Ye Olde Abandoned Realms Logs

Hirendan finds himself a shit talkin' baby vampire

posted on 2020-04-29 04:25:02
Ain't even realized it at the time that meself caught hisself in his durned coffin!



1175hp 460m 244mv sand (outside) 8am (day) no opponent no opponent [ ] A Lonely Cove
| The trail ends at a small cove, vibrant with exotic plants
| and flowers, each distinctive in their own way. One particular
| flower stands out amongst all the others. It covers a wall
| of dirt, which itself hides a metal gate. The gateway is
!-!-@ | locked from the inside.
| |
! |
| |
+-+-+ |
---------+

[Exits: west]
Some narcissus flowers grow in the cove.
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
(White Aura) (OUTLAW) (Red Aura) Kalict is lying here in a coffin.

1175hp 460m 240mv cave (indoors) 8am (day) no opponent no opponent [ ]
di kalict
Kalict is blinded by the dirt in his eyes!
Your kicked dirt scratches Kalict.
Kalict has quite a few wounds.

1175hp 460m 240mv cave (indoors) 8am (day) blade dual_wield [ ]
Kalict's slice devastates you!
You block Kalict's attack with your shield.
You parry Kalict's slice.
You dodge Kalict's slice.
Your wrath maims Kalict!
Your wrath MUTILATES Kalict!
Your wrath MUTILATES Kalict!
Kalict has some big nasty wounds and scratches.

1145hp 460m 240mv cave (indoors) 8am (day) blade dual_wield [ ]
Kalict has fled!
Kalict walks west.

1145hp 460m 240mv cave (indoors) 8am (day) no opponent no opponent [ ]
west
murder kalict
murder kalict

The white aura around your body fades.

1166hp 460m 295mv cave (indoors) 9am (day) no opponent no opponent [ ] Along the Coastline
| A man-made trail leads through a wilderness here. Although
| close to the coast's waters, the surrounding brambles
| and hedges provide an effective barrier to passage. The
| path is considerably overgrown, indicating that it is
!-@-o | rarely used.
| |
!-! |
| |
+-+-+-+|
---------+

[Exits: east west]

1166hp 460m 291mv sand (outside) 9am (day) no opponent no opponent [ ]
west
They aren't here.

1166hp 460m 291mv sand (outside) 9am (day) no opponent no opponent [ ] They aren't here.

1166hp 460m 291mv sand (outside) 9am (day) no opponent no opponent [ ]
south
Along the Coastline
| A man-made trail leads through a wilderness here. Although
| close to the coast's waters, the surrounding brambles
~ | and hedges provide an effective barrier to passage. The
| | path is considerably overgrown, indicating that it is
~ @-!-o| rarely used.
| | |
~-!-! |
| |
+-+-+|
---------+

[Exits: east south]

1166hp 460m 285mv sand (outside) 9am (day) no opponent no opponent [ ]
scan
Entrance to Terrace
~ | The beach both ends and begins here, at a small stairway
| | that ascends slightly upward onto a terrace. There is
~ !-!-o| a clean looking wooden hand rail, painted white, perhaps
| | | recently. The terrace extends eastward towards the base
~-!-@ | of the temple.
| |
+-+-+|
|
|
---------+

[Exits: north south west]

1166hp 460m 279mv sand (outside) 9am (day) no opponent no opponent [ ]
west
You scan all around.
You scan north.
You scan south.
You scan west.

1166hp 460m 279mv sand (outside) 9am (day) no opponent no opponent [ ]
west
The Beachfront
~ | Shallow choppy waters give way to a remarkably pristine
| | beach, one of fine golden sand and very little else. Not
~ !-!| even the faintest of signs of shells or small pebbles
| | | - or life for that matter. It seems to have been excavated
~-@-! | and prepared carefully.
| |
+-+|
|
|
---------+

[Exits: east west]

1166hp 460m 273mv sand (outside) 9am (day) no opponent no opponent [ ] The Beachfront
~ | Shallow choppy waters give way to a remarkably pristine
| | beach, one of fine golden sand and very little else. Not
~ !| even the faintest of signs of shells or small pebbles
| || - or life for that matter. It seems to have been excavated
@-!-!| and prepared carefully.
||
+|
|
|
---------+

[Exits: north east]

1166hp 460m 268mv river (outside) 9am (day) no opponent no opponent [ ]
north
north
north
A Landing
| The mists are clear here, indicating you have landed
| on Zodiac island. Just north of you, the mists grow
~ | thicker again, obscuring what looks to be an ocean. In
| | the far east, you see the looming mass of what looks
@ !| to be an old stone temple, preceded by hundreds of small
| || rectangular steps.
~-!-!|
||
+|
---------+

[Exits: north south]

1166hp 460m 264mv river (outside) 9am (day) no opponent no opponent [ ] The Landing Point
| Close to the island's landing, where the incoming boats
| are jettisoned and visitors are met on arrival. The water
| here is warm and comfortable. The mists are not describable
| as thin by any means here, but they are better than thick,
@ | and the water too shallow for danger.
| |
~ !|
| ||
~-!-!|
---------+

[Exits: east south]

1166hp 460m 262mv ocean (outside) 9am (day) no opponent no opponent [ ] Alas, you cannot go that way.

1166hp 460m 262mv ocean (outside) 9am (day) no opponent no opponent [ ]
east
east
A Lightening in the Fog
| The fog lifts here, revealing the majesty of a rich, fertile
| island that was hidden beyond the mists. Long away from
| the emerald forest, the way back is no less treacherous
| than the waters that led in. Chancing the fate for intruders
~-@ | of the island, however, may be a poor gamble.
| |
~ ! |
| | |
~-!-! |
---------+

[Exits: east west]

1166hp 460m 261mv ocean (outside) 9am (day) no opponent no opponent [ ]
where pk
The Shipwreck
| A large craft lies belly up in the water, blown to smithereens.
| It looks like it may have almost made it clear to safety,
| but caught at the last gasp of fog. Now it lies in the deep
| water, broken mercilessly.
@ |
|
|
|
|
---------+

[Exits: north west]

1166hp 460m 260mv ocean (outside) 9am (day) no opponent no opponent [ ]
north
Players near you:
<PK> Hirendan The Shipwreck
<PK> Kalict Deep Black Waters

1166hp 460m 260mv ocean (outside) 9am (day) no opponent no opponent [ ]
north
Deep Black Waters
| The water is still and silent. A dense fog rolls over its
| surface. Pieces of driftwood in the water look like they
| may have once belonged to ships. Nothing much else here but
| murky water that is very deep. The fog density lightens slightly
@ | to the south.
|
|
|
|
---------+

[Exits: east south]
(OUTLAW) (Red Aura) Kalict the Acolyte of Darkness is here.
Kalict floats east.

1166hp 460m 259mv ocean (outside) 9am (day) no opponent no opponent [ ] Alas, you cannot go that way.

1166hp 460m 259mv ocean (outside) 9am (day) no opponent no opponent [ ]
murder kalict
They aren't here.

1166hp 460m 259mv ocean (outside) 9am (day) no opponent no opponent [ ]
east
east
Deep, Black Waters
| The water is still and silent. A few small pieces of driftwood
| in the water look like they may have once belonged to ships.
| Nothing much else here but murky water that is very deep.
| A dense fog rolls over the water's surface.
@ |
|
|
|
|
---------+

[Exits: east west]

1166hp 460m 258mv ocean (outside) 9am (day) no opponent no opponent [ ] Deep, Dark Waters
| The water is still and silent. A few small pieces of driftwood
| in the water look like they may have once belonged to ships.
| A thick dense fog rolls over the surface of this murky water.
|
@ |
|
|
|
|
---------+

[Exits: east west]

1166hp 460m 257mv ocean (outside) 9am (day) no opponent no opponent [ ]
east
east
Within Deep, Black Waters
| This water is murky and deep, still and silent. Driftwood
| in the water look like they may have once belonged to ships.
| Nothing much else here but the water and the paranoia.
|
@ |
|
|
|
|
---------+

[Exits: east west]

1166hp 460m 256mv ocean (outside) 9am (day) no opponent no opponent [ ] Deep Black Waters
| The water is still and silent. A few small pieces of driftwood
| in the water look like they may have once belonged to ships.
| Nothing much else here but murky water that is very deep.
|
@ |
|
|
|
|
---------+

[Exits: east west]

1166hp 460m 255mv ocean (outside) 9am (day) no opponent no opponent [ ]
east
east
A Dark, Still Lake
| You are on a still lake, engulfed in an eerie darkness. The
| stillness of the water is accompanied by a silence so great
| that only total deafness could describe it. The lake is dark
| and deep, and filled with disturbing shapes that sometimes
@ | look human.
|
|
|
|
---------+

[Exits: east west]

1166hp 460m 254mv ocean (outside) 9am (day) no opponent no opponent [ ] Upon a Dark, Still Lake
| You are on a still lake, engulfed in an eerie darkness. A
| thin vapor gradually arises from the lake's surface. Beneath
| it, shapes appear and grasp at the surface, before being dissolved
| in shadows. A small jetty to the north is signalled by the
@ | whimpering of some trapped soul.
|
|
|
|
---------+

[Exits: north west]
(OUTLAW) (Red Aura) Kalict the Acolyte of Darkness is here.

1166hp 460m 253mv ocean (outside) 9am (day) no opponent no opponent [ ]
east
murder kalict
Alas, you cannot go that way.

1166hp 460m 253mv ocean (outside) 9am (day) no opponent no opponent [ ] Kalict parries your wrath.
Kalict looks pretty hurt.

1166hp 460m 253mv ocean (outside) 9am (day) blade dual_wield [ ]
You parry Kalict's slice.
Kalict's slice DISMEMBERS you!
Your shield absorbs the impact of Kalict's slash easily.
Kalict manages to dodge your wrath with a lot of effort.
Kalict looks pretty hurt.

1110hp 460m 253mv ocean (outside) 9am (day) blade dual_wield [ ]
Kalict has fled!
Kalict floats north.

1110hp 460m 253mv ocean (outside) 9am (day) no opponent no opponent [ ]
north
murder kalict
A Broken Jetty
| You are at the head of a broken jetty, feeling the rotted
| timbers give way beneath your feet. The end of the jetty,
o-f | which has long since collapsed, stands over a dark still
| | lake. You look over the deep black waters and see lights
@-f-f| on the shore of an island hidden in the mists.
| ||
f-o|
| ||
f-f|
---------+

[Exits: east south]
A majestic ship towers over you here.
(OUTLAW) (Red Aura) Kalict the Acolyte of Darkness is here.
A gaunt apparition in priests' robes turns sadly towards the lake.
An Apparition says 'For a small token, you may HIRE a ferry to pass safely through the mists.'

1110hp 460m 252mv field (outside) 9am (day) no opponent no opponent [ ] Kalict dodges your wrath.
Your wrath MASSACRES Kalict!
Kalict looks pretty hurt.

1110hp 460m 252mv field (outside) 9am (day) blade dual_wield [ ]
Kalict has fled!
Kalict limps east.

1110hp 460m 252mv field (outside) 9am (day) no opponent no opponent [ ]
east
murder kalict
The Witch Wood
| You are deep in the Witch Wood. The evil that taints
| these woods grows palpable here. Directly to your north
o-f | is a wall of shifting shadows that your light cannot
| | penetrate. Tall reeds with thorny blades grow around
o-@-f | a path that leads west into the mists. The forest lies
| | | to your east and south.
f-o-f|
| | ||
f-f-f|
---------+

[Exits: north east south west]
(Red Aura) A hellhound prowls here, slavering for your soul.
(Red Aura) The Devil's Huntsman looms out of the mists.

1110hp 460m 250mv forest (outside) 9am (day) no opponent no opponent [ ] They aren't here.

1110hp 460m 250mv forest (outside) 9am (day) no opponent no opponent [ ]
east
The Witch Wood
| You are in the eerie domain of the Weird Sisters. Ghost
| lights flicker palely about your feet and cast a shadowed
o-f | eye on a variety of rotting plants and animals that cover
| | the forest floor. The twisted thorn trees groan at your
o-f-@ | approach, and you are aware of a slow hissing that seems
| | | to taunt you from the cover of darkness. The forest stretches
f-o-f | on for miles.
| | | |
f-f-f |
---------+

[Exits: south west]
(Red Aura) The Devil's Huntsman looms out of the mists.

1110hp 460m 247mv forest (outside) 9am (day) no opponent no opponent [ ]
east
Twisted thorn trees and thick bushes halt your progress eastward.

1110hp 460m 247mv forest (outside) 9am (day) no opponent no opponent [ ]
south
south
The Altar of Sacrifice
o-f | The trees seem to hang back in fear as you walk into
| | a wide clearing in the witch wood. The clearing is dominated
o-f-f | by a broken stone altar that is caked red and black and
| | | the blood and grime of centuries of evil. The torches
f-@-f | that hang from the boles of the trees ringing the clearing
| | | | throw a halflight on a deep hole in the altar.
f-f-f f|
| | | ||
f-f-f-f|
---------+

[Exits: north east south west]
(Pink Aura) A poor sylph crying in pain is shackled to the Altar.

1110hp 460m 245mv field (outside) 9am (day) no opponent no opponent [ ] The Witch Wood
o-f-f | You are in the eerie domain of the Weird Sisters. Ghost
| | | lights flicker palely about your feet and cast a shadowed
f-o-f | eye on a variety of rotting plants and animals that
| | | | cover the forest floor. The twisted thorn trees groan
f-@-f f| at your approach, and you are aware of a slow hissing
| | | || that seems to taunt you from the cover of darkness. The
f-f-f-f| forest stretches on for miles.
||
f|
---------+

[Exits: north east south west]
(Red Aura) A disgusting little gremlin grins at you.

1110hp 460m 243mv forest (outside) 9am (day) no opponent no opponent [ ]
east
east
The Witch Wood
f-f | You are in the eerie domain of the Weird Sisters. Ghost
| | | lights flicker palely about your feet and cast a shadowed
f-o-f o-f| eye on a variety of rotting plants and animals that
| | | || cover the forest floor. The twisted thorn trees groan
f-f-@ f-f| at your approach, and you are aware of a slow hissing
| | | | || that seems to taunt you from the cover of darkness. The
f-f-f-f f| forest stretches on for miles.
| ||
f-f|
---------+

[Exits: north south west]
(OUTLAW) (Red Aura) Kalict the Acolyte of Darkness is here.
(Red Aura) A disgusting little gremlin grins at you.

1110hp 460m 240mv forest (outside) 9am (day) no opponent no opponent [ ]
south
Twisted thorn trees and thick bushes halt your progress eastward.

1110hp 460m 240mv forest (outside) 9am (day) no opponent no opponent [ ]
murder kalict
The Entrance of the Witch Wood
f-o-f o-f| Your uneasiness mounts as you walk along this haunted
| | | || stretch of road. The mist clears, and you find yourself
f-f-f f-f| in a nightmarish forest. The empty husk of a dead nymph
| | | | || lies at your feet, and on either side of you, the trees
f-f-@-f f| look twisted and tortured into unnatural shapes. The
| || depths of the forest sends up a hopeless cry to usher
f-f| you into the woods that ring the edge of Hell.
| ||
f f|
---------+

[Exits: north east west]
(Red Aura) A disgusting little gremlin grins at you.
Kalict limps in.

1110hp 460m 237mv forest (outside) 9am (day) no opponent no opponent [ ] Your wrath MANGLES Kalict!
Kalict is in awful condition.

1110hp 460m 237mv forest (outside) 9am (day) blade dual_wield [ ]
Kalict has fled!
Kalict crawls east.

1110hp 460m 237mv forest (outside) 9am (day) no opponent no opponent [ ]
east
east
Under Dark Woods
o-f o-f-x| The path continues darkly under rows of Elder trees.
| | | | A crooked road leads west through a tangled hedge of
f-f f-f-f| briars. A mist prevents you from looking beyond the hedge,
| | | | || but you sense a powerful and oppressive evil reaching
f-f-@ f-f| out towards you with cold and clawed fingers. To the
| | || south, the forest seems to lighten considerably, and
f-f-f| you are about to leave in that direction when a tattered
| | || parchment, flapping weakly in the wind, falls at your
f f-f| feet.
---------+

[Exits: north south west]
A dryad peers at you inquisitively from behind her tree.

1110hp 460m 234mv forest (outside) 9am (day) no opponent no opponent [ ]
north
Rows of Elder trees and several wild hedges cover the path eastward.

1110hp 460m 234mv forest (outside) 9am (day) no opponent no opponent [ ]
east
A Fae Crossing
f o-o x| The path has taken you to a junction over which hangs
| | || the twisted branches of two Blackthorn trees and an
o-f o-f-x| Elderwood tree. You remember folktales which tell that
| | | | spiteful faeries lurk under the meetings of such trees
f-f @-f-f| to waylay and confound woodland travellers. Feeling a
| | | | || little uncomfortable, you look south, where the forest
f-f-f f-f| seems to darken menacingly. The east trail beckons you
| | || to the safety of the Emerald Forest.
f-f-f|
---------+

[Exits: east south]

1110hp 460m 231mv forest (outside) 9am (day) no opponent no opponent [ ] A Signpost in the Enchanted Forests
o-o x | Through the majestic oaks of these ancient woods, the
| | | deep earthiness of the forest permeates your senses,
f o-f-x *| while a gentle hum of magic in the air pulses low and
| | || vibrant. A shy nymph peeks inquisitively at you from
f f-@-f-S| behind a tree before disappearing with a titter. An
| | | | || old but sturdy signpost stands beside a crossing in
f-f f-f *| the paths, which lead in every direction.
| | | |
f-f-f-f|
---------+

[Exits: north east south west]
A nymph looks coyly at you, then winks mischievously and dances away.
A ranger stands here, inspecting the ground.
A nymph looks coyly at you, then winks mischievously and dances away.

1110hp 460m 228mv forest (outside) 9am (day) no opponent no opponent [ ]
north
east
A Thickly-Wooded Dell
+-o o x | You are in a secluded dell at the foot of a great mountain
| | | | range. Old valley ash are crowned with the slightest
o-o x | hint of frost, and bushes of flowering foxglove line
| | | the bank of a stream which runs west into a small vale.
f o-@-x *| To the south there is a great forest of majestic oaks,
| | || while to your east a trail that seems little-used heads
f f-f-f-S| into the mountains.
| | | | ||
f-f f-f *|
---------+

[Exits: east south west]
A Four-Leaf Clover.
A pile of gold coins.
(OUTLAW) (Red Aura) Kalict the Acolyte of Darkness is here.
A nymph looks coyly at you, then winks mischievously and dances away.

1110hp 460m 225mv forest (outside) 9am (day) no opponent no opponent [ ]
Kalict utters the words, 'hzrzsafh'.
The ether rips open, then snaps closed around Kalict.
Kalict vanishes!

1110hp 460m 225mv forest (outside) 9am (day) no opponent no opponent [ ] A Mountain Pass
o o x | The mountains part breathtakingly to reveal a huge forest
| | | | of tall and majestic oaks. You can walk along a mountain
o-o x | creek which winds west, down the side of the mountain
| | | and into the forest, or follow the trail you are on and
o-f-@ * | continue up the mountain pass.
| | |
f-f-f-S-S|
| | | | |
f f-f * |
---------+

[Exits: north west]
(Red Aura) The mountain boogum jumps out and gets set to bite you.
Armor and entrails decorate the skies as an unfortunate is torn asunder.

1110hp 460m 221mv mountain (outside) 9am (day) no opponent no opponent [ ]
murder kalict
north
They aren't here.

1110hp 460m 221mv mountain (outside) 9am (day) no opponent no opponent [ ] A Mountain Pass
F | You are in a steep pass between mountain peaks. It descends
| | sharply to the south, while heading north towards a summit.
o o x | All around you, you see only the mountain rises and the
| | | | wind-swept plateaus of these ancient highlands. A boulder
o-o @ | on the pass looks strangely loose.
| | |
o-f-x * |
| | |
f-f-f-S-S|
---------+

[Exits: north south]
A curious rock is sitting here.

1110hp 460m 215mv mountain (outside) 9am (day) no opponent no opponent [ ]
south
south
A Mountain Pass
o o x | The mountains part breathtakingly to reveal a huge forest
| | | | of tall and majestic oaks. You can walk along a mountain
o-o x | creek which winds west, down the side of the mountain
| | | and into the forest, or follow the trail you are on and
o-f-@ * | continue up the mountain pass.
| | |
f-f-f-S-S|
| | | | |
f f-f * |
---------+

[Exits: north west]
(Red Aura) The mountain boogum jumps out and gets set to bite you.

1110hp 460m 209mv mountain (outside) 9am (day) no opponent no opponent [ ] A large grove of majestic oak trees blocks travel to the south.

1110hp 460m 209mv mountain (outside) 9am (day) no opponent no opponent [ ]
murder kalict
They aren't here.

1110hp 460m 209mv mountain (outside) 9am (day) no opponent no opponent [ ]
west
A Thickly-Wooded Dell
+-o o x | You are in a secluded dell at the foot of a great mountain
| | | | range. Old valley ash are crowned with the slightest
o-o x | hint of frost, and bushes of flowering foxglove line
| | | the bank of a stream which runs west into a small vale.
f o-@-x *| To the south there is a great forest of majestic oaks,
| | || while to your east a trail that seems little-used heads
f f-f-f-S| into the mountains.
| | | | ||
f-f f-f *|
---------+

[Exits: east south west]
A Four-Leaf Clover.
A pile of gold coins.
A nymph looks coyly at you, then winks mischievously and dances away.

1110hp 460m 205mv forest (outside) 9am (day) no opponent no opponent [ ]
murder kalict
They aren't here.

1110hp 460m 205mv forest (outside) 9am (day) no opponent no opponent [ ]
where pk
Players near you:
<PK> Hirendan A Thickly-Wooded Dell

1110hp 460m 205mv forest (outside) 9am (day) no opponent no opponent [ ]
where pk
Players near you:
<PK> Hirendan A Thickly-Wooded Dell

1133hp 460m 260mv forest (outside) 10am (day) no opponent no opponent [ ]
who pk
[50 Duerg Ber] <PK> Hirendan Volankanth the Volcano of Infinite Rage
[50 H-Elf Mon] <PK> [WARLORD] Kaa Heeni the Grand Master of Seasons
[50 Human Ran] <PK> (JUGGERNAUT) [WARLORD] Mandin the Wrath of Nature
[50 Minot Ber] <PK> [WARLORD] Xaltor Warhorn the Volcano of Infinite Rage
[50 Dwarf Dru] <PK> [KNIGHT] [Rival] Sir Jorgrun Earthshaker the Grand Hierophant of the Forest, Knight of Valour
Players found: 5
[LEGION] The lands shall be held under the cold grip of shadows.
There are 7 characters on; the most on this past month was 24.

1133hp 460m 260mv forest (outside) 10am (day) no opponent no opponent [ ]
east
A Mountain Pass
o o x | The mountains part breathtakingly to reveal a huge forest
| | | | of tall and majestic oaks. You can walk along a mountain
o-o x | creek which winds west, down the side of the mountain
| | | and into the forest, or follow the trail you are on and
o-f-@ * | continue up the mountain pass.
| | |
f-f-f-S-S|
| | | | |
f f-f * |
---------+

[Exits: north west]
(Red Aura) The mountain boogum jumps out and gets set to bite you.

1133hp 460m 256mv mountain (outside) 10am (day) no opponent no opponent [ ]
north
A Mountain Pass
F | You are in a steep pass between mountain peaks. It descends
| | sharply to the south, while heading north towards a summit.
o o x | All around you, you see only the mountain rises and the
| | | | wind-swept plateaus of these ancient highlands. A boulder
o-o @ | on the pass looks strangely loose.
| | |
o-f-x * |
| | |
f-f-f-S-S|
---------+

[Exits: north south]
A curious rock is sitting here.

1133hp 460m 250mv mountain (outside) 10am (day) no opponent no opponent [ ]
north
Near the Summit
| It has become almost unbearably cold as you trek near the
| very summit of the mountain. The bare and broken trees provide
| no cover for you as a cold and gusty wind whips the falling
| snow harshly into your face. A pine forest covers the slopes
o @ | of the mountain, while to your south you spot a narrow mountain
| | | pass.
o-o x |
| | |
o-f-x |
---------+

[Exits: south down]

1133hp 460m 244mv mountain (outside) 10am (day) no opponent no opponent [ ]
south
south
A Mountain Pass
F | You are in a steep pass between mountain peaks. It descends
| | sharply to the south, while heading north towards a summit.
o o x | All around you, you see only the mountain rises and the
| | | | wind-swept plateaus of these ancient highlands. A boulder
o-o @ | on the pass looks strangely loose.
| | |
o-f-x * |
| | |
f-f-f-S-S|
---------+

[Exits: north south]
A curious rock is sitting here.

1133hp 460m 238mv mountain (outside) 10am (day) no opponent no opponent [ ] A Mountain Pass
o o x | The mountains part breathtakingly to reveal a huge forest
| | | | of tall and majestic oaks. You can walk along a mountain
o-o x | creek which winds west, down the side of the mountain
| | | and into the forest, or follow the trail you are on and
o-f-@ * | continue up the mountain pass.
| | |
f-f-f-S-S|
| | | | |
f f-f * |
---------+

[Exits: north west]
(Red Aura) The mountain boogum jumps out and gets set to bite you.

1133hp 460m 232mv mountain (outside) 10am (day) no opponent no opponent [ ]
west
A Thickly-Wooded Dell
+-o o x | You are in a secluded dell at the foot of a great mountain
| | | | range. Old valley ash are crowned with the slightest
o-o x | hint of frost, and bushes of flowering foxglove line
| | | the bank of a stream which runs west into a small vale.
f o-@-x *| To the south there is a great forest of majestic oaks,
| | || while to your east a trail that seems little-used heads
f f-f-f-S| into the mountains.
| | | | ||
f-f f-f *|
---------+

[Exits: east south west]
A Four-Leaf Clover.
A pile of gold coins.
A nymph looks coyly at you, then winks mischievously and dances away.

1133hp 460m 228mv forest (outside) 10am (day) no opponent no opponent [ ]
' what'n the fuck was that eh
You say 'What'n the fuck was that eh.'




=== Bah, lost me a bit o’ trash talk here. Basically he be sayin that he’s gonner kill me an’ he ain’t ever gonner die ter this shit duergar ===




1175hp 460m 259mv road (outside) 7am (day) no opponent no opponent [ ]
where pk
Players near you:
<PK> Hirendan Inside the Frozen Gate
<PK> Kalict In Front of the Inner Keep

1175hp 460m 259mv road (outside) 7am (day) no opponent no opponent [ ]
south
Between Sheer Cliffs
x | You stand between two mighty cliffs. A thick layer of ice
| | can be seen covering the sheer cliffs on either side of
+ | you, shimmering in the limited sunlight that makes it down
| | this far between the cliffs. The passage here is wide enough
S-@ * | for dignitaries and their retinues to pass through, but
| | | | small enough to prevent an army's occupation. The sounds
* +-* | of a tavern pour out of a large hole in the western cliff
| | face. The passage between the cliffs continues to the north
* | and south.
---------+

[Exits: north south west]
A key made of ice is here.
A sword with a curved blade lies here.
A minotaur guard is here, eyeing you warily.

1175hp 460m 257mv road (outside) 7am (day) no opponent no opponent [ ]
south
Between Sheer Cliffs
+ | You stand between mighty cliffs. A thick layer of ice can
| | be seen covering the sheer cliffs on either side of you,
S-+ * | shimmering in the limited sunlight that makes it down this
| | | | far between the cliffs. The passage here is wide enough
* @-* | for dignitaries and their retinues to pass through, but
| | small enough to prevent an army's occupation. A massive
* | frozen fountain stands here, but the extreme cold has turned
| it into an ice sculpture. The water hangs frozen in arcs
| through the air. Cliffs to the west and south block any
---------+ progress, but a large opening carved in the eastern wall
allows passage to the keep.

[Exits: north east]
A sword with a curved blade lies here.
A dangerous looking battle axe rests here.
A gleaming pair of greaves lie here.
A gleaming pair of vambraces lies here.
The torn-out heart of a minotaur guard is lying here.

1175hp 460m 255mv road (outside) 7am (day) no opponent no opponent [ ]
east
In Front of the Inner Keep
+ | You stand before the massive front doors of the Inner Keep
| | of Mahn-Tor. Whatever beasts constructed them must have been
S-+ * | incredibly large and very strong. The wrought iron hinges
| | | | are fastened tightly into the surrounding rock and look well
* +-@ | cared for. The air here is chilled and you can see your breath
| | as it cools with each exhale. To the west you can see a wide
* | passage leading through tall cliffs, while to the north and
| south are what look to be guardhouses.
|
---------+

[Exits: north (east) south west]
A small key lies here.
The torn-out heart of the minotaur gatekeeper is lying here.
You see 2 of a battle axe here.
You see 2 of a pair of steel greaves here.
You see 2 of a pair of steel vambraces here.
The sliced-off fingers of a minotaur guard are lying here.
(OUTLAW) Kalict the Acolyte of Darkness is here.

1175hp 460m 254mv inside (indoors) 7am (day) no opponent no opponent [ ]
who pk
[50 Duerg Sha] <PK> [JUSTICE] Triyan the Holy Shaman
[50 Human Ran] <PK> Aribeyo the Wrath of Nature
[50 Duerg Ber] <PK> Hirendan Volankanth the Volcano of Infinite Rage
[46 Undea Vam] <PK> (OUTLAW) Kalict the Acolyte of Darkness
[50 Dwarf Dru] <PK> [KNIGHT] [Rival] Sir Jorgrun Earthshaker the Grand Hierophant of the Forest, Knight of Valour
Players found: 5
[LEGION] The lands shall be held under the cold grip of shadows.
There are 9 characters on; the most on this past month was 24.

1175hp 460m 254mv inside (indoors) 7am (day) no opponent no opponent [ ]
murder kalict
murder Triyan
You fade into existence.
Your wrath *** DEMOLISHES *** Kalict!
A Morning-Star named Vainglory basks in its own evil splendor.
Kalict looks pretty hurt.

1175hp 460m 254mv inside (indoors) 7am (day) shaft two_handed [ ]
You stumble and barely manage to dodge Kalict's charge.
You stumble and barely manage to dodge Kalict's charge.
You concentrate on your combat style to prevent Kalict from dodging.
Your wrath *** DEMOLISHES *** Kalict!
Your wrath *** DEMOLISHES *** Kalict!
Kalict is SLAIN!!
Kalict's eyes are pulled out of his head.

1175hp 460m 254mv inside (indoors) 7am (day) no opponent no opponent [ ] They aren't here.

1175hp 460m 254mv inside (indoors) 7am (day) no opponent no opponent [ ]
l
In Front of the Inner Keep
+ | You stand before the massive front doors of the Inner Keep
| | of Mahn-Tor. Whatever beasts constructed them must have been
S-+ * | incredibly large and very strong. The wrought iron hinges
| | | | are fastened tightly into the surrounding rock and look well
* +-@ | cared for. The air here is chilled and you can see your breath
| | as it cools with each exhale. To the west you can see a wide
* | passage leading through tall cliffs, while to the north and
| south are what look to be guardhouses.
|
---------+

[Exits: north (east) south west]
The corpse of Kalict is lying here.
The pulled-out eyes of Kalict are lying here.
A small key lies here.
The torn-out heart of the minotaur gatekeeper is lying here.
You see 2 of a battle axe here.
You see 2 of a pair of steel greaves here.
You see 2 of a pair of steel vambraces here.
The sliced-off fingers of a minotaur guard are lying here.

1175hp 460m 254mv inside (indoors) 7am (day) no opponent no opponent [ ]
l in cor
The corpse of Kalict holds:
(Glowing) a two-handed polearm named 'Bloodlust'
(Glowing) (Humming) the Band of Order
(Glowing) (Humming) a pair of titanium armplates
red dragonscale leggings
a dragonblood snake ring of evisceration
a red dragon torso
(Glowing) (Humming) a blood encrusted spiked steel bracelet
a Big Ol'Pack Sack (open)
a pair of a red dragon's rear claws
(Glowing) a marked bracelet
(Humming) a cloak made of skin
a bear-skin cloak
a teeth necklace
a twisted short sword
(Humming) a sceptre of conquest
a key of ice
9009 gold coins

=== A bit o' lootin' ===


1175hp 460m 347mv road (outside) 9am (day) no opponent no opponent [ ]
t kalict looks like meself did kill yerself
You tell Kalict 'Looks like meself did kill yerself.'

1175hp 460m 394mv road (outside) 10am (day) no opponent no opponent [ ]
n
Inside the Frozen Gate
| You stand just inside the frozen gate of Mahn-Tor. A thick
| layer of ice can be seen covering the sheer cliffs on either
| side of you, shimmering in the limited sunlight that makes
| it down this far between the cliffs. The passage here is
@ | wide enough for dignitaries and their retinues to pass
| | through, but small enough to prevent an army's occupation.
S-+ * | You can leave this place through the gate to the north
| | | | or continue between the cliffs to the south.
* +-C |
---------+

[Exits: (north) south]
A twisted short sword lies on the ground.
(OUTLAW) Kalict the Acolyte of Darkness is here.

1175hp 460m 392mv road (outside) 10am (day) no opponent no opponent [ ]
unl n
*Click*

1175hp 460m 392mv road (outside) 10am (day) no opponent no opponent [ ]
laugh
You let out a hearty laugh.

1175hp 460m 392mv road (outside) 10am (day) no opponent no opponent [ ]
op n
You open the frozen gate north of you.

1175hp 460m 392mv road (outside) 10am (day) no opponent no opponent [ ]
Kalict closes the frozen gate north of you.

1175hp 460m 392mv road (outside) 10am (day) no opponent no opponent [ ]
' he says 'not ye duergar'
You say 'He says 'not ye duergar''

1175hp 460m 392mv road (outside) 10am (day) no opponent no opponent [ ]
' oh aye, me duergar
You say 'Oh aye, me duergar.'

1175hp 460m 392mv road (outside) 10am (day) no opponent no opponent [ ]
laugh
You let out a hearty laugh.

1175hp 460m 392mv road (outside) 10am (day) no opponent no opponent [ ]
' killed yer arse, I did
You say 'Killed yer arse, I did.'

1175hp 460m 392mv road (outside) 10am (day) no opponent no opponent [ ]
wher
Players near you in Mahn-Tor:
<PK> Hirendan Inside the Frozen Gate
Kalict Inside the Frozen Gate

1175hp 460m 392mv road (outside) 10am (day) no opponent no opponent [ ]
Kalict says 'I was already dead.'

1175hp 460m 392mv road (outside) 10am (day) no opponent no opponent [ ]
' killed ye dead
You say 'Killed ye dead.'
Kalict shrugs helplessly.

1175hp 460m 392mv road (outside) 10am (day) no opponent no opponent [ ]
Kalict looks at you.

1175hp 460m 394mv road (outside) 11am (day) no opponent no opponent [ ]
i
You are carrying:
a key of ice
the keep key
(Humming) a sceptre of conquest
(Glowing) a marked bracelet
(Humming) a cloak made of skin
(Glowing) (Humming) a blood encrusted spiked steel bracelet
(Glowing) (Humming) a pair of titanium armplates
(Glowing) (Humming) the Band of Order
(Glowing) (Humming) a great axe of Mahn-Tor
(Humming) a rod of mind spectres
(Humming) a savage dagger
(Humming) a corrosive broadsword
(Glowing) (Humming) 'Nightfall', the oath-breaker
(Humming) a warded flail
a Big Ol'Pack Sack (open)

1175hp 460m 394mv road (outside) 11am (day) no opponent no opponent [ ]
Kalict says 'I'll get malicious beast and end you.'

1175hp 460m 394mv road (outside) 11am (day) no opponent no opponent [ ]
Kalict says 'All the same.'

1175hp 460m 394mv road (outside) 11am (day) no opponent no opponent [ ]
laugh
You let out a hearty laugh.

1175hp 460m 394mv road (outside) 11am (day) no opponent no opponent [ ]
A two-handed polearm named 'Bloodlust' is lifted out of a Big Ol'Pack Sack by an unseen force, then suddenly disappears!
Kalict reaches his hand upwards and snatches a two-handed polearm named 'Bloodlust' out of thin air.

1175hp 460m 394mv road (outside) 11am (day) no opponent no opponent [ ]
Kalict wields a two-handed polearm named 'Bloodlust'.

1175hp 460m 394mv road (outside) 11am (day) no opponent no opponent [ ]
' oh aye, like ye did there
You say 'Oh aye, like ye did there.'

1175hp 460m 394mv road (outside) 11am (day) no opponent no opponent [ ]
l
Inside the Frozen Gate
| You stand just inside the frozen gate of Mahn-Tor. A thick
| layer of ice can be seen covering the sheer cliffs on either
| side of you, shimmering in the limited sunlight that makes
| it down this far between the cliffs. The passage here is
@ | wide enough for dignitaries and their retinues to pass
| | through, but small enough to prevent an army's occupation.
S-+ * | You can leave this place through the gate to the north
| | | | or continue between the cliffs to the south.
* +-C |
---------+

[Exits: (north) south]
A twisted short sword lies on the ground.
(OUTLAW) Kalict the Acolyte of Darkness is here.

1175hp 460m 394mv road (outside) 11am (day) no opponent no opponent [ ]
op n
You open the frozen gate north of you.

1175hp 460m 394mv road (outside) 11am (day) no opponent no opponent [ ]
n

Kalict says 'I was just fooling around.'


==== Next time meself’s around an’ himself’s here, he wants ter have another go – aye, sure, let’s have another go ===



1070hp 378m 142mv inside (indoors) 5am (dawn) no opponent no opponent [ ]
north
Base of the Grand Staircase
| You are on a large staircase leading up from the ground
| floor of the castle to its second floor. The stairs have
| been made out of white ivory, and polished until they
| reflect light almost as efficiently as a mirror. A narrow
* @ *| but long window provides a perfect shooting position
| | || for an archer to protect the castle from intrusion. The
+ * +| mess is to the south.
| | ||
+-+-+-+-+|
---------+

[Exits: south up]
(OUTLAW) (Red Aura) Kalict the Acolyte of Darkness is here.

1070hp 378m 141mv inside (indoors) 5am (dawn) no opponent no opponent [ ]
murder kalict
You admire your reflection in the polished marble stairs.

1070hp 378m 141mv inside (indoors) 5am (dawn) no opponent no opponent [ ] Your wrath MANGLES Kalict!
Kalict has quite a few wounds.

1070hp 378m 141mv inside (indoors) 5am (dawn) blade dual_wield [ ]
Your wrath MANGLES Kalict!
Kalict deflects your wrath aside in an ungraceful parry.
You block Kalict's attack with your shield.
You nimbly dodge Kalict's freezing bite with a practiced maneuver.
Your shield jolts under Kalict's chill, but holds.
Kalict has some big nasty wounds and scratches.

1070hp 378m 141mv inside (indoors) 5am (dawn) blade dual_wield [ ]
Kalict has fled!
Kalict walks south.

1070hp 378m 141mv inside (indoors) 5am (dawn) no opponent no opponent [ ]
south
murder kalict
The Banquet Hall
| You are in the grand hall of the town's castle, where
| the king hosts many banquets and other performances.
* * *| It is a wide hall with an open roof, letting in light.
| | || A raised dias in the centre of the room provides a view
+ @ +| over the town. Underneath the dias is an enormous trapdoor
| | || with a thick iron padlock keeping it firmly closed. The
+-+-+-+-+| castle entrance is to the south while northwards leads
| | || to a spiral staircase.
* + *|
---------+

[Exits: north south (down)]
An enormous banquet table has been set up here, laden with food.
A guest of the castle is here waiting for the feast to begin.
A guest of the castle is here waiting for the feast to begin.
A guest of the castle is here waiting for the feast to begin.
A guest of the castle is here waiting for the feast to begin.

1070hp 378m 140mv inside (indoors) 5am (dawn) no opponent no opponent [ ]
scan
They aren't here.

1070hp 378m 140mv inside (indoors) 5am (dawn) no opponent no opponent [ ]
south
You scan all around.
You scan north.
You scan south.
*** Range 1 (south) ***
An avian cityguard is here, protecting the town from intruders.
*** Range 4 (south) ***
(OUTLAW) (Red Aura) Kalict the Acolyte of Darkness is here.
*** Range 5 (south) ***
(White Aura) A male citizen of the town is wandering around.
(White Aura) A female citizen of the town saunters about.
*** Range 6 (south) ***
(White Aura) A male citizen of the town is wandering around.
(White Aura) A male citizen of the town is wandering around.
You scan down.

1070hp 378m 140mv inside (indoors) 5am (dawn) no opponent no opponent [ ]
south
The Inner Foyer
* * *| You are in the foyer of the town of Liberty's grand castle.
| | || It has been very well decorated, its walls splashed with
+ * +| colourful paintings and its floor with lavish carpets.
| | || There are busts sculpted from bronze in each corner.
+-+-@-+-+| Small corridors branch off to the east and west, while
| | || to the north is the banquet hall of the castle.
* + *|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]
An avian cityguard is here, protecting the town from intruders.

1070hp 378m 139mv city (outside) 5am (dawn) no opponent no opponent [ ] The Outer Foyer
+ * +| You are in the outer entranceway of Liberty's grand castle
| | || foyer. It has been very well decorated, its walls splashed
+-+-+-+-+| with colourful paintings and its floor with lavish carpets.
| | || There are busts sculpted from bronze in each corner. The
* @ *| foyer continues to the north, where it opens into a banquet
| | hall and two corridors.
+-+-+-+-+|
| |
+-* |
---------+

[Exits: north south]

1070hp 378m 137mv city (outside) 5am (dawn) no opponent no opponent [ ]
south
south
Outside the Castle Gates
+-+-+-+-+| The huge gates of the castle tower high above you. They
| | || are made of the most beautiful white ivory, carefully carved
* + *| into long rods that interweave each other for strength.
| | The gates are left open at all times in welcome to visitors.
+-+-@-+-+| No guard seems to be present to prevent intruders. The
| | foyer of the castle is to the north while south leads out
+-* | onto Arkhalis Street. The battlements of the town are to
| | the east and west.
*-S |
---------+

[Exits: north east south west]

1070hp 378m 135mv city (outside) 5am (dawn) no opponent no opponent [ ] Arkhalis Street
+ | You are travelling along Arkhalis Street, part of the
| | main street running straight through the town of Liberty.
+-+-+-+-+| The road has been carefully paved with cobblestones,
| | their round surfaces glowing even in the weakest of light.
+-@ | To the west of here is the weapon shop, dull noises coming
| | from within. North leads towards the castle, while the
S *-S +| street continues southwards heading to the town square.
| | ||
+-+-+-+-+|
---------+

[Exits: north south west]

1070hp 378m 134mv inside (indoors) 5am (dawn) no opponent no opponent [ ]
south
south
south
Arkhalis Street
+-+-+-+-+| You are travelling down the main street of the town of
| | Liberty, not far from the castle. The road has been paved
+-* | with cobblestones, shaped round and arranged in a uniform
| | pattern. It has been kept immaculately clean, free of
S @-S +| all dust and other pollutants. So clean in fact that
| | || it almost seems it has never been stepped on. The town
+-+-+-+-+| square is off to the south.
| | ||
S S-+ S|
---------+

[Exits: north east south]
(White Aura) A male citizen of the town is wandering around.
(White Aura) A female citizen of the town saunters about.

1070hp 378m 133mv inside (indoors) 5am (dawn) no opponent no opponent [ ] Torin Square
+-* | You are travelling on the main road of the town of Liberty.
| | The road has been well looked after and paved with bright
S *-S +| white cobblestones. There is a strange magical quality
| | || to its perfectly preserved surface. To the north you see
+-+-@-+-+| the entryway to a large castle. Smaller roads lead off
| | || to the east and west, with important shops upon them.
S S-+ S|
| |
S-+-S |
---------+

[Exits: north east south west]
A magnificent fountain of water flows here.
(White Aura) A male citizen of the town is wandering around.
(White Aura) A male citizen of the town is wandering around.

1070hp 378m 132mv city (outside) 5am (dawn) no opponent no opponent [ ]
south
south
Celestyn Street
S *-S +| You are on the main street of the town. The road has been
| | || paved with cobblestones, delicately painted white and swept
+-+-+-+-+| clean. It looks almost as if nobody has even ever set foot
| | || on it. To the west is the alchemist's store, while north
S S-@ S| and south continues along Celestyn Street. The fresh mountain
| | air here is very warm and carries a calming scent upon it.
S-+-S |
| |
F-+ |
---------+

[Exits: north south west]
(White Aura) A female citizen of the town saunters about.

1070hp 378m 130mv city (outside) 5am (dawn) no opponent no opponent [ ] Celestyn Street
+-+-+-+-+| You are travelling down the main street of the town. The
| | || road you walk along is very wide, created with cobblestones
S S-+ S| painted a brilliant white. The fresh mountain air that breezes
| | through this place makes it a very pleasant journey. To the
S-@-S | east and west you see huge buildings. Beautiful music comes
| | from within them. Celestyn street continues to the north
F-+ | and south. In the distance to the north you see a tall castle.
| |
+ |
---------+

[Exits: north east south west]

1070hp 378m 128mv city (outside) 5am (dawn) no opponent no opponent [ ]
south
south
Celestyn Street
S-+ | You are travelling down a huge street. There is vast amounts
| | of open space all around you, emphasising a lack of citizens
S-+-S | wandering around the town. Perhaps they themselves adventure
| | in far off lands. The town has obviously been left well guarded
F-@ | and in tidy shape. To the west, you see a small store. The
| | smell of fresh fruit breezes in from its direction.
+ |
| |
x |
---------+

[Exits: north south west]
An avian cityguard is here, protecting the town from intruders.

1070hp 378m 126mv city (outside) 5am (dawn) no opponent no opponent [ ] The South Gate of the Town of Liberty
S-+-S | You are standing at the entrance of a huge town. A pair of
| | enormous gates adorned with gems and fine jewels have been
F-+ | left wide open in invitation. As you look around, you realize
| | that the inhabitants of this place must be wealthy indeed..
@ | Few places in Serin contain such beautiful and huge buildings.
| | Celestyn Street runs north of here while to the south there
x | is a trail leading down the mountainside.
|
|
---------+

[Exits: north south]
(White Aura) A male citizen of the town is wandering around.

1070hp 378m 124mv city (outside) 5am (dawn) no opponent no opponent [ ]
south
down
Top of the Mountain
F-+ | You are standing at the top of the mountain. The air here
| | is so thin it leaves you gasping for breath. A chilly wind
+ | blows in from the east. It bites your shoulders as it passes
| | by. To the north you see what seems to be the entrance to
@ | a city, while a trail leads down the mountain towards the
| plains north of Seringale. It is very well travelled.
|
|
|
---------+

[Exits: north down]
A marble pillar stands here, marking the southern boundary of the city.

1070hp 378m 120mv mountain (indoors) 5am (dawn) no opponent no opponent [ ]
down
Leaping off the mountain won't do anyone any good.

1070hp 378m 120mv mountain (indoors) 5am (dawn) no opponent no opponent [ ] Trail on the Mountain
| You are on an old trail on the mountain between the gates
| of the town and the vast plains north of Seringale. Fresh
| mountain air flows around you creating a light breeze. The
| trail is made up of slate and small grey stones that have
@ | scattered haphazardly around. At the sides of the trail small
| tufts of green grass cultivate.
|
|
|
---------+

[Exits: up down]

1070hp 378m 114mv mountain (outside) 5am (dawn) no opponent no opponent [ ]
scan
Base of Mount Saidian
o o o | You are at the base of a large mountain which towers
| | | | over Ofcol. Far off to the south you see the faint lights
o-o-o z| of Seringale. An old path continues winding slowly up
| || the mountain, its old worn surface well trodden and very
o @ z| rough. The path leads up towards an ancient town occupied
| | || by avians that have held the mountain for a millennium.
z-z-z-z|
| | | ||
*-z-z-z-z|
---------+

[Exits: south up]
There is a dinged up bucket that has been tossed into a corner.

1070hp 378m 108mv mountain (outside) 5am (dawn) no opponent no opponent [ ] You scan all around.
You scan south.
*** Range 4 (south) ***
(White Aura) (Red Aura) A black veiled female figure waits here patiently.
You scan up.

1070hp 378m 108mv mountain (outside) 5am (dawn) no opponent no opponent [ ]
south
The steep foothills
o-o-o z| You are walking through steep foothills of a tall mountain
| || far to the north. It is quite hard to move here due to
o x z| the uneven footing and generally rough terrain. Pine
| | || trees have grown here, seemingly for centuries, as they
z-@-z-z| begin to crowd you the further you go. Far to the south
| | | || you can barely see the skyline of a city.
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]

1070hp 378m 103mv hills (outside) 5am (dawn) no opponent no opponent [ ]
where pk
Players near you:
<PK> Hirendan The steep foothills

1070hp 378m 103mv hills (outside) 5am (dawn) no opponent no opponent [ ]
north
where pk

The sun rises in the east.
The sky is getting cloudy.

1070hp 387m 158mv hills (outside) 6am (day) no opponent no opponent [ ] Base of Mount Saidian
o o o | You are at the base of a large mountain which towers
| | | | over Ofcol. Far off to the south you see the faint lights
o-o-o z| of Seringale. An old path continues winding slowly up
| || the mountain, its old worn surface well trodden and very
o @ z| rough. The path leads up towards an ancient town occupied
| | || by avians that have held the mountain for a millennium.
z-z-z-z|
| | | ||
*-z-z-z-z|
---------+

[Exits: south up]
There is a dinged up bucket that has been tossed into a corner.

1070hp 387m 153mv mountain (outside) 6am (day) no opponent no opponent [ ] Players near you:
<PK> Hirendan Base of Mount Saidian

1070hp 387m 153mv mountain (outside) 6am (day) no opponent no opponent [ ]
south
where pk
The steep foothills
o-o-o z| You are walking through steep foothills of a tall mountain
| || far to the north. It is quite hard to move here due to
o x z| the uneven footing and generally rough terrain. Pine
| | || trees have grown here, seemingly for centuries, as they
z-@-z-z| begin to crowd you the further you go. Far to the south
| | | || you can barely see the skyline of a city.
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]

1070hp 387m 148mv hills (outside) 6am (day) no opponent no opponent [ ] Players near you:
<PK> Hirendan The steep foothills

1070hp 387m 148mv hills (outside) 6am (day) no opponent no opponent [ ]
west
The steep foothills
o-o-o | You are walking through steep foothills of a tall mountain
| | far to the north. It is quite hard to move here due to
o x | the uneven footing and generally rough terrain. Pine
| | | trees have grown here, seemingly for centuries, as they
@-z-z| begin to crowd you the further you go. Far to the south
| | || you can barely see the skyline of a city.
*-z-z-z|
| | ||
o-o-o|
---------+

[Exits: north east south]
A bunch of pretty wild flowers is here.
A cute rabbit is here.
A cute rabbit is here.
A cute rabbit is here.

1070hp 387m 144mv hills (outside) 6am (day) no opponent no opponent [ ]
north
north
A Path from the Plains
o-o o o-*| You are travelling on an old overgrown path leading away
| | | | from the plains north of Seringale. The path doesn't
o-o-o | look like it is used very often, but a trail through
| | it has been relatively well kept. Small rocks and stones
@ x | lie scattered in the grass. South of here leads back
| | | into the plains, while the pathway northwards leads into
z-z-z| a valley occupied by elves.
| | ||
*-z-z-z|
---------+

[Exits: north south]

1070hp 387m 141mv field (outside) 6am (day) no opponent no opponent [ ]
north
Along the Path
o *| You suddenly find yourself wading through knee-high grasses,
| || as the path is swallowed by infringing vegetation - yet
o-o o o-*| the path remains distinct, for the earth to either side
| | | | of you has collapsed into the valley below. Majestic
o-@-o | trees have since grown from the fallen earth and crowd
| | around you, blocking out most of the sun and leaving
o x | the path in deep shadow. A fragile-looking meshwork of
| | | branches spans to both east and west, framed by rows
z-z-z| of narrow arching trunks, forming a delicate walkway
---------+ through the foliage.

[Exits: north east south west]

1070hp 387m 139mv field (outside) 6am (day) no opponent no opponent [ ]
where pk
Scenic Rock
| You stand upon a jutting protrusion of sandstone, overlooking
| the vale below. From here you can see odd sorts of tree huts
o *| formed by excellent elven craftsmanship that emerge between
| || the branches of trees that sprout along the rim of the valley.
o-o @ o-*| You notice a sort of leafy tunnel that seems to allow passage
| | | | into the vale below.
o-o-o |
| |
o |
---------+

[Exits: south down]
A regal sign has been attached to a nearby tree.
The sight of the wood-elves frolicking happily in the Vale fills you with contempt.

1070hp 387m 137mv field (outside) 6am (day) no opponent no opponent [ ] Players near you:
<PK> Hirendan Scenic Rock

1070hp 387m 137mv field (outside) 6am (day) no opponent no opponent [ ]
down
where pk
Entrance to Sylvan Vale
o-o-o-o-o| The steep overgrown path from the plains fades into the
| | | | || lush vegetation and brilliant verdance of a gentle valley,
o-o-o-o-o| apparently untouched by any forms of civilization. Birds
| | | | of all colors and plumages flit through the trees, while
o-@-o | rustles of forest creatures echo through the undergrowth.
| To the north the valley expands in its placid serenity,
| or you could skirt the lower edges of the valley to either
| side. The path entrance is nearly obscured by a curtain
| of dangling vines to the south.
---------+

[Exits: north east west up]
A pile of gold coins.
A shiny blade is on the floor.
A rather large dog is here, wandering the valley.

1070hp 387m 135mv field (outside) 6am (day) no opponent no opponent [ ]
Rimath the trader auctions 'Kokochin has re-opened a dead auction, bidding 9000 gold coins for a ceremonial lookout spear.'
Players near you:
<PK> Hirendan Entrance to Sylvan Vale

1070hp 387m 135mv field (outside) 6am (day) no opponent no opponent [ ]
up
Scenic Rock
| You stand upon a jutting protrusion of sandstone, overlooking
| the vale below. From here you can see odd sorts of tree huts
o *| formed by excellent elven craftsmanship that emerge between
| || the branches of trees that sprout along the rim of the valley.
o-o @ o-*| You notice a sort of leafy tunnel that seems to allow passage
| | | | into the vale below.
o-o-o |
| |
o |
---------+

[Exits: south down]
A regal sign has been attached to a nearby tree.

1070hp 387m 133mv field (outside) 6am (day) no opponent no opponent [ ]
south
south
Along the Path
o *| You suddenly find yourself wading through knee-high grasses,
| || as the path is swallowed by infringing vegetation - yet
o-o o o-*| the path remains distinct, for the earth to either side
| | | | of you has collapsed into the valley below. Majestic
o-@-o | trees have since grown from the fallen earth and crowd
| | around you, blocking out most of the sun and leaving
o x | the path in deep shadow. A fragile-looking meshwork of
| | | branches spans to both east and west, framed by rows
z-z-z| of narrow arching trunks, forming a delicate walkway
---------+ through the foliage.

[Exits: north east south west]

1070hp 387m 131mv field (outside) 6am (day) no opponent no opponent [ ] A Path from the Plains
o-o o o-*| You are travelling on an old overgrown path leading away
| | | | from the plains north of Seringale. The path doesn't
o-o-o | look like it is used very often, but a trail through
| | it has been relatively well kept. Small rocks and stones
@ x | lie scattered in the grass. South of here leads back
| | | into the plains, while the pathway northwards leads into
z-z-z| a valley occupied by elves.
| | ||
*-z-z-z|
---------+

[Exits: north south]

1070hp 387m 129mv field (outside) 6am (day) no opponent no opponent [ ]
south
The steep foothills
o-o-o | You are walking through steep foothills of a tall mountain
| | far to the north. It is quite hard to move here due to
o x | the uneven footing and generally rough terrain. Pine
| | | trees have grown here, seemingly for centuries, as they
@-z-z| begin to crowd you the further you go. Far to the south
| | || you can barely see the skyline of a city.
*-z-z-z|
| | ||
o-o-o|
---------+

[Exits: north east south]
A bunch of pretty wild flowers is here.
A cute rabbit is here.
A cute rabbit is here.
A cute rabbit is here.

1070hp 387m 126mv hills (outside) 6am (day) no opponent no opponent [ ]
east
east
The steep foothills
o-o-o z| You are walking through steep foothills of a tall mountain
| || far to the north. It is quite hard to move here due to
o x z| the uneven footing and generally rough terrain. Pine
| | || trees have grown here, seemingly for centuries, as they
z-@-z-z| begin to crowd you the further you go. Far to the south
| | | || you can barely see the skyline of a city.
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]

1070hp 387m 122mv hills (outside) 6am (day) no opponent no opponent [ ]
where pk
The steep foothills
o-o z | You are walking through steep foothills of a tall mountain
| | | far to the north. It is quite hard to move here due to
o x z | the uneven footing and generally rough terrain. Pine
| | | | trees have grown here, seemingly for centuries, as they
z-z-@-z-z| begin to crowd you the further you go. Far to the south
| | | | || you can barely see the skyline of a city.
z-z-z-z-z|
| | | | ||
o-o-o-o-o|
---------+

[Exits: east south west]

1070hp 387m 118mv hills (outside) 6am (day) no opponent no opponent [ ]
east
Players near you:
<PK> Hirendan The steep foothills

1070hp 387m 118mv hills (outside) 6am (day) no opponent no opponent [ ] The pool in the foothills
z | You are standing by a pool nestled in the foothills. The
| | water is clear and looks refreshingly cold. A steep slope
x z z| rises up from the foothills to the north, leading towards
| | || a snow-capped mountain far in the distance. To the south,
z-z-@-z-z| east, and west are some foothills, and further south beyond
| | | | || the plains is the skyline of Seringale.
z-z-z-z-z|
| | | | |
o-o-o-o |
---------+

[Exits: north east south west]
A crystal clear pool of water looks refreshing.

1070hp 387m 114mv hills (outside) 6am (day) no opponent no opponent [ ]
north
Path to the Mountains
| You see a mountain range to the north. The higher up
| the mountain, the steeper it gets. Sharp, ragged rocks
z | line the crest, making it impossible to reach the top
| | safely. You stand amongst loose rocks and pebbles that
x @ z| have fallen off during recent landslides. A stone paved
| | || slope takes you directly to the base of the mountains.
z-z-z-z-z| The ground is a little muddy due to the pool just south
| | | | || of here. As you get near the mountain, the wind begins
z-z-z-z-z| to pick up a bit.
---------+

[Exits: north south]
(Red Aura) An orc cowers here, peering around nervously for any elves.
(Red Aura) A vulture circles over you, waiting to swoop down to their meal.

1070hp 387m 110mv hills (outside) 6am (day) no opponent no opponent [ ]
north
where pk
Base of the Mountains
| You stand at the base of a steep mountain range. Dark
| ominous clouds loom overhead in a menacing way. Large
| boulders are parted to the side, clearing a path that
| allows you a passage into the mountains. You spot some
@ | vultures circling overhead, waiting to descend to a meal
| | of an unfortunate traveler. A sign to your left warns
x z z| hikers to not stray off the trail, perhaps you should
| | || heed it.
z-z-z-z-z|
---------+

[Exits: south up]
(Red Aura) A vulture circles over you, waiting to swoop down to their meal.
A traveler is here, adventuring through the woods.
(Red Aura) An orc cowers here, peering around nervously for any elves.
(Red Aura) A vulture circles over you, waiting to swoop down to their meal.
(Red Aura) A vulture circles over you, waiting to swoop down to their meal.

1070hp 387m 106mv hills (outside) 6am (day) no opponent no opponent [ ] Players near you:
<PK> Hirendan Base of the Mountains

1070hp 387m 106mv hills (outside) 6am (day) no opponent no opponent [ ]
up
Beginning of the Rocky Slope
| A soft slope stretches toward the mountain peaks, inclining
| steeper steadily. Most of the rocks have already slid to
| the base of the mountain, leaving less debris blocking the
| way. Small bushes grow in clumps, sheltering some animals
z-z-@ | from the piercing wind. You notice a path to your west, long
| covered by dirt and rubble. You can barely make out the faint
| outlines of the trail, which leads you around the mountain
| along it's base. There is another trail leading north, which
| would take you straight toward the mountain peaks. You can
---------+ also choose to leave the mountains right now if you don't
have the guts.

[Exits: west up down]
An annoying mosquito buzzes in your ear.

1070hp 387m 102mv hills (outside) 6am (day) no opponent no opponent [ ]
up
A Split in the Path
| Time to make a decision. The road splits in two ahead
| of you. There are no visible signs indicating where the
x x| trail will lead you. Footsteps cover the trails, both
| || used recently. There is a hiking trail to your north
@-x-x| that many have used, trying to reach the mountain top.
| Or you can go east, a much easier path that would take
| you around the mountain, but would probably take longer.
| A dead tree stump stands between the two trails. What's
| it gonna be? North, east, or back down?
---------+

[Exits: north east down]
A grey wolf stares blankly at you.

1070hp 387m 98mv hills (outside) 6am (day) no opponent no opponent [ ]
where pk
Players near you:
<PK> Hirendan A Split in the Path

1070hp 387m 98mv hills (outside) 6am (day) no opponent no opponent [ ]
re
You rest.
1070hp 387m 98mv hills (outside) 6am (day) no opponent no opponent [ ]
wher
Players near you in Mountain Trail:
<PK> Hirendan A Split in the Path

1070hp 387m 98mv hills (outside) 6am (day) no opponent no opponent [ ]
sl
You go to sleep.
1070hp 387m 98mv hills (outside) 6am (day) no opponent no opponent [ ]

1070hp 387m 98mv hills (outside) 6am (day) no opponent no opponent [ ]

1070hp 407m 169mv hills (outside) 7am (day) no opponent no opponent [ ]
st
You wake and stand up.

1070hp 407m 169mv hills (outside) 7am (day) no opponent no opponent [ ]
wher
Players near you in Mountain Trail:
<PK> Hirendan A Split in the Path

1070hp 407m 169mv hills (outside) 7am (day) no opponent no opponent [ ]
who pk
[47 Elf Inv] <PK> Duke Berlot Darkfist the Lord of Thunder
[46 Undea Vam] <PK> (OUTLAW) Kalict the Acolyte of Darkness
[50 Duerg Ber] <PK> Hirendan Volankanth the Volcano of Infinite Rage
[50 H-Elf Pal] <PK> [KNIGHT] [Rival] Dame Miriebwyn the Holy Lady, Knight of Valour
[50 Half Thi] <PK> Flinnegan Slebikow the Grand Master of Larceny
[50 Elf Hea] <PK> <HERALD> Duchess Trelanya Laurenlarath the Holy Matriarch of Healing, Lore Keeper of Warfare
[50 Jotun Pal] <PK> [KNIGHT] [Rival] Sir Trovo Edari the Holy Knight, Executor of Valour
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 12 characters on; the most on this past month was 24.

1070hp 407m 169mv hills (outside) 7am (day) no opponent no opponent [ ]
d
Beginning of the Rocky Slope
| A soft slope stretches toward the mountain peaks, inclining
| steeper steadily. Most of the rocks have already slid to
| the base of the mountain, leaving less debris blocking the
| way. Small bushes grow in clumps, sheltering some animals
z-z-@ | from the piercing wind. You notice a path to your west, long
| covered by dirt and rubble. You can barely make out the faint
| outlines of the trail, which leads you around the mountain
| along it's base. There is another trail leading north, which
| would take you straight toward the mountain peaks. You can
---------+ also choose to leave the mountains right now if you don't
have the guts.

[Exits: west up down]
An annoying mosquito buzzes in your ear.

1070hp 407m 165mv hills (outside) 7am (day) no opponent no opponent [ ]
s
Alas, you cannot go that way.

1070hp 407m 165mv hills (outside) 7am (day) no opponent no opponent [ ]
d
Base of the Mountains
| You stand at the base of a steep mountain range. Dark
| ominous clouds loom overhead in a menacing way. Large
| boulders are parted to the side, clearing a path that
| allows you a passage into the mountains. You spot some
@ | vultures circling overhead, waiting to descend to a meal
| | of an unfortunate traveler. A sign to your left warns
x z z| hikers to not stray off the trail, perhaps you should
| | || heed it.
z-z-z-z-z|
---------+

[Exits: south up]
(Red Aura) An orc cowers here, peering around nervously for any elves.
(Red Aura) A vulture circles over you, waiting to swoop down to their meal.
A traveler is here, adventuring through the woods.
(Red Aura) An orc cowers here, peering around nervously for any elves.
(Red Aura) A vulture circles over you, waiting to swoop down to their meal.
(Red Aura) A vulture circles over you, waiting to swoop down to their meal.

1070hp 407m 161mv hills (outside) 7am (day) no opponent no opponent [ ]
s
s
Path to the Mountains
| You see a mountain range to the north. The higher up
| the mountain, the steeper it gets. Sharp, ragged rocks
z | line the crest, making it impossible to reach the top
| | safely. You stand amongst loose rocks and pebbles that
x @ z| have fallen off during recent landslides. A stone paved
| | || slope takes you directly to the base of the mountains.
z-z-z-z-z| The ground is a little muddy due to the pool just south
| | | | || of here. As you get near the mountain, the wind begins
z-z-z-z-z| to pick up a bit.
---------+

[Exits: north south]
(Red Aura) A vulture circles over you, waiting to swoop down to their meal.

1070hp 407m 157mv hills (outside) 7am (day) no opponent no opponent [ ] The pool in the foothills
z | You are standing by a pool nestled in the foothills. The
| | water is clear and looks refreshingly cold. A steep slope
x z z| rises up from the foothills to the north, leading towards
| | || a snow-capped mountain far in the distance. To the south,
z-z-@-z-z| east, and west are some foothills, and further south beyond
| | | | || the plains is the skyline of Seringale.
z-z-z-z-z|
| | | | |
o-o-o-o |
---------+

[Exits: north east south west]
A crystal clear pool of water looks refreshing.

1070hp 407m 153mv hills (outside) 7am (day) no opponent no opponent [ ]
e
Path in the foothills
z | You are walking on a path situated in the rough plains. You
| | feel the strong winds blow through your hair as you watch
z z-z| the beautiful landscaping here. To the south, east, and west
| | | you can walk among the rolling foothills of the plains. Further
z-z-@-z-z| south are the plains and beyond that, Seringale.
| | | | |
z-z-z-z |
| | | |
o-o-o |
---------+

[Exits: east south west]

1070hp 407m 149mv hills (outside) 7am (day) no opponent no opponent [ ]
e
Path in the foothills
z +| You are on a path among the grassy plains. The wind blows
| || at your cheeks with a strength and purpose of mother
z z-z-+| nature. Creatures of the plains scamper away from you
| | || as your footsteps draw near to them. To the east and
z-z-@-z-o| west are some rolling foothills. You can barely make
| | | || out a side path through vegetation to the north.
z-z-z f|
| | ||
o-o f|
---------+

[Exits: north east south west]

1070hp 407m 145mv hills (outside) 7am (day) no opponent no opponent [ ]
wher


1070hp 407m 145mv hills (outside) 7am (day) no opponent no opponent [ ]
e
Players near you in Plains of the North:
<PK> Hirendan Path in the foothills

1070hp 407m 145mv hills (outside) 7am (day) no opponent no opponent [ ]
e
Path in the foothills
+ | You are on a path through the rocky foothills. The wind
| | blows at your cheeks with a strength and purpose of mother
z-z-+ | nature. Creatures of the plains scamper away from you as
| | | your footsteps draw near to them. To the east and west
z-z-@-o | the path continues on before you. Far off to the north
| | | | you can see the peak of a grand mountain.
z-z f |
| | |
o f |
---------+

[Exits: east west]

1070hp 407m 141mv hills (outside) 7am (day) no opponent no opponent [ ] The path intersection
+ | You are standing at the intersection of three paths. To the
| | west you can follow a long, narrow path through the foothills.
z-z-+ | To the north a wide path leads to the village of Ofcol, while
| | | an ancient-looking and overgrown path leads away towards
z-z-@ | the south.
| | |
z f |
| |
f |
---------+

[Exits: north south west]
A scale mail jerkin is lying on the ground.

1070hp 407m 138mv field (outside) 7am (day) no opponent no opponent [ ]
e
A row of sickly looking hedges blocks your way east.

1070hp 407m 138mv field (outside) 7am (day) no opponent no opponent [ ]

1070hp 407m 138mv field (outside) 7am (day) no opponent no opponent [ ]
n
Road to Ofcol
+ | You are walking on a wide dirt road that meanders through
| | the remnants of foothills to the west and adjacent to thick
+ | copses of trees to the east. The road continues north to
| | some sort of township, or to the south back through towards
z-z-@ | wide open plains.
| | |
z-z-o |
| | |
z f |
---------+

[Exits: north south west]

1070hp 407m 136mv road (outside) 7am (day) no opponent no opponent [ ] Outside Ofcol
+-+-+-+ | You are walking on a wide dirt road that meanders through
| | | | the remnants of foothills to the south. The road continues
o-o + | north to the village of New Ofcol, or to the south back through
| | towards wide open plains. The sounds of citizenry and human
@ | activity from the north are unmistakable.
| |
z-z-+ |
| | |
z-z-o |
---------+

[Exits: north south]

1070hp 407m 134mv city (outside) 7am (day) no opponent no opponent [ ]
n
n
Dirt Road
o-+-+-+ | You are on a long dirt road. Deep ruts in the road are the
| | result of many traveling caravans. Small patches of grass
+-+-+-+ | grow slightly off the road. Hundreds of hoof prints lead
| | | | back and forth on the road. A few vibrant trees paint the
o-o @ | side of this country road. Sunlight illuminates the road
| | ahead.
+ |
| |
z-z-+ |
---------+

[Exits: north south]

1070hp 407m 132mv city (outside) 7am (day) no opponent no opponent [ ] Dirt Road
S-+-F | You are on a long dirt road. Deep ruts in the road are the
| | result of many traveling caravans. Small patches of grass
o-+-+-+ | grow slightly off the road. Hundreds of hoof prints lead
| | back and forth on the road. A few vibrant trees paint the
+-+-@-+ | side of this country road. Sunlight illuminates the road
| | | | ahead.
o-o + |
| |
+ |
---------+

[Exits: north east south west]

1070hp 407m 130mv city (outside) 7am (day) no opponent no opponent [ ]
wher
n
Players near you in New Ofcol:
<PK> Hirendan Dirt Road

1070hp 407m 130mv city (outside) 7am (day) no opponent no opponent [ ] Dirt Road
S-+-F | You are on a long dirt road. Deep ruts in the road are the
| | result of many traveling caravans. Small patches of grass
S-+-F | grow slightly off the road. Hundreds of hoof prints lead
| | back and forth on the road. A few vibrant trees paint the
o-+-@-+ | side of this country road. Sunlight illuminates the road
| | ahead.
+-+-+-+ |
| | | |
o-o + |
---------+

[Exits: east south west]

1070hp 407m 128mv city (outside) 7am (day) no opponent no opponent [ ]
wher
w
Players near you in New Ofcol:
<PK> Hirendan Dirt Road

1070hp 407m 128mv city (outside) 7am (day) no opponent no opponent [ ] The End of Impy Way
S-+-F | You are on a seemingly new cobblestone road. The planted
| | trees are not kept very orderly, but most everything else
+ S-+-F | seems that it has been used very sparingly. Torches are
| | | unlit and hanging from iron hooks. There are bits of parchment
o-o-@-+-+| strewn to the side of the road. This road seems to end
| | | here, it splits into a dirt road to the east, and a large
o +-+-+-+| field to the west.
| | | |
o-o + |
---------+

[Exits: north east west]
A shiny ring of gold is in the dirt.

1070hp 407m 126mv city (outside) 7am (day) no opponent no opponent [ ]
scan
north
You scan all around.
You scan north.
*** Range 3 (north) ***
An Ofcol cityguard is standing here, making sure there is no trouble.
*** Range 4 (north) ***
(White Aura) Diana the Marshall of Ofcol stands here proudly.
You scan east.
*** Range 2 (east) ***
Jack is here slaughtering away at the animals.
You scan west.
*** Range 1 (west) ***
An Ofcol cityguard is standing here, making sure there is no trouble.
*** Range 2 (west) ***
An Ofcol cityguard is standing here, making sure there is no trouble.
An Ofcol cityguard is standing here, making sure there is no trouble.
*** Range 3 (west) ***
An Ofcol cityguard is standing here, making sure there is no trouble.
An Ofcol cityguard is standing here, making sure there is no trouble.

1070hp 407m 126mv city (outside) 7am (day) no opponent no opponent [ ]
scan
Impy Way
S-+-S | You are on a a cobbled road that seems to be in need
| | of little repair. Several trees need a bit of trimming.
S-+-F | A few parchments have been thrown to the side of the
| | road. A innocent market gazes from the east, while a
+ S-@-F | dastardly tavern peers at you from the west. Unlit torches
| | | hang in iron casings upon the walls of the smith shops.
o-o-+-+-+|
| | |
o +-+-+-+|
---------+

[Exits: north east south west]

1070hp 407m 124mv city (outside) 7am (day) no opponent no opponent [ ] You scan all around.
You scan north.
*** Range 2 (north) ***
An Ofcol cityguard is standing here, making sure there is no trouble.
*** Range 3 (north) ***
(White Aura) Diana the Marshall of Ofcol stands here proudly.
You scan east.
*** Range 1 (east) ***
(OUTLAW) (Red Aura) A vampire bat is here.
Farmer Elizabeth is here, selling the latest crop.
You scan south.
You scan west.
*** Range 1 (west) ***
A bard is here, singing of the glories of Ofcol.
Nyles the Bartender is here, ready to serve you up a good brew.

1070hp 407m 124mv city (outside) 7am (day) no opponent no opponent [ ]
where pk
Players near you:
<PK> Hirendan Impy Way

1070hp 407m 124mv city (outside) 7am (day) no opponent no opponent [ ]
east
Farmer's Market
S-+-S | A wide room is uncovered before your eyes, a vast amount
| | of carts and booths holding an equal variety of fruits
S-+-F | and vegetables fill the room. A large wooden counter sits
| | near the fall wall. On the counter is a half eaten carrot.
S-+-@ | Wax candles are placed around the room, gently lighting
| | the room.
o-+-+-+ |
| |
+-+-+-+ |
---------+

[Exits: west]
(OUTLAW) (Red Aura) A vampire bat is here.
Farmer Elizabeth is here, selling the latest crop.

1070hp 407m 122mv city (indoors) 7am (day) no opponent no opponent [ ]
murder kalict
Your wrath MANGLES a vampire bat!
Your wrath MANGLES a vampire bat!
Your wrath *** DEMOLISHES *** a vampire bat!
A vampire bat is in awful condition.

1070hp 407m 122mv city (indoors) 7am (day) none unarmed [ ]
Your wrath *** DEMOLISHES *** a vampire bat!
Your wrath *** DEMOLISHES *** a vampire bat!
A vampire bat is SLAIN!!
A vampire bat's leg is dismembered from his dead body.
g leg
eat leg
drop leg
A vampire bat looks relieved as he begins to manage his belongings.

1070hp 407m 122mv city (indoors) 7am (day) no opponent no opponent [- ]
west
You can't carry that many items.

1070hp 407m 122mv city (indoors) 7am (day) no opponent no opponent [- ] You do not have that item.

1070hp 407m 122mv city (indoors) 7am (day) no opponent no opponent [- ] You do not have that item.

1070hp 407m 122mv city (indoors) 7am (day) no opponent no opponent [- ] Impy Way
S-+-S | You are on a a cobbled road that seems to be in need
| | of little repair. Several trees need a bit of trimming.
S-+-F | A few parchments have been thrown to the side of the
| | road. A innocent market gazes from the east, while a
+ S-@-C | dastardly tavern peers at you from the west. Unlit torches
| | | hang in iron casings upon the walls of the smith shops.
o-o-+-+-+|
| | |
o +-+-+-+|
---------+

[Exits: north east south west]

1070hp 407m 120mv city (outside) 7am (day) no opponent no opponent [- ] Farmer's Market
S-+-S | A wide room is uncovered before your eyes, a vast amount
| | of carts and booths holding an equal variety of fruits
S-+-F | and vegetables fill the room. A large wooden counter sits
| | near the fall wall. On the counter is a half eaten carrot.
S-+-@ | Wax candles are placed around the room, gently lighting
| | the room.
o-+-+-+ |
| |
+-+-+-+ |
---------+

[Exits: west]
The corpse of Kalict is lying here.
The sliced-off leg of Kalict is lying here.
Farmer Elizabeth is here, selling the latest crop.

1070hp 407m 118mv city (indoors) 7am (day) no opponent no opponent [- ]
g coins cor
You get 1566 gold coins from the corpse of Kalict.

1070hp 407m 118mv city (indoors) 7am (day) no opponent no opponent [ ]
l in cor
The corpse of Kalict holds:
(Magical) (Glowing) a two-handed polearm named 'Bloodlust'
some smelly furs
some sleeves of bronze dragonscale
a torso of bronze dragonscale
some leggings of bronze dragonscale
a bronze dragon's claws
a bronze dragon skull
a Big Ol'Pack Sack (open)
(Red Aura) a serpentskin belt
( 2) a black plate neckguard
( 2) a bracer of dark thorns
a pair of a red dragon's rear claws
(Magical) a deep red stone
( 2) a vial of crimson blood
the inn key
( 2) (Glowing) an icicle

=== A bit o’ lootin (sacrificing a couple things ter slow him down) ===

Players near you in New Ofcol:
Kalict Dirt Road
<PK> Hirendan Farmer's Market


1070hp 418m 228mv city (indoors) 9am (day) no opponent no opponent [ ]
Kalict crawls in.

1070hp 418m 228mv city (indoors) 9am (day) no opponent no opponent [ ]
Ulrax gets a bracer of dark thorns from the corpse of Kalict.

1070hp 418m 228mv city (indoors) 9am (day) no opponent no opponent [ ]
Kalict gets a two-handed polearm named 'Bloodlust' from the corpse of Kalict.
Kalict gets a bracer of dark thorns from the corpse of Kalict.
Kalict gets a pair of a red dragon's rear claws from the corpse of Kalict.
Kalict gets a deep red stone from the corpse of Kalict.
Kalict gets a vial of crimson blood from the corpse of Kalict.
Kalict gets a vial of crimson blood from the corpse of Kalict.
Kalict gets the inn key from the corpse of Kalict.
Kalict gets an icicle from the corpse of Kalict.
Kalict gets an icicle from the corpse of Kalict.

1070hp 418m 228mv city (indoors) 9am (day) no opponent no opponent [ ]
lick kal
You lick Kalict's jawline delicately.

1070hp 418m 228mv city (indoors) 9am (day) no opponent no opponent [ ]
Ulrax closes his eyes momentarily.

1070hp 418m 228mv city (indoors) 9am (day) no opponent no opponent [ ]
The tip of the Demonflame glows brightly.

1070hp 423m 283mv city (indoors) 10am (day) no opponent no opponent [ ]
Kalict gets the leg of Kalict.

1070hp 423m 283mv city (indoors) 10am (day) no opponent no opponent [ ]
Kalict eats the leg of Kalict.

1070hp 423m 283mv city (indoors) 10am (day) no opponent no opponent [ ]
' eh
You say 'Eh.'

1070hp 423m 283mv city (indoors) 10am (day) no opponent no opponent [ ]
' how's that
You say 'How's that.'

1070hp 423m 283mv city (indoors) 10am (day) no opponent no opponent [ ]
Kalict drops an icicle.
Kalict drops an icicle.
Kalict drops the inn key.
Kalict drops a vial of crimson blood.
A vial of crimson blood shatters into fragments.
Kalict drops a vial of crimson blood.
A vial of crimson blood shatters into fragments.
Kalict drops a deep red stone.
Kalict drops a pair of a red dragon's rear claws.
Kalict drops a bracer of dark thorns.
Kalict drops a two-handed polearm named 'Bloodlust'.

1070hp 423m 283mv city (indoors) 10am (day) no opponent no opponent [ ]
Kalict goes to sleep.

1070hp 423m 283mv city (indoors) 10am (day) no opponent no opponent [ ]
' ye said this duergar ain't gonner kill ye
You say 'Ye said this duergar ain't gonner kill ye.'

1070hp 423m 283mv city (indoors) 10am (day) no opponent no opponent [ ]
Ulrax sacrifices an icicle to Thorgoth.

1070hp 423m 283mv city (indoors) 10am (day) no opponent no opponent [ ]
Ulrax sacrifices an icicle to Thorgoth.

1070hp 423m 283mv city (indoors) 10am (day) no opponent no opponent [ ]
laugh
You let out a hearty laugh.

1070hp 423m 283mv city (indoors) 10am (day) no opponent no opponent [ ]
l
Farmer's Market
S-+-S | A wide room is uncovered before your eyes, a vast amount
| | of carts and booths holding an equal variety of fruits
S-+-F | and vegetables fill the room. A large wooden counter sits
| | near the fall wall. On the counter is a half eaten carrot.
S-+-@ | Wax candles are placed around the room, gently lighting
| | the room.
o-+-+-+ |
| |
+-+-+-+ |
---------+

[Exits: west]
A huge polearm with a sharp end rests against the ground.
A bracer composed of dark oak thorns looks very menacing.
A pair of a red dragon's rear claws is on the floor.
Someone has left a deep red stone here.
You see 2 of shattered pieces of a vial of crimson blood here.
A metal key lies here with a fancy chain hanging off it.
The corpse of Kalict is lying here.
(OUTLAW) (Red Aura) Kalict is sleeping here.
(Red Aura) Ulrax the Shaman of Fire is here.
Farmer Elizabeth is here, selling the latest crop.

1070hp 423m 283mv city (indoors) 10am (day) no opponent no opponent [ ]
Ulrax closes his eyes momentarily.
Ulrax slowly fades out of existence.

1070hp 423m 283mv city (indoors) 10am (day) no opponent no opponent [ ]
wher
Players near you in New Ofcol:
Kalict Farmer's Market
<PK> Hirendan Farmer's Market
<PK> Ulrax Farmer's Market

1070hp 423m 283mv city (indoors) 10am (day) no opponent no opponent [ ]
Ulrax laughs mockingly 'Hu hu hu.'

1070hp 423m 283mv city (indoors) 10am (day) no opponent no opponent [ ]
Ulrax looks at you.

1070hp 423m 283mv city (indoors) 10am (day) no opponent no opponent [ ]
Ulrax flies west.
1070hp 445m 301mv road (outside) 6pm (day) no opponent no opponent [ ]
l kal
There is something which feels unnatural about the man you see before
you. He is about six inches taller than the average human, with a robust
build. Despite this, He makes little more than a perceptible whisper of
noise with each step. Each move seems perfectly coordinated, moving with
elegance and grace, like a master of dance or swordsmanship. His skin is
extraordinarily pale, with no visible lines of blood about his body. His
pate is also a shade of white, seeing as he is completely bald in that
region and on most of his skull. He does however have a thin, wiry black
mustache atop his lips, and a pair of like colored eyebrows. His nose seems
to just out from his face, being rather long in the vertical direction with
a triangular shape when viewed straight on. A sly grin reveals two pearly
white teeth that glisten. He also has droopy eyelids, which make him appear
to been constantly squinting. Yet it is clear that his steely-grey eyes are
fully aware of what goes on around him. He seems to stare directly at you
for a moment, analyzing your worth.
He has unlocked many secrets of the world.
Kalict has some big nasty wounds and scratches.

1070hp 445m 301mv road (outside) 6pm (day) no opponent no opponent [ ] Kalict looks at you.

1070hp 445m 301mv road (outside) 6pm (day) no opponent no opponent [ ]
wher
Players near you in Tenebria:
Kalict Audsug Crossing
<PK> Hirendan Audsug Crossing

1070hp 445m 301mv road (outside) 6pm (day) no opponent no opponent [ ]
' ye ain't so cheeky now eh
You say 'Ye ain't so cheeky now eh.'

1070hp 445m 301mv road (outside) 6pm (day) no opponent no opponent [ ]
wher
Players near you in Tenebria:
Kalict Audsug Crossing
<PK> Hirendan Audsug Crossing

1070hp 445m 301mv road (outside) 6pm (day) no opponent no opponent [ ] Kalict grins evilly.

1070hp 445m 301mv road (outside) 6pm (day) no opponent no opponent [ ]
Kalict pats you on your head.

1070hp 445m 301mv road (outside) 6pm (day) no opponent no opponent [ ]
Kalict says 'In time.'

1070hp 445m 301mv road (outside) 6pm (day) no opponent no opponent [ ]
shrug
You shrug.

1070hp 445m 301mv road (outside) 6pm (day) no opponent no opponent [ ]
' gonner kill ye again
You say 'Gonner kill ye again.'

1070hp 445m 301mv road (outside) 6pm (day) no opponent no opponent [ ]
wher
Players near you in Tenebria:
Kalict Audsug Crossing
<PK> Hirendan Audsug Crossing

1070hp 445m 301mv road (outside) 6pm (day) no opponent no opponent [ ]
' in time
You say 'In time.'

1070hp 445m 301mv road (outside) 6pm (day) no opponent no opponent [ ]
Kalict says 'I won't even bother armoring.'

1070hp 445m 301mv road (outside) 6pm (day) no opponent no opponent [ ]
The sun slowly disappears in the west.

1070hp 445m 356mv road (outside) 7pm (dusk) no opponent no opponent [ ]
agre
You agree absolutely.

1070hp 445m 356mv road (outside) 7pm (dusk) no opponent no opponent [ ]
' go get yerself a goblin sword
You say 'Go get yerself a goblin sword.'

1070hp 445m 356mv road (outside) 7pm (dusk) no opponent no opponent [ ]
Kalict says 'I'll use guild issue.'

1070hp 445m 356mv road (outside) 7pm (dusk) no opponent no opponent [ ]
' should be all yer needin eh?
You say 'Should be all yer needin eh?'

1070hp 445m 356mv road (outside) 7pm (dusk) no opponent no opponent [ ]
wher
Players near you in Tenebria:
Kalict Audsug Crossing
<PK> Hirendan Audsug Crossing

1070hp 445m 356mv road (outside) 7pm (dusk) no opponent no opponent [ ]
Kalict laughs at your joke.

1070hp 445m 356mv road (outside) 7pm (dusk) no opponent no opponent [ ]
i
You are carrying:
a purple potion
a clear potion
(Humming) a savage dagger
( 2) an enriched gyvel potion
a small wooden canoe
(Glowing) (Humming) a great axe of Mahn-Tor
(Humming) a rod of mind spectres
(Glowing) a gold scarab ring
(Humming) a corrosive broadsword
(Glowing) (Humming) 'Nightfall', the oath-breaker
(Humming) a warded flail
a Big Ol'Pack Sack (open)

1070hp 445m 356mv road (outside) 7pm (dusk) no opponent no opponent [ ]
wher
Players near you in Tenebria:
Kalict Audsug Crossing
<PK> Hirendan Audsug Crossing

1070hp 445m 356mv road (outside) 7pm (dusk) no opponent no opponent [ ]
wher
Players near you in Tenebria:
Kalict Audsug Crossing
<PK> Hirendan Audsug Crossing

1070hp 445m 356mv road (outside) 7pm (dusk) no opponent no opponent [ ]
af
You are affected by the following:
Skill: devote : lasts for 67 hours
Skill: defecate : lasts for 16 hours
Skill: warcry : modifies save vs afflictive by 6 for 2 hours
: modifies hitroll by 6 for 2 hours
Skill: blood bath : modifies damroll by 1 for 0 hours

1070hp 445m 356mv road (outside) 7pm (dusk) no opponent no opponent [ ]
wher
Players near you in Tenebria:
Kalict Audsug Crossing
<PK> Hirendan Audsug Crossing

1070hp 445m 356mv road (outside) 7pm (dusk) no opponent no opponent [ ]
The night has begun.
Your blood bath wears out.

1070hp 445m 394mv road (outside) 8pm (night) no opponent no opponent [ ]
Kalict says 'Or I'll just go away till you go away forever.'

1070hp 445m 394mv road (outside) 8pm (night) no opponent no opponent [ ]
Kalict yawns.

1070hp 445m 394mv road (outside) 8pm (night) no opponent no opponent [ ]
Kalict says 'I am patient.'

1070hp 445m 394mv road (outside) 8pm (night) no opponent no opponent [ ]
Kalict has left the realms.

1070hp 445m 394mv road (outside) 8pm (night) no opponent no opponent [ ]
' hahahaha
You say 'Hahahaha.'

1070hp 445m 394mv road (outside) 8pm (night) no opponent no opponent [ ]
wher
Players near you in Tenebria:
<PK> Hirendan Audsug Crossing

1070hp 445m 394mv road (outside) 8pm (night) no opponent no opponent [ ]
y yer a brave one, ye are
You yell 'Yer a brave one, ye are.'

1070hp 445m 394mv road (outside) 8pm (night) no opponent no opponent [ ]
wher
Players near you in Tenebria:
<PK> Hirendan Audsug Crossing

1070hp 445m 394mv road (outside) 8pm (night) no opponent no opponent [ ]
y ye shite baby vampie
You yell 'Ye shite baby vampie.'




Comments

  1. Found him in his coffin and as a bat. Pretty sweet.
    Looks like he got caught with his pants down a couple times. That other vamp couldn't cut it and deleted and it looks like to me this one is having an even harder time hitting 50.
      [reply to hamsandwich]
    1. "Ye shite baby vampire" lol I'm cackling
      1. I almost lost my coffee this morning reading the log, funny stuff there Hirendan keep it rolling.
      [reply to Baer]
    2. This character seems to have a knack for being in the right place at the right time.
      1. Meself jes cut out the parts o’ runnin around not findin’ nothin. Sawed him near them witch sisters an’ disappear so knew exactly where he went.
      [reply to Davairus]

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