Ye Olde Abandoned Realms Logs

Cedowyl vs Grugel (full)

posted on 2018-03-19 18:20:41
<814hp 652m 376mv calm 12pm (noon)><no opponent no opponent>*none* where
Players near you in Seringale:
<PK> Cedowyl The South Main Street
<PK> Grugel The South Main Street
Buluyi Dangerous Alley

<814hp 652m 376mv calm 12pm (noon)><no opponent no opponent>*none* north
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]
The sliced-off foot of a half-elf city guard is lying here.
A mighty gules lion walks in.
A special guard walks in.

<814hp 652m 375mv calm 12pm (noon)><no opponent no opponent>*none* where $$
<PK> Grugel A Small Bridge

<814hp 652m 375mv calm 12pm (noon)><no opponent no opponent>*none* murder $$

Grugel walks in.

<814hp 652m 375mv calm 12pm (noon)><no opponent no opponent>*none* (UNPROTECTED) Grugel yells 'Help! I am being attacked by Cedowyl!'
Grugel turns your attack against you.
Grugel's turmoil maims you!
Grugel is in excellent condition.

<778hp 652m 375mv aggressive 12pm (noon)><shaft dual_wield>*Grugel* murder $$

Grugel's kicked dirt misses you.
You parry Grugel's turmoil.
You brace against your armor to perform a two-handed set parry.
You parry Grugel's life drain.
You brace against your armor to perform a two-handed set parry.
You parry Grugel's life drain.
You brace against your armor to perform a two-handed set parry.
You awkwardly parry Grugel's turmoil with a loud clang.
Grugel's turmoil DISEMBOWELS you!
Grugel deflects your typhoon aside in an ungraceful parry.
Your typhoon DISMEMBERS Grugel!
Grugel has a few scratches.

<732hp 652m 375mv aggressive 12pm (noon)><shaft dual_wield>*Grugel* co wrath
You do the best you can!
Grugel has a few scratches.

<732hp 652m 375mv aggressive 12pm (noon)><shaft dual_wield>*Grugel* Your heavenly wrath hits Grugel.
Grugel has a few scratches.

<732hp 622m 375mv aggressive 12pm (noon)><shaft dual_wield>*Grugel*
The white aura around Grugel fades.
Grugel has a few scratches.

<740hp 628m 399mv aggressive 1pm (day)><shaft dual_wield>*Grugel*
Grugel's turmoil DISEMBOWELS you!
Grugel's life drain devastates you!
You parry Grugel's turmoil.
Your typhoon *** DEVASTATES *** Grugel!
Your typhoon MANGLES Grugel!
Your typhoon *** DEMOLISHES *** Grugel!
Grugel has quite a few wounds.

<666hp 628m 399mv aggressive 1pm (day)><shaft dual_wield>*Grugel* flee

You parry Grugel's turmoil.
Grugel's life drain maims you!
Your typhoon *** DEMOLISHES *** Grugel!
Your typhoon *** DEMOLISHES *** Grugel!
Grugel has some big nasty wounds and scratches.

<632hp 628m 399mv aggressive 1pm (day)><shaft dual_wield>*Grugel*
Grugel stops wielding a dark dagger of voodoo.
Grugel has some big nasty wounds and scratches.

<632hp 628m 399mv aggressive 1pm (day)><shaft none>*Grugel*
Grugel wears the red dragon shield as a shield.
Grugel has some big nasty wounds and scratches.

<632hp 628m 399mv aggressive 1pm (day)><shaft defensive>*Grugel*
Grugel has fled!
Grugel walks east.

<632hp 628m 399mv aggressive 1pm (day)><no opponent no opponent>*none* You aren't fighting anyone.

<632hp 628m 399mv aggressive 1pm (day)><no opponent no opponent>*none* murder $$
They aren't here.
Grugel walks in.

<632hp 628m 399mv aggressive 1pm (day)><no opponent no opponent>*none* murder $$
(UNPROTECTED) Grugel yells 'Help! I am being attacked by Cedowyl!'
Grugel parries your typhoon.
Grugel has some big nasty wounds and scratches.

<632hp 628m 399mv aggressive 1pm (day)><shaft defensive>*Grugel* murder $$

Grugel has fled!
Grugel walks west.

<632hp 628m 399mv aggressive 1pm (day)><no opponent no opponent>*none* west
murder $$
murder $$
murder $$
They aren't here.

<632hp 628m 399mv aggressive 1pm (day)><no opponent no opponent>*none* Entrance of the Necromancer Guild
+-+-+-+-+| A large entrance into a dark building stands before you.
| | | Small coffins are etched into the blackened frames of
+ S-+-S| the entrance, hinting at what lies inside. Strange hexagonal
| | symbols cover the wall of the building in a seemingly
@-+-o| chaotic pattern, insoluble by you. The entrance leads
| | | south into the building and South Main Street is to the
*-* +-S| east.
| |
+ |
---------+

[Exits: east south]
(White Aura) (WANTED) (OUTLAW) Grugel the Battlemaster is here.
(Red Aura) Mivomasenaf the necromancer guild guardian is here guarding the guild.
A special guard walks in.
A mighty gules lion walks in.

<632hp 628m 398mv aggressive 1pm (day)><no opponent no opponent>*none* (UNPROTECTED) Grugel yells 'Help! I am being attacked by Cedowyl!'
Grugel awkwardly parries your typhoon with a loud clang.
Grugel's turmoil DISEMBOWELS you!
Grugel's energy blast DISMEMBERS you!
Grugel manages to dodge your typhoon with a lot of effort.
Grugel blocks your attack and attempts to strike at the brief opening.
Grugel's riposte maims you!
Grugel has some big nasty wounds and scratches.

<490hp 628m 398mv aggressive 1pm (day)><shaft defensive>*Grugel* murder $$

Grugel has fled!
Grugel walks east.

<490hp 628m 398mv aggressive 1pm (day)><no opponent no opponent>*none* east
murder $$

(UNPROTECTED) a drow city guard yells 'Grugel is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'

<490hp 628m 398mv aggressive 1pm (day)><no opponent no opponent>*none* They aren't here.

<490hp 628m 398mv aggressive 1pm (day)><no opponent no opponent>*none* They aren't here.
A drow city guard yells 'Grugel! Now you die!'

<490hp 628m 398mv aggressive 1pm (day)><no opponent no opponent>*none* They aren't here.

<490hp 628m 398mv aggressive 1pm (day)><no opponent no opponent>*none* The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]
The sliced-off foot of a half-elf city guard is lying here.
A mighty gules lion walks in.
A special guard walks in.

<490hp 628m 397mv aggressive 1pm (day)><no opponent no opponent>*none* They aren't here.

<490hp 628m 397mv aggressive 1pm (day)><no opponent no opponent>*none* murder $$
They aren't here.

<490hp 628m 397mv aggressive 1pm (day)><no opponent no opponent>*none* where
Players near you in Seringale:
<PK> Cedowyl The South Main Street
<PK> Grugel The Main Street
Buluyi The South Main Street

<490hp 628m 397mv aggressive 1pm (day)><no opponent no opponent>*none* south
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.
A special guard walks in.
A mighty gules lion walks in.

<490hp 628m 396mv aggressive 1pm (day)><no opponent no opponent>*none* north
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]
The sliced-off foot of a half-elf city guard is lying here.
A mighty gules lion walks in.
A special guard walks in.

<490hp 628m 395mv aggressive 1pm (day)><no opponent no opponent>*none* where $$
<PK> Grugel The Main Street

<490hp 628m 395mv aggressive 1pm (day)><no opponent no opponent>*none* north
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]
(Red Aura) A drow city guard of Seringale stands watch here.
A special guard walks in.
A mighty gules lion walks in.
A gnomish city guard yells 'Grugel! Now you die!'

<490hp 628m 394mv aggressive 1pm (day)><no opponent no opponent>*none* north
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
The corpse of a drow city guard is lying here.
Buluyi the Student of Pressure is here.
A mighty gules lion walks in.
A special guard walks in.

<490hp 628m 393mv aggressive 1pm (day)><no opponent no opponent>*none* north
where $$
The Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
The corpse of a drow city guard is lying here.
The sliced-off arm of a drow city guard is lying here.
A halfling citizen of Seringale strolls about.
A special guard walks in.
A mighty gules lion walks in.

<490hp 628m 392mv aggressive 1pm (day)><no opponent no opponent>*none* north
<PK> Grugel South of Market Square

<490hp 628m 392mv aggressive 1pm (day)><no opponent no opponent>*none* The Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-S | of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A mighty gules lion walks in.
A special guard walks in.

<490hp 628m 391mv aggressive 1pm (day)><no opponent no opponent>*none* north
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| | You see a shop with a sign of a sewing needle to the east
S-@-S | and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.

<490hp 628m 390mv aggressive 1pm (day)><no opponent no opponent>*none* where $$
<PK> Grugel South of Market Square

<490hp 628m 390mv aggressive 1pm (day)><no opponent no opponent>*none* murder $$
They aren't here.

<490hp 628m 390mv aggressive 1pm (day)><no opponent no opponent>*none* north
murder $$
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| | street continues to the south.
S-+-S |
| |
S-+-* |
---------+

[Exits: east south west]
The corpse of a gnomish city guard is lying here.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
(White Aura) (Red Aura) Aerin the Banker tends to your business.
A mighty gules lion walks in.
A special guard walks in.

<490hp 628m 389mv aggressive 1pm (day)><no opponent no opponent>*none* murder $$
They aren't here.

<490hp 628m 389mv aggressive 1pm (day)><no opponent no opponent>*none* They aren't here.

<490hp 628m 389mv aggressive 1pm (day)><no opponent no opponent>*none* murder $$
They aren't here.

<490hp 628m 389mv aggressive 1pm (day)><no opponent no opponent>*none* where
Players near you in Seringale:
<PK> Cedowyl South of Market Square
<PK> Grugel The East Common Road
Buluyi South Square

<490hp 628m 389mv aggressive 1pm (day)><no opponent no opponent>*none* east
Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ S S| it. You see a path around the square to the west and north.
| |
S-+-S |
| |
S-+-* |
---------+

[Exits: north west]
A special guard walks in.
A mighty gules lion walks in.

<490hp 628m 388mv aggressive 1pm (day)><no opponent no opponent>*none* north
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The road
| | | || is well worn from the traffic constantly passing over it.
+ @-+-+| A path leads north and south around the fountain, while the
| | | || common road continues to the east.
*-+-* S S|
| |
S-+-S |
---------+

[Exits: north east south]
A glowing banner bearing the emblem of Seringale rests here.
A mighty gules lion walks in.
A special guard walks in.

<490hp 628m 387mv aggressive 1pm (day)><no opponent no opponent>*none* east
east
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+

[Exits: north east south west]
A human city guard of Seringale stands watch here.
A special guard walks in.
A mighty gules lion walks in.

<490hp 628m 386mv aggressive 1pm (day)><no opponent no opponent>*none* east
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+

[Exits: north east south west]
A mighty gules lion walks in.
A special guard walks in.

<490hp 628m 385mv aggressive 1pm (day)><no opponent no opponent>*none* east
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]
A long-haired lanky man with piercing blue eyes stands here.
A special guard walks in.
A mighty gules lion walks in.

<490hp 628m 384mv aggressive 1pm (day)><no opponent no opponent>*none* east
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<490hp 628m 383mv aggressive 1pm (day)><no opponent no opponent>*none* east
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.

<490hp 628m 382mv aggressive 1pm (day)><no opponent no opponent>*none* east
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<490hp 628m 381mv aggressive 1pm (day)><no opponent no opponent>*none* east
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A special guard walks in.
A mighty gules lion walks in.

<490hp 628m 380mv aggressive 1pm (day)><no opponent no opponent>*none* east
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<490hp 628m 379mv aggressive 1pm (day)><no opponent no opponent>*none* east
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<490hp 628m 378mv aggressive 1pm (day)><no opponent no opponent>*none* where

The sky is getting cloudy.

<506hp 641m 399mv aggressive 2pm (day)><no opponent no opponent>*none* Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<506hp 641m 398mv aggressive 2pm (day)><no opponent no opponent>*none* east
Players near you in Eastern Road:
<PK> Cedowyl Along the Eastern Road
<PK> Grugel Windswept Plateau of the Dwarven Mines

<506hp 641m 398mv aggressive 2pm (day)><no opponent no opponent>*none* Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<506hp 641m 397mv aggressive 2pm (day)><no opponent no opponent>*none* east
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<506hp 641m 396mv aggressive 2pm (day)><no opponent no opponent>*none* where
Players near you in Eastern Road:
<PK> Cedowyl Along the Eastern Road

<506hp 641m 396mv aggressive 2pm (day)><no opponent no opponent>*none* east
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<506hp 641m 395mv aggressive 2pm (day)><no opponent no opponent>*none* east
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.
A mighty gules lion walks in.
A special guard walks in.

<506hp 641m 394mv aggressive 2pm (day)><no opponent no opponent>*none* where
Players near you in Eastern Road:
<PK> Cedowyl The Crossroads

<506hp 641m 394mv aggressive 2pm (day)><no opponent no opponent>*none* west
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<506hp 641m 393mv aggressive 2pm (day)><no opponent no opponent>*none* west
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<506hp 641m 392mv aggressive 2pm (day)><no opponent no opponent>*none* west
west
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<506hp 641m 391mv aggressive 2pm (day)><no opponent no opponent>*none* west
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<506hp 641m 390mv aggressive 2pm (day)><no opponent no opponent>*none* City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<506hp 641m 389mv aggressive 2pm (day)><no opponent no opponent>*none* west
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<506hp 641m 388mv aggressive 2pm (day)><no opponent no opponent>*none* west
west
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A special guard walks in.
A mighty gules lion walks in.

<506hp 641m 387mv aggressive 2pm (day)><no opponent no opponent>*none* where
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<506hp 641m 386mv aggressive 2pm (day)><no opponent no opponent>*none* Players near you in Seringale:
<PK> Cedowyl The East Common Road

<506hp 641m 386mv aggressive 2pm (day)><no opponent no opponent>*none* east
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A special guard walks in.
A mighty gules lion walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'
A gate guard steps aside and allows you to pass him.

<506hp 641m 385mv aggressive 2pm (day)><no opponent no opponent>*none* east
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<506hp 641m 384mv aggressive 2pm (day)><no opponent no opponent>*none* east
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<506hp 641m 383mv aggressive 2pm (day)><no opponent no opponent>*none* east
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<506hp 641m 382mv aggressive 2pm (day)><no opponent no opponent>*none* east
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<506hp 641m 381mv aggressive 2pm (day)><no opponent no opponent>*none* east
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<506hp 641m 380mv aggressive 2pm (day)><no opponent no opponent>*none* east
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<506hp 641m 379mv aggressive 2pm (day)><no opponent no opponent>*none* east
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.
A mighty gules lion walks in.
A special guard walks in.

<506hp 641m 378mv aggressive 2pm (day)><no opponent no opponent>*none* south
Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| || see the path continue. To the north you can see the Eastern
@ +| Road.
| |
+-+ |
|
|
---------+

[Exits: north south]
A special guard walks in.
A mighty gules lion walks in.

<506hp 641m 377mv aggressive 2pm (day)><no opponent no opponent>*none* south
Path from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| || are so close to one another that very little light gets through.
+ +| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+

[Exits: north west]
A mighty gules lion walks in.
A special guard walks in.

<506hp 641m 376mv aggressive 2pm (day)><no opponent no opponent>*none* west
Sharply Downturning Forest Path
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets
+ | through. The path, however, is free of foliage. To the west
| | you can see the path continue. To the north you can see
@-+ | a large, wide road.
|
|
|
|
---------+

[Exits: east down]
A special guard walks in.
A mighty gules lion walks in.

<506hp 641m 375mv aggressive 2pm (day)><no opponent no opponent>*none* d
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets
| through. The path, however, is free of foliage. To the east
| you can see the path continue. There is a sharp incline
@-+ | in the path leading upwards.
|
|
|
|
---------+

[Exits: east up]
A mighty gules lion walks in.
A special guard walks in.

<506hp 641m 374mv aggressive 2pm (day)><no opponent no opponent>*none* east
d
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets through.
| The path, however, is free of foliage. To the west you can
| see the path continue. There is a sharp decline in the path
+-@ | leading downwards.
|
|
|
|
---------+

[Exits: west down]
A special guard walks in.
A mighty gules lion walks in.

<506hp 641m 373mv aggressive 2pm (day)><no opponent no opponent>*none* Path into Dwarf Forest
| The path continues upwards if one wished to use roots and tree
| branches for support as they climbed the trail. To the east
| is a wide path which appears to be passing into a forest. To
| each side of this trail are dark, grim trees. The trees are
+-@ | so close to one another that very little light gets through.
| | The path, however, is free of foliage.
+ |
| |
+ |
---------+

[Exits: west up]
A mighty gules lion walks in.
A special guard walks in.

<506hp 641m 372mv aggressive 2pm (day)><no opponent no opponent>*none* west
A Road through the Dwarf Forest
| You are on a road leading from the crossroads of Seringale
| into a deep forest. The trees surrounding the round are strangely
| shorter than those of common breed. A thin pine scent on
| the air draws your attention a little as you walk by. The
@-+ | road has been made hurriedly, small clumps of grass growing
| | from its centre. It looks like it was designed for a horse
+ | and cart, weathered heavily and abandoned.
| |
+ |
---------+

[Exits: east south]
A special guard walks in.
A mighty gules lion walks in.

<506hp 641m 371mv aggressive 2pm (day)><no opponent no opponent>*none* where
south
Players near you in Thalos Ruins:
<PK> Cedowyl A Road through the Dwarf Forest

<506hp 641m 371mv aggressive 2pm (day)><no opponent no opponent>*none* A Road through the Dwarf Forest
| The road through the forest has been weathered heavily,
| but judging from the amount of disarrayed stones led
+-+ | over it, its clear that it hasn't been maintained in
| | a while. It looks like an old trade route that long since
@ | been left to ruin. Grass grows in the centre of the track,
| | more than a few feet high. To the sides of the roads
+ | grow trees that seem to have stunted.
| |
+-+-+-f-f|
---------+

[Exits: north south]
A mighty gules lion walks in.
A special guard walks in.

<506hp 641m 370mv aggressive 2pm (day)><no opponent no opponent>*none* south
A Road through the Dwarf Forest
+-+ | An old road leads through the stunted trees of the dwarf
| | forest, its centre marked with overgrown grass and weeds.
+ | The road has been left to ruin, clearly untravelled by
| | traders in centuries. Some of the grass on the side of
@ | the road appears to be scarred by fire and has died.
| |
+-+-+-f-f|
||
f|
---------+

[Exits: north south]
A special guard walks in.
A mighty gules lion walks in.

<506hp 641m 369mv aggressive 2pm (day)><no opponent no opponent>*none* south
The T-Intersection
+ | A small intersection has been placed here, where the forest
| | meets the trade route of Old Thalos. It has been poorly
+ | maintained, its condition clearly having slid over the
| | past few centuries. The trail continues to the west into
+-+-@-f-f| Thalos, while eastwards leads deeper into the dwarf forest.
|| To the north the old trade road motions for the Crossroads.
f|
|
|
---------+

[Exits: north east west]
A mighty gules lion walks in.
A special guard walks in.

<506hp 641m 368mv evasive 2pm (day)><no opponent no opponent>*none* west
west
A Ruined Trade Route
+ | You are on an old abandoned trade road leading out of
| | Thalos. The earth here appears to have been scorched and
+ | is scarred with ruin. Some of it has been upturned, perhaps
| | the site of a hasty burial. The road has been all but
+-+-@-+-f| destroyed, just the thin remnants of a path leading west
| towards the town. To the east is an intersection.
|
|
|
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<506hp 641m 367mv evasive 2pm (day)><no opponent no opponent>*none* west
A Ruined Trade Route
+ +| An old road leads between the thick dwarf forest and the city
| || limits of Thalos, the once great but now ruined city. It seems
+ +| to have been left unmaintained for centuries, slowly descending
| || into ruin. Some animal tracks lead into the city, and appear
+-+-@-+-+| to be made fairly recently.
| |
+ |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<506hp 641m 366mv evasive 2pm (day)><no opponent no opponent>*none* west
The Broken Gate of Thalos
+-+ | You stand in the archway of a gigantic stone archway. The two
| | steel gates have been forced open and have rusted in place.
+ + | A hollow gust of wind blows by you into the deserted, and seemingly
| | | destroyed, city.
+-+-@-+-+|
| |
+-+ |
| |
+-+ |
---------+

[Exits: east west]
A sign warns 'KEEP OUT'!
A special guard walks in.
A mighty gules lion walks in.

<506hp 641m 365mv evasive 2pm (day)><no opponent no opponent>*none* Main Street
+-+ | This was once a magnificent thoroughfare but now is in total
| | ruin. Years of environmental exposure and no upkeep has left
+ + + | it all in disrepair. The streets are barren and windswept
| | | | and the silence is unending. An alley leads north and south.
+-+-@-+-+| Howls and screams echo through the deserted city.
| |
+-+ |
| |
+-+ |
---------+

[Exits: north east south west]
A bright pink and green stone has been left here.
A mighty gules lion walks in.
A special guard walks in.

<506hp 641m 364mv evasive 2pm (day)><no opponent no opponent>*none* where
Players near you in Thalos Ruins:
<PK> Cedowyl Main Street

<506hp 641m 364mv evasive 2pm (day)><no opponent no opponent>*none* east
The Broken Gate of Thalos
+-+ | You stand in the archway of a gigantic stone archway. The two
| | steel gates have been forced open and have rusted in place.
+ + | A hollow gust of wind blows by you into the deserted, and seemingly
| | | destroyed, city.
+-+-@-+-+|
| |
+-+ |
| |
+-+ |
---------+

[Exits: east west]
A sign warns 'KEEP OUT'!
A special guard walks in.
A mighty gules lion walks in.

<506hp 641m 363mv evasive 2pm (day)><no opponent no opponent>*none* east
A Ruined Trade Route
+ +| An old road leads between the thick dwarf forest and the city
| || limits of Thalos, the once great but now ruined city. It seems
+ +| to have been left unmaintained for centuries, slowly descending
| || into ruin. Some animal tracks lead into the city, and appear
+-+-@-+-+| to be made fairly recently.
| |
+ |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<506hp 641m 362mv evasive 2pm (day)><no opponent no opponent>*none* east
A Ruined Trade Route
+ | You are on an old abandoned trade road leading out of
| | Thalos. The earth here appears to have been scorched and
+ | is scarred with ruin. Some of it has been upturned, perhaps
| | the site of a hasty burial. The road has been all but
+-+-@-+-f| destroyed, just the thin remnants of a path leading west
| towards the town. To the east is an intersection.
|
|
|
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<506hp 641m 361mv evasive 2pm (day)><no opponent no opponent>*none* east
The T-Intersection
+ | A small intersection has been placed here, where the forest
| | meets the trade route of Old Thalos. It has been poorly
+ | maintained, its condition clearly having slid over the
| | past few centuries. The trail continues to the west into
+-+-@-f-f| Thalos, while eastwards leads deeper into the dwarf forest.
|| To the north the old trade road motions for the Crossroads.
f|
|
|
---------+

[Exits: north east west]
A mighty gules lion walks in.
A special guard walks in.

<506hp 641m 360mv evasive 2pm (day)><no opponent no opponent>*none* east
The dwarf forest
+ | You see more stunted trees here. It looks almost as if
| | this place was cursed by a god to be short and dry. The
+ | trail leads east and west. It looks dark toward the east.
| |
+-+-@-f |
| |
f-f|
|
|
---------+

[Exits: east west]
(Red Aura) A large, hairy looking humanoid is here.
A special guard walks in.
A mighty gules lion walks in.

<506hp 641m 359mv evasive 2pm (day)><no opponent no opponent>*none* east
The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+ | all around. The trail turns south from the west.
| |
+-f-@ |
| |
f-f-f|
|
|
---------+

[Exits: south west]
A mighty gules lion walks in.
A special guard walks in.

<506hp 641m 358mv evasive 2pm (day)><no opponent no opponent>*none* south
east
The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+-f-f | all around. The trail turns east from the north.
| |
@-f-f|
|
|
|
|
---------+

[Exits: north east]
A special guard walks in.
A mighty gules lion walks in.

<506hp 641m 357mv evasive 2pm (day)><no opponent no opponent>*none* east
The darker dwarf forest
| You see a more dense foliage in these stunted trees. The
| gloom caused by them is enhanced by a draft coming from
f-f | all around. The trail leads east and west.
| |
f-@-f |
|
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<506hp 641m 356mv evasive 2pm (day)><no opponent no opponent>*none* The darker dwarf forest
| You see a more dense foliage in these stunted trees. The gloom
| caused by them is enhanced by a draft coming from all around.
f | The trail leads down into a valley and west.
| |
f-f-@ |
|
|
|
|
---------+

[Exits: west down]
A special guard walks in.
A mighty gules lion walks in.

<506hp 641m 355mv evasive 2pm (day)><no opponent no opponent>*none* d
Crossroads in the Wilderness
f f| You are in a valley in the dark dwarf forest. Short black
| || grass grows around you. Trails lead in all directions.
f f|
| ||
o-@-f-f|
| | ||
o x *|
|
|
---------+

[Exits: north east south west up]
A mighty gules lion walks in.
A special guard walks in.

<506hp 641m 354mv evasive 2pm (day)><no opponent no opponent>*none* south
A Mountain Path
f f| You are on a mountain path which ascends a steep mountainside.
| || The trail curves around the mountain so that you cannot
o-f-f-f| really see what lies ahead. You do sense great power though
| | || coming from the area behind the mountain.
o @ *|
|
|
|
|
---------+

[Exits: north up]
A mountain climber is making the same trek that you are.
A special guard climbs in.
A mighty gules lion climbs in.

<506hp 641m 353mv evasive 2pm (day)><no opponent no opponent>*none* where
Players near you in Elemental Canyon:
<PK> Cedowyl A Mountain Path

<506hp 641m 353mv evasive 2pm (day)><no opponent no opponent>*none* north
Crossroads in the Wilderness
f f| You are in a valley in the dark dwarf forest. Short black
| || grass grows around you. Trails lead in all directions.
f f|
| ||
o-@-f-f|
| | ||
o x *|
|
|
---------+

[Exits: north east south west up]
A mighty gules lion walks in.
A special guard walks in.

<506hp 641m 351mv evasive 2pm (day)><no opponent no opponent>*none* east
A trail through the forest
f f | You are on the old Eastern Road. The crossroads to the east
| | | joins ANOTHER northern route to this road, which continues
f f | east. South of the crossroads is an old building. The area
| | | around here is lightly timbered.
o-f-@-f-z|
| | | |
o x * |
|
|
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<506hp 641m 350mv evasive 2pm (day)><no opponent no opponent>*none* east
A trail in the forest
f f | You are at a crossroads to the wilderness areas east and north
| | | of here, and the more civilized areas to the west. The main
f f | road is west, an older road continues east, and a simple trail
| | | heads north. To the south, an old ram- shackle building is
f-f-@-z-z| being used as a trading post for the surrounding wilderness.
| | |
x * |
|
|
---------+

[Exits: north east south west]
A mighty gules lion walks in.
A special guard walks in.

<506hp 641m 349mv evasive 2pm (day)><no opponent no opponent>*none* east
Rough East-West Path
f | You are on a very rough and overgrown path heading east-west
| | over rugged terrain. To the east the path passes between low
f | hills.
| |
f-f-@-z-o|
| |
* |
|
|
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<506hp 641m 348mv evasive 2pm (day)><no opponent no opponent>*none* where
Players near you in Wyvern Tower:
<PK> Cedowyl Rough East-West Path

<506hp 641m 348mv evasive 2pm (day)><no opponent no opponent>*none* west
A trail in the forest
f f | You are at a crossroads to the wilderness areas east and north
| | | of here, and the more civilized areas to the west. The main
f f | road is west, an older road continues east, and a simple trail
| | | heads north. To the south, an old ram- shackle building is
f-f-@-z-z| being used as a trading post for the surrounding wilderness.
| | |
x * |
|
|
---------+

[Exits: north east south west]
A mighty gules lion walks in.
A special guard walks in.

<506hp 641m 346mv evasive 2pm (day)><no opponent no opponent>*none* west
A trail through the forest
f f | You are on the old Eastern Road. The crossroads to the east
| | | joins ANOTHER northern route to this road, which continues
f f | east. South of the crossroads is an old building. The area
| | | around here is lightly timbered.
o-f-@-f-z|
| | | |
o x * |
|
|
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<506hp 641m 345mv evasive 2pm (day)><no opponent no opponent>*none* west
Crossroads in the Wilderness
f f| You are in a valley in the dark dwarf forest. Short black
| || grass grows around you. Trails lead in all directions.
f f|
| ||
o-@-f-f|
| | ||
o x *|
|
|
---------+

[Exits: north east south west up]
A mighty gules lion walks in.
A special guard walks in.

<525hp 654m 398mv evasive 3pm (day)><no opponent no opponent>*none* where
Players near you in Thalos Ruins:
<PK> Cedowyl Crossroads in the Wilderness

<525hp 654m 398mv evasive 3pm (day)><no opponent no opponent>*none* who
who pk
[ Human ] Adynn the Overseer of Fantasy
[50 H-Elf Pal] <PK> [JUSTICE] (Commander) [Law] Judge Cedowyl the Holy Knight, Commander of Justice
[ Dwarf ] [Rival] <PK> (OUTLAW) (WANTED:*****) Grugel Skunkbeard the Battlemaster
[ Human ] Cadena the Abomination of Death
[ H-Elf ] Buluyi the Student of Pressure
Players found: 5
[LEGION] The lands shall be held under the cold grip of shadows.
There are 5 characters on; the most on this past month was 13.

<525hp 654m 398mv evasive 3pm (day)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> (JUGGERNAUT) [JUSTICE] (Commander) [Law] Judge Cedowyl the Holy Knight, Commander of Justice
[50 Dwarf War] [Rival] <PK> (OUTLAW) (WANTED:*****) Grugel Skunkbeard the Battlemaster
Players found: 2
[LEGION] The lands shall be held under the cold grip of shadows.
There are 5 characters on; the most on this past month was 13.

<525hp 654m 398mv evasive 3pm (day)><no opponent no opponent>*none* west
A small ugly cave
f | You see a small cave. Skeletons of many types of creatures
| | litter the area. Obviously, no fox lives here! The oppression
f | makes you want to leave and vomit.
| |
@-f-f|
| | |
o x |
|
|
---------+

[Exits: east south]
A special guard walks in.
A mighty gules lion walks in.

<525hp 654m 397mv evasive 3pm (day)><no opponent no opponent>*none* west
Alas, you cannot go that way.

<525hp 654m 397mv evasive 3pm (day)><no opponent no opponent>*none* east
Crossroads in the Wilderness
f f| You are in a valley in the dark dwarf forest. Short black
| || grass grows around you. Trails lead in all directions.
f f|
| ||
o-@-f-f|
| | ||
o x *|
|
|
---------+

[Exits: north east south west up]
A mighty gules lion walks in.
A special guard walks in.

<525hp 654m 396mv evasive 3pm (day)><no opponent no opponent>*none* u
The darker dwarf forest
| You see a more dense foliage in these stunted trees. The gloom
| caused by them is enhanced by a draft coming from all around.
f | The trail leads down into a valley and west.
| |
f-f-@ |
|
|
|
|
---------+

[Exits: west down]
A special guard walks in.
A mighty gules lion walks in.

<525hp 654m 395mv evasive 3pm (day)><no opponent no opponent>*none* west
The darker dwarf forest
| You see a more dense foliage in these stunted trees. The
| gloom caused by them is enhanced by a draft coming from
f-f | all around. The trail leads east and west.
| |
f-@-f |
|
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<525hp 654m 394mv evasive 3pm (day)><no opponent no opponent>*none* west
The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+-f-f | all around. The trail turns east from the north.
| |
@-f-f|
|
|
|
|
---------+

[Exits: north east]
A special guard walks in.
A mighty gules lion walks in.

<525hp 654m 393mv evasive 3pm (day)><no opponent no opponent>*none* north
where
The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+ | all around. The trail turns south from the west.
| |
+-f-@ |
| |
f-f-f|
|
|
---------+

[Exits: south west]
A mighty gules lion walks in.
A special guard walks in.

<525hp 654m 392mv evasive 3pm (day)><no opponent no opponent>*none* Players near you in Thalos Ruins:
<PK> Cedowyl The darker dwarf forest

<525hp 654m 392mv evasive 3pm (day)><no opponent no opponent>*none* west
The dwarf forest
+ | You see more stunted trees here. It looks almost as if
| | this place was cursed by a god to be short and dry. The
+ | trail leads east and west. It looks dark toward the east.
| |
+-+-@-f |
| |
f-f|
|
|
---------+

[Exits: east west]
(Red Aura) A large, hairy looking humanoid is here.
A special guard walks in.
A mighty gules lion walks in.

<525hp 654m 391mv evasive 3pm (day)><no opponent no opponent>*none* west
The T-Intersection
+ | A small intersection has been placed here, where the forest
| | meets the trade route of Old Thalos. It has been poorly
+ | maintained, its condition clearly having slid over the
| | past few centuries. The trail continues to the west into
+-+-@-f-f| Thalos, while eastwards leads deeper into the dwarf forest.
|| To the north the old trade road motions for the Crossroads.
f|
|
|
---------+

[Exits: north east west]
A mighty gules lion walks in.
A special guard walks in.

<525hp 654m 390mv evasive 3pm (day)><no opponent no opponent>*none* north
A Road through the Dwarf Forest
+-+ | An old road leads through the stunted trees of the dwarf
| | forest, its centre marked with overgrown grass and weeds.
+ | The road has been left to ruin, clearly untravelled by
| | traders in centuries. Some of the grass on the side of
@ | the road appears to be scarred by fire and has died.
| |
+-+-+-f-f|
||
f|
---------+

[Exits: north south]
A special guard walks in.
A mighty gules lion walks in.

<525hp 654m 389mv evasive 3pm (day)><no opponent no opponent>*none* north
A Road through the Dwarf Forest
| The road through the forest has been weathered heavily,
| but judging from the amount of disarrayed stones led
+-+ | over it, its clear that it hasn't been maintained in
| | a while. It looks like an old trade route that long since
@ | been left to ruin. Grass grows in the centre of the track,
| | more than a few feet high. To the sides of the roads
+ | grow trees that seem to have stunted.
| |
+-+-+-f-f|
---------+

[Exits: north south]
A mighty gules lion walks in.
A special guard walks in.

<525hp 654m 388mv evasive 3pm (day)><no opponent no opponent>*none* north
A Road through the Dwarf Forest
| You are on a road leading from the crossroads of Seringale
| into a deep forest. The trees surrounding the round are strangely
| shorter than those of common breed. A thin pine scent on
| the air draws your attention a little as you walk by. The
@-+ | road has been made hurriedly, small clumps of grass growing
| | from its centre. It looks like it was designed for a horse
+ | and cart, weathered heavily and abandoned.
| |
+ |
---------+

[Exits: east south]
A special guard walks in.
A mighty gules lion walks in.

<525hp 654m 387mv evasive 3pm (day)><no opponent no opponent>*none* east
Path into Dwarf Forest
| The path continues upwards if one wished to use roots and tree
| branches for support as they climbed the trail. To the east
| is a wide path which appears to be passing into a forest. To
| each side of this trail are dark, grim trees. The trees are
+-@ | so close to one another that very little light gets through.
| | The path, however, is free of foliage.
+ |
| |
+ |
---------+

[Exits: west up]
A mighty gules lion walks in.
A special guard walks in.

<525hp 654m 386mv evasive 3pm (day)><no opponent no opponent>*none* u
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets through.
| The path, however, is free of foliage. To the west you can
| see the path continue. There is a sharp decline in the path
+-@ | leading downwards.
|
|
|
|
---------+

[Exits: west down]
A special guard walks in.
A mighty gules lion walks in.

<525hp 654m 385mv evasive 3pm (day)><no opponent no opponent>*none* west
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets
| through. The path, however, is free of foliage. To the east
| you can see the path continue. There is a sharp incline
@-+ | in the path leading upwards.
|
|
|
|
---------+

[Exits: east up]
A mighty gules lion walks in.
A special guard walks in.

<525hp 654m 384mv evasive 3pm (day)><no opponent no opponent>*none* u
Sharply Downturning Forest Path
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets
+ | through. The path, however, is free of foliage. To the west
| | you can see the path continue. To the north you can see
@-+ | a large, wide road.
|
|
|
|
---------+

[Exits: east down]
A special guard walks in.
A mighty gules lion walks in.

<525hp 654m 383mv evasive 3pm (day)><no opponent no opponent>*none* east
Path from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| || are so close to one another that very little light gets through.
+ +| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+

[Exits: north west]
A mighty gules lion walks in.
A special guard walks in.

<525hp 654m 382mv evasive 3pm (day)><no opponent no opponent>*none* north
Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| || see the path continue. To the north you can see the Eastern
@ +| Road.
| |
+-+ |
|
|
---------+

[Exits: north south]
A special guard walks in.
A mighty gules lion walks in.

<525hp 654m 381mv evasive 3pm (day)><no opponent no opponent>*none* north
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.
A mighty gules lion walks in.
A special guard walks in.

<525hp 654m 380mv evasive 3pm (day)><no opponent no opponent>*none* north
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]
A special guard walks in.
A mighty gules lion walks in.

<525hp 654m 379mv evasive 3pm (day)><no opponent no opponent>*none* where
Players near you in Eastern Road:
<PK> Cedowyl The Lane

<525hp 654m 379mv evasive 3pm (day)><no opponent no opponent>*none* north
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]
A mighty gules lion walks in.
A special guard walks in.

<525hp 654m 378mv evasive 3pm (day)><no opponent no opponent>*none* north
Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]
A special guard climbs in.
A mighty gules lion climbs in.

<525hp 654m 377mv evasive 3pm (day)><no opponent no opponent>*none* west
u
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]
A mighty gules lion climbs in.
A special guard climbs in.

<525hp 654m 375mv evasive 3pm (day)><no opponent no opponent>*none* Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]
A special guard climbs in.
A mighty gules lion climbs in.

<525hp 654m 373mv evasive 3pm (day)><no opponent no opponent>*none* where
Players near you in Eastern Road:
<PK> Cedowyl Windswept Plateau of the Dwarven Mines

<525hp 654m 373mv evasive 3pm (day)><no opponent no opponent>*none* east
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]
A mighty gules lion swims in.
A special guard swims in.

<525hp 654m 371mv evasive 3pm (day)><no opponent no opponent>*none* east
South of the Foothills
z | The path here follows the swift-moving stream along its east
| | bank. The path itself is little more than a three feet wide,
z | and somewhat segregates the stream from the surrounding field
| | of grass, ragweed, and dandelions. The path approaches an
x-~-@ | old bridge crossing the stream to the west and ascends northward
| into the foothills.
|
|
|
---------+

[Exits: north west]
A special guard walks in.
A mighty gules lion walks in.

<525hp 654m 369mv evasive 3pm (day)><no opponent no opponent>*none* north
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward and,
z | to the south, it descends towards the Eastern Road. The foothills
| | themselves are sprawling, extending north and east towards
@ | peaked mountains.
| |
x-~-o |
|
|
---------+

[Exits: north south]
A mighty gules lion walks in.
A special guard walks in.

<525hp 654m 368mv evasive 3pm (day)><no opponent no opponent>*none* north
A Path Through the Foothills
+-+-+| The hard-packed path makes the trek through these foothills
| || much less daunting. It ascends as it continues northward
z +| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| |
z |
| |
x-~-o |
---------+

[Exits: north south]
A special guard walks in.
A mighty gules lion walks in.

<525hp 654m 366mv evasive 3pm (day)><no opponent no opponent>*none* north
A Path Through the Foothills
z| The hard-packed path makes the trek through these foothills
|| much less daunting. It ascends as it continues northward
+-+-+| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| ||
z +|
| |
z |
---------+

[Exits: north south]
A mighty gules lion walks in.
A special guard walks in.

<525hp 654m 364mv evasive 3pm (day)><no opponent no opponent>*none* north
On the Plateau
z-z| You stand on the western edge of a thin plateau overlooking
|| the steady bustle of the city of Seringale to the southwest.
z| A solemn stillness permeates from the rock beneath you,
|| as if stone itself could mourn the tragedies of its ancient
@-+-+| and tumultuous past. A sheer cliff on one face of Grimforge
| || Mountain blocks any ascent to the north. A path descends
z +| southward into the foothills, and the plateau extends
| || to the east.
z +|
---------+

[Exits: east south]
A special guard walks in.
A mighty gules lion walks in.

<525hp 654m 362mv evasive 3pm (day)><no opponent no opponent>*none* east
On the Plateau
z-z | You stand on a thin plateau that juts out even further
| | to the west, forming a shelf on the side of Grimforge
z | Mountain. Sparse flora can be seen clinging to the mountain
| | in places, stubbornly refusing to be cast down the mountainside
+-@-+-+| by water, wind, or time. The trail has all but vanished
| | | here, as one might expect whilst traversing solid stone.
z + |
| | |
z +-+|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<525hp 654m 361mv evasive 3pm (day)><no opponent no opponent>*none* where
Players near you in Tenebria:
<PK> Cedowyl On the Plateau

<525hp 654m 361mv evasive 3pm (day)><no opponent no opponent>*none* east
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.
A special guard walks in.
A mighty gules lion walks in.

<525hp 654m 360mv evasive 3pm (day)><no opponent no opponent>*none* east
A Pebble-Strewn Path
z-z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but
| | no signs of animal life can be seen. To the west, the path
+-+-@-+-+| continues towards a thin plateau and, to the east, it appears
| | to be approaching a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<525hp 654m 359mv evasive 3pm (day)><no opponent no opponent>*none* east
A Pebble-Strewn Path
z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but no
| | signs of animal life can be seen. To the west, the path continues
+-+-@-+-+| towards a thin plateau and, to the east, it appears to be approaching
| | a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<525hp 654m 358mv evasive 3pm (day)><no opponent no opponent>*none* east
Outside the Village of Gwidry
*-*-+| The pebble-strewn path appears to be used regularly, despite
| || its relatively remote location. Mountains to the north
* +| and east provide a breathtaking landscape as you travel,
|| but no signs of animal life can be seen. To the west,
+-+-@-+-+| the path continues towards a thin plateau and, to the
| east, it appears to be approaching a small village.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<525hp 654m 357mv evasive 3pm (day)><no opponent no opponent>*none* east
A Dusty Road
*-*-+-*| An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
+-+-@-+ | grasses and weeds start to overtake it. The grass is short
| and colored green and brown.
|
|
|
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<525hp 654m 356mv evasive 3pm (day)><no opponent no opponent>*none* east
A Dusty Road
*-*-+-* | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles, weathered
* + | by rain and beaten flat by the traffic of feet over it. As
| | you move outward toward the edges of the street, grasses and
+-+-@ | weeds start to overtake it. The grass is short and colored
| green and brown.
|
|
|
---------+

[Exits: north west]
A mighty gules lion walks in.
A special guard walks in.

<525hp 654m 355mv evasive 3pm (day)><no opponent no opponent>*none* where
Players near you in Gwidry:
<PK> Cedowyl A Dusty Road

<525hp 654m 355mv evasive 3pm (day)><no opponent no opponent>*none* west
A Dusty Road
*-*-+-*| An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
+-+-@-+ | grasses and weeds start to overtake it. The grass is short
| and colored green and brown.
|
|
|
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<525hp 654m 354mv evasive 3pm (day)><no opponent no opponent>*none* west
Outside the Village of Gwidry
*-*-+| The pebble-strewn path appears to be used regularly, despite
| || its relatively remote location. Mountains to the north
* +| and east provide a breathtaking landscape as you travel,
|| but no signs of animal life can be seen. To the west,
+-+-@-+-+| the path continues towards a thin plateau and, to the
| east, it appears to be approaching a small village.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<525hp 654m 353mv evasive 3pm (day)><no opponent no opponent>*none* west
A Pebble-Strewn Path
z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but no
| | signs of animal life can be seen. To the west, the path continues
+-+-@-+-+| towards a thin plateau and, to the east, it appears to be approaching
| | a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<525hp 654m 352mv evasive 3pm (day)><no opponent no opponent>*none* west
A Pebble-Strewn Path
z-z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but
| | no signs of animal life can be seen. To the west, the path
+-+-@-+-+| continues towards a thin plateau and, to the east, it appears
| | to be approaching a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<525hp 654m 351mv evasive 3pm (day)><no opponent no opponent>*none* west
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.
A special guard walks in.
A mighty gules lion walks in.

<525hp 654m 350mv evasive 3pm (day)><no opponent no opponent>*none* south
Path to the Old Mine
z | This was once a straight path linking the mines to the
| | nearby pass, but rock slides have transformed this passage
+-+-+-+-+| into a precarious climb over piles upon piles of small
| | | granite boulders, and a geological event has raised part
z @ | of the mountainside upward to form a tight narrow gap.
| | | Faded claw marks on the rocks look like they may have been
z +-+ | made by goblins or kobolds a very long time ago. Strangely,
| | | the marking seem to lead away from the mine entrance. A
z + | crossing is visible nearby to the north, while the path
---------+ continues southward.

[Exits: north south]
An adventurer is here, repeatedly glancing over his shoulder.
A mighty gules lion walks in.
A special guard walks in.
A frightened adventurer says 'Turn around now, Cedowyl The trolls are out for blood.'
A frightened adventurer says 'I barely escaped with my life!'

<525hp 654m 349mv evasive 3pm (day)><no opponent no opponent>*none* south
Path to the Old Mine
+-+-+-+-+| You see a field of clumped granite boulders that fail to
| | | fit together. This was once a straight path linking the
z + | mines to the nearby pass, but a geological event has raised
| | | part of the mountainside upward to form a tight narrow gap
z @-+ | that forces a detour east around it. Faded scratch marks
| | on the rocks seem to lead away from the mine entrance. The
+ | path is easier to traverse northward, with a crossing visible
| in the distance.
|
---------+

[Exits: north east]
Some sun-flower pollen lies here.
A special guard walks in.
A mighty gules lion walks in.

<525hp 654m 348mv evasive 3pm (day)><no opponent no opponent>*none* east
Path to the Old Mine
+-+-+-+-+| This was once a straight path linking the mines to the nearby
| | pass, but a geological event has raised part of the mountainside
+ | upward. Rockslides and land formation changes now force a
| | detour west to get further north from here. The mine's entrance
+-@ | can be seen to the south. A waft of air coming from the entrance
| | has a noticeably foul odor, even from here, after the air
+ | has travelled and dispersed it significantly. Occasionally,
| a small lizard might be seen darting from the weeds that grow
| in between these boulders.
---------+

[Exits: south west]
A mighty gules lion walks in.
A special guard walks in.

<525hp 654m 347mv evasive 3pm (day)><no opponent no opponent>*none* south
d
Above the Old Mine
+ | A reeking odour bellows out of the old mine's entrance, down
| | below. Clumps of granite boulder provide an unsafe incline
+-+ | down to the entrance. The geology of the rock formations
| | here has dumped large boulders here and there in a haphazard
@ | manner. The south face is curiously just like a face, or perhaps
| one would say a skull, with its coarse surface bumped into
| a shape that suggests two beady eyes, a bulbous nose, and
| a wicked wide grin. A better arranged cluster of smaller
| granite rocks lead northward toward a more stable trail.
---------+

[Exits: north down]
A special guard walks in.
A mighty gules lion walks in.

<525hp 654m 346mv evasive 3pm (day)><no opponent no opponent>*none* Entrance to the Old Mine
o-o-o-o-o| A huge opening has been excavated out of the granite, at least
| | ten feet high and six feet wide. The mine entrance is held
o-o | open by two large blocks of solid oak on either side, with
| | an additional bar of oak sitting on top to form a trapezoidal
@ | structure. North of here the mine is too dark to see very
| far, but the unmissable stink of fresh troll excrement previews
| what lies ahead. A few handholds above provide a means of
| climbing safely out of the mine.
|
---------+

[Exits: north up]
A mighty gules lion walks in.
A special guard walks in.

<525hp 654m 345mv evasive 3pm (day)><no opponent no opponent>*none* north
A Rough Passage
o | This is a roughly-built passage that connects the mine entrance
| | to several mine shafts. Not far from the entrance to the mine,
o-o-o-o-o| the path forks in two distinct directions. The walls of the
| | cavern show evidence of being heavily excavated. The floor
@-o | of the mine is rough and large pebbles litter it, making it
| | easy to stumble. A few bits of skull and bone are noticeable
o | in the passage to the east, while to the north the mine deepens.
|
|
---------+

[Exits: north east south]
A special guard walks in.
A mighty gules lion walks in.

<525hp 654m 344mv evasive 3pm (day)><no opponent no opponent>*none* north

Grugel tells you 'You know I'm wanted cause I couldn't pay a fine.'
You are allowed to leave the realms.

<541hp 670m 399mv evasive 4pm (day)><no opponent no opponent>*none* An Awful-Smelling Tunnel
| Phew! The stink here hits your senses hard and sends them
| reeling, much like taking a flail to a defenseless gnome
o | baby. A uniquely unpleasant blend of stale sweat odour hangs
| | thickly in the air, and troll dung has been smeared all over
o-o-@-o-o| the walls. These two distinct smells have mixed with a stuffy
| | environment to create one of the foulest stenches in all
o-o | of Serin. Heaven forbid it, but there's more of this leading
| | eastwards. A much less smelly and smaller passage leads to
o | the south, while west of here is the entrance to a burrow
---------+ that carries from within it the sounds of inhuman carnal
grunts.

[Exits: east south west]
A mighty gules lion walks in.
A special guard walks in.

<541hp 670m 398mv evasive 4pm (day)><no opponent no opponent>*none* where
Players near you in Tenebria:
<PK> Cedowyl An Awful-Smelling Tunnel

<541hp 670m 398mv evasive 4pm (day)><no opponent no opponent>*none* south
A Rough Passage
o | This is a roughly-built passage that connects the mine entrance
| | to several mine shafts. Not far from the entrance to the mine,
o-o-o-o-o| the path forks in two distinct directions. The walls of the
| | cavern show evidence of being heavily excavated. The floor
@-o | of the mine is rough and large pebbles litter it, making it
| | easy to stumble. A few bits of skull and bone are noticeable
o | in the passage to the east, while to the north the mine deepens.
|
|
---------+

[Exits: north east south]
A special guard walks in.
A mighty gules lion walks in.

<541hp 670m 397mv evasive 4pm (day)><no opponent no opponent>*none* south
Entrance to the Old Mine
o-o-o-o-o| A huge opening has been excavated out of the granite, at least
| | ten feet high and six feet wide. The mine entrance is held
o-o | open by two large blocks of solid oak on either side, with
| | an additional bar of oak sitting on top to form a trapezoidal
@ | structure. North of here the mine is too dark to see very
| far, but the unmissable stink of fresh troll excrement previews
| what lies ahead. A few handholds above provide a means of
| climbing safely out of the mine.
|
---------+

[Exits: north up]
A mighty gules lion walks in.
A special guard walks in.

<541hp 670m 396mv evasive 4pm (day)><no opponent no opponent>*none* u
Above the Old Mine
+ | A reeking odour bellows out of the old mine's entrance, down
| | below. Clumps of granite boulder provide an unsafe incline
+-+ | down to the entrance. The geology of the rock formations
| | here has dumped large boulders here and there in a haphazard
@ | manner. The south face is curiously just like a face, or perhaps
| one would say a skull, with its coarse surface bumped into
| a shape that suggests two beady eyes, a bulbous nose, and
| a wicked wide grin. A better arranged cluster of smaller
| granite rocks lead northward toward a more stable trail.
---------+

[Exits: north down]
A special guard walks in.
A mighty gules lion walks in.

<541hp 670m 395mv evasive 4pm (day)><no opponent no opponent>*none* north
Path to the Old Mine
+-+-+-+-+| This was once a straight path linking the mines to the nearby
| | pass, but a geological event has raised part of the mountainside
+ | upward. Rockslides and land formation changes now force a
| | detour west to get further north from here. The mine's entrance
+-@ | can be seen to the south. A waft of air coming from the entrance
| | has a noticeably foul odor, even from here, after the air
+ | has travelled and dispersed it significantly. Occasionally,
| a small lizard might be seen darting from the weeds that grow
| in between these boulders.
---------+

[Exits: south west]
A mighty gules lion walks in.
A special guard walks in.

<541hp 670m 394mv evasive 4pm (day)><no opponent no opponent>*none* west
Path to the Old Mine
+-+-+-+-+| You see a field of clumped granite boulders that fail to
| | | fit together. This was once a straight path linking the
z + | mines to the nearby pass, but a geological event has raised
| | | part of the mountainside upward to form a tight narrow gap
z @-+ | that forces a detour east around it. Faded scratch marks
| | on the rocks seem to lead away from the mine entrance. The
+ | path is easier to traverse northward, with a crossing visible
| in the distance.
|
---------+

[Exits: north east]
Some sun-flower pollen lies here.
A special guard walks in.
A mighty gules lion walks in.

<541hp 670m 393mv evasive 4pm (day)><no opponent no opponent>*none* west
Frightening granite stops your advance.

<541hp 670m 393mv evasive 4pm (day)><no opponent no opponent>*none* north
Path to the Old Mine
z | This was once a straight path linking the mines to the
| | nearby pass, but rock slides have transformed this passage
+-+-+-+-+| into a precarious climb over piles upon piles of small
| | | granite boulders, and a geological event has raised part
z @ | of the mountainside upward to form a tight narrow gap.
| | | Faded claw marks on the rocks look like they may have been
z +-+ | made by goblins or kobolds a very long time ago. Strangely,
| | | the marking seem to lead away from the mine entrance. A
z + | crossing is visible nearby to the north, while the path
---------+ continues southward.

[Exits: north south]
An adventurer is here, repeatedly glancing over his shoulder.
A mighty gules lion walks in.
A special guard walks in.

<541hp 670m 392mv evasive 4pm (day)><no opponent no opponent>*none* north
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.
A special guard walks in.
A mighty gules lion walks in.

<541hp 670m 391mv evasive 4pm (day)><no opponent no opponent>*none* west
On the Plateau
z-z | You stand on a thin plateau that juts out even further
| | to the west, forming a shelf on the side of Grimforge
z | Mountain. Sparse flora can be seen clinging to the mountain
| | in places, stubbornly refusing to be cast down the mountainside
+-@-+-+| by water, wind, or time. The trail has all but vanished
| | | here, as one might expect whilst traversing solid stone.
z + |
| | |
z +-+|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<541hp 670m 390mv evasive 4pm (day)><no opponent no opponent>*none* where
Players near you in Tenebria:
<PK> Cedowyl On the Plateau

<541hp 670m 390mv evasive 4pm (day)><no opponent no opponent>*none* west
On the Plateau
z-z| You stand on the western edge of a thin plateau overlooking
|| the steady bustle of the city of Seringale to the southwest.
z| A solemn stillness permeates from the rock beneath you,
|| as if stone itself could mourn the tragedies of its ancient
@-+-+| and tumultuous past. A sheer cliff on one face of Grimforge
| || Mountain blocks any ascent to the north. A path descends
z +| southward into the foothills, and the plateau extends
| || to the east.
z +|
---------+

[Exits: east south]
A special guard walks in.
A mighty gules lion walks in.

<541hp 670m 389mv evasive 4pm (day)><no opponent no opponent>*none* south
A Path Through the Foothills
z| The hard-packed path makes the trek through these foothills
|| much less daunting. It ascends as it continues northward
+-+-+| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| ||
z +|
| |
z |
---------+

[Exits: north south]
A mighty gules lion walks in.
A special guard walks in.

<541hp 670m 388mv evasive 4pm (day)><no opponent no opponent>*none* south
south
A Path Through the Foothills
+-+-+| The hard-packed path makes the trek through these foothills
| || much less daunting. It ascends as it continues northward
z +| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| |
z |
| |
x-~-o |
---------+

[Exits: north south]
A special guard walks in.
A mighty gules lion walks in.

<541hp 670m 386mv evasive 4pm (day)><no opponent no opponent>*none* A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward and,
z | to the south, it descends towards the Eastern Road. The foothills
| | themselves are sprawling, extending north and east towards
@ | peaked mountains.
| |
x-~-o |
|
|
---------+

[Exits: north south]
A mighty gules lion walks in.
A special guard walks in.

<541hp 670m 384mv evasive 4pm (day)><no opponent no opponent>*none* south
South of the Foothills
z | The path here follows the swift-moving stream along its east
| | bank. The path itself is little more than a three feet wide,
z | and somewhat segregates the stream from the surrounding field
| | of grass, ragweed, and dandelions. The path approaches an
x-~-@ | old bridge crossing the stream to the west and ascends northward
| into the foothills.
|
|
|
---------+

[Exits: north west]
A special guard walks in.
A mighty gules lion walks in.

<541hp 670m 382mv evasive 4pm (day)><no opponent no opponent>*none* west
west
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]
A mighty gules lion swims in.
A special guard swims in.

<541hp 670m 381mv evasive 4pm (day)><no opponent no opponent>*none*
Grugel tells you 'Because your people couldn't hold their item.'

<541hp 670m 381mv evasive 4pm (day)><no opponent no opponent>*none* d
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]
A special guard climbs in.
A mighty gules lion climbs in.

<541hp 670m 379mv evasive 4pm (day)><no opponent no opponent>*none* Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]
A mighty gules lion climbs in.
A special guard climbs in.

<541hp 670m 377mv evasive 4pm (day)><no opponent no opponent>*none* east
Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]
A special guard climbs in.
A mighty gules lion climbs in.

<541hp 670m 375mv evasive 4pm (day)><no opponent no opponent>*none* south
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]
A mighty gules lion walks in.
A special guard walks in.

<541hp 670m 373mv evasive 4pm (day)><no opponent no opponent>*none* south
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]
A special guard walks in.
A mighty gules lion walks in.

<541hp 670m 372mv evasive 4pm (day)><no opponent no opponent>*none* south
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.
A mighty gules lion walks in.
A special guard walks in.

<541hp 670m 371mv evasive 4pm (day)><no opponent no opponent>*none* where
Players near you in Eastern Road:
<PK> Cedowyl The Crossroads

<541hp 670m 371mv evasive 4pm (day)><no opponent no opponent>*none* who
who pk
[ Human ] Adynn the Overseer of Fantasy
[50 H-Elf Pal] <PK> [JUSTICE] (Commander) [Law] Judge Cedowyl the Holy Knight, Commander of Justice
[ Dwarf ] [Rival] <PK> (OUTLAW) (WANTED:*****) Grugel Skunkbeard the Battlemaster
[ Human ] Cadena the Abomination of Death
[ H-Elf ] Buluyi the Student of Pressure
Players found: 5
[LEGION] The lands shall be held under the cold grip of shadows.
There are 5 characters on; the most on this past month was 13.

<541hp 670m 371mv evasive 4pm (day)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> (JUGGERNAUT) [JUSTICE] (Commander) [Law] Judge Cedowyl the Holy Knight, Commander of Justice
[50 Dwarf War] [Rival] <PK> (OUTLAW) (WANTED:*****) Grugel Skunkbeard the Battlemaster
Players found: 2
[LEGION] The lands shall be held under the cold grip of shadows.
There are 5 characters on; the most on this past month was 13.

<541hp 670m 371mv evasive 4pm (day)><no opponent no opponent>*none* east
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<541hp 670m 370mv evasive 4pm (day)><no opponent no opponent>*none* east
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]
A mighty gules lion walks in.
A special guard walks in.

<541hp 670m 369mv evasive 4pm (day)><no opponent no opponent>*none* south
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]
A special guard walks in.
A mighty gules lion walks in.

<541hp 670m 368mv evasive 4pm (day)><no opponent no opponent>*none* east
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<541hp 670m 367mv evasive 4pm (day)><no opponent no opponent>*none* east
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.
A special guard walks in.
A mighty gules lion walks in.

<541hp 670m 366mv evasive 4pm (day)><no opponent no opponent>*none* east
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]
A mighty gules lion walks in.
A special guard walks in.

<541hp 670m 365mv evasive 4pm (day)><no opponent no opponent>*none* north
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
A special guard walks in.
A mighty gules lion walks in.

<541hp 670m 364mv evasive 4pm (day)><no opponent no opponent>*none* east
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<541hp 670m 363mv evasive 4pm (day)><no opponent no opponent>*none* east
south
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
A special guard walks in.
A mighty gules lion walks in.

<541hp 670m 362mv evasive 4pm (day)><no opponent no opponent>*none* south
Truncated Path to the Village
o-o-o| This is a narrow path, which appears to be very high
| | traffic. Years of feet trodding over the dust and dirt
+-+-+-+-+| has formed a super hard surface for the path. To the
| | | north you can see the Eastern Road. To the south, you
+ @ | can see dim lights of a village in the distance.
| |
+-+ +|
| ||
+-+|
---------+

[Exits: north south]
A mighty gules lion walks in.
A special guard walks in.

<541hp 670m 361mv evasive 4pm (day)><no opponent no opponent>*none* Truncated Path to the Village
+-+-+-+-+| This is a narrow path, which appears to be very high traffic.
| | | Years of feet trodding over the dust and dirt has formed
+ + | a super hard surface for the path. To the north you can
| | see the Eastern Road. To the south, you can see dim lights
@-+ +| of a village in the distance.
| ||
+-+|
|
|
---------+

[Exits: north east]
A special guard walks in.
A mighty gules lion walks in.

<541hp 670m 360mv evasive 4pm (day)><no opponent no opponent>*none* east
Truncated Path to the Village
+-+-+-+=+| This is a narrow path, which appears to be very high
| || traffic. Years of feet trodding over the dust and dirt
+ +-+| has formed a super hard surface for the path. To the
| || west you can hear traffic passing on the Eastern Road.
+-@ + +| To the south, you can hear the sounds of the village,
| | || as well as see the Lights close by.
+-+-+|
||
S-+|
---------+

[Exits: south west]
A mighty gules lion walks in.
A special guard walks in.

<541hp 670m 359mv evasive 4pm (day)><no opponent no opponent>*none* south
Entrance to Gnome Village
+ +-+| The entrance to a small gnome village. The road into
| || the village is wide, wide enough for quite a number of
+-+ + +| full grown gnomes or a few carts to travel side by side
| | || on, it is made of of perfectly carved slabs of the green
@-+-+| stone chtenik. Short and dull green grass grows between
|| each slab. The road heading away from the village is
S-+| nothing but dust and dirt, it leads shortly to the west
|| and than northward.
F|
---------+

[Exits: north east]
A special guard walks in.
A mighty gules lion walks in.

<541hp 670m 358mv evasive 4pm (day)><no opponent no opponent>*none* east
A Nameless Road
+ +-+-+| A nameless road leading into or from the main part of
| | | a small gnome village. The road is wide, wide enough
+-+ + + | for quite a few full grown gnomes or a few carts to travel
| | | | side by side on, it is made of of perfectly carved slabs
+-@-+-+| of the green stone chtenik. Short and dull green grass
| | grows between each slab. A wide stretch of the same grass
S-+-*| grows to the south. A short path leads up to a small
| | doorless home to the north.
F-+|
---------+

[Exits: north east west]
A mighty gules lion walks in.
A special guard walks in.

<541hp 670m 357mv evasive 4pm (day)><no opponent no opponent>*none* where
Players near you in Gnome Village:
<PK> Cedowyl A Nameless Road

<541hp 670m 357mv evasive 4pm (day)><no opponent no opponent>*none* west
Entrance to Gnome Village
+ +-+| The entrance to a small gnome village. The road into
| || the village is wide, wide enough for quite a number of
+-+ + +| full grown gnomes or a few carts to travel side by side
| | || on, it is made of of perfectly carved slabs of the green
@-+-+| stone chtenik. Short and dull green grass grows between
|| each slab. The road heading away from the village is
S-+| nothing but dust and dirt, it leads shortly to the west
|| and than northward.
F|
---------+

[Exits: north east]
A special guard walks in.
A mighty gules lion walks in.

<541hp 670m 356mv evasive 4pm (day)><no opponent no opponent>*none* north
Truncated Path to the Village
+-+-+-+=+| This is a narrow path, which appears to be very high
| || traffic. Years of feet trodding over the dust and dirt
+ +-+| has formed a super hard surface for the path. To the
| || west you can hear traffic passing on the Eastern Road.
+-@ + +| To the south, you can hear the sounds of the village,
| | || as well as see the Lights close by.
+-+-+|
||
S-+|
---------+

[Exits: south west]
A mighty gules lion walks in.
A special guard walks in.

<541hp 670m 355mv evasive 4pm (day)><no opponent no opponent>*none* west
Truncated Path to the Village
+-+-+-+-+| This is a narrow path, which appears to be very high traffic.
| | | Years of feet trodding over the dust and dirt has formed
+ + | a super hard surface for the path. To the north you can
| | see the Eastern Road. To the south, you can see dim lights
@-+ +| of a village in the distance.
| ||
+-+|
|
|
---------+

[Exits: north east]
A special guard walks in.
A mighty gules lion walks in.

<541hp 670m 354mv evasive 4pm (day)><no opponent no opponent>*none* north
Truncated Path to the Village
o-o-o| This is a narrow path, which appears to be very high
| | traffic. Years of feet trodding over the dust and dirt
+-+-+-+-+| has formed a super hard surface for the path. To the
| | | north you can see the Eastern Road. To the south, you
+ @ | can see dim lights of a village in the distance.
| |
+-+ +|
| ||
+-+|
---------+

[Exits: north south]
A mighty gules lion walks in.
A special guard walks in.

<541hp 670m 353mv evasive 4pm (day)><no opponent no opponent>*none* north
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
A special guard walks in.
A mighty gules lion walks in.

<541hp 670m 352mv evasive 4pm (day)><no opponent no opponent>*none* east
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<541hp 670m 351mv evasive 4pm (day)><no opponent no opponent>*none* east
east
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<554hp 678m 399mv evasive 5pm (day)><no opponent no opponent>*none* Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<554hp 678m 398mv evasive 5pm (day)><no opponent no opponent>*none* reply i don't know what you're natterring about
You tell Grugel 'I don't know what you're natterring about.'

<554hp 678m 398mv evasive 5pm (day)><no opponent no opponent>*none* east
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<554hp 678m 397mv evasive 5pm (day)><no opponent no opponent>*none* east
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<554hp 678m 396mv evasive 5pm (day)><no opponent no opponent>*none* east
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<554hp 678m 395mv evasive 5pm (day)><no opponent no opponent>*none* east
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
*-* +|
---------+

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A mighty gules lion walks in.
A special guard walks in.

<554hp 678m 394mv evasive 5pm (day)><no opponent no opponent>*none* east
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
*-*-* +-+|
---------+

[Exits: east west]
A large, filthy looking rat scurries around.
A special guard walks in.
A mighty gules lion walks in.

<554hp 678m 393mv evasive 5pm (day)><no opponent no opponent>*none* east
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
*-* +-+ +| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A mighty gules lion walks in.
A special guard walks in.

<554hp 678m 392mv evasive 5pm (day)><no opponent no opponent>*none* where
Players near you in Timaran:
<PK> Cedowyl Western Square of Timaran

<554hp 678m 392mv evasive 5pm (day)><no opponent no opponent>*none* west
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
*-*-* +-+|
---------+

[Exits: east west]
A large, filthy looking rat scurries around.
A special guard walks in.
A mighty gules lion walks in.

<554hp 678m 391mv evasive 5pm (day)><no opponent no opponent>*none* west
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
*-* +|
---------+

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A mighty gules lion walks in.
A special guard walks in.

<554hp 678m 390mv evasive 5pm (day)><no opponent no opponent>*none* west
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<554hp 678m 389mv evasive 5pm (day)><no opponent no opponent>*none* west

Grugel tells you 'I'm telling you.'

<554hp 678m 389mv evasive 5pm (day)><no opponent no opponent>*none* Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<554hp 678m 388mv evasive 5pm (day)><no opponent no opponent>*none* west
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<554hp 678m 387mv evasive 5pm (day)><no opponent no opponent>*none* west
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<554hp 678m 386mv evasive 5pm (day)><no opponent no opponent>*none* west
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<554hp 678m 385mv evasive 5pm (day)><no opponent no opponent>*none* west
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<554hp 678m 384mv evasive 5pm (day)><no opponent no opponent>*none* west
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
A special guard walks in.
A mighty gules lion walks in.

<554hp 678m 383mv evasive 5pm (day)><no opponent no opponent>*none* north
Silent Path
f-f-f| The path is surrounded by foliage of all colors and description.
|| All of the plant life is in full bloom, which is odd, seeing
f| as how there are plants which prefer different seasons than
|| others. One might think that there is a mystical quality
@-o-o| to life in this area which helps it thrive. The path is neatly
| | bordered by green moss covered stones. A glyph appears to
+-+-+-+-+| be chiselled into each. To the south you can see a wide road.
| | |
+ + |
---------+

[Exits: east south]
A mighty gules lion walks in.
A special guard walks in.

<554hp 678m 382mv evasive 5pm (day)><no opponent no opponent>*none* east
Silent Path
f-f-f-f-f| The path is surrounded by foliage of all colors and description.
| || All of the plant life is in full bloom, which is odd, seeing
f f| as how there are plants which prefer different seasons than
| | others. One might think that there is a mystical quality to
o-@-o | life in this area which helps it thrive. The path is neatly
| | bordered by green moss covered stones. A glyph appears to be
+-+-+-+-+| chiselled into each.
| |
+ |
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<554hp 678m 381mv evasive 5pm (day)><no opponent no opponent>*none* east
Silent Path
f-f-f-f-f| The path is surrounded by foliage of all colors and description.
| | || All of the plant life is in full bloom, which is odd, seeing
f f-o| as how there are plants which prefer different seasons than others.
| | One might think that there is a mystical quality to life in this
o-o-@ | area which helps it thrive. The path is neatly bordered by green
| | moss covered stones. A glyph appears to be chiselled into each.
+-+-+-+ | To the north you can see a grove of some sort.
| |
+ |
---------+

[Exits: north west]
A mighty gules lion walks in.
A special guard walks in.

<554hp 678m 380mv evasive 5pm (day)><no opponent no opponent>*none* where
who
who pk
Players near you in Eastern Road:
<PK> Cedowyl Silent Path

<554hp 678m 380mv evasive 5pm (day)><no opponent no opponent>*none* [ Human ] Adynn the Overseer of Fantasy
[50 H-Elf Pal] <PK> [JUSTICE] (Commander) [Law] Judge Cedowyl the Holy Knight, Commander of Justice
[ Dwarf ] [Rival] <PK> (OUTLAW) (WANTED:*****) Grugel Skunkbeard the Battlemaster
[ Human ] Cadena the Abomination of Death
[ H-Elf ] Buluyi the Student of Pressure
Players found: 5
[LEGION] The lands shall be held under the cold grip of shadows.
There are 5 characters on; the most on this past month was 13.

<554hp 678m 380mv evasive 5pm (day)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> (JUGGERNAUT) [JUSTICE] (Commander) [Law] Judge Cedowyl the Holy Knight, Commander of Justice
[50 Dwarf War] [Rival] <PK> (OUTLAW) (WANTED:*****) Grugel Skunkbeard the Battlemaster
Players found: 2
[LEGION] The lands shall be held under the cold grip of shadows.
There are 5 characters on; the most on this past month was 13.

<554hp 678m 380mv evasive 5pm (day)><no opponent no opponent>*none* north
At the edge of the grove
+-S-f| You are standing at the entrance of a beautiful grove of
| || trees, and your heart is filled with pure, peaceful thoughts.
f-f-f-f-f| This looks like a safe place to recover from the wounds of
| | || adventuring. A faint path through the grove lies to the north,
@ f-o| and you can see the eastern road to the south.
| |
o-o-o |
| |
+-+-+ |
---------+

[Exits: north south]
A special guard walks in.
A mighty gules lion walks in.

<554hp 678m 379mv evasive 5pm (day)><no opponent no opponent>*none*
Grugel tells you 'I got a fine and legion had your item.'

<554hp 678m 379mv evasive 5pm (day)><no opponent no opponent>*none* north
Inside the grove
| As you walk among the stately oaks of this grove, you feel
| at peace and in harmony with this beautiful forest. If only
+-S-f| the rest of the lands were so tranquil. The trail turns
| || towards the east, leading into the secluded trees of the
f-f-@-f-f| druids' holy grove, and a path back to the eastern road lies
| | || south. To the west lies a secluded monastery.
f f-o|
| |
o-o-o |
---------+

[Exits: east south west]
A doe is here, munching on grass.
An elder druidess stands here, watching the local fauna and feeding rabbits.
An elder druid stands here, watching the local flora and wildlife.
A small bunny is here, poking from bush to bush.
A doe is here, munching on grass.
A mighty gules lion walks in.
A special guard walks in.

<554hp 678m 378mv evasive 5pm (day)><no opponent no opponent>*none* where
Players near you in Holy Grove:
<PK> Cedowyl Inside the grove

<554hp 678m 378mv evasive 5pm (day)><no opponent no opponent>*none* who
who pk
[ Human ] Adynn the Overseer of Fantasy
[50 H-Elf Pal] <PK> [JUSTICE] (Commander) [Law] Judge Cedowyl the Holy Knight, Commander of Justice
[ Dwarf ] [Rival] <PK> (OUTLAW) (WANTED:*****) Grugel Skunkbeard the Battlemaster
[ Human ] Cadena the Abomination of Death
[ H-Elf ] Buluyi the Student of Pressure
Players found: 5
[LEGION] The lands shall be held under the cold grip of shadows.
There are 5 characters on; the most on this past month was 13.

<554hp 678m 378mv evasive 5pm (day)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> (JUGGERNAUT) [JUSTICE] (Commander) [Law] Judge Cedowyl the Holy Knight, Commander of Justice
[50 Dwarf War] [Rival] <PK> (OUTLAW) (WANTED:*****) Grugel Skunkbeard the Battlemaster
Players found: 2
[LEGION] The lands shall be held under the cold grip of shadows.
There are 5 characters on; the most on this past month was 13.

<554hp 678m 378mv evasive 5pm (day)><no opponent no opponent>*none* look
Inside the grove
| As you walk among the stately oaks of this grove, you feel
| at peace and in harmony with this beautiful forest. If only
+-S-f| the rest of the lands were so tranquil. The trail turns
| || towards the east, leading into the secluded trees of the
f-f-@-f-f| druids' holy grove, and a path back to the eastern road lies
| | || south. To the west lies a secluded monastery.
f f-o|
| |
o-o-o |
---------+

[Exits: east south west]
(Charmed) A special guard stands here, red with anger.
(Charmed) A mighty gules lion is here, faithfully guarding its master.
A doe is here, munching on grass.
An elder druidess stands here, watching the local fauna and feeding rabbits.
An elder druid stands here, watching the local flora and wildlife.
A small bunny is here, poking from bush to bush.
A doe is here, munching on grass.

<554hp 678m 378mv evasive 5pm (day)><no opponent no opponent>*none* east
The holy grove
<*| You are standing amidst the ancient oaks and poplars
|| in the holy grove. You feel calm and relaxed here, as
+-S-f-f| if great burdens have been lifted from your shoulders.
| | || From here, pleasant-looking paths lead east, north and
f-f-@-f-f| south. To the west, through the trees, you can see a
| | | || faint trail leading towards the eastern road.
f f-o o|
| ||
o-o *|
---------+

[Exits: north east south west]
A small bunny is here, poking from bush to bush.
A small snake slithers between the grass.
A special guard walks in.
A mighty gules lion walks in.

<554hp 678m 377mv evasive 5pm (day)><no opponent no opponent>*none* where
who
who pk
Players near you in Holy Grove:
<PK> Cedowyl The holy grove

<554hp 678m 377mv evasive 5pm (day)><no opponent no opponent>*none* [ Human ] Adynn the Overseer of Fantasy
[50 H-Elf Pal] <PK> [JUSTICE] (Commander) [Law] Judge Cedowyl the Holy Knight, Commander of Justice
[ Dwarf ] [Rival] <PK> (OUTLAW) (WANTED:*****) Grugel Skunkbeard the Battlemaster
[ Human ] Cadena the Abomination of Death
[ H-Elf ] Buluyi the Student of Pressure
Players found: 5
[LEGION] The lands shall be held under the cold grip of shadows.
There are 5 characters on; the most on this past month was 13.

<554hp 678m 377mv evasive 5pm (day)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> (JUGGERNAUT) [JUSTICE] (Commander) [Law] Judge Cedowyl the Holy Knight, Commander of Justice
[50 Dwarf War] [Rival] <PK> (OUTLAW) (WANTED:*****) Grugel Skunkbeard the Battlemaster
Players found: 2
[LEGION] The lands shall be held under the cold grip of shadows.
There are 5 characters on; the most on this past month was 13.

<554hp 678m 377mv evasive 5pm (day)><no opponent no opponent>*none*
Grugel tells you 'I couldn't pay my fine and got wanted.'

<573hp 691m 399mv evasive 6pm (day)><no opponent no opponent>*none* reply Yes but then how did you get to such dire Outlaw status?
Grugel can't hear you.

<573hp 691m 399mv evasive 6pm (day)><no opponent no opponent>*none* where
who
who pk
Players near you in Holy Grove:
<PK> Cedowyl The holy grove

<573hp 691m 399mv evasive 6pm (day)><no opponent no opponent>*none* [ Human ] Adynn the Overseer of Fantasy
[50 H-Elf Pal] <PK> [JUSTICE] (Commander) [Law] Judge Cedowyl the Holy Knight, Commander of Justice
[ Dwarf ] [Rival] <PK> (OUTLAW) (WANTED:*****) Grugel Skunkbeard the Battlemaster
[ Human ] Cadena the Abomination of Death
[ H-Elf ] Buluyi the Student of Pressure
Players found: 5
[LEGION] The lands shall be held under the cold grip of shadows.
There are 5 characters on; the most on this past month was 13.

<573hp 691m 399mv evasive 6pm (day)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> (JUGGERNAUT) [JUSTICE] (Commander) [Law] Judge Cedowyl the Holy Knight, Commander of Justice
[50 Dwarf War] [Rival] <PK> (OUTLAW) (WANTED:*****) Grugel Skunkbeard the Battlemaster
Players found: 2
[LEGION] The lands shall be held under the cold grip of shadows.
There are 5 characters on; the most on this past month was 13.

<573hp 691m 399mv evasive 6pm (day)><no opponent no opponent>*none* east
The sacred glade
<* | You are standing in the middle of the sacred glades, where
| | the citizens of Seringale come to celebrate the spring,
+-S-f-f | where farmers give thanks for bountiful harvest in the
| | | | fall, and where lovers stroll in summer. You feel seasons
f-f-@-f | of remembered happiness and joy taking your sorrows and
| | | | | worries away from you, leaving you calm and invigorated,
f f-o o | ready for the world. Paths lead into the holy grove to
| | | the east, north and west, while to the south a wide, sunny
o * | field slopes down to a sparkling lake. Above you is a strange
---------+ shimmering, almost like something from another world....

[Exits: north east south west]
A small bunny is here, poking from bush to bush.
A mighty gules lion walks in.
A special guard walks in.

<573hp 691m 398mv evasive 6pm (day)><no opponent no opponent>*none* east
The holy grove
<* | You are standing amidst the ancient oaks and poplars in the
| | holy grove. You can feel a strange sensation of joy and calm
S-f-f | seeping through you, as if great burdens have been lifted
| | | | from your shoulders. To the south, lies an open area through
f-f-@ | the trees, while paths lead away north and west.
| | | |
f-o o |
| |
* |
---------+

[Exits: north south west]
A small snake slithers between the grass.
A small bunny is here, poking from bush to bush.
A small snake slithers between the grass.
A small snake slithers between the grass.
A special guard walks in.
A mighty gules lion walks in.

<573hp 691m 397mv evasive 6pm (day)><no opponent no opponent>*none* where
north
Players near you in Holy Grove:
<PK> Cedowyl The holy grove

<573hp 691m 397mv evasive 6pm (day)><no opponent no opponent>*none* north
A clearing in the woods
f-f<* | The trees casually retreat away on all sides, dumping you
| | | | into an empty clearing in the thickets. Somehow, this place
f-f<* | seems powerfully different from the rest of the forest, as
| | if something is severely strained in the fabric of reality
S-f-@ | here. There is a tablet on a tree stump.
| | | |
f-f-f |
| | | |
f-o o |
---------+

[Exits: north south west]
A mighty gules lion walks in.
A special guard walks in.

<573hp 691m 396mv evasive 6pm (day)><no opponent no opponent>*none* The Void
| You are standing in the middle of something you cannot explain.
/ | | You see stars, yet you cannot see what you are standing on.
f-f<* | You are not standing on any sort of physical 'ground' as you
/ | | can see yet you are not floating either. Occasionally, the
f-f<@ | starry 'sky' fades into a fuzzy, yet bright, rainbow then back
| | | | to its normal state. In the middle of this room is a ladder
f-f | standing vertical.
| | |
o o |
---------+

[Exits: north south west up down]
A special guard walks in.
A mighty gules lion walks in.

<573hp 691m 395mv evasive 6pm (day)><no opponent no opponent>*none* north
The Void
| You are standing in the middle of something you cannot explain.
/ / | You see stars, yet you cannot see what you are standing
f-f<* | on. You are not standing on any sort of physical 'ground'
/ | | as you can see yet you are not floating either. Occasionally,
f-f<@ | the starry 'sky' fades into a fuzzy, yet bright, rainbow
| | | | then back to its normal state. In the middle of this room
f-f=*= | is a ladder standing vertical.
| | | |
o o=*= |
---------+

[Exits: north south west up down]
A mighty gules lion walks in.
A special guard walks in.

<573hp 691m 393mv evasive 6pm (day)><no opponent no opponent>*none* west
A clearing in the woods
f-f<* | You are standing in a clearing in the light woods. Somehow,
| | | | this place seems powerfully different from the rest of the
f-f<* | forest, as if something is severely strained in the fabric
| | of reality here.
f-f-@ |
| | | |
f-f-f |
| | | |
f-o o |
---------+

[Exits: north south west]
A druid is here in meditation.
A special guard walks in.
A mighty gules lion walks in.

<573hp 691m 391mv evasive 6pm (day)><no opponent no opponent>*none* west
The holy grove
S-f-f<* | You are standing amidst the ancient oaks and poplars in
/ | | | | the holy grove. You feel unusually happy here, as if great
o f-f<* | burdens have been lifted from your shoulders. From here,
| | | paths lead east, west and south.
o f-@-f |
| | | | |
+-f-f-f |
| | | | |
f f-o o |
---------+

[Exits: east south west]
A mighty gules lion walks in.
A special guard walks in.

<573hp 691m 390mv evasive 6pm (day)><no opponent no opponent>*none* south
The sacred glade
o <* | You are standing in the middle of the sacred glades,
| | | where the citizens of Thalos come to celebrate the spring,
o f-f-f | where farmers give thanks for bountiful harvest in the
| | | | | fall, and where lovers stroll in summer. You feel seasons
+-f-@-f | of remembered happiness and joy taking Your sorrows and
| | | | | worries away from you, leaving you calm and invigorate,
f f-o o | ready for the world. Paths lead into the holy grove to
| | | the east, north and west, while to the south a wide,
f *-*| sunny field slopes down to a sparkling lake.
---------+

[Exits: north east south west]
A citizen of Thalos is here, conversing with everyone.
A small bunny pokes from bush to bush.
A deer stares back at you.
A special guard walks in.
A mighty gules lion walks in.

<573hp 691m 389mv evasive 6pm (day)><no opponent no opponent>*none* where
Players near you in Grand Thalos:
<PK> Cedowyl The sacred glade

<573hp 691m 389mv evasive 6pm (day)><no opponent no opponent>*none* west
The holy grove
o <*| You are standing amidst the ancient oaks and poplars
| || in the holy grove. You feel calm and relaxed here, as
o f-f-f| if great burdens have been lifted from your shoulders.
| | | || From here, paths lead east, north and south. To the west,
+-+-@-f-f| through the trees, is the road to Seringale's construction
| | | || site.
f f-o o|
| ||
f *|
---------+

[Exits: north east south west]
A large deer stag protects his territory.
A mighty gules lion walks in.
A special guard walks in.

<573hp 691m 388mv evasive 6pm (day)><no opponent no opponent>*none* west
The Cross Roads
o | Several roads here. A town fortified with wooden walls can
| | be seen to the west, with a red flag flying over it. To the
o f-f| east, you see the stately oaks and poplars of the holy grove.
| | || A wide path leads south through the dwarf forest. To the
+-+-@-f-f| north, a desolate trail winds up a mountain.
| | ||
f f-o|
| |
f |
---------+

[Exits: north east south west]
A child of Thalos is here, darting back and forth.
A special guard walks in.
A mighty gules lion walks in.

<573hp 691m 387mv evasive 6pm (day)><no opponent no opponent>*none* south
The dwarf forest
o f-f| You find yourself in a forest composed entirely of unexpectedly
| | || short trees. Their branches constantly wave in your face.
+-+-+-f-f| The tallest giant might be able to see right over the canopy.
| | || Underfoot, soft moss and a carpet of wildflowers pads the
@ f-o| ground. A small footpath leads north and south.
| |
f |
| |
f |
---------+

[Exits: north south]
A mighty gules lion walks in.
A special guard walks in.

<573hp 691m 386mv evasive 6pm (day)><no opponent no opponent>*none* south
The dwarf forest
+-+-+-f-f| You find yourself in a forest composed entirely of unexpectedly
| | || short trees. Their branches constantly wave in your face.
f f-o| The tallest giant might be able to see right over the
| | canopy. Underfoot, soft moss and a carpet of wildflowers
@ | pads the ground. A small footpath leads north and south.
| |
f |
| |
o-o-f-f-f|
---------+

[Exits: north south]
A female citizen of Thalos is here, showing off her new dress.
A special guard walks in.
A mighty gules lion walks in.

<573hp 691m 385mv evasive 6pm (day)><no opponent no opponent>*none* south
south
The dwarf forest
f | You find yourself in a forest composed entirely of unexpectedly
| | short trees. Their branches constantly wave in your face.
f | The tallest giant might be able to see right over the
| | canopy. Underfoot, soft moss and a carpet of wildflowers
@ | pads the ground. A small footpath leads north and south.
| |
o-o-f-f-f|
||
f|
---------+

[Exits: north south]
A mighty gules lion walks in.
A special guard walks in.

<573hp 691m 384mv evasive 6pm (day)><no opponent no opponent>*none*
The sun slowly disappears in the west.
The white aura around your body fades.

<587hp 704m 399mv evasive 7pm (dusk)><no opponent no opponent>*none* A T-intersection
f | You are in the middle of a large grove of healthy but
| | oddly stunted trees. The trail here is split three ways.
f | Northwards the path continues on through the forest and
| | towards a mountain far off in the distance. To the west,
o-o-@-f-f| a grand and beautiful city is teeming with activity. A
|| pathway leading east meanders deeper into the forest and
f| towards some sort of tower far of on the horizon.
|
|
---------+

[Exits: north east west]
A deer stares back at you.
A special guard walks in.
A mighty gules lion walks in.

<587hp 704m 398mv evasive 7pm (dusk)><no opponent no opponent>*none* east
east
The dwarf forest
f | You are on a trail meandering through beautiful green
| | forest. To the west, you can see the outline of a huge
f | and radiant city. Something about it gives you a relaxed
| | feeling. To the east the trail leads further into the
o-f-@-f | forest and towards a tall and ominous tower.
| |
f-f|
|
|
---------+

[Exits: east west]
A deer stares back at you.
A mighty gules lion walks in.
A special guard walks in.

<587hp 704m 397mv evasive 7pm (dusk)><no opponent no opponent>*none* The darker dwarf forest
f | You are on a trail meandering through beautiful green
| | forest. To the west, you can see the outline of a huge
f | and radiant city. Something about it gives you a relaxed
| | feeling. To the south the trail leads further into the
f-f-@ | forest and towards a tall and ominous tower.
| |
f-f-f|
|
|
---------+

[Exits: south west]
A special guard walks in.
A mighty gules lion walks in.

<587hp 704m 396mv evasive 7pm (dusk)><no opponent no opponent>*none* east
Alas, you cannot go that way.

<587hp 704m 396mv evasive 7pm (dusk)><no opponent no opponent>*none* east
Alas, you cannot go that way.

<587hp 704m 396mv evasive 7pm (dusk)><no opponent no opponent>*none* south
The darker dwarf forest
f | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
f-f-f | all around. The trail turns east and north. In the distance
| | to the east you see a large and ominous tower.
@-f-f|
|
|
|
|
---------+

[Exits: north east]
A mighty gules lion walks in.
A special guard walks in.

<587hp 704m 395mv evasive 7pm (dusk)><no opponent no opponent>*none* east
The darker dwarf forest
| You see a more dense foliage in these stunted trees. The
| gloom caused by them is enhanced by a draft coming from
f-f | all around. The trail continues to the west, and in the
| | distance to the east you see a large and ominous tower.
f-@-f |
|
|
|
|
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<587hp 704m 394mv evasive 7pm (dusk)><no opponent no opponent>*none* east
The darker dwarf forest
| You see a more dense foliage in these stunted trees. The gloom
| caused by them is enhanced by a draft coming from all around.
f | The trail continues to the west, or down a sloping hill towards
| | an ominous tower.
f-f-@ |
|
|
|
|
---------+

[Exits: west down]
A mighty gules lion walks in.
A special guard walks in.

<587hp 704m 393mv evasive 7pm (dusk)><no opponent no opponent>*none* where
Players near you in Grand Thalos:
<PK> Cedowyl The darker dwarf forest

<587hp 704m 393mv evasive 7pm (dusk)><no opponent no opponent>*none* d
A trail in the valley
| Signs of life surround you as you make your way along
| this thin valley trail. The foliage here is much thinner
| than the dense undergrowth of the dark forest above. A
| tower of some kind looms in the distance to the east.
@-o-+|
|
|
|
|
---------+

[Exits: east up]
A special guard walks in.
A mighty gules lion walks in.

<587hp 704m 392mv evasive 7pm (dusk)><no opponent no opponent>*none* east
A path to a tower
| You are standing on a thin valley trail. It is peaceful
| and filled with weeds and wildflowers. Butterflies and bees
| flit about searching for pollen. The small beaten path cuts
| through the grass to the east, where you can see a small
o-@-+ | fortress with a tower rising above it. There appear to be
| wyverns and dragons flying above it.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<587hp 704m 391mv evasive 7pm (dusk)><no opponent no opponent>*none* east
The Tower Gates
| You are standing at the base of a massive tower of gargantuan
| proportions. Staring up at its heights you realize that it
| is not one single tower, but a main tower with a secondary
| tower slightly separated by a bridge far up at the pinnacle.
o-o-@ | There are glassless windows built into the walls at varying
| heights and in an irregular fashion, as if whoever or whatever
| built the tower was not concerned with aesthetics. Blocking
| your way into the tower is a huge iron door, above which resides
| a carving of a five-headed dragon.
---------+

[Exits: (north) west]
(Red Aura) A dragon hatchling is here, chewing on a bone.
A special guard walks in.
A mighty gules lion walks in.

<587hp 704m 390mv evasive 7pm (dusk)><no opponent no opponent>*none* east
where
Alas, you cannot go that way.

<587hp 704m 390mv evasive 7pm (dusk)><no opponent no opponent>*none* Players near you in Dragon Tower:
<PK> Cedowyl The Tower Gates

<587hp 704m 390mv evasive 7pm (dusk)><no opponent no opponent>*none* west
A path to a tower
| You are standing on a thin valley trail. It is peaceful
| and filled with weeds and wildflowers. Butterflies and bees
| flit about searching for pollen. The small beaten path cuts
| through the grass to the east, where you can see a small
o-@-+ | fortress with a tower rising above it. There appear to be
| wyverns and dragons flying above it.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<587hp 704m 389mv evasive 7pm (dusk)><no opponent no opponent>*none* west
A trail in the valley
| Signs of life surround you as you make your way along
| this thin valley trail. The foliage here is much thinner
| than the dense undergrowth of the dark forest above. A
| tower of some kind looms in the distance to the east.
@-o-+|
|
|
|
|
---------+

[Exits: east up]
A special guard walks in.
A mighty gules lion walks in.

<587hp 704m 388mv evasive 7pm (dusk)><no opponent no opponent>*none* reply Yes but then how did you get to such dire Outlaw status?
You tell Grugel 'Yes but then how did you get to such dire Outlaw status?'

<587hp 704m 388mv evasive 7pm (dusk)><no opponent no opponent>*none* u
The darker dwarf forest
| You see a more dense foliage in these stunted trees. The gloom
| caused by them is enhanced by a draft coming from all around.
f | The trail continues to the west, or down a sloping hill towards
| | an ominous tower.
f-f-@ |
|
|
|
|
---------+

[Exits: west down]
A mighty gules lion walks in.
A special guard walks in.

<587hp 704m 387mv evasive 7pm (dusk)><no opponent no opponent>*none* west
The darker dwarf forest
| You see a more dense foliage in these stunted trees. The
| gloom caused by them is enhanced by a draft coming from
f-f | all around. The trail continues to the west, and in the
| | distance to the east you see a large and ominous tower.
f-@-f |
|
|
|
|
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<587hp 704m 386mv evasive 7pm (dusk)><no opponent no opponent>*none* west
The darker dwarf forest
f | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
f-f-f | all around. The trail turns east and north. In the distance
| | to the east you see a large and ominous tower.
@-f-f|
|
|
|
|
---------+

[Exits: north east]
A mighty gules lion walks in.
A special guard walks in.

<587hp 704m 385mv evasive 7pm (dusk)><no opponent no opponent>*none* north
west
The darker dwarf forest
f | You are on a trail meandering through beautiful green
| | forest. To the west, you can see the outline of a huge
f | and radiant city. Something about it gives you a relaxed
| | feeling. To the south the trail leads further into the
f-f-@ | forest and towards a tall and ominous tower.
| |
f-f-f|
|
|
---------+

[Exits: south west]
A special guard walks in.
A mighty gules lion walks in.

<587hp 704m 384mv evasive 7pm (dusk)><no opponent no opponent>*none* The dwarf forest
f | You are on a trail meandering through beautiful green
| | forest. To the west, you can see the outline of a huge
f | and radiant city. Something about it gives you a relaxed
| | feeling. To the east the trail leads further into the
o-f-@-f | forest and towards a tall and ominous tower.
| |
f-f|
|
|
---------+

[Exits: east west]
A deer stares back at you.
A mighty gules lion walks in.
A special guard walks in.

<587hp 704m 383mv evasive 7pm (dusk)><no opponent no opponent>*none* west
A T-intersection
f | You are in the middle of a large grove of healthy but
| | oddly stunted trees. The trail here is split three ways.
f | Northwards the path continues on through the forest and
| | towards a mountain far off in the distance. To the west,
o-o-@-f-f| a grand and beautiful city is teeming with activity. A
|| pathway leading east meanders deeper into the forest and
f| towards some sort of tower far of on the horizon.
|
|
---------+

[Exits: north east west]
A deer stares back at you.
A special guard walks in.
A mighty gules lion walks in.

<587hp 704m 382mv evasive 7pm (dusk)><no opponent no opponent>*none* where
Players near you in Grand Thalos:
<PK> Cedowyl A T-intersection

<587hp 704m 382mv evasive 7pm (dusk)><no opponent no opponent>*none* north
The dwarf forest
f | You find yourself in a forest composed entirely of unexpectedly
| | short trees. Their branches constantly wave in your face.
f | The tallest giant might be able to see right over the
| | canopy. Underfoot, soft moss and a carpet of wildflowers
@ | pads the ground. A small footpath leads north and south.
| |
o-o-f-f-f|
||
f|
---------+

[Exits: north south]
A mighty gules lion walks in.
A special guard walks in.

<587hp 704m 381mv evasive 7pm (dusk)><no opponent no opponent>*none* north
The dwarf forest
+-+-+-f-f| You find yourself in a forest composed entirely of unexpectedly
| | || short trees. Their branches constantly wave in your face.
f f-o| The tallest giant might be able to see right over the
| | canopy. Underfoot, soft moss and a carpet of wildflowers
@ | pads the ground. A small footpath leads north and south.
| |
f |
| |
o-o-f-f-f|
---------+

[Exits: north south]
A female citizen of Thalos is here, showing off her new dress.
A special guard walks in.
A mighty gules lion walks in.
A female citizen of Thalos curtseys gracefully for you.
A female citizen of Thalos says 'Hi! How are you doing?'

<587hp 704m 380mv evasive 7pm (dusk)><no opponent no opponent>*none* north
The dwarf forest
o f-f| You find yourself in a forest composed entirely of unexpectedly
| | || short trees. Their branches constantly wave in your face.
+-+-+-f-f| The tallest giant might be able to see right over the canopy.
| | || Underfoot, soft moss and a carpet of wildflowers pads the
@ f-o| ground. A small footpath leads north and south.
| |
f |
| |
f |
---------+

[Exits: north south]
A mighty gules lion walks in.
A special guard walks in.

<587hp 704m 379mv evasive 7pm (dusk)><no opponent no opponent>*none* north
The Cross Roads
o | Several roads here. A town fortified with wooden walls can
| | be seen to the west, with a red flag flying over it. To the
o f-f| east, you see the stately oaks and poplars of the holy grove.
| | || A wide path leads south through the dwarf forest. To the
+-+-@-f-f| north, a desolate trail winds up a mountain.
| | ||
f f-o|
| |
f |
---------+

[Exits: north east south west]
A child of Thalos is here, darting back and forth.
A special guard walks in.
A mighty gules lion walks in.

<587hp 704m 378mv evasive 7pm (dusk)><no opponent no opponent>*none* west
City Entrance
o | You stand on the outskirts of the construction site of
| | a new town. The road leads east into the peace and quiet
o f| of a serene forest, while a great set of wooden gates can
| || be seen to the west, with a bright red flag flying over
+-+-@-+-f| it. The town walls are fortified by a wall of pointed logs
| || lashed together vertically. You can see a cobbled street
f f| beginning at the gates and leading west into the town.
| | Over the wooden fortifications, you can see the lofty,
f | ornate roof of a temple to the northwest. The sheer rock
---------+ face of Grimforge Mountain rises to the north.

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<587hp 704m 377mv evasive 7pm (dusk)><no opponent no opponent>*none* west
west
Outside the East Gate of Illisidar
o| You are by two small towers that have been built into
|| the city wall and connected with a footbridge across
o| the heavy wooden gate. To the east the forest stretches
|| out in the distance. A bright red banner emblazoned with
+-+-@-+-+| the roaring head of a bear flies proudly over the gate.
||
f|
||
f|
---------+

[Exits: east west]
A prominent sign is displayed proudly by the gates.
A special guard walks in.
A mighty gules lion walks in.

<587hp 704m 376mv evasive 7pm (dusk)><no opponent no opponent>*none* Inside the East Gate of Illisidar
| You are by two small newly built towers that have been
| built into the city wall and connected with a footbridge
| across the heavy wooden gate. A guard appears to be patrolling
| the footbridge but you see no way to get up there. To
+-+-@-+-+| the west, a cobbled road extends into the village. The
| city entrance is just to the east.
|
|
|
---------+

[Exits: east west]
A cityguard is here, guarding the gate.
A mighty gules lion walks in.
A special guard walks in.

<587hp 704m 375mv evasive 7pm (dusk)><no opponent no opponent>*none* west
The Common Road
+ | You stand on a cobbled road leading east and west. A small
| | chalk sign reads "Main Street Here" on it. To the north
+ | and south you can see unfinished buildings in various
| | states of construction, with builders hard at work, hammering,
F-+-@-+-+| painting and levering blocks of stone into place. To the
| east you can see the two towers marking the city gates,
| through which a forest can be seen in the distance. The
| street continues west a bit further towards a busy market
| square.
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<587hp 704m 374mv evasive 7pm (dusk)><no opponent no opponent>*none* west
The Common Road
o + | You stand on a cobbled road leading east and west. To
| | | the north and south you can see unfinished buildings in
o-+ | various states of construction. Workers scurry about
| | | with wheelbarrows of stone and dirt, and the air is filled
o-F-@-+-+| with the sounds of their voices and the ringing of metal
| striking stone. The cobblestones of this street stop shortly
| to the west, leaving an unfinished dirt road that widens
| into a bustling market square. Here and there, some of
| the dirt has been scuffed aside, revealing older rounded
---------+ cobblestones beneath the current path. To the north, a
general store is being prepared for its grand opening. An assortment of adventurers'
goods are displayed in the shop window.

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<587hp 704m 373mv evasive 7pm (dusk)><no opponent no opponent>*none* west
Market Square
o-o + | You stand in a busy market square. A large, peculiar-looking
| | | | fountain is being built in its center. Roads lead north
~-o-+ | and east, while an ancient cobbled path leads west into
| | | | some lush green fields. To the north you can see a grand
o-o-@-+-+| temple built upon a hill. A dirt road east leads towards
| the city gates. The dirt road is bordered by two rows
| of newly installed cobblestones. Here and there, some
| of the dirt has been scuffed aside, revealing ancient
| cobblestones lying beneath the market square.
---------+

[Exits: north east west]
A cityguard stands here.
A cheerful-looking farmer sells his produce at a makeshift stall.
A special guard walks in.
A mighty gules lion walks in.

<587hp 704m 372mv evasive 7pm (dusk)><no opponent no opponent>*none* north
The Temple Square
+-! | You are standing on the temple square. Huge marble steps
| | lead up to the temple gate. Two rows of cobblestones delineate
o-o + | the borders of the dirt path. Just south of here you can
| | | | see a bustling market square. To the west you can climb
~-o-@ | into a circular ruin of mossy stones with a mound of bricks
| | | | at its north edge. To the east is the wall of the General
o-o-F-+-+| Store. A large window displays its goods.
|
|
---------+

[Exits: north south west]
A mighty gules lion walks in.
A special guard walks in.

<587hp 704m 371mv evasive 7pm (dusk)><no opponent no opponent>*none* north
The Temple of Illisidar
! | The temple has been constructed from giant marble blocks,
| | eternal in appearance, and most of the walls are covered
+-! | by ancient wall paintings picturing gods, giants, and
| | peasants. Large steps lead down through the grand temple
o-o @ | gate, descending the huge mound upon which the temple
| | | | is built and ends on the temple square below. You notice
~-o-+ | that this building is quite new.
| | | |
o-o-F-+-+|
---------+

[Exits: north south]
A pile of gold coins.
A soapbox is here waiting for a proselytizer.
(Red Aura) The temple priest is standing on a soapbox.
A special guard walks in.
A mighty gules lion walks in.
The temple priest says 'In this town, the Law never sleeps.'
The temple priest says 'Our Lord Davairus guards us eternal.'
The temple priest bows his head fervently.

<587hp 704m 370mv evasive 7pm (dusk)><no opponent no opponent>*none* north
You have discovered the lost city of Illisidar.
By the Temple Altar
f-f| A huge altar made of white polished marble is standing in
| | front of you and behind it is an enormous statue of a mighty
! | blood dragon. A marble archway leads out of the temple to
| | the east towards a lavish jungle. Temple Square lies to the
@-! | south.
| |
o-o + |
| | | |
~-o-+ |
---------+

[Exits: east south]
A mighty gules lion walks in.
A special guard walks in.

<587hp 704m 369mv evasive 7pm (dusk)><no opponent no opponent>*none* where
Players near you in Grand Thalos:
<PK> Cedowyl By the Temple Altar

<587hp 704m 369mv evasive 7pm (dusk)><no opponent no opponent>*none* east
Edge of the Jungle
f-f-f| The cries of wild fowl reach open ears, and a black speck of
| || a bird flies out of the jungle and into the intense desert
! f| heat. To the west lies a barren wasteland, the unforgiving
| v| sun beating down upon all who happen to be in range of its
+-@ *| sizzling kiss. To the east, jungle stretches far and wide,
| | a mountain in the distance sporting a barren top with icy peaks.
o + | The cool trees invite the mind, beckoning with their dew-dropped
| | | leaves.
o-+ |
---------+

[Exits: north west]
A special guard walks in.
A mighty gules lion walks in.

<587hp 704m 368mv evasive 7pm (dusk)><no opponent no opponent>*none* where
Players near you in Escismir:
<PK> Cedowyl Edge of the Jungle

<587hp 704m 368mv evasive 7pm (dusk)><no opponent no opponent>*none* north
Edge of Escismir
| Crude limbs reach out from the dense jungle, steam rising from
| the cool foliage. The light and airy mist creeps along the
f-f-f| canopy like a monstrous ghost, blocking all view of the mountain
| || tops to the east. The earthen path running north and south
@ f| here is bordered by two environments, the jungle to the east,
| v| and the sizzling desert to the west.
+-! *|
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.
A special guard walks in.

<587hp 704m 366mv evasive 7pm (dusk)><no opponent no opponent>*none* north
The Escismir E'gal
| Broad-leaved foliage spits out of the jungle to the east
| and south; long gnarled roots creep out from the tangle
| like giant hands reaching out to pull the unwary inside.
| To the north, the beginning of a mountain trail is blocked
@-f-f| off by a large, impassable boulder, blocking any movement
| || north to the top of the mountain chain. Slick, green
! f| leaves part for a few feet to reveal a small trail to
| v| the east.
+-! *|
---------+

[Exits: east south]
A special guard walks in.
A mighty gules lion walks in.

<587hp 704m 364mv evasive 7pm (dusk)><no opponent no opponent>*none* east
The Escismir
| The earthen river you walk upon cakes on the soles of
| footwear, dirty red soil smearing onto everything it
| touches. The leaves and branches claw out to intrude
| on the path like over-anxious animals, making the green
f-@-f-f| envelope and hinder one's travel. An opening in the canopy
| | || suggests the time of day or night, but with the numerous
! f f| vines slinking about the trees, it seems that you really
| v v| can't get a good picture of anything above you.
+-! * f|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<587hp 704m 363mv evasive 7pm (dusk)><no opponent no opponent>*none* east
The Dense Escismir
| Wet, slippery leaves push upon the trail, choking the earthen
| river as it flows around trees ten arm spans in girth,
| meandering its way underneath the snake-like vines that
| loop themselves about the foliage. The earthen river continues
f-f-@-f-f| east and west, with a small break in the foliage to the
| | | | south. Stones pile along the side of the trail, breaking
! f f | off an outcast boulder that seems to have come from no
| v v | where.
! * f |
---------+

[Exits: east south west (up)]
A spotted leopard prowls here.
A special guard walks in.
A mighty gules lion walks in.

<587hp 704m 362mv evasive 7pm (dusk)><no opponent no opponent>*none* east
The Dense Escismir
| Wet, slippery leaves push upon the trail, choking the earthen
| river as it flows around trees ten arm spans in girth, meandering
| its way underneath the snake-like vines that loop themselves
| about the foliage. The earthen river continues east and
f-f-@-f-f| west, with a small break in the foliage to the south. Stones
| | | pile along the side of the trail, breaking off an outcast
f f | boulder that seems to have come from no where.
v v |
* f |
---------+

[Exits: east south west]
A spotted leopard prowls here.
A mighty gules lion walks in.
A special guard walks in.

<587hp 704m 361mv evasive 7pm (dusk)><no opponent no opponent>*none* east
The Dense Escismir
| Wet, slippery leaves push upon the trail, choking the
| earthen river as it flows around trees ten arm spans
| in girth, meandering its way underneath the snake-like
| vines that loop themselves about the foliage. The earthen
f-f-@-f-f| river continues east and west, with a small break in
| | || the foliage to the south. Stones pile along the side
f f f| of the trail, breaking off an outcast boulder that seems
v v || to have come from no where.
* f f|
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<587hp 704m 360mv evasive 7pm (dusk)><no opponent no opponent>*none* east
The Escismir
| The path is lost for a moment on its eastward and westward
| bound course, a large fern fanning out to show its delicate,
| emerald leaves to the light. Dew clings to everything;
| even the tree bark is slick with moisture as it shields
f-f-@-f | the gentle giants of the jungle. The trail continues to
| | | the side of the fern, lazily creeping through the jungle
f f | like a slithering snake.
v | |
f f |
---------+

[Exits: east west]
A spotted leopard prowls here.
A mighty gules lion walks in.
A special guard walks in.

<587hp 704m 359mv evasive 7pm (dusk)><no opponent no opponent>*none* east
Bug's Nest
| A large, fallen tree has become infested with huge insects,
| the entire tree seeming as if it were alive and pulsating.
| Only upon closer inspection can one see larger adult insects
| in the background, using the tree as a nest for their hungry,
f-f-@ | growing young. Scuttling and scratching is heard all around,
| | an infestation of the highest order manifesting itself before
f | your eyes. The trees block out most of the light from above,
| | whispering to each other their rumors and secrets.
f |
---------+

[Exits: south west]
A huge, black-shelled bug crawls here.
A huge, black-shelled bug crawls here.
A huge, black-shelled bug crawls here.
A huge, black-shelled bug crawls here.
A huge, black-shelled bug crawls here.
A special guard walks in.
A mighty gules lion walks in.

<587hp 704m 358mv evasive 7pm (dusk)><no opponent no opponent>*none* south

The night has begun.
The red in your vision disappears.

<602hp 721m 399mv evasive 8pm (night)><no opponent no opponent>*none* Trail to E'gal
| Daylight shatters whatever pretence the night may have had
| over the thickly shrouded jungle, moss growing on the southern
f-f-f | side of trees towards the jagged, snow capped peaks of the
| | mountains. Eshlegal stands tall and proud in the distance,
@ | her granite peaks gazing over and protecting the Escismir
| | below her.
f |
| |
f |
---------+

[Exits: north south]
A mighty gules lion walks in.
A special guard walks in.

<602hp 721m 398mv evasive 8pm (night)><no opponent no opponent>*none*
Grugel tells you 'Saezuna attacked me with their guard and I killed it.'

<602hp 721m 398mv evasive 8pm (night)><no opponent no opponent>*none* south
Trail to E'gal
f-f-f | The sound of beating wings recedes into the dank and
| | moist jungle, the unbelievable greens astounding the
f | eyes as the overwhelming freshness enshrouds the rest
| | of the senses. The Bird of Paradise plant opens its red
@ | blooms to a single ray of sunlight, gasping in the golden
| | beams as if it were gasping its first breath, a newborn
f | child of the jungle.
| |
f-f-f-f-f|
---------+

[Exits: north south]
A bird of paradise flower reaches to catch a beam of sunlight.
A spotted leopard prowls here.
A special guard walks in.
A mighty gules lion walks in.

<602hp 721m 397mv evasive 8pm (night)><no opponent no opponent>*none* reply Well that was silly
Grugel can't hear you.

<602hp 721m 397mv evasive 8pm (night)><no opponent no opponent>*none* get flower
You get a bird of paradise flower.

<602hp 721m 397mv evasive 8pm (night)><no opponent no opponent>*none* north
Trail to E'gal
| Daylight shatters whatever pretence the night may have had
| over the thickly shrouded jungle, moss growing on the southern
f-f-f | side of trees towards the jagged, snow capped peaks of the
| | mountains. Eshlegal stands tall and proud in the distance,
@ | her granite peaks gazing over and protecting the Escismir
| | below her.
f |
| |
f |
---------+

[Exits: north south]
A mighty gules lion walks in.
A special guard walks in.

<602hp 721m 396mv evasive 8pm (night)><no opponent no opponent>*none* north
Bug's Nest
| A large, fallen tree has become infested with huge insects,
| the entire tree seeming as if it were alive and pulsating.
| Only upon closer inspection can one see larger adult insects
| in the background, using the tree as a nest for their hungry,
f-f-@ | growing young. Scuttling and scratching is heard all around,
| | an infestation of the highest order manifesting itself before
f | your eyes. The trees block out most of the light from above,
| | whispering to each other their rumors and secrets.
f |
---------+

[Exits: south west]
A huge, black-shelled bug crawls here.
A huge, black-shelled bug crawls here.
A huge, black-shelled bug crawls here.
A huge, black-shelled bug crawls here.
A huge, black-shelled bug crawls here.
A special guard walks in.
A mighty gules lion walks in.

<602hp 721m 395mv evasive 8pm (night)><no opponent no opponent>*none* west
The Escismir
| The path is lost for a moment on its eastward and westward
| bound course, a large fern fanning out to show its delicate,
| emerald leaves to the light. Dew clings to everything;
| even the tree bark is slick with moisture as it shields
f-f-@-f | the gentle giants of the jungle. The trail continues to
| | | the side of the fern, lazily creeping through the jungle
f f | like a slithering snake.
v | |
f f |
---------+

[Exits: east west]
A spotted leopard prowls here.
A mighty gules lion walks in.
A special guard walks in.

<602hp 721m 394mv evasive 8pm (night)><no opponent no opponent>*none* west
west
The Dense Escismir
| Wet, slippery leaves push upon the trail, choking the
| earthen river as it flows around trees ten arm spans
| in girth, meandering its way underneath the snake-like
| vines that loop themselves about the foliage. The earthen
f-f-@-f-f| river continues east and west, with a small break in
| | || the foliage to the south. Stones pile along the side
f f f| of the trail, breaking off an outcast boulder that seems
v v || to have come from no where.
* f f|
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<602hp 721m 393mv evasive 8pm (night)><no opponent no opponent>*none* west
The Dense Escismir
| Wet, slippery leaves push upon the trail, choking the earthen
| river as it flows around trees ten arm spans in girth, meandering
| its way underneath the snake-like vines that loop themselves
| about the foliage. The earthen river continues east and
f-f-@-f-f| west, with a small break in the foliage to the south. Stones
| | | pile along the side of the trail, breaking off an outcast
f f | boulder that seems to have come from no where.
v v |
* f |
---------+

[Exits: east south west]
A spotted leopard prowls here.
A mighty gules lion walks in.
A special guard walks in.

<602hp 721m 392mv evasive 8pm (night)><no opponent no opponent>*none* The Dense Escismir
| Wet, slippery leaves push upon the trail, choking the earthen
| river as it flows around trees ten arm spans in girth,
| meandering its way underneath the snake-like vines that
| loop themselves about the foliage. The earthen river continues
f-f-@-f-f| east and west, with a small break in the foliage to the
| | | | south. Stones pile along the side of the trail, breaking
! f f | off an outcast boulder that seems to have come from no
| v v | where.
! * f |
---------+

[Exits: east south west (up)]
A spotted leopard prowls here.
A special guard walks in.
A mighty gules lion walks in.

<602hp 721m 391mv evasive 8pm (night)><no opponent no opponent>*none* west
west
The Escismir
| The earthen river you walk upon cakes on the soles of
| footwear, dirty red soil smearing onto everything it
| touches. The leaves and branches claw out to intrude
| on the path like over-anxious animals, making the green
f-@-f-f| envelope and hinder one's travel. An opening in the canopy
| | || suggests the time of day or night, but with the numerous
! f f| vines slinking about the trees, it seems that you really
| v v| can't get a good picture of anything above you.
+-! * f|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<602hp 721m 390mv evasive 8pm (night)><no opponent no opponent>*none* west
The Escismir E'gal
| Broad-leaved foliage spits out of the jungle to the east
| and south; long gnarled roots creep out from the tangle
| like giant hands reaching out to pull the unwary inside.
| To the north, the beginning of a mountain trail is blocked
@-f-f| off by a large, impassable boulder, blocking any movement
| || north to the top of the mountain chain. Slick, green
! f| leaves part for a few feet to reveal a small trail to
| v| the east.
+-! *|
---------+

[Exits: east south]
A special guard walks in.
A mighty gules lion walks in.

<602hp 721m 389mv evasive 8pm (night)><no opponent no opponent>*none* south
Alas, you cannot go that way.

<602hp 721m 389mv evasive 8pm (night)><no opponent no opponent>*none* Edge of Escismir
| Crude limbs reach out from the dense jungle, steam rising from
| the cool foliage. The light and airy mist creeps along the
f-f-f| canopy like a monstrous ghost, blocking all view of the mountain
| || tops to the east. The earthen path running north and south
@ f| here is bordered by two environments, the jungle to the east,
| v| and the sizzling desert to the west.
+-! *|
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.
A special guard walks in.

<602hp 721m 388mv evasive 8pm (night)><no opponent no opponent>*none* south
Edge of the Jungle
f-f-f| The cries of wild fowl reach open ears, and a black speck of
| || a bird flies out of the jungle and into the intense desert
! f| heat. To the west lies a barren wasteland, the unforgiving
| v| sun beating down upon all who happen to be in range of its
+-@ *| sizzling kiss. To the east, jungle stretches far and wide,
| | a mountain in the distance sporting a barren top with icy peaks.
o + | The cool trees invite the mind, beckoning with their dew-dropped
| | | leaves.
o-+ |
---------+

[Exits: north west]
A special guard walks in.
A mighty gules lion walks in.

<602hp 721m 386mv evasive 8pm (night)><no opponent no opponent>*none* west
By the Temple Altar
f-f| A huge altar made of white polished marble is standing in
| | front of you and behind it is an enormous statue of a mighty
! | blood dragon. A marble archway leads out of the temple to
| | the east towards a lavish jungle. Temple Square lies to the
@-! | south.
| |
o-o + |
| | | |
~-o-+ |
---------+

[Exits: east south]
A mighty gules lion walks in.
A special guard walks in.

<602hp 721m 384mv evasive 8pm (night)><no opponent no opponent>*none* south
The Temple of Illisidar
! | The temple has been constructed from giant marble blocks,
| | eternal in appearance, and most of the walls are covered
+-! | by ancient wall paintings picturing gods, giants, and
| | peasants. Large steps lead down through the grand temple
o-o @ | gate, descending the huge mound upon which the temple
| | | | is built and ends on the temple square below. You notice
~-o-+ | that this building is quite new.
| | | |
o-o-F-+-+|
---------+

[Exits: north south]
A pile of gold coins.
A soapbox is here waiting for a proselytizer.
The temple priest is standing on a soapbox.
A special guard walks in.
A mighty gules lion walks in.
The temple priest says 'In this town, the Law never sleeps.'
The temple priest says 'Our Lord Davairus guards us eternal.'
The temple priest bows his head fervently.

<602hp 721m 383mv evasive 8pm (night)><no opponent no opponent>*none* reply Well that was silly
You tell Grugel 'Well that was silly.'

<602hp 721m 383mv evasive 8pm (night)><no opponent no opponent>*none* south
The Temple Square
+-! | You are standing on the temple square. Huge marble steps
| | lead up to the temple gate. Two rows of cobblestones delineate
o-o + | the borders of the dirt path. Just south of here you can
| | | | see a bustling market square. To the west you can climb
~-o-@ | into a circular ruin of mossy stones with a mound of bricks
| | | | at its north edge. To the east is the wall of the General
o-o-F-+-+| Store. A large window displays its goods.
|
|
---------+

[Exits: north south west]
A mighty gules lion walks in.
A special guard walks in.

<602hp 721m 382mv evasive 8pm (night)><no opponent no opponent>*none* south
Market Square
o-o + | You stand in a busy market square. A large, peculiar-looking
| | | | fountain is being built in its center. Roads lead north
~-o-+ | and east, while an ancient cobbled path leads west into
| | | | some lush green fields. To the north you can see a grand
o-o-@-+-+| temple built upon a hill. A dirt road east leads towards
| the city gates. The dirt road is bordered by two rows
| of newly installed cobblestones. Here and there, some
| of the dirt has been scuffed aside, revealing ancient
| cobblestones lying beneath the market square.
---------+

[Exits: north east west]
A cityguard stands here.
A cheerful-looking farmer sells his produce at a makeshift stall.
A special guard walks in.
A mighty gules lion walks in.

<602hp 721m 381mv evasive 8pm (night)><no opponent no opponent>*none* east
The Common Road
o + | You stand on a cobbled road leading east and west. To
| | | the north and south you can see unfinished buildings in
o-+ | various states of construction. Workers scurry about
| | | with wheelbarrows of stone and dirt, and the air is filled
o-F-@-+-+| with the sounds of their voices and the ringing of metal
| striking stone. The cobblestones of this street stop shortly
| to the west, leaving an unfinished dirt road that widens
| into a bustling market square. Here and there, some of
| the dirt has been scuffed aside, revealing older rounded
---------+ cobblestones beneath the current path. To the north, a
general store is being prepared for its grand opening. An assortment of adventurers'
goods are displayed in the shop window.

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<602hp 721m 380mv evasive 8pm (night)><no opponent no opponent>*none* where
who
who pk
Players near you in Grand Thalos:
<PK> Cedowyl The Common Road

<602hp 721m 380mv evasive 8pm (night)><no opponent no opponent>*none* east
[ Human ] Adynn the Overseer of Fantasy
[50 H-Elf Pal] <PK> [JUSTICE] (Commander) [Law] Judge Cedowyl the Holy Knight, Commander of Justice
[ Dwarf ] [Rival] <PK> (OUTLAW) (WANTED:*****) Grugel Skunkbeard the Battlemaster
[ Human ] Cadena the Abomination of Death
[ H-Elf ] Buluyi the Student of Pressure
Players found: 5
[LEGION] The lands shall be held under the cold grip of shadows.
There are 5 characters on; the most on this past month was 13.

<602hp 721m 380mv evasive 8pm (night)><no opponent no opponent>*none* east
[50 H-Elf Pal] <PK> (JUGGERNAUT) [JUSTICE] (Commander) [Law] Judge Cedowyl the Holy Knight, Commander of Justice
[50 Dwarf War] [Rival] <PK> (OUTLAW) (WANTED:*****) Grugel Skunkbeard the Battlemaster
Players found: 2
[LEGION] The lands shall be held under the cold grip of shadows.
There are 5 characters on; the most on this past month was 13.

<602hp 721m 380mv evasive 8pm (night)><no opponent no opponent>*none* The Common Road
+ | You stand on a cobbled road leading east and west. A small
| | chalk sign reads "Main Street Here" on it. To the north
+ | and south you can see unfinished buildings in various
| | states of construction, with builders hard at work, hammering,
F-+-@-+-+| painting and levering blocks of stone into place. To the
| east you can see the two towers marking the city gates,
| through which a forest can be seen in the distance. The
| street continues west a bit further towards a busy market
| square.
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<602hp 721m 379mv evasive 8pm (night)><no opponent no opponent>*none* Inside the East Gate of Illisidar
| You are by two small newly built towers that have been
| built into the city wall and connected with a footbridge
| across the heavy wooden gate. A guard appears to be patrolling
| the footbridge but you see no way to get up there. To
+-+-@-+-+| the west, a cobbled road extends into the village. The
| city entrance is just to the east.
|
|
|
---------+

[Exits: east west]
A cityguard is here, guarding the gate.
A mighty gules lion walks in.
A special guard walks in.

<602hp 721m 378mv evasive 8pm (night)><no opponent no opponent>*none* east
Outside the East Gate of Illisidar
o| You are by two small towers that have been built into
|| the city wall and connected with a footbridge across
o| the heavy wooden gate. To the east the forest stretches
|| out in the distance. A bright red banner emblazoned with
+-+-@-+-+| the roaring head of a bear flies proudly over the gate.
||
f|
||
f|
---------+

[Exits: east west]
A prominent sign is displayed proudly by the gates.
A special guard walks in.
A mighty gules lion walks in.

<602hp 721m 377mv evasive 8pm (night)><no opponent no opponent>*none* east
east
City Entrance
o | You stand on the outskirts of the construction site of
| | a new town. The road leads east into the peace and quiet
o f| of a serene forest, while a great set of wooden gates can
| || be seen to the west, with a bright red flag flying over
+-+-@-+-f| it. The town walls are fortified by a wall of pointed logs
| || lashed together vertically. You can see a cobbled street
f f| beginning at the gates and leading west into the town.
| | Over the wooden fortifications, you can see the lofty,
f | ornate roof of a temple to the northwest. The sheer rock
---------+ face of Grimforge Mountain rises to the north.

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<602hp 721m 376mv evasive 8pm (night)><no opponent no opponent>*none* The Cross Roads
o | Several roads here. A town fortified with wooden walls can
| | be seen to the west, with a red flag flying over it. To the
o f-f| east, you see the stately oaks and poplars of the holy grove.
| | || A wide path leads south through the dwarf forest. To the
+-+-@-f-f| north, a desolate trail winds up a mountain.
| | ||
f f-o|
| |
f |
---------+

[Exits: north east south west]
A child of Thalos is here, darting back and forth.
A special guard walks in.
A mighty gules lion walks in.

<602hp 721m 375mv evasive 8pm (night)><no opponent no opponent>*none* east
The holy grove
o <*| You are standing amidst the ancient oaks and poplars
| || in the holy grove. You feel calm and relaxed here, as
o f-f-f| if great burdens have been lifted from your shoulders.
| | | || From here, paths lead east, north and south. To the west,
+-+-@-f-f| through the trees, is the road to Seringale's construction
| | | || site.
f f-o o|
| ||
f *|
---------+

[Exits: north east south west]
A large deer stag protects his territory.
A mighty gules lion walks in.
A special guard walks in.

<602hp 721m 374mv evasive 8pm (night)><no opponent no opponent>*none* east
The sacred glade
o <* | You are standing in the middle of the sacred glades,
| | | where the citizens of Thalos come to celebrate the spring,
o f-f-f | where farmers give thanks for bountiful harvest in the
| | | | | fall, and where lovers stroll in summer. You feel seasons
+-f-@-f | of remembered happiness and joy taking Your sorrows and
| | | | | worries away from You, leaving You calm and invigorate,
f f-o o | ready for the world. Even in the darkness, you feel totally
| | | safe here. Paths lead into the holy grove to the east,
f *-*| north and west, while to the south a wide field slopes
---------+ down to a lake.

[Exits: north east south west]
A citizen of Thalos is here, conversing with everyone.
A small bunny pokes from bush to bush.
A deer stares back at you.
A special guard walks in.
A mighty gules lion walks in.

<602hp 721m 373mv evasive 8pm (night)><no opponent no opponent>*none* east
The holy grove
<* | You are standing amidst the ancient oaks and poplars that
| | block the moon in the holy grove. You can feel a strange
f-f-f | sensation of contentedness and relief seeping through you,
| | | | as if great burdens have been lifted from your shoulders.
f-f-@ | To the south, is an open area through the trees, while
| | | | paths lead away north and west.
f-o o |
| |
*-* |
---------+

[Exits: north south west]
A druid is here in meditation.
A mighty gules lion walks in.
A special guard walks in.

<602hp 721m 372mv evasive 8pm (night)><no opponent no opponent>*none* north
A clearing in the woods
f-f<* | You are standing in a clearing in the light woods. Somehow,
| | | | this place seems powerfully different from the rest of the
f-f<* | forest, as if something is severely strained in the fabric
| | of reality here.
f-f-@ |
| | | |
f-f-f |
| | | |
f-o o |
---------+

[Exits: north south west]
A druid is here in meditation.
A special guard walks in.
A mighty gules lion walks in.

<602hp 721m 371mv evasive 8pm (night)><no opponent no opponent>*none* north
The Void
| You are standing in the middle of something you cannot explain.
/ / | You see stars, yet you cannot see what you are standing
f-f<* | on. You are not standing on any sort of physical 'ground'
/ | | as you can see yet you are not floating either. Occasionally,
f-f<@ | the starry 'sky' fades into a fuzzy, yet bright, rainbow
| | | | then back to its normal state. In the middle of this room
f-f=*= | is a ladder standing vertical.
| | | |
o o=*= |
---------+

[Exits: north south west up down]
A mighty gules lion walks in.
A special guard walks in.

<602hp 721m 370mv evasive 8pm (night)><no opponent no opponent>*none* north
The Void
| You are standing in the middle of something you cannot explain.
/ | | You see stars, yet you cannot see what you are standing on.
f-f<* | You are not standing on any sort of physical 'ground' as you
/ | | can see yet you are not floating either. Occasionally, the
f-f<@ | starry 'sky' fades into a fuzzy, yet bright, rainbow then back
| | | | to its normal state. In the middle of this room is a ladder
f-f | standing vertical.
| | |
o o |
---------+

[Exits: north south west up down]
A special guard walks in.
A mighty gules lion walks in.

<602hp 721m 368mv evasive 8pm (night)><no opponent no opponent>*none* west
A clearing in the woods
f-f<* | The trees casually retreat away on all sides, dumping you
| | | | into an empty clearing in the thickets. Somehow, this place
f-f<* | seems powerfully different from the rest of the forest, as
| | if something is severely strained in the fabric of reality
S-f-@ | here. There is a tablet on a tree stump.
| | | |
f-f-f |
| | | |
f-o o |
---------+

[Exits: north south west]
A mighty gules lion walks in.
A special guard walks in.

<602hp 721m 366mv evasive 8pm (night)><no opponent no opponent>*none* south
The holy grove
<* | You are standing amidst the ancient oaks and poplars in the
| | holy grove. You can feel a strange sensation of joy and calm
S-f-f | seeping through you, as if great burdens have been lifted
| | | | from your shoulders. You smile as you see the moon shining
f-f-@ | brightly up above. To the south, lies an open area through
| | | | the trees, while paths lead away north and west.
f-o o |
| |
* |
---------+

[Exits: north south west]
A small snake slithers between the grass.
A small bunny is here, poking from bush to bush.
A small snake slithers between the grass.
A small snake slithers between the grass.
A special guard walks in.
A mighty gules lion walks in.

<602hp 721m 365mv evasive 8pm (night)><no opponent no opponent>*none* where
Players near you in Holy Grove:
<PK> Cedowyl The holy grove

<602hp 721m 365mv evasive 8pm (night)><no opponent no opponent>*none* west
The sacred glade
<* | You are standing in the middle of the sacred glades, where
| | the citizens of Seringale come to celebrate the spring,
+-S-f-f | where farmers give thanks for bountiful harvest in the
| | | | fall, and where lovers stroll in summer. You feel seasons
f-f-@-f | of remembered happiness and joy taking your sorrows and
| | | | | worries away from you, leaving you calm and invigorate,
f f-o o | ready for the world. Even in the darkness, you feel totally
| | | safe here. Paths lead into the holy grove to the east,
o * | north and west, while to the south a wide field slopes
---------+ down to a lake. Above you is a strange shimmering light,
almost like something from another world....

[Exits: north east south west]
A small bunny is here, poking from bush to bush.
A mighty gules lion walks in.
A special guard walks in.

<602hp 721m 364mv evasive 8pm (night)><no opponent no opponent>*none* reply We could make this easy and have you just turn yourself in
You tell Grugel 'We could make this easy and have you just turn yourself in.'

<621hp 734m 399mv evasive 9pm (night)><no opponent no opponent>*none* west
The holy grove
<*| You are standing amidst the ancient oaks and poplars
|| in the holy grove. You feel calm and relaxed here, as
+-S-f-f| if great burdens have been lifted from your shoulders.
| | || You smile as you see the moon shining brightly up above.
f-f-@-f-f| From here, pleasant-looking paths lead east, north and
| | | || south. To the west, through the trees, you can see a
f f-o o| faint trail leading towards the eastern road.
| ||
o-o *|
---------+

[Exits: north east south west]
A small bunny is here, poking from bush to bush.
A small bunny is here, poking from bush to bush.
A small snake slithers between the grass.
A special guard walks in.
A mighty gules lion walks in.

<621hp 734m 398mv evasive 9pm (night)><no opponent no opponent>*none* west
Inside the grove
| As you walk among the stately oaks of this grove and under
| the star- filled sky, you feel at peace and in harmony with
+-S-f| this beautiful forest. If only the rest of the lands were
| || so tranquil. The trail turns towards the east, leading into
f-f-@-f-f| the secluded trees of the druids' holy grove, and a path
| | || back to the eastern road lies south. To the west, the forest
f f-o| grows thicker. You can barely make a stone archway out in
| | the distance, glowing beneath the light of the moon.
o-o-o |
---------+

[Exits: east south west]
A doe is here, munching on grass.
An elder druidess stands here, watching the local fauna and feeding rabbits.
An elder druid stands here, watching the local flora and wildlife.
A mighty gules lion walks in.
A special guard walks in.

<621hp 734m 397mv evasive 9pm (night)><no opponent no opponent>*none* south
south
At the edge of the grove
+-S-f| You are standing at the entrance of a beautiful grove of
| || trees, and your heart is filled with pure, peaceful thoughts.
f-f-f-f-f| This looks like a safe place to spend the night, recovering
| | || from the wounds of adventuring. An faint path through the
@ f-o| grove lies to the north, and the eastern road is to the south.
| |
o-o-o |
| |
+-+-+ |
---------+

[Exits: north south]
A doe is here, munching on grass.
A special guard walks in.
A mighty gules lion walks in.

<621hp 734m 396mv evasive 9pm (night)><no opponent no opponent>*none* Silent Path
f-f-f-f-f| The path is surrounded by foliage of all colors and description.
| | || All of the plant life is in full bloom, which is odd, seeing
f f-o| as how there are plants which prefer different seasons than others.
| | One might think that there is a mystical quality to life in this
o-o-@ | area which helps it thrive. The path is neatly bordered by green
| | moss covered stones. A glyph appears to be chiselled into each.
+-+-+-+ | To the north you can see a grove of some sort.
| |
+ |
---------+

[Exits: north west]
A mighty gules lion walks in.
A special guard walks in.

<621hp 734m 395mv evasive 9pm (night)><no opponent no opponent>*none* where
Players near you in Eastern Road:
Adynn Along the Eastern Road
<PK> Cedowyl Silent Path

<621hp 734m 395mv evasive 9pm (night)><no opponent no opponent>*none* who
who pk
[ Human ] Adynn the Overseer of Fantasy
[50 H-Elf Pal] <PK> [JUSTICE] (Commander) [Law] Judge Cedowyl the Holy Knight, Commander of Justice
[ Dwarf ] [Rival] <PK> (OUTLAW) (WANTED:*****) Grugel Skunkbeard the Battlemaster
[ Human ] Cadena the Abomination of Death
[ H-Elf ] Buluyi the Student of Pressure
Players found: 5
[LEGION] The lands shall be held under the cold grip of shadows.
There are 5 characters on; the most on this past month was 13.

<621hp 734m 395mv evasive 9pm (night)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> (JUGGERNAUT) [JUSTICE] (Commander) [Law] Judge Cedowyl the Holy Knight, Commander of Justice
[50 Dwarf War] [Rival] <PK> (OUTLAW) (WANTED:*****) Grugel Skunkbeard the Battlemaster
Players found: 2
[LEGION] The lands shall be held under the cold grip of shadows.
There are 5 characters on; the most on this past month was 13.

<621hp 734m 395mv evasive 9pm (night)><no opponent no opponent>*none* west
Silent Path
f-f-f-f-f| The path is surrounded by foliage of all colors and description.
| || All of the plant life is in full bloom, which is odd, seeing
f f| as how there are plants which prefer different seasons than
| | others. One might think that there is a mystical quality to
o-@-o | life in this area which helps it thrive. The path is neatly
| | bordered by green moss covered stones. A glyph appears to be
+-+-+-+-+| chiselled into each.
| |
+ |
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<621hp 734m 394mv evasive 9pm (night)><no opponent no opponent>*none* west
Silent Path
f-f-f| The path is surrounded by foliage of all colors and description.
|| All of the plant life is in full bloom, which is odd, seeing
f| as how there are plants which prefer different seasons than
|| others. One might think that there is a mystical quality
@-o-o| to life in this area which helps it thrive. The path is neatly
| | bordered by green moss covered stones. A glyph appears to
+-+-+-+-+| be chiselled into each. To the south you can see a wide road.
| | |
+ + |
---------+

[Exits: east south]
A mighty gules lion walks in.
A special guard walks in.

<621hp 734m 393mv evasive 9pm (night)><no opponent no opponent>*none* south
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
A special guard walks in.
A mighty gules lion walks in.

<621hp 734m 392mv evasive 9pm (night)><no opponent no opponent>*none* west
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<621hp 734m 391mv evasive 9pm (night)><no opponent no opponent>*none* west
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
A special guard walks in.
A mighty gules lion walks in.

<621hp 734m 390mv evasive 9pm (night)><no opponent no opponent>*none*
Grugel tells you 'Well I was willing to at first.'

<621hp 734m 390mv evasive 9pm (night)><no opponent no opponent>*none* south
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]
A mighty gules lion walks in.
A special guard walks in.

<621hp 734m 389mv evasive 9pm (night)><no opponent no opponent>*none* west
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.
A special guard walks in.
A mighty gules lion walks in.

<621hp 734m 388mv evasive 9pm (night)><no opponent no opponent>*none* west
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<621hp 734m 387mv evasive 9pm (night)><no opponent no opponent>*none* west
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]
A special guard walks in.
A mighty gules lion walks in.

<621hp 734m 386mv evasive 9pm (night)><no opponent no opponent>*none* north

Adynn walks in.
An illusion of a fire giant soldier walks in.
An illusion of a fire giant soldier walks in.
Adynn walks in.
Adynn walks in.
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]
A mighty gules lion walks in.
A special guard walks in.

<621hp 734m 385mv evasive 9pm (night)><no opponent no opponent>*none* where
Players near you in Eastern Road:
Adynn On the Eastern Road
<PK> Cedowyl Along the Eastern Road

<621hp 734m 385mv evasive 9pm (night)><no opponent no opponent>*none* west
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<621hp 734m 384mv evasive 9pm (night)><no opponent no opponent>*none* west
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.
A mighty gules lion walks in.
A special guard walks in.
Grugel tells you 'But saezuna ruined it.'

<621hp 734m 383mv evasive 9pm (night)><no opponent no opponent>*none* west
west
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<621hp 734m 382mv evasive 9pm (night)><no opponent no opponent>*none* Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<621hp 734m 381mv evasive 9pm (night)><no opponent no opponent>*none* west
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<621hp 734m 380mv evasive 9pm (night)><no opponent no opponent>*none* west
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<621hp 734m 379mv evasive 9pm (night)><no opponent no opponent>*none* west
west
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<621hp 734m 378mv evasive 9pm (night)><no opponent no opponent>*none* Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<621hp 734m 377mv evasive 9pm (night)><no opponent no opponent>*none* west
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A special guard walks in.
A mighty gules lion walks in.
A gate guard steps aside and allows you to pass him.

<621hp 734m 376mv evasive 9pm (night)><no opponent no opponent>*none* where
Players near you in Seringale:
<PK> Cedowyl Inside the East Gate
Buluyi Shadow Guildhall

<621hp 734m 376mv evasive 9pm (night)><no opponent no opponent>*none* reply Its not yet ruined in my book
You tell Grugel 'Its not yet ruined in my book.'

<621hp 734m 376mv evasive 9pm (night)><no opponent no opponent>*none* where
Players near you in Seringale:
<PK> Cedowyl Inside the East Gate
Buluyi Shadow Guildhall

<621hp 734m 376mv evasive 9pm (night)><no opponent no opponent>*none* who
who pk
[ Human ] Adynn the Overseer of Fantasy
[50 H-Elf Pal] <PK> [JUSTICE] (Commander) [Law] Judge Cedowyl the Holy Knight, Commander of Justice
[ Dwarf ] [Rival] <PK> (OUTLAW) (WANTED:*****) Grugel Skunkbeard the Battlemaster
[ Human ] Cadena the Abomination of Death
[ H-Elf ] Buluyi the Student of Pressure
Players found: 5
[LEGION] The lands shall be held under the cold grip of shadows.
There are 5 characters on; the most on this past month was 13.

<621hp 734m 376mv evasive 9pm (night)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> (JUGGERNAUT) [JUSTICE] (Commander) [Law] Judge Cedowyl the Holy Knight, Commander of Justice
[50 Dwarf War] [Rival] <PK> (OUTLAW) (WANTED:*****) Grugel Skunkbeard the Battlemaster
Players found: 2
[LEGION] The lands shall be held under the cold grip of shadows.
There are 5 characters on; the most on this past month was 13.

<621hp 734m 376mv evasive 9pm (night)><no opponent no opponent>*none*
Grugel tells you 'Saezuna is actually the reason I follow zafrin.'

<632hp 747m 399mv evasive 10pm (night)><no opponent no opponent>*none* reply I have bigger fish to fry than you. The Legion is the true enemy
You tell Grugel 'I have bigger fish to fry than you. The Legion is the true enemy.'

<632hp 747m 399mv evasive 10pm (night)><no opponent no opponent>*none*
Grugel tells you 'Let's ask ourselves.'

<632hp 747m 399mv evasive 10pm (night)><no opponent no opponent>*none* where
Players near you in Seringale:
<PK> Cedowyl Inside the East Gate
Buluyi Shadow Guildhall

<632hp 747m 399mv evasive 10pm (night)><no opponent no opponent>*none* who
who pk
[ Human ] Adynn the Overseer of Fantasy
[50 H-Elf Pal] <PK> [JUSTICE] (Commander) [Law] Judge Cedowyl the Holy Knight, Commander of Justice
[ Dwarf ] [Rival] <PK> (OUTLAW) (WANTED:*****) Grugel Skunkbeard the Battlemaster
[ Human ] Cadena the Abomination of Death
[ H-Elf ] Buluyi the Student of Pressure
Players found: 5
[LEGION] The lands shall be held under the cold grip of shadows.
There are 5 characters on; the most on this past month was 13.

<632hp 747m 399mv evasive 10pm (night)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> (JUGGERNAUT) [JUSTICE] (Commander) [Law] Judge Cedowyl the Holy Knight, Commander of Justice
[50 Dwarf War] [Rival] <PK> (OUTLAW) (WANTED:*****) Grugel Skunkbeard the Battlemaster
Players found: 2
[LEGION] The lands shall be held under the cold grip of shadows.
There are 5 characters on; the most on this past month was 13.

<632hp 747m 399mv evasive 10pm (night)><no opponent no opponent>*none* east
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<632hp 747m 398mv evasive 10pm (night)><no opponent no opponent>*none* east
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<632hp 747m 397mv evasive 10pm (night)><no opponent no opponent>*none* east
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<632hp 747m 396mv evasive 10pm (night)><no opponent no opponent>*none* east
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<632hp 747m 395mv evasive 10pm (night)><no opponent no opponent>*none* east
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<632hp 747m 394mv evasive 10pm (night)><no opponent no opponent>*none* east
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<632hp 747m 393mv evasive 10pm (night)><no opponent no opponent>*none* east
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.
A mighty gules lion walks in.
A special guard walks in.

<632hp 747m 392mv evasive 10pm (night)><no opponent no opponent>*none* where
Players near you in Eastern Road:
Adynn Along the Eastern Road
<PK> Cedowyl The Crossroads

<632hp 747m 392mv evasive 10pm (night)><no opponent no opponent>*none* east
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<632hp 747m 391mv evasive 10pm (night)><no opponent no opponent>*none* east
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]
A mighty gules lion walks in.
A special guard walks in.

<632hp 747m 390mv evasive 10pm (night)><no opponent no opponent>*none* south
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]
A special guard walks in.
A mighty gules lion walks in.

<632hp 747m 389mv evasive 10pm (night)><no opponent no opponent>*none* east
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<632hp 747m 388mv evasive 10pm (night)><no opponent no opponent>*none* east
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.
A special guard walks in.
A mighty gules lion walks in.

<632hp 747m 387mv evasive 10pm (night)><no opponent no opponent>*none* east
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]
A mighty gules lion walks in.
A special guard walks in.

<632hp 747m 386mv evasive 10pm (night)><no opponent no opponent>*none* north
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
A special guard walks in.
A mighty gules lion walks in.

<632hp 747m 385mv evasive 10pm (night)><no opponent no opponent>*none* east
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<632hp 747m 384mv evasive 10pm (night)><no opponent no opponent>*none* east
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
A special guard walks in.
A mighty gules lion walks in.

<632hp 747m 383mv evasive 10pm (night)><no opponent no opponent>*none* east
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<632hp 747m 382mv evasive 10pm (night)><no opponent no opponent>*none*
Grugel tells you 'What would zafrin do in this situation?'

<632hp 747m 382mv evasive 10pm (night)><no opponent no opponent>*none*
Your rage ebbs.

<647hp 749m 399mv evasive 11pm (night)><no opponent no opponent>*none* east
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<647hp 749m 398mv active 11pm (night)><no opponent no opponent>*none* east
east
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<647hp 749m 397mv active 11pm (night)><no opponent no opponent>*none* Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]
(Invis) Adynn the Overseer of Fantasy is here.
(Invis) Adynn the Overseer of Fantasy is here.
(Charmed) An illusion of a fire giant soldier guards its master.
(Invis) Adynn the Overseer of Fantasy is here.
A special guard walks in.
A mighty gules lion walks in.

<647hp 749m 396mv active 11pm (night)><no opponent no opponent>*none* east
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<647hp 749m 395mv active 11pm (night)><no opponent no opponent>*none* east
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<647hp 749m 394mv active 11pm (night)><no opponent no opponent>*none* where
Players near you in Eastern Road:
Adynn Along the Eastern Road
<PK> Cedowyl On the Outskirts of Timaran

<647hp 749m 394mv active 11pm (night)><no opponent no opponent>*none* east
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Large torches burn
|| brightly, pushing away the darkness of the night. Everyone
T-*-+| who walks in and out is closely checked by the guards,
| || who keep an eye out for criminals and other undesirables.
*-* +| You can leave the city to the west, or walk east onto
---------+ a street.

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A mighty gules lion walks in.
A special guard walks in.

<647hp 749m 393mv active 11pm (night)><no opponent no opponent>*none* east
who
who pk
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| A number of torches push away the dark of night so people
| || may continue what they are doing. To the east lies a
T-*-+ *| busy square. South of you is the wall of a large building,
| | | and from the stained glass windows you surmise it is
*-*-* +-+| a temple.
---------+

[Exits: east west]
A large, filthy looking rat scurries around.
A special guard walks in.
A mighty gules lion walks in.

<647hp 749m 392mv active 11pm (night)><no opponent no opponent>*none* [ Human ] Adynn the Overseer of Fantasy
[50 H-Elf Pal] <PK> [JUSTICE] (Commander) [Law] Judge Cedowyl the Holy Knight, Commander of Justice
[ Dwarf ] [Rival] <PK> (OUTLAW) (WANTED:*****) Grugel Skunkbeard the Battlemaster
[ Human ] Cadena the Abomination of Death
[ H-Elf ] Buluyi the Student of Pressure
Players found: 5
[LEGION] The lands shall be held under the cold grip of shadows.
There are 5 characters on; the most on this past month was 13.

<647hp 749m 392mv active 11pm (night)><no opponent no opponent>*none* east
[50 H-Elf Pal] <PK> (JUGGERNAUT) [JUSTICE] (Commander) [Law] Judge Cedowyl the Holy Knight, Commander of Justice
[50 Dwarf War] [Rival] <PK> (OUTLAW) (WANTED:*****) Grugel Skunkbeard the Battlemaster
Players found: 2
[LEGION] The lands shall be held under the cold grip of shadows.
There are 5 characters on; the most on this past month was 13.

<647hp 749m 392mv active 11pm (night)><no opponent no opponent>*none* Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ * +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city night watch keeps an eye out.
A mighty gules lion walks in.
A special guard walks in.

<647hp 749m 391mv active 11pm (night)><no opponent no opponent>*none* east
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A number
+-+-@-+-+| of torches line the street, casting a bright light on the
| | | | cobblestones. A busy city square is visible just to your
*-+ * + | west, and the road continues east. A large building that
| | | | looks like a temple can be seen just to the south-west.
* +-+ + |
---------+

[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.

<647hp 749m 390mv active 11pm (night)><no opponent no opponent>*none* where
Players near you in Timaran:
<PK> Cedowyl Western Main Street
One of the many carts passing by breaks a wheel, causing a flurry of curses from the driver.

<647hp 749m 390mv active 11pm (night)><no opponent no opponent>*none* east
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
+-+-@-+-+| wind, casting their light on the street. North of you is
| | | | an empty looking building, and to the south you can see a
+ * + | small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+ + | east and west.
---------+

[Exits: east south west]
A member of the Timaran city night watch keeps an eye out.
A mighty gules lion walks in.
A special guard walks in.

<647hp 749m 389mv active 11pm (night)><no opponent no opponent>*none* east
Western Main Street
* +| You are travelling along the Main Street. The way is
| || lit by torches now that night covers the city. Many people
* B *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | || with marble pillars outside. The ornate sign above the
* + *-*-+| door indicates that this is the city bank. You can continue
| | || down the street east and west.
+ * S-+|
---------+

[Exits: north east west]
A special guard walks in.
A mighty gules lion walks in.

<647hp 749m 388mv active 11pm (night)><no opponent no opponent>*none* east
Western Main Street
* +-*| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-*| The way is brightly lit by torches that dance and flare
| | | as the wind blows. Just to your east is the busy city
+-+-@-S-+| centre, and many people pass you on their way to it.
| | | To the north is a stone wall, solid and impenetrable.
+ *-*-+-*| South lies a small building with many wooden boats standing
| | | | outside it, and the sign of a shipwright hanging above
+ * S-+-S| the door. You can continue down the street to the west.
---------+

[Exits: east west]
Mrsa the Lady of dubious virtue walks around in her black stockings.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
A mighty gules lion walks in.
A special guard walks in.

<647hp 749m 387mv active 11pm (night)><no opponent no opponent>*none* east
City Centre of Timaran
* +-* | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
B *-+-* | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
| | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
The Town Crier stands here, yelling the daily news.
A special guard walks in.
A mighty gules lion walks in.
The Town Crier yells 'Hear ye, hear ye! Circus lion-tamer complains of a renegade clown!'
The Town Crier says 'The circus is currently set up outside Seringale's west gate.'

<647hp 749m 386mv active 11pm (night)><no opponent no opponent>*none* south
Meadow Lane
B *-+-* | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches flare brightly,
+-+-S-+-+| pushing the darkness away, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A basic, plain
* S-+-S | looking building stands to the west, a low chanting
| | sound emanating from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]
Selena the Mayor of Timaran is here, smiling happily to all.
A mighty gules lion walks in.
A special guard walks in.

<647hp 749m 385mv active 11pm (night)><no opponent no opponent>*none* south
Meadow Lane
+-+-S-+-+| This is another part of Meadow Lane. Further north is
| | the busy city centre, which people are walking to and
*-*-+-*-T| from past you, and a large ornate building that must
| | | be a temple. There is a shop to your west with many an
* S-@-S | animal cry emanating from it. You don't need the sign
| | bearing animals hanging above the door to know this is
+-+-+-+| a pet shop. A number of torches stand blazing at the
| || side of the road, lighting the way in the darkness. The
+ +| road continues southward.
---------+

[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.

<647hp 749m 384mv active 11pm (night)><no opponent no opponent>*none* south
Meadow Lane
*-*-+-*-T| A large flight of steps can be seen to your west, leading
| | | up to a large building that has the look of a town hall.
* S-+-S | In an effort to bring some beauty to the city, a wonderfully
| | landscaped garden lies to the east, with multitudes of
+-@-+-+| flowers and trees, plants and small animals. You suspect
| || the Rangers have had a hand in it, since like other gardens
F + +| around the city this one appears to have any and everything
| | || that will grow in this area in it. Torches give off
+-+-+ *| plenty of light for people to see while darkness covers
---------+ the city. The road continues south and north, but you
also spot a small alley to the east.

[Exits: north east south west]
A mighty gules lion walks in.
A special guard walks in.

<647hp 749m 383mv active 11pm (night)><no opponent no opponent>*none* south
Meadow Lane
S-+-S | Walking along the street you notice the outlines of two
| | large buildings that have the look of temples, one to
+-+-+-+| the north and one roughly north-west. A busy shopping
| || district is apparent a short distance to the south-west.
F @ +| To the east is a small, empty building that appears not
| | || to have been in use for quite a while. To the west lies
+-+-+ *| a small shop with a freshly painted sign of a shield
| | | in front of it, with magical sparks emanating from within.
F *-S-+-*| A number of torches cast a flickering light in the night
---------+ sky, sending pale shadows dancing along the street. The
road continues north and south.

[Exits: north south]
A special guard walks in.
A mighty gules lion walks in.

<647hp 749m 382mv active 11pm (night)><no opponent no opponent>*none* south
Meadow Lane
+-+-+-+| This is probably the busiest part of Meadow Lane, people
| || hurrying to and fro from the south gate and to the west,
F + +| where there appears to be a sort of shopping district.
| | || A large, apparently metal archway rises above the street
+-+-@ *| in that direction. Torches shine brightly, allowing life
| | | to continue now that night has covered the city like
F *-S-+-*| a blanket. You can walk south towards the gate or head
| || north towards the city centre.
+ o|
---------+

[Exits: north south west]
A mighty gules lion walks in.
A special guard walks in.

<647hp 749m 381mv active 11pm (night)><no opponent no opponent>*none* south
Meadow Lane
F + | You are close to the south gate, where travellers are walking
| | | and riding in and out of the city. A large park area stands
+-+-+ | to the east, beautifully crafted by whatever skilled gardeners
| | | the city has. Entering it would appear to be accomplished
F *-@-+-*| through the small building situated in that direction. To
| || the west is a smaller garden, but no less exquisitely designed
+ o| than the larger park. A few torches stand at the sides of
| | the road, providing light for people to carry on their business
* | in the darkness of night. The south gate of the city lies
---------+ close by, and the road heads north towards the city centre.

[Exits: north east south west]
Cyril the gardener is here, admiring his hard work.
A special guard walks in.
A mighty gules lion walks in.

<647hp 749m 380mv active 11pm (night)><no opponent no opponent>*none* south
South Gate of Timaran
+-+-+ | You have reached the south gate of the city. As with all
| | | the gates, it is guarded by members of the city guards. Different
F *-S-+-*| assortments of people and races wander in and out of the
| || gates, heading into the city or out into the world. The gates
@ o| themselves are large and very heavy, but can be locked if
| | the need arises. Large torches cast a bright light around
* | the gate, allowing the guards to keep an eye on everyone.
| | You can leave the city to the south or head into it northwards.
* |
---------+

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A mighty gules lion walks in.
A special guard walks in.

<647hp 749m 379mv active 11pm (night)><no opponent no opponent>*none* south
A Wooden Bridge South of Timaran
*-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+

[Exits: north south down]
A special guard walks in.
A mighty gules lion walks in.

<647hp 749m 378mv active 11pm (night)><no opponent no opponent>*none* south
An Old Gravel Path
+ | Various small pebbles have scattered around the surface of
| | this pathway, kicked around by both the wind and the passersby
* | that have travelled this road. From the amount of wear upon
| | it, the gravel path seems to have been here for a very long
@ | time. At the sides of the path is a set of wooden fencing.
| | To the north is a bridge while southward lies a cemetery.
* |
| |
f |
---------+

[Exits: north south]
A mighty gules lion walks in.
A special guard walks in.

<647hp 749m 377mv active 11pm (night)><no opponent no opponent>*none* south
A Small Plot
* | Lying on the ground is a light but patchy layer of green
| | grass that has slowly been eroded by the many passersby that
* | have visited this area. To the near south of you are the
| | gates to a cemetery looming rather ominously overhead. Small
@ | roots and bulbs that were planted here have been unearthed
| | and lie on the soil, unlikely to produce a harvest any time
f | soon.
| |
+ |
---------+

[Exits: north south]
A special guard walks in.
A mighty gules lion walks in.

<647hp 749m 376mv active 11pm (night)><no opponent no opponent>*none* where
south
Players near you in Dragon Sea:
<PK> Cedowyl A Small Plot

<647hp 749m 376mv active 11pm (night)><no opponent no opponent>*none* A Dark Path
* | You walk along a narrow gravel path that seems to be used
| | quite often. Immense trees line the path on both sides,
* | creating dark shadows around you. The air is thick with humidity,
| | and seems to surround you as you walk. You see a gothic cast
@ | iron gate to the south and a town to the north.
| |
+ |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.
A special guard walks in.

<647hp 749m 375mv active 11pm (night)><no opponent no opponent>*none* south
A Path Out of the Graveyard
* | A large cast iron arch towers above you menacingly as
| | you walk along the dark gravel path. Two darkly rusted
f | gates screech on their ancient hinges as they swing in
| | a ghastly breeze coming from the south. Towards the north
@ | you can barely make out a small town, and to the south
| | all you see is shadows.
+ |
| |
+-f-o|
---------+

[Exits: north south]
A small black fly buzzes around.
A small black fly buzzes around.
A special guard walks in.
A mighty gules lion walks in.

<647hp 749m 374mv active 11pm (night)><no opponent no opponent>*none* south
A Path Out of the Graveyard
f | You are walking along a gravel path which leads away
| | from the center of the graveyard. Lining the pathway
+ | are many toppled tombstones encircled by decaying flowers,
| | the last remnant of some mourning visitor. You see a
@ | large iron gate to the north.
| |
+-f-o|
| | |
+-+-o-+|
---------+

[Exits: north south]
A mighty gules lion walks in.
A special guard walks in.

<647hp 749m 373mv active 11pm (night)><no opponent no opponent>*none* south
The Graveyard
+ | Parched grass crunches under your feet as you walk around
| | the tombstones here. Some of the tombs are made of faded
+ | red bricks and stand several feet high above the ground.
| | A horrible stench, emanating from a dark hole in the ground
@-f-o| below you, pollutes the air. You hear something howling
| | | dementedly in the distance.
+-+-o-+|
| | | |
+ +-+ |
---------+

[Exits: north east south]
A small black fly buzzes around.
A special guard walks in.
A mighty gules lion walks in.

<647hp 749m 372mv active 11pm (night)><no opponent no opponent>*none* where
Players near you in Graveyard:
<PK> Cedowyl The Graveyard

<647hp 749m 372mv active 11pm (night)><no opponent no opponent>*none* east
A Dark Forest
+ | The trees grow thicker here than in the graveyard, sometimes
| | having only a few feet between their large trunks. Thick
+ | leaves crunch loudly under your feet, echoing through the
| | woods and attracting the attention of anything near by. A
+-@-o | tangle of branches, leaves, vines, and tree trunks, limit
| | | your vision extensively in all directions.
+-+-o-+-+|
| | | |
+ +-+ |
---------+

[Exits: east south west]
A mighty gules lion walks in.
A special guard walks in.

<647hp 749m 371mv active 11pm (night)><no opponent no opponent>*none* south
east
east
A Gloomy Graveyard
+ | A granite tombstone, meticulously carved in the semblance
| | of a giant warrior centers this room. Giving off a pungent
+-f-o | and bitter odor are several overgrown rose bushes bearing
| | | deep black roses that cover the feet of the stone warrior.
+-+-@-+-+| Small piles of dirt and gravel lie scattered around the room
| | | | where some tomb-robber attempted to find the corpse of the
+ +-+ | once famous warrior who is depicted by the tomb.
| | |
+ o |
---------+

[Exits: north east south west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
A small black fly buzzes around.
A special guard walks in.
A mighty gules lion walks in.

<647hp 749m 370mv active 11pm (night)><no opponent no opponent>*none* A Gloomy Graveyard
+ | Many withering trees and ancient graves can be seen through
| | a thick mist that seems to have settled here permanently. A
+-f-o | simple tombstone surrounded by wilted flowers tilts slightly
| | | to one side before you. Hideous smells radiate from somewhere
+-o-@-+-f| below you.
| | |
+-+ |
| |
o |
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<647hp 749m 369mv active 11pm (night)><no opponent no opponent>*none* Trail Through the Graveyard
| A row of small unmarked tombstones to both your left and right
| create a narrow trail guiding you through the graveyard. Ahead
f-o | of you two large moss covered oak trees create an archway over
| | the path, almost looking like a giant mouth trying to consume
o-+-@-f | the entire graveyard in one massive bite.
| |
+ |
| |
o |
---------+

[Exits: east west down]
A special guard walks in.
A mighty gules lion walks in.

<647hp 749m 368mv active 11pm (night)><no opponent no opponent>*none* d
A tunnel above the morgue
| This tunnel leads quickly back to the surface, where the bodies
| of the dead are dumped. It proceeds almost vertically upwards,
| a narrow ledge around its perimeter spiralling steeply around,
| and only a few feet wide. Though a fall would be paid for
@ | severely here, it is rather difficult to do so, for there
| is little room for mistake. Traversing upwards quickly, this
| subterranean tunnel heads towards a dank cave, shielding the
| depths of the city from any entering light overhead.
|
---------+

[Exits: up down]
A citizen of the drow wanders about.
A mighty gules lion walks in.
A special guard walks in.

<647hp 749m 367mv active 11pm (night)><no opponent no opponent>*none* d
d
A tunnel above the morgue
| This tunnel leads quickly back to the surface, where the bodies
| of the dead are dumped. It proceeds almost vertically upwards,
| a narrow ledge around its perimeter spiralling steeply around,
| and only a few feet wide. Though a fall would be paid for
@ | severely here, it is rather difficult to do so, for there
| is little room for mistake. Traversing upwards quickly, this
| subterranean tunnel heads towards a dank cave, shielding the
| depths of the city from any entering light overhead.
|
---------+

[Exits: up down]
A special guard walks in.
A mighty gules lion walks in.

<647hp 749m 366mv active 11pm (night)><no opponent no opponent>*none* The city morgue
| This is where the bodies of those that are murdered or
| die of illness within the city limits are brought to be
| stored while any documented last wishes are searched for
| and executed, and then they are disposed of. The place
@-T-*| is very crude and limited in materials, consisting apparently
|| of just a tunnel leading upwards out of the caverns of
*| the unlit city, back towards the surface. Little care
| is taken for the dead, besides making sure that the wealth
| they are left behind is distributed correctly.
---------+

[Exits: east up]
The morgue's undertaker rests here, waiting to put the dead to rest.
A mighty gules lion walks in.
A special guard walks in.

<647hp 749m 365mv active 11pm (night)><no opponent no opponent>*none* where
Players near you in Unlit City:
<PK> Cedowyl The city morgue

<647hp 749m 365mv active 11pm (night)><no opponent no opponent>*none*
The timeclock pillar stands cold and dark for the black death of Zhadenmir.

<667hp 749m 399mv active 12am (midnight)><no opponent no opponent>*none* reply Alas we both know the answer to that
You tell Grugel 'Alas we both know the answer to that.'

<667hp 749m 399mv active 12am (midnight)><no opponent no opponent>*none* where
who
who pk
Players near you in Unlit City:
<PK> Cedowyl The city morgue

<667hp 749m 399mv active 12am (midnight)><no opponent no opponent>*none* [ Human ] Adynn the Overseer of Fantasy
[50 H-Elf Pal] <PK> [JUSTICE] (Commander) [Law] Judge Cedowyl the Holy Knight, Commander of Justice
[ Dwarf ] [Rival] <PK> (OUTLAW) (WANTED:*****) Grugel Skunkbeard the Battlemaster
[ Human ] Cadena the Abomination of Death
Players found: 4
[LEGION] The lands shall be held under the cold grip of shadows.
There are 4 characters on; the most on this past month was 13.

<667hp 749m 399mv active 12am (midnight)><no opponent no opponent>*none* west
[50 H-Elf Pal] <PK> (JUGGERNAUT) [JUSTICE] (Commander) [Law] Judge Cedowyl the Holy Knight, Commander of Justice
[50 Dwarf War] [Rival] <PK> (OUTLAW) (WANTED:*****) Grugel Skunkbeard the Battlemaster
Players found: 2
[LEGION] The lands shall be held under the cold grip of shadows.
There are 4 characters on; the most on this past month was 13.

<667hp 749m 399mv active 12am (midnight)><no opponent no opponent>*none* Alas, you cannot go that way.

<667hp 749m 399mv active 12am (midnight)><no opponent no opponent>*none* u
A tunnel above the morgue
| This tunnel leads quickly back to the surface, where the bodies
| of the dead are dumped. It proceeds almost vertically upwards,
| a narrow ledge around its perimeter spiralling steeply around,
| and only a few feet wide. Though a fall would be paid for
@ | severely here, it is rather difficult to do so, for there
| is little room for mistake. Traversing upwards quickly, this
| subterranean tunnel heads towards a dank cave, shielding the
| depths of the city from any entering light overhead.
|
---------+

[Exits: up down]
A special guard walks in.
A mighty gules lion walks in.

<667hp 749m 398mv active 12am (midnight)><no opponent no opponent>*none* u
A tunnel above the morgue
| This tunnel leads quickly back to the surface, where the bodies
| of the dead are dumped. It proceeds almost vertically upwards,
| a narrow ledge around its perimeter spiralling steeply around,
| and only a few feet wide. Though a fall would be paid for
@ | severely here, it is rather difficult to do so, for there
| is little room for mistake. Traversing upwards quickly, this
| subterranean tunnel heads towards a dank cave, shielding the
| depths of the city from any entering light overhead.
|
---------+

[Exits: up down]
A citizen of the drow wanders about.
A mighty gules lion walks in.
A special guard walks in.

<667hp 749m 397mv active 12am (midnight)><no opponent no opponent>*none* u
Trail Through the Graveyard
| A row of small unmarked tombstones to both your left and right
| create a narrow trail guiding you through the graveyard. Ahead
f-o | of you two large moss covered oak trees create an archway over
| | the path, almost looking like a giant mouth trying to consume
o-+-@-f | the entire graveyard in one massive bite.
| |
+ |
| |
o |
---------+

[Exits: east west down]
A special guard walks in.
A mighty gules lion walks in.

<667hp 749m 396mv active 12am (midnight)><no opponent no opponent>*none* west
A Gloomy Graveyard
+ | Many withering trees and ancient graves can be seen through
| | a thick mist that seems to have settled here permanently. A
+-f-o | simple tombstone surrounded by wilted flowers tilts slightly
| | | to one side before you. Hideous smells radiate from somewhere
+-o-@-+-f| below you.
| | |
+-+ |
| |
o |
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<667hp 749m 395mv active 12am (midnight)><no opponent no opponent>*none* west
A Gloomy Graveyard
+ | A granite tombstone, meticulously carved in the semblance
| | of a giant warrior centers this room. Giving off a pungent
+-f-o | and bitter odor are several overgrown rose bushes bearing
| | | deep black roses that cover the feet of the stone warrior.
+-+-@-+-+| Small piles of dirt and gravel lie scattered around the room
| | | | where some tomb-robber attempted to find the corpse of the
+ +-+ | once famous warrior who is depicted by the tomb.
| | |
+ o |
---------+

[Exits: north east south west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
A small black fly buzzes around.
A special guard walks in.
A mighty gules lion walks in.

<667hp 749m 394mv active 12am (midnight)><no opponent no opponent>*none* north
A Dark Forest
+ | The trees grow thicker here than in the graveyard, sometimes
| | having only a few feet between their large trunks. Thick
+ | leaves crunch loudly under your feet, echoing through the
| | woods and attracting the attention of anything near by. A
+-@-o | tangle of branches, leaves, vines, and tree trunks, limit
| | | your vision extensively in all directions.
+-+-o-+-+|
| | | |
+ +-+ |
---------+

[Exits: east south west]
A mighty gules lion walks in.
A special guard walks in.

<667hp 749m 393mv active 12am (midnight)><no opponent no opponent>*none* west
The Graveyard
+ | Parched grass crunches under your feet as you walk around
| | the tombstones here. Some of the tombs are made of faded
+ | red bricks and stand several feet high above the ground.
| | A horrible stench, emanating from a dark hole in the ground
@-f-o| below you, pollutes the air. You hear something howling
| | | dementedly in the distance.
+-+-o-+|
| | | |
+ +-+ |
---------+

[Exits: north east south]
A small black fly buzzes around.
A special guard walks in.
A mighty gules lion walks in.

<667hp 749m 392mv active 12am (midnight)><no opponent no opponent>*none* where
Players near you in Graveyard:
<PK> Cedowyl The Graveyard
Grugel tells you 'Then so be it.'

<667hp 749m 392mv active 12am (midnight)><no opponent no opponent>*none* north
A Path Out of the Graveyard
f | You are walking along a gravel path which leads away
| | from the center of the graveyard. Lining the pathway
+ | are many toppled tombstones encircled by decaying flowers,
| | the last remnant of some mourning visitor. You see a
@ | large iron gate to the north.
| |
+-f-o|
| | |
+-+-o-+|
---------+

[Exits: north south]
A mighty gules lion walks in.
A special guard walks in.

<667hp 749m 391mv active 12am (midnight)><no opponent no opponent>*none* appre
You give out the command to apprehend criminals.

<667hp 749m 391mv active 12am (midnight)><no opponent no opponent>*none* north
A Path Out of the Graveyard
* | A large cast iron arch towers above you menacingly as
| | you walk along the dark gravel path. Two darkly rusted
f | gates screech on their ancient hinges as they swing in
| | a ghastly breeze coming from the south. Towards the north
@ | you can barely make out a small town, and to the south
| | all you see is shadows.
+ |
| |
+-f-o|
---------+

[Exits: north south]
A small black fly buzzes around.
A small black fly buzzes around.
A special guard walks in.
A mighty gules lion walks in.

<667hp 749m 390mv active 12am (midnight)><no opponent no opponent>*none* north
A Dark Path
* | You walk along a narrow gravel path that seems to be used
| | quite often. Immense trees line the path on both sides,
* | creating dark shadows around you. The air is thick with humidity,
| | and seems to surround you as you walk. You see a gothic cast
@ | iron gate to the south and a town to the north.
| |
+ |
| |
+ |
---------+

[Exits: north south]
A mighty gules lion walks in.
A special guard walks in.

<667hp 749m 389mv active 12am (midnight)><no opponent no opponent>*none* north
A Small Plot
* | Lying on the ground is a light but patchy layer of green
| | grass that has slowly been eroded by the many passersby that
* | have visited this area. To the near south of you are the
| | gates to a cemetery looming rather ominously overhead. Small
@ | roots and bulbs that were planted here have been unearthed
| | and lie on the soil, unlikely to produce a harvest any time
f | soon.
| |
+ |
---------+

[Exits: north south]
A special guard walks in.
A mighty gules lion walks in.

<667hp 749m 388mv active 12am (midnight)><no opponent no opponent>*none* north
An Old Gravel Path
+ | Various small pebbles have scattered around the surface of
| | this pathway, kicked around by both the wind and the passersby
* | that have travelled this road. From the amount of wear upon
| | it, the gravel path seems to have been here for a very long
@ | time. At the sides of the path is a set of wooden fencing.
| | To the north is a bridge while southward lies a cemetery.
* |
| |
f |
---------+

[Exits: north south]
A mighty gules lion walks in.
A special guard walks in.

<667hp 749m 387mv active 12am (midnight)><no opponent no opponent>*none* north
A Wooden Bridge South of Timaran
*-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+

[Exits: north south down]
A special guard walks in.
A mighty gules lion walks in.

<667hp 749m 386mv active 12am (midnight)><no opponent no opponent>*none* north
South Gate of Timaran
+-+-+ | You have reached the south gate of the city. As with all
| | | the gates, it is guarded by members of the city guards. Different
F *-S-+-*| assortments of people and races wander in and out of the
| || gates, heading into the city or out into the world. The gates
@ o| themselves are large and very heavy, but can be locked if
| | the need arises. Large torches cast a bright light around
* | the gate, allowing the guards to keep an eye on everyone.
| | You can leave the city to the south or head into it northwards.
* |
---------+

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A mighty gules lion walks in.
A special guard walks in.

<667hp 749m 385mv active 12am (midnight)><no opponent no opponent>*none* north
Meadow Lane
F + | You are close to the south gate, where travellers are walking
| | | and riding in and out of the city. A large park area stands
+-+-+ | to the east, beautifully crafted by whatever skilled gardeners
| | | the city has. Entering it would appear to be accomplished
F *-@-+-*| through the small building situated in that direction. To
| || the west is a smaller garden, but no less exquisitely designed
+ o| than the larger park. A few torches stand at the sides of
| | the road, providing light for people to carry on their business
* | in the darkness of night. The south gate of the city lies
---------+ close by, and the road heads north towards the city centre.

[Exits: north east south west]
Cyril the gardener is here, admiring his hard work.
A special guard walks in.
A mighty gules lion walks in.

<667hp 749m 384mv active 12am (midnight)><no opponent no opponent>*none* where
north
Players near you in Timaran:
Adynn Western Square of Timaran
<PK> Cedowyl Meadow Lane

<667hp 749m 384mv active 12am (midnight)><no opponent no opponent>*none* north
Meadow Lane
+-+-+-+| This is probably the busiest part of Meadow Lane, people
| || hurrying to and fro from the south gate and to the west,
F + +| where there appears to be a sort of shopping district.
| | || A large, apparently metal archway rises above the street
+-+-@ *| in that direction. Torches shine brightly, allowing life
| | | to continue now that night has covered the city like
F *-S-+-*| a blanket. You can walk south towards the gate or head
| || north towards the city centre.
+ o|
---------+

[Exits: north south west]
A mighty gules lion walks in.
A special guard walks in.

<667hp 749m 383mv active 12am (midnight)><no opponent no opponent>*none* Meadow Lane
S-+-S | Walking along the street you notice the outlines of two
| | large buildings that have the look of temples, one to
+-+-+-+| the north and one roughly north-west. A busy shopping
| || district is apparent a short distance to the south-west.
F @ +| To the east is a small, empty building that appears not
| | || to have been in use for quite a while. To the west lies
+-+-+ *| a small shop with a freshly painted sign of a shield
| | | in front of it, with magical sparks emanating from within.
F *-S-+-*| A number of torches cast a flickering light in the night
---------+ sky, sending pale shadows dancing along the street. The
road continues north and south.

[Exits: north south]
A special guard walks in.
A mighty gules lion walks in.

<667hp 749m 382mv active 12am (midnight)><no opponent no opponent>*none* north

Grugel tells you 'Blame saezuna.'

<667hp 749m 382mv active 12am (midnight)><no opponent no opponent>*none* Meadow Lane
*-*-+-*-T| A large flight of steps can be seen to your west, leading
| | | up to a large building that has the look of a town hall.
* S-+-S | In an effort to bring some beauty to the city, a wonderfully
| | landscaped garden lies to the east, with multitudes of
+-@-+-+| flowers and trees, plants and small animals. You suspect
| || the Rangers have had a hand in it, since like other gardens
F + +| around the city this one appears to have any and everything
| | || that will grow in this area in it. Torches give off
+-+-+ *| plenty of light for people to see while darkness covers
---------+ the city. The road continues south and north, but you
also spot a small alley to the east.

[Exits: north east south west]
A mighty gules lion walks in.
A special guard walks in.

<667hp 749m 381mv active 12am (midnight)><no opponent no opponent>*none* north
Meadow Lane
+-+-S-+-+| This is another part of Meadow Lane. Further north is
| | the busy city centre, which people are walking to and
*-*-+-*-T| from past you, and a large ornate building that must
| | | be a temple. There is a shop to your west with many an
* S-@-S | animal cry emanating from it. You don't need the sign
| | bearing animals hanging above the door to know this is
+-+-+-+| a pet shop. A number of torches stand blazing at the
| || side of the road, lighting the way in the darkness. The
+ +| road continues southward.
---------+

[Exits: north east south west]
A special guard walks in.
A mighty gules lion walks in.

<667hp 749m 380mv active 12am (midnight)><no opponent no opponent>*none* north
Meadow Lane
B *-+-* | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches flare brightly,
+-+-S-+-+| pushing the darkness away, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A basic, plain
* S-+-S | looking building stands to the west, a low chanting
| | sound emanating from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]
Selena the Mayor of Timaran is here, smiling happily to all.
A mighty gules lion walks in.
A special guard walks in.

<667hp 749m 379mv active 12am (midnight)><no opponent no opponent>*none* north
City Centre of Timaran
* +-* | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
B *-+-* | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
| | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
(Invis) Adynn the Overseer of Fantasy is here.
(Invis) Adynn the Overseer of Fantasy is here.
(Charmed) An illusion of a fire giant soldier guards its master.
(Invis) Adynn the Overseer of Fantasy is here.
The Town Crier stands here, yelling the daily news.
A special guard walks in.
A mighty gules lion walks in.
The Town Crier says 'Oh damn, now I remember where I left it..'
The Town Crier bonks himself on the head.

<667hp 749m 378mv active 12am (midnight)><no opponent no opponent>*none* where
Players near you in Timaran:
Adynn City Centre of Timaran
<PK> Cedowyl City Centre of Timaran

<667hp 749m 378mv active 12am (midnight)><no opponent no opponent>*none* who
who pk
[ Human ] Adynn the Overseer of Fantasy
[50 H-Elf Pal] <PK> [JUSTICE] (Commander) [Law] Judge Cedowyl the Holy Knight, Commander of Justice
[ Dwarf ] [Rival] <PK> (OUTLAW) (WANTED:*****) Grugel Skunkbeard the Battlemaster
[ Human ] Cadena the Abomination of Death
Players found: 4
[LEGION] The lands shall be held under the cold grip of shadows.
There are 4 characters on; the most on this past month was 13.

<667hp 749m 378mv active 12am (midnight)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> (JUGGERNAUT) [JUSTICE] (Commander) [Law] Judge Cedowyl the Holy Knight, Commander of Justice
[50 Dwarf War] [Rival] <PK> (OUTLAW) (WANTED:*****) Grugel Skunkbeard the Battlemaster
Players found: 2
[LEGION] The lands shall be held under the cold grip of shadows.
There are 4 characters on; the most on this past month was 13.

<667hp 749m 378mv active 12am (midnight)><no opponent no opponent>*none* Adynn drinks water from a marble fountain.

<667hp 749m 378mv active 12am (midnight)><no opponent no opponent>*none* drink
You drink water from a marble fountain.
Your thirst is quenched.

<667hp 749m 378mv active 12am (midnight)><no opponent no opponent>*none* north
Travellers Way
*-+-* | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-* | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches light the way in the
B *-@-* | darkness, casting pale, flickering shadows across the
| | | pavement. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]
A member of the Timaran city night watch keeps an eye out.
A mighty gules lion walks in.
A special guard walks in.

<667hp 749m 377mv active 12am (midnight)><no opponent no opponent>*none* north
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-* | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-* | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-* | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]
Narak the head guard is here, keeping watch on his city.
A special guard walks in.
A mighty gules lion walks in.

<667hp 749m 376mv active 12am (midnight)><no opponent no opponent>*none* north
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-* | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-* | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-* | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]
A mighty gules lion walks in.
A special guard walks in.

<667hp 749m 375mv active 12am (midnight)><no opponent no opponent>*none* north
north
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-* | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-* | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]
A special guard walks in.
A mighty gules lion walks in.

<667hp 749m 374mv active 12am (midnight)><no opponent no opponent>*none* North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. A large number of torches
| | make sure the area is well lit so the gate guards may see
@ | everyone who passes by them. More guards pace the battlements
| | keeping an eye out for possible invaders and threats to
+-* | the city. The gate guards watch each passer-by careful,
| | checking for known criminals along with other undesirables.
*-+-* | Even at this late hour people stream into and out of the
---------+ city, mostly travellers in dusty clothes seeking a place
out from under the night sky. A large street leads into the city southwards,
and to the north you may return to the land outside.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.
A mighty gules lion walks in.
A special guard walks in.
The light of virtue fades from your body.

<683hp 749m 399mv active 1am (night)><no opponent no opponent>*none* north
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
A special guard climbs in.
Dinswel sighs.
Dinswel says 'I must find the crystal staff in order to prove my worthiness to marry Laudwin.'
A mighty gules lion climbs in.
Dinswel searches high and low for something.
Dinswel sighs.
Dinswel says 'I must find the crystal staff in order to prove my worthiness to marry Laudwin.'

<683hp 749m 398mv active 1am (night)><no opponent no opponent>*none* north
Alas, you cannot go that way.

<683hp 749m 398mv active 1am (night)><no opponent no opponent>*none* west
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<683hp 749m 396mv active 1am (night)><no opponent no opponent>*none* west
west
A Beautiful Clearing
f | A large and very beautiful clearing in the middle of a heavily
| | packed together circle of trees. The trees are tall and thin,
o-f | covered with dark brown bark and thin branches weighed down
| | with large numbers of needles. A few small and unconnected
o-@ | upwellings of water are in the center of the clearing, the
| ground around them is solid and covered in a vivid red grass.
| An open cave, formed out of a heavily speckled, dark gray
| stone, is to the west, a small rise of the same stone stands
| before its entrance.
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<683hp 749m 395mv active 1am (night)><no opponent no opponent>*none* where
A Large Cave
f | You are in a large, open cave formed out of a heavily speckled
| | dark gray stone. An old firepit sits near the southeastern
o-f | edge of the cave, just inside the lip. It doesn't appear
| | to have been used in quite some time. A small crevice provides
@-f | a way out to the north and the cave opens out, over a small
| rise, into a beautiful clearing in the middle of a forest
| to the east.
|
|
---------+

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.
A small orange fox is here.
A mighty gules lion walks in.
A special guard walks in.

<683hp 749m 394mv active 1am (night)><no opponent no opponent>*none* west
Players near you in Unsiliel Wood:
<PK> Cedowyl A Large Cave

<683hp 749m 394mv calm 1am (night)><no opponent no opponent>*none* north
Alas, you cannot go that way.

<683hp 749m 394mv calm 1am (night)><no opponent no opponent>*none* north
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types of
| | bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f | a small cave to the west. It may very well be possible to
| slip through an almost hidden crevice in the rock wall to
| the south as well. The rustling of the needle covered branches
---------+ rubbing against one another fills the air.

[Exits: north south west]
A special guard walks in.
A mighty gules lion walks in.

<683hp 749m 393mv calm 1am (night)><no opponent no opponent>*none* A Wide Path
f | A wide, well used path surrounded by tall trees with dark
| | brown bark and thin branches weighed down with large numbers
f-f-f-f-f| of needles. Simfea, Carss, Fiek, and a few other types
| || of bushes surround the trees, though few of them are blooming
@ f| with the little light that is able to get to them during
| | daylight hours. The side of a rock outcropping rises up
o-f | to the west. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: north south]
A mighty gules lion walks in.
A special guard walks in.

<683hp 749m 392mv calm 1am (night)><no opponent no opponent>*none* north
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]
A rotund man in fine leather forages in the forest.
A special guard walks in.
A mighty gules lion walks in.

<683hp 749m 391mv calm 1am (night)><no opponent no opponent>*none* east
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark and
f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@-f | though few of them are blooming with the little light that
| | | is able to get to them during daylight hours. The rustling
f f-f| of the needle covered branches rubbing against one another
| | fills the air.
o-f |
---------+

[Exits: north east west]
A hairy wildman in fine leather is following tracks along the path.
A slender woman in fine leather combs the bushes for blackberries.
An endath is here, scooting slowly around.
A mighty gules lion walks in.
A special guard walks in.

<683hp 749m 390mv calm 1am (night)><no opponent no opponent>*none* north
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
f-f-f| brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
@ | types of bushes surround the trees, though few of them
| | are blooming with the little light that is able to get
f-f-f-f | to them during daylight hours. A circle of small brightly
| | | colored yellow flowers grows just off the side of the
f f-f| path, surrounding a much larger, red, speckled and fleshy
---------+ petaled flower. The rustling of the needle covered branches
rubbing against one another fills the air.

[Exits: north south]
A small orange fox is here.
A special guard walks in.
A mighty gules lion walks in.

<683hp 749m 389mv calm 1am (night)><no opponent no opponent>*none* south
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark and
f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@-f | though few of them are blooming with the little light that
| | | is able to get to them during daylight hours. The rustling
f f-f| of the needle covered branches rubbing against one another
| | fills the air.
o-f |
---------+

[Exits: north east west]
A hairy wildman in fine leather is following tracks along the path.
A slender woman in fine leather combs the bushes for blackberries.
An endath is here, scooting slowly around.
A mighty gules lion walks in.
A special guard walks in.

<683hp 749m 388mv calm 1am (night)><no opponent no opponent>*none* north
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
f-f-f| brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
@ | types of bushes surround the trees, though few of them
| | are blooming with the little light that is able to get
f-f-f-f | to them during daylight hours. A circle of small brightly
| | | colored yellow flowers grows just off the side of the
f f-f| path, surrounding a much larger, red, speckled and fleshy
---------+ petaled flower. The rustling of the needle covered branches
rubbing against one another fills the air.

[Exits: north south]
A small orange fox is here.
A special guard walks in.
A mighty gules lion walks in.

<683hp 749m 387mv calm 1am (night)><no opponent no opponent>*none* north
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types
@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
f-f-f-f |
---------+

[Exits: east south west]
A mighty gules lion walks in.
A special guard walks in.

<683hp 749m 386mv calm 1am (night)><no opponent no opponent>*none* west
where
A Thin Trail
| A very thin trail through tightly packed together trees.
| The path stops abruptly at a large, flat and round rock.
| The trees are tall and thin, covered with tightly packed,
| needle covered branches. The little space between the
@-f-f| trees is packed with small needly bushes and a rare bush
| | with flowery blooms. The path leads out to the east.
f |
| |
f-f-f-f-f|
---------+

[Exits: east]
A huge black and white mottled wolf is here.
A special guard walks in.
A mighty gules lion walks in.

<683hp 749m 385mv calm 1am (night)><no opponent no opponent>*none* You can't see the area out of this room.

<683hp 749m 385mv calm 1am (night)><no opponent no opponent>*none* east
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types
@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
f-f-f-f |
---------+

[Exits: east south west]
A mighty gules lion walks in.
A special guard walks in.

<683hp 749m 384mv calm 1am (night)><no opponent no opponent>*none* south
south
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
f-f-f| brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
@ | types of bushes surround the trees, though few of them
| | are blooming with the little light that is able to get
f-f-f-f | to them during daylight hours. A circle of small brightly
| | | colored yellow flowers grows just off the side of the
f f-f| path, surrounding a much larger, red, speckled and fleshy
---------+ petaled flower. The rustling of the needle covered branches
rubbing against one another fills the air.

[Exits: north south]
A small orange fox is here.
A special guard walks in.
A mighty gules lion walks in.

<683hp 749m 383mv calm 1am (night)><no opponent no opponent>*none* A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark and
f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@-f | though few of them are blooming with the little light that
| | | is able to get to them during daylight hours. The rustling
f f-f| of the needle covered branches rubbing against one another
| | fills the air.
o-f |
---------+

[Exits: north east west]
A hairy wildman in fine leather is following tracks along the path.
A slender woman in fine leather combs the bushes for blackberries.
An endath is here, scooting slowly around.
A mighty gules lion walks in.
A special guard walks in.

<683hp 749m 382mv calm 1am (night)><no opponent no opponent>*none* where
who
who pk
Players near you in Unsiliel Wood:
<PK> Cedowyl A Moss Covered Path

<683hp 749m 382mv calm 1am (night)><no opponent no opponent>*none* east
[ Human ] Adynn the Overseer of Fantasy
[50 H-Elf Pal] <PK> [JUSTICE] (Commander) [Law] Judge Cedowyl the Holy Knight, Commander of Justice
[ Dwarf ] [Rival] <PK> (OUTLAW) (WANTED:*****) Grugel Skunkbeard the Battlemaster
[ Human ] Cadena the Master Golem Maker
Players found: 4
[LEGION] The lands shall be held under the cold grip of shadows.
There are 4 characters on; the most on this past month was 13.

<683hp 749m 382mv calm 1am (night)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> (JUGGERNAUT) [JUSTICE] (Commander) [Law] Judge Cedowyl the Holy Knight, Commander of Justice
[50 Dwarf War] [Rival] <PK> (OUTLAW) (WANTED:*****) Grugel Skunkbeard the Battlemaster
Players found: 2
[LEGION] The lands shall be held under the cold grip of shadows.
There are 4 characters on; the most on this past month was 13.

<683hp 749m 382mv calm 1am (night)><no opponent no opponent>*none* A Moss Covered Path
f-f-f-f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f f| thin branches weighed down with large numbers of needles. Simfea,
| || Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@ f| though few of them are blooming with the little light that is
| | || able to get to them during daylight hours. The rustling of the
f f-f-f| needle covered branches rubbing against one another fills the
| | air.
f |
---------+

[Exits: south west]
A special guard walks in.
A mighty gules lion walks in.

<683hp 749m 381mv calm 1am (night)><no opponent no opponent>*none* south
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f-f-f f| thin branches weighed down with large numbers of needles. Simfea,
| | || Carss, Fiek, and a few other types of bushes surround the trees,
f @-f-f| though few of them are blooming with the little light that is
| | able to get to them during daylight hours. Tiny white mushrooms
f | grow on a small patch of ground near the southern border of the
| | path, just slightly crossing over onto it. The rustling of the
o | needle covered branches rubbing against one another fills the
---------+ air.

[Exits: north east]
A mighty gules lion walks in.
A special guard walks in.

<683hp 749m 380mv calm 1am (night)><no opponent no opponent>*none* east
A Moss Covered Path
f f-f| A crowded path covered with brightly colored green moss
| | | meanders awkwardly between tall trees covered with dark
f-f f | brown bark and thin branches weighed down with large numbers
| | | of needles. Simfea, Carss, Fiek, and a few other types of
f-@-f | bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east south west]
A small orange fox is here.
A special guard walks in.
A mighty gules lion walks in.

<683hp 749m 379mv calm 1am (night)><no opponent no opponent>*none* east
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f f | and thin branches weighed down with large numbers of needles.
| | | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@ | the trees, though few of them are blooming with the little
| light that is able to get to them during daylight hours. The
| rustling of the needle covered branches rubbing against one
| another fills the air.
|
---------+

[Exits: north west]
A mighty gules lion walks in.
A special guard walks in.

<683hp 749m 378mv calm 1am (night)><no opponent no opponent>*none* north
A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f-f-f| and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f @ | the trees, though few of them are blooming with the little
| | | light that is able to get to them during daylight hours. Dull
f-f-f | gray stones have been stacked nice and neatly to the side
| of the path, they seem almost out of place among the much
| brighter colors of their surrounding. The rustling of the
---------+ needle covered branches rubbing against one another fills
the air.

[Exits: north south]
A brown nkni is here, wandering lazily about.
A special guard walks in.
A mighty gules lion walks in.

<683hp 749m 377mv calm 1am (night)><no opponent no opponent>*none* north
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
f-f-f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
@-f-f| the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f f | The rustling of the needle covered branches rubbing against
| | | one another fills the air.
f-f-f |
---------+

[Exits: north east south]
A slender woman in fine leather combs the bushes for blackberries.
A mighty gules lion walks in.
A special guard walks in.

<683hp 749m 376mv calm 1am (night)><no opponent no opponent>*none* east
east
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark and
f-f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-@-f-f| though few of them are blooming with the little light that
| | is able to get to them during daylight hours. The rustling
f | of the needle covered branches rubbing against one another
| | fills the air, as well the faint sound of clashing metal and
f-f | wood can be heard from the east.
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<683hp 749m 375mv calm 1am (night)><no opponent no opponent>*none* east
A Path Between Ancient Trees
f | A path between to very large and very strange trees,
| | they are a shiny gold in color and seem alive to the
f f-f-f| touch. There is an ancient feel to this forest - as if
| || this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, to the east, battle cries and
| || the clashing of metal, wood, and fire can be heard. To
f f-f-f| the east lie more of the shiny gold trees and to the
| | || west are trees of a more familiar nature.
f f f|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<683hp 749m 374mv calm 1am (night)><no opponent no opponent>*none* east
Entrance to Dankbark Forest
f | The path which extends out of sight in the opposite direction
| | comes to a sudden end at the entrance to this forest.
f-f-f-f| The path seems to be devoured by the silent overgrown
| | mess of trees. You can hear whispers of animals and insects
f-f-@-f | scurrying about inside. The soiled smell of decay wafts
| | by your nostrils. The pungent aroma pervades every fiber
f-f-f | of this forest towering over you. To one side there is
| | | a small sign which has been exposed to the elements for
f f-f| some time. The writing is all but obliterated. One can,
---------+ however, see fresh scratch marks on it.

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<683hp 749m 373mv calm 1am (night)><no opponent no opponent>*none* east
Dankbark Forest
f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungii and leaves that surround
f f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A mighty gules lion walks in.
A special guard walks in.

<683hp 749m 372mv calm 1am (night)><no opponent no opponent>*none* where
Alas, you cannot go that way.

<683hp 749m 372mv calm 1am (night)><no opponent no opponent>*none* Players near you in Dankbark Forest:
<PK> Cedowyl Dankbark Forest

<683hp 749m 372mv calm 1am (night)><no opponent no opponent>*none* who
who pk
[ Human ] Adynn the Overseer of Fantasy
[50 H-Elf Pal] <PK> [JUSTICE] (Commander) [Law] Judge Cedowyl the Holy Knight, Commander of Justice
[ Dwarf ] [Rival] <PK> (OUTLAW) (WANTED:*****) Grugel Skunkbeard the Battlemaster
[ Human ] Cadena the Master Golem Maker
Players found: 4
[LEGION] The lands shall be held under the cold grip of shadows.
There are 4 characters on; the most on this past month was 13.

<683hp 749m 372mv calm 1am (night)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> (JUGGERNAUT) [JUSTICE] (Commander) [Law] Judge Cedowyl the Holy Knight, Commander of Justice
[50 Dwarf War] [Rival] <PK> (OUTLAW) (WANTED:*****) Grugel Skunkbeard the Battlemaster
Players found: 2
[LEGION] The lands shall be held under the cold grip of shadows.
There are 4 characters on; the most on this past month was 13.

<683hp 749m 372mv calm 1am (night)><no opponent no opponent>*none* south
Dankbark Forest
f-f-f-f-f| Long, moss covered branches block almost all the light
| ,| coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungii and leaves that surround
f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A lady is here, crying at her family's misfortune.
A lady is here, crying at her family's misfortune.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A special guard walks in.
A mighty gules lion walks in.

<683hp 749m 371mv calm 1am (night)><no opponent no opponent>*none* south
Dankbark Forest
f-f-f f| Long, moss covered branches block almost all the light
| || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f @-f-f| decay. The heights of the trees are lost in shadows, but
|| from the width of the trunks, they probably reach to the
f| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A lady is here, crying at her family's misfortune.
A dirt-stained child stands here, sucking his thumb.
A man stands here, examining the trail for possible pursuit.
A mighty gules lion walks in.
A special guard walks in.

<683hp 749m 370mv calm 1am (night)><no opponent no opponent>*none* east
Dankbark Forest
f-f f-f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f f f| The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f f-@-f | decay. The heights of the trees are lost in shadows,
| | but from the width of the trunks, they probably reach
f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungii and leaves that surround
o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<683hp 749m 369mv calm 1am (night)><no opponent no opponent>*none* east
Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A mighty gules lion walks in.
A special guard walks in.

<683hp 749m 368mv calm 1am (night)><no opponent no opponent>*none* south
south
Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A special guard walks in.
A mighty gules lion walks in.

<683hp 749m 367mv calm 1am (night)><no opponent no opponent>*none* Alas, you cannot go that way.

<683hp 749m 367mv calm 1am (night)><no opponent no opponent>*none* east
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]
A mighty gules lion walks in.
A special guard walks in.

<683hp 749m 366mv calm 1am (night)><no opponent no opponent>*none* virt
The Light of Virtue fills you with conviction.

<683hp 724m 366mv calm 1am (night)><no opponent no opponent>*none* where
Players near you in Dankbark Forest:
<PK> Cedowyl Dankbark Forest

<683hp 724m 366mv calm 1am (night)><no opponent no opponent>*none* south
A marshland
f-f f | The air around you is moist and filled with the odor of
| | | decaying tissue. Your feet slip a few inches into the
f-f-f | murky water below you as water snakes slither around in
| | search of prey. Thin tangles vines hang from the trees
@-o-o| like deadly serpents waiting to strike. It feels very
| old here.
|
|
|
---------+

[Exits: north east]
A special guard walks in.
A mighty gules lion walks in.

<683hp 724m 365mv calm 1am (night)><no opponent no opponent>*none* east
The beginnings to a bridge
f f | The churning water of a large river stands before you,
| | | a wide and violent maelstrom of rapids that can only be
f-f-f | crossed by the sturdy wooden bridge that has been laid
| | across it. Countless years of being used to cross the
o-@-o-o| river has left the bridge surface with a smoothed surface,
| which when mixed with the mist given off from the river
| below has resulted in a slick and mossy shine.
|
|
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<683hp 724m 364mv calm 1am (night)><no opponent no opponent>*none* east
An unstable rope bridge
f | Churning water of a large river stands before you and
| | the other side. A crudely built bridge is here, swaying
f-f | in the wind. If you wish to cross the bridge is the only
| | way - one false move and it could mean your death.
o-o-@-o-o|
||
o|
||
o|
---------+

[Exits: east west]
A special guard walks in.
A mighty gules lion walks in.

<683hp 724m 363mv calm 1am (night)><no opponent no opponent>*none* east
The end of a bridge
| Churning water of a large river stands before you and the
| other side. A crudely built bridge is here, swaying in
| the wind. If you wish to cross the bridge is the only way
| - one false move and it could mean your death.
o-o-@-o |
| |
o |
| |
o |
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<683hp 724m 362mv calm 1am (night)><no opponent no opponent>*none* east
A turn in the wilderness
| Ahead of you, you see a very unstable bridge swaying in the
| wind. The roar of water can be heard distinctly here, like
| that of an upcoming waterfall. Water vapors are spewed into
| the air creating a very damp and moist atmosphere. A trail
o-o-@ | leads south hugging the coast of the Dragon Sea.
| |
o |
| |
o |
---------+

[Exits: south west]
A special guard walks in.
A mighty gules lion walks in.

<683hp 724m 361mv calm 1am (night)><no opponent no opponent>*none* south
The edge of the Dragon Sea delta
| You are in a grove of trees in a wooded area that grows
| in the edge of the Dragon Sea delta. Through the trees,
o-o-o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o |
| |
o-o-o|
---------+

[Exits: north south]
The ripped-off wings of a foul crow are lying here.
A mighty gules lion walks in.
A special guard walks in.

<683hp 724m 360mv calm 1am (night)><no opponent no opponent>*none* south
The edge of the Dragon Sea delta
o-o-o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o-o-o|
||
o|
---------+

[Exits: north south]
A special guard walks in.
A mighty gules lion walks in.

<683hp 724m 359mv calm 1am (night)><no opponent no opponent>*none* south
The roar of water
o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@-o-o| from this distance as are gulls that hover right above
|| the surface.
o|
||
o|
---------+

[Exits: north east]
A glowing banner bearing the emblem of Seringale rests here.
A mighty gules lion walks in.
A special guard walks in.

<683hp 724m 358mv calm 1am (night)><no opponent no opponent>*none* east
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully
o | impeded here creating a rich grassy area upon which you
| | stand. In the distance you can see a gravel road not too
o-@-o | far away, and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: east west]
(WANTED) (OUTLAW) Grugel the Battlemaster is here.
A special guard walks in.
A mighty gules lion walks in.
Grugel walks west.

<683hp 724m 357mv calm 1am (night)><no opponent no opponent>*none* where
who
who pk
Players near you in Outerlimits:
<PK> Cedowyl A small path
<PK> Grugel The roar of water

<694hp 740m 399mv calm 2am (night)><no opponent no opponent>*none* [ Human ] Adynn the Overseer of Fantasy
[50 H-Elf Pal] <PK> [JUSTICE] (Commander) [Law] Judge Cedowyl the Holy Knight, Commander of Justice
[ Dwarf ] [Rival] <PK> (OUTLAW) (WANTED:*****) Grugel Skunkbeard the Battlemaster
[ Human ] Cadena the Master Golem Maker
Players found: 4
[LEGION] The lands shall be held under the cold grip of shadows.
There are 4 characters on; the most on this past month was 13.

<694hp 740m 399mv calm 2am (night)><no opponent no opponent>*none* murder $$
[50 H-Elf Pal] <PK> (JUGGERNAUT) [JUSTICE] (Commander) [Law] Judge Cedowyl the Holy Knight, Commander of Justice
[50 Dwarf War] [Rival] <PK> (OUTLAW) (WANTED:*****) Grugel Skunkbeard the Battlemaster
Players found: 2
[LEGION] The lands shall be held under the cold grip of shadows.
There are 4 characters on; the most on this past month was 13.

<694hp 740m 399mv calm 2am (night)><no opponent no opponent>*none* They aren't here.

<694hp 740m 399mv calm 2am (night)><no opponent no opponent>*none* murder $$
They aren't here.

<694hp 740m 399mv calm 2am (night)><no opponent no opponent>*none* west
murder $$
The roar of water
o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@-o-o| from this distance as are gulls that hover right above
|| the surface.
o|
||
o|
---------+

[Exits: north east]
A glowing banner bearing the emblem of Seringale rests here.
A mighty gules lion walks in.
A special guard walks in.

<694hp 740m 398mv calm 2am (night)><no opponent no opponent>*none* murder $$
They aren't here.

<694hp 740m 398mv calm 2am (night)><no opponent no opponent>*none* They aren't here.

<694hp 740m 398mv calm 2am (night)><no opponent no opponent>*none* sanc
You are surrounded by a white aura.

<694hp 665m 398mv calm 2am (night)><no opponent no opponent>*none* where
Players near you in Outerlimits:
<PK> Cedowyl The roar of water
<PK> Grugel The end of a bridge

<694hp 665m 398mv calm 2am (night)><no opponent no opponent>*none* where $$
<PK> Grugel The end of a bridge

<694hp 665m 398mv calm 2am (night)><no opponent no opponent>*none* north
The edge of the Dragon Sea delta
o-o-o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o-o-o|
||
o|
---------+

[Exits: north south]
A special guard walks in.
A mighty gules lion walks in.

<694hp 665m 397mv calm 2am (night)><no opponent no opponent>*none* north
The edge of the Dragon Sea delta
| You are in a grove of trees in a wooded area that grows
| in the edge of the Dragon Sea delta. Through the trees,
o-o-o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o |
| |
o-o-o|
---------+

[Exits: north south]
The ripped-off wings of a foul crow are lying here.
A mighty gules lion walks in.
A special guard walks in.

<694hp 665m 396mv calm 2am (night)><no opponent no opponent>*none* north

Grugel walks in.

<694hp 665m 396mv calm 2am (night)><no opponent no opponent>*none* west
A turn in the wilderness
| Ahead of you, you see a very unstable bridge swaying in the
| wind. The roar of water can be heard distinctly here, like
| that of an upcoming waterfall. Water vapors are spewed into
| the air creating a very damp and moist atmosphere. A trail
o-o-@ | leads south hugging the coast of the Dragon Sea.
| |
o |
| |
o |
---------+

[Exits: south west]
A special guard walks in.
A mighty gules lion walks in.

<694hp 665m 395mv calm 2am (night)><no opponent no opponent>*none* murder $$
The end of a bridge
| Churning water of a large river stands before you and the
| other side. A crudely built bridge is here, swaying in
| the wind. If you wish to cross the bridge is the only way
| - one false move and it could mean your death.
o-o-@-o |
| |
o |
| |
o |
---------+

[Exits: east west]
A mighty gules lion walks in.
A special guard walks in.

<694hp 665m 394mv calm 2am (night)><no opponent no opponent>*none* murder $$
They aren't here.

<694hp 665m 394mv calm 2am (night)><no opponent no opponent>*none* They aren't here.

<694hp 665m 394mv calm 2am (night)><no opponent no opponent>*none* murder $$
They aren't here.

<694hp 665m 394mv calm 2am (night)><no opponent no opponent>*none* east
A turn in the wilderness
| Ahead of you, you see a very unstable bridge swaying in the
| wind. The roar of water can be heard distinctly here, like
| that of an upcoming waterfall. Water vapors are spewed into
| the air creating a very damp and moist atmosphere. A trail
o-o-@ | leads south hugging the coast of the Dragon Sea.
| |
o |
| |
o |
---------+

[Exits: south west]
A special guard walks in.
A mighty gules lion walks in.
Grugel walks in.

<694hp 665m 393mv calm 2am (night)><no opponent no opponent>*none* murder $$
murder $$
(UNPROTECTED) Grugel yells 'Help! I am being attacked by Cedowyl!'
Grugel turns your attack against you.
Grugel's slash MUTILATES you!
Grugel parries your typhoon.
Grugel has a few scratches.

<656hp 665m 393mv aggressive 2am (night)><blade defensive>*Grugel* murder $$

Grugel kicks dirt in your eyes!
Grugel's kicked dirt scratches you.
You can't see a thing!

<652hp 665m 393mv aggressive 2am (night)><unknown unknown>*someone* ensnare $$

Someone's slash MUTILATES you!
Someone exploits his weapon advantage to deliver an unblockable wild attack.
Someone's wild slash misses you.
Someone parries your typhoon.

<610hp 665m 393mv aggressive 2am (night)><unknown unknown>*someone* They aren't here.

<610hp 665m 393mv aggressive 2am (night)><unknown unknown>*someone* They aren't here.

<610hp 665m 393mv aggressive 2am (night)><unknown unknown>*someone* No way! You are still fighting!

<610hp 665m 393mv aggressive 2am (night)><unknown unknown>*someone*
Someone's slash DISMEMBERS you!
Your typhoon DISEMBOWELS someone!
Someone's shield absorbs the impact of your typhoon easily.

<552hp 665m 393mv aggressive 2am (night)><unknown unknown>*someone* flee
You flee from combat!
You can't see a thing!
Someone walks in.
Someone walks in.

<552hp 665m 392mv aggressive 2am (night)><no opponent no opponent>*none* flee
flee
You aren't fighting anyone.

<552hp 665m 392mv aggressive 2am (night)><no opponent no opponent>*none* flee
You aren't fighting anyone.

<552hp 665m 392mv aggressive 2am (night)><no opponent no opponent>*none* You aren't fighting anyone.

<552hp 665m 392mv aggressive 2am (night)><no opponent no opponent>*none* flee

Someone walks in.

<552hp 665m 392mv aggressive 2am (night)><no opponent no opponent>*none* west
You aren't fighting anyone.

<552hp 665m 392mv aggressive 2am (night)><no opponent no opponent>*none* You can't see a thing!
Someone walks in.
Someone walks in.

<552hp 665m 391mv aggressive 2am (night)><no opponent no opponent>*none* west
flee
You can't see a thing!
Someone walks in.
Someone walks in.

<552hp 665m 390mv aggressive 2am (night)><no opponent no opponent>*none* east
You aren't fighting anyone.

<552hp 665m 390mv aggressive 2am (night)><no opponent no opponent>*none* east
You can't see a thing!
Someone walks in.
Someone walks in.
Someone walks west.

<552hp 665m 389mv aggressive 2am (night)><no opponent no opponent>*none* east
You can't see a thing!
Someone walks in.
Someone walks in.

<552hp 665m 388mv aggressive 2am (night)><no opponent no opponent>*none* east
You can't see a thing!
Someone walks in.
Someone walks in.

<552hp 665m 387mv aggressive 2am (night)><no opponent no opponent>*none* south
You can't see a thing!
Alas, you cannot go that way.

<552hp 665m 387mv aggressive 2am (night)><no opponent no opponent>*none* south
You can't see a thing!
Someone walks in.
Someone walks in.

<552hp 665m 386mv aggressive 2am (night)><no opponent no opponent>*none* south
You can't see a thing!
Someone walks in.
Someone walks in.

<552hp 665m 385mv aggressive 2am (night)><no opponent no opponent>*none* south
You can't see a thing!
Someone walks in.
Someone walks in.

<552hp 665m 384mv aggressive 2am (night)><no opponent no opponent>*none* east
You can't see a thing!
Alas, you cannot go that way.

<552hp 665m 384mv aggressive 2am (night)><no opponent no opponent>*none* You can't see a thing!
Someone walks in.
Someone walks in.

<552hp 665m 383mv aggressive 2am (night)><no opponent no opponent>*none* cusi
You feel better.

<585hp 650m 383mv aggressive 2am (night)><no opponent no opponent>*none* west
east

Someone walks in.

<585hp 650m 383mv aggressive 2am (night)><no opponent no opponent>*none* east

You yell 'Help! I am being attacked by someone!'
Someone's wild slash MASSACRES you!
Someone's slash DISEMBOWELS you!

<466hp 650m 383mv aggressive 2am (night)><unknown unknown>*someone* east
murder $$
murder $$
No way! You are still fighting!

<466hp 650m 383mv aggressive 2am (night)><unknown unknown>*someone* No way! You are still fighting!
You brace against your armor to perform a two-handed set parry.
You awkwardly parry someone's slash with a loud clang.
Someone's slash DISEMBOWELS you!
Someone's slash DISEMBOWELS you!
Someone's shield absorbs the impact of your typhoon easily.
Someone parries your typhoon.

<379hp 650m 383mv aggressive 2am (night)><unknown unknown>*someone* No way! You are still fighting!

<379hp 650m 383mv aggressive 2am (night)><unknown unknown>*someone* No way! You are still fighting!

<379hp 650m 383mv aggressive 2am (night)><unknown unknown>*someone* west
They aren't here.

<379hp 650m 383mv aggressive 2am (night)><unknown unknown>*someone* murder $$
west
They aren't here.

<379hp 650m 383mv aggressive 2am (night)><unknown unknown>*someone* No way! You are still fighting!

<379hp 650m 383mv aggressive 2am (night)><unknown unknown>*someone* west
They aren't here.

<379hp 650m 383mv aggressive 2am (night)><unknown unknown>*someone* murder $$
No way! You are still fighting!
Someone's trip misses you.

<379hp 650m 383mv aggressive 2am (night)><unknown unknown>*someone* west
No way! You are still fighting!
(WILDLY) someone yells 'Grugel is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'

<379hp 650m 383mv aggressive 2am (night)><unknown unknown>*someone* west
They aren't here.

<379hp 650m 383mv aggressive 2am (night)><unknown unknown>*someone* No way! You are still fighting!

<379hp 650m 383mv aggressive 2am (night)><unknown unknown>*someone* No way! You are still fighting!

<379hp 650m 383mv aggressive 2am (night)><unknown unknown>*someone* west
No way! You are still fighting!
You rub the dirt out of your eyes, but they're still watering.
Grugel's slash DISEMBOWELS you!
Grugel's slash DISEMBOWELS you!
Grugel parries your typhoon with an easy flourish.
Grugel's shield absorbs the impact of your typhoon easily.
Grugel has some small wounds and bruises.

<282hp 650m 383mv aggressive 2am (night)><unknown unknown>*Grugel* north
No way! You are still fighting!
Grugel has some small wounds and bruises.

<282hp 650m 383mv aggressive 2am (night)><unknown unknown>*Grugel* murder $$
You do the best you can!
Grugel has some small wounds and bruises.

<282hp 650m 383mv aggressive 2am (night)><unknown unknown>*Grugel* murder $$
You do the best you can!
Grugel has some small wounds and bruises.

<282hp 650m 383mv aggressive 2am (night)><unknown unknown>*Grugel* murder $$
You do the best you can!
Grugel has some small wounds and bruises.

<296hp 655m 399mv aggressive 3am (night)><unknown unknown>*Grugel* flee
You couldn't escape!
Grugel has some small wounds and bruises.

<296hp 655m 399mv aggressive 3am (night)><unknown unknown>*Grugel* flee
You flee from combat!
Outerlimits
Everything is in a blur right now.
A mighty gules lion walks in.

<296hp 655m 398mv aggressive 3am (night)><no opponent no opponent>*none* flee
flee
You aren't fighting anyone.

<296hp 655m 398mv aggressive 3am (night)><no opponent no opponent>*none* west
You aren't fighting anyone.

<296hp 655m 398mv aggressive 3am (night)><no opponent no opponent>*none* west
Outerlimits
Everything is in a blur right now.
(White Aura) (WANTED) (OUTLAW) Grugel the Battlemaster is here.
A mighty gules lion walks in.

<296hp 655m 397mv aggressive 3am (night)><no opponent no opponent>*none*
Grugel walks west.

<296hp 655m 397mv aggressive 3am (night)><no opponent no opponent>*none* Outerlimits
Everything is in a blur right now.
A glowing banner bearing the emblem of Seringale rests here.
(White Aura) (WANTED) (OUTLAW) Grugel the Battlemaster is here.
(Charmed) A special guard stands here, red with anger.
A mighty gules lion walks in.

<296hp 655m 396mv aggressive 3am (night)><no opponent no opponent>*none*
You yell 'Help! I am being attacked by Grugel!'
Grugel's slash DISEMBOWELS you!
Grugel has some small wounds and bruises.

<250hp 655m 396mv aggressive 3am (night)><unknown unknown>*Grugel* north
No way! You are still fighting!
Grugel has some small wounds and bruises.

<250hp 655m 396mv aggressive 3am (night)><unknown unknown>*Grugel* north
No way! You are still fighting!
Grugel has some small wounds and bruises.

<250hp 655m 396mv aggressive 3am (night)><unknown unknown>*Grugel* open sack
get recall sack
quaff recall
It's already open.
Grugel has some small wounds and bruises.

<250hp 655m 396mv aggressive 3am (night)><unknown unknown>*Grugel* You get a perfect potion of recall from a heavy backpack.
Grugel has some small wounds and bruises.

<250hp 655m 396mv aggressive 3am (night)><unknown unknown>*Grugel* You need to hold the potion in order to quaff it while being attacked.
Grugel has some small wounds and bruises.

<250hp 655m 396mv aggressive 3am (night)><unknown unknown>*Grugel*
Your eyes stop watering.
You parry Grugel's slash.
Grugel's wild slash MANGLES you!
Grugel's shield jolts under your typhoon, but holds.
Grugel stumbles and barely dodges your typhoon.
Grugel has some small wounds and bruises.

<165hp 655m 396mv aggressive 3am (night)><blade defensive>*Grugel* flee
You flee from combat!
The edge of the Dragon Sea delta
o-o-o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o-o-o|
||
o|
---------+

[Exits: north south]
A mighty gules lion walks in.

<165hp 655m 395mv aggressive 3am (night)><no opponent no opponent>*none* flee
You aren't fighting anyone.
Grugel walks in.

<165hp 655m 395mv aggressive 3am (night)><no opponent no opponent>*none* north
The edge of the Dragon Sea delta
| You are in a grove of trees in a wooded area that grows
| in the edge of the Dragon Sea delta. Through the trees,
o-o-o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o |
| |
o-o-o|
---------+

[Exits: north south]
The ripped-off wings of a foul crow are lying here.
A mighty gules lion walks in.

<165hp 655m 394mv aggressive 3am (night)><no opponent no opponent>*none* north

Grugel walks in.

<165hp 655m 394mv aggressive 3am (night)><no opponent no opponent>*none* A turn in the wilderness
| Ahead of you, you see a very unstable bridge swaying in the
| wind. The roar of water can be heard distinctly here, like
| that of an upcoming waterfall. Water vapors are spewed into
| the air creating a very damp and moist atmosphere. A trail
o-o-@ | leads south hugging the coast of the Dragon Sea.
| |
o |
| |
o |
---------+

[Exits: south west]
A mighty gules lion walks in.

<165hp 655m 393mv aggressive 3am (night)><no opponent no opponent>*none* crfo bacon
get bacon
eat bacon
open sack
get recall sack
quaff recall
A slab of bacon suddenly appears.

<165hp 630m 393mv aggressive 3am (night)><no opponent no opponent>*none*
Grugel walks in.

<165hp 630m 393mv aggressive 3am (night)><no opponent no opponent>*none*
Grugel walks west.

<165hp 630m 393mv aggressive 3am (night)><no opponent no opponent>*none*
Grugel walks in.

<165hp 630m 393mv aggressive 3am (night)><no opponent no opponent>*none*
You yell 'Help! I am being attacked by Grugel!'
Grugel exploits his weapon advantage to deliver an unblockable wild attack.
Grugel's wild slash MASSACRES you!
Grugel's wild slash MANGLES you!
Grugel has some small wounds and bruises.

<11hp 630m 393mv aggressive 3am (night)><blade defensive>*Grugel*
Grugel's slash DISEMBOWELS you!
You have been KILLED!!

You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.

<1hp 1m 393mv aggressive 3am (night)><no opponent no opponent>*none* satnd
stand
look
south
south
You see no bacon here.

<1hp 1m 393mv aggressive 3am (night)><no opponent no opponent>*none* You do not have that item.

<1hp 1m 393mv aggressive 3am (night)><no opponent no opponent>*none* You see no sack here.

<1hp 1m 393mv aggressive 3am (night)><no opponent no opponent>*none* You don't have a sack.

<1hp 1m 393mv aggressive 3am (night)><no opponent no opponent>*none* You do not have that potion.

<1hp 1m 393mv aggressive 3am (night)><no opponent no opponent>*none* I don't think much is to be achieved by that.

<1hp 1m 393mv aggressive 3am (night)><no opponent no opponent>*none* You stand up.
Tags: #justice

Comments

  1. #lastmeal
      [reply to Vevier]
    1. Asking the real questions here... Did he take your bacon after?
        [reply to Kedaleam]

      Post a New Comment