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cMUD Plugin Version History
v2.0.8
- Plugin will now default to 8 visible group gauges until user defines a new value
- Information about logging will now be shown on connect if a log file has not yet been defined
- Fixed a bug where plugin could attempt to call an alias from an undefined class
v2.0.7
v2.0.6
- Msdp gauges will no longer spawn in secondary windows
- Added room lighting to map area
v2.0.5
- Updated how incoming msdp variables are handled when overseeing another character
v2.0.4
- Fixed a bug that sometimes prevented the experience gauge from updating
v2.0.3
- Duplicate affects (same name and duration) are now only shown once in Affects window
v2.0.2
- Added color to saves and hit/dam in the updated character window
v2.0.1
- Fixed a bug preventing some grouped mobs from being highlighted as the tank
- Most mob names are now abbreviated in a way that preserves a keyword for quick casts
v2.0.0
- Migrated the plugin to the CMUD package library at zuggsoft
- Added support for all new character class gauges
- Users can now change various logging settings from the command line
- Added a highlighting system to easily highlight any word any color
- Users can now set the number of group gauges displayed
- Various "under the hood" updates to improve performance
v1.20
- Updated monk chii gauges to show both light chii and dark chii
- Added a tabbed window for the poker table. The window doubles as room desc window when not playing poker
- Pending reboot information is now captured to the imm tab
- Overlord challenge information is now captured to the group tab
- New and re-opened auctions are now captured to the other tab
v1.10
- Cleaner msdp negotiation and renegotiation on connect, reboot, and unexpected disconnections
- Chii and chii bolt gauges for monks
- Bulwark gauge for dark-knights
- Group information now in 2 rows of 4, rather than 1 row of 8
- Preset numpad macros (disable the keyboard class folder inside general class folder if you've customized your own)
- A basic targeting script (typing 'target goblin' assigns goblin to variable prey, make a 'dirt @prey' macro to use this)
v1.00
- Tabbed chat capture
- Affects window
- Minimap window, including area name, room name, sector, and world time
- Inventory window
- Character window, which is similar to what you see with the in-game "score" command
- HP, Mana, and Move gauges
- Visual weapon and combat matchup information. It'll change colors like the descriptive text in-game prompt
- Opponent name, level, and hp information
- XP gauge, which doubles as adrenaline indicator by changing colors. At lvl 50 automatically becomes pure adrenaline gauge
- Overlord gauge. This is tiny and just under the XP gauge
- Visual group information. Group gauges are automatically populated as the group forms. Tank will be highlighted during combat
- Click to cast. i.e. type "quick sanc" to assign sanc as your quickclick spell and click your groupmate's gauge and you'll sanc him
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