Ye Olde Abandoned Realms Logs

On the plus side

posted on 2020-07-17 19:11:22
<948hp 239m 297mv no opponent> -

up
On the Mountainside
o | The vast foothills roll off beneath you to the south like
| | clouds. The near-constantly frigid temperatures here ensure
x o-o-o-x| that the already dangerous terrain remains frozen. Movement
| || is a struggle, and shows no sign of easing. Sharp peaks
x-x-@-x-x| and rocky edges rise all around you, but are still dwarfed
| by the persistent looming of Grimforge, E'gal, and Redhorne
| in the distance to the south. It is possible to maneuver
| along the mountain to the west and east, or you can climb
| down from here.
---------+

[Exits: east west down]
A solid shadow climbs in.

<948hp 239m 291mv no opponent> -
where

east
Players near you in Tenebria:
<PK> Ungril On the Mountainside

<948hp 248m 392mv no opponent> -

east
A Rocky Trail on the Mountainside
o | The vast foothills roll off beneath you to the south like
| | clouds. The near-constantly frigid temperatures here ensure
o-o-o-x | that the already dangerous terrain remains frozen. Movement
| | is a struggle, and shows no sign of easing. Sharp peaks
x-x-@-x | and rocky edges rise all around you, but are still dwarfed
| by the persistent looming of Grimforge, E'gal, and Redhorne
| in the distance to the south. It is possible to maneuver
| along the mountain to the west and east.
|
---------+

[Exits: east west]
A solid shadow climbs in.

<948hp 248m 386mv no opponent> -

north
A Rocky Trail on the Mountainside
o | The vast foothills roll off beneath you to the south like
| | clouds. The near-constantly frigid temperatures here ensure
o-o-x | that the already dangerous terrain remains frozen. Movement
| | is a struggle, and shows no sign of easing. Sharp peaks and
x-x-@ | rocky edges rise all around you, but are still dwarfed by
| the persistent looming of Grimforge, E'gal, and Redhorne in
| the distance to the south. It is possible to maneuver along
| the mountain to the north and west.
|
---------+

[Exits: north west]
A solid shadow climbs in.

<948hp 248m 380mv no opponent> -

A Rocky Trail on the Mountainside
o | The vast foothills roll off beneath you to the south like
| | clouds. The near-constantly frigid temperatures here ensure
o | that the already dangerous terrain remains frozen. Movement
| | is a struggle, and shows no sign of easing. Sharp peaks and
o-o-@ | rocky edges rise all around you, but are still dwarfed by
| | the persistent looming of Grimforge, E'gal, and Redhorne in
x-x-x | the distance to the south. It is possible to maneuver along
west
| the mountain to the south, or you can enter a split in the
| ice to the west.
---------+

[Exits: south west]
A solid shadow climbs in.

<948hp 248m 374mv no opponent> -

west
A Split in the Ice
o | You stand in a small crevice between thick layers of ice.
| | The dim light arriving from the opening to the east glints
o | off the walls making them look like frosted glass. Tiny
| | bubbles of air trapped within the walls shine back like
o-o-@-x | diamonds. It is as though a deluge of water was frozen
| | in a split second leaving the moment forever still in time.
x-x-x-x | The deep cold of the space permeates to your core. With
| every exhalation, ice crystals form in front of you and
| drop to the ground. The gap widens to the west and continues
---------+ into a complete darkness.

[Exits: east west]
A solid shadow walks in.

<948hp 248m 370mv no opponent> -

north
The Frozen Past
o | You enter a small cave encased with massive layers of
| | ice. An ancient hearth rests in the center of the room,
o | cold and undisturbed. Relics of ancient occupancy litter
| | the ground: a fish bone comb, a broken pottery dish,
o-@-o-x| stone tools of a primitive age. Shadows of the long deceased
|| residents slink across the walls. A sudden draft arrives
x-x-x-x| from the north, screaming by your ears. Its chill cuts
| to your bones making your feet feel heavy and your motions
| sluggish. Splits in the ice to the north and east are
---------+ just large enough to walk through.

[Exits: north east west]
A solid shadow walks in.

<948hp 248m 367mv no opponent> -

north
The Depths of Silence
| You step into a small cavern deep within the bowels of
| the mountain. An icy chill seeps in through a narrow
o | passageway to the south. A nearly inaudible dripping
| | comes from the widening passage to the north. Your footsteps
@ | echo back at you; they are hollow and empty, magnifying
| | your sense of isolation. Silence seems to dwell here
o-o-o-x| and grow. Scattered across the ground at your feet are
|| large chunks of rock and ice suggesting seismic activity.
x-x-x|
---------+

[Exits: north south]
A solid shadow walks in.

<948hp 248m 364mv no opponent> -

The Verge of Death
| The terrain here is outrageously uneven. Massive rifts
| in the cavern floor vomit scalding volatile mists into
| the atmosphere. The air around you reverberates as chunks
| of ice crash downward and shatter. The air here is a
@ | choking mixture of water and dust, making breathing
| | difficult at best. Hidden within the chaos can be heard
o | a steady dripping, growing to the north as the sound
| | of flowing water. The earth in that direction drops
o-o-o-x| downward in a mosaic of crumbling ice and breaking rock.
---------+

[Exits: south down]
A solid shadow walks in.

<948hp 248m 361mv no opponent> -

down
Dancing With Death
| You realize that attempting to proceed in this direction may
| not have been intelligent. The rocks forming this immense
| cliff appear to crumble with the slightest touch. Slabs of
| ice and earth plummet downward on all sides of you. An occasional
@ | bluster of air and faint whizzing noise allow you the enlightenment
| of your close collision with the debris. To your east you
| can see the mists caused by rushing waters pounding against
| rock. Glancing up and down you see nothing more than the
down
| void of darkness.
---------+

[Exits: up down]
A solid shadow walks in.

<948hp 248m 358mv no opponent> -

where
Base of the Earthen Falls
| The south wall of this passageway is a torturous incline of crumbling
| rock and rubble. At its base are piles of fallen rock and melting
| chunks of ice. An infrequent chunk speeds downward and crashes
| against these piles. Rushing waters surge over the eastern corner
o-o-@ | of the cliff and accumulate in a small lake. From here the river
| | appears to proceed in the recesses of the earth. The dirt at
o | your feet is moist and you can hear dripping water coming from
| the chamber to your west. The walkway in that direction is encased
| in limestone.
---------+

[Exits: west up]
A solid shadow walks in.

<948hp 248m 355mv no opponent> -

west
Players near you in Plains of the North:
<PK> Ungril Base of the Earthen Falls

<948hp 248m 355mv no opponent> -

Crystal Echoes
| The room you have traveled into is enormous at its most modest.
| Gigantic stalagmites extend from a ceiling you can only vaguely
| see. A small crack far above you permits a minute amount of
| light to creep into the area. Water glistens along the sides
west
o-@-o | of the stalagmites and produce petite puddles at the bases
| | of the largest. Several of these masses reach completely to
o-o | the floor, pillars of support growing from below and above.
| Miniature crystals glitter in the dim light and catch your
| eye. The vibrations of a charging river echo through the air
---------+ though no water flow can be seen. There is a modest opening
to the east and the cavern continues to the west.

[Exits: east west]
A solid shadow walks in.

<948hp 248m 352mv no opponent> -

south
Ocean of Echoes
| A dense impenetrable darkness envelops the air, masking your
| sight of this colossal cavern. The sounds of dripping water
| echo all around you, swelling to near deafening levels and
| then deteriorating into faint whispers. From underneath the
o @-o-o| earth a deep thunder rumbles, as a raging river pummels against
| | | its rocky confines. Progressing through the region, one cannot
o-o-o | escape the daggers of rock extending from overhead. To the
| east, these masses of rock grow in length. A small split
| in the southern wall lays hidden in deep shadows.
---------+

[Exits: east south]
A solid shadow walks in.

<948hp 248m 349mv no opponent> -

west
Tunnel of Agony
| The odor of dank stale air is overwhelming. Though there is
| no evidence of water seeping in from above, the ground here
o o-o-o| is moist and spongy. The tunnel walls, floor, and ceiling
| | | are all constructed of rich soil. Amid the clumps of ivory
o-o-@ | and gray growing fungi, you are able to distinguish small
| furrows dug lengthwise down the walls. It looks as if bare
| human hands had dug this tunnel. It appears that this is
| the dead end of a tunnel. To the west the tunnel tapers but
| perseveres. Vaguely visible on the northern wall is a dark
---------+ irregular shadow.

[Exits: north west]
A solid shadow walks in.

<948hp 248m 346mv no opponent> -

west
Molding Darkness
| A miniscule quantity of light seeps in from a narrow opening
| in the west. The ground under you is moist but firm. The
o-o o-o| walls surrounding you are coated in abundant green mold.
| | | As if gelatinous slime, the green matter propagates in
o-@-o | ripples down the tunnel walls. Thick sheets of vivid greens
| drape from the ceiling. In areas of especially dense growth,
| thin streams of yellow spores erupt into the atmosphere.
| To the east the passageway enlarges and grows damper.
|
---------+

[Exits: east west]
A solid shadow walks in.

<948hp 248m 343mv no opponent> -
where

north
Mists of Stench
| The natural light invading this space is dim and casts
| shadows everywhere. As your eyes move about to examine
o-o-o o| your surroundings, the shadows waltz through the air.
| || The walls are covered in a thin layer of glistening gelatin.
@-o-o| It clings to the soil surface in an unnatural fashion.
| A small pool of water bubbles up from underground along
| the western wall. Peculiar colored steam takes off from
| the water's surface and invades the air with a foul stench.
|
---------+

[Exits: north east]
A solid shadow walks in.

<948hp 248m 340mv no opponent> -

west
west
west
Players near you in Plains of the North:
<PK> Ungril Mists of Stench

<948hp 248m 340mv no opponent> -

Dark smelly tunnels
| You are standing in a gloomy tunnel leading south and
| west, right under the altar of G'harne. The walls are
| covered with a smelly slime and small rotting pieces of
| a meat like substance, fills the air with an unbearable
o-o-@ o| stench. You might be able to force your way up into fresh
| || air from here.
o-o-o|
|
|
---------+

[Exits: south west (up)]
A solid shadow walks in.

<948hp 248m 337mv no opponent> -

Dark smelly tunnels
| This cramped tunnel runs in an east-west direction and
| smells heavily of some unknown but assuredly grotesque
| substance. The odor appears strongest to the west. Disgusting
| slime and gore are sprayed violently across the walls
o-o-@-o | and floor, leaving a stench worse than death resting heavy
| | in the air.
o-o|
|
|
---------+

[Exits: east west]
A solid shadow walks in.

<948hp 248m 334mv no opponent> -

Dark smelly tunnels
| This cramped tunnel runs in an east-west direction and
| smells heavily of some unknown but assuredly grotesque
| substance. The odor appears strongest to the west, where
| the tunnel opens up into a larger area. Disgusting slime
o-@-o-o| and gore are sprayed violently across the walls and floor,
|| leaving a stench worse than death resting heavy in the
o| air.
|
|
---------+

[Exits: east west]
A solid shadow walks in.

<948hp 248m 331mv no opponent> -
k worm

The Hall of the Tunneler
| The walls are dressed with strange carvings, symbolizing
| human sacrifice and people worshipping giant worms. Disgusting
| slime and gore are sprayed violently across the walls
| and floor, leaving a stench worse than death resting heavy
@-o-o| in the air.
|
|
|
|
---------+

[Exits: east]
(Red Aura) Shudde the Giant Tunneler is guarding his treasure.
A solid shadow walks in.
Shudde says 'I want your blood!'
Shudde says 'I want your blood!'

<948hp 248m 328mv no opponent> -

Your magic MANGLES Shudde!
Your smash DISMEMBERS Shudde!
Your magic MASSACRES Shudde!
Shudde has quite a few wounds.

<948hp 248m 328mv mob> -


You parry Shudde's digestion with a hasty swing from your off-hand weapon.
Your magic MASSACRES Shudde!
Your smash misses Shudde.
Your magic MANGLES Shudde!
A solid shadow's slash MASSACRES Shudde!
Shudde is in awful condition.

<948hp 248m 328mv mob> -


You dance around Shudde's digestion and easily dodge it.
Your magic MANGLES Shudde!
Shudde is DEAD!!
You get 94 gold coins from the corpse of Shudde.
Thorgoth gives you 24 gold coins for your sacrifice.

<948hp 248m 328mv no opponent> -

get cle
put cle hold
You get a clear potion.

<948hp 248m 328mv no opponent> -

You put a clear potion in a dragonblood holding robe of wounding.

<948hp 248m 328mv no opponent> -

east
east
Dark smelly tunnels
| This cramped tunnel runs in an east-west direction and
| smells heavily of some unknown but assuredly grotesque
| substance. The odor appears strongest to the west, where
| the tunnel opens up into a larger area. Disgusting slime
o-@-o-o| and gore are sprayed violently across the walls and floor,
|| leaving a stench worse than death resting heavy in the
o| air.
|
|
---------+

[Exits: east west]
A solid shadow walks in.

<948hp 248m 325mv no opponent> -
east

Dark smelly tunnels
| This cramped tunnel runs in an east-west direction and
| smells heavily of some unknown but assuredly grotesque
| substance. The odor appears strongest to the west. Disgusting
| slime and gore are sprayed violently across the walls
o-o-@-o | and floor, leaving a stench worse than death resting heavy
| | in the air.
o-o|
|
|
---------+

[Exits: east west]
A solid shadow walks in.

<948hp 248m 322mv no opponent> -

Dark smelly tunnels
| You are standing in a gloomy tunnel leading south and
| west, right under the altar of G'harne. The walls are
| covered with a smelly slime and small rotting pieces of
| a meat like substance, fills the air with an unbearable
o-o-@ o| stench. You might be able to force your way up into fresh
| || air from here.
o-o-o|
|
|
---------+

[Exits: south west (up)]
A solid shadow walks in.

<948hp 248m 319mv no opponent> -

open u
You open the door above you.

<948hp 248m 319mv no opponent> -

up
where
The Stones of G'harne
| You are in the center of seven fifteen-feet tall monolithic
| black stones. In the center of the ring formed by the stones
| you cannot help noticing a large sacrificial altar. The ground
| is covered with dirt, but the altar shows no sign of such.
+-f-@ | In fact, the altar looks well-used as if moved from side to
| side recently and often. West of here is the ancient path.
|
|
|
---------+

[Exits: west down]
A solid shadow walks in.

<948hp 248m 317mv no opponent> -

Players near you in Plains of the North:
<PK> Ungril The Stones of G'harne

<948hp 248m 317mv no opponent> -
west

The ancient path
f | You find yourself located between the bridge and the rock
| | formations. As you approach the formations you begin to
f | realize the true size of them. They are much taller than
| | you and block out the moon.
f-+-@-o |
|
|
|
|
---------+

[Exits: east west]
A cute rabbit is here.
A solid shadow walks in.

<948hp 248m 315mv no opponent> -

west
The wooden bridge
f | You have stepped upon a wooden bridge. It seems kind of
| | old and creaks loudly. Hopefully it is safe to cross.
f |
| |
f-@-f-o|
|
|
|
|
---------+

[Exits: east west]
A cute rabbit is here.
A solid shadow walks in.

<948hp 248m 313mv no opponent> -
west

The ancient path
f | The path runs north and east from here. You notice something
| | placed along the side of the path.
f |
| |
@-+-f|
|
|
|
|
---------+

[Exits: north east]
A solid shadow walks in.

<948hp 248m 311mv no opponent> -
north

north
The ancient path
f | You are standing on the ancient path which runs north
| | and south. The path is hidden in the shadows.
f |
| |
@ |
| |
f-+-f|
|
|
---------+

[Exits: north south]
A solid shadow walks in.

<948hp 248m 308mv no opponent> -

north
The ancient path
z-z-o | You are standing on the ancient path which runs north
| | | and south. The path is hidden in the shadows.
z f |
| |
@ |
| |
f |
| |
f-+-f|
---------+

[Exits: north south]
A solid shadow walks in.

<948hp 248m 305mv no opponent> -

north
The ancient path
z-z-+ | You are moving on an ancient path. Leaves and twigs crunch
| | | under you feet. To the north lies the T-crossing and the
z-z-o | path continues south.
| | |
z @ |
| |
f |
| |
f |
---------+

[Exits: north south]
A solid shadow walks in.

<948hp 248m 302mv no opponent> -

where
The path intersection
+ | You are standing at the intersection of three paths. To the
| | west you can follow a long, narrow path through the foothills.
z-z-+ | To the north a wide path leads to the village of Ofcol, while
| | | an ancient-looking and overgrown path leads away towards
z-z-@ | the south.
| | |
z f |
| |
f |
---------+

[Exits: north south west]
A solid shadow walks in.

<948hp 248m 300mv no opponent> -

west
Players near you in Plains of the North:
<PK> Jenar Grassy plains
<PK> Ungril The path intersection

<948hp 248m 300mv no opponent> -

Path in the foothills
+ | You are on a path through the rocky foothills. The wind
| | blows at your cheeks with a strength and purpose of mother
z-z-+ | nature. Creatures of the plains scamper away from you as
west
| | | your footsteps draw near to them. To the east and west
z-z-@-o | the path continues on before you. Far off to the north
| | | | you can see the peak of a grand mountain.
z-z f |
| | |
o f |
---------+

[Exits: east west]
A solid shadow walks in.

<948hp 248m 297mv no opponent> -

west
Path in the foothills
z +| You are walking on a long path in the east-west direction.
| || You are surrounded by foothills. You are able to force
z z-z-+| your way through some dense plants to the north.
| | ||
z-z-@-z-o|
| | | ||
z-z-z f|
| | ||
o-o f|
---------+

[Exits: north east south west]
A solid shadow walks in.

<948hp 248m 293mv no opponent> -
west

Path in the foothills
z | You are walking on a path situated in the rough plains. You
| | feel the strong winds blow through your hair as you watch
z z-z| the beautiful landscaping here. To the south, east, and west
| | | you can walk among the rolling foothills of the plains. Further
z-z-@-z-z| south are the plains and beyond that, Seringale.
| | | | |
z-z-z-z |
| | | |
o-o-o |
---------+

[Exits: east south west]
A solid shadow walks in.

<948hp 248m 289mv no opponent> -

quaff purple
get purple holding
get purple sack
The pool in the foothills
z | You are standing by a pool in the small foothills. It is
| | cold and you can see the moon reflecting off the water.
x z z| A steep slope rises up into the foothills to the north.
| | || Behind them are the mountains.
z-z-@-z-z|
| | | | ||
z-z-z-z-z|
| | | | |
o-o-o-o |
---------+

[Exits: north east south west]
A small candle has been placed inside a carved out turnip.
An odd looking scroll is here.
A strange looking amulet is lying here, half covered with dust.
A strange looking cigar, thicker than normal, lies here.
A crystal clear pool of water looks refreshing.
A solid shadow walks in.

<948hp 248m 285mv no opponent> -

You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<948hp 248m 285mv no opponent> -

You get a purple potion from a dragonblood holding robe of wounding.

<948hp 248m 285mv no opponent> -

murder $$
Jenar walks in.
You don't have a sack.

<948hp 248m 285mv no opponent> -

Jenar yells 'Help! I am being attacked by Ungril!'
Your magic maims Jenar!
Your smash devastates Jenar!
Jenar parries your magic.
Jenar has a few scratches.

<948hp 248m 285mv none> -
south

murder $$

Jenar parries your magic.
You stumble and barely manage to dodge Jenar's wrath.
Jenar's wrath MUTILATES you!
A solid shadow's slash devastates Jenar!
Jenar has some small wounds and bruises.

<910hp 248m 285mv none> -

barr
No way! You are still fighting!
Jenar has some small wounds and bruises.

<910hp 248m 285mv none> -

Jenar narrows his eyes.
The red in your vision disappears.
You no longer see invisible objects.
You can no longer sense magical auras.
The white aura around your body fades.
You do the best you can!
Jenar has some small wounds and bruises.

<910hp 248m 285mv none> -

Your target is not wearing a shield.
Jenar parries your magic.
Jenar's wrath MASSACRES you!
You parry Jenar's wrath.
A solid shadow's slash devastates Jenar!
Jenar has some small wounds and bruises.

<842hp 248m 285mv none> -

flee
You flee from combat!
Path in the foothills
x z z| You are on the path leading through the small foothills.
| | || You feel wind blow through your hair. From the north you
z-z-z-z-z| sense a certain freshness. The path continues east and
| | | | || south.
z-z-@-z-z|
| | | | |
o-o-o-o |
| | | | |
z-o-o-o |
---------+

[Exits: north east south west]

<842hp 248m 281mv no opponent> -

quaff purple
get purple holding
get purple sack

The night is about to end.

<855hp 256m 382mv no opponent> -

You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<855hp 256m 382mv no opponent> -

scan all
murder $$
You get a purple potion from a dragonblood holding robe of wounding.

<855hp 256m 382mv no opponent> -

Jenar walks in.
You don't have a sack.

<855hp 256m 382mv no opponent> -
murder $$

You scan all around.
You scan north.
*** Range 2 (north) ***
A traveler is here, adventuring through the woods.
*** Range 3 (north) ***
A vulture circles over you, waiting to swoop down to their meal.
A vulture circles over you, waiting to swoop down to their meal.
A vulture circles over you, waiting to swoop down to their meal.
You scan east.
You scan south.
You scan west.
*** Range 4 (west) ***
Sorbus the hermit is sitting here, roasting a rabbit.

<855hp 256m 382mv no opponent> -

Jenar walks south.
They aren't here.

<855hp 256m 382mv no opponent> -

They aren't here.

<855hp 256m 382mv no opponent> -

murder $$

Jenar walks in.
Jenar yells 'Help! I am being attacked by Ungril!'
Jenar parries your magic.
Jenar awkwardly parries your smash with a loud clang.
Jenar parries your magic.
Jenar has some small wounds and bruises.

<855hp 256m 382mv none> -

south
murder $$
dir

Your magic maims Jenar!
You block Jenar's attack and attempt to strike at the brief opening.
Your riposte decimates Jenar!
Jenar has some small wounds and bruises.

<855hp 256m 382mv none> -


Jenar narrows his eyes.
The white aura around your body fades.
Jenar has some small wounds and bruises.

<855hp 256m 382mv none> -

flee
No way! You are still fighting!
Jenar has some small wounds and bruises.

<855hp 256m 382mv none> -

You do the best you can!
Jenar has some small wounds and bruises.

<855hp 256m 382mv none> -

flee
Jenar is blinded by the dirt in his eyes!
Your kicked dirt scratches Jenar.
Jenar has quite a few wounds.

<855hp 256m 382mv none> -

flee
flee

Your magic MUTILATES Jenar!
Your smash devastates Jenar!
Your magic DISEMBOWELS Jenar!
Your smash devastates Jenar!
You block Jenar's attack and attempt to strike at the brief opening.
Your riposte devastates Jenar!
Jenar's wrath MANGLES you!
Jenar has quite a few wounds.

<774hp 256m 382mv none> -

quaff purple
get purple holding
get purple sack

Your magic MUTILATES Jenar!
Jenar's wrath misses you.
Jenar's wrath MASSACRES you!
Jenar has some big nasty wounds and scratches.

<704hp 256m 382mv none> -


Jenar narrows his eyes.
Jenar has some big nasty wounds and scratches.

<704hp 256m 382mv none> -

You flee from combat!
Path in the foothills
z z-z| You are walking on a path situated in the small foothills.
| | | The winds are more than average here and makes you feel a
z-z-z-z-z| bit chilly in the cool night. You can follow the path east
| | | | | or west.
z-z-@-z |
| | | |
o-o-o |
| | | |
o-o-o |
---------+

[Exits: north east south west]

<704hp 256m 378mv no opponent> -

scan all
You aren't fighting anyone.

<704hp 256m 378mv no opponent> -

You aren't fighting anyone.

<704hp 256m 378mv no opponent> -

You aren't fighting anyone.

<704hp 256m 378mv no opponent> -

You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<704hp 256m 378mv no opponent> -

bash $$
You get a purple potion from a dragonblood holding robe of wounding.

<704hp 256m 378mv no opponent> -

You don't have a sack.

<704hp 256m 378mv no opponent> -

scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
(Charmed) A solid shadow that exists only to do its master's bidding is here.
You scan east.
You scan south.
You scan west.
*** Range 5 (west) ***
Sorbus the hermit is sitting here, roasting a rabbit.

<704hp 256m 378mv no opponent> -

bash $$
They aren't here.

<704hp 256m 378mv no opponent> -

You scan all around.
You scan north.
*** Range 1 (north) ***
(Charmed) A solid shadow that exists only to do its master's bidding is here.
You scan east.
You scan south.
You scan west.
*** Range 5 (west) ***
Sorbus the hermit is sitting here, roasting a rabbit.

<704hp 256m 378mv no opponent> -

west
They aren't here.

<704hp 256m 378mv no opponent> -

Path in the foothills
x z z| You are on the path leading through the small foothills.
| | || You feel wind blow through your hair. From the north you
z-z-z-z-z| sense a certain freshness. The path continues east and
| | | | || south.
z-z-@-z-z|
| | | | |
o-o-o-o |
| | | | |
bash $$
z-o-o-o |
---------+

[Exits: north east south west]

<704hp 256m 374mv no opponent> -

They aren't here.

<704hp 256m 374mv no opponent> -
scan all

You scan all around.
You scan north.
*** Range 2 (north) ***
A traveler is here, adventuring through the woods.
*** Range 3 (north) ***
A vulture circles over you, waiting to swoop down to their meal.
A vulture circles over you, waiting to swoop down to their meal.
A vulture circles over you, waiting to swoop down to their meal.
You scan east.
You scan south.
*** Range 1 (south) ***
Jenar the Holy Shaman is here.
You scan west.
*** Range 4 (west) ***
Sorbus the hermit is sitting here, roasting a rabbit.

<704hp 256m 374mv no opponent> -

south
scan all
Grassy plains
z-z-z-z-z| You are walking across grassy plains. The wind blows at your
| | | | || cheeks with a strength and purpose of mother nature. Creatures
z-z-z-z-z| of the plains scamper away from you as your footsteps draw
| | | | | near to them. To the north, east, and west the plains stretch
o-o-@-o | out before you, while the skyline of Seringale rises up to
| | | | | the south.
z-o-o-o |
| | | |
o-o-o |
---------+

[Exits: north east south west]
Jenar the Holy Shaman is here.

<704hp 256m 371mv no opponent> -

murder $$
You scan all around.
You scan north.
*** Range 3 (north) ***
A traveler is here, adventuring through the woods.
*** Range 4 (north) ***
A vulture circles over you, waiting to swoop down to their meal.
A vulture circles over you, waiting to swoop down to their meal.
A vulture circles over you, waiting to swoop down to their meal.
You scan east.
You scan south.
You scan west.
*** Range 2 (west) ***
A cute rabbit is here.
A cute rabbit is here.
*** Range 3 (west) ***
A cute rabbit is here.

<704hp 256m 371mv no opponent> -

Jenar yells 'Help! I am being attacked by Ungril!'
Jenar parries your magic.
Jenar has quite a few wounds.

<704hp 256m 371mv none> -

murder $$

Your magic DISEMBOWELS Jenar!
Your smash maims Jenar!
Jenar's wrath maims you!
Jenar has some big nasty wounds and scratches.

<670hp 256m 371mv none> -

bash $$

Jenar closes his eyes momentarily.
Jenar has some big nasty wounds and scratches.

<670hp 256m 371mv none> -

You do the best you can!
Your magic MUTILATES Jenar!
Your magic DISEMBOWELS Jenar!
You parry Jenar's wrath.
You stumble and barely manage to dodge Jenar's wrath.
Jenar has some big nasty wounds and scratches.

<670hp 256m 371mv none> -

You slam into Jenar, and send him flying!
Your bash maims Jenar!
Jenar has some big nasty wounds and scratches.

<670hp 256m 371mv none> -


Jenar's eyes stop watering.
Your magic DISEMBOWELS Jenar!
Jenar parries your magic with an easy flourish.
You parry Jenar's wrath.
Jenar's wrath maims you!
Jenar looks pretty hurt.

<634hp 256m 371mv none> -

bash $$

Your magic DISEMBOWELS Jenar!
Your smash devastates Jenar!
Your magic maims Jenar!
Jenar parries your magic with an easy flourish.
Jenar's wrath MUTILATES you!
You stumble and barely manage to dodge Jenar's wrath.
Jenar is in awful condition.

<594hp 256m 371mv none> -

You slam into Jenar, and send him flying!
Your bash decimates Jenar!
Jenar is in awful condition.

<594hp 256m 371mv none> -


Jenar parries your magic.
Your smash maims Jenar!
Your magic MUTILATES Jenar!
The day has begun.
Jenar is DEAD!!
You have fulfilled a contract. A bounty of 21414 gold has been added to your bank account.
You receive 42 skulls of [LEGION].
Note posted.
Jenar's leg is dismembered from his dead body.
[Mentions]: None.

Comments

  1. Jenar, id be trying to skirmish more, looks like Ungril didn't have much saves there as you were dispelling easily. Try and land a blind, flee murder and try and land some of your nasty mals. You can out sustain him easily although you should try and avoid staying in combat with him for more than a couple of rounds. So attack, commune a mal, flee and heal then repeat.
    1. Thanks for the tips Jaran. This log is the end of the fight. I beat him easily the first half, chased him around, then spaced on keeping protective shield and stuff up. thus bash and dead :(
    [reply to jaran]
  2. I keep seeing these posts of a fire giant constantly landing dirt kick. Is dexterity not a factor in its success of landing or not?
    1. he instantly rubbed it out after being dirt kicked too! Ungril must have 25 dex somehow. haha
    [reply to Rothak]

Post a New Comment