Ye Olde Abandoned Realms Logs

Solmundi Dagnir vs Zakzaer Hirendan

posted on 2020-07-02 06:49:13
Now before ye get all uppity, let meself jes say what's what. Meself arrives ter see Zakzaer an' Solmundi havin' a go. Aye, that's jes fine. Meself jes sits me hairy arse down an' let's them fellas have at 'er. Then this durned paladin goes an' attacks me cabal. Bitchin about 'oh ye got me item, gotta get me item back'. So's at this point meself ain't got a choice. Gotta go attack that shite paladin. Jes plannin on beatin 'im up a bit an' then he flags meself fer 'helpin a criminal'. Eh? Helpin a criminal or defendin me own cabal? Meself's thinkin the latter. Ye pansy wansy justices ain't got no jurisdiction in Darkhaven. That's the shite what made me decide ter hunt him down an' give 'em a good stompin.













1045hp 480m 303mv road (outside) 6am (day) none mob [ ]
scan
west
You scan all around.
You scan north.
*** Range 1 (north) ***
Cavan the warrior guild guardian stands here guarding his guild.
You scan east.
*** Range 3 (east) ***
A half-elf city guard of Seringale stands watch here.
*** Range 5 (east) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan south.
*** Range 1 (south) ***
Anga the leather worker is here tampering with his products.
You scan west.
*** Range 2 (west) ***
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A dwarven city guard is in excellent condition.

1045hp 480m 303mv road (outside) 6am (day) none mob [ ]
west
No way! You are still fighting!
A dwarven city guard is in excellent condition.

1045hp 480m 303mv road (outside) 6am (day) none mob [ ]
where pk
No way! You are still fighting!
A dwarven city guard is in excellent condition.

1045hp 480m 303mv road (outside) 6am (day) none mob [ ] Players near you:
<PK> Hirendan The East Common Road
<PK> Zakzaer Inside the East Gate
<PK> Solmundi Armory
A dwarven city guard is in excellent condition.

1045hp 480m 303mv road (outside) 6am (day) none mob [ ]
You parry a dwarven city guard's punch.
You nimbly dodge a dwarven city guard's punch with a practiced maneuver.
Your chop MANGLES a dwarven city guard!
Your shocking bite DISMEMBERS a dwarven city guard!
You swing an axe of bladed fury at a dwarven city guard's neck and decapitate him.
A dwarven city guard's headless body falls to its knees, then keels sideways.
A dwarven city guard's foot is ripped from his leg.

1045hp 480m 303mv road (outside) 6am (day) no opponent no opponent [ ]
east
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| | |
* +-+|
---------+

[Exits: east south west]

1045hp 480m 302mv city (outside) 6am (day) no opponent no opponent [ ]
east
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]

1069hp 480m 356mv road (outside) 7am (day) no opponent no opponent [ ]
west
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| | |
* +-+|
---------+

[Exits: east south west]

1069hp 480m 355mv city (outside) 7am (day) no opponent no opponent [ ]
west
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* S S +-+|
| ||
S-* +|
---------+

[Exits: north east south west]
The corpse of a dwarven city guard is lying here.
The sliced-off foot of a dwarven city guard is lying here.

1069hp 480m 354mv road (outside) 7am (day) no opponent no opponent [ ]
south

You follow Zakzaer.
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| | |
+-S-* |
---------+

[Exits: north east south west]
(Translucent) (White Aura) (WANTED) (OUTLAW) (Red Aura) Zakzaer the Holy Shaman is here.

1069hp 480m 353mv road (outside) 7am (day) no opponent no opponent [ ]
murder solmundi
Armory
+-* F +-*| You are inside the Armory. Loud sounds of pounding and metal
| | | | clashing against metal fill your ears as you enter this room.
+-+-+-+| A wide selection of shiny armors for all parts of your body,
| | | || made with all sorts of metals, litter this large store. Breastplates
+-* @ S +| of various sizes and shapes rest in neat rows along the wall.
| | | Helmets, leggings, and sleeves hang on the walls all around
+-S-* | you. There are pieces of scrap metal lying on the ground in
| | the back of the room where the armorer works. You can leave
+-* | the armory to the north and a staircase leads to a room upstairs.
---------+ The forge lies to the south.

[Exits: north south up]
Pel the armorer is here fixing a piece of dented armor.
Pel the armorer says 'Hail, Hirendan. Could I interest you in some armor?'
Pel the armorer hammers away busily on an anvil.

1069hp 480m 352mv inside (indoors) 7am (day) no opponent no opponent [ ] They aren't here.

1069hp 480m 352mv inside (indoors) 7am (day) no opponent no opponent [ ]
north
east
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| | |
+-S-* |
---------+

[Exits: north east south west]

1069hp 480m 351mv road (outside) 7am (day) no opponent no opponent [ ]
south
where pk
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* S S +-+|
| ||
S-* +|
---------+

[Exits: north east south west]
The corpse of a dwarven city guard is lying here.
The sliced-off foot of a dwarven city guard is lying here.

1069hp 480m 350mv road (outside) 7am (day) no opponent no opponent [ ] Leather Shop
* F +-* | A large pile of leather scraps lie in a heap on the north
| | | | side of the shop while Anga works on his newest project
+-+-+-+-+| on the other side. Several sets of shears, knives, and
| | | | | mallets rest on metal hooks along the eastern wall and
* S @ +-+| samples of his fine craftsmanship are laid out meticulously
| || on his spotless countertop. You can leave the shop to
S-* +| the north and a staircase leads up to another room above
|| this shop.
+|
---------+

[Exits: north up]
Anga the leather worker is here tampering with his products.
Anga the leather worker says 'What do you want, stranger?'

1069hp 480m 349mv inside (indoors) 7am (day) no opponent no opponent [ ]
murder solmundi
Players near you:
<PK> Hirendan Leather Shop
<PK> Zakzaer Leather Shop
<PK> Solmundi The Western Monument

1069hp 480m 349mv inside (indoors) 7am (day) no opponent no opponent [ ] They aren't here.
Zakzaer closes his eyes momentarily.
Solmundi arrives suddenly.

1069hp 480m 349mv inside (indoors) 7am (day) no opponent no opponent [ ]
north
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* S S +-+|
| ||
S-* +|
---------+

[Exits: north east south west]
The corpse of a dwarven city guard is lying here.
The sliced-off foot of a dwarven city guard is lying here.

1069hp 480m 348mv road (outside) 7am (day) no opponent no opponent [ ]
murder solmundi
They aren't here.

1069hp 480m 348mv road (outside) 7am (day) no opponent no opponent [ ]
south
murder solmundi
Leather Shop
* F +-* | A large pile of leather scraps lie in a heap on the north
| | | | side of the shop while Anga works on his newest project
+-+-+-+-+| on the other side. Several sets of shears, knives, and
| | | | | mallets rest on metal hooks along the eastern wall and
* S @ +-+| samples of his fine craftsmanship are laid out meticulously
| || on his spotless countertop. You can leave the shop to
S-* +| the north and a staircase leads up to another room above
|| this shop.
+|
---------+

[Exits: north up]
Solmundi the Holy Knight is here.
Anga the leather worker is here tampering with his products.
Anga the leather worker says 'What do you want, stranger?'

1069hp 480m 347mv inside (indoors) 7am (day) no opponent no opponent [ ]
Solmundi walks north.

1069hp 480m 347mv inside (indoors) 7am (day) no opponent no opponent [ ] They aren't here.

1069hp 480m 347mv inside (indoors) 7am (day) no opponent no opponent [ ]
north
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* S S +-+|
| ||
S-* +|
---------+

[Exits: north east south west]
The corpse of a dwarven city guard is lying here.
The sliced-off foot of a dwarven city guard is lying here.
Solmundi the Holy Knight is here.
Solmundi walks west.

1069hp 480m 346mv road (outside) 7am (day) no opponent no opponent [ ]
di solmundi
They aren't here.

1069hp 480m 346mv road (outside) 7am (day) no opponent no opponent [ ]
west
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| | |
+-S-* |
---------+

[Exits: north east south west]

1069hp 480m 345mv road (outside) 7am (day) no opponent no opponent [ ]
west
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+

[Exits: north east south]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

1069hp 480m 344mv city (outside) 7am (day) no opponent no opponent [ ]
scan
You scan all around.
You scan north.
You scan east.
*** Range 5 (east) ***
A half-elf city guard of Seringale stands watch here.
You scan south.
*** Range 1 (south) ***
A beggar wanders around asking for spare gold.

1069hp 480m 344mv city (outside) 7am (day) no opponent no opponent [ ]
where pk
south
Players near you:
<PK> Hirendan East of Market Square
<PK> Zakzaer East of Market Square
<PK> Solmundi The Main Street

1069hp 480m 344mv city (outside) 7am (day) no opponent no opponent [ ] Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ S S| it. You see a path around the square to the west and north.
| | |
S-+-S-* |
| |
S-+-* |
---------+

[Exits: north west]
A beggar wanders around asking for spare gold.

1069hp 480m 343mv inside (indoors) 7am (day) no opponent no opponent [ ]
west
south
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
(Red Aura) A drow city guard of Seringale stands watch here.
A halfling citizen of Seringale strolls about.
A drow city guard yells 'Hirendan! Now you die!'
You thrust a drow city guard's punch aside in a skillful parry.
You dance around a drow city guard's punch and easily dodge it.
A drow city guard is in excellent condition.

1069hp 480m 342mv city (outside) 7am (day) none mob [ ] No way! You are still fighting!
A drow city guard is in excellent condition.

1069hp 480m 342mv city (outside) 7am (day) none mob [ ]
scan
You scan all around.
You scan east.
*** Range 1 (east) ***
A beggar wanders around asking for spare gold.
You scan south.
*** Range 1 (south) ***
A beggar wanders around asking for spare gold.
You scan west.
*** Range 1 (west) ***
A gnomish city guard of Seringale stands watch here.
A drow city guard is in excellent condition.

1069hp 480m 342mv city (outside) 7am (day) none mob [ ]
where pk
Players near you:
<PK> Hirendan South of Market Square
<PK> Zakzaer South of Market Square
<PK> Solmundi North Square
A drow city guard is in excellent condition.

1069hp 480m 342mv city (outside) 7am (day) none mob [ ]
Zakzaer closes his eyes momentarily.
A drow city guard is in excellent condition.

1069hp 480m 342mv city (outside) 7am (day) none mob [ ]
where pk

You dance around a drow city guard's punch and easily dodge it.
You parry a drow city guard's punch with an easy flourish.
Your chop MASSACRES a drow city guard!
Your shocking bite DISMEMBERS a drow city guard!
Your chop MANGLES a drow city guard!
A drow city guard is DEAD!!
You hear a drow city guard's death cry.
You get 118 gold coins from the corpse of a drow city guard.
Thorgoth gives you 15 gold coins for your sacrifice.

1069hp 480m 342mv city (outside) 7am (day) no opponent no opponent [ ] Players near you:
<PK> Hirendan South of Market Square
<PK> Zakzaer South of Market Square
<PK> Solmundi The North Road

1069hp 480m 342mv city (outside) 7am (day) no opponent no opponent [ ]
north
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

1069hp 480m 342mv city (outside) 7am (day) no opponent no opponent [ ]
west
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+

[Exits: north east]
A gnomish city guard of Seringale stands watch here.

1069hp 480m 341mv inside (indoors) 7am (day) no opponent no opponent [ ]
where pk

A gnomish city guard yells 'Zakzaer! Now you die!'

1069hp 480m 341mv inside (indoors) 7am (day) no opponent no opponent [ ] Players near you:
<PK> Hirendan Southwest of Market Square
<PK> Zakzaer Southwest of Market Square
<PK> Solmundi The North Road

1069hp 480m 341mv inside (indoors) 7am (day) no opponent no opponent [ ]
Zakzaer's crush *** DEMOLISHES *** a gnomish city guard!
Zakzaer swings a mace of the unholy spirits at a gnomish city guard's neck and decapitates him.
A gnomish city guard's headless body falls to its knees, then keels sideways.
You hear a gnomish city guard's death cry.

1069hp 480m 341mv inside (indoors) 7am (day) no opponent no opponent [ ]
east
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
A glowing banner bearing the emblem of Seringale rests here.
A halfling citizen of Seringale strolls about.

1069hp 480m 340mv city (outside) 7am (day) no opponent no opponent [ ]
where pk
west
Players near you:
<PK> Hirendan South of Market Square
<PK> Zakzaer South of Market Square
<PK> Solmundi The North Road

1069hp 480m 340mv city (outside) 7am (day) no opponent no opponent [ ] Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+

[Exits: north east]
The corpse of a gnomish city guard is lying here.

1069hp 480m 339mv inside (indoors) 7am (day) no opponent no opponent [ ]
north
West of Market Square
S S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]
An avian city guard of Seringale stands watch here.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

1069hp 480m 338mv city (outside) 7am (day) no opponent no opponent [ ]
north

An avian city guard yells 'Time to die, Hirendan!'
You awkwardly parry an avian city guard's punch with a loud clang.
You dodge an avian city guard's punch.
An avian city guard is in excellent condition.

1069hp 480m 338mv city (outside) 7am (day) none mob [ ]
where pk
No way! You are still fighting!
An avian city guard is in excellent condition.

1069hp 480m 338mv city (outside) 7am (day) none mob [ ] Players near you:
<PK> Hirendan West of Market Square
<PK> Zakzaer West of Market Square
<PK> Solmundi The North Road
An avian city guard is in excellent condition.

1069hp 480m 338mv city (outside) 7am (day) none mob [ ]
A beggar walks north.
You parry an avian city guard's punch with an easy flourish.
You dance around an avian city guard's punch and easily dodge it.
Zakzaer's blast MASSACRES an avian city guard!
Zakzaer's blast MANGLES an avian city guard!
Zakzaer swings a mace of the unholy spirits at an avian city guard's neck and decapitates him.
An avian city guard's headless body falls to its knees, then keels sideways.
The head of an avian city guard flies up into the air.

1069hp 480m 338mv city (outside) 7am (day) no opponent no opponent [ ]
north
where pk
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]
A beggar wanders around asking for spare gold.

1069hp 480m 337mv inside (indoors) 7am (day) no opponent no opponent [ ] Players near you:
<PK> Hirendan Northwest of Market Square
<PK> Zakzaer Northwest of Market Square
<PK> Solmundi The North Road

1069hp 480m 337mv inside (indoors) 7am (day) no opponent no opponent [ ]
east
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
A glowing banner bearing the emblem of Seringale rests here.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A stone giant citizen of Seringale wanders about.
A beggar wanders around asking for spare gold.
Moroni the citizen of Seringale says 'You want bash wif Moroni?'

1069hp 480m 336mv city (outside) 7am (day) no opponent no opponent [ ]
where pk
Players near you:
<PK> Hirendan North of Market Square
<PK> Zakzaer North of Market Square
<PK> Solmundi The North Road

1069hp 480m 336mv city (outside) 7am (day) no opponent no opponent [ ]
north
north
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]

1069hp 480m 335mv road (outside) 7am (day) no opponent no opponent [ ] The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]

1069hp 480m 334mv road (outside) 7am (day) no opponent no opponent [ ]
north
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]

1069hp 480m 333mv road (outside) 7am (day) no opponent no opponent [ ] North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
The corpse of a human city guard is lying here.
The sliced-off hand of a human city guard is lying here.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A device named 'Whack-A-Mullet' is set up here.
A gnomish city guard of Seringale stands here.

1069hp 480m 332mv city (outside) 7am (day) no opponent no opponent [ ]
A gnomish city guard yells 'Hirendan! Now you die!'
You parry a gnomish city guard's punch with an easy flourish.
You stumble and barely manage to dodge a gnomish city guard's punch.
A gnomish city guard is in excellent condition.

1069hp 480m 332mv city (outside) 7am (day) none mob [ ]
scan
You scan all around.
You scan north.
*** Range 1 (north) ***
(Red Aura) A duergar city guard of Seringale stands watch here.
*** Range 2 (north) ***
(Red Aura) A duergar city guard of Seringale stands watch here.
*** Range 5 (north) ***
A gnomish city guard of Seringale stands watch here.
A gnomish city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan east.
*** Range 2 (east) ***
A half-elf city guard of Seringale stands watch here.
You scan south.
*** Range 4 (south) ***
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A stone giant citizen of Seringale wanders about.
A beggar wanders around asking for spare gold.
You scan west.
*** Range 3 (west) ***
(White Aura) Solmundi the Holy Knight is here.
Dagnir the enforcer of law is here searching for criminals.
*** Range 4 (west) ***
A half-elf citizen of Seringale wanders about rather aimlessly.
*** Range 5 (west) ***
A halfling city guard of Seringale stands watch here.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
A gnomish city guard is in excellent condition.

1069hp 480m 332mv city (outside) 7am (day) none mob [ ]
where pk
Players near you:
<PK> Hirendan North Square
<PK> Zakzaer North Square
<PK> Solmundi The North Road
A gnomish city guard is in excellent condition.

1069hp 480m 332mv city (outside) 7am (day) none mob [ ]
You dodge a gnomish city guard's punch.
You parry a gnomish city guard's punch with an easy flourish.
Zakzaer's blast *** DEMOLISHES *** a gnomish city guard!
Zakzaer swings a mace of the unholy spirits at a gnomish city guard's neck and decapitates him.
A gnomish city guard's headless body falls to its knees, then keels sideways.
You hear a gnomish city guard's death cry.

1069hp 480m 332mv city (outside) 7am (day) no opponent no opponent [ ]
west
The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| | ||
S-* + F|
| |
+-S-+-F|
---------+

[Exits: east west]

1069hp 480m 331mv road (outside) 7am (day) no opponent no opponent [ ]
west
The North Road
+-+ B-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ S-+| made of fanciful stonework. You see the North Road continuing
| || to the east and west. The Dancing Girl Inn lies to the
+-+-@-+-+| south.
| | ||
*-S-* +|
||
+-S-+|
---------+

[Exits: east south west]

1069hp 480m 330mv road (outside) 7am (day) no opponent no opponent [ ]
west
di solmundi
The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful and
| | | quiet here. Around you are magnificent buildings made of
+ + | fanciful stonework. You see the Temple Square to the north
| | | and the North Road continues to east and the west.
+-+-@-+-+|
| | |
*-S-* |
|
|
---------+

[Exits: north east west]
The corpse of a gnomish city guard is lying here.
The ripped-off ear of a gnomish city guard is lying here.
Dagnir the enforcer of law is here searching for criminals.

1069hp 480m 329mv road (outside) 7am (day) no opponent no opponent [ ] They aren't here.

1069hp 480m 329mv road (outside) 7am (day) no opponent no opponent [ ]
west
The North Road
*-* +-+| You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the North Road continuing
| | | to the east and west. The stables of an inn lie to the
+-+-@-+-+| south.
| ||
*-S-*|
|
|
---------+

[Exits: east south west]
The corpse of a halfling city guard is lying here.
The pulled-out eyes of a halfling city guard are lying here.
A half-elf citizen of Seringale wanders about rather aimlessly.

1069hp 480m 328mv road (outside) 7am (day) no opponent no opponent [ ]
scan
You scan all around.
You scan east.
*** Range 1 (east) ***
Dagnir the enforcer of law is here searching for criminals.
*** Range 6 (east) ***
A half-elf city guard of Seringale stands watch here.
You scan south.
*** Range 1 (south) ***
(White Aura) Areladus the teamster readies the mules for their next journey.
You scan west.
*** Range 1 (west) ***
A halfling city guard of Seringale stands watch here.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

1069hp 480m 328mv road (outside) 7am (day) no opponent no opponent [ ]
where pk
Players near you:
<PK> Hirendan The North Road
<PK> Zakzaer The North Road
<PK> Solmundi Temple Square

1069hp 480m 328mv road (outside) 7am (day) no opponent no opponent [ ]
east
north
The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful and
| | | quiet here. Around you are magnificent buildings made of
+ + | fanciful stonework. You see the Temple Square to the north
| | | and the North Road continues to east and the west.
+-+-@-+-+|
| | |
*-S-* |
|
|
---------+

[Exits: north east west]
The corpse of a gnomish city guard is lying here.
The ripped-off ear of a gnomish city guard is lying here.
Dagnir the enforcer of law is here searching for criminals.
Zakzaer's protective shield dissipates.

1075hp 480m 382mv road (outside) 8am (day) no opponent no opponent [ ] Temple Square
*-* | You are standing in the middle of the Temple Square. All
| | around you are statues of birds, beasts, and dragons. A
* +-+ | huge marble fountain stands in the middle of the square,
| | | sprouting water for all to drink. You see the Temple of
+ @ | Light to the north and the North Road to the south.
| | |
+-+-+-+-+|
| | |
*-S-* |
---------+

[Exits: north south]
A huge marble fountain is here spouting water for all to drink.
(White Aura) Solmundi the Holy Knight is here.

1075hp 480m 381mv city (outside) 8am (day) no opponent no opponent [ ]
di solmundi

Zakzaer's blast devastates Solmundi!
Solmundi scans south.

1075hp 480m 381mv city (outside) 8am (day) no opponent no opponent [ ] Your kicked dirt misses Solmundi.
Solmundi has some small wounds and bruises.

1075hp 480m 381mv city (outside) 8am (day) shaft none [ ]
Solmundi's crush wounds Zakzaer.
Your chop MUTILATES Solmundi!
Your chop misses Solmundi.
Solmundi has some small wounds and bruises.

1075hp 480m 381mv city (outside) 8am (day) shaft none [ ]
Solmundi has fled!
Solmundi walks south.

1075hp 480m 381mv city (outside) 8am (day) no opponent no opponent [ ]
di solmundi
south

You follow Zakzaer.
The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful and
| | | quiet here. Around you are magnificent buildings made of
+ + | fanciful stonework. You see the Temple Square to the north
| | | and the North Road continues to east and the west.
+-+-@-+-+|
| | |
*-S-* |
|
|
---------+

[Exits: north east west]
The corpse of a gnomish city guard is lying here.
The ripped-off ear of a gnomish city guard is lying here.
(Translucent) (White Aura) (WANTED) (OUTLAW) (Red Aura) Zakzaer the Holy Shaman is here.
(White Aura) Solmundi the Holy Knight is here.
Dagnir the enforcer of law is here searching for criminals.

1075hp 480m 380mv road (outside) 8am (day) no opponent no opponent [ ]
di solmundi

Zakzaer narrows his eyes.
Solmundi's crush wounds Zakzaer.
Solmundi's crush wounds Zakzaer.
Solmundi's crush wounds Zakzaer.

1075hp 480m 380mv road (outside) 8am (day) no opponent no opponent [ ]
Dagnir the enforcer of law yells 'Hirendan is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
Dagnir the enforcer of law's beating mauls you.
Dagnir the enforcer of law's beating decimates you!
Dagnir the enforcer of law is in excellent condition.

1028hp 480m 380mv road (outside) 8am (day) none mob [ ] Your kicked dirt misses Solmundi.
Dagnir the enforcer of law is in excellent condition.

1028hp 480m 380mv road (outside) 8am (day) none mob [ ]
You parry Dagnir the enforcer of law's beating.
You parry Dagnir the enforcer of law's beating.
Solmundi's crush wounds Zakzaer.
Zakzaer's blast maims Solmundi!
Zakzaer's blast maims Solmundi!
Your chop misses Dagnir the enforcer of law.
Your shocking bite DISMEMBERS Dagnir the enforcer of law!
Dagnir the enforcer of law has a few scratches.

1028hp 480m 380mv road (outside) 8am (day) none mob [ ]
Solmundi has fled!
Solmundi walks west.
Dagnir the enforcer of law has a few scratches.

1028hp 480m 380mv road (outside) 8am (day) none mob [ ]
up

Dagnir the enforcer of law's beating MUTILATES you!
You stumble and barely manage to dodge Dagnir the enforcer of law's beating.
Dagnir the enforcer of law awkwardly parries your chop with a loud clang.
Dagnir the enforcer of law dodges your shocking bite.
Your chop DISMEMBERS Dagnir the enforcer of law!
Dagnir the enforcer of law has a few scratches.

989hp 480m 380mv road (outside) 8am (day) none mob [- ]
scan

Solmundi walks in.
Dagnir the enforcer of law has a few scratches.

989hp 480m 380mv road (outside) 8am (day) none mob [- ]
Solmundi narrows his eyes.
You yell 'Help! Solmundi is attacking me with heavenly wrath!'
Solmundi's heavenly wrath devastates you!
Dagnir the enforcer of law has a few scratches.

958hp 480m 372mv road (outside) 8am (day) none mob [- ]
flee
flee
No way! You are still fighting!
Dagnir the enforcer of law's beating maims you!
Dagnir the enforcer of law's beating maims you!
You parry Solmundi's crush.
Solmundi's crush decimates you!
Your chop MASSACRES Dagnir the enforcer of law!
Your chop DISMEMBERS Dagnir the enforcer of law!
Dagnir the enforcer of law has a few scratches.

860hp 480m 372mv road (outside) 8am (day) none mob [-- ] Solmundi is blinded by the dirt in his eyes!
Your kicked dirt scratches Solmundi.
Dagnir the enforcer of law has a few scratches.

860hp 480m 372mv road (outside) 8am (day) none mob [-- ]
Zakzaer narrows his eyes.
Dagnir the enforcer of law has a few scratches.

860hp 480m 372mv road (outside) 8am (day) none mob [-- ]
Dagnir the enforcer of law's beating DISEMBOWELS you!
Dagnir the enforcer of law's beating devastates you!
Solmundi's crush wounds Zakzaer.
Zakzaer's blast maims Solmundi!
Zakzaer's blast DISEMBOWELS Solmundi!
Dagnir the enforcer of law dodges your chop.
Dagnir the enforcer of law dodges your chop.
Dagnir the enforcer of law has a few scratches.

785hp 480m 372mv road (outside) 8am (day) none mob [-- ]
Zakzaer narrows his eyes.
Dagnir the enforcer of law has a few scratches.

785hp 480m 372mv road (outside) 8am (day) none mob [-- ]
Solmundi has fled!
Solmundi walks north.
Dagnir the enforcer of law has a few scratches.

785hp 480m 372mv road (outside) 8am (day) none mob [-- ]
Dagnir the enforcer of law's beating maims you!
Dagnir the enforcer of law's beating maims you!
Your chop MANGLES Dagnir the enforcer of law!
Dagnir the enforcer of law manages to dodge your chop with a lot of effort.
Dagnir the enforcer of law has a few scratches.

716hp 480m 372mv road (outside) 8am (day) none mob [--- ]
flee
No way! You are still fighting!
Dagnir the enforcer of law has a few scratches.

716hp 480m 372mv road (outside) 8am (day) none mob [--- ] You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) Solmundi the Holy Knight is here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
You scan east.
*** Range 6 (east) ***
A half-elf city guard of Seringale stands watch here.
You scan west.
*** Range 1 (west) ***
A half-elf citizen of Seringale wanders about rather aimlessly.
*** Range 2 (west) ***
A halfling city guard of Seringale stands watch here.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
Dagnir the enforcer of law has a few scratches.

716hp 480m 372mv road (outside) 8am (day) none mob [--- ] You flee from combat!
The North Road
*-* +-+| You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the North Road continuing
| | | to the east and west. The stables of an inn lie to the
+-+-@-+-+| south.
| ||
*-S-*|
|
|
---------+

[Exits: east south west]
The corpse of a halfling city guard is lying here.
The pulled-out eyes of a halfling city guard are lying here.
A half-elf citizen of Seringale wanders about rather aimlessly.
Riam the citizen of Seringale says 'Have you seen my dog? He answers to the name of Ugly..'
Riam the citizen of Seringale sniffs sadly.

716hp 480m 371mv road (outside) 8am (day) no opponent no opponent [--- ]
murder solmundi
You aren't fighting anyone.

716hp 480m 371mv road (outside) 8am (day) no opponent no opponent [--- ] You aren't fighting anyone.

716hp 480m 371mv road (outside) 8am (day) no opponent no opponent [--- ] They aren't here.

716hp 480m 371mv road (outside) 8am (day) no opponent no opponent [--- ]
murder solmundi
They aren't here.

716hp 480m 371mv road (outside) 8am (day) no opponent no opponent [--- ]
east
The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful and
| | | quiet here. Around you are magnificent buildings made of
+ + | fanciful stonework. You see the Temple Square to the north
| | | and the North Road continues to east and the west.
+-+-@-+-+|
| | |
*-S-* |
|
|
---------+

[Exits: north east west]
The corpse of a gnomish city guard is lying here.
The ripped-off ear of a gnomish city guard is lying here.
Dagnir the enforcer of law is here searching for criminals.

716hp 480m 370mv road (outside) 8am (day) no opponent no opponent [--- ]
north

Dagnir the enforcer of law yells 'Hirendan! Now you die!'
You dodge Dagnir the enforcer of law's beating.
Dagnir the enforcer of law's beating decimates you!
Dagnir the enforcer of law has a few scratches.

689hp 480m 370mv road (outside) 8am (day) none mob [--- ]
murder solmundi
No way! You are still fighting!
Dagnir the enforcer of law has a few scratches.

689hp 480m 370mv road (outside) 8am (day) none mob [--- ] They aren't here.
Dagnir the enforcer of law has a few scratches.

689hp 480m 370mv road (outside) 8am (day) none mob [--- ]
flee
You flee from combat!
The North Road
+-+ B-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ S-+| made of fanciful stonework. You see the North Road continuing
| || to the east and west. The Dancing Girl Inn lies to the
+-+-@-+-+| south.
| | ||
*-S-* +|
||
+-S-+|
---------+

[Exits: east south west]

689hp 480m 369mv road (outside) 8am (day) no opponent no opponent [--- ]
east
The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| | ||
S-* + F|
| |
+-S-+-F|
---------+

[Exits: east west]

689hp 480m 368mv road (outside) 8am (day) no opponent no opponent [--- ]
scan

Zakzaer closes his eyes momentarily and nods at you.
You feel a lot better!

752hp 480m 368mv road (outside) 8am (day) no opponent no opponent [--- ] You scan all around.
You scan east.
*** Range 4 (east) ***
A half-elf city guard of Seringale stands watch here.
You scan west.
*** Range 1 (west) ***
(White Aura) Solmundi the Holy Knight is here.
*** Range 2 (west) ***
Dagnir the enforcer of law is here searching for criminals.
*** Range 3 (west) ***
A half-elf citizen of Seringale wanders about rather aimlessly.
*** Range 4 (west) ***
A halfling city guard of Seringale stands watch here.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
Solmundi walks in.

752hp 480m 368mv road (outside) 8am (day) no opponent no opponent [--- ]
Solmundi walks east.

752hp 480m 368mv road (outside) 8am (day) no opponent no opponent [--- ]
murder solmundi
east
They aren't here.

752hp 480m 368mv road (outside) 8am (day) no opponent no opponent [--- ]
east
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
The corpse of a gnomish city guard is lying here.
The corpse of a human city guard is lying here.
The sliced-off hand of a human city guard is lying here.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A device named 'Whack-A-Mullet' is set up here.
(Red Aura) A duergar city guard of Seringale stands watch here.

752hp 480m 367mv city (outside) 8am (day) no opponent no opponent [--- ]
A duergar city guard yells 'Hirendan! Now you die!'
You nimbly dodge a duergar city guard's punch with a practiced maneuver.
You nimbly dodge a duergar city guard's punch with a practiced maneuver.
A duergar city guard is in excellent condition.

752hp 480m 367mv city (outside) 8am (day) none mob [--- ] No way! You are still fighting!
A duergar city guard is in excellent condition.

752hp 480m 367mv city (outside) 8am (day) none mob [--- ]
scan
east
You scan all around.
You scan north.
*** Range 1 (north) ***
(Red Aura) A duergar city guard of Seringale stands watch here.
*** Range 3 (north) ***
A dwarven city guard of Seringale stands watch here.
A gnomish city guard of Seringale stands watch here.
*** Range 4 (north) ***
A gnomish city guard of Seringale stands watch here.
*** Range 5 (north) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan east.
*** Range 2 (east) ***
(White Aura) Solmundi the Holy Knight is here.
*** Range 3 (east) ***
A half-elf city guard of Seringale stands watch here.
You scan south.
*** Range 3 (south) ***
A gnomish city guard of Seringale stands here.
*** Range 4 (south) ***
A human city guard of Seringale stands watch here.
A stone giant citizen of Seringale wanders about.
You scan west.
*** Range 4 (west) ***
A halfling city guard of Seringale stands watch here.
A half-elf citizen of Seringale wanders about rather aimlessly.
*** Range 5 (west) ***
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
A duergar city guard is in excellent condition.

752hp 480m 367mv city (outside) 8am (day) none mob [--- ]
east
No way! You are still fighting!
A duergar city guard is in excellent condition.

752hp 480m 367mv city (outside) 8am (day) none mob [--- ] No way! You are still fighting!
A duergar city guard is in excellent condition.

752hp 480m 367mv city (outside) 8am (day) none mob [--- ]
Zakzaer closes his eyes momentarily and nods at you.
You feel a lot better!
You nimbly dodge a duergar city guard's punch with a practiced maneuver.
You nimbly dodge a duergar city guard's punch with a practiced maneuver.
Your chop DISMEMBERS a duergar city guard!
Your shocking bite DISEMBOWELS a duergar city guard!
Your chop MANGLES a duergar city guard!
You swing an axe of bladed fury at a duergar city guard's neck and decapitate him.
A duergar city guard's headless body falls to its knees, then keels sideways.
The head of a duergar city guard flies up into the air.

809hp 480m 367mv city (outside) 8am (day) no opponent no opponent [--- ]
east
east
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]
The corpse of a human city guard is lying here.
The sliced-off arm of a human city guard is lying here.

809hp 480m 366mv road (outside) 8am (day) no opponent no opponent [--- ] The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]

809hp 480m 365mv road (outside) 8am (day) no opponent no opponent [--- ]
scan
east
east
You scan all around.
You scan east.
*** Range 1 (east) ***
A half-elf city guard of Seringale stands watch here.
*** Range 5 (east) ***
(White Aura) Solmundi the Holy Knight is here.
*** Range 6 (east) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
You scan south.
You scan west.
*** Range 6 (west) ***
A halfling city guard of Seringale stands watch here.
A half-elf citizen of Seringale wanders about rather aimlessly.
The lightning has stopped.
The white aura around Zakzaer fades.

824hp 480m 420mv road (outside) 9am (day) no opponent no opponent [--- ] The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]
A half-elf city guard of Seringale stands watch here.

824hp 480m 419mv road (outside) 9am (day) no opponent no opponent [--- ]
A half-elf city guard yells 'Hirendan! You shall pay!'
You nimbly dodge a half-elf city guard's punch with a practiced maneuver.
You dodge a half-elf city guard's punch.
A half-elf city guard is in excellent condition.

824hp 480m 419mv road (outside) 9am (day) none mob [--- ] No way! You are still fighting!
A half-elf city guard is in excellent condition.

824hp 480m 419mv road (outside) 9am (day) none mob [--- ]
east
east
No way! You are still fighting!
A half-elf city guard is in excellent condition.

824hp 480m 419mv road (outside) 9am (day) none mob [--- ] No way! You are still fighting!
You stumble and barely manage to dodge a half-elf city guard's punch.
You thrust a half-elf city guard's punch aside in a skillful parry.
Zakzaer's blast misses a half-elf city guard.
Zakzaer swings a mace of the unholy spirits at a half-elf city guard's neck and decapitates him.
A half-elf city guard's headless body falls to its knees, then keels sideways.
You hear a half-elf city guard's death cry.

824hp 480m 419mv road (outside) 9am (day) no opponent no opponent [--- ]
Zakzaer closes his eyes momentarily and nods at you.
You feel a lot better!

885hp 480m 419mv road (outside) 9am (day) no opponent no opponent [--- ]
east
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-* F | of fanciful stonework. You see the entrance to the Illusionist
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+

[Exits: east south west]

885hp 480m 418mv road (outside) 9am (day) no opponent no opponent [--- ]
east
The North Road
o | You are on the North Road on Seringale. It is peaceful and
| | quiet here. Around you are magnificent buildings made of
+-* F | fanciful stonework. You see the North Road continuing to
| | | the east and west, and a large arena looms to the north.
+-+-@-+-+|
| |
+ |
| |
*-* |
---------+

[Exits: north east west]

885hp 480m 417mv road (outside) 9am (day) no opponent no opponent [--- ]
east
east
The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings
F | made of fanciful stonework. You see the North Road continuing
| | to the east and west.
+-+-@-+-+|
| ||
+ +|
| ||
*-* +|
---------+

[Exits: east west]

885hp 480m 416mv road (outside) 9am (day) no opponent no opponent [--- ] The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings made
F | of fanciful stonework. You see the walls of the battlement
| | to the east and the North Road to the west.
+-+-@-+ |
| |
+ |
| |
+ |
---------+

[Exits: east west]

885hp 480m 415mv road (outside) 9am (day) no opponent no opponent [--- ]
east
scan
Eastern Wall and North Road Junction
| You are standing at the intersection of the North Road and
| the Eastern Walls of Seringale. The wall before you is made
| of huge slabs of white stone. You see small holes on various
| strategic parts of the wall where archers can shoot arrows
+-+-@ | at enemies from the outside. You see the North Road to the
| | west and the Eastern Wall continues to the south.
+ |
| |
+ |
---------+

[Exits: south west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

885hp 480m 414mv city (outside) 9am (day) no opponent no opponent [--- ]
south
south
You scan all around.
You scan south.
*** Range 4 (south) ***
An avian perimeter guard of Seringale is here, watching out for known criminals.
*** Range 5 (south) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 6 (south) ***
(White Aura) Solmundi the Holy Knight is here.
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
You scan west.

885hp 480m 414mv city (outside) 9am (day) no opponent no opponent [--- ] Along the Eastern Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
+-+-+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
@ | wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]

885hp 480m 413mv city (outside) 9am (day) no opponent no opponent [--- ]
Zakzaer closes his eyes momentarily.
Zakzaer is surrounded by a white aura.

885hp 480m 413mv city (outside) 9am (day) no opponent no opponent [--- ]
south
Along the Eastern Walls
+-+-+ | You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
@ | wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]

885hp 480m 412mv city (outside) 9am (day) no opponent no opponent [--- ]
south
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
S-* + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]

885hp 480m 411mv city (outside) 9am (day) no opponent no opponent [--- ] Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
S-* @ | wall continues to the north and to the south.
| | |
+-+-+-+-+|
| | |
S + |
---------+

[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.
An avian perimeter guard yells 'Zakzaer is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A gnomish city guard yells 'Alert! Hirendan is a criminal!'

885hp 480m 410mv city (outside) 9am (day) no opponent no opponent [--- ]
south
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

885hp 480m 409mv city (outside) 9am (day) no opponent no opponent [--- ]
scan
south
You scan all around.
You scan north.
*** Range 1 (north) ***
(Translucent) (White Aura) (WANTED) (OUTLAW) (Red Aura) Zakzaer is here, fighting an avian perimeter guard.
An avian perimeter guard is here, fighting Zakzaer.
*** Range 5 (north) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
You scan east.
You scan south.
*** Range 1 (south) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (south) ***
A human perimeter guard of Seringale is here, watching out for known criminals.
You scan west.
*** Range 2 (west) ***
A half-elf city guard of Seringale stands watch here.
*** Range 6 (west) ***
A beggar wanders around asking for spare gold.
You hear something's death cry.

885hp 480m 409mv city (outside) 9am (day) no opponent no opponent [--- ]
south
Along the Eastern Walls
S-* + | You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
+-+-+-+-+| small holes on various strategic parts of the wall where archers
| | | can shoot arrows at enemies from the outside. The wall continues
S @ | to the north and to the south.
| |
+ |
|
|
---------+

[Exits: north south]
A small tent is pitched here.
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

885hp 480m 408mv city (outside) 9am (day) no opponent no opponent [--- ] Stairwell Under the Eastern Catapult
+-+-+-+-+| You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
S + | small holes on various strategic parts of the wall where archers
| | can shoot arrows at enemies from the outside. The wall continues
@ | to the north, and a ladder leads upward to a large catapult
| placed strategically atop the battlement.
|
|
|
---------+

[Exits: north up]
A human perimeter guard of Seringale is here, watching out for known criminals.

885hp 480m 407mv city (outside) 9am (day) no opponent no opponent [--- ]
up
Seringale's Eastern Catapult
| There is a well-built catapult sitting here, ready to send
| you over the eastern wall. The wall before you is made of
| huge slabs of white stone. You see small holes in various
| strategic parts of the wall where archers can shoot arrows
@ | at enemies from the outside. The eastern battlements continue
| | to the south, while a ladder leads back down to the street
+ | level below.
| |
+ |
---------+

[Exits: south down]
A mighty looking catapult has been set up on the battlements.

885hp 480m 406mv city (outside) 9am (day) no opponent no opponent [--- ]
scan
south
south
You scan all around.
You scan south.
*** Range 1 (south) ***
A homeless animal roams the streets alone.
A human perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (south) ***
An avian perimeter guard of Seringale is here, watching out for known criminals.
*** Range 3 (south) ***
(White Aura) Solmundi the Holy Knight is here.
A half-elf city guard of Seringale stands watch here.
A half-elf perimeter guard of Seringale is here, watching out for known criminals.
You scan down.
*** Range 1 (down) ***
A human perimeter guard of Seringale is here, watching out for known criminals.

885hp 480m 406mv city (outside) 9am (day) no opponent no opponent [--- ] On the Eastern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the
+ | city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+ |
| |
+-+-+ |
---------+

[Exits: north south]
A homeless animal roams the streets alone.
A human perimeter guard of Seringale is here, watching out for known criminals.

885hp 480m 405mv city (outside) 9am (day) no opponent no opponent [--- ] On the Eastern Battlements
+ | You are on top of the battlements of Seringale. From here,
| | you can see the outside of the city walls and most of the
+ | city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+-+-+ |
|
|
---------+

[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.

885hp 480m 404mv city (outside) 9am (day) no opponent no opponent [--- ]
south
south
Southeast Corner of the Battlements
+ | You are standing atop the southeast corner of the battlements
| | of Seringale. The wall next to you is made of huge slabs of
+ | white stone. You see small holes on various strategic parts
| | of the wall where archers can shoot arrows at enemies from
+-+-@ | the outside. The battlements continue to the north and west.
|
|
|
|
---------+

[Exits: north west]
A half-elf city guard of Seringale stands watch here.
A half-elf perimeter guard of Seringale is here, watching out for known criminals.
A half-elf city guard yells 'Hirendan! You're MINE!'
You parry a half-elf city guard's punch.
You parry a half-elf city guard's punch with an easy flourish.
A half-elf city guard is in excellent condition.

885hp 480m 403mv city (outside) 9am (day) none mob [--- ]
west
No way! You are still fighting!
A half-elf city guard is in excellent condition.

885hp 480m 403mv city (outside) 9am (day) none mob [--- ]
west
No way! You are still fighting!
A half-elf city guard is in excellent condition.

885hp 480m 403mv city (outside) 9am (day) none mob [--- ] No way! You are still fighting!
A half-elf city guard is in excellent condition.

885hp 480m 403mv city (outside) 9am (day) none mob [--- ]
scan
You scan all around.
You scan north.
*** Range 1 (north) ***
An avian perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (north) ***
A homeless animal roams the streets alone.
A human perimeter guard of Seringale is here, watching out for known criminals.
You scan west.
*** Range 1 (west) ***
A human perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (west) ***
A duergar city guard of Seringale stands watch here.
A halfling perimeter guard of Seringale is here, watching out for known criminals.
*** Range 3 (west) ***
A halfling perimeter guard of Seringale is here, watching out for known criminals.
*** Range 4 (west) ***
A duergar city guard of Seringale stands watch here.
An avian battlement guard of Seringale is here.
*** Range 5 (west) ***
(White Aura) Solmundi the Holy Knight is here.
An avian perimeter guard of Seringale is here, watching out for known criminals.
A duergar battlement guard is here.
*** Range 6 (west) ***
A gnomish battlement guard is here.
A half-elf city guard is in excellent condition.

885hp 480m 403mv city (outside) 9am (day) none mob [--- ]
west
west
No way! You are still fighting!
A half-elf city guard is in excellent condition.

885hp 480m 403mv city (outside) 9am (day) none mob [--- ] No way! You are still fighting!
A half-elf city guard is in excellent condition.

885hp 480m 403mv city (outside) 9am (day) none mob [--- ]
west
No way! You are still fighting!
A half-elf city guard is in excellent condition.

885hp 480m 403mv city (outside) 9am (day) none mob [--- ]
scan

You dodge a half-elf city guard's punch.
You parry a half-elf city guard's punch with an easy flourish.
Your chop MASSACRES a half-elf city guard!
Your chop MASSACRES a half-elf city guard!
You swing an axe of bladed fury at a half-elf city guard's neck and decapitate him.
A half-elf city guard's headless body falls to its knees, then keels sideways.
The head of a half-elf city guard flies up into the air.

885hp 480m 403mv city (outside) 9am (day) no opponent no opponent [--- ] You scan all around.
You scan north.
*** Range 1 (north) ***
An avian perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (north) ***
(Translucent) (White Aura) (WANTED) (OUTLAW) (Red Aura) Zakzaer the Holy Shaman is here.
A homeless animal roams the streets alone.
A human perimeter guard of Seringale is here, watching out for known criminals.
You scan west.
*** Range 1 (west) ***
A human perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (west) ***
A duergar city guard of Seringale stands watch here.
A halfling perimeter guard of Seringale is here, watching out for known criminals.
*** Range 3 (west) ***
A halfling perimeter guard of Seringale is here, watching out for known criminals.
*** Range 4 (west) ***
A duergar city guard of Seringale stands watch here.
An avian battlement guard of Seringale is here.
*** Range 5 (west) ***
An avian perimeter guard of Seringale is here, watching out for known criminals.
A duergar battlement guard is here.
*** Range 6 (west) ***
A gnomish battlement guard is here.

885hp 480m 403mv city (outside) 9am (day) no opponent no opponent [--- ]
west
On the Southern Battlements
+ | You are on top of the battlements of Seringale. From here,
| | you can see the outside of the city walls and most of the
+ | city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
+-+-@-+ | can shoot at invaders from the outside if ever the need
| arises. You see the battlements continue to the east and
| the west.
|
|
---------+

[Exits: east west]
A human perimeter guard of Seringale is here, watching out for known criminals.

885hp 480m 402mv city (outside) 9am (day) no opponent no opponent [--- ]
west
west
On the Southern Battlements
+| You are on top of the battlements of Seringale. From here,
|| you can see the outside of the city walls and most of
+| the city of Seringale with people roaming all about it.
|| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
A duergar city guard of Seringale stands watch here.
A halfling perimeter guard of Seringale is here, watching out for known criminals.
A duergar city guard yells 'Time to die, Hirendan!'
You nimbly dodge a duergar city guard's punch with a practiced maneuver.
You thrust a duergar city guard's punch aside in a skillful parry.
A duergar city guard is in excellent condition.

885hp 480m 401mv city (outside) 9am (day) none mob [--- ]
west
No way! You are still fighting!
A duergar city guard is in excellent condition.

885hp 480m 401mv city (outside) 9am (day) none mob [--- ] No way! You are still fighting!
A duergar city guard is in excellent condition.

885hp 480m 401mv city (outside) 9am (day) none mob [--- ]
scan
You scan all around.
You scan east.
*** Range 1 (east) ***
(Translucent) (White Aura) (WANTED) (OUTLAW) (Red Aura) Zakzaer the Holy Shaman is here.
A human perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (east) ***
A half-elf perimeter guard of Seringale is here, watching out for known criminals.
You scan west.
*** Range 1 (west) ***
A halfling perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (west) ***
A duergar city guard of Seringale stands watch here.
An avian battlement guard of Seringale is here.
*** Range 3 (west) ***
An avian perimeter guard of Seringale is here, watching out for known criminals.
A duergar battlement guard is here.
*** Range 4 (west) ***
A gnomish battlement guard is here.
A duergar city guard is in excellent condition.

885hp 480m 401mv city (outside) 9am (day) none mob [--- ]
A halfling perimeter guard yells 'Hirendan is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
You stumble and barely manage to dodge a halfling perimeter guard's punch.
A halfling perimeter guard yells 'Zakzaer is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
You dance around a duergar city guard's punch and easily dodge it.
You dodge a duergar city guard's punch.
You thrust a halfling perimeter guard's punch aside in a skillful parry.
You hear something's death cry.
Your chop MANGLES a duergar city guard!
Your shocking bite DISMEMBERS a duergar city guard!
Your chop MANGLES a duergar city guard!
You swing an axe of bladed fury at a duergar city guard's neck and decapitate him.
A duergar city guard's headless body falls to its knees, then keels sideways.
A duergar city guard's hand is ripped from his arm.

885hp 480m 401mv city (outside) 9am (day) no opponent no opponent [---- ]
A duergar city guard yells 'Zakzaer! Now you die!'

885hp 480m 401mv city (outside) 9am (day) no opponent no opponent [---- ]
af
You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 10 hours
: modifies hitroll by 6 for 10 hours
Spell: fly : lasts for 5 hours
Spell: detect magic : lasts for 4 hours
Spell: detect invis : lasts for 4 hours
Spell: detect evil : lasts for 4 hours
Spell: sanctuary : lasts for 3 hours

885hp 480m 401mv city (outside) 9am (day) no opponent no opponent [---- ]
west
On the Southern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
The corpse of a halfling perimeter guard is lying here.
The sliced-off arm of a halfling perimeter guard is lying here.

885hp 480m 400mv city (outside) 9am (day) no opponent no opponent [---- ]
west
west
On the Southern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
(Translucent) (White Aura) (WANTED) (OUTLAW) (Red Aura) Zakzaer is here, fighting a duergar city guard.
A duergar city guard is here, fighting Zakzaer.
An avian battlement guard of Seringale is here.

885hp 480m 399mv city (outside) 9am (day) no opponent no opponent [---- ] Atop the South Gate
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west and a ladder leads down to the city
| gates.
|
---------+

[Exits: east west down]
(Red Aura) A drow city guard of Seringale stands watch here.
An avian perimeter guard of Seringale is here, watching out for known criminals.
A duergar battlement guard is here.

885hp 480m 398mv city (outside) 9am (day) no opponent no opponent [---- ]
west
On the Southern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east.
|
|
---------+

[Exits: east]
A gnomish battlement guard is here.

885hp 480m 397mv city (outside) 9am (day) no opponent no opponent [---- ]
east
down
Atop the South Gate
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west and a ladder leads down to the city
| gates.
|
---------+

[Exits: east west down]
(Red Aura) A drow city guard of Seringale stands watch here.
An avian perimeter guard of Seringale is here, watching out for known criminals.
A duergar battlement guard is here.

885hp 480m 396mv city (outside) 9am (day) no opponent no opponent [---- ]
where pk
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

885hp 480m 395mv city (outside) 9am (day) no opponent no opponent [---- ]
A drow city guard yells 'Time to die, Zakzaer!'

885hp 480m 395mv city (outside) 9am (day) no opponent no opponent [---- ] Players near you:
<PK> Hirendan Inside the South Gate
<PK> Zakzaer Atop the South Gate
<PK> Solmundi The Main Street

885hp 480m 395mv city (outside) 9am (day) no opponent no opponent [---- ]
north
The South Main Street
+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]

885hp 480m 394mv road (outside) 9am (day) no opponent no opponent [---- ]
scan
north

A duergar battlement guard yells 'Zakzaer! Now you die!'

885hp 480m 394mv road (outside) 9am (day) no opponent no opponent [---- ] You scan all around.
You scan north.
*** Range 2 (north) ***
The goblin extermination enforcer is here hunting down goblins.
You scan south.
*** Range 1 (south) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

885hp 480m 394mv road (outside) 9am (day) no opponent no opponent [---- ]
north
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

885hp 480m 393mv road (outside) 9am (day) no opponent no opponent [---- ] The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north east south]
You see 3 of a pair of scale mail sleeves here.
The goblin extermination enforcer is here hunting down goblins.

885hp 480m 392mv road (outside) 9am (day) no opponent no opponent [---- ]
north
north
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]

885hp 480m 391mv road (outside) 9am (day) no opponent no opponent [---- ]
north
where pk
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]

885hp 480m 390mv road (outside) 9am (day) no opponent no opponent [---- ] South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]

885hp 480m 389mv city (outside) 9am (day) no opponent no opponent [---- ]
north
north
Players near you:
<PK> Hirendan South Square
<PK> Zakzaer The South Main Street
<PK> Solmundi The North Road

885hp 480m 389mv city (outside) 9am (day) no opponent no opponent [---- ] The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]

885hp 480m 388mv road (outside) 9am (day) no opponent no opponent [---- ] The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]

885hp 480m 387mv road (outside) 9am (day) no opponent no opponent [---- ]
north
north
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]

885hp 480m 386mv road (outside) 9am (day) no opponent no opponent [---- ] South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
A glowing banner bearing the emblem of Seringale rests here.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.

885hp 480m 385mv city (outside) 9am (day) no opponent no opponent [---- ]
west
north
north
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+

[Exits: north east]
The corpse of a gnomish city guard is lying here.

885hp 480m 384mv inside (indoors) 9am (day) no opponent no opponent [---- ]
where pk
West of Market Square
S S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]
The corpse of an avian city guard is lying here.
The severed head of an avian city guard is lying here.
A beggar wanders around asking for spare gold.

885hp 480m 383mv city (outside) 9am (day) no opponent no opponent [---- ] Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

885hp 480m 382mv inside (indoors) 9am (day) no opponent no opponent [--- ]
east
north
Players near you:
<PK> Hirendan Northwest of Market Square
<PK> Zakzaer South Square
<PK> Solmundi The North Road

885hp 480m 382mv inside (indoors) 9am (day) no opponent no opponent [--- ]
north
north
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
A glowing banner bearing the emblem of Seringale rests here.

885hp 480m 381mv city (outside) 9am (day) no opponent no opponent [--- ] The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]

885hp 480m 380mv road (outside) 9am (day) no opponent no opponent [--- ] The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A gnomish city guard of Seringale stands here.
A gnomish city guard yells 'Hirendan! Now you die!'
You dance around a gnomish city guard's punch and easily dodge it.
You awkwardly parry a gnomish city guard's punch with a loud clang.
A gnomish city guard is in excellent condition.

885hp 480m 379mv road (outside) 9am (day) none mob [--- ] No way! You are still fighting!
A gnomish city guard is in excellent condition.

885hp 480m 379mv road (outside) 9am (day) none mob [--- ]
north
No way! You are still fighting!
You manage to dodge a gnomish city guard's punch with a lot of effort.
You stumble and barely manage to dodge a gnomish city guard's punch.
Your chop MANGLES a gnomish city guard!
Your chop MANGLES a gnomish city guard!
Your chop MANGLES a gnomish city guard!
A gnomish city guard is DEAD!!
You hear a gnomish city guard's death cry.
You get 88 gold coins from the corpse of a gnomish city guard.
Thorgoth gives you 15 gold coins for your sacrifice.
You bathe in the splurting blood of your offering.

885hp 480m 379mv road (outside) 9am (day) no opponent no opponent [---- ]
north
north
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]

885hp 480m 378mv road (outside) 9am (day) no opponent no opponent [---- ] North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
The corpse of a duergar city guard is lying here.
The severed head of a duergar city guard is lying here.
The corpse of a human city guard is lying here.
The sliced-off hand of a human city guard is lying here.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A device named 'Whack-A-Mullet' is set up here.
(Red Aura) A duergar city guard of Seringale stands watch here.

905hp 480m 432mv city (outside) 10am (day) no opponent no opponent [---- ]
scan
You scan all around.
You scan north.
*** Range 2 (north) ***
A gnomish city guard of Seringale stands watch here.
*** Range 3 (north) ***
A gnomish city guard of Seringale stands watch here.
*** Range 4 (north) ***
A dwarven city guard of Seringale stands watch here.
*** Range 5 (north) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan east.
You scan south.
*** Range 4 (south) ***
(Translucent) (White Aura) (WANTED) (OUTLAW) (Red Aura) Zakzaer the Holy Shaman is here.
You scan west.
*** Range 1 (west) ***
(White Aura) Solmundi the Holy Knight is here.
Dagnir the enforcer of law is here searching for criminals.
*** Range 3 (west) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
*** Range 4 (west) ***
A half-elf citizen of Seringale wanders about rather aimlessly.
*** Range 5 (west) ***
A halfling city guard of Seringale stands watch here.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

905hp 480m 432mv city (outside) 10am (day) no opponent no opponent [---- ]
A duergar city guard yells 'Zakzaer! You're MINE!'

905hp 480m 432mv city (outside) 10am (day) no opponent no opponent [---- ]
scan
You scan all around.
You scan north.
*** Range 2 (north) ***
A gnomish city guard of Seringale stands watch here.
*** Range 3 (north) ***
A gnomish city guard of Seringale stands watch here.
*** Range 4 (north) ***
A dwarven city guard of Seringale stands watch here.
*** Range 5 (north) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
(White Aura) Solmundi the Holy Knight is here.
Dagnir the enforcer of law is here searching for criminals.
*** Range 3 (west) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
*** Range 4 (west) ***
A half-elf citizen of Seringale wanders about rather aimlessly.
*** Range 5 (west) ***
A halfling city guard of Seringale stands watch here.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
Dagnir the enforcer of law walks in.
A halfling city guard yells 'Guards! Guards! Attack Hirendan!'
Dagnir the enforcer of law yells 'Hirendan! Now you die!'
Dagnir the enforcer of law's beating misses you.
Dagnir the enforcer of law's beating mauls you.
Dagnir the enforcer of law has a few scratches.

881hp 480m 432mv city (outside) 10am (day) none mob [---- ]
You dodge Dagnir the enforcer of law's beating.
Dagnir the enforcer of law's beating maims you!
Zakzaer's crush MANGLES a duergar city guard!
Zakzaer swings a mace of the unholy spirits at a duergar city guard's neck and decapitates him.
A duergar city guard's headless body falls to its knees, then keels sideways.
A duergar city guard hits the ground ... DEAD.
Dagnir the enforcer of law nimbly dodges your chop with a practiced maneuver.
Dagnir the enforcer of law dances around your chop, easily dodging it.
Dagnir the enforcer of law has a few scratches.

848hp 480m 432mv city (outside) 10am (day) none mob [---- ]
flee
You flee from combat!
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+

[Exits: north south west]

848hp 480m 431mv road (outside) 10am (day) no opponent no opponent [---- ]
scan
You scan all around.
You scan north.
*** Range 1 (north) ***
A gnomish city guard of Seringale stands watch here.
*** Range 2 (north) ***
A dwarven city guard of Seringale stands watch here.
A gnomish city guard of Seringale stands watch here.
*** Range 4 (north) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 6 (north) ***
A cute rabbit is here.
You scan south.
*** Range 1 (south) ***
(White Aura) Solmundi the Holy Knight is here.
Dagnir the enforcer of law is here searching for criminals.
You scan west.
*** Range 1 (west) ***
(White Aura) Thrad the trainer is here ready to train those seeking his teaching.

848hp 480m 431mv road (outside) 10am (day) no opponent no opponent [---- ]
south
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
The corpse of a duergar city guard is lying here.
The corpse of a duergar city guard is lying here.
The severed head of a duergar city guard is lying here.
The corpse of a human city guard is lying here.
The sliced-off hand of a human city guard is lying here.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A device named 'Whack-A-Mullet' is set up here.
(White Aura) Solmundi the Holy Knight is here.
Dagnir the enforcer of law is here searching for criminals.
Solmundi scans all around.

848hp 480m 430mv city (outside) 10am (day) no opponent no opponent [---- ]

Zakzaer narrows his eyes.
The white aura around Solmundi's body vanishes.
Dagnir the enforcer of law yells 'Time to die, Hirendan!'
Dagnir the enforcer of law's beating maims you!
Dagnir the enforcer of law's beating maims you!
Dagnir the enforcer of law has a few scratches.

779hp 480m 430mv city (outside) 10am (day) none mob [----- ]
Solmundi has fled!
Solmundi walks south.
Dagnir the enforcer of law has a few scratches.

779hp 480m 430mv city (outside) 10am (day) none mob [----- ]
flee
You flee from combat!
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+

[Exits: north south west]

779hp 480m 429mv road (outside) 10am (day) no opponent no opponent [----- ]
south
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
The corpse of a duergar city guard is lying here.
The corpse of a duergar city guard is lying here.
The severed head of a duergar city guard is lying here.
The corpse of a human city guard is lying here.
The sliced-off hand of a human city guard is lying here.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A device named 'Whack-A-Mullet' is set up here.
Dagnir the enforcer of law is here searching for criminals.

779hp 480m 428mv city (outside) 10am (day) no opponent no opponent [----- ]
south

Dagnir the enforcer of law yells 'Time to die, Hirendan!'
Dagnir the enforcer of law's beating devastates you!
Dagnir the enforcer of law's beating mauls you.
Dagnir the enforcer of law has a few scratches.

724hp 480m 428mv city (outside) 10am (day) none mob [----- ] No way! You are still fighting!
Solmundi walks in.
Dagnir the enforcer of law has a few scratches.

724hp 480m 428mv city (outside) 10am (day) none mob [----- ]
Zakzaer narrows his eyes.
Solmundi's crush mauls Zakzaer.
Solmundi's crush wounds Zakzaer.
You manage to dodge Dagnir the enforcer of law's beating with a lot of effort.
You parry Dagnir the enforcer of law's beating.
Zakzaer's crush DISEMBOWELS Solmundi!
Dagnir the enforcer of law dodges your chop.
Dagnir the enforcer of law dodges your shocking bite.
Dagnir the enforcer of law has a few scratches.

724hp 480m 428mv city (outside) 10am (day) none mob [----- ]
flee
You flee from combat!
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]
The sliced-off arm of a human city guard is lying here.

724hp 480m 427mv road (outside) 10am (day) no opponent no opponent [----- ]
scan
You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
A friendly looking man with a huge grin on his face is behind the counter.
You scan west.
*** Range 1 (west) ***
(White Aura) Solmundi is here, fighting Zakzaer.
(Translucent) (White Aura) (WANTED) (OUTLAW) (Red Aura) Zakzaer is here, fighting Solmundi.
Dagnir the enforcer of law is here searching for criminals.
*** Range 5 (west) ***
A halfling city guard of Seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A half-elf citizen of Seringale wanders about rather aimlessly.
*** Range 6 (west) ***
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

724hp 480m 427mv road (outside) 10am (day) no opponent no opponent [----- ]
west
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
The corpse of a duergar city guard is lying here.
The corpse of a duergar city guard is lying here.
The severed head of a duergar city guard is lying here.
The corpse of a human city guard is lying here.
The sliced-off hand of a human city guard is lying here.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A device named 'Whack-A-Mullet' is set up here.
(White Aura) Solmundi the Holy Knight is here.
(Translucent) (White Aura) (WANTED) (OUTLAW) (Red Aura) Zakzaer the Holy Shaman is here.
Dagnir the enforcer of law is here searching for criminals.
Dagnir the enforcer of law yells 'Hirendan! You're MINE!'
Dagnir the enforcer of law's beating MUTILATES you!
You parry Dagnir the enforcer of law's beating.
Dagnir the enforcer of law has a few scratches.

686hp 480m 426mv city (outside) 10am (day) none mob [----- ]
Zakzaer scans all around.
Solmundi walks west.
Dagnir the enforcer of law has a few scratches.

686hp 480m 426mv city (outside) 10am (day) none mob [----- ]
di solmundi
They aren't here.
Dagnir the enforcer of law has a few scratches.

686hp 480m 426mv city (outside) 10am (day) none mob [----- ]
flee
You flee from combat!
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+

[Exits: north south west]
A gnomish city guard of Seringale stands watch here.

686hp 480m 425mv road (outside) 10am (day) no opponent no opponent [----- ]
A gnomish city guard yells 'Hirendan! Now you die!'
You nimbly dodge a gnomish city guard's punch with a practiced maneuver.
You parry a gnomish city guard's punch with an easy flourish.
A gnomish city guard is in excellent condition.

686hp 480m 425mv road (outside) 10am (day) none mob [----- ]
di solmundi
They aren't here.
A gnomish city guard is in excellent condition.

686hp 480m 425mv road (outside) 10am (day) none mob [----- ]
scan
You scan all around.
You scan north.
*** Range 2 (north) ***
A dwarven city guard of Seringale stands watch here.
A gnomish city guard of Seringale stands watch here.
*** Range 4 (north) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 6 (north) ***
A cute rabbit is here.
You scan south.
*** Range 1 (south) ***
(White Aura) Solmundi the Holy Knight is here.
Dagnir the enforcer of law is here searching for criminals.
You scan west.
*** Range 1 (west) ***
(White Aura) Thrad the trainer is here ready to train those seeking his teaching.
A gnomish city guard is in excellent condition.

686hp 480m 425mv road (outside) 10am (day) none mob [----- ]
You dance around a gnomish city guard's punch and easily dodge it.
You thrust a gnomish city guard's punch aside in a skillful parry.
Zakzaer's blast *** DEMOLISHES *** a gnomish city guard!
Zakzaer's blast *** DEMOLISHES *** a gnomish city guard!
A gnomish city guard is DEAD!!
You hear a gnomish city guard's death cry.
Zakzaer gets 80 gold coins from the corpse of a gnomish city guard.
Zakzaer splits 80 gold coins. Your share is 40 gold coins.
Zakzaer sacrifices the corpse of a gnomish city guard to Thorgoth.
Zakzaer splits 15 gold coins. Your share is 7 gold coins.

686hp 480m 425mv road (outside) 10am (day) no opponent no opponent [----- ]
south
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
The corpse of a duergar city guard is lying here.
The corpse of a duergar city guard is lying here.
The severed head of a duergar city guard is lying here.
The corpse of a human city guard is lying here.
The sliced-off hand of a human city guard is lying here.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A device named 'Whack-A-Mullet' is set up here.
(White Aura) Solmundi the Holy Knight is here.
Dagnir the enforcer of law is here searching for criminals.

686hp 480m 424mv city (outside) 10am (day) no opponent no opponent [----- ]
di solmundi

Zakzaer narrows his eyes.
Solmundi's crush wounds Zakzaer.
Solmundi's crush wounds Zakzaer.
Dagnir the enforcer of law yells 'Hirendan! Now you die!'
Dagnir the enforcer of law's beating decimates you!
Dagnir the enforcer of law's beating devastates you!
Dagnir the enforcer of law has a few scratches.

628hp 480m 424mv city (outside) 10am (day) none mob [----- ] Your kicked dirt misses Solmundi.
Dagnir the enforcer of law has a few scratches.

628hp 480m 424mv city (outside) 10am (day) none mob [----- ]
Solmundi narrows his eyes.
You yell 'Help! Solmundi is attacking me with heavenly wrath!'
Solmundi's heavenly wrath maims you!
Dagnir the enforcer of law has a few scratches.

595hp 480m 416mv city (outside) 10am (day) none mob [------ ]
You dodge Dagnir the enforcer of law's beating.
You parry Dagnir the enforcer of law's beating.
Solmundi's crush wounds Zakzaer.
Zakzaer's crush MUTILATES Solmundi!
Dagnir the enforcer of law parries your chop.
Your shocking bite MASSACRES Dagnir the enforcer of law!
Dagnir the enforcer of law dodges your chop.
Dagnir the enforcer of law has a few scratches.

595hp 480m 416mv city (outside) 10am (day) none mob [------ ]
k sol

Zakzaer narrows his eyes.
You parry Dagnir the enforcer of law's beating.
Dagnir the enforcer of law's beating devastates you!
Solmundi's crush wounds Zakzaer.
Dagnir the enforcer of law dodges your chop.
Dagnir the enforcer of law parries your chop.
Dagnir the enforcer of law has a few scratches.

566hp 480m 416mv city (outside) 10am (day) none mob [------ ]
Solmundi has fled!
Solmundi walks north.
Dagnir the enforcer of law has a few scratches.

566hp 480m 416mv city (outside) 10am (day) none mob [------ ] They aren't here.
Dagnir the enforcer of law has a few scratches.

566hp 480m 416mv city (outside) 10am (day) none mob [------ ]
fle
You flee from combat!
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]

566hp 480m 415mv road (outside) 10am (day) no opponent no opponent [------ ]
scan
You scan all around.
You scan north.
*** Range 1 (north) ***
Dagnir the enforcer of law is here searching for criminals.
*** Range 3 (north) ***
(White Aura) Solmundi the Holy Knight is here.
A gnomish city guard of Seringale stands watch here.
*** Range 4 (north) ***
A dwarven city guard of Seringale stands watch here.
*** Range 6 (north) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan south.

566hp 480m 415mv road (outside) 10am (day) no opponent no opponent [------ ]
Zakzaer closes his eyes momentarily and nods at you.
You feel a lot better!

620hp 480m 415mv road (outside) 10am (day) no opponent no opponent [------ ]
murder solmundi
They aren't here.

620hp 480m 415mv road (outside) 10am (day) no opponent no opponent [------ ]
north
north
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
The corpse of a duergar city guard is lying here.
The corpse of a duergar city guard is lying here.
The severed head of a duergar city guard is lying here.
The corpse of a human city guard is lying here.
The sliced-off hand of a human city guard is lying here.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A device named 'Whack-A-Mullet' is set up here.
(White Aura) Solmundi the Holy Knight is here.
Dagnir the enforcer of law is here searching for criminals.
Solmundi narrows his eyes.
You yell 'Help! Solmundi is attacking me with heavenly wrath!'
Solmundi's heavenly wrath DISMEMBERS you!
Dagnir the enforcer of law yells 'Hirendan! You're MINE!'
You dodge Dagnir the enforcer of law's beating.
Dagnir the enforcer of law's beating wounds you.
Solmundi has quite a few wounds.

538hp 480m 397mv city (outside) 10am (day) shaft none [------ ] No way! You are still fighting!
You dodge Dagnir the enforcer of law's beating.
You dodge Dagnir the enforcer of law's beating.
Solmundi's crush decimates you!
Solmundi's crush devastates you!
Your chop MUTILATES Solmundi!
Your chop devastates Solmundi!
Solmundi has quite a few wounds.

483hp 480m 397mv city (outside) 10am (day) shaft none [------- ]
murder solmundi
You do the best you can!
Zakzaer closes his eyes momentarily and nods at you.
You feel a lot better!
Solmundi has quite a few wounds.

542hp 480m 397mv city (outside) 10am (day) shaft none [------- ]
di solmundi
Your kicked dirt misses Solmundi.
A human city guard yells 'Guards! Guards!'
Solmundi has quite a few wounds.

542hp 480m 397mv city (outside) 10am (day) shaft none [------- ]
You parry Dagnir the enforcer of law's beating.
Dagnir the enforcer of law's beating MUTILATES you!
You dodge Solmundi's crush.
Your chop MUTILATES Solmundi!
Your chop DISEMBOWELS Solmundi!
Solmundi has some big nasty wounds and scratches.

505hp 480m 397mv city (outside) 10am (day) shaft none [-------- ]
The hand of a human city guard decomposes.
Solmundi has quite a few wounds.

518hp 480m 449mv city (outside) 11am (day) shaft none [-------- ]
Zakzaer narrows his eyes.
Solmundi's crush injures Zakzaer.
Solmundi's crush wounds Zakzaer.
Solmundi has quite a few wounds.

518hp 480m 449mv city (outside) 11am (day) shaft none [-------- ]
Solmundi has fled!
Solmundi walks north.
Dagnir the enforcer of law's beating MUTILATES you!
You stumble and barely manage to dodge Dagnir the enforcer of law's beating.
Dagnir the enforcer of law has a few scratches.

481hp 480m 449mv city (outside) 11am (day) none mob [-------- ]
Solmundi walks in.
Dagnir the enforcer of law has a few scratches.

481hp 480m 449mv city (outside) 11am (day) none mob [-------- ]
fle

Zakzaer closes his eyes momentarily and nods at you.
You feel a lot better!
Dagnir the enforcer of law has a few scratches.

534hp 480m 449mv city (outside) 11am (day) none mob [-------- ]
Solmundi narrows his eyes.
You yell 'Help! Solmundi is attacking me with heavenly wrath!'
Solmundi's heavenly wrath MASSACRES you!
Dagnir the enforcer of law has a few scratches.

466hp 480m 431mv city (outside) 11am (day) none mob [-------- ]
Lothiralgrin walks in.
You flee from combat!
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]

466hp 480m 430mv road (outside) 11am (day) no opponent no opponent [-------- ]
scan
You scan all around.
You scan north.
*** Range 1 (north) ***
Lothiralgrin the Turbulent Spirit is here.
(White Aura) Solmundi the Holy Knight is here.
Dagnir the enforcer of law is here searching for criminals.
*** Range 4 (north) ***
A gnomish city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
*** Range 6 (north) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan south.

466hp 480m 430mv road (outside) 11am (day) no opponent no opponent [-------- ]
Zakzaer closes his eyes momentarily and nods at you.
You feel a lot better!

525hp 480m 430mv road (outside) 11am (day) no opponent no opponent [-------- ]
north
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
The corpse of a duergar city guard is lying here.
The corpse of a duergar city guard is lying here.
The severed head of a duergar city guard is lying here.
The corpse of a human city guard is lying here.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A device named 'Whack-A-Mullet' is set up here.
Lothiralgrin the Turbulent Spirit is here.
(White Aura) Solmundi the Holy Knight is here.
Dagnir the enforcer of law is here searching for criminals.
Dagnir the enforcer of law yells 'Time to die, Hirendan!'
Dagnir the enforcer of law's beating wounds you.
Dagnir the enforcer of law's beating devastates you!
Dagnir the enforcer of law has a few scratches.

475hp 480m 429mv city (outside) 11am (day) none mob [--------- ]
di solmundi
Your kicked dirt misses Solmundi.
Dagnir the enforcer of law has a few scratches.

475hp 480m 429mv city (outside) 11am (day) none mob [--------- ]
Dagnir the enforcer of law's beating devastates you!
You dodge Dagnir the enforcer of law's beating.
Solmundi's crush devastates you!
Solmundi's crush decimates you!
Your chop MANGLES Dagnir the enforcer of law!
Dagnir the enforcer of law has a few scratches.

388hp 480m 429mv city (outside) 11am (day) none mob [--------- ]
Zakzaer closes his eyes momentarily and nods at you.
You feel a lot better!
Dagnir the enforcer of law has a few scratches.

449hp 480m 429mv city (outside) 11am (day) none mob [--------- ]
Lothiralgrin looks at Solmundi.
You dodge Dagnir the enforcer of law's beating.
Dagnir the enforcer of law's beating devastates you!
You work yourself into a maniacal frenzy!
Solmundi's crush decimates you!
Your chop MANGLES Dagnir the enforcer of law!
Your chop MASSACRES Dagnir the enforcer of law!
Dagnir the enforcer of law has a few scratches.

393hp 480m 429mv city (outside) 11am (day) none mob [----------]
k so

Solmundi narrows his eyes.
You endure the pain in silent protest.
Dagnir the enforcer of law has a few scratches.

393hp 480m 429mv city (outside) 11am (day) none mob [----------]
Zakzaer closes his eyes momentarily and nods at you.
You feel a lot better!
Dagnir the enforcer of law has a few scratches.

445hp 480m 429mv city (outside) 11am (day) none mob [----------] You start aiming at Solmundi.
Solmundi has quite a few wounds.

445hp 480m 429mv city (outside) 11am (day) shaft none [----------]
Dagnir the enforcer of law's beating decimates you!
You stumble and barely manage to dodge Dagnir the enforcer of law's beating.
Solmundi's crush decimates you!
You dodge Solmundi's crush.
Your chop devastates Solmundi!
Your shocking bite maims Solmundi!
Your chop MUTILATES Solmundi!
Your chop MUTILATES Solmundi!
Your chop devastates Solmundi!
An infernal dire wolf lunges through the sphere of fire to expose his tormented face.
You peel away your face to reveal your demonic image.
Solmundi is not affected by your demonic appearance.
Solmundi has some big nasty wounds and scratches.

395hp 480m 429mv city (outside) 11am (day) shaft none [----------]
di

Zakzaer closes his eyes momentarily and nods at you.
You feel a lot better!
Solmundi has some big nasty wounds and scratches.

456hp 480m 429mv city (outside) 11am (day) shaft none [----------] Your kicked dirt misses Solmundi.
You dodge Dagnir the enforcer of law's beating.
Dagnir the enforcer of law's beating mauls you.
Solmundi's crush decimates you!
You parry Solmundi's crush.
Solmundi awkwardly parries your chop with a loud clang.
Your shocking bite devastates Solmundi!
Your shocking bite devastates Solmundi!
Solmundi parries your chop.
Solmundi looks pretty hurt.

405hp 480m 429mv city (outside) 11am (day) shaft none [----------]
Solmundi has fled!
Solmundi walks east.
Dagnir the enforcer of law has a few scratches.

405hp 480m 429mv city (outside) 11am (day) none mob [----------]
You awkwardly parry Dagnir the enforcer of law's beating with a loud clang.
Dagnir the enforcer of law's beating maims Zakzaer!
Dagnir the enforcer of law's beating maims you!
Dagnir the enforcer of law dances around your chop, easily dodging it.
Dagnir the enforcer of law dances around your shocking bite, easily dodging it.
Dagnir the enforcer of law dodges your chop.
Your chop MANGLES Dagnir the enforcer of law!
Dagnir the enforcer of law has a few scratches.

370hp 480m 429mv city (outside) 11am (day) none mob [----------]
fle

Zakzaer has fled!
Dagnir the enforcer of law has a few scratches.

370hp 480m 429mv city (outside) 11am (day) none mob [----------]
Dagnir the enforcer of law's beating maims you!
Dagnir the enforcer of law's beating wounds you.
Your chop MASSACRES Dagnir the enforcer of law!
Dagnir the enforcer of law dodges your chop.
Dagnir the enforcer of law has some small wounds and bruises.

316hp 480m 429mv city (outside) 11am (day) none mob [----------] You flee from combat!
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]

316hp 480m 428mv road (outside) 11am (day) no opponent no opponent [----------]
south
south
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.

316hp 480m 427mv road (outside) 11am (day) no opponent no opponent [----------] The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]

316hp 480m 426mv road (outside) 11am (day) no opponent no opponent [----------]
south
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
A glowing banner bearing the emblem of Seringale rests here.

316hp 480m 425mv city (outside) 11am (day) no opponent no opponent [----------]
east
south
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing The road is well worn from
| | the traffic constantly passing over it. You see a path
*-+-@ F +| around the square to the west and the south.
| | | ||
+ +-+-+|
| | | ||
*-+-* S S|
---------+

[Exits: south west]

316hp 480m 424mv inside (indoors) 11am (day) no opponent no opponent [----------] East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+

[Exits: north east south]
A human city guard of Seringale stands watch here.
A human city guard yells 'Hirendan! Now you die!'
You dodge a human city guard's punch.
You parry a human city guard's punch with an easy flourish.
A human city guard is in excellent condition.

316hp 480m 423mv city (outside) 11am (day) none mob [----------]
east
east
east
No way! You are still fighting!
A human city guard is in excellent condition.

316hp 480m 423mv city (outside) 11am (day) none mob [----------] No way! You are still fighting!
A human city guard is in excellent condition.

316hp 480m 423mv city (outside) 11am (day) none mob [----------] No way! You are still fighting!
A human city guard is in excellent condition.

316hp 480m 423mv city (outside) 11am (day) none mob [----------]
scan
You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
(White Aura) Solmundi the Holy Knight is here.
A beggar wanders around asking for spare gold.
*** Range 3 (east) ***
A half-elf city guard of Seringale stands watch here.
You scan south.
*** Range 1 (south) ***
A beggar wanders around asking for spare gold.
A human city guard is in excellent condition.

316hp 480m 423mv city (outside) 11am (day) none mob [----------]
murder solmundi

You dodge a human city guard's punch.
You dance around a human city guard's punch and easily dodge it.
Your chop MANGLES a human city guard!
Your shocking bite DISMEMBERS a human city guard!
Your shocking bite MASSACRES a human city guard!
A human city guard is DEAD!!
You hear a human city guard's death cry.
You get 173 gold coins from the corpse of a human city guard.
Thorgoth gives you 15 gold coins for your sacrifice.

316hp 480m 423mv city (outside) 11am (day) no opponent no opponent [----------] They aren't here.
Solmundi walks in.

316hp 480m 423mv city (outside) 11am (day) no opponent no opponent [----------]
murder solmundi
Your chop maims Solmundi!
Your shocking bite devastates Solmundi!
Your chop maims Solmundi!
Solmundi awkwardly parries your shocking bite with a loud clang.
Your chop maims Solmundi!
Solmundi is in awful condition.

316hp 480m 423mv city (outside) 11am (day) shaft none [----------]
Solmundi has fled!
Solmundi limps north.

316hp 480m 423mv city (outside) 11am (day) no opponent no opponent [----------]
The town clock tolls twelve times as noon approaches.

337hp 480m 449mv city (outside) 12pm (noon) no opponent no opponent [----------]
north
murder solmundi

Solmundi limps in.

337hp 480m 449mv city (outside) 12pm (noon) no opponent no opponent [----------]
Solmundi limps south.

337hp 480m 449mv city (outside) 12pm (noon) no opponent no opponent [----------]
south
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing The road is well worn from
| | the traffic constantly passing over it. You see a path
*-+-@ F +| around the square to the west and the south.
| | | ||
+ +-+-+|
| | | ||
*-+-* S S|
---------+

[Exits: south west]

337hp 480m 448mv inside (indoors) 12pm (noon) no opponent no opponent [----------]
south
They aren't here.
You follow Zakzaer.
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+

[Exits: north east south]
A glowing banner bearing the emblem of Seringale rests here.
(Translucent) (White Aura) (WANTED) (OUTLAW) (Red Aura) Zakzaer the Holy Shaman is here.

337hp 480m 447mv city (outside) 12pm (noon) no opponent no opponent [----------] Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ S S| it. You see a path around the square to the west and north.
| | |
S-+-S-* |
| |
S-+-* |
---------+

[Exits: north west]
A beggar wanders around asking for spare gold.

337hp 480m 446mv inside (indoors) 12pm (noon) no opponent no opponent [----------]
You follow Zakzaer.
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
A glowing banner bearing the emblem of Seringale rests here.
(Translucent) (White Aura) (WANTED) (OUTLAW) (Red Aura) Zakzaer the Holy Shaman is here.
A beggar wanders around asking for spare gold.
(Red Aura) A drow city guard of Seringale stands watch here.

337hp 480m 445mv city (outside) 12pm (noon) no opponent no opponent [----------]
A drow city guard yells 'Time to die, Hirendan!'
You dodge a drow city guard's punch.
You stumble and barely manage to dodge a drow city guard's punch.
A drow city guard is in excellent condition.

337hp 480m 445mv city (outside) 12pm (noon) none mob [----------]
west
No way! You are still fighting!
A drow city guard is in excellent condition.

337hp 480m 445mv city (outside) 12pm (noon) none mob [----------] No way! You are still fighting!
You parry a drow city guard's punch.
You nimbly dodge a drow city guard's punch with a practiced maneuver.
Zakzaer's crush MANGLES a drow city guard!
Zakzaer swings a mace of the unholy spirits at a drow city guard's neck and decapitates him.
A drow city guard's headless body falls to its knees, then keels sideways.
A drow city guard hits the ground ... DEAD.

337hp 480m 445mv city (outside) 12pm (noon) no opponent no opponent [--------- ]
south
west
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]

337hp 480m 444mv road (outside) 12pm (noon) no opponent no opponent [--------- ]
scan
The Seringale Kennel
+-+-+ +| You are in the Seringale Kennel. The foul smell of canines
| | || fills your nose as you walk inside. A cacophony of whines
F *-+-*| and barks fills your ears. Rows and rows of metal cages
| | with thin bars, each containing different various dogs,
@-+-S| crowd the store, ready to buy for your personal enjoyment
| | or protection. You can leave the kennel to the east.
S-+-*|
| |
S-+-S|
---------+

[Exits: east (up)]
Tirsnaga the kennel master is here, teaching an old dog new tricks.
Tirsnaga the kennel master says 'Would you like to buy a pet, Hirendan?'
Tirsnaga the kennel master must like you a great deal to beam at you so broadly!

337hp 480m 443mv inside (indoors) 12pm (noon) no opponent no opponent [--------- ]
south
south
You scan all around.
You scan east.
*** Range 2 (east) ***
Maika the weaponsmith is here sharpening his collection of weapons.
*** Range 3 (east) ***
The Forgemaster is here, muttering under his breath.
You scan up.

337hp 480m 443mv inside (indoors) 12pm (noon) no opponent no opponent [--------- ] Cages of all shapes and sizes keep animals contained against the wall.

337hp 480m 443mv inside (indoors) 12pm (noon) no opponent no opponent [--------- ]
east
Cages of all shapes and sizes keep animals contained against the wall.

337hp 480m 443mv inside (indoors) 12pm (noon) no opponent no opponent [--------- ]
south
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]

337hp 480m 442mv road (outside) 12pm (noon) no opponent no opponent [-------- ]
where pk
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]

337hp 480m 441mv road (outside) 12pm (noon) no opponent no opponent [-------- ]
south
south
south
Players near you:
<PK> Hirendan The Main Street
<PK> Zakzaer The Main Street
<PK> Solmundi Outside the South Gate

337hp 480m 441mv road (outside) 12pm (noon) no opponent no opponent [-------- ] The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]

337hp 480m 440mv road (outside) 12pm (noon) no opponent no opponent [-------- ] South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A half-elf city guard of Seringale stands watch here.

337hp 480m 439mv city (outside) 12pm (noon) no opponent no opponent [-------- ]
where pk

A half-elf city guard yells 'Zakzaer! Now you die!'

337hp 480m 439mv city (outside) 12pm (noon) no opponent no opponent [-------- ] The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]
A duergar city guard of Seringale stands watch here.

337hp 480m 438mv road (outside) 12pm (noon) no opponent no opponent [-------- ]
south
south

A duergar city guard yells 'Hirendan! You shall pay!'
You dance around a duergar city guard's punch and easily dodge it.
You parry a duergar city guard's punch.
A duergar city guard is in excellent condition.

337hp 480m 438mv road (outside) 12pm (noon) none mob [-------- ] Players near you:
<PK> Hirendan The South Main Street
<PK> Zakzaer South Square
A duergar city guard is in excellent condition.

337hp 480m 438mv road (outside) 12pm (noon) none mob [-------- ] No way! You are still fighting!
You nimbly dodge a duergar city guard's punch with a practiced maneuver.
You dance around a duergar city guard's punch and easily dodge it.
You hear something's death cry.
Your chop MASSACRES a duergar city guard!
Your shocking bite DISMEMBERS a duergar city guard!
Your chop *** DEMOLISHES *** a duergar city guard!
A duergar city guard is DEAD!!
You hear a duergar city guard's death cry.
You get 88 gold coins from the corpse of a duergar city guard.
Thorgoth gives you 15 gold coins for your sacrifice.

337hp 480m 438mv road (outside) 12pm (noon) no opponent no opponent [--------- ] The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]

337hp 480m 437mv road (outside) 12pm (noon) no opponent no opponent [--------- ]
south
south
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north east south]
You see 3 of a pair of scale mail sleeves here.
The goblin extermination enforcer is here hunting down goblins.

337hp 480m 436mv road (outside) 12pm (noon) no opponent no opponent [--------- ]
south
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

337hp 480m 435mv road (outside) 12pm (noon) no opponent no opponent [--------- ] The South Main Street
+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]

337hp 480m 434mv road (outside) 12pm (noon) no opponent no opponent [--------- ]
south
south
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

337hp 480m 433mv city (outside) 12pm (noon) no opponent no opponent [--------- ] Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.

337hp 480m 432mv city (outside) 12pm (noon) no opponent no opponent [--------- ]
south
south
where pk
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f-f| busy shops, temples, and guilds. The path north of you
| | || leads right up to Seringale's southern gate. The cobbled
o f-f| path also heads back down the hill to the south.
| | ||
o-+-f-f|
---------+

[Exits: north south]

337hp 480m 431mv field (outside) 12pm (noon) no opponent no opponent [--------- ] Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f-f| of the wide open sky or a pair of mountains off to the
| | || southwest. A large grassy hill can be seen to the south
@ f-f| overlooking the path. The cobbled path slopes up to the
| | || north, where just beyond the city of Seringale rises.
o-+-f-f| It also leads to the south, curving into an open, grassy
| | || field.
*-F-+ f-f|
---------+

[Exits: north south]

337hp 480m 430mv field (outside) 12pm (noon) no opponent no opponent [--------- ]
south
south
Players near you:
<PK> Hirendan Along a marked path
<PK> Zakzaer Atop a small hillock

337hp 480m 430mv field (outside) 12pm (noon) no opponent no opponent [--------- ] A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field. A well-cleared path leads north towards a large-looking
| | | || town.
*-* * f-x|
---------+

[Exits: north east south west]
A thick stack of letters lies scattered about, each one addressed to a different name.
(Glowing) A post on the bridge has been illuminated with a fire torch.

337hp 480m 429mv road (outside) 12pm (noon) no opponent no opponent [--------- ] A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

337hp 480m 428mv road (outside) 12pm (noon) no opponent no opponent [--------- ]
south
south
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-F-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
There is an old adventurer here, looking for answers in the bottom of a cup.
Irion the Wordbearer rests next to the "horse".
An old adventurer slurs 'You think you know something? I'll show you something!'
An old adventurer slams his mug on the table, spilling some ale.
An old adventurer slurs 'I know as much as any guildmaster! Go on, try to PRACTICE with me. I'll show you everything!'
An old adventurer hiccups.
Irion the Wordbearer says 'Please do me a brief service, Hirendan. Rest on my horse and help me assign some tasks.'

337hp 480m 427mv inside (indoors) 12pm (noon) no opponent no opponent [--------- ] The Trail
*-F-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]

337hp 480m 426mv mountain (outside) 12pm (noon) no opponent no opponent [--------- ]
west
where pk
A Fog-Shrouded Trail
~<*-F-+ | You are on a fog-shrouded trail which runs up the side of
| | | this dark mountain. The ground is wet and muddy with melted
*-* * | snow, and the path which should lead to the Miden'nir disappears
| | amongst the mist and the trees. There is nothing for you
@-x | to do but follow the trail that twists up towards the broken,
| snow-covered heights of the mountain range. An old stone
| tablet with inscriptions stands beside a bush in the corner.
|
|
---------+

[Exits: east up]
(White Aura) Solmundi the Holy Knight is here.

337hp 480m 423mv mountain (outside) 12pm (noon) no opponent no opponent [--------- ] Players near you:
<PK> Hirendan A Fog-Shrouded Trail
<PK> Solmundi A Fog-Shrouded Trail

337hp 480m 423mv mountain (outside) 12pm (noon) no opponent no opponent [--------- ]
Solmundi closes his eyes momentarily.

337hp 480m 423mv mountain (outside) 12pm (noon) no opponent no opponent [--------- ]
murder solmundi
Your chop maims Solmundi!
Your shocking bite devastates Solmundi!
Solmundi looks pretty hurt.

337hp 480m 423mv mountain (outside) 12pm (noon) shaft none [--------- ]
You dodge Solmundi's crush.
Your chop maims Solmundi!
Your shocking bite decimates Solmundi!
Your chop maims Solmundi!
Solmundi is in awful condition.

337hp 480m 423mv mountain (outside) 12pm (noon) shaft none [----------]
Solmundi has fled!
Solmundi climbs east.

337hp 480m 423mv mountain (outside) 12pm (noon) no opponent no opponent [----------]
east
murder solmundi
The Trail
*-F-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]
(White Aura) Solmundi the Holy Knight is here.

337hp 480m 420mv mountain (outside) 12pm (noon) no opponent no opponent [----------] Your chop decimates Solmundi!
Your chop DISEMBOWELS Solmundi!
Solmundi's skin crystallizes over in response to his severe trauma.
Solmundi is in awful condition.

337hp 480m 420mv mountain (outside) 12pm (noon) shaft none [----------]
Solmundi has fled!
Solmundi climbs west.

337hp 480m 420mv mountain (outside) 12pm (noon) no opponent no opponent [----------]
murder solmundi

Solmundi climbs in.

337hp 480m 420mv mountain (outside) 12pm (noon) no opponent no opponent [----------]
west

Solmundi climbs north.

337hp 480m 420mv mountain (outside) 12pm (noon) no opponent no opponent [----------]
east
north
They aren't here.

337hp 480m 420mv mountain (outside) 12pm (noon) no opponent no opponent [----------]
north
A Fog-Shrouded Trail
~<*-F-+ | You are on a fog-shrouded trail which runs up the side of
| | | this dark mountain. The ground is wet and muddy with melted
*-* * | snow, and the path which should lead to the Miden'nir disappears
| | amongst the mist and the trees. There is nothing for you
@-x | to do but follow the trail that twists up towards the broken,
| snow-covered heights of the mountain range. An old stone
| tablet with inscriptions stands beside a bush in the corner.
|
|
---------+

[Exits: east up]

337hp 480m 417mv mountain (outside) 12pm (noon) no opponent no opponent [----------] The Trail
*-F-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]

337hp 480m 414mv mountain (outside) 12pm (noon) no opponent no opponent [----------] Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-F-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
There is an old adventurer here, looking for answers in the bottom of a cup.
Irion the Wordbearer rests next to the "horse".

337hp 480m 413mv inside (indoors) 12pm (noon) no opponent no opponent [----------]
north
north
where pk
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

337hp 480m 412mv road (outside) 12pm (noon) no opponent no opponent [----------] A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field. A well-cleared path leads north towards a large-looking
| | | || town.
*-* * f-x|
---------+

[Exits: north east south west]
A thick stack of letters lies scattered about, each one addressed to a different name.
(Glowing) A post on the bridge has been illuminated with a fire torch.

337hp 480m 411mv road (outside) 12pm (noon) no opponent no opponent [----------]
north
north
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f-f| of the wide open sky or a pair of mountains off to the
| | || southwest. A large grassy hill can be seen to the south
@ f-f| overlooking the path. The cobbled path slopes up to the
| | || north, where just beyond the city of Seringale rises.
o-+-f-f| It also leads to the south, curving into an open, grassy
| | || field.
*-F-+ f-f|
---------+

[Exits: north south]

337hp 480m 410mv field (outside) 12pm (noon) no opponent no opponent [--------- ] Players near you:
<PK> Hirendan Along a marked path

337hp 480m 410mv field (outside) 12pm (noon) no opponent no opponent [--------- ] Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f-f| busy shops, temples, and guilds. The path north of you
| | || leads right up to Seringale's southern gate. The cobbled
o f-f| path also heads back down the hill to the south.
| | ||
o-+-f-f|
---------+

[Exits: north south]

337hp 480m 409mv field (outside) 12pm (noon) no opponent no opponent [--------- ]
north
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.
(Translucent) (White Aura) (WANTED) (OUTLAW) (Red Aura) Zakzaer the Holy Shaman is here.

337hp 480m 408mv city (outside) 12pm (noon) no opponent no opponent [--------- ]
where pk

Zakzaer closes the gates north of you.

337hp 480m 408mv city (outside) 12pm (noon) no opponent no opponent [--------- ] The gates are closed.

337hp 480m 408mv city (outside) 12pm (noon) no opponent no opponent [--------- ] Players near you:
<PK> Hirendan Outside the South Gate
<PK> Zakzaer Outside the South Gate
<PK> Solmundi The South Main Street

337hp 480m 408mv city (outside) 12pm (noon) no opponent no opponent [--------- ]
north
The gates are closed.

337hp 480m 408mv city (outside) 12pm (noon) no opponent no opponent [--------- ]
op n
n
You open the gates north of you.

337hp 480m 408mv city (outside) 12pm (noon) no opponent no opponent [--------- ]
n

Zakzaer closes his eyes momentarily.
Solmundi arrives suddenly.

337hp 480m 408mv city (outside) 12pm (noon) no opponent no opponent [--------- ]
murder solmundi

Solmundi limps north.

337hp 480m 408mv city (outside) 12pm (noon) no opponent no opponent [--------- ] Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
(White Aura) Solmundi the Holy Knight is here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard steps aside and allows you to pass him.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

337hp 480m 407mv city (outside) 12pm (noon) no opponent no opponent [--------- ] The South Main Street
+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]
You feel less vulnerable to afflictions.
The white aura around your body fades.

357hp 480m 449mv road (outside) 1pm (day) no opponent no opponent [--------- ]
Solmundi limps in.

357hp 480m 449mv road (outside) 1pm (day) no opponent no opponent [--------- ] Your chop MUTILATES Solmundi!
Your shocking bite devastates Solmundi!
Your chop devastates Solmundi!
Solmundi is in awful condition.

357hp 480m 449mv road (outside) 1pm (day) shaft none [--------- ]
murder solmundi

Solmundi has fled!
Solmundi crawls south.

357hp 480m 449mv road (outside) 1pm (day) no opponent no opponent [--------- ]
murder solmundi

Solmundi crawls in.

357hp 480m 449mv road (outside) 1pm (day) no opponent no opponent [--------- ]
Zakzaer narrows his eyes.
The white aura around Solmundi's body vanishes.

357hp 480m 449mv road (outside) 1pm (day) no opponent no opponent [--------- ] Your chop DISMEMBERS Solmundi!
Solmundi is DEAD!!
Solmundi's eyes are pulled out of his head.

357hp 480m 449mv road (outside) 1pm (day) no opponent no opponent [----------]
g coins cor
They aren't here.

357hp 480m 449mv road (outside) 1pm (day) no opponent no opponent [----------] You get 7112 gold coins from the corpse of Solmundi.

357hp 480m 449mv road (outside) 1pm (day) no opponent no opponent [----------]
l in cor
The corpse of Solmundi holds:
a diamond studded mace
a small mahogany canoe
(Magical) a helm of Justice
(Humming) a peacemaker guisarme
(Humming) a peacemaker greatsword
a potion labelled 'flight'
(Humming) a peacemaker quarterstaff
a dragonwing guild-issue cape of homing
(Magical) a pale blue stone
(Glowing) an Order of Light amulet
a Big Ol'Pack Sack (open)
(Glowing) a golden flambeau
( 3) (Magical) an enriched gyvel potion
( 2) (Magical) a wyvern's eye
( 2) (Magical) a wyvern's tongue
(Magical) a kite shield bearing the crest of Solace
( 2) (Magical) a wyvern-marked bracer
(Humming) a peacemaker cudgel
(Magical) a suit of scintillating platinum platemail
(Magical) some scintillating gold arm guards
(Magical) matching scintillating gold gauntlets
(Magical) a sturdy, scintillating silver girth
(Magical) a pair of scintillating silver legplates
(Magical) black diamond-studded scintillating silver sollerets
( 2) (Magical) a thick, scintillating gold bracer
a pair of disease-scarred spiked gauntlets

357hp 480m 449mv road (outside) 1pm (day) no opponent no opponent [----------]
g dia cor
You get a diamond studded mace from the corpse of Solmundi.
You drop a diamond studded mace disgusted by its purity.

357hp 480m 449mv road (outside) 1pm (day) no opponent no opponent [--------- ]
Zakzaer gets an Order of Light amulet from the corpse of Solmundi.
Zakzaer quickly drops an Order of Light amulet with a grimace.

357hp 480m 449mv road (outside) 1pm (day) no opponent no opponent [--------- ]
You mutilate Solmundi's corpse and construct a shrine from the carnage.

357hp 430m 449mv road (outside) 1pm (day) no opponent no opponent [--------- ]
Zakzaer gets a suit of scintillating platinum platemail from the corpse of Solmundi.
Zakzaer tosses a suit of scintillating platinum platemail aside.
357hp 430m 449mv road (outside) 1pm (day) no opponent no opponent [-------- ]
defecate
You squat down and drop your load.

357hp 430m 449mv road (outside) 1pm (day) no opponent no opponent [-------- ]
Solmundi crawls in.

357hp 430m 449mv road (outside) 1pm (day) no opponent no opponent [-------- ]
You can no longer sense magical auras.
You no longer see invisible objects.
The red in your vision disappears.

374hp 451m 449mv road (outside) 2pm (day) no opponent no opponent [-------- ]
st
g dung
You stand up.
Zakzaer closes his eyes momentarily.
Zakzaer is surrounded by a protective shell of magic.

374hp 451m 449mv road (outside) 2pm (day) no opponent no opponent [-------- ] You get a pile of Hirendan's dung.


374hp 451m 449mv road (outside) 2pm (day) no opponent no opponent [-------- ]
give dung sol
You give a pile of Hirendan's dung to Solmundi.

374hp 451m 449mv road (outside) 2pm (day) no opponent no opponent [------- ]
Zakzaer gets an Order of Light amulet.
Zakzaer quickly drops an Order of Light amulet with a grimace.

374hp 451m 449mv road (outside) 2pm (day) no opponent no opponent [------- ]
' there ye go ye shite justice
You say 'There ye go ye shite justice.'


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Comments

  1. Might have been a different story if Solmundi targetted you while you were tanking Dagnir.

    Pretty brutal finale in Emerald though.
      [reply to Vevier]

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