Ye Olde Abandoned Realms Logs

Mishtkah vs Kang

posted on 2017-01-24 05:18:42

<983hp 958ma 391mv> <2am (night)\1901gc\> west
where
South of Market Square
* *-+-* *| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
* *-@-* *| leads east and west around the fountain, while the main
| | street continues to the south.
S-+-* |
| |
S-+-* |
---------+

[Exits: east south west]

<983hp 958ma 390mv> <2am (night)\1901gc\>
Kang walks in.

<983hp 958ma 390mv> <2am (night)\1901gc\> Players near you in Seringale:
<PK> Mishtkah South of Market Square
Lillian Dented Room
<PK> Kang South of Market Square

<983hp 958ma 390mv> <2am (night)\1901gc\> qq
You bow your head as you call forth the full power of the arcane.
The ground erupts as Kang is caught in a searing beam of arcane light.
You fade into existence.
Your hellstream DISMEMBERS Kang!
Kang has a few scratches.

<983hp 913ma 390mv> <2am (night)\1901gc\>
Kang's palm strike is powerless against you.
You parry Kang's palm strike.
Kang's dragon punch is powerless against you.
Kang's spin kick is powerless against you.
Kang's palm strike is powerless against you.
Kang's roundhouse kick is powerless against you.
Kang nimbly dodges your stab with a practiced maneuver.
Kang has a few scratches.

<983hp 893ma 390mv> <2am (night)\1901gc\>
Kang kicks dirt in your eyes!
Kang's kicked dirt scratches you.
You can't see a thing!

<979hp 893ma 390mv> <2am (night)\1901gc\> disp

You rub the dirt out of your eyes, but they're still watering.
You deflect Kang's tiger uppercut aside in an ungraceful parry.
Kang's tiger uppercut is powerless against you.
Kang's tiger uppercut is powerless against you.
Kang's jump kick misses you.
You parry Kang's jab.
Kang's roundhouse kick is powerless against you.
Kang parries your attack with his first hand.
Kang has a few scratches.

<979hp 882ma 390mv> <2am (night)\1901gc\> The white aura around Kang's body vanishes.
Ok.
Kang has a few scratches.

<979hp 867ma 390mv> <2am (night)\1901gc\>
Kang's palm strike is powerless against you.
Kang's dragon punch misses you.
Your force shield shimmers, then fades away.
Kang's jab is powerless against you.
You block Kang's attack with your shield.
Kang's jab is powerless against you.
Kang's whirlwind kick is powerless against you.
Kang parries your attack with his first hand.
Kang has a few scratches.

<979hp 853ma 390mv> <2am (night)\1901gc\> w

Kang has fled!
Kang walks south.

<979hp 853ma 390mv> <2am (night)\1901gc\> Seringale
Everything is in a blur right now.

<979hp 853ma 389mv> <2am (night)\1901gc\> ww
south
They aren't here.

<979hp 853ma 389mv> <2am (night)\1901gc\> ww
The side of a building is all that lies in that direction.

<979hp 853ma 389mv> <2am (night)\1901gc\> They aren't here.

<979hp 853ma 389mv> <2am (night)\1901gc\> south

You are hungry.
Your physical barrier dissipates.

<983hp 879ma 395mv> <3am (night)\1901gc\> east
The side of a building is all that lies in that direction.

<983hp 879ma 395mv> <3am (night)\1901gc\> Seringale
Everything is in a blur right now.
Kang walks in.

<983hp 879ma 394mv> <3am (night)\1901gc\> ww
You create a flaming arrow and send it streaking towards Kang.
You are slightly attuned with fire.
Your flame arrow MASSACRES Kang!
Kang has some small wounds and bruises.

<983hp 864ma 394mv> <3am (night)\1901gc\>
Kang moves with the speed and agility of the monkey.
Kang has some small wounds and bruises.

<983hp 864ma 394mv> <3am (night)\1901gc\>
Your shield wobbles and barely deflects Kang's jab.
Kang's monkey fist grazes you.
Kang's monkey fist grazes you.
Kang's monkey pounce grazes you.
Kang's palm strike grazes you.
Your shield wobbles and barely deflects Kang's knee thrust.
Kang parries your attack with his first hand.
Kang parries your attack with his first hand.
Kang has some small wounds and bruises.

<962hp 864ma 394mv> <3am (night)\1901gc\> l
Seringale
Everything is in a blur right now.
(White Aura) Kang is here, fighting YOU!
Kang has some small wounds and bruises.

<962hp 864ma 394mv> <3am (night)\1901gc\> c fire
You summon the elemental force of fire to your aid.
Your fire storm DISEMBOWELS Kang!
Your fire storm sets the surroundings ablaze!
Kang has some small wounds and bruises.

<962hp 849ma 394mv> <3am (night)\1901gc\>
Your wildfire hits Kang.
Kang's dragon punch hits you.
Kang's monkey bite hits you.
Kang's tiger uppercut grazes you.
Kang's monkey pounce grazes you.
Kang's groin strike hits you.
Kang's whirlwind kick misses you.
Kang nimbly dodges your stab with a practiced maneuver.
Kang has some small wounds and bruises.

<918hp 849ma 394mv> <3am (night)\1901gc\> disp

Your wildfire wounds Kang.
You awkwardly parry Kang's tiger uppercut with a loud clang.
Your shield wobbles and barely deflects Kang's tiger uppercut.
Your shield jolts under Kang's tiger uppercut, but holds.
Kang's monkey jump kick grazes you.
Kang's tiger uppercut grazes you.
You parry Kang's knee thrust.
Kang parries your attack with his first hand.
Kang parries your attack with his second hand.
Kang has some small wounds and bruises.

<905hp 849ma 394mv> <3am (night)\1901gc\> You failed.
Kang has some small wounds and bruises.

<905hp 834ma 394mv> <3am (night)\1901gc\> disp

Your eyes stop watering.
Your wildfire grazes Kang.
You block Kang's attack with your shield.
Your shield wobbles and barely deflects Kang's palm strike.
Kang's back fist misses you.
Kang's monkey pounce grazes you.
Kang's dragon punch injures you.
Kang's knee to the groin grazes you.
Kang stumbles and barely dodges your slash.
Kang has some small wounds and bruises.

<878hp 834ma 394mv> <3am (night)\1901gc\> The white aura around Kang's body vanishes.
Ok.
Kang has some small wounds and bruises.

<878hp 819ma 394mv> <3am (night)\1901gc\>
Kang closes his eyes in meditation.
Kang has some small wounds and bruises.

<878hp 819ma 394mv> <3am (night)\1901gc\> qq

Kang has fled!
Kang walks east.

<878hp 819ma 394mv> <3am (night)\1901gc\> east
qq
They aren't here.
Someone flies in.
Someone walks in.
Someone walks in.

<878hp 819ma 394mv> <3am (night)\1901gc\> Southeast of Market Square
*-+-* * +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ * *| it. You see a path around the square to the west and north.
| |
S-+-* |
| |
S-+-* |
---------+

[Exits: north west]
(White Aura) Kang the Unstoppable is here.

<878hp 819ma 393mv> <3am (night)\1901gc\> You bow your head as you call forth the full power of
the arcane.
The ground erupts as Kang is caught in a searing beam of arcane light.
Your hellstream MASSACRES Kang!
Kang has quite a few wounds.

<878hp 774ma 393mv> <3am (night)\1901gc\>
You deflect Kang's dragon punch aside in an ungraceful parry.
Kang's jab grazes you.
Kang's elbow slash injures you.
You deflect Kang's roundhouse kick aside in an ungraceful parry.
You block Kang's attack with your shield.
Kang's jump kick misses you.
Kang dodges your slash.
Kang parries your attack with his first hand.
Kang has quite a few wounds.

<857hp 774ma 393mv> <3am (night)\1901gc\>
Kang moves with the speed and agility of the monkey.
Kang has quite a few wounds.

<857hp 774ma 393mv> <3am (night)\1901gc\> disp

Kang's dragon punch hits you.
Kang's palm strike grazes you.
Kang's tiger uppercut hits you.
You deflect Kang's jump kick aside in an ungraceful parry.
You deflect Kang's dragon punch aside in an ungraceful parry.
Kang's lightning kick grazes you.
Kang parries your attack with his first hand.
Kang has quite a few wounds.

<824hp 774ma 393mv> <3am (night)\1901gc\> You failed.
Kang has quite a few wounds.

<824hp 759ma 393mv> <3am (night)\1901gc\> fle

Kang closes his eyes in meditation.
Kang has quite a few wounds.

<824hp 759ma 393mv> <3am (night)\1901gc\> fle

Kang's kick injures you.
Kang's kick injures you.
Kang's double kick hits you.
Kang's double kick hits you.
Kang's monkey fist grazes you.
You awkwardly parry Kang's elbow slash with a loud clang.
You awkwardly parry Kang's back fist with a loud clang.
Kang's whirlwind kick hits you.
Kang's groin strike hits you.
You parry Kang's spin kick.
Kang dances around your slash, easily dodging it.
Kang has quite a few wounds.

<745hp 759ma 393mv> <3am (night)\1901gc\> You flee from combat!
South of Market Square
* *-+-* *| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
* *-@-* *| leads east and west around the fountain, while the main
| | street continues to the south.
S-+-* |
| |
S-+-* |
---------+

[Exits: east south west]
A wildfire is burning here!

<745hp 759ma 392mv> <3am (night)\1901gc\> You aren't fighting anyone.

<745hp 759ma 392mv> <3am (night)\1901gc\> west
Southwest of Market Square
* * *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S * @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-*|
| |
S-+-*|
---------+

[Exits: north east]

<745hp 759ma 391mv> <3am (night)\1901gc\> north
north
West of Market Square
S-+-S| You are west of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
* * *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S * *-+-*|
| |
S-+-*|
---------+

[Exits: north south west]

<745hp 759ma 390mv> <3am (night)\1901gc\> east
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S| of Seringale, ever flowing with clear drinkable water.
| | The road is well worn from the traffic constantly passing
* * @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S * *-+-*|
---------+

[Exits: east south]
A gnomish city guard of Seringale stands watch here.
A halfling city guard of Seringale stands watch here.

<745hp 759ma 389mv> <3am (night)\1901gc\> north
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
* *-@-* *| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
* *-+-* *|
---------+

[Exits: north east west]
A gnomish city guard of seringale stands here.

<745hp 759ma 388mv> <3am (night)\1901gc\> sc
The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
* *-+-* *|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A duergar city guard of Seringale stands watch here.
A gnomish city guard of seringale stands here.

<745hp 759ma 387mv> <3am (night)\1901gc\> SCORE

You are affected by the following:
Skill: wildfire : lasts for 1 hours
Spell: flame arrow : lasts for 4 hours
Spell: weapon ward : lasts for 4 hours
Power: veil of terror : lasts for 5 hours
Spell: protective shield: lasts for 4 hours
Spell: fly : lasts for 4 hours
Skill: spell delay : lasts for 7 hours
Spell: sanctuary : lasts for 3 hours
Spell: detect invis : lasts for 23 hours

<745hp 759ma 387mv> <3am (night)\1901gc\> north
north
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]

<745hp 759ma 386mv> <3am (night)\1901gc\> The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-F +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+

[Exits: north south west]
A storm giant citizen of Seringale strolls about.

<745hp 759ma 385mv> <3am (night)\1901gc\> north
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

<745hp 759ma 384mv> <3am (night)\1901gc\> east
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
S-+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]
A half-elf city guard of seringale stands watch here.

<745hp 759ma 383mv> <3am (night)\1901gc\> east
east
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-G| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]

<745hp 759ma 382mv> <3am (night)\1901gc\>
The night is about to end.
You are hungry.

<749hp 780ma 395mv> <4am (night)\1901gc\> east
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-G F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]

<749hp 780ma 394mv> <4am (night)\1901gc\> The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-G F | of fanciful stonework. You see the entrance to the Illusionist
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+

[Exits: east south west]

<749hp 780ma 393mv> <4am (night)\1901gc\> east
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-G F | made of fanciful stonework. You see the North Road continuing
| | | to the east and west, and a large arena looms to the
+-+-@-+-+| north.
| ||
+ +|
| ||
*-* f-f|
---------+

[Exits: north east west]

<749hp 780ma 392mv> <4am (night)\1901gc\> east
The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings
F | made of fanciful stonework. You see the North Road continuing
| | to the east and west.
+-+-@-+-+|
| | ||
+ + +|
| | ||
*-* f-f +|
---------+

[Exits: east west]

<749hp 780ma 391mv> <4am (night)\1901gc\> east
The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings made
F | of fanciful stonework. You see the walls of the battlement
| | to the east and the North Road to the west. The entrance
+-+-@-+ | to the druid guildhall lies to the south.
| | |
+ + |
| | |
f-f + |
---------+

[Exits: east south west]

<749hp 780ma 390mv> <4am (night)\1901gc\> south
south
Entrance of the Druid Guild
F | You are standing before a small and plain gate. The gate
| | is worn out and the hinges creak from not having been used
+-+-+-+ | for a long time. Vines cover the gate, wrapping the gate
| | | thoroughly so that no part of the granite that made up
@ + | the gate is shown. A sign hung here above the gate but
| | | is no no longer legible due to the aging of weather.
f-f + |
| |
+ |
---------+

[Exits: north south]
A sign with the words 'I QUIT!' scrawled across it in large letters is here.

<749hp 780ma 389mv> <4am (night)\1901gc\> Druid Guildhall
+-+-+-+ | This small peaceful chamber is filled with vines and long
| | | grass. It looks like a natural garden has grown right in
+ + | the middle of the town. A canopy is placed over the top
| | | of the garden to keep out the rain. To the north of here
f-@ + | is the entrance to the guild, while west leads deeper into
| | the garden. It is very quiet.
+ |
|
|
---------+

[Exits: north west]
Camorion the trainee druid is here, digging in the garden.

<749hp 780ma 388mv> <4am (night)\1901gc\> crfo
A cream tart suddenly appears.

<749hp 755ma 388mv> <4am (night)\1901gc\> get tart
eat tart
c bar
You get a cream tart.

<749hp 755ma 388mv> <4am (night)\1901gc\> You eat a cream tart.
You are full.

<749hp 755ma 388mv> <4am (night)\1901gc\> You lost your concentration.

<749hp 695ma 388mv> <4am (night)\1901gc\> north
north
east
Entrance of the Druid Guild
F | You are standing before a small and plain gate. The gate
| | is worn out and the hinges creak from not having been used
+-+-+-+ | for a long time. Vines cover the gate, wrapping the gate
| | | thoroughly so that no part of the granite that made up
@ + | the gate is shown. A sign hung here above the gate but
| | | is no no longer legible due to the aging of weather.
f-f + |
| |
+ |
---------+

[Exits: north south]
A sign with the words 'I QUIT!' scrawled across it in large letters is here.

<749hp 695ma 387mv> <4am (night)\1901gc\> The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings made
F | of fanciful stonework. You see the walls of the battlement
| | to the east and the North Road to the west. The entrance
+-+-@-+ | to the druid guildhall lies to the south.
| | |
+ + |
| | |
f-f + |
---------+

[Exits: east south west]

<749hp 695ma 386mv> <4am (night)\1901gc\> mshi
Eastern Wall and North Road Junction
| You are standing at the intersection of the North Road and
| the Eastern Walls of Seringale. The wall before you is made
| of huge slabs of white stone. You see small holes on various
| strategic parts of the wall where archers can shoot arrows
+-+-@ | at enemies from the outside. You see the North Road to the
| | | west and the Eastern Wall continues to the south.
+ + |
| | |
f-f + |
---------+

[Exits: south west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

<749hp 695ma 385mv> <4am (night)\1901gc\> A shimmering sphere of magic encases you.

<749hp 575ma 385mv> <4am (night)\1901gc\>
Kang walks in.

<749hp 575ma 385mv> <4am (night)\1901gc\> south

Kang walks west.

<749hp 575ma 385mv> <4am (night)\1901gc\> south
south
Along the Eastern Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
+-+-+ | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
+ @ | wall continues to the north and to the south.
| | |
f-f + |
| |
+ |
---------+

[Exits: north south]

<749hp 575ma 384mv> <4am (night)\1901gc\> Along the Eastern Walls
+-+-+ | You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
+ + | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
f-f @ | wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<749hp 575ma 383mv> <4am (night)\1901gc\> south
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
S-* + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]
A human city guard of Seringale stands watch here.

<749hp 575ma 382mv> <4am (night)\1901gc\> south
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
S-* @ | wall continues to the north and to the south.
| | |
+-+-+-+-+|
| | |
* + |
---------+

[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.

<749hp 575ma 381mv> <4am (night)\1901gc\> west
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<749hp 575ma 380mv> <4am (night)\1901gc\> west
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
* + |
| |
+ |
---------+

[Exits: east west]

<749hp 575ma 379mv> <4am (night)\1901gc\> north
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ * +|
| ||
+-+ +|
---------+

[Exits: north east south west]
A half-elf city guard of seringale stands watch here.

<749hp 575ma 378mv> <4am (night)\1901gc\> Mercenary Bar
+| You are in the Mercenary Bar. People crowd along the
|| bar on one side of the room. The tables in the shop are
+| filled with many drunken handymen of all races hoping
|| for more brandy to drink. A terrible blend of cacophony
@-* +| fills the room as drunkards immerse themselves in their
| || horseplay. Here is where you can find people willing
+-+-+-+-+| to assist you in your journey if you pay them a hefty
| | || sum of gold to fill their appetite for alcohol. A large
+-+ * +| doorway framed with plain wood lies to the south leading
---------+ out of this bar.

[Exits: east south]
Adanion the mercenary is here collecting money for the services of his men.
Adanion says 'Want a job? If you can defeat the gnome brawler, its yours.'
Adanion gestures east.

<749hp 575ma 377mv> <4am (night)\1901gc\> c life
Your lifeblood starts to boil with arcane power!
Your mana shield explodes in a shower of sparks!
You feel yourself moving more slowly.

<749hp 560ma 377mv> <4am (night)\1901gc\> sl
sc

Kang walks in.
Adanion gestures east.
Adanion gestures east.

<749hp 560ma 377mv> <4am (night)\1901gc\> You go to sleep.
Kang's jab grazes you.
Kang's palm strike grazes you.
Kang's back fist hits you.
You parry Kang's spin kick.
Kang's dragon punch hits you.
Kang's whirlwind kick hits you.
Kang has a few scratches.

<705hp 560ma 377mv> <4am (night)\1901gc\> SCORE
You are affected by the following:
Spell: slow : modifies dexterity by -4 for 12 hours
Spell: lifeblood : modifies afflictive break by 4 for 8 hours
: modifies mana by 40 for 8 hours
: modifies health by -20 for 8 hours
Skill: wildfire : lasts for 0 hours
Spell: flame arrow : lasts for 3 hours
Spell: weapon ward : lasts for 3 hours
Power: veil of terror : lasts for 4 hours
Spell: protective shield: lasts for 3 hours
Spell: fly : lasts for 3 hours
Spell: sanctuary : lasts for 2 hours
Spell: detect invis : lasts for 22 hours
Kang has a few scratches.

<705hp 560ma 377mv> <4am (night)\1901gc\> fle
fle
You flee from combat!
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ * +|
| ||
+-+ +|
---------+

[Exits: north east south west]

<705hp 560ma 376mv> <4am (night)\1901gc\> west
You aren't fighting anyone.

<705hp 560ma 376mv> <4am (night)\1901gc\> west
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
* +-+ * |
| |
+-+-*|
---------+

[Exits: east west]
A long-haired lanky man with piercing blue eyes stands here.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'

<705hp 560ma 374mv> <4am (night)\1901gc\> south
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
* +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
* * +-+ *| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]
A half-elf citizen of Seringale wanders about rather aimlessly.

<705hp 560ma 372mv> <4am (night)\1901gc\> east
Dangerous Alley
* +-* S| You are in a narrow and dark alley. Tall buildings surround
| | || this alley, casting dark shades over every corner. A nauseating
+-+-+-+-+| smell fills your nose as you pass through this alley. Small
| | | || pieces of trash litter the ground of the alley, giving
* * @-+ *| little room to walk. There are sheets of faded paper pasted
| | on the walls of the alley, informing the pedestrians of
+-+| some past event. You see some light shining into the alley
| | to the north and the alley continues to the south.
+ |
---------+

[Exits: north east]

<705hp 560ma 370mv> <4am (night)\1901gc\> south
Dangerous Alley
+-* S-*| You are in a narrow and dark alley. Tall buildings surround
| | | this alley, casting dark shades over every corner. A nauseating
+-+-+-+-+| smell fills your nose as you pass through this alley. Small
| | | | pieces of trash litter the ground of the alley, giving little
* +-@ * *| room to walk. There are sheets of faded paper pasted on the
| || walls of the alley, informing the pedestrians of some past
+-+-*| event. You see some light shining into the alley to the north
| | and the alley continues to the south.
+ |
---------+

[Exits: south west]

<705hp 560ma 368mv> <4am (night)\1901gc\> east
Dangerous Alley
+-+-+-+-+| You are in a narrow and dark alley. Tall buildings surround
| | | | this alley, casting dark shades over every corner. A nauseating
* +-+ * *| smell fills your nose as you pass through this alley. Small
| || pieces of trash litter the ground of the alley, giving little
@-+-*| room to walk. There are sheets of faded paper pasted on the
| | walls of the alley, informing the pedestrians of some past
+ + | event. There is a small entrance leading into one of the
| | | buildings surrounding the alley to the east and the alley
+-+-+ | continues to the north and south.
---------+

[Exits: north east south]

<705hp 560ma 366mv> <4am (night)\1901gc\> sl
Entrance of the Shadow Guild
+-+-+ | An entrance leading inside a tall building is here. There are
| | small symbols from the ancient past carved into the surrounding
+-+ * | walls of the building. The doorframe of the entrance is covered
| | | with carved dragons in flight. String beads hangs down from
+-@-* | the top of the doorframe of the entrance, obstructing your
| | view of the room inside the building. A slight smell of exotic
+ | incense trickles into your nostrils as you get closer to the
| | entrance. The entrance into the building is to the north and
+-+ | a dark alley is to the west.
---------+

[Exits: east west (up)]
Kianaa the shadow guild guardian is here guarding the guild.
The day has begun.
The wildfire you started has died out.

<719hp 646ma 395mv> <5am (dawn)\1901gc\> sc
You go to sleep.

<719hp 646ma 395mv> <5am (dawn)\1901gc\>
You are affected by the following:
Spell: slow : modifies dexterity by -4 for 11 hours
Spell: lifeblood : modifies afflictive break by 4 for 7 hours
: modifies mana by 40 for 7 hours
: modifies health by -20 for 7 hours
Spell: flame arrow : lasts for 2 hours
Spell: weapon ward : lasts for 2 hours
Power: veil of terror : lasts for 3 hours
Spell: protective shield: lasts for 2 hours
Spell: fly : lasts for 2 hours
Spell: sanctuary : lasts for 1 hours
Spell: detect invis : lasts for 21 hours

<719hp 646ma 395mv> <5am (dawn)\1901gc\> st
You wake and stand up.

<719hp 646ma 395mv> <5am (dawn)\1901gc\> af
You are affected by the following:
Spell: slow : modifies dexterity by -4 for 11 hours
Spell: lifeblood : modifies afflictive break by 4 for 7 hours
: modifies mana by 40 for 7 hours
: modifies health by -20 for 7 hours
Spell: flame arrow : lasts for 2 hours
Spell: weapon ward : lasts for 2 hours
Power: veil of terror : lasts for 3 hours
Spell: protective shield: lasts for 2 hours
Spell: fly : lasts for 2 hours
Spell: sanctuary : lasts for 1 hours
Spell: detect invis : lasts for 21 hours

<719hp 646ma 395mv> <5am (dawn)\1901gc\>
Kang limps in.

<719hp 646ma 395mv> <5am (dawn)\1901gc\>
Kang walks in.

<719hp 646ma 395mv> <5am (dawn)\1901gc\>
Kang's palm strike grazes you.
Kang's elbow slash injures you.
Kang's dragon punch injures you.
You parry Kang's roundhouse kick.
Kang's back fist grazes you.
You block Kang's attack with your shield.
Kang has a few scratches.

<678hp 646ma 395mv> <5am (dawn)\1901gc\> west
No way! You are still fighting!
Kang has a few scratches.

<678hp 646ma 395mv> <5am (dawn)\1901gc\>
Kang's back fist grazes you.
Kang's back fist hits you.
Kang's tiger uppercut grazes you.
Kang's lightning kick grazes you.
Kang's palm strike misses you.
Kang's lightning kick hits you.
Kang parries your attack with his second hand.
Kang has a few scratches.

<635hp 646ma 395mv> <5am (dawn)\1901gc\> fle
fle
You flee from combat!
Dangerous Alley
+-+-+-+-+| You are in a narrow and dark alley. Tall buildings surround
| | | | this alley, casting dark shades over every corner. A nauseating
S +-+ S *| smell fills your nose as you pass through this alley. Small
| || pieces of trash litter the ground of the alley, giving little
@-+-*| room to walk. There are sheets of faded paper pasted on the
| | walls of the alley, informing the pedestrians of some past
+ + | event. There is a small entrance leading into one of the
| | | buildings surrounding the alley to the east and the alley
+-+-+ | continues to the north and south.
---------+

[Exits: north east south]

<635hp 646ma 393mv> <5am (dawn)\1901gc\> c weap
You aren't fighting anyone.

<635hp 646ma 393mv> <5am (dawn)\1901gc\> You are already affected by a weapon ward.

<635hp 626ma 393mv> <5am (dawn)\1901gc\> south

Kang walks in.

<635hp 626ma 393mv> <5am (dawn)\1901gc\>
Kang kicks dirt in your eyes!
Kang's kicked dirt grazes you.
You can't see a thing!
Someone's jab grazes you.
You deflect someone's palm strike aside in an ungraceful parry.
You parry someone's jab.
Someone's lightning kick grazes you.
Someone's jab grazes you.
Your shield wobbles and barely deflects someone's roundhouse kick.
Someone parries your attack with his first hand.

<611hp 626ma 393mv> <5am (dawn)\1901gc\> fle
No way! You are still fighting!

<611hp 626ma 393mv> <5am (dawn)\1901gc\> You flee from combat!
You can't see a thing!

<611hp 626ma 391mv> <5am (dawn)\1901gc\> c bar
You encase yourself in a physical barrier.

<611hp 506ma 391mv> <5am (dawn)\1901gc\> north
west
You can't see a thing!
Alas, you cannot go that way.

<611hp 506ma 391mv> <5am (dawn)\1901gc\> You can't see a thing!

<611hp 506ma 389mv> <5am (dawn)\1901gc\> north
You can't see a thing!

<611hp 506ma 387mv> <5am (dawn)\1901gc\> west
You can't see a thing!

<611hp 506ma 385mv> <5am (dawn)\1901gc\> north
You can't see a thing!

<611hp 506ma 383mv> <5am (dawn)\1901gc\> af
You are affected by the following:
Spell: barrier : lasts for 5 hours
Skill: dirt kicking : modifies hitroll by -6 for up to 4 rounds
Spell: slow : modifies dexterity by -4 for 11 hours
Spell: lifeblood : modifies afflictive break by 4 for 7 hours
: modifies mana by 40 for 7 hours
: modifies health by -20 for 7 hours
Spell: flame arrow : lasts for 2 hours
Spell: weapon ward : lasts for 2 hours
Power: veil of terror : lasts for 3 hours
Spell: protective shield: lasts for 2 hours
Spell: fly : lasts for 2 hours
Spell: sanctuary : lasts for 1 hours
Spell: detect invis : lasts for 21 hours

<611hp 506ma 383mv> <5am (dawn)\1901gc\> east
Someone says 'You're not a member of this guild, Mishtkah!'
Someone blocks you from entering the guild.

<611hp 506ma 383mv> <5am (dawn)\1901gc\> east
Someone says 'You're not a member of this guild, Mishtkah!'
Someone blocks you from entering the guild.

<611hp 506ma 383mv> <5am (dawn)\1901gc\> south
You can't see a thing!
Someone walks in.

<611hp 506ma 381mv> <5am (dawn)\1901gc\> east
You can't see a thing!
Someone says 'Have you seen my dog? He answers to the name of Ugly..'
Someone sniffs sadly.
You rub the dirt out of your eyes, but they're still watering.

<611hp 506ma 379mv> <5am (dawn)\1901gc\> east
Seringale
Everything is in a blur right now.
A long-haired lanky man with piercing blue eyes stands here.

<611hp 506ma 377mv> <5am (dawn)\1901gc\> east
east
Seringale
Everything is in a blur right now.
A half-elf city guard walks in.

<611hp 506ma 375mv> <5am (dawn)\1901gc\> east
Seringale
Everything is in a blur right now.

<611hp 506ma 373mv> <5am (dawn)\1901gc\> Seringale
Everything is in a blur right now.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<611hp 506ma 371mv> <5am (dawn)\1901gc\> east
east
Seringale
Everything is in a blur right now.
Someone flies in.

<611hp 506ma 369mv> <5am (dawn)\1901gc\> east
Eastern Road
Everything is in a blur right now.
The sun rises in the east.

<628hp 566ma 395mv> <6am (day)\1901gc\> Eastern Road
Everything is in a blur right now.

<628hp 566ma 393mv> <6am (day)\1901gc\> east
Eastern Road
Everything is in a blur right now.

<628hp 566ma 391mv> <6am (day)\1901gc\> east
east
Eastern Road
Everything is in a blur right now.

<628hp 566ma 389mv> <6am (day)\1901gc\> Eastern Road
Everything is in a blur right now.

<628hp 566ma 387mv> <6am (day)\1901gc\> af
You are affected by the following:
Skill: dirt immunity : modifies hitroll by -6 for 2 rounds
Spell: barrier : lasts for 4 hours
Spell: slow : modifies dexterity by -4 for 10 hours
Spell: lifeblood : modifies afflictive break by 4 for 6 hours
: modifies mana by 40 for 6 hours
: modifies health by -20 for 6 hours
Spell: flame arrow : lasts for 1 hours
Spell: weapon ward : lasts for 1 hours
Power: veil of terror : lasts for 2 hours
Spell: protective shield: lasts for 1 hours
Spell: fly : lasts for 1 hours
Spell: sanctuary : lasts for 0 hours
Spell: detect invis : lasts for 20 hours

<628hp 566ma 387mv> <6am (day)\1901gc\> east
Eastern Road
Everything is in a blur right now.
The caravan attendant is here, with caravans for hire.

<628hp 566ma 385mv> <6am (day)\1901gc\> east
Eastern Road
Everything is in a blur right now.

<628hp 566ma 383mv> <6am (day)\1901gc\> east
east
east
Eastern Road
Everything is in a blur right now.
Kang gallops in on a nightmare.

<628hp 566ma 381mv> <6am (day)\1901gc\> east
Eastern Road
Everything is in a blur right now.
There is a sign you can EXAMINE to see what services are for HIRE.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<628hp 566ma 379mv> <6am (day)\1901gc\> Alas, you cannot go that way.

<628hp 566ma 379mv> <6am (day)\1901gc\> west
Alas, you cannot go that way.

<628hp 566ma 379mv> <6am (day)\1901gc\> Eastern Road
Everything is in a blur right now.
(White Aura) Kang the Unstoppable is here.

<628hp 566ma 377mv> <6am (day)\1901gc\> south

Kang walks south.

<628hp 566ma 377mv> <6am (day)\1901gc\> Eastern Road
Everything is in a blur right now.
(White Aura) Kang the Unstoppable is here.
Your eyes stop watering.

<628hp 566ma 375mv> <6am (day)\1901gc\> east

Kang walks north.

<628hp 566ma 375mv> <6am (day)\1901gc\> On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<628hp 566ma 373mv> <6am (day)\1901gc\> east
east
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<628hp 566ma 371mv> <6am (day)\1901gc\> On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<628hp 566ma 369mv> <6am (day)\1901gc\> north
east
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<628hp 566ma 367mv> <6am (day)\1901gc\> Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]

<628hp 566ma 365mv> <6am (day)\1901gc\> east
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<628hp 566ma 363mv> <6am (day)\1901gc\> south
south
Truncated Path to the Village
o-o-o| This is a narrow path, which appears to be very high
| | traffic. Years of feet trodding over the dust and dirt
+-+-+-+-+| has formed a super hard surface for the path. To the
| | | north you can see the Eastern Road. To the south, you
+ @ | can see dim lights of a village in the distance.
| |
+-+ +|
| ||
+-+|
---------+

[Exits: north south]

<628hp 566ma 361mv> <6am (day)\1901gc\> sc
Truncated Path to the Village
+-+-+-+-+| This is a narrow path, which appears to be very high traffic.
| | | Years of feet trodding over the dust and dirt has formed
+ + | a super hard surface for the path. To the north you can
| | see the Eastern Road. To the south, you can see dim lights
@-+ +| of a village in the distance.
| ||
+-+|
|
|
---------+

[Exits: north east]

<628hp 566ma 359mv> <6am (day)\1901gc\> east
SCORE
You are affected by the following:
Spell: barrier : lasts for 4 hours
Spell: slow : modifies dexterity by -4 for 10 hours
Spell: lifeblood : modifies afflictive break by 4 for 6 hours
: modifies mana by 40 for 6 hours
: modifies health by -20 for 6 hours
Spell: flame arrow : lasts for 1 hours
Spell: weapon ward : lasts for 1 hours
Power: veil of terror : lasts for 2 hours
Spell: protective shield: lasts for 1 hours
Spell: fly : lasts for 1 hours
Spell: sanctuary : lasts for 0 hours
Spell: detect invis : lasts for 20 hours

<628hp 566ma 359mv> <6am (day)\1901gc\> Truncated Path to the Village
+-+-+-+=+| This is a narrow path, which appears to be very high
| || traffic. Years of feet trodding over the dust and dirt
+ +-+| has formed a super hard surface for the path. To the
| || west you can hear traffic passing on the Eastern Road.
+-@ + +| To the south, you can hear the sounds of the village,
| | || as well as see the Lights close by.
+-+-+|
||
S-+|
---------+

[Exits: south west]

<628hp 566ma 357mv> <6am (day)\1901gc\> south
east
Entrance to Gnome Village
+ +-+| The entrance to a small gnome village. The road into
| || the village is wide, wide enough for quite a number of
+-+ + +| full grown gnomes or a few carts to travel side by side
| | || on, it is made of of perfectly carved slabs of the green
@-+-+| stone chtenik. Short and dull green grass grows between
|| each slab. The road heading away from the village is
S-+| nothing but dust and dirt, it leads shortly to the west
|| and than northward.
F|
---------+

[Exits: north east]

<628hp 566ma 355mv> <6am (day)\1901gc\> north
A Nameless Road
+ +-+-+| A nameless road leading into or from the main part of
| | | a small gnome village. The road is wide, wide enough
+-+ + + | for quite a few full grown gnomes or a few carts to travel
| | | | side by side on, it is made of of perfectly carved slabs
+-@-+-+| of the green stone chtenik. Short and dull green grass
| | grows between each slab. A wide stretch of the same grass
S-+-*| grows to the south. A short path leads up to a small
| | doorless home to the north.
F-+|
---------+

[Exits: north east west]

<628hp 566ma 353mv> <6am (day)\1901gc\> sl
A Small Gnome House
+ +-+ | A small home made from quality deir wood. The expert
| | | workmanship that went into it is clear, but it lacks
+ +-+-+| any creativity. A small bed sits on the northern wall
| | | and an even smaller one sits just to its right. A small
+-+ @ + | fireplace, made of what looks to be single piece of a
| | | | light gray stone, is in the southwest corner of the room,
+-+-+-+| the fire within blazes brightly. A wide road can be seen
| | through a doorless doorway on the southern wall.
S-+-*|
---------+

[Exits: south]
A plain bed is here.
A curved sword with a heavy tip sits here.
A short and gnarled gnome woman is here.
A young gnome child is sleeping here.

<628hp 566ma 351mv> <6am (day)\1901gc\> sc
You go to sleep.

<628hp 566ma 351mv> <6am (day)\1901gc\>SCORE
You are affected by the following:
Spell: barrier : lasts for 4 hours
Spell: slow : modifies dexterity by -4 for 10 hours
Spell: lifeblood : modifies afflictive break by 4 for 6 hours
: modifies mana by 40 for 6 hours
: modifies health by -20 for 6 hours
Spell: flame arrow : lasts for 1 hours
Spell: weapon ward : lasts for 1 hours
Power: veil of terror : lasts for 2 hours
Spell: protective shield: lasts for 1 hours
Spell: fly : lasts for 1 hours
Spell: sanctuary : lasts for 0 hours
Spell: detect invis : lasts for 20 hours

<628hp 566ma 351mv> <6am (day)\1901gc\> st
south
You wake and stand up.

<628hp 566ma 351mv> <6am (day)\1901gc\> A Nameless Road
+ +-+-+| A nameless road leading into or from the main part of
| | | a small gnome village. The road is wide, wide enough
+-+ + + | for quite a few full grown gnomes or a few carts to travel
| | | | side by side on, it is made of of perfectly carved slabs
+-@-+-+| of the green stone chtenik. Short and dull green grass
| | grows between each slab. A wide stretch of the same grass
S-+-*| grows to the south. A short path leads up to a small
| | doorless home to the north.
F-+|
---------+

[Exits: north east west]

<628hp 566ma 349mv> <6am (day)\1901gc\> east
east
An Intersection of Two Nameless Roads
+-+-+ | A four way intersection in what might be considered the
| | center of the village. A small, but very full well sits
+ + + +| in the center, the stonework of it done amazingly skillfully,
| | | || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
| || slabs of the green stone chtenik. Short and dull green
S-+-* +| grass grows between each.
| |
F-+-*|
---------+

[Exits: north east south west]
A wishing well sits at the center of the intersection.
A murky crimson pool is here, with a sign next to it saying 'FISHING ALLOWED.'

<628hp 566ma 347mv> <6am (day)\1901gc\> east
A Nameless Road
+-+-+ | A nameless road in a small gnome village. The road is wide,
| | wide enough for quite a few full grown gnomes or a few
+ + + | carts to travel side by side on, it is made of of perfectly
| | | | carved slabs of the green stone chtenik. Short and dull
+-+-@-+-o| green grass grows between each slab. Short paths lead up
| | | to small doorless homes, almost certainly built from the
S-+-* + | same plan, to the north and south.
| |
F-+-* |
---------+

[Exits: east west]

<628hp 566ma 345mv> <6am (day)\1901gc\> south
A Path on the Outskirts
+-+ | A small path leading in or out of a small gnome village.
| | The path is much smaller than the road to the west and looks
+ + | to have gone unused for some time. Tall brown grass grow
| | | to each side of the path and a bit actually on the path.
+-+-@-o-o| A small gnome village can be seen to the west and to the
| | | east the path has been almost completely overgrown.
+-* + |
| |
F-+-* |
---------+

[Exits: north east south west]

<628hp 566ma 343mv> <6am (day)\1901gc\> A Small Gnome House
+ + | A small home made from quality deir wood. The expert workmanship
| | | that went into it is clear, but it lacks any creativity. A long
+-+-+-o-o| but thin bed has been shoved into the northeast corner of the
| | | room. A small fireplace, made of what looks to be single piece
+-* @ | of a light gray stone is in the northeast corner of the room,
| | no fire burns within. A small desk stands against the western
F-+ | wall, papers and books lie in neat little stacks on one side,
| | a single one is open in the center. A wide road can be seen through
o | a doorless doorway on the northern wall.
---------+

[Exits: north]
A small chair is here.
A plain bed is here.

<628hp 566ma 341mv> <6am (day)\1901gc\> sl
sc
You go to sleep.

<628hp 566ma 341mv> <6am (day)\1901gc\>SCORE
You are affected by the following:
Spell: barrier : lasts for 4 hours
Spell: slow : modifies dexterity by -4 for 10 hours
Spell: lifeblood : modifies afflictive break by 4 for 6 hours
: modifies mana by 40 for 6 hours
: modifies health by -20 for 6 hours
Spell: flame arrow : lasts for 1 hours
Spell: weapon ward : lasts for 1 hours
Power: veil of terror : lasts for 2 hours
Spell: protective shield: lasts for 1 hours
Spell: fly : lasts for 1 hours
Spell: sanctuary : lasts for 0 hours
Spell: detect invis : lasts for 20 hours

<628hp 566ma 341mv> <6am (day)\1901gc\>
The white aura around your body fades.
You are allowed to leave the realms.

<674hp 882ma 395mv> <7am (day)\1901gc\>
You parry Kang's tiger uppercut.
Kang's dragon punch is powerless against you.
Kang's elbow slash is powerless against you.
You parry Kang's jump kick.
You parry Kang's dragon punch.
You parry Kang's spin kick.
Kang's dragon punch is powerless against you.
Kang's dragon punch is powerless against you.
Kang's back fist is powerless against you.
Kang's roundhouse kick is powerless against you.
Kang's dragon punch is powerless against you.
Kang's knee thrust misses you.
Your stab wounds Kang.
Kang has a few scratches.

<674hp 806ma 395mv> <7am (day)\1901gc\> st
You are already fighting!
Kang has a few scratches.

<674hp 806ma 395mv> <7am (day)\1901gc\> fle
fle
You flee from combat!
A Path on the Outskirts
+-+ | A small path leading in or out of a small gnome village.
| | The path is much smaller than the road to the west and looks
+ + | to have gone unused for some time. Tall brown grass grow
| | | to each side of the path and a bit actually on the path.
+-+-@-o-o| A small gnome village can be seen to the west and to the
| | | east the path has been almost completely overgrown.
+-* + |
| |
F-+-* |
---------+

[Exits: north east south west]

<674hp 806ma 393mv> <7am (day)\1901gc\> west
You aren't fighting anyone.

<674hp 806ma 393mv> <7am (day)\1901gc\> west
A Nameless Road
+-+-+ | A nameless road in a small gnome village. The road is wide,
| | wide enough for quite a few full grown gnomes or a few
+ + + | carts to travel side by side on, it is made of of perfectly
| | | | carved slabs of the green stone chtenik. Short and dull
+-+-@-+-o| green grass grows between each slab. Short paths lead up
| | | to small doorless homes, almost certainly built from the
S-+-* + | same plan, to the north and south.
| |
F-+-* |
---------+

[Exits: east west]

<674hp 806ma 391mv> <7am (day)\1901gc\> south
An Intersection of Two Nameless Roads
+-+-+ | A four way intersection in what might be considered the
| | center of the village. A small, but very full well sits
+ + + +| in the center, the stonework of it done amazingly skillfully,
| | | || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
| || slabs of the green stone chtenik. Short and dull green
S-+-* +| grass grows between each.
| |
F-+-*|
---------+

[Exits: north east south west]
A wishing well sits at the center of the intersection.
A murky crimson pool is here, with a sign next to it saying 'FISHING ALLOWED.'

<674hp 806ma 389mv> <7am (day)\1901gc\> A Nameless Road
+ + + +| A nameless road running north and south through the center
| | | || of the village. The road is wide, wide enough for quite a
+-+-+-+-+| few full grown gnomes or a few carts to travel side by side
| || on, it is made of of perfectly carved slabs of the green
S-@-* +| stone chtenik. Short and dull green grass grows between each
| | slab. A wide stretch of the same grass grows to the east.
F-+-*| A small shop is to the west.
| |
*-o-o |
---------+

[Exits: north east south west]

<674hp 806ma 387mv> <7am (day)\1901gc\> east
A Small Gnome House
+ + + | A small home made from quality deir wood. The expert workmanship
| | | | that went into it is clear, but it lacks any creativity. A
+-+-+-+-o| long but thin bed has been shoved into the northeast corner
| | | of the room. A small fireplace, made of what looks to be single
S-+-@ + | piece of a light gray stone, is in the northeast corner of
| | the room, no fire burns within. The walls around the fire place
F-+-* | are scorched. A small desk stands against the western wall,
| | strewn with loose papers, books and a number of scientific
o-o | instruments. Books lie heaped in a large pile all around the
---------+ desk.

[Exits: west]
A gnome man is here, lost in thought.

<674hp 806ma 386mv> <7am (day)\1901gc\> sanc
You are surrounded by a white aura.

<674hp 731ma 386mv> <7am (day)\1901gc\> aff
You are affected by the following:
Spell: sanctuary : lasts for 9 hours
Spell: barrier : lasts for 3 hours
Spell: slow : modifies dexterity by -4 for 9 hours
Spell: lifeblood : modifies afflictive break by 4 for 5 hours
: modifies mana by 40 for 5 hours
: modifies health by -20 for 5 hours
Spell: flame arrow : lasts for 0 hours
Spell: weapon ward : lasts for 0 hours
Power: veil of terror : lasts for 1 hours
Spell: protective shield: lasts for 0 hours
Spell: fly : lasts for 0 hours
Spell: detect invis : lasts for 19 hours

<674hp 731ma 386mv> <7am (day)\1901gc\> scan all

Kang walks in.

<674hp 731ma 386mv> <7am (day)\1901gc\> west
You scan all around.
You scan west.
*** Range 2 (west) ***
A gnome man is here.

<674hp 731ma 386mv> <7am (day)\1901gc\> A Nameless Road
+ + + +| A nameless road running north and south through the center
| | | || of the village. The road is wide, wide enough for quite a
+-+-+-+-+| few full grown gnomes or a few carts to travel side by side
| || on, it is made of of perfectly carved slabs of the green
S-@-* +| stone chtenik. Short and dull green grass grows between each
| | slab. A wide stretch of the same grass grows to the east.
F-+-*| A small shop is to the west.
| |
*-o-o |
---------+

[Exits: north east south west]

<674hp 731ma 385mv> <7am (day)\1901gc\> east
A Small Gnome House
+ + + | A small home made from quality deir wood. The expert workmanship
| | | | that went into it is clear, but it lacks any creativity. A
+-+-+-+-o| long but thin bed has been shoved into the northeast corner
| | | of the room. A small fireplace, made of what looks to be single
S-+-@ + | piece of a light gray stone, is in the northeast corner of
| | the room, no fire burns within. The walls around the fire place
F-+-* | are scorched. A small desk stands against the western wall,
| | strewn with loose papers, books and a number of scientific
o-o | instruments. Books lie heaped in a large pile all around the
---------+ desk.

[Exits: west]
(White Aura) Kang the Unstoppable is here.
A gnome man is here, lost in thought.

<674hp 731ma 384mv> <7am (day)\1901gc\>
Kang walks west.

<674hp 731ma 384mv> <7am (day)\1901gc\> ww
They aren't here.

<674hp 731ma 384mv> <7am (day)\1901gc\>
Kang walks in.

<674hp 731ma 384mv> <7am (day)\1901gc\> aa

Kang's kicked dirt misses you.
Kang has a few scratches.

<674hp 731ma 384mv> <7am (day)\1901gc\> The white aura around Kang's body vanishes.
Ok.
Kang has a few scratches.

<674hp 716ma 384mv> <7am (day)\1901gc\>
You block Kang's attack with your shield.
You parry Kang's back fist.
Kang's palm strike is powerless against you.
You awkwardly parry Kang's roundhouse kick with a loud clang.
You block Kang's attack with your shield.
Kang's knee thrust is powerless against you.
Kang parries your attack with his second hand.
Kang has a few scratches.

<674hp 711ma 384mv> <7am (day)\1901gc\> c fire
You summon the elemental force of fire to your aid.
Your fire storm MASSACRES Kang!
Your fire storm MASSACRES a gnome man!
Your fire storm sets the surroundings ablaze!
Kang has some small wounds and bruises.

<674hp 696ma 384mv> <7am (day)\1901gc\>
Your wildfire decimates Kang!
Your wildfire maims a gnome man!
Your shield jolts under Kang's tiger uppercut, but holds.
Kang's dragon punch is powerless against you.
You parry Kang's elbow slash.
Kang's lightning kick is powerless against you.
You parry Kang's elbow slash.
Kang's knee thrust is powerless against you.
Kang dances around your stab, easily dodging it.
A gnome man is DEAD!!
A gnome man's arm is dismembered from his dead body.
You get 14 gold coins from the corpse of a gnome man.
Virgil gives you 7 gold coins for your sacrifice.
Kang has some small wounds and bruises.

<674hp 684ma 384mv> <7am (day)\1922gc\> ww

Your wildfire wounds Kang.
Kang's elbow slash is powerless against you.
You awkwardly parry Kang's palm strike with a loud clang.
Kang's jab is powerless against you.
Kang's jump kick misses you.
You block Kang's attack with your shield.
You deflect Kang's knee thrust aside in an ungraceful parry.
Kang parries your attack with his second hand.
Kang has some small wounds and bruises.

<674hp 675ma 384mv> <7am (day)\1922gc\> You create a flaming arrow and send it streaking towards
Kang.
You are more attuned with fire.
Your flame arrow DISMEMBERS Kang!
Kang has quite a few wounds.

<674hp 660ma 384mv> <7am (day)\1922gc\> ww

Kang has fled!
Kang walks west.

<674hp 660ma 384mv> <7am (day)\1922gc\> west

Kang flies in.

<674hp 660ma 384mv> <7am (day)\1922gc\> ww

Kang walks in.

<674hp 660ma 384mv> <7am (day)\1922gc\>
Your wildfire wounds Kang.

<674hp 660ma 384mv> <7am (day)\1922gc\>
Kang's palm strike is powerless against you.
Kang's tiger uppercut is powerless against you.
You awkwardly parry Kang's elbow slash with a loud clang.
Kang's roundhouse kick misses you.
Kang's palm strike is powerless against you.
You parry Kang's roundhouse kick.
Kang has quite a few wounds.

<674hp 651ma 384mv> <7am (day)\1922gc\> You refract your spell, leaving residual energy hanging
in the air.
You create a flaming arrow and send it streaking towards Kang.
You are completely attuned with fire.
Your flame arrow MASSACRES Kang!
Kang has quite a few wounds.

<674hp 636ma 384mv> <7am (day)\1922gc\> qq

Your wildfire injures Kang.
You block Kang's attack with your shield.
Kang's palm strike misses you.
Kang's elbow slash is powerless against you.
You block Kang's attack with your shield.
You deflect Kang's elbow slash aside in an ungraceful parry.
Kang's jump kick is powerless against you.
Kang nimbly dodges your stab with a practiced maneuver.
Kang has quite a few wounds.

<674hp 624ma 384mv> <7am (day)\1922gc\>
Kang closes his eyes in meditation.
Kang has quite a few wounds.

<674hp 624ma 384mv> <7am (day)\1922gc\> No way! You are still fighting!
Kang has quite a few wounds.

<674hp 624ma 384mv> <7am (day)\1922gc\> You create a flaming arrow and send it streaking towards
Kang.
You are completely attuned with fire.
Your flame arrow MASSACRES Kang!
Kang has some big nasty wounds and scratches.

<674hp 609ma 384mv> <7am (day)\1922gc\>
Your wildfire scratches Kang.
You parry Kang's jab.
You parry Kang's elbow slash.
You block Kang's attack with your shield.
Your shield jolts under Kang's roundhouse kick, but holds.
Kang's elbow slash is powerless against you.
You parry Kang's lightning kick.
Kang nimbly dodges your stab with a practiced maneuver.
Kang has some big nasty wounds and scratches.

<674hp 602ma 384mv> <7am (day)\1922gc\>
Kang moves with the speed and agility of the monkey.
Kang has some big nasty wounds and scratches.

<674hp 602ma 384mv> <7am (day)\1922gc\> You bow your head as you call forth the full power of th
e arcane.
The ground erupts as Kang is caught in a searing beam of arcane light.
Your hellstream *** DEMOLISHES *** Kang!
Kang has some big nasty wounds and scratches.

<674hp 557ma 384mv> <7am (day)\1922gc\> aa

You are no longer attuned with heat.
Your weapon ward expires.
Your protective shield dissipates.
You slowly float to the ground.
Kang has some big nasty wounds and scratches.

<685hp 605ma 395mv> <8am (day)\1922gc\>
Your wildfire hits Kang.
You block Kang's attack with your shield.
Kang's groin strike hits you.
Kang's dragon punch is powerless against you.
Kang's lightning kick misses you.
Kang's tiger uppercut is powerless against you.
Kang's lightning kick is powerless against you.
Kang parries your attack with his first hand.
Kang has some big nasty wounds and scratches.

<675hp 589ma 395mv> <8am (day)\1922gc\>
A healing light surrounds Kang.
Kang has some big nasty wounds and scratches.

<675hp 589ma 395mv> <8am (day)\1922gc\> qq
You failed.
Your wildfire hits Kang.
You deflect Kang's jab aside in an ungraceful parry.
Kang's palm strike is powerless against you.
Kang's groin strike injures you.
You deflect Kang's spin kick aside in an ungraceful parry.
You parry Kang's dragon punch.
You parry Kang's whirlwind kick.
Kang nimbly dodges your slash with a practiced maneuver.
Kang has some big nasty wounds and scratches.

<662hp 572ma 395mv> <8am (day)\1922gc\>
Your wildfire hits Kang.
Kang's groin strike hits you.
Kang's groin strike hits you.
Kang's monkey bite hits you.
Kang's monkey jump kick injures you.
You parry Kang's tiger uppercut.
Kang's monkey jump kick grazes you.
Kang dodges your stab.
Kang has some big nasty wounds and scratches.

<612hp 572ma 395mv> <8am (day)\1922gc\> You bow your head as you call forth the full power of th
e arcane.
The ground erupts as Kang is caught in a searing beam of arcane light.
Your hellstream DISEMBOWELS Kang!
Kang has some big nasty wounds and scratches.

<612hp 527ma 395mv> <8am (day)\1922gc\> qq

Your wildfire injures Kang.
Kang's tiger uppercut is powerless against you.
You parry Kang's elbow slash.
Kang's monkey fist grazes you.
You awkwardly parry Kang's lightning kick with a loud clang.
You block Kang's attack with your shield.
Kang's monkey jump kick injures you.
Kang parries your attack with his first hand.
Kang has some big nasty wounds and scratches.

<594hp 523ma 395mv> <8am (day)\1922gc\>
Kang has fled!
Kang walks west.

<594hp 523ma 395mv> <8am (day)\1922gc\> They aren't here.

<594hp 523ma 395mv> <8am (day)\1922gc\> west
qq
A Nameless Road
+ + + +| A nameless road running north and south through the center
| | | || of the village. The road is wide, wide enough for quite a
+-+-+-+-+| few full grown gnomes or a few carts to travel side by side
| || on, it is made of of perfectly carved slabs of the green
S-@-* +| stone chtenik. Short and dull green grass grows between each
| | slab. A wide stretch of the same grass grows to the east.
F-+-*| A small shop is to the west.
| |
*-o-o |
---------+

[Exits: north east south west]

<594hp 523ma 393mv> <8am (day)\1922gc\> scan all
They aren't here.

<594hp 523ma 393mv> <8am (day)\1922gc\> You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A female gnome is here.
You scan west.
*** Range 1 (west) ***
A gnome man is here.

<594hp 523ma 393mv> <8am (day)\1922gc\> af
You are affected by the following:
Skill: wildfire : lasts for 0 hours
Spell: sanctuary : lasts for 8 hours
Spell: barrier : lasts for 2 hours
Spell: slow : modifies dexterity by -4 for 8 hours
Spell: lifeblood : modifies afflictive break by 4 for 4 hours
: modifies mana by 40 for 4 hours
: modifies health by -20 for 4 hours
Power: veil of terror : lasts for 0 hours
Spell: detect invis : lasts for 18 hours

<594hp 523ma 393mv> <8am (day)\1922gc\> c weap
A Hell-Blade glows as it is imbued by a weapon ward.

<594hp 503ma 393mv> <8am (day)\1922gc\> c shiel
You are surrounded by a force shield.

<594hp 491ma 393mv> <8am (day)\1922gc\> south
east
sl
sc

The wildfire you started has died out.
The veil of terror lifts.

<611hp 539ma 395mv> <9am (day)\1922gc\> A Nameless Road
+-+-+-+-+| A nameless road running north and south through the center
| || of the village. The road is wide, wide enough for quite
S-+-* +| a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
@-+-*| the green stone chtenik. Short and dull green grass grows
| | between each slab. Small shops can be seen to the west,
*-o-o o| while a quiet path leads east towards a small stone temple.
| | ||
~-~-o-o|
---------+

[Exits: north east south]
A female gnome is here.

<611hp 539ma 391mv> <9am (day)\1922gc\> The Square of a Small Temple
+-+-+-+-o| Standing in the square, you see oak trees and smell the
| | | wonderful fragrance of roses and tulips in the air, bringing
S-+-* + | a calm and peaceful aura into the temple grounds. A small,
| | yet elegant ivory fountain spurts crystal clear water at
F-@-* | the center. A small marble temple is to your east, with
| | a large archway over its entrance, welcoming all who wish
o-o o | to enter. You can proceed eastward through the archway,
| | | | or you can return to the nameless road to the west.
~-~-o-o |
---------+

[Exits: east west]
Clean pure water sprouts from the centre of a small elegant fountain.
An older female gnome is here.

<611hp 539ma 387mv> <9am (day)\1922gc\> st
You go to sleep.

<611hp 539ma 387mv> <9am (day)\1922gc\> SCORE
You are affected by the following:
Spell: shield : modifies armor class by 20 for 9 hours
Skill: spell delay : lasts for 11 hours
Spell: weapon ward : lasts for 3 hours
Spell: sanctuary : lasts for 7 hours
Spell: barrier : lasts for 1 hours
Spell: slow : modifies dexterity by -4 for 7 hours
Spell: lifeblood : modifies afflictive break by 4 for 3 hours
: modifies mana by 40 for 3 hours
: modifies health by -20 for 3 hours
Spell: detect invis : lasts for 17 hours

<611hp 539ma 387mv> <9am (day)\1922gc\> You wake and stand up.

<611hp 539ma 387mv> <9am (day)\1922gc\> get fly sack
You get a scroll of flying from a Big Ol'Pack Sack.

<611hp 539ma 387mv> <9am (day)\1922gc\> recite
You recite a scroll of flying.
Your feet rise off the ground.

<611hp 539ma 387mv> <9am (day)\1922gc\> where
Players near you in Gnome Village:
<PK> Mishtkah The Square of a Small Temple

<611hp 539ma 387mv> <9am (day)\1922gc\> sl
You go to sleep.

<611hp 539ma 387mv> <9am (day)\1922gc\> sc
SCORE
You are affected by the following:
Skill: spell delay : lasts for 0 hours
Spell: fly : lasts for 8 hours
Spell: shield : modifies armor class by 20 for 9 hours
Skill: spell delay : lasts for 11 hours
Spell: weapon ward : lasts for 3 hours
Spell: sanctuary : lasts for 7 hours
Spell: barrier : lasts for 1 hours
Spell: slow : modifies dexterity by -4 for 7 hours
Spell: lifeblood : modifies afflictive break by 4 for 3 hours
: modifies mana by 40 for 3 hours
: modifies health by -20 for 3 hours
Spell: detect invis : lasts for 17 hours

<611hp 539ma 387mv> <9am (day)\1922gc\> st
where
You wake and stand up.

<611hp 539ma 387mv> <9am (day)\1922gc\> sl
Players near you in Gnome Village:
<PK> Mishtkah The Square of a Small Temple

<611hp 539ma 387mv> <9am (day)\1922gc\> You go to sleep.

<611hp 539ma 387mv> <9am (day)\1922gc\>

<611hp 539ma 387mv> <9am (day)\1922gc\>

<611hp 539ma 387mv> <9am (day)\1922gc\>

<611hp 539ma 387mv> <9am (day)\1922gc\>

<611hp 539ma 387mv> <9am (day)\1922gc\>

<611hp 539ma 387mv> <9am (day)\1922gc\> st
where
You wake and stand up.

<611hp 539ma 387mv> <9am (day)\1922gc\> sl
Players near you in Gnome Village:
<PK> Mishtkah The Square of a Small Temple
<PK> Kang An Intersection of Two Nameless Roads

<611hp 539ma 387mv> <9am (day)\1922gc\> You go to sleep.

<611hp 539ma 387mv> <9am (day)\1922gc\> st
west
You wake and stand up.
Kang walks in.

<611hp 539ma 387mv> <9am (day)\1922gc\> A Nameless Road
+-+-+-+-+| A nameless road running north and south through the center
| || of the village. The road is wide, wide enough for quite
S-+-* +| a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
@-+-*| the green stone chtenik. Short and dull green grass grows
| | between each slab. Small shops can be seen to the west,
*-o-o o| while a quiet path leads east towards a small stone temple.
| | ||
~-~-o-o|
---------+

[Exits: north east south]
A female gnome is here.

<611hp 539ma 385mv> <9am (day)\1922gc\> north
north
A Nameless Road
+ + + +| A nameless road running north and south through the center
| | | || of the village. The road is wide, wide enough for quite a
+-+-+-+-+| few full grown gnomes or a few carts to travel side by side
| || on, it is made of of perfectly carved slabs of the green
S-@-* +| stone chtenik. Short and dull green grass grows between each
| | slab. A wide stretch of the same grass grows to the east.
F-+-*| A small shop is to the west.
| |
*-o-o |
---------+

[Exits: north east south west]

<611hp 539ma 383mv> <9am (day)\1922gc\> An Intersection of Two Nameless Roads
+-+-+ | A four way intersection in what might be considered the
| | center of the village. A small, but very full well sits
+ + + +| in the center, the stonework of it done amazingly skillfully,
| | | || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
| || slabs of the green stone chtenik. Short and dull green
S-+-* +| grass grows between each.
| |
F-+-*|
---------+

[Exits: north east south west]
A wishing well sits at the center of the intersection.
A murky crimson pool is here, with a sign next to it saying 'FISHING ALLOWED.'

<611hp 539ma 381mv> <9am (day)\1922gc\> west
north
A Nameless Road
+ +-+-+| A nameless road leading into or from the main part of
| | | a small gnome village. The road is wide, wide enough
+-+ + + | for quite a few full grown gnomes or a few carts to travel
| | | | side by side on, it is made of of perfectly carved slabs
+-@-+-+| of the green stone chtenik. Short and dull green grass
| | grows between each slab. A wide stretch of the same grass
S-+-*| grows to the south. A short path leads up to a small
| | doorless home to the north.
F-+|
---------+

[Exits: north east west]

<611hp 539ma 379mv> <9am (day)\1922gc\> sl
A Small Gnome House
+ +-+ | A small home made from quality deir wood. The expert
| | | workmanship that went into it is clear, but it lacks
+ +-+-+| any creativity. A small bed sits on the northern wall
| | | and an even smaller one sits just to its right. A small
+-+ @ + | fireplace, made of what looks to be single piece of a
| | | | light gray stone, is in the southwest corner of the room,
+-+-+-+| the fire within blazes brightly. A wide road can be seen
| | through a doorless doorway on the southern wall.
S-+-*|
---------+

[Exits: south]
A plain bed is here.
A curved sword with a heavy tip sits here.
A short and gnarled gnome woman is here.
A young gnome child is here, playing.

<611hp 539ma 377mv> <9am (day)\1922gc\> sc
You go to sleep.

<611hp 539ma 377mv> <9am (day)\1922gc\> SCORE
You are affected by the following:
Skill: spell delay : lasts for 0 hours
Spell: fly : lasts for 8 hours
Spell: shield : modifies armor class by 20 for 9 hours
Skill: spell delay : lasts for 11 hours
Spell: weapon ward : lasts for 3 hours
Spell: sanctuary : lasts for 7 hours
Spell: barrier : lasts for 1 hours
Spell: slow : modifies dexterity by -4 for 7 hours
Spell: lifeblood : modifies afflictive break by 4 for 3 hours
: modifies mana by 40 for 3 hours
: modifies health by -20 for 3 hours
Spell: detect invis : lasts for 17 hours

<611hp 539ma 377mv> <9am (day)\1922gc\>

<611hp 539ma 377mv> <9am (day)\1922gc\>
Kang's kicked dirt misses you.
Kang has some small wounds and bruises.

<611hp 539ma 377mv> <9am (day)\1922gc\>
Kang has some small wounds and bruises.

<611hp 539ma 377mv> <9am (day)\1922gc\> fle
fle
You couldn't escape!
Kang has some small wounds and bruises.

<611hp 539ma 377mv> <9am (day)\1922gc\> You couldn't escape!
Kang has some small wounds and bruises.

<611hp 539ma 377mv> <9am (day)\1922gc\> west

You parry Kang's back fist.
Your shield wobbles and barely deflects Kang's tiger uppercut.
Kang's dragon punch is powerless against you.
Kang's knee thrust is powerless against you.
Kang's tiger uppercut is powerless against you.
You block Kang's attack with your shield.
Your slash hits Kang.
Your shocking bite scratches Kang.
Kang has some small wounds and bruises.

<611hp 527ma 377mv> <9am (day)\1922gc\> fle
No way! You are still fighting!
Kang has some small wounds and bruises.

<611hp 527ma 377mv> <9am (day)\1922gc\> You couldn't escape!
Kang has some small wounds and bruises.

<611hp 527ma 377mv> <9am (day)\1922gc\> fle
You flee from combat!
A Nameless Road
+ +-+-+| A nameless road leading into or from the main part of
| | | a small gnome village. The road is wide, wide enough
+-+ + + | for quite a few full grown gnomes or a few carts to travel
| | | | side by side on, it is made of of perfectly carved slabs
+-@-+-+| of the green stone chtenik. Short and dull green grass
| | grows between each slab. A wide stretch of the same grass
S-+-*| grows to the south. A short path leads up to a small
| | doorless home to the north.
F-+|
---------+

[Exits: north east west]

<611hp 527ma 375mv> <9am (day)\1922gc\> fle
west
You aren't fighting anyone.
You are ready to cast the fly spell again.

<628hp 557ma 395mv> <10am (day)\1922gc\> Entrance to Gnome Village
+ +-+| The entrance to a small gnome village. The road into
| || the village is wide, wide enough for quite a number of
+-+ + +| full grown gnomes or a few carts to travel side by side
| | || on, it is made of of perfectly carved slabs of the green
@-+-+| stone chtenik. Short and dull green grass grows between
|| each slab. The road heading away from the village is
S-+| nothing but dust and dirt, it leads shortly to the west
|| and than northward.
F|
---------+

[Exits: north east]

<628hp 557ma 393mv> <10am (day)\1922gc\> north
west
Truncated Path to the Village
+-+-+-+=+| This is a narrow path, which appears to be very high
| || traffic. Years of feet trodding over the dust and dirt
+ +-+| has formed a super hard surface for the path. To the
| || west you can hear traffic passing on the Eastern Road.
+-@ + +| To the south, you can hear the sounds of the village,
| | || as well as see the Lights close by.
+-+-+|
||
S-+|
---------+

[Exits: south west]

<628hp 557ma 391mv> <10am (day)\1922gc\> Truncated Path to the Village
+-+-+-+-+| This is a narrow path, which appears to be very high traffic.
| | | Years of feet trodding over the dust and dirt has formed
+ + | a super hard surface for the path. To the north you can
| | see the Eastern Road. To the south, you can see dim lights
@-+ +| of a village in the distance.
| ||
+-+|
|
|
---------+

[Exits: north east]

<628hp 557ma 389mv> <10am (day)\1922gc\> north
Truncated Path to the Village
o-o-o| This is a narrow path, which appears to be very high
| | traffic. Years of feet trodding over the dust and dirt
+-+-+-+-+| has formed a super hard surface for the path. To the
| | | north you can see the Eastern Road. To the south, you
+ @ | can see dim lights of a village in the distance.
| |
+-+ +|
| ||
+-+|
---------+

[Exits: north south]

<628hp 557ma 387mv> <10am (day)\1922gc\> sc
SCORE
You are affected by the following:
Spell: fly : lasts for 7 hours
Spell: shield : modifies armor class by 20 for 8 hours
Skill: spell delay : lasts for 10 hours
Spell: weapon ward : lasts for 2 hours
Spell: sanctuary : lasts for 6 hours
Spell: barrier : lasts for 0 hours
Spell: slow : modifies dexterity by -4 for 6 hours
Spell: lifeblood : modifies afflictive break by 4 for 2 hours
: modifies mana by 40 for 2 hours
: modifies health by -20 for 2 hours
Spell: detect invis : lasts for 16 hours

<628hp 557ma 387mv> <10am (day)\1922gc\> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
You scan south.

<628hp 557ma 387mv> <10am (day)\1922gc\> ww
They aren't here.

<628hp 557ma 387mv> <10am (day)\1922gc\> ww
They aren't here.

<628hp 557ma 387mv> <10am (day)\1922gc\> aa
They aren't here.

<628hp 557ma 387mv> <10am (day)\1922gc\> south
aa
Truncated Path to the Village
+-+-+-+-+| This is a narrow path, which appears to be very high traffic.
| | | Years of feet trodding over the dust and dirt has formed
+ + | a super hard surface for the path. To the north you can
| | see the Eastern Road. To the south, you can see dim lights
@-+ +| of a village in the distance.
| ||
+-+|
|
|
---------+

[Exits: north east]
(White Aura) Kang the Unstoppable is here.

<628hp 557ma 385mv> <10am (day)\1922gc\> The white aura around Kang's body vanishes.
Ok.
Your shield jolts under Kang's tiger uppercut, but holds.
Kang's dragon punch is powerless against you.
Kang's palm strike is powerless against you.
Kang's spin kick is powerless against you.
You awkwardly parry Kang's back fist with a loud clang.
Kang's whirlwind kick is powerless against you.
Kang has some small wounds and bruises.

<628hp 522ma 385mv> <10am (day)\1922gc\>
You parry Kang's back fist.
You block Kang's attack with your shield.
Kang's jab is powerless against you.
You awkwardly parry Kang's spin kick with a loud clang.
Your force shield shimmers, then fades away.
Kang's tiger uppercut is powerless against you.
You awkwardly parry Kang's knee thrust with a loud clang.
Kang nimbly dodges your slash with a practiced maneuver.
Kang has some small wounds and bruises.

<628hp 515ma 385mv> <10am (day)\1922gc\> qq

Kang has fled!
Kang walks east.

<628hp 515ma 385mv> <10am (day)\1922gc\> east
qq
They aren't here.

<628hp 515ma 385mv> <10am (day)\1922gc\> Truncated Path to the Village
+-+-+-+=+| This is a narrow path, which appears to be very high
| || traffic. Years of feet trodding over the dust and dirt
+ +-+| has formed a super hard surface for the path. To the
| || west you can hear traffic passing on the Eastern Road.
+-@ + +| To the south, you can hear the sounds of the village,
| | || as well as see the Lights close by.
+-+-+|
||
S-+|
---------+

[Exits: south west]
Kang the Unstoppable is here.

<628hp 515ma 383mv> <10am (day)\1922gc\>
Kang moves with the speed and agility of the monkey.

<628hp 515ma 383mv> <10am (day)\1922gc\> You refract your spell, leaving residual energy hanging
in the air.
You bow your head as you call forth the full power of the arcane.
The ground erupts as Kang is caught in a searing beam of arcane light.
Your hellstream MASSACRES Kang!
Kang has quite a few wounds.

<628hp 470ma 383mv> <10am (day)\1922gc\>
You awkwardly parry Kang's dragon punch with a loud clang.
Kang's groin strike hits you.
Kang's dragon punch is powerless against you.
You block Kang's attack with your shield.
You parry Kang's palm strike.
You awkwardly parry Kang's spin kick with a loud clang.
Kang parries your attack with his first hand.
Kang has quite a few wounds.

<617hp 465ma 383mv> <10am (day)\1922gc\>
Kang has fled!
Kang walks west.

<617hp 465ma 383mv> <10am (day)\1922gc\> west
ww
Truncated Path to the Village
+-+-+-+-+| This is a narrow path, which appears to be very high traffic.
| | | Years of feet trodding over the dust and dirt has formed
+ + | a super hard surface for the path. To the north you can
| | see the Eastern Road. To the south, you can see dim lights
@-+ +| of a village in the distance.
| ||
+-+|
|
|
---------+

[Exits: north east]
(White Aura) Kang the Unstoppable is here.

<617hp 465ma 381mv> <10am (day)\1922gc\> You create a flaming arrow and send it streaking toward
s Kang.
You are slightly attuned with fire.
Kang tumbles away from your spell.
Your flame arrow misses Kang.
Kang's dragon punch is powerless against you.
Kang's monkey bite hits you.
Kang's palm strike is powerless against you.
You block Kang's attack with your shield.
You block Kang's attack with your shield.
Kang's knee to the groin hits you.
Kang parries your attack with his first hand.
Kang has quite a few wounds.

<596hp 441ma 381mv> <10am (day)\1922gc\>
Kang kicks dirt in your eyes!
Kang's kicked dirt scratches you.
You can't see a thing!

<593hp 441ma 381mv> <10am (day)\1922gc\> fle
fle

Someone's groin strike injures you.
Your shield jolts under someone's back fist, but holds.
You parry someone's tiger uppercut.
Someone's monkey jump kick hits you.
Someone's tiger uppercut is powerless against you.
Your shield wobbles and barely deflects someone's jump kick.
Someone dances around your slash, easily dodging it.

<568hp 437ma 381mv> <10am (day)\1922gc\> You flee from combat!
You can't see a thing!

<568hp 437ma 379mv> <10am (day)\1922gc\> You aren't fighting anyone.

<568hp 437ma 379mv> <10am (day)\1922gc\> south
You can't see a thing!

<568hp 437ma 377mv> <10am (day)\1922gc\> af
You are affected by the following:
Skill: dirt kicking : modifies hitroll by -6 for up to 4 rounds
Spell: flame arrow : lasts for 3 hours
Spell: fly : lasts for 7 hours
Skill: spell delay : lasts for 10 hours
Spell: weapon ward : lasts for 2 hours
Spell: sanctuary : lasts for 6 hours
Spell: barrier : lasts for 0 hours
Spell: slow : modifies dexterity by -4 for 6 hours
Spell: lifeblood : modifies afflictive break by 4 for 2 hours
: modifies mana by 40 for 2 hours
: modifies health by -20 for 2 hours
Spell: detect invis : lasts for 16 hours

<568hp 437ma 377mv> <10am (day)\1922gc\> east
You can't see a thing!

<568hp 437ma 375mv> <10am (day)\1922gc\> east
You can't see a thing!

<568hp 437ma 373mv> <10am (day)\1922gc\> east

Your physical barrier dissipates.

<581hp 531ma 395mv> <11am (day)\1922gc\> east
You can't see a thing!

<581hp 531ma 393mv> <11am (day)\1922gc\> You can't see a thing!

<581hp 531ma 391mv> <11am (day)\1922gc\> c bar
You encase yourself in a physical barrier.

<581hp 411ma 391mv> <11am (day)\1922gc\> west
You can't see a thing!

<581hp 411ma 389mv> <11am (day)\1922gc\> west
You can't see a thing!

<581hp 411ma 387mv> <11am (day)\1922gc\> north
You can't see a thing!

<581hp 411ma 385mv> <11am (day)\1922gc\> c myst gnom
They aren't here.

<581hp 411ma 385mv> <11am (day)\1922gc\> south
You can't see a thing!

<581hp 411ma 383mv> <11am (day)\1922gc\> south
You can't see a thing!

<581hp 411ma 381mv> <11am (day)\1922gc\>
You rub the dirt out of your eyes, but they're still watering.

<581hp 411ma 381mv> <11am (day)\1922gc\> look
Gnome Village
Everything is in a blur right now.

<581hp 411ma 381mv> <11am (day)\1922gc\> east
Gnome Village
Everything is in a blur right now.
The sliced-off arm of a gnome man is lying here.

<581hp 411ma 380mv> <11am (day)\1922gc\> west
Gnome Village
Everything is in a blur right now.

<581hp 411ma 379mv> <11am (day)\1922gc\> north
Gnome Village
Everything is in a blur right now.
A wishing well sits at the center of the intersection.
A murky crimson pool is here, with a sign next to it saying 'FISHING ALLOWED.'
(White Aura) Kang the Unstoppable is here.

<581hp 411ma 377mv> <11am (day)\1922gc\> east
Gnome Village
Everything is in a blur right now.
Kang walks in.

<581hp 411ma 375mv> <11am (day)\1922gc\> north

Kang walks east.

<581hp 411ma 375mv> <11am (day)\1922gc\> You run into the side of a laboratory.

<581hp 411ma 375mv> <11am (day)\1922gc\> west
west
Gnome Village
Everything is in a blur right now.
A wishing well sits at the center of the intersection.
A murky crimson pool is here, with a sign next to it saying 'FISHING ALLOWED.'

<581hp 411ma 373mv> <11am (day)\1922gc\>
Your eyes stop watering.

<581hp 411ma 373mv> <11am (day)\1922gc\> north
A Nameless Road
+ +-+-+| A nameless road leading into or from the main part of
| | | a small gnome village. The road is wide, wide enough
+-+ + + | for quite a few full grown gnomes or a few carts to travel
| | | | side by side on, it is made of of perfectly carved slabs
+-@-+-+| of the green stone chtenik. Short and dull green grass
| | grows between each slab. A wide stretch of the same grass
S-+-*| grows to the south. A short path leads up to a small
| | doorless home to the north.
F-+|
---------+

[Exits: north east west]

<581hp 411ma 371mv> <11am (day)\1922gc\> A Small Gnome House
+ +-+ | A small home made from quality deir wood. The expert
| | | workmanship that went into it is clear, but it lacks
+ +-+-+| any creativity. A small bed sits on the northern wall
| | | and an even smaller one sits just to its right. A small
+-+ @ + | fireplace, made of what looks to be single piece of a
| | | | light gray stone, is in the southwest corner of the room,
+-+-+-+| the fire within blazes brightly. A wide road can be seen
| | through a doorless doorway on the southern wall.
S-+-*|
---------+

[Exits: south]
A plain bed is here.
A curved sword with a heavy tip sits here.
A short and gnarled gnome woman is here.
A young gnome child is here, playing.

<581hp 411ma 369mv> <11am (day)\1922gc\> c myst gnom
You refract your spell, leaving residual energy hanging in the air.
You regain little mental strength.
Your mystic tendrils maul a gnome woman.
A gnome woman has quite a few wounds.

<581hp 417ma 369mv> <11am (day)\1922gc\> c myst gnom

You parry a gnome woman's scratch with an easy flourish.
Your stab MUTILATES a gnome woman!
Your shocking bite grazes a gnome woman.
A gnome woman is DEAD!!
You hear a gnome woman's death cry.
You get 7 gold coins from the corpse of a gnome woman.
Virgil gives you 5 gold coins for your sacrifice.

<581hp 417ma 369mv> <11am (day)\1934gc\> You regain a small amount of power.
Your mystic tendrils maul a young gnome child.
A young gnome child has some big nasty wounds and scratches.

<581hp 442ma 369mv> <11am (day)\1934gc\>
Kang walks in.
You parry a young gnome child's punch with an easy flourish.
Your stab DISEMBOWELS a young gnome child!
A young gnome child is DEAD!!
A young gnome child's arm is dismembered from his dead body.
Virgil gives you 3 gold coins for your sacrifice.

<581hp 442ma 369mv> <11am (day)\1937gc\> sc

Kang's kicked dirt misses you.
Kang has some small wounds and bruises.

<581hp 442ma 369mv> <11am (day)\1937gc\> SCORE
You are affected by the following:
Skill: spellcraft : lasts for 14 moments
Spell: barrier : lasts for 5 hours
Spell: flame arrow : lasts for 1 hours
Spell: fly : lasts for 5 hours
Skill: spell delay : lasts for 8 hours
Spell: weapon ward : lasts for 0 hours
Spell: sanctuary : lasts for 4 hours
Spell: slow : modifies dexterity by -4 for 4 hours
Spell: lifeblood : modifies afflictive break by 4 for 0 hours
: modifies mana by 40 for 0 hours
: modifies health by -20 for 0 hours
Spell: detect invis : lasts for 14 hours
Kang has some small wounds and bruises.

<589hp 480ma 395mv> <12pm (noon)\1937gc\> disp
You failed.
Kang has some small wounds and bruises.

<589hp 465ma 395mv> <12pm (noon)\1937gc\>
Your shield jolts under Kang's tiger uppercut, but holds.
Kang's monkey bite hits you.
Kang's palm strike is powerless against you.
Kang's monkey jump kick injures you.
Kang's tiger uppercut is powerless against you.
Kang's whirlwind kick is powerless against you.
Kang parries your attack with his second hand.
Kang has some small wounds and bruises.

<564hp 452ma 395mv> <12pm (noon)\1937gc\> disp
You failed.
Kang's dragon punch is powerless against you.
Your shield wobbles and barely deflects Kang's elbow slash.
Kang's monkey bite hits you.
Kang's knee to the groin hits you.
Kang's groin strike hits you.
Kang's monkey jump kick hits you.
Kang parries your attack with his first hand.
Kang has some small wounds and bruises.

<522hp 431ma 395mv> <12pm (noon)\1937gc\> fle
fle

Kang kicks dirt in your eyes!
Kang's kicked dirt grazes you.
You can't see a thing!

<517hp 431ma 395mv> <12pm (noon)\1937gc\> west

You parry someone's tiger uppercut.
You block someone's attack with your shield.
You block someone's attack with your shield.
You deflect someone's jump kick aside in an ungraceful parry.
You parry someone's dragon punch.
Someone's spin kick is powerless against you.
Someone parries your attack with his first hand.

<517hp 427ma 395mv> <12pm (noon)\1937gc\> You flee from combat!
You can't see a thing!

<517hp 427ma 393mv> <12pm (noon)\1937gc\> west
You aren't fighting anyone.

<517hp 427ma 393mv> <12pm (noon)\1937gc\> You can't see a thing!

<517hp 427ma 391mv> <12pm (noon)\1937gc\> You can't see a thing!
Alas, you cannot go that way.

<517hp 427ma 391mv> <12pm (noon)\1937gc\> north
You can't see a thing!

<517hp 427ma 389mv> <12pm (noon)\1937gc\> west
You can't see a thing!

<517hp 427ma 387mv> <12pm (noon)\1937gc\> north
east
You can't see a thing!

<517hp 427ma 385mv> <12pm (noon)\1937gc\> You can't see a thing!
Alas, you cannot go that way.

<517hp 427ma 385mv> <12pm (noon)\1937gc\> east
You can't see a thing!
Alas, you cannot go that way.

<517hp 427ma 385mv> <12pm (noon)\1937gc\> west
You can't see a thing!
Alas, you cannot go that way.

<517hp 427ma 385mv> <12pm (noon)\1937gc\> north
You can't see a thing!

<517hp 427ma 383mv> <12pm (noon)\1937gc\> east
You can't see a thing!

<517hp 427ma 381mv> <12pm (noon)\1937gc\> east
east
You can't see a thing!

<517hp 427ma 379mv> <12pm (noon)\1937gc\> east
You can't see a thing!

<517hp 427ma 377mv> <12pm (noon)\1937gc\> east
You can't see a thing!

<517hp 427ma 375mv> <12pm (noon)\1937gc\> east
You can't see a thing!

<517hp 427ma 373mv> <12pm (noon)\1937gc\> east
You can't see a thing!

<517hp 427ma 371mv> <12pm (noon)\1937gc\> east
east
You can't see a thing!

<517hp 427ma 369mv> <12pm (noon)\1937gc\> east
east
east
You can't see a thing!

<517hp 427ma 367mv> <12pm (noon)\1937gc\> east
east
You can't see a thing!

<517hp 427ma 365mv> <12pm (noon)\1937gc\> dri
You can't see a thing!

<517hp 427ma 363mv> <12pm (noon)\1937gc\> You can't see a thing!

<517hp 427ma 361mv> <12pm (noon)\1937gc\> You can't see a thing!

<517hp 427ma 359mv> <12pm (noon)\1937gc\> You can't see a thing!

<517hp 427ma 357mv> <12pm (noon)\1937gc\> You can't see a thing!

<517hp 427ma 355mv> <12pm (noon)\1937gc\> You drink water from something.
Your thirst is quenched.

<517hp 427ma 355mv> <12pm (noon)\1937gc\> north
north
You can't see a thing!

<517hp 427ma 353mv> <12pm (noon)\1937gc\> north
You can't see a thing!

<517hp 427ma 351mv> <12pm (noon)\1937gc\> north
You can't see a thing!

<517hp 427ma 349mv> <12pm (noon)\1937gc\> north
You can't see a thing!
You rub the dirt out of your eyes, but they're still watering.

<517hp 427ma 347mv> <12pm (noon)\1937gc\> north
Timaran
Everything is in a blur right now.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.

<517hp 427ma 345mv> <12pm (noon)\1937gc\> Clearwater Lake
Everything is in a blur right now.
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.

<517hp 427ma 341mv> <12pm (noon)\1937gc\> north
Alas, you cannot go that way.

<517hp 427ma 341mv> <12pm (noon)\1937gc\> down
west
Clearwater Lake
Everything is in a blur right now.
(White Aura) Laudwin stands here.

<517hp 427ma 337mv> <12pm (noon)\1937gc\> west
Clearwater Lake
Everything is in a blur right now.

<517hp 427ma 335mv> <12pm (noon)\1937gc\> west
west
west
west
Clearwater Lake
Everything is in a blur right now.
Your weapon ward expires.
The effects of your lifeblood sacrifice fade away.

<528hp 463ma 395mv> <1pm (day)\1937gc\> Clearwater Lake
Everything is in a blur right now.

<528hp 463ma 393mv> <1pm (day)\1937gc\> Clearwater Lake
Everything is in a blur right now.

<528hp 463ma 391mv> <1pm (day)\1937gc\> west
Clearwater Lake
Everything is in a blur right now.

<528hp 463ma 389mv> <1pm (day)\1937gc\> west
Clearwater Lake
Everything is in a blur right now.

<528hp 463ma 387mv> <1pm (day)\1937gc\> west
Clearwater Lake
Everything is in a blur right now.

<528hp 463ma 385mv> <1pm (day)\1937gc\> Clearwater Lake
Everything is in a blur right now.

<528hp 463ma 381mv> <1pm (day)\1937gc\> west
Alas, you cannot go that way.

<528hp 463ma 381mv> <1pm (day)\1937gc\> west
Alas, you cannot go that way.

<528hp 463ma 381mv> <1pm (day)\1937gc\> Alas, you cannot go that way.

<528hp 463ma 381mv> <1pm (day)\1937gc\> north
Alas, you cannot go that way.

<528hp 463ma 381mv> <1pm (day)\1937gc\> up
Clearwater Lake
Everything is in a blur right now.
The caravan attendant is here, with caravans for hire.

<528hp 463ma 375mv> <1pm (day)\1937gc\> west
Clearwater Lake
Everything is in a blur right now.
A small hobgoblin seems to be searching for something.
Your eyes stop watering.

<528hp 463ma 369mv> <1pm (day)\1937gc\> north
A path in the mountains
| You are walking on a cobblestone path that winds slowly
| through the mountains. Your view of Clearwater Lake and
| the nearby valley is impeded by mountains. The path itself
| is surprisingly smooth, considering its steep grade and
@ | remote location. It climbs the mountain above you and works
| | its way toward the valley below to the south.
x-x |
|
|
---------+

[Exits: south up]
A black and white goat is here, looking apprehensive.

<528hp 463ma 363mv> <1pm (day)\1937gc\> up
Outside Shadow's Gap
x | Walls of granite soar on either side of the narrow cobblestone
| | path running northward toward the sheer cliffs of Shadow's
x-x | Gap on its way to the garrison of Solace. A cool mountain
| | breeze leaves no doubt about the high elevation of this terrain.
@ | The path also winds back down the mountain.
|
|
|
|
---------+

[Exits: north down]
A thin, rugged man covers ground quickly with his loping stride.

<528hp 463ma 357mv> <1pm (day)\1937gc\> north
west
Shadow's Gap
S-+-S-+-F| Walls of granite soar on either side of the narrow cobblestone
| | path running through the canyon floor westward toward the
x | garrison of Solace. A chilly breeze whistles and rumbles between
| | the steep, jagged cliffs. The path also runs southward, back
x-@ | down the mountain.
| |
x |
|
|
---------+

[Exits: south west]

<528hp 463ma 351mv> <1pm (day)\1937gc\> north
Twin Peaks Vale
+-S-+-S-+| The twin peaks, Tasin and Fasin, stand to either side of
| | the Shadow Canyon, overlooking the cobblestone path the
x | runs through the mountains to the garrison of Solace. In
| | front of them, a lush mountain valley echoes with the sweet
@-x | sounds of the forest.
| |
x |
|
|
---------+

[Exits: north east]

<528hp 463ma 345mv> <1pm (day)\1937gc\> north
Gateway to Solace
+-+-S-+-+| The narrow beaten path from the mountains below widens
| | | | || here at this junction between two jagged rocky peaks. A
+-S-+-S-+| grand stone arch rises above you, adorned with the rearing
| | head and foreclaws of a dragon whose gaze stares fiercely
@ | down into the valley to the south. To the north, the dirt
| | footpath gives way to a cobbled road leading through a
x-x | bustling market square. In the distance to the north you
| | can see the staunch contours of the Garrison of Solace.
x |
---------+

[Exits: north south]
A grand stone arch welcomes travellers to the city of Solace.

<528hp 463ma 339mv> <1pm (day)\1937gc\> north
A path through the market
+-S-+-F-+| A cobbled road wide enough for two merchant wagons runs
| | | | || north and south. Carts laden with supplies rattle along
+-+-S-+-+| towards the garrison to the north. On either side of the
| | | | || road are vendor stalls and citizens of all ages, crowding
+-S-@-S-+| around to see the latest bits and bobs. The air is filled
| | with the sounds of gossiping townsfolk, vendors hawking
x | their wares, and laughter as children run about underfoot.
| |
x-x |
---------+

[Exits: north east south west]

<528hp 463ma 335mv> <1pm (day)\1937gc\> Market Central
+ | A cobbled road wide enough for two merchant wagons runs north
| | and south. Carts laden with supplies rattle along towards
+-S-+-F-+| the garrison to the north. On either side of the road are
| | | | || vendor stalls and citizens of all ages, crowding around to
+-+-@-+-+| see the latest bits and bobs. The air is filled with the
| | | | || sounds of gossiping townsfolk, vendors hawking their wares,
+-S-+-S-+| and laughter as children run about underfoot.
| |
x |
---------+

[Exits: north east south west]
The Herald Bulletin Board gleams majestically in the middle of the square.
A grumpy-looking gnome is here trying to peddle wares.
Grumpy Petos says 'Buy a bangle? It's as good as Aanam's... no, better!'
Grumpy Petos waves a fistful of bangles in your face.

<528hp 463ma 333mv> <1pm (day)\1937gc\> west
An outdoor marketplace
+ | You are in the midst of a busy marketplace. The sounds
| | of lively shoppers and vendors can be heard all around
F-+-S-+-F| you. To the north you can see a wizened-looking cobbler
| | | | || bent over his work. To the south, an impeccably-dressed
+-+-@-S-+| tailor waves at you, inviting you to peruse his wares.
| | | | ||
F-+-S-+-S|
| |
x |
---------+

[Exits: north east south west]

<528hp 463ma 331mv> <1pm (day)\1937gc\> west
west
An outdoor marketplace
+| You are in the midst of a busy marketplace. The sounds
|| of lively shoppers and vendors can be heard all around
F-+-S-+| you. Stalls stretch in all directions. To the north you
| | | || can see the stoic contours of the Garrison of Solace.
z-+-@-+-S|
| | | ||
F-+-S-+|
||
x|
---------+

[Exits: north east south west]
A citizen of Solace is here, going about his business.

<528hp 463ma 329mv> <1pm (day)\1937gc\> west
An outdoor marketplace
| You are at the western end of a busy marketplace. The
| sounds of lively shoppers and vendors can be heard around
F-+-S| you. The scent of mouthwatering pastry wafts in from the
| | || north, while jewel-colored fruits and vegetables beckon
z-z-@-+-+| you from the south. A well-trodden dirt footpath leads
| | || off to the west. You can see a small inn along the path
F-+-S| in the distance.
|
|
---------+

[Exits: north east south west]

<528hp 463ma 327mv> <1pm (day)\1937gc\> Wayfarer's path
| A worn dirt path winds its way around the mountain face.
| To the north, you can see the profile of the Garrison
z F-+| of Solace rising above the craggy mountain surface. A
| | || row of small wooden stakes supports a low rope railing
z-z-@-+-+| that prevents wayfarers from falling off the mountain
| || to the south. The path opens up to a bustling market square
F-+| to the east, and continues along the mountain to the west.
|
|
---------+

[Exits: east west]

<528hp 463ma 324mv> <1pm (day)\1937gc\> af
You are affected by the following:
Spell: barrier : lasts for 4 hours
Spell: flame arrow : lasts for 0 hours
Spell: fly : lasts for 4 hours
Skill: spell delay : lasts for 7 hours
Spell: sanctuary : lasts for 3 hours
Spell: slow : modifies dexterity by -4 for 3 hours
Spell: detect invis : lasts for 13 hours

<528hp 463ma 324mv> <1pm (day)\1937gc\> where
Players near you in Solace:
<PK> Mishtkah Wayfarer's path

<528hp 463ma 324mv> <1pm (day)\1937gc\> west
Wayfarer's path
| A worn dirt path winds its way around the mountain face.
| To the north, you can see the profile of the Garrison
z-z F| of Solace rising above craggy granite boulders. A row
| || of small wooden stakes supports a low rope railing that
z-@-z-+| prevents wayfarers from falling off the mountain to the
|| south. The path continues west and east.
F|
|
|
---------+

[Exits: east west]

<528hp 463ma 320mv> <1pm (day)\1937gc\> west
Wayfarer's path
* | A worn dirt path winds its way around the mountain face.
| | To the north, you can see the profile of the Garrison
z-z-z | of Solace rising above craggy granite boulders. A row
| | of small wooden stakes supports a low rope railing that
@-z-z| prevents wayfarers from falling off the mountain to the
| south. The path continues north and east.
|
|
|
---------+

[Exits: north east]

<528hp 463ma 316mv> <1pm (day)\1937gc\> north
west
Wayfarer's path
F-S | A worn dirt path winds its way around the mountain face.
| | To the north, you can see the profile of the Garrison
* | of Solace rising above craggy granite boulders. A row
| | of small wooden stakes supports a low rope railing that
z-z-@ | prevents wayfarers from falling off the mountain to the
| | southwest. The path continues west and south.
z-z-z|
|
|
---------+

[Exits: south west]

<528hp 463ma 312mv> <1pm (day)\1937gc\> west
Wayfarer's path
F-S | A worn dirt path winds its way around the mountain face.
| | To the northwest you can see a small inn dwarfed by the
* | south wall of the Garrison of Solace. To the north is
| | a small, carefully-tended vegetable patch that supplies
z-z-@-z | the inn's inhabitants. A row of small wooden stakes supports
| | a low rope railing that prevents wayfarers from falling
z-z| off the mountain to the south. The path continues to the
| east and west.
|
---------+

[Exits: east west]

<528hp 463ma 308mv> <1pm (day)\1937gc\> west
Wayfarer's path
F-S | A worn dirt path winds its way around the mountain face.
| | To the north you can see a small inn dwarfed by the south
* | wall of the Garrison of Solace. A row of small wooden
| | stakes supports a low rope railing that prevents wayfarers
z-z-@-z-z| from falling off the mountain to the south. The path continues
|| to the east and west.
z|
|
|
---------+

[Exits: north east west]

<528hp 463ma 304mv> <1pm (day)\1937gc\> west
Wayfarer's path
z F-S| A worn dirt path winds its way around the mountain face.
| | | To the northeast you can see a small inn dwarfed by the
z-z-z * | south wall of the Garrison of Solace. A row of small wooden
| | | stakes supports a low rope railing that prevents wayfarers
z-z-@-z-z| from falling off the mountain to the south. The path continues
| to the east and west.
|
|
|
---------+

[Exits: east west]

<528hp 463ma 300mv> <1pm (day)\1937gc\> Redhorne Mountain
z F| The path climbs steeply and consistently along the side
| || of Redhorne Mountain. Small shrubs and gnarled trees appear
z-z-z *| at regular intervals along the side of the trail, somehow
| || clinging to the extreme incline. Parts of the narrow path
z-@-z-z| appear to have worn away to the contant biting wind, therefore
| making the path more treacherous than it may have been.
| The rock formations common to all mountain ranges loom
| over the path. Except for the rare hawk or vulture flying
| overhead, there is no life to be seen. The path leads
---------+ east and west.

[Exits: east west]

<528hp 463ma 296mv> <1pm (day)\1937gc\> west
north
Redhorne Mountain
z| The path climbs steeply and consistently along the side
|| of Redhorne Mountain. Small shrubs and gnarled trees appear
z-z-z| at regular intervals along the side of the trail, somehow
| | clinging to the extreme incline. Parts of the narrow path
@-z-z| appear to have worn away to the contant biting wind, therefore
| making the path more treacherous than it may have been.
| The rock formations common to all mountain ranges loom
| over the path. Except for the rare hawk or vulture flying
| overhead, there is no life to be seen. The path veers
---------+ sharply against a rocky outcropping here. You can head
north or east.

[Exits: north east]
A lanky mountain troll stares at you suspiciously.

<528hp 463ma 292mv> <1pm (day)\1937gc\> east
Redhorne Mountain
z-z-z| The path climbs steeply and consistently along the side
|| of Redhorne Mountain. Small shrubs and gnarled trees appear
z| at regular intervals along the side of the trail, somehow
|| clinging to the extreme incline. Parts of the narrow path
@-z-z| appear to have worn away to the contant biting wind, therefore
| | making the path more treacherous than it may have been.
z-z-z| The rock formations common to all mountain ranges loom
| over the path. Except for the rare hawk or vulture flying
| overhead, there is no life to be seen. The path continues
---------+ south and east.

[Exits: east south]

<528hp 463ma 288mv> <1pm (day)\1937gc\> where
Redhorne Mountain
z-z-z | The path climbs steeply and consistently along the side
| | | of Redhorne Mountain. Small shrubs and gnarled trees appear
z z | at regular intervals along the side of the trail, somehow
| | clinging to the extreme incline. Parts of the narrow path
z-@-z *| appear to have worn away to the contant biting wind, therefore
| || making the path more treacherous than it may have been.
z-z-z-z| The rock formations common to all mountain ranges loom
| over the path. Except for the rare hawk or vulture flying
| overhead, there is no life to be seen. The path continues
---------+ east and west.

[Exits: east west]

<528hp 463ma 284mv> <1pm (day)\1937gc\> sl
Players near you in Redhorne Mountain:
<PK> Mishtkah Redhorne Mountain

<528hp 463ma 284mv> <1pm (day)\1937gc\> sc
You go to sleep.

<528hp 463ma 284mv> <1pm (day)\1937gc\> SCORE
You are affected by the following:
Spell: barrier : lasts for 4 hours
Spell: flame arrow : lasts for 0 hours
Spell: fly : lasts for 4 hours
Skill: spell delay : lasts for 7 hours
Spell: sanctuary : lasts for 3 hours
Spell: slow : modifies dexterity by -4 for 3 hours
Spell: detect invis : lasts for 13 hours

<528hp 463ma 284mv> <1pm (day)\1937gc\>

<528hp 463ma 284mv> <1pm (day)\1937gc\> sc
SCORE
You are affected by the following:
Spell: barrier : lasts for 4 hours
Spell: flame arrow : lasts for 0 hours
Spell: fly : lasts for 4 hours
Skill: spell delay : lasts for 7 hours
Spell: sanctuary : lasts for 3 hours
Spell: slow : modifies dexterity by -4 for 3 hours
Spell: detect invis : lasts for 13 hours

<528hp 463ma 284mv> <1pm (day)\1937gc\> st

Kang's tiger uppercut is powerless against you.
Kang's elbow slash is powerless against you.
Kang's palm strike is powerless against you.
Kang's spin kick is powerless against you.
You parry Kang's jab.
Kang's jump kick is powerless against you.
Kang has a few scratches.

<528hp 440ma 284mv> <1pm (day)\1937gc\> where
You are already fighting!
Kang has a few scratches.

<528hp 440ma 284mv> <1pm (day)\1937gc\> east
Players near you in Redhorne Mountain:
<PK> Mishtkah Redhorne Mountain
<PK> Kang Redhorne Mountain
Kang has a few scratches.

<528hp 440ma 284mv> <1pm (day)\1937gc\> No way! You are still fighting!
Kang has a few scratches.

<528hp 440ma 284mv> <1pm (day)\1937gc\>
Kang's palm strike is powerless against you.
Kang's jab is powerless against you.
Kang's back fist is powerless against you.
You parry Kang's knee thrust.
Kang's jab is powerless against you.
You parry Kang's knee thrust.
Kang parries your attack with his first hand.
Kang has a few scratches.

<528hp 428ma 284mv> <1pm (day)\1937gc\> fle
You flee from combat!
Redhorne Mountain
z-z-z| The path climbs steeply and consistently along the side
|| of Redhorne Mountain. Small shrubs and gnarled trees appear
z| at regular intervals along the side of the trail, somehow
|| clinging to the extreme incline. Parts of the narrow path
@-z-z| appear to have worn away to the contant biting wind, therefore
| | making the path more treacherous than it may have been.
z-z-z| The rock formations common to all mountain ranges loom
| over the path. Except for the rare hawk or vulture flying
| overhead, there is no life to be seen. The path continues
---------+ south and east.

[Exits: east south]

<528hp 428ma 280mv> <1pm (day)\1937gc\> south
Redhorne Mountain
z| The path climbs steeply and consistently along the side
|| of Redhorne Mountain. Small shrubs and gnarled trees appear
z-z-z| at regular intervals along the side of the trail, somehow
| | clinging to the extreme incline. Parts of the narrow path
@-z-z| appear to have worn away to the contant biting wind, therefore
| making the path more treacherous than it may have been.
| The rock formations common to all mountain ranges loom
| over the path. Except for the rare hawk or vulture flying
| overhead, there is no life to be seen. The path veers
---------+ sharply against a rocky outcropping here. You can head
north or east.

[Exits: north east]
A lanky mountain troll stares at you suspiciously.

<528hp 428ma 276mv> <1pm (day)\1937gc\> east
east
Redhorne Mountain
z F| The path climbs steeply and consistently along the side
| || of Redhorne Mountain. Small shrubs and gnarled trees appear
z-z-z *| at regular intervals along the side of the trail, somehow
| || clinging to the extreme incline. Parts of the narrow path
z-@-z-z| appear to have worn away to the contant biting wind, therefore
| making the path more treacherous than it may have been.
| The rock formations common to all mountain ranges loom
| over the path. Except for the rare hawk or vulture flying
| overhead, there is no life to be seen. The path leads
---------+ east and west.

[Exits: east west]

<528hp 428ma 272mv> <1pm (day)\1937gc\> east
Wayfarer's path
z F-S| A worn dirt path winds its way around the mountain face.
| | | To the northeast you can see a small inn dwarfed by the
z-z-z * | south wall of the Garrison of Solace. A row of small wooden
| | | stakes supports a low rope railing that prevents wayfarers
z-z-@-z-z| from falling off the mountain to the south. The path continues
| to the east and west.
|
|
|
---------+

[Exits: east west]

<528hp 428ma 268mv> <1pm (day)\1937gc\> Wayfarer's path
F-S | A worn dirt path winds its way around the mountain face.
| | To the north you can see a small inn dwarfed by the south
* | wall of the Garrison of Solace. A row of small wooden
| | stakes supports a low rope railing that prevents wayfarers
z-z-@-z-z| from falling off the mountain to the south. The path continues
|| to the east and west.
z|
|
|
---------+

[Exits: north east west]

<528hp 428ma 264mv> <1pm (day)\1937gc\> north
sl
A fastidious entryway
| Here is where travelers and inn regulars can hang up
| their cloaks, hats and sacks as well as any excessively
F-S | muddy footgear. A series of wooden pegs have been fastened
| | firmly to the wall. Half of these are already hung with
@ | assorted cloaks and occasionally a garish hat. Several
| | pairs of hopelessly grimy boots lie in a basket marked
z-z-z-z-z| "Dirty Booties". A second basket beside it contains some
|| slippers for use inside the inn.
z|
---------+

[Exits: north south]
A grimy basket labeled with "Dirty Booties" sits here.
A clean basket offers some slippers for your comfort.

<528hp 428ma 262mv> <1pm (day)\1937gc\> sc
You go to sleep.

<528hp 428ma 262mv> <1pm (day)\1937gc\> SCORE
You are affected by the following:
Spell: barrier : lasts for 4 hours
Spell: flame arrow : lasts for 0 hours
Spell: fly : lasts for 4 hours
Skill: spell delay : lasts for 7 hours
Spell: sanctuary : lasts for 3 hours
Spell: slow : modifies dexterity by -4 for 3 hours
Spell: detect invis : lasts for 13 hours

<528hp 428ma 262mv> <1pm (day)\1937gc\>
You are no longer attuned with heat.

<585hp 664ma 395mv> <2pm (day)\1937gc\> st
You wake and stand up.

<585hp 664ma 395mv> <2pm (day)\1937gc\> south
east
Wayfarer's path
F-S | A worn dirt path winds its way around the mountain face.
| | To the north you can see a small inn dwarfed by the south
* | wall of the Garrison of Solace. A row of small wooden
| | stakes supports a low rope railing that prevents wayfarers
z-z-@-z-z| from falling off the mountain to the south. The path continues
|| to the east and west.
z|
|
|
---------+

[Exits: north east west]

<585hp 664ma 393mv> <2pm (day)\1937gc\> Wayfarer's path
F-S | A worn dirt path winds its way around the mountain face.
| | To the northwest you can see a small inn dwarfed by the
* | south wall of the Garrison of Solace. To the north is
| | a small, carefully-tended vegetable patch that supplies
z-z-@-z | the inn's inhabitants. A row of small wooden stakes supports
| | a low rope railing that prevents wayfarers from falling
z-z| off the mountain to the south. The path continues to the
| east and west.
|
---------+

[Exits: east west]

<585hp 664ma 389mv> <2pm (day)\1937gc\>
Kang walks in.

<585hp 664ma 389mv> <2pm (day)\1937gc\> east
Wayfarer's path
F-S | A worn dirt path winds its way around the mountain face.
| | To the north, you can see the profile of the Garrison
* | of Solace rising above craggy granite boulders. A row
| | of small wooden stakes supports a low rope railing that
z-z-@ | prevents wayfarers from falling off the mountain to the
| | southwest. The path continues west and south.
z-z-z|
|
|
---------+

[Exits: south west]
Kang walks in.

<585hp 664ma 385mv> <2pm (day)\1937gc\> east
You run facefirst into a granite boulder. Ouch.

<585hp 664ma 385mv> <2pm (day)\1937gc\> west

Kang walks south.

<585hp 664ma 385mv> <2pm (day)\1937gc\> Wayfarer's path
F-S | A worn dirt path winds its way around the mountain face.
| | To the northwest you can see a small inn dwarfed by the
* | south wall of the Garrison of Solace. To the north is
| | a small, carefully-tended vegetable patch that supplies
z-z-@-z | the inn's inhabitants. A row of small wooden stakes supports
| | a low rope railing that prevents wayfarers from falling
z-z| off the mountain to the south. The path continues to the
| east and west.
|
---------+

[Exits: east west]

<585hp 664ma 381mv> <2pm (day)\1937gc\> west
Wayfarer's path
F-S | A worn dirt path winds its way around the mountain face.
| | To the north you can see a small inn dwarfed by the south
* | wall of the Garrison of Solace. A row of small wooden
| | stakes supports a low rope railing that prevents wayfarers
z-z-@-z-z| from falling off the mountain to the south. The path continues
|| to the east and west.
z|
|
|
---------+

[Exits: north east west]

<585hp 664ma 377mv> <2pm (day)\1937gc\> north
north
A fastidious entryway
| Here is where travelers and inn regulars can hang up
| their cloaks, hats and sacks as well as any excessively
F-S | muddy footgear. A series of wooden pegs have been fastened
| | firmly to the wall. Half of these are already hung with
@ | assorted cloaks and occasionally a garish hat. Several
| | pairs of hopelessly grimy boots lie in a basket marked
z-z-z-z-z| "Dirty Booties". A second basket beside it contains some
|| slippers for use inside the inn.
z|
---------+

[Exits: north south]
A grimy basket labeled with "Dirty Booties" sits here.
A clean basket offers some slippers for your comfort.

<585hp 664ma 375mv> <2pm (day)\1937gc\> east
Rile's Rest Stop
| You have stepped into the entrance hall and bar area
| of a lively, cozy little inn. A handful of patrons sit
| on wooden stools around heavy square tables lit with
| candles and good cheer, quaffing locally-brewed ale and
@-S | discussing the latest news. To the south is a polished
| | bar behind which you can see a humble display of alcoholic
* | offerings. On a chalkboard easel is written "Today's
| | Menu".
z-z-z-z-z|
---------+

[Exits: (north) east south (west) (up)]
Katlyn walks about taking care of the customers.
A cheerful bard performs for the inn patrons.

<585hp 664ma 374mv> <2pm (day)\1937gc\> sc
Rile's Watering Hole
| A long polished bar stretches along the east wall, behind
| which are a few kegs of ale and several dusty bottles of
| wine on a rack. Several patrons are perched upon stools,
| nursing their drinks as they converse with each other.
F-@ | A quiet fellow who sits at the very corner has turned bright
| | red and hiccups profusely while mumbling to himself.
* |
| |
z-z-z-z |
---------+

[Exits: west]
A long polished bar takes up the south end of the room.
Thandas Rile is here, tending the bar.
Thandas Rile says 'Hey, Mishtkah.'
Thandas Rile says 'I'm tired of Alran and his crappy fish.'
Thandas Rile says 'How about you catch me a nice trout?'
Thandas Rile says 'You can catch them in most ponds. Try Clearwater Lake.'

<585hp 664ma 373mv> <2pm (day)\1937gc\> SCORE
You are affected by the following:
Spell: barrier : lasts for 3 hours
Spell: fly : lasts for 3 hours
Skill: spell delay : lasts for 6 hours
Spell: sanctuary : lasts for 2 hours
Spell: slow : modifies dexterity by -4 for 2 hours
Spell: detect invis : lasts for 12 hours

<585hp 664ma 373mv> <2pm (day)\1937gc\>
Kang walks in.

<585hp 664ma 373mv> <2pm (day)\1937gc\> c weap
A Hell-Blade glows as it is imbued by a weapon ward.
<HERALD> Odile the Crier gossips 'Kang has broken the peace code of the tavern!'
Your shield wobbles and barely deflects Kang's jab.
Kang's monkey bite hits you.
You parry Kang's back fist.
Kang's whirlwind kick is powerless against you.
Kang's groin strike hits you.
Kang's lightning kick is powerless against you.
Kang has a few scratches.

<565hp 633ma 373mv> <2pm (day)\1937gc\>
Kang's dragon punch is powerless against you.
Kang's elbow slash is powerless against you.
You awkwardly parry Kang's palm strike with a loud clang.
You deflect Kang's jump kick aside in an ungraceful parry.
Kang's dragon punch is powerless against you.
You parry Kang's roundhouse kick.
Your stab hits Kang.
Kang has a few scratches.

<565hp 613ma 373mv> <2pm (day)\1937gc\> fle
fle
You flee from combat!
Rile's Rest Stop
| You have stepped into the entrance hall and bar area
| of a lively, cozy little inn. A handful of patrons sit
| on wooden stools around heavy square tables lit with
| candles and good cheer, quaffing locally-brewed ale and
@-S | discussing the latest news. To the south is a polished
| | bar behind which you can see a humble display of alcoholic
* | offerings. On a chalkboard easel is written "Today's
| | Menu".
z-z-z-z-z|
---------+

[Exits: (north) east south (west) (up)]
Katlyn walks about taking care of the customers.
A cheerful bard performs for the inn patrons.

<565hp 613ma 372mv> <2pm (day)\1937gc\> You aren't fighting anyone.

<565hp 613ma 372mv> <2pm (day)\1937gc\> west
The door is closed.

<565hp 613ma 372mv> <2pm (day)\1937gc\> south
A fastidious entryway
| Here is where travelers and inn regulars can hang up
| their cloaks, hats and sacks as well as any excessively
F-S | muddy footgear. A series of wooden pegs have been fastened
| | firmly to the wall. Half of these are already hung with
@ | assorted cloaks and occasionally a garish hat. Several
| | pairs of hopelessly grimy boots lie in a basket marked
z-z-z-z-z| "Dirty Booties". A second basket beside it contains some
|| slippers for use inside the inn.
z|
---------+

[Exits: north south]
A grimy basket labeled with "Dirty Booties" sits here.
A clean basket offers some slippers for your comfort.

<565hp 613ma 371mv> <2pm (day)\1937gc\> south
scan all
Wayfarer's path
F-S | A worn dirt path winds its way around the mountain face.
| | To the north you can see a small inn dwarfed by the south
* | wall of the Garrison of Solace. A row of small wooden
| | stakes supports a low rope railing that prevents wayfarers
z-z-@-z-z| from falling off the mountain to the south. The path continues
|| to the east and west.
z|
|
|
---------+

[Exits: north east west]

<565hp 613ma 369mv> <2pm (day)\1937gc\> You scan all around.
You scan north.
*** Range 2 (north) ***
Katlyn walks about taking care of the customers.
A cheerful bard performs for the inn patrons.
You scan east.
You scan west.
*** Range 3 (west) ***
A lanky mountain troll stares at you suspiciously.

<565hp 613ma 369mv> <2pm (day)\1937gc\> ww
They aren't here.

<565hp 613ma 369mv> <2pm (day)\1937gc\> aa
They aren't here.

<565hp 613ma 369mv> <2pm (day)\1937gc\> aa
They aren't here.

<565hp 613ma 369mv> <2pm (day)\1937gc\> aa
They aren't here.
Kang walks in.

<565hp 613ma 369mv> <2pm (day)\1937gc\> aa
You failed.
Kang's dragon punch is powerless against you.
You parry Kang's elbow slash.
You deflect Kang's elbow slash aside in an ungraceful parry.
Kang's monkey pounce grazes you.
You awkwardly parry Kang's jab with a loud clang.
You block Kang's attack with your shield.
Kang has a few scratches.

<559hp 591ma 369mv> <2pm (day)\1937gc\>
You parry Kang's tiger uppercut.
Kang's palm strike misses you.
You awkwardly parry Kang's tiger uppercut with a loud clang.
You parry Kang's whirlwind kick.
You block Kang's attack with your shield.
You deflect Kang's roundhouse kick aside in an ungraceful parry.
Kang parries your attack with his first hand.
Kang has a few scratches.

<559hp 591ma 369mv> <2pm (day)\1937gc\> aa

Kang's kicked dirt misses you.
Kang has a few scratches.

<559hp 591ma 369mv> <2pm (day)\1937gc\> You failed.
Kang has a few scratches.

<559hp 576ma 369mv> <2pm (day)\1937gc\>
Kang's palm strike is powerless against you.
Kang's tiger uppercut is powerless against you.
You awkwardly parry Kang's tiger uppercut with a loud clang.
Kang's whirlwind kick is powerless against you.
You parry Kang's tiger uppercut.
Kang's spin kick misses you.
Kang parries your attack with his second hand.
Kang has a few scratches.

<559hp 564ma 369mv> <2pm (day)\1937gc\> aa
You failed.
Kang has a few scratches.

<568hp 603ma 395mv> <3pm (day)\1937gc\>
Kang's tiger uppercut is powerless against you.
Kang's monkey bite grazes you.
Kang's monkey bite hits you.
You block Kang's attack with your shield.
Kang's dragon punch is powerless against you.
Kang's whirlwind kick is powerless against you.
Kang parries your attack with his second hand.
Kang has a few scratches.

<550hp 586ma 395mv> <3pm (day)\1937gc\> aa

Kang moves with the speed and agility of the monkey.
Kang has a few scratches.

<550hp 586ma 395mv> <3pm (day)\1937gc\> You failed.
Kang's tiger uppercut is powerless against you.
You parry Kang's elbow slash.
You parry Kang's elbow slash.
Kang's roundhouse kick misses you.
You block Kang's attack with your shield.
Kang's monkey jump kick grazes you.
Kang parries your attack with his second hand.
Kang has a few scratches.

<545hp 567ma 395mv> <3pm (day)\1937gc\>
Kang's kicked dirt misses you.
Kang has a few scratches.

<545hp 567ma 395mv> <3pm (day)\1937gc\> l

You parry Kang's jab.
You awkwardly parry Kang's palm strike with a loud clang.
Your shield wobbles and barely deflects Kang's tiger uppercut.
Kang's monkey jump kick hits you.
Kang's groin strike injures you.
You deflect Kang's lightning kick aside in an ungraceful parry.
Kang parries your attack with his second hand.
Kang has a few scratches.

<520hp 567ma 395mv> <3pm (day)\1937gc\> Wayfarer's path
F-S | A worn dirt path winds its way around the mountain face.
| | To the north you can see a small inn dwarfed by the south
* | wall of the Garrison of Solace. A row of small wooden
| | stakes supports a low rope railing that prevents wayfarers
z-z-@-z-z| from falling off the mountain to the south. The path continues
|| to the east and west.
z|
|
|
---------+

[Exits: north east west]
(White Aura) Kang is here, fighting YOU!
Kang has a few scratches.

<520hp 567ma 395mv> <3pm (day)\1937gc\> flam
You create a flaming arrow and send it streaking towards Kang.
You are slightly attuned with fire.
Your flame arrow mauls Kang.
Kang has a few scratches.

<520hp 552ma 395mv> <3pm (day)\1937gc\> flam

Kang strikes a chakra point, befuddling you.
Kang's groin strike injures you.
Kang's palm strike is powerless against you.
Kang's dragon punch is powerless against you.
Kang's monkey jump kick grazes you.
You block Kang's attack with your shield.
Kang's whirlwind kick is powerless against you.
Kang parries your attack with his first hand.
Kang has a few scratches.

<501hp 525ma 395mv> <3pm (day)\1937gc\>
Kang looks at you.
Kang has a few scratches.

<501hp 525ma 395mv> <3pm (day)\1937gc\> You create a flaming arrow and send it streaking towards
Kang.
You are more attuned with fire.
Kang tumbles away from your spell.
Your flame arrow misses Kang.
Kang has a few scratches.

<501hp 510ma 395mv> <3pm (day)\1937gc\>
Kang kicks dirt in your eyes!
Kang's kicked dirt scratches you.
You can't see a thing!

<497hp 510ma 395mv> <3pm (day)\1937gc\> flam

Someone's tiger uppercut is powerless against you.
Someone's monkey fist grazes you.
You awkwardly parry someone's dragon punch with a loud clang.
Someone's monkey jump kick injures you.
Someone's palm strike is powerless against you.
Someone's monkey jump kick grazes you.
Someone nimbly dodges your slash with a practiced maneuver.

<474hp 504ma 395mv> <3pm (day)\1937gc\> You create a flaming arrow and send it streaking towards
someone.
You are completely attuned with fire.
Your flame arrow MUTILATES someone!

<474hp 489ma 395mv> <3pm (day)\1937gc\>
Someone's jab is powerless against you.
Someone's jab is powerless against you.
Someone's jab is powerless against you.
You parry someone's jump kick.
Someone's back fist is powerless against you.
You deflect someone's roundhouse kick aside in an ungraceful parry.
Someone parries your attack with his first hand.

<474hp 478ma 395mv> <3pm (day)\1937gc\> c fire
You summon the elemental force of fire to your aid.
Your fire storm *** DEMOLISHES *** someone!
Someone resists your flames.
Your fire storm sets the surroundings ablaze!
Someone focuses chii to perform 'monkey clamber'.
Someone jumps onto you and wraps his legs tightly around your waist.
Someone dirty boxes you while close!
You deflect someone's dragon punch aside in an ungraceful parry.
Someone's palm strike is powerless against you.
You deflect someone's dragon punch aside in an ungraceful parry.
Someone's roundhouse kick is powerless against you.
Someone's dragon punch is powerless against you.
Someone's lightning kick is powerless against you.

<474hp 450ma 395mv> <3pm (day)\1937gc\>
You rub the dirt out of your eyes, but they're still watering.
Your wildfire devastates Kang!
Kang's elbow slash is powerless against you.
Kang's elbow slash is powerless against you.
Kang's palm strike is powerless against you.
You awkwardly parry Kang's jump kick with a loud clang.
Kang's palm strike is powerless against you.
Kang's lightning kick is powerless against you.
Kang parries your attack with his first hand.
Kang has quite a few wounds.

<474hp 427ma 395mv> <3pm (day)\1937gc\> aa

Kang dirty boxes you while close!
You block Kang's attack with your shield.
Kang's jab is powerless against you.
Kang's tiger uppercut misses you.
Kang's lightning kick is powerless against you.
You awkwardly parry Kang's tiger uppercut with a loud clang.
Kang's whirlwind kick misses you.
Kang has quite a few wounds.

<474hp 420ma 395mv> <3pm (day)\1937gc\> The white aura around Kang's body vanishes.
Ok.
Kang has quite a few wounds.

<474hp 405ma 395mv> <3pm (day)\1937gc\>
Your wildfire grazes Kang.
You parry Kang's jab.
You parry Kang's palm strike.
Kang's dragon punch is powerless against you.
Kang's lightning kick is powerless against you.
Your shield jolts under Kang's elbow slash, but holds.
You parry Kang's whirlwind kick.
Kang nimbly dodges your stab with a practiced maneuver.
Kang has quite a few wounds.

<474hp 393ma 395mv> <3pm (day)\1937gc\> ww
qq
You refract your spell, leaving residual energy hanging in the air.
You create a flaming arrow and send it streaking towards Kang.
You are slightly attuned with fire.
Your flame arrow MANGLES Kang!
Your wildfire MUTILATES Kang!
You deflect Kang's palm strike aside in an ungraceful parry.
Kang's back fist is powerless against you.
Kang's jab is powerless against you.
Kang's roundhouse kick is powerless against you.
Kang strikes a chakra point, befuddling you.
Kang's elbow slash is powerless against you.
Kang's whirlwind kick is powerless against you.
Your stab mauls Kang.
Your shocking bite grazes Kang.
Kang has some big nasty wounds and scratches.

<474hp 344ma 395mv> <3pm (day)\1937gc\>
Kang has fled!
Kang walks east.

<474hp 344ma 395mv> <3pm (day)\1937gc\> east
qq
They aren't here.

<474hp 344ma 395mv> <3pm (day)\1937gc\> Solace
Everything is in a blur right now.

<474hp 344ma 391mv> <3pm (day)\1937gc\> east
They aren't here.

<474hp 344ma 391mv> <3pm (day)\1937gc\> Solace
Everything is in a blur right now.

<474hp 344ma 387mv> <3pm (day)\1937gc\> qq
east
They aren't here.

<474hp 344ma 387mv> <3pm (day)\1937gc\> You run facefirst into a granite boulder. Ouch.

<474hp 344ma 387mv> <3pm (day)\1937gc\> east
You run facefirst into a granite boulder. Ouch.

<474hp 344ma 387mv> <3pm (day)\1937gc\> look
where $$
Solace
Everything is in a blur right now.
Your eyes stop watering.

<491hp 388ma 395mv> <4pm (day)\1937gc\> south
<PK> Kang An outdoor marketplace

<491hp 388ma 395mv> <4pm (day)\1937gc\> Wayfarer's path
* | A worn dirt path winds its way around the mountain face.
| | To the north, you can see the profile of the Garrison
z-z-z | of Solace rising above craggy granite boulders. A row
| | of small wooden stakes supports a low rope railing that
@-z-z| prevents wayfarers from falling off the mountain to the
| south. The path continues north and east.
|
|
|
---------+

[Exits: north east]

<491hp 388ma 391mv> <4pm (day)\1937gc\> east
east
Wayfarer's path
| A worn dirt path winds its way around the mountain face.
| To the north, you can see the profile of the Garrison
z-z F| of Solace rising above craggy granite boulders. A row
| || of small wooden stakes supports a low rope railing that
z-@-z-+| prevents wayfarers from falling off the mountain to the
|| south. The path continues west and east.
F|
|
|
---------+

[Exits: east west]

<491hp 388ma 387mv> <4pm (day)\1937gc\> east
Wayfarer's path
| A worn dirt path winds its way around the mountain face.
| To the north, you can see the profile of the Garrison
z F-+| of Solace rising above the craggy mountain surface. A
| | || row of small wooden stakes supports a low rope railing
z-z-@-+-+| that prevents wayfarers from falling off the mountain
| || to the south. The path opens up to a bustling market square
F-+| to the east, and continues along the mountain to the west.
|
|
---------+

[Exits: east west]

<491hp 388ma 383mv> <4pm (day)\1937gc\> where $$
An outdoor marketplace
| You are at the western end of a busy marketplace. The
| sounds of lively shoppers and vendors can be heard around
F-+-S| you. The scent of mouthwatering pastry wafts in from the
| | || north, while jewel-colored fruits and vegetables beckon
z-z-@-+-S| you from the south. A well-trodden dirt footpath leads
| | || off to the west. You can see a small inn along the path
F-+-S| in the distance.
|
|
---------+

[Exits: north east south west]

<491hp 388ma 380mv> <4pm (day)\1937gc\> <PK> Kang In front of the garris
on

<491hp 388ma 380mv> <4pm (day)\1937gc\> look
An outdoor marketplace
| You are at the western end of a busy marketplace. The
| sounds of lively shoppers and vendors can be heard around
F-+-S| you. The scent of mouthwatering pastry wafts in from the
| | || north, while jewel-colored fruits and vegetables beckon
z-z-@-+-S| you from the south. A well-trodden dirt footpath leads
| | || off to the west. You can see a small inn along the path
F-+-S| in the distance.
|
|
---------+

[Exits: north east south west]

<491hp 388ma 380mv> <4pm (day)\1937gc\> east
An outdoor marketplace
+| You are in the midst of a busy marketplace. The sounds
|| of lively shoppers and vendors can be heard all around
F-+-S-+| you. Stalls stretch in all directions. To the north you
| | | || can see the stoic contours of the Garrison of Solace.
z-+-@-S-+|
| | | ||
F-+-S-+|
||
x|
---------+

[Exits: north east south west]

<491hp 388ma 378mv> <4pm (day)\1937gc\> east
east
An outdoor marketplace
+ | You are in the midst of a busy marketplace. The sounds
| | of lively shoppers and vendors can be heard all around
F-+-S-+-F| you. To the north you can see a wizened-looking cobbler
| | | | || bent over his work. To the south, an impeccably-dressed
+-+-@-+-+| tailor waves at you, inviting you to peruse his wares.
| | | | ||
F-+-S-+-S|
| |
x |
---------+

[Exits: north east south west]
A grumpy-looking gnome is here trying to peddle wares.

<491hp 388ma 376mv> <4pm (day)\1937gc\> where $$
Market Central
+ | A cobbled road wide enough for two merchant wagons runs north
| | and south. Carts laden with supplies rattle along towards
+-S-+-F-+| the garrison to the north. On either side of the road are
| | | | || vendor stalls and citizens of all ages, crowding around to
+-S-@-+-+| see the latest bits and bobs. The air is filled with the
| | | | || sounds of gossiping townsfolk, vendors hawking their wares,
+-S-+-S-+| and laughter as children run about underfoot.
| |
x |
---------+

[Exits: north east south west]
The Herald Bulletin Board gleams majestically in the middle of the square.

<491hp 388ma 374mv> <4pm (day)\1937gc\> south
<PK> Kang Inside the garrison

<491hp 388ma 374mv> <4pm (day)\1937gc\> A path through the market
+-S-+-F-+| A cobbled road wide enough for two merchant wagons runs
| | | | || north and south. Carts laden with supplies rattle along
+-S-+-+-+| towards the garrison to the north. On either side of the
| | | | || road are vendor stalls and citizens of all ages, crowding
+-S-@-S-+| around to see the latest bits and bobs. The air is filled
| | with the sounds of gossiping townsfolk, vendors hawking
x | their wares, and laughter as children run about underfoot.
| |
x-x |
---------+

[Exits: north east south west]

<491hp 388ma 372mv> <4pm (day)\1937gc\> south
Gateway to Solace
+-S-+-+-+| The narrow beaten path from the mountains below widens
| | | | || here at this junction between two jagged rocky peaks. A
+-S-+-S-+| grand stone arch rises above you, adorned with the rearing
| | head and foreclaws of a dragon whose gaze stares fiercely
@ | down into the valley to the south. To the north, the dirt
| | footpath gives way to a cobbled road leading through a
x-x | bustling market square. In the distance to the north you
| | can see the staunch contours of the Garrison of Solace.
x |
---------+

[Exits: north south]
A grand stone arch welcomes travellers to the city of Solace.

<491hp 388ma 368mv> <4pm (day)\1937gc\> north
A path through the market
+-S-+-F-+| A cobbled road wide enough for two merchant wagons runs
| | | | || north and south. Carts laden with supplies rattle along
+-S-+-+-+| towards the garrison to the north. On either side of the
| | | | || road are vendor stalls and citizens of all ages, crowding
+-S-@-S-+| around to see the latest bits and bobs. The air is filled
| | with the sounds of gossiping townsfolk, vendors hawking
x | their wares, and laughter as children run about underfoot.
| |
x-x |
---------+

[Exits: north east south west]

<491hp 388ma 364mv> <4pm (day)\1937gc\> north
north
Market Central
+ | A cobbled road wide enough for two merchant wagons runs north
| | and south. Carts laden with supplies rattle along towards
+-S-+-F-+| the garrison to the north. On either side of the road are
| | | | || vendor stalls and citizens of all ages, crowding around to
+-S-@-+-+| see the latest bits and bobs. The air is filled with the
| | | | || sounds of gossiping townsfolk, vendors hawking their wares,
+-S-+-S-+| and laughter as children run about underfoot.
| |
x |
---------+

[Exits: north east south west]
The Herald Bulletin Board gleams majestically in the middle of the square.

<491hp 388ma 362mv> <4pm (day)\1937gc\> north
where $$
A path through the market
* | A cobbled road wide enough for two merchant wagons runs
| | north and south. Carts laden with supplies rattle along
+ | towards the garrison to the north. On either side of
| | the road are vendor stalls and citizens of all ages,
+-S-@-F-+| crowding around to see the latest bits and bobs. The
| | | | || air is filled with the sounds of gossiping townsfolk,
+-S-+-+-+| vendors hawking their wares, and laughter as children
| | | | || run about underfoot.
+-S-+-S-+|
---------+

[Exits: north east south west]

<491hp 388ma 360mv> <4pm (day)\1937gc\> In front of the garrison
*-*-*-*-*| You stand at the maw of an open portcullis that is the
| | || main entrance to the Garrison of Solace. To either side,
*-* * *-*| richly colored pennants ripple against the thick stone
| | walls. The base of the portcullis is formed of long iron
@ | spikes that when lowered fit neatly into a set of square
| | grooves running along the cobblestones. When raised,
+-S-+-F-+| the bottom portion of these spikes jut from the archway
| | | | || above, much resembling a set of sharpened teeth. To the
+-S-+-+-+| north is a gatehouse where a pair of ever-watchful guards
---------+ keep their post. To the south you can see a sprawling
market plaza.

[Exits: north south]
Six draconian heads, each impaled on a pike, line the cobbled road leading to the Garrison o
f Solace.

<491hp 388ma 358mv> <4pm (day)\1937gc\> north
north
<PK> Kang Between the business district and the courtyard

<491hp 388ma 358mv> <4pm (day)\1937gc\> The gatehouse
*-*-* *| The immensity of the garrison becomes more apparent here
| || at the gate, where you are almost completely surrounded
*-*-*-*-*| by granite. Very thick, dark oak doors mysteriously swing
| | || inward from the granite here without visible hinges.
*-* @ *-*| A huge iron portcullis is positioned to the south, just
| | in front of the doors, for extra defense. Heading north
+ | will take you inside the Garrison of Solace, and the
| | sounds and smells of people and animals still reach your
+-S-+-F-+| nostrils from the south.
---------+

[Exits: north south]
A guardsman has been stationed here to guard the garrison's gate.
A guardsman has been stationed here to guard the garrison's gate.

<491hp 388ma 357mv> <4pm (day)\1937gc\> north
west
Inside the garrison
* *| The granite here has been carved into a hallway, but no signs
| || of tooling show on the smooth stone. An iron chandelier has
*-*-*-B *| been bolted to the ceiling, showering the immense hall with
| || the incandescent light of burning oil, while still managing
*-*-@-*-*| to cast an eerie, almost iridescent glow on the huge tapestry
| | || that runs a full five paces along the northern wall. Large
*-* * *-*| oak doors lie open to the south, with a raised portcullis
| | just beyond them, and the hall runs to the east and west
+ | before eventually splitting in two more directions.
---------+

[Exits: east south west]

<491hp 388ma 356mv> <4pm (day)\1937gc\> west
A large tapestry depicts an adamantium dragon breathing fire over the defeated body of a red dra
gon.

<491hp 388ma 356mv> <4pm (day)\1937gc\> West gatehouse hallway
o-o *-*-F| The granite here has been carved into a hallway, but no
| | | signs of tooling show on the smooth stone. Glowing torches
*-*-*-*-B| adorn the wall incrementally. Ornamental shields marked
| | with the crest of Solace are mounted just below each torch.
*-@-*-*| The occasional sound of a clanking chain can be heard from
| | | the west, while heading east leads you toward the garrison's
*-*-* * | gatehouse.
| |
+ |
---------+

[Exits: east west]

<491hp 388ma 355mv> <4pm (day)\1937gc\> where $$
An intersection west of the gatehouse
o-o-o *-*| The granite here has been carved into a hallway, but
| | || no signs of tooling show on the smooth stone. Massive,
* *-*-*-*| steel chains can be seen through a grate in the ceiling,
| | shimmering with a thin layer of oil. The hall runs to
@-*-*| the north, before stopping and branching to the east
| || and west. The hallway also continues to the south, where
*-*-*-* *| it again forks east and west.
||
+|
---------+

[Exits: north east south]

<491hp 388ma 354mv> <4pm (day)\1937gc\> north
<PK> Kang A courtyard

<491hp 388ma 354mv> <4pm (day)\1937gc\> Between the business district and the courtyard
o-o-o-* *| The granite here has been carved into a hallway, but
| | | | || no signs of tooling show on the smooth stone. Cool air
o-o-o *-*| pours from the west, accompanied by the smell of grass.
| | || To the east you can see a wooden door with a sign on
* *-@-*-*| it. South of this intersection, the hallway intersects
| | with another.
*-*-*|
| ||
*-*-*-* *|
---------+

[Exits: east south west]
A female citizen of Solace is here, going about her errands.

<491hp 388ma 353mv> <4pm (day)\1937gc\> east
Outside the garrison's business district
o-o-* *-S| The granite here has been carved into a hallway, but no
| | | | | signs of tooling show on the smooth stone. To the west
o-o *-*-F| you can feel the cool mountain air flowing in from a fresh
| | | breeze. A sturdy sign hangs over the archway to your east,
*-*-@-*-B| marking the Business District.
| |
*-*-*-*|
| | |
*-*-* * |
---------+

[Exits: east west]

<491hp 388ma 352mv> <4pm (day)\1937gc\> west
Between the business district and the courtyard
o-o-o-* *| The granite here has been carved into a hallway, but
| | | | || no signs of tooling show on the smooth stone. Cool air
o-o-o *-*| pours from the west, accompanied by the smell of grass.
| | || To the east you can see a wooden door with a sign on
* *-@-*-*| it. South of this intersection, the hallway intersects
| | with another.
*-*-*|
| ||
*-*-*-* *|
---------+

[Exits: east south west]
A female citizen of Solace is here, going about her errands.

<491hp 388ma 351mv> <4pm (day)\1937gc\> west
where $$
South of the courtyard
*-o-o-o-*| This bend is unlike most of the others. The granite curves
| | | || elegantly from the east to north, where it opens into
o-o-o *| a courtyard. From here, you can see dark, green grass
| | | as well as a few trees and a fountain. The cool breeze
* @-*-*| blowing from the courtyard is rather inviting. Attached
| | to the top of the wall at the bend is a wrought iron
*-*| lantern, cold and unlit. The way east leads to an intersection,
| | with the business district beyond that.
*-*-*-*-*|
---------+

[Exits: north east]

<491hp 388ma 350mv> <4pm (day)\1937gc\> north
<PK> Kang A magician's laboratory

<491hp 388ma 350mv> <4pm (day)\1937gc\> north
A courtyard
o-o-o-S| You are walking along a gravel footpath that runs across
| | | | the south edge of the courtyard beneath the shade of
*-o-o-o-*| young apple trees. The trees are already looking a bit
| | | || gnarled, with new leaves unfurling from the tips of the
o-@-o *| twigs. Here and there a fruit is just beginning to ripen.
| | | To the north you can see a fountain.
* *-*-*|
| |
*-*|
---------+

[Exits: north east south west]

<491hp 388ma 349mv> <4pm (day)\1937gc\> Center of a courtyard
*-*-*| You are in the center of a small, well-manicured courtyard.
| | Around it, young fruit trees unfurl their leaves beneath
o-o-o-S| the open sky, lining the edges of the courtyard. The
| | | | grass is very dark green and quite short, due to the
*-o-@-o-*| lack of direct sunlight, and forms two triangular swathes
| | | || divided by a narrow trench, no wider than a foot, through
o-o-o *| which water flows quietly from the northeast to the southwest.
| | |
* *-*-*|
---------+

[Exits: north east south west]
A dragon statue spits a stream of pure mountain spring water into the basin at its feet.
A citizen of Solace is here, going about his business.
A young recruit is here, eager to prove himself.
A male citizen looks at you.
A male citizen smiles in your direction.

<491hp 388ma 347mv> <4pm (day)\1937gc\> north
east
A courtyard
N *| You are standing at the north edge of the courtyard.
| || To the south, through a row of young fig trees, you can
*-*-*| see a magnificent fountain shaped like a dragon, surrounded
| | by rows of fruit trees. Soft grass peters away to bare
o-@-o-S| ground for a few paces in front of the archway into the
| | | | Garrison to the north.
*-o-o-o-*|
| | | ||
o-o-o *|
---------+

[Exits: north east south west]

<491hp 388ma 345mv> <4pm (day)\1937gc\> east
A courtyard
N * *| You are standing in the northeast corner of the courtyard.
| | || To the east is a small doorway from which a greenish
*-*-*-*| glow emerges. At the lower left corner of the door is
| | a small channel embedded in the gravel underfoot which
o-o-@-S S| conducts a stream of crystal-clear water to the southwest.
| | | ||
o-o-o-* *|
| | | | ||
o-o-o *-*|
---------+

[Exits: east south west]

<491hp 388ma 343mv> <4pm (day)\1937gc\> east
A magician's laboratory
N * | This cluttered room is simply overflowing with magical
| | | components and artifacts stuffed into glass vessels of
*-*-*-* | various sorts. The wooden shelves are so overladen that
| | some of them are bowing in the middle. Despite the sheer
o-o-@ | amount of stuff lying about, surprisingly none of it
| | | is dusty. Apparently each component is actively in use
o-o-* * | (or the magician has a personal maid service). A dragon
| | | | | fountain in the corner draws water magically from some
o-o *-*-F| unseen source and channels it out the door to the west.
---------+ The light from the courtyard casts a shadow on the east
wall.

[Exits: west]
A miniature dragon statue spits a stream of water into the basin at its feet.
The only dust-covered thing in the room is a dusty ironbound trunk.
(White Aura) Kang the Unstoppable is here.
(White Aura) An aged battlemage is here, quietly working in his laboratory.

<491hp 388ma 342mv> <4pm (day)\1937gc\> qq
You read the labels: "Giant gas", "Dung from a newborn leveret", "Spider eggs", "Acid dew" ...
Kang moves with the speed and agility of the monkey.

<491hp 388ma 342mv> <4pm (day)\1937gc\> You bow your head as you call forth the full power of th
e arcane.
The ground erupts as Kang is caught in a searing beam of arcane light.
Kang tumbles away from your spell.
Your hellstream misses Kang.
Kang has quite a few wounds.

<491hp 343ma 342mv> <4pm (day)\1937gc\>
Kang's dragon punch is powerless against you.
Your shield wobbles and barely deflects Kang's palm strike.
Kang's groin strike hits you.
Kang's monkey jump kick hits you.
Kang's dragon punch is powerless against you.
Kang's monkey jump kick hits you.
Kang parries your attack with his first hand.
Kang has quite a few wounds.

<458hp 332ma 342mv> <4pm (day)\1937gc\> af

Kang kicks dirt in your eyes!
Kang's kicked dirt scratches you.
You can't see a thing!

<455hp 332ma 342mv> <4pm (day)\1937gc\> You are affected by the following:
Skill: dirt kicking : modifies hitroll by -6 for up to 5 rounds
Spell: flame arrow : lasts for 2 hours
Skill: wildfire : lasts for 0 hours
Spell: weapon ward : lasts for 3 hours
Spell: barrier : lasts for 1 hours
Spell: fly : lasts for 1 hours
Skill: spell delay : lasts for 4 hours
Spell: sanctuary : lasts for 0 hours
Spell: slow : modifies dexterity by -4 for 0 hours
Spell: detect invis : lasts for 10 hours
You parry someone's jab.
Someone's tiger uppercut is powerless against you.
You awkwardly parry someone's tiger uppercut with a loud clang.
Someone's whirlwind kick is powerless against you.
Someone's monkey bite grazes you.
Someone's knee to the groin grazes you.
Someone manages to dodge your stab with a lot of effort.

<439hp 321ma 342mv> <4pm (day)\1937gc\> disp
You failed.

<439hp 306ma 342mv> <4pm (day)\1937gc\>
You block someone's attack with your shield.
Your shield wobbles and barely deflects someone's palm strike.
Someone's groin strike hits you.
Someone's monkey jump kick injures you.
Someone's dragon punch is powerless against you.
Someone's knee thrust misses you.
Someone parries your attack with his first hand.

<414hp 300ma 342mv> <4pm (day)\1937gc\> word
You can't see a thing!
You fly blindly into an obstacle with stunning force!
Luckily, you are immune to that.

<414hp 291ma 171mv> <4pm (day)\1937gc\> sc
sl
st
where
sl

The wildfire you started has died out.
The white aura around your body fades.
You feel yourself speed up.

<428hp 345ma 279mv> <5pm (day)\1937gc\>
You rub the dirt out of your eyes, but they're still watering.

<428hp 345ma 279mv> <5pm (day)\1937gc\> sanc

Your eyes stop watering.

<428hp 345ma 279mv> <5pm (day)\1937gc\> SCORE
You are affected by the following:
Spell: flame arrow : lasts for 1 hours
Spell: weapon ward : lasts for 2 hours
Spell: barrier : lasts for 0 hours
Spell: fly : lasts for 0 hours
Skill: spell delay : lasts for 3 hours
Spell: detect invis : lasts for 9 hours

<428hp 345ma 279mv> <5pm (day)\1937gc\> You go to sleep.

<428hp 345ma 279mv> <5pm (day)\1937gc\> You wake and stand up.

<428hp 345ma 279mv> <5pm (day)\1937gc\> Players near you in Seringale:
<PK> Mishtkah Temple of Balance
Lillian Dented Room
<PK> Kedaleam North of Market Square
<PK> Kang North Square
Sleclerth Armory

<428hp 345ma 279mv> <5pm (day)\1937gc\> where
You go to sleep.

<428hp 345ma 279mv> <5pm (day)\1937gc\> You can't concentrate enough.

<428hp 345ma 279mv> <5pm (day)\1937gc\> In your dreams, or what?

<428hp 345ma 279mv> <5pm (day)\1937gc\> st
north
You wake and stand up.











%%%%%%%%%%%%%%%%%%%somewhere in here we lose eachother and I get some rest%%%%%%%%%%%%%%%%%%












<769hp 1098ma 367mv> <1am (night)\1937gc\> where
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<769hp 1098ma 365mv> <1am (night)\1937gc\> east
Players near you in Eastern Road:
<PK> Mishtkah Along the Eastern Road
<PK> Kang Along the Eastern Road

<769hp 1098ma 365mv> <1am (night)\1937gc\> Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<769hp 1098ma 363mv> <1am (night)\1937gc\> sanc
You are surrounded by a white aura.

<769hp 1023ma 363mv> <1am (night)\1937gc\> scan all
You scan all around.
You scan east.
*** Range 3 (east) ***
(White Aura) Kang the Unstoppable is here.
The caravan attendant is here, with caravans for hire.
*** Range 6 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan west.
*** Range 4 (west) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<769hp 1023ma 363mv> <1am (night)\1937gc\> east
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<769hp 1023ma 361mv> <1am (night)\1937gc\> east
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<769hp 1023ma 359mv> <1am (night)\1937gc\> ww
They aren't here.

<769hp 1023ma 359mv> <1am (night)\1937gc\> east
ww
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
(White Aura) Kang the Unstoppable is here.
The caravan attendant is here, with caravans for hire.

<769hp 1023ma 357mv> <1am (night)\1937gc\> You create a flaming arrow and send it streaking towa
rds Kang.
You are slightly attuned with fire.
Kang tumbles away from your spell.
Your flame arrow misses Kang.
Kang has a few scratches.

<769hp 1008ma 357mv> <1am (night)\1937gc\> ww

Kang kicks dirt in your eyes!
Kang's kicked dirt scratches you.
You can't see a thing!

<766hp 1008ma 357mv> <1am (night)\1937gc\>
Someone's tiger uppercut is powerless against you.
Someone's tiger uppercut is powerless against you.
Someone's dragon punch is powerless against you.
Someone's knee to the groin hits you.
Someone's monkey fist grazes you.
Someone's knee to the groin hits you.
Your ice shield devastates someone!
Someone resists your chill.
Someone parries your attack with his first hand.

<740hp 1008ma 357mv> <1am (night)\1937gc\> They aren't here.

<740hp 1008ma 357mv> <1am (night)\1937gc\> flam
You create a flaming arrow and send it streaking towards someone.
You are more attuned with fire.
Your flame arrow decimates someone!

<740hp 993ma 357mv> <1am (night)\1937gc\> flam

Someone's groin strike hits you.
Someone's monkey bite hits you.
Someone's monkey fist grazes you.
Someone's monkey jump kick grazes you.
Someone's tiger uppercut is powerless against you.
Someone's knee to the groin hits you.
Your ice shield injures someone.
Your slash hits someone.

<697hp 993ma 357mv> <1am (night)\1937gc\> You create a flaming arrow and send it streaking towar
ds someone.
You are completely attuned with fire.
Someone tumbles away from your spell.
Your flame arrow misses someone.
Someone's kick is powerless against you.
Someone's kick is powerless against you.
Your force shield shimmers, then fades away.
Someone's double kick grazes you.

<690hp 978ma 357mv> <1am (night)\1937gc\>
You rub the dirt out of your eyes, but they're still watering.
Kang's groin strike injures you.
Kang's elbow slash misses you.
Kang strikes a chakra point, befuddling you.
Kang's groin strike injures you.
Kang's lightning kick hits you.
You block Kang's attack with your shield.
Kang's knee to the groin hits you.
Your ice shield mauls Kang.
Kang parries your attack with his first hand.
Kang has some small wounds and bruises.

<645hp 964ma 357mv> <1am (night)\1937gc\> c fire
You summon the elemental force of fire to your aid.
Your fire storm MASSACRES Kang!
A burst of flame engulfs Kang!
Kang tumbles away from your spell.
Your engulfing flames miss Kang.
Your fire storm *** DEVASTATES *** the caravan attendant!
A burst of flame engulfs the caravan attendant!
Your fire storm sets the surroundings ablaze!
The caravan attendant is DEAD!!
The caravan attendant splatters blood on your armor.
You get 31 gold coins from the corpse of the caravan attendant.
Virgil gives you 10 gold coins for your sacrifice.
Kang has quite a few wounds.

<645hp 949ma 357mv> <1am (night)\1978gc\>
Your engulfing flames injure Kang.
Your wildfire injures Kang.
Kang's monkey bite hits you.
Kang's groin strike injures you.
You deflect Kang's elbow slash aside in an ungraceful parry.
Kang's knee to the groin hits you.
Kang's tiger uppercut misses you.
Kang's whirlwind kick hits you.
Your ice shield wounds Kang.
Your chilled burst quelches the flames engulfing Kang.
Kang parries your attack with his first hand.
Kang has quite a few wounds.

<601hp 949ma 357mv> <1am (night)\1978gc\>
Lillian crawls in.
Your weapon ward expires.
Kang has quite a few wounds.

<610hp 975ma 395mv> <2am (night)\1978gc\> fle

Lillian crawls south.
Kang has quite a few wounds.

<610hp 975ma 395mv> <2am (night)\1978gc\> fle
You flee from combat!
Eastern Road
Everything is in a blur right now.

<610hp 975ma 393mv> <2am (night)\1978gc\> You aren't fighting anyone.

<610hp 975ma 393mv> <2am (night)\1978gc\> c bar
You lost your concentration.

<610hp 915ma 393mv> <2am (night)\1978gc\>
Kang walks in.

<610hp 915ma 393mv> <2am (night)\1978gc\>
Your ice shield injures Kang.
Kang's tiger uppercut hits you.
Kang's palm strike grazes you.
Kang's dragon punch hits you.
You block Kang's attack with your shield.
Kang's monkey fist grazes you.
Kang's lightning kick misses you.
Your ice shield injures Kang.
Kang has quite a few wounds.

<578hp 915ma 393mv> <2am (night)\1978gc\>
Kang's groin strike injures you.
Kang's monkey fist grazes you.
You parry Kang's back fist.
You deflect Kang's roundhouse kick aside in an ungraceful parry.
Kang's palm strike grazes you.
You awkwardly parry Kang's whirlwind kick with a loud clang.
Your ice shield injures Kang.
Kang resists your chill.
Kang dodges your slash.
Kang has quite a few wounds.

<554hp 915ma 393mv> <2am (night)\1978gc\> fle
fle
c bar
You flee from combat!
Eastern Road
Everything is in a blur right now.
A wildfire is burning here!

<554hp 915ma 391mv> <2am (night)\1978gc\> You aren't fighting anyone.

<554hp 915ma 391mv> <2am (night)\1978gc\> The ice around you melts and becomes liquid.
You encase yourself in a physical barrier.

<554hp 795ma 391mv> <2am (night)\1978gc\>
Your eyes stop watering.

<554hp 795ma 391mv> <2am (night)\1978gc\> sc

Kang walks in.

<554hp 795ma 391mv> <2am (night)\1978gc\>
You parry Kang's dragon punch.
Kang's elbow slash is powerless against you.
Your shield wobbles and barely deflects Kang's tiger uppercut.
Kang's lightning kick is powerless against you.
Kang's dragon punch is powerless against you.
Kang's spin kick is powerless against you.
Kang has quite a few wounds.

<554hp 769ma 391mv> <2am (night)\1978gc\> disp
SCORE
You are affected by the following:
Spell: barrier : lasts for 5 hours
Skill: affliction : modifies save vs afflictive by -3 for 3 hours
Skill: wildfire : lasts for 0 hours
Spell: sanctuary : lasts for 6 hours
Skill: spell delay : lasts for 8 hours
Spell: protective shield: lasts for 3 hours
Spell: lifeblood : modifies afflictive break by 12 for 1 hours
: modifies mana by 120 for 1 hours
: modifies health by -60 for 1 hours
Spell: slow : modifies dexterity by -4 for 5 hours
Spell: fly : lasts for 0 hours
Spell: detect invis : lasts for 0 hours
Kang has quite a few wounds.

<554hp 769ma 391mv> <2am (night)\1978gc\> You failed.
Your wildfire hits Kang.
Your shield wobbles and barely deflects Kang's jab.
Kang's dragon punch is powerless against you.
Kang's dragon punch is powerless against you.
You parry Kang's whirlwind kick.
Kang's tiger uppercut is powerless against you.
You block Kang's attack with your shield.
Kang parries your attack with his second hand.
Kang has quite a few wounds.

<554hp 737ma 391mv> <2am (night)\1978gc\> disp

Kang moves with the speed and agility of the monkey.
Kang has quite a few wounds.

<554hp 737ma 391mv> <2am (night)\1978gc\>
Your wildfire grazes Kang.
Your shield wobbles and barely deflects Kang's palm strike.
You awkwardly parry Kang's palm strike with a loud clang.
Your shield jolts under Kang's jab, but holds.
Kang's monkey pounce grazes you.
Kang's elbow slash misses you.
Kang's knee to the groin hits you.
Kang parries your attack with his first hand.
Kang has quite a few wounds.

<538hp 737ma 391mv> <2am (night)\1978gc\> You failed.
Kang has quite a few wounds.

<538hp 722ma 391mv> <2am (night)\1978gc\> disp

Kang closes his eyes in meditation.
Kang has quite a few wounds.

<538hp 722ma 391mv> <2am (night)\1978gc\>
Your wildfire grazes Kang.
You deflect Kang's back fist aside in an ungraceful parry.
Kang's monkey bite hits you.
You deflect Kang's tiger uppercut aside in an ungraceful parry.
Kang's whirlwind kick is powerless against you.
Kang's tiger uppercut is powerless against you.
Kang's monkey jump kick injures you.
Kang parries your attack with his first hand.
Kang has quite a few wounds.

<515hp 708ma 391mv> <2am (night)\1978gc\> The white aura around Kang's body vanishes.
Ok.
Kang has quite a few wounds.

<515hp 693ma 391mv> <2am (night)\1978gc\> ww

Kang holds a purple potion in his hand.
Your wildfire injures Kang.
Kang's monkey bite hits you.
Kang's monkey bite hits you.
Kang's groin strike injures you.
Kang's knee to the groin hits you.
You parry Kang's tiger uppercut.
Kang's whirlwind kick is powerless against you.
Kang dances around your slash, easily dodging it.
Kang has quite a few wounds.

<470hp 687ma 391mv> <2am (night)\1978gc\>
Kang quaffs a purple potion.
Kang is surrounded by a white aura.
Kang has quite a few wounds.

<470hp 687ma 391mv> <2am (night)\1978gc\> You create a flaming arrow and send it streaking towar
ds Kang.
You are slightly attuned with fire.
Your flame arrow mauls Kang.
Kang has some big nasty wounds and scratches.

<470hp 672ma 391mv> <2am (night)\1978gc\> qq

Your wildfire hits Kang.
Kang's palm strike is powerless against you.
Your shield jolts under Kang's tiger uppercut, but holds.
You parry Kang's jab.
Kang's lightning kick is powerless against you.
Kang's monkey fist grazes you.
You block Kang's attack with your shield.
Kang parries your attack with his second hand.
Kang has some big nasty wounds and scratches.

<464hp 664ma 391mv> <2am (night)\1978gc\>
Kang's kicked dirt misses you.
Kang has some big nasty wounds and scratches.

<464hp 664ma 391mv> <2am (night)\1978gc\> You bow your head as you call forth the full power of
the arcane.
The ground erupts as Kang is caught in a searing beam of arcane light.
Kang tumbles away from your spell.
Your hellstream misses Kang.
Kang has some big nasty wounds and scratches.

<464hp 619ma 391mv> <2am (night)\1978gc\>
Your wildfire wounds Kang.
Kang's monkey bite hits you.
Kang's monkey fist grazes you.
You parry Kang's dragon punch.
Kang's lightning kick is powerless against you.
You parry Kang's tiger uppercut.
Your shield wobbles and barely deflects Kang's roundhouse kick.
Kang stumbles and barely dodges your slash.
Kang has some big nasty wounds and scratches.

<447hp 614ma 391mv> <2am (night)\1978gc\> disp
You failed.
Kang has some big nasty wounds and scratches.

<447hp 599ma 391mv> <2am (night)\1978gc\>
Your wildfire grazes Kang.
Your shield jolts under Kang's jab, but holds.
You deflect Kang's palm strike aside in an ungraceful parry.
Kang's elbow slash misses you.
You block Kang's attack with your shield.
Kang's tiger uppercut is powerless against you.
Kang's knee thrust is powerless against you.
Kang dodges your stab.
Kang has some big nasty wounds and scratches.

<447hp 591ma 391mv> <2am (night)\1978gc\> disp

Kang has fled!
Kang walks east.

<447hp 591ma 391mv> <2am (night)\1978gc\>
Kang walks in.

<447hp 591ma 391mv> <2am (night)\1978gc\>
Kang walks west.

<447hp 591ma 391mv> <2am (night)\1978gc\> ww

The wildfire you started has died out.
You slowly float to the ground.
You no longer see invisible objects.
The fiery rain in the area dies out.

<462hp 633ma 395mv> <3am (night)\1978gc\> aa
Cast the dispel magic spell on whom?

<462hp 633ma 395mv> <3am (night)\1978gc\> They aren't here.

<462hp 633ma 395mv> <3am (night)\1978gc\> They aren't here.

<462hp 633ma 395mv> <3am (night)\1978gc\> get fly sack
You get a scroll of flying from a Big Ol'Pack Sack.

<462hp 633ma 395mv> <3am (night)\1978gc\> recite
You recite a scroll of flying.
Your feet rise off the ground.

<462hp 633ma 395mv> <3am (night)\1978gc\> dinv
Your eyes tingle.

<462hp 628ma 395mv> <3am (night)\1978gc\> where
scan all
west
Players near you in Eastern Road:
<PK> Mishtkah The Crossroads

<462hp 628ma 395mv> <3am (night)\1978gc\> You scan all around.
You scan north.
You scan east.
*** Range 3 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan south.
You scan west.

<462hp 628ma 395mv> <3am (night)\1978gc\> Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<462hp 628ma 393mv> <3am (night)\1978gc\> east
east
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]

<462hp 628ma 391mv> <3am (night)\1978gc\> Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

<462hp 628ma 389mv> <3am (night)\1978gc\> west
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]

<462hp 628ma 387mv> <3am (night)\1978gc\> where
Players near you in Eastern Road:
<PK> Mishtkah The Crossroads

<462hp 628ma 387mv> <3am (night)\1978gc\> south
Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| || see the path continue. To the north you can see the Eastern
@ +| Road.
| |
+-+ |
|
|
---------+

[Exits: north south]

<462hp 628ma 385mv> <3am (night)\1978gc\> south
west
Path from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| || are so close to one another that very little light gets through.
+ +| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+

[Exits: north west]

<462hp 628ma 383mv> <3am (night)\1978gc\> Sharply Downturning Forest Path
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets
+ | through. The path, however, is free of foliage. To the west
| | you can see the path continue. To the north you can see
@-+ | a large, wide road.
|
|
|
|
---------+

[Exits: east down]

<462hp 628ma 381mv> <3am (night)\1978gc\> down
east
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets
| through. The path, however, is free of foliage. To the east
| you can see the path continue. There is a sharp incline
@-+ | in the path leading upwards.
|
|
|
|
---------+

[Exits: east up]

<462hp 628ma 379mv> <3am (night)\1978gc\> down
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets through.
| The path, however, is free of foliage. To the west you can
| see the path continue. There is a sharp decline in the path
+-@ | leading downwards.
|
|
|
|
---------+

[Exits: west down]

<462hp 628ma 377mv> <3am (night)\1978gc\> west
Path into Dwarf Forest
| The path continues upwards if one wished to use roots and tree
| branches for support as they climbed the trail. To the east
| is a wide path which appears to be passing into a forest. To
| each side of this trail are dark, grim trees. The trees are
+-@ | so close to one another that very little light gets through.
| | The path, however, is free of foliage.
+ |
| |
+ |
---------+

[Exits: west up]

<462hp 628ma 375mv> <3am (night)\1978gc\> south
south
A Road through the Dwarf Forest
| You are on a road leading from the crossroads of Seringale
| into a deep forest. The trees surrounding the round are strangely
| shorter than those of common breed. A thin pine scent on
| the air draws your attention a little as you walk by. The
@-+ | road has been made hurriedly, small clumps of grass growing
| | from its centre. It looks like it was designed for a horse
+ | and cart, weathered heavily and abandoned.
| |
+ |
---------+

[Exits: east south]

<462hp 628ma 373mv> <3am (night)\1978gc\> A Road through the Dwarf Forest
| The road through the forest has been weathered heavily,
| but judging from the amount of disarrayed stones led
+-+ | over it, its clear that it hasn't been maintained in
| | a while. It looks like an old trade route that long since
@ | been left to ruin. Grass grows in the centre of the track,
| | more than a few feet high. To the sides of the roads
+ | grow trees that seem to have stunted.
| |
+-+-+-f-f|
---------+

[Exits: north south]

<462hp 628ma 371mv> <3am (night)\1978gc\> A Road through the Dwarf Forest
+-+ | An old road leads through the stunted trees of the dwarf
| | forest, its centre marked with overgrown grass and weeds.
+ | The road has been left to ruin, clearly untravelled by
| | traders in centuries. Some of the grass on the side of
@ | the road appears to be scarred by fire and has died.
| |
+-+-+-f-f|
||
f|
---------+

[Exits: north south]

<462hp 628ma 369mv> <3am (night)\1978gc\> south
where
The T-Intersection
+ | A small intersection has been placed here, where the forest
| | meets the trade route of Old Thalos. It has been poorly
+ | maintained, its condition clearly having slid over the
| | past few centuries. The trail continues to the west into
+-+-@-f-f| Thalos, while eastwards leads deeper into the dwarf forest.
|| To the north the old trade road motions for the Crossroads.
f|
|
|
---------+

[Exits: north east west]
A long polearm with a curved blade is here.
You see 2 of a falchion here.

<462hp 628ma 367mv> <3am (night)\1978gc\> east
Players near you in Thalos Ruins:
<PK> Mishtkah The T-Intersection

<462hp 628ma 367mv> <3am (night)\1978gc\> east
The dwarf forest
+ | You see more stunted trees here. It looks almost as if
| | this place was cursed by a god to be short and dry. The
+ | trail leads east and west. It looks dark toward the east.
| |
+-+-@-f |
| |
f-f|
|
|
---------+

[Exits: east west]

<462hp 628ma 365mv> <3am (night)\1978gc\> south
The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+ | all around. The trail turns south from the west.
| |
+-f-@ |
| |
f-f-f|
|
|
---------+

[Exits: south west]

<462hp 628ma 362mv> <3am (night)\1978gc\> east
The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+-f-f | all around. The trail turns east from the north.
| |
@-f-f|
|
|
|
|
---------+

[Exits: north east]

<462hp 628ma 359mv> <3am (night)\1978gc\> east
The darker dwarf forest
| You see a more dense foliage in these stunted trees. The
| gloom caused by them is enhanced by a draft coming from
f-f | all around. The trail leads east and west.
| |
f-@-f |
|
|
|
|
---------+

[Exits: east west]

<462hp 628ma 356mv> <3am (night)\1978gc\> down
The darker dwarf forest
| You see a more dense foliage in these stunted trees. The gloom
| caused by them is enhanced by a draft coming from all around.
f | The trail leads down into a valley and west.
| |
f-f-@ |
|
|
|
|
---------+

[Exits: west down]

<462hp 628ma 353mv> <3am (night)\1978gc\> east
Crossroads in the Wilderness
f f| You are in a valley in the dark dwarf forest. Short black
| || grass grows around you. Trails lead in all directions.
f f|
| ||
o-@-f-f|
| | ||
o x *|
|
|
---------+

[Exits: north east south west up]

<462hp 628ma 350mv> <3am (night)\1978gc\> where
A trail through the forest
f f | You are on the old Eastern Road. The crossroads to the east
| | | joins ANOTHER northern route to this road, which continues
f f | east. South of the crossroads is a well-lit building. The
| | | area around here is lightly timbered.
o-f-@-f-z|
| | | |
o x * |
|
|
---------+

[Exits: east west]

<462hp 628ma 347mv> <3am (night)\1978gc\> east
Players near you in Thalos Ruins:
<PK> Mishtkah A trail through the forest

<462hp 628ma 347mv> <3am (night)\1978gc\> A trail in the forest
f f | You are at a crossroads to the wilderness areas east and north
| | | of here, and the more civilized areas to the west. The main
f f | road is west, an older road continues east, and a simple trail
| | | heads north. To the south, an old, well- lit building is being
f-f-@-z-z| used as a trading post for the surrounding wilderness.
| | |
x * |
|
|
---------+

[Exits: north east south west]
A trapper stands here, bartering his pelts.

<462hp 628ma 344mv> <3am (night)\1978gc\> north
north
Trail north of crossroads
f f | You are on a primitive north-south trail. South of here is
| | | a major crossroads and a well-lit building. To the north
f f | the trail continues toward a deep, dark forest.
| | |
f @ |
| | |
f-f-f-z-z|
| | |
x * |
---------+

[Exits: north south]

<462hp 628ma 341mv> <3am (night)\1978gc\> Trail south of forest
f | You are on a primitive north-south trail. Just north
| | of here looms the entrance to a deep, dark forest. To
f | the south the trail continues.
| |
f @ |
| | |
f f |
| | |
f-f-f-z-z|
---------+

[Exits: north south]

<462hp 628ma 338mv> <3am (night)\1978gc\> north
north
Entrance to the forest
f-f-f| You are at the entrance to dark forest comprised mostly of
| | huge black oaks and towering firs. A trail from the south
f | continues north on into the woods at this point.
| |
@ |
| |
f |
| |
f |
---------+

[Exits: north south]

<462hp 628ma 335mv> <3am (night)\1978gc\> Trail in Dark Oak Forest
| The trail here passes through groves of closely knit black
| oak. Some of these trees are of enormous size. Rustling and
f-f-f| other low noises come from the forest on either side of the
| | trail. The trail continues on north and south.
@ |
| |
f |
| |
f |
---------+

[Exits: north south]

<462hp 628ma 332mv> <3am (night)\1978gc\> north
east
Trail in Dark Oak Forest
| The trail here passes through groves of closely knit black
| oak. Some of these trees are of enormous size. Rustling and
| other low noises come from the forest on either side of the
| trail. The trail continues on east and south.
@-f-f|
| |
f |
| |
f |
---------+

[Exits: east south]

<462hp 628ma 329mv> <3am (night)\1978gc\> east
Eastern Path in Dark Forest
| You are on an east-west path through extremely old growths
| of oak. The path is fairly faint here. Undergrowth closes in
o| so closely that little can be seen in any direction. Passage
|| to the north is now inaccessible, due to rubble from a fallen
f-@-f-o| keep.
| ||
f o|
| |
f |
---------+

[Exits: east west]

<462hp 628ma 326mv> <3am (night)\1978gc\> east
Beginning of a Bloody Massacre
| You stand before a large battlefield. The grass is soaked with
| crimson stains of blood. Many of the corpses that lie here still
o-o| move toward the elven line, even if torn apart. To the southern
| || end of the field stands an army of the undead. To the north is
f-f-@-o-o| a perfect line of elven soldiers preparing for the attack. You
| | || may continue to your east for a better view.
f o-o|
| |
f |
---------+

[Exits: east west]

<462hp 628ma 323mv> <3am (night)\1978gc\> north
Fields of Blood
f| You are standing in a massive garden. Plants seem to have
|| been organized generally into rows, but carrots have been
o-o-o| planted between the tomatoes and herbs littered wherever
| | || there is space. Bodies lie crushed over the legumes and
f-f-@-o-o| guts spilled over the radishes. Elves, warrior and commoner
| | || alike, died fighting some great evil here, but they do
o-o-o| not rest in peace.
|
|
---------+

[Exits: north east south west]
There is a crimson carrot here, gorged with blood.

<462hp 628ma 321mv> <3am (night)\1978gc\> where
Elven Front Lines
*-f| You are standing in the north part of a massive garden.
|| Plants seem to have been organized generally into rows,
f| but all order has been lost beneath the passing of hundreds
|| of feet. Blood covers the muddied ground, but no bodies
@-o-o| lie here. You can hear the sounds of elven voices coming
| | || from the northwest and you can see several tents in the
f-f-o-o-o| distance. Fields continue east along the front lines
| | || or further south into the carnage.
o-o-o|
---------+

[Exits: east south]
A lanky elven warrior stands here defending the post.

<462hp 628ma 319mv> <3am (night)\1978gc\> sl
Players near you in The Battlezone:
<PK> Mishtkah Elven Front Lines

<462hp 628ma 319mv> <3am (night)\1978gc\> sc
You go to sleep.

<462hp 628ma 319mv> <3am (night)\1978gc\> SCORE
You are affected by the following:
Spell: detect invis : lasts for 50 hours
Skill: spell delay : lasts for 0 hours
Spell: fly : lasts for 8 hours
Spell: flame arrow : lasts for 1 hours
Spell: barrier : lasts for 4 hours
Skill: affliction : modifies save vs afflictive by -3 for 2 hours
Spell: sanctuary : lasts for 5 hours
Skill: spell delay : lasts for 7 hours
Spell: protective shield: lasts for 2 hours
Spell: lifeblood : modifies afflictive break by 12 for 0 hours
: modifies mana by 120 for 0 hours
: modifies health by -60 for 0 hours
Spell: slow : modifies dexterity by -4 for 4 hours

<462hp 628ma 319mv> <3am (night)\1978gc\>
You are ready to cast the fly spell again.
The effects of your lifeblood sacrifice fade away.

<499hp 780ma 395mv> <4am (night)\1978gc\>

<499hp 780ma 395mv> <4am (night)\1978gc\>

<499hp 780ma 395mv> <4am (night)\1978gc\> where
st
In your dreams, or what?

<499hp 780ma 395mv> <4am (night)\1978gc\> You wake and stand up.

<499hp 780ma 395mv> <4am (night)\1978gc\> where
Players near you in The Battlezone:
<PK> Mishtkah Elven Front Lines

<499hp 780ma 395mv> <4am (night)\1978gc\> armo
sl
You lost your concentration.

<499hp 778ma 395mv> <4am (night)\1978gc\> sc
st
armo
You go to sleep.

<499hp 778ma 395mv> <4am (night)\1978gc\>SCORE
You are affected by the following:
Spell: detect invis : lasts for 49 hours
Spell: fly : lasts for 7 hours
Spell: flame arrow : lasts for 0 hours
Spell: barrier : lasts for 3 hours
Skill: affliction : modifies save vs afflictive by -3 for 1 hours
Spell: sanctuary : lasts for 4 hours
Skill: spell delay : lasts for 6 hours
Spell: protective shield: lasts for 1 hours
Spell: slow : modifies dexterity by -4 for 3 hours

<499hp 778ma 395mv> <4am (night)\1978gc\> You wake and stand up.

<499hp 778ma 395mv> <4am (night)\1978gc\> You feel someone protecting you.

<499hp 773ma 395mv> <4am (night)\1978gc\> sc
SCORE
You are affected by the following:
Spell: armor : modifies armor class by 20 for 24 hours
Spell: detect invis : lasts for 49 hours
Spell: fly : lasts for 7 hours
Spell: flame arrow : lasts for 0 hours
Spell: barrier : lasts for 3 hours
Skill: affliction : modifies save vs afflictive by -3 for 1 hours
Spell: sanctuary : lasts for 4 hours
Skill: spell delay : lasts for 6 hours
Spell: protective shield: lasts for 1 hours
Spell: slow : modifies dexterity by -4 for 3 hours

<499hp 773ma 395mv> <4am (night)\1978gc\> sl
sc
You go to sleep.

<499hp 773ma 395mv> <4am (night)\1978gc\> SCORE
You are affected by the following:
Spell: armor : modifies armor class by 20 for 24 hours
Spell: detect invis : lasts for 49 hours
Spell: fly : lasts for 7 hours
Spell: flame arrow : lasts for 0 hours
Spell: barrier : lasts for 3 hours
Skill: affliction : modifies save vs afflictive by -3 for 1 hours
Spell: sanctuary : lasts for 4 hours
Skill: spell delay : lasts for 6 hours
Spell: protective shield: lasts for 1 hours
Spell: slow : modifies dexterity by -4 for 3 hours

<499hp 773ma 395mv> <4am (night)\1978gc\>
You are no longer attuned with heat.

<537hp 978ma 395mv> <5am (dawn)\1978gc\> st
You wake and stand up.

<537hp 978ma 395mv> <5am (dawn)\1978gc\> where
Players near you in The Battlezone:
<PK> Mishtkah Elven Front Lines

<537hp 978ma 395mv> <5am (dawn)\1978gc\> dev
You bow your head in worship of your god.
Virgil grants you a little favor.
Reputation with Virgil increased by 5.

<537hp 978ma 395mv> <5am (dawn)\1978gc\> c weap
A Hell-Blade glows as it is imbued by a weapon ward.

<537hp 958ma 395mv> <5am (dawn)\1978gc\> where
sl
sc
Players near you in The Battlezone:
<PK> Mishtkah Elven Front Lines

<537hp 958ma 395mv> <5am (dawn)\1978gc\> You go to sleep.

<537hp 958ma 395mv> <5am (dawn)\1978gc\>SCORE
You are affected by the following:
Spell: weapon ward : lasts for 3 hours
Skill: devote : lasts for 120 hours
Spell: armor : modifies armor class by 20 for 23 hours
Spell: detect invis : lasts for 48 hours
Spell: fly : lasts for 6 hours
Spell: barrier : lasts for 2 hours
Skill: affliction : modifies save vs afflictive by -3 for 0 hours
Spell: sanctuary : lasts for 3 hours
Skill: spell delay : lasts for 5 hours
Spell: protective shield: lasts for 0 hours
Spell: slow : modifies dexterity by -4 for 2 hours

<537hp 958ma 395mv> <5am (dawn)\1978gc\> reput
Displaying reputations:
* Virgil: 90 (neutral)

<537hp 958ma 395mv> <5am (dawn)\1978gc\> where
In your dreams, or what?

<537hp 958ma 395mv> <5am (dawn)\1978gc\> sc
SCORE
You are affected by the following:
Spell: weapon ward : lasts for 3 hours
Skill: devote : lasts for 120 hours
Spell: armor : modifies armor class by 20 for 23 hours
Spell: detect invis : lasts for 48 hours
Spell: fly : lasts for 6 hours
Spell: barrier : lasts for 2 hours
Skill: affliction : modifies save vs afflictive by -3 for 0 hours
Spell: sanctuary : lasts for 3 hours
Skill: spell delay : lasts for 5 hours
Spell: protective shield: lasts for 0 hours
Spell: slow : modifies dexterity by -4 for 2 hours

<537hp 958ma 395mv> <5am (dawn)\1978gc\> who
[50 H-Elf Inv] <PK> [KEEPER] (Sentinel) [Balance] Mishtkah the Sage of Arcane Power
[ Quasi ] Vlexquil the Guardian of Fire
[ Stone ] Lillian the Berserker
[51 H-Elf HER] <PK> [JUSTICE] Kedaleam Adwalitrem the Sovereign of Law
[ Human ] <PK> [LEGION] Kang the Unstoppable
[ Fire ] Sleclerth the Angry
Players found: 6
There are 6 characters on; the most on this past month was 17.

<537hp 958ma 395mv> <5am (dawn)\1978gc\>

<537hp 958ma 395mv> <5am (dawn)\1978gc\> SCORE
You are affected by the following:
Spell: weapon ward : lasts for 3 hours
Skill: devote : lasts for 120 hours
Spell: armor : modifies armor class by 20 for 23 hours
Spell: detect invis : lasts for 48 hours
Spell: fly : lasts for 6 hours
Spell: barrier : lasts for 2 hours
Skill: affliction : modifies save vs afflictive by -3 for 0 hours
Spell: sanctuary : lasts for 3 hours
Skill: spell delay : lasts for 5 hours
Spell: protective shield: lasts for 0 hours
Spell: slow : modifies dexterity by -4 for 2 hours

<537hp 958ma 395mv> <5am (dawn)\1978gc\>
You feel less vulnerable to afflictions.
Your protective shield dissipates.

<578hp 978ma 395mv> <6am (day)\1978gc\> st
where
You wake and stand up.

<578hp 978ma 395mv> <6am (day)\1978gc\> Players near you in The Battlezone:
<PK> Mishtkah Elven Front Lines

<578hp 978ma 395mv> <6am (day)\1978gc\> prsh
You surround yourself in a protective shell of magic.

<578hp 908ma 395mv> <6am (day)\1978gc\> where
sl
sc

[KEEPER] a fortress soldier: 'Kang has entered the path to the Fortress.'

<578hp 908ma 395mv> <6am (day)\1978gc\> Players near you in The Battlezone:
<PK> Mishtkah Elven Front Lines

<578hp 908ma 395mv> <6am (day)\1978gc\> You go to sleep.

<578hp 908ma 395mv> <6am (day)\1978gc\>SCORE
You are affected by the following:
Spell: protective shield: lasts for 9 hours
Spell: weapon ward : lasts for 2 hours
Skill: devote : lasts for 119 hours
Spell: armor : modifies armor class by 20 for 22 hours
Spell: detect invis : lasts for 47 hours
Spell: fly : lasts for 5 hours
Spell: barrier : lasts for 1 hours
Spell: sanctuary : lasts for 2 hours
Skill: spell delay : lasts for 4 hours
Spell: slow : modifies dexterity by -4 for 1 hours

<578hp 908ma 395mv> <6am (day)\1978gc\> sc

[KEEPER] The Caretaker: 'Alert! Kang has intruded upon our cabal!'

<578hp 908ma 395mv> <6am (day)\1978gc\> SCORE
You are affected by the following:
Spell: protective shield: lasts for 9 hours
Spell: weapon ward : lasts for 2 hours
Skill: devote : lasts for 119 hours
Spell: armor : modifies armor class by 20 for 22 hours
Spell: detect invis : lasts for 47 hours
Spell: fly : lasts for 5 hours
Spell: barrier : lasts for 1 hours
Spell: sanctuary : lasts for 2 hours
Skill: spell delay : lasts for 4 hours
Spell: slow : modifies dexterity by -4 for 1 hours

<578hp 908ma 395mv> <6am (day)\1978gc\> st
look
You wake and stand up.

<578hp 908ma 395mv> <6am (day)\1978gc\> Elven Front Lines
*-f| You are standing in the north part of a massive garden.
|| Plants seem to have been organized generally into rows,
f| but all order has been lost beneath the passing of hundreds
|| of feet. Blood covers the muddied ground, but no bodies
@-o-o| lie here. You can hear the sounds of elven voices coming
| | || from the northwest and you can see several tents in the
f-f-o-o-o| distance. Fields continue east along the front lines
| | || or further south into the carnage.
o-o-o|
---------+

[Exits: east south]
A lanky elven warrior stands here defending the post.

<578hp 908ma 395mv> <6am (day)\1978gc\> hog
You blow your horn, signalling for the hogs of war.
A giant filthy hog arrives and gazes up at you expectantly.

<578hp 908ma 395mv> <6am (day)\1978gc\> mount hog
You can't do that while flying.

<578hp 908ma 395mv> <6am (day)\1978gc\> look
Elven Front Lines
*-f| You are standing in the north part of a massive garden.
|| Plants seem to have been organized generally into rows,
f| but all order has been lost beneath the passing of hundreds
|| of feet. Blood covers the muddied ground, but no bodies
@-o-o| lie here. You can hear the sounds of elven voices coming
| | || from the northwest and you can see several tents in the
f-f-o-o-o| distance. Fields continue east along the front lines
| | || or further south into the carnage.
o-o-o|
---------+

[Exits: east south]
A giant filthy hog waits loyally for its master.
A lanky elven warrior stands here defending the post.
[KEEPER] a protector of Gaia: 'To arms! Kang is attacking the vault!'

<578hp 908ma 395mv> <6am (day)\1978gc\> af
You are affected by the following:
Power: hogs of war : lasts for 24 hours
Spell: protective shield: lasts for 9 hours
Spell: weapon ward : lasts for 2 hours
Skill: devote : lasts for 119 hours
Spell: armor : modifies armor class by 20 for 22 hours
Spell: detect invis : lasts for 47 hours
Spell: fly : lasts for 5 hours
Spell: barrier : lasts for 1 hours
Spell: sanctuary : lasts for 2 hours
Skill: spell delay : lasts for 4 hours
Spell: slow : modifies dexterity by -4 for 1 hours

<578hp 908ma 395mv> <6am (day)\1978gc\> west
Vegetation is overgrown here.

<578hp 908ma 395mv> <6am (day)\1978gc\> west
Vegetation is overgrown here.

<578hp 908ma 395mv> <6am (day)\1978gc\> look
Elven Front Lines
*-f| You are standing in the north part of a massive garden.
|| Plants seem to have been organized generally into rows,
f| but all order has been lost beneath the passing of hundreds
|| of feet. Blood covers the muddied ground, but no bodies
@-o-o| lie here. You can hear the sounds of elven voices coming
| | || from the northwest and you can see several tents in the
f-f-o-o-o| distance. Fields continue east along the front lines
| | || or further south into the carnage.
o-o-o|
---------+

[Exits: east south]
A giant filthy hog waits loyally for its master.
A lanky elven warrior stands here defending the post.

<578hp 908ma 395mv> <6am (day)\1978gc\> south
Fields of Blood
f| You are standing in a massive garden. Plants seem to have
|| been organized generally into rows, but carrots have been
o-o-o| planted between the tomatoes and herbs littered wherever
| | || there is space. Bodies lie crushed over the legumes and
f-f-@-o-o| guts spilled over the radishes. Elves, warrior and commoner
| | || alike, died fighting some great evil here, but they do
o-o-o| not rest in peace.
|
|
---------+

[Exits: north east south west]
There is a crimson carrot here, gorged with blood.

<578hp 908ma 393mv> <6am (day)\1978gc\> west
west
Beginning of a Bloody Massacre
| You stand before a large battlefield. The grass is soaked with
| crimson stains of blood. Many of the corpses that lie here still
o-o| move toward the elven line, even if torn apart. To the southern
| || end of the field stands an army of the undead. To the north is
f-f-@-o-o| a perfect line of elven soldiers preparing for the attack. You
| | || may continue to your east for a better view.
f o-o|
| |
f |
---------+

[Exits: east west]

<578hp 908ma 391mv> <6am (day)\1978gc\> Eastern Path in Dark Forest
| You are on an east-west path through extremely old growths
| of oak. The path is fairly faint here. Undergrowth closes in
o| so closely that little can be seen in any direction. Passage
|| to the north is now inaccessible, due to rubble from a fallen
f-@-f-o| keep.
| ||
f o|
| |
f |
---------+

[Exits: east west]

<578hp 908ma 388mv> <6am (day)\1978gc\> west
south
Trail in Dark Oak Forest
| The trail here passes through groves of closely knit black
| oak. Some of these trees are of enormous size. Rustling and
| other low noises come from the forest on either side of the
| trail. The trail continues on east and south.
@-f-f|
| |
f |
| |
f |
---------+

[Exits: east south]

<578hp 908ma 385mv> <6am (day)\1978gc\> south
Trail in Dark Oak Forest
| The trail here passes through groves of closely knit black
| oak. Some of these trees are of enormous size. Rustling and
f-f-f| other low noises come from the forest on either side of the
| | trail. The trail continues on north and south.
@ |
| |
f |
| |
f |
---------+

[Exits: north south]

<578hp 908ma 382mv> <6am (day)\1978gc\> Entrance to the forest
f-f-f| You are at the entrance to dark forest comprised mostly of
| | huge black oaks and towering firs. A trail from the south
f | continues north on into the woods at this point.
| |
@ |
| |
f |
| |
f |
---------+

[Exits: north south]

<578hp 908ma 379mv> <6am (day)\1978gc\> south
south
south
Trail south of forest
f | You are on a primitive north-south trail. Just north
| | of here looms the entrance to a deep, dark forest. To
f | the south the trail continues.
| |
f @ |
| | |
f f |
| | |
f-f-f-z-z|
---------+

[Exits: north south]

<578hp 908ma 376mv> <6am (day)\1978gc\> Trail north of crossroads
f f | You are on a primitive north-south trail. South of here is
| | | a major crossroads and an old building. To the north the
f f | trail continues toward a deep, dark forest.
| | |
f @ |
| | |
f-f-f-z-z|
| | |
x * |
---------+

[Exits: north south]

<578hp 908ma 373mv> <6am (day)\1978gc\> A trail in the forest
f f | You are at a crossroads to the wilderness areas east and north
| | | of here, and the more civilized areas to the west. The main
f f | road is west, an older road continues east, and a simple trail
| | | heads north. To the south, an old ram- shackle building is
f-f-@-z-z| being used as a trading post for the surrounding wilderness.
| | |
x * |
|
|
---------+

[Exits: north east south west]
A trapper stands here, bartering his pelts.

<578hp 908ma 370mv> <6am (day)\1978gc\> west
west
A trail through the forest
f f | You are on the old Eastern Road. The crossroads to the east
| | | joins ANOTHER northern route to this road, which continues
f f | east. South of the crossroads is an old building. The area
| | | around here is lightly timbered.
o-f-@-f-z|
| | | |
o x * |
|
|
---------+

[Exits: east west]

<578hp 908ma 367mv> <6am (day)\1978gc\> up
Crossroads in the Wilderness
f f| You are in a valley in the dark dwarf forest. Short black
| || grass grows around you. Trails lead in all directions.
f f|
| ||
o-@-f-f|
| | ||
o x *|
|
|
---------+

[Exits: north east south west up]

<578hp 908ma 364mv> <6am (day)\1978gc\> west
The darker dwarf forest
| You see a more dense foliage in these stunted trees. The gloom
| caused by them is enhanced by a draft coming from all around.
f | The trail leads down into a valley and west.
| |
f-f-@ |
|
|
|
|
---------+

[Exits: west down]

<578hp 908ma 361mv> <6am (day)\1978gc\> west
The darker dwarf forest
| You see a more dense foliage in these stunted trees. The
| gloom caused by them is enhanced by a draft coming from
f-f | all around. The trail leads east and west.
| |
f-@-f |
|
|
|
|
---------+

[Exits: east west]

<578hp 908ma 358mv> <6am (day)\1978gc\> north
west
The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+-f-f | all around. The trail turns east from the north.
| |
@-f-f|
|
|
|
|
---------+

[Exits: north east]

<578hp 908ma 355mv> <6am (day)\1978gc\> west
The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+ | all around. The trail turns south from the west.
| |
+-f-@ |
| |
f-f-f|
|
|
---------+

[Exits: south west]

<578hp 908ma 352mv> <6am (day)\1978gc\> The dwarf forest
+ | You see more stunted trees here. It looks almost as if
| | this place was cursed by a god to be short and dry. The
+ | trail leads east and west. It looks dark toward the east.
| |
+-+-@-f |
| |
f-f|
|
|
---------+

[Exits: east west]

<578hp 908ma 349mv> <6am (day)\1978gc\> north
The T-Intersection
+ | A small intersection has been placed here, where the forest
| | meets the trade route of Old Thalos. It has been poorly
+ | maintained, its condition clearly having slid over the
| | past few centuries. The trail continues to the west into
+-+-@-f-f| Thalos, while eastwards leads deeper into the dwarf forest.
|| To the north the old trade road motions for the Crossroads.
f|
|
|
---------+

[Exits: north east west]
A long polearm with a curved blade is here.
You see 2 of a falchion here.

<578hp 908ma 347mv> <6am (day)\1978gc\> north
north
A Road through the Dwarf Forest
+-+ | An old road leads through the stunted trees of the dwarf
| | forest, its centre marked with overgrown grass and weeds.
+ | The road has been left to ruin, clearly untravelled by
| | traders in centuries. Some of the grass on the side of
@ | the road appears to be scarred by fire and has died.
| |
+-+-+-f-f|
||
f|
---------+

[Exits: north south]

<578hp 908ma 345mv> <6am (day)\1978gc\> A Road through the Dwarf Forest
| The road through the forest has been weathered heavily,
| but judging from the amount of disarrayed stones led
+-+ | over it, its clear that it hasn't been maintained in
| | a while. It looks like an old trade route that long since
@ | been left to ruin. Grass grows in the centre of the track,
| | more than a few feet high. To the sides of the roads
+ | grow trees that seem to have stunted.
| |
+-+-+-f-f|
---------+

[Exits: north south]

<578hp 908ma 343mv> <6am (day)\1978gc\> east
A Road through the Dwarf Forest
| You are on a road leading from the crossroads of Seringale
| into a deep forest. The trees surrounding the round are strangely
| shorter than those of common breed. A thin pine scent on
| the air draws your attention a little as you walk by. The
@-+ | road has been made hurriedly, small clumps of grass growing
| | from its centre. It looks like it was designed for a horse
+ | and cart, weathered heavily and abandoned.
| |
+ |
---------+

[Exits: east south]

<578hp 908ma 341mv> <6am (day)\1978gc\> up
west
up
Path into Dwarf Forest
| The path continues upwards if one wished to use roots and tree
| branches for support as they climbed the trail. To the east
| is a wide path which appears to be passing into a forest. To
| each side of this trail are dark, grim trees. The trees are
+-@ | so close to one another that very little light gets through.
| | The path, however, is free of foliage.
+ |
| |
+ |
---------+

[Exits: west up]

<578hp 908ma 339mv> <6am (day)\1978gc\> east
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets through.
| The path, however, is free of foliage. To the west you can
| see the path continue. There is a sharp decline in the path
+-@ | leading downwards.
|
|
|
|
---------+

[Exits: west down]

<578hp 908ma 337mv> <6am (day)\1978gc\> Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets
| through. The path, however, is free of foliage. To the east
| you can see the path continue. There is a sharp incline
@-+ | in the path leading upwards.
|
|
|
|
---------+

[Exits: east up]

<578hp 908ma 335mv> <6am (day)\1978gc\> Sharply Downturning Forest Path
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets
+ | through. The path, however, is free of foliage. To the west
| | you can see the path continue. To the north you can see
@-+ | a large, wide road.
|
|
|
|
---------+

[Exits: east down]

<578hp 908ma 333mv> <6am (day)\1978gc\> Path from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| || are so close to one another that very little light gets through.
+ +| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+

[Exits: north west]

<578hp 908ma 331mv> <6am (day)\1978gc\> north
north
Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| || see the path continue. To the north you can see the Eastern
@ +| Road.
| |
+-+ |
|
|
---------+

[Exits: north south]

<578hp 908ma 329mv> <6am (day)\1978gc\> The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<578hp 908ma 327mv> <6am (day)\1978gc\> west
west
west
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<578hp 908ma 325mv> <6am (day)\1978gc\> west
west
west
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<578hp 908ma 323mv> <6am (day)\1978gc\> Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<578hp 908ma 321mv> <6am (day)\1978gc\> Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<578hp 908ma 319mv> <6am (day)\1978gc\> west
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<578hp 908ma 317mv> <6am (day)\1978gc\> west
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<593hp 966ma 393mv> <7am (day)\1978gc\> south
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<593hp 966ma 391mv> <7am (day)\1978gc\> south
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]

<593hp 966ma 389mv> <7am (day)\1978gc\> The back of a large building blocks your path in that di
rection.

<593hp 966ma 389mv> <7am (day)\1978gc\> east
The back of a large building blocks your path in that direction.

<593hp 966ma 389mv> <7am (day)\1978gc\> south
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<593hp 966ma 387mv> <7am (day)\1978gc\> south
Along the Eastern Walls
S-* + | You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
+-+-+-+-+| small holes on various strategic parts of the wall where archers
| | | can shoot arrows at enemies from the outside. The wall continues
S @ | to the north and to the south.
| |
+ |
|
|
---------+

[Exits: north south]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

<593hp 966ma 385mv> <7am (day)\1978gc\> up
Stairwell Under the Eastern Catapult
+-+-+-+-+| You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
S + | small holes on various strategic parts of the wall where archers
| | can shoot arrows at enemies from the outside. The wall continues
@ | to the north, and a ladder leads upward to a large catapult
| placed strategically atop the battlement.
|
|
|
---------+

[Exits: north up]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A human perimeter guard of Seringale is here, watching out for known criminals.

<593hp 966ma 383mv> <7am (day)\1978gc\> south
Seringale's Eastern Catapult
| There is a well-built catapult sitting here, ready to send
| you over the eastern wall. The wall before you is made of
| huge slabs of white stone. You see small holes in various
| strategic parts of the wall where archers can shoot arrows
@ | at enemies from the outside. The eastern battlements continue
| | to the south, while a ladder leads back down to the street
+ | level below.
| |
+ |
---------+

[Exits: south down]
A mighty looking catapult has been set up on the battlements.
A duergar city guard of Seringale stands watch here.

<593hp 966ma 381mv> <7am (day)\1978gc\> south
south
On the Eastern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the
+ | city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+ |
| |
+-+-+ |
---------+

[Exits: north south]
A human perimeter guard of Seringale is here, watching out for known criminals.

<593hp 966ma 379mv> <7am (day)\1978gc\> west
On the Eastern Battlements
+ | You are on top of the battlements of Seringale. From here,
| | you can see the outside of the city walls and most of the
+ | city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+-+-+ |
|
|
---------+

[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.

<593hp 966ma 377mv> <7am (day)\1978gc\> west
west
west
Southeast Corner of the Battlements
+ | You are standing atop the southeast corner of the battlements
| | of Seringale. The wall next to you is made of huge slabs of
+ | white stone. You see small holes on various strategic parts
| | of the wall where archers can shoot arrows at enemies from
+-+-@ | the outside. The battlements continue to the north and west.
|
|
|
|
---------+

[Exits: north west]
A half-elf perimeter guard of Seringale is here, watching out for known criminals.

<593hp 966ma 375mv> <7am (day)\1978gc\> west
down
On the Southern Battlements
+ | You are on top of the battlements of Seringale. From here,
| | you can see the outside of the city walls and most of the
+ | city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
+-+-@-+ | can shoot at invaders from the outside if ever the need
| arises. You see the battlements continue to the east and
| the west.
|
|
---------+

[Exits: east west]
A human perimeter guard of Seringale is here, watching out for known criminals.

<593hp 966ma 373mv> <7am (day)\1978gc\> south
south
south
On the Southern Battlements
+| You are on top of the battlements of Seringale. From here,
|| you can see the outside of the city walls and most of
+| the city of Seringale with people roaming all about it.
|| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
A halfling perimeter guard of Seringale is here, watching out for known criminals.

<593hp 966ma 371mv> <7am (day)\1978gc\> south
On the Southern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
A halfling perimeter guard of seringale is here, watching out for known criminals.

<593hp 966ma 369mv> <7am (day)\1978gc\> On the Southern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
An avian battlement guard of Seringale is here.

<593hp 966ma 367mv> <7am (day)\1978gc\> Atop the South Gate
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west and a ladder leads down to the city
| gates.
|
---------+

[Exits: east west down]
An avian perimeter guard of Seringale is here, watching out for known criminals.
A duergar battlement guard is here.

<593hp 966ma 365mv> <7am (day)\1978gc\> Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<593hp 966ma 363mv> <7am (day)\1978gc\> Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]

<593hp 966ma 361mv> <7am (day)\1978gc\> Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f| busy shops, temples, and guilds. The path north of you
| || leads right up to Seringale's southern gate. The cobbled
o f| path also heads back down the hill to the south.
| ||
o-+-f|
---------+

[Exits: north south]

<593hp 966ma 359mv> <7am (day)\1978gc\> south
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the south
@ f| overlooking the path. The cobbled path slopes up to the
| || north, where just beyond the city of Seringale rises.
o-+-f| It also leads to the south, curving into an open, grassy
| || field.
~<*-F-+ f|
---------+

[Exits: north south]

<593hp 966ma 357mv> <7am (day)\1978gc\> east
A turn in the path
o f| Worn stones show the constant use of the cobbled path,
| || but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the west
~ @-+-f| overlooking the path. The cobbled slope heads to the
| | || north, where it disappears past a hill. It also curves
~<*-F-+ f| to the east with the river, heading into an open, grassy
| | || field.
*-* * f|
---------+

[Exits: north east]
An upturned dilapidated boat lies not far from the river bank.

<593hp 966ma 355mv> <7am (day)\1978gc\> east
east
A small inn greets your eyes warmly.

<593hp 966ma 355mv> <7am (day)\1978gc\> A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field.
| | | ||
*-* * f-x|
---------+

[Exits: east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.

<593hp 966ma 353mv> <7am (day)\1978gc\> A muddy wetland
o f-f-f| You are at the western edge of a rather muddy wetland,
| | | || an expanse of green that stretches far and wide. Some
o f-f-f| of the water from the nearby river has been absorbed
| | | || into the soil, giving the ground a rather soggy texture.
o-+-@-f-f| Ponds are shrouded by small thin trees and bushes that
| | | || group around in thick clusters. Field southward. A shaky
F-+ f-f-f| bridge leads back west and a thin, natural path skirts
| | | | || the field southward.
* * f-x-f|
---------+

[Exits: north east south west]
A boar is here, searching through the mud.

<593hp 966ma 351mv> <7am (day)\1978gc\> The Inner Common
f-f-f-o| You are in a rather muddy wetland, an expanse of green
| | | | that stretches far and wide. Some of the water from the
f-f-f | nearby river has been absorbed into the soil, giving the
| | | | ground a rather soggy texture. Ponds are shrouded by small
+-f-@-f | thin trees and bushes that group around in thick clusters.
| | | | |
+ f-f-f-z|
| | | | |
* f-x-f |
---------+

[Exits: north east south west]
There is a goblin here, lazing behind a pile of recently gathered stones.

<593hp 966ma 348mv> <7am (day)\1978gc\> east
south
The Eastern Common
f-f-f-o-o| You are in a rather muddy wetland, an expanse of green
| | | || that stretches far and wide. Some of the water from the
f-f-f o| nearby river has been absorbed into the soil, giving
| | | | the ground a rather soggy texture. Ponds are shrouded
f-f-@ | by small thin trees and bushes that group around in thick
| | | | clusters.
f-f-f-z-o|
| | | ||
f-x-f o|
---------+

[Exits: north south west]

<593hp 966ma 345mv> <7am (day)\1978gc\> west
A natural path
f-f-f | You are in a rather muddy wetland, an expanse of green that
| | | | stretches far and wide. Some of the water from the nearby river
f-f-f | has been absorbed into the soil, giving the ground a rather
| | | | soggy texture. Ponds are shrouded by small thin trees and bushes
f-f-@-z-o| that group around in thick clusters. A few open-ended tents
| | | || have been set up here, the smell of goblin emanating from them.
f-x-f o| The thin path coming up from the south opens into a more trampled
| | path to the east.
x |
---------+

[Exits: north east south west]
Two large stakes have been driven into the ground, in front of a narrow path.
A boar is here, searching through the mud.
There is a goblin here, lazing behind a pile of recently gathered stones.

<593hp 966ma 342mv> <7am (day)\1978gc\> south
south
The Inner Common
f-f-f | You are in a rather muddy wetland, an expanse of green that
| | | | stretches far and wide. Some of the water from the nearby
+-f-f-f | river has been absorbed into the soil, giving the ground
| | | | | a rather soggy texture. Ponds are shrouded by small thin
+ f-@-f-z| trees and bushes that group around in thick clusters.
| | | | |
* f-x-f |
| | |
x x |
---------+

[Exits: north east south west]

<593hp 966ma 339mv> <7am (day)\1978gc\> The base of a mountain path
+-f-f-f | You are in a rather muddy wetland, an expanse of green
| | | | | that stretches far and wide. Some of the water from the
+ f-f-f-z| nearby river has been absorbed into the soil, giving the
| | | | | ground a rather soggy texture. Ponds are shrouded by small
* f-@-f | thin trees and bushes that group around in thick clusters.
| | The tops of a large city can be seen over the hills to
x | the north. A thin path runs west and east along the edge
| | of the field, it also branches south onto a wooded mountain.
x-x-x |
---------+

[Exits: north east south west]
A heron is running between the ponds, searching for small fish.
A little duckling wanders around aimlessly.
A little duckling wanders around aimlessly.
A large duck waddles around here.
A hungry-looking nanny goat forages for food here.

<593hp 966ma 335mv> <7am (day)\1978gc\> south
Path on the mountain
f-f-f-z| Cool air blows by as the trail snakes its way upward through
| | | | the trees. A large field can be seen to the north through
f-x-f | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@ | in place. It is possible to continue up the mountain to
| | the south.
x-x-x |
|
|
---------+

[Exits: north south]

<593hp 966ma 329mv> <7am (day)\1978gc\> Path on the mountain
f-x-f | Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
x-@-x | in place. It is possible to move toward the field to the
| north or continue up the mountain to the west.
|
|
|
---------+

[Exits: north east west]
A very large warning sign has been posted here.

<593hp 966ma 323mv> <7am (day)\1978gc\> west
Path on the mountain
f-x-f| Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@-x-x| in place. It is possible to follow the path east or take
| the steeper path up.
|
|
|
---------+

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.

<593hp 966ma 317mv> <7am (day)\1978gc\> up
west
East of a bridge
| The path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path ends
| so it is possible to continue. The bridge seems relatively
| stable from here, even if the ropes look aged. Sharp wind
x-x-@ | thrashes against you, whipping up dust as it rushes past.
| You can brave the bridge west or follow the path back down.
|
|
|
---------+

[Exits: west down]

<593hp 966ma 311mv> <7am (day)\1978gc\> west
A bridge between two mountains
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it is
x | possible to see a thousand feet down. Rough, jagged rocks
| | await any wary adventurer that decides to not use the relative
x-x-@-x | safety of the bridge. Wind buffets against you, threatening
| to introduce you to the rocks far below. The bridge spans
| east and west.
|
|
---------+

[Exits: east west]
A bearded vulture is perched on the bridge.

<593hp 966ma 305mv> <7am (day)\1978gc\> west
A bridge between two mountains
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it
x | is possible to see a thousand feet down. Rough, jagged
| | rocks await any wary adventurer that decides to not use
x-@-x-x| the relative safety of the bridge. Wind buffets against
| you, threatening to introduce you to the rocks far below.
| The bridge spans east and west.
|
|
---------+

[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A bearded vulture is perched on the bridge.

<593hp 966ma 299mv> <7am (day)\1978gc\> north
West of a bridge
| The path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path
x | ends so it is possible to continue. The bridge seems relatively
| | stable from here, even if the ropes look aged. Sharp wind
@-x-x| thrashes against you, whipping up dust as it rushes past.
| Deep green can barely be seen somewhere north of you.
| You can brave the bridge east or follow the path back
| down.
|
---------+

[Exits: north east down]

<593hp 966ma 293mv> <7am (day)\1978gc\> down
View of a valley
| From here you can see the rich green of a secluded valley
| beneath you. Despite the barren rock around you, tiny
| flora have begun to creep there way up, struggling to
| find a root hold amidst the stone. The anchoring of a
@ | bridge can be see south of you.
| |
x-x-x|
|
|
---------+

[Exits: south down]
A mountain lion walks around carefully here.

<593hp 966ma 287mv> <7am (day)\1978gc\> north
Down into a valley
| The way opens into a secluded valley, small in size. Sprouts
| of green and long standing trees speckle the valley floor.
o-o-o | The edges of the mountain rise up around you but the slopes
| | are far too difficult to climb. The further you get into the
@ | valley, the thicker the plant life becomes. You can climb
| back up to the overlook or move north, further into the valley.
|
|
|
---------+

[Exits: north up]

<593hp 966ma 281mv> <7am (day)\1978gc\> west
A fertile valley
| Plant life blossoms about you. Trees and shrubs grow with
| no resistance as they are nestled in the valley, safe from
| many of the harsher elements of the mountains. Vines wrap
| the full length of trees but struggling to peek out from under
o-o-@ | them is a beautiful flower. The ground appears to be heavily
| | disturbed in spots, but overall is covered evenly with a thick
x | layer of flora.
|
|
---------+

[Exits: south west]
You see 2 of an ancient short sword here.

<593hp 966ma 277mv> <7am (day)\1978gc\> west
west
west
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A
| strong wind blows the cold air from the mountains toward
| you. In the distance you can see the peaks of numerous
o-o-@-o | snow-capped mountain tops.
| |
x |
|
|
---------+

[Exits: east west]

<593hp 966ma 275mv> <7am (day)\1978gc\> A rocky mountain path
| Vegetation is extremely scarce here. The only signs of
| plant life are occasional lichens growing on rocks nearby.
| A strong wind blows the cold air from the mountains toward
| you. In the distance you can see the peaks of numerous
o-o-@-o-o| snow-capped mountain tops.
||
x|
|
|
---------+

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.

<593hp 966ma 273mv> <7am (day)\1978gc\> A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A strong
| wind blows the cold air from the mountains toward you. In the
| distance you can see the peaks of numerous snow-capped mountain
o-o-@-o-o| tops.
| |
o |
| |
o |
---------+

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.

<593hp 966ma 271mv> <7am (day)\1978gc\> west
west
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A strong
| wind blows the cold air from the mountains toward you. In the
| distance you can see the peaks of numerous snow-capped mountain
o-@-o-o| tops.
| |
o |
| |
o-o |
---------+

[Exits: east west]

<593hp 966ma 269mv> <7am (day)\1978gc\> south
The base of the mountain
| You near the bottom of a mountain. A cliff spans in front
| of you that is too steep to climb down. The fast moving
| clouds give indication of the strong wind present. The path
| to the south continues the descent to the base of the mountain.
@-o-o|
| |
o |
| |
o-o-o |
---------+

[Exits: east south]

<593hp 966ma 267mv> <7am (day)\1978gc\> south
Alas, you cannot go that way.

<593hp 966ma 267mv> <7am (day)\1978gc\> The base of the mountain
| You near the bottom of a mountain. A cliff spans in front
| of you that is too steep to climb down. The fast moving clouds
o-o-o| give indication of the strong wind present. The path to the
| | south continues the descent to the base of the mountain.
@ |
| |
o-o-o |
|
|
---------+

[Exits: north south]
A young bear is here, looking for something to eat.

<593hp 966ma 265mv> <7am (day)\1978gc\> The base of the mountain
o-o-o| You near the bottom of a mountain. A cliff spans in front
| | of you that is too steep to climb down. The fast moving clouds
o | give indication of the strong wind present. The path to the
| | south continues the descent to the base of the mountain.
o-o-@ |
|
|
|
|
---------+

[Exits: north west]

<593hp 966ma 263mv> <7am (day)\1978gc\> west
west
A beaten trail
o-o| You are on a dirt trail with vegetation that has been trampled
| | over around you. Whether it be from being or beast - you cannot
o o | tell. Small, green shrubs lie sparsely all around as you trod
| | | cautiously upon this path.
o-o-@-o |
| |
~ |
|
|
---------+

[Exits: east west]

<593hp 966ma 261mv> <7am (day)\1978gc\> west
west
west
west
A beaten trail
o| You are on a dirt trail with vegetation that has been trampled
|| over around you. Whether it be from being or beast - you cannot
o-o o| tell. Small, green shrubs lie sparsely all around as you trod
| | || cautiously upon this path.
o-o-@-o-o|
| | |
~-~ |
|
|
---------+

[Exits: east west]

<593hp 966ma 259mv> <7am (day)\1978gc\> west
west
where
A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o | The long grass bends with the gentle breeze blown in from
| | | | the mountainside as antelope gallop across gracefully. To
o-o-@-o-o| the south you can see a small stream.
| | | |
~-~-~ |
|
|
---------+

[Exits: north east south west]

<593hp 966ma 257mv> <7am (day)\1978gc\> A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o-o | The long grass bends with the gentle breeze blown in from
| | | | | the mountainside as antelope gallop across gracefully.
o-o-@-o-o| To the south you can see a small stream.
| | | | |
~-~-~-~ |
|
|
---------+

[Exits: north east south west]
A black wasp flies aimlessly about.

<593hp 966ma 255mv> <7am (day)\1978gc\> A lush valley
x | To either side of you, snow-capped mountains stand majestically
| | in the distance. The valley is full of vegetation and wildlife.
o-o-o-o-o| The long grass bends with the gentle breeze blown in from the
| | | | || mountainside as antelope gallop across gracefully. Nearby a
o-o-@-o-o| small stream bubbles merrily.
| | | | ||
~-~-~-~-~|
| |
~ |
---------+

[Exits: north east south west]

<593hp 966ma 253mv> <7am (day)\1978gc\> A lush valley
x-x | To either side of you, snow-capped mountains stand majestically
| | | in the distance. The valley is full of vegetation and wildlife.
x o-o-o-o| The long grass bends with the gentle breeze blown in from
| | | | || the mountainside as antelope gallop across gracefully.
o-o-@-o-o|
| | | ||
o-~-~-~-~|
| | |
~-~ |
---------+

[Exits: north east south west]
A wild horse rears up at you.
A pikeman stands steady at his position.
A wild horse rears up at you.

<593hp 966ma 251mv> <7am (day)\1978gc\> north
A lush valley
x x-x | To either side of you, snow-capped mountains stand majestically
| | | | in the distance. The valley is full of vegetation and wildlife.
x-x o-o-o| The long grass bends with the gentle breeze blown in from
| | | || the mountainside as antelope gallop across gracefully.
o-@-o-o|
| | ||
o-o-~-~-~|
| | | |
o-~-~ |
---------+

[Exits: north east south west]

<593hp 966ma 249mv> <7am (day)\1978gc\> north
A lush valley
x-x x-x | To either side of you, snow-capped mountains stand majestically
| | | | | in the distance. The valley is full of vegetation and
x-x-x o-o| wildlife. The long grass bends with the gentle breeze
| | || blown in from the mountainside as antelope gallop across
@-o-o| gracefully.
| ||
o-o-o-~-~|
| | | | |
o-o-~-~ |
---------+

[Exits: north east]
Leslo the scout runs to deliver an important message.

<593hp 966ma 247mv> <7am (day)\1978gc\> Players near you in The Ford:
<PK> Mishtkah A lush valley
<PK> Kang A crystalline stairway

<593hp 966ma 247mv> <7am (day)\1978gc\> An overlook
x-x-x | Before you, the valley drops further down in the form
| | | | of a steep cliff. The view here is magnificent with
x-x x-x | the red sandstone rock outcropping catching your attention.
| | | | |
x-x-@ o-o|
| | ||
o-o-o|
| ||
o-o-o-~-~|
---------+

[Exits: north south west]

<593hp 966ma 243mv> <7am (day)\1978gc\> north
A steep cliff
o-x | The cliff drops off precariously before you. Loose rubble
| | | from the trail drops off the edge of the cliff as you
x-x-x | walk. In the distance, you can see the faint outline
| | | | of some rather large huts. The cliff is too steep to
x-x @-x | climb down.
| | | | |
x-x-x o-o|
| | ||
o-o-o|
---------+

[Exits: north east south]
A watchman is on alert here.

<593hp 966ma 237mv> <7am (day)\1978gc\> north
A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
o-x | walk. In the distance, you can see the faint outline
| | | of some rather large huts. The cliff is too steep to
x-x-@ | climb down.
| | | |
x-x x-x |
| | | | |
x-x-x o-o|
---------+

[Exits: south west]
A giant footman is here, ready for battle.

<593hp 966ma 231mv> <7am (day)\1978gc\> west
north
Alas, you cannot go that way.

<593hp 966ma 231mv> <7am (day)\1978gc\> up
A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
o-o-x | walk. In the distance, you can see the faint outline
| | | | of some rather large huts. The cliff is too steep to
f-x-@-x | climb down.
| | | |
x-x x-x|
| | | ||
x-x-x o|
---------+

[Exits: north east south west]

<593hp 966ma 225mv> <7am (day)\1978gc\> A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
| walk. In the distance, you can see the faint outline
| of some rather large huts. The cliff is too steep to
o-o-@ | climb down. A thin trail leads up toward the Fortress
| | | | of Keepers. A sign posted by the Keeper cabal reads,
f-x-x-x | "Keep out or die."
| | | |
x-x x-x|
---------+

[Exits: south west up]
A watchman is on alert here.

<593hp 966ma 219mv> <7am (day)\1978gc\> A grassy sward
| Traces of developed land fade away as you step onto this calm,
| grassy hill. All around you the air is suddenly still, but
o-o | not silent, for you can still make out the sounds distant
| | sounds of a trickling stream and the life that accompanies
@ | it. As you walk, the grass unbends from the weight of your
| footprints, leaving no sign that you ever passed this way.
|
|
|
---------+

[Exits: north down]
A fortress soldier patrols the area wearing a sign that says 'KEEP OFF THE GRASS!'

<593hp 966ma 215mv> <7am (day)\1978gc\> east
Alas, you cannot go that way.

<593hp 966ma 215mv> <7am (day)\1978gc\> north
east
A grassy sward
| Traces of developed land are non-existent on this calm, grassy
| hill. All around you the air is suddenly still, but not silent,
| for you can still make out the sounds distant sounds of a
| trickling stream and the life that accompanies it. As you
@-o | walk, the grass unbends from the weight of your footprints,
| | leaving no sign that you ever passed this way.
o |
|
|
---------+

[Exits: east south]

<593hp 966ma 213mv> <7am (day)\1978gc\> down
On top of a hill
| You have reached the edge of the grassy plateau. From here,
| a thin dirt trail leads downwards towards the great Fortress
| to the east. The air is even stiller now, as you approach the
| gargantuan structure. For some reason you feel compelled to
o-@ | hold your breath for a moment, before dismissing the notion
| | as silly.
o |
|
|
---------+

[Exits: west down]

<593hp 966ma 211mv> <7am (day)\1978gc\> east
At the bottom of a slope
*-*| You are standing at the bottom of a thin dirt path that
|| leads up a grassy plateau towards the Ford. To the east
*| you can see a large granite Fortress with a gleaming white
|| light shooting from its highest turret. Trees close in
@-o-*| to the north and south, ensuring only a single path to
| your destination.
|
|
|
---------+

[Exits: east up]

<593hp 966ma 209mv> <7am (day)\1978gc\> east
Before the Fortress gates
*-*-*| A small forested trail leads west to a grassy plateau and
| | east to the entrance of the Keepers' Fortress. The air is
* | curiously still here, as if someone were waiting for you
| | to make your move. Even the forest sounds you hear are hushed
o-@-* | and hesitant.
|
|
|
|
---------+

[Exits: east west]

<593hp 966ma 207mv> <7am (day)\1978gc\> north
The Entrance to the Fortress
*-*-* | The mighty gates of the Fortress of Equilibrium loom above
| | you. Thick, smoothly-hewn blocks of granite have been fitted
* | together perfectly to form the formidable wall that protects
| | the Fortress interior. Overhead you can see turrets and armoured
o-o-@ | slits in the fortress walls where archers stand on guard,
| poised for defense. A small bare dirt-packed courtyard lies
| between the Fortress gates and the entrance to the foyer to
| your north.
|
---------+

[Exits: north west]
(White Aura) The Caretaker stands attentively before the fortress gates.

<593hp 966ma 206mv> <7am (day)\1978gc\> north
The Foyer
* | Ducking past a gleaming iron portcullis, you find yourself
| | in a tidy foyer furnished spartanly with a hat-and-coat rack
*-*-* | and a small closet. A glinting crystalline suit of armor stands
| | at attention near the foyer's entrance, which seems to inspect
@ | passersby as if ascertaining their belonging in its presence.
| | The foyer is lit by a globe of pure white light which floats
o-o-* | a few inches from the ceiling and adjusts its glow according
| to the intensity of light beaming in from outdoors. The foyer
| extends to the north.
---------+

[Exits: north south]

<593hp 966ma 205mv> <7am (day)\1978gc\> scan all
The Foyer
| Further down the foyer, you notice more crystalline suits
| of armor standing juxtaposed along the walls. The foyer is
* | lit by a globe of pure white light which floats a few inches
| | from the ceiling and adjusts its glow according to the intensity
*-@-* | of light beaming in from outdoors. The light filters through
| | the east. A suit of armor stands in the northwestern corner
* | slightly out of line of the others.
| |
o-o-* |
---------+

[Exits: east south west]

<593hp 966ma 204mv> <7am (day)\1978gc\> You scan all around.
You scan east.
*** Range 1 (east) ***
A tiny kitten is here poking into every corner.
You scan south.
*** Range 2 (south) ***
(White Aura) The Caretaker stands attentively before the fortress gates.
You scan west.
*** Range 1 (west) ***
A tiny kitten is here poking into every corner.

<593hp 966ma 204mv> <7am (day)\1978gc\> af

Your physical barrier dissipates.
You feel yourself speed up.

<597hp 978ma 312mv> <8am (day)\1978gc\> east
You are affected by the following:
Power: hogs of war : lasts for 22 hours
Spell: protective shield: lasts for 7 hours
Spell: weapon ward : lasts for 0 hours
Skill: devote : lasts for 117 hours
Spell: armor : modifies armor class by 20 for 20 hours
Spell: detect invis : lasts for 45 hours
Spell: fly : lasts for 3 hours
Spell: sanctuary : lasts for 0 hours
Skill: spell delay : lasts for 2 hours

<597hp 978ma 312mv> <8am (day)\1978gc\> Before a brass staircase
| Past a short unremarkable mahogany-paneled hallway, you arrive
| at the foot of a set of stairs leading upwards to the second
* | floor of the Fortress. Each step is ornamented with peculiar
| | wave-like etchings. Miniature globes of light identical to
*-*-@ | those found in the foyer hover in the air along an invisible
| | banister, as a gentle reminder not to tread too close to the
* | edge of the staircase.
| |
o-* |
---------+

[Exits: west up]
A tiny kitten is here poking into every corner.

<597hp 978ma 311mv> <8am (day)\1978gc\> up
Atop a brass staircase
* | At the top of the staircase is a longer mahogany-paneled corridor.
| | To the north you can see doorways to the east and west which
* | are letting golden light stream across the warm burgundy carpet.
| | At the far end of the hallway appears to be another set of
*-@ | stairs formed of hovering slabs of crystal. A single orb of
| light bobs overhead, lighting your path.
|
|
|
---------+

[Exits: north west down]

<597hp 978ma 310mv> <8am (day)\1978gc\> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A tiny kitten is here poking into every corner.
*** Range 2 (north) ***
(White Aura) Kang is here, fighting a protector of Gaia.
(White Aura) A protector of Gaia is here, fighting Kang.
You scan west.
You scan down.
*** Range 1 (down) ***
A tiny kitten is here poking into every corner.

<597hp 978ma 310mv> <8am (day)\1978gc\> north
north
A mahogany-lined hallway
| The mahogany lined hallway becomes increasingly brighter as
| you progress north. There is a set of stairs just to the north
* | formed of unblemished crystal. From above it something is
| | radiating a warm, bright light that pools around the base
@ | of the staircase. A small orb of the same light bobs gently
| | above you, allowing you to make your way south along the unlit
*-* | hallway.
|
|
---------+

[Exits: north south]
A tiny kitten is here poking into every corner.

<597hp 978ma 309mv> <8am (day)\1978gc\> ww
A crystalline stairway
| The stairs ascending to the apex of the Fortress are created
| most peculiarly of what look like oblong wafers of the same
| crystalline substance found in the suits of armor in the
| foyer, which hover in a widening helical staircase. The globes
@ | of light are no longer stationary but swirl along invisible,
| | beautifully intricate paths along the perimeters of the stairs
* | at waist height. The granite chamber around it is similarly
| | an inverted conical form. Bright, nearly blinding white light
*-* | seems to be pouring out from something at top of the staircase.
---------+

[Exits: south up]
(White Aura) Kang is here, fighting a protector of Gaia.
(White Aura) A protector of Gaia is here, fighting Kang.

<597hp 978ma 308mv> <8am (day)\1978gc\> You create a flaming arrow and send it streaking towards
Kang.
You are slightly attuned with fire.
Your flame arrow decimates Kang!
Kang has a few scratches.

<597hp 963ma 308mv> <8am (day)\1978gc\ a protector of Gaia: 81%hp>
A protector of Gaia's bite wounds Kang.
Kang's half fist punch hits a protector of Gaia.
Kang's palm strike injures a protector of Gaia.
Kang's low crescent kick wounds a protector of Gaia.
Kang dodges your stab.
A healing light surrounds Kang.
Kang has some small wounds and bruises.

<597hp 963ma 308mv> <8am (day)\1978gc\ a protector of Gaia: 81%hp>
Kang has fled!
A protector of Gaia says 'You may not pass, Kang.'
A protector of Gaia blocks Kang from entering the inner sanctum.

<597hp 963ma 308mv> <8am (day)\1978gc\> qq

A protector of Gaia yells 'Kang! You're MINE!'
Kang turns a protector of Gaia's attack against her.
Kang's dragon punch devastates a protector of Gaia!

<597hp 963ma 308mv> <8am (day)\1978gc\>
Kang has fled!
A protector of Gaia says 'You may not pass, Kang.'
A protector of Gaia blocks Kang from entering the inner sanctum.

<597hp 963ma 308mv> <8am (day)\1978gc\>
A protector of Gaia yells 'Time to die, Kang!'
Kang turns a protector of Gaia's attack against her.
Kang's tiger uppercut MUTILATES a protector of Gaia!

<597hp 963ma 308mv> <8am (day)\1978gc\> You bow your head as you call forth the full power of th
e arcane.
The ground erupts as Kang is caught in a searing beam of arcane light.
Your hellstream MASSACRES Kang!
Kang has some small wounds and bruises.

<597hp 918ma 308mv> <8am (day)\1978gc\ a protector of Gaia: 80%hp>
A protector of Gaia's bite wounds Kang.
Kang's palm strike injures a protector of Gaia.
Kang performs the form, leopard stalks over thin ice!
Kang's palm strike wounds a protector of Gaia.
Kang's whirlwind kick maims a protector of Gaia!
Kang dodges your stab.
Kang dodges your stab.
Kang has some small wounds and bruises.

<597hp 918ma 308mv> <8am (day)\1978gc\ a protector of Gaia: 79%hp> disp

Kang has fled!
A protector of Gaia says 'You may not pass, Kang.'
A protector of Gaia blocks Kang from entering the inner sanctum.

<597hp 918ma 308mv> <8am (day)\1978gc\>
A protector of Gaia yells 'Kang! Now you die!'
Kang turns a protector of Gaia's attack against her.
Kang's tiger uppercut maims a protector of Gaia!

<597hp 918ma 308mv> <8am (day)\1978gc\>
A protector of Gaia's bite wounds Kang.
Kang performs the form, leopard stalks over thin ice!
Kang's tiger uppercut maims a protector of Gaia!
Kang's elbow smash wounds a protector of Gaia.
Kang's oblique kick devastates a protector of Gaia!

<597hp 918ma 308mv> <8am (day)\1978gc\> ww

Kang has fled!
A protector of Gaia says 'You may not pass, Kang.'
A protector of Gaia blocks Kang from entering the inner sanctum.
A protector of Gaia yells 'Kang! You shall pay!'
Kang turns a protector of Gaia's attack against her.
Kang's palm strike maims a protector of Gaia!

<597hp 918ma 308mv> <8am (day)\1978gc\> Cast the dispel magic spell on whom?

<597hp 918ma 308mv> <8am (day)\1978gc\> aa
You create a flaming arrow and send it streaking towards Kang.
You are more attuned with fire.
Your flame arrow wounds Kang.
Kang has some small wounds and bruises.

<597hp 903ma 308mv> <8am (day)\1978gc\ a protector of Gaia: 77%hp>
Kang has fled!
Kang walks south.

<597hp 903ma 308mv> <8am (day)\1978gc\> aa

A protector of Gaia's eyes stop watering.

<597hp 903ma 308mv> <8am (day)\1978gc\> south
aa
They aren't here.

<597hp 903ma 308mv> <8am (day)\1978gc\> They aren't here.

<597hp 903ma 308mv> <8am (day)\1978gc\> A mahogany-lined hallway
| The mahogany lined hallway becomes increasingly brighter as
| you progress north. There is a set of stairs just to the north
* | formed of unblemished crystal. From above it something is
| | radiating a warm, bright light that pools around the base
@ | of the staircase. A small orb of the same light bobs gently
| | above you, allowing you to make your way south along the unlit
*-* | hallway.
|
|
---------+

[Exits: north south]
(White Aura) Kang the Unstoppable is here.
A tiny kitten is here poking into every corner.

<597hp 903ma 307mv> <8am (day)\1978gc\> You failed.
Kang's palm strike grazes you.
You block Kang's attack with your shield.
Kang's groin strike injures you.
Kang's lightning kick hits you.
You deflect Kang's tiger uppercut aside in an ungraceful parry.
Kang's lightning kick grazes you.
Kang has a few scratches.

<561hp 888ma 307mv> <8am (day)\1978gc\> west

Kang's groin strike injures you.
Kang's groin strike hits you.
Kang's palm strike grazes you.
You parry Kang's lightning kick.
Kang's dragon punch misses you.
Kang's whirlwind kick injures you.
Your slash hits Kang.
Your shocking bite scratches Kang.
Kang dances around your stab, easily dodging it.
Kang has some small wounds and bruises.

<515hp 888ma 307mv> <8am (day)\1978gc\> aa

Kang's kicked dirt misses you.
Kang has some small wounds and bruises.

<515hp 888ma 307mv> <8am (day)\1978gc\> No way! You are still fighting!
Kang's monkey bite hits you.
You parry Kang's jab.
Kang's tiger uppercut hits you.
Kang's lightning kick hits you.
Kang's tiger uppercut hits you.
Kang's monkey jump kick hits you.
Your stab hits Kang.
Your shocking bite scratches Kang.
Kang has some small wounds and bruises.

<464hp 888ma 307mv> <8am (day)\1978gc\> Spell failed.
Kang has some small wounds and bruises.

<464hp 873ma 307mv> <8am (day)\1978gc\> fle
fle
sc

Kang's tiger uppercut hits you.
You parry Kang's dragon punch.
Kang's dragon punch injures you.
Kang's monkey pounce grazes you.
Kang's monkey bite grazes you.
Kang's lightning kick hits you.
Kang parries your attack with his first hand.
Kang has some small wounds and bruises.

<417hp 873ma 307mv> <8am (day)\1978gc\> You flee from combat!
Atop a brass staircase
* | At the top of the staircase is a longer mahogany-paneled corridor.
| | To the north you can see doorways to the east and west which
* | are letting golden light stream across the warm burgundy carpet.
| | At the far end of the hallway appears to be another set of
*-@ | stairs formed of hovering slabs of crystal. A single orb of
| light bobs overhead, lighting your path.
|
|
|
---------+

[Exits: north west down]

<417hp 873ma 306mv> <8am (day)\1978gc\> You aren't fighting anyone.

<417hp 873ma 306mv> <8am (day)\1978gc\> SCORE
You are affected by the following:
Spell: flame arrow : lasts for 2 hours
Power: hogs of war : lasts for 22 hours
Spell: protective shield: lasts for 7 hours
Spell: weapon ward : lasts for 0 hours
Skill: devote : lasts for 117 hours
Spell: armor : modifies armor class by 20 for 20 hours
Spell: detect invis : lasts for 45 hours
Spell: fly : lasts for 3 hours
Spell: sanctuary : lasts for 0 hours
Skill: spell delay : lasts for 2 hours

<417hp 873ma 306mv> <8am (day)\1978gc\> north
A mahogany-lined hallway
| The mahogany lined hallway becomes increasingly brighter as
| you progress north. There is a set of stairs just to the north
* | formed of unblemished crystal. From above it something is
| | radiating a warm, bright light that pools around the base
@ | of the staircase. A small orb of the same light bobs gently
| | above you, allowing you to make your way south along the unlit
*-* | hallway.
|
|
---------+

[Exits: north south]
(White Aura) Kang the Unstoppable is here.
A tiny kitten is here poking into every corner.

<417hp 873ma 305mv> <8am (day)\1978gc\> north
A crystalline stairway
| The stairs ascending to the apex of the Fortress are created
| most peculiarly of what look like oblong wafers of the same
| crystalline substance found in the suits of armor in the
| foyer, which hover in a widening helical staircase. The globes
@ | of light are no longer stationary but swirl along invisible,
| | beautifully intricate paths along the perimeters of the stairs
* | at waist height. The granite chamber around it is similarly
| | an inverted conical form. Bright, nearly blinding white light
*-* | seems to be pouring out from something at top of the staircase.
---------+

[Exits: south up]
(White Aura) A protector of Gaia is here, defending the vault.

<417hp 873ma 304mv> <8am (day)\1978gc\> af
You are affected by the following:
Spell: flame arrow : lasts for 2 hours
Power: hogs of war : lasts for 22 hours
Spell: protective shield: lasts for 7 hours
Spell: weapon ward : lasts for 0 hours
Skill: devote : lasts for 117 hours
Spell: armor : modifies armor class by 20 for 20 hours
Spell: detect invis : lasts for 45 hours
Spell: fly : lasts for 3 hours
Spell: sanctuary : lasts for 0 hours
Skill: spell delay : lasts for 2 hours

<417hp 873ma 304mv> <8am (day)\1978gc\> c bar
You encase yourself in a physical barrier.

<417hp 753ma 304mv> <8am (day)\1978gc\>
Your weapon ward expires.
The white aura around your body fades.

<423hp 762ma 358mv> <9am (day)\1978gc\> sanc
You are surrounded by a white aura.

<423hp 687ma 358mv> <9am (day)\1978gc\> c weap
A Hell-Blade glows as it is imbued by a weapon ward.

<423hp 667ma 358mv> <9am (day)\1978gc\> south
ww

Kang walks in.
A protector of Gaia yells 'Kang! Now you die!'
Kang turns a protector of Gaia's attack against her.
Kang's dragon punch injures a protector of Gaia.

<423hp 667ma 358mv> <9am (day)\1978gc\> A mahogany-lined hallway
| The mahogany lined hallway becomes increasingly brighter as
| you progress north. There is a set of stairs just to the north
* | formed of unblemished crystal. From above it something is
| | radiating a warm, bright light that pools around the base
@ | of the staircase. A small orb of the same light bobs gently
| | above you, allowing you to make your way south along the unlit
*-* | hallway.
|
|
---------+

[Exits: north south]
A tiny kitten is here poking into every corner.

<423hp 667ma 357mv> <9am (day)\1978gc\> They aren't here.

<423hp 667ma 357mv> <9am (day)\1978gc\> north
A crystalline stairway
| The stairs ascending to the apex of the Fortress are created
| most peculiarly of what look like oblong wafers of the same
| crystalline substance found in the suits of armor in the
| foyer, which hover in a widening helical staircase. The globes
@ | of light are no longer stationary but swirl along invisible,
| | beautifully intricate paths along the perimeters of the stairs
* | at waist height. The granite chamber around it is similarly
| | an inverted conical form. Bright, nearly blinding white light
*-* | seems to be pouring out from something at top of the staircase.
---------+

[Exits: south up]
(White Aura) Kang is here, fighting a protector of Gaia.
(White Aura) A protector of Gaia is here, fighting Kang.
A protector of Gaia's bite mauls Kang.
A protector of Gaia's bite decimates Kang!
Kang's monkey bite hits a protector of Gaia.
Kang's dragon punch misses a protector of Gaia.
Kang's palm strike grazes a protector of Gaia.
Kang's monkey pounce grazes a protector of Gaia.
Kang's groin strike injures a protector of Gaia.
Kang performs the form, monkey scratches its head!
Kang's monkey jump kick hits a protector of Gaia.

<423hp 667ma 356mv> <9am (day)\1978gc\> ww
You create a flaming arrow and send it streaking towards Kang.
You are completely attuned with fire.
Kang tumbles away from your spell.
Your flame arrow misses Kang.
Kang has some small wounds and bruises.

<423hp 652ma 356mv> <9am (day)\1978gc\ a protector of Gaia: 76%hp>
Kang starts aiming at you.
Kang has some small wounds and bruises.

<423hp 652ma 356mv> <9am (day)\1978gc\> qq

Kang's palm strike is powerless against you.
Kang's monkey bite grazes you.
Kang's monkey fist grazes you.
You deflect Kang's roundhouse kick aside in an ungraceful parry.
You block Kang's attack with your shield.
You parry Kang's spin kick.
Kang parries your attack with his second hand.
Kang parries your attack with his second hand.
Kang has some small wounds and bruises.

<410hp 649ma 356mv> <9am (day)\1978gc\> You bow your head as you call forth the full power of th
e arcane.
The ground erupts as Kang is caught in a searing beam of arcane light.
Your hellstream *** DEMOLISHES *** Kang!
Kang has quite a few wounds.

<410hp 604ma 356mv> <9am (day)\1978gc\>
The healing light fades from Kang.
Your shield jolts under Kang's dragon punch, but holds.
Kang's tiger uppercut is powerless against you.
You parry Kang's elbow slash.
Your shield jolts under Kang's knee thrust, but holds.
Your shield jolts under Kang's dragon punch, but holds.
You parry Kang's spin kick.
Kang parries your attack with his second hand.
Kang has some small wounds and bruises.

<410hp 599ma 356mv> <9am (day)\1978gc\> ww

Kang closes his eyes in meditation.
Kang has some small wounds and bruises.

<410hp 599ma 356mv> <9am (day)\1978gc\> You refract your spell, leaving residual energy hanging
in the air.
You create a flaming arrow and send it streaking towards Kang.
You are completely attuned with fire.
Your flame arrow maims Kang!
Kang has quite a few wounds.

<410hp 584ma 356mv> <9am (day)\1978gc\>
Kang's monkey bite hits you.
Kang's palm strike is powerless against you.
Kang's monkey bite grazes you.
Kang's monkey jump kick hits you.
Kang's monkey bite grazes you.
Kang's monkey jump kick injures you.
Kang parries your attack with his first hand.
Kang has quite a few wounds.

<359hp 581ma 356mv> <9am (day)\1978gc\> aa
You failed.
Kang has quite a few wounds.

<359hp 566ma 356mv> <9am (day)\1978gc\>
A protector of Gaia's bite mauls Kang.
A protector of Gaia's bite decimates Kang!
Kang's tiger uppercut is powerless against you.
Kang's palm strike is powerless against you.
You block Kang's attack with your shield.
You parry Kang's roundhouse kick.
Your shield wobbles and barely deflects Kang's back fist.
Kang's knee to the groin hits you.
Kang parries your attack with his first hand.
Kang parries your attack with his second hand.
Kang has quite a few wounds.

<348hp 559ma 356mv> <9am (day)\1978gc\> fle
fle
fle
north

A healing light surrounds Kang.
Kang has quite a few wounds.

<348hp 559ma 356mv> <9am (day)\1978gc\> You flee from combat!
A mahogany-lined hallway
| The mahogany lined hallway becomes increasingly brighter as
| you progress north. There is a set of stairs just to the north
* | formed of unblemished crystal. From above it something is
| | radiating a warm, bright light that pools around the base
@ | of the staircase. A small orb of the same light bobs gently
| | above you, allowing you to make your way south along the unlit
*-* | hallway.
|
|
---------+

[Exits: north south]
A tiny kitten is here poking into every corner.

<348hp 559ma 355mv> <9am (day)\1978gc\> You aren't fighting anyone.

<348hp 559ma 355mv> <9am (day)\1978gc\> You aren't fighting anyone.

<348hp 559ma 355mv> <9am (day)\1978gc\> A crystalline stairway
| The stairs ascending to the apex of the Fortress are created
| most peculiarly of what look like oblong wafers of the same
| crystalline substance found in the suits of armor in the
| foyer, which hover in a widening helical staircase. The globes
@ | of light are no longer stationary but swirl along invisible,
| | beautifully intricate paths along the perimeters of the stairs
* | at waist height. The granite chamber around it is similarly
| | an inverted conical form. Bright, nearly blinding white light
*-* | seems to be pouring out from something at top of the staircase.
---------+

[Exits: south up]
(White Aura) Kang is here, fighting a protector of Gaia.
(White Aura) A protector of Gaia is here, fighting Kang.

<348hp 559ma 354mv> <9am (day)\1978gc\>
Kang is blinded by the dirt in his eyes!
A protector of Gaia's kicked dirt grazes Kang.

<348hp 559ma 354mv> <9am (day)\1978gc\>
Kang has fled!
A protector of Gaia says 'You may not pass, Kang.'
A protector of Gaia blocks Kang from entering the inner sanctum.

<348hp 559ma 354mv> <9am (day)\1978gc\> qq
You bow your head as you call forth the full power of the arcane.
The ground erupts as Kang is caught in a searing beam of arcane light.
Your hellstream DISMEMBERS Kang!
A protector of Gaia yells 'Kang! Now you die!'
Kang has quite a few wounds.

<348hp 514ma 354mv> <9am (day)\1978gc\>
Kang's groin strike hits you.
Kang's palm strike is powerless against you.
You parry Kang's jab.
You parry Kang's lightning kick.
Kang's tiger uppercut is powerless against you.
Kang's knee to the groin hits you.
Kang dodges your slash.
Your stab hits Kang.
Your shocking bite scratches Kang.
Kang has quite a few wounds.

<326hp 506ma 354mv> <9am (day)\1978gc\>
Kang has fled!
Kang walks south.

<326hp 506ma 354mv> <9am (day)\1978gc\> fle
fle
qq
scan all
south
You aren't fighting anyone.

<326hp 506ma 354mv> <9am (day)\1978gc\> qq
You aren't fighting anyone.

<326hp 506ma 354mv> <9am (day)\1978gc\> They aren't here.

<326hp 506ma 354mv> <9am (day)\1978gc\> You scan all around.
You scan south.
*** Range 1 (south) ***
(White Aura) Kang the Unstoppable is here.
A tiny kitten is here poking into every corner.
You scan up.
*** Range 1 (up) ***
(White Aura) The Curator is here, tending to the virtues of balance.

<326hp 506ma 354mv> <9am (day)\1978gc\> A mahogany-lined hallway
| The mahogany lined hallway becomes increasingly brighter as
| you progress north. There is a set of stairs just to the north
* | formed of unblemished crystal. From above it something is
| | radiating a warm, bright light that pools around the base
@ | of the staircase. A small orb of the same light bobs gently
| | above you, allowing you to make your way south along the unlit
*-* | hallway.
|
|
---------+

[Exits: north south]
(White Aura) Kang the Unstoppable is here.
A tiny kitten is here poking into every corner.

<326hp 506ma 353mv> <9am (day)\1978gc\> ww
You bow your head as you call forth the full power of the arcane.
The ground erupts as Kang is caught in a searing beam of arcane light.
Your hellstream *** DEMOLISHES *** Kang!
Kang has quite a few wounds.

<326hp 461ma 353mv> <9am (day)\1978gc\>
The healing light fades from Kang.
Kang's palm strike is powerless against you.
Kang's tiger uppercut is powerless against you.
You deflect Kang's palm strike aside in an ungraceful parry.
You block Kang's attack with your shield.
Kang's groin strike hits you.
You parry Kang's roundhouse kick.
Kang parries your attack with his first hand.
Your slash hits Kang.
Your shocking bite scratches Kang.
Kang has quite a few wounds.

<320hp 464ma 395mv> <10am (day)\1978gc\>
Kang closes his eyes in meditation.
Kang has quite a few wounds.

<320hp 464ma 395mv> <10am (day)\1978gc\>
You deflect Kang's palm strike aside in an ungraceful parry.
Kang's tiger uppercut is powerless against you.
Kang's palm strike is powerless against you.
Your shield jolts under Kang's lightning kick, but holds.
Kang's dragon punch is powerless against you.
Kang's monkey pounce grazes you.
Kang dances around your slash, easily dodging it.
Kang has quite a few wounds.

<314hp 451ma 395mv> <10am (day)\1978gc\> You create a flaming arrow and send it streaking toward
s Kang.
You are completely attuned with fire.
Kang tumbles away from your spell.
Your flame arrow misses Kang.
Kang has quite a few wounds.

<314hp 436ma 395mv> <10am (day)\1978gc\>
Kang moves with the speed and agility of the monkey.
Kang has quite a few wounds.

<314hp 436ma 395mv> <10am (day)\1978gc\>
You block Kang's attack with your shield.
You deflect Kang's dragon punch aside in an ungraceful parry.
Kang's groin strike hits you.
Kang's knee to the groin grazes you.
Your shield wobbles and barely deflects Kang's elbow slash.
Kang's whirlwind kick is powerless against you.
Your stab hits Kang.
Your shocking bite scratches Kang.
Kang dodges your stab.
Kang has quite a few wounds.

<296hp 431ma 395mv> <10am (day)\1978gc\> fle
fle
You couldn't escape!
Kang has quite a few wounds.

<296hp 431ma 395mv> <10am (day)\1978gc\> You couldn't escape!
Kang has quite a few wounds.

<296hp 431ma 395mv> <10am (day)\1978gc\> fle
You flee from combat!
Atop a brass staircase
* | At the top of the staircase is a longer mahogany-paneled corridor.
| | To the north you can see doorways to the east and west which
* | are letting golden light stream across the warm burgundy carpet.
| | At the far end of the hallway appears to be another set of
*-@ | stairs formed of hovering slabs of crystal. A single orb of
| light bobs overhead, lighting your path.
|
|
|
---------+

[Exits: north west down]

<296hp 431ma 394mv> <10am (day)\1978gc\> north
A mahogany-lined hallway
| The mahogany lined hallway becomes increasingly brighter as
| you progress north. There is a set of stairs just to the north
* | formed of unblemished crystal. From above it something is
| | radiating a warm, bright light that pools around the base
@ | of the staircase. A small orb of the same light bobs gently
| | above you, allowing you to make your way south along the unlit
*-* | hallway.
|
|
---------+

[Exits: north south]
(White Aura) Kang the Unstoppable is here.
A tiny kitten is here poking into every corner.

<296hp 431ma 393mv> <10am (day)\1978gc\> north

A healing light surrounds Kang.

<296hp 431ma 393mv> <10am (day)\1978gc\> A crystalline stairway
| The stairs ascending to the apex of the Fortress are created
| most peculiarly of what look like oblong wafers of the same
| crystalline substance found in the suits of armor in the
| foyer, which hover in a widening helical staircase. The globes
@ | of light are no longer stationary but swirl along invisible,
| | beautifully intricate paths along the perimeters of the stairs
* | at waist height. The granite chamber around it is similarly
| | an inverted conical form. Bright, nearly blinding white light
*-* | seems to be pouring out from something at top of the staircase.
---------+

[Exits: south up]
(White Aura) A protector of Gaia is here, defending the vault.

<296hp 431ma 392mv> <10am (day)\1978gc\> sc
SCORE
You are affected by the following:
Spell: weapon ward : lasts for 4 hours
Spell: sanctuary : lasts for 6 hours
Spell: barrier : lasts for 3 hours
Spell: flame arrow : lasts for 0 hours
Power: hogs of war : lasts for 20 hours
Spell: protective shield: lasts for 5 hours
Skill: devote : lasts for 115 hours
Spell: armor : modifies armor class by 20 for 18 hours
Spell: detect invis : lasts for 43 hours
Spell: fly : lasts for 1 hours
Skill: spell delay : lasts for 0 hours

<296hp 431ma 392mv> <10am (day)\1978gc\> aff
You are affected by the following:
Spell: weapon ward : lasts for 4 hours
Spell: sanctuary : lasts for 6 hours
Spell: barrier : lasts for 3 hours
Spell: flame arrow : lasts for 0 hours
Power: hogs of war : lasts for 20 hours
Spell: protective shield: lasts for 5 hours
Skill: devote : lasts for 115 hours
Spell: armor : modifies armor class by 20 for 18 hours
Spell: detect invis : lasts for 43 hours
Spell: fly : lasts for 1 hours
Skill: spell delay : lasts for 0 hours

<296hp 431ma 392mv> <10am (day)\1978gc\> s
A mahogany-lined hallway
| The mahogany lined hallway becomes increasingly brighter as
| you progress north. There is a set of stairs just to the north
* | formed of unblemished crystal. From above it something is
| | radiating a warm, bright light that pools around the base
@ | of the staircase. A small orb of the same light bobs gently
| | above you, allowing you to make your way south along the unlit
*-* | hallway.
|
|
---------+

[Exits: north south]
(White Aura) Kang the Unstoppable is here.
A tiny kitten is here poking into every corner.
Kang utters the words, 'garue gpaeax'.

<296hp 431ma 391mv> <10am (day)\1978gc\> c ic
You summon the elemental force of ice to your aid.
Kang tumbles away from your spell.
Your ice storm misses Kang.
Your ice storm MANGLES a kitten!
A kitten is DEAD!!
You hear a kitten's death cry.
Virgil gives you one gold coin for your sacrifice.
Kang has quite a few wounds.

<296hp 416ma 391mv> <10am (day)\1979gc\>
Your ice storm MANGLES Kang!
The healing light fades from Kang.
You parry Kang's elbow slash.
Kang's monkey fist grazes you.
You block Kang's attack with your shield.
Kang's whirlwind kick is powerless against you.
You block Kang's attack with your shield.
Kang's monkey jump kick injures you.
Kang parries your attack with his first hand.
Your stab hits Kang.
Kang has quite a few wounds.

<278hp 401ma 391mv> <10am (day)\1979gc\>
Kang focuses chii to perform 'monkey clamber'.
Kang has quite a few wounds.

<278hp 401ma 391mv> <10am (day)\1979gc\>
Kang tumbles away from your spell.
Your ice storm misses Kang.
Kang's eyes stop watering.
Kang's dragon punch is powerless against you.
You parry Kang's palm strike.
Kang's jab is powerless against you.
You parry Kang's jump kick.
Kang's elbow slash is powerless against you.
Kang's roundhouse kick is powerless against you.
Kang parries your attack with his second hand.
Kang has quite a few wounds.

<278hp 376ma 391mv> <10am (day)\1979gc\>
Your ice storm decimates Kang!
You parry Kang's palm strike.
Your shield wobbles and barely deflects Kang's elbow slash.
Kang's back fist is powerless against you.
Kang's spin kick is powerless against you.
You awkwardly parry Kang's elbow slash with a loud clang.
Kang's jump kick is powerless against you.
Kang parries your attack with his first hand.
Kang has quite a few wounds.

<278hp 351ma 391mv> <10am (day)\1979gc\>
You are no longer attuned with heat.
You are ready to cast the shield spell again.
Kang has quite a few wounds.

<281hp 360ma 395mv> <11am (day)\1979gc\>
Kang focuses chii to perform 'monkey clamber'.
Kang jumps onto you and wraps his legs tightly around your waist.
Kang dirty boxes you while close!
Kang's tiger uppercut is powerless against you.
Kang's elbow slash is powerless against you.
Kang's back fist is powerless against you.
Your shield wobbles and barely deflects Kang's whirlwind kick.
Kang's jab is powerless against you.
You parry Kang's lightning kick.
Kang has quite a few wounds.

<281hp 346ma 395mv> <11am (day)\1979gc\>
Kang tumbles away from your spell.
Your ice storm misses Kang.
You parry Kang's tiger uppercut.
Kang's jab is powerless against you.
Kang's elbow slash is powerless against you.
You awkwardly parry Kang's roundhouse kick with a loud clang.
Kang's dragon punch is powerless against you.
Kang's jump kick is powerless against you.
Your stab hits Kang.
Your shocking bite scratches Kang.
Kang has quite a few wounds.

<281hp 317ma 395mv> <11am (day)\1979gc\>
Kang dirty boxes you while close!
Kang's jab is powerless against you.
Kang's back fist is powerless against you.
You block Kang's attack with your shield.
Kang's whirlwind kick is powerless against you.
Kang's palm strike is powerless against you.
You parry Kang's roundhouse kick.
Kang has quite a few wounds.

<281hp 303ma 395mv> <11am (day)\1979gc\> disp
You failed.
Kang has quite a few wounds.

<281hp 288ma 395mv> <11am (day)\1979gc\>
Kang's back fist is powerless against you.
Kang's back fist is powerless against you.
Kang's tiger uppercut is powerless against you.
Kang's spin kick is powerless against you.
Kang's dragon punch is powerless against you.
You parry Kang's spin kick.
Your stab hits Kang.
Your shocking bite scratches Kang.
Kang parries your attack with his second hand.
Kang has quite a few wounds.

<281hp 264ma 395mv> <11am (day)\1979gc\> disp

Kang dirty boxes you while close!
Kang's back fist is powerless against you.
Your shield jolts under Kang's palm strike, but holds.
Kang's palm strike is powerless against you.
Kang's whirlwind kick is powerless against you.
You parry Kang's elbow slash.
You block Kang's attack with your shield.
Kang has quite a few wounds.

<281hp 253ma 395mv> <11am (day)\1979gc\> You failed.
Kang has quite a few wounds.

<281hp 238ma 395mv> <11am (day)\1979gc\>
You awkwardly parry Kang's elbow slash with a loud clang.
Kang's tiger uppercut is powerless against you.
Your shield jolts under Kang's jab, but holds.
Kang's jump kick is powerless against you.
Kang's palm strike is powerless against you.
Your shield jolts under Kang's whirlwind kick, but holds.
Kang parries your attack with his first hand.
Kang has quite a few wounds.

<281hp 228ma 395mv> <11am (day)\1979gc\> disp

Kang's kick misses you.
Kang has quite a few wounds.

<281hp 228ma 395mv> <11am (day)\1979gc\> You failed.
Kang's palm strike is powerless against you.
Your shield wobbles and barely deflects Kang's dragon punch.
You parry Kang's elbow slash.
Your shield wobbles and barely deflects Kang's knee thrust.
Kang's dragon punch is powerless against you.
Kang's roundhouse kick is powerless against you.
Your stab grazes Kang.
Kang has quite a few wounds.

<281hp 204ma 395mv> <11am (day)\1979gc\> c thund

You block Kang's attack with your shield.
Your shield jolts under Kang's tiger uppercut, but holds.
Kang's elbow slash is powerless against you.
Kang's knee thrust is powerless against you.
Kang's palm strike is powerless against you.
You block Kang's attack with your shield.
Kang parries your attack with his first hand.
Kang nimbly dodges your slash with a practiced maneuver.
Kang has quite a few wounds.

<281hp 194ma 395mv> <11am (day)\1979gc\> You summon the elemental force of lightning to your aid
.
Your thunder storm *** DEMOLISHES *** Kang!
Kang has some big nasty wounds and scratches.

<281hp 179ma 395mv> <11am (day)\1979gc\>
Kang has fled!
Kang walks south.

<281hp 179ma 395mv> <11am (day)\1979gc\>
[KEEPER] The Caretaker: 'Alert! Kang has intruded upon our cabal!'
The Caretaker yells 'You don't belong here, Kang!'

<281hp 179ma 395mv> <11am (day)\1979gc\> chan
You stop channeling.
Your elemental storm dies out.

<281hp 179ma 395mv> <11am (day)\1979gc\> south
Atop a brass staircase
* | At the top of the staircase is a longer mahogany-paneled corridor.
| | To the north you can see doorways to the east and west which
* | are letting golden light stream across the warm burgundy carpet.
| | At the far end of the hallway appears to be another set of
*-@ | stairs formed of hovering slabs of crystal. A single orb of
| light bobs overhead, lighting your path.
|
|
|
---------+

[Exits: north west down]

<281hp 179ma 394mv> <11am (day)\1979gc\> west
The viewing room
* | This obsidian-sided room contains a small gray-carpeted
| | area facing a large glass wall. Through the wall you can
* | make out a large chamber. The chamber itself is divided
| | by a glass partition, with a small hole in the middle. Hundreds
@-* | of small black orbs float effortlessly around in this chamber,
| bouncing about at random. You see them constantly pass back
| and forth through the hole, but always there seems to be
| the same number on either side.
|
---------+

[Exits: east]
A plant with long, thin, striated leaves sits forlornly in the corner.
An iron grey couch is set facing the glass wall.
A beautifully crafted golden goblet is on an expensive looking table.
sparkling rose wine is on an expensive looking table.
An expensive looking table covered with velvet cloth dominates the room.
A tiny kitten is here poking into every corner.

<281hp 179ma 393mv> <11am (day)\1979gc\> east
down
Atop a brass staircase
* | At the top of the staircase is a longer mahogany-paneled corridor.
| | To the north you can see doorways to the east and west which
* | are letting golden light stream across the warm burgundy carpet.
| | At the far end of the hallway appears to be another set of
*-@ | stairs formed of hovering slabs of crystal. A single orb of
| light bobs overhead, lighting your path.
|
|
|
---------+

[Exits: north west down]

<281hp 179ma 392mv> <11am (day)\1979gc\> west
Before a brass staircase
| Past a short unremarkable mahogany-paneled hallway, you arrive
| at the foot of a set of stairs leading upwards to the second
* | floor of the Fortress. Each step is ornamented with peculiar
| | wave-like etchings. Miniature globes of light identical to
*-*-@ | those found in the foyer hover in the air along an invisible
| | banister, as a gentle reminder not to tread too close to the
* | edge of the staircase.
| |
o-* |
---------+

[Exits: west up]

<281hp 179ma 391mv> <11am (day)\1979gc\> The Foyer
| Further down the foyer, you notice more crystalline suits
| of armor standing juxtaposed along the walls. The foyer is
* | lit by a globe of pure white light which floats a few inches
| | from the ceiling and adjusts its glow according to the intensity
*-@-* | of light beaming in from outdoors. The light filters through
| | the east. A suit of armor stands in the northwestern corner
* | slightly out of line of the others.
| |
o-o-* |
---------+

[Exits: east south west]

<281hp 179ma 390mv> <11am (day)\1979gc\> south
south
The Foyer
* | Ducking past a gleaming iron portcullis, you find yourself
| | in a tidy foyer furnished spartanly with a hat-and-coat rack
*-*-* | and a small closet. A glinting crystalline suit of armor stands
| | at attention near the foyer's entrance, which seems to inspect
@ | passersby as if ascertaining their belonging in its presence.
| | The foyer is lit by a globe of pure white light which floats
o-o-* | a few inches from the ceiling and adjusts its glow according
| to the intensity of light beaming in from outdoors. The foyer
| extends to the north.
---------+

[Exits: north south]

<281hp 179ma 389mv> <11am (day)\1979gc\>
[KEEPER] a fortress soldier: 'Kang has left the path to the Fortress.'

<281hp 179ma 389mv> <11am (day)\1979gc\> west
The Entrance to the Fortress
*-*-* | The mighty gates of the Fortress of Equilibrium loom above
| | you. Thick, smoothly-hewn blocks of granite have been fitted
* | together perfectly to form the formidable wall that protects
| | the Fortress interior. Overhead you can see turrets and armoured
o-o-@ | slits in the fortress walls where archers stand on guard,
| poised for defense. A small bare dirt-packed courtyard lies
| between the Fortress gates and the entrance to the foyer to
| your north.
|
---------+

[Exits: north west]
(White Aura) The Caretaker stands attentively before the fortress gates.

<281hp 179ma 388mv> <11am (day)\1979gc\> Before the Fortress gates
*-*-*| A small forested trail leads west to a grassy plateau and
| | east to the entrance of the Keepers' Fortress. The air is
* | curiously still here, as if someone were waiting for you
| | to make your move. Even the forest sounds you hear are hushed
o-@-* | and hesitant.
|
|
|
|
---------+

[Exits: east west]

<281hp 179ma 387mv> <11am (day)\1979gc\> west
At the bottom of a slope
*-*| You are standing at the bottom of a thin dirt path that
|| leads up a grassy plateau towards the Ford. To the east
*| you can see a large granite Fortress with a gleaming white
|| light shooting from its highest turret. Trees close in
@-o-*| to the north and south, ensuring only a single path to
| your destination.
|
|
|
---------+

[Exits: east up]

<281hp 179ma 386mv> <11am (day)\1979gc\> up
On top of a hill
| You have reached the edge of the grassy plateau. From here,
| a thin dirt trail leads downwards towards the great Fortress
| to the east. The air is even stiller now, as you approach the
| gargantuan structure. For some reason you feel compelled to
o-@ | hold your breath for a moment, before dismissing the notion
| | as silly.
o |
|
|
---------+

[Exits: west down]

<281hp 179ma 385mv> <11am (day)\1979gc\> where
Players near you in The Ford:
<PK> Mishtkah On top of a hill
<PK> Kang An overlook

<281hp 179ma 385mv> <11am (day)\1979gc\> where
Players near you in The Ford:
<PK> Mishtkah On top of a hill
<PK> Kang A lush valley

<281hp 179ma 385mv> <11am (day)\1979gc\> sl
You go to sleep.

<281hp 179ma 385mv> <11am (day)\1979gc\> sc
SCORE
You are affected by the following:
Spell: weapon ward : lasts for 3 hours
Spell: sanctuary : lasts for 5 hours
Spell: barrier : lasts for 2 hours
Power: hogs of war : lasts for 19 hours
Spell: protective shield: lasts for 4 hours
Skill: devote : lasts for 114 hours
Spell: armor : modifies armor class by 20 for 17 hours
Spell: detect invis : lasts for 42 hours
Spell: fly : lasts for 0 hours

<281hp 179ma 385mv> <11am (day)\1979gc\>

<281hp 179ma 385mv> <11am (day)\1979gc\>
You slowly float to the ground.

<334hp 237ma 395mv> <12pm (noon)\1979gc\> st
You wake and stand up.

<334hp 237ma 395mv> <12pm (noon)\1979gc\> look
On top of a hill
| You have reached the edge of the grassy plateau. From here,
| a thin dirt trail leads downwards towards the great Fortress
| to the east. The air is even stiller now, as you approach the
| gargantuan structure. For some reason you feel compelled to
o-@ | hold your breath for a moment, before dismissing the notion
| | as silly.
o |
|
|
---------+

[Exits: west down]

<334hp 237ma 395mv> <12pm (noon)\1979gc\> where
Players near you in The Ford:
<PK> Mishtkah On top of a hill
<PK> Kang A lighter area

<334hp 237ma 395mv> <12pm (noon)\1979gc\> get fly sack
You get a scroll of flying from a Big Ol'Pack Sack.

<334hp 237ma 395mv> <12pm (noon)\1979gc\> recite
You recite a scroll of flying.
Your feet rise off the ground.

<334hp 237ma 395mv> <12pm (noon)\1979gc\> where
west
Players near you in The Ford:
<PK> Mishtkah On top of a hill
<PK> Kang A lighter area

<334hp 237ma 395mv> <12pm (noon)\1979gc\> A grassy sward
| Traces of developed land are non-existent on this calm, grassy
| hill. All around you the air is suddenly still, but not silent,
| for you can still make out the sounds distant sounds of a
| trickling stream and the life that accompanies it. As you
@-o | walk, the grass unbends from the weight of your footprints,
| | leaving no sign that you ever passed this way.
o |
|
|
---------+

[Exits: east south]

<334hp 237ma 394mv> <12pm (noon)\1979gc\> south
A grassy sward
| Traces of developed land fade away as you step onto this calm,
| grassy hill. All around you the air is suddenly still, but
o-o | not silent, for you can still make out the sounds distant
| | sounds of a trickling stream and the life that accompanies
@ | it. As you walk, the grass unbends from the weight of your
| footprints, leaving no sign that you ever passed this way.
|
|
|
---------+

[Exits: north down]
A fortress soldier patrols the area wearing a sign that says 'KEEP OFF THE GRASS!'

<334hp 237ma 393mv> <12pm (noon)\1979gc\> down
south
A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
| walk. In the distance, you can see the faint outline
| of some rather large huts. The cliff is too steep to
o-o-@ | climb down. A thin trail leads up toward the Fortress
| | | | of Keepers. A sign posted by the Keeper cabal reads,
f-x-x-x | "Keep out or die."
| | | |
x-x x-x|
---------+

[Exits: south west up]
A watchman is on alert here.

<334hp 237ma 391mv> <12pm (noon)\1979gc\> A steep cliff
| The cliff drops off precariously before you. Loose rubble
| from the trail drops off the edge of the cliff as you
o-o-x | walk. In the distance, you can see the faint outline
| | | | of some rather large huts. The cliff is too steep to
f-x-@-x | climb down.
| | | |
x-x x-x|
| | | ||
x-x-x o|
---------+

[Exits: north east south west]

<334hp 237ma 388mv> <12pm (noon)\1979gc\> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A watchman is on alert here.
You scan east.
*** Range 1 (east) ***
A giant footman is here, ready for battle.
You scan south.
You scan west.

<334hp 237ma 388mv> <12pm (noon)\1979gc\> south
south
An overlook
o-o-x | Before you, the valley drops further down in the form
| | | | of a steep cliff. The view here is magnificent with
f-x-x-x | the red sandstone rock outcropping catching your attention.
| | | |
x-@ x-x|
| | | ||
x-x-x o|
| ||
o-o|
---------+

[Exits: north south west]

<334hp 237ma 385mv> <12pm (noon)\1979gc\> scan all
An overlook
f-x-x-x | Before you, the valley drops further down in the form
| | | | of a steep cliff. The view here is magnificent with
x-x x-x| the red sandstone rock outcropping catching your attention.
| | | ||
x-@-x o|
| ||
o-o|
||
o-o-~|
---------+

[Exits: north east west]

<334hp 237ma 382mv> <12pm (noon)\1979gc\> You scan all around.
You scan north.
*** Range 3 (north) ***
A watchman is on alert here.
You scan east.
You scan west.

<334hp 237ma 382mv> <12pm (noon)\1979gc\> east
An overlook
x-x-x | Before you, the valley drops further down in the form
| | | | of a steep cliff. The view here is magnificent with
x-x x-x | the red sandstone rock outcropping catching your attention.
| | | | |
x-x-@ o-o|
| | ||
o-o-o|
| ||
o-o-o-~-~|
---------+

[Exits: north south west]

<334hp 237ma 379mv> <12pm (noon)\1979gc\> scan all
south
You scan all around.
You scan north.
*** Range 1 (north) ***
A watchman is on alert here.
*** Range 2 (north) ***
A giant footman is here, ready for battle.
You scan south.
*** Range 1 (south) ***
Leslo the scout runs to deliver an important message.
You scan west.

<334hp 237ma 379mv> <12pm (noon)\1979gc\> scan all
A lush valley
x-x x-x | To either side of you, snow-capped mountains stand majestically
| | | | | in the distance. The valley is full of vegetation and
x-x-x o-o| wildlife. The long grass bends with the gentle breeze
| | || blown in from the mountainside as antelope gallop across
@-o-o| gracefully.
| ||
o-o-o-~-~|
| | | | |
o-o-~-~ |
---------+

[Exits: north east]
Leslo the scout runs to deliver an important message.

<334hp 237ma 377mv> <12pm (noon)\1979gc\> where $$
You scan all around.
You scan north.
*** Range 2 (north) ***
A watchman is on alert here.
*** Range 3 (north) ***
A giant footman is here, ready for battle.
You scan east.
*** Range 2 (east) ***
A wild horse rears up at you.
A pikeman stands steady at his position.
A wild horse rears up at you.
*** Range 4 (east) ***
A black wasp flies aimlessly about.

<334hp 237ma 377mv> <12pm (noon)\1979gc\> look
<PK> Kang A lighter area

<334hp 237ma 377mv> <12pm (noon)\1979gc\> A lush valley
x-x x-x | To either side of you, snow-capped mountains stand majestically
| | | | | in the distance. The valley is full of vegetation and
x-x-x o-o| wildlife. The long grass bends with the gentle breeze
| | || blown in from the mountainside as antelope gallop across
@-o-o| gracefully.
| ||
o-o-o-~-~|
| | | | |
o-o-~-~ |
---------+

[Exits: north east]
Leslo the scout runs to deliver an important message.

<334hp 237ma 377mv> <12pm (noon)\1979gc\> east
A lush valley
x x-x | To either side of you, snow-capped mountains stand majestically
| | | | in the distance. The valley is full of vegetation and wildlife.
x-x o-o-o| The long grass bends with the gentle breeze blown in from
| | | || the mountainside as antelope gallop across gracefully.
o-@-o-o|
| | ||
o-o-~-~-~|
| | | |
o-~-~ |
---------+

[Exits: north east south west]

<334hp 237ma 376mv> <12pm (noon)\1979gc\> south
south
Along a small stream
x-x o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | || of fish swim lazily about here.
o-o-@-~-~|
| | | |
o-~-~ |
| | |
~-~ |
---------+

[Exits: north east south west]

<334hp 237ma 375mv> <12pm (noon)\1979gc\> west
A winding stream
o-o-o-o| The bubbling of the stream beside you gives a feeling of comfort
| | || and companionship. Water insects and small fish of different
o-o-~-~-~| colors swim about in the crystal clear water.
| | | |
o-~-@ |
| | |
~-~ |
| |
~ |
---------+

[Exits: north west]

<334hp 237ma 373mv> <12pm (noon)\1979gc\> south
A winding stream
o-o-o| The bubbling of the stream beside you gives a feeling of comfort
| || and companionship. Water insects and small fish of different
o-o-o-~-~| colors swim about in the crystal clear water.
| | | | |
o-o-@-~ |
| | | |
o-~-~ |
| | |
f-~ |
---------+

[Exits: north east south west]

<334hp 237ma 371mv> <12pm (noon)\1979gc\> west
A winding stream
o-o-o-~-~| The bubbling of the stream beside you gives a feeling of comfort
| | | | | and companionship. Water insects and small fish of different
o-o-~-~ | colors swim about in the crystal clear water.
| | | |
o-~-@ |
| | |
f-~ |
|
|
---------+

[Exits: north west]

<334hp 237ma 369mv> <12pm (noon)\1979gc\> west
A winding stream
o-o-o-o-~| The bubbling of the stream beside you gives a feeling of comfort
| | | | || and companionship. Water insects and small fish of different
o-o-o-~-~| colors swim about in the crystal clear water.
| | | | |
o-o-@-~ |
| | | |
f-f-~ |
|
|
---------+

[Exits: north east south west]

<334hp 237ma 367mv> <12pm (noon)\1979gc\> west
A lighter area
o-o-o-o-o| Sunlight breaks through the scattered canopy above you.
| | | | || This seems more like a secluded wooded area, rather than
o-o-o-o-~| a forest. Several snakes slither on by as they sense your
| | | | || approach.
o-o-@-~-~|
| | | | |
f-f-f-~ |
|
|
---------+

[Exits: north east south west]
A pikeman stands steady at his position.

<334hp 237ma 366mv> <12pm (noon)\1979gc\> A lighter area
o-o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-~|
| | | | ||
f-f-f-f-~|
| |
+ |
---------+

[Exits: north east south west]
(White Aura) Kang the Unstoppable is here.
A giant mercenary peeks out from behind the bushes.
A vicious warrior is here, brandishing his sword.

<334hp 237ma 365mv> <12pm (noon)\1979gc\> qq
You bow your head as you call forth the full power of the arcane.
The ground erupts as Kang is caught in a searing beam of arcane light.
Your hellstream MANGLES Kang!
Kang has some big nasty wounds and scratches.

<334hp 192ma 365mv> <12pm (noon)\1979gc\>
Kang's jab is powerless against you.
Kang's elbow slash is powerless against you.
Kang's elbow slash is powerless against you.
You parry Kang's lightning kick.
You awkwardly parry Kang's back fist with a loud clang.
Kang's jump kick is powerless against you.
Kang dances around your slash, easily dodging it.
Kang dodges your stab.
Kang has some big nasty wounds and scratches.

<334hp 172ma 365mv> <12pm (noon)\1979gc\> qq

Kang moves with the speed and agility of the monkey.
Kang has some big nasty wounds and scratches.

<334hp 172ma 365mv> <12pm (noon)\1979gc\>
You parry Kang's dragon punch.
Kang's monkey bite grazes you.
Kang's elbow slash misses you.
Kang's monkey jump kick grazes you.
Kang's tiger uppercut is powerless against you.
Kang's lightning kick is powerless against you.
Kang parries your attack with his first hand.
Kang parries your attack with his first hand.
Kang has some big nasty wounds and scratches.

<321hp 163ma 365mv> <12pm (noon)\1979gc\> You bow your head as you call forth the full power of
the arcane.
The ground erupts as Kang is caught in a searing beam of arcane light.
Kang tumbles away from your spell.
Your hellstream misses Kang.
Kang has some big nasty wounds and scratches.

<321hp 118ma 365mv> <12pm (noon)\1979gc\>
You are ready to cast the fly spell again.
Kang has some big nasty wounds and scratches.

<331hp 134ma 395mv> <1pm (day)\1979gc\>
You parry Kang's elbow slash.
You parry Kang's jab.
Kang's palm strike is powerless against you.
Kang's lightning kick is powerless against you.
You awkwardly parry Kang's back fist with a loud clang.
Kang's monkey jump kick hits you.
Kang parries your attack with his first hand.
Kang parries your attack with his first hand.
Kang has some big nasty wounds and scratches.

<320hp 128ma 395mv> <1pm (day)\1979gc\> disp

Kang kicks dirt in your eyes!
Kang's kicked dirt scratches you.
You can't see a thing!

<316hp 128ma 395mv> <1pm (day)\1979gc\> Spell failed.

<316hp 113ma 395mv> <1pm (day)\1979gc\>
Someone's palm strike is powerless against you.
Someone's groin strike injures you.
You parry someone's elbow slash.
You awkwardly parry someone's spin kick with a loud clang.
Someone's monkey fist grazes you.
Someone's lightning kick is powerless against you.
Someone parries your attack with his first hand.
Someone parries your attack with his first hand.

<298hp 107ma 395mv> <1pm (day)\1979gc\> fle
fle
fle
You flee from combat!
You can't see a thing!

<298hp 107ma 394mv> <1pm (day)\1979gc\> You aren't fighting anyone.

<298hp 107ma 394mv> <1pm (day)\1979gc\> west
You aren't fighting anyone.

<298hp 107ma 394mv> <1pm (day)\1979gc\> north
You can't see a thing!

<298hp 107ma 393mv> <1pm (day)\1979gc\> west
You can't see a thing!

<298hp 107ma 392mv> <1pm (day)\1979gc\> west
You can't see a thing!

<298hp 107ma 391mv> <1pm (day)\1979gc\> north
You can't see a thing!

<298hp 107ma 390mv> <1pm (day)\1979gc\> west
You can't see a thing!
Alas, you cannot go that way.

<298hp 107ma 390mv> <1pm (day)\1979gc\> You can't see a thing!
Alas, you cannot go that way.

<298hp 107ma 390mv> <1pm (day)\1979gc\> west
You can't see a thing!
Alas, you cannot go that way.

<298hp 107ma 390mv> <1pm (day)\1979gc\> south
You can't see a thing!

<298hp 107ma 389mv> <1pm (day)\1979gc\> west
west
You can't see a thing!

<298hp 107ma 388mv> <1pm (day)\1979gc\> west
You can't see a thing!

<298hp 107ma 387mv> <1pm (day)\1979gc\> west
You can't see a thing!

<298hp 107ma 386mv> <1pm (day)\1979gc\> You can't see a thing!

<298hp 107ma 385mv> <1pm (day)\1979gc\> south
south
You can't see a thing!

<298hp 107ma 384mv> <1pm (day)\1979gc\> south
You can't see a thing!

<298hp 107ma 383mv> <1pm (day)\1979gc\> west
You can't see a thing!

<298hp 107ma 382mv> <1pm (day)\1979gc\> west
You can't see a thing!

<298hp 107ma 381mv> <1pm (day)\1979gc\> south
You can't see a thing!

<298hp 107ma 380mv> <1pm (day)\1979gc\> sl
You can't see a thing!
Alas, you cannot go that way.

<298hp 107ma 380mv> <1pm (day)\1979gc\> sc
You go to sleep.
You rub the dirt out of your eyes, but they're still watering.

<298hp 107ma 380mv> <1pm (day)\1979gc\> SCORE
You are affected by the following:
Skill: dirt immunity : modifies hitroll by -6 for 3 rounds
Spell: fly : lasts for 7 hours
Spell: weapon ward : lasts for 1 hours
Spell: sanctuary : lasts for 3 hours
Spell: barrier : lasts for 0 hours
Power: hogs of war : lasts for 17 hours
Spell: protective shield: lasts for 2 hours
Skill: devote : lasts for 112 hours
Spell: armor : modifies armor class by 20 for 15 hours
Spell: detect invis : lasts for 40 hours

<298hp 107ma 380mv> <1pm (day)\1979gc\> st
You wake and stand up.

<298hp 107ma 380mv> <1pm (day)\1979gc\> north
The Ford
Everything is in a blur right now.

<298hp 107ma 379mv> <1pm (day)\1979gc\> west
The Ford
Everything is in a blur right now.
A tough looking guard is here.

<298hp 107ma 378mv> <1pm (day)\1979gc\> north
The Ford
Everything is in a blur right now.

<298hp 107ma 377mv> <1pm (day)\1979gc\> s
The Ford
Everything is in a blur right now.
A tough looking guard is here.

<298hp 107ma 376mv> <1pm (day)\1979gc\> s
The Ford
Everything is in a blur right now.

<298hp 107ma 375mv> <1pm (day)\1979gc\> south
east
The Ford
Everything is in a blur right now.

<298hp 107ma 374mv> <1pm (day)\1979gc\> Alas, you cannot go that way.

<298hp 107ma 374mv> <1pm (day)\1979gc\> sl
sc
You go to sleep.
SCORE
You are affected by the following:
Skill: dirt immunity : modifies hitroll by -6 for 1 rounds
Spell: fly : lasts for 7 hours
Spell: weapon ward : lasts for 1 hours
Spell: sanctuary : lasts for 3 hours
Spell: barrier : lasts for 0 hours
Power: hogs of war : lasts for 17 hours
Spell: protective shield: lasts for 2 hours
Skill: devote : lasts for 112 hours
Spell: armor : modifies armor class by 20 for 15 hours
Spell: detect invis : lasts for 40 hours

<298hp 107ma 374mv> <1pm (day)\1979gc\>
Your physical barrier dissipates.

<350hp 239ma 395mv> <2pm (day)\1979gc\> st
You wake and stand up.

<350hp 239ma 395mv> <2pm (day)\1979gc\> east
Alas, you cannot go that way.

<350hp 239ma 395mv> <2pm (day)\1979gc\> east
Alas, you cannot go that way.

<350hp 239ma 395mv> <2pm (day)\1979gc\> where
Players near you in The Ford:
<PK> Mishtkah A bloody swamp
<PK> Kang A bloody swamp
Your eyes stop watering.

<350hp 239ma 395mv> <2pm (day)\1979gc\> north
A bloody swamp
o-o-o| You are on a humid swamp that is has numerous stains of blood
| | || upon it. The remains of creatures unrecognizable beyond death
o-o-o-o| are scattered everywhere. The stench of such carcasses is horrid.
| | | ||
o-o-@-o-o|
| | | |
o-o-o |
| | |
o-o |
---------+

[Exits: north east south west]

<350hp 239ma 394mv> <2pm (day)\1979gc\> north
A bloody swamp
o-o-o-o-o| You are on a humid swamp that is has numerous stains of blood
| | | || upon it. The remains of creatures unrecognizable beyond
o o-o-o| death are scattered everywhere. The stench of such carcasses
| | | || is horrid.
o o-@-o-o|
| | | ||
o-o-o-o-o|
| | | |
o-o-o |
---------+

[Exits: north east south west]
A tough looking guard is here.

<350hp 239ma 393mv> <2pm (day)\1979gc\> east
east
A bloody swamp
o-o-o-o-o| You are on a humid swamp that is has numerous stains of blood
| | | || upon it. The remains of creatures unrecognizable beyond death
o-o-o-o| are scattered everywhere. The stench of such carcasses is
| | | || horrid.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | |
o-o |
---------+

[Exits: north east south west]

<350hp 239ma 392mv> <2pm (day)\1979gc\> east
A bloody swamp
o-o-o-o-o| You are on a humid swamp that is has numerous stains of blood
| | | | || upon it. The remains of creatures unrecognizable beyond death
o-o-o-o-o| are scattered everywhere. The stench of such carcasses is horrid.
| | | | ||
o-o-@-o-o|
| | | | ||
o-o-o-o-+|
| |
o |
---------+

[Exits: north east south west]
A challenger raises his voice in a mighty battlecry!

<350hp 239ma 391mv> <2pm (day)\1979gc\> The dirt field
o-o-o-o-o| You are in an area devoid of virtually all forms of vegetation.
| | | | || The ground has been trampled on so many times that no
o-o-o-o-o| plants are able to survive. The field is comprised solely
| | | | || of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | | ||
o-o-o-+-o|
|
|
---------+

[Exits: north east south west]
A small campfire is almost burned out.
You see 3 of a moss-covered sword here.
You see 5 of a thorned vine whip here.
You see 2 of a falchion here.

<350hp 239ma 390mv> <2pm (day)\1979gc\> east
east
On muddy ground
o-o-o-o-o| The mud here is extremely viscous. Your feet sink in at
| | | | || least six inches as you try to make your away across this
o-o-o-o-o| miserable predicament. There are rather large footprints
| | | | | crisscrossing the area, a sign that something much bigger
o-o-@-o | than you was recently here.
| | | | |
o-o-+-o |
|
|
---------+

[Exits: north east south west]

<350hp 239ma 389mv> <2pm (day)\1979gc\> north
On muddy ground
o-o-o-o-o| The mud here is extremely viscous. Your feet sink in at least
| | | | || six inches as you try to make your away across this miserable
o-o-o-o-o| predicament. There are rather large footprints crisscrossing
| | | | the area, a sign that something much bigger than you was recently
o-o-@ | here.
| | | |
o-+-o |
|
|
---------+

[Exits: north south west]
A tough looking guard is here.

<350hp 239ma 388mv> <2pm (day)\1979gc\> east
On muddy ground
o| The mud here is extremely viscous. Your feet sink in at least
|| six inches as you try to make your away across this miserable
o-o-o-o-o| predicament. There are rather large footprints crisscrossing
| | | | || the area, a sign that something much bigger than you was
o-o-@-o-o| recently here.
| | | |
o-o-o |
| | | |
o-+-o |
---------+

[Exits: north east south west]
A pikeman stands steady at his position.

<350hp 239ma 387mv> <2pm (day)\1979gc\> A muddy ground
o-o| The mud here is extremely viscous. Your feet sink in at least
| || six inches as you try to make your away across this miserable
o-o-o-o-o| predicament. There are rather large footprints crisscrossing
| | | | || the area, a sign that something much bigger than you was recently
o-o-@-o-o| here.
| | |
o-o |
| | |
+-o |
---------+

[Exits: north east west]

<350hp 239ma 386mv> <2pm (day)\1979gc\> east
east
A muddy ground
o-o-o| The mud here is extremely viscous. Your feet sink in
| | || at least six inches as you try to make your away across
o-o-o-o-o| this miserable predicament. There are rather large footprints
| | | | || crisscrossing the area, a sign that something much bigger
o-o-@-o-f| than you was recently here.
| ||
o +|
| ||
o o|
---------+

[Exits: north east west]
Girs'na the lady warlord is here.

<350hp 239ma 385mv> <2pm (day)\1979gc\> north
A muddy ground
o-o-o-o| The mud here is extremely viscous. Your feet sink in at
| | | || least six inches as you try to make your away across this
o-o-o-o-o| miserable predicament. There are rather large footprints
| | | | || crisscrossing the area, a sign that something much bigger
o-o-@-f-f| than you was recently here.
| |
+ |
| |
o |
---------+

[Exits: north east west]
A small campfire is almost burned out.

<350hp 239ma 384mv> <2pm (day)\1979gc\> east
A lighter area
o-o-o| Sunlight breaks through the scattered canopy above you.
| | || This seems more like a secluded wooded area, rather than
o-o-o-o| a forest. Several snakes slither on by as they sense your
| | | || approach.
o-o-@-o-o|
| | | | ||
o-o-o-f-f|
| |
+ |
---------+

[Exits: north east south west]

<350hp 239ma 383mv> <2pm (day)\1979gc\> east
A lighter area
o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-o|
| | | | ||
o-o-f-f-f|
| |
+ |
---------+

[Exits: north east south west]

<350hp 239ma 382mv> <2pm (day)\1979gc\> A lighter area
o-o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-o|
| | | | ||
o-f-f-f-f|
| |
+ |
---------+

[Exits: north east south west]
A tough looking guard is here.

<350hp 239ma 381mv> <2pm (day)\1979gc\> mshi
A shimmering sphere of magic encases you.

<350hp 119ma 381mv> <2pm (day)\1979gc\> north
east
c life
A lighter area
| Sunlight breaks through the scattered canopy above you.
| This seems more like a secluded wooded area, rather
o-o-o-o-o| than a forest. Several snakes slither on by as they
| | | | || sense your approach.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-f-f-f-f|
---------+

[Exits: north east south west]
A vicious warrior is here, brandishing his sword.

<350hp 119ma 380mv> <2pm (day)\1979gc\> A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
o-o-o-o-o| constantly chirp as you move through the grass. A faint
| | | | || stink of a nearby swamp reaches your nostrils.
o-o-@-o-o|
| | | | ||
o-o-o-o-~|
| | | | ||
f-f-f-f-~|
---------+

[Exits: north east south west]

<350hp 119ma 379mv> <2pm (day)\1979gc\> Your lifeblood starts to boil with arcane power!
Your mana shield explodes in a shower of sparks!
You feel yourself moving more slowly.

<350hp 104ma 379mv> <2pm (day)\1979gc\> where
east
south
Players near you in The Ford:
<PK> Mishtkah A high grassland
<PK> Kang A bloody swamp

<350hp 104ma 379mv> <2pm (day)\1979gc\> A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
o-o-o-o-o| constantly chirp as you move through the grass. A faint
| | | | || stink of a nearby swamp reaches your nostrils.
o-o-@-o-~|
| | | | ||
o-o-o-~-~|
| | | | |
f-f-f-~ |
---------+

[Exits: north east south west]

<350hp 104ma 377mv> <2pm (day)\1979gc\> scan all
A lighter area
o-o-o-o-o| Sunlight breaks through the scattered canopy above you.
| | | | || This seems more like a secluded wooded area, rather than
o-o-o-o-~| a forest. Several snakes slither on by as they sense your
| | | | || approach.
o-o-@-~-~|
| | | | |
f-f-f-~ |
|
|
---------+

[Exits: north east south west]
A pikeman stands steady at his position.

<350hp 104ma 375mv> <2pm (day)\1979gc\> You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
A tough looking guard is here.
A giant mercenary peeks out from behind the bushes.
A vicious warrior is here, brandishing his sword.
*** Range 2 (west) ***
A tough looking guard is here.
*** Range 6 (west) ***
A giant footman is here, ready for battle.

<350hp 104ma 375mv> <2pm (day)\1979gc\> west
west
A lighter area
o-o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-~|
| | | | ||
f-f-f-f-~|
| |
+ |
---------+

[Exits: north east south west]
A tough looking guard is here.
A giant mercenary peeks out from behind the bushes.
A vicious warrior is here, brandishing his sword.

<350hp 104ma 373mv> <2pm (day)\1979gc\> west
A lighter area
o-o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-o|
| | | | ||
o-f-f-f-f|
| |
+ |
---------+

[Exits: north east south west]
A tough looking guard is here.

<350hp 104ma 371mv> <2pm (day)\1979gc\> west
A lighter area
o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-o|
| | | | ||
o-o-f-f-f|
| |
+ |
---------+

[Exits: north east south west]

<350hp 104ma 369mv> <2pm (day)\1979gc\> west
A lighter area
o-o-o| Sunlight breaks through the scattered canopy above you.
| | || This seems more like a secluded wooded area, rather than
o-o-o-o| a forest. Several snakes slither on by as they sense your
| | | || approach.
o-o-@-o-o|
| | | | ||
o-o-o-f-f|
| |
+ |
---------+

[Exits: north east south west]

<350hp 104ma 367mv> <2pm (day)\1979gc\> south
A muddy ground
o-o| The mud here is extremely viscous. Your feet sink in
| || at least six inches as you try to make your away across
o-o-o| this miserable predicament. There are rather large footprints
| | || crisscrossing the area, a sign that something much bigger
o-o-@-o-o| than you was recently here.
| | | | ||
o-o-o-o-f|
| ||
o +|
---------+

[Exits: north east south west]

<350hp 104ma 365mv> <2pm (day)\1979gc\> A muddy ground
o-o-o| The mud here is extremely viscous. Your feet sink in
| | || at least six inches as you try to make your away across
o-o-o-o-o| this miserable predicament. There are rather large footprints
| | | | || crisscrossing the area, a sign that something much bigger
o-o-@-o-f| than you was recently here.
| ||
o +|
| ||
o o|
---------+

[Exits: north east west]
Girs'na the lady warlord is here.

<350hp 104ma 363mv> <2pm (day)\1979gc\> west
A muddy ground
o-o| The mud here is extremely viscous. Your feet sink in at least
| || six inches as you try to make your away across this miserable
o-o-o-o-o| predicament. There are rather large footprints crisscrossing
| | | | || the area, a sign that something much bigger than you was recently
o-o-@-o-o| here.
| | |
o-o |
| | |
+-o |
---------+

[Exits: north east west]

<350hp 104ma 361mv> <2pm (day)\1979gc\> south
west
Alas, you cannot go that way.

<350hp 104ma 361mv> <2pm (day)\1979gc\> south
On muddy ground
o| The mud here is extremely viscous. Your feet sink in at least
|| six inches as you try to make your away across this miserable
o-o-o-o-o| predicament. There are rather large footprints crisscrossing
| | | | || the area, a sign that something much bigger than you was
o-o-@-o-o| recently here.
| | | |
o-o-o |
| | | |
o-+-o |
---------+

[Exits: north east south west]
A pikeman stands steady at his position.

<350hp 104ma 359mv> <2pm (day)\1979gc\> On muddy ground
o-o-o-o-o| The mud here is extremely viscous. Your feet sink in at least
| | | | || six inches as you try to make your away across this miserable
o-o-o-o-o| predicament. There are rather large footprints crisscrossing
| | | | the area, a sign that something much bigger than you was recently
o-o-@ | here.
| | | |
o-+-o |
|
|
---------+

[Exits: north south west]
A tough looking guard is here.

<350hp 104ma 357mv> <2pm (day)\1979gc\> west
On muddy ground
o-o-o-o-o| The mud here is extremely viscous. Your feet sink in at
| | | | || least six inches as you try to make your away across this
o-o-o-o-o| miserable predicament. There are rather large footprints
| | | | | crisscrossing the area, a sign that something much bigger
o-o-@-o | than you was recently here.
| | | | |
o-o-+-o |
|
|
---------+

[Exits: north east south west]

<350hp 104ma 355mv> <2pm (day)\1979gc\> sl
sc
You go to sleep.

<350hp 104ma 355mv> <2pm (day)\1979gc\>SCORE
You are affected by the following:
Spell: slow : modifies dexterity by -4 for 12 hours
Spell: lifeblood : modifies afflictive break by 4 for 8 hours
: modifies mana by 40 for 8 hours
: modifies health by -20 for 8 hours
Spell: fly : lasts for 6 hours
Spell: weapon ward : lasts for 0 hours
Spell: sanctuary : lasts for 2 hours
Power: hogs of war : lasts for 16 hours
Spell: protective shield: lasts for 1 hours
Skill: devote : lasts for 111 hours
Spell: armor : modifies armor class by 20 for 14 hours
Spell: detect invis : lasts for 39 hours

<350hp 104ma 355mv> <2pm (day)\1979gc\>
Your weapon ward expires.

<408hp 268ma 395mv> <3pm (day)\1979gc\> st
west
You wake and stand up.

<408hp 268ma 395mv> <3pm (day)\1979gc\> where
The dirt field
o-o-o-o-o| You are in an area devoid of virtually all forms of vegetation.
| | | | || The ground has been trampled on so many times that no
o-o-o-o-o| plants are able to survive. The field is comprised solely
| | | | || of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | | ||
o-o-o-+-o|
|
|
---------+

[Exits: north east south west]
A small campfire is almost burned out.
You see 3 of a moss-covered sword here.
You see 5 of a thorned vine whip here.
You see 2 of a falchion here.

<408hp 268ma 393mv> <3pm (day)\1979gc\> west
west
Players near you in The Ford:
<PK> Mishtkah The dirt field
<PK> Kang The dirt field

<408hp 268ma 393mv> <3pm (day)\1979gc\> west
A bloody swamp
o-o-o-o-o| You are on a humid swamp that is has numerous stains of blood
| | | | || upon it. The remains of creatures unrecognizable beyond death
o-o-o-o-o| are scattered everywhere. The stench of such carcasses is horrid.
| | | | ||
o-o-@-o-o|
| | | | ||
o-o-o-o-+|
| |
o |
---------+

[Exits: north east south west]
A challenger raises his voice in a mighty battlecry!

<408hp 268ma 391mv> <3pm (day)\1979gc\> A bloody swamp
o-o-o-o-o| You are on a humid swamp that is has numerous stains of blood
| | | || upon it. The remains of creatures unrecognizable beyond death
o-o-o-o| are scattered everywhere. The stench of such carcasses is
| | | || horrid.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | |
o-o |
---------+

[Exits: north east south west]

<408hp 268ma 389mv> <3pm (day)\1979gc\> c weap
A bloody swamp
o-o-o-o-o| You are on a humid swamp that is has numerous stains of blood
| | | || upon it. The remains of creatures unrecognizable beyond
o o-o-o| death are scattered everywhere. The stench of such carcasses
| | | || is horrid.
o o-@-o-o|
| | | ||
o-o-o-o-o|
| | | |
o-o-o |
---------+

[Exits: north east south west]
A tough looking guard is here.

<408hp 268ma 387mv> <3pm (day)\1979gc\> A Hell-Blade glows as it is imbued by a weapon ward.

<408hp 248ma 387mv> <3pm (day)\1979gc\> north
scan all
where
sc

Kang walks in.

<408hp 248ma 387mv> <3pm (day)\1979gc\> The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
o-o-o-o-o| plants are able to survive. The field is comprised solely
| | | || of the bare earth, which itself is mostly dirt and somewhat
o @-o-o| moist. You leave footprints in it as you walk.
| | | ||
o o-o-o-o|
| | | ||
o-o-o-o-o|
---------+

[Exits: north east south]

<408hp 248ma 385mv> <3pm (day)\1979gc\> east
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A watchman is on alert here.
*** Range 2 (east) ***
A vicious warrior is here, brandishing his sword.
*** Range 5 (east) ***
A pikeman stands steady at his position.
You scan south.
*** Range 1 (south) ***
(White Aura) Kang the Unstoppable is here.
A tough looking guard is here.

<408hp 248ma 385mv> <3pm (day)\1979gc\> Players near you in The Ford:
<PK> Mishtkah The dirt field
<PK> Kang A bloody swamp

<408hp 248ma 385mv> <3pm (day)\1979gc\> SCORE
You are affected by the following:
Spell: weapon ward : lasts for 3 hours
Spell: slow : modifies dexterity by -4 for 11 hours
Spell: lifeblood : modifies afflictive break by 4 for 7 hours
: modifies mana by 40 for 7 hours
: modifies health by -20 for 7 hours
Spell: fly : lasts for 5 hours
Spell: sanctuary : lasts for 1 hours
Power: hogs of war : lasts for 15 hours
Spell: protective shield: lasts for 0 hours
Skill: devote : lasts for 110 hours
Spell: armor : modifies armor class by 20 for 13 hours
Spell: detect invis : lasts for 38 hours

<408hp 248ma 385mv> <3pm (day)\1979gc\> east
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
o-o-o-o-o| plants are able to survive. The field is comprised solely
| | | || of the bare earth, which itself is mostly dirt and somewhat
o-@-o-o| moist. You leave footprints in it as you walk.
| | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: north east south west]
A watchman is on alert here.

<408hp 248ma 383mv> <3pm (day)\1979gc\> scan all
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
o-o-o-o-o| plants are able to survive. The field is comprised solely
| | | | || of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-+|
---------+

[Exits: north east south west]
A vicious warrior is here, brandishing his sword.

<408hp 248ma 381mv> <3pm (day)\1979gc\> You scan all around.
You scan north.
You scan east.
*** Range 3 (east) ***
A pikeman stands steady at his position.
*** Range 5 (east) ***
Girs'na the lady warlord is here.
You scan south.
*** Range 1 (south) ***
Hireg the dwarf is here, running for his life.
A challenger raises his voice in a mighty battlecry!
You scan west.
*** Range 1 (west) ***
A watchman is on alert here.

<408hp 248ma 381mv> <3pm (day)\1979gc\> east
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
o-o-o-o-o| plants are able to survive. The field is comprised solely
| | | | || of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-+-o|
---------+

[Exits: north east south west]

<408hp 248ma 379mv> <3pm (day)\1979gc\> east
east
On muddy ground
| The mud here is extremely viscous. Your feet sink in at
| least six inches as you try to make your away across this
o-o-o-o-o| miserable predicament. There are rather large footprints
| | | | || crisscrossing the area, a sign that something much bigger
o-o-@-o-o| than you was recently here.
| | | | |
o-o-o-o |
| | | | |
o-o-+-o |
---------+

[Exits: north east south west]

<408hp 248ma 377mv> <3pm (day)\1979gc\> On muddy ground
o| The mud here is extremely viscous. Your feet sink in at least
|| six inches as you try to make your away across this miserable
o-o-o-o-o| predicament. There are rather large footprints crisscrossing
| | | | || the area, a sign that something much bigger than you was
o-o-@-o-o| recently here.
| | | |
o-o-o |
| | | |
o-+-o |
---------+

[Exits: north east south west]
A pikeman stands steady at his position.

<408hp 248ma 375mv> <3pm (day)\1979gc\> north
east
A muddy ground
| The mud here is extremely viscous. Your feet sink in at least
| six inches as you try to make your away across this miserable
o| predicament. There are rather large footprints crisscrossing
|| the area, a sign that something much bigger than you was
o-o-@-o-o| recently here.
| | | | ||
o-o-o-o-o|
| | | |
o-o-o |
---------+

[Exits: east south west]

<408hp 248ma 373mv> <3pm (day)\1979gc\> east
A muddy ground
o| The mud here is extremely viscous. Your feet sink in at least
|| six inches as you try to make your away across this miserable
o-o| predicament. There are rather large footprints crisscrossing
| || the area, a sign that something much bigger than you was recently
o-o-@-o-o| here.
| | | | ||
o-o-o-o-o|
| | |
o-o |
---------+

[Exits: east south west]
A giant footman is here, ready for battle.

<408hp 248ma 371mv> <3pm (day)\1979gc\> east
A muddy ground
o-o| The mud here is extremely viscous. Your feet sink in
| || at least six inches as you try to make your away across
o-o-o| this miserable predicament. There are rather large footprints
| | || crisscrossing the area, a sign that something much bigger
o-o-@-o-o| than you was recently here.
| | | | ||
o-o-o-o-f|
| ||
o +|
---------+

[Exits: north east south west]

<408hp 248ma 369mv> <3pm (day)\1979gc\> north
A lighter area
o-o-o| Sunlight breaks through the scattered canopy above you.
| | || This seems more like a secluded wooded area, rather than
o-o-o-o| a forest. Several snakes slither on by as they sense your
| | | || approach.
o-o-@-o-o|
| | | | ||
o-o-o-f-f|
| |
+ |
---------+

[Exits: north east south west]

<408hp 248ma 367mv> <3pm (day)\1979gc\> A muddy ground
| The mud here is extremely viscous. Your feet sink in
| at least six inches as you try to make your away across
o-o-o| this miserable predicament. There are rather large footprints
| | || crisscrossing the area, a sign that something much bigger
o-@-o-o| than you was recently here.
| | | ||
o-o-o-o-o|
| | | | ||
o-o-o-f-f|
---------+

[Exits: north east south west]
A vicious warrior is here, brandishing his sword.

<408hp 248ma 365mv> <3pm (day)\1979gc\> east
east
A lighter area
| Sunlight breaks through the scattered canopy above you.
| This seems more like a secluded wooded area, rather
o-o-o-o| than a forest. Several snakes slither on by as they
| | | || sense your approach.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-f-f-f|
---------+

[Exits: north east south west]

<408hp 248ma 363mv> <3pm (day)\1979gc\> east
A lighter area
| Sunlight breaks through the scattered canopy above you.
| This seems more like a secluded wooded area, rather
o-o-o-o-o| than a forest. Several snakes slither on by as they
| | | | || sense your approach.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-f-f-f-f|
---------+

[Exits: north east south west]
A vicious warrior is here, brandishing his sword.

<408hp 248ma 361mv> <3pm (day)\1979gc\> A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
o-o-o-o-o| constantly chirp as you move through the grass. A faint
| | | | || stink of a nearby swamp reaches your nostrils.
o-o-@-o-o|
| | | | ||
o-o-o-o-~|
| | | | ||
f-f-f-f-~|
---------+

[Exits: north east south west]

<408hp 248ma 359mv> <3pm (day)\1979gc\> sl
sc
You go to sleep.

<408hp 248ma 359mv> <3pm (day)\1979gc\> SCORE
You are affected by the following:
Spell: weapon ward : lasts for 3 hours
Spell: slow : modifies dexterity by -4 for 11 hours
Spell: lifeblood : modifies afflictive break by 4 for 7 hours
: modifies mana by 40 for 7 hours
: modifies health by -20 for 7 hours
Spell: fly : lasts for 5 hours
Spell: sanctuary : lasts for 1 hours
Power: hogs of war : lasts for 15 hours
Spell: protective shield: lasts for 0 hours
Skill: devote : lasts for 110 hours
Spell: armor : modifies armor class by 20 for 13 hours
Spell: detect invis : lasts for 38 hours

<408hp 248ma 359mv> <3pm (day)\1979gc\>
Kang's tiger uppercut grazes you.
Kang's monkey fist grazes you.
You parry Kang's jab.
You parry Kang's lightning kick.
Kang's monkey bite hits you.
Kang's whirlwind kick injures you.
Kang has quite a few wounds.

<372hp 248ma 359mv> <3pm (day)\1979gc\> st
You are already fighting!
Kang has quite a few wounds.

<372hp 248ma 359mv> <3pm (day)\1979gc\> fle
fle
You flee from combat!
A lighter area
| Sunlight breaks through the scattered canopy above you.
| This seems more like a secluded wooded area, rather
o-o-o-o-o| than a forest. Several snakes slither on by as they
| | | | || sense your approach.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-f-f-f-f|
---------+

[Exits: north east south west]
A vicious warrior is here, brandishing his sword.

<372hp 248ma 357mv> <3pm (day)\1979gc\> east
You aren't fighting anyone.

<372hp 248ma 357mv> <3pm (day)\1979gc\> east
A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
o-o-o-o-o| constantly chirp as you move through the grass. A faint
| | | | || stink of a nearby swamp reaches your nostrils.
o-o-@-o-o|
| | | | ||
o-o-o-o-~|
| | | | ||
f-f-f-f-~|
---------+

[Exits: north east south west]
(White Aura) Kang the Unstoppable is here.

<372hp 248ma 355mv> <3pm (day)\1979gc\> east
A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
o-o-o-o-o| constantly chirp as you move through the grass. A faint
| | | | || stink of a nearby swamp reaches your nostrils.
o-o-@-o-~|
| | | | ||
o-o-o-~-~|
| | | | |
f-f-f-~ |
---------+

[Exits: north east south west]

<372hp 248ma 353mv> <3pm (day)\1979gc\> east
A high grassland
o-o| Wild grass standing four feet tall surrounds you, making
|| it extremely difficult to move around and see. Crickets constantly
o-o-o-o-~| chirp as you move through the grass. A faint stink of a nearby
| | | | || swamp reaches your nostrils.
o-o-@-~-~|
| | | | |
o-o-~-~ |
| | | |
f-f-~ |
---------+

[Exits: north east south west]
The giant lieutenant is here guarding the borders.

<372hp 248ma 351mv> <3pm (day)\1979gc\> east
A winding stream
o-o-o| The bubbling of the stream beside you gives a feeling of comfort
| || and companionship. Water insects and small fish of different
o-o-o-~-~| colors swim about in the crystal clear water.
| | | | |
o-o-@-~ |
| | | |
o-~-~ |
| | |
f-~ |
---------+

[Exits: north east south west]

<372hp 248ma 348mv> <3pm (day)\1979gc\> south
A winding stream
o-o-o-o| The bubbling of the stream beside you gives a feeling of comfort
| | || and companionship. Water insects and small fish of different
o-o-~-~-~| colors swim about in the crystal clear water.
| | | |
o-~-@ |
| | |
~-~ |
| |
~ |
---------+

[Exits: north west]

<372hp 248ma 344mv> <3pm (day)\1979gc\> north
Alas, you cannot go that way.

<372hp 248ma 344mv> <3pm (day)\1979gc\> east
Along a small stream
x-x o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | || of fish swim lazily about here.
o-o-@-~-~|
| | | |
o-~-~ |
| | |
~-~ |
---------+

[Exits: north east south west]

<372hp 248ma 340mv> <3pm (day)\1979gc\> east
Along a small stream
x o-o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | | || of fish swim lazily about here.
o-~-@-~-~|
| | |
~-~ |
| |
~ |
---------+

[Exits: north east west]

<372hp 248ma 336mv> <3pm (day)\1979gc\> north
Along a small stream
o-o-o-o-o| The water is clear, cold and refreshing. It only seems to be a
| | | | || few feet deep at the most. The water runs rapidly along its course
o-o-o-o-o| running over rather large pebbles with ease. A few varieties of
| | | | || fish swim lazily about here.
~-~-@-~-~|
| |
~ |
|
|
---------+

[Exits: north east west]

<372hp 248ma 332mv> <3pm (day)\1979gc\> sl
A lush valley
x | To either side of you, snow-capped mountains stand majestically
| | in the distance. The valley is full of vegetation and wildlife.
o-o-o-o-o| The long grass bends with the gentle breeze blown in from the
| | | | || mountainside as antelope gallop across gracefully. Nearby a
o-o-@-o-o| small stream bubbles merrily.
| | | | ||
~-~-~-~-~|
| |
~ |
---------+

[Exits: north east south west]

<372hp 248ma 329mv> <3pm (day)\1979gc\> sc
You go to sleep.

<372hp 248ma 329mv> <3pm (day)\1979gc\>SCORE
Hitroll: 11 Damroll: 13
You are affected by the following:
Spell: weapon ward : lasts for 3 hours
Spell: slow : modifies dexterity by -4 for 11 hours
Spell: lifeblood : modifies afflictive break by 4 for 7 hours
: modifies mana by 40 for 7 hours
: modifies health by -20 for 7 hours
Spell: fly : lasts for 5 hours
Spell: sanctuary : lasts for 1 hours
Power: hogs of war : lasts for 15 hours
Spell: protective shield: lasts for 0 hours
Skill: devote : lasts for 110 hours
Spell: armor : modifies armor class by 20 for 13 hours
Spell: detect invis : lasts for 38 hours

<372hp 248ma 329mv> <3pm (day)\1979gc\>
Your protective shield dissipates.

<422hp 504ma 395mv> <4pm (day)\1979gc\> st
east
You wake and stand up.

<422hp 504ma 395mv> <4pm (day)\1979gc\> east
A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o-o | The long grass bends with the gentle breeze blown in from
| | | | | the mountainside as antelope gallop across gracefully.
o-o-@-o-o| To the south you can see a small stream.
| | | | |
~-~-~-~ |
|
|
---------+

[Exits: north east south west]
A black wasp flies aimlessly about.

<422hp 504ma 393mv> <4pm (day)\1979gc\> east
A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o | The long grass bends with the gentle breeze blown in from
| | | | the mountainside as antelope gallop across gracefully. To
o-o-@-o-o| the south you can see a small stream.
| | | |
~-~-~ |
|
|
---------+

[Exits: north east south west]

<422hp 504ma 391mv> <4pm (day)\1979gc\> A beaten trail
o| You are on a dirt trail with vegetation that has been trampled
|| over around you. Whether it be from being or beast - you cannot
o-o o| tell. Small, green shrubs lie sparsely all around as you trod
| | || cautiously upon this path.
o-o-@-o-o|
| | |
~-~ |
|
|
---------+

[Exits: east west]

<422hp 504ma 389mv> <4pm (day)\1979gc\> scan all
You scan all around.
You scan east.
You scan west.
*** Range 2 (west) ***
A black wasp flies aimlessly about.
*** Range 3 (west) ***
(White Aura) Kang the Unstoppable is here.
*** Range 4 (west) ***
A wild horse rears up at you.
A pikeman stands steady at his position.
A wild horse rears up at you.

<422hp 504ma 389mv> <4pm (day)\1979gc\> west
A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o | The long grass bends with the gentle breeze blown in from
| | | | the mountainside as antelope gallop across gracefully. To
o-o-@-o-o| the south you can see a small stream.
| | | |
~-~-~ |
|
|
---------+

[Exits: north east south west]

<422hp 504ma 387mv> <4pm (day)\1979gc\> west
A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o-o | The long grass bends with the gentle breeze blown in from
| | | | | the mountainside as antelope gallop across gracefully.
o-o-@-o-o| To the south you can see a small stream.
| | | | |
~-~-~-~ |
|
|
---------+

[Exits: north east south west]
A black wasp flies aimlessly about.

<422hp 504ma 385mv> <4pm (day)\1979gc\> ww

Kang walks in.

<422hp 504ma 385mv> <4pm (day)\1979gc\> You create a flaming arrow and send it streaking towards
Kang.
You are slightly attuned with fire.
Your flame arrow mauls Kang.
Kang has quite a few wounds.

<422hp 489ma 385mv> <4pm (day)\1979gc\>
You parry Kang's back fist.
Your shield wobbles and barely deflects Kang's tiger uppercut.
Kang's elbow slash injures you.
Kang's whirlwind kick hits you.
Your shield wobbles and barely deflects Kang's jab.
You awkwardly parry Kang's jump kick with a loud clang.
Kang manages to dodge your stab with a lot of effort.
Kang has quite a few wounds.

<397hp 489ma 385mv> <4pm (day)\1979gc\> ww

Kang moves with the speed and agility of the monkey.
Kang has quite a few wounds.

<397hp 489ma 385mv> <4pm (day)\1979gc\> You create a flaming arrow and send it streaking towards
Kang.
You are more attuned with fire.
Your flame arrow devastates Kang!
Kang has quite a few wounds.

<397hp 474ma 385mv> <4pm (day)\1979gc\>
You parry Kang's palm strike.
Your shield jolts under Kang's back fist, but holds.
You parry Kang's jab.
Kang's monkey jump kick grazes you.
You block Kang's attack with your shield.
Kang's monkey jump kick grazes you.
Your slash hits Kang.
Your shocking bite scratches Kang.
Kang has quite a few wounds.

<387hp 474ma 385mv> <4pm (day)\1979gc\> ww

Kang's kick hits you.
Kang's kick grazes you.
Kang's double kick misses you.
Kang has quite a few wounds.

<370hp 474ma 385mv> <4pm (day)\1979gc\> You create a flaming arrow and send it streaking towards
Kang.
You are completely attuned with fire.
Kang tumbles away from your spell.
Your flame arrow misses Kang.
Kang has quite a few wounds.

<370hp 459ma 385mv> <4pm (day)\1979gc\>
Kang's palm strike grazes you.
Kang's dragon punch hits you.
Kang's groin strike hits you.
You parry Kang's spin kick.
Your shield wobbles and barely deflects Kang's jab.
Kang's monkey pounce grazes you.
Your slash hits Kang.
Kang has quite a few wounds.

<338hp 459ma 385mv> <4pm (day)\1979gc\> c fire
You summon the elemental force of fire to your aid.
Your fire storm DISEMBOWELS Kang!
Kang resists your flames.
Your fire storm MANGLES a black wasp!
A black wasp resists your flames.
Your fire storm sets the surroundings ablaze!
Your wildfire grazes Kang.
Kang's palm strike grazes you.
Kang's dragon punch hits you.
Kang's monkey fist grazes you.
Kang's monkey pounce grazes you.
You parry Kang's jab.
Kang's knee to the groin grazes you.
Kang nimbly dodges your stab with a practiced maneuver.
A black wasp is DEAD!!
A black wasp splatters blood on your armor.
Virgil gives you 8 gold coins for your sacrifice.
Kang has quite a few wounds.

<303hp 444ma 385mv> <4pm (day)\1987gc\>
Kang focuses chii to perform 'monkey clamber'.
Kang jumps onto you and wraps his legs tightly around your waist.
Kang dirty boxes you while close!
Kang's palm strike grazes you.
Kang's dragon punch hits you.
You parry Kang's dragon punch.
Kang's monkey jump kick grazes you.
You block Kang's attack with your shield.
Kang's monkey pounce grazes you.
Kang has quite a few wounds.

<277hp 444ma 385mv> <4pm (day)\1987gc\>
Kang dirty boxes you while close!
Your shield wobbles and barely deflects Kang's tiger uppercut.
You deflect Kang's elbow slash aside in an ungraceful parry.
Kang's groin strike hits you.
Your shield jolts under Kang's roundhouse kick, but holds.
You parry Kang's palm strike.
Kang's lightning kick grazes you.
Kang has quite a few wounds.

<258hp 444ma 385mv> <4pm (day)\1987gc\>
Your wildfire scratches Kang.
You awkwardly parry Kang's tiger uppercut with a loud clang.
Kang's tiger uppercut hits you.
Your shield wobbles and barely deflects Kang's back fist.
Kang's knee to the groin hits you.
You parry Kang's jab.
You awkwardly parry Kang's lightning kick with a loud clang.
Kang parries your attack with his first hand.
Kang has quite a few wounds.

<239hp 444ma 385mv> <4pm (day)\1987gc\> hell
You bow your head as you call forth the full power of the arcane.
The ground erupts as Kang is caught in a searing beam of arcane light.
Kang tumbles away from your spell.
Your hellstream misses Kang.
Kang has quite a few wounds.

<239hp 399ma 385mv> <4pm (day)\1987gc\>
Your wildfire scratches Kang.
You parry Kang's jab.
Kang's dragon punch hits you.
Kang's jab misses you.
Kang's knee to the groin hits you.
You block Kang's attack with your shield.
You awkwardly parry Kang's knee thrust with a loud clang.
Kang parries your attack with his first hand.
Kang has quite a few wounds.

<219hp 399ma 385mv> <4pm (day)\1987gc\> word

Kang's kick misses you.
Kang has quite a few wounds.

<219hp 399ma 385mv> <4pm (day)\1987gc\>
Your wildfire grazes Kang.
Kang's tiger uppercut grazes you.
Kang's palm strike grazes you.
Kang's dragon punch injures you.
You parry Kang's spin kick.
Kang's monkey bite grazes you.
You parry Kang's whirlwind kick.
Kang parries your attack with his first hand.
Kang has quite a few wounds.

<184hp 399ma 385mv> <4pm (day)\1987gc\> Temple of Balance
+-+-+-+-+| You are inside the Temple of Balance. Two tall stone pillars
| | | || hold up the overhang of the temple, shielding the worshippers
+ F + +| from the elements. You the Temple Square to the north
| | || and a set of granite steps leading up to the altar of
+ @ *| the neutral gods. The floor of the temple has been paved
| with a grey stone.
|
|
|
---------+

[Exits: north up]

<184hp 394ma 192mv> <4pm (day)\1987gc\> north
north
where
sc

The white aura around your body fades.

<198hp 462ma 300mv> <5pm (day)\1987gc\> Temple Square
+ +-G| You are standing in the Temple Square. There are statues of various
| | | gods of neutrality around you. A granite fountain is here for
+-+-+-+-+| those who are thirsty. A large temple stands to the south where
| | | || the followers who walk the neutral path can come and worship
+ F @ +| their gods. You see the North Road to the north and the inner
| | || portion of the Temple to the south.
+-F + *|
| |
+ |
---------+

[Exits: north south]
A granite fountain is here filled with water for the thirsty.

<198hp 462ma 298mv> <5pm (day)\1987gc\> The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-G| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]
A beggar wanders around asking for spare gold.






%%%%%%%%%%%%%%%%%%%%%Loses me for a bit%%%%%%%%%%%%%%%%%%%%













<420hp 1018ma 389mv> <10pm (night)\1987gc\> scan all
A Path through Caves
| In the distance you can see a faint glow enamating from
| small huts made of clay. You can hear guttural cries coming
o o o o| from all around you, and there is a rancid odour of some
| | | || foreign substance being cooked reaching your nostrils.
o-o-@-o-o| There is much tension in the air, as if an attack was inevitable.
| | The atmosphere here is very unpleasant.
o-o|
| |
o |
---------+

[Exits: north east west]
A goblin is here, running about.
Kang walks in.

<420hp 1018ma 386mv> <10pm (night)\1987gc\> You scan all around.
You scan north.
*** Range 1 (north) ***
An imprisoned dwarf is here, smiling sadly.
You scan east.
*** Range 1 (east) ***
A goblin guard stands boldly in front of you.
A goblin guard stands boldly in front of you.
*** Range 2 (east) ***
A goblin is here, running about.
*** Range 3 (east) ***
A goblin is here, running about.
*** Range 4 (east) ***
A goblin is here, running about.
An injured storm giant warrior lies on the ground, too hurt to move.
*** Range 5 (east) ***
A goblin guard stands boldly in front of you.
A goblin guard stands boldly in front of you.
You scan west.
*** Range 1 (west) ***
A goblin is here, running about.
*** Range 2 (west) ***
A rough looking messenger is here.
*** Range 3 (west) ***
A goblin is here, running about.
A goblin guard stands boldly in front of you.
A goblin guard stands boldly in front of you.
*** Range 5 (west) ***
A goblin is here, running about.
You deflect Kang's jab aside in an ungraceful parry.
Kang's palm strike is powerless against you.
Kang's dragon punch is powerless against you.
Kang's lightning kick is powerless against you.
Kang's palm strike is powerless against you.
Kang's lightning kick is powerless against you.
Kang has some small wounds and bruises.

<420hp 994ma 386mv> <10pm (night)\1987gc\> ww
You create a flaming arrow and send it streaking towards Kang.
You are slightly attuned with fire.
Kang tumbles away from your spell.
Your flame arrow misses Kang.
Kang has some small wounds and bruises.

<420hp 979ma 386mv> <10pm (night)\1987gc\> ww

You deflect Kang's elbow slash aside in an ungraceful parry.
Kang's groin strike injures you.
Kang's monkey bite hits you.
Your shield jolts under Kang's roundhouse kick, but holds.
Kang's palm strike is powerless against you.
Kang's whirlwind kick misses you.
Kang parries your attack with his second hand.
Kang has some small wounds and bruises.

<393hp 976ma 386mv> <10pm (night)\1987gc\>
Kang moves with the speed and agility of the monkey.
Kang has some small wounds and bruises.

<393hp 976ma 386mv> <10pm (night)\1987gc\> You create a flaming arrow and send it streaking towa
rds Kang.
You are more attuned with fire.
Kang tumbles away from your spell.
Your flame arrow misses Kang.
Kang has some small wounds and bruises.

<393hp 961ma 386mv> <10pm (night)\1987gc\> ww

Your shield jolts under Kang's palm strike, but holds.
You parry Kang's tiger uppercut.
You awkwardly parry Kang's tiger uppercut with a loud clang.
Kang's monkey pounce grazes you.
You parry Kang's elbow slash.
Kang's monkey pounce grazes you.
Kang nimbly dodges your slash with a practiced maneuver.
Kang has some small wounds and bruises.

<382hp 961ma 386mv> <10pm (night)\1987gc\>
Kang focuses chii to perform 'monkey clamber'.
Kang jumps onto you and wraps his legs tightly around your waist.
Kang dirty boxes you while close!
Kang's monkey fist grazes you.
Kang's dragon punch is powerless against you.
You awkwardly parry Kang's tiger uppercut with a loud clang.
You block Kang's attack with your shield.
You parry Kang's jab.
You parry Kang's lightning kick.
Kang dirty boxes you while close!
Kang's dragon punch is powerless against you.
You parry Kang's tiger uppercut.
Your shield jolts under Kang's dragon punch, but holds.
Kang's knee to the groin hits you.
Kang's monkey bite grazes you.
You block Kang's attack with your shield.
Kang has some small wounds and bruises.

<360hp 951ma 386mv> <10pm (night)\1987gc\> You create a flaming arrow and send it streaking towa
rds Kang.
You are completely attuned with fire.
Kang tumbles away from your spell.
Your flame arrow misses Kang.
Kang has some small wounds and bruises.

<360hp 936ma 386mv> <10pm (night)\1987gc\>
A goblin looks around and whistles innocently.
You parry Kang's dragon punch.
You parry Kang's tiger uppercut.
Kang's groin strike injures you.
Your shield wobbles and barely deflects Kang's roundhouse kick.
You awkwardly parry Kang's tiger uppercut with a loud clang.
You parry Kang's spin kick.
Kang parries your attack with his second hand.
Kang has some small wounds and bruises.

<347hp 936ma 386mv> <10pm (night)\1987gc\> c fire

Kang dirty boxes you while close!
You parry Kang's tiger uppercut.
Your shield wobbles and barely deflects Kang's dragon punch.
Kang's groin strike hits you.
You awkwardly parry Kang's roundhouse kick with a loud clang.
Kang's back fist misses you.
Kang's lightning kick is powerless against you.
Kang has some small wounds and bruises.

<336hp 932ma 386mv> <10pm (night)\1987gc\> You summon the elemental force of fire to your aid.
Your fire storm DISMEMBERS Kang!
Kang resists your flames.
Your fire storm *** DEVASTATES *** a goblin!
A burst of flame engulfs a goblin!
Your fire storm sets the surroundings ablaze!
A goblin is DEAD!!
You get 6 gold coins from the corpse of a goblin.
Virgil gives you 5 gold coins for your sacrifice.
Kang has some small wounds and bruises.

<336hp 917ma 386mv> <10pm (night)\1998gc\>
Your wildfire grazes Kang.
Kang's monkey bite grazes you.
Kang's palm strike is powerless against you.
Kang's palm strike is powerless against you.
You awkwardly parry Kang's whirlwind kick with a loud clang.
Your shield jolts under Kang's dragon punch, but holds.
You deflect Kang's lightning kick aside in an ungraceful parry.
Kang parries your attack with his second hand.
Kang has some small wounds and bruises.

<328hp 911ma 386mv> <10pm (night)\1998gc\> disp
You failed.
Kang has some small wounds and bruises.

<328hp 896ma 386mv> <10pm (night)\1998gc\>
Your wildfire scratches Kang.
You block Kang's attack with your shield.
You deflect Kang's jab aside in an ungraceful parry.
Kang's dragon punch is powerless against you.
You parry Kang's roundhouse kick.
Kang's monkey bite grazes you.
Kang's knee to the groin hits you.
Kang dodges your slash.
Kang has some small wounds and bruises.

<310hp 891ma 386mv> <10pm (night)\1998gc\> disp

Kang's kick is powerless against you.
Kang's double kick is powerless against you.
Kang's double kick is powerless against you.
Kang has some small wounds and bruises.

<310hp 879ma 386mv> <10pm (night)\1998gc\> You failed.
Kang has some small wounds and bruises.

<310hp 864ma 386mv> <10pm (night)\1998gc\>
Your wildfire wounds Kang.
Kang's tiger uppercut is powerless against you.
Kang's elbow slash is powerless against you.
Kang's dragon punch is powerless against you.
Kang's jump kick is powerless against you.
Kang's palm strike is powerless against you.
Kang's spin kick is powerless against you.
Kang parries your attack with his first hand.
Kang has quite a few wounds.

<310hp 835ma 386mv> <10pm (night)\1998gc\> disp
The white aura around Kang's body vanishes.
Ok.
Your wildfire mauls Kang.
Kang's palm strike is powerless against you.
Kang's back fist is powerless against you.
You block Kang's attack with your shield.
Kang's roundhouse kick is powerless against you.
Kang's elbow slash misses you.
Kang's roundhouse kick is powerless against you.
Your slash wounds Kang.
Kang has quite a few wounds.

<310hp 808ma 386mv> <10pm (night)\1998gc\>
Kang moves with the speed and agility of the monkey.
Kang has quite a few wounds.

<310hp 808ma 386mv> <10pm (night)\1998gc\> qq

The effects of your lifeblood sacrifice fade away.
Kang has quite a few wounds.

<320hp 826ma 395mv> <11pm (night)\1998gc\>
Your wildfire wounds Kang.
Kang's palm strike is powerless against you.
Kang's palm strike is powerless against you.
Kang's monkey fist grazes you.
Kang's spin kick misses you.
Kang's monkey fist grazes you.
Kang's lightning kick is powerless against you.
Kang parries your attack with his first hand.
Kang has quite a few wounds.

<310hp 815ma 395mv> <11pm (night)\1998gc\> You refract your spell, leaving residual energy hangi
ng in the air.
You bow your head as you call forth the full power of the arcane.
The ground erupts as Kang is caught in a searing beam of arcane light.
Your hellstream MASSACRES Kang!
Kang has quite a few wounds.

<310hp 770ma 395mv> <11pm (night)\1998gc\> qq

Kang has fled!
Kang walks east.

<310hp 770ma 395mv> <11pm (night)\1998gc\>
Kang walks in.

<310hp 770ma 395mv> <11pm (night)\1998gc\> east

You block Kang's attack with your shield.
You parry Kang's palm strike.
Kang's tiger uppercut is powerless against you.
You awkwardly parry Kang's lightning kick with a loud clang.
Kang's palm strike is powerless against you.
Kang's lightning kick is powerless against you.
Kang has quite a few wounds.

<310hp 758ma 395mv> <11pm (night)\1998gc\> You bow your head as you call forth the full power of
the arcane.
The ground erupts as Kang is caught in a searing beam of arcane light.
Your hellstream MASSACRES Kang!
Kang has some big nasty wounds and scratches.

<310hp 713ma 395mv> <11pm (night)\1998gc\>
Your wildfire hits Kang.
Kang's tiger uppercut is powerless against you.
Kang's tiger uppercut is powerless against you.
You parry Kang's palm strike.
Kang's knee to the groin grazes you.
You deflect Kang's back fist aside in an ungraceful parry.
Kang's monkey pounce grazes you.
Kang parries your attack with his second hand.
Kang has some big nasty wounds and scratches.

<297hp 704ma 395mv> <11pm (night)\1998gc\>
Kang closes his eyes in meditation.
Kang has some big nasty wounds and scratches.

<297hp 704ma 395mv> <11pm (night)\1998gc\> disp

Kang's kick misses you.
Kang has some big nasty wounds and scratches.

<297hp 704ma 395mv> <11pm (night)\1998gc\>
Your wildfire scratches Kang.
Kang's monkey fist grazes you.
Kang's monkey fist grazes you.
Kang's palm strike is powerless against you.
Kang's lightning kick is powerless against you.
You block Kang's attack with your shield.
You block Kang's attack with your shield.
Kang parries your attack with his first hand.
Kang has some big nasty wounds and scratches.

<287hp 698ma 395mv> <11pm (night)\1998gc\> No way! You are still fighting!
Kang has some big nasty wounds and scratches.

<287hp 698ma 395mv> <11pm (night)\1998gc\> Spell failed.
Kang has some big nasty wounds and scratches.

<287hp 683ma 395mv> <11pm (night)\1998gc\>
Your wildfire injures Kang.
You deflect Kang's back fist aside in an ungraceful parry.
You parry Kang's tiger uppercut.
You block Kang's attack with your shield.
You parry Kang's whirlwind kick.
Kang's palm strike is powerless against you.
You block Kang's attack with your shield.
Kang parries your attack with his first hand.
Kang has some big nasty wounds and scratches.

<287hp 680ma 395mv> <11pm (night)\1998gc\> disp
The white aura around Kang's body vanishes.
Ok.
Kang has some big nasty wounds and scratches.

<287hp 665ma 395mv> <11pm (night)\1998gc\>
A healing light surrounds Kang.
Kang has some big nasty wounds and scratches.

<287hp 665ma 395mv> <11pm (night)\1998gc\>
Your wildfire hits Kang.
You block Kang's attack with your shield.
Your shield wobbles and barely deflects Kang's back fist.
Kang's back fist is powerless against you.
Kang's whirlwind kick is powerless against you.
Kang's elbow slash is powerless against you.
Kang's jump kick is powerless against you.
Your slash mauls Kang.
Kang has some big nasty wounds and scratches.

<287hp 644ma 395mv> <11pm (night)\1998gc\>
Kang has fled!
Kang walks west.

<287hp 644ma 395mv> <11pm (night)\1998gc\> qq
west
They aren't here.

<287hp 644ma 395mv> <11pm (night)\1998gc\> qq
A Path through Caves
| In the distance you can see a faint glow enamating from
| small huts made of clay. You can hear guttural cries
o o o| coming from all around you, and there is a rancid odour
| | || of some foreign substance being cooked reaching your
+-o-@-o-o| nostrils. There is much tension in the air, as if an
|| attack was inevitable. The atmosphere here is very unpleasant.
o|
||
o|
---------+

[Exits: north east west]
(White Aura) Kang the Unstoppable is here.
A rough looking messenger is here.
A goblin is here, running about.
A messenger looks fearfully around.
A messenger says 'I must get this message to the chieftain!'

<287hp 644ma 392mv> <11pm (night)\1998gc\>
Kang walks west.

<287hp 644ma 392mv> <11pm (night)\1998gc\> They aren't here.

<287hp 644ma 392mv> <11pm (night)\1998gc\> west
A Path through Caves
| In the distance you can see a faint glow emanating from
| small huts made of clay. You can hear gutteral cries coming
o o| from all around you, and there is a rancid odour of some
| || foreign substance being cooked reaching your nostrils.
o-+-@-o-o| There is much tension in the air, as if an attack was
| inevitable. The atmosphere here is very unpleasant.
|
|
|
---------+

[Exits: east west]

<287hp 644ma 389mv> <11pm (night)\1998gc\> qq
They aren't here.

<287hp 644ma 389mv> <11pm (night)\1998gc\> scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
A rough looking messenger is here.
A goblin is here, running about.
*** Range 3 (east) ***
A goblin guard stands boldly in front of you.
A goblin guard stands boldly in front of you.
*** Range 5 (east) ***
A goblin is here, running about.
A goblin is here, running about.
*** Range 6 (east) ***
A goblin is here, running about.
An injured storm giant warrior lies on the ground, too hurt to move.
You scan west.
*** Range 1 (west) ***
A goblin guard stands boldly in front of you.
A goblin guard stands boldly in front of you.
*** Range 2 (west) ***
(White Aura) Kang the Unstoppable is here.
A goblin is here, running about.
*** Range 3 (west) ***
A goblin is here, running about.

<287hp 644ma 389mv> <11pm (night)\1998gc\> west
A Small Gate
| A broken gate is on the ground here, separated from its
| hinges. In the distance you can see the faint outlines
o o| of small huts made of clay. They do not seem to be occupied.
| || Small pieces of bone and metal lie on the path. All around
o-o-@-o-o| you there is much tension in the air, as if an attack
| was inevitable. The atmosphere is very uneasy.
|
|
|
---------+

[Exits: east west]
A goblin guard stands boldly in front of you.
A goblin guard stands boldly in front of you.

<287hp 644ma 387mv> <11pm (night)\1998gc\> west
scan all
A Worn Path into the Mountain
| Large Pine and Fir trees surround either side of this
| dark mountainous path. Owls, bats and a variety of nocturnal
z-o | birds fly high above in formation. On the dirty mud covered
| | path, you see many imprints of boots in its surface. Little
o-@-+-o| moonlight penetrates through the trees here.
|
|
|
|
---------+

[Exits: east west]
A goblin is here, running about.

<287hp 644ma 385mv> <11pm (night)\1998gc\> west
You scan all around.
You scan east.
*** Range 1 (east) ***
A goblin guard stands boldly in front of you.
A goblin guard stands boldly in front of you.
*** Range 3 (east) ***
A rough looking messenger is here.
A goblin is here, running about.
*** Range 5 (east) ***
A goblin guard stands boldly in front of you.
A goblin guard stands boldly in front of you.
You scan west.
*** Range 1 (west) ***
A goblin is here, running about.

<287hp 644ma 385mv> <11pm (night)\1998gc\> north
A Worn Path into the Mountain
f | Large Pine and Fir trees surround either side of this
| | dark mountainous path. Owls, bats and a variety of nocturnal
f-z-o | birds fly high above in formation. On the dirty mud covered
| | | path, you see many imprints of boots in its surface. Little
f @-o-+| moonlight penetrates through the trees here.
|
|
|
|
---------+

[Exits: north east]
A goblin is here, running about.

<287hp 644ma 383mv> <11pm (night)\1998gc\> scan all
A dart hits you in the back!
You thrust a goblin's attack aside in a skillful parry.
A Worn Path into the Mountain
f | Large Pine and Fir trees surround either side of this
| | dark mountainous path. Owls, bats and a variety of nocturnal
f | birds fly high above in formation. On the dirty mud covered
| | path, you see many imprints of boots in its surface. Little
f-z-@ | moonlight penetrates through the trees here.
| | |
f o-o-+|
|
|
---------+

[Exits: south west]

<287hp 644ma 381mv> <11pm (night)\1998gc\> west
You scan all around.
You scan south.
*** Range 1 (south) ***
A goblin is here, running about.
You scan west.
*** Range 2 (west) ***
A harried-looking messenger is here, carrying a sackful of letters.
A large duck waddles around here.
A little duckling wanders around aimlessly.
There is a goblin here, lazing behind a pile of recently gathered stones.
*** Range 3 (west) ***
A little duckling wanders around aimlessly.

<287hp 644ma 381mv> <11pm (night)\1998gc\> A Path through the Mountains
f-f | A breeze blows lightly against your forehead as you travel along
| | | this mountain path. Pine and Fir trees stand majestically on
f-f | either side of it, blocking out the moonlight. The path is covered
| | | mostly with small pebbles, but there are also a few boulders
f-f-@-o | that can only be passed by on foot by climbing over. Moss and
| | | | vines cover the face of the mountain.
x-f o-o|
| |
x |
---------+

[Exits: east west]

<287hp 644ma 378mv> <11pm (night)\1998gc\> west
A natural path
f-f-f | You are in a rather muddy wetland, an expanse of green that
| | | | stretches far and wide. Some of the water from the nearby river
f-f-f | has been absorbed into the soil, giving the ground a rather
| | | | soggy texture. Ponds are shrouded by small thin trees and bushes
f-f-@-z-o| that group around in thick clusters. A few open-ended tents
| | | || have been set up here, the smell of goblin emanating from them.
f-x-f o| The thin path coming up from the south opens into a more trampled
| | path to the east.
x |
---------+

[Exits: north east south west]
Two large stakes have been driven into the ground, in front of a narrow path.
A harried-looking messenger is here, carrying a sackful of letters.
A large duck waddles around here.
A little duckling wanders around aimlessly.
There is a goblin here, lazing behind a pile of recently gathered stones.

<287hp 644ma 375mv> <11pm (night)\1998gc\> where $$
<PK> Kang A cave entrance

<287hp 644ma 375mv> <11pm (night)\1998gc\> look
A natural path
f-f-f | You are in a rather muddy wetland, an expanse of green that
| | | | stretches far and wide. Some of the water from the nearby river
f-f-f | has been absorbed into the soil, giving the ground a rather
| | | | soggy texture. Ponds are shrouded by small thin trees and bushes
f-f-@-z-o| that group around in thick clusters. A few open-ended tents
| | | || have been set up here, the smell of goblin emanating from them.
f-x-f o| The thin path coming up from the south opens into a more trampled
| | path to the east.
x |
---------+

[Exits: north east south west]
Two large stakes have been driven into the ground, in front of a narrow path.
A harried-looking messenger is here, carrying a sackful of letters.
A large duck waddles around here.
A little duckling wanders around aimlessly.
There is a goblin here, lazing behind a pile of recently gathered stones.
A dark figure rides through on horseback and lassos Pirap's feet, dragging him southwards.
Pirap the messenger's bag snags, and a stack of letters falls out near your feet.

<287hp 644ma 375mv> <11pm (night)\1998gc\> west
The Inner Common
f-f-f | You are in a rather muddy wetland, an expanse of green that
| | | | stretches far and wide. Some of the water from the nearby
+-f-f-f | river has been absorbed into the soil, giving the ground
| | | | | a rather soggy texture. Ponds are shrouded by small thin
+ f-@-f-z| trees and bushes that group around in thick clusters.
| | | | |
* f-x-f |
| | |
x x |
---------+

[Exits: north east south west]
A little duckling wanders around aimlessly.

<287hp 644ma 372mv> <11pm (night)\1998gc\> north
The Inner Common
f-f-f-o| You are in a rather muddy wetland, an expanse of green
| | | | that stretches far and wide. Some of the water from the
f-f-f | nearby river has been absorbed into the soil, giving the
| | | | ground a rather soggy texture. Ponds are shrouded by small
+-f-@-f | thin trees and bushes that group around in thick clusters.
| | | | |
+ f-f-f-z|
| | | | |
* f-x-f |
---------+

[Exits: north east south west]
A heron is running between the ponds, searching for small fish.
There is a goblin here, lazing behind a pile of recently gathered stones.

<287hp 644ma 369mv> <11pm (night)\1998gc\> north
north
The Inner Common
| You are in a rather muddy wetland, an expanse of green
| that stretches far and wide. Some of the water from the
f-f-f-o| nearby river has been absorbed into the soil, giving
| | | | the ground a rather soggy texture. Ponds are shrouded
f-@-f | by small thin trees and bushes that group around in thick
| | | | clusters.
+-f-f-f |
| | | | |
+ f-f-f-z|
---------+

[Exits: north east south west]
Dark wings carry this bat swooping back and forth through the darkness.
Dark wings carry this bat swooping back and forth through the darkness.
Dark wings carry this bat swooping back and forth through the darkness.
Dark wings carry this bat swooping back and forth through the darkness.
Dark wings carry this bat swooping back and forth through the darkness.

<287hp 644ma 366mv> <11pm (night)\1998gc\>
A bat flies west.
A bat flies south.

<287hp 644ma 366mv> <11pm (night)\1998gc\> The Northern Common
| You are at the northern edge of a rather muddy wetland,
| an expanse of green that stretches far and wide. Some of
| the water from the nearby river has been absorbed into
| the soil, giving the ground a rather soggy texture. The
f-@-f-o| over-abundance of water makes it difficult for anything
| | | | to grow here, but a few isolated places that have been
f-f-f | dug out from the rocky terrain have allowed murky ponds
| | | | to form. The ponds are shrouded by small thin trees and
+-f-f-f | bushes that group around in thick clusters. The busy sound
---------+ of a large city can be heard echoing across the hills to
the north.

[Exits: east south west]
There is a goblin here, lazing behind a pile of recently gathered stones.

<287hp 64east
4ma 363mv> <11pm (night)\1998gc\> east
The Northern Common
| You are at the north-eastern edge of a rather muddy wetland,
| an expanse of green that stretches far and wide. Some of
| the water from the nearby river has been absorbed into the
| soil, giving the ground a rather soggy texture. Ponds are
f-f-@-o-o| shrouded by small thin trees and bushes that group around
| | | || in thick clusters. The busy sound of a large city can be
f-f-f o| heard echoing across the hills to the north. To the east
| | | | is an opening in the cliff-face.
f-f-f |
---------+

[Exits: east south west]

<287hp 644ma 360mv> <11pm (night)\1998gc\> A cave entrance
| The mixture of fresh air and not so fresh cave air is disconcerting.
| Along with the exceedingly dark cave, it does not send any
| sort of welcome invitation. The grass of the field stops as
| soon as it gets near the caves open mouth, seemingly afraid
f-f-@-o-o| to get closer. You can delve further east into the cave, or
| | | | west back to the open field.
f-f o |
| | |
f-f |
---------+

[Exits: east west]
(White Aura) Kang is sitting here meditating.

<287hp 644ma 357mv> <11pm (night)\1998gc\> qq

Kang stops meditating and stands up.
Kang moves with the speed and agility of the monkey.

<287hp 644ma 357mv> <11pm (night)\1998gc\> You bow your head as you call forth the full power of
the arcane.
The ground erupts as Kang is caught in a searing beam of arcane light.
Your hellstream *** DEVASTATES *** Kang!
Kang looks pretty hurt.

<287hp 599ma 357mv> <11pm (night)\1998gc\>
Kang's dragon punch is powerless against you.
Your shield jolts under Kang's back fist, but holds.
You parry Kang's dragon punch.
Your shield wobbles and barely deflects Kang's jump kick.
You awkwardly parry Kang's back fist with a loud clang.
Kang's lightning kick is powerless against you.
Kang parries your attack with his first hand.
Kang looks pretty hurt.

<287hp 590ma 357mv> <11pm (night)\1998gc\> qq

The wildfire you started has died out.
Your weapon ward expires.
Kang has some big nasty wounds and scratches.

<297hp 652ma 395mv> <12am (midnight)\1998gc\>
Kang's monkey fist grazes you.
Your shield wobbles and barely deflects Kang's palm strike.
Kang's groin strike hits you.
Kang's monkey pounce grazes you.
Kang's back fist misses you.
You parry Kang's knee thrust.
Kang nimbly dodges your stab with a practiced maneuver.
Kang has some big nasty wounds and scratches.

<276hp 652ma 395mv> <12am (midnight)\1998gc\>
Kang closes his eyes in meditation.
Kang has some big nasty wounds and scratches.

<276hp 652ma 395mv> <12am (midnight)\1998gc\> You bow your head as you call forth the full power
of the arcane.
The ground erupts as Kang is caught in a searing beam of arcane light.
Your hellstream MANGLES Kang!
Kang looks pretty hurt.

<276hp 607ma 395mv> <12am (midnight)\1998gc\> qq

Kang's palm strike is powerless against you.
You parry Kang's palm strike.
Kang's monkey bite hits you.
Kang's monkey pounce grazes you.
Your shield wobbles and barely deflects Kang's jab.
Kang's lightning kick is powerless against you.
Kang nimbly dodges your stab with a practiced maneuver.
Kang looks pretty hurt.

<262hp 601ma 395mv> <12am (midnight)\1998gc\>
Kang's kick misses you.
Kang looks pretty hurt.

<262hp 601ma 395mv> <12am (midnight)\1998gc\>
You parry Kang's elbow slash.
Kang's dragon punch is powerless against you.
Kang's tiger uppercut is powerless against you.
Your shield wobbles and barely deflects Kang's whirlwind kick.
Your shield wobbles and barely deflects Kang's jab.
Kang's monkey pounce grazes you.
Your slash hits Kang.
Your shocking bite scratches Kang.
Kang looks pretty hurt.

<256hp 589ma 395mv> <12am (midnight)\1998gc\> You bow your head as you call forth the full power
of the arcane.
The ground erupts as Kang is caught in a searing beam of arcane light.
Your hellstream DISMEMBERS Kang!
Kang is in awful condition.

<256hp 544ma 395mv> <12am (midnight)\1998gc\> qq

A healing light surrounds Kang.
Kang is in awful condition.

<256hp 544ma 395mv> <12am (midnight)\1998gc\>
You block Kang's attack with your shield.
Kang's tiger uppercut is powerless against you.
Kang's palm strike is powerless against you.
You parry Kang's lightning kick.
You deflect Kang's dragon punch aside in an ungraceful parry.
Kang's knee to the groin grazes you.
A shattered crystal hourglass slowly turns and time grinds to a halt.
Kang parries your attack with his second hand.
Kang is in awful condition.

<248hp 538ma 395mv> <12am (midnight)\1998gc\> You refract your spell, leaving residual energy ha
nging in the air.
You bow your head as you call forth the full power of the arcane.
The ground erupts as Kang is caught in a searing beam of arcane light.
Your hellstream *** DEVASTATES *** Kang!
Kang is hurled up and then slammed into the ground with deadly force.
Kang is DEAD!!
Kang spills his guts all over the floor.

<248hp 493ma 395mv> <12am (midnight)\1998gc\> get coins corpse

A small boy yells 'Help! Somebody please help me!'

<248hp 493ma 395mv> <12am (midnight)\1998gc\> You get 4148 gold coins from the corpse of Kang.

<248hp 493ma 395mv> <12am (midnight)\6146gc\> get all corpse
put all sack
get all corpse
put all sack
You can't carry that much weight.
You get a red adamantine belt from the corpse of Kang.
You get a suit of red adamantine armor from the corpse of Kang.
You get a red adamantine helm from the corpse of Kang.
You get red adamantine leggings from the corpse of Kang.
You get some thick woolen gauntlets from the corpse of Kang.
You get the Ring of Radiance from the corpse of Kang.
The taint on the Ring of Radiance fades.
You lack the moral conviction to hold the Ring of Radiance and drop it.
You get a bloody ioun from the corpse of Kang.
You get a dragonwing mithril-white ascot of seeking from the corpse of Kang.
The taint on a dragonwing mithril-white ascot of seeking fades.
You lack the moral conviction to hold a dragonwing mithril-white ascot of seeking and drop it.
You get a dragonblood mithril-white ascot of evisceration from the corpse of Kang.
The taint on a dragonblood mithril-white ascot of evisceration fades.
You lack the moral conviction to hold a dragonblood mithril-white ascot of evisceration and drop
it.
You get a Ring of Accuracy from the corpse of Kang.
You get rugged sleeves of the bull from the corpse of Kang.
You get elegant green silk slippers from the corpse of Kang.
You get a shadowy bone earring from the corpse of Kang.
You get a pair of thick rimmed golden spectacles from the corpse of Kang.
You get an unmoving black cloak from the corpse of Kang.
You get a fire-scorched gold bracelet of endurance from the corpse of Kang.
You feel suddenly overburdened by weight.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.

Comments

  1. OMFG!!!! YOU STOPPED THE UNSTOPPABLE!!!!
    1. im actually 2-0 against him ;)
    2. Fuck yeah Mishtkah! Way to go! Keep it coming!
    3. how the fuck does this even happen dude ive beaten mishtkah in the arena twice..yet still can't beat kang?
    4. i guess arena and real world combat is just different? haha, I don't know. But, there is certainly a trick that you know that Kang doesn't know.
    5. doesn't make sense once again lol it should be almost impossible for a monk to win in the arena seeing how no room to heal. kang can destroy me with over 30% of his health
    6. Why didn't he use his ability to dodge spells at all? You know the one where all damaging spells now do no damage...
    7. he was using it out ottif. it's monkey. they dodge the spells. and he has to stay in that form.the entire fight or I destroy him. he switches once or twice very very briefly into phoenix for the extra saves but goes back to monkey after eating too much damage
    8. he isn't fighting you right...try to flee and engage in crane thats how i beat you
    9. Damn it Bladefurry, I hate you. How can you reveal the biggest secret of them all.
    10. Now Mishtkah is gonna die to Kang... it makes me sad.
    11. GOOOOD
    12. naw not likely. takes good advice to do that. usually that comes from people that know how to play properly.... not 0-10 monks that rage delete
    13. also you died to quixano another like 4 times so I guess that makes you a leading expert on fighting invokers
    14. yawn say what you want mishtkah but i smoked your ass, and unlike you quixano can actually track;) you act like i can't pk wanna see my other monk records? check out record termas, next time you log broski. kang use that crane style to skirmish him he uses a shield your more apt to get healing light and chakra strikes, also he can't track so just run off a little and heal.
    15. save that acupuncture for when he thinks he is about to win, make sure aura is good get him down to pretty hurt let him think you're hurt flee run a few rooms and acupuncture..not that you need advice anyhow i couldn't beat you as a monk.
    16. record termas
      Record against Opponent

      0- 1- 0 Lorne the Volcano of Infinite Rage (Fought at rank 50)
      1- 0- 1 Idakisu the Sage of Arcane Power (Fought at rank 50)
      0- 1- 0 Darec the Volcano of Infinite Rage (Fought at rank 50)
      3- 0- 0 Blyx the Mistress Bard (Fought at rank 50)
      1- 0- 0 Sevaush the Grand Oracle of Spectres (Fought at rank 50)
      1- 3- 0 Morzan the Wrath of Nature (Fought at rank 50)
      4- 0- 0 Nyrcia the Grand Mistress of Seasons (Fought at rank 50)
      0- 1- 0 Varliv the Shaman Hero (Fought at rank 50)
      0- 2- 0 Grimfrakk the Battlemaster (Fought at rank 50)
      3- 8- 0 Grimjark the Battlemaster (Fought at rank 50)
      1- 0- 0 Gryseth the Ruler of the Dead (Fought at rank 50)
      0- 2- 0 Vidar the Grand Master of Seasons (Fought at rank 50)
      1- 0- 0 Goron the Holy Patriarch of Healing (Fought at rank 50)
      0- 2- 0 Lufiers the Battlemaster (Fought at rank 50)
      2- 1- 0 Xyloch the Sage of Arcane Power (Fought at rank 50)
      0- 3- 0 Lariel the Grand Mistress of Seasons (Fought at rank 50)
      1- 0- 0 Jorbenstun the Sage of Arcane Power (Fought at rank 50)

      Duels: 42, Wins: 18, Losses: 24 (Win Rate: 42%)

      i beat sevaush and morzan bro
    [reply to ivindel]
  2. umm your record sucks balls. and this was a long time ago. Pretty sure there's been major changes to monks since. like iron body
    1. im specifically pointing out invokers like yourself ive smoked and iron body doesn't apply to magic soooooo whats your next excuse? and i bet my record will be better than when you delete mishtkah in 2 weeks
    [reply to Mishtkah]
  3. lol I love how you keep pointing out how you "beat" me in a duel. in the arena. with a cabal mate. on my first invoker an hour after I hit 50. what happened when we dulled the very next day? because you seem to be avoiding the fact that the very NEXT DAY I fucking smoked you in a duel. but don't worry. I didn't forget
      [reply to Mishtkah]
    1. wow. please stick to a point jeeze it's like arguing with an infant. you specifically pointed out Morgan and sevaush as victories. guess what iron body drastically affects tanking illusions and Rangers.
      1. uhm morzan used magical arrows and weapons, point taken with illusions, you beat me 1 time right after that we dueled again and oh? i beat you again. you are trying to have a whos dick is bigger contest i'll just let you win and look at the graveyard post when mishtkah's deleted.
      2. LOL, I think you have yourself confused with me. Im not the one who rage deletes and flames out every week. that's you buddy :) I generally get nothing but props on my toons.
      3. first meltdown/ragedelete ive had in over a year
      [reply to Mishtkah]
    2. http://abandonedrealms.com/logs/view_log.php?id=508
        [reply to Mishtkah]
      1. Great log! Embarrassing comments section :p hahaha
          [reply to Stephen2Aus]
        1. You had RNG go your way one time on Morzan, and caught me stuck with a dirt kick. I ate unneeded rounds. If you look we dueled 4 times, and you only got lucky once.
            [reply to Nadrin]
          1. It was our first duel, log is attached to my Graveyard. The next 3 you couldn't hold it together.
              [reply to Nadrin]
            1. doesn't matter, wins a win.
                [reply to Bladefurry]
              1. /facepalm to comment thread
                  [reply to Vanisse]

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