Ye Olde Abandoned Realms Logs

Outlaws Veromos 'n Luc vs 'dem Knights, Nobles 'n Lawmen!

posted on 2018-06-16 12:49:34
[][][] Warning! Very long and barely edited! [][][]


Start logging: 16.06.2018 02:57
af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 47 hours
Spell: detect invis : lasts for 47 hours
Song : Shield of Words: modifies armor class by 20 for 21 hours
Spell: protection : modifies save vs spell by 1 for 20 hours
Skill: devote : lasts for 11 hours
Spell: sanctuary : lasts for 7 hours
Spell: detect magic : lasts for 7 hours
Spell: protective shield: lasts for 4 hours
Spell: fly : lasts for 4 hours
Skill: warcry : modifies hitroll by 6 for 1 hours
: modifies save vs afflictive by 6 for 1 hours
Song : Good Tidings : modifies luck by 3 for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<794hp 713m 369mv> no opponent calm whe
Players near you in Valour:
<PK> Veromos West Gate of City of Valour
<PK> Luc The Eastern Promenade

<794hp 713m 369mv> no opponent calm who
[50 Duerg Sha] <PK> [Ice] Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 713m 369mv> no opponent calm gr
Luc's group:
[50 Sha] Veromos 100% hp 86% mana 93% mv 514490 xp Damage per round: 0
[50 Ran] Luc 100% hp 100% mana 65% mv 584660 xp Damage per round: 97
* [15 Pet] A pink bud 100% hp 100% mana 100% mv 5907 tnl
* [50 Chm] A fighting falcon 100% hp 100% mana 100% mv
* [50 Chm] A wild boar 100% hp 100% mana 100% mv



<794hp 751m 355mv> no opponent calm
Luc's slash MASSACRES a tentacle!
Luc's shocking bite MUTILATES a tentacle!
Luc's shocking bite MUTILATES a tentacle!
A tentacle is DEAD!!
You hear a tentacle's death cry.
Luc gets 27 gold coins from the corpse of a tentacle.
Luc splits 27 gold coins. Your share is 13 gold coins.

<794hp 751m 355mv> no opponent calm
A corrupt treant walks in.

<794hp 751m 355mv> no opponent calm
Luc gets a clear potion from the corpse of a tentacle.

<794hp 751m 355mv> no opponent calm
A pink bud walks east.
A fighting falcon flies east.
You follow Luc.
Within the Mist

[Exits: east south west]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) Luc is here.
Itsdog the caustic pit bull walks in.

<794hp 751m 353mv> no opponent calm
You follow Luc.
Deep in the Mist

[Exits: north south]
(White Aura) Luc is here.
Itsdog the caustic pit bull walks in.
A fighting falcon flies in.
A pink bud walks in.

<794hp 751m 351mv> no opponent calm
A pink bud walks south.
A fighting falcon flies south.
You follow Luc.
Deep in the Mist

[Exits: north south]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) Luc is here.
A corrupted treant's bark has faded to a dull red.
Itsdog the caustic pit bull walks in.

<794hp 751m 349mv> no opponent calm com arm
You feel someone protecting you.
You follow Luc.
Deep in the Mist

[Exits: north west]
(White Aura) Luc is here.
A corrupted treant's bark has faded to a dull red.
Itsdog the caustic pit bull walks in.
A fighting falcon flies in.
A pink bud walks in.

<794hp 746m 347mv> no opponent calm
A pink bud walks west.
A fighting falcon flies west.
You follow Luc.
Deep in the Mist

[Exits: east west]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) Luc is here.
A ghastly shape floats through the mists.
Itsdog the caustic pit bull walks in.

<794hp 746m 345mv> no opponent calm
You follow Luc.
Deep in the Mist

[Exits: north east]
(White Aura) Luc is here.
Itsdog the caustic pit bull walks in.
A fighting falcon flies in.
A pink bud walks in.

<794hp 746m 343mv> no opponent calm com arm luc

A pink bud walks north.
A fighting falcon flies north.
You follow Luc.
Within the Mist

[Exits: south west]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) Luc is here.
Itsdog the caustic pit bull walks in.

<794hp 767m 393mv> no opponent calm
You follow Luc.
Within the Mist

[Exits: east west]
(White Aura) Luc is here.
Itsdog the caustic pit bull walks in.
A fighting falcon flies in.
A pink bud walks in.

<794hp 767m 391mv> no opponent calm
A pink bud walks west.
A fighting falcon flies west.
You follow Luc.
Within the Mist

[Exits: east west]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) Luc is here.
A ghastly shape floats through the mists.
Itsdog the caustic pit bull walks in.

<794hp 767m 389mv> no opponent calm Luc is protected by your magic.
You follow Luc.
Within the Mist

[Exits: east south]
(White Aura) Luc is here.
A corrupted treant's bark has faded to a dull red.
Itsdog the caustic pit bull walks in.
A fighting falcon flies in.
A pink bud walks in.

<794hp 762m 387mv> no opponent calm
A pink bud walks south.
A fighting falcon flies south.
You follow Luc.
Within the Mist

[Exits: north west]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) Luc is here.
Swirling mist roams this place, devouring everything smaller.
Itsdog the caustic pit bull walks in.

<794hp 762m 385mv> no opponent calm whe

You follow Luc.
Within the Mist

[Exits: east west]
(White Aura) Luc is here.
Itsdog the caustic pit bull walks in.
A fighting falcon flies in.
A pink bud walks in.

<794hp 762m 383mv> no opponent calm who

A pink bud walks west.
A fighting falcon flies west.
You follow Luc.
Within the Mist

[Exits: east south west]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) Luc is here.
Itsdog the caustic pit bull walks in.

<794hp 762m 381mv> no opponent calm
You follow Luc.
Within the Mist

[Exits: east west]
(White Aura) Luc is here.
A ghastly shape floats through the mists.
Itsdog the caustic pit bull walks in.
A fighting falcon flies in.
A pink bud walks in.

<794hp 762m 379mv> no opponent calm
A pink bud walks west.
A fighting falcon flies west.
You follow Luc.
Within the Mist

[Exits: north east]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) Luc is here.
A ghastly shape floats through the mists.
Itsdog the caustic pit bull walks in.

<794hp 762m 377mv> no opponent calm
You follow Luc.
Within the Mist

[Exits: east south west]
(White Aura) Luc is here.
Swirling mist roams this place, devouring everything smaller.
Itsdog the caustic pit bull walks in.
A fighting falcon flies in.
A pink bud walks in.

<794hp 762m 375mv> no opponent calm Players near you in Murmuring Mists:
<PK> Veromos Within the Mist
<PK> Luc Within the Mist
A pink bud walks west.
A fighting falcon flies west.
You follow Luc.
Within the Mist

[Exits: north east]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) Luc is here.
Itsdog the caustic pit bull walks in.

<794hp 762m 373mv> no opponent calm [50 Duerg Sha] <PK> [Ice] Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.
You follow Luc.
Within the Mist

[Exits: north south]
(White Aura) Luc is here.
Swirling mist roams this place, devouring everything smaller.
Itsdog the caustic pit bull walks in.
A fighting falcon flies in.
A pink bud walks in.

<794hp 762m 371mv> no opponent calm
A pink bud walks north.
A fighting falcon flies north.
You follow Luc.
Within the Mist

[Exits: east south west]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) Luc is here.
A ghastly shape floats through the mists.
Itsdog the caustic pit bull walks in.

<794hp 762m 369mv> no opponent calm
You follow Luc.
Deadend in the Mist

[Exits: east]
(White Aura) Luc is here.
A corrupted treant's bark has faded to a dull red.
The tentacles sway ominously and grab around.
A ghastly shape floats through the mists.
Itsdog the caustic pit bull walks in.
A fighting falcon flies in.
A pink bud walks in.

<794hp 762m 367mv> no opponent calm
Luc's slash DISMEMBERS a tentacle!
Luc's shocking bite maims a tentacle!
Luc's slash DISEMBOWELS a tentacle!
A tentacle is DEAD!!
You hear a tentacle's death cry.
Luc gets 27 gold coins from the corpse of a tentacle.
Luc splits 27 gold coins. Your share is 13 gold coins.

<794hp 762m 367mv> no opponent calm whe
Players near you in Murmuring Mists:
<PK> Veromos Deadend in the Mist
<PK> Luc Deadend in the Mist

<794hp 762m 367mv> no opponent calm af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 41 hours
Spell: detect invis : lasts for 41 hours
Spell: armor : modifies armor class by 20 for 23 hours
Skill: warcry : modifies save vs afflictive by 6 for 21 hours
: modifies hitroll by 6 for 21 hours
Song : Shield of Words: modifies armor class by 20 for 15 hours
Spell: protection : modifies save vs spell by 1 for 14 hours
Skill: devote : lasts for 5 hours
Spell: sanctuary : lasts for 1 hours
Spell: detect magic : lasts for 1 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<794hp 762m 367mv> no opponent calm
Luc gets a purple potion from the corpse of a tentacle.

<794hp 762m 367mv> no opponent calm
A pink bud walks east.
A fighting falcon flies east.
You follow Luc.
Within the Mist

[Exits: east south west]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) Luc is here.
A ghastly shape floats through the mists.
Itsdog the caustic pit bull walks in.

<794hp 762m 365mv> no opponent calm
You follow Luc.
Lost in the Mist

[Exits: east west]
(White Aura) Luc is here.
Itsdog the caustic pit bull walks in.
A fighting falcon flies in.
A pink bud walks in.

<794hp 762m 363mv> no opponent calm
A pink bud walks east.
A fighting falcon flies east.
You follow Luc.
Lost in the Mist

[Exits: north west]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) Luc is here.
Itsdog the caustic pit bull walks in.

<794hp 762m 361mv> no opponent calm af

You follow Luc.
Lost in the Mist

[Exits: east south west]
(White Aura) Luc is here.
A ghastly shape floats through the mists.
Itsdog the caustic pit bull walks in.
A fighting falcon flies in.
A pink bud walks in.

<794hp 762m 359mv> no opponent calm You are affected by the following:
Spell: giant strength : modifies strength by 4 for 41 hours
Spell: detect invis : lasts for 41 hours
Spell: armor : modifies armor class by 20 for 23 hours
Skill: warcry : modifies save vs afflictive by 6 for 21 hours
: modifies hitroll by 6 for 21 hours
Song : Shield of Words: modifies armor class by 20 for 15 hours
Spell: protection : modifies save vs spell by 1 for 14 hours
Skill: devote : lasts for 5 hours
Spell: sanctuary : lasts for 1 hours
Spell: detect magic : lasts for 1 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<794hp 762m 359mv> no opponent calm
A pink bud walks east.
A fighting falcon flies east.
You follow Luc.
Lost in the Mist

[Exits: east west]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) Luc is here.
Itsdog the caustic pit bull walks in.

<794hp 762m 357mv> no opponent calm
You follow Luc.
Lost in the Mist

[Exits: north east west]
(White Aura) Luc is here.
A corrupted treant's bark has faded to a dull red.
A ghastly shape floats through the mists.
Itsdog the caustic pit bull walks in.
A fighting falcon flies in.
A pink bud walks in.

<794hp 762m 355mv> no opponent calm
A pink bud walks east.
A fighting falcon flies east.
You follow Luc.
Lost in the Mist

[Exits: east south west]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) Luc is here.
Itsdog the caustic pit bull walks in.

<794hp 762m 353mv> no opponent calm af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 41 hours
Spell: detect invis : lasts for 41 hours
Spell: armor : modifies armor class by 20 for 23 hours
Skill: warcry : modifies save vs afflictive by 6 for 21 hours
: modifies hitroll by 6 for 21 hours
Song : Shield of Words: modifies armor class by 20 for 15 hours
Spell: protection : modifies save vs spell by 1 for 14 hours
Skill: devote : lasts for 5 hours
Spell: sanctuary : lasts for 1 hours
Spell: detect magic : lasts for 1 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently
You follow Luc.
Lost in the Mist

[Exits: north south]
(White Aura) Luc is here.
Swirling mist roams this place, devouring everything smaller.
Itsdog the caustic pit bull walks in.
A fighting falcon flies in.
A pink bud walks in.

<794hp 762m 351mv> no opponent calm
A pink bud walks south.
A fighting falcon flies south.
You follow Luc.
Lost in the Mist

[Exits: north east]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) Luc is here.
Swirling mist roams this place, devouring everything smaller.
Itsdog the caustic pit bull walks in.

<794hp 762m 349mv> no opponent calm prsh

You follow Luc.
Deadend in the Mist

[Exits: west]
(White Aura) Luc is here.
The tentacles sway ominously and grab around.
Itsdog the caustic pit bull walks in.
A fighting falcon flies in.
A pink bud walks in.

<794hp 762m 347mv> no opponent calm You surround yourself in a protective shell of magic.
Luc's slice MASSACRES a tentacle!
Luc's slash DISEMBOWELS a tentacle!

<794hp 692m 347mv> no opponent calm whe
who

A pink bud's sweetness wounds a tentacle.
A tentacle is DEAD!!
You hear a tentacle's death cry.
You get 29 gold coins from the corpse of a tentacle.
You split 29 gold coins. Your share is 15 gold coins.
Resatimm gives you 10 gold coins for your sacrifice.
You split 10 gold coins. Your share is 5 gold coins.

<794hp 692m 347mv> no opponent calm i
Players near you in Murmuring Mists:
<PK> Veromos Deadend in the Mist
<PK> Luc Deadend in the Mist

<794hp 692m 347mv> no opponent calm [50 Duerg Sha] <PK> [Ice] Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.
A pink bud walks west.
A fighting falcon flies west.
You follow Luc.
Lost in the Mist

[Exits: north east]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) Luc is here.
Swirling mist roams this place, devouring everything smaller.
Itsdog the caustic pit bull walks in.

<794hp 692m 345mv> no opponent calm You are carrying:
a deflective goat-hide wristlet
a sleeping bag
(Magical) a seashell ring
(Magical) a bottomless tankard
(Glowing) (Humming) a mace of the unholy spirits
a smoldering black mace
a Loot sack (open)
(Humming) a bracelet of magic
You follow Luc.
Lost in the Mist

[Exits: north south]
(White Aura) Luc is here.
Swirling mist roams this place, devouring everything smaller.
Itsdog the caustic pit bull walks in.
A fighting falcon flies in.
A pink bud walks in.

<794hp 692m 343mv> no opponent calm exa sack

A pink bud walks south.
A fighting falcon flies south.
You follow Luc.
Lost in the Mist

[Exits: north east]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) Luc is here.
Swirling mist roams this place, devouring everything smaller.
Itsdog the caustic pit bull walks in.

<794hp 692m 341mv> no opponent calm A Loot Sack holds:
a pair of dragonwing snakeskin boots
a tantalum shield
a pair of tantalum gauntlets
a tantalum helm
( 5) (Magical) a shard fragment
( 4) a potion of weapon freeing
a perfect potion of recall
( 9) a wayfarer's Cake
( 4) a pure white herb
(16) a dark black herb
(Glowing) a morning star of havoc
(Glowing) a flanged mace of havoc
(Glowing) (Humming) a deflective iron-black choker of defiance
You follow Luc.
Deadend in the Mist

[Exits: west]
A purple potion is here.
(White Aura) Luc is here.
Itsdog the caustic pit bull walks in.
A fighting falcon flies in.
A pink bud walks in.

<794hp 692m 339mv> no opponent calm
Luc gets a purple potion.

<794hp 692m 339mv> no opponent calm
A pink bud walks west.
A fighting falcon flies west.
You follow Luc.
Lost in the Mist

[Exits: north east]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) Luc is here.
Swirling mist roams this place, devouring everything smaller.
Itsdog the caustic pit bull walks in.

<794hp 692m 337mv> no opponent calm
You follow Luc.
Lost in the Mist

[Exits: north south]
(White Aura) Luc is here.
Swirling mist roams this place, devouring everything smaller.
Itsdog the caustic pit bull walks in.
A fighting falcon flies in.
A pink bud walks in.

<794hp 692m 335mv> no opponent calm
A pink bud walks north.
A fighting falcon flies north.
You follow Luc.
Lost in the Mist

[Exits: east south west]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) Luc is here.
Itsdog the caustic pit bull walks in.

<794hp 692m 333mv> no opponent calm exa sack
A Loot Sack holds:
a pair of dragonwing snakeskin boots
a tantalum shield
a pair of tantalum gauntlets
a tantalum helm
( 5) (Magical) a shard fragment
( 4) a potion of weapon freeing
a perfect potion of recall
( 9) a wayfarer's Cake
( 4) a pure white herb
(16) a dark black herb
(Glowing) a morning star of havoc
(Glowing) a flanged mace of havoc
(Glowing) (Humming) a deflective iron-black choker of defiance
You follow Luc.
Lost in the Mist

[Exits: north east west]
(White Aura) Luc is here.
A ghastly shape floats through the mists.
Itsdog the caustic pit bull walks in.
A fighting falcon flies in.
A pink bud walks in.

<794hp 692m 331mv> no opponent calm
A pink bud walks north.
A fighting falcon flies north.
You follow Luc.
Lost in the Mist

[Exits: north south]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) Luc is here.
Itsdog the caustic pit bull walks in.

<794hp 692m 329mv> no opponent calm
You follow Luc.
Lost in the Mist

[Exits: south west]
(White Aura) Luc is here.
A corrupted treant's bark has faded to a dull red.
Itsdog the caustic pit bull walks in.
A fighting falcon flies in.
A pink bud walks in.

<794hp 692m 327mv> no opponent calm
A pink bud walks west.
A fighting falcon flies west.
You follow Luc.
Lost in the Mist

[Exits: north east]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) Luc is here.
Itsdog the caustic pit bull walks in.

<794hp 692m 325mv> no opponent calm whe
Players near you in Murmuring Mists:
<PK> Veromos Lost in the Mist
<PK> Luc Lost in the Mist
You follow Luc.
Within the Mist

[Exits: east south]
(White Aura) Luc is here.
Itsdog the caustic pit bull walks in.
A fighting falcon flies in.
A pink bud walks in.

<794hp 692m 323mv> no opponent calm who
[50 Duerg Sha] <PK> [Ice] Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.
A pink bud walks east.
A fighting falcon flies east.
You follow Luc.
Within the Mist

[Exits: east west]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) Luc is here.
Itsdog the caustic pit bull walks in.

<794hp 692m 321mv> no opponent calm
You follow Luc.
Within the Mist

[Exits: north east west]
(White Aura) Luc is here.
Swirling mist roams this place, devouring everything smaller.
Swirling mist roams this place, devouring everything smaller.
A corrupted treant's bark has faded to a dull red.
Itsdog the caustic pit bull walks in.
A fighting falcon flies in.
A pink bud walks in.

<794hp 692m 319mv> no opponent calm
A pink bud walks north.
A fighting falcon flies north.
You follow Luc.
Within the Mist

[Exits: north south]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) Luc is here.
Itsdog the caustic pit bull walks in.

<794hp 692m 317mv> no opponent calm whe
Players near you in Murmuring Mists:
<PK> Veromos Within the Mist
<PK> Luc Within the Mist
You follow Luc.
Outside the Mist

[Exits: north south]
(White Aura) Luc is here.
Itsdog the caustic pit bull walks in.
A fighting falcon flies in.
A pink bud walks in.

<794hp 692m 315mv> no opponent calm
A pink bud walks north.
A fighting falcon flies north.
You follow Luc.
A Forgotten Pathway

[Exits: south west]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) Luc is here.
Itsdog the caustic pit bull walks in.

<794hp 692m 313mv> no opponent calm
You follow Luc.
A Forgotten Pathway

[Exits: north east]
(White Aura) Luc is here.
A corrupted treant's bark has faded to a dull red.
Itsdog the caustic pit bull walks in.
A fighting falcon flies in.
A pink bud walks in.

<794hp 692m 310mv> no opponent calm whe
Players near you in Murmuring Mists:
<PK> Veromos A Forgotten Pathway
<PK> Luc A Forgotten Pathway
A pink bud walks north.
A fighting falcon flies north.
You follow Luc.
A Forgotten Pathway

[Exits: north south]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) Luc is here.
Itsdog the caustic pit bull walks in.

<794hp 692m 307mv> no opponent calm
You follow Luc.
A Forgotten Pathway

[Exits: north south]
(White Aura) Luc is here.
Itsdog the caustic pit bull walks in.
A fighting falcon flies in.
A pink bud walks in.

<794hp 692m 304mv> no opponent calm whe

A pink bud walks north.
A fighting falcon flies north.
You follow Luc.
Cinders and Ashes

[Exits: north south]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) Luc is here.
A huge willow tree is here, engulfed in flames.
Itsdog the caustic pit bull walks in.

<794hp 709m 356mv> no opponent calm Players near you in Murmuring Mists:
<PK> Veromos Cinders and Ashes
<PK> Luc Cinders and Ashes
Luc walks north.
You follow Luc.
The Shadow Grove

[Exits: north east south west]
(White Aura) Luc is here.
Itsdog the caustic pit bull walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<794hp 709m 354mv> no opponent calm
A pink bud walks north.
A wild boar walks north.
A fighting falcon flies north.
You follow Luc.
Cinders and Ashes

[Exits: north south]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) Luc is here.
A huge willow tree is here, engulfed in flames.
Itsdog the caustic pit bull walks in.

<794hp 709m 352mv> no opponent calm
Luc scans all around.

<794hp 709m 352mv> no opponent calm
Luc walks north.
You follow Luc.
The Shadow Grove

[Exits: north east south west]
(White Aura) Luc is here.
Itsdog the caustic pit bull walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<794hp 709m 350mv> no opponent calm gt gitta invade into tha halls
whe
You tell your group 'Gitta invade into tha halls.'

<794hp 709m 350mv> no opponent calm Players near you in The Towers of High Sorcery:
<PK> Veromos The Shadow Grove
<PK> Luc The Shadow Grove
Luc walks east.
A pink bud walks east.
A wild boar walks east.
A fighting falcon flies east.
You follow Luc.
The Shadow Grove

[Exits: north east south west]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) Luc is here.
A shadow guardian screams a challenge and attacks.
A shadow guardian screams a challenge and attacks.
Itsdog the caustic pit bull walks in.

<794hp 709m 349mv> no opponent calm af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 40 hours
Spell: detect invis : lasts for 40 hours
Spell: armor : modifies armor class by 20 for 22 hours
Skill: warcry : modifies save vs afflictive by 6 for 20 hours
: modifies hitroll by 6 for 20 hours
Song : Shield of Words: modifies armor class by 20 for 14 hours
Spell: protection : modifies save vs spell by 1 for 13 hours
Spell: protective shield: lasts for 6 hours
Skill: devote : lasts for 4 hours
Spell: sanctuary : lasts for 0 hours
Spell: detect magic : lasts for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<794hp 709m 349mv> no opponent calm whe
Players near you in The Towers of High Sorcery:
<PK> Veromos The Shadow Grove
<PK> Luc The Shadow Grove

<794hp 709m 349mv> no opponent calm
Luc walks south.
Luc walks in.

<794hp 709m 349mv> no opponent calm who
[50 Duerg Sha] <PK> [Ice] Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 709m 349mv> no opponent calm wor
You are carrying 722 gold, with 0 gold in the bank.
You have 3015 chips of <HERALD>.
You have 578 medals of [WARLORD].
You have 466 relics of <MYSTIC>.

<794hp 709m 349mv> no opponent calm look

Luc walks west.
You follow Luc.
The Shadow Grove

[Exits: north east south west]
(White Aura) Luc is here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
Itsdog the caustic pit bull walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<794hp 709m 348mv> no opponent calm The Shadow Grove
=*=o-f| You are inside the shadow grove. Giant trees seem to glare
| | | at you from all sides. The shadowy mist obscures most of your
=*=o | vision. Strange sounds of moaning and growling come from all
/ | | | directions. All exits lead into shadows, you are very confused.
=*-@>o |
/ | / |
-*-*= |
/ | |
|
---------+

[Exits: north east south west]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A caustic pit bull is here, snarling at nothing.
(White Aura) Luc is here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<794hp 709m 348mv> no opponent calm af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 40 hours
Spell: detect invis : lasts for 40 hours
Spell: armor : modifies armor class by 20 for 22 hours
Skill: warcry : modifies save vs afflictive by 6 for 20 hours
: modifies hitroll by 6 for 20 hours
Song : Shield of Words: modifies armor class by 20 for 14 hours
Spell: protection : modifies save vs spell by 1 for 13 hours
Spell: protective shield: lasts for 6 hours
Skill: devote : lasts for 4 hours
Spell: sanctuary : lasts for 0 hours
Spell: detect magic : lasts for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<794hp 709m 348mv> no opponent calm
Luc walks north.
A pink bud walks north.
A wild boar walks north.
A fighting falcon flies north.
You follow Luc.
The Shadow Grove

[Exits: north east south west]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) Luc is here.
(Invis) A shadow guardian screams a challenge and attacks.
A shadow guardian screams a challenge and attacks.
Itsdog the caustic pit bull walks in.

<794hp 709m 347mv> no opponent calm whe
Players near you in The Towers of High Sorcery:
<PK> Veromos The Shadow Grove
<PK> Luc The Shadow Grove

<794hp 709m 347mv> no opponent calm
Luc walks north.
You follow Luc.
The Shadow Grove

[Exits: north east south west]
(White Aura) Luc is here.
Itsdog the caustic pit bull walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<794hp 709m 346mv> no opponent calm whe
who
Players near you in The Towers of High Sorcery:
<PK> Veromos The Shadow Grove
<PK> Luc The Shadow Grove

<794hp 709m 346mv> no opponent calm [50 Duerg Sha] <PK> [Ice] Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 709m 346mv> no opponent calm
Luc walks east.
A pink bud walks east.
A wild boar walks east.
A fighting falcon flies east.
You follow Luc.
The Shadow Grove

[Exits: north east south west]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) Luc is here.
A shadow guardian screams a challenge and attacks.
A shadow guardian screams a challenge and attacks.
Itsdog the caustic pit bull walks in.

<794hp 709m 345mv> no opponent calm af

Luc scans all around.

<794hp 709m 345mv> no opponent calm You are affected by the following:
Spell: giant strength : modifies strength by 4 for 40 hours
Spell: detect invis : lasts for 40 hours
Spell: armor : modifies armor class by 20 for 22 hours
Skill: warcry : modifies save vs afflictive by 6 for 20 hours
: modifies hitroll by 6 for 20 hours
Song : Shield of Words: modifies armor class by 20 for 14 hours
Spell: protection : modifies save vs spell by 1 for 13 hours
Spell: protective shield: lasts for 6 hours
Skill: devote : lasts for 4 hours
Spell: sanctuary : lasts for 0 hours
Spell: detect magic : lasts for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<794hp 709m 345mv> no opponent calm com 'dark shro'
You envelop yourself in a dark shroud.

<794hp 684m 345mv> no opponent calm
Luc's voice buzzes throughout the area 'Oh boy.'

<794hp 684m 345mv> no opponent calm
Luc walks south.
Luc walks in.

<794hp 684m 345mv> no opponent calm ex
Obvious exits:
North - The Shadow Grove
East - The Shadow Grove
South - The Shadow Grove
West - The Shadow Grove

<794hp 684m 345mv> no opponent calm
Luc walks west.
You follow Luc.
The Shadow Grove

[Exits: north east south west]
(White Aura) Luc is here.
Itsdog the caustic pit bull walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<794hp 684m 344mv> no opponent calm look
The Shadow Grove
=*=o-f| You are inside the shadow grove. Giant trees seem to glare
| | | at you from all sides. The shadowy mist obscures most of your
=*=o | vision. Strange sounds of moaning and growling come from all
/ | | | directions. All exits lead into shadows, you are very confused.
=*-@>o |
/ | / |
-*-*= |
/ | |
|
---------+

[Exits: north east south west]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A caustic pit bull is here, snarling at nothing.
(White Aura) Luc is here.

<794hp 684m 344mv> no opponent calm
Luc walks north.
A pink bud walks north.
A wild boar walks north.
A fighting falcon flies north.
You follow Luc.
The Shadow Grove

[Exits: north east south west]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) Luc is here.
(Invis) A shadow guardian screams a challenge and attacks.
A shadow guardian screams a challenge and attacks.
Itsdog the caustic pit bull walks in.

<794hp 684m 343mv> no opponent calm auto
Your current config is...

Color: channels sectors auras weather spells damage exits emotes disarms target prompt
Auto: autoassist autosac autogold autosplit autogrammar autocomplete autogrip (autoloot) (autohint) (autopeace)
Comm: auction pray gossip yell newbie emote tell cabal channels nostream (quiet) (deaf)
View: automap autoexit brief prompt autocondition (compact) (show)
Misc: nosummon autodef overdraft (noexp) (nofollow) (merciful)
Affects: duration (alphabetical)
Pose: None
Esay: rasps
Alias: cc q j wi ser lc
Prompt: <%hhp %mm %vmv%T> %A %n%D
Scroll: 88 lines
Wimpy: 100
Target: Jorax

Type any one of the field names above (e.g. color) to toggle or turn on more configs.
Luc walks north.
You follow Luc.
The Shadow Grove

[Exits: north east south west]
(White Aura) Luc is here.
Itsdog the caustic pit bull walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<794hp 684m 342mv> no opponent calm whe
Players near you in The Towers of High Sorcery:
<PK> Veromos The Shadow Grove
<PK> Luc The Shadow Grove

<794hp 684m 342mv> no opponent calm
Luc walks south.
A pink bud walks south.
A wild boar walks south.
A fighting falcon flies south.
You follow Luc.
The Shadow Grove

[Exits: north east south west]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) Luc is here.
(Invis) A shadow guardian screams a challenge and attacks.
A shadow guardian screams a challenge and attacks.
Itsdog the caustic pit bull walks in.

<794hp 684m 341mv> no opponent calm
Luc walks west.
You follow Luc.
The Shadow Grove

[Exits: north east south west]
(White Aura) Luc is here.
Itsdog the caustic pit bull walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<794hp 684m 340mv> no opponent calm say let me
You say 'Let me.'

<794hp 684m 340mv> no opponent calm look
The Shadow Grove
=*=o-f| You are inside the shadow grove. Giant trees seem to glare
| | | at you from all sides. The shadowy mist obscures most of your
=*=o | vision. Strange sounds of moaning and growling come from all
/ | | | directions. All exits lead into shadows, you are very confused.
=*-@>o |
/ | / |
-*-*= |
/ | |
|
---------+

[Exits: north east south west]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A caustic pit bull is here, snarling at nothing.
(White Aura) Luc is here.

<794hp 684m 340mv> no opponent calm
The white aura around your body fades.
You can no longer sense magical auras.
A fighting falcon looks uncomfortable in these surroundings.
A wild boar looks uncomfortable in these surroundings.

<794hp 716m 395mv> no opponent calm ex
Obvious exits:
North - The Shadow Grove
East - Path to the Tower
South - The Shadow Grove
West - The Shadow Grove
Luc stops following you.
Luc now follows you.

<794hp 716m 395mv> no opponent calm s
The Shadow Grove

[Exits: north east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
(Invis) A shadow guardian screams a challenge and attacks.
(Invis) A shadow guardian screams a challenge and attacks.
Itsdog the caustic pit bull walks in.
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<794hp 716m 394mv> no opponent calm ex
Obvious exits:
North - The Shadow Grove
East - The Shadow Grove
South - The Shadow Grove
West - The Shadow Grove

<794hp 716m 394mv> no opponent calm look
The Shadow Grove
=*=o| You are inside the shadow grove. Giant trees seem to glare
| || at you from all sides. The shadowy mist obscures most
=*=o| of your vision. Strange sounds of moaning and growling
/ / | | || come from all directions. All exits lead into shadows,
*-*-@-*>o| you are very confused.
/ / | / /|
|
|
|
---------+

[Exits: north east south west]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) Luc is here.
(Charmed) A caustic pit bull is here, snarling at nothing.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
(Invis) A shadow guardian screams a challenge and attacks.
(Invis) A shadow guardian screams a challenge and attacks.

<794hp 716m 394mv> no opponent calm w
The Shadow Grove

[Exits: north east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.
Itsdog the caustic pit bull walks in.

<794hp 716m 393mv> no opponent calm ex
Obvious exits:
North - The Shadow Grove
East - Entrance to the Shadow Grove
South - The Shadow Grove
West - The Shadow Grove

<794hp 716m 393mv> no opponent calm e
Entrance to the Shadow Grove

[Exits: north south]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
Itsdog the caustic pit bull walks in.
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<794hp 716m 392mv> no opponent calm af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 39 hours
Spell: detect invis : lasts for 39 hours
Spell: dark shroud : lasts for 24 hours
Spell: armor : modifies armor class by 20 for 21 hours
Skill: warcry : modifies save vs afflictive by 6 for 19 hours
: modifies hitroll by 6 for 19 hours
Song : Shield of Words: modifies armor class by 20 for 13 hours
Spell: protection : modifies save vs spell by 1 for 12 hours
Spell: protective shield: lasts for 5 hours
Skill: devote : lasts for 3 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<794hp 716m 392mv> no opponent calm s
At the end of the trail through the deep, dark forest

[Exits: north east]
Luc walks in.
A fighting falcon flies in.
A pink bud walks in.
Itsdog the caustic pit bull walks in.

<794hp 716m 390mv> no opponent calm whe
Players near you in Mystic Forest:
<PK> Veromos At the end of the trail through the deep, dark forest
<PK> Trelanya A narrow trail through the deep, dark forest
<PK> Jorax A narrow trail through the deep, dark forest
<PK> Luc At the end of the trail through the deep, dark forest

<794hp 716m 390mv> no opponent calm nod
You nod.

<794hp 716m 390mv> no opponent calm say 'ere
You say ''ere.'

<794hp 716m 390mv> no opponent calm sanc
You are surrounded by a white aura.
A pink bud walks east.
A fighting falcon flies east.
You follow Luc.
A dusty trail in the deep, dark forest

[Exits: east south west]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) Luc is here.
A homeless animal roams the streets alone.
Itsdog the caustic pit bull walks in.
A stray dog suddenly starts barking at you crazily.

<794hp 641m 387mv> no opponent calm
You follow Luc.
Outside a cave in the deep, dark forest

[Exits: north west]
(White Aura) Luc is here.
Itsdog the caustic pit bull walks in.
A fighting falcon flies in.
A pink bud walks in.

<794hp 641m 384mv> no opponent calm
A pink bud walks north.
A fighting falcon flies north.
You follow Luc.
The cave of the Green Dragon

[Exits: south]
A blackened spear with an evil-looking blade lies here.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) Luc is here.
A huge green dragon is here, its narrow yellow eyes glowing with rage.
Itsdog the caustic pit bull walks in.
The huge green dragon slowly turns his head and stares at you.
You yell 'Help! I am being attacked by the huge green dragon!'
[** ] You parry the huge green dragon's smash.
The huge green dragon slowly turns his head and stares at you.
The huge green dragon is in excellent condition.

<794hp 641m 381mv> none calm
The huge green dragon tries to disarm you, but fails.
The huge green dragon is in excellent condition.

<794hp 641m 381mv> none calm
[** ] You parry the huge green dragon's smash.
Luc's slice MUTILATES the huge green dragon!
Luc's shocking bite maims the huge green dragon!
Luc's slice DISMEMBERS the huge green dragon!
Your sting MANGLES the huge green dragon!
Your sting *** DEMOLISHES *** the huge green dragon!
A fighting falcon's scratch MUTILATES the huge green dragon!
A fighting falcon's scratch MUTILATES the huge green dragon!
A wild boar's charge DISMEMBERS the huge green dragon!
A wild boar's charge DISMEMBERS the huge green dragon!
The huge green dragon is in awful condition.

<794hp 641m 381mv> none active whe
Players near you in Mystic Forest:
<PK> Veromos The cave of the Green Dragon
<PK> Trelanya A narrow trail through the deep, dark forest
<PK> Jorax A narrow trail through the deep, dark forest
<PK> Luc The cave of the Green Dragon
The huge green dragon is in awful condition.

<794hp 641m 381mv> none active af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 39 hours
Spell: detect invis : lasts for 39 hours
Spell: dark shroud : lasts for 24 hours
Spell: armor : modifies armor class by 20 for 21 hours
Skill: warcry : modifies save vs afflictive by 6 for 19 hours
: modifies hitroll by 6 for 19 hours
Song : Shield of Words: modifies armor class by 20 for 13 hours
Spell: protection : modifies save vs spell by 1 for 12 hours
Spell: sanctuary : lasts for 8 hours
Spell: protective shield: lasts for 5 hours
Skill: devote : lasts for 3 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently
The huge green dragon is in awful condition.

<794hp 641m 381mv> none active
The huge green dragon's smash misses you.
Luc's slice DISMEMBERS the huge green dragon!
The huge green dragon is DEAD!!
Luc gets 136 gold coins from the corpse of the huge green dragon.
Luc splits 136 gold coins. Your share is 68 gold coins.

<794hp 641m 381mv> no opponent active
Luc beams broadly!

<794hp 641m 381mv> no opponent active
Luc walks south.
You follow Luc.
Outside a cave in the deep, dark forest

[Exits: north west]
(White Aura) Luc is here.
Itsdog the caustic pit bull walks in.
A fighting falcon flies in.
A pink bud walks in.

<794hp 641m 378mv> no opponent active
A pink bud walks west.
A fighting falcon flies west.
You follow Luc.
A dusty trail in the deep, dark forest

[Exits: east south west]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) Luc is here.
A homeless animal roams the streets alone.
Itsdog the caustic pit bull walks in.

<794hp 641m 375mv> no opponent active
Luc disappears suddenly.

<794hp 641m 375mv> no opponent active gt careful dem wanna summon
You tell your group 'Careful dem wanna summon.'

<794hp 641m 375mv> no opponent active whe
Players near you in Mystic Forest:
<PK> Veromos A dusty trail in the deep, dark forest
<PK> Trelanya A narrow trail through the deep, dark forest
<PK> Jorax A narrow trail through the deep, dark forest
<PK> Luc A small path in the deep, dark forest

<794hp 641m 375mv> no opponent active where $$
look
<PK> Jorax A narrow trail through the deep, dark forest

<794hp 641m 375mv> no opponent active A dusty trail in the deep, dark forest
*-*> | You are on a dusty trail leading through the deep, dark
/ | | forest. Ancient, grey trees loom everywhere. The trail
* o | continues south and west. A broad irregular path leads
| | | eastwards away from the trail.
f-@-f |
| |
f-f-f|
|
|
---------+

[Exits: east south west]
(Charmed) A caustic pit bull is here, snarling at nothing.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
A homeless animal roams the streets alone.
A stray dog growls.
You yell 'Help! I am being attacked by a stray dog!'
[***] You parry a stray dog's bite.
[***] You parry a stray dog's bite.
A stray dog is in excellent condition.

<794hp 641m 375mv> none active
[***] You block a stray dog's attack with your shield.
[***] You parry a stray dog's bite.
Your sting *** DEMOLISHES *** a stray dog!
A stray dog is DEAD!!
You hear a stray dog's death cry.
Resatimm gives you 2 gold coins for your sacrifice.

<794hp 641m 375mv> no opponent active s
A dusty trail in the deep, dark forest

[Exits: north east]
Itsdog the caustic pit bull walks in.

<794hp 641m 372mv> no opponent active e
e
A narrow trail through the deep, dark forest

[Exits: east west]
A treant stands here in defense of the forest.
Itsdog the caustic pit bull walks in.

<794hp 641m 369mv> no opponent active A narrow trail through the deep, dark forest

[Exits: east west]
Itsdog the caustic pit bull walks in.

<794hp 641m 366mv> no opponent active where $$
<PK> Jorax A narrow trail through the deep, dark forest

<794hp 641m 366mv> no opponent active look
A narrow trail through the deep, dark forest
o f| You are on a dusty trail winding its way east-west between
| || huge, ancient trees that stand close on all sides. Not
f-f f-f| a sound is to be heard - everything is ominously quiet.
| | |
f-f-@-f f|
| ||
f-f|
| |
o |
---------+

[Exits: east west]
(Charmed) A caustic pit bull is here, snarling at nothing.

<794hp 641m 366mv> no opponent active e
A narrow trail through the deep, dark forest

[Exits: north south west]
A large black wolf is here, glaring hungrily at you.
Itsdog the caustic pit bull walks in.

<794hp 641m 363mv> no opponent active n
e
A narrow trail through the deep, dark forest

[Exits: east south]
A ferocious warg is here, snarling angrily at you.
A ferocious warg is here, snarling angrily at you.
Itsdog the caustic pit bull walks in.

<794hp 641m 360mv> no opponent active n
A narrow trail through the deep, dark forest

[Exits: north east west]
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.
A large black wolf is here, glaring hungrily at you.
A large black wolf is here, glaring hungrily at you.
Itsdog the caustic pit bull walks in.

<794hp 659m 395mv> no opponent active A narrow trail through the deep, dark forest

[Exits: north south]
A large toadstool grows nearby.
Itsdog the caustic pit bull walks in.

<794hp 659m 392mv> no opponent active n
A narrow trail through the deep, dark forest

[Exits: north east south]
A bulbous plant is here.
Itsdog the caustic pit bull walks in.
Jorax has summoned you!
A narrow trail through the deep, dark forest

[Exits: east west up]
(White Aura) Trelanya is here.
(White Aura) Jorax is here.

<794hp 659m 389mv> no opponent active scan all
You scan all around.
You scan east.
You scan west.
*** Range 1 (west) ***
A nasty old hag here with boils on her skin.
You scan up.
*** Range 1 (up) ***
A treant stands here in defense of the forest.

<794hp 659m 389mv> no opponent active e
A small path in the deep, dark forest

[Exits: south west]

<794hp 659m 386mv> no opponent active s
A narrow trail through the deep, dark forest

[Exits: north east south]
A bulbous plant is here.
(Charmed) A caustic pit bull is here, snarling at nothing.

<794hp 659m 383mv> no opponent active whe
Players near you in Mystic Forest:
<PK> Veromos A narrow trail through the deep, dark forest
<PK> Trelanya A narrow trail through the deep, dark forest
<PK> Jorax A narrow trail through the deep, dark forest

<794hp 659m 383mv> no opponent active whe
Players near you in Mystic Forest:
<PK> Veromos A narrow trail through the deep, dark forest
<PK> Trelanya A narrow trail through the deep, dark forest
<PK> Jorax A narrow trail through the deep, dark forest

<794hp 659m 383mv> no opponent active gt we hit Jorax
af
You tell your group 'We hit Jorax.'

<794hp 659m 383mv> no opponent active You are affected by the following:
Spell: giant strength : modifies strength by 4 for 38 hours
Spell: detect invis : lasts for 38 hours
Spell: dark shroud : lasts for 23 hours
Spell: armor : modifies armor class by 20 for 20 hours
Skill: warcry : modifies save vs afflictive by 6 for 18 hours
: modifies hitroll by 6 for 18 hours
Song : Shield of Words: modifies armor class by 20 for 12 hours
Spell: protection : modifies save vs spell by 1 for 11 hours
Spell: sanctuary : lasts for 7 hours
Spell: protective shield: lasts for 4 hours
Skill: devote : lasts for 2 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<794hp 659m 383mv> no opponent active whe
Players near you in Mystic Forest:
<PK> Veromos A narrow trail through the deep, dark forest
<PK> Trelanya A narrow trail through the deep, dark forest
<PK> Jorax A narrow trail through the deep, dark forest

<794hp 659m 383mv> no opponent active gt tell when ready
whe
You tell your group 'Tell when ready.'

<794hp 659m 383mv> no opponent active Players near you in Mystic Forest:
<PK> Veromos A narrow trail through the deep, dark forest
<PK> Trelanya A narrow trail through the deep, dark forest
<PK> Jorax A narrow trail through the deep, dark forest

<794hp 659m 383mv> no opponent active who
[50 Duerg Sha] <PK> [Ice] Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
Players found: 4
[KNIGHT] Light shall prevail throughout the lands.
look
There are 4 characters on; the most on this past month was 10.

<794hp 659m 383mv> no opponent active A narrow trail through the deep, dark forest
f| You are on a dusty trail winding its way between huge,
|| ancient trees that stand close on all sides. The trail
f<f-f f| leads east and south. To the north, a narrow path leads
| || away from the trail.
@-f-f|
| ||
f f|
| |
f-f-f |
---------+

[Exits: north east south]
A bulbous plant is here.
(Charmed) A caustic pit bull is here, snarling at nothing.

<794hp 659m 383mv> no opponent active whe
Players near you in Mystic Forest:
<PK> Veromos A narrow trail through the deep, dark forest
<PK> Trelanya A narrow trail through the deep, dark forest
<PK> Jorax A narrow trail through the deep, dark forest

<794hp 659m 383mv> no opponent active af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 38 hours
Spell: detect invis : lasts for 38 hours
Spell: dark shroud : lasts for 23 hours
Spell: armor : modifies armor class by 20 for 20 hours
Skill: warcry : modifies save vs afflictive by 6 for 18 hours
: modifies hitroll by 6 for 18 hours
Song : Shield of Words: modifies armor class by 20 for 12 hours
Spell: protection : modifies save vs spell by 1 for 11 hours
Spell: sanctuary : lasts for 7 hours
Spell: protective shield: lasts for 4 hours
Skill: devote : lasts for 2 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<794hp 659m 383mv> no opponent active whe
Players near you in Mystic Forest:
<PK> Veromos A narrow trail through the deep, dark forest
<PK> Trelanya A narrow trail through the deep, dark forest
<PK> Jorax A narrow trail through the deep, dark forest

<794hp 659m 383mv> no opponent active whe

Luc tells the group 'They summoned me!'

<794hp 659m 383mv> no opponent active Players near you in Mystic Forest:
<PK> Veromos A narrow trail through the deep, dark forest
<PK> Trelanya A narrow trail through the deep, dark forest
<PK> Jorax A narrow trail through the deep, dark forest

<794hp 659m 383mv> no opponent active e
A narrow trail through the deep, dark forest

[Exits: east west]
Itsdog the caustic pit bull walks in.

<794hp 659m 380mv> no opponent active whe
Players near you in Mystic Forest:
<PK> Veromos A narrow trail through the deep, dark forest
<PK> Trelanya A narrow trail through the deep, dark forest
<PK> Jorax A narrow trail through the deep, dark forest

<794hp 659m 380mv> no opponent active wor
You are carrying 792 gold, with 0 gold in the bank.
You have 3015 chips of <HERALD>.
You have 578 medals of [WARLORD].
You have 466 relics of <MYSTIC>.

<794hp 659m 380mv> no opponent active who
[50 Duerg Sha] <PK> [Ice] Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
Players found: 4
[KNIGHT] Light shall prevail throughout the lands.
There are 4 characters on; the most on this past month was 10.

<794hp 659m 380mv> no opponent active gt where ye at
You tell your group 'Where ye at.'

<794hp 659m 380mv> no opponent active whe
Players near you in Mystic Forest:
<PK> Veromos A narrow trail through the deep, dark forest
<PK> Trelanya A narrow trail through the deep, dark forest
<PK> Jorax A narrow trail through the deep, dark forest

<794hp 659m 380mv> no opponent active whe
Players near you in Mystic Forest:
<PK> Veromos A narrow trail through the deep, dark forest
<PK> Trelanya A narrow trail through the deep, dark forest
<PK> Jorax A narrow trail through the deep, dark forest

<794hp 659m 380mv> no opponent active af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 38 hours
Spell: detect invis : lasts for 38 hours
Spell: dark shroud : lasts for 23 hours
Spell: armor : modifies armor class by 20 for 20 hours
Skill: warcry : modifies save vs afflictive by 6 for 18 hours
: modifies hitroll by 6 for 18 hours
Song : Shield of Words: modifies armor class by 20 for 12 hours
Spell: protection : modifies save vs spell by 1 for 11 hours
Spell: sanctuary : lasts for 7 hours
Spell: protective shield: lasts for 4 hours
Skill: devote : lasts for 2 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<794hp 659m 380mv> no opponent active
Luc tells the group 'Coming.'

<794hp 659m 380mv> no opponent active whe
Players near you in Mystic Forest:
<PK> Veromos A narrow trail through the deep, dark forest
<PK> Trelanya A narrow trail through the deep, dark forest
<PK> Jorax A narrow trail through the deep, dark forest
<PK> Luc The narrow trail

<794hp 659m 380mv> no opponent active whe
Players near you in Mystic Forest:
<PK> Veromos A narrow trail through the deep, dark forest
<PK> Trelanya A narrow trail through the deep, dark forest
<PK> Jorax A narrow trail through the deep, dark forest
<PK> Luc A narrow trail through the deep, dark forest

<794hp 659m 380mv> no opponent active whe
Players near you in Mystic Forest:
<PK> Veromos A narrow trail through the deep, dark forest
<PK> Trelanya A narrow trail through the deep, dark forest
<PK> Jorax A narrow trail through the deep, dark forest

<794hp 659m 380mv> no opponent active look
A narrow trail through the deep, dark forest
f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f-f f-f| a sound is to be heard - everything is ominously quiet.
| | |
f-@-f |
| | |
f f-f|
| ||
f-f-f f-f|
---------+

[Exits: east west]
(Charmed) A caustic pit bull is here, snarling at nothing.

<794hp 659m 380mv> no opponent active gt hit jorax with tha blind
af
You tell your group 'Hit jorax with tha blind.'

<794hp 659m 380mv> no opponent active You are affected by the following:
Spell: giant strength : modifies strength by 4 for 38 hours
Spell: detect invis : lasts for 38 hours
Spell: dark shroud : lasts for 23 hours
Spell: armor : modifies armor class by 20 for 20 hours
Skill: warcry : modifies save vs afflictive by 6 for 18 hours
: modifies hitroll by 6 for 18 hours
Song : Shield of Words: modifies armor class by 20 for 12 hours
Spell: protection : modifies save vs spell by 1 for 11 hours
Spell: sanctuary : lasts for 7 hours
Spell: protective shield: lasts for 4 hours
Skill: devote : lasts for 2 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<794hp 659m 380mv> no opponent active gt dun flee

The ringmaster yells 'Roll up, roll up! The circus is open, awaiting you!'

<794hp 681m 395mv> no opponent active You tell your group 'Dun flee.'

<794hp 681m 395mv> no opponent active whe
who
Players near you in Mystic Forest:
<PK> Veromos A narrow trail through the deep, dark forest
<PK> Trelanya A narrow trail through the deep, dark forest
<PK> Jorax A narrow trail through the deep, dark forest

<794hp 681m 395mv> no opponent active [50 Duerg Sha] <PK> [Ice] Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
Players found: 4
[KNIGHT] Light shall prevail throughout the lands.
There are 4 characters on; the most on this past month was 10.

<794hp 681m 395mv> no opponent active
Jorax has summoned you!
A narrow trail through the deep, dark forest

[Exits: east west up]
(White Aura) Trelanya is here.
(White Aura) Jorax is here.

<794hp 681m 395mv> no opponent active af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 37 hours
Spell: detect invis : lasts for 37 hours
Spell: dark shroud : lasts for 22 hours
Spell: armor : modifies armor class by 20 for 19 hours
Skill: warcry : modifies save vs afflictive by 6 for 17 hours
: modifies hitroll by 6 for 17 hours
Song : Shield of Words: modifies armor class by 20 for 11 hours
Spell: protection : modifies save vs spell by 1 for 10 hours
Spell: sanctuary : lasts for 6 hours
Spell: protective shield: lasts for 3 hours
Skill: devote : lasts for 1 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<794hp 681m 395mv> no opponent active e
A small path in the deep, dark forest

[Exits: south west]

<794hp 681m 392mv> no opponent active s
A narrow trail through the deep, dark forest

[Exits: north east south]
A bulbous plant is here.

<794hp 681m 389mv> no opponent active whe
Players near you in Mystic Forest:
<PK> Veromos A narrow trail through the deep, dark forest
<PK> Trelanya A narrow trail through the deep, dark forest
<PK> Jorax A narrow trail through the deep, dark forest

<794hp 681m 389mv> no opponent active e
A narrow trail through the deep, dark forest

[Exits: east west]
(Charmed) A caustic pit bull is here, snarling at nothing.

<794hp 681m 386mv> no opponent active whe
Players near you in Mystic Forest:
<PK> Veromos A narrow trail through the deep, dark forest
<PK> Trelanya A narrow trail through the deep, dark forest
<PK> Jorax A narrow trail through the deep, dark forest

<794hp 681m 386mv> no opponent active whea
I don't think much is to be achieved by that.

<794hp 681m 386mv> no opponent active whe
Players near you in Mystic Forest:
<PK> Veromos A narrow trail through the deep, dark forest
<PK> Trelanya A narrow trail through the deep, dark forest
<PK> Jorax A narrow trail through the deep, dark forest

<794hp 681m 386mv> no opponent active af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 37 hours
Spell: detect invis : lasts for 37 hours
Spell: dark shroud : lasts for 22 hours
Spell: armor : modifies armor class by 20 for 19 hours
Skill: warcry : modifies save vs afflictive by 6 for 17 hours
: modifies hitroll by 6 for 17 hours
Song : Shield of Words: modifies armor class by 20 for 11 hours
Spell: protection : modifies save vs spell by 1 for 10 hours
Spell: sanctuary : lasts for 6 hours
Spell: protective shield: lasts for 3 hours
Skill: devote : lasts for 1 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<794hp 681m 386mv> no opponent active e
A narrow trail through the deep, dark forest

[Exits: north south west]
A cute rabbit is here.
A treant stands here in defense of the forest.
Itsdog the caustic pit bull walks in.

<794hp 681m 383mv> no opponent active
Jorax has summoned you!
A narrow trail through the deep, dark forest

[Exits: east west up]
(White Aura) Trelanya is here.
(White Aura) Jorax is here.

<794hp 681m 383mv> no opponent active whe
e
Players near you in Mystic Forest:
<PK> Veromos A narrow trail through the deep, dark forest
<PK> Trelanya A narrow trail through the deep, dark forest
<PK> Jorax A narrow trail through the deep, dark forest
<PK> Luc A narrow trail through the deep, dark forest

<794hp 681m 383mv> no opponent active A small path in the deep, dark forest

[Exits: south west]

<794hp 681m 380mv> no opponent active s
A narrow trail through the deep, dark forest

[Exits: north east south]
A bulbous plant is here.

<794hp 681m 377mv> no opponent active whe
Players near you in Mystic Forest:
<PK> Veromos A narrow trail through the deep, dark forest
<PK> Trelanya A narrow trail through the deep, dark forest
<PK> Jorax A narrow trail through the deep, dark forest
<PK> Luc A narrow trail through the deep, dark forest

<794hp 681m 377mv> no opponent active scan all
You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
(Charmed) A caustic pit bull is here, snarling at nothing.
(White Aura) Luc is here.
A cute rabbit is here.
A treant stands here in defense of the forest.
You scan south.
*** Range 2 (south) ***
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.
A large black wolf is here, glaring hungrily at you.
A large black wolf is here, glaring hungrily at you.

<794hp 681m 377mv> no opponent active e
e
A narrow trail through the deep, dark forest

[Exits: east west]
(White Aura) Luc is here.

<794hp 681m 374mv> no opponent active A narrow trail through the deep, dark forest

[Exits: north south west]
(Charmed) A caustic pit bull is here, snarling at nothing.
A cute rabbit is here.
A treant stands here in defense of the forest.

<794hp 681m 371mv> no opponent active w

You follow Luc.
A narrow trail through the deep, dark forest

[Exits: east west]
(White Aura) Luc is here.
Itsdog the caustic pit bull walks in.

<794hp 681m 368mv> no opponent active A narrow trail through the deep, dark forest

[Exits: north east south]
A bulbous plant is here.
Itsdog the caustic pit bull walks in.

<794hp 681m 365mv> no opponent active nod
You nod.

<794hp 681m 365mv> no opponent active
You follow Luc.
A narrow trail through the deep, dark forest

[Exits: north south]
A large toadstool grows nearby.
(White Aura) Luc is here.
Itsdog the caustic pit bull walks in.

<794hp 681m 362mv> no opponent active murder $$

You follow Luc.
A narrow trail through the deep, dark forest

[Exits: north east west]
(White Aura) Luc is here.
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.
A large black wolf is here, glaring hungrily at you.
A large black wolf is here, glaring hungrily at you.
Itsdog the caustic pit bull walks in.

<794hp 681m 359mv> no opponent active They aren't here.
You follow Luc.
A narrow trail through the deep, dark forest

[Exits: east south]
(White Aura) Luc is here.
A ferocious warg is here, snarling angrily at you.
A ferocious warg is here, snarling angrily at you.
Itsdog the caustic pit bull walks in.

<794hp 681m 356mv> no opponent active murder $$

You follow Luc.
A narrow trail through the deep, dark forest

[Exits: north south west]
(White Aura) Luc is here.
A large black wolf is here, glaring hungrily at you.
Itsdog the caustic pit bull walks in.

<794hp 681m 353mv> no opponent active They aren't here.
You follow Luc.
A narrow trail through the deep, dark forest

[Exits: east west]
(White Aura) Luc is here.
Itsdog the caustic pit bull walks in.

<794hp 681m 350mv> no opponent active murder $$

You follow Luc.
A narrow trail through the deep, dark forest

[Exits: east west]
(White Aura) Luc is here.
A treant stands here in defense of the forest.
Itsdog the caustic pit bull walks in.

<794hp 681m 347mv> no opponent active They aren't here.
You follow Luc.
A dusty trail in the deep, dark forest

[Exits: north east]
(White Aura) Luc is here.
Itsdog the caustic pit bull walks in.

<794hp 681m 344mv> no opponent active
You follow Luc.
A dusty trail in the deep, dark forest

[Exits: east south west]
(White Aura) Luc is here.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
Itsdog the caustic pit bull walks in.

<794hp 681m 341mv> no opponent active
You follow Luc.
A dusty trail in the deep, dark forest

[Exits: north east]
(White Aura) Luc is here.
Itsdog the caustic pit bull walks in.
A fighting falcon flies in.
A pink bud walks in.

<794hp 681m 338mv> no opponent active murder $$
They aren't here.
A pink bud walks east.
A fighting falcon flies east.
You follow Luc.
A narrow trail through the deep, dark forest

[Exits: east west]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) Luc is here.
A treant stands here in defense of the forest.
Itsdog the caustic pit bull walks in.

<794hp 681m 335mv> no opponent active
You follow Luc.
A narrow trail through the deep, dark forest

[Exits: east west]
(White Aura) Luc is here.
Itsdog the caustic pit bull walks in.
A fighting falcon flies in.
A pink bud walks in.

<794hp 681m 332mv> no opponent active
A pink bud walks east.
A fighting falcon flies east.
You follow Luc.
A narrow trail through the deep, dark forest

[Exits: north south west]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) Luc is here.
A large black wolf is here, glaring hungrily at you.
Itsdog the caustic pit bull walks in.

<794hp 681m 329mv> no opponent active murder $$
They aren't here.

<794hp 681m 329mv> no opponent active murder $$
They aren't here.
Trelanya has summoned you!
A narrow trail through the deep, dark forest

[Exits: east west up]
(White Aura) Trelanya is here.
(White Aura) Jorax is here.

<794hp 681m 329mv> no opponent active whe
Players near you in Mystic Forest:
<PK> Veromos A narrow trail through the deep, dark forest
<PK> Trelanya A narrow trail through the deep, dark forest
<PK> Jorax A narrow trail through the deep, dark forest

<794hp 681m 329mv> no opponent active e
A small path in the deep, dark forest

[Exits: south west]

<794hp 681m 326mv> no opponent active s
A narrow trail through the deep, dark forest

[Exits: north east south]
A bulbous plant is here.

<794hp 681m 323mv> no opponent active e
A narrow trail through the deep, dark forest

[Exits: east west]

<794hp 681m 320mv> no opponent active whe
Players near you in Mystic Forest:
<PK> Veromos A narrow trail through the deep, dark forest
<PK> Trelanya A small path in the deep, dark forest
<PK> Jorax A small path in the deep, dark forest
<PK> Luc A narrow trail through the deep, dark forest

<794hp 681m 320mv> no opponent active e
A narrow trail through the deep, dark forest

[Exits: north south west]
A cute rabbit is here.
A treant stands here in defense of the forest.

<794hp 681m 317mv> no opponent active whe
Players near you in Mystic Forest:
<PK> Veromos A narrow trail through the deep, dark forest
<PK> Trelanya A narrow trail through the deep, dark forest
<PK> Jorax A narrow trail through the deep, dark forest
<PK> Luc A small path in the deep, dark forest

<794hp 681m 317mv> no opponent active af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 36 hours
Spell: detect invis : lasts for 36 hours
Spell: dark shroud : lasts for 21 hours
Spell: armor : modifies armor class by 20 for 18 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
Song : Shield of Words: modifies armor class by 20 for 10 hours
Spell: protection : modifies save vs spell by 1 for 9 hours
Spell: sanctuary : lasts for 5 hours
Spell: protective shield: lasts for 2 hours
Skill: devote : lasts for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

whe
<794hp 697m 372mv> no opponent active Players near you in Mystic Forest:
<PK> Veromos A narrow trail through the deep, dark forest
<PK> Trelanya A small path in the deep, dark forest
<PK> Jorax A small path in the deep, dark forest
<PK> Luc A small path in the deep, dark forest

<794hp 697m 372mv> no opponent active
Luc yells 'Help! I am being attacked by Trelanya!'

<794hp 697m 372mv> no opponent active gt how lon
w
You tell your group 'How lon.'

<794hp 697m 372mv> no opponent active w
A narrow trail through the deep, dark forest

[Exits: east west]

<794hp 697m 369mv> no opponent active A narrow trail through the deep, dark forest

[Exits: north east south]
A bulbous plant is here.
(White Aura) Jorax is here.

<794hp 697m 366mv> no opponent active n
A small path in the deep, dark forest

[Exits: south west]
(White Aura) Trelanya is here.

<794hp 697m 363mv> no opponent active s
murder $$
A narrow trail through the deep, dark forest

[Exits: north east south]
A bulbous plant is here.
(White Aura) Jorax is here.

<794hp 697m 360mv> no opponent active Jorax yells 'Help! I am being attacked by Veromos!'
Your sting DISEMBOWELS Jorax!
[** ] Jorax parries your sting.
Jorax has a few scratches.

<794hp 697m 360mv> shaft aggressive
The Queen Spider yells 'Food!'
A fighting falcon yells 'Help! I am being attacked by the Queen Spider!'
The Queen Spider yells 'Food!'
Jorax has a few scratches.

<794hp 697m 360mv> shaft aggressive
Jorax has fled!
Jorax walks east.

<794hp 697m 360mv> no opponent aggressive e

Jorax walks in.

<794hp 697m 360mv> no opponent aggressive com 'dispel magic' $$
A narrow trail through the deep, dark forest

[Exits: east west]

<794hp 697m 357mv> no opponent aggressive They aren't here.

<794hp 697m 357mv> no opponent aggressive w
A narrow trail through the deep, dark forest

[Exits: north east south]
A bulbous plant is here.

<794hp 697m 354mv> no opponent aggressive murder $$
They aren't here.

<794hp 697m 354mv> no opponent aggressive n
murder $$
A small path in the deep, dark forest

[Exits: south west]
(White Aura) Jorax is here.
(White Aura) Trelanya is here.

<794hp 697m 351mv> no opponent aggressive Jorax yells 'Help! I am being attacked by Veromos!'
[***] Jorax blocks your attack with his shield.
Jorax has a few scratches.

<794hp 697m 351mv> shaft aggressive gt come

Jorax beseeches the heavens to empower his strike of faith!
Jorax's strike of judgement hits you.
Jorax has a few scratches.

<784hp 697m 351mv> shaft aggressive
Jorax's crush injures you.
[* ] You parry Jorax's crush.
Jorax's crush decimates you!
[** ] Jorax parries your sting.
Jorax has a few scratches.

<743hp 697m 351mv> shaft aggressive You tell your group 'Come.'
Jorax has a few scratches.

<743hp 697m 351mv> shaft aggressive com 'dispel magic' $$
You failed the dispel.
Jorax has a few scratches.

<743hp 682m 351mv> shaft aggressive flee

Jorax's crush wounds you.
Jorax's crush injures you.
Your sting DISEMBOWELS Jorax!
Your sting DISEMBOWELS Jorax!
Jorax has some small wounds and bruises.

<710hp 682m 351mv> shaft aggressive
You yell 'Help! I am being attacked by Trelanya!'
[** ] You parry Trelanya's wrath.
Jorax has some small wounds and bruises.

<710hp 682m 351mv> shaft aggressive You couldn't escape!
flee
Jorax has some small wounds and bruises.

<710hp 682m 351mv> shaft aggressive You flee from combat!
A narrow trail through the deep, dark forest

[Exits: north east south]
A bulbous plant is here.

<710hp 682m 348mv> no opponent aggressive
Jorax yells 'Help! I am being attacked by Luc!'

<710hp 682m 348mv> no opponent aggressive e
A narrow trail through the deep, dark forest

[Exits: east west]

<710hp 682m 345mv> no opponent aggressive murder $$
w
They aren't here.

<710hp 682m 345mv> no opponent aggressive n
A narrow trail through the deep, dark forest

[Exits: north east south]
A bulbous plant is here.

<710hp 682m 342mv> no opponent aggressive murder $$
A small path in the deep, dark forest

[Exits: south west]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A wild boar is here, fighting Jorax.
(Charmed) A fighting falcon is here, fighting Jorax.
(White Aura) Luc is here, fighting Jorax.
(White Aura) Trelanya is here.
(White Aura) Jorax is here, fighting Luc.

<710hp 682m 339mv> no opponent aggressive
Trelanya narrows her eyes.

<710hp 682m 339mv> no opponent aggressive Jorax yells 'Help! I am being attacked by Veromos!'
Your sting DISEMBOWELS Jorax!
Your sting MUTILATES Jorax!
Jorax has quite a few wounds.

<710hp 682m 339mv Luc: 99%hp> shaft aggressive
Luc tries to disarm Jorax's shield, but fails.
Jorax has quite a few wounds.

<710hp 682m 339mv Luc: 99%hp> shaft aggressive
Luc's shocking bite wounds Jorax.
Your sting DISEMBOWELS Jorax!
[** ] Jorax blocks your attack with his shield.
Jorax has quite a few wounds.

<710hp 682m 339mv Luc: 99%hp> shaft aggressive
Trelanya narrows her eyes.
Jorax has quite a few wounds.

<710hp 682m 339mv Luc: 99%hp> shaft aggressive
Jorax's crush maims Luc!
Luc's weapon advantage overcomes Jorax's parry attempt.
Luc's shocking bite wounds Jorax.
[***] Jorax blocks your attack with his shield.
[* ] Jorax blocks your attack with his shield.
A wild boar's charge devastates Jorax!
Jorax has quite a few wounds.

<710hp 682m 339mv Luc: 94%hp> shaft aggressive
Jorax has fled!
Jorax walks south.
south

<710hp 682m 339mv> no opponent aggressive A narrow trail through the deep, dark forest

[Exits: north east south]
A bulbous plant is here.
(White Aura) Jorax is here.
A pink bud walks in.
A fighting falcon flies in.

<710hp 682m 336mv> no opponent aggressive murder $$
Jorax yells 'Help! I am being attacked by Veromos!'
[** ] Jorax blocks your attack with his shield.
Jorax has quite a few wounds.

<710hp 682m 336mv> shaft aggressive
Jorax yells 'Help! I am being attacked by Luc!'
Jorax has quite a few wounds.

<710hp 682m 336mv> shaft aggressive
Jorax's crush decimates you!
Jorax's crush mauls you.
Luc's weapon advantage overcomes Jorax's parry attempt.
Luc's shocking bite misses Jorax.
Luc's weapon advantage overcomes Jorax's parry attempt.
Luc's slice mauls Jorax.
[* ] Jorax parries your sting.
[** ] Jorax blocks your attack with his shield.
A wild boar's charge devastates Jorax!
Jorax has some big nasty wounds and scratches.

<664hp 682m 336mv> shaft aggressive
Jorax has fled!
Jorax walks south.
south

<664hp 682m 336mv> no opponent aggressive
The night is about to end.
The rain stopped.
You can devote again.
The ringmaster yells 'Roll up, roll up! The circus is open, awaiting you!'

<684hp 698m 391mv> no opponent aggressive A narrow trail through the deep, dark forest

[Exits: north south]
A large toadstool grows nearby.
(White Aura) Jorax is here.
A fighting falcon flies in.
A pink bud walks in.
Jorax walks south.
south

<684hp 698m 388mv> no opponent aggressive murder $$
A narrow trail through the deep, dark forest

[Exits: north east west]
(White Aura) Jorax is here.
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.
A large black wolf is here, glaring hungrily at you.
A pink bud walks in.
A fighting falcon flies in.

<684hp 698m 385mv> no opponent aggressive
Jorax walks north.
north

<684hp 698m 385mv> no opponent aggressive They aren't here.

<684hp 698m 385mv> no opponent aggressive A narrow trail through the deep, dark forest

[Exits: north south]
A large toadstool grows nearby.
(White Aura) Jorax is here.
A fighting falcon flies in.
A pink bud walks in.
Jorax walks north.
north

<684hp 698m 382mv> no opponent aggressive A narrow trail through the deep, dark forest

[Exits: north east south]
A bulbous plant is here.
(White Aura) Jorax is here.
A pink bud walks in.
A fighting falcon flies in.
Jorax walks east.
east

<684hp 698m 379mv> no opponent aggressive A narrow trail through the deep, dark forest

[Exits: east west]
(White Aura) Jorax is here.
A fighting falcon flies in.
A pink bud walks in.
Jorax walks east.
east

<684hp 698m 376mv> no opponent aggressive A narrow trail through the deep, dark forest

[Exits: north south west]
(White Aura) Jorax is here.
A cute rabbit is here.
A treant stands here in defense of the forest.
A pink bud walks in.
A fighting falcon flies in.
Jorax walks north.
north

<684hp 698m 373mv> no opponent aggressive A narrow trail through the deep, dark forest

[Exits: north east south up]
A colossal tree blocks the way westwards.
(White Aura) Jorax is here.
A fighting falcon flies in.
A pink bud walks in.

<684hp 698m 370mv> no opponent aggressive
Jorax walks east.
east

<684hp 698m 370mv> no opponent aggressive A narrow trail through the deep, dark forest

[Exits: east west]
(White Aura) Jorax is here.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A pink bud walks in.
A fighting falcon flies in.
Shargugh walks east.

<684hp 698m 367mv> no opponent aggressive
Jorax walks east.
east

<684hp 698m 367mv> no opponent aggressive A narrow trail through the deep, dark forest

[Exits: east south west]
(White Aura) Jorax is here.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
A large grey wolf is here, glaring hungrily at you.
A large grey wolf is here, glaring hungrily at you.
A fighting falcon flies in.
A pink bud walks in.

<684hp 698m 364mv> no opponent aggressive
Jorax walks east.
east

<684hp 698m 364mv> no opponent aggressive A narrow trail through the deep, dark forest

[Exits: east west]
(White Aura) Jorax is here.
A pink bud walks in.
A fighting falcon flies in.

<684hp 698m 361mv> no opponent aggressive
Jorax walks east.
east

<684hp 698m 361mv> no opponent aggressive A trail through the dense forest

[Exits: east south west]
(White Aura) Jorax is here.
A fallow deer is grazing peacefully here.
A fighting falcon flies in.
A pink bud walks in.

<684hp 698m 358mv> no opponent aggressive
Jorax walks east.
east

<684hp 698m 358mv> no opponent aggressive murder $$
A trail through the dense forest

[Exits: east west]
(White Aura) Jorax is here.
A pink bud walks in.
A fighting falcon flies in.

<684hp 698m 355mv> no opponent aggressive
Jorax yells 'Help! Luc kicked dirt into my eyes!'
Jorax is blinded by the dirt in his eyes!
Luc's kicked dirt scratches Jorax.

<684hp 698m 355mv> no opponent aggressive Jorax yells 'Help! I am being attacked by someone!'
[***] Jorax blocks your attack with his shield.
Jorax has quite a few wounds.

<684hp 698m 355mv Luc: 97%hp> shaft aggressive
Luc's slice devastates Jorax!
[* ] Jorax blocks your attack with his shield.
A fighting falcon's scratch decimates Jorax!
A fighting falcon's scratch decimates Jorax!
A wild boar's charge maims Jorax!
Jorax has some big nasty wounds and scratches.

<684hp 698m 355mv Luc: 97%hp> shaft aggressive
Jorax has fled!
Jorax walks west.
west

<684hp 698m 355mv> no opponent aggressive
Jorax walks in.
in

<684hp 698m 355mv> no opponent aggressive A trail through the dense forest

[Exits: east south west]
A fallow deer is grazing peacefully here.
A fighting falcon flies in.
A pink bud walks in.

<684hp 698m 352mv> no opponent aggressive
Shargugh walks in.

<684hp 698m 352mv> no opponent aggressive You are carrying:
a deflective goat-hide wristlet
a sleeping bag
a seashell ring
a bottomless tankard
(Glowing) (Humming) a mace of the unholy spirits
a smoldering black mace
a Loot sack (open)
(Humming) a bracelet of magic

<684hp 698m 352mv> no opponent aggressive e
A trail through the dense forest

[Exits: east west]
A pink bud walks in.
A fighting falcon flies in.

<684hp 698m 349mv> no opponent aggressive e
e
e
A trail through the light forest

[Exits: east south west]
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
A fighting falcon flies in.
A pink bud walks in.

<684hp 698m 346mv> no opponent aggressive A trail through the light forest

[Exits: north east west]
The caravan attendant is here, with caravans for hire.
A pink bud walks in.
A fighting falcon flies in.

<684hp 698m 343mv> no opponent aggressive A trail through the light forest

[Exits: east west]
A fighting falcon flies in.
A pink bud walks in.

<684hp 698m 340mv> no opponent aggressive e
e
A trail through the light forest

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A pink bud walks in.
A fighting falcon flies in.

<684hp 698m 337mv> no opponent aggressive e
e
A trail through the light forest

[Exits: east west]
A fighting falcon flies in.
A pink bud walks in.

<684hp 698m 334mv> no opponent aggressive The edge of the forest

[Exits: east west]
A pink bud walks in.
A fighting falcon flies in.

<684hp 698m 332mv> no opponent aggressive Outside the West Gate

[Exits: east west]
A small black fly buzzes around.
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<684hp 698m 330mv> no opponent aggressive where $$
<PK> Jorax The West Common Road

<684hp 698m 330mv> no opponent aggressive e
e
Inside the West Gate

[Exits: north east south west]
A duergar city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.
A gate guard steps aside and allows you to pass him.
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Veromos. You can read all about them in the Cityguard Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have a look at the sign there.'
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Veromos. You can read all about them in the Cityguard Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have a look at the sign there.'

<684hp 698m 328mv> no opponent aggressive e
The West Common Road

[Exits: east south west]
A half-elf city guard of seringale stands watch here.
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<684hp 698m 326mv> no opponent aggressive e
The West Common Road

[Exits: north east west]
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<684hp 698m 324mv> no opponent aggressive e
The West Common Road

[Exits: north east west]
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<684hp 698m 322mv> no opponent aggressive The Western Monument

[Exits: north east south west]
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<684hp 698m 320mv> no opponent aggressive e
e
The West Common Road

[Exits: north east south west]
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<684hp 698m 318mv> no opponent aggressive where $$
The West Common Road

[Exits: north east south west]
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<684hp 698m 316mv> no opponent aggressive <PK> Jorax Northwest of Market Square

<684hp 698m 316mv> no opponent aggressive e
e
West of Market Square

[Exits: north south west]
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<684hp 698m 314mv> no opponent aggressive n
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<684hp 698m 314mv> no opponent aggressive Northwest of Market Square

[Exits: east south]
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<684hp 698m 313mv> no opponent aggressive where $$
<PK> Jorax East of Market Square

<684hp 698m 313mv> no opponent aggressive e
e
North of Market Square

[Exits: north east west]
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<684hp 698m 312mv> no opponent aggressive Northeast of Market Square

[Exits: south west]
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<684hp 698m 311mv> no opponent aggressive s
East of Market Square

[Exits: north east south]
A stone giant citizen of Seringale wanders about.
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<684hp 698m 310mv> no opponent aggressive e
where $$
The East Common Road

[Exits: north east south west]
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<684hp 698m 308mv> no opponent aggressive e
<PK> Jorax The Main Street

<684hp 698m 308mv> no opponent aggressive e
The East Common Road

[Exits: north east south west]
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<684hp 698m 306mv> no opponent aggressive The Eastern Monument

[Exits: east south west]
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<684hp 698m 304mv> no opponent aggressive w
w
The East Common Road

[Exits: north east south west]
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<684hp 698m 302mv> no opponent aggressive w
whe
The East Common Road

[Exits: north east south west]
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<684hp 698m 300mv> no opponent aggressive East of Market Square

[Exits: north east south]
A stone giant citizen of Seringale wanders about.
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<684hp 698m 298mv> no opponent aggressive s
Players near you in Seringale:
<PK> Veromos East of Market Square
<PK> Trelanya Inside the West Gate
<PK> Jorax The Main Street
<PK> Luc East of Market Square

<684hp 698m 298mv> no opponent aggressive w
Southeast of Market Square

[Exits: north west]
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<684hp 698m 297mv> no opponent aggressive South of Market Square

[Exits: east south west]
(White Aura) Jorax is here.
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.
Jorax walks east.
east

<684hp 698m 296mv> no opponent aggressive s
s
s
Southeast of Market Square

[Exits: north west]
(White Aura) Jorax is here.
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.
Jorax walks north.
north

<684hp 698m 295mv> no opponent aggressive The side of a building is all that lies in that direction.

<684hp 698m 295mv> no opponent aggressive The side of a building is all that lies in that direction.

<684hp 698m 295mv> no opponent aggressive The side of a building is all that lies in that direction.

<684hp 698m 295mv> no opponent aggressive East of Market Square

[Exits: north east south]
A stone giant citizen of Seringale wanders about.
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.
Jorax walks in.

<684hp 698m 294mv> no opponent aggressive
Jorax walks north.

<684hp 698m 294mv> no opponent aggressive look jor
You do not see that here.
Jorax walks in.

<684hp 698m 294mv> no opponent aggressive whe
Players near you in Seringale:
<PK> Veromos East of Market Square
<PK> Trelanya West of Market Square
<PK> Jorax East of Market Square
<PK> Luc East of Market Square

<684hp 698m 294mv> no opponent aggressive w

Jorax walks north.

<684hp 698m 294mv> no opponent aggressive A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<684hp 698m 294mv> no opponent aggressive look
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* * +| ever flowing with clear with clear drinkable water. The road
| | | || is well worn from the traffic constantly passing over it.
+ @-+-+| A path leads north and south around the fountain, while the
| | | || common road continues to the east.
*-+-* * *|
| |
S-+-* |
---------+

[Exits: north east south]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A fierce, fighting falcon perches here.
(White Aura) Luc is here.
A stone giant citizen of Seringale wanders about.

<684hp 698m 294mv> no opponent aggressive n
Northeast of Market Square

[Exits: south west]
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<684hp 698m 293mv> no opponent aggressive w
whe
North of Market Square

[Exits: north east west]
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.
The day has begun.
A fighting falcon looks uncomfortable in these surroundings.
A wild boar looks uncomfortable in these surroundings.
The white aura around Luc fades.

<701hp 719m 347mv> no opponent aggressive Players near you in Seringale:
<PK> Veromos North of Market Square
<PK> Trelanya The West Common Road
<PK> Jorax The West Common Road
<PK> Luc North of Market Square

<701hp 719m 347mv> no opponent aggressive w
s
Northwest of Market Square

[Exits: east south]
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<701hp 719m 346mv> no opponent aggressive s
West of Market Square

[Exits: north south west]
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<701hp 719m 345mv> no opponent aggressive e
s
Southwest of Market Square

[Exits: north east]
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<701hp 719m 344mv> no opponent aggressive s
s
South of Market Square

[Exits: east south west]
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<701hp 719m 343mv> no opponent aggressive The Main Street

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.
A beggar walks in.
A beggar walks in.
A beggar walks north.
A beggar walks in.
A beggar walks in.
A beggar walks north.
A beggar walks in.

<701hp 719m 341mv> no opponent aggressive The Main Street

[Exits: north east south west]
A halfling citizen of Seringale strolls about.
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<701hp 719m 339mv> no opponent aggressive The Main Street

[Exits: north east south west]
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<701hp 719m 337mv> no opponent aggressive s
South Square

[Exits: north east south west down]
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<701hp 719m 335mv> no opponent aggressive s
The South Main Street

[Exits: north east south west]
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<701hp 719m 333mv> no opponent aggressive n
d
South Square

[Exits: north east south west down]
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.
A beggar walks east.
A beggar walks west.
A beggar walks in.
A beggar walks in.

<701hp 719m 331mv> no opponent aggressive af
The Quadruple Junction

[Exits: north east south west up]
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<701hp 719m 330mv> no opponent aggressive sanc
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 34 hours
Spell: detect invis : lasts for 34 hours
Spell: dark shroud : lasts for 19 hours
Spell: armor : modifies armor class by 20 for 16 hours
Skill: warcry : modifies save vs afflictive by 6 for 14 hours
: modifies hitroll by 6 for 14 hours
Song : Shield of Words: modifies armor class by 20 for 8 hours
Spell: protection : modifies save vs spell by 1 for 7 hours
Spell: sanctuary : lasts for 3 hours
Skill: reckoning (1) : lasts for 0 hours
Spell: protective shield: lasts for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<701hp 719m 330mv> no opponent aggressive You are already in sanctuary.

<701hp 644m 330mv> no opponent aggressive sanc luc

Luc walks west.
A fighting falcon flies west.
A wild boar walks west.
A pink bud walks west.
You follow Luc.
The odd room with smooth walls

[Exits: down]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A fierce, fighting falcon perches here.
Luc is here.

<701hp 644m 329mv> no opponent aggressive Luc is surrounded by a white aura.
Luc walks down.
You follow Luc.
An odd intersection

[Exits: north east west]
(White Aura) Luc is here.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<701hp 569m 328mv> no opponent aggressive whe

Luc walks west.
A fighting falcon flies west.
A wild boar walks west.
A pink bud walks west.
You follow Luc.
A junction in the sewer pipes

[Exits: north east west]
A muddy chest is here.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A fierce, fighting falcon perches here.
(White Aura) Luc is here.
The giant mean-looking earth beetle crawls towards you.
The giant maggot crawls toward you.
The huge hungry-looking sewer rat sits here.
The giant mean-looking earth beetle crawls towards you.

<701hp 569m 327mv> no opponent aggressive
Luc walks west.
You follow Luc.
Under the Dark Pit

[Exits: east up down]
A muddy chest is here.
(White Aura) Luc is here.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<701hp 569m 326mv> no opponent aggressive
Luc walks down.
A fighting falcon flies down.
A wild boar walks down.
A pink bud walks down.
You follow Luc.
Cave entrance

[Exits: north up]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A fierce, fighting falcon perches here.
(White Aura) Luc is here.
The snake slithers towards you.
The snake slithers towards you.

<701hp 569m 324mv> no opponent aggressive Players near you in Sewers:
<PK> Veromos Cave entrance
<PK> Luc Cave entrance

<701hp 569m 324mv> no opponent aggressive af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 34 hours
Spell: detect invis : lasts for 34 hours
Spell: dark shroud : lasts for 19 hours
Spell: armor : modifies armor class by 20 for 16 hours
Skill: warcry : modifies save vs afflictive by 6 for 14 hours
: modifies hitroll by 6 for 14 hours
Song : Shield of Words: modifies armor class by 20 for 8 hours
Spell: protection : modifies save vs spell by 1 for 7 hours
Spell: sanctuary : lasts for 3 hours
Skill: reckoning (1) : lasts for 0 hours
Spell: protective shield: lasts for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<701hp 569m 324mv> no opponent aggressive whe
Players near you in Sewers:
<PK> Veromos Cave entrance
<PK> Luc Cave entrance

<701hp 569m 324mv> no opponent aggressive
The slithering snake slithers north.

<701hp 569m 324mv> no opponent aggressive mutt
You mutter quietly to yourself.

<701hp 569m 324mv> no opponent aggressive sav
Saving...

<701hp 569m 324mv> no opponent aggressive gr
Luc's group:
[50 Sha] Veromos 88% hp 69% mana 82% mv 514490 xp Damage per round: 58
[50 Ran] Luc 98% hp 100% mana 70% mv 584660 xp Damage per round: 103
* [15 Pet] A pink bud 100% hp 100% mana 100% mv 5854 tnl
* [50 Chm] A fighting falcon 100% hp 100% mana 100% mv
* [50 Chm] A wild boar 100% hp 100% mana 100% mv

<701hp 569m 324mv> no opponent aggressive
Luc opens a Loot Sack.

<701hp 569m 324mv> no opponent aggressive gt he was close to death
You tell your group 'He was close to death.'

<701hp 569m 324mv> no opponent aggressive whe
Players near you in Sewers:
<PK> Veromos Cave entrance
<PK> Luc Cave entrance

<701hp 569m 324mv> no opponent aggressive
Luc puts a clear potion in a Loot Sack.

<701hp 569m 324mv> no opponent aggressive drop bag
sleep bag
You drop a sleeping bag.

<701hp 569m 324mv> no opponent aggressive You go to sleep in a sleeping bag.

<701hp 569m 324mv> no opponent aggressive sav
Saving...

<701hp 569m 324mv> no opponent aggressive who
[50 Duerg Sha] <PK> [Ice] Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<701hp 569m 324mv> no opponent aggressive
Your protective shield dissipates.

<762hp 681m 395mv> no opponent aggressive who pk

Luc tells the group 'This is fun!'

<762hp 681m 395mv> no opponent aggressive [50 Duerg Sha] <PK> (JUGGERNAUT) [Ice] Veromos the Holy Shaman
[50 Elf Hea] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[50 Jotun Pal] <PK> [JUSTICE] Jorax the Commander of Justice
[50 Pixie Ran] <PK> Luc the Wrath of Nature
Players found: 4
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<762hp 681m 395mv> no opponent aggressive af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 33 hours
Spell: detect invis : lasts for 33 hours
Spell: dark shroud : lasts for 18 hours
Spell: armor : modifies armor class by 20 for 15 hours
Skill: warcry : modifies save vs afflictive by 6 for 13 hours
: modifies hitroll by 6 for 13 hours
Song : Shield of Words: modifies armor class by 20 for 7 hours
Spell: protection : modifies save vs spell by 1 for 6 hours
Spell: sanctuary : lasts for 2 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<762hp 681m 395mv> no opponent aggressive who
[50 Duerg Sha] <PK> [Ice] Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<762hp 681m 395mv> no opponent aggressive wake
get bag
You wake and stand up.

<762hp 681m 395mv> no opponent aggressive whe
You get a sleeping bag.

<762hp 681m 395mv> no opponent aggressive look
Players near you in Sewers:
<PK> Veromos Cave entrance
<PK> Luc Cave entrance

<762hp 681m 395mv> no opponent aggressive Cave entrance
o-o-o-o| You are standing in the cave entrance. It is very dark down
| | | here. There is writing on the wall. There is an exit to
o o | the north. A stairway leads up.
| | |
@ o-o|
| |
o |
|
|
---------+

[Exits: north up]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A fierce, fighting falcon perches here.
(White Aura) Luc is here.
The snake slithers towards you.

<762hp 681m 395mv> no opponent aggressive drop bag
sleep bag
You drop a sleeping bag.

<762hp 681m 395mv> no opponent evasive You go to sleep in a sleeping bag.

<762hp 681m 395mv> no opponent evasive sav
Saving...

<762hp 681m 395mv> no opponent evasive who
wor
[50 Duerg Sha] <PK> [Ice] Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<762hp 681m 395mv> no opponent evasive You are carrying 792 gold, with 0 gold in the bank.
You have 3015 chips of <HERALD>.
You have 578 medals of [WARLORD].
You have 466 relics of <MYSTIC>.

<762hp 681m 395mv> no opponent evasive eq
You are using:
<used as light> (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Glowing) (Humming) a crown of might
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Glowing) a pair of turtle shell boots
<worn as shield> (Glowing) the turtle Dragon's shell
<worn about body> an Assassin's cloak (open)
<worn about waist> (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a frost burned bracelet
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Humming) a savage whip
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant

<762hp 681m 395mv> no opponent evasive who
[50 Duerg Sha] <PK> [Ice] Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<762hp 681m 395mv> no opponent evasive gt we shudda be invadin
You tell your group 'We shudda be invadin.'

<762hp 681m 395mv> no opponent evasive af
gr
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 33 hours
Spell: detect invis : lasts for 33 hours
Spell: dark shroud : lasts for 18 hours
Spell: armor : modifies armor class by 20 for 15 hours
Skill: warcry : modifies save vs afflictive by 6 for 13 hours
: modifies hitroll by 6 for 13 hours
Song : Shield of Words: modifies armor class by 20 for 7 hours
Spell: protection : modifies save vs spell by 1 for 6 hours
Spell: sanctuary : lasts for 2 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<762hp 681m 395mv> no opponent evasive Luc's group:
[50 Sha] Veromos 95% hp 82% mana 100% mv 514490 xp Damage per round: 58
[50 Ran] Luc 100% hp 100% mana 80% mv 584660 xp Damage per round: 103
* [15 Pet] A pink bud 100% hp 100% mana 100% mv 5854 tnl
* [50 Chm] A fighting falcon 100% hp 100% mana 100% mv
* [50 Chm] A wild boar 100% hp 100% mana 100% mv

<762hp 681m 395mv> no opponent evasive eq
You are using:
<used as light> (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Glowing) (Humming) a crown of might
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Glowing) a pair of turtle shell boots
<worn as shield> (Glowing) the turtle Dragon's shell
wor
<worn about body> an Assassin's cloak (open)
<worn about waist> (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a frost burned bracelet
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Humming) a savage whip
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant

<762hp 681m 395mv> no opponent evasive You are carrying 792 gold, with 0 gold in the bank.
You have 3015 chips of <HERALD>.
You have 578 medals of [WARLORD].
You have 466 relics of <MYSTIC>.

<762hp 681m 395mv> no opponent evasive who
[50 Duerg Sha] <PK> [Ice] Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<762hp 681m 395mv> no opponent evasive gt take tha Fist
You tell your group 'Take tha Fist.'

<762hp 681m 395mv> no opponent evasive af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 33 hours
Spell: detect invis : lasts for 33 hours
Spell: dark shroud : lasts for 18 hours
Spell: armor : modifies armor class by 20 for 15 hours
Skill: warcry : modifies save vs afflictive by 6 for 13 hours
: modifies hitroll by 6 for 13 hours
Song : Shield of Words: modifies armor class by 20 for 7 hours
Spell: protection : modifies save vs spell by 1 for 6 hours
Spell: sanctuary : lasts for 2 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<762hp 681m 395mv> no opponent evasive wor
You are carrying 792 gold, with 0 gold in the bank.
You have 3015 chips of <HERALD>.
You have 578 medals of [WARLORD].
You have 466 relics of <MYSTIC>.

<762hp 681m 395mv> no opponent evasive gt dun let dem play safety
You tell your group 'Dun let dem play safety.'

<794hp 823m 395mv> no opponent evasive af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 32 hours
Spell: detect invis : lasts for 32 hours
Spell: dark shroud : lasts for 17 hours
Spell: armor : modifies armor class by 20 for 14 hours
Skill: warcry : modifies save vs afflictive by 6 for 12 hours
: modifies hitroll by 6 for 12 hours
Song : Shield of Words: modifies armor class by 20 for 6 hours
Spell: protection : modifies save vs spell by 1 for 5 hours
Spell: sanctuary : lasts for 1 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<794hp 823m 395mv> no opponent evasive wake
get bag
look
You wake and stand up.

<794hp 823m 395mv> no opponent evasive You get a sleeping bag.

<794hp 823m 395mv> no opponent evasive Cave entrance
o-o-o-o| You are standing in the cave entrance. It is very dark down
| | | here. There is writing on the wall. There is an exit to
o o | the north. A stairway leads up.
| | |
@ o-o|
| |
o |
|
|
---------+

[Exits: north up]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A fierce, fighting falcon perches here.
(White Aura) Luc is here.
The snake slithers towards you.

<794hp 823m 395mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos Cave entrance
<PK> Luc Cave entrance

<794hp 823m 395mv> no opponent evasive u
Under the Dark Pit

[Exits: east up down]
A muddy chest is here.
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<794hp 823m 393mv> no opponent evasive u
The Dark Pit

[Exits: east down]
The giant maggot crawls toward you.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<794hp 823m 392mv> no opponent evasive s
Alas, you cannot go that way.

<794hp 823m 392mv> no opponent evasive e
The Sewer Junction

[Exits: north east south west]
The giant maggot crawls toward you.
The snake slithers towards you.
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<794hp 823m 391mv> no opponent evasive s
A bend in sewer pipe

[Exits: north east]
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<794hp 823m 390mv> no opponent evasive e
e
The ordinary junction

[Exits: north east west]
A muddy chest is here.
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<794hp 823m 389mv> no opponent evasive A triple junction

[Exits: north east west]
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<794hp 823m 388mv> no opponent evasive n
The Quadruple Junction

[Exits: north east south west up]
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<794hp 823m 387mv> no opponent evasive u
South Square

[Exits: north east south west down]
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<794hp 823m 386mv> no opponent evasive whe
Players near you in Seringale:
<PK> Veromos South Square
<PK> Luc South Square

<794hp 823m 386mv> no opponent evasive n
The Main Street

[Exits: north east south west]
A beggar wanders around asking for spare gold.
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<794hp 823m 384mv> no opponent evasive n
n

<794hp 823m 384mv> no opponent evasive n
The Main Street

[Exits: north east south west]
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<794hp 823m 382mv> no opponent evasive af
The Main Street

[Exits: north east south west]
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<794hp 823m 380mv> no opponent evasive South of Market Square

[Exits: east south west]
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<794hp 823m 378mv> no opponent evasive w
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 32 hours
Spell: detect invis : lasts for 32 hours
Spell: dark shroud : lasts for 17 hours
Spell: armor : modifies armor class by 20 for 14 hours
Skill: warcry : modifies save vs afflictive by 6 for 12 hours
: modifies hitroll by 6 for 12 hours
Song : Shield of Words: modifies armor class by 20 for 6 hours
Spell: protection : modifies save vs spell by 1 for 5 hours
Spell: sanctuary : lasts for 1 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<794hp 823m 378mv> no opponent evasive Southwest of Market Square

[Exits: north east]
A beggar wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<794hp 823m 377mv> no opponent evasive n
West of Market Square

[Exits: north south west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<794hp 823m 376mv> no opponent evasive w
w
The West Common Road

[Exits: north east south west]
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<794hp 823m 374mv> no opponent evasive af
The West Common Road

[Exits: north east south west]
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<794hp 823m 372mv> no opponent evasive You are affected by the following:
Spell: giant strength : modifies strength by 4 for 32 hours
Spell: detect invis : lasts for 32 hours
Spell: dark shroud : lasts for 17 hours
Spell: armor : modifies armor class by 20 for 14 hours
Skill: warcry : modifies save vs afflictive by 6 for 12 hours
: modifies hitroll by 6 for 12 hours
Song : Shield of Words: modifies armor class by 20 for 6 hours
Spell: protection : modifies save vs spell by 1 for 5 hours
Spell: sanctuary : lasts for 1 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<794hp 823m 372mv> no opponent evasive w
The Western Monument

[Exits: north east south west]
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<794hp 823m 370mv> no opponent evasive w
w
The West Common Road

[Exits: north east west]
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<794hp 823m 368mv> no opponent evasive w
The West Common Road

[Exits: north east west]
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<794hp 823m 366mv> no opponent evasive The West Common Road

[Exits: east south west]
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<794hp 823m 364mv> no opponent evasive w
whe
Inside the West Gate

[Exits: north east south west]
A duergar city guard of Seringale stands watch here.
A small black fly buzzes around.
A human city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.
A gate guard steps aside and allows you to pass him.
A gate guard steps aside and allows you to pass him.

<794hp 823m 362mv> no opponent evasive Players near you in Seringale:
<PK> Veromos Inside the West Gate
<PK> Luc Inside the West Gate

<794hp 823m 362mv> no opponent evasive w
Outside the West Gate

[Exits: east west]
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<794hp 823m 360mv> no opponent evasive
Luc tells the group 'Can you remove my curse?'

<794hp 823m 360mv> no opponent evasive whe
w
Players near you in Seringale:
<PK> Veromos Outside the West Gate
<PK> Luc Outside the West Gate

<794hp 823m 360mv> no opponent evasive The edge of the forest

[Exits: east west]
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<794hp 823m 358mv> no opponent evasive whe
Players near you in Mystic Forest:
<PK> Veromos The edge of the forest
<PK> Luc The edge of the forest

<794hp 823m 358mv> no opponent evasive e
Outside the West Gate

[Exits: east west]
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<794hp 823m 356mv> no opponent evasive com 'remove curse' luc
Luc looks more relaxed.
You have become better at communing remove curse!

<794hp 818m 356mv> no opponent evasive e
Inside the West Gate

[Exits: north east south west]
A duergar city guard of Seringale stands watch here.
A small black fly buzzes around.
A human city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.
A human city guard walks west.

<794hp 818m 354mv> no opponent evasive gt wonder which way dem go
e
You tell your group 'Wonder which way dem go.'

<794hp 818m 354mv> no opponent evasive e
The West Common Road

[Exits: east south west]
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<794hp 818m 352mv> no opponent evasive whe
The West Common Road

[Exits: north east west]
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.
You are thirsty.
You are hungry.
A fighting falcon looks uncomfortable in these surroundings.
A wild boar looks uncomfortable in these surroundings.

<794hp 823m 395mv> no opponent evasive e
Players near you in Seringale:
<PK> Veromos The West Common Road
<PK> Luc The West Common Road

<794hp 823m 395mv> no opponent evasive e
The West Common Road

[Exits: north east west]
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<794hp 823m 393mv> no opponent evasive The Western Monument

[Exits: north east south west]
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<794hp 823m 391mv> no opponent evasive e
The West Common Road

[Exits: north east south west]
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<794hp 823m 389mv> no opponent evasive e
The West Common Road

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<794hp 823m 387mv> no opponent evasive s
The Meat Store

[Exits: north up]
A set of simple green crystal shards are here.
A wooden quill decorated with a single white feather is here.
Hyando the butcher is here selling the freshest meat in town.
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<794hp 823m 386mv> no opponent evasive n
The West Common Road

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<794hp 823m 385mv> no opponent evasive
Luc makes some grunting noises.

<794hp 823m 385mv> no opponent evasive s
The Meat Store

[Exits: north up]
A set of simple green crystal shards are here.
A wooden quill decorated with a single white feather is here.
Hyando the butcher is here selling the freshest meat in town.
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.
Hyando the butcher says 'Would you care to try some of my beef, Veromos?'

<794hp 823m 384mv> no opponent evasive buy be
You haggle the price down to 92 coins.
You buy a slab of beef.

<794hp 823m 384mv> no opponent evasive eat be
whe
You eat a slab of beef.
You are full.

<794hp 823m 384mv> no opponent evasive Players near you in Seringale:
<PK> Veromos The Meat Store
<PK> Luc The Meat Store

<794hp 823m 384mv> no opponent evasive dri tank
You drink water from a bottomless tankard.

<794hp 823m 384mv> no opponent evasive !
You drink water from a bottomless tankard.

<794hp 823m 384mv> no opponent evasive !
n
You drink water from a bottomless tankard.
Your thirst is quenched.

<794hp 823m 384mv> no opponent evasive e
The West Common Road

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<794hp 823m 383mv> no opponent evasive whe
West of Market Square

[Exits: north south west]
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<794hp 823m 381mv> no opponent evasive s
Players near you in Seringale:
<PK> Veromos West of Market Square
<PK> Luc West of Market Square

<794hp 823m 381mv> no opponent evasive e
Southwest of Market Square

[Exits: north east]
A beggar wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<794hp 823m 380mv> no opponent evasive s
South of Market Square

[Exits: east south west]
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<794hp 823m 379mv> no opponent evasive s
s
s
The Main Street

[Exits: north east south west]
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<794hp 823m 377mv> no opponent evasive
Luc eats a steak of the corpse of a hobgoblin flunky.

<794hp 823m 377mv> no opponent evasive The Main Street

[Exits: north east south west]
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<794hp 823m 375mv> no opponent evasive
Luc yells out his warcry.
Luc yells 'Goddess of Earth, heed my call!'

<794hp 823m 375mv> no opponent evasive The Main Street

[Exits: north east south west]
A beggar wanders around asking for spare gold.
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<794hp 823m 373mv> no opponent evasive South Square

[Exits: north east south west down]
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<794hp 823m 371mv> no opponent evasive gt gitta invade
You tell your group 'Gitta invade.'

<794hp 823m 371mv> no opponent evasive wh
w
[50 Duerg Sha] <PK> [Ice] Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 823m 371mv> no opponent evasive w
The South Road

[Exits: east west]
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<794hp 823m 369mv> no opponent evasive The South Road

[Exits: north east south west]
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<794hp 823m 367mv> no opponent evasive s
s
A Spotless Street

[Exits: north south]
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<794hp 823m 365mv> no opponent evasive whe
A Spotless Street

[Exits: north up]
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<794hp 823m 363mv> no opponent evasive Players near you in Seringale:
<PK> Veromos A Spotless Street
<PK> Luc A Spotless Street

<794hp 823m 363mv> no opponent evasive u
u
Above a Spotless Street

[Exits: east west down]
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<794hp 823m 361mv> no opponent evasive af
Alas, you cannot go that way.

<794hp 823m 361mv> no opponent evasive You are affected by the following:
Spell: giant strength : modifies strength by 4 for 31 hours
Spell: detect invis : lasts for 31 hours
Spell: dark shroud : lasts for 16 hours
Spell: armor : modifies armor class by 20 for 13 hours
Skill: warcry : modifies save vs afflictive by 6 for 11 hours
: modifies hitroll by 6 for 11 hours
Song : Shield of Words: modifies armor class by 20 for 5 hours
Spell: protection : modifies save vs spell by 1 for 4 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<794hp 823m 361mv> no opponent evasive w
On a Rising Catwalk

[Exits: east up]
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<794hp 823m 359mv> no opponent evasive whe
Players near you in Seringale:
<PK> Veromos On a Rising Catwalk
<PK> Luc On a Rising Catwalk

<794hp 823m 359mv> no opponent evasive u
Outside the Justice Cabal

[Exits: up down]
A big WARNING SIGN sits here demanding to be read.
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<794hp 823m 357mv> no opponent evasive u
The Guard House

[Exits: west down]
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.
The Guardian of Justice says 'Leave this place at once!'
The Guardian of Justice yells 'You don't belong here, Luc!'
The Guardian of Justice says 'Leave this place at once!'
flee
The Guardian of Justice yells 'You don't belong here, Veromos!'
You have been marked as an intruder.

<794hp 823m 356mv> no opponent evasive You aren't fighting anyone.

<794hp 823m 356mv> no opponent evasive
Luc drops a sandy keep key.
Luc's slice injures The Guardian of Justice.
Luc's shocking bite hits The Guardian of Justice.
Luc's shocking bite grazes The Guardian of Justice.
Your sting devastates The Guardian of Justice!
The Guardian of Justice has a few scratches.

<794hp 823m 356mv Luc: 100%hp> none aggressive
Luc sacrifices a sandy keep key to The Overlord.
The Guardian of Justice has a few scratches.

<794hp 823m 356mv Luc: 100%hp> none aggressive flee
You flee from combat!
Halls of Judgement

[Exits: east west]

<794hp 823m 355mv> no opponent aggressive w
n
Halls of Judgement

[Exits: north east]

<794hp 823m 354mv> no opponent aggressive u
Before the Spiraled Stairs

[Exits: south up]

<794hp 823m 353mv> no opponent aggressive e
Atop the Spiralled Stairs

[Exits: north east west down]

<794hp 823m 352mv> no opponent aggressive Halls of Judgement

[Exits: south west]
(White Aura) The vindicator of law stands ready to defend the antechamber.

<794hp 823m 351mv> no opponent aggressive gt vindicator
af
You tell your group 'Vindicator.'

<794hp 823m 351mv> no opponent aggressive You are affected by the following:
Spell: giant strength : modifies strength by 4 for 31 hours
Spell: detect invis : lasts for 31 hours
Spell: dark shroud : lasts for 16 hours
Spell: armor : modifies armor class by 20 for 13 hours
Skill: warcry : modifies save vs afflictive by 6 for 11 hours
: modifies hitroll by 6 for 11 hours
Song : Shield of Words: modifies armor class by 20 for 5 hours
Spell: protection : modifies save vs spell by 1 for 4 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<794hp 823m 351mv> no opponent aggressive
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<794hp 823m 351mv> no opponent aggressive whe
Players near you in Justice Shrine:
<PK> Veromos Halls of Judgement
<PK> Luc Halls of Judgement

<794hp 823m 351mv> no opponent aggressive drop bag
sleep bag
You drop a sleeping bag.

<794hp 823m 351mv> no opponent aggressive You go to sleep in a sleeping bag.

<794hp 823m 351mv> no opponent aggressive af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 31 hours
Spell: detect invis : lasts for 31 hours
Spell: dark shroud : lasts for 16 hours
Spell: armor : modifies armor class by 20 for 13 hours
Skill: warcry : modifies save vs afflictive by 6 for 11 hours
: modifies hitroll by 6 for 11 hours
Song : Shield of Words: modifies armor class by 20 for 5 hours
Spell: protection : modifies save vs spell by 1 for 4 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<794hp 823m 351mv> no opponent aggressive
The white aura around your body fades.

<794hp 823m 395mv> no opponent aggressive wake
get bag
sanc
com 'detect m'
You wake and stand up.

<794hp 823m 395mv> no opponent aggressive You get a sleeping bag.

<794hp 823m 395mv> no opponent aggressive You are surrounded by a white aura.

<794hp 748m 395mv> no opponent aggressive
Luc's slice mauls the vindicator of law.
Luc's shocking bite injures the vindicator of law.
Luc's slice wounds the vindicator of law.

<794hp 748m 395mv> no opponent aggressive whe
who
Your eyes tingle.

<794hp 743m 395mv> no opponent aggressive com blind

Luc's slice mauls the vindicator of law.
Luc's slice decimates the vindicator of law!

<794hp 743m 395mv> no opponent aggressive
Luc opens a Loot Sack.

<794hp 743m 395mv> no opponent aggressive
Luc is blinded by the dirt in his eyes!
The vindicator of law's kicked dirt scratches Luc.

<794hp 743m 395mv> no opponent aggressive Players near you in Justice Shrine:
<PK> Veromos Halls of Judgement
<PK> Luc Halls of Judgement

<794hp 743m 395mv> no opponent aggressive [50 Duerg Sha] <PK> [Ice] (INTRUDER) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (INTRUDER) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 743m 395mv> no opponent aggressive The vindicator of law appears to be blinded.
The vindicator of law has a few scratches.

<794hp 728m 395mv Luc: 99%hp> none aggressive
Luc's slash injures the vindicator of law.
Luc's slice mauls the vindicator of law.
Your sting MUTILATES the vindicator of law!
The vindicator of law has a few scratches.

<794hp 728m 395mv Luc: 99%hp> none aggressive
Luc's kick decimates the vindicator of law!
The vindicator of law has a few scratches.

<794hp 728m 395mv Luc: 99%hp> none aggressive com plague
The vindicator of law screams in agony as plague sores erupt from his skin.
Luc's slash wounds the vindicator of law.
Luc's shocking bite wounds the vindicator of law.
Luc's slice mauls the vindicator of law.
Your sting MUTILATES the vindicator of law!
The vindicator of law has a few scratches.

<794hp 708m 395mv Luc: 99%hp> none aggressive com po

Luc's slice maims the vindicator of law!
Luc's shocking bite wounds the vindicator of law.
Your wild sting MASSACRES the vindicator of law!
Your sting devastates the vindicator of law!
The vindicator of law has a few scratches.

<794hp 708m 395mv Luc: 99%hp> none aggressive Your poison hits the vindicator of law.
The vindicator of law looks very ill.
The vindicator of law has a few scratches.

<794hp 698m 395mv Luc: 99%hp> none aggressive whe
who

The vindicator of law tries to disarm Luc, but fails.
The vindicator of law has a few scratches.

<794hp 698m 395mv Luc: 99%hp> none aggressive
Luc's kick mauls the vindicator of law.
The vindicator of law has a few scratches.

<794hp 698m 395mv Luc: 99%hp> none aggressive
Luc's slice injures the vindicator of law.
Luc's shocking bite hits the vindicator of law.
Luc's slice wounds the vindicator of law.
Luc's slice maims the vindicator of law!
Your sting maims the vindicator of law!
Your sting DISEMBOWELS the vindicator of law!
The vindicator of law has a few scratches.

<794hp 698m 395mv Luc: 99%hp> none aggressive Players near you in Justice Shrine:
<PK> Veromos Halls of Judgement
<PK> Luc Halls of Judgement
The vindicator of law has a few scratches.

<794hp 698m 395mv Luc: 99%hp> none aggressive [50 Duerg Sha] <PK> [Ice] (INTRUDER) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (INTRUDER) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.
The vindicator of law has a few scratches.

<794hp 698m 395mv Luc: 99%hp> none aggressive
Luc rubs the dirt out of his eyes, but they're still watering.
Luc's slice maims the vindicator of law!
Luc's shocking bite injures the vindicator of law.
Luc's slice injures the vindicator of law.
Luc's slice mauls the vindicator of law.
Your sting MUTILATES the vindicator of law!
Your sting MUTILATES the vindicator of law!
The vindicator of law has some small wounds and bruises.

<794hp 698m 395mv Luc: 99%hp> none aggressive
Luc's kick mauls the vindicator of law.
The vindicator of law has some small wounds and bruises.

<794hp 698m 395mv Luc: 99%hp> none aggressive gt jus make sure Jorax dirted in tha eye
You tell your group 'Jus make sure Jorax dirted in tha eye.'
The vindicator of law has some small wounds and bruises.

<794hp 698m 395mv Luc: 99%hp> none aggressive who
[50 Duerg Sha] <PK> [Ice] (INTRUDER) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (INTRUDER) Luc the Wrath of Nature
Players found: 5
whe
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.
The vindicator of law has some small wounds and bruises.

<794hp 698m 395mv Luc: 99%hp> none aggressive Players near you in Justice Shrine:
<PK> Veromos Halls of Judgement
<PK> Luc Halls of Judgement
The vindicator of law has some small wounds and bruises.

<794hp 698m 395mv Luc: 99%hp> none aggressive com weak

Luc's slice decimates the vindicator of law!
Luc's shocking bite wounds the vindicator of law.
Luc's slash mauls the vindicator of law.
Your sting MUTILATES the vindicator of law!
Your sting DISEMBOWELS the vindicator of law!
The vindicator of law has some small wounds and bruises.

<794hp 698m 395mv Luc: 99%hp> none aggressive The vindicator of law looks tired and weak.
The vindicator of law has some small wounds and bruises.

<794hp 678m 395mv Luc: 99%hp> none aggressive
The vindicator of law's kicked dirt misses Luc.
The vindicator of law has some small wounds and bruises.

<794hp 678m 395mv Luc: 99%hp> none aggressive fafi

Luc gets a savage spear from a Loot Sack.
The vindicator of law has some small wounds and bruises.

<794hp 678m 395mv Luc: 99%hp> none aggressive
Luc's eyes stop watering.
Luc's slice maims the vindicator of law!
Luc's shocking bite wounds the vindicator of law.
Luc's slice decimates the vindicator of law!
Your sting MUTILATES the vindicator of law!
Your sting maims the vindicator of law!
The vindicator of law has some small wounds and bruises.

<794hp 678m 395mv Luc: 99%hp> none aggressive The vindicator of law is surrounded by a pink outline.
The vindicator of law has some small wounds and bruises.

<794hp 673m 395mv Luc: 99%hp> none evasive whe
who

Luc stops wielding the battlemaster's blade.
Luc wields a savage spear.
The vindicator of law has some small wounds and bruises.

<794hp 673m 395mv Luc: 99%hp> none evasive
Luc's wild thrust MUTILATES the vindicator of law!
Luc's shocking bite wounds the vindicator of law.
The gems on a bright silver bracer start flashing.
Luc's muscles surge with heightened power.
Luc's thrust devastates the vindicator of law!
Luc's thrust mauls the vindicator of law.
Your sting MUTILATES the vindicator of law!
Your sting DISEMBOWELS the vindicator of law!
The vindicator of law has some small wounds and bruises.

<794hp 673m 395mv Luc: 99%hp> none evasive com curse
Players near you in Justice Shrine:
<PK> Veromos Halls of Judgement
<PK> Luc Halls of Judgement
The vindicator of law has some small wounds and bruises.

<794hp 673m 395mv Luc: 99%hp> none evasive [50 Duerg Sha] <PK> [Ice] (INTRUDER) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (INTRUDER) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.
The vindicator of law has some small wounds and bruises.

<794hp 673m 395mv Luc: 99%hp> none evasive The vindicator of law looks very uncomfortable.
The vindicator of law has some small wounds and bruises.

<794hp 653m 395mv Luc: 99%hp> none evasive
The vindicator of law tries to disarm Luc, but fails.
The vindicator of law has some small wounds and bruises.

<794hp 653m 395mv Luc: 99%hp> none evasive
A fighting falcon looks uncomfortable in these surroundings.
A wild boar looks uncomfortable in these surroundings.
Your poison hits the vindicator of law.
The vindicator of law writhes in agony as plague sores erupt from his skin.
The vindicator of law has some small wounds and bruises.

<794hp 665m 395mv Luc: 100%hp> none evasive
Luc flexes his muscles...what a stud!?!
The vindicator of law has some small wounds and bruises.

<794hp 665m 395mv Luc: 100%hp> none evasive
Luc's thrust wounds the vindicator of law.
Luc's thrust mauls the vindicator of law.
Luc's shocking bite injures the vindicator of law.
Luc's thrust decimates the vindicator of law!
Your sting DISEMBOWELS the vindicator of law!
The vindicator of law has some small wounds and bruises.

<794hp 665m 395mv Luc: 100%hp> none evasive
Luc's kick decimates the vindicator of law!
The vindicator of law has some small wounds and bruises.

<794hp 665m 395mv Luc: 100%hp> none evasive whe
af
Players near you in Justice Shrine:
<PK> Veromos Halls of Judgement
<PK> Luc Halls of Judgement
The vindicator of law has some small wounds and bruises.

<794hp 665m 395mv Luc: 100%hp> none evasive You are affected by the following:
Spell: detect magic : lasts for 49 hours
Spell: giant strength : modifies strength by 4 for 29 hours
Spell: detect invis : lasts for 29 hours
Spell: dark shroud : lasts for 14 hours
Spell: armor : modifies armor class by 20 for 11 hours
Skill: warcry : modifies save vs afflictive by 6 for 9 hours
: modifies hitroll by 6 for 9 hours
Spell: sanctuary : lasts for 7 hours
Song : Shield of Words: modifies armor class by 20 for 3 hours
Spell: protection : modifies save vs spell by 1 for 2 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently
The vindicator of law has some small wounds and bruises.

<794hp 665m 395mv Luc: 100%hp> none evasive
Luc's thrust mauls the vindicator of law.
Luc's thrust devastates the vindicator of law!
Luc's shocking bite injures the vindicator of law.
Your sting MUTILATES the vindicator of law!
Your wild sting MASSACRES the vindicator of law!
The vindicator of law has some small wounds and bruises.

<794hp 665m 395mv Luc: 100%hp> none evasive whe
Players near you in Justice Shrine:
<PK> Veromos Halls of Judgement
<PK> Luc Halls of Judgement
The vindicator of law has some small wounds and bruises.

<794hp 665m 395mv Luc: 100%hp> none evasive who
[50 Duerg Sha] <PK> [Ice] (INTRUDER) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (INTRUDER) Luc the Wrath of Nature
Players found: 5
kick
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.
The vindicator of law has some small wounds and bruises.

<794hp 665m 395mv Luc: 100%hp> none evasive Your kick DISEMBOWELS the vindicator of law!
The vindicator of law has some small wounds and bruises.

<794hp 665m 395mv Luc: 100%hp> none evasive
Luc's kick devastates the vindicator of law!
The vindicator of law has some small wounds and bruises.

<794hp 665m 395mv Luc: 100%hp> none evasive
Luc's thrust decimates the vindicator of law!
Luc's shocking bite injures the vindicator of law.
Luc's thrust decimates the vindicator of law!
Your wild sting DISMEMBERS the vindicator of law!
The vindicator of law has quite a few wounds.

<794hp 665m 395mv Luc: 100%hp> none evasive i
kick

The vindicator of law tries to disarm Luc, but fails.
The vindicator of law has quite a few wounds.

<794hp 665m 395mv Luc: 100%hp> none evasive
Luc's thrust mauls the vindicator of law.
Luc's shocking bite wounds the vindicator of law.
Your sting misses the vindicator of law.
The vindicator of law has quite a few wounds.

<794hp 665m 395mv Luc: 100%hp> none evasive You are carrying:
a sleeping bag
a deflective goat-hide wristlet
(Magical) a seashell ring
(Magical) a bottomless tankard
(Glowing) (Humming) a mace of the unholy spirits
a smoldering black mace
a Loot sack (open)
(Humming) a bracelet of magic
The vindicator of law has quite a few wounds.

<794hp 665m 395mv Luc: 100%hp> none evasive Your kick DISEMBOWELS the vindicator of law!
The vindicator of law has quite a few wounds.

<794hp 665m 395mv Luc: 100%hp> none evasive whe
who

Luc's kick decimates the vindicator of law!
The vindicator of law has quite a few wounds.

<794hp 665m 395mv Luc: 100%hp> none evasive
Luc's thrust wounds the vindicator of law.
Luc's thrust decimates the vindicator of law!
Luc's thrust wounds the vindicator of law.
Your sting DISEMBOWELS the vindicator of law!
Your sting DISEMBOWELS the vindicator of law!
The vindicator of law has quite a few wounds.

<794hp 665m 395mv Luc: 100%hp> none evasive Players near you in Justice Shrine:
<PK> Veromos Halls of Judgement
<PK> Trelanya On the Northern Battlements
<PK> Jorax The Main Street
<PK> Luc Halls of Judgement
The vindicator of law has quite a few wounds.

<794hp 665m 395mv Luc: 100%hp> none evasive [50 Duerg Sha] <PK> [Ice] (INTRUDER) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (INTRUDER) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.
Luc's thrust mauls the vindicator of law.
Luc's shocking bite wounds the vindicator of law.
Luc's thrust mauls the vindicator of law.
Your wild sting MANGLES the vindicator of law!
The vindicator of law has quite a few wounds.

<794hp 665m 395mv Luc: 100%hp> none evasive flee
You flee from combat!
Atop the Spiralled Stairs

[Exits: north east west down]

<794hp 665m 394mv> no opponent evasive e
Halls of Judgement

[Exits: south west]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (INTRUDER) Luc is here, fighting the vindicator of law.
(Pink Aura) (White Aura) The vindicator of law is here, fighting Luc.

<794hp 665m 393mv> no opponent evasive com fren luc
You lost your concentration.

<794hp 650m 393mv> no opponent evasive
Luc's thrust decimates the vindicator of law!
Luc's shocking bite mauls the vindicator of law.

<794hp 650m 393mv> no opponent evasive
The vindicator of law tries to disarm Luc, but fails.

<794hp 650m 393mv> no opponent evasive
Luc's kick decimates the vindicator of law!

<794hp 650m 393mv> no opponent evasive !

Luc's thrust wounds the vindicator of law.

<794hp 650m 393mv> no opponent evasive Luc gets a wild look in his eyes!

<794hp 620m 393mv> no opponent evasive
Luc's thrust decimates the vindicator of law!
Luc's thrust decimates the vindicator of law!
Luc's shocking bite mauls the vindicator of law.

<794hp 620m 393mv> no opponent evasive targ Jorax

Jorax walks in.

<794hp 620m 393mv> no opponent evasive
You yell 'Help! I am being attacked by Jorax!'
Jorax's crush wounds you.
[* ] You parry Jorax's crush.
Jorax is in excellent condition.

<775hp 620m 393mv> shaft evasive
Jorax's crush wounds you.
[* ] You parry Jorax's crush.
Luc's thrust decimates the vindicator of law!
Luc's shocking bite mauls the vindicator of law.
Luc's thrust mauls the vindicator of law.
[** ] Jorax parries your sting.
Jorax is in excellent condition.

<755hp 620m 393mv> shaft evasive com 'dispel magic' $$

Luc has fled!
The vindicator of law says 'You may not pass, someone.'
The vindicator of law blocks someone from entering the inner sanctum.
Jorax is in excellent condition.

<755hp 620m 393mv> shaft evasive
Jorax yells 'Help! Luc tried to kick dirt into my eyes!'
Luc's kicked dirt misses Jorax.
Jorax is in excellent condition.

<755hp 620m 393mv> shaft evasive
A fighting falcon looks uncomfortable in these surroundings.
A wild boar looks uncomfortable in these surroundings.
Garp the citizen of Seringale yells 'Dems rebuilt dat High Tower?!?!'
Your poison hits the vindicator of law.
The vindicator of law writhes in agony as plague sores erupt from his skin.
Jorax is in excellent condition.

<761hp 625m 395mv> shaft evasive
Jorax has fled!
Jorax walks west.

<761hp 625m 395mv> no opponent evasive $$ will now be substituted with : Jorax

<761hp 625m 395mv> no opponent evasive They aren't here.

<761hp 625m 395mv> no opponent evasive com 'dispel magic' $$

Jorax walks in.

<761hp 625m 395mv> no opponent evasive Jorax yells 'Die! Veromos, you sorcerous dog!'
You failed the dispel.
[** ] You block Jorax's attack with your shield.
Jorax's crush mauls you.
Jorax is in excellent condition.

<739hp 610m 395mv> shaft aggressive
Jorax has fled!
The vindicator of law says 'You may not enter with blood on your hands, someone.'
The vindicator of law blocks someone from entering the inner sanctum.

<739hp 610m 395mv> no opponent aggressive com 'dispel magic' $$

Jorax walks west.

<739hp 610m 395mv> no opponent aggressive They aren't here.

<739hp 610m 395mv> no opponent aggressive com 'dispel magic' $$
They aren't here.

<739hp 610m 395mv> no opponent aggressive com 'dispel magic' $$

Luc walks west.
You follow Luc.
Atop the Spiralled Stairs

[Exits: north east west down]
(White Aura) (INTRUDER) Luc is here.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<739hp 610m 394mv> no opponent aggressive They aren't here.
Luc walks down.
A pink bud walks down.
A wild boar walks down.
A fighting falcon flies down.
You follow Luc.
Before the Spiraled Stairs

[Exits: south up]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (INTRUDER) Luc is here.

<739hp 610m 393mv> no opponent aggressive
Luc walks south.
You follow Luc.
Halls of Judgement

[Exits: north east]
(White Aura) (INTRUDER) Luc is here.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<739hp 610m 392mv> no opponent aggressive u
Alas, you cannot go that way.
Luc walks east.
A pink bud walks east.
A wild boar walks east.
A fighting falcon flies east.
You follow Luc.
Halls of Judgement

[Exits: east west]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (INTRUDER) Luc is here.

<739hp 610m 391mv> no opponent aggressive
Luc scans all around.

<739hp 610m 391mv> no opponent aggressive gt dun chase
You tell your group 'Dun chase.'

<739hp 610m 391mv> no opponent aggressive
Luc walks west.
You follow Luc.
Halls of Judgement

[Exits: north east]
(White Aura) (INTRUDER) Luc is here.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<739hp 610m 390mv> no opponent aggressive w
Alas, you cannot go that way.

<739hp 610m 390mv> no opponent aggressive
Luc walks north.
A pink bud walks north.
A wild boar walks north.
A fighting falcon flies north.
You follow Luc.
Before the Spiraled Stairs

[Exits: south up]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (INTRUDER) Luc is here.

<739hp 610m 389mv> no opponent aggressive
Luc walks up.
You follow Luc.
Atop the Spiralled Stairs

[Exits: north east west down]
(White Aura) (INTRUDER) Luc is here.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<739hp 610m 388mv> no opponent aggressive
Luc walks east.
A pink bud walks east.
A wild boar walks east.
A fighting falcon flies east.
You follow Luc.
Halls of Judgement

[Exits: south west]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (INTRUDER) Luc is here.
(Pink Aura) (White Aura) The vindicator of law stands ready to defend the antechamber.

<739hp 610m 387mv> no opponent aggressive gt let im come
af
You tell your group 'Let I'm come.'

<739hp 610m 387mv> no opponent aggressive You are affected by the following:
Spell: detect magic : lasts for 48 hours
Spell: giant strength : modifies strength by 4 for 28 hours
Spell: detect invis : lasts for 28 hours
Spell: dark shroud : lasts for 13 hours
Spell: armor : modifies armor class by 20 for 10 hours
Skill: warcry : modifies save vs afflictive by 6 for 8 hours
: modifies hitroll by 6 for 8 hours
Spell: sanctuary : lasts for 6 hours
Song : Shield of Words: modifies armor class by 20 for 2 hours
Spell: protection : modifies save vs spell by 1 for 1 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<739hp 610m 387mv> no opponent aggressive
Luc's thrust maims the vindicator of law!

<739hp 610m 387mv> no opponent aggressive
The vindicator of law's kicked dirt misses Luc.

<739hp 610m 387mv> no opponent aggressive whe

The vindicator of law's charge misses Luc.
Luc's thrust mauls the vindicator of law.
Luc's wild thrust injures the vindicator of law.
Luc's shocking bite mauls the vindicator of law.
Your sting MUTILATES the vindicator of law!
The vindicator of law has quite a few wounds.

<739hp 610m 387mv Luc: 100%hp> none aggressive Players near you in Justice Shrine:
<PK> Veromos Halls of Judgement
<PK> Trelanya The South Road
<PK> Jorax Halls of Judgement
<PK> Luc Halls of Judgement
The vindicator of law has quite a few wounds.

<739hp 610m 387mv Luc: 100%hp> none aggressive af
You are affected by the following:
Spell: detect magic : lasts for 48 hours
Spell: giant strength : modifies strength by 4 for 28 hours
Spell: detect invis : lasts for 28 hours
Spell: dark shroud : lasts for 13 hours
Spell: armor : modifies armor class by 20 for 10 hours
Skill: warcry : modifies save vs afflictive by 6 for 8 hours
: modifies hitroll by 6 for 8 hours
Spell: sanctuary : lasts for 6 hours
Song : Shield of Words: modifies armor class by 20 for 2 hours
Spell: protection : modifies save vs spell by 1 for 1 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently
The vindicator of law has quite a few wounds.

<739hp 610m 387mv Luc: 100%hp> none aggressive
Jorax walks in.
The vindicator of law has quite a few wounds.

<739hp 610m 387mv Luc: 100%hp> none aggressive
Luc's thrust devastates the vindicator of law!
Luc's thrust mauls the vindicator of law.
Luc's shocking bite wounds the vindicator of law.
Your sting DISEMBOWELS the vindicator of law!
The vindicator of law has quite a few wounds.

<739hp 610m 387mv Luc: 100%hp> none aggressive
Jorax yells 'Help! Luc tried to kick dirt into my eyes!'
Luc's kicked dirt misses Jorax.
The vindicator of law has quite a few wounds.

<739hp 610m 387mv Luc: 100%hp> none aggressive com 'dispel magic' $$
Jorax yells 'Die! Veromos, you sorcerous dog!'
You failed the dispel.
The vindicator of law has quite a few wounds.

<739hp 595m 387mv Luc: 100%hp> none aggressive
Jorax closes his eyes momentarily and nods at the vindicator of law.
The vindicator of law is no longer blinded.
The vindicator of law has quite a few wounds.

<739hp 595m 387mv Luc: 100%hp> none aggressive
Luc's thrust decimates the vindicator of law!
Luc's shocking bite mauls the vindicator of law.
Your sting DISEMBOWELS the vindicator of law!
The vindicator of law has quite a few wounds.

<739hp 595m 387mv Luc: 100%hp> none aggressive com blind
The vindicator of law appears to be blinded.
The vindicator of law has quite a few wounds.

<739hp 580m 387mv Luc: 100%hp> none aggressive
Jorax's crush misses Luc.
Luc's thrust MUTILATES the vindicator of law!
Luc's thrust devastates the vindicator of law!
Your wild sting MASSACRES the vindicator of law!
Your sting MUTILATES the vindicator of law!
The vindicator of law has quite a few wounds.

<739hp 580m 387mv Luc: 100%hp> none aggressive flee

Luc's kicked dirt misses Jorax.
The vindicator of law has quite a few wounds.

<739hp 580m 387mv Luc: 100%hp> none aggressive
Jorax has fled!
The vindicator of law says 'You may not enter with blood on your hands, someone.'
The vindicator of law blocks someone from entering the inner sanctum.
The vindicator of law has quite a few wounds.

<739hp 580m 387mv Luc: 100%hp> none aggressive You flee from combat!
The vindicator of law says 'You may not pass, someone.'
The vindicator of law blocks someone from entering the inner sanctum.

<739hp 580m 387mv> no opponent aggressive com 'dispel magic' $$
Jorax yells 'Die! Veromos, you sorcerous dog!'
You failed the dispel.
Jorax's crush wounds you.
Jorax's crush wounds you.
Jorax is in excellent condition.

<700hp 565m 387mv> shaft aggressive
Jorax's crush wounds you.
Jorax's crush wounds you.
Luc's thrust mauls the vindicator of law.
Luc's shocking bite mauls the vindicator of law.
[** ] Jorax blocks your attack with his shield.
Jorax is in excellent condition.

<665hp 565m 387mv> shaft aggressive com 'dispel magic' $$

The vindicator of law's kicked dirt misses Luc.
Jorax is in excellent condition.

<665hp 565m 387mv> shaft aggressive
Jorax has fled!
The vindicator of law says 'You may not enter with blood on your hands, someone.'
The vindicator of law blocks someone from entering the inner sanctum.

<665hp 565m 387mv> no opponent aggressive Jorax yells 'Die! Veromos, you sorcerous dog!'
You failed the dispel.
Jorax's crush wounds you.
Jorax's crush wounds you.
A fighting falcon looks uncomfortable in these surroundings.
A wild boar looks uncomfortable in these surroundings.
Your poison hits the vindicator of law.
The vindicator of law writhes in agony as plague sores erupt from his skin.
Jorax is in excellent condition.

<634hp 556m 395mv> shaft aggressive
Jorax's crush injures you.
Luc's thrust decimates the vindicator of law!
Luc's shocking bite mauls the vindicator of law.
Your wild sting mauls Jorax.
Jorax has a few scratches.

<618hp 556m 395mv> shaft aggressive
Jorax yells 'Help! Luc tried to kick dirt into my eyes!'
Luc's kicked dirt misses Jorax.
Jorax has a few scratches.

<618hp 556m 395mv> shaft aggressive com 'dispel magic' $$
You failed the dispel.
Jorax has fled!
The vindicator of law says 'You may not enter with blood on your hands, someone.'
The vindicator of law blocks someone from entering the inner sanctum.
Luc's thrust decimates the vindicator of law!
Luc's thrust decimates the vindicator of law!
Luc's shocking bite mauls the vindicator of law.
Luc's thrust devastates the vindicator of law!

<618hp 541m 395mv> no opponent aggressive
You yell 'Help! I am being attacked by Jorax!'
Jorax's crush wounds you.
Jorax's crush wounds you.
Jorax has a few scratches.

<581hp 541m 395mv> shaft aggressive
Jorax's crush wounds you.
Luc's thrust devastates the vindicator of law!
Luc's shocking bite wounds the vindicator of law.
The gems on a bright silver bracer start flashing.
Luc's thrust decimates the vindicator of law!
[** ] Jorax blocks your attack with his shield.
[** ] Jorax blocks your attack with his shield.
Jorax has a few scratches.

<563hp 541m 395mv> shaft aggressive murder $$
You do the best you can!
Luc has fled!
Luc walks west.
A fighting falcon flies west.
A wild boar walks west.
A pink bud walks west.
Jorax has a few scratches.

<563hp 541m 395mv> shaft aggressive
Jorax stops wielding a peacemaker cudgel.
Jorax wields a water cube.
Jorax has a few scratches.

<563hp 541m 395mv> segment aggressive murder $$
You do the best you can!
Jorax has a few scratches.

<563hp 541m 395mv> segment aggressive com 'dispel magic' $$
You failed the dispel.
[** ] You block Jorax's attack with your shield.
Jorax's drowning wounds you.
Jorax's drowning mauls you.
[** ] Jorax blocks your attack with his shield.
Jorax has a few scratches.

<522hp 526m 395mv> segment aggressive
Jorax narrows his eyes.
Jorax's heavenly wrath decimates you!
Jorax has a few scratches.

<495hp 526m 386mv> segment aggressive
Jorax's drowning mauls you.
[** ] You parry Jorax's drowning.
Your sting MUTILATES Jorax!
[** ] Jorax blocks your attack with his shield.
Jorax has a few scratches.

<474hp 526m 386mv> segment aggressive com 'dispel magic' $$
You failed the dispel.
Jorax has a few scratches.

<474hp 511m 386mv> segment aggressive
[** ] You block Jorax's attack with your shield.
Your sting DISEMBOWELS Jorax!
Your wild sting MASSACRES Jorax!
Jorax has some small wounds and bruises.

<474hp 511m 386mv> segment aggressive
Jorax narrows his eyes.
Jorax's heavenly wrath decimates you!
Jorax has some small wounds and bruises.

<447hp 511m 377mv> segment aggressive com 'dispel magic' $$
You failed the dispel.
Jorax has some small wounds and bruises.

<447hp 496m 377mv> segment aggressive
Jorax's drowning wounds you.
Jorax's drowning mauls you.
Your sting DISEMBOWELS Jorax!
Jorax has some small wounds and bruises.

<409hp 496m 377mv> segment aggressive
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.
Jorax has some small wounds and bruises.

<409hp 496m 377mv> segment aggressive
Jorax yells 'Help! Luc kicked dirt into my eyes!'
Jorax is blinded by the dirt in his eyes!
Luc's kicked dirt scratches Jorax.
Jorax has some small wounds and bruises.

<409hp 496m 377mv> segment aggressive
[** ] You block Jorax's attack with your shield.
Jorax's drowning wounds you.
Luc's thrust maims Jorax!
Luc's thrust MUTILATES Jorax!
Your sting DISEMBOWELS Jorax!
Your sting MUTILATES Jorax!
Jorax has quite a few wounds.

<391hp 496m 377mv> segment aggressive murder $$
You do the best you can!
Jorax has quite a few wounds.

<391hp 496m 377mv> segment aggressive
Jorax has fled!
The vindicator of law says 'You may not enter with blood on your hands, someone.'
The vindicator of law blocks someone from entering the inner sanctum.

<391hp 496m 377mv> no opponent aggressive murder $$
Jorax yells 'Help! I am being attacked by someone!'
Your sting DISEMBOWELS Jorax!
[** ] Jorax blocks your attack with his shield.
Jorax has quite a few wounds.

<391hp 496m 377mv> segment aggressive
Jorax's drowning wounds you.
Your sting misses Jorax.
Your wild sting mauls Jorax.
Jorax has quite a few wounds.

<374hp 496m 377mv> segment aggressive
Jorax has fled!
Jorax walks west.
west

<374hp 496m 377mv> no opponent aggressive
Luc walks west.
A fighting falcon flies west.
A wild boar walks west.
A pink bud walks west.
You follow Luc.
Atop the Spiralled Stairs

[Exits: north east west down]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A fierce, fighting falcon perches here.
(White Aura) (INTRUDER) Luc is here.
(White Aura) Jorax is here.

<374hp 496m 376mv> no opponent aggressive
Jorax walks west.
west

<374hp 496m 376mv> no opponent aggressive murder $$
Room of Induction

[Exits: east]
(White Aura) Jorax is here.
(White Aura) Sirien, the Cleric is here cursing the paths of non-lawfuls.
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<374hp 496m 375mv> no opponent aggressive
Jorax yells 'Help! I am being attacked by someone!'
Luc's thrust DISEMBOWELS Jorax!
Luc's shocking bite mauls Jorax.
Luc's thrust DISEMBOWELS Jorax!
Jorax yells 'Help! I am being attacked by someone!'
Jorax's drowning mauls Luc.
Jorax's drowning wounds Luc.
Luc's thrust MUTILATES Jorax!
Luc's thrust devastates Jorax!
Luc's thrust maims Jorax!
Your wild sting wounds Jorax.
Jorax looks pretty hurt.

<374hp 496m 375mv Luc: 94%hp> segment aggressive No way! You are still fighting!
Jorax looks pretty hurt.

<374hp 496m 375mv Luc: 94%hp> segment aggressive You do the best you can!
Jorax looks pretty hurt.

<374hp 496m 375mv Luc: 94%hp> segment aggressive
Jorax has fled!
Jorax walks east.
east

<374hp 496m 375mv> no opponent aggressive Atop the Spiralled Stairs

[Exits: north east west down]
(White Aura) Jorax is here.
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<374hp 496m 374mv> no opponent aggressive murder $$
Jorax yells 'Help! I am being attacked by someone!'
Your sting MUTILATES Jorax!
Jorax looks pretty hurt.

<374hp 496m 374mv> segment aggressive
Jorax's drowning wounds you.
[** ] Jorax blocks your attack with his shield.
Jorax looks pretty hurt.

<354hp 496m 374mv> segment aggressive
Jorax yells 'Help! I am being attacked by someone!'
Luc's thrust maims Jorax!
Jorax looks pretty hurt.

<354hp 496m 374mv> segment aggressive
Jorax has fled!
Jorax limps down.
down

<354hp 496m 374mv> no opponent aggressive Before the Spiraled Stairs

[Exits: south up]
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<354hp 496m 373mv> no opponent aggressive
You feel less protected.
A fighting falcon looks uncomfortable in these surroundings.
A wild boar looks uncomfortable in these surroundings.

<362hp 507m 395mv> no opponent aggressive murder $$
They aren't here.

<362hp 507m 395mv> no opponent aggressive s
e
e
Halls of Judgement

[Exits: north east]
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.

<362hp 507m 394mv> no opponent aggressive Halls of Judgement

[Exits: east west]
Luc walks in.
A pink bud walks in.
A wild boar walks in.
A fighting falcon flies in.

<362hp 507m 393mv> no opponent aggressive The Guard House

[Exits: west down]
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
Luc walks in.
A fighting falcon flies in.
A wild boar walks in.
A pink bud walks in.
The Guardian of Justice says 'Leave this place at once!'
The Guardian of Justice yells 'You don't belong here, Luc!'
The Guardian of Justice says 'Leave this place at once!'
The Guardian of Justice yells 'You don't belong here, Veromos!'
[** ] You parry The Guardian of Justice's slash.
The Guardian of Justice has a few scratches.

<362hp 507m 392mv Luc: 95%hp> none aggressive com 'dispel magic' $$
They aren't here.
The Guardian of Justice has a few scratches.

<362hp 507m 392mv Luc: 95%hp> none aggressive
Luc's thrust wounds The Guardian of Justice.
Luc's thrust injures The Guardian of Justice.
Luc's thrust wounds The Guardian of Justice.
Your sting devastates The Guardian of Justice!
Your sting devastates The Guardian of Justice!
The Guardian of Justice has a few scratches.

<362hp 507m 392mv Luc: 95%hp> none aggressive flee
You flee from combat!
Outside the Justice Cabal

[Exits: up down]
A big WARNING SIGN sits here demanding to be read.

<362hp 507m 391mv> no opponent aggressive d
n
On a Rising Catwalk

[Exits: east up]

<362hp 507m 389mv> no opponent aggressive where $$
Alas, you cannot go that way.

<362hp 507m 389mv> no opponent aggressive e
<PK> Jorax The South Road

<362hp 507m 389mv> no opponent aggressive d
Above a Spotless Street

[Exits: east west down]

<362hp 507m 387mv> no opponent aggressive A Spotless Street

[Exits: north up]

<362hp 507m 385mv> no opponent aggressive where $$
n
<PK> Jorax The South Road

<362hp 507m 385mv> no opponent aggressive n
A Spotless Street

[Exits: north south]

<362hp 507m 383mv> no opponent aggressive The South Road

[Exits: north east south west]

<362hp 507m 381mv> no opponent aggressive murder $$
They aren't here.

<362hp 507m 381mv> no opponent aggressive where $$
e
e
<PK> Jorax The South Road

<362hp 507m 381mv> no opponent aggressive The South Road

[Exits: east west]
A beggar wanders around asking for spare gold.

<362hp 507m 379mv> no opponent aggressive South Square

[Exits: north east south west down]
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.

<362hp 507m 377mv> no opponent aggressive e
e
The South Road

[Exits: east west]

<362hp 507m 375mv> no opponent aggressive e
The South Road

[Exits: east south west]

<362hp 507m 373mv> no opponent aggressive e
The South Road

[Exits: north east west]

<362hp 507m 371mv> no opponent aggressive where $$
The South Road

[Exits: north east west]

<362hp 507m 369mv> no opponent aggressive e
e
<PK> Jorax The South Road

<362hp 507m 369mv> no opponent aggressive The South Road

[Exits: north east south west]

<362hp 507m 367mv> no opponent aggressive The South Road

[Exits: east west]
(White Aura) Trelanya is here.
(White Aura) Jorax is here.
The Guardian of Justice yells 'You don't belong here, Luc!'

<362hp 507m 365mv> no opponent aggressive e
The South Road

[Exits: north west]

<362hp 507m 363mv> no opponent aggressive w
murder $$
The South Road

[Exits: east west]
(White Aura) Trelanya is here.
(White Aura) Jorax is here.

<362hp 507m 361mv> no opponent aggressive Jorax yells 'Help! I am being attacked by Veromos!'
Your sting DISMEMBERS Jorax!
[***] Jorax blocks your attack with his shield.
The Guardian of Justice yells 'You don't belong here, Luc!'
Jorax has some big nasty wounds and scratches.

<362hp 507m 361mv> segment aggressive
[** ] You block Jorax's attack with your shield.
Jorax's drowning decimates you!
[** ] Jorax blocks your attack with his shield.
Jorax has some big nasty wounds and scratches.

<337hp 507m 361mv> segment aggressive com 'dispel magic' $$

Jorax has fled!
Jorax walks west.

<337hp 507m 361mv> no opponent aggressive w

The Guardian of Justice yells 'You don't belong here, Luc!'

<337hp 507m 361mv> no opponent aggressive They aren't here.

<337hp 507m 361mv> no opponent aggressive com 'dispel magic' $$
The South Road

[Exits: north east south west]

<337hp 507m 359mv> no opponent aggressive They aren't here.

<337hp 507m 359mv> no opponent aggressive where $$
<PK> Jorax The South Road

<337hp 507m 359mv> no opponent aggressive w
The South Road

[Exits: north east west]

<337hp 507m 357mv> no opponent aggressive w
The South Road

[Exits: north east west]
The Guardian of Justice yells 'You don't belong here, Luc!'

<337hp 507m 355mv> no opponent aggressive w
w
The South Road

[Exits: east south west]
(White Aura) Trelanya is here.
(White Aura) Jorax is here.

<337hp 507m 353mv> no opponent aggressive The South Road

[Exits: east west]

<337hp 507m 351mv> no opponent aggressive e
murder $$
The South Road

[Exits: east south west]
(White Aura) Trelanya is here.
(White Aura) Jorax is here.
Jorax's eyes stop watering.

<337hp 507m 349mv> no opponent aggressive
You have been marked a criminal by Jorax for breaking the first law.
<337hp 507m 349mv> no opponent aggressive Jorax yells 'Help! I am being attacked by Veromos!'
[***] Jorax blocks your attack with his shield.
Jorax has quite a few wounds.

<337hp 507m 349mv> segment aggressive com 'dispel magic' $$

Jorax has fled!
Jorax walks west.

<337hp 507m 349mv> no opponent aggressive w

Jorax walks in.

<337hp 507m 349mv> no opponent aggressive w
Jorax yells 'Die! Veromos, you sorcerous dog!'
You failed the dispel.
Jorax's drowning devastates you!
Jorax's drowning decimates you!
Jorax has quite a few wounds.

<279hp 492m 349mv> segment aggressive
Trelanya closes her eyes momentarily and nods at Jorax.
Jorax has quite a few wounds.

<279hp 492m 349mv> segment aggressive
Jorax's drowning decimates you!
Jorax's drowning devastates you!
[** ] Jorax blocks your attack with his shield.
Jorax has quite a few wounds.

<222hp 492m 349mv> segment aggressive flee
No way! You are still fighting!
Jorax has quite a few wounds.

<222hp 492m 349mv> segment aggressive No way! You are still fighting!
Jorax has quite a few wounds.

<222hp 492m 349mv> segment aggressive You flee from combat!
The South Road

[Exits: east west]

<222hp 492m 347mv> no opponent aggressive w
w
w
South Square

[Exits: north east south west down]
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.

<222hp 492m 345mv> no opponent aggressive The South Road

[Exits: east west]
Jorax yells 'Guards! Guards!'

<222hp 492m 343mv> no opponent aggressive The South Road

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<222hp 492m 341mv> no opponent aggressive e
e
The South Road

[Exits: east west]

<222hp 492m 339mv> no opponent aggressive d
South Square

[Exits: north east south west down]
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.

<222hp 492m 337mv> no opponent aggressive The Quadruple Junction

[Exits: north east south west up]

<222hp 492m 336mv> no opponent aggressive gt sewers
s
You tell your group 'Sewers.'

<222hp 492m 336mv> no opponent aggressive e
A triple junction

[Exits: north east west]

<222hp 492m 335mv> no opponent aggressive e
The junction going three ways

[Exits: north east west]
The huge hungry-looking sewer rat sits here.

<222hp 492m 334mv> no opponent aggressive com 'cure crit'
The junction

[Exits: north east west]

<222hp 492m 333mv> no opponent aggressive You feel a lot better!
The verses of the ancients no longer protect you.

<286hp 506m 388mv> no opponent aggressive aff
whe
who
You are affected by the following:
Spell: detect magic : lasts for 45 hours
Spell: giant strength : modifies strength by 4 for 25 hours
Spell: detect invis : lasts for 25 hours
Spell: dark shroud : lasts for 10 hours
Spell: armor : modifies armor class by 20 for 7 hours
Skill: warcry : modifies save vs afflictive by 6 for 5 hours
: modifies hitroll by 6 for 5 hours
Spell: sanctuary : lasts for 3 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<286hp 506m 388mv> no opponent aggressive Players near you in Sewers:
<PK> Veromos The junction

<286hp 506m 388mv> no opponent aggressive e
[50 Duerg Sha] <PK> [Ice] (WANTED:***) (INTRUDER) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (INTRUDER) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<286hp 506m 388mv> no opponent aggressive The dark passageway

[Exits: north east west]

<286hp 506m 387mv> no opponent aggressive n
The dark passageway

[Exits: north south]

<286hp 506m 386mv> no opponent aggressive af
You are affected by the following:
Spell: detect magic : lasts for 45 hours
Spell: giant strength : modifies strength by 4 for 25 hours
Spell: detect invis : lasts for 25 hours
Spell: dark shroud : lasts for 10 hours
Spell: armor : modifies armor class by 20 for 7 hours
Skill: warcry : modifies save vs afflictive by 6 for 5 hours
: modifies hitroll by 6 for 5 hours
Spell: sanctuary : lasts for 3 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<286hp 506m 386mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<347hp 481m 386mv> no opponent aggressive n
whe
The dark passageway

[Exits: north south]

<347hp 481m 385mv> no opponent aggressive Players near you in Sewers:
<PK> Veromos The dark passageway

<347hp 481m 385mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<409hp 456m 385mv> no opponent aggressive who
com 'cure crit'
[50 Duerg Sha] <PK> [Ice] (WANTED:***) (INTRUDER) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (WANTED:*) (INTRUDER) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<409hp 456m 385mv> no opponent aggressive You feel a lot better!

<469hp 431m 385mv> no opponent aggressive gt actually nay
You tell your group 'Actually nay.'

<469hp 431m 385mv> no opponent aggressive gt we camp in tha hall
s
You tell your group 'We camp in tha hall.'

<469hp 431m 385mv> no opponent aggressive The dark passageway

[Exits: north south]

<469hp 431m 384mv> no opponent aggressive
Luc tells the group 'Oh boy!'

<469hp 431m 384mv> no opponent aggressive gt so elf cannae help
You tell your group 'So elf cannae help.'

<469hp 431m 384mv> no opponent aggressive s
The dark passageway

[Exits: north east west]

<469hp 431m 383mv> no opponent aggressive whe
who
Players near you in Sewers:
<PK> Veromos The dark passageway

<469hp 431m 383mv> no opponent aggressive com 'cure crit'
[50 Duerg Sha] <PK> [Ice] (WANTED:***) (INTRUDER) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (WANTED:*) (INTRUDER) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<469hp 431m 383mv> no opponent aggressive You feel a lot better!

<526hp 406m 383mv> no opponent aggressive gt stay in tha halls with me
w
w
You tell your group 'Stay in tha halls with me.'

<526hp 406m 383mv> no opponent aggressive The junction

[Exits: north east west]

<526hp 406m 382mv> no opponent aggressive The junction going three ways

[Exits: north east west]
The huge hungry-looking sewer rat sits here.

<526hp 406m 381mv> no opponent aggressive n

Luc tells the group 'I'm a criminal now!'

<526hp 406m 381mv> no opponent aggressive The Sewer Entrance

[Exits: north south]
The huge hungry-looking sewer rat sits here.

<526hp 406m 380mv> no opponent aggressive s
e
The junction going three ways

[Exits: north east west]
The huge hungry-looking sewer rat sits here.

<526hp 406m 379mv> no opponent aggressive n
The junction

[Exits: north east west]

<526hp 406m 378mv> no opponent aggressive The Sewers

[Exits: south]

<526hp 406m 377mv> no opponent aggressive look
The Sewers
* ~| You stand in a dead end of the sewer. The only way out
| || is south. You can see a shaft leading up but it looks
*)* * ~| too difficult to go up that way.
| | | ||
s
*)* @ * ~|
| | | | ||
*-*-*-*-~|
|
|
---------+

[Exits: south]

<526hp 406m 377mv> no opponent evasive The junction

[Exits: north east west]

<526hp 406m 376mv> no opponent evasive w
w
The junction going three ways

[Exits: north east west]
The huge hungry-looking sewer rat sits here.

<526hp 406m 375mv> no opponent evasive n
A triple junction

[Exits: north east west]

<526hp 406m 374mv> no opponent evasive u
The Quadruple Junction

[Exits: north east south west up]

<526hp 406m 373mv> no opponent evasive whe
South Square

[Exits: north east south west down]
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.

<526hp 406m 372mv> no opponent evasive Players near you in Seringale:
<PK> Veromos South Square
<PK> Trelanya The South Road
<PK> Jorax The South Road
<PK> Luc Halls of Judgement

<526hp 406m 372mv> no opponent evasive w
w
The South Road

[Exits: east west]

<526hp 406m 370mv> no opponent evasive The South Road

[Exits: north east south west]
(Charmed) A special guard stands here, red with anger.
(White Aura) Trelanya is here.
(White Aura) Jorax is here.

<526hp 406m 368mv> no opponent evasive s

Jorax walks south.
A special guard walks south.

<526hp 406m 368mv> no opponent evasive s
A Spotless Street

[Exits: north south]
(White Aura) Trelanya is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) Jorax is here.

<526hp 406m 366mv> no opponent evasive u

Jorax walks south.
A special guard walks south.
The sky is getting cloudy.

<539hp 418m 395mv> no opponent evasive A Spotless Street

[Exits: north up]
(Charmed) A special guard stands here, red with anger.
(White Aura) Trelanya is here.
(White Aura) Jorax is here.
A beggar wanders around asking for spare gold.

<539hp 418m 393mv> no opponent evasive Above a Spotless Street

[Exits: east west down]

<539hp 418m 391mv> no opponent evasive w
On a Rising Catwalk

[Exits: east up]

<539hp 418m 389mv> no opponent evasive u
Outside the Justice Cabal

[Exits: up down]
A big WARNING SIGN sits here demanding to be read.

<539hp 418m 387mv> no opponent evasive u
flee
The Guard House

[Exits: west down]
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
The Guardian of Justice says 'Leave this place at once!'
The Guardian of Justice yells 'You don't belong here, Veromos!'
The Guardian of Justice's slash misses you.
The Guardian of Justice has a few scratches.

<539hp 418m 386mv> none evasive You couldn't escape!
flee
The Guardian of Justice has a few scratches.

<539hp 418m 386mv> none evasive whe
You flee from combat!
Halls of Judgement

[Exits: east west]

<539hp 418m 385mv> no opponent evasive Players near you in Justice Shrine:
<PK> Veromos Halls of Judgement
<PK> Trelanya A Spotless Street
<PK> Jorax A Spotless Street
<PK> Luc Halls of Judgement

<539hp 418m 385mv> no opponent evasive w
Halls of Judgement

[Exits: north east]

<539hp 418m 384mv> no opponent evasive n
Before the Spiraled Stairs

[Exits: south up]

<539hp 418m 383mv> no opponent evasive u
Atop the Spiralled Stairs

[Exits: north east west down]

<539hp 418m 382mv> no opponent evasive af
e
You are affected by the following:
Spell: detect magic : lasts for 44 hours
Spell: giant strength : modifies strength by 4 for 24 hours
Spell: detect invis : lasts for 24 hours
Spell: dark shroud : lasts for 9 hours
Spell: armor : modifies armor class by 20 for 6 hours
Skill: warcry : modifies save vs afflictive by 6 for 4 hours
: modifies hitroll by 6 for 4 hours
Spell: sanctuary : lasts for 2 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<539hp 418m 382mv> no opponent evasive Halls of Judgement

[Exits: south west]
(Charmed) A fighting falcon is here, fighting the vindicator of law.
(Charmed) A wild boar is here, fighting the vindicator of law.
(Charmed) A pink bud is here, fighting the vindicator of law.
(WANTED) (INTRUDER) Luc is here, fighting the vindicator of law.
(Pink Aura) (White Aura) The vindicator of law is here, fighting Luc.

<539hp 418m 381mv> no opponent evasive
Luc is blinded by the dirt in his eyes!
The vindicator of law's kicked dirt scratches Luc.

<539hp 418m 381mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 44 hours
Spell: giant strength : modifies strength by 4 for 24 hours
Spell: detect invis : lasts for 24 hours
Spell: dark shroud : lasts for 9 hours
Spell: armor : modifies armor class by 20 for 6 hours
Skill: warcry : modifies save vs afflictive by 6 for 4 hours
: modifies hitroll by 6 for 4 hours
Spell: sanctuary : lasts for 2 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently
Luc's thrust decimates the vindicator of law!
Luc's thrust mauls the vindicator of law.
Your sting DISEMBOWELS the vindicator of law!
A fighting falcon's scratch injures the vindicator of law.
A fighting falcon's scratch wounds the vindicator of law.
A wild boar's charge wounds the vindicator of law.
A wild boar's charge wounds the vindicator of law.
The vindicator of law looks pretty hurt.

<539hp 418m 381mv Luc: 93%hp> none evasive com 'cure crit'
You can't concentrate enough.
Luc's kick devastates the vindicator of law!
The vindicator of law looks pretty hurt.

<539hp 418m 381mv Luc: 93%hp> none evasive
Luc's thrust decimates the vindicator of law!
The gems on a bright silver bracer start flashing.
Luc's shocking bite mauls the vindicator of law.
Luc's thrust decimates the vindicator of law!
Your sting MUTILATES the vindicator of law!
Your sting maims the vindicator of law!
A pink bud's sweetness grazes the vindicator of law.
A fighting falcon's scratch injures the vindicator of law.
A fighting falcon's scratch injures the vindicator of law.
A wild boar's charge wounds the vindicator of law.
A wild boar's charge wounds the vindicator of law.
The vindicator of law looks pretty hurt.

<539hp 418m 381mv Luc: 93%hp> none evasive com 'cure ser'
You feel better.
The vindicator of law looks pretty hurt.

<578hp 403m 381mv Luc: 93%hp> none evasive af
whe
who

Luc's thrust maims the vindicator of law!
Luc's thrust MUTILATES the vindicator of law!
Your wild sting wounds the vindicator of law.
A fighting falcon's scratch injures the vindicator of law.
A fighting falcon's scratch injures the vindicator of law.
A wild boar's charge wounds the vindicator of law.
A wild boar's charge wounds the vindicator of law.
The vindicator of law looks pretty hurt.

<578hp 403m 381mv Luc: 93%hp> none evasive You are affected by the following:
Spell: detect magic : lasts for 44 hours
Spell: giant strength : modifies strength by 4 for 24 hours
Spell: detect invis : lasts for 24 hours
Spell: dark shroud : lasts for 9 hours
Spell: armor : modifies armor class by 20 for 6 hours
Skill: warcry : modifies save vs afflictive by 6 for 4 hours
: modifies hitroll by 6 for 4 hours
Spell: sanctuary : lasts for 2 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently
The vindicator of law looks pretty hurt.

<578hp 403m 381mv Luc: 93%hp> none evasive Players near you in Justice Shrine:
<PK> Veromos Halls of Judgement
<PK> Trelanya Western Wall and South Road Junction
<PK> Jorax Halls of Judgement
<PK> Luc Halls of Judgement
The vindicator of law looks pretty hurt.

<578hp 403m 381mv Luc: 93%hp> none evasive [ H-Elf ] Athedius the Novice of the Unbent Bow
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (WANTED:*) (INTRUDER) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.
The vindicator of law's kicked dirt misses Luc.
The vindicator of law looks pretty hurt.

<578hp 403m 381mv Luc: 93%hp> none evasive gt focus on Jorax
You tell your group 'Focus on Jorax.'
Luc rubs the dirt out of his eyes, but they're still watering.
Luc's thrust maims the vindicator of law!
Luc's shocking bite wounds the vindicator of law.
Your sting MUTILATES the vindicator of law!
Your sting MUTILATES the vindicator of law!
A fighting falcon's scratch injures the vindicator of law.
A fighting falcon's scratch injures the vindicator of law.
A wild boar's charge wounds the vindicator of law.
A wild boar's charge wounds the vindicator of law.
The vindicator of law is in awful condition.

<578hp 403m 381mv Luc: 93%hp> none evasive
Luc's kick devastates the vindicator of law!
The vindicator of law is in awful condition.

<578hp 403m 381mv Luc: 93%hp> none evasive
Jorax walks in.
A special guard walks in.
The vindicator of law is in awful condition.

<578hp 403m 381mv Luc: 93%hp> none evasive whe
Players near you in Justice Shrine:
<PK> Veromos Halls of Judgement
<PK> Trelanya Along the Western Walls
<PK> Jorax Halls of Judgement
<PK> Luc Halls of Judgement
The vindicator of law is in awful condition.

<578hp 403m 381mv Luc: 93%hp> none evasive af
You are affected by the following:
Spell: detect magic : lasts for 44 hours
Spell: giant strength : modifies strength by 4 for 24 hours
Spell: detect invis : lasts for 24 hours
Spell: dark shroud : lasts for 9 hours
Spell: armor : modifies armor class by 20 for 6 hours
Skill: warcry : modifies save vs afflictive by 6 for 4 hours
: modifies hitroll by 6 for 4 hours
Spell: sanctuary : lasts for 2 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently
Luc yells 'Help! I am being attacked by Jorax!'
The vindicator of law is in awful condition.

<578hp 403m 381mv Luc: 93%hp> none evasive com 'dispel magic' $$
Jorax yells 'Die! Veromos, you sorcerous dog!'
You failed the dispel.
The vindicator of law is in awful condition.

<578hp 388m 381mv Luc: 93%hp> none aggressive flee

Luc's thrust decimates the vindicator of law!
Luc's thrust devastates the vindicator of law!
Your sting MUTILATES the vindicator of law!
A pink bud's sweetness misses the vindicator of law.
A fighting falcon's scratch injures the vindicator of law.
A fighting falcon's scratch injures the vindicator of law.
A wild boar's charge wounds the vindicator of law.
A wild boar's charge wounds the vindicator of law.
The vindicator of law is in awful condition.

<578hp 388m 381mv Luc: 93%hp> none aggressive You flee from combat!
Atop the Spiralled Stairs

[Exits: north east west down]
Luc walks in.

<578hp 388m 380mv> no opponent aggressive murder $$
They aren't here.

<578hp 388m 380mv> no opponent aggressive murder $$

A wild boar walks in.

<578hp 388m 380mv> no opponent aggressive They aren't here.

<578hp 388m 380mv> no opponent aggressive murder $$
They aren't here.

<578hp 388m 380mv> no opponent aggressive murder $$

Luc walks east.
A wild boar walks east.
You follow Luc.
Halls of Judgement

[Exits: south west]
(Charmed) A large, wild boar grunts softly here.
(WANTED) (INTRUDER) Luc is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) Jorax is here.
(Charmed) A fighting falcon is here, fighting the vindicator of law.
(Charmed) A pink bud is here, fighting the vindicator of law.
(Pink Aura) (White Aura) The vindicator of law stands ready to defend the antechamber.

<578hp 388m 379mv> no opponent aggressive murder $$
Jorax yells 'Help! I am being attacked by Veromos!'
Your sting maims Jorax!
[***] Jorax blocks your attack with his shield.
Jorax yells 'Help! I am being attacked by Luc!'
Luc's shocking bite wounds Jorax.
Jorax has a few scratches.

<578hp 388m 379mv> segment aggressive
Luc's eyes stop watering.
[** ] You block Jorax's attack with your shield.
Jorax's drowning decimates you!
Luc's thrust MUTILATES Jorax!
Your sting DISEMBOWELS Jorax!
A fighting falcon's scratch misses the vindicator of law.
A fighting falcon's scratch injures the vindicator of law.
Jorax has some small wounds and bruises.

<550hp 388m 379mv> segment aggressive
A fighting falcon looks uncomfortable in these surroundings.
A wild boar looks uncomfortable in these surroundings.
The vindicator of law writhes in agony as plague sores erupt from his skin.
Jorax has some small wounds and bruises.

<556hp 399m 395mv> segment aggressive
A special guard yells 'Veromos is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
[* ] You block a special guard's attack with your shield.
[** ] You block a special guard's attack with your shield.
Jorax has some small wounds and bruises.

<556hp 399m 395mv> segment aggressive con jor
You do the best you can!
Luc tries to disarm Jorax's shield, but fails.
Jorax has some small wounds and bruises.

<556hp 399m 395mv> segment aggressive Your lore of Serin people and equipment reveal the following:
[HIT] * : Jorax's accuracy is much lower than your own.
[DAM] * : Jorax's damage is much lower than your own.
[AVE] ** : Jorax's weapon is somewhat weaker than your own.
[AFF] ** : Jorax's afflictive save is low.
[MEN] ***** : Jorax's mental save is very high.
[MAL] ***** : Jorax's maledictive save is very high.
Weak against: axe bow dagger flail spear whip Jorax has some small wounds and bruises.

<556hp 399m 395mv> segment aggressive com 'dispel magic' $$

A special guard rescues Jorax!
A special guard's crush MUTILATES you!
[* ] You parry a special guard's crush.
A special guard's crush devastates you!
[* ] You parry a special guard's crush.
Luc's thrust DISEMBOWELS Jorax!
Your sting MANGLES a special guard!
[** ] a special guard dodges your sting.
A fighting falcon's scratch injures the vindicator of law.
A fighting falcon's scratch injures the vindicator of law.
A special guard has a few scratches.

<488hp 399m 395mv> none aggressive Jorax yells 'Die! Veromos, you sorcerous dog!'
You failed the dispel.
A special guard has a few scratches.

<488hp 384m 395mv> none aggressive
The vindicator of law's kicked dirt misses Luc.
A special guard has a few scratches.

<488hp 384m 395mv> none aggressive flee

[** ] You block a special guard's attack with your shield.
A special guard's crush maims you!
Your sting MASSACRES a special guard!
Your sting MANGLES a special guard!
A fighting falcon's scratch injures the vindicator of law.
A fighting falcon's scratch injures the vindicator of law.
A special guard has a few scratches.

<454hp 384m 395mv> none aggressive You flee from combat!
Atop the Spiralled Stairs

[Exits: north east west down]

<454hp 384m 394mv> no opponent aggressive e
Halls of Judgement

[Exits: south west]
(Charmed) A large, wild boar grunts softly here.
(WANTED) (INTRUDER) Luc is here, fighting Jorax.
(Charmed) A special guard stands here, red with anger.
(White Aura) Jorax is here, fighting Luc.
(Charmed) A fighting falcon is here, fighting the vindicator of law.
(Charmed) A pink bud is here, fighting the vindicator of law.
(Pink Aura) (White Aura) The vindicator of law is here, fighting Luc.

<454hp 384m 393mv> no opponent aggressive murder $$

Jorax is blinded by the dirt in his eyes!
Luc's kicked dirt scratches Jorax.

<454hp 384m 393mv> no opponent aggressive Jorax yells 'Help! I am being attacked by someone!'
[** ] Jorax blocks your attack with his shield.
Jorax has some small wounds and bruises.

<454hp 384m 393mv Luc: 93%hp> segment aggressive
Luc's thrust maims Jorax!
Your sting MUTILATES Jorax!
A pink bud's sweetness grazes the vindicator of law.
A fighting falcon's scratch injures the vindicator of law.
A fighting falcon's scratch injures the vindicator of law.
Jorax has quite a few wounds.

<454hp 384m 393mv Luc: 93%hp> segment aggressive
A special guard yells 'Veromos is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
[** ] You block a special guard's attack with your shield.
A special guard's crush maims you!
Jorax has quite a few wounds.

<418hp 384m 393mv Luc: 93%hp> segment aggressive
A special guard's crush MUTILATES you!
[** ] You block a special guard's attack with your shield.
Luc's goring DISMEMBERS Jorax!
Luc's shocking bite mauls Jorax.
Luc's thrust decimates Jorax!
[** ] Jorax blocks your attack with his shield.
A fighting falcon's scratch hits the vindicator of law.
A fighting falcon's scratch injures the vindicator of law.
Jorax has quite a few wounds.

<381hp 384m 393mv Luc: 93%hp> segment aggressive flee
You flee from combat!
The vindicator of law says 'You may not pass, someone.'
The vindicator of law blocks someone from entering the inner sanctum.

<381hp 384m 393mv> no opponent aggressive murder $$
Jorax yells 'Help! I am being attacked by someone!'
Your sting MUTILATES Jorax!
Your sting DISEMBOWELS Jorax!
Luc is blinded by the dirt in his eyes!
The vindicator of law's kicked dirt scratches Luc.
Jorax has quite a few wounds.

<381hp 384m 393mv Luc: 93%hp> segment aggressive
Luc disarms Jorax's shield!
Luc seizes the opening and attempts to disarm Jorax's weapon as well.
Luc disarms a water cube to the ground!
Jorax has quite a few wounds.

<381hp 384m 393mv Luc: 93%hp> none aggressive
Jorax rubs the dirt out of his eyes, but they're still watering.
Luc's thrust DISEMBOWELS Jorax!
Luc's thrust maims Jorax!
Your sting DISEMBOWELS Jorax!
Your sting DISEMBOWELS Jorax!
A pink bud's sweetness grazes the vindicator of law.
A fighting falcon's scratch hits the vindicator of law.
A fighting falcon's scratch injures the vindicator of law.
Jorax has some big nasty wounds and scratches.

<381hp 384m 393mv Luc: 93%hp> none aggressive
Jorax gets a water cube.
Jorax has some big nasty wounds and scratches.

<381hp 384m 393mv Luc: 93%hp> none aggressive
Jorax's punch MUTILATES Luc!
Luc's thrust maims Jorax!
Luc's thrust MUTILATES Jorax!
Your sting DISEMBOWELS Jorax!
A pink bud's sweetness grazes the vindicator of law.
A fighting falcon's scratch injures the vindicator of law.
A fighting falcon's scratch injures the vindicator of law.
Jorax looks pretty hurt.

<381hp 384m 393mv Luc: 87%hp> none aggressive
Jorax has fled!
The vindicator of law says 'You may not enter with blood on your hands, someone.'
The vindicator of law blocks someone from entering the inner sanctum.

<381hp 384m 393mv> no opponent aggressive
A special guard yells 'Veromos is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A special guard's crush maims you!
A special guard's crush MUTILATES you!
Luc rubs the dirt out of his eyes, but they're still watering.
A special guard's crush maims you!
[** ] You parry a special guard's crush.
Luc's thrust decimates the vindicator of law!
[** ] a special guard dodges your sting.
Your sting MANGLES a special guard!
A pink bud's sweetness misses the vindicator of law.
A fighting falcon's scratch injures the vindicator of law.
A fighting falcon's scratch injures the vindicator of law.
A special guard has some small wounds and bruises.

<271hp 384m 393mv> none aggressive flee
You flee from combat!
Atop the Spiralled Stairs

[Exits: north east west down]

<271hp 384m 392mv> no opponent aggressive murder $$

Jorax limps in.
in
A special guard walks in.

<271hp 384m 392mv> no opponent aggressive Jorax yells 'Help! I am being attacked by Veromos!'
Your sting misses Jorax.
Your sting MUTILATES Jorax!
Jorax looks pretty hurt.

<271hp 384m 392mv> none aggressive murder $$

[** ] You block Jorax's attack with your shield.
Your sting DISEMBOWELS Jorax!
Jorax is in awful condition.

<271hp 384m 392mv> none aggressive
Jorax has fled!
Jorax limps west.
west
A special guard walks west.

<271hp 384m 392mv> no opponent aggressive murder $$

Jorax limps in.
in
A special guard walks in.

<271hp 384m 392mv> no opponent aggressive
Jorax limps down.
down
A special guard walks down.

<271hp 384m 392mv> no opponent aggressive You are carrying:
a sleeping bag
a deflective goat-hide wristlet
(Magical) a seashell ring
(Magical) a bottomless tankard
(Glowing) (Humming) a mace of the unholy spirits
a smoldering black mace
a Loot sack (open)
(Humming) a bracelet of magic

<277hp 393m 395mv> no opponent aggressive They aren't here.

<277hp 393m 395mv> no opponent aggressive d
Room of Induction

[Exits: east]
(White Aura) Sirien, the Cleric is here cursing the paths of non-lawfuls.

<277hp 393m 394mv> no opponent aggressive e
They aren't here.

<277hp 393m 394mv> no opponent aggressive e
You are carrying:
a sleeping bag
a deflective goat-hide wristlet
(Magical) a seashell ring
(Magical) a bottomless tankard
(Glowing) (Humming) a mace of the unholy spirits
a smoldering black mace
a Loot sack (open)
(Humming) a bracelet of magic

<277hp 393m 394mv> no opponent aggressive Alas, you cannot go that way.

<277hp 393m 394mv> no opponent aggressive d
Alas, you cannot go that way.

<277hp 393m 394mv> no opponent aggressive Atop the Spiralled Stairs

[Exits: north east west down]

<277hp 393m 393mv> no opponent aggressive e
Halls of Judgement

[Exits: south west]
(Charmed) A large, wild boar grunts softly here.
(WANTED) (INTRUDER) Luc is here, fighting the vindicator of law.
(Charmed) A fighting falcon is here, fighting the vindicator of law.
(Charmed) A pink bud is here, fighting the vindicator of law.
(Pink Aura) (White Aura) The vindicator of law is here, fighting Luc.

<277hp 393m 392mv> no opponent aggressive Alas, you cannot go that way.

<277hp 393m 392mv> no opponent aggressive murder $$
Alas, you cannot go that way.

<277hp 393m 392mv> no opponent aggressive murder $$
They aren't here.

<277hp 393m 392mv> no opponent aggressive They aren't here.
Luc's thrust misses the vindicator of law.
Luc's shocking bite wounds the vindicator of law.
Your sting DISEMBOWELS the vindicator of law!
Your sting maims the vindicator of law!
A pink bud's sweetness grazes the vindicator of law.
A fighting falcon's scratch hits the vindicator of law.
A fighting falcon's scratch injures the vindicator of law.
The vindicator of law is in awful condition.

<277hp 393m 392mv Luc: 88%hp> none aggressive flee
You flee from combat!
The vindicator of law says 'You may not pass, someone.'
The vindicator of law blocks someone from entering the inner sanctum.

<277hp 393m 392mv> no opponent aggressive w
d
Atop the Spiralled Stairs

[Exits: north east west down]

<277hp 393m 391mv> no opponent aggressive whe
Before the Spiraled Stairs

[Exits: south up]

<277hp 393m 390mv> no opponent aggressive s
Players near you in Justice Shrine:
<PK> Veromos Before the Spiraled Stairs
<PK> Trelanya The South Road
<PK> Jorax South Square
<PK> Luc Halls of Judgement

<277hp 393m 390mv> no opponent aggressive e
Halls of Judgement

[Exits: north east]

<277hp 393m 389mv> no opponent aggressive e
Halls of Judgement

[Exits: east west]

<277hp 393m 388mv> no opponent aggressive whe
The Guard House

[Exits: west down]
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
The Guardian of Justice says 'Leave this place at once!'
The Guardian of Justice yells 'You don't belong here, Veromos!'
[* ] You block The Guardian of Justice's attack with your shield.
The Guardian of Justice has a few scratches.

<277hp 393m 387mv> none aggressive Players near you in Justice Shrine:
Athedius Outside the South Gate
<PK> Veromos The Guard House
<PK> Trelanya The South Road
<PK> Jorax The Main Street
<PK> Luc Halls of Judgement
The Guardian of Justice has a few scratches.

<277hp 393m 387mv> none aggressive
[* ] You block The Guardian of Justice's attack with your shield.
Your sting misses The Guardian of Justice.
The Guardian of Justice has a few scratches.

<277hp 393m 387mv> none aggressive flee
You flee from combat!
Halls of Judgement

[Exits: east west]

<277hp 393m 386mv> no opponent aggressive w
Halls of Judgement

[Exits: north east]

<277hp 393m 385mv> no opponent aggressive u
Alas, you cannot go that way.

<277hp 393m 385mv> no opponent aggressive n
u
Before the Spiraled Stairs

[Exits: south up]

<277hp 393m 384mv> no opponent aggressive e
Atop the Spiralled Stairs

[Exits: north east west down]

<277hp 393m 383mv> no opponent aggressive e
Halls of Judgement

[Exits: south west]
The corpse of the vindicator of law is lying here.

<277hp 393m 382mv> no opponent aggressive Alas, you cannot go that way.

<277hp 393m 382mv> no opponent aggressive gt he awful
You tell your group 'He awful.'
Luc walks in.
A pink bud walks in.
A fighting falcon flies in.
A wild boar walks in.
A drow city guard yells 'Guards! Guards!'

<277hp 393m 382mv> no opponent aggressive s
Altar of Justice

[Exits: north]
The altar of Justice shines softly in the light.
(White Aura) The devourer of Power is here depleting energy from his possessions.

<277hp 393m 381mv> no opponent aggressive af
You are affected by the following:
Spell: detect magic : lasts for 42 hours
Spell: giant strength : modifies strength by 4 for 22 hours
Spell: detect invis : lasts for 22 hours
Spell: dark shroud : lasts for 7 hours
Spell: armor : modifies armor class by 20 for 4 hours
Skill: warcry : modifies save vs afflictive by 6 for 2 hours
: modifies hitroll by 6 for 2 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<277hp 393m 381mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<328hp 368m 381mv> no opponent aggressive com 'cure crit'

The Guardian of Justice yells 'You don't belong here, Luc!'

<328hp 368m 381mv> no opponent aggressive You feel a lot better!

<387hp 343m 381mv> no opponent aggressive whe
who

The Guardian of Justice yells 'You don't belong here, Luc!'

<387hp 343m 381mv> no opponent aggressive Players near you in Justice Shrine:
Athedius Outside the South Gate
<PK> Veromos Altar of Justice
<PK> Trelanya Inside the West Gate
<PK> Luc Halls of Judgement

<387hp 343m 381mv> no opponent aggressive [ H-Elf ] Athedius the Novice of the Unbent Bow
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.
The Guardian of Justice yells 'You don't belong here, Luc!'

<387hp 343m 381mv> no opponent aggressive gt dun git ensnaredi n tha town
whe
You tell your group 'Dun git ensnaredi n tha town.'

<387hp 343m 381mv> no opponent aggressive Players near you in Justice Shrine:
Athedius Outside the South Gate
<PK> Veromos Altar of Justice
<PK> Trelanya The Western Monument
<PK> Jorax Outside the West Gate
<PK> Luc Above a Spotless Street

<387hp 343m 381mv> no opponent aggressive n
Halls of Judgement

[Exits: south west]
The corpse of the vindicator of law is lying here.

<387hp 343m 380mv> no opponent aggressive w
w
Atop the Spiralled Stairs

[Exits: north east west down]

<387hp 343m 379mv> no opponent aggressive Room of Induction

[Exits: east]
(White Aura) Sirien, the Cleric is here cursing the paths of non-lawfuls.

<387hp 343m 378mv> no opponent aggressive e
d
Atop the Spiralled Stairs

[Exits: north east west down]

<387hp 343m 377mv> no opponent aggressive s
Before the Spiraled Stairs

[Exits: south up]

<387hp 343m 376mv> no opponent aggressive Halls of Judgement

[Exits: north east]

<387hp 343m 375mv> no opponent aggressive af
e
You are affected by the following:
Spell: detect magic : lasts for 42 hours
Spell: giant strength : modifies strength by 4 for 22 hours
Spell: detect invis : lasts for 22 hours
Spell: dark shroud : lasts for 7 hours
Spell: armor : modifies armor class by 20 for 4 hours
Skill: warcry : modifies save vs afflictive by 6 for 2 hours
: modifies hitroll by 6 for 2 hours
Spell: sanctuary : lasts for 0 hours
e
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<387hp 343m 375mv> no opponent aggressive Halls of Judgement

[Exits: east west]
The white aura around your body fades.

<395hp 358m 395mv> no opponent aggressive The Guard House

[Exits: west down]
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
The Guardian of Justice says 'Leave this place at once!'
The Guardian of Justice yells 'You don't belong here, Veromos!'
The Guardian of Justice's slash MUTILATES you!
The Guardian of Justice has a few scratches.

<354hp 358m 394mv> none aggressive
[***] You parry The Guardian of Justice's slash.
Your sting DISEMBOWELS The Guardian of Justice!
The Guardian of Justice has a few scratches.

<354hp 358m 394mv> none aggressive flee
You flee from combat!
Outside the Justice Cabal

[Exits: up down]
A big WARNING SIGN sits here demanding to be read.

<354hp 358m 393mv> no opponent aggressive sanc
You are surrounded by a white aura.

<354hp 283m 393mv> no opponent aggressive d
whe
who
gt ah cannae
On a Rising Catwalk

[Exits: east up]

<354hp 283m 391mv> no opponent aggressive Players near you in Seringale:
Athedius South Square
<PK> Veromos On a Rising Catwalk
<PK> Luc The South Road

<354hp 283m 391mv> no opponent aggressive e
[ H-Elf ] Athedius the Novice of the Unbent Bow
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<354hp 283m 391mv> no opponent aggressive d
You tell your group 'Ah cannae.'

<354hp 283m 391mv> no opponent aggressive Above a Spotless Street

[Exits: east west down]

<354hp 283m 389mv> no opponent aggressive A Spotless Street

[Exits: north up]
A beggar wanders around asking for spare gold.

<354hp 283m 387mv> no opponent aggressive n
n
A Spotless Street

[Exits: north south]

<354hp 283m 385mv> no opponent aggressive e
The South Road

[Exits: north east south west]

<354hp 283m 383mv> no opponent aggressive e
whe
The South Road

[Exits: east west]

<354hp 283m 381mv> no opponent aggressive South Square

[Exits: north east south west down]
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.
(Charmed) A playful, spotted puppy is here, striding by its master.
(Charmed) A slith mercenary is here serving his employer.
Athedius is here.

<354hp 283m 379mv> no opponent aggressive d
Players near you in Seringale:
Athedius South Square
<PK> Veromos South Square

<354hp 283m 379mv> no opponent aggressive The Quadruple Junction

[Exits: north east south west up]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A pink bud is here, crawling behind its owner.
(WANTED) (OUTLAW) Luc is here.
Luc walks west.
You follow Luc.
The odd room with smooth walls

[Exits: down]
(WANTED) (OUTLAW) Luc is here.
A wild boar walks in.
A fighting falcon flies in.
A pink bud walks in.

<354hp 283m 377mv> no opponent aggressive
Luc walks down.
A pink bud walks down.
A fighting falcon flies down.
A wild boar walks down.
You follow Luc.
An odd intersection

[Exits: north east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A pink bud is here, crawling behind its owner.
(WANTED) (OUTLAW) Luc is here.

<354hp 283m 376mv> no opponent aggressive
Luc walks north.
You follow Luc.
The southwestern corner of the ledge

[Exits: north east south down]
(WANTED) (OUTLAW) Luc is here.
A wild boar walks in.
A fighting falcon flies in.
A pink bud walks in.

<354hp 283m 375mv> no opponent aggressive whe
Players near you in Sewers:
Athedius The Quadruple Junction
<PK> Veromos The southwestern corner of the ledge
<PK> Luc The southwestern corner of the ledge

<354hp 283m 375mv> no opponent aggressive
Luc walks down.
A pink bud walks down.
A fighting falcon flies down.
A wild boar walks down.
You follow Luc.
The Wall of the Abyss

[Exits: up down]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A pink bud is here, crawling behind its owner.
(WANTED) (OUTLAW) Luc is here.
An ugly wererat is here, looking at you with a strange flick in his eyes.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
A cleric is backed against a wall, terrified of the image.

<354hp 283m 374mv> no opponent aggressive sanc luc
Luc is surrounded by a white aura.

<354hp 208m 374mv> no opponent aggressive
Luc walks down.
You follow Luc.
On the walls of the Abyss

[Exits: up]
The stones have been removed from this summoning circle.
(White Aura) (WANTED) (OUTLAW) Luc is here.
The giant maggot crawls toward you.
(White Aura) An acolyte of Zaikkra is waiting to accept the power.
Zaikkra's image has been sculpted out of the Sewer's wall.
An acolyte of Zaikkra says 'The time is at hand, Veromos. I have found a hair-thin crack in his arcane prison.'
An acolyte of Zaikkra says 'Bring me the ancient cabal relics, grant me the power to release him.'
A wild boar walks in.
A fighting falcon flies in.
A pink bud walks in.

<354hp 208m 373mv> no opponent aggressive af
whe
who

Athedius walks in.
A slith mercenary walks in.
A playful, spotted puppy walks in.

<354hp 208m 373mv> no opponent aggressive
Luc gives the Iron Fist of Justice to an acolyte of Zaikkra.
An acolyte of Zaikkra says 'Thank you, yes, thank you! The master will be very pleased.'
An acolyte of Zaikkra bows before Luc.

<354hp 208m 373mv> no opponent aggressive You are affected by the following:
Spell: detect magic : lasts for 41 hours
Spell: giant strength : modifies strength by 4 for 21 hours
Spell: detect invis : lasts for 21 hours
Spell: sanctuary : lasts for 7 hours
Spell: dark shroud : lasts for 6 hours
Spell: armor : modifies armor class by 20 for 3 hours
Skill: warcry : modifies save vs afflictive by 6 for 1 hours
: modifies hitroll by 6 for 1 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<354hp 208m 373mv> no opponent aggressive Athedius looks at Luc.
Players near you in Sewers:
Athedius On the walls of the Abyss
<PK> Veromos On the walls of the Abyss
<PK> Luc On the walls of the Abyss

<354hp 208m 373mv> no opponent aggressive [ H-Elf ] Athedius the Novice of the Unbent Bow
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<354hp 208m 373mv> no opponent aggressive
Athedius looks at you.

<354hp 208m 373mv> no opponent aggressive com prot
You feel aligned with darkness.

<354hp 173m 373mv> no opponent aggressive Athedius chortles mischieviously.

<354hp 173m 373mv> no opponent aggressive
Luc walks up.
A pink bud walks up.
A fighting falcon flies up.
A wild boar walks up.
You follow Luc.
The Wall of the Abyss

[Exits: up down]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.
An ugly wererat is here, looking at you with a strange flick in his eyes.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
A cleric is backed against a wall, terrified of the image.

<354hp 173m 372mv> no opponent aggressive whe
who
Players near you in Sewers:
Athedius On the walls of the Abyss
<PK> Veromos The Wall of the Abyss
<PK> Luc The Wall of the Abyss
Luc walks up.
You follow Luc.
The southwestern corner of the ledge

[Exits: north east south down]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A wild boar walks in.
A fighting falcon flies in.
A pink bud walks in.

<354hp 173m 371mv> no opponent aggressive [ H-Elf ] Athedius the Novice of the Unbent Bow
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<354hp 173m 371mv> no opponent aggressive
Luc walks south.
A pink bud walks south.
A fighting falcon flies south.
A wild boar walks south.
You follow Luc.
An odd intersection

[Exits: north east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<354hp 173m 370mv> no opponent aggressive
Luc walks west.
You follow Luc.
A junction in the sewer pipes

[Exits: north east west]
A muddy chest is here.
(White Aura) (WANTED) (OUTLAW) Luc is here.
The giant mean-looking earth beetle crawls towards you.
The giant maggot crawls toward you.
The huge hungry-looking sewer rat sits here.
The giant mean-looking earth beetle crawls towards you.
A wild boar walks in.
A fighting falcon flies in.
A pink bud walks in.

<354hp 173m 369mv> no opponent aggressive
Luc walks west.
A pink bud walks west.
A fighting falcon flies west.
A wild boar walks west.
You follow Luc.
Under the Dark Pit

[Exits: east up down]
A muddy chest is here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<354hp 173m 368mv> no opponent aggressive gt gitta rest

Luc walks up.
You follow Luc.
The Dark Pit

[Exits: east down]
(White Aura) (WANTED) (OUTLAW) Luc is here.
The giant maggot crawls toward you.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
A wild boar walks in.
A fighting falcon flies in.
A pink bud walks in.

<354hp 173m 367mv> no opponent aggressive whe
You tell your group 'Gitta rest.'
Luc walks east.
A pink bud walks east.
A fighting falcon flies east.
A wild boar walks east.
You follow Luc.
The Sewer Junction

[Exits: north east south west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.
The giant maggot crawls toward you.
The snake slithers towards you.

<354hp 173m 366mv> no opponent aggressive who
Players near you in Sewers:
Athedius On the walls of the Abyss
<PK> Veromos The Sewer Junction
<PK> Luc The Sewer Junction
Luc walks south.
You follow Luc.
A bend in sewer pipe

[Exits: north east]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A wild boar walks in.
A fighting falcon flies in.
A pink bud walks in.

<354hp 173m 365mv> no opponent aggressive [ H-Elf ] Athedius the Novice of the Unbent Bow
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.
Luc walks east.
A pink bud walks east.
A fighting falcon flies east.
A wild boar walks east.
You follow Luc.
The ordinary junction

[Exits: north east west]
A muddy chest is here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<354hp 173m 364mv> no opponent aggressive
Luc walks east.
You follow Luc.
A triple junction

[Exits: north east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A wild boar walks in.
A fighting falcon flies in.
A pink bud walks in.

<354hp 173m 363mv> no opponent aggressive whe
Players near you in Sewers:
Athedius On the walls of the Abyss
<PK> Veromos A triple junction
<PK> Luc A triple junction

<354hp 173m 363mv> no opponent aggressive
Luc walks west.
A pink bud walks west.
A fighting falcon flies west.
A wild boar walks west.
You follow Luc.
The ordinary junction

[Exits: north east west]
A muddy chest is here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<354hp 173m 362mv> no opponent aggressive
Luc walks west.
You follow Luc.
A bend in sewer pipe

[Exits: north east]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A wild boar walks in.
A fighting falcon flies in.
A pink bud walks in.

<354hp 173m 361mv> no opponent aggressive
Luc walks north.
A pink bud walks north.
A fighting falcon flies north.
A wild boar walks north.
You follow Luc.
The Sewer Junction

[Exits: north east south west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.
The giant maggot crawls toward you.
The snake slithers towards you.
A fighting falcon looks uncomfortable in these surroundings.
A wild boar looks uncomfortable in these surroundings.

<365hp 186m 395mv> no opponent aggressive gt but Jorax was crawlin
You tell your group 'But Jorax was crawlin.'

<365hp 186m 395mv> no opponent aggressive whe
Players near you in Sewers:
Athedius On the walls of the Abyss
<PK> Veromos The Sewer Junction
<PK> Luc The Sewer Junction

<365hp 186m 395mv> no opponent aggressive whe
Players near you in Sewers:
Athedius On the walls of the Abyss
<PK> Veromos The Sewer Junction
<PK> Luc The Sewer Junction

<365hp 186m 395mv> no opponent aggressive
Luc tells the group 'I know just the place!'

<365hp 186m 395mv> no opponent aggressive af

Luc walks west.
You follow Luc.
The Dark Pit

[Exits: east down]
(White Aura) (WANTED) (OUTLAW) Luc is here.
The giant maggot crawls toward you.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
A wild boar walks in.
A fighting falcon flies in.
A pink bud walks in.

<365hp 186m 394mv> no opponent evasive You are affected by the following:
Spell: detect magic : lasts for 40 hours
Spell: protection : modifies save vs spell by 1 for 23 hours
Spell: giant strength : modifies strength by 4 for 20 hours
Spell: detect invis : lasts for 20 hours
Spell: sanctuary : lasts for 6 hours
Spell: dark shroud : lasts for 5 hours
Spell: armor : modifies armor class by 20 for 2 hours
Skill: warcry : modifies save vs afflictive by 6 for 0 hours
: modifies hitroll by 6 for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently
Luc walks down.
A pink bud walks down.
A fighting falcon flies down.
A wild boar walks down.
You follow Luc.
Under the Dark Pit

[Exits: east up down]
A muddy chest is here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<365hp 186m 393mv> no opponent evasive whe
Players near you in Sewers:
Athedius On the walls of the Abyss
<PK> Veromos Under the Dark Pit
<PK> Luc Under the Dark Pit
Luc walks down.
You follow Luc.
Cave entrance

[Exits: north up]
(White Aura) (WANTED) (OUTLAW) Luc is here.
The snake slithers towards you.
A wild boar walks in.
A fighting falcon flies in.
A pink bud walks in.

<365hp 186m 391mv> no opponent evasive
Luc walks north.
A pink bud walks north.
A fighting falcon flies north.
You follow Luc.
Cave tunnel

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.
The snake slithers towards you.
The homonculus is here, looking at you with an evil look.
The homonculus is here, looking at you with an evil look.
The homonculus is here, looking at you with an evil look.
The homonculus is here, looking at you with an evil look.

<365hp 186m 388mv> no opponent evasive
Luc walks north.
You follow Luc.
Cave room

[Exits: east south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
The lemure blob slithers terribly precisely towards you for an attack!
A fighting falcon flies in.
A pink bud walks in.

<365hp 186m 385mv> no opponent evasive whe
Players near you in Sewers:
Athedius On the walls of the Abyss
<PK> Veromos Cave room
<PK> Luc Cave room

<365hp 186m 385mv> no opponent evasive who
whe
[ H-Elf ] Athedius the Novice of the Unbent Bow
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.
A pink bud walks east.
A fighting falcon flies east.
A wild boar walks east.
You follow Luc.
Cave T-cross

[Exits: east south west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.
A horrifying mudmonster is slowly evolving from the mud.

<365hp 186m 382mv> no opponent evasive Players near you in Sewers:
Athedius On the walls of the Abyss
<PK> Veromos Cave T-cross
<PK> Luc Cave T-cross
Luc walks south.
You follow Luc.
The long tunnel

[Exits: north south]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A fighting falcon flies in.
A pink bud walks in.

<365hp 186m 379mv> no opponent evasive whe
Players near you in Sewers:
Athedius On the walls of the Abyss
<PK> Veromos The long tunnel
<PK> Luc The long tunnel

<365hp 186m 379mv> no opponent evasive who

Luc's voice buzzes throughout the area 'This should do?'

<365hp 186m 379mv> no opponent evasive [ H-Elf ] Athedius the Novice of the Unbent Bow
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<365hp 186m 379mv> no opponent evasive whe
Players near you in Sewers:
Athedius On the walls of the Abyss
<PK> Veromos The long tunnel
<PK> Luc The long tunnel

<365hp 186m 379mv> no opponent evasive nod
af
You nod.

<365hp 186m 379mv> no opponent evasive You are affected by the following:
Spell: detect magic : lasts for 40 hours
Spell: protection : modifies save vs spell by 1 for 23 hours
Spell: giant strength : modifies strength by 4 for 20 hours
Spell: detect invis : lasts for 20 hours
Spell: sanctuary : lasts for 6 hours
Spell: dark shroud : lasts for 5 hours
Spell: armor : modifies armor class by 20 for 2 hours
Skill: warcry : modifies save vs afflictive by 6 for 0 hours
: modifies hitroll by 6 for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<365hp 186m 379mv> no opponent evasive
Luc searches the area for some herbs.
You feel much better.

<510hp 186m 379mv> no opponent evasive com 'cure crit'
You feel a lot better!

<573hp 161m 379mv> no opponent evasive drop bag
sleep bag
You drop a sleeping bag.

<573hp 161m 379mv> no opponent evasive You go to sleep in a sleeping bag.

<573hp 161m 379mv> no opponent evasive who
gr
[ H-Elf ] Athedius the Novice of the Unbent Bow
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<573hp 161m 379mv> no opponent evasive Luc's group:
[50 Sha] Veromos 72% hp 19% mana 95% mv 514490 xp Damage per round: 66
[50 Ran] Luc 90% hp 93% mana 95% mv 584660 xp Damage per round: 99
* [15 Pet] A pink bud 100% hp 100% mana 100% mv 5596 tnl
* [50 Chm] A fighting falcon 100% hp 100% mana 100% mv
* [50 Chm] A wild boar 98% hp 100% mana 100% mv

<573hp 161m 379mv> no opponent evasive sav
who
Saving...

<573hp 161m 379mv> no opponent evasive [ H-Elf ] Athedius the Novice of the Unbent Bow
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<573hp 161m 379mv> no opponent evasive eq
You are using:
<used as light> (Magical) (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Magical) (Glowing) (Humming) a crown of might
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Magical) (Glowing) a pair of turtle shell boots
<worn as shield> (Magical) (Glowing) the turtle Dragon's shell
<worn about body> (Magical) an Assassin's cloak (open)
<worn about waist> (Magical) (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a frost burned bracelet
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Humming) a savage whip
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant
You can't see anything, you're sleeping!

<573hp 161m 379mv> no opponent evasive wor

Luc tells the group 'They are here.'

<573hp 161m 379mv> no opponent evasive You are carrying 700 gold, with 0 gold in the bank.
You have 3015 chips of <HERALD>.
You have 578 medals of [WARLORD].
You have 466 relics of <MYSTIC>.

<573hp 161m 379mv> no opponent evasive wake
get bag
look
You wake and stand up.
You yell 'Help! I am being attacked by Trelanya!'
Trelanya's weapon advantage overcomes your parry attempt.
Trelanya's wrath hits you.
[** ] You block Trelanya's attack with your shield.
Your warcry wears off.
Trelanya is in excellent condition.

<573hp 174m 395mv> shaft evasive You see no bag here.
Trelanya is in excellent condition.

<573hp 174m 395mv> shaft evasive The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]
(White Aura) Trelanya is here, fighting YOU!
(Charmed) A special guard stands here, red with anger.
(White Aura) Jorax is here.
Trelanya is in excellent condition.

<573hp ;36m174m 395mv> shaft evasive flee
You flee from combat!
A triple junction

[Exits: north east west]

<573hp 174m 394mv> no opponent evasive n
n
The Quadruple Junction

[Exits: north east south west up]
(White Aura) Trelanya is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) Jorax is here.

<573hp 174m 393mv> no opponent evasive
You yell 'Help! I am being attacked by Jorax!'
Jorax's drowning mauls you.
Jorax has a few scratches.

<552hp 174m 393mv> segment evasive af
No way! You are still fighting!
Jorax has a few scratches.

<552hp 174m 393mv> segment evasive You are affected by the following:
Spell: detect magic : lasts for 39 hours
Spell: protection : modifies save vs spell by 1 for 22 hours
Spell: giant strength : modifies strength by 4 for 19 hours
Spell: detect invis : lasts for 19 hours
Spell: sanctuary : lasts for 5 hours
Spell: dark shroud : lasts for 4 hours
Spell: armor : modifies armor class by 20 for 1 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently
Jorax has a few scratches.

<552hp 174m 393mv> segment evasive flee
You flee from combat!
The odd room with smooth walls

[Exits: down]

<552hp 174m 392mv> no opponent evasive d
An odd intersection

[Exits: north east west]

<552hp 174m 391mv> no opponent evasive n
The southwestern corner of the ledge

[Exits: north east south down]

<552hp 174m 390mv> no opponent evasive d
The Wall of the Abyss

[Exits: up down]
An ugly wererat is here, looking at you with a strange flick in his eyes.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
A cleric is backed against a wall, terrified of the image.

<552hp 174m 389mv> no opponent evasive d
d
On the walls of the Abyss

[Exits: up]
The stones have been removed from this summoning circle.
(Charmed) A playful, spotted puppy is here, fighting an acolyte of Zaikkra.
(Charmed) A slith mercenary is here, fighting an acolyte of Zaikkra.
Athedius is here, fighting an acolyte of Zaikkra.
The giant maggot crawls toward you.
(White Aura) An acolyte of Zaikkra is here, fighting Athedius.
Zaikkra's image has been sculpted out of the Sewer's wall.
An acolyte of Zaikkra says 'The time is at hand, Veromos. I have found a hair-thin crack in his arcane prison.'
An acolyte of Zaikkra says 'Bring me the ancient cabal relics, grant me the power to release him.'

<552hp 174m 388mv> no opponent evasive Alas, you cannot go that way.

<552hp 174m 388mv> no opponent evasive
An acolyte of Zaikkra's pierce MUTILATES Athedius!
A slith mercenary's pierce misses an acolyte of Zaikkra.
A playful, spotted puppy's bite hits an acolyte of Zaikkra.
Athedius's charge wounds an acolyte of Zaikkra.

<552hp 174m 388mv> no opponent evasive gt come to tha acolyte
You tell your group 'Come to tha acolyte.'

<552hp 174m 388mv> no opponent evasive aff

A playful, spotted puppy has fled!

<552hp 174m 388mv> no opponent evasive
Athedius has fled!
Athedius walks up.
A playful, spotted puppy walks up.
You are affected by the following:
Spell: detect magic : lasts for 39 hours
Spell: protection : modifies save vs spell by 1 for 22 hours
Spell: giant strength : modifies strength by 4 for 19 hours
Spell: detect invis : lasts for 19 hours
Spell: sanctuary : lasts for 5 hours
Spell: dark shroud : lasts for 4 hours
Spell: armor : modifies armor class by 20 for 1 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<552hp 174m 388mv> no opponent evasive
An acolyte of Zaikkra's pierce devastates a slith mercenary!

<552hp 174m 388mv> no opponent evasive
Athedius walks in.
A playful, spotted puppy walks in.

<552hp 174m 388mv> no opponent evasive
A slith mercenary's kicked dirt misses an acolyte of Zaikkra.

<552hp 174m 388mv> no opponent evasive
Athedius hurls a javelin as he closes in to attack an acolyte of Zaikkra.
Athedius's pierce misses an acolyte of Zaikkra.

<552hp 174m 388mv> no opponent evasive
An acolyte of Zaikkra's pierce decimates a slith mercenary!
A slith mercenary's pierce misses an acolyte of Zaikkra.
A slith mercenary's pierce misses an acolyte of Zaikkra.
A playful, spotted puppy's bite hits an acolyte of Zaikkra.
Athedius's charge mauls an acolyte of Zaikkra.

<552hp 174m 388mv> no opponent evasive
Trelanya has summoned you!
The southwestern corner of the ledge

[Exits: north east south down]
(White Aura) Trelanya is here.

<552hp 174m 388mv> no opponent evasive tell athedius dis is interference out of tha grasp
You tell Athedius 'Dis is interference out of tha grasp.'
Jorax walks in.
A special guard walks in.

<552hp 174m 388mv> no opponent evasive af
n
You are affected by the following:
Spell: detect magic : lasts for 39 hours
Spell: protection : modifies save vs spell by 1 for 22 hours
Spell: giant strength : modifies strength by 4 for 19 hours
Spell: detect invis : lasts for 19 hours
Spell: sanctuary : lasts for 5 hours
Spell: dark shroud : lasts for 4 hours
Spell: armor : modifies armor class by 20 for 1 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<552hp 174m 388mv> no opponent evasive The narrow ledge

[Exits: north south]

<552hp 174m 387mv> no opponent evasive n
The narrow ledge

[Exits: north south]

<552hp 174m 386mv> no opponent evasive n
The narrow ledge

[Exits: north south]

<552hp 174m 385mv> no opponent evasive
A special guard yells 'Help! I am being attacked by Luc!'

<552hp 174m 385mv> no opponent evasive whe
n
Players near you in Sewers:
Athedius The Wall of the Abyss
<PK> Veromos The narrow ledge
<PK> Trelanya The southwestern corner of the ledge
<PK> Jorax The southwestern corner of the ledge
<PK> Luc The southwestern corner of the ledge

<552hp 174m 385mv> no opponent evasive The narrow ledge

[Exits: north south]

<552hp 174m 384mv> no opponent evasive n
The northwestern corner of the ledge

[Exits: east south]

<552hp 174m 383mv> no opponent evasive war
You feel righteous as you yell out your warcry.
You yell 'Demons of the Underworld, bring forth your destruction!'

<552hp 144m 383mv> no opponent evasive s
s
s
s
The narrow ledge

[Exits: north south]

<552hp 144m 382mv> no opponent evasive The narrow ledge

[Exits: north south]

<552hp 144m 381mv> no opponent evasive gt focus on Jorax
The narrow ledge

[Exits: north south]

<552hp 144m 380mv> no opponent evasive The narrow ledge

[Exits: north south]

<552hp 144m 379mv> no opponent evasive where $$
You tell your group 'Focus on Jorax.'
Luc yells 'Help! I am being attacked by Trelanya!'

<552hp 144m 379mv> no opponent evasive <PK> Jorax The southwestern corner of the ledge

<552hp 144m 379mv> no opponent evasive s
The southwestern corner of the ledge

[Exits: north east south down]
(Charmed) A playful, spotted puppy is here, striding by its master.
(Charmed) A slith mercenary is here serving his employer.
Athedius is here.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc is here, fighting a special guard.
(Charmed) A special guard is here, fighting Luc.
(White Aura) Jorax is here.
(White Aura) Trelanya is here, fighting Luc.

<552hp 144m 378mv> no opponent evasive
A special guard yells 'Help! I am being attacked by Veromos!'
Luc's thrust MUTILATES a special guard!
Your sting MANGLES a special guard!
Your sting MASSACRES a special guard!
A special guard has quite a few wounds.

<552hp 144m 378mv Luc: 91%hp> none aggressive murder $$
You do the best you can!
A special guard has quite a few wounds.

<552hp 144m 378mv Luc: 91%hp> none aggressive flee

Trelanya slowly floats to the ground.
A fighting falcon looks uncomfortable in these surroundings.
A wild boar looks uncomfortable in these surroundings.
The bark covering Luc's skin flakes off.
A special guard has quite a few wounds.

<565hp 161m 395mv Luc: 92%hp> none aggressive
A special guard is blinded by the dirt in her eyes!
Luc's kicked dirt scratches a special guard.
A special guard has quite a few wounds.

<565hp 161m 395mv Luc: 92%hp> none aggressive You flee from combat!
The Wall of the Abyss

[Exits: up down]
An ugly wererat is here, looking at you with a strange flick in his eyes.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
A cleric is backed against a wall, terrified of the image.

<565hp 161m 394mv> no opponent aggressive u
murder $$
The southwestern corner of the ledge

[Exits: north east south down]
(Charmed) A playful, spotted puppy is here, striding by its master.
(Charmed) A slith mercenary is here serving his employer.
Athedius is here.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc is here, fighting a special guard.
(Charmed) A special guard is here, fighting Luc.
(White Aura) Jorax is here.
(White Aura) Trelanya is here, fighting Luc.
A special guard's crush MUTILATES Luc!
Trelanya's wrath injures Luc.
Trelanya's wrath wounds Luc.
Luc's thrust DISEMBOWELS a special guard!
Luc's shocking bite maims a special guard!
Luc's wild thrust decimates a special guard!

<565hp 161m 393mv> no opponent aggressive Jorax yells 'Help! I am being attacked by Veromos!'
Your sting maims Jorax!
Jorax has some small wounds and bruises.

<565hp 161m 393mv> segment aggressive
[** ] You block Jorax's attack with your shield.
Jorax's drowning wounds you.
[** ] You parry Jorax's drowning.
Your wild sting MASSACRES Jorax!
Jorax has some small wounds and bruises.

<545hp 161m 393mv> segment aggressive com 'cause cont'

Trelanya narrows her eyes.
Trelanya's exorcism injures Luc.
Jorax has some small wounds and bruises.

<545hp 161m 393mv> segment aggressive Your continual wounds graze Jorax.
Jorax has some small wounds and bruises.

<545hp 146m 393mv> segment aggressive
Jorax narrows his eyes.
Jorax's heavenly wrath DISEMBOWELS you!
Jorax has some small wounds and bruises.

<494hp 146m 375mv> segment aggressive
Jorax yells 'Help! Luc tried to kick dirt into my eyes!'
Luc's kicked dirt misses Jorax.
Jorax has some small wounds and bruises.

<494hp 146m 375mv> segment aggressive flee

Your continual wounds graze Jorax.
[** ] You block Jorax's attack with your shield.
[* ] You block Jorax's attack with your shield.
A special guard's crush MUTILATES Luc!
[***] Jorax blocks your attack with his shield.
Trelanya's wrath wounds Luc.
Trelanya's wrath injures Luc.
Jorax has some small wounds and bruises.

<494hp 146m 375mv> segment aggressive
Athedius looks at Jorax.
Jorax has some small wounds and bruises.

<494hp 146m 375mv> segment aggressive
Trelanya narrows her eyes.
Jorax has some small wounds and bruises.

<494hp 146m 375mv> segment aggressive You flee from combat!
An odd intersection

[Exits: north east west]

<494hp 146m 374mv> no opponent aggressive w
A junction in the sewer pipes

[Exits: north east west]
A muddy chest is here.
The giant mean-looking earth beetle crawls towards you.
The giant maggot crawls toward you.
The huge hungry-looking sewer rat sits here.
The giant mean-looking earth beetle crawls towards you.

<494hp 146m 373mv> no opponent aggressive murder $$
They aren't here.

<494hp 146m 373mv> no opponent aggressive e
e
An odd intersection

[Exits: north east west]

<494hp 146m 372mv> no opponent aggressive murder $$
Under the pit

[Exits: west]
A muddy chest is here.
The giant mean-looking earth beetle crawls towards you.

<494hp 146m 371mv> no opponent aggressive They aren't here.

<494hp 146m 371mv> no opponent aggressive w
An odd intersection

[Exits: north east west]

<494hp 146m 370mv> no opponent aggressive n
murder $$
The southwestern corner of the ledge

[Exits: north east south down]
(Charmed) A playful, spotted puppy is here, striding by its master.
(Charmed) A slith mercenary is here serving his employer.
Athedius is here.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc is here, fighting a special guard.
(Charmed) A special guard is here, fighting Luc.
(White Aura) Jorax is here, fighting Luc.
(White Aura) Trelanya is here, fighting Luc.

<494hp 146m 369mv> no opponent aggressive Jorax yells 'Help! I am being attacked by Veromos!'
[***] Jorax blocks your attack with his shield.
Your sting DISEMBOWELS Jorax!
Jorax has quite a few wounds.

<494hp 146m 369mv Luc: 67%hp> segment aggressive
Trelanya narrows her eyes.
A wave of calm passes over Luc.
Luc no longer looks so wild.
Jorax has quite a few wounds.

<494hp 146m 369mv> segment aggressive
A special guard rubs the dirt out of her eyes, but they're still watering.
Your continual wounds hit Jorax.

<494hp 146m 369mv> no opponent aggressive murder $$

A special guard yells 'Veromos is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
[** ] You block a special guard's attack with your shield.
[** ] You parry a special guard's crush.
A special guard has quite a few wounds.

<494hp 146m 369mv> none aggressive You do the best you can!
A special guard yells 'Help! I am being attacked by Luc!'
Luc's thrust DISEMBOWELS a special guard!
Luc's shocking bite wounds a special guard.
A special guard has quite a few wounds.

<494hp 146m 369mv> none aggressive
You yell 'Help! I am being attacked by Jorax!'
Jorax's drowning mauls you.
Jorax's wounds close up.
[** ] You parry Jorax's drowning.
Jorax's drowning mauls you.
A special guard's crush decimates you!
A special guard's crush decimates you!
Luc's thrust MUTILATES a special guard!
Luc's thrust decimates a special guard!
The gems on a bright silver bracer start flashing.
Your sting MANGLES a special guard!
A ghoulish laugh echoes in your mind as a skeletal hand smothers a lion rampant.
Your vampiric touch MASSACRES a special guard!
A fighting falcon's scratch devastates a special guard!
A fighting falcon's scratch devastates a special guard!
A special guard has quite a few wounds.

<443hp 146m 369mv> none aggressive flee
You flee from combat!
The narrow ledge

[Exits: north south]

<443hp 146m 368mv> no opponent aggressive s
murder $$
The southwestern corner of the ledge

[Exits: north east south down]
(Charmed) A playful, spotted puppy is here, striding by its master.
(Charmed) A slith mercenary is here serving his employer.
Athedius is here.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A fighting falcon is here, fighting a special guard.
(Charmed) A wild boar is here, fighting a special guard.
(White Aura) (WANTED) (OUTLAW) Luc is here, fighting a special guard.
(Charmed) A special guard stands here, red with anger.
(White Aura) Jorax is here.
(White Aura) Trelanya is here.
Trelanya narrows her eyes.
You yell 'Die! Trelanya, you sorcerous dog!'
[** ] Trelanya parries your sting.
Trelanya is in excellent condition.

<443hp 146m 367mv> shaft aggressive You do the best you can!
Trelanya is in excellent condition.

<443hp 146m 367mv> shaft aggressive flee
You flee from combat!
The narrow ledge

[Exits: north south]

<443hp 146m 366mv> no opponent aggressive s
murder $$
The southwestern corner of the ledge

[Exits: north east south down]
(Charmed) A playful, spotted puppy is here, striding by its master.
(Charmed) A slith mercenary is here serving his employer.
Athedius is here.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A fighting falcon is here, fighting a special guard.
(Charmed) A wild boar is here, fighting a special guard.
(White Aura) (WANTED) (OUTLAW) Luc is here, fighting a special guard.
(Charmed) A special guard is here, fighting a wild boar.
(White Aura) Jorax is here.
(White Aura) Trelanya is here.
You yell 'Help! I am being attacked by Jorax!'
[* ] You block Jorax's attack with your shield.
Jorax's drowning wounds you.
Jorax has quite a few wounds.

<425hp 146m 365mv> segment aggressive You do the best you can!
Jorax has quite a few wounds.

<425hp 146m 365mv> segment aggressive
Trelanya narrows her eyes.
You yell 'Die! Trelanya, you sorcerous dog!'
You feel unclean.
[** ] Trelanya blocks your attack with her shield.
Trelanya is in excellent condition.

<425hp 146m 365mv> shaft aggressive
Luc's kick maims a special guard!
Trelanya is in excellent condition.

<425hp 146m 365mv> shaft aggressive flee

[** ] You parry Jorax's drowning.
[** ] You parry Jorax's drowning.
Jorax's drowning wounds you.
A special guard's crush MASSACRES a wild boar!
A special guard's crush misses a wild boar.
Luc's thrust wounds a special guard.
Luc's shocking bite wounds a special guard.
[* ] Trelanya parries your sting.
Your sting mauls Trelanya.
Trelanya's wrath hits you.
Trelanya's wrath hits you.
A fighting falcon's scratch decimates a special guard!
A fighting falcon's scratch devastates a special guard!
A wild boar's charge maims a special guard!
Trelanya has a few scratches.

<383hp 146m 365mv> shaft aggressive You flee from combat!
The Broad ledge

[Exits: east south west]
There lies a short sword.

<383hp 146m 364mv> no opponent aggressive e
com 'remove curse'
The southeastern corner of the ledge

[Exits: north west]
You see 2 of a short sword here.
You see 2 of a small stick here.

<383hp 146m 363mv> no opponent aggressive
<383hp 141m 363mv> no opponent aggressive com 'remove curse'

Jorax walks in.

<383hp 141m 363mv> no opponent aggressive
You feel less armored.
The white aura around Trelanya fades.

<400hp 169m 395mv> no opponent aggressive
You yell 'Help! I am being attacked by Jorax!'
[* ] You block Jorax's attack with your shield.
[** ] You parry Jorax's drowning.
Jorax has quite a few wounds.

<400hp 169m 395mv> segment aggressive You can't concentrate enough.
Jorax has quite a few wounds.

<400hp 169m 395mv> segment aggressive
Trelanya narrows her eyes.
You yell 'Die! Trelanya, you sorcerous dog!'
You feel a brief tingling sensation.
[** ] Trelanya blocks your attack with her shield.
Your sting DISEMBOWELS Trelanya!
A special guard yells 'Help! I am being attacked by Luc!'
Trelanya has a few scratches.

<400hp 169m 395mv> shaft aggressive
Jorax's drowning wounds you.
Jorax's drowning decimates you!
Your sting DISEMBOWELS Trelanya!
Trelanya's wrath hits you.
[** ] You block Trelanya's attack with your shield.
Trelanya has some small wounds and bruises.

<343hp 169m 395mv> shaft aggressive flee
You couldn't escape!
flee
Trelanya has some small wounds and bruises.

<343hp 169m 395mv> shaft aggressive You couldn't escape!
flee
Trelanya has some small wounds and bruises.

<343hp 169m 395mv> shaft aggressive You flee from combat!
The narrow eastern ledge

[Exits: east south]

<343hp 169m 394mv> no opponent aggressive com 'remove curse'

<343hp 164m 394mv> no opponent aggressive
A special guard yells 'Help! I am being attacked by Luc!'

<343hp 164m 394mv> no opponent aggressive
Jorax walks in.

<343hp 164m 394mv> no opponent aggressive
You yell 'Help! I am being attacked by Jorax!'
Jorax's drowning wounds you.
Jorax's drowning mauls you.
Jorax has quite a few wounds.

<303hp 164m 394mv> segment aggressive
Jorax's drowning wounds you.
[* ] You parry Jorax's drowning.
Your sting MUTILATES Jorax!
Jorax has quite a few wounds.

<285hp 164m 394mv> segment aggressive flee
You flee from combat!
The southeastern corner of the ledge

[Exits: north west]
You see 2 of a short sword here.
You see 2 of a small stick here.
A special guard yells 'Luc is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'

<285hp 164m 393mv> no opponent aggressive s
w
w
Alas, you cannot go that way.

<285hp 164m 393mv> no opponent aggressive The Broad ledge

[Exits: east south west]
There lies a short sword.

<285hp 164m 392mv> no opponent aggressive The southwestern corner of the ledge

[Exits: north east south down]
(Charmed) A playful, spotted puppy is here, striding by its master.
(Charmed) A slith mercenary is here serving his employer.
Athedius is here.

<285hp 164m 391mv> no opponent aggressive w
Alas, you cannot go that way.

<285hp 164m 391mv> no opponent aggressive n
The narrow ledge

[Exits: north south]

<285hp 164m 390mv> no opponent aggressive n
n
The narrow ledge

[Exits: north south]

<285hp 164m 389mv> no opponent aggressive com 'remove curse'
The narrow ledge

[Exits: north south]

<285hp 164m 388mv> no opponent aggressive The curse wears off.
You feel better.
You aren't cursed.

<285hp 159m 388mv> no opponent aggressive whe
gr
n

An acolyte of Zaikkra yells 'Athedius! Now you die!'

<285hp 159m 388mv> no opponent aggressive com 'cure crit'
Players near you in Sewers:
Athedius On the walls of the Abyss
<PK> Veromos The narrow ledge
<PK> Trelanya The southwestern corner of the ledge
<PK> Jorax The southwestern corner of the ledge
<PK> Luc On the walls of the Abyss
A special guard yells 'Help! I am being attacked by someone!'

<285hp 159m 388mv> no opponent aggressive Luc's group:
[50 Sha] Veromos 35% hp 19% mana 98% mv 514490 xp Damage per round: 70
[50 Ran] Luc 56% hp 97% mana 99% mv 584660 xp Damage per round: 100
* [15 Pet] A pink bud 100% hp 100% mana 100% mv 5596 tnl
* [50 Chm] A fighting falcon 100% hp 100% mana 100% mv
* [50 Chm] A wild boar 43% hp 100% mana 100% mv

<285hp 159m 388mv> no opponent aggressive The narrow ledge

[Exits: north south]

<285hp 159m 387mv> no opponent aggressive You feel a lot better!

<339hp 134m 387mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<402hp 109m 387mv> no opponent aggressive
Luc yells 'Die! Trelanya, you sorcerous dog!'

<402hp 109m 387mv> no opponent aggressive s
s
s
The narrow ledge

[Exits: north south]

<402hp 109m 386mv> no opponent aggressive The narrow ledge

[Exits: north south]

<402hp 109m 385mv> no opponent aggressive gt tell if need run
The narrow ledge

[Exits: north south]
Luc yells 'Help! I am being attacked by Jorax!'

<402hp 109m 384mv> no opponent aggressive where $$
You tell your group 'Tell if need run.'

<402hp 109m 384mv> no opponent aggressive s
<PK> Jorax On the walls of the Abyss

<402hp 109m 384mv> no opponent aggressive The southwestern corner of the ledge

[Exits: north east south down]

<402hp 109m 383mv> no opponent aggressive d
d
murder $$
The Wall of the Abyss

[Exits: up down]
An ugly wererat is here, looking at you with a strange flick in his eyes.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
A cleric is backed against a wall, terrified of the image.

<402hp 109m 382mv> no opponent aggressive On the walls of the Abyss

[Exits: up]
The stones have been removed from this summoning circle.
(White Aura) Trelanya is here, fighting Luc.
(White Aura) Jorax is here, fighting Luc.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A fighting falcon is here, fighting a special guard.
(Charmed) A wild boar is here, fighting a special guard.
(WANTED) (OUTLAW) Luc is here, fighting Trelanya.
(Charmed) A special guard is here, fighting Luc.
The giant maggot crawls toward you.
(White Aura) An acolyte of Zaikkra is waiting to accept the power.
Zaikkra's image has been sculpted out of the Sewer's wall.
An acolyte of Zaikkra says 'The time is at hand, Veromos. I have found a hair-thin crack in his arcane prison.'
An acolyte of Zaikkra says 'Bring me the ancient cabal relics, grant me the power to release him.'

<402hp 109m 381mv> no opponent aggressive
A special guard yells 'Help! I am being attacked by someone!'
Jorax's drowning DISEMBOWELS Luc!
Luc's thrust injures Trelanya.
Luc's shocking bite grazes Trelanya.
Your sting MASSACRES a special guard!
[** ] a special guard dodges your sting.
A fighting falcon's scratch devastates a special guard!
A fighting falcon's scratch mauls a special guard.
A wild boar's charge maims a special guard!
A special guard looks pretty hurt.

<402hp 109m 381mv Luc: 37%hp> none aggressive You do the best you can!
A special guard looks pretty hurt.

<402hp 109m 381mv Luc: 37%hp> none aggressive
Trelanya narrows her eyes.
A special guard looks pretty hurt.

<402hp 109m 381mv Luc: 37%hp> none aggressive
You feel less vulnerable to afflictions.
Jorax's thirst scratches him.
Jorax's hunger hits him.
The white aura around Jorax fades.
A fighting falcon looks uncomfortable in these surroundings.
A wild boar returns to its home in the wilderness.
Luc's thirst scratches him.
A special guard looks pretty hurt.

<413hp 123m 395mv Luc: 37%hp> none aggressive flee
You couldn't escape!
flee
A special guard looks pretty hurt.

<413hp 123m 395mv Luc: 37%hp> none aggressive You flee from combat!
The Wall of the Abyss

[Exits: up down]
An ugly wererat is here, looking at you with a strange flick in his eyes.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
A cleric is backed against a wall, terrified of the image.

<413hp 123m 394mv> no opponent aggressive autoas
d
murder $$
Autoassist removed.
Luc walks in.
A pink bud walks in.

<413hp 123m 394mv> no opponent aggressive On the walls of the Abyss

[Exits: up]
The stones have been removed from this summoning circle.
(White Aura) Trelanya is here.
Jorax is here.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A special guard stands here, red with anger.
The giant maggot crawls toward you.
(White Aura) An acolyte of Zaikkra is waiting to accept the power.
Zaikkra's image has been sculpted out of the Sewer's wall.
Luc walks in.
A pink bud walks in.
An acolyte of Zaikkra says 'The time is at hand, Veromos. I have found a hair-thin crack in his arcane prison.'
An acolyte of Zaikkra says 'Bring me the ancient cabal relics, grant me the power to release him.'

<413hp 123m 393mv> no opponent aggressive Jorax yells 'Help! I am being attacked by Veromos!'
[***] Jorax blocks your attack with his shield.
Jorax has fled!
Jorax walks up.
A special guard limps up.

<413hp 123m 393mv> no opponent aggressive u
murder $$

Luc quaffs a purple potion.
Luc is surrounded by a white aura.

<413hp 123m 393mv> no opponent aggressive The Wall of the Abyss

[Exits: up down]
(Charmed) A slith mercenary is here serving his employer.
(Charmed) A playful, spotted puppy is here, striding by its master.
Athedius is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) Trelanya is here.
(White Aura) Jorax is here.
An ugly wererat is here, looking at you with a strange flick in his eyes.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
A cleric is backed against a wall, terrified of the image.
Luc walks in.
A pink bud walks in.
A fighting falcon flies in.

<413hp 123m 392mv> no opponent aggressive Athedius sits down and rests.

<413hp 123m 392mv> no opponent aggressive Jorax yells 'Help! I am being attacked by Veromos!'
Your sting MUTILATES Jorax!
Trelanya narrows her eyes.
You feel weaker.
You no longer see invisible objects.
You feel less protected.
The white aura around your body fades.
The dark shroud around you vanishes.
Jorax has quite a few wounds.

<413hp 123m 392mv> segment aggressive
Athedius scans all around.
Jorax has quite a few wounds.

<413hp 123m 392mv> segment aggressive flee

Jorax yells 'Help! Luc kicked dirt into my eyes!'
Jorax is blinded by the dirt in his eyes!
Luc's kicked dirt scratches Jorax.
A special guard rubs the dirt out of her eyes, but they're still watering.
[** ] You parry Jorax's drowning.
Luc's thrust decimates Jorax!
Luc's shocking bite grazes Jorax.
Luc's thrust mauls Jorax.
Your sting devastates Jorax!
Your sting DISEMBOWELS Jorax!
Trelanya's wrath devastates you!
[** ] You block Trelanya's attack with your shield.
A fighting falcon's scratch mauls Jorax.
A fighting falcon's scratch decimates Jorax!
Jorax has some big nasty wounds and scratches.

<382hp 123m 392mv> segment aggressive sanc

A special guard yells 'Luc is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
Jorax has some big nasty wounds and scratches.

<382hp 123m 392mv> segment aggressive You flee from combat!
The southwestern corner of the ledge

[Exits: north east south down]

<382hp 123m 391mv> no opponent aggressive You are surrounded by a white aura.

<382hp 48m 391mv> no opponent aggressive murder $$
d
murder $$

Luc yells 'Die! Trelanya, you sorcerous dog!'

<382hp 48m 391mv> no opponent aggressive They aren't here.

<382hp 48m 391mv> no opponent aggressive The Wall of the Abyss

[Exits: up down]
(Charmed) A fighting falcon is here, fighting Jorax.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here, fighting Trelanya.
(Charmed) A slith mercenary is here serving his employer.
(Charmed) A playful, spotted puppy is here, striding by its master.
Athedius is resting here.
(Charmed) A special guard is here, fighting Luc.
(White Aura) Trelanya is here, fighting Luc.
(White Aura) Jorax is here, fighting a fighting falcon.
An ugly wererat is here, looking at you with a strange flick in his eyes.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
A cleric is backed against a wall, terrified of the image.

<382hp 48m 390mv> no opponent aggressive
A special guard's eyes stop watering.
Trelanya's eyes stop watering.
Jorax's drowning DISEMBOWELS a fighting falcon!
Jorax's drowning DISMEMBERS a fighting falcon!
A fighting falcon's scratch decimates Jorax!
Luc's shocking bite grazes Trelanya.

<382hp 48m 390mv> no opponent aggressive Jorax yells 'Help! I am being attacked by someone!'
[** ] Jorax blocks your attack with his shield.
Luc disarms Trelanya's shield!
Luc seizes the opening and attempts to disarm Trelanya's weapon as well.
Luc disarms a diamond studded mace to the ground!
Jorax has some big nasty wounds and scratches.

<382hp 48m 390mv a fighting falcon: 41%hp> segment aggressive
Jorax rubs the dirt out of his eyes, but they're still watering.
Jorax's drowning DISMEMBERS a fighting falcon!
Jorax's drowning DISEMBOWELS a fighting falcon!
Luc's thrust mauls Trelanya.
Luc's shocking bite hits Trelanya.
Your sting DISEMBOWELS Jorax!
A fighting falcon's scratch devastates Jorax!
A fighting falcon's scratch decimates Jorax!
Jorax looks pretty hurt.

<382hp 48m 390mv a fighting falcon: 11%hp> segment aggressive
Trelanya gets a diamond studded mace.
Jorax looks pretty hurt.

<382hp 48m 390mv a fighting falcon: 11%hp> segment aggressive
Jorax has fled!
Jorax limps up.
up
A special guard has fled!
A special guard limps down.

<382hp 48m 390mv> no opponent aggressive The southwestern corner of the ledge

[Exits: north east south down]
(White Aura) Jorax is here.

<382hp 48m 389mv> no opponent aggressive murder $$
Jorax yells 'Help! I am being attacked by Veromos!'
[** ] Jorax blocks your attack with his shield.
[* ] Jorax blocks your attack with his shield.
Jorax looks pretty hurt.

<382hp 48m 389mv> segment aggressive
Jorax has fled!
Jorax limps south.
south

<382hp 48m 389mv> no opponent aggressive
A ray of light shines down briefly nearby, then vanishes.

<382hp 48m 389mv> no opponent aggressive
A ray of light shines down briefly nearby, then vanishes.

<382hp 48m 389mv> no opponent aggressive An odd intersection

[Exits: north east west]

<382hp 48m 388mv> no opponent aggressive whe
Players near you in Sewers:
Athedius The Wall of the Abyss
<PK> Veromos An odd intersection
<PK> Luc The Wall of the Abyss

<382hp 48m 388mv> no opponent aggressive n
The southwestern corner of the ledge

[Exits: north east south down]
(Charmed) A playful, spotted puppy is here, striding by its master.
(Charmed) A slith mercenary is here serving his employer.
Athedius is here.

<382hp 48m 387mv> no opponent aggressive d
The Wall of the Abyss

[Exits: up down]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.
An ugly wererat is here, looking at you with a strange flick in his eyes.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
A cleric is backed against a wall, terrified of the image.

<382hp 48m 386mv> no opponent aggressive d
On the walls of the Abyss

[Exits: up]
The stones have been removed from this summoning circle.
(Charmed) A special guard stands here, red with anger.
The giant maggot crawls toward you.
(White Aura) An acolyte of Zaikkra is waiting to accept the power.
Zaikkra's image has been sculpted out of the Sewer's wall.
Luc walks in.
A fighting falcon flies in.
A pink bud walks in.
An acolyte of Zaikkra says 'The time is at hand, Veromos. I have found a hair-thin crack in his arcane prison.'
An acolyte of Zaikkra says 'Bring me the ancient cabal relics, grant me the power to release him.'

<382hp 48m 385mv> no opponent aggressive af
You are affected by the following:
Spell: detect magic : lasts for 36 hours
Skill: warcry : modifies save vs afflictive by 6 for 22 hours
: modifies hitroll by 6 for 22 hours
Spell: sanctuary : lasts for 9 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<382hp 48m 385mv> no opponent aggressive
A special guard yells 'Luc is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A special guard's crush MUTILATES Luc!
A special guard's crush MUTILATES Luc!
A fighting falcon's scratch decimates a special guard!
Luc's shocking bite mauls a special guard.
Luc's thrust devastates a special guard!
Luc's shocking bite wounds a special guard.
A special guard has fled!
A special guard limps up.

<382hp 48m 385mv> no opponent aggressive com arm
You feel someone protecting you.

<382hp 43m 385mv> no opponent aggressive
A fighting falcon looks uncomfortable in these surroundings.
Luc's thirst grazes him.

<393hp 71m 395mv> no opponent aggressive
Luc walks up.
A pink bud walks up.
A fighting falcon flies up.
You follow Luc.
The Wall of the Abyss

[Exits: up down]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.
(Charmed) A special guard stands here, red with anger.
An ugly wererat is here, looking at you with a strange flick in his eyes.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
A cleric is backed against a wall, terrified of the image.

<393hp 71m 394mv> no opponent aggressive
A special guard yells 'Help! I am being attacked by Luc!'
A special guard can't dodge away from the reach of Luc's spear fast enough.
Luc's thrust MUTILATES a special guard!
Luc's shocking bite wounds a special guard.
Luc's thrust MUTILATES a special guard!

<393hp 71m 394mv> no opponent aggressive com prot
You feel aligned with darkness.

<393hp 36m 394mv> no opponent aggressive whe

A fighting falcon's scratch decimates a special guard!
Luc's thrust MUTILATES a special guard!
A special guard has fled!
A special guard limps up.

<393hp 36m 394mv> no opponent aggressive kill guard
Players near you in Sewers:
Athedius Under the Dark Pit
<PK> Veromos The Wall of the Abyss
<PK> Luc The Wall of the Abyss

<393hp 36m 394mv> no opponent aggressive They aren't here.
Luc walks up.
You follow Luc.
The southwestern corner of the ledge

[Exits: north east south down]
(White Aura) (WANTED) (OUTLAW) Luc is here.
(Charmed) A special guard stands here, red with anger.
A fighting falcon flies in.
A pink bud walks in.

<393hp 36m 393mv> no opponent aggressive
A special guard yells 'Help! I am being attacked by Luc!'

<393hp 36m 393mv> no opponent aggressive targ guard
murder $$
$$ will now be substituted with : guard

<393hp 36m 393mv> no opponent aggressive A special guard yells 'Help! I am being attacked by Veromos!'
[* ] a special guard dodges your sting.
[* ] a special guard dodges your sting.
A special guard is in awful condition.

<393hp 36m 393mv Luc: 27%hp> none aggressive
A special guard's crush MUTILATES Luc!
Luc's thrust decimates a special guard!
Luc's wild thrust wounds a special guard.
[** ] a special guard dodges your sting.
Your sting MASSACRES a special guard!
A fighting falcon's scratch mauls a special guard.
A special guard has fled!
A special guard limps down.

<393hp 36m 393mv> no opponent aggressive murder $$

Luc walks down.
A pink bud walks down.
A fighting falcon flies down.
You follow Luc.
The Wall of the Abyss

[Exits: up down]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.
(Charmed) A special guard stands here, red with anger.
An ugly wererat is here, looking at you with a strange flick in his eyes.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
A cleric is backed against a wall, terrified of the image.

<393hp 36m 392mv> no opponent aggressive murder $$

A special guard yells 'Help! I am being attacked by Luc!'

<393hp 36m 392mv> no opponent aggressive A special guard yells 'Help! I am being attacked by Veromos!'
Your sting MASSACRES a special guard!
[** ] a special guard dodges your sting.
Luc's thrust DISEMBOWELS a special guard!
Your sting DISMEMBERS a special guard!
You hide in a turtle dragon shell.
You are surrounded by a force shield.
Your sting MANGLES a special guard!
A special guard has fled!
A special guard crawls down.
You hear something's death cry.

<393hp 36m 392mv> no opponent aggressive d

Luc walks down.
You follow Luc.
On the walls of the Abyss

[Exits: up]
The corpse of a special guard is lying here.
The sliced-off leg of a special guard is lying here.
The stones have been removed from this summoning circle.
(White Aura) (WANTED) (OUTLAW) Luc is here.
The giant maggot crawls toward you.
(White Aura) An acolyte of Zaikkra is waiting to accept the power.
Zaikkra's image has been sculpted out of the Sewer's wall.
An acolyte of Zaikkra says 'The time is at hand, Veromos. I have found a hair-thin crack in his arcane prison.'
An acolyte of Zaikkra says 'Bring me the ancient cabal relics, grant me the power to release him.'
A fighting falcon flies in.
A pink bud walks in.

<393hp 36m 391mv> no opponent aggressive exa corpse
They aren't here.

<393hp 36m 391mv> no opponent aggressive Alas, you cannot go that way.
Luc looks at an acolyte of Zaikkra.

<393hp 36m 391mv> no opponent aggressive The corpse of a special guard holds:
Nothing.

<393hp 36m 391mv> no opponent aggressive whe
Players near you in Sewers:
Athedius Under the Dark Pit
<PK> Veromos On the walls of the Abyss
<PK> Luc On the walls of the Abyss
Luc sits down and rests.

<393hp 36m 391mv> no opponent aggressive af
You are affected by the following:
Spell: detect magic : lasts for 35 hours
Spell: protection : modifies save vs spell by 1 for 24 hours
Spell: armor : modifies armor class by 20 for 23 hours
Skill: warcry : modifies save vs afflictive by 6 for 21 hours
: modifies hitroll by 6 for 21 hours
Spell: shield cooldown: lasts for 12 hours
Spell: sanctuary : lasts for 8 hours
Spell: shield : modifies armor class by 20 for 6 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<393hp 36m 391mv> no opponent aggressive gt heal quick
You tell your group 'Heal quick.'

<393hp 36m 391mv> no opponent aggressive look aco
drop bag
sleep bag
The acolyte stands in an entranced state, slowly murmuring a cycle of
mantras in a harsh language.
An acolyte of Zaikkra has a few scratches.

<393hp 36m 391mv> no opponent aggressive You do not have that item.

<393hp 36m 391mv> no opponent aggressive You don't see that here.

<393hp 36m 391mv> no opponent aggressive
Luc goes to sleep.

<393hp 36m 391mv> no opponent aggressive af
You are affected by the following:
Spell: detect magic : lasts for 35 hours
Spell: protection : modifies save vs spell by 1 for 24 hours
Spell: armor : modifies armor class by 20 for 23 hours
Skill: warcry : modifies save vs afflictive by 6 for 21 hours
: modifies hitroll by 6 for 21 hours
Spell: shield cooldown: lasts for 12 hours
Spell: sanctuary : lasts for 8 hours
Spell: shield : modifies armor class by 20 for 6 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<393hp 36m 391mv> no opponent aggressive sle
You go to sleep.

<393hp 36m 391mv> no opponent aggressive
<393hp 36m 391mv> no opponent aggressive
Luc tells the group 'Cursed again!'

<393hp 36m 391mv> no opponent aggressive wh
[ H-Elf ] Athedius the Novice of the Unbent Bow
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<393hp 36m 391mv> no opponent aggressive af
You are affected by the following:
Spell: detect magic : lasts for 35 hours
Spell: protection : modifies save vs spell by 1 for 24 hours
Spell: armor : modifies armor class by 20 for 23 hours
Skill: warcry : modifies save vs afflictive by 6 for 21 hours
: modifies hitroll by 6 for 21 hours
Spell: shield cooldown: lasts for 12 hours
Spell: sanctuary : lasts for 8 hours
Spell: shield : modifies armor class by 20 for 6 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<393hp 36m 391mv> no opponent aggressive gt aye gimme hour
You tell your group 'Aye gimme hour.'

<393hp 36m 391mv> no opponent aggressive af
sc
You are affected by the following:
Spell: detect magic : lasts for 34 hours
Spell: protection : modifies save vs spell by 1 for 23 hours
Spell: armor : modifies armor class by 20 for 22 hours
Skill: warcry : modifies save vs afflictive by 6 for 20 hours
: modifies hitroll by 6 for 20 hours
Spell: shield cooldown: lasts for 11 hours
Spell: sanctuary : lasts for 7 hours
Spell: shield : modifies armor class by 20 for 5 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<455hp 100m 395mv> no opponent aggressive
/@============================================================-
| \
| Veromos the Holy Shaman, adherent of Resatimm |
| Adherent of the Order of Ice |
| Unaffiliated, 23 years old (134 hours). |
| |
| Race: Duergar Hometown: Darkhaven Health: 455/794 |
| Sex: Male Alignment: Evil Mana: 100/823 |
| Class: Shaman Ethos: Chaotic Move: 395/395 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Superb Weight: 313/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 2 |
| Wisdom: 19 (19+0) Exp tnl: 25710 Trains: 0 |
| Dexter: 20 (20+0) Guildpoint: 3 (0/m) Items: 26/35 |
| Consti: 22 (20+2) Gold: 700 Wimpy: 100 hp |
| Luck: Changing Hunger: [****-] Thirst: [****-] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 0 Saving Throws |
| Hitroll: 35 Vs Bash: 0 Afflictive: 64 |
| Damroll: 55 Vs Slash: 0 Maledictive: 46 |
| Vs Magic: 200 Mental: 43 |
\==========================================================-/

<455hp 100m 395mv> no opponent aggressive wake
get bag
You wake and stand up.

<455hp 100m 395mv> no opponent aggressive look
You see no bag here.

<455hp 100m 395mv> no opponent aggressive On the walls of the Abyss
| You are clutching the steps on the wall so that you don't
| fall to the ground down below.
|
|
@ |
|
|
|
|
---------+

[Exits: up]
The corpse of a special guard is lying here.
The sliced-off leg of a special guard is lying here.
The stones have been removed from this summoning circle.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.
(WANTED) (OUTLAW) Luc is here.
The giant maggot crawls toward you.
(White Aura) An acolyte of Zaikkra is waiting to accept the power.
Zaikkra's image has been sculpted out of the Sewer's wall.

<455hp 100m 395mv> no opponent aggressive com 'remove curse' luc
Luc looks more relaxed.

<455hp 95m 395mv> no opponent aggressive whe
who

Luc's skin becomes covered with tough oak bark.

<455hp 95m 395mv> no opponent aggressive get le
eat le
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss
<PK> Luc On the walls of the Abyss

<455hp 95m 395mv> no opponent aggressive [ H-Elf ] Athedius the Novice of the Unbent Bow
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<455hp 95m 395mv> no opponent aggressive You get the leg of a special guard.

<455hp 95m 395mv> no opponent aggressive You eat the leg of a special guard.

<455hp 95m 395mv> no opponent aggressive get bl sack
whe
You get a dark black herb from a Loot Sack.

<455hp 95m 395mv> no opponent aggressive Players near you in Sewers:
<PK> Veromos On the walls of the Abyss
<PK> Luc On the walls of the Abyss

<455hp 95m 395mv> no opponent aggressive af
i
You are affected by the following:
Spell: detect magic : lasts for 34 hours
Spell: protection : modifies save vs spell by 1 for 23 hours
Spell: armor : modifies armor class by 20 for 22 hours
Skill: warcry : modifies save vs afflictive by 6 for 20 hours
: modifies hitroll by 6 for 20 hours
Spell: shield cooldown: lasts for 11 hours
Spell: sanctuary : lasts for 7 hours
Spell: shield : modifies armor class by 20 for 5 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<455hp 95m 395mv> no opponent aggressive You are carrying:
a dark black herb
a deflective goat-hide wristlet
(Magical) a seashell ring
(Magical) a bottomless tankard
(Glowing) (Humming) a mace of the unholy spirits
a smoldering black mace
a Loot sack (open)
(Humming) a bracelet of magic

<455hp 95m 395mv> no opponent aggressive get blu cloak
You get a sky blue potion from an Assassin's Cloak.

<455hp 95m 395mv> no opponent aggressive whe
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss
<PK> Luc On the walls of the Abyss
Luc butchers the corpse of a special guard and creates 4 steaks.

<455hp 95m 395mv> no opponent aggressive put herb sack
eq
You put a dark black herb in a Loot Sack.

<455hp 95m 395mv> no opponent aggressive You are using:
<used as light> (Magical) (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
whe
<worn on head> (Magical) (Glowing) (Humming) a crown of might
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Magical) (Glowing) a pair of turtle shell boots
<worn as shield> (Magical) (Glowing) the turtle Dragon's shell
<worn about body> (Magical) an Assassin's cloak (open)
<worn about waist> (Magical) (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a frost burned bracelet
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Humming) a savage whip
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant

<455hp 95m 395mv> no opponent aggressive af
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss
<PK> Luc On the walls of the Abyss

<455hp 95m 395mv> no opponent aggressive You are affected by the following:
Spell: detect magic : lasts for 34 hours
Spell: protection : modifies save vs spell by 1 for 23 hours
Spell: armor : modifies armor class by 20 for 22 hours
Skill: warcry : modifies save vs afflictive by 6 for 20 hours
: modifies hitroll by 6 for 20 hours
Spell: shield cooldown: lasts for 11 hours
Spell: sanctuary : lasts for 7 hours
Spell: shield : modifies armor class by 20 for 5 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<455hp 95m 395mv> no opponent aggressive
Luc gets a steak of the corpse of a special guard.

<455hp 95m 395mv> no opponent evasive
Luc eats a steak of the corpse of a special guard.

<455hp 95m 395mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss
<PK> Luc On the walls of the Abyss

<455hp 95m 395mv> no opponent evasive look
On the walls of the Abyss
| You are clutching the steps on the wall so that you don't
| fall to the ground down below.
|
|
@ |
|
|
|
|
---------+

[Exits: up]
You see 3 of a steak of the corpse of a special guard here.
The stones have been removed from this summoning circle.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.
(WANTED) (OUTLAW) Luc is here.
The giant maggot crawls toward you.
(White Aura) An acolyte of Zaikkra is waiting to accept the power.
Zaikkra's image has been sculpted out of the Sewer's wall.
Luc sits down and rests.

<455hp 95m 395mv> no opponent evasive gr
Luc's group:
[50 Sha] Veromos 57% hp 11% mana 100% mv 514490 xp Damage per round: 73
[50 Ran] Luc 27% hp 89% mana 100% mv 584660 xp Damage per round: 100
* [15 Pet] A pink bud 100% hp 100% mana 100% mv 5596 tnl
* [50 Chm] A fighting falcon 19% hp 100% mana 100% mv

<455hp 95m 395mv> no opponent evasive
Luc goes to sleep.

<455hp 95m 395mv> no opponent evasive drop bag
sleep bag
You do not have that item.

<455hp 95m 395mv> no opponent evasive You don't see that here.

<455hp 95m 395mv> no opponent evasive who
[ H-Elf ] Athedius the Novice of the Unbent Bow
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<455hp 95m 395mv> no opponent evasive sle
You go to sleep.

<455hp 95m 395mv> no opponent evasive who
[ H-Elf ] Athedius the Novice of the Unbent Bow
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<455hp 95m 395mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 34 hours
Spell: protection : modifies save vs spell by 1 for 23 hours
Spell: armor : modifies armor class by 20 for 22 hours
Skill: warcry : modifies save vs afflictive by 6 for 20 hours
: modifies hitroll by 6 for 20 hours
Spell: shield cooldown: lasts for 11 hours
Spell: sanctuary : lasts for 7 hours
Spell: shield : modifies armor class by 20 for 5 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<455hp 95m 395mv> no opponent evasive
<455hp 95m 395mv> no opponent evasive gr
Luc's group:
[50 Sha] Veromos 57% hp 11% mana 100% mv 514490 xp Damage per round: 73
[50 Ran] Luc 27% hp 89% mana 100% mv 584660 xp Damage per round: 100
* [15 Pet] A pink bud 100% hp 100% mana 100% mv 5596 tnl
* [50 Chm] A fighting falcon 19% hp 100% mana 100% mv

<455hp 95m 395mv> no opponent evasive wor
You are carrying 700 gold, with 0 gold in the bank.
You have 3015 chips of <HERALD>.
You have 578 medals of [WARLORD].
You have 466 relics of <MYSTIC>.

<455hp 95m 395mv> no opponent evasive who
[ H-Elf ] Athedius the Novice of the Unbent Bow
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<455hp 95m 395mv> no opponent evasive
<513hp 173m 395mv> no opponent evasive
<513hp 173m 395mv> no opponent evasive wak
whe
You wake and stand up.

<513hp 173m 395mv> no opponent evasive Players near you in Sewers:
<PK> Veromos On the walls of the Abyss
<PK> Luc On the walls of the Abyss

<513hp 173m 395mv> no opponent evasive look

Luc wakes and stands up.

<513hp 173m 395mv> no opponent evasive On the walls of the Abyss
| You are clutching the steps on the wall so that you don't
| fall to the ground down below.
|
|
@ |
|
|
|
|
---------+

[Exits: up]
You see 3 of a steak of the corpse of a special guard here.
The stones have been removed from this summoning circle.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.
(WANTED) (OUTLAW) Luc is here.
The giant maggot crawls toward you.
(White Aura) An acolyte of Zaikkra is waiting to accept the power.
Zaikkra's image has been sculpted out of the Sewer's wall.

<513hp 173m 395mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 33 hours
Spell: protection : modifies save vs spell by 1 for 22 hours
Spell: armor : modifies armor class by 20 for 21 hours
Skill: warcry : modifies save vs afflictive by 6 for 19 hours
: modifies hitroll by 6 for 19 hours
Spell: shield cooldown: lasts for 10 hours
Spell: sanctuary : lasts for 6 hours
Spell: shield : modifies armor class by 20 for 4 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently
Luc drinks water from a bottomless tankard.

<513hp 173m 395mv> no opponent evasive gr
Luc's group:
[50 Sha] Veromos 64% hp 21% mana 100% mv 514490 xp Damage per round: 73
[50 Ran] Luc 29% hp 99% mana 100% mv 584660 xp Damage per round: 100
* [15 Pet] A pink bud 100% hp 100% mana 100% mv 5596 tnl
* [50 Chm] A fighting falcon 22% hp 100% mana 100% mv
Luc drinks water from a bottomless tankard.

<513hp 173m 395mv> no opponent evasive
Luc drinks water from a bottomless tankard.

<513hp 173m 395mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss
<PK> Luc On the walls of the Abyss

<513hp 173m 395mv> no opponent evasive com 'cure crit' luc
You cure Luc's critical wounds.

<513hp 148m 395mv> no opponent evasive whe
who

Luc goes to sleep.

<513hp 148m 395mv> no opponent evasive sl
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss
<PK> Luc On the walls of the Abyss

<513hp 148m 395mv> no opponent evasive [ H-Elf ] Athedius the Novice of the Unbent Bow
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<513hp 148m 395mv> no opponent evasive You go to sleep.

<513hp 148m 395mv> no opponent evasive gt no place 'ere fer campfire?
You tell your group 'No place 'ere fer campfire?'

<513hp 148m 395mv> no opponent evasive who
[ H-Elf ] Athedius the Novice of the Unbent Bow
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<513hp 148m 395mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 33 hours
Spell: protection : modifies save vs spell by 1 for 22 hours
Spell: armor : modifies armor class by 20 for 21 hours
Skill: warcry : modifies save vs afflictive by 6 for 19 hours
: modifies hitroll by 6 for 19 hours
Spell: shield cooldown: lasts for 10 hours
Spell: sanctuary : lasts for 6 hours
Spell: shield : modifies armor class by 20 for 4 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<513hp 148m 395mv> no opponent evasive sav
Saving...

<513hp 148m 395mv> no opponent evasive wak
look luc
sl
You wake and stand up.

<513hp 148m 395mv> no opponent evasive This little mischief-maker smells strongly of fish, as if an aura of fish
was hanging in the air around him. The smell is an intrusive, unpleasant
one, but the little lad seems comfortable with it, just having the time
of his life while wearing an infectious smile on his face.

He has a mess of brown hair that he doesn't comb. Very keen elvish-type
features, such as the cropped, and pointy ears, and the incredible youth
that he has inherited. He is roughly the size of a wiry halfling, if not
a wee bit smaller. He's got big hazel-green eyes, a clean shaven face,
and a demeanor full of mirth and unbridled curiousity.
He has travelled quite a lot.
Luc has some big nasty wounds and scratches.

Luc is using:
<used as light> (Glowing) a blood candle
<worn on finger> (Glowing) a gold signet ring
<worn on finger> (Glowing) a gold signet ring
<worn around neck> a teeth necklace
<worn around neck> a teeth necklace
<worn on head> (Magical) a green serpent-tressed wig
<worn on torso> (Humming) a dragonblood revolutionary cuirass of evisceration
<worn on arms> red dragon arm guards
<worn on hands> a pair of red dragon claws
<worn on legs> red dragonscale leggings
<worn on feet> (Glowing) a pair of turtle shell boots
<worn about body> a bear-skin cloak
<worn about waist> (Glowing) (Humming) a magic multi-plated girdle
<worn around wrist> a bright silver bracer
<worn around wrist> a bright silver bracer
<wielded> (Humming) a savage spear
<dual wielded> (Glowing) a sai of lightning speed
<stored in quiver> some simple arrows (50)
<floating nearby> (Magical) (Humming) a speckled green stone

<513hp 148m 395mv> no opponent evasive You go to sleep.

<513hp 148m 395mv> no opponent evasive who
[ H-Elf ] Athedius the Novice of the Unbent Bow
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<513hp 148m 395mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 33 hours
Spell: protection : modifies save vs spell by 1 for 22 hours
Spell: armor : modifies armor class by 20 for 21 hours
Skill: warcry : modifies save vs afflictive by 6 for 19 hours
: modifies hitroll by 6 for 19 hours
Spell: shield cooldown: lasts for 10 hours
Spell: sanctuary : lasts for 6 hours
Spell: shield : modifies armor class by 20 for 4 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<513hp 148m 395mv> no opponent evasive
Luc tells the group 'Not enough wood.'

<513hp 148m 395mv> no opponent evasive gr
Luc's group:
[50 Sha] Veromos 64% hp 17% mana 100% mv 514490 xp Damage per round: 73
[50 Ran] Luc 36% hp 99% mana 100% mv 584660 xp Damage per round: 100
* [15 Pet] A pink bud 100% hp 100% mana 100% mv 5596 tnl
* [50 Chm] A fighting falcon 22% hp 100% mana 100% mv

<513hp 148m 395mv> no opponent evasive gt aye
You tell your group 'Aye.'

<513hp 148m 395mv> no opponent evasive who
[ H-Elf ] Athedius the Novice of the Unbent Bow
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<513hp 148m 395mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 33 hours
Spell: protection : modifies save vs spell by 1 for 22 hours
Spell: armor : modifies armor class by 20 for 21 hours
Skill: warcry : modifies save vs afflictive by 6 for 19 hours
: modifies hitroll by 6 for 19 hours
Spell: shield cooldown: lasts for 10 hours
Spell: sanctuary : lasts for 6 hours
Spell: shield : modifies armor class by 20 for 4 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<513hp 148m 395mv> no opponent evasive
<513hp 148m 395mv> no opponent evasive
<513hp 148m 395mv> no opponent evasive
<513hp 148m 395mv> no opponent evasive
<513hp 148m 395mv> no opponent evasive wor
You are carrying 700 gold, with 0 gold in the bank.
You have 3015 chips of <HERALD>.
You have 578 medals of [WARLORD].
You have 466 relics of <MYSTIC>.

<513hp 148m 395mv> no opponent evasive
<513hp 148m 395mv> no opponent evasive gr
Luc's group:
[50 Sha] Veromos 64% hp 17% mana 100% mv 514490 xp Damage per round: 73
[50 Ran] Luc 36% hp 99% mana 100% mv 584660 xp Damage per round: 100
* [15 Pet] A pink bud 100% hp 100% mana 100% mv 5596 tnl
* [50 Chm] A fighting falcon 22% hp 100% mana 100% mv

<513hp 148m 395mv> no opponent evasive gr
Luc's group:
[50 Sha] Veromos 64% hp 17% mana 100% mv 514490 xp Damage per round: 73
[50 Ran] Luc 36% hp 99% mana 100% mv 584660 xp Damage per round: 100
* [15 Pet] A pink bud 100% hp 100% mana 100% mv 5596 tnl
* [50 Chm] A fighting falcon 22% hp 100% mana 100% mv

<513hp 148m 395mv> no opponent evasive gt herb yeself when can
You tell your group 'Herb yeself when can.'

<513hp 148m 395mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 33 hours
Spell: protection : modifies save vs spell by 1 for 22 hours
Spell: armor : modifies armor class by 20 for 21 hours
Skill: warcry : modifies save vs afflictive by 6 for 19 hours
: modifies hitroll by 6 for 19 hours
Spell: shield cooldown: lasts for 10 hours
Spell: sanctuary : lasts for 6 hours
wh
Spell: shield : modifies armor class by 20 for 4 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<513hp 148m 395mv> no opponent evasive [ H-Elf ] Athedius the Novice of the Unbent Bow
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<600hp 242m 395mv> no opponent evasive gr
Luc's group:
[50 Sha] Veromos 75% hp 29% mana 100% mv 514490 xp Damage per round: 73
[50 Ran] Luc 42% hp 100% mana 100% mv 584660 xp Damage per round: 100
* [15 Pet] A pink bud 100% hp 100% mana 100% mv 5596 tnl
* [50 Chm] A fighting falcon 26% hp 100% mana 100% mv

<600hp 242m 395mv> no opponent evasive wak
You wake and stand up.

<600hp 242m 395mv> no opponent evasive whe
look
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss
<PK> Luc On the walls of the Abyss
The maggot scuttles up.

<600hp 242m 395mv> no opponent evasive On the walls of the Abyss
| You are clutching the steps on the wall so that you don't
| fall to the ground down below.
|
|
@ |
|
|
|
|
---------+

[Exits: up]
You see 3 of a steak of the corpse of a special guard here.
The stones have been removed from this summoning circle.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.
(WANTED) (OUTLAW) Luc is sleeping here.
(White Aura) An acolyte of Zaikkra is waiting to accept the power.
Zaikkra's image has been sculpted out of the Sewer's wall.

<600hp 242m 395mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 32 hours
Spell: protection : modifies save vs spell by 1 for 21 hours
Spell: armor : modifies armor class by 20 for 20 hours
Skill: warcry : modifies save vs afflictive by 6 for 18 hours
: modifies hitroll by 6 for 18 hours
Spell: shield cooldown: lasts for 9 hours
Spell: sanctuary : lasts for 5 hours
Spell: shield : modifies armor class by 20 for 3 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<600hp 242m 395mv> no opponent evasive gr
Luc's group:
[50 Sha] Veromos 75% hp 29% mana 100% mv 514490 xp Damage per round: 73
[50 Ran] Luc 42% hp 100% mana 100% mv 584660 xp Damage per round: 100
* [15 Pet] A pink bud 100% hp 100% mana 100% mv 5596 tnl
* [50 Chm] A fighting falcon 26% hp 100% mana 100% mv

<600hp 242m 395mv> no opponent evasive whe

Luc wakes and stands up.

<600hp 242m 395mv> no opponent evasive Players near you in Sewers:
<PK> Veromos On the walls of the Abyss
<PK> Luc On the walls of the Abyss

<600hp 242m 395mv> no opponent evasive com 'cure crit' luc
You cure Luc's critical wounds.

<600hp 217m 395mv> no opponent evasive whe
i

Luc walks up.
A pink bud walks up.
A fighting falcon flies up.
You follow Luc.
The Wall of the Abyss

[Exits: up down]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A pink bud is here, crawling behind its owner.
(WANTED) (OUTLAW) Luc is here.
The giant maggot crawls toward you.
An ugly wererat is here, looking at you with a strange flick in his eyes.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
A cleric is backed against a wall, terrified of the image.

<600hp 217m 394mv> no opponent evasive Players near you in Sewers:
<PK> Veromos The Wall of the Abyss
<PK> Luc The Wall of the Abyss

<600hp 217m 394mv> no opponent evasive You are carrying:
a sky blue potion
a deflective goat-hide wristlet
(Magical) a seashell ring
(Magical) a bottomless tankard
(Glowing) (Humming) a mace of the unholy spirits
a smoldering black mace
a Loot sack (open)
(Humming) a bracelet of magic

<600hp 217m 394mv> no opponent evasive get white sack
!
You get a pure white herb from a Loot Sack.
Luc walks up.
You follow Luc.
The southwestern corner of the ledge

[Exits: north east south down]
(WANTED) (OUTLAW) Luc is here.
A fighting falcon flies in.
A pink bud walks in.

<600hp 217m 393mv> no opponent evasive whe
You get a pure white herb from a Loot Sack.
Luc walks south.
A pink bud walks south.
A fighting falcon flies south.
You follow Luc.
An odd intersection

[Exits: north east west]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A pink bud is here, crawling behind its owner.
(WANTED) (OUTLAW) Luc is here.

<600hp 217m 392mv> no opponent evasive Players near you in Sewers:
<PK> Veromos An odd intersection
<PK> Luc An odd intersection
Luc walks west.
You follow Luc.
A junction in the sewer pipes

[Exits: north east west]
A muddy chest is here.
(WANTED) (OUTLAW) Luc is here.
The giant mean-looking earth beetle crawls towards you.
The giant maggot crawls toward you.
The giant mean-looking earth beetle crawls towards you.
A fighting falcon flies in.
A pink bud walks in.

<600hp 217m 391mv> no opponent evasive
Luc walks west.
A pink bud walks west.
A fighting falcon flies west.
You follow Luc.
Under the Dark Pit

[Exits: east up down]
A muddy chest is here.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A pink bud is here, crawling behind its owner.
(WANTED) (OUTLAW) Luc is here.
The huge hungry-looking sewer rat sits here.

<600hp 217m 390mv> no opponent evasive
The great sewer rat scurries around looking for food.

<600hp 217m 390mv> no opponent evasive
Luc's thrust DISEMBOWELS the great sewer rat!
Luc's wild thrust *** DEMOLISHES *** the great sewer rat!
The great sewer rat is DEAD!!
The great sewer rat's severed head plops on the ground.

<600hp 217m 390mv> no opponent evasive get white sack
!
You get a pure white herb from a Loot Sack.

<600hp 217m 390mv> no opponent evasive You get a pure white herb from a Loot Sack.

<600hp 217m 390mv> no opponent evasive giv whit luc
You give a pure white herb to Luc.

<600hp 217m 390mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos Under the Dark Pit
<PK> Luc Under the Dark Pit

<600hp 217m 390mv> no opponent evasive
Luc gets the corpse of the great sewer rat.

<600hp 217m 390mv> no opponent evasive af

Luc walks down.
You follow Luc.
Cave entrance

[Exits: north up]
(WANTED) (OUTLAW) Luc is here.
The snake slithers towards you.
A fighting falcon flies in.
A pink bud walks in.

<600hp 217m 388mv> no opponent evasive You are affected by the following:
Spell: detect magic : lasts for 32 hours
Spell: protection : modifies save vs spell by 1 for 21 hours
Spell: armor : modifies armor class by 20 for 20 hours
Skill: warcry : modifies save vs afflictive by 6 for 18 hours
: modifies hitroll by 6 for 18 hours
Spell: shield cooldown: lasts for 9 hours
Spell: sanctuary : lasts for 5 hours
Spell: shield : modifies armor class by 20 for 3 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently
Luc walks north.
A pink bud walks north.
A fighting falcon flies north.
You follow Luc.
Cave tunnel

[Exits: north south]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A pink bud is here, crawling behind its owner.
(WANTED) (OUTLAW) Luc is here.
The snake slithers towards you.
The homonculus is here, looking at you with an evil look.
The homonculus is here, looking at you with an evil look.
The homonculus is here, looking at you with an evil look.

<600hp 217m 385mv> no opponent evasive
You follow Luc.
Cave room

[Exits: east south west]
(WANTED) (OUTLAW) Luc is here.
The homonculus is here, looking at you with an evil look.
The lemure blob slithers terribly precisely towards you for an attack!
A fighting falcon flies in.
A pink bud walks in.

<600hp 217m 382mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos Cave room
<PK> Luc Cave room

<600hp 217m 382mv> no opponent evasive
Luc sits down and rests.

<600hp 217m 382mv> no opponent evasive
Luc goes to sleep.

<600hp 217m 382mv> no opponent evasive ex
Obvious exits:
East - Cave T-cross
To the east you see the tunnel going downwards.

South - Cave tunnel
To the south you see a dark cave tunnel.

West - East tunnel

<600hp 217m 382mv> no opponent evasive sl
You go to sleep.

<600hp 217m 382mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 32 hours
Spell: protection : modifies save vs spell by 1 for 21 hours
Spell: armor : modifies armor class by 20 for 20 hours
Skill: warcry : modifies save vs afflictive by 6 for 18 hours
: modifies hitroll by 6 for 18 hours
Spell: shield cooldown: lasts for 9 hours
Spell: sanctuary : lasts for 5 hours
Spell: shield : modifies armor class by 20 for 3 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<600hp 217m 382mv> no opponent evasive who
[ H-Elf ] Athedius the Novice of the Unbent Bow
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<600hp 217m 382mv> no opponent evasive sav
Saving...

<600hp 217m 382mv> no opponent evasive gt or perhaps
i
You tell your group 'Or perhaps.'

<600hp 217m 382mv> no opponent evasive You are carrying:
( 3) a pure white herb
a sky blue potion
a deflective goat-hide wristlet
(Magical) a seashell ring
(Magical) a bottomless tankard
(Glowing) (Humming) a mace of the unholy spirits
a smoldering black mace
a Loot sack (open)
(Humming) a bracelet of magic

<600hp 217m 382mv> no opponent evasive gt we focus attention on tha elf
You tell your group 'We focus attention on tha elf.'

<669hp 409m 395mv> no opponent evasive who
[ H-Elf ] Athedius the Novice of the Unbent Bow
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<669hp 409m 395mv> no opponent evasive wak
whe
You wake and stand up.

<669hp 409m 395mv> no opponent evasive Players near you in Sewers:
<PK> Veromos Cave room
<PK> Luc Cave room

<669hp 409m 395mv> no opponent evasive look
Cave room
| You are standing in a room. It is much cooler now. The
| walls are glowing.
|
|
o-@-o-o|
| | |
o o |
| | |
o o-o|
---------+

[Exits: east south west]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.
(WANTED) (OUTLAW) Luc is sleeping here.
The homonculus is here, looking at you with an evil look.
The lemure blob slithers terribly precisely towards you for an attack!

<669hp 409m 395mv> no opponent evasive
Luc wakes and stands up.

<669hp 409m 395mv> no opponent evasive gt he pesky, healin n dispelin
You tell your group 'He pesky, healin n dispelin.'

<669hp 409m 395mv> no opponent evasive af
whe
You are affected by the following:
Spell: detect magic : lasts for 31 hours
Spell: protection : modifies save vs spell by 1 for 20 hours
Spell: armor : modifies armor class by 20 for 19 hours
Skill: warcry : modifies save vs afflictive by 6 for 17 hours
: modifies hitroll by 6 for 17 hours
Spell: shield cooldown: lasts for 8 hours
Spell: sanctuary : lasts for 4 hours
Spell: shield : modifies armor class by 20 for 2 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<669hp 409m 395mv> no opponent evasive Players near you in Sewers:
<PK> Veromos Cave room
<PK> Luc Cave room
Luc drops the corpse of the great sewer rat.

<669hp 409m 395mv> no opponent evasive af

Luc butchers the corpse of the great sewer rat and creates 4 steaks.
A foraging boar arrives at the scent of fresh food.

<669hp 409m 395mv> no opponent evasive You are affected by the following:
Spell: detect magic : lasts for 31 hours
Spell: protection : modifies save vs spell by 1 for 20 hours
Spell: armor : modifies armor class by 20 for 19 hours
Skill: warcry : modifies save vs afflictive by 6 for 17 hours
: modifies hitroll by 6 for 17 hours
Spell: shield cooldown: lasts for 8 hours
Spell: sanctuary : lasts for 4 hours
Spell: shield : modifies armor class by 20 for 2 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<669hp 409m 395mv> no opponent evasive gr
Luc's group:
[50 Sha] Veromos 84% hp 49% mana 100% mv 514490 xp Damage per round: 73
[50 Ran] Luc 55% hp 100% mana 100% mv 584660 xp Damage per round: 101
* [50 Chm] A wild boar 100% hp 100% mana 100% mv
* [15 Pet] A pink bud 100% hp 100% mana 100% mv 5596 tnl
* [50 Chm] A fighting falcon 30% hp 100% mana 100% mv

<669hp 409m 395mv> no opponent evasive com 'cure crit' luc
You cure Luc's critical wounds.

<669hp 384m 395mv> no opponent evasive
The lemure blob oozes all over the ground.

<669hp 384m 395mv> no opponent evasive gt try elf?
af
You tell your group 'Try elf?'
Luc sits down and rests.

<669hp 384m 395mv> no opponent evasive You are affected by the following:
Spell: detect magic : lasts for 31 hours
Spell: protection : modifies save vs spell by 1 for 20 hours
Spell: armor : modifies armor class by 20 for 19 hours
Skill: warcry : modifies save vs afflictive by 6 for 17 hours
: modifies hitroll by 6 for 17 hours
Spell: shield cooldown: lasts for 8 hours
Spell: sanctuary : lasts for 4 hours
Spell: shield : modifies armor class by 20 for 2 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<669hp 384m 395mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos Cave room
<PK> Luc Cave room

<669hp 384m 395mv> no opponent evasive
Luc nods.

<669hp 384m 395mv> no opponent evasive
Luc goes to sleep.

<669hp 384m 395mv> no opponent evasive sl
You go to sleep.

<669hp 384m 395mv> no opponent evasive gt git 'er scared, den finish Jorax
You tell your group 'Git 'er scared, den finish Jorax.'

<714hp 474m 395mv> no opponent evasive who
[ H-Elf ] Athedius the Novice of the Unbent Bow
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<714hp 474m 395mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 30 hours
Spell: protection : modifies save vs spell by 1 for 19 hours
Spell: armor : modifies armor class by 20 for 18 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
Spell: shield cooldown: lasts for 7 hours
Spell: sanctuary : lasts for 3 hours
Spell: shield : modifies armor class by 20 for 1 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<714hp 474m 395mv> no opponent evasive wak
You wake and stand up.

<714hp 474m 395mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos Cave room
<PK> Luc Cave room

<714hp 474m 395mv> no opponent evasive who
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<714hp 474m 395mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 30 hours
Spell: protection : modifies save vs spell by 1 for 19 hours
Spell: armor : modifies armor class by 20 for 18 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
Spell: shield cooldown: lasts for 7 hours
Spell: sanctuary : lasts for 3 hours
Spell: shield : modifies armor class by 20 for 1 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<714hp 474m 395mv> no opponent evasive sav
Saving...

<714hp 474m 395mv> no opponent evasive whe
who
Players near you in Sewers:
<PK> Veromos Cave room
<PK> Luc Cave room

<714hp 474m 395mv> no opponent evasive [50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<714hp 474m 395mv> no opponent evasive
Luc tells the group 'Sounds like a plan!'

<714hp 474m 395mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos Cave room
<PK> Luc Cave room

<714hp 474m 395mv> no opponent evasive com 'detect i'

Luc tells the group 'I will use my axe.'

<714hp 474m 395mv> no opponent evasive Your eyes tingle.

<714hp 469m 395mv> no opponent evasive who
whe
sl
gt aye
eq
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<714hp 469m 395mv> no opponent evasive Players near you in Sewers:
<PK> Veromos Cave room
<PK> Luc Cave room

<714hp 469m 395mv> no opponent evasive You go to sleep.

<714hp 469m 395mv> no opponent evasive You tell your group 'Aye.'

<714hp 469m 395mv> no opponent evasive You are using:
<used as light> (Magical) (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Magical) (Glowing) (Humming) a crown of might
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Magical) (Glowing) a pair of turtle shell boots
<worn as shield> (Magical) (Glowing) the turtle Dragon's shell
<worn about body> (Magical) an Assassin's cloak (open)
<worn about waist> (Magical) (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a frost burned bracelet
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Humming) a savage whip
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant
Luc tells the group 'And my whip!'

<714hp 469m 395mv> no opponent evasive i
You are carrying:
( 3) a pure white herb
a sky blue potion
a deflective goat-hide wristlet
(Magical) a seashell ring
(Magical) a bottomless tankard
(Glowing) (Humming) a mace of the unholy spirits
a smoldering black mace
a Loot sack (open)
(Humming) a bracelet of magic

<714hp 469m 395mv> no opponent evasive sl
You are already sleeping.

<714hp 469m 395mv> no opponent evasive wak
You wake and stand up.

<714hp 469m 395mv> no opponent evasive exa sack
sl
A Loot Sack holds:
(16) a dark black herb
a pair of dragonwing snakeskin boots
a tantalum shield
a pair of tantalum gauntlets
a tantalum helm
( 5) (Magical) a shard fragment
( 4) a potion of weapon freeing
a perfect potion of recall
( 9) a wayfarer's Cake
(Glowing) a morning star of havoc
(Glowing) a flanged mace of havoc
(Glowing) (Humming) a deflective iron-black choker of defiance

<714hp 469m 395mv> no opponent evasive You go to sleep.

<714hp 469m 395mv> no opponent evasive gt wish me had flail of tha dark iron
You tell your group 'Wish me had flail of tha dark iron.'

<788hp 543m 395mv> no opponent evasive who
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<788hp 543m 395mv> no opponent evasive wak
You wake and stand up.

<788hp 543m 395mv> no opponent evasive whe
i
Players near you in Sewers:
<PK> Veromos Cave room
<PK> Luc Cave room

<788hp 543m 395mv> no opponent evasive You are carrying:
( 3) a pure white herb
a sky blue potion
a deflective goat-hide wristlet
(Magical) a seashell ring
(Magical) a bottomless tankard
(Glowing) (Humming) a mace of the unholy spirits
a smoldering black mace
a Loot sack (open)
(Humming) a bracelet of magic

<788hp 543m 395mv> no opponent evasive look
Cave room
| You are standing in a room. It is much cooler now. The
| walls are glowing.
|
|
o-@-o-o|
| | |
o o |
| | |
o o-o|
---------+

[Exits: east south west]
You see 4 of a steak of the corpse of the great sewer rat here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.
(WANTED) (OUTLAW) Luc is sleeping here.
The homonculus is here, looking at you with an evil look.
The lemure blob slithers terribly precisely towards you for an attack!

<788hp 543m 395mv> no opponent evasive exa sack
A Loot Sack holds:
(16) a dark black herb
a pair of dragonwing snakeskin boots
a tantalum shield
a pair of tantalum gauntlets
a tantalum helm
( 5) (Magical) a shard fragment
( 4) a potion of weapon freeing
a perfect potion of recall
( 9) a wayfarer's Cake
(Glowing) a morning star of havoc
(Glowing) a flanged mace of havoc
(Glowing) (Humming) a deflective iron-black choker of defiance

<788hp 543m 395mv> no opponent evasive af
You are affected by the following:
Spell: detect invis : lasts for 49 hours
Spell: detect magic : lasts for 29 hours
Spell: protection : modifies save vs spell by 1 for 18 hours
Spell: armor : modifies armor class by 20 for 17 hours
Skill: warcry : modifies save vs afflictive by 6 for 15 hours
: modifies hitroll by 6 for 15 hours
Spell: shield cooldown: lasts for 6 hours
Spell: sanctuary : lasts for 2 hours
Spell: shield : modifies armor class by 20 for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<788hp 543m 395mv> no opponent evasive get star sack
You get a morning star of havoc from a Loot Sack.

<788hp 543m 395mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos Cave room
<PK> Luc Cave room

<788hp 543m 395mv> no opponent evasive eq
You are using:
<used as light> (Magical) (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Magical) (Glowing) (Humming) a crown of might
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Magical) (Glowing) a pair of turtle shell boots
<worn as shield> (Magical) (Glowing) the turtle Dragon's shell
<worn about body> (Magical) an Assassin's cloak (open)
<worn about waist> (Magical) (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a frost burned bracelet
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Humming) a savage whip
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant

<788hp 543m 395mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos Cave room
<PK> Luc Cave room

<788hp 543m 395mv> no opponent evasive targ Trelanya
$$ will now be substituted with : Trelanya
Luc wakes and stands up.

<788hp 543m 395mv> no opponent evasive af
You are affected by the following:
Spell: detect invis : lasts for 49 hours
Spell: detect magic : lasts for 29 hours
Spell: protection : modifies save vs spell by 1 for 18 hours
Spell: armor : modifies armor class by 20 for 17 hours
Skill: warcry : modifies save vs afflictive by 6 for 15 hours
: modifies hitroll by 6 for 15 hours
Spell: shield cooldown: lasts for 6 hours
Spell: sanctuary : lasts for 2 hours
Spell: shield : modifies armor class by 20 for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<788hp 543m 395mv> no opponent evasive whe

Luc goes to sleep.

<788hp 543m 395mv> no opponent evasive Players near you in Sewers:
<PK> Veromos Cave room
<PK> Luc Cave room

<788hp 543m 395mv> no opponent evasive sl
You go to sleep.

<788hp 543m 395mv> no opponent evasive gr
Luc's group:
[50 Sha] Veromos 99% hp 65% mana 100% mv 514490 xp Damage per round: 73
[50 Ran] Luc 78% hp 100% mana 100% mv 584660 xp Damage per round: 101
* [50 Chm] A wild boar 100% hp 100% mana 100% mv
* [15 Pet] A pink bud 100% hp 100% mana 100% mv 5596 tnl
* [50 Chm] A fighting falcon 37% hp 100% mana 100% mv

<788hp 543m 395mv> no opponent evasive sav
who
Saving...

<788hp 543m 395mv> no opponent evasive [50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<788hp 543m 395mv> no opponent evasive gt dem schemin plan me sure
who
You tell your group 'Dem schemin plan me sure.'

<788hp 543m 395mv> no opponent evasive af
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<788hp 543m 395mv> no opponent evasive You are affected by the following:
Spell: detect invis : lasts for 49 hours
Spell: detect magic : lasts for 29 hours
Spell: protection : modifies save vs spell by 1 for 18 hours
Spell: armor : modifies armor class by 20 for 17 hours
Skill: warcry : modifies save vs afflictive by 6 for 15 hours
: modifies hitroll by 6 for 15 hours
Spell: shield cooldown: lasts for 6 hours
Spell: sanctuary : lasts for 2 hours
Spell: shield : modifies armor class by 20 for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<788hp 543m 395mv> no opponent evasive who
wor
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<788hp 543m 395mv> no opponent evasive You are carrying 700 gold, with 0 gold in the bank.
You have 3015 chips of <HERALD>.
You have 578 medals of [WARLORD].
You have 466 relics of <MYSTIC>.

<788hp 543m 395mv> no opponent evasive sav
Saving...

<788hp 543m 395mv> no opponent evasive
<788hp 543m 395mv> no opponent evasive
<788hp 543m 395mv> no opponent evasive
<788hp 543m 395mv> no opponent evasive
<788hp 543m 395mv> no opponent evasive who
gr
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<788hp 543m 395mv> no opponent evasive Luc's group:
[50 Sha] Veromos 99% hp 65% mana 100% mv 514490 xp Damage per round: 73
[50 Ran] Luc 78% hp 100% mana 100% mv 584660 xp Damage per round: 101
* [50 Chm] A wild boar 100% hp 100% mana 100% mv
* [15 Pet] A pink bud 100% hp 100% mana 100% mv 5596 tnl
* [50 Chm] A fighting falcon 37% hp 100% mana 100% mv

<788hp 543m 395mv> no opponent evasive
Your force shield shimmers, then fades away.

<794hp 621m 395mv> no opponent evasive af
You are affected by the following:
Spell: detect invis : lasts for 48 hours
Spell: detect magic : lasts for 28 hours
Spell: protection : modifies save vs spell by 1 for 17 hours
Spell: armor : modifies armor class by 20 for 16 hours
Skill: warcry : modifies save vs afflictive by 6 for 14 hours
: modifies hitroll by 6 for 14 hours
Spell: shield cooldown: lasts for 5 hours
Spell: sanctuary : lasts for 1 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<794hp 621m 395mv> no opponent evasive wak
You wake and stand up.

<794hp 621m 395mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos Cave room
<PK> Luc Cave room

<794hp 621m 395mv> no opponent evasive af
You are affected by the following:
Spell: detect invis : lasts for 48 hours
Spell: detect magic : lasts for 28 hours
Spell: protection : modifies save vs spell by 1 for 17 hours
Spell: armor : modifies armor class by 20 for 16 hours
Skill: warcry : modifies save vs afflictive by 6 for 14 hours
: modifies hitroll by 6 for 14 hours
Spell: shield cooldown: lasts for 5 hours
Spell: sanctuary : lasts for 1 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<794hp 621m 395mv> no opponent evasive whe

Luc wakes and stands up.

<794hp 621m 395mv> no opponent evasive Players near you in Sewers:
<PK> Veromos Cave room
<PK> Luc Cave room

<794hp 621m 395mv> no opponent evasive gr
Luc's group:
[50 Sha] Veromos 100% hp 75% mana 100% mv 514490 xp Damage per round: 73
[50 Ran] Luc 85% hp 100% mana 100% mv 584660 xp Damage per round: 101
* [50 Chm] A wild boar 100% hp 100% mana 100% mv
* [15 Pet] A pink bud 100% hp 100% mana 100% mv 5596 tnl
* [50 Chm] A fighting falcon 41% hp 100% mana 100% mv

<794hp 621m 395mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos Cave room
<PK> Luc Cave room

<794hp 621m 395mv> no opponent evasive look
Cave room
| You are standing in a room. It is much cooler now. The
| walls are glowing.
|
|
o-@-o-o|
| | |
o o |
| | |
o o-o|
---------+

[Exits: east south west]
You see 4 of a steak of the corpse of the great sewer rat here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.
(WANTED) (OUTLAW) Luc is here.
The homonculus is here, looking at you with an evil look.
The lemure blob slithers terribly precisely towards you for an attack!

<794hp 621m 395mv> no opponent evasive sav
Saving...

<794hp 621m 395mv> no opponent evasive com arm luc
whe
Luc is protected by your magic.

<794hp 616m 395mv> no opponent evasive who
get steak
!
whe
who
Players near you in Sewers:
<PK> Veromos Cave room
<PK> Luc Cave room

<794hp 616m 395mv> no opponent evasive [50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 616m 395mv> no opponent evasive You get a steak of the corpse of the great sewer rat.

<794hp 616m 395mv> no opponent evasive You get a steak of the corpse of the great sewer rat.

<794hp 616m 395mv> no opponent evasive Players near you in Sewers:
<PK> Veromos Cave room
<PK> Luc Cave room

<794hp 616m 395mv> no opponent evasive af
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 616m 395mv> no opponent evasive You are affected by the following:
Spell: detect invis : lasts for 48 hours
Spell: detect magic : lasts for 28 hours
Spell: protection : modifies save vs spell by 1 for 17 hours
Spell: armor : modifies armor class by 20 for 16 hours
Skill: warcry : modifies save vs afflictive by 6 for 14 hours
: modifies hitroll by 6 for 14 hours
Spell: shield cooldown: lasts for 5 hours
Spell: sanctuary : lasts for 1 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<794hp 616m 395mv> no opponent evasive
Luc goes to sleep.

<794hp 616m 395mv> no opponent evasive whe
who
Players near you in Sewers:
<PK> Veromos Cave room
<PK> Luc Cave room

<794hp 616m 395mv> no opponent evasive [50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 616m 395mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos Cave room
<PK> Luc Cave room

<794hp 616m 395mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos Cave room
<PK> Luc Cave room

<794hp 616m 395mv> no opponent evasive af
sl
You are affected by the following:
Spell: detect invis : lasts for 48 hours
Spell: detect magic : lasts for 28 hours
Spell: protection : modifies save vs spell by 1 for 17 hours
Spell: armor : modifies armor class by 20 for 16 hours
Skill: warcry : modifies save vs afflictive by 6 for 14 hours
: modifies hitroll by 6 for 14 hours
Spell: shield cooldown: lasts for 5 hours
Spell: sanctuary : lasts for 1 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<794hp 616m 395mv> no opponent evasive You go to sleep.

<794hp 616m 395mv> no opponent evasive who
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 616m 395mv> no opponent evasive eq
You are using:
<used as light> (Magical) (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Magical) (Glowing) (Humming) a crown of might
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Magical) (Glowing) a pair of turtle shell boots
<worn as shield> (Magical) (Glowing) the turtle Dragon's shell
<worn about body> (Magical) an Assassin's cloak (open)
<worn about waist> (Magical) (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a frost burned bracelet
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Humming) a savage whip
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant

<794hp 616m 395mv> no opponent evasive who
af
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 616m 395mv> no opponent evasive You are affected by the following:
Spell: detect invis : lasts for 48 hours
Spell: detect magic : lasts for 28 hours
Spell: protection : modifies save vs spell by 1 for 17 hours
Spell: armor : modifies armor class by 20 for 16 hours
Skill: warcry : modifies save vs afflictive by 6 for 14 hours
: modifies hitroll by 6 for 14 hours
Spell: shield cooldown: lasts for 5 hours
Spell: sanctuary : lasts for 1 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<794hp 616m 395mv> no opponent evasive targ Trelanya
$$ will now be substituted with : Trelanya

<794hp 616m 395mv> no opponent evasive af
You are affected by the following:
Spell: detect invis : lasts for 48 hours
Spell: detect magic : lasts for 28 hours
Spell: protection : modifies save vs spell by 1 for 17 hours
Spell: armor : modifies armor class by 20 for 16 hours
Skill: warcry : modifies save vs afflictive by 6 for 14 hours
: modifies hitroll by 6 for 14 hours
Spell: shield cooldown: lasts for 5 hours
Spell: sanctuary : lasts for 1 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<794hp 616m 395mv> no opponent evasive
Luc tells the group 'This escalated quickly!'

<794hp 616m 395mv> no opponent evasive
<794hp 616m 395mv> no opponent evasive who
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 616m 395mv> no opponent evasive gt ay
You tell your group 'Ay.'

<794hp 616m 395mv> no opponent evasive af
You are affected by the following:
Spell: detect invis : lasts for 47 hours
Spell: detect magic : lasts for 27 hours
Spell: protection : modifies save vs spell by 1 for 16 hours
Spell: armor : modifies armor class by 20 for 15 hours
Skill: warcry : modifies save vs afflictive by 6 for 13 hours
: modifies hitroll by 6 for 13 hours
Spell: shield cooldown: lasts for 4 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<794hp 702m 395mv> no opponent evasive who
wak
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 702m 395mv> no opponent evasive You wake and stand up.
Luc wakes and stands up.

<794hp 702m 395mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos Cave room
<PK> Luc Cave room

<794hp 702m 395mv> no opponent evasive look
Cave room
| You are standing in a room. It is much cooler now. The
| walls are glowing.
|
|
o-@-o-o|
| | |
o o |
| | |
o o-o|
---------+

[Exits: east south west]
You see 2 of a steak of the corpse of the great sewer rat here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.
(WANTED) (OUTLAW) Luc is here.
The homonculus is here, looking at you with an evil look.
The lemure blob slithers terribly precisely towards you for an attack!

<794hp 702m 395mv> no opponent evasive gt aura on tha hour too
You tell your group 'Aura on tha hour too.'

<794hp 702m 395mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos Cave room
<PK> Luc Cave room

<794hp 702m 395mv> no opponent evasive af
You are affected by the following:
Spell: detect invis : lasts for 47 hours
Spell: detect magic : lasts for 27 hours
Spell: protection : modifies save vs spell by 1 for 16 hours
Spell: armor : modifies armor class by 20 for 15 hours
Skill: warcry : modifies save vs afflictive by 6 for 13 hours
: modifies hitroll by 6 for 13 hours
Spell: shield cooldown: lasts for 4 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<794hp 702m 395mv> no opponent evasive gt dem soon comin me sure
whe
You tell your group 'Dem soon comin me sure.'

<794hp 702m 395mv> no opponent evasive Players near you in Sewers:
<PK> Veromos Cave room
<PK> Luc Cave room

<794hp 702m 395mv> no opponent evasive gt jus lickin 'dem wounds
whe
You tell your group 'Jus lickin 'dem wounds.'

<794hp 702m 395mv> no opponent evasive who
Players near you in Sewers:
<PK> Veromos Cave room
<PK> Luc Cave room

<794hp 702m 395mv> no opponent evasive [50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 702m 395mv> no opponent evasive af
You are affected by the following:
Spell: detect invis : lasts for 47 hours
Spell: detect magic : lasts for 27 hours
Spell: protection : modifies save vs spell by 1 for 16 hours
Spell: armor : modifies armor class by 20 for 15 hours
Skill: warcry : modifies save vs afflictive by 6 for 13 hours
: modifies hitroll by 6 for 13 hours
Spell: shield cooldown: lasts for 4 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<794hp 702m 395mv> no opponent evasive gr
Luc's group:
[50 Sha] Veromos 100% hp 85% mana 100% mv 514490 xp Damage per round: 73
[50 Ran] Someone 93% hp 98% mana 100% mv 584660 xp Damage per round: 101
* [50 Chm] A wild boar 100% hp 100% mana 100% mv
* [15 Pet] A pink bud 100% hp 100% mana 100% mv 5596 tnl
* [50 Chm] A fighting falcon 45% hp 100% mana 100% mv

<794hp 702m 395mv> no opponent evasive look
Cave room
| You are standing in a room. It is much cooler now. The
| walls are glowing.
|
|
o-@-o-o|
whe
| | |
o o |
| | |
o o-o|
---------+

[Exits: east south west]
You see 2 of a steak of the corpse of the great sewer rat here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.
The homonculus is here, looking at you with an evil look.
The lemure blob slithers terribly precisely towards you for an attack!

<794hp 702m 395mv> no opponent evasive Players near you in Sewers:
<PK> Veromos Cave room

<794hp 702m 395mv> no opponent evasive sanc luc
They aren't here.
Someone giggles.

<794hp 702m 395mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos Cave room

<794hp 702m 395mv> no opponent evasive sanc luc
They aren't here.

<794hp 702m 395mv> no opponent evasive af
look
You are affected by the following:
Spell: detect invis : lasts for 47 hours
Spell: detect magic : lasts for 27 hours
Spell: protection : modifies save vs spell by 1 for 16 hours
Spell: armor : modifies armor class by 20 for 15 hours
Skill: warcry : modifies save vs afflictive by 6 for 13 hours
: modifies hitroll by 6 for 13 hours
Spell: shield cooldown: lasts for 4 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<794hp 702m 395mv> no opponent evasive Cave room
| You are standing in a room. It is much cooler now. The
| walls are glowing.
|
|
o-@-o-o|
| | |
o o |
| | |
o o-o|
---------+

[Exits: east south west]
You see 2 of a steak of the corpse of the great sewer rat here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.
The homonculus is here, looking at you with an evil look.
The lemure blob slithers terribly precisely towards you for an attack!

<794hp 702m 395mv> no opponent evasive sl
You go to sleep.

<794hp 702m 395mv> no opponent evasive who
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
Players found: 4
[KNIGHT] Light shall prevail throughout the lands.
There are 4 characters on; the most on this past month was 10.

<794hp 702m 395mv> no opponent evasive af
You are affected by the following:
Spell: detect invis : lasts for 47 hours
Spell: detect magic : lasts for 27 hours
Spell: protection : modifies save vs spell by 1 for 16 hours
Spell: armor : modifies armor class by 20 for 15 hours
Skill: warcry : modifies save vs afflictive by 6 for 13 hours
: modifies hitroll by 6 for 13 hours
Spell: shield cooldown: lasts for 4 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<794hp 702m 395mv> no opponent evasive
The white aura around your body fades.

<794hp 802m 395mv> no opponent evasive wak
sanc
You wake and stand up.

<794hp 802m 395mv> no opponent evasive You are surrounded by a white aura.

<794hp 727m 395mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos Cave room
<PK> Luc Cave room

<794hp 727m 395mv> no opponent evasive af
You are affected by the following:
Spell: detect invis : lasts for 46 hours
Spell: detect magic : lasts for 26 hours
Spell: protection : modifies save vs spell by 1 for 15 hours
Spell: armor : modifies armor class by 20 for 14 hours
Skill: warcry : modifies save vs afflictive by 6 for 12 hours
: modifies hitroll by 6 for 12 hours
Spell: sanctuary : lasts for 9 hours
Spell: shield cooldown: lasts for 3 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<794hp 727m 395mv> no opponent evasive look
Cave room
| You are standing in a room. It is much cooler now. The
| walls are glowing.
|
|
o-@-o-o|
| | |
o o |
| | |
o o-o|
---------+

[Exits: east south west]
You see 2 of a steak of the corpse of the great sewer rat here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.
(WANTED) (OUTLAW) Luc is here.
The homonculus is here, looking at you with an evil look.
The lemure blob slithers terribly precisely towards you for an attack!

<794hp 727m 395mv> no opponent evasive sanc luc
Luc is surrounded by a white aura.

<794hp 652m 395mv> no opponent evasive whe
who
Players near you in Sewers:
<PK> Veromos Cave room
<PK> Luc Cave room

<794hp 652m 395mv> no opponent evasive [50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 652m 395mv> no opponent evasive look

Luc closes a Loot Sack.

<794hp 652m 395mv> no opponent evasive Cave room
| You are standing in a room. It is much cooler now. The
| walls are glowing.
|
|
o-@-o-o|
| | |
o o |
| | |
o o-o|
---------+

[Exits: east south west]
You see 2 of a steak of the corpse of the great sewer rat here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.
(White Aura) (WANTED) (OUTLAW) Luc is here.
The homonculus is here, looking at you with an evil look.
The lemure blob slithers terribly precisely towards you for an attack!

<794hp 652m 395mv> no opponent evasive com frenz luc
Luc gets a wild look in his eyes!

<794hp 622m 395mv> no opponent evasive whe
who
sl
Players near you in Sewers:
<PK> Veromos Cave room
<PK> Luc Cave room

<794hp 622m 395mv> no opponent evasive [50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 622m 395mv> no opponent evasive You go to sleep.

<794hp 622m 395mv> no opponent evasive gr
Luc's group:
[50 Sha] Veromos 100% hp 75% mana 100% mv 514490 xp Damage per round: 73
[50 Ran] Luc 94% hp 100% mana 100% mv 584660 xp Damage per round: 101
* [50 Chm] A wild boar 100% hp 100% mana 100% mv
* [15 Pet] A pink bud 100% hp 100% mana 100% mv 5596 tnl
* [50 Chm] A fighting falcon 48% hp 100% mana 100% mv

<794hp 622m 395mv> no opponent evasive sav
Saving...

<794hp 622m 395mv> no opponent evasive gt we gitta invade 'gain perhaps
You tell your group 'We gitta invade 'gain perhaps.'

<794hp 750m 395mv> no opponent evasive wak
whe
You wake and stand up.

<794hp 750m 395mv> no opponent evasive Players near you in Sewers:
<PK> Veromos Cave room
<PK> Luc Cave room

<794hp 750m 395mv> no opponent evasive gt separate
You tell your group 'Separate.'

<794hp 750m 395mv> no opponent evasive look
Cave room
| You are standing in a room. It is much cooler now. The
| walls are glowing.
|
|
o-@-o-o|
| | |
o o |
| | |
o o-o|
---------+

[Exits: east south west]
a steak of the corpse of the great sewer rat is here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.
(White Aura) (WANTED) (OUTLAW) Luc is here.
The homonculus is here, looking at you with an evil look.
The lemure blob slithers terribly precisely towards you for an attack!

<794hp 750m 395mv> no opponent evasive af
You are affected by the following:
Spell: detect invis : lasts for 45 hours
Spell: detect magic : lasts for 25 hours
Spell: protection : modifies save vs spell by 1 for 14 hours
Spell: armor : modifies armor class by 20 for 13 hours
Skill: warcry : modifies save vs afflictive by 6 for 11 hours
: modifies hitroll by 6 for 11 hours
Spell: sanctuary : lasts for 8 hours
Spell: shield cooldown: lasts for 2 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<794hp 750m 395mv> no opponent evasive s
s
Cave tunnel

[Exits: north south]
The snake slithers towards you.
The homonculus is here, looking at you with an evil look.
The homonculus is here, looking at you with an evil look.
The homonculus is here, looking at you with an evil look.
A wild boar walks in.
A pink bud walks in.
A fighting falcon flies in.

<794hp 750m 392mv> no opponent evasive Cave entrance

[Exits: north up]
The snake slithers towards you.
Luc walks in.
A fighting falcon flies in.
A pink bud walks in.

<794hp 750m 389mv> no opponent evasive u
Under the Dark Pit

[Exits: east up down]
A muddy chest is here.
Luc walks in.
A wild boar walks in.
A pink bud walks in.
A fighting falcon flies in.

<794hp 750m 387mv> no opponent evasive s
Alas, you cannot go that way.

<794hp 750m 387mv> no opponent evasive u
e
The Dark Pit

[Exits: east down]
The giant maggot crawls toward you.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
Luc walks in.
A fighting falcon flies in.
A pink bud walks in.
A wild boar walks in.

<794hp 750m 386mv> no opponent evasive s
The Sewer Junction

[Exits: north east south west]
The giant maggot crawls toward you.
The snake slithers towards you.
Luc walks in.
A wild boar walks in.
A pink bud walks in.
A fighting falcon flies in.

<794hp 750m 385mv> no opponent evasive whe
A bend in sewer pipe

[Exits: north east]
Luc walks in.
A fighting falcon flies in.
A pink bud walks in.
A wild boar walks in.

<794hp 750m 384mv> no opponent evasive e
Players near you in Sewers:
<PK> Veromos A bend in sewer pipe
<PK> Luc A bend in sewer pipe

<794hp 750m 384mv> no opponent evasive e
The ordinary junction

[Exits: north east west]
A muddy chest is here.
The huge hungry-looking sewer rat sits here.
Luc walks in.
A wild boar walks in.
A pink bud walks in.
A fighting falcon flies in.

<794hp 750m 383mv> no opponent evasive A triple junction

[Exits: north east west]
Luc walks in.
A fighting falcon flies in.
A pink bud walks in.
A wild boar walks in.

<794hp 750m 382mv> no opponent evasive e
The junction going three ways

[Exits: north east west]
The huge hungry-looking sewer rat sits here.
Luc walks in.
A wild boar walks in.
A pink bud walks in.
A fighting falcon flies in.

<794hp 750m 381mv> no opponent evasive n
The Sewer Entrance

[Exits: north south]
The huge hungry-looking sewer rat sits here.
Luc walks in.
A fighting falcon flies in.
A pink bud walks in.
A wild boar walks in.

<794hp 750m 380mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos The Sewer Entrance
<PK> Luc The Sewer Entrance

<794hp 750m 380mv> no opponent evasive s
The junction going three ways

[Exits: north east west]
The huge hungry-looking sewer rat sits here.
Luc walks in.
A wild boar walks in.
A pink bud walks in.
A fighting falcon flies in.

<794hp 750m 379mv> no opponent evasive look
The junction going three ways
*-*)* *| You are in a passageway in the pipes of the sewer system
| | || leading north, east and west.
*<*)* * *|
, | | | ||
*-*-@-*-*|
|
|
|
|
---------+

[Exits: north east west]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc is here.
The huge hungry-looking sewer rat sits here.

<794hp 750m 379mv> no opponent evasive w
n
A triple junction

[Exits: north east west]
Luc walks in.
A fighting falcon flies in.
A pink bud walks in.
A wild boar walks in.

<794hp 750m 378mv> no opponent evasive u
The Quadruple Junction

[Exits: north east south west up]
Luc walks in.
A wild boar walks in.
A pink bud walks in.
A fighting falcon flies in.

<794hp 750m 377mv> no opponent evasive whe
South Square

[Exits: north east south west down]
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.
A beggar wanders around asking for spare gold.
Luc walks in.
A fighting falcon flies in.
A pink bud walks in.
A wild boar walks in.

<794hp 750m 376mv> no opponent active Players near you in Seringale:
<PK> Veromos South Square
<PK> Luc South Square

<794hp 750m 376mv> no opponent active w
w
The South Road

[Exits: east west]
A drow city guard of seringale stands watch here.
Luc walks in.
A wild boar walks in.
A pink bud walks in.
A fighting falcon flies in.

<794hp 750m 374mv> no opponent active s
The South Road

[Exits: north east south west]
Luc walks in.
A fighting falcon flies in.
A pink bud walks in.
A wild boar walks in.

<794hp 750m 372mv> no opponent active s
A Spotless Street

[Exits: north south]
Luc walks in.
A wild boar walks in.
A pink bud walks in.
A fighting falcon flies in.

<794hp 750m 370mv> no opponent active A Spotless Street

[Exits: north up]
Luc walks in.
A fighting falcon flies in.
A pink bud walks in.
A wild boar walks in.

<794hp 750m 368mv> no opponent active u
Above a Spotless Street

[Exits: east west down]
Luc walks in.
A wild boar walks in.
A pink bud walks in.
A fighting falcon flies in.

<794hp 750m 366mv> no opponent active w
On a Rising Catwalk

[Exits: east up]
Luc walks in.
A fighting falcon flies in.
A pink bud walks in.
A wild boar walks in.

<794hp 750m 364mv> no opponent active u
u
Outside the Justice Cabal

[Exits: up down]
A big WARNING SIGN sits here demanding to be read.
Luc walks in.
A wild boar walks in.
A pink bud walks in.
A fighting falcon flies in.

<794hp 750m 362mv> no opponent active The Guard House

[Exits: west down]
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
Luc walks in.
A fighting falcon flies in.
A pink bud walks in.
A wild boar walks in.
The Guardian of Justice says 'Leave this place at once!'
The Guardian of Justice yells 'You don't belong here, Luc!'
The Guardian of Justice says 'Leave this place at once!'
The Guardian of Justice yells 'You don't belong here, Veromos!'
The Guardian of Justice's slash misses you.
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
Luc's cleave injures The Guardian of Justice.
Luc's cleave mauls The Guardian of Justice.
The gems on a bright silver bracer start flashing.
Luc's muscles surge with heightened power.
Your sting decimates The Guardian of Justice!
A pink bud's sweetness misses The Guardian of Justice.
A fighting falcon's scratch scratches The Guardian of Justice.
A fighting falcon's scratch grazes The Guardian of Justice.
The Guardian of Justice has a few scratches.

<794hp 750m 361mv Luc: 96%hp> none active whe
Players near you in Justice Shrine:
<PK> Veromos The Guard House
<PK> Luc The Guard House
The Guardian of Justice has a few scratches.

<794hp 750m 361mv Luc: 96%hp> none active
Luc has fled!
Luc walks down.
The Guardian of Justice has a few scratches.

<794hp 750m 361mv a wild boar: 100%hp> none active com blind
The Guardian of Justice appears to be blinded.
The Guardian of Justice has a few scratches.

<794hp 735m 361mv a wild boar: 100%hp> none active
Luc walks in.
The Guardian of Justice yells 'You don't belong here, someone!'
The Guardian of Justice has a few scratches.

<794hp 735m 361mv a wild boar: 100%hp> none active gt kill

The Guardian of Justice's slash MUTILATES a wild boar!
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
Luc's cleave mauls The Guardian of Justice.
Luc's cleave wounds The Guardian of Justice.
Your sting mauls The Guardian of Justice.
A pink bud's sweetness scratches The Guardian of Justice.
A fighting falcon's scratch grazes The Guardian of Justice.
A fighting falcon's scratch grazes The Guardian of Justice.
The Guardian of Justice has a few scratches.

<794hp 735m 361mv a wild boar: 92%hp> none active whe

The Guardian of Justice trips a wild boar, sending it to the ground.
The Guardian of Justice's trip grazes a wild boar.
The Guardian of Justice has a few scratches.

<794hp 735m 361mv a wild boar: 91%hp> none active You tell your group 'Kill.'
The Guardian of Justice has a few scratches.

<794hp 735m 361mv a wild boar: 91%hp> none active who
Players near you in Justice Shrine:
<PK> Veromos The Guard House
<PK> Luc The Guard House
Luc has fled!
Luc walks west.
The Guardian of Justice has a few scratches.

<794hp 735m 361mv a wild boar: 91%hp> none active [50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.
The Guardian of Justice has a few scratches.

<794hp 735m 361mv a wild boar: 91%hp> none active com plague
The Guardian of Justice screams in agony as plague sores erupt from his skin.
The Guardian of Justice has a few scratches.

<794hp 715m 361mv a wild boar: 91%hp> none active
The Guardian of Justice's slash devastates a wild boar!
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
Your sting DISEMBOWELS The Guardian of Justice!
A pink bud's sweetness scratches The Guardian of Justice.
A fighting falcon's scratch grazes The Guardian of Justice.
A fighting falcon's scratch scratches The Guardian of Justice.
The Guardian of Justice has a few scratches.

<794hp 715m 361mv a wild boar: 85%hp> none active
Luc walks in.
The Guardian of Justice yells 'You don't belong here, someone!'
The Guardian of Justice's slash misses Luc.
The Guardian of Justice has a few scratches.

<794hp 715m 361mv a wild boar: 85%hp> none active
Luc's kicked dirt grazes The Guardian of Justice.
The Guardian of Justice has a few scratches.

<794hp 715m 361mv a wild boar: 85%hp> none active
The Guardian of Justice's slash devastates a wild boar!
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
Luc's cleave injures The Guardian of Justice.
Luc's sting mauls The Guardian of Justice.
Luc's cleave injures The Guardian of Justice.
Luc's cleave wounds The Guardian of Justice.
Your sting decimates The Guardian of Justice!
A pink bud's sweetness scratches The Guardian of Justice.
A fighting falcon's scratch grazes The Guardian of Justice.
A fighting falcon's scratch grazes The Guardian of Justice.
The Guardian of Justice has a few scratches.

<794hp 715m 361mv a wild boar: 79%hp> none active whe
Players near you in Justice Shrine:
<PK> Veromos The Guard House
<PK> Luc The Guard House
The Guardian of Justice has a few scratches.

<794hp 715m 361mv a wild boar: 79%hp> none active who
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.
The Guardian of Justice has a few scratches.

<794hp 715m 361mv a wild boar: 79%hp> none active
A wild boar looks uncomfortable in these surroundings.
A fighting falcon looks uncomfortable in these surroundings.
Garp the citizen of Seringale yells 'Dems rebuilt dat High Tower?!?!'
The Guardian of Justice writhes in agony as plague sores erupt from his skin.
The Guardian of Justice has a few scratches.

<794hp 715m 395mv a wild boar: 79%hp> none active
The Guardian of Justice's trip misses a wild boar.
The Guardian of Justice has a few scratches.

<794hp 715m 395mv a wild boar: 79%hp> none active gt oh neverminds!
You tell your group 'Oh neverminds!'
The Guardian of Justice's slash maims a wild boar!
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
Luc's cleave wounds The Guardian of Justice.
Luc's cleave injures The Guardian of Justice.
Your sting decimates The Guardian of Justice!
Your wild sting misses The Guardian of Justice.
A pink bud's sweetness scratches The Guardian of Justice.
A fighting falcon's scratch grazes The Guardian of Justice.
A fighting falcon's scratch grazes The Guardian of Justice.
The Guardian of Justice has a few scratches.

<794hp 715m 395mv a wild boar: 72%hp> none active gt go back into tha sewer
You tell your group 'Go back into tha sewer.'
The Guardian of Justice has a few scratches.

<794hp 715m 395mv a wild boar: 72%hp> none active
The Guardian of Justice narrows his eyes.
The Guardian of Justice narrows his eyes.
The Guardian of Justice narrows his eyes.
The Guardian of Justice narrows his eyes.
The Guardian of Justice narrows his eyes.
You feel unclean.
The Guardian of Justice's slash misses a wild boar.
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
Luc's cleave wounds The Guardian of Justice.
Luc's wild cleave devastates The Guardian of Justice!
Your sting decimates The Guardian of Justice!
A pink bud's sweetness scratches The Guardian of Justice.
A fighting falcon's scratch grazes The Guardian of Justice.
A fighting falcon's scratch scratches The Guardian of Justice.
The Guardian of Justice has a few scratches.

<794hp 715m 395mv a wild boar: 72%hp> none active flee
You flee from combat!
Halls of Judgement

[Exits: east west]

<794hp 715m 394mv> no opponent active
Luc walks in.

<794hp 715m 394mv> no opponent active e
The Guard House

[Exits: west down]
(Charmed) A wild boar is here, fighting The Guardian of Justice.
(Charmed) A pink bud is here, fighting The Guardian of Justice.
(Charmed) A fighting falcon is here, fighting The Guardian of Justice.
(White Aura) The Guardian of Justice is here, fighting a wild boar.
Luc walks in.
The Guardian of Justice yells 'You don't belong here, someone!'
The Guardian of Justice yells 'You don't belong here, someone!'
[***] You block The Guardian of Justice's attack with your shield.
The Guardian of Justice has a few scratches.

<794hp 715m 393mv a wild boar: 72%hp> none active d
No way! You are still fighting!
The Guardian of Justice has a few scratches.

<794hp 715m 393mv a wild boar: 72%hp> none active flee
You flee from combat!
Halls of Judgement

[Exits: east west]

<794hp 715m 392mv> no opponent active e
flee
The Guard House

[Exits: west down]
(White Aura) (WANTED) (OUTLAW) Luc is here, fighting The Guardian of Justice.
(Charmed) A wild boar is here, fighting The Guardian of Justice.
(Charmed) A pink bud is here, fighting The Guardian of Justice.
(Charmed) A fighting falcon is here, fighting The Guardian of Justice.
(White Aura) The Guardian of Justice is here, fighting a wild boar.
The Guardian of Justice yells 'You don't belong here, someone!'
[***] You parry The Guardian of Justice's slash.
The Guardian of Justice has some small wounds and bruises.

<794hp 715m 391mv a wild boar: 64%hp> none active You couldn't escape!
flee
The Guardian of Justice has some small wounds and bruises.

<794hp 715m 391mv a wild boar: 64%hp> none active
Luc has fled!
Luc walks down.
The Guardian of Justice has some small wounds and bruises.

<794hp 715m 391mv a wild boar: 64%hp> none active You flee from combat!
Halls of Judgement

[Exits: east west]

<794hp 715m 390mv> no opponent active e
flee
The Guard House

[Exits: west down]
(Charmed) A wild boar is here, fighting The Guardian of Justice.
(Charmed) A pink bud is here, fighting The Guardian of Justice.
(Charmed) A fighting falcon is here, fighting The Guardian of Justice.
(White Aura) The Guardian of Justice is here, fighting a wild boar.
The Guardian of Justice yells 'You don't belong here, someone!'
[** ] You parry The Guardian of Justice's slash.
The Guardian of Justice has some small wounds and bruises.

<794hp 715m 389mv a wild boar: 64%hp> none active You couldn't escape!
flee
The Guardian of Justice has some small wounds and bruises.

<794hp 715m 389mv a wild boar: 64%hp> none active You flee from combat!
Halls of Judgement

[Exits: east west]

<794hp 715m 388mv> no opponent active
A wild boar walks in.

<794hp 715m 388mv> no opponent active gt git pets
e
flee
You tell your group 'Git pets.'

<794hp 715m 388mv> no opponent active The Guard House

[Exits: west down]
(Charmed) A pink bud is here, fighting The Guardian of Justice.
(Charmed) A fighting falcon is here, fighting The Guardian of Justice.
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
The Guardian of Justice yells 'You don't belong here, someone!'
[** ] You parry The Guardian of Justice's slash.
The Guardian of Justice has some small wounds and bruises.

<794hp 715m 387mv a pink bud: 100%hp> none active You flee from combat!
Halls of Judgement

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.

<794hp 715m 386mv> no opponent active
The Guardian of Justice yells 'You don't belong here, someone!'

<794hp 715m 386mv> no opponent active e

Luc walks in.

<794hp 715m 386mv> no opponent active flee
The Guard House

[Exits: west down]
(Charmed) A fighting falcon is here, fighting The Guardian of Justice.
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
Luc walks in.
A wild boar walks in.
The Guardian of Justice yells 'You don't belong here, someone!'
The Guardian of Justice's slash misses Luc.
The Guardian of Justice yells 'You don't belong here, someone!'
[***] You parry The Guardian of Justice's slash.
The Guardian of Justice has some small wounds and bruises.

<794hp 715m 385mv a fighting falcon: 52%hp> none active You couldn't escape!
flee
The Guardian of Justice has some small wounds and bruises.

<794hp 715m 385mv a fighting falcon: 52%hp> none active You flee from combat!
Outside the Justice Cabal

[Exits: up down]
A big WARNING SIGN sits here demanding to be read.
(Charmed) A pink bud is here, crawling behind its owner.

<794hp 715m 384mv> no opponent active
Luc walks in.
A wild boar walks in.

<794hp 715m 384mv> no opponent active d
On a Rising Catwalk

[Exits: east up]
Luc walks in.
A wild boar walks in.
A pink bud walks in.

<794hp 715m 382mv> no opponent active
Luc sits down and rests.

<794hp 715m 382mv> no opponent active com 'remove curse'
The curse wears off.
You feel better.
You aren't cursed.

<794hp 710m 382mv> no opponent active whe
who

Luc stands up.

<794hp 710m 382mv> no opponent active
Luc walks up.
A pink bud walks up.
A wild boar walks up.
You follow Luc.
Outside the Justice Cabal

[Exits: up down]
A big WARNING SIGN sits here demanding to be read.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.
(Charmed) A fierce, fighting falcon perches here.

<794hp 710m 380mv> no opponent active Players near you in Seringale:
<PK> Veromos Outside the Justice Cabal
<PK> Luc Outside the Justice Cabal
Luc sits down and rests.

<794hp 710m 380mv> no opponent active gt git pets
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 710m 380mv> no opponent active You tell your group 'Git pets.'

<794hp 710m 380mv> no opponent active re
You rest.
Luc stands up.

<794hp 710m 380mv> no opponent active
Luc walks down.
A wild boar walks down.
A pink bud walks down.
A fighting falcon flies down.

<794hp 710m 380mv> no opponent active look
Outside the Justice Cabal
| The entrance to the Justice's sacred cabalgrounds lies directly
| above you. There is a large sign which exclaims *CAUTION*
| nailed tightly to the wall here, in hopes of warning any would-be
| adventurers from foolishly ending their lives by meeting the
@ | Justice's guardian above. Posters of notorious criminals line
| the other walls around you, several promising large bounties
| of gold for the capture of the offender in question. A ladder
| leads back down to the catwalk below you, and another leads
| up into the entrance of the Justice cabal.
---------+

[Exits: up down]
A big WARNING SIGN sits here demanding to be read.

<794hp 710m 380mv> no opponent active st
d
e
You stand up.

<794hp 710m 380mv> no opponent active On a Rising Catwalk

[Exits: east up]

<794hp 710m 378mv> no opponent active Above a Spotless Street

[Exits: east west down]

<794hp 710m 376mv> no opponent active d
n
A Spotless Street

[Exits: north up]

<794hp 710m 374mv> no opponent active n
A Spotless Street

[Exits: north south]

<794hp 710m 372mv> no opponent active whe
The South Road

[Exits: north east south west]
A drow city guard of seringale stands watch here.

<794hp 710m 370mv> no opponent active e

A drow city guard yells 'Veromos! You're MINE!'
[***] You parry a drow city guard's punch.
A drow city guard's punch misses you.
A drow city guard is in excellent condition.

<794hp 710m 370mv> none active e
Players near you in Seringale:
<PK> Veromos The South Road
A drow city guard is in excellent condition.

<794hp 710m 370mv> none active No way! You are still fighting!
A drow city guard is in excellent condition.

<794hp 710m 370mv> none active No way! You are still fighting!
A drow city guard is in excellent condition.

<794hp 710m 370mv> none active e
e
No way! You are still fighting!
A drow city guard is in excellent condition.

<794hp 710m 370mv> none active No way! You are still fighting!
A drow city guard is in excellent condition.

<794hp 710m 370mv> none active
[***] You parry a drow city guard's punch.
[***] You parry a drow city guard's punch.
Your sting MANGLES a drow city guard!
You swing a savage whip at a drow city guard's neck and decapitate him.
A drow city guard's headless body falls to its knees, then keels sideways.
A drow city guard's foot is ripped from his leg.

<794hp 710m 370mv> no opponent active e
The South Road

[Exits: east west]

<794hp 710m 368mv> no opponent active e
South Square

[Exits: north east south west down]
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.
A beggar wanders around asking for spare gold.

<794hp 710m 366mv> no opponent active d
The Quadruple Junction

[Exits: north east south west up]

<794hp 710m 365mv> no opponent active whe
where $$
Players near you in Sewers:
<PK> Veromos The Quadruple Junction

<794hp 710m 365mv> no opponent active You didn't find any trelanya.

<794hp 710m 365mv> no opponent active look
af
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]

<794hp 733m 395mv> no opponent active You are affected by the following:
Spell: detect invis : lasts for 43 hours
Spell: detect magic : lasts for 23 hours
Spell: protection : modifies save vs spell by 1 for 12 hours
Spell: armor : modifies armor class by 20 for 11 hours
Skill: warcry : modifies save vs afflictive by 6 for 9 hours
: modifies hitroll by 6 for 9 hours
Spell: sanctuary : lasts for 6 hours
Spell: shield cooldown: lasts for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<794hp 733m 395mv> no opponent active who
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
Players found: 4
[KNIGHT] Light shall prevail throughout the lands.
There are 4 characters on; the most on this past month was 10.

<794hp 733m 395mv> no opponent active gt oki meet in tha sewer
w
You tell your group 'Oki meet in tha sewer.'

<794hp 733m 395mv> no opponent active d
The odd room with smooth walls

[Exits: down]

<794hp 733m 394mv> no opponent active An odd intersection

[Exits: north east west]

<794hp 733m 393mv> no opponent active n
The southwestern corner of the ledge

[Exits: north east south down]

<794hp 733m 392mv> no opponent active af
You are affected by the following:
Spell: detect invis : lasts for 43 hours
Spell: detect magic : lasts for 23 hours
Spell: protection : modifies save vs spell by 1 for 12 hours
Spell: armor : modifies armor class by 20 for 11 hours
Skill: warcry : modifies save vs afflictive by 6 for 9 hours
: modifies hitroll by 6 for 9 hours
Spell: sanctuary : lasts for 6 hours
Spell: shield cooldown: lasts for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<794hp 733m 392mv> no opponent active d
d
The Wall of the Abyss

[Exits: up down]
The giant maggot crawls toward you.
The giant maggot crawls toward you.
An ugly wererat is here, looking at you with a strange flick in his eyes.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
A cleric is backed against a wall, terrified of the image.

<794hp 733m 391mv> no opponent active On the walls of the Abyss

[Exits: up]
You see 3 of a steak of the corpse of a special guard here.
The stones have been removed from this summoning circle.
(White Aura) An acolyte of Zaikkra is waiting to accept the power.
Zaikkra's image has been sculpted out of the Sewer's wall.
An acolyte of Zaikkra says 'The time is at hand, Veromos. I have found a hair-thin crack in his arcane prison.'
An acolyte of Zaikkra says 'Bring me the ancient cabal relics, grant me the power to release him.'

<794hp 733m 390mv> no opponent active whe
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 733m 390mv> no opponent active af
You are affected by the following:
Spell: detect invis : lasts for 43 hours
Spell: detect magic : lasts for 23 hours
Spell: protection : modifies save vs spell by 1 for 12 hours
Spell: armor : modifies armor class by 20 for 11 hours
Skill: warcry : modifies save vs afflictive by 6 for 9 hours
: modifies hitroll by 6 for 9 hours
Spell: sanctuary : lasts for 6 hours
Spell: shield cooldown: lasts for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<794hp 733m 390mv> no opponent active sav
Saving...

<794hp 733m 390mv> no opponent active com 'giant str'
Your muscles surge with heightened power!

<794hp 713m 390mv> no opponent active com 'dark shro'
You envelop yourself in a dark shroud.

<794hp 688m 390mv> no opponent active whe
who
sl
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 688m 390mv> no opponent active [50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
Players found: 4
[KNIGHT] Light shall prevail throughout the lands.
There are 4 characters on; the most on this past month was 10.

<794hp 688m 390mv> no opponent active You go to sleep.

<794hp 688m 390mv> no opponent active gt forgit dem gitta go fer tha Fist
You tell your group 'Forgit dem gitta go fer tha Fist.'

<794hp 688m 390mv> no opponent active
You are ready to cast the shield spell again.

<794hp 780m 395mv> no opponent active gt not defend
who
You tell your group 'Not defend.'

<794hp 780m 395mv> no opponent active [50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
Players found: 4
[KNIGHT] Light shall prevail throughout the lands.
There are 4 characters on; the most on this past month was 10.

<794hp 780m 395mv> no opponent active af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 49 hours
Spell: detect invis : lasts for 42 hours
Spell: dark shroud : lasts for 24 hours
Spell: detect magic : lasts for 22 hours
Spell: protection : modifies save vs spell by 1 for 11 hours
Spell: armor : modifies armor class by 20 for 10 hours
Skill: warcry : modifies save vs afflictive by 6 for 8 hours
: modifies hitroll by 6 for 8 hours
Spell: sanctuary : lasts for 5 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<794hp 780m 395mv> no opponent active wak
whe
You wake and stand up.

<794hp 780m 395mv> no opponent active Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 780m 395mv> no opponent active who
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
Players found: 4
[KNIGHT] Light shall prevail throughout the lands.
There are 4 characters on; the most on this past month was 10.

<794hp 780m 395mv> no opponent active sav
Saving...

<794hp 780m 395mv> no opponent active whe
who
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 780m 395mv> no opponent active [50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
Players found: 4
[KNIGHT] Light shall prevail throughout the lands.
There are 4 characters on; the most on this past month was 10.

<794hp 780m 395mv> no opponent active eq
whe
You are using:
<used as light> (Magical) (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Magical) (Glowing) (Humming) a crown of might
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Magical) (Glowing) a pair of turtle shell boots
<worn as shield> (Magical) (Glowing) the turtle Dragon's shell
<worn about body> (Magical) an Assassin's cloak (open)
<worn about waist> (Magical) (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a frost burned bracelet
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Humming) a savage whip
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant

<794hp 780m 395mv> no opponent active Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 780m 395mv> no opponent active af
whe
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 49 hours
Spell: detect invis : lasts for 42 hours
Spell: dark shroud : lasts for 24 hours
Spell: detect magic : lasts for 22 hours
Spell: protection : modifies save vs spell by 1 for 11 hours
Spell: armor : modifies armor class by 20 for 10 hours
Skill: warcry : modifies save vs afflictive by 6 for 8 hours
: modifies hitroll by 6 for 8 hours
Spell: sanctuary : lasts for 5 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<794hp 780m 395mv> no opponent active who
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 780m 395mv> no opponent active [50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
Players found: 4
[KNIGHT] Light shall prevail throughout the lands.
There are 4 characters on; the most on this past month was 10.

<794hp 780m 395mv> no opponent active gt dunnae what takin dem so long
You tell your group 'Dunnae what takin dem so long.'

<794hp 780m 395mv> no opponent active whe
u
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 780m 395mv> no opponent active The Wall of the Abyss

[Exits: up down]
The giant maggot crawls toward you.
The giant maggot crawls toward you.
An ugly wererat is here, looking at you with a strange flick in his eyes.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
A cleric is backed against a wall, terrified of the image.

<794hp 780m 394mv> no opponent active s
s
Alas, you cannot go that way.

<794hp 780m 394mv> no opponent active Alas, you cannot go that way.

<794hp 780m 394mv> no opponent active u
The southwestern corner of the ledge

[Exits: north east south down]

<794hp 780m 393mv> no opponent active s
An odd intersection

[Exits: north east west]

<794hp 780m 392mv> no opponent active e
Under the pit

[Exits: west]
A muddy chest is here.
The giant mean-looking earth beetle crawls towards you.

<794hp 780m 391mv> no opponent active w
w
An odd intersection

[Exits: north east west]

<794hp 780m 390mv> no opponent active u
whe
A junction in the sewer pipes

[Exits: north east west]
A muddy chest is here.
The snake slithers towards you.
The snake slithers towards you.
The giant mean-looking earth beetle crawls towards you.
The giant maggot crawls toward you.
The giant mean-looking earth beetle crawls towards you.

<794hp 780m 389mv> no opponent active Alas, you cannot go that way.

<794hp 780m 389mv> no opponent active Players near you in Sewers:
<PK> Veromos A junction in the sewer pipes

<794hp 780m 389mv> no opponent active w
Under the Dark Pit

[Exits: east up down]
A muddy chest is here.

<794hp 780m 388mv> no opponent active u
e
The Dark Pit

[Exits: east down]
The giant maggot crawls toward you.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.

<794hp 780m 387mv> no opponent active s
The Sewer Junction

[Exits: north east south west]
The giant maggot crawls toward you.
The snake slithers towards you.

<794hp 780m 386mv> no opponent active e
e
A bend in sewer pipe

[Exits: north east]

<794hp 780m 385mv> no opponent active whe
The ordinary junction

[Exits: north east west]
A muddy chest is here.
The huge hungry-looking sewer rat sits here.

<794hp 780m 384mv> no opponent active A triple junction

[Exits: north east west]
The huge hungry-looking sewer rat sits here.

<794hp 780m 383mv> no opponent active n
Players near you in Sewers:
<PK> Veromos A triple junction

<794hp 780m 383mv> no opponent active The Quadruple Junction

[Exits: north east south west up]

<794hp 780m 382mv> no opponent active u
South Square

[Exits: north east south west down]
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.
A beggar wanders around asking for spare gold.

<794hp 780m 381mv> no opponent active whe
Players near you in Seringale:
<PK> Veromos South Square

<794hp 780m 381mv> no opponent active whe
who
Players near you in Seringale:
<PK> Veromos South Square

<794hp 780m 381mv> no opponent active [50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
Players found: 4
[KNIGHT] Light shall prevail throughout the lands.
There are 4 characters on; the most on this past month was 10.

<794hp 780m 381mv> no opponent active af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 49 hours
Spell: detect invis : lasts for 42 hours
Spell: dark shroud : lasts for 24 hours
Spell: detect magic : lasts for 22 hours
Spell: protection : modifies save vs spell by 1 for 11 hours
Spell: armor : modifies armor class by 20 for 10 hours
Skill: warcry : modifies save vs afflictive by 6 for 8 hours
: modifies hitroll by 6 for 8 hours
Spell: sanctuary : lasts for 5 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<794hp 780m 381mv> no opponent active whe
Players near you in Seringale:
<PK> Veromos South Square

<794hp 780m 381mv> no opponent active whe
Players near you in Seringale:
<PK> Veromos South Square

<794hp 780m 381mv> no opponent active whe
Players near you in Seringale:
<PK> Veromos South Square

<794hp 780m 381mv> no opponent active d
whe
The Quadruple Junction

[Exits: north east south west up]

<794hp 780m 380mv> no opponent active Players near you in Sewers:
<PK> Veromos The Quadruple Junction

<794hp 780m 380mv> no opponent active u
South Square

[Exits: north east south west down]
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.
A beggar wanders around asking for spare gold.

<794hp 780m 379mv> no opponent active whe
gr
Players near you in Seringale:
<PK> Veromos South Square

<794hp 780m 379mv> no opponent active Luc's group:
[50 Sha] Veromos 100% hp 94% mana 95% mv 514490 xp Damage per round: 69
[50 Ran] Someone 100% hp 99% mana 100% mv 584660 xp Damage per round: 100
* [50 Chm] A wild boar 61% hp 100% mana 100% mv
* [15 Pet] A pink bud 96% hp 100% mana 100% mv 5596 tnl
* [50 Chm] A fighting falcon 50% hp 100% mana 100% mv

<794hp 780m 379mv> no opponent active who
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
Players found: 4
[KNIGHT] Light shall prevail throughout the lands.
There are 4 characters on; the most on this past month was 10.

<794hp 780m 379mv> no opponent active whe
Players near you in Seringale:
<PK> Veromos South Square

<794hp 809m 395mv> no opponent active whe
Players near you in Seringale:
<PK> Veromos South Square

<794hp 809m 395mv> no opponent active d
The Quadruple Junction

[Exits: north east south west up]

<794hp 809m 394mv> no opponent active whe
Players near you in Sewers:
<PK> Veromos The Quadruple Junction

<794hp 809m 394mv> no opponent active w
The odd room with smooth walls

[Exits: down]

<794hp 809m 393mv> no opponent active look
The odd room with smooth walls
| As you enter you hear a loud click from one of the walls ...
| and you fall and fall and fall ... . . . . ... And come to
| an abrupt end. This is strange indeed. There is an arched
| entryway leading down.
@ |
|
|
|
|
---------+

[Exits: down]

<794hp 809m 393mv> no opponent active d
An odd intersection

[Exits: north east west]

<794hp 809m 392mv> no opponent active n
d
The southwestern corner of the ledge

[Exits: north east south down]

<794hp 809m 391mv> no opponent active d
whe
The Wall of the Abyss

[Exits: up down]
The giant maggot crawls toward you.
The giant maggot crawls toward you.
An ugly wererat is here, looking at you with a strange flick in his eyes.
The giant maggot crawls toward you.
A cleric is backed against a wall, terrified of the image.

<794hp 809m 390mv> no opponent active who
On the walls of the Abyss

[Exits: up]
You see 3 of a steak of the corpse of a special guard here.
The stones have been removed from this summoning circle.
The giant maggot crawls toward you.
(White Aura) An acolyte of Zaikkra is waiting to accept the power.
Zaikkra's image has been sculpted out of the Sewer's wall.
An acolyte of Zaikkra says 'The time is at hand, Veromos. I have found a hair-thin crack in his arcane prison.'
An acolyte of Zaikkra says 'Bring me the ancient cabal relics, grant me the power to release him.'

<794hp 809m 389mv> no opponent active af
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 809m 389mv> no opponent active [50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
Players found: 4
[KNIGHT] Light shall prevail throughout the lands.
sav
There are 4 characters on; the most on this past month was 10.

<794hp 809m 389mv> no opponent active You are affected by the following:
Spell: giant strength : modifies strength by 4 for 48 hours
Spell: detect invis : lasts for 41 hours
Spell: dark shroud : lasts for 23 hours
Spell: detect magic : lasts for 21 hours
Spell: protection : modifies save vs spell by 1 for 10 hours
Spell: armor : modifies armor class by 20 for 9 hours
Skill: warcry : modifies save vs afflictive by 6 for 7 hours
: modifies hitroll by 6 for 7 hours
Spell: sanctuary : lasts for 4 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<794hp 809m 389mv> no opponent active whe
Saving...

<794hp 809m 389mv> no opponent active who
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 809m 389mv> no opponent active [50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
Players found: 4
[KNIGHT] Light shall prevail throughout the lands.
There are 4 characters on; the most on this past month was 10.

<794hp 809m 389mv> no opponent active i
You are carrying:
( 2) a steak of the corpse of the great sewer rat
(Glowing) a morning star of havoc
( 3) a pure white herb
a sky blue potion
a deflective goat-hide wristlet
(Magical) a seashell ring
(Magical) a bottomless tankard
(Glowing) (Humming) a mace of the unholy spirits
a smoldering black mace
a Loot sack (open)
(Humming) a bracelet of magic

<794hp 809m 389mv> no opponent active eq
You are using:
<used as light> (Magical) (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Magical) (Glowing) (Humming) a crown of might
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Magical) (Glowing) a pair of turtle shell boots
<worn as shield> (Magical) (Glowing) the turtle Dragon's shell
<worn about body> (Magical) an Assassin's cloak (open)
<worn about waist> (Magical) (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a frost burned bracelet
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Humming) a savage whip
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant

<794hp 809m 389mv> no opponent active whe
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 809m 389mv> no opponent active whe
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 809m 389mv> no opponent active i
You are carrying:
( 2) a steak of the corpse of the great sewer rat
(Glowing) a morning star of havoc
( 3) a pure white herb
a sky blue potion
a deflective goat-hide wristlet
(Magical) a seashell ring
(Magical) a bottomless tankard
(Glowing) (Humming) a mace of the unholy spirits
a smoldering black mace
a Loot sack (open)
(Humming) a bracelet of magic

<794hp 809m 389mv> no opponent active wear brac
You remove a frost burned bracelet from around your wrist.
You wear a bracelet of magic around your left wrist.
The Strength of Titanium Tenor surges through you.

<794hp 809m 389mv> no opponent active exa sack
A Loot Sack holds:
(16) a dark black herb
a pair of dragonwing snakeskin boots
a tantalum shield
a pair of tantalum gauntlets
a tantalum helm
( 5) (Magical) a shard fragment
( 4) a potion of weapon freeing
a perfect potion of recall
( 9) a wayfarer's Cake
(Glowing) a flanged mace of havoc
(Glowing) (Humming) a deflective iron-black choker of defiance

<794hp 809m 389mv> no opponent active get chok sack
You get a deflective iron-black choker of defiance from a Loot Sack.

<794hp 809m 389mv> no opponent active com id chok
Object 'deflective choker iron-black' is type armor, material iron.
Extra flags: glow hum anti_good anti_neutral.
Made to be worn on the neck.
Weight is 4 lbs, value is 75, level is 50.
Armor class is 15 pierce, 15 bash, 15 slash, and 13 vs. magic.
Armor type is light.
Modifies save vs spell by 8.
Modifies constitution by -2.

<794hp 797m 389mv> no opponent active eq
You are using:
<used as light> (Magical) (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Magical) (Glowing) (Humming) a crown of might
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Magical) (Glowing) a pair of turtle shell boots
<worn as shield> (Magical) (Glowing) the turtle Dragon's shell
<worn about body> (Magical) an Assassin's cloak (open)
<worn about waist> (Magical) (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a bracelet of magic
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Humming) a savage whip
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant

<794hp 797m 389mv> no opponent active rem 2.chok
You remove a dragonblood iron-black choker of evisceration from your neck.

<794hp 815m 395mv> no opponent active i
You are carrying:
(Glowing) (Humming) a deflective iron-black choker of defiance
( 2) a steak of the corpse of the great sewer rat
(Glowing) a morning star of havoc
( 3) a pure white herb
a sky blue potion
a deflective goat-hide wristlet
(Magical) a seashell ring
(Magical) a bottomless tankard
(Glowing) (Humming) a mace of the unholy spirits
a smoldering black mace
(Glowing) (Humming) a dragonblood iron-black choker of evisceration
a Loot sack (open)
(Humming) a frost burned bracelet

<794hp 815m 395mv> no opponent active wear defl
You wear a deflective iron-black choker of defiance around your neck.

<794hp 815m 395mv> no opponent active sc

/@============================================================-
| \
| Veromos the Holy Shaman, adherent of Resatimm |
| Adherent of the Order of Ice |
| Unaffiliated, 23 years old (134 hours). |
| |
| Race: Duergar Hometown: Darkhaven Health: 794/794 |
| Sex: Male Alignment: Evil Mana: 815/823 |
| Class: Shaman Ethos: Chaotic Move: 395/395 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Superb Weight: 317/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 2 |
| Wisdom: 19 (19+0) Exp tnl: 25710 Trains: 0 |
| Dexter: 20 (20+0) Guildpoint: 3 (0/m) Items: 34/35 |
| Consti: 22 (20+2) Gold: 700 Wimpy: 100 hp |
| Luck: Changing Hunger: [***--] Thirst: [***--] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 336 Saving Throws |
| Hitroll: 35 Vs Bash: 340 Afflictive: 79 |
| Damroll: 48 Vs Slash: 340 Maledictive: 61 |
| Vs Magic: 234 Mental: 58 |
\==========================================================-/

<794hp 815m 395mv> no opponent active eq
You are using:
<used as light> (Magical) (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn around neck> (Glowing) (Humming) a deflective iron-black choker of defiance
<worn on head> (Magical) (Glowing) (Humming) a crown of might
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Magical) (Glowing) a pair of turtle shell boots
whe
<worn as shield> (Magical) (Glowing) the turtle Dragon's shell
<worn about body> (Magical) an Assassin's cloak (open)
<worn about waist> (Magical) (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a bracelet of magic
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Humming) a savage whip
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant

<794hp 815m 395mv> no opponent active Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 815m 395mv> no opponent active who
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
Players found: 4
[KNIGHT] Light shall prevail throughout the lands.
There are 4 characters on; the most on this past month was 10.

<794hp 815m 395mv> no opponent active i
You are carrying:
( 2) a steak of the corpse of the great sewer rat
(Glowing) a morning star of havoc
( 3) a pure white herb
a sky blue potion
a deflective goat-hide wristlet
(Magical) a seashell ring
(Magical) a bottomless tankard
(Glowing) (Humming) a mace of the unholy spirits
a smoldering black mace
(Glowing) (Humming) a dragonblood iron-black choker of evisceration
a Loot sack (open)
(Humming) a frost burned bracelet

<794hp 815m 395mv> no opponent active rem 2.chok
You remove a dragonblood iron-black choker of evisceration from your neck.

<794hp 815m 395mv> no opponent active wear dragonb
You wear a dragonblood iron-black choker of evisceration around your neck.

<794hp 815m 395mv> no opponent active eq
You are using:
<used as light> (Magical) (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn around neck> (Glowing) (Humming) a deflective iron-black choker of defiance
<worn on head> (Magical) (Glowing) (Humming) a crown of might
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Magical) (Glowing) a pair of turtle shell boots
<worn as shield> (Magical) (Glowing) the turtle Dragon's shell
<worn about body> (Magical) an Assassin's cloak (open)
<worn about waist> (Magical) (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a bracelet of magic
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Humming) a savage whip
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant

<794hp 815m 395mv> no opponent active rem choker
!
You remove a deflective iron-black choker of defiance from your neck.

<794hp 815m 395mv> no opponent active You remove a dragonblood iron-black choker of evisceration from your neck.

<794hp 815m 395mv> no opponent active wear dragonb
!
You wear a dragonblood iron-black choker of evisceration around your neck.

<794hp 815m 395mv> no opponent active You wear a dragonblood iron-black choker of evisceration around your neck.

<794hp 815m 395mv> no opponent active i
You are carrying:
(Glowing) (Humming) a deflective iron-black choker of defiance
( 2) a steak of the corpse of the great sewer rat
(Glowing) a morning star of havoc
( 3) a pure white herb
a sky blue potion
a deflective goat-hide wristlet
(Magical) a seashell ring
(Magical) a bottomless tankard
(Glowing) (Humming) a mace of the unholy spirits
a smoldering black mace
a Loot sack (open)
(Humming) a frost burned bracelet

<794hp 815m 395mv> no opponent active whe
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 815m 395mv> no opponent active sc

/@============================================================-
| \
| Veromos the Holy Shaman, adherent of Resatimm |
| Adherent of the Order of Ice |
| Unaffiliated, 23 years old (134 hours). |
| |
| Race: Duergar Hometown: Darkhaven Health: 794/794 |
| Sex: Male Alignment: Evil Mana: 815/823 |
| Class: Shaman Ethos: Chaotic Move: 395/395 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Superb Weight: 317/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 2 |
| Wisdom: 19 (19+0) Exp tnl: 25710 Trains: 0 |
| Dexter: 20 (20+0) Guildpoint: 3 (0/m) Items: 34/35 |
| Consti: 22 (20+2) Gold: 700 Wimpy: 100 hp |
| Luck: Changing Hunger: [***--] Thirst: [***--] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 332 Saving Throws |
| Hitroll: 35 Vs Bash: 336 Afflictive: 71 |
| Damroll: 52 Vs Slash: 336 Maledictive: 53 |
| Vs Magic: 230 Mental: 50 |
\==========================================================-/

<794hp 815m 395mv> no opponent active whe
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 815m 395mv> no opponent active h
Kill whom?

<794hp 815m 395mv> no opponent active who
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 815m 395mv> no opponent active eq
You are using:
<used as light> (Magical) (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Magical) (Glowing) (Humming) a crown of might
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Magical) (Glowing) a pair of turtle shell boots
<worn as shield> (Magical) (Glowing) the turtle Dragon's shell
<worn about body> (Magical) an Assassin's cloak (open)
<worn about waist> (Magical) (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a bracelet of magic
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Humming) a savage whip
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant

<794hp 815m 395mv> no opponent active whe
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 815m 395mv> no opponent active u
The Wall of the Abyss

[Exits: up down]
The giant maggot crawls toward you.
The giant maggot crawls toward you.
An ugly wererat is here, looking at you with a strange flick in his eyes.
The giant maggot crawls toward you.
A cleric is backed against a wall, terrified of the image.

<794hp 815m 394mv> no opponent active u
whe
The southwestern corner of the ledge

[Exits: north east south down]

<794hp 815m 393mv> no opponent calm s
Players near you in Sewers:
<PK> Veromos The southwestern corner of the ledge

<794hp 815m 393mv> no opponent calm An odd intersection

[Exits: north east west]

<794hp 815m 392mv> no opponent calm e
Under the pit

[Exits: west]
A muddy chest is here.
The giant mean-looking earth beetle crawls towards you.

<794hp 815m 391mv> no opponent calm e
Alas, you cannot go that way.

<794hp 815m 391mv> no opponent calm w
w
An odd intersection

[Exits: north east west]

<794hp 815m 390mv> no opponent calm u
A junction in the sewer pipes

[Exits: north east west]
A muddy chest is here.
The snake slithers towards you.
The snake slithers towards you.
The giant mean-looking earth beetle crawls towards you.
The giant maggot crawls toward you.
The giant mean-looking earth beetle crawls towards you.

<794hp 815m 389mv> no opponent calm whe
Alas, you cannot go that way.

<794hp 815m 389mv> no opponent calm Players near you in Sewers:
<PK> Veromos A junction in the sewer pipes

<794hp 823m 395mv> no opponent calm w
u
Under the Dark Pit

[Exits: east up down]
A muddy chest is here.

<794hp 823m 394mv> no opponent calm The Dark Pit

[Exits: east down]
The giant maggot crawls toward you.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.

<794hp 823m 393mv> no opponent calm wie unh
e
You stop wielding a savage whip.
You wield a mace of the unholy spirits.
A mace of the unholy spirits feels like a part of you!

<794hp 823m 393mv> no opponent calm s
The Sewer Junction

[Exits: north east south west]
The giant maggot crawls toward you.
The snake slithers towards you.

<794hp 823m 392mv> no opponent calm e
A bend in sewer pipe

[Exits: north east]

<794hp 823m 391mv> no opponent calm The ordinary junction

[Exits: north east west]
A muddy chest is here.
The huge hungry-looking sewer rat sits here.

<794hp 823m 390mv> no opponent calm e
A triple junction

[Exits: north east west]
The huge hungry-looking sewer rat sits here.

<794hp 823m 389mv> no opponent calm n
The Quadruple Junction

[Exits: north east south west up]

<794hp 823m 388mv> no opponent calm whe
Players near you in Sewers:
<PK> Veromos The Quadruple Junction

<794hp 823m 388mv> no opponent calm u
whe
South Square

[Exits: north east south west down]
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.
A drow city guard of seringale stands watch here.

<794hp 823m 387mv> no opponent calm Players near you in Seringale:
<PK> Veromos South Square

<794hp 823m 387mv> no opponent calm d
The Quadruple Junction

[Exits: north east south west up]

<794hp 823m 386mv> no opponent calm whe
Players near you in Sewers:
<PK> Veromos The Quadruple Junction

<794hp 823m 386mv> no opponent calm who
s
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 823m 386mv> no opponent calm A triple junction

[Exits: north east west]
The huge hungry-looking sewer rat sits here.

<794hp 823m 385mv> no opponent calm gt mmm what ye think
You tell your group 'Mmm what ye think.'

<794hp 823m 385mv> no opponent calm com 'locate obj' cabal
A crystal skull filled with dark red blood is carried by Holy Knight
The Scales of Balance is in The Oculus
The hallowed crown of Queen Victoria is in The Holy Altar
A pulsating dragon's heart is in The Heart of the Fortress
The Iron Fist of Justice is carried by an acolyte of Zaikkra

<794hp 803m 385mv> no opponent calm whe
who
gt somethin fishy 'bout dis
Players near you in Sewers:
<PK> Veromos A triple junction

<794hp 803m 385mv> no opponent calm [50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 803m 385mv> no opponent calm You tell your group 'Somethin fishy 'bout dis.'

<794hp 803m 385mv> no opponent calm w
The ordinary junction

[Exits: north east west]
A muddy chest is here.
The huge hungry-looking sewer rat sits here.

<794hp 803m 384mv> no opponent calm whe
Players near you in Sewers:
<PK> Veromos The ordinary junction

<794hp 803m 384mv> no opponent calm n
The sewer junction

[Exits: north south west]

<794hp 803m 383mv> no opponent calm d
d
Alas, you cannot go that way.

<794hp 803m 383mv> no opponent calm Alas, you cannot go that way.

<794hp 803m 383mv> no opponent calm n
The ordinary bend

[Exits: east south]

<794hp 803m 382mv> no opponent calm s
The sewer junction

[Exits: north south west]

<794hp 803m 381mv> no opponent calm w
The Sewer Junction

[Exits: north east south west]
The giant maggot crawls toward you.
The snake slithers towards you.

<794hp 803m 380mv> no opponent calm w
The Dark Pit

[Exits: east down]
The giant maggot crawls toward you.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.

<794hp 803m 379mv> no opponent calm look
The Dark Pit
*-* *| You are standing by the edge of a dark pit that leads
| | || down into even deeper darkness. >BWWAAADDRR< - The smell
* *-*| from down there is unbearable. The sewer stretches into
| ,| the darkness to the east.
@-*-*|
| ||
*-*|
|
|
---------+

[Exits: east down]
The giant maggot crawls toward you.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.

<794hp 803m 379mv> no opponent calm d
Under the Dark Pit

[Exits: east up down]
A muddy chest is here.

<794hp 803m 378mv> no opponent calm e
A junction in the sewer pipes

[Exits: north east west]
A muddy chest is here.
The huge hungry-looking sewer rat sits here.
The snake slithers towards you.
The snake slithers towards you.
The giant mean-looking earth beetle crawls towards you.
The giant maggot crawls toward you.
The giant mean-looking earth beetle crawls towards you.

<794hp 803m 377mv> no opponent calm n
A muddy bend in the sewer system

[Exits: south west]
A horrifying mudmonster is slowly evolving from the mud.
A horrifying mudmonster is slowly evolving from the mud.
A horrifying mudmonster is slowly evolving from the mud.

<794hp 803m 376mv> no opponent calm d
Alas, you cannot go that way.

<794hp 803m 376mv> no opponent calm d
Alas, you cannot go that way.

<794hp 803m 376mv> no opponent calm w
Under the mudhole

[Exits: east]
The snake slithers towards you.

<794hp 823m 395mv> no opponent calm whe
s
Players near you in Sewers:
<PK> Veromos Under the mudhole

<794hp 823m 395mv> no opponent calm Alas, you cannot go that way.

<794hp 823m 395mv> no opponent calm e
A muddy bend in the sewer system

[Exits: south west]
A horrifying mudmonster is slowly evolving from the mud.
A horrifying mudmonster is slowly evolving from the mud.
A horrifying mudmonster is slowly evolving from the mud.

<794hp 823m 394mv> no opponent calm s
e
A junction in the sewer pipes

[Exits: north east west]
A muddy chest is here.
The huge hungry-looking sewer rat sits here.
The snake slithers towards you.
The snake slithers towards you.
The giant mean-looking earth beetle crawls towards you.
The giant maggot crawls toward you.
The giant mean-looking earth beetle crawls towards you.

<794hp 823m 393mv> no opponent calm An odd intersection

[Exits: north east west]

<794hp 823m 392mv> no opponent calm af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 45 hours
Spell: detect invis : lasts for 38 hours
Spell: dark shroud : lasts for 20 hours
Spell: detect magic : lasts for 18 hours
Spell: protection : modifies save vs spell by 1 for 7 hours
Spell: armor : modifies armor class by 20 for 6 hours
Skill: warcry : modifies save vs afflictive by 6 for 4 hours
: modifies hitroll by 6 for 4 hours
Spell: sanctuary : lasts for 1 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<794hp 823m 392mv> no opponent calm n
The southwestern corner of the ledge

[Exits: north east south down]

<794hp 823m 391mv> no opponent calm d
d
The Wall of the Abyss

[Exits: up down]
The giant maggot crawls toward you.
The giant maggot crawls toward you.
An ugly wererat is here, looking at you with a strange flick in his eyes.
The giant maggot crawls toward you.
A cleric is backed against a wall, terrified of the image.

<794hp 823m 390mv> no opponent calm On the walls of the Abyss

[Exits: up]
You see 3 of a steak of the corpse of a special guard here.
The stones have been removed from this summoning circle.
The giant maggot crawls toward you.
(White Aura) An acolyte of Zaikkra is waiting to accept the power.
Zaikkra's image has been sculpted out of the Sewer's wall.
An acolyte of Zaikkra says 'The time is at hand, Veromos. I have found a hair-thin crack in his arcane prison.'
An acolyte of Zaikkra says 'Bring me the ancient cabal relics, grant me the power to release him.'

<794hp 823m 389mv> no opponent calm whe
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 823m 389mv> no opponent calm eq
You are using:
<used as light> (Magical) (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Magical) (Glowing) (Humming) a crown of might
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Magical) (Glowing) a pair of turtle shell boots
<worn as shield> (Magical) (Glowing) the turtle Dragon's shell
<worn about body> (Magical) an Assassin's cloak (open)
<worn about waist> (Magical) (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a bracelet of magic
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Glowing) (Humming) a mace of the unholy spirits
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant

<794hp 823m 389mv> no opponent calm af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 45 hours
Spell: detect invis : lasts for 38 hours
Spell: dark shroud : lasts for 20 hours
Spell: detect magic : lasts for 18 hours
Spell: protection : modifies save vs spell by 1 for 7 hours
Spell: armor : modifies armor class by 20 for 6 hours
Skill: warcry : modifies save vs afflictive by 6 for 4 hours
: modifies hitroll by 6 for 4 hours
Spell: sanctuary : lasts for 1 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<794hp 823m 389mv> no opponent calm whe
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 823m 389mv> no opponent calm who
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 823m 389mv> no opponent calm targ Trelanya
$$ will now be substituted with : Trelanya

<794hp 823m 389mv> no opponent calm af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 45 hours
Spell: detect invis : lasts for 38 hours
Spell: dark shroud : lasts for 20 hours
Spell: detect magic : lasts for 18 hours
Spell: protection : modifies save vs spell by 1 for 7 hours
Spell: armor : modifies armor class by 20 for 6 hours
Skill: warcry : modifies save vs afflictive by 6 for 4 hours
whe
: modifies hitroll by 6 for 4 hours
Spell: sanctuary : lasts for 1 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<794hp 823m 389mv> no opponent calm Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 823m 389mv> no opponent calm gr
Luc's group:
[50 Sha] Veromos 100% hp 100% mana 98% mv 514490 xp Damage per round: 69
[50 Ran] Luc 100% hp 100% mana 100% mv 584660 xp Damage per round: 100
* [50 Chm] A wild boar 71% hp 100% mana 100% mv
* [15 Pet] A pink bud 98% hp 100% mana 100% mv 5596 tnl
* [50 Chm] A fighting falcon 65% hp 100% mana 100% mv

<794hp 823m 389mv> no opponent calm sav

Luc tells the group 'I need to visit the hawker quick.'

<794hp 823m 389mv> no opponent calm whe
Saving...

<794hp 823m 389mv> no opponent calm who
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 823m 389mv> no opponent calm [50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 823m 389mv> no opponent calm gt aye
You tell your group 'Aye.'

<794hp 823m 389mv> no opponent calm whe
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 823m 389mv> no opponent calm af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 45 hours
Spell: detect invis : lasts for 38 hours
Spell: dark shroud : lasts for 20 hours
Spell: detect magic : lasts for 18 hours
Spell: protection : modifies save vs spell by 1 for 7 hours
Spell: armor : modifies armor class by 20 for 6 hours
Skill: warcry : modifies save vs afflictive by 6 for 4 hours
: modifies hitroll by 6 for 4 hours
Spell: sanctuary : lasts for 1 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<794hp 823m 389mv> no opponent calm gt hurry
You tell your group 'Hurry.'

<794hp 823m 389mv> no opponent calm whe
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 823m 389mv> no opponent calm sl
You go to sleep.

<794hp 823m 389mv> no opponent calm sc

/@============================================================-
| \
| Veromos the Holy Shaman, adherent of Resatimm |
| Adherent of the Order of Ice |
| Unaffiliated, 23 years old (134 hours). |
| |
| Race: Duergar Hometown: Darkhaven Health: 794/794 |
| Sex: Male Alignment: Evil Mana: 823/823 |
| Class: Shaman Ethos: Chaotic Move: 389/395 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Superb Weight: 317/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 2 |
| Wisdom: 19 (19+0) Exp tnl: 25710 Trains: 0 |
| Dexter: 20 (20+0) Guildpoint: 3 (0/m) Items: 34/35 |
| Consti: 22 (20+2) Gold: 700 Wimpy: 100 hp |
| Luck: Changing Hunger: [***--] Thirst: [**---] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 282 Saving Throws |
| Hitroll: 41 Vs Bash: 286 Afflictive: 71 |
| Damroll: 49 Vs Slash: 286 Maledictive: 53 |
| Vs Magic: 180 Mental: 50 |
\==========================================================-/

<794hp 823m 389mv> no opponent calm i
wak
You are carrying:
(Glowing) (Humming) a deflective iron-black choker of defiance
( 2) a steak of the corpse of the great sewer rat
(Glowing) a morning star of havoc
( 3) a pure white herb
a sky blue potion
a deflective goat-hide wristlet
(Humming) a savage whip
(Magical) a seashell ring
(Magical) a bottomless tankard
a smoldering black mace
a Loot sack (open)
(Humming) a frost burned bracelet

<794hp 823m 389mv> no opponent calm You wake and stand up.

<794hp 823m 389mv> no opponent calm dri tank
You drink water from a bottomless tankard.

<794hp 823m 389mv> no opponent calm !
!
You drink water from a bottomless tankard.
Your thirst is quenched.

<794hp 823m 389mv> no opponent calm You drink water from a bottomless tankard.
Your thirst is quenched.

<794hp 823m 389mv> no opponent calm whe
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 823m 389mv> no opponent calm af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 45 hours
Spell: detect invis : lasts for 38 hours
Spell: dark shroud : lasts for 20 hours
Spell: detect magic : lasts for 18 hours
Spell: protection : modifies save vs spell by 1 for 7 hours
Spell: armor : modifies armor class by 20 for 6 hours
Skill: warcry : modifies save vs afflictive by 6 for 4 hours
: modifies hitroll by 6 for 4 hours
Spell: sanctuary : lasts for 1 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<794hp 823m 389mv> no opponent calm whe
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 823m 389mv> no opponent calm sl
You go to sleep.

<794hp 823m 389mv> no opponent calm sc

/@============================================================-
| \
| Veromos the Holy Shaman, adherent of Resatimm |
| Adherent of the Order of Ice |
| Unaffiliated, 23 years old (134 hours). |
| |
| Race: Duergar Hometown: Darkhaven Health: 794/794 |
| Sex: Male Alignment: Evil Mana: 823/823 |
| Class: Shaman Ethos: Chaotic Move: 389/395 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Superb Weight: 317/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 2 |
| Wisdom: 19 (19+0) Exp tnl: 25710 Trains: 0 |
| Dexter: 20 (20+0) Guildpoint: 3 (0/m) Items: 34/35 |
| Consti: 22 (20+2) Gold: 700 Wimpy: 100 hp |
| Luck: Changing Hunger: [***--] Thirst: [*****] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 282 Saving Throws |
| Hitroll: 41 Vs Bash: 286 Afflictive: 71 |
| Damroll: 49 Vs Slash: 286 Maledictive: 53 |
| Vs Magic: 180 Mental: 50 |
\==========================================================-/

<794hp 823m 389mv> no opponent calm wak
whe
You wake and stand up.

<794hp 823m 389mv> no opponent calm Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 823m 389mv> no opponent calm who
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 823m 389mv> no opponent calm i
You are carrying:
(Glowing) (Humming) a deflective iron-black choker of defiance
( 2) a steak of the corpse of the great sewer rat
(Glowing) a morning star of havoc
( 3) a pure white herb
a sky blue potion
a deflective goat-hide wristlet
(Humming) a savage whip
(Magical) a seashell ring
(Magical) a bottomless tankard
a smoldering black mace
a Loot sack (open)
(Humming) a frost burned bracelet

<794hp 823m 389mv> no opponent calm get st
You get a steak of the corpse of a special guard.

<794hp 823m 389mv> no opponent calm eat st
You eat a steak of the corpse of a special guard.
You are full.

<794hp 823m 389mv> no opponent calm put st sack
You put a steak of the corpse of the great sewer rat in a Loot Sack.

<794hp 823m 389mv> no opponent calm !
You put a steak of the corpse of the great sewer rat in a Loot Sack.

<794hp 823m 395mv> no opponent calm !
You put a morning star of havoc in a Loot Sack.

<794hp 823m 395mv> no opponent calm whe
who
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 823m 395mv> no opponent calm i
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 823m 395mv> no opponent calm You are carrying:
(Glowing) (Humming) a deflective iron-black choker of defiance
( 3) a pure white herb
a sky blue potion
a deflective goat-hide wristlet
(Humming) a savage whip
(Magical) a seashell ring
(Magical) a bottomless tankard
a smoldering black mace
a Loot sack (open)
(Humming) a frost burned bracelet

<794hp 823m 395mv> no opponent calm af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 44 hours
Spell: detect invis : lasts for 37 hours
Spell: dark shroud : lasts for 19 hours
Spell: detect magic : lasts for 17 hours
Spell: protection : modifies save vs spell by 1 for 6 hours
Spell: armor : modifies armor class by 20 for 5 hours
Skill: warcry : modifies save vs afflictive by 6 for 3 hours
: modifies hitroll by 6 for 3 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<794hp 823m 395mv> no opponent calm put wrist sack
i
You put a deflective goat-hide wristlet in a Loot Sack.

<794hp 823m 395mv> no opponent calm You are carrying:
(Glowing) (Humming) a deflective iron-black choker of defiance
( 3) a pure white herb
a sky blue potion
(Humming) a savage whip
(Magical) a seashell ring
(Magical) a bottomless tankard
a smoldering black mace
a Loot sack (open)
(Humming) a frost burned bracelet

<794hp 823m 395mv> no opponent calm whe
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 823m 395mv> no opponent calm eq
You are using:
<used as light> (Magical) (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Magical) (Glowing) (Humming) a crown of might
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Magical) (Glowing) a pair of turtle shell boots
<worn as shield> (Magical) (Glowing) the turtle Dragon's shell
<worn about body> (Magical) an Assassin's cloak (open)
<worn about waist> (Magical) (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a bracelet of magic
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Glowing) (Humming) a mace of the unholy spirits
<floating nearby> (Humming) a scythe encased in ice
whe
<tattooed> a skeletal hand smothering a lion rampant

<794hp 823m 395mv> no opponent calm sc
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 823m 395mv> no opponent calm
/@============================================================-
| \
| Veromos the Holy Shaman, adherent of Resatimm |
| Adherent of the Order of Ice |
| Unaffiliated, 23 years old (134 hours). |
| |
| Race: Duergar Hometown: Darkhaven Health: 794/794 |
| Sex: Male Alignment: Evil Mana: 823/823 |
| Class: Shaman Ethos: Chaotic Move: 395/395 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Superb Weight: 316/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 2 |
| Wisdom: 19 (19+0) Exp tnl: 25710 Trains: 0 |
| Dexter: 20 (20+0) Guildpoint: 3 (0/m) Items: 30/35 |
| Consti: 22 (20+2) Gold: 700 Wimpy: 100 hp |
| Luck: Changing Hunger: [*****] Thirst: [*****] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 332 Saving Throws |
| Hitroll: 41 Vs Bash: 336 Afflictive: 71 |
| Damroll: 49 Vs Slash: 336 Maledictive: 53 |
| Vs Magic: 230 Mental: 50 |
\==========================================================-/

<794hp 823m 395mv> no opponent calm sav
Saving...

<794hp 823m 395mv> no opponent calm whe
who
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 823m 395mv> no opponent calm [50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 823m 395mv> no opponent calm af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 44 hours
Spell: detect invis : lasts for 37 hours
Spell: dark shroud : lasts for 19 hours
Spell: detect magic : lasts for 17 hours
Spell: protection : modifies save vs spell by 1 for 6 hours
Spell: armor : modifies armor class by 20 for 5 hours
Skill: warcry : modifies save vs afflictive by 6 for 3 hours
: modifies hitroll by 6 for 3 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<794hp 823m 395mv> no opponent calm whe
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 823m 395mv> no opponent calm whe
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 823m 395mv> no opponent calm whe
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 823m 395mv> no opponent calm prsh
You surround yourself in a protective shell of magic.

<794hp 753m 395mv> no opponent calm whe
who
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 753m 395mv> no opponent calm [50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 753m 395mv> no opponent calm whe
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 753m 395mv> no opponent calm wh
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 753m 395mv> no opponent calm whe
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 753m 395mv> no opponent calm af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 44 hours
Spell: detect invis : lasts for 37 hours
Spell: dark shroud : lasts for 19 hours
Spell: detect magic : lasts for 17 hours
Spell: protective shield: lasts for 9 hours
Spell: protection : modifies save vs spell by 1 for 6 hours
Spell: armor : modifies armor class by 20 for 5 hours
Skill: warcry : modifies save vs afflictive by 6 for 3 hours
: modifies hitroll by 6 for 3 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<794hp 753m 395mv> no opponent calm whe
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 753m 395mv> no opponent calm sl
You go to sleep.

<794hp 753m 395mv> no opponent calm who
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 753m 395mv> no opponent calm
<794hp 753m 395mv> no opponent calm who pk
[50 Duerg Sha] <PK> (JUGGERNAUT) (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[50 Elf Hea] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[50 Jotun Pal] <PK> [JUSTICE] Jorax the Commander of Justice
[50 Pixie Ran] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 4
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 753m 395mv> no opponent calm
<794hp 753m 395mv> no opponent calm
<794hp 753m 395mv> no opponent calm
<794hp 753m 395mv> no opponent calm eq
You are using:
<used as light> (Magical) (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Magical) (Glowing) (Humming) a crown of might
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Magical) (Glowing) a pair of turtle shell boots
<worn as shield> (Magical) (Glowing) the turtle Dragon's shell
<worn about body> (Magical) an Assassin's cloak (open)
<worn about waist> (Magical) (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a bracelet of magic
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Glowing) (Humming) a mace of the unholy spirits
<floating nearby> (Humming) a scythe encased in ice
who
<tattooed> a skeletal hand smothering a lion rampant

<794hp 753m 395mv> no opponent calm [50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 753m 395mv> no opponent calm bri
Full descriptions activated.

<794hp 753m 395mv> no opponent calm af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 44 hours
Spell: detect invis : lasts for 37 hours
Spell: dark shroud : lasts for 19 hours
Spell: detect magic : lasts for 17 hours
Spell: protective shield: lasts for 9 hours
Spell: protection : modifies save vs spell by 1 for 6 hours
Spell: armor : modifies armor class by 20 for 5 hours
Skill: warcry : modifies save vs afflictive by 6 for 3 hours
: modifies hitroll by 6 for 3 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<794hp 753m 395mv> no opponent calm who
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 753m 395mv> no opponent calm
The white aura around your body fades.

<794hp 823m 395mv> no opponent calm
<794hp 823m 395mv> no opponent calm
<794hp 823m 395mv> no opponent calm bri
Short descriptions activated.

<794hp 823m 395mv> no opponent calm wak
whe
You wake and stand up.

<794hp 823m 395mv> no opponent calm Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 823m 395mv> no opponent calm look
On the walls of the Abyss
| You are clutching the steps on the wall so that you don't
| fall to the ground down below.
|
|
@ |
|
|
|
|
---------+

[Exits: up]
You see 2 of a steak of the corpse of a special guard here.
The stones have been removed from this summoning circle.
The giant maggot crawls toward you.
(White Aura) An acolyte of Zaikkra is waiting to accept the power.
Zaikkra's image has been sculpted out of the Sewer's wall.

<794hp 823m 395mv> no opponent calm sanc
You are surrounded by a white aura.

<794hp 748m 395mv> no opponent calm whe
who
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 748m 395mv> no opponent calm [50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 748m 395mv> no opponent calm bri
whe
Full descriptions activated.

<794hp 748m 395mv> no opponent calm who
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 748m 395mv> no opponent calm [50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 748m 395mv> no opponent calm af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 43 hours
Spell: detect invis : lasts for 36 hours
Spell: dark shroud : lasts for 18 hours
Spell: detect magic : lasts for 16 hours
Spell: sanctuary : lasts for 9 hours
Spell: protective shield: lasts for 8 hours
Spell: protection : modifies save vs spell by 1 for 5 hours
Spell: armor : modifies armor class by 20 for 4 hours
Skill: warcry : modifies save vs afflictive by 6 for 2 hours
: modifies hitroll by 6 for 2 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<794hp 748m 395mv> no opponent calm whe
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 748m 395mv> no opponent calm who pk
[50 Duerg Sha] <PK> (JUGGERNAUT) (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[50 Elf Hea] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[50 Jotun Pal] <PK> [JUSTICE] Jorax the Commander of Justice
[50 Pixie Ran] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 4
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 748m 395mv> no opponent calm whe
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<794hp 748m 395mv> no opponent calm u
The Wall of the Abyss
| There is an eerie feel to this crevice that you're barely
| able to hang on to, and the air is a heavy and dank. You can
| hardly make out your surroundings due to the almost utter
| darkness. From far below you can hear a faint noise - or is
@ | it an echo - that is far away and almost undecipherable. From
| above you can barely see your way up to a ledge.
|
|
|
---------+

[Exits: up down]
The giant maggot crawls toward you.
The giant maggot crawls toward you.
An ugly wererat is here, looking at you with a strange flick in his eyes.
The giant maggot crawls toward you.
A cleric is backed against a wall, terrified of the image.

<794hp 748m 394mv> no opponent calm whe
u
Players near you in Sewers:
<PK> Veromos The Wall of the Abyss

<794hp 748m 394mv> no opponent calm The southwestern corner of the ledge
* | This seems like a ledge that is a little broader than the
| | one just to the north of here. The ledge seems to lead
* *| around some sort of Abyss in total darkness. The ledge
| || seems to have an odd-looking edge here.
*-* @-*-*|
| | | |
*-*-*)* |
|
|
---------+

whe
[Exits: north east south down]

<794hp 748m 393mv> no opponent calm Players near you in Sewers:
<PK> Veromos The southwestern corner of the ledge

<794hp 748m 393mv> no opponent calm whe
who
Players near you in Sewers:
<PK> Veromos The southwestern corner of the ledge

<794hp 748m 393mv> no opponent calm [50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 748m 393mv> no opponent calm whe
Players near you in Sewers:
<PK> Veromos The southwestern corner of the ledge

<794hp 748m 393mv> no opponent calm who pk
[50 Duerg Sha] <PK> (JUGGERNAUT) (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[50 Elf Hea] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[50 Jotun Pal] <PK> [JUSTICE] Jorax the Commander of Justice
[50 Pixie Ran] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 4
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 748m 393mv> no opponent calm whe
Players near you in Sewers:
<PK> Veromos The southwestern corner of the ledge
<PK> Trelanya The Quadruple Junction
<PK> Jorax The Quadruple Junction

<794hp 748m 393mv> no opponent calm af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 43 hours
Spell: detect invis : lasts for 36 hours
Spell: dark shroud : lasts for 18 hours
Spell: detect magic : lasts for 16 hours
Spell: sanctuary : lasts for 9 hours
Spell: protective shield: lasts for 8 hours
Spell: protection : modifies save vs spell by 1 for 5 hours
Spell: armor : modifies armor class by 20 for 4 hours
Skill: warcry : modifies save vs afflictive by 6 for 2 hours
: modifies hitroll by 6 for 2 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<794hp 748m 393mv> no opponent calm sav
Saving...

<794hp 748m 393mv> no opponent calm whe

Jorax has summoned you!
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]
(Translucent) (White Aura) Trelanya the Holy Matriarch of Healing is here.
(White Aura) Jorax the Commander of Justice is here.

<794hp 748m 393mv> no opponent calm Players near you in Sewers:
<PK> Veromos The Quadruple Junction
<PK> Trelanya The Quadruple Junction
<PK> Jorax The Quadruple Junction

<794hp 748m 393mv> no opponent calm gt dem here
You tell your group 'Dem here.'

<794hp 748m 393mv> no opponent calm n
The Triple Junction
*-* | You stand in the middle of a huge junction of concrete
| | sewer pipes. The pipes lead to the east, south and west.
*-*=*-* |
| | |
*-*-@-* |
| | |
* *<*-* *|
/ , | , ||
*-*-*-*-*|
---------+

[Exits: east south west]

<794hp 748m 392mv> no opponent calm d
Alas, you cannot go that way.

<794hp 748m 392mv> no opponent calm gt come
You tell your group 'Come.'

<794hp 748m 392mv> no opponent calm w
A quiet pipe junction
| This is the kind of place to rest, though the smell could
| be a lot better than this. The sewer goes east, north
* *-*-*>*| and west from here.
| | , |
*)*-@-*-*|
| | | |
*-* *<*-*|
| | | ,|
*-*- -*-*|
---------+

[Exits: north east west]

<794hp 748m 391mv> no opponent calm w
The ordinary bend
| You are in the middle of a bend in the pipe system
* | of the sewer system. WHAT a place!!! The pipe leads
| | to the south and the east.
*-* *-*-*|
| | | 7 |

* *)@-*-*|
| | ||
*-*-* *<*|
| | , /|
*-*-*-*|
---------+

[Exits: east south]

<794hp 748m 390mv> no opponent calm whe
Players near you in Sewers:
<PK> Veromos The ordinary bend
<PK> Trelanya The Triple Junction
<PK> Jorax The Triple Junction

<794hp 748m 390mv> no opponent calm s
The sewer junction
| You are in a junction that leads north, west and south.
*-* *-*-*|
| | | 7 |

* *)*-*-*|
| | , ||
*-*-@(*-*|
| | | ,|
*-*-*-*|
|
---------+

[Exits: north south west]

<794hp 748m 389mv> no opponent calm s
The ordinary junction
| This looks like an ordinary junction, actually it seems
*)*-*-*| very quiet here. The pipelines lead west, east and north.
| | , 7 |

*-*-*(*-*|
| | | ,|
*-@-*-*|
|
|
|
---------+

[Exits: north east west]
A muddy chest is here.
The huge hungry-looking sewer rat sits here.

<794hp 748m 388mv> no opponent calm s
e
Alas, you cannot go that way.

<794hp 748m 388mv> no opponent calm A triple junction
*-*-*-* | You stand in a junction with pipes leading west, north
/ | | and east.
*)*<*-* *|
| , | , ||
*-*-@-*-*|
|
|
|
|
---------+

[Exits: north east west]
The huge hungry-looking sewer rat sits here.

<794hp 748m 387mv> no opponent calm whe
Players near you in Sewers:
<PK> Veromos A triple junction
<PK> Trelanya The Triple Junction
<PK> Jorax The Triple Junction

<794hp 748m 387mv> no opponent calm n
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]
Jorax flies in.
Trelanya flies in.

<794hp 748m 386mv> no opponent calm
Jorax flies south.
Trelanya flies south.

<794hp 748m 386mv> no opponent calm w
The odd room with smooth walls
| As you enter you hear a loud click from one of the walls ...
| and you fall and fall and fall ... . . . . ... And come to
| an abrupt end. This is strange indeed. There is an arched
| entryway leading down.
@ |
|
|
|
|
---------+

[Exits: down]

<794hp 748m 385mv> no opponent calm d
An odd intersection
* *| You stand in a rather odd intersection of pipes. The pipes
| || actually don't resemble pipes anymore. They look more like
*-* *-*-*| a real stone tunnel, or a passageway hewn directly into
| | | the rock. The ways from here lead north, east and west.
*-*-@-* |
|
|
|
|
---------+

[Exits: north east west]

<794hp 748m 384mv> no opponent calm af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 42 hours
Spell: detect invis : lasts for 35 hours
Spell: dark shroud : lasts for 17 hours
Spell: detect magic : lasts for 15 hours
Spell: sanctuary : lasts for 8 hours
Spell: protective shield: lasts for 7 hours
Spell: protection : modifies save vs spell by 1 for 4 hours
Spell: armor : modifies armor class by 20 for 3 hours
Skill: warcry : modifies save vs afflictive by 6 for 1 hours
: modifies hitroll by 6 for 1 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently
Luc tells the group 'Coming!'

<794hp 773m 395mv> no opponent calm whe
Players near you in Sewers:
<PK> Veromos An odd intersection
<PK> Trelanya The Quadruple Junction
<PK> Jorax The Quadruple Junction

<794hp 773m 395mv> no opponent calm whe
Players near you in Sewers:
<PK> Veromos An odd intersection
<PK> Trelanya The Triple Junction
<PK> Jorax The Triple Junction

<794hp 773m 395mv> no opponent calm n
The southwestern corner of the ledge
* | This seems like a ledge that is a little broader than the
| | one just to the north of here. The ledge seems to lead
* *| around some sort of Abyss in total darkness. The ledge
| || seems to have an odd-looking edge here.
*-* @-*-*|
| | | |
*-*-*)* |
|
|
---------+

e
[Exits: north east south down]

<794hp 773m 394mv> no opponent calm The Broad ledge
* | You are standing on a ledge that seems quite a lot larger
| | than the rest of the ledges. This one leads to the west and
* *-*| the east, plus it has an exit going to the south. Though you
| | | could jump into mid-air, it probably wouldn't be such a good
* *-@-* | idea. The way south is in utter darkness.
| | | |
*-*)* |
|
|
---------+

[Exits: east south west]
There lies a short sword.

<794hp 773m 393mv> no opponent calm eq
You are using:
<used as light> (Magical) (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Magical) (Glowing) (Humming) a crown of might
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Magical) (Glowing) a pair of turtle shell boots
<worn as shield> (Magical) (Glowing) the turtle Dragon's shell
<worn about body> (Magical) an Assassin's cloak (open)
<worn about waist> (Magical) (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a bracelet of magic
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Glowing) (Humming) a mace of the unholy spirits
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant

<794hp 773m 393mv> no opponent calm gt focus on tha elf
w
You tell your group 'Focus on tha elf.'

<794hp 773m 393mv> no opponent calm whe
The southwestern corner of the ledge
* | This seems like a ledge that is a little broader than the
| | one just to the north of here. The ledge seems to lead
* *| around some sort of Abyss in total darkness. The ledge
| || seems to have an odd-looking edge here.
*-* @-*-*|
| | | |
*-*-*)* |
|
|
---------+

[Exits: north east south down]

<794hp 773m 392mv> no opponent calm Players near you in Sewers:
<PK> Veromos The southwestern corner of the ledge
<PK> Trelanya The Triple Junction
<PK> Jorax The Triple Junction

<794hp 773m 392mv> no opponent calm s
An odd intersection
* *| You stand in a rather odd intersection of pipes. The pipes
| || actually don't resemble pipes anymore. They look more like
*-* *-*-*| a real stone tunnel, or a passageway hewn directly into
| | | the rock. The ways from here lead north, east and west.
*-*-@-* |
|
|
|
|
---------+

[Exits: north east west]

<794hp 773m 391mv> no opponent calm w
A junction in the sewer pipes
| You stand in the middle of what looks like a triple
* | junction of pipes going east, west and north.
| |
*-* *-* |
| | 7 |

*-@-*-* |
|
|
|
---------+

[Exits: north east west]
A muddy chest is here.
The huge hungry-looking sewer rat sits here.
The snake slithers towards you.
The snake slithers towards you.
The giant mean-looking earth beetle crawls towards you.
The giant maggot crawls toward you.
The giant mean-looking earth beetle crawls towards you.

<794hp 773m 390mv> no opponent calm w
Under the Dark Pit
*| Nice place you've found yourself. You stand in the middle
|| of a room with only two exits, up and east. A tall ladder
*-* *| is left here so that you can climb up through the pit
| || without the use of a rope.
whe
@-*-*|
|
|
|
|
---------+

[Exits: east up down]
A muddy chest is here.

<794hp 773m 389mv> no opponent calm u
Players near you in Sewers:
<PK> Veromos Under the Dark Pit
<PK> Trelanya The Quadruple Junction
<PK> Jorax The Quadruple Junction

<794hp 773m 389mv> no opponent calm The Dark Pit
*-* *| You are standing by the edge of a dark pit that leads
| | || down into even deeper darkness. >BWWAAADDRR< - The smell
* *-*| from down there is unbearable. The sewer stretches into
e
| ,| the darkness to the east.
@-*-*|
| ||
*-*|
|
|
---------+

[Exits: east down]
The snake slithers towards you.
The giant maggot crawls toward you.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.

<794hp 773m 388mv> no opponent calm The Sewer Junction
*-* *-*| You stand in the middle of a huge junction of sewer pipes
| | | || right under what you think was an air shaft. The sewer
* *-*(*| pipes lead to the north, south, east and west. It looks
| , ,| quite impossible to force your way up.
*-@-*(*|
| | ||
*-*-*|
|
|
---------+

[Exits: north east south west]
The giant maggot crawls toward you.

<794hp 773m 387mv> no opponent calm e
The sewer junction
| You are in a junction that leads north, west and south.
*-* *-*-*|
| | | 7 |

* *)*-*-*|
| | , ||
*-*-@(*-*|
| | | ,|
*-*-*-*|
|
---------+

[Exits: north south west]

<794hp 773m 386mv> no opponent calm s
The ordinary junction
| This looks like an ordinary junction, actually it seems
*)*-*-*| very quiet here. The pipelines lead west, east and north.
| | , 7 |

*-*-*(*-*|
| | | ,|
*-@-*-*|
|
|
|
---------+

[Exits: north east west]
A muddy chest is here.
The huge hungry-looking sewer rat sits here.

<794hp 773m 385mv> no opponent calm e
A triple junction
*-*-*-* | You stand in a junction with pipes leading west, north
/ | | and east.
*)*<*-* *|
| , | , ||
*-*-@-*-*|
|
|
|
|
---------+

[Exits: north east west]
The huge hungry-looking sewer rat sits here.

<794hp 773m 384mv> no opponent calm n
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]

<794hp 773m 383mv> no opponent calm murder $$
They aren't here.

<794hp 773m 383mv> no opponent calm where $$
You didn't find any trelanya.

<794hp 773m 383mv> no opponent calm look
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
whe
|
---------+

[Exits: north east south west up]

<794hp 773m 383mv> no opponent calm Players near you in Sewers:
<PK> Veromos The Quadruple Junction
<PK> Trelanya An odd intersection
<PK> Jorax An odd intersection

<794hp 773m 383mv> no opponent calm whe
Players near you in Sewers:
<PK> Veromos The Quadruple Junction
<PK> Trelanya A junction in the sewer pipes
<PK> Jorax A junction in the sewer pipes

<794hp 773m 383mv> no opponent calm whe
w
Players near you in Sewers:
<PK> Veromos The Quadruple Junction
<PK> Trelanya An odd intersection
<PK> Jorax An odd intersection

<794hp 773m 383mv> no opponent calm The odd room with smooth walls
| As you enter you hear a loud click from one of the walls ...
| and you fall and fall and fall ... . . . . ... And come to
| an abrupt end. This is strange indeed. There is an arched
| entryway leading down.
@ |
|
|
|
|
---------+

[Exits: down]

<794hp 773m 382mv> no opponent calm whe
Players near you in Sewers:
<PK> Veromos The odd room with smooth walls
<PK> Trelanya The Wall of the Abyss
<PK> Jorax The Wall of the Abyss

<794hp 773m 382mv> no opponent calm whe
Players near you in Sewers:
<PK> Veromos The odd room with smooth walls
<PK> Trelanya The Wall of the Abyss
<PK> Jorax The Wall of the Abyss

<794hp 773m 382mv> no opponent calm whe
d
Players near you in Sewers:
<PK> Veromos The odd room with smooth walls
<PK> Trelanya On the walls of the Abyss
<PK> Jorax On the walls of the Abyss

<794hp 773m 382mv> no opponent calm e
An odd intersection
* *| You stand in a rather odd intersection of pipes. The pipes
| || actually don't resemble pipes anymore. They look more like
*-* *-*-*| a real stone tunnel, or a passageway hewn directly into
| | | the rock. The ways from here lead north, east and west.
*-*-@-* |
|
|
|
|
---------+

[Exits: north east west]

<794hp 773m 381mv> no opponent calm Under the pit
* *-*| You stand in a completely dark cavern leading west. The wall
| | | looks weird here.
* *-*-* |
| | |
*-*-@ |
|
|
|
|
---------+

[Exits: west]
A muddy chest is here.
The giant mean-looking earth beetle crawls towards you.

<794hp 773m 380mv> no opponent calm w
n
An odd intersection
* *| You stand in a rather odd intersection of pipes. The pipes
| || actually don't resemble pipes anymore. They look more like
*-* *-*-*| a real stone tunnel, or a passageway hewn directly into
| | | the rock. The ways from here lead north, east and west.
*-*-@-* |
|
|
|
|
---------+

[Exits: north east west]

<794hp 773m 379mv> no opponent calm The southwestern corner of the ledge
* | This seems like a ledge that is a little broader than the
| | one just to the north of here. The ledge seems to lead
* *| around some sort of Abyss in total darkness. The ledge
| || seems to have an odd-looking edge here.
*-* @-*-*|
| | | |
*-*-*)* |
|
|
---------+

[Exits: north east south down]

<794hp 773m 378mv> no opponent calm gt quick
You tell your group 'Quick.'

<794hp 773m 378mv> no opponent calm d
d
The Wall of the Abyss
| There is an eerie feel to this crevice that you're barely
| able to hang on to, and the air is a heavy and dank. You can
| hardly make out your surroundings due to the almost utter
| darkness. From far below you can hear a faint noise - or is
@ | it an echo - that is far away and almost undecipherable. From
| above you can barely see your way up to a ledge.
|
|
|
---------+

[Exits: up down]
The giant maggot crawls toward you.
The giant maggot crawls toward you.
An ugly wererat is here, looking at you with a strange flick in his eyes.
A cleric is backed against a wall, terrified of the image.
The maggot scuttles down.

<794hp 773m 377mv> no opponent calm murder $$
On the walls of the Abyss
| You are clutching the steps on the wall so that you don't
| fall to the ground down below.
|
|
@ |
|
|
|
|
---------+

[Exits: up]
You see 2 of a steak of the corpse of a special guard here.
The stones have been removed from this summoning circle.
The giant maggot crawls toward you.
(Translucent) (White Aura) Trelanya the Holy Matriarch of Healing is here.
(White Aura) Jorax is here, fighting an acolyte of Zaikkra.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
(White Aura) An acolyte of Zaikkra is here, fighting Jorax.
Zaikkra's image has been sculpted out of the Sewer's wall.
An acolyte of Zaikkra says 'The time is at hand, Veromos. I have found a hair-thin crack in his arcane prison.'
An acolyte of Zaikkra says 'Bring me the ancient cabal relics, grant me the power to release him.'

<794hp 773m 376mv> no opponent calm Trelanya yells 'Help! I am being attacked by Veromos!'
[* ] Trelanya parries your crush.
Jorax's drowning mauls an acolyte of Zaikkra.
[** ] Trelanya parries your crush.
[* ] Trelanya parries your blast.
Trelanya's thrust wounds you.
[** ] You parry Trelanya's pound.
Trelanya is in excellent condition.

<776hp 773m 376mv> shaft aggressive
Trelanya looks at an acolyte of Zaikkra.
Trelanya is in excellent condition.

<776hp 773m 376mv> shaft aggressive
Trelanya narrows her eyes.
You feel a brief tingling sensation.
Trelanya is in excellent condition.

<776hp 773m 376mv> shaft aggressive gt acolyte will fall

Jorax's drowning mauls an acolyte of Zaikkra.
Your blast devastates Trelanya!
[** ] You parry Trelanya's thrust.
Trelanya's thwack misses you.
An emerald lyre strums a gentle melody, filling you with joy.
Trelanya has a few scratches.

<776hp 773m 376mv> shaft aggressive flee
You tell your group 'Acolyte will fall.'
Trelanya has a few scratches.

<776hp 773m 376mv> shaft aggressive You couldn't escape!
flee
Jorax narrows his eyes.
You yell 'Help! Jorax is attacking me with heavenly wrath!'
Jorax's heavenly wrath decimates you!
Trelanya has a few scratches.

<751hp 773m 367mv> shaft aggressive You couldn't escape!
flee
Trelanya has fled!
Trelanya flies up.

<751hp 773m 367mv> no opponent aggressive You aren't fighting anyone.

<751hp 773m 367mv> no opponent aggressive u
The Wall of the Abyss
| There is an eerie feel to this crevice that you're barely
| able to hang on to, and the air is a heavy and dank. You can
| hardly make out your surroundings due to the almost utter
| darkness. From far below you can hear a faint noise - or is
murder $$
@ | it an echo - that is far away and almost undecipherable. From
| above you can barely see your way up to a ledge.
|
|
|
---------+

[Exits: up down]
(Translucent) (White Aura) Trelanya the Holy Matriarch of Healing is here.
The giant maggot crawls toward you.
An ugly wererat is here, looking at you with a strange flick in his eyes.
A cleric is backed against a wall, terrified of the image.

<751hp 773m 366mv> no opponent aggressive
Trelanya flies down.

<751hp 773m 366mv> no opponent aggressive They aren't here.

<751hp 773m 366mv> no opponent aggressive d
murder $$
On the walls of the Abyss
| You are clutching the steps on the wall so that you don't
| fall to the ground down below.
|
|
@ |
|
|
|
|
---------+

[Exits: up]
You see 2 of a steak of the corpse of a special guard here.
The stones have been removed from this summoning circle.
(Translucent) (White Aura) Trelanya the Holy Matriarch of Healing is here.
The giant maggot crawls toward you.
(White Aura) Jorax is here, fighting an acolyte of Zaikkra.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
(White Aura) An acolyte of Zaikkra is here, fighting Jorax.
Zaikkra's image has been sculpted out of the Sewer's wall.
An acolyte of Zaikkra says 'The time is at hand, Veromos. I have found a hair-thin crack in his arcane prison.'
An acolyte of Zaikkra says 'Bring me the ancient cabal relics, grant me the power to release him.'
Trelanya narrows her eyes.
You yell 'Die! Trelanya, you sorcerous dog!'
You feel weaker.
You feel less armored.
You no longer see invisible objects.
You can no longer sense magical auras.
Your protective shield dissipates.
The dark shroud around you vanishes.
[* ] Trelanya parries your crush.
Trelanya has a few scratches.

<751hp 773m 365mv> shaft aggressive You do the best you can!
Trelanya has a few scratches.

<751hp 773m 365mv> shaft aggressive con trel
flee
Your lore of Serin people and equipment is insufficient for Trelanya.
Weak against: axe bow dagger polearm spear sword Trelanya has a few scratches.

<751hp 773m 365mv> shaft aggressive You couldn't escape!
flee
Trelanya has a few scratches.

<751hp 773m 365mv> shaft aggressive You flee from combat!
The Wall of the Abyss
| There is an eerie feel to this crevice that you're barely
| able to hang on to, and the air is a heavy and dank. You can
| hardly make out your surroundings due to the almost utter
| darkness. From far below you can hear a faint noise - or is
@ | it an echo - that is far away and almost undecipherable. From
| above you can barely see your way up to a ledge.
|
|
|
---------+

[Exits: up down]
The giant maggot crawls toward you.
An ugly wererat is here, looking at you with a strange flick in his eyes.
A cleric is backed against a wall, terrified of the image.

<751hp 773m 364mv> no opponent aggressive u
The southwestern corner of the ledge
* | This seems like a ledge that is a little broader than the
| | one just to the north of here. The ledge seems to lead
* *| around some sort of Abyss in total darkness. The ledge
| || seems to have an odd-looking edge here.
*-* @-*-*|
| | | |
*-*-*)* |
|
|
---------+

e
[Exits: north east south down]

<751hp 773m 363mv> no opponent aggressive sanc
The Broad ledge
* | You are standing on a ledge that seems quite a lot larger
| | than the rest of the ledges. This one leads to the west and
* *-*| the east, plus it has an exit going to the south. Though you
| | | could jump into mid-air, it probably wouldn't be such a good
* *-@-* | idea. The way south is in utter darkness.
| | | |
*-*)* |
|
|
---------+

[Exits: east south west]
There lies a short sword.

<769hp 805m 395mv> no opponent aggressive You are already in sanctuary.

<769hp 730m 395mv> no opponent aggressive com arm
You feel someone protecting you.

<769hp 725m 395mv> no opponent aggressive whe
com prot
targ jorax
Players near you in Sewers:
<PK> Veromos The Broad ledge
<PK> Trelanya The southwestern corner of the ledge
<PK> Jorax The southwestern corner of the ledge

<769hp 725m 395mv> no opponent aggressive You are already protected.

<769hp 690m 395mv> no opponent aggressive wie whip
w
d
d
$$ will now be substituted with : jorax

<769hp 690m 395mv> no opponent aggressive You stop wielding a mace of the unholy spirits.
You wield a savage whip.
A savage whip feels like a part of you!

<769hp 690m 395mv> no opponent aggressive The southwestern corner of the ledge
* | This seems like a ledge that is a little broader than the
| | one just to the north of here. The ledge seems to lead
* *| around some sort of Abyss in total darkness. The ledge
| || seems to have an odd-looking edge here.
*-* @-*-*|
| | | |
*-*-*)* |
|
|
---------+

[Exits: north east south down]
(Translucent) (White Aura) Trelanya the Holy Matriarch of Healing is here.
(White Aura) Jorax the Commander of Justice is here.

<769hp 690m 394mv> no opponent aggressive The Wall of the Abyss
| There is an eerie feel to this crevice that you're barely
| able to hang on to, and the air is a heavy and dank. You can
| hardly make out your surroundings due to the almost utter
| darkness. From far below you can hear a faint noise - or is
@ | it an echo - that is far away and almost undecipherable. From
| above you can barely see your way up to a ledge.
|
|
|
---------+

[Exits: up down]
The giant maggot crawls toward you.
An ugly wererat is here, looking at you with a strange flick in his eyes.
A cleric is backed against a wall, terrified of the image.
Jorax flies in.
Trelanya flies in.

<769hp 690m 393mv> no opponent aggressive On the walls of the Abyss
| You are clutching the steps on the wall so that you don't
| fall to the ground down below.
|
|
@ |
|
|
|
|
---------+

[Exits: up]
You see 2 of a steak of the corpse of a special guard here.
The stones have been removed from this summoning circle.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
(White Aura) An acolyte of Zaikkra is waiting to accept the power.
Zaikkra's image has been sculpted out of the Sewer's wall.
An acolyte of Zaikkra says 'The time is at hand, Veromos. I have found a hair-thin crack in his arcane prison.'
An acolyte of Zaikkra says 'Bring me the ancient cabal relics, grant me the power to release him.'

<769hp 690m 392mv> no opponent aggressive af
You are affected by the following:
Spell: armor : modifies armor class by 20 for 24 hours
Spell: sanctuary : lasts for 7 hours
Spell: protection : modifies save vs spell by 1 for 3 hours
Skill: warcry : modifies save vs afflictive by 6 for 0 hours
: modifies hitroll by 6 for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<769hp 690m 392mv> no opponent aggressive
Jorax flies in.
Trelanya flies in.
An acolyte of Zaikkra yells 'Jorax! Now you die!'
An acolyte of Zaikkra's pierce maims Jorax!

<769hp 690m 392mv> no opponent aggressive
Trelanya narrows her eyes.
You yell 'Die! Trelanya, you sorcerous dog!'
You feel less armored.
You feel less protected.
The white aura around your body fades.
Your sting decimates Trelanya!
Trelanya has a few scratches.

<769hp 690m 392mv> shaft aggressive flee

Jorax's drowning misses an acolyte of Zaikkra.
[* ] Trelanya parries your sting.
[** ] You block Trelanya's attack with your shield.
Trelanya has a few scratches.

<769hp 690m 392mv> shaft aggressive You flee from combat!
The Wall of the Abyss
| There is an eerie feel to this crevice that you're barely
| able to hang on to, and the air is a heavy and dank. You can
| hardly make out your surroundings due to the almost utter
| darkness. From far below you can hear a faint noise - or is
@ | it an echo - that is far away and almost undecipherable. From
| above you can barely see your way up to a ledge.
|
|
|
---------+

[Exits: up down]
The giant maggot crawls toward you.
An ugly wererat is here, looking at you with a strange flick in his eyes.
A cleric is backed against a wall, terrified of the image.

<769hp 690m 391mv> no opponent aggressive d
On the walls of the Abyss
| You are clutching the steps on the wall so that you don't
| fall to the ground down below.
|
|
@ |
|
|
|
|
---------+

[Exits: up]
You see 2 of a steak of the corpse of a special guard here.
The stones have been removed from this summoning circle.
(Translucent) (White Aura) Trelanya the Holy Matriarch of Healing is here.
(White Aura) Jorax is here, fighting an acolyte of Zaikkra.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
(White Aura) An acolyte of Zaikkra is here, fighting Jorax.
Zaikkra's image has been sculpted out of the Sewer's wall.
An acolyte of Zaikkra says 'The time is at hand, Veromos. I have found a hair-thin crack in his arcane prison.'
An acolyte of Zaikkra says 'Bring me the ancient cabal relics, grant me the power to release him.'

<769hp 690m 390mv> no opponent aggressive com prot
You feel aligned with darkness.

<769hp 655m 390mv> no opponent aggressive
The maggot scurries away.

<769hp 655m 390mv> no opponent aggressive
Trelanya narrows her eyes.
You yell 'Die! Trelanya, you sorcerous dog!'
You feel a brief tingling sensation.
Your sting decimates Trelanya!
Trelanya has a few scratches.

<769hp 655m 390mv> shaft aggressive
Jorax narrows his eyes.
You yell 'Help! Jorax is attacking me with heavenly wrath!'
Jorax's heavenly wrath DISEMBOWELS you!
Jorax's drowning decimates an acolyte of Zaikkra!
Your sting mauls Trelanya.
[* ] Trelanya parries your sting.
Trelanya's thrust devastates you!
Trelanya's pound devastates you!
Trelanya has some small wounds and bruises.

<656hp 655m 382mv> shaft aggressive flee
You flee from combat!
The Wall of the Abyss
| There is an eerie feel to this crevice that you're barely
| able to hang on to, and the air is a heavy and dank. You can
| hardly make out your surroundings due to the almost utter
| darkness. From far below you can hear a faint noise - or is
@ | it an echo - that is far away and almost undecipherable. From
| above you can barely see your way up to a ledge.
|
|
|
---------+

[Exits: up down]
The giant maggot crawls toward you.
An ugly wererat is here, looking at you with a strange flick in his eyes.
A cleric is backed against a wall, terrified of the image.

<656hp 655m 381mv> no opponent aggressive u
The southwestern corner of the ledge
* | This seems like a ledge that is a little broader than the
| | one just to the north of here. The ledge seems to lead
* *| around some sort of Abyss in total darkness. The ledge
| || seems to have an odd-looking edge here.
*-* @-*-*|
| | | |
*-*-*)* |
|
|
---------+

e
[Exits: north east south down]

<656hp 655m 380mv> no opponent aggressive whe
The Broad ledge
* | You are standing on a ledge that seems quite a lot larger
| | than the rest of the ledges. This one leads to the west and
* *-*| the east, plus it has an exit going to the south. Though you
| | | could jump into mid-air, it probably wouldn't be such a good
* *-@-* | idea. The way south is in utter darkness.
| | | |
*-*)* |
|
|
---------+

[Exits: east south west]
There lies a short sword.

<656hp 655m 379mv> no opponent aggressive Players near you in Sewers:
<PK> Veromos The Broad ledge
<PK> Trelanya On the walls of the Abyss
<PK> Jorax On the walls of the Abyss
<PK> Luc The pool

<656hp 655m 379mv> no opponent aggressive e
The southeastern corner of the ledge
* | This seems like a ledge that is a little broader than the one
| | just to the north of here. The ledge seems to lead around some
* *-* | sort of abyss in total darkness.
| | |
*-*-@ |
| | |
*)* |
|
|
---------+

[Exits: north west]
You see 2 of a short sword here.
You see 2 of a small stick here.

af
<656hp 655m 378mv> no opponent aggressive You are affected by the following:
Spell: protection : modifies save vs spell by 1 for 24 hours
Skill: warcry : modifies save vs afflictive by 6 for 0 hours
: modifies hitroll by 6 for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<656hp 655m 378mv> no opponent aggressive
Your warcry wears off.

<675hp 695m 395mv> no opponent aggressive sanc
You are surrounded by a white aura.

<675hp 620m 395mv> no opponent aggressive war
You feel righteous as you yell out your warcry.
You yell 'Demons of the Underworld, bring forth your destruction!'

<675hp 590m 395mv> no opponent aggressive w
w
The Broad ledge
* | You are standing on a ledge that seems quite a lot larger
| | than the rest of the ledges. This one leads to the west and
* *-*| the east, plus it has an exit going to the south. Though you
| | | could jump into mid-air, it probably wouldn't be such a good
* *-@-* | idea. The way south is in utter darkness.
| | | |
*-*)* |
|
|
---------+

[Exits: east south west]
There lies a short sword.

<675hp 590m 394mv> no opponent aggressive d
The southwestern corner of the ledge
* | This seems like a ledge that is a little broader than the
| | one just to the north of here. The ledge seems to lead
* *| around some sort of Abyss in total darkness. The ledge
| || seems to have an odd-looking edge here.
*-* @-*-*|
| | | |
*-*-*)* |
|
|
---------+

[Exits: north east south down]
(White Aura) Jorax the Commander of Justice is here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(WANTED) (OUTLAW) Luc the Wrath of Nature is here.
(Translucent) (White Aura) Trelanya the Holy Matriarch of Healing is here.

<675hp 590m 393mv> no opponent aggressive
Luc gets a purple potion from a Loot Sack.

<675hp 590m 393mv> no opponent aggressive The Wall of the Abyss
| There is an eerie feel to this crevice that you're barely
| able to hang on to, and the air is a heavy and dank. You can
| hardly make out your surroundings due to the almost utter
| darkness. From far below you can hear a faint noise - or is
@ | it an echo - that is far away and almost undecipherable. From
| above you can barely see your way up to a ledge.
|
|
|
---------+

[Exits: up down]
The giant maggot crawls toward you.
An ugly wererat is here, looking at you with a strange flick in his eyes.
A cleric is backed against a wall, terrified of the image.
Luc walks in.
A wild boar walks in.
A pink bud walks in.

<675hp 590m 392mv> no opponent aggressive
Luc walks down.
A pink bud walks down.
A wild boar walks down.
You follow Luc.
On the walls of the Abyss
| You are clutching the steps on the wall so that you don't
| fall to the ground down below.
|
|
@ |
|
|
|
|
---------+

[Exits: up]
You see 2 of a steak of the corpse of a special guard here.
The stones have been removed from this summoning circle.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
(White Aura) An acolyte of Zaikkra is waiting to accept the power.
Zaikkra's image has been sculpted out of the Sewer's wall.
An acolyte of Zaikkra says 'The time is at hand, Veromos. I have found a hair-thin crack in his arcane prison.'
An acolyte of Zaikkra says 'Bring me the ancient cabal relics, grant me the power to release him.'

<675hp 590m 391mv> no opponent aggressive d
Alas, you cannot go that way.

<675hp 590m 391mv> no opponent aggressive
Luc quaffs a purple potion.
Luc is surrounded by a white aura.

<675hp 590m 391mv> no opponent aggressive sancl uc
I don't think much is to be achieved by that.

<675hp 590m 391mv> no opponent aggressive u
The Wall of the Abyss
| There is an eerie feel to this crevice that you're barely
| able to hang on to, and the air is a heavy and dank. You can
| hardly make out your surroundings due to the almost utter
| darkness. From far below you can hear a faint noise - or is
u
@ | it an echo - that is far away and almost undecipherable. From
| above you can barely see your way up to a ledge.
|
|
|
---------+

[Exits: up down]
The giant maggot crawls toward you.
An ugly wererat is here, looking at you with a strange flick in his eyes.
A cleric is backed against a wall, terrified of the image.
Luc walks in.
A wild boar walks in.
A pink bud walks in.

<675hp 590m 390mv> no opponent aggressive murder $$
The southwestern corner of the ledge
* | This seems like a ledge that is a little broader than the
| | one just to the north of here. The ledge seems to lead
* *| around some sort of Abyss in total darkness. The ledge
| || seems to have an odd-looking edge here.
*-* @-*-*|
| | | |
*-*-*)* |
|
|
---------+

[Exits: north east south down]
Luc walks in.
A pink bud walks in.
A wild boar walks in.

<675hp 590m 389mv> no opponent aggressive
Luc gets a purple potion from a Loot Sack.

<675hp 590m 389mv> no opponent aggressive They aren't here.
Luc gets a purple potion from a Loot Sack.

<675hp 590m 389mv> no opponent aggressive where $$
<PK> Jorax The muddy sewer

<675hp 590m 389mv> no opponent aggressive look
The southwestern corner of the ledge
* | This seems like a ledge that is a little broader than the
| | one just to the north of here. The ledge seems to lead
* *| around some sort of Abyss in total darkness. The ledge
| || seems to have an odd-looking edge here.
*-* @-*-*|
| | | |
*-*-*)* |
|
|
---------+

[Exits: north east south down]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
Luc closes a Loot Sack.

<675hp 590m 389mv> no opponent aggressive murder $$
They aren't here.

<675hp 590m 389mv> no opponent aggressive where $$
look
You didn't find any jorax.

<675hp 590m 389mv> no opponent aggressive The southwestern corner of the ledge
* | This seems like a ledge that is a little broader than the
| | one just to the north of here. The ledge seems to lead
* *| around some sort of Abyss in total darkness. The ledge
| || seems to have an odd-looking edge here.
*-* @-*-*|
| | | |
*-*-*)* |
|
|
---------+

[Exits: north east south down]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<675hp 590m 389mv> no opponent aggressive
Luc scans all around.

<675hp 590m 389mv> no opponent aggressive whe
Players near you in Sewers:
<PK> Veromos The southwestern corner of the ledge
<PK> Luc The southwestern corner of the ledge

<675hp 590m 389mv> no opponent aggressive
Luc walks south.
A wild boar walks south.
A pink bud walks south.
You follow Luc.
An odd intersection
* *| You stand in a rather odd intersection of pipes. The pipes
| || actually don't resemble pipes anymore. They look more like
*-* *-*-*| a real stone tunnel, or a passageway hewn directly into
| | | the rock. The ways from here lead north, east and west.
*-*-@-* |
|
|
|
|
---------+

[Exits: north east west]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<675hp 590m 388mv> no opponent aggressive
Luc walks west.
You follow Luc.
A junction in the sewer pipes
| You stand in the middle of what looks like a triple
* | junction of pipes going east, west and north.
| |
*-* *-* |
| | 7 |

*-@-*-* |
|
|
|
---------+

[Exits: north east west]
A muddy chest is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The huge hungry-looking sewer rat sits here.
The snake slithers towards you.
The giant mean-looking earth beetle crawls towards you.
The giant maggot crawls toward you.
The giant mean-looking earth beetle crawls towards you.
A pink bud walks in.
A wild boar walks in.

<675hp 590m 387mv> no opponent aggressive af

Luc walks west.
A wild boar walks west.
A pink bud walks west.
You follow Luc.
Under the Dark Pit
*| Nice place you've found yourself. You stand in the middle
|| of a room with only two exits, up and east. A tall ladder
*-* *| is left here so that you can climb up through the pit
| || without the use of a rope.
@-*-*|
|
|
|
|
---------+

[Exits: east up down]
A muddy chest is here.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The snake slithers towards you.

<675hp 590m 386mv> no opponent aggressive You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 25 hours
: modifies hitroll by 6 for 25 hours
Spell: protection : modifies save vs spell by 1 for 23 hours
Spell: sanctuary : lasts for 9 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently
Luc walks up.
You follow Luc.
The Dark Pit
*-* *| You are standing by the edge of a dark pit that leads
| | || down into even deeper darkness. >BWWAAADDRR< - The smell
* *-*| from down there is unbearable. The sewer stretches into
| ,| the darkness to the east.
@-*-*|
| ||
*-*|
|
|
---------+

[Exits: east down]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The snake slithers towards you.
The giant maggot crawls toward you.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
A pink bud walks in.
A wild boar walks in.

<675hp 590m 385mv> no opponent aggressive
Luc walks east.
A wild boar walks east.
A pink bud walks east.
You follow Luc.
The Sewer Junction
*-* *-*| You stand in the middle of a huge junction of sewer pipes
| | | || right under what you think was an air shaft. The sewer
* *-*(*| pipes lead to the north, south, east and west. It looks
| , ,| quite impossible to force your way up.
*-@-*(*|
| | ||
*-*-*|
|
|
---------+

[Exits: north east south west]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The giant maggot crawls toward you.

whe
<675hp 590m 384mv> no opponent aggressive Players near you in Sewers:
<PK> Veromos The Sewer Junction
<PK> Luc The Sewer Junction
Luc walks south.
You follow Luc.
A bend in sewer pipe
*-*(*| You are in a bend in the sewer pipe. A strong smell seeps
| , || in from the north. The sewer goes north and east.
*-*-*(*|
| | ||
@-*-*|
|
|
|
|
---------+

[Exits: north east]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A pink bud walks in.
A wild boar walks in.

<675hp 590m 383mv> no opponent aggressive
Luc walks east.
A wild boar walks east.
A pink bud walks east.
You follow Luc.
The ordinary junction
| This looks like an ordinary junction, actually it seems
*)*-*-*| very quiet here. The pipelines lead west, east and north.
| | , 7 |

*-*-*(*-*|
| | | ,|
*-@-*-*|
|
|
|
---------+

[Exits: north east west]
A muddy chest is here.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The huge hungry-looking sewer rat sits here.

<675hp 590m 382mv> no opponent aggressive gt dem run
whe
You tell your group 'Dem run.'
Luc walks east.
You follow Luc.
A triple junction
*-*-*-* | You stand in a junction with pipes leading west, north
/ | | and east.
*)*<*-* *|
| , | , ||
*-*-@-*-*|
|
|
|
|
---------+

[Exits: north east west]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The huge hungry-looking sewer rat sits here.
A pink bud walks in.
A wild boar walks in.

<675hp 590m 381mv> no opponent aggressive Players near you in Sewers:
<PK> Veromos A triple junction
<PK> Luc A triple junction
Luc walks north.
A wild boar walks north.
A pink bud walks north.
You follow Luc.
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<675hp 590m 380mv> no opponent aggressive
Luc walks up.
You follow Luc.
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A pink bud walks in.
A wild boar walks in.

<675hp 590m 379mv> no opponent aggressive
Luc scans all around.

<675hp 590m 379mv> no opponent aggressive whe
Players near you in Seringale:
<PK> Veromos South Square
<PK> Trelanya The North Road
<PK> Jorax The North Road
<PK> Luc South Square

<675hp 590m 379mv> no opponent aggressive whe
Players near you in Seringale:
<PK> Veromos South Square
<PK> Trelanya The North Road
<PK> Jorax The North Road
<PK> Luc South Square

<675hp 590m 379mv> no opponent aggressive whe
Players near you in Seringale:
<PK> Veromos South Square
<PK> Trelanya The North Road
<PK> Jorax The North Road
<PK> Luc South Square

<675hp 590m 379mv> no opponent aggressive af
You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 25 hours
: modifies hitroll by 6 for 25 hours
Spell: protection : modifies save vs spell by 1 for 23 hours
Spell: sanctuary : lasts for 9 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently
Luc walks north.
A wild boar walks north.
A pink bud walks north.
You follow Luc.
The Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<675hp 590m 377mv> no opponent aggressive
Luc walks north.
You follow Luc.
The Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-S | of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.
A pink bud walks in.
A wild boar walks in.

<675hp 590m 375mv> no opponent aggressive gt dun go

Luc walks south.
A wild boar walks south.
A pink bud walks south.
You follow Luc.
The Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<675hp 590m 373mv> no opponent aggressive whe
You tell your group 'Dun go.'
Luc walks south.
You follow Luc.
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A pink bud walks in.
A wild boar walks in.

<675hp 590m 371mv> no opponent aggressive Players near you in Seringale:
<PK> Veromos South Square
<PK> Trelanya The North Road
<PK> Jorax The North Road
<PK> Luc South Square

<675hp 590m 371mv> no opponent aggressive
Luc walks down.
A wild boar walks down.
A pink bud walks down.
You follow Luc.
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<675hp 590m 370mv> no opponent aggressive gt hidin with Dagnir
You tell your group 'Hidin with Dagnir.'

<675hp 590m 370mv> no opponent aggressive whe
Players near you in Sewers:
<PK> Veromos The Quadruple Junction
<PK> Luc The Quadruple Junction

<675hp 590m 370mv> no opponent aggressive
Luc walks west.
You follow Luc.
The odd room with smooth walls
| As you enter you hear a loud click from one of the walls ...
| and you fall and fall and fall ... . . . . ... And come to
| an abrupt end. This is strange indeed. There is an arched
| entryway leading down.
@ |
|
|
|
|
---------+

[Exits: down]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A pink bud walks in.
A wild boar walks in.

<675hp 590m 369mv> no opponent aggressive
Luc walks down.
A wild boar walks down.
A pink bud walks down.
You follow Luc.
An odd intersection
* *| You stand in a rather odd intersection of pipes. The pipes
| || actually don't resemble pipes anymore. They look more like
*-* *-*-*| a real stone tunnel, or a passageway hewn directly into
| | | the rock. The ways from here lead north, east and west.
*-*-@-* |
|
|
|
|
---------+

[Exits: north east west]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<675hp 590m 368mv> no opponent aggressive
Luc walks west.
You follow Luc.
A junction in the sewer pipes
| You stand in the middle of what looks like a triple
* | junction of pipes going east, west and north.
| |
*-* *-* |
| | 7 |

*-@-*-* |
|
|
|
---------+

[Exits: north east west]
A muddy chest is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The huge hungry-looking sewer rat sits here.
The snake slithers towards you.
The giant mean-looking earth beetle crawls towards you.
The giant maggot crawls toward you.
The giant mean-looking earth beetle crawls towards you.
A pink bud walks in.
A wild boar walks in.

<675hp 590m 367mv> no opponent aggressive
Luc walks west.
A wild boar walks west.
A pink bud walks west.
You follow Luc.
Under the Dark Pit
*| Nice place you've found yourself. You stand in the middle
|| of a room with only two exits, up and east. A tall ladder
*-* *| is left here so that you can climb up through the pit
| || without the use of a rope.
@-*-*|
|
|
|
|
---------+

[Exits: east up down]
A muddy chest is here.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The snake slithers towards you.

<675hp 590m 366mv> no opponent aggressive
Luc walks down.
You follow Luc.
Cave entrance
o-o-o-o| You are standing in the cave entrance. It is very dark down
| | | here. There is writing on the wall. There is an exit to
o o | the north. A stairway leads up.
| | |
@ o-o|
| |
o |
|
|
---------+

[Exits: north up]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The snake slithers towards you.
A pink bud walks in.
A wild boar walks in.

<675hp 590m 364mv> no opponent aggressive gt stay at acolyte
af
You tell your group 'Stay at acolyte.'
A pink bud walks north.
You follow Luc.
Cave tunnel
| You are walking in a tunnel. It is very cold. You can feel
| the presence of a living thing... somewhere.
o-o-o-o|
| | |
@ o |
| | |
o o-o|
| |
o-o |
---------+

[Exits: north south]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The homonculus is here, looking at you with an evil look.
The snake slithers towards you.
The homonculus is here, looking at you with an evil look.
The homonculus is here, looking at you with an evil look.

<691hp 621m 392mv> no opponent aggressive You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 24 hours
: modifies hitroll by 6 for 24 hours
Spell: protection : modifies save vs spell by 1 for 22 hours
Spell: sanctuary : lasts for 8 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<691hp 621m 392mv> no opponent aggressive
Luc sits down and rests.

<691hp 621m 392mv> no opponent aggressive gt heal up
You tell your group 'Heal up.'

<691hp 621m 392mv> no opponent aggressive whe
Players near you in Sewers:
<PK> Veromos Cave tunnel
<PK> Luc Cave tunnel
Luc stands up.

<691hp 621m 392mv> no opponent aggressive af
You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 24 hours
: modifies hitroll by 6 for 24 hours
Spell: protection : modifies save vs spell by 1 for 22 hours
Spell: sanctuary : lasts for 8 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<691hp 621m 392mv> no opponent aggressive
Luc walks south.
You follow Luc.
Cave entrance
o-o-o-o| You are standing in the cave entrance. It is very dark down
| | | here. There is writing on the wall. There is an exit to
o o | the north. A stairway leads up.
| | |
@ o-o|
| |
o |
|
|
---------+

[Exits: north up]
com arm
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The snake slithers towards you.
A pink bud walks in.
A wild boar walks in.

<691hp 621m 389mv> no opponent aggressive You feel someone protecting you.

<691hp 616m 389mv> no opponent aggressive
Luc walks up.
A wild boar walks up.
A pink bud walks up.
You follow Luc.
Under the Dark Pit
*| Nice place you've found yourself. You stand in the middle
|| of a room with only two exits, up and east. A tall ladder
*-* *| is left here so that you can climb up through the pit
| || without the use of a rope.
@-*-*|
|
|
|
|
---------+

[Exits: east up down]
A muddy chest is here.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The snake slithers towards you.

<691hp 616m 387mv> no opponent aggressive
Luc walks east.
You follow Luc.
A junction in the sewer pipes
| You stand in the middle of what looks like a triple
* | junction of pipes going east, west and north.
| |
*-* *-* |
| | 7 |

*-@-*-* |
|
|
|
---------+

[Exits: north east west]
A muddy chest is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The huge hungry-looking sewer rat sits here.
The snake slithers towards you.
The giant mean-looking earth beetle crawls towards you.
The giant maggot crawls toward you.
The giant mean-looking earth beetle crawls towards you.
A pink bud walks in.
A wild boar walks in.

<691hp 616m 386mv> no opponent aggressive af

Luc walks east.
A wild boar walks east.
A pink bud walks east.
You follow Luc.
An odd intersection
* *| You stand in a rather odd intersection of pipes. The pipes
| || actually don't resemble pipes anymore. They look more like
*-* *-*-*| a real stone tunnel, or a passageway hewn directly into
| | | the rock. The ways from here lead north, east and west.
*-*-@-* |
|
|
|
|
---------+

[Exits: north east west]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<691hp 616m 385mv> no opponent aggressive
Luc walks north.
You follow Luc.
The southwestern corner of the ledge
* | This seems like a ledge that is a little broader than the
| | one just to the north of here. The ledge seems to lead
* *| around some sort of Abyss in total darkness. The ledge
| || seems to have an odd-looking edge here.
*-* @-*-*|
| | | |
*-*-*)* |
|
|
---------+

[Exits: north east south down]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A pink bud walks in.
A wild boar walks in.

<691hp 616m 384mv> no opponent aggressive
Luc walks down.
A wild boar walks down.
A pink bud walks down.
You follow Luc.
The Wall of the Abyss
| There is an eerie feel to this crevice that you're barely
| able to hang on to, and the air is a heavy and dank. You can
| hardly make out your surroundings due to the almost utter
| darkness. From far below you can hear a faint noise - or is
@ | it an echo - that is far away and almost undecipherable. From
| above you can barely see your way up to a ledge.
|
|
|
---------+

[Exits: up down]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The giant maggot crawls toward you.
An ugly wererat is here, looking at you with a strange flick in his eyes.
A cleric is backed against a wall, terrified of the image.

<691hp 616m 383mv> no opponent aggressive You are affected by the following:
Spell: armor : modifies armor class by 20 for 24 hours
Skill: warcry : modifies save vs afflictive by 6 for 24 hours
: modifies hitroll by 6 for 24 hours
Spell: protection : modifies save vs spell by 1 for 22 hours
Spell: sanctuary : lasts for 8 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<691hp 616m 383mv> no opponent aggressive look aco

Luc walks down.
You follow Luc.
On the walls of the Abyss
| You are clutching the steps on the wall so that you don't
| fall to the ground down below.
|
|
@ |
|
|
|
|
---------+

[Exits: up]
You see 2 of a steak of the corpse of a special guard here.
The stones have been removed from this summoning circle.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
(White Aura) An acolyte of Zaikkra is waiting to accept the power.
Zaikkra's image has been sculpted out of the Sewer's wall.
An acolyte of Zaikkra says 'The time is at hand, Veromos. I have found a hair-thin crack in his arcane prison.'
An acolyte of Zaikkra says 'Bring me the ancient cabal relics, grant me the power to release him.'
A pink bud walks in.
A wild boar walks in.

<691hp 616m 382mv> no opponent aggressive The acolyte stands in an entranced state, slowly murmuring a cycle of
mantras in a harsh language.
An acolyte of Zaikkra has a few scratches.

<691hp 616m 382mv> no opponent aggressive look aco

Luc sits down and rests.

<691hp 616m 382mv> no opponent aggressive The acolyte stands in an entranced state, slowly murmuring a cycle of
mantras in a harsh language.
An acolyte of Zaikkra has a few scratches.

<691hp 616m 382mv> no opponent aggressive af
You are affected by the following:
Spell: armor : modifies armor class by 20 for 24 hours
Skill: warcry : modifies save vs afflictive by 6 for 24 hours
: modifies hitroll by 6 for 24 hours
Spell: protection : modifies save vs spell by 1 for 22 hours
Spell: sanctuary : lasts for 8 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<691hp 616m 382mv> no opponent aggressive sl
You go to sleep.

<691hp 616m 382mv> no opponent aggressive who
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<691hp 616m 382mv> no opponent evasive
<691hp 616m 382mv> no opponent evasive af
You are affected by the following:
Spell: armor : modifies armor class by 20 for 24 hours
Skill: warcry : modifies save vs afflictive by 6 for 24 hours
: modifies hitroll by 6 for 24 hours
Spell: protection : modifies save vs spell by 1 for 22 hours
Spell: sanctuary : lasts for 8 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<691hp 616m 382mv> no opponent evasive eq
You are using:
<used as light> (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Glowing) (Humming) a crown of might
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Glowing) a pair of turtle shell boots
<worn as shield> (Glowing) the turtle Dragon's shell
<worn about body> an Assassin's cloak (open)
<worn about waist> (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a bracelet of magic
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Humming) a savage whip
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant

who
<691hp 616m 382mv> no opponent evasive [50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<691hp 616m 382mv> no opponent evasive
<691hp 616m 382mv> no opponent evasive af
You are affected by the following:
Spell: armor : modifies armor class by 20 for 24 hours
Skill: warcry : modifies save vs afflictive by 6 for 24 hours
: modifies hitroll by 6 for 24 hours
Spell: protection : modifies save vs spell by 1 for 22 hours
Spell: sanctuary : lasts for 8 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<691hp 616m 382mv> no opponent evasive gt try scarin off elf a bit so cannae dispel me
You tell your group 'Try scarin off elf a bit so cannae dispel me.'

<691hp 616m 382mv> no opponent evasive gt den focus on Jorax
You tell your group 'Den focus on Jorax.'

<691hp 616m 382mv> no opponent evasive who
af
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<691hp 616m 382mv> no opponent evasive You are affected by the following:
Spell: armor : modifies armor class by 20 for 24 hours
Skill: warcry : modifies save vs afflictive by 6 for 24 hours
: modifies hitroll by 6 for 24 hours
Spell: protection : modifies save vs spell by 1 for 22 hours
Spell: sanctuary : lasts for 8 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<691hp 616m 382mv> no opponent evasive
<691hp 616m 382mv> no opponent evasive
<768hp 750m 395mv> no opponent evasive
<768hp 750m 395mv> no opponent evasive wak
You wake and stand up.

<768hp 750m 395mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss
<PK> Luc On the walls of the Abyss
Luc wakes and stands up.

<768hp 750m 395mv> no opponent evasive af
You are affected by the following:
Spell: armor : modifies armor class by 20 for 23 hours
Skill: warcry : modifies save vs afflictive by 6 for 23 hours
: modifies hitroll by 6 for 23 hours
Spell: protection : modifies save vs spell by 1 for 21 hours
Spell: sanctuary : lasts for 7 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<768hp 750m 395mv> no opponent evasive
Luc walks up.
A wild boar walks up.
A pink bud walks up.
You follow Luc.
The Wall of the Abyss
| There is an eerie feel to this crevice that you're barely
| able to hang on to, and the air is a heavy and dank. You can
| hardly make out your surroundings due to the almost utter
| darkness. From far below you can hear a faint noise - or is
@ | it an echo - that is far away and almost undecipherable. From
| above you can barely see your way up to a ledge.
|
|
|
---------+

[Exits: up down]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The giant maggot crawls toward you.
An ugly wererat is here, looking at you with a strange flick in his eyes.
A cleric is backed against a wall, terrified of the image.

<768hp 750m 394mv> no opponent evasive
Luc walks up.
You follow Luc.
The southwestern corner of the ledge
* | This seems like a ledge that is a little broader than the
| | one just to the north of here. The ledge seems to lead
* *| around some sort of Abyss in total darkness. The ledge
| || seems to have an odd-looking edge here.
*-* @-*-*|
| | | |
*-*-*)* |
|
|
---------+

[Exits: north east south down]
(WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A pink bud walks in.
A wild boar walks in.

<768hp 750m 393mv> no opponent evasive targ Jorax
$$ will now be substituted with : Jorax
Luc walks south.
A wild boar walks south.
A pink bud walks south.
You follow Luc.
An odd intersection
* *| You stand in a rather odd intersection of pipes. The pipes
| || actually don't resemble pipes anymore. They look more like
*-* *-*-*| a real stone tunnel, or a passageway hewn directly into
| | | the rock. The ways from here lead north, east and west.
*-*-@-* |
|
|
|
|
---------+

[Exits: north east west]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<768hp 750m 392mv> no opponent evasive whe
af
Players near you in Sewers:
<PK> Veromos An odd intersection
<PK> Luc An odd intersection
Luc walks west.
You follow Luc.
A junction in the sewer pipes
| You stand in the middle of what looks like a triple
* | junction of pipes going east, west and north.
| |
*-* *-* |
| | 7 |

*-@-*-* |
|
|
|
---------+

[Exits: north east west]
A muddy chest is here.
(WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The huge hungry-looking sewer rat sits here.
The snake slithers towards you.
The giant mean-looking earth beetle crawls towards you.
The giant maggot crawls toward you.
The giant mean-looking earth beetle crawls towards you.
A pink bud walks in.
A wild boar walks in.

<768hp 750m 391mv> no opponent evasive You are affected by the following:
Spell: armor : modifies armor class by 20 for 23 hours
Skill: warcry : modifies save vs afflictive by 6 for 23 hours
: modifies hitroll by 6 for 23 hours
Spell: protection : modifies save vs spell by 1 for 21 hours
Spell: sanctuary : lasts for 7 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently
Luc walks west.
A wild boar walks west.
A pink bud walks west.
You follow Luc.
Under the Dark Pit
*| Nice place you've found yourself. You stand in the middle
|| of a room with only two exits, up and east. A tall ladder
*-* *| is left here so that you can climb up through the pit
| || without the use of a rope.
@-*-*|
|
|
|
|
---------+

[Exits: east up down]
A muddy chest is here.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The snake slithers towards you.

<768hp 750m 390mv> no opponent evasive
Luc walks down.
You follow Luc.
Cave entrance
o-o-o-o| You are standing in the cave entrance. It is very dark down
| | | here. There is writing on the wall. There is an exit to
o o | the north. A stairway leads up.
| | |
@ o-o|
| |
o |
|
|
---------+

[Exits: north up]
(WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The snake slithers towards you.
A pink bud walks in.
A wild boar walks in.

<768hp 750m 388mv> no opponent evasive
A wild boar walks north.
A pink bud walks north.
You follow Luc.
Cave tunnel
| You are walking in a tunnel. It is very cold. You can feel
| the presence of a living thing... somewhere.
o-o-o-o|
| | |
@ o |
| | |
o o-o|
| |
o-o |
---------+

[Exits: north south]
af
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The homonculus is here, looking at you with an evil look.
The snake slithers towards you.
The homonculus is here, looking at you with an evil look.
The homonculus is here, looking at you with an evil look.

<768hp 750m 385mv> no opponent evasive You are affected by the following:
Spell: armor : modifies armor class by 20 for 23 hours
Skill: warcry : modifies save vs afflictive by 6 for 23 hours
: modifies hitroll by 6 for 23 hours
Spell: protection : modifies save vs spell by 1 for 21 hours
Spell: sanctuary : lasts for 7 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<768hp 750m 385mv> no opponent evasive
Luc's cleave DISEMBOWELS the homonculus!
Luc's cleave MASSACRES the homonculus!

<768hp 750m 385mv> no opponent evasive com 'giant str'
Your muscles surge with heightened power!
The homonculus screams and attacks a wild boar!
The homonculus screams and attacks a wild boar!
The homonculus's slash misses a wild boar.
The homonculus's slash misses a wild boar.
A wild boar's charge misses the homonculus.
A wild boar's charge MUTILATES the homonculus!
The homonculus is DEAD!!
You hear the homonculus's death cry.
Resatimm gives you 11 gold coins for your sacrifice.
You split 11 gold coins. Your share is 6 gold coins.

<768hp 730m 385mv> no opponent evasive com 'detect i'

The homonculus's slash misses a wild boar.
A wild boar's charge MUTILATES the homonculus!
A wild boar's charge MUTILATES the homonculus!
Luc's cleave DISMEMBERS the homonculus!
Luc's sting DISMEMBERS the homonculus!
The homonculus is DEAD!!
The homonculus's ear is ripped off of her head.

<768hp 730m 385mv> no opponent evasive Your eyes tingle.

<768hp 725m 385mv> no opponent evasive com 'dispel magic' $$

Luc goes to sleep.

<768hp 725m 385mv> no opponent evasive com 'detect m'

The homonculus's slash misses a wild boar.

<768hp 725m 385mv> no opponent evasive They aren't here.

<768hp 725m 385mv> no opponent evasive Your eyes tingle.

<768hp 720m 385mv> no opponent evasive whe
who

The homonculus's slash misses a wild boar.
A wild boar's charge MUTILATES the homonculus!
A wild boar's charge MUTILATES the homonculus!

<768hp 720m 385mv> no opponent evasive sl
Players near you in Sewers:
<PK> Veromos Cave tunnel
<PK> Luc Cave tunnel

<768hp 720m 385mv> no opponent evasive [50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<768hp 720m 385mv> no opponent evasive You go to sleep.

<768hp 720m 385mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 50 hours
Spell: detect invis : lasts for 50 hours
Spell: giant strength : modifies strength by 4 for 50 hours
Spell: armor : modifies armor class by 20 for 23 hours
Skill: warcry : modifies save vs afflictive by 6 for 23 hours
: modifies hitroll by 6 for 23 hours
Spell: protection : modifies save vs spell by 1 for 21 hours
Spell: sanctuary : lasts for 7 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<768hp 720m 385mv> no opponent evasive
The homonculus is DEAD!!
Resatimm gives you 11 gold coins for your sacrifice.
You split 11 gold coins. Your share is 6 gold coins.

<768hp 720m 385mv> no opponent evasive wh
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<768hp 720m 385mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 50 hours
Spell: detect invis : lasts for 50 hours
Spell: giant strength : modifies strength by 4 for 50 hours
Spell: armor : modifies armor class by 20 for 23 hours
Skill: warcry : modifies save vs afflictive by 6 for 23 hours
: modifies hitroll by 6 for 23 hours
Spell: protection : modifies save vs spell by 1 for 21 hours
Spell: sanctuary : lasts for 7 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<768hp 720m 385mv> no opponent evasive
<768hp 720m 385mv> no opponent evasive
<768hp 720m 385mv> no opponent evasive
<768hp 720m 385mv> no opponent evasive
<794hp 792m 395mv> no opponent evasive
<794hp 792m 395mv> no opponent evasive wak
You wake and stand up.

<794hp 792m 395mv> no opponent evasive whe
look
Players near you in Sewers:
<PK> Veromos Cave tunnel
<PK> Luc Cave tunnel

<794hp 792m 395mv> no opponent evasive Cave tunnel
| You are walking in a tunnel. It is very cold. You can feel
| the presence of a living thing... somewhere.
o-o-o-o|
| | |
@ o |
| | |
o o-o|
| |
o-o |
---------+

[Exits: north south]
The splattered brains of the homonculus are lying here.
The corpse of the homonculus is lying here.
The ripped-off ear of the homonculus is lying here.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The snake slithers towards you.

<794hp 792m 395mv> no opponent evasive af
whe
You are affected by the following:
Spell: detect magic : lasts for 49 hours
Spell: detect invis : lasts for 49 hours
Spell: giant strength : modifies strength by 4 for 49 hours
Spell: armor : modifies armor class by 20 for 22 hours
Skill: warcry : modifies save vs afflictive by 6 for 22 hours
: modifies hitroll by 6 for 22 hours
Spell: protection : modifies save vs spell by 1 for 20 hours
Spell: sanctuary : lasts for 6 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<794hp 792m 395mv> no opponent evasive Players near you in Sewers:
<PK> Veromos Cave tunnel
<PK> Luc Cave tunnel

<794hp 792m 395mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 49 hours
Spell: detect invis : lasts for 49 hours
Spell: giant strength : modifies strength by 4 for 49 hours
Spell: armor : modifies armor class by 20 for 22 hours
Skill: warcry : modifies save vs afflictive by 6 for 22 hours
: modifies hitroll by 6 for 22 hours
Spell: protection : modifies save vs spell by 1 for 20 hours
Spell: sanctuary : lasts for 6 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<794hp 792m 395mv> no opponent evasive
Luc searches the area for some herbs.
Luc looks much better.

<794hp 792m 395mv> no opponent evasive sanc luc
Luc is surrounded by a white aura.

<794hp 717m 395mv> no opponent evasive whe
who
gr
Players near you in Sewers:
<PK> Veromos Cave tunnel
<PK> Luc Cave tunnel

<794hp 717m 395mv> no opponent evasive [50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 717m 395mv> no opponent evasive Luc's group:
[50 Sha] Veromos 100% hp 87% mana 100% mv 514490 xp Damage per round: 67
[50 Ran] Luc 77% hp 93% mana 100% mv 584660 xp Damage per round: 106
* [50 Chm] A wild boar 91% hp 100% mana 100% mv
* [15 Pet] A pink bud 100% hp 100% mana 100% mv 4732 tnl

<794hp 717m 395mv> no opponent evasive eq
You are using:
<used as light> (Magical) (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Magical) (Glowing) (Humming) a crown of might
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Magical) (Glowing) a pair of turtle shell boots
<worn as shield> (Magical) (Glowing) the turtle Dragon's shell
<worn about body> (Magical) an Assassin's cloak (open)
<worn about waist> (Magical) (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a bracelet of magic
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Humming) a savage whip
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant

<794hp 717m 395mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos Cave tunnel
<PK> Luc Cave tunnel

<794hp 717m 395mv> no opponent evasive af

Luc gives you a sleeping bag.

<794hp 717m 395mv> no opponent evasive You are affected by the following:
Spell: detect magic : lasts for 49 hours
Spell: detect invis : lasts for 49 hours
Spell: giant strength : modifies strength by 4 for 49 hours
Spell: armor : modifies armor class by 20 for 22 hours
Skill: warcry : modifies save vs afflictive by 6 for 22 hours
: modifies hitroll by 6 for 22 hours
Spell: protection : modifies save vs spell by 1 for 20 hours
Spell: sanctuary : lasts for 6 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<794hp 717m 395mv> no opponent evasive com 'cure crit' luc
You cure Luc's critical wounds.

<794hp 692m 395mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos Cave tunnel
<PK> Luc Cave tunnel

<794hp 692m 395mv> no opponent evasive
Luc sits down and rests.

<794hp 692m 395mv> no opponent evasive
Luc goes to sleep.

<794hp 692m 395mv> no opponent evasive drop bag
sleep bag
You drop a sleeping bag.

<794hp 692m 395mv> no opponent evasive You go to sleep in a sleeping bag.

<794hp 692m 395mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 49 hours
Spell: detect invis : lasts for 49 hours
Spell: giant strength : modifies strength by 4 for 49 hours
Spell: armor : modifies armor class by 20 for 22 hours
Skill: warcry : modifies save vs afflictive by 6 for 22 hours
: modifies hitroll by 6 for 22 hours
Spell: protection : modifies save vs spell by 1 for 20 hours
Spell: sanctuary : lasts for 6 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<794hp 692m 395mv> no opponent evasive gr
Luc's group:
[50 Sha] Veromos 100% hp 84% mana 100% mv 514490 xp Damage per round: 67
[50 Ran] Luc 84% hp 93% mana 100% mv 584660 xp Damage per round: 106
* [50 Chm] A wild boar 91% hp 100% mana 100% mv
* [15 Pet] A pink bud 100% hp 100% mana 100% mv 4732 tnl

<794hp 692m 395mv> no opponent evasive who
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 692m 395mv> no opponent evasive sav
Saving...

<794hp 692m 395mv> no opponent evasive
<794hp 692m 395mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 49 hours
Spell: detect invis : lasts for 49 hours
Spell: giant strength : modifies strength by 4 for 49 hours
Spell: armor : modifies armor class by 20 for 22 hours
Skill: warcry : modifies save vs afflictive by 6 for 22 hours
: modifies hitroll by 6 for 22 hours
Spell: protection : modifies save vs spell by 1 for 20 hours
Spell: sanctuary : lasts for 6 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<794hp 692m 395mv> no opponent evasive who
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 692m 395mv> no opponent evasive who pk
[50 Duerg Sha] <PK> (JUGGERNAUT) (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[50 Elf Hea] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[50 Jotun Pal] <PK> [JUSTICE] Jorax the Commander of Justice
[50 Pixie Ran] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 4
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 692m 395mv> no opponent evasive
<794hp 692m 395mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 49 hours
Spell: detect invis : lasts for 49 hours
Spell: giant strength : modifies strength by 4 for 49 hours
Spell: armor : modifies armor class by 20 for 22 hours
Skill: warcry : modifies save vs afflictive by 6 for 22 hours
: modifies hitroll by 6 for 22 hours
Spell: protection : modifies save vs spell by 1 for 20 hours
Spell: sanctuary : lasts for 6 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<794hp 692m 395mv> no opponent evasive
<794hp 754m 395mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 48 hours
Spell: detect invis : lasts for 48 hours
Spell: giant strength : modifies strength by 4 for 48 hours
Spell: armor : modifies armor class by 20 for 21 hours
Skill: warcry : modifies save vs afflictive by 6 for 21 hours
: modifies hitroll by 6 for 21 hours
Spell: protection : modifies save vs spell by 1 for 19 hours
Spell: sanctuary : lasts for 5 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<794hp 754m 395mv> no opponent evasive who
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 754m 395mv> no opponent evasive wake
get bag
You wake and stand up.

<794hp 754m 395mv> no opponent evasive whe
You get a sleeping bag.

<794hp 754m 395mv> no opponent evasive Players near you in Sewers:
<PK> Veromos Cave tunnel
<PK> Luc Cave tunnel

<794hp 754m 395mv> no opponent evasive look
Cave tunnel
| You are walking in a tunnel. It is very cold. You can feel
| the presence of a living thing... somewhere.
o-o-o-o|
| | |
@ o |
| | |
o o-o|
| |
o-o |
---------+

[Exits: north south]
The splattered brains of the homonculus are lying here.
The corpse of the homonculus is lying here.
The ripped-off ear of the homonculus is lying here.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The snake slithers towards you.

<794hp 754m 395mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 48 hours
Spell: detect invis : lasts for 48 hours
Spell: giant strength : modifies strength by 4 for 48 hours
Spell: armor : modifies armor class by 20 for 21 hours
Skill: warcry : modifies save vs afflictive by 6 for 21 hours
: modifies hitroll by 6 for 21 hours
Spell: protection : modifies save vs spell by 1 for 19 hours
Spell: sanctuary : lasts for 5 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<794hp 754m 395mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos Cave tunnel
<PK> Luc Cave tunnel

<794hp 754m 395mv> no opponent evasive sav
Saving...

<794hp 754m 395mv> no opponent evasive whe
who
Players near you in Sewers:
<PK> Veromos Cave tunnel
<PK> Luc Cave tunnel

<794hp 754m 395mv> no opponent evasive [50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 754m 395mv> no opponent evasive say what cowerds
whe
You say 'What cowerds.'

<794hp 754m 395mv> no opponent evasive Players near you in Sewers:
<PK> Veromos Cave tunnel
<PK> Luc Cave tunnel

<794hp 754m 395mv> no opponent evasive who
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 754m 395mv> no opponent evasive sav
Saving...

<794hp 754m 395mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos Cave tunnel
<PK> Luc Cave tunnel

<794hp 754m 395mv> no opponent evasive say tha Resistance stronk
You say 'Tha Resistance stronk.'

<794hp 754m 395mv> no opponent evasive whe
who
Players near you in Sewers:
<PK> Veromos Cave tunnel
<PK> Luc Cave tunnel

<794hp 754m 395mv> no opponent evasive [50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 754m 395mv> no opponent evasive wor
You are carrying 712 gold, with 0 gold in the bank.
You have 3015 chips of <HERALD>.
You have 578 medals of [WARLORD].
You have 466 relics of <MYSTIC>.

<794hp 754m 395mv> no opponent evasive sav
Saving...

<794hp 754m 395mv> no opponent evasive whe
who

Luc sits down and rests.

<794hp 754m 395mv> no opponent evasive af
Players near you in Sewers:
<PK> Veromos Cave tunnel
<PK> Luc Cave tunnel

<794hp 754m 395mv> no opponent evasive [50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 754m 395mv> no opponent evasive You are affected by the following:
Spell: detect magic : lasts for 48 hours
Spell: detect invis : lasts for 48 hours
Spell: giant strength : modifies strength by 4 for 48 hours
Spell: armor : modifies armor class by 20 for 21 hours
Skill: warcry : modifies save vs afflictive by 6 for 21 hours
: modifies hitroll by 6 for 21 hours
Spell: protection : modifies save vs spell by 1 for 19 hours
Spell: sanctuary : lasts for 5 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<794hp 754m 395mv> no opponent evasive
Luc goes to sleep.

<794hp 754m 395mv> no opponent evasive say make dem cower
You say 'Make dem cower.'

<794hp 754m 395mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos Cave tunnel
<PK> Luc Cave tunnel

<794hp 754m 395mv> no opponent evasive drop bag
sleep bag
You drop a sleeping bag.

<794hp 754m 395mv> no opponent evasive You go to sleep in a sleeping bag.

<794hp 754m 395mv> no opponent evasive sav
Saving...

<794hp 754m 395mv> no opponent evasive who
af
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 754m 395mv> no opponent evasive You are affected by the following:
Spell: detect magic : lasts for 48 hours
Spell: detect invis : lasts for 48 hours
Spell: giant strength : modifies strength by 4 for 48 hours
Spell: armor : modifies armor class by 20 for 21 hours
Skill: warcry : modifies save vs afflictive by 6 for 21 hours
: modifies hitroll by 6 for 21 hours
Spell: protection : modifies save vs spell by 1 for 19 hours
Spell: sanctuary : lasts for 5 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<794hp 754m 395mv> no opponent evasive
<794hp 754m 395mv> no opponent evasive
<794hp 754m 395mv> no opponent evasive
<794hp 754m 395mv> no opponent evasive
<794hp 754m 395mv> no opponent evasive who pk
[50 Duerg Sha] <PK> (JUGGERNAUT) (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[50 Elf Hea] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[50 Jotun Pal] <PK> [JUSTICE] Jorax the Commander of Justice
[50 Pixie Ran] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 4
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 754m 395mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 48 hours
Spell: detect invis : lasts for 48 hours
Spell: giant strength : modifies strength by 4 for 48 hours
Spell: armor : modifies armor class by 20 for 21 hours
Skill: warcry : modifies save vs afflictive by 6 for 21 hours
: modifies hitroll by 6 for 21 hours
Spell: protection : modifies save vs spell by 1 for 19 hours
Spell: sanctuary : lasts for 5 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<794hp 754m 395mv> no opponent evasive who
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 754m 395mv> no opponent evasive
<794hp 823m 395mv> no opponent evasive
<794hp 823m 395mv> no opponent evasive eq
You are using:
<used as light> (Magical) (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Magical) (Glowing) (Humming) a crown of might
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Magical) (Glowing) a pair of turtle shell boots
<worn as shield> (Magical) (Glowing) the turtle Dragon's shell
<worn about body> (Magical) an Assassin's cloak (open)
<worn about waist> (Magical) (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a bracelet of magic
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Humming) a savage whip
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant

<794hp 823m 395mv> no opponent evasive who
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 823m 395mv> no opponent evasive wake
get bag
You wake and stand up.

<794hp 823m 395mv> no opponent evasive whe
You get a sleeping bag.

<794hp 823m 395mv> no opponent evasive Players near you in Sewers:
<PK> Veromos Cave tunnel
<PK> Luc Cave tunnel

<794hp 823m 395mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 47 hours
Spell: detect invis : lasts for 47 hours
Spell: giant strength : modifies strength by 4 for 47 hours
Spell: armor : modifies armor class by 20 for 20 hours
Skill: warcry : modifies save vs afflictive by 6 for 20 hours
: modifies hitroll by 6 for 20 hours
Spell: protection : modifies save vs spell by 1 for 18 hours
Spell: sanctuary : lasts for 4 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<794hp 823m 395mv> no opponent evasive look
Cave tunnel
| You are walking in a tunnel. It is very cold. You can feel
| the presence of a living thing... somewhere.
o-o-o-o|
| | |
@ o |
| | |
o o-o|
| |
o-o |
---------+

[Exits: north south]
The splattered brains of the homonculus are lying here.
The corpse of the homonculus is lying here.
The ripped-off ear of the homonculus is lying here.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The snake slithers towards you.

<794hp 823m 395mv> no opponent evasive eq
whe
You are using:
<used as light> (Magical) (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Magical) (Glowing) (Humming) a crown of might
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Magical) (Glowing) a pair of turtle shell boots
<worn as shield> (Magical) (Glowing) the turtle Dragon's shell
<worn about body> (Magical) an Assassin's cloak (open)
<worn about waist> (Magical) (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a bracelet of magic
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Humming) a savage whip
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant

<794hp 823m 395mv> no opponent evasive Players near you in Sewers:
<PK> Veromos Cave tunnel
<PK> Luc Cave tunnel

<794hp 823m 395mv> no opponent evasive sav
Saving...

<794hp 823m 395mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos Cave tunnel
<PK> Luc Cave tunnel

<794hp 823m 395mv> no opponent evasive get e
You get the ear of the homonculus.

<794hp 823m 395mv> no opponent evasive eat e
sc
You eat the ear of the homonculus.
You are full.

<794hp 823m 395mv> no opponent evasive
/@============================================================-
| \
| Veromos the Holy Shaman, adherent of Resatimm |
| Adherent of the Order of Ice |
| Unaffiliated, 23 years old (134 hours). |
| |
| Race: Duergar Hometown: Darkhaven Health: 794/794 |
| Sex: Male Alignment: Evil Mana: 823/823 |
| Class: Shaman Ethos: Chaotic Move: 395/395 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Superb Weight: 331/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 2 |
| Wisdom: 19 (19+0) Exp tnl: 25710 Trains: 0 |
| Dexter: 20 (20+0) Guildpoint: 3 (0/m) Items: 31/35 |
| Consti: 22 (20+2) Gold: 712 Wimpy: 100 hp |
| Luck: Changing Hunger: [*****] Thirst: [*****] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 332 Saving Throws |
| Hitroll: 35 Vs Bash: 336 Afflictive: 71 |
| Damroll: 52 Vs Slash: 336 Maledictive: 53 |
| Vs Magic: 230 Mental: 50 |
\==========================================================-/

<794hp 823m 395mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos Cave tunnel
<PK> Luc Cave tunnel

<794hp 823m 395mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 47 hours
Spell: detect invis : lasts for 47 hours
Spell: giant strength : modifies strength by 4 for 47 hours
Spell: armor : modifies armor class by 20 for 20 hours
Skill: warcry : modifies save vs afflictive by 6 for 20 hours
: modifies hitroll by 6 for 20 hours
Spell: protection : modifies save vs spell by 1 for 18 hours
Spell: sanctuary : lasts for 4 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<794hp 823m 395mv> no opponent evasive eq
You are using:
<used as light> (Magical) (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Magical) (Glowing) (Humming) a crown of might
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Magical) (Glowing) a pair of turtle shell boots
<worn as shield> (Magical) (Glowing) the turtle Dragon's shell
<worn about body> (Magical) an Assassin's cloak (open)
<worn about waist> (Magical) (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a bracelet of magic
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Humming) a savage whip
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant

<794hp 823m 395mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos Cave tunnel
<PK> Luc Cave tunnel

<794hp 823m 395mv> no opponent evasive who
look
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 823m 395mv> no opponent evasive Cave tunnel
| You are walking in a tunnel. It is very cold. You can feel
| the presence of a living thing... somewhere.
o-o-o-o|
| | |
@ o |
| | |
o o-o|
| |
o-o |
---------+

[Exits: north south]
The splattered brains of the homonculus are lying here.
The corpse of the homonculus is lying here.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The snake slithers towards you.

<794hp 823m 395mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 47 hours
Spell: detect invis : lasts for 47 hours
Spell: giant strength : modifies strength by 4 for 47 hours
Spell: armor : modifies armor class by 20 for 20 hours
Skill: warcry : modifies save vs afflictive by 6 for 20 hours
: modifies hitroll by 6 for 20 hours
Spell: protection : modifies save vs spell by 1 for 18 hours
Spell: sanctuary : lasts for 4 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<794hp 823m 395mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos Cave tunnel
<PK> Luc Cave tunnel

<794hp 823m 395mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos Cave tunnel
<PK> Luc Cave tunnel

<794hp 823m 395mv> no opponent evasive who
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 823m 395mv> no opponent evasive sav
Saving...

<794hp 823m 395mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos Cave tunnel
<PK> Luc Cave tunnel

<794hp 823m 395mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos Cave tunnel
<PK> Luc Cave tunnel

<794hp 823m 395mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos Cave tunnel
<PK> Luc Cave tunnel

<794hp 823m 395mv> no opponent evasive wor
You are carrying 712 gold, with 0 gold in the bank.
You have 3015 chips of <HERALD>.
You have 578 medals of [WARLORD].
You have 466 relics of <MYSTIC>.
You follow Luc.
Cave entrance
o-o-o-o| You are standing in the cave entrance. It is very dark down
| | | here. There is writing on the wall. There is an exit to
o o | the north. A stairway leads up.
| | |
@ o-o|
| |
o |
|
|
---------+

[Exits: north up]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The snake slithers towards you.
A pink bud walks in.
A wild boar walks in.

<794hp 823m 392mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos Cave entrance
<PK> Luc Cave entrance
Luc walks up.
A wild boar walks up.
A pink bud walks up.
You follow Luc.
Under the Dark Pit
*| Nice place you've found yourself. You stand in the middle
|| of a room with only two exits, up and east. A tall ladder
*-* *| is left here so that you can climb up through the pit
| || without the use of a rope.
@-*-*|
|
|
|
|
---------+

[Exits: east up down]
A muddy chest is here.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The snake slithers towards you.

<794hp 823m 390mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos Under the Dark Pit
<PK> Luc Under the Dark Pit
Luc walks up.
You follow Luc.
The Dark Pit
*-* *| You are standing by the edge of a dark pit that leads
| | || down into even deeper darkness. >BWWAAADDRR< - The smell
* *-*| from down there is unbearable. The sewer stretches into
| ,| the darkness to the east.
@-*-*|
| ||
*-*|
|
|
---------+

[Exits: east down]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The snake slithers towards you.
The giant maggot crawls toward you.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
A pink bud walks in.
A wild boar walks in.

<794hp 823m 389mv> no opponent evasive
Luc walks east.
A wild boar walks east.
A pink bud walks east.
You follow Luc.
The Sewer Junction
*-* *-*| You stand in the middle of a huge junction of sewer pipes
| | | || right under what you think was an air shaft. The sewer
* *-*(*| pipes lead to the north, south, east and west. It looks
| , ,| quite impossible to force your way up.
*-@-*(*|
| | ||
*-*-*|
|
|
---------+

[Exits: north east south west]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The giant maggot crawls toward you.

<794hp 823m 388mv> no opponent evasive
Luc walks south.
You follow Luc.
A bend in sewer pipe
*-*(*| You are in a bend in the sewer pipe. A strong smell seeps
| , || in from the north. The sewer goes north and east.
*-*-*(*|
| | ||
@-*-*|
|
|
|
|
---------+

[Exits: north east]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The huge hungry-looking sewer rat sits here.
A pink bud walks in.
A wild boar walks in.

<794hp 823m 387mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos A bend in sewer pipe
<PK> Luc A bend in sewer pipe
Luc walks east.
A wild boar walks east.
A pink bud walks east.
You follow Luc.
The ordinary junction
| This looks like an ordinary junction, actually it seems
*)*-*-*| very quiet here. The pipelines lead west, east and north.
| | , 7 |

*-*-*(*-*|
| | | ,|
*-@-*-*|
|
|
|
---------+

[Exits: north east west]
A muddy chest is here.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<794hp 823m 386mv> no opponent evasive
Luc walks east.
You follow Luc.
A triple junction
*-*-*-* | You stand in a junction with pipes leading west, north
/ | | and east.
*)*<*-* *|
| , | , ||
*-*-@-*-*|
|
|
|
|
---------+

[Exits: north east west]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The huge hungry-looking sewer rat sits here.
A pink bud walks in.
A wild boar walks in.

<794hp 823m 385mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos A triple junction
<PK> Luc A triple junction
Luc walks north.
A wild boar walks north.
A pink bud walks north.
You follow Luc.
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<794hp 823m 384mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos The Quadruple Junction
<PK> Luc The Quadruple Junction

<794hp 823m 384mv> no opponent evasive
Luc walks up.
You follow Luc.
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A homeless animal roams the streets alone.
A stray dog suddenly starts barking at you crazily.
A pink bud walks in.
A wild boar walks in.

<794hp 823m 383mv> no opponent evasive whe
Players near you in Seringale:
<PK> Veromos South Square
<PK> Luc South Square
Luc walks down.
A wild boar walks down.
A pink bud walks down.
You follow Luc.
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<794hp 823m 382mv> no opponent evasive
A wild boar looks uncomfortable in these surroundings.

<794hp 823m 395mv> no opponent evasive
Luc walks up.
You follow Luc.
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.
(White Aura) (0;31mWANTED) (OUTLAW) Luc the Wrath of Nature is here.
A homeless animal roams the streets alone.
A pink bud walks in.
A wild boar walks in.

<794hp 823m 394mv> no opponent evasive whe
Players near you in Seringale:
<PK> Veromos South Square
<PK> Luc South Square

<794hp 823m 394mv> no opponent evasive
Luc walks south.
A wild boar walks south.
A pink bud walks south.
You follow Luc.
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<794hp 823m 392mv> no opponent evasive
Luc walks south.
You follow Luc.
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

pond
[Exits: north east south west]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A pink bud walks in.
A wild boar walks in.

<794hp 823m 390mv> no opponent evasive You ponder the question.
Luc walks south.
A wild boar walks south.
A pink bud walks south.
You follow Luc.
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north east south]
whe
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A drow city guard of seringale stands watch here.
The goblin extermination enforcer is here hunting down goblins.

<794hp 823m 388mv> no opponent evasive Players near you in Seringale:
<PK> Veromos The South Main Street
<PK> Luc The South Main Street
Luc walks south.
You follow Luc.
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A drow city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.
A pink bud walks in.
A wild boar walks in.

<794hp 823m 386mv> no opponent evasive
Luc walks south.
A wild boar walks south.
A pink bud walks south.
You follow Luc.
The South Main Street
+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A duergar city guard of Seringale stands watch here.

<794hp 823m 384mv> no opponent evasive
Luc walks south.
You follow Luc.
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Veromos. You can read all about them in the Cityguard Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have a look at the sign there.'
A pink bud walks in.
A wild boar walks in.

<794hp 823m 382mv> no opponent evasive
A gate guard yells 'Veromos is a criminal! PROTECT THE INNOCENT!! BANZAII!!!'
A gate guard's punch misses you.
[***] You block a gate guard's attack with your shield.
A gate guard yells 'Veromos is a criminal! PROTECT THE INNOCENT!! BANZAII!!!'
[***] You parry a gate guard's punch.
[***] You parry a gate guard's punch.
A gate guard is in excellent condition.

<794hp 823m 382mv> none evasive whe
Players near you in Seringale:
<PK> Veromos Inside the South Gate
<PK> Luc Inside the South Gate
A gate guard is in excellent condition.

<794hp 823m 382mv> none evasive
Luc's wild cleave decimates a gate guard!
Luc's sting DISMEMBERS a gate guard!
Luc's cleave DISEMBOWELS a gate guard!
Luc's cleave DISEMBOWELS a gate guard!
A gate guard has quite a few wounds.

<794hp 823m 382mv> none evasive look

[* ] You parry a gate guard's punch.
[***] You parry a gate guard's punch.
[** ] You block a gate guard's attack with your shield.
[***] You parry a gate guard's punch.
A wild boar's charge MUTILATES a gate guard!
A wild boar's charge MUTILATES a gate guard!
Luc's cleave DISMEMBERS a gate guard!
Luc's cleave DISEMBOWELS a gate guard!
Your sting MASSACRES a gate guard!
Your sting MANGLES a gate guard!
A pink bud's sweetness wounds a gate guard.
A gate guard is in awful condition.

<794hp 823m 382mv> none evasive Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
(Charmed) A wild boar is here, fighting a gate guard.
(Charmed) A pink bud is here, fighting a gate guard.
(White Aura) (WANTED) (OUTLAW) Luc is here, fighting a gate guard.
A gate guard is here, fighting YOU!
A gate guard is here, fighting YOU!
A gate guard is in awful condition.

<794hp 823m 382mv> none evasive whe
who
Players near you in Seringale:
<PK> Veromos Inside the South Gate
<PK> Luc Inside the South Gate
A gate guard is in awful condition.

<794hp 823m 382mv> none evasive [50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.
A gate guard is in awful condition.

<794hp 823m 382mv> none evasive
[* ] You block a gate guard's attack with your shield.
[***] You block a gate guard's attack with your shield.
A gate guard's punch misses you.
[* ] You block a gate guard's attack with your shield.
A wild boar's charge MUTILATES a gate guard!
A wild boar's charge DISEMBOWELS a gate guard!
A gate guard is DEAD!!
A gate guard's hand is ripped from his arm.
You get 64 gold coins from the corpse of a gate guard.
You split 64 gold coins. Your share is 32 gold coins.
Resatimm gives you 25 gold coins for your sacrifice.
You split 25 gold coins. Your share is 13 gold coins.

<794hp 823m 382mv> no opponent evasive
Luc's cleave MASSACRES a gate guard!
Luc's sting MASSACRES a gate guard!
Luc's cleave MUTILATES a gate guard!
Luc's sting DISMEMBERS a gate guard!

<794hp 823m 382mv> no opponent evasive whe
Players near you in Seringale:
<PK> Veromos Inside the South Gate
<PK> Luc Inside the South Gate

<794hp 823m 382mv> no opponent evasive whe
Players near you in Seringale:
<PK> Veromos Inside the South Gate
<PK> Luc Inside the South Gate

<794hp 823m 382mv> no opponent evasive whe
scan all
Players near you in Seringale:
<PK> Veromos Inside the South Gate
<PK> Luc Inside the South Gate
[***] You parry a gate guard's punch.
[** ] You parry a gate guard's punch.
A wild boar's charge DISEMBOWELS a gate guard!
A wild boar's charge DISEMBOWELS a gate guard!
Luc's cleave MASSACRES a gate guard!
Luc's sting misses a gate guard.
A gate guard has some big nasty wounds and scratches.

<794hp 823m 382mv> none evasive You scan all around.
You scan north.
*** Range 1 (north) ***
A duergar city guard of Seringale stands watch here.
*** Range 2 (north) ***
A drow city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.
*** Range 3 (north) ***
A drow city guard of seringale stands watch here.
The goblin extermination enforcer is here hunting down goblins.
*** Range 6 (north) ***
A homeless animal roams the streets alone.
You scan south.
You scan up.
*** Range 1 (up) ***
A human citizen of Seringale wanders around aimlessly.
An avian perimeter guard of Seringale is here, watching out for known criminals.
A duergar battlement guard is here.
A gate guard has some big nasty wounds and scratches.

<794hp 823m 382mv> none evasive whe
Players near you in Seringale:
<PK> Veromos Inside the South Gate
<PK> Luc Inside the South Gate
A gate guard has some big nasty wounds and scratches.

<794hp 823m 382mv> none evasive who
whe
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.
A gate guard has some big nasty wounds and scratches.

<794hp 823m 382mv> none evasive Players near you in Seringale:
<PK> Veromos Inside the South Gate
<PK> Luc Inside the South Gate
A gate guard has some big nasty wounds and scratches.

<794hp 823m 382mv> none evasive whe
Players near you in Seringale:
<PK> Veromos Inside the South Gate
<PK> Luc Inside the South Gate
A duergar city guard walks in.
A gate guard has some big nasty wounds and scratches.

<794hp 823m 382mv> none evasive whe
Players near you in Seringale:
<PK> Veromos Inside the South Gate
<PK> Luc Inside the South Gate
A gate guard has some big nasty wounds and scratches.

<794hp 823m 382mv> none evasive who
whe
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.
A gate guard's punch misses you.
[***] You parry a gate guard's punch.
A wild boar's charge MUTILATES a gate guard!
A wild boar's charge MUTILATES a gate guard!
Luc's cleave DISMEMBERS a gate guard!
Luc's cleave MASSACRES a gate guard!
Your sting misses a gate guard.
A pink bud's sweetness wounds a gate guard.
A gate guard is in awful condition.

<794hp 823m 382mv> none evasive Players near you in Seringale:
<PK> Veromos Inside the South Gate
<PK> Luc Inside the South Gate
A gate guard is in awful condition.

<794hp 823m 382mv> none evasive whe
Players near you in Seringale:
<PK> Veromos Inside the South Gate
<PK> Luc Inside the South Gate
A gate guard is in awful condition.

<794hp 823m 382mv> none evasive whe
Players near you in Seringale:
<PK> Veromos Inside the South Gate
<PK> Luc Inside the South Gate
A gate guard is in awful condition.

<794hp 823m 382mv> none evasive whe
Players near you in Seringale:
<PK> Veromos Inside the South Gate
<PK> Luc Inside the South Gate
A gate guard is in awful condition.

<794hp 823m 382mv> none evasive
[***] You parry a gate guard's punch.
[* ] You block a gate guard's attack with your shield.
A wild boar's charge MUTILATES a gate guard!
A gate guard is DEAD!!
A gate guard's ear is ripped off of his head.
You get 111 gold coins from the corpse of a gate guard.
You split 111 gold coins. Your share is 56 gold coins.
Resatimm gives you 25 gold coins for your sacrifice.
You split 25 gold coins. Your share is 13 gold coins.

<794hp 823m 382mv> no opponent evasive whe
Players near you in Seringale:
<PK> Veromos Inside the South Gate
<PK> Luc Inside the South Gate
Luc walks south.
A wild boar walks south.
A pink bud walks south.
You follow Luc.
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<794hp 823m 380mv> no opponent evasive whe

Luc walks south.
You follow Luc.
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f| busy shops, temples, and guilds. The path north of you
| || leads right up to Seringale's southern gate. The cobbled
o f| path also heads back down the hill to the south.
| ||
o-+-f|
---------+

[Exits: north south]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A pink bud walks in.
A wild boar walks in.

<794hp 823m 378mv> no opponent evasive who
Players near you in The Common:
<PK> Veromos Atop a small hillock
<PK> Luc Atop a small hillock
A pink bud walks south.
You follow Luc.
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the south
@ f| overlooking the path. The cobbled path slopes up to the
| || north, where just beyond the city of Seringale rises.
o-+-f| It also leads to the south, curving into an open, grassy
| || field.
~<*-F-+ f|
---------+

[Exits: north south]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<794hp 823m 376mv> no opponent evasive whe
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.
You follow Luc.
A turn in the path
o f| Worn stones show the constant use of the cobbled path,
| || but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the west
~ @-+-f| overlooking the path. The cobbled slope heads to the
| | || north, where it disappears past a hill. It also curves
~<*-F-+ f| to the east with the river, heading into an open, grassy
| | || field.
*-* * f|
---------+

[Exits: north east]
An upturned dilapidated boat lies not far from the river bank.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A pink bud walks in.

<794hp 823m 374mv> no opponent evasive Players near you in The Common:
<PK> Veromos A turn in the path
<PK> Luc A turn in the path
Luc walks east.
A wild boar walks east.
A pink bud walks east.
You follow Luc.
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field.
| | | ||
*-* * f-x|
---------+

[Exits: east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<794hp 823m 372mv> no opponent evasive
Luc walks east.
You follow Luc.
A muddy wetland
o f-f-f| You are at the western edge of a rather muddy wetland,
| | | || an expanse of green that stretches far and wide. Some
o f-f-f| of the water from the nearby river has been absorbed
| | | || into the soil, giving the ground a rather soggy texture.
o-+-@-f-f| Ponds are shrouded by small thin trees and bushes that
| | | || group around in thick clusters. Field southward. A shaky
F-+ f-f-f| bridge leads back west and a thin, natural path skirts
| | | | || the field southward.
* * f-x-f|
---------+

[Exits: north east south west]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A boar is here, searching through the mud.
A pink bud walks in.
A wild boar walks in.

<794hp 823m 370mv> no opponent evasive whe
Players near you in The Common:
<PK> Veromos A muddy wetland
<PK> Luc A muddy wetland

<794hp 823m 370mv> no opponent evasive
Luc takes a branch from a nearby tree and fashions it into a ranger's bow.

<794hp 823m 370mv> no opponent evasive whe
Players near you in The Common:
<PK> Veromos A muddy wetland
<PK> Luc A muddy wetland

<794hp 823m 370mv> no opponent evasive who
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
whe
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.
A boar walks south.

<794hp 823m 370mv> no opponent evasive Players near you in The Common:
<PK> Veromos A muddy wetland
<PK> Luc A muddy wetland

<794hp 823m 370mv> no opponent evasive
Luc stops wielding a savage whip.
Luc stops wielding a savage axe.
Luc wields a ranger's bow.

<794hp 823m 370mv> no opponent evasive
Luc walks west.
A wild boar walks west.
A pink bud walks west.
You follow Luc.
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field.
| | | ||
*-* * f-x|
---------+

[Exits: east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<794hp 823m 368mv> no opponent evasive
Luc walks south.
You follow Luc.
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A pink bud walks in.
A wild boar walks in.

<794hp 823m 366mv> no opponent evasive
Luc walks south.
A wild boar walks south.
A pink bud walks south.
You follow Luc.
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-F-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
Irion the Wordbearer rests next to the "horse".
Irion the Wordbearer says 'Please do me a brief service, Veromos. Rest on my horse and help me assign some tasks.'

<794hp 823m 365mv> no opponent evasive
Luc walks south.
You follow Luc.
The Trail
*-F-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A pink bud climbs in.
A wild boar climbs in.

<794hp 823m 362mv> no opponent evasive
Luc climbs west.
A pink bud climbs west.
You follow Luc.
A Fog-Shrouded Trail
~<*-F-+ | You are on a fog-shrouded trail which runs up the side of
| | | this dark mountain. The ground is wet and muddy with melted
*-* * | snow, and the path which should lead to the Miden'nir disappears
| | amongst the mist and the trees. There is nothing for you
@-x | to do but follow the trail that twists up towards the broken,
| snow-covered heights of the mountain range. An old stone
| tablet with inscriptions stands beside a bush in the corner.
|
|
---------+

[Exits: east up]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<794hp 823m 356mv> no opponent evasive gt me think he went git staff of storms maybe

Luc climbs up.
You follow Luc.
The Haunted Pine Forest
| The snow begins to fall thickly as you enter a pine forest
| in the mountains. The burnt remains of two log cabins lie
| in a clearing about a dozen yards off the path. There is
| a disconcerting silence in these woods, an oppressive lifelessness
@ | that makes you want to leave them immediately. The trail stretches
| through these haunted woods up the side of the mountain and
| down through the fog to the foothills of the range.
|
|
---------+

[Exits: up down]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A pink bud walks in.

<794hp 823m 352mv> no opponent evasive whe
You tell your group 'Me think he went git staff of storms maybe.'
Luc walks up.
A pink bud walks up.
You follow Luc.
Near the Summit
| It has become almost unbearably cold as you trek near the
| very summit of the mountain. The bare and broken trees provide
| no cover for you as a cold and gusty wind whips the falling
| snow harshly into your face. A pine forest covers the slopes
o @ | of the mountain, while to your south you spot a narrow mountain
| | | pass.
o-o x |
| | |
o-f-x |
---------+

[Exits: south down]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<794hp 823m 348mv> no opponent evasive Players near you in Emerald Forest:
<PK> Veromos Near the Summit
<PK> Luc Near the Summit
Luc climbs south.
You follow Luc.
A Mountain Pass
F | You are in a steep pass between mountain peaks. It descends
| | sharply to the south, while heading north towards a summit.
o o x | All around you, you see only the mountain rises and the
| | | | wind-swept plateaus of these ancient highlands. A boulder
o-o @ | on the pass looks strangely loose.
| | |
o-f-x * |
| | |
f-f-f-S-S|
---------+

[Exits: north south (boulder)]
A curious rock is sitting here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A pink bud climbs in.

<794hp 823m 342mv> no opponent evasive
Luc climbs south.
A pink bud climbs south.
You follow Luc.
A Mountain Pass
o o x | The mountains part breathtakingly to reveal a huge forest
| | | | of tall and majestic oaks. You can walk along a mountain
o-o x | creek which winds west, down the side of the mountain
| | | and into the forest, or follow the trail you are on and
o-f-@ * | continue up the mountain pass.
| | |
f-f-f-S-S|
| | | | |
f f-f * |
---------+

[Exits: north west]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The mountain boogum jumps out and gets set to bite you.
A nymph looks coyly at you, then winks mischievously and dances away.

<794hp 823m 336mv> no opponent evasive
Luc climbs west.
You follow Luc.
A Thickly-Wooded Dell
+-o o x | You are in a secluded dell at the foot of a great mountain
| | | | range. Old valley ash are crowned with the slightest
o-o x | hint of frost, and bushes of flowering foxglove line
| | | the bank of a stream which runs west into a small vale.
f o-@-x *| To the south there is a great forest of majestic oaks,
| | || while to your east a trail that seems little-used heads
f f-f-f-S| into the mountains.
| | | | ||
f-f f-f *|
---------+

[Exits: east south west]
A Four-Leaf Clover.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A nymph looks coyly at you, then winks mischievously and dances away.
A pink bud walks in.

<794hp 823m 332mv> no opponent evasive whe

The day has begun.

<794hp 823m 387mv> no opponent evasive Players near you in Emerald Forest:
<PK> Veromos A Thickly-Wooded Dell
<PK> Luc A Thickly-Wooded Dell
Luc walks south.
A pink bud walks south.
You follow Luc.
A Signpost in the Enchanted Forests
o-o x | Through the majestic oaks of these ancient woods, the
who
| | | deep earthiness of the forest permeates your senses,
f o-f-x *| while a gentle hum of magic in the air pulses low and
| | || vibrant. A shy nymph peeks inquisitively at you from
f f-@-f-S| behind a tree before disappearing with a titter. An
| | | | || old but sturdy signpost stands beside a crossing in
f-f f-f *| the paths, which lead in every direction.
| | | |
f-f-f-f|
---------+

[Exits: north east south west]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad peers at you inquisitively from behind her tree.
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad peers at you inquisitively from behind her tree.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.

<794hp 823m 384mv> no opponent evasive [50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 823m 384mv> no opponent evasive af

Luc launches a high-arcing shot into the air.
A falcon swoops in, following your arrow.
Luc's aerial shot *** DEVASTATES *** a dryad!
A dryad is knocked out of the air.

<794hp 823m 384mv> no opponent evasive You are affected by the following:
Spell: detect magic : lasts for 45 hours
Spell: detect invis : lasts for 45 hours
Spell: giant strength : modifies strength by 4 for 45 hours
Spell: armor : modifies armor class by 20 for 18 hours
Skill: warcry : modifies save vs afflictive by 6 for 18 hours
: modifies hitroll by 6 for 18 hours
Spell: protection : modifies save vs spell by 1 for 16 hours
Spell: sanctuary : lasts for 2 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<794hp 823m 384mv> no opponent evasive whe
Players near you in Emerald Forest:
<PK> Veromos A Signpost in the Enchanted Forests
<PK> Luc A Signpost in the Enchanted Forests

<794hp 823m 384mv> no opponent evasive
A fighting falcon's scratch devastates a dryad!
A fighting falcon's scratch devastates a dryad!
A wild boar's charge MUTILATES a dryad!
A wild boar's charge MUTILATES a dryad!
A pink bud's sweetness misses a dryad.
Luc's arrow MANGLES a dryad!
Luc's arrow MANGLES a dryad!

<794hp 823m 384mv> no opponent evasive who
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 823m 384mv> no opponent evasive
A fighting falcon's scratch maims a dryad!
A fighting falcon's scratch devastates a dryad!
A wild boar's charge MUTILATES a dryad!
A leaf dagger blows away in the wind.
A dryad is DEAD!!
You get 68 gold coins from the corpse of a dryad.
You split 68 gold coins. Your share is 34 gold coins.
Resatimm gives you 24 gold coins for your sacrifice.
You split 24 gold coins. Your share is 12 gold coins.

<794hp 823m 384mv> no opponent evasive look
A Signpost in the Enchanted Forests
o-o x | Through the majestic oaks of these ancient woods, the
| | | deep earthiness of the forest permeates your senses,
f o-f-x *| while a gentle hum of magic in the air pulses low and
| | || vibrant. A shy nymph peeks inquisitively at you from
f f-@-f-S| behind a tree before disappearing with a titter. An
| | | | || old but sturdy signpost stands beside a crossing in
f-f f-f *| the paths, which lead in every direction.
| | | |
f-f-f-f|
---------+

[Exits: north east south west]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad peers at you inquisitively from behind her tree.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.

<794hp 823m 384mv> no opponent evasive whe
Players near you in Emerald Forest:
<PK> Veromos A Signpost in the Enchanted Forests
<PK> Luc A Signpost in the Enchanted Forests
Luc stops wielding a ranger's bow.
Luc wields a savage axe.

<794hp 823m 384mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 45 hours
Spell: detect invis : lasts for 45 hours
Spell: giant strength : modifies strength by 4 for 45 hours
Spell: armor : modifies armor class by 20 for 18 hours
Skill: warcry : modifies save vs afflictive by 6 for 18 hours
: modifies hitroll by 6 for 18 hours
Spell: protection : modifies save vs spell by 1 for 16 hours
Spell: sanctuary : lasts for 2 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently
Luc wields a savage whip in his off-hand.

<794hp 823m 384mv> no opponent evasive
A fighting falcon flies north.
You follow Luc.
A Thickly-Wooded Dell
+-o o x | You are in a secluded dell at the foot of a great mountain
| | | | range. Old valley ash are crowned with the slightest
o-o x | hint of frost, and bushes of flowering foxglove line
| | | the bank of a stream which runs west into a small vale.
f o-@-x *| To the south there is a great forest of majestic oaks,
| | || while to your east a trail that seems little-used heads
f f-f-f-S| into the mountains.
| | | | ||
f-f f-f *|
---------+

[Exits: east south west]
A Four-Leaf Clover.
(Charmed) A fierce, fighting falcon perches here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A nymph looks coyly at you, then winks mischievously and dances away.
A pink bud walks in.

<794hp 823m 381mv> no opponent evasive
A pink bud walks east.
You follow Luc.
A Mountain Pass
o o x | The mountains part breathtakingly to reveal a huge forest
| | | | of tall and majestic oaks. You can walk along a mountain
o-o x | creek which winds west, down the side of the mountain
| | | and into the forest, or follow the trail you are on and
o-f-@ * | continue up the mountain pass.
| | |
f-f-f-S-S|
| | | | |
f f-f * |
---------+

[Exits: north west]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The mountain boogum jumps out and gets set to bite you.
A nymph looks coyly at you, then winks mischievously and dances away.
A fighting falcon flies in.

<794hp 823m 377mv> no opponent evasive
Luc climbs north.
A fighting falcon flies north.
You follow Luc.
A Mountain Pass
F | You are in a steep pass between mountain peaks. It descends
| | sharply to the south, while heading north towards a summit.
o o x | All around you, you see only the mountain rises and the
| | | | wind-swept plateaus of these ancient highlands. A boulder
o-o @ | on the pass looks strangely loose.
| | |
o-f-x * |
| | |
f-f-f-S-S|
---------+

[Exits: north south (boulder)]
A curious rock is sitting here.
(Charmed) A fierce, fighting falcon perches here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A pink bud climbs in.

<794hp 823m 371mv> no opponent evasive whe
Players near you in Emerald Forest:
<PK> Veromos A Mountain Pass
<PK> Luc A Mountain Pass
A pink bud climbs north.
You follow Luc.
Near the Summit
| It has become almost unbearably cold as you trek near the
| very summit of the mountain. The bare and broken trees provide
| no cover for you as a cold and gusty wind whips the falling
| snow harshly into your face. A pine forest covers the slopes
o @ | of the mountain, while to your south you spot a narrow mountain
| | | pass.
o-o x |
| | |
o-f-x |
---------+

[Exits: south down]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A fighting falcon flies in.

<794hp 823m 365mv> no opponent evasive who

A fighting falcon flies down.
You follow Luc.
The Haunted Pine Forest
| The snow begins to fall thickly as you enter a pine forest
| in the mountains. The burnt remains of two log cabins lie
| in a clearing about a dozen yards off the path. There is
| a disconcerting silence in these woods, an oppressive lifelessness
@ | that makes you want to leave them immediately. The trail stretches
| through these haunted woods up the side of the mountain and
| down through the fog to the foothills of the range.
|
|
---------+

[Exits: up down]
(Charmed) A fierce, fighting falcon perches here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A pink bud walks in.

<794hp 823m 361mv> no opponent evasive [50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.
A pink bud walks down.
You follow Luc.
A Fog-Shrouded Trail
~<*-F-+ | You are on a fog-shrouded trail which runs up the side of
| | | this dark mountain. The ground is wet and muddy with melted
*-* * | snow, and the path which should lead to the Miden'nir disappears
| | amongst the mist and the trees. There is nothing for you
@-x | to do but follow the trail that twists up towards the broken,
| snow-covered heights of the mountain range. An old stone
| tablet with inscriptions stands beside a bush in the corner.
|
|
---------+

[Exits: east up]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A fighting falcon flies in.

<794hp 823m 357mv> no opponent evasive
A fighting falcon flies east.
You follow Luc.
The Trail
*-F-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]
(Charmed) A fierce, fighting falcon perches here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A pink bud climbs in.

<794hp 823m 351mv> no opponent evasive whe

Luc climbs north.
A wild boar climbs north.
A pink bud climbs north.
You follow Luc.
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-F-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
Irion the Wordbearer rests next to the "horse".
A fighting falcon flies in.

<794hp 823m 348mv> no opponent evasive Players near you in The Common:
<PK> Veromos Old Stables
<PK> Luc Old Stables
Luc walks north.
A fighting falcon flies north.
You follow Luc.
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
(Charmed) A fierce, fighting falcon perches here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A pink bud walks in.
A wild boar walks in.

<794hp 823m 347mv> no opponent evasive
Luc walks down.
A wild boar walks down.
A pink bud walks down.
You follow Luc.
A shallow river
| You find yourself at the base of a rather steep slope, surrounded
| by brambles and eroded riverbanks. Finding decent footing along
o-o | the bank is impossible and forces you to wade into the river
| | if you wish to continue. The river flows easily to the west,
~-@ | or you can struggle your way back up the only decent slope.
| |
~ |
|
|
---------+

[Exits: west up]
A wooden sign reading 'Gone Fishin' is here, with a note attached.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A small boy sits here, licking his wounds.
A small boy says 'Help! Some dark horsemen kidnapped my father while we were just fishing here!'
A small boy says 'He will be wearing his pendant if he still lives.'
A fighting falcon flies in.

<794hp 823m 344mv> no opponent evasive
Luc swims west.
A fighting falcon flies west.
You follow Luc.
A turn in the river
| The river has been artificially diverted south where it drops
| quickly out of sight. Water splashes awkwardly as it pushes
o-o-o | against the dug out bank. A now dry, water carved tunnel
| | lies to the north, where this very river had worked for a
@-~ | long time to carve it out. You can wedge your way back to
| | the east to find higher ground.
~ |
|
|
---------+

[Exits: north east south]
(Charmed) A fierce, fighting falcon perches here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A pink bud swims in.
A wild boar swims in.

<794hp 823m 340mv> no opponent evasive com 'locate obj' storms
An amulet of storms is carried by the cloud serpent
A bracer of storms is carried by Baetram
The staff of storms is carried by the Priest of the Oceans

<794hp 803m 340mv> no opponent evasive
Luc swims south.
A wild boar swims south.
A pink bud swims south.
You follow Luc.
A down turn in the river
o-o-o | The river curves sharply down into what appears to be an unnaturally
| | carved tunnel. There are patches of moss and fungus growing
~-~ | along the moist spots on the edge of the river before it sharply
| | drops off into the tunnel below. To the north the river appears
@ | calmer.
|
|
|
|
---------+

[Exits: north down]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A fighting falcon flies in.

<794hp 803m 336mv> no opponent evasive
Luc swims down.
A fighting falcon flies down.
You follow Luc.
A stream through a cave
| It doesn't appear entirely natural, but a sizeable tunnel
| has been carved out here. The water flow has increased a little
| and not much light reaches here. A certain undistinguishable
| scent comes from somewhere west. You can also trek your way
~-~-@ | back up the steep slope.
|
|
|
|
---------+

[Exits: west up]
(Charmed) A fierce, fighting falcon perches here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A pink bud swims in.
A wild boar swims in.

<794hp 803m 332mv> no opponent evasive whe

Luc swims west.
A wild boar swims west.
A pink bud swims west.
You follow Luc.
A stream through a cave
| It doesn't appear entirely natural, but a sizeable tunnel
| has been carved out here. The water flow has increased a
| little and not much light reaches here. A certain undistinguishable
| scent comes from somewhere west. You can travel east or
~-@-~ | west through the tunnel, though the water flows west.
|
|
|
|
---------+

[Exits: east west]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A fighting falcon flies in.

<794hp 803m 328mv> no opponent evasive
Luc swims west.
A fighting falcon flies west.
You follow Luc.
In faster moving water
| It doesn't appear entirely natural, but a sizeable tunnel
| has been carved out here. The water flows freely and spirals
| downward into darkness. Occasional footholds can be found
| along the more shallow parts. You can move further down
@-~-~| into the darkness or back east along the tunnel.
|
|
|
|
---------+

[Exits: east down]
(Charmed) A fierce, fighting falcon perches here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A pink bud swims in.
A wild boar swims in.

<794hp 803m 324mv> no opponent evasive
Luc swims down.
A wild boar swims down.
A pink bud swims down.
You follow Luc.
Nearing a whirlpool
| The river moves with fervor now, splashing excitedly along
| the walls as it spirals to the north. The cave is filled with
~ | the sound of the water and the stench of something awful coming
| | from the north. It is possible to edge your way upward.
@ |
|
|
|
|
---------+

[Exits: north up]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A fighting falcon flies in.

<794hp 803m 320mv> no opponent evasive
Luc swims north.
A fighting falcon flies north.
You follow Luc.
The Adelon Waterway
| This submerged channel diverts excess flow from the Adelon
| down into the sewers. The water gradually grows colder as
| it approaches the sewer's bottom, while becoming ever more
| turbulent as it draws near the surface.
@ |
| |
~ |
|
|
---------+

[Exits: south down]
(Charmed) A fierce, fighting falcon perches here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A pink bud swims in.
A wild boar swims in.

<794hp 803m 317mv> no opponent evasive[============]
Luc swims down.
A wild boar swims down.
A pink bud swims down.
You follow Luc.
The Adelon Waterway
| This submerged channel diverts excess flow from the Adelon
| down into the sewers. The water gradually grows colder as
| it approaches the sewer's bottom, while becoming ever more
| turbulent as it draws near the surface.
~-@ |
|
|
|
|
---------+

[Exits: west up]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A fighting falcon flies in.

<794hp 803m 315mv> no opponent evasive[============]
Luc swims west.
A fighting falcon flies west.
You follow Luc.
The Adelon Waterway
| This submerged channel diverts excess flow from the Adelon
| down into the sewers. The water gradually grows colder as
| it approaches the sewer's bottom, while becoming ever more
| turbulent as it draws near the surface.
@-~ |
|
|
|
|
---------+

[Exits: east down]
(Charmed) A fierce, fighting falcon perches here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The sea hag is swimming around here.
A pink bud swims in.
A wild boar swims in.

<794hp 803m 313mv> no opponent evasive[============] whe
Players near you in Sewers:
<PK> Veromos The Adelon Waterway
<PK> Luc The Adelon Waterway
Luc swims down.
A wild boar swims down.
A pink bud swims down.
You follow Luc.
The Adelon Waterway
| This submerged channel diverts excess flow from the Adelon
| down into the sewers. The water gradually grows colder as
~ | it approaches the sewer's bottom, while becoming ever more
| | turbulent as it draws near the surface.
@ |
|
|
|
|
---------+

[Exits: north up]
A focused eye has been beset into a gold ring.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A fighting falcon flies in.

<794hp 803m 311mv> no opponent evasive[============] Players near you in Sewers:
<PK> Veromos The Adelon Waterway
<PK> Luc The Adelon Waterway
Luc swims north.
A fighting falcon flies north.
You follow Luc.
The Adelon Waterway
| This submerged channel diverts excess flow from the Adelon
| down into the sewers. The water gradually grows colder as
| it approaches the sewer's bottom, while becoming ever more
| turbulent as it draws near the surface.
@ |
| |
~ |
|
|
---------+

[Exits: south down]
(Charmed) A fierce, fighting falcon perches here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A pink bud swims in.
A wild boar swims in.

<794hp 803m 309mv> no opponent evasive[============]
Luc swims down.
A wild boar swims down.
A pink bud swims down.
You follow Luc.
The pool
o-o o| You are swimming in the darkness. There is a water-filled
| || passage beneath the surface, leading up to the source
o o| of the pool.
| ||
~-@ o|
| | ||
~-~-o-o|
|
|
---------+

[Exits: south west up]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A fighting falcon flies in.

<794hp 803m 306mv> no opponent evasive
Luc swims south.
A fighting falcon flies south.
You follow Luc.
The pool
o o| You are swimming in darkness. You feel something touching
| || your right leg.
~-~ o|
| | ||
whe
~-@-o-o|
|
|
|
|
---------+

[Exits: north east west]
(Charmed) A fierce, fighting falcon perches here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A pink bud swims in.
A wild boar swims in.

<794hp 803m 302mv> no opponent evasive Players near you in Sewers:
<PK> Veromos The pool
<PK> Luc The pool
Luc swims east.
A wild boar swims east.
A pink bud swims east.
You follow Luc.
The spongy room
o o-o| You definitely do NOT like this area. It is very dark and
| | | very wet.
~-~ o-o|
| | | |
~-~-@-o |
|
|
|
|
---------+

[Exits: east west]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The evil wanderer stares at you.
A fighting falcon flies in.

<794hp 803m 299mv> no opponent evasive
A fighting falcon flies east.
You follow Luc.
The stalagmite tunnel
o-o o| You have entered a small tunnel. Here it is quite dry. Maybe
| || it would be a good idea to rest here.
~ o-o-o|
| | |
~-o-@ |
|
|
|
|
---------+

[Exits: north west]
(Charmed) A fierce, fighting falcon perches here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A pink bud walks in.
A wild boar walks in.

<794hp 803m 296mv> no opponent evasive who
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.
A pink bud walks north.
You follow Luc.
The stalagmite cave
o-o o| You are standing in a stalagmite cave. Water is dripping from
whe
| || the walls. It is very cold in here.
o-o o|
| ||
~ @-o-o|
| | |
~-o-o |
|
|
---------+

[Exits: north east south]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A fighting falcon flies in.

<794hp 803m 293mv> no opponent evasive Players near you in Sewers:
<PK> Veromos The stalagmite cave
<PK> Luc The stalagmite cave
A fighting falcon flies north.
You follow Luc.
The stalagmite T-cross
o-o o| You are standing in a cross. To the north you can see some
| | || light. Otherwise it is dark.
o-o o|
| ||
@-o o|
| ||
~ o-o-o|
| | |
~-o-o |
---------+

[Exits: north east south]
(Charmed) A fierce, fighting falcon perches here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A pink bud walks in.
A wild boar walks in.

<794hp 803m 290mv> no opponent evasive
Luc walks north.
A wild boar walks north.
A pink bud walks north.
You follow Luc.
The square lair
o-o | You are standing in the south-east part of the lair.
| | | You can see a skeleton lying against the wall.
o o-o |
| | | |
o o-@ o|
| ||
o-o o|
| ||
o-o-o|
---------+

[Exits: north south west]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The morkoth is standing here, waiting for someone to KILL!
A fighting falcon flies in.

<794hp 803m 287mv> no opponent evasive
A fighting falcon flies north.
You follow Luc.
The square lair
o o-o | You are standing in the north-east part of the lair. You
| | | see a sign on the wall.
o-o |
| | |
o o-@ |
| | | |
o o-o |
| |
o-o |
---------+

[Exits: (east) south west]
(Charmed) A fierce, fighting falcon perches here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The evil wanderer stares at you.
A pink bud walks in.
A wild boar walks in.

<794hp 803m 284mv> no opponent evasive
Luc opens the wooden door east of you.

<794hp 803m 284mv> no opponent evasive get blue sack
!
You see nothing like that in a Loot Sack.

<794hp 803m 284mv> no opponent evasive You see nothing like that in a Loot Sack.

<794hp 803m 284mv> no opponent evasive
A pink bud walks east.
You follow Luc.
East tunnel
o-o | You are standing in a dark tunnel. The exits are east
| | and west. To the west you see a wooden door.
o |
| |
o-o-@-o-o|
| | | ||
o-o o o|
| | ||
o-o o o|
---------+

[Exits: east west]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The lemure blob slithers terribly precisely towards you for an attack!
The lemure blob slithers terribly precisely towards you for an attack!
A fighting falcon flies in.

<794hp 803m 281mv> no opponent evasive giv blu
Give what to whom?
A fighting falcon flies east.
You follow Luc.
Cave room
| You are standing in a room. It is much cooler now. The
| walls are glowing.
|
|
o-o-@-o-o|
| | | |
o o o |
| | | |
o-o o o-o|
---------+

[Exits: east south west]
a steak of the corpse of the great sewer rat is here.
(Charmed) A fierce, fighting falcon perches here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The lemure blob slithers terribly precisely towards you for an attack!
The homonculus is here, looking at you with an evil look.
A pink bud walks in.

<794hp 803m 278mv> no opponent evasive
A wild boar walks south.
A pink bud walks south.
You follow Luc.
Cave tunnel
| You are walking in a tunnel. It is very cold. You can feel
| the presence of a living thing... somewhere.
o-o-o-o-o|
| | | |
o @ o |
| | | |
o-o o o-o|
| | |
o o-o |
---------+

[Exits: north south]
The splattered brains of the homonculus are lying here.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The homonculus is here, looking at you with an evil look.
The snake slithers towards you.
A fighting falcon flies in.

<794hp 803m 275mv> no opponent evasive get blue cloak

A fighting falcon flies south.
You follow Luc.
Cave entrance
o-o-o-o-o| You are standing in the cave entrance. It is very dark down
| | | | here. There is writing on the wall. There is an exit to
o o o | the north. A stairway leads up.
| | | |
o @ o-o|
| |
o |
|
|
---------+

[Exits: north up]
(Charmed) A fierce, fighting falcon perches here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The snake slithers towards you.
A pink bud walks in.

<794hp 803m 272mv> no opponent evasive !
You get a sky blue potion from an Assassin's Cloak.

<794hp 803m 272mv> no opponent evasive You get a sky blue potion from an Assassin's Cloak.

<794hp 803m 272mv> no opponent evasive exa cloak
It looks a little like a scarf crossed with a chameleon poncho, but there
is plenty of space in the cape - room for treasures and trinkets that have
been left lying around unwanted, perhaps.
An Assassin's Cloak holds:
( 2) a sky blue potion

<794hp 803m 272mv> no opponent evasive giv blue luc
You give a sky blue potion to Luc.

<794hp 823m 327mv> no opponent evasive whe
who
Players near you in Sewers:
<PK> Veromos Cave entrance
<PK> Luc Cave entrance

<794hp 823m 327mv> no opponent evasive [50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<794hp 823m 327mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 44 hours
Spell: detect invis : lasts for 44 hours
Spell: giant strength : modifies strength by 4 for 44 hours
Spell: armor : modifies armor class by 20 for 17 hours
Skill: warcry : modifies save vs afflictive by 6 for 17 hours
: modifies hitroll by 6 for 17 hours
Spell: protection : modifies save vs spell by 1 for 15 hours
Spell: sanctuary : lasts for 1 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<794hp 823m 327mv> no opponent evasive quaf blue
You quaff a sky blue potion.
Your feet rise off the ground.

<794hp 823m 327mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos Cave entrance
<PK> Luc Cave entrance

<794hp 823m 327mv> no opponent evasive eq
You are using:
<used as light> (Magical) (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Magical) (Glowing) (Humming) a crown of might
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Magical) (Glowing) a pair of turtle shell boots
<worn as shield> (Magical) (Glowing) the turtle Dragon's shell
<worn about body> (Magical) an Assassin's cloak (open)
<worn about waist> (Magical) (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a bracelet of magic
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Humming) a savage whip
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant

<794hp 823m 327mv> no opponent evasive com 'locate obj' tent
A small tent is carried by Adrierra
A small tent is carried by Jorax
A tent is in The circle of trees
A small tent is carried by Heloise
A small tent is in Among Trees

<794hp 803m 327mv> no opponent evasive whe
who
Players near you in Sewers:
<PK> Veromos Cave entrance
<PK> Trelanya The Quadruple Junction
<PK> Jorax The Quadruple Junction
<PK> Luc Cave entrance

<794hp 803m 327mv> no opponent active [ Elf ] [Rival] <PK> [KNIGHT] Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<794hp 803m 327mv> no opponent active gt 'ere
af
You tell your group ''ere.'

<794hp 803m 327mv> no opponent evasive You are affected by the following:
Spell: detect magic : lasts for 44 hours
Spell: detect invis : lasts for 44 hours
Spell: giant strength : modifies strength by 4 for 44 hours
Spell: armor : modifies armor class by 20 for 17 hours
Skill: warcry : modifies save vs afflictive by 6 for 17 hours
: modifies hitroll by 6 for 17 hours
Spell: protection : modifies save vs spell by 1 for 15 hours
Spell: fly : lasts for 8 hours
Spell: sanctuary : lasts for 1 hours
Spell: fly cooldown : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<794hp 803m 327mv> no opponent evasive
Luc walks up.
A wild boar walks up.
A pink bud walks up.
You follow Luc.
Under the Dark Pit
*| Nice place you've found yourself. You stand in the middle
|| of a room with only two exits, up and east. A tall ladder
*-* *| is left here so that you can climb up through the pit
| || without the use of a rope.
@-*-*|
|
|
|
|
---------+

[Exits: east up down]
A muddy chest is here.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The snake slithers towards you.
The giant maggot crawls toward you.
The snake slithers towards you.
The snake slithers towards you.
A fighting falcon flies in.

<794hp 803m 326mv> no opponent evasive
Luc walks east.
A fighting falcon flies east.
You follow Luc.
A junction in the sewer pipes
| You stand in the middle of what looks like a triple
* | junction of pipes going east, west and north.
| |
*-* *-* |
| | 7 |

*-@-*-* |
|
|
|
---------+

[Exits: north east west]
A muddy chest is here.
(Charmed) A fierce, fighting falcon perches here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The huge hungry-looking sewer rat sits here.
The giant mean-looking earth beetle crawls towards you.
The giant mean-looking earth beetle crawls towards you.
A pink bud walks in.
A wild boar walks in.

<794hp 803m 325mv> no opponent evasive gt knight too
You tell your group 'Knight too.'
Luc walks east.
A wild boar walks east.
A pink bud walks east.
You follow Luc.
An odd intersection
* *| You stand in a rather odd intersection of pipes. The pipes
| || actually don't resemble pipes anymore. They look more like
*-* *-*-*| a real stone tunnel, or a passageway hewn directly into
| | | the rock. The ways from here lead north, east and west.
*-*-@-* |
|
|
|
|
---------+

[Exits: north east west]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A fighting falcon flies in.

<794hp 803m 324mv> no opponent evasive
Trelanya has summoned you!
A bend in the sewer pipe
* *-*-* | You can look in two directions where the pipe leads, south
| | | | | and west.
*-* S * |
| |
*-*-@ |
, | |
*-*-* |
| |
*<*-* |
---------+

[Exits: south west]
af
(Translucent) (White Aura) Trelanya the Holy Matriarch of Healing is here.
(White Aura) Jorax the Commander of Justice is here.

<794hp 803m 324mv> no opponent evasive You are affected by the following:
Spell: detect magic : lasts for 44 hours
Spell: detect invis : lasts for 44 hours
Spell: giant strength : modifies strength by 4 for 44 hours
Spell: armor : modifies armor class by 20 for 17 hours
Skill: warcry : modifies save vs afflictive by 6 for 17 hours
: modifies hitroll by 6 for 17 hours
Spell: protection : modifies save vs spell by 1 for 15 hours
Spell: fly : lasts for 8 hours
Spell: sanctuary : lasts for 1 hours
Spell: fly cooldown : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<794hp 803m 324mv> no opponent evasive murder $$
Jorax yells 'Help! I am being attacked by Veromos!'
Your sting MUTILATES Jorax!
Jorax has a few scratches.

<794hp 803m 324mv> segment aggressive
Jorax's drowning wounds you.
Jorax's drowning wounds you.
[* ] You parry Jorax's drowning.
Your sting MUTILATES Jorax!
Jorax has a few scratches.

<756hp 803m 324mv> segment aggressive gt come

Jorax narrows his eyes.
Jorax's heavenly wrath decimates you!
Jorax has a few scratches.

<731hp 803m 315mv> segment aggressive flee
You tell your group 'Come.'
Jorax has a few scratches.

<731hp 803m 315mv> segment aggressive You flee from combat!
The sewer pipe bend
*-* | You can look in two different directions where the pipe
| | goes, west and north.
*-*-* |
, | |
*-*-@ |
| |
*<*-* * |
, | , | |
*-*-*-*-*|
---------+

[Exits: north west]
Luc tells the group 'Knight?!'

<731hp 803m 314mv> no opponent aggressive
Trelanya has summoned you!
A bend in the sewer pipe
* *-*-* | You can look in two directions where the pipe leads, south
| | | | | and west.
*-* S * |
| |
*-*-@ |
, | |
*-*-* |
| |
*<*-* |
---------+

[Exits: south west]
(Translucent) (White Aura) Trelanya the Holy Matriarch of Healing is here.
(White Aura) Jorax the Commander of Justice is here.

<731hp 803m 314mv> no opponent aggressive w
The sewer junction
*-* *-*-*| You stand in a junction of sewer pipes leading north, east
| | | || and west.
*-* S *|
| | |
*-@-* ~|
, | |
*-*-*-* |
| | |
* *<*-* |
---------+

w
[Exits: north east west]

<731hp 803m 313mv> no opponent aggressive The old well
*-* *-*| You are standing by an old and worn well from before
| | || this century. The sewer leads to the east from here and
*-* S| the well leads down into darkness. Metal bars place in
| | the side of the well lead down as a ladder.
@-*-*|
, ||
*-*-*-*|
| |
*<*-*|
---------+

[Exits: east down]

<731hp 803m 312mv> no opponent aggressive whe
Players near you in Sewers:
<PK> Veromos The old well
<PK> Trelanya A bend in the sewer pipe
<PK> Jorax A bend in the sewer pipe
<PK> Luc On the walls of the Abyss

<731hp 803m 312mv> no opponent aggressive af
You are affected by the following:
Spell: detect magic : lasts for 44 hours
Spell: detect invis : lasts for 44 hours
Spell: giant strength : modifies strength by 4 for 44 hours
Spell: armor : modifies armor class by 20 for 17 hours
Skill: warcry : modifies save vs afflictive by 6 for 17 hours
: modifies hitroll by 6 for 17 hours
Spell: protection : modifies save vs spell by 1 for 15 hours
Spell: fly : lasts for 8 hours
Spell: sanctuary : lasts for 1 hours
Spell: fly cooldown : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<731hp 803m 312mv> no opponent aggressive
You are ready to cast the fly spell again.

<750hp 821m 367mv> no opponent aggressive gt come before Knight come
where $$
You tell your group 'Come before Knight come.'

<750hp 821m 367mv> no opponent aggressive <PK> Jorax A bend in the sewer pipe

<750hp 821m 367mv> no opponent aggressive e
The sewer junction
*-* *-*-*| You stand in a junction of sewer pipes leading north, east
| | | || and west.
*-* S *|
| | |
*-@-* ~|
, | |
*-*-*-* |
| | |
* *<*-* |
---------+

[Exits: north east west]

<750hp 821m 366mv> no opponent aggressive e
A bend in the sewer pipe
* *-*-* | You can look in two directions where the pipe leads, south
| | | | | and west.
*-* S * |
| |
*-*-@ |
, | |
*-*-* |
| |
*<*-* |
---------+

[Exits: south west]
(Translucent) (White Aura) Trelanya the Holy Matriarch of Healing is here.
(White Aura) Jorax the Commander of Justice is here.

<750hp 821m 365mv> no opponent aggressive murder $$
Jorax yells 'Help! I am being attacked by Veromos!'
Your sting MUTILATES Jorax!
You hide in a turtle dragon shell.
You are surrounded by a force shield.
Jorax has some small wounds and bruises.

<750hp 821m 365mv> segment aggressive flee

[* ] You parry Jorax's drowning.
[* ] You parry Jorax's drowning.
The Iron Fist of Law tightens.
Your wild sting mauls Jorax.
Jorax has some small wounds and bruises.

<750hp 821m 365mv> segment aggressive You flee from combat!
The sewer pipe bend
*-* | You can look in two different directions where the pipe
| | goes, west and north.
*-*-* |
, | |
*-*-@ |
| |
*<*-* * |
, | , | |
*-*-*-*-*|
---------+

[Exits: north west]

<750hp 821m 364mv> no opponent aggressive whe
Players near you in Sewers:
<PK> Veromos The sewer pipe bend
<PK> Trelanya A bend in the sewer pipe
<PK> Jorax A bend in the sewer pipe
<PK> Luc A triple junction

<750hp 821m 364mv> no opponent aggressive af
You are affected by the following:
Spell: detect magic : lasts for 43 hours
Spell: detect invis : lasts for 43 hours
Spell: giant strength : modifies strength by 4 for 43 hours
Spell: armor : modifies armor class by 20 for 16 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
Spell: protection : modifies save vs spell by 1 for 14 hours
Spell: shield cooldown: lasts for 12 hours
Spell: fly : lasts for 7 hours
Spell: shield : modifies armor class by 20 for 6 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<750hp 821m 364mv> no opponent aggressive
Jorax flies in.
Trelanya flies in.

<750hp 821m 364mv> no opponent aggressive
Luc walks in.
A wild boar walks in.
A pink bud walks in.
A fighting falcon flies in.

<750hp 821m 364mv> no opponent aggressive
You yell 'Help! I am being attacked by Jorax!'
[* ] You parry Jorax's drowning.
[** ] You block Jorax's attack with your shield.
Jorax has some small wounds and bruises.

<750hp 821m 364mv> segment aggressive
Luc walks north.
A fighting falcon flies north.
A pink bud walks north.
A wild boar walks north.
Jorax has some small wounds and bruises.

<750hp 821m 364mv> segment aggressive
Luc walks in.
A wild boar walks in.
A pink bud walks in.
A fighting falcon flies in.
Jorax has some small wounds and bruises.

<750hp 821m 364mv> segment aggressive
Trelanya yells 'Help! Luc tried to kick dirt into my eyes!'
Luc's kicked dirt misses Trelanya.
[* ] You parry Jorax's drowning.
Jorax's drowning wounds you.
A wild boar's charge mauls Trelanya.
Luc's cleave wounds Trelanya.
Luc's sting wounds Trelanya.
Luc's cleave wounds Trelanya.
Your sting MUTILATES Jorax!
[***] Jorax blocks your attack with his shield.
Jorax has some small wounds and bruises.

<730hp 821m 364mv> segment aggressive flee
You couldn't escape!
flee
Jorax has some small wounds and bruises.

<730hp 821m 364mv> segment aggressive You couldn't escape!
flee
Jorax has some small wounds and bruises.

<730hp 821m 364mv> segment aggressive You flee from combat!
A bend in the sewer pipe
* *-*-* | You can look in two directions where the pipe leads, south
| | | | | and west.
*-* S * |
| |
*-*-@ |
, | |
*-*-* |
| |
*<*-* |
---------+

[Exits: south west]

<730hp 821m 363mv> no opponent aggressive s
murder $$
The sewer pipe bend
*-* | You can look in two different directions where the pipe
| | goes, west and north.
*-*-* |
, | |
*-*-@ |
| |
*<*-* * |
, | , | |
*-*-*-*-*|
---------+

[Exits: north west]
(Charmed) A fighting falcon is here, fighting Trelanya.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A wild boar is here, fighting Trelanya.
(White Aura) (WANTED) (OUTLAW) Luc is here, fighting Trelanya.
(Translucent) (White Aura) Trelanya is here, fighting Luc.
(White Aura) Jorax the Commander of Justice is here.

<730hp 821m 362mv> no opponent aggressive Jorax yells 'Help! I am being attacked by Veromos!'
Your sting MUTILATES Jorax!
[***] Jorax blocks your attack with his shield.
Jorax has some small wounds and bruises.

<730hp 821m 362mv> segment aggressive
Jorax has fled!
Jorax flies west.

<730hp 821m 362mv> no opponent aggressive
Trelanya has fled!
Trelanya flies west.

<730hp 821m 362mv> no opponent aggressive murder $$
murder $$
They aren't here.
Luc walks west.
You follow Luc.
The Triple Junction
*-* | You stand in the middle of a huge junction of concrete
| | sewer pipes. The pipes lead to the east, south and west.
*-*=*-* |
| | |
*-*-@-* |
| | |
* *<*-* *|
/ , | , ||
*-*-*-*-*|
---------+

[Exits: east south west]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A fighting falcon flies in.
A pink bud walks in.
A wild boar walks in.

<730hp 821m 361mv> no opponent aggressive They aren't here.

<730hp 821m 361mv> no opponent aggressive whe
Players near you in Sewers:
<PK> Veromos The Triple Junction
<PK> Luc The Triple Junction
Luc scans all around.

<730hp 821m 361mv> no opponent aggressive murder $$
They aren't here.
Luc walks south.
A wild boar walks south.
A pink bud walks south.
A fighting falcon flies south.
You follow Luc.
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<730hp 821m 360mv> no opponent aggressive af
You are affected by the following:
Spell: detect magic : lasts for 43 hours
Spell: detect invis : lasts for 43 hours
Spell: giant strength : modifies strength by 4 for 43 hours
Spell: armor : modifies armor class by 20 for 16 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
Spell: protection : modifies save vs spell by 1 for 14 hours
Spell: shield cooldown: lasts for 12 hours
Spell: fly : lasts for 7 hours
Spell: shield : modifies armor class by 20 for 6 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<730hp 821m 360mv> no opponent aggressive murder $$

Luc scans all around.

<730hp 821m 360mv> no opponent aggressive They aren't here.

<730hp 821m 360mv> no opponent aggressive who

Luc walks up.
You follow Luc.
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A beggar wanders around asking for spare gold.
A fighting falcon flies in.
A pink bud walks in.
A wild boar walks in.

<730hp 821m 359mv> no opponent aggressive [ Elf ] [Rival] <PK> [KNIGHT] Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<730hp 821m 359mv> no opponent aggressive
Luc walks down.
A wild boar walks down.
A pink bud walks down.
A fighting falcon flies down.
You follow Luc.
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<730hp 821m 358mv> no opponent aggressive
Luc walks up.
You follow Luc.
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A human city guard of Seringale stands watch here.
A beggar wanders around asking for spare gold.
A fighting falcon flies in.
A pink bud walks in.
A wild boar walks in.

<730hp 821m 357mv> no opponent aggressive
A human city guard walks north.

<730hp 821m 357mv> no opponent aggressive
Luc walks down.
A wild boar walks down.
A pink bud walks down.
A fighting falcon flies down.
You follow Luc.
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<730hp 821m 356mv> no opponent aggressive
A fighting falcon looks uncomfortable in these surroundings.
A wild boar looks uncomfortable in these surroundings.
The white aura around your body fades.

<742hp 823m 395mv> no opponent aggressive tell adrierra ye git enough honor fer lettin Justice do it in equal fight?
whe
You tell Adrierra 'Ye git enough honor fer lettin Justice do it in equal fight?'

<742hp 823m 395mv> no opponent aggressive Players near you in Sewers:
<PK> Veromos The Quadruple Junction
<PK> Luc The Quadruple Junction

<742hp 823m 395mv> no opponent aggressive sanc
You are surrounded by a white aura.

<742hp 748m 395mv> no opponent aggressive u
whe
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.
A beggar wanders around asking for spare gold.
Luc walks in.
A fighting falcon flies in.
A pink bud walks in.
A wild boar walks in.

<742hp 748m 394mv> no opponent aggressive Players near you in Seringale:
<PK> Veromos South Square
<PK> Trelanya The North Road
<PK> Jorax The North Road
<PK> Luc South Square

<742hp 748m 394mv> no opponent aggressive n
n
The Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
A homeless animal roams the streets alone.
Luc walks in.
A wild boar walks in.
A pink bud walks in.
A fighting falcon flies in.
A stray dog suddenly starts barking at Luc crazily.

<742hp 748m 393mv> no opponent aggressive n
n
The Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-S | of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A refugee is here, wandering through the streets.
Luc walks in.
A fighting falcon flies in.
A pink bud walks in.
A wild boar walks in.

<742hp 748m 392mv> no opponent aggressive af
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| | You see a shop with a sign of a sewing needle to the east
S-@-S | and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.
Luc walks in.
A wild boar walks in.
A pink bud walks in.
A fighting falcon flies in.

<742hp 748m 391mv> no opponent aggressive South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| | street continues to the south.
S-+-S |
| |
S-+-* |
---------+

[Exits: east south west]
A halfling citizen of Seringale strolls about.
Luc walks in.
A fighting falcon flies in.
A pink bud walks in.
A wild boar walks in.

<742hp 748m 390mv> no opponent aggressive w
You are affected by the following:
Spell: detect magic : lasts for 42 hours
Spell: detect invis : lasts for 42 hours
Spell: giant strength : modifies strength by 4 for 42 hours
Spell: armor : modifies armor class by 20 for 15 hours
Skill: warcry : modifies save vs afflictive by 6 for 15 hours
: modifies hitroll by 6 for 15 hours
Spell: protection : modifies save vs spell by 1 for 13 hours
Spell: shield cooldown: lasts for 11 hours
Spell: sanctuary : lasts for 8 hours
Spell: fly : lasts for 6 hours
Spell: shield : modifies armor class by 20 for 5 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<742hp 748m 390mv> no opponent aggressive n
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+

[Exits: north east]
A beggar wanders around asking for spare gold.
Luc walks in.
A wild boar walks in.
A pink bud walks in.
A fighting falcon flies in.

<742hp 748m 389mv> no opponent aggressive n
West of Market Square
S-+-S| You are west of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]
Luc walks in.
A fighting falcon flies in.
A pink bud walks in.
A wild boar walks in.

<742hp 748m 388mv> no opponent aggressive Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S| of Seringale, ever flowing with clear drinkable water.
| | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]
Luc walks in.
A wild boar walks in.
A pink bud walks in.
A fighting falcon flies in.

<742hp 748m 387mv> no opponent aggressive e
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
A stone giant citizen of Seringale wanders about.
Luc walks in.
A fighting falcon flies in.
A pink bud walks in.
A wild boar walks in.
Moroni the citizen of Seringale says 'You want bash wif Moroni?'

n
<742hp 748m 386mv> no opponent aggressive n
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
Luc walks in.
A wild boar walks in.
A pink bud walks in.
A fighting falcon flies in.

<742hp 748m 385mv> no opponent aggressive
Luc's skin becomes covered with tough oak bark.

<742hp 748m 385mv> no opponent aggressive The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
Luc walks in.
A fighting falcon flies in.
A pink bud walks in.
A wild boar walks in.

<742hp 748m 384mv> no opponent aggressive n
where $$
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]
Luc walks in.
A wild boar walks in.
A pink bud walks in.
A fighting falcon flies in.

<742hp 748m 383mv> no opponent aggressive n
<PK> Jorax The North Road

<742hp 748m 383mv> no opponent aggressive North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
the Blind Eye of Eternal Judgement hovers here.
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A beggar wanders around asking for spare gold.
Luc walks in.
A fighting falcon flies in.
A pink bud walks in.
A wild boar walks in.

<742hp 748m 382mv> no opponent aggressive scan all
You scan all around.
You scan north.
*** Range 5 (north) ***
A gnomish city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan east.
You scan south.
*** Range 4 (south) ***
A stone giant citizen of Seringale wanders about.
You scan west.
*** Range 1 (west) ***
A beggar wanders around asking for spare gold.
*** Range 2 (west) ***
(Translucent) (White Aura) Trelanya the Holy Matriarch of Healing is here.
(White Aura) Jorax the Commander of Justice is here.
Dagnir the enforcer of law is here searching for criminals.
*** Range 4 (west) ***
A halfling city guard of Seringale stands watch here.
*** Range 5 (west) ***
A halfling city guard of Seringale stands watch here.

<742hp 748m 382mv> no opponent aggressive w
The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| | ||
S-* + F|
| |
w
+-S-+-F|
---------+

[Exits: east west]
A beggar wanders around asking for spare gold.
Luc walks in.
A wild boar walks in.
A pink bud walks in.
A fighting falcon flies in.

<742hp 748m 381mv> no opponent aggressive The North Road
+-+ B-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ S-+| made of fanciful stonework. You see the North Road continuing
murder $$
| || to the east and west. The Dancing Girl Inn lies to the
+-+-@-+-+| south.
| | ||
*-S-* +|
||
+-S-+|
---------+

[Exits: east south west]
(Translucent) (White Aura) Trelanya the Holy Matriarch of Healing is here.
(White Aura) Jorax the Commander of Justice is here.
Dagnir the enforcer of law is here searching for criminals.
Luc walks in.
A fighting falcon flies in.
A pink bud walks in.
A wild boar walks in.

<742hp 748m 380mv> no opponent aggressive Jorax yells 'Help! I am being attacked by Veromos!'
Your sting MUTILATES Jorax!
Your sting misses Jorax.
Jorax yells 'Help! I am being attacked by Luc!'
Jorax's drowning wounds you.
Jorax's drowning wounds you.
A fighting falcon's scratch mauls Jorax.
A wild boar's charge MUTILATES Jorax!
Luc's wild cleave injures Jorax.
[* ] Jorax blocks your attack with his shield.
Your sting MUTILATES Jorax!
Jorax has quite a few wounds.

<704hp 748m 380mv> segment aggressive
Trelanya narrows her eyes.
You yell 'Die! Trelanya, you sorcerous dog!'
You feel a brief tingling sensation.
Your wild sting injures Trelanya.
Trelanya has a few scratches.

<704hp 748m 380mv> shaft aggressive flee

Jorax is blinded by the dirt in his eyes!
Luc's kicked dirt scratches Jorax.
Trelanya has a few scratches.

<704hp 748m 380mv> shaft aggressive
Dagnir the enforcer of law yells 'Luc is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
Dagnir the enforcer of law's beating maims Luc!
Dagnir the enforcer of law's beating decimates Luc!
Jorax's drowning mauls you.
[** ] You parry Jorax's drowning.
A fighting falcon's scratch devastates Jorax!
A fighting falcon's scratch mauls Jorax.
A wild boar's charge MUTILATES Jorax!
A wild boar's charge maims Jorax!
Luc exploits his weapon advantage to deliver an unblockable wild attack.
Luc's wild cleave devastates Jorax!
[** ] Trelanya blocks your attack with her shield.
Your wild sting DISMEMBERS Trelanya!
Trelanya's weapon advantage overcomes your parry attempt.
Trelanya's thrust is powerless against you.
Trelanya's pound is powerless against you.
Trelanya has some small wounds and bruises.

<683hp 748m 380mv> shaft aggressive You flee from combat!
The Dancing Girl
+ S-+| You are in The Dancing Girl. This inn has served travelers
| || from over the world. The red velvet rug beneath your
+-+-+-+-+| feet is somewhat worn out, showing slight spots of discoloration
| | || in several places. There are tables here where you can
*-S-@ +| rest from your travels. You can leave The Dancing Girl
|| to the north or enter the stables to the west.
S-+|
||
+|
---------+

[Exits: north west]
Este the inn owner stands here watching over his inn.

<683hp 748m 379mv> no opponent aggressive targ trel
n
$$ will now be substituted with : trel

<683hp 748m 379mv> no opponent aggressive murder $$
The North Road
+-+ B-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ S-+| made of fanciful stonework. You see the North Road continuing
| || to the east and west. The Dancing Girl Inn lies to the
+-+-@-+-+| south.
| | ||
*-S-* +|
||
+-S-+|
---------+

[Exits: east south west]
(Charmed) A wild boar is here, fighting Jorax.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A fighting falcon is here, fighting Jorax.
(White Aura) (WANTED) (OUTLAW) Luc is here, fighting Jorax.
(Translucent) (White Aura) Trelanya the Holy Matriarch of Healing is here.
(White Aura) Jorax is here, fighting a fighting falcon.
Dagnir the enforcer of law is here, fighting Luc.

<683hp 748m 378mv> no opponent aggressive Trelanya yells 'Help! I am being attacked by Veromos!'
Your sting decimates Trelanya!
Trelanya has some small wounds and bruises.

<683hp 748m 378mv> shaft aggressive
Trelanya narrows her eyes.
You feel a brief tingling sensation.
Trelanya has some small wounds and bruises.

<683hp 748m 378mv> shaft aggressive targ jorax
flee

Luc disarms Jorax's shield!
Luc seizes the opening and attempts to disarm Jorax's weapon as well.
Luc disarms a water cube to the ground!
Trelanya has some small wounds and bruises.

<683hp 748m 378mv> shaft aggressive
Jorax rubs the dirt out of his eyes, but they're still watering.
Dagnir the enforcer of law's beating DISEMBOWELS Luc!
Jorax's punch MASSACRES a fighting falcon!
Jorax's punch MASSACRES a fighting falcon!
A fighting falcon's scratch decimates Jorax!
A fighting falcon's scratch mauls Jorax.
A wild boar's charge devastates Jorax!
A wild boar's charge devastates Jorax!
Luc's wild cleave hits Jorax.
Luc's sting maims Jorax!
[** ] Trelanya blocks your attack with her shield.
[** ] Trelanya blocks your attack with her shield.
Trelanya's weapon advantage overcomes your parry attempt.
Your force shield shimmers, then fades away.
Trelanya's thrust scratches you.
Trelanya's thrust injures you.
Trelanya's shocking bite scratches you.
Trelanya has some small wounds and bruises.

<661hp 748m 378mv> shaft aggressive $$ will now be substituted with : jorax
Trelanya has some small wounds and bruises.

<661hp 748m 378mv> shaft aggressive You flee from combat!
The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| | ||
S-* + F|
| |
+-S-+-F|
---------+

[Exits: east west]
A beggar wanders around asking for spare gold.

<661hp 748m 377mv> no opponent aggressive e
murder $$
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
the Blind Eye of Eternal Judgement hovers here.
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A beggar wanders around asking for spare gold.

<661hp 748m 376mv> no opponent aggressive w
w
murder $$
They aren't here.

<661hp 748m 376mv> no opponent aggressive The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| | ||
S-* + F|
| |
+-S-+-F|
---------+

[Exits: east west]
A beggar wanders around asking for spare gold.

<661hp 748m 375mv> no opponent aggressive The North Road
+-+ B-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ S-+| made of fanciful stonework. You see the North Road continuing
| || to the east and west. The Dancing Girl Inn lies to the
+-+-@-+-+| south.
| | ||
*-S-* +|
||
+-S-+|
---------+

[Exits: east south west]
A strange cube of water retains its shape on the ground.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.
(White Aura) (WANTED) (OUTLAW) Luc is here, fighting Dagnir the enforcer of law.
Dagnir the enforcer of law is here, fighting Luc.

<661hp 748m 374mv> no opponent aggressive They aren't here.

<661hp 748m 374mv> no opponent aggressive w
murder $$
The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful and
| | | quiet here. Around you are magnificent buildings made of
+ + | fanciful stonework. You see the Temple Square to the north
| | | and the North Road continues to east and the west.
+-+-@-+-+|
| | |
*-S-* |
|
|
---------+

[Exits: north east west]
(Translucent) (White Aura) Trelanya the Holy Matriarch of Healing is here.
(White Aura) Jorax the Commander of Justice is here.

<661hp 748m 373mv> no opponent aggressive Jorax yells 'Help! I am being attacked by Veromos!'
Your sting MUTILATES Jorax!
Your sting MUTILATES Jorax!
Jorax looks pretty hurt.

<661hp 748m 373mv> none aggressive where $$

Luc walks in.
A wild boar walks in.
A pink bud walks in.
A fighting falcon flies in.
Jorax's punch injures you.
[** ] You block Jorax's attack with your shield.
A fighting falcon's scratch misses Jorax.
A fighting falcon's scratch mauls Jorax.
A wild boar's charge devastates Jorax!
A wild boar's charge devastates Jorax!
Your sting MUTILATES Jorax!
Your wild sting MANGLES Jorax!
Jorax's skin crystallizes over in response to his severe trauma.
A fighting falcon looks uncomfortable in these surroundings.
A wild boar looks uncomfortable in these surroundings.
The white aura around Trelanya fades.
Jorax is in awful condition.

<661hp 758m 395mv> none aggressive
Trelanya narrows her eyes.
You yell 'Die! Trelanya, you sorcerous dog!'
You feel weaker.
You feel less armored.
You slowly float to the ground.
Your sting misses Trelanya.
Trelanya has a few scratches.

<661hp 758m 395mv> shaft aggressive
Trelanya yells 'Help! I am being attacked by Luc!'
Luc's cleave maims Trelanya!
Trelanya has some small wounds and bruises.

<661hp 758m 395mv> shaft aggressive
Jorax has fled!
Jorax flies east.
Trelanya has some small wounds and bruises.

<661hp 758m 395mv> shaft aggressive flee
<PK> Jorax The North Road
A fighting falcon's scratch maims Trelanya!
A fighting falcon's scratch maims Trelanya!
A wild boar's charge MUTILATES Trelanya!
Luc's cleave MUTILATES Trelanya!
Luc's sting MUTILATES Trelanya!
Trelanya's shield fails to deflect the powerful cleave from Luc's axe.
Luc's cleave MUTILATES Trelanya!
Your sting DISMEMBERS Trelanya!
[* ] Trelanya parries your sting.
Trelanya's thrust wounds you.
Trelanya has some big nasty wounds and scratches.

<644hp 758m 395mv> shaft aggressive You flee from combat!
Temple Square
*-* | You are standing in the middle of the Temple Square. All
| | around you are statues of birds, beasts, and dragons. A
* +-+ | huge marble fountain stands in the middle of the square,
| | | sprouting water for all to drink. You see the Temple of
+ @ | Light to the north and the North Road to the south.
| | |
+-+-+-+-+|
| | |
*-S-* |
---------+

[Exits: north south]
A huge marble fountain is here spouting water for all to drink.

<644hp 758m 393mv> no opponent aggressive e
n
You quickly run into the back of a nearby building.

<644hp 758m 393mv> no opponent aggressive e
Temple of Light
| You are standing in the Temple of Light. The temple is
| made of huge slabs of marble, covered with carved dragons,
*-* | seemingly to radiate the essence of goodness. This temple
| | is where the various gods of goodness can be worshipped.
* @-+ | You see the entrance to the Paladin Guild to the east,
| | | the Temple Square to the south, and a set of marble steps
+ + | leading upwards to the Altar of Light.
| | |
+-+-+-+-+|
---------+

[Exits: east south up]
A silver plaque is here, emitting a solemn white aura.
A gnomish city guard of seringale stands here.

<644hp 758m 391mv> no opponent aggressive Entrance of the Paladin Guild
| You stand before the entrance to the guild of Paladins,
| the warriors of the Light. The huge gateway here appears
*-* | to be made of gold, although a few scratches on it indicate
| | it is simply gold plating over standard steel. A sign
+-@ | hangs next to the gate, a golden sword pointing downwards,
| | surrounded by a circle of light. This sign signifies
+ | the dedication to goodness and virtue all Paladins adhere
| | to. The path leading through the gates is made up of
murder $$
+-+-+-+-+| a mosaic of colored tiles, although you see no red ones
---------+ anywhere. You can enter the guild by walking north, or
return to the temple westwards.

[Exits: north west]
(White Aura) Hepheus the paladin guild guardian is here guarding his guild.

<644hp 758m 389mv> no opponent aggressive They aren't here.

<644hp 758m 389mv> no opponent aggressive w
s
Temple of Light
| You are standing in the Temple of Light. The temple is
| made of huge slabs of marble, covered with carved dragons,
*-* | seemingly to radiate the essence of goodness. This temple
| | is where the various gods of goodness can be worshipped.
* @-+ | You see the entrance to the Paladin Guild to the east,
| | | the Temple Square to the south, and a set of marble steps
+ + | leading upwards to the Altar of Light.
| | |
+-+-+-+-+|
---------+

[Exits: east south up]
A silver plaque is here, emitting a solemn white aura.
A gnomish city guard of seringale stands here.

<644hp 758m 387mv> no opponent aggressive s
Temple Square
*-* | You are standing in the middle of the Temple Square. All
| | around you are statues of birds, beasts, and dragons. A
* +-+ | huge marble fountain stands in the middle of the square,
| | | sprouting water for all to drink. You see the Temple of
+ @ | Light to the north and the North Road to the south.
| | |
+-+-+-+-+|
| | |
*-S-* |
---------+

[Exits: north south]
A huge marble fountain is here spouting water for all to drink.

<644hp 758m 385mv> no opponent aggressive The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful and
| | | quiet here. Around you are magnificent buildings made of
+ + | fanciful stonework. You see the Temple Square to the north
| | | and the North Road continues to east and the west.
+-+-@-+-+|
| | |
*-S-* |
|
|
---------+

where $$
[Exits: north east west]
(Charmed) A fighting falcon is here, fighting Trelanya.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A wild boar is here, fighting Trelanya.
(White Aura) (WANTED) (OUTLAW) Luc is here, fighting Trelanya.
(Translucent) (White Aura) Trelanya is here, fighting a wild boar.

<644hp 758m 383mv> no opponent aggressive <PK> Jorax The North Road
Trelanya is blinded by the dirt in her eyes!
Luc's kicked dirt scratches Trelanya.

<644hp 758m 383mv> no opponent aggressive e
The North Road
+-+ B-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ S-+| made of fanciful stonework. You see the North Road continuing
| || to the east and west. The Dancing Girl Inn lies to the
+-+-@-+-+| south.
| | ||
*-S-* +|
||
+-S-+|
---------+

[Exits: east south west]
A strange cube of water retains its shape on the ground.
Dagnir the enforcer of law is here searching for criminals.

<644hp 758m 381mv> no opponent aggressive e

A drow city guard yells 'Guards! Guards!'
Dagnir the enforcer of law yells 'Veromos is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
[* ] You parry Dagnir the enforcer of law's beating.
Dagnir the enforcer of law's beating misses you.
Dagnir the enforcer of law is in excellent condition.

<644hp 758m 381mv> none aggressive No way! You are still fighting!
Dagnir the enforcer of law is in excellent condition.

<644hp 758m 381mv> none aggressive e
No way! You are still fighting!
Dagnir the enforcer of law is in excellent condition.

<644hp 758m 381mv> none aggressive flee
You flee from combat!
The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| | ||
S-* + F|
| |
+-S-+-F|
---------+

[Exits: east west]
A beggar wanders around asking for spare gold.

<644hp 758m 379mv> no opponent aggressive e
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
where $$
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
the Blind Eye of Eternal Judgement hovers here.
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A beggar wanders around asking for spare gold.
A ray of light shines down briefly nearby, then vanishes.

<644hp 758m 377mv> no opponent aggressive <PK> Jorax Along the Eastern Walls

<644hp 758m 377mv> no opponent aggressive scan all
You scan all around.
You scan north.
*** Range 5 (north) ***
A gnomish city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan east.
You scan south.
*** Range 4 (south) ***
A stone giant citizen of Seringale wanders about.
You scan west.
*** Range 1 (west) ***
A beggar wanders around asking for spare gold.
*** Range 2 (west) ***
Dagnir the enforcer of law is here searching for criminals.
*** Range 3 (west) ***
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
*** Range 4 (west) ***
A halfling city guard of Seringale stands watch here.

<644hp 758m 377mv> no opponent aggressive s
s
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
s
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]

<644hp 758m 375mv> no opponent aggressive whe
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]

<644hp 758m 373mv> no opponent aggressive The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]

<644hp 758m 371mv> no opponent aggressive s
s
Players near you in Seringale:
<PK> Veromos The Main Street
<PK> Luc The North Road

<644hp 758m 371mv> no opponent aggressive North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
A stone giant citizen of Seringale wanders about.

<644hp 758m 369mv> no opponent aggressive e
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<644hp 758m 369mv> no opponent aggressive s
e
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing The road is well worn from
| | the traffic constantly passing over it. You see a path
*-+-@ F +| around the square to the west and the south.
| | | ||
+ +-+-+|
| | | ||
*-+-* S S|
---------+

[Exits: south west]
A human city guard of Seringale stands watch here.

<644hp 758m 368mv> no opponent aggressive e
e
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The road
e
| | | || is well worn from the traffic constantly passing over it.
+ @-+-+| A path leads north and south around the fountain, while the
| | | || common road continues to the east.
*-+-* S S|
| |
S-+-S |
---------+

[Exits: north east south]
A beggar wanders around asking for spare gold.

<644hp 758m 367mv> no opponent aggressive e
e
e
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+

[Exits: north east south west]
A gnomish city guard of Seringale stands watch here.

<644hp 758m 365mv> no opponent aggressive e
e
e
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<644hp 758m 363mv> no opponent aggressive The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]

<644hp 758m 361mv> no opponent aggressive The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]

<644hp 758m 359mv> no opponent aggressive The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]

<644hp 758m 357mv> no opponent aggressive The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]
A half-elf city guard of seringale stands watch here.
A half-elf city guard yells 'Veromos! Now you die!'
[** ] You parry a half-elf city guard's punch.
[* ] You parry a half-elf city guard's punch.
A half-elf city guard is in excellent condition.

<644hp 758m 355mv> none aggressive No way! You are still fighting!
[***] You parry a half-elf city guard's punch.
A half-elf city guard's punch misses you.
Your sting MANGLES a half-elf city guard!
You swing a savage whip at a half-elf city guard's neck and decapitate him.
A half-elf city guard's headless body falls to its knees, then keels sideways.
A half-elf city guard's foot is ripped from his leg.

<644hp 758m 355mv> no opponent aggressive whe
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<644hp 758m 353mv> no opponent aggressive e
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<644hp 758m 351mv> no opponent aggressive whe
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<644hp 758m 349mv> no opponent aggressive Players near you in Eastern Road:
<PK> Veromos City Entrance
<PK> Jorax The Checkpoint

<644hp 758m 349mv> no opponent aggressive Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<644hp 758m 347mv> no opponent aggressive e
Players near you in Eastern Road:
<PK> Veromos Along the Eastern Road
<PK> Jorax Along the Eastern Road

<644hp 758m 347mv> no opponent aggressive e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<644hp 758m 345mv> no opponent aggressive Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<644hp 758m 343mv> no opponent aggressive e
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<644hp 758m 341mv> no opponent aggressive e
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.

<644hp 758m 339mv> no opponent aggressive e
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

<644hp 758m 337mv> no opponent aggressive e
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
s
---------+

[Exits: east south west]

<644hp 758m 335mv> no opponent aggressive e
e
e
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]

<644hp 758m 333mv> no opponent aggressive On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
n
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<644hp 758m 331mv> no opponent aggressive On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<644hp 758m 329mv> no opponent aggressive e
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<644hp 758m 327mv> no opponent aggressive whe
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<644hp 758m 325mv> no opponent aggressive e
e
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]

<644hp 758m 323mv> no opponent aggressive e
Players near you in Eastern Road:
<PK> Veromos Along the Eastern Road

<644hp 758m 323mv> no opponent aggressive e
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<644hp 758m 321mv> no opponent aggressive Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<661hp 795m 374mv> no opponent aggressive Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<661hp 795m 372mv> no opponent aggressive e
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
e
---------+

[Exits: east west]

<661hp 795m 370mv> no opponent aggressive Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<661hp 795m 368mv> no opponent aggressive whe
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<661hp 795m 366mv> no opponent aggressive Players near you in Eastern Road:
<PK> Veromos Along the Eastern Road

<661hp 795m 366mv> no opponent aggressive e
e
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<661hp 795m 364mv> no opponent aggressive whe
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
*-* +|
---------+

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
Selena the Mayor of Timaran is here, smiling happily to all.

<661hp 795m 362mv> no opponent aggressive e
Players near you in Timaran:
<PK> Veromos West Gate of Timaran
<PK> Jorax City Centre of Timaran

<661hp 795m 362mv> no opponent aggressive e
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
*-*-* +-+|
---------+

[Exits: east west]
A member of the Timaran city day watch keeps an eye out.

<661hp 795m 360mv> no opponent aggressive e
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
*-* +-+ +| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
e
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city day watch keeps an eye out.

<661hp 795m 358mv> no opponent aggressive Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-+-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+ + |
---------+

[Exits: north east south west]

<661hp 795m 356mv> no opponent aggressive e
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
+-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+ + |
---------+

[Exits: east south west]

<661hp 795m 354mv> no opponent aggressive e
Western Main Street
* +| You are travelling along the Main Street. Many people
| || walk past, going about their business quietly alone or
* B *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west.
| | ||
+ * S-+|
---------+

[Exits: north east west]

<661hp 795m 352mv> no opponent aggressive Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-S| Just to your east is the busy city centre, and many people
| | | pass you on their way to it. To the north is a stone
+-+-@-S-+| wall, solid and impenetrable.
| | |
+ *-*-+-*|
| | | |
whe
+ * S-+-S|
---------+

[Exits: east west]

<661hp 795m 350mv> no opponent aggressive Players near you in Timaran:
<PK> Veromos Western Main Street
<PK> Jorax City Centre of Timaran

<661hp 795m 350mv> no opponent aggressive e
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountains basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
murder $$
(White Aura) Jorax is lying here stunned.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
The Town Crier stands here, yelling the daily news.

<661hp 795m 348mv> no opponent aggressive Jorax yells 'Help! I am being attacked by Veromos!'
Your sting DISMEMBERS Jorax!
Jorax is DEAD!!
Jorax spills his guts all over the floor.

<661hp 795m 348mv> no opponent aggressive get all corpse

A Timaran day watch guard yells 'Veromos is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
[***] You parry a Timaran day watch guard's punch.
[***] You block a Timaran day watch guard's attack with your shield.
A Timaran day watch guard yells 'Veromos is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
[** ] You block a Timaran day watch guard's attack with your shield.
[** ] You parry a Timaran day watch guard's punch.
[***] You block a Timaran day watch guard's attack with your shield.
A Timaran day watch guard yells 'Veromos is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
[***] You block a Timaran day watch guard's attack with your shield.
[* ] You parry a Timaran day watch guard's punch.
A Timaran day watch guard yells 'Veromos is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
[***] You parry a Timaran day watch guard's punch.
[** ] You parry a Timaran day watch guard's punch.
[***] You parry a Timaran day watch guard's punch.
A Timaran day watch guard is in excellent condition.

<661hp 795m 348mv> none aggressive You get a huge iron breastplate from the corpse of Jorax.
You get a wide brimmed hat from the corpse of Jorax.
You get a small sardonyx encompassed in gold from the corpse of Jorax.
You get a Ring of Accuracy from the corpse of Jorax.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
A Timaran day watch guard is in excellent condition.

<661hp 795m 348mv> none aggressive put all sack

A Timaran day watch guard's punch injures you.
A Timaran day watch guard's punch injures you.
[** ] You block a Timaran day watch guard's attack with your shield.
[** ] You block a Timaran day watch guard's attack with your shield.
[***] You block a Timaran day watch guard's attack with your shield.
[** ] You block a Timaran day watch guard's attack with your shield.
[***] You block a Timaran day watch guard's attack with your shield.
[** ] You block a Timaran day watch guard's attack with your shield.
A Timaran day watch guard's punch injures you.
[** ] You block a Timaran day watch guard's attack with your shield.
Your sting MANGLES a Timaran day watch guard!
Your sting *** DEMOLISHES *** a Timaran day watch guard!
You swing a savage whip at a Timaran day watch guard's neck and decapitate her.
A Timaran day watch guard's headless body falls to its knees, then keels sideways.
A Timaran day watch guard's severed head plops on the ground.

<620hp 795m 348mv> no opponent aggressive You put a sleeping bag in a Loot Sack.
You put a deflective iron-black choker of defiance in a Loot Sack.
You put a pure white herb in a Loot Sack.
You put a pure white herb in a Loot Sack.
You put a pure white herb in a Loot Sack.
You put a sky blue potion in a Loot Sack.
You put a seashell ring in a Loot Sack.
You put a bottomless tankard in a Loot Sack.

<620hp 795m 348mv> no opponent aggressive gt come
You tell your group 'Come.'

<620hp 795m 348mv> no opponent aggressive get all corpse
You see nothing in the corpse of a Timaran day watch guard.

<620hp 795m 348mv> no opponent aggressive
A Timaran day watch guard's punch misses you.
[***] You parry a Timaran day watch guard's punch.
[** ] You block a Timaran day watch guard's attack with your shield.
[** ] You parry a Timaran day watch guard's punch.
[** ] You block a Timaran day watch guard's attack with your shield.
[***] You parry a Timaran day watch guard's punch.
A Timaran day watch guard is in excellent condition.

<620hp 795m 348mv> none aggressive gt loot timaran center
look
You tell your group 'Loot timaran center.'
A Timaran day watch guard is in excellent condition.

<620hp 795m 348mv> none aggressive City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountains basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
The corpse of a Timaran day watch guard is lying here.
The severed head of a Timaran day watch guard is lying here.
The corpse of Jorax is lying here.
A steaming pile of Jorax's entrails is lying here.
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A Timaran day watch guard is here, fighting YOU!
A Timaran day watch guard is here, fighting YOU!
A Timaran day watch guard is here, fighting YOU!
The Town Crier stands here, yelling the daily news.
A Timaran day watch guard is in excellent condition.

<620hp 795m 348mv> none aggressive sac corpse
Resatimm gives you 20 gold coins for your sacrifice.
[* ] You parry a Timaran day watch guard's punch.
[***] You parry a Timaran day watch guard's punch.
[* ] You block a Timaran day watch guard's attack with your shield.
[***] You parry a Timaran day watch guard's punch.
[***] You parry a Timaran day watch guard's punch.
[***] You parry a Timaran day watch guard's punch.
[***] You block a Timaran day watch guard's attack with your shield.
[** ] You parry a Timaran day watch guard's punch.
[***] You parry a Timaran day watch guard's punch.
Your sting MANGLES a Timaran day watch guard!
Your sting MASSACRES a Timaran day watch guard!
You swing a savage whip at a Timaran day watch guard's neck and decapitate him.
A Timaran day watch guard's headless body falls to its knees, then keels sideways.
A Timaran day watch guard's ear is ripped off of his head.

<620hp 795m 348mv> no opponent aggressive
A Timaran day watch guard tries to disarm your shield, but fails.

<620hp 795m 348mv> no opponent aggressive get all 3.corpse
You don't have a 3.corpse.

<620hp 795m 348mv> no opponent aggressive
[***] You block a Timaran day watch guard's attack with your shield.
[***] You block a Timaran day watch guard's attack with your shield.
A Timaran day watch guard's punch misses you.
A Timaran day watch guard's punch misses you.
A Timaran day watch guard is in excellent condition.

<620hp 795m 348mv> none aggressive get all 2.corpse
You get a pair of spiked light-steel boots from the corpse of Jorax.
You get a beautiful gown of white samite from the corpse of Jorax.
You get gloves of Tiamat from the corpse of Jorax.
You get some thick woolen gauntlets from the corpse of Jorax.
You can't carry that much weight.
You get a thick, scintillating gold bracer from the corpse of Jorax.
You are too uncivilized to hold a thick, scintillating gold bracer and toss it aside.
You get a dark black herb from the corpse of Jorax.
You get a dark black herb from the corpse of Jorax.
You get a dark black herb from the corpse of Jorax.
You get a dark black herb from the corpse of Jorax.
You can't carry that many items.
You can't carry that many items.
A Timaran day watch guard is in excellent condition.

<620hp 795m 348mv> none aggressive i
You are carrying:
( 4) a dark black herb
(Humming) some thick woolen gauntlets
(Magical) (Humming) gloves of Tiamat
(Magical) a beautiful gown of white samite
(Magical) (Glowing) (Humming) a pair of spiked light-steel boots
(Glowing) a Ring of Accuracy
a small sardonyx encompassed in gold
(Invis) (Magical) a wide brimmed hat
(Magical) (Glowing) a huge iron breastplate
(Glowing) (Humming) a mace of the unholy spirits
a smoldering black mace
a Loot sack (open)
(Humming) a frost burned bracelet
A Timaran day watch guard is in excellent condition.

<620hp 795m 348mv> none aggressive put all sack
You put a dark black herb in a Loot Sack.
You put a dark black herb in a Loot Sack.
You put a dark black herb in a Loot Sack.
You put a dark black herb in a Loot Sack.
A Timaran day watch guard is in excellent condition.

<620hp 795m 348mv> none aggressive
A Timaran day watch guard's punch hits you.
[** ] You parry a Timaran day watch guard's punch.
[***] You parry a Timaran day watch guard's punch.
[***] You parry a Timaran day watch guard's punch.
[***] You parry a Timaran day watch guard's punch.
Your sting MASSACRES a Timaran day watch guard!
You swing a savage whip at a Timaran day watch guard's neck and decapitate him.
A Timaran day watch guard's headless body falls to its knees, then keels sideways.
A Timaran day watch guard's eyes are pulled out of his head.

<609hp 795m 348mv> no opponent aggressive get all 2.corpse
You see nothing in the corpse of a Timaran day watch guard.

<609hp 795m 348mv> no opponent aggressive get all 3.corpse
look
You can't carry that much weight.
You get a dark black herb from the corpse of Jorax.
You get a bottomless tankard from the corpse of Jorax.
You feel suddenly overburdened by weight.

<609hp 795m 348mv> no opponent aggressive City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountains basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
The corpse of a Timaran day watch guard is lying here.
The pulled-out eyes of a Timaran day watch guard are lying here.
A gold bracer is here, glowing faintly.
The corpse of a Timaran day watch guard is lying here.
The ripped-off ear of a Timaran day watch guard is lying here.
The severed head of a Timaran day watch guard is lying here.
The corpse of Jorax is lying here.
A steaming pile of Jorax's entrails is lying here.
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A Timaran day watch guard is here, fighting YOU!
The Town Crier stands here, yelling the daily news.
[***] You parry a Timaran day watch guard's punch.
[** ] You block a Timaran day watch guard's attack with your shield.
A Timaran day watch guard is in excellent condition.

<609hp 795m 348mv> none aggressive exa 3.corpse
The corpse of Jorax holds:
( 2) (Magical) a wyvern's eye
a silver-plated buckler
a small tent
(Humming) a peacemaker cudgel
a deep red stone
a heavy backpack (open)
( 2) (Magical) a wyvern's tongue
(Magical) a helm of Justice
a tantalum girth
some tantalum sleeves
a deflective goat-hide wristlet
a tantalum shield
389 gold coins
A Timaran day watch guard is in excellent condition.

<609hp 795m 348mv> none aggressive
[* ] You parry a Timaran day watch guard's punch.
[** ] You parry a Timaran day watch guard's punch.
[***] You block a Timaran day watch guard's attack with your shield.
Your sting MANGLES a Timaran day watch guard!
You swing a savage whip at a Timaran day watch guard's neck and decapitate her.
A Timaran day watch guard's headless body falls to its knees, then keels sideways.
You hear a Timaran day watch guard's death cry.

<609hp 795m 348mv> no opponent aggressive get tent 3.corpse

Luc walks in.
A pink bud walks in.

<609hp 795m 348mv> no opponent aggressive You see nothing like that in the corpse of a Timaran day watch guard.

<609hp 795m 348mv> no opponent aggressive
Luc puts a sky blue potion in a Loot Sack.
Luc puts a purple potion in a Loot Sack.
Luc puts a purple potion in a Loot Sack.
Luc puts a pure white herb in a Loot Sack.
Luc puts a purple potion in a Loot Sack.
Luc puts a savage spear in a Loot Sack.
Luc puts some musical arrows in a Loot Sack.
Luc puts a bottomless tankard in a Loot Sack.
Luc puts a small mahogany canoe in a Loot Sack.
Luc puts a sai of lightning speed in a Loot Sack.

<626hp 806m 395mv> no opponent aggressive get tent 4.corpse
You can't carry that much weight.

<626hp 806m 395mv> no opponent aggressive i
You are carrying:
(Magical) a bottomless tankard
a dark black herb
(Humming) some thick woolen gauntlets
(Magical) (Humming) gloves of Tiamat
(Magical) a beautiful gown of white samite
(Magical) (Glowing) (Humming) a pair of spiked light-steel boots
(Glowing) a Ring of Accuracy
a small sardonyx encompassed in gold
(Invis) (Magical) a wide brimmed hat
(Magical) (Glowing) a huge iron breastplate
(Glowing) (Humming) a mace of the unholy spirits
a smoldering black mace
a Loot sack (open)
(Humming) a frost burned bracelet

<626hp 806m 395mv> no opponent aggressive sav
Saving...

<626hp 806m 395mv> no opponent aggressive
Luc sacrifices the corpse of a Timaran day watch guard to The Overlord.
Luc splits 20 gold coins. Your share is 10 gold coins.

<626hp 806m 395mv> no opponent aggressive
Luc sacrifices the corpse of a Timaran day watch guard to The Overlord.
Luc splits 20 gold coins. Your share is 10 gold coins.

<626hp 806m 395mv> no opponent aggressive
Luc sacrifices the corpse of a Timaran day watch guard to The Overlord.
Luc splits 20 gold coins. Your share is 10 gold coins.

<626hp 806m 395mv> no opponent aggressive
Luc gets a heavy backpack from the corpse of Jorax.
Luc grunts as he begins to struggle with his belongings.
Luc gets a dragonblood mithril-white ascot of maiming from a heavy backpack.
Luc grunts as he begins to struggle with his belongings.
Luc lacks the moral conviction to hold a dragonblood mithril-white ascot of maiming and drops it.
Luc gets a dragonblood mithril-white ascot of evisceration from a heavy backpack.
Luc lacks the moral conviction to hold a dragonblood mithril-white ascot of evisceration and drops it.

<626hp 806m 395mv> no opponent aggressive i
You are carrying:
(Magical) a bottomless tankard
a dark black herb
(Humming) some thick woolen gauntlets
(Magical) (Humming) gloves of Tiamat
(Magical) a beautiful gown of white samite
(Magical) (Glowing) (Humming) a pair of spiked light-steel boots
(Glowing) a Ring of Accuracy
a small sardonyx encompassed in gold
(Invis) (Magical) a wide brimmed hat
(Magical) (Glowing) a huge iron breastplate
(Glowing) (Humming) a mace of the unholy spirits
a smoldering black mace
a Loot sack (open)
(Humming) a frost burned bracelet

<626hp 806m 395mv> no opponent aggressive eq
You are using:
<used as light> (Magical) (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Magical) (Glowing) (Humming) a crown of might
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Magical) (Glowing) a pair of turtle shell boots
<worn as shield> (Magical) (Glowing) the turtle Dragon's shell
<worn about body> (Magical) an Assassin's cloak (open)
<worn about waist> (Magical) (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a bracelet of magic
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Humming) a savage whip
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant

<626hp 806m 395mv> no opponent aggressive whe
Players near you in Timaran:
<PK> Veromos City Centre of Timaran
Jorax Western Main Street
<PK> Luc City Centre of Timaran

<626hp 806m 395mv> no opponent aggressive af
You are affected by the following:
Spell: detect magic : lasts for 39 hours
Spell: detect invis : lasts for 39 hours
Skill: warcry : modifies save vs afflictive by 6 for 12 hours
: modifies hitroll by 6 for 12 hours
Spell: protection : modifies save vs spell by 1 for 10 hours
Spell: shield cooldown: lasts for 8 hours
Spell: sanctuary : lasts for 5 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<626hp 806m 395mv> no opponent aggressive
Jorax crawls in.

<626hp 806m 395mv> no opponent aggressive
Luc looks in the corpse of Jorax.

<626hp 806m 395mv> no opponent aggressive look

Jorax gets a wyvern's eye from the corpse of Jorax.
Jorax gets a silver-plated buckler from the corpse of Jorax.
Jorax gets a small tent from the corpse of Jorax.
Jorax gets a peacemaker cudgel from the corpse of Jorax.
Jorax gets a deep red stone from the corpse of Jorax.
Jorax gets a wyvern's tongue from the corpse of Jorax.
Jorax gets a wyvern's tongue from the corpse of Jorax.
Jorax gets a helm of Justice from the corpse of Jorax.
Jorax gets a wyvern's eye from the corpse of Jorax.
Jorax gets a tantalum girth from the corpse of Jorax.
Jorax gets some tantalum sleeves from the corpse of Jorax.
Jorax gets a deflective goat-hide wristlet from the corpse of Jorax.
Jorax gets a tantalum shield from the corpse of Jorax.
Jorax gets 389 gold coins from the corpse of Jorax.

<626hp 806m 395mv> no opponent aggressive City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountains basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
You see 2 of a dragonblood mithril-white ascot of evisceration here.
The pulled-out eyes of a Timaran day watch guard are lying here.
A gold bracer is here, glowing faintly.
The ripped-off ear of a Timaran day watch guard is lying here.
The severed head of a Timaran day watch guard is lying here.
The corpse of Jorax is lying here.
A steaming pile of Jorax's entrails is lying here.
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
Jorax the Commander of Justice is here.
(Charmed) A pink bud is here, crawling behind its owner.
(WANTED) (OUTLAW) Luc the Wrath of Nature is here.
The Town Crier stands here, yelling the daily news.

<626hp 806m 395mv> no opponent aggressive
Jorax gets a dragonblood mithril-white ascot of evisceration.
Jorax gets a dragonblood mithril-white ascot of maiming.
Jorax gets the eyes of a Timaran day watch guard.
Jorax gets a thick, scintillating gold bracer.
Jorax gets the ear of a Timaran day watch guard.
Jorax gets the head of a Timaran day watch guard.
Jorax gets the intestines of Jorax.

<626hp 806m 395mv> no opponent aggressive w
Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-S| Just to your east is the busy city centre, and many people
| | | pass you on their way to it. To the north is a stone
+-+-@-C-+| wall, solid and impenetrable.
| | |
+ *-*-+-*|
| | | |
w
+ * S-+-S|
---------+

[Exits: east west]
Luc walks in.
A pink bud walks in.

<626hp 806m 391mv> no opponent aggressive Western Main Street
* +| You are travelling along the Main Street. Many people
| || walk past, going about their business quietly alone or
* B *-+| in groups. A short distance to the east the busy city
w
| | || centre is visible, and to your north stands a large building
+-+-@-+-C| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west.
| | ||
+ * S-+|
---------+

[Exits: north east west]
Luc walks in.
A pink bud walks in.

<626hp 806m 387mv> no opponent aggressive w
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
+-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+ + |
---------+

[Exits: east south west]
Luc walks in.
A pink bud walks in.

<626hp 806m 383mv> no opponent aggressive whe
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
who
| | || and is a welcome change from all the buildings. A busy
+-+-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+ + |
---------+

[Exits: north east south west]
A large, filthy looking rat scurries around.
Luc walks in.
A pink bud walks in.

<626hp 806m 379mv> no opponent evasive Players near you in Timaran:
<PK> Veromos Western Main Street
Jorax City Centre of Timaran
<PK> Luc Western Main Street

<626hp 806m 379mv> no opponent evasive [ Elf ] [Rival] <PK> [KNIGHT] Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<626hp 806m 379mv> no opponent evasive sanc luc
Luc is surrounded by a white aura.

<626hp 731m 379mv> no opponent evasive
Luc walks west.
A pink bud walks west.
You follow Luc.
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
*-* +-+ +| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<626hp 731m 375mv> no opponent evasive
Luc walks west.
You follow Luc.
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
*-*-* +-+|
---------+

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A member of the Timaran city day watch keeps an eye out.
A pink bud walks in.

<626hp 731m 371mv> no opponent evasive
Luc walks west.
A pink bud walks west.
You follow Luc.
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
*-* +|
---------+

[Exits: east west up]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
Selena the Mayor of Timaran is here, smiling happily to all.

<626hp 731m 367mv> no opponent evasive
Luc walks west.
You follow Luc.
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A pink bud walks in.

<626hp 731m 363mv> no opponent evasive
Luc walks west.
A pink bud walks west.
You follow Luc.
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<626hp 731m 359mv> no opponent evasive
Luc walks west.
You follow Luc.
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A pink bud walks in.

<626hp 731m 355mv> no opponent evasive
Luc walks west.
A pink bud walks west.
You follow Luc.
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<626hp 731m 351mv> no opponent evasive
Luc walks west.
You follow Luc.
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A pink bud walks in.

<626hp 731m 347mv> no opponent evasive
Luc walks west.
A pink bud walks west.
You follow Luc.
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<626hp 731m 343mv> no opponent evasive
Luc walks west.
You follow Luc.
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
A pink bud walks in.

<626hp 731m 339mv> no opponent evasive
Luc walks west.
A pink bud walks west.
You follow Luc.
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<626hp 731m 335mv> no opponent evasive gt now tha Duchess n Knight come fer sure

Luc walks west.
You follow Luc.
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A pink bud walks in.

<626hp 731m 331mv> no opponent evasive whe
You tell your group 'Now tha Duchess n Knight come fer sure.'
Luc walks south.
A pink bud walks south.
You follow Luc.
You struggle to lug your heavy possessions.
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<626hp 731m 327mv> no opponent evasive who

Luc walks west.
You follow Luc.
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A pink bud walks in.

<626hp 731m 323mv> no opponent evasive Players near you in Eastern Road:
<PK> Veromos On the Eastern Road
Jorax On the Outskirts of Timaran
<PK> Luc On the Eastern Road
Luc walks west.
A pink bud walks west.
You follow Luc.
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<626hp 731m 319mv> no opponent evasive [ Elf ] [Rival] <PK> [KNIGHT] Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.
Luc walks west.
You follow Luc.
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A pink bud walks in.

<626hp 731m 315mv> no opponent evasive bri
Short descriptions activated.

<626hp 731m 315mv> no opponent evasive i
You are carrying:
(Magical) a bottomless tankard
a dark black herb
(Humming) some thick woolen gauntlets
(Magical) (Humming) gloves of Tiamat
(Magical) a beautiful gown of white samite
(Magical) (Glowing) (Humming) a pair of spiked light-steel boots
(Glowing) a Ring of Accuracy
a small sardonyx encompassed in gold
(Invis) (Magical) a wide brimmed hat
(Magical) (Glowing) a huge iron breastplate
(Glowing) (Humming) a mace of the unholy spirits
a smoldering black mace
a Loot sack (open)
(Humming) a frost burned bracelet

<626hp 731m 315mv> no opponent evasive whe
Players near you in Eastern Road:
<PK> Veromos On the Eastern Road
Jorax Along the Eastern Road
<PK> Luc On the Eastern Road
Luc walks north.
A pink bud walks north.
You follow Luc.
Along the Eastern Road

[Exits: east south west]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<626hp 731m 311mv> no opponent evasive
Luc walks west.
You follow Luc.
Along the Eastern Road

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud walks in.

<626hp 731m 307mv> no opponent evasive
Luc walks west.
A pink bud walks west.
You follow Luc.
The Crossroads

[Exits: north east south west]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.
The caravan attendant is here, looking dejected.

<626hp 731m 303mv> no opponent evasive
Luc walks west.
You follow Luc.
Along the Eastern Road

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud walks in.

<626hp 731m 299mv> no opponent evasive
Luc walks west.
A pink bud walks west.
You follow Luc.
Along the Eastern Road

[Exits: east west]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<626hp 731m 295mv> no opponent evasive
Luc walks west.
You follow Luc.
Along the Eastern Road

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud walks in.

<637hp 748m 346mv> no opponent evasive gt let me give ye things
You tell your group 'Let me give ye things.'
Luc walks west.
A pink bud walks west.
You follow Luc.
Along the Eastern Road

[Exits: east west]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<637hp 748m 342mv> no opponent evasive whe
Players near you in Eastern Road:
<PK> Veromos Along the Eastern Road
Jorax Along the Eastern Road
<PK> Luc Along the Eastern Road
Luc walks west.
You follow Luc.
City Entrance

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud walks in.

<637hp 748m 338mv> no opponent evasive
Luc walks west.
A pink bud walks west.
You follow Luc.
Outside the East Gate

[Exits: east west]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<637hp 748m 334mv> no opponent evasive whe
Players near you in Seringale:
<PK> Veromos Outside the East Gate
<PK> Luc Outside the East Gate

<637hp 748m 334mv> no opponent evasive
Luc walks west.
You follow Luc.
Inside the East Gate

[Exits: north east south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A pink bud walks in.
A gate guard steps aside and allows you to pass him.

<637hp 748m 330mv> no opponent evasive who
[ Elf ] [Rival] <PK> [KNIGHT] Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Human ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.
Luc scans west.

<637hp 748m 330mv> no opponent evasive
Luc walks west.
A pink bud walks west.
You follow Luc.
The East Common Road

[Exits: east west]
The corpse of a half-elf city guard is lying here.
The sliced-off foot of a half-elf city guard is lying here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.

<637hp 748m 326mv> no opponent evasive whe
Players near you in Seringale:
<PK> Veromos The East Common Road
<PK> Luc The East Common Road
Luc walks west.
You follow Luc.
The East Common Road

[Exits: north east south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud walks in.
A fighting falcon flies in.
A wild boar walks in.

<637hp 748m 322mv> no opponent evasive
Luc walks west.
A wild boar walks west.
A fighting falcon flies west.
A pink bud walks west.
You follow Luc.
The East Common Road

[Exits: east west]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<637hp 748m 318mv> no opponent evasive who pk

Luc walks west.
You follow Luc.
The Eastern Monument

[Exits: east south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud walks in.
A fighting falcon flies in.
A wild boar walks in.

<637hp 748m 314mv> no opponent evasive [50 Elf Ill] [Rival] <PK> [KNIGHT] Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (JUGGERNAUT) (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[50 Elf Hea] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[50 Pixie Ran] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 4
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.
Luc walks west.
A wild boar walks west.
A fighting falcon flies west.
A pink bud walks west.
You follow Luc.
You struggle to lug your heavy possessions.
The East Common Road

[Exits: north east south west]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<637hp 748m 310mv> no opponent evasive
Luc walks west.
You follow Luc.
The East Common Road

[Exits: north east south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A human city guard of Seringale stands watch here.
A beggar wanders around asking for spare gold.
A pink bud walks in.
A fighting falcon flies in.
A wild boar walks in.
A human city guard yells 'Luc! You're MINE!'

<637hp 748m 306mv> no opponent evasive who pk
[50 Elf Ill] [Rival] <PK> [KNIGHT] Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (JUGGERNAUT) (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[50 Elf Hea] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[50 Pixie Ran] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 4
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<637hp 748m 306mv> no opponent evasive
A fighting falcon's scratch devastates a human city guard!
A fighting falcon's scratch devastates a human city guard!
A wild boar's charge MUTILATES a human city guard!
A wild boar's charge DISEMBOWELS a human city guard!
A pink bud's sweetness misses a human city guard.
Luc's cleave DISEMBOWELS a human city guard!
Luc's cleave DISMEMBERS a human city guard!
A human city guard is DEAD!!
whe
A human city guard's leg is dismembered from his dead body.
Luc gets 93 gold coins from the corpse of a human city guard.
Luc splits 93 gold coins. Your share is 46 gold coins.

<637hp 748m 306mv> no opponent evasive Players near you in Seringale:
<PK> Veromos The East Common Road
<PK> Luc The East Common Road

<637hp 748m 306mv> no opponent evasive af

Luc walks west.
A wild boar walks west.
A fighting falcon flies west.
A pink bud walks west.
You follow Luc.
East of Market Square

[Exits: north east south]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<637hp 748m 302mv> no opponent evasive You are affected by the following:
Spell: detect magic : lasts for 38 hours
Spell: detect invis : lasts for 38 hours
Skill: warcry : modifies save vs afflictive by 6 for 11 hours
: modifies hitroll by 6 for 11 hours
Spell: protection : modifies save vs spell by 1 for 9 hours
Spell: shield cooldown: lasts for 7 hours
Spell: sanctuary : lasts for 4 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<637hp 748m 302mv> no opponent evasive sav

Luc walks south.
You follow Luc.
Southeast of Market Square

[Exits: north west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud walks in.
A fighting falcon flies in.
A wild boar walks in.

<637hp 748m 300mv> no opponent evasive Saving...
Luc walks west.
A wild boar walks west.
A fighting falcon flies west.
A pink bud walks west.
You follow Luc.
South of Market Square

[Exits: east south west]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<637hp 748m 298mv> no opponent evasive
Luc walks south.
You follow Luc.
The Main Street

[Exits: north east south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A halfling citizen of Seringale strolls about.
A beggar wanders around asking for spare gold.
A pink bud walks in.
A fighting falcon flies in.
A wild boar walks in.

<637hp 748m 294mv> no opponent evasive af

Luc walks south.
A wild boar walks south.
A fighting falcon flies south.
A pink bud walks south.
You follow Luc.
The Main Street

[Exits: north east south west]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc is here.
A homeless animal roams the streets alone.
A refugee is here, wandering through the streets.
A stray dog suddenly starts barking at you crazily.

<637hp 748m 290mv> no opponent evasive You are affected by the following:
Spell: detect magic : lasts for 38 hours
Spell: detect invis : lasts for 38 hours
Skill: warcry : modifies save vs afflictive by 6 for 11 hours
: modifies hitroll by 6 for 11 hours
Spell: protection : modifies save vs spell by 1 for 9 hours
Spell: shield cooldown: lasts for 7 hours
Spell: sanctuary : lasts for 4 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently
Luc walks south.
You follow Luc.
The Main Street

[Exits: north east south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud walks in.
A fighting falcon flies in.
A wild boar walks in.

<637hp 748m 286mv> no opponent evasive
Luc walks south.
A wild boar walks south.
A fighting falcon flies south.
A pink bud walks south.
You follow Luc.
South Square

[Exits: north east south west down]
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc is here.
A drow city guard of seringale stands watch here.

<637hp 748m 282mv> no opponent evasive
Luc walks down.
You follow Luc.
The Quadruple Junction

[Exits: north east south west up]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud walks in.
A fighting falcon flies in.
A wild boar walks in.

<637hp 748m 280mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 38 hours
Spell: detect invis : lasts for 38 hours
Skill: warcry : modifies save vs afflictive by 6 for 11 hours
: modifies hitroll by 6 for 11 hours
Spell: protection : modifies save vs spell by 1 for 9 hours
Spell: shield cooldown: lasts for 7 hours
Spell: sanctuary : lasts for 4 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently
Luc walks west.
A wild boar walks west.
A fighting falcon flies west.
A pink bud walks west.
You follow Luc.
The odd room with smooth walls

[Exits: down]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<637hp 748m 278mv> no opponent evasive
Luc walks down.
You follow Luc.
An odd intersection

[Exits: north east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
The giant mean-looking earth beetle crawls towards you.
A pink bud walks in.
A fighting falcon flies in.
A wild boar walks in.

<637hp 748m 276mv> no opponent evasive
Luc walks north.
A wild boar walks north.
A fighting falcon flies north.
A pink bud walks north.
You follow Luc.
The southwestern corner of the ledge

[Exits: north east south down]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc is here.
The giant mean-looking earth beetle crawls towards you.

<637hp 748m 274mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos The southwestern corner of the ledge
<PK> Luc The southwestern corner of the ledge

<637hp 748m 274mv> no opponent evasive
Luc walks down.
You follow Luc.
The Wall of the Abyss

[Exits: up down]
(White Aura) (WANTED) (OUTLAW) Luc is here.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
An ugly wererat is here, looking at you with a strange flick in his eyes.
A cleric is backed against a wall, terrified of the image.
A pink bud walks in.
A fighting falcon flies in.
A wild boar walks in.

<637hp 748m 272mv> no opponent evasive i
You are carrying:
(Magical) a bottomless tankard
a dark black herb
(Humming) some thick woolen gauntlets
(Magical) (Humming) gloves of Tiamat
(Magical) a beautiful gown of white samite
(Magical) (Glowing) (Humming) a pair of spiked light-steel boots
(Glowing) a Ring of Accuracy
a small sardonyx encompassed in gold
(Invis) (Magical) a wide brimmed hat
(Magical) (Glowing) a huge iron breastplate
(Glowing) (Humming) a mace of the unholy spirits
a smoldering black mace
a Loot sack (open)
(Humming) a frost burned bracelet

<637hp 748m 272mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 38 hours
Spell: detect invis : lasts for 38 hours
Skill: warcry : modifies save vs afflictive by 6 for 11 hours
: modifies hitroll by 6 for 11 hours
Spell: protection : modifies save vs spell by 1 for 9 hours
Spell: shield cooldown: lasts for 7 hours
Spell: sanctuary : lasts for 4 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<637hp 748m 272mv> no opponent evasive
Luc looks in a heavy backpack.

<637hp 748m 272mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos The Wall of the Abyss
<PK> Luc The Wall of the Abyss

<637hp 748m 272mv> no opponent evasive who
af
[ Elf ] [Rival] <PK> [KNIGHT] Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Human ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<637hp 748m 272mv> no opponent evasive You are affected by the following:
Spell: detect magic : lasts for 38 hours
Spell: detect invis : lasts for 38 hours
Skill: warcry : modifies save vs afflictive by 6 for 11 hours
: modifies hitroll by 6 for 11 hours
Spell: protection : modifies save vs spell by 1 for 9 hours
Spell: shield cooldown: lasts for 7 hours
Spell: sanctuary : lasts for 4 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<637hp 748m 272mv> no opponent evasive
Luc drops a heavy backpack.

<637hp 748m 272mv> no opponent evasive
Luc sacrifices a heavy backpack to The Overlord.

<637hp 748m 272mv> no opponent evasive
Luc gets a Wayfarer's Cake.

<637hp 748m 272mv> no opponent evasive
Luc sacrifices the keep key to The Overlord.

<637hp 748m 272mv> no opponent evasive say tha Four joinin forces to git us

Luc sacrifices a key of ice to The Overlord.

<637hp 748m 272mv> no opponent evasive i
You say 'Tha Four joinin forces to git us.'

<637hp 748m 272mv> no opponent evasive You are carrying:
(Magical) a bottomless tankard
a dark black herb
(Humming) some thick woolen gauntlets
(Magical) (Humming) gloves of Tiamat
(Magical) a beautiful gown of white samite
(Magical) (Glowing) (Humming) a pair of spiked light-steel boots
(Glowing) a Ring of Accuracy
a small sardonyx encompassed in gold
(Invis) (Magical) a wide brimmed hat
(Magical) (Glowing) a huge iron breastplate
(Glowing) (Humming) a mace of the unholy spirits
a smoldering black mace
a Loot sack (open)
(Humming) a frost burned bracelet

<637hp 748m 272mv> no opponent evasive look
The Wall of the Abyss
| There is an eerie feel to this crevice that you're barely
| able to hang on to, and the air is a heavy and dank. You can
| hardly make out your surroundings due to the almost utter
| darkness. From far below you can hear a faint noise - or is
@ | it an echo - that is far away and almost undecipherable. From
| above you can barely see your way up to a ledge.
|
|
|
---------+

[Exits: up down]
You see 2 of a wayfarer's Cake here.
A light hoop of tantalum lies here unattended.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
An ugly wererat is here, looking at you with a strange flick in his eyes.
A cleric is backed against a wall, terrified of the image.

<637hp 748m 272mv> no opponent evasive
Luc sacrifices a tantalum bracer to The Overlord.
Luc splits 20 gold coins. Your share is 10 gold coins.

<637hp 748m 272mv> no opponent evasive i
You are carrying:
(Magical) a bottomless tankard
a dark black herb
(Humming) some thick woolen gauntlets
(Magical) (Humming) gloves of Tiamat
(Magical) a beautiful gown of white samite
(Magical) (Glowing) (Humming) a pair of spiked light-steel boots
(Glowing) a Ring of Accuracy
a small sardonyx encompassed in gold
(Invis) (Magical) a wide brimmed hat
(Magical) (Glowing) a huge iron breastplate
(Glowing) (Humming) a mace of the unholy spirits
a smoldering black mace
a Loot sack (open)
(Humming) a frost burned bracelet

<637hp 748m 272mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos The Wall of the Abyss
<PK> Luc The Wall of the Abyss
A fighting falcon looks uncomfortable in these surroundings.
A wild boar looks uncomfortable in these surroundings.

<652hp 790m 327mv> no opponent evasive
Luc gasps in astonishment.

<652hp 790m 327mv> no opponent evasive eq
You are using:
<used as light> (Magical) (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Magical) (Glowing) (Humming) a crown of might
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Magical) (Glowing) a pair of turtle shell boots
<worn as shield> (Magical) (Glowing) the turtle Dragon's shell
<worn about body> (Magical) an Assassin's cloak (open)
<worn about waist> (Magical) (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a bracelet of magic
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Humming) a savage whip
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant

<652hp 790m 327mv> no opponent evasive i

Luc cries out with childish glee 'Four?!'

<652hp 790m 327mv> no opponent evasive You are carrying:
(Magical) a bottomless tankard
a dark black herb
(Humming) some thick woolen gauntlets
(Magical) (Humming) gloves of Tiamat
(Magical) a beautiful gown of white samite
(Magical) (Glowing) (Humming) a pair of spiked light-steel boots
(Glowing) a Ring of Accuracy
a small sardonyx encompassed in gold
(Invis) (Magical) a wide brimmed hat
(Magical) (Glowing) a huge iron breastplate
(Glowing) (Humming) a mace of the unholy spirits
a smoldering black mace
a Loot sack (open)
(Humming) a frost burned bracelet

<652hp 790m 327mv> no opponent evasive giv accu luc
You give a Ring of Accuracy to Luc.

<652hp 790m 327mv> no opponent evasive who
[ Elf ] [Rival] <PK> [KNIGHT] Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Human ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<652hp 790m 327mv> no opponent evasive
Luc removes a gold signet ring from his finger.
Luc wears a Ring of Accuracy on his left finger.

<652hp 790m 327mv> no opponent evasive say Keeper Knight Justice Legion
i
You say 'Keeper Knight Justice Legion.'

<652hp 790m 327mv> no opponent evasive You are carrying:
(Magical) a bottomless tankard
a dark black herb
(Humming) some thick woolen gauntlets
(Magical) (Humming) gloves of Tiamat
(Magical) a beautiful gown of white samite
(Magical) (Glowing) (Humming) a pair of spiked light-steel boots
a small sardonyx encompassed in gold
(Invis) (Magical) a wide brimmed hat
(Magical) (Glowing) a huge iron breastplate
(Glowing) (Humming) a mace of the unholy spirits
a smoldering black mace
a Loot sack (open)
(Humming) a frost burned bracelet

<652hp 790m 327mv> no opponent evasive
Luc drops a gold signet ring.

<652hp 790m 327mv> no opponent evasive
Luc sacrifices a gold signet ring to The Overlord.
Luc splits 5 gold coins. Your share is 2 gold coins.

<652hp 790m 327mv> no opponent evasive
The maggot scurries away.

<652hp 790m 327mv> no opponent evasive giv gown luc
i
Luc can't carry that much weight.

[][][] About 5 minute downtime, wild Adrierra appears! We go to Valor to cut her off! [][][]

<795hp 768m 307mv> no opponent active
Luc walks west.
You follow Luc.
The Knight's Path

[Exits: east south]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud walks in.
A fighting falcon flies in.
A wild boar walks in.

<795hp 768m 304mv> no opponent active
Luc walks south.
A wild boar walks south.
A fighting falcon flies south.
A pink bud walks south.
You follow Luc.
The Knight's Path

[Exits: north south]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<795hp 768m 301mv> no opponent active i
You are carrying:
a sleeping bag
(Magical) a bottomless tankard
a dark black herb
(Humming) some thick woolen gauntlets
a small sardonyx encompassed in gold
(Invis) (Magical) a wide brimmed hat
(Glowing) (Humming) a mace of the unholy spirits
a smoldering black mace
a Loot sack (open)
(Humming) a frost burned bracelet
Luc walks south.
You follow Luc.
The Knight's Path

[Exits: north east]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud walks in.
A fighting falcon flies in.
A wild boar walks in.

<795hp 768m 298mv> no opponent active eq
You are using:
<used as light> (Magical) (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Magical) (Glowing) (Humming) a crown of might
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Magical) (Glowing) (Humming) a pair of spiked light-steel boots
<worn as shield> (Magical) (Glowing) the turtle Dragon's shell
<worn about body> (Magical) an Assassin's cloak (open)
<worn about waist> (Magical) (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a bracelet of magic
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Humming) a savage whip
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant
Luc walks east.
A wild boar walks east.
A fighting falcon flies east.
A pink bud walks east.
You follow Luc.
The Knight's Path

[Exits: east west]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<795hp 768m 295mv> no opponent active
Luc walks east.
You follow Luc.
The Knight's Path

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud walks in.
A fighting falcon flies in.
A wild boar walks in.

<795hp 768m 292mv> no opponent active
Luc walks east.
A wild boar walks east.
A fighting falcon flies east.
A pink bud walks east.
You follow Luc.
The Knight's Path

[Exits: east west]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc is here.
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'I warn you not to proceed, though if you so choose be my guest.'
Salania the Squire of Knights says 'I have done what I must, though I would gladly see you perish.'
Salania the Squire of Knights smirks at your saying.

<795hp 768m 289mv> no opponent active eq
You are using:
<used as light> (Magical) (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Magical) (Glowing) (Humming) a crown of might
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Magical) (Glowing) (Humming) a pair of spiked light-steel boots
<worn as shield> (Magical) (Glowing) the turtle Dragon's shell
<worn about body> (Magical) an Assassin's cloak (open)
<worn about waist> (Magical) (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a bracelet of magic
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Humming) a savage whip
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant

<795hp 768m 289mv> no opponent active i
You are carrying:
a sleeping bag
(Magical) a bottomless tankard
a dark black herb
(Humming) some thick woolen gauntlets
a small sardonyx encompassed in gold
(Invis) (Magical) a wide brimmed hat
(Glowing) (Humming) a mace of the unholy spirits
a smoldering black mace
a Loot sack (open)
(Humming) a frost burned bracelet

<795hp 768m 289mv> no opponent active wie unho
You stop wielding a savage whip.
You wield a mace of the unholy spirits.
A mace of the unholy spirits feels like a part of you!
Luc gets a savage spear from a Loot Sack.

<795hp 768m 289mv> no opponent active whe
Players near you in Valour:
<PK> Veromos The Knight's Path
<PK> Luc The Knight's Path

<795hp 768m 289mv> no opponent active look

Luc gets a sai of lightning speed from a Loot Sack.

<795hp 768m 289mv> no opponent active The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc is here.
(White Aura) Salania the Squire of Knights is here heeding a warning.

<795hp 768m 289mv> no opponent active who

Luc stops wielding a savage axe.
Luc wields a savage spear.

<795hp 768m 289mv> no opponent active [ Elf ] [Rival] <PK> [KNIGHT] Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<795hp 768m 289mv> no opponent active af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 49 hours
Spell: detect magic : lasts for 30 hours
Spell: detect invis : lasts for 30 hours
Spell: dark shroud : lasts for 24 hours
Spell: armor : modifies armor class by 20 for 23 hours
Spell: fly : lasts for 7 hours
Spell: sanctuary : lasts for 4 hours
Skill: warcry : modifies save vs afflictive by 6 for 3 hours
: modifies hitroll by 6 for 3 hours
Spell: protection : modifies save vs spell by 1 for 1 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently
Luc stops wielding a savage whip.
Luc wields a sai of lightning speed in his off-hand.

<795hp 768m 289mv> no opponent active
Luc walks east.
You follow Luc.
The Castle Moat

[Exits: north west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud walks in.
A fighting falcon flies in.
A wild boar walks in.

<795hp 768m 287mv> no opponent active
Luc closes a Loot Sack.

<795hp 768m 287mv> no opponent active
Luc walks north.
A wild boar walks north.
A fighting falcon flies north.
A pink bud walks north.
You follow Luc.
The Castle Gates

[Exits: north south]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A fierce, fighting falcon perches here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc is here.
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Veromos!'
[***] You parry Holy Knight's arrow.
[* ] You block Holy Knight's attack with your shield.
Holy Knight yells 'You don't belong here, Luc!'
Holy Knight is in excellent condition.

<795hp 768m 286mv> none active gt many elfs, gitta get dat flail soon
You tell your group 'Many elfs, gitta get dat flail soon.'
Holy Knight is in excellent condition.

<795hp 768m 286mv> none evasive whe

Luc's kicked dirt misses Holy Knight.
Holy Knight is in excellent condition.

<795hp 768m 286mv> none evasive flee
Players near you in The Holy Altar:
<PK> Veromos The Castle Gates
<PK> Trelanya The Nave of the Cathedral of Valour
<PK> Luc The Castle Gates
Holy Knight is in excellent condition.

<795hp 768m 286mv> none evasive You flee from combat!
The Castle Moat

[Exits: north west]

<795hp 768m 285mv> no opponent evasive n
The Castle Gates

[Exits: north south]
(Charmed) A pink bud is here, fighting Holy Knight.
(Charmed) A fighting falcon is here, fighting Holy Knight.
(Charmed) A wild boar is here, fighting Holy Knight.
(White Aura) (WANTED) (OUTLAW) Luc is here, fighting Holy Knight.
(White Aura) Holy Knight is here, fighting Luc.
Holy Knight yells 'You don't belong here, Veromos!'
[***] You block Holy Knight's attack with your shield.
Holy Knight has a few scratches.

<795hp 768m 284mv Luc: 99%hp> none evasive flee
You flee from combat!
The Main Courtyard

[Exits: east south west]

<795hp 768m 283mv> no opponent evasive gt not knight
w
You tell your group 'Not knight.'

<795hp 788m 338mv> no opponent evasive n
A Marble Corridor

[Exits: north east]

<795hp 788m 337mv> no opponent evasive whe
A Myriad of Colors

[Exits: east south]

<795hp 788m 336mv> no opponent evasive u
Players near you in The Holy Altar:
<PK> Veromos A Myriad of Colors
<PK> Trelanya Regent Street
<PK> Luc The Castle Gates

<795hp 788m 336mv> no opponent evasive e
Alas, you cannot go that way.

<795hp 788m 336mv> no opponent evasive e
The Armory

[Exits: east west]

<795hp 788m 335mv> no opponent evasive af
The War Room

[Exits: west up]

<795hp 788m 334mv> no opponent evasive You are affected by the following:
Spell: giant strength : modifies strength by 4 for 48 hours
Spell: detect magic : lasts for 29 hours
Spell: detect invis : lasts for 29 hours
Spell: dark shroud : lasts for 23 hours
Spell: armor : modifies armor class by 20 for 22 hours
Spell: fly : lasts for 6 hours
Spell: sanctuary : lasts for 3 hours
Skill: warcry : modifies save vs afflictive by 6 for 2 hours
: modifies hitroll by 6 for 2 hours
Spell: protection : modifies save vs spell by 1 for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<795hp 788m 334mv> no opponent evasive u
Chamber of Heroes

[Exits: north east down]

<795hp 788m 333mv> no opponent evasive e

Holy Knight yells 'You don't belong here, Luc!'

<795hp 788m 333mv> no opponent evasive Chamber of Sacrament

[Exits: east west]
(White Aura) A pious templar is here, protecting the inner sanctum.

<795hp 788m 332mv> no opponent evasive e
A pious templar says 'You may not pass, Veromos.'
A pious templar blocks you from entering the inner sanctum.
Holy Knight yells 'You don't belong here, Luc!'

<795hp 788m 332mv> no opponent evasive kill temp
Your blast MUTILATES a pious templar!
Your unholy wrath MASSACRES a pious templar!
A pious templar's slice wounds you.
A pious templar's slice mauls you.
Your crush DISEMBOWELS a pious templar!
A pious templar has a few scratches.

<756hp 788m 332mv> none evasive whe
com blind

A pious templar's slice wounds you.
[** ] You parry a pious templar's slice.
[* ] You parry a pious templar's slice.
Your crush MUTILATES a pious templar!
A pious templar has a few scratches.

<736hp 788m 332mv> none evasive Players near you in The Holy Altar:
<PK> Veromos Chamber of Sacrament
<PK> Trelanya North Gate of City of Valour
<PK> Luc The Castle Moat
A pious templar has a few scratches.

<736hp 788m 332mv> none evasive A pious templar appears to be blinded.
A pious templar has a few scratches.

<736hp 773m 332mv> none evasive com plague

Holy Knight yells 'You don't belong here, Luc!'
A pious templar has a few scratches.

<736hp 773m 332mv> none evasive
[* ] You parry a pious templar's slice.
[***] You parry a pious templar's slice.
Your blast DISEMBOWELS a pious templar!
Your blast misses a pious templar.
A pious templar has a few scratches.

<736hp 773m 332mv> none evasive A pious templar screams in agony as plague sores erupt from his skin.
A pious templar has a few scratches.

<736hp 753m 332mv> none evasive whe
who

[** ] You parry a pious templar's slice.
A pious templar's slice wounds you.
[** ] You block a pious templar's attack with your shield.
Your crush misses a pious templar.
Your crush DISEMBOWELS a pious templar!
A pious templar has a few scratches.

<717hp 753m 332mv> none evasive Players near you in The Holy Altar:
<PK> Veromos Chamber of Sacrament
<PK> Luc The Armory
A pious templar has a few scratches.

<717hp 753m 332mv> none evasive com 'cure ser'
[ Elf ] [Rival] <PK> [KNIGHT] Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.
A pious templar has a few scratches.

<717hp 753m 332mv> none evasive You feel better.
A pious templar gets a wild look in his eyes.
A pious templar has a few scratches.

<752hp 738m 332mv> none evasive
Luc walks in.
A fighting falcon flies in.
A pious templar's slice mauls you.
[* ] You parry a pious templar's slice.
[***] You parry a pious templar's slice.
A fighting falcon's scratch injures a pious templar.
A fighting falcon's scratch injures a pious templar.
Your blast MUTILATES a pious templar!
Your blast MUTILATES a pious templar!
A pious templar has a few scratches.

<731hp 738m 332mv> none evasive whe
who

Luc's thrust decimates a pious templar!
Luc's shocking bite mauls a pious templar.
A pious templar has a few scratches.

<731hp 738m 332mv> none evasive Players near you in The Holy Altar:
<PK> Veromos Chamber of Sacrament
<PK> Luc Chamber of Sacrament
A pious templar has a few scratches.

<731hp 738m 332mv> none evasive [ Elf ] [Rival] <PK> [KNIGHT] Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.
A pious templar has a few scratches.

<731hp 738m 332mv> none evasive
[** ] You parry a pious templar's slice.
[** ] You block a pious templar's attack with your shield.
A pious templar's slice decimates you!
A fighting falcon's scratch injures a pious templar.
A fighting falcon's scratch injures a pious templar.
Luc's thrust maims a pious templar!
Luc's thrust MUTILATES a pious templar!
Your blast MUTILATES a pious templar!
Your crush maims a pious templar!
A pious templar has a few scratches.

<706hp 738m 332mv> none evasive gr
Luc's group. Overlord: a spiteful sprite [- ]
[50 Sha] Veromos 88% hp 91% mana 84% mv 514490 xp Damage per round: 72
[50 Ran] Luc 95% hp 100% mana 77% mv 584660 xp Damage per round: 112
* [50 Chm] A fighting falcon 74% hp 100% mana 98% mv
* [15 Pet] A pink bud 71% hp 100% mana 100% mv 4646 tnl (in Valour)
A pious templar has a few scratches.

<706hp 738m 332mv> none evasive com 'cure ser'
You feel better.
A pious templar has a few scratches.

<740hp 723m 332mv> none evasive
[** ] You parry a pious templar's slice.
[***] You parry a pious templar's slice.
[* ] You parry a pious templar's slice.
A fighting falcon's scratch injures a pious templar.
A fighting falcon's scratch injures a pious templar.
Luc's thrust maims a pious templar!
Luc's shocking bite wounds a pious templar.
Luc's thrust decimates a pious templar!
Luc's shocking bite mauls a pious templar.
Your blast MUTILATES a pious templar!
Your crush MUTILATES a pious templar!
A pious templar has a few scratches.

<740hp 723m 332mv> none evasive com po

Luc stops wielding a sai of lightning speed.
Luc wields a savage whip in his off-hand.
A pious templar has a few scratches.

<740hp 723m 332mv> none evasive Your poison grazes a pious templar.
A pious templar looks very ill.
A pious templar has a few scratches.

<740hp 713m 332mv> none evasive whe

[***] You parry a pious templar's slice.
[***] You parry a pious templar's slice.
A pious templar's slice wounds you.
A fighting falcon's scratch injures a pious templar.
A fighting falcon's scratch injures a pious templar.
Luc's wild goring MASSACRES a pious templar!
Luc's sting decimates a pious templar!
Luc's thrust misses a pious templar.
Your crush DISEMBOWELS a pious templar!
A pious templar has some small wounds and bruises.

<722hp 713m 332mv> none evasive who

Luc's kick maims a pious templar!
A pious templar has some small wounds and bruises.

<722hp 713m 332mv> none evasive Players near you in The Holy Altar:
<PK> Veromos Chamber of Sacrament
<PK> Luc Chamber of Sacrament
A pious templar has some small wounds and bruises.

<722hp 713m 332mv> none evasive [ Elf ] [Rival] <PK> [KNIGHT] Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.
A pious templar has some small wounds and bruises.

<722hp 713m 332mv> none evasive com weak

A pious templar's slice misses you.
[* ] You parry a pious templar's slice.
A fighting falcon's scratch injures a pious templar.
A fighting falcon's scratch injures a pious templar.
Luc's thrust devastates a pious templar!
Luc's sting decimates a pious templar!
Your crush DISEMBOWELS a pious templar!
A pious templar has some small wounds and bruises.

<722hp 713m 332mv> none evasive A pious templar looks tired and weak.
A pious templar has some small wounds and bruises.

<722hp 693m 332mv> none evasive fafi

Luc's kick maims a pious templar!
A pious templar has some small wounds and bruises.

<722hp 693m 332mv> none evasive
[** ] You parry a pious templar's slice.
[* ] You block a pious templar's attack with your shield.
[** ] You parry a pious templar's slice.
A fighting falcon's scratch injures a pious templar.
A fighting falcon's scratch wounds a pious templar.
Luc's wild thrust DISEMBOWELS a pious templar!
Luc's sting decimates a pious templar!
Luc's thrust decimates a pious templar!
Your blast MUTILATES a pious templar!
A fighting falcon looks uncomfortable in these surroundings.
You feel less protected.
Your poison grazes a pious templar.
A pious templar writhes in agony as plague sores erupt from his skin.
A pious templar has some small wounds and bruises.

<735hp 722m 385mv> none evasive A pious templar is surrounded by a pink outline.
A pious templar has some small wounds and bruises.

<735hp 717m 385mv> none evasive flee

[* ] You block a pious templar's attack with your shield.
[***] You block a pious templar's attack with your shield.
[* ] You block a pious templar's attack with your shield.
A fighting falcon's scratch injures a pious templar.
A fighting falcon's scratch misses a pious templar.
Luc's thrust misses a pious templar.
Luc's sting decimates a pious templar!
Luc's wild thrust hits a pious templar.
Your crush MUTILATES a pious templar!
Your crush DISEMBOWELS a pious templar!
A pious templar has some small wounds and bruises.

<735hp 717m 385mv> none evasive You flee from combat!
Chamber of Heroes

[Exits: north east down]

<735hp 717m 384mv> no opponent evasive
Luc yells 'Goddess of Earth, heed my call!'

<735hp 717m 384mv> no opponent evasive com prot
You feel aligned with darkness.

<735hp 682m 384mv> no opponent evasive e
whe
kill temp
Chamber of Sacrament

[Exits: east west]
(Charmed) A fighting falcon is here, fighting a pious templar.
(WANTED) (OUTLAW) Luc is here, fighting a pious templar.
(Pink Aura) (White Aura) A pious templar is here, fighting a fighting falcon.

<735hp 682m 383mv> no opponent evasive Players near you in The Holy Altar:
<PK> Veromos Chamber of Sacrament
<PK> Luc Chamber of Sacrament

<735hp 682m 383mv> no opponent evasive Your crush DISMEMBERS a pious templar!
A pious templar has some small wounds and bruises.

<735hp 682m 383mv a fighting falcon: 55%hp> none evasive
Luc's kick maims a pious templar!
A pious templar's slice DISEMBOWELS a fighting falcon!
A pious templar's slice DISEMBOWELS a fighting falcon!
A pious templar's slice DISEMBOWELS a fighting falcon!
A fighting falcon's scratch injures a pious templar.
A fighting falcon's scratch injures a pious templar.
Luc's thrust devastates a pious templar!
Luc's sting misses a pious templar.
Luc's thrust mauls a pious templar.
Your blast DISEMBOWELS a pious templar!
Your blast DISEMBOWELS a pious templar!
A pious templar has some small wounds and bruises.

<735hp 682m 383mv a fighting falcon: 16%hp> none evasive flee
You flee from combat!
A pious templar says 'You may not pass, someone.'
A pious templar blocks someone from entering the inner sanctum.

<735hp 682m 383mv> no opponent evasive
A pious templar's slice DISEMBOWELS a fighting falcon!
A pious templar's slice MUTILATES a fighting falcon!
Luc's thrust maims a pious templar!
A fighting falcon is DEAD!!
A fighting falcon's ear is ripped off of its head.

<735hp 682m 383mv> no opponent evasive sanc luc

A pious templar tries to disarm Luc, but fails.

<735hp 682m 383mv> no opponent evasive Luc is surrounded by a white aura.

<735hp 607m 383mv> no opponent evasive whe

Luc's wild thrust injures a pious templar.
Luc's wild sting injures a pious templar.
Luc's thrust decimates a pious templar!

<735hp 607m 383mv> no opponent evasive who
kill temp
Players near you in The Holy Altar:
<PK> Veromos Chamber of Sacrament
<PK> Luc Chamber of Sacrament

<735hp 607m 383mv> no opponent evasive [ Elf ] [Rival] <PK> [KNIGHT] Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.
Luc sacrifices the corpse of a fighting falcon to The Overlord.
Luc splits 50 gold coins. Your share is 25 gold coins.

<735hp 607m 383mv> no opponent evasive Your blast misses a pious templar.
A pious templar has quite a few wounds.

<735hp 607m 383mv Luc: 96%hp> none evasive
Luc's thrust mauls a pious templar.
Luc's sting devastates a pious templar!
Luc's thrust devastates a pious templar!
Your blast misses a pious templar.
A pious templar has quite a few wounds.

<735hp 607m 383mv Luc: 96%hp> none evasive flee
whe

Luc's kick devastates a pious templar!
A pious templar has quite a few wounds.

<735hp 607m 383mv Luc: 96%hp> none evasive You flee from combat!
A pious templar says 'You may not pass, someone.'
A pious templar blocks someone from entering the inner sanctum.

<735hp 607m 383mv> no opponent evasive Players near you in The Holy Altar:
<PK> Veromos Chamber of Sacrament
<PK> Luc Chamber of Sacrament
A pious templar's slice misses Luc.
Luc's thrust maims a pious templar!

<735hp 607m 383mv> no opponent evasive drop bag
sleep bag
You drop a sleeping bag.

<735hp 607m 383mv> no opponent evasive You go to sleep in a sleeping bag.

<735hp 607m 383mv> no opponent evasive af
who
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 47 hours
Spell: detect magic : lasts for 28 hours
Spell: detect invis : lasts for 28 hours
Spell: protection : modifies save vs spell by 1 for 24 hours
Spell: dark shroud : lasts for 22 hours
Spell: armor : modifies armor class by 20 for 21 hours
Spell: fly : lasts for 5 hours
Spell: sanctuary : lasts for 2 hours
Skill: warcry : modifies save vs afflictive by 6 for 1 hours
: modifies hitroll by 6 for 1 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<735hp 607m 383mv> no opponent evasive [ Elf ] [Rival] <PK> [KNIGHT] Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<735hp 607m 383mv> no opponent evasive targ 4.Adrierra
$$ will now be substituted with : 4.Adrierra

<735hp 607m 383mv> no opponent evasive af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 47 hours
Spell: detect magic : lasts for 28 hours
Spell: detect invis : lasts for 28 hours
Spell: protection : modifies save vs spell by 1 for 24 hours
Spell: dark shroud : lasts for 22 hours
Spell: armor : modifies armor class by 20 for 21 hours
Spell: fly : lasts for 5 hours
Spell: sanctuary : lasts for 2 hours
Skill: warcry : modifies save vs afflictive by 6 for 1 hours
: modifies hitroll by 6 for 1 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<735hp 607m 383mv> no opponent evasive who pk
[50 Elf Ill] [Rival] <PK> [KNIGHT] Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (JUGGERNAUT) (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[50 Elf Hea] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[50 Pixie Ran] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 4
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<735hp 607m 383mv> no opponent evasive sav
Saving...

<735hp 607m 383mv> no opponent evasive af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 47 hours
Spell: detect magic : lasts for 28 hours
Spell: detect invis : lasts for 28 hours
Spell: protection : modifies save vs spell by 1 for 24 hours
Spell: dark shroud : lasts for 22 hours
Spell: armor : modifies armor class by 20 for 21 hours
Spell: fly : lasts for 5 hours
Spell: sanctuary : lasts for 2 hours
sc
Skill: warcry : modifies save vs afflictive by 6 for 1 hours
: modifies hitroll by 6 for 1 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<735hp 607m 383mv> no opponent evasive
/@============================================================-
| \
| Veromos the Holy Shaman, adherent of Resatimm |
| Adherent of the Order of Ice |
| Unaffiliated, 23 years old (135 hours). |
| |
| Race: Duergar Hometown: Darkhaven Health: 735/795 |
| Sex: Male Alignment: Evil Mana: 607/808 |
| Class: Shaman Ethos: Chaotic Move: 383/395 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Superb Weight: 325/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 2 |
| Wisdom: 19 (19+0) Exp tnl: 25710 Trains: 0 |
| Dexter: 20 (20+0) Guildpoint: 3 (0/m) Items: 28/35 |
| Consti: 22 (20+2) Gold: 1172 Wimpy: 100 hp |
| Luck: Fortunate Hunger: [***--] Thirst: [***--] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 292 Saving Throws |
| Hitroll: 39 Vs Bash: 297 Afflictive: 72 |
| Damroll: 51 Vs Slash: 295 Maledictive: 53 |
| Vs Magic: 181 Mental: 50 |
\==========================================================-/

<735hp 607m 383mv> no opponent evasive who
[ Elf ] [Rival] <PK> [KNIGHT] Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<735hp 607m 383mv> no opponent evasive af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 47 hours
Spell: detect magic : lasts for 28 hours
Spell: detect invis : lasts for 28 hours
Spell: protection : modifies save vs spell by 1 for 24 hours
Spell: dark shroud : lasts for 22 hours
Spell: armor : modifies armor class by 20 for 21 hours
Spell: fly : lasts for 5 hours
Spell: sanctuary : lasts for 2 hours
Skill: warcry : modifies save vs afflictive by 6 for 1 hours
: modifies hitroll by 6 for 1 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<791hp 699m 395mv> no opponent evasive
<791hp 699m 395mv> no opponent evasive wake
get bag
You wake and stand up.

<791hp 699m 395mv> no opponent evasive whe
You get a sleeping bag.

<791hp 699m 395mv> no opponent evasive Players near you in The Holy Altar:
<PK> Adrierra The Knight's Path
<PK> Veromos Chamber of Sacrament
<PK> Luc Chamber of Sacrament
Luc's thrust MUTILATES a pious templar!
Luc's thrust decimates a pious templar!

<791hp 699m 395mv> no opponent evasive whe
Players near you in The Holy Altar:
<PK> Adrierra The Knight's Path
<PK> Veromos Chamber of Sacrament
<PK> Luc Chamber of Sacrament

<791hp 699m 395mv> no opponent evasive
Luc's kick MUTILATES a pious templar!

<791hp 699m 395mv> no opponent evasive gt she comin

Luc's thrust decimates a pious templar!
Luc's wild sting injures a pious templar.

<791hp 699m 395mv> no opponent evasive af
You tell your group 'She comin.'

<791hp 699m 395mv> no opponent evasive You are affected by the following:
Spell: giant strength : modifies strength by 4 for 46 hours
Spell: detect magic : lasts for 27 hours
Spell: detect invis : lasts for 27 hours
Spell: protection : modifies save vs spell by 1 for 23 hours
Spell: dark shroud : lasts for 21 hours
Spell: armor : modifies armor class by 20 for 20 hours
Spell: fly : lasts for 4 hours
Spell: sanctuary : lasts for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 0 hours
: modifies hitroll by 6 for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<791hp 699m 395mv> no opponent evasive
A pious templar tries to disarm Luc, but fails.

<791hp 699m 395mv> no opponent evasive eq
You are using:
<used as light> (Magical) (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Magical) (Glowing) (Humming) a crown of might
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Magical) (Glowing) (Humming) a pair of spiked light-steel boots
<worn as shield> (Magical) (Glowing) the turtle Dragon's shell
<worn about body> (Magical) an Assassin's cloak (open)
<worn about waist> (Magical) (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a bracelet of magic
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Glowing) (Humming) a mace of the unholy spirits
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant

<791hp 699m 395mv> no opponent evasive whe
Players near you in The Holy Altar:
<PK> Adrierra The Knight's Path
<PK> Veromos Chamber of Sacrament
<PK> Luc Chamber of Sacrament

<791hp 699m 395mv> no opponent evasive murder $$

Luc's thrust decimates a pious templar!
Luc's wild sting injures a pious templar.
Luc's thrust decimates a pious templar!

<791hp 699m 395mv> no opponent evasive They aren't here.

<791hp 699m 395mv> no opponent evasive murder $$
They aren't here.

<791hp 699m 395mv> no opponent evasive murder $$
They aren't here.

<791hp 699m 395mv> no opponent evasive whe
Players near you in The Holy Altar:
<PK> Adrierra The Castle Moat
<PK> Veromos Chamber of Sacrament
<PK> Luc Chamber of Sacrament

<791hp 699m 395mv> no opponent evasive scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) A phantom shadowform is here ready to accept the Power.
You scan west.

<791hp 699m 395mv> no opponent evasive scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) A phantom shadowform is here ready to accept the Power.
You scan west.

<791hp 699m 395mv> no opponent evasive scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) A phantom shadowform is here ready to accept the Power.
You scan west.
Luc's thrust maims a pious templar!
Luc's thrust misses a pious templar.
Luc's sting decimates a pious templar!

<791hp 699m 395mv> no opponent evasive scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) A phantom shadowform is here ready to accept the Power.
You scan west.

<791hp 699m 395mv> no opponent evasive scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) A phantom shadowform is here ready to accept the Power.
You scan west.

<791hp 699m 395mv> no opponent evasive scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) A phantom shadowform is here ready to accept the Power.
You scan west.

<791hp 699m 395mv> no opponent evasive scan all
scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) A phantom shadowform is here ready to accept the Power.
You scan west.

<791hp 699m 395mv> no opponent evasive You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) A phantom shadowform is here ready to accept the Power.
You scan west.

<791hp 699m 395mv> no opponent evasive scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) A phantom shadowform is here ready to accept the Power.
You scan west.

<791hp 699m 395mv> no opponent evasive whe

Luc's thrust devastates a pious templar!
Luc's sting maims a pious templar!

<791hp 699m 395mv> no opponent evasive scan all
Players near you in The Holy Altar:
<PK> Adrierra The War Room
<PK> Veromos Chamber of Sacrament
<PK> Luc Chamber of Sacrament

<791hp 699m 395mv> no opponent evasive You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) A phantom shadowform is here ready to accept the Power.
You scan west.
*** Range 1 (west) ***
(Translucent) (White Aura) Adrierra is riding on the back of a black Asc'Liena stallion.
(Translucent) (White Aura) Adrierra is riding on the back of a black Asc'Liena stallion.
(Translucent) (White Aura) Adrierra is riding on the back of a black Asc'Liena stallion.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine is here.
(Charmed) An illusion of a marine guards its master.
(Charmed) (Translucent) A stalking, black panther is here, quietly serving its master.
(Translucent) (White Aura) Adrierra is riding on the back of a black Asc'Liena stallion.

<791hp 699m 395mv> no opponent evasive scan all

Adrierra rides in on a black Asc'Liena stallion.
Adrierra walks in.
Adrierra walks in.
Adrierra walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) A phantom shadowform is here ready to accept the Power.
You scan west.

<791hp 699m 395mv> no opponent evasive
Luc's kick maims a pious templar!

<791hp 699m 395mv> no opponent evasive murder $$
Adrierra yells 'Help! I am being attacked by Veromos!'
Your blast DISEMBOWELS Adrierra!
You swing right through Adrierra's blurred image.
Adrierra has a few scratches.

<791hp 699m 395mv> shaft aggressive
Adrierra's smash hits you.
An illusion of a marine's smash devastates you!
[** ] You block an illusion of a marine's attack with your shield.
[* ] You parry an illusion of a marine's smash.
[***] You parry an illusion of a marine's punch.
[** ] You parry an illusion of a marine's punch.
An illusion of a marine's punch devastates you!
[***] You parry an illusion of a marine's smash.
[** ] You block an illusion of a marine's attack with your shield.
[** ] You block an illusion of a marine's attack with your shield.
Luc's thrust devastates a pious templar!
Luc's thrust devastates a pious templar!
Luc's thrust decimates a pious templar!
Your crush MUTILATES Adrierra!
A ghoulish laugh echoes in your mind as a skeletal hand smothers a lion rampant.
You fail to drain their vitality.
Adrierra has some small wounds and bruises.

<720hp 699m 395mv> shaft aggressive targ 3.Adrierra

Adrierra utters the words, 'eugszr waouq'.
You no longer see invisible objects.
You can no longer sense magical auras.
You slowly float to the ground.
The white aura around your body fades.
Adrierra has some small wounds and bruises.

<720hp 699m 395mv> shaft aggressive $$ will now be substituted with : 3.Adrierra
Adrierra has some small wounds and bruises.

<720hp 699m 395mv> shaft aggressive
[***] You parry Adrierra's smash.
[* ] You block an illusion of a marine's attack with your shield.
[***] You parry an illusion of a marine's smash.
[** ] You block an illusion of a marine's attack with your shield.
[** ] You block an illusion of a marine's attack with your shield.
An illusion of a marine's smash DISMEMBERS you!
An illusion of a marine's smash DISMEMBERS you!
Luc's thrust MUTILATES a pious templar!
Luc's wild sting injures a pious templar.
Luc's sting mauls a pious templar.
Your crush MUTILATES Adrierra!
Adrierra has some small wounds and bruises.

<603hp 699m 395mv> shaft aggressive
Luc has fled!
Luc walks west.
Adrierra has some small wounds and bruises.

<603hp 699m 395mv> shaft aggressive
Luc walks in.
Adrierra has some small wounds and bruises.

<603hp 699m 395mv> shaft aggressive flee

Adrierra utters the words, 'wugeucandusqhuai'.
You lose your sense of direction.
You flee from combat!
A pious templar says 'You may not pass, someone.'
A pious templar blocks someone from entering the inner sanctum.
Adrierra shatters into tiny fragments of glass.

<603hp 699m 395mv> no opponent aggressive w
Alas, you cannot go that way.

<603hp 699m 395mv> no opponent aggressive sanc
You are surrounded by a white aura.

<603hp 624m 395mv> no opponent aggressive murder $$

Adrierra utters the words, 'hzfgruui'.
You yell 'Die! Adrierra, you sorcerous dog!'
Your blast DISEMBOWELS Adrierra!
[* ] Adrierra parries your crush.
Adrierra yells 'Help! I am being attacked by Luc!'
Luc's thrust mauls Adrierra.
Adrierra has quite a few wounds.

<603hp 624m 395mv> shaft aggressive
[** ] You block Adrierra's attack with your shield.
[***] You parry an illusion of a marine's smash.
[* ] You parry an illusion of a marine's smash.
[** ] You parry an illusion of a marine's smash.
[* ] You block an illusion of a marine's attack with your shield.
[***] You parry an illusion of a marine's punch.
[** ] You block an illusion of a marine's attack with your shield.
[* ] You parry an illusion of a marine's smash.
[***] You block an illusion of a marine's attack with your shield.
Luc's thrust decimates Adrierra!
Luc's thrust devastates Adrierra!
You swing right through Adrierra's blurred image.
Adrierra has quite a few wounds.

<603hp 624m 395mv> shaft aggressive com blind

Your warcry wears off.
Your poison grazes a pious templar.
A pious templar writhes in agony as plague sores erupt from his skin.
Adrierra has quite a few wounds.

<611hp 652m 395mv> shaft aggressive You do the best you can!
Adrierra has quite a few wounds.

<611hp 652m 395mv> shaft aggressive You fail to blind Adrierra.
Adrierra has quite a few wounds.

<611hp 637m 395mv> shaft aggressive
Adrierra utters the words, 'eugszr waouq'.
You feel less armored.
You feel less protected.
The dark shroud around you vanishes.
Luc's kicked dirt misses Adrierra.
Adrierra has quite a few wounds.

<611hp 637m 395mv> shaft aggressive
Adrierra's smash injures you.
Adrierra's smash injures you.
An illusion of a marine's smash DISEMBOWELS you!
[** ] You parry an illusion of a marine's smash.
[** ] You parry an illusion of a marine's smash.
An illusion of a marine's punch MUTILATES you!
[***] You parry an illusion of a marine's punch.
[* ] You parry an illusion of a marine's smash.
[** ] You block an illusion of a marine's attack with your shield.
[** ] You parry an illusion of a marine's smash.
[***] You parry an illusion of a marine's smash.
[** ] Adrierra parries your crush.
Adrierra has quite a few wounds.

<495hp 637m 395mv> shaft aggressive flee
You couldn't escape!
flee
Adrierra has quite a few wounds.

<495hp 637m 395mv> shaft aggressive You flee from combat!
A pious templar says 'You may not pass, someone.'
A pious templar blocks someone from entering the inner sanctum.

<495hp 637m 395mv> no opponent aggressive com prot

Adrierra utters the words, 'eugszr waouq'.
You yell 'Die! Adrierra, you sorcerous dog!'
You swing right through Adrierra's blurred image.
Your blast MUTILATES Adrierra!
You can't concentrate enough.
Adrierra has quite a few wounds.

<495hp 637m 395mv> shaft aggressive
[** ] You parry Adrierra's smash.
An illusion of a marine's smash MUTILATES you!
[***] You parry an illusion of a marine's smash.
[***] You parry an illusion of a marine's smash.
[* ] You block an illusion of a marine's attack with your shield.
[** ] You parry an illusion of a marine's punch.
An illusion of a marine's punch misses you.
An illusion of a marine's smash MUTILATES you!
An illusion of a marine's smash MUTILATES you!
Luc's thrust decimates Adrierra!
Your crush maims Adrierra!
[* ] Adrierra parries your crush.
Adrierra has quite a few wounds.

<374hp 637m 395mv> shaft aggressive flee
You flee from combat!
A pious templar says 'You may not pass, someone.'
A pious templar blocks someone from entering the inner sanctum.

<374hp 637m 395mv> no opponent aggressive com prot
You feel aligned with darkness.

<374hp 602m 395mv> no opponent aggressive n

Luc stops wielding a savage spear.
Luc wields the battlemaster's blade.

<374hp 602m 395mv> no opponent aggressive
Adrierra utters the words, 'eugszr waouq'.
You yell 'Die! Adrierra, you sorcerous dog!'
You feel weaker.
The white aura around your body fades.
[* ] Adrierra parries your crush.
[** ] Adrierra parries your blast.
Luc stops wielding a savage whip.
Luc wears the red dragon shield as a shield.
Adrierra has quite a few wounds.

<374hp 602m 395mv> shaft aggressive
[** ] You block Adrierra's attack with your shield.
[** ] You block Adrierra's attack with your shield.
[***] You parry an illusion of a marine's smash.
[** ] You block an illusion of a marine's attack with your shield.
[** ] You parry an illusion of a marine's smash.
An illusion of a marine's punch MASSACRES you!
An illusion of a marine's punch DISMEMBERS you!
[** ] You parry an illusion of a marine's punch.
An illusion of a marine's smash DISMEMBERS you!
An illusion of a marine's smash DISMEMBERS you!
Your blast DISEMBOWELS Adrierra!
Your crush MUTILATES Adrierra!
Adrierra has some big nasty wounds and scratches.

<122hp 602m 395mv> shaft aggressive flee
No way! You are still fighting!
Adrierra has some big nasty wounds and scratches.

<122hp 602m 395mv> shaft aggressive com wo
You flee from combat!
Chamber of Heroes

[Exits: north east down]

<122hp 602m 394mv> no opponent aggressive City Hall

[Exits: east west]
A female prostitute gives you a lusty look.

<122hp 597m 197mv> no opponent aggressive sanc
You are surrounded by a white aura.

<122hp 522m 197mv> no opponent aggressive af
com 'giant str'
You are affected by the following:
Spell: protection : modifies save vs spell by 1 for 24 hours
Spell: sanctuary : lasts for 7 hours
Spell: misdirection : modifies intelligence by -1 for 3 hours
: modifies dexterity by -1 for 3 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<122hp 522m 197mv> no opponent aggressive Your muscles surge with heightened power!

<122hp 502m 197mv> no opponent aggressive com 'cure crit'

A Darkhaven Outlaw walks in.

<122hp 502m 197mv> no opponent aggressive whe
You feel a lot better!

<177hp 477m 197mv> no opponent aggressive com 'cure crit'
Players near you in Darkhaven:
<PK> Veromos City Hall

<177hp 477m 197mv> no opponent aggressive You feel a lot better!

<238hp 452m 197mv> no opponent aggressive com 'cure crit'
i
You feel a lot better!

<297hp 427m 197mv> no opponent aggressive wear hat
wear gau
get defl sack
You are carrying:
a sleeping bag
a bottomless tankard
a dark black herb
(Humming) some thick woolen gauntlets
a small sardonyx encompassed in gold
(Humming) a savage whip
a smoldering black mace
a Loot sack (open)
(Humming) a frost burned bracelet

<310hp 464m 252mv> no opponent aggressive You do not have that item.

<310hp 464m 252mv> no opponent aggressive You slip a pair of spiked light-steel gauntlets off your hands.
You slip some thick woolen gauntlets onto your hands.

<310hp 464m 252mv> no opponent aggressive You get a deflective iron-black choker of defiance from a Loot Sack.

<310hp 464m 252mv> no opponent aggressive wear defl
You remove a dragonblood iron-black choker of evisceration from your neck.
You wear a deflective iron-black choker of defiance around your neck.

<310hp 464m 252mv> no opponent aggressive i
You are carrying:
a sleeping bag
a bottomless tankard
a dark black herb
a small sardonyx encompassed in gold
(Humming) a savage whip
(Glowing) (Humming) a pair of spiked light-steel gauntlets
a smoldering black mace
(Glowing) (Humming) a dragonblood iron-black choker of evisceration
a Loot sack (open)
(Humming) a frost burned bracelet

<310hp 464m 252mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<361hp 439m 252mv> no opponent aggressive com 'detect i'
Your eyes tingle.

<361hp 434m 252mv> no opponent aggressive wear hat
You remove a crown of might from your head.
You wear a wide brimmed hat on your head.

<361hp 434m 252mv> no opponent aggressive exa sack
A Loot Sack holds:
(20) a dark black herb
a bottomless tankard
a seashell ring
a sky blue potion
( 3) a pure white herb
a deflective goat-hide wristlet
(Glowing) a morning star of havoc
( 2) a steak of the corpse of the great sewer rat
a pair of dragonwing snakeskin boots
a tantalum shield
a pair of tantalum gauntlets
a tantalum helm
( 5) a shard fragment
( 4) a potion of weapon freeing
a perfect potion of recall
( 9) a wayfarer's Cake
(Glowing) a flanged mace of havoc

<361hp 434m 252mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<418hp 409m 252mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<480hp 384m 252mv> no opponent aggressive get shield sack
wear shield
sc
You get a tantalum shield from a Loot Sack.

<480hp 384m 252mv> no opponent aggressive You stop using the Turtle Dragon's shell as a shield.
You wear a tantalum shield as a shield.

[][][] Cut off some running back towards Valour, figured I checked if Jorax is retrieving on the way! [][][]

<711hp 565m 393mv> no opponent evasive s
s
s
South of Market Square

[Exits: east south west]
A beggar wanders around asking for spare gold.

<711hp 565m 392mv> no opponent evasive The Main Street

[Exits: north east south west]
A halfling citizen of Seringale strolls about.

<711hp 565m 391mv> no opponent evasive The Main Street

[Exits: north east south west]

<711hp 565m 390mv> no opponent evasive The Main Street

[Exits: north east south west]
A refugee is here, wandering through the streets.

<711hp 565m 389mv> no opponent evasive s
South Square

[Exits: north east south west down]
A glowing banner bearing the emblem of Seringale rests here.
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.
A dwarven city guard of Seringale stands watch here.
A homeless animal roams the streets alone.
A beggar wanders around asking for spare gold.
A stray dog suddenly starts barking at you crazily.

<711hp 565m 388mv> no opponent evasive d
The Quadruple Junction

[Exits: north east south west up]
A glowing banner bearing the emblem of Seringale rests here.

<711hp 565m 387mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos The Quadruple Junction
<PK> Jorax On the walls of the Abyss

<711hp 565m 387mv> no opponent evasive where $$
look
<PK> Jorax On the walls of the Abyss

<711hp 565m 387mv> no opponent evasive The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]
A glowing banner bearing the emblem of Seringale rests here.

<711hp 565m 387mv> no opponent evasive w
d
The odd room with smooth walls

[Exits: down]

<711hp 565m 386mv> no opponent evasive n
An odd intersection

[Exits: north east west]
The giant mean-looking earth beetle crawls towards you.

<711hp 565m 385mv> no opponent evasive The southwestern corner of the ledge

[Exits: north east south down]
The giant mean-looking earth beetle crawls towards you.

<711hp 565m 384mv> no opponent evasive d
The Wall of the Abyss

[Exits: up down]
The giant maggot crawls toward you.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
An ugly wererat is here, looking at you with a strange flick in his eyes.
A cleric is backed against a wall, terrified of the image.

<711hp 565m 383mv> no opponent evasive d
On the walls of the Abyss

[Exits: up]
A wayfarer's Cake is here.
You see 2 of a steak of the corpse of a special guard here.
The stones have been removed from this summoning circle.
(White Aura) Jorax is here, fighting an acolyte of Zaikkra.
The giant maggot crawls toward you.
(White Aura) An acolyte of Zaikkra is here, fighting Jorax.
Zaikkra's image has been sculpted out of the Sewer's wall.
An acolyte of Zaikkra says 'The time is at hand, Veromos. I have found a hair-thin crack in his arcane prison.'
An acolyte of Zaikkra says 'Bring me the ancient cabal relics, grant me the power to release him.'

<711hp 565m 382mv> no opponent evasive com blind $$
Jorax yells 'Die! Veromos, you sorcerous dog!'
You fail to blind Jorax.
[** ] You parry Jorax's drowning.
Jorax's drowning misses you.
[* ] You block Jorax's attack with your shield.
[* ] Jorax parries your sting.
Your sting DISEMBOWELS Jorax!
Jorax has some small wounds and bruises.

<711hp 550m 382mv> segment aggressive
The maggot scuttles up.
Jorax has some small wounds and bruises.

<711hp 550m 382mv> segment aggressive
Jorax has fled!
Jorax walks up.

<711hp 550m 382mv> no opponent aggressive u
com blind $$
The Wall of the Abyss

[Exits: up down]
The giant maggot crawls toward you.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
An ugly wererat is here, looking at you with a strange flick in his eyes.
A cleric is backed against a wall, terrified of the image.

<711hp 550m 381mv> no opponent aggressive They aren't here.

<711hp 550m 381mv> no opponent aggressive u
where $$
The southwestern corner of the ledge

[Exits: north east south down]
The giant mean-looking earth beetle crawls towards you.

<711hp 550m 380mv> no opponent aggressive <PK> Jorax A junction in the sewer pipes

<711hp 550m 380mv> no opponent aggressive s
An odd intersection

[Exits: north east west]
The giant mean-looking earth beetle crawls towards you.

<711hp 550m 379mv> no opponent aggressive w
A junction in the sewer pipes

[Exits: north east west]
A muddy chest is here.
The huge hungry-looking sewer rat sits here.
The giant mean-looking earth beetle crawls towards you.

<711hp 550m 378mv> no opponent aggressive w
Under the Dark Pit

[Exits: east up down]
A muddy chest is here.
The giant maggot crawls toward you.
The snake slithers towards you.
The snake slithers towards you.

<711hp 550m 377mv> no opponent aggressive u
e
The Dark Pit

[Exits: east down]
The giant maggot crawls toward you.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.

<711hp 550m 376mv> no opponent aggressive s
The Sewer Junction

[Exits: north east south west]
The giant maggot crawls toward you.

<711hp 550m 375mv> no opponent aggressive e
e
A bend in sewer pipe

[Exits: north east]

<711hp 550m 374mv> no opponent aggressive whe
The ordinary junction

[Exits: north east west]
A muddy chest is here.
The huge hungry-looking sewer rat sits here.

<711hp 550m 373mv> no opponent aggressive A triple junction

[Exits: north east west]
The huge hungry-looking sewer rat sits here.

<711hp 550m 372mv> no opponent aggressive n
u
Players near you in Sewers:
<PK> Veromos A triple junction

<711hp 550m 372mv> no opponent aggressive The Quadruple Junction

[Exits: north east south west up]
A glowing banner bearing the emblem of Seringale rests here.

<711hp 550m 371mv> no opponent aggressive whe
South Square

[Exits: north east south west down]
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.
A drow city guard of seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
A homeless animal roams the streets alone.
A beggar wanders around asking for spare gold.

<711hp 550m 370mv> no opponent aggressive where $$
Players near you in Seringale:
<PK> Veromos South Square
<PK> Jorax The North Road

<711hp 550m 370mv> no opponent aggressive n
<PK> Jorax The North Road
A drow city guard yells 'Veromos is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A drow city guard's punch misses you.
[***] You parry a drow city guard's punch.
A dwarven city guard yells 'Veromos is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
[* ] You parry a dwarven city guard's punch.
[***] You block a dwarven city guard's attack with your shield.
A drow city guard is in excellent condition.

<711hp 550m 370mv> none aggressive No way! You are still fighting!
A drow city guard is in excellent condition.

<711hp 550m 370mv> none aggressive n
No way! You are still fighting!
A drow city guard is in excellent condition.

<711hp 550m 370mv> none aggressive whe

[** ] You parry a drow city guard's punch.
[***] You block a drow city guard's attack with your shield.
[***] You parry a dwarven city guard's punch.
A dwarven city guard's punch misses you.
Your sting MANGLES a drow city guard!
You swing a savage whip at a drow city guard's neck and decapitate him.
A drow city guard's headless body falls to its knees, then keels sideways.
A drow city guard's ear is ripped off of his head.

<711hp 550m 370mv> no opponent aggressive Players near you in Seringale:
<PK> Veromos South Square
<PK> Jorax The North Road

<711hp 550m 370mv> no opponent aggressive n
n
The Main Street

[Exits: north east south west]
A refugee is here, wandering through the streets.

<711hp 550m 369mv> no opponent aggressive n
n
The Main Street

[Exits: north east south west]

<711hp 550m 368mv> no opponent aggressive af
The Main Street

[Exits: north east south west]
A halfling citizen of Seringale strolls about.

<711hp 550m 367mv> no opponent aggressive South of Market Square

[Exits: east south west]
A beggar wanders around asking for spare gold.

<711hp 550m 366mv> no opponent aggressive w
You are affected by the following:
Spell: detect magic : lasts for 47 hours
Spell: detect invis : lasts for 45 hours
Spell: giant strength : modifies strength by 4 for 44 hours
Spell: armor : modifies armor class by 20 for 20 hours
Skill: warcry : modifies save vs afflictive by 6 for 20 hours
: modifies hitroll by 6 for 20 hours
Spell: protection : modifies save vs spell by 1 for 18 hours
Spell: fly : lasts for 6 hours
Spell: sanctuary : lasts for 1 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<711hp 550m 366mv> no opponent aggressive n
Southwest of Market Square

[Exits: north east]

<711hp 550m 365mv> no opponent aggressive n
West of Market Square

[Exits: north south west]
A beggar wanders around asking for spare gold.

<711hp 550m 364mv> no opponent aggressive Northwest of Market Square

[Exits: east south]

<711hp 550m 363mv> no opponent aggressive e
North of Market Square

[Exits: north east west]
A beggar wanders around asking for spare gold.

<711hp 550m 362mv> no opponent aggressive n
n
The Main Street

[Exits: north east south west]
A gnomish city guard of seringale stands here.

<711hp 550m 361mv> no opponent aggressive whe
The Main Street

[Exits: north east south west]

<711hp 550m 360mv> no opponent aggressive where $$
Players near you in Seringale:
<PK> Veromos The Main Street
<PK> Jorax The North Road

<727hp 568m 401mv> no opponent aggressive <PK> Jorax North Square

<727hp 568m 401mv> no opponent aggressive n
The Main Street

[Exits: north south]

<727hp 568m 400mv> no opponent aggressive scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
*** Range 2 (north) ***
(White Aura) Jorax is here.
Dagnir the enforcer of law is here searching for criminals.
A human city guard of Seringale stands watch here.
*** Range 3 (north) ***
A human city guard of Seringale stands watch here.
*** Range 4 (north) ***
A duergar city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.
*** Range 6 (north) ***
A gnomish city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan south.
*** Range 2 (south) ***
A gnomish city guard of seringale stands here.
*** Range 3 (south) ***
A beggar wanders around asking for spare gold.

<727hp 568m 400mv> no opponent aggressive n
North Square

[Exits: north east south west]
the Blind Eye of Eternal Judgement hovers here.
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

com blind $$
<727hp 568m 399mv> no opponent aggressive They aren't here.

<727hp 568m 399mv> no opponent aggressive n
The North Main Street

[Exits: north south west]
(White Aura) Jorax is here.
Dagnir the enforcer of law is here searching for criminals.
A human city guard of Seringale stands watch here.
A human city guard yells 'Veromos is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
[* ] You parry a human city guard's punch.
[***] You parry a human city guard's punch.
com blind $$
Dagnir the enforcer of law yells 'Veromos is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
[* ] You block Dagnir the enforcer of law's attack with your shield.
Dagnir the enforcer of law's beating MUTILATES you!
[***] You block a human city guard's attack with your shield.
[** ] You parry a human city guard's punch.
Dagnir the enforcer of law's beating DISEMBOWELS you!
Dagnir the enforcer of law's beating DISMEMBERS you!
Your sting MASSACRES a human city guard!
You swing a savage whip at a human city guard's neck and decapitate him.
A human city guard's headless body falls to its knees, then keels sideways.
A human city guard's foot is ripped from his leg.

<587hp 568m 398mv> no opponent aggressive Jorax yells 'Die! Veromos, you sorcerous dog!'
You fail to blind Jorax.
[** ] You parry Jorax's drowning.
Jorax has some small wounds and bruises.

<587hp 553m 398mv> segment aggressive
Jorax has fled!
Jorax walks west.
Dagnir the enforcer of law is in excellent condition.

<587hp 553m 398mv> none aggressive
Dagnir the enforcer of law's beating DISEMBOWELS you!
Dagnir the enforcer of law's beating maims you!
[* ] Dagnir the enforcer of law parries your sting.
[** ] Dagnir the enforcer of law dodges your sting.
Dagnir the enforcer of law is in excellent condition.

<505hp 553m 398mv> none aggressive flee

Jorax walks in.
Dagnir the enforcer of law is in excellent condition.

<505hp 553m 398mv> none aggressive You flee from combat!
The North Main Street

[Exits: north east south west]

<505hp 553m 397mv> no opponent aggressive s
The North Main Street

[Exits: north south west]
The corpse of a human city guard is lying here.
The sliced-off foot of a human city guard is lying here.
(White Aura) Jorax is here.
Dagnir the enforcer of law is here searching for criminals.
Dagnir the enforcer of law yells 'Veromos! Now you die!'
[* ] You parry Dagnir the enforcer of law's beating.
s
Dagnir the enforcer of law's beating maims you!
Dagnir the enforcer of law is in excellent condition.

<471hp 553m 396mv> none aggressive
You yell 'Help! I am being attacked by Jorax!'
[** ] You block Jorax's attack with your shield.
[** ] You parry Jorax's drowning.
Dagnir the enforcer of law is in excellent condition.

<471hp 553m 396mv> none aggressive No way! You are still fighting!
Dagnir the enforcer of law is in excellent condition.

<471hp 553m 396mv> none aggressive flee
You flee from combat!
The North Main Street

[Exits: north east south west]

<471hp 553m 395mv> no opponent aggressive scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A duergar city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.
*** Range 3 (north) ***
A gnomish city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 5 (north) ***
A cute rabbit is here.
*** Range 6 (north) ***
A cute rabbit is here.
A cute rabbit is here.
(White Aura) A black veiled female figure waits here patiently.
You scan east.
*** Range 1 (east) ***
Tir the warden of Seringale stands on guard here.
You scan south.
*** Range 1 (south) ***
(White Aura) Jorax is here.
Dagnir the enforcer of law is here searching for criminals.
*** Range 2 (south) ***
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
*** Range 5 (south) ***
A gnomish city guard of seringale stands here.
*** Range 6 (south) ***
A beggar wanders around asking for spare gold.
You scan west.
*** Range 1 (west) ***
A human city guard of Seringale stands watch here.
Mirari the banker is here keeping watch over the gold stored in his bank.

<471hp 553m 395mv> no opponent aggressive n
The North Main Street

[Exits: north east south west]
A duergar city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.

<471hp 553m 394mv> no opponent aggressive
A duergar city guard yells 'Veromos! Now you die!'
[***] You parry a duergar city guard's punch.
[* ] You block a duergar city guard's attack with your shield.
A duergar city guard is in excellent condition.

<471hp 553m 394mv> none aggressive whe
A duergar city guard is in excellent condition.

<471hp 553m 394mv> none aggressive Players near you in Seringale:
<PK> Veromos The North Main Street
<PK> Jorax The North Main Street
A duergar city guard is in excellent condition.

<471hp 553m 394mv> none aggressive
A duergar city guard yells 'Veromos! Now you die!'
[***] You parry a duergar city guard's punch.
[***] You parry a duergar city guard's punch.
[***] You block a duergar city guard's attack with your shield.
[** ] You parry a duergar city guard's punch.
Your sting MANGLES a duergar city guard!
Your sting MASSACRES a duergar city guard!
You swing a savage whip at a duergar city guard's neck and decapitate him.
A duergar city guard's headless body falls to its knees, then keels sideways.
You hear a duergar city guard's death cry.

<471hp 553m 394mv> no opponent aggressive
Jorax has summoned you!
The North Main Street

[Exits: north south west]
The corpse of a human city guard is lying here.
The sliced-off foot of a human city guard is lying here.
(White Aura) Jorax is here.
Dagnir the enforcer of law is here searching for criminals.

<471hp 553m 394mv> no opponent aggressive
Dagnir the enforcer of law yells 'Veromos! Now you die!'
Dagnir the enforcer of law's beating DISEMBOWELS you!
Dagnir the enforcer of law's beating DISEMBOWELS you!
Dagnir the enforcer of law is in excellent condition.

<381hp 553m 394mv> none aggressive n
No way! You are still fighting!
Dagnir the enforcer of law is in excellent condition.

<381hp 553m 394mv> none aggressive flee
You flee from combat!
The North Main Street

[Exits: north east south west]

<381hp 553m 393mv> no opponent aggressive scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A duergar city guard of Seringale stands watch here.
*** Range 3 (north) ***
A gnomish city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 5 (north) ***
A cute rabbit is here.
*** Range 6 (north) ***
A cute rabbit is here.
A cute rabbit is here.
(White Aura) A black veiled female figure waits here patiently.
You scan east.
*** Range 1 (east) ***
Tir the warden of Seringale stands on guard here.
You scan south.
*** Range 1 (south) ***
(White Aura) Jorax is here.
Dagnir the enforcer of law is here searching for criminals.
*** Range 2 (south) ***
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
*** Range 6 (south) ***
A beggar wanders around asking for spare gold.
You scan west.
*** Range 1 (west) ***
A human city guard of Seringale stands watch here.
Mirari the banker is here keeping watch over the gold stored in his bank.

<381hp 553m 393mv> no opponent aggressive n
The North Main Street

[Exits: north east south west]
The corpse of a duergar city guard is lying here.
A duergar city guard of Seringale stands watch here.

<381hp 553m 392mv> no opponent aggressive n
n
n
The North Main Street

[Exits: north south]

<381hp 553m 391mv> no opponent aggressive n
Inside the North Gate

[Exits: north south up]
A gnomish city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Veromos. You can read all about them in the Cityguard Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have a look at the sign there.'

<381hp 553m 390mv> no opponent aggressive
A gnomish city guard yells 'Veromos! Now you die!'
[* ] You block a gnomish city guard's attack with your shield.
[***] You parry a gnomish city guard's punch.
A gnomish city guard is in excellent condition.

<381hp 553m 390mv> none aggressive No way! You are still fighting!
A gnomish city guard is in excellent condition.

<381hp 553m 390mv> none aggressive No way! You are still fighting!
A gnomish city guard is in excellent condition.

<381hp 553m 390mv> none aggressive n

[* ] You block a gnomish city guard's attack with your shield.
[***] You block a gnomish city guard's attack with your shield.
Your sting MASSACRES a gnomish city guard!
Your sting MASSACRES a gnomish city guard!
You swing a savage whip at a gnomish city guard's neck and decapitate him.
A gnomish city guard's headless body falls to its knees, then keels sideways.
A gnomish city guard hits the ground ... DEAD.

<381hp 553m 390mv> no opponent aggressive n
Outside the North Gate

[Exits: north south]

<381hp 553m 389mv> no opponent aggressive n
Path in the plains

[Exits: north east south west]
A flickering light source blazes brightly here.
A cute rabbit is here.

<381hp 553m 388mv> no opponent aggressive whe
Gallow hill

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
A strange looking cigar, thicker than normal, lies here.
A cute rabbit is here.
A cute rabbit is here.
(White Aura) A black veiled female figure waits here patiently.

<381hp 553m 387mv> no opponent aggressive Players near you in Plains of the North:
<PK> Veromos Gallow hill

<381hp 553m 387mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<442hp 528m 387mv> no opponent aggressive aff
who
You are affected by the following:
Spell: detect magic : lasts for 46 hours
Spell: detect invis : lasts for 44 hours
Spell: giant strength : modifies strength by 4 for 43 hours
Spell: armor : modifies armor class by 20 for 19 hours
Skill: warcry : modifies save vs afflictive by 6 for 19 hours
: modifies hitroll by 6 for 19 hours
Spell: protection : modifies save vs spell by 1 for 17 hours
Spell: fly : lasts for 5 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<442hp 528m 387mv> no opponent aggressive gr
[ Elf ] [Rival] <PK> [KNIGHT] Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<442hp 528m 387mv> no opponent aggressive Luc's group. Overlord: a spiteful sprite [- ]
[50 Sha] Veromos 57% hp 63% mana 96% mv 514490 xp Damage per round: 74
[50 Ran] Luc 99% hp 100% mana 100% mv 584660 xp Damage per round: 110
* [15 Pet] A pink bud 76% hp 100% mana 100% mv 4618 tnl

<442hp 528m 387mv> no opponent aggressive gt tell when ye see elfs
You tell your group 'Tell when ye see elfs.'

<442hp 528m 387mv> no opponent aggressive af
You are affected by the following:
Spell: detect magic : lasts for 46 hours
Spell: detect invis : lasts for 44 hours
Spell: giant strength : modifies strength by 4 for 43 hours
Spell: armor : modifies armor class by 20 for 19 hours
Skill: warcry : modifies save vs afflictive by 6 for 19 hours
: modifies hitroll by 6 for 19 hours
Spell: protection : modifies save vs spell by 1 for 17 hours
Spell: fly : lasts for 5 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<442hp 528m 387mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<502hp 503m 387mv> no opponent aggressive com 'cure crit'

The white aura around your body fades.

<514hp 536m 401mv> no opponent aggressive whe
You feel a lot better!

<573hp 511m 401mv> no opponent aggressive sanc
Players near you in Plains of the North:
<PK> Veromos Gallow hill

<573hp 511m 401mv> no opponent aggressive You are surrounded by a white aura.

<573hp 436m 401mv> no opponent aggressive scan all
s
You scan all around.
You scan north.
*** Range 2 (north) ***
A cute rabbit is here.
*** Range 3 (north) ***
A cute rabbit is here.
You scan east.
You scan south.
*** Range 1 (south) ***
A cute rabbit is here.
*** Range 3 (south) ***
A gnomish city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 5 (south) ***
Dagnir the enforcer of law is here searching for criminals.
A duergar city guard of Seringale stands watch here.
You scan west.
*** Range 1 (west) ***
A cute rabbit is here.

<573hp 436m 401mv> no opponent aggressive Path in the plains

[Exits: north east south west]
A flickering light source blazes brightly here.
A cute rabbit is here.

<573hp 436m 400mv> no opponent aggressive s
s
Outside the North Gate

[Exits: north south]

<573hp 436m 399mv> no opponent aggressive whe
Inside the North Gate

[Exits: north south up]
The corpse of a gnomish city guard is lying here.
A gnomish city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<573hp 436m 398mv> no opponent aggressive Players near you in Seringale:
<PK> Veromos Inside the North Gate

<573hp 436m 398mv> no opponent aggressive s
s
The North Main Street

[Exits: north south]

<573hp 436m 397mv> no opponent aggressive s
The North Main Street

[Exits: north east south west]
The corpse of a duergar city guard is lying here.
Dagnir the enforcer of law is here searching for criminals.
A duergar city guard of Seringale stands watch here.

<573hp 436m 396mv> no opponent aggressive
Dagnir the enforcer of law yells 'Time to die, Veromos!'
Dagnir the enforcer of law's beating maims you!
[* ] You block Dagnir the enforcer of law's attack with your shield.
Dagnir the enforcer of law is in excellent condition.

<539hp 436m 396mv> none aggressive No way! You are still fighting!
Dagnir the enforcer of law is in excellent condition.

<539hp 436m 396mv> none aggressive flee
Dagnir the enforcer of law is in excellent condition.

<539hp 436m 396mv> none aggressive You flee from combat!
The North Main Street

[Exits: north south]

<539hp 436m 395mv> no opponent aggressive s
The North Main Street

[Exits: north east south west]
The corpse of a duergar city guard is lying here.
Dagnir the enforcer of law is here searching for criminals.
A duergar city guard of Seringale stands watch here.

<539hp 436m 394mv> no opponent aggressive s

Dagnir the enforcer of law yells 'Veromos! Now you die!'
[** ] You parry Dagnir the enforcer of law's beating.
Dagnir the enforcer of law's beating MUTILATES you!
Dagnir the enforcer of law is in excellent condition.

<499hp 436m 394mv> none aggressive No way! You are still fighting!
Dagnir the enforcer of law is in excellent condition.

<499hp 436m 394mv> none aggressive flee

A duergar city guard yells 'Veromos is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
[***] You parry a duergar city guard's punch.
[** ] You parry a duergar city guard's punch.
Dagnir the enforcer of law is in excellent condition.

<499hp 436m 394mv> none aggressive You flee from combat!
The North Main Street

[Exits: north south]

<499hp 436m 393mv> no opponent evasive s
The North Main Street

[Exits: north east south west]
The corpse of a duergar city guard is lying here.
Dagnir the enforcer of law is here searching for criminals.
A duergar city guard of Seringale stands watch here.
Dagnir the enforcer of law yells 'Veromos! Now you die!'
Dagnir the enforcer of law's beating DISMEMBERS you!
Dagnir the enforcer of law's beating maims you!
A duergar city guard yells 'Veromos! You're MINE!'
[***] You parry a duergar city guard's punch.
[***] You parry a duergar city guard's punch.
Dagnir the enforcer of law is in excellent condition.

<411hp 436m 392mv> none evasive flee
You flee from combat!
The North Main Street

[Exits: north south]

<411hp 436m 391mv> no opponent evasive s
The North Main Street

[Exits: north east south west]
The corpse of a duergar city guard is lying here.
Dagnir the enforcer of law is here searching for criminals.
A duergar city guard of Seringale stands watch here.
Dagnir the enforcer of law yells 'Veromos! Now you die!'
Dagnir the enforcer of law's beating decimates you!
Dagnir the enforcer of law's beating MUTILATES you!
A duergar city guard yells 'Veromos! You're MINE!'
[***] You parry a duergar city guard's punch.
[***] You parry a duergar city guard's punch.
Dagnir the enforcer of law is in excellent condition.

<347hp 436m 390mv> none evasive flee
You flee from combat!
The North Main Street

[Exits: north east south west]

<347hp 436m 389mv> no opponent evasive s
The North Main Street

[Exits: north south west]
The corpse of a human city guard is lying here.
The sliced-off foot of a human city guard is lying here.

<347hp 436m 388mv> no opponent evasive s
North Square

[Exits: north east south west]
the Blind Eye of Eternal Judgement hovers here.
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<347hp 436m 387mv> no opponent evasive w
w
The North Road

[Exits: east west]
A beggar wanders around asking for spare gold.
A storm giant citizen of Seringale strolls about.

<347hp 436m 386mv> no opponent evasive w
w
w
The North Road

[Exits: east south west]

<347hp 436m 385mv> no opponent evasive d
The North Road

[Exits: north east west]

<347hp 436m 384mv> no opponent evasive whe
The North Road

[Exits: east south west]
A halfling city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.

<347hp 436m 383mv> no opponent evasive
A halfling city guard yells 'Veromos! You're MINE!'
[** ] You parry a halfling city guard's punch.
[** ] You parry a halfling city guard's punch.
A halfling city guard is in excellent condition.

<347hp 436m 383mv> none evasive No way! You are still fighting!
A halfling city guard is in excellent condition.

<347hp 436m 383mv> none evasive No way! You are still fighting!
A halfling city guard is in excellent condition.

<347hp 436m 383mv> none evasive Players near you in Seringale:
<PK> Veromos The North Road
A halfling city guard is in excellent condition.

<347hp 436m 383mv> none evasive
[***] You block a halfling city guard's attack with your shield.
[***] You block a halfling city guard's attack with your shield.
Your sting *** DEMOLISHES *** a halfling city guard!
You swing a savage whip at a halfling city guard's neck and decapitate him.
A halfling city guard's headless body falls to its knees, then keels sideways.
A halfling city guard's heart is torn from his chest.

<347hp 436m 383mv> no opponent evasive w
w
The North Road

[Exits: north east west]
A halfling city guard of Seringale stands watch here.

<347hp 436m 382mv> no opponent evasive d
The North Road

[Exits: east west]

<347hp 436m 381mv> no opponent evasive The North Road appears to be well-travelled and worn in this spot.

<347hp 436m 381mv> no opponent evasive w
d
The North Road

[Exits: east down]

<347hp 436m 380mv> no opponent evasive whe
The muddy sewer

[Exits: south up]

<347hp 436m 379mv> no opponent evasive where $$
Players near you in Sewers:
<PK> Veromos The muddy sewer
<PK> Jorax On the walls of the Abyss

<347hp 436m 379mv> no opponent evasive <PK> Jorax On the walls of the Abyss

<347hp 436m 379mv> no opponent evasive s
The muddy sewer junction

[Exits: north east south]

<347hp 436m 378mv> no opponent evasive s
d
The mudhole

[Exits: north down]

<363hp 475m 401mv> no opponent evasive d
Under the mudhole

[Exits: east]
The snake slithers towards you.

<363hp 475m 400mv> no opponent evasive
Luc tells the group 'I need to visit Ofcol.'

<363hp 475m 400mv> no opponent evasive Alas, you cannot go that way.

<363hp 475m 400mv> no opponent evasive e
d
A muddy bend in the sewer system

[Exits: south west]
A horrifying mudmonster is slowly evolving from the mud.
A horrifying mudmonster is slowly evolving from the mud.
A horrifying mudmonster is slowly evolving from the mud.

<363hp 475m 399mv> no opponent evasive d
Alas, you cannot go that way.

<363hp 475m 399mv> no opponent evasive s
Alas, you cannot go that way.

<363hp 475m 399mv> no opponent evasive A junction in the sewer pipes

[Exits: north east west]
A muddy chest is here.
The huge hungry-looking sewer rat sits here.
The giant mean-looking earth beetle crawls towards you.

<363hp 475m 398mv> no opponent evasive where $$
<PK> Jorax The southwestern corner of the ledge

<363hp 475m 398mv> no opponent evasive
Jorax walks in.

<363hp 475m 398mv> no opponent evasive
Jorax walks west.

<363hp 475m 398mv> no opponent evasive gt Jorax
murder $$
You tell your group 'Jorax.'

<363hp 475m 398mv> no opponent evasive w
They aren't here.

<363hp 475m 398mv> no opponent evasive Under the Dark Pit

[Exits: east up down]
A muddy chest is here.
The giant maggot crawls toward you.
The snake slithers towards you.
The snake slithers towards you.

<363hp 475m 397mv> no opponent evasive murder $$
They aren't here.

<363hp 475m 397mv> no opponent evasive gt Serignale
You tell your group 'Serignale.'

<363hp 475m 397mv> no opponent evasive whe acolyte
look
an acolyte of Zaikkra On the walls of the Abyss

<363hp 475m 397mv> no opponent evasive Under the Dark Pit
*| Nice place you've found yourself. You stand in the middle
|| of a room with only two exits, up and east. A tall ladder
*-* *| is left here so that you can climb up through the pit
| || without the use of a rope.
@-*-*|
|
|
|
|
---------+

[Exits: east up down]
A muddy chest is here.
The giant maggot crawls toward you.
The snake slithers towards you.
The snake slithers towards you.

<363hp 475m 397mv> no opponent evasive gt retrievin
e
You tell your group 'Retrievin.'

<363hp 475m 397mv> no opponent evasive e
A junction in the sewer pipes

[Exits: north east west]
A muddy chest is here.
The huge hungry-looking sewer rat sits here.
The giant mean-looking earth beetle crawls towards you.

<363hp 475m 396mv> no opponent evasive n
An odd intersection

[Exits: north east west]
The giant mean-looking earth beetle crawls towards you.

<363hp 475m 395mv> no opponent evasive The southwestern corner of the ledge

[Exits: north east south down]
The giant mean-looking earth beetle crawls towards you.

<363hp 475m 394mv> no opponent evasive d
d
The Wall of the Abyss

[Exits: up down]
The giant maggot crawls toward you.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
An ugly wererat is here, looking at you with a strange flick in his eyes.
A cleric is backed against a wall, terrified of the image.

<363hp 475m 393mv> no opponent evasive On the walls of the Abyss

[Exits: up]
A wayfarer's Cake is here.
You see 2 of a steak of the corpse of a special guard here.
The stones have been removed from this summoning circle.
(White Aura) An acolyte of Zaikkra is waiting to accept the power.
Zaikkra's image has been sculpted out of the Sewer's wall.
An acolyte of Zaikkra says 'The time is at hand, Veromos. I have found a hair-thin crack in his arcane prison.'
An acolyte of Zaikkra says 'Bring me the ancient cabal relics, grant me the power to release him.'

<363hp 475m 392mv> no opponent evasive look aco
The acolyte stands in an entranced state, slowly murmuring a cycle of
mantras in a harsh language.
An acolyte of Zaikkra has quite a few wounds.

<363hp 475m 392mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 44 hours
Spell: detect invis : lasts for 42 hours
Spell: giant strength : modifies strength by 4 for 41 hours
Spell: armor : modifies armor class by 20 for 17 hours
Skill: warcry : modifies save vs afflictive by 6 for 17 hours
: modifies hitroll by 6 for 17 hours
Spell: protection : modifies save vs spell by 1 for 15 hours
Spell: sanctuary : lasts for 8 hours
Spell: fly : lasts for 3 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<363hp 475m 392mv> no opponent evasive get cak
You get a Wayfarer's Cake.

<363hp 475m 392mv> no opponent evasive eat cak
You eat a Wayfarer's Cake.
You are full.

<363hp 475m 392mv> no opponent evasive whe
who
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<363hp 475m 392mv> no opponent evasive [ Elf ] [Rival] <PK> [KNIGHT] Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<363hp 475m 392mv> no opponent evasive com 'cure crit'
You feel a lot better!

<415hp 450m 392mv> no opponent evasive whe
who
drop bag
sleep bag
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<415hp 450m 392mv> no opponent evasive [ Elf ] [Rival] <PK> [KNIGHT] Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<415hp 450m 392mv> no opponent evasive You drop a sleeping bag.

<415hp 450m 392mv> no opponent evasive You go to sleep in a sleeping bag.

<415hp 450m 392mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 44 hours
Spell: detect invis : lasts for 42 hours
Spell: giant strength : modifies strength by 4 for 41 hours
Spell: armor : modifies armor class by 20 for 17 hours
Skill: warcry : modifies save vs afflictive by 6 for 17 hours
: modifies hitroll by 6 for 17 hours
Spell: protection : modifies save vs spell by 1 for 15 hours
Spell: sanctuary : lasts for 8 hours
Spell: fly : lasts for 3 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<415hp 450m 392mv> no opponent evasive who
[ Elf ] [Rival] <PK> [KNIGHT] Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<415hp 450m 392mv> no opponent evasive gt come 'round 'ere den
You tell your group 'Come 'round 'ere den.'

<415hp 450m 392mv> no opponent evasive who
[ Elf ] [Rival] <PK> [KNIGHT] Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<415hp 450m 392mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 44 hours
Spell: detect invis : lasts for 42 hours
Spell: giant strength : modifies strength by 4 for 41 hours
Spell: armor : modifies armor class by 20 for 17 hours
Skill: warcry : modifies save vs afflictive by 6 for 17 hours
: modifies hitroll by 6 for 17 hours
Spell: protection : modifies save vs spell by 1 for 15 hours
Spell: sanctuary : lasts for 8 hours
Spell: fly : lasts for 3 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<415hp 450m 392mv> no opponent evasive wor
You are carrying 1172 gold, with 0 gold in the bank.
You have 3015 chips of <HERALD>.
You have 578 medals of [WARLORD].
You have 516 relics of <MYSTIC>.

<493hp 514m 401mv> no opponent evasive eq
You are using:
<used as light> (Magical) (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a deflective iron-black choker of defiance
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Invis) (Magical) a wide brimmed hat
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) some thick woolen gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Magical) (Glowing) (Humming) a pair of spiked light-steel boots
<worn as shield> a tantalum shield
<worn about body> (Magical) an Assassin's cloak (open)
<worn about waist> (Magical) (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a bracelet of magic
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Humming) a savage whip
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant

<493hp 514m 401mv> no opponent evasive wake
get bag
You wake and stand up.

<493hp 514m 401mv> no opponent evasive whe
You get a sleeping bag.

<493hp 514m 401mv> no opponent evasive who
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<493hp 514m 401mv> no opponent evasive [ Elf ] [Rival] <PK> [KNIGHT] Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<493hp 514m 401mv> no opponent evasive com 'cure crit'
You feel a lot better!

<547hp 489m 401mv> no opponent evasive aff
whe
who
You are affected by the following:
Spell: detect magic : lasts for 43 hours
Spell: detect invis : lasts for 41 hours
Spell: giant strength : modifies strength by 4 for 40 hours
Spell: armor : modifies armor class by 20 for 16 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
Spell: protection : modifies save vs spell by 1 for 14 hours
Spell: sanctuary : lasts for 7 hours
Spell: fly : lasts for 2 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<547hp 489m 401mv> no opponent evasive Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<547hp 489m 401mv> no opponent evasive [ Elf ] [Rival] <PK> [KNIGHT] Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<547hp 489m 401mv> no opponent evasive targ Jorax
$$ will now be substituted with : Jorax

<547hp 489m 401mv> no opponent evasive whe
Players near you in Sewers:
<PK> Veromos On the walls of the Abyss

<547hp 489m 401mv> no opponent evasive ho
Wear, wield, or hold what?

<547hp 489m 401mv> no opponent evasive u
The Wall of the Abyss

[Exits: up down]
The giant maggot crawls toward you.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
An ugly wererat is here, looking at you with a strange flick in his eyes.
A cleric is backed against a wall, terrified of the image.

<547hp 489m 400mv> no opponent evasive gt he hidin with Dagnir
whe
You tell your group 'He hidin with Dagnir.'

<547hp 489m 400mv> no opponent evasive Players near you in Sewers:
<PK> Veromos The Wall of the Abyss

<547hp 489m 400mv> no opponent evasive gt but me git plan
You tell your group 'But me git plan.'

<547hp 489m 400mv> no opponent evasive gt we git together, me summon, ye kick dirt
whe
You tell your group 'We git together, me summon, ye kick dirt.'

<547hp 489m 400mv> no opponent evasive who
Players near you in Sewers:
<PK> Veromos The Wall of the Abyss

<547hp 489m 400mv> no opponent evasive u
[ Elf ] [Rival] <PK> [KNIGHT] Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<547hp 489m 400mv> no opponent evasive The southwestern corner of the ledge

[Exits: north east south down]
The giant mean-looking earth beetle crawls towards you.

<547hp 489m 399mv> no opponent evasive whe
s
Players near you in Sewers:
<PK> Veromos The southwestern corner of the ledge

<547hp 489m 399mv> no opponent evasive s
An odd intersection

[Exits: north east west]
The giant mean-looking earth beetle crawls towards you.

<547hp 489m 398mv> no opponent evasive whe
Alas, you cannot go that way.

<547hp 489m 398mv> no opponent evasive Players near you in Sewers:
<PK> Veromos An odd intersection

<547hp 489m 398mv> no opponent evasive drop bag
sleep bag
You drop a sleeping bag.

<547hp 489m 398mv> no opponent evasive You go to sleep in a sleeping bag.

<547hp 489m 398mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 43 hours
Spell: detect invis : lasts for 41 hours
Spell: giant strength : modifies strength by 4 for 40 hours
Spell: armor : modifies armor class by 20 for 16 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
Spell: protection : modifies save vs spell by 1 for 14 hours
Spell: sanctuary : lasts for 7 hours
Spell: fly : lasts for 2 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<547hp 489m 398mv> no opponent evasive who
[ Elf ] [Rival] <PK> [KNIGHT] Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<547hp 489m 398mv> no opponent evasive gt meet in Seringale
You tell your group 'Meet in Seringale.'

<547hp 489m 398mv> no opponent evasive who pk
[50 Elf Ill] [Rival] <PK> [KNIGHT] Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (JUGGERNAUT) (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[50 Elf Hea] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
af
[50 Jotun Pal] <PK> [JUSTICE] Jorax the Commander of Justice
[50 Pixie Ran] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<547hp 489m 398mv> no opponent evasive You are affected by the following:
Spell: detect magic : lasts for 42 hours
Spell: detect invis : lasts for 40 hours
Spell: giant strength : modifies strength by 4 for 39 hours
Spell: armor : modifies armor class by 20 for 15 hours
Skill: warcry : modifies save vs afflictive by 6 for 15 hours
: modifies hitroll by 6 for 15 hours
Spell: protection : modifies save vs spell by 1 for 13 hours
Spell: sanctuary : lasts for 6 hours
Spell: fly : lasts for 1 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<602hp 589m 401mv> no opponent evasive
<602hp 589m 401mv> no opponent evasive
<602hp 589m 401mv> no opponent evasive wake
get bag
whe
You wake and stand up.

<602hp 589m 401mv> no opponent evasive You get a sleeping bag.

<602hp 589m 401mv> no opponent evasive wl
Players near you in Sewers:
<PK> Veromos An odd intersection

<602hp 589m 401mv> no opponent evasive That makes no sense.

<602hp 589m 401mv> no opponent evasive w
A junction in the sewer pipes

[Exits: north east west]
A muddy chest is here.
The huge hungry-looking sewer rat sits here.
The giant mean-looking earth beetle crawls towards you.

<602hp 589m 400mv> no opponent evasive w
Under the Dark Pit

[Exits: east up down]
A muddy chest is here.
The giant maggot crawls toward you.
The snake slithers towards you.
The snake slithers towards you.

<602hp 589m 399mv> no opponent evasive look
Under the Dark Pit
*| Nice place you've found yourself. You stand in the middle
|| of a room with only two exits, up and east. A tall ladder
*-* *| is left here so that you can climb up through the pit
| || without the use of a rope.
@-*-*|
|
|
|
|
---------+

[Exits: east up down]
A muddy chest is here.
The giant maggot crawls toward you.
The snake slithers towards you.
The snake slithers towards you.

<602hp 589m 399mv> no opponent evasive u
The Dark Pit

[Exits: east down]
The giant maggot crawls toward you.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.

<602hp 589m 398mv> no opponent evasive e
s
e
The Sewer Junction

[Exits: north east south west]

<602hp 589m 397mv> no opponent evasive gr
A bend in sewer pipe

[Exits: north east]

<602hp 589m 396mv> no opponent evasive The ordinary junction

[Exits: north east west]
A muddy chest is here.
The huge hungry-looking sewer rat sits here.

<602hp 589m 395mv> no opponent evasive Luc's group. Overlord: a spiteful sprite [- ]
[50 Sha] Veromos 78% hp 71% mana 98% mv 514490 xp Damage per round: 75
[50 Ran] Luc 100% hp 100% mana 76% mv 584660 xp Damage per round: 110
* [15 Pet] A pink bud 78% hp 100% mana 100% mv 4618 tnl
Luc tells the group 'The elf was there.'

<602hp 589m 395mv> no opponent evasive e
A triple junction

[Exits: north east west]
The huge hungry-looking sewer rat sits here.

<602hp 589m 394mv> no opponent evasive n
u
The Quadruple Junction

[Exits: north east south west up]
A glowing banner bearing the emblem of Seringale rests here.

<602hp 589m 393mv> no opponent evasive whe
South Square

[Exits: north east south west down]
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.
A drow city guard of seringale stands watch here.
A beggar wanders around asking for spare gold.

<602hp 589m 392mv> no opponent evasive Players near you in Seringale:
<PK> Veromos South Square

<602hp 589m 392mv> no opponent evasive d
The Quadruple Junction

[Exits: north east south west up]
A glowing banner bearing the emblem of Seringale rests here.

<602hp 589m 391mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 42 hours
Spell: detect invis : lasts for 40 hours
Spell: giant strength : modifies strength by 4 for 39 hours
Spell: armor : modifies armor class by 20 for 15 hours
Skill: warcry : modifies save vs afflictive by 6 for 15 hours
: modifies hitroll by 6 for 15 hours
Spell: protection : modifies save vs spell by 1 for 13 hours
Spell: sanctuary : lasts for 6 hours
Spell: fly : lasts for 1 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<602hp 589m 391mv> no opponent evasive u
South Square

[Exits: north east south west down]
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.
A drow city guard of seringale stands watch here.
A beggar wanders around asking for spare gold.

<602hp 589m 390mv> no opponent evasive whe
Players near you in Seringale:
<PK> Veromos South Square

<602hp 589m 390mv> no opponent evasive n
n
The Main Street

[Exits: north east south west]
A refugee is here, wandering through the streets.

<602hp 589m 389mv> no opponent evasive n
n
The Main Street

[Exits: north east south west]

<602hp 589m 388mv> no opponent evasive whe
The Main Street

[Exits: north east south west]
A halfling citizen of Seringale strolls about.

<602hp 589m 387mv> no opponent evasive South of Market Square

[Exits: east south west]

<602hp 589m 386mv> no opponent evasive Players near you in Seringale:
<PK> Veromos South of Market Square

<602hp 589m 386mv> no opponent evasive gt where ye
w
n
You tell your group 'Where ye.'

<602hp 589m 386mv> no opponent evasive w
Southwest of Market Square

[Exits: north east]

<602hp 589m 385mv> no opponent evasive w
w
West of Market Square

[Exits: north south west]
A beggar wanders around asking for spare gold.

<602hp 589m 384mv> no opponent evasive w
The West Common Road

[Exits: north east south west]

<602hp 589m 383mv> no opponent evasive The West Common Road

[Exits: north east south west]

<602hp 589m 382mv> no opponent evasive The Western Monument

[Exits: north east south west]

<602hp 589m 381mv> no opponent evasive The West Common Road

[Exits: north east west]

<602hp 589m 380mv> no opponent evasive gt must not git separate
wh
You tell your group 'Must not git separate.'

<602hp 589m 380mv> no opponent evasive w
[ Elf ] [Rival] <PK> [KNIGHT] Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<602hp 589m 380mv> no opponent evasive w
The West Common Road

[Exits: north east west]

<602hp 589m 379mv> no opponent evasive w
The West Common Road

[Exits: east south west]

<602hp 589m 378mv> no opponent evasive Inside the West Gate

[Exits: north east south west]
An avian city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<602hp 589m 377mv> no opponent evasive w
w
Outside the West Gate

[Exits: east west]
A small black fly buzzes around.
Luc tells the group 'Ofcol, but I am coming.'

<602hp 589m 376mv> no opponent evasive whe
The edge of the forest

[Exits: east west]

<602hp 589m 375mv> no opponent evasive Players near you in Mystic Forest:
<PK> Veromos The edge of the forest
<PK> Jorax A ravaged, torn field

<602hp 589m 375mv> no opponent evasive w
where $$
A trail through the light forest

[Exits: east west]

<602hp 589m 374mv> no opponent evasive w
w
<PK> Jorax A forbidden path

<602hp 589m 374mv> no opponent evasive A trail through the light forest

[Exits: east west]

<602hp 589m 373mv> no opponent evasive A trail through the light forest

[Exits: east west]

<602hp 589m 372mv> no opponent evasive w
A trail through the light forest

[Exits: north east west]
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
The caravan attendant is here, with caravans for hire.

<602hp 589m 371mv> no opponent evasive w
A trail through the light forest

[Exits: east south west]
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.

<602hp 589m 370mv> no opponent evasive s
A small path through the light forest

[Exits: north south]

<602hp 589m 369mv> no opponent evasive whe
s
s
Players near you in Mystic Forest:
<PK> Veromos A small path through the light forest
<PK> Jorax An intersection in the dense forest

<602hp 589m 369mv> no opponent evasive The forest clearing

[Exits: north east west]
A brown fox is here, looking for some rabbits to chew up.
Jorax walks in.

<602hp 589m 368mv> no opponent evasive where $$
A large pile of logs has been stacked here, recently hewn.
Jorax walks north.

<602hp 589m 368mv> no opponent evasive <PK> Jorax A small path through the light forest

<602hp 589m 368mv> no opponent evasive n
n
A small path through the light forest

[Exits: north south]

<602hp 589m 367mv> no opponent evasive e
e
e
A trail through the light forest

[Exits: east south west]
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.

<602hp 589m 366mv> no opponent evasive murder $$
A trail through the light forest

[Exits: north east west]
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
The caravan attendant is here, with caravans for hire.

<602hp 589m 365mv> no opponent evasive A trail through the light forest

[Exits: east west]
(White Aura) Jorax is here.
Jorax walks east.

<602hp 589m 364mv> no opponent evasive A trail through the light forest

[Exits: east west]
(White Aura) Jorax is here.
Jorax walks east.

<602hp 589m 363mv> no opponent evasive They aren't here.

<602hp 589m 363mv> no opponent evasive gt Jorax Seringale
e
You tell your group 'Jorax Seringale.'

<602hp 589m 363mv> no opponent evasive e
e
e
A trail through the light forest

[Exits: east west]

<618hp 616m 401mv> no opponent evasive The edge of the forest

[Exits: east west]

<618hp 616m 400mv> no opponent evasive whe
Outside the West Gate

[Exits: east west]
A small black fly buzzes around.

<618hp 616m 399mv> no opponent evasive Inside the West Gate

[Exits: north east south west]
An avian city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<618hp 616m 398mv> no opponent evasive Players near you in Seringale:
<PK> Veromos Inside the West Gate
<PK> Jorax Stairwell Under the Western Catapult

<618hp 616m 398mv> no opponent evasive e
e
The West Common Road

[Exits: east south west]

<618hp 616m 397mv> no opponent evasive e
e
The West Common Road

[Exits: north east west]

<618hp 616m 396mv> no opponent evasive e
The West Common Road

[Exits: north east west]

<618hp 616m 395mv> no opponent evasive whe
The Western Monument

[Exits: north east south west]

<618hp 616m 394mv> no opponent evasive The West Common Road

[Exits: north east south west]

<618hp 616m 393mv> no opponent evasive Players near you in Seringale:
<PK> Veromos The West Common Road
<PK> Jorax On the Northern Battlements

<618hp 616m 393mv> no opponent evasive e
e
The West Common Road

[Exits: north east south west]

<618hp 616m 392mv> no opponent evasive West of Market Square

[Exits: north south west]
A beggar wanders around asking for spare gold.

<618hp 616m 391mv> no opponent evasive e
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<618hp 616m 391mv> no opponent evasive e
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<618hp 616m 391mv> no opponent evasive whe
n
Players near you in Seringale:
<PK> Veromos West of Market Square
<PK> Jorax Inside the North Gate

<618hp 616m 391mv> no opponent evasive Northwest of Market Square

[Exits: east south]
The corpse of a halfling city guard is lying here.
The ripped-off ear of a halfling city guard is lying here.

<618hp 616m 390mv> no opponent evasive e
North of Market Square

[Exits: north east west]

<618hp 616m 389mv> no opponent evasive n
The Main Street

[Exits: north east south west]
A gnomish city guard of seringale stands here.

<618hp 616m 388mv> no opponent evasive whe
Players near you in Seringale:
<PK> Veromos The Main Street
<PK> Jorax Inside the North Gate

<618hp 616m 388mv> no opponent evasive n

A gnomish city guard yells 'Veromos is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
[** ] You block a gnomish city guard's attack with your shield.
[***] You parry a gnomish city guard's punch.
[***] You block a gnomish city guard's attack with your shield.
[***] You parry a gnomish city guard's punch.
Your sting MASSACRES a gnomish city guard!
You swing a savage whip at a gnomish city guard's neck and decapitate him.
A gnomish city guard's headless body falls to its knees, then keels sideways.
You hear a gnomish city guard's death cry.

<618hp 616m 388mv> no opponent evasive n
The Main Street

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<618hp 616m 387mv> no opponent evasive whe
The Main Street

[Exits: north south]

<618hp 616m 386mv> no opponent evasive Players near you in Seringale:
<PK> Veromos The Main Street
<PK> Jorax Inside the North Gate

<618hp 616m 386mv> no opponent evasive look
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]

<618hp 616m 386mv> no opponent evasive n
North Square

[Exits: north east south west]
the Blind Eye of Eternal Judgement hovers here.
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A storm giant citizen of Seringale strolls about.
A beggar wanders around asking for spare gold.
Jorax walks in.

<618hp 616m 385mv> no opponent evasive
Jorax walks west.

<618hp 616m 385mv> no opponent evasive whe
Players near you in Seringale:
<PK> Veromos North Square
<PK> Jorax The North Road

<618hp 616m 385mv> no opponent evasive w
The North Road

[Exits: east west]

<618hp 616m 384mv> no opponent evasive scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
A storm giant citizen of Seringale strolls about.
A beggar wanders around asking for spare gold.
*** Range 2 (east) ***
A beggar wanders around asking for spare gold.
You scan west.
*** Range 3 (west) ***
(White Aura) Jorax is here.

<618hp 616m 384mv> no opponent evasive e
whe
North Square

[Exits: north east south west]
the Blind Eye of Eternal Judgement hovers here.
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A storm giant citizen of Seringale strolls about.
A beggar wanders around asking for spare gold.

<618hp 616m 383mv> no opponent evasive Players near you in Seringale:
<PK> Veromos North Square
<PK> Jorax The North Road

<618hp 616m 383mv> no opponent evasive n
The North Main Street

[Exits: north south west]
The corpse of a human city guard is lying here.
A beggar wanders around asking for spare gold.

<618hp 616m 382mv> no opponent evasive n
scan all
The North Main Street

[Exits: north east south west]
The corpse of a human city guard is lying here.

<618hp 616m 381mv> no opponent evasive You scan all around.
You scan north.
*** Range 2 (north) ***
A duergar city guard of Seringale stands watch here.
*** Range 3 (north) ***
A gnomish city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 5 (north) ***
A cute rabbit is here.
*** Range 6 (north) ***
A cute rabbit is here.
A cute rabbit is here.
(White Aura) A black veiled female figure waits here patiently.
You scan east.
*** Range 1 (east) ***
Tir the warden of Seringale stands on guard here.
You scan south.
*** Range 1 (south) ***
A beggar wanders around asking for spare gold.
*** Range 2 (south) ***
A storm giant citizen of Seringale strolls about.
A beggar wanders around asking for spare gold.
*** Range 4 (south) ***
A beggar wanders around asking for spare gold.
You scan west.
*** Range 1 (west) ***
Mirari the banker is here keeping watch over the gold stored in his bank.

<618hp 616m 381mv> no opponent evasive whe
Players near you in Seringale:
<PK> Veromos The North Main Street

<618hp 616m 381mv> no opponent evasive gt come to me
You tell your group 'Come to me.'

<618hp 616m 381mv> no opponent evasive whe
s
s
Players near you in Seringale:
<PK> Veromos The North Main Street

<618hp 616m 381mv> no opponent evasive The North Main Street

[Exits: north south west]
The corpse of a human city guard is lying here.
A beggar wanders around asking for spare gold.

<618hp 616m 380mv> no opponent evasive North Square

[Exits: north east south west]
the Blind Eye of Eternal Judgement hovers here.
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A storm giant citizen of Seringale strolls about.

<618hp 616m 379mv> no opponent evasive s
The Main Street

[Exits: north south]
A beggar wanders around asking for spare gold.

<618hp 616m 378mv> no opponent evasive n
w
w
North Square

[Exits: north east south west]
the Blind Eye of Eternal Judgement hovers here.
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A storm giant citizen of Seringale strolls about.

w
<618hp 616m 377mv> no opponent evasive The North Road

[Exits: east west]

<618hp 616m 376mv> no opponent evasive The North Road

[Exits: east south west]

<618hp 616m 375mv> no opponent evasive gt sewers
w
The North Road

[Exits: north east west]

<618hp 616m 374mv> no opponent evasive w
w
You tell your group 'Sewers.'

<618hp 616m 374mv> no opponent evasive d
The North Road

[Exits: east south west]

<618hp 616m 373mv> no opponent evasive whe
The North Road

[Exits: north east west]

<618hp 616m 372mv> no opponent evasive The North Road

[Exits: east west]

<618hp 616m 371mv> no opponent evasive w
The North Road appears to be well-travelled and worn in this spot.

<618hp 616m 371mv> no opponent evasive d
Players near you in Seringale:
<PK> Veromos The North Road

<618hp 616m 371mv> no opponent evasive The North Road

[Exits: east down]

<618hp 616m 370mv> no opponent evasive whe
The muddy sewer

[Exits: south up]
Luc tells the group 'Coming.'

<618hp 616m 369mv> no opponent evasive where $$
Players near you in Sewers:
<PK> Adrierra Under the Dark Pit
<PK> Veromos The muddy sewer
<PK> Jorax The muddy sewer junction
Jorax walks in.

<618hp 616m 369mv> no opponent evasive s
<PK> Jorax The muddy sewer

<618hp 616m 369mv> no opponent evasive The muddy sewer junction

[Exits: north east south]

<618hp 616m 368mv> no opponent evasive n
u
The muddy sewer

[Exits: south up]

<618hp 616m 367mv> no opponent evasive e
The North Road

[Exits: east down]

<618hp 616m 366mv> no opponent evasive e
The North Road

[Exits: east west]

<618hp 616m 365mv> no opponent evasive e
The North Road

[Exits: north east west]

<618hp 616m 364mv> no opponent evasive whe
The North Road

[Exits: east south west]

<618hp 616m 363mv> no opponent evasive Players near you in Seringale:
<PK> Veromos The North Road
<PK> Jorax The North Road
<PK> Luc The Main Street

<618hp 616m 363mv> no opponent evasive e
e

You slowly float to the ground.

<633hp 648m 401mv> no opponent evasive The North Road

[Exits: north east west]

<633hp 648m 399mv> no opponent evasive The North Road

[Exits: east south west]

<633hp 648m 397mv> no opponent evasive e
The North Road

[Exits: east west]

<633hp 648m 395mv> no opponent evasive e
s
North Square

[Exits: north east south west]
the Blind Eye of Eternal Judgement hovers here.
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A storm giant citizen of Seringale strolls about.

<633hp 648m 393mv> no opponent evasive s
s
s
The Main Street

[Exits: north south]
A beggar wanders around asking for spare gold.

<633hp 648m 391mv> no opponent evasive s
The Main Street

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<633hp 648m 389mv> no opponent evasive The Main Street

[Exits: north east south west]
The corpse of a gnomish city guard is lying here.

<633hp 648m 387mv> no opponent evasive get blu sack
North of Market Square

[Exits: north east west]

<633hp 648m 385mv> no opponent evasive s
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<633hp 648m 385mv> no opponent evasive w
You see nothing like that in a Loot Sack.

<633hp 648m 385mv> no opponent evasive s
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<633hp 648m 385mv> no opponent evasive s
e
s
Northwest of Market Square

[Exits: east south]
The corpse of a halfling city guard is lying here.
The ripped-off ear of a halfling city guard is lying here.

<633hp 648m 384mv> no opponent evasive s
West of Market Square

[Exits: north south west]

<633hp 648m 383mv> no opponent evasive Southwest of Market Square

[Exits: north east]

<633hp 648m 382mv> no opponent evasive South of Market Square

[Exits: east south west]
A halfling citizen of Seringale strolls about.
A beggar wanders around asking for spare gold.

<633hp 648m 381mv> no opponent evasive The Main Street

[Exits: north east south west]

<633hp 648m 379mv> no opponent evasive gt careful
The Main Street

[Exits: north east south west]

<633hp 648m 377mv> no opponent evasive s
You tell your group 'Careful.'

<633hp 648m 377mv> no opponent evasive The Main Street

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.
A dwarven city guard yells 'Veromos! Now you die!'
[* ] You parry a dwarven city guard's punch.
[***] You parry a dwarven city guard's punch.
A dwarven city guard is in excellent condition.

<633hp 648m 375mv> none evasive
[***] You parry a dwarven city guard's punch.
[* ] You parry a dwarven city guard's punch.
Your sting MASSACRES a dwarven city guard!
Your sting MANGLES a dwarven city guard!
You swing a savage whip at a dwarven city guard's neck and decapitate him.
A dwarven city guard's headless body falls to its knees, then keels sideways.
A dwarven city guard's arm is dismembered from his dead body.
A human city guard yells 'Luc! You're MINE!'

<633hp 648m 375mv> no opponent evasive gt he git item
s
You tell your group 'He git item.'

<633hp 648m 375mv> no opponent evasive South Square

[Exits: north east south west down]
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.
A drow city guard of Seringale stands watch here.
A drow city guard of seringale stands watch here.
A drow city guard yells 'Veromos! Now you die!'
[***] You parry a drow city guard's punch.
[***] You block a drow city guard's attack with your shield.
A drow city guard is in excellent condition.

<633hp 648m 373mv> none evasive w
w
No way! You are still fighting!
A drow city guard is in excellent condition.

<633hp 648m 373mv> none evasive No way! You are still fighting!
A drow city guard is in excellent condition.

<633hp 648m 373mv> none evasive
[***] You parry a drow city guard's punch.
[***] You block a drow city guard's attack with your shield.
Your sting MASSACRES a drow city guard!
Your sting MASSACRES a drow city guard!
You swing a savage whip at a drow city guard's neck and decapitate him.
A drow city guard's headless body falls to its knees, then keels sideways.
A drow city guard's fingers are severed from his hand.

<633hp 648m 373mv> no opponent evasive gt me go invade
w
You tell your group 'Me go invade.'

<633hp 648m 373mv> no opponent evasive w
The South Road

[Exits: east west]
A refugee is here, wandering through the streets.
A beggar wanders around asking for spare gold.

<633hp 648m 371mv> no opponent evasive The South Road

[Exits: north east south west]

<633hp 648m 369mv> no opponent evasive s
s
A Spotless Street

[Exits: north south]

<633hp 648m 367mv> no opponent evasive A Spotless Street

[Exits: north up]

<633hp 648m 365mv> no opponent evasive u
w
Above a Spotless Street

[Exits: east west down]

<633hp 648m 363mv> no opponent evasive u
On a Rising Catwalk

[Exits: east up]

<633hp 648m 361mv> no opponent evasive Outside the Justice Cabal

[Exits: up down]
A big WARNING SIGN sits here demanding to be read.

<633hp 648m 359mv> no opponent evasive u
flee
The Guard House

[Exits: west down]
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
The Guardian of Justice says 'Leave this place at once!'
The Guardian of Justice yells 'You don't belong here, Veromos!'
[***] You block The Guardian of Justice's attack with your shield.
The Guardian of Justice has a few scratches.

<633hp 648m 358mv> none evasive You flee from combat!
Halls of Judgement

[Exits: east west]

<633hp 648m 357mv> no opponent evasive w
whe
Halls of Judgement

[Exits: north east]

<633hp 648m 356mv> no opponent evasive Players near you in Justice Shrine:
<PK> Adrierra The Main Street
<PK> Veromos Halls of Judgement
<PK> Jorax Atop the Spiralled Stairs

<633hp 648m 356mv> no opponent evasive targ Jorax
n
$$ will now be substituted with : Jorax

<633hp 648m 356mv> no opponent evasive u
Before the Spiraled Stairs

[Exits: south up]
(White Aura) Jorax is here.

<633hp 648m 355mv> no opponent evasive murder $$
murder $$
Atop the Spiralled Stairs

[Exits: north east west down]

<633hp 648m 354mv> no opponent evasive murder $$
They aren't here.

<633hp 648m 354mv> no opponent evasive murder $$
They aren't here.

<633hp 648m 354mv> no opponent evasive They aren't here.

<633hp 648m 354mv> no opponent evasive d
They aren't here.

<633hp 648m 354mv> no opponent evasive murder $$
Before the Spiraled Stairs

[Exits: south up]

<633hp 648m 353mv> no opponent evasive s
They aren't here.

<633hp 648m 353mv> no opponent evasive murder $$
Halls of Judgement

[Exits: north east]

<633hp 648m 352mv> no opponent evasive They aren't here.

<633hp 648m 352mv> no opponent evasive scan all
You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.

<633hp 648m 352mv> no opponent evasive whe
Players near you in Justice Shrine:
<PK> Adrierra South Square
<PK> Veromos Halls of Judgement
<PK> Jorax Outside the Justice Cabal

<633hp 648m 352mv> no opponent evasive n
Before the Spiraled Stairs

[Exits: south up]

<633hp 648m 351mv> no opponent evasive whe
Players near you in Justice Shrine:
<PK> Adrierra The South Road
<PK> Veromos Before the Spiraled Stairs
<PK> Jorax Outside the Justice Cabal

<633hp 648m 351mv> no opponent evasive gt dis only place safe
u
You tell your group 'Dis only place safe.'

<633hp 648m 351mv> no opponent evasive whe
Atop the Spiralled Stairs

[Exits: north east west down]

<633hp 648m 350mv> no opponent evasive e
Players near you in Justice Shrine:
<PK> Adrierra A Spotless Street
<PK> Veromos Atop the Spiralled Stairs
<PK> Jorax Before the Spiraled Stairs
Jorax walks in.

<633hp 648m 350mv> no opponent evasive af
Halls of Judgement

[Exits: south west]
(White Aura) The vindicator of law stands ready to defend the antechamber.

<633hp 648m 349mv> no opponent evasive You are affected by the following:
Spell: detect magic : lasts for 40 hours
Spell: detect invis : lasts for 38 hours
Spell: giant strength : modifies strength by 4 for 37 hours
Spell: armor : modifies armor class by 20 for 13 hours
Skill: warcry : modifies save vs afflictive by 6 for 13 hours
: modifies hitroll by 6 for 13 hours
Spell: protection : modifies save vs spell by 1 for 11 hours
Spell: sanctuary : lasts for 4 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<633hp 648m 349mv> no opponent evasive murder $$
They aren't here.

<633hp 648m 349mv> no opponent evasive
Jorax walks in.

<633hp 648m 349mv> no opponent evasive murder $$
Jorax yells 'Help! I am being attacked by Veromos!'
[** ] Jorax blocks your attack with his shield.
Jorax has a few scratches.

<633hp 648m 349mv> segment aggressive com blind $$

[** ] You block Jorax's attack with your shield.
Jorax's drowning wounds you.
Your sting maims Jorax!
Jorax has a few scratches.

<615hp 648m 349mv> segment aggressive You fail to blind Jorax.
Jorax has a few scratches.

<615hp 633m 349mv> segment aggressive con jorax

Luc tells the group 'Where?'
Jorax has a few scratches.

<621hp 638m 401mv> segment aggressive
Jorax has fled!
The vindicator of law says 'You may not enter with blood on your hands, Jorax.'
The vindicator of law blocks Jorax from entering the inner sanctum.

<621hp 638m 401mv> no opponent aggressive Your lore of Serin people and equipment reveal the following:
[HIT] ** : Jorax's accuracy is somewhat lower than your own.
[DAM] * : Jorax's damage is much lower than your own.
[AVE] ** : Jorax's weapon is somewhat weaker than your own.
[AFF] ** : Jorax's afflictive save is low.
[MEN] **** : Jorax's mental save is high.
[MAL] ***** : Jorax's maledictive save is very high.
Weak against: axe bow dagger flail spear whip
<621hp 638m 401mv> no opponent aggressive gt inside his hall
com blind $$
You tell your group 'Inside his hall.'

<621hp 638m 401mv> no opponent aggressive Jorax yells 'Die! Veromos, you sorcerous dog!'
You fail to blind Jorax.
Jorax's drowning wounds you.
Jorax's drowning wounds you.
Jorax has a few scratches.

<584hp 623m 401mv> segment aggressive
[* ] You block Jorax's attack with your shield.
Your sting DISEMBOWELS Jorax!
Your sting DISEMBOWELS Jorax!
Jorax has some small wounds and bruises.

<584hp 623m 401mv> segment aggressive com 'dispel magic' $$
You failed the dispel.
Jorax has some small wounds and bruises.

<584hp 608m 401mv> segment aggressive
Jorax has fled!
Jorax walks west.

<584hp 608m 401mv> no opponent aggressive w
murder $$

Jorax walks in.

<584hp 608m 401mv> no opponent aggressive whe

Jorax ensnares you, preventing you from leaving the area temporarily.

<584hp 608m 401mv> no opponent aggressive Atop the Spiralled Stairs

[Exits: north east west down]

<584hp 608m 400mv> no opponent aggressive
The Guardian of Justice yells 'You don't belong here, Adrierra!'
They aren't here.

<584hp 608m 400mv> no opponent aggressive Players near you in Justice Shrine:
<PK> Adrierra The Guard House
<PK> Veromos Atop the Spiralled Stairs
<PK> Jorax Halls of Judgement

<584hp 608m 400mv> no opponent aggressive e
Halls of Judgement

[Exits: south west]
(White Aura) Jorax is here.
(White Aura) The vindicator of law stands ready to defend the antechamber.

<584hp 608m 399mv> no opponent aggressive murder $$

The Guardian of Justice yells 'You don't belong here, Adrierra!'
Jorax yells 'Help! I am being attacked by Veromos!'
[** ] Jorax blocks your attack with his shield.
Jorax has some small wounds and bruises.

<584hp 608m 399mv> segment aggressive com 'dispel magic' $$

Jorax has fled!
Jorax walks west.

<584hp 608m 399mv> no opponent aggressive w
murder $$
They aren't here.

<584hp 608m 399mv> no opponent aggressive Atop the Spiralled Stairs

[Exits: north east west down]
(Charmed) (Translucent) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine is here.
(Charmed) An illusion of a marine guards its master.
(Translucent) (White Aura) (INTRUDER) Adrierra is riding on the back of a black Asc'Liena stallion.
(Translucent) (White Aura) (INTRUDER) Adrierra is riding on the back of a black Asc'Liena stallion.
(Translucent) (White Aura) (INTRUDER) Adrierra is riding on the back of a black Asc'Liena stallion.
(Translucent) (White Aura) (INTRUDER) Adrierra is riding on the back of a black Asc'Liena stallion.
(White Aura) Jorax is here.

<584hp 608m 398mv> no opponent aggressive Jorax yells 'Help! I am being attacked by Veromos!'
Your sting MUTILATES Jorax!
Your sting misses Jorax.
Jorax's drowning injures you.
Jorax's drowning wounds you.
[* ] Jorax parries your sting.
Jorax has some small wounds and bruises.

<550hp 608m 398mv> segment aggressive flee

Adrierra utters the words, 'wugeucandusqhuai'.
You yell 'Die! Adrierra, you sorcerous dog!'
You swing right through Adrierra's blurred image.
[* ] Adrierra parries your sting.
[* ] You parry Jorax's drowning.
[* ] You block Jorax's attack with your shield.
Adrierra's smash grazes you.
[** ] You parry an illusion of a marine's smash.
An illusion of a marine's smash devastates you!
[** ] You parry an illusion of a marine's punch.
[** ] You parry an illusion of a marine's punch.
[***] You block an illusion of a marine's attack with your shield.
[** ] You block an illusion of a marine's attack with your shield.
An illusion of a marine's smash maims you!
Your sting MUTILATES Adrierra!
[** ] Adrierra parries your sting.
Adrierra has some small wounds and bruises.

<477hp 608m 398mv> shaft aggressive You flee from combat!
Before the Spiraled Stairs

[Exits: south up]

<477hp 608m 397mv> no opponent aggressive gt me ensnared come quick
s
You tell your group 'Me ensnared come quick.'

<477hp 608m 397mv> no opponent aggressive Halls of Judgement

[Exits: north east]

<477hp 608m 396mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<536hp 583m 396mv> no opponent aggressive
Adrierra rides in on a black Asc'Liena stallion.
Adrierra walks in.
Adrierra walks in.
Adrierra walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Jorax walks in.

<536hp 583m 396mv> no opponent aggressive
Adrierra rides east on a black Asc'Liena stallion.
An illusion of a marine walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.
Adrierra walks east.
Adrierra walks east.
Adrierra walks east.

<536hp 583m 396mv> no opponent aggressive
Jorax walks east.

<536hp 583m 396mv> no opponent aggressive yell wow dis new low

The Guardian of Justice yells 'You don't belong here, Adrierra!'

<536hp 583m 396mv> no opponent aggressive n
You yell 'Wow dis new low.'

<536hp 583m 396mv> no opponent aggressive u
Before the Spiraled Stairs

[Exits: south up]

<536hp 583m 395mv> no opponent aggressive e
Atop the Spiralled Stairs

[Exits: north east west down]

<536hp 583m 394mv> no opponent aggressive whe
Halls of Judgement

[Exits: south west]
(White Aura) The vindicator of law stands ready to defend the antechamber.

<536hp 583m 393mv> no opponent aggressive af
com 'cure crit'
Players near you in Justice Shrine:
<PK> Adrierra On a Rising Catwalk
<PK> Veromos Halls of Judgement
<PK> Jorax The Guard House

<536hp 583m 393mv> no opponent aggressive You are affected by the following:
Spell: detect magic : lasts for 39 hours
Spell: detect invis : lasts for 37 hours
Spell: giant strength : modifies strength by 4 for 36 hours
Spell: armor : modifies armor class by 20 for 12 hours
Skill: warcry : modifies save vs afflictive by 6 for 12 hours
: modifies hitroll by 6 for 12 hours
Spell: protection : modifies save vs spell by 1 for 10 hours
Spell: sanctuary : lasts for 3 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<536hp 583m 393mv> no opponent aggressive You feel a lot better!

<591hp 558m 393mv> no opponent aggressive gt come quick
w
You tell your group 'Come quick.'

<599hp 574m 401mv> no opponent aggressive n
Atop the Spiralled Stairs

[Exits: north east west down]

<599hp 574m 400mv> no opponent aggressive The Circular Room

[Exits: east south]
(White Aura) A tall guardian is here, guarding the Vault of Justice.

<599hp 574m 399mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<652hp 549m 399mv> no opponent aggressive whe

Adrierra yells 'You intrude my halls with numbers.'

<652hp 549m 399mv> no opponent aggressive Players near you in Justice Shrine:
<PK> Adrierra Outside the Justice Cabal
<PK> Veromos The Circular Room
<PK> Jorax Atop the Spiralled Stairs
<PK> Luc The Main Street

<652hp 549m 399mv> no opponent aggressive whe

The Guardian of Justice yells 'You don't belong here, Adrierra!'
Players near you in Justice Shrine:
<PK> Adrierra The Guard House
<PK> Veromos The Circular Room
<PK> Jorax Room of Induction
<PK> Luc North of Market Square

<652hp 549m 399mv> no opponent aggressive
The Guardian of Justice yells 'You don't belong here, Adrierra!'

<652hp 549m 399mv> no opponent aggressive
Jorax yells 'Guards! Guards!'

<652hp 549m 399mv> no opponent aggressive
The Guardian of Justice yells 'You don't belong here, Adrierra!'

<652hp 549m 399mv> no opponent aggressive yell ye intrude justis
s
You yell 'Ye intrude justis.'

<652hp 549m 399mv> no opponent aggressive whe
Atop the Spiralled Stairs

[Exits: north east west down]

<652hp 549m 398mv> no opponent aggressive
The Guardian of Justice yells 'You don't belong here, Adrierra!'
Players near you in Justice Shrine:
<PK> Adrierra The Guard House
<PK> Veromos Atop the Spiralled Stairs
<PK> Jorax Halls of Judgement
<PK> Luc South Square

<652hp 549m 398mv> no opponent aggressive scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) A tall guardian is here, guarding the Vault of Justice.
You scan east.
*** Range 1 (east) ***
(Charmed) A special guard stands here, red with anger.
(White Aura) Jorax is here.
(White Aura) The vindicator of law stands ready to defend the antechamber.
You scan west.
*** Range 1 (west) ***
(White Aura) Sirien, the Cleric is here cursing the paths of non-lawfuls.
You scan down.
Jorax walks in.
A special guard walks in.

<652hp 549m 398mv> no opponent aggressive
A special guard yells 'Veromos is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
[** ] You parry a special guard's crush.
[* ] You parry a special guard's crush.
A special guard is in excellent condition.

<652hp 549m 398mv> none aggressive
The Guardian of Justice yells 'You don't belong here, Adrierra!'
A special guard is in excellent condition.

<652hp 549m 398mv> none aggressive whe
Players near you in Justice Shrine:
<PK> Adrierra The Guard House
<PK> Veromos Atop the Spiralled Stairs
<PK> Jorax Atop the Spiralled Stairs
<PK> Luc A Spotless Street
A special guard is in excellent condition.

<652hp 549m 398mv> none aggressive flee
You flee from combat!
Before the Spiraled Stairs

[Exits: south up]

<652hp 549m 397mv> no opponent aggressive u

Jorax walks in.
A special guard walks in.

<652hp 549m 397mv> no opponent aggressive e
Atop the Spiralled Stairs

[Exits: north east west down]

<652hp 549m 396mv> no opponent aggressive Halls of Judgement

[Exits: south west]
(White Aura) The vindicator of law stands ready to defend the antechamber.
The Guardian of Justice yells 'You don't belong here, Luc!'

<652hp 549m 395mv> no opponent aggressive whe
Players near you in Justice Shrine:
<PK> Adrierra Before the Spiraled Stairs
<PK> Veromos Halls of Judgement
<PK> Jorax Before the Spiraled Stairs
<PK> Luc The Guard House

<652hp 549m 395mv> no opponent aggressive whe
Players near you in Justice Shrine:
<PK> Adrierra Atop the Spiralled Stairs
<PK> Veromos Halls of Judgement
<PK> Jorax Atop the Spiralled Stairs
<PK> Luc Halls of Judgement

<652hp 549m 395mv> no opponent aggressive Adrierra rides in on a black Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<652hp 549m 395mv> no opponent aggressive
Jorax walks in.
A special guard walks in.

<652hp 549m 395mv> no opponent aggressive gt come
You tell your group 'Come.'
You yell 'Help! I am being attacked by Jorax!'
Jorax's drowning injures you.
Jorax's drowning wounds you.
Jorax has some small wounds and bruises.

<621hp 549m 395mv> segment aggressive w
w
No way! You are still fighting!
Jorax has some small wounds and bruises.

<621hp 549m 395mv> segment aggressive No way! You are still fighting!
Jorax has some small wounds and bruises.

<621hp 549m 395mv> segment aggressive flee
You flee from combat!
The vindicator of law says 'You may not pass, Veromos.'
The vindicator of law blocks you from entering the inner sanctum.

<621hp 549m 395mv> no opponent aggressive
Adrierra utters the words, 'qahijf gsgrul'.
You yell 'Help! Adrierra is attacking me with colour spray!'
Adrierra's colour spray devastates you!
Adrierra has some small wounds and bruises.

<589hp 549m 395mv> shaft aggressive w
flee
No way! You are still fighting!
[** ] You parry Adrierra's smash.
An illusion of a marine's smash devastates you!
[** ] You parry an illusion of a marine's smash.
An illusion of a marine's smash maims you!
An illusion of a marine's punch maims you!
An illusion of a marine's punch maims you!
An illusion of a marine's punch maims you!
[** ] You parry an illusion of a marine's smash.
An illusion of a marine's smash devastates you!
You swing right through Adrierra's blurred image.
Your sting misses Adrierra.
Adrierra has some small wounds and bruises.

<393hp 549m 395mv> shaft aggressive You couldn't escape!
flee
Adrierra has some small wounds and bruises.

<393hp 549m 395mv> shaft aggressive w
w
You flee from combat!
The vindicator of law says 'You may not pass, Veromos.'
The vindicator of law blocks you from entering the inner sanctum.

<393hp 549m 395mv> no opponent aggressive Atop the Spiralled Stairs

[Exits: north east west down]
Jorax walks in.
A special guard walks in.
Luc walks in.
A wild boar walks in.
A pink bud walks in.

<393hp 549m 394mv> no opponent aggressive w
Room of Induction

[Exits: east]
(White Aura) Sirien, the Cleric is here cursing the paths of non-lawfuls.
Luc walks in.
A pink bud walks in.
A wild boar walks in.

<393hp 549m 393mv> no opponent aggressive
Luc walks east.
A wild boar walks east.
A pink bud walks east.
You follow Luc.
Atop the Spiralled Stairs

[Exits: north east west down]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) Jorax is here.

<393hp 549m 392mv> no opponent aggressive Room of Induction

[Exits: east]
(White Aura) Sirien, the Cleric is here cursing the paths of non-lawfuls.
Luc walks in.
A pink bud walks in.
A wild boar walks in.

<393hp 549m 391mv> no opponent aggressive sanc luc

Luc walks east.
A wild boar walks east.
A pink bud walks east.
You follow Luc.
Atop the Spiralled Stairs

[Exits: north east west down]
(Charmed) A pink bud is here, crawling behind its owner.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc is here.
(Charmed) (Translucent) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine is here.
(Charmed) An illusion of a marine guards its master.
(Translucent) (White Aura) (INTRUDER) Adrierra is riding on the back of a black Asc'Liena stallion.
(Charmed) A special guard stands here, red with anger.
(White Aura) Jorax is here.

<393hp 549m 390mv> no opponent aggressive
Adrierra rides west on a black Asc'Liena stallion.
An illusion of a marine walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.

<393hp 549m 390mv> no opponent aggressive Luc is already in sanctuary.
You yell 'Help! I am being attacked by Jorax!'
Jorax's drowning wounds you.
Jorax's drowning wounds you.
[** ] You parry Jorax's drowning.
Jorax yells 'Help! Luc tried to kick dirt into my eyes!'
Luc's kicked dirt misses Jorax.
Jorax has some small wounds and bruises.

<358hp 474m 390mv> segment aggressive
Adrierra rides in on a black Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Jorax has some small wounds and bruises.

<358hp 474m 390mv> segment aggressive
Adrierra rides down on a black Asc'Liena stallion.
An illusion of a marine walks down.
An illusion of a marine walks down.
An illusion of a marine walks down.
Jorax has some small wounds and bruises.

<358hp 474m 390mv> segment aggressive flee

Adrierra rides in on a black Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Jorax has some small wounds and bruises.

<358hp 474m 390mv> segment aggressive
Adrierra scans all around.
[** ] You parry Jorax's drowning.
Luc's cleave maims Jorax!
Luc's cleave devastates Jorax!
[***] Jorax blocks your attack with his shield.
Your sting DISEMBOWELS Jorax!
Jorax has quite a few wounds.

<358hp 474m 390mv> segment aggressive
Adrierra utters the words, 'wugeucandusqhuai'.
You yell 'Die! Adrierra, you sorcerous dog!'
You lose your sense of direction.
[** ] Adrierra parries your sting.
Adrierra has some small wounds and bruises.

<358hp 474m 390mv> shaft aggressive You flee from combat!
Halls of Judgement

[Exits: south west]
(White Aura) The vindicator of law stands ready to defend the antechamber.

<368hp 486m 401mv> no opponent aggressive com 'cure crit'
You feel a lot better!
Jorax walks in.
A special guard walks in.

<432hp 461m 401mv> no opponent aggressive
You yell 'Help! I am being attacked by Jorax!'
Jorax's drowning injures you.
Jorax has quite a few wounds.

<416hp 461m 401mv> segment aggressive
Luc yells 'Die! Adrierra, you sorcerous dog!'
Jorax has quite a few wounds.

<416hp 461m 401mv> segment aggressive gt Jorax first

A special guard yells 'Veromos is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
[** ] You parry a special guard's crush.
A special guard's crush devastates you!
[** ] You parry Jorax's drowning.
Jorax's drowning misses you.
[** ] You block a special guard's attack with your shield.
[** ] You block a special guard's attack with your shield.
Your sting MUTILATES Jorax!
Jorax has quite a few wounds.

<385hp 461m 401mv> segment aggressive You tell your group 'Jorax first.'
Jorax has quite a few wounds.

<385hp 461m 401mv> segment aggressive flee
You couldn't escape!
flee
Jorax has quite a few wounds.

<385hp 461m 401mv> segment aggressive You flee from combat!
The vindicator of law says 'You may not pass, Veromos.'
The vindicator of law blocks you from entering the inner sanctum.

<385hp 461m 401mv> no opponent aggressive w
Atop the Spiralled Stairs

[Exits: north east west down]
(Charmed) (Translucent) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine is here.
(Charmed) An illusion of a marine guards its master.
(Translucent) (White Aura) (INTRUDER) Adrierra is riding on the back of a black Asc'Liena stallion.

<385hp 461m 400mv> no opponent aggressive murder $$
They aren't here.

<385hp 461m 400mv> no opponent aggressive murder $$
They aren't here.

<385hp 461m 400mv> no opponent aggressive murder $$

Jorax walks in.
A special guard walks in.

<385hp 461m 400mv> no opponent aggressive e

You yell 'Help! I am being attacked by Adrierra!'
Adrierra's smash misses you.
You do the best you can!
Adrierra has quite a few wounds.

<385hp 461m 400mv> shaft aggressive murder $$
No way! You are still fighting!
You yell 'Help! I am being attacked by Jorax!'
[** ] You block Jorax's attack with your shield.
[* ] You parry Jorax's drowning.
Adrierra has quite a few wounds.

<385hp 461m 400mv> shaft aggressive You do the best you can!
Adrierra has quite a few wounds.

<385hp 461m 400mv> shaft aggressive flee
You flee from combat!
Halls of Judgement

[Exits: south west]
(White Aura) The vindicator of law stands ready to defend the antechamber.

<385hp 461m 399mv> no opponent aggressive murder $$
They aren't here.

<385hp 461m 399mv> no opponent aggressive murder $$
They aren't here.

<385hp 461m 399mv> no opponent aggressive
Jorax yells 'Help! I am being attacked by Luc!'

<385hp 461m 399mv> no opponent aggressive
Adrierra rides in on a black Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<385hp 461m 399mv> no opponent aggressive murder $$
They aren't here.

<385hp 461m 399mv> no opponent aggressive w
murder $$
Atop the Spiralled Stairs

[Exits: north east west down]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<385hp 461m 398mv> no opponent aggressive They aren't here.

<385hp 461m 398mv> no opponent aggressive Adrierra rides in on a black Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<385hp 461m 398mv> no opponent aggressive murder $$
murder $$
They aren't here.

<385hp 461m 398mv> no opponent aggressive They aren't here.

<385hp 461m 398mv> no opponent aggressive murder $$
Adrierra utters the words, 'hzfgruui'.
You yell 'Die! Adrierra, you sorcerous dog!'
Your sting DISEMBOWELS Adrierra!
Adrierra has quite a few wounds.

<385hp 461m 398mv> shaft aggressive They aren't here.
Adrierra has quite a few wounds.

<385hp 461m 398mv> shaft aggressive
Luc walks down.
A pink bud walks down.
Adrierra has quite a few wounds.

<385hp 461m 398mv> shaft aggressive com blind
You fail to blind Adrierra.
Adrierra has quite a few wounds.

<385hp 446m 398mv> shaft aggressive
[* ] You parry Adrierra's smash.
An illusion of a marine's smash devastates you!
An illusion of a marine's smash devastates you!
[** ] You parry an illusion of a marine's punch.
An illusion of a marine's punch devastates you!
[** ] You parry an illusion of a marine's smash.
An illusion of a marine's smash devastates you!
An illusion of a marine's smash maims you!
Your sting DISEMBOWELS Adrierra!
[** ] Adrierra parries your sting.
Adrierra has quite a few wounds.

<227hp 446m 398mv> shaft aggressive flee

Adrierra utters the words, 'hzfgruui'.
Adrierra has quite a few wounds.

<227hp 446m 398mv> shaft aggressive com 'cure crit'
You flee from combat!
Alas, you cannot go that way.

<227hp 446m 398mv> no opponent aggressive You feel a lot better!
Jorax walks in.
A special guard walks in.

<278hp 421m 398mv> no opponent aggressive
Luc walks in.
A pink bud walks in.

<278hp 421m 398mv> no opponent aggressive
You yell 'Help! I am being attacked by Jorax!'
[** ] You block Jorax's attack with your shield.
Jorax's drowning mauls you.
Jorax has quite a few wounds.

<257hp 421m 398mv> segment aggressive
Jorax yells 'Help! I am being attacked by Luc!'
Luc's cleave decimates Jorax!
Jorax has quite a few wounds.

<257hp 421m 398mv> segment aggressive flee

You yell 'Help! I am being attacked by Adrierra!'
[* ] You block Adrierra's attack with your shield.
Jorax has quite a few wounds.

<257hp 421m 398mv> segment aggressive
[** ] You block Jorax's attack with your shield.
Jorax's drowning injures you.
Adrierra's smash hits you.
[* ] You parry an illusion of a marine's smash.
An illusion of a marine's smash maims you!
[** ] You block an illusion of a marine's attack with your shield.
[** ] You block an illusion of a marine's attack with your shield.
An illusion of a marine's punch devastates you!
[** ] You block an illusion of a marine's attack with your shield.
An illusion of a marine's smash devastates you!
An illusion of a marine's smash maims you!
An illusion of a marine's smash maims you!
Luc's cleave mauls Jorax.
Your wild sting MANGLES Jorax!
Jorax has some big nasty wounds and scratches.

<66hp 421m 398mv> segment aggressive com 'cure crit'
You flee from combat!
Room of Induction

[Exits: east]
(White Aura) Sirien, the Cleric is here cursing the paths of non-lawfuls.

<66hp 421m 397mv> no opponent aggressive You feel a lot better!

<121hp 396m 397mv> no opponent aggressive
A special guard yells 'Luc is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'

<121hp 396m 397mv> no opponent aggressive com 'cure crit'

Adrierra rides in on a black Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<121hp 396m 397mv> no opponent aggressive You feel a lot better!

<179hp 371m 397mv> no opponent aggressive Adrierra utters the words, 'qahijf gsgrul'.
You yell 'Help! Adrierra is attacking me with colour spray!'
Adrierra's colour spray grazes you.
Adrierra has quite a few wounds.

<171hp 371m 397mv> shaft aggressive flee

Adrierra's smash hits you.
An illusion of a marine's smash maims you!
[** ] You parry an illusion of a marine's smash.
[** ] You block an illusion of a marine's attack with your shield.
[** ] You block an illusion of a marine's attack with your shield.
[***] You block an illusion of a marine's attack with your shield.
[** ] You parry an illusion of a marine's smash.
[* ] You parry an illusion of a marine's smash.
Your sting MUTILATES Adrierra!
Your sting MUTILATES Adrierra!
Adrierra has some big nasty wounds and scratches.

<128hp 371m 397mv> shaft aggressive
An illusion of a marine slows down.
An illusion of a marine disappears.
Adrierra is moving faster.
You feel less vulnerable to afflictions.
Adrierra has some big nasty wounds and scratches.

<133hp 381m 401mv> shaft aggressive
A special guard walks in.
Adrierra has some big nasty wounds and scratches.

<133hp 381m 401mv> shaft aggressive You couldn't escape!
flee
Adrierra has some big nasty wounds and scratches.

<133hp 381m 401mv> shaft aggressive Adrierra utters the words, 'eugszr waouq'.
You flee from combat!
Atop the Spiralled Stairs

[Exits: north east west down]
A strange cube of water retains its shape on the ground.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<133hp 381m 400mv> no opponent aggressive
Luc sacrifices a water cube to The Overlord.
Luc splits 22 gold coins. Your share is 11 gold coins.

<133hp 381m 400mv> no opponent aggressive e
Halls of Judgement

[Exits: south west]
(White Aura) The vindicator of law stands ready to defend the antechamber.
Luc walks in.
A pink bud walks in.

<133hp 381m 399mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<197hp 356m 399mv> no opponent aggressive
The vindicator of law says 'You may not pass, Luc.'
The vindicator of law blocks Luc from entering the inner sanctum.

<197hp 356m 399mv> no opponent aggressive gt help adrierra

Luc walks west.
A pink bud walks west.
You follow Luc.
Atop the Spiralled Stairs

[Exits: north east west down]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) Jorax is here.
(Charmed) (Translucent) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of a marine is here.
(Charmed) An illusion of a marine guards its master.
(Translucent) (White Aura) (INTRUDER) Adrierra is riding on the back of a black Asc'Liena stallion.

<197hp 356m 398mv> no opponent aggressive
Adrierra utters the words, 'eugszr waouq'.
You yell 'Die! Adrierra, you sorcerous dog!'
[** ] Adrierra parries your sting.
You swing right through Adrierra's blurred image.
Jorax walks east.
A special guard walks east.
Adrierra has some big nasty wounds and scratches.

<197hp 356m 398mv> shaft aggressive
Adrierra yells 'Help! I am being attacked by Luc!'
[** ] You parry Adrierra's smash.
[** ] You parry an illusion of a marine's smash.
[** ] You block an illusion of a marine's attack with your shield.
[* ] You parry an illusion of a marine's smash.
An illusion of a marine's punch maims you!
An illusion of a marine's punch maims you!
An illusion of a marine's punch devastates you!
Luc's cleave mauls Adrierra.
Your sting devastates Adrierra!
Adrierra has some big nasty wounds and scratches.

<101hp 356m 398mv> shaft aggressive You tell your group 'Help adrierra.'
Adrierra has some big nasty wounds and scratches.

<101hp 356m 398mv> shaft aggressive gt attack
flee
You tell your group 'Attack.'
Jorax walks in.
A special guard walks in.
Adrierra has some big nasty wounds and scratches.

<101hp 356m 398mv> shaft aggressive You flee from combat!
Halls of Judgement

[Exits: south west]
(White Aura) The vindicator of law stands ready to defend the antechamber.

<101hp 356m 397mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<160hp 331m 397mv> no opponent aggressive
Jorax walks in.
A special guard walks in.

<160hp 331m 397mv> no opponent aggressive
Adrierra rides in on a black Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.

<160hp 331m 397mv> no opponent aggressive
You yell 'Help! I am being attacked by Jorax!'
[** ] You parry Jorax's punch.
Jorax's punch injures you.
Jorax's punch wounds you.
Your sting DISEMBOWELS Jorax!
Your sting misses Jorax.
Jorax has some big nasty wounds and scratches.

<126hp 331m 397mv> none aggressive
Adrierra utters the words, 'eugszr waouq'.
You yell 'Die! Adrierra, you sorcerous dog!'
You feel less protected.
Your sting MUTILATES Adrierra!
Your sting decimates Adrierra!
Adrierra looks pretty hurt.

<126hp 331m 397mv> shaft aggressive flee
com 'cure crit'
You couldn't escape!
flee
Adrierra looks pretty hurt.

<126hp 331m 397mv> shaft aggressive You can't concentrate enough.
Adrierra looks pretty hurt.

<126hp 331m 397mv> shaft aggressive You couldn't escape!
flee
Adrierra looks pretty hurt.

<126hp 331m 397mv> shaft aggressive You flee from combat!
The vindicator of law says 'You may not pass, Veromos.'
The vindicator of law blocks you from entering the inner sanctum.

<126hp 331m 397mv> no opponent aggressive flee

A special guard yells 'Adrierra is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A special guard's crush maims Adrierra!
Luc walks in.
A pink bud walks in.

<126hp 331m 397mv> no opponent aggressive You aren't fighting anyone.

<126hp 331m 397mv> no opponent aggressive w
Atop the Spiralled Stairs

[Exits: north east west down]
Luc walks in.
A pink bud walks in.

<126hp 331m 396mv> no opponent aggressive n
Alas, you cannot go that way.

<126hp 331m 396mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<182hp 306m 396mv> no opponent aggressive
Jorax walks in.
A special guard walks in.
Jorax yells 'Help! I am being attacked by Luc!'
Luc's cleave mauls Jorax.
Luc's cleave devastates Jorax!
Luc's cleave decimates Jorax!

<182hp 306m 396mv> no opponent aggressive
Adrierra rides in on a black Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.

<182hp 306m 396mv> no opponent aggressive
Adrierra rides west on a black Asc'Liena stallion.
An illusion of a marine walks west.
An illusion of a marine walks west.

<182hp 306m 396mv> no opponent aggressive
Jorax has fled!
Jorax walks down.
A special guard walks down.

<182hp 306m 396mv> no opponent aggressive w

Adrierra rides in on a black Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.

<182hp 306m 396mv> no opponent aggressive
Adrierra rides down on a black Asc'Liena stallion.
An illusion of a marine walks down.
An illusion of a marine walks down.
A special guard yells 'Adrierra is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'

<182hp 306m 396mv> no opponent aggressive Room of Induction

[Exits: east]
(White Aura) Sirien, the Cleric is here cursing the paths of non-lawfuls.
Luc walks in.
A pink bud walks in.

<182hp 306m 395mv> no opponent aggressive targ adrierra
com 'cure crit'
$$ will now be substituted with : adrierra

<182hp 306m 395mv> no opponent aggressive The Guardian of Justice yells 'You don't belong here, Adrierra!'
You feel a lot better!

<241hp 281m 395mv> no opponent aggressive
Luc scans all around.

<241hp 281m 395mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<298hp 256m 395mv> no opponent aggressive gt adrierra awful
whe
af

Luc scans all around.

<298hp 256m 395mv> no opponent aggressive com 'cure crit'
You tell your group 'Adrierra awful.'

<298hp 256m 395mv> no opponent aggressive Players near you in Justice Shrine:
<PK> Adrierra The South Road
<PK> Veromos Room of Induction
<PK> Jorax Halls of Judgement
<PK> Luc Room of Induction

<298hp 256m 395mv> no opponent aggressive You are affected by the following:
Spell: detect magic : lasts for 35 hours
Spell: detect invis : lasts for 33 hours
Spell: giant strength : modifies strength by 4 for 33 hours
Spell: armor : modifies armor class by 20 for 9 hours
Skill: warcry : modifies save vs afflictive by 6 for 9 hours
: modifies hitroll by 6 for 9 hours
Spell: misdirection : modifies intelligence by -1 for 2 hours
: modifies dexterity by -1 for 2 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<298hp 256m 395mv> no opponent aggressive You feel a lot better!

<349hp 231m 395mv> no opponent aggressive
Jorax walks in.
A special guard walks in.
A special guard yells 'Luc is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
Sirien, the Cleric of Justice utters the words 'judicandus dies'.

<349hp 231m 395mv> no opponent aggressive whe

You yell 'Help! I am being attacked by Jorax!'
[* ] You block Jorax's attack with your shield.
[* ] You parry Jorax's punch.
Jorax looks pretty hurt.

<349hp 231m 395mv> none aggressive
Jorax's punch wounds you.
Jorax's punch wounds you.
A special guard's crush MUTILATES Luc!
Luc's cleave MUTILATES a special guard!
Your sting MUTILATES Jorax!
Your sting DISEMBOWELS Jorax!
Jorax looks pretty hurt.

<312hp 231m 395mv> none aggressive
Jorax yells 'Help! Luc tried to kick dirt into my eyes!'
Luc's kicked dirt misses Jorax.
Jorax looks pretty hurt.

<312hp 231m 395mv> none aggressive Players near you in Justice Shrine:
<PK> Adrierra Along the Western Walls
<PK> Veromos Room of Induction
<PK> Jorax Room of Induction
<PK> Luc Room of Induction
Jorax looks pretty hurt.

<312hp 231m 395mv> none aggressive targ jorax
$$ will now be substituted with : jorax
Jorax looks pretty hurt.

<312hp 231m 395mv> none aggressive flee

The white aura around your body fades.
The white aura around Luc fades.
Jorax looks pretty hurt.

<317hp 238m 401mv> none aggressive murder $$
You flee from combat!
Atop the Spiralled Stairs

[Exits: north east west down]

<317hp 238m 400mv> no opponent aggressive murder $$
They aren't here.

<317hp 238m 400mv> no opponent aggressive murder $$
They aren't here.

<317hp 238m 400mv> no opponent aggressive murder $$
They aren't here.

<317hp 238m 400mv> no opponent aggressive murder $$
They aren't here.

<317hp 238m 400mv> no opponent aggressive They aren't here.

<317hp 238m 400mv> no opponent aggressive murder $$
They aren't here.

<317hp 238m 400mv> no opponent aggressive murder $$
They aren't here.

<317hp 238m 400mv> no opponent aggressive sasnc
I don't understand that.

<317hp 238m 400mv> no opponent aggressive sanc
You are surrounded by a white aura.

<317hp 163m 400mv> no opponent aggressive murder $$
murder $$

Luc walks in.
A pink bud walks in.

<317hp 163m 400mv> no opponent aggressive They aren't here.

<317hp 163m 400mv> no opponent aggressive murder $$
They aren't here.

<317hp 163m 400mv> no opponent aggressive They aren't here.

<317hp 163m 400mv> no opponent aggressive w

Luc opens a Loot Sack.

<317hp 163m 400mv> no opponent aggressive murder $$
Room of Induction

[Exits: east]
(Charmed) A special guard stands here, red with anger.
(White Aura) Jorax is here.
(White Aura) Sirien, the Cleric is here cursing the paths of non-lawfuls.
Luc walks in.
A pink bud walks in.

<317hp 163m 399mv> no opponent aggressive Jorax yells 'Help! I am being attacked by Veromos!'
Your sting MUTILATES Jorax!
Your sting maims Jorax!
Jorax is in awful condition.

<317hp 163m 399mv> none aggressive
Luc gets a purple potion from a Loot Sack.
Jorax is in awful condition.

<317hp 163m 399mv> none aggressive
Luc gets a pure white herb from a Loot Sack.
Jorax is in awful condition.

<317hp 163m 399mv> none aggressive
Jorax yells 'Help! I am being attacked by Luc!'
Jorax's punch wounds you.
Luc's cleave devastates Jorax!
Luc's shocking bite wounds Jorax.
Luc's wild cleave maims Jorax!
Your sting DISEMBOWELS Jorax!
Jorax is in awful condition.

<300hp 163m 399mv> none aggressive
Jorax has fled!
Jorax crawls east.
A special guard walks east.

<300hp 163m 399mv> no opponent aggressive e
murder $$
Atop the Spiralled Stairs

[Exits: north east west down]
Luc walks in.
A pink bud walks in.

<300hp 163m 398mv> no opponent aggressive They aren't here.

<300hp 163m 398mv> no opponent aggressive d
where $$
Before the Spiraled Stairs

[Exits: south up]
Luc walks in.
A pink bud walks in.

<300hp 163m 397mv> no opponent aggressive s
<PK> Jorax The Guard House

<300hp 163m 397mv> no opponent aggressive e
Halls of Judgement

[Exits: north east]
Luc walks in.
A pink bud walks in.

<300hp 163m 396mv> no opponent aggressive e

Luc scans all around.

<300hp 163m 396mv> no opponent aggressive Halls of Judgement

[Exits: east west]
Luc walks in.
A pink bud walks in.

<300hp 163m 395mv> no opponent aggressive murder $$
The Guard House

[Exits: west down]
(Charmed) A special guard stands here, red with anger.
(White Aura) Jorax is here.
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
Luc walks in.
A pink bud walks in.
The Guardian of Justice says 'Leave this place at once!'
The Guardian of Justice yells 'You don't belong here, Luc!'
The Guardian of Justice's slash MUTILATES Luc!
The Guardian of Justice says 'Leave this place at once!'
The Guardian of Justice yells 'You don't belong here, Veromos!'
[** ] You parry The Guardian of Justice's slash.
The Guardian of Justice has a few scratches.

<300hp 163m 394mv Luc: 61%hp> none aggressive com 'dispel magic' $$
You do the best you can!
The Guardian of Justice has a few scratches.

<300hp 163m 394mv Luc: 61%hp> none aggressive Jorax yells 'Die! Veromos, you sorcerous dog!'
The white aura around Jorax's body vanishes.
Ok.
Jorax's punch mauls you.
Jorax is in awful condition.

<278hp 148m 394mv> none aggressive
[** ] You parry Jorax's punch.
Jorax's punch wounds you.
Luc's cleave misses The Guardian of Justice.
Luc's cleave injures The Guardian of Justice.
Luc's cleave wounds The Guardian of Justice.
Your sting *** DEMOLISHES *** Jorax!
Jorax's skin crystallizes over in response to his severe trauma.
Your sting *** DEMOLISHES *** Jorax!
A pink bud's sweetness scratches The Guardian of Justice.
Jorax is DEAD!!
Jorax spills his guts all over the floor.

<260hp 148m 394mv> no opponent aggressive
Luc has fled!
Luc walks west.
You follow Luc.
Halls of Judgement

[Exits: east west]
(WANTED) (OUTLAW) Luc is here.

<260hp 148m 393mv> no opponent aggressive
Luc walks east.
You follow Luc.
The Guard House

[Exits: west down]
The corpse of Jorax is lying here.
A steaming pile of Jorax's entrails is lying here.
(WANTED) (OUTLAW) Luc is here.
(Charmed) A pink bud is here, fighting The Guardian of Justice.
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
The Guardian of Justice says 'Leave this place at once!'
The Guardian of Justice yells 'You don't belong here, Veromos!'
[***] You parry The Guardian of Justice's slash.
The Guardian of Justice says 'Leave this place at once!'
The Guardian of Justice yells 'You don't belong here, Luc!'
The Guardian of Justice has a few scratches.

<260hp 148m 392mv a pink bud: 81%hp> none aggressive
Luc looks in the corpse of Jorax.
The Guardian of Justice has a few scratches.

<260hp 148m 392mv a pink bud: 81%hp> none aggressive flee
You flee from combat!
Outside the Justice Cabal

[Exits: up down]
A big WARNING SIGN sits here demanding to be read.

<260hp 148m 391mv> no opponent aggressive u
w
Alas, you cannot go that way.

<260hp 148m 391mv> no opponent aggressive Alas, you cannot go that way.

<260hp 148m 391mv> no opponent aggressive u
Alas, you cannot go that way.

<260hp 148m 391mv> no opponent aggressive get all corpse
look
You don't have a corpse.

<260hp 148m 391mv> no opponent aggressive Outside the Justice Cabal
| The entrance to the Justice's sacred cabalgrounds lies directly
| above you. There is a large sign which exclaims *CAUTION*
| nailed tightly to the wall here, in hopes of warning any would-be
| adventurers from foolishly ending their lives by meeting the
@ | Justice's guardian above. Posters of notorious criminals line
| the other walls around you, several promising large bounties
| of gold for the capture of the offender in question. A ladder
| leads back down to the catwalk below you, and another leads
| up into the entrance of the Justice cabal.
---------+

[Exits: up down]
A big WARNING SIGN sits here demanding to be read.

<260hp 148m 391mv> no opponent aggressive n
The Guard House

[Exits: west down]
The corpse of Jorax is lying here.
A steaming pile of Jorax's entrails is lying here.
(WANTED) (OUTLAW) Luc is here, fighting The Guardian of Justice.
(Charmed) A pink bud is here, fighting The Guardian of Justice.
(White Aura) The Guardian of Justice is here, fighting a pink bud.
The Guardian of Justice says 'Leave this place at once!'
The Guardian of Justice yells 'You don't belong here, Veromos!'
[***] You block The Guardian of Justice's attack with your shield.
The Guardian of Justice has a few scratches.

<260hp 148m 390mv a pink bud: 69%hp> none aggressive
The Guardian of Justice's slash DISEMBOWELS a pink bud!
Luc's cleave hits The Guardian of Justice.
Your sting decimates The Guardian of Justice!
Your sting maims The Guardian of Justice!
A pink bud's sweetness misses The Guardian of Justice.
The Guardian of Justice has some small wounds and bruises.

<260hp 148m 390mv a pink bud: 64%hp> none aggressive get all corpswe
You don't have a corpswe.
The Guardian of Justice has some small wounds and bruises.

<260hp 148m 390mv a pink bud: 64%hp> none aggressive
Luc's kicked dirt misses The Guardian of Justice.
The Guardian of Justice has some small wounds and bruises.

<260hp 148m 390mv a pink bud: 64%hp> none aggressive get all corpse
whe
You get a dragonblood mithril-white ascot of evisceration from the corpse of Jorax.
You drop a dragonblood mithril-white ascot of evisceration disgusted by its purity.
You get a dragonblood mithril-white ascot of maiming from the corpse of Jorax.
You drop a dragonblood mithril-white ascot of maiming disgusted by its purity.
You get a thick, scintillating gold bracer from the corpse of Jorax.
You are too uncivilized to hold a thick, scintillating gold bracer and toss it aside.
The Guardian of Justice's slash DISEMBOWELS a pink bud!
Luc's cleave injures The Guardian of Justice.
The gems on a bright silver bracer start flashing.
Luc's muscles surge with heightened power.
Your sting mauls The Guardian of Justice.
A pink bud's sweetness misses The Guardian of Justice.
The Guardian of Justice has some small wounds and bruises.

<260hp 148m 390mv a pink bud: 59%hp> none aggressive Players near you in Justice Shrine:
<PK> Veromos The Guard House
Jorax The Main Street
<PK> Luc The Guard House
The Guardian of Justice has some small wounds and bruises.

<260hp 148m 390mv a pink bud: 59%hp> none aggressive
A pink bud regains its balance.
The Guardian of Justice has some small wounds and bruises.

<260hp 148m 390mv a pink bud: 59%hp> none aggressive sac 1.
You receive 50 relics of <MYSTIC>.
Resatimm gives you 10 gold coins for your sacrifice.
You split 10 gold coins. Your share is 5 gold coins.
The Guardian of Justice has some small wounds and bruises.

<260hp 148m 401mv a pink bud: 59%hp> none aggressive !
!
You receive 50 relics of <MYSTIC>.
Resatimm gives you 3 gold coins for your sacrifice.
You split 3 gold coins. Your share is 2 gold coins.
The Guardian of Justice's slash DISEMBOWELS a pink bud!
Luc's cleave hits The Guardian of Justice.
Luc's cleave injures The Guardian of Justice.
Luc's shocking bite hits The Guardian of Justice.
Your sting decimates The Guardian of Justice!
A ghoulish laugh echoes in your mind as a skeletal hand smothers a lion rampant.
Your vampiric touch wounds The Guardian of Justice.
A pink bud's sweetness misses The Guardian of Justice.
The Guardian of Justice has some small wounds and bruises.

<273hp 148m 401mv a pink bud: 54%hp> none aggressive You receive 50 relics of <MYSTIC>.
Resatimm gives you 3 gold coins for your sacrifice.
You split 3 gold coins. Your share is 2 gold coins.
The Guardian of Justice has some small wounds and bruises.

<273hp 148m 401mv a pink bud: 54%hp> none aggressive !
Resatimm wouldn't like that.
The Guardian of Justice has some small wounds and bruises.

<273hp 148m 401mv a pink bud: 54%hp> none aggressive !
!
Resatimm wouldn't like that.
The Guardian of Justice has some small wounds and bruises.

<273hp 148m 401mv a pink bud: 54%hp> none aggressive Resatimm wouldn't like that.
The Guardian of Justice has some small wounds and bruises.

<273hp 148m 401mv a pink bud: 54%hp> none aggressive look
The Guard House
| A large banner hangs on an archway indicating this is the
| entrance to the Justice cabal. The room is rather plain with
* | nothing fancy. A bonfire is kept burning in the center of
| | the room where the guards have gathered around, weary from
*-*-@ | the days watch. The bare dirt ground and the thorny shrubs
| against the cold cement walls offer little comfort to rest
| in. Yet no one complains or grovels, they just continue their
| routine, patrolling the gates of Justice. Each of them take
| shifts guarding the entrance, barring any intruders from
---------+ entering. No exceptions are allowed, they dont ask any questions,
they attack all who dares to trespass.

[Exits: west down]
The corpse of Jorax is lying here.
A steaming pile of Jorax's entrails is lying here.
(WANTED) (OUTLAW) Luc is here, fighting The Guardian of Justice.
(Charmed) A pink bud is here, fighting The Guardian of Justice.
(White Aura) The Guardian of Justice is here, fighting a pink bud.
The Guardian of Justice has some small wounds and bruises.

<273hp 148m 401mv a pink bud: 54%hp> none aggressive
Luc gets a deflective goat-hide wristlet from the corpse of Jorax.
The Guardian of Justice has some small wounds and bruises.

<273hp 148m 401mv a pink bud: 54%hp> none aggressive exa corpse
The corpse of Jorax holds:
( 2) (Magical) a wyvern's eye
a silver-plated buckler
a small tent
a deep red stone
( 2) (Magical) a wyvern's tongue
a tantalum girth
some tantalum sleeves
a tantalum shield
389 gold coins
The Guardian of Justice has some small wounds and bruises.

<273hp 148m 401mv a pink bud: 54%hp> none aggressive
The Guardian of Justice's slash DISEMBOWELS a pink bud!
Luc's wild cleave mauls The Guardian of Justice.
Luc's shocking bite hits The Guardian of Justice.
Luc's shocking bite hits The Guardian of Justice.
The gems on a bright silver bracer start flashing.
Your sting devastates The Guardian of Justice!
Your sting mauls The Guardian of Justice.
The Guardian of Justice has some small wounds and bruises.

<273hp 148m 401mv a pink bud: 50%hp> none aggressive get tent corpse
You get a small tent from the corpse of Jorax.
The Guardian of Justice narrows his eyes.
The Guardian of Justice narrows his eyes.
The Guardian of Justice's slash DISEMBOWELS a pink bud!
Luc's cleave wounds The Guardian of Justice.
Your wild sting DISEMBOWELS The Guardian of Justice!
Your sting wounds The Guardian of Justice.
A pink bud's sweetness misses The Guardian of Justice.
The Guardian of Justice has some small wounds and bruises.

<273hp 148m 401mv a pink bud: 45%hp> none aggressive
Jorax crawls in.
The Guardian of Justice bows before Jorax.
The Guardian of Justice has some small wounds and bruises.

<273hp 148m 401mv a pink bud: 45%hp> none aggressive flee
You couldn't escape!
flee
The Guardian of Justice has some small wounds and bruises.

<273hp 148m 401mv a pink bud: 45%hp> none aggressive whe
You flee from combat!
Halls of Judgement

[Exits: east west]

<273hp 148m 400mv> no opponent aggressive Players near you in Justice Shrine:
<PK> Veromos Halls of Judgement
Jorax The Guard House
<PK> Luc The Guard House

<273hp 148m 400mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<328hp 123m 400mv> no opponent aggressive who

Luc walks in.

<328hp 123m 400mv> no opponent aggressive
Luc walks west.
You follow Luc.
Halls of Judgement

[Exits: north east]
(WANTED) (OUTLAW) Luc is here.

<328hp 123m 399mv> no opponent aggressive targ Adrierra
af

Luc walks north.
You follow Luc.
Alas, you cannot go that way.

<328hp 123m 399mv> no opponent aggressive [ Gnome ] <NEW> Vyun Dodem the Illusionist of Phantoms
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 7
[KNIGHT] Light shall prevail throughout the lands.
There are 7 characters on; the most on this past month was 10.

<328hp 123m 399mv> no opponent aggressive $$ will now be substituted with : Adrierra

<328hp 123m 399mv> no opponent aggressive You are affected by the following:
Spell: detect magic : lasts for 33 hours
Spell: detect invis : lasts for 31 hours
Spell: giant strength : modifies strength by 4 for 31 hours
Spell: sanctuary : lasts for 7 hours
Spell: armor : modifies armor class by 20 for 7 hours
Skill: warcry : modifies save vs afflictive by 6 for 7 hours
: modifies hitroll by 6 for 7 hours
Spell: misdirection : modifies intelligence by -1 for 0 hours
: modifies dexterity by -1 for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<328hp 123m 399mv> no opponent aggressive gt heal
You tell your group 'Heal.'

<328hp 123m 399mv> no opponent aggressive af
You are affected by the following:
Spell: detect magic : lasts for 33 hours
Spell: detect invis : lasts for 31 hours
Spell: giant strength : modifies strength by 4 for 31 hours
Spell: sanctuary : lasts for 7 hours
Spell: armor : modifies armor class by 20 for 7 hours
Skill: warcry : modifies save vs afflictive by 6 for 7 hours
: modifies hitroll by 6 for 7 hours
Spell: misdirection : modifies intelligence by -1 for 0 hours
: modifies dexterity by -1 for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<328hp 123m 399mv> no opponent aggressive look
Halls of Judgement
| You stand within an ending to one section of the halls
| of judgement. Prints of other Justices boots are visible
* | on the ground beneath you from when they made their way
| | back from a hard day of work. To the north of you is the
@-*-C| bottom of a staircase. South of you is a small shop where
| Fenril offers goods to aid you in your travels.
|
|
|
---------+

[Exits: north east]

<328hp 123m 399mv> no opponent aggressive whe
Players near you in Justice Shrine:
<PK> Veromos Halls of Judgement
Jorax The Guard House
<PK> Luc Atop the Spiralled Stairs

<328hp 123m 399mv> no opponent aggressive n
Alas, you cannot go that way.

<328hp 123m 399mv> no opponent aggressive
Luc walks in.

<328hp 123m 399mv> no opponent aggressive
Luc walks east.
You follow Luc.
Halls of Judgement

[Exits: east west]
(WANTED) (OUTLAW) Luc is here.

<328hp 123m 398mv> no opponent aggressive drop bag
sleep bag
You drop a sleeping bag.
Luc walks east.
You follow Luc.
The Guard House

[Exits: west down]
The corpse of Jorax is lying here.
(WANTED) (OUTLAW) Luc is here.
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
The Guardian of Justice says 'Leave this place at once!'
The Guardian of Justice yells 'You don't belong here, Veromos!'
The Guardian of Justice's slash misses you.
The Guardian of Justice says 'Leave this place at once!'
The Guardian of Justice yells 'You don't belong here, Luc!'
The Guardian of Justice has some small wounds and bruises.

<328hp 123m 397mv> none aggressive You are already fighting!
Luc has fled!
Luc walks down.
The Guardian of Justice's slash injures you.
Your wild sting mauls The Guardian of Justice.
The Guardian of Justice has some small wounds and bruises.

<314hp 123m 397mv> none aggressive get bag
flee
You see no bag here.
The Guardian of Justice has some small wounds and bruises.

<314hp 123m 397mv> none aggressive You flee from combat!
Outside the Justice Cabal

[Exits: up down]
A big WARNING SIGN sits here demanding to be read.

<314hp 123m 396mv> no opponent aggressive whe
d
Players near you in Seringale:
<PK> Veromos Outside the Justice Cabal
Jorax A Spotless Street
<PK> Luc The South Road

<314hp 123m 396mv> no opponent aggressive On a Rising Catwalk

[Exits: east up]

<314hp 123m 394mv> no opponent aggressive
A duergar city guard yells 'Luc! Now you die!'

<314hp 123m 394mv> no opponent aggressive e
d
Above a Spotless Street

[Exits: east west down]

<314hp 123m 392mv> no opponent aggressive A Spotless Street

[Exits: north up]
A half-elf city guard of Seringale stands watch here.
A half-elf city guard yells 'Time to die, Veromos!'
[***] You parry a half-elf city guard's punch.
[* ] You block a half-elf city guard's attack with your shield.
A half-elf city guard is in excellent condition.

<314hp 123m 390mv> none evasive af
You are affected by the following:
Spell: detect magic : lasts for 33 hours
Spell: detect invis : lasts for 31 hours
Spell: giant strength : modifies strength by 4 for 31 hours
Spell: sanctuary : lasts for 7 hours
Spell: armor : modifies armor class by 20 for 7 hours
Skill: warcry : modifies save vs afflictive by 6 for 7 hours
: modifies hitroll by 6 for 7 hours
Spell: misdirection : modifies intelligence by -1 for 0 hours
: modifies dexterity by -1 for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently
A half-elf city guard is in excellent condition.

<314hp 123m 390mv> none evasive
The night has begun.
Your sense of direction returns.
A half-elf city guard is in excellent condition.

<328hp 132m 401mv> none evasive
[***] You parry a half-elf city guard's punch.
[***] You parry a half-elf city guard's punch.
Your sting MANGLES a half-elf city guard!
You swing a savage whip at a half-elf city guard's neck and decapitate him.
A half-elf city guard's headless body falls to its knees, then keels sideways.
You hear a half-elf city guard's death cry.

<328hp 132m 401mv> no opponent evasive gt sewer
n
You tell your group 'Sewer.'

<328hp 132m 401mv> no opponent evasive A Spotless Street

[Exits: north south]

<328hp 132m 399mv> no opponent evasive whe
Players near you in Seringale:
<PK> Veromos A Spotless Street
Jorax The West Common Road

<328hp 132m 399mv> no opponent evasive n
e
The South Road

[Exits: north east south west]

<328hp 132m 397mv> no opponent evasive e
The South Road

[Exits: east west]
A drow city guard of seringale stands watch here.

<328hp 132m 395mv> no opponent evasive South Square

[Exits: north east south west down]
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.

<328hp 132m 393mv> no opponent evasive d
The Quadruple Junction

[Exits: north east south west up]
A glowing banner bearing the emblem of Seringale rests here.

<328hp 132m 392mv> no opponent evasive whe
who
Players near you in Sewers:
<PK> Veromos The Quadruple Junction

<328hp 132m 392mv> no opponent evasive [ Gnome ] <NEW> Vyun Dodem the Illusionist of Phantoms
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 7
[KNIGHT] Light shall prevail throughout the lands.
There are 7 characters on; the most on this past month was 10.

<328hp 132m 392mv> no opponent evasive i
You are carrying:
a small tent
(Magical) a seashell ring
(Magical) a bottomless tankard
a small sardonyx encompassed in gold
(Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
(Magical) (Glowing) the turtle Dragon's shell
(Glowing) (Humming) a mace of the unholy spirits
a smoldering black mace
(Magical) (Glowing) (Humming) a crown of might
(Glowing) (Humming) a dragonblood iron-black choker of evisceration
a Loot sack (open)
(Humming) a frost burned bracelet

<328hp 132m 392mv> no opponent evasive u
South Square

[Exits: north east south west down]
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.

<328hp 132m 391mv> no opponent evasive gt no
s
s
You tell your group 'No.'

<328hp 132m 391mv> no opponent evasive s
s
The South Main Street

[Exits: north east south west]
The corpse of a duergar city guard is lying here.

<328hp 132m 389mv> no opponent evasive s
The South Main Street

[Exits: north east south west]

<328hp 132m 387mv> no opponent evasive The South Main Street

[Exits: north east south]
A drow city guard of Seringale stands watch here.
The goblin extermination enforcer is here hunting down goblins.

<328hp 132m 385mv> no opponent evasive gt Emeralds
A Small Bridge

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<328hp 132m 383mv> no opponent evasive The South Main Street

[Exits: north south]

<328hp 132m 381mv> no opponent evasive You tell your group 'Emeralds.'

<328hp 132m 381mv> no opponent evasive gt fer campfire
s
You tell your group 'Fer campfire.'

<328hp 132m 381mv> no opponent evasive s
s
Inside the South Gate

[Exits: north south up]
A human citizen of Seringale wanders around aimlessly.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<328hp 132m 379mv> no opponent evasive whe
Outside the South Gate

[Exits: north south]

<328hp 132m 377mv> no opponent evasive who
Atop a small hillock

[Exits: north south]

<328hp 132m 375mv> no opponent evasive Players near you in The Common:
<PK> Veromos Atop a small hillock
<PK> Luc The Trail

<328hp 132m 375mv> no opponent evasive s
[ Gnome ] <NEW> Vyun Dodem the Illusionist of Phantoms
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 7
[KNIGHT] Light shall prevail throughout the lands.
There are 7 characters on; the most on this past month was 10.

<328hp 132m 375mv> no opponent evasive Along a marked path

[Exits: north south]

<328hp 132m 373mv> no opponent evasive e
Steep hills block your path.

<328hp 132m 373mv> no opponent evasive s
A turn in the path

[Exits: north east]
An upturned dilapidated boat lies not far from the river bank.

<328hp 132m 371mv> no opponent evasive e
s
A cobbled path

[Exits: east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.

<328hp 132m 369mv> no opponent evasive s
s
A cobbled path

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<328hp 132m 367mv> no opponent evasive Old Stables

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
Irion the Wordbearer says 'Please do me a brief service, Veromos. Rest on my horse and help me assign some tasks.'

<328hp 132m 366mv> no opponent evasive The Trail

[Exits: north west]

<328hp 132m 363mv> no opponent evasive who
[ Gnome ] <NEW> Vyun Dodem the Illusionist of Phantoms
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 7
[KNIGHT] Light shall prevail throughout the lands.
There are 7 characters on; the most on this past month was 10.

whe
<328hp 132m 363mv> no opponent evasive Players near you in The Common:
<PK> Veromos The Trail
Luc tells the group 'I'm already at the signpost!'

<328hp 132m 363mv> no opponent evasive sc

/@============================================================-
| \
| Veromos the Holy Shaman, adherent of Resatimm |
| Adherent of the Order of Ice |
| Unaffiliated, 23 years old (135 hours). |
| |
| Race: Duergar Hometown: Darkhaven Health: 328/765 |
| Sex: Male Alignment: Evil Mana: 132/828 |
| Class: Shaman Ethos: Chaotic Move: 363/401 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Superb Weight: 370/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 2 |
| Wisdom: 19 (19+0) Exp tnl: 25710 Trains: 0 |
| Dexter: 19 (20-1) Guildpoint: 3 (0/m) Items: 31/34 |
| Consti: 22 (20+2) Gold: 1192 Wimpy: 100 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [****-] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 257 Saving Throws |
| Hitroll: 27 Vs Bash: 258 Afflictive: 84 |
| Damroll: 46 Vs Slash: 252 Maledictive: 70 |
| Vs Magic: 206 Mental: 94 |
\==========================================================-/

<328hp 132m 363mv> no opponent evasive w
A Fog-Shrouded Trail

[Exits: east up]

<328hp 132m 357mv> no opponent evasive u
The Haunted Pine Forest

[Exits: up down]

<328hp 132m 353mv> no opponent evasive u
s
s
Near the Summit

[Exits: south down]

<328hp 132m 349mv> no opponent evasive whe
A Mountain Pass

[Exits: north south (boulder)]
A curious rock is sitting here.

<328hp 132m 343mv> no opponent evasive A Mountain Pass

[Exits: north west]
The mountain boogum jumps out and gets set to bite you.
A nymph looks coyly at you, then winks mischievously and dances away.

<328hp 132m 337mv> no opponent evasive Players near you in Emerald Forest:
<PK> Veromos A Mountain Pass
<PK> Luc A Signpost in the Enchanted Forests

<328hp 132m 337mv> no opponent evasive w
A Thickly-Wooded Dell

[Exits: east south west]
A Four-Leaf Clover.
A nymph looks coyly at you, then winks mischievously and dances away.

<328hp 132m 333mv> no opponent evasive s
A Signpost in the Enchanted Forests

[Exits: north east south west]
A campfire here burns cheerfully.
(Charmed) A pink bud is here, crawling behind its owner.
(WANTED) (OUTLAW) Luc is here.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad peers at you inquisitively from behind her tree.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.

<328hp 132m 330mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 32 hours
Spell: detect invis : lasts for 30 hours
Spell: giant strength : modifies strength by 4 for 30 hours
Spell: sanctuary : lasts for 6 hours
Spell: armor : modifies armor class by 20 for 6 hours
Skill: warcry : modifies save vs afflictive by 6 for 6 hours
: modifies hitroll by 6 for 6 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<328hp 132m 330mv> no opponent evasive nod
You nod.

<328hp 132m 330mv> no opponent evasive
Luc goes to sleep.

<328hp 132m 330mv> no opponent evasive com prot
You feel aligned with darkness.

<328hp 97m 330mv> no opponent evasive
Luc wakes and stands up.

<328hp 97m 330mv> no opponent evasive drop bag
sleep bag

Luc searches the area for some herbs.
You feel much better.

<509hp 97m 330mv> no opponent evasive wake
get bag
You do not have that item.

<541hp 120m 401mv> no opponent evasive You don't see that here.

<541hp 120m 401mv> no opponent evasive You are already standing.

<541hp 120m 401mv> no opponent evasive You see no bag here.

<541hp 120m 401mv> no opponent evasive pitch tent
You pitch a small tent.

<541hp 120m 401mv> no opponent evasive i
You are carrying:
(Magical) a seashell ring
(Magical) a bottomless tankard
a small sardonyx encompassed in gold
(Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
(Magical) (Glowing) the turtle Dragon's shell
(Glowing) (Humming) a mace of the unholy spirits
a smoldering black mace
(Magical) (Glowing) (Humming) a crown of might
(Glowing) (Humming) a dragonblood iron-black choker of evisceration
a Loot sack (open)
(Humming) a frost burned bracelet

<541hp 120m 401mv> no opponent evasive
Luc goes to sleep.

<541hp 120m 401mv> no opponent evasive whe
Players near you in Emerald Forest:
<PK> Veromos A Signpost in the Enchanted Forests
<PK> Luc A Signpost in the Enchanted Forests

<541hp 120m 401mv> no opponent evasive eq
You are using:
<used as light> (Magical) (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a deflective iron-black choker of defiance
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Invis) (Magical) a wide brimmed hat
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) some thick woolen gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Magical) (Glowing) (Humming) a pair of spiked light-steel boots
<worn as shield> a tantalum shield
<worn about body> (Magical) an Assassin's cloak (open)
<worn about waist> (Magical) (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a bracelet of magic
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Humming) a savage whip
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant

<541hp 120m 401mv> no opponent evasive who
[ Trean ] Fraethorn the Master of Elm
[ Gnome ] <NEW> Vyun Dodem the Illusionist of Phantoms
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 8
[KNIGHT] Light shall prevail throughout the lands.
There are 8 characters on; the most on this past month was 10.

<541hp 120m 401mv> no opponent evasive pitch tent
sleep tent
You aren't carrying that.

<541hp 120m 401mv> no opponent evasive You go to sleep in a small tent.

<541hp 120m 401mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 31 hours
Spell: detect invis : lasts for 29 hours
Spell: giant strength : modifies strength by 4 for 29 hours
Spell: protection : modifies save vs spell by 1 for 23 hours
Spell: sanctuary : lasts for 5 hours
Spell: armor : modifies armor class by 20 for 5 hours
Skill: warcry : modifies save vs afflictive by 6 for 5 hours
: modifies hitroll by 6 for 5 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<541hp 120m 401mv> no opponent evasive gr
Luc's group. Overlord: a spiteful sprite [- ]
[50 Sha] Veromos 70% hp 14% mana 100% mv 514490 xp Damage per round: 75
[50 Ran] Luc 66% hp 90% mana 95% mv 584660 xp Damage per round: 108
* [50 Chm] A wild boar 100% hp 100% mana 100% mv (in Justice Shrine)
* [15 Pet] A pink bud 36% hp 100% mana 100% mv 4444 tnl

<541hp 120m 401mv> no opponent evasive gt heal up bit, den invade tha elf-hall
af
You tell your group 'Heal up bit, den invade tha elf-hall.'

<541hp 120m 401mv> no opponent evasive You are affected by the following:
Spell: detect magic : lasts for 31 hours
Spell: detect invis : lasts for 29 hours
Spell: giant strength : modifies strength by 4 for 29 hours
Spell: protection : modifies save vs spell by 1 for 23 hours
Spell: sanctuary : lasts for 5 hours
Spell: armor : modifies armor class by 20 for 5 hours
Skill: warcry : modifies save vs afflictive by 6 for 5 hours
: modifies hitroll by 6 for 5 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<541hp 120m 401mv> no opponent evasive who
[ Trean ] Fraethorn the Master of Elm
[ Gnome ] <NEW> Vyun Dodem the Illusionist of Phantoms
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 8
[KNIGHT] Light shall prevail throughout the lands.
There are 8 characters on; the most on this past month was 10.

<541hp 120m 401mv> no opponent evasive sav
Saving...

<541hp 120m 401mv> no opponent evasive who
[ Trean ] Fraethorn the Master of Elm
[ Gnome ] <NEW> Vyun Dodem the Illusionist of Phantoms
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 8
[KNIGHT] Light shall prevail throughout the lands.
There are 8 characters on; the most on this past month was 10.

<541hp 120m 401mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 31 hours
Spell: detect invis : lasts for 29 hours
Spell: giant strength : modifies strength by 4 for 29 hours
Spell: protection : modifies save vs spell by 1 for 23 hours
Spell: sanctuary : lasts for 5 hours
Spell: armor : modifies armor class by 20 for 5 hours
Skill: warcry : modifies save vs afflictive by 6 for 5 hours
: modifies hitroll by 6 for 5 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<541hp 120m 401mv> no opponent evasive wh
[ Trean ] Fraethorn the Master of Elm
[ Gnome ] <NEW> Vyun Dodem the Illusionist of Phantoms
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 8
[KNIGHT] Light shall prevail throughout the lands.
There are 8 characters on; the most on this past month was 10.

<631hp 341m 401mv> no opponent evasive sc

/@============================================================-
| \
| Veromos the Holy Shaman, adherent of Resatimm |
| Adherent of the Order of Ice |
| Unaffiliated, 23 years old (135 hours). |
| |
| Race: Duergar Hometown: Darkhaven Health: 631/765 |
| Sex: Male Alignment: Evil Mana: 341/828 |
| Class: Shaman Ethos: Chaotic Move: 401/401 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Superb Weight: 325/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 2 |
| Wisdom: 19 (19+0) Exp tnl: 25710 Trains: 0 |
| Dexter: 19 (20-1) Guildpoint: 3 (0/m) Items: 30/34 |
| Consti: 22 (20+2) Gold: 1192 Wimpy: 100 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [****-] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 217 Saving Throws |
| Hitroll: 27 Vs Bash: 218 Afflictive: 85 |
| Damroll: 46 Vs Slash: 212 Maledictive: 71 |
| Vs Magic: 166 Mental: 95 |
\==========================================================-/

<631hp 341m 401mv> no opponent evasive who pk
[50 Elf Ill] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (JUGGERNAUT) (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[50 Elf Hea] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[50 Pixie Ran] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 4
[KNIGHT] Light shall prevail throughout the lands.
There are 8 characters on; the most on this past month was 10.

<631hp 341m 401mv> no opponent evasive who
[ Trean ] Fraethorn the Master of Elm
[ Gnome ] <NEW> Vyun Dodem the Illusionist of Phantoms
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 8
[KNIGHT] Light shall prevail throughout the lands.
There are 8 characters on; the most on this past month was 10.

<631hp 341m 401mv> no opponent evasive sav
Saving...

<631hp 341m 401mv> no opponent evasive wake
unpitch tent
whe
who
pitch tent
sleep tent
You wake and stand up.

<631hp 341m 401mv> no opponent evasive You roll up a small tent as you pick it up.

<631hp 341m 401mv> no opponent evasive Players near you in Emerald Forest:
<PK> Veromos A Signpost in the Enchanted Forests
<PK> Luc A Signpost in the Enchanted Forests

<631hp 341m 401mv> no opponent evasive [ Trean ] Fraethorn the Master of Elm
[ Gnome ] <NEW> Vyun Dodem the Illusionist of Phantoms
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 9
[KNIGHT] Light shall prevail throughout the lands.
There are 9 characters on; the most on this past month was 10.

<631hp 341m 401mv> no opponent evasive You pitch a small tent.

<631hp 341m 401mv> no opponent evasive You go to sleep in a small tent.

<631hp 341m 401mv> no opponent evasive who
gr
[ Trean ] Fraethorn the Master of Elm
[ Gnome ] <NEW> Vyun Dodem the Illusionist of Phantoms
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 9
[KNIGHT] Light shall prevail throughout the lands.
There are 9 characters on; the most on this past month was 10.

<631hp 341m 401mv> no opponent evasive Luc's group. Overlord: a spiteful sprite [- ]
[50 Sha] Veromos 82% hp 41% mana 100% mv 514490 xp Damage per round: 75
[50 Ran] Luc 78% hp 100% mana 100% mv 584660 xp Damage per round: 108
* [50 Chm] A wild boar 100% hp 100% mana 100% mv (in Justice Shrine)
* [15 Pet] A pink bud 37% hp 100% mana 100% mv 4444 tnl

<631hp 341m 401mv> no opponent evasive sav
Saving...

<631hp 341m 401mv> no opponent evasive gt seems ye pink bud killed Jorax
You tell your group 'Seems ye pink bud killed Jorax.'

<699hp 585m 401mv> no opponent evasive gt mwahaha
You tell your group 'Mwahaha.'

<699hp 585m 401mv> no opponent evasive who
[ Trean ] Fraethorn the Master of Elm
[ Gnome ] <NEW> Vyun Dodem the Illusionist of Phantoms
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 9
[KNIGHT] Light shall prevail throughout the lands.
There are 9 characters on; the most on this past month was 10.

<699hp 585m 401mv> no opponent evasive sav
Saving...

<699hp 585m 401mv> no opponent evasive who
af
[ Trean ] Fraethorn the Master of Elm
[ Gnome ] <NEW> Vyun Dodem the Illusionist of Phantoms
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 9
[KNIGHT] Light shall prevail throughout the lands.
There are 9 characters on; the most on this past month was 10.

<699hp 585m 401mv> no opponent evasive sav
You are affected by the following:
Spell: detect magic : lasts for 29 hours
Spell: detect invis : lasts for 27 hours
Spell: giant strength : modifies strength by 4 for 27 hours
Spell: protection : modifies save vs spell by 1 for 21 hours
Spell: sanctuary : lasts for 3 hours
Spell: armor : modifies armor class by 20 for 3 hours
Skill: warcry : modifies save vs afflictive by 6 for 3 hours
: modifies hitroll by 6 for 3 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<699hp 585m 401mv> no opponent evasive Saving...

<699hp 585m 401mv> no opponent evasive
Luc tells the group 'That is quite impressive.'

<699hp 585m 401mv> no opponent evasive who
wake
unpitch tent
[ Trean ] Fraethorn the Master of Elm
[ Gnome ] <NEW> Vyun Dodem the Illusionist of Phantoms
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 9
[KNIGHT] Light shall prevail throughout the lands.
There are 9 characters on; the most on this past month was 10.

<699hp 585m 401mv> no opponent evasive whe
You wake and stand up.

<699hp 585m 401mv> no opponent evasive You roll up a small tent as you pick it up.
Luc goes to sleep.

<699hp 585m 401mv> no opponent evasive Players near you in Emerald Forest:
<PK> Veromos A Signpost in the Enchanted Forests
<PK> Luc A Signpost in the Enchanted Forests

<699hp 585m 401mv> no opponent evasive pitch tent
sleep tent
You pitch a small tent.

<699hp 585m 401mv> no opponent evasive You go to sleep in a small tent.

<699hp 585m 401mv> no opponent evasive sav
Saving...

<699hp 585m 401mv> no opponent evasive who
[ Trean ] Fraethorn the Master of Elm
[ Gnome ] <NEW> Vyun Dodem the Illusionist of Phantoms
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
wor
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 9
[KNIGHT] Light shall prevail throughout the lands.
There are 9 characters on; the most on this past month was 10.

<765hp 732m 401mv> no opponent evasive You are carrying 1192 gold, with 0 gold in the bank.
You have 3015 chips of <HERALD>.
You have 578 medals of [WARLORD].
You have 666 relics of <MYSTIC>.

<765hp 732m 401mv> no opponent evasive sav
Saving...

<765hp 732m 401mv> no opponent evasive targ Adrierra
$$ will now be substituted with : Adrierra

<765hp 732m 401mv> no opponent evasive
<765hp 732m 401mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 28 hours
Spell: detect invis : lasts for 26 hours
Spell: giant strength : modifies strength by 4 for 26 hours
Spell: protection : modifies save vs spell by 1 for 20 hours
Spell: sanctuary : lasts for 2 hours
Spell: armor : modifies armor class by 20 for 2 hours
Skill: warcry : modifies save vs afflictive by 6 for 2 hours
: modifies hitroll by 6 for 2 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<765hp 732m 401mv> no opponent evasive gt on tha hour
You tell your group 'On tha hour.'

<765hp 732m 401mv> no opponent evasive wor
You are carrying 1192 gold, with 0 gold in the bank.
You have 3015 chips of <HERALD>.
You have 578 medals of [WARLORD].
You have 666 relics of <MYSTIC>.

<765hp 732m 401mv> no opponent evasive i
You are carrying:
(Magical) a seashell ring
(Magical) a bottomless tankard
a small sardonyx encompassed in gold
(Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
(Magical) (Glowing) the turtle Dragon's shell
(Glowing) (Humming) a mace of the unholy spirits
a smoldering black mace
(Magical) (Glowing) (Humming) a crown of might
(Glowing) (Humming) a dragonblood iron-black choker of evisceration
a Loot sack (open)
(Humming) a frost burned bracelet

<765hp 732m 401mv> no opponent evasive sav
Saving...

<765hp 732m 401mv> no opponent evasive wor
You are carrying 1192 gold, with 0 gold in the bank.
You have 3015 chips of <HERALD>.
You have 578 medals of [WARLORD].
You have 666 relics of <MYSTIC>.

<765hp 732m 401mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 28 hours
Spell: detect invis : lasts for 26 hours
Spell: giant strength : modifies strength by 4 for 26 hours
Spell: protection : modifies save vs spell by 1 for 20 hours
Spell: sanctuary : lasts for 2 hours
Spell: armor : modifies armor class by 20 for 2 hours
Skill: warcry : modifies save vs afflictive by 6 for 2 hours
: modifies hitroll by 6 for 2 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<765hp 732m 401mv> no opponent evasive
<765hp 732m 401mv> no opponent evasive who
[ Trean ] Fraethorn the Master of Elm
[ Gnome ] <NEW> Vyun Dodem the Illusionist of Phantoms
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 9
eq
[KNIGHT] Light shall prevail throughout the lands.
There are 9 characters on; the most on this past month was 10.

<765hp 732m 401mv> no opponent evasive You are using:
<used as light> (Magical) (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a deflective iron-black choker of defiance
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Invis) (Magical) a wide brimmed hat
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) some thick woolen gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Magical) (Glowing) (Humming) a pair of spiked light-steel boots
<worn as shield> a tantalum shield
<worn about body> (Magical) an Assassin's cloak (open)
<worn about waist> (Magical) (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a bracelet of magic
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Humming) a savage whip
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant

<765hp 732m 401mv> no opponent evasive who
[ Trean ] Fraethorn the Master of Elm
[ Gnome ] <NEW> Vyun Dodem the Illusionist of Phantoms
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 9
[KNIGHT] Light shall prevail throughout the lands.
There are 9 characters on; the most on this past month was 10.

<765hp 732m 401mv> no opponent evasive
<765hp 732m 401mv> no opponent evasive sc

/@============================================================-
| \
| Veromos the Holy Shaman, adherent of Resatimm |
| Adherent of the Order of Ice |
| Unaffiliated, 23 years old (135 hours). |
| |
| Race: Duergar Hometown: Darkhaven Health: 765/765 |
| Sex: Male Alignment: Evil Mana: 732/828 |
| Class: Shaman Ethos: Chaotic Move: 401/401 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Superb Weight: 325/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 2 |
| Wisdom: 19 (19+0) Exp tnl: 25710 Trains: 0 |
| Dexter: 19 (20-1) Guildpoint: 3 (0/m) Items: 30/34 |
| Consti: 22 (20+2) Gold: 1192 Wimpy: 100 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [****-] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 217 Saving Throws |
| Hitroll: 27 Vs Bash: 218 Afflictive: 85 |
| Damroll: 46 Vs Slash: 212 Maledictive: 71 |
| Vs Magic: 166 Mental: 95 |
\==========================================================-/

<765hp 732m 401mv> no opponent evasive wh
[ Trean ] Fraethorn the Master of Elm
[ Gnome ] <NEW> Vyun Dodem the Illusionist of Phantoms
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 9
[KNIGHT] Light shall prevail throughout the lands.
There are 9 characters on; the most on this past month was 10.

<765hp 732m 401mv> no opponent evasive whoi nyc
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos (F)

Nycticora the Dark Lord of Chaos is 19368 years old.
She is an immortal of [LEGION].
She has begun to do some travelling.
Has been reputed "Unstoppable goal-seeker." (1 time)


<765hp 828m 401mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 27 hours
Spell: detect invis : lasts for 25 hours
Spell: giant strength : modifies strength by 4 for 25 hours
Spell: protection : modifies save vs spell by 1 for 19 hours
Spell: sanctuary : lasts for 1 hours
Spell: armor : modifies armor class by 20 for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 1 hours
: modifies hitroll by 6 for 1 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<765hp 828m 401mv> no opponent evasive wake
unpitch tent
You wake and stand up.

<765hp 828m 401mv> no opponent evasive whe
You roll up a small tent as you pick it up.

<765hp 828m 401mv> no opponent evasive Players near you in Emerald Forest:
<PK> Veromos A Signpost in the Enchanted Forests
<PK> Luc A Signpost in the Enchanted Forests

<765hp 828m 401mv> no opponent evasive look
A Signpost in the Enchanted Forests
o-o x | Through the majestic oaks of these ancient woods, the
| | | deep earthiness of the forest permeates your senses,
f o-f-x *| while a gentle hum of magic in the air pulses low and
| | || vibrant. A shy nymph peeks inquisitively at you from
f f-@-f-S| behind a tree before disappearing with a titter. An
| | | | || old but sturdy signpost stands beside a crossing in
f-f f-f *| the paths, which lead in every direction.
| | | |
f-f-f-f|
---------+

[Exits: north east south west]
A campfire here burns cheerfully.
A ranger stands here, inspecting the ground.
(Charmed) A pink bud is here, crawling behind its owner.
(WANTED) (OUTLAW) Luc is here.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad peers at you inquisitively from behind her tree.
A nymph looks coyly at you, then winks mischievously and dances away.

<765hp 828m 401mv> no opponent evasive exa sack
A Loot Sack holds:
(21) a dark black herb
(Magical) a bottomless tankard
( 3) a pure white herb
a deflective goat-hide wristlet
(Glowing) a morning star of havoc
( 2) a steak of the corpse of the great sewer rat
a pair of dragonwing snakeskin boots
a pair of tantalum gauntlets
a tantalum helm
( 5) (Magical) a shard fragment
( 4) a potion of weapon freeing
a perfect potion of recall
( 9) a wayfarer's Cake
(Glowing) a flanged mace of havoc

<765hp 828m 401mv> no opponent evasive
You follow Luc.
A Thickly-Wooded Dell

[Exits: east south west]
A Four-Leaf Clover.
(WANTED) (OUTLAW) Luc is here.
A nymph looks coyly at you, then winks mischievously and dances away.
A pink bud walks in.

<765hp 828m 398mv> no opponent evasive
A pink bud walks east.
You follow Luc.
A Mountain Pass

[Exits: north west]
(Charmed) A pink bud is here, crawling behind its owner.
(WANTED) (OUTLAW) Luc is here.
The mountain boogum jumps out and gets set to bite you.
A nymph looks coyly at you, then winks mischievously and dances away.

<765hp 828m 394mv> no opponent evasive
Luc climbs north.
You follow Luc.
A Mountain Pass

[Exits: north south (boulder)]
A curious rock is sitting here.
(WANTED) (OUTLAW) Luc is here.
A pink bud climbs in.

<765hp 828m 388mv> no opponent evasive sanc luc

A pink bud climbs north.
You follow Luc.
Near the Summit

[Exits: south down]
(Charmed) A pink bud is here, crawling behind its owner.
(WANTED) (OUTLAW) Luc is here.

<765hp 828m 382mv> no opponent evasive Luc is surrounded by a white aura.
You follow Luc.
The Haunted Pine Forest

[Exits: up down]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud walks in.

<765hp 753m 378mv> no opponent evasive
A pink bud walks down.
You follow Luc.
A Fog-Shrouded Trail

[Exits: east up]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<765hp 753m 374mv> no opponent evasive
Luc climbs east.
You follow Luc.
The Trail

[Exits: north west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud climbs in.

<765hp 753m 368mv> no opponent evasive
Luc climbs north.
A pink bud climbs north.
You follow Luc.
Old Stables

[Exits: north south]
A realistic-looking wooden horse has been set up here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.
Irion the Wordbearer rests next to the "horse".

<765hp 753m 365mv> no opponent evasive
Luc walks north.
You follow Luc.
A cobbled path

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud walks in.

<765hp 753m 364mv> no opponent evasive get blue cloak

Luc walks north.
A pink bud walks north.
You follow Luc.
A cobbled path

[Exits: east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<765hp 753m 362mv> no opponent evasive
Luc walks east.
You follow Luc.
A muddy wetland

[Exits: north east south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
Dark wings carry this bat swooping back and forth through the darkness.
Dark wings carry this bat swooping back and forth through the darkness.
A pink bud walks in.

<765hp 753m 360mv> no opponent evasive You get a sky blue potion from an Assassin's Cloak.
A pink bud walks south.
You follow Luc.
The Western Common

[Exits: north east south]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.
A hungry-looking nanny goat forages for food here.
A little duckling wanders around aimlessly.
A little duckling wanders around aimlessly.
A large duck waddles around here.
A boar is here, searching through the mud.

<765hp 753m 357mv> no opponent evasive
You follow Luc.
The Inner Common

[Exits: north east south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A boar is here, searching through the mud.
A boar is here, searching through the mud.
A pink bud walks in.

<765hp 753m 354mv> no opponent evasive
A pink bud walks south.
You follow Luc.
The base of a mountain path

[Exits: north east south west]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<765hp 753m 350mv> no opponent evasive whe
who
Players near you in The Common:
<PK> Veromos The base of a mountain path
<PK> Luc The base of a mountain path
You follow Luc.
Path on the mountain

[Exits: north south]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud climbs in.

<765hp 753m 344mv> no opponent evasive [ Trean ] Fraethorn the Master of Elm
[ Gnome ] <NEW> Vyun Dodem the Illusionist of Phantoms
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 9
[KNIGHT] Light shall prevail throughout the lands.
There are 9 characters on; the most on this past month was 10.
A pink bud climbs south.
You follow Luc.
Path on the mountain

[Exits: north east west]
A very large warning sign has been posted here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<765hp 753m 338mv> no opponent evasive
You follow Luc.
Path on the mountain

[Exits: east up]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A mountain lion walks around carefully here.
An ocelot is sleeping here, resting for its next hunt.
A pink bud climbs in.

<765hp 753m 332mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 27 hours
Spell: detect invis : lasts for 25 hours
Spell: giant strength : modifies strength by 4 for 25 hours
Spell: protection : modifies save vs spell by 1 for 19 hours
Spell: sanctuary : lasts for 1 hours
Spell: armor : modifies armor class by 20 for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 1 hours
: modifies hitroll by 6 for 1 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently
A pink bud climbs up.
You follow Luc.
East of a bridge

[Exits: west down]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<765hp 753m 326mv> no opponent evasive
You follow Luc.
A bridge between two mountains

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A bearded vulture is perched on the bridge.
A pink bud climbs in.

<765hp 753m 320mv> no opponent evasive
A pink bud climbs west.
You follow Luc.
A bridge between two mountains

[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.
A mountain lion walks around carefully here.
A bearded vulture is perched on the bridge.

<765hp 753m 314mv> no opponent evasive who pk
[50 Elf Ill] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (JUGGERNAUT) (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[50 Elf Hea] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[50 Pixie Ran] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 4
[KNIGHT] Light shall prevail throughout the lands.
There are 9 characters on; the most on this past month was 10.
You follow Luc.
West of a bridge

[Exits: north east down]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud climbs in.

<765hp 753m 308mv> no opponent evasive
A pink bud climbs north.
You follow Luc.
View of a valley

[Exits: south down]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<765hp 753m 302mv> no opponent evasive
Luc climbs down.
You follow Luc.
Down into a valley

[Exits: north up]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud climbs in.

<765hp 753m 296mv> no opponent evasive
A pink bud climbs north.
You follow Luc.
A fertile valley

[Exits: south west]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<765hp 753m 292mv> no opponent evasive
You follow Luc.
A rocky mountain path

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud walks in.

<765hp 753m 290mv> no opponent evasive
A pink bud walks west.
You follow Luc.
A rocky mountain path

[Exits: east west]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<765hp 753m 288mv> no opponent evasive whe

You follow Luc.
A rocky mountain path

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A white mountain goat jumps from cliff to cliff here.
A pink bud walks in.

<765hp 753m 286mv> no opponent evasive af
Players near you in The Ford:
<PK> Veromos A rocky mountain path
<PK> Luc A rocky mountain path
A pink bud walks west.
You follow Luc.
A rocky mountain path

[Exits: east west]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<765hp 753m 284mv> no opponent evasive You are affected by the following:
Spell: detect magic : lasts for 27 hours
Spell: detect invis : lasts for 25 hours
Spell: giant strength : modifies strength by 4 for 25 hours
Spell: protection : modifies save vs spell by 1 for 19 hours
Spell: sanctuary : lasts for 1 hours
Spell: armor : modifies armor class by 20 for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 1 hours
: modifies hitroll by 6 for 1 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently
You follow Luc.
The base of the mountain

[Exits: east south]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A white mountain goat jumps from cliff to cliff here.
A pink bud walks in.

<765hp 753m 282mv> no opponent evasive
A pink bud walks south.
You follow Luc.
The base of the mountain

[Exits: north south]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.
A young bear is here, looking for something to eat.

<765hp 753m 280mv> no opponent evasive
You follow Luc.
The base of the mountain

[Exits: north west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud walks in.

<765hp 753m 278mv> no opponent evasive
A pink bud walks west.
You follow Luc.
A beaten trail

[Exits: east west]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<765hp 753m 276mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 27 hours
Spell: detect invis : lasts for 25 hours
Spell: giant strength : modifies strength by 4 for 25 hours
Spell: protection : modifies save vs spell by 1 for 19 hours
Spell: sanctuary : lasts for 1 hours
Spell: armor : modifies armor class by 20 for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 1 hours
: modifies hitroll by 6 for 1 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently
You follow Luc.
A beaten trail

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud walks in.

<765hp 753m 274mv> no opponent evasive
A pink bud walks west.
You follow Luc.
A lush valley

[Exits: north east south west]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<765hp 753m 272mv> no opponent evasive
Luc walks south.
You follow Luc.
Along a small stream

[Exits: north west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud swims in.

<765hp 753m 269mv> no opponent evasive
Luc swims west.
A pink bud swims west.
You follow Luc.
Along a small stream

[Exits: north east west]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<765hp 753m 265mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 27 hours
Spell: detect invis : lasts for 25 hours
Spell: giant strength : modifies strength by 4 for 25 hours
Spell: protection : modifies save vs spell by 1 for 19 hours
Spell: sanctuary : lasts for 1 hours
Spell: armor : modifies armor class by 20 for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 1 hours
: modifies hitroll by 6 for 1 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently
Luc swims west.
You follow Luc.
Along a small stream

[Exits: north east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud swims in.

<765hp 753m 261mv> no opponent evasive
Luc swims west.
A pink bud swims west.
You follow Luc.
Along a small stream

[Exits: north east west]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<765hp 753m 257mv> no opponent evasive
Luc swims west.
You follow Luc.
Along a small stream

[Exits: north east south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pikeman stands steady at his position.
A pink bud swims in.

<765hp 753m 253mv> no opponent evasive
Luc swims south.
A pink bud swims south.
You follow Luc.
A winding stream

[Exits: north west]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<765hp 753m 249mv> no opponent evasive
Luc swims west.
You follow Luc.
A winding stream

[Exits: north east south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A water snake slithers on by.
A pink bud swims in.

<765hp 753m 245mv> no opponent evasive
Luc swims west.
A pink bud swims west.
You follow Luc.
A high grassland

[Exits: north east south west]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<765hp 753m 242mv> no opponent evasive
You follow Luc.
A high grassland

[Exits: north east south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud walks in.

<765hp 753m 240mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 27 hours
Spell: detect invis : lasts for 25 hours
Spell: giant strength : modifies strength by 4 for 25 hours
Spell: protection : modifies save vs spell by 1 for 19 hours
Spell: sanctuary : lasts for 1 hours
Spell: armor : modifies armor class by 20 for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 1 hours
: modifies hitroll by 6 for 1 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently
A pink bud walks west.
You follow Luc.
A high grassland

[Exits: north east south west]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<765hp 753m 238mv> no opponent evasive
You follow Luc.
A lighter area

[Exits: north east south west]
A pair of crudely made leggings is here.
A curved long sword is here.
(White Aura) (WANTED) (OUTLAW) Luc is here.
A tough looking guard is here.
A pink bud walks in.

<765hp 753m 236mv> no opponent evasive
A pink bud walks west.
You follow Luc.
A lighter area

[Exits: north east south west]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.
A tough looking guard is here.

<765hp 753m 234mv> no opponent evasive
You follow Luc.
A muddy ground

[Exits: north east south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud walks in.

<765hp 753m 232mv> no opponent evasive
A pink bud walks west.
You follow Luc.
A muddy ground

[Exits: east south]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.
Girs'na the lady warlord is here.

<765hp 753m 230mv> no opponent evasive targ Adrierra
af
$$ will now be substituted with : Adrierra
You follow Luc.
A muddy ground

[Exits: north east south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A vicious warrior is here, brandishing a massive polearm.
A pink bud walks in.

<765hp 753m 228mv> no opponent evasive You are affected by the following:
Spell: detect magic : lasts for 27 hours
Spell: detect invis : lasts for 25 hours
Spell: giant strength : modifies strength by 4 for 25 hours
Spell: protection : modifies save vs spell by 1 for 19 hours
Spell: sanctuary : lasts for 1 hours
Spell: armor : modifies armor class by 20 for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 1 hours
: modifies hitroll by 6 for 1 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently
A pink bud walks west.
You follow Luc.
A muddy ground

[Exits: east south west]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<765hp 753m 226mv> no opponent evasive
You follow Luc.
A muddy ground

[Exits: east south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A vicious warrior is here, brandishing a massive polearm.
A pink bud walks in.

<765hp 753m 224mv> no opponent evasive com frenz luc
Luc gets a wild look in his eyes!
A pink bud walks west.
You follow Luc.
The dirt field

[Exits: east south west]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<765hp 723m 222mv> no opponent evasive
You follow Luc.
The dirt field

[Exits: east south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud walks in.

<765hp 723m 220mv> no opponent evasive
A pink bud walks west.
You follow Luc.
The dirt field

[Exits: (north) east south west]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<765hp 723m 218mv> no opponent evasive
You follow Luc.
The dirt field

[Exits: east south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A tough looking guard is here.
A pink bud walks in.

<765hp 723m 216mv> no opponent evasive
A pink bud walks west.
You follow Luc.
The dirt field

[Exits: (north) east south west]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<765hp 723m 214mv> no opponent evasive
You follow Luc.
Near the Trench

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud walks in.

<765hp 739m 267mv> no opponent evasive
A pink bud walks west.
You follow Luc.
North End of the Trench

[Exits: east south]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<765hp 739m 265mv> no opponent evasive
Luc walks south.
You follow Luc.
Center of the Trench

[Exits: north south]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A dwarf is here, dug deep into the trench.
A dwarf is here, dug deep into the trench.
A dwarf is here, dug deep into the trench.
A pink bud walks in.

<765hp 739m 262mv> no opponent evasive
Luc walks south.
A pink bud walks south.
You follow Luc.
South End of the Trench

[Exits: north west]
A cloak that is lined with thick fur is here.
A dwarven battleaxe is here, ready for battle.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<765hp 739m 259mv> no opponent evasive
Luc walks west.
You follow Luc.
A Trail Outside the Dwarven Encampment

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud walks in.

<765hp 739m 257mv> no opponent evasive
Luc walks west.
A pink bud walks west.
You follow Luc.
A Trail Outside the Dwarven Encampment

[Exits: east west]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.
A tired looking dwarf is here, trying not to lean on anything.

<765hp 739m 255mv> no opponent evasive
Luc walks west.
You follow Luc.
A Branching Trail in the Dwarven Encampment

[Exits: east south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud walks in.

<765hp 739m 253mv> no opponent evasive whe

Luc walks west.
A pink bud walks west.
You follow Luc.
The Dwarven Encampment Junction

[Exits: north east west]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.
A tired looking dwarf is here, trying not to lean on anything.

<765hp 739m 251mv> no opponent evasive who
Players near you in Dwarven Encampment:
<PK> Veromos The Dwarven Encampment Junction
<PK> Luc The Dwarven Encampment Junction
Luc walks north.
You follow Luc.
A Lane Through the Upper Dwarven Encampment

[Exits: north east south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
com 'dark shro'
A colorfully dressed dwarf is here, looking out of place.
A colorful dwarf looks around for bargains.
A pink bud walks in.
A colorful dwarf looks around for bargains.
A colorful dwarf looks around for bargains.

<765hp 739m 249mv> no opponent evasive [ Trean ] Fraethorn the Master of Elm
[ Gnome ] <NEW> Vyun Dodem the Illusionist of Phantoms
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 9
[KNIGHT] Light shall prevail throughout the lands.
There are 9 characters on; the most on this past month was 10.
Luc walks north.
A pink bud walks north.
You follow Luc.
A Lane Through the Upper Dwarven Encampment

[Exits: north east south west]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<765hp 739m 247mv> no opponent evasive You envelop yourself in a dark shroud.
Luc walks north.
You follow Luc.
A Lane Through the Upper Dwarven Encampment

[Exits: north east south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud walks in.

<765hp 714m 245mv> no opponent evasive
Luc walks north.
A pink bud walks north.
You follow Luc.
Edge of a Rocky Path

[Exits: south west]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<765hp 714m 243mv> no opponent evasive
Luc walks west.
You follow Luc.
Along a Rocky Path

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud walks in.

<765hp 714m 241mv> no opponent evasive quaff blue

Luc walks west.
A pink bud walks west.
You follow Luc.
A Cistern

[Exits: north east south west]
An old cracked cistern stands here rooted in the center of the square.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.
A drunken dwarf lies here, moaning quietly.

<765hp 714m 239mv> no opponent evasive
Luc walks west.
You follow Luc.
Along a Worn Path

[Exits: north east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A female dwarf is wandering around, doing chores.
A heavyset dwarf is here, getting herself in everyone's way.
A dwarf is stumbling around here, looking more drunk than the average dwarf.
A female dwarf smiles at you.
A female dwarf winks suggestively at you.
A pink bud walks in.
Flibble the drunkard says 'Letz ff-fiight. Yoo and mee.'
A female dwarf smiles at Luc.
A female dwarf winks at Luc.
Fatty Ghoka guffaws so loud that your ears pop.
Fatty Ghoka positions herself so that there is very little room to get by.

<765hp 714m 237mv> no opponent evasive
Luc walks north.
A pink bud walks north.
You follow Luc.
Along a Worn Path

[Exits: north south]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<765hp 714m 235mv> no opponent evasive
Luc walks north.
You follow Luc.
Along a Worn Path

[Exits: south up]
(White Aura) (WANTED) (OUTLAW) Luc is here.
Captain Cragarum is here, pacing back and forth.
A pink bud walks in.
Captain Cragarum looks at Luc suspiciously.
Captain Cragarum says 'You'd better keep out of trouble.'

<765hp 714m 233mv> no opponent evasive get blue cloak
You quaff a sky blue potion.
Your feet rise off the ground.
Luc walks up.
A pink bud walks up.
You follow Luc.
Along a Worn Path

[Exits: north down]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<765hp 714m 232mv> no opponent evasive
Luc walks north.
You follow Luc.
Along a Worn Path

[Exits: east south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud walks in.

<765hp 714m 231mv> no opponent evasive
Luc walks east.
A pink bud walks east.
You follow Luc.
Along a Worn Path

[Exits: north east west]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<765hp 714m 230mv> no opponent evasive You see nothing like that in an Assassin's Cloak.
Luc walks east.
You follow Luc.
Along a Worn Path

[Exits: north south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud walks in.

<765hp 714m 229mv> no opponent evasive
Luc walks north.
A pink bud walks north.
You follow Luc.
Along a Worn Path

[Exits: north south]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<765hp 714m 228mv> no opponent evasive
Luc walks north.
You follow Luc.
Along a Worn Path

[Exits: north south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud walks in.

<765hp 714m 227mv> no opponent evasive Luc walks north.
A pink bud walks north.
You follow Luc.
Along a Worn Path

[Exits: north south]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.
A dwarven scout glares at Luc.

<765hp 714m 226mv> no opponent evasive
Luc walks north.
You follow Luc.
The Northern Outskirts of the Encampment

[Exits: east south]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud walks in.

<765hp 714m 225mv> no opponent evasive
Luc walks east.
A pink bud walks east.
You follow Luc.
An Old Creek Bed

[Exits: east west]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.
A dwarven scout stands here, looking for tracks.
A dwarven scout glares at Luc.

<765hp 714m 224mv> no opponent evasive get blue sack
You see nothing like that in a Loot Sack.
You follow Luc.
Rising Ground

[Exits: north west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud walks in.

<765hp 714m 223mv> no opponent evasive whe
Players near you in Dwarven Encampment:
<PK> Veromos Rising Ground
<PK> Luc Rising Ground
A pink bud walks north.
You follow Luc.
Walking along a Rocky Incline

[Exits: north south]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.
A dwarven scout glares at Luc.

<765hp 714m 221mv> no opponent evasive who
[ Trean ] Fraethorn the Master of Elm
[ Gnome ] <NEW> Vyun Dodem the Illusionist of Phantoms
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 9
[KNIGHT] Light shall prevail throughout the lands.
There are 9 characters on; the most on this past month was 10.
You follow Luc.
Walking along a Rocky Incline

[Exits: south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud walks in.

<765hp 714m 219mv> no opponent evasive
A pink bud walks west.
You follow Luc.
Walking along a Rocky Incline

[Exits: north east]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.
A dwarven scout glares at Luc.

<765hp 714m 217mv> no opponent evasive
You follow Luc.
Walking along a Rocky Incline

[Exits: north south]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud walks in.

<765hp 714m 215mv> no opponent evasive whe
Players near you in Dwarven Encampment:
<PK> Veromos Walking along a Rocky Incline
<PK> Luc Walking along a Rocky Incline
A pink bud walks north.
You follow Luc.
Steep Incline of Shale and Skree

[Exits: north south]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<765hp 714m 213mv> no opponent evasive
Luc walks north.
You follow Luc.
South Gate of City of Valour

[Exits: north south]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A pink bud walks in.

<765hp 714m 212mv> no opponent evasive
A centurion says 'Welcome to Valour, Luc.'
A centurion steps aside and allows Luc to pass.
Luc walks north.
A pink bud walks north.
You follow Luc.
A centurion grudgingly moves aside for you.
The Walk of Pride

[Exits: north south]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

whe
<765hp 714m 211mv> no opponent evasive Players near you in Valour:
<PK> Veromos The Walk of Pride
<PK> Luc The Walk of Pride
Luc walks north.
You follow Luc.
The Walk of Pride

[Exits: north south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A citizen of Valour wanders about.
A pink bud walks in.

<765hp 714m 210mv> no opponent evasive
Luc walks north.
A pink bud walks north.
You follow Luc.
The Walk of Pride

[Exits: north south]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<765hp 714m 209mv> no opponent evasive
Luc walks north.
You follow Luc.
The Walk of Pride

[Exits: north south]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud walks in.

<765hp 714m 208mv> no opponent evasive whe
Players near you in Valour:
<PK> Veromos The Walk of Pride
<PK> Luc The Walk of Pride
Luc walks north.
A pink bud walks north.
You follow Luc.
The Knight's War Memorial

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<765hp 714m 207mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 26 hours
Spell: dark shroud : lasts for 25 hours
Spell: detect invis : lasts for 24 hours
Spell: giant strength : modifies strength by 4 for 24 hours
Spell: protection : modifies save vs spell by 1 for 18 hours
Spell: fly : lasts for 8 hours
Spell: fly cooldown : lasts for 0 hours
Spell: sanctuary : lasts for 0 hours
Spell: armor : modifies armor class by 20 for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 0 hours
: modifies hitroll by 6 for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently
Luc walks east.
You follow Luc.
Bridge over the Bay of Sarich

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A Valourian sentry stands on duty, guarding the bridge.
A pink bud walks in.

<765hp 714m 206mv> no opponent evasive
Luc walks east.
A pink bud walks east.
You follow Luc.
Bridge over the Bay of Sarich

[Exits: east west]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<765hp 714m 205mv> no opponent evasive
Luc walks east.
You follow Luc.
Bridge over the Bay of Sarich

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
The bridge creaks beneath your feet.
A pink bud walks in.

<765hp 714m 204mv> no opponent evasive
Luc walks east.
A pink bud walks east.
You follow Luc.
Bridge over the Bay of Sarich

[Exits: east west]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<765hp 714m 203mv> no opponent evasive
Luc walks east.
You follow Luc.
Bridge over the Bay of Sarich

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A Valourian sentry stands on duty, guarding the bridge.
A pink bud walks in.

<765hp 714m 202mv> no opponent evasive aff
You are affected by the following:
Spell: detect magic : lasts for 26 hours
Spell: dark shroud : lasts for 25 hours
Spell: detect invis : lasts for 24 hours
Spell: giant strength : modifies strength by 4 for 24 hours
Spell: protection : modifies save vs spell by 1 for 18 hours
Spell: fly : lasts for 8 hours
Spell: fly cooldown : lasts for 0 hours
Spell: sanctuary : lasts for 0 hours
Spell: armor : modifies armor class by 20 for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 0 hours
: modifies hitroll by 6 for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently
Luc walks east.
A pink bud walks east.
You follow Luc.
The Outer Gates of Castle Valour

[Exits: north south west]
A warning has been inscribed on the gates.
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.
A Knight of the Holy Cross looks at Luc sternly.

<765hp 714m 201mv> no opponent evasive
Luc walks south.
You follow Luc.
The Knight's Path

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud walks in.

<765hp 714m 199mv> no opponent evasive
Luc walks south.
A pink bud walks south.
You follow Luc.
The Knight's Path

[Exits: north west]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<765hp 714m 196mv> no opponent evasive
Luc walks west.
You follow Luc.
The Knight's Path

[Exits: east south]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud walks in.

<765hp 714m 193mv> no opponent evasive
Luc walks south.
A pink bud walks south.
You follow Luc.
The Knight's Path

[Exits: north south]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<765hp 714m 190mv> no opponent evasive
Luc walks south.
You follow Luc.
The Knight's Path

[Exits: north east]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud walks in.

<765hp 714m 187mv> no opponent evasive aff

Luc walks east.
A pink bud walks east.
You follow Luc.
The Knight's Path

[Exits: east west]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<765hp 714m 184mv> no opponent evasive You are affected by the following:
Spell: detect magic : lasts for 26 hours
Spell: dark shroud : lasts for 25 hours
Spell: detect invis : lasts for 24 hours
Spell: giant strength : modifies strength by 4 for 24 hours
Spell: protection : modifies save vs spell by 1 for 18 hours
Spell: fly : lasts for 8 hours
Spell: fly cooldown : lasts for 0 hours
Spell: sanctuary : lasts for 0 hours
Spell: armor : modifies armor class by 20 for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 0 hours
: modifies hitroll by 6 for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently
Luc walks east.
You follow Luc.
The Knight's Path

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud walks in.

<765hp 714m 181mv> no opponent evasive
Luc walks east.
A pink bud walks east.
You follow Luc.
The Knight's Path

[Exits: east west]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'I warn you not to proceed, though if you so choose be my guest.'
Salania the Squire of Knights says 'I have done what I must, though I would gladly see you perish.'
Salania the Squire of Knights smirks at your saying.

<765hp 714m 178mv> no opponent evasive
Luc walks east.
You follow Luc.
The Castle Moat

[Exits: north west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A pink bud walks in.

<765hp 714m 176mv> no opponent evasive
Luc walks north.
A pink bud walks north.
You follow Luc.
The Castle Gates

[Exits: north south]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here.
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Veromos!'
[* ] You parry Holy Knight's arrow.
[* ] You parry Holy Knight's arrow.
[***] You parry Holy Knight's arrow.
Holy Knight yells 'You don't belong here, Luc!'
Holy Knight is in excellent condition.

<765hp 714m 175mv> none evasive
Holy Knight is blinded by the dirt in his eyes!
Luc's kicked dirt scratches Holy Knight.
Holy Knight has a few scratches.

<765hp 714m 175mv> none evasive whe

Holy Knight's arrow wounds you.
[* ] You block Holy Knight's attack with your shield.
[** ] You parry Holy Knight's arrow.
Luc's cleave devastates Holy Knight!
Luc's shocking bite wounds Holy Knight.
Luc's cleave decimates Holy Knight!
Luc's cleave mauls Holy Knight.
Your sting devastates Holy Knight!
Your sting devastates Holy Knight!
Holy Knight has a few scratches.

<746hp 714m 175mv> none evasive Players near you in The Holy Altar:
<PK> Veromos The Castle Gates
<PK> Luc The Castle Gates
Holy Knight has a few scratches.

<746hp 714m 175mv> none evasive who
[ Trean ] Fraethorn the Master of Elm
[ Gnome ] <NEW> Vyun Dodem the Illusionist of Phantoms
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 9
flee
[KNIGHT] Light shall prevail throughout the lands.
There are 9 characters on; the most on this past month was 10.
Holy Knight has a few scratches.

<746hp 714m 175mv> none evasive You flee from combat!
The Castle Moat

[Exits: north west]

<746hp 714m 174mv> no opponent evasive gt tha templar
w
You tell your group 'Tha templar.'

<746hp 714m 174mv> no opponent evasive n
The Knight's Path

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'I warn you not to proceed, though if you so choose be my guest.'
Salania the Squire of Knights says 'I have done what I must, though I would gladly see you perish.'
Salania the Squire of Knights smirks at your saying.

<746hp 714m 172mv> no opponent evasive w
Huge weeping willows surround the knight's path.
You are ready to cast the fly spell again.
The white aura around your body fades.
You feel less armored.
Your warcry wears off.

<763hp 735m 227mv> no opponent evasive n
The Knight's Path

[Exits: east west]

<763hp 735m 224mv> no opponent evasive Huge weeping willows surround the knight's path.

<763hp 735m 224mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 25 hours
Spell: dark shroud : lasts for 24 hours
Spell: detect invis : lasts for 23 hours
Spell: giant strength : modifies strength by 4 for 23 hours
Spell: protection : modifies save vs spell by 1 for 17 hours
Spell: fly : lasts for 7 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<763hp 735m 224mv> no opponent evasive com arm
You feel someone protecting you.

<763hp 730m 224mv> no opponent evasive
Holy Knight yells 'You don't belong here, someone!'

<763hp 730m 224mv> no opponent evasive war

Holy Knight yells 'You don't belong here, someone!'

<763hp 730m 224mv> no opponent evasive You feel righteous as you yell out your warcry.
You yell 'Demons of the Underworld, bring forth your destruction!'

<763hp 700m 224mv> no opponent evasive sanc
You lost your concentration.

<763hp 663m 224mv> no opponent evasive who

Luc tells the group 'I forgot again!'

<763hp 663m 224mv> no opponent evasive sanc
[ Trean ] Fraethorn the Master of Elm
[ Gnome ] <NEW> Vyun Dodem the Illusionist of Phantoms
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 9
[KNIGHT] Light shall prevail throughout the lands.
There are 9 characters on; the most on this past month was 10.

<763hp 663m 224mv> no opponent evasive You are surrounded by a white aura.

<763hp 588m 224mv> no opponent evasive tell nycticora dis enough' chaos yet?
e
You tell Nycticora 'Dis enough' chaos yet?'

<763hp 588m 224mv> no opponent evasive e
The Knight's Path

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'I warn you not to proceed, though if you so choose be my guest.'
Salania the Squire of Knights says 'I have done what I must, though I would gladly see you perish.'
Salania the Squire of Knights smirks at your saying.

<763hp 588m 221mv> no opponent evasive The Castle Moat

[Exits: north west]

<763hp 588m 219mv> no opponent evasive whe
n
Players near you in Valour:
<PK> Veromos The Castle Moat
<PK> Luc Chamber of Sacrament

<763hp 588m 219mv> no opponent evasive The Castle Gates

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Veromos!'
[***] You parry Holy Knight's arrow.
[***] You parry Holy Knight's arrow.
Holy Knight has a few scratches.

<763hp 588m 218mv> none evasive flee
You flee from combat!
The Castle Moat

[Exits: north west]

<763hp 588m 217mv> no opponent evasive n
flee
The Castle Gates

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Veromos!'
[** ] You parry Holy Knight's arrow.
[** ] You block Holy Knight's attack with your shield.
Holy Knight's arrow misses you.
Your sting maims Holy Knight!
Your sting decimates Holy Knight!
Holy Knight has a few scratches.

<763hp 588m 216mv> none evasive You flee from combat!
The Castle Moat

[Exits: north west]

<763hp 588m 215mv> no opponent evasive n
The Castle Gates

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Veromos!'
[* ] You parry Holy Knight's arrow.
Holy Knight has a few scratches.

<763hp 588m 214mv> none evasive flee
You flee from combat!
The Castle Moat

[Exits: north west]

<763hp 588m 213mv> no opponent evasive n
flee
The Castle Gates

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Veromos!'
[** ] You parry Holy Knight's arrow.
[***] You block Holy Knight's attack with your shield.
[***] You parry Holy Knight's arrow.
Holy Knight has a few scratches.

<763hp 588m 212mv> none evasive
Holy Knight's eyes stop watering.
Holy Knight's arrow wounds you.
Holy Knight's arrow wounds you.
Your sting maims Holy Knight!
Your wild sting MASSACRES Holy Knight!
Holy Knight has a few scratches.

<727hp 588m 212mv> none evasive You flee from combat!
The Castle Moat

[Exits: north west]

<727hp 588m 211mv> no opponent evasive n
flee
The Castle Gates

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Veromos!'
[* ] You block Holy Knight's attack with your shield.
[** ] You block Holy Knight's attack with your shield.
Holy Knight has a few scratches.

<727hp 588m 210mv> none evasive You couldn't escape!
flee
Holy Knight has a few scratches.

<727hp 588m 210mv> none evasive You flee from combat!
The Castle Moat

[Exits: north west]

<727hp 588m 209mv> no opponent evasive n
The Castle Gates

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Veromos!'
Holy Knight's arrow injures you.
[* ] You parry Holy Knight's arrow.
Holy Knight has a few scratches.

<713hp 588m 208mv> none evasive flee

[** ] You block Holy Knight's attack with your shield.
Your sting MUTILATES Holy Knight!
Your sting devastates Holy Knight!
Holy Knight has a few scratches.

<713hp 588m 208mv> none evasive You flee from combat!
The Castle Moat

[Exits: north west]

<713hp 588m 207mv> no opponent evasive n
The Castle Gates

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Veromos!'
Holy Knight's arrow injures you.
Holy Knight has a few scratches.

<698hp 588m 206mv> none evasive flee
You flee from combat!
The Castle Moat

[Exits: north west]

<698hp 588m 205mv> no opponent evasive n
The Castle Gates

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Veromos!'
Holy Knight's arrow injures you.
Holy Knight's arrow injures you.
Holy Knight has a few scratches.

<666hp 588m 204mv> none evasive flee
You flee from combat!
The Main Courtyard

[Exits: east south west]
(Charmed) A pink bud is here, crawling behind its owner.

<666hp 588m 256mv> no opponent evasive w
n
A Marble Corridor

[Exits: north east]

<666hp 588m 255mv> no opponent evasive whe
A Myriad of Colors

[Exits: east south]

<666hp 588m 254mv> no opponent evasive u
Players near you in The Holy Altar:
<PK> Veromos A Myriad of Colors
<PK> Luc Chamber of Sacrament

<666hp 588m 254mv> no opponent evasive e
Alas, you cannot go that way.

<666hp 588m 254mv> no opponent evasive u
The Armory

[Exits: east west]

<666hp 588m 253mv> no opponent evasive e
Alas, you cannot go that way.

<666hp 588m 253mv> no opponent evasive The War Room

[Exits: west up]

<666hp 588m 252mv> no opponent evasive u
Chamber of Heroes

[Exits: north east down]

<666hp 588m 251mv> no opponent evasive e
Chamber of Sacrament

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here, fighting a pious templar.
(White Aura) A pious templar is here, fighting Luc.

<666hp 588m 250mv> no opponent evasive af
You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 24 hours
: modifies hitroll by 6 for 24 hours
Spell: detect magic : lasts for 24 hours
Spell: armor : modifies armor class by 20 for 23 hours
Spell: dark shroud : lasts for 23 hours
Spell: detect invis : lasts for 22 hours
Spell: giant strength : modifies strength by 4 for 22 hours
Spell: protection : modifies save vs spell by 1 for 16 hours
Spell: sanctuary : lasts for 8 hours
Spell: fly : lasts for 6 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently
A pious templar tries to disarm Luc, but fails.

<666hp 588m 250mv> no opponent evasive com blind
A pious templar is already blinded.
A pious templar has quite a few wounds.

<666hp 573m 250mv Luc: 86%hp> none evasive
Luc's cleave mauls a pious templar.
Your sting maims a pious templar!
A pious templar has quite a few wounds.

<666hp 573m 250mv Luc: 86%hp> none evasive
A bolt from the heavens smites you! <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3
You yell 'AAAAAAAHHHHHH!!!!!!'
A pious templar has quite a few wounds.

<333hp 286m 125mv Luc: 86%hp> none evasive com plague
A pious templar screams in agony as plague sores erupt from his skin.
A pious templar has quite a few wounds.

<333hp 266m 125mv Luc: 86%hp> none evasive
A pious templar rubs the dirt out of his eyes, but they're still watering.
A pious templar's slice decimates Luc!
Luc's cleave decimates a pious templar!
Luc's shocking bite mauls a pious templar.
Luc's cleave devastates a pious templar!
Your sting maims a pious templar!
A pious templar has quite a few wounds.

<333hp 266m 125mv Luc: 82%hp> none evasive com po
cackle
Your poison hits a pious templar.
A pious templar looks very ill.
A pious templar has quite a few wounds.

<333hp 256m 125mv Luc: 82%hp> none evasive
Luc's cleave devastates a pious templar!
Your sting DISEMBOWELS a pious templar!
Your sting decimates a pious templar!
A pious templar has quite a few wounds.

<333hp 256m 125mv Luc: 82%hp> none evasive whe

Luc gasps in astonishment.
A pious templar has quite a few wounds.

<333hp 256m 125mv Luc: 82%hp> none active who
You cackle gleefully.
A pious templar has quite a few wounds.

<333hp 256m 125mv Luc: 82%hp> none active Players near you in The Holy Altar:
<PK> Veromos Chamber of Sacrament
<PK> Luc Chamber of Sacrament
Luc's cleave devastates a pious templar!
Luc's shocking bite misses a pious templar.
Luc's shocking bite wounds a pious templar.
Your wild sting wounds a pious templar.
A pious templar has quite a few wounds.

<333hp 256m 125mv Luc: 82%hp> none active [ Trean ] Fraethorn the Master of Elm
[ Gnome ] <NEW> Vyun Dodem the Illusionist of Phantoms
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 9
[KNIGHT] Light shall prevail throughout the lands.
There are 9 characters on; the most on this past month was 10.
A pious templar has quite a few wounds.

<333hp 256m 125mv Luc: 82%hp> none active flex
You flex your muscles proudly!
Luc's kick maims a pious templar!
Luc's cleave decimates a pious templar!
Luc's shocking bite mauls a pious templar.
Your sting MUTILATES a pious templar!
Your wild sting DISMEMBERS a pious templar!
A pious templar has quite a few wounds.

<333hp 256m 125mv Luc: 82%hp> none active fafi
A pious templar is surrounded by a pink outline.
A pious templar tries to disarm Luc, but fails.
A pious templar has quite a few wounds.

<333hp 251m 125mv Luc: 82%hp> none active
A pious templar's eyes stop watering.
A pious templar's slice decimates Luc!
Luc's cleave decimates a pious templar!
Luc's shocking bite wounds a pious templar.
Luc's shocking bite mauls a pious templar.
Your sting maims a pious templar!
A pious templar has quite a few wounds.

<333hp 251m 125mv Luc: 79%hp> none active say nobody like Veromos
You say 'Nobody like Veromos.'
A pious templar is blinded by the dirt in his eyes!
Luc's kicked dirt scratches a pious templar.
A pious templar has quite a few wounds.

<333hp 251m 125mv Luc: 79%hp> none active cackle
You cackle gleefully.
A pious templar has quite a few wounds.

<333hp 251m 125mv Luc: 79%hp> none active whe
who
Players near you in The Holy Altar:
<PK> Veromos Chamber of Sacrament
<PK> Luc Chamber of Sacrament
Luc's cleave maims a pious templar!
Luc's shocking bite mauls a pious templar.
Luc's wild cleave wounds a pious templar.
Your wild sting DISMEMBERS a pious templar!
A pious templar has some big nasty wounds and scratches.

<333hp 251m 125mv Luc: 79%hp> none active [ Trean ] Fraethorn the Master of Elm
[ Gnome ] <NEW> Vyun Dodem the Illusionist of Phantoms
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 9
[KNIGHT] Light shall prevail throughout the lands.
There are 9 characters on; the most on this past month was 10.
A pious templar has some big nasty wounds and scratches.

<333hp 251m 125mv Luc: 79%hp> none active fafi
A pious templar is already outlined in pink.
A pious templar has some big nasty wounds and scratches.

<333hp 246m 125mv Luc: 79%hp> none active whe
who

A pious templar's slice mauls Luc.
Luc's cleave devastates a pious templar!
Luc's shocking bite wounds a pious templar.
Luc's cleave devastates a pious templar!
Luc's cleave mauls a pious templar.
Your sting MUTILATES a pious templar!
Your sting DISEMBOWELS a pious templar!
A pious templar has some big nasty wounds and scratches.

<333hp 246m 125mv Luc: 76%hp> none active
Your poison hits a pious templar.
A pious templar writhes in agony as plague sores erupt from his skin.
A pious templar has some big nasty wounds and scratches.

<342hp 257m 178mv Luc: 77%hp> none active flee
Players near you in The Holy Altar:
<PK> Veromos Chamber of Sacrament
<PK> Luc Chamber of Sacrament
A pious templar has some big nasty wounds and scratches.

<342hp 257m 178mv Luc: 77%hp> none active [ Trean ] Fraethorn the Master of Elm
[ Gnome ] <NEW> Vyun Dodem the Illusionist of Phantoms
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 9
[KNIGHT] Light shall prevail throughout the lands.
There are 9 characters on; the most on this past month was 10.
A pious templar has some big nasty wounds and scratches.

<342hp 257m 178mv Luc: 77%hp> none active You flee from combat!
Chamber of Heroes

[Exits: north east down]

<342hp 257m 177mv> no opponent active wie mac
e
You stop wielding a savage whip.
You wield a mace of the unholy spirits.
A mace of the unholy spirits feels like a part of you!

<342hp 257m 177mv> no opponent active Chamber of Sacrament

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here, fighting a pious templar.
(Pink Aura) (White Aura) A pious templar is here, fighting Luc.

<342hp 257m 176mv> no opponent active targ templar
murder $$
$$ will now be substituted with : templar
Luc's cleave devastates a pious templar!
Luc's shocking bite mauls a pious templar.

<342hp 257m 176mv> no opponent active Your crush DISEMBOWELS a pious templar!
A pious templar has some big nasty wounds and scratches.

<342hp 257m 176mv Luc: 77%hp> none active
Luc tells the group 'Why is that!'
A pious templar has some big nasty wounds and scratches.

<342hp 257m 176mv Luc: 77%hp> none active whe
who

A pious templar's slice misses Luc.
Luc's cleave devastates a pious templar!
Your blast MUTILATES a pious templar!
A pious templar has some big nasty wounds and scratches.

<342hp 257m 176mv Luc: 77%hp> none active Players near you in The Holy Altar:
<PK> Veromos Chamber of Sacrament
<PK> Luc Chamber of Sacrament
A pious templar has some big nasty wounds and scratches.

<342hp 257m 176mv Luc: 77%hp> none active [ Trean ] Fraethorn the Master of Elm
[ Gnome ] <NEW> Vyun Dodem the Illusionist of Phantoms
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 9
[KNIGHT] Light shall prevail throughout the lands.
There are 9 characters on; the most on this past month was 10.
A pious templar has some big nasty wounds and scratches.

<342hp 257m 176mv Luc: 77%hp> none active
Luc's cleave decimates a pious templar!
Luc's shocking bite mauls a pious templar.
Luc's cleave mauls a pious templar.
Luc's shocking bite mauls a pious templar.
Luc's cleave decimates a pious templar!
Your crush DISEMBOWELS a pious templar!
Your blast DISEMBOWELS a pious templar!
A pious templar has some big nasty wounds and scratches.

<342hp 257m 176mv Luc: 77%hp> none active
Luc tells the group 'Who exactly did I get involved with!'
A pious templar has some big nasty wounds and scratches.

<342hp 257m 176mv Luc: 77%hp> none active whe
Players near you in The Holy Altar:
<PK> Veromos Chamber of Sacrament
<PK> Luc Chamber of Sacrament
A pious templar tries to disarm Luc, but fails.
A pious templar has some big nasty wounds and scratches.

<342hp 257m 176mv Luc: 77%hp> none active flee
You couldn't escape!
flee
A pious templar has some big nasty wounds and scratches.

<342hp 257m 176mv Luc: 77%hp> none active You flee from combat!
Chamber of Heroes

[Exits: north east down]

<342hp 257m 175mv> no opponent active e
Chamber of Sacrament

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here, fighting a pious templar.
(Pink Aura) (White Aura) A pious templar is here, fighting Luc.

<342hp 257m 174mv> no opponent active murder $$
Your blast MUTILATES a pious templar!
A pious templar has some big nasty wounds and scratches.

<342hp 257m 174mv Luc: 75%hp> none active flee

A pious templar rubs the dirt out of his eyes, but they're still watering.
Luc's cleave mauls a pious templar.
Luc's shocking bite wounds a pious templar.
Your crush DISEMBOWELS a pious templar!
Your crush DISEMBOWELS a pious templar!
A pious templar has some big nasty wounds and scratches.

<342hp 257m 174mv Luc: 75%hp> none active gt tha resistance!
You flee from combat!
Chamber of Heroes

[Exits: north east down]

<342hp 257m 173mv> no opponent active You tell your group 'Tha resistance!'

<342hp 257m 173mv> no opponent active gt fight tha power!
e
You tell your group 'Fight tha power!'

<342hp 257m 173mv> no opponent active whe
Chamber of Sacrament

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here, fighting a pious templar.
(Pink Aura) (White Aura) A pious templar is here, fighting Luc.

<342hp 257m 172mv> no opponent active pitch tent
sleep tent
Players near you in The Holy Altar:
<PK> Veromos Chamber of Sacrament
<PK> Luc Chamber of Sacrament

<342hp 257m 172mv> no opponent active You pitch a small tent.

<342hp 257m 172mv> no opponent active You go to sleep in a small tent.

<342hp 257m 172mv> no opponent active gt burn tha fields!
af
You tell your group 'Burn tha fields!'

<342hp 257m 172mv> no opponent active You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 23 hours
: modifies hitroll by 6 for 23 hours
Spell: detect magic : lasts for 23 hours
Spell: armor : modifies armor class by 20 for 22 hours
Spell: dark shroud : lasts for 22 hours
Spell: detect invis : lasts for 21 hours
Spell: giant strength : modifies strength by 4 for 21 hours
Spell: protection : modifies save vs spell by 1 for 15 hours
Spell: sanctuary : lasts for 7 hours
Spell: fly : lasts for 5 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<342hp 257m 172mv> no opponent active who
sav
[ Trean ] Fraethorn the Master of Elm
[ Gnome ] <NEW> Vyun Dodem the Illusionist of Phantoms
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 9
[KNIGHT] Light shall prevail throughout the lands.
There are 9 characters on; the most on this past month was 10.

<342hp 257m 172mv> no opponent active Saving...

<342hp 257m 172mv> no opponent active
Luc tells the group 'You said the fields would stay!'

<418hp 393m 242mv> no opponent active wh
[ Trean ] Fraethorn the Master of Elm
[ Gnome ] <NEW> Vyun Dodem the Illusionist of Phantoms
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Human ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 9
[KNIGHT] Light shall prevail throughout the lands.
There are 9 characters on; the most on this past month was 10.

<418hp 393m 242mv> no opponent active wake
unpitch tent
whe
You wake and stand up.

<418hp 393m 242mv> no opponent active You roll up a small tent as you pick it up.

<418hp 393m 242mv> no opponent active com 'cure crit'
Players near you in The Holy Altar:
<PK> Veromos Chamber of Sacrament
<PK> Luc Chamber of Sacrament

<418hp 393m 242mv> no opponent active You feel a lot better!

<475hp 368m 242mv> no opponent active
Luc's cleave devastates a pious templar!
Luc's cleave mauls a pious templar.

<475hp 368m 242mv> no opponent active
Luc's kick devastates a pious templar!

<475hp 368m 242mv> no opponent active
A pious templar's slice misses Luc.
A pious templar's slice decimates Luc!
Luc's cleave wounds a pious templar.

<475hp 368m 242mv> no opponent active gt fields stay
You tell your group 'Fields stay.'

<475hp 368m 242mv> no opponent active
Luc's kick maims a pious templar!
Luc's cleave decimates a pious templar!

<475hp 368m 242mv> no opponent active
Luc's cleave mauls a pious templar.
Luc's wild cleave DISEMBOWELS a pious templar!

<475hp 368m 242mv> no opponent active gt mortal creation, razed!
whe
You tell your group 'Mortal creation, razed!'

<475hp 368m 242mv> no opponent active Players near you in The Holy Altar:
<PK> Veromos Chamber of Sacrament
<PK> Luc Chamber of Sacrament

<475hp 368m 242mv> no opponent active pitch tent
sleep tent
You pitch a small tent.

<475hp 368m 242mv> no opponent active You go to sleep in a small tent.
Luc tells the group 'The wilderness!'

<475hp 368m 242mv> no opponent active who
[ Trean ] Fraethorn the Master of Elm
[ Gnome ] <NEW> Vyun Dodem the Illusionist of Phantoms
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Human ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 9
[KNIGHT] Light shall prevail throughout the lands.
There are 9 characters on; the most on this past month was 10.

<475hp 368m 242mv> no opponent active sav
Saving...

<475hp 368m 242mv> no opponent active gt cycle of life n death, renewal of tha life needed fer dem souls gittin' stale!
af
You tell your group 'Cycle of life n death, renewal of tha life needed fer dem souls gittin' stale!'

<557hp 440m 326mv> no opponent active You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 21 hours
: modifies hitroll by 6 for 21 hours
Spell: detect magic : lasts for 21 hours
Spell: armor : modifies armor class by 20 for 20 hours
Spell: dark shroud : lasts for 20 hours
Spell: detect invis : lasts for 19 hours
Spell: giant strength : modifies strength by 4 for 19 hours
Spell: protection : modifies save vs spell by 1 for 13 hours
Spell: sanctuary : lasts for 5 hours
Spell: fly : lasts for 3 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<557hp 440m 326mv> no opponent active wake
unpitch tent
whe
You wake and stand up.

<557hp 440m 326mv> no opponent active You roll up a small tent as you pick it up.

<557hp 440m 326mv> no opponent active who
Players near you in The Holy Altar:
<PK> Veromos Chamber of Sacrament
<PK> Luc Chamber of Sacrament

<557hp 440m 326mv> no opponent active [ Trean ] Fraethorn the Master of Elm
[ Gnome ] <NEW> Vyun Dodem the Illusionist of Phantoms
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Human ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 9
[KNIGHT] Light shall prevail throughout the lands.
There are 9 characters on; the most on this past month was 10.

<557hp 440m 326mv> no opponent active af
You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 21 hours
: modifies hitroll by 6 for 21 hours
Spell: detect magic : lasts for 21 hours
Spell: armor : modifies armor class by 20 for 20 hours
Spell: dark shroud : lasts for 20 hours
Spell: detect invis : lasts for 19 hours
Spell: giant strength : modifies strength by 4 for 19 hours
Spell: protection : modifies save vs spell by 1 for 13 hours
Spell: sanctuary : lasts for 5 hours
Spell: fly : lasts for 3 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently
Luc's cleave devastates a pious templar!
Luc's shocking bite wounds a pious templar.
The gems on a bright silver bracer start flashing.
Luc's cleave decimates a pious templar!

<557hp 440m 326mv> no opponent active whe

Luc's cleave mauls a pious templar.
Luc's cleave mauls a pious templar.
Luc's shocking bite mauls a pious templar.

<557hp 440m 326mv> no opponent active Players near you in The Holy Altar:
<PK> Veromos Chamber of Sacrament
<PK> Luc Chamber of Sacrament

<557hp 440m 326mv> no opponent active gr
Luc's group. Overlord: a spiteful sprite [- ]
[50 Sha] Veromos 72% hp 53% mana 81% mv 514490 xp Damage per round: 75
[50 Ran] Luc 68% hp 93% mana 100% mv 584660 xp Damage per round: 104
* [15 Pet] A pink bud 29% hp 100% mana 100% mv 4444 tnl

<557hp 440m 326mv> no opponent active
A pious templar tries to disarm Luc, but fails.

<557hp 440m 326mv> no opponent active com 'cure ser'
You feel better.
Luc's kick devastates a pious templar!

<588hp 425m 326mv> no opponent active
Luc's cleave devastates a pious templar!
Luc's shocking bite wounds a pious templar.
Luc's wild cleave DISEMBOWELS a pious templar!

<588hp 425m 326mv> no opponent active whe
who
murder $$
Players near you in The Holy Altar:
<PK> Veromos Chamber of Sacrament
<PK> Luc Chamber of Sacrament

<588hp 425m 326mv> no opponent active [ Trean ] Fraethorn the Master of Elm
[ Gnome ] <NEW> Vyun Dodem the Illusionist of Phantoms
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Human ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 9
[KNIGHT] Light shall prevail throughout the lands.
There are 9 characters on; the most on this past month was 10.

<588hp 425m 326mv> no opponent active Your blast DISEMBOWELS a pious templar!
A pious templar rubs the dirt out of his eyes, but they're still watering.
A pious templar's slice misses Luc.
Luc's cleave decimates a pious templar!
Luc's cleave decimates a pious templar!
Your blast MUTILATES a pious templar!
A pious templar looks pretty hurt.

<588hp 425m 326mv Luc: 68%hp> none active flee

Luc's kick misses a pious templar.
A pious templar looks pretty hurt.

<588hp 425m 326mv Luc: 68%hp> none active
A pious templar's slice misses Luc.
A pious templar's slice misses Luc.
Luc's cleave devastates a pious templar!
Luc's cleave mauls a pious templar.
Your crush misses a pious templar.
Your crush MUTILATES a pious templar!
A wide brimmed hat begins spinning on your head.
You are surrounded by a force shield.
A ghoulish laugh echoes in your mind as a skeletal hand smothers a lion rampant.
Your vampiric touch maims a pious templar!
A pious templar looks pretty hurt.

<610hp 425m 326mv Luc: 68%hp> none active You flee from combat!
Chamber of Heroes

[Exits: north east down]

<610hp 425m 325mv> no opponent active e
pitch tent
sleep tent
Chamber of Sacrament

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here, fighting a pious templar.
(Pink Aura) (White Aura) A pious templar is here, fighting Luc.

<610hp 425m 324mv> no opponent active You pitch a small tent.

<610hp 425m 324mv> no opponent active You go to sleep in a small tent.

<610hp 425m 324mv> no opponent active gt dun finish it off jus yet
who
You tell your group 'Dun finish it off jus yet.'

<610hp 425m 324mv> no opponent active [ Trean ] Fraethorn the Master of Elm
[ Gnome ] <NEW> Vyun Dodem the Illusionist of Phantoms
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Human ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 9
[KNIGHT] Light shall prevail throughout the lands.
There are 9 characters on; the most on this past month was 10.

<610hp 425m 324mv> no opponent active gt elf gitta come defend
You tell your group 'Elf gitta come defend.'

<610hp 425m 324mv> no opponent active af
You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 21 hours
: modifies hitroll by 6 for 21 hours
Spell: detect magic : lasts for 21 hours
Spell: armor : modifies armor class by 20 for 20 hours
Spell: dark shroud : lasts for 20 hours
Spell: detect invis : lasts for 19 hours
Spell: giant strength : modifies strength by 4 for 19 hours
Spell: protection : modifies save vs spell by 1 for 13 hours
Spell: shield cooldown: lasts for 12 hours
Spell: shield : modifies armor class by 20 for 6 hours
Spell: sanctuary : lasts for 5 hours
Spell: fly : lasts for 3 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<610hp 425m 324mv> no opponent active wake
unpitch tent
whe
You wake and stand up.

<610hp 425m 324mv> no opponent active pitch tent
sleep tent
You roll up a small tent as you pick it up.

<610hp 425m 324mv> no opponent active Players near you in The Holy Altar:
<PK> Veromos Chamber of Sacrament
<PK> Luc Chamber of Sacrament

<610hp 425m 324mv> no opponent active You pitch a small tent.

<610hp 425m 324mv> no opponent active You go to sleep in a small tent.

<610hp 425m 324mv> no opponent active who
[ Trean ] Fraethorn the Master of Elm
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Human ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 8
[KNIGHT] Light shall prevail throughout the lands.
There are 8 characters on; the most on this past month was 10.

<685hp 612m 401mv> no opponent active gt if ye kill it, pointy-ears wont come fer defendin'
You tell your group 'If ye kill it, pointy-ears wont come fer defendin''

<685hp 612m 401mv> no opponent active af
You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 20 hours
: modifies hitroll by 6 for 20 hours
Spell: detect magic : lasts for 20 hours
Spell: armor : modifies armor class by 20 for 19 hours
Spell: dark shroud : lasts for 19 hours
Spell: detect invis : lasts for 18 hours
Spell: giant strength : modifies strength by 4 for 18 hours
Spell: protection : modifies save vs spell by 1 for 12 hours
Spell: shield cooldown: lasts for 11 hours
Spell: shield : modifies armor class by 20 for 5 hours
Spell: sanctuary : lasts for 4 hours
Spell: fly : lasts for 2 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<685hp 612m 401mv> no opponent active wake
unpitch tent
You wake and stand up.

<685hp 612m 401mv> no opponent active whe
You roll up a small tent as you pick it up.

<685hp 612m 401mv> no opponent active look
Players near you in The Holy Altar:
<PK> Adrierra The Knight's Path
<PK> Veromos Chamber of Sacrament
<PK> Trelanya Tribute Street
<PK> Luc Chamber of Heroes

<685hp 612m 401mv> no opponent active Chamber of Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
*-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
(Pink Aura) (White Aura) A pious templar is here, protecting the inner sanctum.

<685hp 612m 401mv> no opponent active whe
Players near you in The Holy Altar:
<PK> Adrierra The Castle Moat
<PK> Veromos Chamber of Sacrament
<PK> Trelanya Gates of the Royal Palace
<PK> Luc Chamber of Heroes

<685hp 612m 401mv> no opponent active gt 'ere
You tell your group ''ere.'

<685hp 612m 401mv> no opponent active af
You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 20 hours
: modifies hitroll by 6 for 20 hours
Spell: detect magic : lasts for 20 hours
Spell: armor : modifies armor class by 20 for 19 hours
Spell: dark shroud : lasts for 19 hours
Spell: detect invis : lasts for 18 hours
Spell: giant strength : modifies strength by 4 for 18 hours
Spell: protection : modifies save vs spell by 1 for 12 hours
Spell: shield cooldown: lasts for 11 hours
Spell: shield : modifies armor class by 20 for 5 hours
Spell: sanctuary : lasts for 4 hours
Spell: fly : lasts for 2 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<685hp 612m 401mv> no opponent active w
Chamber of Heroes

[Exits: north east down]
(White Aura) (WANTED) (OUTLAW) Luc is sleeping here.

<685hp 612m 400mv> no opponent active whe
Players near you in The Holy Altar:
<PK> Adrierra The War Room
<PK> Veromos Chamber of Heroes
<PK> Trelanya Lower Valour Docks
<PK> Luc Chamber of Heroes

<685hp 612m 400mv> no opponent active
Adrierra rides in on a brass Asc'Liena stallion.
An illusion of Risch walks in.
An illusion of a marine walks in.
Adrierra walks in.
Adrierra walks in.
Adrierra walks in.
An illusion of a marine walks in.

<685hp 612m 400mv> no opponent active e

Adrierra scans all around.

<685hp 612m 400mv> no opponent active Chamber of Sacrament

[Exits: east west]
(Pink Aura) (White Aura) A pious templar is here, protecting the inner sanctum.

<685hp 612m 399mv> no opponent active murder $$
Your blast MUTILATES a pious templar!
Your crush MUTILATES a pious templar!
A pious templar is in awful condition.

<685hp 612m 399mv> none active targ 4.Adrierra
flee

Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
Adrierra walks in.
Adrierra walks in.
Adrierra walks in.
An illusion of a marine walks in.
An illusion of Risch walks in.
A pious templar is in awful condition.

<685hp 612m 399mv> none active
[***] You parry a pious templar's slice.
[***] You parry a pious templar's slice.
A pious templar's slice misses you.
Your crush MUTILATES a pious templar!
Your blast MUTILATES a pious templar!
A pious templar is in awful condition.

<685hp 612m 399mv> none active $$ will now be substituted with : 4.Adrierra
A pious templar is in awful condition.

<685hp 612m 399mv> none active You flee from combat!
A pious templar says 'You may not pass, Veromos.'
A pious templar blocks you from entering the inner sanctum.

<685hp 612m 399mv> no opponent active
Adrierra phases back into existence.
Adrierra is moving faster.
A stalking, black panther phases back into existence.
A pious templar writhes in agony as plague sores erupt from his skin.

<699hp 630m 401mv> no opponent active murder $$

Adrierra utters the words, 'qahijf gsgrul'.
You yell 'Help! Adrierra is attacking me with colour spray!'
Adrierra's colour spray hits you.
You do the best you can!
Adrierra's smash misses you.
Adrierra's smash is powerless against you.
[* ] You block an illusion of a marine's attack with your shield.
Your force shield shimmers, then fades away.
An illusion of a marine's smash hits you.
[** ] You parry an illusion of a marine's smash.
[* ] You block an illusion of a marine's attack with your shield.
An illusion of a marine's punch maims you!
[** ] You parry an illusion of Risch's punch.
An illusion of Risch's punch MUTILATES you!
Your blast maims Adrierra!
Adrierra has a few scratches.

<605hp 630m 401mv> shaft evasive flee
You flee from combat!
A pious templar says 'You may not pass, Veromos.'
A pious templar blocks you from entering the inner sanctum.

<605hp 630m 401mv> no opponent aggressive w
Chamber of Heroes

[Exits: north east down]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<605hp 630m 400mv> no opponent aggressive gt kill

Adrierra rides in on a brass Asc'Liena stallion.
An illusion of Risch walks in.
An illusion of a marine walks in.
Adrierra walks in.
Adrierra walks in.
Adrierra walks in.
An illusion of a marine walks in.

<605hp 630m 400mv> no opponent aggressive You tell your group 'Kill.'

<605hp 630m 400mv> no opponent aggressive Adrierra utters the words, 'qahijf gsgrul'.
You yell 'Help! Adrierra is attacking me with colour spray!'
Adrierra's colour spray hits you.
Adrierra has a few scratches.

<594hp 630m 400mv> shaft aggressive
Adrierra yells 'Help! I am being attacked by Luc!'
[** ] You block Adrierra's attack with your shield.
[***] You block an illusion of a marine's attack with your shield.
[***] You parry an illusion of a marine's smash.
An illusion of a marine's smash maims you!
An illusion of a marine's punch maims you!
[** ] You block an illusion of a marine's attack with your shield.
[* ] You parry an illusion of a marine's punch.
[***] You parry an illusion of Risch's punch.
[** ] You block an illusion of Risch's attack with your shield.
Luc's cleave decimates Adrierra!
Your blast MUTILATES Adrierra!
Adrierra has some small wounds and bruises.

<527hp 630m 400mv> shaft aggressive com 'dispel magic'
You failed the dispel.
Adrierra has some small wounds and bruises.

<527hp 615m 400mv> shaft aggressive
Adrierra is blinded by the dirt in her eyes!
Luc's kicked dirt grazes Adrierra.
Adrierra has some small wounds and bruises.

<527hp 615m 400mv> shaft aggressive
Adrierra utters the words, 'eugszr waouq'.
You feel weaker.
You slowly float to the ground.
You feel less protected.
Adrierra has some small wounds and bruises.

<527hp 615m 400mv> shaft aggressive flee

[** ] You block Adrierra's attack with your shield.
[***] You parry Adrierra's smash.
An illusion of a marine's smash MUTILATES you!
[* ] You block an illusion of a marine's attack with your shield.
[** ] You block an illusion of a marine's attack with your shield.
[***] You parry an illusion of a marine's punch.
An illusion of a marine's punch DISEMBOWELS you!
An illusion of Risch's punch DISEMBOWELS you!
An illusion of Risch's punch MUTILATES you!
Luc's cleave MUTILATES Adrierra!
Luc's cleave maims Adrierra!
Luc's cleave decimates Adrierra!
Your crush MUTILATES Adrierra!
[** ] Adrierra parries your crush.
Adrierra has quite a few wounds.

<357hp 615m 400mv> shaft aggressive You flee from combat!
The Chapel

[Exits: south]
The Book of Knightly Conduct sits atop a magestic podium.
(White Aura) The holy Priest of Valour is here ready to heal wounded Knights.

<357hp 615m 399mv> no opponent aggressive com prot
You feel aligned with darkness.

<357hp 580m 399mv> no opponent aggressive s
murder $$
Chamber of Heroes

[Exits: north east down]
(Charmed) An illusion of a marine guards its master.
(White Aura) (INTRUDER) Adrierra is here on the back of a brass Asc'Liena stallion, fighting Luc.
(White Aura) (INTRUDER) Adrierra is here on the back of a brass Asc'Liena stallion, fighting Luc.
(White Aura) (INTRUDER) Adrierra is here on the back of a brass Asc'Liena stallion, fighting Luc.
(Charmed) An illusion of a marine is here.
(Charmed) (White Aura) An illusion of Risch guards its master.
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) (INTRUDER) Adrierra is here on the back of a brass Asc'Liena stallion, fighting Luc.
(WANTED) (OUTLAW) Luc is here, fighting Adrierra.
Luc stops using the red dragon shield as a shield.
Luc holds a pure white herb in his hand.

<357hp 580m 398mv> no opponent aggressive
Adrierra utters the words, 'hzfgruui'.
Adrierra yells 'Help! I am being attacked by someone!'
Your blast MUTILATES Adrierra!
Your crush MUTILATES Adrierra!
A wide brimmed hat begins spinning on your head.
You cannot cast this spell again so soon.
Adrierra has quite a few wounds.

<357hp 580m 398mv Luc: 67%hp> shaft aggressive
Adrierra's smash devastates Luc!
Luc's cleave wounds Adrierra.
[* ] Adrierra parries your blast.
Adrierra has quite a few wounds.

<357hp 580m 398mv Luc: 63%hp> shaft aggressive
Luc eats a pure white herb.
Luc is surrounded by a white aura.
Adrierra has quite a few wounds.

<357hp 580m 398mv Luc: 63%hp> shaft aggressive
Luc wields a sai of lightning speed in his off-hand.
Adrierra has quite a few wounds.

<357hp 580m 398mv Luc: 63%hp> shaft aggressive
Adrierra has fled!
Adrierra rides down on a brass Asc'Liena stallion.
An illusion of a marine walks down.
Adrierra walks down.
Adrierra walks down.
Adrierra walks down.
An illusion of a marine walks down.
An illusion of Risch stands up.
An illusion of Risch walks down.

<357hp 580m 398mv> no opponent aggressive con

Luc stops wielding a sai of lightning speed.
Luc wears the red dragon shield as a shield.

<357hp 580m 398mv> no opponent aggressive d
Consider killing whom?
Luc walks down.
You follow Luc.
The War Room

[Exits: west up]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<357hp 580m 397mv> no opponent aggressive murder $$
Alas, you cannot go that way.

<357hp 580m 397mv> no opponent aggressive They aren't here.

<357hp 580m 397mv> no opponent aggressive s
Alas, you cannot go that way.

<357hp 580m 397mv> no opponent aggressive w

Luc walks west.
You follow Luc.
The Armory

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<357hp 580m 396mv> no opponent aggressive murder $$
A Myriad of Colors

[Exits: east south]
Luc walks in.

<357hp 580m 395mv> no opponent aggressive w
murder $$
They aren't here.

<357hp 580m 395mv> no opponent aggressive Alas, you cannot go that way.
Luc walks south.
You follow Luc.
A Marble Corridor

[Exits: north east]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<357hp 580m 394mv> no opponent aggressive They aren't here.
Luc walks east.
You follow Luc.
The Main Courtyard

[Exits: east south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
(Charmed) A pink bud is here, crawling behind its owner.

<357hp 580m 393mv> no opponent aggressive e
The Former Royal Stables

[Exits: west]
Luc walks in.
A pink bud walks in.

<357hp 580m 392mv> no opponent aggressive w
where $$
The Main Courtyard

[Exits: east south west]
Luc walks in.
A pink bud walks in.

<357hp 580m 391mv> no opponent aggressive s
s
You didn't find any adrierra.

<357hp 580m 391mv> no opponent aggressive The Castle Gates

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Luc walks in.
A pink bud walks in.
Holy Knight yells 'You don't belong here, Luc!'
Holy Knight yells 'You don't belong here, Veromos!'
[***] You parry Holy Knight's arrow.
Holy Knight has a few scratches.

<357hp 580m 390mv Luc: 63%hp> none aggressive No way! You are still fighting!
Holy Knight has a few scratches.

<357hp 580m 390mv Luc: 63%hp> none aggressive whe
Players near you in The Holy Altar:
<PK> Adrierra The Knight's Path
<PK> Veromos The Castle Gates
<PK> Trelanya The Outer Gates of Castle Valour
<PK> Luc The Castle Gates
Holy Knight has a few scratches.

<357hp 580m 390mv Luc: 63%hp> none aggressive flee
You flee from combat!
The Main Courtyard

[Exits: east south west]

<357hp 580m 389mv> no opponent aggressive s
The Castle Gates

[Exits: north south]
(Charmed) A pink bud is here, crawling behind its owner.
(White Aura) (WANTED) (OUTLAW) Luc is here, fighting Holy Knight.
(White Aura) Holy Knight is here, fighting Luc.
Holy Knight yells 'You don't belong here, Veromos!'
[***] You parry Holy Knight's arrow.
Holy Knight has a few scratches.

flee
<357hp 580m 388mv Luc: 63%hp> none aggressive
Luc's cleave mauls Holy Knight.
Your blast DISEMBOWELS Holy Knight!
Your unholy wrath DISEMBOWELS Holy Knight!
Holy Knight has some small wounds and bruises.

<357hp 580m 388mv Luc: 63%hp> none aggressive You flee from combat!
The Castle Moat

[Exits: north west]

<377hp 593m 401mv> no opponent aggressive w
w
w
The Knight's Path

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'I warn you not to proceed, though if you so choose be my guest.'
Salania the Squire of Knights says 'I have done what I must, though I would gladly see you perish.'
Salania the Squire of Knights smirks at your saying.

<377hp 593m 397mv> no opponent aggressive The Knight's Path

[Exits: east west]

<377hp 593m 391mv> no opponent aggressive The Knight's Path

[Exits: east west]

<377hp 593m 385mv> no opponent aggressive w
n
The Knight's Path

[Exits: north east]

<377hp 593m 379mv> no opponent aggressive n
The Knight's Path

[Exits: north south]

<377hp 593m 373mv> no opponent aggressive n
The Knight's Path

[Exits: east south]

<377hp 593m 367mv> no opponent aggressive e
Huge weeping willows surround the knight's path.

<377hp 593m 367mv> no opponent aggressive n
The Knight's Path

[Exits: north west]

<377hp 593m 361mv> no opponent aggressive n
murder $$
The Knight's Path

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.

<377hp 593m 355mv> no opponent aggressive The Outer Gates of Castle Valour

[Exits: north south west]
A warning has been inscribed on the gates.
A knight of the Holy Cross patrols the area diligently.

<377hp 593m 351mv> no opponent aggressive They aren't here.

<377hp 593m 351mv> no opponent aggressive whe
Players near you in Valour:
<PK> Adrierra Bridge over the Bay of Sarich
<PK> Veromos The Outer Gates of Castle Valour
<PK> Trelanya Bridge over the Bay of Sarich
<PK> Luc The Main Courtyard

<377hp 593m 351mv> no opponent aggressive where $$
You didn't find any adrierra.

<377hp 593m 351mv> no opponent aggressive s
s
The Knight's Path

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.

<377hp 593m 347mv> no opponent aggressive s
s
The Knight's Path

[Exits: north west]

<377hp 593m 341mv> no opponent aggressive
Holy Knight yells 'You don't belong here, Luc!'

<377hp 593m 341mv> no opponent aggressive Huge weeping willows surround the knight's path.

<377hp 593m 341mv> no opponent aggressive Huge weeping willows surround the knight's path.

<377hp 593m 341mv> no opponent aggressive gt stay in tha hall
w
You tell your group 'Stay in tha hall.'

<377hp 593m 341mv> no opponent aggressive s
s
The Knight's Path

[Exits: east south]

<377hp 593m 335mv> no opponent aggressive s
The Knight's Path

[Exits: north south]

<377hp 593m 329mv> no opponent aggressive The Knight's Path

[Exits: north east]

<377hp 593m 323mv> no opponent aggressive e
e
Huge weeping willows surround the knight's path.

<377hp 593m 323mv> no opponent aggressive e
The Knight's Path

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<377hp 593m 317mv> no opponent aggressive
Luc walks east.
You follow Luc.
The Knight's Path

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<377hp 593m 311mv> no opponent aggressive The Knight's Path

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Luc walks in.
Salania the Squire of Knights says 'I warn you not to proceed, though if you so choose be my guest.'
Salania the Squire of Knights says 'I have done what I must, though I would gladly see you perish.'
Salania the Squire of Knights smirks at your saying.

<377hp 593m 305mv> no opponent aggressive
Luc walks east.
You follow Luc.
The Castle Moat

[Exits: north west]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<377hp 593m 301mv> no opponent aggressive A plunge into the waters below is the only thing found east of here.
Luc walks north.
You follow Luc.
The Castle Gates

[Exits: north south]
(White Aura) (WANTED) (OUTLAW) Luc is here.
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Veromos!'
[***] You parry Holy Knight's arrow.
Holy Knight yells 'You don't belong here, Luc!'
Holy Knight has some small wounds and bruises.

<377hp 593m 300mv> none aggressive gt she comin back

Luc has fled!
Luc walks north.
Holy Knight has some small wounds and bruises.

<377hp 593m 300mv> none aggressive flee
You tell your group 'She comin back.'
[***] You parry Holy Knight's arrow.
Your blast misses Holy Knight.
Your blast MUTILATES Holy Knight!
Holy Knight has some small wounds and bruises.

<377hp 593m 300mv> none aggressive You flee from combat!
The Castle Moat

[Exits: north west]

<377hp 593m 299mv> no opponent aggressive n
The Castle Gates

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Veromos!'
Holy Knight's arrow injures you.
[** ] You parry Holy Knight's arrow.
Holy Knight has some small wounds and bruises.

<363hp 593m 298mv> none aggressive flee

Holy Knight's heavenly wrath mauls you.
Holy Knight has some small wounds and bruises.

<339hp 593m 292mv> none aggressive You flee from combat!
The Main Courtyard

[Exits: east south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<339hp 593m 291mv> no opponent aggressive w
A Marble Corridor

[Exits: north east]
Luc walks in.

<339hp 593m 290mv> no opponent aggressive n
u
A Myriad of Colors

[Exits: east south]
Luc walks in.

<339hp 593m 289mv> no opponent aggressive e
Alas, you cannot go that way.

<339hp 593m 289mv> no opponent aggressive e
The Armory

[Exits: east west]
Luc walks in.

<339hp 593m 288mv> no opponent aggressive u
e
The War Room

[Exits: west up]
Luc walks in.

<339hp 593m 287mv> no opponent aggressive af
Chamber of Heroes

[Exits: north east down]
Luc walks in.

<339hp 593m 286mv> no opponent aggressive Chamber of Sacrament

[Exits: east west]
(Pink Aura) (White Aura) A pious templar is here, protecting the inner sanctum.
Luc walks in.
A pious templar yells 'Luc! Now you die!'
A pious templar's slice decimates Luc!

<339hp 593m 285mv> no opponent aggressive You are affected by the following:
Spell: protection : modifies save vs spell by 1 for 23 hours
Skill: warcry : modifies save vs afflictive by 6 for 18 hours
: modifies hitroll by 6 for 18 hours
Spell: detect magic : lasts for 18 hours
Spell: armor : modifies armor class by 20 for 17 hours
Spell: dark shroud : lasts for 17 hours
Spell: detect invis : lasts for 16 hours
Spell: shield cooldown: lasts for 9 hours
Spell: sanctuary : lasts for 2 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently
Luc's cleave mauls a pious templar.
Luc's cleave mauls a pious templar.

<339hp 593m 285mv> no opponent aggressive com blind
A pious templar appears to be blinded.
A pious templar is in awful condition.

<339hp 578m 285mv Luc: 59%hp> none aggressive
Luc has fled!
A pious templar says 'You may not pass, someone.'
A pious templar blocks someone from entering the inner sanctum.
A pious templar is in awful condition.

<339hp 578m 285mv> none aggressive flee

A pious templar's slice wounds you.
[* ] You parry a pious templar's slice.
[* ] You parry a pious templar's slice.
Luc's cleave wounds a pious templar.
Your blast DISEMBOWELS a pious templar!
A pious templar is in awful condition.

<319hp 578m 285mv> none aggressive gt let it live
af
You flee from combat!
Chamber of Heroes

[Exits: north east down]

<319hp 578m 284mv> no opponent aggressive You tell your group 'Let it live.'

<319hp 578m 284mv> no opponent aggressive e
You are affected by the following:
Spell: protection : modifies save vs spell by 1 for 23 hours
Skill: warcry : modifies save vs afflictive by 6 for 18 hours
: modifies hitroll by 6 for 18 hours
Spell: detect magic : lasts for 18 hours
Spell: armor : modifies armor class by 20 for 17 hours
Spell: dark shroud : lasts for 17 hours
Spell: detect invis : lasts for 16 hours
Spell: shield cooldown: lasts for 9 hours
Spell: sanctuary : lasts for 2 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<319hp 578m 284mv> no opponent aggressive Chamber of Sacrament

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
(Pink Aura) (White Aura) A pious templar is here, protecting the inner sanctum.

<319hp 578m 283mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<376hp 553m 283mv> no opponent aggressive com 'cure crit'

Luc walks west.
You follow Luc.
Chamber of Heroes

[Exits: north east down]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<376hp 553m 282mv> no opponent aggressive
Luc scans all around.

<376hp 553m 282mv> no opponent aggressive
The white aura around Luc fades.

<384hp 573m 337mv> no opponent aggressive You feel a lot better!

<437hp 548m 337mv> no opponent aggressive sanc luc
Luc is surrounded by a white aura.

<437hp 473m 337mv> no opponent aggressive whe
who
com 'cure crit'
Players near you in The Holy Altar:
<PK> Adrierra The War Room
<PK> Veromos Chamber of Heroes
<PK> Trelanya The Outer Gates of Castle Valour
<PK> Luc Chamber of Heroes

<437hp 473m 337mv> no opponent aggressive [ Trean ] Fraethorn the Master of Elm
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 8
[KNIGHT] Light shall prevail throughout the lands.
There are 8 characters on; the most on this past month was 10.

<437hp 473m 337mv> no opponent aggressive Adrierra rides in on a brass Asc'Liena stallion.
An illusion of Risch walks in.
An illusion of a marine walks in.
Adrierra walks in.
Adrierra walks in.
Adrierra walks in.
An illusion of a marine walks in.
You feel a lot better!

<493hp 448m 337mv> no opponent aggressive
Adrierra scans all around.

<493hp 448m 337mv> no opponent aggressive
Adrierra utters the words, 'qahijf gsgrul'.
You yell 'Help! Adrierra is attacking me with colour spray!'
Adrierra's colour spray hits you.
Adrierra has some small wounds and bruises.

<483hp 448m 337mv> shaft aggressive
Adrierra shatters into tiny fragments of glass.
Adrierra has some small wounds and bruises.

<483hp 448m 337mv> shaft aggressive
[** ] You block Adrierra's attack with your shield.
[* ] You block an illusion of a marine's attack with your shield.
An illusion of a marine's smash devastates you!
[***] You parry an illusion of a marine's punch.
[***] You parry an illusion of a marine's punch.
[* ] You parry an illusion of Risch's punch.
An illusion of Risch's punch misses you.
[***] Adrierra parries your blast.
You swing right through Adrierra's blurred image.
Adrierra has some small wounds and bruises.

<451hp 448m 337mv> shaft aggressive com blind

Adrierra utters the words, 'wugeucandusqhuai'.
You fail to blind Adrierra.
Adrierra has some small wounds and bruises.

<451hp 433m 337mv> shaft aggressive
Adrierra shatters into tiny fragments of glass.
Adrierra has some small wounds and bruises.

<451hp 433m 337mv> shaft aggressive
[* ] You parry Adrierra's smash.
[** ] You block an illusion of a marine's attack with your shield.
[* ] You parry an illusion of a marine's smash.
An illusion of a marine's punch maims you!
[***] You parry an illusion of a marine's punch.
[** ] You parry an illusion of a marine's punch.
An illusion of a marine's punch maims you!
[** ] You parry an illusion of Risch's punch.
[***] You parry an illusion of Risch's punch.
Your blast DISEMBOWELS Adrierra!
[* ] Adrierra parries your blast.
Adrierra has some small wounds and bruises.

<384hp 433m 337mv> shaft aggressive con
flee
com 'cure crit'
Consider killing whom?
Adrierra has some small wounds and bruises.

<384hp 433m 337mv> shaft aggressive Adrierra removes a golden serpent ring from her finger.
Adrierra wears an illusionist's breakstone ring on her left finger.
You flee from combat!
Chamber of Sacrament

[Exits: east west]
(Pink Aura) (White Aura) A pious templar is here, protecting the inner sanctum.
Luc walks in.

<384hp 433m 336mv> no opponent aggressive You feel a lot better!

<445hp 408m 336mv> no opponent aggressive
Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
Adrierra walks in.
An illusion of a marine walks in.
An illusion of Risch walks in.
Adrierra shatters into tiny fragments of glass.

<445hp 408m 336mv> no opponent aggressive
Adrierra utters the words, 'qahijf gsgrul'.
You yell 'Help! Adrierra is attacking me with colour spray!'
Adrierra's colour spray grazes you.
Adrierra has a few scratches.

<438hp 408m 336mv> shaft aggressive
[** ] You parry Adrierra's smash.
[** ] You parry an illusion of a marine's smash.
[** ] You parry an illusion of a marine's smash.
[* ] You parry an illusion of a marine's punch.
[* ] You block an illusion of a marine's attack with your shield.
[***] You parry an illusion of a marine's punch.
[***] You parry an illusion of Risch's punch.
[* ] You parry an illusion of Risch's punch.
You swing right through Adrierra's blurred image.
Your blast MUTILATES Adrierra!
Adrierra has some small wounds and bruises.

<438hp 408m 336mv> shaft aggressive com blind
You fail to blind Adrierra.
Adrierra has some small wounds and bruises.

<438hp 393m 336mv> shaft aggressive
Adrierra yells 'Help! I am being attacked by Luc!'
Luc's cleave mauls Adrierra.
Adrierra has some small wounds and bruises.

<438hp 393m 336mv> shaft aggressive
Adrierra utters the words, 'eugszr waouq'.
You can no longer sense magical auras.
Adrierra has some small wounds and bruises.

<438hp 393m 336mv> shaft aggressive
Adrierra's smash hits you.
An illusion of a marine's smash devastates you!
[* ] You parry an illusion of a marine's smash.
An illusion of a marine's smash devastates you!
[** ] You block an illusion of a marine's attack with your shield.
[***] You parry an illusion of a marine's punch.
[** ] You block an illusion of a marine's attack with your shield.
[** ] You block an illusion of a marine's attack with your shield.
con adri
An illusion of Risch's punch maims you!
[** ] You parry an illusion of Risch's punch.
Luc's cleave mauls Adrierra.
Luc's cleave maims Adrierra!
[* ] Adrierra parries your blast.
Adrierra has some small wounds and bruises.

<331hp 393m 336mv> shaft aggressive Your lore of Serin people and equipment is insufficient for Adrierra.
Weak against: axe bow flail mace polearm spear sword Adrierra has some small wounds and bruises.

<331hp 393m 336mv> shaft aggressive flee
You flee from combat!
Chamber of Heroes

[Exits: north east down]

<331hp 393m 335mv> no opponent aggressive com 'detect m'
Your eyes tingle.

<331hp 388m 335mv> no opponent aggressive com 'cure crit'

Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.

<331hp 388m 335mv> no opponent aggressive
Adrierra rides down on a brass Asc'Liena stallion.
An illusion of a marine walks down.
An illusion of a marine walks down.

<331hp 388m 335mv> no opponent aggressive You feel a lot better!

<387hp 363m 335mv> no opponent aggressive e
com 'cure crit'
Chamber of Sacrament

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
(Pink Aura) (White Aura) A pious templar is here, protecting the inner sanctum.

<393hp 379m 389mv> no opponent aggressive
Luc walks west.
You follow Luc.
Chamber of Heroes

[Exits: north east down]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<393hp 379m 388mv> no opponent aggressive targ 1.Adrierra
You feel a lot better!

<453hp 354m 388mv> no opponent aggressive
Luc scans all around.

<453hp 354m 388mv> no opponent aggressive whe

Luc walks north.
You follow Luc.
The Chapel

[Exits: south]
The Book of Knightly Conduct sits atop a magestic podium.
(White Aura) (WANTED) (OUTLAW) Luc is here.
(White Aura) The holy Priest of Valour is here ready to heal wounded Knights.

<453hp 354m 387mv> no opponent aggressive aff
$$ will now be substituted with : 1.Adrierra
Luc looks at Holy Priest.

<453hp 354m 387mv> no opponent aggressive Players near you in The Holy Altar:
<PK> Adrierra The Castle Moat
<PK> Veromos The Chapel
<PK> Trelanya The Outer Gates of Castle Valour
<PK> Luc The Chapel

<453hp 354m 387mv> no opponent aggressive You are affected by the following:
Spell: detect magic : lasts for 49 hours
Spell: protection : modifies save vs spell by 1 for 21 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
Spell: armor : modifies armor class by 20 for 15 hours
Spell: dark shroud : lasts for 15 hours
Spell: detect invis : lasts for 14 hours
Spell: shield cooldown: lasts for 7 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<453hp 354m 387mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<511hp 329m 387mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Adrierra The Castle Moat
<PK> Veromos The Chapel
<PK> Trelanya The Outer Gates of Castle Valour
<PK> Luc The Chapel

<511hp 329m 387mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<569hp 304m 387mv> no opponent aggressive whe
whe
Players near you in The Holy Altar:
<PK> Adrierra A Myriad of Colors
<PK> Veromos The Chapel
<PK> Trelanya The Outer Gates of Castle Valour
<PK> Luc The Chapel

<569hp 304m 387mv> no opponent aggressive Players near you in The Holy Altar:
<PK> Adrierra A Myriad of Colors
<PK> Veromos The Chapel
<PK> Trelanya The Outer Gates of Castle Valour
<PK> Luc The Chapel

<569hp 304m 387mv> no opponent aggressive aff
You are affected by the following:
Spell: detect magic : lasts for 49 hours
Spell: protection : modifies save vs spell by 1 for 21 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
Spell: armor : modifies armor class by 20 for 15 hours
Spell: dark shroud : lasts for 15 hours
Spell: detect invis : lasts for 14 hours
Spell: shield cooldown: lasts for 7 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<569hp 304m 387mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Adrierra Chamber of Heroes
<PK> Veromos The Chapel
<PK> Trelanya The Outer Gates of Castle Valour
<PK> Luc The Chapel

<569hp 304m 387mv> no opponent aggressive look
The Chapel
| This chapel has been built on to the end of the castle,
| placed high enough that natural light spills in through
| the great windows easily during daylight hours. The windows
| themselves are made of stained glass, in which images
@ | of the holy icons held sacred by the Knights have been
| | depicted with great skill and care. A large number of
*-*-*| benches made of white pine stand in rows, facing the front
| of the chapel where a podium stands ready for someone
| to give speeches and sermons. The sheer sanctity and feeling
---------+ of goodness sends a tingle down your spine. You can almost
feel an unseen presence watching you. A small entranceway leads back to the
south.

[Exits: south]
The Book of Knightly Conduct sits atop a magestic podium.
(White Aura) (WANTED) (OUTLAW) Luc is here.
(White Aura) The holy Priest of Valour is here ready to heal wounded Knights.

<569hp 304m 387mv> no opponent aggressive Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of Risch walks in.

<569hp 304m 387mv> no opponent aggressive
Luc goes to sleep.

<569hp 304m 387mv> no opponent aggressive
Adrierra utters the words, 'qahijf gsgrul'.
You yell 'Help! Adrierra is attacking me with colour spray!'
Adrierra's colour spray grazes you.
Adrierra has some small wounds and bruises.

<561hp 304m 387mv> shaft aggressive
Luc wakes and stands up.
Adrierra has some small wounds and bruises.

<561hp 304m 387mv> shaft aggressive flee

Adrierra yells 'Help! I am being attacked by Luc!'
[** ] You parry Adrierra's smash.
[** ] You block an illusion of Risch's attack with your shield.
An illusion of Risch's punch misses you.
[** ] You parry an illusion of a marine's smash.
An illusion of a marine's smash maims you!
[** ] You block an illusion of a marine's attack with your shield.
An illusion of a marine's punch devastates you!
[* ] You parry an illusion of a marine's punch.
An illusion of a marine's punch devastates you!
Luc's cleave decimates Adrierra!
Your unholy wrath DISMEMBERS Adrierra!
Adrierra has quite a few wounds.

<467hp 304m 387mv> shaft aggressive You couldn't escape!
flee
Adrierra has quite a few wounds.

<467hp 304m 387mv> shaft aggressive You couldn't escape!
flee
Adrierra has quite a few wounds.

<467hp 304m 387mv> shaft aggressive You flee from combat!
Chamber of Heroes

[Exits: north east down]

<467hp 304m 386mv> no opponent aggressive
Adrierra rides in on a brass Asc'Liena stallion.
An illusion of Risch walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<467hp 304m 386mv> no opponent aggressive n

Adrierra utters the words, 'qahijf gsgrul'.
You yell 'Help! Adrierra is attacking me with colour spray!'
Adrierra's colour spray hits you.
No way! You are still fighting!
Adrierra's eyes stop watering.
Adrierra's smash hits you.
[** ] You parry Adrierra's smash.
An illusion of Risch's punch maims you!
An illusion of Risch's punch maims you!
An illusion of a marine's smash devastates you!
[***] You parry an illusion of a marine's smash.
An illusion of a marine's punch misses you.
[** ] You parry an illusion of a marine's punch.
[***] You parry an illusion of a marine's punch.
[** ] Adrierra parries your blast.
Your crush MUTILATES Adrierra!
Adrierra has quite a few wounds.

<350hp 304m 386mv> shaft aggressive flee
You flee from combat!
The Chapel

[Exits: south]
The Book of Knightly Conduct sits atop a magestic podium.
(White Aura) (WANTED) (OUTLAW) Luc is here.
(White Aura) The holy Priest of Valour is here ready to heal wounded Knights.

<350hp 304m 385mv> no opponent aggressive
Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of Risch walks in.

<350hp 304m 385mv> no opponent aggressive gt hit
You tell your group 'Hit.'

<350hp 304m 385mv> no opponent aggressive Adrierra utters the words, 'qahijf gsgrul'.
You yell 'Help! Adrierra is attacking me with colour spray!'
Adrierra's colour spray hits you.
Adrierra has quite a few wounds.

<339hp 304m 385mv> shaft aggressive s
No way! You are still fighting!
Adrierra has quite a few wounds.

<339hp 304m 385mv> shaft aggressive flee
You couldn't escape!
flee
Adrierra has quite a few wounds.

<339hp 304m 385mv> shaft aggressive
Adrierra yells 'Help! I am being attacked by Luc!'
Luc's cleave misses Adrierra.
Luc's cleave mauls Adrierra.
Adrierra has quite a few wounds.

<339hp 304m 385mv> shaft aggressive targ 1.Adrierra
You couldn't escape!
flee
Adrierra has quite a few wounds.

<339hp 304m 385mv> shaft aggressive $$ will now be substituted with : 1.Adrierra
Adrierra has quite a few wounds.

<339hp 304m 385mv> shaft aggressive You flee from combat!
Chamber of Heroes

[Exits: north east down]

<339hp 304m 384mv> no opponent aggressive n
The Chapel

[Exits: south]
The Book of Knightly Conduct sits atop a magestic podium.
(Charmed) (White Aura) An illusion of Risch is here, fighting Luc.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of a marine is here, fighting Luc.
(Charmed) An illusion of a marine is here, fighting Luc.
(White Aura) (INTRUDER) Adrierra is here on the back of a brass Asc'Liena stallion, fighting Luc.
(White Aura) (WANTED) (OUTLAW) Luc is here, fighting Adrierra.
(White Aura) The holy Priest of Valour is here ready to heal wounded Knights.

<339hp 304m 383mv> no opponent aggressive
Adrierra has fled!
Adrierra rides south on a brass Asc'Liena stallion.
An illusion of Risch has fled!
An illusion of Risch walks south.
An illusion of a marine has fled!
An illusion of a marine walks south.
An illusion of a marine has fled!
An illusion of a marine walks south.

<339hp 304m 383mv> no opponent aggressive af

Luc walks south.
You follow Luc.
Chamber of Heroes

[Exits: north east down]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<339hp 304m 382mv> no opponent aggressive You are affected by the following:
Spell: detect magic : lasts for 49 hours
Spell: protection : modifies save vs spell by 1 for 21 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
Spell: armor : modifies armor class by 20 for 15 hours
Spell: dark shroud : lasts for 15 hours
Spell: detect invis : lasts for 14 hours
Spell: shield cooldown: lasts for 7 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<339hp 304m 382mv> no opponent aggressive
Luc scans all around.

<339hp 304m 382mv> no opponent aggressive
Luc walks down.
You follow Luc.
The War Room

[Exits: west up]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<339hp 304m 381mv> no opponent aggressive
The white aura around your body fades.

<344hp 318m 401mv> no opponent aggressive
Luc walks west.
You follow Luc.
The Armory

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<344hp 318m 400mv> no opponent aggressive gt hour

Luc walks west.
You follow Luc.
A Myriad of Colors

[Exits: east south]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<344hp 318m 399mv> no opponent aggressive sanc
You tell your group 'Hour.'
Luc walks south.
You follow Luc.
A Marble Corridor

[Exits: north east]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<344hp 318m 398mv> no opponent aggressive You are surrounded by a white aura.
Luc walks east.
You follow Luc.
The Main Courtyard

[Exits: east south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<344hp 243m 397mv> no opponent aggressive whe

Luc scans all around.

<344hp 243m 397mv> no opponent aggressive
Luc sits down and rests.

<344hp 243m 397mv> no opponent aggressive
Luc goes to sleep.

<344hp 243m 397mv> no opponent aggressive Players near you in The Holy Altar:
<PK> Adrierra The Knight's Path
<PK> Veromos The Main Courtyard
<PK> Trelanya Bridge over the Bay of Sarich
<PK> Luc The Main Courtyard

<344hp 243m 397mv> no opponent aggressive scan all
You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
(White Aura) The Holy Knight of Valour is here protecting the shrine.
You scan west.

<344hp 243m 397mv> no opponent aggressive gt go
You tell your group 'Go.'

<344hp 243m 397mv> no opponent aggressive
Luc wakes and stands up.

<344hp 243m 397mv> no opponent aggressive
Luc walks west.
You follow Luc.
A Marble Corridor

[Exits: north east]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<344hp 243m 396mv> no opponent aggressive gt go fer elf

Luc scans all around.

<344hp 243m 396mv> no opponent aggressive You tell your group 'Go fer elf.'

<344hp 243m 396mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Adrierra The Knight's War Memorial
<PK> Veromos A Marble Corridor
<PK> Trelanya The Knight's War Memorial
<PK> Luc A Marble Corridor

<344hp 243m 396mv> no opponent aggressive
Luc walks east.
You follow Luc.
The Main Courtyard

[Exits: east south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<344hp 243m 395mv> no opponent aggressive gt before heal
You tell your group 'Before heal.'

<344hp 243m 395mv> no opponent aggressive af
You are affected by the following:
Spell: detect magic : lasts for 48 hours
Spell: protection : modifies save vs spell by 1 for 20 hours
Skill: warcry : modifies save vs afflictive by 6 for 15 hours
: modifies hitroll by 6 for 15 hours
Spell: armor : modifies armor class by 20 for 14 hours
Spell: dark shroud : lasts for 14 hours
Spell: detect invis : lasts for 13 hours
Spell: sanctuary : lasts for 9 hours
Spell: shield cooldown: lasts for 6 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<344hp 243m 395mv> no opponent aggressive s
s
The Castle Gates

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Luc walks in.
Holy Knight yells 'You don't belong here, Luc!'
Holy Knight's arrow wounds Luc.
Holy Knight yells 'You don't belong here, Veromos!'
Holy Knight's arrow injures you.
Holy Knight has some small wounds and bruises.

<329hp 243m 394mv Luc: 55%hp> none aggressive flee
No way! You are still fighting!
Holy Knight has some small wounds and bruises.

<329hp 243m 394mv Luc: 55%hp> none aggressive You couldn't escape!
flee
Holy Knight has some small wounds and bruises.

<329hp 243m 394mv Luc: 55%hp> none aggressive You flee from combat!
The Main Courtyard

[Exits: east south west]

<329hp 243m 393mv> no opponent aggressive s
flee
The Castle Gates

[Exits: north south]
(White Aura) (WANTED) (OUTLAW) Luc is here, fighting Holy Knight.
(White Aura) Holy Knight is here, fighting Luc.
Holy Knight yells 'You don't belong here, Veromos!'
[* ] You block Holy Knight's attack with your shield.
Holy Knight has some small wounds and bruises.

<329hp 243m 392mv Luc: 53%hp> none aggressive You flee from combat!
The Castle Moat

[Exits: north west]
Luc walks in.

<329hp 243m 391mv> no opponent aggressive w

Luc walks west.
You follow Luc.
The Knight's Path

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'I warn you not to proceed, though if you so choose be my guest.'
Salania the Squire of Knights says 'I have done what I must, though I would gladly see you perish.'
w
Salania the Squire of Knights smirks at your saying.

<329hp 243m 387mv> no opponent aggressive w
The Knight's Path

[Exits: east west]
Luc walks in.

<329hp 243m 381mv> no opponent aggressive
Luc walks west.
You follow Luc.
The Knight's Path

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<329hp 243m 375mv> no opponent aggressive The Knight's Path

[Exits: north east]
Luc walks in.

<329hp 243m 369mv> no opponent aggressive com 'cure crit'
Huge weeping willows surround the knight's path.

<329hp 243m 369mv> no opponent aggressive You feel a lot better!
Luc walks north.
You follow Luc.
The Knight's Path

[Exits: north south]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<393hp 218m 363mv> no opponent aggressive
Luc walks north.
You follow Luc.
The Knight's Path

[Exits: east south]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<393hp 218m 357mv> no opponent aggressive
Luc walks east.
You follow Luc.
The Knight's Path

[Exits: north west]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<393hp 218m 351mv> no opponent aggressive
Luc walks north.
You follow Luc.
The Knight's Path

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<393hp 218m 345mv> no opponent aggressive murder $$

Luc walks north.
You follow Luc.
The Outer Gates of Castle Valour

[Exits: north south west]
A warning has been inscribed on the gates.
(White Aura) (WANTED) (OUTLAW) Luc is here.
A knight of the Holy Cross patrols the area diligently.

<393hp 218m 341mv> no opponent aggressive
Luc walks west.
You follow Luc.
Bridge over the Bay of Sarich

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A Valourian sentry stands on duty, guarding the bridge.

<393hp 218m 339mv> no opponent aggressive
Luc walks west.
You follow Luc.
Bridge over the Bay of Sarich

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.
A Knight of the Holy Cross looks at Luc sternly.

<393hp 218m 337mv> no opponent aggressive They aren't here.
Luc walks west.
You follow Luc.
Bridge over the Bay of Sarich

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<393hp 218m 335mv> no opponent aggressive
Luc walks west.
You follow Luc.
Bridge over the Bay of Sarich

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<393hp 218m 333mv> no opponent aggressive
Luc walks west.
You follow Luc.
Bridge over the Bay of Sarich

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A Valourian sentry stands on duty, guarding the bridge.

<393hp 218m 331mv> no opponent aggressive
Luc walks west.
You follow Luc.
The Knight's War Memorial

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<393hp 218m 329mv> no opponent aggressive
Luc walks north.
You follow Luc.
South Market Bridge

[Exits: north south]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<393hp 218m 327mv> no opponent aggressive af
You are affected by the following:
Spell: detect magic : lasts for 48 hours
Spell: protection : modifies save vs spell by 1 for 20 hours
Skill: warcry : modifies save vs afflictive by 6 for 15 hours
: modifies hitroll by 6 for 15 hours
Spell: armor : modifies armor class by 20 for 14 hours
Spell: dark shroud : lasts for 14 hours
Spell: detect invis : lasts for 13 hours
Spell: sanctuary : lasts for 9 hours
Spell: shield cooldown: lasts for 6 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently
Luc walks north.
You follow Luc.
South Market Bridge

[Exits: north south]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<393hp 218m 325mv> no opponent aggressive com 'cure crit'

Luc walks north.
You follow Luc.
South Valour Bazaar

[Exits: east south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A knight of the Holy Cross patrols the area diligently.
A street peddler wanders around hoping to score a trade.
A Knight of the Holy Cross looks at you sternly.

<393hp 218m 323mv> no opponent aggressive You feel a lot better!

<449hp 193m 323mv> no opponent aggressive
Luc opens a Loot Sack.

<449hp 193m 323mv> no opponent aggressive murder $$

Luc walks west.
You follow Luc.
South High Street

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<466hp 213m 376mv> no opponent aggressive
Luc scans all around.

<466hp 213m 376mv> no opponent aggressive whe

Luc walks west.
You follow Luc.
South High Street

[Exits: east south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<466hp 213m 374mv> no opponent aggressive
Luc walks west.
You follow Luc.
Southwest Corner of Market Place

[Exits: north east]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A member of the Valourian special forces is riding on a powerful steed.
A street performer juggles flaming torches.

<466hp 213m 372mv> no opponent aggressive i
They aren't here.

<466hp 213m 372mv> no opponent aggressive Players near you in Valour:
<PK> Adrierra East Wall Street
<PK> Veromos Southwest Corner of Market Place
<PK> Trelanya East Wall Street
<PK> Luc Southwest Corner of Market Place
Luc scans all around.

<466hp 213m 372mv> no opponent aggressive You are carrying:
a small tent
(Magical) a seashell ring
(Magical) a bottomless tankard
a small sardonyx encompassed in gold
(Humming) a savage whip
(Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
(Magical) (Glowing) the turtle Dragon's shell
a smoldering black mace
(Magical) (Glowing) (Humming) a crown of might
(Glowing) (Humming) a dragonblood iron-black choker of evisceration
a Loot sack (open)
(Humming) a frost burned bracelet

<466hp 213m 372mv> no opponent aggressive
Luc walks north.
You follow Luc.
West Wall Street

[Exits: north south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A street peddler wanders around hoping to score a trade.

<466hp 213m 370mv> no opponent aggressive
Luc walks south.
You follow Luc.
Southwest Corner of Market Place

[Exits: north east]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A member of the Valourian special forces is riding on a powerful steed.
A street performer juggles flaming torches.

<466hp 213m 368mv> no opponent aggressive murder $$
They aren't here.
Luc walks east.
You follow Luc.
South High Street

[Exits: east south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<466hp 213m 366mv> no opponent aggressive murder $$
They aren't here.
Luc walks east.
You follow Luc.
South High Street

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<466hp 213m 364mv> no opponent aggressive murder $$
They aren't here.
Luc walks east.
You follow Luc.
South Valour Bazaar

[Exits: east south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A knight of the Holy Cross patrols the area diligently.
A street peddler wanders around hoping to score a trade.
A Knight of the Holy Cross looks at you sternly.

murder $$
<466hp 213m 362mv> no opponent aggressive They aren't here.
Luc walks east.
You follow Luc.
South High Street

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<466hp 213m 360mv> no opponent aggressive murder $$
They aren't here.
Luc walks east.
You follow Luc.
South High Street

[Exits: east south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<466hp 213m 358mv> no opponent aggressive murder $$
They aren't here.
Luc walks east.
You follow Luc.
Southeast Corner of Market Place

[Exits: north west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A street performer juggles flaming torches.

<466hp 213m 356mv> no opponent aggressive murder $$

Luc scans north.

<466hp 213m 356mv> no opponent aggressive They aren't here.
Luc walks north.
You follow Luc.
East Wall Street

[Exits: north east south]
You see 2 of a lucky bag here.
(White Aura) (WANTED) (OUTLAW) Luc is here.
A member of the Valourian special forces is riding on a powerful steed.

<466hp 213m 354mv> no opponent aggressive murder $$
They aren't here.
Luc walks north.
You follow Luc.
East Wall Street

[Exits: north south]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<466hp 213m 352mv> no opponent aggressive
Luc walks north.
You follow Luc.
East Valour Bazaar

[Exits: north east south]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<466hp 213m 350mv> no opponent aggressive murder $$
They aren't here.
Luc walks north.
You follow Luc.
East Wall Street

[Exits: north south]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<466hp 213m 348mv> no opponent aggressive murder $$

Luc walks north.
You follow Luc.
East Wall Street

[Exits: north east south]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<466hp 213m 346mv> no opponent aggressive murder $$
They aren't here.
Luc walks north.
You follow Luc.
Northeast Corner of Market Place

[Exits: south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A street performer juggles flaming torches.

<466hp 213m 344mv> no opponent aggressive whe
They aren't here.
Luc scans west.

<466hp 213m 344mv> no opponent aggressive Players near you in Valour:
<PK> Adrierra Bridge over the Bay of Vamana
<PK> Veromos Northeast Corner of Market Place
<PK> Trelanya Bridge over the Bay of Vamana
<PK> Luc Northeast Corner of Market Place

<466hp 213m 344mv> no opponent aggressive murder $$
They aren't here.
Luc walks west.
You follow Luc.
North High Street

[Exits: north east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<466hp 213m 342mv> no opponent aggressive
Luc walks west.
You follow Luc.
North High Street

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<466hp 213m 340mv> no opponent aggressive murder $$
They aren't here.
Luc walks west.
You follow Luc.
North Valour Bazaar

[Exits: north east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<466hp 213m 338mv> no opponent aggressive wh
[ Trean ] Fraethorn the Master of Elm
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 8
[KNIGHT] Light shall prevail throughout the lands.
There are 8 characters on; the most on this past month was 10.
Luc scans north.

<466hp 213m 338mv> no opponent aggressive
Luc walks north.
You follow Luc.
North Market Bridge

[Exits: north south]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<466hp 213m 336mv> no opponent aggressive murder $$

Luc walks north.
You follow Luc.
North Market Bridge

[Exits: north south]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<466hp 213m 334mv> no opponent aggressive They aren't here.
Luc walks north.
You follow Luc.
Queen Victoria's Needle

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
(White Aura) (WANTED) (OUTLAW) Luc is here.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.
A Knight of the Holy Cross looks at Luc sternly.

<466hp 213m 332mv> no opponent aggressive murder $$

Luc scans east.

<466hp 213m 332mv> no opponent aggressive They aren't here.
Luc scans west.

<466hp 213m 332mv> no opponent aggressive murder $$
They aren't here.

<466hp 213m 332mv> no opponent aggressive whe
Players near you in Valour:
<PK> Adrierra Bridge over the Bay of Vamana
<PK> Veromos Queen Victoria's Needle
<PK> Trelanya Bridge over the Bay of Vamana
<PK> Luc Queen Victoria's Needle
Luc walks west.
You follow Luc.
Bridge over the Bay of Vamana

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
(White Aura) The captain of the guard is here, observing quietly.
A Valourian sentry stands on duty, guarding the bridge.

<466hp 213m 330mv> no opponent aggressive who
[ Trean ] Fraethorn the Master of Elm
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Jotun ] <PK> [JUSTICE] Jorax the Commander of Justice
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 8
[KNIGHT] Light shall prevail throughout the lands.
There are 8 characters on; the most on this past month was 10.
Luc walks west.
You follow Luc.
Bridge over the Bay of Vamana

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<466hp 213m 328mv> no opponent aggressive
Luc walks west.
You follow Luc.
Bridge over the Bay of Vamana

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<466hp 213m 326mv> no opponent aggressive murder $$
They aren't here.
Luc walks west.
You follow Luc.
Bridge over the Bay of Vamana

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
The bridge creaks beneath your feet.

<466hp 213m 324mv> no opponent aggressive murder $$

Luc walks west.
You follow Luc.
Bridge over the Bay of Vamana

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A Valourian sentry stands on duty, guarding the bridge.

<466hp 213m 322mv> no opponent aggressive They aren't here.
Luc walks west.
You follow Luc.
Gates of Valour's Cathedral

[Exits: north east south]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<466hp 213m 320mv> no opponent aggressive whe
Players near you in Valour:
<PK> Adrierra Tribute Street
<PK> Veromos Gates of Valour's Cathedral
<PK> Trelanya Tribute Street
<PK> Luc Gates of Valour's Cathedral
Luc scans south.

<466hp 213m 320mv> no opponent aggressive
Luc walks south.
You follow Luc.
Bridge over the Bay of Vamana

[Exits: north south]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A Valourian sentry stands on duty, guarding the bridge.

<466hp 213m 318mv> no opponent aggressive
Luc walks south.
You follow Luc.
Bridge over the Bay of Vamana

[Exits: north south]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<466hp 213m 316mv> no opponent aggressive
Luc walks south.
You follow Luc.
Bridge over the Bay of Vamana

[Exits: north south]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.
The bridge creaks beneath your feet.
A Knight of the Holy Cross walks north.

<466hp 213m 314mv> no opponent aggressive murder $$
They aren't here.

<466hp 213m 314mv> no opponent aggressive
Luc walks south.
You follow Luc.
Bridge over the Bay of Vamana

[Exits: north south]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<466hp 213m 312mv> no opponent aggressive whe

Luc walks south.
You follow Luc.
Bridge over the Bay of Vamana

[Exits: north south]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A Valourian sentry stands on duty, guarding the bridge.

<466hp 213m 310mv> no opponent aggressive Players near you in Valour:
<PK> Adrierra Tribute Street
<PK> Veromos Bridge over the Bay of Vamana
<PK> Trelanya Tribute Street
<PK> Luc Bridge over the Bay of Vamana
Luc walks south.
You follow Luc.
The Monument of Saint Torin

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<466hp 213m 308mv> no opponent aggressive
Luc scans all around.

<466hp 213m 308mv> no opponent aggressive
Luc walks south.
You follow Luc.
Tribute Street

[Exits: north south]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A disciple of Sarich quietly observes the area.
A citizen of Valour wanders about.

<466hp 213m 306mv> no opponent aggressive whe
Players near you in Valour:
<PK> Adrierra Tribute Street
<PK> Veromos Tribute Street
<PK> Trelanya Tribute Street
<PK> Luc Tribute Street
Luc walks south.
You follow Luc.
Tribute Street

[Exits: north south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
(White Aura) Trelanya is here.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine is here.
(Charmed) (White Aura) An illusion of Risch is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) (INTRUDER) Adrierra is riding on the back of a brass Asc'Liena stallion.

<466hp 213m 304mv> no opponent aggressive Adrierra rides south on a brass Asc'Liena stallion.
Trelanya flies south.
An illusion of a marine walks south.
An illusion of a marine walks south.
An illusion of Risch walks south.

<466hp 213m 304mv> no opponent aggressive af

Luc walks south.
You follow Luc.
Tribute Street

[Exits: north east south]
(White Aura) (WANTED) (OUTLAW) Luc is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) (White Aura) An illusion of Risch is here.
(Charmed) An illusion of a marine is here.
(Charmed) An illusion of a marine guards its master.
(White Aura) Trelanya is here.
(White Aura) (INTRUDER) Adrierra is riding on the back of a brass Asc'Liena stallion.

<466hp 213m 302mv> no opponent aggressive
Adrierra rides east on a brass Asc'Liena stallion.
An illusion of Risch walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.
Trelanya flies east.

<466hp 213m 302mv> no opponent aggressive murder $$
You are affected by the following:
Spell: detect magic : lasts for 47 hours
Spell: protection : modifies save vs spell by 1 for 19 hours
Skill: warcry : modifies save vs afflictive by 6 for 14 hours
: modifies hitroll by 6 for 14 hours
Spell: armor : modifies armor class by 20 for 13 hours
Spell: dark shroud : lasts for 13 hours
Spell: detect invis : lasts for 12 hours
Spell: sanctuary : lasts for 8 hours
Spell: shield cooldown: lasts for 5 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently
Luc walks north.
You follow Luc.
Tribute Street

[Exits: north south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<466hp 213m 300mv> no opponent aggressive They aren't here.
Luc walks south.
You follow Luc.
Tribute Street

[Exits: north east south]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<466hp 213m 298mv> no opponent aggressive murder $$
They aren't here.
Luc walks south.
You follow Luc.
Tribute Street

[Exits: north east south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A knight of the Holy Cross patrols the area diligently.

<466hp 213m 296mv> no opponent aggressive murder $$
They aren't here.
Luc walks south.
You follow Luc.
Tribute Street

[Exits: north east south]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A knight of the Holy Cross patrols the area diligently.
A citizen of Valour wanders about.
A Knight of the Holy Cross looks at you sternly.

<466hp 213m 294mv> no opponent aggressive murder $$

Luc walks south.
You follow Luc.
Gates of the Royal Palace

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
(White Aura) (WANTED) (OUTLAW) Luc is here.
A member of the Valourian special forces is riding on a powerful steed.
A citizen of Valour wanders about.

<466hp 213m 292mv> no opponent aggressive They aren't here.
The bark covering Luc's skin flakes off.

<485hp 241m 347mv> no opponent aggressive murder $$

Luc scans all around.

<485hp 241m 347mv> no opponent aggressive
Luc walks east.
You follow Luc.
Lower Valour Avenue

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<485hp 241m 345mv> no opponent aggressive They aren't here.

<485hp 241m 345mv> no opponent aggressive
Luc walks east.
You follow Luc.
Lower Valour Avenue

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<485hp 241m 343mv> no opponent aggressive murder $$
They aren't here.
Luc walks east.
You follow Luc.
Lower Valour Avenue

[Exits: east south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A knight of the Holy Cross patrols the area diligently.
(White Aura) A fabulously dressed man of the cross is dancing here.
A Knight of the Holy Cross looks at you sternly.

<485hp 241m 341mv> no opponent aggressive murder $$
They aren't here.
Luc walks east.
You follow Luc.
Lower Valour Avenue

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<485hp 241m 339mv> no opponent aggressive whe

Luc scans all around.

<485hp 241m 339mv> no opponent aggressive Players near you in Valour:
<PK> Adrierra House of Seringale
<PK> Veromos Lower Valour Avenue
<PK> Trelanya House of Seringale
<PK> Luc Lower Valour Avenue
Luc walks west.
You follow Luc.
Lower Valour Avenue

[Exits: east south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A knight of the Holy Cross patrols the area diligently.
(White Aura) A fabulously dressed man of the cross is dancing here.
A Knight of the Holy Cross looks at Luc sternly.

<485hp 241m 337mv> no opponent aggressive murder $$
They aren't here.
Luc walks west.
You follow Luc.
Lower Valour Avenue

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<485hp 241m 335mv> no opponent aggressive
Luc walks west.
You follow Luc.
Lower Valour Avenue

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<485hp 241m 333mv> no opponent aggressive murder $$
They aren't here.
Luc walks west.
You follow Luc.
Gates of the Royal Palace

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
(White Aura) (WANTED) (OUTLAW) Luc is here.
A member of the Valourian special forces is riding on a powerful steed.
A citizen of Valour wanders about.

<485hp 241m 331mv> no opponent aggressive murder $$

Luc scans north.

<485hp 241m 331mv> no opponent aggressive They aren't here.
Luc walks north.
You follow Luc.
Tribute Street

[Exits: north east south]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A knight of the Holy Cross patrols the area diligently.
A citizen of Valour wanders about.
A Knight of the Holy Cross looks at you sternly.

<485hp 241m 329mv> no opponent aggressive whe
Players near you in Valour:
<PK> Adrierra House of Seringale
<PK> Veromos Tribute Street
<PK> Trelanya House of Seringale
<PK> Luc Tribute Street
Luc walks north.
You follow Luc.
Tribute Street

[Exits: north east south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A knight of the Holy Cross patrols the area diligently.

<485hp 241m 327mv> no opponent aggressive
Luc walks north.
You follow Luc.
Tribute Street

[Exits: north east south]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<485hp 241m 325mv> no opponent aggressive murder $$
They aren't here.
Luc walks north.
You follow Luc.
Tribute Street

[Exits: north south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<485hp 241m 323mv> no opponent aggressive
Luc scans north.

<485hp 241m 323mv> no opponent aggressive whe
Players near you in Valour:
<PK> Adrierra House of Seringale
<PK> Veromos Tribute Street
<PK> Trelanya House of Seringale
<PK> Luc Tribute Street

<485hp 241m 323mv> no opponent aggressive whe
Players near you in Valour:
<PK> Adrierra Tribute Street
<PK> Veromos Tribute Street
<PK> Trelanya House of Seringale
<PK> Luc Tribute Street
Luc walks north.
You follow Luc.
Tribute Street

[Exits: north south]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A disciple of Sarich quietly observes the area.
A citizen of Valour wanders about.

<485hp 241m 321mv> no opponent aggressive look
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north south]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A disciple of Sarich quietly observes the area.
A citizen of Valour wanders about.
Luc walks south.
You follow Luc.
Tribute Street

[Exits: north south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<485hp 241m 319mv> no opponent aggressive murder $$

Luc walks south.
You follow Luc.
Tribute Street

[Exits: north east south]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<485hp 241m 317mv> no opponent aggressive They aren't here.
Luc walks east.
You follow Luc.
House of Seringale

[Exits: west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
(White Aura) Trelanya is here.
(White Aura) Aldacer, the Magistrate of Lower Valour, oversees the Household.
Aldacer the Magistrate says 'Welcome, Veromos. Try not to break something.'

<485hp 241m 316mv> no opponent aggressive murder $$
They aren't here.

<485hp 241m 316mv> no opponent aggressive
Luc walks west.
You follow Luc.
Tribute Street

[Exits: north east south]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<485hp 241m 315mv> no opponent aggressive murder $$
They aren't here.

<485hp 241m 315mv> no opponent aggressive whe

Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of Risch walks in.
Players near you in Valour:
<PK> Adrierra Tribute Street
<PK> Veromos Tribute Street
<PK> Trelanya House of Seringale
<PK> Luc Tribute Street

murder $$
<485hp 241m 315mv> no opponent aggressive Adrierra yells 'Help! I am being attacked by Veromos!'
Your crush MUTILATES Adrierra!
[** ] Adrierra parries your crush.
Adrierra has a few scratches.

<485hp 241m 315mv> shaft aggressive Adrierra scans all around.
Adrierra has a few scratches.

<485hp 241m 315mv> shaft aggressive
Adrierra utters the words, 'qahijf gsgrul'.
Adrierra's colour spray hits you.
Adrierra yells 'Help! I am being attacked by Luc!'
[** ] You parry Adrierra's smash.
[***] You parry Adrierra's smash.
[** ] You block an illusion of Risch's attack with your shield.
[** ] You block an illusion of Risch's attack with your shield.
[***] You parry an illusion of a marine's smash.
[** ] You parry an illusion of a marine's smash.
[***] You parry an illusion of a marine's punch.
[***] You parry an illusion of a marine's punch.
Luc's cleave maims Adrierra!
You swing right through Adrierra's blurred image.
Adrierra has some small wounds and bruises.

<476hp 241m 315mv> shaft aggressive murder $$

Luc's kicked dirt misses Adrierra.
Adrierra has some small wounds and bruises.

<476hp 241m 315mv> shaft aggressive
Trelanya flies in.
Adrierra has some small wounds and bruises.

<476hp 241m 315mv> shaft aggressive look
You do the best you can!
Adrierra has some small wounds and bruises.

<476hp 241m 315mv> shaft aggressive con adr
Tribute Street
+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-* | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south]
(White Aura) Trelanya is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) (White Aura) An illusion of Risch is here, fighting YOU!
(Charmed) An illusion of a marine is here, fighting YOU!
(Charmed) An illusion of a marine is here, fighting YOU!
(White Aura) (INTRUDER) Adrierra is here on the back of a brass Asc'Liena stallion, fighting YOU!
(White Aura) (WANTED) (OUTLAW) Luc is here, fighting Adrierra.
Adrierra's smash hits you.
An illusion of Risch's punch maims you!
[** ] You parry an illusion of Risch's punch.
[***] You parry an illusion of a marine's smash.
An illusion of a marine's smash devastates you!
[** ] You parry an illusion of a marine's punch.
[** ] You parry an illusion of a marine's punch.
An illusion of a marine's punch maims you!
[***] Adrierra parries your unholy wrath.
Adrierra has some small wounds and bruises.

<366hp 241m 315mv> shaft aggressive Your lore of Serin people and equipment is insufficient for Adrierra.
[AFF] ***** : Adrierra's afflictive save is very high.
[MEN] **** : Adrierra's mental save is high.
[MAL] ***** : Adrierra's maledictive save is very high.
Weak against: axe bow flail mace polearm spear sword Adrierra has some small wounds and bruises.

<366hp 241m 315mv> shaft aggressive
Adrierra utters the words, 'wugeucandusqhuai'.
You lose your sense of direction.
Adrierra has some small wounds and bruises.

<366hp 241m 315mv> shaft aggressive flee
You flee from combat!
Tribute Street

[Exits: north east south west]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<366hp 241m 313mv> no opponent aggressive n
Tribute Street

[Exits: north east south]
(White Aura) Trelanya is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) (White Aura) An illusion of Risch is here, fighting Luc.
(Charmed) An illusion of a marine is here, fighting Luc.
(Charmed) An illusion of a marine is here, fighting Luc.
n
(White Aura) (INTRUDER) Adrierra is here on the back of a brass Asc'Liena stallion, fighting Luc.
(White Aura) (WANTED) (OUTLAW) Luc is here, fighting Adrierra.
Luc has fled!
Luc walks south.
You follow Luc.
Tribute Street

[Exits: north east south west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<366hp 241m 309mv> no opponent aggressive Tribute Street

[Exits: north east south]
(White Aura) Trelanya is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) (White Aura) An illusion of Risch guards its master.
(Charmed) An illusion of a marine is here.
(Charmed) An illusion of a marine guards its master.
(White Aura) (INTRUDER) Adrierra is riding on the back of a brass Asc'Liena stallion.
Luc walks in.

<366hp 241m 307mv> no opponent aggressive
Adrierra utters the words, 'qahijf gsgrul'.
You yell 'Help! Adrierra is attacking me with colour spray!'
Adrierra's colour spray hits you.
Adrierra has a few scratches.

<357hp 241m 307mv> shaft aggressive
Trelanya closes her eyes momentarily and nods at Adrierra.
Adrierra is in excellent condition.

<357hp 241m 307mv> shaft aggressive flee
You flee from combat!
Tribute Street

[Exits: north east south west]
A knight of the Holy Cross patrols the area diligently.
Luc walks in.
A Knight of the Holy Cross looks at you sternly.

<357hp 241m 305mv> no opponent aggressive s
s
Tribute Street

[Exits: north east south]
A knight of the Holy Cross patrols the area diligently.
A citizen of Valour wanders about.
Luc walks in.
A Knight of the Holy Cross looks at you sternly.

<357hp 241m 303mv> no opponent aggressive s
Gates of the Royal Palace

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A member of the Valourian special forces is riding on a powerful steed.
A citizen of Valour wanders about.
Luc walks in.

<357hp 241m 301mv> no opponent aggressive There's a large building blocking the way.

<357hp 241m 301mv> no opponent aggressive e
e
The Foot of the Palace Stairs

[Exits: east up]
Zelbin is here, guarding the palace from intruders.
Luc walks in.

<357hp 241m 300mv> no opponent aggressive e
e
e
Stairs lead up into the palace of Valour.
Luc walks east.
You follow Luc.
Stairs lead up into the palace of Valour.

<357hp 241m 300mv> no opponent aggressive Stairs lead up into the palace of Valour.

<357hp 241m 300mv> no opponent aggressive Stairs lead up into the palace of Valour.

<357hp 241m 300mv> no opponent aggressive w
Stairs lead up into the palace of Valour.

<357hp 241m 300mv> no opponent aggressive w
Gates of the Royal Palace

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A member of the Valourian special forces is riding on a powerful steed.
A citizen of Valour wanders about.

<357hp 241m 299mv> no opponent aggressive Adrierra rides in on a brass Asc'Liena stallion.
An illusion of Risch walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<357hp 241m 299mv> no opponent aggressive Lower Valour Avenue

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
Luc walks east.
You follow Luc.
Gates of the Royal Palace

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine is here.
(Charmed) (White Aura) An illusion of Risch is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) (INTRUDER) Adrierra is riding on the back of a brass Asc'Liena stallion.
A member of the Valourian special forces is riding on a powerful steed.
A citizen of Valour wanders about.

<357hp 241m 295mv> no opponent aggressive w
w
w
Lower Valour Avenue

[Exits: east west]

<357hp 241m 293mv> no opponent aggressive w
w
w

Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of Risch walks in.
Lower Valour Avenue

[Exits: east west]
(White Aura) A fabulously dressed man of the cross is dancing here.

<357hp 241m 291mv> no opponent aggressive w
w
w

Adrierra rides in on a brass Asc'Liena stallion.
An illusion of Risch walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Lower Valour Avenue

[Exits: east south west]
A knight of the Holy Cross patrols the area diligently.

<357hp 241m 289mv> no opponent aggressive Lower Valour Avenue

[Exits: east west]

<357hp 241m 287mv> no opponent aggressive Lower Valour Avenue

[Exits: east west]

<357hp 241m 285mv> no opponent aggressive The Knight's War Memorial

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

<357hp 241m 283mv> no opponent aggressive Bridge over the Bay of Sarich

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<357hp 241m 281mv> no opponent aggressive Bridge over the Bay of Sarich

[Exits: east west]

<374hp 275m 334mv> no opponent aggressive gt in tha halls
Bridge over the Bay of Sarich

[Exits: east west]
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) (White Aura) An illusion of Risch is here.
(Charmed) An illusion of a marine is here.
(Charmed) An illusion of a marine guards its master.
(White Aura) (INTRUDER) Adrierra is riding on the back of a brass Asc'Liena stallion.
A Valourian sentry stands on duty, guarding the bridge.

<374hp 275m 332mv> no opponent aggressive w
You tell your group 'In tha halls.'

<374hp 275m 332mv> no opponent aggressive Adrierra rides east on a brass Asc'Liena stallion.
An illusion of Risch walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.
The Knight's War Memorial

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

<374hp 275m 330mv> no opponent aggressive w
w
Lower Valour Avenue

[Exits: east west]

<374hp 275m 328mv> no opponent aggressive w
w
Lower Valour Avenue

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.

<374hp 275m 326mv> no opponent aggressive w
w
Lower Valour Avenue

[Exits: east south west]

<374hp 275m 324mv> no opponent aggressive Lower Valour Avenue

[Exits: east west]
(White Aura) A fabulously dressed man of the cross is dancing here.

<374hp 275m 322mv> no opponent aggressive Lower Valour Avenue

[Exits: east west]

<374hp 275m 320mv> no opponent aggressive Gates of the Royal Palace

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A member of the Valourian special forces is riding on a powerful steed.
A citizen of Valour wanders about.

<374hp 275m 318mv> no opponent aggressive gt lead me
You tell your group 'Lead me.'

<374hp 275m 318mv> no opponent aggressive w
The Foot of the Palace Stairs

[Exits: east up]
Zelbin is here, guarding the palace from intruders.

<374hp 275m 317mv> no opponent aggressive w
Stairs lead up into the palace of Valour.

<374hp 275m 317mv> no opponent aggressive e
Gates of the Royal Palace

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A member of the Valourian special forces is riding on a powerful steed.
A citizen of Valour wanders about.

<374hp 275m 316mv> no opponent aggressive e
Lower Valour Avenue

[Exits: east west]

<374hp 275m 314mv> no opponent aggressive e
e
Lower Valour Avenue

[Exits: east west]
(White Aura) A fabulously dressed man of the cross is dancing here.

<374hp 275m 312mv> no opponent aggressive e
Lower Valour Avenue

[Exits: east south west]

<374hp 275m 310mv> no opponent aggressive af
Lower Valour Avenue

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<374hp 275m 308mv> no opponent aggressive e
e
You are affected by the following:
Spell: detect magic : lasts for 45 hours
Spell: protection : modifies save vs spell by 1 for 17 hours
Skill: warcry : modifies save vs afflictive by 6 for 12 hours
: modifies hitroll by 6 for 12 hours
Spell: armor : modifies armor class by 20 for 11 hours
Spell: dark shroud : lasts for 11 hours
Spell: detect invis : lasts for 10 hours
Spell: sanctuary : lasts for 6 hours
Spell: misdirection : modifies intelligence by -1 for 3 hours
: modifies dexterity by -1 for 3 hours
Spell: shield cooldown: lasts for 3 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<374hp 275m 308mv> no opponent aggressive e
Lower Valour Avenue

[Exits: east west]

<374hp 275m 306mv> no opponent aggressive The Knight's War Memorial

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

<374hp 275m 304mv> no opponent aggressive Bridge over the Bay of Sarich

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<374hp 275m 302mv> no opponent aggressive s
A long fall into a lot of water is all there is in that direction.

<374hp 275m 302mv> no opponent aggressive s
A long fall into a lot of water is all there is in that direction.

<374hp 275m 302mv> no opponent aggressive e
e
Bridge over the Bay of Sarich

[Exits: east west]

<374hp 275m 300mv> no opponent aggressive e
e
Bridge over the Bay of Sarich

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
Luc scans all around.

<374hp 275m 298mv> no opponent aggressive e

Luc walks west.
You follow Luc.
Bridge over the Bay of Sarich

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<374hp 275m 296mv> no opponent aggressive e
Bridge over the Bay of Sarich

[Exits: east west]
Luc walks in.

<374hp 275m 294mv> no opponent aggressive
Luc walks west.
You follow Luc.
Bridge over the Bay of Sarich

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<374hp 275m 292mv> no opponent aggressive com 'cure crit'
Bridge over the Bay of Sarich

[Exits: east west]
Luc walks in.

<374hp 275m 290mv> no opponent aggressive
Luc walks west.
You follow Luc.
Bridge over the Bay of Sarich

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.

<374hp 275m 288mv> no opponent aggressive Bridge over the Bay of Sarich

[Exits: east west]
Luc walks in.

<374hp 275m 286mv> no opponent aggressive Bridge over the Bay of Sarich

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
Luc walks in.
A Knight of the Holy Cross looks at you sternly.

<374hp 275m 284mv> no opponent aggressive
Luc walks west.
You follow Luc.
Bridge over the Bay of Sarich

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
(White Aura) Trelanya is here.

<374hp 275m 282mv> no opponent aggressive
Trelanya flies east.

<374hp 275m 282mv> no opponent aggressive You feel a lot better!

<427hp 250m 282mv> no opponent aggressive
Luc scans all around.

<427hp 250m 282mv> no opponent aggressive
Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of Risch walks in.
Luc walks east.
You follow Luc.
Bridge over the Bay of Sarich

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A knight of the Holy Cross patrols the area diligently.

<427hp 250m 280mv> no opponent aggressive whe

Adrierra rides in on a brass Asc'Liena stallion.
An illusion of Risch walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Luc walks east.
You follow Luc.
Bridge over the Bay of Sarich

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc is here.
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

<427hp 250m 278mv> no opponent aggressive
Trelanya flies in.

<427hp 250m 278mv> no opponent aggressive
Luc walks east.
You follow Luc.
The Outer Gates of Castle Valour

[Exits: north south west]
A warning has been inscribed on the gates.
(White Aura) (WANTED) (OUTLAW) Luc is here.

<427hp 250m 276mv> no opponent aggressive
Luc walks south.
You follow Luc.
Bridge over the Bay of Sarich

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<427hp 250m 274mv> no opponent aggressive Players near you in Valour:
Fraethorn The Knight's War Memorial
<PK> Adrierra Bridge over the Bay of Sarich
<PK> Veromos Bridge over the Bay of Sarich
<PK> Trelanya Bridge over the Bay of Sarich
<PK> Luc The Knight's Path

<427hp 250m 274mv> no opponent aggressive whe

Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of Risch walks in.
Players near you in Valour:
Fraethorn The Knight's War Memorial
<PK> Adrierra Bridge over the Bay of Sarich
<PK> Veromos Bridge over the Bay of Sarich
<PK> Trelanya Bridge over the Bay of Sarich
<PK> Luc The Knight's Path

<427hp 250m 274mv> no opponent aggressive
Adrierra utters the words, 'hzfgruui'.
You yell 'Die! Adrierra, you sorcerous dog!'
[** ] Adrierra parries your crush.
Adrierra is in excellent condition.

<427hp 250m 274mv> shaft aggressive com 'dispel magic'
You failed the dispel.
Adrierra is in excellent condition.

<427hp 235m 274mv> shaft aggressive
[** ] You block Adrierra's attack with your shield.
Adrierra's smash hits you.
[** ] You block an illusion of Risch's attack with your shield.
[* ] You parry an illusion of Risch's punch.
[** ] You parry an illusion of a marine's smash.
[** ] You parry an illusion of a marine's smash.
[* ] You block an illusion of a marine's attack with your shield.
An illusion of a marine's smash devastates you!
[* ] You block an illusion of a marine's attack with your shield.
[** ] You parry an illusion of a marine's punch.
[* ] You block an illusion of a marine's attack with your shield.
Your crush MUTILATES Adrierra!
Adrierra has a few scratches.

<385hp 235m 274mv> shaft aggressive
Adrierra utters the words, 'hzfgruui'.
Adrierra has a few scratches.

<385hp 235m 274mv> shaft aggressive
Luc walks in.
Adrierra has a few scratches.

<385hp 235m 274mv> shaft aggressive targ 1.Adrierra

Adrierra yells 'Help! Luc kicked dirt into my eyes!'
Adrierra is blinded by the dirt in her eyes!
Luc's kicked dirt scratches Adrierra.
Adrierra has a few scratches.

<385hp 235m 274mv> shaft aggressive $$ will now be substituted with : 1.Adrierra
[***] You parry Adrierra's smash.
[***] You parry an illusion of Risch's punch.
[** ] You block an illusion of Risch's attack with your shield.
An illusion of a marine's smash maims you!
[** ] You parry an illusion of a marine's smash.
An illusion of a marine's smash maims you!
An illusion of a marine's punch devastates you!
[***] You parry an illusion of a marine's punch.
Luc's cleave decimates Adrierra!
You swing right through Adrierra's blurred image.
Your crush maims Adrierra!
Adrierra has some small wounds and bruises.

<285hp 235m 274mv> shaft aggressive flee
You couldn't escape!
flee
Adrierra has some small wounds and bruises.

<285hp 235m 274mv> shaft aggressive You flee from combat!
Bridge over the Bay of Sarich

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A Knight of the Holy Cross looks at you sternly.
A Knight of the Holy Cross looks at you sternly.

<285hp 235m 272mv> no opponent aggressive n
murder $$
Bridge over the Bay of Sarich

[Exits: north south]
(White Aura) (WANTED) (OUTLAW) Luc is here, fighting Adrierra.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) (White Aura) An illusion of Risch guards its master.
(Charmed) An illusion of a marine is here.
(Charmed) An illusion of a marine guards its master.
(White Aura) (INTRUDER) Adrierra is riding on the back of a brass Asc'Liena stallion.
A Valourian sentry stands on duty, guarding the bridge.
Trelanya flies in.

<285hp 235m 270mv> no opponent aggressive Adrierra yells 'Help! I am being attacked by someone!'
You swing right through Adrierra's blurred image.
Your crush MUTILATES Adrierra!
Adrierra has some small wounds and bruises.

<285hp 235m 270mv Luc: 45%hp> shaft aggressive
Adrierra rubs the dirt out of her eyes, but they're still watering.
Luc's cleave decimates Adrierra!
[* ] Adrierra parries your crush.
Adrierra has some small wounds and bruises.

<285hp 235m 270mv Luc: 45%hp> shaft aggressive
Adrierra has fled!
Adrierra rides north on a brass Asc'Liena stallion.
An illusion of Risch stands up.
An illusion of Risch walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.

<285hp 235m 270mv> no opponent aggressive n
murder $$
The Outer Gates of Castle Valour

[Exits: north south west]
A warning has been inscribed on the gates.
Luc walks in.

<297hp 253m 323mv> no opponent aggressive They aren't here.
Luc walks north.
You follow Luc.
The Knight's Path

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.

<297hp 253m 319mv> no opponent aggressive n
n
The Knight's Path

[Exits: north west]

<297hp 253m 313mv> no opponent aggressive murder $$
Huge weeping willows surround the knight's path.

<297hp 253m 313mv> no opponent aggressive They aren't here.

<297hp 253m 313mv> no opponent aggressive n
Huge weeping willows surround the knight's path.

<297hp 253m 313mv> no opponent aggressive n
Huge weeping willows surround the knight's path.

<297hp 253m 313mv> no opponent aggressive look
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]

<297hp 253m 313mv> no opponent aggressive s
The Knight's Path

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.

<297hp 253m 307mv> no opponent aggressive w
Huge weeping willows surround the knight's path.

<297hp 253m 307mv> no opponent aggressive whe
Players near you in Valour:
Fraethorn Bridge over the Bay of Sarich
<PK> Adrierra Bridge over the Bay of Sarich
<PK> Veromos The Knight's Path
<PK> Trelanya Bridge over the Bay of Sarich
<PK> Luc Bridge over the Bay of Sarich

<297hp 253m 307mv> no opponent aggressive s
The Outer Gates of Castle Valour

[Exits: north south west]
A warning has been inscribed on the gates.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine is here.
(Charmed) (White Aura) An illusion of Risch is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) (INTRUDER) Adrierra is riding on the back of a brass Asc'Liena stallion.

<297hp 253m 303mv> no opponent aggressive
Ryoma the master warrior yells 'God of War, bless me with your power!'

<297hp 253m 303mv> no opponent aggressive
Adrierra utters the words, 'hzfgruui'.
You yell 'Die! Adrierra, you sorcerous dog!'
The world shifts as Adrierra drops you into a strange world.
Your crush MUTILATES Adrierra!
Adrierra has quite a few wounds.

<297hp 253m 303mv> shaft aggressive murder $$

Fraethorn walks in.
Adrierra has quite a few wounds.

<297hp 253m 303mv> shaft aggressive You do the best you can!
Adrierra has quite a few wounds.

<297hp 253m 303mv> shaft aggressive
Luc walks in.
Adrierra has quite a few wounds.

<297hp 253m 303mv> shaft aggressive flee

Adrierra yells 'Help! I am being attacked by Luc!'
Luc's cleave mauls Adrierra.
Adrierra has quite a few wounds.

<297hp 253m 303mv> shaft aggressive You flee from combat!
Within the Heart of Losla
Everything looks the same.
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.

<297hp 253m 301mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<356hp 228m 301mv> no opponent aggressive murder $$
scan all
They aren't here.

<356hp 228m 301mv> no opponent aggressive You see the same scenery for miles.

<356hp 228m 301mv> no opponent aggressive murder $$
They aren't here.

<356hp 228m 301mv> no opponent aggressive murder $$
They aren't here.

<356hp 228m 301mv> no opponent aggressive look
Within the Heart of Losla
Everything looks the same.
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.

<356hp 228m 301mv> no opponent aggressive n
Within the Heart of Losla
Everything looks the same.
A warning has been inscribed on the gates.
(White Aura) Fraethorn is here.

<356hp 228m 299mv> no opponent aggressive murder $$
They aren't here.

<356hp 228m 299mv> no opponent aggressive murder $$
n
They aren't here.

<356hp 228m 299mv> no opponent aggressive Within the Heart of Losla
Everything looks the same.
A large weathered WARNING SIGN is here nailed into a nearly tree.

<356hp 228m 295mv> no opponent aggressive murder $$
They aren't here.

<356hp 228m 295mv> no opponent aggressive s
s
Within the Heart of Losla
Everything looks the same.
A warning has been inscribed on the gates.
(White Aura) Fraethorn is here.

<356hp 228m 291mv> no opponent aggressive Within the Heart of Losla
Everything looks the same.
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.

<356hp 228m 289mv> no opponent aggressive wh
[ Trean ] Fraethorn the Master of Elm
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 7
[KNIGHT] Light shall prevail throughout the lands.
There are 7 characters on; the most on this past month was 10.

<356hp 228m 289mv> no opponent aggressive s
Within the Heart of Losla
Everything looks the same.
(White Aura) Trelanya is here.
A Knight of the Holy Cross is here, facing Trelanya.
The bridge creaks beneath your feet.

<356hp 228m 287mv> no opponent aggressive s
Within the Heart of Losla
Everything looks the same.

<356hp 228m 285mv> no opponent aggressive murder $$
They aren't here.

<356hp 228m 285mv> no opponent aggressive s
murder $$
Within the Heart of Losla
Everything looks the same.

<356hp 228m 283mv> no opponent aggressive They aren't here.

<356hp 228m 283mv> no opponent aggressive af
You are affected by the following:
Spell: detect magic : lasts for 44 hours
Spell: protection : modifies save vs spell by 1 for 16 hours
Skill: warcry : modifies save vs afflictive by 6 for 11 hours
: modifies hitroll by 6 for 11 hours
Spell: armor : modifies armor class by 20 for 10 hours
Spell: dark shroud : lasts for 10 hours
Spell: detect invis : lasts for 9 hours
Spell: terrain : lasts for 6 hours
Spell: sanctuary : lasts for 5 hours
Spell: misdirection : modifies intelligence by -1 for 2 hours
: modifies dexterity by -1 for 2 hours
Spell: shield cooldown: lasts for 2 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<356hp 228m 283mv> no opponent aggressive whe
You can't even find yourself!

<356hp 228m 283mv> no opponent aggressive com 'cure ser'
You feel better.

<387hp 213m 283mv> no opponent aggressive n

Adrierra rides in on a brass Asc'Liena stallion.
An illusion of Risch walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<387hp 213m 283mv> no opponent aggressive
An illusion of a marine disappears.

<406hp 259m 338mv> no opponent aggressive
Adrierra utters the words, 'eugszr waouq'.
You yell 'Die! Adrierra, you sorcerous dog!'
The dark shroud around you vanishes.
Your crush MUTILATES Adrierra!
Adrierra has quite a few wounds.

<406hp 259m 338mv> shaft aggressive No way! You are still fighting!
Adrierra has quite a few wounds.

<406hp 259m 338mv> shaft aggressive
Trelanya flies in.
Adrierra's smash hits you.
[** ] You parry Adrierra's smash.
[** ] You block an illusion of Risch's attack with your shield.
[***] You parry an illusion of Risch's punch.
An illusion of a marine's smash maims you!
[** ] You block an illusion of a marine's attack with your shield.
[* ] You block an illusion of a marine's attack with your shield.
[** ] Adrierra parries your blast.
Adrierra has quite a few wounds.

<359hp 259m 338mv> shaft aggressive gt come to me
flee
You tell your group 'Come to me.'
Adrierra has quite a few wounds.

<359hp 259m 338mv> shaft aggressive Adrierra utters the words, 'eugszr waouq'.
You no longer see invisible objects.
You can no longer sense magical auras.
The white aura around your body fades.
You flee from combat!
Within the Heart of Losla
Everything looks the same.
A Valourian sentry stands on duty, guarding the bridge.

<359hp 259m 336mv> no opponent aggressive n
Within the Heart of Losla
Everything looks the same.
(White Aura) Trelanya is here.
(Charmed) An illusion of a marine guards its master.
(Charmed) (White Aura) An illusion of Risch guards its master.
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) (INTRUDER) Adrierra is riding on the back of a brass Asc'Liena stallion.

<359hp 259m 334mv> no opponent aggressive n
Within the Heart of Losla
Everything looks the same.

<359hp 259m 332mv> no opponent aggressive sanc
You are surrounded by a white aura.

<359hp 184m 332mv> no opponent aggressive n

Fraethorn walks in.
Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of Risch walks in.

<359hp 184m 332mv> no opponent aggressive
Adrierra rides south on a brass Asc'Liena stallion.
An illusion of Risch walks south.
An illusion of a marine walks south.

<359hp 184m 332mv> no opponent aggressive Within the Heart of Losla
Everything looks the same.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<359hp 184m 330mv> no opponent aggressive n
Adrierra rides in on a brass Asc'Liena stallion.
An illusion of Risch walks in.
An illusion of a marine walks in.
A Knight of the Holy Cross looks at Adrierra sternly.

<359hp 184m 330mv> no opponent aggressive Within the Heart of Losla
Everything looks the same.
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.

<359hp 184m 328mv> no opponent aggressive n
murder $$
Within the Heart of Losla
Everything looks the same.
A warning has been inscribed on the gates.

<359hp 184m 326mv> no opponent aggressive murder $$
They aren't here.

<359hp 184m 326mv> no opponent aggressive They aren't here.

<359hp 184m 326mv> no opponent aggressive murder $$
They aren't here.

<359hp 184m 326mv> no opponent aggressive murder $$
murder $$
They aren't here.

<359hp 184m 326mv> no opponent aggressive They aren't here.

<359hp 184m 326mv> no opponent aggressive gt quick
n
You tell your group 'Quick.'

<359hp 184m 326mv> no opponent aggressive Within the Heart of Losla
Everything looks the same.
A large weathered WARNING SIGN is here nailed into a nearly tree.

<359hp 184m 322mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<418hp 159m 322mv> no opponent aggressive murder $$
murder $$
They aren't here.

<418hp 159m 322mv> no opponent aggressive They aren't here.

<418hp 159m 322mv> no opponent aggressive murder $$
They aren't here.

<418hp 159m 322mv> no opponent aggressive murder $$
They aren't here.

<418hp 159m 322mv> no opponent aggressive whe
You can't even find yourself!

<418hp 159m 322mv> no opponent aggressive murder $$
Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of Risch walks in.

<418hp 159m 322mv> no opponent aggressive murder $$
Adrierra yells 'Help! I am being attacked by Veromos!'
Your crush DISEMBOWELS Adrierra!
Adrierra has quite a few wounds.

<418hp 159m 322mv> shaft aggressive
Adrierra utters the words, 'qahijf gsgrul'.
Adrierra's colour spray hits you.
Adrierra has quite a few wounds.

<408hp 159m 322mv> shaft aggressive
Adrierra's smash hits you.
[***] You parry an illusion of a marine's punch.
[** ] You block an illusion of a marine's attack with your shield.
[** ] You block an illusion of Risch's attack with your shield.
An illusion of Risch's punch maims you!
An illusion of a marine's smash maims you!
[* ] You block an illusion of a marine's attack with your shield.
[** ] Adrierra parries your crush.
Adrierra has quite a few wounds.

<327hp 159m 322mv> shaft aggressive
An illusion of Risch's kick MUTILATES you!
Adrierra has quite a few wounds.

<287hp 159m 322mv> shaft aggressive gr
flee
You do the best you can!
Adrierra has quite a few wounds.

<287hp 159m 322mv> shaft aggressive Luc's group. Overlord: a spiteful sprite [- ]
[50 Sha] Veromos 37% hp 19% mana 80% mv 514490 xp Damage per round: 72
[50 Ran] Luc 29% hp 100% mana 61% mv 584660 xp Damage per round: 101
Adrierra has quite a few wounds.

<287hp 159m 322mv> shaft aggressive Adrierra utters the words, 'eugszr waouq'.
You couldn't escape!
flee
Adrierra has quite a few wounds.

<287hp 159m 322mv> shaft aggressive You flee from combat!
Within the Heart of Losla
Everything looks the same.

<287hp 159m 316mv> no opponent aggressive com wo
Within the Heart of Losla
Everything looks the same.
A Darkhaven guard stalks the area.
A female prostitute gives you a lusty look.

<287hp 154m 158mv> no opponent aggressive gt ok meet Darkhaven swift
af
You tell your group 'Ok meet Darkhaven swift.'

<299hp 179m 213mv> no opponent aggressive You are affected by the following:
Spell: protection : modifies save vs spell by 1 for 14 hours
Skill: warcry : modifies save vs afflictive by 6 for 9 hours
: modifies hitroll by 6 for 9 hours
Spell: armor : modifies armor class by 20 for 8 hours
Spell: sanctuary : lasts for 6 hours
Spell: terrain : lasts for 4 hours
Spell: misdirection : modifies intelligence by -1 for 0 hours
: modifies dexterity by -1 for 0 hours
Spell: shield cooldown: lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<299hp 179m 213mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<356hp 154m 213mv> no opponent aggressive com 'cure crit'

Luc tells the group 'I needed some herbs.'

<356hp 154m 213mv> no opponent aggressive You feel a lot better!

<415hp 129m 213mv> no opponent aggressive gt den we go make camp

Luc tells the group 'Darkhaven?'

<415hp 129m 213mv> no opponent aggressive You tell your group 'Den we go make camp.'

<415hp 129m 213mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<467hp 104m 213mv> no opponent aggressive gt aye, meet Darkhaven
You tell your group 'Aye, meet Darkhaven.'

<467hp 104m 213mv> no opponent aggressive whe
You can't even find yourself!

<467hp 104m 213mv> no opponent aggressive who
[ Trean ] Fraethorn the Master of Elm
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 7
[KNIGHT] Light shall prevail throughout the lands.
There are 7 characters on; the most on this past month was 10.

<467hp 104m 213mv> no opponent aggressive aff
You are affected by the following:
Spell: protection : modifies save vs spell by 1 for 14 hours
Skill: warcry : modifies save vs afflictive by 6 for 9 hours
: modifies hitroll by 6 for 9 hours
Spell: armor : modifies armor class by 20 for 8 hours
Spell: sanctuary : lasts for 6 hours
Spell: terrain : lasts for 4 hours
Spell: misdirection : modifies intelligence by -1 for 0 hours
: modifies dexterity by -1 for 0 hours
Spell: shield cooldown: lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<467hp 104m 213mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<527hp 79m 213mv> no opponent aggressive pitch tent
sleep tent
You pitch a small tent.

<527hp 79m 213mv> no opponent aggressive i
You go to sleep in a small tent.

<527hp 79m 213mv> no opponent aggressive You are carrying:
a seashell ring
a bottomless tankard
a small sardonyx encompassed in gold
(Humming) a savage whip
(Glowing) (Humming) a pair of spiked light-steel gauntlets
(Glowing) the turtle Dragon's shell
a smoldering black mace
(Glowing) (Humming) a crown of might
(Glowing) (Humming) a dragonblood iron-black choker of evisceration
a Loot sack (open)
(Humming) a frost burned bracelet

<527hp 79m 213mv> no opponent aggressive sav
Saving...

<527hp 79m 213mv> no opponent aggressive who
[ Trean ] Fraethorn the Master of Elm
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
gr
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 7
[KNIGHT] Light shall prevail throughout the lands.
There are 7 characters on; the most on this past month was 10.

<527hp 79m 213mv> no opponent aggressive Luc's group. Overlord: a spiteful sprite [- ]
[50 Sha] Veromos 68% hp 9% mana 53% mv 514490 xp Damage per round: 72
[50 Ran] Luc 55% hp 93% mana 63% mv 584660 xp Damage per round: 101

<527hp 79m 213mv> no opponent aggressive gt regroup
who
You tell your group 'Regroup.'

<527hp 79m 213mv> no opponent aggressive [ Trean ] Fraethorn the Master of Elm
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 7
[KNIGHT] Light shall prevail throughout the lands.
There are 7 characters on; the most on this past month was 10.

af
<527hp 79m 213mv> no opponent aggressive You are affected by the following:
Spell: protection : modifies save vs spell by 1 for 14 hours
Skill: warcry : modifies save vs afflictive by 6 for 9 hours
: modifies hitroll by 6 for 9 hours
Spell: armor : modifies armor class by 20 for 8 hours
Spell: sanctuary : lasts for 6 hours
Spell: terrain : lasts for 4 hours
Spell: misdirection : modifies intelligence by -1 for 0 hours
: modifies dexterity by -1 for 0 hours
Spell: shield cooldown: lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<527hp 79m 213mv> no opponent aggressive who
[ Trean ] Fraethorn the Master of Elm
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 7
[KNIGHT] Light shall prevail throughout the lands.
There are 7 characters on; the most on this past month was 10.

<527hp 79m 213mv> no opponent aggressive wor
You are carrying 1192 gold, with 0 gold in the bank.
You have 3015 chips of <HERALD>.
You have 578 medals of [WARLORD].
You have 666 relics of <MYSTIC>.

<527hp 79m 213mv> no opponent aggressive
Your sense of direction returns.
You are ready to cast the shield spell again.

<591hp 165m 283mv> no opponent aggressive who pk
[50 Elf Ill] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (JUGGERNAUT) (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[50 Elf Hea] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[50 Pixie Ran] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
Players found: 4
[KNIGHT] Light shall prevail throughout the lands.
There are 7 characters on; the most on this past month was 10.

<591hp 165m 283mv> no opponent aggressive sav
Saving...

<591hp 165m 283mv> no opponent aggressive wake
unpitch tent
whe
You wake and stand up.

<591hp 165m 283mv> no opponent aggressive You roll up a small tent as you pick it up.

<591hp 165m 283mv> no opponent aggressive who
You can't even find yourself!

<591hp 165m 283mv> no opponent aggressive Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of Risch walks in.
Trelanya flies in.
[ Trean ] Fraethorn the Master of Elm
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
af
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 7
[KNIGHT] Light shall prevail throughout the lands.
There are 7 characters on; the most on this past month was 10.

<591hp 165m 283mv> no opponent aggressive
Adrierra utters the words, 'eugszr waouq'.
You yell 'Die! Adrierra, you sorcerous dog!'
Your blast MUTILATES Adrierra!
You swing right through Adrierra's blurred image.
You are affected by the following:
Spell: protection : modifies save vs spell by 1 for 13 hours
Skill: warcry : modifies save vs afflictive by 6 for 8 hours
: modifies hitroll by 6 for 8 hours
Spell: armor : modifies armor class by 20 for 7 hours
Spell: sanctuary : lasts for 5 hours
Spell: terrain : lasts for 3 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently
[** ] You block Adrierra's attack with your shield.
[** ] You parry an illusion of a marine's punch.
[***] You parry an illusion of Risch's punch.
[***] You parry an illusion of Risch's punch.
An illusion of a marine's smash maims you!
[* ] You block an illusion of a marine's attack with your shield.
Your blast MUTILATES Adrierra!
Your unholy wrath DISMEMBERS Adrierra!
A ghoulish laugh echoes in your mind as a skeletal hand smothers a lion rampant.
You fail to drain their vitality.
Adrierra has quite a few wounds.

<557hp 165m 283mv> shaft aggressive
Trelanya closes her eyes momentarily and nods at Adrierra.
Adrierra has quite a few wounds.

<557hp 165m 283mv> shaft aggressive gt she here
You tell your group 'She here.'
Adrierra has quite a few wounds.

<557hp 165m 283mv> shaft aggressive flee

[***] You parry Adrierra's smash.
[* ] You parry an illusion of a marine's punch.
[* ] You block an illusion of Risch's attack with your shield.
[* ] You block an illusion of Risch's attack with your shield.
An illusion of a marine's smash devastates you!
[** ] You block an illusion of a marine's attack with your shield.
Your crush devastates Adrierra!
Adrierra has quite a few wounds.

<527hp 165m 283mv> shaft aggressive You couldn't escape!
flee
Adrierra has quite a few wounds.

<527hp 165m 283mv> shaft aggressive You flee from combat!
Within the Heart of Losla
Everything looks the same.
A sacrificial pit lies here in waiting.
(Translucent) (White Aura) A ghastly looking healer is here offering his services.

<527hp 165m 282mv> no opponent aggressive gt come quick
You tell your group 'Come quick.'

<527hp 165m 282mv> no opponent aggressive e
e
Within the Heart of Losla
Everything looks the same.
(White Aura) Trelanya is here.
(Charmed) (White Aura) An illusion of Risch guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) (INTRUDER) Adrierra is riding on the back of a brass Asc'Liena stallion.
A Darkhaven guard stalks the area.
A female prostitute gives you a lusty look.

<527hp 165m 281mv> no opponent aggressive e

Adrierra rides west on a brass Asc'Liena stallion.
Trelanya flies west.
An illusion of Risch stands up.
An illusion of Risch walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.
Within the Heart of Losla
Everything looks the same.
A meditationist walks slowly about chanting mantras.

<527hp 165m 280mv> no opponent aggressive Within the Heart of Losla
Everything looks the same.

<527hp 165m 278mv> no opponent aggressive e
e
Within the Heart of Losla
Everything looks the same.
A sneaky thief is here, stealing your gold purse.

<527hp 165m 276mv> no opponent aggressive e
Within the Heart of Losla
Everything looks the same.

<527hp 165m 274mv> no opponent aggressive e
Within the Heart of Losla
Everything looks the same.
A broken fruit cart is here, filled with rotting fruit.

<527hp 165m 272mv> no opponent aggressive e
e
Within the Heart of Losla
Everything looks the same.
A slimy looking fountain is here.

<527hp 165m 270mv> no opponent aggressive A series of tall, narrow buildings blocks your path in that direction.

<527hp 165m 270mv> no opponent aggressive whe
A series of tall, narrow buildings blocks your path in that direction.

<527hp 165m 270mv> no opponent aggressive You can't even find yourself!

<527hp 165m 270mv> no opponent aggressive n
Within the Heart of Losla
Everything looks the same.
A black robed figure stands mystically before you.

<527hp 165m 268mv> no opponent aggressive n
n
Within the Heart of Losla
Everything looks the same.

<527hp 165m 266mv> no opponent aggressive n
Within the Heart of Losla
Everything looks the same.

<527hp 165m 264mv> no opponent aggressive n
n
Within the Heart of Losla
Everything looks the same.

<527hp 165m 262mv> no opponent aggressive n
n
Within the Heart of Losla
Everything looks the same.

<527hp 165m 260mv> no opponent aggressive Within the Heart of Losla
Everything looks the same.

<527hp 165m 258mv> no opponent aggressive The door is closed.

<527hp 165m 258mv> no opponent aggressive The door is closed.

<527hp 165m 258mv> no opponent aggressive gt meet Dankbark
You tell your group 'Meet Dankbark.'

<527hp 165m 258mv> no opponent aggressive op n
n
You open the door north of you.

<527hp 165m 258mv> no opponent aggressive
Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of Risch walks in.
Trelanya flies in.

<527hp 165m 258mv> no opponent aggressive n

Adrierra utters the words, 'eugszr waouq'.
You yell 'Die! Adrierra, you sorcerous dog!'
Your crush MUTILATES Adrierra!
Adrierra has some small wounds and bruises.

<527hp 165m 258mv> shaft aggressive No way! You are still fighting!
Adrierra has some small wounds and bruises.

<527hp 165m 258mv> shaft aggressive flee
No way! You are still fighting!
Adrierra has some small wounds and bruises.

<527hp 165m 258mv> shaft aggressive You flee from combat!
Within the Heart of Losla
Everything looks the same.

<527hp 165m 256mv> no opponent aggressive n
n
Within the Heart of Losla
Everything looks the same.
(White Aura) Trelanya is here.
(Charmed) (White Aura) An illusion of Risch is here.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) (INTRUDER) Adrierra is riding on the back of a brass Asc'Liena stallion.

<527hp 165m 254mv> no opponent aggressive n
Within the Heart of Losla
Everything looks the same.
The caravan attendant is here, with caravans for hire.

<527hp 165m 252mv> no opponent aggressive n
Within the Heart of Losla
Everything looks the same.

<527hp 165m 250mv> no opponent aggressive n
Within the Heart of Losla
Everything looks the same.

<527hp 165m 248mv> no opponent aggressive Within the Heart of Losla
Everything looks the same.

<527hp 165m 246mv> no opponent aggressive n
Alas, you cannot go that way.

<527hp 165m 246mv> no opponent aggressive w
Within the Heart of Losla
Everything looks the same.

<527hp 165m 244mv> no opponent aggressive w
w
w
Within the Heart of Losla
Everything looks the same.
A foul looking crow crawls around here.

<527hp 165m 242mv> no opponent aggressive Within the Heart of Losla
Everything looks the same.
A foul looking crow crawls around here.

<527hp 165m 240mv> no opponent aggressive bri
Within the Heart of Losla
Everything looks the same.

<527hp 165m 238mv> no opponent aggressive n
n
Full descriptions activated.

<527hp 165m 238mv> no opponent aggressive Within the Heart of Losla
Everything looks the same.

<527hp 165m 236mv> no opponent aggressive Within the Heart of Losla
Everything looks the same.

<527hp 165m 234mv> no opponent aggressive w
w
w
Alas, you cannot go that way.

<544hp 192m 289mv> no opponent aggressive w
Alas, you cannot go that way.

<544hp 192m 289mv> no opponent aggressive Alas, you cannot go that way.

<544hp 192m 289mv> no opponent aggressive Alas, you cannot go that way.

<544hp 192m 289mv> no opponent aggressive s
Within the Heart of Losla
Everything looks the same.

<544hp 192m 287mv> no opponent aggressive s
Adrierra rides in on a brass Asc'Liena stallion.
Trelanya flies in.
An illusion of Risch walks in.
An illusion of a marine walks in.

<544hp 192m 287mv> no opponent aggressive w
Within the Heart of Losla
Everything looks the same.

<544hp 192m 285mv> no opponent aggressive w
Alas, you cannot go that way.

<544hp 192m 285mv> no opponent aggressive w
Alas, you cannot go that way.

<544hp 192m 285mv> no opponent aggressive w
Alas, you cannot go that way.

<544hp 192m 285mv> no opponent aggressive n
Alas, you cannot go that way.

<544hp 192m 285mv> no opponent aggressive Within the Heart of Losla
Everything looks the same.

<544hp 192m 283mv> no opponent aggressive w
Alas, you cannot go that way.

<544hp 192m 283mv> no opponent aggressive w
Alas, you cannot go that way.

<544hp 192m 283mv> no opponent aggressive w
n
Alas, you cannot go that way.

<544hp 192m 283mv> no opponent aggressive Within the Heart of Losla
Everything looks the same.

<544hp 192m 281mv> no opponent aggressive w
w
Alas, you cannot go that way.

<544hp 192m 281mv> no opponent aggressive Alas, you cannot go that way.

<544hp 192m 281mv> no opponent aggressive w
Alas, you cannot go that way.

<544hp 192m 281mv> no opponent aggressive n
w
Within the Heart of Losla
Everything looks the same.
(Charmed) An illusion of a marine guards its master.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of a marine is here.
(Charmed) (White Aura) An illusion of Risch is here.
A beautiful stallion with a shining brass coat grazes nearby.
(White Aura) Trelanya the Holy Matriarch of Healing is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
A foul looking crow crawls around here.

<544hp 192m 279mv> no opponent aggressive w

Adrierra mounts a brass Asc'Liena stallion.
Within the Heart of Losla
Everything looks the same.
A foul looking crow crawls around here.

<544hp 192m 277mv> no opponent aggressive w
Within the Heart of Losla
Everything looks the same.

<544hp 192m 275mv> no opponent aggressive w
w
Alas, you cannot go that way.

<544hp 192m 275mv> no opponent aggressive Alas, you cannot go that way.

<544hp 192m 275mv> no opponent aggressive Alas, you cannot go that way.

<544hp 192m 275mv> no opponent aggressive n
Within the Heart of Losla
Everything looks the same.

<544hp 192m 273mv> no opponent aggressive w
w
Alas, you cannot go that way.

<544hp 192m 273mv> no opponent aggressive w
Alas, you cannot go that way.

<544hp 192m 273mv> no opponent aggressive Alas, you cannot go that way.

<544hp 192m 273mv> no opponent aggressive n
Within the Heart of Losla
Everything looks the same.

<544hp 192m 271mv> no opponent aggressive w
w
Alas, you cannot go that way.

<544hp 192m 271mv> no opponent aggressive Alas, you cannot go that way.

<544hp 192m 271mv> no opponent aggressive gt come quick
n
You tell your group 'Come quick.'

<544hp 192m 271mv> no opponent aggressive w
Within the Heart of Losla
Everything looks the same.

<544hp 192m 269mv> no opponent aggressive w
Within the Heart of Losla
Everything looks the same.
A foul looking crow crawls around here.

<544hp 192m 267mv> no opponent aggressive Within the Heart of Losla
Everything looks the same.
A foul looking crow crawls around here.

<544hp 192m 265mv> no opponent aggressive w
w
Within the Heart of Losla
Everything looks the same.

<544hp 192m 263mv> no opponent aggressive Within the Heart of Losla
Everything looks the same.

<544hp 192m 261mv> no opponent aggressive w
w
Alas, you cannot go that way.

<544hp 192m 261mv> no opponent aggressive Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of Risch walks in.
Trelanya flies in.
Alas, you cannot go that way.

<544hp 192m 261mv> no opponent aggressive w
n

Adrierra utters the words, 'wugeucandusqhuai'.
You yell 'Die! Adrierra, you sorcerous dog!'
Your blast MUTILATES Adrierra!
[* ] Adrierra parries your blast.
No way! You are still fighting!
Adrierra has some small wounds and bruises.

<544hp 192m 261mv> shaft aggressive No way! You are still fighting!
Adrierra has some small wounds and bruises.

<544hp 192m 261mv> shaft aggressive w

Trelanya narrows her eyes.
You yell 'Die! Trelanya, you sorcerous dog!'
[* ] Trelanya parries your unholy wrath.
Your crush decimates Trelanya!
[** ] You block Trelanya's attack with your shield.
[***] You parry Adrierra's smash.
[* ] You parry an illusion of a marine's smash.
[** ] You block an illusion of a marine's attack with your shield.
An illusion of a marine's smash devastates you!
[***] You parry an illusion of a marine's punch.
[* ] You parry an illusion of a marine's punch.
[***] You parry an illusion of Risch's punch.
[** ] You block an illusion of Risch's attack with your shield.
[** ] Trelanya parries your crush.
Your blast misses Trelanya.
Trelanya has a few scratches.

<514hp 192m 261mv> shaft aggressive No way! You are still fighting!
Trelanya has a few scratches.

<514hp 192m 261mv> shaft aggressive flee
You flee from combat!
Within the Heart of Losla
Everything looks the same.

<514hp 192m 259mv> no opponent aggressive w

Luc tells the group 'Trying.'

<514hp 192m 259mv> no opponent aggressive n
Within the Heart of Losla
Everything looks the same.
(White Aura) Trelanya the Holy Matriarch of Healing is here.
(Charmed) (White Aura) An illusion of Risch guards its master.
(Charmed) An illusion of a marine is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.

<514hp 192m 257mv> no opponent aggressive Within the Heart of Losla
Everything looks the same.

<514hp 192m 255mv> no opponent aggressive w
Within the Heart of Losla
Everything looks the same.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<514hp 192m 252mv> no opponent aggressive w
Alas, you cannot go that way.

<514hp 192m 252mv> no opponent aggressive n
Within the Heart of Losla
Everything looks the same.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<514hp 192m 249mv> no opponent aggressive n
Within the Heart of Losla
Everything looks the same.

<514hp 192m 246mv> no opponent aggressive w
w
Alas, you cannot go that way.

<514hp 192m 246mv> no opponent aggressive w
Alas, you cannot go that way.

<514hp 192m 246mv> no opponent aggressive w
Alas, you cannot go that way.

<514hp 192m 246mv> no opponent aggressive w
Alas, you cannot go that way.

<514hp 192m 246mv> no opponent aggressive n
Alas, you cannot go that way.

<514hp 192m 246mv> no opponent aggressive Within the Heart of Losla
Everything looks the same.

<514hp 192m 243mv> no opponent aggressive w
Alas, you cannot go that way.

<514hp 192m 243mv> no opponent aggressive w
w

Adrierra rides in on a brass Asc'Liena stallion.
Trelanya flies in.
An illusion of Risch walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Alas, you cannot go that way.

<514hp 192m 243mv> no opponent aggressive Alas, you cannot go that way.

<514hp 192m 243mv> no opponent aggressive Adrierra utters the words, 'wugeucandusqhuai'.
You yell 'Die! Adrierra, you sorcerous dog!'
[** ] Adrierra parries your crush.
Your crush MUTILATES Adrierra!
Adrierra has quite a few wounds.

<514hp 192m 243mv> shaft aggressive ex
s
Obvious exits:
North - Dankbark Forest
East - A Change in Scenery
South - Dankbark Forest
Adrierra has quite a few wounds.

<514hp 192m 243mv> shaft aggressive flee
No way! You are still fighting!
Trelanya narrows her eyes.
You yell 'Die! Trelanya, you sorcerous dog!'
Your blast decimates Trelanya!
Your crush decimates Trelanya!
Trelanya has some small wounds and bruises.

<514hp 192m 243mv> shaft aggressive You flee from combat!
Within the Heart of Losla
Everything looks the same.

<514hp 192m 240mv> no opponent aggressive e
Alas, you cannot go that way.

<514hp 192m 240mv> no opponent aggressive ex
Obvious exits:
North - Dankbark Forest
South - Dankbark Forest

<530hp 209m 295mv> no opponent aggressive n

Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of Risch walks in.
Trelanya flies in.

<530hp 209m 295mv> no opponent aggressive Within the Heart of Losla
Everything looks the same.

<530hp 209m 292mv> no opponent aggressive ex
Obvious exits:
North - Dankbark Forest
East - A Change in Scenery
South - Dankbark Forest

<530hp 209m 292mv> no opponent aggressive n
Within the Heart of Losla
Everything looks the same.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<530hp 209m 289mv> no opponent aggressive n
n
Within the Heart of Losla
Everything looks the same.

<530hp 209m 286mv> no opponent aggressive n
Alas, you cannot go that way.

<530hp 209m 286mv> no opponent aggressive Alas, you cannot go that way.

<530hp 209m 286mv> no opponent aggressive n
Alas, you cannot go that way.

<530hp 209m 286mv> no opponent aggressive w
w
Alas, you cannot go that way.

<530hp 209m 286mv> no opponent aggressive Alas, you cannot go that way.

<530hp 209m 286mv> no opponent aggressive af
You are affected by the following:
Spell: protection : modifies save vs spell by 1 for 11 hours
Skill: warcry : modifies save vs afflictive by 6 for 6 hours
: modifies hitroll by 6 for 6 hours
Spell: armor : modifies armor class by 20 for 5 hours
Spell: sanctuary : lasts for 3 hours
Spell: terrain : lasts for 1 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<530hp 209m 286mv> no opponent aggressive ex
Obvious exits:
East - Dankbark Forest
South - Dankbark Forest

<530hp 209m 286mv> no opponent aggressive
Adrierra rides in on a brass Asc'Liena stallion.
Trelanya flies in.
An illusion of Risch walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<530hp 209m 286mv> no opponent aggressive e

Adrierra utters the words, 'wugeucandusqhuai'.
You yell 'Die! Adrierra, you sorcerous dog!'
You lose your sense of direction.
[* ] Adrierra parries your crush.
You swing right through Adrierra's blurred image.
No way! You are still fighting!
Adrierra has some small wounds and bruises.

<530hp 209m 286mv> shaft aggressive n
No way! You are still fighting!
Adrierra has some small wounds and bruises.

<530hp 209m 286mv> shaft aggressive flee
You flee from combat!
Within the Heart of Losla
Everything looks the same.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A fire giant outlaw glances at you
A fire giant outlaw says 'Have you seen any ... humans around?'
A fire giant outlaw licks his lips and smiles, showing off his elongated fangs.

<530hp 209m 283mv> no opponent aggressive e
Within the Heart of Losla
Everything looks the same.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<530hp 209m 280mv> no opponent aggressive n
Alas, you cannot go that way.

<530hp 209m 280mv> no opponent aggressive n
Alas, you cannot go that way.

<530hp 209m 280mv> no opponent aggressive n
e
Alas, you cannot go that way.

<530hp 209m 280mv> no opponent aggressive e
Within the Heart of Losla
Everything looks the same.

<530hp 209m 277mv> no opponent aggressive e
The dense is closed.

<530hp 209m 277mv> no opponent aggressive The dense is closed.

<530hp 209m 277mv> no opponent aggressive
Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of Risch walks in.
Trelanya flies in.

<530hp 209m 277mv> no opponent aggressive ex

Adrierra utters the words, 'eugszr waouq'.
You yell 'Die! Adrierra, you sorcerous dog!'
You feel less protected.
[** ] Adrierra parries your blast.
Obvious exits:
(East ) - Grimwood Forest
South - Dankbark Forest
West - Dankbark Forest
Adrierra has some small wounds and bruises.

<530hp 209m 277mv> shaft aggressive w
No way! You are still fighting!
Adrierra has some small wounds and bruises.

<530hp 209m 277mv> shaft aggressive flee

Trelanya narrows her eyes.
You yell 'Die! Trelanya, you sorcerous dog!'
Your crush decimates Trelanya!
Your crush mauls Trelanya.
Trelanya has some small wounds and bruises.

<530hp 209m 277mv> shaft aggressive You flee from combat!
Within the Heart of Losla
Everything looks the same.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<530hp 209m 274mv> no opponent aggressive s
s
Within the Heart of Losla
Everything looks the same.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<530hp 209m 271mv> no opponent aggressive Within the Heart of Losla
Everything looks the same.

<530hp 209m 268mv> no opponent aggressive com prot
You feel aligned with darkness.

<530hp 174m 268mv> no opponent aggressive s

Adrierra rides in on a brass Asc'Liena stallion.
Trelanya flies in.
An illusion of Risch walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<530hp 174m 268mv> no opponent aggressive
Adrierra rides south on a brass Asc'Liena stallion.
An illusion of a marine walks south.
An illusion of a marine walks south.
An illusion of Risch walks south.
Trelanya flies south.

<530hp 174m 268mv> no opponent aggressive Within the Heart of Losla
Everything looks the same.
(White Aura) Trelanya the Holy Matriarch of Healing is here.
(Charmed) (White Aura) An illusion of Risch is here.
(Charmed) An illusion of a marine is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<530hp 174m 265mv> no opponent aggressive Adrierra rides north on a brass Asc'Liena stallion.
Trelanya flies north.
An illusion of Risch walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.

<530hp 174m 265mv> no opponent aggressive n
Within the Heart of Losla
Everything looks the same.
(Charmed) An illusion of a marine guards its master.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of a marine is here.
(Charmed) (White Aura) An illusion of Risch is here.
(White Aura) Trelanya the Holy Matriarch of Healing is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.

<530hp 174m 262mv> no opponent aggressive n
Within the Heart of Losla
Everything looks the same.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<530hp 174m 259mv> no opponent aggressive n
Within the Heart of Losla
Everything looks the same.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<530hp 174m 256mv> no opponent aggressive n
w
Within the Heart of Losla
Everything looks the same.

<530hp 174m 253mv> no opponent aggressive w
Within the Heart of Losla
Everything looks the same.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<530hp 174m 250mv> no opponent aggressive Within the Heart of Losla
Everything looks the same.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<530hp 174m 247mv> no opponent aggressive w
w
Within the Heart of Losla
Everything looks the same.

<530hp 174m 244mv> no opponent aggressive w
Alas, you cannot go that way.

<530hp 174m 244mv> no opponent aggressive Alas, you cannot go that way.

<530hp 174m 244mv> no opponent aggressive
Trelanya has summoned you!
Within the Heart of Losla
Everything looks the same.
(Charmed) An illusion of a marine guards its master.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of a marine is here.
(Charmed) (White Aura) An illusion of Risch is here.
(White Aura) Trelanya the Holy Matriarch of Healing is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<530hp 174m 244mv> no opponent aggressive s

Adrierra rides west on a brass Asc'Liena stallion.
An illusion of a marine walks west.
An illusion of a marine walks west.
An illusion of Risch walks west.
Trelanya flies west.

<530hp 174m 244mv> no opponent aggressive s
Alas, you cannot go that way.

<530hp 174m 244mv> no opponent aggressive Alas, you cannot go that way.

<530hp 174m 244mv> no opponent aggressive w
w
Within the Heart of Losla
Everything looks the same.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<530hp 174m 241mv> no opponent aggressive
Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of Risch walks in.
Trelanya flies in.
Within the Heart of Losla
Everything looks the same.

<530hp 174m 238mv> no opponent aggressive w
Alas, you cannot go that way.

<530hp 174m 238mv> no opponent aggressive af
You are affected by the following:
Spell: protection : modifies save vs spell by 1 for 24 hours
Skill: warcry : modifies save vs afflictive by 6 for 6 hours
: modifies hitroll by 6 for 6 hours
Spell: armor : modifies armor class by 20 for 5 hours
Spell: misdirection : modifies intelligence by -1 for 4 hours
: modifies dexterity by -1 for 4 hours
Spell: sanctuary : lasts for 2 hours
Spell: terrain : lasts for 1 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<530hp 174m 238mv> no opponent aggressive n
Alas, you cannot go that way.

<530hp 174m 238mv> no opponent aggressive n
Alas, you cannot go that way.

<530hp 174m 238mv> no opponent aggressive e
Within the Heart of Losla
Everything looks the same.
(White Aura) Trelanya the Holy Matriarch of Healing is here.
(Charmed) (White Aura) An illusion of Risch is here.
(Charmed) An illusion of a marine is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<530hp 174m 235mv> no opponent aggressive Adrierra rides west on a brass Asc'Liena stallion.
Trelanya flies west.
An illusion of Risch walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.

<530hp 174m 235mv> no opponent aggressive ex
Obvious exits:
East - Dankbark Forest
West - Dankbark Forest

<530hp 174m 235mv> no opponent aggressive s
Alas, you cannot go that way.

<530hp 174m 235mv> no opponent aggressive s
Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of Risch walks in.
Trelanya flies in.

<530hp 174m 235mv> no opponent aggressive Alas, you cannot go that way.

<530hp 174m 235mv> no opponent aggressive e
Adrierra rides east on a brass Asc'Liena stallion.
Trelanya flies east.
An illusion of Risch walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.

<530hp 174m 235mv> no opponent aggressive e
Within the Heart of Losla
Everything looks the same.
(Charmed) An illusion of a marine guards its master.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of a marine is here.
(Charmed) (White Aura) An illusion of Risch is here.
(White Aura) Trelanya the Holy Matriarch of Healing is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<530hp 174m 232mv> no opponent aggressive e

Adrierra utters the words, 'yzzbrzwuie'.
You yell 'Die! Adrierra, you sorcerous dog!'
Your blast MUTILATES Adrierra!
You swing right through Adrierra's blurred image.
No way! You are still fighting!
Adrierra has some small wounds and bruises.

<530hp 174m 232mv> shaft aggressive e
No way! You are still fighting!
Adrierra has some small wounds and bruises.

<530hp 174m 232mv> shaft aggressive No way! You are still fighting!
Trelanya narrows her eyes.
You yell 'Die! Trelanya, you sorcerous dog!'
Trelanya's exorcism grazes you.
Adrierra has some small wounds and bruises.

<525hp 174m 232mv> shaft aggressive flee
You flee from combat!
Within the Heart of Losla
Everything looks the same.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<525hp 174m 229mv> no opponent aggressive e
Within the Heart of Losla
Everything looks the same.
(Charmed) An illusion of a marine guards its master.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of a marine is here.
(Charmed) (White Aura) An illusion of Risch is here.
(White Aura) Trelanya the Holy Matriarch of Healing is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<525hp 174m 226mv> no opponent aggressive e
Within the Heart of Losla
Everything looks the same.

<525hp 174m 223mv> no opponent aggressive e
The dense is closed.

<525hp 174m 223mv> no opponent aggressive e
The dense is closed.

<525hp 174m 223mv> no opponent aggressive e
The dense is closed.

<525hp 174m 223mv> no opponent aggressive w
Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of Risch walks in.
Trelanya flies in.

<525hp 174m 223mv> no opponent aggressive w
Within the Heart of Losla
Everything looks the same.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<525hp 174m 220mv> no opponent aggressive w
Within the Heart of Losla
Everything looks the same.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<525hp 174m 217mv> no opponent aggressive w
Within the Heart of Losla
Everything looks the same.

<525hp 174m 214mv> no opponent aggressive w

You are thirsty.

<544hp 217m 269mv> no opponent aggressive Within the Heart of Losla
Everything looks the same.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<544hp 217m 266mv> no opponent aggressive whe
Within the Heart of Losla
Everything looks the same.

<544hp 217m 263mv> no opponent aggressive
Luc tells the group 'Dankbark?'

<544hp 217m 263mv> no opponent aggressive You can't even find yourself!

<544hp 217m 263mv> no opponent aggressive get blu sack
s

Adrierra rides in on a brass Asc'Liena stallion.
Trelanya flies in.
An illusion of a marine walks in.
An illusion of a marine walks in.
You see nothing like that in a Loot Sack.

<544hp 217m 263mv> no opponent aggressive Alas, you cannot go that way.

<544hp 217m 263mv> no opponent aggressive Adrierra rides south on a brass Asc'Liena stallion.
An illusion of a marine walks south.
An illusion of a marine walks south.
Trelanya flies south.

<544hp 217m 263mv> no opponent aggressive gt aye
e
You tell your group 'Aye.'

<544hp 217m 263mv> no opponent aggressive e
e
Within the Heart of Losla
Everything looks the same.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<544hp 217m 260mv> no opponent aggressive Alas, you cannot go that way.

<544hp 217m 260mv> no opponent aggressive Alas, you cannot go that way.

<544hp 217m 260mv> no opponent aggressive dri tank
You drink water from a bottomless tankard.

<544hp 217m 260mv> no opponent aggressive !
You drink water from a bottomless tankard.

<544hp 217m 260mv> no opponent aggressive !
w
You drink water from a bottomless tankard.
Your thirst is quenched.

<544hp 217m 260mv> no opponent aggressive Within the Heart of Losla
Everything looks the same.

<544hp 217m 257mv> no opponent aggressive gt quick
i
You tell your group 'Quick.'

<544hp 217m 257mv> no opponent aggressive You are carrying:
a small tent
a seashell ring
a bottomless tankard
a small sardonyx encompassed in gold
(Humming) a savage whip
(Glowing) (Humming) a pair of spiked light-steel gauntlets
(Glowing) the turtle Dragon's shell
a smoldering black mace
(Glowing) (Humming) a crown of might
(Glowing) (Humming) a dragonblood iron-black choker of evisceration
a Loot sack (open)
(Humming) a frost burned bracelet

<544hp 217m 257mv> no opponent aggressive w
Alas, you cannot go that way.

<544hp 217m 257mv> no opponent aggressive
Luc stops following you.

<544hp 217m 257mv> no opponent aggressive get blu cloak
You see nothing like that in an Assassin's Cloak.

<544hp 217m 257mv> no opponent aggressive gr
Luc's group. Overlord: a spiteful sprite [- ]
[50 Sha] Veromos 71% hp 26% mana 64% mv 514490 xp Damage per round: 73
[50 Ran] Luc 49% hp 98% mana 44% mv 584660 xp Damage per round: 0
* [50 Chm] A wild boar 100% hp 100% mana 100% mv

<544hp 217m 257mv> no opponent aggressive e
Alas, you cannot go that way.

<544hp 217m 257mv> no opponent aggressive get blu sack
e
You see nothing like that in a Loot Sack.

<544hp 217m 257mv> no opponent evasive Alas, you cannot go that way.

<544hp 217m 257mv> no opponent evasive Adrierra rides in on a brass Asc'Liena stallion.
Trelanya flies in.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of Risch walks in.

<544hp 217m 257mv> no opponent evasive s

Adrierra utters the words, 'eugszr waouq'.
You yell 'Die! Adrierra, you sorcerous dog!'
Your blast MUTILATES Adrierra!
Your crush maims Adrierra!
No way! You are still fighting!
Adrierra has quite a few wounds.

<544hp 217m 257mv> shaft evasive whe

[* ] You block Adrierra's attack with your shield.
[** ] You block Adrierra's attack with your shield.
An illusion of Risch's punch MUTILATES you!
[** ] You parry an illusion of Risch's punch.
An illusion of a marine's smash devastates you!
An illusion of a marine's smash misses you.
[** ] You parry an illusion of a marine's smash.
[** ] You block an illusion of a marine's attack with your shield.
[***] You block an illusion of a marine's attack with your shield.
Your crush MUTILATES Adrierra!
Your blast MUTILATES Adrierra!
Adrierra has quite a few wounds.

<478hp 217m 257mv> shaft evasive You can't even find yourself!
Luc tells the group 'Coming!'
Adrierra has quite a few wounds.

<478hp 217m 257mv> shaft evasive s
No way! You are still fighting!
Adrierra has quite a few wounds.

<478hp 217m 257mv> shaft evasive flee
You couldn't escape!
flee
Adrierra has quite a few wounds.

<478hp 217m 257mv> shaft evasive You couldn't escape!
flee
Adrierra has quite a few wounds.

<478hp 217m 257mv> shaft evasive You couldn't escape!
flee
Adrierra has quite a few wounds.

<478hp 217m 257mv> shaft evasive You couldn't escape!
flee
Adrierra has quite a few wounds.

<478hp 217m 257mv> shaft evasive You couldn't escape!
flee
Adrierra has quite a few wounds.

<478hp 217m 257mv> shaft evasive You couldn't escape!
flee
You yell 'Help! I am being attacked by Trelanya!'
[** ] You parry Trelanya's thrust.
Adrierra has quite a few wounds.

<478hp 217m 257mv> shaft evasive You flee from combat!
Within the Heart of Losla
Everything looks the same.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<478hp 217m 254mv> no opponent aggressive gt Adrierra low
You tell your group 'Adrierra low.'

<478hp 217m 254mv> no opponent aggressive Adrierra rides in on a brass Asc'Liena stallion.
An illusion of Risch walks in.
An illusion of a marine walks in.
A fire giant outlaw glances at a stalking, black panther
A fire giant outlaw says 'Have you seen any ... humans around?'
A fire giant outlaw licks his lips and smiles, showing off his elongated fangs.
An illusion of a marine walks in.
A fire giant outlaw glances at a brass Asc'Liena stallion
A fire giant outlaw says 'Have you seen any ... humans around?'
A fire giant outlaw licks his lips and smiles, showing off his elongated fangs.
Trelanya flies in.

<478hp 217m 254mv> no opponent aggressive ex

Adrierra utters the words, 'eugszr waouq'.
You yell 'Die! Adrierra, you sorcerous dog!'
[* ] Adrierra parries your crush.
Obvious exits:
North - A Clearing
South - Staging Area
West - Dankbark Forest
Adrierra has quite a few wounds.

<478hp 217m 254mv> shaft aggressive murder $$
You do the best you can!
Adrierra has quite a few wounds.

<478hp 217m 254mv> shaft aggressive flee
You flee from combat!
Within the Heart of Losla
Everything looks the same.

<478hp 217m 251mv> no opponent aggressive s
s
s
Alas, you cannot go that way.

<478hp 217m 251mv> no opponent aggressive Alas, you cannot go that way.

<478hp 217m 251mv> no opponent aggressive Alas, you cannot go that way.

<478hp 217m 251mv> no opponent aggressive w

Adrierra rides in on a brass Asc'Liena stallion.
Trelanya flies in.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of Risch walks in.
Within the Heart of Losla
Everything looks the same.

<478hp 217m 248mv> no opponent aggressive w
Within the Heart of Losla
Everything looks the same.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<478hp 217m 245mv> no opponent aggressive w
w
Within the Heart of Losla
Everything looks the same.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<478hp 217m 242mv> no opponent aggressive w
Alas, you cannot go that way.

<478hp 217m 242mv> no opponent aggressive Alas, you cannot go that way.

<478hp 217m 242mv> no opponent aggressive af
You are affected by the following:
Spell: protection : modifies save vs spell by 1 for 23 hours
Skill: warcry : modifies save vs afflictive by 6 for 5 hours
: modifies hitroll by 6 for 5 hours
Spell: armor : modifies armor class by 20 for 4 hours
Spell: misdirection : modifies intelligence by -1 for 3 hours
: modifies dexterity by -1 for 3 hours
Spell: sanctuary : lasts for 1 hours
Spell: terrain : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<478hp 217m 242mv> no opponent aggressive s
Alas, you cannot go that way.

<478hp 217m 242mv> no opponent aggressive s
Alas, you cannot go that way.

<478hp 217m 242mv> no opponent aggressive Adrierra rides in on a brass Asc'Liena stallion.
An illusion of Risch walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Trelanya flies in.

<478hp 217m 242mv> no opponent aggressive n
Within the Heart of Losla
Everything looks the same.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<478hp 217m 239mv> no opponent aggressive w
Within the Heart of Losla
Everything looks the same.
(White Aura) Trelanya the Holy Matriarch of Healing is here.
(Charmed) An illusion of a marine is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) (White Aura) An illusion of Risch is here.
w
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
You yell 'Help! I am being attacked by Trelanya!'
Trelanya's thrust injures you.
Trelanya's pound wounds you.
Trelanya's shocking bite scratches you.
Trelanya has a few scratches.

<445hp 217m 236mv> shaft aggressive Adrierra rides north on a brass Asc'Liena stallion.
An illusion of a marine walks north.
An illusion of a marine walks north.
An illusion of Risch walks north.
Trelanya has a few scratches.

<445hp 217m 236mv> shaft aggressive w
No way! You are still fighting!
Trelanya has a few scratches.

<445hp 217m 236mv> shaft aggressive No way! You are still fighting!
Trelanya's castigation injures you.
Your blast decimates Trelanya!
[** ] You parry Trelanya's thrust.
[** ] You block Trelanya's attack with your shield.
Trelanya has some small wounds and bruises.

<430hp 217m 236mv> shaft aggressive flee
Adrierra rides in on a brass Asc'Liena stallion.
An illusion of Risch walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Trelanya has some small wounds and bruises.

<430hp 217m 236mv> shaft aggressive You flee from combat!
Within the Heart of Losla
Everything looks the same.

<430hp 217m 233mv> no opponent aggressive look
Within the Heart of Losla
Everything looks the same.

<430hp 217m 233mv> no opponent aggressive s
Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of Risch walks in.
Trelanya flies in.
Within the Heart of Losla
Everything looks the same.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

e
e
<430hp 217m 230mv> no opponent aggressive Within the Heart of Losla
Everything looks the same.
(White Aura) Trelanya the Holy Matriarch of Healing is here.
(Charmed) (White Aura) An illusion of Risch is here.
(Charmed) An illusion of a marine guards its master.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of a marine is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.

<430hp 217m 227mv> no opponent aggressive
Adrierra rides west on a brass Asc'Liena stallion.
Trelanya flies west.
An illusion of Risch walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.
Within the Heart of Losla
Everything looks the same.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<430hp 217m 224mv> no opponent aggressive e
Alas, you cannot go that way.

<430hp 217m 224mv> no opponent aggressive s
s
Within the Heart of Losla
Everything looks the same.
(White Aura) Trelanya the Holy Matriarch of Healing is here.
(Charmed) (White Aura) An illusion of Risch is here.
(Charmed) An illusion of a marine guards its master.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of a marine is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.

<430hp 217m 221mv> no opponent aggressive Adrierra utters the words, 'eugszr waouq'.
You yell 'Die! Adrierra, you sorcerous dog!'
Your blast MUTILATES Adrierra!
Your blast maims Adrierra!
Adrierra has some big nasty wounds and scratches.

<430hp 217m 221mv> shaft aggressive e
No way! You are still fighting!
Adrierra has some big nasty wounds and scratches.

<430hp 217m 221mv> shaft aggressive No way! You are still fighting!
Adrierra has some big nasty wounds and scratches.

<430hp 217m 221mv> shaft aggressive flee
You flee from combat!
Within the Heart of Losla
Everything looks the same.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<430hp 217m 218mv> no opponent aggressive s
s
Alas, you cannot go that way.
You regain focus of the terrain.

<441hp 257m 273mv> no opponent aggressive Alas, you cannot go that way.

<441hp 257m 273mv> no opponent aggressive s
Alas, you cannot go that way.

<441hp 257m 273mv> no opponent aggressive e
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
look
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]

<441hp 257m 270mv> no opponent aggressive Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]

<441hp 257m 270mv> no opponent aggressive s

Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of Risch walks in.
Trelanya flies in.

<441hp 257m 270mv> no opponent aggressive Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<441hp 257m 267mv> no opponent aggressive Adrierra rides in on a brass Asc'Liena stallion.
Trelanya flies in.
An illusion of Risch walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<441hp 257m 267mv> no opponent aggressive n

Adrierra utters the words, 'eugszr waouq'.
You yell 'Die! Adrierra, you sorcerous dog!'
[** ] Adrierra parries your crush.
Your crush MUTILATES Adrierra!
[** ] You block Adrierra's attack with your shield.
[* ] You parry an illusion of Risch's punch.
[***] You block an illusion of Risch's attack with your shield.
[* ] You parry an illusion of a marine's smash.
An illusion of a marine's smash misses you.
An illusion of a marine's punch decimates you!
An illusion of a marine's punch decimates you!
Your crush MUTILATES Adrierra!
Adrierra has some big nasty wounds and scratches.

<390hp 257m 267mv> shaft aggressive w
No way! You are still fighting!
Adrierra has some big nasty wounds and scratches.

<390hp 257m 267mv> shaft aggressive No way! You are still fighting!
Adrierra has some big nasty wounds and scratches.

<390hp 257m 267mv> shaft aggressive flee
You couldn't escape!
flee
Adrierra has some big nasty wounds and scratches.

<390hp 257m 267mv> shaft aggressive w
You flee from combat!
Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<390hp 257m 264mv> no opponent aggressive n
Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
(Charmed) An illusion of a marine is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) (White Aura) An illusion of Risch guards its master.
(White Aura) Trelanya the Holy Matriarch of Healing is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<390hp 257m 261mv> no opponent aggressive w
Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A fire giant outlaw glances at you
A fire giant outlaw says 'Have you seen any ... humans around?'
A fire giant outlaw licks his lips and smiles, showing off his elongated fangs.

<390hp 257m 258mv> no opponent aggressive n
Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
(Charmed) An illusion of a marine is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) (White Aura) An illusion of Risch guards its master.
(White Aura) Trelanya the Holy Matriarch of Healing is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<390hp 257m 255mv> no opponent aggressive n
Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<390hp 257m 252mv> no opponent aggressive com 'cure crit'
Dankbark Forest
f f f | Long, moss covered branches block almost all the light
| | | | coming from the sun, leaving pockets of inky blackness.
f f-f | The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f @ f f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| || larvae skitter along the fungii and leaves that surround
f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south]

<390hp 257m 249mv> no opponent aggressive You feel a lot better!

<445hp 232m 249mv> no opponent aggressive n

Adrierra rides in on a brass Asc'Liena stallion.
Trelanya flies in.
An illusion of Risch walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<445hp 232m 249mv> no opponent aggressive
Adrierra utters the words, 'qahijf gsgrul'.
You yell 'Help! Adrierra is attacking me with colour spray!'
Adrierra's colour spray injures you.
Trelanya closes her eyes momentarily and nods at Adrierra.
Adrierra has quite a few wounds.

<431hp 232m 249mv> shaft aggressive No way! You are still fighting!
Adrierra has quite a few wounds.

<431hp 232m 249mv> shaft aggressive flee
You flee from combat!
Dankbark Forest
f-f-f| Long, moss covered branches block almost all the light coming
| | from the sun, leaving pockets of inky blackness. The close-growing
f f | trees are covered generously in a pale gray fungus, which
| | | gives off a faint odour of rot and decay. The heights of
f @-f | the trees are lost in shadows, but from the width of the
| | | | trunks, they probably reach to the heavens. Pockets of ants,
f f f | nightcrawlers, and other larvae skitter along the fungii
| | | and leaves that surround you. Wisps of spider webs hang from
f-f-f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.


[Exits: north east south]

<431hp 232m 246mv> no opponent aggressive s
Alas, you cannot go that way.

<431hp 232m 246mv> no opponent aggressive s
Alas, you cannot go that way.

<431hp 232m 246mv> no opponent aggressive w
Dankbark Forest
f f f | Long, moss covered branches block almost all the light
| | | | coming from the sun, leaving pockets of inky blackness.
f f-f | The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f @ f f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| || larvae skitter along the fungii and leaves that surround
f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south]
(Charmed) An illusion of a marine is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) (White Aura) An illusion of Risch is here.
(White Aura) Trelanya the Holy Matriarch of Healing is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.

<431hp 232m 243mv> no opponent aggressive n
Adrierra utters the words, 'hzfgruui'.
You yell 'Die! Adrierra, you sorcerous dog!'
The world shifts as Adrierra drops you into a strange world.
Your blast MUTILATES Adrierra!
Your crush MUTILATES Adrierra!
Adrierra has some big nasty wounds and scratches.

<431hp 232m 243mv> shaft aggressive No way! You are still fighting!
Adrierra has some big nasty wounds and scratches.

<431hp 232m 243mv> shaft aggressive n
No way! You are still fighting!
Adrierra has some big nasty wounds and scratches.

<431hp 232m 243mv> shaft aggressive flee
You flee from combat!
Within the Heart of Losla
Everything looks the same.

<431hp 232m 240mv> no opponent aggressive af
n
You are affected by the following:
Spell: protection : modifies save vs spell by 1 for 22 hours
Spell: terrain : lasts for 6 hours
Skill: warcry : modifies save vs afflictive by 6 for 4 hours
: modifies hitroll by 6 for 4 hours
Spell: armor : modifies armor class by 20 for 3 hours
Spell: misdirection : modifies intelligence by -1 for 2 hours
: modifies dexterity by -1 for 2 hours
Skill: affliction : modifies save vs afflictive by -1 for 1 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<431hp 232m 240mv> no opponent aggressive Within the Heart of Losla
Everything looks the same.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<431hp 232m 237mv> no opponent aggressive n
Within the Heart of Losla
Everything looks the same.

<431hp 232m 234mv> no opponent aggressive n
Alas, you cannot go that way.

<431hp 232m 234mv> no opponent aggressive whe
You can't even find yourself!

<431hp 232m 234mv> no opponent aggressive n
w
Alas, you cannot go that way.

<431hp 232m 234mv> no opponent aggressive w
Within the Heart of Losla
Everything looks the same.
(Charmed) An illusion of a marine is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) (White Aura) An illusion of Risch is here.
(White Aura) Trelanya the Holy Matriarch of Healing is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<431hp 232m 231mv> no opponent aggressive Adrierra rides north on a brass Asc'Liena stallion.
An illusion of a marine walks north.
An illusion of a marine walks north.
An illusion of Risch walks north.
Trelanya flies north.

<431hp 232m 231mv> no opponent aggressive Within the Heart of Losla
Everything looks the same.

<431hp 232m 228mv> no opponent aggressive s
s
Alas, you cannot go that way.

<431hp 232m 228mv> no opponent aggressive Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of Risch walks in.
Trelanya flies in.
Alas, you cannot go that way.

<431hp 232m 228mv> no opponent aggressive s

Adrierra utters the words, 'eugszr waouq'.
You yell 'Die! Adrierra, you sorcerous dog!'
Your blast MUTILATES Adrierra!
No way! You are still fighting!
Adrierra has quite a few wounds.

<431hp 232m 228mv> shaft aggressive e
No way! You are still fighting!
Adrierra has quite a few wounds.

<431hp 232m 228mv> shaft aggressive flee
You flee from combat!
Within the Heart of Losla
Everything looks the same.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<431hp 232m 225mv> no opponent aggressive n
Within the Heart of Losla
Everything looks the same.

<431hp 232m 222mv> no opponent aggressive e
Within the Heart of Losla
Everything looks the same.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<431hp 232m 219mv> no opponent aggressive n
n
Alas, you cannot go that way.

<431hp 232m 219mv> no opponent aggressive Alas, you cannot go that way.

<431hp 232m 219mv> no opponent aggressive n
w
Alas, you cannot go that way.

<431hp 232m 219mv> no opponent aggressive Alas, you cannot go that way.

<431hp 232m 219mv> no opponent aggressive n
Alas, you cannot go that way.

<431hp 232m 219mv> no opponent aggressive e
Within the Heart of Losla
Everything looks the same.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<431hp 232m 216mv> no opponent aggressive ex
Obvious exits:
East - Dankbark Forest
West - Dankbark Forest

<431hp 232m 216mv> no opponent aggressive s
Within the Heart of Losla
Everything looks the same.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<431hp 232m 213mv> no opponent aggressive e
Within the Heart of Losla
Everything looks the same.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<431hp 232m 210mv> no opponent aggressive e
Within the Heart of Losla
Everything looks the same.

<431hp 232m 207mv> no opponent aggressive s
ex
Within the Heart of Losla
Everything looks the same.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
The white aura around your body fades.

<451hp 246m 259mv> no opponent aggressive Obvious exits:
East - Dankbark Forest
West - Dankbark Forest

<451hp 246m 259mv> no opponent aggressive sanc

Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of Risch walks in.
Trelanya flies in.
You are surrounded by a white aura.

<451hp 171m 259mv> no opponent aggressive
Adrierra utters the words, 'eugszr waouq'.
You yell 'Die! Adrierra, you sorcerous dog!'
[* ] Adrierra parries your crush.
Your blast DISEMBOWELS Adrierra!
Adrierra yells 'Help! I am being attacked by Luc!'
Luc's cleave wounds Adrierra.
Luc's cleave wounds Adrierra.
A bear roars as he comes to Luc's defense!
A large grizzly bear's claw maims Adrierra!
A large grizzly bear's claw devastates Adrierra!
[***] You parry Adrierra's smash.
[***] You parry Adrierra's smash.
A wild boar's charge mauls Adrierra.
A wild boar's charge mauls Adrierra.
[* ] You parry an illusion of Risch's punch.
[***] You parry an illusion of Risch's punch.
[* ] You block an illusion of a marine's attack with your shield.
An illusion of a marine's smash devastates you!
An illusion of a marine's smash maims you!
[** ] You parry an illusion of a marine's punch.
[** ] You block an illusion of a marine's attack with your shield.
Your crush maims Adrierra!
Adrierra has some big nasty wounds and scratches.

<387hp 171m 259mv> shaft aggressive flee
You flee from combat!
Alas, you cannot go that way.

<387hp 171m 259mv> no opponent aggressive
You yell 'Help! I am being attacked by Trelanya!'
[* ] You block Trelanya's attack with your shield.
Trelanya's castigation hits you.
Luc's cleave mauls Adrierra.
Luc's cleave decimates Adrierra!
Luc's sting devastates Adrierra!
[* ] You parry Trelanya's thrust.
Adrierra's smash misses a wild boar.
Adrierra's smash maims a wild boar!
A large grizzly bear's claw devastates Adrierra!
A wild boar's charge decimates Adrierra!
[** ] You parry an illusion of Risch's punch.
[* ] You parry an illusion of Risch's punch.
An illusion of a marine's smash decimates you!
[** ] You parry an illusion of a marine's smash.
[***] You parry an illusion of a marine's smash.
An illusion of a marine's punch misses you.
[***] You parry an illusion of a marine's punch.
[** ] Trelanya parries your crush.
Trelanya has a few scratches.

<348hp 171m 259mv> shaft aggressive flee

Adrierra has fled!
Adrierra rides east on a brass Asc'Liena stallion.
An illusion of Risch has fled!
An illusion of Risch walks west.
An illusion of a marine has fled!
An illusion of a marine walks east.
An illusion of a marine has fled!
An illusion of a marine walks west.
Trelanya has a few scratches.

<348hp 171m 259mv> shaft aggressive You flee from combat!
Within the Heart of Losla
Everything looks the same.
(Charmed) An illusion of a marine guards its master.
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.

<348hp 171m 256mv> no opponent aggressive murder $$

Adrierra rides west on a brass Asc'Liena stallion.
An illusion of a marine walks west.
They aren't here.

<348hp 171m 256mv> no opponent aggressive murder $$
They aren't here.

<348hp 171m 256mv> no opponent aggressive murder $$
w
They aren't here.

<348hp 171m 256mv> no opponent aggressive murder $$
Within the Heart of Losla
Everything looks the same.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<348hp 171m 253mv> no opponent aggressive They aren't here.

<348hp 171m 253mv> no opponent aggressive w
murder $$
Within the Heart of Losla
Everything looks the same.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<348hp 171m 250mv> no opponent aggressive They aren't here.

<348hp 171m 250mv> no opponent aggressive w
look
Within the Heart of Losla
Everything looks the same.

<348hp 171m 247mv> no opponent aggressive Within the Heart of Losla
Everything looks the same.

<348hp 171m 247mv> no opponent aggressive gt lead me
You tell your group 'Lead me.'

<348hp 171m 247mv> no opponent aggressive look
Within the Heart of Losla
Everything looks the same.

<348hp 171m 247mv> no opponent aggressive ex
Obvious exits:
North - Dankbark Forest
South - Dankbark Forest

<348hp 171m 247mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<409hp 146m 247mv> no opponent aggressive whe
aff
You can't even find yourself!

<409hp 146m 247mv> no opponent aggressive n
You are affected by the following:
Spell: protection : modifies save vs spell by 1 for 21 hours
Spell: sanctuary : lasts for 9 hours
Spell: terrain : lasts for 5 hours
Skill: warcry : modifies save vs afflictive by 6 for 3 hours
: modifies hitroll by 6 for 3 hours
Spell: armor : modifies armor class by 20 for 2 hours
Spell: misdirection : modifies intelligence by -1 for 1 hours
: modifies dexterity by -1 for 1 hours
Skill: affliction : modifies save vs afflictive by -1 for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<409hp 146m 247mv> no opponent aggressive Within the Heart of Losla
Everything looks the same.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<409hp 146m 244mv> no opponent aggressive ex
Obvious exits:
North - Dankbark Forest
South - Dankbark Forest

<409hp 146m 244mv> no opponent aggressive n
Within the Heart of Losla
Everything looks the same.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<409hp 146m 241mv> no opponent aggressive ex
Obvious exits:
North - Dankbark Forest
South - Dankbark Forest

<409hp 146m 241mv> no opponent aggressive
A large grizzly bear walks in.

<409hp 146m 241mv> no opponent aggressive n
Within the Heart of Losla
Everything looks the same.

<409hp 146m 238mv> no opponent aggressive s
Within the Heart of Losla
Everything looks the same.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<409hp 146m 235mv> no opponent aggressive nod
You nod.

<409hp 146m 235mv> no opponent aggressive af
You are affected by the following:
Spell: protection : modifies save vs spell by 1 for 21 hours
Spell: sanctuary : lasts for 9 hours
Spell: terrain : lasts for 5 hours
Skill: warcry : modifies save vs afflictive by 6 for 3 hours
: modifies hitroll by 6 for 3 hours
Spell: armor : modifies armor class by 20 for 2 hours
Spell: misdirection : modifies intelligence by -1 for 1 hours
: modifies dexterity by -1 for 1 hours
Skill: affliction : modifies save vs afflictive by -1 for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<409hp 146m 235mv> no opponent aggressive
A common father looks behind his family to check for pursuit.
A common child clutches at his mother's dress, and sucks on his thumb, looking anxious.

<409hp 146m 235mv> no opponent aggressive sav

A large grizzly bear walks in.

<409hp 146m 235mv> no opponent aggressive Saving...

<409hp 146m 235mv> no opponent aggressive
A large grizzly bear walks west.
You follow Luc.
Alas, you cannot go that way.

<409hp 146m 235mv> no opponent aggressive af
You are affected by the following:
Spell: protection : modifies save vs spell by 1 for 21 hours
Spell: sanctuary : lasts for 9 hours
Spell: terrain : lasts for 5 hours
Skill: warcry : modifies save vs afflictive by 6 for 3 hours
: modifies hitroll by 6 for 3 hours
Spell: armor : modifies armor class by 20 for 2 hours
Spell: misdirection : modifies intelligence by -1 for 1 hours
: modifies dexterity by -1 for 1 hours
Skill: affliction : modifies save vs afflictive by -1 for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<409hp 146m 235mv> no opponent aggressive gr
Luc's group. Overlord: a spiteful sprite [- ]
[50 Sha] Veromos 53% hp 17% mana 58% mv 514490 xp Damage per round: 74
[50 Ran] Luc 46% hp 100% mana 41% mv 584660 xp Damage per round: 346
* [50 Chm] A large grizzly bear 100% hp 100% mana 100% mv
* [50 Chm] A wild boar 93% hp 100% mana 100% mv

<409hp 146m 235mv> no opponent aggressive
A large grizzly bear walks in.

<409hp 146m 235mv> no opponent aggressive whe
You can't even find yourself!
Luc scans all around.

<409hp 146m 235mv> no opponent aggressive
A large grizzly bear walks west.
You follow Luc.
Alas, you cannot go that way.

<409hp 146m 235mv> no opponent aggressive
A large grizzly bear walks in.

<409hp 146m 235mv> no opponent aggressive gt misdirected fer two hour
who
You tell your group 'Misdirected fer two hour.'

<409hp 146m 235mv> no opponent aggressive [ Trean ] Fraethorn the Master of Elm
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 7
[KNIGHT] Light shall prevail throughout the lands.
There are 7 characters on; the most on this past month was 10.

<409hp 146m 235mv> no opponent aggressive look
Within the Heart of Losla
Everything looks the same.
(Charmed) A large, menacing grizzly is here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<409hp 146m 235mv> no opponent aggressive
Luc tells the group 'Cannot it seems.'

<409hp 146m 235mv> no opponent aggressive
A common child clutches at his mother's dress, and sucks on his thumb, looking anxious.
You feel less vulnerable to afflictions.
Luc's hunger grazes him.
The white aura around Luc fades.

<423hp 164m 290mv> no opponent aggressive af
You are affected by the following:
Spell: protection : modifies save vs spell by 1 for 20 hours
Spell: sanctuary : lasts for 8 hours
Spell: terrain : lasts for 4 hours
Skill: warcry : modifies save vs afflictive by 6 for 2 hours
: modifies hitroll by 6 for 2 hours
Spell: armor : modifies armor class by 20 for 1 hours
Spell: misdirection : modifies intelligence by -1 for 0 hours
: modifies dexterity by -1 for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<423hp 164m 290mv> no opponent aggressive sanc luc
Luc is surrounded by a white aura.

<423hp 89m 290mv> no opponent aggressive
Luc's cleave maims a poor common mother!
Luc's wild sting MASSACRES a poor common mother!
Luc's cleave DISMEMBERS a poor common mother!

<423hp 89m 290mv> no opponent aggressive
Luc's cleave MASSACRES a poor common mother!
Luc's cleave DISMEMBERS a poor common mother!
Luc's sting MASSACRES a poor common mother!
A poor common mother is DEAD!!
Luc gets 75 gold coins from the corpse of a poor common mother.
Luc splits 75 gold coins. Your share is 37 gold coins.

<423hp 89m 290mv> no opponent aggressive get steak sack
who
You get a steak of the corpse of the great sewer rat from a Loot Sack.

<423hp 89m 290mv> no opponent aggressive af
[ Trean ] Fraethorn the Master of Elm
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 7
[KNIGHT] Light shall prevail throughout the lands.
There are 7 characters on; the most on this past month was 10.

<423hp 89m 290mv> no opponent aggressive You are affected by the following:
Spell: protection : modifies save vs spell by 1 for 20 hours
Spell: sanctuary : lasts for 8 hours
Spell: terrain : lasts for 4 hours
Skill: warcry : modifies save vs afflictive by 6 for 2 hours
: modifies hitroll by 6 for 2 hours
Spell: armor : modifies armor class by 20 for 1 hours
Spell: misdirection : modifies intelligence by -1 for 0 hours
: modifies dexterity by -1 for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<423hp 89m 290mv> no opponent aggressive eat st

Luc butchers the corpse of a poor common mother and creates 4 steaks.

<423hp 89m 290mv> no opponent aggressive You eat a steak of the corpse of the great sewer rat.
You are full.

<423hp 89m 290mv> no opponent aggressive dri tank
sc
You drink water from a bottomless tankard.
Your thirst is quenched.

<423hp 89m 290mv> no opponent aggressive
/@============================================================-
| \
| Veromos the Holy Shaman, adherent of Resatimm |
| Adherent of the Order of Ice |
| Unaffiliated, 23 years old (135 hours). |
| |
| Race: Duergar Hometown: Darkhaven Health: 423/765 |
| Sex: Male Alignment: Evil Mana: 89/828 |
| Class: Shaman Ethos: Chaotic Move: 290/401 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Superb Weight: 367/425 |
| Intell: 17 (18-1) Level: 50 Pracs: 2 |
| Wisdom: 19 (19+0) Exp tnl: 25710 Trains: 0 |
| Dexter: 18 (20-2) Guildpoint: 3 (0/m) Items: 31/33 |
| Consti: 22 (20+2) Gold: 1229 Wimpy: 100 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 247 Saving Throws |
| Hitroll: 34 Vs Bash: 248 Afflictive: 85 |
| Damroll: 43 Vs Slash: 242 Maledictive: 71 |
| Vs Magic: 196 Mental: 95 |
\==========================================================-/

<423hp 89m 290mv> no opponent aggressive af
You are affected by the following:
Spell: protection : modifies save vs spell by 1 for 20 hours
Spell: sanctuary : lasts for 8 hours
Spell: terrain : lasts for 4 hours
Skill: warcry : modifies save vs afflictive by 6 for 2 hours
: modifies hitroll by 6 for 2 hours
Spell: armor : modifies armor class by 20 for 1 hours
Spell: misdirection : modifies intelligence by -1 for 0 hours
: modifies dexterity by -1 for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<423hp 89m 290mv> no opponent aggressive whe
who
You can't even find yourself!

<423hp 89m 290mv> no opponent aggressive look
[ Trean ] Fraethorn the Master of Elm
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 7
[KNIGHT] Light shall prevail throughout the lands.
There are 7 characters on; the most on this past month was 10.

<423hp 89m 290mv> no opponent aggressive Within the Heart of Losla
Everything looks the same.
You see 4 of a steak of the corpse of a poor common mother here.
A head of white silk, complete with ruffles, is in a dirty heap.
A gaudy looking pearl bracelet looks lost.
(Charmed) A large, menacing grizzly is here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.

<423hp 89m 290mv> no opponent aggressive
Luc gets a steak of the corpse of a poor common mother.

<423hp 89m 290mv> no opponent aggressive
Luc gets a steak of the corpse of a poor common mother.

<423hp 89m 290mv> no opponent aggressive
Luc eats a steak of the corpse of a poor common mother.

<423hp 89m 290mv> no opponent aggressive gt dem regroupin
You tell your group 'Dem regroupin.'

<423hp 89m 290mv> no opponent aggressive who
af
[ Trean ] Fraethorn the Master of Elm
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 7
[KNIGHT] Light shall prevail throughout the lands.
There are 7 characters on; the most on this past month was 10.

<423hp 89m 290mv> no opponent aggressive You are affected by the following:
Spell: protection : modifies save vs spell by 1 for 20 hours
Spell: sanctuary : lasts for 8 hours
Spell: terrain : lasts for 4 hours
Skill: warcry : modifies save vs afflictive by 6 for 2 hours
: modifies hitroll by 6 for 2 hours
Spell: armor : modifies armor class by 20 for 1 hours
Spell: misdirection : modifies intelligence by -1 for 0 hours
: modifies dexterity by -1 for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<423hp 89m 290mv> no opponent aggressive pitch tent
sleep tent
You pitch a small tent.
Luc gets a steak of the corpse of a poor common mother.

<423hp 89m 290mv> no opponent aggressive You go to sleep in a small tent.

<423hp 89m 290mv> no opponent aggressive af
You are affected by the following:
Spell: protection : modifies save vs spell by 1 for 20 hours
Spell: sanctuary : lasts for 8 hours
Spell: terrain : lasts for 4 hours
Skill: warcry : modifies save vs afflictive by 6 for 2 hours
: modifies hitroll by 6 for 2 hours
Spell: armor : modifies armor class by 20 for 1 hours
Spell: misdirection : modifies intelligence by -1 for 0 hours
: modifies dexterity by -1 for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<423hp 89m 290mv> no opponent evasive gr
Luc's group. Overlord: a spiteful sprite [- ]
[50 Sha] Veromos 55% hp 10% mana 72% mv 514490 xp Damage per round: 74
[50 Ran] Luc 46% hp 100% mana 41% mv 584660 xp Damage per round: 432
* [50 Chm] A large grizzly bear 100% hp 100% mana 100% mv
* [50 Chm] A wild boar 95% hp 100% mana 100% mv

<423hp 89m 290mv> no opponent evasive gt make fire
af
You tell your group 'Make fire.'

<423hp 89m 290mv> no opponent evasive You are affected by the following:
Spell: protection : modifies save vs spell by 1 for 20 hours
Spell: sanctuary : lasts for 8 hours
Spell: terrain : lasts for 4 hours
Skill: warcry : modifies save vs afflictive by 6 for 2 hours
: modifies hitroll by 6 for 2 hours
Spell: armor : modifies armor class by 20 for 1 hours
Spell: misdirection : modifies intelligence by -1 for 0 hours
: modifies dexterity by -1 for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<423hp 89m 290mv> no opponent evasive who
eq
[ Trean ] Fraethorn the Master of Elm
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 7
[KNIGHT] Light shall prevail throughout the lands.
There are 7 characters on; the most on this past month was 10.

<423hp 89m 290mv> no opponent evasive You are using:
<used as light> (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a deflective iron-black choker of defiance
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> something.
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) some thick woolen gauntlets
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Glowing) (Humming) a pair of spiked light-steel boots
<worn as shield> a tantalum shield
<worn about body> an Assassin's cloak (empty)
<worn about waist> (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a bracelet of magic
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Glowing) (Humming) a mace of the unholy spirits
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant

<423hp 89m 290mv> no opponent evasive sc

/@============================================================-
| \
| Veromos the Holy Shaman, adherent of Resatimm |
| Adherent of the Order of Ice |
| Unaffiliated, 23 years old (135 hours). |
| |
| Race: Duergar Hometown: Darkhaven Health: 423/765 |
| Sex: Male Alignment: Evil Mana: 89/828 |
| Class: Shaman Ethos: Chaotic Move: 290/401 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Superb Weight: 322/425 |
| Intell: 17 (18-1) Level: 50 Pracs: 2 |
| Wisdom: 19 (19+0) Exp tnl: 25710 Trains: 0 |
| Dexter: 18 (20-2) Guildpoint: 3 (0/m) Items: 30/33 |
| Consti: 22 (20+2) Gold: 1229 Wimpy: 100 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 217 Saving Throws |
| Hitroll: 34 Vs Bash: 218 Afflictive: 85 |
| Damroll: 43 Vs Slash: 212 Maledictive: 71 |
| Vs Magic: 166 Mental: 95 |
\==========================================================-/

<423hp 89m 290mv> no opponent evasive who
[ Trean ] Fraethorn the Master of Elm
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 7
[KNIGHT] Light shall prevail throughout the lands.
There are 7 characters on; the most on this past month was 10.

<423hp 89m 290mv> no opponent evasive i
You are carrying:
a seashell ring
a bottomless tankard
a small sardonyx encompassed in gold
(Humming) a savage whip
(Glowing) (Humming) a pair of spiked light-steel gauntlets
(Glowing) the turtle Dragon's shell
a smoldering black mace
(Glowing) (Humming) a crown of might
(Glowing) (Humming) a dragonblood iron-black choker of evisceration
a Loot sack (open)
(Humming) a frost burned bracelet

<423hp 89m 290mv> no opponent evasive af

Your sense of direction returns.

<526hp 224m 399mv> no opponent evasive You are affected by the following:
Spell: protection : modifies save vs spell by 1 for 19 hours
Spell: sanctuary : lasts for 7 hours
Spell: terrain : lasts for 3 hours
Skill: warcry : modifies save vs afflictive by 6 for 1 hours
: modifies hitroll by 6 for 1 hours
Spell: armor : modifies armor class by 20 for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<526hp 224m 399mv> no opponent evasive wake
unpitch tent
You wake and stand up.

<526hp 224m 399mv> no opponent evasive com 'detect i'
You roll up a small tent as you pick it up.

<526hp 224m 399mv> no opponent evasive Your eyes tingle.

<526hp 219m 399mv> no opponent evasive com 'detect m'
Your eyes tingle.

<526hp 214m 399mv> no opponent evasive
Luc wakes and stands up.

<526hp 214m 399mv> no opponent evasive exa sack
whe
A Loot Sack holds:
(21) a dark black herb
(Magical) a bottomless tankard
( 3) a pure white herb
a deflective goat-hide wristlet
(Glowing) a morning star of havoc
a steak of the corpse of the great sewer rat
a pair of dragonwing snakeskin boots
a pair of tantalum gauntlets
a tantalum helm
( 5) (Magical) a shard fragment
( 4) a potion of weapon freeing
a perfect potion of recall
( 9) a wayfarer's Cake
(Glowing) a flanged mace of havoc

<526hp 214m 399mv> no opponent evasive You can't even find yourself!

<526hp 214m 399mv> no opponent evasive
Luc's skin becomes covered with tough oak bark.

<526hp 214m 399mv> no opponent evasive eq
You are using:
<used as light> (Magical) (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a deflective iron-black choker of defiance
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Invis) (Magical) a wide brimmed hat
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) some thick woolen gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Magical) (Glowing) (Humming) a pair of spiked light-steel boots
<worn as shield> a tantalum shield
<worn about body> (Magical) an Assassin's cloak (empty)
<worn about waist> (Magical) (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a bracelet of magic
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Glowing) (Humming) a mace of the unholy spirits
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant

<526hp 214m 399mv> no opponent evasive
Luc tells the group 'Here.'

<526hp 214m 399mv> no opponent evasive
Adrierra walks in.
Trelanya flies in.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of Risch walks in.
Adrierra walks in.
Adrierra walks in.
Adrierra walks in.

<526hp 214m 399mv> no opponent evasive exa sack
A Loot Sack holds:
(21) a dark black herb
(Magical) a bottomless tankard
( 3) a pure white herb
a deflective goat-hide wristlet
(Glowing) a morning star of havoc
a steak of the corpse of the great sewer rat
a pair of dragonwing snakeskin boots
a pair of tantalum gauntlets
a tantalum helm
( 5) (Magical) a shard fragment
( 4) a potion of weapon freeing
a perfect potion of recall
( 9) a wayfarer's Cake
(Glowing) a flanged mace of havoc

<526hp 214m 399mv> no opponent evasive af
A wild boar yells 'Help! I am being attacked by an illusion of Risch!'
An illusion of Risch's punch MANGLES a wild boar!
An illusion of Risch's punch MANGLES a wild boar!
A wild boar yells 'Help! I am being attacked by an illusion of a marine!'
An illusion of a marine's punch DISMEMBERS a wild boar!
A wild boar yells 'Help! I am being attacked by an illusion of a marine!'
An illusion of a marine's smash MASSACRES a wild boar!
An illusion of a marine's smash MASSACRES a wild boar!
An illusion of a marine's smash MANGLES a wild boar!
You are affected by the following:
Spell: detect magic : lasts for 50 hours
Spell: detect invis : lasts for 50 hours
Spell: protection : modifies save vs spell by 1 for 19 hours
Spell: sanctuary : lasts for 7 hours
Spell: terrain : lasts for 3 hours
Skill: warcry : modifies save vs afflictive by 6 for 1 hours
: modifies hitroll by 6 for 1 hours
Spell: armor : modifies armor class by 20 for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<526hp 214m 399mv> no opponent evasive targ 4.Adrierra

Trelanya narrows her eyes.
You yell 'Die! Trelanya, you sorcerous dog!'
You feel a brief tingling sensation.
Your blast decimates Trelanya!
A large grizzly bear's claw devastates Trelanya!
A wild boar's charge mauls an illusion of Risch.
An illusion of Risch's punch MASSACRES a wild boar!
[* ] Trelanya parries your blast.
[***] You parry Trelanya's pound.
A wild boar is DEAD!!
You hear a wild boar's death cry.
Adrierra sacrifices the corpse of a wild boar to Olyn.
Trelanya has a few scratches.

<526hp 214m 399mv> shaft evasive $$ will now be substituted with : 4.Adrierra
Trelanya has a few scratches.

<526hp 214m 399mv> shaft evasive look
Within the Heart of Losla
Everything looks the same.
A campfire here burns cheerfully.
a steak of the corpse of a poor common mother is here.
A head of white silk, complete with ruffles, is in a dirty heap.
A gaudy looking pearl bracelet looks lost.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(Charmed) (White Aura) An illusion of Risch guards its master.
(Charmed) An illusion of a marine is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Trelanya is here, fighting YOU!
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(Charmed) A large grizzly bear is here, fighting Trelanya.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
Trelanya has a few scratches.

<526hp 214m 399mv> shaft evasive flee
You flee from combat!
Within the Heart of Losla
Everything looks the same.
a steak of the corpse of a cowardly goblin outlaw is here.
A lump of rock fashioned into a dagger sits here.
A burly fire giant outlaw stands here, looking for people to attack.

<526hp 214m 396mv> no opponent evasive A large grizzly bear yells 'Help! I am being attacked by an illusion of a marine!'
A large grizzly bear yells 'Help! I am being attacked by an illusion of a marine!'

<526hp 214m 396mv> no opponent evasive
Luc steps out from his cover.
You follow Luc.
Within the Heart of Losla
Everything looks the same.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<526hp 214m 393mv> no opponent evasive w
murder $$
Alas, you cannot go that way.

<526hp 214m 393mv> no opponent evasive They aren't here.
You follow Luc.
Within the Heart of Losla
Everything looks the same.
a steak of the corpse of a cowardly goblin outlaw is here.
A lump of rock fashioned into a dagger sits here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
(Charmed) A large, menacing grizzly is here.
A burly fire giant outlaw stands here, looking for people to attack.

<526hp 214m 390mv> no opponent evasive
You follow Luc.
Within the Heart of Losla
Everything looks the same.
A campfire here burns cheerfully.
a steak of the corpse of a poor common mother is here.
A head of white silk, complete with ruffles, is in a dirty heap.
A gaudy looking pearl bracelet looks lost.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(Charmed) (White Aura) An illusion of Risch guards its master.
(Charmed) An illusion of a marine is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Trelanya the Holy Matriarch of Healing is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
Adrierra yells 'Luc! You shall pay!'
Adrierra yells 'Luc! You shall pay!'
Adrierra yells 'Luc! You're MINE!'

<526hp 214m 387mv> no opponent evasive
Trelanya flies east.
Luc has fled!
You follow Luc.
Within the Heart of Losla
Everything looks the same.
a steak of the corpse of a cowardly goblin outlaw is here.
A lump of rock fashioned into a dagger sits here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
(Charmed) A large, menacing grizzly is here.
A burly fire giant outlaw stands here, looking for people to attack.

<526hp 214m 384mv> no opponent evasive
You follow Luc.
Within the Heart of Losla
Everything looks the same.
A campfire here burns cheerfully.
a steak of the corpse of a poor common mother is here.
A head of white silk, complete with ruffles, is in a dirty heap.
A gaudy looking pearl bracelet looks lost.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
(White Aura) Trelanya the Holy Matriarch of Healing is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(Charmed) (White Aura) An illusion of Risch guards its master.
(Charmed) An illusion of a marine is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
Adrierra yells 'Luc! You shall pay!'
Adrierra yells 'Luc! You shall pay!'
Adrierra yells 'Luc! You shall pay!'

<526hp 214m 381mv> no opponent evasive targ 3.Adrierra

Adrierra walks east.
Trelanya flies east.
An illusion of Risch stands up.
An illusion of Risch walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.
The night is about to end.
You feel less armored.

<546hp 253m 401mv> no opponent evasive murder $$
$$ will now be substituted with : 3.Adrierra

<546hp 253m 401mv> no opponent evasive Adrierra shatters into tiny fragments of glass.

<546hp 253m 401mv> no opponent aggressive Adrierra walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of Risch walks in.
Trelanya flies in.
Luc has fled!
You follow Luc.
Within the Heart of Losla
Everything looks the same.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<546hp 253m 398mv> no opponent aggressive
You follow Luc.
Within the Heart of Losla
Everything looks the same.
A campfire here burns cheerfully.
a steak of the corpse of a poor common mother is here.
A head of white silk, complete with ruffles, is in a dirty heap.
A gaudy looking pearl bracelet looks lost.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
(White Aura) Trelanya the Holy Matriarch of Healing is here.
(Charmed) (White Aura) An illusion of Risch is here.
(Charmed) An illusion of a marine is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
Adrierra yells 'Luc! Now you die!'
Adrierra's punch injures Luc.
Adrierra yells 'Luc! You shall pay!'

<546hp 253m 395mv> no opponent aggressive murder $$

Adrierra walks east.
Trelanya flies east.
An illusion of Risch walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.

<546hp 253m 395mv> no opponent aggressive
Luc has fled!
You follow Luc.
Within the Heart of Losla
Everything looks the same.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
(Charmed) An illusion of a marine guards its master.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of a marine is here.
(Charmed) (White Aura) An illusion of Risch is here.
(White Aura) Trelanya the Holy Matriarch of Healing is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.

<546hp 253m 392mv> no opponent aggressive
Adrierra walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.
An illusion of Risch walks west.
Trelanya flies west.

<546hp 253m 392mv> no opponent aggressive targ 1.Adrierra
murder $$
murder $$
They aren't here.
You follow Luc.
Within the Heart of Losla
Everything looks the same.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<546hp 253m 389mv> no opponent aggressive $$ will now be substituted with : 1.Adrierra
You follow Luc.
Within the Heart of Losla
Everything looks the same.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<546hp 253m 386mv> no opponent aggressive They aren't here.

<546hp 253m 386mv> no opponent aggressive com 'dispel magic' marine
They aren't here.

<546hp 253m 386mv> no opponent aggressive They aren't here.
You follow Luc.
Within the Heart of Losla
Everything looks the same.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<546hp 253m 383mv> no opponent aggressive
Luc scans all around.

<546hp 253m 383mv> no opponent aggressive com 'dispel magic' marine
They aren't here.
You follow Luc.
Within the Heart of Losla
Everything looks the same.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(Charmed) An illusion of a marine guards its master.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of a marine is here.
(Charmed) (White Aura) An illusion of Risch is here.
(White Aura) Trelanya the Holy Matriarch of Healing is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
Adrierra yells 'Luc! Now you die!'
Adrierra yells 'Luc! You shall pay!'

<546hp 253m 380mv> no opponent aggressive
Adrierra utters the words, 'qahijf gsgrul'.
Luc yells 'Help! Adrierra is attacking me with colour spray!'
Adrierra's colour spray MUTILATES Luc!

<546hp 253m 380mv> no opponent aggressive af
You are affected by the following:
Spell: detect magic : lasts for 49 hours
Spell: detect invis : lasts for 49 hours
Spell: protection : modifies save vs spell by 1 for 18 hours
Spell: sanctuary : lasts for 6 hours
Spell: terrain : lasts for 2 hours
Skill: warcry : modifies save vs afflictive by 6 for 0 hours
: modifies hitroll by 6 for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently
Adrierra shatters into tiny fragments of glass.
Adrierra yells 'Luc! Now you die!'

<546hp 253m 380mv> no opponent aggressive com 'dispel magic' marine

Luc has fled!
You follow Luc.
Within the Heart of Losla
Everything looks the same.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<546hp 253m 377mv> no opponent aggressive They aren't here.

<546hp 253m 377mv> no opponent aggressive
You follow Luc.
Within the Heart of Losla
Everything looks the same.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A fire giant outlaw glances at Luc
A fire giant outlaw says 'Have you seen any ... humans around?'
A fire giant outlaw licks his lips and smiles, showing off his elongated fangs.

<546hp 253m 374mv> no opponent aggressive com 'dispel magic' marine
They aren't here.
You follow Luc.
Within the Heart of Losla
Everything looks the same.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<546hp 253m 371mv> no opponent aggressive
You follow Luc.
Within the Heart of Losla
Everything looks the same.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<546hp 253m 368mv> no opponent aggressive gr
Luc's group. Overlord: a spiteful sprite [- ]
[50 Sha] Veromos 71% hp 30% mana 91% mv 514490 xp Damage per round: 74
[50 Ran] Luc 56% hp 94% mana 58% mv 584660 xp Damage per round: 264
* [50 Chm] A large grizzly bear 29% hp 100% mana 100% mv
You follow Luc.
Within the Heart of Losla
Everything looks the same.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<546hp 253m 365mv> no opponent aggressive
You follow Luc.
Within the Heart of Losla
Everything looks the same.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<546hp 253m 362mv> no opponent aggressive
You follow Luc.
Within the Heart of Losla
Everything looks the same.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<546hp 253m 359mv> no opponent aggressive
Luc scans east.

<546hp 253m 359mv> no opponent aggressive com 'cure crit' luc

You follow Luc.
Within the Heart of Losla
Everything looks the same.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<546hp 253m 356mv> no opponent aggressive You cure Luc's critical wounds.
You follow Luc.
Within the Heart of Losla
Everything looks the same.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<546hp 228m 353mv> no opponent aggressive
You follow Luc.
Within the Heart of Losla
Everything looks the same.
a steak of the corpse of a cowardly goblin outlaw is here.
A lump of rock fashioned into a dagger sits here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
(Charmed) A large, menacing grizzly is here.
A burly fire giant outlaw stands here, looking for people to attack.
A fire giant outlaw glances at you
A fire giant outlaw says 'Have you seen any ... humans around?'
A fire giant outlaw licks his lips and smiles, showing off his elongated fangs.
A fire giant outlaw glances at Luc
A fire giant outlaw says 'Have you seen any ... humans around?'
A fire giant outlaw licks his lips and smiles, showing off his elongated fangs.

<546hp 228m 350mv> no opponent aggressive
You follow Luc.
Within the Heart of Losla
Everything looks the same.
A campfire here burns cheerfully.
a steak of the corpse of a poor common mother is here.
A head of white silk, complete with ruffles, is in a dirty heap.
A gaudy looking pearl bracelet looks lost.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.

<546hp 228m 347mv> no opponent aggressive
Adrierra walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of Risch walks in.
Trelanya flies in.
Adrierra walks in.
Luc scans all around.
Adrierra yells 'Luc! Now you die!'
Adrierra's punch injures Luc.

<546hp 228m 347mv> no opponent aggressive aff

Adrierra utters the words, 'qahijf gsgrul'.
You yell 'Help! Adrierra is attacking me with colour spray!'
Adrierra's colour spray injures you.
Adrierra has a few scratches.

<531hp 228m 347mv> shaft aggressive
Trelanya closes her eyes momentarily and nods at Adrierra.
Adrierra is in excellent condition.

<531hp 228m 347mv> shaft aggressive You are affected by the following:
Spell: detect magic : lasts for 49 hours
Spell: detect invis : lasts for 49 hours
Spell: protection : modifies save vs spell by 1 for 18 hours
Spell: sanctuary : lasts for 6 hours
Spell: terrain : lasts for 2 hours
Skill: warcry : modifies save vs afflictive by 6 for 0 hours
: modifies hitroll by 6 for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently
Adrierra is in excellent condition.

<531hp 228m 347mv> shaft aggressive com 'dispel magic' marine

Adrierra shatters into tiny fragments of glass.
[***] You parry Adrierra's smash.
An illusion of Risch's punch MUTILATES you!
[***] You parry an illusion of Risch's punch.
[** ] You block an illusion of a marine's attack with your shield.
[***] You parry an illusion of a marine's smash.
[***] You parry an illusion of a marine's smash.
[* ] You block an illusion of a marine's attack with your shield.
Your blast maims Adrierra!
Adrierra has a few scratches.

<493hp 228m 347mv> shaft aggressive An illusion of a marine is dispelled.
Ok.
Adrierra has a few scratches.

<493hp 213m 347mv> shaft aggressive
Adrierra utters the words, 'eugszr waouq'.
You can no longer sense magical auras.
Adrierra has a few scratches.

<493hp 213m 347mv> shaft aggressive
Adrierra yells 'Help! I am being attacked by Luc!'
Luc's cleave mauls Adrierra.
Luc's sting mauls Adrierra.
Adrierra has some small wounds and bruises.

<493hp 213m 347mv> shaft aggressive gt fight

Luc's cleave decimates Adrierra!
Luc's cleave mauls Adrierra.
[***] You parry Adrierra's smash.
[***] You parry an illusion of Risch's punch.
An illusion of Risch's punch devastates you!
An illusion of a marine's smash MUTILATES you!
An illusion of a marine's smash maims you!
Your unholy wrath MASSACRES Adrierra!
Adrierra has quite a few wounds.

<392hp 213m 347mv> shaft aggressive You tell your group 'Fight.'
Adrierra has quite a few wounds.

<392hp 213m 347mv> shaft aggressive flee
You flee from combat!
Within the Heart of Losla
Everything looks the same.

<392hp 213m 344mv> no opponent aggressive com 'dispel magic' marine
They aren't here.

<392hp 213m 344mv> no opponent aggressive w
Within the Heart of Losla
Everything looks the same.
A campfire here burns cheerfully.
a steak of the corpse of a poor common mother is here.
A head of white silk, complete with ruffles, is in a dirty heap.
A gaudy looking pearl bracelet looks lost.
(White Aura) Trelanya the Holy Matriarch of Healing is here.
(Charmed) (White Aura) An illusion of Risch guards its master.
(Charmed) A stalking, black panther is here, quietly serving its master.
murder $$
(Charmed) An illusion of a marine guards its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(White Aura) (WANTED) (OUTLAW) Luc is here, fighting Adrierra.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.

<392hp 213m 341mv> no opponent aggressive
Luc has fled!
You follow Luc.
Within the Heart of Losla
Everything looks the same.
a steak of the corpse of a cowardly goblin outlaw is here.
A lump of rock fashioned into a dagger sits here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
(Charmed) A large, menacing grizzly is here.
A burly fire giant outlaw stands here, looking for people to attack.

<392hp 213m 338mv> no opponent aggressive They aren't here.

<392hp 213m 338mv> no opponent aggressive com 'dispel magic' marine
They aren't here.

<392hp 213m 338mv> no opponent aggressive com 'dispel magic' marine
They aren't here.

<392hp 213m 338mv> no opponent aggressive af

Adrierra walks in.
Trelanya flies in.
An illusion of Risch walks in.
An illusion of a marine walks in.
You are affected by the following:
Spell: detect invis : lasts for 49 hours
Spell: protection : modifies save vs spell by 1 for 18 hours
Spell: sanctuary : lasts for 6 hours
Spell: terrain : lasts for 2 hours
Skill: warcry : modifies save vs afflictive by 6 for 0 hours
: modifies hitroll by 6 for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<392hp 213m 338mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<449hp 188m 338mv> no opponent aggressive
Adrierra walks east.
An illusion of a marine walks east.
An illusion of Risch walks east.
Trelanya flies east.
The day has begun.
Your warcry wears off.

<462hp 203m 393mv> no opponent aggressive murder $$

Luc steps out from his cover.

<462hp 203m 393mv> no opponent aggressive war
They aren't here.

<462hp 203m 393mv> no opponent aggressive You feel righteous as you yell out your warcry.
You yell 'Demons of the Underworld, bring forth your destruction!'

<462hp 173m 393mv> no opponent aggressive gr

You follow Luc.
Within the Heart of Losla
Everything looks the same.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A large grizzly bear walks in.

<462hp 173m 390mv> no opponent aggressive Luc's group. Overlord: a spiteful sprite [- ]
[50 Sha] Veromos 60% hp 20% mana 97% mv 514490 xp Damage per round: 74
[50 Ran] Someone 64% hp 96% mana 64% mv 584660 xp Damage per round: 194
* [50 Chm] A large grizzly bear 30% hp 100% mana 100% mv

<462hp 173m 390mv> no opponent aggressive gt me dispel illusion
You tell your group 'Me dispel illusion.'

<462hp 173m 390mv> no opponent aggressive af
You are affected by the following:
Spell: detect invis : lasts for 48 hours
Skill: warcry : modifies save vs afflictive by 6 for 25 hours
: modifies hitroll by 6 for 25 hours
Spell: protection : modifies save vs spell by 1 for 17 hours
Spell: sanctuary : lasts for 5 hours
Spell: terrain : lasts for 1 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<462hp 173m 390mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<528hp 148m 390mv> no opponent aggressive
Luc steps out from his cover.
Luc tells the group 'My direction.'

<528hp 148m 390mv> no opponent aggressive whe
who
look

A large grizzly bear walks south.
You follow Luc.
Within the Heart of Losla
Everything looks the same.
(Charmed) A large, menacing grizzly is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<528hp 148m 387mv> no opponent aggressive scan all
You can't even find yourself!

<528hp 148m 387mv> no opponent aggressive [ Trean ] Fraethorn the Master of Elm
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 7
[KNIGHT] Light shall prevail throughout the lands.
There are 7 characters on; the most on this past month was 10.

<528hp 148m 387mv> no opponent aggressive whe
Within the Heart of Losla
Everything looks the same.
(Charmed) A large, menacing grizzly is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<528hp 148m 387mv> no opponent aggressive You see the same scenery for miles.

<528hp 148m 387mv> no opponent aggressive You can't even find yourself!

<528hp 148m 387mv> no opponent aggressive
You follow Luc.
Within the Heart of Losla
Everything looks the same.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A large grizzly bear walks in.

<528hp 148m 384mv> no opponent aggressive
A large grizzly bear walks south.
You follow Luc.
Within the Heart of Losla
Everything looks the same.
(Charmed) A large, menacing grizzly is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<528hp 148m 381mv> no opponent aggressive
You follow Luc.
Within the Heart of Losla
Everything looks the same.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
(Charmed) An illusion of a marine is here.
(White Aura) Trelanya the Holy Matriarch of Healing is here.
(Charmed) (White Aura) An illusion of Risch is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A large grizzly bear walks in.

<528hp 148m 378mv> no opponent aggressive
Adrierra walks north.
An illusion of a marine walks north.
Trelanya flies north.
An illusion of Risch walks north.
An illusion of a marine walks north.

<528hp 148m 378mv> no opponent aggressive
A large grizzly bear walks south.
You follow Luc.
Within the Heart of Losla
Everything looks the same.
(Charmed) A large, menacing grizzly is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<528hp 148m 375mv> no opponent aggressive com 'dispel magic' marine
They aren't here.

<528hp 148m 375mv> no opponent aggressive com 'dispel magic' marine
They aren't here.

<528hp 148m 375mv> no opponent aggressive af
You are affected by the following:
Spell: detect invis : lasts for 48 hours
Skill: warcry : modifies save vs afflictive by 6 for 25 hours
: modifies hitroll by 6 for 25 hours
Spell: protection : modifies save vs spell by 1 for 17 hours
Spell: sanctuary : lasts for 5 hours
Spell: terrain : lasts for 1 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<528hp 148m 375mv> no opponent aggressive
Adrierra walks in.
An illusion of a marine walks in.
Trelanya flies in.
An illusion of Risch walks in.
An illusion of a marine walks in.

<528hp 148m 375mv> no opponent aggressive com 'dispel magic' marine

Adrierra scans all around.

<528hp 148m 375mv> no opponent aggressive An illusion of a marine yells 'Die! Veromos, you sorcerous dog!'
An illusion of a marine is no longer moving so quickly.
An illusion of a marine is dispelled.
Ok.

<528hp 133m 375mv> no opponent aggressive
You yell 'Help! I am being attacked by Trelanya!'
[***] You parry Trelanya's thrust.
Trelanya has a few scratches.

<528hp 133m 375mv> shaft aggressive
Adrierra walks east.
An illusion of Risch walks east.
An illusion of a marine walks east.
Luc steps out from his cover.
Trelanya's castigation hits you.
Trelanya yells 'Help! I am being attacked by Luc!'
Luc's cleave wounds Trelanya.
Luc's cleave mauls Trelanya.
A large grizzly bear's claw decimates Trelanya!
A large grizzly bear's claw decimates Trelanya!
Your blast mauls Trelanya.
Trelanya's thrust misses you.
Trelanya has quite a few wounds.

<516hp 133m 375mv> shaft aggressive
Adrierra walks in.
An illusion of a marine walks in.
An illusion of Risch walks in.
Trelanya has quite a few wounds.

<516hp 133m 375mv> shaft aggressive
A large grizzly bear yells 'Help! I am being attacked by an illusion of Risch!'
An illusion of Risch's punch DISMEMBERS a large grizzly bear!
An illusion of Risch's punch DISMEMBERS a large grizzly bear!
A large grizzly bear yells 'Help! I am being attacked by an illusion of a marine!'
An illusion of a marine's punch DISMEMBERS a large grizzly bear!
An illusion of a marine's punch DISMEMBERS a large grizzly bear!
An illusion of a marine's punch DISMEMBERS a large grizzly bear!
A large grizzly bear gets a wild look in its eyes.
A large grizzly bear is DEAD!!
A large grizzly bear's heart is torn from its chest.
Adrierra sacrifices the corpse of a large grizzly bear to Olyn.
Trelanya has quite a few wounds.

<516hp 133m 375mv> shaft aggressive
You yell 'Help! I am being attacked by Adrierra!'
Trelanya's castigation hits you.
Luc's cleave wounds Trelanya.
Luc's cleave decimates Trelanya!
[* ] You parry Trelanya's thwack.
[* ] You parry Adrierra's smash.
[* ] You block an illusion of a marine's attack with your shield.
[** ] You block an illusion of a marine's attack with your shield.
An illusion of a marine's punch devastates you!
An illusion of Risch's punch maims you!
[***] You parry an illusion of Risch's punch.
[** ] Trelanya parries your blast.
Your crush decimates Trelanya!
Trelanya has quite a few wounds.

<440hp 133m 375mv> shaft aggressive com 'dispel magic' marine

Trelanya has fled!
Trelanya flies east.
An illusion of a marine is in excellent condition.

<440hp 133m 375mv> none aggressive An illusion of a marine is dispelled.
Ok.
X#
¨o
ion of a marine is in excellent condition.

<440hp 118m 375mv> none aggressive
Luc cries out with childish glee 'My bear!'
An illusion of Risch's kick MUTILATES you!
X#
¨o
ion of a marine is in excellent condition.

<400hp 118m 375mv> none aggressive
Adrierra utters the words, 'wugeucandusqhuai'.
X#
¨o
ion of a marine is in excellent condition.

<400hp 118m 375mv> none aggressive
[** ] You parry Adrierra's smash.
[***] You parry an illusion of Risch's punch.
An illusion of Risch's punch maims you!

<366hp 118m 375mv> no opponent aggressive com 'dispel magic' marine
They aren't here.

<366hp 118m 375mv> no opponent aggressive
Adrierra utters the words, 'wugeucandusqhuai'.
[* ] Adrierra parries your crush.
Your crush DISEMBOWELS Adrierra!
Adrierra has quite a few wounds.

<366hp 118m 375mv> shaft aggressive look
Within the Heart of Losla
Everything looks the same.
The torn-out heart of a large grizzly bear is lying here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) (White Aura) An illusion of Risch is here, fighting YOU!
(White Aura) (INTRUDER) Adrierra is here, fighting YOU!
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
Adrierra has quite a few wounds.

<366hp 118m 375mv> shaft aggressive
Adrierra yells 'Help! I am being attacked by Luc!'
Luc's cleave injures Adrierra.
Luc's sting mauls Adrierra.
[** ] You block Adrierra's attack with your shield.
[***] You parry an illusion of Risch's punch.
[** ] You block an illusion of Risch's attack with your shield.
[* ] Adrierra parries your blast.
Your crush MUTILATES Adrierra!
Adrierra has quite a few wounds.

<366hp 118m 375mv> shaft aggressive
Trelanya flies in.
Adrierra has quite a few wounds.

<366hp 118m 375mv> shaft aggressive gt kill

Luc has fled!
Adrierra has quite a few wounds.

<366hp 118m 375mv> shaft aggressive You tell your group 'Kill.'
The sun rises in the east.
The white aura around Adrierra's body fades.
Adrierra has quite a few wounds.

<378hp 142m 401mv> shaft aggressive
Adrierra has fled!
Adrierra walks east.
Trelanya flies east.
An illusion of Risch has fled!
An illusion of Risch walks east.

<378hp 142m 401mv> no opponent aggressive murder $$
They aren't here.

<378hp 142m 401mv> no opponent aggressive e
murder $$
Within the Heart of Losla
Everything looks the same.

<378hp 142m 398mv> no opponent aggressive They aren't here.

<378hp 142m 398mv> no opponent aggressive e
Within the Heart of Losla
Everything looks the same.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<378hp 142m 395mv> no opponent aggressive murder $$
They aren't here.

<378hp 142m 395mv> no opponent aggressive where $$
You can't even find yourself!

<378hp 142m 395mv> no opponent aggressive e
murder $$
Alas, you cannot go that way.

<378hp 142m 395mv> no opponent aggressive They aren't here.

<378hp 142m 395mv> no opponent aggressive scan all
You see the same scenery for miles.

<378hp 142m 395mv> no opponent aggressive look
Within the Heart of Losla
Everything looks the same.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<378hp 142m 395mv> no opponent aggressive ex
Obvious exits:
North - Dankbark Forest
West - Dankbark Forest

<378hp 142m 395mv> no opponent aggressive n
n
Within the Heart of Losla
Everything looks the same.

<378hp 142m 392mv> no opponent aggressive n
Within the Heart of Losla
Everything looks the same.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<378hp 142m 389mv> no opponent aggressive n
Within the Heart of Losla
Everything looks the same.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A fire giant outlaw glances at you
A fire giant outlaw says 'Have you seen any ... humans around?'
A fire giant outlaw licks his lips and smiles, showing off his elongated fangs.

<378hp 142m 386mv> no opponent aggressive ex
Within the Heart of Losla
Everything looks the same.

<378hp 142m 383mv> no opponent aggressive Obvious exits:
(East ) - Grimwood Forest
South - Dankbark Forest
West - Dankbark Forest

<378hp 142m 383mv> no opponent aggressive look
Within the Heart of Losla
Everything looks the same.

<378hp 142m 383mv> no opponent aggressive w
w
Within the Heart of Losla
Everything looks the same.
A campfire here burns cheerfully.
a steak of the corpse of a poor common mother is here.
A head of white silk, complete with ruffles, is in a dirty heap.
A gaudy looking pearl bracelet looks lost.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.

<378hp 142m 380mv> no opponent aggressive w
Within the Heart of Losla
Everything looks the same.
a steak of the corpse of a cowardly goblin outlaw is here.
A lump of rock fashioned into a dagger sits here.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Trelanya the Holy Matriarch of Healing is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) (White Aura) An illusion of Risch is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
A burly fire giant outlaw stands here, looking for people to attack.

<378hp 142m 377mv> no opponent aggressive Within the Heart of Losla
Everything looks the same.

<378hp 142m 374mv> no opponent aggressive murder $$
They aren't here.

<378hp 142m 374mv> no opponent aggressive e
murder $$
Within the Heart of Losla
Everything looks the same.
a steak of the corpse of a cowardly goblin outlaw is here.
A lump of rock fashioned into a dagger sits here.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Trelanya the Holy Matriarch of Healing is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) (White Aura) An illusion of Risch is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
A burly fire giant outlaw stands here, looking for people to attack.

<378hp 142m 371mv> no opponent aggressive Adrierra yells 'Help! I am being attacked by Veromos!'
Your blast maims Adrierra!
[***] You parry Adrierra's smash.
An illusion of a marine's smash devastates you!
[* ] You parry an illusion of a marine's punch.
[** ] You parry an illusion of a marine's punch.
[* ] You block an illusion of Risch's attack with your shield.
[** ] You block an illusion of Risch's attack with your shield.
Your blast maims Adrierra!
Adrierra has quite a few wounds.

<347hp 142m 371mv> shaft aggressive gt here

Adrierra utters the words, 'wugeucandusqhuai'.
Adrierra has quite a few wounds.

<347hp 142m 371mv> shaft aggressive
You yell 'Help! I am being attacked by Trelanya!'
[* ] You parry Trelanya's thrust.
Adrierra has quite a few wounds.

<347hp 142m 371mv> shaft aggressive
[* ] You parry Trelanya's thwack.
[***] You parry Adrierra's smash.
An illusion of a marine's smash maims you!
[* ] You parry an illusion of a marine's smash.
[** ] You block an illusion of a marine's attack with your shield.
[** ] You block an illusion of a marine's attack with your shield.
[** ] You parry an illusion of Risch's punch.
[** ] You block an illusion of Risch's attack with your shield.
Your crush MUTILATES Adrierra!
[* ] Adrierra parries your blast.
Adrierra has some big nasty wounds and scratches.

<314hp 142m 371mv> shaft aggressive You tell your group 'Here.'
Adrierra has some big nasty wounds and scratches.

<314hp 142m 371mv> shaft aggressive flee
You flee from combat!
Within the Heart of Losla
Everything looks the same.

<314hp 142m 368mv> no opponent aggressive w
murder $$
Alas, you cannot go that way.

<314hp 142m 368mv> no opponent aggressive They aren't here.

<314hp 142m 368mv> no opponent aggressive
Adrierra walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Trelanya flies in.
An illusion of Risch walks in.

<314hp 142m 368mv> no opponent aggressive s
s
Within the Heart of Losla
Everything looks the same.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<314hp 142m 365mv> no opponent aggressive
Adrierra walks in.
An illusion of Risch walks in.
Trelanya flies in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Within the Heart of Losla
Everything looks the same.

<314hp 142m 362mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<376hp 117m 362mv> no opponent aggressive Adrierra walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Trelanya flies in.
An illusion of Risch walks in.

<376hp 117m 362mv> no opponent aggressive
Adrierra walks south.
An illusion of Risch walks south.
Trelanya flies south.
An illusion of a marine walks south.
An illusion of a marine walks south.

<376hp 117m 362mv> no opponent aggressive n
n
Within the Heart of Losla
Everything looks the same.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<376hp 117m 359mv> no opponent aggressive af
Within the Heart of Losla
Everything looks the same.

<376hp 117m 356mv> no opponent aggressive com 'cure crit'
You are affected by the following:
Spell: detect invis : lasts for 47 hours
Skill: warcry : modifies save vs afflictive by 6 for 24 hours
: modifies hitroll by 6 for 24 hours
Spell: protection : modifies save vs spell by 1 for 16 hours
Spell: sanctuary : lasts for 4 hours
Spell: terrain : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<376hp 117m 356mv> no opponent aggressive You feel a lot better!

<435hp 92m 356mv> no opponent aggressive
Adrierra walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Trelanya flies in.
An illusion of Risch walks in.

<435hp 92m 356mv> no opponent aggressive com 'dispel magic' marine

Adrierra scans all around.

<435hp 92m 356mv> no opponent aggressive
Adrierra walks south.
An illusion of Risch walks south.
Trelanya flies south.
An illusion of a marine walks south.
An illusion of a marine walks south.
They aren't here.

<435hp 92m 356mv> no opponent aggressive s
s
Within the Heart of Losla
Everything looks the same.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<435hp 92m 353mv> no opponent aggressive s

You regain focus of the terrain.

<456hp 112m 401mv> no opponent aggressive Dankbark Forest
f-f-f| Long, moss covered branches block almost all the light coming
| | from the sun, leaving pockets of inky blackness. The close-growing
f f | trees are covered generously in a pale gray fungus, which
| | | gives off a faint odour of rot and decay. The heights of
f @-f | the trees are lost in shadows, but from the width of the
| | | | trunks, they probably reach to the heavens. Pockets of ants,
f f f | nightcrawlers, and other larvae skitter along the fungii
| | | and leaves that surround you. Wisps of spider webs hang from
f-f-f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.


[Exits: north east south]

<456hp 1120;1;30mm 398mv> no opponent aggressive Dankbark Forest
f f f | Long, moss covered branches block almost all the light
| | | | coming from the sun, leaving pockets of inky blackness.
f f-f | The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f @ f f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| || larvae skitter along the fungii and leaves that surround
f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south]
(Charmed) An illusion of a marine guards its master.
com 'dispel magic' marine
(Charmed) An illusion of a marine is here.
Trelanya the Holy Matriarch of Healing is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) (White Aura) An illusion of Risch is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.

<456hp 112m 395mv> no opponent aggressive
Adrierra walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
Trelanya flies south.
An illusion of Risch walks south.
They aren't here.

<456hp 112m 395mv> no opponent aggressive s
Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
whe
| | larvae skitter along the fungii and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
(Charmed) (White Aura) An illusion of Risch is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
Trelanya the Holy Matriarch of Healing is here.
(Charmed) An illusion of a marine is here.
(Charmed) An illusion of a marine guards its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<456hp 112m 392mv> no opponent aggressive Adrierra walks south.
An illusion of Risch walks south.
Trelanya flies south.
An illusion of a marine walks south.
An illusion of a marine walks south.

<456hp 112m 392mv> no opponent aggressive Players near you in Dankbark Forest:
<PK> Adrierra Dankbark Forest
<PK> Veromos Dankbark Forest
<PK> Trelanya Dankbark Forest

<456hp 112m 392mv> no opponent aggressive s
e
Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
The torn-out heart of a large grizzly bear is lying here.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<456hp 112m 389mv> no opponent aggressive e
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]
(Charmed) (White Aura) An illusion of Risch is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
gr
Trelanya the Holy Matriarch of Healing is here.
(Charmed) An illusion of a marine is here.
(Charmed) An illusion of a marine guards its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.

<456hp 112m 386mv> no opponent aggressive Adrierra walks west.
An illusion of Risch walks west.
Trelanya flies west.
An illusion of a marine walks west.
An illusion of a marine walks west.

<456hp 112m 386mv> no opponent aggressive Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-f-@ | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<456hp 112m 383mv> no opponent aggressive Luc's group. Overlord: a spiteful sprite [- ]
[50 Sha] Veromos 59% hp 13% mana 95% mv 514490 xp Damage per round: 73
[50 Ran] Luc 88% hp 92% mana 74% mv 584660 xp Damage per round: 174

<456hp 112m 383mv> no opponent aggressive n
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
af
f @ | decay. The heights of the trees are lost in shadows,
| | | but from the width of the trunks, they probably reach
f-f-f | to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o-o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south]

<456hp 112m 380mv> no opponent aggressive You are affected by the following:
Spell: detect invis : lasts for 46 hours
Skill: warcry : modifies save vs afflictive by 6 for 23 hours
: modifies hitroll by 6 for 23 hours
Spell: protection : modifies save vs spell by 1 for 15 hours
Spell: sanctuary : lasts for 3 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<456hp 112m 380mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<515hp 87m 380mv> no opponent aggressive com arm
You lost your concentration.

<515hp 85m 380mv> no opponent aggressive whe

Luc yells 'Goddess of Earth, heed my call!'

<515hp 85m 380mv> no opponent aggressive who

Adrierra walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Trelanya flies in.
An illusion of Risch walks in.

<515hp 85m 380mv> no opponent aggressive s
Players near you in Dankbark Forest:
<PK> Adrierra Dankbark Forest
<PK> Veromos Dankbark Forest
<PK> Trelanya Dankbark Forest
<PK> Luc Dankbark Forest

<515hp 85m 380mv> no opponent aggressive [ Trean ] Fraethorn the Master of Elm
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 7
[KNIGHT] Light shall prevail throughout the lands.
There are 7 characters on; the most on this past month was 10.

<515hp 85m 380mv> no opponent aggressive Adrierra utters the words, 'eugszr waouq'.
You yell 'Die! Adrierra, you sorcerous dog!'
Your crush MUTILATES Adrierra!
Your blast maims Adrierra!
No way! You are still fighting!
Adrierra has quite a few wounds.

<515hp 85m 380mv> shaft aggressive s
No way! You are still fighting!
Adrierra has quite a few wounds.

<515hp 85m 380mv> shaft aggressive flee
You flee from combat!
Dankbark Forest
f-f-f | Long, moss covered branches block almost all the light coming
| | from the sun, leaving pockets of inky blackness. The close-growing
f | trees are covered generously in a pale gray fungus, which
| | gives off a faint odour of rot and decay. The heights of
f @ | the trees are lost in shadows, but from the width of the
| | | trunks, they probably reach to the heavens. Pockets of ants,
f f | nightcrawlers, and other larvae skitter along the fungii
| | | and leaves that surround you. Wisps of spider webs hang from
f-f-f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.

[Exits: north south]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<515hp 85m 377mv> no opponent aggressive s
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
s
f @ | decay. The heights of the trees are lost in shadows,
| | | but from the width of the trunks, they probably reach
f-f-f | to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o-o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south]
(Charmed) (White Aura) An illusion of Risch is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) Trelanya the Holy Matriarch of Healing is here.
(Charmed) An illusion of a marine is here.
(Charmed) An illusion of a marine guards its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.

<515hp 85m 374mv> no opponent aggressive Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-f-@ | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<515hp 85m 371mv> no opponent aggressive where $$
You didn't find any adrierra.

<515hp 85m 371mv> no opponent aggressive w
w
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]

<515hp 85m 368mv> no opponent aggressive whe
Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<515hp 85m 365mv> no opponent aggressive Players near you in Dankbark Forest:
<PK> Adrierra Dankbark Forest
<PK> Veromos Dankbark Forest
<PK> Trelanya Dankbark Forest
<PK> Luc Dankbark Forest

<515hp 85m 365mv> no opponent aggressive n

Adrierra walks in.
An illusion of Risch walks in.
Trelanya flies in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
scan all
with vegetation, both living, and decaying.

[Exits: north south west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<515hp 85m 362mv> no opponent aggressive You scan all around.
You scan north.
*** Range 3 (north) ***
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
You scan south.
*** Range 1 (south) ***
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine is here.
(White Aura) Trelanya the Holy Matriarch of Healing is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) (White Aura) An illusion of Risch is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
You scan west.
*** Range 2 (west) ***
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<515hp 85m 362mv> no opponent aggressive Adrierra walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Trelanya flies in.
An illusion of Risch walks in.

<515hp 85m 362mv> no opponent aggressive
Adrierra scans all around.

<515hp 85m 362mv> no opponent aggressive w

Adrierra walks west.
An illusion of Risch walks west.
Trelanya flies west.
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Luc.
Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<515hp 85m 359mv> no opponent aggressive w
Alas, you cannot go that way.
Luc scans all around.

<515hp 85m 359mv> no opponent aggressive Alas, you cannot go that way.

<515hp 85m 359mv> no opponent aggressive com 'dispel magic' marine
They aren't here.

<515hp 85m 359mv> no opponent aggressive af
You are affected by the following:
Spell: detect invis : lasts for 46 hours
Skill: warcry : modifies save vs afflictive by 6 for 23 hours
: modifies hitroll by 6 for 23 hours
Spell: protection : modifies save vs spell by 1 for 15 hours
Spell: sanctuary : lasts for 3 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<515hp 85m 359mv> no opponent aggressive com 'dispel magic' marine
They aren't here.

<515hp 85m 359mv> no opponent aggressive look
Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
(Charmed) A large, ferocious wolf is here.
A man stands here, examining the trail for possible pursuit.
scan all
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<515hp 85m 359mv> no opponent aggressive
You follow someone.
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]

<515hp 85m 356mv> no opponent aggressive You scan all around.
You scan east.
*** Range 1 (east) ***
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
You scan south.
You scan west.
*** Range 1 (west) ***
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
Luc steps out from his cover.
You follow Luc.
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-f-@ | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<534hp 119m 401mv> no opponent aggressive
Luc scans west.

<534hp 119m 401mv> no opponent aggressive com 'dispel magic' marine
They aren't here.

<534hp 119m 401mv> no opponent aggressive
You follow Luc.
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f @ | decay. The heights of the trees are lost in shadows,
| | | but from the width of the trunks, they probably reach
f-f-f | to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o-o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<534hp 119m 398mv> no opponent aggressive com 'dispel magic' marine
They aren't here.

<534hp 119m 398mv> no opponent aggressive whe
Players near you in Dankbark Forest:
<PK> Veromos Dankbark Forest
<PK> Luc Dankbark Forest
You follow Luc.
Dankbark Forest
f-f-f | Long, moss covered branches block almost all the light coming
| | from the sun, leaving pockets of inky blackness. The close-growing
f | trees are covered generously in a pale gray fungus, which
| | gives off a faint odour of rot and decay. The heights of
f @ | the trees are lost in shadows, but from the width of the
| | | trunks, they probably reach to the heavens. Pockets of ants,
f f | nightcrawlers, and other larvae skitter along the fungii
| | | and leaves that surround you. Wisps of spider webs hang from
f-f-f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.

[Exits: north south]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<534hp 119m 395mv> no opponent aggressive
You follow Luc.
Dankbark Forest
| Long, moss covered branches block almost all the light coming
| from the sun, leaving pockets of inky blackness. The close-growing
f-f-f | trees are covered generously in a pale gray fungus, which
| | gives off a faint odour of rot and decay. The heights of
@ | the trees are lost in shadows, but from the width of the
| | trunks, they probably reach to the heavens. Pockets of ants,
f | nightcrawlers, and other larvae skitter along the fungii
| | and leaves that surround you. Wisps of spider webs hang from
f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.


[Exits: north south]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<534hp 119m 392mv> no opponent aggressive
You follow Luc.
Dankbark Forest
| Long, moss covered branches block almost all the light coming
| from the sun, leaving pockets of inky blackness. The close-growing
| trees are covered generously in a pale gray fungus, which
| gives off a faint odour of rot and decay. The heights of
f-f-@ | the trees are lost in shadows, but from the width of the
| | trunks, they probably reach to the heavens. Pockets of ants,
f | nightcrawlers, and other larvae skitter along the fungii
| | and leaves that surround you. Wisps of spider webs hang from
f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.


[Exits: (dense) south west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<534hp 119m 389mv> no opponent aggressive gt adrierra low
whe
You tell your group 'Adrierra low.'

<534hp 119m 389mv> no opponent aggressive Players near you in Dankbark Forest:
<PK> Adrierra Dankbark Forest
<PK> Veromos Dankbark Forest
<PK> Trelanya Dankbark Forest
<PK> Luc Dankbark Forest

<534hp 119m 389mv> no opponent aggressive
You follow Luc.
Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
| The close-growing trees are covered generously in a pale
| gray fungus, which gives off a faint odour of rot and decay.
f-f-@-f | The heights of the trees are lost in shadows, but from
| | | the width of the trunks, they probably reach to the heavens.
f f f | Pockets of ants, nightcrawlers, and other larvae skitter
| | | | along the fungii and leaves that surround you. Wisps of
f-f f | spider webs hang from the odd branch, giving an odd hairy
---------+ look to them. The ground underfoot is spongy with vegetation,
both living, and decaying.

[Exits: east west]
A campfire here burns cheerfully.
a steak of the corpse of a poor common mother is here.
A head of white silk, complete with ruffles, is in a dirty heap.
A gaudy looking pearl bracelet looks lost.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.

<534hp 119m 386mv> no opponent aggressive com 'dispel magic' marine
They aren't here.

<534hp 119m 386mv> no opponent aggressive
You follow Luc.
Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
| The close-growing trees are covered generously in a pale
| gray fungus, which gives off a faint odour of rot and
f-@-f-f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungii and leaves that surround
f-f f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east west]
a steak of the corpse of a cowardly goblin outlaw is here.
A lump of rock fashioned into a dagger sits here.
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A burly fire giant outlaw stands here, looking for people to attack.

<534hp 119m 383mv> no opponent aggressive
You follow Luc.
Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
| The close-growing trees are covered generously in a pale
| gray fungus, which gives off a faint odour of rot and decay.
@-f-f| The heights of the trees are lost in shadows, but from
| | the width of the trunks, they probably reach to the heavens.
f f | Pockets of ants, nightcrawlers, and other larvae skitter
| | | along the fungii and leaves that surround you. Wisps of
f-f | spider webs hang from the odd branch, giving an odd hairy
---------+ look to them. The ground underfoot is spongy with vegetation,
both living, and decaying.

[Exits: east south]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<534hp 119m 380mv> no opponent aggressive com 'dispel magic' marine
They aren't here.

<534hp 119m 380mv> no opponent aggressive
You follow Luc.
Dankbark Forest
| Long, moss covered branches block almost all the light
| coming from the sun, leaving pockets of inky blackness.
f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and decay.
@ f | The heights of the trees are lost in shadows, but from
| | | the width of the trunks, they probably reach to the heavens.
f-f | Pockets of ants, nightcrawlers, and other larvae skitter
| | | along the fungii and leaves that surround you. Wisps of
f f | spider webs hang from the odd branch, giving an odd hairy
---------+ look to them. The ground underfoot is spongy with vegetation,
both living, and decaying.

[Exits: north south]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<534hp 119m 377mv> no opponent aggressive
You follow Luc.
Dankbark Forest
f-f-f| Long, moss covered branches block almost all the light coming
| | from the sun, leaving pockets of inky blackness. The close-growing
f f | trees are covered generously in a pale gray fungus, which
| | | gives off a faint odour of rot and decay. The heights of
f @-f | the trees are lost in shadows, but from the width of the
| | | | trunks, they probably reach to the heavens. Pockets of ants,
f f f | nightcrawlers, and other larvae skitter along the fungii
| | | and leaves that surround you. Wisps of spider webs hang from
f-f-f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.


[Exits: north east south]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<534hp 119m 374mv> no opponent aggressive gt me dispel illusions

Luc scans all around.

<534hp 119m 374mv> no opponent aggressive af
You tell your group 'Me dispel illusions.'

<534hp 119m 374mv> no opponent aggressive You are affected by the following:
Spell: detect invis : lasts for 45 hours
Skill: warcry : modifies save vs afflictive by 6 for 22 hours
: modifies hitroll by 6 for 22 hours
Spell: protection : modifies save vs spell by 1 for 14 hours
Spell: sanctuary : lasts for 2 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<534hp 119m 374mv> no opponent aggressive whe

You follow Luc.
Dankbark Forest
f f f | Long, moss covered branches block almost all the light
| | | | coming from the sun, leaving pockets of inky blackness.
f f-f | The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f @ f f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| || larvae skitter along the fungii and leaves that surround
f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<534hp 119m 371mv> no opponent aggressive Players near you in Dankbark Forest:
<PK> Veromos Dankbark Forest
<PK> Luc Dankbark Forest

<534hp 119m 371mv> no opponent aggressive
You follow Luc.
Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
whe
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<534hp 119m 368mv> no opponent aggressive Players near you in Dankbark Forest:
<PK> Veromos Dankbark Forest
<PK> Luc Dankbark Forest
Luc scans all around.

<534hp 119m 368mv> no opponent aggressive
You follow Luc.
Dankbark Forest
f-f f-f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f f f| The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f f-@-f | decay. The heights of the trees are lost in shadows,
| | but from the width of the trunks, they probably reach
f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungii and leaves that surround
o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<534hp 119m 365mv> no opponent aggressive whe
Players near you in Dankbark Forest:
<PK> Veromos Dankbark Forest
<PK> Luc Dankbark Forest
You follow Luc.
Dankbark Forest
f-f-f f| Long, moss covered branches block almost all the light
| || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f @-f-f| decay. The heights of the trees are lost in shadows, but
|| from the width of the trunks, they probably reach to the
f| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<534hp 119m 362mv> no opponent aggressive whe
Players near you in Dankbark Forest:
<PK> Adrierra Dankbark Forest
<PK> Veromos Dankbark Forest
<PK> Trelanya Dankbark Forest
<PK> Luc Dankbark Forest

<534hp 119m 362mv> no opponent aggressive
You follow Luc.
Dankbark Forest
f-f-f-f-f| Long, moss covered branches block almost all the light
| ,| coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungii and leaves that surround
f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A fire giant outlaw glances at you
A fire giant outlaw says 'Have you seen any ... humans around?'
A fire giant outlaw licks his lips and smiles, showing off his elongated fangs.

<534hp 119m 359mv> no opponent aggressive
You follow Luc.
Dankbark Forest
f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungii and leaves that surround
f f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<534hp 119m 356mv> no opponent aggressive
You follow Luc.
Dankbark Forest
f-f | Long, moss covered branches block almost all the light coming
| | from the sun, leaving pockets of inky blackness. The close-growing
f | trees are covered generously in a pale gray fungus, which
| | gives off a faint odour of rot and decay. The heights of
f-f-@-f-f| the trees are lost in shadows, but from the width of the
| | trunks, they probably reach to the heavens. Pockets of ants,
f-f-f | nightcrawlers, and other larvae skitter along the fungii
| | and leaves that surround you. Wisps of spider webs hang from
f-f-f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.


[Exits: east south west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<534hp 119m 353mv> no opponent aggressive
You follow Luc.
Dankbark Forest
f-f-f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f | The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and decay.
f-@-f-f| The heights of the trees are lost in shadows, but from
| | the width of the trunks, they probably reach to the heavens.
f-f-f-f | Pockets of ants, nightcrawlers, and other larvae skitter
| | along the fungii and leaves that surround you. Wisps of
f-f-f | spider webs hang from the odd branch, giving an odd hairy
---------+ look to them. The ground underfoot is spongy with vegetation,
both living, and decaying.

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<534hp 119m 350mv> no opponent aggressive
You follow Luc.
Dankbark Forest
f-f-f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f | The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows,
|| but from the width of the trunks, they probably reach
f-f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungii and leaves that surround
f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<534hp 119m 347mv> no opponent aggressive
Luc scans all around.

<534hp 119m 347mv> no opponent aggressive
You follow Luc.
Dankbark Forest
f-f-f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f | The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and decay.
f-@-f-f| The heights of the trees are lost in shadows, but from
| | the width of the trunks, they probably reach to the heavens.
f-f-f-f | Pockets of ants, nightcrawlers, and other larvae skitter
| | along the fungii and leaves that surround you. Wisps of
f-f-f | spider webs hang from the odd branch, giving an odd hairy
---------+ look to them. The ground underfoot is spongy with vegetation,
both living, and decaying.

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<534hp 119m 344mv> no opponent aggressive com 'dispel magic' marine
They aren't here.
You follow Luc.
Dankbark Forest
f-f | Long, moss covered branches block almost all the light coming
| | from the sun, leaving pockets of inky blackness. The close-growing
f | trees are covered generously in a pale gray fungus, which
| | gives off a faint odour of rot and decay. The heights of
f-f-@-f-f| the trees are lost in shadows, but from the width of the
| | trunks, they probably reach to the heavens. Pockets of ants,
f-f-f | nightcrawlers, and other larvae skitter along the fungii
| | and leaves that surround you. Wisps of spider webs hang from
f-f-f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.


[Exits: east south west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A fire giant outlaw glances at you
A fire giant outlaw says 'Have you seen any ... humans around?'
A fire giant outlaw licks his lips and smiles, showing off his elongated fangs.

<534hp 119m 341mv> no opponent aggressive
Luc scans all around.

<534hp 119m 341mv> no opponent aggressive com 'dispel magic' marine

You follow Luc.
Dankbark Forest
f-f-f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f | The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and decay.
f-@-f-f| The heights of the trees are lost in shadows, but from
| | the width of the trunks, they probably reach to the heavens.
f-f-f-f | Pockets of ants, nightcrawlers, and other larvae skitter
| | along the fungii and leaves that surround you. Wisps of
f-f-f | spider webs hang from the odd branch, giving an odd hairy
---------+ look to them. The ground underfoot is spongy with vegetation,
both living, and decaying.

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<534hp 119m 338mv> no opponent aggressive whe
They aren't here.

<534hp 119m 338mv> no opponent aggressive Players near you in Dankbark Forest:
<PK> Adrierra Dankbark Forest
<PK> Veromos Dankbark Forest
<PK> Trelanya Dankbark Forest
<PK> Luc Dankbark Forest

<534hp 119m 338mv> no opponent aggressive gt hour
You tell your group 'Hour.'
Luc stops wielding a savage axe.
Luc wields a savage spear.

<534hp 119m 338mv> no opponent aggressive pitch tent
sleep tent
You pitch a small tent.

<534hp 119m 338mv> no opponent aggressive You go to sleep in a small tent.

<534hp 119m 338mv> no opponent aggressive af
You are affected by the following:
Spell: detect invis : lasts for 44 hours
Skill: warcry : modifies save vs afflictive by 6 for 21 hours
: modifies hitroll by 6 for 21 hours
Spell: protection : modifies save vs spell by 1 for 13 hours
Spell: sanctuary : lasts for 1 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<589hp 271m 401mv> no opponent aggressive wake
unpitch tent
look
You wake and stand up.

<589hp 271m 401mv> no opponent aggressive You roll up a small tent as you pick it up.

<589hp 271m 401mv> no opponent aggressive Dankbark Forest
f-f-f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f | The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and decay.
f-@-f-f| The heights of the trees are lost in shadows, but from
| | the width of the trunks, they probably reach to the heavens.
f-f-f-f | Pockets of ants, nightcrawlers, and other larvae skitter
| | along the fungii and leaves that surround you. Wisps of
f-f-f | spider webs hang from the odd branch, giving an odd hairy
---------+ look to them. The ground underfoot is spongy with vegetation,
both living, and decaying.

[Exits: east west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<589hp 271m 401mv> no opponent aggressive whe
Players near you in Dankbark Forest:
<PK> Veromos Dankbark Forest
<PK> Luc Dankbark Forest

<589hp 271m 401mv> no opponent aggressive nod
You nod.

<589hp 271m 401mv> no opponent aggressive who

Luc tells the group 'Direction is back.'

<589hp 271m 401mv> no opponent aggressive af
[ Trean ] Fraethorn the Master of Elm
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 7
[KNIGHT] Light shall prevail throughout the lands.
There are 7 characters on; the most on this past month was 10.

<589hp 271m 401mv> no opponent aggressive You are affected by the following:
Spell: detect invis : lasts for 44 hours
Skill: warcry : modifies save vs afflictive by 6 for 21 hours
: modifies hitroll by 6 for 21 hours
Spell: protection : modifies save vs spell by 1 for 13 hours
Spell: sanctuary : lasts for 1 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<589hp 271m 401mv> no opponent aggressive
You follow Luc.
Dankbark Forest
f-f | Long, moss covered branches block almost all the light coming
| | from the sun, leaving pockets of inky blackness. The close-growing
f | trees are covered generously in a pale gray fungus, which
| | gives off a faint odour of rot and decay. The heights of
f-f-@-f-f| the trees are lost in shadows, but from the width of the
| | trunks, they probably reach to the heavens. Pockets of ants,
f-f-f | nightcrawlers, and other larvae skitter along the fungii
| | and leaves that surround you. Wisps of spider webs hang from
f-f-f | the odd branch, giving an odd hairy look to them. The ground
---------+ underfoot is spongy with vegetation, both living, and decaying.


[Exits: east south west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<589hp 271m 398mv> no opponent aggressive
You follow Luc.
Dankbark Forest
f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungii and leaves that surround
f f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<589hp 271m 395mv> no opponent aggressive whe
Players near you in Dankbark Forest:
<PK> Veromos Dankbark Forest
<PK> Luc Dankbark Forest
You follow Luc.
Entrance to Dankbark Forest
f | The path which extends out of sight in the opposite direction
| | comes to a sudden end at the entrance to this forest.
f-f-f-f| The path seems to be devoured by the silent overgrown
| | mess of trees. You can hear whispers of animals and insects
f-f-@-f | scurrying about inside. The soiled smell of decay wafts
| | by your nostrils. The pungent aroma pervades every fiber
f-f-f | of this forest towering over you. To one side there is
| | | a small sign which has been exposed to the elements for
f f-f| some time. The writing is all but obliterated. One can,
---------+ however, see fresh scratch marks on it.

[Exits: east west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<589hp 271m 392mv> no opponent aggressive
You follow Luc.
A Path Between Ancient Trees
f | A path between to very large and very strange trees,
| | they are a shiny gold in color and seem alive to the
f f-f-f| touch. There is an ancient feel to this forest - as if
| || this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, to the east, battle cries and
| || the clashing of metal, wood, and fire can be heard. To
f f-f-f| the east lie more of the shiny gold trees and to the
| | || west are trees of a more familiar nature.
f f f|
---------+

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<589hp 271m 389mv> no opponent aggressive
You follow Luc.
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark and
f-f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-@-f-f| though few of them are blooming with the little light that
| | is able to get to them during daylight hours. The rustling
f | of the needle covered branches rubbing against one another
| | fills the air, as well the faint sound of clashing metal and
f-f | wood can be heard from the east.
---------+

[Exits: east west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A slender woman in fine leather combs the bushes for blackberries.
A slender woman in fine leather combs the bushes for blackberries.

<589hp 271m 386mv> no opponent aggressive whe

You follow Luc.
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
f-f-f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
@-f-f| the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f f | The rustling of the needle covered branches rubbing against
| | | one another fills the air.
f-f-f |
---------+

[Exits: north east south]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<589hp 271m 383mv> no opponent aggressive Players near you in Unsiliel Wood:
<PK> Adrierra A Moss Covered Path
<PK> Veromos A Moss Covered Path
<PK> Trelanya A Moss Covered Path
<PK> Luc A Moss Covered Path

<589hp 271m 383mv> no opponent aggressive com 'dispel magic' marine

You follow Luc.
A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f-f-f| and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f @ | the trees, though few of them are blooming with the little
| | | light that is able to get to them during daylight hours. Dull
f-f-f | gray stones have been stacked nice and neatly to the side
| of the path, they seem almost out of place among the much
| brighter colors of their surrounding. The rustling of the
---------+ needle covered branches rubbing against one another fills
the air.

[Exits: north south]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A red-headed woman in fine leather sets snares for intruders.

<589hp 271m 380mv> no opponent aggressive They aren't here.
You follow Luc.
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f f | and thin branches weighed down with large numbers of needles.
| | | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@ | the trees, though few of them are blooming with the little
| light that is able to get to them during daylight hours. The
| rustling of the needle covered branches rubbing against one
| another fills the air.
|
---------+

[Exits: north west]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<589hp 271m 377mv> no opponent aggressive
You follow Luc.
A Moss Covered Path
f f-f| A crowded path covered with brightly colored green moss
| | | meanders awkwardly between tall trees covered with dark
f-f f | brown bark and thin branches weighed down with large numbers
| | | of needles. Simfea, Carss, Fiek, and a few other types of
f-@-f | bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east south west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<589hp 271m 374mv> no opponent aggressive
You follow Luc.
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f-f-f f| thin branches weighed down with large numbers of needles. Simfea,
| | || Carss, Fiek, and a few other types of bushes surround the trees,
f @-f-f| though few of them are blooming with the little light that is
| | able to get to them during daylight hours. Tiny white mushrooms
f | grow on a small patch of ground near the southern border of the
| | path, just slightly crossing over onto it. The rustling of the
o | needle covered branches rubbing against one another fills the
---------+ air.

[Exits: north east]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<589hp 271m 371mv> no opponent aggressive
You follow Luc.
A Moss Covered Path
f-f-f-f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f f| thin branches weighed down with large numbers of needles. Simfea,
| || Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@ f| though few of them are blooming with the little light that is
| | || able to get to them during daylight hours. The rustling of the
f f-f-f| needle covered branches rubbing against one another fills the
| | air.
f |
---------+

[Exits: south west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<589hp 271m 368mv> no opponent aggressive
You follow Luc.
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark and
f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@-f | though few of them are blooming with the little light that
| | | is able to get to them during daylight hours. The rustling
f f-f| of the needle covered branches rubbing against one another
| | fills the air.
o-f |
---------+

[Exits: north east west]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
(Translucent) (White Aura) Gi'astu the spirit of the forest is here.

<589hp 271m 365mv> no opponent aggressive
Gi'astu walks east.

<589hp 271m 365mv> no opponent aggressive
You follow Luc.
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
An endath is here, scooting slowly around.

<589hp 271m 362mv> no opponent aggressive com 'dispel magic' marine

Luc scans all around.

<589hp 271m 362mv> no opponent aggressive They aren't here.
You follow Luc.
A Wide Path
f | A wide, well used path surrounded by tall trees with dark
| | brown bark and thin branches weighed down with large numbers
f-f-f-f-f| of needles. Simfea, Carss, Fiek, and a few other types
| || of bushes surround the trees, though few of them are blooming
@ f| with the little light that is able to get to them during
| | daylight hours. The side of a rock outcropping rises up
o-f | to the west. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: north south]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<589hp 271m 359mv> no opponent aggressive af

You follow Luc.
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types of
| | bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f | a small cave to the west. It may very well be possible to
| slip through an almost hidden crevice in the rock wall to
| the south as well. The rustling of the needle covered branches
---------+ rubbing against one another fills the air.

[Exits: north south west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A rotund man in fine leather forages in the forest.

<589hp 271m 356mv> no opponent aggressive You are affected by the following:
Spell: detect invis : lasts for 44 hours
Skill: warcry : modifies save vs afflictive by 6 for 21 hours
: modifies hitroll by 6 for 21 hours
Spell: protection : modifies save vs spell by 1 for 13 hours
Spell: sanctuary : lasts for 1 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<589hp 271m 356mv> no opponent aggressive
Adrierra rides in on a brass Asc'Liena stallion.
Adrierra walks in.
Adrierra walks in.
Adrierra walks in.
An illusion of Risch walks in.
Trelanya flies in.
An illusion of a marine walks in.
An illusion of a marine walks in.
You follow Luc.
A Wide Path
f | A wide, well used path surrounded by tall trees with dark
| | brown bark and thin branches weighed down with large numbers
f-f-f-f-f| of needles. Simfea, Carss, Fiek, and a few other types
| || of bushes surround the trees, though few of them are blooming
@ f| with the little light that is able to get to them during
| | daylight hours. The side of a rock outcropping rises up
o-f | to the west. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: north south]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<589hp 271m 353mv> no opponent aggressive
You follow Luc.
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
(Translucent) (White Aura) Gi'astu the spirit of the forest is here.
An endath is here, scooting slowly around.
Gi'astu walks east.

<589hp 271m 350mv> no opponent aggressive
Luc scans west.

<589hp 271m 350mv> no opponent aggressive
You follow Luc.
A Wide Path
f | A wide, well used path surrounded by tall trees with dark
| | brown bark and thin branches weighed down with large numbers
f-f-f-f-f| of needles. Simfea, Carss, Fiek, and a few other types
| || of bushes surround the trees, though few of them are blooming
@ f| with the little light that is able to get to them during
| | daylight hours. The side of a rock outcropping rises up
o-f | to the west. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: north south]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<589hp 271m 347mv> no opponent aggressive com 'dispel magic' marine
They aren't here.
You follow Luc.
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types of
| | bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f | a small cave to the west. It may very well be possible to
| slip through an almost hidden crevice in the rock wall to
| the south as well. The rustling of the needle covered branches
---------+ rubbing against one another fills the air.

[Exits: north south west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A rotund man in fine leather forages in the forest.

<589hp 271m 344mv> no opponent aggressive
Luc walks south.
You follow Luc.
A Large Cave
f | You are in a large, open cave formed out of a heavily speckled
| | dark gray stone. An old firepit sits near the southeastern
o-f | edge of the cave, just inside the lip. It doesn't appear
| | to have been used in quite some time. A small crevice provides
@-f | a way out to the north and the cave opens out, over a small
| rise, into a beautiful clearing in the middle of a forest
| to the east.
|
|
---------+

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<589hp 271m 341mv> no opponent aggressive com 'dispel magic' marine
They aren't here.

<589hp 271m 341mv> no opponent aggressive whe
Players near you in Unsiliel Wood:
<PK> Veromos A Large Cave
<PK> Luc A Large Cave

<589hp 271m 341mv> no opponent aggressive
Luc scans all around.

<589hp 271m 341mv> no opponent aggressive
Luc walks east.
You follow Luc.
A Beautiful Clearing
f | A large and very beautiful clearing in the middle of a heavily
| | packed together circle of trees. The trees are tall and thin,
o-f | covered with dark brown bark and thin branches weighed down
whe
| | with large numbers of needles. A few small and unconnected
o-@ | upwellings of water are in the center of the clearing, the
| ground around them is solid and covered in a vivid red grass.
| An open cave, formed out of a heavily speckled, dark gray
| stone, is to the west, a small rise of the same stone stands
| before its entrance.
---------+

[Exits: east west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<589hp 271m 338mv> no opponent aggressive Players near you in Unsiliel Wood:
<PK> Veromos A Beautiful Clearing
<PK> Luc A Beautiful Clearing
You follow Luc.
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
whe
| | earth.
+-*|
---------+

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<589hp 271m 335mv> no opponent aggressive Players near you in Unsiliel Wood:
<PK> Veromos A Small Clearing
<PK> Luc A Small Clearing
You follow Luc.
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.

<589hp 271m 331mv> no opponent aggressive whe

Luc scans south.

<589hp 271m 331mv> no opponent aggressive Players near you in Clearwater Lake:
<PK> Veromos A rock outcropping
<PK> Luc A rock outcropping

<589hp 271m 331mv> no opponent aggressive whe

Luc climbs south.
You follow Luc.
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. Guards can be seen pacing
| | the battlements, keeping an eye out for possible invaders.
@ | More guards stand near you, watching for known criminals
| | or other undesirables. People stream past, making their
+-* | way into or out of the city, some riding horses and even
| | the occasional carriage rolling by you. A large, well travelled
*-+-S | street leads into the city to the south, and north you
---------+ may leave the confines of the walls.

[Exits: north south up]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.
A large wolf walks in.

<589hp 271m 327mv> no opponent aggressive who
Players near you in Timaran:
<PK> Adrierra Meadow Lane
<PK> Veromos North Gate of Timaran
<PK> Trelanya Meadow Lane
<PK> Luc North Gate of Timaran
Luc walks south.
A large wolf walks south.
You follow Luc.
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<589hp 271m 325mv> no opponent aggressive whe
[ Trean ] Fraethorn the Master of Elm
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 7
[KNIGHT] Light shall prevail throughout the lands.
There are 7 characters on; the most on this past month was 10.

<589hp 271m 325mv> no opponent aggressive Players near you in Timaran:
<PK> Adrierra Meadow Lane
<PK> Veromos Travellers Way, near the North Gate
<PK> Trelanya Meadow Lane
<PK> Luc Travellers Way, near the North Gate
Luc scans south.

<589hp 271m 325mv> no opponent aggressive
Luc walks south.
You follow Luc.
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-S | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-S | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-S | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A large wolf walks in.

<589hp 271m 323mv> no opponent aggressive
Luc walks north.
A large wolf walks north.
You follow Luc.
Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<589hp 271m 321mv> no opponent aggressive
Luc walks north.
You follow Luc.
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. Guards can be seen pacing
| | the battlements, keeping an eye out for possible invaders.
@ | More guards stand near you, watching for known criminals
| | or other undesirables. People stream past, making their
+-* | way into or out of the city, some riding horses and even
| | the occasional carriage rolling by you. A large, well travelled
*-+-S | street leads into the city to the south, and north you
---------+ may leave the confines of the walls.

[Exits: north south up]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.
A large wolf walks in.

<589hp 271m 319mv> no opponent aggressive
Luc walks north.
A large wolf walks north.
You follow Luc.
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
(White Aura) Dinswel the Ranger stands here.
Dinswel sighs.
Dinswel says 'I must find the crystal staff in order to prove my worthiness to marry Laudwin.'

<589hp 271m 315mv> no opponent aggressive
Luc climbs down.
You follow Luc.
A small grove along a cobblestone path
o | Soft music floats in unison with the breeze through the
| | grove. The trees here are large, but the further you look
o | into the woods, the larger they seem to grow. The smell
| | of fresh water comes in from the west, and it is possible
+-+-@ | to scale some rocks to gain passage upward. A cobblestone
| | | | path leads into the trees to the west. Thick woods block
o-f-f | your sight to the south.
| | | |
com 'dispel magic' marine
f-f-f-o |
---------+

[Exits: south west up]
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
(White Aura) Laudwin stands here.
A large wolf walks in.

<589hp 271m 311mv> no opponent aggressive They aren't here.
Luc walks south.
A large wolf walks south.
You follow Luc.
Among the vallenwoods
o | You are surrounded by trees of incredible size, with branches
| | and leaves dancing in the wind all around you. A cobblestone
+-+-+ | path is barely visible through the trees to the north, while
| | | | even thicker trees lie to the south.
o-f-@ |
| | | |
f-f-f-o |
|
|
---------+

[Exits: north south west]
You see 3 of a steak of the corpse of a hobgoblin flunky here.
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A small hobgoblin seems to be searching for something.

<589hp 271m 309mv> no opponent aggressive whe

Luc sits down and rests.

<610hp 292m 364mv> no opponent aggressive Players near you in Clearwater Lake:
<PK> Veromos Among the vallenwoods
<PK> Luc Among the vallenwoods

<610hp 292m 364mv> no opponent aggressive whe
Players near you in Clearwater Lake:
<PK> Veromos Among the vallenwoods
<PK> Luc Among the vallenwoods
Luc gets a steak of the corpse of a hobgoblin flunky.

<610hp 292m 364mv> no opponent aggressive
Luc stands up.

<610hp 292m 364mv> no opponent aggressive
Luc's thrust DISMEMBERS a hobgoblin flunky!
Luc's shocking bite DISEMBOWELS a hobgoblin flunky!
A hobgoblin flunky is DEAD!!
A hobgoblin flunky's eyes are pulled out of his head.
Luc gets 6 gold coins from the corpse of a hobgoblin flunky.
Luc splits 6 gold coins. Your share is 3 gold coins.

<610hp 292m 364mv> no opponent aggressive who
[ Trean ] Fraethorn the Master of Elm
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
af
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 7
[KNIGHT] Light shall prevail throughout the lands.
There are 7 characters on; the most on this past month was 10.

<610hp 292m 364mv> no opponent aggressive You are affected by the following:
Spell: detect invis : lasts for 43 hours
Skill: warcry : modifies save vs afflictive by 6 for 20 hours
: modifies hitroll by 6 for 20 hours
Spell: protection : modifies save vs spell by 1 for 12 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<610hp 292m 364mv> no opponent aggressive look
Among the vallenwoods
o | You are surrounded by trees of incredible size, with branches
| | and leaves dancing in the wind all around you. A cobblestone
+-+-+ | path is barely visible through the trees to the north, while
| | | | even thicker trees lie to the south.
o-f-@ |
| | | |
f-f-f-o |
|
|
---------+

[Exits: north south west]
The corpse of a hobgoblin flunky is lying here.
The pulled-out eyes of a hobgoblin flunky are lying here.
You see 2 of a steak of the corpse of a hobgoblin flunky here.
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<610hp 292m 364mv> no opponent aggressive af
You are affected by the following:
Spell: detect invis : lasts for 43 hours
Skill: warcry : modifies save vs afflictive by 6 for 20 hours
: modifies hitroll by 6 for 20 hours
Spell: protection : modifies save vs spell by 1 for 12 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently
Luc butchers the corpse of a hobgoblin flunky and creates a steak.
A foraging boar arrives at the scent of fresh food.

<610hp 292m 364mv> no opponent aggressive pitch tent
sleep tent
You pitch a small tent.

<610hp 292m 364mv> no opponent aggressive You go to sleep in a small tent.

<610hp 292m 364mv> no opponent aggressive who
[ Trean ] Fraethorn the Master of Elm
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 7
[KNIGHT] Light shall prevail throughout the lands.
There are 7 characters on; the most on this past month was 10.

<610hp 292m 364mv> no opponent aggressive sav
Saving...

<610hp 292m 364mv> no opponent aggressive af
You are affected by the following:
Spell: detect invis : lasts for 43 hours
Skill: warcry : modifies save vs afflictive by 6 for 20 hours
: modifies hitroll by 6 for 20 hours
Spell: protection : modifies save vs spell by 1 for 12 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<610hp 292m 364mv> no opponent aggressive
<610hp 292m 364mv> no opponent aggressive pitch tent
sleep tent
In your dreams, or what?

<610hp 292m 364mv> no opponent aggressive gr
You are already sleeping.

<610hp 292m 364mv> no opponent aggressive Luc's group. Overlord: a spiteful sprite [- ]
[50 Sha] Veromos 79% hp 35% mana 90% mv 514490 xp Damage per round: 73
[50 Ran] Luc 95% hp 94% mana 76% mv 584660 xp Damage per round: 181
* [30 Pet] Stubby the gruff old goat 1548% hp 0% mana 100% mv 17458 tnl
* [50 Chm] A wild boar 100% hp 100% mana 100% mv
* [50 Chm] A large wolf 100% hp 100% mana 100% mv

<610hp 292m 364mv> no opponent aggressive wor
You are carrying 1232 gold, with 0 gold in the bank.
You have 3015 chips of <HERALD>.
You have 578 medals of [WARLORD].
You have 666 relics of <MYSTIC>.

<610hp 292m 364mv> no opponent aggressive af
You are affected by the following:
Spell: detect invis : lasts for 43 hours
Skill: warcry : modifies save vs afflictive by 6 for 20 hours
: modifies hitroll by 6 for 20 hours
Spell: protection : modifies save vs spell by 1 for 12 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<610hp 292m 364mv> no opponent aggressive who
[ Trean ] Fraethorn the Master of Elm
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 7
[KNIGHT] Light shall prevail throughout the lands.
There are 7 characters on; the most on this past month was 10.

<610hp 292m 364mv> no opponent aggressive
<610hp 292m 364mv> no opponent aggressive af
You are affected by the following:
Spell: detect invis : lasts for 43 hours
Skill: warcry : modifies save vs afflictive by 6 for 20 hours
: modifies hitroll by 6 for 20 hours
Spell: protection : modifies save vs spell by 1 for 12 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<610hp 292m 364mv> no opponent aggressive
<610hp 292m 364mv> no opponent aggressive
<610hp 292m 364mv> no opponent aggressive af
You are affected by the following:
Spell: detect invis : lasts for 43 hours
Skill: warcry : modifies save vs afflictive by 6 for 20 hours
: modifies hitroll by 6 for 20 hours
Spell: protection : modifies save vs spell by 1 for 12 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<610hp 292m 364mv> no opponent aggressive wh
[ Trean ] Fraethorn the Master of Elm
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 7
[KNIGHT] Light shall prevail throughout the lands.
There are 7 characters on; the most on this past month was 10.

<610hp 292m 364mv> no opponent aggressive af
You are affected by the following:
Spell: detect invis : lasts for 43 hours
Skill: warcry : modifies save vs afflictive by 6 for 20 hours
: modifies hitroll by 6 for 20 hours
Spell: protection : modifies save vs spell by 1 for 12 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<610hp 292m 364mv> no opponent aggressive
<610hp 292m 364mv> no opponent aggressive
<610hp 292m 364mv> no opponent aggressive
<610hp 292m 364mv> no opponent aggressive af
You are affected by the following:
Spell: detect invis : lasts for 43 hours
Skill: warcry : modifies save vs afflictive by 6 for 20 hours
: modifies hitroll by 6 for 20 hours
Spell: protection : modifies save vs spell by 1 for 12 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<610hp 292m 364mv> no opponent aggressive who
[ Trean ] Fraethorn the Master of Elm
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 7
[KNIGHT] Light shall prevail throughout the lands.
There are 7 characters on; the most on this past month was 10.

<610hp 292m 364mv> no opponent aggressive af
You are affected by the following:
Spell: detect invis : lasts for 43 hours
Skill: warcry : modifies save vs afflictive by 6 for 20 hours
: modifies hitroll by 6 for 20 hours
Spell: protection : modifies save vs spell by 1 for 12 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<610hp 292m 364mv> no opponent aggressive
<610hp 292m 364mv> no opponent aggressive
<610hp 292m 364mv> no opponent aggressive eq

The white aura around your body fades.

<678hp 368m 401mv> no opponent aggressive You are using:
<used as light> (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a deflective iron-black choker of defiance
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Invis) a wide brimmed hat
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) some thick woolen gauntlets
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Glowing) (Humming) a pair of spiked light-steel boots
<worn as shield> a tantalum shield
<worn about body> an Assassin's cloak (empty)
<worn about waist> (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a bracelet of magic
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Glowing) (Humming) a mace of the unholy spirits
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant

<678hp 3681;30mm 401mv> no opponent aggressive i
You are carrying:
a seashell ring
a bottomless tankard
a small sardonyx encompassed in gold
(Humming) a savage whip
(Glowing) (Humming) a pair of spiked light-steel gauntlets
(Glowing) the turtle Dragon's shell
a smoldering black mace
(Glowing) (Humming) a crown of might
(Glowing) (Humming) a dragonblood iron-black choker of evisceration
a Loot sack (open)
(Humming) a frost burned bracelet

<678hp 368m 401mv> no opponent aggressive wake
unpitch tent
look
You wake and stand up.

<678hp 368m 401mv> no opponent aggressive You roll up a small tent as you pick it up.

<678hp 368m 401mv> no opponent aggressive Among the vallenwoods
o | You are surrounded by trees of incredible size, with branches
| | and leaves dancing in the wind all around you. A cobblestone
+-+-+ | path is barely visible through the trees to the north, while
| | | | even thicker trees lie to the south.
o-f-@ |
| | | |
f-f-f-o |
|
|
---------+

sanc
[Exits: north south west]
You see 3 of a steak of the corpse of a hobgoblin flunky here.
The pulled-out eyes of a hobgoblin flunky are lying here.
A strange blue-green fish darts past.
(Charmed) A gruff old goat is here, trying not to faint.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A large, ferocious wolf is here.
(WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<678hp 368m 401mv> no opponent aggressive You are surrounded by a white aura.
You have become better at communing sanctuary!

<678hp 293m 401mv> no opponent aggressive whe
sanc luc
Players near you in Clearwater Lake:
<PK> Veromos Among the vallenwoods
<PK> Luc Among the vallenwoods

<678hp 293m 401mv> no opponent evasive Luc is surrounded by a white aura.

<678hp 218m 401mv> no opponent evasive af
You are affected by the following:
Spell: detect invis : lasts for 42 hours
Skill: warcry : modifies save vs afflictive by 6 for 19 hours
: modifies hitroll by 6 for 19 hours
Spell: protection : modifies save vs spell by 1 for 11 hours
Spell: sanctuary : lasts for 8 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<678hp 218m 401mv> no opponent evasive
Luc gets the eyes of a hobgoblin flunky.

<678hp 218m 401mv> no opponent evasive
Luc drops the eyes of a hobgoblin flunky.

<678hp 218m 401mv> no opponent evasive
Luc gets a steak of the corpse of a hobgoblin flunky.

<678hp 218m 401mv> no opponent evasive com arm

Luc walks north.
Stubby the gruff old goat walks north.
A wild boar walks north.
You follow Luc.
A small grove along a cobblestone path
o | Soft music floats in unison with the breeze through the
| | grove. The trees here are large, but the further you look
o | into the woods, the larger they seem to grow. The smell
| | of fresh water comes in from the west, and it is possible
+-+-@ | to scale some rocks to gain passage upward. A cobblestone
| | | | path leads into the trees to the west. Thick woods block
o-f-f | your sight to the south.
| | | |
f-f-f-o |
---------+

[Exits: south west up]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
(White Aura) Laudwin stands here.
A large wolf walks in.

<678hp 218m 399mv> no opponent evasive You lost your concentration.

<678hp 216m 399mv> no opponent evasive
Luc eats a steak of the corpse of a hobgoblin flunky.

<678hp 216m 399mv> no opponent evasive
Luc walks up.
A large wolf walks up.
You follow Luc.
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
(White Aura) Dinswel the Ranger stands here.
Dinswel sighs.
Dinswel says 'I must find the crystal staff in order to prove my worthiness to marry Laudwin.'
A wild boar climbs in.
Dinswel searches high and low for something.
Stubby the gruff old goat climbs in.
Dinswel sighs.
Dinswel says 'I must find the crystal staff in order to prove my worthiness to marry Laudwin.'

<678hp 216m 395mv> no opponent evasive com arm

Luc scans south.

<678hp 216m 395mv> no opponent evasive
Stubby the gruff old goat climbs west.
You follow Luc.
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A large wolf walks in.

<678hp 216m 391mv> no opponent evasive You feel someone protecting you.
You follow Luc.
A Beautiful Clearing
f | A large and very beautiful clearing in the middle of a heavily
| | packed together circle of trees. The trees are tall and thin,
o-f | covered with dark brown bark and thin branches weighed down
| | with large numbers of needles. A few small and unconnected
o-@ | upwellings of water are in the center of the clearing, the
| ground around them is solid and covered in a vivid red grass.
| An open cave, formed out of a heavily speckled, dark gray
| stone, is to the west, a small rise of the same stone stands
| before its entrance.
---------+

[Exits: east west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
Stubby the gruff old goat walks in.

<678hp 211m 388mv> no opponent evasive
Stubby the gruff old goat walks west.
A wild boar walks west.
You follow Luc.
A Large Cave
f | You are in a large, open cave formed out of a heavily speckled
| | dark gray stone. An old firepit sits near the southeastern
o-f | edge of the cave, just inside the lip. It doesn't appear
| | to have been used in quite some time. A small crevice provides
@-f | a way out to the north and the cave opens out, over a small
| rise, into a beautiful clearing in the middle of a forest
| to the east.
|
|
---------+

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<678hp 211m 385mv> no opponent evasive whe

Luc walks north.
You follow Luc.
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types of
| | bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f | a small cave to the west. It may very well be possible to
| slip through an almost hidden crevice in the rock wall to
| the south as well. The rustling of the needle covered branches
---------+ rubbing against one another fills the air.

[Exits: north south west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A rotund man in fine leather forages in the forest.
Stubby the gruff old goat walks in.

<678hp 211m 382mv> no opponent evasive
Stubby the gruff old goat walks north.
You follow Luc.
A Wide Path
f | A wide, well used path surrounded by tall trees with dark
| | brown bark and thin branches weighed down with large numbers
f-f-f-f-f| of needles. Simfea, Carss, Fiek, and a few other types
| || of bushes surround the trees, though few of them are blooming
@ f| with the little light that is able to get to them during
| | daylight hours. The side of a rock outcropping rises up
o-f | to the west. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<678hp 211m 379mv> no opponent evasive
You follow Luc.
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
An endath is here, scooting slowly around.
Stubby the gruff old goat walks in.

<678hp 211m 376mv> no opponent evasive
Stubby the gruff old goat walks east.
You follow Luc.
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark and
f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@-f | though few of them are blooming with the little light that
| | | is able to get to them during daylight hours. The rustling
f f-f| of the needle covered branches rubbing against one another
| | fills the air.
o-f |
---------+

[Exits: north east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<678hp 211m 373mv> no opponent evasive Players near you in Unsiliel Wood:
<PK> Veromos A Moss Covered Path
<PK> Luc A Moss Covered Path
You follow Luc.
A Moss Covered Path
f-f-f-f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f f| thin branches weighed down with large numbers of needles. Simfea,
| || Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@ f| though few of them are blooming with the little light that is
| | || able to get to them during daylight hours. The rustling of the
f f-f-f| needle covered branches rubbing against one another fills the
| | air.
f |
---------+

[Exits: south west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
Stubby the gruff old goat walks in.

<678hp 211m 370mv> no opponent evasive
Luc scans all around.

<678hp 211m 370mv> no opponent evasive
Stubby the gruff old goat walks south.
You follow Luc.
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f-f-f f| thin branches weighed down with large numbers of needles. Simfea,
| | || Carss, Fiek, and a few other types of bushes surround the trees,
f @-f-f| though few of them are blooming with the little light that is
| | able to get to them during daylight hours. Tiny white mushrooms
f | grow on a small patch of ground near the southern border of the
| | path, just slightly crossing over onto it. The rustling of the
o | needle covered branches rubbing against one another fills the
---------+ air.

[Exits: north east]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<678hp 211m 367mv> no opponent evasive
You follow Luc.
A Moss Covered Path
f f-f| A crowded path covered with brightly colored green moss
| | | meanders awkwardly between tall trees covered with dark
f-f f | brown bark and thin branches weighed down with large numbers
whe
| | | of needles. Simfea, Carss, Fiek, and a few other types of
f-@-f | bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east south west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
Stubby the gruff old goat walks in.

<678hp 211m 364mv> no opponent evasive who
Players near you in Unsiliel Wood:
<PK> Veromos A Moss Covered Path
<PK> Luc A Moss Covered Path
Stubby the gruff old goat walks east.
You follow Luc.
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f f | and thin branches weighed down with large numbers of needles.
| | | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@ | the trees, though few of them are blooming with the little
| light that is able to get to them during daylight hours. The
| rustling of the needle covered branches rubbing against one
| another fills the air.
|
---------+

[Exits: north west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<678hp 211m 361mv> no opponent evasive [ Trean ] Fraethorn the Master of Elm
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 7
[KNIGHT] Light shall prevail throughout the lands.
There are 7 characters on; the most on this past month was 10.
You follow Luc.
A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f-f-f| and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f @ | the trees, though few of them are blooming with the little
| | | light that is able to get to them during daylight hours. Dull
f-f-f | gray stones have been stacked nice and neatly to the side
| of the path, they seem almost out of place among the much
| brighter colors of their surrounding. The rustling of the
---------+ needle covered branches rubbing against one another fills
the air.

[Exits: north south]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A red-headed woman in fine leather sets snares for intruders.
Stubby the gruff old goat walks in.

<678hp 211m 358mv> no opponent evasive
Stubby the gruff old goat walks north.
You follow Luc.
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
f-f-f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
@-f-f| the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f f | The rustling of the needle covered branches rubbing against
| | | one another fills the air.
f-f-f |
---------+

[Exits: north east south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<678hp 211m 355mv> no opponent evasive aff

Luc scans all around.

<678hp 211m 355mv> no opponent evasive You are affected by the following:
Spell: detect invis : lasts for 42 hours
Spell: armor : modifies armor class by 20 for 24 hours
Skill: warcry : modifies save vs afflictive by 6 for 19 hours
: modifies hitroll by 6 for 19 hours
Spell: protection : modifies save vs spell by 1 for 11 hours
Spell: sanctuary : lasts for 8 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<678hp 211m 355mv> no opponent evasive who

You follow Luc.
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark and
f-f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-@-f-f| though few of them are blooming with the little light that
| | is able to get to them during daylight hours. The rustling
f | of the needle covered branches rubbing against one another
| | fills the air, as well the faint sound of clashing metal and
f-f | wood can be heard from the east.
---------+

[Exits: east west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A slender woman in fine leather combs the bushes for blackberries.
A slender woman in fine leather combs the bushes for blackberries.
Stubby the gruff old goat walks in.

<678hp 211m 352mv> no opponent evasive [ Trean ] Fraethorn the Master of Elm
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 7
[KNIGHT] Light shall prevail throughout the lands.
There are 7 characters on; the most on this past month was 10.
Stubby the gruff old goat walks east.
You follow Luc.
A Path Between Ancient Trees
f | A path between to very large and very strange trees,
| | they are a shiny gold in color and seem alive to the
f f-f-f| touch. There is an ancient feel to this forest - as if
| || this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, to the east, battle cries and
| || the clashing of metal, wood, and fire can be heard. To
f f-f-f| the east lie more of the shiny gold trees and to the
| | || west are trees of a more familiar nature.
f f f|
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<678hp 211m 349mv> no opponent evasive
You follow Luc.
Entrance to Dankbark Forest
f | The path which extends out of sight in the opposite direction
| | comes to a sudden end at the entrance to this forest.
f-f-f-f| The path seems to be devoured by the silent overgrown
| | mess of trees. You can hear whispers of animals and insects
f-f-@-f | scurrying about inside. The soiled smell of decay wafts
| | by your nostrils. The pungent aroma pervades every fiber
f-f-f | of this forest towering over you. To one side there is
| | | a small sign which has been exposed to the elements for
f f-f| some time. The writing is all but obliterated. One can,
---------+ however, see fresh scratch marks on it.

[Exits: east west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
Stubby the gruff old goat walks in.

<678hp 211m 346mv> no opponent evasive
Stubby the gruff old goat walks east.
You follow Luc.
Dankbark Forest
f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
who
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungii and leaves that surround
f f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<678hp 211m 343mv> no opponent evasive [ Trean ] Fraethorn the Master of Elm
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
whe
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 7
[KNIGHT] Light shall prevail throughout the lands.
There are 7 characters on; the most on this past month was 10.
Luc scans all around.

<678hp 211m 343mv> no opponent evasive Players near you in Dankbark Forest:
<PK> Veromos Dankbark Forest
<PK> Luc Dankbark Forest

<678hp 211m 343mv> no opponent evasive i
You are carrying:
a small tent
a seashell ring
a bottomless tankard
a small sardonyx encompassed in gold
(Humming) a savage whip
(Glowing) (Humming) a pair of spiked light-steel gauntlets
(Glowing) the turtle Dragon's shell
a smoldering black mace
(Glowing) (Humming) a crown of might
(Glowing) (Humming) a dragonblood iron-black choker of evisceration
a Loot sack (open)
(Humming) a frost burned bracelet

<678hp 211m 343mv> no opponent evasive pitch tent
sleep tent
You pitch a small tent.

<689hp 234m 398mv> no opponent evasive You go to sleep in a small tent.

<689hp 234m 398mv> no opponent evasive who
[ Trean ] Fraethorn the Master of Elm
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 7
[KNIGHT] Light shall prevail throughout the lands.
There are 7 characters on; the most on this past month was 10.

<689hp 234m 398mv> no opponent evasive sav
Saving...

<689hp 234m 398mv> no opponent evasive
Luc splits 20 gold coins. Your share is 10 gold coins.

<689hp 234m 398mv> no opponent evasive sc

/@============================================================-
| \
| Veromos the Holy Shaman, adherent of Resatimm |
| Adherent of the Order of Ice |
| Unaffiliated, 23 years old (135 hours). |
| |
| Race: Duergar Hometown: Darkhaven Health: 689/765 |
| Sex: Male Alignment: Evil Mana: 234/828 |
| Class: Shaman Ethos: Chaotic Move: 398/401 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Superb Weight: 322/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 2 |
| Wisdom: 19 (19+0) Exp tnl: 25710 Trains: 0 |
| Dexter: 19 (20-1) Guildpoint: 3 (0/m) Items: 30/34 |
| Consti: 22 (20+2) Gold: 1242 Wimpy: 100 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [*****] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 217 Saving Throws |
| Hitroll: 34 Vs Bash: 218 Afflictive: 85 |
| Damroll: 43 Vs Slash: 212 Maledictive: 71 |
| Vs Magic: 166 Mental: 95 |
\==========================================================-/

<689hp 234m 398mv> no opponent evasive who
[ Trean ] Fraethorn the Master of Elm
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 7
[KNIGHT] Light shall prevail throughout the lands.
There are 7 characters on; the most on this past month was 10.

<689hp 234m 398mv> no opponent evasive af
You are affected by the following:
Spell: detect invis : lasts for 41 hours
Spell: armor : modifies armor class by 20 for 23 hours
Skill: warcry : modifies save vs afflictive by 6 for 18 hours
: modifies hitroll by 6 for 18 hours
Spell: protection : modifies save vs spell by 1 for 10 hours
Spell: sanctuary : lasts for 7 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<689hp 234m 398mv> no opponent evasive eq
You are using:
<used as light> (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a deflective iron-black choker of defiance
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Invis) a wide brimmed hat
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) some thick woolen gauntlets
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Glowing) (Humming) a pair of spiked light-steel boots
<worn as shield> a tantalum shield
<worn about body> an Assassin's cloak (empty)
<worn about waist> (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a bracelet of magic
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Glowing) (Humming) a mace of the unholy spirits
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant

<689hp 234m 398mv> no opponent evasive who
[ Trean ] Fraethorn the Master of Elm
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 7
[KNIGHT] Light shall prevail throughout the lands.
There are 7 characters on; the most on this past month was 10.

<689hp 234m 398mv> no opponent evasive af
You are affected by the following:
Spell: detect invis : lasts for 41 hours
Spell: armor : modifies armor class by 20 for 23 hours
Skill: warcry : modifies save vs afflictive by 6 for 18 hours
: modifies hitroll by 6 for 18 hours
Spell: protection : modifies save vs spell by 1 for 10 hours
Spell: sanctuary : lasts for 7 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<689hp 234m 398mv> no opponent evasive
<689hp 234m 398mv> no opponent evasive
<689hp 234m 398mv> no opponent evasive
<689hp 234m 398mv> no opponent evasive who
[ Trean ] Fraethorn the Master of Elm
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 7
[KNIGHT] Light shall prevail throughout the lands.
There are 7 characters on; the most on this past month was 10.

<689hp 234m 398mv> no opponent evasive af
You are affected by the following:
Spell: detect invis : lasts for 41 hours
Spell: armor : modifies armor class by 20 for 23 hours
Skill: warcry : modifies save vs afflictive by 6 for 18 hours
: modifies hitroll by 6 for 18 hours
Spell: protection : modifies save vs spell by 1 for 10 hours
Spell: sanctuary : lasts for 7 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<689hp 234m 398mv> no opponent evasive pitch tent
sleep tent
In your dreams, or what?

<689hp 234m 398mv> no opponent evasive You are already sleeping.

<689hp 234m 398mv> no opponent evasive
<689hp 234m 398mv> no opponent evasive sc

/@============================================================-
| \
| Veromos the Holy Shaman, adherent of Resatimm |
| Adherent of the Order of Ice |
| Unaffiliated, 23 years old (135 hours). |
| |
| Race: Duergar Hometown: Darkhaven Health: 689/765 |
| Sex: Male Alignment: Evil Mana: 234/828 |
| Class: Shaman Ethos: Chaotic Move: 398/401 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Superb Weight: 322/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 2 |
| Wisdom: 19 (19+0) Exp tnl: 25710 Trains: 0 |
| Dexter: 19 (20-1) Guildpoint: 3 (0/m) Items: 30/34 |
| Consti: 22 (20+2) Gold: 1242 Wimpy: 100 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [*****] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 217 Saving Throws |
| Hitroll: 34 Vs Bash: 218 Afflictive: 85 |
| Damroll: 43 Vs Slash: 212 Maledictive: 71 |
| Vs Magic: 166 Mental: 95 |
\==========================================================-/

<689hp 234m 398mv> no opponent evasive wh
[ Trean ] Fraethorn the Master of Elm
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 7
[KNIGHT] Light shall prevail throughout the lands.
There are 7 characters on; the most on this past month was 10.

<689hp 234m 398mv> no opponent evasive
<689hp 234m 398mv> no opponent evasive
<689hp 234m 398mv> no opponent evasive
<689hp 234m 398mv> no opponent evasive
<689hp 234m 398mv> no opponent evasive
<689hp 234m 398mv> no opponent evasive af
You are affected by the following:
Spell: detect invis : lasts for 41 hours
Spell: armor : modifies armor class by 20 for 23 hours
Skill: warcry : modifies save vs afflictive by 6 for 18 hours
: modifies hitroll by 6 for 18 hours
Spell: protection : modifies save vs spell by 1 for 10 hours
Spell: sanctuary : lasts for 7 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<689hp 234m 398mv> no opponent evasive who pk
[50 Elf Ill] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (JUGGERNAUT) (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[50 Elf Hea] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
Players found: 3
who
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<689hp 234m 398mv> no opponent evasive [ Trean ] Fraethorn the Master of Elm
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<689hp 234m 398mv> no opponent evasive
<761hp 326m 401mv> no opponent evasive
<761hp 326m 401mv> no opponent evasive
<761hp 326m 401mv> no opponent evasive wake
unpitch tent
You wake and stand up.

<761hp 326m 401mv> no opponent evasive look
You roll up a small tent as you pick it up.

<761hp 326m 401mv> no opponent evasive Dankbark Forest
f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungii and leaves that surround
f f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
whe
(Charmed) A large, ferocious wolf is here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.

<761hp 326m 401mv> no opponent evasive Players near you in Dankbark Forest:
<PK> Veromos Dankbark Forest

<761hp 326m 401mv> no opponent evasive gr
Luc's group. Overlord: a spiteful sprite [- ]
[50 Sha] Veromos 99% hp 39% mana 100% mv 514490 xp Damage per round: 73
[50 Ran] Someone 100% hp 100% mana 97% mv 584660 xp Damage per round: 181
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl
* [50 Chm] A wild boar 100% hp 100% mana 100% mv
* [50 Chm] A large wolf 100% hp 100% mana 100% mv

<761hp 326m 401mv> no opponent evasive
Someone nods.

<761hp 326m 401mv> no opponent evasive af
You are affected by the following:
Spell: detect invis : lasts for 40 hours
Spell: armor : modifies armor class by 20 for 22 hours
Skill: warcry : modifies save vs afflictive by 6 for 17 hours
: modifies hitroll by 6 for 17 hours
Spell: protection : modifies save vs spell by 1 for 9 hours
Spell: sanctuary : lasts for 6 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<761hp 326m 401mv> no opponent evasive sav
Saving...

<761hp 326m 401mv> no opponent evasive
You follow someone.
Entrance to Dankbark Forest
f | The path which extends out of sight in the opposite direction
| | comes to a sudden end at the entrance to this forest.
f-f-f-f| The path seems to be devoured by the silent overgrown
| | mess of trees. You can hear whispers of animals and insects
f-f-@-f | scurrying about inside. The soiled smell of decay wafts
| | by your nostrils. The pungent aroma pervades every fiber
f-f-f | of this forest towering over you. To one side there is
| | | a small sign which has been exposed to the elements for
f f-f| some time. The writing is all but obliterated. One can,
---------+ however, see fresh scratch marks on it.

[Exits: east west]
(Charmed) A large, ferocious wolf is here.
Stubby the gruff old goat walks in.

<761hp 326m 398mv> no opponent evasive
Luc steps out from his cover.
Luc scans all around.

<761hp 326m 398mv> no opponent evasive whe
Players near you in Dankbark Forest:
<PK> Veromos Entrance to Dankbark Forest
<PK> Luc Entrance to Dankbark Forest

<761hp 326m 398mv> no opponent evasive
Stubby the gruff old goat walks west.
You follow Luc.
A Path Between Ancient Trees
f | A path between to very large and very strange trees,
| | they are a shiny gold in color and seem alive to the
f f-f-f| touch. There is an ancient feel to this forest - as if
| || this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, to the east, battle cries and
| || the clashing of metal, wood, and fire can be heard. To
f f-f-f| the east lie more of the shiny gold trees and to the
| | || west are trees of a more familiar nature.
f f f|
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<761hp 326m 395mv> no opponent evasive
You follow Luc.
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark and
f-f | thin branches weighed down with large numbers of needles. Simfea,
whe
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-@-f-f| though few of them are blooming with the little light that
| | is able to get to them during daylight hours. The rustling
f | of the needle covered branches rubbing against one another
| | fills the air, as well the faint sound of clashing metal and
f-f | wood can be heard from the east.
---------+

[Exits: east west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A slender woman in fine leather combs the bushes for blackberries.
A slender woman in fine leather combs the bushes for blackberries.
Stubby the gruff old goat walks in.

<761hp 326m 392mv> no opponent evasive Players near you in Unsiliel Wood:
<PK> Veromos A Moss Covered Path
<PK> Luc A Moss Covered Path
Luc scans all around.

<761hp 326m 392mv> no opponent evasive who
[ Trean ] Fraethorn the Master of Elm
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 7
[KNIGHT] Light shall prevail throughout the lands.
There are 7 characters on; the most on this past month was 10.
Stubby the gruff old goat walks west.
You follow Luc.
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
f-f-f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
@-f-f| the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f f | The rustling of the needle covered branches rubbing against
| | | one another fills the air.
f-f-f |
---------+

[Exits: north east south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<761hp 326m 389mv> no opponent evasive
Luc scans all around.

<761hp 326m 389mv> no opponent evasive whe
Players near you in Unsiliel Wood:
<PK> Veromos A Moss Covered Path
<PK> Luc A Moss Covered Path

<761hp 326m 389mv> no opponent evasive mutt
whe
You mutter quietly to yourself.

<761hp 326m 389mv> no opponent evasive who
Players near you in Unsiliel Wood:
<PK> Veromos A Moss Covered Path
<PK> Luc A Moss Covered Path

<761hp 326m 389mv> no opponent evasive [ Trean ] Fraethorn the Master of Elm
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 7
[KNIGHT] Light shall prevail throughout the lands.
There are 7 characters on; the most on this past month was 10.

<761hp 326m 389mv> no opponent evasive sav
Saving...

<761hp 326m 389mv> no opponent evasive
You follow Luc.
A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f-f-f| and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f @ | the trees, though few of them are blooming with the little
| | | light that is able to get to them during daylight hours. Dull
f-f-f | gray stones have been stacked nice and neatly to the side
| of the path, they seem almost out of place among the much
| brighter colors of their surrounding. The rustling of the
---------+ needle covered branches rubbing against one another fills
the air.

[Exits: north south]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A red-headed woman in fine leather sets snares for intruders.
Stubby the gruff old goat walks in.

<761hp 326m 386mv> no opponent evasive
Stubby the gruff old goat walks south.
You follow Luc.
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f f | and thin branches weighed down with large numbers of needles.
| | | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@ | the trees, though few of them are blooming with the little
| light that is able to get to them during daylight hours. The
| rustling of the needle covered branches rubbing against one
| another fills the air.
|
---------+

[Exits: north west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<761hp 326m 383mv> no opponent evasive
You follow Luc.
A Moss Covered Path
f f-f| A crowded path covered with brightly colored green moss
| | | meanders awkwardly between tall trees covered with dark
f-f f | brown bark and thin branches weighed down with large numbers
| | | of needles. Simfea, Carss, Fiek, and a few other types of
f-@-f | bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east south west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
Stubby the gruff old goat walks in.

<761hp 326m 380mv> no opponent evasive
Stubby the gruff old goat walks west.
You follow Luc.
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f-f-f f| thin branches weighed down with large numbers of needles. Simfea,
| | || Carss, Fiek, and a few other types of bushes surround the trees,
f @-f-f| though few of them are blooming with the little light that is
| | able to get to them during daylight hours. Tiny white mushrooms
f | grow on a small patch of ground near the southern border of the
| | path, just slightly crossing over onto it. The rustling of the
o | needle covered branches rubbing against one another fills the
---------+ air.

[Exits: north east]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<761hp 326m 377mv> no opponent evasive
You follow Luc.
A Moss Covered Path
f-f-f-f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f f| thin branches weighed down with large numbers of needles. Simfea,
| || Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@ f| though few of them are blooming with the little light that is
| | || able to get to them during daylight hours. The rustling of the
f f-f-f| needle covered branches rubbing against one another fills the
| | air.
f |
---------+

[Exits: south west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
Stubby the gruff old goat walks in.

<761hp 326m 374mv> no opponent evasive
Stubby the gruff old goat walks west.
You follow Luc.
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark and
f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@-f | though few of them are blooming with the little light that
| | | is able to get to them during daylight hours. The rustling
f f-f| of the needle covered branches rubbing against one another
| | fills the air.
o-f |
---------+

[Exits: north east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<761hp 326m 371mv> no opponent evasive whe

You follow Luc.
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
An endath is here, scooting slowly around.
Stubby the gruff old goat walks in.

<761hp 326m 368mv> no opponent evasive Players near you in Unsiliel Wood:
<PK> Veromos A Moss Covered Path
<PK> Luc A Moss Covered Path
Stubby the gruff old goat walks south.
You follow Luc.
A Wide Path
f | A wide, well used path surrounded by tall trees with dark
| | brown bark and thin branches weighed down with large numbers
f-f-f-f-f| of needles. Simfea, Carss, Fiek, and a few other types
| || of bushes surround the trees, though few of them are blooming
@ f| with the little light that is able to get to them during
| | daylight hours. The side of a rock outcropping rises up
o-f | to the west. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<761hp 326m 365mv> no opponent evasive
You follow Luc.
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types of
| | bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f | a small cave to the west. It may very well be possible to
| slip through an almost hidden crevice in the rock wall to
| the south as well. The rustling of the needle covered branches
---------+ rubbing against one another fills the air.

[Exits: north south west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A rotund man in fine leather forages in the forest.
Stubby the gruff old goat walks in.

<761hp 326m 362mv> no opponent evasive
Stubby the gruff old goat walks south.
You follow Luc.
A Large Cave
f | You are in a large, open cave formed out of a heavily speckled
| | dark gray stone. An old firepit sits near the southeastern
o-f | edge of the cave, just inside the lip. It doesn't appear
| | to have been used in quite some time. A small crevice provides
@-f | a way out to the north and the cave opens out, over a small
| rise, into a beautiful clearing in the middle of a forest
| to the east.
|
|
---------+

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<761hp 326m 359mv> no opponent evasive whe
Players near you in Unsiliel Wood:
<PK> Veromos A Large Cave
<PK> Luc A Large Cave

<761hp 326m 359mv> no opponent evasive
You follow Luc.
A Beautiful Clearing
f | A large and very beautiful clearing in the middle of a heavily
| | packed together circle of trees. The trees are tall and thin,
o-f | covered with dark brown bark and thin branches weighed down
| | with large numbers of needles. A few small and unconnected
o-@ | upwellings of water are in the center of the clearing, the
| ground around them is solid and covered in a vivid red grass.
| An open cave, formed out of a heavily speckled, dark gray
| stone, is to the west, a small rise of the same stone stands
| before its entrance.
---------+

[Exits: east west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
Stubby the gruff old goat walks in.

<761hp 326m 356mv> no opponent evasive
Stubby the gruff old goat walks east.
You follow Luc.
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<761hp 326m 353mv> no opponent evasive
You follow Luc.
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
whe
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.
Dinswel searches high and low for something.
Stubby the gruff old goat climbs in.
Dinswel searches high and low for something.

<761hp 326m 349mv> no opponent evasive Players near you in Clearwater Lake:
<PK> Veromos A rock outcropping
<PK> Luc A rock outcropping
Luc scans south.

<761hp 326m 349mv> no opponent evasive whe

Stubby the gruff old goat climbs west.
You follow Luc.
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<761hp 326m 345mv> no opponent evasive scan all
Players near you in Unsiliel Wood:
<PK> Veromos A Small Clearing
<PK> Luc A Small Clearing

<761hp 326m 345mv> no opponent evasive You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) Dinswel the Ranger stands here.
You scan west.

<761hp 326m 345mv> no opponent evasive whe
Players near you in Unsiliel Wood:
<PK> Veromos A Small Clearing
<PK> Luc A Small Clearing
Luc's voice buzzes throughout the area 'They are south.'

<761hp 326m 345mv> no opponent evasive af
You are affected by the following:
Spell: detect invis : lasts for 40 hours
Spell: armor : modifies armor class by 20 for 22 hours
Skill: warcry : modifies save vs afflictive by 6 for 17 hours
: modifies hitroll by 6 for 17 hours
Spell: protection : modifies save vs spell by 1 for 9 hours
Spell: sanctuary : lasts for 6 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<761hp 326m 345mv> no opponent evasive who
[ Trean ] Fraethorn the Master of Elm
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 7
[KNIGHT] Light shall prevail throughout the lands.
There are 7 characters on; the most on this past month was 10.

<761hp 326m 345mv> no opponent evasive
Luc scans east.

<761hp 326m 345mv> no opponent evasive nod

You follow Luc.
A Beautiful Clearing
f | A large and very beautiful clearing in the middle of a heavily
| | packed together circle of trees. The trees are tall and thin,
o-f | covered with dark brown bark and thin branches weighed down
| | with large numbers of needles. A few small and unconnected
o-@ | upwellings of water are in the center of the clearing, the
| ground around them is solid and covered in a vivid red grass.
| An open cave, formed out of a heavily speckled, dark gray
| stone, is to the west, a small rise of the same stone stands
| before its entrance.
---------+

[Exits: east west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
Stubby the gruff old goat walks in.

<761hp 326m 342mv> no opponent evasive whe
You nod.

<761hp 326m 342mv> no opponent evasive Players near you in Unsiliel Wood:
<PK> Adrierra A Small Clearing
<PK> Veromos A Beautiful Clearing
<PK> Trelanya A Small Clearing
<PK> Luc A Beautiful Clearing

<761hp 326m 342mv> no opponent evasive
Stubby the gruff old goat walks east.
You follow Luc.
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
(Charmed) (White Aura) An illusion of Risch is here.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Charmed) (Translucent) A stalking, black panther is here, quietly serving its master.
(White Aura) Trelanya the Holy Matriarch of Healing is here.
(Charmed) An illusion of a marine is here.
(Charmed) An illusion of a marine guards its master.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.

<761hp 326m 339mv> no opponent evasive
Adrierra rides west on a brass Asc'Liena stallion.
An illusion of Risch walks west.
Adrierra walks west.
Adrierra walks west.
Adrierra walks west.
Trelanya flies west.
An illusion of a marine walks west.
An illusion of a marine walks west.

<761hp 326m 339mv> no opponent evasive
You follow Luc.
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.
Dinswel searches high and low for something.
Stubby the gruff old goat climbs in.
Dinswel searches high and low for something.

<761hp 326m 335mv> no opponent evasive
Luc scans south.

<761hp 326m 335mv> no opponent evasive targ 4.Adrierra
murder $$
$$ will now be substituted with : 4.Adrierra
Luc climbs down.
Stubby the gruff old goat climbs down.
A wild boar climbs down.
You follow Luc.
A small grove along a cobblestone path
o | Soft music floats in unison with the breeze through the
| | grove. The trees here are large, but the further you look
o | into the woods, the larger they seem to grow. The smell
| | of fresh water comes in from the west, and it is possible
+-+-@ | to scale some rocks to gain passage upward. A cobblestone
| | | | path leads into the trees to the west. Thick woods block
o-f-f | your sight to the south.
| | | |
f-f-f-o |
---------+

[Exits: south west up]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
(White Aura) Laudwin stands here.
Laudwin sighs.
A large wolf walks in.

<761hp 326m 331mv> no opponent evasive They aren't here.

<761hp 326m 331mv> no opponent evasive murder $$
They aren't here.
Luc walks south.
A large wolf walks south.
You follow Luc.
Among the vallenwoods
o | You are surrounded by trees of incredible size, with branches
| | and leaves dancing in the wind all around you. A cobblestone
+-+-+ | path is barely visible through the trees to the north, while
| | | | even thicker trees lie to the south.
o-f-@ |
| | | |
f-f-f-o |
|
|
---------+

[Exits: north south west]
The pulled-out eyes of a hobgoblin flunky are lying here.
You see 2 of a steak of the corpse of a hobgoblin flunky here.
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A wild boar walks in.
Stubby the gruff old goat walks in.

<761hp 326m 329mv> no opponent evasive murder $$
They aren't here.
Luc scans north.

<761hp 326m 329mv> no opponent evasive murder $$
They aren't here.

<761hp 326m 329mv> no opponent evasive murder $$
They aren't here.

<761hp 326m 329mv> no opponent evasive whe

Luc walks north.
Stubby the gruff old goat walks north.
A wild boar walks north.
You follow Luc.
A small grove along a cobblestone path
o | Soft music floats in unison with the breeze through the
| | grove. The trees here are large, but the further you look
o | into the woods, the larger they seem to grow. The smell
| | of fresh water comes in from the west, and it is possible
+-+-@ | to scale some rocks to gain passage upward. A cobblestone
| | | | path leads into the trees to the west. Thick woods block
o-f-f | your sight to the south.
| | | |
f-f-f-o |
---------+

[Exits: south west up]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
(White Aura) Laudwin stands here.
A large wolf walks in.

<761hp 326m 327mv> no opponent evasive scan all
Players near you in Clearwater Lake:
<PK> Veromos A small grove along a cobblestone path
<PK> Luc A small grove along a cobblestone path
Luc walks up.
A large wolf walks up.
You follow Luc.
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.
A wild boar climbs in.
Dinswel searches high and low for something.
Stubby the gruff old goat climbs in.
Dinswel searches high and low for something.

<761hp 326m 323mv> no opponent evasive You scan all around.
You scan south.
*** Range 1 (south) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.
*** Range 4 (south) ***
A feral cat wanders around, looking for prey or scraps.
*** Range 6 (south) ***
The Town Crier stands here, yelling the daily news.
You scan west.
You scan down.
*** Range 1 (down) ***
(White Aura) Laudwin stands here.
Luc scans west.

<761hp 326m 323mv> no opponent evasive com 'dispel magic'
Commune the dispel magic spell on whom?
Stubby the gruff old goat climbs west.
You follow Luc.
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<761hp 326m 319mv> no opponent evasive
You follow Luc.
A Beautiful Clearing
f | A large and very beautiful clearing in the middle of a heavily
| | packed together circle of trees. The trees are tall and thin,
o-f | covered with dark brown bark and thin branches weighed down
| | with large numbers of needles. A few small and unconnected
o-@ | upwellings of water are in the center of the clearing, the
| ground around them is solid and covered in a vivid red grass.
| An open cave, formed out of a heavily speckled, dark gray
| stone, is to the west, a small rise of the same stone stands
| before its entrance.
---------+

[Exits: east west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
Stubby the gruff old goat walks in.

<761hp 326m 316mv> no opponent evasive com 'dispel magic' marine
They aren't here.
Stubby the gruff old goat walks west.
You follow Luc.
A Large Cave
f | You are in a large, open cave formed out of a heavily speckled
| | dark gray stone. An old firepit sits near the southeastern
o-f | edge of the cave, just inside the lip. It doesn't appear
| | to have been used in quite some time. A small crevice provides
@-f | a way out to the north and the cave opens out, over a small
| rise, into a beautiful clearing in the middle of a forest
| to the east.
|
|
---------+

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<761hp 326m 313mv> no opponent evasive
Luc scans north.

<761hp 326m 313mv> no opponent evasive whe
Players near you in Unsiliel Wood:
<PK> Adrierra A Moss Covered Path
<PK> Veromos A Large Cave
<PK> Trelanya A Moss Covered Path
<PK> Luc A Large Cave
Luc walks north.
You follow Luc.
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types of
| | bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f | a small cave to the west. It may very well be possible to
| slip through an almost hidden crevice in the rock wall to
| the south as well. The rustling of the needle covered branches
---------+ rubbing against one another fills the air.

[Exits: north south west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A rotund man in fine leather forages in the forest.
Stubby the gruff old goat walks in.

<761hp 326m 310mv> no opponent evasive
Stubby the gruff old goat walks north.
You follow Luc.
A Wide Path
f | A wide, well used path surrounded by tall trees with dark
| | brown bark and thin branches weighed down with large numbers
f-f-f-f-f| of needles. Simfea, Carss, Fiek, and a few other types
| || of bushes surround the trees, though few of them are blooming
@ f| with the little light that is able to get to them during
| | daylight hours. The side of a rock outcropping rises up
o-f | to the west. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<761hp 326m 307mv> no opponent evasive com 'dispel magic' marine

You follow Luc.
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
An endath is here, scooting slowly around.
Stubby the gruff old goat walks in.

<765hp 348m 359mv> no opponent evasive They aren't here.
Luc scans all around.

<765hp 348m 359mv> no opponent evasive com 'dispel magic' marine

Stubby the gruff old goat walks west.
You follow Luc.
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large numbers
| || of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<765hp 348m 356mv> no opponent evasive whe
They aren't here.
You follow Luc.
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f-f| types of bushes surround the trees, though few of them
|| are blooming with the little light that is able to get
f| to them during daylight hours. A tiny sprout of brilliantly
|| colored Tukea grows at the base of one of the trees.
o-f| The rustling of the needle covered branches rubbing against
---------+ one another fills the air.

[Exits: east west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine is here.
(White Aura) Trelanya the Holy Matriarch of Healing is here.
(Charmed) (Translucent) A stalking, black panther is here, quietly serving its master.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Charmed) (White Aura) An illusion of Risch is here.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
Stubby the gruff old goat walks in.

<765hp 348m 353mv> no opponent evasive Adrierra rides east on a brass Asc'Liena stallion.
An illusion of a marine walks east.
An illusion of a marine walks east.
Trelanya flies east.
Adrierra walks east.
Adrierra walks east.
Adrierra walks east.
An illusion of Risch walks east.

<765hp 348m 353mv> no opponent evasive Players near you in Unsiliel Wood:
<PK> Adrierra A Moss Covered Path
<PK> Veromos A Moss Covered Path
<PK> Trelanya A Moss Covered Path
<PK> Luc A Moss Covered Path
Stubby the gruff old goat walks west.
You follow Luc.
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f-f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north east south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A brown nkni is here, wandering lazily about.

<765hp 348m 350mv> no opponent evasive
You follow Luc.
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f-f| types of bushes surround the trees, though few of them
|| are blooming with the little light that is able to get
f| to them during daylight hours. A tiny sprout of brilliantly
|| colored Tukea grows at the base of one of the trees.
o-f| The rustling of the needle covered branches rubbing against
---------+ one another fills the air.

[Exits: east west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
Stubby the gruff old goat walks in.

<765hp 348m 347mv> no opponent evasive
Stubby the gruff old goat walks east.
You follow Luc.
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large numbers
| || of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<765hp 348m 344mv> no opponent evasive com 'dispel magic' marine
They aren't here.

<765hp 348m 344mv> no opponent evasive
You follow Luc.
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
An endath is here, scooting slowly around.
Stubby the gruff old goat walks in.

<765hp 348m 341mv> no opponent evasive
Stubby the gruff old goat walks south.
You follow Luc.
A Wide Path
f | A wide, well used path surrounded by tall trees with dark
| | brown bark and thin branches weighed down with large numbers
f-f-f-f-f| of needles. Simfea, Carss, Fiek, and a few other types
| || of bushes surround the trees, though few of them are blooming
@ f| with the little light that is able to get to them during
| | daylight hours. The side of a rock outcropping rises up
o-f | to the west. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<765hp 348m 338mv> no opponent evasive com 'dispel magic' marine
They aren't here.

<765hp 348m 338mv> no opponent evasive
You follow Luc.
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
An endath is here, scooting slowly around.
Stubby the gruff old goat walks in.

<765hp 348m 335mv> no opponent evasive com 'dispel magic' marine

Luc scans all around.

<765hp 348m 335mv> no opponent evasive They aren't here.

<765hp 348m 335mv> no opponent evasive whe
Players near you in Unsiliel Wood:
<PK> Adrierra A Moss Covered Path
<PK> Veromos A Moss Covered Path
<PK> Trelanya A Moss Covered Path
<PK> Luc A Moss Covered Path

<765hp 348m 335mv> no opponent evasive
Stubby the gruff old goat walks east.
You follow Luc.
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark and
f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@-f | though few of them are blooming with the little light that
| | | is able to get to them during daylight hours. The rustling
f f-f| of the needle covered branches rubbing against one another
| | fills the air.
o-f |
---------+

[Exits: north east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<765hp 348m 332mv> no opponent evasive com 'dispel magic' marine

You follow Luc.
A Moss Covered Path
f-f-f-f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f f| thin branches weighed down with large numbers of needles. Simfea,
| || Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@ f| though few of them are blooming with the little light that is
| | || able to get to them during daylight hours. The rustling of the
f f-f-f| needle covered branches rubbing against one another fills the
| | air.
f |
---------+

[Exits: south west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine is here.
(White Aura) Trelanya the Holy Matriarch of Healing is here.
(Charmed) (Translucent) A stalking, black panther is here, quietly serving its master.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Charmed) (White Aura) An illusion of Risch is here.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
Stubby the gruff old goat walks in.

<765hp 348m 329mv> no opponent evasive
Adrierra rides west on a brass Asc'Liena stallion.
An illusion of a marine walks west.
An illusion of a marine walks west.
Trelanya flies west.
Adrierra walks west.
Adrierra walks west.
Adrierra walks west.
An illusion of Risch walks west.

<765hp 348m 329mv> no opponent evasive They aren't here.

<765hp 348m 329mv> no opponent evasive com 'dispel magic' marine
They aren't here.
Stubby the gruff old goat walks west.
You follow Luc.
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark and
f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@-f | though few of them are blooming with the little light that
| | | is able to get to them during daylight hours. The rustling
f f-f| of the needle covered branches rubbing against one another
| | fills the air.
o-f |
---------+

[Exits: north east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<765hp 348m 326mv> no opponent evasive
Luc scans all around.

<765hp 348m 326mv> no opponent evasive com 'dispel magic' marine
They aren't here.
You follow Luc.
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
An endath is here, scooting slowly around.
Stubby the gruff old goat walks in.

<765hp 348m 323mv> no opponent evasive whe
Players near you in Unsiliel Wood:
<PK> Adrierra A Moss Covered Path
<PK> Veromos A Moss Covered Path
<PK> Trelanya A Moss Covered Path
<PK> Luc A Moss Covered Path

<765hp 348m 323mv> no opponent evasive
Stubby the gruff old goat walks west.
You follow Luc.
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large numbers
| || of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
(Charmed) (White Aura) An illusion of Risch is here.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Charmed) (Translucent) A stalking, black panther is here, quietly serving its master.
(White Aura) Trelanya the Holy Matriarch of Healing is here.
(Charmed) An illusion of a marine is here.
(Charmed) An illusion of a marine guards its master.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.

<765hp 348m 320mv> no opponent evasive
Adrierra rides east on a brass Asc'Liena stallion.
An illusion of Risch walks east.
Adrierra walks east.
Adrierra walks east.
Adrierra walks east.
Trelanya flies east.
An illusion of a marine walks east.
An illusion of a marine walks east.

<765hp 348m 320mv> no opponent evasive com 'dispel magic' marine

You follow Luc.
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f-f| types of bushes surround the trees, though few of them
|| are blooming with the little light that is able to get
f| to them during daylight hours. A tiny sprout of brilliantly
|| colored Tukea grows at the base of one of the trees.
o-f| The rustling of the needle covered branches rubbing against
---------+ one another fills the air.

[Exits: east west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
Stubby the gruff old goat walks in.

<765hp 348m 317mv> no opponent evasive They aren't here.

<765hp 348m 317mv> no opponent evasive
Stubby the gruff old goat walks east.
You follow Luc.
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large numbers
| || of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<765hp 348m 314mv> no opponent evasive com 'dispel magic' marine
They aren't here.

<765hp 348m 314mv> no opponent evasive whe
Players near you in Unsiliel Wood:
<PK> Adrierra A Small Clearing
<PK> Veromos A Moss Covered Path
<PK> Trelanya A Small Clearing
<PK> Luc A Moss Covered Path

<765hp 348m 314mv> no opponent evasive com 'dispel magic' marine
They aren't here.

<765hp 348m 314mv> no opponent evasive whe
Players near you in Unsiliel Wood:
<PK> Veromos A Moss Covered Path
<PK> Luc A Moss Covered Path

<765hp 348m 314mv> no opponent evasive af
You are affected by the following:
Spell: detect invis : lasts for 39 hours
Spell: armor : modifies armor class by 20 for 21 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
Spell: protection : modifies save vs spell by 1 for 8 hours
Spell: sanctuary : lasts for 5 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<765hp 348m 314mv> no opponent evasive look
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large numbers
| || of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: east west]
(Charmed) A large, ferocious wolf is here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<765hp 348m 314mv> no opponent evasive pitch tent
sleep tent
You pitch a small tent.

<765hp 348m 314mv> no opponent evasive You go to sleep in a small tent.

<765hp 348m 314mv> no opponent evasive af
You are affected by the following:
Spell: detect invis : lasts for 39 hours
Spell: armor : modifies armor class by 20 for 21 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
Spell: protection : modifies save vs spell by 1 for 8 hours
Spell: sanctuary : lasts for 5 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<765hp 348m 314mv> no opponent evasive who
[ Trean ] Fraethorn the Master of Elm
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 7
[KNIGHT] Light shall prevail throughout the lands.
There are 7 characters on; the most on this past month was 10.

<765hp 348m 314mv> no opponent evasive
<765hp 348m 314mv> no opponent evasive
<765hp 348m 314mv> no opponent evasive af
You are affected by the following:
Spell: detect invis : lasts for 39 hours
Spell: armor : modifies armor class by 20 for 21 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
Spell: protection : modifies save vs spell by 1 for 8 hours
Spell: sanctuary : lasts for 5 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<765hp 348m 314mv> no opponent evasive
<765hp 348m 314mv> no opponent evasive gr
Luc's group. Overlord: a spiteful sprite [- ]
[50 Sha] Veromos 100% hp 42% mana 78% mv 514490 xp Damage per round: 73
[50 Ran] Someone 100% hp 100% mana 85% mv 584660 xp Damage per round: 181
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl
* [50 Chm] A wild boar 100% hp 100% mana 100% mv
* [50 Chm] A large wolf 100% hp 100% mana 100% mv

<765hp 348m 314mv> no opponent evasive
<765hp 348m 314mv> no opponent evasive gr
Luc's group. Overlord: a spiteful sprite [- ]
[50 Sha] Veromos 100% hp 42% mana 78% mv 514490 xp Damage per round: 73
[50 Ran] Someone 100% hp 100% mana 85% mv 584660 xp Damage per round: 181
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl
* [50 Chm] A wild boar 100% hp 100% mana 100% mv
* [50 Chm] A large wolf 100% hp 100% mana 100% mv

<765hp 348m 314mv> no opponent evasive gr
Luc's group. Overlord: a spiteful sprite [- ]
[50 Sha] Veromos 100% hp 42% mana 78% mv 514490 xp Damage per round: 73
[50 Ran] Someone 100% hp 100% mana 85% mv 584660 xp Damage per round: 181
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl
* [50 Chm] A wild boar 100% hp 100% mana 100% mv
* [50 Chm] A large wolf 100% hp 100% mana 100% mv

<765hp 348m 314mv> no opponent evasive af
You are affected by the following:
Spell: detect invis : lasts for 39 hours
Spell: armor : modifies armor class by 20 for 21 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
Spell: protection : modifies save vs spell by 1 for 8 hours
Spell: sanctuary : lasts for 5 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<765hp 348m 314mv> no opponent evasive gr
Luc's group. Overlord: a spiteful sprite [- ]
[50 Sha] Veromos 100% hp 42% mana 78% mv 514490 xp Damage per round: 73
[50 Ran] Someone 100% hp 100% mana 85% mv 584660 xp Damage per round: 181
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl
* [50 Chm] A wild boar 100% hp 100% mana 100% mv
* [50 Chm] A large wolf 100% hp 100% mana 100% mv

<765hp 348m 314mv> no opponent evasive gr
Luc's group. Overlord: a spiteful sprite [- ]
[50 Sha] Veromos 100% hp 42% mana 78% mv 514490 xp Damage per round: 73
[50 Ran] Someone 100% hp 100% mana 85% mv 584660 xp Damage per round: 181
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl
* [50 Chm] A wild boar 100% hp 100% mana 100% mv
* [50 Chm] A large wolf 100% hp 100% mana 100% mv

<765hp 348m 314mv> no opponent evasive gr
Luc's group. Overlord: a spiteful sprite [- ]
[50 Sha] Veromos 100% hp 50% mana 95% mv 514490 xp Damage per round: 73
[50 Ran] Someone 100% hp 100% mana 95% mv 584660 xp Damage per round: 181
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl
* [50 Chm] A wild boar 100% hp 100% mana 100% mv
* [50 Chm] A large wolf 100% hp 100% mana 100% mv

<765hp 420m 384mv> no opponent evasive wake
unpitch tent
look
You wake and stand up.

<765hp 420m 384mv> no opponent evasive whe
You roll up a small tent as you pick it up.

<765hp 420m 384mv> no opponent evasive A Moss Covered Path
f f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large numbers
| || of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: east west]
(Charmed) A large, ferocious wolf is here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.

<765hp 420m 384mv> no opponent evasive Players near you in Unsiliel Wood:
<PK> Veromos A Moss Covered Path

<765hp 420m 384mv> no opponent evasive af
You are affected by the following:
Spell: detect invis : lasts for 38 hours
Spell: armor : modifies armor class by 20 for 20 hours
Skill: warcry : modifies save vs afflictive by 6 for 15 hours
: modifies hitroll by 6 for 15 hours
Spell: protection : modifies save vs spell by 1 for 7 hours
Spell: sanctuary : lasts for 4 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<765hp 420m 384mv> no opponent evasive sav
Saving...

<765hp 420m 384mv> no opponent evasive whe
who
Players near you in Unsiliel Wood:
<PK> Veromos A Moss Covered Path

<765hp 420m 384mv> no opponent evasive [ Trean ] Fraethorn the Master of Elm
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<765hp 420m 384mv> no opponent evasive who pk
[50 Elf Ill] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (JUGGERNAUT) (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[50 Elf Hea] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
Players found: 3
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<765hp 420m 384mv> no opponent evasive whe
Players near you in Unsiliel Wood:
<PK> Veromos A Moss Covered Path

<765hp 420m 384mv> no opponent evasive sav
Saving...

<765hp 420m 384mv> no opponent evasive gr

You follow someone.
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]
(Charmed) A large, ferocious wolf is here.
An endath is here, scooting slowly around.
Stubby the gruff old goat walks in.

<765hp 420m 381mv> no opponent evasive
Luc steps out from his cover.
Stubby the gruff old goat walks east.
You follow Luc.
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark and
f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@-f | though few of them are blooming with the little light that
| | | is able to get to them during daylight hours. The rustling
f f-f| of the needle covered branches rubbing against one another
| | fills the air.
o-f |
---------+

[Exits: north east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<765hp 420m 378mv> no opponent evasive Luc's group. Overlord: a spiteful sprite [- ]
[50 Sha] Veromos 100% hp 50% mana 94% mv 514490 xp Damage per round: 73
[50 Ran] Luc 100% hp 100% mana 94% mv 584660 xp Damage per round: 181
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl
* [50 Chm] A wild boar 100% hp 100% mana 100% mv
* [50 Chm] A large wolf 100% hp 100% mana 100% mv
You follow Luc.
A Moss Covered Path
f-f-f-f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f f| thin branches weighed down with large numbers of needles. Simfea,
| || Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@ f| though few of them are blooming with the little light that is
| | || able to get to them during daylight hours. The rustling of the
f f-f-f| needle covered branches rubbing against one another fills the
| | air.
f |
---------+

[Exits: south west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
Stubby the gruff old goat walks in.

<765hp 420m 375mv> no opponent evasive af
You are affected by the following:
Spell: detect invis : lasts for 38 hours
Spell: armor : modifies armor class by 20 for 20 hours
Skill: warcry : modifies save vs afflictive by 6 for 15 hours
: modifies hitroll by 6 for 15 hours
Spell: protection : modifies save vs spell by 1 for 7 hours
Spell: sanctuary : lasts for 4 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<765hp 420m 375mv> no opponent evasive
Stubby the gruff old goat walks south.
You follow Luc.
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f-f-f f| thin branches weighed down with large numbers of needles. Simfea,
| | || Carss, Fiek, and a few other types of bushes surround the trees,
f @-f-f| though few of them are blooming with the little light that is
| | able to get to them during daylight hours. Tiny white mushrooms
f | grow on a small patch of ground near the southern border of the
| | path, just slightly crossing over onto it. The rustling of the
o | needle covered branches rubbing against one another fills the
---------+ air.

[Exits: north east]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<765hp 420m 372mv> no opponent evasive whe

You follow Luc.
A Moss Covered Path
f f-f| A crowded path covered with brightly colored green moss
| | | meanders awkwardly between tall trees covered with dark
f-f f | brown bark and thin branches weighed down with large numbers
| | | of needles. Simfea, Carss, Fiek, and a few other types of
f-@-f | bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east south west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
Stubby the gruff old goat walks in.

<765hp 420m 369mv> no opponent evasive Players near you in Unsiliel Wood:
<PK> Veromos A Moss Covered Path
<PK> Luc A Moss Covered Path
Stubby the gruff old goat walks east.
You follow Luc.
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f f | and thin branches weighed down with large numbers of needles.
| | | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@ | the trees, though few of them are blooming with the little
| light that is able to get to them during daylight hours. The
| rustling of the needle covered branches rubbing against one
| another fills the air.
|
---------+

[Exits: north west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<765hp 420m 366mv> no opponent evasive
You follow Luc.
A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f-f-f| and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f @ | the trees, though few of them are blooming with the little
| | | light that is able to get to them during daylight hours. Dull
f-f-f | gray stones have been stacked nice and neatly to the side
| of the path, they seem almost out of place among the much
| brighter colors of their surrounding. The rustling of the
---------+ needle covered branches rubbing against one another fills
the air.

[Exits: north south]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
(Translucent) (White Aura) Gi'astu the spirit of the forest is here.
A red-headed woman in fine leather sets snares for intruders.
Stubby the gruff old goat walks in.

<765hp 420m 363mv> no opponent evasive
Gi'astu walks south.

<765hp 420m 363mv> no opponent evasive
Stubby the gruff old goat walks north.
You follow Luc.
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
f-f-f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
@-f-f| the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f f | The rustling of the needle covered branches rubbing against
| | | one another fills the air.
f-f-f |
---------+

[Exits: north east south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<765hp 420m 360mv> no opponent evasive
You follow Luc.
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark and
f-f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-@-f-f| though few of them are blooming with the little light that
| | is able to get to them during daylight hours. The rustling
f | of the needle covered branches rubbing against one another
whe
| | fills the air, as well the faint sound of clashing metal and
f-f | wood can be heard from the east.
---------+

[Exits: east west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A slender woman in fine leather combs the bushes for blackberries.
Stubby the gruff old goat walks in.

<765hp 420m 357mv> no opponent evasive Players near you in Unsiliel Wood:
<PK> Veromos A Moss Covered Path
<PK> Luc A Moss Covered Path
Stubby the gruff old goat walks east.
You follow Luc.
A Path Between Ancient Trees
f | A path between to very large and very strange trees,
| | they are a shiny gold in color and seem alive to the
f f-f-f| touch. There is an ancient feel to this forest - as if
| || this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, to the east, battle cries and
| || the clashing of metal, wood, and fire can be heard. To
f f-f-f| the east lie more of the shiny gold trees and to the
| | || west are trees of a more familiar nature.
f f f|
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A slender woman in fine leather combs the bushes for blackberries.

<765hp 420m 354mv> no opponent evasive
You follow Luc.
Entrance to Dankbark Forest
f | The path which extends out of sight in the opposite direction
| | comes to a sudden end at the entrance to this forest.
f-f-f-f| The path seems to be devoured by the silent overgrown
| | mess of trees. You can hear whispers of animals and insects
f-f-@-f | scurrying about inside. The soiled smell of decay wafts
| | by your nostrils. The pungent aroma pervades every fiber
f-f-f | of this forest towering over you. To one side there is
| | | a small sign which has been exposed to the elements for
f f-f| some time. The writing is all but obliterated. One can,
---------+ however, see fresh scratch marks on it.

[Exits: east west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
Stubby the gruff old goat walks in.

<765hp 420m 351mv> no opponent evasive
Stubby the gruff old goat walks east.
You follow Luc.
Dankbark Forest
f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungii and leaves that surround
f f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<765hp 420m 348mv> no opponent evasive whe
Players near you in Dankbark Forest:
<PK> Veromos Dankbark Forest
<PK> Luc Dankbark Forest

<765hp 420m 348mv> no opponent evasive
Luc scans all around.

<765hp 420m 348mv> no opponent evasive
You follow Luc.
Dankbark Forest
f-f-f-f-f| Long, moss covered branches block almost all the light
| ,| coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
who
f f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungii and leaves that surround
f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
Stubby the gruff old goat walks in.

<765hp 420m 345mv> no opponent evasive [ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.
Stubby the gruff old goat walks south.
You follow Luc.
Dankbark Forest
f-f-f f| Long, moss covered branches block almost all the light
| || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f @-f-f| decay. The heights of the trees are lost in shadows, but
|| from the width of the trunks, they probably reach to the
f| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<765hp 420m 342mv> no opponent evasive af
You are affected by the following:
Spell: detect invis : lasts for 38 hours
Spell: armor : modifies armor class by 20 for 20 hours
Skill: warcry : modifies save vs afflictive by 6 for 15 hours
: modifies hitroll by 6 for 15 hours
Spell: protection : modifies save vs spell by 1 for 7 hours
Spell: sanctuary : lasts for 4 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<765hp 420m 342mv> no opponent evasive
You follow Luc.
Dankbark Forest
f-f f-f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f f f| The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f f-@-f | decay. The heights of the trees are lost in shadows,
| | but from the width of the trunks, they probably reach
f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungii and leaves that surround
o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
Stubby the gruff old goat walks in.

<765hp 420m 339mv> no opponent evasive
Stubby the gruff old goat walks east.
You follow Luc.
Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

whe
[Exits: north south west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A fire giant outlaw glances at you
A fire giant outlaw says 'Have you seen any ... humans around?'
A fire giant outlaw licks his lips and smiles, showing off his elongated fangs.

<765hp 420m 336mv> no opponent evasive Players near you in Dankbark Forest:
<PK> Veromos Dankbark Forest
<PK> Luc Dankbark Forest
You follow Luc.
Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
Stubby the gruff old goat walks in.

<765hp 420m 333mv> no opponent evasive
Stubby the gruff old goat walks east.
You follow Luc.
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<765hp 420m 330mv> no opponent evasive
You follow Luc.
A marshland
f-f f | The air around you is moist and filled with the odor of
| | | decaying tissue. Your feet slip a few inches into the
f-f-f | murky water below you as water snakes slither around in
| | search of prey. Thin tangles vines hang from the trees
@-o-o| like deadly serpents waiting to strike. It feels very
| old here.
|
|
|
---------+

[Exits: north east]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A foul looking crow crawls around here.
Stubby the gruff old goat walks in.

<765hp 420m 328mv> no opponent evasive whe
Players near you in Outerlimits:
<PK> Veromos A marshland
<PK> Luc A marshland

<765hp 420m 328mv> no opponent evasive
Stubby the gruff old goat walks north.
You follow Luc.
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<765hp 420m 326mv> no opponent evasive who

You follow Luc.
Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
Stubby the gruff old goat walks in.

<765hp 420m 323mv> no opponent evasive whe
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.
Stubby the gruff old goat walks north.
You follow Luc.
Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungii and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<765hp 420m 320mv> no opponent evasive Players near you in Dankbark Forest:
<PK> Veromos Dankbark Forest
<PK> Luc Dankbark Forest
You follow Luc.
Dankbark Forest
f-f f-f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f f f| The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f f-@-f | decay. The heights of the trees are lost in shadows,
| | but from the width of the trunks, they probably reach
f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungii and leaves that surround
o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
Stubby the gruff old goat walks in.

<765hp 420m 317mv> no opponent evasive
Stubby the gruff old goat walks west.
You follow Luc.
Dankbark Forest
f-f-f f| Long, moss covered branches block almost all the light
| || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f @-f-f| decay. The heights of the trees are lost in shadows, but
|| from the width of the trunks, they probably reach to the
f| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungii and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<765hp 420m 314mv> no opponent evasive whe
Players near you in Dankbark Forest:
<PK> Veromos Dankbark Forest
<PK> Luc Dankbark Forest
You follow Luc.
Dankbark Forest
f-f-f-f-f| Long, moss covered branches block almost all the light
| ,| coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungii and leaves that surround
f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
Stubby the gruff old goat walks in.

<765hp 420m 311mv> no opponent evasive
Stubby the gruff old goat walks north.
You follow Luc.
Dankbark Forest
f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungii and leaves that surround
f f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<765hp 420m 308mv> no opponent evasive
You follow Luc.
Entrance to Dankbark Forest
f | The path which extends out of sight in the opposite direction
| | comes to a sudden end at the entrance to this forest.
f-f-f-f| The path seems to be devoured by the silent overgrown
| | mess of trees. You can hear whispers of animals and insects
f-f-@-f | scurrying about inside. The soiled smell of decay wafts
| | by your nostrils. The pungent aroma pervades every fiber
f-f-f | of this forest towering over you. To one side there is
| | | a small sign which has been exposed to the elements for
f f-f| some time. The writing is all but obliterated. One can,
---------+ however, see fresh scratch marks on it.

[Exits: east west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
Stubby the gruff old goat walks in.

<765hp 448m 360mv> no opponent evasive whe
Players near you in Dankbark Forest:
<PK> Veromos Entrance to Dankbark Forest
<PK> Luc Entrance to Dankbark Forest
Stubby the gruff old goat walks west.
You follow Luc.
A Path Between Ancient Trees
f | A path between to very large and very strange trees,
| | they are a shiny gold in color and seem alive to the
f f-f-f| touch. There is an ancient feel to this forest - as if
| || this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, to the east, battle cries and
| || the clashing of metal, wood, and fire can be heard. To
f f-f-f| the east lie more of the shiny gold trees and to the
| | || west are trees of a more familiar nature.
f f f|
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A slender woman in fine leather combs the bushes for blackberries.

<765hp 448m 357mv> no opponent evasive
You follow Luc.
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark and
f-f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-@-f-f| though few of them are blooming with the little light that
| | is able to get to them during daylight hours. The rustling
f | of the needle covered branches rubbing against one another
| | fills the air, as well the faint sound of clashing metal and
f-f | wood can be heard from the east.
---------+

[Exits: east west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A slender woman in fine leather combs the bushes for blackberries.
Stubby the gruff old goat walks in.

<765hp 448m 354mv> no opponent evasive whe
Players near you in Unsiliel Wood:
<PK> Veromos A Moss Covered Path
<PK> Luc A Moss Covered Path
Stubby the gruff old goat walks west.
You follow Luc.
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
f-f-f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
@-f-f| the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f f | The rustling of the needle covered branches rubbing against
| | | one another fills the air.
f-f-f |
---------+

[Exits: north east south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<765hp 448m 351mv> no opponent evasive
You follow Luc.
A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f-f-f| and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f @ | the trees, though few of them are blooming with the little
| | | light that is able to get to them during daylight hours. Dull
f-f-f | gray stones have been stacked nice and neatly to the side
| of the path, they seem almost out of place among the much
| brighter colors of their surrounding. The rustling of the
---------+ needle covered branches rubbing against one another fills
the air.

[Exits: north south]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A red-headed woman in fine leather sets snares for intruders.
Stubby the gruff old goat walks in.

<765hp 448m 348mv> no opponent evasive whe
Players near you in Unsiliel Wood:
<PK> Adrierra A Small Clearing
<PK> Veromos A Moss Covered Path
<PK> Trelanya A Small Clearing
<PK> Luc A Moss Covered Path
Stubby the gruff old goat walks south.
You follow Luc.
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f f | and thin branches weighed down with large numbers of needles.
| | | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@ | the trees, though few of them are blooming with the little
| light that is able to get to them during daylight hours. The
| rustling of the needle covered branches rubbing against one
| another fills the air.
|
---------+

[Exits: north west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<765hp 448m 345mv> no opponent evasive af

You follow Luc.
A Moss Covered Path
f f-f| A crowded path covered with brightly colored green moss
| | | meanders awkwardly between tall trees covered with dark
f-f f | brown bark and thin branches weighed down with large numbers
| | | of needles. Simfea, Carss, Fiek, and a few other types of
f-@-f | bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east south west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
Stubby the gruff old goat walks in.

<765hp 448m 342mv> no opponent evasive whe
You are affected by the following:
Spell: detect invis : lasts for 37 hours
Spell: armor : modifies armor class by 20 for 19 hours
Skill: warcry : modifies save vs afflictive by 6 for 14 hours
: modifies hitroll by 6 for 14 hours
Spell: protection : modifies save vs spell by 1 for 6 hours
Spell: sanctuary : lasts for 3 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently
Stubby the gruff old goat walks west.
You follow Luc.
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f-f-f f| thin branches weighed down with large numbers of needles. Simfea,
| | || Carss, Fiek, and a few other types of bushes surround the trees,
f @-f-f| though few of them are blooming with the little light that is
| | able to get to them during daylight hours. Tiny white mushrooms
f | grow on a small patch of ground near the southern border of the
| | path, just slightly crossing over onto it. The rustling of the
o | needle covered branches rubbing against one another fills the
---------+ air.

[Exits: north east]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<765hp 448m 339mv> no opponent evasive Players near you in Unsiliel Wood:
<PK> Adrierra A Large Cave
<PK> Veromos A Moss Covered Path
<PK> Trelanya A Large Cave
<PK> Luc A Moss Covered Path
You follow Luc.
A Moss Covered Path
f-f-f-f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f f| thin branches weighed down with large numbers of needles. Simfea,
| || Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@ f| though few of them are blooming with the little light that is
| | || able to get to them during daylight hours. The rustling of the
f f-f-f| needle covered branches rubbing against one another fills the
| | air.
f |
---------+

[Exits: south west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
Stubby the gruff old goat walks in.

<765hp 448m 336mv> no opponent evasive gt ere

Stubby the gruff old goat walks west.
You follow Luc.
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark and
f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@-f | though few of them are blooming with the little light that
| | | is able to get to them during daylight hours. The rustling
f f-f| of the needle covered branches rubbing against one another
| | fills the air.
o-f |
---------+

[Exits: north east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
An endath is here, scooting slowly around.

<765hp 448m 333mv> no opponent evasive whe
You tell your group 'Ere.'
You follow Luc.
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
Stubby the gruff old goat walks in.

<765hp 448m 330mv> no opponent evasive Players near you in Unsiliel Wood:
<PK> Adrierra A Wide Path
<PK> Veromos A Moss Covered Path
<PK> Trelanya A Wide Path
<PK> Luc A Moss Covered Path

<765hp 448m 330mv> no opponent evasive
Stubby the gruff old goat walks south.
You follow Luc.
A Wide Path
f | A wide, well used path surrounded by tall trees with dark
| | brown bark and thin branches weighed down with large numbers
f-f-f-f-f| of needles. Simfea, Carss, Fiek, and a few other types
| || of bushes surround the trees, though few of them are blooming
@ f| with the little light that is able to get to them during
| | daylight hours. The side of a rock outcropping rises up
o-f | to the west. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
(Charmed) (White Aura) An illusion of Risch is here.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Charmed) (Translucent) A stalking, black panther is here, quietly serving its master.
(White Aura) Trelanya the Holy Matriarch of Healing is here.
(Charmed) An illusion of a marine is here.
(Charmed) An illusion of a marine guards its master.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.

<765hp 448m 327mv> no opponent evasive
Adrierra rides north on a brass Asc'Liena stallion.
An illusion of Risch walks north.
Adrierra walks north.
Adrierra walks north.
Adrierra walks north.
Trelanya flies north.
An illusion of a marine walks north.
An illusion of a marine walks north.

<765hp 448m 327mv> no opponent evasive
You follow Luc.
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types of
| | bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f | a small cave to the west. It may very well be possible to
| slip through an almost hidden crevice in the rock wall to
| the south as well. The rustling of the needle covered branches
---------+ rubbing against one another fills the air.

[Exits: north south west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
A rotund man in fine leather forages in the forest.
Stubby the gruff old goat walks in.

<765hp 448m 324mv> no opponent evasive com 'dispel magic' marine
They aren't here.

<765hp 448m 324mv> no opponent evasive
Stubby the gruff old goat walks north.
You follow Luc.
A Wide Path
f | A wide, well used path surrounded by tall trees with dark
| | brown bark and thin branches weighed down with large numbers
f-f-f-f-f| of needles. Simfea, Carss, Fiek, and a few other types
| || of bushes surround the trees, though few of them are blooming
@ f| with the little light that is able to get to them during
| | daylight hours. The side of a rock outcropping rises up
o-f | to the west. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
(Charmed) (White Aura) An illusion of Risch is here.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Charmed) (Translucent) A stalking, black panther is here, quietly serving its master.
(White Aura) Trelanya the Holy Matriarch of Healing is here.
(Charmed) An illusion of a marine is here.
(Charmed) An illusion of a marine guards its master.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.

<765hp 448m 321mv> no opponent evasive
Adrierra rides south on a brass Asc'Liena stallion.
An illusion of Risch walks south.
Adrierra walks south.
Adrierra walks south.
Adrierra walks south.
Trelanya flies south.
An illusion of a marine walks south.
An illusion of a marine walks south.

<765hp 448m 321mv> no opponent evasive com 'dispel magic' marine

You follow Luc.
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
Stubby the gruff old goat walks in.

<765hp 448m 318mv> no opponent evasive They aren't here.

<765hp 448m 318mv> no opponent evasive
Luc disappears suddenly.

<765hp 448m 318mv> no opponent evasive com 'dispel magic' marine
They aren't here.

<765hp 448m 318mv> no opponent evasive scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
An endath is here, scooting slowly around.
You scan south.
*** Range 2 (south) ***
A rotund man in fine leather forages in the forest.
*** Range 3 (south) ***
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
(Charmed) (White Aura) An illusion of Risch is here.
s
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Charmed) (Translucent) A stalking, black panther is here, quietly serving its master.
(White Aura) Trelanya the Holy Matriarch of Healing is here.
(Charmed) An illusion of a marine is here.
(Charmed) An illusion of a marine guards its master.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
You scan west.

<765hp 448m 318mv> no opponent evasive s
A Wide Path
f | A wide, well used path surrounded by tall trees with dark
| | brown bark and thin branches weighed down with large numbers
f-f-f-f-f| of needles. Simfea, Carss, Fiek, and a few other types
| || of bushes surround the trees, though few of them are blooming
@ f| with the little light that is able to get to them during
| | daylight hours. The side of a rock outcropping rises up
o-f | to the west. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: north south]

<765hp 448m 315mv> no opponent evasive A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types of
| | bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f | a small cave to the west. It may very well be possible to
| slip through an almost hidden crevice in the rock wall to
| the south as well. The rustling of the needle covered branches
---------+ rubbing against one another fills the air.

[Exits: north south west]
A rotund man in fine leather forages in the forest.

<765hp 448m 312mv> no opponent evasive n
n
A Wide Path
f | A wide, well used path surrounded by tall trees with dark
| | brown bark and thin branches weighed down with large numbers
f-f-f-f-f| of needles. Simfea, Carss, Fiek, and a few other types
| || of bushes surround the trees, though few of them are blooming
@ f| with the little light that is able to get to them during
| | daylight hours. The side of a rock outcropping rises up
o-f | to the west. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: north south]

<765hp 448m 309mv> no opponent evasive Luc yells 'Die! Adrierra, you sorcerous dog!'
Luc yells 'Help! I am being attacked by Trelanya!'

<765hp 448m 309mv> no opponent evasive A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]
(Charmed) A gruff old goat is here, trying not to faint.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A large, ferocious wolf is here.

<765hp 448m 306mv> no opponent evasive com 'dispel magic' marine
w
They aren't here.

<765hp 448m 306mv> no opponent evasive w
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large numbers
| || of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: east west]

<765hp 448m 303mv> no opponent evasive com 'dispel magic' marine
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f-f| types of bushes surround the trees, though few of them
|| are blooming with the little light that is able to get
f| to them during daylight hours. A tiny sprout of brilliantly
|| colored Tukea grows at the base of one of the trees.
o-f| The rustling of the needle covered branches rubbing against
---------+ one another fills the air.

[Exits: east west]

<765hp 448m 300mv> no opponent evasive They aren't here.

<765hp 448m 300mv> no opponent evasive scan all
You scan all around.
You scan east.
*** Range 2 (east) ***
(Charmed) A gruff old goat is here, trying not to faint.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A large, ferocious wolf is here.
*** Range 3 (east) ***
An endath is here, scooting slowly around.
You scan west.

<765hp 448m 300mv> no opponent evasive w
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f-f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north east south]

<765hp 448m 297mv> no opponent evasive com 'dispel magic' marine
They aren't here.

<765hp 448m 297mv> no opponent evasive e
e
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
e
f-@-f-f| types of bushes surround the trees, though few of them
|| are blooming with the little light that is able to get
f| to them during daylight hours. A tiny sprout of brilliantly
|| colored Tukea grows at the base of one of the trees.
o-f| The rustling of the needle covered branches rubbing against
---------+ one another fills the air.

[Exits: east west]

<765hp 448m 294mv> no opponent evasive whe
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large numbers
| || of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: east west]

<765hp 448m 291mv> no opponent evasive A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]
(Charmed) A gruff old goat is here, trying not to faint.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A large, ferocious wolf is here.

<765hp 448m 288mv> no opponent evasive e
Players near you in Unsiliel Wood:
<PK> Adrierra A Wide Path
<PK> Veromos A Moss Covered Path
<PK> Trelanya A Wide Path

<765hp 448m 288mv> no opponent evasive Adrierra rides in on a brass Asc'Liena stallion.
An illusion of Risch walks in.
Adrierra walks in.
Adrierra walks in.
Trelanya flies in.
An illusion of a marine walks in.
An illusion of a marine walks in.
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark and
f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@-f | though few of them are blooming with the little light that
| | | is able to get to them during daylight hours. The rustling
f f-f| of the needle covered branches rubbing against one another
| | fills the air.
o-f |
---------+

[Exits: north east west]
An endath is here, scooting slowly around.

<765hp 448m 285mv> no opponent evasive w
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine is here.
(White Aura) Trelanya the Holy Matriarch of Healing is here.
(Charmed) (Translucent) A stalking, black panther is here, quietly serving its master.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Charmed) (White Aura) An illusion of Risch is here.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Charmed) A gruff old goat is here, trying not to faint.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A large, ferocious wolf is here.

<765hp 448m 282mv> no opponent evasive A large wolf yells 'Help! I am being attacked by an illusion of a marine!'
An illusion of a marine's smash MANGLES a large wolf!
An illusion of a marine's smash MASSACRES a large wolf!
An illusion of a marine's smash MASSACRES a large wolf!
A large wolf yells 'Help! I am being attacked by an illusion of a marine!'
An illusion of a marine's punch MANGLES a large wolf!
An illusion of a marine's punch MANGLES a large wolf!
An illusion of a marine's punch misses a large wolf.
A large wolf yells 'Help! I am being attacked by an illusion of Risch!'
An illusion of Risch's punch MANGLES a large wolf!
An illusion of Risch's punch MANGLES a large wolf!
A large wolf has fled!

<765hp 448m 282mv> no opponent evasive com 'dispel magic' marine

Trelanya closes her eyes momentarily.

<765hp 448m 282mv> no opponent evasive An illusion of a marine yells 'Die! Veromos, you sorcerous dog!'
Spell failed.
An illusion of a marine's smash maims you!
An illusion of a marine is in excellent condition.

<731hp 433m 282mv> none aggressive
You yell 'Help! I am being attacked by Adrierra!'
[** ] You block Adrierra's attack with your shield.
[** ] You parry Adrierra's smash.
A wild boar's charge MUTILATES an illusion of a marine!
[* ] You parry an illusion of a marine's smash.
[***] You parry an illusion of a marine's smash.
Your blast MASSACRES an illusion of a marine!
Your crush MASSACRES an illusion of a marine!
An illusion of a marine has a few scratches.

<731hp 433m 282mv> none aggressive
A wild boar yells 'Help! I am being attacked by an illusion of a marine!'
An illusion of a marine's punch MANGLES a wild boar!
An illusion of a marine's punch MASSACRES a wild boar!
An illusion of a marine's punch MANGLES a wild boar!
A wild boar has fled!
An illusion of a marine has a few scratches.

<731hp 433m 282mv> none aggressive flee

Adrierra utters the words, 'wugeucandusqhuai'.
An illusion of a marine has a few scratches.

<731hp 433m 282mv> none aggressive You flee from combat!
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large numbers
| || of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.

<731hp 433m 279mv> no opponent aggressive e

Stubby the gruff old goat walks in.

<731hp 433m 279mv> no opponent aggressive com 'dispel magic' marine
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine is here.
(White Aura) Trelanya the Holy Matriarch of Healing is here.
(Charmed) (Translucent) A stalking, black panther is here, quietly serving its master.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Charmed) (White Aura) An illusion of Risch guards its master.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.

<731hp 433m 276mv> no opponent aggressive An illusion of a marine yells 'Die! Veromos, you sorcerous dog!'
An illusion of a marine is dispelled.
Ok.

<731hp 418m 276mv> no opponent aggressive
Stubby the gruff old goat walks in.

<731hp 418m 276mv> no opponent aggressive
Luc yells 'Help! I am being attacked by Trelanya!'
Trelanya's thrust wounds Luc.
Trelanya's pound mauls Luc.
Trelanya's shocking bite scratches Luc.

<731hp 418m 276mv> no opponent aggressive
Adrierra utters the words, 'qahijf gsgrul'.
Luc yells 'Help! Adrierra is attacking me with colour spray!'
Adrierra's colour spray injures Luc.

<731hp 418m 276mv> no opponent aggressive
Trelanya's castigation decimates Luc!
Luc's thrust devastates Trelanya!
Luc's thrust devastates Trelanya!
Trelanya's thrust mauls Luc.
Trelanya's shocking bite scratches Luc.

<731hp 418m 276mv> no opponent aggressive
Luc has fled!
Stubby the gruff old goat walks west.
You follow Luc.
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large numbers
| || of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: east west]
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.

<731hp 418m 273mv> no opponent aggressive
You follow Luc.
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
(Charmed) An illusion of a marine is here.
(White Aura) Trelanya the Holy Matriarch of Healing is here.
(Charmed) (Translucent) A stalking, black panther is here, quietly serving its master.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Charmed) (White Aura) An illusion of Risch guards its master.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
Stubby the gruff old goat walks in.

<731hp 418m 270mv> no opponent aggressive
Stubby the gruff old goat walks east.
You follow Luc.
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark and
f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@-f | though few of them are blooming with the little light that
| | | is able to get to them during daylight hours. The rustling
f f-f| of the needle covered branches rubbing against one another
| | fills the air.
o-f |
---------+

[Exits: north east west]
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
(Charmed) A large, ferocious wolf is here.
An endath is here, scooting slowly around.

<731hp 418m 267mv> no opponent aggressive com 'dispel magic' marine
They aren't here.
Trelanya flies in.

<731hp 418m 267mv> no opponent aggressive
You follow Luc.
A Moss Covered Path
f-f-f-f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f f| thin branches weighed down with large numbers of needles. Simfea,
| || Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@ f| though few of them are blooming with the little light that is
| | || able to get to them during daylight hours. The rustling of the
f f-f-f| needle covered branches rubbing against one another fills the
| | air.
f |
---------+

[Exits: south west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
Stubby the gruff old goat walks in.

<731hp 418m 264mv> no opponent aggressive
Luc scans all around.

<745hp 438m 319mv> no opponent aggressive
Stubby the gruff old goat walks west.
You follow Luc.
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark and
f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@-f | though few of them are blooming with the little light that
| | | is able to get to them during daylight hours. The rustling
f f-f| of the needle covered branches rubbing against one another
| | fills the air.
o-f |
---------+

[Exits: north east west]
(Charmed) A gruff old goat is here, trying not to faint.
(Charmed) A large, ferocious wolf is here.
(White Aura) (WANTED) (OUTLAW) Luc the Wrath of Nature is here.
Trelanya the Holy Matriarch of Healing is here.
An endath is here, scooting slowly around.

<745hp 438m 316mv> no opponent aggressive
Trelanya yells 'Help! Luc kicked dirt into my eyes!'
Trelanya is blinded by the dirt in her eyes!
Luc's kicked dirt grazes Trelanya.

<745hp 438m 316mv> no opponent aggressive
Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
Adrierra walks in.
Adrierra walks in.
An illusion of Risch walks in.

<745hp 438m 316mv> no opponent aggressive
Adrierra rides east on a brass Asc'Liena stallion.
An illusion of Risch walks east.
Adrierra walks east.
Adrierra walks east.
An illusion of a marine walks east.

<745hp 438m 316mv> no opponent aggressive gt let me dispel
You tell your group 'Let me dispel.'

<745hp 438m 316mv> no opponent aggressive Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
Adrierra walks in.
Adrierra walks in.
An illusion of Risch walks in.

<745hp 438m 316mv> no opponent aggressive
Luc yells 'Help! I am being attacked by Adrierra!'
Trelanya's castigation mauls Luc.
Luc's shocking bite maims Trelanya!
Trelanya's pound mauls Luc.
A wild boar's charge DISEMBOWELS Trelanya!
A large wolf's bite misses Trelanya.
A large wolf's bite MUTILATES Trelanya!

<745hp 438m 316mv> no opponent aggressive
Trelanya has fled!
Trelanya flies west.

<745hp 438m 316mv> no opponent aggressive
Adrierra utters the words, 'wugeucandusqhuai'.

<745hp 438m 316mv> no opponent aggressive targ trelanya
w
$$ will now be substituted with : trelanya

<745hp 438m 316mv> no opponent aggressive murder $$
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]
(White Aura) Trelanya the Holy Matriarch of Healing is here.

<745hp 438m 313mv> no opponent aggressive Trelanya yells 'Help! I am being attacked by someone!'
[** ] Trelanya parries your crush.
Trelanya's castigation injures you.
[* ] You parry Trelanya's thrust.
Your crush decimates Trelanya!
Your blast mauls Trelanya.
Trelanya has quite a few wounds.

<731hp 438m 313mv> shaft aggressive
Trelanya has fled!
Trelanya flies south.

<731hp 438m 313mv> no opponent aggressive s

An illusion of a marine yells 'Help! I am being attacked by Luc!'

<731hp 438m 313mv> no opponent aggressive murder $$
A Wide Path
f | A wide, well used path surrounded by tall trees with dark
| | brown bark and thin branches weighed down with large numbers
f-f-f-f-f| of needles. Simfea, Carss, Fiek, and a few other types
| || of bushes surround the trees, though few of them are blooming
@ f| with the little light that is able to get to them during
| | daylight hours. The side of a rock outcropping rises up
o-f | to the west. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: north south]
(White Aura) Trelanya the Holy Matriarch of Healing is here.

<731hp 438m 310mv> no opponent aggressive Trelanya yells 'Help! I am being attacked by someone!'
Your crush mauls Trelanya.
Your blast devastates Trelanya!
Trelanya has quite a few wounds.

<731hp 438m 310mv> shaft aggressive
Luc yells 'Help! Adrierra is attacking me with colour spray!'
Trelanya has fled!
Trelanya flies south.

<731hp 438m 310mv> no opponent aggressive gt come Trelanya now!
s

An illusion of a marine yells 'Help! I am being attacked by Luc!'

<731hp 438m 310mv> no opponent aggressive murder $$

Trelanya flies in.

<731hp 438m 310mv> no opponent aggressive You tell your group 'Come Trelanya now!'

<731hp 438m 310mv> no opponent aggressive n
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types of
| | bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f | a small cave to the west. It may very well be possible to
| slip through an almost hidden crevice in the rock wall to
| the south as well. The rustling of the needle covered branches
---------+ rubbing against one another fills the air.

[Exits: north south west]
A rotund man in fine leather forages in the forest.

<731hp 438m 307mv> no opponent aggressive n
They aren't here.

<731hp 438m 307mv> no opponent aggressive murder $$
A Wide Path
f | A wide, well used path surrounded by tall trees with dark
| | brown bark and thin branches weighed down with large numbers
f-f-f-f-f| of needles. Simfea, Carss, Fiek, and a few other types
| || of bushes surround the trees, though few of them are blooming
@ f| with the little light that is able to get to them during
| | daylight hours. The side of a rock outcropping rises up
o-f | to the west. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: north south]

<731hp 438m 304mv> no opponent aggressive A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]

<731hp 438m 301mv> no opponent aggressive
Trelanya flies in.

<731hp 438m 301mv> no opponent aggressive Trelanya yells 'Help! I am being attacked by someone!'
[** ] Trelanya parries your crush.
Trelanya's castigation injures you.
Your crush decimates Trelanya!
[** ] You block Trelanya's attack with your shield.
Trelanya has quite a few wounds.

<718hp 438m 301mv> shaft aggressive where $$

Luc yells 'Die! Adrierra, you sorcerous dog!'
Trelanya has quite a few wounds.

<718hp 438m 301mv> shaft aggressive
Trelanya has fled!
Trelanya flies east.

<718hp 438m 301mv> no opponent aggressive e
murder $$
You didn't find any trelanya.

<718hp 438m 301mv> no opponent aggressive A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark and
f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@-f | though few of them are blooming with the little light that
| | | is able to get to them during daylight hours. The rustling
f f-f| of the needle covered branches rubbing against one another
| | fills the air.
o-f |
---------+

[Exits: north east west]
The sliced-off foot of a wild boar is lying here.
(White Aura) Trelanya the Holy Matriarch of Healing is here.
(Charmed) An illusion of a marine is here.
An endath is here, scooting slowly around.

<718hp 438m 298mv> no opponent aggressive Trelanya yells 'Help! I am being attacked by someone!'
[** ] Trelanya parries your crush.
Your crush mauls Trelanya.
Trelanya has some big nasty wounds and scratches.

<718hp 438m 298mv> shaft aggressive
Luc yells 'Die! Adrierra, you sorcerous dog!'
Trelanya has some big nasty wounds and scratches.

<718hp 438m 298mv> shaft aggressive
Trelanya has fled!
Trelanya flies north.

<718hp 438m 298mv> no opponent aggressive
A ray of light shines down briefly nearby, then vanishes.

<718hp 438m 298mv> no opponent aggressive n
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
f-f-f| brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
@ | types of bushes surround the trees, though few of them
| | are blooming with the little light that is able to get
f-f-f-f | to them during daylight hours. A circle of small brightly
| | | colored yellow flowers grows just off the side of the
f f-f| path, surrounding a much larger, red, speckled and fleshy
---------+ petaled flower. The rustling of the needle covered branches
rubbing against one another fills the air.

[Exits: north south]

<718hp 438m 295mv> no opponent aggressive whe
Players near you in Unsiliel Wood:
<PK> Veromos A Moss Covered Path

<718hp 438m 295mv> no opponent aggressive s
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark and
f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@-f | though few of them are blooming with the little light that
| | | is able to get to them during daylight hours. The rustling
f f-f| of the needle covered branches rubbing against one another
| | fills the air.
o-f |
---------+

[Exits: north east west]
The sliced-off foot of a wild boar is lying here.
(Charmed) An illusion of a marine is here.
An endath is here, scooting slowly around.

<718hp 438m 292mv> no opponent aggressive n
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
f-f-f| brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
n
@ | types of bushes surround the trees, though few of them
| | are blooming with the little light that is able to get
f-f-f-f | to them during daylight hours. A circle of small brightly
| | | colored yellow flowers grows just off the side of the
f f-f| path, surrounding a much larger, red, speckled and fleshy
---------+ petaled flower. The rustling of the needle covered branches
rubbing against one another fills the air.

[Exits: north south]

<718hp 438m 289mv> no opponent aggressive e
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types
@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
f-f-f-f |
---------+

[Exits: east south west]

<718hp 438m 286mv> no opponent aggressive e
e
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large
| numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f-f| types of bushes surround the trees, though few of them
| || are blooming with the little light that is able to get
f f| to them during daylight hours. The rustling of the needle
| || covered branches rubbing against one another fills the
f-f-f f| air.
---------+

[Exits: east west]

<718hp 438m 283mv> no opponent aggressive whe
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f | of bushes surround the trees, though few of them are blooming
| | | with the little light that is able to get to them during
f f-f| daylight hours. The rustling of the needle covered branches
| | | rubbing against one another fills the air.
f-f f |
---------+

[Exits: north east west]
(Translucent) (White Aura) Gi'astu the spirit of the forest is here.
Gi'astu walks east.

<718hp 438m 280mv> no opponent aggressive A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
| and thin branches weighed down with large numbers of needles.
| Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@ | the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f-f-f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
f |
---------+

[Exits: south west]
(Translucent) (White Aura) Gi'astu the spirit of the forest is here.
Luc tells the group 'Not good!'

<718hp 438m 277mv> no opponent aggressive Players near you in Unsiliel Wood:
<PK> Veromos A Moss Covered Path

<718hp 438m 277mv> no opponent aggressive targ adrierra
$$ will now be substituted with : adrierra

<737hp 465m 332mv> no opponent aggressive e
s
Alas, you cannot go that way.
Gi'astu walks west.

<737hp 465m 332mv> no opponent aggressive A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
f-f-f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
@-f-f| the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f f | The rustling of the needle covered branches rubbing against
| | | one another fills the air.
f-f-f |
---------+

[Exits: north east south]

<737hp 465m 329mv> no opponent aggressive e
whe
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark and
f-f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-@-f-f| though few of them are blooming with the little light that
| | is able to get to them during daylight hours. The rustling
f | of the needle covered branches rubbing against one another
| | fills the air, as well the faint sound of clashing metal and
f-f | wood can be heard from the east.
---------+

[Exits: east west]

<737hp 465m 326mv> no opponent aggressive Players near you in Unsiliel Wood:
<PK> Veromos A Moss Covered Path

<737hp 465m 326mv> no opponent aggressive gt hwer
e
You tell your group 'Hwer.'

<737hp 465m 326mv> no opponent aggressive e
A Path Between Ancient Trees
f | A path between to very large and very strange trees,
| | they are a shiny gold in color and seem alive to the
f f-f-f| touch. There is an ancient feel to this forest - as if
| || this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, to the east, battle cries and
| || the clashing of metal, wood, and fire can be heard. To
f f-f-f| the east lie more of the shiny gold trees and to the
| | || west are trees of a more familiar nature.
f f f|
---------+

[Exits: east west]
A slender woman in fine leather combs the bushes for blackberries.
A slender woman in fine leather combs the bushes for blackberries.

<737hp 465m 323mv> no opponent aggressive whe
Entrance to Dankbark Forest
f | The path which extends out of sight in the opposite direction
| | comes to a sudden end at the entrance to this forest.
f-f-f-f| The path seems to be devoured by the silent overgrown
| | mess of trees. You can hear whispers of animals and insects
f-f-@-f | scurrying about inside. The soiled smell of decay wafts
| | by your nostrils. The pungent aroma pervades every fiber
f-f-f | of this forest towering over you. To one side there is
| | | a small sign which has been exposed to the elements for
f f-f| some time. The writing is all but obliterated. One can,
---------+ however, see fresh scratch marks on it.

[Exits: east west]

<737hp 465m 320mv> no opponent aggressive Players near you in Dankbark Forest:
<PK> Veromos Entrance to Dankbark Forest

<737hp 465m 320mv> no opponent aggressive e
Dankbark Forest
f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungii and leaves that surround
f f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]

<737hp 465m 317mv> no opponent aggressive whe
Players near you in Dankbark Forest:
<PK> Veromos Dankbark Forest

<737hp 465m 317mv> no opponent aggressive w
w
Entrance to Dankbark Forest
f | The path which extends out of sight in the opposite direction
| | comes to a sudden end at the entrance to this forest.
f-f-f-f| The path seems to be devoured by the silent overgrown
| | mess of trees. You can hear whispers of animals and insects
f-f-@-f | scurrying about inside. The soiled smell of decay wafts
| | by your nostrils. The pungent aroma pervades every fiber
f-f-f | of this forest towering over you. To one side there is
w
| | | a small sign which has been exposed to the elements for
f f-f| some time. The writing is all but obliterated. One can,
---------+ however, see fresh scratch marks on it.

[Exits: east west]

<737hp 465m 314mv> no opponent aggressive targ 1.Adrierra
A Path Between Ancient Trees
f | A path between to very large and very strange trees,
| | they are a shiny gold in color and seem alive to the
f f-f-f| touch. There is an ancient feel to this forest - as if
| || this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, to the east, battle cries and
| || the clashing of metal, wood, and fire can be heard. To
f f-f-f| the east lie more of the shiny gold trees and to the
w
| | || west are trees of a more familiar nature.
f f f|
---------+

[Exits: east west]
A slender woman in fine leather combs the bushes for blackberries.
A slender woman in fine leather combs the bushes for blackberries.

<737hp 465m 311mv> no opponent aggressive w

Luc yells 'Help! Adrierra is attacking me with colour spray!'
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark and
f-f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-@-f-f| though few of them are blooming with the little light that
| | is able to get to them during daylight hours. The rustling
f | of the needle covered branches rubbing against one another
| | fills the air, as well the faint sound of clashing metal and
f-f | wood can be heard from the east.
---------+

[Exits: east west]

<737hp 465m 308mv> no opponent aggressive gr
$$ will now be substituted with : 1.Adrierra

<737hp 465m 308mv> no opponent aggressive A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
f-f-f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
@-f-f| the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f f | The rustling of the needle covered branches rubbing against
| | | one another fills the air.
f-f-f |
---------+

[Exits: north east south]
(Translucent) (White Aura) Gi'astu the spirit of the forest is here.

<737hp 465m 305mv> no opponent aggressive
Gi'astu walks east.

<737hp 465m 305mv> no opponent aggressive Alas, you cannot go that way.

<737hp 465m 305mv> no opponent aggressive s
Luc's group. Overlord: a spiteful sprite [- ]
[50 Sha] Veromos 96% hp 56% mana 76% mv 514490 xp Damage per round: 74
[50 Ran] Luc 27% hp 100% mana 96% mv 584660 xp Damage per round: 148
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl

<737hp 465m 305mv> no opponent aggressive s
A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f-f-f| and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f @ | the trees, though few of them are blooming with the little
| | | light that is able to get to them during daylight hours. Dull
f-f-f | gray stones have been stacked nice and neatly to the side
| of the path, they seem almost out of place among the much
| brighter colors of their surrounding. The rustling of the
---------+ needle covered branches rubbing against one another fills
the air.

[Exits: north south]
A red-headed woman in fine leather sets snares for intruders.

s
<737hp 465m 302mv> no opponent aggressive A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f f | and thin branches weighed down with large numbers of needles.
| | | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@ | the trees, though few of them are blooming with the little
| light that is able to get to them during daylight hours. The
| rustling of the needle covered branches rubbing against one
| another fills the air.
|
---------+

[Exits: north west]

<737hp 465m 299mv> no opponent aggressive whe
Alas, you cannot go that way.

<737hp 465m 299mv> no opponent aggressive w
w
Players near you in Unsiliel Wood:
<PK> Veromos A Moss Covered Path

<737hp 465m 299mv> no opponent aggressive Luc yells 'Help! Adrierra is attacking me with colour spray!'
A Moss Covered Path
f f-f| A crowded path covered with brightly colored green moss
| | | meanders awkwardly between tall trees covered with dark
f-f f | brown bark and thin branches weighed down with large numbers
| | | of needles. Simfea, Carss, Fiek, and a few other types of
f-@-f | bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east south west]

<737hp 465m 296mv> no opponent aggressive A Moss Covered Path
f f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f-f-f f| thin branches weighed down with large numbers of needles. Simfea,
| | || Carss, Fiek, and a few other types of bushes surround the trees,
f @-f-f| though few of them are blooming with the little light that is
| | able to get to them during daylight hours. Tiny white mushrooms
f | grow on a small patch of ground near the southern border of the
| | path, just slightly crossing over onto it. The rustling of the
o | needle covered branches rubbing against one another fills the
---------+ air.

[Exits: north east]

<737hp 465m 293mv> no opponent aggressive n
A Moss Covered Path
f-f-f-f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f f| thin branches weighed down with large numbers of needles. Simfea,
| || Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@ f| though few of them are blooming with the little light that is
| | || able to get to them during daylight hours. The rustling of the
f f-f-f| needle covered branches rubbing against one another fills the
| | air.
f |
---------+

[Exits: south west]
The corpse of a large wolf is lying here.
The severed head of a large wolf is lying here.

<737hp 465m 290mv> no opponent aggressive where $$
You didn't find any adrierra.

<737hp 465m 290mv> no opponent aggressive whe
Players near you in Unsiliel Wood:
<PK> Veromos A Moss Covered Path

<737hp 465m 290mv> no opponent aggressive w
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark and
f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@-f | though few of them are blooming with the little light that
| | | is able to get to them during daylight hours. The rustling
f f-f| of the needle covered branches rubbing against one another
| | fills the air.
o-f |
---------+

[Exits: north east west]
The sliced-off foot of a wild boar is lying here.
An endath is here, scooting slowly around.

<737hp 465m 287mv> no opponent aggressive w
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]

<737hp 465m 284mv> no opponent aggressive whe luc
s
s
You didn't find any luc.

<737hp 465m 284mv> no opponent aggressive s
A Wide Path
f | A wide, well used path surrounded by tall trees with dark
| | brown bark and thin branches weighed down with large numbers
f-f-f-f-f| of needles. Simfea, Carss, Fiek, and a few other types
| || of bushes surround the trees, though few of them are blooming
@ f| with the little light that is able to get to them during
| | daylight hours. The side of a rock outcropping rises up
o-f | to the west. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: north south]

<737hp 465m 281mv> no opponent aggressive Luc yells 'Help! Adrierra is attacking me with colour spray!'

<737hp 465m 281mv> no opponent aggressive A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types of
| | bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f | a small cave to the west. It may very well be possible to
| slip through an almost hidden crevice in the rock wall to
| the south as well. The rustling of the needle covered branches
---------+ rubbing against one another fills the air.

[Exits: north south west]
A rotund man in fine leather forages in the forest.

<737hp 465m 278mv> no opponent aggressive A Large Cave
f | You are in a large, open cave formed out of a heavily speckled
| | dark gray stone. An old firepit sits near the southeastern
o-f | edge of the cave, just inside the lip. It doesn't appear
| | to have been used in quite some time. A small crevice provides
@-f | a way out to the north and the cave opens out, over a small
| rise, into a beautiful clearing in the middle of a forest
| to the east.
|
|
---------+

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.

<737hp 465m 275mv> no opponent aggressive e
A Beautiful Clearing
f | A large and very beautiful clearing in the middle of a heavily
| | packed together circle of trees. The trees are tall and thin,
o-f | covered with dark brown bark and thin branches weighed down
| | with large numbers of needles. A few small and unconnected
o-@ | upwellings of water are in the center of the clearing, the
| ground around them is solid and covered in a vivid red grass.
| An open cave, formed out of a heavily speckled, dark gray
| stone, is to the west, a small rise of the same stone stands
| before its entrance.
---------+

[Exits: east west]

<737hp 465m 272mv> no opponent aggressive whe
Players near you in Unsiliel Wood:
<PK> Veromos A Beautiful Clearing

<737hp 465m 272mv> no opponent aggressive e
e
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+

[Exits: east west]

<737hp 465m 269mv> no opponent aggressive whe
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.

<737hp 465m 265mv> no opponent aggressive Players near you in Clearwater Lake:
<PK> Veromos A rock outcropping

<737hp 465m 265mv> no opponent aggressive w
w
w
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+

[Exits: east west]

<737hp 465m 261mv> no opponent aggressive A Beautiful Clearing
f | A large and very beautiful clearing in the middle of a heavily
| | packed together circle of trees. The trees are tall and thin,
o-f | covered with dark brown bark and thin branches weighed down
| | with large numbers of needles. A few small and unconnected
o-@ | upwellings of water are in the center of the clearing, the
| ground around them is solid and covered in a vivid red grass.
| An open cave, formed out of a heavily speckled, dark gray
| stone, is to the west, a small rise of the same stone stands
| before its entrance.
---------+

[Exits: east west]

<737hp 465m 258mv> no opponent aggressive A Large Cave
f | You are in a large, open cave formed out of a heavily speckled
| | dark gray stone. An old firepit sits near the southeastern
o-f | edge of the cave, just inside the lip. It doesn't appear
| | to have been used in quite some time. A small crevice provides
@-f | a way out to the north and the cave opens out, over a small
| rise, into a beautiful clearing in the middle of a forest
| to the east.
|
|
---------+

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.

<737hp 465m 255mv> no opponent aggressive gt where ye
w
You tell your group 'Where ye.'

<737hp 465m 255mv> no opponent aggressive Alas, you cannot go that way.

<737hp 465m 255mv> no opponent aggressive gr
Luc's group. Overlord: a spiteful sprite [- ]
[50 Sha] Veromos 96% hp 56% mana 63% mv 514490 xp Damage per round: 74
[50 Ran] Luc 19% hp 100% mana 96% mv 584660 xp Damage per round: 141
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl

<737hp 465m 255mv> no opponent aggressive n
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types of
| | bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f | a small cave to the west. It may very well be possible to
| slip through an almost hidden crevice in the rock wall to
| the south as well. The rustling of the needle covered branches
---------+ rubbing against one another fills the air.

[Exits: north south west]
A rotund man in fine leather forages in the forest.

<737hp 465m 252mv> no opponent aggressive Luc yells 'Help! Adrierra is attacking me with colour spray!'

<737hp 465m 252mv> no opponent aggressive n
A Wide Path
f | A wide, well used path surrounded by tall trees with dark
| | brown bark and thin branches weighed down with large numbers
f-f-f-f-f| of needles. Simfea, Carss, Fiek, and a few other types
| || of bushes surround the trees, though few of them are blooming
@ f| with the little light that is able to get to them during
| | daylight hours. The side of a rock outcropping rises up
o-f | to the west. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: north south]

<737hp 465m 249mv> no opponent aggressive whe
Players near you in Unsiliel Wood:
<PK> Veromos A Wide Path

<737hp 465m 249mv> no opponent aggressive w
n
Alas, you cannot go that way.

<737hp 465m 249mv> no opponent aggressive gr
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]

<737hp 465m 246mv> no opponent aggressive w
Luc's group. Overlord: a spiteful sprite [- ]
[50 Sha] Veromos 96% hp 56% mana 61% mv 514490 xp Damage per round: 74
[50 Ran] Luc 13% hp 100% mana 96% mv 584660 xp Damage per round: 138
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl

<737hp 465m 246mv> no opponent aggressive A Moss Covered Path
f f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large numbers
| || of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: east west]

<737hp 465m 243mv> no opponent aggressive w
w

Luc yells 'Help! Adrierra is attacking me with colour spray!'
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f-f| types of bushes surround the trees, though few of them
|| are blooming with the little light that is able to get
f| to them during daylight hours. A tiny sprout of brilliantly
|| colored Tukea grows at the base of one of the trees.
o-f| The rustling of the needle covered branches rubbing against
---------+ one another fills the air.

[Exits: east west]

<737hp 465m 240mv> no opponent aggressive whe
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f-f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north east south]

<737hp 465m 237mv> no opponent aggressive Players near you in Unsiliel Wood:
<PK> Veromos A Moss Covered Path

<737hp 465m 237mv> no opponent aggressive s
You manage to squeeze your way southward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: north west]
A red-headed woman in fine leather sets snares for intruders.

<737hp 465m 234mv> no opponent aggressive w
w
You manage to squeeze your way westward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: east west]

<737hp 465m 231mv> no opponent aggressive whe
You manage to squeeze your way westward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: east south]
A torch is here.
A brown nkni is here, wandering lazily about.
A brown nkni is here, wandering lazily about.
A brown nkni is here, wandering lazily about.

<737hp 465m 228mv> no opponent aggressive Players near you in Unsiliel Wood:
<PK> Veromos Among Trees

<737hp 465m 228mv> no opponent aggressive s
s

Luc yells 'Help! Adrierra is attacking me with colour spray!'
You manage to squeeze your way southward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: north west]
A brown nkni is here, wandering lazily about.
A huge black and white mottled wolf is here.

<737hp 465m 225mv> no opponent aggressive Alas, you cannot go that way.

<737hp 465m 225mv> no opponent aggressive who
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
w
[ Pixie ] <PK> (OUTLAW) (WANTED:*****) Luc the Wrath of Nature
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
Players found: 6
[KNIGHT] Light shall prevail throughout the lands.
There are 6 characters on; the most on this past month was 10.

<737hp 465m 225mv> no opponent aggressive w

A brown nkni walks in.

<737hp 465m 225mv> no opponent aggressive You manage to squeeze your way westward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: east west]

<737hp 465m 222mv> no opponent evasive whe

The sun slowly disappears in the west.

<754hp 505m 277mv> no opponent evasive You manage to squeeze your way westward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: north east]
A small tent is pitched here.
A small orange fox is here.
A small orange fox is here.

<754hp 505m 274mv> no opponent evasive Players near you in Unsiliel Wood:
<PK> Veromos Among Trees

<754hp 505m 274mv> no opponent evasive whe luc
gr
You didn't find any luc.

<754hp 505m 274mv> no opponent evasive Luc's group. Overlord: a spiteful sprite [- ]
[50 Sha] Veromos 98% hp 60% mana 68% mv 514490 xp Damage per round: 74
[50 Ran] Luc 2% hp 100% mana 100% mv 584660 xp Damage per round: 134
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl

<754hp 505m 274mv> no opponent evasive e
You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: east west]

<754hp 505m 271mv> no opponent evasive
Luc yells 'Help! Adrierra is attacking me with colour spray!'

<754hp 505m 271mv> no opponent evasive gt where ye at!
e
You tell your group 'Where ye at!'

<754hp 505m 271mv> no opponent evasive whe
You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: north west]
A brown nkni is here, wandering lazily about.
A brown nkni is here, wandering lazily about.
A huge black and white mottled wolf is here.

<754hp 505m 268mv> no opponent evasive gr
Players near you in Unsiliel Wood:
<PK> Veromos Among Trees

<754hp 505m 268mv> no opponent evasive Luc's group. Overlord: a spiteful sprite [- ]
[50 Sha] Veromos 98% hp 60% mana 66% mv 514490 xp Damage per round: 74
[50 Ran] Luc 0% hp 0% mana 98% mv 578660 xp Damage per round: 131
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl (ghost)

<754hp 505m 268mv> no opponent evasive n
You manage to squeeze your way northward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
n
---------+

[Exits: east south]
A torch is here.
A brown nkni is here, wandering lazily about.
A brown nkni is here, wandering lazily about.

<754hp 505m 265mv> no opponent evasive Alas, you cannot go that way.

<754hp 505m 265mv> no opponent evasive e
e
You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: east west]

<754hp 505m 262mv> no opponent evasive You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: north west]
A red-headed woman in fine leather sets snares for intruders.

<754hp 505m 259mv> no opponent evasive gt cannae see
n
You tell your group 'Cannae see.'

<754hp 505m 259mv> no opponent evasive You manage to squeeze your way northward.
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f-f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north east south]

<754hp 505m 256mv> no opponent evasive af
You are affected by the following:
Spell: detect invis : lasts for 34 hours
Spell: armor : modifies armor class by 20 for 16 hours
Skill: warcry : modifies save vs afflictive by 6 for 11 hours
: modifies hitroll by 6 for 11 hours
Spell: protection : modifies save vs spell by 1 for 3 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<754hp 505m 256mv> no opponent evasive n
A Moss Covered Path
f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f-f-@ | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f-f| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north south west]

<754hp 505m 253mv> no opponent evasive scan all
You scan all around.
You scan north.
*** Range 2 (north) ***
A huge black and white mottled wolf is here.
You scan south.
You scan west.
*** Range 1 (west) ***
A brown nkni is here, wandering lazily about.
*** Range 3 (west) ***
A hairy wildman in fine leather is following tracks along the path.
*** Range 4 (west) ***
A small fox is here.
A slender woman in fine leather combs the bushes for blackberries.

whe
<754hp 505m 253mv> no opponent evasive Players near you in Unsiliel Wood:
<PK> Veromos A Moss Covered Path

<754hp 505m 253mv> no opponent evasive n
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
@ | types of bushes surround the trees, though few of them
| | are blooming with the little light that is able to get
f-f-f | to them during daylight hours. In the very middle of
| | the path grows a thin, transluscent and incredible fragile-looking
f-f-f| twig that pulses quickly with flashes of dim white light.
---------+ The rustling of the needle covered branches rubbing against
one another fills the air.

[Exits: north south]

<754hp 505m 250mv> no opponent evasive targ 1.Adrierra
who
$$ will now be substituted with : 1.Adrierra

<754hp 505m 250mv> no opponent evasive pitch tent
sleep tent
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<754hp 505m 250mv> no opponent evasive You pitch a small tent.

<754hp 505m 250mv> no opponent evasive You go to sleep in a small tent.

<754hp 505m 250mv> no opponent evasive gr
Luc's group. Overlord: a spiteful sprite [- ]
[50 Sha] Veromos 98% hp 60% mana 62% mv 514490 xp Damage per round: 74
[50 Ran] Luc 0% hp 0% mana 100% mv 578660 xp Damage per round: 131
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl (ghost)

<754hp 505m 250mv> no opponent evasive gt uh! Where did ye die!?
You tell your group 'Uh! Where did ye die!?'

<754hp 505m 250mv> no opponent evasive af
You are affected by the following:
Spell: detect invis : lasts for 34 hours
Spell: armor : modifies armor class by 20 for 16 hours
Skill: warcry : modifies save vs afflictive by 6 for 11 hours
: modifies hitroll by 6 for 11 hours
Spell: protection : modifies save vs spell by 1 for 3 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<754hp 505m 250mv> no opponent evasive
The white aura around your body fades.

<765hp 565m 320mv> no opponent evasive wake
unpitch tent
sanc
You wake and stand up.

<765hp 565m 320mv> no opponent evasive You roll up a small tent as you pick it up.

<765hp 565m 320mv> no opponent evasive You are surrounded by a white aura.

<765hp 490m 320mv> no opponent evasive look
whe
who

Luc tells the group 'I would have told you if I could have seen.'

<765hp 490m 320mv> no opponent evasive A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
@ | types of bushes surround the trees, though few of them
| | are blooming with the little light that is able to get
f-f-f | to them during daylight hours. In the very middle of
| | the path grows a thin, transluscent and incredible fragile-looking
f-f-f| twig that pulses quickly with flashes of dim white light.
---------+ The rustling of the needle covered branches rubbing against
one another fills the air.

[Exits: north south]

<765hp 490m 320mv> no opponent evasive Players near you in Unsiliel Wood:
<PK> Veromos A Moss Covered Path
Luc A Moss Covered Path

<765hp 490m 320mv> no opponent evasive [ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<765hp 490m 320mv> no opponent evasive s
s
A Moss Covered Path
f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f-f-@ | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f-f| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north south west]

<765hp 490m 317mv> no opponent evasive A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f-f | brown bark and thin branches weighed down with large numbers
whe
| | of needles. Simfea, Carss, Fiek, and a few other types
@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north east south]
Luc the Wrath of Nature is here.

<765hp 490m 314mv> no opponent evasive m
Players near you in Unsiliel Wood:
<PK> Veromos A Moss Covered Path
Luc A Moss Covered Path
You follow Luc.
A Moss Covered Path
f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f-f-@ | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f-f| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north south west]
Luc the Wrath of Nature is here.

<765hp 490m 311mv> no opponent evasive f-f-f-f
|
f
|
f-f
|
f f
| |
f-f-f-f-@ f
| |
f-f-f-f-f
|
f
|
o-f
|
o-f
You follow Luc.
A Moss Covered Path
f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east west]
Luc the Wrath of Nature is here.
A brown nkni is here, wandering lazily about.

<765hp 490m 308mv> no opponent evasive
You follow Luc.
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss
|| meanders awkwardly between tall trees covered with dark
f| brown bark and thin branches weighed down with large numbers
|| of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
|| with the little light that is able to get to them during
f| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east west]
Luc the Wrath of Nature is here.

<765hp 490m 305mv> no opponent evasive
You follow Luc.
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east west]
Luc the Wrath of Nature is here.
A hairy wildman in fine leather is following tracks along the path.

<765hp 490m 302mv> no opponent evasive
You follow Luc.
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east west]
Luc the Wrath of Nature is here.
A slender woman in fine leather combs the bushes for blackberries.

<765hp 490m 299mv> no opponent evasive
You follow Luc.
A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east west]
A short mace is here.
Luc the Wrath of Nature is here.
A small fox is here.

<765hp 490m 296mv> no opponent evasive
You follow Luc.
A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east west]
Luc the Wrath of Nature is here.

<765hp 490m 293mv> no opponent evasive gt couldnt see either of ye

You follow Luc.
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f-@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. A square of the path has become discolored
| for some reason, instead of the bright green it has become
| brownish in color. The rustling of the needle covered
---------+ branches rubbing against one another fills the air.

[Exits: north east west]
Luc the Wrath of Nature is here.
A brown nkni is here, wandering lazily about.
A rotund man in fine leather forages in the forest.

<765hp 490m 290mv> no opponent evasive You tell your group 'Couldnt see either of ye.'

<765hp 490m 290mv> no opponent evasive whe

You follow Luc.
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east]
Luc the Wrath of Nature is here.

<765hp 490m 287mv> no opponent evasive Players near you in Unsiliel Wood:
<PK> Veromos A Moss Covered Path
Luc A Moss Covered Path

<765hp 490m 287mv> no opponent evasive
You follow Luc.
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f-@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. A square of the path has become discolored
| for some reason, instead of the bright green it has become
| brownish in color. The rustling of the needle covered
---------+ branches rubbing against one another fills the air.

[Exits: north east west]
Luc the Wrath of Nature is here.
A brown nkni is here, wandering lazily about.
A rotund man in fine leather forages in the forest.

<765hp 490m 284mv> no opponent evasive gt jus heard
You tell your group 'Jus heard.'
You follow Luc.
A Moss Covered Path
f| A crowded path covered with brightly colored green moss
|| meanders awkwardly between tall trees covered with dark
f-f-f| brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
@ | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f-f-f| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north south]
Luc the Wrath of Nature is here.

<765hp 490m 281mv> no opponent evasive
You follow Luc.
A Moss Covered Path
f| A crowded path covered with brightly colored green moss
|| meanders awkwardly between tall trees covered with dark
f| brown bark and thin branches weighed down with large
|| numbers of needles. Simfea, Carss, Fiek, and a few other
@-f-f| types of bushes surround the trees, though few of them
| | are blooming with the little light that is able to get
f | to them during daylight hours. The rustling of the needle
| | covered branches rubbing against one another fills the
f-f-f-f| air.
---------+

[Exits: east south]
Luc the Wrath of Nature is here.

<765hp 490m 278mv> no opponent evasive
You follow Luc.
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f | types of bushes surround the trees, though few of them
| | are blooming with the little light that is able to get
f | to them during daylight hours. A circle of small brightly
| | colored yellow flowers grows just off the side of the
whe
f-f-f-f-f| path, surrounding a much larger, red, speckled and fleshy
---------+ petaled flower. The rustling of the needle covered branches
rubbing against one another fills the air.

[Exits: east west]
Luc the Wrath of Nature is here.
A hairy wildman in fine leather is following tracks along the path.

<765hp 490m 275mv> no opponent evasive Players near you in Unsiliel Wood:
<PK> Veromos A Moss Covered Path
Luc A Moss Covered Path

<765hp 490m 275mv> no opponent evasive af

You follow Luc.
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@ | the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f | The rustling of the needle covered branches rubbing against
| | one another fills the air.
f-f-f |
---------+

[Exits: north west]
Luc the Wrath of Nature is here.

<765hp 490m 272mv> no opponent evasive You are affected by the following:
Spell: detect invis : lasts for 33 hours
Spell: armor : modifies armor class by 20 for 15 hours
Skill: warcry : modifies save vs afflictive by 6 for 10 hours
: modifies hitroll by 6 for 10 hours
Spell: sanctuary : lasts for 8 hours
Spell: protection : modifies save vs spell by 1 for 2 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently
You follow Luc.
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark and
f-f-f| thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
@ | though few of them are blooming with the little light that is
| | able to get to them during daylight hours. The rustling of the
f-f-f | needle covered branches rubbing against one another fills the
| | air.
f |
---------+

[Exits: north south]
Luc the Wrath of Nature is here.
A brown nkni is here, wandering lazily about.
A huge black and white mottled wolf is here.

<765hp 490m 269mv> no opponent evasive
You follow Luc.
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
| and thin branches weighed down with large numbers of needles.
| Simfea, Carss, Fiek, and a few other types of bushes surround
@-f-f| the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f | The rustling of the needle covered branches rubbing against
| | one another fills the air.
f-f-f |
---------+

[Exits: north east south]
Luc the Wrath of Nature is here.

<765hp 490m 266mv> no opponent evasive
You follow Luc.
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark and
| thin branches weighed down with large numbers of needles. Simfea,
| Carss, Fiek, and a few other types of bushes surround the trees,
f-@-f-f| though few of them are blooming with the little light that
| | is able to get to them during daylight hours. The rustling
f | of the needle covered branches rubbing against one another
| | fills the air.
f-f |
---------+

[Exits: east west]
Luc the Wrath of Nature is here.

<765hp 490m 263mv> no opponent evasive
You follow Luc.
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large
| numbers of needles. Simfea, Carss, Fiek, and a few other
f-f-@-f-f| types of bushes surround the trees, though few of them
| || are blooming with the little light that is able to get
f f| to them during daylight hours. The rustling of the needle
| || covered branches rubbing against one another fills the
f f| air.
---------+

[Exits: east west up]
Luc the Wrath of Nature is here.
A huge black and white mottled wolf is here.

<765hp 490m 260mv> no opponent evasive gt why cannae see her

You follow Luc.
A Square Clearing
| A rather large square clearing with a floor of brightly
| colored green moss and surrounded by trees covered with
| dark brown bark and thin branches weighed down with large
| numbers of needles. Simfea, Carss, Fiek and many other
f-f-@-f | types of bushes surround the trees, a few of them are
| | decorated with small flowers or berries. A very large
f | golden-brown tree stands to the south, much out of place
| | among the other trees. Large blocks of pitch black stone
f-f| stand here and there around the clearing, for no apparent
---------+ reason. The rustling of the needle covered branches rubbing
against one another fills the air.

[Exits: east south west]
Luc the Wrath of Nature is here.
A hairy wildman in fine leather is following tracks along the path.

<765hp 490m 257mv> no opponent evasive af
You tell your group 'Why cannae see her.'

<765hp 490m 257mv> no opponent evasive You are affected by the following:
Spell: detect invis : lasts for 33 hours
Spell: armor : modifies armor class by 20 for 15 hours
Skill: warcry : modifies save vs afflictive by 6 for 10 hours
: modifies hitroll by 6 for 10 hours
Spell: sanctuary : lasts for 8 hours
Spell: protection : modifies save vs spell by 1 for 2 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently
You follow Luc.
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types
f-f-@ | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. A very large golden-brown tree stands to
| | the southwest, much out of place among the other trees.
f-f | The rustling of the needle covered branches rubbing against
---------+ one another fills the air.

[Exits: south west]
Luc the Wrath of Nature is here.

<765hp 490m 254mv> no opponent evasive
You follow Luc.
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
f-f-f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
@ | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f | daylight hours. A very large golden-brown tree stands to
| | the west, much out of place among the other trees. The
f | rustling of the needle covered branches rubbing against
---------+ one another fills the air.

[Exits: north south]
Luc the Wrath of Nature is here.

<765hp 490m 251mv> no opponent evasive
You follow Luc.
A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
@-f | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
f-f-f-f |
---------+

[Exits: north east]
Luc the Wrath of Nature is here.

<765hp 490m 248mv> no opponent evasive whe
Players near you in Unsiliel Wood:
<PK> Veromos A Moss Covered Path
Luc A Moss Covered Path
You follow Luc.
A Moss Covered Path
f-f | A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-@ | the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f | The rustling of the needle covered branches rubbing against
| | one another fills the air.
f-f-f |
---------+

[Exits: south west]
Luc the Wrath of Nature is here.
A huge black and white mottled wolf is here.

<765hp 490m 245mv> no opponent evasive
You follow Luc.
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
@ | types of bushes surround the trees, though few of them
| | are blooming with the little light that is able to get
f-f-f | to them during daylight hours. In the very middle of
| | the path grows a thin, transluscent and incredible fragile-looking
f-f-f| twig that pulses quickly with flashes of dim white light.
---------+ The rustling of the needle covered branches rubbing against
one another fills the air.

[Exits: north south]
Luc the Wrath of Nature is here.

<765hp 490m 242mv> no opponent evasive
You follow Luc.
A Moss Covered Path
f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f-f-@ | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f-f| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north south west]
Luc the Wrath of Nature is here.

<765hp 490m 239mv> no opponent evasive
You follow Luc.
A Moss Covered Path
f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east west]
Luc the Wrath of Nature is here.
A brown nkni is here, wandering lazily about.

<765hp 490m 236mv> no opponent evasive whe
Players near you in Unsiliel Wood:
<PK> Veromos A Moss Covered Path
Luc A Moss Covered Path
You follow Luc.
A Moss Covered Path
f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f-f-@ | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f-f| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north south west]
Luc the Wrath of Nature is here.

<765hp 490m 233mv> no opponent evasive
You follow Luc.
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f-f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north east south]
Luc the Wrath of Nature is here.

<765hp 490m 230mv> no opponent evasive
You follow Luc.
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f-f| types of bushes surround the trees, though few of them
|| are blooming with the little light that is able to get
f| to them during daylight hours. A tiny sprout of brilliantly
|| colored Tukea grows at the base of one of the trees.
o-f| The rustling of the needle covered branches rubbing against
---------+ one another fills the air.

[Exits: east west]
Luc the Wrath of Nature is here.

<765hp 540m 282mv> no opponent evasive
You follow Luc.
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large numbers
| || of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: east west]
Luc the Wrath of Nature is here.

<765hp 540m 279mv> no opponent evasive whe

You follow Luc.
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]
Luc the Wrath of Nature is here.

<765hp 540m 276mv> no opponent evasive Players near you in Unsiliel Wood:
<PK> Veromos A Moss Covered Path
Luc A Moss Covered Path
You follow Luc.
A Wide Path
f | A wide, well used path surrounded by tall trees with dark
| | brown bark and thin branches weighed down with large numbers
f-f-f-f-f| of needles. Simfea, Carss, Fiek, and a few other types
| || of bushes surround the trees, though few of them are blooming
@ f| with the little light that is able to get to them during
| | daylight hours. The side of a rock outcropping rises up
o-f | to the west. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: north south]
Luc the Wrath of Nature is here.

<765hp 540m 273mv> no opponent evasive
You follow Luc.
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types of
| | bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f | a small cave to the west. It may very well be possible to
| slip through an almost hidden crevice in the rock wall to
| the south as well. The rustling of the needle covered branches
---------+ rubbing against one another fills the air.

[Exits: north south west]
Luc the Wrath of Nature is here.
A rotund man in fine leather forages in the forest.

<765hp 540m 270mv> no opponent evasive
You follow Luc.
A Large Cave
f | You are in a large, open cave formed out of a heavily speckled
| | dark gray stone. An old firepit sits near the southeastern
o-f | edge of the cave, just inside the lip. It doesn't appear
| | to have been used in quite some time. A small crevice provides
@-f | a way out to the north and the cave opens out, over a small
| rise, into a beautiful clearing in the middle of a forest
| to the east.
|
|
---------+

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.
Luc the Wrath of Nature is here.

<765hp 540m 267mv> no opponent evasive whe
Players near you in Unsiliel Wood:
<PK> Veromos A Large Cave
Luc A Large Cave

<765hp 540m 267mv> no opponent evasive e
A Beautiful Clearing
f | A large and very beautiful clearing in the middle of a heavily
| | packed together circle of trees. The trees are tall and thin,
o-f | covered with dark brown bark and thin branches weighed down
| | with large numbers of needles. A few small and unconnected
o-@ | upwellings of water are in the center of the clearing, the
| ground around them is solid and covered in a vivid red grass.
| An open cave, formed out of a heavily speckled, dark gray
| stone, is to the west, a small rise of the same stone stands
| before its entrance.
---------+

[Exits: east west]

<765hp 540m 264mv> no opponent evasive e
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+

[Exits: east west]
(Translucent) (White Aura) Gi'astu the spirit of the forest is here.

<765hp 540m 261mv> no opponent evasive
Gi'astu walks west.

<765hp 540m 261mv> no opponent evasive e
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.

<765hp 540m 257mv> no opponent evasive whe
Players near you in Clearwater Lake:
<PK> Veromos A rock outcropping

<765hp 540m 257mv> no opponent evasive whe
d
Players near you in Clearwater Lake:
<PK> Veromos A rock outcropping

<765hp 540m 257mv> no opponent evasive A small grove along a cobblestone path
o | Soft music floats in unison with the breeze through the
| | grove. The trees here are large, but the further you look
o | into the woods, the larger they seem to grow. The smell
| | of fresh water comes in from the west, and it is possible
+-+-@ | to scale some rocks to gain passage upward. A cobblestone
| | | | path leads into the trees to the west. Thick woods block
o-f-f | your sight to the south.
| | | |
f-f-f-o |
---------+

[Exits: south west up]
(White Aura) Laudwin stands here.

<765hp 540m 253mv> no opponent evasive whe
Players near you in Clearwater Lake:
<PK> Veromos A small grove along a cobblestone path

<765hp 540m 253mv> no opponent evasive u
w
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
Dinswel sighs.
Dinswel says 'I must find the crystal staff in order to prove my worthiness to marry Laudwin.'

<765hp 540m 249mv> no opponent evasive w
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
whe
---------+

[Exits: east west]

<765hp 540m 245mv> no opponent evasive A Beautiful Clearing
f | A large and very beautiful clearing in the middle of a heavily
| | packed together circle of trees. The trees are tall and thin,
o-f | covered with dark brown bark and thin branches weighed down
| | with large numbers of needles. A few small and unconnected
o-@ | upwellings of water are in the center of the clearing, the
| ground around them is solid and covered in a vivid red grass.
| An open cave, formed out of a heavily speckled, dark gray
| stone, is to the west, a small rise of the same stone stands
| before its entrance.
---------+

[Exits: east west]

<765hp 540m 242mv> no opponent evasive Players near you in Unsiliel Wood:
<PK> Veromos A Beautiful Clearing
Luc A Moss Covered Path

<765hp 540m 242mv> no opponent evasive w
A Large Cave
f | You are in a large, open cave formed out of a heavily speckled
| | dark gray stone. An old firepit sits near the southeastern
o-f | edge of the cave, just inside the lip. It doesn't appear
| | to have been used in quite some time. A small crevice provides
@-f | a way out to the north and the cave opens out, over a small
| rise, into a beautiful clearing in the middle of a forest
| to the east.
|
|
---------+

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.
(Translucent) (White Aura) Gi'astu the spirit of the forest is here.

<765hp 540m 239mv> no opponent evasive whe
Players near you in Unsiliel Wood:
<PK> Veromos A Large Cave
Luc An Old and Overgrown Path
Gi'astu walks east.

<765hp 540m 239mv> no opponent evasive who
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Human ] Kayn the Guardian of the Path
n
[ Pixie ] Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<765hp 540m 239mv> no opponent evasive n
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types of
| | bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f | a small cave to the west. It may very well be possible to
| slip through an almost hidden crevice in the rock wall to
| the south as well. The rustling of the needle covered branches
---------+ rubbing against one another fills the air.

[Exits: north south west]
A rotund man in fine leather forages in the forest.

<765hp 540m 236mv> no opponent evasive A Wide Path
f | A wide, well used path surrounded by tall trees with dark
| | brown bark and thin branches weighed down with large numbers
f-f-f-f-f| of needles. Simfea, Carss, Fiek, and a few other types
| || of bushes surround the trees, though few of them are blooming
@ f| with the little light that is able to get to them during
| | daylight hours. The side of a rock outcropping rises up
o-f | to the west. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: north south]

<765hp 540m 233mv> no opponent evasive n
whe
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]

<765hp 540m 230mv> no opponent evasive Players near you in Unsiliel Wood:
<PK> Veromos A Moss Covered Path
Luc A Moss Covered Path

<765hp 540m 230mv> no opponent evasive gt ye were in tha prison or?
You tell your group 'Ye were in tha prison or?'

<765hp 540m 230mv> no opponent evasive look
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
whe
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]

<765hp 540m 230mv> no opponent evasive Players near you in Unsiliel Wood:
<PK> Veromos A Moss Covered Path

<765hp 540m 230mv> no opponent evasive where $$
You didn't find any adrierra.

<765hp 540m 230mv> no opponent evasive w
w
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large numbers
| || of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: east west]

<765hp 540m 227mv> no opponent evasive A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f-f| types of bushes surround the trees, though few of them
|| are blooming with the little light that is able to get
f| to them during daylight hours. A tiny sprout of brilliantly
|| colored Tukea grows at the base of one of the trees.
o-f| The rustling of the needle covered branches rubbing against
---------+ one another fills the air.

[Exits: east west]

<765hp 540m 224mv> no opponent evasive who
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Human ] Kayn the Guardian of the Path
[ Pixie ] Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<765hp 540m 224mv> no opponent evasive w
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f-f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north east south]

<765hp 540m 221mv> no opponent evasive whe
Players near you in Unsiliel Wood:
<PK> Veromos A Moss Covered Path

<765hp 540m 221mv> no opponent evasive gr
Luc's group. Overlord: a spiteful sprite [- ]
[50 Sha] Veromos 100% hp 65% mana 55% mv 514490 xp Damage per round: 74
[50 Ran] Luc 4% hp 4% mana 100% mv 578660 xp Damage per round: 131
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl (ghost)

<765hp 540m 221mv> no opponent evasive whe luc
s
You didn't find any luc.

<765hp 540m 221mv> no opponent evasive You manage to squeeze your way southward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: north west]
A red-headed woman in fine leather sets snares for intruders.

<765hp 540m 218mv> no opponent evasive n
You manage to squeeze your way northward.
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f-f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north east south]

<765hp 540m 215mv> no opponent evasive whe
Players near you in Unsiliel Wood:
<PK> Veromos A Moss Covered Path

<765hp 540m 215mv> no opponent evasive who
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Human ] Kayn the Guardian of the Path
[ Pixie ] Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<765hp 540m 215mv> no opponent evasive n
A Moss Covered Path
f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f-f-@ | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f-f| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north south west]
A brown nkni is here, wandering lazily about.

<765hp 540m 212mv> no opponent evasive w
w
A Moss Covered Path
f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east west]
The sky is getting cloudy.

<765hp 565m 264mv> no opponent evasive A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss
|| meanders awkwardly between tall trees covered with dark
f| brown bark and thin branches weighed down with large numbers
|| of needles. Simfea, Carss, Fiek, and a few other types
w
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
|| with the little light that is able to get to them during
f| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east west]
A hairy wildman in fine leather is following tracks along the path.

<765hp 565m 261mv> no opponent evasive w
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east west]

<765hp 565m 258mv> no opponent evasive w
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east west]
A slender woman in fine leather combs the bushes for blackberries.

<765hp 565m 255mv> no opponent evasive
Luc tells the group 'The dark place.'

<765hp 565m 255mv> no opponent evasive A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east west]
A short mace is here.
A small fox is here.

<765hp 565m 252mv> no opponent evasive w
A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east west]

<765hp 565m 249mv> no opponent evasive w
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
whe
| | of needles. Simfea, Carss, Fiek, and a few other types
f-@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. A square of the path has become discolored
| for some reason, instead of the bright green it has become
| brownish in color. The rustling of the needle covered
---------+ branches rubbing against one another fills the air.

[Exits: north east west]
A rotund man in fine leather forages in the forest.

<765hp 565m 246mv> no opponent evasive Players near you in Unsiliel Wood:
<PK> Adrierra A Moss Covered Path
<PK> Veromos A Moss Covered Path
Luc A Moss Covered Path

<765hp 565m 246mv> no opponent evasive w
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
whe
|
---------+

[Exits: east]
A brown nkni is here, wandering lazily about.

<765hp 565m 243mv> no opponent evasive Players near you in Unsiliel Wood:
<PK> Adrierra A Moss Covered Path
<PK> Veromos A Moss Covered Path
Luc A Moss Covered Path

<765hp 565m 243mv> no opponent evasive e
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f-@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. A square of the path has become discolored
| for some reason, instead of the bright green it has become
| brownish in color. The rustling of the needle covered
---------+ branches rubbing against one another fills the air.

[Exits: north east west]
A rotund man in fine leather forages in the forest.

<765hp 565m 240mv> no opponent evasive whe luc
n
Luc A Moss Covered Path

<765hp 565m 240mv> no opponent evasive A Moss Covered Path
f| A crowded path covered with brightly colored green moss
|| meanders awkwardly between tall trees covered with dark
f-f-f| brown bark and thin branches weighed down with large numbers
n
| | of needles. Simfea, Carss, Fiek, and a few other types
@ | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f-f-f| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north south]

<765hp 565m 237mv> no opponent evasive A Moss Covered Path
f| A crowded path covered with brightly colored green moss
|| meanders awkwardly between tall trees covered with dark
f| brown bark and thin branches weighed down with large
|| numbers of needles. Simfea, Carss, Fiek, and a few other
@-f-f| types of bushes surround the trees, though few of them
| | are blooming with the little light that is able to get
f | to them during daylight hours. The rustling of the needle
| | covered branches rubbing against one another fills the
f-f-f-f| air.
---------+

[Exits: east south]
A hairy wildman in fine leather is following tracks along the path.

<765hp 565m 234mv> no opponent evasive s
A Moss Covered Path
f| A crowded path covered with brightly colored green moss
|| meanders awkwardly between tall trees covered with dark
f-f-f| brown bark and thin branches weighed down with large numbers
s
| | of needles. Simfea, Carss, Fiek, and a few other types
@ | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f-f-f| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north south]

<765hp 565m 231mv> no opponent evasive e
e
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f-@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. A square of the path has become discolored
| for some reason, instead of the bright green it has become
| brownish in color. The rustling of the needle covered
---------+ branches rubbing against one another fills the air.

[Exits: north east west]
A rotund man in fine leather forages in the forest.

<765hp 565m 228mv> no opponent evasive e
e
e
A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east west]

<765hp 565m 225mv> no opponent evasive A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east west]
A short mace is here.
A small fox is here.

<765hp 565m 222mv> no opponent evasive A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east west]
A slender woman in fine leather combs the bushes for blackberries.

<765hp 565m 219mv> no opponent evasive A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east west]

<765hp 565m 216mv> no opponent evasive A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss
|| meanders awkwardly between tall trees covered with dark
f| brown bark and thin branches weighed down with large numbers
|| of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
|| with the little light that is able to get to them during
f| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east west]
A hairy wildman in fine leather is following tracks along the path.

<765hp 565m 213mv> no opponent evasive e
A Moss Covered Path
f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east west]

<765hp 565m 210mv> no opponent evasive s
Alas, you cannot go that way.

<765hp 565m 210mv> no opponent evasive e
A Moss Covered Path
f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
s
f-f-@ | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f-f| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine is here.
(Charmed) (Translucent) A stalking, black panther is here, quietly serving its master.
(Translucent) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(Translucent) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(Translucent) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
A brown nkni is here, wandering lazily about.

<765hp 565m 207mv> no opponent evasive e
Adrierra walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.
Adrierra walks north.
Adrierra walks north.

<765hp 565m 207mv> no opponent evasive A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f-f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north east south]

<765hp 565m 204mv> no opponent evasive A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f-f| types of bushes surround the trees, though few of them
|| are blooming with the little light that is able to get
f| to them during daylight hours. A tiny sprout of brilliantly
|| colored Tukea grows at the base of one of the trees.
o-f| The rustling of the needle covered branches rubbing against
---------+ one another fills the air.

[Exits: east west]
(Translucent) (White Aura) Gi'astu the spirit of the forest is here.

<765hp 565m 201mv> no opponent evasive
Gi'astu walks east.

<765hp 565m 201mv> no opponent evasive targ 3.Adrierra
w
$$ will now be substituted with : 3.Adrierra

<765hp 565m 201mv> no opponent evasive A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f-f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north east south]

<765hp 565m 198mv> no opponent evasive n
A Moss Covered Path
f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f-f-@ | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f-f| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north south west]
A brown nkni is here, wandering lazily about.

<765hp 565m 195mv> no opponent evasive n
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
@ | types of bushes surround the trees, though few of them
| | are blooming with the little light that is able to get
f-f-f | to them during daylight hours. In the very middle of
| | the path grows a thin, transluscent and incredible fragile-looking
where $$
f-f-f| twig that pulses quickly with flashes of dim white light.
---------+ The rustling of the needle covered branches rubbing against
one another fills the air.

[Exits: north south]

<765hp 565m 192mv> no opponent evasive scan all
You break your objective tracking.
You didn't find any adrierra.

<765hp 565m 192mv> no opponent evasive You scan all around.
You scan north.
You scan south.
*** Range 1 (south) ***
A brown nkni is here, wandering lazily about.

<765hp 565m 192mv> no opponent evasive n
A Moss Covered Path
f-f | A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
n
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-@ | the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f | The rustling of the needle covered branches rubbing against
| | one another fills the air.
f-f-f |
---------+

[Exits: south west]

<765hp 565m 189mv> no opponent evasive whe
Alas, you cannot go that way.

<765hp 565m 189mv> no opponent evasive Players near you in Unsiliel Wood:
<PK> Adrierra A Moss Covered Path
<PK> Veromos A Moss Covered Path
Luc A Moss Covered Path

<765hp 565m 189mv> no opponent evasive w
A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
@-f | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
f-f-f-f |
---------+

[Exits: north east]
A huge black and white mottled wolf is here.

<765hp 565m 186mv> no opponent evasive n
n
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
f-f-f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
@ | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f | daylight hours. A very large golden-brown tree stands to
| | the west, much out of place among the other trees. The
f | rustling of the needle covered branches rubbing against
---------+ one another fills the air.

[Exits: north south]

<765hp 565m 183mv> no opponent evasive scan all
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types
f-f-@ | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. A very large golden-brown tree stands to
| | the southwest, much out of place among the other trees.
f-f | The rustling of the needle covered branches rubbing against
---------+ one another fills the air.

[Exits: south west]

<765hp 565m 180mv> no opponent evasive You scan all around.
You scan south.
*** Range 2 (south) ***
A huge black and white mottled wolf is here.
You scan west.
*** Range 1 (west) ***
A hairy wildman in fine leather is following tracks along the path.
*** Range 4 (west) ***
A huge black and white mottled wolf is here.

<765hp 565m 180mv> no opponent evasive w
w
A Square Clearing
| A rather large square clearing with a floor of brightly
| colored green moss and surrounded by trees covered with
| dark brown bark and thin branches weighed down with large
| numbers of needles. Simfea, Carss, Fiek and many other
f-f-@-f | types of bushes surround the trees, a few of them are
| | decorated with small flowers or berries. A very large
f | golden-brown tree stands to the south, much out of place
| | among the other trees. Large blocks of pitch black stone
f-f| stand here and there around the clearing, for no apparent
---------+ reason. The rustling of the needle covered branches rubbing
against one another fills the air.

[Exits: east south west]
A hairy wildman in fine leather is following tracks along the path.

<765hp 565m 177mv> no opponent evasive whe
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large
| numbers of needles. Simfea, Carss, Fiek, and a few other
f-f-@-f-f| types of bushes surround the trees, though few of them
| || are blooming with the little light that is able to get
f f| to them during daylight hours. The rustling of the needle
| || covered branches rubbing against one another fills the
f f| air.
---------+

[Exits: east west up]

<765hp 565m 174mv> no opponent evasive scan all
Players near you in Unsiliel Wood:
<PK> Adrierra A Moss Covered Path
<PK> Veromos A Moss Covered Path
Luc A Moss Covered Path

<765hp 565m 174mv> no opponent evasive You scan all around.
You scan east.
*** Range 1 (east) ***
A hairy wildman in fine leather is following tracks along the path.
You scan west.
*** Range 2 (west) ***
A huge black and white mottled wolf is here.
You scan up.

<765hp 565m 174mv> no opponent evasive w
scan all
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark and
| thin branches weighed down with large numbers of needles. Simfea,
| Carss, Fiek, and a few other types of bushes surround the trees,
f-@-f-f| though few of them are blooming with the little light that
| | is able to get to them during daylight hours. The rustling
f | of the needle covered branches rubbing against one another
| | fills the air.
f-f |
---------+

[Exits: east west]

<765hp 565m 171mv> no opponent evasive where $$
You scan all around.
You scan east.
*** Range 2 (east) ***
A hairy wildman in fine leather is following tracks along the path.
You scan west.
*** Range 1 (west) ***
A huge black and white mottled wolf is here.

<765hp 565m 171mv> no opponent evasive w
You didn't find any adrierra.

<765hp 565m 171mv> no opponent evasive s
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
| and thin branches weighed down with large numbers of needles.
| Simfea, Carss, Fiek, and a few other types of bushes surround
@-f-f| the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f | The rustling of the needle covered branches rubbing against
| | one another fills the air.
f-f-f |
---------+

[Exits: north east south]
A huge black and white mottled wolf is here.

<765hp 565m 168mv> no opponent evasive s
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark and
f-f-f| thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
@ | though few of them are blooming with the little light that is
| | able to get to them during daylight hours. The rustling of the
f-f-f | needle covered branches rubbing against one another fills the
| | air.
f |
---------+

[Exits: north south]
A brown nkni is here, wandering lazily about.

<765hp 565m 165mv> no opponent evasive whe
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@ | the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f | The rustling of the needle covered branches rubbing against
| | one another fills the air.
f-f-f |
---------+

[Exits: north west]

<765hp 565m 162mv> no opponent evasive whe marine
Players near you in Unsiliel Wood:
<PK> Adrierra A Moss Covered Path
<PK> Veromos A Moss Covered Path
Luc A Moss Covered Path

<765hp 565m 162mv> no opponent evasive w
an illusion of a marine A Moss Covered Path

<765hp 565m 162mv> no opponent evasive w
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f | types of bushes surround the trees, though few of them
| | are blooming with the little light that is able to get
f | to them during daylight hours. A circle of small brightly
| | colored yellow flowers grows just off the side of the
f-f-f-f-f| path, surrounding a much larger, red, speckled and fleshy
---------+ petaled flower. The rustling of the needle covered branches
rubbing against one another fills the air.

[Exits: east west]

<765hp 565m 159mv> no opponent evasive A Moss Covered Path
f| A crowded path covered with brightly colored green moss
|| meanders awkwardly between tall trees covered with dark
f| brown bark and thin branches weighed down with large
|| numbers of needles. Simfea, Carss, Fiek, and a few other
@-f-f| types of bushes surround the trees, though few of them
| | are blooming with the little light that is able to get
f | to them during daylight hours. The rustling of the needle
| | covered branches rubbing against one another fills the
f-f-f-f| air.
---------+

[Exits: east south]
A hairy wildman in fine leather is following tracks along the path.

<765hp 565m 156mv> no opponent evasive s
s
A Moss Covered Path
f| A crowded path covered with brightly colored green moss
|| meanders awkwardly between tall trees covered with dark
f-f-f| brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
@ | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f-f-f| daylight hours. The rustling of the needle covered branches
s
| rubbing against one another fills the air.
|
---------+

[Exits: north south]

<765hp 565m 153mv> no opponent evasive e
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f-@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. A square of the path has become discolored
| for some reason, instead of the bright green it has become
| brownish in color. The rustling of the needle covered
---------+ branches rubbing against one another fills the air.

[Exits: north east west]
A rotund man in fine leather forages in the forest.

<765hp 565m 150mv> no opponent evasive e
e
Alas, you cannot go that way.

<765hp 565m 150mv> no opponent evasive A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east west]

<765hp 565m 147mv> no opponent evasive A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east west]
A short mace is here.

<765hp 565m 144mv> no opponent evasive A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east west]
A small fox is here.
A slender woman in fine leather combs the bushes for blackberries.

<765hp 565m 141mv> no opponent evasive where marine
e
e
an illusion of a marine A Moss Covered Path
You feel less protected.

<765hp 595m 196mv> no opponent evasive A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east west]

<765hp 595m 193mv> no opponent evasive A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss
|| meanders awkwardly between tall trees covered with dark
f| brown bark and thin branches weighed down with large numbers
|| of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
|| with the little light that is able to get to them during
f| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east west]
A hairy wildman in fine leather is following tracks along the path.

<765hp 595m 190mv> no opponent evasive e
A Moss Covered Path
f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east west]

<765hp 595m 187mv> no opponent evasive s
Alas, you cannot go that way.

<765hp 595m 187mv> no opponent evasive af
You are affected by the following:
Spell: detect invis : lasts for 30 hours
Spell: armor : modifies armor class by 20 for 12 hours
Skill: warcry : modifies save vs afflictive by 6 for 7 hours
: modifies hitroll by 6 for 7 hours
Spell: sanctuary : lasts for 5 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<765hp 595m 187mv> no opponent evasive com prot
You lost your concentration.

<765hp 578m 187mv> no opponent evasive e
whe
who

Luc tells the group 'Everything lost!'

<765hp 578m 187mv> no opponent evasive com prot
A Moss Covered Path
f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f-f-@ | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f-f| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north south west]
A brown nkni is here, wandering lazily about.

<765hp 578m 184mv> no opponent evasive Players near you in Unsiliel Wood:
<PK> Adrierra A Moss Covered Path
<PK> Veromos A Moss Covered Path
<PK> Trelanya A Small Clearing
Luc A Moss Covered Path

<765hp 578m 184mv> no opponent evasive [ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Human ] Kayn the Guardian of the Path
[ Pixie ] Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<765hp 578m 184mv> no opponent evasive You feel aligned with darkness.

<765hp 543m 184mv> no opponent evasive where marine
s
an illusion of a marine A Moss Covered Path

<765hp 543m 184mv> no opponent evasive A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f-f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north east south]

<765hp 543m 181mv> no opponent evasive e
e
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
e
f-@-f-f| types of bushes surround the trees, though few of them
|| are blooming with the little light that is able to get
f| to them during daylight hours. A tiny sprout of brilliantly
|| colored Tukea grows at the base of one of the trees.
o-f| The rustling of the needle covered branches rubbing against
---------+ one another fills the air.

[Exits: east west]

<765hp 543m 178mv> no opponent evasive e
e
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large numbers
| || of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: east west]
(Translucent) (White Aura) Trelanya the Holy Matriarch of Healing is here.

<765hp 543m 175mv> no opponent evasive
Trelanya flies west.

<765hp 543m 175mv> no opponent evasive A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]

<765hp 543m 172mv> no opponent evasive A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark and
f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@-f | though few of them are blooming with the little light that
| | | is able to get to them during daylight hours. The rustling
f f-f| of the needle covered branches rubbing against one another
| | fills the air.
o-f |
---------+

[Exits: north east west]
The sliced-off foot of a wild boar is lying here.

<765hp 543m 169mv> no opponent evasive where marine
A Moss Covered Path
f-f-f-f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f f| thin branches weighed down with large numbers of needles. Simfea,
| || Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@ f| though few of them are blooming with the little light that is
| | || able to get to them during daylight hours. The rustling of the
f f-f-f| needle covered branches rubbing against one another fills the
| | air.
f |
---------+

[Exits: south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine is here.
(Charmed) (Translucent) A stalking, black panther is here, quietly serving its master.
(Translucent) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Translucent) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Translucent) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
An endath is here, scooting slowly around.

<765hp 543m 166mv> no opponent evasive look
Adrierra rides west on a brass Asc'Liena stallion.
An illusion of a marine walks west.
An illusion of a marine walks west.
Adrierra walks west.
Adrierra walks west.

<765hp 543m 166mv> no opponent evasive an illusion of a marine A Moss Covered Path

<765hp 543m 166mv> no opponent evasive A Moss Covered Path
f-f-f-f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f f| thin branches weighed down with large numbers of needles. Simfea,
| || Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@ f| though few of them are blooming with the little light that is
| | || able to get to them during daylight hours. The rustling of the
f f-f-f| needle covered branches rubbing against one another fills the
| | air.
f |
---------+

[Exits: south west]
An endath is here, scooting slowly around.

<765hp 543m 166mv> no opponent evasive w

Luc tells the group 'Boy this whole resistance thing is getting costly!'

<765hp 543m 166mv> no opponent evasive w
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark and
f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@-f | though few of them are blooming with the little light that
| | | is able to get to them during daylight hours. The rustling
f f-f| of the needle covered branches rubbing against one another
| | fills the air.
o-f |
---------+

[Exits: north east west]
The sliced-off foot of a wild boar is lying here.

<765hp 543m 163mv> no opponent evasive murder $$
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine is here.
(Charmed) (Translucent) A stalking, black panther is here, quietly serving its master.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.

<765hp 543m 160mv> no opponent evasive Adrierra yells 'Help! I am being attacked by Veromos!'
[** ] Adrierra parries your unholy wrath.
Adrierra has quite a few wounds.

<765hp 543m 160mv> shaft aggressive Adrierra scans all around.
Adrierra has quite a few wounds.

<765hp 543m 160mv> shaft aggressive
Adrierra utters the words, 'wugeucandusqhuai'.
Adrierra has quite a few wounds.

<765hp 543m 160mv> shaft aggressive
[** ] You parry Adrierra's smash.
[***] You parry Adrierra's smash.
[***] You parry an illusion of a marine's smash.
[** ] You parry an illusion of a marine's smash.
[** ] You block an illusion of a marine's attack with your shield.
[***] You parry an illusion of a marine's smash.
An illusion of a marine's punch mauls you.
[* ] You parry an illusion of a marine's punch.
Your blast maims Adrierra!
Your blast maims Adrierra!
Adrierra has quite a few wounds.

<743hp 543m 160mv> shaft aggressive com 'dispel magic'
You failed the dispel.
Adrierra has quite a few wounds.

<743hp 528m 160mv> shaft aggressive
Adrierra utters the words, 'wugeucandusqhuai'.
Adrierra's smash hits you.
[* ] You parry Adrierra's smash.
An illusion of a marine's smash maims you!
[** ] You parry an illusion of a marine's smash.
An illusion of a marine's smash maims you!
[* ] You block an illusion of a marine's attack with your shield.
[** ] You block an illusion of a marine's attack with your shield.
[** ] You parry an illusion of a marine's punch.
[* ] Adrierra parries your blast.
Your crush MUTILATES Adrierra!
Adrierra has some big nasty wounds and scratches.

<661hp 528m 160mv> shaft aggressive flee
You flee from combat!
A Wide Path
f | A wide, well used path surrounded by tall trees with dark
| | brown bark and thin branches weighed down with large numbers
f-f-f-f-f| of needles. Simfea, Carss, Fiek, and a few other types
| || of bushes surround the trees, though few of them are blooming
@ f| with the little light that is able to get to them during
| | daylight hours. The side of a rock outcropping rises up
o-f | to the west. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: north south]

<661hp 528m 157mv> no opponent aggressive n
murder $$
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]
(Translucent) (White Aura) Trelanya the Holy Matriarch of Healing is here.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine is here.
(Charmed) (Translucent) A stalking, black panther is here, quietly serving its master.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.

<661hp 528m 154mv> no opponent aggressive
Adrierra rides west on a brass Asc'Liena stallion.
Trelanya flies west.
An illusion of a marine walks west.
An illusion of a marine walks west.
Adrierra walks west.
Adrierra walks west.
They aren't here.

<661hp 528m 154mv> no opponent aggressive w
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large numbers
murder $$
| || of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: east west]

<661hp 528m 151mv> no opponent aggressive They aren't here.

<661hp 528m 151mv> no opponent aggressive w
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
murder $$
f-@-f-f| types of bushes surround the trees, though few of them
|| are blooming with the little light that is able to get
f| to them during daylight hours. A tiny sprout of brilliantly
|| colored Tukea grows at the base of one of the trees.
o-f| The rustling of the needle covered branches rubbing against
---------+ one another fills the air.

[Exits: east west]
(Charmed) (White Aura) A blurry illusion of Risch guards its master.
(Translucent) (White Aura) Trelanya the Holy Matriarch of Healing is here.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine is here.
(Charmed) (Translucent) A stalking, black panther is here, quietly serving its master.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
A beautiful stallion with a shining brass coat grazes nearby.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.

<661hp 528m 148mv> no opponent aggressive Adrierra yells 'Help! I am being attacked by Veromos!'
Your blast DISEMBOWELS Adrierra!
Adrierra has some big nasty wounds and scratches.

<661hp 528m 148mv> shaft aggressive
Adrierra's smash misses you.
[* ] You parry Adrierra's smash.
[* ] You block an illusion of Risch's attack with your shield.
An illusion of Risch's punch mauls you.
[***] You block an illusion of a marine's attack with your shield.
An illusion of a marine's smash devastates you!
[***] You parry an illusion of a marine's smash.
[** ] You block an illusion of a marine's attack with your shield.
Your blast maims Adrierra!
[** ] Adrierra parries your crush.
Adrierra has some big nasty wounds and scratches.

<607hp 528m 148mv> shaft aggressive flee

Adrierra has fled!
Adrierra walks west.
Trelanya flies west.
Adrierra walks west.
Adrierra walks west.
An illusion of Risch has fled!
An illusion of Risch walks west.
An illusion of a marine has fled!
An illusion of a marine walks east.
An illusion of a marine has fled!
An illusion of a marine walks east.

<607hp 528m 148mv> no opponent aggressive You aren't fighting anyone.

<607hp 528m 148mv> no opponent aggressive Adrierra walks in.
An illusion of Risch walks in.
Adrierra walks in.
Adrierra walks in.
Trelanya flies in.

<607hp 528m 148mv> no opponent aggressive w
murder $$

Adrierra walks east.
Trelanya flies east.
Adrierra walks east.
Adrierra walks east.
An illusion of Risch walks east.
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f-f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north east south]

<607hp 528m 145mv> no opponent aggressive They aren't here.

<607hp 528m 145mv> no opponent aggressive e
e
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f-f| types of bushes surround the trees, though few of them
|| are blooming with the little light that is able to get
f| to them during daylight hours. A tiny sprout of brilliantly
|| colored Tukea grows at the base of one of the trees.
o-f| The rustling of the needle covered branches rubbing against
---------+ one another fills the air.

[Exits: east west]
A beautiful stallion with a shining brass coat grazes nearby.

<607hp 528m 142mv> no opponent aggressive e
e
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large numbers
| || of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: east west]

<607hp 528m 139mv> no opponent aggressive where marine
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]

<607hp 528m 136mv> no opponent aggressive A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark and
f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@-f | though few of them are blooming with the little light that
| | | is able to get to them during daylight hours. The rustling
f f-f| of the needle covered branches rubbing against one another
| | fills the air.
o-f |
---------+

[Exits: north east west]
The sliced-off foot of a wild boar is lying here.

<607hp 528m 133mv> no opponent aggressive look
an illusion of a marine A Moss Covered Path

<607hp 528m 133mv> no opponent aggressive A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark and
f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@-f | though few of them are blooming with the little light that
| | | is able to get to them during daylight hours. The rustling
f f-f| of the needle covered branches rubbing against one another
| | fills the air.
o-f |
---------+

[Exits: north east west]
The sliced-off foot of a wild boar is lying here.

<607hp 528m 133mv> no opponent aggressive
The foot of a wild boar decomposes.

<621hp 555m 188mv> no opponent aggressive e
A Moss Covered Path
f-f-f-f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f f| thin branches weighed down with large numbers of needles. Simfea,
s
| || Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@ f| though few of them are blooming with the little light that is
| | || able to get to them during daylight hours. The rustling of the
f f-f-f| needle covered branches rubbing against one another fills the
| | air.
f |
---------+

[Exits: south west]
An endath is here, scooting slowly around.

<621hp 555m 185mv> no opponent aggressive murder $$
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f-f-f f| thin branches weighed down with large numbers of needles. Simfea,
| | || Carss, Fiek, and a few other types of bushes surround the trees,
f @-f-f| though few of them are blooming with the little light that is
| | able to get to them during daylight hours. Tiny white mushrooms
f | grow on a small patch of ground near the southern border of the
| | path, just slightly crossing over onto it. The rustling of the
o | needle covered branches rubbing against one another fills the
---------+ air.

[Exits: north east]

<621hp 555m 182mv> no opponent aggressive where marine
They aren't here.

<621hp 555m 182mv> no opponent aggressive e
an illusion of a marine A Moss Covered Path

<621hp 555m 182mv> no opponent aggressive e
A Moss Covered Path
f f-f| A crowded path covered with brightly colored green moss
| | | meanders awkwardly between tall trees covered with dark
f-f f | brown bark and thin branches weighed down with large numbers
| | | of needles. Simfea, Carss, Fiek, and a few other types of
f-@-f | bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: east south west]

<621hp 555m 179mv> no opponent aggressive A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f f | and thin branches weighed down with large numbers of needles.
| | | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@ | the trees, though few of them are blooming with the little
| light that is able to get to them during daylight hours. The
| rustling of the needle covered branches rubbing against one
| another fills the air.
|
---------+

[Exits: north west]

<621hp 555m 176mv> no opponent aggressive n
n
A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f-f-f| and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f @ | the trees, though few of them are blooming with the little
| | | light that is able to get to them during daylight hours. Dull
f-f-f | gray stones have been stacked nice and neatly to the side
| of the path, they seem almost out of place among the much
| brighter colors of their surrounding. The rustling of the
---------+ needle covered branches rubbing against one another fills
the air.

[Exits: north south]
A red-headed woman in fine leather sets snares for intruders.

<621hp 555m 173mv> no opponent aggressive n
murder $$
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
f-f-f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
@-f-f| the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f f | The rustling of the needle covered branches rubbing against
| | | one another fills the air.
f-f-f |
---------+

[Exits: north east south]
(Charmed) (White Aura) An illusion of Risch is here.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(Charmed) (Translucent) A stalking, black panther is here, quietly serving its master.
(Translucent) (White Aura) Trelanya the Holy Matriarch of Healing is here.
(Charmed) An illusion of a marine is here.
(Charmed) An illusion of a marine guards its master.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.

<621hp 555m 170mv> no opponent aggressive A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
| and thin branches weighed down with large numbers of needles.
| Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@ | the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f-f-f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
f |
---------+

[Exits: south west]

<621hp 555m 167mv> no opponent aggressive Adrierra walks in.
An illusion of Risch walks in.
Adrierra walks in.
Adrierra walks in.
Trelanya flies in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<621hp 555m 167mv> no opponent aggressive s
Adrierra yells 'Help! I am being attacked by Veromos!'
Your blast maims Adrierra!
Your crush DISEMBOWELS Adrierra!
Adrierra has some big nasty wounds and scratches.

<621hp 555m 167mv> shaft aggressive murder $$

Trelanya closes her eyes momentarily and nods at Adrierra.
[** ] You block Adrierra's attack with your shield.
Adrierra's smash hits you.
An illusion of Risch's punch decimates you!
An illusion of Risch's punch decimates you!
[** ] You block an illusion of a marine's attack with your shield.
[* ] You parry an illusion of a marine's smash.
[* ] You parry an illusion of a marine's punch.
[***] You parry an illusion of a marine's punch.
[***] You parry an illusion of a marine's punch.
Your blast MUTILATES Adrierra!
Your crush DISEMBOWELS Adrierra!
Adrierra has some big nasty wounds and scratches.

<559hp 555m 167mv> shaft aggressive
Adrierra utters the words, 'wugeucandusqhuai'.
Adrierra has some big nasty wounds and scratches.

<559hp 555m 167mv> shaft aggressive com 'cause cont'
No way! You are still fighting!
Adrierra has some big nasty wounds and scratches.

<559hp 555m 167mv> shaft aggressive You do the best you can!
[***] You parry Adrierra's smash.
[***] You block an illusion of Risch's attack with your shield.
[** ] You parry an illusion of Risch's punch.
An illusion of a marine's smash maims you!
[* ] You block an illusion of a marine's attack with your shield.
An illusion of a marine's smash maims you!
An illusion of a marine's smash devastates you!
[***] You parry an illusion of a marine's punch.
Your blast maims Adrierra!
Your blast DISEMBOWELS Adrierra!
Adrierra has some big nasty wounds and scratches.

<458hp 555m 167mv> shaft aggressive You lost your concentration.
Trelanya closes her eyes momentarily and nods at Adrierra.
Adrierra has some big nasty wounds and scratches.

<458hp 548m 167mv> shaft aggressive
[***] You parry Adrierra's smash.
Adrierra's smash misses you.
[***] You block an illusion of Risch's attack with your shield.
[***] You parry an illusion of Risch's punch.
An illusion of a marine's smash maims you!
[** ] You block an illusion of a marine's attack with your shield.
[***] You parry an illusion of a marine's smash.
An illusion of a marine's punch mauls you.
[* ] Adrierra parries your blast.
Adrierra has some big nasty wounds and scratches.

<400hp 548m 167mv> shaft aggressive flee
You couldn't escape!
flee
Adrierra has some big nasty wounds and scratches.

<400hp 548m 167mv> shaft aggressive You flee from combat!
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
f-f-f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
@-f-f| the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f f | The rustling of the needle covered branches rubbing against
| | | one another fills the air.
f-f-f |
---------+

[Exits: north east south]

<400hp 548m 164mv> no opponent aggressive n
murder $$

Adrierra walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Trelanya flies in.
Adrierra walks in.
Adrierra walks in.
An illusion of Risch walks in.
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
| and thin branches weighed down with large numbers of needles.
| Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@ | the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f-f-f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
f |
---------+

[Exits: south west]

<400hp 548m 161mv> no opponent aggressive They aren't here.

<400hp 548m 161mv> no opponent aggressive s
murder $$
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
f-f-f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
@-f-f| the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f f | The rustling of the needle covered branches rubbing against
| | | one another fills the air.
f-f-f |
---------+

[Exits: north east south]

<400hp 548m 158mv> no opponent aggressive murder $$
They aren't here.

<400hp 548m 158mv> no opponent aggressive They aren't here.

<400hp 548m 158mv> no opponent aggressive where marine
murder $$
an illusion of a marine A Moss Covered Path

<400hp 548m 158mv> no opponent aggressive They aren't here.

<400hp 548m 158mv> no opponent aggressive murder $$
They aren't here.

<400hp 548m 158mv> no opponent aggressive look
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
f-f-f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
@-f-f| the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f f | The rustling of the needle covered branches rubbing against
| | | one another fills the air.
f-f-f |
---------+

[Exits: north east south]

<400hp 548m 158mv> no opponent aggressive where marine
an illusion of a marine A Moss Covered Path

<400hp 548m 158mv> no opponent aggressive look
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
f-f-f | and thin branches weighed down with large numbers of needles.
s
| | Simfea, Carss, Fiek, and a few other types of bushes surround
@-f-f| the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f f | The rustling of the needle covered branches rubbing against
| | | one another fills the air.
f-f-f |
---------+

[Exits: north east south]

<400hp 548m 158mv> no opponent aggressive A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f-f-f| and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f @ | the trees, though few of them are blooming with the little
| | | light that is able to get to them during daylight hours. Dull
f-f-f | gray stones have been stacked nice and neatly to the side
| of the path, they seem almost out of place among the much
| brighter colors of their surrounding. The rustling of the
---------+ needle covered branches rubbing against one another fills
the air.

[Exits: north south]
A red-headed woman in fine leather sets snares for intruders.

<400hp 548m 155mv> no opponent aggressive n
n
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
f-f-f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
@-f-f| the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f f | The rustling of the needle covered branches rubbing against
| | | one another fills the air.
w
f-f-f |
---------+

[Exits: north east south]

<400hp 548m 152mv> no opponent aggressive w
murder $$
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
| and thin branches weighed down with large numbers of needles.
| Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@ | the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f-f-f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
f |
---------+

[Exits: south west]

<400hp 548m 149mv> no opponent aggressive A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f | of bushes surround the trees, though few of them are blooming
| | | with the little light that is able to get to them during
f f-f| daylight hours. The rustling of the needle covered branches
| | | rubbing against one another fills the air.
f-f f |
---------+

[Exits: north east west]

<400hp 548m 146mv> no opponent aggressive A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large
| numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f-f| types of bushes surround the trees, though few of them
| || are blooming with the little light that is able to get
f f| to them during daylight hours. The rustling of the needle
| || covered branches rubbing against one another fills the
f-f-f f| air.
---------+

[Exits: east west]
A campfire here burns cheerfully.
Luc is sleeping here.

<400hp 548m 143mv> no opponent aggressive w
w
They aren't here.

<400hp 548m 143mv> no opponent aggressive A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types
@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
f-f-f-f |
---------+

[Exits: east south west]

<400hp 548m 140mv> no opponent aggressive s
A Thin Trail
| A very thin trail through tightly packed together trees.
| The path stops abruptly at a large, flat and round rock.
| The trees are tall and thin, covered with tightly packed,
| needle covered branches. The little space between the
@-f-f| trees is packed with small needly bushes and a rare bush
| | with flowery blooms. The path leads out to the east.
f |
| |
f-f-f-f-f|
---------+

[Exits: east]
The corpse of Luc is lying here.

<400hp 548m 137mv> no opponent aggressive where marine
Alas, you cannot go that way.

<400hp 548m 137mv> no opponent aggressive look
You can't see the area out of this room.

<400hp 548m 137mv> no opponent aggressive A Thin Trail
| A very thin trail through tightly packed together trees.
| The path stops abruptly at a large, flat and round rock.
| The trees are tall and thin, covered with tightly packed,
| needle covered branches. The little space between the
@-f-f| trees is packed with small needly bushes and a rare bush
| | with flowery blooms. The path leads out to the east.
f |
| |
f-f-f-f-f|
e
---------+

[Exits: east]
The corpse of Luc is lying here.

<400hp 548m 137mv> no opponent aggressive A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types
@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
f-f-f-f |
---------+

[Exits: east south west]

<400hp 548m 134mv> no opponent aggressive where marine
look
an illusion of a marine A Moss Covered Path

<400hp 548m 134mv> no opponent aggressive A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types
@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
f-f-f-f |
---------+

[Exits: east south west]

<400hp 548m 134mv> no opponent aggressive s
s
A Moss Covered Path
| A crowded path covered with brightly colored green moss
| meanders awkwardly between tall trees covered with dark
f-f-f| brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
@ | types of bushes surround the trees, though few of them
| | are blooming with the little light that is able to get
f-f-f-f | to them during daylight hours. A circle of small brightly
| | | colored yellow flowers grows just off the side of the
f f-f| path, surrounding a much larger, red, speckled and fleshy
---------+ petaled flower. The rustling of the needle covered branches
rubbing against one another fills the air.

[Exits: north south]

<400hp 548m 131mv> no opponent aggressive w
w
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark and
f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-f-@-f | though few of them are blooming with the little light that
| | | is able to get to them during daylight hours. The rustling
f f-f| of the needle covered branches rubbing against one another
| | fills the air.
o-f |
---------+

[Exits: north east west]

<400hp 548m 128mv> no opponent aggressive murder $$
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]

<400hp 548m 125mv> no opponent aggressive A Moss Covered Path
f f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large numbers
| || of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: east west]

<400hp 548m 122mv> no opponent aggressive w
w
They aren't here.

<400hp 548m 122mv> no opponent aggressive murder $$
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f-f| types of bushes surround the trees, though few of them
|| are blooming with the little light that is able to get
f| to them during daylight hours. A tiny sprout of brilliantly
|| colored Tukea grows at the base of one of the trees.
o-f| The rustling of the needle covered branches rubbing against
---------+ one another fills the air.

[Exits: east west]

<400hp 548m 119mv> no opponent aggressive A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f-f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north east south]
(Charmed) (White Aura) An illusion of Risch is here.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Charmed) (Translucent) A stalking, black panther is here, quietly serving its master.
(Translucent) (White Aura) Trelanya the Holy Matriarch of Healing is here.
(Charmed) An illusion of a marine is here.
(Charmed) An illusion of a marine guards its master.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.

<400hp 548m 116mv> no opponent aggressive Adrierra yells 'Help! I am being attacked by Veromos!'
Your crush maims Adrierra!
Your blast MUTILATES Adrierra!
The white aura around Adrierra fades.
Adrierra phases back into existence.
A stalking, black panther phases back into existence.
Adrierra has some small wounds and bruises.

<412hp 561m 169mv> shaft aggressive flee

Adrierra has fled!
Adrierra manages to squeeze her way southward.
Adrierra rides south on a brass Asc'Liena stallion.
An illusion of Risch walks south.
Adrierra walks south.
Adrierra walks south.
Trelanya manages to squeeze her way southward.
Trelanya flies south.
An illusion of a marine walks south.
An illusion of a marine walks south.

<412hp 561m 169mv> no opponent aggressive You aren't fighting anyone.

<412hp 561m 169mv> no opponent aggressive s
murder $$
You manage to squeeze your way southward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: north west]
A red-headed woman in fine leather sets snares for intruders.

<412hp 561m 166mv> no opponent aggressive They aren't here.

<412hp 561m 166mv> no opponent aggressive w
w
You manage to squeeze your way westward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
murder $$
---------+

[Exits: east west]
A brown nkni is here, wandering lazily about.

<412hp 561m 163mv> no opponent aggressive You manage to squeeze your way westward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: east south]
A torch is here.
A huge black and white mottled wolf is here.

<412hp 561m 160mv> no opponent aggressive They aren't here.

<412hp 561m 160mv> no opponent aggressive s
s
You manage to squeeze your way southward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: north west]
A brown nkni is here, wandering lazily about.
A brown nkni is here, wandering lazily about.
A brown nkni is here, wandering lazily about.

<412hp 561m 157mv> no opponent aggressive Alas, you cannot go that way.

<412hp 561m 157mv> no opponent aggressive where marine
w
w
an illusion of a marine Among Trees

<412hp 561m 157mv> no opponent aggressive You manage to squeeze your way westward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: east west]

<412hp 561m 154mv> no opponent aggressive You manage to squeeze your way westward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: north east]
A small tent is pitched here.

<412hp 561m 151mv> no opponent aggressive s
s
Alas, you cannot go that way.

<412hp 561m 151mv> no opponent aggressive Alas, you cannot go that way.

<412hp 561m 151mv> no opponent aggressive n
where marine
You manage to squeeze your way northward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: south west]
A small orange fox is here.
A small orange fox is here.

<412hp 561m 148mv> no opponent aggressive w
w
an illusion of a marine A Stone Corridor

<412hp 561m 148mv> no opponent aggressive You manage to squeeze your way westward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: east west]
(Translucent) (White Aura) Gi'astu the spirit of the forest is here.
An undead butterfly is here, fluttering blindly about.

<412hp 561m 145mv> no opponent aggressive You manage to squeeze your way westward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: east west]
A small orange fox is here.

<412hp 561m 142mv> no opponent aggressive s
Alas, you cannot go that way.

<412hp 561m 142mv> no opponent aggressive w
s
You manage to squeeze your way westward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
s
---------+

[Exits: east down]

<412hp 561m 139mv> no opponent aggressive Alas, you cannot go that way.

<412hp 561m 139mv> no opponent aggressive d
Alas, you cannot go that way.

<412hp 561m 139mv> no opponent aggressive s
A Stone Corridor
| A dark stone corridor, naturally carved into shape by
| water passing through it for quite a long time, leaving
| the walls terribly smooth. A trickle of water leaks from
| a small hole at the bottom of the western wall, falling
@ | into a clearly unnatural channel carved into the floor,
| | other than that everything looks completely dry - despite
* | the sound of rushing water that seems to echo from all
| | around.
*-o-~|
s
---------+

[Exits: south up]
A small fox is here.

<412hp 561m 137mv> no opponent aggressive A Stone Corridor
| A dark stone corridor, naturally carved into shape by
| water passing through it for quite a long time, leaving
* | the walls terribly smooth. Near the western wall a trickle
| | of water flows through a clearly unnatural channel carved
@ | into the floor, other than that everything looks completely
| | dry, despite the sound of rushing water that seems to
*-o-~| echo from all around. A heavy slab of stone leans against
|| the wall the east, not quite fully covering a hole through
~-~| it.
---------+

[Exits: north (slab) south]
A huge black and white mottled wolf is here.

<412hp 561m 136mv> no opponent aggressive A Stone Corridor
* | A dark stone corridor, naturally carved into shape by water
| | passing through it for quite a long time, leaving the walls
* | terribly smooth. Near the western wall a trickle of water
| | flows through a clearly unnatural channel carved into the
@-o-~| floor, turning smoothly eastward on an ever shallower channel
|| and overflowing slightly before it touches the southern
~-~| wall, other than that everything looks completely dry,
| | despite the sound of rushing water that seems to echo from
~-~ | all around.
---------+

[Exits: north east]

<412hp 561m 135mv> no opponent aggressive e
The Edge of a Cave
* | A short step is set at the mouth of the cave, smoothly cut
| | into its form by moving water. The ground quickly drops away
* | to the east, into a water filled gully, fed by a highly curved
| | hole in the north wall, spewing its water with such great
where marine
*-@-~-~| force it almost touches the wall to the south before, which
| | stands a good distance away. A trickle of water flows along
~-~ | the southern wall, quickly speeding up as it flows in its
| | easterly direction.
~-~-~ |
---------+

[Exits: east west]

<412hp 561m 134mv> no opponent aggressive e
You didn't find any marine.

<412hp 561m 134mv> no opponent aggressive In Water
* | A narrow stone corridor, filled shallowly with water spraying
| | from a highly curved hole in the wall to the south, which splatters
* | against the wall to the north and down into the water below.
| | The water is clean and clear, it sweeps slowly eastward into
*-o-@-~-~| a less shallowly floored area. The entrance to a small cave
| || is to the west, out of the water and over a short stone step.
~-~ ~|
| |
~-~ |
---------+

[Exits: east south west]

<412hp 561m 131mv> no opponent aggressive e
e
In Water
| A narrow stone corridor filled from wall to wall with a clean
| and clear flow of increasingly swiftly moving water, moving generally
| eastward along a quickly downsloping floor. Off to the east the
| corridor curves quickly off, pointing itself generally southward.
o-~-@-~ | A heavy spray of water can be seen to the west, pounding forcefully
| | | out of the southern wall.
~-~ ~ |
| |
~ |
---------+

[Exits: east west]

<412hp 561m 127mv> no opponent aggressive e
In Water
| A narrow stone corridor filled from wall to wall with a clean
| and clear flow of increasingly swiftly moving water, moving
| in from the west and slowly curving southward along a quickly
| downsloping floor. The corridor curves quickly here, pointing
s
~-~-@ | itself generally to the south and the west. The view of the
| | | water ends shortly to the south as it flows under a wall of
~ ~ | stone.
|
|
---------+

[Exits: south west]

<412hp 561m 123mv> no opponent aggressive u
Alas, you cannot go that way.

<412hp 561m 123mv> no opponent aggressive whe
In Water
| A narrow stone corridor filled from wall to wall with a clean
| and clear flow of increasingly swiftly moving water. The water
~-~-~ | moves in from the north and flows quickly southward, into
| | | a hole near the bottom of a high wall of stone. The ground
~ @ | under the water slopes up steeply toward the north.
|
|
|
|
---------+

[Exits: north up]

<412hp 561m 119mv> no opponent aggressive who
Lake in the Forest
f-f | The festering bogs of the dead moors recede here, as the
| | | environment opens into the outskirts of an ancient oak forest.
f-f | Soft marshy ground lies beneath you, a haze of pungent stink
| | | escaping from it. An eerie darkness lies off to the east,
f-f @ | the passage to the west through the trees ahead looking equally
| | | | uninviting. To go north is to enter into a battlezone while
f-f-f | to go west ventures into the dangerous forest of Serin's
| | | | renegade clerics. This area of the forest is occupied by
f-f-f | a small lake, filled with dirty waters. A stone wall borders
---------+ the northern edge of the lake, preventing the water from
flooding into a stone aperture that disappears underground.

[Exits: south down]

<412hp 561m 115mv> no opponent aggressive Players near you in Armageddon Sanctuary:
<PK> Adrierra The eastern edge of the forest
<PK> Veromos Lake in the Forest
<PK> Trelanya The eastern edge of the forest

<412hp 561m 115mv> no opponent aggressive af
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Human ] Kayn the Guardian of the Path
[ Pixie ] Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<412hp 561m 115mv> no opponent aggressive You are affected by the following:
Spell: detect invis : lasts for 28 hours
Spell: protection : modifies save vs spell by 1 for 22 hours
Spell: armor : modifies armor class by 20 for 10 hours
Skill: warcry : modifies save vs afflictive by 6 for 5 hours
: modifies hitroll by 6 for 5 hours
Spell: sanctuary : lasts for 3 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<412hp 561m 115mv> no opponent aggressive d
In Water
| A narrow stone corridor filled from wall to wall with a clean
| and clear flow of increasingly swiftly moving water. The water
~-~-~ | moves in from the north and flows quickly southward, into
| | | a hole near the bottom of a high wall of stone. The ground
~ @ | under the water slopes up steeply toward the north.
|
|
|
|
---------+

[Exits: north up]

<412hp 561m 111mv> no opponent aggressive n
In Water
| A narrow stone corridor filled from wall to wall with a clean
| and clear flow of increasingly swiftly moving water, moving
| in from the west and slowly curving southward along a quickly
| downsloping floor. The corridor curves quickly here, pointing
~-~-@ | itself generally to the south and the west. The view of the
| | | water ends shortly to the south as it flows under a wall of
~ ~ | stone.
|
|
---------+

[Exits: south west]

<412hp 561m 107mv> no opponent aggressive n
Alas, you cannot go that way.

<412hp 561m 107mv> no opponent aggressive pitch tent
sleep tent
You pitch a small tent.

<412hp 561m 107mv> no opponent aggressive You go to sleep in a small tent.

<412hp 561m 107mv> no opponent aggressive wake
unpitch tent
w
You wake and stand up.

<412hp 561m 107mv> no opponent aggressive w
You roll up a small tent as you pick it up.

<412hp 561m 107mv> no opponent aggressive w
In Water
| A narrow stone corridor filled from wall to wall with a clean
| and clear flow of increasingly swiftly moving water, moving generally
| eastward along a quickly downsloping floor. Off to the east the
| corridor curves quickly off, pointing itself generally southward.
o-~-@-~ | A heavy spray of water can be seen to the west, pounding forcefully
| | | out of the southern wall.
~-~ ~ |
| |
~ |
---------+

[Exits: east west]

<412hp 561m 103mv> no opponent aggressive whe
In Water
* | A narrow stone corridor, filled shallowly with water spraying
| | from a highly curved hole in the wall to the south, which splatters
* | against the wall to the north and down into the water below.
| | The water is clean and clear, it sweeps slowly eastward into
*-o-@-~-~| a less shallowly floored area. The entrance to a small cave
| || is to the west, out of the water and over a short stone step.
~-~ ~|
| |
~-~ |
---------+

[Exits: east south west]

<412hp 561m 99mv> no opponent aggressive The Edge of a Cave
* | A short step is set at the mouth of the cave, smoothly cut
| | into its form by moving water. The ground quickly drops away
* | to the east, into a water filled gully, fed by a highly curved
| | hole in the north wall, spewing its water with such great
*-@-~-~| force it almost touches the wall to the south before, which
| | stands a good distance away. A trickle of water flows along
~-~ | the southern wall, quickly speeding up as it flows in its
| | easterly direction.
~-~-~ |
---------+

[Exits: east west]

<412hp 561m 96mv> no opponent aggressive w
w
Players near you in Unsiliel Wood:
<PK> Veromos The Edge of a Cave
Luc A Moss Covered Path

<412hp 561m 96mv> no opponent aggressive n
A Stone Corridor
* | A dark stone corridor, naturally carved into shape by water
| | passing through it for quite a long time, leaving the walls
* | terribly smooth. Near the western wall a trickle of water
| | flows through a clearly unnatural channel carved into the
@-o-~| floor, turning smoothly eastward on an ever shallower channel
|| and overflowing slightly before it touches the southern
~-~| wall, other than that everything looks completely dry,
| | despite the sound of rushing water that seems to echo from
~-~ | all around.
---------+

[Exits: north east]

<412hp 561m 95mv> no opponent aggressive n
n
Alas, you cannot go that way.

<412hp 561m 95mv> no opponent aggressive u
A Stone Corridor
| A dark stone corridor, naturally carved into shape by
| water passing through it for quite a long time, leaving
* | the walls terribly smooth. Near the western wall a trickle
| | of water flows through a clearly unnatural channel carved
@ | into the floor, other than that everything looks completely
| | dry, despite the sound of rushing water that seems to
*-o-~| echo from all around. A heavy slab of stone leans against
|| the wall the east, not quite fully covering a hole through
~-~| it.
---------+

[Exits: north (slab) south]
A huge black and white mottled wolf is here.

<412hp 561m 94mv> no opponent aggressive who
A Stone Corridor
| A dark stone corridor, naturally carved into shape by
| water passing through it for quite a long time, leaving
| the walls terribly smooth. A trickle of water leaks from
| a small hole at the bottom of the western wall, falling
@ | into a clearly unnatural channel carved into the floor,
| | other than that everything looks completely dry - despite
* | the sound of rushing water that seems to echo from all
| | around.
*-o-~|
---------+

[Exits: south up]
A small fox is here.

<412hp 561m 93mv> no opponent aggressive Alas, you cannot go that way.

<412hp 561m 93mv> no opponent aggressive Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: east down]

<412hp 561m 91mv> no opponent aggressive [ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Human ] Kayn the Guardian of the Path
[ Pixie ] Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<412hp 561m 91mv> no opponent aggressive tell 3.adrierra really?
e
You tell Adrierra 'Really?'

<412hp 561m 91mv> no opponent aggressive e
e
You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: east west]
A small orange fox is here.

<412hp 561m 88mv> no opponent aggressive You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: east west]
An undead butterfly is here, fluttering blindly about.

<429hp 587m 140mv> no opponent aggressive You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: south west]
A small orange fox is here.
A small orange fox is here.

<429hp 587m 137mv> no opponent aggressive e
Alas, you cannot go that way.

<429hp 587m 137mv> no opponent aggressive e
s
Alas, you cannot go that way.

<429hp 587m 137mv> no opponent aggressive e
You manage to squeeze your way southward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: north east]
A small tent is pitched here.

<429hp 587m 134mv> no opponent aggressive e
e
You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: east west]
A brown nkni is here, wandering lazily about.
A brown nkni is here, wandering lazily about.

<429hp 587m 131mv> no opponent aggressive You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: north west]
(Translucent) (White Aura) Gi'astu the spirit of the forest is here.
A brown nkni is here, wandering lazily about.

<429hp 587m 128mv> no opponent aggressive
A brown nkni walks west.
Gi'astu walks north.

<429hp 587m 128mv> no opponent aggressive Alas, you cannot go that way.

<429hp 587m 128mv> no opponent aggressive n
You manage to squeeze your way northward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: east south]
A torch is here.
(Translucent) (White Aura) Gi'astu the spirit of the forest is here.
A huge black and white mottled wolf is here.
Gi'astu walks south.

<429hp 587m 125mv> no opponent aggressive e
e
You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
e
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: east west]
A brown nkni is here, wandering lazily about.

<429hp 587m 122mv> no opponent aggressive You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
af
---------+

[Exits: north west]
A red-headed woman in fine leather sets snares for intruders.

<429hp 587m 119mv> no opponent aggressive Alas, you cannot go that way.

<429hp 587m 119mv> no opponent aggressive You are affected by the following:
Spell: detect invis : lasts for 27 hours
Spell: protection : modifies save vs spell by 1 for 21 hours
Spell: armor : modifies armor class by 20 for 9 hours
Skill: warcry : modifies save vs afflictive by 6 for 4 hours
: modifies hitroll by 6 for 4 hours
Spell: sanctuary : lasts for 2 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<429hp 587m 119mv> no opponent aggressive
Adrierra tells you 'You surely jest.'

<429hp 587m 119mv> no opponent aggressive tell 3.adrierra still need tha healer?
look
You tell Adrierra 'Still need tha healer?'

<429hp 587m 119mv> no opponent aggressive Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: north west]
A red-headed woman in fine leather sets snares for intruders.

<429hp 587m 119mv> no opponent aggressive n
You manage to squeeze your way northward.
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f-f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north east south]

<429hp 587m 116mv> no opponent aggressive n
A Moss Covered Path
f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f-f-@ | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f-f| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north south west]
A brown nkni is here, wandering lazily about.

<429hp 587m 113mv> no opponent aggressive s
e
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f-f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north east south]

<429hp 587m 110mv> no opponent aggressive e
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f-f| types of bushes surround the trees, though few of them
|| are blooming with the little light that is able to get
f| to them during daylight hours. A tiny sprout of brilliantly
|| colored Tukea grows at the base of one of the trees.
o-f| The rustling of the needle covered branches rubbing against
---------+ one another fills the air.

[Exits: east west]

<429hp 587m 107mv> no opponent aggressive af
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large numbers
| || of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: east west]

<429hp 587m 104mv> no opponent aggressive look
You are affected by the following:
Spell: detect invis : lasts for 27 hours
Spell: protection : modifies save vs spell by 1 for 21 hours
Spell: armor : modifies armor class by 20 for 9 hours
Skill: warcry : modifies save vs afflictive by 6 for 4 hours
: modifies hitroll by 6 for 4 hours
Spell: sanctuary : lasts for 2 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<429hp 587m 104mv> no opponent aggressive e
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large numbers
| || of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: east west]

<429hp 587m 104mv> no opponent aggressive A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]

<429hp 587m 101mv> no opponent aggressive s
s
A Wide Path
f | A wide, well used path surrounded by tall trees with dark
| | brown bark and thin branches weighed down with large numbers
f-f-f-f-f| of needles. Simfea, Carss, Fiek, and a few other types
s
| || of bushes surround the trees, though few of them are blooming
@ f| with the little light that is able to get to them during
| | daylight hours. The side of a rock outcropping rises up
o-f | to the west. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: north south]

<429hp 587m 98mv> no opponent aggressive af
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types of
| | bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f | a small cave to the west. It may very well be possible to
| slip through an almost hidden crevice in the rock wall to
| the south as well. The rustling of the needle covered branches
---------+ rubbing against one another fills the air.

[Exits: north south west]

<429hp 587m 95mv> no opponent aggressive A Large Cave
f | You are in a large, open cave formed out of a heavily speckled
| | dark gray stone. An old firepit sits near the southeastern
o-f | edge of the cave, just inside the lip. It doesn't appear
| | to have been used in quite some time. A small crevice provides
@-f | a way out to the north and the cave opens out, over a small
| rise, into a beautiful clearing in the middle of a forest
| to the east.
|
|
---------+

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.

<429hp 587m 92mv> no opponent aggressive You are affected by the following:
Spell: detect invis : lasts for 27 hours
Spell: protection : modifies save vs spell by 1 for 21 hours
Spell: armor : modifies armor class by 20 for 9 hours
Skill: warcry : modifies save vs afflictive by 6 for 4 hours
: modifies hitroll by 6 for 4 hours
Spell: sanctuary : lasts for 2 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<429hp 587m 92mv> no opponent aggressive com 'detect m'
Your eyes tingle.

<429hp 582m 92mv> no opponent aggressive e
e
who
com 'giant str'
A Beautiful Clearing
f | A large and very beautiful clearing in the middle of a heavily
| | packed together circle of trees. The trees are tall and thin,
o-f | covered with dark brown bark and thin branches weighed down
| | with large numbers of needles. A few small and unconnected
o-@ | upwellings of water are in the center of the clearing, the
| ground around them is solid and covered in a vivid red grass.
| An open cave, formed out of a heavily speckled, dark gray
| stone, is to the west, a small rise of the same stone stands
| before its entrance.
---------+

[Exits: east west]

<429hp 582m 89mv> no opponent aggressive A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+

[Exits: east west]

<429hp 582m 86mv> no opponent aggressive [ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Human ] Kayn the Guardian of the Path
[ Pixie ] Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<429hp 582m 86mv> no opponent aggressive Your muscles surge with heightened power!

<429hp 562m 86mv> no opponent aggressive
Luc tells the group 'Do the savage weapons go away?'

<429hp 562m 86mv> no opponent aggressive e

Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
Trelanya flies in.
Adrierra walks in.
Adrierra walks in.
An illusion of Risch walks in.

<429hp 562m 86mv> no opponent aggressive pitch tent
sleep tent

Adrierra rides east on a brass Asc'Liena stallion.
An illusion of Risch walks east.
Adrierra walks east.
Adrierra walks east.
Trelanya flies east.
An illusion of a marine walks east.
An illusion of a marine walks east.

<429hp 562m 86mv> no opponent aggressive A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine is here.
(Translucent) (White Aura) Trelanya the Holy Matriarch of Healing is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Charmed) (White Aura) An illusion of Risch is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.
The white aura around Trelanya fades.

<450hp 600m 137mv> no opponent aggressive
Adrierra rides west on a brass Asc'Liena stallion.
An illusion of a marine climbs west.
An illusion of a marine climbs west.
Trelanya flies west.
Adrierra climbs west.
Adrierra climbs west.
An illusion of Risch climbs west.
You pitch a small tent.

<450hp 600m 137mv> no opponent aggressive You go to sleep in a small tent.

<450hp 600m 137mv> no opponent aggressive wake
unpitch tent
s
You wake and stand up.

<450hp 600m 137mv> no opponent aggressive s
s
Adrierra rides in on a brass Asc'Liena stallion.
Dinswel searches high and low for something.
An illusion of Risch climbs in.
Dinswel searches high and low for something.
Adrierra climbs in.
Dinswel searches high and low for something.
Adrierra climbs in.
Dinswel searches high and low for something.
Dinswel searches high and low for something.
Trelanya flies in.
Dinswel sighs.
Dinswel says 'I must find the crystal staff in order to prove my worthiness to marry Laudwin.'
s
An illusion of a marine climbs in.
Dinswel searches high and low for something.
An illusion of a marine climbs in.
Dinswel sighs.
Dinswel says 'I must find the crystal staff in order to prove my worthiness to marry Laudwin.'
Dinswel sighs.
Dinswel says 'I must find the crystal staff in order to prove my worthiness to marry Laudwin.'
You roll up a small tent as you pick it up.

<450hp 600m 137mv> no opponent aggressive North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. A large number of torches
| | make sure the area is well lit so the gate guards may see
@ | everyone who passes by them. More guards pace the battlements
| | keeping an eye out for possible invaders and threats to
+-* | the city. The gate guards watch each passer-by careful,
| | checking for known criminals along with other undesirables.
*-+-* | Even at this late hour people stream into and out of the
---------+ city, mostly travellers in dusty clothes seeking a place
out from under the night sky. A large street leads into the city southwards,
and to the north you may return to the land outside.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.

<450hp 600m 133mv> no opponent aggressive Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-* | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-* | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]

<450hp 600m 131mv> no opponent aggressive gt dunnae
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-* | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-* | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-* | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]
(White Aura) A wailing ghost of a woman wavers here in the twilight.

<450hp 600m 129mv> no opponent aggressive Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-* | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-* | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-* | that can be found on this street. A solid looking stone
s
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]
A feral cat wanders around, looking for prey or scraps.

<450hp 600m 127mv> no opponent aggressive s
You tell your group 'Dunnae.'

<450hp 600m 127mv> no opponent aggressive Travellers Way
*-+-* | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-* | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches light the way in the
B *-@-* | darkness, casting pale, flickering shadows across the
| | | pavement. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]

<450hp 600m 125mv> no opponent aggressive City Centre of Timaran
* +-* | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
B *-+-* | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
| | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
Mrsa the Lady of dubious virtue walks around in her black stockings.
The Town Crier stands here, yelling the daily news.

<450hp 600m 123mv> no opponent aggressive
A Timaran night watch guard yells 'Veromos is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
[* ] You parry a Timaran night watch guard's punch.
[** ] You parry a Timaran night watch guard's punch.
[***] You parry a Timaran night watch guard's punch.
[***] You parry a Timaran night watch guard's punch.
A Timaran night watch guard yells 'Veromos is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
[* ] You parry a Timaran night watch guard's punch.
[***] You block a Timaran night watch guard's attack with your shield.
[** ] You parry a Timaran night watch guard's punch.
Mrsa walks north.
A Timaran night watch guard is in excellent condition.

<450hp 600m 123mv> none aggressive w
w

Adrierra rides in on a brass Asc'Liena stallion.
An illusion of Risch walks in.
Adrierra walks in.
Adrierra walks in.
Trelanya flies in.
An illusion of a marine walks in.
An illusion of a marine walks in.
No way! You are still fighting!
[***] You parry a Timaran night watch guard's punch.
A Timaran night watch guard's punch misses you.
[** ] You parry a Timaran night watch guard's punch.
[***] You block a Timaran night watch guard's attack with your shield.
Your blast MANGLES a Timaran night watch guard!
Your crush MANGLES a Timaran night watch guard!
You swing a mace of the unholy spirits at a Timaran night watch guard's neck and decapitate him.
A Timaran night watch guard's headless body falls to its knees, then keels sideways.
A Timaran night watch guard's foot is ripped from his leg.

<450hp 600m 123mv> no opponent aggressive Western Main Street
* +-*| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-*| The way is brightly lit by torches that dance and flare
w
| | | as the wind blows. Just to your east is the busy city
+-+-@-S-+| centre, and many people pass you on their way to it.
| | | To the north is a stone wall, solid and impenetrable.
+ *-*-+-*| South lies a small building with many wooden boats standing
| | | | outside it, and the sign of a shipwright hanging above
+ * S-+-S| the door. You can continue down the street to the west.
---------+

[Exits: east west]

<450hp 600m 121mv> no opponent aggressive Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
Trelanya flies in.
Adrierra walks in.
Adrierra walks in.
An illusion of Risch walks in.

<450hp 600m 121mv> no opponent aggressive w
w
Western Main Street
* +| You are travelling along the Main Street. The way is
| || lit by torches now that night covers the city. Many people
* B *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | || with marble pillars outside. The ornate sign above the
* + *-*-+| door indicates that this is the city bank. You can continue
| | || down the street east and west.
+ * S-+|
---------+

[Exits: north east west]
A member of the Timaran city night watch keeps an eye out.

<450hp 600m 119mv> no opponent aggressive w
Adrierra rides in on a brass Asc'Liena stallion.
An illusion of Risch walks in.
Adrierra walks in.
Adrierra walks in.
Trelanya flies in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<450hp 600m 119mv> no opponent aggressive w
w
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
S * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
+-+-@-+-+| wind, casting their light on the street. North of you is
| | | | an empty looking building, and to the south you can see a
+ * + | small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+ + | east and west.
---------+

[Exits: east south west]
A member of the Timaran city night watch keeps an eye out.

<450hp 600m 117mv> no opponent aggressive w
w
w

Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
Trelanya flies in.
Adrierra walks in.
Adrierra walks in.
An illusion of Risch walks in.
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
S * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A number
+-+-@-+-+| of torches line the street, casting a bright light on the
| | | | cobblestones. A busy city square is visible just to your
*-+ * + | west, and the road continues east. A large building that
| | | | looks like a temple can be seen just to the south-west.
* +-+ + |
---------+

[Exits: north east south west]

<450hp 600m 115mv> no opponent aggressive w
w
w

Adrierra rides in on a brass Asc'Liena stallion.
An illusion of Risch walks in.
Adrierra walks in.
Adrierra walks in.
Trelanya flies in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
S * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ * +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city night watch keeps an eye out.

<450hp 600m 113mv> no opponent aggressive w
w

Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
Trelanya flies in.
Adrierra walks in.
Adrierra walks in.
An illusion of Risch walks in.
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
S *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| A number of torches push away the dark of night so people
| || may continue what they are doing. To the east lies a
T-*-+ *| busy square. South of you is the wall of a large building,
| | | and from the stained glass windows you surmise it is
*-*-* +-+| a temple.
---------+

[Exits: east west]
A large, filthy looking rat scurries around.

<450hp 600m 111mv> no opponent aggressive
Adrierra rides in on a brass Asc'Liena stallion.
An illusion of Risch walks in.
Adrierra walks in.
Adrierra walks in.
Trelanya flies in.
An illusion of a marine walks in.
An illusion of a marine walks in.
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
S| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Large torches burn
|| brightly, pushing away the darkness of the night. Everyone
T-*-+| who walks in and out is closely checked by the guards,
| || who keep an eye out for criminals and other undesirables.
*-* +| You can leave the city to the west, or walk east onto
---------+ a street.

[Exits: east west up]
A member of the Timaran city night watch keeps an eye out.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
Selena the Mayor of Timaran is here, smiling happily to all.

<450hp 600m 109mv> no opponent aggressive
Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
Trelanya flies in.
Adrierra walks in.
Adrierra walks in.
An illusion of Risch walks in.
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<450hp 600m 107mv> no opponent aggressive Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<450hp 600m 105mv> no opponent aggressive Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<450hp 600m 103mv> no opponent aggressive Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<450hp 600m 101mv> no opponent aggressive Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<450hp 600m 99mv> no opponent aggressive w
w
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<450hp 600m 97mv> no opponent aggressive w
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<450hp 600m 95mv> no opponent aggressive Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]

<450hp 600m 93mv> no opponent aggressive w
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
s
+|
---------+

[Exits: east south]

<450hp 600m 91mv> no opponent aggressive Alas, you cannot go that way.

<450hp 600m 91mv> no opponent aggressive w
w
w
Adrierra rides in on a brass Asc'Liena stallion.
An illusion of Risch walks in.
Adrierra walks in.
Adrierra walks in.
Trelanya flies in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Alas, you cannot go that way.

<450hp 600m 91mv> no opponent aggressive n
Alas, you cannot go that way.

<450hp 600m 91mv> no opponent aggressive On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<450hp 600m 89mv> no opponent aggressive Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
Trelanya flies in.
Adrierra walks in.
Adrierra walks in.
An illusion of Risch walks in.

<450hp 600m 89mv> no opponent aggressive On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<450hp 600m 87mv> no opponent aggressive Adrierra rides in on a brass Asc'Liena stallion.
An illusion of Risch walks in.
Adrierra walks in.
Adrierra walks in.
Trelanya flies in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<450hp 600m 87mv> no opponent aggressive w
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<450hp 600m 85mv> no opponent aggressive w
Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
Trelanya flies in.
Adrierra walks in.
Adrierra walks in.
An illusion of Risch walks in.

<450hp 600m 85mv> no opponent aggressive w
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]

<450hp 600m 83mv> no opponent aggressive w
Adrierra rides in on a brass Asc'Liena stallion.
An illusion of Risch walks in.
Adrierra walks in.
Adrierra walks in.
Trelanya flies in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<450hp 600m 83mv> no opponent aggressive w
w
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

<450hp 600m 81mv> no opponent aggressive w
Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
Trelanya flies in.
Adrierra walks in.
Adrierra walks in.
An illusion of Risch walks in.

<450hp 600m 81mv> no opponent aggressive w
w
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

<450hp 600m 79mv> no opponent aggressive Adrierra rides in on a brass Asc'Liena stallion.
An illusion of Risch walks in.
Adrierra walks in.
Adrierra walks in.
Trelanya flies in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<450hp 600m 79mv> no opponent aggressive The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.

<450hp 600m 77mv> no opponent aggressive Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
Trelanya flies in.
Adrierra walks in.
Adrierra walks in.
An illusion of Risch walks in.

<450hp 600m 77mv> no opponent aggressive Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<450hp 600m 75mv> no opponent aggressive Adrierra rides in on a brass Asc'Liena stallion.
An illusion of Risch walks in.
Adrierra walks in.
Adrierra walks in.
Trelanya flies in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<450hp 600m 75mv> no opponent aggressive Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<450hp 600m 73mv> no opponent aggressive Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
Trelanya flies in.
Adrierra walks in.
Adrierra walks in.
An illusion of Risch walks in.

<450hp 600m 73mv> no opponent aggressive Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<450hp 600m 71mv> no opponent aggressive w
Adrierra rides in on a brass Asc'Liena stallion.
An illusion of Risch walks in.
Adrierra walks in.
Adrierra walks in.
Trelanya flies in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<450hp 600m 71mv> no opponent aggressive w
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<450hp 600m 69mv> no opponent aggressive w
Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
Trelanya flies in.
Adrierra walks in.
Adrierra walks in.
An illusion of Risch walks in.

<450hp 600m 69mv> no opponent aggressive City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<450hp 600m 67mv> no opponent aggressive Adrierra rides in on a brass Asc'Liena stallion.
An illusion of Risch walks in.
Adrierra walks in.
Adrierra walks in.
Trelanya flies in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<450hp 600m 67mv> no opponent aggressive Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<450hp 600m 65mv> no opponent aggressive Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
Trelanya flies in.
Adrierra walks in.
Adrierra walks in.
An illusion of Risch walks in.

<450hp 600m 65mv> no opponent aggressive Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
s
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]
A half-elf city guard of seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Veromos. You can read all about them in the Cityguard Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have a look at the sign there.'

<450hp 600m 63mv> no opponent aggressive Adrierra rides in on a brass Asc'Liena stallion.
An illusion of Risch walks in.
Adrierra walks in.
Adrierra walks in.
Trelanya flies in.
A gate guard steps aside and allows you to pass him.
An illusion of a marine walks in.
An illusion of a marine walks in.
A gate guard steps aside and allows you to pass him.

<450hp 600m 63mv> no opponent aggressive The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
* + |
| |
+ |
---------+

[Exits: east west]

<450hp 600m 61mv> no opponent aggressive Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
Trelanya flies in.
Adrierra walks in.
Adrierra walks in.
An illusion of Risch walks in.

<450hp 600m 61mv> no opponent aggressive The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ * +|
| ||
+-+ +|
---------+

[Exits: north east south west]
A human city guard of Seringale stands watch here.

<450hp 600m 59mv> no opponent aggressive Adrierra rides in on a brass Asc'Liena stallion.
An illusion of Risch walks in.
Adrierra walks in.
Adrierra walks in.
Trelanya flies in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<450hp 600m 59mv> no opponent aggressive The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
* +-+ * |
| |
+-+-*|
---------+

[Exits: east west]

<450hp 600m 57mv> no opponent aggressive Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
Trelanya flies in.
Adrierra walks in.
Adrierra walks in.
An illusion of Risch walks in.

<450hp 600m 57mv> no opponent aggressive The back of a large building blocks your path in that direction.
You yell 'Help! I am being attacked by Trelanya!'
[* ] You parry Trelanya's thrust.
Trelanya has a few scratches.

<450hp 600m 57mv> shaft aggressive Adrierra rides west on a brass Asc'Liena stallion.
An illusion of Risch walks west.
Adrierra walks west.
Adrierra walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.
Trelanya has a few scratches.

<450hp 600m 57mv> shaft aggressive
[** ] Trelanya parries your unholy wrath.
[** ] You parry Trelanya's thrust.
Trelanya has a few scratches.

<450hp 600m 57mv> shaft aggressive flee
You flee from combat!
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
* +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
* * +-+ *| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]

<450hp 600m 55mv> no opponent aggressive s
e
Dangerous Alley
* +-* S| You are in a narrow and dark alley. Tall buildings surround
| | || this alley, casting dark shades over every corner. A nauseating
+-+-+-+-+| smell fills your nose as you pass through this alley. Small
| | | || pieces of trash litter the ground of the alley, giving
* * @-+ *| little room to walk. There are sheets of faded paper pasted
| | on the walls of the alley, informing the pedestrians of
+-+| some past event. You see some light shining into the alley
| | to the north and the alley continues to the south.
+ |
---------+

[Exits: north east]

<450hp 600m 53mv> no opponent aggressive s
s
Dangerous Alley
+-* S-*| You are in a narrow and dark alley. Tall buildings surround
| | | this alley, casting dark shades over every corner. A nauseating
+-+-+-+-+| smell fills your nose as you pass through this alley. Small
| | | | pieces of trash litter the ground of the alley, giving little
* +-@ * *| room to walk. There are sheets of faded paper pasted on the
| || walls of the alley, informing the pedestrians of some past
+-+-*| event. You see some light shining into the alley to the north
| | and the alley continues to the south.
+ |
---------+

[Exits: south west]

<450hp 600m 51mv> no opponent aggressive Dangerous Alley
+-+-+-+-+| You are in a narrow and dark alley. Tall buildings surround
| | | | this alley, casting dark shades over every corner. A nauseating
* +-+ * *| smell fills your nose as you pass through this alley. Small
| || pieces of trash litter the ground of the alley, giving little
@-+-*| room to walk. There are sheets of faded paper pasted on the
| | walls of the alley, informing the pedestrians of some past
+ + | event. There is a small entrance leading into one of the
| | | buildings surrounding the alley to the east and the alley
+-+-+ | continues to the north and south.
---------+

[Exits: north east south]

<450hp 600m 49mv> no opponent aggressive Dangerous Alley
+-+ *| You are in a narrow and dark alley. Tall buildings surround
| || this alley, casting dark shades over every corner. A
+-+-*| nauseating smell fills your nose as you pass through
| | this alley. Small pieces of trash litter the ground of
+ @ | the alley, giving little room to walk. There are sheets
| | | of faded paper pasted on the walls of the alley, informing
+-+-+ N| the pedestrians of some past event. You see some light
| | | || shining into the alley to the north and the alley continues
+-+-+-+-+| to the south.
---------+

[Exits: north south]

<450hp 600m 47mv> no opponent aggressive s
Dangerous Alley
+-+-*| You are in a narrow and dark alley. Tall buildings surround
| | this alley, casting dark shades over every corner. A nauseating
+ + | smell fills your nose as you pass through this alley. Small
| | | pieces of trash litter the ground of the alley, giving
+-+-@ N| little room to walk. There are sheets of faded paper pasted
| | | || on the walls of the alley, informing the pedestrians of
+-+-+-+-+| some past event. The alley continues to the north, a lighted
| | opening from the alley is to the south, and a dimly lit
+-* | Temple Square is to the west.
---------+

[Exits: north south west]

<450hp 600m 45mv> no opponent aggressive w
w
Temple Square
+-+| You are standing in the middle of the Temple Square.
| | Black statues of humanoid forms with various animal parts
+ + | surround you. These statues have different combinations
| | | of large curved horns, wide boar-like snouts, feathered
+-@-+ | bodies, sharp claws, scaled tails, and hoofs. A golden
| | | | fountain in the shape of a beetle stands in the middle
+-+-+-+-+| of the square, sprouting water from its head. A dark
| | | alley is to the east, the South Road is to the south,
+-* +-*| and the Temple of Darkness is to the west.
---------+

[Exits: east south west]
A golden fountain in the shape of a beetle spouts water from its head.
The night is about to end.

<461hp 637m 98mv> no opponent aggressive Temple of Darkness
+| You are standing in the Temple of Darkness. The temple
|| is made of huge blackened slabs of rocks, covered with
+ +| carved images of goats, pigs, ravens, and horses. This
| || temple is where the followers of various gods of darkness
@-+-+| come and worship their gods. A dark doorway stands to
| | || the north. An obsidian staircase leads up to the altar
+-+-+-+-+| of sacrifice. To the east you can see the Temple Square,
| || and a doorway to the South Road lies to the south. The
+-* +| Temple Square to the east, and the South Road to the
---------+ south.

[Exits: north east south up]
A half-elf city guard of Seringale stands watch here.

<461hp 637m 96mv> no opponent aggressive s
The South Road
+ +| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
+-+-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| || are made of are now only pale, brittle chunks barely
+-* +| holding the walls of the buildings together. You see
| || the Temple of Darkness to the north, and the South Road
* +| continues to the east and west.
---------+

[Exits: north east west]

<461hp 637m 94mv> no opponent aggressive w
The South Road
+-* + | You are on the South Road of Seringale. It is gloomy and
| | | dim here. All around you are beggars and panhandlers dressed
+-S +-+| in filthy clothing. The buildings surrounding you are old
w
| | || and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | of are now only pale, brittle chunks barely holding the
+-S +-* | walls of the buildings together. The South Road continues
| | | to the east and west, and the entrance to the Dark Knight
+-o * | guild is to the south.
---------+

[Exits: east south west]

<461hp 637m 92mv> no opponent aggressive The South Road
S-+-* +| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
S-+-S +| dressed in filthy clothing. The buildings surrounding
| || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | are made of are now only pale, brittle chunks barely
S-+-S +-*| holding the walls of the buildings together. The South
| || Road continues to the east and west.
+-+-o *|
---------+

[Exits: east west]

<461hp 637m 90mv> no opponent aggressive w
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.

<461hp 637m 88mv> no opponent aggressive d
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]
A glowing banner bearing the emblem of Seringale rests here.

<461hp 637m 87mv> no opponent aggressive look
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]
A glowing banner bearing the emblem of Seringale rests here.

<461hp 637m 87mv> no opponent aggressive n
The Triple Junction
*-* | You stand in the middle of a huge junction of concrete
| | sewer pipes. The pipes lead to the east, south and west.
*-*=*-* |
| | |
*-*-@-* |
| | |
* *<*-* *|
/ , | , ||
*-*-*-*-*|
---------+

[Exits: east south west]

<461hp 637m 86mv> no opponent aggressive n
Alas, you cannot go that way.

<461hp 637m 86mv> no opponent aggressive look
The Triple Junction
*-* | You stand in the middle of a huge junction of concrete
| | sewer pipes. The pipes lead to the east, south and west.
*-*=*-* |
| | |
*-*-@-* |
| | |
* *<*-* *|
/ , | , ||
*-*-*-*-*|
---------+

[Exits: east south west]

<461hp 637m 86mv> no opponent aggressive w
A quiet pipe junction
| This is the kind of place to rest, though the smell could
| be a lot better than this. The sewer goes east, north
* *-*-*>*| and west from here.
| | , |
*)*-@-*-*|
| | | |
*-* *<*-*|
| | | ,|
*-*- -*-*|
---------+

[Exits: north east west]

<461hp 637m 85mv> no opponent aggressive n
The muddy sewer pipe
| You have entered a kind of tube intersection that leads
| south, west and east. Your legs are covered up to the
| knees in mud. Real yucky!
|
* *-@-*>*|
| | | |
*)*-*)*-*|
| | , | ||
*-* *-* S|
---------+

[Exits: east south west]

<461hp 637m 84mv> no opponent aggressive look
e
The muddy sewer pipe
| You have entered a kind of tube intersection that leads
| south, west and east. Your legs are covered up to the
| knees in mud. Real yucky!
|
* *-@-*>*|
| | | |
*)*-*)*-*|
| | , | ||
*-* *-* S|
---------+

[Exits: east south west]

<461hp 637m 84mv> no opponent aggressive The sewer
| You are standing in mud that reaches up to your ankles.
| This is an intersection with sewer pipes leading east,
| south and west.
|
*-*-@>*>*|
2 | | ||
*-*)*-*)*|
| , | | ||
* *-* S *|
---------+

[Exits: east south west]

<461hp 637m 83mv> no opponent aggressive s
e
Another intersection
| You have never seen anything so boring...This
| is an intersection with pipes leading north, south
| and east.
*-*-*>*>*|
2 | | 7 |

*-*)@-*-*|
| , | | ||
* *-* S *|
| | | |
* *-*-* ~|
---------+

[Exits: north east south]
The small hairy spider.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.

<461hp 637m 82mv> no opponent aggressive s
The three way junction
| You are standing in a junction of pipes that lead west,
| east and south.
*-*>*>*-*|
| | |
*)*-@-* *|
, | | | ||
*-* S * *|
| | | |
*-*-* ~-*|
---------+

[Exits: east south west]
The small hairy spider.

<461hp 637m 81mv> no opponent aggressive The Sewer Store Room
*-*>*>*-*| You stand in a small room lit by a single torch set in the
| | | wall. The only way out of here is to the north.
*)*-*-* |
, | | | |
*-* @ * *|
| | | |
*-*-* ~-*|
| |
* |
---------+

[Exits: north]
A shady smuggler is here, leaning against the wall.

<461hp 637m 80mv> no opponent aggressive buy blue
You buy a fisherman's vial.

<461hp 637m 80mv> no opponent aggressive !
You buy a fisherman's vial.

<461hp 637m 80mv> no opponent aggressive !
You buy a fisherman's vial.

<461hp 637m 80mv> no opponent aggressive drop all.vial
You drop a fisherman's vial.
You drop a fisherman's vial.
You drop a fisherman's vial.

<461hp 637m 80mv> no opponent aggressive buy sky
You buy a sky blue potion.

<461hp 637m 80mv> no opponent aggressive !
You buy a sky blue potion.

<461hp 637m 80mv> no opponent aggressive buy 10 sky
n
You buy a sky blue potion.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.

<461hp 637m 80mv> no opponent aggressive The three way junction
| You are standing in a junction of pipes that lead west,
| east and south.
*-*>*>*-*|
| | |
*)*-@-* *|
, | | | ||
*-* S * *|
| | | |
*-*-* ~-*|
---------+

[Exits: east south west]
The small hairy spider.

<461hp 637m 79mv> no opponent aggressive quaf sky
You quaff a sky blue potion.
Your feet rise off the ground.

<461hp 637m 79mv> no opponent aggressive i
s
You are carrying:
( 2) a sky blue potion
a small tent
(Magical) a seashell ring
(Magical) a bottomless tankard
a small sardonyx encompassed in gold
(Humming) a savage whip
(Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
(Magical) (Glowing) the turtle Dragon's shell
a smoldering black mace
(Magical) (Glowing) (Humming) a crown of might
(Glowing) (Humming) a dragonblood iron-black choker of evisceration
a Loot sack (open)
(Humming) a frost burned bracelet

<461hp 637m 79mv> no opponent aggressive buy sky
The Sewer Store Room
*-*>*>*-*| You stand in a small room lit by a single torch set in the
| | | wall. The only way out of here is to the north.
*)*-*-* |
, | | | |
*-* @ * *|
| | | |
*-*-* ~-*|
| |
* |
---------+

[Exits: north]
You see 3 of a fisherman's vial here.
A shady smuggler is here, leaning against the wall.

<461hp 637m 78mv> no opponent aggressive !
You buy a sky blue potion.

<461hp 637m 78mv> no opponent aggressive n
You can't carry that many items.

<461hp 637m 78mv> no opponent aggressive The three way junction
| You are standing in a junction of pipes that lead west,
| east and south.
*-*>*>*-*|
| | |
*)*-@-* *|
, | | | ||
*-* S * *|
| | | |
*-*-* ~-*|
---------+

[Exits: east south west]
The small hairy spider.

<461hp 637m 77mv> no opponent aggressive e
whe
The Sewer Room
| You are standing in a large room with chairs set in the
| walls. You have the feeling of being watched. To the
*>*>*-* | south there is an entry to a larger room. The room is
| | | lit by five torches, also set in the walls. To the west
*-*-@ * | there is a doorway leading out to the sewers.
| | | | |
* S * *-*|
| | | ||
*-* ~-* *|
---------+

[Exits: south west]
The small hairy spider.

<461hp 637m 76mv> no opponent aggressive Players near you in Sewers:
<PK> Adrierra A bend in the sewer pipe
<PK> Veromos The Sewer Room
<PK> Trelanya A bend in the sewer pipe

<461hp 637m 76mv> no opponent aggressive e
Alas, you cannot go that way.

<461hp 637m 76mv> no opponent aggressive af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 48 hours
Spell: detect magic : lasts for 48 hours
Spell: detect invis : lasts for 25 hours
Spell: protection : modifies save vs spell by 1 for 19 hours
Spell: fly : lasts for 8 hours
Spell: armor : modifies armor class by 20 for 7 hours
Skill: warcry : modifies save vs afflictive by 6 for 2 hours
: modifies hitroll by 6 for 2 hours
Spell: fly cooldown : lasts for 0 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<461hp 637m 76mv> no opponent aggressive s
The Sewer room
*>*> *-*| This is a Room with walls that glitter like gold, though
| | | not quite like it. This is strange because it looks as
*-*-* * | if the glitter lights the whole room. It looks very bright.
| | | | | To the south the floor is covered with yucky water. The
* S @ *-*| north leads to some sort of a Guard Room.
| | | ||
*-* ~-* *|
||
*|
---------+

[Exits: north south]

<461hp 637m 75mv> no opponent aggressive s
The Pool in the Sewer
*-*-* * | You stand in water that reaches up to your waist. To
| | | | | the north is the entrance to this room. A single door
* S * *-*| leads east.
| | | ||
* @-* *|
||
*|
||
*|
---------+

[Exits: north east]

<461hp 637m 74mv> no opponent aggressive af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 48 hours
Spell: detect magic : lasts for 48 hours
Spell: detect invis : lasts for 25 hours
Spell: protection : modifies save vs spell by 1 for 19 hours
Spell: fly : lasts for 8 hours
Spell: armor : modifies armor class by 20 for 7 hours
Skill: warcry : modifies save vs afflictive by 6 for 2 hours
: modifies hitroll by 6 for 2 hours
Spell: fly cooldown : lasts for 0 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<461hp 637m 74mv> no opponent aggressive e
The South end of the Grand Pipe
*-* * | You stand in water that reaches up to your knees. A doorway
| | | | leads west from here. The Pipe stretches north.
S * *-* |
| | | |
~-@ * |
| |
* |
| |
* |
---------+

[Exits: north west]
The small hairy spider.

<461hp 637m 73mv> no opponent aggressive n
The Grand Sewer
*-*-~| You are in a Grand Sewer Pipe. This stretches toward the
| || south. It is large indeed! A doorway leads to the east
*-* * ~| from here.
| | | ||
S * @-* ~|
| | | |
~-* * |
| |
* |
---------+

[Exits: north east south]

<461hp 637m 72mv> no opponent aggressive look
The Grand Sewer
*-*-~| You are in a Grand Sewer Pipe. This stretches toward the
| || south. It is large indeed! A doorway leads to the east
*-* * ~| from here.
| | | ||
S * @-* ~|
| | | |
~-* * |
| |
* |
---------+

[Exits: north east south]

<461hp 637m 72mv> no opponent aggressive n
The Sewer pipe
| You are in what reminds you of a foul sewer, as if you
| liked being here! You can see two exits leading either
*-*-~| north or south.
| ||
*-* @ ~|
| | ||
* *-* ~|
| | | ||
~-* * ~|
---------+

[Exits: north south]

<461hp 637m 71mv> no opponent aggressive n
e
The small room
| The only thing in this room of interest is a chair, and
| that is stuck to the rock floor. A doorway leads south
| and another leads east into darkness.
|
@-*-~|
| ||
* ~|
| ||
*-* ~|
---------+

[Exits: east south]

<461hp 637m 70mv> no opponent aggressive e
The Edge of The Water Sewer
| You stand in a room where half of the floor is covered
| in water. The water leads east and a doorway leads west.
|
|
*-@-~ |
| | |
* ~ |
| | |
*-* ~ |
---------+

[Exits: east west]
The small hairy spider.
The small hairy spider.

<461hp 637m 69mv> no opponent aggressive The Watery Sewer Bend
| You can't see anything but the water that is up to your hips.
| The sewer seems to bend and lead south and west.
|
|
*-*-@ |
| | |
* ~ |
| | |
*-* ~ |
---------+

[Exits: south west]

<461hp 637m 68mv> no opponent aggressive s
s
s
The Watery sewer
| You can't see anything but the water that's up to your
| hips. The sewer seems to lead south and north.
*-*-~ |
| | |
* @ |
| | |
*-* ~ |
| | |
* ~-* |
---------+

[Exits: north south]

<461hp 637m 66mv> no opponent aggressive
You are ready to cast the fly spell again.
The white aura around your body fades.

<474hp 658m 121mv> no opponent aggressive The Watery sewer
*-*-~ | You can't see anything but the water that's up to your
| | | hips. The sewer seems to lead south and north.
* ~ |
| | |
* @ |
| |
~-* |
| | |
~(* |
---------+

[Exits: north south]
The small hairy spider.

<474hp 658m 119mv> no opponent aggressive The Watery Sewer Junction
~ | You can't see anything but the water that's up to your hips.
| | The sewer seems to lead into a junction going south, north
~ | and east.
| |
@-* |
| | |
~(* |
| |
~- |
---------+

[Exits: north east south]

<474hp 658m 117mv> no opponent aggressive sanc
You are surrounded by a white aura.

<474hp 583m 117mv> no opponent aggressive e
s
d
A ledge by the dark pool
~ | You can't see much here but the echo tells you that there is
| | quite a drop down. You can just barely make out a huge dark
~ | pool out there in the darkness, mostly because of the trickling
| | water. The water from the sewer actually washes over this ledge
~-@ | and makes it quite slippery. From here it drops, like a waterfall,
/ | | into the pool far down.
~-* |
| |
~ |
---------+

[Exits: south west]

<474hp 583m 116mv> no opponent aggressive A ledge by the dark pool
~ | You can't see much here but the echo tells you that there is
| | quite a drop down. You can just barely make out a huge dark
~-* | pool out there in the darkness, mostly because of the trickling
/ | | water. The water from the sewer actually washes over this ledge
* ~-@ | and makes it quite slippery. From here it drops, like a waterfall,
| | | into the pool far down. Under you there is a small fissure
* ~ | in the rock. It seems big enough to contain a few people.
| | |
*-~ |
---------+

[Exits: north west down]

<474hp 583m 115mv> no opponent aggressive The fissure under the ledge
| This is a small fissure in the solid rock. Under you lies
| the deep dark pool. The water trickles quietly down from the
| ledge above you. The water smells like the water in a sewer.
|
@ |
| |
* |
|
|
---------+

[Exits: south up down]
The undisputed king of the sewer rats is idling lazily here.
Hamlin the Rat King sings 'Yo Cheese, lets lick it!'
Hamlin the Rat King sings 'Alright stop give me the cheese and listen'
Hamlin the Rat King sings 'Cheese is my ultimate addiction'
Hamlin the Rat King sings 'I grab and hold cheese tightly'
Hamlin the Rat King sings 'Eat my cheese daily and nightly'
Hamlin the Rat King sings 'Will I ever stop? yo I dont know'
Hamlin the Rat King sings 'Turn off the lights, I'm yellow'
Hamlin the Rat King sings 'To the extreme I eat cheese like a vandal'
Hamlin the Rat King sings 'Slice up my cheese and chew it like a cannibal'
Hamlin the Rat King sings 'Cheese cheese baby .. cheese cheese baby..'

<474hp 583m 114mv> no opponent aggressive s
A tunnel in the fissure
| A narrow tunnel has been dug in the fissure within the rock.
| Its walls angle upward to give the tunnel a triangular cross-section.
* | The sound of dripping water can be heard as the fissure opens
| | to the north. A rusted ladder has been bolted into the rock
@ | to allow passage upward.
|
|
|
|
---------+

[Exits: north up]

<474hp 583m 113mv> no opponent aggressive who
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Human ] Kayn the Guardian of the Path
[ Pixie ] Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<474hp 583m 113mv> no opponent aggressive u
The fissure-cave
| The jagged rock widens into a damp cave as the fissure meets
| a natural underground pocket. A well-worn cave path leads
| south towards some light, while a rusted ladder dangles down
| into the fissure itself. The sound of dripping water echoes
u
@ | in the darkness.
| |
* |
|
|
---------+

[Exits: south down]

<474hp 583m 112mv> no opponent aggressive whe
Alas, you cannot go that way.

<474hp 583m 112mv> no opponent aggressive s
Players near you in Sewers:
<PK> Adrierra A ledge by the dark pool
<PK> Veromos The fissure-cave
<PK> Trelanya A ledge by the dark pool

<474hp 583m 112mv> no opponent aggressive s
The smuggling passage
| A secretive lookout post has been set up here, complete with
| torches and a guard station. The hatch above opens into Seringale
o | itself, while the passage itself continues north into the
| | damp darkness. The solid rock on all sides block any attempts
@ | to bypass this checkpoint.
|
|
|
|
---------+

[Exits: north (hatch)]

<474hp 583m 111mv> no opponent aggressive Alas, you cannot go that way.

<474hp 583m 111mv> no opponent aggressive n
d
The fissure-cave
| The jagged rock widens into a damp cave as the fissure meets
| a natural underground pocket. A well-worn cave path leads
| south towards some light, while a rusted ladder dangles down
| into the fissure itself. The sound of dripping water echoes
@ | in the darkness.
| |
* |
|
|
---------+

[Exits: south down]

<474hp 583m 110mv> no opponent aggressive A tunnel in the fissure
| A narrow tunnel has been dug in the fissure within the rock.
| Its walls angle upward to give the tunnel a triangular cross-section.
* | The sound of dripping water can be heard as the fissure opens
| | to the north. A rusted ladder has been bolted into the rock
@ | to allow passage upward.
|
|
|
|
---------+

[Exits: north up]

<474hp 583m 109mv> no opponent aggressive n
The fissure under the ledge
| This is a small fissure in the solid rock. Under you lies
| the deep dark pool. The water trickles quietly down from the
| ledge above you. The water smells like the water in a sewer.
|
@ |
| |
* |
|
|
---------+

[Exits: south up down]
The undisputed king of the sewer rats is idling lazily here.

<474hp 583m 108mv> no opponent aggressive d
The Edge of the Water
| The pool side is dimly lit by your light. You can see absolutely
| nothing else nearby. The darkness here seems enormously oppressive.
| The air is damp, and the rock on which you stand on is slippery.
| The pool seems too dark to see through. The rock can be climbed
@ | up from here.
|
|
|
|
---------+

[Exits: up]

n
<474hp 583m 107mv> no opponent aggressive Alas, you cannot go that way.

<474hp 583m 107mv> no opponent aggressive n
Alas, you cannot go that way.

<474hp 583m 107mv> no opponent aggressive u
n
The fissure under the ledge
| This is a small fissure in the solid rock. Under you lies
| the deep dark pool. The water trickles quietly down from the
| ledge above you. The water smells like the water in a sewer.
|
@ |
| |
* |
|
|
---------+

[Exits: south up down]
The undisputed king of the sewer rats is idling lazily here.

<474hp 583m 106mv> no opponent aggressive n
s
Alas, you cannot go that way.

<474hp 583m 106mv> no opponent aggressive s
Alas, you cannot go that way.

<474hp 583m 106mv> no opponent aggressive s
A tunnel in the fissure
| A narrow tunnel has been dug in the fissure within the rock.
| Its walls angle upward to give the tunnel a triangular cross-section.
* | The sound of dripping water can be heard as the fissure opens
| | to the north. A rusted ladder has been bolted into the rock
@ | to allow passage upward.
|
|
|
|
---------+

[Exits: north up]

<474hp 583m 105mv> no opponent aggressive Alas, you cannot go that way.

<474hp 583m 105mv> no opponent aggressive Alas, you cannot go that way.

<474hp 583m 105mv> no opponent aggressive u
s
The fissure-cave
| The jagged rock widens into a damp cave as the fissure meets
| a natural underground pocket. A well-worn cave path leads
| south towards some light, while a rusted ladder dangles down
| into the fissure itself. The sound of dripping water echoes
@ | in the darkness.
| |
* |
|
|
---------+

[Exits: south down]

<474hp 583m 104mv> no opponent aggressive The smuggling passage
| A secretive lookout post has been set up here, complete with
| torches and a guard station. The hatch above opens into Seringale
o | itself, while the passage itself continues north into the
| | damp darkness. The solid rock on all sides block any attempts
@ | to bypass this checkpoint.
|
|
|
|
---------+

[Exits: north (hatch)]

<474hp 583m 103mv> no opponent aggressive s
Alas, you cannot go that way.

<474hp 583m 103mv> no opponent aggressive n
The fissure-cave
| The jagged rock widens into a damp cave as the fissure meets
| a natural underground pocket. A well-worn cave path leads
| south towards some light, while a rusted ladder dangles down
| into the fissure itself. The sound of dripping water echoes
@ | in the darkness.
| |
* |
|
|
---------+

[Exits: south down]

d
<474hp 583m 102mv> no opponent aggressive A tunnel in the fissure
| A narrow tunnel has been dug in the fissure within the rock.
| Its walls angle upward to give the tunnel a triangular cross-section.
* | The sound of dripping water can be heard as the fissure opens
| | to the north. A rusted ladder has been bolted into the rock
@ | to allow passage upward.
|
|
|
|
---------+

[Exits: north up]

<474hp 583m 101mv> no opponent aggressive n
The fissure under the ledge
| This is a small fissure in the solid rock. Under you lies
| the deep dark pool. The water trickles quietly down from the
| ledge above you. The water smells like the water in a sewer.
|
@ |
| |
* |
|
|
---------+

[Exits: south up down]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Charmed) (White Aura) An illusion of Risch is here.
(Translucent) (White Aura) Trelanya the Holy Matriarch of Healing is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
The undisputed king of the sewer rats is idling lazily here.

<474hp 583m 100mv> no opponent aggressive d

Adrierra utters the words, 'wugeucandusqhuai'.
You yell 'Die! Adrierra, you sorcerous dog!'
Your crush DISEMBOWELS Adrierra!
Adrierra has a few scratches.

<474hp 583m 100mv> shaft aggressive No way! You are still fighting!
Adrierra has a few scratches.

<474hp 583m 100mv> shaft aggressive n
No way! You are still fighting!
Adrierra has a few scratches.

<474hp 583m 100mv> shaft aggressive flee
You flee from combat!
The Edge of the Water
| The pool side is dimly lit by your light. You can see absolutely
| nothing else nearby. The darkness here seems enormously oppressive.
| The air is damp, and the rock on which you stand on is slippery.
| The pool seems too dark to see through. The rock can be climbed
@ | up from here.
|
|
|
|
---------+

[Exits: up]

<474hp 583m 99mv> no opponent aggressive u
The fissure under the ledge
| This is a small fissure in the solid rock. Under you lies
| the deep dark pool. The water trickles quietly down from the
| ledge above you. The water smells like the water in a sewer.
|
@ |
| |
* |
|
|
---------+

[Exits: south up down]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Charmed) (White Aura) An illusion of Risch is here.
(Translucent) (White Aura) Trelanya the Holy Matriarch of Healing is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
The undisputed king of the sewer rats is idling lazily here.

<474hp 583m 98mv> no opponent aggressive s
s
A tunnel in the fissure
| A narrow tunnel has been dug in the fissure within the rock.
| Its walls angle upward to give the tunnel a triangular cross-section.
* | The sound of dripping water can be heard as the fissure opens
| | to the north. A rusted ladder has been bolted into the rock
@ | to allow passage upward.
|
|
|
|
---------+

[Exits: north up]

<474hp 583m 97mv> no opponent aggressive Alas, you cannot go that way.

<474hp 583m 97mv> no opponent aggressive u
The fissure-cave
| The jagged rock widens into a damp cave as the fissure meets
| a natural underground pocket. A well-worn cave path leads
| south towards some light, while a rusted ladder dangles down
| into the fissure itself. The sound of dripping water echoes
@ | in the darkness.
| |
* |
|
|
---------+

[Exits: south down]

<474hp 583m 96mv> no opponent aggressive s
The smuggling passage
| A secretive lookout post has been set up here, complete with
| torches and a guard station. The hatch above opens into Seringale
o | itself, while the passage itself continues north into the
| | damp darkness. The solid rock on all sides block any attempts
@ | to bypass this checkpoint.
|
|
|
|
---------+

[Exits: north (hatch)]

<474hp 583m 95mv> no opponent aggressive af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 47 hours
Spell: detect magic : lasts for 47 hours
Spell: detect invis : lasts for 24 hours
Spell: protection : modifies save vs spell by 1 for 18 hours
Spell: sanctuary : lasts for 8 hours
Spell: fly : lasts for 7 hours
Spell: armor : modifies armor class by 20 for 6 hours
Skill: warcry : modifies save vs afflictive by 6 for 1 hours
: modifies hitroll by 6 for 1 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<474hp 583m 95mv> no opponent aggressive n

Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
Adrierra walks in.
Adrierra walks in.
An illusion of Risch walks in.
Trelanya flies in.

<474hp 583m 95mv> no opponent aggressive d
The fissure-cave
| The jagged rock widens into a damp cave as the fissure meets
| a natural underground pocket. A well-worn cave path leads
| south towards some light, while a rusted ladder dangles down
| into the fissure itself. The sound of dripping water echoes
@ | in the darkness.
| |
* |
|
|
---------+

[Exits: south down]

<474hp 583m 94mv> no opponent aggressive n
A tunnel in the fissure
| A narrow tunnel has been dug in the fissure within the rock.
| Its walls angle upward to give the tunnel a triangular cross-section.
* | The sound of dripping water can be heard as the fissure opens
| | to the north. A rusted ladder has been bolted into the rock
@ | to allow passage upward.
|
|
|
|
---------+

[Exits: north up]

<474hp 583m 93mv> no opponent aggressive The fissure under the ledge
| This is a small fissure in the solid rock. Under you lies
| the deep dark pool. The water trickles quietly down from the
| ledge above you. The water smells like the water in a sewer.
|
@ |
| |
* |
|
|
---------+

[Exits: south up down]
The undisputed king of the sewer rats is idling lazily here.

<474hp 583m 92mv> no opponent aggressive u
A ledge by the dark pool
~ | You can't see much here but the echo tells you that there is
| | quite a drop down. You can just barely make out a huge dark
~-* | pool out there in the darkness, mostly because of the trickling
/ | | water. The water from the sewer actually washes over this ledge
* ~-@ | and makes it quite slippery. From here it drops, like a waterfall,
| | | into the pool far down. Under you there is a small fissure
* ~ | in the rock. It seems big enough to contain a few people.
| | |
*-~ |
---------+

[Exits: north west down]

<474hp 583m 91mv> no opponent aggressive w
The Watery sewer junction
~- | You can't see anything but the water that's up to your hips.
| | The sewer seems to lead into a junction that goes north,
* ~(* | south and east.
| | | |
* @-* |
| | |
* * ~ |
| | | |
*-*-~ |
---------+

[Exits: north east south]

s
<493hp 602m 145mv> no opponent aggressive s
The Watery sewer
* ~(* | You can't see anything but the water that's up to your hips.
| | | | The sewer seems to lead south and north.
* ~-* |
| | |
* * @ |
| | | |
*-*-~ |
|
|
---------+

[Exits: north south]

w
<493hp 602m 143mv> no opponent aggressive The Watery sewer bend
* ~-* | You can't see anything but the water that's up to your hips.
| | | The sewer seems to bend and lead west and north.
* * ~ |
| | | |
*-*-@ |
|
|
|
|
---------+

[Exits: north west]

<493hp 602m 141mv> no opponent aggressive The dark passageway
* * ~-*| You can't see anything but the ground where you put your
| | | | feet. The passageway seems to continue west and north. To
* * * ~ | the east there is water covering the floor, and that leads
| | | | | through an arched entry to a watery sewer.
*-*-@-~ |
|
|
|
|
---------+

[Exits: north east west]

<493hp 602m 140mv> no opponent aggressive w
The junction
*)* * ~| You stand in a junction leading north, west and east.
| | | ||
*)* * * ~|
| | | | ||
*-*-@-*-~|
|
|
|
|
---------+

[Exits: north east west]

<493hp 602m 139mv> no opponent aggressive w
The junction going three ways
*-*)* *| You are in a passageway in the pipes of the sewer system
| | || leading north, east and west.
*<*)* * *|
, | | | ||
*-*-@-*-*|
|
|
|
|
---------+

[Exits: north east west]
The huge hungry-looking sewer rat sits here.

<493hp 602m 138mv> no opponent aggressive w
A triple junction
*-*-*-* | You stand in a junction with pipes leading west, north
/ | | and east.
*)*<*-* *|
| , | , ||
*-*-@-*-*|
|
|
|
|
---------+

[Exits: north east west]
The huge hungry-looking sewer rat sits here.

<493hp 602m 137mv> no opponent aggressive n
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
u
|
---------+

[Exits: north east south west up]
A glowing banner bearing the emblem of Seringale rests here.

<493hp 602m 136mv> no opponent aggressive South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A huge steel trebuchet stands here with a cage full of gremlins next to it, awaiting launch.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<493hp 602m 135mv> no opponent aggressive s
s
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]

<493hp 602m 134mv> no opponent aggressive s
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

s
[Exits: north east south west]

<493hp 602m 133mv> no opponent aggressive s
s
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.

<493hp 602m 132mv> no opponent aggressive s
s
s
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<493hp 602m 131mv> no opponent aggressive s
The South Main Street
+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]
A drow city guard of Seringale stands watch here.

<493hp 602m 130mv> no opponent aggressive
A drow city guard yells 'Veromos! You're MINE!'
[** ] You parry a drow city guard's punch.
[** ] You parry a drow city guard's punch.
A drow city guard is in excellent condition.

<493hp 602m 130mv> none aggressive No way! You are still fighting!
A drow city guard is in excellent condition.

<493hp 602m 130mv> none aggressive No way! You are still fighting!
[***] You parry a drow city guard's punch.
[***] You parry a drow city guard's punch.
Your crush MANGLES a drow city guard!
You swing a mace of the unholy spirits at a drow city guard's neck and decapitate him.
A drow city guard's headless body falls to its knees, then keels sideways.
A drow city guard's ear is ripped off of his head.

<493hp 602m 130mv> no opponent aggressive Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<493hp 602m 129mv> no opponent aggressive whe
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]

<493hp 602m 128mv> no opponent aggressive s
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f| busy shops, temples, and guilds. The path north of you
| || leads right up to Seringale's southern gate. The cobbled
o f| path also heads back down the hill to the south.
| ||
o-+-f|
---------+

[Exits: north south]

<493hp 602m 127mv> no opponent aggressive Players near you in The Common:
<PK> Veromos Atop a small hillock

<493hp 602m 127mv> no opponent aggressive s
s
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the south
@ f| overlooking the path. The cobbled path slopes up to the
| || north, where just beyond the city of Seringale rises.
o-+-f| It also leads to the south, curving into an open, grassy
| || field.
~<*-F-+ f|
---------+

[Exits: north south]

<493hp 602m 126mv> no opponent aggressive A turn in the path
o f| Worn stones show the constant use of the cobbled path,
| || but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the west
~ @-+-f| overlooking the path. The cobbled slope heads to the
| | || north, where it disappears past a hill. It also curves
~<*-F-+ f| to the east with the river, heading into an open, grassy
| | || field.
*-* * f|
---------+

[Exits: north east]
An upturned dilapidated boat lies not far from the river bank.

<493hp 602m 125mv> no opponent aggressive e
A small inn greets your eyes warmly.

<493hp 602m 125mv> no opponent aggressive e
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field.
| | | ||
*-* * f-x|
---------+

[Exits: east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.

<493hp 602m 124mv> no opponent aggressive A muddy wetland
o f-f-f| You are at the western edge of a rather muddy wetland,
| | | || an expanse of green that stretches far and wide. Some
o f-f-f| of the water from the nearby river has been absorbed
| | | || into the soil, giving the ground a rather soggy texture.
o-+-@-f-f| Ponds are shrouded by small thin trees and bushes that
| | | || group around in thick clusters. Field southward. A shaky
F-+ f-f-f| bridge leads back west and a thin, natural path skirts
| | | | || the field southward.
* * f-x-f|
---------+

[Exits: north east south west]

<493hp 602m 123mv> no opponent aggressive s
s
The Western Common
o f-f-f| You are in a rather muddy wetland, an expanse of green
| | | || that stretches far and wide. Some of the water from the
o-+-f-f-f| nearby river has been absorbed into the soil, giving the
s
| | | || ground a rather soggy texture. Ponds are shrouded by small
F-+ @-f-f| thin trees and bushes that group around in thick clusters.
| | | | || The tops of a large city can be seen over the hills to
* * f-x-f| the north. The thin path skirts the field north and south,
| | | while the top of an inn rises above a nasty patch of brambles.
x-x x |
---------+

[Exits: north east south]
A boar is here, searching through the mud.

<493hp 602m 122mv> no opponent aggressive The Southern Common
o-+-f-f-f| You are in a rather muddy wetland, an expanse of green
| | | || that stretches far and wide. Some of the water from the
F-+ f-f-f| nearby river has been absorbed into the soil, giving
| | | | || the ground a rather soggy texture. Ponds are shrouded
* * @-x-f| by small thin trees and bushes that group around in thick
| | | clusters. The tops of a large city can be seen over the
x x | hills to the north. A thin path curves along the field,
| | skirting the bramble patch to the west and a wooded mountain
x-x-x| to the south.
---------+

[Exits: north east]
A heron is running between the ponds, searching for small fish.
A little duckling wanders around aimlessly.
A little duckling wanders around aimlessly.

<493hp 602m 121mv> no opponent aggressive e
You bump into a tree.

<493hp 602m 121mv> no opponent aggressive e
The base of a mountain path
+-f-f-f | You are in a rather muddy wetland, an expanse of green
| | | | | that stretches far and wide. Some of the water from the
+ f-f-f-z| nearby river has been absorbed into the soil, giving the
| | | | | ground a rather soggy texture. Ponds are shrouded by small
* f-@-f | thin trees and bushes that group around in thick clusters.
| | The tops of a large city can be seen over the hills to
x | the north. A thin path runs west and east along the edge
| | of the field, it also branches south onto a wooded mountain.
x-x-x |
---------+

[Exits: north east south west]
A hungry-looking nanny goat forages for food here.
A boar is here, searching through the mud.

<493hp 602m 119mv> no opponent aggressive whe
The Southern Common
f-f-f | You are in a rather muddy wetland, an expanse of green that
| | | | stretches far and wide. Some of the water from the nearby
f-f-f-z-o| river has been absorbed into the soil, giving the ground
| | | || a rather soggy texture. Ponds are shrouded by small thin
f-x-@ o| trees and bushes that group around in thick clusters. The
| | thin path curves around the field, skirting along the mountain
x | to the east and south.
| |
x-x-x |
---------+

[Exits: north west]

<493hp 602m 117mv> no opponent aggressive Players near you in The Common:
<PK> Adrierra Along a marked path
<PK> Veromos The Southern Common
<PK> Trelanya Along a marked path

<493hp 602m 117mv> no opponent aggressive whe
Players near you in The Common:
<PK> Adrierra A cobbled path
<PK> Veromos The Southern Common
<PK> Trelanya A cobbled path

<493hp 602m 117mv> no opponent aggressive n
A natural path
f-f-f | You are in a rather muddy wetland, an expanse of green that
| | | | stretches far and wide. Some of the water from the nearby river
f-f-f | has been absorbed into the soil, giving the ground a rather
n
| | | | soggy texture. Ponds are shrouded by small thin trees and bushes
f-f-@-z-o| that group around in thick clusters. A few open-ended tents
| | | || have been set up here, the smell of goblin emanating from them.
f-x-f o| The thin path coming up from the south opens into a more trampled
| | path to the east.
x |
---------+

[Exits: north east south west]
Two large stakes have been driven into the ground, in front of a narrow path.
A heron is running between the ponds, searching for small fish.
There is a goblin here, lazing behind a pile of recently gathered stones.
A heron flies south.

<493hp 602m 116mv> no opponent aggressive The Eastern Common
f-f-f-o-o| You are in a rather muddy wetland, an expanse of green
| | | || that stretches far and wide. Some of the water from the
f-f-f o| nearby river has been absorbed into the soil, giving
| | | | the ground a rather soggy texture. Ponds are shrouded
f-f-@ | by small thin trees and bushes that group around in thick
| | | | clusters.
f-f-f-z-o|
| | | ||
f-x-f o|
---------+

[Exits: north south west]

<493hp 602m 115mv> no opponent aggressive pitch tent
sleep tent
You pitch a small tent.

<493hp 602m 115mv> no opponent aggressive You go to sleep in a small tent.

<493hp 602m 115mv> no opponent aggressive af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 46 hours
Spell: detect magic : lasts for 46 hours
Spell: detect invis : lasts for 23 hours
Spell: protection : modifies save vs spell by 1 for 17 hours
Spell: sanctuary : lasts for 7 hours
Spell: fly : lasts for 6 hours
Spell: armor : modifies armor class by 20 for 5 hours
Skill: warcry : modifies save vs afflictive by 6 for 0 hours
: modifies hitroll by 6 for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<493hp 602m 115mv> no opponent aggressive
<493hp 602m 115mv> no opponent aggressive
<493hp 602m 115mv> no opponent aggressive wake
unpitch tent
You wake and stand up.

<493hp 602m 115mv> no opponent aggressive n
You roll up a small tent as you pick it up.

<493hp 602m 115mv> no opponent aggressive The Eastern Common
| You are in a rather muddy wetland, an expanse of green
| that stretches far and wide. Some of the water from the
f-f-f-o-o| nearby river has been absorbed into the soil, giving
| | | || the ground a rather soggy texture. Ponds are shrouded
f-f-@ o| by small thin trees and bushes that group around in thick
| | | | clusters.
f-f-f |
| | | |
f-f-f-z-o|
---------+

[Exits: north south west]
There is a goblin here, lazing behind a pile of recently gathered stones.

<493hp 602m 114mv> no opponent aggressive w
w
The Inner Common
| You are in a rather muddy wetland, an expanse of green
| that stretches far and wide. Some of the water from the
f-f-f-o| nearby river has been absorbed into the soil, giving
| | | | the ground a rather soggy texture. Ponds are shrouded
f-@-f | by small thin trees and bushes that group around in thick
| | | | clusters.
+-f-f-f |
| | | | |
+ f-f-f-z|
---------+

[Exits: north east south west]

<493hp 602m 113mv> no opponent aggressive whe
The Western Common
+ | You are in a rather muddy wetland, an expanse of green
| | that stretches far and wide. Some of the water from the
o f-f-f| nearby river has been absorbed into the soil, giving
| | | || the ground a rather soggy texture. Ponds are shrouded
o @-f-f| by small thin trees and bushes that group around in thick
| | | || clusters.
o-+-f-f-f|
| | | ||
F-+ f-f-f|
---------+

[Exits: north east south]
A heron is running between the ponds, searching for small fish.

<493hp 602m 112mv> no opponent aggressive pitch tent
sleep tent
Players near you in The Common:
<PK> Adrierra West of a bridge
<PK> Veromos The Western Common
<PK> Trelanya West of a bridge

<493hp 602m 112mv> no opponent aggressive You pitch a small tent.

<493hp 602m 112mv> no opponent aggressive You go to sleep in a small tent.

<493hp 602m 112mv> no opponent aggressive wake
unpitch tent
n
You wake and stand up.

<493hp 602m 112mv> no opponent aggressive You roll up a small tent as you pick it up.

<493hp 602m 112mv> no opponent aggressive The Northern Common
| You are at the north-western edge of a rather muddy wetland,
| an expanse of green that stretches far and wide. The
| over-abundance of water makes it difficult for anything
| to grow here, but a few isolated places that have been
o @-f-f| dug out from the rocky terrain have allowed murky ponds
| | | || to form. The ponds are shrouded by small thin trees and
o f-f-f| bushes that group around in thick clusters. The busy
e
| | | || sound of a large city can be heard echoing across the
o-+-f-f-f| hills to the north.
---------+

[Exits: east south]

<493hp 602m 111mv> no opponent aggressive whe
The Northern Common
| You are at the northern edge of a rather muddy wetland,
| an expanse of green that stretches far and wide. Some of
| the water from the nearby river has been absorbed into
| the soil, giving the ground a rather soggy texture. The
f-@-f-o| over-abundance of water makes it difficult for anything
| | | | to grow here, but a few isolated places that have been
f-f-f | dug out from the rocky terrain have allowed murky ponds
| | | | to form. The ponds are shrouded by small thin trees and
+-f-f-f | bushes that group around in thick clusters. The busy sound
---------+ of a large city can be heard echoing across the hills to
the north.

[Exits: east south west]
There is a goblin here, lazing behind a pile of recently gathered stones.

<493hp 602m 110mv> no opponent aggressive pitch tent
sleep tent
Players near you in The Common:
<PK> Veromos The Northern Common

<493hp 602m 110mv> no opponent aggressive You pitch a small tent.

<493hp 602m 110mv> no opponent aggressive You go to sleep in a small tent.

<493hp 602m 110mv> no opponent aggressive af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 46 hours
Spell: detect magic : lasts for 46 hours
Spell: detect invis : lasts for 23 hours
Spell: protection : modifies save vs spell by 1 for 17 hours
Spell: sanctuary : lasts for 7 hours
Spell: fly : lasts for 6 hours
Spell: armor : modifies armor class by 20 for 5 hours
Skill: warcry : modifies save vs afflictive by 6 for 0 hours
: modifies hitroll by 6 for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<493hp 602m 110mv> no opponent aggressive who
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Human ] Kayn the Guardian of the Path
[ Pixie ] <PK> Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<493hp 602m 110mv> no opponent aggressive
<493hp 602m 110mv> no opponent aggressive af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 46 hours
Spell: detect magic : lasts for 46 hours
Spell: detect invis : lasts for 23 hours
Spell: protection : modifies save vs spell by 1 for 17 hours
Spell: sanctuary : lasts for 7 hours
Spell: fly : lasts for 6 hours
Spell: armor : modifies armor class by 20 for 5 hours
Skill: warcry : modifies save vs afflictive by 6 for 0 hours
: modifies hitroll by 6 for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<493hp 602m 110mv> no opponent aggressive
<493hp 602m 110mv> no opponent aggressive wake
unpitch tent
whe
You wake and stand up.

<493hp 602m 110mv> no opponent aggressive You roll up a small tent as you pick it up.

<493hp 602m 110mv> no opponent aggressive pitch tent
sleep tent
Players near you in The Common:
<PK> Adrierra East of a bridge
<PK> Veromos The Northern Common
<PK> Trelanya East of a bridge

<493hp 602m 110mv> no opponent aggressive You pitch a small tent.

<493hp 602m 110mv> no opponent aggressive You go to sleep in a small tent.

<493hp 602m 110mv> no opponent aggressive wake
unpitch tent
e
e
You wake and stand up.
Your warcry wears off.

<506hp 633m 165mv> no opponent aggressive You roll up a small tent as you pick it up.

<506hp 633m 165mv> no opponent aggressive The Northern Common
| You are at the north-eastern edge of a rather muddy wetland,
| an expanse of green that stretches far and wide. Some of
| the water from the nearby river has been absorbed into the
| soil, giving the ground a rather soggy texture. Ponds are
f-f-@-o-o| shrouded by small thin trees and bushes that group around
| | | || in thick clusters. The busy sound of a large city can be
f-f-f o| heard echoing across the hills to the north. To the east
| | | | is an opening in the cliff-face.
f-f-f |
---------+

[Exits: east south west]

<506hp 633m 164mv> no opponent aggressive A cave entrance
| The mixture of fresh air and not so fresh cave air is disconcerting.
| Along with the exceedingly dark cave, it does not send any
| sort of welcome invitation. The grass of the field stops as
| soon as it gets near the caves open mouth, seemingly afraid
f-f-@-o-o| to get closer. You can delve further east into the cave, or
| | | | west back to the open field.
f-f o |
| | |
f-f |
---------+

[Exits: east west]
A pair of scale mail boots lies here.
A scale mail jerkin is lying on the ground.

<506hp 633m 163mv> no opponent aggressive s
The edge of the cave melds with the hill.

<506hp 633m 163mv> no opponent aggressive war
You feel righteous as you yell out your warcry.
You yell 'Demons of the Underworld, bring forth your destruction!'

<506hp 603m 163mv> no opponent aggressive w

Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
Adrierra walks in.
Adrierra walks in.
An illusion of Risch walks in.
Trelanya flies in.

<506hp 603m 163mv> no opponent aggressive w

Adrierra utters the words, 'wugeucandusqhuai'.
You yell 'Die! Adrierra, you sorcerous dog!'
Your crush MUTILATES Adrierra!
Adrierra has some small wounds and bruises.

<506hp 603m 163mv> shaft aggressive No way! You are still fighting!
Adrierra has some small wounds and bruises.

<506hp 603m 163mv> shaft aggressive flee
No way! You are still fighting!
Adrierra has some small wounds and bruises.

<506hp 603m 163mv> shaft aggressive w
You flee from combat!
The Northern Common
| You are at the north-eastern edge of a rather muddy wetland,
| an expanse of green that stretches far and wide. Some of
| the water from the nearby river has been absorbed into the
| soil, giving the ground a rather soggy texture. Ponds are
f-f-@-o-o| shrouded by small thin trees and bushes that group around
| | | || in thick clusters. The busy sound of a large city can be
f-f-f o| heard echoing across the hills to the north. To the east
| | | | is an opening in the cliff-face.
f-f-f |
---------+

[Exits: east south west]

<506hp 603m 162mv> no opponent aggressive The Northern Common
| You are at the northern edge of a rather muddy wetland,
| an expanse of green that stretches far and wide. Some of
| the water from the nearby river has been absorbed into
| the soil, giving the ground a rather soggy texture. The
f-@-f-o| over-abundance of water makes it difficult for anything
| | | | to grow here, but a few isolated places that have been
f-f-f | dug out from the rocky terrain have allowed murky ponds
| | | | to form. The ponds are shrouded by small thin trees and
+-f-f-f | bushes that group around in thick clusters. The busy sound
---------+ of a large city can be heard echoing across the hills to
the north.

[Exits: east south west]
There is a goblin here, lazing behind a pile of recently gathered stones.

w
<506hp 603m 161mv> no opponent aggressive The Northern Common
| You are at the north-western edge of a rather muddy wetland,
| an expanse of green that stretches far and wide. The
| over-abundance of water makes it difficult for anything
| to grow here, but a few isolated places that have been
o @-f-f| dug out from the rocky terrain have allowed murky ponds
| | | || to form. The ponds are shrouded by small thin trees and
o f-f-f| bushes that group around in thick clusters. The busy
| | | || sound of a large city can be heard echoing across the
o-+-f-f-f| hills to the north.
---------+

[Exits: east south]

<506hp 603m 160mv> no opponent aggressive s
s
s
The Western Common
+ | You are in a rather muddy wetland, an expanse of green
| | that stretches far and wide. Some of the water from the
o f-f-f| nearby river has been absorbed into the soil, giving
| | | || the ground a rather soggy texture. Ponds are shrouded
o @-f-f| by small thin trees and bushes that group around in thick
| | | || clusters.
o-+-f-f-f|
| | | ||
F-+ f-f-f|
---------+

[Exits: north east south]

<506hp 603m 159mv> no opponent aggressive s
A muddy wetland
o f-f-f| You are at the western edge of a rather muddy wetland,
| | | || an expanse of green that stretches far and wide. Some
o f-f-f| of the water from the nearby river has been absorbed
| | | || into the soil, giving the ground a rather soggy texture.
o-+-@-f-f| Ponds are shrouded by small thin trees and bushes that
| | | || group around in thick clusters. Field southward. A shaky
F-+ f-f-f| bridge leads back west and a thin, natural path skirts
| | | | || the field southward.
* * f-x-f|
---------+

[Exits: north east south west]

<506hp 603m 158mv> no opponent aggressive The Western Common
o f-f-f| You are in a rather muddy wetland, an expanse of green
| | | || that stretches far and wide. Some of the water from the
o-+-f-f-f| nearby river has been absorbed into the soil, giving the
| | | || ground a rather soggy texture. Ponds are shrouded by small
F-+ @-f-f| thin trees and bushes that group around in thick clusters.
| | | | || The tops of a large city can be seen over the hills to
* * f-x-f| the north. The thin path skirts the field north and south,
| | | while the top of an inn rises above a nasty patch of brambles.
x-x x |
---------+

[Exits: north east south]
A boar is here, searching through the mud.

<506hp 603m 157mv> no opponent aggressive The Southern Common
o-+-f-f-f| You are in a rather muddy wetland, an expanse of green
| | | || that stretches far and wide. Some of the water from the
F-+ f-f-f| nearby river has been absorbed into the soil, giving
| | | | || the ground a rather soggy texture. Ponds are shrouded
* * @-x-f| by small thin trees and bushes that group around in thick
| | | clusters. The tops of a large city can be seen over the
x x | hills to the north. A thin path curves along the field,
| | skirting the bramble patch to the west and a wooded mountain
x-x-x| to the south.
---------+

[Exits: north east]
A little duckling wanders around aimlessly.
A little duckling wanders around aimlessly.

s
<506hp 603m 156mv> no opponent aggressive e
You bump into a tree.

<506hp 603m 156mv> no opponent aggressive s
The base of a mountain path
+-f-f-f | You are in a rather muddy wetland, an expanse of green
| | | | | that stretches far and wide. Some of the water from the
+ f-f-f-z| nearby river has been absorbed into the soil, giving the
| | | | | ground a rather soggy texture. Ponds are shrouded by small
* f-@-f | thin trees and bushes that group around in thick clusters.
| | The tops of a large city can be seen over the hills to
x | the north. A thin path runs west and east along the edge
| | of the field, it also branches south onto a wooded mountain.
x-x-x |
---------+

[Exits: north east south west]
A heron is running between the ponds, searching for small fish.
A hungry-looking nanny goat forages for food here.
A boar is here, searching through the mud.
A heron flies east.

s
<506hp 603m 154mv> no opponent aggressive Path on the mountain
f-f-f-z| Cool air blows by as the trail snakes its way upward through
| | | | the trees. A large field can be seen to the north through
f-x-f | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@ | in place. It is possible to continue up the mountain to
| | the south.
x-x-x |
|
|
---------+

[Exits: north south]

<506hp 603m 151mv> no opponent aggressive Path on the mountain
f-x-f | Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
x-@-x | in place. It is possible to move toward the field to the
| north or continue up the mountain to the west.
|
|
|
---------+

[Exits: north east west]
A very large warning sign has been posted here.

<506hp 603m 148mv> no opponent aggressive w
Path on the mountain
f-x-f| Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@-x-x| in place. It is possible to follow the path east or take
| the steeper path up.
|
|
|
---------+

[Exits: east up]
A mountain lion walks around carefully here.
An ocelot is sleeping here, resting for its next hunt.

<506hp 603m 145mv> no opponent aggressive u
East of a bridge
| The path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path ends
| so it is possible to continue. The bridge seems relatively
| stable from here, even if the ropes look aged. Sharp wind
x-x-@ | thrashes against you, whipping up dust as it rushes past.
| You can brave the bridge west or follow the path back down.
|
|
|
---------+

[Exits: west down]

<506hp 603m 142mv> no opponent aggressive w
w
A bridge between two mountains
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it is
x | possible to see a thousand feet down. Rough, jagged rocks
| | await any wary adventurer that decides to not use the relative
x-x-@-x | safety of the bridge. Wind buffets against you, threatening
| to introduce you to the rocks far below. The bridge spans
| east and west.
|
|
---------+

[Exits: east west]
A mountain lion walks around carefully here.
A bearded vulture is perched on the bridge.

<506hp 603m 139mv> no opponent aggressive A bridge between two mountains
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it
x | is possible to see a thousand feet down. Rough, jagged
| | rocks await any wary adventurer that decides to not use
x-@-x-x| the relative safety of the bridge. Wind buffets against
| you, threatening to introduce you to the rocks far below.
| The bridge spans east and west.
|
|
---------+

[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A bearded vulture is perched on the bridge.

<506hp 603m 136mv> no opponent aggressive w
West of a bridge
| The path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path
x | ends so it is possible to continue. The bridge seems relatively
| | stable from here, even if the ropes look aged. Sharp wind
@-x-x| thrashes against you, whipping up dust as it rushes past.
| Deep green can barely be seen somewhere north of you.
| You can brave the bridge east or follow the path back
| down.
|
---------+

[Exits: north east down]

<506hp 603m 133mv> no opponent aggressive n
View of a valley
| From here you can see the rich green of a secluded valley
| beneath you. Despite the barren rock around you, tiny
| flora have begun to creep there way up, struggling to
| find a root hold amidst the stone. The anchoring of a
@ | bridge can be see south of you.
| |
x-x-x|
|
|
---------+

[Exits: south down]

<506hp 603m 130mv> no opponent aggressive d
Down into a valley
| The way opens into a secluded valley, small in size. Sprouts
| of green and long standing trees speckle the valley floor.
o-o-o | The edges of the mountain rise up around you but the slopes
| | are far too difficult to climb. The further you get into the
@ | valley, the thicker the plant life becomes. You can climb
| back up to the overlook or move north, further into the valley.
|
|
|
---------+

[Exits: north up]

<506hp 603m 127mv> no opponent aggressive n
A fertile valley
| Plant life blossoms about you. Trees and shrubs grow with
| no resistance as they are nestled in the valley, safe from
| many of the harsher elements of the mountains. Vines wrap
| the full length of trees but struggling to peek out from under
o-o-@ | them is a beautiful flower. The ground appears to be heavily
| | disturbed in spots, but overall is covered evenly with a thick
x | layer of flora.
|
|
---------+

[Exits: south west]

<506hp 603m 125mv> no opponent aggressive w
w
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A
| strong wind blows the cold air from the mountains toward
| you. In the distance you can see the peaks of numerous
o-o-@-o | snow-capped mountain tops.
| |
x |
|
|
---------+

[Exits: east west]

<506hp 603m 124mv> no opponent aggressive w
w
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of
| plant life are occasional lichens growing on rocks nearby.
| A strong wind blows the cold air from the mountains toward
| you. In the distance you can see the peaks of numerous
o-o-@-o-o| snow-capped mountain tops.
||
x|
|
|
---------+

[Exits: east west]

<506hp 603m 123mv> no opponent aggressive w
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A strong
| wind blows the cold air from the mountains toward you. In the
| distance you can see the peaks of numerous snow-capped mountain
whe
o-o-@-o-o| tops.
| |
o |
| |
o |
---------+

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.

<506hp 603m 122mv> no opponent aggressive A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A strong
| wind blows the cold air from the mountains toward you. In the
| distance you can see the peaks of numerous snow-capped mountain
o-@-o-o| tops.
| |
o |
| |
o-o |
---------+

[Exits: east west]

<506hp 603m 121mv> no opponent aggressive The base of the mountain
| You near the bottom of a mountain. A cliff spans in front
| of you that is too steep to climb down. The fast moving
| clouds give indication of the strong wind present. The path
| to the south continues the descent to the base of the mountain.
@-o-o|
| |
o |
| |
o-o-o |
---------+

[Exits: east south]
A white mountain goat jumps from cliff to cliff here.

<506hp 603m 120mv> no opponent aggressive s
s
Players near you in The Ford:
<PK> Veromos The base of the mountain

<506hp 603m 120mv> no opponent aggressive s
The base of the mountain
| You near the bottom of a mountain. A cliff spans in front
| of you that is too steep to climb down. The fast moving clouds
o-o-o| give indication of the strong wind present. The path to the
| | south continues the descent to the base of the mountain.
@ |
| |
o-o-o |
|
|
---------+

[Exits: north south]
A young bear is here, looking for something to eat.

<506hp 603m 119mv> no opponent aggressive The base of the mountain
o-o-o| You near the bottom of a mountain. A cliff spans in front
| | of you that is too steep to climb down. The fast moving clouds
o | give indication of the strong wind present. The path to the
| | south continues the descent to the base of the mountain.
o-o-@ |
|
|
|
|
---------+

[Exits: north west]

<506hp 603m 118mv> no opponent aggressive who
w
Alas, you cannot go that way.

<506hp 603m 118mv> no opponent aggressive w
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<506hp 603m 118mv> no opponent aggressive A beaten trail
o-o| You are on a dirt trail with vegetation that has been trampled
| | over around you. Whether it be from being or beast - you cannot
o o | tell. Small, green shrubs lie sparsely all around as you trod
| | | cautiously upon this path.
o-o-@-o |
| |
~ |
|
|
---------+

[Exits: east west]

w
w
<506hp 603m 117mv> no opponent aggressive w
A beaten trail
o| You are on a dirt trail with vegetation that has been trampled
|| over around you. Whether it be from being or beast - you cannot
o-o o| tell. Small, green shrubs lie sparsely all around as you trod
| | || cautiously upon this path.
o-o-@-o-o|
| | |
~-~ |
|
|
---------+

[Exits: east west]

<506hp 603m 116mv> no opponent aggressive A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o | The long grass bends with the gentle breeze blown in from
| | | | the mountainside as antelope gallop across gracefully. To
o-o-@-o-o| the south you can see a small stream.
| | | |
~-~-~ |
|
|
---------+

[Exits: north east south west]

<506hp 603m 115mv> no opponent aggressive
Luc tells the group 'Still fighting?'

<506hp 603m 115mv> no opponent aggressive A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o-o | The long grass bends with the gentle breeze blown in from
| | | | | the mountainside as antelope gallop across gracefully.
o-o-@-o-o| To the south you can see a small stream.
| | | | |
~-~-~-~ |
|
|
---------+

[Exits: north east south west]

<506hp 603m 114mv> no opponent aggressive s
A lush valley
x | To either side of you, snow-capped mountains stand majestically
| | in the distance. The valley is full of vegetation and wildlife.
o-o-o-o-o| The long grass bends with the gentle breeze blown in from the
| | | | || mountainside as antelope gallop across gracefully. Nearby a
o-o-@-o-o| small stream bubbles merrily.
| | | | ||
~-~-~-~-~|
| |
~ |
---------+

[Exits: north east south west]

<506hp 603m 113mv> no opponent aggressive w
w
Along a small stream
o-o-o-o-o| The water is clear, cold and refreshing. It only seems to be a
| | | | || few feet deep at the most. The water runs rapidly along its course
w
o-o-o-o-o| running over rather large pebbles with ease. A few varieties of
| | | | || fish swim lazily about here.
~-~-@-~-~|
| |
~ |
|
|
---------+

[Exits: north east west]

<506hp 603m 112mv> no opponent aggressive Along a small stream
x o-o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | | || of fish swim lazily about here.
o-~-@-~-~|
| | |
~-~ |
| |
~ |
---------+

[Exits: north east west]

<506hp 603m 110mv> no opponent aggressive gt aye
Along a small stream
x-x o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | || of fish swim lazily about here.
o-o-@-~-~|
| | | |
o-~-~ |
| | |
~-~ |
---------+

[Exits: north east south west]
A pikeman stands steady at his position.

<506hp 603m 108mv> no opponent aggressive w
A dried up riverbed
x-x-x o-o| The remains of a once moving stream is here. The dirt on
| | || the ground is cracked with the lack of moisture to this
o-o-o| certain area as pebbles seem to be scattered about. Lush
| || grass surrounds this riverbed so you wonder what keeps this
o-o-@-~-~| area so dry.
| | | | |
o-o-~-~ |
| | | |
o-~-~ |
---------+

[Exits: east south west]

<506hp 603m 107mv> no opponent aggressive w
You tell your group 'Aye.'

<506hp 603m 107mv> no opponent aggressive A high grassland
x-x o| Wild grass standing four feet tall surrounds you, making
| || it extremely difficult to move around and see. Crickets
o-o| constantly chirp as you move through the grass. A faint
|| stink of a nearby swamp reaches your nostrils.
o-o-@-o-~|
| | | | ||
o-o-o-~-~|
| | | | |
o-o-~-~ |
---------+

[Exits: east south west]

<506hp 603m 106mv> no opponent aggressive A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
| constantly chirp as you move through the grass. A faint
| stink of a nearby swamp reaches your nostrils.
o-o-@-o-o|
| | | | ||
o-o-o-o-~|
| | | | ||
o-o-o-~-~|
---------+

[Exits: east south west]

<506hp 603m 105mv> no opponent aggressive s
A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
o-o-o-o-o| constantly chirp as you move through the grass. A faint
| | | | || stink of a nearby swamp reaches your nostrils.
o-o-@-o-~|
| | | | ||
o-o-o-~-~|
| | | | |
s
f-f-f-~ |
---------+

[Exits: north east south west]

<506hp 603m 104mv> no opponent aggressive A lighter area
o-o-o-o-o| Sunlight breaks through the scattered canopy above you.
| | | | || This seems more like a secluded wooded area, rather than
o-o-o-o-~| a forest. Several snakes slither on by as they sense your
| | | | || approach.
o-o-@-~-~|
| | | | |
f-f-f-~ |
|
|
---------+

[Exits: north east south west]

<506hp 603m 103mv> no opponent aggressive w
w
A lighter area
o-o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-~|
| | | | ||
f-f-f-f-~|
| |
+ |
---------+

[Exits: north east south west]
A giant bombardier is here.

<506hp 603m 102mv> no opponent aggressive A lighter area
o-o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-o|
| | | | ||
o-f-f-f-f|
| |
+ |
---------+

[Exits: north east south west]

<506hp 603m 101mv> no opponent aggressive w
A lighter area
o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-o|
| | | | ||
o-o-f-f-f|
| |
+ |
---------+

[Exits: north east south west]

<506hp 603m 100mv> no opponent aggressive s
A small forest
o-o-o-o-o| The forest floor is very strange in that there is little
| | | | || dead or decaying leaves on the ground. You can see the dirt
o-o-o-o-o| on the ground clearly enough to spot a few ants crawling
| | | | || about. Several centipede infested trees are lying about
o-o-@-f-f| in front of you. This is a very calm and serene setting.
| |
+ |
| |
w
o |
---------+

[Exits: north east south west]
A giant footman is here, ready for battle.
A giant footman is here, ready for battle.
A pikeman stands steady at his position.

<506hp 603m 99mv> no opponent aggressive w
A muddy ground
o-o-o-o| The mud here is extremely viscous. Your feet sink in at
| | | || least six inches as you try to make your away across this
o-o-o-o-o| miserable predicament. There are rather large footprints
| | | | || crisscrossing the area, a sign that something much bigger
o-o-@-f-f| than you was recently here.
| |
+ |
| |
o |
---------+

[Exits: north east west]
A small campfire is almost burned out.
A vicious warrior is here, brandishing a massive polearm.

<506hp 603m 98mv> no opponent aggressive A muddy ground
o-o-o| The mud here is extremely viscous. Your feet sink in
| | || at least six inches as you try to make your away across
o-o-o-o-o| this miserable predicament. There are rather large footprints
| | | | || crisscrossing the area, a sign that something much bigger
o-o-@-o-f| than you was recently here.
| ||
o +|
| ||
o o|
---------+

[Exits: north east west]

<506hp 603m 97mv> no opponent aggressive pitch tent
sleep tent
You pitch a small tent.

<506hp 603m 97mv> no opponent aggressive You go to sleep in a small tent.

<506hp 603m 97mv> no opponent aggressive gt dunnae why dis noble helpin her
af
You tell your group 'Dunnae why dis noble helpin her.'

<506hp 603m 97mv> no opponent aggressive You are affected by the following:
Spell: giant strength : modifies strength by 4 for 45 hours
Spell: detect magic : lasts for 45 hours
Skill: warcry : modifies save vs afflictive by 6 for 25 hours
: modifies hitroll by 6 for 25 hours
Spell: detect invis : lasts for 22 hours
Spell: protection : modifies save vs spell by 1 for 16 hours
Spell: sanctuary : lasts for 6 hours
Spell: fly : lasts for 5 hours
Spell: armor : modifies armor class by 20 for 4 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<562hp 705m 167mv> no opponent aggressive wake
unpitch tent
w
You wake and stand up.

<562hp 705m 167mv> no opponent aggressive w
You roll up a small tent as you pick it up.

<562hp 705m 167mv> no opponent aggressive A muddy ground
o-o| The mud here is extremely viscous. Your feet sink in at least
| || six inches as you try to make your away across this miserable
o-o-o-o-o| predicament. There are rather large footprints crisscrossing
| | | | || the area, a sign that something much bigger than you was recently
o-o-@-o-o| here.
| | |
o-o |
| | |
+-o |
---------+

[Exits: north east west]
A giant mercenary peeks out from behind the bushes.

<562hp 705m 166mv> no opponent aggressive On muddy ground
o| The mud here is extremely viscous. Your feet sink in at least
|| six inches as you try to make your away across this miserable
o-o-o-o-o| predicament. There are rather large footprints crisscrossing
| | | | || the area, a sign that something much bigger than you was
o-o-@-o-o| recently here.
| | | |
o-o-o |
| | | |
o-+-o |
---------+

[Exits: north east south west]
A vicious warrior is here, brandishing a massive polearm.

<562hp 705m 165mv> no opponent aggressive w
On muddy ground
| The mud here is extremely viscous. Your feet sink in at
| least six inches as you try to make your away across this
o-o-o-o-o| miserable predicament. There are rather large footprints
| | | | || crisscrossing the area, a sign that something much bigger
o-o-@-o-o| than you was recently here.
| | | | |
o-o-o-o |
| | | | |
o-o-+-o |
---------+

[Exits: north east south west]

<562hp 705m 164mv> no opponent aggressive w
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
o-o-o-o-o| plants are able to survive. The field is comprised solely
| | | | || of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-+-o|
---------+

[Exits: north east south west]
A vicious warrior is here, brandishing a massive polearm.

<562hp 705m 163mv> no opponent aggressive af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 44 hours
Spell: detect magic : lasts for 44 hours
Skill: warcry : modifies save vs afflictive by 6 for 24 hours
: modifies hitroll by 6 for 24 hours
Spell: detect invis : lasts for 21 hours
Spell: protection : modifies save vs spell by 1 for 15 hours
Spell: sanctuary : lasts for 5 hours
Spell: fly : lasts for 4 hours
w
Spell: armor : modifies armor class by 20 for 3 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<562hp 705m 163mv> no opponent aggressive The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
o-o-o-o-o| plants are able to survive. The field is comprised solely
| | | | || of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-+|
---------+

[Exits: north east south west]
A pikeman stands steady at his position.

<562hp 705m 162mv> no opponent aggressive n
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
| plants are able to survive. The field is comprised solely
| of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: (north) east south west]

<562hp 705m 161mv> no opponent aggressive w
w
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
| plants are able to survive. The field is comprised solely
| of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | ||
o-o-o-o|
| | | ||
o-o-o-o-o|
---------+

[Exits: east south west]

<562hp 705m 160mv> no opponent aggressive w
w
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
| plants are able to survive. The field is comprised solely
| of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | ||
o o-o-o|
| | | ||
o o-o-o-o|
---------+

[Exits: (north) east south west]
A tough looking guard is here.

<562hp 705m 159mv> no opponent aggressive who
Near the Trench
| The surrounding area is covered with reeking pools of
| stagnant water rimmed by tall clumps of reeds and cattails.
| A gentle breeze rustles through the reeds and causes
| the blanket of grey mist hanging over the bog to swirl
o-@-o-o| and drift slowly. Looming out of the mists is a low,
| | || rounded mound of mud-caked, woven branches and grass.
o o-o| Coming seemingly from all directions is a repetitive
| | || creaking sound which you suspect is caused by insects.
+-o o-o-o| To the west, a freshly dug trench has been made to slow
---------+ down any giants bold enough to venture this far.

[Exits: east west]

<562hp 705m 158mv> no opponent aggressive North End of the Trench
| The ground underfoot in the trench appears to be a mixture
| of solid and liquid. Just before the eastern ramp out
| of the trench, the bog appears to turn to solid dirt
| and stone underfoot. While to the south, it appears to
@-o-o| grow worse in the heart of the trench. The earthen walls
| || are covered with patches of fungus. A gentle breeze rustles
o o| through the trench, causing the blanket of grey mist
| || to shimmer.
+-+-o o-o|
---------+

[Exits: east south]
A dwarf is here, dug deep into the trench.

<562hp 705m 157mv> no opponent aggressive s
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<562hp 705m 157mv> no opponent aggressive s
Center of the Trench
| The ground underfoot in the trench appears to be a mixture
| of solid and turn to solid dirt and stone underfoot.
o-o-o| Here in the center of the trench, the mist is so thick
| || you can barely see. A gentle breeze rustles through the
@ o| trench, causing the blanket of grey mist to shimmer.
| || The trench continues to the north and south.
+-+-o o-o|
||
o|
---------+

[Exits: north south]
A dwarf is here, dug deep into the trench.
A dwarf is here, dug deep into the trench.

<562hp 705m 156mv> no opponent aggressive South End of the Trench
o-o-o| The ground underfoot in the trench appears to be a mixture
| || of solid and liquid. Just before the western ramp out
o o| of the trench, the bog appears to turn to solid dirt and
| || stone underfoot. While to the north, it appears to grow
+-+-@ o| worse in the heart of the trench. The earthen walls are
| covered with patches of fungus. A gentle breeze rustles
| through the trench, causing the blanket of grey mist to
| shimmer.
|
---------+

[Exits: north west]
A cloak that is lined with thick fur is here.
A dwarven battleaxe is here, ready for battle.

<562hp 705m 155mv> no opponent aggressive w
w
A Trail Outside the Dwarven Encampment
o-o| Just like every other path in camp, this one is lined by
| | rough stones and wood. Hard packed dirt makes up the majority
o | of the path, where gravel hasn't been used to fill in pot
| | holes. The path appears to be a little bit more squishy than
+-+-@-o | the rest, however. Perhaps there is an underground river
| | nearby. A rock wall forms a barrier to the north, and the
* | the south drops off into a shadow shrouded ravine. The trail
| | to the west heads into camp, and scales down into a trench
*-*-* | to the east.
---------+

[Exits: east west]

<562hp 705m 154mv> no opponent aggressive A Trail Outside the Dwarven Encampment
+-* o| Just like every other path in this encampment, it is lined
| || by rough stones and wood. Hard packed dirt makes up the
+-* o| majority of the path, where gravel hasn't been used to
| || fill in pot holes. The path appears to be a little bit
+-+-@-+-o| more squishy than the rest of the camp, however. A rock
| | wall forms a barrier to the north. A large building lies
* | past a tree to the south, but there appears to be no entrance
| | here. The trail west takes you into the core of the encampment.
*-*-*-* |
---------+

[Exits: east west]
A tired looking dwarf is here, trying not to lean on anything.

<562hp 705m 153mv> no opponent aggressive wh
w
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<562hp 705m 153mv> no opponent aggressive w
A Branching Trail in the Dwarven Encampment
*-+-* | Just like every other path in this encampment, it is
| | lined by rough stones and wood. Hard packed dirt makes
*-+-* | up the majority of the path, where gravel hasn't been
| | used to fill in pot holes. The path appears to be a little
+-+-@-+-+| bit more squishy than the rest of the village, however.
| | | A rock wall forms a barrier to the north but the trail
S * | branches and a large building can be seen just beyond
| | the trees to the south. The trail west takes you into
*-*-*-*| the core of the encampment.
---------+

[Exits: east south west]

<562hp 705m 152mv> no opponent aggressive The Dwarven Encampment Junction
*-+-* | Two roads appear to meet at a rough junction here. The
| | eastern road appears to be muddier and dirtier than normal.
F *-+-* | The northern road seems to pass between several tents.
| | | Large clay paving stones are lined on each side of the
+-+-@-+-+| road, implying that in the future they will be set on
| | | | the ground to cover potholes and soggy spots. Off to
S S * | the west you can hear the occasional hammering metal.
| |
*-*-*|
---------+

[Exits: north east west]
A tired looking dwarf is here, trying not to lean on anything.

<562hp 705m 151mv> no opponent aggressive n
n
A Lane Through the Upper Dwarven Encampment
*-+-* | The road here has been set with many paving stones in an
| | attempt to alleviate the walking to and from the tents
*-+-* | that line both sides of the road. None of the tents here
| | are marked and thusly look all the same as they attempt
F *-@-* | to sit solidly on not so solid ground. More paving stones
| | | sit between the tents in the event that they are needed.
+-+-+-+-+|
| | | |
S S * |
---------+

[Exits: north east south west]
A colorfully dressed dwarf is here, looking out of place.

<562hp 705m 150mv> no opponent aggressive n
n
A Lane Through the Upper Dwarven Encampment
+-+-+ | The road here has been set with many paving stones in
| | | an attempt to alleviate the walking to and from the tents
F *-+-* | that line both sides of the road. None of the tents here
| | are marked and thusly look all the same as they attempt
*-@-* | to sit solidly on not so solid ground. More paving stones
| | sit between the tents in the event that they are needed.
F *-+-* |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]

<562hp 705m 149mv> no opponent aggressive who
A Lane Through the Upper Dwarven Encampment
S | The road here has been set with many paving stones in an
| | attempt to alleviate the walking to and from the tents
+-+-+ | that line both sides of the road. None of the tents here
| | | are marked and thusly look all the same as they attempt
F *-@-* | to sit solidly on not so solid ground. More paving stones
| | sit between the tents in the event that they are needed.
*-+-* |
| |
*-+-* |
---------+

[Exits: north east south west]

<562hp 705m 148mv> no opponent aggressive Edge of a Rocky Path
| Thick, head-sized rocks line either side of the lane, which
| travels through the upper part of the encampment. To the
S | west you can easily see the gathering area at the exact
| | center of the encampment, as well as the cistern. The pathway
+-+-@ | south runs between some unmarked tents.
| | |
F *-+-* |
| |
*-+-* |
---------+

[Exits: south west]

<562hp 705m 147mv> no opponent aggressive [ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<562hp 705m 147mv> no opponent aggressive w
w
Along a Rocky Path
+ | Thick, head-sized rocks line either side of the lane,
| | which travels through the upper part of the encampment.
+ S | To the west you can easily see the gathering area at
| | | the exact center of the encampment, as well as the cistern.
+-+-@-+ | To the east the path curves sharply behind some large
| | | rocks.
F *-+-*|
| |
*-+-*|
---------+

[Exits: east west]

<562hp 705m 146mv> no opponent aggressive A Cistern
+ | The dirt on the path has been packed rock hard by the
| | passage of both feet and time. In the middle of the intersection
+ S | is an old cistern, providing mostly clear water. Booze
| | | and grime can be smelled coming from the north, while
+-+-@-+-+| the occasional screaming animal from the south. The path
| || east leads itself between large rocks but off to the
F *-+| west a temple of sorts can be seen.
||
*-+|
---------+

[Exits: north east south west]
An old cracked cistern stands here rooted in the center of the square.
A drunken dwarf lies here, moaning quietly.
A drunken dwarf peers at you intently.
A drunken dwarf says 'I Jjjust needdd aa.nn.....other ddd-ddri..nk.'
A drunken dwarf tries to get up, but fails.

<562hp 705m 145mv> no opponent aggressive w
Along a Worn Path
+ | The ground underfoot appears to have been worn by the passage
| | of many many feet, over many years. At the edge of each
* + S | side of the path is an interesting wear mark, as if something
| | | | has gently dragged over it, swaying, over a long period
*-+-@-+-+| of time. There are slight marks of picks and shovels still
| | | apparent along the extreme edge of the path. It has been
* F | well kept, as there are no weeds or grass growing at all.
n
| There appears to be a weird kind of drainage system in place,
| which allows the ground to dry quickly, and supresses the
---------+ collection of mud. Small steel plates, full of holes, are
spaced every few feet. Looking through the plate, you can see what appears
to be a pipe leading into the darkness. The path coninues north, west, and east
from this junction. To the east you can see the Center of the Village, and to
the west you can see a large stone building, built into the side of a hill.


[Exits: north east west]
A female dwarf is wandering around, doing chores.
A heavyset dwarf is here, getting herself in everyone's way.
A dwarf is stumbling around here, looking more drunk than the average dwarf.
A female dwarf smiles at you.
A female dwarf winks suggestively at you.
Luc tells the group 'I'm ready to jump back in the fray.'

<562hp 705m 144mv> no opponent aggressive n
Along a Worn Path
| You are in the middle of a path that connects the upper
| level of the dwarven encampment with the core. The path
+ | has been paved with stones from the nearby mountains though
| | the trail is stained with mud from where the path has been
* @ S | unpaved. The path itself is tilted ever so slightly to
| | | | one side, allowing water to trickle off to the side. You
*-+-+-+-+| can see a few lone houses on the upper level to the north
| | | and a more condensed group of huts to the south.
* F |
---------+

[Exits: north south]
Captain Cragarum is here, pacing back and forth.

<562hp 705m 143mv> no opponent aggressive n
Along a Worn Path
| You are walking along a well-worn path to the core of
| the Dwarven Encampment. This path has been lined with
| stones from the nearby mountains, making it easier to
| walk down towards the village center. Mud from the unpaved
@ | path to the north has been tracked in thick footprints.
| | The path is ever so slightly tilted to one side, allowing
* + S | water to trickle off into the collection system that
| | | | runs along one edge of the path. You can head up to the
*-+-+-+-+| upper level of the dwarven encampment or continue south.
---------+

[Exits: south up]

<562hp 705m 142mv> no opponent aggressive The path heads up the hill.

<562hp 705m 142mv> no opponent aggressive who
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<562hp 705m 142mv> no opponent aggressive u
Along a Worn Path
* * +| The ground underfoot appears to have been worn by the
| | || passage of many many feet, over many many years. At the
+-+-+-+-+| edge of each side of the path, is an interesting wear
n
| | || mark, as if something has gently dragged over it, swaying,
* @ *| over a long period of time. There are slight marks of
| picks and shovels still apparent along the extreme edge
| of the path. It has been well kept, as there are no weeds
| or grass growing at all. There appears to be a weird kind
| of drainage system in place, which allows the ground to
---------+ dry quickly, and supresses the collection of mud. Small
steel plates, full of holes, are spaced every few feet. Looking through the
plate, you can see what appears to be a pipe leading into darkness. The path
continues north and down through a steep decline.

[Exits: north down]

<562hp 705m 141mv> no opponent aggressive n
Along a Worn Path
*-*-+| You have reached the upper level of the dwarven encampment.
|| There are a few huts up here on top of the hill, though
* * +| the majority of the town stretches out to the south, though
| | || it is nearly impossible to get down from here. You'll
+-+-@-+-+| have to take the path further to the east. You can see
| | || that the strange drainage system is in place, keeping
* + *| the ground mostly dry, though mud is still caking to your
| boots with every step you take. Every move you make, you
| can feel the ground sucking, trying to hold you back.
---------+ You have come to a gradient which is gentle enough for
you to descend into the main part of the encampment to the south.

[Exits: east south west]

<562hp 705m 140mv> no opponent aggressive Venturing from the path would be a muddy ordeal.

<562hp 705m 140mv> no opponent aggressive gt me goin Valor
e
You tell your group 'Me goin Valor.'

<562hp 705m 140mv> no opponent aggressive e
Along a Worn Path
*-*-+ | You have reached the upper level of the Dwarven Encampment.
| | There are a few huts up here on top of the hill, though
* + | the majority of the town stretches out to the south, though
| | | it is nearly impossible to get down from here. You'll have
+-+-@-+ | to take the path further to the west. You can see that the
| | | strange drainage system is in place, keeping the ground
+ * | mostly dry, though mud is still caking to your boots with
| every step you take. Every move you make, you can feel the
| ground sucking, trying to hold you back. The path continues
---------+ east and west and a hut lies to the north.

[Exits: north east west]

<562hp 705m 139mv> no opponent aggressive whe
who
Along a Worn Path
*-*-+ | You have reached the upper level of the Dwarven Encampment.
| | There are a few huts up here on top of the hill, though the
* + | majority of the town stretches out to the south, though it
| | | is nearly impossible to get down from here. You'll have to
+-+-@ | take the path further to the west. You can see that the strange
| | | drainage system is in place, keeping the ground mostly dry,
+ * | though mud is still caking to your boots with every step you
| take. Every move you make, you can feel the ground sucking,
| trying to hold you back. The path continues west and north
---------+ and a hut lies directly to the south.

[Exits: north south west]

<562hp 705m 138mv> no opponent aggressive n
Players near you in Dwarven Encampment:
<PK> Adrierra A Lane Through the Upper Dwarven Encampment
<PK> Veromos Along a Worn Path
<PK> Trelanya A Lane Through the Upper Dwarven Encampment

<562hp 705m 138mv> no opponent aggressive n
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<562hp 705m 138mv> no opponent aggressive n
Along a Worn Path
+ | The ground underfoot appears to have been worn by the passage
| | of many many feet, over many many years. At the edge of each
*-*-+ | side of the path, is an interesting wear mark, as if something
| | has gently dragged over it, swaying, over a long period of
* @ | time. There are slight marks of picks and shovels still apparent
| | | along the extreme edge of the path. It has been well kept,
+-+-+ | as there are no weeds or grass growing at all. There appears
| | | to be a weird kind of drainage system in place, which allows
+ * | the ground to dry quickly, and supresses the collection of
---------+ mud. Small steel plates, full of holes, are spaced every
few feet. Looking through the plate, you can see what appears to be a pipe
leading into darkness. The path continues north and south.

[Exits: north south]

<562hp 705m 137mv> no opponent aggressive n
Along a Worn Path
+-o-z| The ground underfoot appears to have been worn by the passage
| | of many many feet, over many many years. At the edge of each
+ | side of the path, is an interesting wear mark, as if something
| | has gently dragged over it, swaying, over a long period of
*-*-@ | time. There are slight marks of picks and shovels still apparent
| | along the extreme edge of the path. It has been well kept,
* + | as there are no weeds or grass growing at all. There appears
| | | to be a weird kind of drainage system in place, which allows
+-+-+ | the ground to dry quickly, and supresses the collection of
---------+ mud. Small steel plates, full of holes, are spaced every
few feet. Looking through the plate, you can see what appears to be a pipe
leading into darkness. To the west you can see quite a fine wood building, while
to the north and south the path continues.

[Exits: north south west]

<562hp 705m 136mv> no opponent aggressive Along a Worn Path
z| The ground underfoot appears to have been worn by the passage
|| of many many feet, over many many years. At the edge of each
+-o-z| side of the path, is an interesting wear mark, as if something
| | has gently dragged over it, swaying, over a long period of
@ | time. There are slight marks of picks and shovels still apparent
| | along the extreme edge of the path. It has been well kept,
*-*-+ | as there are no weeds or grass growing at all. There appears
| | to be a weird kind of drainage system in place, which allows
+ | the ground to dry quickly, and supresses the collection of
---------+ mud. Small steel plates, full of holes, are spaced every
few feet. Looking through the plate, you can see what appears to be a pipe
leading into darkness. To the south the path continues. To the north the path
continues but does not look as well travelled as the southern path.

[Exits: north south]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<562hp 705m 135mv> no opponent aggressive n
The Northern Outskirts of the Encampment
z-z| The well travelled path has now transformed into a small
|| animal track as it begins to wind its way into the wilds.
z| To the south you can see the town of Sliivalan, now bustling
|| with dwarves. Further to the east, the rocky outcroppings
@-o-z| appear to grow more prominent. The dirt underfoot has a hard,
| | stony feel while the sparse grass has disappeared completely.
+ |
| |
*-*-+ |
---------+

[Exits: east south]

<562hp 705m 134mv> no opponent aggressive e
e
It is too unstable to proceed.

<562hp 705m 134mv> no opponent aggressive An Old Creek Bed
z-z | What was once an animal track has now dissolved into nothing
| | more than a dried up creek bed. Loose rocks, dirt and other
z | debris litter the ground at regular intervals. The creek is
| | on a visible upwards slope to the east, while to the west the
+-@-z | creek appears to widen somewhat. A sharp wind whistles past
| | swirling dust in its wake. A faint gurgling sound can be heard
+ | from all directions.
| |
*-+ |
---------+

[Exits: east west]
A dwarven scout stands here, looking for tracks.

<562hp 705m 133mv> no opponent aggressive Rising Ground
z-z | A well-worn trail leads up a fairly steep incline to the north
| | of here, winding slowly around and up to the base of a mountain.
z | Rocks, dirt, and other loose bits of debris litter the ground
| | in regular spaces. Sharp winds whip up dust from the ground,
+-o-@ | stinging your face with unseen dust. It is desolate here, the
| | ground barren and void of any life or personality. All that surrounds
+ | you is the enchanting coldness of darkness and solitude. There
| | is little trace of any regularity in the passage of travellers
+ | over this barren rock. You can head back towards Valour to the
---------+ north or head on west toward the encampment.

[Exits: north west]

<562hp 705m 132mv> no opponent aggressive n
n
Walking along a Rocky Incline
z | The dust comes to life at your feet as you walk along this slope
| | of rocks and gravel. A small insect flutters past you, causing
z-z | you to lose your footing for a brief moment. Suddenly, you see
| | various rocks tumbling downward as if responding to your presence.
@ | They fall into a large fissure at the base of the incline, never
| | to be seen again. The incessant echoes of the rocks fill your
+-o-z | ears and you wonder when they will stop tumbling. The trail is
| | about four feet at its widest point, with portions that are less
+ | than one. A constant wind howls past your ears, making it hard
---------+ to keep balance. The incline continues north and south.

[Exits: north south]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<562hp 705m 130mv> no opponent aggressive Walking along a Rocky Incline
z | The dust comes to life at your feet as you walk along this
| | slope of rocks and gravel. A small insect flutters past you,
z | causing you to lose your footing for a brief moment. Suddenly,
| | you see various rocks tumbling downward as if responding
z-@ | to your presence. They fall into a large fissure at the base
| | of the incline, never to be seen again. The incessant echoes
z | of the rocks fill your ears and you wonder when they will
| | stop tumbling. The trail is about four feet at its widest
w
+-o-z | point, with portions that are less than one. A constant wind
---------+ howls past your ears, making it hard to keep balance. The
incline continues west and south.

[Exits: south west]

<562hp 705m 128mv> no opponent aggressive n
Walking along a Rocky Incline
z | The dust comes to life at your feet as you walk along this
| | slope of rocks and gravel. A small insect flutters past
z | you, causing you to loose your footing for a brief moment.
| | Suddenly, you see various rocks tumbling downward as if
@-z | responding to your presence. They fall into a large fissure
| | at the base of the incline, never to be seen again. The
z | incessant echoes of the rocks fill your ears and you wonder
| | when they will stop tumbling. The trail is about four feet
+-o-z | at its widest point, with portions that are less than one.
---------+ A constant wind howls past your ears, making it hard to
keep your balance. The incline continues north and east.

[Exits: north east]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

n
n
<562hp 705m 126mv> no opponent aggressive Walking along a Rocky Incline
+ | The dust comes to life at your feet as you walk along this
| | slope of rocks and gravel. A small insect flutters past
z | you, causing you to lose your footing for a brief moment.
| | Suddenly, you see various rocks tumbling downward as if
n
@ | responding to your presence. They fall into a large fissure
| | at the base of the incline, never to be seen again. The
z-z | incessant echoes of the rocks fill your ears and you wonder
| | when they will stop tumbling. The trail is about four feet
z | at its widest point, with portions that are less than one.
---------+ A constant wind howls past your ears, making it hard to
keep balance. The incline continues north and south.

[Exits: north south]

<562hp 705m 124mv> no opponent aggressive Steep Incline of Shale and Skree
+ | Shale and small pieces of rock lie all around this steep
| | incline. The incline appears to lead up the side of a mountain,
+ | leading completely away from the village. The whole world
| | lays before you from this viewpoint, a sight that can be
@ | seen this well from no other vantage point, the clear sky
| | allowing perfect vision for miles around. To the south
z | is a small encampment but to the north a rather large city
| | covers the landscape. Far to the west is an ocean with
z-z | some wavering isles somewhat visible in them. Far to the
---------+ east you can see the sliver of Seringale poking out through
the wooded lands around it.

[Exits: north south]

<562hp 705m 122mv> no opponent aggressive South Gate of City of Valour
S-+ | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
+ | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
z | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
z |
---------+

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<562hp 705m 121mv> no opponent aggressive A centurion grudgingly moves aside for you.
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
S-+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
z |
---------+

[Exits: north south]

<562hp 705m 120mv> no opponent aggressive gt fight in tha hall
n
You tell your group 'Fight in tha hall.'

<562hp 705m 120mv> no opponent aggressive n
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
S-@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south west]
A citizen of Valour wanders about.

<562hp 705m 119mv> no opponent aggressive n
The Walk of Pride
+-+-+-+-+| Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
S-+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south]

<562hp 705m 118mv> no opponent aggressive af
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+-+-+-+-+| Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
S-+ |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.

<562hp 705m 117mv> no opponent aggressive n
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 44 hours
Spell: detect magic : lasts for 44 hours
Skill: warcry : modifies save vs afflictive by 6 for 24 hours
: modifies hitroll by 6 for 24 hours
Spell: detect invis : lasts for 21 hours
Spell: protection : modifies save vs spell by 1 for 15 hours
Spell: sanctuary : lasts for 5 hours
Spell: fly : lasts for 4 hours
Spell: armor : modifies armor class by 20 for 3 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<562hp 705m 117mv> no opponent aggressive The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

<562hp 705m 116mv> no opponent aggressive e
e
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<562hp 705m 115mv> no opponent aggressive e
e
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
e
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.

<562hp 705m 114mv> no opponent aggressive e
e
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]

<578hp 730m 168mv> no opponent aggressive Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]

<578hp 730m 167mv> no opponent aggressive Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

<578hp 730m 166mv> no opponent aggressive The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
A knight of the Holy Cross patrols the area diligently.

<578hp 730m 165mv> no opponent aggressive af
The gates have been opened across the path.

<578hp 730m 165mv> no opponent aggressive s
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 43 hours
Spell: detect magic : lasts for 43 hours
Skill: warcry : modifies save vs afflictive by 6 for 23 hours
: modifies hitroll by 6 for 23 hours
Spell: detect invis : lasts for 20 hours
Spell: protection : modifies save vs spell by 1 for 14 hours
Spell: sanctuary : lasts for 4 hours
Spell: fly : lasts for 3 hours
Spell: armor : modifies armor class by 20 for 2 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<578hp 730m 165mv> no opponent aggressive s
The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.

<578hp 730m 163mv> no opponent aggressive s
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]

<578hp 730m 160mv> no opponent aggressive w
Huge weeping willows surround the knight's path.

<578hp 730m 160mv> no opponent aggressive s
s
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]

<578hp 730m 157mv> no opponent aggressive The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]

<578hp 730m 154mv> no opponent aggressive The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]

<578hp 730m 151mv> no opponent aggressive e
e
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
e
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<578hp 730m 148mv> no opponent aggressive e
e
The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<578hp 730m 145mv> no opponent aggressive The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'I warn you not to proceed, though if you so choose be my guest.'
Salania the Squire of Knights says 'I have done what I must, though I would gladly see you perish.'
Salania the Squire of Knights smirks at your saying.

<578hp 730m 142mv> no opponent aggressive n
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

<578hp 730m 140mv> no opponent aggressive n
A plunge into the waters below is the only thing found east of here.

<578hp 730m 140mv> no opponent aggressive The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
flee
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Veromos!'
Holy Knight's arrow misses you.
Holy Knight is in excellent condition.

<578hp 730m 139mv> none aggressive No way! You are still fighting!
Holy Knight is in excellent condition.

<578hp 730m 139mv> none aggressive You flee from combat!
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

<578hp 730m 138mv> no opponent aggressive n
flee
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Veromos!'
[* ] You parry Holy Knight's arrow.
Holy Knight is in excellent condition.

<578hp 730m 137mv> none aggressive You flee from combat!
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<578hp 730m 136mv> no opponent aggressive w
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<578hp 730m 135mv> no opponent aggressive af
n
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 43 hours
Spell: detect magic : lasts for 43 hours
Skill: warcry : modifies save vs afflictive by 6 for 23 hours
: modifies hitroll by 6 for 23 hours
Spell: detect invis : lasts for 20 hours
Spell: protection : modifies save vs spell by 1 for 14 hours
Spell: sanctuary : lasts for 4 hours
Spell: fly : lasts for 3 hours
Spell: armor : modifies armor class by 20 for 2 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<578hp 730m 135mv> no opponent aggressive A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

<578hp 730m 134mv> no opponent aggressive u
e
Alas, you cannot go that way.

<578hp 730m 134mv> no opponent aggressive u
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

<578hp 730m 133mv> no opponent aggressive e
Alas, you cannot go that way.

<578hp 730m 133mv> no opponent aggressive The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

<578hp 730m 132mv> no opponent aggressive u
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

<578hp 730m 131mv> no opponent aggressive e
Chamber of Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
*-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
(White Aura) A pious templar is here, protecting the inner sanctum.

<578hp 730m 130mv> no opponent aggressive af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 43 hours
Spell: detect magic : lasts for 43 hours
Skill: warcry : modifies save vs afflictive by 6 for 23 hours
: modifies hitroll by 6 for 23 hours
Spell: detect invis : lasts for 20 hours
Spell: protection : modifies save vs spell by 1 for 14 hours
Spell: sanctuary : lasts for 4 hours
Spell: fly : lasts for 3 hours
Spell: armor : modifies armor class by 20 for 2 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<578hp 730m 130mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Adrierra The Walk of Pride
<PK> Veromos Chamber of Sacrament
<PK> Trelanya The Walk of Pride

<578hp 730m 130mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Adrierra The Walk of Pride
<PK> Veromos Chamber of Sacrament
<PK> Trelanya The Walk of Pride

<578hp 730m 130mv> no opponent aggressive whe
whe
Players near you in The Holy Altar:
<PK> Adrierra The Walk of Pride
<PK> Veromos Chamber of Sacrament
<PK> Trelanya The Walk of Pride

<578hp 730m 130mv> no opponent aggressive Players near you in The Holy Altar:
<PK> Adrierra The Knight's War Memorial
<PK> Veromos Chamber of Sacrament
<PK> Trelanya The Knight's War Memorial

<578hp 730m 130mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Adrierra The Knight's War Memorial
<PK> Veromos Chamber of Sacrament
<PK> Trelanya The Knight's War Memorial

<578hp 730m 130mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Adrierra Bridge over the Bay of Sarich
<PK> Veromos Chamber of Sacrament
<PK> Trelanya The Knight's War Memorial

<578hp 730m 130mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Adrierra Bridge over the Bay of Sarich
<PK> Veromos Chamber of Sacrament
<PK> Trelanya The Knight's War Memorial

<578hp 730m 130mv> no opponent aggressive af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 43 hours
Spell: detect magic : lasts for 43 hours
Skill: warcry : modifies save vs afflictive by 6 for 23 hours
: modifies hitroll by 6 for 23 hours
Spell: detect invis : lasts for 20 hours
Spell: protection : modifies save vs spell by 1 for 14 hours
Spell: sanctuary : lasts for 4 hours
Spell: fly : lasts for 3 hours
Spell: armor : modifies armor class by 20 for 2 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<578hp 730m 130mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Adrierra Bridge over the Bay of Sarich
<PK> Veromos Chamber of Sacrament
<PK> Trelanya The Knight's War Memorial

<578hp 730m 130mv> no opponent aggressive pitch tent
sleep tent
You pitch a small tent.

<578hp 730m 130mv> no opponent aggressive You go to sleep in a small tent.

<578hp 730m 130mv> no opponent aggressive targ 4.Adrierra
$$ will now be substituted with : 4.Adrierra

<578hp 730m 130mv> no opponent aggressive af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 43 hours
Spell: detect magic : lasts for 43 hours
Skill: warcry : modifies save vs afflictive by 6 for 23 hours
: modifies hitroll by 6 for 23 hours
Spell: detect invis : lasts for 20 hours
Spell: protection : modifies save vs spell by 1 for 14 hours
Spell: sanctuary : lasts for 4 hours
Spell: fly : lasts for 3 hours
Spell: armor : modifies armor class by 20 for 2 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<578hp 730m 130mv> no opponent aggressive
<578hp 730m 130mv> no opponent aggressive
<578hp 730m 130mv> no opponent aggressive wake
unpitch tent
whe
You wake and stand up.

<578hp 730m 130mv> no opponent aggressive You roll up a small tent as you pick it up.

<578hp 730m 130mv> no opponent aggressive pitch tent
sleep tent
Players near you in The Holy Altar:
<PK> Adrierra The Knight's Path
<PK> Veromos Chamber of Sacrament
<PK> Trelanya The Walk of Pride

<578hp 730m 130mv> no opponent aggressive You pitch a small tent.

<578hp 730m 130mv> no opponent aggressive You go to sleep in a small tent.

<578hp 730m 130mv> no opponent aggressive af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 43 hours
Spell: detect magic : lasts for 43 hours
Skill: warcry : modifies save vs afflictive by 6 for 23 hours
: modifies hitroll by 6 for 23 hours
Spell: detect invis : lasts for 20 hours
Spell: protection : modifies save vs spell by 1 for 14 hours
Spell: sanctuary : lasts for 4 hours
Spell: fly : lasts for 3 hours
Spell: armor : modifies armor class by 20 for 2 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<578hp 730m 130mv> no opponent aggressive
<660hp 828m 200mv> no opponent aggressive
<660hp 828m 200mv> no opponent aggressive
<660hp 828m 200mv> no opponent aggressive wake
unpitch tent
whe
You wake and stand up.

<660hp 828m 200mv> no opponent aggressive You roll up a small tent as you pick it up.

<660hp 828m 200mv> no opponent aggressive Players near you in The Holy Altar:
<PK> Adrierra The Main Courtyard
<PK> Veromos Chamber of Sacrament
<PK> Trelanya The Walk of Pride

<660hp 828m 200mv> no opponent aggressive look
Chamber of Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
*-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
(White Aura) A pious templar is here, protecting the inner sanctum.

<660hp 828m 200mv> no opponent aggressive murder $$
They aren't here.

<660hp 828m 200mv> no opponent aggressive scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) A phantom shadowform is here ready to accept the Power.
You scan west.

<660hp 828m 200mv> no opponent aggressive scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) A phantom shadowform is here ready to accept the Power.
You scan west.

<660hp 828m 200mv> no opponent aggressive scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) A phantom shadowform is here ready to accept the Power.
You scan west.

<660hp 828m 200mv> no opponent aggressive scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) A phantom shadowform is here ready to accept the Power.
You scan west.

<660hp 828m 200mv> no opponent aggressive scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) A phantom shadowform is here ready to accept the Power.
You scan west.

<660hp 828m 200mv> no opponent aggressive scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) A phantom shadowform is here ready to accept the Power.
You scan west.

<660hp 828m 200mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Adrierra The Armory
<PK> Veromos Chamber of Sacrament
<PK> Trelanya The Knight's War Memorial

<660hp 828m 200mv> no opponent aggressive scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) A phantom shadowform is here ready to accept the Power.
You scan west.

<660hp 828m 200mv> no opponent aggressive scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) A phantom shadowform is here ready to accept the Power.
You scan west.

<660hp 828m 200mv> no opponent aggressive scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) A phantom shadowform is here ready to accept the Power.
You scan west.

<660hp 828m 200mv> no opponent aggressive scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) A phantom shadowform is here ready to accept the Power.
You scan west.

<660hp 828m 200mv> no opponent aggressive scan all
whe
You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) A phantom shadowform is here ready to accept the Power.
You scan west.

<660hp 828m 200mv> no opponent aggressive Players near you in The Holy Altar:
<PK> Adrierra The Armory
<PK> Veromos Chamber of Sacrament
<PK> Trelanya Bridge over the Bay of Sarich

<660hp 828m 200mv> no opponent aggressive scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) A phantom shadowform is here ready to accept the Power.
You scan west.

<660hp 828m 200mv> no opponent aggressive scan all
scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) A phantom shadowform is here ready to accept the Power.
You scan west.

<660hp 828m 200mv> no opponent aggressive You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) A phantom shadowform is here ready to accept the Power.
You scan west.

<660hp 828m 200mv> no opponent aggressive whe
w
Players near you in The Holy Altar:
<PK> Adrierra A Myriad of Colors
<PK> Veromos Chamber of Sacrament
<PK> Trelanya The Outer Gates of Castle Valour

<660hp 828m 200mv> no opponent aggressive scan all
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

<660hp 828m 199mv> no opponent aggressive You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) The holy Priest of Valour is here ready to heal wounded Knights.
You scan east.
*** Range 1 (east) ***
(White Aura) A pious templar is here, protecting the inner sanctum.
*** Range 2 (east) ***
(White Aura) A phantom shadowform is here ready to accept the Power.
You scan down.

<660hp 828m 199mv> no opponent aggressive scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) The holy Priest of Valour is here ready to heal wounded Knights.
You scan east.
*** Range 1 (east) ***
(White Aura) A pious templar is here, protecting the inner sanctum.
*** Range 2 (east) ***
(White Aura) A phantom shadowform is here ready to accept the Power.
You scan down.

<660hp 828m 199mv> no opponent aggressive d
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
scan all
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

<660hp 828m 198mv> no opponent aggressive You scan all around.
You scan west.
*** Range 2 (west) ***
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
You scan up.

<660hp 828m 198mv> no opponent aggressive w
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

<660hp 828m 197mv> no opponent aggressive e
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

<660hp 828m 196mv> no opponent aggressive u
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

<660hp 828m 195mv> no opponent aggressive targ 3.Adrierra
$$ will now be substituted with : 3.Adrierra

<660hp 828m 195mv> no opponent aggressive af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 42 hours
Spell: detect magic : lasts for 42 hours
Skill: warcry : modifies save vs afflictive by 6 for 22 hours
: modifies hitroll by 6 for 22 hours
Spell: detect invis : lasts for 19 hours
Spell: protection : modifies save vs spell by 1 for 13 hours
Spell: sanctuary : lasts for 3 hours
Spell: fly : lasts for 2 hours
Spell: armor : modifies armor class by 20 for 1 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<660hp 828m 195mv> no opponent aggressive d
w
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.

<660hp 828m 194mv> no opponent aggressive Adrierra flies up.
An illusion of a marine walks up.
An illusion of a marine walks up.
Adrierra walks up.
Adrierra walks up.

<660hp 828m 194mv> no opponent aggressive murder $$
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

<660hp 828m 193mv> no opponent aggressive They aren't here.

<660hp 828m 193mv> no opponent aggressive e

Adrierra flies in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Adrierra walks in.
Adrierra walks in.
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

<660hp 828m 192mv> no opponent aggressive com 'dispel magic' marine

<660hp 828m 192mv> no opponent aggressive They aren't here.

<660hp 828m 192mv> no opponent aggressive u
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
com 'dispel magic' marine
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

<660hp 828m 191mv> no opponent aggressive They aren't here.

<660hp 828m 191mv> no opponent aggressive d
com 'dispel magic' marine
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

<660hp 828m 190mv> no opponent aggressive They aren't here.

<660hp 828m 190mv> no opponent aggressive u
e
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

<660hp 828m 189mv> no opponent aggressive whe
Chamber of Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
*-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
(White Aura) A pious templar is here, protecting the inner sanctum.

<660hp 828m 188mv> no opponent aggressive Players near you in The Holy Altar:
<PK> Adrierra The Castle Moat
<PK> Veromos Chamber of Sacrament
<PK> Trelanya The Outer Gates of Castle Valour

<660hp 828m 188mv> no opponent aggressive af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 42 hours
Spell: detect magic : lasts for 42 hours
Skill: warcry : modifies save vs afflictive by 6 for 22 hours
: modifies hitroll by 6 for 22 hours
Spell: detect invis : lasts for 19 hours
Spell: protection : modifies save vs spell by 1 for 13 hours
Spell: sanctuary : lasts for 3 hours
Spell: fly : lasts for 2 hours
Spell: armor : modifies armor class by 20 for 1 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<660hp 828m 188mv> no opponent aggressive com 'dispel magic' marine
They aren't here.

<660hp 828m 188mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Adrierra The Knight's Path
<PK> Veromos Chamber of Sacrament
<PK> Trelanya The Outer Gates of Castle Valour

<660hp 828m 188mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Adrierra The Knight's Path
<PK> Veromos Chamber of Sacrament
<PK> Trelanya The Outer Gates of Castle Valour

<660hp 828m 188mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Adrierra The Knight's Path
<PK> Veromos Chamber of Sacrament
<PK> Trelanya The Outer Gates of Castle Valour

<660hp 828m 188mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Adrierra The Knight's Path
<PK> Veromos Chamber of Sacrament
<PK> Trelanya The Outer Gates of Castle Valour

<660hp 828m 188mv> no opponent aggressive com 'dispel magic' marine
whe
They aren't here.

<676hp 828m 243mv> no opponent aggressive Players near you in The Holy Altar:
<PK> Adrierra The Knight's Path
<PK> Veromos Chamber of Sacrament
<PK> Trelanya The Outer Gates of Castle Valour

<676hp 828m 243mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Adrierra The Knight's Path
<PK> Veromos Chamber of Sacrament
<PK> Trelanya The Outer Gates of Castle Valour

<676hp 828m 243mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Adrierra The Knight's Path
<PK> Veromos Chamber of Sacrament
<PK> Trelanya The Outer Gates of Castle Valour

<676hp 828m 243mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Adrierra The Knight's Path
<PK> Veromos Chamber of Sacrament
<PK> Trelanya The Outer Gates of Castle Valour

<676hp 828m 243mv> no opponent aggressive af
whe
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 41 hours
Spell: detect magic : lasts for 41 hours
Skill: warcry : modifies save vs afflictive by 6 for 21 hours
: modifies hitroll by 6 for 21 hours
Spell: detect invis : lasts for 18 hours
Spell: protection : modifies save vs spell by 1 for 12 hours
Spell: sanctuary : lasts for 2 hours
Spell: fly : lasts for 1 hours
Spell: armor : modifies armor class by 20 for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<676hp 828m 243mv> no opponent aggressive Players near you in The Holy Altar:
<PK> Adrierra The Knight's Path
<PK> Veromos Chamber of Sacrament
<PK> Trelanya The Outer Gates of Castle Valour

<676hp 828m 243mv> no opponent aggressive w
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
whe
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

<676hp 828m 242mv> no opponent aggressive Players near you in The Holy Altar:
<PK> Adrierra The Knight's Path
<PK> Veromos Chamber of Heroes
<PK> Trelanya The Outer Gates of Castle Valour

<676hp 828m 242mv> no opponent aggressive n
The Chapel
| This chapel has been built on to the end of the castle,
| placed high enough that natural light spills in through
| the great windows easily during daylight hours. The windows
| themselves are made of stained glass, in which images
@ | of the holy icons held sacred by the Knights have been
| | depicted with great skill and care. A large number of
*-*-*| benches made of white pine stand in rows, facing the front
| of the chapel where a podium stands ready for someone
| to give speeches and sermons. The sheer sanctity and feeling
---------+ of goodness sends a tingle down your spine. You can almost
feel an unseen presence watching you. A small entranceway leads back to the
south.

[Exits: south]
The Book of Knightly Conduct sits atop a magestic podium.
(White Aura) The holy Priest of Valour is here ready to heal wounded Knights.

<676hp 828m 241mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Adrierra The Knight's Path
<PK> Veromos The Chapel
<PK> Trelanya The Outer Gates of Castle Valour

<676hp 828m 241mv> no opponent aggressive af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 41 hours
Spell: detect magic : lasts for 41 hours
Skill: warcry : modifies save vs afflictive by 6 for 21 hours
: modifies hitroll by 6 for 21 hours
Spell: detect invis : lasts for 18 hours
Spell: protection : modifies save vs spell by 1 for 12 hours
Spell: sanctuary : lasts for 2 hours
Spell: fly : lasts for 1 hours
Spell: armor : modifies armor class by 20 for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<676hp 828m 241mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Adrierra The Knight's Path
<PK> Veromos The Chapel
<PK> Trelanya The Outer Gates of Castle Valour

<676hp 828m 241mv> no opponent aggressive pitch tent
sleep tent
You pitch a small tent.

<676hp 828m 241mv> no opponent aggressive You go to sleep in a small tent.

<676hp 828m 241mv> no opponent aggressive af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 41 hours
Spell: detect magic : lasts for 41 hours
Skill: warcry : modifies save vs afflictive by 6 for 21 hours
: modifies hitroll by 6 for 21 hours
Spell: detect invis : lasts for 18 hours
Spell: protection : modifies save vs spell by 1 for 12 hours
Spell: sanctuary : lasts for 2 hours
Spell: fly : lasts for 1 hours
Spell: armor : modifies armor class by 20 for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<676hp 828m 241mv> no opponent aggressive wh
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<676hp 828m 241mv> no opponent aggressive af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 41 hours
Spell: detect magic : lasts for 41 hours
Skill: warcry : modifies save vs afflictive by 6 for 21 hours
: modifies hitroll by 6 for 21 hours
Spell: detect invis : lasts for 18 hours
Spell: protection : modifies save vs spell by 1 for 12 hours
Spell: sanctuary : lasts for 2 hours
Spell: fly : lasts for 1 hours
Spell: armor : modifies armor class by 20 for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<676hp 828m 241mv> no opponent aggressive who pk
[50 Elf Ill] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (JUGGERNAUT) (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[50 Elf Hea] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[50 Pixie Ran] <PK> Luc the Wrath of Nature
Players found: 4
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<676hp 828m 241mv> no opponent aggressive wake
unpitch tent
You wake and stand up.

<676hp 828m 241mv> no opponent aggressive whe
You roll up a small tent as you pick it up.

<676hp 828m 241mv> no opponent aggressive Players near you in The Holy Altar:
<PK> Adrierra The Knight's Path
<PK> Veromos The Chapel
<PK> Trelanya The Outer Gates of Castle Valour

<676hp 828m 241mv> no opponent aggressive pitch tent
sleep tent
You pitch a small tent.

<676hp 828m 241mv> no opponent aggressive You go to sleep in a small tent.

<676hp 828m 241mv> no opponent aggressive who
af
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<676hp 828m 241mv> no opponent aggressive You are affected by the following:
Spell: giant strength : modifies strength by 4 for 41 hours
Spell: detect magic : lasts for 41 hours
Skill: warcry : modifies save vs afflictive by 6 for 21 hours
: modifies hitroll by 6 for 21 hours
Spell: detect invis : lasts for 18 hours
Spell: protection : modifies save vs spell by 1 for 12 hours
Spell: sanctuary : lasts for 2 hours
Spell: fly : lasts for 1 hours
Spell: armor : modifies armor class by 20 for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<676hp 828m 241mv> no opponent aggressive who pk
[50 Elf Ill] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (JUGGERNAUT) (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[50 Elf Hea] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[50 Pixie Ran] <PK> Luc the Wrath of Nature
Players found: 4
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<676hp 828m 241mv> no opponent aggressive sav
Saving...

<676hp 828m 241mv> no opponent aggressive
<676hp 828m 241mv> no opponent aggressive wake
unpitch tent
whe
You wake and stand up.

<676hp 828m 241mv> no opponent aggressive You roll up a small tent as you pick it up.

<676hp 828m 241mv> no opponent aggressive Players near you in The Holy Altar:
<PK> Adrierra The Knight's Path
<PK> Veromos The Chapel
<PK> Trelanya The Outer Gates of Castle Valour

<676hp 828m 241mv> no opponent aggressive pitch tent
sleep tent
You pitch a small tent.

<676hp 828m 241mv> no opponent aggressive You go to sleep in a small tent.

<676hp 828m 241mv> no opponent aggressive af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 41 hours
Spell: detect magic : lasts for 41 hours
Skill: warcry : modifies save vs afflictive by 6 for 21 hours
: modifies hitroll by 6 for 21 hours
Spell: detect invis : lasts for 18 hours
Spell: protection : modifies save vs spell by 1 for 12 hours
Spell: sanctuary : lasts for 2 hours
Spell: fly : lasts for 1 hours
Spell: armor : modifies armor class by 20 for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<676hp 828m 241mv> no opponent aggressive
You feel less armored.

<713hp 828m 311mv> no opponent aggressive wake
unpitch tent
com arm
You wake and stand up.

<713hp 828m 311mv> no opponent aggressive You roll up a small tent as you pick it up.

<713hp 828m 311mv> no opponent aggressive You feel someone protecting you.

<713hp 823m 311mv> no opponent aggressive whe
who
Players near you in The Holy Altar:
<PK> Adrierra The Knight's Path
<PK> Veromos The Chapel
<PK> Trelanya The Outer Gates of Castle Valour

<713hp 823m 311mv> no opponent aggressive [ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<713hp 823m 311mv> no opponent aggressive af
s
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 40 hours
Spell: detect magic : lasts for 40 hours
Spell: armor : modifies armor class by 20 for 24 hours
Skill: warcry : modifies save vs afflictive by 6 for 20 hours
: modifies hitroll by 6 for 20 hours
Spell: detect invis : lasts for 17 hours
Spell: protection : modifies save vs spell by 1 for 11 hours
Spell: sanctuary : lasts for 1 hours
Spell: fly : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<713hp 823m 311mv> no opponent aggressive Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

<713hp 823m 310mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Adrierra The Knight's Path
<PK> Veromos Chamber of Heroes
<PK> Trelanya The Outer Gates of Castle Valour

<713hp 823m 310mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Adrierra The Knight's Path
<PK> Veromos Chamber of Heroes
<PK> Trelanya The Outer Gates of Castle Valour

<713hp 823m 310mv> no opponent aggressive eq
You are using:
<used as light> (Magical) (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a deflective iron-black choker of defiance
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Invis) (Magical) a wide brimmed hat
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) some thick woolen gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Magical) (Glowing) (Humming) a pair of spiked light-steel boots
<worn as shield> a tantalum shield
<worn about body> (Magical) an Assassin's cloak (empty)
<worn about waist> (Magical) (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a bracelet of magic
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Glowing) (Humming) a mace of the unholy spirits
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant

<713hp 823m 310mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Adrierra The Knight's Path
<PK> Veromos Chamber of Heroes
<PK> Trelanya The Outer Gates of Castle Valour

<713hp 823m 310mv> no opponent aggressive who
e
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<713hp 823m 310mv> no opponent aggressive Chamber of Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
e
*-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
(White Aura) A pious templar is here, protecting the inner sanctum.

<713hp 823m 309mv> no opponent aggressive A pious templar says 'You may not pass, Veromos.'
A pious templar blocks you from entering the inner sanctum.

<713hp 823m 309mv> no opponent aggressive kill temp
Your unholy wrath DISMEMBERS a pious templar!
Your blast MUTILATES a pious templar!
A pious templar looks pretty hurt.

<713hp 823m 309mv> none aggressive com blind

A pious templar's slice wounds you.
[***] You parry a pious templar's slice.
Your crush MUTILATES a pious templar!
A pious templar is in awful condition.

<694hp 823m 309mv> none aggressive A pious templar appears to be blinded.
A pious templar is in awful condition.

<694hp 808m 309mv> none aggressive flee

A pious templar gets a wild look in his eyes.
A pious templar looks pretty hurt.

<694hp 808m 309mv> none aggressive whe
who

[* ] You block a pious templar's attack with your shield.
[** ] You parry a pious templar's slice.
[* ] You parry a pious templar's slice.
Your blast MUTILATES a pious templar!
A pious templar looks pretty hurt.

<694hp 808m 309mv> none aggressive You flee from combat!
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

<694hp 808m 308mv> no opponent aggressive Players near you in The Holy Altar:
<PK> Adrierra The Knight's Path
<PK> Veromos Chamber of Heroes
<PK> Trelanya The Outer Gates of Castle Valour

<694hp 808m 308mv> no opponent aggressive [ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<694hp 808m 308mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Adrierra The Knight's Path
<PK> Veromos Chamber of Heroes
<PK> Trelanya The Outer Gates of Castle Valour

<694hp 808m 308mv> no opponent aggressive e
Chamber of Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
*-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
(White Aura) A pious templar is here, protecting the inner sanctum.

<694hp 808m 307mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Adrierra The Knight's Path
<PK> Veromos Chamber of Sacrament
<PK> Trelanya The Outer Gates of Castle Valour

<694hp 808m 307mv> no opponent aggressive af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 40 hours
Spell: detect magic : lasts for 40 hours
Spell: armor : modifies armor class by 20 for 24 hours
Skill: warcry : modifies save vs afflictive by 6 for 20 hours
: modifies hitroll by 6 for 20 hours
Spell: detect invis : lasts for 17 hours
Spell: protection : modifies save vs spell by 1 for 11 hours
Spell: sanctuary : lasts for 1 hours
Spell: fly : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<694hp 808m 307mv> no opponent aggressive sav
Saving...

<694hp 808m 307mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Adrierra The Knight's Path
<PK> Veromos Chamber of Sacrament
<PK> Trelanya The Outer Gates of Castle Valour

<694hp 808m 307mv> no opponent aggressive get blue sack
whe
You see nothing like that in a Loot Sack.

<694hp 808m 307mv> no opponent aggressive Players near you in The Holy Altar:
<PK> Adrierra The Knight's Path
<PK> Veromos Chamber of Sacrament
<PK> Trelanya The Outer Gates of Castle Valour

<694hp 808m 307mv> no opponent aggressive i
You are carrying:
a small tent
( 3) a sky blue potion
(Magical) a seashell ring
(Magical) a bottomless tankard
a small sardonyx encompassed in gold
(Humming) a savage whip
(Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
(Magical) (Glowing) the turtle Dragon's shell
a smoldering black mace
(Magical) (Glowing) (Humming) a crown of might
(Glowing) (Humming) a dragonblood iron-black choker of evisceration
a Loot sack (open)
(Humming) a frost burned bracelet

<694hp 808m 307mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Adrierra The Knight's Path
<PK> Veromos Chamber of Sacrament
<PK> Trelanya The Outer Gates of Castle Valour

<694hp 808m 307mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Adrierra The Knight's Path
<PK> Veromos Chamber of Sacrament
<PK> Trelanya The Outer Gates of Castle Valour

<694hp 808m 307mv> no opponent aggressive af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 40 hours
Spell: detect magic : lasts for 40 hours
Spell: armor : modifies armor class by 20 for 24 hours
Skill: warcry : modifies save vs afflictive by 6 for 20 hours
: modifies hitroll by 6 for 20 hours
Spell: detect invis : lasts for 17 hours
Spell: protection : modifies save vs spell by 1 for 11 hours
whe
Spell: sanctuary : lasts for 1 hours
Spell: fly : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<694hp 808m 307mv> no opponent aggressive Players near you in The Holy Altar:
<PK> Adrierra The Knight's Path
<PK> Veromos Chamber of Sacrament
<PK> Trelanya The Outer Gates of Castle Valour

<694hp 808m 307mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Adrierra The Knight's Path
<PK> Veromos Chamber of Sacrament
<PK> Trelanya The Outer Gates of Castle Valour

<694hp 808m 307mv> no opponent aggressive w
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

<694hp 808m 306mv> no opponent aggressive whe
e
Players near you in The Holy Altar:
<PK> Adrierra The Knight's Path
<PK> Veromos Chamber of Heroes
<PK> Trelanya The Outer Gates of Castle Valour

<694hp 808m 306mv> no opponent aggressive Chamber of Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
*-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
(White Aura) A pious templar is here, protecting the inner sanctum.

<694hp 808m 305mv> no opponent aggressive af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 40 hours
Spell: detect magic : lasts for 40 hours
Spell: armor : modifies armor class by 20 for 24 hours
Skill: warcry : modifies save vs afflictive by 6 for 20 hours
: modifies hitroll by 6 for 20 hours
Spell: detect invis : lasts for 17 hours
Spell: protection : modifies save vs spell by 1 for 11 hours
Spell: sanctuary : lasts for 1 hours
Spell: fly : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<694hp 808m 305mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Adrierra The Knight's Path
<PK> Veromos Chamber of Sacrament
<PK> Trelanya The Outer Gates of Castle Valour

<694hp 808m 305mv> no opponent aggressive
You slowly float to the ground.

<714hp 826m 360mv> no opponent aggressive pitch tent
sleep tent
You pitch a small tent.

<714hp 826m 360mv> no opponent aggressive You go to sleep in a small tent.

<714hp 826m 360mv> no opponent aggressive wake
unpitch tent
whe
You wake and stand up.

<714hp 826m 360mv> no opponent aggressive You roll up a small tent as you pick it up.

<714hp 826m 360mv> no opponent aggressive who
Players near you in The Holy Altar:
<PK> Adrierra The Knight's Path
<PK> Veromos Chamber of Sacrament
<PK> Trelanya The Outer Gates of Castle Valour

<714hp 826m 360mv> no opponent aggressive [ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<714hp 826m 360mv> no opponent aggressive quaf blue
You quaff a sky blue potion.
Your feet rise off the ground.

<714hp 826m 360mv> no opponent aggressive whe
i
af
Players near you in The Holy Altar:
<PK> Adrierra The Knight's Path
<PK> Veromos Chamber of Sacrament
<PK> Trelanya The Outer Gates of Castle Valour

<714hp 826m 360mv> no opponent aggressive You are carrying:
a small tent
( 2) a sky blue potion
(Magical) a seashell ring
(Magical) a bottomless tankard
a small sardonyx encompassed in gold
(Humming) a savage whip
(Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
(Magical) (Glowing) the turtle Dragon's shell
a smoldering black mace
(Magical) (Glowing) (Humming) a crown of might
(Glowing) (Humming) a dragonblood iron-black choker of evisceration
a Loot sack (open)
(Humming) a frost burned bracelet

<714hp 826m 360mv> no opponent aggressive You are affected by the following:
Spell: giant strength : modifies strength by 4 for 39 hours
Spell: detect magic : lasts for 39 hours
Spell: armor : modifies armor class by 20 for 23 hours
Skill: warcry : modifies save vs afflictive by 6 for 19 hours
: modifies hitroll by 6 for 19 hours
Spell: detect invis : lasts for 16 hours
Spell: protection : modifies save vs spell by 1 for 10 hours
Spell: fly : lasts for 8 hours
Spell: fly cooldown : lasts for 0 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<714hp 826m 360mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Adrierra The War Room
<PK> Veromos Chamber of Sacrament
<PK> Trelanya The Outer Gates of Castle Valour

<714hp 826m 360mv> no opponent aggressive com 'dark shro'
You envelop yourself in a dark shroud.

<714hp 801m 360mv> no opponent aggressive whe

Adrierra flies in.
Adrierra walks in.
Adrierra walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of Risch walks in.

<714hp 801m 360mv> no opponent aggressive
Adrierra utters the words, 'qahijf gsgrul'.
You yell 'Help! Adrierra is attacking me with colour spray!'
Adrierra's colour spray hits you.
Adrierra is in excellent condition.

<704hp 801m 360mv> shaft aggressive flee
Players near you in The Holy Altar:
<PK> Adrierra Chamber of Sacrament
<PK> Veromos Chamber of Sacrament
<PK> Trelanya The Outer Gates of Castle Valour
Adrierra is in excellent condition.

<704hp 801m 360mv> shaft aggressive You flee from combat!
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

<704hp 801m 359mv> no opponent aggressive e
com 'dispel magic' marine
Chamber of Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
*-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
(Charmed) (White Aura) An illusion of Risch is here.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine is here.
(Charmed) (Translucent) A stalking, black panther is here, quietly serving its master.
(Translucent) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(Translucent) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(Translucent) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(White Aura) A pious templar is here, protecting the inner sanctum.

<704hp 801m 358mv> no opponent aggressive An illusion of a marine yells 'Die! Veromos, you sorcerous dog!'
An illusion of a marine is dispelled.
Ok.

<704hp 786m 358mv> no opponent aggressive
Adrierra utters the words, 'qahijf gsgrul'.
You yell 'Help! Adrierra is attacking me with colour spray!'
Adrierra's colour spray hits you.
Adrierra is in excellent condition.

<693hp 786m 358mv> shaft aggressive w

[** ] You block Adrierra's attack with your shield.
An illusion of Risch's punch maims you!
An illusion of Risch's punch MUTILATES you!
[** ] You block an illusion of a marine's attack with your shield.
[***] You parry an illusion of a marine's punch.
An illusion of a marine's punch devastates you!
Your crush MASSACRES Adrierra!
Adrierra has some small wounds and bruises.

<588hp 786m 358mv> shaft aggressive No way! You are still fighting!
Adrierra has some small wounds and bruises.

<588hp 786m 358mv> shaft aggressive flee

Adrierra utters the words, 'wugeucandusqhuai'.
You flee from combat!
A pious templar says 'You may not pass, someone.'
A pious templar blocks someone from entering the inner sanctum.

<588hp 786m 358mv> no opponent aggressive com 'dispel magic' marine
An illusion of a marine yells 'Die! Veromos, you sorcerous dog!'
An illusion of a marine is no longer moving so quickly.
An illusion of a marine is dispelled.
Ok.

<588hp 771m 358mv> no opponent aggressive murder $$

Adrierra flies west.
An illusion of Risch stands up.
An illusion of Risch walks west.
Adrierra walks west.
Adrierra walks west.

<588hp 771m 358mv> no opponent aggressive They aren't here.

<588hp 771m 358mv> no opponent aggressive w
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

<588hp 771m 357mv> no opponent aggressive com 'dispel magic' marine
They aren't here.

<588hp 771m 357mv> no opponent aggressive af
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 39 hours
Spell: detect magic : lasts for 39 hours
Spell: dark shroud : lasts for 25 hours
Spell: armor : modifies armor class by 20 for 23 hours
Skill: warcry : modifies save vs afflictive by 6 for 19 hours
: modifies hitroll by 6 for 19 hours
Spell: detect invis : lasts for 16 hours
Spell: protection : modifies save vs spell by 1 for 10 hours
Spell: fly : lasts for 8 hours
Spell: fly cooldown : lasts for 0 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<588hp 771m 357mv> no opponent aggressive d
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

<588hp 771m 356mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Adrierra The Armory
<PK> Veromos The War Room
<PK> Trelanya The Outer Gates of Castle Valour

<588hp 771m 356mv> no opponent aggressive u
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

<588hp 771m 355mv> no opponent aggressive com 'cure ser'
You feel better.

<620hp 756m 355mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Adrierra A Marble Corridor
<PK> Veromos Chamber of Heroes
<PK> Trelanya The Outer Gates of Castle Valour

<620hp 756m 355mv> no opponent aggressive
You are ready to cast the fly spell again.
The white aura around your body fades.

<630hp 780m 401mv> no opponent aggressive tell 3.adrierra jus gittin elf to heal ye hah
You tell Adrierra 'Jus gittin elf to heal ye hah.'

<630hp 780m 401mv> no opponent aggressive sanc
You are surrounded by a white aura.

<630hp 705m 401mv> no opponent aggressive d
whe
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

<630hp 705m 400mv> no opponent aggressive Players near you in The Holy Altar:
<PK> Adrierra The Castle Gates
<PK> Veromos The War Room
<PK> Trelanya The Outer Gates of Castle Valour
<PK> Luc Bridge over the Bay of Sarich

<630hp 705m 400mv> no opponent aggressive w
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

<630hp 705m 399mv> no opponent aggressive where marine
an illusion of a marine A Marble Corridor

<630hp 705m 399mv> no opponent aggressive look
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

<630hp 705m 399mv> no opponent aggressive w
s
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

<630hp 705m 398mv> no opponent aggressive e
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<630hp 705m 397mv> no opponent aggressive The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<630hp 705m 396mv> no opponent aggressive scan all
You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
(Charmed) A blurry illusion of a marine guards its master.
(Charmed) An illusion of a marine is here.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(Charmed) (Translucent) A stalking, black panther is here, quietly serving its master.
(Charmed) (White Aura) An illusion of Risch is here.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(White Aura) The Holy Knight of Valour is here protecting the shrine.
You scan west.

<630hp 705m 396mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Adrierra The Castle Gates
<PK> Veromos The Main Courtyard
<PK> Trelanya The Outer Gates of Castle Valour
<PK> Luc The Knight's Path

<630hp 705m 396mv> no opponent aggressive w
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<630hp 705m 395mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Adrierra The Castle Gates
<PK> Veromos A Marble Corridor
<PK> Trelanya The Outer Gates of Castle Valour
<PK> Luc The Knight's Path

<630hp 705m 395mv> no opponent aggressive gt attack Trelanya
af
You tell your group 'Attack Trelanya.'

<630hp 705m 395mv> no opponent aggressive who
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 38 hours
Spell: detect magic : lasts for 38 hours
Spell: dark shroud : lasts for 24 hours
Spell: armor : modifies armor class by 20 for 22 hours
Skill: warcry : modifies save vs afflictive by 6 for 18 hours
: modifies hitroll by 6 for 18 hours
Spell: detect invis : lasts for 15 hours
Spell: sanctuary : lasts for 9 hours
Spell: protection : modifies save vs spell by 1 for 9 hours
Spell: fly : lasts for 7 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<630hp 705m 395mv> no opponent aggressive [ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.
Holy Knight yells 'You don't belong here, Luc!'

<630hp 705m 395mv> no opponent aggressive e
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<630hp 705m 394mv> no opponent aggressive s

Holy Knight yells 'You don't belong here, Luc!'

<630hp 705m 394mv> no opponent aggressive The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(Charmed) A large, ferocious wolf is here.
(Charmed) A large, wild boar grunts softly here.
Luc is here, fighting Holy Knight.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine is here.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
com 'dispel magic' marine
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(Charmed) (Translucent) A stalking, black panther is here, quietly serving its master.
(Charmed) (White Aura) An illusion of Risch is here.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(White Aura) Holy Knight is here, fighting Luc.
Holy Knight yells 'You don't belong here, Veromos!'
[* ] You parry Holy Knight's arrow.
Holy Knight is in excellent condition.

<630hp 705m 393mv Luc: 91%hp> none aggressive
Luc has fled!
Luc walks north.
A large wolf walks north.
A wild boar walks north.
Holy Knight is in excellent condition.

<630hp 705m 393mv> none aggressive An illusion of a marine yells 'Die! Veromos, you sorcerous dog!'
Spell failed.
[* ] You block an illusion of a marine's attack with your shield.
An illusion of a marine's smash devastates you!
[** ] You parry an illusion of a marine's smash.
[* ] You block an illusion of a marine's attack with your shield.
An illusion of a marine is in excellent condition.

<598hp 690m 393mv> none aggressive
You yell 'Help! I am being attacked by Adrierra!'
[** ] You parry Holy Knight's arrow.
Adrierra's smash hits you.
An illusion of a marine's smash maims you!
[***] You parry an illusion of a marine's smash.
Your crush MANGLES an illusion of a marine!
Your blast MASSACRES an illusion of a marine!
An illusion of a marine has a few scratches.

<554hp 690m 393mv> none aggressive flee

Adrierra utters the words, 'wugeucandusqhuai'.
An illusion of a marine has a few scratches.

<554hp 690m 393mv> none aggressive You flee from combat!
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

<554hp 690m 392mv> no opponent aggressive w
w
The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'I warn you not to proceed, though if you so choose be my guest.'
Salania the Squire of Knights says 'I have done what I must, though I would gladly see you perish.'
Salania the Squire of Knights smirks at your saying.

<554hp 690m 390mv> no opponent aggressive The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<554hp 690m 387mv> no opponent aggressive gt get Trelanya
whe
You tell your group 'Get Trelanya.'

<554hp 690m 387mv> no opponent aggressive Players near you in Valour:
<PK> Adrierra The Main Courtyard
<PK> Veromos The Knight's Path
<PK> Trelanya The Outer Gates of Castle Valour
<PK> Luc A Marble Corridor

<554hp 690m 387mv> no opponent aggressive gt quick
You tell your group 'Quick.'

<554hp 690m 387mv> no opponent aggressive targ Trelanya
w
$$ will now be substituted with : Trelanya

<554hp 690m 387mv> no opponent aggressive w
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<554hp 690m 384mv> no opponent aggressive The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]

<554hp 690m 381mv> no opponent aggressive n
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]

<554hp 690m 378mv> no opponent aggressive gt dirt her
You tell your group 'Dirt her.'

<554hp 690m 378mv> no opponent aggressive whe
Players near you in Valour:
<PK> Adrierra The Main Courtyard
<PK> Veromos The Knight's Path
<PK> Trelanya The Outer Gates of Castle Valour
<PK> Luc Chamber of Heroes

<554hp 690m 378mv> no opponent aggressive gr

You are hungry.

<572hp 720m 401mv> no opponent aggressive Luc's group. Overlord: a spiteful sprite [- ]
[50 Sha] Veromos 74% hp 86% mana 100% mv 514490 xp Damage per round: 75
[50 Ran] Luc 92% hp 71% mana 31% mv 578660 xp Damage per round: 151
* [50 Chm] A large wolf 100% hp 100% mana 100% mv
* [50 Chm] A wild boar 100% hp 100% mana 100% mv
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl (ghost)

<572hp 720m 401mv> no opponent aggressive n
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]

<572hp 720m 398mv> no opponent aggressive get st sack
You get a morning star of havoc from a Loot Sack.

<572hp 720m 398mv> no opponent aggressive !
You can't carry that many items.

<572hp 720m 398mv> no opponent aggressive eat st
i
That's not edible.

<572hp 720m 398mv> no opponent aggressive You are carrying:
(Glowing) a morning star of havoc
a small tent
( 2) a sky blue potion
(Magical) a seashell ring
(Magical) a bottomless tankard
a small sardonyx encompassed in gold
(Humming) a savage whip
(Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
(Magical) (Glowing) the turtle Dragon's shell
a smoldering black mace
(Magical) (Glowing) (Humming) a crown of might
(Glowing) (Humming) a dragonblood iron-black choker of evisceration
a Loot sack (open)
(Humming) a frost burned bracelet

<572hp 720m 398mv> no opponent aggressive put star sack
You put a morning star of havoc in a Loot Sack.

<572hp 720m 398mv> no opponent aggressive get steak sack
!
You get a steak of the corpse of the great sewer rat from a Loot Sack.

<572hp 720m 398mv> no opponent aggressive You see nothing like that in a Loot Sack.

<572hp 720m 398mv> no opponent aggressive eat steak
!
You eat a steak of the corpse of the great sewer rat.

<572hp 720m 398mv> no opponent aggressive You do not have that item.

<572hp 720m 398mv> no opponent aggressive whe
Players near you in Valour:
<PK> Adrierra A Myriad of Colors
<PK> Veromos The Knight's Path
<PK> Trelanya The Outer Gates of Castle Valour
<PK> Luc The Former Royal Stables

<572hp 720m 398mv> no opponent aggressive e
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
gr
---------+

[Exits: north west]

<572hp 720m 395mv> no opponent aggressive Luc's group. Overlord: a spiteful sprite [- ]
[50 Sha] Veromos 74% hp 86% mana 98% mv 514490 xp Damage per round: 75
[50 Ran] Luc 92% hp 71% mana 30% mv 578660 xp Damage per round: 151
* [50 Chm] A large wolf 100% hp 100% mana 100% mv
* [50 Chm] A wild boar 100% hp 100% mana 100% mv
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl (ghost)

<572hp 720m 395mv> no opponent aggressive w
s
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]

<572hp 720m 392mv> no opponent aggressive s
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]

<572hp 720m 389mv> no opponent aggressive whe
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]

<572hp 720m 386mv> no opponent aggressive Players near you in Valour:
<PK> Adrierra The Main Courtyard
<PK> Veromos The Knight's Path
<PK> Trelanya The Outer Gates of Castle Valour
<PK> Luc The Main Courtyard

<572hp 720m 386mv> no opponent aggressive gt ye ok?

A wild boar yells 'Help! I am being attacked by an illusion of Risch!'
A wild boar yells 'Help! I am being attacked by an illusion of a marine!'
A wild boar yells 'Help! I am being attacked by an illusion of a marine!'

<572hp 720m 386mv> no opponent aggressive You tell your group 'Ye ok?'

<572hp 720m 386mv> no opponent aggressive e
e
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
e
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<572hp 720m 383mv> no opponent aggressive e
The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<572hp 720m 380mv> no opponent aggressive The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'I warn you not to proceed, though if you so choose be my guest.'
Salania the Squire of Knights says 'I have done what I must, though I would gladly see you perish.'
Salania the Squire of Knights smirks at your saying.

<572hp 720m 377mv> no opponent aggressive The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

<572hp 720m 375mv> no opponent aggressive n
n
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Veromos!'
Holy Knight's arrow injures you.
Holy Knight is in excellent condition.

<556hp 720m 374mv> none aggressive flee
No way! You are still fighting!
Adrierra yells 'Help! Luc kicked dirt into my eyes!'
Holy Knight is in excellent condition.

<556hp 720m 374mv> none aggressive You flee from combat!
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

<556hp 720m 373mv> no opponent aggressive n
flee
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine is here.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(Charmed) (Translucent) A stalking, black panther is here, quietly serving its master.
(Charmed) (White Aura) An illusion of Risch is here.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Veromos!'
[***] You block Holy Knight's attack with your shield.
Holy Knight is in excellent condition.

<556hp 720m 372mv> none aggressive You flee from combat!
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

<556hp 720m 371mv> no opponent aggressive
Adrierra flies in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Adrierra walks in.
Adrierra walks in.
An illusion of Risch walks in.

<556hp 720m 371mv> no opponent aggressive murder $$
murder $$
They aren't here.

<556hp 720m 371mv> no opponent aggressive Adrierra flies north.
An illusion of Risch walks north.
Adrierra walks north.
Adrierra walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.
They aren't here.

<556hp 720m 371mv> no opponent aggressive
Adrierra flies in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Adrierra walks in.
Adrierra walks in.
An illusion of Risch walks in.

<556hp 720m 371mv> no opponent aggressive targ 3.Adrierra
n

Adrierra flies west.
An illusion of Risch walks west.
Adrierra walks west.
Adrierra walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.
$$ will now be substituted with : 3.Adrierra

<556hp 720m 371mv> no opponent aggressive murder $$
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Veromos!'
[* ] You block Holy Knight's attack with your shield.
Holy Knight's arrow wounds you.
[***] You parry Holy Knight's arrow.
Holy Knight is in excellent condition.

<539hp 720m 370mv> none aggressive s
They aren't here.
Holy Knight is in excellent condition.

<539hp 720m 370mv> none aggressive No way! You are still fighting!
Holy Knight is in excellent condition.

<539hp 720m 370mv> none aggressive flee
You couldn't escape!
flee
Holy Knight is in excellent condition.

<539hp 720m 370mv> none aggressive murder $$
You flee from combat!
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

<539hp 720m 369mv> no opponent aggressive They aren't here.

<539hp 720m 369mv> no opponent aggressive n
flee
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Veromos!'
[** ] You parry Holy Knight's arrow.
[** ] You block Holy Knight's attack with your shield.
Holy Knight is in excellent condition.

<539hp 720m 368mv> none aggressive You couldn't escape!
flee
Holy Knight is in excellent condition.

<539hp 720m 368mv> none aggressive You flee from combat!
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]
The severed head of a wild boar is lying here.
(Charmed) A large, ferocious wolf is here.
(White Aura) Luc the Wrath of Nature is here.

<539hp 720m 367mv> no opponent aggressive n
Alas, you cannot go that way.

<539hp 720m 367mv> no opponent aggressive murder $$
w
They aren't here.
Luc sacrifices the head of a wild boar to The Overlord.

<539hp 720m 367mv> no opponent aggressive murder $$
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<546hp 741m 401mv> no opponent aggressive They aren't here.

<546hp 741m 401mv> no opponent aggressive n
murder $$
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

<546hp 741m 400mv> no opponent aggressive They aren't here.

<546hp 741m 400mv> no opponent aggressive e
murder $$
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

<546hp 741m 399mv> no opponent aggressive They aren't here.

<546hp 741m 399mv> no opponent evasive e
murder $$
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

<546hp 741m 398mv> no opponent evasive u
They aren't here.

<546hp 741m 398mv> no opponent evasive Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

<546hp 741m 397mv> no opponent evasive scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) The holy Priest of Valour is here ready to heal wounded Knights.
You scan east.
*** Range 1 (east) ***
(White Aura) A pious templar is here, protecting the inner sanctum.
*** Range 2 (east) ***
(White Aura) A phantom shadowform is here ready to accept the Power.
You scan down.

<546hp 741m 397mv> no opponent evasive whe
d
Players near you in The Holy Altar:
<PK> Adrierra Lower Valour Avenue
<PK> Veromos Chamber of Heroes
<PK> Trelanya Lower Valour Avenue
<PK> Luc A Marble Corridor

<546hp 741m 397mv> no opponent evasive w
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

<546hp 741m 396mv> no opponent evasive The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

<546hp 741m 395mv> no opponent evasive look
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

<546hp 741m 395mv> no opponent evasive w
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
s
* |
---------+

[Exits: east south]

<546hp 741m 394mv> no opponent evasive A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]
(Charmed) A large, ferocious wolf is here.
(White Aura) Luc the Wrath of Nature is here.
Luc walks north.
You follow Luc.
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]
(White Aura) Luc the Wrath of Nature is here.
A large wolf walks in.

e
<546hp 741m 392mv> no opponent evasive The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]
Luc walks in.
A large wolf walks in.

<546hp 741m 391mv> no opponent evasive gr
Luc's group. Overlord: a spiteful sprite [- ]
[50 Sha] Veromos 71% hp 89% mana 97% mv 514490 xp Damage per round: 75
[50 Ran] Luc 93% hp 71% mana 39% mv 578660 xp Damage per round: 150
* [50 Chm] A large wolf 100% hp 100% mana 100% mv
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl (ghost)

<546hp 741m 391mv> no opponent evasive
Luc walks east.
A large wolf walks east.
You follow Luc.
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]
(Charmed) A large, ferocious wolf is here.
(White Aura) Luc the Wrath of Nature is here.

<546hp 741m 390mv> no opponent evasive com 'cure crit' luc
You cure Luc's critical wounds.

<546hp 716m 390mv> no opponent evasive af

Luc sits down and rests.

<546hp 716m 390mv> no opponent evasive gt we git Trelanya
You are affected by the following:
Spell: giant strength : modifies strength by 4 for 36 hours
Spell: detect magic : lasts for 36 hours
Spell: dark shroud : lasts for 22 hours
Spell: armor : modifies armor class by 20 for 20 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
Spell: detect invis : lasts for 13 hours
Spell: sanctuary : lasts for 7 hours
Spell: protection : modifies save vs spell by 1 for 7 hours
Spell: fly : lasts for 5 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<546hp 716m 390mv> no opponent evasive You tell your group 'We git Trelanya.'

<546hp 716m 390mv> no opponent evasive
Luc stands up.

<546hp 716m 390mv> no opponent evasive
Luc walks west.
You follow Luc.
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]
(White Aura) Luc the Wrath of Nature is here.
A large wolf walks in.

<546hp 716m 389mv> no opponent evasive gt me jus dispel marines
You tell your group 'Me jus dispel marines.'

<546hp 716m 389mv> no opponent evasive whe

Luc walks west.
A large wolf walks west.
You follow Luc.
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]
(Charmed) A large, ferocious wolf is here.
(White Aura) Luc the Wrath of Nature is here.

<546hp 716m 388mv> no opponent evasive who
Players near you in The Holy Altar:
<PK> Adrierra The Royal Stables
<PK> Veromos A Myriad of Colors
<PK> Trelanya The Royal Stables
<PK> Luc A Myriad of Colors

<546hp 716m 388mv> no opponent evasive [ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<546hp 716m 388mv> no opponent evasive
Luc walks south.
You follow Luc.
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
com 'cure ser'
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]
(White Aura) Luc the Wrath of Nature is here.
A large wolf walks in.

<546hp 716m 387mv> no opponent evasive You feel better.

<583hp 701m 387mv> no opponent evasive
Luc walks east.
A large wolf walks east.
You follow Luc.
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]
(Charmed) A large, ferocious wolf is here.
(White Aura) Luc the Wrath of Nature is here.

<583hp 701m 386mv> no opponent evasive targ Trelanya
af
$$ will now be substituted with : Trelanya

<583hp 701m 386mv> no opponent evasive You are affected by the following:
Spell: giant strength : modifies strength by 4 for 36 hours
Spell: detect magic : lasts for 36 hours
Spell: dark shroud : lasts for 22 hours
Spell: armor : modifies armor class by 20 for 20 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
Spell: detect invis : lasts for 13 hours
Spell: sanctuary : lasts for 7 hours
Spell: protection : modifies save vs spell by 1 for 7 hours
Spell: fly : lasts for 5 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<583hp 701m 386mv> no opponent evasive
Luc walks south.
You follow Luc.
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
whe
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) Luc the Wrath of Nature is here.
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Veromos!'
[***] You parry Holy Knight's arrow.
A large wolf walks in.
Holy Knight yells 'You don't belong here, Luc!'
Holy Knight's arrow decimates Luc!
Holy Knight is in excellent condition.

<583hp 701m 385mv> none evasive look
Players near you in The Holy Altar:
<PK> Adrierra Lower Valour Avenue
<PK> Veromos The Castle Gates
<PK> Trelanya Lower Valour Avenue
<PK> Luc The Castle Gates
Luc has fled!
Luc walks north.
A large wolf walks north.
Holy Knight is in excellent condition.

<583hp 701m 385mv> none evasive The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) Holy Knight is here, fighting YOU!
Holy Knight is in excellent condition.

<583hp 701m 385mv> none evasive flee
You flee from combat!
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

<583hp 701m 384mv> no opponent evasive w

Holy Knight yells 'You don't belong here, Luc!'

<583hp 701m 384mv> no opponent evasive w
The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'I warn you not to proceed, though if you so choose be my guest.'
Salania the Squire of Knights says 'I have done what I must, though I would gladly see you perish.'
Salania the Squire of Knights smirks at your saying.

<583hp 701m 382mv> no opponent evasive whe
The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<599hp 717m 401mv> no opponent evasive Players near you in Valour:
<PK> Adrierra Bridge over the Bay of Sarich
<PK> Veromos The Knight's Path
<PK> Trelanya Bridge over the Bay of Sarich
<PK> Luc The Main Courtyard
Holy Knight yells 'You don't belong here, Luc!'

<599hp 717m 401mv> no opponent evasive whe
Players near you in Valour:
<PK> Adrierra Bridge over the Bay of Sarich
<PK> Veromos The Knight's Path
<PK> Trelanya Bridge over the Bay of Sarich
<PK> Luc The Knight's Path
Luc walks in.
A large wolf walks in.

<599hp 717m 401mv> no opponent evasive
Luc walks west.
A large wolf walks west.
You follow Luc.
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]
(Charmed) A large, ferocious wolf is here.
Luc the Wrath of Nature is here.

<599hp 717m 398mv> no opponent evasive
Luc walks west.
You follow Luc.
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]
Luc the Wrath of Nature is here.
A large wolf walks in.

<599hp 717m 395mv> no opponent evasive
Luc walks north.
A large wolf walks north.
You follow Luc.
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]
(Charmed) A large, ferocious wolf is here.
Luc the Wrath of Nature is here.

<599hp 717m 392mv> no opponent evasive
Luc walks north.
You follow Luc.
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]
Luc the Wrath of Nature is here.
A large wolf walks in.

<599hp 717m 389mv> no opponent evasive
Luc walks east.
A large wolf walks east.
You follow Luc.
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]
(Charmed) A large, ferocious wolf is here.
Luc the Wrath of Nature is here.

<599hp 717m 386mv> no opponent evasive sanc luc
Luc is surrounded by a white aura.
Luc scans north.

<599hp 642m 386mv> no opponent evasive
Luc walks north.
You follow Luc.
The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.
(White Aura) Luc the Wrath of Nature is here.
A large wolf walks in.

<599hp 642m 383mv> no opponent evasive whe

Luc walks north.
A large wolf walks north.
You follow Luc.
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
(Charmed) A large, ferocious wolf is here.
(White Aura) Luc the Wrath of Nature is here.

<599hp 642m 381mv> no opponent evasive who
murder $$
Players near you in Valour:
<PK> Adrierra Tribute Street
<PK> Veromos The Outer Gates of Castle Valour
<PK> Trelanya Bridge over the Bay of Sarich
<PK> Luc The Outer Gates of Castle Valour
Luc scans west.

<599hp 642m 381mv> no opponent evasive [ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Beast ] Kayn the Guardian of the Path
[ Pixie ] <PK> Luc the Wrath of Nature
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 10.

<599hp 642m 381mv> no opponent evasive They aren't here.
Luc scans north.

<599hp 642m 381mv> no opponent evasive murder $$

Luc walks west.
You follow Luc.
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
(White Aura) Luc the Wrath of Nature is here.
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A Knight of the Holy Cross looks at you sternly.
A large wolf walks in.

<599hp 642m 380mv> no opponent evasive murder $$
They aren't here.
Luc walks west.
A large wolf walks west.
You follow Luc.
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]
(Charmed) A large, ferocious wolf is here.
(White Aura) Luc the Wrath of Nature is here.

<599hp 642m 379mv> no opponent evasive murder $$
They aren't here.
Luc walks west.
You follow Luc.
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
(White Aura) Luc the Wrath of Nature is here.
A large wolf walks in.

<599hp 642m 378mv> no opponent evasive murder $$
murder $$
They aren't here.
Luc walks west.
A large wolf walks west.
You follow Luc.
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
(Charmed) A large, ferocious wolf is here.
(White Aura) Luc the Wrath of Nature is here.
A member of the Valourian special forces is riding on a powerful steed.
The bridge creaks beneath your feet.

<599hp 642m 377mv> no opponent evasive They aren't here.

<599hp 642m 377mv> no opponent evasive They aren't here.
Luc walks west.
You follow Luc.
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
(White Aura) Luc the Wrath of Nature is here.
A Valourian sentry stands on duty, guarding the bridge.
A large wolf walks in.

<599hp 642m 376mv> no opponent evasive
Luc scans all around.

<599hp 642m 376mv> no opponent evasive
Luc walks west.
A large wolf walks west.
You follow Luc.
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
(Charmed) A large, ferocious wolf is here.
(White Aura) Luc the Wrath of Nature is here.
(Translucent) (White Aura) Trelanya the Holy Matriarch of Healing is here.

<599hp 642m 375mv> no opponent evasive
Trelanya flies north.
Luc walks west.
You follow Luc.
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]
(White Aura) Luc the Wrath of Nature is here.
A member of the Valourian special forces is riding on a powerful steed.
A large wolf walks in.

<599hp 642m 374mv> no opponent evasive
Luc walks east.
A large wolf walks east.
You follow Luc.
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
(Charmed) A large, ferocious wolf is here.
(White Aura) Luc the Wrath of Nature is here.

<599hp 642m 373mv> no opponent evasive murder $$
murder $$
They aren't here.

<599hp 642m 373mv> no opponent evasive They aren't here.
Luc walks east.
You follow Luc.
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
(White Aura) Luc the Wrath of Nature is here.
A Valourian sentry stands on duty, guarding the bridge.
A large wolf walks in.

<599hp 642m 372mv> no opponent evasive murder $$
They aren't here.
Luc scans all around.

<599hp 642m 372mv> no opponent evasive
Luc walks west.
A large wolf walks west.
You follow Luc.
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
(Charmed) A large, ferocious wolf is here.
(White Aura) Luc the Wrath of Nature is here.

<599hp 642m 371mv> no opponent evasive
Adrierra rides in on a golden Asc'Liena stallion.
An illusion of Risch walks in.
Adrierra walks in.
Adrierra walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<599hp 642m 371mv> no opponent evasive gt git Trelanya
whe

Adrierra scans all around.
You tell your group 'Git Trelanya.'
Luc scans all around.

<599hp 642m 371mv> no opponent evasive murder $$
Adrierra rides west on a golden Asc'Liena stallion.
An illusion of a marine walks west.
An illusion of a marine walks west.
Adrierra walks west.
Adrierra walks west.
An illusion of Risch walks west.
Players near you in Valour:
<PK> Adrierra Lower Valour Avenue
<PK> Veromos The Knight's War Memorial
<PK> Trelanya South Valour Bazaar
<PK> Luc The Knight's War Memorial

<599hp 642m 371mv> no opponent evasive They aren't here.

<599hp 642m 371mv> no opponent evasive Adrierra rides in on a golden Asc'Liena stallion.
An illusion of Risch walks in.
Adrierra walks in.
Adrierra walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<599hp 642m 371mv> no opponent evasive com 'dispel magic' marine
An illusion of a marine yells 'Die! Veromos, you sorcerous dog!'
An illusion of a marine is no longer moving so quickly.
Ok.
An illusion of a marine's smash maims you!
An illusion of a marine's smash maims you!
An illusion of a marine has a few scratches.

<533hp 627m 371mv> none aggressive
A large wolf yells 'Help! I am being attacked by an illusion of a marine!'
An illusion of a marine's punch DISMEMBERS a large wolf!
An illusion of a marine's punch DISMEMBERS a large wolf!
A large wolf yells 'Help! I am being attacked by an illusion of Risch!'
An illusion of Risch's punch MANGLES a large wolf!
An illusion of Risch's punch MANGLES a large wolf!
An illusion of a marine has a few scratches.

<533hp 627m 371mv> none aggressive
Adrierra yells 'Help! Luc kicked dirt into my eyes!'
Adrierra is blinded by the dirt in her eyes!
Luc's kicked dirt grazes Adrierra.
An illusion of a marine has a few scratches.

<533hp 627m 371mv> none aggressive
[* ] You parry an illusion of a marine's smash.
[***] You parry an illusion of a marine's smash.
An illusion of a marine's punch DISMEMBERS a large wolf!
An illusion of a marine's punch DISMEMBERS a large wolf!
An illusion of Risch's punch MANGLES a large wolf!
An illusion of Risch's punch MANGLES a large wolf!
A large wolf's bite MUTILATES an illusion of a marine!
A large wolf's bite misses an illusion of a marine.
Your blast MASSACRES an illusion of a marine!
An illusion of a marine has a few scratches.

<533hp 627m 371mv> none aggressive
A member of the Valourian special forces gallops in.
An illusion of a marine has a few scratches.

<533hp 627m 371mv> none aggressive
Adrierra utters the words, 'wugeucandusqhuai'.
An illusion of a marine has a few scratches.

<533hp 627m 371mv> none aggressive
Luc's cleave wounds Adrierra.
[***] You parry an illusion of a marine's smash.
[***] You parry an illusion of a marine's smash.
An illusion of a marine's punch DISEMBOWELS a large wolf!
An illusion of a marine's punch DISMEMBERS a large wolf!
An illusion of Risch's punch MASSACRES a large wolf!
Your blast DISMEMBERS an illusion of a marine!
Your blast MASSACRES an illusion of a marine!
A large wolf is DEAD!!
A large wolf hits the ground ... DEAD.
An illusion of a marine has a few scratches.

<533hp 627m 371mv> none aggressive com 'dispel magic' marine
An illusion of a marine is dispelled.
Ok.
north16062south16035 has a few scratches.

<533hp 612m 371mv> none aggressive
Trelanya flies in.
has a few scratches.

<533hp 612m 371mv> none aggressive _________________________________________________________________________
//o o\\
|| Original DikuMUD by Tom Madsen, Katya Nyoboe, Hans Staerfeldt, Michael ||
|| Seifert and Sebastian Hammer. Based on Merc 2.1 code by Hatchet, Fury ||
|| and Kahn. Rom 2.4 copyright (c) 1993-1994 Russ Taylor. Founded by ||
|| Denadlyr, Rakhashe, Sarich, Stryth and Virgil. Maintained by Olyn, ||
|| Vanisse, Nycticora. Owner: Davairus (douglas.stuart.james@ucla.edu) ||
\\o______________________________________________________________________o//

,--.
You have entered... { }
K, }
/ -Y'
, / / T H E A B A N D O N E D
{_'-K.__/
'/-.__L._ R E A L M S
/ h' /`\_}
/ t' / abandonedrealms.com 9000
____ / ' / A Player Killing, Roleplaying MUD
,-'---- --/ ' /_
,' ``--- ',
( Y R & D: Olyn, Nycticora
{ I World Builder: Vanisse
{ - ', Game Design: By committee
| ', ) Lead, Quality Assurance: Davairus
| | ,..__ __. Y
| .,_./ Y ' / ^Y J )|
\ |' / | | ||
\ L_/ . _ (_,.'(
\, , ^^""' / | )
\_ \ /,L] /
'-_--, ' ' ./' All hope abandon ye who enter here...
''{_ )
^^\..___,.--'
]=I==II==I=[ _/
\\__||__// _/ ]=I==II==I=[
]=I==II==I=[ |.. ' *| / \_ \\__||__//
\\__||__// |. /\ #| _ / /\ |-_ []#|
| [] | | ## *| / \_ | |
| ..| | . , #| \__ ]=I==II==I=[
___ ____ ___ | .. | __ |..__.*| __ _/ \ \\__||__//
] I---I I--I [ |.. | | ||_| |_|| | / | _*|
]_____________[ | .. []| \--\-|-|--/-// _/ | _ #|
\_\| |_| |/_/ |_ _ | _ _ _| ' *| |' *|
| . |'-'-' '-' '-' '-' '-' | [] #|-|--|-_-_-_-_ _ _ _|_' #|
| ' |=-=-=-=-=-=-=-=-=-=-=-| []*|-----________' ' ' ] *|
| ' ' []| _-_-_-_-_ ' |- #| , ' '''''''[' _#|
| ' ' '| [] | | | | | []' | [] *| ' . ' |' I*|
| - | ' | | | | | ' | ; ' #| . | ' | #|
/_'_-_-___-\__,__|_|_|_|_|_______| ' , *| _______+___,__,-/._.._.\
_,--' __,-' /,_,_v_Y_,_v\\-' -
______________________________________________________________________
-------------------------------------------------------------------
By what name do you wish to be remembered? veromos
//============================== M O T D ==============================\\
| Upcoming events: |
| 0h:36m:36s until surge - beginning at Sat Jun 16 03:00:00 UTC |
| Read more about any event in the game with EVENT LIST. |
| |
| Be a part of our community: http://www.abandonedrealms.com/forum |
|===> Player killing is ENCOURAGED, and roleplaying is REQUIRED <===|
\\=====================================================================//
//=====================================================================\\
| * 6/10: MYSTIC helpfile updated by Ceridwel (12 more) |
| * 6/10: HELP MYSTIC now correctly states you must be rank Acolyte or above in a religion to join. |
| * 6/4: Fixed a room description issue in the Abandoned Outlook. |
| * 5/27: Battle gnome in Tyr Unguld is now actually a gnome. |
| * 5/21: Fixed an issue preventing zombies from being entombed. |
| * 5/20: Vicious warrior now correctly looks like he's carrying a polearm. |
| * 5/19: Rimath now carries a torch. |
\\=====================================================================//
It is 1 o'clock pm, Day of the Dragon Wars, 16th Renewal of the Celestial of Tolerance
Lorinari is near its apex over the city of Seringale.

Password: FIGHTDAPOWER


Welcome to Abandoned Realms. You will never be the same.
Cabal Limbo
|
|
|
|
@ |
|
|
look
|
|
---------+

[Exits: up]
Congratulations, your description has received recognition!
You create the Light of Immortal Favor.

You have no unread notes.
Your guild commission can now be used.

<694hp 808m 307mv> no opponent evasive Cabal Limbo
|
|
|
|
@ |
|
|
|
|
---------+

[Exits: up]

<694hp 808m 307mv> no opponent evasive whe
You can't see the area out of this room.

<694hp 808m 307mv> no opponent evasive who
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 10.

<694hp 808m 307mv> no opponent evasive drop lig
You drop the Light of Immortal Favor.
The Light of Immortal Favor dissolves into smoke.

<694hp 808m 307mv> no opponent evasive say ugh
You say 'Ugh.'

<694hp 808m 307mv> no opponent evasive i
You are carrying:
a small tent
( 3) a sky blue potion
(Magical) a seashell ring
(Magical) a bottomless tankard
a small sardonyx encompassed in gold
(Humming) a savage whip
(Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
(Magical) (Glowing) the turtle Dragon's shell
a smoldering black mace
(Glowing) (Humming) a dragonblood iron-black choker of evisceration
a Loot sack (open)

<694hp 808m 307mv> no opponent evasive look
Cabal Limbo
|
|
|
|
@ |
|
|
|
|
---------+

[Exits: up]

<694hp 808m 307mv> no opponent evasive eq
You are using:
<used as light> (Magical) (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a deflective iron-black choker of defiance
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Invis) (Magical) a wide brimmed hat
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) some thick woolen gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Magical) (Glowing) (Humming) a pair of spiked light-steel boots
<worn as shield> a tantalum shield
<worn about body> (Magical) an Assassin's cloak (empty)
<worn about waist> (Magical) (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a bracelet of magic
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Glowing) (Humming) a mace of the unholy spirits
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant

<694hp 808m 307mv> no opponent evasive who
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 10.

<694hp 808m 307mv> no opponent evasive pray did I break the game?
You pray 'did I break the game?'

<694hp 808m 307mv> no opponent evasive look
Cabal Limbo
|
|
|
|
@ |
|
|
|
|
---------+

[Exits: up]

<694hp 808m 307mv> no opponent evasive ex
Obvious exits:
Up - The Fissure into Serin's Centre

<694hp 808m 307mv> no opponent evasive u
The Fissure into Serin's Centre
| Burning rock and lava erupts from the fissure.
|
|
|
@ |
|
|
|
|
---------+

[Exits: up]

<694hp 808m 306mv> no opponent evasive whe
Players near you in Seringale:
<PK> Veromos The Fissure into Serin's Centre

<694hp 808m 306mv> no opponent evasive u
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
Dagnir the enforcer of law is here searching for criminals.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
A storm giant citizen of Seringale strolls about.
A human city guard of Seringale stands watch here.

<694hp 808m 305mv> no opponent evasive whe
who
Players near you in Seringale:
<PK> Veromos North Square

<694hp 808m 305mv> no opponent evasive [ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 10.

<694hp 808m 305mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 40 hours
Spell: giant strength : modifies strength by 4 for 40 hours
Spell: armor : modifies armor class by 20 for 24 hours
Skill: warcry : modifies hitroll by 6 for 20 hours
: modifies save vs afflictive by 6 for 20 hours
Spell: detect invis : lasts for 17 hours
Spell: protection : modifies save vs spell by 1 for 11 hours
Spell: sanctuary : lasts for 1 hours
Spell: fly : lasts for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<694hp 808m 305mv> no opponent evasive sav
Saving...

<694hp 808m 305mv> no opponent evasive gr

Dagnir the enforcer of law yells 'Veromos is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
Dagnir the enforcer of law's beating DISEMBOWELS you!
Dagnir the enforcer of law's beating MUTILATES you!
Polik the citizen of Seringale walks west.
A human city guard yells 'Veromos is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
[***] You parry a human city guard's punch.
[***] You parry a human city guard's punch.
Dagnir the enforcer of law's beating misses you.
Dagnir the enforcer of law's beating DISEMBOWELS you!
[* ] You parry a human city guard's punch.
[* ] You parry a human city guard's punch.
Your blast MANGLES Dagnir the enforcer of law!
[** ] Dagnir the enforcer of law dodges your blast.
Dagnir the enforcer of law has a few scratches.

<558hp 808m 305mv> none evasive Veromos's group:
[50 Sha] Veromos 72% hp 97% mana 76% mv 514490 xp Damage per round: 336
* [30 Pet] Itsdog the caustic pit bull 100% hp 100% mana 100% mv 16766 tnl (ghost)
Dagnir the enforcer of law has a few scratches.

<558hp 808m 305mv> none evasive flee
You flee from combat!
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<558hp 808m 304mv> no opponent evasive
You slowly float to the ground.

<569hp 828m 359mv> no opponent evasive tell luc what happen
You tell Luc 'What happen.'

<569hp 828m 359mv> no opponent evasive af
You are affected by the following:
Spell: detect magic : lasts for 39 hours
Spell: giant strength : modifies strength by 4 for 39 hours
Spell: armor : modifies armor class by 20 for 23 hours
Skill: warcry : modifies hitroll by 6 for 19 hours
: modifies save vs afflictive by 6 for 19 hours
Spell: detect invis : lasts for 16 hours
Spell: protection : modifies save vs spell by 1 for 10 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<569hp 828m 359mv> no opponent evasive s
s
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
s
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A gnomish city guard of seringale stands here.

<569hp 828m 357mv> no opponent evasive s

A gnomish city guard yells 'Veromos! Now you die!'
[* ] You block a gnomish city guard's attack with your shield.
[***] You parry a gnomish city guard's punch.
A gnomish city guard is in excellent condition.

<569hp 828m 357mv> none evasive s
No way! You are still fighting!
A gnomish city guard is in excellent condition.

<569hp 828m 357mv> none evasive s
s
No way! You are still fighting!
A gnomish city guard is in excellent condition.

<569hp 828m 357mv> none evasive No way! You are still fighting!
A gnomish city guard is in excellent condition.

<569hp 828m 357mv> none evasive No way! You are still fighting!
A gnomish city guard is in excellent condition.

<569hp 828m 357mv> none evasive No way! You are still fighting!
A gnomish city guard is in excellent condition.

<569hp 828m 357mv> none evasive No way! You are still fighting!
A gnomish city guard is in excellent condition.

<569hp 828m 357mv> none evasive tell luc me comin back
whe
You tell Luc 'Me comin back.'
[***] You parry a gnomish city guard's punch.
[** ] You parry a gnomish city guard's punch.
Your blast *** DEMOLISHES *** a gnomish city guard!
You swing a mace of the unholy spirits at a gnomish city guard's neck and decapitate him.
A gnomish city guard's headless body falls to its knees, then keels sideways.
A gnomish city guard's hand is ripped from his arm.

<569hp 828m 357mv> no opponent evasive Players near you in Seringale:
<PK> Veromos The Main Street

<569hp 828m 357mv> no opponent evasive who
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 10.

<569hp 828m 357mv> no opponent evasive s
s
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
s
---------+

[Exits: north east south west]

<569hp 828m 355mv> no opponent evasive s
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]

<569hp 828m 353mv> no opponent evasive af
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<569hp 828m 353mv> no opponent evasive A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<569hp 828m 353mv> no opponent evasive w
You are affected by the following:
Spell: detect magic : lasts for 39 hours
Spell: giant strength : modifies strength by 4 for 39 hours
Spell: armor : modifies armor class by 20 for 23 hours
Skill: warcry : modifies hitroll by 6 for 19 hours
: modifies save vs afflictive by 6 for 19 hours
Spell: detect invis : lasts for 16 hours
Spell: protection : modifies save vs spell by 1 for 10 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<569hp 828m 353mv> no opponent evasive Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S| of Seringale, ever flowing with clear drinkable water.
| | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
s
s
S F *-+-*|
---------+

[Exits: east south]
A halfling city guard of Seringale stands watch here.

<569hp 828m 352mv> no opponent evasive
A halfling city guard yells 'Veromos! You're MINE!'
[** ] You block a halfling city guard's attack with your shield.
[***] You block a halfling city guard's attack with your shield.
A halfling city guard is in excellent condition.

<569hp 828m 352mv> none evasive whe
No way! You are still fighting!
A halfling city guard is in excellent condition.

<569hp 828m 352mv> none evasive No way! You are still fighting!
A halfling city guard is in excellent condition.

<569hp 828m 352mv> none evasive Players near you in Seringale:
<PK> Veromos Northwest of Market Square
A halfling city guard is in excellent condition.

<569hp 828m 352mv> none evasive s
No way! You are still fighting!
A halfling city guard is in excellent condition.

<569hp 828m 352mv> none evasive s
No way! You are still fighting!
A halfling city guard is in excellent condition.

<569hp 828m 352mv> none evasive wh
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 10.
[***] You parry a halfling city guard's punch.
[***] You parry a halfling city guard's punch.
Your crush misses a halfling city guard.
Your crush MANGLES a halfling city guard!
You swing a mace of the unholy spirits at a halfling city guard's neck and decapitate him.
A halfling city guard's headless body falls to its knees, then keels sideways.
A halfling city guard's head is shattered, and his brains splash all over you.

<569hp 828m 352mv> no opponent evasive s
West of Market Square
S-+-S| You are west of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<569hp 828m 351mv> no opponent evasive eq
You are using:
<used as light> (Magical) (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a deflective iron-black choker of defiance
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Invis) (Magical) a wide brimmed hat
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) some thick woolen gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Magical) (Glowing) (Humming) a pair of spiked light-steel boots
<worn as shield> a tantalum shield
<worn about body> (Magical) an Assassin's cloak (empty)
<worn about waist> (Magical) (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a bracelet of magic
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Glowing) (Humming) a mace of the unholy spirits
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant

s
<569hp 828m 351mv> no opponent evasive Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+

[Exits: north east]
A duergar city guard of Seringale stands watch here.
A duergar city guard yells 'Veromos! You're MINE!'
[***] You parry a duergar city guard's punch.
[***] You parry a duergar city guard's punch.
A duergar city guard is in excellent condition.

i
<569hp 828m 350mv> none evasive You are carrying:
a small tent
( 3) a sky blue potion
(Magical) a seashell ring
(Magical) a bottomless tankard
a small sardonyx encompassed in gold
(Humming) a savage whip
(Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
(Magical) (Glowing) the turtle Dragon's shell
a smoldering black mace
(Glowing) (Humming) a dragonblood iron-black choker of evisceration
a Loot sack (open)
A duergar city guard is in excellent condition.

<569hp 828m 350mv> none evasive
[***] You parry a duergar city guard's punch.
[* ] You parry a duergar city guard's punch.
Your crush MANGLES a duergar city guard!
You swing a mace of the unholy spirits at a duergar city guard's neck and decapitate him.
A duergar city guard's headless body falls to its knees, then keels sideways.
A duergar city guard's severed head plops on the ground.

<569hp 828m 350mv> no opponent evasive e
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| | street continues to the south.
S-+-S |
| |
S-+-* |
---------+

[Exits: east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<569hp 828m 349mv> no opponent evasive eq
You are using:
<used as light> (Magical) (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a deflective iron-black choker of defiance
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Invis) (Magical) a wide brimmed hat
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) some thick woolen gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Magical) (Glowing) (Humming) a pair of spiked light-steel boots
<worn as shield> a tantalum shield
<worn about body> (Magical) an Assassin's cloak (empty)
<worn about waist> (Magical) (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a bracelet of magic
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Glowing) (Humming) a mace of the unholy spirits
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant

<569hp 828m 349mv> no opponent evasive i
You are carrying:
a small tent
( 3) a sky blue potion
(Magical) a seashell ring
(Magical) a bottomless tankard
a small sardonyx encompassed in gold
(Humming) a savage whip
(Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
(Magical) (Glowing) the turtle Dragon's shell
a smoldering black mace
(Glowing) (Humming) a dragonblood iron-black choker of evisceration
a Loot sack (open)

<569hp 828m 349mv> no opponent evasive
A gnomish city guard walks in.
A gnomish city guard yells 'Veromos! You're MINE!'
[***] You parry a gnomish city guard's punch.
[***] You parry a gnomish city guard's punch.
A gnomish city guard is in excellent condition.

<569hp 828m 349mv> none evasive flee
You flee from combat!
Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ S S| it. You see a path around the square to the west and north.
| |
S-+-S |
| |
S-+-* |
---------+

[Exits: north west]

<569hp 828m 348mv> no opponent evasive whe
who
Players near you in Seringale:
<PK> Veromos Southeast of Market Square

<569hp 828m 348mv> no opponent evasive [ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 10.

<569hp 828m 348mv> no opponent evasive w
s
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| | street continues to the south.
S-+-S |
| |
S-+-* |
---------+

[Exits: east south west]
A gnomish city guard of Seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<569hp 828m 347mv> no opponent evasive s

A gnomish city guard yells 'Veromos! Now you die!'
[* ] You block a gnomish city guard's attack with your shield.
[***] You block a gnomish city guard's attack with your shield.
A gnomish city guard is in excellent condition.

<569hp 828m 347mv> none evasive No way! You are still fighting!
A gnomish city guard is in excellent condition.

<569hp 828m 347mv> none evasive No way! You are still fighting!
A gnomish city guard is in excellent condition.

<569hp 828m 347mv> none evasive
The white aura around your body fades.
A gnomish city guard is in excellent condition.

<581hp 828m 400mv> none evasive
[***] You parry a gnomish city guard's punch.
[** ] You block a gnomish city guard's attack with your shield.
Your crush *** DEMOLISHES *** a gnomish city guard!
Your crush misses a gnomish city guard.
You swing a mace of the unholy spirits at a gnomish city guard's neck and decapitate him.
A gnomish city guard's headless body falls to its knees, then keels sideways.
You hear a gnomish city guard's death cry.

flee
<581hp 828m 400mv> no opponent evasive You aren't fighting anyone.

<581hp 828m 400mv> no opponent evasive sanc
You are surrounded by a white aura.

<581hp 753m 400mv> no opponent evasive
Garp the citizen of Seringale walks in.

<581hp 753m 400mv> no opponent evasive pray I lost my inventory because of this weird crash-thingie...
You pray 'I lost my inventory because of this weird crash-thingie...'

<581hp 753m 400mv> no opponent evasive help reimb
No such helpfile found. Please check your spelling and try again. Suggestions:

<581hp 753m 400mv> no opponent evasive s
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| | You see a shop with a sign of a sewing needle to the east
S-@-S | and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]

<581hp 753m 398mv> no opponent evasive whe
Players near you in Seringale:
<PK> Veromos The Main Street

<581hp 753m 398mv> no opponent evasive s
The Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-S | of people rushing from one place to another, minding
s
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.

<581hp 753m 396mv> no opponent evasive s
s
The Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]

<581hp 753m 394mv> no opponent evasive s
gr
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A drow city guard of seringale stands watch here.
A duergar citizen of Seringale strolls about.
A dwarven citizen of Seringale plods around the town.

<581hp 753m 392mv> no opponent evasive
A drow city guard yells 'Veromos is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
[** ] You parry a drow city guard's punch.
[** ] You parry a drow city guard's punch.
A drow city guard is in excellent condition.

<581hp 753m 392mv> none evasive No way! You are still fighting!
A drow city guard is in excellent condition.

<581hp 753m 392mv> none evasive No way! You are still fighting!
A drow city guard is in excellent condition.

<581hp 753m 392mv> none evasive Veromos's group:
[50 Sha] Veromos 75% hp 90% mana 97% mv 514490 xp Damage per round: 104
* [30 Pet] Itsdog the caustic pit bull 100% hp 100% mana 100% mv 16766 tnl (ghost)
A drow city guard is in excellent condition.

<581hp 753m 392mv> none evasive who

[** ] You parry a drow city guard's punch.
[* ] You parry a drow city guard's punch.
Your crush MANGLES a drow city guard!
Your blast MANGLES a drow city guard!
You swing a mace of the unholy spirits at a drow city guard's neck and decapitate him.
A drow city guard's headless body falls to its knees, then keels sideways.
A drow city guard splatters blood on your armor.

<581hp 753m 392mv> no opponent evasive [ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 10.

<581hp 753m 392mv> no opponent evasive tell luch ow goe
They aren't here.

<581hp 753m 392mv> no opponent active s
s
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]

<581hp 753m 390mv> no opponent active af
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<581hp 753m 388mv> no opponent active s
s
s
You are affected by the following:
Spell: detect magic : lasts for 38 hours
Spell: giant strength : modifies strength by 4 for 38 hours
Spell: armor : modifies armor class by 20 for 22 hours
Skill: warcry : modifies hitroll by 6 for 18 hours
: modifies save vs afflictive by 6 for 18 hours
Spell: detect invis : lasts for 15 hours
Spell: protection : modifies save vs spell by 1 for 9 hours
Spell: sanctuary : lasts for 8 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<581hp 753m 388mv> no opponent active The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north east south]
A beggar wanders around asking for spare gold.
The goblin extermination enforcer is here hunting down goblins.

<581hp 753m 386mv> no opponent active A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<581hp 753m 384mv> no opponent active The South Main Street
+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]
A drow city guard of Seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<581hp 753m 382mv> no opponent active tell luc ye ok
s
You tell Luc 'Ye ok.'

<581hp 753m 382mv> no opponent active s
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Veromos. You can read all about them in the Cityguard Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have a look at the sign there.'

<581hp 753m 380mv> no opponent active s
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]
A duergar city guard of Seringale stands watch here.

<581hp 753m 378mv> no opponent active Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f| busy shops, temples, and guilds. The path north of you
| || leads right up to Seringale's southern gate. The cobbled
o f| path also heads back down the hill to the south.
| ||
o-+-f|
---------+

[Exits: north south]

<581hp 753m 376mv> no opponent active i
You are carrying:
a small tent
( 3) a sky blue potion
(Magical) a seashell ring
(Magical) a bottomless tankard
a small sardonyx encompassed in gold
(Humming) a savage whip
(Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
(Magical) (Glowing) the turtle Dragon's shell
a smoldering black mace
(Glowing) (Humming) a dragonblood iron-black choker of evisceration
a Loot sack (open)

<581hp 753m 376mv> no opponent active s
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the south
@ f| overlooking the path. The cobbled path slopes up to the
| || north, where just beyond the city of Seringale rises.
o-+-f| It also leads to the south, curving into an open, grassy
| || field.
~<*-F-+ f|
---------+

[Exits: north south]

<581hp 753m 374mv> no opponent active s
A turn in the path
o f| Worn stones show the constant use of the cobbled path,
| || but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the west
~ @-+-f| overlooking the path. The cobbled slope heads to the
| | || north, where it disappears past a hill. It also curves
~<*-F-+ f| to the east with the river, heading into an open, grassy
| | || field.
*-* * f|
---------+

[Exits: north east]
An upturned dilapidated boat lies not far from the river bank.

<581hp 753m 372mv> no opponent active e

Luc tells you 'Just running amuck.'

<581hp 753m 372mv> no opponent active A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field.
| | | ||
eq
*-* * f-x|
---------+

[Exits: east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.

<581hp 753m 370mv> no opponent active You are using:
<used as light> (Magical) (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a deflective iron-black choker of defiance
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Invis) (Magical) a wide brimmed hat
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) some thick woolen gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Magical) (Glowing) (Humming) a pair of spiked light-steel boots
<worn as shield> a tantalum shield
<worn about body> (Magical) an Assassin's cloak (empty)
<worn about waist> (Magical) (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a bracelet of magic
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Glowing) (Humming) a mace of the unholy spirits
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant

<581hp 753m 370mv> no opponent active e
A muddy wetland
o f-f-f| You are at the western edge of a rather muddy wetland,
| | | || an expanse of green that stretches far and wide. Some
o f-f-f| of the water from the nearby river has been absorbed
| | | || into the soil, giving the ground a rather soggy texture.
o-+-@-f-f| Ponds are shrouded by small thin trees and bushes that
| | | || group around in thick clusters. Field southward. A shaky
F-+ f-f-f| bridge leads back west and a thin, natural path skirts
| | | | || the field southward.
* * f-x-f|
---------+

[Exits: north east south west]

<581hp 753m 368mv> no opponent active s
s
s
The Western Common
o f-f-f| You are in a rather muddy wetland, an expanse of green
| | | || that stretches far and wide. Some of the water from the
o-+-f-f-f| nearby river has been absorbed into the soil, giving the
| | | || ground a rather soggy texture. Ponds are shrouded by small
F-+ @-f-f| thin trees and bushes that group around in thick clusters.
| | | | || The tops of a large city can be seen over the hills to
* * f-x-f| the north. The thin path skirts the field north and south,
| | | while the top of an inn rises above a nasty patch of brambles.
x-x x |
---------+

[Exits: north east south]
A boar is here, searching through the mud.

<581hp 753m 365mv> no opponent active s
The Southern Common
o-+-f-f-f| You are in a rather muddy wetland, an expanse of green
| | | || that stretches far and wide. Some of the water from the
F-+ f-f-f| nearby river has been absorbed into the soil, giving
| | | | || the ground a rather soggy texture. Ponds are shrouded
* * @-x-f| by small thin trees and bushes that group around in thick
| | | clusters. The tops of a large city can be seen over the
x x | hills to the north. A thin path curves along the field,
| | skirting the bramble patch to the west and a wooded mountain
x-x-x| to the south.
---------+

[Exits: north east]

<581hp 753m 362mv> no opponent active You bump into a tree.

<581hp 753m 362mv> no opponent active You bump into a tree.

<581hp 753m 362mv> no opponent active repl aye
e
s
You tell Luc 'Aye.'

<581hp 753m 362mv> no opponent active s
The base of a mountain path
+-f-f-f | You are in a rather muddy wetland, an expanse of green
| | | | | that stretches far and wide. Some of the water from the
+ f-f-f-z| nearby river has been absorbed into the soil, giving the
s
| | | | | ground a rather soggy texture. Ponds are shrouded by small
* f-@-f | thin trees and bushes that group around in thick clusters.
| | The tops of a large city can be seen over the hills to
x | the north. A thin path runs west and east along the edge
| | of the field, it also branches south onto a wooded mountain.
x-x-x |
---------+

[Exits: north east south west]

<581hp 753m 358mv> no opponent active Path on the mountain
f-f-f-z| Cool air blows by as the trail snakes its way upward through
| | | | the trees. A large field can be seen to the north through
f-x-f | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@ | in place. It is possible to continue up the mountain to
| | the south.
x-x-x |
|
|
---------+

[Exits: north south]

<581hp 753m 352mv> no opponent active Path on the mountain
f-x-f | Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
x-@-x | in place. It is possible to move toward the field to the
| north or continue up the mountain to the west.
|
|
|
---------+

[Exits: north east west]
A very large warning sign has been posted here.

<581hp 753m 346mv> no opponent active Thick underbrush prevents you from wandering off the trail.
You are hungry.

<595hp 786m 401mv> no opponent active repl me comin from ford
i
You tell Luc 'Me comin from ford.'

<595hp 786m 401mv> no opponent active w
You are carrying:
a small tent
( 3) a sky blue potion
(Magical) a seashell ring
(Magical) a bottomless tankard
a small sardonyx encompassed in gold
(Humming) a savage whip
(Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
(Magical) (Glowing) the turtle Dragon's shell
a smoldering black mace
(Glowing) (Humming) a dragonblood iron-black choker of evisceration
a Loot sack (open)

w
<595hp 786m 401mv> no opponent active Path on the mountain
f-x-f| Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@-x-x| in place. It is possible to follow the path east or take
| the steeper path up.
|
|
|
---------+

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.

<595hp 786m 395mv> no opponent active Thick underbrush prevents you from wandering off the trail.

<595hp 786m 395mv> no opponent active exa sack
A Loot Sack holds:
(21) a dark black herb
(Magical) a bottomless tankard
( 3) a pure white herb
a deflective goat-hide wristlet
(Glowing) a morning star of havoc
a steak of the corpse of the great sewer rat
a pair of dragonwing snakeskin boots
a pair of tantalum gauntlets
a tantalum helm
( 5) (Magical) a shard fragment
( 4) a potion of weapon freeing
a perfect potion of recall
( 9) a wayfarer's Cake
(Glowing) a flanged mace of havoc

<595hp 786m 395mv> no opponent active u
u
East of a bridge
| The path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path ends
| so it is possible to continue. The bridge seems relatively
| stable from here, even if the ropes look aged. Sharp wind
x-x-@ | thrashes against you, whipping up dust as it rushes past.
| You can brave the bridge west or follow the path back down.
|
|
|
---------+

[Exits: west down]

<595hp 786m 389mv> no opponent active The sky is visible, but not reachable.

<595hp 786m 389mv> no opponent active get cak sack
w
You get a Wayfarer's Cake from a Loot Sack.

<595hp 786m 389mv> no opponent active w
A bridge between two mountains
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it is
x | possible to see a thousand feet down. Rough, jagged rocks
| | await any wary adventurer that decides to not use the relative
x-x-@-x | safety of the bridge. Wind buffets against you, threatening
| to introduce you to the rocks far below. The bridge spans
| east and west.
|
|
---------+

[Exits: east west]
A bearded vulture is perched on the bridge.

<595hp 786m 383mv> no opponent active i
A bridge between two mountains
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it
x | is possible to see a thousand feet down. Rough, jagged
| | rocks await any wary adventurer that decides to not use
x-@-x-x| the relative safety of the bridge. Wind buffets against
| you, threatening to introduce you to the rocks far below.
| The bridge spans east and west.
|
|
---------+

[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A bearded vulture is perched on the bridge.

<595hp 786m 377mv> no opponent active eat cak
You are carrying:
a wayfarer's Cake
a small tent
( 3) a sky blue potion
(Magical) a seashell ring
(Magical) a bottomless tankard
a small sardonyx encompassed in gold
(Humming) a savage whip
(Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
(Magical) (Glowing) the turtle Dragon's shell
a smoldering black mace
(Glowing) (Humming) a dragonblood iron-black choker of evisceration
a Loot sack (open)

<595hp 786m 377mv> no opponent active You eat a Wayfarer's Cake.
You are full.

<595hp 786m 377mv> no opponent active w
West of a bridge
| The path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path
x | ends so it is possible to continue. The bridge seems relatively
| | stable from here, even if the ropes look aged. Sharp wind
@-x-x| thrashes against you, whipping up dust as it rushes past.
| Deep green can barely be seen somewhere north of you.
| You can brave the bridge east or follow the path back
| down.
|
---------+

[Exits: north east down]

<595hp 786m 371mv> no opponent active n
View of a valley
| From here you can see the rich green of a secluded valley
| beneath you. Despite the barren rock around you, tiny
| flora have begun to creep there way up, struggling to
| find a root hold amidst the stone. The anchoring of a
@ | bridge can be see south of you.
| |
x-x-x|
|
|
---------+

[Exits: south down]
A mountain lion walks around carefully here.

<595hp 786m 365mv> no opponent active eq
d
You are using:
<used as light> (Magical) (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a deflective iron-black choker of defiance
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Invis) (Magical) a wide brimmed hat
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) some thick woolen gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Magical) (Glowing) (Humming) a pair of spiked light-steel boots
<worn as shield> a tantalum shield
<worn about body> (Magical) an Assassin's cloak (empty)
<worn about waist> (Magical) (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a bracelet of magic
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Glowing) (Humming) a mace of the unholy spirits
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant

<595hp 786m 365mv> no opponent active Down into a valley
| The way opens into a secluded valley, small in size. Sprouts
| of green and long standing trees speckle the valley floor.
o-o-o | The edges of the mountain rise up around you but the slopes
| | are far too difficult to climb. The further you get into the
@ | valley, the thicker the plant life becomes. You can climb
| back up to the overlook or move north, further into the valley.
|
|
|
---------+

[Exits: north up]

<595hp 786m 359mv> no opponent active n
A fertile valley
| Plant life blossoms about you. Trees and shrubs grow with
| no resistance as they are nestled in the valley, safe from
| many of the harsher elements of the mountains. Vines wrap
| the full length of trees but struggling to peek out from under
o-o-@ | them is a beautiful flower. The ground appears to be heavily
| | disturbed in spots, but overall is covered evenly with a thick
x | layer of flora.
|
|
---------+

[Exits: south west]

<595hp 786m 355mv> no opponent active n
Vegetation surrounds you.

<595hp 786m 355mv> no opponent active w
w
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A
| strong wind blows the cold air from the mountains toward
| you. In the distance you can see the peaks of numerous
o-o-@-o | snow-capped mountain tops.
| |
x |
|
|
---------+

[Exits: east west]

<595hp 786m 353mv> no opponent active w
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of
| plant life are occasional lichens growing on rocks nearby.
| A strong wind blows the cold air from the mountains toward
| you. In the distance you can see the peaks of numerous
eq
o-o-@-o-o| snow-capped mountain tops.
||
x|
|
|
---------+

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.

<595hp 786m 351mv> no opponent active A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A strong
| wind blows the cold air from the mountains toward you. In the
| distance you can see the peaks of numerous snow-capped mountain
o-o-@-o-o| tops.
| |
o |
| |
o |
---------+

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.

<595hp 786m 349mv> no opponent active w
You are using:
<used as light> (Magical) (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a deflective iron-black choker of defiance
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Invis) (Magical) a wide brimmed hat
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) some thick woolen gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Magical) (Glowing) (Humming) a pair of spiked light-steel boots
<worn as shield> a tantalum shield
<worn about body> (Magical) an Assassin's cloak (empty)
<worn about waist> (Magical) (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a bracelet of magic
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Glowing) (Humming) a mace of the unholy spirits
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant

<595hp 786m 349mv> no opponent active A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A strong
| wind blows the cold air from the mountains toward you. In the
| distance you can see the peaks of numerous snow-capped mountain
o-@-o-o| tops.
| |
o |
| |
o-o |
---------+

[Exits: east west]

<595hp 786m 347mv> no opponent active w
The base of the mountain
| You near the bottom of a mountain. A cliff spans in front
| of you that is too steep to climb down. The fast moving
| clouds give indication of the strong wind present. The path
| to the south continues the descent to the base of the mountain.
@-o-o|
| |
o |
| |
o-o-o |
---------+

[Exits: east south]

<595hp 786m 345mv> no opponent active
<595hp 786m 345mv> no opponent active is
You have no unread notes.

<595hp 786m 345mv> no opponent active s
i
The base of the mountain
| You near the bottom of a mountain. A cliff spans in front
| of you that is too steep to climb down. The fast moving clouds
o-o-o| give indication of the strong wind present. The path to the
| | south continues the descent to the base of the mountain.
@ |
| |
o-o-o |
|
|
---------+

[Exits: north south]
A young bear is here, looking for something to eat.

<595hp 786m 343mv> no opponent active w
w
You are carrying:
a small tent
( 3) a sky blue potion
(Magical) a seashell ring
(Magical) a bottomless tankard
a small sardonyx encompassed in gold
(Humming) a savage whip
(Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
(Magical) (Glowing) the turtle Dragon's shell
a smoldering black mace
(Glowing) (Humming) a dragonblood iron-black choker of evisceration
a Loot sack (open)

<595hp 786m 343mv> no opponent active w
Alas, you cannot go that way.

<595hp 786m 343mv> no opponent active Alas, you cannot go that way.

<595hp 786m 343mv> no opponent active s
Alas, you cannot go that way.

<595hp 786m 343mv> no opponent active The base of the mountain
o-o-o| You near the bottom of a mountain. A cliff spans in front
| | of you that is too steep to climb down. The fast moving clouds
o | give indication of the strong wind present. The path to the
| | south continues the descent to the base of the mountain.
o-o-@ |
|
|
|
|
---------+

[Exits: north west]

w
<595hp 786m 341mv> no opponent active w
A beaten trail
o-o| You are on a dirt trail with vegetation that has been trampled
| | over around you. Whether it be from being or beast - you cannot
o o | tell. Small, green shrubs lie sparsely all around as you trod
| | | cautiously upon this path.
o-o-@-o |
| |
~ |
|
|
---------+

[Exits: east west]

<595hp 786m 339mv> no opponent active w
w
A beaten trail
o| You are on a dirt trail with vegetation that has been trampled
|| over around you. Whether it be from being or beast - you cannot
o-o o| tell. Small, green shrubs lie sparsely all around as you trod
| | || cautiously upon this path.
o-o-@-o-o|
| | |
~-~ |
|
|
---------+

[Exits: east west]

<595hp 786m 337mv> no opponent active whe
A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o | The long grass bends with the gentle breeze blown in from
| | | | the mountainside as antelope gallop across gracefully. To
o-o-@-o-o| the south you can see a small stream.
| | | |
~-~-~ |
|
|
---------+

[Exits: north east south west]

<595hp 786m 335mv> no opponent active who
A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o-o | The long grass bends with the gentle breeze blown in from
| | | | | the mountainside as antelope gallop across gracefully.
o-o-@-o-o| To the south you can see a small stream.
| | | | |
~-~-~-~ |
|
|
---------+

[Exits: north east south west]
A black wasp flies aimlessly about.

<595hp 786m 333mv> no opponent active Players near you in The Ford:
<PK> Veromos A lush valley

<595hp 786m 333mv> no opponent active s
s
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 10.

<595hp 786m 333mv> no opponent active Along a small stream
o-o-o-o | The water is clear, cold and refreshing. It only seems to
| | | | | be a few feet deep at the most. The water runs rapidly along
o-o-o-o-o| its course running over rather large pebbles with ease.
| | | | | A few varieties of fish swim lazily about here.
~-~-@-~ |
|
|
|
|
---------+

[Exits: north east west]

<595hp 786m 330mv> no opponent active w
Alas, you cannot go that way.

<595hp 786m 330mv> no opponent active w
Along a small stream
o-o-o-o-o| The water is clear, cold and refreshing. It only seems to be a
| | | | || few feet deep at the most. The water runs rapidly along its course
o-o-o-o-o| running over rather large pebbles with ease. A few varieties of
| | | | || fish swim lazily about here.
~-~-@-~-~|
| |
~ |
|
|
w
---------+

[Exits: north east west]
A water snake slithers on by.

<595hp 786m 326mv> no opponent active w
w
Along a small stream
x o-o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | | || of fish swim lazily about here.
o-~-@-~-~|
| | |
~-~ |
| |
w
~ |
---------+

[Exits: north east west]

<595hp 786m 322mv> no opponent active Along a small stream
x-x o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | || of fish swim lazily about here.
o-o-@-~-~|
| | | |
o-~-~ |
| | |
~-~ |
---------+

[Exits: north east south west]

<595hp 786m 318mv> no opponent active A dried up riverbed
x-x-x o-o| The remains of a once moving stream is here. The dirt on
| | || the ground is cracked with the lack of moisture to this
o-o-o| certain area as pebbles seem to be scattered about. Lush
| || grass surrounds this riverbed so you wonder what keeps this
o-o-@-~-~| area so dry.
| | | | |
o-o-~-~ |
| | | |
o-~-~ |
---------+

[Exits: east south west]

<595hp 786m 315mv> no opponent active gr
A high grassland
x-x o| Wild grass standing four feet tall surrounds you, making
| || it extremely difficult to move around and see. Crickets
o-o| constantly chirp as you move through the grass. A faint
|| stink of a nearby swamp reaches your nostrils.
o-o-@-o-~|
| | | | ||
o-o-o-~-~|
| | | | |
o-o-~-~ |
---------+

[Exits: east south west]

<595hp 786m 313mv> no opponent active A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
| constantly chirp as you move through the grass. A faint
| stink of a nearby swamp reaches your nostrils.
o-o-@-o-o|
| | | | ||
o-o-o-o-~|
| | | | ||
o-o-o-~-~|
---------+

[Exits: east south west]

<595hp 786m 311mv> no opponent active Veromos's group:
[50 Sha] Veromos 77% hp 94% mana 77% mv 514490 xp Damage per round: 144
* [30 Pet] Itsdog the caustic pit bull 100% hp 100% mana 100% mv 16766 tnl (ghost)

<595hp 786m 311mv> no opponent active rpel invite
That makes no sense.

<595hp 786m 311mv> no opponent active tell luc invite meh
w
You tell Luc 'Invite meh.'

<595hp 786m 311mv> no opponent active s
A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
| constantly chirp as you move through the grass. A faint
| stink of a nearby swamp reaches your nostrils.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-~|
---------+

[Exits: east south west]
A giant bombardier is here.

<595hp 786m 309mv> no opponent active w
w
w
A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
o-o-o-o-o| constantly chirp as you move through the grass. A faint
w
| | | | || stink of a nearby swamp reaches your nostrils.
o-o-@-o-o|
| | | | ||
o-o-o-o-~|
| | | | ||
f-f-f-f-~|
---------+

[Exits: north east south west]

<595hp 786m 307mv> no opponent active w
w
w
A lighter area
| Sunlight breaks through the scattered canopy above you.
| This seems more like a secluded wooded area, rather
o-o-o-o-o| than a forest. Several snakes slither on by as they
| | | | || sense your approach.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-f-f-f-f|
---------+

[Exits: north east south west]
A vicious warrior is here, brandishing a massive polearm.

<595hp 786m 305mv> no opponent active A lighter area
| Sunlight breaks through the scattered canopy above you.
| This seems more like a secluded wooded area, rather
o-o-o-o| than a forest. Several snakes slither on by as they
| | | || sense your approach.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-f-f-f|
---------+

[Exits: north east south west]

<595hp 786m 303mv> no opponent active A muddy ground
| The mud here is extremely viscous. Your feet sink in
| at least six inches as you try to make your away across
o-o-o| this miserable predicament. There are rather large footprints
| | || crisscrossing the area, a sign that something much bigger
o-@-o-o| than you was recently here.
| | | ||
o-o-o-o-o|
| | | | ||
o-o-o-f-f|
---------+

[Exits: north east south west]
A vicious warrior is here, brandishing a massive polearm.

<595hp 786m 301mv> no opponent active A muddy ground
| The mud here is extremely viscous. Your feet sink in
| at least six inches as you try to make your away across
o-o| this miserable predicament. There are rather large footprints
| || crisscrossing the area, a sign that something much bigger
@-o-o| than you was recently here.
| | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-f|
---------+

[Exits: east south]

<613hp 816m 354mv> no opponent active Alas, you cannot go that way.
Luc has invited you to join their group.
You may accept or decline this invitation.

<613hp 816m 354mv> no opponent active Alas, you cannot go that way.

<613hp 816m 354mv> no opponent active get blu sack
Alas, you cannot go that way.

<613hp 816m 354mv> no opponent active s
You see nothing like that in a Loot Sack.

<613hp 816m 354mv> no opponent active w
A muddy ground
o-o| The mud here is extremely viscous. Your feet sink in
| || at least six inches as you try to make your away across
o-o-o| this miserable predicament. There are rather large footprints
| | || crisscrossing the area, a sign that something much bigger
o-o-@-o-o| than you was recently here.
| | | | ||
o-o-o-o-f|
| ||
o +|
---------+

[Exits: north east south west]

<613hp 816m 352mv> no opponent active A muddy ground
o| The mud here is extremely viscous. Your feet sink in at least
|| six inches as you try to make your away across this miserable
o-o| predicament. There are rather large footprints crisscrossing
| || the area, a sign that something much bigger than you was recently
o-o-@-o-o| here.
| | | | ||
o-o-o-o-o|
| | |
o-o |
---------+

[Exits: east south west]
A giant footman is here, ready for battle.

<613hp 816m 350mv> no opponent active accept
You now follow Luc.
You join Luc's group.

<613hp 816m 350mv> no opponent active quaf blu
You quaff a sky blue potion.
Your feet rise off the ground.

<613hp 816m 350mv> no opponent active w
w
w
A muddy ground
| The mud here is extremely viscous. Your feet sink in at least
| six inches as you try to make your away across this miserable
o| predicament. There are rather large footprints crisscrossing
|| the area, a sign that something much bigger than you was
o-o-@-o-o| recently here.
| | | | ||
o-o-o-o-o|
| | | |
o-o-o |
---------+

[Exits: east south west]

<613hp 816m 349mv> no opponent active af
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no plants
| are able to survive. The field is comprised solely of the
| bare earth, which itself is mostly dirt and somewhat moist.
o-o-@-o-o| You leave footprints in it as you walk.
| | | | ||
o-o-o-o-o|
| | | | |
o-o-o-o |
---------+

[Exits: east south west]
A vicious warrior is here, brandishing a massive polearm.

<613hp 816m 348mv> no opponent active The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
| plants are able to survive. The field is comprised solely
| of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: east south west]
A tough looking guard is here.

<613hp 816m 347mv> no opponent active targ 3.Adrierra
w
You are affected by the following:
Spell: detect magic : lasts for 36 hours
Spell: giant strength : modifies strength by 4 for 36 hours
Spell: armor : modifies armor class by 20 for 20 hours
Skill: warcry : modifies hitroll by 6 for 16 hours
: modifies save vs afflictive by 6 for 16 hours
Spell: detect invis : lasts for 13 hours
Spell: fly : lasts for 8 hours
Spell: protection : modifies save vs spell by 1 for 7 hours
Spell: sanctuary : lasts for 6 hours
Spell: fly cooldown : lasts for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<613hp 816m 347mv> no opponent active w
w
$$ will now be substituted with : 3.Adrierra

<613hp 816m 347mv> no opponent active The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
| plants are able to survive. The field is comprised solely
| of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: (north) east south west]

<613hp 816m 346mv> no opponent active The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
| plants are able to survive. The field is comprised solely
| of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | ||
o-o-o-o|
| | | ||
o-o-o-o-o|
---------+

[Exits: east south west]
A tough looking guard is here.

<613hp 816m 345mv> no opponent active The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
| plants are able to survive. The field is comprised solely
| of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | ||
o o-o-o|
| | | ||
o o-o-o-o|
---------+

[Exits: (north) east south west]

<613hp 816m 344mv> no opponent active w
w
Near the Trench
| The surrounding area is covered with reeking pools of
| stagnant water rimmed by tall clumps of reeds and cattails.
| A gentle breeze rustles through the reeds and causes
| the blanket of grey mist hanging over the bog to swirl
w
o-@-o-o| and drift slowly. Looming out of the mists is a low,
| | || rounded mound of mud-caked, woven branches and grass.
o o-o| Coming seemingly from all directions is a repetitive
| | || creaking sound which you suspect is caused by insects.
+-o o-o-o| To the west, a freshly dug trench has been made to slow
---------+ down any giants bold enough to venture this far.

[Exits: east west]

<613hp 816m 343mv> no opponent active North End of the Trench
| The ground underfoot in the trench appears to be a mixture
| of solid and liquid. Just before the eastern ramp out
| of the trench, the bog appears to turn to solid dirt
| and stone underfoot. While to the south, it appears to
@-o-o| grow worse in the heart of the trench. The earthen walls
| || are covered with patches of fungus. A gentle breeze rustles
o o| through the trench, causing the blanket of grey mist
| || to shimmer.
+-+-o o-o|
---------+

[Exits: east south]
A dwarf is here, dug deep into the trench.
A dwarf is here, dug deep into the trench.

<613hp 816m 342mv> no opponent active s
s
You bury yourself in the black fungus on the walls.

<613hp 816m 342mv> no opponent active whe
Center of the Trench
| The ground underfoot in the trench appears to be a mixture
| of solid and turn to solid dirt and stone underfoot.
o-o-o| Here in the center of the trench, the mist is so thick
| || you can barely see. A gentle breeze rustles through the
@ o| trench, causing the blanket of grey mist to shimmer.
| || The trench continues to the north and south.
+-+-o o-o|
||
o|
---------+

[Exits: north south]

<613hp 816m 341mv> no opponent active who
South End of the Trench
o-o-o| The ground underfoot in the trench appears to be a mixture
| || of solid and liquid. Just before the western ramp out
o o| of the trench, the bog appears to turn to solid dirt and
| || stone underfoot. While to the north, it appears to grow
+-+-@ o| worse in the heart of the trench. The earthen walls are
| covered with patches of fungus. A gentle breeze rustles
| through the trench, causing the blanket of grey mist to
| shimmer.
|
---------+

[Exits: north west]
A dwarf is here, dug deep into the trench.

<613hp 816m 340mv> no opponent active w
Players near you in Dwarven Encampment:
<PK> Veromos South End of the Trench

<613hp 816m 340mv> no opponent active w
w
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
w
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 10.

<613hp 816m 340mv> no opponent active w
A Trail Outside the Dwarven Encampment
o-o| Just like every other path in camp, this one is lined by
| | rough stones and wood. Hard packed dirt makes up the majority
o | of the path, where gravel hasn't been used to fill in pot
| | holes. The path appears to be a little bit more squishy than
+-+-@-o | the rest, however. Perhaps there is an underground river
| | nearby. A rock wall forms a barrier to the north, and the
* | the south drops off into a shadow shrouded ravine. The trail
| | to the west heads into camp, and scales down into a trench
*-*-* | to the east.
---------+

[Exits: east west]

<613hp 816m 339mv> no opponent active A Trail Outside the Dwarven Encampment
+-* o| Just like every other path in this encampment, it is lined
| || by rough stones and wood. Hard packed dirt makes up the
+-* o| majority of the path, where gravel hasn't been used to
| || fill in pot holes. The path appears to be a little bit
+-+-@-+-o| more squishy than the rest of the camp, however. A rock
| | wall forms a barrier to the north. A large building lies
* | past a tree to the south, but there appears to be no entrance
| | here. The trail west takes you into the core of the encampment.
*-*-*-* |
---------+

[Exits: east west]
A tired looking dwarf is here, trying not to lean on anything.

<613hp 816m 338mv> no opponent active A Branching Trail in the Dwarven Encampment
*-+-* | Just like every other path in this encampment, it is
| | lined by rough stones and wood. Hard packed dirt makes
*-+-* | up the majority of the path, where gravel hasn't been
| | used to fill in pot holes. The path appears to be a little
+-+-@-+-+| bit more squishy than the rest of the village, however.
| | | A rock wall forms a barrier to the north but the trail
S * | branches and a large building can be seen just beyond
| | the trees to the south. The trail west takes you into
*-*-*-*| the core of the encampment.
---------+

[Exits: east south west]

<613hp 816m 337mv> no opponent active The Dwarven Encampment Junction
*-+-* | Two roads appear to meet at a rough junction here. The
| | eastern road appears to be muddier and dirtier than normal.
F *-+-* | The northern road seems to pass between several tents.
| | | Large clay paving stones are lined on each side of the
+-+-@-+-+| road, implying that in the future they will be set on
| | | | the ground to cover potholes and soggy spots. Off to
S S * | the west you can hear the occasional hammering metal.
| |
*-*-*|
---------+

[Exits: north east west]
A tired looking dwarf is here, trying not to lean on anything.

<613hp 816m 336mv> no opponent active gt me at dwarf camp
A Dry Trail
*-+-*| This path is much drier as it goes ever so slightly up
| | a hill, creating a raised ground in the otherwise swampy
F *-+-*| terrain. There is plenty of activity in this area as
| | | there are makeshift buildings on each side of the trail,
+-+-@-+-+| all seemingly important to the encampment. The trail
| | | || west travels between the buildings and east back to some
+ S S *| branches.
| ||
+ *-*|
---------+

[Exits: east south west]

<613hp 816m 335mv> no opponent active gr
You tell your group 'Me at dwarf camp.'

<613hp 816m 335mv> no opponent active Luc's group:
[50 Ran] Luc 100% hp 79% mana 33% mv 578660 xp Damage per round: 143
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl (ghost)
* [50 Chm] A wild boar 100% hp 100% mana 100% mv
* [50 Chm] A large wolf 100% hp 100% mana 100% mv
[50 Sha] Veromos 80% hp 98% mana 83% mv 514490 xp Damage per round: 144

<613hp 816m 335mv> no opponent active e
The Dwarven Encampment Junction
*-+-* | Two roads appear to meet at a rough junction here. The
| | eastern road appears to be muddier and dirtier than normal.
F *-+-* | The northern road seems to pass between several tents.
| | | Large clay paving stones are lined on each side of the
+-+-@-+-+| road, implying that in the future they will be set on
| | | | the ground to cover potholes and soggy spots. Off to
S S * | the west you can hear the occasional hammering metal.
| |
*-*-*|
---------+

[Exits: north east west]
A tired looking dwarf is here, trying not to lean on anything.

<613hp 816m 334mv> no opponent active n
A Lane Through the Upper Dwarven Encampment
*-+-* | The road here has been set with many paving stones in an
| | attempt to alleviate the walking to and from the tents
*-+-* | that line both sides of the road. None of the tents here
| | are marked and thusly look all the same as they attempt
F *-@-* | to sit solidly on not so solid ground. More paving stones
| | | sit between the tents in the event that they are needed.
+-+-+-+-+|
| | | |
S S * |
---------+

[Exits: north east south west]

<613hp 816m 333mv> no opponent active n
n
A Lane Through the Upper Dwarven Encampment
+-+-+ | The road here has been set with many paving stones in
| | | an attempt to alleviate the walking to and from the tents
F *-+-* | that line both sides of the road. None of the tents here
| | are marked and thusly look all the same as they attempt
*-@-* | to sit solidly on not so solid ground. More paving stones
| | sit between the tents in the event that they are needed.
F *-+-* |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]

<613hp 816m 332mv> no opponent active n
n
A Lane Through the Upper Dwarven Encampment
S | The road here has been set with many paving stones in an
| | attempt to alleviate the walking to and from the tents
+-+-+ | that line both sides of the road. None of the tents here
| | | are marked and thusly look all the same as they attempt
F *-@-* | to sit solidly on not so solid ground. More paving stones
| | sit between the tents in the event that they are needed.
*-+-* |
| |
*-+-* |
---------+

[Exits: north east south west]

<613hp 816m 331mv> no opponent active whe
Edge of a Rocky Path
| Thick, head-sized rocks line either side of the lane, which
| travels through the upper part of the encampment. To the
S | west you can easily see the gathering area at the exact
| | center of the encampment, as well as the cistern. The pathway
+-+-@ | south runs between some unmarked tents.
| | |
F *-+-* |
| |
*-+-* |
---------+

[Exits: south west]
A colorfully dressed dwarf is here, looking out of place.

<613hp 816m 330mv> no opponent active Large rocks line the path.

<613hp 816m 330mv> no opponent active w
w
Players near you in Dwarven Encampment:
<PK> Veromos Edge of a Rocky Path

<613hp 816m 330mv> no opponent active Along a Rocky Path
+ | Thick, head-sized rocks line either side of the lane,
| | which travels through the upper part of the encampment.
+ S | To the west you can easily see the gathering area at
| | | the exact center of the encampment, as well as the cistern.
+-+-@-+ | To the east the path curves sharply behind some large
| | | rocks.
F *-+-*|
| |
*-+-*|
---------+

[Exits: east west]

<613hp 816m 329mv> no opponent active A Cistern
+ | The dirt on the path has been packed rock hard by the
| | passage of both feet and time. In the middle of the intersection
+ S | is an old cistern, providing mostly clear water. Booze
| | | and grime can be smelled coming from the north, while
+-+-@-+-+| the occasional screaming animal from the south. The path
| || east leads itself between large rocks but off to the
F *-+| west a temple of sorts can be seen.
||
*-+|
---------+

[Exits: north east south west]
An old cracked cistern stands here rooted in the center of the square.
A female dwarf is wandering around, doing chores.
A drunken dwarf lies here, moaning quietly.
A drunken dwarf peers at you intently.
A drunken dwarf says 'I Jjjust needdd aa.nn.....other ddd-ddri..nk.'
A drunken dwarf tries to get up, but fails.

<613hp 816m 328mv> no opponent active w
Along a Worn Path
+ | The ground underfoot appears to have been worn by the passage
| | of many many feet, over many years. At the edge of each
* + S | side of the path is an interesting wear mark, as if something
| | | | has gently dragged over it, swaying, over a long period
*-+-@-+-+| of time. There are slight marks of picks and shovels still
| | | apparent along the extreme edge of the path. It has been
* F | well kept, as there are no weeds or grass growing at all.
| There appears to be a weird kind of drainage system in place,
| which allows the ground to dry quickly, and supresses the
---------+ collection of mud. Small steel plates, full of holes, are
spaced every few feet. Looking through the plate, you can see what appears
to be a pipe leading into the darkness. The path coninues north, west, and east
from this junction. To the east you can see the Center of the Village, and to
the west you can see a large stone building, built into the side of a hill.


[Exits: north east west]

<613hp 816m 327mv> no opponent active n
n
Along a Worn Path
| You are in the middle of a path that connects the upper
| level of the dwarven encampment with the core. The path
+ | has been paved with stones from the nearby mountains though
| | the trail is stained with mud from where the path has been
* @ S | unpaved. The path itself is tilted ever so slightly to
| | | | one side, allowing water to trickle off to the side. You
*-+-+-+-+| can see a few lone houses on the upper level to the north
| | | and a more condensed group of huts to the south.
* F |
---------+

[Exits: north south]

<613hp 816m 326mv> no opponent active n
n
Along a Worn Path
| You are walking along a well-worn path to the core of
| the Dwarven Encampment. This path has been lined with
| stones from the nearby mountains, making it easier to
| walk down towards the village center. Mud from the unpaved
@ | path to the north has been tracked in thick footprints.
| | The path is ever so slightly tilted to one side, allowing
* + S | water to trickle off into the collection system that
| | | | runs along one edge of the path. You can head up to the
*-+-+-+-+| upper level of the dwarven encampment or continue south.
---------+

[Exits: south up]
A heavyset dwarf is here, getting herself in everyone's way.
A female dwarf is wandering around, doing chores.
Captain Cragarum is here, pacing back and forth.
Fatty Ghoka guffaws so loud that your ears pop.
Fatty Ghoka positions herself so that there is very little room to get by.
A female dwarf smiles at you.
A female dwarf winks suggestively at you.
Captain Cragarum looks at you suspiciously.
Captain Cragarum says 'You'd better keep out of trouble.'

<613hp 816m 325mv> no opponent active af
The path heads up the hill.

<613hp 816m 325mv> no opponent active u
The path heads up the hill.

<613hp 816m 325mv> no opponent active You are affected by the following:
Spell: detect magic : lasts for 36 hours
Spell: giant strength : modifies strength by 4 for 36 hours
Spell: armor : modifies armor class by 20 for 20 hours
Skill: warcry : modifies hitroll by 6 for 16 hours
: modifies save vs afflictive by 6 for 16 hours
Spell: detect invis : lasts for 13 hours
Spell: fly : lasts for 8 hours
n
Spell: protection : modifies save vs spell by 1 for 7 hours
Spell: sanctuary : lasts for 6 hours
Spell: fly cooldown : lasts for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<613hp 816m 325mv> no opponent active Along a Worn Path
* * +| The ground underfoot appears to have been worn by the
| | || passage of many many feet, over many many years. At the
+-+-+-+-+| edge of each side of the path, is an interesting wear
n
| | || mark, as if something has gently dragged over it, swaying,
* @ *| over a long period of time. There are slight marks of
| picks and shovels still apparent along the extreme edge
| of the path. It has been well kept, as there are no weeds
| or grass growing at all. There appears to be a weird kind
| of drainage system in place, which allows the ground to
---------+ dry quickly, and supresses the collection of mud. Small
steel plates, full of holes, are spaced every few feet. Looking through the
plate, you can see what appears to be a pipe leading into darkness. The path
continues north and down through a steep decline.

[Exits: north down]

<613hp 816m 324mv> no opponent active Along a Worn Path
*-*-+| You have reached the upper level of the dwarven encampment.
|| There are a few huts up here on top of the hill, though
* * +| the majority of the town stretches out to the south, though
| | || it is nearly impossible to get down from here. You'll
+-+-@-+-+| have to take the path further to the east. You can see
| | || that the strange drainage system is in place, keeping
* + *| the ground mostly dry, though mud is still caking to your
| boots with every step you take. Every move you make, you
| can feel the ground sucking, trying to hold you back.
---------+ You have come to a gradient which is gentle enough for
you to descend into the main part of the encampment to the south.

[Exits: east south west]

<613hp 816m 323mv> no opponent active Venturing from the path would be a muddy ordeal.

<613hp 816m 323mv> no opponent active e
e
Along a Worn Path
*-*-+ | You have reached the upper level of the Dwarven Encampment.
| | There are a few huts up here on top of the hill, though
* + | the majority of the town stretches out to the south, though
| | | it is nearly impossible to get down from here. You'll have
+-+-@-+ | to take the path further to the west. You can see that the
| | | strange drainage system is in place, keeping the ground
+ * | mostly dry, though mud is still caking to your boots with
| every step you take. Every move you make, you can feel the
| ground sucking, trying to hold you back. The path continues
---------+ east and west and a hut lies to the north.

[Exits: north east west]

<613hp 816m 322mv> no opponent active n
Along a Worn Path
*-*-+ | You have reached the upper level of the Dwarven Encampment.
| | There are a few huts up here on top of the hill, though the
* + | majority of the town stretches out to the south, though it
| | | is nearly impossible to get down from here. You'll have to
+-+-@ | take the path further to the west. You can see that the strange
| | | drainage system is in place, keeping the ground mostly dry,
+ * | though mud is still caking to your boots with every step you
| take. Every move you make, you can feel the ground sucking,
| trying to hold you back. The path continues west and north
---------+ and a hut lies directly to the south.

[Exits: north south west]

<613hp 816m 321mv> no opponent active n
n
Along a Worn Path
+ | The ground underfoot appears to have been worn by the passage
| | of many many feet, over many many years. At the edge of each
*-*-+ | side of the path, is an interesting wear mark, as if something
| | has gently dragged over it, swaying, over a long period of
* @ | time. There are slight marks of picks and shovels still apparent
| | | along the extreme edge of the path. It has been well kept,
+-+-+ | as there are no weeds or grass growing at all. There appears
| | | to be a weird kind of drainage system in place, which allows
+ * | the ground to dry quickly, and supresses the collection of
---------+ mud. Small steel plates, full of holes, are spaced every
few feet. Looking through the plate, you can see what appears to be a pipe
leading into darkness. The path continues north and south.

[Exits: north south]

<613hp 816m 320mv> no opponent active n
n

You are ready to cast the fly spell again.

<627hp 828m 375mv> no opponent active Along a Worn Path
+-o-z| The ground underfoot appears to have been worn by the passage
| | of many many feet, over many many years. At the edge of each
+ | side of the path, is an interesting wear mark, as if something
| | has gently dragged over it, swaying, over a long period of
*-*-@ | time. There are slight marks of picks and shovels still apparent
| | along the extreme edge of the path. It has been well kept,
* + | as there are no weeds or grass growing at all. There appears
| | | to be a weird kind of drainage system in place, which allows
+-+-+ | the ground to dry quickly, and supresses the collection of
---------+ mud. Small steel plates, full of holes, are spaced every
few feet. Looking through the plate, you can see what appears to be a pipe
leading into darkness. To the west you can see quite a fine wood building, while
to the north and south the path continues.

[Exits: north south west]

<627hp 828m 374mv> no opponent active Along a Worn Path
z| The ground underfoot appears to have been worn by the passage
|| of many many feet, over many many years. At the edge of each
+-o-z| side of the path, is an interesting wear mark, as if something
| | has gently dragged over it, swaying, over a long period of
@ | time. There are slight marks of picks and shovels still apparent
| | along the extreme edge of the path. It has been well kept,
*-*-+ | as there are no weeds or grass growing at all. There appears
| | to be a weird kind of drainage system in place, which allows
+ | the ground to dry quickly, and supresses the collection of
---------+ mud. Small steel plates, full of holes, are spaced every
few feet. Looking through the plate, you can see what appears to be a pipe
leading into darkness. To the south the path continues. To the north the path
continues but does not look as well travelled as the southern path.

[Exits: north south]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<627hp 828m 373mv> no opponent active The Northern Outskirts of the Encampment
z-z| The well travelled path has now transformed into a small
|| animal track as it begins to wind its way into the wilds.
z| To the south you can see the town of Sliivalan, now bustling
|| with dwarves. Further to the east, the rocky outcroppings
@-o-z| appear to grow more prominent. The dirt underfoot has a hard,
| | stony feel while the sparse grass has disappeared completely.
+ |
| |
*-*-+ |
---------+

[Exits: east south]

<627hp 828m 372mv> no opponent active e
e
It is too unstable to proceed.

<627hp 828m 372mv> no opponent active An Old Creek Bed
z-z | What was once an animal track has now dissolved into nothing
| | more than a dried up creek bed. Loose rocks, dirt and other
z | debris litter the ground at regular intervals. The creek is
| | on a visible upwards slope to the east, while to the west the
+-@-z | creek appears to widen somewhat. A sharp wind whistles past
| | swirling dust in its wake. A faint gurgling sound can be heard
+ | from all directions.
| |
*-+ |
---------+

[Exits: east west]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<627hp 828m 371mv> no opponent active Rising Ground
z-z | A well-worn trail leads up a fairly steep incline to the north
| | of here, winding slowly around and up to the base of a mountain.
z | Rocks, dirt, and other loose bits of debris litter the ground
| | in regular spaces. Sharp winds whip up dust from the ground,
+-o-@ | stinging your face with unseen dust. It is desolate here, the
| | ground barren and void of any life or personality. All that surrounds
+ | you is the enchanting coldness of darkness and solitude. There
| | is little trace of any regularity in the passage of travellers
+ | over this barren rock. You can head back towards Valour to the
---------+ north or head on west toward the encampment.

[Exits: north west]

<627hp 828m 370mv> no opponent active n
Walking along a Rocky Incline
z | The dust comes to life at your feet as you walk along this slope
| | of rocks and gravel. A small insect flutters past you, causing
z-z | you to lose your footing for a brief moment. Suddenly, you see
| | various rocks tumbling downward as if responding to your presence.
@ | They fall into a large fissure at the base of the incline, never
| | to be seen again. The incessant echoes of the rocks fill your
+-o-z | ears and you wonder when they will stop tumbling. The trail is
whe
| | about four feet at its widest point, with portions that are less
+ | than one. A constant wind howls past your ears, making it hard
---------+ to keep balance. The incline continues north and south.

[Exits: north south]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<627hp 828m 368mv> no opponent active n
Players near you in Dwarven Encampment:
<PK> Veromos Walking along a Rocky Incline

<627hp 828m 368mv> no opponent active Walking along a Rocky Incline
z | The dust comes to life at your feet as you walk along this
| | slope of rocks and gravel. A small insect flutters past you,
z | causing you to lose your footing for a brief moment. Suddenly,
| | you see various rocks tumbling downward as if responding
w
z-@ | to your presence. They fall into a large fissure at the base
| | of the incline, never to be seen again. The incessant echoes
z | of the rocks fill your ears and you wonder when they will
| | stop tumbling. The trail is about four feet at its widest
+-o-z | point, with portions that are less than one. A constant wind
---------+ howls past your ears, making it hard to keep balance. The
incline continues west and south.

[Exits: south west]

<627hp 828m 366mv> no opponent active n
Walking along a Rocky Incline
z | The dust comes to life at your feet as you walk along this
| | slope of rocks and gravel. A small insect flutters past
z | you, causing you to loose your footing for a brief moment.
| | Suddenly, you see various rocks tumbling downward as if
@-z | responding to your presence. They fall into a large fissure
| | at the base of the incline, never to be seen again. The
z | incessant echoes of the rocks fill your ears and you wonder
| | when they will stop tumbling. The trail is about four feet
n
+-o-z | at its widest point, with portions that are less than one.
---------+ A constant wind howls past your ears, making it hard to
keep your balance. The incline continues north and east.

[Exits: north east]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<627hp 828m 364mv> no opponent active n
n
Walking along a Rocky Incline
+ | The dust comes to life at your feet as you walk along this
| | slope of rocks and gravel. A small insect flutters past
z | you, causing you to lose your footing for a brief moment.
| | Suddenly, you see various rocks tumbling downward as if
@ | responding to your presence. They fall into a large fissure
| | at the base of the incline, never to be seen again. The
z-z | incessant echoes of the rocks fill your ears and you wonder
| | when they will stop tumbling. The trail is about four feet
z | at its widest point, with portions that are less than one.
---------+ A constant wind howls past your ears, making it hard to
keep balance. The incline continues north and south.

[Exits: north south]

<627hp 828m 362mv> no opponent active whe
Steep Incline of Shale and Skree
+ | Shale and small pieces of rock lie all around this steep
| | incline. The incline appears to lead up the side of a mountain,
+ | leading completely away from the village. The whole world
| | lays before you from this viewpoint, a sight that can be
@ | seen this well from no other vantage point, the clear sky
| | allowing perfect vision for miles around. To the south
z | is a small encampment but to the north a rather large city
| | covers the landscape. Far to the west is an ocean with
z-z | some wavering isles somewhat visible in them. Far to the
---------+ east you can see the sliver of Seringale poking out through
the wooded lands around it.

[Exits: north south]

<627hp 828m 360mv> no opponent active South Gate of City of Valour
S-+ | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
+ | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
z | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
z |
---------+

[Exits: north south]
A centurion is here guarding the gates of Valour.

<627hp 828m 359mv> no opponent active A centurion grudgingly moves aside for you.
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
S-+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
z |
---------+

[Exits: north south]

<627hp 828m 358mv> no opponent active n
Players near you in Valour:
<PK> Trelanya Bottom of Palace Stairwell
<PK> Luc Bridge over the Bay of Vamana
<PK> Veromos The Walk of Pride

<627hp 828m 358mv> no opponent active n
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
S-@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south west]

<627hp 828m 357mv> no opponent active The Walk of Pride
+-+-+-+-+| Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
S-+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south]

<627hp 828m 356mv> no opponent active n
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+-+-+-+-+| Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
S-+ |
---------+

[Exits: north south]

<627hp 828m 355mv> no opponent active whe
Players near you in Valour:
<PK> Trelanya Bottom of Palace Stairwell
<PK> Luc Bridge over the Bay of Vamana
<PK> Veromos The Walk of Pride

<627hp 828m 355mv> no opponent active targ Trelanya
n
$$ will now be substituted with : Trelanya

<627hp 828m 355mv> no opponent active The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A member of the Valourian special forces is riding on a powerful steed.

<627hp 828m 354mv> no opponent active w
w
w
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
w
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]

<627hp 828m 353mv> no opponent active Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]

<627hp 828m 352mv> no opponent active Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<627hp 828m 351mv> no opponent active gt Trelanya
Lower Valour Avenue
+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+

[Exits: east west]
A citizen of Valour wanders about.

<627hp 828m 350mv> no opponent active w
w
w
You tell your group 'Trelanya.'

<627hp 828m 350mv> no opponent active w
Lower Valour Avenue
S-+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
w
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+

[Exits: east west]

<627hp 828m 349mv> no opponent active w
Gates of the Royal Palace
S-+-* | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A citizen of Valour wanders about.

<627hp 828m 348mv> no opponent active gt ere
The Foot of the Palace Stairs
S-+-*| A red carpet leads up the white wooden stairs to the first
| | floor of the palace. Sewn into the sides of the carpet
+-S| is a gold trim. The carpet lacks enough width to cover
| | the entire stair, leaving a few inches of exposed wood
@-+-+| visible at either extremity. At least twenty stairs comprise
| the way up to the main floor. A marble bannister runs
| beside each side of the staircase. The stairs narrow
| as they ascend, leaving enough room for three people get
| by at their apex, whereas ten could sit on the bottom
---------+ step.

[Exits: east up]
Zelbin is here, guarding the palace from intruders.

<627hp 828m 347mv> no opponent active murder $$
Stairs lead up into the palace of Valour.

<627hp 828m 347mv> no opponent active Stairs lead up into the palace of Valour.

<627hp 828m 347mv> no opponent active Stairs lead up into the palace of Valour.

<627hp 828m 347mv> no opponent active whe
You tell your group 'Ere.'

<627hp 828m 347mv> no opponent active They aren't here.

<627hp 828m 347mv> no opponent active Players near you in Valour:
<PK> Trelanya Bottom of Palace Stairwell
<PK> Veromos The Foot of the Palace Stairs

<627hp 828m 347mv> no opponent active where marine
You didn't find any marine.

<627hp 828m 347mv> no opponent active scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
A citizen of Valour wanders about.
*** Range 3 (east) ***
A citizen of Valour wanders about.
*** Range 4 (east) ***
A knight of the Holy Cross patrols the area diligently.
You scan up.

<627hp 828m 347mv> no opponent active whe
Players near you in Valour:
<PK> Trelanya Bottom of Palace Stairwell
<PK> Veromos The Foot of the Palace Stairs

<627hp 828m 347mv> no opponent active e
Gates of the Royal Palace
S-+-* | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A citizen of Valour wanders about.

<627hp 828m 346mv> no opponent active whe
Players near you in Valour:
<PK> Trelanya Bottom of Palace Stairwell
<PK> Veromos Gates of the Royal Palace

<627hp 828m 346mv> no opponent active scan all
You scan all around.
You scan north.
*** Range 2 (north) ***
A citizen of Valour wanders about.
*** Range 3 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 4 (north) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 5 (north) ***
A knight of the Holy Cross patrols the area diligently.
A citizen of Valour wanders about.
You scan east.
*** Range 2 (east) ***
A citizen of Valour wanders about.
*** Range 3 (east) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 6 (east) ***
A member of the Valourian special forces is riding on a powerful steed.
You scan west.
*** Range 1 (west) ***
Zelbin is here, guarding the palace from intruders.

<627hp 828m 346mv> no opponent active whe
Players near you in Valour:
<PK> Trelanya Bottom of Palace Stairwell
<PK> Veromos Gates of the Royal Palace

<627hp 828m 346mv> no opponent active w
The Foot of the Palace Stairs
S-+-*| A red carpet leads up the white wooden stairs to the first
| | floor of the palace. Sewn into the sides of the carpet
+-S| is a gold trim. The carpet lacks enough width to cover
| | the entire stair, leaving a few inches of exposed wood
@-+-+| visible at either extremity. At least twenty stairs comprise
| the way up to the main floor. A marble bannister runs
| beside each side of the staircase. The stairs narrow
| as they ascend, leaving enough room for three people get
| by at their apex, whereas ten could sit on the bottom
---------+ step.

[Exits: east up]
Zelbin is here, guarding the palace from intruders.

<627hp 828m 345mv> no opponent active u
Zelbin the palace guard says 'None shall pass!'
Zelbin the palace guard blocks you from entering the palace.

<627hp 828m 345mv> no opponent active whe
Players near you in Valour:
<PK> Trelanya Bottom of Palace Stairwell
<PK> Veromos The Foot of the Palace Stairs

<648hp 828m 400mv> no opponent active kill zelb
Zelbin the palace guard yells 'Sound the alarm! The palace is under attack by Veromos!'
Your crush MASSACRES Zelbin the palace guard!
Zelbin the palace guard has a few scratches.

<648hp 828m 400mv> none active
Luc tells the group 'I can't catch her she keeps running in circles!'
[***] You parry Zelbin the palace guard's punch.
[** ] You parry Zelbin the palace guard's punch.
Your blast MASSACRES Zelbin the palace guard!
Your crush MASSACRES Zelbin the palace guard!
Zelbin the palace guard has some small wounds and bruises.

<648hp 828m 400mv> none active com blind
Zelbin the palace guard appears to be blinded.
Zelbin the palace guard has some small wounds and bruises.

<648hp 813m 400mv> none active
[***] You parry Zelbin the palace guard's punch.
[***] You parry Zelbin the palace guard's punch.
Your crush MANGLES Zelbin the palace guard!
Zelbin the palace guard has some small wounds and bruises.

<648hp 813m 400mv> none active whe
gt come with me
Players near you in Valour:
<PK> Trelanya Bottom of Palace Stairwell
<PK> Veromos The Foot of the Palace Stairs
Zelbin the palace guard has some small wounds and bruises.

<648hp 813m 400mv> none active You tell your group 'Come with me.'
[***] You parry Zelbin the palace guard's punch.
Zelbin the palace guard's punch mauls you.
Your crush MANGLES Zelbin the palace guard!
Your blast MASSACRES Zelbin the palace guard!
Zelbin the palace guard has quite a few wounds.

<626hp 813m 400mv> none active
[** ] You parry Zelbin the palace guard's punch.
[** ] You parry Zelbin the palace guard's punch.
Your unholy wrath MASSACRES Zelbin the palace guard!
Zelbin the palace guard has quite a few wounds.

<626hp 813m 400mv> none active gt catch her in tha palace
You tell your group 'Catch her in tha palace.'
Zelbin the palace guard has quite a few wounds.

<626hp 813m 400mv> none active whe
who
Players near you in Valour:
<PK> Trelanya Bottom of Palace Stairwell
<PK> Veromos The Foot of the Palace Stairs
Zelbin the palace guard has quite a few wounds.

<626hp 813m 400mv> none active [ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 10.
Zelbin the palace guard has quite a few wounds.

<626hp 813m 400mv> none active
[***] You parry Zelbin the palace guard's punch.
[***] You parry Zelbin the palace guard's punch.
Your crush misses Zelbin the palace guard.
Your blast MANGLES Zelbin the palace guard!
Zelbin the palace guard has quite a few wounds.

<626hp 813m 400mv> none active gt she almost die before, when ye dirt her
who
You tell your group 'She almost die before, when ye dirt her.'
Zelbin the palace guard has quite a few wounds.

<626hp 813m 400mv> none active whe
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 10.
[** ] You block Zelbin the palace guard's attack with your shield.
[***] You parry Zelbin the palace guard's punch.
Your crush MANGLES Zelbin the palace guard!
Your crush MANGLES Zelbin the palace guard!
Zelbin the palace guard has some big nasty wounds and scratches.

<626hp 813m 400mv> none active Players near you in Valour:
<PK> Trelanya First Floor of the Palace
<PK> Veromos The Foot of the Palace Stairs
Zelbin the palace guard has some big nasty wounds and scratches.

<626hp 813m 400mv> none active whe
whe
Players near you in Valour:
<PK> Trelanya First Floor of the Palace
<PK> Veromos The Foot of the Palace Stairs
Zelbin the palace guard has some big nasty wounds and scratches.

<626hp 813m 400mv> none active Players near you in Valour:
<PK> Trelanya First Floor of the Palace
<PK> Veromos The Foot of the Palace Stairs
Zelbin the palace guard has some big nasty wounds and scratches.

<626hp 813m 400mv> none active whe

[***] You parry Zelbin the palace guard's punch.
[***] You parry Zelbin the palace guard's punch.
Your crush misses Zelbin the palace guard.
Zelbin the palace guard has some big nasty wounds and scratches.

<626hp 813m 400mv> none active Players near you in Valour:
<PK> Trelanya First Floor of the Palace
<PK> Veromos The Foot of the Palace Stairs
Zelbin the palace guard has some big nasty wounds and scratches.

<626hp 813m 400mv> none active
Trelanya flies in.
Zelbin the palace guard has some big nasty wounds and scratches.

<626hp 813m 400mv> none active
[** ] You parry Zelbin the palace guard's punch.
[** ] You block Zelbin the palace guard's attack with your shield.
Your blast DISMEMBERS Zelbin the palace guard!
Zelbin the palace guard has some big nasty wounds and scratches.

<626hp 813m 400mv> none active
Trelanya flies east.
Zelbin the palace guard has some big nasty wounds and scratches.

<626hp 813m 400mv> none active gt she in palace, come
You tell your group 'She in palace, come.'
Zelbin the palace guard has some big nasty wounds and scratches.

<636hp 828m 401mv> none active flee
You flee from combat!
Zelbin the palace guard says 'None shall pass!'
Zelbin the palace guard blocks someone from entering the palace.

<636hp 828m 401mv> no opponent active whe
Players near you in Valour:
<PK> Trelanya The Knight's War Memorial
<PK> Veromos The Foot of the Palace Stairs

<636hp 828m 401mv> no opponent active e
Gates of the Royal Palace
S-+-* | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A citizen of Valour wanders about.

<636hp 828m 400mv> no opponent active e
Lower Valour Avenue
S-+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+

[Exits: east west]

<636hp 828m 399mv> no opponent active whe
Players near you in Valour:
<PK> Trelanya Bridge over the Bay of Sarich
<PK> Veromos Lower Valour Avenue

<636hp 828m 399mv> no opponent active e
Lower Valour Avenue
+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+

[Exits: east west]
A citizen of Valour wanders about.

<636hp 828m 398mv> no opponent active e
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<636hp 828m 397mv> no opponent active e
Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
e
+|
---------+

[Exits: east west]

<636hp 828m 396mv> no opponent active whe
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.

<636hp 828m 395mv> no opponent active where marine
Players near you in Valour:
<PK> Trelanya Bridge over the Bay of Sarich
<PK> Veromos Lower Valour Avenue

<636hp 828m 395mv> no opponent active You didn't find any marine.

<636hp 828m 395mv> no opponent active e
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

<636hp 828m 394mv> no opponent active where $$
whe
You didn't find any trelanya.

<636hp 828m 394mv> no opponent active Players near you in Valour:
<PK> Trelanya The Arch of Saint Avangulen
<PK> Veromos The Knight's War Memorial

<636hp 828m 394mv> no opponent active whe
n
Players near you in Valour:
<PK> Trelanya The Arch of Saint Avangulen
<PK> Veromos The Knight's War Memorial

<636hp 828m 394mv> no opponent active South Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | || beneath here. A rope support is provided for the hands, while
S + S| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+-+-+| bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<636hp 828m 393mv> no opponent active n
South Market Bridge
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | || it. There is enough room here for three soldiers to walk
S @ S| abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
+ | the sea level. The bridge continues to the north and
| | south.
+-+-+-+-+|
---------+

[Exits: north south]

<636hp 828m 392mv> no opponent active whe
Players near you in Valour:
<PK> Trelanya The Arch of Saint Avangulen
<PK> Veromos South Market Bridge

<636hp 828m 392mv> no opponent active n
South Valour Bazaar
| At the heart of Valour itself, stands a wide pool of water.
| A fountain in the pool's centre ejects water into the air,
| which then scatters in all directions into this noisy pool.
| This then drains into the walls that enclose its sides. The
+-+-@-+-+| bazaar is a bustling marketplace that takes advantage of
| | || the pool's ability to attract visitors to the city. A place
S + S| for small trades and street performances for small coins.
| |
+ |
---------+

[Exits: east south west]

<636hp 828m 391mv> no opponent active w
w
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand at
+-+-@-+-+| its sides. The shops have been decorated with statues and
| | | sigils of Valour, adding aesthetic beauty to this necessary
S + | place. The street continues to the east and west.
| |
+ |
---------+

[Exits: east west]

<636hp 828m 390mv> no opponent active whe
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
F-+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand
+-@-+-+| at its sides. The shops have been decorated with statues
| || and sigils of Valour, adding aesthetic beauty to this
S +| necessary place. The street continues to the east and
|| west.
+|
---------+

[Exits: east south west]

<636hp 828m 389mv> no opponent active w
Players near you in Valour:
<PK> Trelanya Liberty Street
<PK> Veromos South High Street

<636hp 828m 389mv> no opponent active Southwest Corner of Market Place
+ | The two major streets through the heart of Valour meet here,
| | to travel away from each other again in the opposite direction.
F-+ | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of
@-+-+| observance, with sword in hilt, atop a large warhorse. There
| | is a solemn look on the Knight's face, crossed with responsibility
S | and concentration. It reminds the citizens of Valour of
| the necessity of protecting with lives that which makes
| their own lives so wonderful.
---------+

[Exits: north east]
A street performer juggles flaming torches.

<636hp 828m 388mv> no opponent active n
West Wall Street
S-+ | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of the
n
F-@ | streets that the Valourian guard parade visits when it
| | tours the city from its home in the palace. The street
+-+-+| continues north and south.
| |
S |
---------+

[Exits: north south west]
A red-haired street performer juggles a sword dangerously.

<636hp 828m 387mv> no opponent active whe
West Wall Street
+ | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
S-+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of
@ | the streets that the Valourian guard parade visits when
| | it tours the city from its home in the palace. The street
F-+ | continues north and south.
| |
+-+-+|
---------+

[Exits: north south]
A street peddler wanders around hoping to score a trade.

<636hp 828m 386mv> no opponent active Players near you in Valour:
<PK> Trelanya Greater Valour Avenue
<PK> Veromos West Wall Street

<636hp 828m 386mv> no opponent active n
n
West Valour Bazaar
F-+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the air,
+ | which then scatters in all directions into this noisy pool.
| | This then drains into the walls that enclose its sides. The
S-@ | bazaar is a bustling marketplace that takes advantage of
| | the pool's ability to attract visitors to the city. A place
+ | for small trades and street performances for small coins.
| |
F-+ |
---------+

[Exits: north south west]

<636hp 828m 385mv> no opponent active West Wall Street
+-+-+| Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
F-+ | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
S-+ | south.
| |
+ |
---------+

[Exits: north south]

<636hp 828m 384mv> no opponent active whe
Players near you in Valour:
<PK> Trelanya Greater Valour Avenue
<PK> Luc West Gate of City of Valour
<PK> Veromos West Wall Street

<636hp 828m 384mv> no opponent active s
West Valour Bazaar
F-+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the air,
+ | which then scatters in all directions into this noisy pool.
| | This then drains into the walls that enclose its sides. The
S-@ | bazaar is a bustling marketplace that takes advantage of
| | the pool's ability to attract visitors to the city. A place
+ | for small trades and street performances for small coins.
| |
F-+ |
s
---------+

[Exits: north south west]

<636hp 828m 383mv> no opponent active s
West Wall Street
+ | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
S-+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of
@ | the streets that the Valourian guard parade visits when
| | it tours the city from its home in the palace. The street
F-+ | continues north and south.
| |
+-+-+|
---------+

[Exits: north south]
A street peddler wanders around hoping to score a trade.

<636hp 828m 382mv> no opponent active West Wall Street
S-+ | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of the
F-@ | streets that the Valourian guard parade visits when it
| | tours the city from its home in the palace. The street
+-+-+| continues north and south.
| |
S |
---------+

[Exits: north south west]
A red-haired street performer juggles a sword dangerously.

<636hp 828m 381mv> no opponent active whe
Players near you in Valour:
<PK> Trelanya Regent Street
<PK> Luc The Western Promenade
<PK> Veromos West Wall Street

<636hp 828m 381mv> no opponent active e
A large pool of shallow water blocks off the road.

<636hp 828m 381mv> no opponent active s
Southwest Corner of Market Place
+ | The two major streets through the heart of Valour meet here,
| | to travel away from each other again in the opposite direction.
F-+ | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of
@-+-+| observance, with sword in hilt, atop a large warhorse. There
| | is a solemn look on the Knight's face, crossed with responsibility
S | and concentration. It reminds the citizens of Valour of
| the necessity of protecting with lives that which makes
| their own lives so wonderful.
---------+

[Exits: north east]
A street performer juggles flaming torches.

<636hp 828m 380mv> no opponent active e
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
F-+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand
+-@-+-+| at its sides. The shops have been decorated with statues
| || and sigils of Valour, adding aesthetic beauty to this
S +| necessary place. The street continues to the east and
|| west.
+|
e
---------+

[Exits: east south west]

<636hp 828m 379mv> no opponent active South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand at
+-+-@-+-+| its sides. The shops have been decorated with statues and
| | | sigils of Valour, adding aesthetic beauty to this necessary
S + | place. The street continues to the east and west.
| |
+ |
e
---------+

[Exits: east west]

<636hp 828m 378mv> no opponent active South Valour Bazaar
| At the heart of Valour itself, stands a wide pool of water.
| A fountain in the pool's centre ejects water into the air,
| which then scatters in all directions into this noisy pool.
| This then drains into the walls that enclose its sides. The
+-+-@-+-+| bazaar is a bustling marketplace that takes advantage of
| | || the pool's ability to attract visitors to the city. A place
S + S| for small trades and street performances for small coins.
| |
whe
+ |
---------+

[Exits: east south west]

<636hp 828m 377mv> no opponent active s
Players near you in Valour:
<PK> Trelanya North Gate of City of Valour
<PK> Luc Tribute Street
<PK> Veromos South Valour Bazaar

<636hp 828m 377mv> no opponent active s
South Market Bridge
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | || it. There is enough room here for three soldiers to walk
S @ S| abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
+ | the sea level. The bridge continues to the north and
| | south.
s
+-+-+-+-+|
---------+

[Exits: north south]

<636hp 828m 376mv> no opponent active South Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | || beneath here. A rope support is provided for the hands, while
S + S| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+-+-+| bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<636hp 828m 375mv> no opponent active The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

<636hp 828m 374mv> no opponent active s
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+-+-+-+-+| Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
S-+ |
---------+

[Exits: north south]

<636hp 828m 373mv> no opponent active whe
Players near you in Valour:
<PK> Trelanya Regent Street
<PK> Luc Gates of the Royal Palace
<PK> Veromos The Walk of Pride

<636hp 828m 373mv> no opponent active n
n
n
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

<636hp 828m 372mv> no opponent active n
South Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | || beneath here. A rope support is provided for the hands, while
S + S| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+-+-+| bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<636hp 828m 371mv> no opponent active whe
South Market Bridge
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | || it. There is enough room here for three soldiers to walk
S @ S| abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
+ | the sea level. The bridge continues to the north and
| | south.
+-+-+-+-+|
---------+

[Exits: north south]

<636hp 828m 370mv> no opponent active South Valour Bazaar
| At the heart of Valour itself, stands a wide pool of water.
| A fountain in the pool's centre ejects water into the air,
| which then scatters in all directions into this noisy pool.
| This then drains into the walls that enclose its sides. The
+-+-@-+-+| bazaar is a bustling marketplace that takes advantage of
| | || the pool's ability to attract visitors to the city. A place
S + S| for small trades and street performances for small coins.
| |
+ |
---------+

[Exits: east south west]
Zelbin the palace guard yells 'Sound the alarm! The palace is under attack by someone!'

<636hp 828m 369mv> no opponent active w
w
Players near you in Valour:
<PK> Trelanya Bridge over the Bay of Vamana
<PK> Luc The Foot of the Palace Stairs
<PK> Veromos South Valour Bazaar

<636hp 828m 369mv> no opponent active w
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand at
+-+-@-+-+| its sides. The shops have been decorated with statues and
| | | sigils of Valour, adding aesthetic beauty to this necessary
S + | place. The street continues to the east and west.
| |
+ |
---------+

[Exits: east west]

<636hp 828m 368mv> no opponent active South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
F-+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand
+-@-+-+| at its sides. The shops have been decorated with statues
| || and sigils of Valour, adding aesthetic beauty to this
S +| necessary place. The street continues to the east and
|| west.
+|
---------+

[Exits: east south west]

<636hp 828m 367mv> no opponent active whe
Southwest Corner of Market Place
+ | The two major streets through the heart of Valour meet here,
| | to travel away from each other again in the opposite direction.
F-+ | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of
@-+-+| observance, with sword in hilt, atop a large warhorse. There
| | is a solemn look on the Knight's face, crossed with responsibility
S | and concentration. It reminds the citizens of Valour of
| the necessity of protecting with lives that which makes
| their own lives so wonderful.
---------+

[Exits: north east]
A street performer juggles flaming torches.

<636hp 828m 366mv> no opponent active n
Players near you in Valour:
<PK> Trelanya Bridge over the Bay of Vamana
<PK> Luc The Foot of the Palace Stairs
<PK> Veromos Southwest Corner of Market Place

<636hp 828m 366mv> no opponent active n
West Wall Street
S-+ | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of the
F-@ | streets that the Valourian guard parade visits when it
| | tours the city from its home in the palace. The street
+-+-+| continues north and south.
| |
S |
---------+

[Exits: north south west]

<636hp 828m 365mv> no opponent active n
n
West Wall Street
+ | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
S-+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of
@ | the streets that the Valourian guard parade visits when
| | it tours the city from its home in the palace. The street
F-+ | continues north and south.
| |
+-+-+|
---------+

[Exits: north south]
A street peddler wanders around hoping to score a trade.

<636hp 828m 364mv> no opponent active whe
West Valour Bazaar
F-+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the air,
+ | which then scatters in all directions into this noisy pool.
| | This then drains into the walls that enclose its sides. The
S-@ | bazaar is a bustling marketplace that takes advantage of
| | the pool's ability to attract visitors to the city. A place
+ | for small trades and street performances for small coins.
| |
F-+ |
---------+

[Exits: north south west]

<636hp 828m 363mv> no opponent active West Wall Street
+-+-+| Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
F-+ | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
S-+ | south.
| |
+ |
---------+

[Exits: north south]

<649hp 828m 400mv> no opponent active Players near you in Valour:
<PK> Trelanya Bridge over the Bay of Vamana
<PK> Luc The Foot of the Palace Stairs
<PK> Veromos West Wall Street

<649hp 828m 400mv> no opponent active n
West Wall Street
S | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-+-+| area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
F-@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+ | south.
| |
S-+ |
---------+

[Exits: north south west]

<649hp 828m 399mv> no opponent active e
e
A large pool of shallow water blocks off the road.

<649hp 828m 399mv> no opponent active A large pool of shallow water blocks off the road.

<649hp 828m 399mv> no opponent active n
e
Northwest Corner of Market Place
| The two major streets through the heart of Valour meet here,
| to travel away from each other again in the opposite direction.
S | A marble statue of a Knight of Valour strengthens the joint
e
| | between these two important streets. Its pose is one of observance,
@-+-+| with sword in hilt, atop a large warhorse. There is a solemn
| | look on the Knight's face, crossed with responsibility and
F-+ | concentration. It reminds the citizens of Valour of the necessity
| | of protecting with lives that which makes their own lives
+ | so wonderful.
---------+

[Exits: east south]
A street peddler wanders around hoping to score a trade.
A street performer juggles flaming torches.

<649hp 828m 398mv> no opponent active e
North High Street
+| The high street runs straight through the heart of Valour,
|| facilitating the flow of trade throughout the area. It is a
S +| short yet wide street that takes the trader quickly from where
| || he is to where he wants to be. Shops stand at its sides. The
+-@-+-+| shops have been decorated with statues and sigils of Valour,
| | adding aesthetic beauty to this necessary place. The street
F-+ | continues to the east and west.
| |
+ |
---------+

[Exits: north east west]

<649hp 828m 397mv> no opponent active whe
North High Street
+ | The high street runs straight through the heart of Valour, facilitating
| | the flow of trade throughout the area. It is a short yet wide
S + | street that takes the trader quickly from where he is to where
| | | he wants to be. Shops stand at its sides. The shops have been
+-+-@-+-+| decorated with statues and sigils of Valour, adding aesthetic
| | beauty to this necessary place. The street continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

<649hp 828m 396mv> no opponent active North Valour Bazaar
+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the
S + S| air, which then scatters in all directions into this noisy
| | || pool. This then drains into the walls that enclose its
+-+-@-+-+| sides. The bazaar is a bustling marketplace that takes
| advantage of the pool's ability to attract visitors to
| the city. A place for small trades and street performances
| for small coins.
|
---------+

[Exits: north east west]

<649hp 828m 395mv> no opponent active n
Players near you in Valour:
<PK> Trelanya The Western Promenade
<PK> Luc The Foot of the Palace Stairs
<PK> Veromos North Valour Bazaar

<649hp 828m 395mv> no opponent active North Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
S @ S| The ocean gently laps the thick wooden pillars that keep
| | || this remarkably sturdy platform raised above the sea level.
+-+-+-+-+| The bridge continues to the north and south.
|
|
---------+

[Exits: north south]

<649hp 828m 394mv> no opponent active n
n
North Market Bridge
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | it. There is enough room here for three soldiers to walk
@ | abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
S + S| the sea level. The bridge continues to the north and
| | || south.
+-+-+-+-+|
---------+

[Exits: north south]

<649hp 828m 393mv> no opponent active whe
Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.

<649hp 828m 392mv> no opponent active w
Players near you in Valour:
<PK> Luc First Floor of the Palace
<PK> Veromos Queen Victoria's Needle

<649hp 828m 392mv> no opponent active w
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A Knight of the Holy Cross looks at you sternly.

<649hp 828m 391mv> no opponent active w
w
w
Bridge over the Bay of Vamana
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
The bridge creaks beneath your feet.

<649hp 828m 390mv> no opponent active
A member of the Valourian special forces gallops west.

<649hp 828m 390mv> no opponent active whe
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
The bridge creaks beneath your feet.

<649hp 828m 389mv> no opponent active Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.

<649hp 828m 388mv> no opponent active Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<649hp 828m 387mv> no opponent active Players near you in Valour:
<PK> Luc Gates of the Royal Palace
<PK> Veromos Bridge over the Bay of Vamana

<649hp 828m 387mv> no opponent active gt went west
w
You tell your group 'Went west.'

<649hp 828m 387mv> no opponent active s
Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
s
---------+

[Exits: north east south]

<649hp 828m 386mv> no opponent active s
s
s
Bridge over the Bay of Vamana
T-*-* | A wooden bridge leaps out over the gentle ocean swirling
| | | beneath here. A rope support is provided for the hands, while
* +-+-+| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

<649hp 828m 385mv> no opponent active Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.
A Knight of the Holy Cross looks at you sternly.

<649hp 828m 384mv> no opponent active Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<649hp 828m 383mv> no opponent active Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the north and south.
| | |
+-+-+ |
---------+

[Exits: north south]

<649hp 828m 382mv> no opponent active Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
+ @ | ocean gently laps the thick wooden pillars that keep this
| | | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<649hp 828m 381mv> no opponent active
Luc walks in.
A wild boar walks in.

<649hp 828m 381mv> no opponent active s
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
w
S-+ |
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.

<649hp 828m 380mv> no opponent active w
w
The Western Promenade
+ | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ + | has a simple elegance - smooth and sharply defined at its
| | | edges, seamless in its procession across the ground it
+-+-@-+ | has been laid down on. It marries the man-made with the
| | work of mother nature, creating a bond for both to benefit
+ | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
w
S-+ | atop white poles.
---------+

[Exits: east west]

<649hp 828m 379mv> no opponent active w
w
The Western Promenade
* +| A stone-laden road stretches from east to west through
| || this grass covered plateau. The masonry on the stonework
* + +| has a simple elegance - smooth and sharply defined at
| | || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| || the work of mother nature, creating a bond for both to
* +| benefit from. Valourian flags, bearing the motif of the
w
|| Holy Cross, have been raised to their greatest height,
S-+| flying proudly atop white poles.
---------+

[Exits: north east west]

<649hp 828m 378mv> no opponent active w
The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
* + | elegance - smooth and sharply defined at its edges, seamless
| | | in its procession across the ground it has been laid down on.
+-+-@-+-+| It marries the man-made with the work of mother nature, creating
| | a bond for both to benefit from. Valourian flags, bearing the
* | motif of the Holy Cross, have been raised to their greatest
| height, flying proudly atop white poles.
|
---------+

[Exits: east west]
A disciple of Sarich quietly observes the area.

<649hp 828m 377mv> no opponent active whe
The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a
o-o * +| simple elegance - smooth and sharply defined at its edges,
| | || seamless in its procession across the ground it has been laid
o-+-@-+-+| down on. It marries the man-made with the work of mother nature,
| | creating a bond for both to benefit from. Valourian flags,
* | bearing the motif of the Holy Cross, have been raised to their
| greatest height, flying proudly atop white poles.
|
---------+

[Exits: north east south west]

<649hp 828m 376mv> no opponent active West Gate of City of Valour
*-* | Here stands the great golden gates of the city of Valour. They
| | bear the sigil of Valour upon them - an enlarged depiction of
o-o * | the Holy Cross. Strong and heavy, these gates are at least fifteen
| | | feet tall. They have been attached to the white stone fortress
o-o-@-+-+| wall that encloses the inside city. At the top of the gates and
| | | looking out over them, two flags fly proudly - the first, Valour's
o * | national flag, and the second, the flag of Seringale.
| |
+ |
---------+

[Exits: east west]
A centurion is here guarding the gates of Valour.

<649hp 828m 375mv> no opponent active A Secluded Field
*-*| This small field appears to be completely empty. All that you
|| see in all directions is nothing but a short mat of fresh green
o-o *| grass. Far to the north you think you see a white picket fence
| || but you cannot be sure from this great distance. Growing inside
o-@-+-+| the grass are small white daisies, their yellow faces staring
| || up at the sky. This part of Drakath has been untouched by the
*-o *| busy hands of progress and remains even to this day in its
| | natural beauty. It seems the perfect place to have a picnic.
+ |
---------+

[Exits: north east west]

<649hp 828m 374mv> no opponent active Flattened Grass
| The constant marching of soldiers through this field have
| left the young grass completely flattened, although it still
o-o| grows with the vigour it had before it was ever stepped on.
| | Amongst the grass you see small daisies and buttercups, their
@-o-+| happy faces staring straight up into the sky. A few huge
| | footprints have been left in a long line directly across
o-*-o | the field, giving the impression that a heavily armored giant
| | | passed through here not too long ago. It seems very peaceful
o + | and quiet.
---------+

[Exits: east south]
A huge block of ice stands here, despite being in bright sunlight.

<649hp 828m 373mv> no opponent active Alas, you cannot go that way.

<649hp 828m 373mv> no opponent active Players near you in Storm Hill:
<PK> Trelanya An Old Intersection
<PK> Veromos Flattened Grass

<649hp 828m 373mv> no opponent active whe
Players near you in Storm Hill:
<PK> Trelanya A Gathering Spot
<PK> Veromos Flattened Grass

<649hp 828m 373mv> no opponent active com summ $$
You failed the summon.

<649hp 798m 373mv> no opponent active whe
whe
Players near you in Storm Hill:
<PK> Trelanya On a Jetty
<PK> Luc Flattened Grass
<PK> Veromos Flattened Grass

<649hp 798m 373mv> no opponent active Players near you in Storm Hill:
<PK> Trelanya The Sand Dune
<PK> Luc Flattened Grass
<PK> Veromos Flattened Grass

<649hp 798m 373mv> no opponent active gt west of tha town

You follow Luc.
A Grassy Plateau
o-o| The ground here appears to have been levelled off carefully
| | by the folk of Drakath. It is almost completely flat, not
o-o-+| a single bump rising upon it. All that covers it is a lush
| | green grass barely a few inches long. This plateau of grass
o-*-@ | continues off northwards almost as far as you can see. Small
| | | drops of morning dew have collected upon it, glistening and
o + | gleaming in the light. A light breeze blows in from the west,
| | bringing with it the fresh salty scent of the ocean. High
+-+-+ | above you seagulls circle around scouting the plateau for
---------+ scraps.

[Exits: north south west]
(Charmed) A large, wild boar grunts softly here.
Luc the Wrath of Nature is here.

<649hp 798m 372mv> no opponent active whe
You tell your group 'West of tha town.'
Luc walks west.
You follow Luc.
A Peaceful Outpost
o| This looks like a relatively new clearing. All the stones
|| have been brushed away to make room for a camp of a sort.
o-o| Occupying one part of the clearing is a hut built out of
| | freshly hewn wood. Upon closer inspection you realize that
o-@-o | this hut is big enough to fit a legendary Oliphaunt. A
| | | well worn path runs through the middle of the clearing.
o-o + | On one side of the path is fresh mud, in which there are
| | gigantic footprints. Strangely, there is a well-tended
o-+-+-+ | vegetable garden laid in a sunny corner of the clearing.
---------+ Rutabaga's, potatoes and many other herbs and vegetables
you are unable to recognize have been perfectly organized in rows, with loving
care.

[Exits: east west]
Luc the Wrath of Nature is here.
A storm giant warrior is posted here.
A wild boar walks in.

<649hp 798m 371mv> no opponent active whe
Players near you in Storm Hill:
<PK> Trelanya A Sparkling Estuary
<PK> Luc A Peaceful Outpost
<PK> Veromos A Peaceful Outpost
Luc walks west.
A wild boar walks west.
You follow Luc.
Along the Trail
| A pathway covered in dried and broken tree branches leads
| its way through a minor forest here. It seems to have
o| been travelled infrequently judging from the amount of
|| growth that has been allowed to occur regarding the bushes
* @-*-o| here. The north and west fronts are rendered completely
| | || impossible to pass by the presence of huge vines and
o-o-o +| dense thickets in their general directions. The scent
|| of mildew is prevalent here and the thickets are covered
+-+-+| in a thin layer of liquid rain that has condensed upon
---------+ them. It seems to have been left completely untouched
by the town's people, as if they had left it to grow over quite deliberately.


[Exits: east south]
(Charmed) A large, wild boar grunts softly here.
Luc the Wrath of Nature is here.

<649hp 798m 370mv> no opponent active Players near you in Storm Hill:
<PK> Trelanya Along the Seashore
<PK> Luc Along the Trail
<PK> Veromos Along the Trail

<649hp 798m 370mv> no opponent active
You follow Luc.
Around a Meandering Trail
o| The trail winds its way around a bend in the path here,
|| heading directly through dense bushes. The main streak
* o-*-o| of the trail has been brushed clear of dirt and gravel
| | || by the many passersby leaving it fairly visible, but the
o-o-@ +| heavy woodland surrounding it unfortunately makes it hard
|| to see what is round the next corner. Light clear patches
+-+| of mountain dew rest on the long green leaves of the glade,
| reflecting the sunlight in a spectrum of colour. Though
| difficult to squeeze through, this part of Drakath is
---------+ an outstanding area of natural beauty and you may wonder
if it has been left in this unkept state quite intentionally.

[Exits: north west]
Luc the Wrath of Nature is here.

<649hp 798m 369mv> no opponent active whe
Players near you in Storm Hill:
<PK> Luc Around a Meandering Trail
<PK> Veromos Around a Meandering Trail
You follow Luc.
A Narrow Trail
* | Small rocks have been brushed aside of the path here creating
| | a narrow trail leading away from the collosal Storm hill.
*-* o-*| At the sides of the path wild bracken grows, overpopulating
| | | it and making it a struggle just to get past. Tall hedgerows
z-o-@-o | block both your vision and passage to the east and south
| | as you wade onward. The greenery here is covered in a strange
z | clear dew that appears to be without source, for the air
| | is very dry and chilly. The only trace of wind that blows
+-+-+ | through here is that which waves the upper arms of the plantlife
---------+ slightly, not enough to feel on your face. It seems that
this part of Drakath has been left to its own devices.

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
Luc the Wrath of Nature is here.

<649hp 798m 368mv> no opponent active
You follow Luc.
Entrance to a Cave
* | A huge hole has been excavated from the side of the hill,
| | leaving some sort of cave-in just ahead of you. As you
*-*-* o| look into the cave all you see is utter darkness, not a
| | || trace of light coming from within. It seems to have been
z z-@-o-o| left unvisited for many years. Strange voices and even
| | roars echo from the inside of the cave as you approach
z o | it. Its entrance is over fifteen feet high and there is
| | | easily enough room for three men to walk in abreast, although
+-+-+-+ | not particularly inviting. To the west a pathway leads
---------+ around the collosal hill and east of here is a vague looking
trail.

[Exits: north east west]
Luc the Wrath of Nature is here.

<649hp 798m 367mv> no opponent active whe
Players near you in Storm Hill:
<PK> Luc Entrance to a Cave
<PK> Veromos Entrance to a Cave
Luc walks north.
A wild boar walks north.
You follow Luc.
Into Darkness
| You find yourself deep inside the heart of Storm hill, so dark
| that it is impossible to even see your hand in front of your
* | face. The air is musty and stale, smelling like the rotten
| | breath of some foul creature. It is completely still and silent.
*-*-@ o| The walls almost seem to close in on you in an attempt to prevent
| | || your escape from this magical cave. The atmosphere here is
z z-o-o-o| very claustrophobic, even though the size of this cave is enormous.
| | A trickle of light escapes into the cave from the south. To
z | the west of here the cave gets even darker and more foreboding.
---------+ Strange echoes resonate.

[Exits: south west]
(Charmed) A large, wild boar grunts softly here.
Luc the Wrath of Nature is here.
A young bear cub sits sulking here.

<649hp 798m 366mv> no opponent active
Luc walks west.
You follow Luc.
Total Darkness
| You find yourself deep inside the heart of Storm hill, so
| dark that it is impossible to even see your hand in front
* | of your face. The air is musty and stale, smelling like the
| | rotten breath of some foul creature. It is completely still
*-@-* | and silent. It almost seems to close in on you in an attempt
| | | to prevent your escape from this magical cave. You can feel
z-z z-o-o| the heavily excavated wall of the hill to the south, very
| | jagged and sharp to the touch from the rough way its minerals
z | were extracted. All the other directions seem to lead off
---------+ on paths of their own.

[Exits: north east west]
Luc the Wrath of Nature is here.
A wild boar walks in.

<649hp 798m 365mv> no opponent active
Luc walks west.
A wild boar walks west.
You follow Luc.
A Dark Passage
| Just enough light has reached in from outside the cave
| to be able to see here. The walls appear to have been scraped
* | away, clearly mined for their minerals and the stone used
| | elsewhere to build with. Strange echoes emanate from the
@-*-*| east, some of them sounding inhuman. The lack of light
| || combined with the eerie noises coming from an unknown direction
z-z-z z-o| fills you with fear and your stay here is uncomfortable.
| | | A gust of wind blows in from the south carrying with it
o z | a salty scent not unlike that of the ocean. The blast of
---------+ fresh air it brings with it almost makes you wish to turn
back and head towards it. The atmosphere here is very unpleasant.

[Exits: east south]
(Charmed) A large, wild boar grunts softly here.
Luc the Wrath of Nature is here.

<649hp 798m 364mv> no opponent active af

Luc walks south.
You follow Luc.
The Mouth of a Cave
* | A huge hole has been excavated from the side of the hill,
| | leaving some sort of cave-in just ahead of you. The pathway
*-*-*| to the east has been sealed off by boulders that have collapsed
| || from the hills peak, leaving your only choice to either
z-z-@ z-o| go west or enter the huge cave. As you look into the cave
| | | all you see is utter darkness, not a trace of light coming
o z | from within. It seems to have been left unvisited for many
| years. Strange voices and even roars echo from the inside
| of the cave as you approach it. Its entrance is over fifteen
---------+ feet high and there is easily enough room for three men
to walk in abreast, although not particularly inviting.

[Exits: north west]
Luc the Wrath of Nature is here.
A wild boar walks in.

<649hp 798m 363mv> no opponent active You are affected by the following:
Spell: detect magic : lasts for 32 hours
Spell: giant strength : modifies strength by 4 for 32 hours
Spell: armor : modifies armor class by 20 for 16 hours
Skill: warcry : modifies hitroll by 6 for 12 hours
: modifies save vs afflictive by 6 for 12 hours
Spell: detect invis : lasts for 9 hours
Spell: fly : lasts for 4 hours
Spell: protection : modifies save vs spell by 1 for 3 hours
Spell: sanctuary : lasts for 2 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently
You follow Luc.
Around Storm Hill
*| A grassy path circumvents the colossal Storm hill. As you
|| look up into the sky you see far above you the peak of the
*-*| hill, its very top blanketed in clouds. Surrounding the terrain
| | at the top of it is a dark forest that has been left completely
z-@-z | untouched by mankind. The hill rises upwards so steeply that
| | it is impossible to climb for even the most accomplished
o-o | of adventurers. The pathway around it is covered in the loose
| | gravel that has slowly fallen down from the hill over the
+-+-o | years, paved in an equally uneven granite that has been worn
---------+ away from being trecked upon. Not a trace of plant life has
been left on the path, all that is upon it is a fine layer of light grey dust.
It seems to have been travelled recently.

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
Luc the Wrath of Nature is here.

<649hp 798m 361mv> no opponent active sanc luc
Luc is surrounded by a white aura.
You follow Luc.
The Base of Storm Hill
| High above an enormous hill towers overhead, casting
| a shadow over this part of the landscape. As you look
*| up the hill you almost fall over onto your back as you
|| strain your neck to look at its peak. The hill has been
o @-z-z| overgrown with green grass and at its very top you see
| | | a wooded forest thriving, out of reach of mankind. So
o o-o | high is the hill that snow rests on its flat top, no
| | | doubt very cold indeed. A small trail leads around the
+-+-+-o-+| side of the hill, covered in small pieces of gravel that
---------+ have fallen down slowly from the sides of the hill.

[Exits: east south up]
(White Aura) Luc the Wrath of Nature is here.

<649hp 723m 359mv> no opponent active
You follow Luc.
An Obelisk
o *| A huge stone column has been cut out of the side of the hill
| || here, and engraved upon it you see many inscriptions and
o z-z-z| symbols. The most prevalent symbol is that of a golden sun,
| | | etched in more than thirty places. The stone is a light blueish-grey
o o-@ | and has remained completely unweathered even over many years.
| | | At the base of the column you see a small layer of grass
+-+-+-o-+| that has been left to flourish unattended. Despite this it
| | | remains short and tidy, seemingly governed by the stone obelisk.
o o | A trail leads around the hill in both the west and north
---------+ directions. Some writing has been scrawled at the base
of the obelisk.

[Exits: north west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<649hp 723m 358mv> no opponent active
You follow Luc.
The Northern Shoreline
!-o | A sandy shoreline stretches in from the base of storm hill
| | here leaving an estuary of sorts to the east of you. All
+-o z-z| over the ground are scattered many shapes and sizes of
| | | seashell, brightly coloured and striped with white, reds
o @-o | and blues. As you look at them you may think for a moment
| | | they are gems. The air is chilly, a gust blowing in from
+-+-+-o| the west bringing with it a salty smell of the ocean waves
who
| | | and carrying upon it a fine spray of surf. It is very
*-o o | refreshing to breathe although a little too cool for comfort.
---------+ Lieing just in front of the meeting place of the ocean
and shore is a long row of washed up seaweed that has taken this place as its
home.

[Exits: east south]
(White Aura) Luc the Wrath of Nature is here.

<649hp 723m 357mv> no opponent active
Luc walks south.
A wild boar walks south.
You follow Luc.
Walking on Dock
+-o z-z| The docks continue to stretch out from east to west, their
| | | light wooden planks quietly creaking beneath your feet
o o-o | as you move over them. A stempole girdered to the northern
| | | side of the dock has many ropes securely fastened to it,
+-@-+-o| one of which has been attached to the stern of a small
| | | sailing boat. The rhythmic tidal motion of the ocean causes
*-o o | it to bob up and down, sometimes banging gently into the
| | sides of the dock as it does so. A sudden spray of water
*-o-o | occassionally shoots into the air as the ocean and ship
---------+ clash together. There is a shoreline to the north leading
around Storm hill.

[Exits: north east west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
Ertgar the dockhand stands here, hard at work.

<649hp 723m 356mv> no opponent active
Luc walks west.
You follow Luc.
On A Wooden Dock
+-+-o z| You find yourself in a harbour of some sort designed
| | || to cope with the many ships alighting upon and leaving
! o o-o| Drakath's calm bay. The docks have been constructed of
| | | | a light waterproofed basalt, its planks stretching across
! @-+-+| from east to west. Small gaps in between adjacent planks
| || allow you to see the clear blue sea below as its waves
z-*-o o| slowly rise and fall beneath. Occassionally the sea may
| || rise a little too high and spill over the sides of the
z *-o-o| docks, giving anyone standing upon them a soaking.
---------+

[Exits: north east south]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<649hp 723m 355mv> no opponent active
Luc walks north.
A wild boar walks north.
You follow Luc.
A Small Pool
!-o | A small clear pool has been cut out of the wooden floor
| | here. As you look into it you notice that several crabs
+-+-o z| and worms have been carefully placed into it, perhaps
| | || for future use. At its bottom is a thin layer of grit.
! @ o-o| Around the sides of the pool you see various crab buckets
| | | | and small pieces of bread that have been hooked onto
! +-+-+| catnip. A thin white railing surrounds it preventing
| || the contents from climbing back out and scuttling off
z-*-o o| back into the ocean waters.
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<649hp 723m 354mv> no opponent active [ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 10.
You follow Luc.
A Tall Flagpole
o-! | A huge flagpole is raised high up into the air here,
| | bearing the official flag of the town of Drakath. Emblazoned
!-o | on the flag is a huge blue dragon roaring on a white
| | background. The pole is otherwise white with a gnarled
+-+-@ z| drawstring reaching up its length, and at its base is
| | || a pack of reinforced concrete to hold it steady. It has
! o o-o| been set in a small wooden base.
| | | |
! +-+-+|
---------+

[Exits: north south west]
(White Aura) Luc the Wrath of Nature is here.

<649hp 723m 353mv> no opponent active
You are thirsty.

<665hp 746m 401mv> no opponent active
You follow Luc.
On a Jetty
| A small jetty has been built here to provide a platform for
| the sealoving people of Drakath to rest upon. Long planks
o-! | of basalt stretch down its length, coiling slightly at their
| | ends due to age and use. A layer of moss has began to take
!-@ | over the sides of the jetty reaching up and walking a few
| | feet into it. Constructed to the east is a small wooden bench
+-+-o | that seems the perfect spot to fish from.
| | |
! o |
---------+

[Exits: south west]
A small wooden bench rests at the edge of the jetty.
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A rugged looking fisherman wanders around lost in thought.
A small golden crab scuttles about.

<665hp 746m 400mv> no opponent active
Luc walks west.
You follow Luc.
The Sand Dune
| Over time the cool prevailing winds that are blowing in
| from the west have have slowly but surely blown the sand
!-o-! | into a dune like formation. Piled a few feet high with
| | | a definitely eastern skew, the sand dune has remained completely
!-+ @-o | untouched and in its natural state. Its golden mane reflects
| | | brilliantly the beauty of unspoilt nature and is a testament
! +-+-o | to the wonders of the ocean and its surroundings.
| | |
! o |
---------+

[Exits: north east]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<665hp 746m 398mv> no opponent active
Luc walks north.
A wild boar walks north.
You follow Luc.
Lighter Sand
| Your surroundings seem out of focus and wavy due to the
| heat rising up from the sand. A couple of large oyster
| shells seem to have been washed up onto the beach and are
| just lying here waiting for you to put your ear to them.
!-o-@ | Little pebbles are intermixed in the sand here that you
| | | can feel ever so slightly with every step. The breeze just
!-+ !-o | barely brushes you here making the muggy air slightly uncomfortable.
| | |
! +-+-o |
---------+

[Exits: south west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A small seagull sits comfortably on the sand.

<665hp 746m 395mv> no opponent active wh

Luc walks west.
You follow Luc.
A Small Rope Bridge
! | The tide has came in a little too far here making the
| | direction to the east impassable. This has been resolved
! | by the construction of a small wooden rope bridge, raised
| | a few feet above the sea level. Small sleepers run along
! !-@-! | its length joined together by a thick rope that is knotted
| | | | in between each conjunctive plank. At the edge of either
!-!-+ !-o| side of the bridge is a small protective barrier to prevent
| || the crosser from accidentally falling into the ocean's
!-! +-+-o| crystal clear waters.
---------+

[Exits: east west]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<665hp 746m 393mv> no opponent active [ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 10.
Luc walks west.
A wild boar walks west.
You follow Luc.
A Sparkling Estuary
!-! | The ocean has dug its way deep into this area creating a
| | small basin of water surrounded by rich golden sands. Strewn
! | all over the sands you see a glistening and twinkling made
| | by brilliant reflections of light. No trace of litter or
! @-o-!| any kind of life besides the pure and untouched beauty of
| | || the estaury is present, giving this small but beautiful part
!-!-+ !| of Drakath a deeper sense of tranquility.
| |
~-!-! |
---------+

[Exits: east south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A small seagull sits comfortably on the sand.

<665hp 746m 391mv> no opponent active
Luc walks south.
You follow Luc.
Along the Seashore
! | Various shapes and sizes of shells of multiple and beautiful
| | colours are mixed in with a light and permeable golden sand
! !-o-!| that has retained the warmth of the sun shining upon it. To
| | || the west the clear blue ocean gently laps the shoreline leaving
!-@-+ !| a wet layer of sand behind. Strewn about are several small
| | minglings of seaweed that have been washed in by the tide.
~-!-! |
|
|
---------+

[Exits: north east south west]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<665hp 746m 388mv> no opponent active
Luc walks west.
A wild boar walks west.
You follow Luc.
The Shoreline
! | The smooth dunes of sand here stretch for miles in all four
| | directions creating a lot of disorientation and confusion.
! !-o| Overhead a few seagulls circle looking for a snack. Some
| | | tracks north of you appear to have been recently travelled.
@-!-+| To the east the sands continue perpetually, seemingly without
| | end or beginning.
~-!-! |
|
|
---------+

[Exits: north east]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<665hp 746m 385mv> no opponent active
Luc walks north.
You follow Luc.
A Sandy Trail
!-! | Sand is scattered all over the floor here and amongst it
| | lies powerful looking runes. Gems of ruby red, emerald
! | green and sapphire blue litter the ground causing many
| | twinkles. The salty scent of the ocean drifts by on the
@ !-o| breeze here carrying with it your thoughts. The sands continue
| | | to the north. South of here is a shoreline.
!-!-+|
| |
~-!-! |
---------+

[Exits: north south]
(White Aura) Luc the Wrath of Nature is here.
A seagull is here, making circles in the sky.
A wild boar walks in.

<665hp 746m 382mv> no opponent active
Luc walks north.
A wild boar walks north.
You follow Luc.
A Sandy Trail
! | Sand is scattered all over the floor here and amongst
| | it lies powerful looking runes. Gems of ruby red, emerald
!-! | green and sapphire blue litter the ground causing many
| | twinkles. The salty scent of the ocean drifts by on the
@ | breeze here carrying with it your thoughts. The sands
| | continue to the north and south, seemingly forever.
! !-o|
| | |
!-!-+|
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<665hp 746m 379mv> no opponent active
Luc walks north.
You follow Luc.
A Sandy Trail
+ | The air here carries a scent of the ocean and is refreshing
| | to breathe. Small multi-coloured seashells lie on a sandy
! | mat glistening with a slightly wet shine. Scattered around
| | here and there are a few power encrypted runes only a few
!-@ | inches wide. You may well spot a crab or two here if you
| | come at the right time. The sands continue west and south.
! |
| |
! |
---------+

[Exits: south west]
(White Aura) Luc the Wrath of Nature is here.
A seagull is here, making circles in the sky.
A seagull flaps its wings and circles your head.
A wild boar walks in.

<665hp 746m 376mv> no opponent active whe
Players near you in Forest of Illusion:
<PK> Trelanya Tranquil Forest
<PK> Luc A Sandy Trail
<PK> Veromos A Sandy Trail
Luc walks west.
A wild boar walks west.
You follow Luc.
A Sandy Trail
+ | Sand is scattered all over the floor here and amongst it
| | lies a number of powerful looking runes. Gems of ruby red,
! | emerald green and sapphire blue litter the ground causing
| | many twinkles as they sparkle in the light. The salty scent
@-! | of the ocean drifts by on the breeze here carrying with
| | it your thoughts. The sands continue to the north and east.
! |
| |
! |
---------+

[Exits: north east]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<665hp 746m 373mv> no opponent active
Luc walks north.
You follow Luc.
A Sandy Trail
| The air here carries a scent of the ocean and is refreshing
| to breathe. Small multi-coloured seashells lie on a sandy
+ | mat glistening with a slightly wet shine. Scattered around
| | here and there are a few power encrypted runes only a few
@ | inches wide. You may well spot a crab or two here if you
| | come at the right time. To the north of you is the gates
!-! | of a small but busy city. Southwards the sands continue.
| |
! |
---------+

[Exits: north south]
(White Aura) Luc the Wrath of Nature is here.
A seagull is here, making circles in the sky.
A seagull flaps its wings and circles your head.
A wild boar walks in.

<665hp 746m 370mv> no opponent active whe

Luc walks north.
A wild boar walks north.
You follow Luc.
Outside the South Gate
| You are outside the south gate of the town. A grey stone
| wall reaching at least 20 feet high soars above you blocking
| your view. Sitting on top of the wall is a few small birds.
| Draping down the walls are red banners inscribed with golden
@ | magical symbols. A sandy trail leads off to the south.
| | North of you is the gates of the city.
! |
| |
!-! |
---------+

[Exits: (gate) south]
Some bright red banners stream down over the southern gates.
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<665hp 746m 368mv> no opponent active Players near you in Forest of Illusion:
<PK> Trelanya A Wintery Clearing
<PK> Luc Outside the South Gate
<PK> Veromos Outside the South Gate
Luc opens the gate north of you.

<665hp 746m 368mv> no opponent active whe
com summ $$
Players near you in Forest of Illusion:
<PK> Trelanya A Wintery Clearing
<PK> Luc Outside the South Gate
<PK> Veromos Outside the South Gate

<665hp 746m 368mv> no opponent active You failed the summon.
Luc walks north.
You follow Luc.
Inside the South Gate
S-+ | The road here ends as you reach a large iron gate. Sapphire
| | blue banners drape down from the tops of the gates heralding
+-S | the majesty of the town. The gate has been painted an emerald
| | green clashing slightly with the banners. Painted on the
+-+-@-+-+| ground is a fiery red dragon. As you look at it, it seems
| | to wink. North of you is Illusion Avenue.
+ |
| |
! |
---------+

[Exits: north east south west]
(White Aura) Luc the Wrath of Nature is here.
A gate guard stands here, protecting the city from crime.
A wild boar walks in.

<665hp 716m 367mv> no opponent active
Luc walks north.
A wild boar walks north.
You follow Luc.
Illusion Avenue
+-+-+-+-+| A layer of beautiful sparkling dust lays on the ground scintillating
| | | | in the light. At the side of the street a tall black lanternpost
F S-+ * | casts a magical blue light down upon you. The small pebbles
| | | lying on the path seem to be slightly wet from rain. The
o @-S | South Gate is to the south of you and Illusion Avenue continues
| | north.
+-+-+-+-+|
| |
+ |
---------+

[Exits: north east south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A magician wanders around, babbling to himself strangely.

<665hp 716m 366mv> no opponent active
Luc walks north.
You follow Luc.
Illusion Avenue
S +-F *| A layer of beautiful sparkling dust lays on the ground
| | || scintillating in the light. At the side of the street
+-+-+-+-+| a tall black lanternpost casts a magical blue light down
| | | | upon you. The small pebbles lying on the path seem to
F S-@ * | be slightly wet from rain. Town Square is to the north
| | | of you and Illusion Avenue continues south.
o +-S |
| |
+-+-+-+-+|
---------+

[Exits: north south west]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<665hp 716m 365mv> no opponent active
Luc walks north.
A wild boar walks north.
You follow Luc.
Town Square
*-+ o| The City's Town Square seems to be the center of all activity.
| || The magical creatures that have gathered here appear to
S +-F *| be very social with each other, laughing and joking about
| | || a variety of things. A sign has been erected here. Illusion
+-+-@-+-+| Avenue runs from the north to south. Arcane Way leads off
| | | | to the east and west.
F S-+ * |
| | |
o +-S |
---------+

[Exits: north east south west (cell)]
A shimmering fountain flares with an illusionary aspect.
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
(Translucent) Alycla the crazed Illusionist stands here phasing in and out of existence.

<665hp 716m 364mv> no opponent active whe

Luc walks east.
You follow Luc.
Arcane Way
*-+ o +| The road here is paved with lightly coloured runes and
| | || pebbles that have an eerie glow about them. High above
S +-F * +| the street runs a triumphant navy blue banner symbolising
| | | || the superiority of magic. The pathway is paved with blue
+-+-@-+-+| gems and sapphires. The air here is cloaked with a thin
| | || white mist. The Town Square is to your west and Arcane
S-+ * +| Way continues to your east.
| ||
+-S +|
---------+

[Exits: east south west]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<665hp 716m 363mv> no opponent active Players near you in Forest of Illusion:
<PK> Trelanya A Bend in the Trail
<PK> Luc Arcane Way
<PK> Veromos Arcane Way
Luc walks east.
A wild boar walks east.
You follow Luc.
Arcane Way
+ o + | The road here is paved with lightly coloured runes and
| | | | pebbles that have an eerie glow about them. High above
+-F * + | the street runs a triumphant blue banner symbolising the
| | | | superiority of magic. The air here is cloaked with a thin
+-+-@-+ | white mist. The East Gate of the City is to your east and
| | | | Arcane Way continues to your west.
+ * + |
| | |
+-S + |
---------+

[Exits: north east west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<665hp 716m 362mv> no opponent active
Luc walks east.
You follow Luc.
Inside the East Gate
o + | The road here ends as you reach a large iron gate. Sapphire
| | | blue banners drape down from the tops of the gates heralding
* + | the majesty of the town. The gate has been painted an emerald
| | | green clashing slightly with the banners. Painted on the
+-+-@ | ground is a fiery red dragon. As you look at it, it seems
| | | to wink. West of you is Arcane Way.
* + |
| |
+ |
---------+

[Exits: north (gate) south west]
(White Aura) Luc the Wrath of Nature is here.
A gate guard stands here, protecting the city from crime.
A wild boar walks in.
A gate guard smiles at Luc.
A gate guard steps aside and allows Luc to walk by.

<665hp 716m 361mv> no opponent active com summ $$
You failed the summon.
Luc opens the gate east of you.

<665hp 686m 361mv> no opponent active whe

Luc walks east.
A wild boar walks east.
You follow Luc.
Outside the East Gate
o + | You are outside the west gate of the town. A grey stone wall
| | | reaching at least 20 feet high soars above you blocking your
* + | view. Sitting on top of the wall is a few small birds. Draping
| | | down the walls are red banners inscribed with golden magical
+-+-@-f-f| symbols. A dirt path leads off to your west. A road leading
| | into the city is through the gates to your west.
+ |
| |
+ |
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<665hp 686m 360mv> no opponent active com summ $$

Luc scans all around.

<665hp 686m 360mv> no opponent active Players near you in Forest of Illusion:
<PK> Trelanya A Bend in the Trail
<PK> Luc Outside the East Gate
<PK> Veromos Outside the East Gate

<665hp 686m 360mv> no opponent active You failed the summon.

<665hp 656m 360mv> no opponent active
Luc walks east.
You follow Luc.
A Dirt Path
+ | The ground here is covered in a silty loam that is very fertile.
| | It seems to have been turned over slightly as if being prepared
+ | for planting in. Lush grass grows lightly at the sides of the
| | beaten trail looking perfect for grazing an animal with. Tall
+-+-@-f-f| trees overshadow the path casting a magical blanket over it.
| | The path continues to the east and west.
+ |
| |
+ |
whe
---------+

[Exits: east west]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<665hp 656m 359mv> no opponent active
You follow Luc.
A Dirt Path
f| The ground here is covered in a silty loam that is very
|| fertile. It seems to have been turned over slightly as
f| if being prepared for planting in. Lush grass grows lightly
|| at the sides of the beaten trail looking perfect for grazing
+-f-@-f-f| an animal with. Tall trees overshadow the path casting
| a magical blanket over it. The path continues to the east
| and west.
|
|
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A fuzzar is here, playing in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.

<665hp 656m 358mv> no opponent active
You follow Luc.
A Dirt Path
f | The ground here is covered in a silty loam that is very
| | fertile. Lush grass grows lightly at the sides of the
f | beaten trail looking perfect for grazing an animal with.
| | Tall trees overshadow the path casting a magical blanket
f-f-@-f-f| over it. The path continues to the west. Eastwards you
|| may enter a dense looking forest.
f|
||
f|
---------+

[Exits: east west]
(White Aura) Luc the Wrath of Nature is here.
A young and brightly coloured griffon plays in the forest.

<665hp 656m 357mv> no opponent active Players near you in Forest of Illusion:
<PK> Trelanya A Bend in the Trail
<PK> Luc A Dirt Path
<PK> Veromos A Dirt Path
Luc scans all around.

<665hp 656m 357mv> no opponent active com summ $$
You failed the summon.
You follow Luc.
Dense Forest
f | You follow a small trail that makes its way through the
| | dense forest. It is dimly lit, even in the daytime, as
f | little sunlight gets through the thick trees that tower
| | above you. You notice several pairs of glowing eyes in
f-f-@-f | the distance, watching your every move. The trail veers
| | off sharply to the east and a dirt path leads to the west.
f |
| |
f |
---------+

[Exits: north east west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A pile of wood comes to life before your very eyes.

<665hp 626m 356mv> no opponent active
You follow Luc.
Dense Forest
f-f | You follow a small trail that travels through the dense
| | forest. Little sunlight gets through the thick trees that
f | tower above you making vision ahead difficult. You notice
| | several pairs of glowing eyes in the distance, watching
@ | your every move intently. They seem to be contemplating
| | you rather than be threatening. The forest trail continues
f-f-f-f | north and south.
| |
f |
---------+

[Exits: north south]
(White Aura) Luc the Wrath of Nature is here.
A fuzzar is here, playing in the forest.

<665hp 626m 355mv> no opponent active whe

You follow Luc.
Dense Forest
f | You follow a small trail that makes its way through the
| | dense forest. It is dimly lit, even in the daytime, as
f-f | little sunlight gets through the thick trees that tower
| | above you. You notice several pairs of glowing eyes in
@ | the distance, watching your every move. A path through
| | some trees leads north of you. The trail continues to the
f | south.
| |
f-f-f-f |
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A small fairy is here, dancing playfully in the forest.
A young and brightly coloured griffon plays in the forest.

<665hp 626m 354mv> no opponent active Players near you in Forest of Illusion:
<PK> Trelanya A Bend in the Trail
<PK> Luc Dense Forest
<PK> Veromos Dense Forest

<665hp 626m 354mv> no opponent active
You follow Luc.
Hollow Trees
f | The ground here is blanketed in a scatter of leaves, fallen
| | bark and dried berries. Overshadowing the path are large
f | and powerful looking tree branches. Sunlight barely forces
| | its way through the gaps in the canopy making vision a little
@-f | difficult. The smell of bark is heavy on the air here. The
| | way that the leaves have been scattered aside on the ground
f | suggests that something has been here recently. The trail
| | continues to the east. The forest gets thicker to the south.
f |
---------+

[Exits: east south]
(White Aura) Luc the Wrath of Nature is here.
(Translucent) A warrior of the forest patrols here, expecting trouble.

<665hp 626m 353mv> no opponent active com summ $$
You failed the summon.
You follow Luc.
Hollow Trees
f | The ground here is blanketed in a scatter of leaves, fallen
| | bark and dried berries. Overshadowing the path are large and
f | powerful looking tree branches. Sunlight barely forces its
| | way through the gaps in the canopy making vision a little difficult.
f-@ | The smell of bark is heavy on the air here. The way that the
| | leaves have been scattered aside on the ground suggests that
f | something has been here recently. The trail continues to your
| | north and west.
f |
---------+

[Exits: north west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A fuzzar is here, playing in the forest.

<665hp 596m 352mv> no opponent active
You follow Luc.
A Woodland Path
f | The trees here tower to the sky, their arm-like branches reaching
| | across the trail, forming a giant arc high above your head.
f | Small patches of sapphire sky shine through the overlapping
| | living wood. Bright orange vines spiral up the trunks of several
@ | trees, meeting your eye with great contrast to the dull brown
| | entities they grip. A narrow break in some trees leads to the
f-f | south. The path continues north.
| |
f |
---------+

[Exits: north south]
(White Aura) Luc the Wrath of Nature is here.
A young and brightly coloured griffon plays in the forest.

<665hp 596m 351mv> no opponent active
You follow Luc.
A Woodland Path
*-f | The trees here tower to the sky, their arm-like branches
| | reaching across the trail, forming a giant arc high above
f | your head. Small patches of sapphire sky shine through the
| | overlapping living wood. Bright orange vines spiral up the
@ | trunks of several trees, meeting your eye with great contrast
| | to the dull brown entities they grip. The path continues
f | south. Something here seems not quite right.
| |
f-f |
---------+

[Exits: north south (illusion)]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A small fairy is here, dancing playfully in the forest.

<665hp 596m 350mv> no opponent active
You follow Luc.
A Woodland Path
f | The sounds of strange and magical creatures enamate from
| | the surroundings all around you. This mess of chirps and
*-f | grunts is quite unlike anything you have ever heard. Not
| | far away from you, you think you notice a large tree appear
@ | on the path out of nowhere. You blink in disbelief and look
| | again, but it has disappeared out of sight. The trail continues
f | north and south.
| |
f |
---------+

[Exits: north south]
(White Aura) Luc the Wrath of Nature is here.
A pile of wood comes to life before your very eyes.
A living tree hits you in the face with its branches.

<665hp 596m 349mv> no opponent active
You follow Luc.
A Woodland Path
f | The trees here tower to the sky, their arm-like branches
| | reaching across the trail, forming a giant arc high above
f | your head. Small patches of sapphire sky shine through the
| | overlapping living wood. Bright orange vines spiral up the
*-@ | trunks of several trees, meeting your eye with great contrast
| | to the dull brown entities they grip. To your west is a small
f | outpost and a trail meanders on to the south.
| |
f |
---------+

[Exits: north south west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A young and brightly coloured griffon plays in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.

<665hp 596m 348mv> no opponent active whe

Luc walks west.
You follow Luc.
A Small Outpost
f | You are in a small lodge which has been constructed of
| | wood. Fastened to the wall is a map of the forest which
f | is standard issue for the warriors which reside here. A
| | small campfire has been lit, kept to a minimal amount to
@-f | avoid accidentally setting alight the combustable lodge.
| | Scattered on the ground are an assortment of weapons that
f | look fit for a warrior. There is a doorway leading back
| | into the forest to your east.
f |
---------+

[Exits: east]
(White Aura) Luc the Wrath of Nature is here.
(White Aura) The Ancient Knight of the forest is camped up here.
A wild boar walks in.

<665hp 596m 347mv> no opponent active Players near you in Forest of Illusion:
<PK> Trelanya A Mystical Shoreline
<PK> Luc A Small Outpost
<PK> Veromos A Small Outpost

<665hp 596m 347mv> no opponent active com summ $$
You failed the summon.

<665hp 566m 347mv> no opponent active whe

Luc walks east.
A wild boar walks east.
You follow Luc.
A Woodland Path
f | The trees here tower to the sky, their arm-like branches
| | reaching across the trail, forming a giant arc high above
f | your head. Small patches of sapphire sky shine through the
| | overlapping living wood. Bright orange vines spiral up the
*-@ | trunks of several trees, meeting your eye with great contrast
| | to the dull brown entities they grip. To your west is a small
f | outpost and a trail meanders on to the south.
| |
f |
---------+

[Exits: north south west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A young and brightly coloured griffon plays in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.

<665hp 566m 346mv> no opponent active
The sky is getting cloudy.
You are thirsty.

<674hp 587m 373mv> no opponent active
You follow Luc.
A Woodland Path
f-f-! | The trees here tower to the sky, their arm-like branches
| | | reaching across the trail, forming a giant arc high above
f f | your head. Small patches of sapphire sky shine through the
| | | overlapping living wood. Bright orange vines spiral up the
f @ | trunks of several trees, meeting your eye with great contrast
| | to the dull brown entities they grip.
*-f |
| |
f |
---------+

[Exits: north south]
(White Aura) Luc the Wrath of Nature is here.
A fuzzar is here, playing in the forest.
A pile of wood comes to life before your very eyes.

<674hp 587m 372mv> no opponent active
You follow Luc.
A Woodland Path
~ | Massive, dark brown trees line shady path, their numbers
| | increasing to the west. Visible through the branches to the
f-f-! | east is the infinite blue ocean. As you make your way through
| | | an assortment of ivy growing on the path, you realize there
f @ | are very few signs of life in what would appear to be a thriving
| | | forest.
f f |
| | |
f *-f |
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
(Translucent) A warrior of the forest patrols here, expecting trouble.
A small fairy is here, dancing playfully in the forest.

<674hp 587m 371mv> no opponent active
Luc walks north.
You follow Luc.
A Mystical Shoreline
| The wet sand emits a strange sparkle as the waves rolling
| in from the north glide across its smoothed surface. Two
~ | wooded paths make their way west and south, meandering through
| | the maze of trees. You think you feel a strange magical sensation
f-f-@ | around your body, but you see no source of it. Something
| | | about here seems not quite right, as if supernatural forces
f f | are at work.
| | |
f f |
---------+

[Exits: north south west]
A magical spring flows here, inviting your thirst.
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<674hp 587m 369mv> no opponent active
Luc walks west.
A wild boar walks west.
You follow Luc.
Along the Shoreline
| The eerie sounds of the forest's strange creatures enamate
| from all around you. It is quite unlike anything you have
~ | ever heard. In the distance you think you see a large tree
| | appear on the path. You blink in disbelief and look again
f-@-! | for it, but it has apparently gone. The trail continues
| | | west while a strange and mystical shoreline lies to the
f-f f | east.
| | |
f f |
---------+

[Exits: east west]
A small Sign has been staked into the ground here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A young and brightly coloured griffon plays in the forest.

<674hp 587m 367mv> no opponent active Players near you in Forest of Illusion:
<PK> Trelanya The Tide
<PK> Luc Along the Shoreline
<PK> Veromos Along the Shoreline
You follow Luc.
The Beginnings of a Thick Forest
| The trees become very thick here, their branches towering
| overhead almost blocking out all of the sunlight shining
~| in from high above. A large rock formation that has been
|| constructed artificially to the west blocks passage in
@-f-!| that direction. The path veers sharply south and several
| || leaves and twigs lay strewn on the dirt trail. You hear
z-f-f f| something snicker near by.
| ||
f f|
---------+

[Exits: east south]
(White Aura) Luc the Wrath of Nature is here.
A fuzzar is here, playing in the forest.

<674hp 587m 366mv> no opponent active
You follow Luc.
A Trail Intersection
~| A smaller trail splits off to the west as the main path
|| continues north and south. The leaves on the trees seem
f-f-!| to randomly change color making for a spectacular display
| || of the spectrum. You ignore the question of how this
z-f-@ f| is possible as you are mesmerized by its beauty.
| ||
f f|
| ||
f-f f|
---------+

[Exits: north south west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A pile of wood comes to life before your very eyes.
(Translucent) A warrior of the forest patrols here, expecting trouble.

<674hp 587m 365mv> no opponent active
You follow Luc.
A Forest Trail
f-f-!| The overgrown trail continues north and south leading its way
| || through the thick forest. There are huge thorn bushes lining
z-f-f f| both sides of the path that seem to be harbinging some type
| || of pattern. What it is exactly you aren't quite sure. Small
@ f| animals appear to have been trapped inside the bushes and are
| | already dead, worms already beginning to feast upon their flesh.
f-f |
| |
f |
---------+

[Exits: north south]
(White Aura) Luc the Wrath of Nature is here.

<674hp 587m 364mv> no opponent active dri tank

You follow Luc.
A Forest Trail
z-f-f | Overhead the trees suddenly become very thick, their huge black
| | branches almost blocking out all sunlight. The chirping of
f | birds present in the other parts of the forest is absent here.
| | A large rock formation to the east blocks passage in that direction.
f-@ | The path veers sharply west and several leaves and twigs lay
| | strewn on the dirt trail. You hear something snicker near by.
f |
| |
o |
---------+

[Exits: north west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A fuzzar is here, playing in the forest.

<674hp 587m 363mv> no opponent active !
You drink water from a bottomless tankard.
You follow Luc.
A Bend in the Trail
z-z-f-f | The sounds of strange creatures enamate from all around you.
| | It is unlike anything you have ever heard. In the distance
f | you think you see a large tree appear in the middle of the
| | path. As you blink in disbelief and look again, it vanishes.
@-f | All over the ground are broken twigs and leaves that have
| | fallen from the trees surrounding you. The trail continues
f | to meander southwards.
| |
o |
---------+

[Exits: east south]
(White Aura) Luc the Wrath of Nature is here.
A small fairy is here, dancing playfully in the forest.
A young and brightly coloured griffon plays in the forest.

<674hp 587m 362mv> no opponent active You drink water from a bottomless tankard.
You follow Luc.
A Tranquil Forest Path
f | Many years have left this part of the forest yet untouched
| | and in its peaceful natural state. As you pass through the
f-f | melodic songs of the land's inhabitants bring a calming feeling
| | over you. An enchanting breeze creates a tranquil sound of
@ | rustling leaves. Your worries seem to fade away as you listen.
| | The dense forest trees appear to thin out to the south. The
o | path gets denser to the north as the forest gets a little
| | thicker.
f |
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<674hp 587m 361mv> no opponent active !
You drink water from a bottomless tankard.
Your thirst is quenched.
You follow Luc.
A Wintery Clearing
f-f | This part of the forest is much clearer than any other you
| | have came across. The ground is barren, covered only in a
f | light sandy-coloured soil. A small silvery tree rests here
| | covered in wintery cobwebs. The trail appears to pick back
@ | up to the north and south, but something here is not right.
| | It is quiet... Too quiet.
f |
| |
f-f-f |
---------+

[Exits: north (illusion) south]
(White Aura) Luc the Wrath of Nature is here.
(Translucent) A warrior of the forest patrols here, expecting trouble.

<674hp 587m 360mv> no opponent active whe
Players near you in Forest of Illusion:
<PK> Luc A Wintery Clearing
<PK> Veromos A Wintery Clearing
You follow Luc.
Tranquil Forest
f | This part of the forest is very quiet and peaceful. The soothing
| | and melodic songs of the land's inhabitants bring a calming
o | feeling over you. An enchanting breeze creates a tranquil
| | sound of rustling leaves. Your worries seem to fade away
@ | as you listen. The dense forest trees appear to thin out
| | to the north and an intersection is to the south.
f-f-f |
| | |
f o |
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<674hp 587m 359mv> no opponent active
You follow Luc.
A Trail Intersection
o | You find yourself at an intersection in the forest. The air
| | here is magically misty and a fresh light breeze is present.
f | Scattered on the ground are small twigs and leaves. The pathway
| | north and west of here leads abruptly into a dense forest
f-f-@ | trail. To the south of you is the base of a steep looking
| | | hill.
f o |
|
|
---------+

[Exits: north south west]
(White Aura) Luc the Wrath of Nature is here.
A fuzzar is here, playing in the forest.
A pile of wood comes to life before your very eyes.
A living tree hits you in the face with its branches.

<674hp 587m 358mv> no opponent active murder $$
They aren't here.

<674hp 587m 358mv> no opponent active
You follow Luc.
Thick Trees
o | The path here has been cleaned of the sprawl of twigs and fallen
| | leaves that once lay upon it. Surrounding the sides of the path
f | are huge forest oak trees whose branches extend over the path
| | blanketing the room in a fog of darkness. The sounds of strange
f-@-f | creatures enamate from all around you, unlike anything you have
| | | ever heard. The trail continues west and an intersection is to
f-f o | the east.
| |
f |
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<674hp 587m 357mv> no opponent active
You follow Luc.
Thick Trees
o| Huge tree branches sweep across overhead blocking out most
|| of the light from the sun. The pathway here has been swept
f| of the twigs and leaves that had fallen upon it leaving a smooth
|| trail leading away from here. You are surrounded by trees in
@-f-f| all diercions. A breeze carries upon it a tranquil sound of
| || rustling leaves. The trail meanders on to the south and east.
f-f-f o|
| |
f |
---------+

[Exits: east south]
(White Aura) Luc the Wrath of Nature is here.
A fuzzar is here, playing in the forest.
A young and brightly coloured griffon plays in the forest.

<674hp 587m 356mv> no opponent active
You follow Luc.
Thick Trees
o | The path here has been cleaned of the sprawl of twigs and fallen
| | leaves that once lay upon it. Surrounding the sides of the path
f | are huge forest oak trees whose branches extend over the path
| | blanketing the room in a fog of darkness. The sounds of strange
f-@-f | creatures enamate from all around you, unlike anything you have
| | | ever heard. The trail continues west and an intersection is to
f-f o | the east.
| |
f |
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<674hp 587m 355mv> no opponent active
You follow Luc.
A Trail Intersection
o | You find yourself at an intersection in the forest. The air
| | here is magically misty and a fresh light breeze is present.
f | Scattered on the ground are small twigs and leaves. The pathway
| | north and west of here leads abruptly into a dense forest
f-f-@ | trail. To the south of you is the base of a steep looking
| | | hill.
f o |
|
|
---------+

[Exits: north south west]
(White Aura) Luc the Wrath of Nature is here.
A fuzzar is here, playing in the forest.
A pile of wood comes to life before your very eyes.
A living tree hits you in the face with its branches.

<674hp 587m 354mv> no opponent active
You follow Luc.
A Large Incline
f | You are standing at the bottom of a tall hill, blocking your
| | passage any further to the south. The hill looks quite a challenge
f-f-f | and seems to invite a climb. Growing around you on the ground
| | | are various summer flowers and shrubs. A light breeze blows
f @ | in from directly above carrying upon it the scent of blossom,
| refreshing you. North of here leads back into the forest.
|
|
|
---------+

[Exits: north up]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<674hp 587m 353mv> no opponent active
Luc walks up.
You follow Luc.
On a Steep Hill
| The ground is covered with a light grass that seems to invite
| you to rest upon it. The pathway upwards inclines steeper
| and back down seems to be equally difficult to glide down
| at any form of leisurely pace. A small picnic table has been
@ | constructed here and holds the few leftovers of a traveler's
| visit. It is said that once a year all the fairies of the
| forest meet here to celebrate the magic that gave birth to
| them.
|
---------+

[Exits: up down]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<674hp 587m 352mv> no opponent active
Luc walks up.
A wild boar walks up.
You follow Luc.
The Hill Top
| You have reached the top of the hill. A light but sharp breeze
| catches your cheek. The air is cool and fresh. A small monument
| has been constructed here in memorial of the former mayor
| of the city of illusion. The grass grows lightly about your
@ | feet and a few small daisies are dotted around here. An overlook
| | is to your south. A small but light trail leads back down
* | the side of the hill.
|
|
---------+

[Exits: south down]
An ancient monument lies here for you to read.
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<674hp 587m 351mv> no opponent active
Luc walks south.
You follow Luc.
The Overlook
| The trees are sparse here allowing you to see miles in every
| direction. This appears to be the highest point on this island.
* | Most of the land is covered with dense forest, with the exception
| | of some cliffs to the northwest and a beach to the south.
@ | You also sight an open field to the southwest. Your eyes are
| drawn to the southern base of this hill, where a grey stone
| wall surrounds a small city.
|
|
---------+

[Exits: north down]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<674hp 587m 350mv> no opponent active whe
Players near you in Forest of Illusion:
<PK> Luc The Overlook
<PK> Veromos The Overlook
Luc walks down.
A wild boar walks down.
You follow Luc.
On a Steep Hill
| The ground is covered with a light grass that seems to invite
| you to rest upon it. The pathway upwards inclines steeper
| and back down seems to be equally difficult to glide down
| at any form of leisurely pace. A small picnic table has been
@ | constructed here and holds the leftovers of a forest party.
| Below you are the gates of a small city.
|
|
|
---------+

[Exits: up down]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<674hp 587m 349mv> no opponent active
Luc walks down.
You follow Luc.
The Base of a Steep Hill
| You are standing at the bottom of a tall and rather steep
| looking hill. The grass grows fairly short and seems to invite
| you to sit upon it. The air here is fresh and seems to have
| been blanketed with a magical mist, undetectable by eye, but
@ | felt. You may climb the hill further up. South of you are
| | some gates leading into a small city.
+ |
|
|
---------+

[Exits: south up]
A lump of mineral rock emits a golden bronze glow.
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<674hp 587m 348mv> no opponent active
Luc walks south.
A wild boar walks south.
You follow Luc.
Outside the North Gate
| You are outside the north gate of the town. A grey stone wall
| reaching at least 20 feet high soars above you blocking your
* | view. Sitting on top of the wall is a few small birds. Draping
| | down the walls are red banners inscribed with golden magical
@ | symbols. The beginning of a hill is to your north. South of
| you is the gates of the city.
|
|
|
---------+

[Exits: north (gate)]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<674hp 587m 347mv> no opponent active murder $$
They aren't here.

<674hp 587m 347mv> no opponent active
Luc opens the gate south of you.

<674hp 587m 347mv> no opponent active whe
Players near you in Forest of Illusion:
<PK> Luc Outside the North Gate
<PK> Veromos Outside the North Gate

<674hp 587m 347mv> no opponent active
Luc walks south.
You follow Luc.
Inside the North Gate
* | The road here ends as you reach a large iron gate. Sapphire
| | blue banners drape down from the tops of the gates heralding
+ | the majesty of the town. The gate has been painted an emerald
| | green clashing slightly with the banners. Painted on the
+-+-@-+-+| ground is a fiery red dragon. As you look at it, it seems
| | to wink. South of you is Illusion Avenue.
*-+ |
| |
+-F |
whe
---------+

[Exits: north east south west]
(White Aura) Luc the Wrath of Nature is here.
A gate guard stands here, protecting the city from crime.
A wild boar walks in.

<674hp 587m 346mv> no opponent active Players near you in Forest of Illusion:
<PK> Luc Inside the North Gate
<PK> Veromos Inside the North Gate
Luc walks south.
A wild boar walks south.
You follow Luc.
Illusion Avenue
+ | A layer of beautiful sparkling dust lays on the ground
| | scintillating in the light. At the side of the street
+-+-+-+-+| a tall black lanternpost casts a magical blue light down
| | upon you. The small pebbles lying on the path seem to
*-@ o| be slightly wet from rain. The North Gate is to the north
| || of you and Illusion Avenue continues south.
S +-F *|
| | ||
+-+-+-+-+|
---------+

[Exits: north south west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A magician wanders around, babbling to himself strangely.

<674hp 587m 345mv> no opponent active
Luc walks south.
You follow Luc.
Illusion Avenue
+-+-+-+-+| A layer of beautiful sparkling dust lays on the ground
| | scintillating in the light. At the side of the street a
*-+ o| tall black lanternpost casts a magical blue light down
| || upon you. The small pebbles lying on the path seem to be
S @-F *| slightly wet from rain. The Meat Stand is to the east of
| | || you and The Town Square lies to the south. Illusion Avenue
+-+-+-+-+| continues to the north.
| | | |
F S-+ * |
---------+

[Exits: north east south]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<674hp 587m 344mv> no opponent active af

Luc walks south.
A wild boar walks south.
You follow Luc.
Town Square
*-+ o| The City's Town Square seems to be the center of all activity.
| || The magical creatures that have gathered here appear to
S +-F *| be very social with each other, laughing and joking about
| | || a variety of things. A sign has been erected here. Illusion
+-+-@-+-+| Avenue runs from the north to south. Arcane Way leads off
| | | | to the east and west.
F S-+ * |
| | |
o +-S |
---------+

[Exits: north east south west (cell)]
A shimmering fountain flares with an illusionary aspect.
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<674hp 587m 343mv> no opponent active You are affected by the following:
Spell: detect magic : lasts for 30 hours
Spell: giant strength : modifies strength by 4 for 30 hours
Spell: armor : modifies armor class by 20 for 14 hours
Skill: warcry : modifies hitroll by 6 for 10 hours
: modifies save vs afflictive by 6 for 10 hours
Spell: detect invis : lasts for 7 hours
Spell: fly : lasts for 2 hours
Spell: protection : modifies save vs spell by 1 for 1 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently
Luc walks south.
You follow Luc.
Illusion Avenue
S +-F *| A layer of beautiful sparkling dust lays on the ground
| | || scintillating in the light. At the side of the street
+-+-+-+-+| a tall black lanternpost casts a magical blue light down
| | | | upon you. The small pebbles lying on the path seem to
F S-@ * | be slightly wet from rain. Town Square is to the north
| | | of you and Illusion Avenue continues south.
o +-S |
| |
+-+-+-+-+|
---------+

[Exits: north south west]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<674hp 587m 342mv> no opponent active
Luc walks south.
A wild boar walks south.
You follow Luc.
Illusion Avenue
+-+-+-+-+| A layer of beautiful sparkling dust lays on the ground scintillating
| | | | in the light. At the side of the street a tall black lanternpost
F S-+ * | casts a magical blue light down upon you. The small pebbles
| | | lying on the path seem to be slightly wet from rain. The
o @-S | South Gate is to the south of you and Illusion Avenue continues
| | north.
+-+-+-+-+|
| |
+ |
---------+

[Exits: north east south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
(Translucent) Alycla the crazed Illusionist stands here phasing in and out of existence.
A magician wanders around, babbling to himself strangely.
Alycla the crazed Illusionist yells 'Veromos! Now you die!'
[** ] You parry Alycla the crazed Illusionist's pound.
Alycla the crazed Illusionist is in excellent condition.

<674hp 587m 341mv> none active
Luc walks south.
A wild boar walks south.
Alycla the crazed Illusionist is in excellent condition.

<674hp 587m 341mv> none active s
No way! You are still fighting!
Alycla the crazed Illusionist is in excellent condition.

<674hp 587m 341mv> none active flee
s
You flee from combat!
Inside the South Gate
S-+ | The road here ends as you reach a large iron gate. Sapphire
| | blue banners drape down from the tops of the gates heralding
+-S | the majesty of the town. The gate has been painted an emerald
| | green clashing slightly with the banners. Painted on the
+-+-@-+-+| ground is a fiery red dragon. As you look at it, it seems
| | to wink. North of you is Illusion Avenue.
+ |
| |
! |
---------+

[Exits: north east south west]
A gate guard stands here, protecting the city from crime.
A gate guard smiles at you.
A gate guard steps aside and allows you to walk by.

<674hp 587m 340mv> no opponent active s
Outside the South Gate
+-S | You are outside the south gate of the town. A grey stone
| | wall reaching at least 20 feet high soars above you blocking
+-+-+-+-+| your view. Sitting on top of the wall is a few small birds.
| | Draping down the walls are red banners inscribed with golden
@ | magical symbols. A sandy trail leads off to the south.
| | North of you is the gates of the city.
! |
| |
!-! |
---------+

[Exits: north south]
Some bright red banners stream down over the southern gates.

<674hp 587m 339mv> no opponent active s
A Sandy Trail
+-+-+-+-+| The air here carries a scent of the ocean and is refreshing
| | to breathe. Small multi-coloured seashells lie on a sandy
+ | mat glistening with a slightly wet shine. Scattered around
s
| | here and there are a few power encrypted runes only a few
@ | inches wide. You may well spot a crab or two here if you
| | come at the right time. To the north of you is the gates
!-! | of a small but busy city. Southwards the sands continue.
| |
! |
---------+

[Exits: north south]
A seagull is here, making circles in the sky.

<674hp 587m 337mv> no opponent active s
A Sandy Trail
+ | Sand is scattered all over the floor here and amongst it
| | lies a number of powerful looking runes. Gems of ruby red,
! | emerald green and sapphire blue litter the ground causing
| | many twinkles as they sparkle in the light. The salty scent
@-! | of the ocean drifts by on the breeze here carrying with
| | it your thoughts. The sands continue to the north and east.
! |
| |
! |
---------+

[Exits: north east]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<674hp 587m 334mv> no opponent active whe

Luc walks north.
You follow Luc.
A Sandy Trail
+-+-+-+-+| The air here carries a scent of the ocean and is refreshing
| | to breathe. Small multi-coloured seashells lie on a sandy
+ | mat glistening with a slightly wet shine. Scattered around
| | here and there are a few power encrypted runes only a few
@ | inches wide. You may well spot a crab or two here if you
| | come at the right time. To the north of you is the gates
!-! | of a small but busy city. Southwards the sands continue.
| |
! |
---------+

[Exits: north south]
(White Aura) Luc the Wrath of Nature is here.
A seagull is here, making circles in the sky.
A wild boar walks in.

<674hp 587m 331mv> no opponent active A Sandy Trail
+ | Sand is scattered all over the floor here and amongst it
| | lies a number of powerful looking runes. Gems of ruby red,
! | emerald green and sapphire blue litter the ground causing
| | many twinkles as they sparkle in the light. The salty scent
@-! | of the ocean drifts by on the breeze here carrying with
| | it your thoughts. The sands continue to the north and east.
! |
| |
! |
---------+

[Exits: north east]

<674hp 587m 328mv> no opponent active Alas, you cannot go that way.

<674hp 587m 328mv> no opponent active af
Players near you in Forest of Illusion:
<PK> Luc Outside the South Gate
<PK> Veromos A Sandy Trail

<674hp 587m 328mv> no opponent active You are affected by the following:
Spell: detect magic : lasts for 30 hours
Spell: giant strength : modifies strength by 4 for 30 hours
Spell: armor : modifies armor class by 20 for 14 hours
Skill: warcry : modifies hitroll by 6 for 10 hours
: modifies save vs afflictive by 6 for 10 hours
Spell: detect invis : lasts for 7 hours
Spell: fly : lasts for 2 hours
Spell: protection : modifies save vs spell by 1 for 1 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<674hp 587m 328mv> no opponent active
Luc walks in.
A wild boar walks in.

<674hp 587m 328mv> no opponent active
Luc walks east.
A wild boar walks east.
You follow Luc.
A Sandy Trail
+ | The air here carries a scent of the ocean and is refreshing
| | to breathe. Small multi-coloured seashells lie on a sandy
! | mat glistening with a slightly wet shine. Scattered around
| | here and there are a few power encrypted runes only a few
!-@ | inches wide. You may well spot a crab or two here if you
| | come at the right time. The sands continue west and south.
! |
| |
! |
---------+

[Exits: south west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A seagull is here, making circles in the sky.

<674hp 587m 325mv> no opponent active whe
Players near you in Forest of Illusion:
<PK> Luc A Sandy Trail
<PK> Veromos A Sandy Trail
Luc walks south.
You follow Luc.
A Sandy Trail
! | Sand is scattered all over the floor here and amongst
| | it lies powerful looking runes. Gems of ruby red, emerald
!-! | green and sapphire blue litter the ground causing many
| | twinkles. The salty scent of the ocean drifts by on the
@ | breeze here carrying with it your thoughts. The sands
| | continue to the north and south, seemingly forever.
! !-o|
| | |
!-!-+|
---------+

[Exits: north south]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<674hp 587m 322mv> no opponent active who
[ Illit ] Turgit the Ventriloquist
[ Trean ] Fraethorn the Master of Elm
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 10.
Luc walks south.
A wild boar walks south.
You follow Luc.
A Sandy Trail
!-! | Sand is scattered all over the floor here and amongst it
| | lies powerful looking runes. Gems of ruby red, emerald
! | green and sapphire blue litter the ground causing many
| | twinkles. The salty scent of the ocean drifts by on the
whe
@ !-o| breeze here carrying with it your thoughts. The sands continue
| | | to the north. South of here is a shoreline.
!-!-+|
| |
~-!-! |
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A seagull is here, making circles in the sky.
A seagull flaps its wings and circles your head.

<674hp 587m 319mv> no opponent active Players near you in Forest of Illusion:
<PK> Luc A Sandy Trail
<PK> Veromos A Sandy Trail
Luc walks south.
You follow Luc.
The Shoreline
! | The smooth dunes of sand here stretch for miles in all four
| | directions creating a lot of disorientation and confusion.
! !-o| Overhead a few seagulls circle looking for a snack. Some
| | | tracks north of you appear to have been recently travelled.
@-!-+| To the east the sands continue perpetually, seemingly without
| | end or beginning.
~-!-! |
|
|
---------+

[Exits: north east]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<674hp 587m 316mv> no opponent active
Luc walks east.
A wild boar walks east.
You follow Luc.
Along the Seashore
! | Various shapes and sizes of shells of multiple and beautiful
| | colours are mixed in with a light and permeable golden sand
! !-o-!| that has retained the warmth of the sun shining upon it. To
| | || the west the clear blue ocean gently laps the shoreline leaving
!-@-+ !| a wet layer of sand behind. Strewn about are several small
| | minglings of seaweed that have been washed in by the tide.
~-!-! |
|
|
---------+

[Exits: north east south west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<674hp 587m 313mv> no opponent active whe
Players near you in Storm Hill:
<PK> Luc Along the Seashore
<PK> Veromos Along the Seashore
Luc walks north.
You follow Luc.
A Sparkling Estuary
!-! | The ocean has dug its way deep into this area creating a
| | small basin of water surrounded by rich golden sands. Strewn
! | all over the sands you see a glistening and twinkling made
| | by brilliant reflections of light. No trace of litter or
! @-o-!| any kind of life besides the pure and untouched beauty of
| | || the estaury is present, giving this small but beautiful part
!-!-+ !| of Drakath a deeper sense of tranquility.
| |
~-!-! |
---------+

[Exits: east south]
(White Aura) Luc the Wrath of Nature is here.
A small seagull sits comfortably on the sand.
A wild boar walks in.

<674hp 587m 310mv> no opponent active
Luc walks east.
A wild boar walks east.
You follow Luc.
A Small Rope Bridge
! | The tide has came in a little too far here making the
| | direction to the east impassable. This has been resolved
! | by the construction of a small wooden rope bridge, raised
| | a few feet above the sea level. Small sleepers run along
! !-@-! | its length joined together by a thick rope that is knotted
| | | | in between each conjunctive plank. At the edge of either
!-!-+ !-o| side of the bridge is a small protective barrier to prevent
| || the crosser from accidentally falling into the ocean's
!-! +-+-o| crystal clear waters.
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<674hp 587m 308mv> no opponent active who
[ Illit ] Turgit the Ventriloquist
[ Trean ] Fraethorn the Master of Elm
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 10.
Luc walks east.
You follow Luc.
Lighter Sand
| Your surroundings seem out of focus and wavy due to the
| heat rising up from the sand. A couple of large oyster
| shells seem to have been washed up onto the beach and are
| just lying here waiting for you to put your ear to them.
!-o-@ | Little pebbles are intermixed in the sand here that you
| | | can feel ever so slightly with every step. The breeze just
!-+ !-o | barely brushes you here making the muggy air slightly uncomfortable.
| | |
! +-+-o |
---------+

[Exits: south west]
(White Aura) Luc the Wrath of Nature is here.
A small seagull sits comfortably on the sand.
A wild boar walks in.

<674hp 587m 306mv> no opponent active
Luc walks south.
A wild boar walks south.
You follow Luc.
The Sand Dune
| Over time the cool prevailing winds that are blowing in
| from the west have have slowly but surely blown the sand
!-o-! | into a dune like formation. Piled a few feet high with
| | | a definitely eastern skew, the sand dune has remained completely
!-+ @-o | untouched and in its natural state. Its golden mane reflects
| | | brilliantly the beauty of unspoilt nature and is a testament
! +-+-o | to the wonders of the ocean and its surroundings.
| | |
! o |
---------+

[Exits: north east]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<674hp 587m 303mv> no opponent active sav
Saving...

<674hp 587m 303mv> no opponent active af

Luc walks east.
You follow Luc.
On a Jetty
| A small jetty has been built here to provide a platform for
| the sealoving people of Drakath to rest upon. Long planks
o-! | of basalt stretch down its length, coiling slightly at their
| | ends due to age and use. A layer of moss has began to take
!-@ | over the sides of the jetty reaching up and walking a few
| | feet into it. Constructed to the east is a small wooden bench
+-+-o | that seems the perfect spot to fish from.
| | |
! o |
---------+

[Exits: south west]
A small wooden bench rests at the edge of the jetty.
(White Aura) Luc the Wrath of Nature is here.
A rugged looking fisherman wanders around lost in thought.
A small golden crab scuttles about.
A wild boar walks in.

<674hp 587m 301mv> no opponent active who

You follow Luc.
A Tall Flagpole
o-! | A huge flagpole is raised high up into the air here,
| | bearing the official flag of the town of Drakath. Emblazoned
!-o | on the flag is a huge blue dragon roaring on a white
| | background. The pole is otherwise white with a gnarled
+-+-@ z| drawstring reaching up its length, and at its base is
| | || a pack of reinforced concrete to hold it steady. It has
! o o-o| been set in a small wooden base.
| | | |
! +-+-+|
---------+

[Exits: north south west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<674hp 587m 300mv> no opponent active
You follow Luc.
A Small Pool
!-o | A small clear pool has been cut out of the wooden floor
| | here. As you look into it you notice that several crabs
+-+-o z| and worms have been carefully placed into it, perhaps
| | || for future use. At its bottom is a thin layer of grit.
! @ o-o| Around the sides of the pool you see various crab buckets
| | | | and small pieces of bread that have been hooked onto
! +-+-+| catnip. A thin white railing surrounds it preventing
| || the contents from climbing back out and scuttling off
z-*-o o| back into the ocean waters.
---------+

[Exits: north south]
(White Aura) Luc the Wrath of Nature is here.

<674hp 587m 299mv> no opponent active You are affected by the following:
Spell: detect magic : lasts for 30 hours
Spell: giant strength : modifies strength by 4 for 30 hours
Spell: armor : modifies armor class by 20 for 14 hours
Skill: warcry : modifies hitroll by 6 for 10 hours
: modifies save vs afflictive by 6 for 10 hours
Spell: detect invis : lasts for 7 hours
Spell: fly : lasts for 2 hours
Spell: protection : modifies save vs spell by 1 for 1 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently
Luc walks south.
A wild boar walks south.
You follow Luc.
On A Wooden Dock
+-+-o z| You find yourself in a harbour of some sort designed
| | || to cope with the many ships alighting upon and leaving
! o o-o| Drakath's calm bay. The docks have been constructed of
| | | | a light waterproofed basalt, its planks stretching across
! @-+-+| from east to west. Small gaps in between adjacent planks
| || allow you to see the clear blue sea below as its waves
z-*-o o| slowly rise and fall beneath. Occassionally the sea may
| || rise a little too high and spill over the sides of the
z *-o-o| docks, giving anyone standing upon them a soaking.
---------+

[Exits: north east south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<674hp 587m 298mv> no opponent active [ Illit ] Turgit the Ventriloquist
[ Trean ] Fraethorn the Master of Elm
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 10.
Luc walks east.
You follow Luc.
Walking on Dock
+-o z-z| The docks continue to stretch out from east to west, their
| | | light wooden planks quietly creaking beneath your feet
o o-o | as you move over them. A stempole girdered to the northern
| | | side of the dock has many ropes securely fastened to it,
+-@-+-o| one of which has been attached to the stern of a small
| | | sailing boat. The rhythmic tidal motion of the ocean causes
*-o o | it to bob up and down, sometimes banging gently into the
| | sides of the dock as it does so. A sudden spray of water
*-o-o | occassionally shoots into the air as the ocean and ship
---------+ clash together. There is a shoreline to the north leading
around Storm hill.

[Exits: north east west]
(White Aura) Luc the Wrath of Nature is here.
Ertgar the dockhand stands here, hard at work.
A wild boar walks in.

<674hp 587m 297mv> no opponent active
Luc walks east.
A wild boar walks east.
You follow Luc.
Along the Docks
o z-z-z| Long planks of a basalt timber line the floor of this dock
| | | stretching off as far as you can see in both the east and
o o-o | west directions. Beneath the dock the clear blue ocean waves
| | | bob up and down carrying upon them a white layer of salty
+-+-@-o-+| spray created by convection currents beneath its surface.
| | | A light breeze blowing in from the west carries with it a
o o | fine drizzle of sea surf, causing water droplets to land
| | on your face as you remain here taking in the amazing natural
*-o-o | beauty of the sight of the wide open sea north of you. To
---------+ the south you see a sandy trail leading away from the docks.


[Exits: east south west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<674hp 587m 296mv> no opponent active
Luc walks east.
You follow Luc.
A Gathering Spot
z-z z| You find yourself at a small comfortable looking row of benches
| || that have been placed facing the ocean, looking out over the
o-o z| docks. They have been carefully painted a shade of brilliant
| || white making them stand out rather conspicuously against the
+-+-@-+-+| dull brown basalt of the dock's floor. The positioning of the
| | benches is sufficient such that they could be ideal for fishing
o | from. Moss from the grassy verge south of here has began to
| | take a hold on the polished planks of the dock, slowly creeping
o-o | towards the benches. A gust of wind blows in from the west.
---------+

[Exits: east west]
(White Aura) Luc the Wrath of Nature is here.
A giant fisherman sits here baiting his hook.
A wild boar walks in.
The white aura around your body fades.
You are allowed to leave the realms.

<689hp 621m 350mv> no opponent active ti

Luc walks east.
A wild boar walks east.
You follow Luc.
Walking along the Docks
z-o| Standing on the wooden planks of the docks, which are old
| | but far from breaking, the salty air and the cool breeze
z | always blowing from here can be felt quite distinctly. Salt
| | spray is carried along on the air. The gentle lull of waves
+-o-@-+-+| crashing against the support poles can be heard, along with
| || the screeching call of gulls and other seabirds. The odour
o +-+-+| of fish is prevalent, as fishing boats come in daily.
| | |
o + |
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<689hp 621m 349mv> no opponent active It is 12 o'clock am, Day of the Alliances, 16th Renewal of the Celestial of Tolerance
Abandoned Realms started up at Sat Jun 16 02:23:18 UTC
Last reboot at Sat Jun 16 02:23:18 UTC
The system time is Sat Jun 16 02:29:03 UTC
Abandoned Realms has been up for 0 days 0 hours 5 minutes and 45 seconds.
0h:30m:57s until surge - beginning at Sat Jun 16 03:00:00 UTC
Luc walks east.
You follow Luc.
An Old Intersection
z-o-o| The docks can be stepped off here to the north as a small pathway
| | leading its way around Storm hill meanders off in that direction.
z o| You can see a signpost constructed here, standing over twenty
| || feet high. Leading off to the east and west the docks continue,
o-+-@-+-+| apparently endless in each direction, or at least it seems
| | so from here. The ground here has been overtaken by the grassy
+-+-+-+| terrain to the north and flowers have begun to spring up inbetween
| | the soft basalt planks.
+ |
---------+

[Exits: north east west]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<689hp 621m 348mv> no opponent active sanc

Luc walks east.
A wild boar walks east.
You follow Luc.
At the Gates of a Town
z-o-o-o| A pair of tall iron gates stand more than twenty feet
| | high, their white painted surface slowly beginning to
z o-+| flake off due to weather. A heavy iron bar has been placed
| | | across the centre of the gate keeping it firmly closed.
+-+-@-+ | As you look closer at the gates you notice designs of
| | golden suns have been etched into their surface, and
+-+-+-+-+| just above them a banner bearing the symbol of a blue
| || dragon runs across their top. From the south you hear
+ +| the sounds of bustling trade inside the town centre of
---------+ Drakath and to the west and east the docks continue.

[Exits: east south west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<689hp 621m 347mv> no opponent active You are surrounded by a white aura.
Luc walks east.
You follow Luc.
End of the Dock
z-o-o | The docks come to an end here as they meet the perimeter
| | walls of the town of Drakath. Their light bluey-grey stonework
z o-+-+| appears to have been unaffected by the action of the salty
| | || air upon its surface. The floor of the dock has been crafted
+-+-@ o| out of a light basalt wood that creaks slightly as you
| || move over it, showing its age. Underneath the dock is a
+-+-+-+ o| gravel covered road that continues on northwards. To the
| | west you see the docks extending out towards the shoreline
+ | of the deep blue sea. A breeze blowing in from the west
---------+ carries with it a salty scent.

[Exits: north west]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<689hp 546m 346mv> no opponent active
Luc walks north.
A wild boar walks north.
You follow Luc.
A Sharp Veering Path
| A trail leading away from the docks turns suddenly off
| to the east here, the directions north and west of you
z-o | blocked by the collosal sight of Storm hill. The hill
| | reaches so high into the sky that its snow covered tip
z @-+-+| is in the clouds. It seems far too steep to climb. At
| | || the top of the hill a dark looking forest has claimed
+-+-+ o| it for its own, so far out of reach that it has remained
| || untouched by mankind. Meanwhile the pathway here has
+-+-+-+ o| been worn by the many passersby and seems to have been
---------+ left unattended. The loose gravel covering it has been
idly swept aside and at the sides of the path a light bracken grows alongside
ferns and heather.

[Exits: east south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<689hp 546m 345mv> no opponent active
Luc walks east.
You follow Luc.
A Gigantic Wind Break
o-*-o| A huge blockade has been set up here stopping the wind
|| dead in its tracks. The purpose of this is a mystery,
+| as the only kind of breeze ever blowing through Drakath
|| is a gentle one. Perhaps in times past there were powerful
o-@-+-+| storms bringing with them a need for shelter. The grass
| | | grows lightly here just barely covering the perimeter
+-+ o | of the wind break's stonework. It seems to have been
| | | kept short artificially by the town's people. This part
+-+-+ o-o| of the town seems very peaceful and unvisited.
---------+

[Exits: east west]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<689hp 546m 344mv> no opponent active
Luc walks east.
A wild boar walks east.
You follow Luc.
A White Gate
o-*-o | You find yourself at intersection in the path leading
| | | away from the mighty Storm hill. To the north of you
o + | the gigantic hill becomes impassable making you a forced
| | decision to take another drection. East of here you see
o-+-@-+ | some sort of outlook post station, looking quite modern.
| | | Back to the west are the docks of Drakath, harbouring
+ o | many ships and fisherman wandering about upon it. To
| | the south you see a small picket fence, and in its centre
o-o-o| is a small white gate, held closed by use of a flimsy
---------+ lock. On its opposite side is what looks like a garden.
Here the road has been swept clean of dust and dirt and looks wide enough for
two giant soldiers to pass by each other.

[Exits: east south west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<689hp 546m 343mv> no opponent active
Luc walks east.
You follow Luc.
Along a Wall
o-*-o | A small stone wall has been laid here, though no building
| | | appears to have been connected to it. Its masonry is made
o + | out of a resilient looking mineral coloured a blue-grey,
| | unique to the town of Drakath. The wall may have been part
+-+-@ | of a small fortress that was built here and later was destroyed
| | in some kind of battle. Judging by the pile of debris to
o | the east of it this may be the case. A strange green moss
| | has began to fill in the cracks of the wall taking it as
o-o-o | its home. The rest of the ground is covered in a light
---------+ green grass that bears upon it morning dew. A light breeze
blowing in from the west of here carries a salty scent not unlike that of the
sea.

[Exits: north west]
A small pile has tumbled down from the mountain of debris to the east.
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<689hp 546m 342mv> no opponent active
Luc walks north.
A wild boar walks north.
You follow Luc.
Overlooking a Town
o-o-+| A small outlook has been built here looking out over the town
| | of Drakath. From this elevated viewpoint you can just about
o-*-o | see over its mighty stone walls. A tall flag bearing a blue
| | | dragon rises up from the heart of the town, easily reaching
o @ | more than twenty feet higher than the rest of its surroundings.
| | Small patchy grass grows around you, its mossy grip slowly
+-+-+ | taking over the stonework of the benches placed here. A light
| | gust of wind breezes in from the west bringing with it a salty
o | scent of the ocean.
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<689hp 546m 341mv> no opponent active who
[ Illit ] Turgit the Ventriloquist
[ Trean ] Fraethorn the Master of Elm
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 10.
Luc walks north.
You follow Luc.
A Grassy Plateau
o-o| The ground here appears to have been levelled off carefully
| | by the folk of Drakath. It is almost completely flat, not
o-o-+| a single bump rising upon it. All that covers it is a lush
| | green grass barely a few inches long. This plateau of grass
o-*-@ | continues off northwards almost as far as you can see. Small
| | | drops of morning dew have collected upon it, glistening and
o + | gleaming in the light. A light breeze blows in from the west,
| | bringing with it the fresh salty scent of the ocean. High
+-+-+ | above you seagulls circle around scouting the plateau for
---------+ scraps.

[Exits: north south west]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<689hp 546m 340mv> no opponent active
You follow Luc.
Flattened Grass
| The constant marching of soldiers through this field have
| left the young grass completely flattened, although it still
o-o| grows with the vigour it had before it was ever stepped on.
| | Amongst the grass you see small daisies and buttercups, their
@-o-+| happy faces staring straight up into the sky. A few huge
| | footprints have been left in a long line directly across
o-*-o | the field, giving the impression that a heavily armored giant
| | | passed through here not too long ago. It seems very peaceful
o + | and quiet.
---------+

[Exits: east south]
A huge block of ice stands here, despite being in bright sunlight.
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<689hp 546m 339mv> no opponent active
You follow Luc.
A Secluded Field
*-*| This small field appears to be completely empty. All that you
|| see in all directions is nothing but a short mat of fresh green
o-o *| grass. Far to the north you think you see a white picket fence
| || but you cannot be sure from this great distance. Growing inside
o-@-+-+| the grass are small white daisies, their yellow faces staring
| || up at the sky. This part of Drakath has been untouched by the
*-o *| busy hands of progress and remains even to this day in its
| | natural beauty. It seems the perfect place to have a picnic.
+ |
---------+

[Exits: north east west]
(White Aura) Luc the Wrath of Nature is here.

<689hp 546m 338mv> no opponent active
Luc walks east.
A wild boar walks east.
You follow Luc.
West Gate of City of Valour
*-* | Here stands the great golden gates of the city of Valour. They
| | bear the sigil of Valour upon them - an enlarged depiction of
o-o * | the Holy Cross. Strong and heavy, these gates are at least fifteen
| | | feet tall. They have been attached to the white stone fortress
o-o-@-+-+| wall that encloses the inside city. At the top of the gates and
| | | looking out over them, two flags fly proudly - the first, Valour's
o * | national flag, and the second, the flag of Seringale.
| |
+ |
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<689hp 546m 337mv> no opponent active whe

Luc walks east.
You follow Luc.
The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a
o-o * +| simple elegance - smooth and sharply defined at its edges,
| | || seamless in its procession across the ground it has been laid
o-+-@-+-+| down on. It marries the man-made with the work of mother nature,
| | creating a bond for both to benefit from. Valourian flags,
* | bearing the motif of the Holy Cross, have been raised to their
| greatest height, flying proudly atop white poles.
|
---------+

[Exits: north east south west]
(White Aura) Luc the Wrath of Nature is here.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.
A wild boar walks in.

<689hp 546m 336mv> no opponent active Players near you in Valour:
<PK> Luc The Western Promenade
<PK> Veromos The Western Promenade
Luc walks east.
A wild boar walks east.
You follow Luc.
The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
* + | elegance - smooth and sharply defined at its edges, seamless
| | | in its procession across the ground it has been laid down on.
+-+-@-+-+| It marries the man-made with the work of mother nature, creating
| | a bond for both to benefit from. Valourian flags, bearing the
* | motif of the Holy Cross, have been raised to their greatest
| height, flying proudly atop white poles.
|
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A disciple of Sarich quietly observes the area.

<689hp 546m 335mv> no opponent active
Luc walks east.
You follow Luc.
The Western Promenade
* +| A stone-laden road stretches from east to west through
| || this grass covered plateau. The masonry on the stonework
* + +| has a simple elegance - smooth and sharply defined at
| | || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| || the work of mother nature, creating a bond for both to
* +| benefit from. Valourian flags, bearing the motif of the
|| Holy Cross, have been raised to their greatest height,
S-+| flying proudly atop white poles.
---------+

[Exits: north east west]
(White Aura) Luc the Wrath of Nature is here.
A member of the Valourian special forces is riding on a powerful steed.
A wild boar walks in.

<689hp 546m 334mv> no opponent active whe

Luc walks east.
A wild boar walks east.
You follow Luc.
The Western Promenade
+ | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ + | has a simple elegance - smooth and sharply defined at its
| | | edges, seamless in its procession across the ground it
+-+-@-+ | has been laid down on. It marries the man-made with the
| | work of mother nature, creating a bond for both to benefit
+ | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
S-+ | atop white poles.
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<689hp 546m 333mv> no opponent active af
Players near you in Valour:
<PK> Luc The Western Promenade
<PK> Veromos The Western Promenade
Luc walks east.
You follow Luc.
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
(White Aura) Luc the Wrath of Nature is here.
A knight of the Holy Cross patrols the area diligently.
A wild boar walks in.

<689hp 546m 332mv> no opponent active You are affected by the following:
Spell: detect magic : lasts for 29 hours
Spell: giant strength : modifies strength by 4 for 29 hours
Spell: armor : modifies armor class by 20 for 13 hours
Skill: warcry : modifies hitroll by 6 for 9 hours
: modifies save vs afflictive by 6 for 9 hours
Spell: sanctuary : lasts for 8 hours
Spell: detect invis : lasts for 6 hours
Spell: fly : lasts for 1 hours
Spell: protection : modifies save vs spell by 1 for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<689hp 546m 332mv> no opponent active gt invade
You tell your group 'Invade.'

<689hp 546m 332mv> no opponent active who
[ Illit ] Turgit the Ventriloquist
[ Trean ] Fraethorn the Master of Elm
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 10.

<689hp 546m 332mv> no opponent active
Luc walks south.
A wild boar walks south.
You follow Luc.
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A knight of the Holy Cross patrols the area diligently.
A citizen of Valour wanders about.
A Knight of the Holy Cross looks at Luc sternly.

<689hp 546m 331mv> no opponent active
Luc walks south.
You follow Luc.
Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-* | down it bear statuettes of Knights.
---------+

[Exits: north south west]
(White Aura) Luc the Wrath of Nature is here.
A member of the Valourian special forces is riding on a powerful steed.
A wild boar walks in.

<689hp 546m 330mv> no opponent active
Luc walks south.
A wild boar walks south.
You follow Luc.
Tribute Street
+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-* | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at Luc sternly.

<689hp 546m 329mv> no opponent active
Luc walks south.
You follow Luc.
Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
(White Aura) Luc the Wrath of Nature is here.
A citizen of Valour wanders about.
A wild boar walks in.

<689hp 546m 328mv> no opponent active
Luc walks south.
A wild boar walks south.
You follow Luc.
Tribute Street
+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-* | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<689hp 546m 327mv> no opponent active i

Luc walks south.
You follow Luc.
Gates of the Royal Palace
S-+-* | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
(White Aura) Luc the Wrath of Nature is here.
A citizen of Valour wanders about.
A wild boar walks in.

<689hp 546m 326mv> no opponent active You are carrying:
a small tent
( 2) a sky blue potion
(Magical) a seashell ring
(Magical) a bottomless tankard
a small sardonyx encompassed in gold
(Humming) a savage whip
(Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
(Magical) (Glowing) the turtle Dragon's shell
a smoldering black mace
(Glowing) (Humming) a dragonblood iron-black choker of evisceration
a Loot sack (open)
Luc walks east.
A wild boar walks east.
You follow Luc.
Lower Valour Avenue
S-+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<689hp 546m 325mv> no opponent active
Luc walks east.
You follow Luc.
Lower Valour Avenue
+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+

[Exits: east west]
(White Aura) Luc the Wrath of Nature is here.
A knight of the Holy Cross patrols the area diligently.
A citizen of Valour wanders about.
A wild boar walks in.
A Knight of the Holy Cross looks at Luc sternly.

<689hp 546m 324mv> no opponent active
Luc walks east.
A wild boar walks east.
You follow Luc.
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<689hp 546m 323mv> no opponent active
Luc walks east.
You follow Luc.
Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<689hp 546m 322mv> no opponent active
Luc walks east.
A wild boar walks east.
You follow Luc.
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<689hp 546m 321mv> no opponent active
Luc walks east.
You follow Luc.
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<689hp 546m 320mv> no opponent active
Luc walks east.
A wild boar walks east.
You follow Luc.
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A Valourian sentry stands on duty, guarding the bridge.

<689hp 546m 319mv> no opponent active
Luc walks east.
You follow Luc.
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<689hp 546m 318mv> no opponent active
Luc walks east.
A wild boar walks east.
You follow Luc.
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<689hp 546m 317mv> no opponent active
Luc walks east.
You follow Luc.
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<689hp 546m 316mv> no opponent active
Luc walks east.
A wild boar walks east.
You follow Luc.
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A Valourian sentry stands on duty, guarding the bridge.

<689hp 546m 315mv> no opponent active
Luc sits down and rests.

<689hp 546m 315mv> no opponent active
Luc goes to sleep.

<689hp 546m 315mv> no opponent active gt somehow somethin went boom, me git thrown outta realm
You tell your group 'Somehow somethin went boom, me git thrown outta realm.'

<689hp 546m 315mv> no opponent active whe
pitch tent
sleep tent
Players near you in Valour:
<PK> Luc Bridge over the Bay of Sarich
<PK> Veromos Bridge over the Bay of Sarich

<689hp 546m 315mv> no opponent active You pitch a small tent.

<689hp 546m 315mv> no opponent active You go to sleep in a small tent.

<689hp 546m 315mv> no opponent active
You feel less protected.

<765hp 656m 399mv> no opponent active gt lost me inventory
i
You tell your group 'Lost me inventory.'

<765hp 656m 399mv> no opponent active You are carrying:
( 2) a sky blue potion
(Magical) a seashell ring
(Magical) a bottomless tankard
a small sardonyx encompassed in gold
(Humming) a savage whip
(Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
(Magical) (Glowing) the turtle Dragon's shell
a smoldering black mace
(Glowing) (Humming) a dragonblood iron-black choker of evisceration
a Loot sack (open)

<765hp 656m 399mv> no opponent active wake
unpitch tent
You wake and stand up.

<765hp 656m 399mv> no opponent active whe
You roll up a small tent as you pick it up.

<765hp 656m 399mv> no opponent active af
Players near you in Valour:
<PK> Luc Bridge over the Bay of Sarich
<PK> Veromos Bridge over the Bay of Sarich

<765hp 656m 399mv> no opponent active You are affected by the following:
Spell: detect magic : lasts for 28 hours
Spell: giant strength : modifies strength by 4 for 28 hours
Spell: armor : modifies armor class by 20 for 12 hours
Skill: warcry : modifies hitroll by 6 for 8 hours
: modifies save vs afflictive by 6 for 8 hours
Spell: sanctuary : lasts for 7 hours
Spell: detect invis : lasts for 5 hours
Spell: fly : lasts for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<765hp 656m 399mv> no opponent active com prot
You feel aligned with darkness.

<765hp 621m 399mv> no opponent active eq
You are using:
<used as light> (Magical) (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of wounding
<worn on finger> (Glowing) (Humming) a dragonblood iron-black band of evisceration
<worn around neck> (Glowing) (Humming) a deflective iron-black choker of defiance
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> (Invis) (Magical) a wide brimmed hat
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) some thick woolen gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Magical) (Glowing) (Humming) a pair of spiked light-steel boots
<worn as shield> a tantalum shield
<worn about body> (Magical) an Assassin's cloak (empty)
<worn about waist> (Magical) (Glowing) (Humming) a burning Sheath of Acid
<worn around wrist> (Humming) a bracelet of magic
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Glowing) (Humming) a mace of the unholy spirits
<floating nearby> (Humming) a scythe encased in ice
<tattooed> a skeletal hand smothering a lion rampant

<765hp 621m 399mv> no opponent active whe
Players near you in Valour:
<PK> Luc Bridge over the Bay of Sarich
<PK> Veromos Bridge over the Bay of Sarich

<765hp 621m 399mv> no opponent active sav
Saving...

<765hp 621m 399mv> no opponent active whe
Players near you in Valour:
<PK> Luc Bridge over the Bay of Sarich
<PK> Veromos Bridge over the Bay of Sarich

<765hp 621m 399mv> no opponent active who
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Ventriloquist
[ Trean ] Fraethorn the Master of Elm
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 10.

<765hp 621m 399mv> no opponent active i
You are carrying:
a small tent
( 2) a sky blue potion
(Magical) a seashell ring
(Magical) a bottomless tankard
a small sardonyx encompassed in gold
(Humming) a savage whip
(Magical) (Glowing) (Humming) a pair of spiked light-steel gauntlets
(Magical) (Glowing) the turtle Dragon's shell
a smoldering black mace
(Glowing) (Humming) a dragonblood iron-black choker of evisceration
a Loot sack (open)

<765hp 621m 399mv> no opponent active sav
Saving...

<765hp 621m 399mv> no opponent active whe
who
Players near you in Valour:
<PK> Luc Bridge over the Bay of Sarich
<PK> Veromos Bridge over the Bay of Sarich

<765hp 621m 399mv> no opponent active [56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Ventriloquist
[ Trean ] Fraethorn the Master of Elm
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 10.

<765hp 621m 399mv> no opponent active
whoever did that, I expect a bug report asap

<765hp 621m 399mv> no opponent active af
You are affected by the following:
Spell: detect magic : lasts for 28 hours
Spell: giant strength : modifies strength by 4 for 28 hours
Spell: protection : modifies save vs spell by 1 for 24 hours
Spell: armor : modifies armor class by 20 for 12 hours
Skill: warcry : modifies hitroll by 6 for 8 hours
: modifies save vs afflictive by 6 for 8 hours
Spell: sanctuary : lasts for 7 hours
Spell: detect invis : lasts for 5 hours
Spell: fly : lasts for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<765hp 621m 399mv> no opponent active res
You rest.

<765hp 621m 399mv> no opponent active
It starts to rain.
A wild boar looks uncomfortable in these surroundings.
You slowly float to the ground.

<765hp 662m 401mv> no opponent active
Luc tells the group 'I have no idea!'

<765hp 662m 401mv> no opponent active pray that was me, I simply did dispel magic on illusion of marine and boom. Before It happened too, but then just weird symbols started showing on screen, I send log
You pray 'that was me, I simply did dispel magic on illusion of marine and boom. Before It happened too, but then just weird symbols started showing on screen, I send log'

<765hp 662m 401mv> no opponent active whe
Players near you in Valour:
<PK> Luc Bridge over the Bay of Sarich
<PK> Veromos Bridge over the Bay of Sarich

<765hp 662m 401mv> no opponent active who
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Ventriloquist
[ Trean ] Fraethorn the Master of Elm
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 10.

<765hp 662m 401mv> no opponent active sav
Saving...

<765hp 662m 401mv> no opponent active
A wild boar looks uncomfortable in these surroundings.

<765hp 721m 401mv> no opponent active
Luc wakes and stands up.

<765hp 721m 401mv> no opponent active
Luc looks at a Valourian sentry.

<765hp 721m 401mv> no opponent active whe
Players near you in Valour:
<PK> Luc Bridge over the Bay of Sarich
<PK> Veromos Bridge over the Bay of Sarich

<765hp 721m 401mv> no opponent active wor
You are carrying 1242 gold, with 0 gold in the bank.
You have 3015 chips of <HERALD>.
You have 578 medals of [WARLORD].
You have 511 relics of <MYSTIC>.

<765hp 721m 401mv> no opponent active whe
who
Players near you in Valour:
<PK> Luc Bridge over the Bay of Sarich
<PK> Veromos Bridge over the Bay of Sarich

<765hp 721m 401mv> no opponent active sav
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Ventriloquist
[ Trean ] Fraethorn the Master of Elm
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 10.

<765hp 721m 401mv> no opponent active Saving...

<765hp 721m 401mv> no opponent active wor
You are carrying 1242 gold, with 0 gold in the bank.
You have 3015 chips of <HERALD>.
You have 578 medals of [WARLORD].
You have 511 relics of <MYSTIC>.

<765hp 721m 401mv> no opponent active look
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A Valourian sentry stands on duty, guarding the bridge.

<765hp 721m 401mv> no opponent active af
You are affected by the following:
Spell: detect magic : lasts for 26 hours
Spell: giant strength : modifies strength by 4 for 26 hours
Spell: protection : modifies save vs spell by 1 for 22 hours
Spell: armor : modifies armor class by 20 for 10 hours
Skill: warcry : modifies hitroll by 6 for 6 hours
: modifies save vs afflictive by 6 for 6 hours
Spell: sanctuary : lasts for 5 hours
whe
Spell: detect invis : lasts for 3 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<765hp 721m 401mv> no opponent active Players near you in Valour:
<PK> Luc Bridge over the Bay of Sarich
<PK> Veromos Bridge over the Bay of Sarich

<765hp 721m 401mv> no opponent active who
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Ventriloquist
[ Trean ] Fraethorn the Master of Elm
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 10.

<765hp 721m 401mv> no opponent active sav
Saving...

<765hp 721m 401mv> no opponent active
The night is about to end.
A wild boar looks uncomfortable in these surroundings.

<765hp 768m 401mv> no opponent calm whe
Players near you in Valour:
<PK> Luc Bridge over the Bay of Sarich
<PK> Adrierra Tribute Street
<PK> Veromos Bridge over the Bay of Sarich

<765hp 768m 401mv> no opponent calm st
You stand up.

<765hp 768m 401mv> no opponent calm
Luc tells the group 'Here.'

<765hp 768m 401mv> no opponent calm gt she here
You tell your group 'She here.'

<765hp 768m 401mv> no opponent calm af
You are affected by the following:
Spell: detect magic : lasts for 25 hours
Spell: giant strength : modifies strength by 4 for 25 hours
Spell: protection : modifies save vs spell by 1 for 21 hours
Spell: armor : modifies armor class by 20 for 9 hours
Skill: warcry : modifies hitroll by 6 for 5 hours
: modifies save vs afflictive by 6 for 5 hours
Spell: sanctuary : lasts for 4 hours
Spell: detect invis : lasts for 2 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<765hp 768m 401mv> no opponent calm targ 4.Adrierra
whe
$$ will now be substituted with : 4.Adrierra

<765hp 768m 401mv> no opponent calm Players near you in Valour:
<PK> Luc Bridge over the Bay of Sarich
<PK> Adrierra Tribute Street
<PK> Veromos Bridge over the Bay of Sarich

<765hp 768m 401mv> no opponent calm gt go
look
You tell your group 'Go.'

<765hp 768m 401mv> no opponent calm Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A Valourian sentry stands on duty, guarding the bridge.

<765hp 768m 401mv> no opponent calm whe
af
Players near you in Valour:
<PK> Luc Bridge over the Bay of Sarich
<PK> Adrierra The Western Promenade
<PK> Veromos Bridge over the Bay of Sarich

<765hp 768m 401mv> no opponent calm You are affected by the following:
Spell: detect magic : lasts for 25 hours
Spell: giant strength : modifies strength by 4 for 25 hours
Spell: protection : modifies save vs spell by 1 for 21 hours
Spell: armor : modifies armor class by 20 for 9 hours
Skill: warcry : modifies hitroll by 6 for 5 hours
: modifies save vs afflictive by 6 for 5 hours
Spell: sanctuary : lasts for 4 hours
Spell: detect invis : lasts for 2 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<765hp 768m 401mv> no opponent calm
Luc's skin becomes covered with tough oak bark.

<765hp 768m 401mv> no opponent calm com frenz luc
Luc gets a wild look in his eyes!

<765hp 738m 401mv> no opponent calm
A member of the Valourian special forces gallops in.

<765hp 738m 401mv> no opponent calm
Luc walks east.
You follow Luc.
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<765hp 738m 399mv> no opponent calm
Luc scans all around.

<765hp 738m 399mv> no opponent calm
Luc walks north.
A wild boar walks north.
You follow Luc.
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A Valourian sentry stands on duty, guarding the bridge.

<765hp 738m 397mv> no opponent calm
Luc walks north.
You follow Luc.
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<765hp 738m 395mv> no opponent calm whe marine

Luc walks north.
A wild boar walks north.
You follow Luc.
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.
A Knight of the Holy Cross looks at Luc sternly.

<765hp 738m 393mv> no opponent calm
Luc walks south.
You follow Luc.
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<765hp 738m 391mv> no opponent calm
Luc walks south.
A wild boar walks south.
You follow Luc.
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A Valourian sentry stands on duty, guarding the bridge.

<765hp 738m 389mv> no opponent calm an illusion of a marine The Monument of Saint Torin
Luc walks south.
You follow Luc.
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<765hp 738m 387mv> no opponent calm whe marine
You break your objective tracking.
an illusion of a marine The Monument of Saint Torin

<765hp 738m 387mv> no opponent calm
Luc walks west.
A wild boar walks west.
You follow Luc.
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.

<765hp 738m 385mv> no opponent calm
Luc walks west.
You follow Luc.
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<765hp 738m 383mv> no opponent calm
Luc walks west.
A wild boar walks west.
You follow Luc.
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A knight of the Holy Cross patrols the area diligently.

<765hp 738m 381mv> no opponent calm
Luc walks west.
You follow Luc.
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<765hp 738m 379mv> no opponent calm
Luc walks west.
A wild boar walks west.
You follow Luc.
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A Valourian sentry stands on duty, guarding the bridge.

<765hp 738m 377mv> no opponent calm
Luc walks west.
You follow Luc.
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<765hp 738m 375mv> no opponent calm gt follow tha marine

Luc scans west.

<765hp 738m 375mv> no opponent calm You tell your group 'Follow tha marine.'

<765hp 738m 375mv> no opponent calm
Luc walks east.
A wild boar walks east.
You follow Luc.
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A Valourian sentry stands on duty, guarding the bridge.

<765hp 738m 373mv> no opponent calm gt then find path to her
You tell your group 'Then find path to her.'

<765hp 738m 373mv> no opponent calm whe
Players near you in Valour:
<PK> Trelanya The Quire of the Cathedral of Valour
<PK> Luc Bridge over the Bay of Sarich
<PK> Adrierra Tribute Street
<PK> Veromos Bridge over the Bay of Sarich
Luc walks west.
You follow Luc.
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<765hp 738m 371mv> no opponent calm whe marine
an illusion of a marine Tribute Street

<765hp 738m 371mv> no opponent calm af
You are affected by the following:
Spell: detect magic : lasts for 25 hours
Spell: giant strength : modifies strength by 4 for 25 hours
Spell: protection : modifies save vs spell by 1 for 21 hours
Spell: armor : modifies armor class by 20 for 9 hours
Skill: warcry : modifies hitroll by 6 for 5 hours
: modifies save vs afflictive by 6 for 5 hours
Spell: sanctuary : lasts for 4 hours
Spell: detect invis : lasts for 2 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently
Luc scans west.
The day has begun.
A wild boar looks uncomfortable in these surroundings.

<765hp 778m 401mv> no opponent calm whe
Players near you in Valour:
<PK> Trelanya Bridge over the Bay of Vamana
<PK> Luc The Knight's War Memorial
<PK> Adrierra Tribute Street
<PK> Veromos The Knight's War Memorial

<765hp 778m 401mv> no opponent calm com 'dispel magic' marine
They aren't here.

<765hp 778m 401mv> no opponent calm look
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<765hp 778m 401mv> no opponent calm whe
Players near you in Valour:
<PK> Trelanya Bridge over the Bay of Vamana
<PK> Luc The Knight's War Memorial
<PK> Adrierra Bridge over the Bay of Vamana
<PK> Veromos The Knight's War Memorial

<765hp 778m 401mv> no opponent calm whe marine
an illusion of a marine Bridge over the Bay of Vamana

<765hp 778m 401mv> no opponent calm look
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<765hp 778m 401mv> no opponent calm
Luc walks west.
A wild boar walks west.
You follow Luc.
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<765hp 778m 399mv> no opponent calm
Luc walks west.
You follow Luc.
Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<765hp 778m 397mv> no opponent calm
Luc walks west.
A wild boar walks west.
You follow Luc.
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at Luc sternly.

<765hp 778m 395mv> no opponent calm whe marine
an illusion of a marine Tribute Street
Luc walks west.
You follow Luc.
Lower Valour Avenue
+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+

[Exits: east west]
(White Aura) Luc the Wrath of Nature is here.
A citizen of Valour wanders about.
A wild boar walks in.

<765hp 778m 393mv> no opponent calm
Luc walks west.
A wild boar walks west.
You follow Luc.
Lower Valour Avenue
S-+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A citizen of Valour wanders about.

<765hp 778m 391mv> no opponent calm whe
Players near you in Valour:
<PK> Trelanya Bridge over the Bay of Vamana
<PK> Luc Lower Valour Avenue
<PK> Adrierra Tribute Street
<PK> Veromos Lower Valour Avenue
Luc walks west.
You follow Luc.
Gates of the Royal Palace
S-+-* | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<765hp 778m 389mv> no opponent calm
Luc walks north.
A wild boar walks north.
You follow Luc.
Tribute Street
+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-* | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<765hp 778m 387mv> no opponent calm
Luc walks north.
You follow Luc.
Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
(White Aura) Luc the Wrath of Nature is here.
A knight of the Holy Cross patrols the area diligently.
A citizen of Valour wanders about.
A Knight of the Holy Cross looks at you sternly.
A wild boar walks in.

<765hp 778m 385mv> no opponent calm
Luc scans north.

<765hp 778m 385mv> no opponent calm com 'dispel magic' marine
They aren't here.
Luc walks north.
A wild boar walks north.
You follow Luc.
Tribute Street
+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-* | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<765hp 778m 383mv> no opponent calm
Luc walks north.
You follow Luc.
Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-* | down it bear statuettes of Knights.
---------+

[Exits: north south west]
(White Aura) Luc the Wrath of Nature is here.
A member of the Valourian special forces is riding on a powerful steed.
A wild boar walks in.

<765hp 778m 381mv> no opponent calm af
You are affected by the following:
Spell: detect magic : lasts for 24 hours
Spell: giant strength : modifies strength by 4 for 24 hours
Spell: protection : modifies save vs spell by 1 for 20 hours
Spell: armor : modifies armor class by 20 for 8 hours
Skill: warcry : modifies hitroll by 6 for 4 hours
: modifies save vs afflictive by 6 for 4 hours
Spell: sanctuary : lasts for 3 hours
Spell: detect invis : lasts for 1 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently
Luc walks north.
A wild boar walks north.
You follow Luc.
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
(Translucent) (White Aura) Trelanya the Holy Matriarch of Healing is here.
A citizen of Valour wanders about.

<765hp 778m 379mv> no opponent calm Trelanya flies south.

<765hp 778m 379mv> no opponent calm
Luc walks north.
You follow Luc.
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
(White Aura) Luc the Wrath of Nature is here.
A knight of the Holy Cross patrols the area diligently.
A wild boar walks in.

<765hp 778m 377mv> no opponent calm com 'dispel magic' marine

Luc walks north.
A wild boar walks north.
You follow Luc.
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
+ @ | ocean gently laps the thick wooden pillars that keep this
| | | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A Valourian sentry stands on duty, guarding the bridge.

<765hp 778m 375mv> no opponent calm They aren't here.
Luc walks north.
You follow Luc.
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the north and south.
| | |
+-+-+ |
---------+

[Exits: north south]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<765hp 778m 373mv> no opponent calm whe
Players near you in Valour:
<PK> Trelanya Tribute Street
<PK> Luc Bridge over the Bay of Vamana
<PK> Adrierra Tribute Street
<PK> Veromos Bridge over the Bay of Vamana

<765hp 778m 373mv> no opponent calm af
You are affected by the following:
Spell: detect magic : lasts for 24 hours
Spell: giant strength : modifies strength by 4 for 24 hours
Spell: protection : modifies save vs spell by 1 for 20 hours
Spell: armor : modifies armor class by 20 for 8 hours
Skill: warcry : modifies hitroll by 6 for 4 hours
: modifies save vs afflictive by 6 for 4 hours
Spell: sanctuary : lasts for 3 hours
Spell: detect invis : lasts for 1 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<765hp 778m 373mv> no opponent calm
Luc walks north.
A wild boar walks north.
You follow Luc.
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
The bridge creaks beneath your feet.

<765hp 778m 371mv> no opponent calm com 'dispel magic' marine

Luc walks north.
You follow Luc.
Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
(White Aura) Luc the Wrath of Nature is here.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.
A wild boar walks in.
A Knight of the Holy Cross looks at Luc sternly.

<765hp 778m 369mv> no opponent calm They aren't here.
Luc scans south.

<765hp 778m 369mv> no opponent calm com 'dispel magic' marine

Luc walks south.
A wild boar walks south.
You follow Luc.
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<765hp 778m 367mv> no opponent calm They aren't here.
Luc scans all around.

<765hp 778m 367mv> no opponent calm
Luc walks south.
You follow Luc.
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the north and south.
| | |
+-+-+ |
---------+

[Exits: north south]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<765hp 778m 365mv> no opponent calm whe
Players near you in Valour:
<PK> Trelanya Tribute Street
<PK> Luc Bridge over the Bay of Vamana
<PK> Adrierra Tribute Street
<PK> Veromos Bridge over the Bay of Vamana
Luc walks south.
A wild boar walks south.
You follow Luc.
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
+ @ | ocean gently laps the thick wooden pillars that keep this
| | | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A Valourian sentry stands on duty, guarding the bridge.

<765hp 778m 363mv> no opponent calm
Luc walks south.
You follow Luc.
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
(White Aura) Luc the Wrath of Nature is here.
A knight of the Holy Cross patrols the area diligently.
A wild boar walks in.

<765hp 778m 361mv> no opponent calm
Luc walks south.
A wild boar walks south.
You follow Luc.
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A member of the Valourian special forces is riding on a powerful steed.
A citizen of Valour wanders about.

<765hp 778m 359mv> no opponent calm com 'dispel magic' marine
They aren't here.
Luc walks south.
You follow Luc.
Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-* | down it bear statuettes of Knights.
---------+

[Exits: north south west]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<765hp 778m 357mv> no opponent calm whe
Players near you in Valour:
<PK> Trelanya Gates of the Royal Palace
<PK> Luc Tribute Street
<PK> Adrierra Gates of the Royal Palace
<PK> Veromos Tribute Street
Luc walks south.
A wild boar walks south.
You follow Luc.
Tribute Street
+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-* | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<765hp 778m 355mv> no opponent calm
Luc walks south.
You follow Luc.
Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
(White Aura) Luc the Wrath of Nature is here.
A knight of the Holy Cross patrols the area diligently.
A citizen of Valour wanders about.
A Knight of the Holy Cross looks at you sternly.
A wild boar walks in.

<765hp 778m 353mv> no opponent calm
Luc walks south.
A wild boar walks south.
You follow Luc.
Tribute Street
+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-* | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
whe
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
(Translucent) (White Aura) Trelanya the Holy Matriarch of Healing is here.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of acomas guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) (Translucent) A stalking, black panther is here, quietly serving its master.
(Translucent) (White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
Adrierra rides north on a brass Asc'Liena stallion.
Trelanya flies north.
Adrierra walks north.
An illusion of a marine walks north.
An illusion of Acomas walks north.
An illusion of a marine walks north.

<765hp 778m 351mv> no opponent calm Players near you in Valour:
<PK> Trelanya Tribute Street
<PK> Luc Tribute Street
<PK> Adrierra Tribute Street
<PK> Veromos Tribute Street
Luc walks south.
You follow Luc.
Gates of the Royal Palace
S-+-* | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
com 'dispel magic' marine
A lush, leafy arbor provides some peaceful shaded respite.
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<765hp 778m 349mv> no opponent calm They aren't here.

<765hp 778m 349mv> no opponent calm
Luc scans all around.

<765hp 778m 349mv> no opponent calm
The sun rises in the east.
A wild boar looks uncomfortable in these surroundings.

<765hp 812m 401mv> no opponent calm targ Trelanya
$$ will now be substituted with : Trelanya

<765hp 812m 401mv> no opponent calm com 'dispel magic' marine
They aren't here.

<765hp 812m 401mv> no opponent calm whe
Players near you in Valour:
<PK> Trelanya Altar of the Pious
<PK> Luc Gates of the Royal Palace
<PK> Adrierra Altar of the Pious
<PK> Veromos Gates of the Royal Palace
Luc walks north.
A wild boar walks north.
You follow Luc.
Tribute Street
+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-* | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<765hp 812m 399mv> no opponent calm
Luc scans north.

<765hp 812m 399mv> no opponent calm
Luc walks north.
You follow Luc.
Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
com 'dispel magic' marine
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
(White Aura) Luc the Wrath of Nature is here.
A knight of the Holy Cross patrols the area diligently.
A citizen of Valour wanders about.
A wild boar walks in.
A Knight of the Holy Cross looks at Luc sternly.

<765hp 812m 397mv> no opponent calm They aren't here.

<765hp 812m 397mv> no opponent calm
Luc walks north.
A wild boar walks north.
You follow Luc.
Tribute Street
+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-* | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<765hp 812m 395mv> no opponent calm whe

Luc walks north.
You follow Luc.
Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-* | down it bear statuettes of Knights.
---------+

[Exits: north south west]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<765hp 812m 393mv> no opponent calm Players near you in Valour:
<PK> Trelanya Altar of the Pious
<PK> Luc Tribute Street
<PK> Adrierra Altar of the Pious
<PK> Veromos Tribute Street
Luc walks north.
A wild boar walks north.
You follow Luc.
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A citizen of Valour wanders about.

<765hp 812m 391mv> no opponent calm
Luc walks north.
You follow Luc.
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
(White Aura) Luc the Wrath of Nature is here.
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.
A wild boar walks in.

<765hp 812m 389mv> no opponent calm
Luc walks south.
A wild boar walks south.
You follow Luc.
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A citizen of Valour wanders about.

<765hp 812m 387mv> no opponent calm whe
Players near you in Valour:
<PK> Trelanya Tribute Street
<PK> Luc Tribute Street
<PK> Adrierra Tribute Street
<PK> Veromos Tribute Street
Luc walks south.
You follow Luc.
Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-* | down it bear statuettes of Knights.
---------+

[Exits: north south west]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<765hp 812m 385mv> no opponent calm com 'dispel magic' marine

Luc walks north.
A wild boar walks north.
You follow Luc.
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A citizen of Valour wanders about.

<765hp 812m 383mv> no opponent calm They aren't here.
Luc walks north.
You follow Luc.
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
(White Aura) Luc the Wrath of Nature is here.
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.
A wild boar walks in.

<765hp 812m 381mv> no opponent calm scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 4 (north) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (north) ***
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
You scan south.
*** Range 1 (south) ***
A citizen of Valour wanders about.
*** Range 4 (south) ***
A knight of the Holy Cross patrols the area diligently.
A citizen of Valour wanders about.
You scan west.
*** Range 2 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 3 (west) ***
A knight of the Holy Cross patrols the area diligently.
A disciple of Sarich quietly observes the area.
*** Range 4 (west) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (west) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
Luc walks north.
A wild boar walks north.
You follow Luc.
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
+ @ | ocean gently laps the thick wooden pillars that keep this
| | | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A Valourian sentry stands on duty, guarding the bridge.

<765hp 812m 379mv> no opponent calm com 'dispel magic' marine
They aren't here.
Luc walks north.
You follow Luc.
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the north and south.
| | |
+-+-+ |
---------+

[Exits: north south]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<765hp 812m 377mv> no opponent calm
Luc walks north.
A wild boar walks north.
You follow Luc.
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
whe
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<765hp 812m 375mv> no opponent calm Players near you in Valour:
<PK> Trelanya Lower Valour Avenue
<PK> Luc Bridge over the Bay of Vamana
<PK> Adrierra Lower Valour Avenue
<PK> Veromos Bridge over the Bay of Vamana
Luc walks north.
You follow Luc.
Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
(White Aura) Luc the Wrath of Nature is here.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.
A wild boar walks in.

<765hp 812m 373mv> no opponent calm
Luc walks north.
A wild boar walks north.
You follow Luc.
Bridge over the Bay of Vamana
T-*-* | A wooden bridge leaps out over the gentle ocean swirling
| | | beneath here. A rope support is provided for the hands, while
* +-+-+| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

<765hp 812m 371mv> no opponent calm af

Luc walks north.
You follow Luc.
Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<765hp 812m 369mv> no opponent calm You are affected by the following:
Spell: detect magic : lasts for 23 hours
Spell: giant strength : modifies strength by 4 for 23 hours
Spell: protection : modifies save vs spell by 1 for 19 hours
Spell: armor : modifies armor class by 20 for 7 hours
Skill: warcry : modifies hitroll by 6 for 3 hours
: modifies save vs afflictive by 6 for 3 hours
Spell: sanctuary : lasts for 2 hours
Spell: detect invis : lasts for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently
Luc walks north.
A wild boar walks north.
You follow Luc.
The Nave of the Cathedral of Valour
* | An arched ceiling towers overhead inside this cathedral.
| | Light pours in through stained glass windows, in blues and
* | reds. This room is spacious enough to hold a gathering of
| | at least one hundred worshippers. The cathedral is silent
T-*-@ | and tranquil, with just the altar, visible to the west, providing
| | | a distraction from inward thoughts.
* +-+-+|
| |
+ |
---------+

[Exits: south west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<765hp 812m 368mv> no opponent calm
Luc walks west.
You follow Luc.
The Quire of the Cathedral of Valour
*-* | This is the longest room in the cathedral, containing the
| | pews where the faithful masses sit in worship. Rows and
* | rows of benches have been laid out, enough to hold several
| | hundred people. Natural light pours in through the stained
T-@-* | glass windows at its sides, supported by soft candlelit
| | | lanterns placed around its walls. The quire is roughly
*-* +-+| ten feet higher than the nave east of here. Light pours
| | | in through an opening in the ceiling.
* + |
---------+

[Exits: east west]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<765hp 812m 367mv> no opponent calm whe

Luc walks west.
A wild boar walks west.
You follow Luc.
Altar of Light
*-* | This is the place where the most holy of ceremonies are
| | performed, including the anointing of the King and his
* | Knights. A painting of the immortal Lord Sarich looks
| | over the altar. Idols have been placed carefully around
@-*-*| the altar, in tribute to the gods of Light. A blue cloth
| || skirt carrying the sigil of Valour has been draped around
*-* +| it, and light wood has been put inside ready for when
| || the altar is to be lit.
* +|
---------+

[Exits: north east south]
A pit of offering is here to store mortal gifts to the gods.
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
(White Aura) Jijit the Priestess of Light is here, communing blessings.

<765hp 812m 366mv> no opponent calm whe
Players near you in Valour:
<PK> Trelanya The Knight's War Memorial
<PK> Luc Altar of Light
<PK> Adrierra The Knight's War Memorial
<PK> Veromos Altar of Light

<765hp 812m 366mv> no opponent calm Players near you in Valour:
<PK> Trelanya The Knight's War Memorial
<PK> Luc Altar of Light
<PK> Adrierra The Knight's War Memorial
<PK> Veromos Altar of Light

<765hp 812m 366mv> no opponent calm af
You are affected by the following:
Spell: detect magic : lasts for 23 hours
Spell: giant strength : modifies strength by 4 for 23 hours
Spell: protection : modifies save vs spell by 1 for 19 hours
Spell: armor : modifies armor class by 20 for 7 hours
Skill: warcry : modifies hitroll by 6 for 3 hours
: modifies save vs afflictive by 6 for 3 hours
Spell: sanctuary : lasts for 2 hours
Spell: detect invis : lasts for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently
Luc scans all around.

<765hp 812m 366mv> no opponent calm
Luc walks east.
You follow Luc.
The Quire of the Cathedral of Valour
*-* | This is the longest room in the cathedral, containing the
| | pews where the faithful masses sit in worship. Rows and
* | rows of benches have been laid out, enough to hold several
| | hundred people. Natural light pours in through the stained
T-@-* | glass windows at its sides, supported by soft candlelit
| | | lanterns placed around its walls. The quire is roughly
*-* +-+| ten feet higher than the nave east of here. Light pours
| | | in through an opening in the ceiling.
* + |
---------+

[Exits: east west]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<765hp 812m 365mv> no opponent calm
Luc walks east.
A wild boar walks east.
You follow Luc.
The Nave of the Cathedral of Valour
* | An arched ceiling towers overhead inside this cathedral.
| | Light pours in through stained glass windows, in blues and
* | reds. This room is spacious enough to hold a gathering of
| | at least one hundred worshippers. The cathedral is silent
T-*-@ | and tranquil, with just the altar, visible to the west, providing
| | | a distraction from inward thoughts.
* +-+-+|
| |
+ |
---------+

[Exits: south west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<765hp 812m 364mv> no opponent calm
Luc scans all around.

<765hp 812m 364mv> no opponent calm af

Luc walks south.
You follow Luc.
Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<765hp 812m 363mv> no opponent calm You are affected by the following:
Spell: detect magic : lasts for 23 hours
Spell: giant strength : modifies strength by 4 for 23 hours
Spell: protection : modifies save vs spell by 1 for 19 hours
Spell: armor : modifies armor class by 20 for 7 hours
Skill: warcry : modifies hitroll by 6 for 3 hours
: modifies save vs afflictive by 6 for 3 hours
Spell: sanctuary : lasts for 2 hours
Spell: detect invis : lasts for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently
Luc scans all around.

<765hp 812m 363mv> no opponent calm whe

Luc walks east.
A wild boar walks east.
You follow Luc.
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A Valourian sentry stands on duty, guarding the bridge.

<765hp 812m 361mv> no opponent calm Players near you in Valour:
<PK> Trelanya The Arch of Saint Avangulen
<PK> Luc Bridge over the Bay of Vamana
<PK> Adrierra The Arch of Saint Avangulen
<PK> Veromos Bridge over the Bay of Vamana
Luc walks east.
You follow Luc.
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
(White Aura) Luc the Wrath of Nature is here.
A member of the Valourian special forces is riding on a powerful steed.
A member of the Valourian special forces is riding on a powerful steed.
A wild boar walks in.

<765hp 812m 359mv> no opponent calm
Luc walks east.
A wild boar walks east.
You follow Luc.
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<765hp 812m 357mv> no opponent calm whe

Luc scans east.

<765hp 812m 357mv> no opponent calm Players near you in Valour:
<PK> Trelanya Liberty Street
<PK> Luc Bridge over the Bay of Vamana
<PK> Adrierra Liberty Street
<PK> Veromos Bridge over the Bay of Vamana

<765hp 812m 357mv> no opponent calm
Luc walks east.
You follow Luc.
Bridge over the Bay of Vamana
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<765hp 812m 355mv> no opponent calm
Luc walks east.
A wild boar walks east.
You follow Luc.
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A Knight of the Holy Cross looks at Luc sternly.

<765hp 812m 353mv> no opponent calm
Luc scans east.

<765hp 812m 353mv> no opponent calm whe

Luc walks east.
You follow Luc.
Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<765hp 812m 351mv> no opponent calm
The white aura around Luc fades.
A wild boar looks uncomfortable in these surroundings.
You no longer see invisible objects.

<765hp 828m 401mv> no opponent calm Players near you in Valour:
<PK> Trelanya City Forum
<PK> Luc Queen Victoria's Needle
<PK> Adrierra City Forum
<PK> Veromos Queen Victoria's Needle
Luc walks east.
A wild boar walks east.
You follow Luc.
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
Luc the Wrath of Nature is here.

<765hp 828m 399mv> no opponent calm com 'dispel magic' marine
They aren't here.
Luc walks east.
You follow Luc.
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+

[Exits: east west]
Luc the Wrath of Nature is here.
A wild boar walks in.

<765hp 828m 397mv> no opponent calm
Luc walks east.
A wild boar walks east.
You follow Luc.
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]
(Charmed) A large, wild boar grunts softly here.
Luc the Wrath of Nature is here.
A noble of Valour walks down the street.

<765hp 828m 395mv> no opponent calm com 'dispel magic' marine

Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of Acomas walks in.
An illusion of a marine walks in.
Adrierra walks in.
Trelanya flies in.

<765hp 828m 395mv> no opponent calm An illusion of a marine yells 'Die! Veromos, you sorcerous dog!'
An illusion of a marine is no longer moving so quickly.
An illusion of a marine returns to normal size.
Ok.
[***] You parry an illusion of a marine's smash.
[** ] You block an illusion of a marine's attack with your shield.
Luc walks east.
A wild boar walks east.
An illusion of a marine is in excellent condition.

<765hp 813m 395mv> none aggressive
Adrierra rides west on a brass Asc'Liena stallion.
Trelanya flies west.
Adrierra walks west.
An illusion of Acomas walks west.
An illusion of a marine walks west.
An illusion of a marine is in excellent condition.

<765hp 813m 395mv> none aggressive
Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of Acomas walks in.
Adrierra walks in.
Trelanya flies in.
An illusion of a marine is in excellent condition.

<765hp 813m 395mv> none aggressive
Adrierra utters the words, 'qahijf gsgrul'.
You yell 'Help! Adrierra is attacking me with colour spray!'
Adrierra's colour spray injures you.
An illusion of a marine is in excellent condition.

<750hp 813m 395mv> none aggressive
Luc walks in.
A wild boar walks in.
Adrierra's smash hits you.
[** ] You block an illusion of a marine's attack with your shield.
[** ] You parry an illusion of a marine's smash.
[** ] You parry an illusion of Acomas's slash.
An illusion of Acomas's slash maims you!
[** ] You block an illusion of a marine's attack with your shield.
[** ] You block an illusion of a marine's attack with your shield.
[***] You parry an illusion of a marine's smash.
A wild boar's charge maims an illusion of a marine!
A wild boar's charge MUTILATES an illusion of a marine!
Your crush MASSACRES an illusion of a marine!
An illusion of a marine has a few scratches.

<703hp 813m 395mv> none aggressive com 'dispel magic' marine
An illusion of a marine is no longer moving so quickly.
Ok.
An illusion of a marine has a few scratches.

<703hp 798m 395mv> none aggressive
Trelanya closes her eyes momentarily.
Luc quaffs a purple potion.
Luc is surrounded by a white aura.
An illusion of a marine has a few scratches.

<703hp 798m 395mv> none aggressive
Adrierra utters the words, 'wugeucandusqhuai'.
An illusion of a marine has a few scratches.

<703hp 798m 395mv> none aggressive
An illusion of a marine yells 'Help! I am being attacked by Luc!'
[* ] You block Adrierra's attack with your shield.
A wild boar's charge maims an illusion of a marine!
A wild boar's charge devastates an illusion of a marine!
Your crush MANGLES an illusion of a marine!
Luc's cleave DISEMBOWELS an illusion of a marine!
Luc's sting MUTILATES an illusion of a marine!
Luc's sting DISMEMBERS an illusion of a marine!
[* ] You parry an illusion of a marine's smash.
[* ] You parry an illusion of Acomas's slash.
[* ] You block an illusion of Acomas's attack with your shield.
[***] You parry an illusion of a marine's smash.
[***] You parry an illusion of a marine's smash.
An illusion of a marine has some small wounds and bruises.

<703hp 798m 395mv> none aggressive com 'dispel magic' marine
Spell failed.
An illusion of a marine has some small wounds and bruises.

<703hp 783m 395mv> none aggressive
Trelanya narrows her eyes.
Luc yells 'Die! Trelanya, you sorcerous dog!'
Luc's cleave wounds Trelanya.
An illusion of a marine has some small wounds and bruises.

<703hp 783m 395mv> none aggressive flee

Adrierra looks at you.
An illusion of a marine has some small wounds and bruises.

<703hp 783m 395mv> none aggressive
[***] You parry Adrierra's smash.
A wild boar's charge MUTILATES an illusion of a marine!
Your blast MASSACRES an illusion of a marine!
Luc's cleave decimates Trelanya!
Luc's sting decimates Trelanya!
Luc's cleave mauls Trelanya.
An illusion of a marine's smash maims you!
[***] You block an illusion of a marine's attack with your shield.
[* ] You block an illusion of Acomas's attack with your shield.
[***] You parry an illusion of Acomas's slash.
An illusion of a marine's smash devastates you!
An illusion of a marine has some small wounds and bruises.

<641hp 783m 395mv> none aggressive
An illusion of a marine has fled!
An illusion of a marine has fled!
Adrierra is in excellent condition.

<641hp 783m 395mv> shaft aggressive
Adrierra has fled!
Adrierra rides east on a brass Asc'Liena stallion.
Adrierra walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.
An illusion of Acomas has fled!
An illusion of Acomas walks north.

<641hp 783m 395mv> no opponent aggressive You aren't fighting anyone.
Luc has fled!
Luc walks north.
A wild boar walks north.
You follow Luc.
Greater Valour Docks
| These are the general docks of Valour. Ships are tied
| to a wooden footbridge waiting to be boarded, and then
| lowered into the canal. The docks are large enough to
| accomodate a fleet of about ten ships at any given time.
@-S | A large flagpole reaches high into the sky beside the
| | dock, having thrusted its way out of the water. At the
+-+-+-+-+| apex of the flagpole the sigil of the Knights - the Holy
| Cross of Valour - flys proudly.
|
---------+

[Exits: east south down]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
(Charmed) An illusion of acomas guards its master.
A dockhand is here, readying ships for launch.
A dockhand is here, readying ships for launch.

<641hp 783m 393mv> no opponent aggressive com 'dispel magic' marine
They aren't here.

<641hp 783m 393mv> no opponent aggressive
Luc scans all around.

<641hp 783m 393mv> no opponent aggressive
Luc walks south.
You follow Luc.
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]
(White Aura) Luc the Wrath of Nature is here.
(Translucent) (White Aura) Trelanya the Holy Matriarch of Healing is here.
A noble of Valour walks down the street.
A wild boar walks in.

<641hp 783m 391mv> no opponent aggressive
Trelanya yells 'Help! Luc tried to kick dirt into my eyes!'
Luc's kicked dirt misses Trelanya.

<641hp 783m 391mv> no opponent aggressive
Luc's cleave decimates Trelanya!
Trelanya's pound decimates Luc!
Trelanya's shocking bite scratches Luc.

<641hp 783m 391mv> no opponent aggressive
Trelanya has fled!
Trelanya flies north.

<641hp 783m 391mv> no opponent aggressive
Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
Adrierra walks in.

<641hp 783m 391mv> no opponent aggressive targ trelanya
n

Trelanya flies in.
$$ will now be substituted with : trelanya
Adrierra rides west on a brass Asc'Liena stallion.
Trelanya flies west.
Adrierra walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.

<641hp 783m 391mv> no opponent aggressive murder $$
Greater Valour Docks
| These are the general docks of Valour. Ships are tied
| to a wooden footbridge waiting to be boarded, and then
| lowered into the canal. The docks are large enough to
| accomodate a fleet of about ten ships at any given time.
@-S | A large flagpole reaches high into the sky beside the
| | dock, having thrusted its way out of the water. At the
+-+-+-+-+| apex of the flagpole the sigil of the Knights - the Holy
| Cross of Valour - flys proudly.
|
---------+

[Exits: east south down]
(Charmed) An illusion of acomas guards its master.
A dockhand is here, readying ships for launch.
A dockhand is here, readying ships for launch.

<641hp 783m 389mv> no opponent aggressive They aren't here.

<641hp 783m 389mv> no opponent aggressive s
murder $$
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A noble of Valour walks down the street.

<641hp 783m 387mv> no opponent aggressive They aren't here.

<641hp 783m 387mv> no opponent aggressive w
w
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+

[Exits: east west]

<641hp 783m 385mv> no opponent aggressive w
murder $$
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]
(Translucent) (White Aura) Trelanya the Holy Matriarch of Healing is here.

<641hp 783m 383mv> no opponent aggressive Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.

<641hp 783m 381mv> no opponent aggressive They aren't here.

<641hp 783m 381mv> no opponent aggressive e
murder $$
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]

<641hp 783m 379mv> no opponent aggressive They aren't here.

<641hp 783m 379mv> no opponent aggressive e
murder $$

Trelanya flies in.
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
Luc walks west.
You follow Luc.
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]
(White Aura) Luc the Wrath of Nature is here.
(Translucent) (White Aura) Trelanya the Holy Matriarch of Healing is here.
A wild boar walks in.

<641hp 783m 375mv> no opponent aggressive
Trelanya flies west.
They aren't here.
Luc walks west.
A wild boar walks west.
You follow Luc.
Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
(Translucent) (White Aura) Trelanya the Holy Matriarch of Healing is here.
A knight of the Holy Cross patrols the area diligently.

<641hp 783m 373mv> no opponent aggressive
Trelanya flies west.
Luc walks west.
You follow Luc.
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
(White Aura) Luc the Wrath of Nature is here.
(Translucent) (White Aura) Trelanya the Holy Matriarch of Healing is here.
A Knight of the Holy Cross is here, facing Trelanya.
A Valourian sentry stands on duty, guarding the bridge.
A Knight of the Holy Cross looks at you sternly.
A wild boar walks in.

<641hp 783m 371mv> no opponent aggressive
Trelanya flies west.

<641hp 783m 371mv> no opponent aggressive
Luc walks west.
A wild boar walks west.
You follow Luc.
Bridge over the Bay of Vamana
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
(Translucent) (White Aura) Trelanya the Holy Matriarch of Healing is here.

<641hp 783m 369mv> no opponent aggressive
Trelanya flies west.

<641hp 783m 369mv> no opponent aggressive
Luc walks west.
You follow Luc.
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
(White Aura) Luc the Wrath of Nature is here.
(Translucent) (White Aura) Trelanya the Holy Matriarch of Healing is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Charmed) An illusion of a marine guards its master.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
A wild boar walks in.

<641hp 783m 367mv> no opponent aggressive gt follow me too

Trelanya flies west.

<641hp 783m 367mv> no opponent aggressive murder $$
You tell your group 'Follow me too.'
Luc scans all around.

<641hp 783m 367mv> no opponent aggressive murder $$
They aren't here.
Luc walks west.
A wild boar walks west.
You follow Luc.
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A member of the Valourian special forces is riding on a powerful steed.
A member of the Valourian special forces is riding on a powerful steed.

<641hp 783m 365mv> no opponent aggressive They aren't here.

<641hp 783m 365mv> no opponent aggressive
Luc walks east.
You follow Luc.
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<641hp 783m 363mv> no opponent aggressive murder $$
They aren't here.

<641hp 783m 363mv> no opponent aggressive targ Trelanya
murder $$

Trelanya flies in.
$$ will now be substituted with : Trelanya

<641hp 783m 363mv> no opponent aggressive murder $$
Trelanya yells 'Help! I am being attacked by Veromos!'
Your blast mauls Trelanya.
Trelanya yells 'Help! I am being attacked by Luc!'
Your blast misses Trelanya.
[** ] Trelanya parries your blast.
Luc's cleave mauls Trelanya.
Trelanya's thrust misses you.
Trelanya's pound injures you.
Trelanya has quite a few wounds.

<626hp 783m 363mv> shaft aggressive
Trelanya has fled!
Trelanya flies west.

<626hp 783m 363mv> no opponent aggressive murder $$

Trelanya flies in.

<626hp 783m 363mv> no opponent aggressive
Trelanya flies east.

<626hp 783m 363mv> no opponent aggressive They aren't here.
Luc now follows you.

<626hp 783m 363mv> no opponent aggressive They aren't here.
The rain stopped.
A wild boar looks uncomfortable in these surroundings.
The time to pay your fine has expired.

<638hp 816m 401mv> no opponent aggressive e

Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
Adrierra walks in.

<638hp 816m 401mv> no opponent aggressive e
Bridge over the Bay of Vamana
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]
Luc walks in.
A wild boar walks in.

<638hp 816m 399mv> no opponent aggressive e
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
Luc walks in.
A wild boar walks in.
A Knight of the Holy Cross looks at Luc sternly.
A Knight of the Holy Cross looks at you sternly.

<638hp 816m 397mv> no opponent aggressive Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
A knight of the Holy Cross patrols the area diligently.
Luc walks in.
A wild boar walks in.

<638hp 816m 395mv> no opponent aggressive e
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]
Luc walks in.
A wild boar walks in.

<638hp 816m 393mv> no opponent aggressive
Luc yells out his warcry.
Luc yells 'Goddess of Earth, heed my call!'

<638hp 816m 393mv> no opponent aggressive w
Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
A knight of the Holy Cross patrols the area diligently.
Luc walks in.
A wild boar walks in.
A Knight of the Holy Cross looks at Luc sternly.

<638hp 816m 391mv> no opponent aggressive whe marine
an illusion of a marine Bridge over the Bay of Vamana

<638hp 816m 391mv> no opponent aggressive w
w
w

Trelanya flies in.
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
Luc walks in.
A wild boar walks in.

<638hp 816m 389mv> no opponent aggressive Bridge over the Bay of Vamana
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]
Luc walks in.
A wild boar walks in.

<638hp 816m 387mv> no opponent aggressive Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
targ 1.Adrierra
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
Luc walks in.
A wild boar walks in.

<638hp 816m 385mv> no opponent aggressive w
w
w
$$ will now be substituted with : 1.Adrierra

<638hp 816m 385mv> no opponent aggressive Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A member of the Valourian special forces is riding on a powerful steed.
Luc walks in.
A wild boar walks in.

<638hp 816m 383mv> no opponent aggressive Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Charmed) An illusion of a marine guards its master.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
A Valourian sentry stands on duty, guarding the bridge.
Luc walks in.
A wild boar walks in.

<638hp 816m 381mv> no opponent aggressive Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]
A knight of the Holy Cross patrols the area diligently.
Luc walks in.
A wild boar walks in.

<638hp 816m 379mv> no opponent aggressive targ Trelanya
e
$$ will now be substituted with : Trelanya

<638hp 816m 379mv> no opponent aggressive murder $$
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Charmed) An illusion of a marine guards its master.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
A Valourian sentry stands on duty, guarding the bridge.
Luc walks in.
A wild boar walks in.

<638hp 816m 377mv> no opponent aggressive
Adrierra is blinded by the dirt in her eyes!
Adrierra shatters into tiny fragments of glass.
Adrierra rides west on a brass Asc'Liena stallion.
An illusion of a marine walks west.
An illusion of a marine walks west.

<638hp 816m 377mv> no opponent aggressive They aren't here.

<638hp 816m 377mv> no opponent aggressive w
com 'dispel magic' marine
Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]
A knight of the Holy Cross patrols the area diligently.
Luc walks in.
A wild boar walks in.
A Knight of the Holy Cross looks at you sternly.

<638hp 816m 375mv> no opponent aggressive They aren't here.

<638hp 816m 375mv> no opponent aggressive
A Knight of the Holy Cross walks in.

<638hp 816m 375mv> no opponent aggressive targ 1.Adrierra
$$ will now be substituted with : 1.Adrierra

<638hp 816m 375mv> no opponent aggressive whe marine
look
an illusion of a marine The Monument of Saint Torin

<638hp 816m 375mv> no opponent aggressive Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]
A knight of the Holy Cross patrols the area diligently.
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A Knight of the Holy Cross is here, facing you.

<638hp 816m 375mv> no opponent aggressive s
Bridge over the Bay of Vamana
T-*-* | A wooden bridge leaps out over the gentle ocean swirling
| | | beneath here. A rope support is provided for the hands, while
* +-+-+| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
whe marine
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
Luc walks in.
A wild boar walks in.

<638hp 816m 373mv> no opponent aggressive s
an illusion of a marine Atop a Boating Ramp

<638hp 816m 373mv> no opponent aggressive s
s
Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
Luc walks in.
A wild boar walks in.
A Knight of the Holy Cross looks at Luc sternly.

<638hp 816m 371mv> no opponent aggressive Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
Luc walks in.
A wild boar walks in.
The bridge creaks beneath your feet.

<638hp 816m 369mv> no opponent aggressive Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the north and south.
| | |
+-+-+ |
---------+

[Exits: north south]
Luc walks in.
A wild boar walks in.

<638hp 816m 367mv> no opponent aggressive s

Luc scans all around.

<638hp 816m 367mv> no opponent aggressive Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
+ @ | ocean gently laps the thick wooden pillars that keep this
| | | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
Luc walks in.
A wild boar walks in.

<638hp 816m 365mv> no opponent aggressive s
w
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
A knight of the Holy Cross patrols the area diligently.
Luc walks in.
A wild boar walks in.

<638hp 816m 363mv> no opponent aggressive w
The Western Promenade
+ | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ + | has a simple elegance - smooth and sharply defined at its
| | | edges, seamless in its procession across the ground it
+-+-@-+ | has been laid down on. It marries the man-made with the
| | work of mother nature, creating a bond for both to benefit
+ | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
S-+ | atop white poles.
---------+

[Exits: east west]
Luc walks in.
A wild boar walks in.

<638hp 816m 361mv> no opponent aggressive The Western Promenade
* +| A stone-laden road stretches from east to west through
| || this grass covered plateau. The masonry on the stonework
* + +| has a simple elegance - smooth and sharply defined at
| | || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| || the work of mother nature, creating a bond for both to
* +| benefit from. Valourian flags, bearing the motif of the
|| Holy Cross, have been raised to their greatest height,
S-+| flying proudly atop white poles.
---------+

[Exits: north east west]
Luc walks in.
A wild boar walks in.

<638hp 816m 359mv> no opponent aggressive n
murder $$
Atop a Boating Ramp
+| This ramp leads gradually down towards the shore of the
|| bay below. It is wide enough for a boat to be tugged
* +| down and entered into the water. A few boats are already
| || stowed at the bottom, waiting for their launch. A small
* @ +| boathouse, filled to its capacity by a beautiful sailing
| | || boat, is at the left of the ramp. Leading down the ramp
+-+-+-+-+| is a thin rope, with flags from around the world of Serin
| || tied to it.
* +|
---------+

[Exits: south down]
(Charmed) An illusion of a marine guards its master.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
Luc walks in.
A wild boar walks in.

<638hp 816m 357mv> no opponent aggressive Adrierra yells 'Help! I am being attacked by Veromos!'
You swing right through Adrierra's blurred image.
[** ] Adrierra parries your crush.
Adrierra is in excellent condition.

<638hp 816m 357mv> shaft aggressive
Adrierra yells 'Help! Luc kicked dirt into my eyes!'
Adrierra is blinded by the dirt in her eyes!
Luc's kicked dirt grazes Adrierra.
Adrierra has a few scratches.

<638hp 816m 357mv> shaft aggressive
Adrierra's smash misses you.
A wild boar's charge mauls Adrierra.
Your crush MUTILATES Adrierra!
You swing right through Adrierra's blurred image.
Adrierra has a few scratches.

<638hp 816m 357mv> shaft aggressive
Adrierra has fled!
Adrierra rides down on a brass Asc'Liena stallion.
An illusion of a marine walks down.
An illusion of a marine walks down.

<638hp 816m 357mv> no opponent aggressive s
The Western Promenade
* +| A stone-laden road stretches from east to west through
| || this grass covered plateau. The masonry on the stonework
* + +| has a simple elegance - smooth and sharply defined at
| | || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| || the work of mother nature, creating a bond for both to
* +| benefit from. Valourian flags, bearing the motif of the
|| Holy Cross, have been raised to their greatest height,
S-+| flying proudly atop white poles.
---------+

[Exits: north east west]
Luc walks in.
A wild boar walks in.

<638hp 816m 355mv> no opponent aggressive murder $$

Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.

<638hp 816m 355mv> no opponent aggressive n
Adrierra yells 'Help! I am being attacked by someone!'
Your crush DISEMBOWELS Adrierra!
Adrierra has some small wounds and bruises.

<638hp 816m 355mv> shaft aggressive murder $$

[** ] You parry Adrierra's smash.
A wild boar's charge decimates Adrierra!
Your unholy wrath DISMEMBERS Adrierra!
[** ] Adrierra parries your blast.
Adrierra has quite a few wounds.

<638hp 816m 355mv> shaft aggressive
Adrierra has fled!
Adrierra rides north on a brass Asc'Liena stallion.
An illusion of a marine walks north.
An illusion of a marine walks north.

<638hp 816m 355mv> no opponent aggressive
Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.

<638hp 816m 355mv> no opponent aggressive Atop a Boating Ramp
+| This ramp leads gradually down towards the shore of the
|| bay below. It is wide enough for a boat to be tugged
* +| down and entered into the water. A few boats are already
| || stowed at the bottom, waiting for their launch. A small
* @ +| boathouse, filled to its capacity by a beautiful sailing
| | || boat, is at the left of the ramp. Leading down the ramp
+-+-+-+-+| is a thin rope, with flags from around the world of Serin
| || tied to it.
* +|
---------+

[Exits: south down]
Luc walks in.
A wild boar walks in.

<638hp 816m 353mv> no opponent aggressive They aren't here.

<638hp 816m 353mv> no opponent aggressive s
w
The Western Promenade
* +| A stone-laden road stretches from east to west through
| || this grass covered plateau. The masonry on the stonework
* + +| has a simple elegance - smooth and sharply defined at
| | || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| || the work of mother nature, creating a bond for both to
* +| benefit from. Valourian flags, bearing the motif of the
|| Holy Cross, have been raised to their greatest height,
S-+| flying proudly atop white poles.
---------+

[Exits: north east west]
Luc walks in.
A wild boar walks in.

<638hp 816m 351mv> no opponent aggressive The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
* + | elegance - smooth and sharply defined at its edges, seamless
| | | in its procession across the ground it has been laid down on.
+-+-@-+-+| It marries the man-made with the work of mother nature, creating
| | a bond for both to benefit from. Valourian flags, bearing the
* | motif of the Holy Cross, have been raised to their greatest
| height, flying proudly atop white poles.
|
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Holy Cross patrols the area diligently.
A disciple of Sarich quietly observes the area.
Luc walks in.
A wild boar walks in.
A Knight of the Holy Cross looks at Luc sternly.

<638hp 816m 349mv> no opponent aggressive whe marine
w
w
an illusion of a marine Tribute Street

<638hp 816m 349mv> no opponent aggressive The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a
o-o * +| simple elegance - smooth and sharply defined at its edges,
| | || seamless in its procession across the ground it has been laid
o-+-@-+-+| down on. It marries the man-made with the work of mother nature,
| | creating a bond for both to benefit from. Valourian flags,
* | bearing the motif of the Holy Cross, have been raised to their
| greatest height, flying proudly atop white poles.
|
---------+

[Exits: north east south west]
Luc walks in.
A wild boar walks in.

<638hp 816m 347mv> no opponent aggressive West Gate of City of Valour
*-* | Here stands the great golden gates of the city of Valour. They
| | bear the sigil of Valour upon them - an enlarged depiction of
o-o * | the Holy Cross. Strong and heavy, these gates are at least fifteen
| | | feet tall. They have been attached to the white stone fortress
o-o-@-+-+| wall that encloses the inside city. At the top of the gates and
| | | looking out over them, two flags fly proudly - the first, Valour's
o * | national flag, and the second, the flag of Seringale.
| |
+ |
---------+

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
Luc walks in.
A wild boar walks in.

<638hp 816m 345mv> no opponent aggressive e
e
The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a
o-o * +| simple elegance - smooth and sharply defined at its edges,
| | || seamless in its procession across the ground it has been laid
o-+-@-+-+| down on. It marries the man-made with the work of mother nature,
| | creating a bond for both to benefit from. Valourian flags,
* | bearing the motif of the Holy Cross, have been raised to their
| greatest height, flying proudly atop white poles.
|
---------+

[Exits: north east south west]
Luc walks in.
A wild boar walks in.

<638hp 816m 343mv> no opponent aggressive e
e
e

The white aura around Luc fades.
A wild boar returns to its home in the wilderness.
The white aura around your body fades.

<652hp 828m 398mv> no opponent aggressive The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
* + | elegance - smooth and sharply defined at its edges, seamless
| | | in its procession across the ground it has been laid down on.
+-+-@-+-+| It marries the man-made with the work of mother nature, creating
| | a bond for both to benefit from. Valourian flags, bearing the
* | motif of the Holy Cross, have been raised to their greatest
e
e
| height, flying proudly atop white poles.
|
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Holy Cross patrols the area diligently.
A disciple of Sarich quietly observes the area.
Luc walks in.
A Knight of the Holy Cross looks at Luc sternly.

<652hp 828m 396mv> no opponent aggressive The Western Promenade
* +| A stone-laden road stretches from east to west through
| || this grass covered plateau. The masonry on the stonework
* + +| has a simple elegance - smooth and sharply defined at
| | || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| || the work of mother nature, creating a bond for both to
* +| benefit from. Valourian flags, bearing the motif of the
|| Holy Cross, have been raised to their greatest height,
S-+| flying proudly atop white poles.
---------+

[Exits: north east west]
Luc walks in.

<652hp 828m 394mv> no opponent aggressive The Western Promenade
+ | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ + | has a simple elegance - smooth and sharply defined at its
| | | edges, seamless in its procession across the ground it
+-+-@-+ | has been laid down on. It marries the man-made with the
| | work of mother nature, creating a bond for both to benefit
+ | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
S-+ | atop white poles.
---------+

[Exits: east west]
Luc walks in.

<652hp 828m 392mv> no opponent aggressive whe marine

A Knight of the Holy Cross walks in.

<652hp 828m 392mv> no opponent aggressive The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
Luc walks in.

<652hp 828m 390mv> no opponent aggressive A long fall into a lot of water is all there is in that direction.

<652hp 828m 390mv> no opponent aggressive n
A long fall into a lot of water is all there is in that direction.

<652hp 828m 390mv> no opponent aggressive an illusion of a marine Lower Valour Avenue

<652hp 828m 390mv> no opponent aggressive Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
+ @ | ocean gently laps the thick wooden pillars that keep this
| | | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
(Translucent) (White Aura) Trelanya the Holy Matriarch of Healing is here.
A Valourian sentry stands on duty, guarding the bridge.
Luc walks in.

<652hp 828m 388mv> no opponent aggressive s
s

Trelanya flies south.
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
(Translucent) (White Aura) Trelanya the Holy Matriarch of Healing is here.
Luc walks in.

s
s
s
<652hp 828m 386mv> no opponent aggressive Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A citizen of Valour wanders about.
Luc walks in.

<652hp 828m 384mv> no opponent aggressive Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-* | down it bear statuettes of Knights.
---------+

[Exits: north south west]
Luc walks in.

<652hp 828m 382mv> no opponent aggressive Tribute Street
+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
whe marine
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-* | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south]
Luc walks in.

<652hp 828m 380mv> no opponent aggressive s
Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A citizen of Valour wanders about.
Luc walks in.

<652hp 828m 378mv> no opponent aggressive s
an illusion of a marine Lower Valour Avenue

<652hp 828m 378mv> no opponent aggressive Tribute Street
+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-* | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south]
A knight of the Holy Cross patrols the area diligently.
Luc walks in.
A Knight of the Holy Cross looks at you sternly.

<652hp 828m 376mv> no opponent aggressive Gates of the Royal Palace
S-+-* | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A knight of the Holy Cross patrols the area diligently.
Luc walks in.
A Knight of the Holy Cross looks at Luc sternly.

<652hp 828m 374mv> no opponent aggressive e
e
Lower Valour Avenue
S-+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+

[Exits: east west]
A citizen of Valour wanders about.
Luc walks in.

<652hp 828m 372mv> no opponent aggressive e
e
Lower Valour Avenue
+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
A citizen of Valour wanders about.
Luc walks in.
A Knight of the Holy Cross looks at Luc sternly.
A Knight of the Holy Cross looks at you sternly.

<652hp 828m 370mv> no opponent aggressive whe marine
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
Luc walks in.

<652hp 828m 368mv> no opponent aggressive Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
e
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]
Luc walks in.

<652hp 828m 366mv> no opponent aggressive e
e
an illusion of a marine Bridge over the Bay of Sarich

<652hp 828m 366mv> no opponent aggressive Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]
Luc walks in.

<652hp 828m 364mv> no opponent aggressive The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
Luc walks in.

<652hp 828m 362mv> no opponent aggressive e
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
e
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
Luc walks in.

<652hp 828m 360mv> no opponent aggressive whe marine
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
Luc walks in.

<652hp 828m 358mv> no opponent aggressive e
e
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
Luc walks in.
A Knight of the Holy Cross looks at Luc sternly.
A Knight of the Holy Cross looks at you sternly.

<652hp 828m 356mv> no opponent aggressive an illusion of a marine Bridge over the Bay of Sarich

<652hp 828m 356mv> no opponent aggressive Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]
Luc walks in.

<652hp 828m 354mv> no opponent aggressive Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
Luc walks in.

<652hp 828m 352mv> no opponent aggressive e
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
n
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
Luc walks in.

<652hp 828m 350mv> no opponent aggressive n
n
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
Luc walks in.

<652hp 828m 348mv> no opponent aggressive whe marine
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]
Luc walks in.

<652hp 828m 346mv> no opponent aggressive Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
n
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
Luc walks in.
A Knight of the Holy Cross looks at Luc sternly.
A Knight of the Holy Cross looks at you sternly.

<652hp 828m 344mv> no opponent aggressive n
n
an illusion of a marine Liberty Street

<652hp 828m 344mv> no opponent aggressive Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
Luc walks in.
A Knight of the Holy Cross looks at Luc sternly.

<652hp 828m 342mv> no opponent aggressive Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
Luc walks in.

<652hp 828m 340mv> no opponent aggressive n
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A knight of the Holy Cross patrols the area diligently.
Luc walks in.
A Knight of the Holy Cross looks at Luc sternly.
A Knight of the Holy Cross looks at you sternly.

<652hp 828m 338mv> no opponent aggressive whe marine
n
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+

[Exits: north south]
A noble of Valour walks down the street.
Luc walks in.

<652hp 828m 336mv> no opponent aggressive n
n
an illusion of a marine Liberty Street

<652hp 828m 336mv> no opponent aggressive Liberty Street
+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]
A member of the Valourian special forces is riding on a powerful steed.
Luc walks in.

<652hp 828m 334mv> no opponent aggressive Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A noble of Valour walks down the street.
A knight of the Holy Cross patrols the area diligently.
Luc walks in.
A Knight of the Holy Cross looks at you sternly.

<652hp 828m 332mv> no opponent aggressive n
Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-* | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+

[Exits: north east south]
Luc walks in.

<652hp 828m 330mv> no opponent aggressive whe marine
Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-* | lead the way north and south.
| |
+ |
n
---------+

[Exits: north south]
Luc walks in.

<652hp 828m 328mv> no opponent aggressive an illusion of a marine Greater Valour Avenue

<652hp 828m 328mv> no opponent aggressive City Forum
| This is an open air forum that can be wandered through
| as a person travels down the streets. A few simple low
*-S| walls create an enclosure to separate it from the busiest
| | flow of traffic. Some of the most powerful political figures
w
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+-* | need for good men to fight for his causes.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A disciple of Sarich quietly observes the area.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
A dame of Valour walks down the street.
Luc walks in.
A Knight of the Holy Cross looks at Luc sternly.

<652hp 828m 326mv> no opponent aggressive w
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls
| || are decorated with gold and gemstone, showing off the
+-+-@-+-*| wealth that has been attained by this successful city.
| | The buildings provide an inspiring backdrop contrasted
+ | against the clear skies. A series of lamp-posts lead
| | the way east and west.
+-*|
---------+

[Exits: east west]
A noble of Valour walks down the street.
Luc walks in.

<652hp 828m 324mv> no opponent aggressive whe marine
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+

[Exits: east west]
Luc walks in.

<652hp 828m 322mv> no opponent aggressive w
w
an illusion of a marine Greater Valour Avenue

<652hp 828m 322mv> no opponent aggressive w
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]
A noble of Valour walks down the street.
Luc walks in.

<652hp 828m 320mv> no opponent aggressive Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+

[Exits: east west]
Luc walks in.

<652hp 828m 318mv> no opponent aggressive Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
whe marine
---------+

[Exits: east west]
Luc walks in.

<652hp 828m 316mv> no opponent aggressive w
an illusion of a marine Bridge over the Bay of Vamana

<652hp 828m 316mv> no opponent aggressive Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
Luc walks in.
A Knight of the Holy Cross looks at you sternly.

<652hp 828m 314mv> no opponent aggressive look
Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
Luc the Wrath of Nature is here.
A Knight of the Holy Cross is here, facing you.
A knight of the Holy Cross patrols the area diligently.

<652hp 828m 314mv> no opponent aggressive w
w
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
w
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
Luc walks in.

<652hp 828m 312mv> no opponent aggressive w
Bridge over the Bay of Vamana
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]
Luc walks in.

<652hp 828m 310mv> no opponent aggressive whe marine
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
Luc walks in.

<652hp 828m 308mv> no opponent aggressive Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
w
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
Luc walks in.
The bridge creaks beneath your feet.

<652hp 828m 306mv> no opponent aggressive w
an illusion of a marine Bridge over the Bay of Vamana

<652hp 828m 306mv> no opponent aggressive Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
Luc walks in.

<652hp 828m 304mv> no opponent aggressive Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]
(Translucent) (White Aura) Trelanya the Holy Matriarch of Healing is here.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
Luc walks in.

<652hp 828m 302mv> no opponent aggressive s
s
Bridge over the Bay of Vamana
T-*-* | A wooden bridge leaps out over the gentle ocean swirling
| | | beneath here. A rope support is provided for the hands, while
* +-+-+| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
s
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
Luc walks in.

<652hp 828m 300mv> no opponent aggressive Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
s
---------+

[Exits: north south]
Luc walks in.

<652hp 828m 298mv> no opponent aggressive s
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
Luc walks in.

<652hp 828m 296mv> no opponent aggressive Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the north and south.
| | |
+-+-+ |
whe marine
---------+

[Exits: north south]
Luc walks in.

<652hp 828m 294mv> no opponent aggressive Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
+ @ | ocean gently laps the thick wooden pillars that keep this
| | | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
Luc walks in.

<652hp 828m 292mv> no opponent aggressive s
an illusion of a marine Tribute Street

<652hp 828m 292mv> no opponent aggressive s
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
Luc walks in.

<652hp 828m 290mv> no opponent aggressive Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north south]
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
A member of the Valourian special forces is riding on a powerful steed.
A citizen of Valour wanders about.
Luc walks in.
Adrierra rides south on a brass Asc'Liena stallion.
An illusion of a marine walks south.
Adrierra walks south.

<652hp 828m 288mv> no opponent aggressive murder $$

<652hp 828m 288mv> no opponent aggressive They aren't here.

<652hp 828m 288mv> no opponent aggressive targ Trelanya
s
$$ will now be substituted with : Trelanya

<652hp 828m 288mv> no opponent aggressive murder $$
Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-* | down it bear statuettes of Knights.
---------+

[Exits: north south west]
Luc walks in.

<652hp 828m 286mv> no opponent aggressive They aren't here.

<652hp 828m 286mv> no opponent aggressive
Luc scans all around.

<652hp 828m 286mv> no opponent aggressive
Your warcry wears off.

<671hp 828m 341mv> no opponent aggressive whe marine
an illusion of a marine Lower Valour Avenue

<671hp 828m 341mv> no opponent aggressive s
s
Tribute Street
+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
s
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-* | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south]
Luc walks in.

<671hp 828m 339mv> no opponent aggressive Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A citizen of Valour wanders about.
Luc walks in.

<671hp 828m 337mv> no opponent aggressive Tribute Street
+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-* | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
s
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south]
A knight of the Holy Cross patrols the area diligently.
Luc walks in.

<671hp 828m 335mv> no opponent aggressive s
Gates of the Royal Palace
S-+-* | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A knight of the Holy Cross patrols the area diligently.
Luc walks in.

<671hp 828m 333mv> no opponent aggressive whe
There's a large building blocking the way.

<671hp 828m 333mv> no opponent aggressive e
Players near you in Valour:
<PK> Trelanya Liberty Street
<PK> Luc Gates of the Royal Palace
<PK> Adrierra South Market Bridge
<PK> Veromos Gates of the Royal Palace

<671hp 828m 333mv> no opponent aggressive e
e
Lower Valour Avenue
S-+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
A citizen of Valour wanders about.
Luc walks in.
A Knight of the Holy Cross looks at Luc sternly.
A Knight of the Holy Cross looks at you sternly.

<671hp 828m 331mv> no opponent aggressive e
Lower Valour Avenue
+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+

[Exits: east west]
A citizen of Valour wanders about.
Luc walks in.

<671hp 828m 329mv> no opponent aggressive war
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
Luc walks in.

<671hp 828m 327mv> no opponent aggressive Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]
Luc walks in.

<671hp 828m 325mv> no opponent aggressive You feel righteous as you yell out your warcry.
You yell 'Demons of the Underworld, bring forth your destruction!'

<671hp 798m 325mv> no opponent aggressive e
e
whe

Luc scans all around.

<671hp 798m 325mv> no opponent aggressive Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]
Luc walks in.

<671hp 798m 323mv> no opponent aggressive The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
Luc walks in.

<671hp 798m 321mv> no opponent aggressive e
Players near you in Valour:
<PK> Trelanya Greater Valour Avenue
<PK> Luc The Knight's War Memorial
<PK> Adrierra East Valour Bazaar
<PK> Veromos The Knight's War Memorial

<671hp 798m 321mv> no opponent aggressive whe marine
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
Luc walks in.

<671hp 798m 319mv> no opponent aggressive e
e
an illusion of a marine East Valour Bazaar

<671hp 798m 319mv> no opponent aggressive e
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
e
---------+

[Exits: east west]
Luc walks in.

<671hp 798m 317mv> no opponent aggressive Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
Luc walks in.
A Knight of the Holy Cross looks at you sternly.
The bridge creaks beneath your feet.

<671hp 798m 315mv> no opponent aggressive w
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]
Luc walks in.

<671hp 798m 313mv> no opponent aggressive w
w
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
Luc walks in.

<671hp 798m 311mv> no opponent aggressive Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]
Luc walks in.
The bridge creaks beneath your feet.

<671hp 798m 309mv> no opponent aggressive Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
Luc walks in.

<671hp 798m 307mv> no opponent aggressive
Luc scans all around.

<671hp 798m 307mv> no opponent aggressive Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
Luc walks in.

<671hp 798m 305mv> no opponent aggressive w
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
Luc walks in.

<671hp 798m 303mv> no opponent aggressive af
You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 25 hours
: modifies hitroll by 6 for 25 hours
Spell: detect magic : lasts for 19 hours
Spell: giant strength : modifies strength by 4 for 19 hours
Spell: protection : modifies save vs spell by 1 for 15 hours
Spell: armor : modifies armor class by 20 for 3 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<671hp 798m 303mv> no opponent aggressive w
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
Luc walks in.

<671hp 798m 301mv> no opponent aggressive sanc
You are surrounded by a white aura.
Luc scans all around.

<671hp 723m 301mv> no opponent aggressive whe

Luc scans all around.

<671hp 723m 301mv> no opponent aggressive look
Players near you in Valour:
<PK> Trelanya North High Street
<PK> Luc The Knight's War Memorial
<PK> Adrierra North High Street
<PK> Veromos The Knight's War Memorial

<671hp 723m 301mv> no opponent aggressive The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
Luc the Wrath of Nature is here.

<671hp 723m 301mv> no opponent aggressive sanc luc
Luc is surrounded by a white aura.

<671hp 648m 301mv> no opponent aggressive whe marine
n
an illusion of a marine North High Street

<671hp 648m 301mv> no opponent aggressive South Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | || beneath here. A rope support is provided for the hands, while
S + S| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+-+-+| bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
Luc walks in.

<671hp 648m 299mv> no opponent aggressive
Luc scans all around.

<671hp 648m 299mv> no opponent aggressive n
n
South Market Bridge
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | || it. There is enough room here for three soldiers to walk
S @ S| abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
+ | the sea level. The bridge continues to the north and
| | south.
+-+-+-+-+|
---------+

[Exits: north south]
Luc walks in.

<671hp 648m 297mv> no opponent aggressive e
e
South Valour Bazaar
| At the heart of Valour itself, stands a wide pool of water.
| A fountain in the pool's centre ejects water into the air,
| which then scatters in all directions into this noisy pool.
| This then drains into the walls that enclose its sides. The
e
+-+-@-+-+| bazaar is a bustling marketplace that takes advantage of
| | || the pool's ability to attract visitors to the city. A place
S + S| for small trades and street performances for small coins.
| |
+ |
---------+

[Exits: east south west]
Luc walks in.

<671hp 648m 295mv> no opponent aggressive South High Street
+| The high street runs straight through the heart of Valour,
|| facilitating the flow of trade throughout the area. It is a
+| short yet wide street that takes the trader quickly from where
|| he is to where he wants to be. Shops stand at its sides. The
+-+-@-+-+| shops have been decorated with statues and sigils of Valour,
| | | adding aesthetic beauty to this necessary place. The street
+ S | continues to the east and west.
| |
+ |
---------+

[Exits: east west]
Luc walks in.

<683hp 700m 348mv> no opponent aggressive South High Street
+ | The high street runs straight through the heart of Valour, facilitating
| | the flow of trade throughout the area. It is a short yet wide
+-S| street that takes the trader quickly from where he is to where
| | he wants to be. Shops stand at its sides. The shops have been
+-+-@-+ | decorated with statues and sigils of Valour, adding aesthetic
| | | beauty to this necessary place. The street continues to the east
+ S | and west.
| |
+ |
---------+

[Exits: east south west]
A street peddler wanders around hoping to score a trade.
Luc walks in.

<683hp 700m 346mv> no opponent aggressive Southeast Corner of Market Place
+ | The two major streets through the heart of Valour meet here,
| | to travel away from each other again in the opposite direction.
+-S | A marble statue of a Knight of Valour strengthens the joint
n
| | between these two important streets. Its pose is one of observance,
+-+-@ | with sword in hilt, atop a large warhorse. There is a solemn
| | look on the Knight's face, crossed with responsibility and concentration.
S | It reminds the citizens of Valour of the necessity of protecting
| with lives that which makes their own lives so wonderful.
|
---------+

[Exits: north west]
A street performer juggles flaming torches.
Luc walks in.

<683hp 700m 344mv> no opponent aggressive n
n
East Wall Street
+-S | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+ | area. Trade flows through here day and night, in the city that
| | is always awake. This is also one of the streets that the Valourian
@-S | guard parade visits when it tours the city from its home in
| | the palace. The street continues north and south.
+-+-+ |
| |
S |
---------+

[Exits: north east south]
Luc walks in.

<683hp 700m 342mv> no opponent aggressive n
East Wall Street
+ | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-S | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+-S | south.
| |
+-+-+ |
---------+

[Exits: north south]
A street peddler wanders around hoping to score a trade.
Luc walks in.

<683hp 700m 340mv> no opponent aggressive East Valour Bazaar
+-S | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the air,
+ | which then scatters in all directions into this noisy pool.
| | This then drains into the walls that enclose its sides.
@-S | The bazaar is a bustling marketplace that takes advantage
| | of the pool's ability to attract visitors to the city.
+ | A place for small trades and street performances for small
| | coins.
+-S |
---------+

[Exits: north east south]
Luc walks in.

<683hp 700m 338mv> no opponent aggressive n
East Wall Street
+-+-+ | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-S | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+-S | south.
| |
+ |
---------+

[Exits: north south]
Luc walks in.

<683hp 700m 336mv> no opponent aggressive n
East Wall Street
S | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
+-+-+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of the
@-S | streets that the Valourian guard parade visits when it
| | tours the city from its home in the palace. The street
+ | continues north and south.
| |
+-S |
---------+

[Exits: north east south]
A disciple of Sarich quietly observes the area.
Luc walks in.

<683hp 700m 334mv> no opponent aggressive Northeast Corner of Market Place
| The two major streets through the heart of Valour meet here,
| to travel away from each other again in the opposite direction.
S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of
+-+-@ | observance, with sword in hilt, atop a large warhorse. There
| | is a solemn look on the Knight's face, crossed with responsibility
+-S | and concentration. It reminds the citizens of Valour of the
| | necessity of protecting with lives that which makes their
+ | own lives so wonderful.
---------+

[Exits: south west]
A street performer juggles flaming torches.
Luc walks in.

<683hp 700m 332mv> no opponent aggressive w
w
North High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ S | is a short yet wide street that takes the trader quickly
| | | from where he is to where he wants to be. Shops stand at
+-+-@-+ | its sides. The shops have been decorated with statues and
| | sigils of Valour, adding aesthetic beauty to this necessary
+-S| place. The street continues to the east and west.
| |
+ |
w
---------+

[Exits: north east west]
(Charmed) An illusion of acomas guards its master.
(Translucent) (White Aura) Trelanya the Holy Matriarch of Healing is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
Luc walks in.

<683hp 700m 330mv> no opponent aggressive North High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ S | is a short yet wide street that takes the trader quickly
| | | from where he is to where he wants to be. Shops stand
+-+-@-+-+| at its sides. The shops have been decorated with statues
|| and sigils of Valour, adding aesthetic beauty to this
+| necessary place. The street continues to the east and
|| west.
+|
---------+

[Exits: east west]
Luc walks in.

<683hp 700m 328mv> no opponent aggressive
Adrierra rides in on a brass Asc'Liena stallion.
An illusion of Acomas walks in.
Trelanya flies in.
An illusion of a marine walks in.
Adrierra walks in.

<683hp 700m 328mv> no opponent aggressive North Valour Bazaar
+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the
S + S| air, which then scatters in all directions into this noisy
| | || pool. This then drains into the walls that enclose its
+-+-@-+-+| sides. The bazaar is a bustling marketplace that takes
| advantage of the pool's ability to attract visitors to
| the city. A place for small trades and street performances
| for small coins.
|
---------+

[Exits: north east west]
Luc walks in.

<683hp 700m 326mv> no opponent aggressive e

Adrierra rides in on a brass Asc'Liena stallion.
Adrierra walks in.
An illusion of a marine walks in.
Trelanya flies in.
An illusion of Acomas walks in.

<683hp 700m 326mv> no opponent aggressive e
North High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ S | is a short yet wide street that takes the trader quickly
| | | from where he is to where he wants to be. Shops stand
+-+-@-+-+| at its sides. The shops have been decorated with statues
|| and sigils of Valour, adding aesthetic beauty to this
+| necessary place. The street continues to the east and
|| west.
+|
---------+

[Exits: east west]
Luc walks in.

<683hp 700m 324mv> no opponent aggressive North High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ S | is a short yet wide street that takes the trader quickly
| | | from where he is to where he wants to be. Shops stand at
+-+-@-+ | its sides. The shops have been decorated with statues and
| | sigils of Valour, adding aesthetic beauty to this necessary
+-S| place. The street continues to the east and west.
| |
+ |
---------+

[Exits: north east west]
Luc walks in.

<683hp 700m 322mv> no opponent aggressive com 'dispel magic' marine
They aren't here.

<683hp 700m 322mv> no opponent aggressive w
North High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ S | is a short yet wide street that takes the trader quickly
| | | from where he is to where he wants to be. Shops stand
w
+-+-@-+-+| at its sides. The shops have been decorated with statues
|| and sigils of Valour, adding aesthetic beauty to this
+| necessary place. The street continues to the east and
|| west.
+|
---------+

[Exits: east west]
Luc walks in.

<683hp 700m 320mv> no opponent aggressive com 'dispel magic' marine
North Valour Bazaar
+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the
S + S| air, which then scatters in all directions into this noisy
| | || pool. This then drains into the walls that enclose its
+-+-@-+-+| sides. The bazaar is a bustling marketplace that takes
| advantage of the pool's ability to attract visitors to
| the city. A place for small trades and street performances
| for small coins.
|
---------+

[Exits: north east west]
Luc walks in.

<683hp 700m 318mv> no opponent aggressive They aren't here.

<683hp 700m 318mv> no opponent aggressive w
North High Street
+ | The high street runs straight through the heart of Valour, facilitating
| | the flow of trade throughout the area. It is a short yet wide
S + | street that takes the trader quickly from where he is to where
| | | he wants to be. Shops stand at its sides. The shops have been
+-+-@-+-+| decorated with statues and sigils of Valour, adding aesthetic
| | beauty to this necessary place. The street continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
Luc walks in.

<683hp 700m 316mv> no opponent aggressive whe marine

Luc scans all around.

<683hp 700m 316mv> no opponent aggressive an illusion of a marine West Wall Street

<683hp 700m 316mv> no opponent aggressive e
North Valour Bazaar
+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the
S + S| air, which then scatters in all directions into this noisy
| | || pool. This then drains into the walls that enclose its
n
+-+-@-+-+| sides. The bazaar is a bustling marketplace that takes
| advantage of the pool's ability to attract visitors to
| the city. A place for small trades and street performances
| for small coins.
|
---------+

[Exits: north east west]
Luc walks in.

<683hp 700m 314mv> no opponent aggressive North Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
S @ S| The ocean gently laps the thick wooden pillars that keep
| | || this remarkably sturdy platform raised above the sea level.
+-+-+-+-+| The bridge continues to the north and south.
|
|
---------+

[Exits: north south]
Luc walks in.

<683hp 700m 312mv> no opponent aggressive s
w
w
North Valour Bazaar
+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the
S + S| air, which then scatters in all directions into this noisy
| | || pool. This then drains into the walls that enclose its
+-+-@-+-+| sides. The bazaar is a bustling marketplace that takes
| advantage of the pool's ability to attract visitors to
| the city. A place for small trades and street performances
| for small coins.
|
---------+

[Exits: north east west]
Luc walks in.

<683hp 700m 310mv> no opponent aggressive w
w
North High Street
+ | The high street runs straight through the heart of Valour, facilitating
| | the flow of trade throughout the area. It is a short yet wide
S + | street that takes the trader quickly from where he is to where
| | | he wants to be. Shops stand at its sides. The shops have been
+-+-@-+-+| decorated with statues and sigils of Valour, adding aesthetic
| | beauty to this necessary place. The street continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
Luc walks in.

<683hp 700m 308mv> no opponent aggressive whe marine
North High Street
+| The high street runs straight through the heart of Valour,
|| facilitating the flow of trade throughout the area. It is a
S +| short yet wide street that takes the trader quickly from where
| || he is to where he wants to be. Shops stand at its sides. The
+-@-+-+| shops have been decorated with statues and sigils of Valour,
| | adding aesthetic beauty to this necessary place. The street
F-+ | continues to the east and west.
| |
+ |
---------+

[Exits: north east west]
Luc walks in.

<683hp 700m 306mv> no opponent aggressive Northwest Corner of Market Place
| The two major streets through the heart of Valour meet here,
| to travel away from each other again in the opposite direction.
S | A marble statue of a Knight of Valour strengthens the joint
s
| | between these two important streets. Its pose is one of observance,
@-+-+| with sword in hilt, atop a large warhorse. There is a solemn
| | look on the Knight's face, crossed with responsibility and
F-+ | concentration. It reminds the citizens of Valour of the necessity
| | of protecting with lives that which makes their own lives
+ | so wonderful.
---------+

[Exits: east south]
A street peddler wanders around hoping to score a trade.
A street performer juggles flaming torches.
Luc walks in.

<683hp 700m 304mv> no opponent aggressive s
s
A large building blocks the way west of here.

<683hp 700m 304mv> no opponent aggressive s
an illusion of a marine South High Street

<683hp 700m 304mv> no opponent aggressive West Wall Street
S | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-+-+| area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
F-@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+ | south.
| |
S-+ |
---------+

[Exits: north south west]
Luc walks in.

<683hp 700m 302mv> no opponent aggressive West Wall Street
+-+-+| Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
F-+ | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
S-+ | south.
| |
+ |
---------+

[Exits: north south]
Luc walks in.

<683hp 700m 300mv> no opponent aggressive West Valour Bazaar
F-+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the air,
+ | which then scatters in all directions into this noisy pool.
| | This then drains into the walls that enclose its sides. The
s
S-@ | bazaar is a bustling marketplace that takes advantage of
| | the pool's ability to attract visitors to the city. A place
+ | for small trades and street performances for small coins.
| |
F-+ |
---------+

[Exits: north south west]
Luc walks in.

<683hp 700m 298mv> no opponent aggressive s
West Wall Street
+ | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
S-+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of
@ | the streets that the Valourian guard parade visits when
| | it tours the city from its home in the palace. The street
F-+ | continues north and south.
| |
+-+-+|
---------+

[Exits: north south]
A street peddler wanders around hoping to score a trade.
Luc walks in.

<683hp 700m 296mv> no opponent aggressive whe marine
West Wall Street
S-+ | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of the
F-@ | streets that the Valourian guard parade visits when it
| | tours the city from its home in the palace. The street
+-+-+| continues north and south.
| |
S |
---------+

[Exits: north south west]
Luc walks in.

<683hp 700m 294mv> no opponent aggressive Southwest Corner of Market Place
+ | The two major streets through the heart of Valour meet here,
| | to travel away from each other again in the opposite direction.
F-+ | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of
@-+-+| observance, with sword in hilt, atop a large warhorse. There
| | is a solemn look on the Knight's face, crossed with responsibility
S | and concentration. It reminds the citizens of Valour of
| the necessity of protecting with lives that which makes
| their own lives so wonderful.
---------+

[Exits: north east]
A street performer juggles flaming torches.
Luc walks in.

<683hp 700m 292mv> no opponent aggressive e
an illusion of a marine Lower Valour Avenue

<683hp 700m 292mv> no opponent aggressive e
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
F-+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand
+-@-+-+| at its sides. The shops have been decorated with statues
| || and sigils of Valour, adding aesthetic beauty to this
S +| necessary place. The street continues to the east and
|| west.
+|
e
---------+

[Exits: east south west]
A red-haired street performer juggles a sword dangerously.
Luc walks in.

<683hp 700m 290mv> no opponent aggressive South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand at
+-+-@-+-+| its sides. The shops have been decorated with statues and
| | | sigils of Valour, adding aesthetic beauty to this necessary
S + | place. The street continues to the east and west.
| |
+ |
---------+

[Exits: east west]
Luc walks in.

<683hp 700m 288mv> no opponent aggressive South Valour Bazaar
| At the heart of Valour itself, stands a wide pool of water.
| A fountain in the pool's centre ejects water into the air,
| which then scatters in all directions into this noisy pool.
| This then drains into the walls that enclose its sides. The
+-+-@-+-+| bazaar is a bustling marketplace that takes advantage of
| | || the pool's ability to attract visitors to the city. A place
S + S| for small trades and street performances for small coins.
| |
+ |
---------+

[Exits: east south west]
Luc walks in.

<683hp 700m 286mv> no opponent aggressive s
s
South Market Bridge
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | || it. There is enough room here for three soldiers to walk
S @ S| abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
+ | the sea level. The bridge continues to the north and
| | south.
s
+-+-+-+-+|
---------+

[Exits: north south]
Luc walks in.

<683hp 700m 284mv> no opponent aggressive s
South Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | || beneath here. A rope support is provided for the hands, while
S + S| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+-+-+| bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
Luc walks in.

<683hp 700m 282mv> no opponent aggressive whe marine
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
Luc walks in.

<683hp 700m 280mv> no opponent aggressive The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+-+-+-+-+| Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
S-+ |
---------+

[Exits: north south]
Luc walks in.

<683hp 700m 278mv> no opponent aggressive look
an illusion of a marine The Bay of Sarich

<683hp 700m 278mv> no opponent aggressive The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+-+-+-+-+| Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
S-+ |
---------+

[Exits: north south]
(White Aura) Luc the Wrath of Nature is here.

<683hp 700m 278mv> no opponent aggressive n
look
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
Luc walks in.

<683hp 700m 276mv> no opponent aggressive whe marine
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
(White Aura) Luc the Wrath of Nature is here.

<683hp 700m 276mv> no opponent aggressive look
an illusion of a marine The Bay of Sarich

<683hp 700m 276mv> no opponent aggressive The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
(White Aura) Luc the Wrath of Nature is here.

<683hp 700m 276mv> no opponent aggressive w
w
w
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]
Luc walks in.

<683hp 700m 274mv> no opponent aggressive w
w
w
Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]
Luc walks in.

<683hp 700m 272mv> no opponent aggressive Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
Luc walks in.

<683hp 700m 270mv> no opponent aggressive Lower Valour Avenue
+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+

[Exits: east west]
A citizen of Valour wanders about.
Luc walks in.

<683hp 700m 268mv> no opponent aggressive Lower Valour Avenue
S-+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+

[Exits: east west]
A citizen of Valour wanders about.
Luc walks in.

<683hp 700m 266mv> no opponent aggressive e
e
Gates of the Royal Palace
S-+-* | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
Luc walks in.
A Knight of the Holy Cross looks at Luc sternly.

<683hp 700m 264mv> no opponent aggressive
Luc scans all around.

<683hp 700m 264mv> no opponent aggressive Lower Valour Avenue
S-+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+

[Exits: east west]
A citizen of Valour wanders about.
Luc walks in.

<683hp 700m 262mv> no opponent aggressive Lower Valour Avenue
+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+

[Exits: east west]
A citizen of Valour wanders about.
Luc walks in.

<683hp 700m 260mv> no opponent aggressive e
s
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
Luc walks in.

<683hp 700m 258mv> no opponent aggressive Lower Valour Docks
| These are the general docks of Valour. Ships are tied to a
| wooden footbridge waiting to be boarded, and then lowered
+-+-+-+-+| into the canal. The docks are large enough to accomodate a
| | fleet of about ten ships at any given time. A large flagpole
F-@ | reaches high into the sky beside the dock, having thrusted
| its way out of the water. At the apex of the flagpole the
| sigil of the Knights - the Holy Cross of Valour - flys proudly.
|
|
---------+

[Exits: north west down]
A dockhand is here, readying ships for launch.
A dockhand is here, readying ships for launch.
Luc walks in.

<683hp 700m 256mv> no opponent aggressive w
Royal Bait and Tackle Shop
+ | Situated beside the docks of Lower Valour, the bait and
| | tackle shop is where instruments for fishing in the bay
+-+-+-+-+| area are sold to the denizens of Valour. It is a simple
| | open-air stall where no restrictions are placed on roaming
@-+ | in or just loitering around. Building boats and fishing
| are two of the things that Valourians truly excel in and
| this place sells the means by which they obtain the fruits
| of their labour.
|
---------+

[Exits: east]
Azella is here, selling her father's produce.
Luc walks in.
Azella the fisher's daughter says 'Get lost, scumbag.'

<683hp 700m 255mv> no opponent aggressive com 'dispel magic' marine
They aren't here.

<683hp 700m 255mv> no opponent aggressive e
Lower Valour Docks
| These are the general docks of Valour. Ships are tied to a
| wooden footbridge waiting to be boarded, and then lowered
+-+-+-+-+| into the canal. The docks are large enough to accomodate a
d
| | fleet of about ten ships at any given time. A large flagpole
F-@ | reaches high into the sky beside the dock, having thrusted
| its way out of the water. At the apex of the flagpole the
| sigil of the Knights - the Holy Cross of Valour - flys proudly.
|
|
---------+

[Exits: north west down]
A dockhand is here, readying ships for launch.
A dockhand is here, readying ships for launch.
Luc walks in.

<683hp 700m 254mv> no opponent aggressive com 'dispel magic' marine
Canal Under Lower Valour
| A thin passageway carries boats away from the docks of
| Valour into the bay area. The water in the canal is still
| below the surface. These conditions have inhibited plant-growth,
| leaving an otherwise empty bed of sand at its bottom.
@-~-~| The water is not quite as clear here as in the rest of
| the bay, but clean enough to see a reflection in.
|
|
|
---------+

[Exits: east up]
Luc walks in.

<683hp 700m 253mv> no opponent aggressive e
They aren't here.

<694hp 714m 308mv> no opponent aggressive com 'dispel magic' marine
Canal Under Lower Valour
| A thin passageway carries boats away from the docks of
| Valour into the bay area. The water in the canal is still
| below the surface. These conditions have inhibited plant-growth,
| leaving an otherwise empty bed of sand at its bottom.
~-@-~-~| The water is not quite as clear here as in the rest of
| the bay, but clean enough to see a reflection in.
|
|
|
---------+

[Exits: east west]
Luc floats in.

<694hp 714m 307mv> no opponent aggressive e
They aren't here.

<694hp 714m 307mv> no opponent aggressive e
An Opening into the Bay of Sarich
| Water funnels out from the canal into a large bay area.
| The currents, free to roam as they please, spread quickly
| away in all directions. A strong undercurrent continues
| the path taken by the canal. A light breeze enters from
~-~-@-~-~| the north, gently cooling the area. The pace of the water
| flow is slow, but steady. Water is all around you.
|
|
|
---------+

[Exits: east west]
A school of fish swims quickly back and forth.
Luc floats in.

<694hp 714m 306mv> no opponent aggressive com 'dispel magic' marine
The Bay of Sarich
| The deep blue water in this bay swirls around quietly
| and gently, raising everything on it slowly up and down.
| Strong currents that flow underneath the surface make
| it difficult to choose a path through these waters, besides
~-~-@-~-~| what they will allow. Natural light reflects off its surface
| and splits into pairs, that then dance together and away.
| It is clear enough to see the shells lieing in the sands
| at the bottom of the bay. Water is all around you.
|
---------+

[Exits: east west]
A school of fish swims quickly back and forth.
An old fisherman rows a boat through the bay of Sarich.
Luc floats in.
An old fisherman holds his index finger to his lip.
An old fisherman whispers 'Shhh... Don't scare the fish away.'

<694hp 714m 305mv> no opponent aggressive They aren't here.

<694hp 714m 305mv> no opponent aggressive e
The Bay of Sarich
~| The deep blue water in this bay swirls around quietly
|| and gently, raising everything on it slowly up and down.
~| Strong currents that flow underneath the surface make
|| it difficult to choose a path through these waters, besides
~-~-@-~-~| what they will allow. Natural light reflects off its surface
| and splits into pairs, that then dance together and away.
| It is clear enough to see the shells lieing in the sands
| at the bottom of the bay. Water is all around you.
|
---------+

[Exits: east west]
Luc floats in.

<694hp 714m 304mv> no opponent aggressive whe marine
an illusion of a marine The Bay of Sarich

<694hp 714m 304mv> no opponent aggressive look
e
The Bay of Sarich
~| The deep blue water in this bay swirls around quietly
|| and gently, raising everything on it slowly up and down.
~| Strong currents that flow underneath the surface make
|| it difficult to choose a path through these waters, besides
~-~-@-~-~| what they will allow. Natural light reflects off its surface
| and splits into pairs, that then dance together and away.
| It is clear enough to see the shells lieing in the sands
| at the bottom of the bay. Water is all around you.
|
---------+

[Exits: east west]
(White Aura) Luc the Wrath of Nature is here.

<694hp 714m 304mv> no opponent aggressive The Bay of Sarich
~ | The deep blue water in this bay swirls around quietly and
| | gently, raising everything on it slowly up and down. Strong
~ | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they
~-~-@-~ | will allow. Natural light reflects off its surface and splits
| into pairs, that then dance together and away. It is clear
| enough to see the shells lieing in the sands at the bottom
| of the bay. Water is all around you.
|
---------+

[Exits: east west]
Luc floats in.

<694hp 714m 303mv> no opponent aggressive e
n
The Bay of Sarich
~ | The deep blue water in this bay swirls around quietly and
| | gently, raising everything on it slowly up and down. Strong
~ | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they will
~-~-@ | allow. Natural light reflects off its surface and splits into
| pairs, that then dance together and away. It is clear enough
| to see the shells lieing in the sands at the bottom of the
| bay. Water is all around you.
|
---------+

[Exits: north west]
An old fisherman rows a boat through the bay of Sarich.
Luc floats in.
An old fisherman holds his index finger to his lip.
An old fisherman whispers 'Silence is golden. Please don't spoil the fishing.'

<694hp 714m 302mv> no opponent aggressive n
n
Underneath a Wooden Bridge
~ | A bridge overhead casts a long shadow over the surface of
| | the bay's waters. It is more than thirty feet high. The waves
~ | upon the bays surface carry upon them a pack of galloping
| | white horses. Water currents swirl around in every direction,
@ | but one current's pull is stronger than all the others. A
| | few coins are visible at the bottom of the bay, having fallen
~-~-~ | from the bridge. Water is all around you.
|
|
---------+

[Exits: north south]
Luc floats in.

<694hp 714m 301mv> no opponent aggressive The Bay of Sarich
~-~-~| Water swirls around in all directions, within the blue bay
| | of Sarich. It throws up plumes of white freshwater as it
~ | toils gently. The bay is in perpetual movement - never still,
| | but never violent. Strong undercurrents and large rocks limit
@ | the directions of motion that can be taken in the water.
| | A soft wind blows gently across the water. Water is all around
~ | you.
| |
~-~-~ |
---------+

[Exits: north south]
A school of fish swims quickly back and forth.
An old fisherman rows a boat through the bay of Sarich.
Luc floats in.
An old fisherman holds his index finger to his lip.
An old fisherman whispers 'Silence is golden. Please don't spoil the fishing.'

<694hp 714m 300mv> no opponent aggressive
An old fisherman tugs back on the line, reeling in a beautiful looking fish.
An old fisherman says 'Who's your daddy.'

<694hp 714m 300mv> no opponent aggressive The Bay of Sarich
| Water swirls around in all directions, within the blue bay
| of Sarich. It throws up plumes of white freshwater as it
~-~-~| toils gently. The bay is in perpetual movement - never still,
| | but never violent. Strong undercurrents and large rocks limit
@ | the directions of motion that can be taken in the water.
| | A soft wind blows gently across the water. Water is all around
~ | you.
| |
~ |
---------+

[Exits: north south]
A white swan is gliding along the surface of the water.
Luc floats in.

<694hp 714m 299mv> no opponent aggressive com 'dispel magic' marine
n
They aren't here.

<694hp 714m 299mv> no opponent aggressive e
The Bay of Sarich
| Water swirls around in all directions, within the blue bay
| of Sarich. It throws up plumes of white freshwater as it
| toils gently. The bay is in perpetual movement - never still,
| but never violent. Strong undercurrents and large rocks limit
@-~-~| the directions of motion that can be taken in the water.
| | A soft wind blows gently across the water. Water is all around
~ | you.
| |
~ |
---------+

[Exits: east south]
Luc floats in.

<694hp 714m 298mv> no opponent aggressive e
e
e
The Bay of Sarich
| Water swirls around in all directions, within the blue bay
| of Sarich. It throws up plumes of white freshwater as it toils
| gently. The bay is in perpetual movement - never still, but
| never violent. Strong undercurrents and large rocks limit the
~-@-~-~| directions of motion that can be taken in the water. A soft
| | wind blows gently across the water. Water is all around you.
~ |
| |
~ |
---------+

[Exits: east west]
A school of fish swims quickly back and forth.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(Charmed) An illusion of a marine guards its master.
A beautiful stallion with a shining brass coat grazes nearby.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Translucent) (White Aura) Trelanya the Holy Matriarch of Healing is here.
(Charmed) An illusion of acomas guards its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
An old fisherman rows a boat through the bay of Sarich.
Luc floats in.

<694hp 714m 297mv> no opponent aggressive
Adrierra shatters into tiny fragments of glass.

<694hp 714m 297mv> no opponent aggressive The Bay of Sarich
| Water swirls around in all directions, within the blue bay of
| Sarich. It throws up plumes of white freshwater as it toils gently.
| The bay is in perpetual movement - never still, but never violent.
| Strong undercurrents and large rocks limit the directions of
~-~-@-~-~| motion that can be taken in the water. A soft wind blows gently
| | across the water. Water is all around you.
~ |
| |
~ |
---------+

[Exits: east west]
A school of fish swims quickly back and forth.
Luc floats in.

<694hp 714m 296mv> no opponent aggressive Underneath a Wooden Bridge
!| A bridge overhead casts a long shadow over the surface
|| of the bay's waters. It is more than thirty feet high.
~| The waves upon the bays surface carry upon them a pack
|| of galloping white horses. Water currents swirl around
~-~-@-~-~| in every direction, but one current's pull is stronger
| than all the others. A few coins are visible at the bottom
| of the bay, having fallen from the bridge. Water is all
| around you.
|
---------+

[Exits: east west]
An old fisherman rows a boat through the bay of Sarich.
Luc floats in.
An old fisherman holds his index finger to his lip.
An old fisherman whispers 'Shhh... Don't scare the fish away.'

<694hp 714m 295mv> no opponent aggressive The Bay of Sarich
! | The deep blue water in this bay swirls around quietly and
| | gently, raising everything on it slowly up and down. Strong
~ | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they
~-~-@-~ | will allow. Natural light reflects off its surface and splits
| into pairs, that then dance together and away. It is clear
| enough to see the shells lieing in the sands at the bottom
| of the bay. Water is all around you.
|
---------+

[Exits: east west]
Luc floats in.

<694hp 714m 294mv> no opponent aggressive targ 1.Adrierra
w
$$ will now be substituted with : 1.Adrierra

<694hp 714m 294mv> no opponent aggressive w
Underneath a Wooden Bridge
!| A bridge overhead casts a long shadow over the surface
|| of the bay's waters. It is more than thirty feet high.
~| The waves upon the bays surface carry upon them a pack
|| of galloping white horses. Water currents swirl around
~-~-@-~-~| in every direction, but one current's pull is stronger
| than all the others. A few coins are visible at the bottom
| of the bay, having fallen from the bridge. Water is all
| around you.
|
---------+

[Exits: east west]
An old fisherman rows a boat through the bay of Sarich.
Luc floats in.
An old fisherman holds his index finger to his lip.
An old fisherman whispers 'Shhh... Don't scare the fish away.'

<694hp 714m 293mv> no opponent aggressive com 'dispel magic' marine
The Bay of Sarich
| Water swirls around in all directions, within the blue bay of
| Sarich. It throws up plumes of white freshwater as it toils gently.
| The bay is in perpetual movement - never still, but never violent.
| Strong undercurrents and large rocks limit the directions of
~-~-@-~-~| motion that can be taken in the water. A soft wind blows gently
| | across the water. Water is all around you.
~ |
| |
~ |
---------+

[Exits: east west]
A school of fish swims quickly back and forth.
Luc floats in.
Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine floats in.
Trelanya flies in.
An illusion of Acomas floats in.

<694hp 714m 292mv> no opponent aggressive
Adrierra yells 'Help! I am being attacked by Luc!'
Luc's sting misses Adrierra.
Luc's cleave decimates Adrierra!
Luc's cleave devastates Adrierra!

<694hp 714m 292mv> no opponent aggressive An illusion of a marine yells 'Die! Veromos, you sorcerous dog!'
An illusion of a marine is dispelled.
Ok.
You have become better at communing dispel magic!
Adrierra utters the words, 'qahijf gsgrul'.
You yell 'Help! Adrierra is attacking me with colour spray!'
Adrierra's colour spray grazes you.
Adrierra has a few scratches.

<689hp 699m 292mv Luc: 100%hp> shaft aggressive
[** ] Adrierra parries your crush.
[** ] Adrierra parries your crush.
Luc's sting devastates Adrierra!
Adrierra has some small wounds and bruises.

<689hp 699m 292mv Luc: 100%hp> shaft aggressive
Trelanya narrows her eyes.
You yell 'Die! Trelanya, you sorcerous dog!'
You feel a brief tingling sensation.
[** ] Trelanya parries your blast.
Your blast decimates Trelanya!
Trelanya has a few scratches.

<689hp 699m 292mv> shaft aggressive
Adrierra utters the words, 'wugeucandusqhuai'.
Adrierra's smash injures Luc.
[** ] You block Trelanya's attack with your shield.
Your crush decimates Trelanya!
Something begins spinning on your head.
You are surrounded by a force shield.
Trelanya has a few scratches.

<689hp 699m 292mv> shaft aggressive com 'dispel magic'
You failed the dispel.
Luc's kick devastates Adrierra!
Trelanya has a few scratches.

<689hp 684m 292mv> shaft aggressive
Trelanya narrows her eyes.
Trelanya has a few scratches.

<689hp 684m 292mv> shaft aggressive
[** ] You block Trelanya's attack with your shield.
[** ] Trelanya parries your blast.
Luc's cleave devastates Adrierra!
Trelanya has a few scratches.

<689hp 684m 292mv> shaft aggressive flee

Adrierra utters the words, 'wugeucandusqhuai'.
Trelanya has a few scratches.

<689hp 684m 292mv> shaft aggressive You flee from combat!
The Bay of Sarich
| Water swirls around in all directions, within the blue bay
| of Sarich. It throws up plumes of white freshwater as it toils
| gently. The bay is in perpetual movement - never still, but
| never violent. Strong undercurrents and large rocks limit the
~-@-~-~| directions of motion that can be taken in the water. A soft
| | wind blows gently across the water. Water is all around you.
~ |
| |
~ |
---------+

[Exits: east west]
A school of fish swims quickly back and forth.
An old fisherman rows a boat through the bay of Sarich.

<689hp 684m 291mv> no opponent aggressive e
murder $$
The Bay of Sarich
| Water swirls around in all directions, within the blue bay of
| Sarich. It throws up plumes of white freshwater as it toils gently.
| The bay is in perpetual movement - never still, but never violent.
| Strong undercurrents and large rocks limit the directions of
~-~-@-~-~| motion that can be taken in the water. A soft wind blows gently
| | across the water. Water is all around you.
~ |
| |
~ |
---------+

[Exits: east west]
A school of fish swims quickly back and forth.
(Charmed) An illusion of Acomas is here, fighting Luc.
(Translucent) (White Aura) Trelanya the Holy Matriarch of Healing is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) (INTRUDER) Adrierra is here on the back of a brass Asc'Liena stallion, fighting Luc.
(White Aura) Luc is here, fighting Adrierra.

<689hp 684m 290mv> no opponent aggressive Trelanya narrows her eyes.
You yell 'Die! Trelanya, you sorcerous dog!'
You feel a brief tingling sensation.
[* ] Trelanya parries your blast.
Your crush decimates Trelanya!
Trelanya has some small wounds and bruises.

<689hp 684m 290mv> shaft aggressive You do the best you can!
Luc has fled!
Luc floats east.
Trelanya has some small wounds and bruises.

<689hp 684m 290mv> shaft aggressive
An illusion of Acomas's slash is powerless against you.
[***] You parry an illusion of Acomas's slash.
Your force shield shimmers, then fades away.
Trelanya's pound injures you.
Trelanya's shocking bite scratches you.
[** ] Trelanya parries your blast.
[** ] Trelanya parries your crush.
Trelanya has some small wounds and bruises.

<673hp 684m 290mv> shaft aggressive gt flee

Luc floats in.
Trelanya has some small wounds and bruises.

<673hp 684m 290mv> shaft aggressive You tell your group 'Flee.'
Trelanya has some small wounds and bruises.

<673hp 684m 290mv> shaft aggressive
Adrierra yells 'Help! I am being attacked by Luc!'
Adrierra utters the words, 'qahijf gsgrul'.
You yell 'Help! Adrierra is attacking me with colour spray!'
Adrierra's colour spray hits you.
Trelanya has some small wounds and bruises.

<662hp 684m 290mv> shaft aggressive flee
You flee from combat!
Underneath a Wooden Bridge
!| A bridge overhead casts a long shadow over the surface
|| of the bay's waters. It is more than thirty feet high.
~| The waves upon the bays surface carry upon them a pack
|| of galloping white horses. Water currents swirl around
~-~-@-~-~| in every direction, but one current's pull is stronger
| than all the others. A few coins are visible at the bottom
| of the bay, having fallen from the bridge. Water is all
| around you.
|
---------+

[Exits: east west]
An old fisherman rows a boat through the bay of Sarich.
An old fisherman holds his index finger to his lip.
An old fisherman whispers 'Shhh... Don't scare the fish away.'

<662hp 684m 289mv> no opponent aggressive
Luc yells 'Die! Trelanya, you sorcerous dog!'

<662hp 684m 289mv> no opponent aggressive gt dun fight here
e
You tell your group 'Dun fight here.'

<662hp 684m 289mv> no opponent aggressive e
The Bay of Sarich
! | The deep blue water in this bay swirls around quietly and
| | gently, raising everything on it slowly up and down. Strong
~ | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they
~-~-@-~ | will allow. Natural light reflects off its surface and splits
| into pairs, that then dance together and away. It is clear
| enough to see the shells lieing in the sands at the bottom
| of the bay. Water is all around you.
|
---------+

[Exits: east west]

<662hp 684m 288mv> no opponent aggressive The Bay of Sarich
! | The deep blue water in this bay swirls around quietly and
| | gently, raising everything on it slowly up and down. Strong
~ | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they will
~-~-@ | allow. Natural light reflects off its surface and splits into
| pairs, that then dance together and away. It is clear enough
| to see the shells lieing in the sands at the bottom of the
| bay. Water is all around you.
|
---------+

[Exits: north west]

<662hp 684m 287mv> no opponent aggressive w
The Bay of Sarich
! | The deep blue water in this bay swirls around quietly and
| | gently, raising everything on it slowly up and down. Strong
~ | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they
~-~-@-~ | will allow. Natural light reflects off its surface and splits
| into pairs, that then dance together and away. It is clear
| enough to see the shells lieing in the sands at the bottom
| of the bay. Water is all around you.
w
|
---------+

[Exits: east west]

<662hp 684m 286mv> no opponent aggressive murder $$
Underneath a Wooden Bridge
!| A bridge overhead casts a long shadow over the surface
|| of the bay's waters. It is more than thirty feet high.
~| The waves upon the bays surface carry upon them a pack
|| of galloping white horses. Water currents swirl around
~-~-@-~-~| in every direction, but one current's pull is stronger
| than all the others. A few coins are visible at the bottom
| of the bay, having fallen from the bridge. Water is all
| around you.
|
---------+

[Exits: east west]
(White Aura) Luc the Wrath of Nature is here.
An old fisherman rows a boat through the bay of Sarich.
An old fisherman holds his index finger to his lip.
An old fisherman whispers 'Silence is golden. Please don't spoil the fishing.'

<662hp 684m 285mv> no opponent aggressive They aren't here.

<662hp 684m 285mv> no opponent aggressive
Luc floats west.
You follow Luc.
The Bay of Sarich
| Water swirls around in all directions, within the blue bay of
| Sarich. It throws up plumes of white freshwater as it toils gently.
| The bay is in perpetual movement - never still, but never violent.
| Strong undercurrents and large rocks limit the directions of
~-~-@-~-~| motion that can be taken in the water. A soft wind blows gently
| | across the water. Water is all around you.
~ |
| |
~ |
---------+

[Exits: east west]
A school of fish swims quickly back and forth.
(White Aura) Luc the Wrath of Nature is here.

<662hp 684m 284mv> no opponent aggressive gt invade
You tell your group 'Invade.'
Luc floats west.
You follow Luc.
The Bay of Sarich
| Water swirls around in all directions, within the blue bay
| of Sarich. It throws up plumes of white freshwater as it toils
| gently. The bay is in perpetual movement - never still, but
| never violent. Strong undercurrents and large rocks limit the
~-@-~-~| directions of motion that can be taken in the water. A soft
| | wind blows gently across the water. Water is all around you.
~ |
| |
~ |
---------+

[Exits: east west]
A school of fish swims quickly back and forth.
(White Aura) Luc the Wrath of Nature is here.
An old fisherman rows a boat through the bay of Sarich.

<662hp 684m 283mv> no opponent aggressive e
The Bay of Sarich
| Water swirls around in all directions, within the blue bay of
| Sarich. It throws up plumes of white freshwater as it toils gently.
| The bay is in perpetual movement - never still, but never violent.
| Strong undercurrents and large rocks limit the directions of
~-~-@-~-~| motion that can be taken in the water. A soft wind blows gently
| | across the water. Water is all around you.
~ |
| |
~ |
e
---------+

[Exits: east west]
A school of fish swims quickly back and forth.
Luc floats in.

<662hp 684m 282mv> no opponent aggressive e

Luc floats west.
You follow Luc.
The Bay of Sarich
| Water swirls around in all directions, within the blue bay
| of Sarich. It throws up plumes of white freshwater as it toils
| gently. The bay is in perpetual movement - never still, but
| never violent. Strong undercurrents and large rocks limit the
~-@-~-~| directions of motion that can be taken in the water. A soft
| | wind blows gently across the water. Water is all around you.
~ |
| |
~ |
---------+

[Exits: east west]
A school of fish swims quickly back and forth.
(White Aura) Luc the Wrath of Nature is here.
An old fisherman rows a boat through the bay of Sarich.

<662hp 684m 281mv> no opponent aggressive The Bay of Sarich
| Water swirls around in all directions, within the blue bay of
| Sarich. It throws up plumes of white freshwater as it toils gently.
| The bay is in perpetual movement - never still, but never violent.
| Strong undercurrents and large rocks limit the directions of
~-~-@-~-~| motion that can be taken in the water. A soft wind blows gently
| | across the water. Water is all around you.
~ |
| |
~ |
---------+

[Exits: east west]
A school of fish swims quickly back and forth.
Luc floats in.

<682hp 714m 335mv> no opponent aggressive Underneath a Wooden Bridge
!| A bridge overhead casts a long shadow over the surface
|| of the bay's waters. It is more than thirty feet high.
~| The waves upon the bays surface carry upon them a pack
|| of galloping white horses. Water currents swirl around
~-~-@-~-~| in every direction, but one current's pull is stronger
| than all the others. A few coins are visible at the bottom
| of the bay, having fallen from the bridge. Water is all
| around you.
|
---------+

[Exits: east west]
An old fisherman rows a boat through the bay of Sarich.
Luc floats in.

<682hp 714m 334mv> no opponent aggressive gt separate dem
e
You tell your group 'Separate dem.'

<682hp 714m 334mv> no opponent aggressive e
The Bay of Sarich
! | The deep blue water in this bay swirls around quietly and
| | gently, raising everything on it slowly up and down. Strong
~ | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they
~-~-@-~ | will allow. Natural light reflects off its surface and splits
| into pairs, that then dance together and away. It is clear
| enough to see the shells lieing in the sands at the bottom
| of the bay. Water is all around you.
|
---------+

[Exits: east west]
Luc floats in.

<682hp 714m 333mv> no opponent aggressive n
The Bay of Sarich
! | The deep blue water in this bay swirls around quietly and
| | gently, raising everything on it slowly up and down. Strong
~ | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they will
~-~-@ | allow. Natural light reflects off its surface and splits into
| pairs, that then dance together and away. It is clear enough
| to see the shells lieing in the sands at the bottom of the
| bay. Water is all around you.
|
n
---------+

[Exits: north west]
Luc floats in.

<682hp 714m 332mv> no opponent aggressive The Bay of Sarich
| The deep blue water in this bay swirls around quietly and
| gently, raising everything on it slowly up and down. Strong
! | currents that flow underneath the surface make it difficult
| | to choose a path through these waters, besides what they will
@ | allow. Natural light reflects off its surface and splits into
| | pairs, that then dance together and away. It is clear enough
~-~-~ | to see the shells lieing in the sands at the bottom of the
| bay. Water is all around you.
|
---------+

[Exits: north south]
An old fisherman rows a boat through the bay of Sarich.
Luc floats in.

<682hp 714m 331mv> no opponent aggressive Beside the Bay of Sarich
| The boat ramp enters the bay here. The gentle ocean laps
| at the lip of the ramp, as currents flow over each other,
| leaving a thin layer of ever-receding water behind each time.
| It leaves behind shells and pebbles. The smell of the sea
@ | is on the breezy air here. Reflections of the natural light
| | upon the bay create illusions of twin stars skating together
~ | across its surface.
| |
~-~-~ |
---------+

[Exits: south up]
Luc floats in.

<682hp 714m 328mv> no opponent aggressive u
Atop a Boating Ramp
+ N| This ramp leads gradually down towards the shore of the bay below.
| || It is wide enough for a boat to be tugged down and entered into
+-+-+-+-+| the water. A few boats are already stowed at the bottom, waiting
| | || for their launch. A small boathouse, filled to its capacity by
+ @ *| a beautiful sailing boat, is at the left of the ramp. Leading
| || down the ramp is a thin rope, with flags from around the world
+ *| of Serin tied to it.
| |
+ |
---------+

[Exits: north down]
Luc walks in.

<682hp 714m 324mv> no opponent aggressive who
n
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Ventriloquist
[ Trean ] Fraethorn the Master of Elm
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 10.

<682hp 714m 324mv> no opponent aggressive The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ N| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Holy Cross, have been raised to their greatest height,
+ *| flying proudly atop white poles.
---------+

[Exits: east south west]
Luc walks in.

<682hp 714m 322mv> no opponent aggressive w
w
w
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Holy Cross, have been raised to their greatest
| | height, flying proudly atop white poles.
+ |
---------+

[Exits: east west]
Luc walks in.

<682hp 714m 320mv> no opponent aggressive The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A member of the Valourian special forces is riding on a powerful steed.
Luc walks in.
Ryoma the master warrior yells 'God of War, bless me with your power!'

<682hp 714m 318mv> no opponent aggressive A long fall into a lot of water is all there is in that direction.

<682hp 714m 318mv> no opponent aggressive gt dis bad spot
s
s
You tell your group 'Dis bad spot.'

<682hp 714m 318mv> no opponent aggressive s
s
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
Luc walks in.

<682hp 714m 316mv> no opponent aggressive s
s
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
Luc walks in.
A Knight of the Holy Cross looks at Luc sternly.
A Knight of the Holy Cross looks at Luc sternly.
A Knight of the Holy Cross looks at you sternly.
A Knight of the Holy Cross looks at you sternly.

s
<682hp 714m 314mv> no opponent aggressive s
s
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
Luc walks in.

<682hp 714m 312mv> no opponent aggressive s
s
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
Luc walks in.

<682hp 714m 310mv> no opponent aggressive Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
Luc walks in.

<682hp 714m 308mv> no opponent aggressive The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
Luc walks in.

<682hp 714m 306mv> no opponent aggressive The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.
Luc walks in.

<682hp 714m 302mv> no opponent aggressive The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]
Luc walks in.

<682hp 714m 296mv> no opponent aggressive Huge weeping willows surround the knight's path.

<682hp 714m 296mv> no opponent aggressive targ 1.Adrierra
Huge weeping willows surround the knight's path.

<682hp 714m 296mv> no opponent aggressive Huge weeping willows surround the knight's path.

<682hp 714m 296mv> no opponent aggressive targ 4.Adrierra
$$ will now be substituted with : 1.Adrierra

<682hp 714m 296mv> no opponent aggressive w
$$ will now be substituted with : 4.Adrierra

<682hp 714m 296mv> no opponent aggressive s
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
s
---------+

[Exits: east south]
Luc walks in.

<682hp 714m 290mv> no opponent aggressive s
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]
Luc walks in.

<682hp 714m 284mv> no opponent aggressive The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]
Luc walks in.

<682hp 714m 278mv> no opponent aggressive Huge weeping willows surround the knight's path.

<682hp 714m 278mv> no opponent aggressive e
e
e
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]
Luc walks in.

<682hp 714m 272mv> no opponent aggressive The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]
Luc walks in.

<682hp 714m 266mv> no opponent aggressive The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Luc walks in.
Salania the Squire of Knights says 'I warn you not to proceed, though if you so choose be my guest.'
Salania the Squire of Knights says 'I have done what I must, though I would gladly see you perish.'
Salania the Squire of Knights smirks at your saying.

<682hp 714m 260mv> no opponent aggressive e
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]
Luc walks in.

<682hp 714m 256mv> no opponent aggressive n
n
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Luc walks in.
Holy Knight yells 'You don't belong here, Luc!'
Holy Knight yells 'You don't belong here, Veromos!'
[***] You parry Holy Knight's arrow.
Holy Knight is in excellent condition.

<682hp 714m 255mv Luc: 85%hp> none aggressive No way! You are still fighting!
Holy Knight is in excellent condition.

<682hp 714m 255mv Luc: 85%hp> none aggressive flee
You flee from combat!
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<682hp 714m 254mv> no opponent aggressive w
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
n
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<682hp 714m 253mv> no opponent aggressive A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

<682hp 714m 252mv> no opponent aggressive
Holy Knight yells 'You don't belong here, Luc!'

<682hp 714m 252mv> no opponent aggressive e
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

<682hp 714m 251mv> no opponent aggressive e
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

<682hp 714m 250mv> no opponent aggressive u
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
e
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

<682hp 714m 249mv> no opponent aggressive af
Chamber of Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
*-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
(White Aura) A pious templar is here, protecting the inner sanctum.

<682hp 714m 248mv> no opponent aggressive You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 22 hours
: modifies hitroll by 6 for 22 hours
Spell: detect magic : lasts for 16 hours
Spell: giant strength : modifies strength by 4 for 16 hours
Spell: protection : modifies save vs spell by 1 for 12 hours
Spell: shield cooldown: lasts for 11 hours
Spell: sanctuary : lasts for 5 hours
Spell: armor : modifies armor class by 20 for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<682hp 714m 248mv> no opponent aggressive
Holy Knight yells 'You don't belong here, Luc!'

<682hp 714m 248mv> no opponent aggressive kill temp
Your blast maims a pious templar!
Your crush MUTILATES a pious templar!
A pious templar has a few scratches.

<682hp 714m 248mv> none aggressive
[* ] You parry a pious templar's slice.
[** ] You block a pious templar's attack with your shield.
Your unholy wrath DISEMBOWELS a pious templar!
A pious templar has a few scratches.

<682hp 714m 248mv> none aggressive com blind
whe
who

A pious templar tries to disarm your shield, but fails.
A pious templar has a few scratches.

<682hp 714m 248mv> none aggressive A pious templar appears to be blinded.
[** ] You parry a pious templar's slice.
[* ] You block a pious templar's attack with your shield.
Your blast maims a pious templar!
A pious templar has a few scratches.

<682hp 699m 248mv> none aggressive com plague

[** ] You parry a pious templar's slice.
A pious templar's slice misses you.
A pious templar's slice injures you.
A pious templar's slice wounds you.
Your crush maims a pious templar!
A pious templar has a few scratches.

<646hp 699m 248mv> none aggressive Players near you in The Holy Altar:
<PK> Trelanya Underneath a Wooden Bridge
<PK> Luc A Marble Corridor
<PK> Adrierra Underneath a Wooden Bridge
<PK> Veromos Chamber of Sacrament
A pious templar has a few scratches.

<646hp 699m 248mv> none aggressive [ Human ] Manxillan Flugell the Light Bender
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Ventriloquist
[ Trean ] Fraethorn the Master of Elm
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 10.
A pious templar has a few scratches.

<646hp 699m 248mv> none aggressive A pious templar screams in agony as plague sores erupt from his skin.
A pious templar has a few scratches.

<646hp 679m 248mv> none aggressive flee

[***] You parry a pious templar's slice.
[***] You parry a pious templar's slice.
[* ] You block a pious templar's attack with your shield.
Your blast MUTILATES a pious templar!
Your blast MUTILATES a pious templar!
You feel less armored.
A pious templar writhes in agony as plague sores erupt from his skin.
A pious templar has a few scratches.

<659hp 693m 301mv> none aggressive You flee from combat!
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
whe
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

<659hp 693m 300mv> no opponent aggressive Players near you in The Holy Altar:
<PK> Trelanya Underneath a Wooden Bridge
<PK> Luc A Marble Corridor
<PK> Adrierra The Bay of Sarich
<PK> Veromos Chamber of Heroes

<659hp 693m 300mv> no opponent aggressive com arm
You feel someone protecting you.

<659hp 688m 300mv> no opponent aggressive who
e
whe
[ Human ] Manxillan Flugell the Light Bender
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Ventriloquist
[ Trean ] Fraethorn the Master of Elm
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 10.

<659hp 688m 300mv> no opponent aggressive Chamber of Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
*-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
(White Aura) A pious templar is here, protecting the inner sanctum.

<659hp 688m 299mv> no opponent aggressive Players near you in The Holy Altar:
<PK> Trelanya Underneath a Wooden Bridge
<PK> Luc A Marble Corridor
<PK> Adrierra The Bay of Sarich
<PK> Veromos Chamber of Sacrament

<659hp 688m 299mv> no opponent aggressive pitch tent
sleep tent
You pitch a small tent.

<659hp 688m 299mv> no opponent aggressive You go to sleep in a small tent.

<659hp 688m 299mv> no opponent aggressive sav
Saving...

<659hp 688m 299mv> no opponent aggressive who
[ Human ] Manxillan Flugell the Light Bender
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Ventriloquist
[ Trean ] Fraethorn the Master of Elm
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 10.

<659hp 688m 299mv> no opponent aggressive af
You are affected by the following:
Spell: armor : modifies armor class by 20 for 24 hours
Skill: warcry : modifies save vs afflictive by 6 for 21 hours
: modifies hitroll by 6 for 21 hours
Spell: detect magic : lasts for 15 hours
Spell: giant strength : modifies strength by 4 for 15 hours
Spell: protection : modifies save vs spell by 1 for 11 hours
Spell: shield cooldown: lasts for 10 hours
Spell: sanctuary : lasts for 4 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<659hp 688m 299mv> no opponent aggressive
<659hp 688m 299mv> no opponent aggressive gr
Luc's group:
[50 Ran] Luc 82% hp 100% mana 44% mv 578660 xp Damage per round: 150
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl (ghost)
[50 Sha] Veromos 86% hp 83% mana 74% mv 514490 xp Damage per round: 88

<659hp 688m 299mv> no opponent aggressive gr
Luc's group:
[50 Ran] Luc 82% hp 100% mana 44% mv 578660 xp Damage per round: 150
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl (ghost)
[50 Sha] Veromos 86% hp 83% mana 74% mv 514490 xp Damage per round: 88

<659hp 688m 299mv> no opponent aggressive af
You are affected by the following:
Spell: armor : modifies armor class by 20 for 24 hours
Skill: warcry : modifies save vs afflictive by 6 for 21 hours
: modifies hitroll by 6 for 21 hours
Spell: detect magic : lasts for 15 hours
Spell: giant strength : modifies strength by 4 for 15 hours
Spell: protection : modifies save vs spell by 1 for 11 hours
Spell: shield cooldown: lasts for 10 hours
Spell: sanctuary : lasts for 4 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<659hp 688m 299mv> no opponent aggressive gt wait fer her inside
You tell your group 'Wait fer her inside.'

<659hp 688m 299mv> no opponent aggressive gt den when run, we go chase
You tell your group 'Den when run, we go chase.'

<659hp 688m 299mv> no opponent aggressive af
You are affected by the following:
Spell: armor : modifies armor class by 20 for 24 hours
Skill: warcry : modifies save vs afflictive by 6 for 21 hours
: modifies hitroll by 6 for 21 hours
Spell: detect magic : lasts for 15 hours
Spell: giant strength : modifies strength by 4 for 15 hours
Spell: protection : modifies save vs spell by 1 for 11 hours
Spell: shield cooldown: lasts for 10 hours
Spell: sanctuary : lasts for 4 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<659hp 688m 299mv> no opponent aggressive who
[ Human ] Manxillan Flugell the Light Bender
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Ventriloquist
[ Trean ] Fraethorn the Master of Elm
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
af
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 10.

<659hp 688m 299mv> no opponent aggressive You are affected by the following:
Spell: armor : modifies armor class by 20 for 24 hours
Skill: warcry : modifies save vs afflictive by 6 for 21 hours
: modifies hitroll by 6 for 21 hours
Spell: detect magic : lasts for 15 hours
Spell: giant strength : modifies strength by 4 for 15 hours
Spell: protection : modifies save vs spell by 1 for 11 hours
Spell: shield cooldown: lasts for 10 hours
Spell: sanctuary : lasts for 4 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<659hp 688m 299mv> no opponent aggressive
<735hp 774m 369mv> no opponent aggressive
<735hp 774m 369mv> no opponent aggressive wake
unpitch tent
You wake and stand up.

<735hp 774m 369mv> no opponent aggressive whe
You roll up a small tent as you pick it up.

<735hp 774m 369mv> no opponent aggressive look
Players near you in The Holy Altar:
<PK> Trelanya The Outer Gates of Castle Valour
<PK> Luc A Marble Corridor
<PK> Adrierra A Marble Corridor
<PK> Veromos Chamber of Sacrament

<735hp 774m 369mv> no opponent aggressive Chamber of Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
*-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
(White Aura) A pious templar is here, protecting the inner sanctum.

<735hp 774m 369mv> no opponent aggressive gt separate tha weak

Luc yells 'Die! Adrierra, you sorcerous dog!'

<735hp 774m 369mv> no opponent aggressive w
You tell your group 'Separate tha weak.'

<735hp 774m 369mv> no opponent aggressive d
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

<735hp 774m 368mv> no opponent aggressive The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]
(White Aura) Luc the Wrath of Nature is here.

<735hp 774m 367mv> no opponent aggressive murder $$
They aren't here.

<735hp 774m 367mv> no opponent aggressive murder $$
murder $$
They aren't here.
Luc walks up.
You follow Luc.
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]
(White Aura) Luc the Wrath of Nature is here.

<735hp 774m 366mv> no opponent aggressive They aren't here.

<735hp 774m 366mv> no opponent aggressive scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) The holy Priest of Valour is here ready to heal wounded Knights.
You scan east.
*** Range 1 (east) ***
(White Aura) A pious templar is here, protecting the inner sanctum.
*** Range 2 (east) ***
(White Aura) A phantom shadowform is here ready to accept the Power.
You scan down.
*** Range 1 (down) ***
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of acomas guards its master.
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
Luc walks north.
You follow Luc.
The Chapel
| This chapel has been built on to the end of the castle,
| placed high enough that natural light spills in through
| the great windows easily during daylight hours. The windows
| themselves are made of stained glass, in which images
@ | of the holy icons held sacred by the Knights have been
| | depicted with great skill and care. A large number of
*-*-*| benches made of white pine stand in rows, facing the front
| of the chapel where a podium stands ready for someone
| to give speeches and sermons. The sheer sanctity and feeling
---------+ of goodness sends a tingle down your spine. You can almost
feel an unseen presence watching you. A small entranceway leads back to the
south.

[Exits: south]
The Book of Knightly Conduct sits atop a magestic podium.
(White Aura) Luc the Wrath of Nature is here.
(White Aura) The holy Priest of Valour is here ready to heal wounded Knights.

<735hp 774m 365mv> no opponent aggressive targ Trelanya
murder $$
$$ will now be substituted with : Trelanya

<735hp 774m 365mv> no opponent aggressive They aren't here.

<735hp 774m 365mv> no opponent aggressive s
murder $$
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of acomas guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
Luc walks in.
Adrierra scans all around.

<735hp 774m 364mv> no opponent aggressive
Adrierra shatters into tiny fragments of glass.

<735hp 774m 364mv> no opponent aggressive They aren't here.
Adrierra scans all around.

<735hp 774m 364mv> no opponent aggressive murder $$

Adrierra utters the words, 'qahijf gsgrul'.
Luc yells 'Help! Adrierra is attacking me with colour spray!'
Adrierra's colour spray wounds Luc.

<735hp 774m 364mv> no opponent aggressive They aren't here.

<735hp 774m 364mv> no opponent aggressive targ 1.Adrierra
murder $$
$$ will now be substituted with : 1.Adrierra
Adrierra's smash injures Luc.
An illusion of a marine's smash DISEMBOWELS Luc!
An illusion of Acomas's slash DISMEMBERS Luc!
An illusion of Acomas's slash DISMEMBERS Luc!

<735hp 774m 364mv> no opponent aggressive Adrierra yells 'Help! I am being attacked by Veromos!'
[** ] Adrierra parries your blast.
Adrierra has a few scratches.

<735hp 774m 364mv Luc: 59%hp> shaft aggressive murder $$

Adrierra utters the words, 'wugeucandusqhuai'.
Adrierra has a few scratches.

<735hp 774m 364mv Luc: 59%hp> shaft aggressive com 'cure crit' luc

An illusion of a marine's smash MUTILATES Luc!
[** ] Adrierra parries your blast.
Your blast MUTILATES Adrierra!
Luc's thrust injures Adrierra.
Adrierra has some small wounds and bruises.

<735hp 774m 364mv Luc: 54%hp> shaft aggressive You do the best you can!
Adrierra has some small wounds and bruises.

<735hp 774m 364mv Luc: 54%hp> shaft aggressive You cure Luc's critical wounds.
Luc has fled!
Luc walks down.
Adrierra has some small wounds and bruises.

<735hp 749m 364mv> shaft aggressive
Adrierra has fled!
Adrierra rides north on a brass Asc'Liena stallion.
An illusion of Acomas walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.

<735hp 749m 364mv> no opponent aggressive
Luc walks in.

<735hp 749m 364mv> no opponent aggressive
Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of Acomas walks in.

<735hp 749m 364mv> no opponent aggressive com 'dispel magic' marine

Adrierra rides down on a brass Asc'Liena stallion.
An illusion of Acomas walks down.
An illusion of a marine walks down.
An illusion of a marine walks down.

<735hp 749m 364mv> no opponent aggressive They aren't here.

<735hp 749m 364mv> no opponent aggressive d

Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of Acomas walks in.

<735hp 749m 364mv> no opponent aggressive com 'dispel magic' marine
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]
Luc walks in.

<735hp 749m 363mv> no opponent aggressive They aren't here.

<735hp 749m 363mv> no opponent aggressive u
com 'dispel magic' marine
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of acomas guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
Luc walks in.
Adrierra utters the words, 'qahijf gsgrul'.
Luc yells 'Help! Adrierra is attacking me with colour spray!'
Adrierra's colour spray wounds Luc.

<735hp 749m 362mv> no opponent aggressive
Luc's kicked dirt misses Adrierra.

<735hp 749m 362mv> no opponent aggressive An illusion of a marine yells 'Die! Veromos, you sorcerous dog!'
An illusion of a marine is dispelled.
Ok.
An illusion of a marine's smash DISEMBOWELS Luc!
Luc's thrust injures Adrierra.

<735hp 734m 362mv> no opponent aggressive com 'dispel magic' marine

Adrierra utters the words, 'qahijf gsgrul'.
Adrierra's colour spray wounds Luc.
An illusion of a marine's smash MUTILATES Luc!
Luc's thrust wounds Adrierra.
Luc's thrust wounds Adrierra.

<735hp 734m 362mv> no opponent aggressive An illusion of a marine yells 'Die! Veromos, you sorcerous dog!'
An illusion of a marine is no longer moving so quickly.
An illusion of a marine is dispelled.
Ok.

<735hp 719m 362mv> no opponent aggressive
Adrierra is blinded by the dirt in her eyes!
Luc's kicked dirt scratches Adrierra.
Luc's thrust wounds Adrierra.
Luc's shocking bite hits Adrierra.

<735hp 719m 362mv> no opponent aggressive com 'dispel magic' acomas
An illusion of Acomas yells 'Die! Veromos, you sorcerous dog!'
An illusion of Acomas returns to normal size.
Ok.
[***] You parry an illusion of Acomas's slash.
An illusion of Acomas's slash maims you!
Adrierra has fled!
Adrierra rides north on a brass Asc'Liena stallion.
An illusion of Acomas has fled!
An illusion of Acomas walks east.

<702hp 704m 362mv> no opponent aggressive
Adrierra rides in on a brass Asc'Liena stallion.

<702hp 704m 362mv> no opponent aggressive
Adrierra rides down on a brass Asc'Liena stallion.

<702hp 704m 362mv> no opponent aggressive look
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]
(White Aura) Luc the Wrath of Nature is here.

<711hp 716m 401mv> no opponent aggressive
Adrierra rides in on a brass Asc'Liena stallion.

<711hp 716m 401mv> no opponent aggressive
Adrierra rides down on a brass Asc'Liena stallion.

<711hp 716m 401mv> no opponent aggressive com 'cure crit' luc
You cure Luc's critical wounds.

<711hp 691m 401mv> no opponent aggressive d
gr
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]
Luc walks in.

<711hp 691m 400mv> no opponent aggressive
Luc sits down and rests.

<711hp 691m 400mv> no opponent aggressive Luc's group:
[50 Ran] Luc 54% hp 100% mana 63% mv 578660 xp Damage per round: 118
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl (ghost)
[50 Sha] Veromos 92% hp 83% mana 99% mv 514490 xp Damage per round: 84

<711hp 691m 400mv> no opponent aggressive s
Alas, you cannot go that way.
Luc stands up.

<711hp 691m 400mv> no opponent aggressive look
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]
(White Aura) Luc the Wrath of Nature is here.

<711hp 691m 400mv> no opponent aggressive w
s
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

<711hp 691m 399mv> no opponent aggressive whe
Alas, you cannot go that way.

<711hp 691m 399mv> no opponent aggressive w
Players near you in The Holy Altar:
<PK> Trelanya The Outer Gates of Castle Valour
<PK> Luc The War Room
<PK> Adrierra The Castle Gates
<PK> Veromos The Armory

<711hp 691m 399mv> no opponent aggressive s
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

<711hp 691m 398mv> no opponent aggressive A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<711hp 691m 397mv> no opponent aggressive e
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
e
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<711hp 691m 396mv> no opponent aggressive whe
The Former Royal Stables
| Nothing but a pile of ash remains.
|
*-*-* |
| |
*-*-@ |
| |
* |
| |
!-+ |
---------+

[Exits: west]

<711hp 691m 395mv> no opponent aggressive Players near you in The Holy Altar:
<PK> Trelanya The Outer Gates of Castle Valour
<PK> Luc The War Room
<PK> Adrierra The Castle Gates
<PK> Veromos The Former Royal Stables

<711hp 691m 395mv> no opponent aggressive w
s
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<711hp 691m 394mv> no opponent aggressive s
s
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of acomas guards its master.
A beautiful stallion with a shining brass coat grazes nearby.
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Veromos!'
[** ] You parry Holy Knight's arrow.
[** ] You block Holy Knight's attack with your shield.
[***] You parry Holy Knight's arrow.
Your crush mauls Holy Knight.
Your crush decimates Holy Knight!
Holy Knight has a few scratches.

<711hp 691m 393mv> none aggressive
Adrierra utters the words, 'paghz'.
An illusion of a marine is moving more quickly.
Holy Knight has a few scratches.

<711hp 691m 393mv> none aggressive No way! You are still fighting!
Holy Knight has a few scratches.

<711hp 691m 393mv> none aggressive flee
No way! You are still fighting!
Holy Knight has a few scratches.

<711hp 691m 393mv> none aggressive You flee from combat!
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

<711hp 691m 392mv> no opponent aggressive n
com 'dispel magic' $$
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of acomas guards its master.
A beautiful stallion with a shining brass coat grazes nearby.
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Veromos!'
[***] You parry Holy Knight's arrow.
Holy Knight has a few scratches.

<711hp 691m 391mv> none aggressive Adrierra yells 'Die! Veromos, you sorcerous dog!'
You failed the dispel.
[***] You parry Adrierra's smash.
Adrierra has some small wounds and bruises.

<711hp 676m 391mv> shaft aggressive
[** ] You block Holy Knight's attack with your shield.
[***] You parry Holy Knight's arrow.
[***] You parry Adrierra's smash.
[***] You block an illusion of a marine's attack with your shield.
[* ] You parry an illusion of a marine's smash.
[** ] You parry an illusion of a marine's smash.
An illusion of a marine's smash devastates you!
[** ] You parry an illusion of Acomas's slash.
[* ] You block an illusion of Acomas's attack with your shield.
Your blast DISEMBOWELS Adrierra!
Your crush misses Adrierra.
Adrierra has quite a few wounds.

<681hp 676m 391mv> shaft aggressive gt kill

Adrierra utters the words, 'wugeucandusqhuai'.
Adrierra has quite a few wounds.

<681hp 676m 391mv> shaft aggressive You tell your group 'Kill.'
Adrierra's eyes stop watering.
Holy Knight's arrow wounds you.
[***] You parry Holy Knight's arrow.
Adrierra's smash hits you.
[* ] You parry an illusion of a marine's smash.
[* ] You parry an illusion of a marine's smash.
[** ] You parry an illusion of a marine's smash.
[** ] You block an illusion of a marine's attack with your shield.
[***] You parry an illusion of Acomas's slash.
An illusion of Acomas's slash MUTILATES you!
You swing right through Adrierra's blurred image.
Adrierra has quite a few wounds.

<613hp 676m 391mv> shaft aggressive com 'dispel magic'
You failed the dispel.
Adrierra has quite a few wounds.

<613hp 661m 391mv> shaft aggressive
Adrierra utters the words, 'wugeucandusqhuai'.
You lose your sense of direction.
Adrierra has quite a few wounds.

<613hp 661m 391mv> shaft aggressive
Holy Knight's arrow wounds you.
[* ] You block Holy Knight's attack with your shield.
[** ] You block Adrierra's attack with your shield.
An illusion of a marine's smash devastates you!
[* ] You parry an illusion of a marine's smash.
[***] You parry an illusion of a marine's smash.
[***] You parry an illusion of a marine's smash.
[***] You parry an illusion of Acomas's slash.
[* ] You parry an illusion of Acomas's slash.
[** ] Adrierra parries your blast.
[* ] Adrierra parries your crush.
Adrierra has quite a few wounds.

<564hp 661m 391mv> shaft aggressive
Luc tells the group 'Misdirection.'
Adrierra has quite a few wounds.

<564hp 661m 391mv> shaft aggressive
Adrierra utters the words, 'eugszr waouq'.
You can no longer sense magical auras.
Adrierra has quite a few wounds.

<564hp 661m 391mv> shaft aggressive
[***] You parry Holy Knight's arrow.
Adrierra's smash hits you.
An illusion of a marine's smash devastates you!
[** ] You block an illusion of a marine's attack with your shield.
An illusion of a marine's smash devastates you!
An illusion of a marine's smash misses you.
An illusion of Acomas's slash DISEMBOWELS you!
[** ] You block an illusion of Acomas's attack with your shield.
Your crush DISEMBOWELS Adrierra!
Your blast MUTILATES Adrierra!
Adrierra has quite a few wounds.

<452hp 661m 391mv> shaft aggressive look
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(Charmed) An illusion of a marine is here, fighting YOU!
(Charmed) An illusion of a marine is here, fighting YOU!
(Charmed) An illusion of Acomas is here, fighting YOU!
A beautiful stallion with a shining brass coat grazes nearby.
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) (INTRUDER) Adrierra is here, fighting YOU!
(White Aura) Holy Knight is here, fighting YOU!
Adrierra has quite a few wounds.

<452hp 661m 391mv> shaft aggressive
Holy Knight tries to disarm your shield, but fails.
Adrierra has quite a few wounds.

<452hp 661m 391mv> shaft aggressive com 'dispel magic' marine
An illusion of a marine is no longer moving so quickly.
An illusion of a marine is dispelled.
Ok.
Adrierra has quite a few wounds.

<452hp 646m 391mv> shaft aggressive
Adrierra utters the words, 'eugszr waouq'.
You feel weaker.
Adrierra has quite a few wounds.

<452hp 646m 391mv> shaft aggressive
[***] You block Holy Knight's attack with your shield.
[* ] You block Adrierra's attack with your shield.
[** ] You parry an illusion of a marine's smash.
[* ] You block an illusion of a marine's attack with your shield.
An illusion of Acomas's slash MUTILATES you!
[** ] You block an illusion of Acomas's attack with your shield.
Your blast MUTILATES Adrierra!
Adrierra has quite a few wounds.

<411hp 646m 391mv> shaft aggressive com 'dispel magic' marine

Adrierra utters the words, 'yzzbrzwuie'.
Adrierra has quite a few wounds.

<411hp 646m 391mv> shaft aggressive An illusion of a marine is dispelled.
Ok.
Holy Knight's arrow injures you.
[** ] You parry Holy Knight's arrow.
[***] You parry Adrierra's smash.
[***] You parry an illusion of Acomas's slash.
An illusion of Acomas's slash MUTILATES you!
Your crush DISEMBOWELS Adrierra!
Adrierra has some big nasty wounds and scratches.

<355hp 631m 391mv> shaft aggressive
Adrierra's definition becomes more defined.
Adrierra is moving faster.
Adrierra has some big nasty wounds and scratches.

<355hp 631m 401mv> shaft aggressive gt come now

Adrierra utters the words, 'eugszr waouq'.
[** ] You block Holy Knight's attack with your shield.
Holy Knight's arrow injures you.
[***] You parry Adrierra's smash.
An illusion of Acomas's slash MUTILATES you!
[** ] You parry an illusion of Acomas's slash.
[* ] Adrierra parries your crush.
Your blast misses Adrierra.
Adrierra has some big nasty wounds and scratches.

<297hp 631m 401mv> shaft aggressive You tell your group 'Come now.'
Adrierra has some big nasty wounds and scratches.

<297hp 631m 401mv> shaft aggressive com 'cause cont'
Your continual wounds scratch Adrierra.
Adrierra has some big nasty wounds and scratches.

<297hp 616m 401mv> shaft aggressive
Your continual wounds hit Adrierra.
[***] You block Holy Knight's attack with your shield.
[** ] You block Holy Knight's attack with your shield.
[** ] You parry Adrierra's smash.
[***] You parry an illusion of Acomas's slash.
[* ] You parry an illusion of Acomas's slash.
[** ] Adrierra parries your crush.
Adrierra has some big nasty wounds and scratches.

<297hp 616m 401mv> shaft aggressive
Adrierra has fled!
Adrierra walks south.
An illusion of Acomas has fled!
An illusion of Acomas walks north.
Holy Knight has a few scratches.

<297hp 616m 401mv> none aggressive s
murder $$
Alas, you cannot go that way.
Holy Knight has a few scratches.

<297hp 616m 401mv> none aggressive They aren't here.
Holy Knight has a few scratches.

<297hp 616m 401mv> none aggressive flee
You couldn't escape!
flee
Holy Knight has a few scratches.

<297hp 616m 401mv> none aggressive targ 1.Adrierra
You flee from combat!
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]
(Charmed) An illusion of acomas guards its master.

<297hp 616m 400mv> no opponent aggressive $$ will now be substituted with : 1.Adrierra

<297hp 616m 400mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<356hp 591m 400mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<405hp 566m 400mv> no opponent aggressive com 'cure crit'
whe
You feel a lot better!

<470hp 541m 400mv> no opponent aggressive com 'dispel magic' acomas

Adrierra walks in.

<470hp 541m 400mv> no opponent aggressive
Adrierra walks south.
An illusion of Acomas walks south.

<470hp 541m 400mv> no opponent aggressive Players near you in The Holy Altar:
<PK> Trelanya The Outer Gates of Castle Valour
<PK> Luc A Marble Corridor
<PK> Adrierra The Knight's Path
<PK> Veromos The Main Courtyard

<470hp 541m 400mv> no opponent aggressive They aren't here.

<470hp 541m 400mv> no opponent aggressive targ 1.Adrierra

Luc walks in.

<470hp 541m 400mv> no opponent aggressive s
$$ will now be substituted with : 1.Adrierra

<470hp 541m 400mv> no opponent aggressive murder $$
Alas, you cannot go that way.

<470hp 541m 400mv> no opponent aggressive They aren't here.

<470hp 541m 400mv> no opponent aggressive s
look
Alas, you cannot go that way.

<470hp 541m 400mv> no opponent aggressive The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
n
!-!-+ |
---------+

[Exits: east south west]
(White Aura) Luc the Wrath of Nature is here.

<470hp 541m 400mv> no opponent aggressive murder $$
Alas, you cannot go that way.
Luc scans all around.

<470hp 541m 400mv> no opponent aggressive They aren't here.

<470hp 541m 400mv> no opponent aggressive w
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]
Holy Knight yells 'You don't belong here, Luc!'

<470hp 541m 399mv> no opponent aggressive e
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<470hp 541m 398mv> no opponent aggressive
Luc walks in.

<470hp 541m 398mv> no opponent aggressive e
The Former Royal Stables
| Nothing but a pile of ash remains.
|
*-*-* |
| |
*-*-@ |
| |
* |
| |
!-+ |
---------+

[Exits: west]
Luc walks in.

<470hp 541m 397mv> no opponent aggressive com 'dispel magic' $$
They aren't here.

<470hp 541m 397mv> no opponent aggressive w
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<470hp 541m 396mv> no opponent aggressive
The white aura around your body fades.

<475hp 553m 401mv> no opponent aggressive d
Alas, you cannot go that way.

<475hp 553m 401mv> no opponent aggressive com 'dispel magic' $$
They aren't here.

<475hp 553m 401mv> no opponent aggressive sanc
You are surrounded by a white aura.

<475hp 478m 401mv> no opponent aggressive look
u
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<475hp 478m 401mv> no opponent aggressive The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Veromos!'
[***] You parry Holy Knight's arrow.
[***] You parry Holy Knight's arrow.
Your crush DISEMBOWELS Holy Knight!
Your crush MUTILATES Holy Knight!
Holy Knight has a few scratches.

<475hp 478m 400mv> none aggressive flee
You flee from combat!
Alas, you cannot go that way.
Holy Knight yells 'Veromos! You shall pay!'
[** ] You block Holy Knight's attack with your shield.
Holy Knight has a few scratches.

<475hp 478m 400mv> none aggressive whe
Players near you in The Holy Altar:
<PK> Trelanya The Outer Gates of Castle Valour
<PK> Luc The Former Royal Stables
<PK> Adrierra The Knight's Path
<PK> Veromos The Castle Gates
Holy Knight has a few scratches.

<475hp 478m 400mv> none aggressive flee
You flee from combat!
Alas, you cannot go that way.
Holy Knight yells 'Veromos! Now you die!'
[***] You parry Holy Knight's arrow.
Holy Knight's arrow injures you.
Holy Knight has a few scratches.

<460hp 478m 400mv> none aggressive flee
flee
You flee from combat!
Alas, you cannot go that way.
Holy Knight yells 'Veromos! You're MINE!'
Holy Knight's arrow injures you.
[* ] You block Holy Knight's attack with your shield.
Holy Knight has a few scratches.

<444hp 478m 400mv> none aggressive You couldn't escape!
flee
Holy Knight has a few scratches.

<444hp 478m 400mv> none aggressive You flee from combat!
Alas, you cannot go that way.
Holy Knight yells 'Veromos! You're MINE!'
[* ] You block Holy Knight's attack with your shield.
[***] You parry Holy Knight's arrow.
Holy Knight has a few scratches.

<444hp 478m 400mv> none aggressive flee
flee
You flee from combat!
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<444hp 478m 399mv> no opponent aggressive flee
You aren't fighting anyone.

<444hp 478m 399mv> no opponent aggressive You aren't fighting anyone.

<444hp 478m 399mv> no opponent aggressive s
flee
Alas, you cannot go that way.

<444hp 478m 399mv> no opponent aggressive You aren't fighting anyone.

<444hp 478m 399mv> no opponent aggressive d
Alas, you cannot go that way.

<444hp 478m 399mv> no opponent aggressive
<444hp 478m 399mv> no opponent aggressive u
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Veromos!'
Holy Knight's arrow wounds you.
Holy Knight has a few scratches.

<426hp 478m 398mv> none aggressive flee
You flee from combat!
Alas, you cannot go that way.
Holy Knight yells 'Veromos! Now you die!'
[***] You block Holy Knight's attack with your shield.
Holy Knight has a few scratches.

<426hp 478m 398mv> none aggressive flee
flee
You flee from combat!
Alas, you cannot go that way.
Holy Knight yells 'Veromos! You're MINE!'
[***] You block Holy Knight's attack with your shield.
[***] You parry Holy Knight's arrow.
Holy Knight has a few scratches.

<426hp 478m 398mv> none aggressive You flee from combat!
Alas, you cannot go that way.

<426hp 478m 398mv> no opponent aggressive
Holy Knight yells 'Veromos! Now you die!'
[***] You parry Holy Knight's arrow.
Holy Knight has a few scratches.

<426hp 478m 398mv> none aggressive flee
You flee from combat!
Alas, you cannot go that way.
Holy Knight yells 'Veromos! You shall pay!'
[** ] You parry Holy Knight's arrow.
Holy Knight has a few scratches.

<426hp 478m 398mv> none aggressive whe
Players near you in The Holy Altar:
<PK> Trelanya Bridge over the Bay of Sarich
<PK> Luc The Former Royal Stables
<PK> Adrierra Bridge over the Bay of Sarich
<PK> Veromos The Castle Gates
Holy Knight has a few scratches.

<426hp 478m 398mv> none aggressive flee
You flee from combat!
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<426hp 478m 397mv> no opponent aggressive w
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<426hp 478m 396mv> no opponent aggressive n
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

<426hp 478m 395mv> no opponent aggressive w
Alas, you cannot go that way.

<426hp 478m 395mv> no opponent aggressive e
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

<426hp 478m 394mv> no opponent aggressive e
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

<426hp 478m 393mv> no opponent aggressive n
u
Alas, you cannot go that way.

<426hp 478m 393mv> no opponent aggressive Alas, you cannot go that way.

<426hp 478m 393mv> no opponent aggressive w
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

<426hp 478m 392mv> no opponent aggressive e
d
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

<426hp 478m 391mv> no opponent aggressive Alas, you cannot go that way.

<426hp 478m 391mv> no opponent aggressive e
Alas, you cannot go that way.

<426hp 478m 391mv> no opponent aggressive n
Alas, you cannot go that way.

<433hp 483m 401mv> no opponent aggressive s
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

<433hp 483m 400mv> no opponent aggressive e
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

<433hp 483m 399mv> no opponent aggressive w
Alas, you cannot go that way.

<433hp 483m 399mv> no opponent aggressive w
Alas, you cannot go that way.

<433hp 483m 399mv> no opponent aggressive e
Alas, you cannot go that way.

<433hp 483m 399mv> no opponent aggressive n
Alas, you cannot go that way.

<433hp 483m 399mv> no opponent aggressive d
Alas, you cannot go that way.

<433hp 483m 399mv> no opponent aggressive s
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

<433hp 483m 398mv> no opponent aggressive e
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

<433hp 483m 397mv> no opponent aggressive e
n
Alas, you cannot go that way.

<433hp 483m 397mv> no opponent aggressive Alas, you cannot go that way.

<433hp 483m 397mv> no opponent aggressive u
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

<433hp 483m 396mv> no opponent aggressive n
The Chapel
| This chapel has been built on to the end of the castle,
| placed high enough that natural light spills in through
| the great windows easily during daylight hours. The windows
| themselves are made of stained glass, in which images
@ | of the holy icons held sacred by the Knights have been
| | depicted with great skill and care. A large number of
*-*-*| benches made of white pine stand in rows, facing the front
| of the chapel where a podium stands ready for someone
| to give speeches and sermons. The sheer sanctity and feeling
---------+ of goodness sends a tingle down your spine. You can almost
feel an unseen presence watching you. A small entranceway leads back to the
south.

[Exits: south]
The Book of Knightly Conduct sits atop a magestic podium.
(White Aura) The holy Priest of Valour is here ready to heal wounded Knights.

<433hp 483m 395mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Trelanya Bridge over the Bay of Sarich
<PK> Luc The Former Royal Stables
<PK> Adrierra Bridge over the Bay of Sarich
<PK> Veromos The Chapel

<433hp 483m 395mv> no opponent aggressive s
e
Alas, you cannot go that way.

<433hp 483m 395mv> no opponent aggressive Alas, you cannot go that way.

<433hp 483m 395mv> no opponent aggressive af
You are affected by the following:
Spell: armor : modifies armor class by 20 for 19 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
Spell: sanctuary : lasts for 7 hours
Spell: protection : modifies save vs spell by 1 for 6 hours
Spell: shield cooldown: lasts for 5 hours
Spell: misdirection : modifies intelligence by -1 for 1 hours
: modifies dexterity by -1 for 1 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<433hp 483m 395mv> no opponent aggressive gt come 'ere
You tell your group 'Come 'ere.'

<433hp 483m 395mv> no opponent aggressive pitch tent
sleep tent
You pitch a small tent.

<433hp 483m 395mv> no opponent aggressive You go to sleep in a small tent.

<433hp 483m 395mv> no opponent aggressive who
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Student of Magic
[ Trean ] Fraethorn the Master of Elm
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 10.

<433hp 483m 395mv> no opponent aggressive sav
Saving...

<433hp 483m 395mv> no opponent aggressive who
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Student of Magic
[ Trean ] Fraethorn the Master of Elm
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 10.

<433hp 483m 395mv> no opponent aggressive af
You are affected by the following:
Spell: armor : modifies armor class by 20 for 19 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
Spell: sanctuary : lasts for 7 hours
Spell: protection : modifies save vs spell by 1 for 6 hours
Spell: shield cooldown: lasts for 5 hours
Spell: misdirection : modifies intelligence by -1 for 1 hours
: modifies dexterity by -1 for 1 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<433hp 483m 395mv> no opponent aggressive
<433hp 483m 395mv> no opponent aggressive
<433hp 483m 395mv> no opponent aggressive
<433hp 483m 395mv> no opponent aggressive targ 4.Adrierra
$$ will now be substituted with : 4.Adrierra

<433hp 483m 395mv> no opponent aggressive af
You are affected by the following:
Spell: armor : modifies armor class by 20 for 19 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
Spell: sanctuary : lasts for 7 hours
Spell: protection : modifies save vs spell by 1 for 6 hours
Spell: shield cooldown: lasts for 5 hours
Spell: misdirection : modifies intelligence by -1 for 1 hours
: modifies dexterity by -1 for 1 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<433hp 483m 395mv> no opponent aggressive who
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Student of Magic
[ Trean ] Fraethorn the Master of Elm
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 10.

<433hp 483m 395mv> no opponent aggressive wake
unpitch tent
look
You wake and stand up.

<433hp 483m 395mv> no opponent aggressive pitch tent
sleep tent
You roll up a small tent as you pick it up.

<433hp 483m 395mv> no opponent aggressive The Chapel
| This chapel has been built on to the end of the castle,
| placed high enough that natural light spills in through
| the great windows easily during daylight hours. The windows
| themselves are made of stained glass, in which images
@ | of the holy icons held sacred by the Knights have been
| | depicted with great skill and care. A large number of
*-*-*| benches made of white pine stand in rows, facing the front
| of the chapel where a podium stands ready for someone
| to give speeches and sermons. The sheer sanctity and feeling
---------+ of goodness sends a tingle down your spine. You can almost
feel an unseen presence watching you. A small entranceway leads back to the
south.

[Exits: south]
The Book of Knightly Conduct sits atop a magestic podium.
(White Aura) The holy Priest of Valour is here ready to heal wounded Knights.

<433hp 483m 395mv> no opponent aggressive You pitch a small tent.

<433hp 483m 395mv> no opponent aggressive You go to sleep in a small tent.

<433hp 483m 395mv> no opponent aggressive who
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Student of Magic
[ Trean ] Fraethorn the Master of Elm
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 10.

gr
<433hp 483m 395mv> no opponent aggressive Luc's group:
[50 Ran] Luc 65% hp 100% mana 97% mv 578660 xp Damage per round: 115
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl (ghost)
[50 Sha] Veromos 56% hp 58% mana 98% mv 514490 xp Damage per round: 69

<433hp 483m 395mv> no opponent aggressive gr
gr
Luc's group:
[50 Ran] Luc 65% hp 100% mana 97% mv 578660 xp Damage per round: 115
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl (ghost)
[50 Sha] Veromos 56% hp 58% mana 98% mv 514490 xp Damage per round: 69

<433hp 483m 395mv> no opponent aggressive Luc's group:
[50 Ran] Luc 65% hp 100% mana 97% mv 578660 xp Damage per round: 115
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl (ghost)
[50 Sha] Veromos 56% hp 58% mana 98% mv 514490 xp Damage per round: 69

<433hp 483m 395mv> no opponent aggressive af
You are affected by the following:
Spell: armor : modifies armor class by 20 for 19 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
Spell: sanctuary : lasts for 7 hours
Spell: protection : modifies save vs spell by 1 for 6 hours
Spell: shield cooldown: lasts for 5 hours
Spell: misdirection : modifies intelligence by -1 for 1 hours
: modifies dexterity by -1 for 1 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<433hp 483m 395mv> no opponent aggressive gr
Luc's group:
[50 Ran] Luc 65% hp 100% mana 97% mv 578660 xp Damage per round: 115
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl (ghost)
[50 Sha] Veromos 56% hp 58% mana 98% mv 514490 xp Damage per round: 69

<433hp 483m 395mv> no opponent aggressive gr
Luc's group:
[50 Ran] Luc 65% hp 100% mana 97% mv 578660 xp Damage per round: 115
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl (ghost)
[50 Sha] Veromos 56% hp 58% mana 98% mv 514490 xp Damage per round: 69

<463hp 559m 401mv> no opponent aggressive who
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Student of Magic
[ Trean ] Fraethorn the Master of Elm
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 10.

<463hp 559m 401mv> no opponent aggressive
Luc tells the group 'There, the spell has faded.'

<463hp 559m 401mv> no opponent aggressive
<463hp 559m 401mv> no opponent aggressive gr
Luc's group:
[50 Ran] Luc 70% hp 100% mana 99% mv 578660 xp Damage per round: 115
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl (ghost)
[50 Sha] Veromos 60% hp 67% mana 100% mv 514490 xp Damage per round: 69

<463hp 559m 401mv> no opponent aggressive af
You are affected by the following:
Spell: armor : modifies armor class by 20 for 18 hours
Skill: warcry : modifies save vs afflictive by 6 for 15 hours
: modifies hitroll by 6 for 15 hours
Spell: sanctuary : lasts for 6 hours
Spell: protection : modifies save vs spell by 1 for 5 hours
Spell: shield cooldown: lasts for 4 hours
Spell: misdirection : modifies intelligence by -1 for 0 hours
: modifies dexterity by -1 for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<463hp 559m 401mv> no opponent aggressive wake
unpitch tent
You wake and stand up.

<463hp 559m 401mv> no opponent aggressive look
You roll up a small tent as you pick it up.

<463hp 559m 401mv> no opponent aggressive whe
The Chapel
| This chapel has been built on to the end of the castle,
| placed high enough that natural light spills in through
| the great windows easily during daylight hours. The windows
| themselves are made of stained glass, in which images
@ | of the holy icons held sacred by the Knights have been
| | depicted with great skill and care. A large number of
*-*-*| benches made of white pine stand in rows, facing the front
| of the chapel where a podium stands ready for someone
| to give speeches and sermons. The sheer sanctity and feeling
---------+ of goodness sends a tingle down your spine. You can almost
feel an unseen presence watching you. A small entranceway leads back to the
south.

[Exits: south]
The Book of Knightly Conduct sits atop a magestic podium.
(White Aura) The holy Priest of Valour is here ready to heal wounded Knights.

<463hp 559m 401mv> no opponent aggressive Players near you in The Holy Altar:
<PK> Trelanya The Outer Gates of Castle Valour
<PK> Luc The Knight's Path
<PK> Adrierra The Outer Gates of Castle Valour
<PK> Veromos The Chapel

<463hp 559m 401mv> no opponent aggressive gt on tha hour fer me
You tell your group 'On tha hour fer me.'

<463hp 559m 401mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Trelanya The Knight's Path
<PK> Luc The Knight's Path
<PK> Adrierra The Knight's Path
<PK> Veromos The Chapel
Luc tells the group 'I sure don't like that one!'

<463hp 559m 401mv> no opponent aggressive af
You are affected by the following:
Spell: armor : modifies armor class by 20 for 18 hours
Skill: warcry : modifies save vs afflictive by 6 for 15 hours
: modifies hitroll by 6 for 15 hours
Spell: sanctuary : lasts for 6 hours
Spell: protection : modifies save vs spell by 1 for 5 hours
Spell: shield cooldown: lasts for 4 hours
Spell: misdirection : modifies intelligence by -1 for 0 hours
: modifies dexterity by -1 for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<463hp 559m 401mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Trelanya The Knight's Path
<PK> Luc The Knight's Path
<PK> Adrierra The Knight's Path
<PK> Veromos The Chapel

<463hp 559m 401mv> no opponent aggressive gt come inside hall
gr
You tell your group 'Come inside hall.'

<463hp 559m 401mv> no opponent aggressive Luc's group:
[50 Ran] Luc 70% hp 100% mana 85% mv 578660 xp Damage per round: 114
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl (ghost)
[50 Sha] Veromos 60% hp 67% mana 100% mv 514490 xp Damage per round: 69

<463hp 559m 401mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Trelanya Bridge over the Bay of Sarich
<PK> Luc Bridge over the Bay of Sarich
<PK> Adrierra The Knight's Path
<PK> Veromos The Chapel

<463hp 559m 401mv> no opponent aggressive gr
Luc's group:
[50 Ran] Luc 70% hp 100% mana 85% mv 578660 xp Damage per round: 114
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl (ghost)
[50 Sha] Veromos 60% hp 67% mana 100% mv 514490 xp Damage per round: 69

<463hp 559m 401mv> no opponent aggressive gr
Luc's group:
[50 Ran] Luc 70% hp 100% mana 84% mv 578660 xp Damage per round: 114
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl (ghost)
[50 Sha] Veromos 60% hp 67% mana 100% mv 514490 xp Damage per round: 69

<463hp 559m 401mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Trelanya Bridge over the Bay of Sarich
<PK> Luc Bridge over the Bay of Sarich
<PK> Adrierra The Knight's Path
<PK> Veromos The Chapel

<463hp 559m 401mv> no opponent aggressive af
You are affected by the following:
Spell: armor : modifies armor class by 20 for 18 hours
Skill: warcry : modifies save vs afflictive by 6 for 15 hours
: modifies hitroll by 6 for 15 hours
Spell: sanctuary : lasts for 6 hours
Spell: protection : modifies save vs spell by 1 for 5 hours
Spell: shield cooldown: lasts for 4 hours
Spell: misdirection : modifies intelligence by -1 for 0 hours
: modifies dexterity by -1 for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<463hp 559m 401mv> no opponent aggressive s
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

<463hp 559m 400mv> no opponent aggressive d
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
af
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

<463hp 559m 399mv> no opponent aggressive You are affected by the following:
Spell: armor : modifies armor class by 20 for 18 hours
Skill: warcry : modifies save vs afflictive by 6 for 15 hours
: modifies hitroll by 6 for 15 hours
Spell: sanctuary : lasts for 6 hours
Spell: protection : modifies save vs spell by 1 for 5 hours
Spell: shield cooldown: lasts for 4 hours
Spell: misdirection : modifies intelligence by -1 for 0 hours
: modifies dexterity by -1 for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<463hp 559m 399mv> no opponent aggressive com 'detect i'
Your eyes tingle.

<463hp 554m 399mv> no opponent aggressive whe
who
pitch tent
sleep tent
Players near you in The Holy Altar:
<PK> Trelanya The Outer Gates of Castle Valour
<PK> Luc The Knight's Path
<PK> Adrierra Bridge over the Bay of Sarich
<PK> Veromos The War Room

<463hp 554m 399mv> no opponent aggressive [ Human ] Manxillan Flugell the Light Bender
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Student of Magic
[ Trean ] Fraethorn the Master of Elm
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 10.

<463hp 554m 399mv> no opponent aggressive You pitch a small tent.

<463hp 554m 399mv> no opponent aggressive You go to sleep in a small tent.

<463hp 554m 399mv> no opponent aggressive gr
Luc's group:
[50 Ran] Luc 70% hp 100% mana 74% mv 578660 xp Damage per round: 114
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl (ghost)
[50 Sha] Veromos 60% hp 66% mana 99% mv 514490 xp Damage per round: 69

<463hp 554m 399mv> no opponent aggressive gr

Manxillan NEWBIE chats: 'Is there a use for the "shady Tri-stone" from thalos ruins?'

<463hp 554m 399mv> no opponent aggressive Luc's group:
[50 Ran] Luc 70% hp 100% mana 73% mv 578660 xp Damage per round: 114
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl (ghost)
[50 Sha] Veromos 60% hp 66% mana 99% mv 514490 xp Damage per round: 69

<463hp 554m 399mv> no opponent aggressive
Luc tells the group 'Some herbs!'

<463hp 554m 399mv> no opponent aggressive who

Your sense of direction returns.

<496hp 627m 401mv> no opponent aggressive [ Human ] Manxillan Flugell the Light Bender
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Student of Magic
[ Trean ] Fraethorn the Master of Elm
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 10.

<496hp 627m 401mv> no opponent aggressive af
You are affected by the following:
Spell: detect invis : lasts for 49 hours
Spell: armor : modifies armor class by 20 for 17 hours
Skill: warcry : modifies save vs afflictive by 6 for 14 hours
: modifies hitroll by 6 for 14 hours
Spell: sanctuary : lasts for 5 hours
Spell: protection : modifies save vs spell by 1 for 4 hours
Spell: shield cooldown: lasts for 3 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<496hp 627m 401mv> no opponent aggressive gt aye
You tell your group 'Aye.'

<496hp 627m 401mv> no opponent aggressive wake
unpitch tent
w
You wake and stand up.

<496hp 627m 401mv> no opponent aggressive look
You roll up a small tent as you pick it up.

<496hp 627m 401mv> no opponent aggressive The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

<496hp 627m 400mv> no opponent aggressive The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

<496hp 627m 400mv> no opponent aggressive w
s
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

<496hp 627m 399mv> no opponent aggressive e
s
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<496hp 627m 398mv> no opponent aggressive The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<496hp 627m 397mv> no opponent aggressive The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Veromos!'
[** ] You parry Holy Knight's arrow.
Holy Knight has a few scratches.

<496hp 627m 396mv> none aggressive s
No way! You are still fighting!
Holy Knight has a few scratches.

<496hp 627m 396mv> none aggressive s
flee
No way! You are still fighting!
[***] You block Holy Knight's attack with your shield.
[** ] You parry Holy Knight's arrow.
Your crush MUTILATES Holy Knight!
Holy Knight has a few scratches.

<496hp 627m 396mv> none aggressive You flee from combat!
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

<496hp 627m 395mv> no opponent aggressive whe
Players near you in Valour:
<PK> Trelanya Liberty Street
<PK> Luc Regent Street
<PK> Adrierra Liberty Street
<PK> Veromos The Castle Moat

<496hp 627m 395mv> no opponent aggressive w
w
The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'I warn you not to proceed, though if you so choose be my guest.'
Salania the Squire of Knights says 'I have done what I must, though I would gladly see you perish.'
Salania the Squire of Knights smirks at your saying.

<496hp 627m 391mv> no opponent aggressive w
The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<496hp 627m 385mv> no opponent aggressive The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<496hp 627m 379mv> no opponent aggressive w
whe
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]

<496hp 627m 373mv> no opponent aggressive
Luc tells the group 'And maybe a boar!'

<496hp 627m 373mv> no opponent aggressive n
Players near you in Valour:
<PK> Trelanya Liberty Street
<PK> Adrierra Liberty Street
<PK> Veromos The Knight's Path

<496hp 627m 373mv> no opponent aggressive n
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]

<496hp 627m 367mv> no opponent aggressive The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]

<496hp 627m 361mv> no opponent aggressive n
n
Huge weeping willows surround the knight's path.

<496hp 627m 361mv> no opponent aggressive n
Huge weeping willows surround the knight's path.

<496hp 627m 361mv> no opponent aggressive Huge weeping willows surround the knight's path.

<496hp 627m 361mv> no opponent aggressive whe
Players near you in Valour:
<PK> Trelanya Bridge over the Bay of Sarich
<PK> Adrierra Bridge over the Bay of Sarich
<PK> Veromos The Knight's Path

<496hp 627m 361mv> no opponent aggressive e
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]

<496hp 627m 355mv> no opponent aggressive n
n
The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.

<496hp 627m 349mv> no opponent aggressive The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
A member of the Valourian special forces is riding on a powerful steed.

<496hp 627m 345mv> no opponent aggressive w
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
w
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<496hp 627m 343mv> no opponent aggressive w
w
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]

<496hp 627m 341mv> no opponent aggressive w
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<496hp 627m 339mv> no opponent aggressive Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

<496hp 627m 337mv> no opponent aggressive Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
gt south?
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<496hp 627m 335mv> no opponent aggressive w
You tell your group 'South?'

<496hp 627m 335mv> no opponent aggressive whe
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

<496hp 627m 333mv> no opponent aggressive Players near you in Valour:
<PK> Trelanya Bridge over the Bay of Sarich
<PK> Adrierra Bridge over the Bay of Sarich
<PK> Veromos The Knight's War Memorial

<496hp 627m 333mv> no opponent aggressive s
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+-+-+-+-+| Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
S-+ |
s
---------+

[Exits: north south]

<496hp 627m 331mv> no opponent aggressive s
The Walk of Pride
+-+-+-+-+| Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
S-+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<496hp 627m 329mv> no opponent aggressive s
s
s
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
S-@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south west]

<496hp 627m 327mv> no opponent aggressive The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
S-+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
z |
---------+

[Exits: north south]

<496hp 627m 325mv> no opponent aggressive South Gate of City of Valour
S-+ | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
+ | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
z | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
z |
---------+

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<496hp 627m 323mv> no opponent aggressive Steep Incline of Shale and Skree
+ | Shale and small pieces of rock lie all around this steep
| | incline. The incline appears to lead up the side of a mountain,
+ | leading completely away from the village. The whole world
| | lays before you from this viewpoint, a sight that can be
@ | seen this well from no other vantage point, the clear sky
| | allowing perfect vision for miles around. To the south
z | is a small encampment but to the north a rather large city
| | covers the landscape. Far to the west is an ocean with
whe
z-z | some wavering isles somewhat visible in them. Far to the
---------+ east you can see the sliver of Seringale poking out through
the wooded lands around it.

[Exits: north south]

<496hp 627m 320mv> no opponent aggressive Players near you in Dwarven Encampment:
<PK> Veromos Steep Incline of Shale and Skree

<496hp 627m 320mv> no opponent aggressive s
Walking along a Rocky Incline
+ | The trail is about four feet at its widest point, with
| | portions that are less than one. A constant wind howls
z | past your ears, making it hard to keep your balance. A
| | steady stream of dust and pebbles fly down the slope, from
@ | right to left, making an incessant clattering sound as
| | they tumble. Deep shadows make seeing difficult in any
z-z | direction. The incline appears to continue north and south.
| |
z |
---------+

[Exits: north south]

<496hp 627m 316mv> no opponent aggressive whe
n
Players near you in Dwarven Encampment:
<PK> Veromos Walking along a Rocky Incline

<496hp 627m 316mv> no opponent aggressive n
Steep Incline of Shale and Skree
+ | Shale and small pieces of rock lie all around this steep
| | incline. The incline appears to lead up the side of a mountain,
+ | leading completely away from the village. The whole world
| | lays before you from this viewpoint, a sight that can be
@ | seen this well from no other vantage point, the clear sky
| | allowing perfect vision for miles around. To the south
z | is a small encampment but to the north a rather large city
| | covers the landscape. Far to the west is an ocean with
z-z | some wavering isles somewhat visible in them. Far to the
---------+ east you can see the sliver of Seringale poking out through
the wooded lands around it.

[Exits: north south]

<496hp 627m 312mv> no opponent aggressive n
n
South Gate of City of Valour
S-+ | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
+ | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
z | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
z |
n
---------+

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<496hp 627m 309mv> no opponent aggressive A centurion grudgingly moves aside for you.
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
S-+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
z |
---------+

[Exits: north south]
(Charmed) An illusion of acomas guards its master.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) Trelanya the Holy Matriarch of Healing is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.

<496hp 627m 307mv> no opponent aggressive
Adrierra rides south on a brass Asc'Liena stallion.
An illusion of Acomas walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
Trelanya flies south.

<496hp 627m 307mv> no opponent aggressive The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
S-@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south west]

<496hp 627m 305mv> no opponent aggressive The Walk of Pride
+-+-+-+-+| Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
S-+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.

<496hp 627m 303mv> no opponent aggressive get bl sack
You get a dark black herb from a Loot Sack.

<496hp 627m 303mv> no opponent aggressive n
n
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+-+-+-+-+| Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
S-+ |
---------+

[Exits: north south]

<496hp 627m 301mv> no opponent aggressive whe
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

<496hp 627m 299mv> no opponent aggressive i
Players near you in Valour:
<PK> Trelanya South Gate of City of Valour
<PK> Adrierra South Gate of City of Valour
<PK> Veromos The Knight's War Memorial

<496hp 627m 299mv> no opponent aggressive You are carrying:
a dark black herb
a small tent
( 2) a sky blue potion
a seashell ring
a bottomless tankard
a small sardonyx encompassed in gold
(Humming) a savage whip
(Glowing) (Humming) a pair of spiked light-steel gauntlets
(Glowing) the turtle Dragon's shell
a smoldering black mace
(Glowing) (Humming) a dragonblood iron-black choker of evisceration
a Loot sack (open)

<496hp 627m 299mv> no opponent aggressive put herb sack
n
n
You put a dark black herb in a Loot Sack.

<508hp 652m 354mv> no opponent aggressive South Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | || beneath here. A rope support is provided for the hands, while
S + S| wooden sleepers support the feet that traverse it. There
whe
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+-+-+| bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<508hp 652m 352mv> no opponent aggressive South Market Bridge
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | || it. There is enough room here for three soldiers to walk
S @ S| abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
+ | the sea level. The bridge continues to the north and
| | south.
+-+-+-+-+|
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.

<508hp 652m 350mv> no opponent aggressive n
Players near you in Valour:
<PK> Trelanya The Walk of Pride
<PK> Adrierra The Walk of Pride
<PK> Veromos South Market Bridge

<508hp 652m 350mv> no opponent aggressive n
South Valour Bazaar
| At the heart of Valour itself, stands a wide pool of water.
| A fountain in the pool's centre ejects water into the air,
| which then scatters in all directions into this noisy pool.
| This then drains into the walls that enclose its sides. The
+-+-@-+-+| bazaar is a bustling marketplace that takes advantage of
| | || the pool's ability to attract visitors to the city. A place
S + S| for small trades and street performances for small coins.
| |
+ |
---------+

[Exits: east south west]

<508hp 652m 348mv> no opponent aggressive af
A large pool of shallow water blocks off the road.

<508hp 652m 348mv> no opponent aggressive You are affected by the following:
Spell: detect invis : lasts for 48 hours
Spell: armor : modifies armor class by 20 for 16 hours
Skill: warcry : modifies save vs afflictive by 6 for 13 hours
: modifies hitroll by 6 for 13 hours
Spell: sanctuary : lasts for 4 hours
Spell: protection : modifies save vs spell by 1 for 3 hours
Spell: shield cooldown: lasts for 2 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
w
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<508hp 652m 348mv> no opponent aggressive w
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand at
+-+-@-+-+| its sides. The shops have been decorated with statues and
| | | sigils of Valour, adding aesthetic beauty to this necessary
S + | place. The street continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A red-haired street performer juggles a sword dangerously.

<508hp 652m 346mv> no opponent aggressive w
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
F-+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand
+-@-+-+| at its sides. The shops have been decorated with statues
| || and sigils of Valour, adding aesthetic beauty to this
S +| necessary place. The street continues to the east and
|| west.
+|
---------+

[Exits: east south west]

<508hp 652m 344mv> no opponent aggressive com 'cure crit'
Southwest Corner of Market Place
+ | The two major streets through the heart of Valour meet here,
| | to travel away from each other again in the opposite direction.
F-+ | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of
@-+-+| observance, with sword in hilt, atop a large warhorse. There
| | is a solemn look on the Knight's face, crossed with responsibility
S | and concentration. It reminds the citizens of Valour of
| the necessity of protecting with lives that which makes
| their own lives so wonderful.
---------+

[Exits: north east]
A street performer juggles flaming torches.

<508hp 652m 342mv> no opponent aggressive whe
You feel a lot better!

<564hp 627m 342mv> no opponent aggressive who

Luc tells the group 'I am returning.'

<564hp 627m 342mv> no opponent aggressive Players near you in Valour:
<PK> Trelanya South Market Bridge
<PK> Adrierra South Market Bridge
<PK> Veromos Southwest Corner of Market Place

<564hp 627m 342mv> no opponent aggressive [ Human ] Manxillan Flugell the Light Bender
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Student of Magic
[ Trean ] Fraethorn the Master of Elm
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 10.

<564hp 627m 342mv> no opponent aggressive e
e
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
F-+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand
+-@-+-+| at its sides. The shops have been decorated with statues
| || and sigils of Valour, adding aesthetic beauty to this
S +| necessary place. The street continues to the east and
|| west.
+|
---------+

[Exits: east south west]

<564hp 627m 340mv> no opponent aggressive
Adrierra rides in on a brass Asc'Liena stallion.
An illusion of Acomas walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Trelanya flies in.

<564hp 627m 340mv> no opponent aggressive whe
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand at
+-+-@-+-+| its sides. The shops have been decorated with statues and
| | | sigils of Valour, adding aesthetic beauty to this necessary
S + | place. The street continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A red-haired street performer juggles a sword dangerously.

<564hp 627m 338mv> no opponent aggressive Players near you in Valour:
<PK> Trelanya Southwest Corner of Market Place
<PK> Adrierra Southwest Corner of Market Place
<PK> Veromos South High Street

<564hp 627m 338mv> no opponent aggressive e
s
South Valour Bazaar
| At the heart of Valour itself, stands a wide pool of water.
| A fountain in the pool's centre ejects water into the air,
| which then scatters in all directions into this noisy pool.
| This then drains into the walls that enclose its sides. The
+-+-@-+-+| bazaar is a bustling marketplace that takes advantage of
| | || the pool's ability to attract visitors to the city. A place
S + S| for small trades and street performances for small coins.
| |
+ |
---------+

[Exits: east south west]

<564hp 627m 336mv> no opponent aggressive s
South Market Bridge
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
s
| | || it. There is enough room here for three soldiers to walk
S @ S| abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
+ | the sea level. The bridge continues to the north and
| | south.
+-+-+-+-+|
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.

<564hp 627m 334mv> no opponent aggressive South Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | || beneath here. A rope support is provided for the hands, while
S + S| wooden sleepers support the feet that traverse it. There
whe
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+-+-+| bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<564hp 627m 332mv> no opponent aggressive The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

<564hp 627m 330mv> no opponent aggressive Players near you in Valour:
<PK> Trelanya South Valour Bazaar
<PK> Adrierra South Valour Bazaar
<PK> Veromos The Knight's War Memorial

<564hp 627m 330mv> no opponent aggressive gt dem on me
You tell your group 'Dem on me.'

<564hp 627m 330mv> no opponent aggressive whe
Players near you in Valour:
<PK> Trelanya South Valour Bazaar
<PK> Adrierra South Valour Bazaar
<PK> Veromos The Knight's War Memorial

<564hp 627m 330mv> no opponent aggressive e
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
e
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<564hp 627m 328mv> no opponent aggressive e
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

<564hp 627m 326mv> no opponent aggressive e
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
The bridge creaks beneath your feet.

<564hp 627m 324mv> no opponent aggressive whe
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<564hp 627m 322mv> no opponent aggressive e
e
Players near you in Valour:
<PK> Trelanya South High Street
<PK> Adrierra South High Street
<PK> Veromos Bridge over the Bay of Sarich

<564hp 627m 322mv> no opponent aggressive e
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<564hp 627m 320mv> no opponent aggressive The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
whe
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.

<564hp 627m 318mv> no opponent aggressive The gates have been opened across the path.

<564hp 627m 318mv> no opponent aggressive n
Players near you in Valour:
<PK> Trelanya Southwest Corner of Market Place
<PK> Adrierra Southwest Corner of Market Place
<PK> Veromos The Outer Gates of Castle Valour

<564hp 627m 318mv> no opponent aggressive n
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

<564hp 627m 316mv> no opponent aggressive n
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]

<564hp 627m 314mv> no opponent aggressive Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.

<564hp 627m 312mv> no opponent aggressive n
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
whe
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<564hp 627m 310mv> no opponent aggressive Players near you in Valour:
<PK> Trelanya South Market Bridge
<PK> Adrierra South Market Bridge
<PK> Veromos Bridge over the Bay of Sarich

<564hp 627m 310mv> no opponent aggressive n
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<564hp 627m 308mv> no opponent aggressive n
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.

<564hp 627m 306mv> no opponent aggressive whe
Players near you in Valour:
<PK> Trelanya South Market Bridge
<PK> Adrierra South Market Bridge
<PK> Veromos The Arch of Saint Avangulen

<564hp 627m 306mv> no opponent aggressive gr
Luc's group:
[50 Ran] Luc 73% hp 98% mana 77% mv 578660 xp Damage per round: 116
* [50 Chm] A wild boar 100% hp 100% mana 100% mv
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl (ghost)
[50 Sha] Veromos 73% hp 75% mana 76% mv 514490 xp Damage per round: 69

<564hp 627m 306mv> no opponent aggressive whe
Players near you in Valour:
<PK> Trelanya South High Street
<PK> Adrierra South High Street
<PK> Veromos The Arch of Saint Avangulen

<564hp 627m 306mv> no opponent aggressive whe
Players near you in Valour:
<PK> Trelanya South High Street
<PK> Adrierra South High Street
<PK> Veromos The Arch of Saint Avangulen

<564hp 627m 306mv> no opponent aggressive whe
Players near you in Valour:
<PK> Trelanya Southwest Corner of Market Place
<PK> Adrierra Southwest Corner of Market Place
<PK> Veromos The Arch of Saint Avangulen

<564hp 627m 306mv> no opponent aggressive e
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Holy Cross, have been raised to their greatest
| | height, flying proudly atop white poles.
+ |
---------+

[Exits: east west]

<564hp 627m 304mv> no opponent aggressive e
whe
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ N| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Holy Cross, have been raised to their greatest height,
+ *| flying proudly atop white poles.
---------+

[Exits: east south west]

<564hp 627m 302mv> no opponent aggressive e
Players near you in Valour:
<PK> Trelanya West Valour Bazaar
<PK> Adrierra West Valour Bazaar
<PK> Veromos The Eastern Promenade

<564hp 627m 302mv> no opponent aggressive e
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at
| | its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | | the work of mother nature, creating a bond for both to
+ * | benefit from. Valourian flags, bearing the motif of the
| | Holy Cross, have been raised to their greatest height,
*-*| flying proudly atop white poles.
---------+

[Exits: east west]

<564hp 627m 300mv> no opponent aggressive The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at its
| | edges, seamless in its procession across the ground it
+-+-@-+-o| has been laid down on. It marries the man-made with the
| | | work of mother nature, creating a bond for both to benefit
+ * | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
*-* | atop white poles.
---------+

[Exits: north east south west]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<564hp 627m 298mv> no opponent aggressive e
East Gate of City of Valour
| Here stands the great golden gates of the city of Valour.
| They bear the sigil of Valour upon them - an enlarged depiction
| of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
+-+-@-o-~| fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
* | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
*-* |
---------+

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<564hp 627m 296mv> no opponent aggressive whe
Players near you in Valour:
<PK> Trelanya West Wall Street
<PK> Adrierra West Wall Street
<PK> Veromos East Gate of City of Valour

<564hp 627m 296mv> no opponent aggressive e
e
A grassy bank near the water
| Long grass has climbed through the fertile soil that meets
| this river bank. It has grown in clumps in a haphazard way.
| The gates of a large city are nearby to the west.
| |
+-+-@-~ |
| |
* |
| |
*-* |
---------+

[Exits: east west]

<564hp 627m 294mv> no opponent aggressive whe
Shallow Water
| The water is extremely shallow here, baring the floor - brown
| with black specks. The small peaks stand above the water as
| glaciers to above oceans. Clear, blue water is all around
| you as the soft lapping of small waves hits your body with
+-o-@ | small shudders. Each sound echoes lightly in the cavernous
| pool. It is dark , but light enough to see.
|
|
|
---------+

[Exits: west down]

<564hp 627m 291mv> no opponent aggressive Players near you in River Wood:
<PK> Veromos Shallow Water

<564hp 627m 291mv> no opponent aggressive w
whe
A grassy bank near the water
| Long grass has climbed through the fertile soil that meets
| this river bank. It has grown in clumps in a haphazard way.
| The gates of a large city are nearby to the west.
| |
+-+-@-~ |
| |
* |
| |
*-* |
---------+

[Exits: east west]

<576hp 645m 343mv> no opponent aggressive w
Players near you in River Wood:
<PK> Veromos A grassy bank near the water

<576hp 645m 343mv> no opponent aggressive East Gate of City of Valour
| Here stands the great golden gates of the city of Valour.
| They bear the sigil of Valour upon them - an enlarged depiction
| of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
+-+-@-o-~| fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
* | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
*-* |
---------+

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<576hp 645m 341mv> no opponent aggressive whe
Players near you in Valour:
<PK> Trelanya North Market Bridge
<PK> Luc Regent Street
<PK> Adrierra North Market Bridge
<PK> Veromos East Gate of City of Valour

<576hp 645m 341mv> no opponent aggressive w
A centurion grudgingly moves aside for you.
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at its
| | edges, seamless in its procession across the ground it
+-+-@-+-o| has been laid down on. It marries the man-made with the
| | | work of mother nature, creating a bond for both to benefit
+ * | from. Valourian flags, bearing the motif of the Holy Cross,
w
| | have been raised to their greatest height, flying proudly
*-* | atop white poles.
---------+

[Exits: north east south west]
A knight of the Holy Cross patrols the area diligently.

<576hp 645m 339mv> no opponent aggressive The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at
| | its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | | the work of mother nature, creating a bond for both to
+ * | benefit from. Valourian flags, bearing the motif of the
| | Holy Cross, have been raised to their greatest height,
*-*| flying proudly atop white poles.
---------+

[Exits: east west]

<576hp 645m 337mv> no opponent aggressive whe
Players near you in Valour:
<PK> Trelanya Regent Street
<PK> Luc Regent Street
<PK> Adrierra Regent Street
<PK> Veromos The Eastern Promenade

<576hp 645m 337mv> no opponent aggressive w
w
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ N| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
w
| || Holy Cross, have been raised to their greatest height,
+ *| flying proudly atop white poles.
---------+

[Exits: east south west]

<576hp 645m 335mv> no opponent aggressive w
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Holy Cross, have been raised to their greatest
| | height, flying proudly atop white poles.
+ |
---------+

[Exits: east west]

<576hp 645m 333mv> no opponent aggressive whe
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.

<576hp 645m 331mv> no opponent aggressive n
n
A long fall into a lot of water is all there is in that direction.

<576hp 645m 331mv> no opponent aggressive n
Players near you in Valour:
<PK> Trelanya Regent Street
<PK> Luc North Market Bridge
<PK> Adrierra Regent Street
<PK> Veromos The Arch of Saint Avangulen

<576hp 645m 331mv> no opponent aggressive n
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A noble of Valour walks down the street.

<576hp 645m 329mv> no opponent aggressive Liberty Street
+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]
A knight of the Holy Cross patrols the area diligently.

<576hp 645m 327mv> no opponent aggressive Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A noble of Valour walks down the street.

<576hp 645m 325mv> no opponent aggressive whe marine
Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-* | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+

[Exits: north east south]
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.

<576hp 645m 323mv> no opponent aggressive n
n
an illusion of a marine North Valour Bazaar

<576hp 645m 323mv> no opponent aggressive Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-* | lead the way north and south.
| |
+ |
---------+

[Exits: north south]

<576hp 645m 321mv> no opponent aggressive City Forum
| This is an open air forum that can be wandered through
| as a person travels down the streets. A few simple low
*-S| walls create an enclosure to separate it from the busiest
| | flow of traffic. Some of the most powerful political figures
w
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+-* | need for good men to fight for his causes.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A member of the Valourian special forces is riding on a powerful steed.
A disciple of Sarich quietly observes the area.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.

<576hp 645m 319mv> no opponent aggressive w
w
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls
| || are decorated with gold and gemstone, showing off the
+-+-@-+-*| wealth that has been attained by this successful city.
| | The buildings provide an inspiring backdrop contrasted
+ | against the clear skies. A series of lamp-posts lead
| | the way east and west.
+-*|
---------+

[Exits: east west]
A dame of Valour walks down the street.
A noble of Valour walks down the street.

<576hp 645m 317mv> no opponent aggressive w
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+

[Exits: east west]

<576hp 645m 315mv> no opponent aggressive Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]
A knight of the Holy Cross patrols the area diligently.

<576hp 645m 313mv> no opponent aggressive Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+

[Exits: east west]
A noble of Valour walks down the street.

<576hp 645m 311mv> no opponent aggressive whe marine
w
an illusion of a marine North Valour Bazaar

<576hp 645m 311mv> no opponent aggressive Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
Luc the Wrath of Nature is here.
A knight of the Holy Cross patrols the area diligently.

<576hp 645m 309mv> no opponent aggressive w

Luc walks east.
You follow Luc.
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+

[Exits: east west]
Luc the Wrath of Nature is here.
A noble of Valour walks down the street.
A wild boar walks in.

<576hp 645m 307mv> no opponent aggressive Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
Luc walks in.
A wild boar walks in.
A Knight of the Holy Cross looks at Luc sternly.

<576hp 645m 305mv> no opponent aggressive
Luc walks east.
A wild boar walks east.
You follow Luc.
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
Luc the Wrath of Nature is here.
A noble of Valour walks down the street.

<576hp 645m 303mv> no opponent aggressive
Luc walks east.
You follow Luc.
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]
Luc the Wrath of Nature is here.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.
A wild boar walks in.
A Knight of the Holy Cross looks at Luc sternly.

<576hp 645m 301mv> no opponent aggressive sancl uc

Luc walks east.
A wild boar walks east.
You follow Luc.
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
Luc the Wrath of Nature is here.

<576hp 645m 299mv> no opponent aggressive I don't know how to do that.
Luc walks east.
You follow Luc.
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls
| || are decorated with gold and gemstone, showing off the
+-+-@-+-*| wealth that has been attained by this successful city.
| | The buildings provide an inspiring backdrop contrasted
+ | against the clear skies. A series of lamp-posts lead
| | the way east and west.
+-*|
---------+

[Exits: east west]
Luc the Wrath of Nature is here.
A dame of Valour walks down the street.
A noble of Valour walks down the street.
A wild boar walks in.

<576hp 645m 297mv> no opponent aggressive
Luc walks east.
A wild boar walks east.
You follow Luc.
City Forum
| This is an open air forum that can be wandered through
| as a person travels down the streets. A few simple low
*-S| walls create an enclosure to separate it from the busiest
| | flow of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+-* | need for good men to fight for his causes.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
(Charmed) A large, wild boar grunts softly here.
Luc the Wrath of Nature is here.
A member of the Valourian special forces is riding on a powerful steed.
A disciple of Sarich quietly observes the area.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.

<576hp 645m 295mv> no opponent aggressive
Luc walks south.
You follow Luc.
Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-* | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
Luc the Wrath of Nature is here.
A wild boar walks in.

<576hp 645m 293mv> no opponent aggressive
Luc walks south.
A wild boar walks south.
You follow Luc.
Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-* | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+

[Exits: north east south]
(Charmed) A large, wild boar grunts softly here.
Luc the Wrath of Nature is here.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.
A Knight of the Holy Cross looks at Luc sternly.

<576hp 645m 291mv> no opponent aggressive
Luc walks south.
You follow Luc.
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
Luc the Wrath of Nature is here.
A noble of Valour walks down the street.
A wild boar walks in.

<576hp 645m 289mv> no opponent aggressive whe
Players near you in Valour:
<PK> Trelanya Greater Valour Avenue
<PK> Luc Liberty Street
<PK> Adrierra Greater Valour Avenue
<PK> Veromos Liberty Street
Luc walks south.
A wild boar walks south.
You follow Luc.
Liberty Street
+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]
(Charmed) A large, wild boar grunts softly here.
look
Luc the Wrath of Nature is here.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at Luc sternly.

<576hp 645m 287mv> no opponent aggressive Liberty Street
+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]
(Charmed) A large, wild boar grunts softly here.
Luc the Wrath of Nature is here.
A Knight of the Holy Cross is here, facing Luc.
Luc walks south.
You follow Luc.
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+

[Exits: north south]
Luc the Wrath of Nature is here.
A member of the Valourian special forces is riding on a powerful steed.
A noble of Valour walks down the street.
A wild boar walks in.

<576hp 645m 285mv> no opponent aggressive
Luc walks south.
A wild boar walks south.
You follow Luc.
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
(Charmed) A large, wild boar grunts softly here.
Luc the Wrath of Nature is here.

<576hp 645m 283mv> no opponent aggressive
Luc walks south.
You follow Luc.
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
Luc the Wrath of Nature is here.
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.

<576hp 645m 281mv> no opponent aggressive
Luc walks south.
A wild boar walks south.
You follow Luc.
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
Luc the Wrath of Nature is here.

<576hp 645m 279mv> no opponent aggressive sanc luc

Luc walks south.
You follow Luc.
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
Luc the Wrath of Nature is here.
A knight of the Holy Cross patrols the area diligently.
A wild boar walks in.

<576hp 645m 277mv> no opponent aggressive Luc is surrounded by a white aura.
Luc walks south.
A wild boar walks south.
You follow Luc.
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at Luc sternly.

<576hp 570m 275mv> no opponent aggressive
Luc walks south.
You follow Luc.
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
(White Aura) Luc the Wrath of Nature is here.
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.

<576hp 570m 273mv> no opponent aggressive
Luc walks south.
A wild boar walks south.
You follow Luc.
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
whe
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<576hp 570m 271mv> no opponent aggressive who

Luc walks south.
You follow Luc.
The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<576hp 570m 267mv> no opponent aggressive
Luc walks south.
A wild boar walks south.
You follow Luc.
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<576hp 570m 261mv> no opponent aggressive
Luc walks west.
You follow Luc.
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<576hp 570m 255mv> no opponent aggressive Players near you in Valour:
<PK> Trelanya The Arch of Saint Avangulen
<PK> Luc The Knight's Path
<PK> Adrierra The Arch of Saint Avangulen
<PK> Veromos The Knight's Path
Luc walks south.
A wild boar walks south.
You follow Luc.
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<576hp 570m 249mv> no opponent aggressive [ Human ] Manxillan Flugell the Light Bender
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Student of Magic
[ Human ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 10.
Luc walks south.
You follow Luc.
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<576hp 570m 243mv> no opponent aggressive
Luc walks east.
A wild boar walks east.
You follow Luc.
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<576hp 570m 237mv> no opponent aggressive whe

Luc walks east.
You follow Luc.
The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<576hp 570m 231mv> no opponent aggressive Players near you in Valour:
<PK> Trelanya Bridge over the Bay of Sarich
<PK> Luc The Knight's Path
<PK> Adrierra Bridge over the Bay of Sarich
<PK> Veromos The Knight's Path
Luc walks east.
A wild boar walks east.
You follow Luc.
The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'I warn you not to proceed, though if you so choose be my guest.'
Salania the Squire of Knights says 'I have done what I must, though I would gladly see you perish.'
Salania the Squire of Knights smirks at your saying.

<576hp 570m 225mv> no opponent aggressive
Luc walks east.
You follow Luc.
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]
(White Aura) Luc the Wrath of Nature is here.
A wild boar walks in.

<576hp 570m 221mv> no opponent aggressive
Luc walks north.
A wild boar walks north.
You follow Luc.
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Veromos!'
[***] You parry Holy Knight's arrow.
Holy Knight yells 'You don't belong here, Luc!'
[** ] You block Holy Knight's attack with your shield.
[** ] You parry Holy Knight's arrow.
A wild boar's charge grazes Holy Knight.
A wild boar's charge grazes Holy Knight.
Your crush devastates Holy Knight!
Your crush decimates Holy Knight!
Luc's thrust hits Holy Knight.
Luc's thrust hits Holy Knight.
Holy Knight has a few scratches.

<576hp 570m 220mv> none aggressive
Luc has fled!
Luc walks north.
Holy Knight has a few scratches.

<576hp 570m 220mv> none aggressive flee
You flee from combat!
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

<576hp 570m 219mv> no opponent aggressive n
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
flee
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(Charmed) A wild boar is here, fighting Holy Knight.
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Veromos!'
Holy Knight's arrow injures you.
Holy Knight has a few scratches.

<560hp 570m 218mv a wild boar: 100%hp> none aggressive
A wild boar looks uncomfortable in these surroundings.
Holy Knight has a few scratches.

<560hp 570m 271mv a wild boar: 100%hp> none aggressive You flee from combat!
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<560hp 570m 270mv> no opponent aggressive
A wild boar walks in.

<560hp 570m 270mv> no opponent aggressive w
n
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]
(White Aura) Luc the Wrath of Nature is here.

<560hp 570m 269mv> no opponent aggressive e
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]
Luc walks in.

<560hp 570m 268mv> no opponent aggressive
Luc walks east.
You follow Luc.
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]
(White Aura) Luc the Wrath of Nature is here.

<560hp 570m 267mv> no opponent aggressive u
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]
Luc walks in.

<560hp 570m 266mv> no opponent aggressive Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]
Luc walks in.

<560hp 570m 265mv> no opponent aggressive af
You are affected by the following:
Spell: detect invis : lasts for 46 hours
Spell: armor : modifies armor class by 20 for 14 hours
Skill: warcry : modifies save vs afflictive by 6 for 11 hours
: modifies hitroll by 6 for 11 hours
Spell: sanctuary : lasts for 2 hours
Spell: protection : modifies save vs spell by 1 for 1 hours
Spell: shield cooldown: lasts for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<560hp 570m 265mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Trelanya The Outer Gates of Castle Valour
<PK> Luc Chamber of Heroes
<PK> Adrierra The Castle Moat
<PK> Veromos Chamber of Heroes

<560hp 570m 265mv> no opponent aggressive pitch tent
sleep tent
You pitch a small tent.

<560hp 570m 265mv> no opponent aggressive You go to sleep in a small tent.

<560hp 570m 265mv> no opponent aggressive who
[ Human ] Manxillan Flugell the Light Bender
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Student of Magic
[ Human ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 10.

<560hp 570m 265mv> no opponent aggressive wake
unpitch tent
You wake and stand up.

<560hp 570m 265mv> no opponent aggressive whe
You roll up a small tent as you pick it up.

<560hp 570m 265mv> no opponent aggressive Players near you in The Holy Altar:
<PK> Trelanya The Outer Gates of Castle Valour
<PK> Luc A Marble Corridor
<PK> Adrierra The Castle Moat
<PK> Veromos Chamber of Heroes

<560hp 570m 265mv> no opponent aggressive look
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

<560hp 570m 265mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Trelanya The Outer Gates of Castle Valour
<PK> Luc A Myriad of Colors
<PK> Adrierra The Main Courtyard
<PK> Veromos Chamber of Heroes

<560hp 570m 265mv> no opponent aggressive af
You are affected by the following:
Spell: detect invis : lasts for 46 hours
Spell: armor : modifies armor class by 20 for 14 hours
Skill: warcry : modifies save vs afflictive by 6 for 11 hours
: modifies hitroll by 6 for 11 hours
Spell: sanctuary : lasts for 2 hours
Spell: protection : modifies save vs spell by 1 for 1 hours
Spell: shield cooldown: lasts for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<560hp 570m 265mv> no opponent aggressive
Luc walks in.
A wild boar walks in.

<560hp 570m 265mv> no opponent aggressive scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) The holy Priest of Valour is here ready to heal wounded Knights.
You scan east.
*** Range 1 (east) ***
(White Aura) A pious templar is here, protecting the inner sanctum.
*** Range 2 (east) ***
(White Aura) A phantom shadowform is here ready to accept the Power.
You scan down.

<560hp 570m 265mv> no opponent aggressive whe
Players near you in The Holy Altar:
<PK> Trelanya The Outer Gates of Castle Valour
<PK> Luc Chamber of Heroes
<PK> Adrierra A Marble Corridor
<PK> Veromos Chamber of Heroes

<560hp 570m 265mv> no opponent aggressive pitch tent
sleep tent
You pitch a small tent.

<560hp 570m 265mv> no opponent aggressive You go to sleep in a small tent.

<560hp 570m 265mv> no opponent aggressive af
You are affected by the following:
Spell: detect invis : lasts for 46 hours
Spell: armor : modifies armor class by 20 for 14 hours
Skill: warcry : modifies save vs afflictive by 6 for 11 hours
: modifies hitroll by 6 for 11 hours
Spell: sanctuary : lasts for 2 hours
Spell: protection : modifies save vs spell by 1 for 1 hours
Spell: shield cooldown: lasts for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<560hp 570m 265mv> no opponent aggressive
<560hp 570m 265mv> no opponent aggressive
<560hp 570m 265mv> no opponent aggressive targ 4.Adrierra
who
$$ will now be substituted with : 4.Adrierra

<560hp 570m 265mv> no opponent aggressive [ Human ] Manxillan Flugell the Light Bender
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Student of Magic
[ Human ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
af
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 10.

<560hp 570m 265mv> no opponent aggressive You are affected by the following:
Spell: detect invis : lasts for 46 hours
Spell: armor : modifies armor class by 20 for 14 hours
Skill: warcry : modifies save vs afflictive by 6 for 11 hours
: modifies hitroll by 6 for 11 hours
Spell: sanctuary : lasts for 2 hours
Spell: protection : modifies save vs spell by 1 for 1 hours
Spell: shield cooldown: lasts for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<560hp 570m 265mv> no opponent aggressive gt hour
You tell your group 'Hour.'

<560hp 570m 265mv> no opponent aggressive af
You are affected by the following:
Spell: detect invis : lasts for 46 hours
Spell: armor : modifies armor class by 20 for 14 hours
Skill: warcry : modifies save vs afflictive by 6 for 11 hours
: modifies hitroll by 6 for 11 hours
Spell: sanctuary : lasts for 2 hours
Spell: protection : modifies save vs spell by 1 for 1 hours
Spell: shield cooldown: lasts for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<560hp 570m 265mv> no opponent aggressive wake
unpitch tent
You wake and stand up.

<560hp 570m 265mv> no opponent aggressive whe
You roll up a small tent as you pick it up.
Adrierra utters the words, 'hzfgruui'.
You yell 'Die! Adrierra, you sorcerous dog!'
[** ] Adrierra parries your blast.
Adrierra is in excellent condition.

<560hp 570m 265mv> shaft aggressive pitch tent
sleep tent
Players near you in The Holy Altar:
<PK> Trelanya The Outer Gates of Castle Valour
<PK> Luc The Chapel
<PK> Adrierra Chamber of Heroes
<PK> Veromos Chamber of Heroes
Adrierra is in excellent condition.

<560hp 570m 265mv> shaft aggressive You pitch a small tent.
Adrierra is in excellent condition.

<560hp 570m 265mv> shaft aggressive You are already fighting!
Adrierra is in excellent condition.

<560hp 570m 265mv> shaft aggressive look
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]
A small tent is pitched here.
(Charmed) An illusion of acomas guards its master.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (INTRUDER) Adrierra is here on the back of a brass Asc'Liena stallion, fighting YOU!
(White Aura) (INTRUDER) Adrierra is here on the back of a brass Asc'Liena stallion, fighting YOU!
Adrierra is in excellent condition.

<560hp 570m 265mv> shaft aggressive
Luc walks in.
A wild boar walks in.
Adrierra is in excellent condition.

<560hp 570m 265mv> shaft aggressive
Adrierra yells 'Help! I am being attacked by Luc!'
[***] You parry Adrierra's smash.
A wild boar's charge decimates Adrierra!
A wild boar's charge mauls Adrierra.
An illusion of a marine's smash maims you!
[***] You block an illusion of a marine's attack with your shield.
[***] You parry an illusion of a marine's smash.
[** ] You block an illusion of Acomas's attack with your shield.
[** ] You block an illusion of Acomas's attack with your shield.
Your crush MUTILATES Adrierra!
Luc's shocking bite hits Adrierra.
Luc's thrust wounds Adrierra.
Luc's thrust injures Adrierra.
Adrierra has some small wounds and bruises.

<524hp 570m 265mv> shaft aggressive
A wild boar looks uncomfortable in these surroundings.
You are ready to cast the shield spell again.
Adrierra has some small wounds and bruises.

<531hp 578m 318mv> shaft aggressive
Adrierra is blinded by the dirt in her eyes!
Luc's kicked dirt scratches Adrierra.
Adrierra has some small wounds and bruises.

<531hp 578m 318mv> shaft aggressive
Adrierra has fled!
Adrierra rides north on a brass Asc'Liena stallion.
Adrierra walks north.
An illusion of Acomas has fled!
An illusion of Acomas walks down.
An illusion of a marine has fled!
An illusion of a marine walks north.
An illusion of a marine has fled!
An illusion of a marine walks north.

<531hp 578m 318mv> no opponent aggressive look
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]
A small tent is pitched here.
(Charmed) A large, wild boar grunts softly here.
(White Aura) Luc the Wrath of Nature is here.

<531hp 578m 318mv> no opponent aggressive n
The Chapel
| This chapel has been built on to the end of the castle,
| placed high enough that natural light spills in through
| the great windows easily during daylight hours. The windows
| themselves are made of stained glass, in which images
@ | of the holy icons held sacred by the Knights have been
| | depicted with great skill and care. A large number of
*-*-*| benches made of white pine stand in rows, facing the front
| of the chapel where a podium stands ready for someone
| to give speeches and sermons. The sheer sanctity and feeling
---------+ of goodness sends a tingle down your spine. You can almost
feel an unseen presence watching you. A small entranceway leads back to the
south.

[Exits: south]
The Book of Knightly Conduct sits atop a magestic podium.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(White Aura) The holy Priest of Valour is here ready to heal wounded Knights.
Luc walks in.
A wild boar walks in.

<531hp 578m 317mv> no opponent aggressive targ Trelanya
$$ will now be substituted with : Trelanya

<531hp 578m 317mv> no opponent aggressive murder $$
They aren't here.

<531hp 578m 317mv> no opponent aggressive targ Trelanya
murder $$

Adrierra rides south on a brass Asc'Liena stallion.
An illusion of a marine walks south.
An illusion of a marine walks south.
Adrierra walks south.

<531hp 578m 317mv> no opponent aggressive $$ will now be substituted with : Trelanya

<531hp 578m 317mv> no opponent aggressive They aren't here.

<531hp 578m 317mv> no opponent aggressive s
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]
A small tent is pitched here.
Luc walks in.
A wild boar walks in.

<531hp 578m 316mv> no opponent aggressive w
d
Alas, you cannot go that way.

<531hp 578m 316mv> no opponent aggressive The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]
Luc walks in.
A wild boar walks in.

<531hp 578m 315mv> no opponent aggressive s
Alas, you cannot go that way.

<531hp 578m 315mv> no opponent aggressive e
w
Alas, you cannot go that way.

<531hp 578m 315mv> no opponent aggressive w
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]
Luc walks in.
A wild boar walks in.

<531hp 578m 314mv> no opponent aggressive s
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]
Luc walks in.
A wild boar walks in.

<531hp 578m 313mv> no opponent aggressive A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
e
---------+

[Exits: north east]
Luc walks in.
A wild boar walks in.

<531hp 578m 312mv> no opponent aggressive e
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]
Luc walks in.
A wild boar walks in.

<531hp 578m 311mv> no opponent aggressive The Former Royal Stables
| Nothing but a pile of ash remains.
|
*-*-* |
| |
*-*-@ |
| |
* |
| |
!-+ |
---------+

[Exits: west]
Luc walks in.
A wild boar walks in.

<531hp 578m 310mv> no opponent aggressive w
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]
Luc walks in.
A wild boar walks in.

<531hp 578m 309mv> no opponent aggressive 3al t2
I don't think much is to be achieved by that.

<531hp 578m 309mv> no opponent aggressive whe
w
Players near you in The Holy Altar:
<PK> Trelanya The Outer Gates of Castle Valour
<PK> Luc The Main Courtyard
<PK> Adrierra The Castle Gates
<PK> Veromos The Main Courtyard

<531hp 578m 309mv> no opponent aggressive n
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]
Luc walks in.
A wild boar walks in.

<531hp 578m 308mv> no opponent aggressive A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]
Luc walks in.
A wild boar walks in.

<531hp 578m 307mv> no opponent aggressive u
Alas, you cannot go that way.

<531hp 578m 307mv> no opponent aggressive e
u
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]
Luc walks in.
A wild boar walks in.

<531hp 578m 306mv> no opponent aggressive af
Alas, you cannot go that way.

<531hp 578m 306mv> no opponent aggressive You are affected by the following:
Spell: detect invis : lasts for 45 hours
Spell: armor : modifies armor class by 20 for 13 hours
Skill: warcry : modifies save vs afflictive by 6 for 10 hours
: modifies hitroll by 6 for 10 hours
Spell: sanctuary : lasts for 1 hours
Spell: protection : modifies save vs spell by 1 for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<531hp 578m 306mv> no opponent aggressive e
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]
Luc walks in.
A wild boar walks in.

<531hp 578m 305mv> no opponent aggressive u
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]
A small tent is pitched here.
Luc walks in.
A wild boar walks in.

<531hp 578m 304mv> no opponent aggressive e
Chamber of Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
*-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
(White Aura) A pious templar is here, protecting the inner sanctum.
Luc walks in.
A wild boar walks in.

<531hp 578m 303mv> no opponent aggressive whe

A pious templar yells 'Veromos! You're MINE!'
A pious templar's slice mauls you.
[* ] You block a pious templar's attack with your shield.
[***] You parry a pious templar's slice.
A pious templar is in excellent condition.

<509hp 578m 303mv> none aggressive w
Players near you in The Holy Altar:
<PK> Trelanya The Outer Gates of Castle Valour
<PK> Luc Chamber of Sacrament
<PK> Adrierra The Castle Gates
<PK> Veromos Chamber of Sacrament
A pious templar is in excellent condition.

<509hp 578m 303mv> none aggressive No way! You are still fighting!
A pious templar is in excellent condition.

<509hp 578m 303mv> none aggressive
[***] You parry a pious templar's slice.
A pious templar's slice wounds you.
A wild boar's charge injures a pious templar.
A wild boar's charge wounds a pious templar.
Your blast MUTILATES a pious templar!
Luc's thrust injures a pious templar.
Luc's shocking bite hits a pious templar.
A pious templar has a few scratches.

<491hp 578m 303mv> none aggressive com blind
A pious templar appears to be blinded.
A pious templar has a few scratches.

<491hp 563m 303mv> none aggressive
Luc has fled!
Luc walks west.
A pious templar has a few scratches.

<491hp 563m 303mv> none aggressive flee

Luc walks in.
A pious templar has a few scratches.

<491hp 563m 303mv> none aggressive
[** ] You block a pious templar's attack with your shield.
[* ] You parry a pious templar's slice.
[** ] You parry a pious templar's slice.
A pious templar's slice mauls you.
A wild boar's charge wounds a pious templar.
A wild boar's charge wounds a pious templar.
Your crush maims a pious templar!
Luc's shocking bite hits a pious templar.
A pious templar has a few scratches.

<470hp 563m 303mv> none aggressive
Adrierra rides in on a brass Asc'Liena stallion.
An illusion of Acomas walks in.
Adrierra walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
A pious templar has a few scratches.

<470hp 563m 303mv> none aggressive You flee from combat!
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]
A small tent is pitched here.

<470hp 563m 302mv> no opponent aggressive wake
unpitch tent
e
You are already standing.
A wild boar yells 'Help! I am being attacked by an illusion of a marine!'
A wild boar yells 'Help! I am being attacked by an illusion of a marine!'
A wild boar yells 'Help! I am being attacked by an illusion of Acomas!'

<470hp 563m 302mv> no opponent aggressive com 'dispel magic' marine
You roll up a small tent as you pick it up.
Luc walks in.

<470hp 563m 302mv> no opponent aggressive Chamber of Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
*-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of acomas guards its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(White Aura) A pious templar is here, protecting the inner sanctum.
Luc walks in.

<470hp 563m 301mv> no opponent aggressive You lost your concentration.
An illusion of a marine yells 'Die! Veromos, you sorcerous dog!'
[***] You block an illusion of a marine's attack with your shield.
[***] You parry an illusion of a marine's smash.
[***] You parry an illusion of a marine's smash.
An illusion of a marine is in excellent condition.

<470hp 556m 301mv> none aggressive
A pious templar says 'You may not pass, someone.'
A pious templar blocks someone from entering the inner sanctum.
An illusion of a marine is in excellent condition.

<470hp 556m 301mv> none aggressive flee

Luc walks west.
You yell 'Help! I am being attacked by Adrierra!'
[** ] You parry Adrierra's smash.
An illusion of a marine's smash maims you!
[***] You parry an illusion of a marine's smash.
Your blast MASSACRES an illusion of a marine!
An illusion of a marine has a few scratches.

<437hp 556m 301mv> none aggressive You couldn't escape!
flee
An illusion of a marine has a few scratches.

<437hp 556m 301mv> none aggressive You flee from combat!
A pious templar says 'You may not pass, someone.'
A pious templar blocks someone from entering the inner sanctum.

<437hp 556m 301mv> no opponent aggressive
You feel less protected.
A pious templar writhes in agony as plague sores erupt from his skin.

<448hp 592m 356mv> no opponent aggressive gt kill

Adrierra utters the words, 'qahijf gsgrul'.
You yell 'Help! Adrierra is attacking me with colour spray!'
Adrierra's colour spray maims you!
Adrierra has some small wounds and bruises.

<415hp 592m 356mv> shaft aggressive You tell your group 'Kill.'
Adrierra has some small wounds and bruises.

<415hp 592m 356mv> shaft aggressive
[** ] You parry Adrierra's smash.
[** ] You parry Adrierra's smash.
[* ] You parry an illusion of a marine's smash.
An illusion of a marine's smash DISEMBOWELS you!
[* ] You parry an illusion of a marine's smash.
An illusion of a marine's smash DISEMBOWELS you!
An illusion of Acomas's slash DISMEMBERS you!
[***] You parry an illusion of Acomas's slash.
Your blast MUTILATES Adrierra!
Adrierra has some small wounds and bruises.

<272hp 592m 356mv> shaft aggressive flee
com 'dispel magic' marine
You flee from combat!
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

<272hp 592m 355mv> no opponent aggressive They aren't here.

<272hp 592m 355mv> no opponent aggressive e
Chamber of Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
com 'dispel magic' marine
*-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of acomas guards its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(White Aura) A pious templar is here, protecting the inner sanctum.

<272hp 592m 354mv> no opponent aggressive An illusion of a marine yells 'Die! Veromos, you sorcerous dog!'
An illusion of a marine returns to normal size.
Ok.
[** ] You parry an illusion of a marine's smash.
[* ] You block an illusion of a marine's attack with your shield.
An illusion of a marine has a few scratches.

<272hp 577m 354mv> none aggressive
Adrierra rides west on a brass Asc'Liena stallion.
An illusion of a marine walks west.
Adrierra walks west.
An illusion of Acomas walks west.
An illusion of a marine has a few scratches.

<272hp 577m 354mv> none aggressive
An illusion of a marine's smash DISEMBOWELS you!
[* ] You block an illusion of a marine's attack with your shield.
An illusion of a marine's smash MUTILATES you!
Your crush MASSACRES an illusion of a marine!
An illusion of a marine has fled!
An illusion of a marine walks east.

<188hp 577m 354mv> no opponent aggressive flee

Adrierra rides in on a brass Asc'Liena stallion.
An illusion of Acomas walks in.
Adrierra walks in.
An illusion of a marine walks in.

<188hp 577m 354mv> no opponent aggressive
Adrierra utters the words, 'qahijf gsgrul'.
You yell 'Help! Adrierra is attacking me with colour spray!'
Adrierra's colour spray wounds you.
Adrierra has some small wounds and bruises.

<171hp 577m 354mv> shaft aggressive You couldn't escape!
flee
Adrierra has some small wounds and bruises.

<171hp 577m 354mv> shaft aggressive You flee from combat!
A pious templar says 'You may not pass, someone.'
A pious templar blocks someone from entering the inner sanctum.

<171hp 577m 354mv> no opponent aggressive
Luc walks in.

<171hp 577m 354mv> no opponent aggressive w

You yell 'Help! I am being attacked by Luc!'
Luc stops following you.
You stop following Luc.
You have left Luc's group.
[* ] You block Luc's attack with your shield.
[***] You parry Luc's thrust.
Luc has some small wounds and bruises.

<171hp 577m 354mv> shaft aggressive n
No way! You are still fighting!
Luc has some small wounds and bruises.

<171hp 577m 354mv> shaft aggressive No way! You are still fighting!
Adrierra rides west on a brass Asc'Liena stallion.
An illusion of a marine walks west.
Adrierra walks west.
An illusion of Acomas walks west.
Luc has some small wounds and bruises.

<171hp 577m 354mv> shaft aggressive flee
w
You flee from combat!
A pious templar says 'You may not pass, someone.'
A pious templar blocks someone from entering the inner sanctum.

<171hp 577m 354mv> no opponent aggressive Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]
(Charmed) An illusion of acomas guards its master.
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Charmed) An illusion of a marine guards its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
Adrierra rides east on a brass Asc'Liena stallion.
An illusion of Acomas walks east.
Adrierra walks east.
An illusion of a marine walks east.

n
<171hp 577m 353mv> no opponent aggressive The Chapel
| This chapel has been built on to the end of the castle,
| placed high enough that natural light spills in through
| the great windows easily during daylight hours. The windows
| themselves are made of stained glass, in which images
@ | of the holy icons held sacred by the Knights have been
| | depicted with great skill and care. A large number of
*-*-*| benches made of white pine stand in rows, facing the front
| of the chapel where a podium stands ready for someone
| to give speeches and sermons. The sheer sanctity and feeling
---------+ of goodness sends a tingle down your spine. You can almost
feel an unseen presence watching you. A small entranceway leads back to the
south.

[Exits: south]
The Book of Knightly Conduct sits atop a magestic podium.
(White Aura) The holy Priest of Valour is here ready to heal wounded Knights.

<171hp 577m 352mv> no opponent aggressive af
You are affected by the following:
Spell: detect invis : lasts for 44 hours
Spell: armor : modifies armor class by 20 for 12 hours
Skill: warcry : modifies save vs afflictive by 6 for 9 hours
: modifies hitroll by 6 for 9 hours
Skill: affliction : modifies save vs afflictive by -1 for 2 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
com 'cure crit'
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<171hp 577m 352mv> no opponent aggressive You feel a lot better!

<232hp 552m 352mv> no opponent aggressive s
w
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

<232hp 552m 351mv> no opponent aggressive d
Alas, you cannot go that way.

<232hp 552m 351mv> no opponent aggressive The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

<232hp 552m 350mv> no opponent aggressive w
w
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

<232hp 552m 349mv> no opponent aggressive s
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

<232hp 552m 348mv> no opponent aggressive e
e
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<232hp 552m 347mv> no opponent aggressive The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]
(Charmed) An illusion of a marine guards its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of acomas guards its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.

<232hp 552m 346mv> no opponent aggressive
Luc walks in.

<232hp 552m 346mv> no opponent aggressive get whit sack
The Former Royal Stables
| Nothing but a pile of ash remains.
|
*-*-* |
| |
*-*-@ |
| |
* |
| |
!-+ |
---------+

[Exits: west]

<232hp 552m 345mv> no opponent aggressive You get a pure white herb from a Loot Sack.

<232hp 552m 345mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<291hp 527m 345mv> no opponent aggressive
Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
Adrierra walks in.
An illusion of Acomas walks in.

<291hp 527m 345mv> no opponent aggressive com 'cure crit'

Adrierra utters the words, 'qahijf gsgrul'.
You yell 'Help! Adrierra is attacking me with colour spray!'
Adrierra's colour spray maims you!
Adrierra has some small wounds and bruises.

<258hp 527m 345mv> shaft aggressive You can't concentrate enough.
Adrierra has some small wounds and bruises.

<258hp 527m 345mv> shaft aggressive
Your crush MUTILATES Adrierra!
[***] You parry Adrierra's smash.
An illusion of a marine's smash MUTILATES you!
[***] You parry an illusion of a marine's smash.
[** ] You block an illusion of a marine's attack with your shield.
An illusion of a marine's smash MUTILATES you!
[** ] You block an illusion of Acomas's attack with your shield.
An illusion of Acomas's slash DISEMBOWELS you!
Adrierra has quite a few wounds.

<128hp 527m 345mv> shaft aggressive flee
w
You flee from combat!
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<128hp 527m 344mv> no opponent aggressive A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<128hp 527m 343mv> no opponent aggressive n
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

<128hp 527m 342mv> no opponent aggressive e
The Armory
| Nothing but a pile of ash remains.
|
|
|
*-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]
(White Aura) Luc the Wrath of Nature is here.
Luc walks west.

<128hp 527m 341mv> no opponent aggressive u
Alas, you cannot go that way.

<128hp 527m 341mv> no opponent aggressive e
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Serin etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
*-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

<128hp 527m 340mv> no opponent aggressive com wo
City Hall
+-+ | A grand building with long luminous corridors stands before
| | | you. Torches and lamps line the walls on either side of
* +-*| you. Golden pillars stand every 10 feet away from one another.
| | It is a regal sight - much different than the rest of the
T-@-+-+| city which seems to be in utter ruin and despair. Evidence
| || gives that at one point in time, Darkhaven was rich and
*-*-+ S| a beautiful seaport filled with visitors and guests from
| | | all lands. The walls are a bright white in color and in
* S-+ | the center of it all stands a blue swirling orb that has
---------+ been broken by some unseen force. A blood stain is present
upon the orb. A sign has been tacked onto the wall here.

[Exits: east west]

<128hp 522m 170mv> no opponent aggressive com 'cure crit'

The white aura around your body fades.

<147hp 536m 225mv> no opponent aggressive sanc
You feel a lot better!

<207hp 511m 225mv> no opponent aggressive You are surrounded by a white aura.

<207hp 436m 225mv> no opponent aggressive gt had retreat
whe
You tell your group 'Had retreat.'

<207hp 436m 225mv> no opponent aggressive who
Players near you in Darkhaven:
<PK> Veromos City Hall

<207hp 436m 225mv> no opponent aggressive wor
[ Human ] Manxillan Flugell the Light Bender
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Novice of Illusion
[ Human ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 10.

<207hp 436m 225mv> no opponent aggressive You are carrying 1242 gold, with 0 gold in the bank.
You have 3015 chips of <HERALD>.
You have 578 medals of [WARLORD].
You have 511 relics of <MYSTIC>.

<207hp 436m 225mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<275hp 411m 225mv> no opponent aggressive com 'cure crit'
You feel a lot better!

<330hp 386m 225mv> no opponent aggressive wor
com 'cure crit'
You are carrying 1242 gold, with 0 gold in the bank.
You have 3015 chips of <HERALD>.
You have 578 medals of [WARLORD].
You have 511 relics of <MYSTIC>.

<330hp 386m 225mv> no opponent aggressive You feel a lot better!

<390hp 361m 225mv> no opponent aggressive replay tell
whe
com 'cure crit'

Luc tells you 'Agh! Wrong person!'

<390hp 361m 225mv> no opponent aggressive Displaying last ten tells:
[Sat Jun 16 02:23:55] You (to Luc): What happen.
[Sat Jun 16 02:23:59] You (to Luc): Me comin back.
[Sat Jun 16 02:24:47] You (to Luc): Ye ok.
[Sat Jun 16 02:24:53] Luc (to you): Just running amuck.
[Sat Jun 16 02:24:58] You (to Luc): Aye.
[Sat Jun 16 02:25:02] You (to Luc): Me comin from ford.
[Sat Jun 16 02:25:32] You (to Luc): Invite meh.
[Sat Jun 16 02:42:33] Luc (to you): Agh! Wrong person!

<390hp 361m 225mv> no opponent aggressive Players near you in Darkhaven:
<PK> Veromos City Hall

<390hp 361m 225mv> no opponent aggressive You feel a lot better!

<452hp 336m 225mv> no opponent aggressive aff
whe
who
gr
You are affected by the following:
Spell: detect invis : lasts for 43 hours
Spell: armor : modifies armor class by 20 for 11 hours
Skill: warcry : modifies save vs afflictive by 6 for 8 hours
: modifies hitroll by 6 for 8 hours
Spell: sanctuary : lasts for 7 hours
Skill: affliction : modifies save vs afflictive by -2 for 2 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<452hp 336m 225mv> no opponent aggressive Players near you in Darkhaven:
<PK> Veromos City Hall

<452hp 336m 225mv> no opponent aggressive [ Human ] Manxillan Flugell the Light Bender
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Novice of Illusion
[ Human ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 10.

<452hp 336m 225mv> no opponent aggressive com 'cure crit'
Veromos's group:
[50 Sha] Veromos 59% hp 40% mana 56% mv 514490 xp Damage per round: 67
* [30 Pet] Itsdog the caustic pit bull 100% hp 100% mana 100% mv 16766 tnl (ghost)

<452hp 336m 225mv> no opponent aggressive You feel a lot better!

<513hp 311m 225mv> no opponent aggressive af
whe
who
You are affected by the following:
Spell: detect invis : lasts for 43 hours
Spell: armor : modifies armor class by 20 for 11 hours
Skill: warcry : modifies save vs afflictive by 6 for 8 hours
: modifies hitroll by 6 for 8 hours
Spell: sanctuary : lasts for 7 hours
Skill: affliction : modifies save vs afflictive by -2 for 2 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<513hp 311m 225mv> no opponent aggressive Players near you in Darkhaven:
<PK> Veromos City Hall

<513hp 311m 225mv> no opponent aggressive [ Human ] Manxillan Flugell the Light Bender
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Novice of Illusion
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 10.

<513hp 311m 225mv> no opponent aggressive pitch tent
sleep tent
You pitch a small tent.

<513hp 311m 225mv> no opponent aggressive You go to sleep in a small tent.

<513hp 311m 225mv> no opponent aggressive who pk
[50 Elf Hea] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[50 Pixie Ran] <PK> Luc the Wrath of Nature
[50 Elf Ill] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (JUGGERNAUT) (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 10.

<513hp 311m 225mv> no opponent aggressive sav
Saving...

<513hp 311m 225mv> no opponent aggressive
<568hp 359m 295mv> no opponent aggressive who
af
[ Human ] Manxillan Flugell the Light Bender
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Novice of Illusion
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 10.

<568hp 359m 295mv> no opponent aggressive You are affected by the following:
Spell: detect invis : lasts for 42 hours
Spell: armor : modifies armor class by 20 for 10 hours
Skill: warcry : modifies save vs afflictive by 6 for 7 hours
: modifies hitroll by 6 for 7 hours
Spell: sanctuary : lasts for 6 hours
Skill: affliction : modifies save vs afflictive by -2 for 1 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<568hp 359m 295mv> no opponent aggressive wake
unpitch tent
You wake and stand up.

<568hp 359m 295mv> no opponent aggressive whe
You roll up a small tent as you pick it up.

<568hp 359m 295mv> no opponent aggressive look
Players near you in Darkhaven:
<PK> Veromos City Hall

<568hp 359m 295mv> no opponent aggressive City Hall
+-+ | A grand building with long luminous corridors stands before
| | | you. Torches and lamps line the walls on either side of
* +-*| you. Golden pillars stand every 10 feet away from one another.
| | It is a regal sight - much different than the rest of the
T-@-+-+| city which seems to be in utter ruin and despair. Evidence
| || gives that at one point in time, Darkhaven was rich and
*-*-+ S| a beautiful seaport filled with visitors and guests from
| | | all lands. The walls are a bright white in color and in
* S-+ | the center of it all stands a blue swirling orb that has
---------+ been broken by some unseen force. A blood stain is present
upon the orb. A sign has been tacked onto the wall here.

[Exits: east west]

<568hp 359m 295mv> no opponent aggressive e
Town Square
+-+ *| The bustle of people and business is apparent here. People
| | || have gathered here for social events and business transactions.
* +-*-*| The brick is elegantly designed into a colorful hexagonal
| | pattern which surrounds a statue of a weird, almost sinister
T-*-@-+-+| looking creature. A few birds fly about looking for a possible
| | || snack dropped carelessly upon the ground.
*-*-+ S +|
| | |
* S-+ |
---------+

[Exits: north east south west]
A Darkhaven guard stalks the area.

<568hp 359m 294mv> no opponent aggressive s
s
Flourantine Way
+-*-*| This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
T-*-+-+-+| the dark fog is constantly hanging within. To the north
| | || is a series of buildings and to the south is an area
*-*-@ S +| that is extremely dark.
| | |
* S-+ |
| |
+-*-*|
---------+

[Exits: north south west]

<568hp 359m 292mv> no opponent aggressive s
Flourantine Way
T-*-+-+-+| This road runs off from Misty Way. The air here is fresher
| | || and cleaner. The mist is almost completely gone, though
*-*-+ S +| the dark fog is constantly hanging within. To the north
| | | is a series of buildings and to the south is an area
* S-@ | that is extremely dark.
| |
+-*-*|
| ||
+ *-*|
---------+

[Exits: north south west]
A Darkhaven guard stalks the area.
A female prostitute gives you a lusty look.

<568hp 359m 290mv> no opponent aggressive Flourantine Way
*-*-+ | This road runs off from Misty Way. The air here is fresher
| | | and cleaner. The mist is almost completely gone, though
* S-+ | the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area
S @-*-*| that is extremely dark.
| | ||
+ + *-*|
| | | |
+-+-+-+-+|
---------+

[Exits: north east south]
A sneaky thief is here, stealing your gold purse.

<568hp 359m 288mv> no opponent evasive quaf blu
s
You quaff a sky blue potion.
Your feet rise off the ground.

<568hp 359m 288mv> no opponent evasive s
w
w
w
Flourantine Way
S-+ | This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
S +-*-*| the dark fog is constantly hanging within. To the north
| | || is a series of buildings and to the south is an area
+ @ *-*| that is extremely dark.
| | | |
+-+-+-+-+|
| | ||
N + F|
---------+

[Exits: north south]

<568hp 359m 287mv> no opponent evasive An opening in the fog
S +-*-*| The fog lifts considerably here. You can see the morning
| | || sun shining through the clouds. Buildings are all around
+ + *-*| and for the first time you notice the bustle of business.
| | | | You can continue east or west. Another street is to the
+-+-@-+-+| north and south.
| | ||
N + F|
| |
*-+ |
---------+

[Exits: north east south west]

<568hp 359m 286mv> no opponent evasive Misty Lane
S +-*| This road is made of a wide greyish brick. You cannot see
| | | 6 feet in front of you. The air is thick with fog and
+ + *| mist. You can hear the clanging of ship bells coming from
| | || the harbor. There is virtually no sound. It makes you
+-+-@-+-+| very uneasy.
| | |
N + |
| |
*-+ |
---------+

[Exits: east south west]
A Darkhaven guard stalks the area.

<568hp 359m 285mv> no opponent evasive Misty Lane
+ S +| This road is made of a wide greyish brick. You cannot
| | || see 6 feet in front of you. The air is thick with fog
+ + +| and mist. You can hear the clanging of ship bells coming
| | || from the harbor. There is virtually no sound. It makes
+-+-@-+-+| you very uneasy.
| | ||
+ N +|
| ||
+ *-+|
---------+

[Exits: north east west]

<568hp 359m 284mv> no opponent evasive tell luc comin back
w
w
Misty Lane
+-+ S | This road is made of a wide greyish brick. You cannot see 6
| | | feet in front of you. The air is thick with fog and mist.
+ + | You can hear the clanging of ship bells coming from the harbor.
| | | There is virtually no sound. It makes you very uneasy.
+-+-@-+-+|
| ||
+ N|
| |
+-+ |
---------+

[Exits: east west]

<568hp 359m 283mv> no opponent evasive w
w
w
You tell Luc 'Comin back.'

<568hp 359m 283mv> no opponent evasive w
Gateway to Darkhaven
+-+-+ S| The bustle of activity rather faraway can be sensed as a
| || misty fog envelops you, virtually making vision impossible.
+ +| The beginnings to a dreary town lie before you. Things are
| || very still as far as you can see. Buildings are ruined and
+-+-@-+-+| unkept. It is a very dull setting.
| |
+ |
| |
+-+-+ |
---------+

[Exits: north east south west]
The Herald Bulletin Board gleams majestically in the middle of the square.
A crumbled sign is standing here.

<568hp 359m 282mv> no opponent evasive sol
Within the docks
+-+-+-+ | The wet wooden planks makes footing extremely difficult.
| | | However, the barnacles growing on top of the rotting wood
+ + | makes traction a bit easier. The harbor continues to span
| | | north and south. The ships that are docked here are ugly
+-+-@-+-+| and probably filled with holes. When you look in the water
| | | you can see an assortment of lobster and shrimp floating
+ + | on the surface of the water. It still must be rather deep
| | | here.
+-+-+-+ |
---------+

[Exits: east west]

<568hp 359m 281mv> no opponent evasive Within the docks
+-+-+-+| The wet wooden planks makes footing extremely difficult.
| || However, the barnacles growing on top of the rotting
+ +| wood makes traction a bit easier. The harbor continues
| || to span north and south. The ships that are docked here
+-@-+-+| are ugly and probably filled with holes. When you look
| || in the water you can see an assortment of lobster and
+ +| shrimp floating on the surface of the water. It still
| || must be rather deep here.
~-+-+-+-+|
---------+

[Exits: east west]

<568hp 359m 280mv> no opponent evasive A Boating Dock
+-+-+| You are standing up the docks of a gloomy looking harbor.
| | The wood beneath you is old and rotting away. The air
+ | is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water
tell luc
@-+-+| are in front of you. This is a very dismal setting.
| |
+ |
| |
~-~-+-+-+|
---------+

[Exits: north east south]
An old man is sitting here with his bait and fishing pole trying to catch his next meal.

<568hp 359m 279mv> no opponent evasive The icy water of the Dragon Sea is all that lies in that direction.

<568hp 359m 279mv> no opponent evasive The icy water of the Dragon Sea is all that lies in that direction.

<568hp 359m 279mv> no opponent evasive You decide to venture on by yourself!

<568hp 359m 279mv> no opponent evasive accept gr
Tell whom what?

<568hp 359m 279mv> no opponent evasive w
Syntax: accept <list/guild commission/duel/pet/group> (default: group)

<568hp 359m 279mv> no opponent evasive w
The icy water of the Dragon Sea is all that lies in that direction.

<568hp 359m 279mv> no opponent evasive The icy water of the Dragon Sea is all that lies in that direction.

<568hp 359m 279mv> no opponent evasive tell luc invite me
s
s
They aren't here.

<568hp 359m 279mv> no opponent evasive w
Along the harbor
+ | You are standing on the docks of a gloomy looking harbor.
| | The wood beneath you of old and rotting away. The air is
+-+-+| extremely damp and misty making the docks treacherous for
| | footing. Ships both on dry dock and in the water are in
w
@ | front of you. This is a very dismal setting.
| |
~-~-+-+-+|
| |
+ |
---------+

[Exits: north south]

<568hp 359m 278mv> no opponent evasive w
A Boating Dock
+-+-+| You are standing up the docks of a gloomy looking harbor.
| | The wood beneath you is old and rotting away. The air
+ | is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water
~-~-@-+-+| are in front of you. This is a very dismal setting.
| |
+ |
| |
+-+-+|
---------+

[Exits: north east south west]
An old boat looking barely seaworthy is here.

<568hp 359m 277mv> no opponent evasive whe
Calm Blue Water
+-+| The water is calmer here, stabilized by the luck of being
| | on the fringe of several different undercurrents. Blue
+ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
~-~-@-+-+| that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~-~-~)+ | do not push you one way or another, and swells are almost
| | | non existent.
~-~ +-+|
---------+

[Exits: east west]

<568hp 359m 276mv> no opponent evasive who
Calm Blue Water
+| The water is calmer here, stabilized by the luck of being
|| on the fringe of several different undercurrents. Blue
+| water surrounds you and you can see fairly deep into
|| the ocean beneath you. There are several individual fish
~-@-~-+| that have probably ventured a bit further away from the
| || school, lured by the prospect of food. The waves here
~-~-~- +| do not push you one way or another, and swells are almost
| || non existent.
~-~ +|
---------+

[Exits: east west]

<568hp 359m 275mv> no opponent evasive w
w
A Blue-Water Current
| A strange but barely noticeable current seems to be present.
| Massive bodies of kelp float nearby, probably swept in
| by the moving water from other parts. Birds overhead circle
| some spots and periodically land on top of the water, hoping
@-~-~| to find some smaller fish among the kelp beds. The clouds
| | above seem to be arranging themselves into a swirling,
-~-~-~- | circular formation.
| |
~-~ |
---------+

[Exits: east south]
Stringy piles of seaweed wash around on the surface of the sea.
A hammerhead shark prowls within the water.

<568hp 359m 274mv> no opponent evasive s
s
Players near you in Dragon Sea:
<PK> Veromos A Blue-Water Current

<568hp 359m 274mv> no opponent evasive [ Human ] Manxillan Flugell the Light Bender
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Novice of Illusion
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 10.

<568hp 359m 274mv> no opponent evasive Out of nowhere, a swirling, rushing current propels you backwards.

<568hp 359m 274mv> no opponent evasive Out of nowhere, a swirling, rushing current propels you backwards.

<568hp 359m 274mv> no opponent evasive A Blue-Water Current
| A strange but barely noticeable current seems to be present.
| Massive bodies of kelp float nearby, probably swept in
~-~-~| by the moving water from other parts. Birds overhead circle
| | some spots and periodically land on top of the water, hoping
-~-@-~- | to find some smaller fish among the kelp beds. The clouds
| | above seem to be arranging themselves into a swirling,
~ ~-~ | circular formation.
| | |
~-~-~ |
---------+

[Exits: north east south west]

<568hp 359m 273mv> no opponent evasive tell luc invite me
A Blue-Water Current
~-~-~| A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by
-~-~-~- | the moving water from other parts. Birds overhead circle
| | some spots and periodically land on top of the water, hoping
~-~ @-~ | to find some smaller fish among the kelp beds. The clouds
| | | above seem to be arranging themselves into a swirling, circular
~-~-~ | formation.
| | |
~ ~ |
---------+

[Exits: north east]

<568hp 359m 272mv> no opponent evasive e
They aren't here.

<568hp 359m 272mv> no opponent evasive A Blue-Water Current
~-~-~-+| A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~-~-~- | moving water from other parts. Birds overhead circle some spots
| | and periodically land on top of the water, hoping to find some
~ ~-@ | smaller fish among the kelp beds. The clouds above seem to
| | | be arranging themselves into a swirling, circular formation.
~-~-~ |
s
| | |
~ ~ |
---------+

[Exits: south west]
A hammerhead shark prowls within the water.

<568hp 359m 271mv> no opponent evasive w
w
A Blue-Water Current
~-~-~- | A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~ ~-~ | moving water from other parts. Birds overhead circle some spots
| | | and periodically land on top of the water, hoping to find some
~-~-@ | smaller fish among the kelp beds. The clouds above seem to be
| | | arranging themselves into a swirling, circular formation.
~ ~ |
| |
~ |
---------+

[Exits: north west]
A swordfish moves slowly well beneath the depths of the water.

<568hp 359m 270mv> no opponent evasive A Blue-Water Current
-~-~-~- | A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~-~ ~-~ | moving water from other parts. Birds overhead circle some spots
| | | and periodically land on top of the water, hoping to find some
~-@-~ | smaller fish among the kelp beds. The clouds above seem to
| | | be arranging themselves into a swirling, circular formation.
~ ~ |
| |
~-~ |
---------+

[Exits: east south west]

<568hp 359m 269mv> no opponent evasive n
Treading Blue Water
~-~-~| Cold blue water spans for several miles all around. Rays
| | of light that find their ways between clouds pierce the air
~-~-~ ~-~| and are swallowed up by the quietly rolling azure swells.
| || Occassionally, two opposing swells meet and break the calm
@-~-~| surface of the water, sending small ripples in opposite directions
| | | with a faint lapping sound.
~ ~ |
| |
~-~-~ |
---------+

[Exits: north east south]

<568hp 359m 268mv> no opponent evasive w
w
Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
~ | air and are swallowed up by the quietly rolling azure swells.
| | Occassionally, two opposing swells meet and break the calm
~-~-@ ~-~| surface of the water, sending small ripples in opposite
| || directions with a faint lapping sound.
~-~-~|
| | |
~ ~ |
---------+

[Exits: south west]
A bunch of blue flowers waver on their stalks in the water.
A long eel swims near the surface of the water.

<568hp 359m 266mv> no opponent evasive w
w
w
Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
| air and are swallowed up by the quietly rolling azure
| swells. Occassionally, two opposing swells meet and break
~-~-@-~ | the calm surface of the water, sending small ripples
| | in opposite directions with a faint lapping sound.
~-~|
| ||
~ ~|
---------+

[Exits: east west]

<568hp 359m 264mv> no opponent evasive w
w
Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
| air and are swallowed up by the quietly rolling azure
| swells. Occassionally, two opposing swells meet and break
~-~-@-~-~| the calm surface of the water, sending small ripples
|| in opposite directions with a faint lapping sound.
~|
||
~|
---------+

[Exits: east west]
A bunch of blue flowers waver on their stalks in the water.
Luc has invited you to join their group.
You may accept or decline this invitation.

<568hp 359m 262mv> no opponent evasive Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
pitch tent
sleep tent
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the layful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west up]

<568hp 359m 260mv> no opponent evasive Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the layful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west]

<568hp 359m 258mv> no opponent evasive wake
unpitch tent
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the layful sound of a tail slapping
| the water.
|
|
---------+

[Exits: north east west]

<568hp 359m 256mv> no opponent evasive Treading Clear Water
~ ~ | Crystal clear water shimmers and sparkles. Various tropical fish
| | | calmly follow each other around in circles. Light outlines the
~ ~ | shapes of water ripples to give the illusion of waves of light
| | | traveling across the ocean's surface. Every so often a dolphin's
~-~-@-~-~| laugh sings through the air and is accompanied by the layful
| | sound of a tail slapping the water.
~ |
| |
~ |
---------+

[Exits: east west]

<568hp 359m 254mv> no opponent evasive accept
Treading Clear Water
~-~ ~| Crystal clear water shimmers and sparkles. Various tropical
| | || fish calmly follow each other around in circles. Light outlines
~ ~ ~| the shapes of water ripples to give the illusion of waves of
| || light traveling across the ocean's surface. Every so often
~-~-@-~-~| a dolphin's laugh sings through the air and is accompanied
| | by the layful sound of a tail slapping the water.
~ ~ |
| | |
~-~ |
---------+

[Exits: east west]

<568hp 359m 252mv> no opponent evasive pitch tent
sleep tent
You pitch a small tent.

<568hp 359m 252mv> no opponent evasive You go to sleep in a small tent.

<568hp 359m 252mv> no opponent evasive You wake and stand up.

<568hp 359m 252mv> no opponent evasive You roll up a small tent as you pick it up.

<568hp 359m 252mv> no opponent evasive who
You now follow someone.
You join Luc's group.

<568hp 359m 252mv> no opponent evasive You pitch a small tent.

<568hp 359m 252mv> no opponent evasive You go to sleep in a small tent.

<568hp 359m 252mv> no opponent evasive [ Human ] Manxillan Flugell the Light Bender
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Novice of Illusion
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 10.

<568hp 359m 252mv> no opponent evasive gr
Luc's group:
[50 Ran] Someone 42% hp 100% mana 75% mv 578660 xp Damage per round: 117
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl (ghost)
[50 Sha] Veromos 74% hp 43% mana 62% mv 514490 xp Damage per round: 67

<568hp 359m 252mv> no opponent evasive
<568hp 359m 252mv> no opponent evasive af
You are affected by the following:
Spell: detect invis : lasts for 42 hours
Spell: armor : modifies armor class by 20 for 10 hours
Spell: fly : lasts for 8 hours
Skill: warcry : modifies save vs afflictive by 6 for 7 hours
: modifies hitroll by 6 for 7 hours
Spell: sanctuary : lasts for 6 hours
Skill: affliction : modifies save vs afflictive by -2 for 1 hours
Spell: fly cooldown : lasts for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<568hp 359m 252mv> no opponent evasive gt keep hidin
You tell your group 'Keep hidin.'

<568hp 359m 252mv> no opponent evasive gr
Luc's group:
[50 Ran] Someone 42% hp 100% mana 75% mv 578660 xp Damage per round: 117
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl (ghost)
[50 Sha] Veromos 74% hp 43% mana 62% mv 514490 xp Damage per round: 67

<568hp 359m 252mv> no opponent evasive
You are ready to cast the fly spell again.

<644hp 457m 322mv> no opponent evasive wake
unpitch tent
w
You wake and stand up.

<644hp 457m 322mv> no opponent evasive wh
You roll up a small tent as you pick it up.

<644hp 457m 322mv> no opponent evasive Treading Clear Water
~-~ | Crystal clear water shimmers and sparkles. Various tropical
| | | fish calmly follow each other around in circles. Light outlines
~ ~ | the shapes of water ripples to give the illusion of waves
| | of light traveling across the ocean's surface. Every so often
~-~-@-~-~| a dolphin's laugh sings through the air and is accompanied
| | | by the layful sound of a tail slapping the water.
~-~ ~ |
| | |
~-~-~ |
---------+

[Exits: north east south west]
A long eel swims near the surface of the water.

<644hp 457m 320mv> no opponent evasive [ Human ] Manxillan Flugell the Light Bender
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Novice of Illusion
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 10.

<644hp 457m 320mv> no opponent evasive n
Calm Clear Water
~-~ | The water is calmer here, stabilized by the luck of being
| | on the fringe of several different undercurrents. Clear water
~-~ | surrounds you and you can see fairly deep into the ocean
n
| | | beneath you. There are several individual fish that have
~ @ | probably ventured a bit further away from the school, lured
| | by the prospect of food. The waves here do not push you one
~-~-~-~-~| way or another, and swells are almost non existent.
| | |
~-~ ~ |
---------+

[Exits: north south]

<644hp 457m 319mv> no opponent evasive Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
~-~ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
~-@ | that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~ ~ | do not push you one way or another, and swells are almost
| | non existent.
~-~-~-~-~|
---------+

[Exits: south west]
A hammerhead shark prowls within the water.

<644hp 457m 318mv> no opponent evasive n
The ocean sweeps against the eroded cliff upon which Timaran sprawls.

<644hp 457m 318mv> no opponent evasive w
n
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
~-~-~ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
@-~ | that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~ ~ | do not push you one way or another, and swells are almost
| | non existent.
~-~-~-~|
---------+

[Exits: north east south]

<644hp 457m 317mv> no opponent evasive w
w
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
| water surrounds you and you can see fairly deep into the
| ocean beneath you. There are several individual fish that
~-~-@ | have probably ventured a bit further away from the school,
| | lured by the prospect of food. The waves here do not push
~-~ | you one way or another, and swells are almost non existent.
| | |
~ ~ |
---------+

[Exits: south west]

<644hp 457m 316mv> no opponent evasive Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
| water surrounds you and you can see fairly deep into
| the ocean beneath you. There are several individual fish
~-@-~ | that have probably ventured a bit further away from the
| | school, lured by the prospect of food. The waves here
~-~| do not push you one way or another, and swells are almost
| || non existent.
~ ~|
---------+

[Exits: east west]

<644hp 457m 315mv> no opponent evasive Under an Old Bridge
| You are on a slightly murky river leading east to west.
| Above you is an unstable looking wooden bridge that is
| balking under its own weight. In the water you see small
| minnows swimming by, their colourful scales reflecting
@-~-~| the light entering the water. The river itself is quite
|| chilly and not very comfortable. A gentle current carries
~| it eastwards.
||
~|
---------+

[Exits: east up]

<644hp 457m 314mv> no opponent evasive u
A Wooden Bridge South of Timaran
S-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+

n
[Exits: north south down]

<644hp 457m 313mv> no opponent evasive n
n
South Gate of Timaran
+-+-+ | You have reached the south gate of the city. As with all
| | | the gates, it is guarded by members of the city guards. Different
F S-S-+-*| assortments of people and races wander in and out of the
| || gates, heading into the city or out into the world. The gates
@ o| themselves are large and very heavy, but can be locked if
| | the need arises. Large torches can be lit at night to illuminate
* | the gate, allowing the guards to keep an eye on everyone.
| | You can leave the city to the south or head into it northwards.
* |
---------+

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<644hp 457m 312mv> no opponent evasive n
n
Meadow Lane
F + | You are close to the south gate, where travellers are walking
| | | and riding in and out of the city. A large park area stands
+-+-+ | to the east, beautifully crafted by whatever skilled gardeners
n
| | | the city has. Entering it would appear to be accomplished
F S-@-+-*| through the small building situated in that direction. To
| || the west lies a small building with many wooden boats standing
+ o| outside it, and the sign of a shipwright hanging above the
| | door. The south gate of the city lies close by, and the
* | road heads north towards the city centre.
---------+

[Exits: north east south west]
Cyril the gardener is here, admiring his hard work.

<644hp 457m 311mv> no opponent evasive whe
Meadow Lane
+-+-+-+| This is probably the busiest part of Meadow Lane, people
| || hurrying to and fro from the south gate and to the west,
F + +| where there appears to be a sort of shopping district.
| | || A large, apparently metal archway rises above the street
+-+-@ *| in that direction. You can continue south towards the
| | | gate or head north towards the city centre.
F S-S-+-*|
| ||
+ o|
---------+

[Exits: north south west]

<644hp 457m 310mv> no opponent evasive who
Meadow Lane
S-+-S | Walking along the street you notice the outlines of two
| | large buildings that have the look of temples, one to
+-+-+-+| the north and one roughly north-west. A busy shopping
| || district is apparent a short distance to the south-west.
F @ +| To the east is a small, empty building that appears not
| | || to have been in use for quite a while. The road continues
+-+-+ *| north and south.
| | |
F S-S-+-*|
---------+

[Exits: north south]

<644hp 457m 309mv> no opponent evasive Meadow Lane
*-*-+-*-T| A large flight of steps can be seen to your west, leading
| | | up to a large building that has the look of a town hall.
* S-+-S | In an effort to bring some beauty to the city, a wonderfully
| | landscaped garden lies to the east, with multitudes of
+-@-+-+| flowers and trees, plants and small animals. You suspect
| || the Rangers have had a hand in it, since like other gardens
F + +| around the city this one appears to have any and everything
| | || that will grow in this area in it. The road continues
+-+-+ *| south and north, but you spot a small alley to the east.
---------+

[Exits: north east south west]
A large, filthy looking rat scurries around.

<644hp 457m 308mv> no opponent evasive Meadow Lane
+-+-S-+-+| This is another part of Meadow Lane. Further north is
| | the busy city centre, which people are walking to and
*-*-+-*-T| from past you, and a large ornate building that must
| | | be a temple. There is a shop to your west with many an
* S-@-S | animal cry emanating from it. You don't need the sign
| | bearing animals hanging above the door to know this
+-+-+-+| is a pet shop. A number of torches stand cold at the
| || side of the road, ready to be lit when needed. The road
+ +| continues southward.
---------+

[Exits: north east south west]

<644hp 457m 307mv> no opponent evasive Players near you in Timaran:
<PK> Veromos Meadow Lane

<644hp 457m 307mv> no opponent evasive n
[ Human ] Manxillan Flugell the Light Bender
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Novice of Illusion
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 10.

<644hp 457m 307mv> no opponent evasive Meadow Lane
B *-+-S | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches stand ready to
+-+-S-+-+| be lit when darkness comes, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A small hovel stands
* S-+-S | to the west with awful instrumental squawking noises
| | coming from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]

<644hp 457m 306mv> no opponent evasive
<644hp 457m 306mv> no opponent evasive n
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountains basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
Mrsa the Lady of dubious virtue walks around in her black stockings.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
Narak the head guard is here, keeping watch on his city.
Selena the Mayor of Timaran is here, smiling happily to all.
The Town Crier stands here, yelling the daily news.

<644hp 457m 305mv> no opponent evasive wh
w
[ Human ] Manxillan Flugell the Light Bender
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Novice of Illusion
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 10.

<644hp 457m 305mv> no opponent evasive w
Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-S| Just to your east is the busy city centre, and many people
| | | pass you on their way to it. To the north is a stone
+-+-@-S-+| wall, solid and impenetrable.
| | |
+ *-*-+-*|
| | | |
+ * S-+-S|
---------+

[Exits: east west]

<644hp 457m 304mv> no opponent evasive
A Timaran night watch guard walks in.
Narak walks in.

<644hp 457m 304mv> no opponent evasive w
Western Main Street
* +| You are travelling along the Main Street. Many people
| || walk past, going about their business quietly alone or
* B *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west.
| | ||
+ * S-+|
---------+

[Exits: north east west]

<644hp 457m 303mv> no opponent evasive Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
+-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+ + |
---------+

[Exits: east south west]

<644hp 457m 302mv> no opponent evasive sc

/@============================================================-
| \
| Veromos the Holy Shaman, adherent of Resatimm |
| Adherent of the Order of Ice |
| Unaffiliated, 23 years old (136 hours). |
| |
| Race: Duergar Hometown: Darkhaven Health: 644/765 |
| Sex: Male Alignment: Evil Mana: 457/828 |
| Class: Shaman Ethos: Chaotic Move: 302/401 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Superb Weight: 349/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 2 |
| Wisdom: 19 (19+0) Exp tnl: 25710 Trains: 0 |
| Dexter: 19 (20-1) Guildpoint: 3 (0/m) Items: 31/34 |
w
| Consti: 22 (20+2) Gold: 1242 Wimpy: 100 hp |
| Luck: Fortunate Hunger: [**---] Thirst: [***--] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 257 Saving Throws |
| Hitroll: 34 Vs Bash: 258 Afflictive: 82 |
| Damroll: 43 Vs Slash: 252 Maledictive: 70 |
| Vs Magic: 206 Mental: 94 |
\==========================================================-/

<644hp 457m 302mv> no opponent evasive Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
w
| | || and is a welcome change from all the buildings. A busy
+-+-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+ + |
---------+

[Exits: north east south west]

<644hp 457m 301mv> no opponent evasive Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
w
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
*-* +-+ +| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.

<644hp 457m 300mv> no opponent evasive w
w
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
*-*-* +-+|
---------+

[Exits: east west]

<644hp 457m 299mv> no opponent evasive w
w
w
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
*-* +|
---------+

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<644hp 457m 298mv> no opponent evasive On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<644hp 457m 297mv> no opponent evasive Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<644hp 457m 296mv> no opponent evasive get cak sack
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<644hp 457m 295mv> no opponent evasive Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<644hp 457m 294mv> no opponent evasive eat cak
w
You get a Wayfarer's Cake from a Loot Sack.

<644hp 457m 294mv> no opponent evasive w
w
You eat a Wayfarer's Cake.
You are full.

<644hp 457m 294mv> no opponent evasive w
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<644hp 457m 293mv> no opponent evasive Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<644hp 457m 292mv> no opponent evasive The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<644hp 457m 291mv> no opponent evasive dri takn
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
!
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]

<644hp 457m 290mv> no opponent evasive w
You can't find it.

<644hp 457m 290mv> no opponent evasive You can't find it.

<644hp 457m 290mv> no opponent evasive s
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<644hp 457m 289mv> no opponent evasive w
w
w
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<644hp 457m 288mv> no opponent evasive On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<644hp 457m 287mv> no opponent evasive On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<644hp 457m 286mv> no opponent evasive On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]

<644hp 457m 285mv> no opponent evasive get takn sack
n
w
You see nothing like that in a Loot Sack.

<644hp 457m 285mv> no opponent evasive w
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

<644hp 457m 284mv> no opponent evasive Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

<644hp 457m 283mv> no opponent evasive dri tank
!
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.
The sun rises in the east.
You feel less vulnerable to afflictions.

<662hp 500m 337mv> no opponent evasive !
You drink water from a bottomless tankard.

<662hp 500m 337mv> no opponent evasive w
You drink water from a bottomless tankard.
Your thirst is quenched.

<662hp 500m 337mv> no opponent evasive w
w
You drink water from a bottomless tankard.
Your thirst is quenched.

<662hp 500m 337mv> no opponent evasive w
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<662hp 500m 336mv> no opponent evasive w
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

whe
[Exits: east west]

<662hp 500m 335mv> no opponent evasive who
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<662hp 500m 334mv> no opponent evasive gr
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<662hp 500m 333mv> no opponent evasive City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<662hp 500m 332mv> no opponent evasive w
w
w
Players near you in Eastern Road:
<PK> Veromos City Entrance

<662hp 500m 332mv> no opponent evasive [ Human ] Manxillan Flugell the Light Bender
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Novice of Illusion
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 10.

<662hp 500m 332mv> no opponent evasive Luc's group:
[50 Ran] Someone 46% hp 95% mana 95% mv 578660 xp Damage per round: 117
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl (ghost)
[50 Sha] Veromos 86% hp 60% mana 82% mv 514490 xp Damage per round: 67

<662hp 500m 332mv> no opponent evasive Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<662hp 500m 331mv> no opponent evasive Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.
A half-elf citizen of Seringale wanders about rather aimlessly.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<662hp 500m 330mv> no opponent evasive w
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]

<662hp 500m 329mv> no opponent evasive w
w
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<662hp 500m 328mv> no opponent evasive w
w
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<662hp 500m 327mv> no opponent evasive w
w
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]

<662hp 500m 326mv> no opponent evasive wh
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+

[Exits: north east south west]

<662hp 500m 325mv> no opponent evasive The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+

[Exits: north east south west]

<662hp 500m 324mv> no opponent evasive East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The road
| | | || is well worn from the traffic constantly passing over it.
+ @-+-+| A path leads north and south around the fountain, while the
| | | || common road continues to the east.
*-+-* S S|
| |
S-+-S |
---------+

[Exits: north east south]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<662hp 500m 323mv> no opponent evasive A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<662hp 500m 323mv> no opponent evasive s
[ Human ] Manxillan Flugell the Light Bender
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Novice of Illusion
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
w
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 10.

<662hp 500m 323mv> no opponent evasive Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ S S| it. You see a path around the square to the west and north.
| |
S-+-S |
| |
S-+-* |
---------+

[Exits: north west]

<662hp 500m 322mv> no opponent evasive s
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| | street continues to the south.
S-+-S |
| |
S-+-* |
---------+

[Exits: east south west]
A halfling citizen of Seringale strolls about.

<662hp 500m 321mv> no opponent evasive s
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| | You see a shop with a sign of a sewing needle to the east
S-@-S | and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
s
---------+

[Exits: north east south west]

<662hp 500m 320mv> no opponent evasive s
s
The Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-S | of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]

<662hp 500m 319mv> no opponent evasive The Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]

<662hp 500m 318mv> no opponent evasive South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A beggar wanders around asking for spare gold.
A drow city guard of seringale stands watch here.
A dwarven city guard of Seringale stands watch here.

<662hp 500m 317mv> no opponent evasive d
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]
A drow city guard of Seringale stands watch here.

<662hp 500m 316mv> no opponent evasive The weathered stones on the street lead north and south.

<662hp 500m 316mv> no opponent evasive n
d
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A beggar wanders around asking for spare gold.
A drow city guard of seringale stands watch here.
A dwarven city guard of Seringale stands watch here.

<662hp 500m 315mv> no opponent evasive The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]

<662hp 500m 314mv> no opponent evasive n
The Triple Junction
*-* | You stand in the middle of a huge junction of concrete
| | sewer pipes. The pipes lead to the east, south and west.
*-*=*-* |
| | |
*-*-@-* |
| | |
* *<*-* *|
/ , | , ||
*-*-*-*-*|
---------+

[Exits: east south west]

<662hp 500m 313mv> no opponent evasive w
A quiet pipe junction
| This is the kind of place to rest, though the smell could
| be a lot better than this. The sewer goes east, north
* *-*-*>*| and west from here.
| | , |
*)*-@-*-*|
| | | |
*-* *<*-*|
| | | ,|
*-*- -*-*|
---------+

[Exits: north east west]

<662hp 500m 312mv> no opponent evasive n
The muddy sewer pipe
| You have entered a kind of tube intersection that leads
| south, west and east. Your legs are covered up to the
| knees in mud. Real yucky!
|
* *-@-*>*|
| | | |
*)*-*)*-*|
| | , | ||
*-* *-* S|
---------+

[Exits: east south west]

<662hp 500m 311mv> no opponent evasive e
The sewer
| You are standing in mud that reaches up to your ankles.
| This is an intersection with sewer pipes leading east,
| south and west.
|
*-*-@>*>*|
2 | | ||
*-*)*-*)*|
| , | | ||
* *-* S *|
---------+

[Exits: east south west]

<662hp 500m 310mv> no opponent evasive s
Another intersection
| You have never seen anything so boring...This
| is an intersection with pipes leading north, south
| and east.
*-*-*>*>*|
2 | | 7 |

e
*-*)@-*-*|
| , | | ||
* *-* S *|
| | | |
* *-*-* ~|
---------+

[Exits: north east south]
A muddy chest is here.
The small fierce-looking bat is hanging from the ceiling.

<662hp 500m 309mv> no opponent evasive s
The three way junction
| You are standing in a junction of pipes that lead west,
| east and south.
*-*>*>*-*|
| | |
*)*-@-* *|
, | | | ||
*-* S * *|
| | | |
*-*-* ~-*|
---------+

[Exits: east south west]
The small hairy spider.

<662hp 500m 308mv> no opponent evasive The Sewer Store Room
*-*>*>*-*| You stand in a small room lit by a single torch set in the
| | | wall. The only way out of here is to the north.
*)*-*-* |
, | | | |
*-* @ * *|
| | | |
*-*-* ~-*|
| |
* |
---------+

[Exits: north]
A shady smuggler is here, leaning against the wall.

<662hp 500m 307mv> no opponent evasive buy 10 sky
put all.sky sack
You buy a sky blue potion.
You buy a sky blue potion.
You buy a sky blue potion.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.

<662hp 500m 307mv> no opponent evasive You put a sky blue potion in a Loot Sack.
You put a sky blue potion in a Loot Sack.
You put a sky blue potion in a Loot Sack.
You put a sky blue potion in a Loot Sack.

<662hp 500m 307mv> no opponent evasive !

<662hp 500m 307mv> no opponent evasive !

<662hp 500m 307mv> no opponent evasive buy 10 sky
put all.sky sack
You buy a sky blue potion.
You buy a sky blue potion.
You buy a sky blue potion.
You buy a sky blue potion.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.

<662hp 500m 307mv> no opponent evasive You put a sky blue potion in a Loot Sack.
You put a sky blue potion in a Loot Sack.
You put a sky blue potion in a Loot Sack.
You put a sky blue potion in a Loot Sack.

<662hp 500m 307mv> no opponent evasive buy 10 sky
put all.sky sack
You buy a sky blue potion.
You buy a sky blue potion.
You buy a sky blue potion.
You buy a sky blue potion.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.

<662hp 500m 307mv> no opponent evasive You put a sky blue potion in a Loot Sack.
You put a sky blue potion in a Loot Sack.
You put a sky blue potion in a Loot Sack.
You put a sky blue potion in a Loot Sack.

<662hp 500m 307mv> no opponent evasive buy 10 sky
put all.sky sack
You buy a sky blue potion.
You buy a sky blue potion.
You buy a sky blue potion.
Slim the shady smuggler tells you 'You don't have enough relics to buy a sky blue potion.'
Slim the shady smuggler tells you 'You don't have enough relics to buy a sky blue potion.'
Slim the shady smuggler tells you 'You don't have enough relics to buy a sky blue potion.'
Slim the shady smuggler tells you 'You don't have enough relics to buy a sky blue potion.'
Slim the shady smuggler tells you 'You don't have enough relics to buy a sky blue potion.'
Slim the shady smuggler tells you 'You don't have enough relics to buy a sky blue potion.'
Slim the shady smuggler tells you 'You don't have enough relics to buy a sky blue potion.'

<662hp 500m 307mv> no opponent evasive wor
You put a sky blue potion in a Loot Sack.
You put a sky blue potion in a Loot Sack.
You put a sky blue potion in a Loot Sack.

<662hp 500m 307mv> no opponent evasive You are carrying 1242 gold, with 0 gold in the bank.
You have 3015 chips of <HERALD>.
You have 578 medals of [WARLORD].
You have 21 relics of <MYSTIC>.

<662hp 500m 307mv> no opponent evasive n
w
The three way junction
| You are standing in a junction of pipes that lead west,
| east and south.
*-*>*>*-*|
| | |
*)*-@-* *|
, | | | ||
*-* S * *|
| | | |
*-*-* ~-*|
---------+

[Exits: east south west]
The small hairy spider.

<677hp 534m 361mv> no opponent evasive Another intersection
| You have never seen anything so boring...This
| is an intersection with pipes leading north, south
| and east.
*-*-*>*>*|
2 | | 7 |

*-*)@-*-*|
| , | | ||
* *-* S *|
| | | |
* *-*-* ~|
---------+

[Exits: north east south]
A muddy chest is here.
The small fierce-looking bat is hanging from the ceiling.

<677hp 534m 360mv> no opponent evasive s
A junction
| This one seems interesting, a big difference from all the
*-*-*>*>*| other junctions. It seems cleaner than the rest of them.
| | 7 | Weird. Something that looks like an air shaft leads upwards,

w
*-* *-*-*| but it looks far too slippery to climb. The pipes lead
| | | || to the south, west and north.
*-@ S *|
| | |
*-*-* ~|
, | |
*-*-*-* |
---------+

[Exits: north south west]

<677hp 534m 359mv> no opponent evasive s
A MUDDY intersection
*-*-*>*| You wouldn't want to know the true feeling of standing
| | | up to your hips in this mud. >BWAADR<. All that fills
* *-* *-*| your mind right now is the dream of a hot bath. This
| | | || is NOT very clean mud you know. Remember you're in the
*-* @-* S| sewer! The pipes leads north, south and east.
| | | | |
* *-*(*-*|
| , ||
*-*-*(*-*|
---------+

[Exits: north east south]

<677hp 534m 358mv> no opponent evasive Muddy sewer
* *-* *-*| You stand in a bend in the pipe system of the sewer with
| | | || mud up to your thighs. Contemplating a higher level
*-* *-* S| of existence here would be utterly inappropriate, as
| | | | | the smell would keep any intelligent creature from even
* *-@(*-*| thinking of anything but getting away from this foul
| , || end of the world. The bend goes from north to west.
*-*-* *-*|
| | / |
*-*-*-*|
---------+

[Exits: north west]

<677hp 534m 357mv> no opponent evasive w
A muddy intersection
* *-* *| You have both your feet safely stuck in mud. It isn't
| | || the mud that's wrong, it's the smell, the sounds, the
*-* *-*| total darkness that surrounds you. Everything here is
| | | || so depressing. The pipe leads on with a trail of thick
* @-*(*| mud to the north, east and south.
| , ,|
*-*-*(*|
| | ||
n
*-*-*|
---------+

[Exits: north east south]

<677hp 534m 356mv> no opponent evasive The muddy sewer bend
* *| This isn't your idea of a place to stay too long. You're
| || in up to your knees in something that resembles mud, but
* *-* *| you're not quite sure. The bend in which you stand leads
| | || west and south.
*-@ *-*|
| | | ||
* *-*(*|
| , |
*-*-* |
w
---------+

[Exits: south west]

<677hp 534m 355mv> no opponent evasive The muddy sewer junction
| The muddy sewer stretches into the dark to the south.
| It looks as if no person has ever set his foot here before.
* *-*| It is too muddy for that anyway. The sewer leads north,
| || south and east from here.
n
@-* *|
| | ||
* *-*|
| ,|
*-*-*|
---------+

[Exits: north east south]

<677hp 534m 354mv> no opponent evasive u
The muddy sewer
| You are standing in mud that reaches up to your knees.
| This is not the kind of place for a picnic. The muddy
| sewer stretches further into the south.
|
@ *|
| ||
*-* *|
| | ||
* *-*|
---------+

[Exits: south up]
A muddy chest is here.

<677hp 534m 353mv> no opponent evasive af
The North Road
*-*| You are on the North Road on Seringale. It is peaceful
|| and quiet here. Around you are magnificent buildings
+| made of fanciful stonework. You see the North Road continues
|| on to the east, and a metal ladder leads downward into
@-+-+| Seringale's sewer system.
|
|
|
|
---------+

[Exits: east down]

<677hp 534m 352mv> no opponent evasive whe
You are affected by the following:
Spell: detect invis : lasts for 39 hours
Spell: armor : modifies armor class by 20 for 7 hours
Spell: fly : lasts for 5 hours
Skill: warcry : modifies save vs afflictive by 6 for 4 hours
: modifies hitroll by 6 for 4 hours
Spell: sanctuary : lasts for 3 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<677hp 534m 352mv> no opponent evasive pitch tent
sleep tent
Players near you in Seringale:
Manxillan Hall of Mirrors
<PK> Veromos The North Road

<677hp 534m 352mv> no opponent evasive You pitch a small tent.

<677hp 534m 352mv> no opponent evasive You go to sleep in a small tent.

<677hp 534m 352mv> no opponent evasive who
[ Human ] Manxillan Flugell the Light Bender
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Novice of Illusion
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 10.

<677hp 534m 352mv> no opponent evasive sav
Saving...

<677hp 534m 352mv> no opponent evasive
<677hp 534m 352mv> no opponent evasive af
You are affected by the following:
Spell: detect invis : lasts for 39 hours
Spell: armor : modifies armor class by 20 for 7 hours
Spell: fly : lasts for 5 hours
Skill: warcry : modifies save vs afflictive by 6 for 4 hours
: modifies hitroll by 6 for 4 hours
Spell: sanctuary : lasts for 3 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<677hp 534m 352mv> no opponent evasive gr
Luc's group:
[50 Ran] Someone 50% hp 99% mana 100% mv 578660 xp Damage per round: 117
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl (ghost)
[50 Sha] Veromos 88% hp 64% mana 87% mv 514490 xp Damage per round: 67

<677hp 534m 352mv> no opponent evasive gr
who
Luc's group:
[50 Ran] Someone 50% hp 99% mana 100% mv 578660 xp Damage per round: 117
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl (ghost)
[50 Sha] Veromos 88% hp 64% mana 87% mv 514490 xp Damage per round: 67

<677hp 534m 352mv> no opponent evasive af
[ Human ] Manxillan Flugell the Light Bender
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Novice of Illusion
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 10.

<677hp 534m 352mv> no opponent evasive You are affected by the following:
Spell: detect invis : lasts for 39 hours
Spell: armor : modifies armor class by 20 for 7 hours
Spell: fly : lasts for 5 hours
Skill: warcry : modifies save vs afflictive by 6 for 4 hours
: modifies hitroll by 6 for 4 hours
Spell: sanctuary : lasts for 3 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<677hp 534m 352mv> no opponent evasive
<677hp 534m 352mv> no opponent evasive
<677hp 534m 352mv> no opponent evasive
<677hp 534m 352mv> no opponent evasive sc

/@============================================================-
| \
| Veromos the Holy Shaman, adherent of Resatimm |
| Adherent of the Order of Ice |
| Unaffiliated, 23 years old (136 hours). |
| |
| Race: Duergar Hometown: Darkhaven Health: 677/765 |
| Sex: Male Alignment: Evil Mana: 534/828 |
| Class: Shaman Ethos: Chaotic Move: 352/401 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Superb Weight: 316/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 2 |
| Wisdom: 19 (19+0) Exp tnl: 25710 Trains: 0 |
| Dexter: 19 (20-1) Guildpoint: 3 (0/m) Items: 29/34 |
| Consti: 22 (20+2) Gold: 1242 Wimpy: 100 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 217 Saving Throws |
| Hitroll: 34 Vs Bash: 218 Afflictive: 84 |
| Damroll: 43 Vs Slash: 212 Maledictive: 70 |
| Vs Magic: 166 Mental: 94 |
\==========================================================-/

<677hp 534m 352mv> no opponent evasive who
[ Human ] Manxillan Flugell the Light Bender
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Novice of Illusion
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 10.

<677hp 534m 352mv> no opponent evasive gr

<677hp 534m 352mv> no opponent evasive Luc's group:
[50 Ran] Someone 50% hp 99% mana 99% mv 578660 xp Damage per round: 117
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl (ghost)
[50 Sha] Veromos 88% hp 64% mana 87% mv 514490 xp Damage per round: 67

<677hp 534m 352mv> no opponent evasive
<677hp 534m 352mv> no opponent evasive who pk
[50 Elf Hea] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[50 Elf Ill] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (JUGGERNAUT) (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 10.

<677hp 534m 352mv> no opponent evasive sav
Saving...

<677hp 534m 352mv> no opponent evasive
<677hp 534m 352mv> no opponent evasive
<677hp 534m 352mv> no opponent evasive af
You are affected by the following:
Spell: detect invis : lasts for 39 hours
Spell: armor : modifies armor class by 20 for 7 hours
Spell: fly : lasts for 5 hours
Skill: warcry : modifies save vs afflictive by 6 for 4 hours
: modifies hitroll by 6 for 4 hours
Spell: sanctuary : lasts for 3 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<677hp 534m 352mv> no opponent evasive who pk
[50 Elf Hea] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[50 Pixie Ran] <PK> Luc the Wrath of Nature
[50 Elf Ill] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (JUGGERNAUT) (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 10.

<677hp 534m 352mv> no opponent evasive
<677hp 534m 352mv> no opponent evasive
<677hp 534m 352mv> no opponent evasive
<739hp 602m 401mv> no opponent evasive
<739hp 602m 401mv> no opponent evasive
<739hp 602m 401mv> no opponent evasive wake
unpitch tent
You wake and stand up.

<739hp 602m 401mv> no opponent evasive whe
You roll up a small tent as you pick it up.
Luc tells the group 'Help!'

<739hp 602m 401mv> no opponent evasive look
Players near you in Seringale:
Manxillan Hall of Mirrors
<PK> Veromos The North Road

<739hp 602m 401mv> no opponent evasive The North Road
*-*| You are on the North Road on Seringale. It is peaceful
|| and quiet here. Around you are magnificent buildings
+| made of fanciful stonework. You see the North Road continues
|| on to the east, and a metal ladder leads downward into
@-+-+| Seringale's sewer system.
|
|
|
|
---------+

[Exits: east down]

<739hp 602m 401mv> no opponent evasive com prot
You feel aligned with darkness.

<739hp 567m 401mv> no opponent evasive s
s
gt where!
e
e
gr
The weathered side of a large building is all that lies in that direction.

<739hp 567m 401mv> no opponent evasive The weathered side of a large building is all that lies in that direction.

<739hp 567m 401mv> no opponent evasive You tell your group 'Where!'

<739hp 567m 401mv> no opponent evasive The North Road
*-* | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+ | made of fanciful stonework. You see the North Road continues
| | to the east and the west. Nothing much else of interest
+-@-+-+| lies here.
||
*|
|
|
---------+

[Exits: east west]

<739hp 567m 400mv> no opponent evasive The North Road
*-* +| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ +| made of fanciful stonework. You see the North Road continues
| || to the east and the west. The entrance to the Healer guild
+-+-@-+-+| lies to the north.
| |
*-S|
|
|
---------+

[Exits: north east west]
A gnomish city guard of seringale stands here.
A human city guard of Seringale stands watch here.
A halfling city guard of Seringale stands watch here.

<739hp 567m 399mv> no opponent evasive Luc's group:
[50 Ran] Luc 52% hp 100% mana 96% mv 578660 xp Damage per round: 114
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl (ghost)
[50 Sha] Veromos 96% hp 68% mana 99% mv 514490 xp Damage per round: 67

<739hp 567m 399mv> no opponent evasive e
The North Road
*-* +-+| You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the North Road continuing
| | | to the east and west. The stables of an inn lie to the
+-+-@-+-+| south.
| ||
*-S-*|
|
|
---------+

e
[Exits: east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<739hp 567m 398mv> no opponent evasive The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful and
| | | quiet here. Around you are magnificent buildings made of
+ + | fanciful stonework. You see the Temple Square to the north
| | | and the North Road continues to east and the west.
+-+-@-+-+|
| | |
*-S-* |
|
|
---------+

[Exits: north east west]

<739hp 567m 397mv> no opponent evasive e

Luc tells the group 'Valour.'

<739hp 567m 397mv> no opponent evasive The North Road
+-+ B-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ S-+| made of fanciful stonework. You see the North Road continuing
| || to the east and west. The Dancing Girl Inn lies to the
+-+-@-+-+| south.
| | ||
*-S-* +|
||
+-S-+|
---------+

[Exits: east south west]
A halfling city guard of Seringale stands watch here.

<739hp 567m 396mv> no opponent evasive look
The North Road
+-+ B-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ S-+| made of fanciful stonework. You see the North Road continuing
| || to the east and west. The Dancing Girl Inn lies to the
+-+-@-+-+| south.
| | ||
*-S-* +|
||
+-S-+|
---------+

[Exits: east south west]
A halfling city guard of Seringale stands watch here.

<739hp 567m 396mv> no opponent evasive e
The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
e
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| | ||
S-* + F|
| |
+-S-+-F|
---------+

[Exits: east west]
A beggar wanders around asking for spare gold.
A human city guard of Seringale stands watch here.
A beggar wanders around asking for spare gold.

<739hp 567m 395mv> no opponent evasive North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

<739hp 567m 394mv> no opponent evasive s
s
s
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]
A beggar wanders around asking for spare gold.

<739hp 567m 393mv> no opponent evasive s
s
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A duergar city guard of Seringale stands watch here.

<739hp 567m 392mv> no opponent evasive The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A storm giant citizen of Seringale strolls about.
Dagnir the enforcer of law is here searching for criminals.
Polik the citizen of Seringale says 'Do you want to join the New Order, Veromos?'
Polik the citizen of Seringale offers a prayer to Myria.

<739hp 567m 391mv> no opponent evasive North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]

<739hp 567m 390mv> no opponent evasive w
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<739hp 567m 390mv> no opponent evasive s
w
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S| of Seringale, ever flowing with clear drinkable water.
| | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]
A beggar wanders around asking for spare gold.
A human city guard of Seringale stands watch here.

<739hp 567m 389mv> no opponent evasive w
w
w
w
West of Market Square
S-+-S| You are west of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]

<739hp 567m 388mv> no opponent evasive w
w
The West Common Road
S-+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
w
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S F *-+|
||
S-+|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<739hp 567m 387mv> no opponent evasive The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
S S F *|
|
|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<739hp 567m 386mv> no opponent evasive The Western Monument
| Raised in the middle of the Common Road is a granite pillar,
| the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]
An avian city guard of Seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
An avian city guard yells 'Veromos! You shall pay!'
[***] You parry an avian city guard's punch.
[** ] You parry an avian city guard's punch.
An avian city guard is in excellent condition.

<739hp 567m 385mv> none evasive No way! You are still fighting!
An avian city guard is in excellent condition.

<739hp 567m 385mv> none evasive No way! You are still fighting!
An avian city guard is in excellent condition.

<739hp 567m 385mv> none evasive No way! You are still fighting!
[* ] You parry an avian city guard's punch.
[** ] You parry an avian city guard's punch.
Your crush MANGLES an avian city guard!
You swing a mace of the unholy spirits at an avian city guard's neck and decapitate him.
An avian city guard's headless body falls to its knees, then keels sideways.
An avian city guard's foot is ripped from his leg.

<739hp 567m 385mv> no opponent evasive The West Common Road
| You are on the Common Road of Seringale. All around you are
| busy people hurrying along minding their own business. You
S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A gnomish city guard of Seringale stands watch here.

<739hp 567m 384mv> no opponent evasive gt stay alive! runnin!
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+

w
[Exits: north east west]

<739hp 567m 383mv> no opponent evasive w
w
You tell your group 'Stay alive! runnin!'

<739hp 567m 383mv> no opponent evasive w
w
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S| You see the Common Road to the east, a small fishing shop
| | || to the north, the entrance of a park to the south, and
+-+-@-+-+| the Western Gate to the west.
| | |
+ + |
| | |
+ f-f |
---------+

[Exits: east south west]

<739hp 567m 382mv> no opponent evasive w
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Veromos. You can read all about them in the Cityguard Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have a look at the sign there.'

<739hp 567m 381mv> no opponent evasive Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ | with various figures of birds, beasts, and dragons carved
| | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
A refugee is here, wandering through the streets.

<739hp 567m 380mv> no opponent evasive The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]

<739hp 567m 379mv> no opponent evasive gr
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]

<739hp 567m 378mv> no opponent evasive A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]

<739hp 567m 377mv> no opponent evasive Luc's group:
[50 Ran] Luc 52% hp 100% mana 86% mv 578660 xp Damage per round: 114
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl (ghost)
[50 Sha] Veromos 96% hp 68% mana 94% mv 514490 xp Damage per round: 69

<739hp 567m 377mv> no opponent evasive w

Luc tells the group 'I am running south.'

<739hp 567m 377mv> no opponent evasive w
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]

<739hp 567m 376mv> no opponent evasive w
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<739hp 567m 375mv> no opponent evasive A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | stands to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

[Exits: east south west]

<739hp 567m 374mv> no opponent evasive s
A small path through the light forest
f | You are on a small path leading through the forest. The
| | trees are tall and slender, waving gracefully in the
f-f-f-f-f| wind. Sunlight streams down through the foliage, shining
| | | in patches on the path that leads north and south.
f @ |
| | |
f-f-f-f |
| | |
f-f-f-f|
---------+

[Exits: north south]

<739hp 567m 373mv> no opponent evasive n
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | stands to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

e
[Exits: east south west]

<739hp 567m 372mv> no opponent evasive e
e
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
e
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<739hp 567m 371mv> no opponent evasive e
e
e
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]

<739hp 567m 370mv> no opponent evasive e
e
e
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]

<739hp 567m 369mv> no opponent evasive A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]
The ringmaster yells 'Roll up, roll up! The circus is open, awaiting you!'

<750hp 599m 401mv> no opponent evasive
Luc tells the group 'But I'm glowing!'

<750hp 599m 401mv> no opponent evasive The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]

<750hp 599m 400mv> no opponent evasive Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ | with various figures of birds, beasts, and dragons carved
| | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
A refugee is here, wandering through the streets.

<750hp 599m 399mv> no opponent evasive Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Veromos. You can read all about them in the Cityguard Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have a look at the sign there.'
A human city guard yells 'Circle around and trap Veromos from behind!'
A gate guard yells 'Veromos is a criminal! PROTECT THE INNOCENT!! BANZAII!!!'
[***] You parry a gate guard's punch.
[***] You parry a gate guard's punch.
A gate guard yells 'Veromos is a criminal! PROTECT THE INNOCENT!! BANZAII!!!'
[***] You parry a gate guard's punch.
[***] You parry a gate guard's punch.
A gate guard is in excellent condition.

<750hp 599m 398mv> none evasive No way! You are still fighting!
A gate guard is in excellent condition.

<750hp 599m 398mv> none evasive No way! You are still fighting!
A gate guard is in excellent condition.

<750hp 599m 398mv> none evasive gt comin
No way! You are still fighting!
[** ] You parry a gate guard's punch.
[***] You parry a gate guard's punch.
[** ] You block a gate guard's attack with your shield.
[***] You block a gate guard's attack with your shield.
Your blast MASSACRES a gate guard!
Your crush MANGLES a gate guard!
A gate guard has quite a few wounds.

<750hp 599m 398mv> none evasive flee
You tell your group 'Comin.'
A gate guard has quite a few wounds.

<750hp 599m 398mv> none evasive You flee from combat!
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S| You see the Common Road to the east, a small fishing shop
| | || to the north, the entrance of a park to the south, and
+-+-@-+-+| the Western Gate to the west.
| | |
+ + |
| | |
+ f-f |
---------+

[Exits: east south west]

<750hp 599m 397mv> no opponent evasive e
e
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+

[Exits: north east west]

<750hp 599m 396mv> no opponent evasive e
e
e
The West Common Road
| You are on the Common Road of Seringale. All around you are
| busy people hurrying along minding their own business. You
S S S S| see a shop with a sign of a silver wand shooting sparks on
e
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A gnomish city guard of Seringale stands watch here.

<750hp 599m 395mv> no opponent evasive The Western Monument
| Raised in the middle of the Common Road is a granite pillar,
| the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]
The corpse of an avian city guard is lying here.
The sliced-off foot of an avian city guard is lying here.

<750hp 599m 394mv> no opponent evasive The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
S S F *|
|
|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<750hp 599m 393mv> no opponent evasive The West Common Road
S-+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S F *-+|
||
S-+|
---------+

[Exits: north east south west]

<750hp 599m 392mv> no opponent evasive West of Market Square
S-+-S| You are west of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]
A beggar wanders around asking for spare gold.

<750hp 599m 391mv> no opponent evasive gt meet ye at ford
You tell your group 'Meet ye at ford.'

<750hp 599m 391mv> no opponent evasive s
e
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+

[Exits: north east]

<750hp 599m 390mv> no opponent evasive s
s
s
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| | street continues to the south.
S-+-S |
| |
s
S-+-* |
---------+

[Exits: east south west]
A halfling citizen of Seringale strolls about.

<750hp 599m 389mv> no opponent evasive The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| | You see a shop with a sign of a sewing needle to the east
S-@-S | and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
A halfling city guard of Seringale stands watch here.
A halfling city guard yells 'Veromos! Now you die!'
[***] You parry a halfling city guard's punch.
[***] You parry a halfling city guard's punch.
A halfling city guard is in excellent condition.

<750hp 599m 388mv> none evasive No way! You are still fighting!
A halfling city guard is in excellent condition.

<750hp 599m 388mv> none evasive No way! You are still fighting!
A halfling city guard is in excellent condition.

<750hp 599m 388mv> none evasive No way! You are still fighting!
A halfling city guard is in excellent condition.

<750hp 599m 388mv> none evasive gt or dwarven
You tell your group 'Or dwarven.'
A halfling city guard is in excellent condition.

<750hp 599m 388mv> none evasive s
No way! You are still fighting!
A halfling city guard is in excellent condition.

<750hp 599m 388mv> none evasive gr
Luc's group:
[50 Ran] Luc 54% hp 100% mana 86% mv 578660 xp Damage per round: 114
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl (ghost)
[50 Sha] Veromos 98% hp 72% mana 96% mv 514490 xp Damage per round: 70
[***] You parry a halfling city guard's punch.
[***] You parry a halfling city guard's punch.
Your crush MANGLES a halfling city guard!
You swing a mace of the unholy spirits at a halfling city guard's neck and decapitate him.
A halfling city guard's headless body falls to its knees, then keels sideways.
A halfling city guard's arm is dismembered from his dead body.

<750hp 599m 388mv> no opponent evasive s
The Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-S | of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]

<750hp 599m 387mv> no opponent evasive s
s
The Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
s
+ S-+-S +|
---------+

[Exits: north east south west]

<750hp 599m 386mv> no opponent evasive s
s
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
s
+ +-+-o |
---------+

[Exits: north east south west down]
A beggar wanders around asking for spare gold.
A drow city guard of seringale stands watch here.
A drow city guard yells 'Veromos! Now you die!'
[***] You parry a drow city guard's punch.
[** ] You block a drow city guard's attack with your shield.
A drow city guard is in excellent condition.

<750hp 599m 385mv> none evasive No way! You are still fighting!
A drow city guard is in excellent condition.

<750hp 599m 385mv> none evasive No way! You are still fighting!
A drow city guard is in excellent condition.

<750hp 599m 385mv> none evasive wh
No way! You are still fighting!
A drow city guard is in excellent condition.

<750hp 599m 385mv> none evasive No way! You are still fighting!
A drow city guard is in excellent condition.

<750hp 599m 385mv> none evasive s
s
[ Human ] Manxillan Flugell the Light Bender
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Novice of Illusion
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 10.
[***] You parry a drow city guard's punch.
[* ] You parry a drow city guard's punch.
Your blast MANGLES a drow city guard!
You swing a mace of the unholy spirits at a drow city guard's neck and decapitate him.
A drow city guard's headless body falls to its knees, then keels sideways.
A drow city guard's fingers are severed from his hand.

<750hp 599m 385mv> no opponent evasive The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]

<750hp 599m 384mv> no opponent evasive s
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]

<750hp 599m 383mv> no opponent evasive s
s
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.

<750hp 599m 382mv> no opponent evasive s
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<750hp 599m 381mv> no opponent evasive The South Main Street
+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]
A drow city guard of Seringale stands watch here.

<750hp 599m 380mv> no opponent evasive
A drow city guard yells 'Veromos! You shall pay!'
[***] You block a drow city guard's attack with your shield.
[***] You parry a drow city guard's punch.
A drow city guard is in excellent condition.

<750hp 599m 380mv> none evasive No way! You are still fighting!
A drow city guard is in excellent condition.

<750hp 599m 380mv> none evasive
[***] You parry a drow city guard's punch.
[** ] You parry a drow city guard's punch.
Your blast MASSACRES a drow city guard!
You swing a mace of the unholy spirits at a drow city guard's neck and decapitate him.
A drow city guard's headless body falls to its knees, then keels sideways.
A drow city guard's leg is dismembered from his dead body.

<750hp 599m 380mv> no opponent evasive wh
s
[ Human ] Manxillan Flugell the Light Bender
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Novice of Illusion
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] <PK> Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 10.

<750hp 599m 380mv> no opponent evasive s
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Veromos. You can read all about them in the Cityguard Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have a look at the sign there.'

<750hp 599m 379mv> no opponent evasive s
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]
A pile of gold coins.
A glowing banner bearing the emblem of Seringale rests here.

<750hp 599m 378mv> no opponent evasive Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f| busy shops, temples, and guilds. The path north of you
| || leads right up to Seringale's southern gate. The cobbled
o f| path also heads back down the hill to the south.
| ||
o-+-f|
s
---------+

[Exits: north south]

<750hp 599m 377mv> no opponent evasive s
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the south
@ f| overlooking the path. The cobbled path slopes up to the
| || north, where just beyond the city of Seringale rises.
o-+-f| It also leads to the south, curving into an open, grassy
| || field.
~<*-F-+ f|
---------+

[Exits: north south]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<750hp 599m 376mv> no opponent evasive A turn in the path
o f| Worn stones show the constant use of the cobbled path,
| || but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the west
~ @-+-f| overlooking the path. The cobbled slope heads to the
| | || north, where it disappears past a hill. It also curves
~<*-F-+ f| to the east with the river, heading into an open, grassy
| | || field.
*-* * f|
---------+

[Exits: north east]
An upturned dilapidated boat lies not far from the river bank.

<750hp 599m 375mv> no opponent evasive e
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field.
| | | ||
*-* * f-x|
---------+

[Exits: east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.

<750hp 599m 374mv> no opponent evasive e
s
A muddy wetland
o f-f-f| You are at the western edge of a rather muddy wetland,
| | | || an expanse of green that stretches far and wide. Some
o f-f-f| of the water from the nearby river has been absorbed
| | | || into the soil, giving the ground a rather soggy texture.
o-+-@-f-f| Ponds are shrouded by small thin trees and bushes that
| | | || group around in thick clusters. Field southward. A shaky
F-+ f-f-f| bridge leads back west and a thin, natural path skirts
| | | | || the field southward.
* * f-x-f|
---------+

[Exits: north east south west]

<750hp 599m 373mv> no opponent evasive s
s
The Western Common
o f-f-f| You are in a rather muddy wetland, an expanse of green
| | | || that stretches far and wide. Some of the water from the
o-+-f-f-f| nearby river has been absorbed into the soil, giving the
| | | || ground a rather soggy texture. Ponds are shrouded by small
F-+ @-f-f| thin trees and bushes that group around in thick clusters.
| | | | || The tops of a large city can be seen over the hills to
* * f-x-f| the north. The thin path skirts the field north and south,
| | | while the top of an inn rises above a nasty patch of brambles.
x-x x |
---------+

[Exits: north east south]
A hungry-looking nanny goat forages for food here.
A boar is here, searching through the mud.

<750hp 599m 372mv> no opponent evasive s
The Southern Common
o-+-f-f-f| You are in a rather muddy wetland, an expanse of green
| | | || that stretches far and wide. Some of the water from the
F-+ f-f-f| nearby river has been absorbed into the soil, giving
| | | | || the ground a rather soggy texture. Ponds are shrouded
* * @-x-f| by small thin trees and bushes that group around in thick
| | | clusters. The tops of a large city can be seen over the
x x | hills to the north. A thin path curves along the field,
| | skirting the bramble patch to the west and a wooded mountain
x-x-x| to the south.
---------+

[Exits: north east]
A heron is running between the ponds, searching for small fish.
A little duckling wanders around aimlessly.
A heron flies east.

<750hp 599m 371mv> no opponent evasive e
You bump into a tree.

<750hp 599m 371mv> no opponent evasive s
You bump into a tree.

<750hp 599m 371mv> no opponent evasive s
The base of a mountain path
+-f-f-f | You are in a rather muddy wetland, an expanse of green
| | | | | that stretches far and wide. Some of the water from the
+ f-f-f-z| nearby river has been absorbed into the soil, giving the
| | | | | ground a rather soggy texture. Ponds are shrouded by small
* f-@-f | thin trees and bushes that group around in thick clusters.
| | The tops of a large city can be seen over the hills to
x | the north. A thin path runs west and east along the edge
| | of the field, it also branches south onto a wooded mountain.
x-x-x |
---------+

[Exits: north east south west]
A heron is running between the ponds, searching for small fish.
A heron is running between the ponds, searching for small fish.
A heron flies east.
A heron flies north.

<750hp 599m 369mv> no opponent evasive Path on the mountain
f-f-f-z| Cool air blows by as the trail snakes its way upward through
| | | | the trees. A large field can be seen to the north through
f-x-f | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@ | in place. It is possible to continue up the mountain to
| | the south.
x-x-x |
|
|
---------+

[Exits: north south]

<750hp 599m 366mv> no opponent evasive Path on the mountain
f-x-f | Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
x-@-x | in place. It is possible to move toward the field to the
| north or continue up the mountain to the west.
|
|
|
---------+

[Exits: north east west]
A very large warning sign has been posted here.

<750hp 599m 363mv> no opponent evasive w
Path on the mountain
f-x-f| Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
u
@-x-x| in place. It is possible to follow the path east or take
| the steeper path up.
|
|
|
---------+

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.

<750hp 599m 360mv> no opponent evasive w
w
East of a bridge
| The path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path ends
| so it is possible to continue. The bridge seems relatively
| stable from here, even if the ropes look aged. Sharp wind
x-x-@ | thrashes against you, whipping up dust as it rushes past.
| You can brave the bridge west or follow the path back down.
|
|
|
---------+

[Exits: west down]

<750hp 599m 357mv> no opponent evasive whe
A bridge between two mountains
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it is
x | possible to see a thousand feet down. Rough, jagged rocks
| | await any wary adventurer that decides to not use the relative
x-x-@-x | safety of the bridge. Wind buffets against you, threatening
| to introduce you to the rocks far below. The bridge spans
| east and west.
|
|
---------+

[Exits: east west]
A bearded vulture is perched on the bridge.

<750hp 599m 354mv> no opponent evasive A bridge between two mountains
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it
x | is possible to see a thousand feet down. Rough, jagged
| | rocks await any wary adventurer that decides to not use
x-@-x-x| the relative safety of the bridge. Wind buffets against
| you, threatening to introduce you to the rocks far below.
| The bridge spans east and west.
|
|
---------+

[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A bearded vulture is perched on the bridge.

<750hp 599m 351mv> no opponent evasive w
Players near you in The Common:
Turgit Cave Wall
<PK> Veromos A bridge between two mountains

<750hp 599m 351mv> no opponent evasive n
West of a bridge
| The path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path
x | ends so it is possible to continue. The bridge seems relatively
| | stable from here, even if the ropes look aged. Sharp wind
@-x-x| thrashes against you, whipping up dust as it rushes past.
| Deep green can barely be seen somewhere north of you.
| You can brave the bridge east or follow the path back
| down.
|
---------+

[Exits: north east down]

<750hp 599m 348mv> no opponent evasive d
View of a valley
| From here you can see the rich green of a secluded valley
| beneath you. Despite the barren rock around you, tiny
| flora have begun to creep there way up, struggling to
| find a root hold amidst the stone. The anchoring of a
@ | bridge can be see south of you.
| |
x-x-x|
|
|
---------+

[Exits: south down]
A mountain lion walks around carefully here.

<761hp 622m 400mv> no opponent evasive n
Down into a valley
| The way opens into a secluded valley, small in size. Sprouts
| of green and long standing trees speckle the valley floor.
o-o-o | The edges of the mountain rise up around you but the slopes
| | are far too difficult to climb. The further you get into the
@ | valley, the thicker the plant life becomes. You can climb
| back up to the overlook or move north, further into the valley.
|
|
|
---------+

[Exits: north up]

<761hp 622m 397mv> no opponent evasive w
w
A fertile valley
| Plant life blossoms about you. Trees and shrubs grow with
| no resistance as they are nestled in the valley, safe from
| many of the harsher elements of the mountains. Vines wrap
| the full length of trees but struggling to peek out from under
o-o-@ | them is a beautiful flower. The ground appears to be heavily
| | disturbed in spots, but overall is covered evenly with a thick
x | layer of flora.
|
|
---------+

[Exits: south west]

<761hp 622m 395mv> no opponent evasive w
w
w
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A
| strong wind blows the cold air from the mountains toward
| you. In the distance you can see the peaks of numerous
o-o-@-o | snow-capped mountain tops.
| |
x |
|
|
---------+

[Exits: east west]

<761hp 622m 394mv> no opponent evasive whe
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of
| plant life are occasional lichens growing on rocks nearby.
| A strong wind blows the cold air from the mountains toward
| you. In the distance you can see the peaks of numerous
o-o-@-o-o| snow-capped mountain tops.
||
x|
|
|
---------+

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.

<761hp 622m 393mv> no opponent evasive A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A strong
| wind blows the cold air from the mountains toward you. In the
| distance you can see the peaks of numerous snow-capped mountain
o-o-@-o-o| tops.
| |
o |
| |
o |
---------+

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.

<761hp 622m 392mv> no opponent evasive A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A strong
| wind blows the cold air from the mountains toward you. In the
| distance you can see the peaks of numerous snow-capped mountain
o-@-o-o| tops.
| |
o |
| |
o-o |
---------+

[Exits: east west]

<761hp 622m 391mv> no opponent evasive The base of the mountain
| You near the bottom of a mountain. A cliff spans in front
| of you that is too steep to climb down. The fast moving
| clouds give indication of the strong wind present. The path
| to the south continues the descent to the base of the mountain.
@-o-o|
| |
o |
| |
o-o-o |
---------+

[Exits: east south]

<761hp 622m 390mv> no opponent evasive s
Players near you in The Ford:
<PK> Veromos The base of the mountain

<761hp 622m 390mv> no opponent evasive s
The base of the mountain
| You near the bottom of a mountain. A cliff spans in front
| of you that is too steep to climb down. The fast moving clouds
o-o-o| give indication of the strong wind present. The path to the
| | south continues the descent to the base of the mountain.
@ |
| |
o-o-o |
|
|
---------+

[Exits: north south]
A young bear is here, looking for something to eat.

<761hp 622m 389mv> no opponent evasive The base of the mountain
o-o-o| You near the bottom of a mountain. A cliff spans in front
| | of you that is too steep to climb down. The fast moving clouds
o | give indication of the strong wind present. The path to the
w
| | south continues the descent to the base of the mountain.
o-o-@ |
|
|
|
|
---------+

[Exits: north west]

<761hp 622m 388mv> no opponent evasive w
w
A beaten trail
o-o| You are on a dirt trail with vegetation that has been trampled
| | over around you. Whether it be from being or beast - you cannot
o o | tell. Small, green shrubs lie sparsely all around as you trod
| | | cautiously upon this path.
o-o-@-o |
| |
~ |
|
|
---------+

[Exits: east west]

<761hp 622m 387mv> no opponent evasive w
gr
A beaten trail
o| You are on a dirt trail with vegetation that has been trampled
|| over around you. Whether it be from being or beast - you cannot
o-o o| tell. Small, green shrubs lie sparsely all around as you trod
| | || cautiously upon this path.
o-o-@-o-o|
| | |
~-~ |
|
|
---------+

[Exits: east west]

<761hp 622m 386mv> no opponent evasive A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o | The long grass bends with the gentle breeze blown in from
| | | | the mountainside as antelope gallop across gracefully. To
o-o-@-o-o| the south you can see a small stream.
| | | |
~-~-~ |
|
|
---------+

[Exits: north east south west]

<761hp 622m 385mv> no opponent evasive A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o-o | The long grass bends with the gentle breeze blown in from
| | | | | the mountainside as antelope gallop across gracefully.
o-o-@-o-o| To the south you can see a small stream.
| | | | |
~-~-~-~ |
|
s
|
---------+

[Exits: north east south west]
A black wasp flies aimlessly about.

<761hp 622m 384mv> no opponent evasive w
Luc's group:
[50 Ran] Luc 56% hp 100% mana 77% mv 578660 xp Damage per round: 114
* [30 Pet] Stubby the gruff old goat 100% hp 100% mana 100% mv 17458 tnl (ghost)
[50 Sha] Veromos 99% hp 75% mana 95% mv 514490 xp Damage per round: 75

<761hp 622m 384mv> no opponent evasive w
w
Along a small stream
o-o-o-o | The water is clear, cold and refreshing. It only seems to
| | | | | be a few feet deep at the most. The water runs rapidly along
o-o-o-o-o| its course running over rather large pebbles with ease.
| | | | | A few varieties of fish swim lazily about here.
~-~-@-~ |
|
|
|
|
---------+

[Exits: north east west]

<761hp 622m 383mv> no opponent evasive w
Along a small stream
o-o-o-o-o| The water is clear, cold and refreshing. It only seems to be a
| | | | || few feet deep at the most. The water runs rapidly along its course
o-o-o-o-o| running over rather large pebbles with ease. A few varieties of
| | | | || fish swim lazily about here.
~-~-@-~-~|
| |
~ |
|
|
---------+

[Exits: north east west]
A water snake slithers on by.

<761hp 622m 381mv> no opponent evasive Along a small stream
x o-o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | | || of fish swim lazily about here.
o-~-@-~-~|
| | |
~-~ |
| |
~ |
---------+

[Exits: north east west]

<761hp 622m 379mv> no opponent evasive Along a small stream
x-x o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | || of fish swim lazily about here.
o-o-@-~-~|
| | | |
o-~-~ |
| | |
~-~ |
---------+

[Exits: north east south west]

<761hp 622m 377mv> no opponent evasive w
A dried up riverbed
x-x-x o-o| The remains of a once moving stream is here. The dirt on
| | || the ground is cracked with the lack of moisture to this
o-o-o| certain area as pebbles seem to be scattered about. Lush
s
| || grass surrounds this riverbed so you wonder what keeps this
o-o-@-~-~| area so dry.
| | | | |
o-o-~-~ |
| | | |
o-~-~ |
---------+

[Exits: east south west]

<761hp 622m 376mv> no opponent evasive w
A high grassland
x-x o| Wild grass standing four feet tall surrounds you, making
| || it extremely difficult to move around and see. Crickets
o-o| constantly chirp as you move through the grass. A faint
|| stink of a nearby swamp reaches your nostrils.
o-o-@-o-~|
| | | | ||
o-o-o-~-~|
| | | | |
w
o-o-~-~ |
---------+

[Exits: east south west]

<761hp 622m 375mv> no opponent evasive w
w
A high grassland
o-o| Wild grass standing four feet tall surrounds you, making
|| it extremely difficult to move around and see. Crickets constantly
o-o-o-o-~| chirp as you move through the grass. A faint stink of a nearby
| | | | || swamp reaches your nostrils.
o-o-@-~-~|
| | | | |
o-o-~-~ |
| | | |
f-f-~ |
---------+

[Exits: north east south west]
The giant lieutenant is here guarding the borders.

<761hp 622m 374mv> no opponent evasive w
w
A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
o-o-o-o-o| constantly chirp as you move through the grass. A faint
| | | | || stink of a nearby swamp reaches your nostrils.
o-o-@-o-~|
| | | | ||
o-o-o-~-~|
| | | | |
f-f-f-~ |
---------+

[Exits: north east south west]

<761hp 622m 373mv> no opponent evasive whe
A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
o-o-o-o-o| constantly chirp as you move through the grass. A faint
| | | | || stink of a nearby swamp reaches your nostrils.
o-o-@-o-o|
| | | | ||
o-o-o-o-~|
| | | | ||
f-f-f-f-~|
---------+

[Exits: north east south west]

<761hp 622m 372mv> no opponent evasive A lighter area
| Sunlight breaks through the scattered canopy above you.
| This seems more like a secluded wooded area, rather
o-o-o-o-o| than a forest. Several snakes slither on by as they
| | | | || sense your approach.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-f-f-f-f|
---------+

[Exits: north east south west]
A vicious warrior is here, brandishing a massive polearm.

<761hp 622m 371mv> no opponent evasive A lighter area
| Sunlight breaks through the scattered canopy above you.
| This seems more like a secluded wooded area, rather
o-o-o-o| than a forest. Several snakes slither on by as they
| | | || sense your approach.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-f-f-f|
---------+

[Exits: north east south west]

<761hp 622m 370mv> no opponent evasive A muddy ground
| The mud here is extremely viscous. Your feet sink in
| at least six inches as you try to make your away across
o-o-o| this miserable predicament. There are rather large footprints
| | || crisscrossing the area, a sign that something much bigger
o-@-o-o| than you was recently here.
| | | ||
o-o-o-o-o|
| | | | ||
o-o-o-f-f|
---------+

[Exits: north east south west]
A vicious warrior is here, brandishing a massive polearm.

<761hp 622m 369mv> no opponent evasive af
A muddy ground
| The mud here is extremely viscous. Your feet sink in
| at least six inches as you try to make your away across
o-o| this miserable predicament. There are rather large footprints
| || crisscrossing the area, a sign that something much bigger
@-o-o| than you was recently here.
| | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-f|
---------+

[Exits: east south]

<761hp 622m 368mv> no opponent evasive s
Players near you in The Ford:
<PK> Trelanya A muddy ground
<PK> Luc On muddy ground
<PK> Adrierra A muddy ground
<PK> Veromos A muddy ground

<761hp 622m 368mv> no opponent evasive w
You are affected by the following:
Spell: detect invis : lasts for 36 hours
Spell: protection : modifies save vs spell by 1 for 22 hours
Spell: armor : modifies armor class by 20 for 4 hours
Spell: fly : lasts for 2 hours
Skill: warcry : modifies save vs afflictive by 6 for 1 hours
: modifies hitroll by 6 for 1 hours
Spell: sanctuary : lasts for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently
Luc yells 'They are chasing me!'

<761hp 622m 368mv> no opponent evasive A muddy ground
o-o| The mud here is extremely viscous. Your feet sink in
| || at least six inches as you try to make your away across
o-o-o| this miserable predicament. There are rather large footprints
w
| | || crisscrossing the area, a sign that something much bigger
o-o-@-o-o| than you was recently here.
| | | | ||
o-o-o-o-f|
| ||
o +|
---------+

[Exits: north east south west]

<761hp 622m 367mv> no opponent evasive
Adrierra rides in on a brass Asc'Liena stallion.
Trelanya flies in.
An illusion of a marine walks in.
An illusion of Acomas walks in.
Adrierra walks in.

<761hp 622m 367mv> no opponent evasive A muddy ground
o| The mud here is extremely viscous. Your feet sink in at least
|| six inches as you try to make your away across this miserable
o-o| predicament. There are rather large footprints crisscrossing
| || the area, a sign that something much bigger than you was recently
o-o-@-o-o| here.
| | | | ||
o-o-o-o-o|
| | |
o-o |
---------+

[Exits: east south west]
A giant footman is here, ready for battle.

<761hp 622m 366mv> no opponent evasive A muddy ground
| The mud here is extremely viscous. Your feet sink in at least
| six inches as you try to make your away across this miserable
o| predicament. There are rather large footprints crisscrossing
|| the area, a sign that something much bigger than you was
o-o-@-o-o| recently here.
| | | | ||
o-o-o-o-o|
| | | |
o-o-o |
---------+

[Exits: east south west]

<761hp 622m 365mv> no opponent evasive where $$
look
You didn't find any trelanya.

<761hp 622m 365mv> no opponent evasive A muddy ground
| The mud here is extremely viscous. Your feet sink in at least
| six inches as you try to make your away across this miserable
o| predicament. There are rather large footprints crisscrossing
|| the area, a sign that something much bigger than you was
o-o-@-o-o| recently here.
| | | | ||
o-o-o-o-o|
| | | |
o-o-o |
---------+

[Exits: east south west]

<761hp 622m 365mv> no opponent evasive gt me here
e
You tell your group 'Me here.'

<761hp 622m 365mv> no opponent evasive A muddy ground
o| The mud here is extremely viscous. Your feet sink in at least
|| six inches as you try to make your away across this miserable
o-o| predicament. There are rather large footprints crisscrossing
| || the area, a sign that something much bigger than you was recently
o-o-@-o-o| here.
| | | | ||
o-o-o-o-o|
| | |
o-o |
---------+

[Exits: east south west]
(Pink Aura) (Yellow Aura) Luc the Wrath of Nature is here.
A giant footman is here, ready for battle.

<761hp 622m 364mv> no opponent evasive whe marine

Luc walks east.
You follow Luc.
A muddy ground
o-o| The mud here is extremely viscous. Your feet sink in
| || at least six inches as you try to make your away across
o-o-o| this miserable predicament. There are rather large footprints
| | || crisscrossing the area, a sign that something much bigger
o-o-@-o-o| than you was recently here.
| | | | ||
o-o-o-o-f|
| ||
o +|
---------+

[Exits: north east south west]
(Pink Aura) (Yellow Aura) Luc the Wrath of Nature is here.
(Charmed) A blurry illusion of a marine guards its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of acomas guards its master.
(Charmed) An illusion of a marine guards its master.
A beautiful stallion with a shining brass coat grazes nearby.
Trelanya the Holy Matriarch of Healing is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.

<761hp 622m 363mv> no opponent evasive an illusion of a marine A muddy ground
An illusion of a marine is released by Adrierra!
An illusion of a marine slowly fades away.

<761hp 622m 363mv> no opponent evasive
Luc walks north.
You follow Luc.
A muddy ground
| The mud here is extremely viscous. Your feet sink in
| at least six inches as you try to make your away across
o-o| this miserable predicament. There are rather large footprints
| || crisscrossing the area, a sign that something much bigger
@-o-o| than you was recently here.
| | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-f|
---------+

[Exits: east south]
(Pink Aura) (Yellow Aura) Luc the Wrath of Nature is here.

<761hp 622m 362mv> no opponent evasive com 'cure crit' luc
You cure Luc's critical wounds.

<761hp 597m 362mv> no opponent evasive sanc luc

Luc walks south.
You follow Luc.
A muddy ground
o-o| The mud here is extremely viscous. Your feet sink in
| || at least six inches as you try to make your away across
o-o-o| this miserable predicament. There are rather large footprints
| | || crisscrossing the area, a sign that something much bigger
o-o-@-o-o| than you was recently here.
| | | | ||
o-o-o-o-f|
| ||
o +|
---------+

[Exits: north east south west]
(Pink Aura) (Yellow Aura) Luc the Wrath of Nature is here.
(Charmed) An illusion of a marine guards its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of acomas guards its master.
(Charmed) An illusion of a marine guards its master.
A beautiful stallion with a shining brass coat grazes nearby.
Trelanya the Holy Matriarch of Healing is here.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is here.

<761hp 597m 361mv> no opponent evasive
Luc quaffs a purple potion.
Luc is surrounded by a white aura.

<761hp 597m 361mv> no opponent evasive
Adrierra mounts a brass Asc'Liena stallion.

<761hp 597m 361mv> no opponent evasive Luc is already in sanctuary.

<761hp 522m 361mv> no opponent evasive
Adrierra is blinded by the dirt in her eyes!
Adrierra shatters into tiny fragments of glass.
Adrierra utters the words, 'eugszr waouq'.
Luc yells 'Die! Adrierra, you sorcerous dog!'
The white aura around Luc's body vanishes.
Luc's cleave wounds Adrierra.
Luc's cleave mauls Adrierra.

<761hp 522m 361mv> no opponent evasive
Trelanya narrows her eyes.
Luc yells 'Die! Trelanya, you sorcerous dog!'
Luc's cleave DISEMBOWELS Trelanya!

<761hp 522m 361mv> no opponent evasive
Luc's cleave MUTILATES Trelanya!
Luc's cleave MUTILATES Trelanya!
An illusion of a marine's smash MANGLES Luc!
An illusion of a marine's smash MANGLES Luc!
An illusion of a marine's smash MANGLES Luc!
An illusion of a marine's smash MANGLES Luc!
An illusion of Acomas's slash *** DEMOLISHES *** Luc!

<761hp 522m 361mv> no opponent evasive sanc luc
Luc is surrounded by a white aura.

<761hp 447m 361mv> no opponent evasive
Adrierra utters the words, 'qahijf gsgrul'.
Adrierra's colour spray injures Luc.

<761hp 447m 361mv> no opponent evasive
Trelanya has fled!
Trelanya flies south.

<761hp 447m 361mv> no opponent evasive
Adrierra's smash injures Luc.
Luc is DEAD!!
You hear Luc's death cry.

<761hp 447m 361mv> no opponent evasive
Adrierra gets 1472 gold coins from the corpse of Luc.

<761hp 447m 361mv> no opponent evasive exa corpse
The corpse of Luc holds:
a bear-skin cloak
red dragonscale leggings
(Glowing) a blood candle
a green serpent-tressed wig
( 2) a bright silver bracer
a Loot sack (open)
(Humming) a dragonblood revolutionary cuirass of evisceration
some simple arrows (49)
a cloak of Dreamseeking
the red dragon shield
a bottomless tankard
a small mahogany canoe
(Glowing) a sai of lightning speed
silver sleeves
(Glowing) a gold signet ring
(Humming) a speckled green stone
(Humming) a savage dagger
(Humming) a savage spear
(Humming) a savage whip
(Humming) a savage axe
(Glowing) a bastard sword of havoc
(Glowing) a flanged mace of havoc
(Glowing) (Humming) a chaos-bound longbow
the silver girth
( 2) a purple potion
a steak of the corpse of a tentacle

<761hp 447m 361mv> no opponent evasive targ 1.Adrierra
murder $$

Adrierra's thirst grazes her.
Adrierra's weapon ward expires.
The white aura around your body fades.

<765hp 460m 401mv> no opponent evasive $$ will now be substituted with : 1.Adrierra

<765hp 460m 401mv> no opponent evasive Adrierra yells 'Help! I am being attacked by Veromos!'
Your blast MUTILATES Adrierra!
[* ] Adrierra parries your crush.
Adrierra has quite a few wounds.

<765hp 460m 401mv> shaft aggressive flee

Adrierra utters the words, 'wugeucandusqhuai'.
Adrierra has quite a few wounds.

<765hp 460m 401mv> shaft aggressive
[** ] You block Adrierra's attack with your shield.
[* ] You block an illusion of a marine's attack with your shield.
[** ] You parry an illusion of a marine's smash.
[** ] You parry an illusion of a marine's smash.
An illusion of a marine's smash DISMEMBERS you!
An illusion of Acomas's slash MANGLES you!
[***] You block an illusion of Acomas's attack with your shield.
[** ] Adrierra parries your blast.
Adrierra has quite a few wounds.

<614hp 460m 401mv> shaft aggressive sanc

Trelanya flies in.
Adrierra has quite a few wounds.

<614hp 460m 401mv> shaft aggressive You flee from combat!
A muddy ground
o| The mud here is extremely viscous. Your feet sink in at least
|| six inches as you try to make your away across this miserable
o-o| predicament. There are rather large footprints crisscrossing
| || the area, a sign that something much bigger than you was recently
o-o-@-C-o| here.
| | | | ||
o-o-o-o-o|
| | |
o-o |
---------+

[Exits: east south west]
A giant footman is here, ready for battle.

<614hp 460m 400mv> no opponent aggressive You are surrounded by a white aura.

<614hp 385m 400mv> no opponent aggressive
Adrierra rides in on a brass Asc'Liena stallion.
Trelanya flies in.
An illusion of a marine walks in.
An illusion of Acomas walks in.
An illusion of a marine walks in.

<614hp 385m 400mv> no opponent aggressive murder $$

Adrierra utters the words, 'wugeucandusqhuai'.
You yell 'Die! Adrierra, you sorcerous dog!'
Your blast MUTILATES Adrierra!
Adrierra has quite a few wounds.

<614hp 385m 400mv> shaft aggressive com 'cause cont'
You do the best you can!
Adrierra has quite a few wounds.

<614hp 385m 400mv> shaft aggressive Your continual wounds graze Adrierra.
Adrierra has quite a few wounds.

<614hp 370m 400mv> shaft aggressive
Your continual wounds graze Adrierra.
[* ] You parry Adrierra's smash.
[***] You parry Adrierra's smash.
[** ] You parry an illusion of a marine's smash.
[** ] You block an illusion of a marine's attack with your shield.
[** ] You block an illusion of a marine's attack with your shield.
An illusion of Acomas's slash MUTILATES you!
[* ] You parry an illusion of Acomas's slash.
Your crush MUTILATES Adrierra!
Adrierra has quite a few wounds.

<572hp 370m 400mv> shaft aggressive flee

Adrierra utters the words, 'eugszr waouq'.
You slowly float to the ground.
Adrierra has quite a few wounds.

<572hp 370m 400mv> shaft aggressive
Luc tells the group 'No! Not again!'
Adrierra has quite a few wounds.

<572hp 370m 400mv> shaft aggressive You flee from combat!
A muddy ground
o-o| The mud here is extremely viscous. Your feet sink in
| || at least six inches as you try to make your away across
o-o-o| this miserable predicament. There are rather large footprints
| | || crisscrossing the area, a sign that something much bigger
o-o-@-o-o| than you was recently here.
| | | | ||
o-o-o-o-f|
| ||
o +|
---------+

[Exits: north east south west]
The corpse of Luc is lying here.

<572hp 370m 398mv> no opponent aggressive e
murder $$
A lighter area
o-o-o| Sunlight breaks through the scattered canopy above you.
| | || This seems more like a secluded wooded area, rather than
o-o-o-o| a forest. Several snakes slither on by as they sense your
| | | || approach.
o-C-@-o-o|
| | | | ||
o-o-o-f-f|
| |
+ |
---------+

[Exits: north east south west]

<572hp 370m 396mv> no opponent aggressive w
They aren't here.

<572hp 370m 396mv> no opponent aggressive A muddy ground
o-o| The mud here is extremely viscous. Your feet sink in
| || at least six inches as you try to make your away across
o-o-o| this miserable predicament. There are rather large footprints
| | || crisscrossing the area, a sign that something much bigger
o-o-@-o-o| than you was recently here.
| | | | ||
o-o-o-o-f|
| ||
o +|
n
---------+

[Exits: north east south west]
The corpse of Luc is lying here.
Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of Acomas walks in.
An illusion of a marine walks in.
Trelanya flies in.

<572hp 370m 394mv> no opponent aggressive murder $$

Trelanya closes her eyes momentarily and nods at Adrierra.
A muddy ground
| The mud here is extremely viscous. Your feet sink in
| at least six inches as you try to make your away across
o-o| this miserable predicament. There are rather large footprints
| || crisscrossing the area, a sign that something much bigger
@-o-o| than you was recently here.
| | ||
o-o-C-o-o|
| | | | ||
o-o-o-o-f|
---------+

[Exits: east south]

<572hp 370m 392mv> no opponent aggressive s
They aren't here.

<572hp 370m 392mv> no opponent aggressive murder $$
A muddy ground
o-o| The mud here is extremely viscous. Your feet sink in
| || at least six inches as you try to make your away across
o-o-o| this miserable predicament. There are rather large footprints
| | || crisscrossing the area, a sign that something much bigger
o-o-@-o-o| than you was recently here.
| | | | ||
o-o-o-o-f|
| ||
o +|
---------+

[Exits: north east south west]
The corpse of Luc is lying here.
Trelanya the Holy Matriarch of Healing is here.
(Charmed) An illusion of a marine guards its master.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) An illusion of acomas guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (INTRUDER) Adrierra the Grand Spectre of Beguilement, Archon of Valour is riding on the back of a brass Asc'Liena stallion.

<572hp 370m 390mv> no opponent aggressive
Your continual wounds scratch Adrierra.

<572hp 370m 390mv> no opponent aggressive Adrierra yells 'Help! I am being attacked by Veromos!'
Your blast DISEMBOWELS Adrierra!
Adrierra has quite a few wounds.

<572hp 370m 390mv> shaft aggressive
Adrierra utters the words, 'wugeucandusqhuai'.
You lose your sense of direction.
Adrierra has quite a few wounds.

<572hp 370m 390mv> shaft aggressive com harm

Adrierra's wounds close up.
[***] You parry Adrierra's smash.
[** ] You block an illusion of a marine's attack with your shield.
[* ] You parry an illusion of a marine's smash.
[** ] You parry an illusion of a marine's smash.
[***] You parry an illusion of a marine's smash.
[***] You parry an illusion of Acomas's slash.
[** ] You parry an illusion of Acomas's slash.
Your blast maims Adrierra!
Adrierra has quite a few wounds.

<572hp 370m 390mv> shaft aggressive
Trelanya defiles the corpse of Luc by stomping on it!
Adrierra has quite a few wounds.

<572hp 370m 390mv> shaft aggressive Your harm spell MASSACRES Adrierra!
Adrierra has some big nasty wounds and scratches.

<572hp 335m 390mv> shaft aggressive
Adrierra utters the words, 'eugszr waouq'.
Adrierra has some big nasty wounds and scratches.

<572hp 335m 390mv> shaft aggressive
Trelanya closes her eyes momentarily and nods at Adrierra.
Adrierra has quite a few wounds.

<572hp 335m 390mv> shaft aggressive flee

[* ] You parry Adrierra's smash.
[** ] You block Adrierra's attack with your shield.
[** ] You parry an illusion of a marine's smash.
[***] You parry an illusion of a marine's smash.
An illusion of a marine's smash devastates you!
[* ] You parry an illusion of a marine's smash.
[* ] You parry an illusion of Acomas's slash.
An illusion of Acomas's slash MUTILATES you!
Your blast DISEMBOWELS Adrierra!
Your crush MUTILATES Adrierra!
Adrierra has some big nasty wounds and scratches.

<500hp 335m 390mv> shaft aggressive You flee from combat!
A lighter area
o-o-o| Sunlight breaks through the scattered canopy above you.
| | || This seems more like a secluded wooded area, rather than
o-o-o-o| a forest. Several snakes slither on by as they sense your
| | | || approach.
o-C-@-o-o|
| | | | ||
o-o-o-f-f|
| |
+ |
---------+

[Exits: north east south west]

<500hp 335m 388mv> no opponent aggressive s
w
A muddy ground
o-o-o-o| The mud here is extremely viscous. Your feet sink in at
| | | || least six inches as you try to make your away across this
o-C-o-o-o| miserable predicament. There are rather large footprints
| | | | || crisscrossing the area, a sign that something much bigger
o-o-@-f-f| than you was recently here.
| |
+ |
| |
o |
---------+

[Exits: north east west]
A small campfire is almost burned out.
A vicious warrior is here, brandishing a massive polearm.

<500hp 335m 386mv> no opponent aggressive w
A small forest
o-o-o-o-o| The forest floor is very strange in that there is little
| | | | || dead or decaying leaves on the ground. You can see the dirt
C-o-o-o-o| on the ground clearly enough to spot a few ants crawling
| | | | || about. Several centipede infested trees are lying about
o-o-@-f-f| in front of you. This is a very calm and serene setting.
| |
+ |
| |
o |
---------+

[Exits: north east south west]

<500hp 335m 384mv> no opponent aggressive com 'cure crit'
A small forest
o-o-o-o-o| The forest floor is very strange in that there is little dead
| | | | || or decaying leaves on the ground. You can see the dirt on
o-o-o-o-o| the ground clearly enough to spot a few ants crawling about.
| | | | || Several centipede infested trees are lying about in front
o-f-@-f-f| of you. This is a very calm and serene setting.
| |
+ |
| |
o |
---------+

[Exits: north east west]

<500hp 335m 381mv> no opponent aggressive You feel a lot better!

<559hp 310m 381mv> no opponent aggressive yell still need two 'gainst one?
You yell 'Still need two 'gainst one?'

<559hp 310m 381mv> no opponent aggressive w
w
w
A small forest
o-o-o-o-o| The forest floor is very strange in that there is little dead
| | | | || or decaying leaves on the ground. You can see the dirt on the
o-o-o-o-~| ground clearly enough to spot a few ants crawling about. Several
| | | | || centipede infested trees are lying about in front of you. This
f-f-@-f-~| is a very calm and serene setting.
| |
+ |
| |
w
o |
---------+

[Exits: north east west]
A small female dances lightly among the trees.

<559hp 310m 378mv> no opponent aggressive A small forest
o-o-o-o-~| The forest floor is very strange in that there is little
| | | | || dead or decaying leaves on the ground. You can see the
o-o-o-~-~| dirt on the ground clearly enough to spot a few ants crawling
| | | | | about. Several centipede infested trees are lying about
f-f-@-~ | in front of you. This is a very calm and serene setting.
|
|
|
|
---------+

[Exits: north east west]

<559hp 310m 375mv> no opponent aggressive af
A small pool
o-o-o-~-~| The end of the stream terminates in a small, shimmering pool.
| | | | | Tiny fish flit in the shallows, dodging between the rocks
o-o-~-~ | in search of morsels of food. At the center of the pool is
| | | | a strange hole in the water, as though a circular well has
f-f-@ | been dug from it. Oddly enough the water does not seem to
| fall into the hole, but rather floats around it. Within the
| depths you can make out a greenish grotto.
|
|
---------+

[Exits: north west down]
(Invis) A water sprite is here, splashing about.

<559hp 310m 372mv> no opponent aggressive com 'cure crit'
Alas, you cannot go that way.

<559hp 310m 372mv> no opponent aggressive You are affected by the following:
Spell: detect invis : lasts for 34 hours
Spell: harm : lasts for 23 hours
Spell: protection : modifies save vs spell by 1 for 20 hours
Spell: sanctuary : lasts for 7 hours
Spell: misdirection : modifies intelligence by -1 for 4 hours
: modifies dexterity by -1 for 4 hours
Spell: armor : modifies armor class by 20 for 3 hours
Skill: warcry : modifies save vs afflictive by 6 for 0 hours
: modifies hitroll by 6 for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<559hp 310m 372mv> no opponent aggressive You feel a lot better!

<614hp 285m 372mv> no opponent aggressive
Your warcry wears off.

<634hp 301m 401mv> no opponent aggressive gt couldnt save ye in time
whe
who
You tell your group 'Couldnt save ye in time.'
Adrierra rides in on a brass Asc'Liena stallion.
Trelanya flies in.
An illusion of a marine swims in.
An illusion of Acomas swims in.
An illusion of a marine swims in.

<634hp 301m 401mv> no opponent aggressive Players near you in The Ford:
<PK> Trelanya A small pool
<PK> Adrierra A small pool
<PK> Veromos A small pool

<634hp 301m 401mv> no opponent aggressive [ Human ] Manxillan Flugell the Light Bender
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Novice of Illusion
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 10.
Adrierra utters the words, 'eugszr waouq'.
You yell 'Die! Adrierra, you sorcerous dog!'
[** ] Adrierra parries your blast.
Adrierra has some small wounds and bruises.

<634hp 301m 401mv> shaft aggressive flee
You flee from combat!
A serene underwater grotto
| You find yourself in a mossy sunken grotto at the bottom of
| a small, clear pool. The walls of the grotto are made curiously
| of the water of the pool, which trembles but holds a firm
| circular form around you. Fish swim by, eyeing you curiously,
@ | and tiny crabs occasionally scuttle sideways out of the water
| to bask on the flat rocks that adorn the floor. An elliptical
| altar stands at the very center of the grotto, with the sigil
| of Virgil engraved upon it. A small crystal prism catches
e
| the light that filters down from above and splays a soft color
---------+ spectrum across the altar's surface.

[Exits: up]
(White Aura) Crisbin the Steward of the Keepers stands watch patiently beside the altar.

<634hp 301m 397mv> no opponent aggressive e

<634hp 301m 397mv> no opponent aggressive
<634hp 301m 397mv> no opponent aggressive
Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine swims in.
An illusion of Acomas swims in.
An illusion of a marine swims in.
Trelanya flies in.

<634hp 301m 397mv> no opponent aggressive
Adrierra utters the words, 'hzfgruui'.
You yell 'Die! Adrierra, you sorcerous dog!'
[** ] Adrierra parries your crush.
Adrierra has some small wounds and bruises.

<634hp 301m 397mv> shaft aggressive
Trelanya yells 'You touch my sister, you pay.'
Adrierra has some small wounds and bruises.

<634hp 301m 397mv> shaft aggressive flee

Adrierra's smash hits you.
[** ] You block Adrierra's attack with your shield.
An illusion of a marine's smash devastates you!
[***] You parry an illusion of a marine's smash.
[* ] You block an illusion of a marine's attack with your shield.
[* ] You parry an illusion of a marine's smash.
[***] You parry an illusion of Acomas's slash.
[** ] You block an illusion of Acomas's attack with your shield.
[* ] Adrierra parries your crush.
Adrierra has some small wounds and bruises.

<591hp 301m 397mv> shaft aggressive You couldn't escape!
flee
Adrierra has some small wounds and bruises.

<591hp 301m 397mv> shaft aggressive You flee from combat!
A small pool
o-o-o-~-~| The end of the stream terminates in a small, shimmering pool.
| | | | | Tiny fish flit in the shallows, dodging between the rocks
o-o-~-~ | in search of morsels of food. At the center of the pool is
| | | | a strange hole in the water, as though a circular well has
f-f-@ | been dug from it. Oddly enough the water does not seem to
| fall into the hole, but rather floats around it. Within the
| depths you can make out a greenish grotto.
|
|
---------+

[Exits: north west down]
(Invis) A water sprite is here, splashing about.

<591hp 301m 393mv> no opponent aggressive w
A small forest
o-o-o-o-~| The forest floor is very strange in that there is little
| | | | || dead or decaying leaves on the ground. You can see the
o-o-o-~-~| dirt on the ground clearly enough to spot a few ants crawling
| | | | | about. Several centipede infested trees are lying about
f-f-@-~ | in front of you. This is a very calm and serene setting.
|
|
|
|
---------+

[Exits: north east west]

<591hp 301m 390mv> no opponent aggressive w
A small forest
o-o-o-o-o| The forest floor is very strange in that there is little dead
| | | | || or decaying leaves on the ground. You can see the dirt on the
o-o-o-o-~| ground clearly enough to spot a few ants crawling about. Several
| | | | || centipede infested trees are lying about in front of you. This
f-f-@-f-~| is a very calm and serene setting.
| |
+ |
| |
o |
---------+

[Exits: north east west]
A small female dances lightly among the trees.

<591hp 301m 387mv> no opponent aggressive n
A lighter area
o-o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-~|
| | | | ||
f-f-f-f-~|
| |
+ |
---------+

[Exits: north east south west]
A giant mercenary peeks out from behind the bushes.
A vicious warrior is here, brandishing a massive polearm.

<591hp 301m 385mv> no opponent aggressive w
w
A lighter area
o-o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-o|
| | | | ||
o-f-f-f-f|
| |
+ |
---------+

[Exits: north east south west]
A tough looking guard is here.

<591hp 301m 383mv> no opponent aggressive af
A lighter area
o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
C-o-@-o-o|
| | | | ||
o-o-f-f-f|
| |
+ |
---------+

[Exits: north east south west]
A tough looking guard is here.

<591hp 301m 381mv> no opponent aggressive You are affected by the following:
Spell: detect invis : lasts for 33 hours
Spell: harm : lasts for 22 hours
Spell: protection : modifies save vs spell by 1 for 18 hours
Spell: sanctuary : lasts for 6 hours
Spell: misdirection : modifies intelligence by -1 for 3 hours
: modifies dexterity by -1 for 3 hours
Spell: armor : modifies armor class by 20 for 2 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<591hp 301m 381mv> no opponent aggressive s
A lighter area
o-o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-o|
| | | | ||
o-f-f-f-f|
| |
+ |
---------+

[Exits: north east south west]
A tough looking guard is here.

<591hp 301m 379mv> no opponent aggressive w
A lighter area
o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
C-o-@-o-o|
| | | | ||
o-o-f-f-f|
| |
+ |
war
---------+

[Exits: north east south west]
A tough looking guard is here.

<591hp 301m 377mv> no opponent aggressive
Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of Acomas walks in.
An illusion of a marine walks in.
Trelanya flies in.

<591hp 301m 377mv> no opponent aggressive You feel righteous as you yell out your warcry.
You yell 'Demons of the Underworld, bring forth your destruction!'

<591hp 271m 377mv> no opponent aggressive
Adrierra rides west on a brass Asc'Liena stallion.
Trelanya flies west.
An illusion of a marine walks west.
An illusion of Acomas walks west.
An illusion of a marine walks west.

<591hp 271m 377mv> no opponent aggressive e

Adrierra rides in on a brass Asc'Liena stallion.
An illusion of a marine walks in.
An illusion of Acomas walks in.
An illusion of a marine walks in.
Trelanya flies in.

<591hp 271m 377mv> no opponent aggressive
Adrierra utters the words, 'hzfgruui'.
You yell 'Die! Adrierra, you sorcerous dog!'
Your blast MUTILATES Adrierra!
Adrierra has some small wounds and bruises.

<591hp 271m 377mv> shaft aggressive
Trelanya narrows her eyes.
You yell 'Die! Trelanya, you sorcerous dog!'
You feel a brief tingling sensation.
[** ] Trelanya parries your unholy wrath.
Your blast DISMEMBERS Trelanya!
Trelanya has quite a few wounds.

<591hp 271m 377mv> shaft aggressive yell how knightly!
No way! You are still fighting!
Trelanya has quite a few wounds.

<591hp 271m 377mv> shaft aggressive You yell 'How knightly!'
Trelanya has quite a few wounds.

<591hp 271m 377mv> shaft aggressive
Adrierra's smash hits you.
[***] You parry Adrierra's smash.
[***] You parry an illusion of a marine's smash.
An illusion of a marine's smash maims you!
[* ] You parry an illusion of a marine's smash.
An illusion of a marine's smash devastates you!
[* ] You parry an illusion of a marine's smash.
[** ] You parry an illusion of Acomas's slash.
[** ] You parry an illusion of Acomas's slash.
[***] You parry Trelanya's thwack.
[* ] Trelanya parries your crush.
Your unholy wrath *** DEMOLISHES *** Trelanya!
Trelanya has quite a few wounds.

<518hp 271m 377mv> shaft aggressive flee
You flee from combat!
A small forest
o-o-o-o-o| The forest floor is very strange in that there is little
| | | | || dead or decaying leaves on the ground. You can see the dirt
C-o-o-o-o| on the ground clearly enough to spot a few ants crawling
| | | | || about. Several centipede infested trees are lying about
o-o-@-f-f| in front of you. This is a very calm and serene setting.
| |
+ |
| |
o |
---------+

[Exits: north east south west]

<518hp 271m 375mv> no opponent aggressive
Adrierra rides in on a brass Asc'Liena stallion.
Trelanya flies in.
An illusion of a marine walks in.
An illusion of Acomas walks in.
An illusion of a marine walks in.

<518hp 271m 375mv> no opponent aggressive n
n
A lighter area
o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
C-o-@-o-o|
| | | | ||
o-o-f-f-f|
| |
+ |
---------+

[Exits: north east south west]
A tough looking guard is here.

<518hp 271m 373mv> no opponent aggressive A lighter area
| Sunlight breaks through the scattered canopy above you.
| This seems more like a secluded wooded area, rather
o-o-o-o| than a forest. Several snakes slither on by as they
| | | || sense your approach.
o-o-@-o-o|
| | | | ||
C-o-o-o-o|
| | | | ||
o-o-f-f-f|
---------+

[Exits: north east south west]

<518hp 271m 371mv> no opponent aggressive w
A muddy ground
| The mud here is extremely viscous. Your feet sink in
| at least six inches as you try to make your away across
o-o-o| this miserable predicament. There are rather large footprints
| | || crisscrossing the area, a sign that something much bigger
o-@-o-o| than you was recently here.
| | | ||
o-C-o-o-o|
| | | | ||
o-o-o-f-f|
---------+

[Exits: north east south west]
A vicious warrior is here, brandishing a massive polearm.

<518hp 271m 369mv> no opponent aggressive af
You are affected by the following:
Spell: detect invis : lasts for 33 hours
Skill: warcry : modifies save vs afflictive by 6 for 25 hours
: modifies hitroll by 6 for 25 hours
Spell: harm : lasts for 22 hours
Spell: protection : modifies save vs spell by 1 for 18 hours
Spell: sanctuary : lasts for 6 hours
Spell: misdirection : modifies intelligence by -1 for 3 hours
: modifies dexterity by -1 for 3 hours
Spell: armor : modifies armor class by 20 for 2 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<518hp 271m 369mv> no opponent aggressive n
Along the foothills
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
| constantly chirp as you move through the grass. A faint
| stink of a nearby swamp reaches your nostrils.
e
@-o-o|
| | ||
o-o-o-o|
| | | ||
o-C-o-o-o|
---------+

[Exits: east south]

<518hp 271m 367mv> no opponent aggressive A muddy ground
| The mud here is extremely viscous. Your feet sink in
| at least six inches as you try to make your away across
o-o-o| this miserable predicament. There are rather large footprints
| | || crisscrossing the area, a sign that something much bigger
o-@-o-o| than you was recently here.
| | | ||
o-C-o-o-o|
| | | | ||
o-o-o-f-f|
---------+

[Exits: north east south west]
A vicious warrior is here, brandishing a massive polearm.

<539hp 294m 401mv> no opponent aggressive com 'cure ser'
You feel better.

<576hp 279m 401mv> no opponent aggressive s
s
s
A lighter area
| Sunlight breaks through the scattered canopy above you.
| This seems more like a secluded wooded area, rather
o-o-o-o| than a forest. Several snakes slither on by as they
| | | || sense your approach.
o-o-@-o-o|
| | | | ||
C-o-o-o-o|
| | | | ||
o-o-f-f-f|
---------+

[Exits: north east south west]

<576hp 279m 399mv> no opponent aggressive A lighter area
| Sunlight breaks through the scattered canopy above you.
| This seems more like a secluded wooded area, rather
o-o-o-o-o| than a forest. Several snakes slither on by as they
| | | | || sense your approach.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-f-f-f-f|
---------+

[Exits: north east south west]
A vicious warrior is here, brandishing a massive polearm.

<576hp 279m 397mv> no opponent aggressive A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
o-o-o-o-o| constantly chirp as you move through the grass. A faint
| | | | || stink of a nearby swamp reaches your nostrils.
o-o-@-o-o|
| | | | ||
o-o-o-o-~|
| | | | ||
f-f-f-f-~|
---------+

[Exits: north east south west]

<576hp 279m 395mv> no opponent aggressive s
A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
o-o-o-o-o| constantly chirp as you move through the grass. A faint
s
| | | | || stink of a nearby swamp reaches your nostrils.
o-o-@-o-~|
| | | | ||
o-o-o-~-~|
| | | | |
f-f-f-~ |
---------+

[Exits: north east south west]

<576hp 279m 393mv> no opponent aggressive s
A high grassland
o-o| Wild grass standing four feet tall surrounds you, making
|| it extremely difficult to move around and see. Crickets constantly
o-o-o-o-~| chirp as you move through the grass. A faint stink of a nearby
| | | | || swamp reaches your nostrils.
o-o-@-~-~|
| | | | |
o-o-~-~ |
| | | |
f-f-~ |
---------+

[Exits: north east south west]
The giant lieutenant is here guarding the borders.

<576hp 279m 391mv> no opponent aggressive A winding stream
o-o-o| The bubbling of the stream beside you gives a feeling of comfort
| || and companionship. Water insects and small fish of different
o-o-o-~-~| colors swim about in the crystal clear water.
s
| | | | |
o-o-@-~ |
| | | |
o-~-~ |
| | |
f-~ |
---------+

[Exits: north east south west]

<576hp 279m 388mv> no opponent aggressive af
A winding stream
o-o-o-o| The bubbling of the stream beside you gives a feeling of comfort
| | || and companionship. Water insects and small fish of different
o-o-~-~-~| colors swim about in the crystal clear water.
| | | |
o-~-@ |
| | |
~-~ |
| |
~ |
---------+

[Exits: north west]

<576hp 279m 384mv> no opponent aggressive You are affected by the following:
Spell: detect invis : lasts for 32 hours
Skill: warcry : modifies save vs afflictive by 6 for 24 hours
: modifies hitroll by 6 for 24 hours
Spell: harm : lasts for 21 hours
Spell: protection : modifies save vs spell by 1 for 17 hours
Spell: sanctuary : lasts for 5 hours
Spell: misdirection : modifies intelligence by -1 for 2 hours
: modifies dexterity by -1 for 2 hours
Spell: armor : modifies armor class by 20 for 1 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<576hp 279m 384mv> no opponent aggressive w
A winding stream
o-o-o| The bubbling of the stream beside you gives a feeling of comfort
| || and companionship. Water insects and small fish of different
o-o-o-~-~| colors swim about in the crystal clear water.
| | | | |
o-o-@-~ |
| | | |
o-~-~ |
| | |
f-~ |
---------+

[Exits: north east south west]

<576hp 279m 380mv> no opponent aggressive s
A winding stream
o-o-o-o| The bubbling of the stream beside you gives a feeling of comfort
| | || and companionship. Water insects and small fish of different
o-o-~-~-~| colors swim about in the crystal clear water.
| | | |
o-~-@ |
| | |
~-~ |
| |
~ |
---------+

[Exits: north west]

<576hp 279m 376mv> no opponent aggressive pitch tent
sleep tent
You pitch a small tent.

<576hp 279m 376mv> no opponent aggressive You go to sleep in a small tent.

<576hp 279m 376mv> no opponent aggressive who
[ Human ] Manxillan Flugell the Light Bender
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Novice of Illusion
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 10.

<576hp 279m 376mv> no opponent aggressive af
You are affected by the following:
Spell: detect invis : lasts for 32 hours
Skill: warcry : modifies save vs afflictive by 6 for 24 hours
: modifies hitroll by 6 for 24 hours
Spell: harm : lasts for 21 hours
Spell: protection : modifies save vs spell by 1 for 17 hours
Spell: sanctuary : lasts for 5 hours
Spell: misdirection : modifies intelligence by -1 for 2 hours
: modifies dexterity by -1 for 2 hours
Spell: armor : modifies armor class by 20 for 1 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<576hp 279m 376mv> no opponent aggressive
<576hp 279m 376mv> no opponent aggressive
<576hp 279m 376mv> no opponent aggressive wake
unpitch tent
You wake and stand up.

<576hp 279m 376mv> no opponent aggressive look
You roll up a small tent as you pick it up.

<576hp 279m 376mv> no opponent aggressive A winding stream
o-o-o-o| The bubbling of the stream beside you gives a feeling of comfort
| | || and companionship. Water insects and small fish of different
o-o-~-~-~| colors swim about in the crystal clear water.
| | | |
o-~-@ |
| | |
~-~ |
| |
~ |
---------+

[Exits: north west]

<576hp 279m 376mv> no opponent aggressive w
A winding stream
o-o-o| The bubbling of the stream beside you gives a feeling of comfort
| || and companionship. Water insects and small fish of different
o-o-o-~-~| colors swim about in the crystal clear water.
| | | | |
o-o-@-~ |
| | | |
o-~-~ |
| | |
f-~ |
---------+

[Exits: north east south west]

<576hp 279m 372mv> no opponent aggressive whe
Players near you in The Ford:
<PK> Trelanya Along a small stream
Luc A muddy ground
<PK> Adrierra Along a small stream
<PK> Veromos A winding stream

<576hp 279m 372mv> no opponent aggressive s
A winding stream
o-o-o-o| The bubbling of the stream beside you gives a feeling of comfort
| | || and companionship. Water insects and small fish of different
o-o-~-~-~| colors swim about in the crystal clear water.
| | | |
o-~-@ |
| | |
~-~ |
| |
~ |
---------+

[Exits: north west]

<576hp 279m 368mv> no opponent aggressive whe
Players near you in The Ford:
<PK> Trelanya Along a small stream
Luc A muddy ground
<PK> Adrierra Along a small stream
<PK> Veromos A winding stream

<576hp 279m 368mv> no opponent aggressive pitch tent
sleep tent
You pitch a small tent.

<576hp 279m 368mv> no opponent aggressive You go to sleep in a small tent.

<576hp 279m 368mv> no opponent aggressive wake
unpitch tent
You wake and stand up.

<576hp 279m 368mv> no opponent aggressive w
You roll up a small tent as you pick it up.

<576hp 279m 368mv> no opponent aggressive A winding stream
o-o-o| The bubbling of the stream beside you gives a feeling of comfort
| || and companionship. Water insects and small fish of different
o-o-o-~-~| colors swim about in the crystal clear water.
| | | | |
o-o-@-~ |
| | | |
o-~-~ |
| | |
f-~ |
---------+

[Exits: north east south west]

<576hp 279m 364mv> no opponent aggressive w
A high grassland
o-o| Wild grass standing four feet tall surrounds you, making
|| it extremely difficult to move around and see. Crickets constantly
o-o-o-o-~| chirp as you move through the grass. A faint stink of a nearby
| | | | || swamp reaches your nostrils.
o-o-@-~-~|
| | | | |
o-o-~-~ |
| | | |
f-f-~ |
---------+

[Exits: north east south west]
The giant lieutenant is here guarding the borders.

<576hp 279m 361mv> no opponent aggressive w
A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
o-o-o-o-o| constantly chirp as you move through the grass. A faint
| | | | || stink of a nearby swamp reaches your nostrils.
o-o-@-o-~|
| | | | ||
o-o-o-~-~|
| | | | |
f-f-f-~ |
---------+

[Exits: north east south west]

<576hp 279m 359mv> no opponent aggressive w
A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
o-o-o-o-o| constantly chirp as you move through the grass. A faint
| | | | || stink of a nearby swamp reaches your nostrils.
o-o-@-o-o|
| | | | ||
o-o-o-o-~|
| | | | ||
s
f-f-f-f-~|
---------+

[Exits: north east south west]

<576hp 279m 357mv> no opponent aggressive w
A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
o-o-o-o-o| constantly chirp as you move through the grass. A faint
| | | | || stink of a nearby swamp reaches your nostrils.
o-o-@-o-~|
| | | | ||
o-o-o-~-~|
| | | | |
f-f-f-~ |
---------+

[Exits: north east south west]

<576hp 279m 355mv> no opponent aggressive w
w
w
A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
o-o-o-o-o| constantly chirp as you move through the grass. A faint
| | | | || stink of a nearby swamp reaches your nostrils.
o-o-@-o-o|
| | | | ||
o-o-o-o-~|
| | | | ||
f-f-f-f-~|
---------+

[Exits: north east south west]

<576hp 279m 353mv> no opponent aggressive pitch tent
sleep tent
A lighter area
| Sunlight breaks through the scattered canopy above you.
| This seems more like a secluded wooded area, rather
o-o-o-o-o| than a forest. Several snakes slither on by as they
| | | | || sense your approach.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-f-f-f-f|
---------+

[Exits: north east south west]
A vicious warrior is here, brandishing a massive polearm.

<576hp 279m 351mv> no opponent aggressive A lighter area
| Sunlight breaks through the scattered canopy above you.
| This seems more like a secluded wooded area, rather
o-o-o-o| than a forest. Several snakes slither on by as they
| | | || sense your approach.
o-o-@-o-o|
| | | | ||
C-o-o-o-o|
| | | | ||
o-o-f-f-f|
---------+

[Exits: north east south west]

<576hp 279m 349mv> no opponent aggressive A muddy ground
| The mud here is extremely viscous. Your feet sink in
| at least six inches as you try to make your away across
o-o-o| this miserable predicament. There are rather large footprints
| | || crisscrossing the area, a sign that something much bigger
o-@-o-o| than you was recently here.
| | | ||
o-C-o-o-o|
| | | | ||
o-o-o-f-f|
---------+

[Exits: north east south west]
A vicious warrior is here, brandishing a massive polearm.

<576hp 279m 347mv> no opponent aggressive You pitch a small tent.

<576hp 279m 347mv> no opponent aggressive You go to sleep in a small tent.

<576hp 279m 347mv> no opponent aggressive af
You are affected by the following:
Spell: detect invis : lasts for 32 hours
Skill: warcry : modifies save vs afflictive by 6 for 24 hours
: modifies hitroll by 6 for 24 hours
Spell: harm : lasts for 21 hours
Spell: protection : modifies save vs spell by 1 for 17 hours
Spell: sanctuary : lasts for 5 hours
Spell: misdirection : modifies intelligence by -1 for 2 hours
: modifies dexterity by -1 for 2 hours
Spell: armor : modifies armor class by 20 for 1 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<576hp 279m 347mv> no opponent aggressive who
[ Human ] Manxillan Flugell the Light Bender
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Novice of Illusion
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 10.

<576hp 279m 347mv> no opponent aggressive
<576hp 279m 347mv> no opponent aggressive
<576hp 279m 347mv> no opponent aggressive
<576hp 279m 347mv> no opponent aggressive
<576hp 279m 347mv> no opponent aggressive
<576hp 279m 347mv> no opponent aggressive wake
unpitch tent
look
You wake and stand up.

<576hp 279m 347mv> no opponent aggressive s
You roll up a small tent as you pick it up.

<576hp 279m 347mv> no opponent aggressive s
A muddy ground
| The mud here is extremely viscous. Your feet sink in
| at least six inches as you try to make your away across
o-o-o| this miserable predicament. There are rather large footprints
| | || crisscrossing the area, a sign that something much bigger
o-@-o-o| than you was recently here.
| | | ||
o-C-o-o-o|
| | | | ||
o-o-o-f-f|
---------+

[Exits: north east south west]
A vicious warrior is here, brandishing a massive polearm.

<576hp 279m 347mv> no opponent aggressive A lighter area
| Sunlight breaks through the scattered canopy above you.
| This seems more like a secluded wooded area, rather
o-o-o-o| than a forest. Several snakes slither on by as they
| | | || sense your approach.
o-o-@-o-o|
| | | | ||
C-o-o-o-o|
| | | | ||
o-o-f-f-f|
pitch tent
sleep tent
---------+

[Exits: north east south west]

<576hp 279m 345mv> no opponent aggressive A lighter area
| Sunlight breaks through the scattered canopy above you.
| This seems more like a secluded wooded area, rather
o-o-o-o-o| than a forest. Several snakes slither on by as they
| | | | || sense your approach.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-f-f-f-f|
---------+

[Exits: north east south west]
A vicious warrior is here, brandishing a massive polearm.

<576hp 279m 343mv> no opponent aggressive You pitch a small tent.

<576hp 279m 343mv> no opponent aggressive You go to sleep in a small tent.

<576hp 279m 343mv> no opponent aggressive af
You are affected by the following:
Spell: detect invis : lasts for 32 hours
Skill: warcry : modifies save vs afflictive by 6 for 24 hours
: modifies hitroll by 6 for 24 hours
Spell: harm : lasts for 21 hours
Spell: protection : modifies save vs spell by 1 for 17 hours
Spell: sanctuary : lasts for 5 hours
Spell: misdirection : modifies intelligence by -1 for 2 hours
: modifies dexterity by -1 for 2 hours
Spell: armor : modifies armor class by 20 for 1 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<576hp 279m 343mv> no opponent aggressive
<576hp 279m 343mv> no opponent aggressive
<576hp 279m 343mv> no opponent aggressive
<576hp 279m 343mv> no opponent aggressive
<576hp 279m 343mv> no opponent aggressive
<576hp 279m 343mv> no opponent aggressive
<576hp 279m 343mv> no opponent aggressive
<576hp 279m 343mv> no opponent aggressive
<632hp 389m 401mv> no opponent aggressive af
You are affected by the following:
Spell: detect invis : lasts for 31 hours
Skill: warcry : modifies save vs afflictive by 6 for 23 hours
: modifies hitroll by 6 for 23 hours
Spell: harm : lasts for 20 hours
Spell: protection : modifies save vs spell by 1 for 16 hours
Spell: sanctuary : lasts for 4 hours
Spell: misdirection : modifies intelligence by -1 for 1 hours
: modifies dexterity by -1 for 1 hours
Spell: armor : modifies armor class by 20 for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<632hp 389m 401mv> no opponent aggressive wake
unpitch tent
w
You wake and stand up.

<632hp 389m 401mv> no opponent aggressive You roll up a small tent as you pick it up.

<632hp 389m 401mv> no opponent aggressive whe
A lighter area
| Sunlight breaks through the scattered canopy above you.
| This seems more like a secluded wooded area, rather
o-o-o-o| than a forest. Several snakes slither on by as they
| | | || sense your approach.
o-o-@-o-o|
| | | | ||
C-o-o-o-o|
| | | | ||
o-o-f-f-f|
---------+

[Exits: north east south west]

<632hp 389m 399mv> no opponent aggressive Players near you in The Ford:
<PK> Trelanya Along a small stream
Luc A muddy ground
<PK> Adrierra Along a small stream
<PK> Veromos A lighter area

<632hp 389m 399mv> no opponent aggressive where $$
look
You didn't find any adrierra.

<632hp 389m 399mv> no opponent aggressive A lighter area
| Sunlight breaks through the scattered canopy above you.
| This seems more like a secluded wooded area, rather
o-o-o-o| than a forest. Several snakes slither on by as they
| | | || sense your approach.
o-o-@-o-o|
| | | | ||
C-o-o-o-o|
| | | | ||
o-o-f-f-f|
---------+

[Exits: north east south west]

<632hp 389m 399mv> no opponent aggressive whe marine
an illusion of a marine Along a small stream

<632hp 389m 399mv> no opponent aggressive s
A lighter area
| Sunlight breaks through the scattered canopy above you.
| This seems more like a secluded wooded area, rather
o-o-o-o-o| than a forest. Several snakes slither on by as they
| | | | || sense your approach.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-f-f-f-f|
---------+

[Exits: north east south west]
A vicious warrior is here, brandishing a massive polearm.

<632hp 389m 397mv> no opponent aggressive n
e
Along the foothills
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
| constantly chirp as you move through the grass. A faint
| stink of a nearby swamp reaches your nostrils.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: east south west]

<632hp 389m 395mv> no opponent aggressive e
e
A lighter area
| Sunlight breaks through the scattered canopy above you.
| This seems more like a secluded wooded area, rather
o-o-o-o-o| than a forest. Several snakes slither on by as they
| | | | || sense your approach.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-f-f-f-f|
---------+

[Exits: north east south west]
A vicious warrior is here, brandishing a massive polearm.

<632hp 389m 393mv> no opponent aggressive A lighter area
o-o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-o|
| | | | ||
o-f-f-f-f|
| |
+ |
---------+

[Exits: north east south west]
A tough looking guard is here.

<632hp 389m 391mv> no opponent aggressive A small forest
o-o-o-o-o| The forest floor is very strange in that there is little dead
| | | | || or decaying leaves on the ground. You can see the dirt on
o-o-o-o-o| the ground clearly enough to spot a few ants crawling about.
| | | | || Several centipede infested trees are lying about in front
o-f-@-f-f| of you. This is a very calm and serene setting.
| |
+ |
| |
o |
---------+

[Exits: north east west]

<632hp 389m 389mv> no opponent aggressive af
You are affected by the following:
Spell: detect invis : lasts for 31 hours
Skill: warcry : modifies save vs afflictive by 6 for 23 hours
: modifies hitroll by 6 for 23 hours
Spell: harm : lasts for 20 hours
Spell: protection : modifies save vs spell by 1 for 16 hours
Spell: sanctuary : lasts for 4 hours
Spell: misdirection : modifies intelligence by -1 for 1 hours
: modifies dexterity by -1 for 1 hours
Spell: armor : modifies armor class by 20 for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<632hp 389m 389mv> no opponent aggressive w
A small forest
o-o-o-o-o| The forest floor is very strange in that there is little
| | | | || dead or decaying leaves on the ground. You can see the dirt
C-o-o-o-o| on the ground clearly enough to spot a few ants crawling
| | | | || about. Several centipede infested trees are lying about
o-o-@-f-f| in front of you. This is a very calm and serene setting.
| |
+ |
| |
o |
---------+

[Exits: north east south west]

<632hp 389m 386mv> no opponent aggressive w
A muddy ground
o-o-o-o| The mud here is extremely viscous. Your feet sink in at
| | | || least six inches as you try to make your away across this
o-C-o-o-o| miserable predicament. There are rather large footprints
| | | | || crisscrossing the area, a sign that something much bigger
o-o-@-f-f| than you was recently here.
| |
+ |
| |
o |
---------+

[Exits: north east west]
A small campfire is almost burned out.
A vicious warrior is here, brandishing a massive polearm.

<632hp 389m 384mv> no opponent aggressive w
A muddy ground
o-o-o| The mud here is extremely viscous. Your feet sink in
| | || at least six inches as you try to make your away across
o-o-C-o-o| this miserable predicament. There are rather large footprints
| | | | || crisscrossing the area, a sign that something much bigger
o-o-@-o-f| than you was recently here.
| ||
o +|
| ||
o o|
---------+

[Exits: north east west]

<632hp 389m 382mv> no opponent aggressive w
w
A muddy ground
o-o| The mud here is extremely viscous. Your feet sink in at least
| || six inches as you try to make your away across this miserable
o-o-o-C-o| predicament. There are rather large footprints crisscrossing
| | | | || the area, a sign that something much bigger than you was recently
o-o-@-o-o| here.
| | |
o-o |
| | |
+-o |
---------+

[Exits: north east west]
Girs'na the lady warlord is here.

<632hp 389m 380mv> no opponent aggressive On muddy ground
o| The mud here is extremely viscous. Your feet sink in at least
|| six inches as you try to make your away across this miserable
o-o-o-o-C| predicament. There are rather large footprints crisscrossing
| | | | || the area, a sign that something much bigger than you was
o-o-@-o-o| recently here.
| | | |
o-o-o |
| | | |
o-+-o |
---------+

[Exits: north east south west]
A pikeman stands steady at his position.

<632hp 389m 378mv> no opponent aggressive whe
You break your objective tracking.
Players near you in The Ford:
<PK> Trelanya Along a small stream
Luc A muddy ground
<PK> Adrierra Along a small stream
<PK> Veromos On muddy ground

<632hp 389m 378mv> no opponent aggressive s
A muddy ground
o-o| The mud here is extremely viscous. Your feet sink in at least
| || six inches as you try to make your away across this miserable
o-o-o-C-o| predicament. There are rather large footprints crisscrossing
| | | | || the area, a sign that something much bigger than you was recently
o-o-@-o-o| here.
| | |
o-o |
| | |
+-o |
---------+

[Exits: north east west]
Girs'na the lady warlord is here.

<632hp 389m 376mv> no opponent aggressive s
A muddy ground
o-o-o| The mud here is extremely viscous. Your feet sink in
| | || at least six inches as you try to make your away across
o-o-C-o-o| this miserable predicament. There are rather large footprints
| | | | || crisscrossing the area, a sign that something much bigger
o-o-@-o-f| than you was recently here.
| ||
o +|
| ||
o o|
---------+

[Exits: north east west]

<632hp 389m 374mv> no opponent aggressive whe
Players near you in The Ford:
<PK> Trelanya Along a small stream
Luc A muddy ground
<PK> Adrierra Along a small stream
<PK> Veromos A muddy ground

<632hp 389m 374mv> no opponent aggressive af
You are affected by the following:
Spell: detect invis : lasts for 31 hours
Skill: warcry : modifies save vs afflictive by 6 for 23 hours
: modifies hitroll by 6 for 23 hours
Spell: harm : lasts for 20 hours
Spell: protection : modifies save vs spell by 1 for 16 hours
Spell: sanctuary : lasts for 4 hours
Spell: misdirection : modifies intelligence by -1 for 1 hours
: modifies dexterity by -1 for 1 hours
Spell: armor : modifies armor class by 20 for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<632hp 389m 374mv> no opponent aggressive com 'cure ser'
You feel better.

<661hp 374m 374mv> no opponent aggressive who
[ Human ] Manxillan Flugell the Light Bender
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Novice of Illusion
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 10.

<661hp 374m 374mv> no opponent aggressive pitch tent
sleep tent
You pitch a small tent.

<661hp 374m 374mv> no opponent aggressive You go to sleep in a small tent.

<661hp 374m 374mv> no opponent aggressive sc

/@============================================================-
| \
| Veromos the Holy Shaman, adherent of Resatimm |
| Adherent of the Order of Ice |
| Unaffiliated, 23 years old (136 hours). |
| |
| Race: Duergar Hometown: Darkhaven Health: 661/765 |
| Sex: Male Alignment: Evil Mana: 374/828 |
| Class: Shaman Ethos: Chaotic Move: 374/401 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Superb Weight: 316/425 |
| Intell: 17 (18-1) Level: 50 Pracs: 2 |
| Wisdom: 19 (19+0) Exp tnl: 25710 Trains: 0 |
| Dexter: 18 (20-2) Guildpoint: 3 (0/m) Items: 29/33 |
| Consti: 22 (20+2) Gold: 1242 Wimpy: 100 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 217 Saving Throws |
| Hitroll: 34 Vs Bash: 218 Afflictive: 85 |
| Damroll: 43 Vs Slash: 212 Maledictive: 71 |
| Vs Magic: 166 Mental: 95 |
\==========================================================-/

<661hp 374m 374mv> no opponent aggressive who
[ Human ] Manxillan Flugell the Light Bender
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Novice of Illusion
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 10.

<661hp 374m 374mv> no opponent aggressive
<661hp 374m 374mv> no opponent aggressive wake
unpitch tent
You wake and stand up.

<661hp 374m 374mv> no opponent aggressive whe
You roll up a small tent as you pick it up.

<661hp 374m 374mv> no opponent aggressive Players near you in The Ford:
<PK> Trelanya Along a small stream
Luc A muddy ground
<PK> Adrierra Along a small stream
<PK> Veromos A muddy ground

<661hp 374m 374mv> no opponent aggressive whe

You feel less armored.

<674hp 406m 401mv> no opponent aggressive Players near you in The Ford:
<PK> Trelanya Along a small stream
Luc A muddy ground
<PK> Adrierra Along a small stream
<PK> Veromos A muddy ground

<674hp 406m 401mv> no opponent aggressive sc

/@============================================================-
| \
| Veromos the Holy Shaman, adherent of Resatimm |
| Adherent of the Order of Ice |
| Unaffiliated, 23 years old (136 hours). |
| |
| Race: Duergar Hometown: Darkhaven Health: 674/765 |
| Sex: Male Alignment: Evil Mana: 406/828 |
| Class: Shaman Ethos: Chaotic Move: 401/401 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Superb Weight: 361/425 |
| Intell: 17 (18-1) Level: 50 Pracs: 2 |
| Wisdom: 19 (19+0) Exp tnl: 25710 Trains: 0 |
| Dexter: 18 (20-2) Guildpoint: 3 (0/m) Items: 30/33 |
| Consti: 22 (20+2) Gold: 1242 Wimpy: 100 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: 227 Saving Throws |
| Hitroll: 34 Vs Bash: 228 Afflictive: 85 |
| Damroll: 43 Vs Slash: 222 Maledictive: 71 |
| Vs Magic: 176 Mental: 95 |
\==========================================================-/

<674hp 406m 401mv> no opponent aggressive com arm
You feel someone protecting you.

<674hp 401m 401mv> no opponent aggressive whe
who
Players near you in The Ford:
<PK> Trelanya Along a small stream
Luc A muddy ground
<PK> Adrierra Along a small stream
<PK> Veromos A muddy ground

<674hp 401m 401mv> no opponent aggressive af
[ Human ] Manxillan Flugell the Light Bender
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Novice of Illusion
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 10.

<674hp 401m 401mv> no opponent aggressive You are affected by the following:
Spell: detect invis : lasts for 30 hours
Spell: armor : modifies armor class by 20 for 24 hours
Skill: warcry : modifies save vs afflictive by 6 for 22 hours
: modifies hitroll by 6 for 22 hours
Spell: harm : lasts for 19 hours
Spell: protection : modifies save vs spell by 1 for 15 hours
Spell: sanctuary : lasts for 3 hours
Spell: misdirection : modifies intelligence by -1 for 0 hours
: modifies dexterity by -1 for 0 hours
Set : Titanium Tenor : modifies damroll by 5 permanently
: modifies constitution by 5 permanently
: modifies save vs afflictive by 15 permanently
: modifies armor class by 60 permanently

<674hp 401m 401mv> no opponent aggressive w
A muddy ground
o-o| The mud here is extremely viscous. Your feet sink in at least
| || six inches as you try to make your away across this miserable
o-o-o-C-o| predicament. There are rather large footprints crisscrossing
| | | | || the area, a sign that something much bigger than you was recently
o-o-@-o-o| here.
| | |
o-o |
| | |
+-o |
---------+

[Exits: north east west]
Girs'na the lady warlord is here.

<674hp 401m 399mv> no opponent aggressive whe
Players near you in The Ford:
<PK> Trelanya Along a small stream
Luc A muddy ground
<PK> Adrierra Along a small stream
<PK> Veromos A muddy ground

<674hp 401m 399mv> no opponent aggressive who
[ Human ] Manxillan Flugell the Light Bender
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Novice of Illusion
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 10.

<674hp 401m 399mv> no opponent aggressive w
On muddy ground
o| The mud here is extremely viscous. Your feet sink in at least
|| six inches as you try to make your away across this miserable
o-o-o-o-C| predicament. There are rather large footprints crisscrossing
| | | | || the area, a sign that something much bigger than you was
o-o-@-o-o| recently here.
| | | |
o-o-o |
| | | |
o-+-o |
---------+

[Exits: north east south west]
Hireg the dwarf is here, running for his life.
A pikeman stands steady at his position.

<674hp 401m 397mv> no opponent aggressive w
On muddy ground
| The mud here is extremely viscous. Your feet sink in at
| least six inches as you try to make your away across this
o-o-o-o-o| miserable predicament. There are rather large footprints
| | | | || crisscrossing the area, a sign that something much bigger
o-o-@-o-o| than you was recently here.
| | | | |
o-o-o-o |
| | | | |
o-o-+-o |
---------+

[Exits: north east south west]

<674hp 401m 395mv> no opponent aggressive whe
Players near you in The Ford:
<PK> Trelanya Along a small stream
Luc A muddy ground
<PK> Adrierra Along a small stream
<PK> Veromos On muddy ground

<674hp 401m 395mv> no opponent aggressive who
[ Human ] Manxillan Flugell the Light Bender
[56 Undea GOD] [LEGION] Nycticora Corvus the Dark Lord of Chaos
[ Illit ] Turgit the Novice of Illusion
[ Beast ] Kayn the Guardian of the Path
[ Elf ] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing
[ Pixie ] Luc the Wrath of Nature
[ Elf ] [Rival] <PK> [KNIGHT] (INTRUDER) Dame Adrierra Laurenlarath the Grand Spectre of Beguilement, Archon of Valour
[50 Duerg Sha] <PK> (OUTLAW) [Ice] (WANTED:*****) Veromos the Holy Shaman
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 10.

<674hp 401m 395mv> no opponent aggressive w
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
o-o-o-o-o| plants are able to survive. The field is comprised solely
| | | | || of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-+-o|
---------+

[Exits: north east south west]

<674hp 401m 393mv> no opponent aggressive w
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
o-o-o-o-o| plants are able to survive. The field is comprised solely
| | | | || of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-+|
---------+

[Exits: north east south west]
A vicious warrior is here, brandishing a massive polearm.

<674hp 401m 391mv> no opponent aggressive whe
Players near you in The Ford:
<PK> Trelanya Along a small stream
Luc A muddy ground
<PK> Adrierra Along a small stream
<PK> Veromos The dirt field

<674hp 401m 391mv> no opponent aggressive tell luc perhaps 'dis time fer rest n re-group
w
Luc can't hear you.

<674hp 401m 391mv> no opponent aggressive w
w
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
o-o-o-o-o| plants are able to survive. The field is comprised solely
| | | || of the bare earth, which itself is mostly dirt and somewhat
o-@-o-o| moist. You leave footprints in it as you walk.
| | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: north east south west]
A watchman is on alert here.

<674hp 401m 389mv> no opponent aggressive whe
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
o-o-o-o-o| plants are able to survive. The field is comprised solely
| | | || of the bare earth, which itself is mostly dirt and somewhat
o @-o-o| moist. You leave footprints in it as you walk.
| | | ||
o o-o-o-o|
| | | ||
o-o-o-o-o|
---------+

[Exits: north east south]

<674hp 401m 387mv> no opponent aggressive who
Alas, you cannot go that way.

<674hp 401m 387mv> no opponent aggressive gr
Players near you in The Ford:
<PK> Trelanya Along a small stream
Luc A muddy ground
<PK> Adrierra Along a small stream
<PK> Veromos The dirt field

[][][] At this point, my eyes are bleeding and I am exhausted. I choose to opt out and take a rest. So I word to Darkhaven and camp there until I can quit. [][][]


Good fights all around! <3

Comments

  1. That was a long, hard fight. I do enjoy tag-team fights.

    Also, I acted of my own accord. Just because I am a Herald and a Noble doesn't mean I have to be passive. There was no specific order for me to stand down, so I joined to even the odds.

    Luc tells the group 'I can't catch her she keeps running in circles!' <- HA HA!
    1. The only thing Nobles are forbidden from doing is raiding cabals. Other than that if you want to be aggressive, that's fine. of course the Executor reserves the right to remove your nobility if you're being a dick and not acting nobleish.
    2. yeah you got away with getting involved in the cabal fight because you were with a knight. if you were just with a justice people would have gotten pissed. Good fight but watch out how much you're sucking the long dick of the law while being chaotic
    3. I think its still fine running with good justices as a good chaotic healer taking down evil doers. Not really enough for outcast or anything, although you may be tiptoeing nobility if you cause too much aggrevation.
    [reply to Trelanya]
  2. can someone with admin powers strip out the #hgod tag and replace it with #herald
    1. That was my original intention, but I fucked that up somehow.

      Story of my life
    [reply to Nycticora]

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