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The Vampire

[Be the Monster]
Vampires are forsaken entities of darkness that have given up their souls
to become a plague upon the living, seeking to bring suffering and terror
upon those that are weak and fear death. Taken from human dark-knights
who are at the rank of Knight of Legion, they are empowered with supernatural
powers by the Covenant in return for pledging adherence and the violent loss
of their mortal lives. During the initiation they lose the ability to
produce blood, and from then on must drain fresh blood from the corpses of
the newly dead to satisfy their cravings. Held under the strict binding
terms of the Covenant of Blood, vampires can only unlock the potential of
their vast powers at night, remaining greatly weakened during daylight
hours. If their flesh is burned by the touch of sunlight, they must rest
in a coffin in order to revive their strength. While resting in their dark
coffins, vampires will regenerate at an incredibly fast rate, but will be
powerless to prevent a stake being driven through their cold, unbeating
heart. New vampires are very vulnerable to fire damage, but this will
lessen with age, so that ancient vampires are barely affected.
The requirements to become a vampire are as follows:
- You must be a human dark-knight of the 30th rank.
- Your ethos must NOT be lawful.
- Your ability to roleplay must be exceptional.
- Experience fighting at level 50.
* NOTE: Those with reputable accounts may follow a quest in the Keep
of D'al Kaddar to convert a dark-knight into a vampire. Only one
"special" character is allowed per account, shared between Raknos,
Vampire and Alhoon.
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Abilities
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Available races
Selecting a race is a fun way to flavor a character, and further define its strengths and weaknesses. Hover over a race link to view a brief summary of how the race interacts the class, or click it to visit the race's page for detailed information about that race.
Tips
Given that vampire is a branch of the dark-knight class, similar tips will hold.
- Dark-knights don't fight well flying, so consider investing trains into movement.
- Stay out of inferior combat style
matchups, to avoid getting hobbled.
- Use 'summon' to maintain a surplus of purple potions.
- Focus on improving DAMROLL and
SAVES, dark-knights use
physical force, but must be wary of spells like wrath due to their evil alignment.
- Fireball is an extremely dangerous spell.
Play the Game
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