Ye Olde Abandoned Realms Logs

Khiotha versus Feradus LONG

posted on 2019-05-01 22:32:59
The Entrance to the Fortress

[Exits: north west]
(Translucent) (White Aura) Feradus is here.
(White Aura) The Caretaker stands attentively before the fortress gates.
The Caretaker yells 'You don't belong here, Khiotha!'
The Caretaker's tail mauls you.
The Caretaker is in excellent condition.
<642hp 615m 394mv>
No way! You are still fighting!
The Caretaker is in excellent condition.
<642hp 615m 394mv>

detr $$
Feradus yells 'Die! Khiotha, you sorcerous dog!'
You fail to deteriorate Feradus.
Your shield jolts under Feradus's drowning, but holds.
Feradus's drowning maims you!
Feradus is in excellent condition.
<608hp 595m 394mv>

You grip your shield firmly, staving off The Caretaker's tail.
Feradus's drowning devastates you!
Feradus's drowning maims you!
Your flame maims Feradus!
Feradus has a few scratches.
<544hp 595m 394mv>

fle

Feradus feverishly chants his incantation.
You are surrounded by a pink outline.
Feradus has a few scratches.
<544hp 595m 394mv>

fle

fle

The Caretaker's kicked dirt misses you.
Feradus has a few scratches.
<544hp 595m 394mv>
You flee from combat!
The Foyer

[Exits: north south]
<544hp 595m 393mv>

w
You aren't fighting anyone.
<544hp 595m 393mv>
You aren't fighting anyone.
<544hp 595m 393mv>

s
You nearly poke your eye out walking into the coat rack.
<544hp 595m 393mv>

fle
The Entrance to the Fortress

[Exits: north west]
(Translucent) (White Aura) Feradus is here.
(White Aura) The Caretaker stands attentively before the fortress gates.
The Caretaker yells 'You don't belong here, Khiotha!'
You parry The Caretaker's tail with an easy flourish.
The Caretaker is in excellent condition.
<544hp 595m 392mv>

Feradus walks north.
The Caretaker is in excellent condition.
<544hp 595m 392mv>
You flee from combat!
Before the Fortress gates

[Exits: east west]
<544hp 595m 391mv>

w

u
At the bottom of a slope

[Exits: east up]
<544hp 595m 389mv>

w
On top of a hill

[Exits: west down]
<544hp 595m 387mv>

s
A grassy sward

[Exits: east south]
<544hp 595m 385mv>

d
A grassy sward

[Exits: north down]
A watchman is on alert here.
A fortress soldier patrols the area wearing a sign that says 'KEEP OFF THE GRASS!'
<544hp 595m 383mv>

s
A steep cliff

[Exits: south west up]
<544hp 595m 379mv>

where
A steep cliff

[Exits: north east south west]
<544hp 595m 373mv>
Players near you in The Ford:
<PK> Khiotha A steep cliff
<PK> Feradus On top of a hill
<544hp 595m 373mv>

s
An overlook

[Exits: north south west]
A pikeman stands steady at his position.
<544hp 595m 367mv>

e

s
Alas, you cannot go that way.
<544hp 595m 367mv>
An overlook

[Exits: north east west]
<544hp 595m 361mv>

af
You are affected by the following:
Spell: faerie fire : modifies armor class by -50 for 10 hours
Spell: detect invis : lasts for 50 hours
Spell: sanctuary : lasts for 3 hours
Spell: protective shield: lasts for 2 hours
Spell: detect magic : lasts for 29 hours
Spell: protection : modifies save vs spell by 1 for 5 hours
Spell: armor : modifies armor class by 20 for 9 hours
Skill: warcry : modifies hitroll by 6 for 11 hours
: modifies save vs afflictive by 6 for 11 hours
Spell: giant strength : modifies strength by 4 for 39 hours
<544hp 595m 361mv>

cucr

where
You feel a lot better!
<612hp 583m 400mv>

Feradus climbs in.
<612hp 583m 400mv>

Your shield wobbles and barely deflects Feradus's drowning.
Feradus has a few scratches.
<612hp 583m 400mv>

murder $$

You block Feradus's attack with your shield.
Feradus screams out in agonizing pain as his body starts to deform!
Feradus's body becomes covered with fur and his claws sharpen as he takes the form of a tiger!
Your flame MUTILATES Feradus!
Your flame MUTILATES Feradus!
Feradus has some small wounds and bruises.
<612hp 583m 400mv>
Players near you in The Ford:
<PK> Khiotha An overlook
<PK> Feradus An overlook
Feradus has some small wounds and bruises.
<612hp 583m 400mv>
You do the best you can!
Feradus has some small wounds and bruises.
<612hp 583m 400mv>

detr
You fail to deteriorate Feradus.
Feradus feverishly chants his incantation.
Feradus's faeries send a blinding flare of light!
You have been blinded by the faerie flare!
<612hp 563m 400mv>

Someone's drowning MUTILATES you!
Someone parries your flame.
<570hp 563m 400mv>

detr
You fail to deteriorate someone.
<570hp 543m 400mv>

You awkwardly parry someone's drowning with a loud clang.
Someone parries your flame.
<570hp 543m 400mv>

Someone feverishly chants his incantation.
You resist someone's curse.
<570hp 543m 400mv>

detr
You lost your concentration.
Someone's drowning DISEMBOWELS you!
Your flame maims someone!
<522hp 533m 400mv>

Someone feverishly chants his incantation.
The curse of Acadia dulls your reflexes!
<522hp 533m 400mv>

detr

Someone's drowning maims you!
Someone's drowning DISEMBOWELS you!
Someone parries your flame with an easy flourish.
<443hp 533m 400mv>
You deteriorate someone's defenses.
<443hp 513m 400mv>

Someone feverishly chants his incantation.
<443hp 513m 400mv>

fle

fle

Someone's drowning MUTILATES you!
Your shield wobbles and barely deflects someone's drowning.
Someone parries your flame.
Someone parries your flame.
<406hp 513m 400mv>
You flee from combat!
You can't see a thing!
<406hp 513m 394mv>
You aren't fighting anyone.
<406hp 513m 394mv>

e

s
You can't see a thing!
Alas, you cannot go that way.
<406hp 513m 394mv>
You can't see a thing!
<406hp 513m 390mv>

s

s
You can't see a thing!
Alas, you cannot go that way.
<406hp 513m 390mv>

s
You can't see a thing!
Alas, you cannot go that way.
<406hp 513m 390mv>

s
You can't see a thing!
Alas, you cannot go that way.
<406hp 513m 390mv>

e
You can't see a thing!
Alas, you cannot go that way.
<406hp 513m 390mv>

e
You can't see a thing!
<406hp 513m 388mv>
You can't see a thing!
<406hp 513m 386mv>

e

e
You can't see a thing!
<406hp 513m 384mv>

e
You can't see a thing!
<406hp 513m 382mv>

e
You can't see a thing!
<406hp 513m 380mv>
You can't see a thing!
<406hp 513m 378mv>

s
You can't see a thing!
Alas, you cannot go that way.
<406hp 513m 378mv>

s

w
You can't see a thing!
Alas, you cannot go that way.
<406hp 513m 378mv>

s
You can't see a thing!
<406hp 513m 376mv>

w
You can't see a thing!
<406hp 513m 373mv>

s
You can't see a thing!
<406hp 513m 369mv>

w
You can't see a thing!
Alas, you cannot go that way.
<406hp 513m 369mv>

s
You can't see a thing!
<406hp 513m 365mv>

w
You can't see a thing!
Alas, you cannot go that way.
<406hp 513m 365mv>

w
You can't see a thing!
<406hp 513m 361mv>

w

s
You can't see a thing!
<406hp 513m 357mv>
You can't see a thing!
<406hp 513m 354mv>

w

w
You can't see a thing!
<406hp 513m 351mv>

s
You can't see a thing!
<406hp 513m 348mv>

w

w
You can't see a thing!
<406hp 513m 346mv>
You can't see a thing!
<406hp 513m 344mv>

w

s
You can't see a thing!
<406hp 513m 342mv>

w

The glare finally fades.
<420hp 539m 396mv> A lighter area

[Exits: north east south west]
<420hp 539m 394mv>

s

w
A lighter area

[Exits: north east south west]
A vicious warrior is here, brandishing a massive polearm.
A tough looking guard is here.
<420hp 539m 392mv>
A small forest

[Exits: north east south west]
<420hp 539m 390mv>

cucr
A muddy ground

[Exits: north east west]
A small campfire is almost burned out.
A vicious warrior is here, brandishing a massive polearm.
<420hp 539m 388mv>
Alas, you cannot go that way.
<420hp 539m 388mv> A muddy ground

[Exits: north east west]
A vicious warrior is here, brandishing a massive polearm.
<420hp 539m 386mv>
You feel a lot better!
<470hp 514m 386mv>

cucr

af
You feel a lot better!
<517hp 489m 386mv>
<517hp 489m 386mv>

where
You are affected by the following:
Spell: curse of acadia: modifies dexterity by -6 for 15 hours
Skill: affliction : modifies save vs afflictive by -1 for 0 hours
Spell: faerie fire : modifies armor class by -50 for 8 hours
Spell: detect invis : lasts for 48 hours
Spell: sanctuary : lasts for 1 hours
Spell: protective shield: lasts for 0 hours
Spell: detect magic : lasts for 27 hours
Spell: protection : modifies save vs spell by 1 for 3 hours
Spell: armor : modifies armor class by 20 for 7 hours
Skill: warcry : modifies hitroll by 6 for 9 hours
: modifies save vs afflictive by 6 for 9 hours
Spell: giant strength : modifies strength by 4 for 37 hours
<517hp 489m 386mv>
Players near you in The Ford:
<PK> Khiotha A muddy ground
<PK> Feradus A steep cliff
<517hp 489m 386mv>

cucr
You feel a lot better!
<570hp 464m 386mv>

where
Players near you in The Ford:
<PK> Khiotha A muddy ground
<PK> Feradus On top of a hill
<570hp 464m 386mv>

co hyst fer
They aren't here.
<570hp 464m 386mv>

e

where $$
A muddy ground

[Exits: north east west]
A small campfire is almost burned out.
A vicious warrior is here, brandishing a massive polearm.
<570hp 464m 384mv>

e
<PK> Feradus Before the Fortress gates
<570hp 464m 384mv>

e
A small forest

[Exits: north east south west]
<570hp 464m 382mv>

n
A small forest

[Exits: north east west]
A tough looking guard is here.
<570hp 464m 379mv>

n
A lighter area

[Exits: north east south west]
<570hp 464m 377mv>
A lighter area

[Exits: north east south west]
<570hp 464m 375mv>

e

where $$
A high grassland

[Exits: north east south west]
<570hp 464m 373mv>

e
<PK> Feradus The Entrance to the Fortress
<570hp 464m 373mv>

e
A high grassland

[Exits: north east south west]
<570hp 464m 371mv>

e
A high grassland

[Exits: north east south west]
A giant mercenary peeks out from behind the bushes.
<570hp 464m 369mv>

e
A winding stream

[Exits: north east south west]
<570hp 464m 366mv>
A winding stream

[Exits: north west]
Leslo the scout runs to deliver an important message.
<570hp 464m 362mv>

where $$
You break your objective tracking.
<PK> Feradus The Entrance to the Fortress
<570hp 464m 362mv>

e
Alas, you cannot go that way.
<570hp 464m 362mv>

n
Along a small stream

[Exits: north east south west]
<570hp 464m 358mv>

where $$

e
You break your objective tracking.
<PK> Feradus The Entrance to the Fortress
<570hp 464m 358mv>
Along a small stream

[Exits: north east west]
A water snake slithers on by.
<570hp 464m 354mv>

n

n
A lush valley

[Exits: north east south west]
A pikeman stands steady at his position.
<570hp 464m 351mv>

w
Edge of the valley

[Exits: east south west]
<570hp 464m 349mv>

n
Edge of the valley

[Exits: north east south]
<570hp 464m 347mv>
A steep cliff

[Exits: south west]
A buzzard is here, feeding on a carcass of a rabbit.
<570hp 464m 343mv>

w
A steep cliff

[Exits: north east south]
A watchman is on alert here.
<570hp 464m 337mv>

n
A steep cliff

[Exits: south west]
<570hp 464m 331mv>

s
A steep cliff

[Exits: north east south]
A watchman is on alert here.
<570hp 464m 325mv>

w
Alas, you cannot go that way.
<570hp 464m 325mv>

s

w

scan
An overlook

[Exits: north south west]
A giant footman is here, ready for battle.
You feel less vulnerable to afflictions.
Your protective shield dissipates.
You are allowed to leave the realms.
<586hp 487m 373mv>
An overlook

[Exits: north east west]
<586hp 487m 367mv>

where $$
You scan all around.
You scan north.
*** Range 1 (north) ***
A pikeman stands steady at his position.
You scan east.
*** Range 1 (east) ***
A giant footman is here, ready for battle.
You scan west.
<586hp 487m 367mv>
You break your objective tracking.
<PK> Feradus The Entrance to the Fortress
<586hp 487m 367mv>

e
An overlook

[Exits: north south west]
A giant footman is here, ready for battle.
<586hp 487m 361mv>

s

e
A lush valley

[Exits: north east]
<586hp 487m 357mv>

where
A lush valley

[Exits: north east south west]
<586hp 487m 355mv>

where $$
You break your objective tracking.
Players near you in The Ford:
<PK> Khiotha A lush valley
<PK> Feradus The Entrance to the Fortress
<586hp 487m 355mv>
<PK> Feradus The Entrance to the Fortress
<586hp 487m 355mv>

s
Along a small stream

[Exits: north east south west]
Leslo the scout runs to deliver an important message.
<586hp 487m 352mv>

w

where
A dried up riverbed

[Exits: east south west]
<586hp 487m 349mv>
You break your objective tracking.
Players near you in The Ford:
<PK> Khiotha A dried up riverbed
<PK> Feradus The Entrance to the Fortress
<586hp 487m 349mv>

w

w
A high grassland

[Exits: east south west]
A giant bombardier is here.
<586hp 487m 347mv>

w
A high grassland

[Exits: east south west]
<586hp 487m 345mv>

s
A high grassland

[Exits: east south west]
<586hp 487m 343mv>

sl
A high grassland

[Exits: north east south west]
<586hp 487m 341mv>

sc
You go to sleep.
<586hp 487m 341mv>

/@============================================================-
| \
| Khiotha the Holy Shaman, follower of Nycticora |
| Acolyte of the Order of Trickery |
| Unaffiliated, 26 years old (124 hours). |
| |
| Race: Human Hometown: Darkhaven Health: 586/702 |
| Sex: Male Alignment: Evil Mana: 487/908 |
| Class: Shaman Ethos: Chaotic Move: 341/400 |
\ -------------------------------------------/
| |
| Streng: 20 (20+0) Rating: Great Weight: 343/375 |
| Intell: 20 (20+0) Level: 50 Pracs: 6 |
| Wisdom: 21 (21+0) Exp tnl: 15546 Trains: 0 |
| Dexter: 14 (20-6) Guildpoint: 1 (4/m) Items: 29/29 |
| Consti: 19 (20-1) Gold: 8783 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [***--] Thirst: [***--] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 127 Saving Throws |
| Hitroll: 32 Vs Bash: 135 Afflictive: 67 |
| Damroll: 38 Vs Slash: 135 Maledictive: 51 |
| Vs Magic: 33 Mental: 61 |
\==========================================================-/
You are affected by the following:
Spell: curse of acadia: modifies dexterity by -6 for 14 hours
Spell: faerie fire : modifies armor class by -50 for 7 hours
Spell: detect invis : lasts for 47 hours
Spell: sanctuary : lasts for 0 hours
Spell: detect magic : lasts for 26 hours
Spell: protection : modifies save vs spell by 1 for 2 hours
Spell: armor : modifies armor class by 20 for 6 hours
Skill: warcry : modifies hitroll by 6 for 8 hours
: modifies save vs afflictive by 6 for 8 hours
Spell: giant strength : modifies strength by 4 for 36 hours
<586hp 487m 341mv>

who
[ Minot ] Yenwald the Berserker of Discord
[50 Human Sha] <PK> [Trickery] Khiotha the Holy Shaman
[ Beast ] <PK> [KEEPER] Feradus the Grand Hierophant of the Forest
[ Trean ] Oakenlimb Thickroot the Circumventor
[ Illit ] Ixixxiril the Prestidigitator
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 11.
<586hp 487m 341mv>

af
You are affected by the following:
Spell: curse of acadia: modifies dexterity by -6 for 14 hours
Spell: faerie fire : modifies armor class by -50 for 7 hours
Spell: detect invis : lasts for 47 hours
Spell: sanctuary : lasts for 0 hours
Spell: detect magic : lasts for 26 hours
Spell: protection : modifies save vs spell by 1 for 2 hours
Spell: armor : modifies armor class by 20 for 6 hours
Skill: warcry : modifies hitroll by 6 for 8 hours
: modifies save vs afflictive by 6 for 8 hours
Spell: giant strength : modifies strength by 4 for 36 hours
<586hp 487m 341mv>

who
[ Minot ] Yenwald the Berserker of Discord
[50 Human Sha] <PK> [Trickery] Khiotha the Holy Shaman
[ Beast ] <PK> [KEEPER] Feradus the Grand Hierophant of the Forest
[ Trean ] Oakenlimb Thickroot the Circumventor
[ Illit ] Ixixxiril the Prestidigitator
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 11.
<586hp 487m 341mv>

The white aura around your body fades.
<627hp 639m 400mv>

st

where
You wake and stand up.
<627hp 639m 400mv>

sanc
Players near you in The Ford:
<PK> Khiotha A high grassland
<PK> Feradus Before the Fortress gates
<627hp 639m 400mv>

where
You are surrounded by a white aura.
<627hp 564m 400mv>

af

e
Players near you in The Ford:
<PK> Khiotha A high grassland
<PK> Feradus At the bottom of a slope
<627hp 564m 400mv>
You are affected by the following:
Spell: sanctuary : lasts for 7 hours
Spell: curse of acadia: modifies dexterity by -6 for 13 hours
Spell: faerie fire : modifies armor class by -50 for 6 hours
Spell: detect invis : lasts for 46 hours
Spell: detect magic : lasts for 25 hours
Spell: protection : modifies save vs spell by 1 for 1 hours
Spell: armor : modifies armor class by 20 for 5 hours
Skill: warcry : modifies hitroll by 6 for 7 hours
: modifies save vs afflictive by 6 for 7 hours
Spell: giant strength : modifies strength by 4 for 35 hours
<627hp 564m 400mv>

e
A high grassland

[Exits: north east south west]
A giant mercenary peeks out from behind the bushes.
<627hp 564m 398mv>
A high grassland

[Exits: north east south west]
<627hp 564m 396mv>

n

e
A high grassland

[Exits: east south west]
A giant bombardier is here.
<627hp 564m 394mv>

n
A dried up riverbed

[Exits: east south west]
<627hp 564m 392mv>

e
Alas, you cannot go that way.
<627hp 564m 392mv>

n
Along a small stream

[Exits: north east south west]
Leslo the scout runs to deliver an important message.
<627hp 564m 389mv>

w
A lush valley

[Exits: north east south west]
<627hp 564m 386mv>

n
A lush valley

[Exits: north east]
<627hp 564m 384mv>

n
An overlook

[Exits: north south west]
A giant footman is here, ready for battle.
<627hp 564m 380mv>

n
A steep cliff

[Exits: north east south]
A watchman is on alert here.
<627hp 564m 374mv>
A steep cliff

[Exits: south west]
<627hp 564m 368mv>

w

n
A steep cliff

[Exits: north east south west]
<627hp 564m 362mv>

u
A steep cliff

[Exits: south west up]
<627hp 564m 356mv>

where
A grassy sward

[Exits: north down]
A fortress soldier patrols the area wearing a sign that says 'KEEP OFF THE GRASS!'
A fortress soldier tells you 'Turn around, Khiotha. If you don't, the Keepers will mark you for death!'
<627hp 564m 352mv>
Players near you in The Ford:
<PK> Khiotha A grassy sward
<PK> Feradus At the bottom of a slope
<627hp 564m 352mv>

n

scan
A grassy sward

[Exits: east south]
A watchman is on alert here.
<627hp 564m 350mv>
You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
A fortress soldier patrols the area wearing a sign that says 'KEEP OFF THE GRASS!'
<627hp 564m 350mv>

d

scan
Alas, you cannot go that way.
<627hp 564m 350mv>

e
You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
A fortress soldier patrols the area wearing a sign that says 'KEEP OFF THE GRASS!'
<627hp 564m 350mv>

scan
On top of a hill

[Exits: west down]
<627hp 564m 348mv>

d
You scan all around.
You scan west.
*** Range 1 (west) ***
A watchman is on alert here.
You scan down.
<627hp 564m 348mv>

scan
At the bottom of a slope

[Exits: east up]
<627hp 564m 346mv>
You scan all around.
You scan east.
*** Range 2 (east) ***
(Translucent) (White Aura) Feradus is here.
(White Aura) The Caretaker stands attentively before the fortress gates.
You scan up.
<627hp 564m 346mv>

af
You are affected by the following:
Spell: sanctuary : lasts for 7 hours
Spell: curse of acadia: modifies dexterity by -6 for 13 hours
Spell: faerie fire : modifies armor class by -50 for 6 hours
Spell: detect invis : lasts for 46 hours
Spell: detect magic : lasts for 25 hours
Spell: protection : modifies save vs spell by 1 for 1 hours
Spell: armor : modifies armor class by 20 for 5 hours
Skill: warcry : modifies hitroll by 6 for 7 hours
: modifies save vs afflictive by 6 for 7 hours
Spell: giant strength : modifies strength by 4 for 35 hours
<627hp 564m 346mv>

scan
You scan all around.
You scan east.
*** Range 2 (east) ***
(Translucent) (White Aura) Feradus is here.
(White Aura) The Caretaker stands attentively before the fortress gates.
You scan up.
<627hp 564m 346mv>

co remove
You aren't cursed.
<627hp 559m 346mv>

co remove
You aren't cursed.
<627hp 554m 346mv>

scan
You scan all around.
You scan east.
*** Range 2 (east) ***
(Translucent) (White Aura) Feradus is here.
(White Aura) The Caretaker stands attentively before the fortress gates.
You scan up.
<627hp 554m 346mv>

af
You are affected by the following:
Spell: sanctuary : lasts for 6 hours
Spell: curse of acadia: modifies dexterity by -6 for 12 hours
Spell: faerie fire : modifies armor class by -50 for 5 hours
Spell: detect invis : lasts for 45 hours
Spell: detect magic : lasts for 24 hours
Spell: protection : modifies save vs spell by 1 for 0 hours
Spell: armor : modifies armor class by 20 for 4 hours
Skill: warcry : modifies hitroll by 6 for 6 hours
: modifies save vs afflictive by 6 for 6 hours
Spell: giant strength : modifies strength by 4 for 34 hours
<643hp 572m 400mv>

af
You are affected by the following:
Spell: sanctuary : lasts for 6 hours
Spell: curse of acadia: modifies dexterity by -6 for 12 hours
Spell: faerie fire : modifies armor class by -50 for 5 hours
Spell: detect invis : lasts for 45 hours
Spell: detect magic : lasts for 24 hours
Spell: protection : modifies save vs spell by 1 for 0 hours
Spell: armor : modifies armor class by 20 for 4 hours
Skill: warcry : modifies hitroll by 6 for 6 hours
: modifies save vs afflictive by 6 for 6 hours
Spell: giant strength : modifies strength by 4 for 34 hours
<643hp 572m 400mv>

look

where
At the bottom of a slope
You are standing at the bottom of a thin dirt path that leads up a grassy
plateau towards the Ford. To the east you can see a large granite Fortress
with a gleaming white light shooting from its highest turret. Trees close
in to the north and south, ensuring only a single path to your destination.

[Exits: east up]
<643hp 572m 400mv>
Players near you in The Ford:
<PK> Khiotha At the bottom of a slope
<PK> Feradus The Entrance to the Fortress
<643hp 572m 400mv>

sl

st
You go to sleep.
<643hp 572m 400mv>

u

w
You wake and stand up.
<643hp 572m 400mv>
On top of a hill

[Exits: west down]
<643hp 572m 398mv>

s
A grassy sward

[Exits: east south]
A watchman is on alert here.
<643hp 572m 396mv>

d
A grassy sward

[Exits: north down]
A fortress soldier patrols the area wearing a sign that says 'KEEP OFF THE GRASS!'
<643hp 572m 394mv>

s
A steep cliff

[Exits: south west up]
<643hp 572m 390mv>

where
A steep cliff

[Exits: north east south west]
<643hp 572m 384mv>
Players near you in The Ford:
<PK> Khiotha A steep cliff
<PK> Feradus The Entrance to the Fortress
<643hp 572m 384mv>

sl

sc
You go to sleep.
<643hp 572m 384mv>

/@============================================================-
| \
| Khiotha the Holy Shaman, follower of Nycticora |
| Acolyte of the Order of Trickery |
| Unaffiliated, 26 years old (124 hours). |
| |
| Race: Human Hometown: Darkhaven Health: 643/702 |
| Sex: Male Alignment: Evil Mana: 572/908 |
| Class: Shaman Ethos: Chaotic Move: 384/400 |
\ -------------------------------------------/
| |
| Streng: 20 (20+0) Rating: Great Weight: 343/375 |
| Intell: 20 (20+0) Level: 50 Pracs: 6 |
| Wisdom: 21 (21+0) Exp tnl: 15546 Trains: 0 |
| Dexter: 14 (20-6) Guildpoint: 1 (4/m) Items: 29/29 |
| Consti: 19 (20-1) Gold: 8783 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [***--] Thirst: [***--] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 127 Saving Throws |
| Hitroll: 32 Vs Bash: 135 Afflictive: 67 |
| Damroll: 38 Vs Slash: 135 Maledictive: 51 |
| Vs Magic: 33 Mental: 61 |
\==========================================================-/
You are affected by the following:
Spell: sanctuary : lasts for 6 hours
Spell: curse of acadia: modifies dexterity by -6 for 12 hours
Spell: faerie fire : modifies armor class by -50 for 5 hours
Spell: detect invis : lasts for 45 hours
Spell: detect magic : lasts for 24 hours
Spell: protection : modifies save vs spell by 1 for 0 hours
Spell: armor : modifies armor class by 20 for 4 hours
Skill: warcry : modifies hitroll by 6 for 6 hours
: modifies save vs afflictive by 6 for 6 hours
Spell: giant strength : modifies strength by 4 for 34 hours
<643hp 572m 384mv>

who
[ Minot ] Yenwald the Berserker of Discord
[50 Human Sha] <PK> [Trickery] Khiotha the Holy Shaman
[ Beast ] <PK> [KEEPER] Feradus the Grand Hierophant of the Forest
[ Trean ] Oakenlimb Thickroot the Circumventor
[ Illit ] Ixixxiril the Prestidigitator
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 11.
<643hp 572m 384mv>

sc

/@============================================================-
| \
| Khiotha the Holy Shaman, follower of Nycticora |
| Acolyte of the Order of Trickery |
| Unaffiliated, 26 years old (124 hours). |
| |
| Race: Human Hometown: Darkhaven Health: 643/702 |
| Sex: Male Alignment: Evil Mana: 572/908 |
| Class: Shaman Ethos: Chaotic Move: 384/400 |
\ -------------------------------------------/
| |
| Streng: 20 (20+0) Rating: Great Weight: 343/375 |
| Intell: 20 (20+0) Level: 50 Pracs: 6 |
| Wisdom: 21 (21+0) Exp tnl: 15546 Trains: 0 |
| Dexter: 14 (20-6) Guildpoint: 1 (4/m) Items: 29/29 |
| Consti: 19 (20-1) Gold: 8783 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [***--] Thirst: [***--] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 127 Saving Throws |
| Hitroll: 32 Vs Bash: 135 Afflictive: 67 |
| Damroll: 38 Vs Slash: 135 Maledictive: 51 |
| Vs Magic: 33 Mental: 61 |
\==========================================================-/
You are affected by the following:
Spell: sanctuary : lasts for 6 hours
Spell: curse of acadia: modifies dexterity by -6 for 12 hours
Spell: faerie fire : modifies armor class by -50 for 5 hours
Spell: detect invis : lasts for 45 hours
Spell: detect magic : lasts for 24 hours
Spell: protection : modifies save vs spell by 1 for 0 hours
Spell: armor : modifies armor class by 20 for 4 hours
Skill: warcry : modifies hitroll by 6 for 6 hours
: modifies save vs afflictive by 6 for 6 hours
Spell: giant strength : modifies strength by 4 for 34 hours
<643hp 572m 384mv>

You feel less protected.
<693hp 652m 400mv>

st

where
You wake and stand up.
<693hp 652m 400mv>
Players near you in The Ford:
<PK> Khiotha A steep cliff
<PK> Feradus The Entrance to the Fortress
<693hp 652m 400mv>

prot

where
You feel aligned with darkness.
<693hp 617m 400mv>

n

u
Players near you in The Ford:
<PK> Khiotha A steep cliff
<PK> Feradus The Entrance to the Fortress
<693hp 617m 400mv>

where
A steep cliff

[Exits: south west up]
<693hp 617m 394mv>
A grassy sward

[Exits: north down]
A fortress soldier patrols the area wearing a sign that says 'KEEP OFF THE GRASS!'
A fortress soldier tells you 'Turn around, Khiotha. If you don't, the Keepers will mark you for death!'
<693hp 617m 390mv>

e
Players near you in The Ford:
<PK> Khiotha A grassy sward
<PK> Feradus The Entrance to the Fortress
<693hp 617m 390mv>

n
Alas, you cannot go that way.
<693hp 617m 390mv>

e
A grassy sward

[Exits: east south]
A watchman is on alert here.
<693hp 617m 388mv>

d
On top of a hill

[Exits: west down]
<693hp 617m 386mv>

e
At the bottom of a slope

[Exits: east up]
<693hp 617m 384mv>

flee
Before the Fortress gates

[Exits: east west]
<693hp 617m 382mv>
You aren't fighting anyone.
<693hp 617m 382mv>

e

flee
The Entrance to the Fortress

[Exits: north west]
(Translucent) (White Aura) Feradus is here.
(White Aura) The Caretaker stands attentively before the fortress gates.
The Caretaker yells 'You don't belong here, Khiotha!'
You block The Caretaker's attack with your shield.
The Caretaker is in excellent condition.
<693hp 617m 381mv>
You flee from combat!
Before the Fortress gates

[Exits: east west]
<693hp 617m 380mv>

e

flee
The Entrance to the Fortress

[Exits: north west]
(Translucent) (White Aura) Feradus is here.
(White Aura) The Caretaker stands attentively before the fortress gates.
The Caretaker yells 'You don't belong here, Khiotha!'
The Caretaker's tail mauls you.
The Caretaker is in excellent condition.
<671hp 617m 379mv>
You flee from combat!
Before the Fortress gates

[Exits: east west]
<671hp 617m 378mv>

e

flee
The Entrance to the Fortress

[Exits: north west]
(Translucent) (White Aura) Feradus is here.
(White Aura) The Caretaker stands attentively before the fortress gates.
The Caretaker yells 'You don't belong here, Khiotha!'
You parry The Caretaker's tail with an easy flourish.
The Caretaker is in excellent condition.
<671hp 617m 377mv>
You flee from combat!
The Foyer

[Exits: north south]
<671hp 617m 376mv>

n

e
The Foyer

[Exits: east south west]
A tiny kitten is here poking into every corner.
A tiny kitten is here poking into every corner.
<671hp 617m 375mv>

u
Before a brass staircase

[Exits: west up]
<671hp 617m 374mv>

n
Atop a brass staircase

[Exits: north west down]
A tiny kitten is here poking into every corner.
<671hp 617m 373mv>
A mahogany-lined hallway

[Exits: north south]
<671hp 617m 372mv>

n
A crystalline stairway

[Exits: south up]
(White Aura) A protector of Gaia is here, defending the vault.
<671hp 617m 371mv>

ki gaia
Your flame DISEMBOWELS a protector of Gaia!
A protector of Gaia has some small wounds and bruises.
<671hp 617m 371mv>

where

You parry a protector of Gaia's bite.
You block a protector of Gaia's attack with your shield.
You deflect a protector of Gaia's bite aside in an ungraceful parry.
Your flame DISEMBOWELS a protector of Gaia!
A protector of Gaia has some small wounds and bruises.
<671hp 617m 371mv>
Players near you in Fortress of Equilibrium:
<PK> Khiotha A crystalline stairway
<PK> Feradus Before the Keeper's Vault
A protector of Gaia has some small wounds and bruises.
<671hp 617m 371mv>

af

A protector of Gaia's bite misses you.
You thrust a protector of Gaia's bite aside in a skillful parry.
Your flame maims a protector of Gaia!
A protector of Gaia has some small wounds and bruises.
<671hp 617m 371mv>
You are affected by the following:
Spell: protection : modifies save vs spell by 1 for 24 hours
Spell: sanctuary : lasts for 5 hours
Spell: curse of acadia: modifies dexterity by -6 for 11 hours
Spell: faerie fire : modifies armor class by -50 for 4 hours
Spell: detect invis : lasts for 44 hours
Spell: detect magic : lasts for 23 hours
Spell: armor : modifies armor class by 20 for 3 hours
Skill: warcry : modifies hitroll by 6 for 5 hours
: modifies save vs afflictive by 6 for 5 hours
Spell: giant strength : modifies strength by 4 for 33 hours
A protector of Gaia has some small wounds and bruises.
<671hp 617m 371mv>

look

A protector of Gaia tries to disarm your shield, but fails.
A protector of Gaia has some small wounds and bruises.
<671hp 617m 371mv>
A crystalline stairway
The stairs ascending to the apex of the Fortress are created most
peculiarly of what look like oblong wafers of the same crystalline substance
found in the suits of armor in the foyer, which hover in a widening helical
staircase. The globes of light are no longer stationary but swirl along
invisible, beautifully intricate paths along the perimeters of the stairs at
waist height. The granite chamber around it is similarly an inverted
conical form. Bright, nearly blinding white light seems to be pouring out
from something at top of the staircase.

[Exits: south up]
(White Aura) A protector of Gaia is here, fighting YOU!
A protector of Gaia has some small wounds and bruises.
<671hp 617m 371mv>

A protector of Gaia's bite misses you.
You parry a protector of Gaia's bite with an easy flourish.
Your flame DISEMBOWELS a protector of Gaia!
A protector of Gaia has quite a few wounds.
<671hp 617m 371mv>

A protector of Gaia can see again.
A protector of Gaia writhes in agony as plague sores erupt from her skin.
A protector of Gaia has quite a few wounds.
<676hp 623m 400mv>
Feradus walks in.
A protector of Gaia has quite a few wounds.
<676hp 623m 400mv>

A protector of Gaia says 'You may not enter with blood on your hands, Feradus.'
A protector of Gaia blocks Feradus from entering the inner sanctum.
A protector of Gaia has quite a few wounds.
<676hp 623m 400mv>

Feradus feverishly chants his incantation.
Feradus blocks your attack with his shield.
Your flame devastates Feradus!
Feradus has a few scratches.
<676hp 623m 400mv>

A protector of Gaia's bite decimates you!
You parry a protector of Gaia's bite with an easy flourish.
Feradus's drowning maims you!
Feradus's drowning devastates you!
Feradus parries your flame.
Your flame MUTILATES Feradus!
Feradus has some small wounds and bruises.
<583hp 623m 400mv>

fle

fle
You flee from combat!
A protector of Gaia says 'You may not pass, Khiotha.'
A protector of Gaia blocks you from entering the inner sanctum.
A protector of Gaia yells 'Khiotha! You're MINE!'
You parry a protector of Gaia's bite.
You thrust a protector of Gaia's bite aside in a skillful parry.
A protector of Gaia has quite a few wounds.
<583hp 623m 400mv>
You flee from combat!
A protector of Gaia says 'You may not pass, Khiotha.'
A protector of Gaia blocks you from entering the inner sanctum.
<583hp 623m 400mv>

A protector of Gaia yells 'Khiotha! Now you die!'
You deflect a protector of Gaia's bite aside in an ungraceful parry.
You thrust a protector of Gaia's bite aside in a skillful parry.
You parry a protector of Gaia's bite.
You parry a protector of Gaia's bite with an easy flourish.
A protector of Gaia has quite a few wounds.
<583hp 623m 400mv>

murder $$
You do the best you can!
A protector of Gaia has quite a few wounds.
<583hp 623m 400mv>

Your shield wobbles and barely deflects a protector of Gaia's bite.
You parry a protector of Gaia's bite with an easy flourish.
Your flame MUTILATES a protector of Gaia!
Your flame DISEMBOWELS a protector of Gaia!
A protector of Gaia has quite a few wounds.
<583hp 623m 400mv>

blnd
A protector of Gaia appears to be blinded.
A protector of Gaia kicks dirt in your eyes!
A protector of Gaia's kicked dirt grazes you.
You can't see a thing!
<578hp 608m 400mv>

fle

Someone feverishly chants his incantation.
Someone's faeries send a blinding flare of light!
Someone blocks your attack with his shield.
Someone parries your flame.
<578hp 608m 400mv>

You parry someone's bite.
You block someone's attack with your shield.
Someone's bite decimates you!
Someone's drowning DISEMBOWELS you!
You block someone's attack with your shield.
Someone's crush devastates you!
Someone parries your flame with an easy flourish.
Someone thrusts your flame aside in a skillful parry.
<471hp 608m 400mv>

fle
You flee from combat!
Someone says 'You may not pass, someone.'
Someone blocks someone from entering the inner sanctum.
<471hp 608m 400mv>
You aren't fighting anyone.
<471hp 608m 400mv>

Someone walks south.
<471hp 608m 400mv>

cucr

Someone walks in.
You feel a lot better!
<517hp 583m 400mv>

cucr

Someone's drowning DISEMBOWELS you!
<467hp 583m 400mv>

Someone's drowning DISEMBOWELS you!
You parry someone's drowning.
Someone parries your flame with an easy flourish.
<418hp 583m 400mv>
You feel a lot better!
<471hp 558m 400mv>

Someone's drowning maims you!
Someone's drowning DISEMBOWELS you!
Someone's shield wobbles and barely deflects your flame.
<395hp 558m 400mv>

Someone feverishly chants his incantation.
<395hp 558m 400mv>

disp
The white aura around someone's body vanishes.
Someone is no longer attuned with fire.
Ok.
<395hp 543m 400mv>

You deflect someone's drowning aside in an ungraceful parry.
Someone parries your flame.
<395hp 543m 400mv>

Someone feverishly chants his incantation.
<395hp 543m 400mv>

Someone's drowning misses you.
Someone parries your flame.
<395hp 543m 400mv>

cucr
You feel a lot better!
<448hp 518m 400mv>

You rub the dirt out of your eyes, but they're still watering.
Feradus's drowning MUTILATES you!
Feradus's drowning misses you.
Your flame MASSACRES Feradus!
Feradus blocks your attack with his shield.
Feradus has some small wounds and bruises.
<410hp 518m 400mv>

Feradus feverishly chants his incantation.
Feradus's faeries send a blinding flare of light!
You have been blinded by the faerie flare!
<410hp 518m 400mv>

Someone's drowning DISEMBOWELS you!
Your flame misses someone.
Your flame MASSACRES someone!
<365hp 518m 400mv>

Someone feverishly chants his incantation.
<365hp 518m 400mv>

cacn
You lost your concentration.
Your eyes stop watering.
You block someone's attack with your shield.
Someone's drowning DISEMBOWELS you!
Someone's crush MUTILATES you!
Your flame MASSACRES someone!
The glare finally fades.
Swirling green tendrils move about to form Feradus.
A protector of Gaia writhes in agony as plague sores erupt from her skin.
Feradus has quite a few wounds.
<288hp 518m 400mv>

Feradus feverishly chants his incantation.
Feradus's faerie blast DISEMBOWELS you!
Your shield wobbles and barely deflects Feradus's drowning.
Feradus's drowning MUTILATES you!
Feradus's crush DISEMBOWELS you!
Feradus's shield wobbles and barely deflects your flame.
Feradus has quite a few wounds.
<157hp 518m 400mv>

fle

fle
You flee from combat!
A mahogany-lined hallway

[Exits: north south]
<157hp 518m 399mv>

fle
You aren't fighting anyone.
<157hp 518m 399mv>

fle

s

Feradus walks in.
You aren't fighting anyone.
<157hp 518m 399mv>
You aren't fighting anyone.
<157hp 518m 399mv>

s
Feradus's drowning MUTILATES you!
No way! You are still fighting!
Feradus has quite a few wounds.
<115hp 518m 399mv>
No way! You are still fighting!
Feradus has quite a few wounds.
<115hp 518m 399mv>

fle

fle
You couldn't escape!
Feradus has quite a few wounds.
<115hp 518m 399mv>

s

d
You flee from combat!
A crystalline stairway

[Exits: south up]
(White Aura) A protector of Gaia is here, defending the vault.
<115hp 518m 398mv>
A mahogany-lined hallway

[Exits: north south]
Feradus is here.
<115hp 518m 397mv>

s
Several milk-white threads undulate through the burgundy carpet beneath your feet.
<115hp 518m 397mv>

d
Atop a brass staircase

[Exits: north west down]
<115hp 518m 396mv>

w
Before a brass staircase

[Exits: west up]
A tiny kitten is here poking into every corner.
<115hp 518m 395mv>

s
The Foyer

[Exits: east south west]
A tiny kitten is here poking into every corner.
<115hp 518m 394mv>

s
The Foyer

[Exits: north south]
<115hp 518m 393mv>

fle
The Entrance to the Fortress

[Exits: north west]
A tiny kitten is here poking into every corner.
(White Aura) The Caretaker stands attentively before the fortress gates.
The Caretaker yells 'You don't belong here, Khiotha!'
You parry The Caretaker's tail.
The Caretaker is in excellent condition.
<115hp 518m 392mv>

w
You flee from combat!
The Foyer

[Exits: north south]
<115hp 518m 391mv>
You nearly poke your eye out walking into the coat rack.
<115hp 518m 391mv>

s

Feradus walks in.
<115hp 518m 391mv>

fle

Feradus walks south.
The Entrance to the Fortress

[Exits: north west]
Feradus is here.
A tiny kitten is here poking into every corner.
(White Aura) The Caretaker stands attentively before the fortress gates.
The Caretaker yells 'You don't belong here, Khiotha!'
The Caretaker's tail mauls you.
The Caretaker is in excellent condition.
<93hp 518m 390mv>

w

Feradus's drowning MUTILATES you!
Feradus's drowning DISEMBOWELS you!
You flee from combat!
Before the Fortress gates

[Exits: east west]
<6hp 518m 389mv>
At the bottom of a slope

[Exits: east up]
<6hp 518m 387mv>

w

u
Alas, you cannot go that way.
<6hp 518m 387mv>

w
On top of a hill

[Exits: west down]
<6hp 518m 385mv>

s
A grassy sward

[Exits: east south]
A watchman is on alert here.
<6hp 518m 383mv>

d
A grassy sward

[Exits: north down]
A fortress soldier patrols the area wearing a sign that says 'KEEP OFF THE GRASS!'
<6hp 518m 381mv>

s
A steep cliff

[Exits: south west up]
<6hp 518m 377mv>

e
A steep cliff

[Exits: north east south west]
<6hp 518m 371mv>

s
A steep cliff

[Exits: south west]
<6hp 518m 365mv>

e
A steep cliff

[Exits: north east south]
A watchman is on alert here.
<6hp 518m 359mv>

s
A steep cliff

[Exits: south west]
A buzzard is here, feeding on a carcass of a rabbit.
<6hp 518m 353mv>

e
Edge of the valley

[Exits: north east south]
<6hp 518m 349mv>

e
Edge of the valley

[Exits: east south west]
<6hp 518m 347mv>

e

e
Edge of the valley

[Exits: east south west]
<6hp 518m 345mv>

e
Edge of the valley

[Exits: east south west]
<6hp 518m 343mv>

s
Edge of the valley

[Exits: south west hovel]
This small hovel door has moss and vines growing upon it.
<6hp 518m 341mv>

e
Alas, you cannot go that way.
<6hp 518m 341mv>
A lush valley

[Exits: north east south west]
<6hp 518m 339mv>

e
A beaten trail

[Exits: east west]
<6hp 518m 337mv>

e
A beaten trail

[Exits: east west]
<6hp 518m 335mv>

n
The base of the mountain

[Exits: north west]
<6hp 518m 333mv>

word
The base of the mountain

[Exits: north south]
A young bear is here, looking for something to eat.
<6hp 518m 331mv>
City Hall

[Exits: east west]
A Darkhaven guard stalks the area.
<6hp 513m 165mv>

af

cucr
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -1 for 1 hours
Spell: protection : modifies save vs spell by 1 for 22 hours
Spell: sanctuary : lasts for 3 hours
Spell: curse of acadia: modifies dexterity by -6 for 9 hours
Spell: faerie fire : modifies armor class by -50 for 2 hours
Spell: detect invis : lasts for 42 hours
Spell: detect magic : lasts for 21 hours
Spell: armor : modifies armor class by 20 for 1 hours
Skill: warcry : modifies hitroll by 6 for 3 hours
: modifies save vs afflictive by 6 for 3 hours
Spell: giant strength : modifies strength by 4 for 31 hours
<6hp 513m 165mv>
You feel a lot better!
<54hp 488m 165mv>

cucr
You feel a lot better!
<118hp 500m 219mv>

cucr
You feel a lot better!
<175hp 475m 219mv>

cucr
You feel a lot better!
<225hp 450m 219mv>

cucr
You feel a lot better!
<279hp 425m 219mv>

cucr
You feel a lot better!
<331hp 400m 219mv>

cucr
You feel a lot better!
<384hp 375m 219mv>

cucr

where

where
You feel a lot better!
<432hp 350m 219mv>

where
Players near you in Darkhaven:
<PK> Khiotha City Hall
<432hp 350m 219mv>

e
Players near you in Darkhaven:
<PK> Khiotha City Hall
<432hp 350m 219mv>
Players near you in Darkhaven:
<PK> Khiotha City Hall
<432hp 350m 219mv>

s

s
Town Square

[Exits: north east south west]
A Darkhaven guard stalks the area.
<432hp 350m 218mv>

s
Flourantine Way

[Exits: north south west]
A Darkhaven guard stalks the area.
<432hp 350m 216mv>
Flourantine Way

[Exits: north south west]
A Darkhaven guard stalks the area.
A Darkhaven guard stalks the area.
<432hp 350m 214mv>

s

s
Flourantine Way

[Exits: north east south]
<432hp 350m 212mv>

sl
Flourantine Way

[Exits: north south]
A sneaky thief is here, stealing your gold purse.
<432hp 350m 210mv>

sc
An opening in the fog

[Exits: north east south west]
<432hp 350m 208mv>
You go to sleep.
<432hp 350m 208mv>

/@============================================================-
| \
| Khiotha the Holy Shaman, follower of Nycticora |
| Acolyte of the Order of Trickery |
| Unaffiliated, 26 years old (124 hours). |
| |
| Race: Human Hometown: Darkhaven Health: 432/702 |
| Sex: Male Alignment: Evil Mana: 350/908 |
| Class: Shaman Ethos: Chaotic Move: 208/400 |
\ -------------------------------------------/
| |
| Streng: 20 (20+0) Rating: Great Weight: 343/375 |
| Intell: 20 (20+0) Level: 50 Pracs: 6 |
| Wisdom: 21 (21+0) Exp tnl: 15546 Trains: 0 |
| Dexter: 14 (20-6) Guildpoint: 1 (4/m) Items: 29/29 |
| Consti: 19 (20-1) Gold: 8783 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [***--] Thirst: [***--] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 127 Saving Throws |
| Hitroll: 32 Vs Bash: 135 Afflictive: 66 |
| Damroll: 38 Vs Slash: 135 Maledictive: 51 |
| Vs Magic: 33 Mental: 61 |
\==========================================================-/
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -1 for 0 hours
Spell: protection : modifies save vs spell by 1 for 21 hours
Spell: sanctuary : lasts for 2 hours
Spell: curse of acadia: modifies dexterity by -6 for 8 hours
Spell: faerie fire : modifies armor class by -50 for 1 hours
Spell: detect invis : lasts for 41 hours
Spell: detect magic : lasts for 20 hours
Spell: armor : modifies armor class by 20 for 0 hours
Skill: warcry : modifies hitroll by 6 for 2 hours
: modifies save vs afflictive by 6 for 2 hours
Spell: giant strength : modifies strength by 4 for 30 hours
<432hp 350m 208mv>

You feel less vulnerable to afflictions.
You feel less armored.
<483hp 432m 274mv>

st

where
You wake and stand up.
<483hp 432m 274mv>
Players near you in Darkhaven:
<PK> Khiotha An opening in the fog
<483hp 432m 274mv>

armo
You lost your concentration.
<483hp 430m 274mv>

cucr

armo
You feel a lot better!
<533hp 405m 274mv>
You feel someone protecting you.
<533hp 400m 274mv>

w

w

w

where
Misty Lane

[Exits: east south west]
<533hp 400m 272mv>

w
Misty Lane

[Exits: north east west]
<533hp 400m 270mv>
Misty Lane

[Exits: east west]
<533hp 400m 268mv>

w
Players near you in Darkhaven:
<PK> Khiotha Misty Lane
<533hp 400m 268mv>
Gateway to Darkhaven

[Exits: north east south west]
The Herald Bulletin Board gleams majestically in the middle of the square.
A crumbled sign is standing here.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
<533hp 400m 266mv>

w
Within the docks

[Exits: east west]
<533hp 400m 264mv>

w
Within the docks

[Exits: east west]
<533hp 400m 262mv>

eq
A Boating Dock

[Exits: north east south]
<533hp 400m 260mv>
You are using:
<used as light> (Magical) (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> a Red Claw signet ring
<worn on finger> a webbed ring
<worn around neck> a teeth necklace
<worn around neck> (Magical) (Humming) a cloak made of skin
<worn on head> (Magical) (Glowing) (Humming) a helm of spell-turning
<worn on torso> overlapping plates of black armor
<worn on arms> (Magical) (Glowing) (Humming) some fine amber sleeves
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> a pair of dragonblood white-trimmed pants of pomposity
<worn on feet> (Magical) (Glowing) boots of protection
<worn as shield> the red dragon shield
<worn about body> (Magical) a beautiful gown of white samite
<worn about waist> (Magical) (Glowing) (Humming) a magic multi-plated girdle
<worn around wrist> a dragonblood goat-hide wristlet
<worn around wrist> a dragonblood goat-hide wristlet
<wielded> a smoldering black mace
<floating nearby> (Magical) a pale blue stone
<533hp 400m 260mv>

s

s
Along the harbor

[Exits: north south]
<533hp 400m 258mv>

w
A Boating Dock

[Exits: north east south west]
An old boat looking barely seaworthy is here.
A malevolent looking mariner beams a vicious smile at you.
A malevolent looking mariner beams a vicious smile at you.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
<533hp 400m 256mv>

w
Calm Blue Water

[Exits: east west]
<533hp 400m 255mv>
Calm Blue Water

[Exits: east west]
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.
<533hp 400m 254mv>

w

s
A Blue-Water Current

[Exits: east south]
Stringy piles of seaweed wash around on the surface of the sea.
<533hp 400m 253mv>

s
A Blue-Water Current

[Exits: north east south west]
<533hp 400m 252mv>

e
A Blue-Water Current

[Exits: north east]
<533hp 400m 251mv>

s

w
A Blue-Water Current

[Exits: south west]
A swordfish moves slowly well beneath the depths of the water.
A Swordfish pokes you with its fins.
<533hp 400m 250mv>

where
A Blue-Water Current

[Exits: north west]
<533hp 400m 249mv>

w
A Blue-Water Current

[Exits: east south west]
A hammerhead shark prowls within the water.
A long eel swims near the surface of the water.
A Hammerhead shark pokes you with its fins.
<533hp 400m 248mv>

where
Players near you in Dragon Sea:
<PK> Khiotha A Blue-Water Current
<533hp 400m 248mv>
Treading Blue Water

[Exits: north east south]
<533hp 400m 246mv>

n
Players near you in Dragon Sea:
<PK> Khiotha Treading Blue Water
<533hp 400m 246mv>

w
Treading Blue Water

[Exits: south west]
A bunch of blue flowers waver on their stalks in the water.
A long eel swims near the surface of the water.
<533hp 400m 242mv>

w
Treading Blue Water

[Exits: east west]
The waters turn violent, and throw you around.
<533hp 400m 238mv>

w
Treading Blue Water

[Exits: east west]
An old boat looking barely seaworthy is here.
A bunch of blue flowers waver on their stalks in the water.
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.
<533hp 400m 234mv>

sl
Treading Clear Water

[Exits: east west up]
<533hp 400m 230mv>

sc
You go to sleep.
<533hp 400m 230mv>

who

/@============================================================-
| \
| Khiotha the Holy Shaman, follower of Nycticora |
| Acolyte of the Order of Trickery |
| Unaffiliated, 26 years old (124 hours). |
| |
| Race: Human Hometown: Darkhaven Health: 533/702 |
| Sex: Male Alignment: Evil Mana: 400/908 |
| Class: Shaman Ethos: Chaotic Move: 230/400 |
\ -------------------------------------------/
| |
| Streng: 20 (20+0) Rating: Great Weight: 343/375 |
| Intell: 20 (20+0) Level: 50 Pracs: 6 |
| Wisdom: 21 (21+0) Exp tnl: 15546 Trains: 0 |
| Dexter: 14 (20-6) Guildpoint: 1 (4/m) Items: 29/29 |
| Consti: 19 (20-1) Gold: 8783 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [***--] Thirst: [***--] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 127 Saving Throws |
| Hitroll: 32 Vs Bash: 135 Afflictive: 67 |
| Damroll: 38 Vs Slash: 135 Maledictive: 51 |
| Vs Magic: 33 Mental: 61 |
\==========================================================-/
You are affected by the following:
Spell: armor : modifies armor class by 20 for 24 hours
Spell: protection : modifies save vs spell by 1 for 20 hours
Spell: sanctuary : lasts for 1 hours
Spell: curse of acadia: modifies dexterity by -6 for 7 hours
Spell: faerie fire : modifies armor class by -50 for 0 hours
Spell: detect invis : lasts for 40 hours
Spell: detect magic : lasts for 19 hours
Skill: warcry : modifies hitroll by 6 for 1 hours
: modifies save vs afflictive by 6 for 1 hours
Spell: giant strength : modifies strength by 4 for 29 hours
<533hp 400m 230mv>
[ Slith ] Savirin the Muscle Man
[ Minot ] Yenwald the Berserker of Discord
[50 Human Sha] <PK> [Trickery] Khiotha the Holy Shaman
[ Beast ] <PK> [KEEPER] Feradus the Grand Hierophant of the Forest
[ Trean ] Oakenlimb Thickroot the Circumventor
[ Illit ] Ixixxiril the Prestidigitator
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 11.
<533hp 400m 230mv>

The pink aura around you fades away.
<576hp 490m 296mv>

st

where

w
You wake and stand up.
<576hp 490m 296mv>
Players near you in Dragon Sea:
<PK> Khiotha Treading Clear Water
<576hp 490m 296mv>
Treading Clear Water

[Exits: east west]
<576hp 490m 292mv>

w

w
Treading Clear Water

[Exits: north east west]
A swordfish moves slowly well beneath the depths of the water.
A Swordfish pokes you with its fins.
<576hp 490m 288mv>

w
Treading Clear Water

[Exits: east west]
<576hp 490m 284mv>
Treading Clear Water

[Exits: east west]
<576hp 490m 280mv>

w

n
Treading Clear Water

[Exits: north east south west]
A long eel swims near the surface of the water.
<576hp 490m 276mv>

n
Calm Clear Water

[Exits: north south]
<576hp 490m 274mv>

w

n

w
Calm Clear Water

[Exits: south west]
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.
<576hp 490m 273mv>
Calm Clear Water

[Exits: north east south]
<576hp 490m 272mv>

w
Calm Clear Water

[Exits: south west]
<576hp 490m 271mv>

u
Calm Clear Water

[Exits: east west]
<576hp 490m 270mv>
Under an Old Bridge

[Exits: east up]
<576hp 490m 269mv>
A Wooden Bridge South of Timaran

[Exits: north south down]
<576hp 490m 268mv>

where

n
Players near you in Dragon Sea:
<PK> Khiotha A Wooden Bridge South of Timaran
<576hp 490m 268mv>
South Gate of Timaran

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
<576hp 490m 267mv>

n
Meadow Lane

[Exits: north east south west]
Cyril the gardener is here, admiring his hard work.
<576hp 490m 265mv>

n

w
Meadow Lane

[Exits: north south west]
<576hp 490m 263mv>

w
Under a steel arch

[Exits: east west]
<576hp 490m 261mv>
Market Street

[Exits: north east south west]
<576hp 490m 259mv>

help curse of acadia

sl
'CURSE OF ACADIA'
Syntax: cast 'curse of acadia'

Deep within the Witch Wood of Emerald Forest, three grotestque witches
stir their cauldron to see into the future. Their black magic steadily
kills and poisons the trees around their plot, causing the curse of the
woods to befell it. The curse of Acadia, it is called, and it brings poor
luck upon all those unfortunate enough to be afflicted with it. Another
name it is known as is, the curse of the dead. To be assailed with the
curse of Acadia is to be an unpleasant experience indeed. A curse for which
there is no known cure. It is said that the curse can backfire on the druid,
especially when used against descendants of the fey. Regardless, those bold
enough to attempt the SUMMON spell while afflicted may bring additional
ruin on themselves.
<576hp 490m 259mv>
You go to sleep.
<576hp 490m 259mv>

The white aura around your body fades.
Your warcry wears off.
<632hp 626m 325mv>

st

look
You wake and stand up.
<632hp 626m 325mv>

where
Market Street
Walking along Market Street, you see shops lining both sides of the
road. The pavement is made of marble bricks, and the way is lined by
torches which cast a bright light in the night sky. There are also various
trees along the side of the road, and you can see every attempt has been
made to make this area a pleasing and comfortable place to do some
shopping. In particular you notice a bakery to the north, and a butchers
to the south. The smell of fresh bread wafts enticingly from the baker's
open door. You can go east to a large steel arch or continue down the road
to the west.

[Exits: north east south west]
<632hp 626m 325mv>
Players near you in Timaran:
<PK> Khiotha Market Street
<632hp 626m 325mv>

sanc
You are surrounded by a white aura.
<632hp 551m 325mv>

war
You feel righteous as you yell out your warcry.
You yell 'Demons of the Underworld, bring forth your destruction!'
<632hp 521m 325mv>

sl
You go to sleep.
<632hp 521m 325mv>

help curse of acadia
'CURSE OF ACADIA'
Syntax: cast 'curse of acadia'

Deep within the Witch Wood of Emerald Forest, three grotestque witches
stir their cauldron to see into the future. Their black magic steadily
kills and poisons the trees around their plot, causing the curse of the
woods to befell it. The curse of Acadia, it is called, and it brings poor
luck upon all those unfortunate enough to be afflicted with it. Another
name it is known as is, the curse of the dead. To be assailed with the
curse of Acadia is to be an unpleasant experience indeed. A curse for which
there is no known cure. It is said that the curse can backfire on the druid,
especially when used against descendants of the fey. Regardless, those bold
enough to attempt the SUMMON spell while afflicted may bring additional
ruin on themselves.
<632hp 521m 325mv>

You block Feradus's attack with your shield.
Feradus has quite a few wounds.
<632hp 521m 325mv>

weak

Your shield wobbles and barely deflects Feradus's drowning.
Feradus blocks your attack with his shield.
Feradus has some small wounds and bruises.
<639hp 540m 377mv>

Feradus feverishly chants his incantation.
Feradus's faeries send a blinding flare of light!
You squint your eyes, unaffected by the flare.
Feradus has some small wounds and bruises.
<639hp 540m 377mv>
You fail to weaken Feradus.
Feradus has some small wounds and bruises.
<639hp 520m 377mv>

weak

Feradus's drowning MUTILATES you!
Feradus deflects your flame aside in an ungraceful parry.
Feradus has some small wounds and bruises.
<597hp 520m 377mv>

Feradus feverishly chants his incantation.
Feradus has some small wounds and bruises.
<597hp 520m 377mv>
Feradus looks tired and weak.
Feradus has some small wounds and bruises.
<597hp 500m 377mv>

fle

fle

Feradus's drowning MUTILATES you!
You block Feradus's attack with your shield.
Feradus awkwardly parries your flame with a loud clang.
Feradus has some small wounds and bruises.
<555hp 500m 377mv>

scan
You flee from combat!
Under a steel arch

[Exits: east west]
<555hp 500m 375mv>
You aren't fighting anyone.
<555hp 500m 375mv>

e
You scan all around.
You scan east.
You scan west.
*** Range 1 (west) ***
(White Aura) Feradus is here.
*** Range 2 (west) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 3 (west) ***
A vagrant wanders around, plotting his newest scheme.
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
*** Range 4 (west) ***
Padding about aimlessly, a stray puppy barks now and again.
<555hp 500m 375mv>

n

Feradus walks in.
Meadow Lane

[Exits: north south west]
<555hp 500m 373mv>

n
Meadow Lane

[Exits: north south]
<555hp 500m 371mv>
Meadow Lane

[Exits: north east south west]
A member of the Timaran city night watch keeps an eye out.
<555hp 500m 369mv>

n

n
Meadow Lane

[Exits: north east south west]
<555hp 500m 367mv>

n
Meadow Lane

[Exits: north east south west]
<555hp 500m 365mv>

w
City Centre of Timaran

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
Mrsa the Lady of dubious virtue walks around in her black stockings.
A member of the Timaran city night watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
<555hp 500m 363mv>

w
Western Main Street

[Exits: east west]
A member of the Timaran city night watch keeps an eye out.
A Timaran night watch guard walks east.
<555hp 500m 361mv>

cucr
Western Main Street

[Exits: north east west]
<555hp 500m 359mv>
You feel a lot better!
<607hp 475m 359mv>

af

w
You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 24 hours
: modifies hitroll by 6 for 24 hours
Spell: sanctuary : lasts for 6 hours
Spell: armor : modifies armor class by 20 for 21 hours
Spell: protection : modifies save vs spell by 1 for 17 hours
Spell: curse of acadia: modifies dexterity by -6 for 4 hours
Spell: detect invis : lasts for 37 hours
Spell: detect magic : lasts for 16 hours
Spell: giant strength : modifies strength by 4 for 26 hours
<607hp 475m 359mv>
Western Main Street

[Exits: east south west]
<607hp 475m 357mv>

w

w
Western Main Street

[Exits: north east south west]
<607hp 475m 355mv>

w
Western Square of Timaran

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.
<607hp 475m 353mv>
Western Main Street

[Exits: east west]
<607hp 475m 351mv>

w

w
West Gate of Timaran

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
<607hp 475m 349mv>

w
On the Outskirts of Timaran

[Exits: east west]
<607hp 475m 347mv>
Along the Eastern Road

[Exits: east west]
<607hp 475m 345mv>

w

af
Along the Eastern Road

[Exits: east west]
<607hp 475m 343mv>
You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 24 hours
: modifies hitroll by 6 for 24 hours
Spell: sanctuary : lasts for 6 hours
Spell: armor : modifies armor class by 20 for 21 hours
Spell: protection : modifies save vs spell by 1 for 17 hours
Spell: curse of acadia: modifies dexterity by -6 for 4 hours
Spell: detect invis : lasts for 37 hours
Spell: detect magic : lasts for 16 hours
Spell: giant strength : modifies strength by 4 for 26 hours
<607hp 475m 343mv>

scan
You scan all around.
You scan east.
*** Range 3 (east) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
*** Range 5 (east) ***
A large, filthy looking rat scurries around.
You scan west.
*** Range 4 (west) ***
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
<607hp 475m 343mv>

scan
You scan all around.
You scan east.
*** Range 3 (east) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
*** Range 5 (east) ***
A large, filthy looking rat scurries around.
You scan west.
*** Range 4 (west) ***
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
<607hp 475m 343mv>

scan
You scan all around.
You scan east.
*** Range 3 (east) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
*** Range 5 (east) ***
A large, filthy looking rat scurries around.
You scan west.
*** Range 4 (west) ***
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
<607hp 475m 343mv>

co hyst fer
They aren't here.
<624hp 491m 397mv>

prof self hyst
Your proficiency at hysteria is 77%.
<624hp 491m 397mv>

e

e
Along the Eastern Road

[Exits: east west]
<624hp 491m 395mv>

where $$
On the Outskirts of Timaran

[Exits: east west]
<624hp 491m 393mv>
You didn't find any feradus.
<624hp 491m 393mv>

e

where $$
West Gate of Timaran

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
<624hp 491m 391mv>

e
You didn't find any feradus.
<624hp 491m 391mv>

e
Western Main Street

[Exits: east west]
<624hp 491m 389mv>

where $$
Western Square of Timaran

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city night watch keeps an eye out.
A large, filthy looking rat scurries around.
<624hp 491m 387mv>

e
You didn't find any feradus.
<624hp 491m 387mv>

e
Western Main Street

[Exits: north east south west]
<624hp 491m 385mv>

e
Western Main Street

[Exits: east south west]
<624hp 491m 383mv>
Western Main Street

[Exits: north east west]
<624hp 491m 381mv>

e

e
Western Main Street

[Exits: east west]
<624hp 491m 379mv>

s
City Centre of Timaran

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city night watch keeps an eye out.
Mrsa the Lady of dubious virtue walks around in her black stockings.
A member of the Timaran city night watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
<624hp 491m 377mv>

s
Meadow Lane

[Exits: north east south west]
<624hp 491m 375mv>

s
Meadow Lane

[Exits: north east south west]
<624hp 491m 373mv>

s

s
Meadow Lane

[Exits: north east south west]
<624hp 491m 371mv>

s
Meadow Lane

[Exits: north south]
<624hp 491m 369mv>
Meadow Lane

[Exits: north south west]
<624hp 491m 367mv>

s
Meadow Lane

[Exits: north east south west]
Cyril the gardener is here, admiring his hard work.
<624hp 491m 365mv>

s
South Gate of Timaran

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
<624hp 491m 363mv>

s
A Wooden Bridge South of Timaran

[Exits: north south down]
<624hp 491m 362mv>

s
An Old Gravel Path

[Exits: north south]
<624hp 491m 361mv>

s
A Small Plot

[Exits: north south]
<624hp 491m 360mv>

where
A Dark Path

[Exits: north south]
<624hp 491m 358mv>

s
Players near you in Graveyard:
<PK> Khiotha A Dark Path
<624hp 491m 358mv>
A Path Out of the Graveyard

[Exits: north south]
<624hp 491m 356mv>

s

where
A Path Out of the Graveyard

[Exits: north south]
<624hp 491m 354mv>
Players near you in Graveyard:
<PK> Khiotha A Path Out of the Graveyard
<624hp 491m 354mv>

s

where
The Graveyard

[Exits: north east south]
<624hp 491m 352mv>

e
Players near you in Graveyard:
<PK> Khiotha The Graveyard
<624hp 491m 352mv>

s
A Dark Forest

[Exits: east south west]
<624hp 491m 350mv>

e
A Gloomy Graveyard

[Exits: north east south west]
<624hp 491m 348mv>

e
A Gloomy Graveyard

[Exits: east west]
<624hp 491m 346mv>

d
Trail Through the Graveyard

[Exits: east west down]
<624hp 491m 344mv>

d
A tunnel above the morgue

[Exits: up down]
<624hp 491m 343mv>

d
A tunnel above the morgue

[Exits: up down]
<624hp 491m 342mv>

where
The city morgue

[Exits: east up]
A citizen of the drow wanders about.
The morgue's Undertaker rests here, waiting to put the dead to rest.
<624hp 491m 341mv>
Players near you in Unlit City:
<PK> Khiotha The city morgue
<624hp 491m 341mv>

u

u
A tunnel above the morgue

[Exits: up down]
<624hp 491m 340mv>

u
A tunnel above the morgue

[Exits: up down]
<624hp 491m 339mv>

w
Trail Through the Graveyard

[Exits: east west down]
<624hp 491m 338mv>

w
A Gloomy Graveyard

[Exits: east west]
<624hp 491m 336mv>

w
A Gloomy Graveyard

[Exits: north east south west]
<624hp 491m 334mv>

n
The Center of the Graveyard

[Exits: north east south west]
<624hp 491m 332mv>

n

n
The Graveyard

[Exits: north east south]
<624hp 491m 330mv>

n
A Path Out of the Graveyard

[Exits: north south]
<624hp 491m 328mv>
A Path Out of the Graveyard

[Exits: north south]
<624hp 491m 326mv>

n

n
A Dark Path

[Exits: north south]
A small black fly buzzes around.
<624hp 491m 324mv>
A Small Plot

[Exits: north south]
<634hp 517m 376mv>

n
An Old Gravel Path

[Exits: north south]
<634hp 517m 375mv>

d
A Wooden Bridge South of Timaran

[Exits: north south down]
<634hp 517m 374mv>

where
Under an Old Bridge

[Exits: east up]
<634hp 517m 373mv>

e
Players near you in Dragon Sea:
<PK> Khiotha Under an Old Bridge
<634hp 517m 373mv>

where
Calm Clear Water

[Exits: east west]
<634hp 517m 372mv>

hyst fer
Players near you in Dragon Sea:
<PK> Khiotha Calm Clear Water
<634hp 517m 372mv>

where
They aren't here.
<634hp 517m 372mv>

sl
Players near you in Dragon Sea:
<PK> Khiotha Calm Clear Water
<634hp 517m 372mv>

sc
You go to sleep.
<634hp 517m 372mv>

/@============================================================-
| \
| Khiotha the Holy Shaman, follower of Nycticora |
| Acolyte of the Order of Trickery |
| Unaffiliated, 26 years old (124 hours). |
| |
| Race: Human Hometown: Darkhaven Health: 634/702 |
| Sex: Male Alignment: Evil Mana: 517/908 |
| Class: Shaman Ethos: Chaotic Move: 372/400 |
\ -------------------------------------------/
| |
| Streng: 20 (20+0) Rating: Great Weight: 343/375 |
| Intell: 20 (20+0) Level: 50 Pracs: 6 |
| Wisdom: 21 (21+0) Exp tnl: 15546 Trains: 0 |
| Dexter: 14 (20-6) Guildpoint: 1 (4/m) Items: 29/29 |
| Consti: 19 (20-1) Gold: 8783 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [**---] Thirst: [**---] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 177 Saving Throws |
| Hitroll: 32 Vs Bash: 185 Afflictive: 67 |
| Damroll: 38 Vs Slash: 185 Maledictive: 51 |
| Vs Magic: 83 Mental: 61 |
\==========================================================-/
You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 22 hours
: modifies hitroll by 6 for 22 hours
Spell: sanctuary : lasts for 4 hours
Spell: armor : modifies armor class by 20 for 19 hours
Spell: protection : modifies save vs spell by 1 for 15 hours
Spell: curse of acadia: modifies dexterity by -6 for 2 hours
Spell: detect invis : lasts for 35 hours
Spell: detect magic : lasts for 14 hours
Spell: giant strength : modifies strength by 4 for 24 hours
<634hp 517m 372mv>

who
[ Slith ] Savirin the Muscle Man
[ Minot ] Yenwald the Berserker of Discord
[50 Human Sha] <PK> [Trickery] Khiotha the Holy Shaman
[ Beast ] <PK> [KEEPER] Feradus the Grand Hierophant of the Forest
[ Trean ] Oakenlimb Thickroot the Circumventor
[ Illit ] Ixixxiril the Conjurer
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 11.
<634hp 517m 372mv>

sc

/@============================================================-
| \
| Khiotha the Holy Shaman, follower of Nycticora |
| Acolyte of the Order of Trickery |
| Unaffiliated, 26 years old (124 hours). |
| |
| Race: Human Hometown: Darkhaven Health: 634/702 |
| Sex: Male Alignment: Evil Mana: 517/908 |
| Class: Shaman Ethos: Chaotic Move: 372/400 |
\ -------------------------------------------/
| |
| Streng: 20 (20+0) Rating: Great Weight: 343/375 |
| Intell: 20 (20+0) Level: 50 Pracs: 6 |
| Wisdom: 21 (21+0) Exp tnl: 15546 Trains: 0 |
| Dexter: 14 (20-6) Guildpoint: 1 (4/m) Items: 29/29 |
| Consti: 19 (20-1) Gold: 8783 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [**---] Thirst: [**---] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 177 Saving Throws |
| Hitroll: 32 Vs Bash: 185 Afflictive: 67 |
| Damroll: 38 Vs Slash: 185 Maledictive: 51 |
| Vs Magic: 83 Mental: 61 |
\==========================================================-/
You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 22 hours
: modifies hitroll by 6 for 22 hours
Spell: sanctuary : lasts for 4 hours
Spell: armor : modifies armor class by 20 for 19 hours
Spell: protection : modifies save vs spell by 1 for 15 hours
Spell: curse of acadia: modifies dexterity by -6 for 2 hours
Spell: detect invis : lasts for 35 hours
Spell: detect magic : lasts for 14 hours
Spell: giant strength : modifies strength by 4 for 24 hours
<634hp 517m 372mv>

st

look

where
You wake and stand up.
<677hp 621m 400mv>

w
Calm Clear Water
The water is calmer here, stabilized by the luck of being on the fringe
of several different undercurrents. Clear water surrounds you and you can
see fairly deep into the ocean beneath you. There are several individual
fish that have probably ventured a bit further away from the school, lured
by the prospect of food. The waves here do not push you one way or another,
and swells are almost non existent.

[Exits: east west]
<677hp 621m 400mv>

u
Players near you in Dragon Sea:
<PK> Khiotha Calm Clear Water
<677hp 621m 400mv>
Under an Old Bridge

[Exits: east up]
<677hp 621m 399mv>

n
A Wooden Bridge South of Timaran

[Exits: north south down]
<677hp 621m 398mv>

n
South Gate of Timaran

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
<677hp 621m 397mv>

n

where
Meadow Lane

[Exits: north east south west]
Cyril the gardener is here, admiring his hard work.
<677hp 621m 395mv>

n
Meadow Lane

[Exits: north south west]
<677hp 621m 393mv>

n
Players near you in Timaran:
<PK> Khiotha Meadow Lane
<677hp 621m 393mv>
Meadow Lane

[Exits: north south]
<677hp 621m 391mv>

n
Meadow Lane

[Exits: north east south west]
<677hp 621m 389mv>

n
Meadow Lane

[Exits: north east south west]
<677hp 621m 387mv>

n
Meadow Lane

[Exits: north east south west]
<677hp 621m 385mv>
City Centre of Timaran

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
Mrsa the Lady of dubious virtue walks around in her black stockings.
The Town Crier stands here, yelling the daily news.
<677hp 621m 383mv>

w

w
Western Main Street

[Exits: east west]
A member of the Timaran city night watch keeps an eye out.
<677hp 621m 381mv>

w
Western Main Street

[Exits: north east west]
A member of the Timaran city night watch keeps an eye out.
<677hp 621m 379mv>

w

w
Western Main Street

[Exits: east south west]
<677hp 621m 377mv>

w
Western Main Street

[Exits: north east south west]
<677hp 621m 375mv>

where
Western Square of Timaran

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.
<677hp 621m 373mv>

w
Western Main Street

[Exits: east west]
<677hp 621m 371mv>

w
Players near you in Timaran:
<PK> Khiotha Western Main Street
<677hp 621m 371mv>

w
West Gate of Timaran

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
<677hp 621m 369mv>

w
On the Outskirts of Timaran

[Exits: east west]
<677hp 621m 367mv>

w
Along the Eastern Road

[Exits: east west]
<677hp 621m 365mv>

w

where
Along the Eastern Road

[Exits: east west]
<677hp 621m 363mv>

w
Along the Eastern Road

[Exits: east west]
<677hp 621m 361mv>

w
Along the Eastern Road

[Exits: east west]
<677hp 621m 359mv>

w
Players near you in Eastern Road:
<PK> Khiotha Along the Eastern Road
<677hp 621m 359mv>

w
Along the Eastern Road

[Exits: east west]
<677hp 621m 357mv>

w
The Checkpoint

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
<677hp 621m 355mv>

w
Along the Eastern Road

[Exits: east west]
<677hp 621m 353mv>
Along the Eastern Road

[Exits: east south]
<677hp 621m 351mv>

s

w
Alas, you cannot go that way.
<677hp 621m 351mv>
Alas, you cannot go that way.
<677hp 621m 351mv>
On the Eastern Road

[Exits: north west]
<677hp 621m 349mv>

w

w
On the Eastern Road

[Exits: east west]
A tall signpost has been erected here.
<677hp 621m 347mv>
On the Eastern Road

[Exits: east west]
<677hp 621m 345mv>

n
On the Eastern Road

[Exits: north east]
<677hp 621m 343mv>

w
Along the Eastern Road

[Exits: east south west]
<677hp 621m 341mv>

w
Along the Eastern Road

[Exits: east west]
<677hp 621m 339mv>

w
The Crossroads

[Exits: north east south west]
The caravan attendant is here, looking dejected.
<677hp 621m 337mv>

w
Along the Eastern Road

[Exits: east west]
<677hp 621m 335mv>

w
Along the Eastern Road

[Exits: east west]
<677hp 621m 333mv>

w
Along the Eastern Road

[Exits: east west]
<677hp 621m 331mv>
Along the Eastern Road

[Exits: east west]
<677hp 621m 329mv>

help faerie blast
'FAERIE BLAST'
Syntax: chant 'faerie blast' target

The druid spell faerie blast uses primal fire magic to scorch its targets
with extreme heat. This is a targetted spell.
<677hp 621m 329mv>

help faerie
'FAERIE FIRE'
Syntax: cast 'faerie fire' <target> (short syntax: fafi)
Spell type: MALEDICTION

Faerie fire is an offensive spell. It surrounds the victim with a pink aura
which prevents him from sneaking and concealing himself in any way. Also,
it worsens the victim's armor, making him easier to hit. All clerics and mages
have this spell as part of their arsenal.
<677hp 621m 329mv>

where
Players near you in Eastern Road:
<PK> Khiotha Along the Eastern Road
<694hp 648m 383mv>

sp

Level 1: cause continual 15 mana ( 81%) cause serious 15 mana ( 55%)
Level 2: faerie fire 5 mana ( 75%)
Level 3: cure light 8 mana ( 50%)
Level 4: blindness 15 mana ( 90%) detect good 5 mana ( 75%)
detect magic 5 mana ( 52%)
Level 6: detect invis 5 mana ( 66%)
Level 7: identify 12 mana ( 66%) know alignment 9 mana ( 50%)
poison 10 mana ( 68%)
Level 8: cause critical 20 mana ( 76%)
Level 9: infravision 5 mana ( 50%) weaken 20 mana ( 94%)
Level 10: earthquake 15 mana ( 63%) protection 35 mana ( 80%)
Level 11: cure serious 14 mana ( 94%) summon 30 mana ( 77%)
Level 12: plague 20 mana ( 78%)
Level 14: armor 5 mana ( 85%)
Level 15: curse 20 mana ( 59%)
Level 16: protective shield 70 mana ( 82%) demonic visage 20 mana ( 75%)
Level 17: faerie fog 5 mana ( 52%) hex 20 mana ( 75%)
Level 18: giant strength 20 mana ( 75%)
Level 19: dispel magic 15 mana ( 87%) energy drain 35 mana ( 50%)
Level 20: frenzy 30 mana ( 57%) harm 35 mana ( 75%)
Level 21: cure blindness 5 mana ( 75%) cure critical 25 mana ( 96%)
Level 22: locate object 20 mana ( 61%)
Level 23: enfeeblement 20 mana ( 75%)
Level 25: phantom grasp 20 mana ( 75%)
Level 26: cure disease 20 mana ( 76%) sanctuary 75 mana ( 88%)
Level 29: cure poison 5 mana ( 72%) word of recall 5 mana (100%)
Level 30: remove curse 5 mana ( 75%)
Level 31: deteriorate 20 mana ( 82%)
Level 32: ethereal passage 30 mana ( 76%)
Level 33: insomnia 20 mana ( 76%)
Level 34: flay health 35 mana ( 78%)
Level 35: dysentery 20 mana ( 75%)
Level 36: mass invis 20 mana ( 76%)
Level 37: dark shroud 25 mana ( 75%)
Level 38: blasphemy 30 mana ( 75%)
Level 40: hysteria 30 mana ( 77%)
<694hp 648m 383mv>

where
Players near you in Eastern Road:
<PK> Khiotha Along the Eastern Road
<694hp 648m 383mv>

help faerie dust

where
No such helpfile found. Please check your spelling and try again. Suggestions:

See also : HELP PIXIE DUST, HELP BLINDNESS DUST, HELP ECAST
<694hp 648m 383mv>
Players near you in Eastern Road:
<PK> Khiotha Along the Eastern Road
<694hp 648m 383mv>

w

w
City Entrance

[Exits: east west]
<694hp 648m 381mv>

w

where
Outside the East Gate

[Exits: east west]
<694hp 648m 379mv>

w
Inside the East Gate

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
<694hp 648m 377mv>

w
Players near you in Seringale:
<PK> Khiotha Inside the East Gate
<694hp 648m 377mv>

w
The East Common Road

[Exits: east west]
<694hp 648m 375mv>

where
The East Common Road

[Exits: north east south west]
<694hp 648m 373mv>
The East Common Road

[Exits: east west]
<694hp 648m 371mv>
Players near you in Seringale:
<PK> Khiotha The East Common Road
<694hp 648m 371mv>

The night is about to end.
You no longer fear Acadia's curse.
<702hp 683m 400mv>

st

look

where
You are already standing.
<702hp 683m 400mv>
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]
<702hp 683m 400mv>
Players near you in Seringale:
<PK> Khiotha The East Common Road
<702hp 683m 400mv>

w

w
The Eastern Monument

[Exits: east south west]
<702hp 683m 398mv>

w
The East Common Road

[Exits: north east south west]
<702hp 683m 396mv>

w
The East Common Road

[Exits: north east south west]
<702hp 683m 394mv>

w
East of Market Square

[Exits: north east south]
<702hp 683m 392mv>

s

w
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
<702hp 683m 392mv>
Southeast of Market Square

[Exits: north west]
<702hp 683m 391mv>

s

s
South of Market Square

[Exits: east south west]
<702hp 683m 390mv>

s
The Main Street

[Exits: north east south west]
A human city guard of Seringale stands watch here.
A beggar wanders around asking for spare gold.
<702hp 683m 388mv>
The Main Street

[Exits: north east south west]
A homeless animal roams the streets alone.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A stray dog suddenly starts barking at you crazily.
<702hp 683m 386mv>

s

s
The Main Street

[Exits: north east south west]
A beggar wanders around asking for spare gold.
<702hp 683m 384mv>

s
South Square

[Exits: north east south west down]
A beggar wanders around asking for spare gold.
<702hp 683m 382mv>

s

s
The South Main Street

[Exits: north east south west]
<702hp 683m 380mv>
The South Main Street

[Exits: north east south west]
<702hp 683m 378mv>

who
The South Main Street

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.
<702hp 683m 376mv>

where
A Small Bridge

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
A half-elf city guard of seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
<702hp 683m 374mv>

s

s
[ Slith ] Savirin the Muscle Man
[ Minot ] Yenwald the Berserker of Discord
[50 Human Sha] <PK> [Trickery] Khiotha the Holy Shaman
[ Beast ] <PK> [KEEPER] Feradus the Grand Hierophant of the Forest
[ Trean ] Oakenlimb Thickroot the Circumventor
[ Illit ] Ixixxiril the Conjurer
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 11.
<702hp 683m 374mv>
Players near you in Seringale:
<PK> Khiotha A Small Bridge
<702hp 683m 374mv>

s
The South Main Street

[Exits: north south]
<702hp 683m 372mv>

s
Inside the South Gate

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
<702hp 683m 370mv>

s
Outside the South Gate

[Exits: north south]
You see 5 of a war banner of Seringale here.
A duergar citizen of Seringale strolls about.
<702hp 683m 368mv>

s
Atop a small hillock

[Exits: north south]
<702hp 683m 366mv>

s
Along a marked path

[Exits: north south]
<702hp 683m 364mv>

e
A turn in the path

[Exits: north east]
An upturned dilapidated boat lies not far from the river bank.
<702hp 683m 362mv>
A small inn greets your eyes warmly.
<702hp 683m 362mv>

e
A cobbled path

[Exits: east south west]
A thick stack of letters lies scattered about, each one addressed to a different name.
A rusty key crusted with dried blood lies on the ground.
(Glowing) A post on the bridge has been illuminated with a fire torch.
<702hp 683m 360mv>

where
A muddy wetland

[Exits: north east south west]
<702hp 683m 358mv>

s
Players near you in The Common:
Savirin The Trail
<PK> Khiotha A muddy wetland
<702hp 683m 358mv>

s
The Western Common

[Exits: north east south]
<702hp 683m 355mv>

s
The Southern Common

[Exits: north east]
Dark wings carry this bat swooping back and forth through the darkness.
<702hp 683m 352mv>

e
You bump into a tree.
<702hp 683m 352mv>

s
The base of a mountain path

[Exits: north east south west]
A hungry-looking nanny goat forages for food here.
<702hp 683m 348mv>

s
Path on the mountain

[Exits: north south]
<702hp 683m 342mv>

w
Path on the mountain

[Exits: north east west]
A very large warning sign has been posted here.
<702hp 683m 336mv>

u

w
Path on the mountain

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.
<702hp 683m 330mv>

w
East of a bridge

[Exits: west down]
<702hp 683m 324mv>

w
A bridge between two mountains

[Exits: east west]
A bearded vulture is perched on the bridge.
<702hp 683m 318mv>

w
A bridge between two mountains

[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A bearded vulture is perched on the bridge.
<702hp 683m 312mv>

n
West of a bridge

[Exits: north east down]
<702hp 683m 306mv>

d
You nearly loose your footing.
<702hp 683m 306mv>

where
View of a valley

[Exits: south down]
<702hp 683m 300mv>

n
Down into a valley

[Exits: north up]
A mountain lion walks around carefully here.
<702hp 683m 294mv>

n
Players near you in The Common:
Savirin The Trail
<PK> Khiotha Down into a valley
<702hp 683m 294mv>
A fertile valley

[Exits: south west]
<702hp 683m 290mv>

w

w
Vegetation surrounds you.
<702hp 683m 290mv>
A rocky mountain path

[Exits: east west]
<702hp 683m 288mv>

w

w
A rocky mountain path

[Exits: east west]
<702hp 683m 286mv>

w

where
A rocky mountain path

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.
<702hp 683m 284mv>

w
A rocky mountain path

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.
<702hp 683m 282mv>
The base of the mountain

[Exits: east south]
<702hp 683m 280mv>

w
Players near you in The Ford:
<PK> Khiotha The base of the mountain
<702hp 683m 280mv>
Alas, you cannot go that way.
<702hp 683m 280mv>

s
Alas, you cannot go that way.
<702hp 683m 280mv>

s
The base of the mountain

[Exits: north south]
A young bear is here, looking for something to eat.
<702hp 683m 278mv>

where
The base of the mountain

[Exits: north west]
<702hp 683m 276mv>

w
Players near you in The Ford:
<PK> Khiotha The base of the mountain
<702hp 683m 276mv>

w
A beaten trail

[Exits: east west]
<702hp 683m 274mv>

w

where
A beaten trail

[Exits: east west]
<702hp 683m 272mv>

sl
A lush valley

[Exits: north east south west]
<702hp 683m 270mv>

sc
Players near you in The Ford:
<PK> Khiotha A lush valley
The day has begun.
<702hp 712m 324mv> You go to sleep.
<702hp 712m 324mv>

who

/@============================================================-
| \
| Khiotha the Holy Shaman, follower of Nycticora |
| Acolyte of the Order of Trickery |
| Unaffiliated, 26 years old (124 hours). |
| |
| Race: Human Hometown: Darkhaven Health: 702/702 |
| Sex: Male Alignment: Evil Mana: 712/908 |
| Class: Shaman Ethos: Chaotic Move: 324/400 |
\ -------------------------------------------/
| |
| Streng: 20 (20+0) Rating: Great Weight: 343/375 |
| Intell: 20 (20+0) Level: 50 Pracs: 6 |
| Wisdom: 21 (21+0) Exp tnl: 15546 Trains: 0 |
| Dexter: 20 (20+0) Guildpoint: 1 (4/m) Items: 29/35 |
| Consti: 19 (20-1) Gold: 8783 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [**---] Thirst: [**---] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 177 Saving Throws |
| Hitroll: 32 Vs Bash: 185 Afflictive: 67 |
| Damroll: 38 Vs Slash: 185 Maledictive: 51 |
| Vs Magic: 83 Mental: 61 |
\==========================================================-/
You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 18 hours
: modifies hitroll by 6 for 18 hours
Spell: sanctuary : lasts for 0 hours
Spell: armor : modifies armor class by 20 for 15 hours
Spell: protection : modifies save vs spell by 1 for 11 hours
Spell: detect invis : lasts for 31 hours
Spell: detect magic : lasts for 10 hours
Spell: giant strength : modifies strength by 4 for 20 hours
<702hp 712m 324mv>
[ Slith ] Savirin the Muscle Man
[ Minot ] Yenwald the Berserker of Discord
[50 Human Sha] <PK> [Trickery] Khiotha the Holy Shaman
[ Beast ] <PK> [KEEPER] Feradus the Grand Hierophant of the Forest
[ Trean ] Oakenlimb Thickroot the Circumventor
[ Illit ] Ixixxiril the Conjurer
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 11.
<702hp 712m 324mv>

who
[ Slith ] Savirin the Muscle Man
[ Minot ] Yenwald the Berserker of Discord
[50 Human Sha] <PK> [Trickery] Khiotha the Holy Shaman
[ Beast ] <PK> [KEEPER] Feradus the Grand Hierophant of the Forest
[ Trean ] Oakenlimb Thickroot the Circumventor
[ Illit ] Ixixxiril the Conjurer
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 11.
<702hp 712m 324mv>

who
[ Slith ] Savirin the Muscle Man
[ Minot ] Yenwald the Berserker of Discord
[50 Human Sha] <PK> [Trickery] Khiotha the Holy Shaman
[ Beast ] <PK> [KEEPER] Feradus the Grand Hierophant of the Forest
[ Trean ] Oakenlimb Thickroot the Circumventor
[ Illit ] Ixixxiril the Conjurer
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 11.
<702hp 712m 324mv>

The white aura around your body fades.
<702hp 808m 393mv>

st

where
You wake and stand up.
<702hp 808m 393mv>
Players near you in The Ford:
<PK> Khiotha A lush valley
<702hp 808m 393mv>

sanc
You are surrounded by a white aura.
<702hp 733m 393mv>

w

w

n

w
A lush valley

[Exits: north east south west]
<702hp 733m 391mv>
A lush valley

[Exits: north east south west]
A wild horse rears up at you.
<702hp 733m 389mv>
Edge of the valley

[Exits: east south west]
<702hp 733m 387mv>
Edge of the valley

[Exits: east south west]
<702hp 733m 385mv>

w

n

w
Edge of the valley

[Exits: north east south]
<702hp 733m 383mv>

n
A steep cliff

[Exits: south west]
A buzzard is here, feeding on a carcass of a rabbit.
<702hp 733m 379mv>

w
A steep cliff

[Exits: north east south]
A watchman is on alert here.
<702hp 733m 373mv>

where
A steep cliff

[Exits: south west]
<702hp 733m 367mv>

n
A steep cliff

[Exits: north east south west]
<702hp 733m 361mv>
Players near you in The Ford:
<PK> Khiotha A steep cliff
<702hp 733m 361mv>

u
A steep cliff

[Exits: south west up]
<702hp 733m 355mv>

where
A grassy sward

[Exits: north down]
A fortress soldier patrols the area wearing a sign that says 'KEEP OFF THE GRASS!'
A fortress soldier tells you 'Turn around, Khiotha. If you don't, the Keepers will mark you for death!'
<702hp 733m 351mv>

n
Players near you in The Ford:
<PK> Khiotha A grassy sward
<702hp 733m 351mv>

e
A grassy sward

[Exits: east south]
A watchman is on alert here.
<702hp 733m 349mv>

d
On top of a hill

[Exits: west down]
A tiny kitten is here poking into every corner.
<702hp 733m 347mv>

e
At the bottom of a slope

[Exits: east up]
<702hp 733m 345mv>

e
Before the Fortress gates

[Exits: east west]
<702hp 733m 343mv>

n
The Entrance to the Fortress

[Exits: north west]
(White Aura) The Caretaker stands attentively before the fortress gates.
The Caretaker yells 'You don't belong here, Khiotha!'
The Caretaker's tail wounds you.
The Caretaker's trip misses you.
The Caretaker is in excellent condition.
<685hp 733m 342mv>
No way! You are still fighting!
The Caretaker is in excellent condition.
<685hp 733m 342mv>

flee
You flee from combat!
Before the Fortress gates

[Exits: east west]
<685hp 733m 341mv>

n

e
Alas, you cannot go that way.
<685hp 733m 341mv>

flee
The Entrance to the Fortress

[Exits: north west]
(White Aura) The Caretaker stands attentively before the fortress gates.
The Caretaker yells 'You don't belong here, Khiotha!'
You deflect The Caretaker's tail aside in an ungraceful parry.
The Caretaker is in excellent condition.
<685hp 733m 340mv>

e
You flee from combat!
Before the Fortress gates

[Exits: east west]
<685hp 733m 339mv>

flee

n
The Entrance to the Fortress

[Exits: north west]
(White Aura) The Caretaker stands attentively before the fortress gates.
The Caretaker yells 'You don't belong here, Khiotha!'
You thrust The Caretaker's tail aside in a skillful parry.
The Caretaker is in excellent condition.
<685hp 733m 338mv>
You flee from combat!
The Foyer

[Exits: north south]
<685hp 733m 337mv>
The Foyer

[Exits: east south west]
A tiny kitten is here poking into every corner.
<685hp 733m 336mv>

e

u
Before a brass staircase

[Exits: west up]
<685hp 733m 335mv>

where

n
Atop a brass staircase

[Exits: north west down]
<685hp 733m 334mv>
Players near you in Fortress of Equilibrium:
<PK> Khiotha Atop a brass staircase
<685hp 733m 334mv>
A mahogany-lined hallway

[Exits: north south]
<685hp 733m 333mv>

n
A crystalline stairway

[Exits: south up]
(White Aura) A protector of Gaia is here, defending the vault.
<685hp 733m 332mv>

A protector of Gaia yells 'Khiotha! You shall pay!'
A protector of Gaia's bite decimates you!
You block a protector of Gaia's attack with your shield.
A protector of Gaia has quite a few wounds.
<658hp 733m 332mv>

A protector of Gaia tries to disarm you, but fails.
A protector of Gaia has quite a few wounds.
<658hp 733m 332mv>

blnd
A protector of Gaia appears to be blinded.
A protector of Gaia has quite a few wounds.
<658hp 718m 332mv>

where

A protector of Gaia's bite misses you.
A protector of Gaia's bite devastates you!
You parry a protector of Gaia's bite with an easy flourish.
Your flame DISEMBOWELS a protector of Gaia!
A protector of Gaia has quite a few wounds.
<629hp 718m 332mv>

plge
Players near you in Fortress of Equilibrium:
<PK> Khiotha A crystalline stairway
A protector of Gaia has quite a few wounds.
<629hp 718m 332mv>
A protector of Gaia is already plagued.
You thrust a protector of Gaia's bite aside in a skillful parry.
You thrust a protector of Gaia's bite aside in a skillful parry.
A protector of Gaia's bite devastates you!
Your flame MUTILATES a protector of Gaia!
Your flame maims a protector of Gaia!
A protector of Gaia has quite a few wounds.
<597hp 698m 332mv>

A protector of Gaia's kicked dirt misses you.
A protector of Gaia has quite a few wounds.
<597hp 698m 332mv>

A protector of Gaia writhes in agony as plague sores erupt from her skin.
A protector of Gaia has quite a few wounds.
<600hp 713m 385mv>

pson

You thrust a protector of Gaia's bite aside in a skillful parry.
You parry a protector of Gaia's bite.
A protector of Gaia's bite misses you.
You deflect a protector of Gaia's bite aside in an ungraceful parry.
Your flame MUTILATES a protector of Gaia!
A protector of Gaia has quite a few wounds.
<600hp 713m 385mv>

where
Your poison hits a protector of Gaia.
A protector of Gaia looks very ill.
A protector of Gaia has quite a few wounds.
<600hp 703m 385mv>

where

You parry a protector of Gaia's bite.
Your shield wobbles and barely deflects a protector of Gaia's bite.
A protector of Gaia's bite misses you.
Your flame MUTILATES a protector of Gaia!
A protector of Gaia has quite a few wounds.
<600hp 703m 385mv>
Players near you in Fortress of Equilibrium:
<PK> Khiotha A crystalline stairway
A protector of Gaia has quite a few wounds.
<600hp 703m 385mv>
Players near you in Fortress of Equilibrium:
<PK> Khiotha A crystalline stairway
A protector of Gaia has quite a few wounds.
<600hp 703m 385mv>

weak
A protector of Gaia looks tired and weak.
A protector of Gaia's bite misses you.
You parry a protector of Gaia's bite with an easy flourish.
You awkwardly parry a protector of Gaia's bite with a loud clang.
Your flame misses a protector of Gaia.
A protector of Gaia has quite a few wounds.
<600hp 683m 385mv>

where

A protector of Gaia's bite misses you.
You thrust a protector of Gaia's bite aside in a skillful parry.
A protector of Gaia's bite misses you.
Your flame DISEMBOWELS a protector of Gaia!
A protector of Gaia has quite a few wounds.
<600hp 683m 385mv>
Players near you in Fortress of Equilibrium:
<PK> Khiotha A crystalline stairway
A protector of Gaia has quite a few wounds.
<600hp 683m 385mv>

cucr
You feel a lot better!
A protector of Gaia's kicked dirt misses you.
A protector of Gaia has quite a few wounds.
<650hp 658m 385mv>

where

A protector of Gaia's bite misses you.
You parry a protector of Gaia's bite with an easy flourish.
Your flame DISEMBOWELS a protector of Gaia!
Your flame misses a protector of Gaia.
A protector of Gaia has quite a few wounds.
<650hp 658m 385mv>
Players near you in Fortress of Equilibrium:
<PK> Khiotha A crystalline stairway
A protector of Gaia has quite a few wounds.
<650hp 658m 385mv>

who

where
[ Slith ] Savirin the Muscle Man
[ Minot ] Yenwald the Berserker of Discord
[50 Human Sha] <PK> [Trickery] Khiotha the Holy Shaman
[ Beast ] <PK> [KEEPER] Feradus the Grand Hierophant of the Forest
[ Trean ] Oakenlimb Thickroot the Circumventor
[ Illit ] Ixixxiril the Conjurer
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 11.
A protector of Gaia's bite misses you.
You parry a protector of Gaia's bite with an easy flourish.
You block a protector of Gaia's attack with your shield.
You block a protector of Gaia's attack with your shield.
Your flame MUTILATES a protector of Gaia!
Your flame MUTILATES a protector of Gaia!
A protector of Gaia has quite a few wounds.
<650hp 658m 385mv>
Players near you in Fortress of Equilibrium:
<PK> Khiotha A crystalline stairway
A protector of Gaia has quite a few wounds.
<650hp 658m 385mv>

where
Players near you in Fortress of Equilibrium:
<PK> Khiotha A crystalline stairway
A protector of Gaia's kicked dirt misses you.
A protector of Gaia has quite a few wounds.
<650hp 658m 385mv>

You parry a protector of Gaia's bite.
You parry a protector of Gaia's bite.
You parry a protector of Gaia's bite.
You awkwardly parry a protector of Gaia's bite with a loud clang.
Your flame maims a protector of Gaia!
A protector of Gaia has quite a few wounds.
<650hp 658m 385mv>

where
Players near you in Fortress of Equilibrium:
<PK> Khiotha A crystalline stairway
A protector of Gaia has quite a few wounds.
<650hp 658m 385mv>

where
Players near you in Fortress of Equilibrium:
<PK> Khiotha A crystalline stairway
A protector of Gaia has quite a few wounds.
<650hp 658m 385mv>

You thrust a protector of Gaia's bite aside in a skillful parry.
You parry a protector of Gaia's bite with an easy flourish.
Your flame MUTILATES a protector of Gaia!
A protector of Gaia has quite a few wounds.
<650hp 658m 385mv>

where

A protector of Gaia's bite misses you.
You block a protector of Gaia's attack with your shield.
Your flame maims a protector of Gaia!
A protector of Gaia has quite a few wounds.
<650hp 658m 385mv>
Players near you in Fortress of Equilibrium:
<PK> Khiotha A crystalline stairway
A protector of Gaia has quite a few wounds.
<650hp 658m 385mv>

where

look
Players near you in Fortress of Equilibrium:
<PK> Khiotha A crystalline stairway
A protector of Gaia has quite a few wounds.
<650hp 658m 385mv>

where
A crystalline stairway
The stairs ascending to the apex of the Fortress are created most
peculiarly of what look like oblong wafers of the same crystalline substance
found in the suits of armor in the foyer, which hover in a widening helical
staircase. The globes of light are no longer stationary but swirl along
invisible, beautifully intricate paths along the perimeters of the stairs at
waist height. The granite chamber around it is similarly an inverted
conical form. Bright, nearly blinding white light seems to be pouring out
from something at top of the staircase.

[Exits: south up]
(White Aura) A protector of Gaia is here, fighting YOU!
A protector of Gaia tries to disarm your shield, but fails.
A protector of Gaia has quite a few wounds.
<650hp 658m 385mv>
Players near you in Fortress of Equilibrium:
<PK> Khiotha A crystalline stairway
A protector of Gaia has quite a few wounds.
<650hp 658m 385mv>

who

You awkwardly parry a protector of Gaia's bite with a loud clang.
You parry a protector of Gaia's bite with an easy flourish.
Your flame MUTILATES a protector of Gaia!
Your flame MUTILATES a protector of Gaia!
A protector of Gaia has quite a few wounds.
<650hp 658m 385mv>
[ Slith ] Savirin the Muscle Man
[ Minot ] Yenwald the Berserker of Discord
[50 Human Sha] <PK> [Trickery] Khiotha the Holy Shaman
[ Beast ] <PK> [KEEPER] Feradus the Grand Hierophant of the Forest
[ Trean ] Oakenlimb Thickroot the Circumventor
[ Illit ] Ixixxiril the Conjurer
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 11.
A protector of Gaia has quite a few wounds.
<650hp 658m 385mv>

where
Players near you in Fortress of Equilibrium:
<PK> Khiotha A crystalline stairway
A protector of Gaia has quite a few wounds.
<650hp 658m 385mv>

where

where
Players near you in Fortress of Equilibrium:
<PK> Khiotha A crystalline stairway
A protector of Gaia has quite a few wounds.
<650hp 658m 385mv>

look
Players near you in Fortress of Equilibrium:
<PK> Khiotha A crystalline stairway
A protector of Gaia's bite misses you.
A protector of Gaia's bite misses you.
You deflect a protector of Gaia's bite aside in an ungraceful parry.
Your flame misses a protector of Gaia.
Your poison hits a protector of Gaia.
A protector of Gaia writhes in agony as plague sores erupt from her skin.
A protector of Gaia has quite a few wounds.
<655hp 665m 400mv>

where
A crystalline stairway
The stairs ascending to the apex of the Fortress are created most
peculiarly of what look like oblong wafers of the same crystalline substance
found in the suits of armor in the foyer, which hover in a widening helical
staircase. The globes of light are no longer stationary but swirl along
invisible, beautifully intricate paths along the perimeters of the stairs at
waist height. The granite chamber around it is similarly an inverted
conical form. Bright, nearly blinding white light seems to be pouring out
from something at top of the staircase.

[Exits: south up]
(White Aura) A protector of Gaia is here, fighting YOU!
A protector of Gaia has quite a few wounds.
<655hp 665m 400mv>
Players near you in Fortress of Equilibrium:
<PK> Khiotha A crystalline stairway
A protector of Gaia has quite a few wounds.
<655hp 665m 400mv>

where
Players near you in Fortress of Equilibrium:
<PK> Khiotha A crystalline stairway
A protector of Gaia has quite a few wounds.
<655hp 665m 400mv>

look

A protector of Gaia's kicked dirt misses you.
A protector of Gaia has quite a few wounds.
<655hp 665m 400mv>

where
A crystalline stairway
The stairs ascending to the apex of the Fortress are created most
peculiarly of what look like oblong wafers of the same crystalline substance
found in the suits of armor in the foyer, which hover in a widening helical
staircase. The globes of light are no longer stationary but swirl along
invisible, beautifully intricate paths along the perimeters of the stairs at
waist height. The granite chamber around it is similarly an inverted
conical form. Bright, nearly blinding white light seems to be pouring out
from something at top of the staircase.

[Exits: south up]
(White Aura) A protector of Gaia is here, fighting YOU!
A protector of Gaia has quite a few wounds.
<655hp 665m 400mv>

where
Players near you in Fortress of Equilibrium:
<PK> Khiotha A crystalline stairway
A protector of Gaia has quite a few wounds.
<655hp 665m 400mv>
Players near you in Fortress of Equilibrium:
<PK> Khiotha A crystalline stairway
A protector of Gaia has quite a few wounds.
<655hp 665m 400mv>

You block a protector of Gaia's attack with your shield.
You parry a protector of Gaia's bite with an easy flourish.
You parry a protector of Gaia's bite.
You thrust a protector of Gaia's bite aside in a skillful parry.
Your flame maims a protector of Gaia!
A protector of Gaia has quite a few wounds.
<655hp 665m 400mv>

kick
Your kick devastates a protector of Gaia!
A protector of Gaia has quite a few wounds.
<655hp 665m 400mv>

where

You thrust a protector of Gaia's bite aside in a skillful parry.
You thrust a protector of Gaia's bite aside in a skillful parry.
Your flame DISEMBOWELS a protector of Gaia!
A protector of Gaia has quite a few wounds.
<655hp 665m 400mv>

af

where
Players near you in Fortress of Equilibrium:
<PK> Khiotha A crystalline stairway
A protector of Gaia has quite a few wounds.
<655hp 665m 400mv>

where
You are affected by the following:
Spell: sanctuary : lasts for 5 hours
Skill: warcry : modifies save vs afflictive by 6 for 15 hours
: modifies hitroll by 6 for 15 hours
Spell: armor : modifies armor class by 20 for 12 hours
Spell: protection : modifies save vs spell by 1 for 8 hours
Spell: detect invis : lasts for 28 hours
Spell: detect magic : lasts for 7 hours
Spell: giant strength : modifies strength by 4 for 17 hours
A protector of Gaia has quite a few wounds.
<655hp 665m 400mv>
Players near you in Fortress of Equilibrium:
<PK> Khiotha A crystalline stairway
You parry a protector of Gaia's bite with an easy flourish.
You parry a protector of Gaia's bite with an easy flourish.
You block a protector of Gaia's attack with your shield.
Your flame MUTILATES a protector of Gaia!
Your flame DISEMBOWELS a protector of Gaia!
A protector of Gaia has quite a few wounds.
<655hp 665m 400mv>

where
Players near you in Fortress of Equilibrium:
<PK> Khiotha A crystalline stairway
A protector of Gaia has quite a few wounds.
<655hp 665m 400mv>

look
Players near you in Fortress of Equilibrium:
<PK> Khiotha A crystalline stairway
A protector of Gaia has quite a few wounds.
<655hp 665m 400mv>

where
A crystalline stairway
The stairs ascending to the apex of the Fortress are created most
peculiarly of what look like oblong wafers of the same crystalline substance
found in the suits of armor in the foyer, which hover in a widening helical
staircase. The globes of light are no longer stationary but swirl along
invisible, beautifully intricate paths along the perimeters of the stairs at
waist height. The granite chamber around it is similarly an inverted
conical form. Bright, nearly blinding white light seems to be pouring out
from something at top of the staircase.

[Exits: south up]
(White Aura) A protector of Gaia is here, fighting YOU!
A protector of Gaia has quite a few wounds.
<655hp 665m 400mv>

where
Players near you in Fortress of Equilibrium:
<PK> Khiotha A crystalline stairway
A protector of Gaia has quite a few wounds.
<655hp 665m 400mv>
Players near you in Fortress of Equilibrium:
<PK> Khiotha A crystalline stairway
A protector of Gaia has quite a few wounds.
<655hp 665m 400mv>

who

You thrust a protector of Gaia's bite aside in a skillful parry.
You thrust a protector of Gaia's bite aside in a skillful parry.
Your flame MUTILATES a protector of Gaia!
Your flame MUTILATES a protector of Gaia!
A protector of Gaia has quite a few wounds.
<655hp 665m 400mv>

where
[ Slith ] Savirin the Muscle Man
[ Minot ] Yenwald the Berserker of Discord
[50 Human Sha] <PK> [Trickery] Khiotha the Holy Shaman
[ Beast ] <PK> [KEEPER] Feradus the Grand Hierophant of the Forest
[ Trean ] Oakenlimb Thickroot the Circumventor
[ Illit ] Ixixxiril the Conjurer
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 11.
A protector of Gaia has quite a few wounds.
<655hp 665m 400mv>

where
Players near you in Fortress of Equilibrium:
<PK> Khiotha A crystalline stairway
A protector of Gaia has quite a few wounds.
<655hp 665m 400mv>

look
Players near you in Fortress of Equilibrium:
<PK> Khiotha A crystalline stairway
A protector of Gaia has quite a few wounds.
<655hp 665m 400mv>

where
A crystalline stairway
The stairs ascending to the apex of the Fortress are created most
peculiarly of what look like oblong wafers of the same crystalline substance
found in the suits of armor in the foyer, which hover in a widening helical
staircase. The globes of light are no longer stationary but swirl along
invisible, beautifully intricate paths along the perimeters of the stairs at
waist height. The granite chamber around it is similarly an inverted
conical form. Bright, nearly blinding white light seems to be pouring out
from something at top of the staircase.

[Exits: south up]
(White Aura) A protector of Gaia is here, fighting YOU!
A protector of Gaia has quite a few wounds.
<655hp 665m 400mv>

where
Players near you in Fortress of Equilibrium:
<PK> Khiotha A crystalline stairway
A protector of Gaia has quite a few wounds.
<655hp 665m 400mv>

where
Players near you in Fortress of Equilibrium:
<PK> Khiotha A crystalline stairway
You block a protector of Gaia's attack with your shield.
You thrust a protector of Gaia's bite aside in a skillful parry.
Your flame DISEMBOWELS a protector of Gaia!
Your flame MUTILATES a protector of Gaia!
A protector of Gaia has quite a few wounds.
<655hp 665m 400mv>

where
Players near you in Fortress of Equilibrium:
<PK> Khiotha A crystalline stairway
A protector of Gaia has quite a few wounds.
<655hp 665m 400mv>

look
Players near you in Fortress of Equilibrium:
<PK> Khiotha A crystalline stairway
A protector of Gaia has quite a few wounds.
<655hp 665m 400mv>

where
A crystalline stairway
The stairs ascending to the apex of the Fortress are created most
peculiarly of what look like oblong wafers of the same crystalline substance
found in the suits of armor in the foyer, which hover in a widening helical
staircase. The globes of light are no longer stationary but swirl along
invisible, beautifully intricate paths along the perimeters of the stairs at
waist height. The granite chamber around it is similarly an inverted
conical form. Bright, nearly blinding white light seems to be pouring out
from something at top of the staircase.

[Exits: south up]
(White Aura) A protector of Gaia is here, fighting YOU!
A protector of Gaia has quite a few wounds.
<655hp 665m 400mv>
Players near you in Fortress of Equilibrium:
<PK> Khiotha A crystalline stairway
A protector of Gaia tries to disarm you, but fails.
A protector of Gaia has quite a few wounds.
<655hp 665m 400mv>

where
Players near you in Fortress of Equilibrium:
<PK> Khiotha A crystalline stairway
A protector of Gaia has quite a few wounds.
<655hp 665m 400mv>

You thrust a protector of Gaia's bite aside in a skillful parry.
You parry a protector of Gaia's bite.
You parry a protector of Gaia's bite with an easy flourish.
Your flame MUTILATES a protector of Gaia!
Your flame maims a protector of Gaia!
A protector of Gaia has quite a few wounds.
<655hp 665m 400mv>

where

look
Players near you in Fortress of Equilibrium:
<PK> Khiotha A crystalline stairway
A protector of Gaia has quite a few wounds.
<655hp 665m 400mv>

where
A crystalline stairway
The stairs ascending to the apex of the Fortress are created most
peculiarly of what look like oblong wafers of the same crystalline substance
found in the suits of armor in the foyer, which hover in a widening helical
staircase. The globes of light are no longer stationary but swirl along
invisible, beautifully intricate paths along the perimeters of the stairs at
waist height. The granite chamber around it is similarly an inverted
conical form. Bright, nearly blinding white light seems to be pouring out
from something at top of the staircase.

[Exits: south up]
(White Aura) A protector of Gaia is here, fighting YOU!
You parry a protector of Gaia's bite with an easy flourish.
You parry a protector of Gaia's bite with an easy flourish.
Your shield jolts under a protector of Gaia's bite, but holds.
Your flame DISEMBOWELS a protector of Gaia!
A protector of Gaia has quite a few wounds.
<655hp 665m 400mv>

where
Players near you in Fortress of Equilibrium:
<PK> Khiotha A crystalline stairway
A protector of Gaia has quite a few wounds.
<655hp 665m 400mv>
Players near you in Fortress of Equilibrium:
<PK> Khiotha A crystalline stairway
A protector of Gaia has quite a few wounds.
<655hp 665m 400mv>

where

af
Players near you in Fortress of Equilibrium:
<PK> Khiotha A crystalline stairway
<PK> Feradus A rocky mountain path
A protector of Gaia has quite a few wounds.
<655hp 665m 400mv>
You are affected by the following:
Spell: sanctuary : lasts for 5 hours
Skill: warcry : modifies save vs afflictive by 6 for 15 hours
: modifies hitroll by 6 for 15 hours
Spell: armor : modifies armor class by 20 for 12 hours
Spell: protection : modifies save vs spell by 1 for 8 hours
Spell: detect invis : lasts for 28 hours
Spell: detect magic : lasts for 7 hours
Spell: giant strength : modifies strength by 4 for 17 hours
A protector of Gaia has quite a few wounds.
<655hp 665m 400mv>

Your shield jolts under a protector of Gaia's bite, but holds.
You thrust a protector of Gaia's bite aside in a skillful parry.
You parry a protector of Gaia's bite.
Your flame maims a protector of Gaia!
A protector of Gaia has quite a few wounds.
<655hp 665m 400mv>

fle

fle
You flee from combat!
A protector of Gaia says 'You may not pass, someone.'
A protector of Gaia blocks someone from entering the inner sanctum.
<655hp 665m 400mv>

s
You aren't fighting anyone.
<655hp 665m 400mv>
A mahogany-lined hallway

[Exits: north south]
<655hp 665m 399mv>

s

d
Atop a brass staircase

[Exits: north west down]
<655hp 665m 398mv>

s
Before a brass staircase

[Exits: west up]
<655hp 665m 397mv>

w
The smooth, planed walls of the hallway feel almost soft to the touch.
<655hp 665m 397mv>

s
The Foyer

[Exits: east south west]
A tiny kitten is here poking into every corner.
A tiny kitten is here poking into every corner.
<655hp 665m 396mv>

s
The Foyer

[Exits: north south]
<655hp 665m 395mv>

flee
The Entrance to the Fortress

[Exits: north west]
(White Aura) The Caretaker stands attentively before the fortress gates.
The Caretaker yells 'You don't belong here, Khiotha!'
You awkwardly parry The Caretaker's tail with a loud clang.
The Caretaker is in excellent condition.
<655hp 665m 394mv>

s

flee
You flee from combat!
The Foyer

[Exits: north south]
<655hp 665m 393mv>

s

flee
The Entrance to the Fortress

[Exits: north west]
(White Aura) The Caretaker stands attentively before the fortress gates.
The Caretaker yells 'You don't belong here, Khiotha!'
You awkwardly parry The Caretaker's tail with a loud clang.
You block The Caretaker's attack with your shield.
Your flame MUTILATES The Caretaker!
The Caretaker has a few scratches.
<655hp 665m 392mv>

s
You flee from combat!
Before the Fortress gates

[Exits: east west]
<655hp 665m 391mv>

flee
Alas, you cannot go that way.
<655hp 665m 391mv>

w
You aren't fighting anyone.
<655hp 665m 391mv>

u
Alas, you cannot go that way.
<655hp 665m 391mv>
You aren't fighting anyone.
<655hp 665m 391mv>

w
At the bottom of a slope

[Exits: east up]
<655hp 665m 389mv>

where $$
On top of a hill

[Exits: west down]
A tiny kitten is here poking into every corner.
<655hp 665m 387mv>

w

s
A grassy sward

[Exits: east south]
A watchman is on alert here.
<655hp 665m 385mv>

d
<PK> Feradus A rocky mountain path
You are thirsty.
You are hungry.
<671hp 696m 400mv> Alas, you cannot go that way.
<671hp 696m 400mv>

s
A grassy sward

[Exits: north down]
A fortress soldier patrols the area wearing a sign that says 'KEEP OFF THE GRASS!'
<671hp 696m 398mv>

murder $$
A steep cliff

[Exits: south west up]
<671hp 696m 394mv>
A steep cliff

[Exits: north east south west]
<671hp 696m 388mv>

murder $$
They aren't here.
<671hp 696m 388mv>

e
They aren't here.
<671hp 696m 388mv>

where $$
A steep cliff

[Exits: south west]
<671hp 696m 382mv>

e
<PK> Feradus A rocky mountain path
<671hp 696m 382mv>

s

e
Alas, you cannot go that way.
<671hp 696m 382mv>
A steep cliff

[Exits: north east south]
A watchman is on alert here.
<671hp 696m 376mv>

s
A steep cliff

[Exits: south west]
A buzzard is here, feeding on a carcass of a rabbit.
<671hp 696m 370mv>

e
Edge of the valley

[Exits: north east south]
<671hp 696m 366mv>

e
Edge of the valley

[Exits: east south west]
<671hp 696m 364mv>

e
Edge of the valley

[Exits: east south west]
<671hp 696m 362mv>

e
Edge of the valley

[Exits: east south west]
<671hp 696m 360mv>

murder $$
Edge of the valley

[Exits: south west hovel]
This small hovel door has moss and vines growing upon it.
<671hp 696m 358mv>

s
They aren't here.
<671hp 696m 358mv>

murder $$
A lush valley

[Exits: north east south west]
<671hp 696m 356mv>

where $$

e
They aren't here.
<671hp 696m 356mv>
<PK> Feradus A beaten trail
<671hp 696m 356mv>

e
A beaten trail

[Exits: east west]
(White Aura) Feradus is here.
<671hp 696m 354mv>
Feradus walks west.
<671hp 696m 354mv>

murder $$
A beaten trail

[Exits: east west]
<671hp 696m 352mv>

w

murder $$
They aren't here.
<671hp 696m 352mv>

w
A beaten trail

[Exits: east west]
<671hp 696m 350mv>

w
They aren't here.
<671hp 696m 350mv>

murder $$
A lush valley

[Exits: north east south west]
<671hp 696m 348mv>
Feradus walks in.
<671hp 696m 348mv>

where $$
A lush valley

[Exits: north east south west]
<671hp 696m 346mv>

w
They aren't here.
<671hp 696m 346mv>
<PK> Feradus A lush valley
<671hp 696m 346mv>

murder $$
A lush valley

[Exits: north east south west]
A wild horse rears up at you.
<671hp 696m 344mv>

murder $$
They aren't here.
<671hp 696m 344mv>

murder $$
They aren't here.
<671hp 696m 344mv>

murder $$
They aren't here.
<671hp 696m 344mv>

murder $$
They aren't here.
<671hp 696m 344mv>

murder $$
They aren't here.
<671hp 696m 344mv>

where
They aren't here.
<671hp 696m 344mv>

murder $$
Players near you in The Ford:
<PK> Khiotha A lush valley
<PK> Feradus A lush valley
<671hp 696m 344mv>

murder $$
They aren't here.
<671hp 696m 344mv>

murder $$
They aren't here.
<671hp 696m 344mv>

murder $$

murder $$
They aren't here.
<671hp 696m 344mv>
Feradus walks in.
Feradus yells 'Help! I am being attacked by Khiotha!'
Feradus blocks your attack with his shield.
Feradus is in excellent condition.
<671hp 696m 344mv>

murder $$

Feradus feverishly chants his incantation.
Feradus's faeries send a blinding flare of light!
You squint your eyes, unaffected by the flare.
Feradus is in excellent condition.
<671hp 696m 344mv>

You parry Feradus's drowning.
You parry Feradus's drowning.
Feradus parries your flame.
Feradus blocks your attack with his shield.
Feradus is in excellent condition.
<671hp 696m 344mv>

blnd
You do the best you can!
Feradus is in excellent condition.
<671hp 696m 344mv>
You do the best you can!
Feradus is in excellent condition.
<671hp 696m 344mv>
Feradus feverishly chants his incantation.
You resist Feradus's curse.
You fail to blind Feradus.
Feradus is in excellent condition.
<671hp 681m 344mv>

You parry Feradus's drowning.
Feradus blocks your attack with his shield.
Feradus is in excellent condition.
<671hp 681m 344mv>

weak
Feradus is already in a weakened state.
Feradus is in excellent condition.
<671hp 661m 344mv>
Feradus feverishly chants his incantation.
You feel a brief tingling sensation.
Feradus's drowning decimates you!
You block Feradus's attack with your shield.
Feradus grips his shield firmly, staving off your flame.
Feradus deflects your flame aside in an ungraceful parry.
Feradus is in excellent condition.
<645hp 661m 344mv>

You block Feradus's attack with your shield.
You block Feradus's attack with your shield.
Feradus blocks your attack with his shield.
Feradus is in excellent condition.
<645hp 661m 344mv>

Feradus feverishly chants his incantation.
You feel weaker.
You no longer see invisible objects.
You can no longer sense magical auras.
Feradus is in excellent condition.
<645hp 661m 344mv>

disp
Feradus is no longer attuned with fire.
Feradus is no longer blessed by the wild.
Ok.
Feradus is in excellent condition.
<645hp 646m 344mv>

disp

Feradus's drowning decimates you!
Your flame MUTILATES Feradus!
Feradus has a few scratches.
<618hp 646m 344mv>

Feradus feverishly chants his incantation.
You feel a brief tingling sensation.
Feradus has a few scratches.
<618hp 646m 344mv>
You failed the dispel.
Feradus has a few scratches.
<618hp 631m 344mv>

disp

You deflect Feradus's drowning aside in an ungraceful parry.
Your flame MUTILATES Feradus!
Your flame DISEMBOWELS Feradus!
Feradus has some small wounds and bruises.
<618hp 631m 344mv>

Feradus feverishly chants his incantation.
You feel a brief tingling sensation.
Feradus has some small wounds and bruises.
<618hp 631m 344mv>
The white aura around Feradus's body vanishes.
Ok.
You have become better at communing dispel magic!
You are thirsty.
You are hungry.
Feradus has some small wounds and bruises.
<621hp 623m 370mv>

Your shield wobbles and barely deflects Feradus's drowning.
You thrust Feradus's drowning aside in a skillful parry.
Feradus grips his shield firmly, staving off your flame.
Feradus has some small wounds and bruises.
<621hp 623m 370mv>

Feradus has fled!
Feradus walks east.
<621hp 623m 370mv>

e

murder $$

Feradus walks in.
<621hp 623m 370mv>
A lush valley

[Exits: north east south west]
<621hp 623m 368mv>

w
They aren't here.
<621hp 623m 368mv>

w

where $$
A lush valley

[Exits: north east south west]
A wild horse rears up at you.
<621hp 623m 366mv>

w
A lush valley

[Exits: north east south west]
A pikeman stands steady at his position.
<621hp 623m 364mv>

n
<PK> Feradus A lush valley
<621hp 623m 364mv>
A lush valley

[Exits: north east south west]
Feradus is here.
<621hp 623m 362mv>

n

Feradus walks west.
Edge of the valley

[Exits: north east south]
<621hp 623m 360mv>

murder $$
A steep cliff

[Exits: south west]
A buzzard is here, feeding on a carcass of a rabbit.
<621hp 623m 356mv>

w
They aren't here.
<621hp 623m 356mv>

n
A steep cliff

[Exits: north east south]
A watchman is on alert here.
<621hp 623m 350mv>

murder $$
A steep cliff

[Exits: south west]
<621hp 623m 344mv>

where $$
They aren't here.
<621hp 623m 344mv>

w
<PK> Feradus A steep cliff
<621hp 623m 344mv>
A steep cliff

[Exits: north east south west]
<621hp 623m 338mv>

n

murder $$
A steep cliff

[Exits: south west up]
<621hp 623m 332mv>

where $$
They aren't here.
<621hp 623m 332mv>
<PK> Feradus A grassy sward
<621hp 623m 332mv>

n

u
Alas, you cannot go that way.
<621hp 623m 332mv>

n
A grassy sward

[Exits: north down]
A fortress soldier patrols the area wearing a sign that says 'KEEP OFF THE GRASS!'
A fortress soldier tells you 'Turn around, Khiotha. If you don't, the Keepers will mark you for death!'
<621hp 623m 328mv>

murder $$
A grassy sward

[Exits: east south]
A watchman is on alert here.
<621hp 623m 326mv>

where $$
They aren't here.
<621hp 623m 326mv>

e
<PK> Feradus The Entrance to the Fortress
<621hp 623m 326mv>

d
On top of a hill

[Exits: west down]
A tiny kitten is here poking into every corner.
<621hp 623m 324mv>

e
At the bottom of a slope

[Exits: east up]
<621hp 623m 322mv>

scan
Before the Fortress gates

[Exits: east west]
<621hp 623m 320mv>
You scan all around.
You scan east.
*** Range 1 (east) ***
Feradus is here.
(White Aura) The Caretaker stands attentively before the fortress gates.
You scan west.
<621hp 623m 320mv>

e

plge fer
The Entrance to the Fortress

[Exits: north west]
The earth and air here seem more alive than normal.
Feradus is here.
(White Aura) The Caretaker stands attentively before the fortress gates.
The Caretaker yells 'You don't belong here, Khiotha!'
The Caretaker's tail mauls you.
The Caretaker has a few scratches.
<597hp 623m 319mv>
You lost your concentration.
Feradus yells 'Die! Khiotha, you sorcerous dog!'
Feradus's drowning mauls you.
Feradus's drowning mauls you.
Feradus has some small wounds and bruises.
<551hp 613m 319mv>

Feradus chants softly.
Feradus has some small wounds and bruises.
<551hp 613m 319mv>

The Caretaker's tail mauls you.
You deflect Feradus's drowning aside in an ungraceful parry.
You parry Feradus's drowning.
Your flame MASSACRES Feradus!
Feradus has quite a few wounds.
<529hp 613m 319mv>

disp
You failed the dispel.
Feradus has quite a few wounds.
<529hp 598m 319mv>

The Caretaker's trip misses you.
Feradus has quite a few wounds.
<529hp 598m 319mv>

Feradus has fled!
Feradus walks north.
The Caretaker has a few scratches.
<529hp 598m 319mv>

fle

You parry The Caretaker's tail with an easy flourish.
Your flame DISEMBOWELS The Caretaker!
Your flame MUTILATES The Caretaker!
The Caretaker has a few scratches.
<529hp 598m 319mv>

fle
You couldn't escape!
The Caretaker sends you sprawling with a powerful bash!
The Caretaker's bash decimates you!
The Caretaker has a few scratches.
<502hp 598m 319mv>

fle

fle

The Caretaker's tail mauls you.
Your flame MUTILATES The Caretaker!
The Caretaker has a few scratches.
<479hp 598m 319mv>

You are thirsty.
You are hungry.
The Caretaker has a few scratches.
<480hp 603m 345mv>

Feradus walks in.
The Caretaker has a few scratches.
<480hp 603m 345mv>

You rise back to your feet.
The Caretaker's tail wounds you.
Your flame misses The Caretaker.
The Caretaker has a few scratches.
<460hp 603m 345mv>
You flee from combat!
The Foyer

[Exits: north south]
<460hp 603m 344mv>
You aren't fighting anyone.
<460hp 603m 344mv>

n
You aren't fighting anyone.
<460hp 603m 344mv>

af
The Foyer

[Exits: east south west]
A tiny kitten is here poking into every corner.
<460hp 603m 343mv>
You are affected by the following:
Spell: sanctuary : lasts for 2 hours
Skill: warcry : modifies save vs afflictive by 6 for 12 hours
: modifies hitroll by 6 for 12 hours
Spell: armor : modifies armor class by 20 for 9 hours
Spell: protection : modifies save vs spell by 1 for 5 hours
<460hp 603m 343mv>

cucr
You feel a lot better!
<514hp 578m 343mv>

You feel less wobbly on your feet.
<514hp 578m 343mv>

prsh
You surround yourself in a protective shell of magic.
<514hp 508m 343mv>

scan

cucr
You scan all around.
You scan east.
*** Range 1 (east) ***
A tiny kitten is here poking into every corner.
You scan south.
*** Range 2 (south) ***
(White Aura) Feradus is here.
(White Aura) The Caretaker stands attentively before the fortress gates.
You scan west.
<514hp 508m 343mv>
You feel a lot better!
<562hp 483m 343mv>

Feradus walks in.
<562hp 483m 343mv>

Feradus scans all around.
<562hp 483m 343mv>

Feradus feverishly chants his incantation.
You feel a brief tingling sensation.
Feradus grips his shield firmly, staving off your flame.
Feradus has some small wounds and bruises.
<562hp 483m 343mv>

Your shield jolts under Feradus's drowning, but holds.
Feradus's drowning maims you!
Feradus awkwardly parries your flame with a loud clang.
Feradus has some small wounds and bruises.
<528hp 483m 343mv>

disp
You failed the dispel.
Feradus has some small wounds and bruises.
<528hp 468m 343mv>

Feradus feverishly chants his incantation.
You feel less protected.
The white aura around your body fades.
Your protective shield dissipates.
Feradus has some small wounds and bruises.
<528hp 468m 343mv>

disp

Feradus's drowning MASSACRES you!
You deflect Feradus's drowning aside in an ungraceful parry.
Feradus deflects your flame aside in an ungraceful parry.
Feradus has some small wounds and bruises.
<460hp 468m 343mv>
The white aura around Feradus's body vanishes.
The thorns covering Feradus flake off.
Feradus is no longer attuned with fire.
Feradus is no longer blessed by the wild.
Ok.
Feradus has some small wounds and bruises.
<460hp 453m 343mv>

Feradus feverishly chants his incantation.
The curse of Acadia turns on Feradus!
Feradus has some small wounds and bruises.
<460hp 453m 343mv>

fle

fle

Your shield wobbles and barely deflects Feradus's drowning.
Feradus blocks your attack with his shield.
Your flame MASSACRES Feradus!
Feradus has quite a few wounds.
<460hp 453m 343mv>

sanc
You couldn't escape!
Feradus has quite a few wounds.
<460hp 453m 343mv>
You flee from combat!
Before a brass staircase

[Exits: west up]
A tiny kitten is here poking into every corner.
<460hp 453m 342mv>
You are surrounded by a white aura.
<460hp 378m 342mv>

af

scan
You are affected by the following:
Spell: sanctuary : lasts for 8 hours
Skill: warcry : modifies save vs afflictive by 6 for 12 hours
: modifies hitroll by 6 for 12 hours
Spell: armor : modifies armor class by 20 for 9 hours
<460hp 378m 342mv>
You scan all around.
You scan west.
*** Range 2 (west) ***
A tiny kitten is here poking into every corner.
You scan up.
<460hp 378m 342mv>

w

where $$
The Foyer

[Exits: east south west]
<460hp 378m 341mv>

s
<PK> Feradus The Foyer
<460hp 378m 341mv>
The Foyer

[Exits: north south]
(White Aura) Feradus is here.
<460hp 378m 340mv>

murder $$

You are thirsty.
You are hungry.
<461hp 382m 367mv> Feradus yells 'Help! I am being attacked by Khiotha!'
Your flame maims Feradus!
Your flame DISEMBOWELS Feradus!
Feradus has quite a few wounds.
<461hp 382m 367mv>

Your shield wobbles and barely deflects Feradus's drowning.
Your flame devastates Feradus!
Feradus deflects your flame aside in an ungraceful parry.
Feradus has quite a few wounds.
<461hp 382m 367mv>

Feradus feverishly chants his incantation.
The white aura around your body fades.
Feradus has quite a few wounds.
<461hp 382m 367mv>

fle

fle
You flee from combat!
The Foyer

[Exits: east south west]
<461hp 382m 366mv>

fle
You aren't fighting anyone.
<461hp 382m 366mv>

e
You aren't fighting anyone.
<461hp 382m 366mv>

u
Before a brass staircase

[Exits: west up]
A tiny kitten is here poking into every corner.
<461hp 382m 365mv>
Atop a brass staircase

[Exits: north west down]
<461hp 382m 364mv>

sanc
You are surrounded by a white aura.
<461hp 307m 364mv>

d

w

disp fer
Before a brass staircase

[Exits: west up]
A tiny kitten is here poking into every corner.
<461hp 307m 363mv>
The Foyer

[Exits: east south west]
<461hp 307m 362mv>

s
They aren't here.
<461hp 307m 362mv>

disp fer
The Foyer

[Exits: north south]
(White Aura) Feradus is here.
<461hp 307m 361mv>
Feradus yells 'Die! Khiotha, you sorcerous dog!'
Spell failed.
You block Feradus's attack with your shield.
Feradus's drowning maims you!
Feradus has quite a few wounds.
<428hp 292m 361mv>

You parry Feradus's drowning.
You parry Feradus's drowning.
Feradus blocks your attack with his shield.
Feradus has quite a few wounds.
<428hp 292m 361mv>

disp fer

Feradus has fled!
Feradus walks north.
<428hp 292m 361mv>

Feradus walks in.
<428hp 292m 361mv>
You lost your concentration.
Feradus yells 'Die! Khiotha, you sorcerous dog!'
Feradus's drowning decimates you!
Feradus's drowning mauls you.
Feradus has quite a few wounds.
<379hp 285m 361mv>

Feradus's drowning devastates you!
Feradus's shield absorbs the impact of your flame easily.
Feradus has some small wounds and bruises.
<348hp 285m 361mv>

Feradus has fled!
Feradus walks south.
<348hp 285m 361mv>

disp fer
They aren't here.
<348hp 285m 361mv>

disp fer
They aren't here.
<348hp 285m 361mv>

scan
You scan all around.
You scan north.
You scan south.
*** Range 1 (south) ***
(White Aura) Feradus is here.
(White Aura) The Caretaker stands attentively before the fortress gates.
<348hp 285m 361mv>

n

w
The Foyer

[Exits: east south west]
<348hp 285m 360mv>

n
A hidden passageway

[Exits: north east]
<348hp 285m 359mv>
A hidden passageway

[Exits: south down]
A tiny kitten is here poking into every corner.
<348hp 285m 358mv>

cucr
You feel a lot better!
<399hp 260m 358mv>

cucr
You feel a lot better!
<449hp 235m 358mv>

cucr

You are thirsty.
You are hungry.
<450hp 240m 385mv>
You feel a lot better!
<506hp 215m 385mv>

Feradus walks in.
<506hp 215m 385mv>

Feradus walks down.
<506hp 215m 385mv>

get cake sack

Feradus walks in.
You get a Wayfarer's Cake from a Big Ol'Pack Sack.
<506hp 215m 385mv>

eat cake

Feradus feverishly chants his incantation.
You feel a brief tingling sensation.
Your flame DISEMBOWELS Feradus!
Feradus has some small wounds and bruises.
<506hp 215m 385mv>
You eat a Wayfarer's Cake.
You are full.
Feradus has some small wounds and bruises.
<506hp 215m 385mv>

drink
Drink what?
Feradus has some small wounds and bruises.
<506hp 215m 385mv>

disp
The white aura around Feradus's body vanishes.
Ok.
You parry Feradus's drowning with an easy flourish.
Feradus's drowning decimates you!
Your flame MASSACRES Feradus!
Feradus has quite a few wounds.
<479hp 200m 385mv>

Feradus feverishly chants his incantation.
You feel less armored.
Feradus has quite a few wounds.
<479hp 200m 385mv>

Feradus's drowning devastates you!
Feradus's shield jolts under your flame, but holds.
Feradus's shield wobbles and barely deflects your flame.
Feradus has quite a few wounds.
<447hp 200m 385mv>

kick

Feradus has fled!
Feradus walks south.
<447hp 200m 385mv>
You aren't fighting anyone.
<447hp 200m 385mv>

s

A hidden passageway

[Exits: north east]
<447hp 200m 384mv>

murder $$

They aren't here.
<447hp 200m 384mv>

where $$

s
<PK> Feradus Before the Fortress gates
<447hp 200m 384mv>

e
Alas, you cannot go that way.
<447hp 200m 384mv>

s
The Foyer

[Exits: east south west]
<447hp 200m 383mv>

murder $$
The Foyer

[Exits: north south]
<447hp 200m 382mv>
They aren't here.
<447hp 200m 382mv>

af
You are affected by the following:
Spell: sanctuary : lasts for 7 hours
Skill: warcry : modifies save vs afflictive by 6 for 10 hours
: modifies hitroll by 6 for 10 hours
<447hp 200m 382mv>

s

fle
The Entrance to the Fortress

[Exits: north west]
The earth and air here seem more alive than normal.
(White Aura) Feradus is here.
(White Aura) The Caretaker stands attentively before the fortress gates.
The Caretaker yells 'You don't belong here, Khiotha!'
You parry The Caretaker's tail.
The Caretaker has a few scratches.
<447hp 200m 381mv>
You flee from combat!
The Foyer

[Exits: north south]
<447hp 200m 380mv>

af
You are affected by the following:
Spell: sanctuary : lasts for 7 hours
Skill: warcry : modifies save vs afflictive by 6 for 10 hours
: modifies hitroll by 6 for 10 hours
<447hp 200m 380mv>

Feradus walks in.
<447hp 200m 380mv>

You deflect Feradus's drowning aside in an ungraceful parry.
Feradus's drowning devastates you!
Feradus has quite a few wounds.
<415hp 200m 380mv>

disp
Feradus is no longer attuned with fire.
Ok.
You are thirsty.
Your thirst hits you.
Feradus has quite a few wounds.
<404hp 197m 400mv>
Feradus's drowning decimates you!
Your flame MUTILATES Feradus!
Feradus has quite a few wounds.
<376hp 197m 400mv>

Feradus feverishly chants his incantation.
You feel a brief tingling sensation.
Feradus has quite a few wounds.
<376hp 197m 400mv>

disp
You failed the dispel.
You awkwardly parry Feradus's drowning with a loud clang.
You parry Feradus's drowning.
Feradus's shield wobbles and barely deflects your flame.
Feradus awkwardly parries your flame with a loud clang.
Feradus has quite a few wounds.
<376hp 182m 400mv>

disp

Feradus has fled!
Feradus walks south.
<376hp 182m 400mv>
Commune the dispel magic spell on whom?
<376hp 182m 400mv>

murder $$
They aren't here.
<376hp 182m 400mv>

af
You are affected by the following:
Spell: sanctuary : lasts for 6 hours
Skill: warcry : modifies save vs afflictive by 6 for 9 hours
: modifies hitroll by 6 for 9 hours
<376hp 182m 400mv>

s
The Entrance to the Fortress

[Exits: north west]
The earth and air here seem more alive than normal.
(White Aura) Feradus is here.
(White Aura) The Caretaker stands attentively before the fortress gates.
The Caretaker yells 'You don't belong here, Khiotha!'
The Caretaker's tail mauls you.
The Caretaker has a few scratches.
<352hp 182m 399mv>

flee
You flee from combat!
The Foyer

[Exits: north south]
<352hp 182m 398mv>

w

s
You nearly poke your eye out walking into the coat rack.
<352hp 182m 398mv>



flee
The Entrance to the Fortress

[Exits: north west]
The earth and air here seem more alive than normal.
(White Aura) Feradus is here.
(White Aura) The Caretaker stands attentively before the fortress gates.
The Caretaker yells 'You don't belong here, Khiotha!'
You parry The Caretaker's tail.
The Caretaker has a few scratches.
<352hp 182m 397mv>
You parry Feradus's drowning with an easy flourish.
Your shield jolts under Feradus's drowning, but holds.
The Caretaker has a few scratches.
<352hp 182m 397mv>
I don't understand that.
You parry The Caretaker's tail with an easy flourish.
You thrust Feradus's drowning aside in a skillful parry.
Your flame decimates The Caretaker!
The Caretaker has a few scratches.
<352hp 182m 397mv>

flee
You flee from combat!
Before the Fortress gates

[Exits: east west]
<352hp 182m 396mv>

w

u
At the bottom of a slope

[Exits: east up]
A tiny kitten is here poking into every corner.
<352hp 182m 394mv>

w
On top of a hill

[Exits: west down]
<352hp 182m 392mv>

s
A grassy sward

[Exits: east south]
A watchman is on alert here.
<352hp 182m 390mv>

d
A grassy sward

[Exits: north down]
A fortress soldier patrols the area wearing a sign that says 'KEEP OFF THE GRASS!'
<352hp 182m 388mv>

s
A steep cliff

[Exits: south west up]
<352hp 182m 384mv>

s
A steep cliff

[Exits: north east south west]
<352hp 182m 378mv>
An overlook

[Exits: north south west]
A pikeman stands steady at his position.
<352hp 182m 372mv>

s

e
An overlook

[Exits: north east west]
<352hp 182m 366mv>

s
An overlook

[Exits: north south west]
A giant footman is here, ready for battle.
<352hp 182m 360mv>

sl
A lush valley

[Exits: north east]
<352hp 182m 356mv>

sc
You go to sleep.
<352hp 182m 356mv>

/@============================================================-
| \
| Khiotha the Holy Shaman, follower of Nycticora |
| Acolyte of the Order of Trickery |
| Unaffiliated, 26 years old (124 hours). |
| |
| Race: Human Hometown: Darkhaven Health: 352/702 |
| Sex: Male Alignment: Evil Mana: 182/908 |
| Class: Shaman Ethos: Chaotic Move: 356/400 |
\ -------------------------------------------/
| |
| Streng: 20 (20+0) Rating: Great Weight: 342/375 |
| Intell: 20 (20+0) Level: 50 Pracs: 6 |
| Wisdom: 21 (21+0) Exp tnl: 15546 Trains: 0 |
| Dexter: 20 (20+0) Guildpoint: 1 (4/m) Items: 29/35 |
| Consti: 19 (20-1) Gold: 8783 Wimpy: 0 hp |
| Luck: Fortuitous Hunger: [*****] Thirst: [*----] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 157 Saving Throws |
| Hitroll: 32 Vs Bash: 165 Afflictive: 66 |
| Damroll: 38 Vs Slash: 165 Maledictive: 50 |
| Vs Magic: 63 Mental: 60 |
\==========================================================-/
You are affected by the following:
Spell: sanctuary : lasts for 6 hours
Skill: warcry : modifies save vs afflictive by 6 for 9 hours
: modifies hitroll by 6 for 9 hours
<352hp 182m 356mv>

You are thirsty.
<379hp 322m 390mv>

st
You wake and stand up.
<379hp 322m 390mv>

drink tank

drink tank
You drink water from a bottomless tankard.
Your thirst is quenched.
<379hp 322m 390mv>
You drink water from a bottomless tankard.
Your thirst is quenched.
<379hp 322m 390mv>

cucr
You feel a lot better!
<435hp 297m 390mv>

cucr
You feel a lot better!
<490hp 272m 390mv>

cucr

sl
You feel a lot better!
<540hp 247m 390mv>
You go to sleep.
<540hp 247m 390mv>

who
[ Fire ] Khuloc Emberborn the Berserker of Might
[ Slith ] Savirin the Muscle Man
[ Minot ] Yenwald the Berserker of Discord
[50 Human Sha] <PK> [Trickery] Khiotha the Holy Shaman
[ Beast ] <PK> [KEEPER] Feradus the Grand Hierophant of the Forest
[ Trean ] Oakenlimb Thickroot the Circumventor
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 11.
<540hp 247m 390mv>

who
[ Fire ] Khuloc Emberborn the Berserker of Might
[ Slith ] Savirin the Muscle Man
[ Minot ] Yenwald the Berserker of Discord
[50 Human Sha] <PK> [Trickery] Khiotha the Holy Shaman
[ Beast ] <PK> [KEEPER] Feradus the Grand Hierophant of the Forest
[ Trean ] Oakenlimb Thickroot the Circumventor
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 11.
<540hp 247m 390mv>

sc

/@============================================================-
| \
| Khiotha the Holy Shaman, follower of Nycticora |
| Acolyte of the Order of Trickery |
| Unaffiliated, 26 years old (124 hours). |
| |
| Race: Human Hometown: Darkhaven Health: 540/702 |
| Sex: Male Alignment: Evil Mana: 247/908 |
| Class: Shaman Ethos: Chaotic Move: 390/400 |
\ -------------------------------------------/
| |
| Streng: 20 (20+0) Rating: Great Weight: 342/375 |
| Intell: 20 (20+0) Level: 50 Pracs: 6 |
| Wisdom: 21 (21+0) Exp tnl: 15546 Trains: 0 |
| Dexter: 20 (20+0) Guildpoint: 1 (4/m) Items: 29/35 |
| Consti: 19 (20-1) Gold: 8783 Wimpy: 0 hp |
| Luck: Fortuitous Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 157 Saving Throws |
| Hitroll: 32 Vs Bash: 165 Afflictive: 66 |
| Damroll: 38 Vs Slash: 165 Maledictive: 50 |
| Vs Magic: 63 Mental: 60 |
\==========================================================-/
You are affected by the following:
Spell: sanctuary : lasts for 5 hours
Skill: warcry : modifies save vs afflictive by 6 for 8 hours
: modifies hitroll by 6 for 8 hours
<540hp 247m 390mv>

st
You wake and stand up.
<593hp 357m 400mv>

armo
You feel someone protecting you.
<593hp 352m 400mv>
Feradus walks in.
<593hp 352m 400mv>

You awkwardly parry Feradus's drowning with a loud clang.
The wisps of the wilderness leave Feradus.
You block Feradus's attack with your shield.
Feradus's drowning maims you!
Feradus parries your flame with an easy flourish.
Feradus thrusts your flame aside in a skillful parry.
Feradus has some small wounds and bruises.
<559hp 352m 400mv>

where

disp
Players near you in The Ford:
<PK> Khiotha A lush valley
<PK> Feradus A lush valley
Feradus has some small wounds and bruises.
<559hp 352m 400mv>
The white aura around Feradus's body vanishes.
Ok.
Feradus has some small wounds and bruises.
<559hp 337m 400mv>

Feradus's drowning MUTILATES you!
Feradus's drowning devastates you!
Feradus's shield jolts under your flame, but holds.
Feradus deflects your flame aside in an ungraceful parry.
Feradus has some small wounds and bruises.
<488hp 337m 400mv>

Feradus feverishly chants his incantation.
You feel a brief tingling sensation.
Feradus has some small wounds and bruises.
<488hp 337m 400mv>

Feradus's drowning maims you!
You block Feradus's attack with your shield.
Feradus's shield absorbs the impact of your flame easily.
Feradus parries your flame.
Feradus has some small wounds and bruises.
<452hp 337m 400mv>

blnd

Feradus brandishes a weeping cudgel.
A seven-headed serpent jumps forward from the druidic staff.
Feradus has some small wounds and bruises.
<452hp 337m 400mv>
You fail to blind Feradus.
Feradus has some small wounds and bruises.
<452hp 322m 400mv>

A seven-headed serpent rescues Feradus!
You parry a seven-headed serpent's bite.
A seven-headed serpent is in excellent condition.
<452hp 322m 400mv>

A seven-headed serpent manages to dodge your flame with a lot of effort.
A seven-headed serpent dodges your flame.
You parry a seven-headed serpent's bite with an easy flourish.
A seven-headed serpent is in excellent condition.
<452hp 322m 400mv>

fle

fle

scan
You flee from combat!
An overlook

[Exits: north south west]
A giant footman is here, ready for battle.
<452hp 322m 396mv>
You aren't fighting anyone.
<452hp 322m 396mv>
You scan all around.
You scan north.
*** Range 1 (north) ***
A watchman is on alert here.
You scan south.
*** Range 1 (south) ***
(Charmed) A seven headed serpent stands aggressively poised.
Feradus is here.
You scan west.
<452hp 322m 396mv>

s

murder $$
A lush valley

[Exits: north east]
(Charmed) A seven headed serpent stands aggressively poised.
Feradus is here.
<452hp 322m 392mv>

You parry Feradus's drowning with an easy flourish.
You do the best you can!
You deflect Feradus's drowning aside in an ungraceful parry.
Your flame MANGLES Feradus!
A seven-headed serpent's bite misses you.
Feradus has some small wounds and bruises.
<452hp 322m 392mv>

You block Feradus's attack with your shield.
Feradus's shield absorbs the impact of your flame easily.
Your shield wobbles and barely deflects a seven-headed serpent's bite.
Feradus has some small wounds and bruises.
<452hp 322m 392mv>

A seven-headed serpent rescues Feradus!
You parry a seven-headed serpent's bite.
A seven-headed serpent is in excellent condition.
<452hp 322m 392mv>

murder $$
You do the best you can!
A seven-headed serpent is in excellent condition.
<452hp 322m 392mv>

Your flame DISMEMBERS a seven-headed serpent!
A seven-headed serpent's bite decimates you!
A seven-headed serpent has a few scratches.
<426hp 322m 392mv>

fle

scan
You flee from combat!
An overlook

[Exits: north south west]
A giant footman is here, ready for battle.
<426hp 322m 388mv>
You scan all around.
You scan north.
*** Range 1 (north) ***
A watchman is on alert here.
You scan south.
*** Range 1 (south) ***
(Charmed) A seven headed serpent stands aggressively poised.
Feradus is here.
You scan west.
<426hp 322m 388mv>

s

murder $$
A lush valley

[Exits: north east]
(Charmed) A seven headed serpent stands aggressively poised.
Feradus is here.
<426hp 322m 384mv>
Feradus yells 'Help! I am being attacked by Khiotha!'
Your flame MASSACRES Feradus!
Feradus grips his shield firmly, staving off your flame.
Feradus has quite a few wounds.
<426hp 322m 384mv>

fle

fle

Feradus has fled!
Feradus walks north.
A seven-headed serpent flies north.
<426hp 322m 384mv>

scan

n

murder $$
You aren't fighting anyone.
<426hp 322m 384mv>
You aren't fighting anyone.
<426hp 322m 384mv>
You scan all around.
You scan north.
*** Range 1 (north) ***
A giant footman is here, ready for battle.
*** Range 2 (north) ***
A watchman is on alert here.
You scan east.
*** Range 2 (east) ***
A pikeman stands steady at his position.
*** Range 3 (east) ***
A wild horse rears up at you.
<426hp 322m 384mv>
An overlook

[Exits: north south west]
A giant footman is here, ready for battle.
<426hp 322m 380mv>

where $$

n
They aren't here.
<443hp 355m 400mv>
<PK> Feradus A steep cliff
<443hp 355m 400mv>

n
A steep cliff

[Exits: north east south]
A watchman is on alert here.
<443hp 355m 394mv>
A steep cliff

[Exits: south west]
<443hp 355m 388mv>

n

w
Alas, you cannot go that way.
<443hp 355m 388mv>

n
A steep cliff

[Exits: north east south west]
<443hp 355m 382mv>

u
A steep cliff

[Exits: south west up]
<443hp 355m 376mv>

murder $$
A grassy sward

[Exits: north down]
A fortress soldier patrols the area wearing a sign that says 'KEEP OFF THE GRASS!'
A fortress soldier tells you 'Turn around, Khiotha. If you don't, the Keepers will mark you for death!'
<443hp 355m 372mv>

n
They aren't here.
<443hp 355m 372mv>
A grassy sward

[Exits: east south]
A watchman is on alert here.
<443hp 355m 370mv>

e

d
On top of a hill

[Exits: west down]
<443hp 355m 368mv>

where $$
At the bottom of a slope

[Exits: east up]
A tiny kitten is here poking into every corner.
<443hp 355m 366mv>

e
<PK> Feradus The Entrance to the Fortress
<443hp 355m 366mv>

scan
Before the Fortress gates

[Exits: east west]
<443hp 355m 364mv>
You scan all around.
You scan east.
*** Range 1 (east) ***
(Charmed) A seven headed serpent stands aggressively poised.
Feradus is here.
(White Aura) The Caretaker stands attentively before the fortress gates.
You scan west.
*** Range 1 (west) ***
A tiny kitten is here poking into every corner.
<443hp 355m 364mv>

af
You are affected by the following:
Spell: armor : modifies armor class by 20 for 23 hours
Spell: sanctuary : lasts for 3 hours
Skill: warcry : modifies save vs afflictive by 6 for 6 hours
: modifies hitroll by 6 for 6 hours
<443hp 355m 364mv>

cucr
You feel a lot better!
<498hp 330m 364mv>

cucr
You feel a lot better!
<552hp 305m 364mv>

e

hyst fer
The Entrance to the Fortress

[Exits: north west]
The earth and air here seem more alive than normal.
(Charmed) A seven headed serpent stands aggressively poised.
(White Aura) Feradus is here.
(White Aura) The Caretaker stands attentively before the fortress gates.
The Caretaker yells 'You don't belong here, Khiotha!'
The Caretaker's tail wounds you.
The Caretaker has a few scratches.
<533hp 305m 363mv>
Feradus yells 'Die! Khiotha, you sorcerous dog!'
You fail to bring Feradus into hysteria.
Feradus's drowning decimates you!
Feradus has quite a few wounds.
<507hp 275m 363mv>

The Caretaker's tail wounds you.
Your shield jolts under Feradus's drowning, but holds.
Feradus parries your flame.
You parry a seven-headed serpent's bite.
Feradus has quite a few wounds.
<487hp 275m 363mv>

disp

You evade The Caretaker's bash, causing it to fall flat on its face.
The Caretaker's bash misses you.
Feradus has quite a few wounds.
<487hp 275m 363mv>
You failed the dispel.
Feradus has quite a few wounds.
<487hp 260m 363mv>

You parry The Caretaker's tail.
Feradus's drowning decimates you!
You thrust Feradus's drowning aside in a skillful parry.
Your flame maims Feradus!
Feradus parries your flame.
You parry a seven-headed serpent's bite.
Feradus has quite a few wounds.
<460hp 260m 363mv>

disp

Feradus chants softly.
Feradus has quite a few wounds.
<460hp 260m 363mv>
Ok.
Feradus has quite a few wounds.
<460hp 245m 363mv>

The Caretaker's tail mauls you.
Feradus's drowning MUTILATES you!
Feradus's drowning MUTILATES you!
Feradus thrusts your flame aside in a skillful parry.
A seven-headed serpent's bite mauls you.
Feradus has quite a few wounds.
<337hp 245m 363mv>

Feradus feverishly chants his incantation.
Feradus has quite a few wounds.
<337hp 245m 363mv>

You block The Caretaker's attack with your shield.
Your shield jolts under Feradus's drowning, but holds.
Feradus's drowning devastates you!
Your flame maims Feradus!
A seven-headed serpent's bite misses you.
Feradus has quite a few wounds.
<307hp 245m 363mv>

disp
You failed the dispel.
Feradus has quite a few wounds.
<307hp 230m 363mv>

fle

fle

The Caretaker's tail wounds you.
Your shield wobbles and barely deflects Feradus's drowning.
Feradus's drowning devastates you!
Feradus's shield wobbles and barely deflects your flame.
Feradus parries your flame.
You thrust a seven-headed serpent's bite aside in a skillful parry.
Feradus has quite a few wounds.
<262hp 241m 400mv>
I don't know how to do that.
Feradus has quite a few wounds.
<262hp 241m 400mv>

flee

flee
You flee from combat!
Before the Fortress gates

[Exits: east west]
<262hp 241m 399mv>
You aren't fighting anyone.
<262hp 241m 399mv>

w

u
At the bottom of a slope

[Exits: east up]
<262hp 241m 397mv>

w
On top of a hill

[Exits: west down]
A tiny kitten is here poking into every corner.
<262hp 241m 395mv>

s
A grassy sward

[Exits: east south]
A watchman is on alert here.
<262hp 241m 393mv>

d
A grassy sward

[Exits: north down]
A fortress soldier patrols the area wearing a sign that says 'KEEP OFF THE GRASS!'
<262hp 241m 391mv>

s
A steep cliff

[Exits: south west up]
<262hp 241m 387mv>

s
A steep cliff

[Exits: north east south west]
<262hp 241m 381mv>

s
An overlook

[Exits: north south west]
A pikeman stands steady at his position.
<262hp 241m 375mv>

e
An overlook

[Exits: north east west]
<262hp 241m 369mv>

s
An overlook

[Exits: north south west]
A giant footman is here, ready for battle.
<262hp 241m 363mv>

e
A lush valley

[Exits: north east]
<262hp 241m 359mv>

s
A lush valley

[Exits: north east south west]
<262hp 241m 357mv>

where
Along a small stream

[Exits: north east south west]
<262hp 241m 354mv>

sl

sc
Players near you in The Ford:
<PK> Khiotha Along a small stream
<PK> Feradus A grassy sward
<262hp 241m 354mv>
You go to sleep.
<262hp 241m 354mv>

/@============================================================-
| \
| Khiotha the Holy Shaman, follower of Nycticora |
| Acolyte of the Order of Trickery |
| Unaffiliated, 26 years old (124 hours). |
| |
| Race: Human Hometown: Darkhaven Health: 262/702 |
| Sex: Male Alignment: Evil Mana: 241/908 |
| Class: Shaman Ethos: Chaotic Move: 354/400 |
\ -------------------------------------------/
| |
| Streng: 20 (20+0) Rating: Great Weight: 342/375 |
| Intell: 20 (20+0) Level: 50 Pracs: 6 |
| Wisdom: 21 (21+0) Exp tnl: 15546 Trains: 0 |
| Dexter: 20 (20+0) Guildpoint: 1 (4/m) Items: 29/35 |
| Consti: 19 (20-1) Gold: 8783 Wimpy: 0 hp |
| Luck: Fortuitous Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 177 Saving Throws |
| Hitroll: 32 Vs Bash: 185 Afflictive: 66 |
| Damroll: 38 Vs Slash: 185 Maledictive: 50 |
| Vs Magic: 83 Mental: 60 |
\==========================================================-/
You are affected by the following:
Spell: armor : modifies armor class by 20 for 22 hours
Spell: sanctuary : lasts for 2 hours
Skill: warcry : modifies save vs afflictive by 6 for 5 hours
: modifies hitroll by 6 for 5 hours
<262hp 241m 354mv>

sc

Feradus's drowning MUTILATES you!
You block Feradus's attack with your shield.

/@============================================================-
| \
| Khiotha the Holy Shaman, follower of Nycticora |
| Acolyte of the Order of Trickery |
| Unaffiliated, 26 years old (124 hours). |
| |
| Race: Human Hometown: Darkhaven Health: 225/702 |
| Sex: Male Alignment: Evil Mana: 241/908 |
| Class: Shaman Ethos: Chaotic Move: 354/400 |
\ -------------------------------------------/
| |
| Streng: 20 (20+0) Rating: Great Weight: 342/375 |
| Intell: 20 (20+0) Level: 50 Pracs: 6 |
| Wisdom: 21 (21+0) Exp tnl: 15546 Trains: 0 |
| Dexter: 20 (20+0) Guildpoint: 1 (4/m) Items: 29/35 |
| Consti: 19 (20-1) Gold: 8783 Wimpy: 0 hp |
| Luck: Fortuitous Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 227 Saving Throws |
| Hitroll: 32 Vs Bash: 235 Afflictive: 66 |
| Damroll: 38 Vs Slash: 235 Maledictive: 50 |
| Vs Magic: 133 Mental: 60 |
\==========================================================-/
You are affected by the following:
Spell: armor : modifies armor class by 20 for 22 hours
Spell: sanctuary : lasts for 2 hours
Skill: warcry : modifies save vs afflictive by 6 for 5 hours
: modifies hitroll by 6 for 5 hours
Feradus has quite a few wounds.
<225hp 241m 354mv>

You block Feradus's attack with your shield.
Your flame MUTILATES Feradus!
Feradus parries your flame with an easy flourish.
Your shield wobbles and barely deflects a seven-headed serpent's bite.
Feradus has quite a few wounds.
<225hp 241m 354mv>

fl

fl
You flee from combat!
A winding stream

[Exits: north west]
Leslo the scout runs to deliver an important message.
<225hp 241m 350mv>
You aren't fighting anyone.
<225hp 241m 350mv>

w

w
A winding stream

[Exits: north east south west]
<225hp 241m 346mv>

w

s
A high grassland

[Exits: north east south west]
<225hp 241m 343mv>

w

s
A high grassland

[Exits: north east south west]
A giant mercenary peeks out from behind the bushes.
<225hp 241m 341mv>

w
A lighter area

[Exits: north east south west]
<225hp 241m 339mv>

sl
A lighter area

[Exits: north east south west]
A pikeman stands steady at his position.
<225hp 241m 337mv>
A small forest

[Exits: north east west]
A small female dances lightly among the trees.
<225hp 241m 335mv>
A small forest

[Exits: north east west]
<225hp 241m 332mv>
You go to sleep.
<225hp 241m 332mv>

sc

/@============================================================-
| \
| Khiotha the Holy Shaman, follower of Nycticora |
| Acolyte of the Order of Trickery |
| Unaffiliated, 26 years old (124 hours). |
| |
| Race: Human Hometown: Darkhaven Health: 225/702 |
| Sex: Male Alignment: Evil Mana: 241/908 |
| Class: Shaman Ethos: Chaotic Move: 332/400 |
\ -------------------------------------------/
| |
| Streng: 20 (20+0) Rating: Great Weight: 342/375 |
| Intell: 20 (20+0) Level: 50 Pracs: 6 |
| Wisdom: 21 (21+0) Exp tnl: 15546 Trains: 0 |
| Dexter: 20 (20+0) Guildpoint: 1 (4/m) Items: 29/35 |
| Consti: 19 (20-1) Gold: 8783 Wimpy: 0 hp |
| Luck: Fortuitous Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 177 Saving Throws |
| Hitroll: 32 Vs Bash: 185 Afflictive: 66 |
| Damroll: 38 Vs Slash: 185 Maledictive: 50 |
| Vs Magic: 83 Mental: 60 |
\==========================================================-/
You are affected by the following:
Spell: armor : modifies armor class by 20 for 22 hours
Spell: sanctuary : lasts for 2 hours
Skill: warcry : modifies save vs afflictive by 6 for 5 hours
: modifies hitroll by 6 for 5 hours
<225hp 241m 332mv>

flee

flee
In your dreams, or what?
<225hp 241m 332mv>

flee
In your dreams, or what?
<225hp 241m 332mv>

flee
In your dreams, or what?
<225hp 241m 332mv>

flee
In your dreams, or what?
<225hp 241m 332mv>
In your dreams, or what?
<225hp 241m 332mv>

flee

flee
In your dreams, or what?
<225hp 241m 332mv>

flee
In your dreams, or what?
<300hp 357m 400mv>
In your dreams, or what?
<300hp 357m 400mv>

flee

st
In your dreams, or what?
<300hp 357m 400mv>
You wake and stand up.
<300hp 357m 400mv>

cucr
You feel a lot better!
<354hp 332m 400mv>

cucr
You feel a lot better!
<404hp 307m 400mv>

cucr

where
You feel a lot better!
<459hp 282m 400mv>

where $$

e

n
Players near you in The Ford:
<PK> Khiotha A small forest
<PK> Feradus A high grassland
<459hp 282m 400mv>

e
<PK> Feradus A high grassland
<459hp 282m 400mv>
A small forest

[Exits: north east west]
A small female dances lightly among the trees.
<459hp 282m 397mv>
A lighter area

[Exits: north east south west]
A pikeman stands steady at his position.
<459hp 282m 395mv>

e
A lighter area

[Exits: north east south west]
<459hp 282m 393mv>

n

e
A winding stream

[Exits: north east south west]
The giant lieutenant is here guarding the borders.
<459hp 282m 390mv>

where $$
A high grassland

[Exits: north east south west]
(White Aura) Feradus is here.
<459hp 282m 387mv>

Feradus walks south.
A winding stream

[Exits: north east south west]
<459hp 282m 384mv>

n
<PK> Feradus A winding stream
<459hp 282m 384mv>
A dried up riverbed

[Exits: east south west]
<459hp 282m 381mv>

s
A winding stream

[Exits: north east south west]
<459hp 282m 378mv>

disp fer
They aren't here.
<459hp 282m 378mv>

w
A high grassland

[Exits: north east south west]
<459hp 282m 375mv>

s

where $$
A winding stream

[Exits: north east south west]
The giant lieutenant is here guarding the borders.
<459hp 282m 372mv>

w
<PK> Feradus A small forest
<459hp 282m 372mv>

w
A lighter area

[Exits: north east south west]
<459hp 282m 369mv>

w
A lighter area

[Exits: north east south west]
A pikeman stands steady at his position.
<459hp 282m 367mv>

s
A lighter area

[Exits: north east south west]
<459hp 282m 365mv>

w
A small forest

[Exits: north east west]
<459hp 282m 363mv>

where $$
A small forest

[Exits: north east south west]
<459hp 282m 360mv>

w
<PK> Feradus A muddy ground
<459hp 282m 360mv>
A muddy ground

[Exits: north east west]
A small campfire is almost burned out.
A tough looking guard is here.
A vicious warrior is here, brandishing a massive polearm.
<459hp 282m 358mv>

disp fer

w

disp fer
They aren't here.
<459hp 282m 358mv>
A muddy ground

[Exits: north east west]
<459hp 282m 356mv>
They aren't here.
<459hp 282m 356mv>

where $$

n

e
<PK> Feradus On muddy ground
The night has begun.
<477hp 301m 400mv>
A muddy ground

[Exits: north east south west]
Girs'na the lady warlord is here.
<477hp 301m 398mv>
A lighter area

[Exits: north east south west]
<477hp 301m 396mv>

w
A muddy ground

[Exits: north east south west]
Girs'na the lady warlord is here.
<477hp 301m 394mv>

where $$

w
<PK> Feradus A bloody swamp
<477hp 301m 394mv>

s
A muddy ground

[Exits: east south west]
<477hp 301m 392mv>

w
A muddy ground

[Exits: north east west]
A vicious warrior is here, brandishing a massive polearm.
<477hp 301m 390mv>

s
On muddy ground

[Exits: north east south west]
<477hp 301m 388mv>

where $$
On muddy ground

[Exits: north south west]
A vicious warrior is here, brandishing a massive polearm.
<477hp 301m 386mv>

s
<PK> Feradus A bloody swamp
<477hp 301m 386mv>
On muddy ground

[Exits: north west]
<477hp 301m 384mv>

w

s
On muddy ground

[Exits: north east (south) west]
<477hp 301m 382mv>

w
The door is closed.
<477hp 301m 382mv>

where $$
A bloody swamp

[Exits: north east west]
<477hp 301m 380mv>

w
<PK> Feradus The dirt field
<477hp 301m 380mv>
A bloody swamp

[Exits: north east west]
A tough looking guard is here.
<477hp 301m 378mv>

n
A bloody swamp

[Exits: north east south west]
A challenger raises his voice in a mighty battlecry!
<477hp 301m 376mv>

n
The dirt field

[Exits: north east south west]
<477hp 301m 374mv>

w

w
The dirt field

[Exits: north east south west]
A tough looking guard is here.
A watchman is on alert here.
<477hp 301m 372mv>

n
The dirt field

[Exits: north east south]
<477hp 301m 370mv>

where $$
The dirt field

[Exits: (north) east south west]
A tough looking guard is here.
<477hp 301m 368mv>

w
<PK> Feradus The dirt field
<477hp 301m 368mv>

w
Near the Trench

[Exits: east west]
<477hp 301m 366mv>
North End of the Trench

[Exits: east south]
A cloak that is lined with thick fur is here.
A dwarven battleaxe is here, ready for battle.
A dwarf is here, dug deep into the trench.
<477hp 301m 364mv>

e

where $$
Near the Trench

[Exits: east west]
<477hp 301m 362mv>

e
You didn't find any feradus.
<477hp 301m 362mv>
The dirt field

[Exits: (north) east south west]
A tough looking guard is here.
<477hp 301m 360mv>

e
The dirt field

[Exits: east south west]
<477hp 301m 358mv>

where $$
<PK> Feradus A lighter area
<477hp 301m 358mv>

e
The dirt field

[Exits: (north) east south west]
A giant footman is here, ready for battle.
<477hp 301m 356mv>

e

where $$
The dirt field

[Exits: east south west]
<477hp 301m 354mv>

e
<PK> Feradus A high grassland
<477hp 301m 354mv>

e
The dirt field

[Exits: east south west]
A tough looking guard is here.
A vicious warrior is here, brandishing a massive polearm.
<477hp 301m 352mv>

e
A muddy ground

[Exits: east south west]
<477hp 301m 350mv>

e

where $$
A muddy ground

[Exits: east south west]
<477hp 301m 348mv>

n
A muddy ground

[Exits: north east south west]
Girs'na the lady warlord is here.
<477hp 301m 346mv>

e
<PK> Feradus A lush valley
<477hp 301m 346mv>
A muddy ground

[Exits: east south]
A vicious warrior is here, brandishing a massive polearm.
<477hp 301m 344mv>

e
A muddy ground

[Exits: north east south west]
Hireg the dwarf is here, running for his life.
A giant footman is here, ready for battle.
Hireg the dwarf walks north.
<477hp 301m 342mv>

n

e
A lighter area

[Exits: north east south west]
<477hp 301m 340mv>
Along the foothills

[Exits: east south west]
<477hp 301m 338mv>

e
Along the foothills

[Exits: east south west]
<477hp 301m 336mv>

e

e

e
A high grassland

[Exits: east south west]
<477hp 301m 334mv>

e

where $$
A high grassland

[Exits: east south west]
<477hp 301m 332mv>
A high grassland

[Exits: east south west]
A giant bombardier is here.
<477hp 301m 330mv>
A dried up riverbed

[Exits: east south west]
<477hp 301m 328mv>

n
Along a small stream

[Exits: north east south west]
<477hp 301m 325mv>
<PK> Feradus A beaten trail
<477hp 301m 325mv>

scan
A lush valley

[Exits: north east south west]
<477hp 301m 322mv>
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A pikeman stands steady at his position.
*** Range 2 (east) ***
A wild horse rears up at you.
*** Range 6 (east) ***
(White Aura) Feradus is here.
You scan south.
*** Range 2 (south) ***
Leslo the scout runs to deliver an important message.
You scan west.
<477hp 301m 322mv>

e

e
A lush valley

[Exits: north east south west]
A pikeman stands steady at his position.
<477hp 301m 320mv>
A lush valley

[Exits: north east south west]
A wild horse rears up at you.
<477hp 301m 318mv>

where $$

e
<PK> Feradus The base of the mountain
<477hp 301m 318mv>

e
A lush valley

[Exits: north east south west]
<477hp 301m 316mv>

e

e
A lush valley

[Exits: north east south west]
<477hp 301m 314mv>

e
A beaten trail

[Exits: east west]
<477hp 301m 312mv>
A beaten trail

[Exits: east west]
<477hp 301m 310mv>

n
The base of the mountain

[Exits: north west]
<477hp 301m 308mv>

n
The base of the mountain

[Exits: north south]
A young bear is here, looking for something to eat.
<477hp 301m 306mv>

e
The base of the mountain

[Exits: east south]
<477hp 301m 304mv>

e

The white aura around your body fades.
<487hp 327m 358mv>
A rocky mountain path

[Exits: east west]
<487hp 327m 356mv>

e
A rocky mountain path

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.
<487hp 327m 354mv>

e
A rocky mountain path

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.
<487hp 327m 352mv>

disp fer
A rocky mountain path

[Exits: east west]
<487hp 327m 350mv>

sanc
They aren't here.
<487hp 327m 350mv>
You are surrounded by a white aura.
<487hp 252m 350mv>

e

s

u

s

where $$
A fertile valley

[Exits: south west]
<487hp 252m 348mv>
Down into a valley

[Exits: north up]
<487hp 252m 344mv>
View of a valley

[Exits: south down]
A mountain lion walks around carefully here.
<487hp 252m 338mv>
West of a bridge

[Exits: north east down]
<487hp 252m 332mv>

e
<PK> Feradus The Southern Common
<487hp 252m 332mv>

where $$
A bridge between two mountains

[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A bearded vulture is perched on the bridge.
<487hp 252m 326mv>

e
You break your objective tracking.
<PK> Feradus The Southern Common
<487hp 252m 326mv>

e
A bridge between two mountains

[Exits: east west]
A bearded vulture is perched on the bridge.
<487hp 252m 320mv>

d
East of a bridge

[Exits: west down]
<487hp 252m 314mv>

e

n
Path on the mountain

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.
<487hp 252m 308mv>

e
Path on the mountain

[Exits: north east west]
A very large warning sign has been posted here.
<487hp 252m 302mv>

n
Path on the mountain

[Exits: north south]
<487hp 252m 296mv>
Thick underbrush prevents you from wandering off the trail.
<487hp 252m 296mv>
The base of a mountain path

[Exits: north east south west]
<487hp 252m 290mv>

e
The Southern Common

[Exits: north west]
Twelve holy stones are arranged in concentric circles.
(White Aura) Feradus is sleeping here.
<487hp 252m 286mv>

disp fer
Feradus yells 'Die! Khiotha, you sorcerous dog!'
The thorns covering Feradus flake off.
Feradus is no longer attuned with fire.
Ok.
<487hp 237m 286mv>

disp fer

Feradus wakes and stands up.
<487hp 237m 286mv>
Feradus yells 'Die! Khiotha, you sorcerous dog!'
The white aura around Feradus's body vanishes.
Ok.
Feradus's drowning maims you!
You block Feradus's attack with your shield.
Feradus has quite a few wounds.
<453hp 222m 286mv>

Feradus has fled!
Feradus walks north.
<453hp 222m 286mv>

n

blnd fer
A natural path

[Exits: north east south west]
Two large stakes have been driven into the ground, in front of a narrow path.
A harried-looking messenger is here, carrying a sackful of letters.
There is a goblin here, lazing behind a pile of recently gathered stones.
<453hp 222m 283mv>
They aren't here.
A dark figure rides through on horseback and lassos Pirap's feet, dragging him southwards.
Pirap the messenger's bag snags, and a stack of letters falls out near your feet.
<453hp 222m 283mv>

where $$

w
<PK> Feradus A cobbled path
<453hp 222m 283mv>

n
The Inner Common

[Exits: north east south west]
<453hp 222m 280mv>

w
The Inner Common

[Exits: north east south west]
There is a goblin here, lazing behind a pile of recently gathered stones.
<453hp 222m 277mv>

where $$
A muddy wetland

[Exits: north east south west]
A little duckling wanders around aimlessly.
A little duckling wanders around aimlessly.
A large duck waddles around here.
<453hp 222m 274mv>

w
You didn't find any feradus.
<453hp 222m 274mv>
A cobbled path

[Exits: east south west]
A thick stack of letters lies scattered about, each one addressed to a different name.
A rusty key crusted with dried blood lies on the ground.
(Glowing) A post on the bridge has been illuminated with a fire torch.
<453hp 222m 272mv>

w
A turn in the path

[Exits: north east]
An upturned dilapidated boat lies not far from the river bank.
<453hp 222m 270mv>

where $$

w
You didn't find any feradus.
<453hp 222m 270mv>

n

n
No matter how hard you try, all your scrambling sends you right back down the hill.
<453hp 222m 270mv>
Along a marked path

[Exits: north south]
<453hp 222m 268mv>

n
Atop a small hillock

[Exits: north south]
<453hp 222m 266mv>

where $$
Outside the South Gate

[Exits: north south]
You see 5 of a war banner of Seringale here.
<453hp 222m 264mv>

where

n
<PK> Feradus South Square
<453hp 222m 264mv>
Players near you in Seringale:
<PK> Khiotha Outside the South Gate
<PK> Feradus The Main Street
<453hp 222m 264mv>
Inside the South Gate

[Exits: north south up]
A half-elf city guard of seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
<453hp 222m 262mv>

n
The South Main Street

[Exits: north south]
<453hp 222m 260mv>

n

where
A Small Bridge

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
Zephyrus the displaced minstrel is here, seeking a new line of work.
<453hp 222m 258mv>

n
Players near you in Seringale:
<PK> Khiotha A Small Bridge
<PK> Feradus Southeast of Market Square
<453hp 222m 258mv>

where $$
The South Main Street

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.
<453hp 222m 256mv>

n

n
<PK> Feradus East of Market Square
<453hp 222m 256mv>

n
The South Main Street

[Exits: north east south west]
<465hp 249m 308mv>
The South Main Street

[Exits: north east south west]
<465hp 249m 306mv>

where $$

n
South Square

[Exits: north east south west down]
<465hp 249m 304mv>

n
<PK> Feradus The East Common Road
<465hp 249m 304mv>
The Main Street

[Exits: north east south west]
<465hp 249m 302mv>
The Main Street

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
<465hp 249m 300mv>

n

n
The Main Street

[Exits: north east south west]
A homeless animal roams the streets alone.
A beggar wanders around asking for spare gold.
<465hp 249m 298mv>

e
South of Market Square

[Exits: east south west]
<465hp 249m 296mv>

n

e
Southeast of Market Square

[Exits: north west]
<465hp 249m 295mv>

where $$
East of Market Square

[Exits: north east south]
<465hp 249m 294mv>

e

e
The East Common Road

[Exits: north east south west]
<465hp 249m 292mv>

e

e

e
You didn't find any feradus.
<465hp 249m 292mv>
The East Common Road

[Exits: north east south west]
<465hp 249m 290mv>
The Eastern Monument

[Exits: east south west]
<465hp 249m 288mv>
The East Common Road

[Exits: east west]
<465hp 249m 286mv>

e

e
The East Common Road

[Exits: north east south west]
<465hp 249m 284mv>

e
The East Common Road

[Exits: east west]
<465hp 249m 282mv>

where $$
Inside the East Gate

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
<465hp 249m 280mv>

e
Outside the East Gate

[Exits: east west]
<465hp 249m 278mv>

where $$
City Entrance

[Exits: east west]
<465hp 249m 276mv>

e
<PK> Feradus Along the Eastern Road
<465hp 249m 276mv>
Along the Eastern Road

[Exits: east west]
<465hp 249m 274mv>

e

e
<PK> Feradus On the Eastern Road
<465hp 249m 274mv>
Along the Eastern Road

[Exits: east west]
<465hp 249m 272mv>

where $$
Along the Eastern Road

[Exits: east west]
<465hp 249m 270mv>

e
Along the Eastern Road

[Exits: east west]
<465hp 249m 268mv>

e
<PK> Feradus Along the Eastern Road
<465hp 249m 268mv>
The Crossroads

[Exits: north east south west]
The caravan attendant is here, looking dejected.
<465hp 249m 266mv>

e
Along the Eastern Road

[Exits: east west]
<465hp 249m 264mv>

s
Along the Eastern Road

[Exits: east south west]
<465hp 249m 262mv>

e

where $$
On the Eastern Road

[Exits: north east]
<465hp 249m 260mv>

e
On the Eastern Road

[Exits: east west]
<465hp 249m 258mv>

e
<PK> Feradus Along the Eastern Road
<465hp 249m 258mv>

n
On the Eastern Road

[Exits: east west]
A tall signpost has been erected here.
<465hp 249m 256mv>

e
On the Eastern Road

[Exits: north west]
<465hp 249m 254mv>
Along the Eastern Road

[Exits: east south]
<465hp 249m 252mv>

where $$

e
Along the Eastern Road

[Exits: east west]
<465hp 249m 250mv>

e
You didn't find any feradus.
<465hp 249m 250mv>

where $$
The Checkpoint

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
<465hp 249m 248mv>

e
Along the Eastern Road

[Exits: east west]
<465hp 249m 246mv>

e
You didn't find any feradus.
<465hp 249m 246mv>
Along the Eastern Road

[Exits: east west]
<465hp 249m 244mv>

e

e
Along the Eastern Road

[Exits: east west]
<465hp 249m 242mv>
Along the Eastern Road

[Exits: east west]
<465hp 249m 240mv>

e

e
Along the Eastern Road

[Exits: east west]
<465hp 249m 238mv>

where $$
On the Outskirts of Timaran

[Exits: east west]
<465hp 249m 236mv>
West Gate of Timaran

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
<465hp 249m 234mv>

e

e
<PK> Feradus Travellers Way
<465hp 249m 234mv>
Western Main Street

[Exits: east west]
A large, filthy looking rat scurries around.
<465hp 249m 232mv>

e
Western Square of Timaran

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city night watch keeps an eye out.
<465hp 249m 230mv>
Western Main Street

[Exits: north east south west]
<465hp 249m 228mv>

e

e
Western Main Street

[Exits: east south west]
<465hp 249m 226mv>

e
Western Main Street

[Exits: north east west]
<465hp 249m 224mv>
Western Main Street

[Exits: east west]
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
<465hp 249m 222mv>

s

The sky is getting cloudy.
<483hp 290m 276mv>
Alas, you cannot go that way.
<483hp 290m 276mv>

e

s
City Centre of Timaran

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
Mrsa the Lady of dubious virtue walks around in her black stockings.
A member of the Timaran city night watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
<483hp 290m 274mv>

s
Meadow Lane

[Exits: north east south west]
<483hp 290m 272mv>
Meadow Lane

[Exits: north east south west]
<483hp 290m 270mv>

n

n
Meadow Lane

[Exits: north east south west]
<483hp 290m 268mv>

n
City Centre of Timaran

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
Mrsa the Lady of dubious virtue walks around in her black stockings.
The Town Crier stands here, yelling the daily news.
<483hp 290m 266mv>

n

n
Travellers Way

[Exits: north east south west]
A member of the Timaran city night watch keeps an eye out.
A feral cat wanders around, looking for prey or scraps.
A feral cat arches its back and hisses at you!
<483hp 290m 264mv>

n
Travellers Way

[Exits: north east south]
A member of the Timaran city night watch keeps an eye out.
<483hp 290m 262mv>

n
Travellers Way

[Exits: north east south west]
<483hp 290m 260mv>

n
Travellers Way, near the North Gate

[Exits: north east south]
<483hp 290m 258mv>
North Gate of Timaran

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.
<483hp 290m 256mv>

n
A rock outcropping

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.
<483hp 290m 252mv>

where
Alas, you cannot go that way.
<483hp 290m 252mv>
Players near you in Clearwater Lake:
<PK> Khiotha A rock outcropping
<483hp 290m 252mv>

w

where
A Small Clearing

[Exits: east west]
<483hp 290m 248mv>
Players near you in Unsiliel Wood:
<PK> Khiotha A Small Clearing
<483hp 290m 248mv>

n

w
Alas, you cannot go that way.
<483hp 290m 248mv>

w
A Beautiful Clearing

[Exits: east west]
<483hp 290m 245mv>

n
A Large Cave

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.
<483hp 290m 242mv>

n
A Wide Path

[Exits: north south west]
A small orange fox is here.
<483hp 290m 239mv>

where

n
A Wide Path

[Exits: north south]
<483hp 290m 236mv>

e
Players near you in Unsiliel Wood:
<PK> Khiotha A Wide Path
<483hp 290m 236mv>
A Moss Covered Path

[Exits: east south west]
<483hp 290m 233mv>
A Moss Covered Path

[Exits: north east west]
A brown nkni is here, wandering lazily about.
<483hp 290m 230mv>

n

n
A Moss Covered Path

[Exits: north south]
<483hp 290m 227mv>

w
A Moss Covered Path

[Exits: east south west]
<483hp 290m 224mv>

e
A Thin Trail

[Exits: east]
Feradus is here.
An endath is here, scooting slowly around.
<483hp 290m 221mv>

s

Feradus chants softly.
Feradus is surrounded by a white aura.
A Moss Covered Path

[Exits: east south west]
<483hp 290m 218mv>

n
A Moss Covered Path

[Exits: north south]
<483hp 290m 215mv>

w
A Moss Covered Path

[Exits: east south west]
<483hp 290m 212mv>

blnd fer
A Thin Trail

[Exits: east]
(White Aura) Feradus is here.
An endath is here, scooting slowly around.
<483hp 290m 209mv>
Feradus yells 'Die! Khiotha, you sorcerous dog!'
You fail to blind Feradus.
You have become better at communing blindness!
You parry Feradus's drowning.
Feradus has some small wounds and bruises.
<483hp 275m 209mv>

You parry Feradus's drowning.
Feradus's drowning devastates you!
Your flame devastates Feradus!
Feradus has some small wounds and bruises.
<454hp 275m 209mv>

e

blnd fer

Feradus feverishly chants his incantation.
You feel a brief tingling sensation.
Feradus has some small wounds and bruises.
<454hp 275m 209mv>
No way! You are still fighting!
The wisps of the wilderness leave Feradus.
Feradus's drowning devastates you!
Your flame maims Feradus!
Feradus has quite a few wounds.
<423hp 275m 209mv>
You fail to blind Feradus.
Feradus has quite a few wounds.
<423hp 260m 209mv>

disp

Feradus has fled!
Feradus walks east.
<423hp 260m 209mv>
Commune the dispel magic spell on whom?
<423hp 260m 209mv>

e

disp fer
A Moss Covered Path

[Exits: east south west]
<423hp 260m 206mv>

where $$
They aren't here.
<423hp 260m 206mv>

e
<PK> Feradus A Moss Covered Path
<423hp 260m 206mv>

e
A Moss Covered Path

[Exits: east west]
A rotund man in fine leather forages in the forest.
<423hp 260m 203mv>

e
A Moss Covered Path

[Exits: north east west]
Your warcry wears off.
<440hp 291m 254mv>

s
A Moss Covered Path

[Exits: south west]
<440hp 291m 251mv>

s
A Moss Covered Path

[Exits: north east south]
A slender woman in fine leather combs the bushes for blackberries.
<440hp 291m 248mv>

disp fer
A Moss Covered Path

[Exits: north south]
A slender woman in fine leather combs the bushes for blackberries.
<440hp 291m 245mv>

s

disp fer
They aren't here.
<440hp 291m 245mv>
A Moss Covered Path

[Exits: north west]
(White Aura) Feradus is here.
<440hp 291m 242mv>

Feradus walks north.
They aren't here.
<440hp 291m 242mv>

n

disp fer
A Moss Covered Path

[Exits: north south]
A slender woman in fine leather combs the bushes for blackberries.
<440hp 291m 239mv>

where $$
They aren't here.
<440hp 291m 239mv>

n
<PK> Feradus A Moss Covered Path
<440hp 291m 239mv>
A Moss Covered Path

[Exits: north east south]
A slender woman in fine leather combs the bushes for blackberries.
<440hp 291m 236mv>

n

w
A Moss Covered Path

[Exits: south west]
<440hp 291m 233mv>

disp fer
A Moss Covered Path

[Exits: north east west]
<440hp 291m 230mv>

w
They aren't here.
<440hp 291m 230mv>

w
A Moss Covered Path

[Exits: east west]
A rotund man in fine leather forages in the forest.
<440hp 291m 227mv>

where $$

s
A Moss Covered Path

[Exits: east south west]
<440hp 291m 224mv>
<PK> Feradus A Moss Covered Path
<440hp 291m 224mv>
A Moss Covered Path

[Exits: north south]
<440hp 291m 221mv>

s

disp fer
A Moss Covered Path

[Exits: north east west]
A huge black and white mottled wolf is here.
A brown nkni is here, wandering lazily about.
<440hp 291m 218mv>

w
They aren't here.
<440hp 291m 218mv>
A Moss Covered Path

[Exits: east south west]
<440hp 291m 215mv>

s

s
A Wide Path

[Exits: north south]
<440hp 291m 212mv>

s
A Wide Path

[Exits: north south west]
(White Aura) Feradus is here.
<440hp 291m 209mv>

where $$

Feradus walks south.
A Large Cave

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.
(White Aura) Feradus is here.
<440hp 291m 206mv>

e

Feradus walks east.
<PK> Feradus A Beautiful Clearing
<440hp 291m 206mv>

e
A Beautiful Clearing

[Exits: east west]
(White Aura) Feradus is here.
<440hp 291m 203mv>
Feradus walks east.
<440hp 291m 203mv>
A Small Clearing

[Exits: east west]
(White Aura) Feradus is here.
<440hp 291m 200mv>

disp fer
Feradus walks east.
<440hp 291m 200mv>
They aren't here.
<440hp 291m 200mv>

e

s
A rock outcropping

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.
<440hp 291m 196mv>

s
North Gate of Timaran

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.
<440hp 291m 192mv>

s

s
Travellers Way, near the North Gate

[Exits: north east south]
<440hp 291m 190mv>

where $$
Travellers Way

[Exits: north east south west]
<440hp 291m 188mv>

where
Travellers Way

[Exits: north east south]
A member of the Timaran city night watch keeps an eye out.
<440hp 291m 186mv>

s
You didn't find any feradus.
<440hp 291m 186mv>
Players near you in Timaran:
<PK> Khiotha Travellers Way
<440hp 291m 186mv>
Travellers Way

[Exits: north east south west]
A feral cat wanders around, looking for prey or scraps.
A feral cat arches its back and hisses at you!
<440hp 291m 184mv>

s
City Centre of Timaran

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city night watch keeps an eye out.
Mrsa the Lady of dubious virtue walks around in her black stockings.
The Town Crier stands here, yelling the daily news.
<440hp 291m 182mv>

n

n
Travellers Way

[Exits: north east south west]
A feral cat wanders around, looking for prey or scraps.
A feral cat arches its back and hisses at you!
<440hp 291m 180mv>

n

n
Travellers Way

[Exits: north east south]
A member of the Timaran city night watch keeps an eye out.
<440hp 291m 178mv>

n
Travellers Way

[Exits: north east south west]
<440hp 291m 176mv>

n
Travellers Way, near the North Gate

[Exits: north east south]
<440hp 291m 174mv>

n
North Gate of Timaran

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.
<440hp 291m 172mv>
A rock outcropping

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.
<440hp 291m 168mv>

d

where
Alas, you cannot go that way.
<440hp 291m 168mv>
A small grove along a cobblestone path

[Exits: south west up]
(White Aura) Laudwin stands here.
<440hp 291m 164mv>

w
Players near you in Clearwater Lake:
<PK> Khiotha A small grove along a cobblestone path
<440hp 291m 164mv>

where
A cobblestone path

[Exits: east south west]
<440hp 291m 162mv>

w

w
Players near you in Clearwater Lake:
<PK> Khiotha A cobblestone path
<440hp 291m 162mv>
A cobblestone path

[Exits: north east south west]
<440hp 291m 160mv>

where

sl
A bridge through shallow water

[Exits: north east south west]
<440hp 291m 158mv>

sc
Players near you in Clearwater Lake:
<PK> Khiotha A bridge through shallow water
<440hp 291m 158mv>
You go to sleep.
<440hp 291m 158mv>

who

/@============================================================-
| \
| Khiotha the Holy Shaman, follower of Nycticora |
| Acolyte of the Order of Trickery |
| Unaffiliated, 26 years old (124 hours). |
| |
| Race: Human Hometown: Darkhaven Health: 440/702 |
| Sex: Male Alignment: Evil Mana: 291/908 |
| Class: Shaman Ethos: Chaotic Move: 158/400 |
\ -------------------------------------------/
| |
| Streng: 20 (20+0) Rating: Great Weight: 342/375 |
| Intell: 20 (20+0) Level: 50 Pracs: 6 |
| Wisdom: 21 (21+0) Exp tnl: 15546 Trains: 0 |
| Dexter: 20 (20+0) Guildpoint: 1 (4/m) Items: 29/35 |
| Consti: 19 (20-1) Gold: 8783 Wimpy: 0 hp |
| Luck: Fortuitous Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 177 Saving Throws |
| Hitroll: 26 Vs Bash: 185 Afflictive: 60 |
| Damroll: 38 Vs Slash: 185 Maledictive: 50 |
| Vs Magic: 83 Mental: 60 |
\==========================================================-/
You are affected by the following:
Spell: sanctuary : lasts for 5 hours
Spell: armor : modifies armor class by 20 for 16 hours
<440hp 291m 158mv>
[ Fire ] Khuloc Emberborn the Berserker of Might
[ Minot ] Yenwald the Berserker of Discord
[50 Human Sha] <PK> [Trickery] Khiotha the Holy Shaman
[ Human ] <PK> [KEEPER] Feradus the Grand Hierophant of the Forest
[ Trean ] Oakenlimb Thickroot the Circumventor
[ Illit ] Ixixxiril the Conjurer
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 11.
<483hp 481m 227mv>

st
You wake and stand up.
<483hp 481m 227mv>

dinv
Your eyes tingle.
<483hp 476m 227mv>

who

where

cucr
[ Fire ] Khuloc Emberborn the Berserker of Might
[ Minot ] Yenwald the Berserker of Discord
[50 Human Sha] <PK> [Trickery] Khiotha the Holy Shaman
[ Human ] <PK> [KEEPER] Feradus the Grand Hierophant of the Forest
[ Trean ] Oakenlimb Thickroot the Circumventor
[ Illit ] Ixixxiril the Conjurer
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 11.
<483hp 476m 227mv>
Players near you in Clearwater Lake:
<PK> Khiotha A bridge through shallow water
<483hp 476m 227mv>

cucr
You feel a lot better!
<537hp 451m 227mv>

e

e

e
You feel a lot better!
<591hp 426m 227mv>
A cobblestone path

[Exits: north east south west]
<591hp 426m 225mv>
A cobblestone path

[Exits: east south west]
<591hp 426m 223mv>
A small grove along a cobblestone path

[Exits: south west up]
(White Aura) Laudwin stands here.
<591hp 426m 221mv>

where
Players near you in Clearwater Lake:
<PK> Khiotha A small grove along a cobblestone path
<PK> Feradus Shadow's Gap
<591hp 426m 221mv>

sl
You go to sleep.
<591hp 426m 221mv>

st

u
You wake and stand up.
<591hp 426m 221mv>

where $$
A rock outcropping

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.
<591hp 426m 217mv>
<PK> Feradus A path in the mountains
<591hp 426m 217mv>

d
A small grove along a cobblestone path

[Exits: south west up]
(White Aura) Laudwin stands here.
<591hp 426m 213mv>

murder $$

u
They aren't here.
<591hp 426m 213mv>

where $$
A rock outcropping

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.
<591hp 426m 209mv>
<PK> Feradus A cobblestone path
<591hp 426m 209mv>

where
Players near you in Clearwater Lake:
<PK> Khiotha A rock outcropping
<PK> Feradus A cobblestone path
<591hp 426m 209mv>

Feradus rides in on a giant filthy hog.
Dinswel searches high and low for something.
Dinswel searches high and low for something.
<591hp 426m 209mv>

w
A Small Clearing

[Exits: east west]
<591hp 426m 205mv>

w

where $$
A Beautiful Clearing

[Exits: east west]
<591hp 426m 202mv>

w

n
You didn't find any feradus.
<591hp 426m 202mv>
A Large Cave

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.
<591hp 426m 199mv>
A Wide Path

[Exits: north south west]
A small fox is here.
A small orange fox is here.
<591hp 426m 196mv>

where $$
<PK> Feradus A Large Cave
<601hp 454m 250mv>

n

Feradus rides in on a giant filthy hog.
A Wide Path

[Exits: north south]
<601hp 454m 247mv>

n
Feradus rides in on a giant filthy hog.
<601hp 454m 247mv>
A Moss Covered Path

[Exits: east south west]
<601hp 454m 244mv>

e
Feradus rides in on a giant filthy hog.
<601hp 454m 244mv>

n
A Moss Covered Path

[Exits: north east west]
A brown nkni is here, wandering lazily about.
<601hp 454m 241mv>

n
A Moss Covered Path

[Exits: north south]
<601hp 454m 238mv>
A Moss Covered Path

[Exits: east south west]
<601hp 454m 235mv>

w

murder $$
A Thin Trail

[Exits: east]
An endath is here, scooting slowly around.
<601hp 454m 232mv>

e
They aren't here.
<601hp 454m 232mv>

where $$
A Moss Covered Path

[Exits: east south west]
<601hp 454m 229mv>

s
<PK> Feradus A Moss Covered Path
<601hp 454m 229mv>
A Moss Covered Path

[Exits: north south]
<601hp 454m 226mv>

s
A Moss Covered Path

[Exits: north east west]
A brown nkni is here, wandering lazily about.
<601hp 454m 223mv>

murder $$

where $$
They aren't here.
<601hp 454m 223mv>

w
<PK> Feradus A Moss Covered Path
<601hp 454m 223mv>

s
A Moss Covered Path

[Exits: east south west]
<601hp 454m 220mv>
A Wide Path

[Exits: north south]
<601hp 454m 217mv>

n

e
A Moss Covered Path

[Exits: east south west]
<601hp 454m 214mv>

e
A Moss Covered Path

[Exits: north east west]
A brown nkni is here, wandering lazily about.
<601hp 454m 211mv>

s
A Moss Covered Path

[Exits: south west]
A huge black and white mottled wolf is here.
<601hp 454m 208mv>

e
A Moss Covered Path

[Exits: north east]
A dim and servantile kerit is here, carrying a heavy load.
A lanky young man is here, looking somewhat lost.
A red-headed woman in fine leather sets snares for intruders.
<601hp 454m 205mv>

where $$
A Moss Covered Path

[Exits: east south west]
<601hp 454m 202mv>

e
<PK> Feradus A Moss Covered Path
<601hp 454m 202mv> <601hp 454m 199mv>
They aren't here.
<601hp 454m 199mv>

where $$
<PK> Feradus A Moss Covered Path
<601hp 454m 199mv>

e

A brown nkni walks north.
<601hp 454m 199mv>

n
Alas, you cannot go that way.
<601hp 454m 199mv>

n
A Moss Covered Path

[Exits: north south]
A brown nkni is here, wandering lazily about.
A slender woman in fine leather combs the bushes for blackberries.
<601hp 454m 196mv>
A Moss Covered Path

[Exits: north east south]
A slender woman in fine leather combs the bushes for blackberries.
<601hp 454m 193mv>

where $$

n
<PK> Feradus A Moss Covered Path
<601hp 454m 193mv>
A Moss Covered Path

[Exits: south west]
<601hp 454m 190mv>

w

w
A Moss Covered Path

[Exits: north east west]
A rotund man in fine leather forages in the forest.
<601hp 454m 187mv>

where $$

w
A Moss Covered Path

[Exits: east west]
<601hp 454m 184mv>
<PK> Feradus A Moss Covered Path
<601hp 454m 184mv>

s
A Moss Covered Path

[Exits: east south west]
<601hp 454m 181mv>
A Moss Covered Path

[Exits: north south]
<601hp 454m 178mv>

s

w
A Moss Covered Path

[Exits: north east west]
A brown nkni is here, wandering lazily about.
<601hp 454m 175mv>

disp $$
A Moss Covered Path

[Exits: east south west]
(White Aura) Feradus is riding on the back of a giant filthy hog.
<601hp 454m 172mv>
You parry Feradus's drowning.
Feradus has some small wounds and bruises.
<601hp 454m 172mv>
You failed the dispel.
Feradus has some small wounds and bruises.
<601hp 439m 172mv>

Feradus dismounts from a giant filthy hog.
A giant filthy hog runs away from combat squealing.
You awkwardly parry Feradus's drowning with a loud clang.
Feradus parries your flame with an easy flourish.
Your flame maims Feradus!
Feradus has some small wounds and bruises.
<601hp 439m 172mv>

disp $$

Feradus feverishly chants his incantation.
You failed the dispel.
Feradus has some small wounds and bruises.
<601hp 424m 172mv>

Your shield jolts under Feradus's drowning, but holds.
You deflect Feradus's drowning aside in an ungraceful parry.
Feradus screams out in agonizing pain as his body starts to deform!
Feradus's body becomes covered with fur and his claws sharpen as he takes the form of a tiger!
Feradus's shield absorbs the impact of your flame easily.
Feradus has some small wounds and bruises.
<601hp 424m 172mv>

disp $$
You failed the dispel.
Feradus has some small wounds and bruises.
<613hp 434m 225mv>

Feradus's drowning MUTILATES you!
Feradus's shield jolts under your flame, but holds.
Feradus has some small wounds and bruises.
<574hp 434m 225mv>

Feradus feverishly chants his incantation.
You feel a brief tingling sensation.
Feradus has some small wounds and bruises.
<574hp 434m 225mv>

disp $$
Feradus is no longer attuned with fire.
Ok.
Feradus has some small wounds and bruises.
<574hp 419m 225mv>

Feradus's drowning maims you!
Feradus's drowning maims you!
Feradus deflects your flame aside in an ungraceful parry.
Feradus has some small wounds and bruises.
<505hp 419m 225mv>

Feradus feverishly chants his incantation.
You feel a brief tingling sensation.
Feradus has some small wounds and bruises.
<505hp 419m 225mv>

disp $$
You failed the dispel.
Feradus's drowning MUTILATES you!
Feradus's drowning maims you!
Your flame maims Feradus!
Feradus has some small wounds and bruises.
<433hp 404m 225mv>

disp $$

Feradus has fled!
Feradus walks east.
<433hp 404m 225mv>

Feradus walks in.
<433hp 404m 225mv>

Feradus's drowning maims you!
Feradus's crush MUTILATES you!
Feradus's drowning MUTILATES you!
Your flame MUTILATES Feradus!
Feradus parries your flame.
Feradus has quite a few wounds.
<321hp 404m 225mv>

where $$
Feradus is no longer blessed by the wild.
Ok.
Feradus has quite a few wounds.
<321hp 389m 225mv>

You parry Feradus's drowning.
Feradus's drowning MUTILATES you!
Feradus thrusts your flame aside in a skillful parry.
Feradus has quite a few wounds.
<280hp 389m 225mv>

Feradus has fled!
Feradus walks south.
<280hp 389m 225mv>
<PK> Feradus A Wide Path
<280hp 389m 225mv>

Feradus walks in.
<280hp 389m 225mv>

You parry Feradus's drowning.
Feradus's drowning MUTILATES you!
Feradus has quite a few wounds.
<243hp 389m 225mv>

Feradus's drowning maims you!
Feradus's drowning MUTILATES you!
Your flame maims Feradus!
Feradus has quite a few wounds.
<168hp 389m 225mv>

fl
You flee from combat!
A Moss Covered Path

[Exits: east west]
<168hp 389m 222mv>

fl

w
You aren't fighting anyone.
<168hp 389m 222mv>

Feradus walks in.
<168hp 389m 222mv>

w
A Moss Covered Path

[Exits: east west]
<168hp 389m 219mv>

s
A Moss Covered Path

[Exits: north east south]
<168hp 389m 216mv>
You manage to squeeze your way southward.
Among Trees

[Exits: north west]
A small orange fox is here.
<168hp 389m 213mv>

w

w
You manage to squeeze your way westward.
Among Trees

[Exits: east west]
<168hp 389m 210mv>

s
You manage to squeeze your way westward.
Among Trees

[Exits: east south]
<168hp 389m 207mv>

w
You manage to squeeze your way southward.
Among Trees

[Exits: north west]
<168hp 389m 204mv>

w
You manage to squeeze your way westward.
Among Trees

[Exits: east west]
A brown nkni is here, wandering lazily about.
<168hp 389m 201mv>

n
You manage to squeeze your way westward.
Among Trees

[Exits: north east]
<168hp 389m 198mv>

w
You manage to squeeze your way northward.
Among Trees

[Exits: south west]
<168hp 389m 195mv>

w
You manage to squeeze your way westward.
Among Trees

[Exits: east west]
A small orange fox is here.
A huge black and white mottled wolf is here.
A huge black and white mottled wolf is here.
<168hp 389m 192mv>

w
You manage to squeeze your way westward.
Among Trees

[Exits: east west]
A small orange fox is here.
<168hp 389m 189mv>

d
You manage to squeeze your way westward.
Among Trees

[Exits: east down]
<168hp 389m 186mv>

s
A Stone Corridor

[Exits: south up]
<168hp 389m 184mv>
A Stone Corridor

[Exits: north east south]
<168hp 389m 183mv>

s

e
A Stone Corridor

[Exits: north east]
<168hp 389m 182mv>

e
The Edge of a Cave

[Exits: east west]
<168hp 389m 181mv>

e
In Water

[Exits: east south west]
<168hp 389m 178mv>

where
In Water

[Exits: east west]
A chieftain's sceptre is here.
<168hp 389m 174mv>

e
Players near you in Unsiliel Wood:
Yenwald A Moss Covered Path
<PK> Khiotha In Water
<PK> Feradus A Moss Covered Path
<168hp 389m 174mv>

s
In Water

[Exits: south west]
<168hp 389m 170mv>

u
In Water

[Exits: north up]
<168hp 389m 166mv>

s
Lake in the Forest

[Exits: south down]
<168hp 389m 162mv>

where
Diabolical Clearing

[Exits: north south west]
A tattered piece of paper has been dropped on the ground.
A skinny mouse scampers about, looking for something to eat.
<168hp 389m 159mv>

w
Players near you in Armageddon Sanctuary:
<PK> Khiotha Diabolical Clearing
<168hp 389m 159mv>

w
Among ancient oak trees

[Exits: north east south west]
A pile of leather is here.
(White Aura) The lord of Dark Oak is here.
A tree-like creature with large fangs looms your way.
<168hp 389m 156mv>

w

w
Among ancient oak trees

[Exits: north east south west]
A tree-like creature with large fangs looms your way.
<168hp 389m 153mv>

w
Among ancient oak trees

[Exits: east south west]
<168hp 389m 150mv>

The night is about to end.
<184hp 426m 204mv>
Among ancient oak trees

[Exits: east west]
<184hp 426m 201mv>

w

n
A small clearing in the woods

[Exits: north east]
<184hp 426m 198mv>

w
Alas, you cannot go that way.
<184hp 426m 198mv>
Surrounded by oak trees

[Exits: north east south west]
A skinny mouse scampers about, looking for something to eat.
A skinny mouse scampers about, looking for something to eat.
A druid is here, chanting in a mysterious language.
A druid is here, chanting in a mysterious language.
An insipid druid says 'Beware, Khiotha! Else you shall be annihilated!'
<184hp 426m 195mv>

A skinny mouse walks east.
<184hp 426m 195mv>

cucr
Dense undergrowth

[Exits: north east west]
A skinny mouse scampers about, looking for something to eat.
A skinny mouse scampers about, looking for something to eat.
<184hp 426m 192mv>
You feel a lot better!
<234hp 401m 192mv>

cucr
A skinny mouse walks east.
A skinny mouse walks north.
<234hp 401m 192mv>

cucr
You feel a lot better!
<284hp 376m 192mv>
You feel a lot better!
<338hp 351m 192mv>

cucr
You feel a lot better!
<388hp 326m 192mv>

cucr

where
You feel a lot better!
<442hp 301m 192mv>

sl
Players near you in Armageddon Sanctuary:
<PK> Khiotha Dense undergrowth
<442hp 301m 192mv>
You go to sleep.
<442hp 301m 192mv>

sc

/@============================================================-
| \
| Khiotha the Holy Shaman, follower of Nycticora |
| Acolyte of the Order of Trickery |
| Unaffiliated, 26 years old (124 hours). |
| |
| Race: Human Hometown: Darkhaven Health: 442/702 |
| Sex: Male Alignment: Evil Mana: 301/908 |
| Class: Shaman Ethos: Chaotic Move: 192/400 |
\ -------------------------------------------/
| |
| Streng: 20 (20+0) Rating: Great Weight: 342/375 |
| Intell: 20 (20+0) Level: 50 Pracs: 6 |
| Wisdom: 21 (21+0) Exp tnl: 15546 Trains: 0 |
| Dexter: 20 (20+0) Guildpoint: 1 (4/m) Items: 29/35 |
| Consti: 19 (20-1) Gold: 8783 Wimpy: 0 hp |
| Luck: Fortuitous Hunger: [****-] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 177 Saving Throws |
| Hitroll: 26 Vs Bash: 185 Afflictive: 60 |
| Damroll: 38 Vs Slash: 185 Maledictive: 50 |
| Vs Magic: 83 Mental: 60 |
\==========================================================-/
You are affected by the following:
Spell: detect invis : lasts for 47 hours
Spell: sanctuary : lasts for 1 hours
Spell: armor : modifies armor class by 20 for 12 hours
<442hp 301m 192mv>

who
[ Fire ] Khuloc Emberborn the Berserker of Might
[ Minot ] Yenwald the Berserker of Discord
[50 Human Sha] <PK> [Trickery] Khiotha the Holy Shaman
[ Beast ] <PK> [KEEPER] Feradus the Grand Hierophant of the Forest
[ Trean ] Oakenlimb Thickroot the Circumventor
[ Illit ] Ixixxiril the Conjurer
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 11.
<442hp 301m 192mv>

who
[ Fire ] Khuloc Emberborn the Berserker of Might
[ Minot ] Yenwald the Berserker of Discord
[50 Human Sha] <PK> [Trickery] Khiotha the Holy Shaman
[ Beast ] <PK> [KEEPER] Feradus the Grand Hierophant of the Forest
[ Trean ] Oakenlimb Thickroot the Circumventor
[ Illit ] Ixixxiril the Conjurer
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 11.
<442hp 301m 192mv>

st
You wake and stand up.
<516hp 365m 261mv>

armo
You are already armored.
<516hp 360m 261mv>

war

where
You feel righteous as you yell out your warcry.
You yell 'Demons of the Underworld, bring forth your destruction!'
<516hp 330m 261mv>

Feradus walks in.
<516hp 330m 261mv>

where

Feradus's drowning MUTILATES you!
An electric shield sizzles and shoots forth a bolt of lightning.
Feradus's lightning bolt injures you.
Feradus has quite a few wounds.
<463hp 330m 261mv>

Feradus's drowning MUTILATES you!
Your flame maims Feradus!
Feradus blocks your attack with his shield.
Feradus has quite a few wounds.
<421hp 330m 261mv>

disp
Players near you in Armageddon Sanctuary:
<PK> Khiotha Dense undergrowth
<PK> Feradus Dense undergrowth
Feradus has quite a few wounds.
<421hp 330m 261mv>
Players near you in Armageddon Sanctuary:
<PK> Khiotha Dense undergrowth
<PK> Feradus Dense undergrowth
Feradus has quite a few wounds.
<421hp 330m 261mv>
Feradus is no longer attuned with fire.
Ok.
Feradus has quite a few wounds.
<421hp 315m 261mv>

Feradus feverishly chants his incantation.
You block Feradus's attack with your shield.
Feradus's crush devastates you!
Feradus deflects your flame aside in an ungraceful parry.
Feradus blocks your attack with his shield.
Feradus has quite a few wounds.
<391hp 315m 261mv>

disp
You failed the dispel.
Feradus has quite a few wounds.
<391hp 300m 261mv>

Your shield wobbles and barely deflects Feradus's drowning.
Feradus's drowning devastates you!
Your flame maims Feradus!
Feradus has quite a few wounds.
<362hp 300m 261mv>

Feradus feverishly chants his incantation.
You feel a brief tingling sensation.
Feradus has quite a few wounds.
<362hp 300m 261mv>

disp
You failed the dispel.
Feradus has quite a few wounds.
<362hp 285m 261mv>

You awkwardly parry Feradus's drowning with a loud clang.
Feradus's drowning maims you!
Feradus parries your flame with an easy flourish.
Feradus grips his shield firmly, staving off your flame.
Feradus has quite a few wounds.
<327hp 285m 261mv>

Feradus feverishly chants his incantation.
You feel less armored.
Feradus has quite a few wounds.
<327hp 285m 261mv>

disp
The white aura around Feradus's body vanishes.
Ok.
You parry Feradus's drowning.
Feradus's shield wobbles and barely deflects your flame.
Feradus awkwardly parries your flame with a loud clang.
Feradus has quite a few wounds.
<327hp 270m 261mv>

Feradus feverishly chants his incantation.
You feel a brief tingling sensation.
Feradus has quite a few wounds.
<327hp 270m 261mv>

hyst

Feradus's drowning misses you.
You block Feradus's attack with your shield.
Feradus parries your flame.
Your flame MASSACRES Feradus!
Feradus has quite a few wounds.
<327hp 270m 261mv>
You fail to bring Feradus into hysteria.
Feradus has quite a few wounds.
<327hp 240m 261mv>
Feradus feverishly chants his incantation.
You feel a brief tingling sensation.
Feradus has quite a few wounds.
<327hp 240m 261mv>

hyst

You parry Feradus's drowning.
Your flame MANGLES Feradus!
Feradus has some big nasty wounds and scratches.
<327hp 240m 261mv>
You fail to bring Feradus into hysteria.
Feradus has some big nasty wounds and scratches.
<327hp 210m 261mv>
Feradus has fled!
Feradus walks north.
<327hp 210m 261mv>

n

murder $$

where $$
Dense undergrowth

[Exits: north east south west]
Feradus is here.
A druid is here, chanting in a mysterious language.
An insipid druid says 'Beware, Khiotha! Else you shall be annihilated!'
<327hp 210m 258mv>

The sun rises in the east.
The white aura around your body fades.
<341hp 235m 312mv>
Feradus yells 'Help! I am being attacked by Khiotha!'
Feradus blocks your attack with his shield.
Feradus has some big nasty wounds and scratches.
<341hp 235m 312mv>

You thrust Feradus's drowning aside in a skillful parry.
Your flame MANGLES Feradus!
Feradus has some big nasty wounds and scratches.
<341hp 235m 312mv>

Feradus has fled!
Feradus walks north.
<341hp 235m 312mv>

sanc
<PK> Feradus Dense undergrowth
<341hp 235m 312mv>
You are surrounded by a white aura.
<341hp 160m 312mv>

n

w
Dense undergrowth

[Exits: south west]
A skinny mouse scampers about, looking for something to eat.
<341hp 160m 309mv>

dshr

A skinny mouse walks south.
<341hp 160m 309mv>
Dense undergrowth

[Exits: north east south west up]
<341hp 160m 306mv>
You envelop yourself in a dark shroud.
<341hp 135m 306mv>

n

where $$
Dense undergrowth

[Exits: north south west]
A druid is here, chanting in a mysterious language.
<341hp 135m 303mv>

n
You didn't find any feradus.
<341hp 135m 303mv>
Dense undergrowth

[Exits: south west]
<341hp 135m 300mv>

w

w
A very muddy path

[Exits: north east south west down]
<341hp 135m 298mv>

n
The western edge of the forest

[Exits: north east]
A skinny mouse scampers about, looking for something to eat.
A massive owl waits patiently for its next meal.
A massive owl swoops down swiftly towards a mouse!
A massive owl's bite hits a skinny mouse.
A massive owl's bite hits a skinny mouse.
<341hp 135m 296mv>

n
The western edge of the forest

[Exits: north east south]
A druid is here, chanting in a mysterious language.
An insipid druid says 'Beware, Khiotha! Else you shall be annihilated!'
<341hp 135m 293mv>

w
The western edge of the forest

[Exits: north east south west]
A skinny mouse scampers about, looking for something to eat.
A druid is here, chanting in a mysterious language.
An insipid druid says 'The time draws near, Khiotha. I can feel it.'
<341hp 135m 290mv>

where $$
A Dusty Road

[Exits: east west]
<341hp 135m 288mv>

w
<PK> Feradus A Dusty Road
<341hp 135m 288mv>

n
A Dusty Road

[Exits: north east west]
<341hp 135m 286mv>

n
A Dusty Road

[Exits: north south (west)]
<341hp 135m 284mv>

w
A Dusty Road

[Exits: south west]
<341hp 135m 282mv>

where $$
A Dusty Road

[Exits: north east west]
<341hp 135m 280mv>

w

w
You didn't find any feradus.
<341hp 135m 280mv>
A Dusty Road

[Exits: east west]
<341hp 135m 278mv>

w
A Dusty Road

[Exits: (north) east (south) west]
<341hp 135m 276mv>

s
A Dusty Road

[Exits: north east south]
An old fingerpost is erected here, pointing east and south.
<341hp 135m 274mv>

s
A Dusty Road

[Exits: north south west]
An old female dwarf stands here.
A yellow chicken wearing a long curly powdered wig struts around clucking.
<341hp 135m 272mv>

s

s
A Dusty Road

[Exits: north south]
<341hp 135m 270mv>

s
A Dusty Road

[Exits: north east south west]
<341hp 135m 268mv>

s
A Dusty Road

[Exits: north south]
<341hp 135m 266mv>

w
A Dusty Road

[Exits: north west]
A little kid stands here, looking nervous.
A little kid says 'Hey, Khiotha, my cat's having kittens, do you want one?'
<341hp 135m 264mv>

w

w
Alas, you cannot go that way.
<341hp 135m 264mv>
A Dusty Road

[Exits: east west]
<341hp 135m 262mv>

w
Outside the Village of Gwidry

[Exits: east west]
<341hp 135m 260mv>

w

where $$
A Pebble-Strewn Path

[Exits: east west]
<341hp 135m 258mv>

w
A Pebble-Strewn Path

[Exits: east west]
<341hp 135m 256mv>

w
Audsug Crossing

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.
<341hp 135m 254mv>
You didn't find any feradus.
<341hp 135m 254mv>

w
On the Plateau

[Exits: east west]
<341hp 135m 252mv>

s
On the Plateau

[Exits: east south]
<341hp 135m 250mv>

s
A sheer drop off halts you.
<341hp 135m 250mv>
A Path Through the Foothills

[Exits: north south]
<341hp 135m 247mv>

s
A Path Through the Foothills

[Exits: north south]
<341hp 135m 243mv>

s
A Path Through the Foothills

[Exits: north south]
<341hp 135m 239mv>

w
South of the Foothills

[Exits: north west]
<341hp 135m 236mv>

w
Bank of a Swift Stream

[Exits: east west]
<341hp 135m 233mv>

d

e
Windswept Plateau of the Dwarven Mines

[Exits: east down]
<341hp 135m 228mv>

s
Base of the Ladder

[Exits: east up]
<341hp 135m 222mv>

s

s
Road to Tenebria

[Exits: south west]
<341hp 135m 216mv>

where
The Plains

[Exits: north south]
<341hp 135m 212mv>
The Lane

[Exits: north south]
<341hp 135m 210mv>

w
The Crossroads

[Exits: north east south west]
The caravan attendant is here, looking dejected.
<341hp 135m 208mv>

w

w
Players near you in Eastern Road:
<PK> Khiotha The Crossroads
<PK> Feradus Path into Dwarf Forest
<356hp 174m 262mv>
Along the Eastern Road

[Exits: east west]
<356hp 174m 260mv>

w

where $$
Along the Eastern Road

[Exits: east west]
<356hp 174m 258mv>
Along the Eastern Road

[Exits: east west]
<356hp 174m 256mv>

w
Along the Eastern Road

[Exits: east west]
<356hp 174m 254mv>
You didn't find any feradus.
<356hp 174m 254mv>
City Entrance

[Exits: east west]
<356hp 174m 252mv>

e
Along the Eastern Road

[Exits: east west]
<356hp 174m 250mv>

e

e
Along the Eastern Road

[Exits: east west]
<356hp 174m 248mv>

e
Along the Eastern Road

[Exits: east west]
<356hp 174m 246mv>
Along the Eastern Road

[Exits: east west]
<356hp 174m 244mv>

e

s

s
The Crossroads

[Exits: north east south west]
The caravan attendant is here, looking dejected.
<356hp 174m 242mv>

w

d
Path from Eastern Road into the Forest

[Exits: north south]
<356hp 174m 240mv>

e

d

w
Path from Eastern Road into the Forest

[Exits: north west]
<356hp 174m 238mv>

where

where $$
Sharply Downturning Forest Path

[Exits: east down]
<356hp 174m 236mv>
Quiet Forest Path

[Exits: east up]
<356hp 174m 234mv>
Quiet Forest Path

[Exits: west down]
<356hp 174m 232mv>
That makes no sense.
<356hp 174m 232mv>
Players near you in Eastern Road:
<PK> Khiotha Quiet Forest Path
<356hp 174m 232mv>
You didn't find any feradus.
<356hp 174m 232mv>

d

w
Path into Dwarf Forest

[Exits: west up]
<356hp 174m 230mv>

s
A Road through the Dwarf Forest

[Exits: east south]
<356hp 174m 228mv>

s
A Road through the Dwarf Forest

[Exits: north south]
<356hp 174m 226mv>

s
A Road through the Dwarf Forest

[Exits: north south]
<356hp 174m 224mv>

where $$
The T-Intersection

[Exits: north east west]
A large, hairy looking humanoid is here.
<356hp 174m 222mv>
You didn't find any feradus.
<356hp 174m 222mv>

e

e
The dwarf forest

[Exits: east west]
<356hp 174m 220mv>

s

e
The darker dwarf forest

[Exits: south west]
<356hp 174m 217mv>

e

d
The darker dwarf forest

[Exits: north east]
<356hp 174m 214mv>
The darker dwarf forest

[Exits: east west]
<356hp 174m 211mv>

s
The darker dwarf forest

[Exits: west down]
<356hp 174m 208mv>
Crossroads in the Wilderness

[Exits: north east south west up]
<356hp 174m 205mv>

where
A Mountain Path

[Exits: north up]
<356hp 174m 201mv>

n
Players near you in Elemental Canyon:
Khuloc Elemental Gateway
<PK> Khiotha A Mountain Path
<356hp 174m 201mv>

e
Crossroads in the Wilderness

[Exits: north east south west up]
<356hp 174m 197mv>
A trail through the forest

[Exits: east west]
<356hp 174m 194mv>

e
A trail in the forest

[Exits: north east south west]
A trapper stands here, bartering his pelts.
<356hp 174m 191mv>

where

e
Players near you in Thalos Ruins:
<PK> Khiotha A trail in the forest
<356hp 174m 191mv>

e
Rough East-West Path

[Exits: east west]
<356hp 174m 188mv>

e

where
Rough Path Between the Hills

[Exits: east west]
<356hp 174m 184mv>

w
Path through an Open Area

[Exits: east west]
<356hp 174m 181mv>
Players near you in Wyvern Tower:
<PK> Khiotha Path through an Open Area
<PK> Feradus West Side of Moat
<356hp 174m 181mv>
Rough Path Between the Hills

[Exits: east west]
<356hp 174m 178mv>

w
Rough East-West Path

[Exits: east west]
<356hp 174m 174mv>

where $$

e
<PK> Feradus West Side of Moat
<356hp 174m 174mv>

e
Rough Path Between the Hills

[Exits: east west]
<356hp 174m 170mv>
Path through an Open Area

[Exits: east west]
<356hp 174m 167mv>

e

murder $$

Feradus walks in.
West Side of Moat

[Exits: north east west]
<356hp 174m 165mv>
They aren't here.
<356hp 174m 165mv>

w

w
Path through an Open Area

[Exits: east west]
<356hp 174m 163mv>

where $$
Rough Path Between the Hills

[Exits: east west]
<356hp 174m 160mv>

w

w
You didn't find any feradus.
<356hp 174m 160mv>
Rough East-West Path

[Exits: east west]
<356hp 174m 156mv>

where $$
A trail in the forest

[Exits: north east south west]
A trapper stands here, bartering his pelts.
<356hp 174m 153mv>

w
<PK> Feradus The darker dwarf forest
<356hp 174m 153mv>

w
A trail through the forest

[Exits: east west]
<356hp 174m 150mv>

u
Crossroads in the Wilderness

[Exits: north east south west up]
<356hp 174m 147mv>

w

where $$
The darker dwarf forest

[Exits: west down]
<356hp 174m 144mv>

w
The darker dwarf forest

[Exits: east west]
<356hp 174m 141mv>

n
<PK> Feradus The dwarf forest
<356hp 174m 141mv>

w
The darker dwarf forest

[Exits: north east]
<356hp 174m 138mv>
The darker dwarf forest

[Exits: south west]
<356hp 174m 135mv>

w
The dwarf forest

[Exits: east west]
<356hp 174m 132mv>

where $$
The T-Intersection

[Exits: north east west]
A large, hairy looking humanoid is here.
<356hp 174m 130mv>

n

n
<PK> Feradus A Road through the Dwarf Forest
<371hp 210m 184mv> A Road through the Dwarf Forest

[Exits: north south]
<371hp 210m 182mv>

n
A Road through the Dwarf Forest

[Exits: north south]
<371hp 210m 180mv>

e
A Road through the Dwarf Forest

[Exits: east south]
<371hp 210m 178mv>

u

w
Path into Dwarf Forest

[Exits: west up]
<371hp 210m 176mv>

u

e
Quiet Forest Path

[Exits: west down]
(White Aura) Feradus is here.
<371hp 210m 174mv>

where $$
Quiet Forest Path

[Exits: east up]
<371hp 210m 172mv>
Feradus walks in.
<371hp 210m 172mv>
Sharply Downturning Forest Path

[Exits: east down]
<371hp 210m 170mv>

murder $$
Feradus walks in.
<371hp 210m 170mv>
Path from Eastern Road into the Forest

[Exits: north west]
<371hp 210m 168mv>
<PK> Feradus Sharply Downturning Forest Path
<371hp 210m 168mv>
They aren't here.
<371hp 210m 168mv>

murder $$

murder $$

Feradus walks in.
Feradus yells 'Help! I am being attacked by Khiotha!'
Your flame MUTILATES Feradus!
Feradus has quite a few wounds.
<371hp 210m 168mv>

murder $$

Feradus's drowning maims you!
You deflect Feradus's drowning aside in an ungraceful parry.
Feradus blocks your attack with his shield.
Feradus parries your flame.
Feradus has quite a few wounds.
<338hp 210m 168mv>
You do the best you can!
Feradus has quite a few wounds.
<338hp 210m 168mv>
You do the best you can!
Feradus has quite a few wounds.
<338hp 210m 168mv>

disp
You lost your concentration.
Feradus has quite a few wounds.
<338hp 203m 168mv>

You deflect Feradus's drowning aside in an ungraceful parry.
Feradus deflects your flame aside in an ungraceful parry.
Feradus has quite a few wounds.
<338hp 203m 168mv>

disp $$
You failed the dispel.
Feradus has quite a few wounds.
<338hp 188m 168mv>

Feradus's drowning MUTILATES you!
Feradus blocks your attack with his shield.
Your flame MUTILATES Feradus!
Feradus has some big nasty wounds and scratches.
<300hp 188m 168mv>

disp $$
The white aura around Feradus's body vanishes.
Ok.
You parry Feradus's drowning.
You block Feradus's attack with your shield.
Feradus's crush devastates you!
Your flame MANGLES Feradus!
Feradus has some big nasty wounds and scratches.
<271hp 173m 168mv>

murder $$

Feradus's drowning maims you!
Your flame MASSACRES Feradus!
Feradus has some big nasty wounds and scratches.
<236hp 173m 168mv>
You do the best you can!
Feradus has some big nasty wounds and scratches.
<236hp 173m 168mv>

murder $$
You do the best you can!
Feradus has some big nasty wounds and scratches.
<236hp 173m 168mv>

Feradus's drowning maims you!
Feradus's drowning DISEMBOWELS you!
Feradus blocks your attack with his shield.
Feradus has some big nasty wounds and scratches.
<156hp 173m 168mv>

fle

fle
You flee from combat!
Path from Eastern Road into the Forest

[Exits: north south]
<156hp 173m 166mv>

cucr
You aren't fighting anyone.
<156hp 173m 166mv>
You feel a lot better!
<208hp 148m 166mv>

cucr

Feradus walks in.
<223hp 164m 220mv>

s

Feradus walks north.
You feel a lot better!
<276hp 139m 220mv>

cucr
Path from Eastern Road into the Forest

[Exits: north west]
<276hp 139m 218mv>
You feel a lot better!
<329hp 114m 218mv>

n

cucr

where
Path from Eastern Road into the Forest

[Exits: north south]
<329hp 114m 216mv>

where $$
You feel a lot better!
<381hp 89m 216mv>
Players near you in Eastern Road:
<PK> Khiotha Path from Eastern Road into the Forest
<381hp 89m 216mv>

n
You didn't find any feradus.
<381hp 89m 216mv>
The Crossroads

[Exits: north east south west]
The caravan attendant is here, looking dejected.
<381hp 89m 214mv>

where $$
You didn't find any feradus.
<381hp 89m 214mv>

w

w
Along the Eastern Road

[Exits: east west]
<381hp 89m 212mv>

w

w
Along the Eastern Road

[Exits: east west]
<381hp 89m 210mv>

w

w
Along the Eastern Road

[Exits: east west]
<381hp 89m 208mv>

where
Along the Eastern Road

[Exits: east west]
<381hp 89m 206mv>
City Entrance

[Exits: east west]
<381hp 89m 204mv>
Outside the East Gate

[Exits: east west]
<381hp 89m 202mv>
Players near you in Seringale:
<PK> Khiotha Outside the East Gate
<PK> Feradus The Eastern Monument
<381hp 89m 202mv>

w

w
Inside the East Gate

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
<381hp 89m 200mv>

where $$
The East Common Road

[Exits: east west]
<381hp 89m 198mv>

w
<PK> Feradus The Eastern Monument
<381hp 89m 198mv>

w
The East Common Road

[Exits: north east south west]
<381hp 89m 196mv>
The East Common Road

[Exits: east west]
<381hp 89m 194mv>

w

murder $$
The Eastern Monument

[Exits: east south west]
Feradus is here.
<381hp 89m 192mv>
Feradus yells 'Help! I am being attacked by Khiotha!'
Feradus's shield absorbs the impact of your flame easily.
Feradus has some big nasty wounds and scratches.
<381hp 89m 192mv>

Feradus's drowning maims you!
Feradus's drowning devastates you!
Your flame MASSACRES Feradus!
Feradus looks pretty hurt.
<316hp 89m 192mv>

Feradus's drowning maims you!
You parry Feradus's drowning.
Your flame MANGLES Feradus!
Feradus is in awful condition.
<281hp 89m 192mv>

harm fer
Your harm spell MANGLES Feradus!
Feradus is in awful condition.
<281hp 54m 192mv>

Feradus has lost his link.
Feradus has reconnected.
Feradus is in awful condition.
<281hp 54m 192mv>

murder $$

Feradus's drowning MUTILATES you!
You block Feradus's attack with your shield.
Feradus blocks your attack with his shield.
Feradus is in awful condition.
<243hp 54m 192mv>

murder $$
You do the best you can!
Feradus is in awful condition.
<250hp 70m 245mv>
You do the best you can!
Feradus is in awful condition.
<250hp 70m 245mv>

You awkwardly parry Feradus's drowning with a loud clang.
Feradus blocks your attack with his shield.
Feradus is in awful condition.
<250hp 70m 245mv>

Feradus has fled!
Feradus crawls west.
<250hp 70m 245mv>

w

murder $$
The East Common Road

[Exits: north east south west]
Feradus is here.
<250hp 70m 243mv>
Feradus yells 'Help! I am being attacked by Khiotha!'
Your flame MASSACRES Feradus!
Feradus is DEAD!!
You hear Feradus's final snarls.
<250hp 70m 243mv>

get coins corpse
You get 24138 gold coins from the corpse of Feradus.
<250hp 70m 243mv>

l i corpse
The corpse of Feradus holds:
(Glowing) a blood candle
a dragonblood bloodsteel fingerspike of evisceration
a dragonblood bloodsteel fingerspike of maiming
a dragonwing stonesteel barbut of homing
a pair of onyx-black stonesteel sleeves of alacrity
a pair of dragonwing stonesteel gloves of unerring flight
a pair of onyx-black stonesteel chausses
an onyx-black firemesh armband of alacrity
a dragonblood firemesh armband
a dragonblood firemesh aventail of evisceration
a dragonwing firemesh aventail of homing
a pale blue stone
an onyx-black firemesh jacket
a dragonblood stonesteel belt of maiming
a dragonwing stonesteel cuirass
a pair of dragonwing stonesteel greaves of homing
a heavy backpack (open)
(Humming) an electric shield
a crystal flask
a vial of crimson blood
a weeping cudgel
<250hp 70m 243mv>


<250hp 70m 243mv>

get vial corpse
You get a vial of crimson blood from the corpse of Feradus.
<250hp 70m 243mv>

where
Players near you in Seringale:
<PK> Khiotha The East Common Road
<250hp 70m 243mv>

where

look
Players near you in Seringale:
<PK> Khiotha The East Common Road
<250hp 70m 243mv>

w
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a sword and an axe to
the south, and the Common Road continues to the east and the west.

[Exits: north east south west]
The corpse of Feradus is lying here.
<250hp 70m 243mv>

w
The East Common Road

[Exits: north east south west]
<250hp 70m 241mv>

w
East of Market Square

[Exits: north east south]
A beggar wanders around asking for spare gold.
<250hp 70m 239mv>

where
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
Garp the citizen of Seringale yells 'Dems rebuilt dat High Tower?!?!'
<265hp 106m 293mv>
Players near you in Seringale:
<PK> Khiotha East of Market Square
<265hp 106m 293mv>

n

w
Northeast of Market Square

[Exits: south west]
A beggar wanders around asking for spare gold.
A stone giant citizen of Seringale wanders about.
<265hp 106m 292mv>

sc
North of Market Square

[Exits: north east west]
A beggar wanders around asking for spare gold.
<265hp 106m 291mv>

where

/@============================================================-
| \
| Khiotha the Holy Shaman, follower of Nycticora |
| Acolyte of the Order of Trickery |
| Unaffiliated, 26 years old (124 hours). |
| |
| Race: Human Hometown: Darkhaven Health: 265/702 |
| Sex: Male Alignment: Evil Mana: 106/908 |
| Class: Shaman Ethos: Chaotic Move: 291/400 |
\ -------------------------------------------/
| |
| Streng: 20 (20+0) Rating: Superb Weight: 344/375 |
| Intell: 20 (20+0) Level: 50 Pracs: 6 |
| Wisdom: 21 (21+0) Exp tnl: 15546 Trains: 0 |
| Dexter: 20 (20+0) Guildpoint: 1 (4/m) Items: 30/35 |
| Consti: 19 (20-1) Gold: 32921 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 207 Saving Throws |
| Hitroll: 32 Vs Bash: 215 Afflictive: 66 |
| Damroll: 38 Vs Slash: 215 Maledictive: 50 |
| Vs Magic: 113 Mental: 60 |
\==========================================================-/
You are affected by the following:
Spell: harm : lasts for 21 hours
Spell: dark shroud : lasts for 20 hours
Spell: sanctuary : lasts for 2 hours
Skill: warcry : modifies save vs afflictive by 6 for 19 hours
: modifies hitroll by 6 for 19 hours
Spell: detect invis : lasts for 40 hours
<265hp 106m 291mv>
Players near you in Seringale:
<PK> Khiotha North of Market Square
<265hp 106m 291mv>

n

n
The Main Street

[Exits: north east south west]
A beggar wanders around asking for spare gold.
<265hp 106m 289mv>

n
The Main Street

[Exits: north east south west]
<265hp 106m 287mv>

n
The Main Street

[Exits: north south]
<265hp 106m 285mv>

n
North Square

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
<265hp 106m 283mv>

where
The North Main Street

[Exits: north south west]
<265hp 106m 281mv>
Players near you in Seringale:
<PK> Khiotha The North Main Street
<265hp 106m 281mv>

s
North Square

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A gnomish city guard of Seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
<265hp 106m 279mv>

sl

sc
You go to sleep.
<265hp 106m 279mv>

/@============================================================-
| \
| Khiotha the Holy Shaman, follower of Nycticora |
| Acolyte of the Order of Trickery |
| Unaffiliated, 26 years old (124 hours). |
| |
| Race: Human Hometown: Darkhaven Health: 265/702 |
| Sex: Male Alignment: Evil Mana: 106/908 |
| Class: Shaman Ethos: Chaotic Move: 279/400 |
\ -------------------------------------------/
| |
| Streng: 20 (20+0) Rating: Superb Weight: 344/375 |
| Intell: 20 (20+0) Level: 50 Pracs: 6 |
| Wisdom: 21 (21+0) Exp tnl: 15546 Trains: 0 |
| Dexter: 20 (20+0) Guildpoint: 1 (4/m) Items: 30/35 |
| Consti: 19 (20-1) Gold: 32921 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 157 Saving Throws |
| Hitroll: 32 Vs Bash: 165 Afflictive: 66 |
| Damroll: 38 Vs Slash: 165 Maledictive: 50 |
| Vs Magic: 63 Mental: 60 |
\==========================================================-/
You are affected by the following:
Spell: harm : lasts for 21 hours
Spell: dark shroud : lasts for 20 hours
Spell: sanctuary : lasts for 2 hours
Skill: warcry : modifies save vs afflictive by 6 for 19 hours
: modifies hitroll by 6 for 19 hours
Spell: detect invis : lasts for 40 hours
<265hp 106m 279mv>

who
[ Fire ] Khuloc Emberborn the Berserker of Might
[ Minot ] Yenwald the Berserker of Discord
[50 Human Sha] <PK> [Trickery] Khiotha the Holy Shaman
[ Human ] [KEEPER] Feradus the Grand Hierophant of the Forest
[ Trean ] Oakenlimb Thickroot the Circumventor
[ Illit ] Ixixxiril the Conjurer
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 11.
<265hp 106m 279mv>

who
[ Fire ] Khuloc Emberborn the Berserker of Might
[ Minot ] Yenwald the Berserker of Discord
[50 Human Sha] <PK> [Trickery] Khiotha the Holy Shaman
[ Human ] [KEEPER] Feradus the Grand Hierophant of the Forest
[ Trean ] Oakenlimb Thickroot the Circumventor
[ Illit ] Ixixxiril the Conjurer
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 11.
<265hp 106m 279mv>

where
In your dreams, or what?
<265hp 106m 279mv>

eq
You are using:
<used as light> (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> a Red Claw signet ring
<worn on finger> a webbed ring
<worn around neck> a teeth necklace
<worn around neck> (Humming) a cloak made of skin
<worn on head> (Glowing) (Humming) a helm of spell-turning
<worn on torso> overlapping plates of black armor
<worn on arms> (Glowing) (Humming) some fine amber sleeves
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> a pair of dragonblood white-trimmed pants of pomposity
<worn on feet> (Glowing) boots of protection
<worn as shield> the red dragon shield
<worn about body> a beautiful gown of white samite
<worn about waist> (Glowing) (Humming) a magic multi-plated girdle
<worn around wrist> a dragonblood goat-hide wristlet
<worn around wrist> a dragonblood goat-hide wristlet
<wielded> a smoldering black mace
<floating nearby> a pale blue stone
<265hp 106m 279mv>

who
[ Fire ] Khuloc Emberborn the Berserker of Might
[ Minot ] Yenwald the Berserker of Discord
[50 Human Sha] <PK> [Trickery] Khiotha the Holy Shaman
[ Human ] [KEEPER] Feradus the Grand Hierophant of the Forest
[ Trean ] Oakenlimb Thickroot the Circumventor
[ Illit ] Ixixxiril the Conjurer
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 11.
<306hp 264m 348mv>

where
In your dreams, or what?
<306hp 264m 348mv>

st

look
You wake and stand up.
<306hp 264m 348mv>

where
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
<306hp 264m 348mv>

i
Players near you in Seringale:
<PK> Khiotha North Square
<306hp 264m 348mv>
You are carrying:
a vial of crimson blood
(Glowing) the light of Immortal Favor
a small buckler
(Glowing) the Ancient Ranger Lord's Stetson
(Glowing) (Humming) 'Nightfall', the oath-breaker
a Big Ol'Pack sack (open)
a Four-Leaf Clover
(Glowing) (Humming) a Whip of torture
(Glowing) a water cube
a bottomless tankard
an old boat
an alchemist's cauldron spoon
<306hp 264m 348mv>

who

where
[ Fire ] Khuloc Emberborn the Berserker of Might
[ Minot ] Yenwald the Berserker of Discord
[50 Human Sha] <PK> [Trickery] Khiotha the Holy Shaman
[ Human ] [KEEPER] Feradus the Grand Hierophant of the Forest
[ Trean ] Oakenlimb Thickroot the Circumventor
[ Illit ] Ixixxiril the Conjurer
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 11.
<306hp 264m 348mv>
Players near you in Seringale:
<PK> Khiotha North Square
<306hp 264m 348mv>

where

where
Players near you in Seringale:
<PK> Khiotha North Square
<306hp 264m 348mv>

look
Players near you in Seringale:
<PK> Khiotha North Square
<306hp 264m 348mv>

where
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
<306hp 264m 348mv>
Players near you in Seringale:
<PK> Khiotha North Square
<306hp 264m 348mv>

where
Players near you in Seringale:
<PK> Khiotha North Square
<306hp 264m 348mv>

look
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
<306hp 264m 348mv>

who

where
[ Fire ] Khuloc Emberborn the Berserker of Might
[ Minot ] Yenwald the Berserker of Discord
[50 Human Sha] <PK> [Trickery] Khiotha the Holy Shaman
[ Human ] [KEEPER] Feradus the Grand Hierophant of the Forest
[ Trean ] Oakenlimb Thickroot the Circumventor
[ Illit ] Ixixxiril the Conjurer
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 11.
<306hp 264m 348mv>
Players near you in Seringale:
<PK> Khiotha North Square
<306hp 264m 348mv>

where
Players near you in Seringale:
<PK> Khiotha North Square
<306hp 264m 348mv>

sc

/@============================================================-
| \
| Khiotha the Holy Shaman, follower of Nycticora |
| Acolyte of the Order of Trickery |
| Unaffiliated, 26 years old (124 hours). |
| |
| Race: Human Hometown: Darkhaven Health: 306/702 |
| Sex: Male Alignment: Evil Mana: 264/908 |
| Class: Shaman Ethos: Chaotic Move: 348/400 |
\ -------------------------------------------/
| |
| Streng: 20 (20+0) Rating: Superb Weight: 344/375 |
| Intell: 20 (20+0) Level: 50 Pracs: 6 |
| Wisdom: 21 (21+0) Exp tnl: 15546 Trains: 0 |
| Dexter: 20 (20+0) Guildpoint: 1 (4/m) Items: 30/35 |
| Consti: 19 (20-1) Gold: 32921 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [***--] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 207 Saving Throws |
| Hitroll: 32 Vs Bash: 215 Afflictive: 66 |
| Damroll: 38 Vs Slash: 215 Maledictive: 50 |
| Vs Magic: 113 Mental: 60 |
\==========================================================-/
You are affected by the following:
Spell: harm : lasts for 20 hours
Spell: dark shroud : lasts for 19 hours
Spell: sanctuary : lasts for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 18 hours
: modifies hitroll by 6 for 18 hours
Spell: detect invis : lasts for 39 hours
<306hp 264m 348mv>

cucr
You feel a lot better!
<362hp 239m 348mv>

A gnomish city guard walks in.
<362hp 239m 348mv>

where
Players near you in Seringale:
<PK> Khiotha North Square
<362hp 239m 348mv>

sl
You go to sleep.
<362hp 239m 348mv>

wh
[ Fire ] Khuloc Emberborn the Berserker of Might
[ Minot ] Yenwald the Berserker of Discord
[50 Human Sha] <PK> [Trickery] Khiotha the Holy Shaman
[ Human ] [KEEPER] Feradus the Grand Hierophant of the Forest
[ Trean ] Oakenlimb Thickroot the Circumventor
[ Illit ] Ixixxiril the Conjurer
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 11.
<362hp 239m 348mv>

who
[ Fire ] Khuloc Emberborn the Berserker of Might
[ Minot ] Yenwald the Berserker of Discord
[50 Human Sha] <PK> [Trickery] Khiotha the Holy Shaman
[ Human ] [KEEPER] Feradus the Grand Hierophant of the Forest
[ Trean ] Oakenlimb Thickroot the Circumventor
[ Illit ] Ixixxiril the Conjurer
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 11.
<403hp 347m 400mv>

sc

/@============================================================-
| \
| Khiotha the Holy Shaman, follower of Nycticora |
| Acolyte of the Order of Trickery |
| Unaffiliated, 26 years old (124 hours). |
| |
| Race: Human Hometown: Darkhaven Health: 403/702 |
| Sex: Male Alignment: Evil Mana: 347/908 |
| Class: Shaman Ethos: Chaotic Move: 400/400 |
\ -------------------------------------------/
| |
| Streng: 20 (20+0) Rating: Superb Weight: 344/375 |
| Intell: 20 (20+0) Level: 50 Pracs: 6 |
| Wisdom: 21 (21+0) Exp tnl: 15546 Trains: 0 |
| Dexter: 20 (20+0) Guildpoint: 1 (4/m) Items: 30/35 |
| Consti: 19 (20-1) Gold: 32921 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [***--] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 157 Saving Throws |
| Hitroll: 32 Vs Bash: 165 Afflictive: 66 |
| Damroll: 38 Vs Slash: 165 Maledictive: 50 |
| Vs Magic: 63 Mental: 60 |
\==========================================================-/
You are affected by the following:
Spell: harm : lasts for 19 hours
Spell: dark shroud : lasts for 18 hours
Spell: sanctuary : lasts for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 17 hours
: modifies hitroll by 6 for 17 hours
Spell: detect invis : lasts for 38 hours
<403hp 347m 400mv>

who
[ Fire ] Khuloc Emberborn the Berserker of Might
[ Minot ] Yenwald the Berserker of Discord
[50 Human Sha] <PK> [Trickery] Khiotha the Holy Shaman
[ Human ] [KEEPER] Feradus the Grand Hierophant of the Forest
[ Trean ] Oakenlimb Thickroot the Circumventor
[ Illit ] Ixixxiril the Conjurer
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 11.
<403hp 347m 400mv>

st

look
You wake and stand up.
<403hp 347m 400mv>
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A gnomish city guard of Seringale stands watch here.
<403hp 347m 400mv>

where
Players near you in Seringale:
<PK> Khiotha North Square
Feradus The East Common Road
<403hp 347m 400mv>

where
Players near you in Seringale:
<PK> Khiotha North Square
Feradus The East Common Road
<403hp 347m 400mv>

where
Players near you in Seringale:
<PK> Khiotha North Square
Feradus The East Common Road
<403hp 347m 400mv>

sl

sc
You go to sleep.
<403hp 347m 400mv>

/@============================================================-
| \
| Khiotha the Holy Shaman, follower of Nycticora |
| Acolyte of the Order of Trickery |
| Unaffiliated, 26 years old (124 hours). |
| |
| Race: Human Hometown: Darkhaven Health: 403/702 |
| Sex: Male Alignment: Evil Mana: 347/908 |
| Class: Shaman Ethos: Chaotic Move: 400/400 |
\ -------------------------------------------/
| |
| Streng: 20 (20+0) Rating: Superb Weight: 344/375 |
| Intell: 20 (20+0) Level: 50 Pracs: 6 |
| Wisdom: 21 (21+0) Exp tnl: 15546 Trains: 0 |
| Dexter: 20 (20+0) Guildpoint: 1 (4/m) Items: 30/35 |
| Consti: 19 (20-1) Gold: 32921 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [***--] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 157 Saving Throws |
| Hitroll: 32 Vs Bash: 165 Afflictive: 66 |
| Damroll: 38 Vs Slash: 165 Maledictive: 50 |
| Vs Magic: 63 Mental: 60 |
\==========================================================-/
You are affected by the following:
Spell: harm : lasts for 19 hours
Spell: dark shroud : lasts for 18 hours
Spell: sanctuary : lasts for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 17 hours
: modifies hitroll by 6 for 17 hours
Spell: detect invis : lasts for 38 hours
<403hp 347m 400mv>

The white aura around your body fades.
<462hp 457m 400mv>

st

look
You wake and stand up.
<462hp 457m 400mv>

where
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A gnomish city guard of Seringale stands watch here.
<462hp 457m 400mv>
Players near you in Seringale:
<PK> Khiotha North Square
Feradus The East Common Road
<462hp 457m 400mv>

sanc

where
You are surrounded by a white aura.
<462hp 382m 400mv>

where
Players near you in Seringale:
<PK> Khiotha North Square
Feradus The East Common Road
<462hp 382m 400mv>
Players near you in Seringale:
<PK> Khiotha North Square
Feradus The East Common Road
<462hp 382m 400mv>

look

where
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A gnomish city guard of Seringale stands watch here.
<462hp 382m 400mv>
Players near you in Seringale:
<PK> Khiotha North Square
Feradus The Main Street
<462hp 382m 400mv>

look

Feradus limps in.
<462hp 382m 400mv>
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
Feradus is here.
A gnomish city guard of Seringale stands watch here.
<462hp 382m 400mv>

Feradus sits down and rests.
<462hp 382m 400mv>

look

where
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
Feradus is resting here.
A gnomish city guard of Seringale stands watch here.
<462hp 382m 400mv>
Players near you in Seringale:
<PK> Khiotha North Square
Feradus North Square
<462hp 382m 400mv>
Feradus looks at you.
<462hp 382m 400mv>

Feradus is m o v i n g v e ry sl o w l y ...
<462hp 382m 400mv>

l

Feradus is m o v i n g v e ry sl o w l y ...
<462hp 382m 400mv>
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
Feradus is resting here.
A gnomish city guard of Seringale stands watch here.
<462hp 382m 400mv>

where
Players near you in Seringale:
<PK> Khiotha North Square
Feradus North Square
<462hp 382m 400mv>

where

Feradus is m o v i n g v e ry sl o w l y ...
<462hp 382m 400mv>
Players near you in Seringale:
<PK> Khiotha North Square
Feradus North Square
<462hp 382m 400mv>

shrug
You shrug.
<476hp 406m 400mv>

l
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
Feradus is resting here.
A gnomish city guard of Seringale stands watch here.
<476hp 406m 400mv>

Feradus agrees absolutely.
<476hp 406m 400mv>

say I didnt sacrifice your things
You say 'I didnt sacrifice your things.'
<476hp 406m 400mv>

look

where
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
Feradus is resting here.
A gnomish city guard of Seringale stands watch here.
<476hp 406m 400mv>
Players near you in Seringale:
<PK> Khiotha North Square
Feradus North Square
<476hp 406m 400mv>

Feradus says 'I stayed to fight despite it.'
<476hp 406m 400mv>

look

where
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
Feradus is resting here.
A gnomish city guard of Seringale stands watch here.
<476hp 406m 400mv>
Players near you in Seringale:
<PK> Khiotha North Square
Feradus North Square
<476hp 406m 400mv>

Feradus says 'And yes, you did not.'
<476hp 406m 400mv>

where
Players near you in Seringale:
<PK> Khiotha North Square
Feradus North Square
<476hp 406m 400mv>
Feradus looks at you.
<476hp 406m 400mv>

i

A gnomish city guard walks west.
An adventurer walks in.
<476hp 406m 400mv>
You are carrying:
a vial of crimson blood
(Glowing) the light of Immortal Favor
a small buckler
(Glowing) the Ancient Ranger Lord's Stetson
(Glowing) (Humming) 'Nightfall', the oath-breaker
a Big Ol'Pack sack (open)
a Four-Leaf Clover
(Glowing) (Humming) a Whip of torture
(Glowing) a water cube
a bottomless tankard
an old boat
an alchemist's cauldron spoon
<476hp 406m 400mv>

Feradus goes to sleep.
<476hp 406m 400mv>

drop light
You drop the Light of Immortal Favor.
The Light of Immortal Favor dissolves into smoke.
<490hp 421m 400mv>

wear stet
You remove a helm of spell-turning from your head.
You wear the Ancient Ranger Lord's Stetson on your head.
<490hp 421m 400mv>

who

where
[ Fire ] Khuloc Emberborn the Berserker of Might
[ Minot ] Yenwald the Berserker of Discord
[50 Human Sha] <PK> [Trickery] Khiotha the Holy Shaman
[ Human ] [KEEPER] Feradus the Grand Hierophant of the Forest
[ Trean ] Oakenlimb Thickroot the Circumventor
[ Illit ] Ixixxiril the Conjurer
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 11.
<490hp 421m 400mv>
Players near you in Seringale:
<PK> Khiotha North Square
Feradus North Square
<490hp 421m 400mv>

where
Players near you in Seringale:
<PK> Khiotha North Square
Feradus North Square
<490hp 421m 400mv>

armo

Feradus has left the realms.
Tags: #keeper

Comments

  1. Something minor, but you haven’t tattooed yourself yet. FYI. Unless I’m blind.
    1. it's purposefully ignored
    2. Or that.
    3. I was going to explain why. but. if someone wants to know they can ask me in game.. if they dare
    4. Some people don't know clerics can do that is all. Just pointing it out if you hadn't known.
    [reply to Kedaleam]

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