The Vampire


[Be the Monster]

Vampires are forsaken entities of darkness that have given up their souls to become a plague upon the living, seeking to bring suffering and terror upon those that are weak and fear death. Taken from human dark-knights who are at the rank of Knight of Legion, they are empowered with supernatural powers by the Covenant in return for pledging adherence and the violent loss of their mortal lives. During the initiation they lose the ability to produce blood, and from then on must drain fresh blood from the corpses of the newly dead to satisfy their cravings. Held under the strict binding terms of the Covenant of Blood, vampires can only unlock the potential of their vast powers at night, remaining greatly weakened during daylight hours. If their flesh is burned by the touch of sunlight, they must rest in a coffin in order to revive their strength. While resting in their dark coffins, vampires will regenerate at an incredibly fast rate, but will be powerless to prevent a stake being driven through their cold, unbeating heart. New vampires are very vulnerable to fire damage, but this will lessen with age, so that ancient vampires are barely affected.

The requirements to become a vampire are as follows:

  • You must be a human dark-knight of the 30th rank.
  • Your ethos must NOT be lawful.
  • Your ability to roleplay must be exceptional.
  • Experience fighting at level 50.

* NOTE: Those with reputable accounts may follow a quest in the Keep of D'al Kaddar to convert a dark-knight into a vampire. Only one "special" character is allowed per account, shared between Raknos, Vampire and Alhoon.

Abilities

Level 1:magic missileaxe
daggerflail
macepolearm
spearsword
whipdodge
enhanced damagehand to hand
kickparry
scrollswands
wishbloodlust
Level 3:chill touch
Level 4:blindnessdetect magic
unholy armor
Level 5:detect goodlore
Level 6:poison
Level 7:teleportsecond attack
fast healing
Level 8:curse
Level 9:invisibilityprotection
Level 10:detect invis
Level 11:disarm
Level 15:tripmeditation
fencing
Level 16:energy drainvampiric touch
shield disarmthrust
Level 17:dual wield
Level 18:third attack
Level 20:impalebind weapon
Level 21:haunt
Level 22:silencedeafness
Level 25:dispel goodplague
Level 26:weapon freeingcurse weapon
Level 27:iceball
Level 29:harm
Level 30:morphbat form
wolf form
Level 31:soul steal
Level 35:unnerving presence
Level 36:screechdark metamorphosis
Level 38:charm personecstasy
Level 40:blasphemymist form
Level 43:twilight shift
Level 45:shadowstalkdanse macabre
dark ritual

Available races

Selecting a race is a fun way to flavor a character, and further define its strengths and weaknesses. Hover over a race link to view a brief summary of how the race interacts the class, or click it to visit the race's page for detailed information about that race.

Tips

Given that vampire is a branch of the dark-knight class, similar tips will hold.
  • Dark-knights don't fight well flying, so consider investing trains into movement.
  • Stay out of inferior combat style matchups, to avoid getting hobbled.
  • Use 'summon' to maintain a surplus of purple potions.
  • Focus on improving DAMROLL and SAVES, dark-knights use physical force, but must be wary of spells like wrath due to their evil alignment.
  • Fireball is an extremely dangerous spell.

Play the Game