Ye Olde Abandoned Realms Logs

Shite day fer Hirendan

posted on 2020-09-24 03:29:23
====Afore all this shite started, meself was fightin’ Glorbag. Got meself blinded an’ failed 4-5 gyvels. Shite. Luckily fer meself he got hisself attacked by a thief, an’ meself was able ter wander off. Then Triyan pops in an says ter his big fella Solmundi “Oi me big fella, ye reckon we should go invade? Got themselfs some good prostitutes in Darkhaven, reckon we could be getting’ the skull an’ havin a go, eh?”. Solmundi be thinkin’ that be a fine plan so that’s jes what they do. Ain’t sure if’n Glorbag knew their plan or if’n it be his own, but hisself showed up either way. Least meself got a couple o’ whacks in. Bwahahaha!====




1065hp 419m 465mv city (outside) 10am (day) no opponent no opponent [ ]
where pk
Dravanoth Way
+-+ o| This street was created of the finest brick. Very regal looking
| | || compared to that of the other streets. Some sort of public
B + + +-o| hall lies to the near west and to the distant east you see
| | | | a plain looking fountain. The buildings here are tall and
+-+-@ | narrow. Citizens look out from their homes through the window
| | - they look very scared. Despite the regal outlook of things
+ | here, poverty is distinctly present.
| |
+ |
---------+

[Exits: north south west]
A slimy looking fountain is here.

1065hp 419m 463mv city (outside) 10am (day) no opponent no opponent [ ]
north
north
You are affected by the following:
Spell: detect invis : lasts for 23 hours
Skill: devote : lasts for 18 hours
Skill: warcry : modifies save vs afflictive by 6 for 10 hours
: modifies hitroll by 6 for 10 hours

1065hp 419m 463mv city (outside) 10am (day) no opponent no opponent [ ] Players near you:
<PK> Triyan An Unholy Charnel
<PK> Hirendan Dravanoth Way
<PK> Solmundi Within the dock

1065hp 419m 463mv city (outside) 10am (day) no opponent no opponent [ ] Coral Way
+-+-+-+-+| Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
+-+ o| past and glance at them. Skanky looking prostitutes look
| | || your way - hoping to gain some business.
B + @ +-o|
| | | |
+-+-+ |
| |
+ |
---------+

[Exits: north south]

1065hp 419m 461mv city (outside) 10am (day) no opponent no opponent [ ] Coral Way
S + | Specialty stores are all around you selling fishing accessories,
| | | rain jackets, etc. Store owners call out to you as you walk
+-+-+-+-+| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business. A path to the east
@-+ o| leads to an old grave site.
| | ||
B + + +-o|
| | | |
+-+-+ |
---------+

[Exits: north east south]

1065hp 419m 459mv city (outside) 10am (day) no opponent no opponent [ ]
quaf def
You quaff a Defender potion.
You are surrounded by a white aura.

1065hp 419m 459mv city (outside) 10am (day) no opponent no opponent [ ]
n
e
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
S + | walk past and glance at them. Skanky looking prostitutes
| | | look your way - hoping to gain some business.
+-+-@-+-+|
| |
+-+ o|
| | ||
+ +-o|
---------+

[Exits: north east south west]

1065hp 419m 457mv city (outside) 10am (day) no opponent no opponent [ ] Larken Road
+ *-*| This seems to be the more residential area of the city.
| || However, it seems very quiet and deserted. Domestic
+ *| pets run freely about causing much noise and commotion.
| || Fruit vendors line either side of the street trying to
+-+-@-+-+| make a sale.
| |
+-+ o |
| | | |
+ +-o-o|
---------+

[Exits: east west]

1065hp 419m 455mv city (outside) 10am (day) no opponent no opponent [ ]
c solid
You lost your concentration.

1065hp 369m 455mv city (outside) 10am (day) no opponent no opponent [ ]
e
e
Larken Road
+ *-*-*| This seems to be the more residential area of the city. However,
| | | it seems very quiet and deserted. Domestic pets run freely
+ * | about causing much noise and commotion. Fruit vendors line
| | | either side of the street trying to make a sale.
+-+-@-+-+|
| ||
+-+ *|
| | |
+ +-o |
---------+

[Exits: east west]

1065hp 369m 453mv city (outside) 10am (day) no opponent no opponent [ ] Larken Road
*-*-* | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
* | run freely about causing much noise and commotion. Fruit
| | vendors line either side of the street trying to make a
+-+-@-+ | sale.
| |
* |
|
|
---------+

[Exits: north east west]
A black robed figure stands mystically before you.
A meditationist walks slowly about chanting mantras.

1065hp 369m 451mv city (outside) 10am (day) no opponent no opponent [ ]
north
Entrance of a Lacramose Temple
*-*-* | The eerie wail of a lost spirit fills the air as the musty
| | | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | in the air is meditative and quiet, almost sad at what
@ | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of the
+-+-+-+ | wall encased in a gold and ivory casing. Spears are thrown
| | in between the curves of the moon. The symbol means nothing
* | to you.
---------+

[Exits: north south]

1065hp 369m 450mv inside (indoors) 10am (day) no opponent no opponent [ ]
north
where pk
A Lacramose Temple
*-*-+ | The eerie wail of a lost spirit fills the air as the musty
| | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | | in the air is meditative and quiet, almost sad at what
*-@-* | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of
* | the wall encased in a gold and ivory casing. Spears and
| | thrown in between the curves of the moon. The symbol means
+-+-+-+ | nothing to you.
---------+

[Exits: east south west]
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.

1065hp 369m 449mv inside (indoors) 10am (day) no opponent no opponent [ ]
west
north
Players near you:
<PK> Triyan An Unholy Charnel
<PK> Hirendan A Lacramose Temple
<PK> Solmundi Bay Side Road

1065hp 369m 449mv inside (indoors) 10am (day) no opponent no opponent [ ] A Lacramose Temple
*-*-+| The eerie wail of a lost spirit fills the air as the
| | musty atmosphere causes you to cough violently. The red
*-*-*| drapery is covered with a very thick layer of grey dust.
| || The feeling in the air is meditative and quiet, almost
@-*-*| sad at what this temple is all about - even if people
| | aren't entirely sure why. A silver moon is drawn in the
* | background of the wall encased in a gold and ivory casing.
| | Spears are thrown in between the curves of the moon.
+-+-+-+-+| The symbol means nothing to you.
---------+

[Exits: north east]
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.

1065hp 369m 448mv inside (indoors) 10am (day) no opponent no opponent [ ] Of Darkened Ivory
| You are caught in a ivory hall made with nothing but IVORY!
| A strange feeling creeps over you for a hall of this type
*-*-+| would make a grandiose impression - but it doesn't. More
| | careful inspection gives rise to a darkened taint in the
@-*-*| bright white ivory of the room. Statuettes stand disdainfully
| || on either side of you as the purple drapes hang lazily
*-*-*| to the side. This room has no light source and seems to
| | be magically lighted.
* |
---------+

[Exits: north east south]

1065hp 369m 447mv inside (indoors) 10am (day) no opponent no opponent [ ]
north
The Holylight
| You are caught in a blinding flash of light from the
| heavens above. Not sure if it is malicious or goodly,
| the one thing that is evident is that it is divine. The
| room is sparse except for a rather large silver alter
@-*-+| with an ankh at the very top. Within the center is a
| | smoking cauldron filled with components that are fetid
*-*-*| at best. The entire room is filled with this noisome
| || mist.
*-*-*|
---------+

[Exits: east south]

1065hp 369m 446mv inside (indoors) 10am (day) no opponent no opponent [ ]
east
east
A Tainted Room
| Corpses hang unceremoniously in random fashion from the
| ceiling. Caked with blood, these corpses have only been
| recently skinned - the victims probably alive while the
| ritual was going on. The dark marble floor is stained with
*-@-+ | the dark red color of human blood - but none is seen upon
| | the floor itself. There must be a drainage system somewhere
*-*-* | ...but where? and to what purpose?
| | |
*-*-* |
---------+

[Exits: east west]

1065hp 369m 445mv inside (indoors) 10am (day) no opponent no opponent [ ] A Deadend
| You are at an abrupt ending that radiates with an insurmountable
| evil which makes you shiver at the thought. A black brick
| wall stands unceremoniously in front of you. The musty cold
| air feels damp to the touch and prickly to the skin. Rats
*-*-@ | scurry about as several alters of foreign origin stand here.
| |
*-*-* |
| | |
*-*-* |
---------+

[Exits: west down]
A black robed figure stands mystically before you.

1065hp 369m 444mv road (outside) 10am (day) no opponent no opponent [ ]
di triy
They aren't here.

1065hp 369m 444mv road (outside) 10am (day) no opponent no opponent [ ]
down
Entrance to the Mausoleum
| Stone walls run from east to west and north to south.
| A path diverts around the graves, but deep tracks have
| been lazily grooved into their surface. In the centre
| of this place, the tombstones line up neatly side by side.
@-*-*| The victims have been buried head to head, the places
| their feet would be facing away from the middle. Some
| of the tombstones have developed crack markings in their
| surface from age. All of them are nameless, simply signifying
| that something lies beneath. The centre grave appears
---------+ to have been left open, seemingly prepared ready for its
next resident. Deep, thick scratch markings on its surface also suggest its
former inhabitant has woken from the eternal slumber and got back out.

[Exits: east up]
(White Aura) A Shadowdemon stands here chained to a titanium post in the ground.
A Shadowdemon Guardian snarls at you, then returns to its slumber.

1065hp 369m 443mv inside (indoors) 10am (day) no opponent no opponent [ ]
east
Above a Catacomb
| The walls are lined with ceremonial torches inscribed with
| unfamiliar markings. Visibility is limited to the exits
| of this room as only those torches have been lit, and burn
| dim. The floor and walls are constructed with large elegant
*-@-* | stones of granite that have been polished to reflection,
| and the moisture in the air begins to collect against the
| rock making it very easy to loose your footing. A low humming
| noise that pulses rhythmically leaks into the room from
| the narrow staircase that leads to the room below.
---------+

[Exits: east west down]

1065hp 369m 442mv inside (indoors) 10am (day) no opponent no opponent [ ]
di triy
They aren't here.

1065hp 369m 442mv inside (indoors) 10am (day) no opponent no opponent [ ]
scan
You scan all around.
You scan east.
You scan west.
*** Range 1 (west) ***
(White Aura) A Shadowdemon stands here chained to a titanium post in the ground.
You scan down.

1065hp 369m 442mv inside (indoors) 10am (day) no opponent no opponent [ ]
down
A Sacred Undercroft
| Thick clouds of black smoke have arisen from the depths
| of the earth below, plunging this entire area into darkness.
| It is difficult to see more than a few feet into the surroundings.
| This place is simple in design, and the sacred remains of
@-* | a vampire are presumed to be within the well-guarded sarcophagus
| in the center of this tomb. Heavy latches fasten the seal
| of the stone crypt, and the keyholes have been tampered
| and ruined. Gusts of wind enter the room from above passing
| through the dark smoke to the center of this underground
---------+ grave, then reverse their direction to ventilate the foul
smells.

[Exits: east up]

1065hp 369m 441mv inside (indoors) 10am (day) no opponent no opponent [ ]
murder triyan
They aren't here.

1065hp 369m 441mv inside (indoors) 10am (day) no opponent no opponent [ ]
east
A Sacred Undercroft
| Thick clouds of black smoke have arisen from the depths of
| the earth below, plunging this entire area into darkness.
| It is difficult to see more than a few feet into the surroundings.
| This place is simple in design, and the sacred remains of
*-@ | a vampire are presumed to be within the well-guarded sarcophagus
| in the center of this tomb. Heavy latches fasten the seal
| of the stone crypt, and the keyholes have been tampered and
| ruined. Gusts of wind enter the room from above passing through
| the dark smoke to the center of this underground grave, then
---------+ reverse their direction to ventilate the foul smells.

[Exits: west up]

1065hp 369m 440mv inside (indoors) 10am (day) no opponent no opponent [ ]
up
Above a Catacomb
| The walls are lined with ceremonial torches inscribed with
| unfamiliar markings. Visibility is limited to the exits of
*-* | this room as only those torches have been lit, and burn dim.
| | The floor and walls are constructed with large elegant stones
*-*-@ | of granite that have been polished to reflection, and the
| moisture in the air begins to collect against the rock making
| it very easy to loose your footing. A low humming noise that
| pulses rhythmically leaks into the room from the narrow staircase
| that leads to the room below.
---------+

[Exits: west down]

1065hp 369m 439mv inside (indoors) 10am (day) no opponent no opponent [ ]
scan
You scan all around.
You scan west.
You scan down.

1065hp 369m 439mv inside (indoors) 10am (day) no opponent no opponent [ ]
west
scan
The Occult Sanctum
| Flickering torches hang from each of the four corners of
| the room, providing great visibility here. The walls are
*-* | decorated with large and heavy satin drapes that hang all
| | the way to the floor. Feathered pillows are arranged along
*-@-* | the walls, and rugs made of satin are thrown together to
| create a resting area. Several skeletal goblets and uneaten
| food is left on the ground near the pillows. Small dust
| clouds are continuously rising from the floor below as people
| walk past.
---------+

[Exits: north east west]
(Charmed) A special guard stands here, red with anger.
(White Aura) (INVADER) Triyan the Holy Shaman is here.

1065hp 372m 469mv inside (indoors) 11am (day) no opponent no opponent [ ] You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) The Master Occultist stands here, ready to defend the sepulcher.
You scan east.
You scan west.

1065hp 372m 469mv inside (indoors) 11am (day) no opponent no opponent [ ]
di triy
Triyan yells 'Help! Hirendan tried to kick dirt into my eyes!'
Your kicked dirt misses Triyan.
Triyan has quite a few wounds.

1065hp 372m 469mv inside (indoors) 11am (day) shaft defensive [ ]
A special guard yells 'Hirendan is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
You nimbly dodge a special guard's pierce with a practiced maneuver.
A special guard's pierce devastates you!
Triyan has quite a few wounds.

1035hp 372m 469mv inside (indoors) 11am (day) shaft defensive [ ]
Triyan has fled!
Triyan flies west.
A special guard has fled!
A special guard walks west.

1035hp 372m 469mv inside (indoors) 11am (day) no opponent no opponent [ ]
flee
flee

Triyan flies in.
A special guard walks in.

1035hp 372m 469mv inside (indoors) 11am (day) no opponent no opponent [ ]
Triyan flies east.
A special guard walks east.

1035hp 372m 469mv inside (indoors) 11am (day) no opponent no opponent [ ]
east
down

Solmundi yells 'Burn in the Light!'

1035hp 372m 469mv inside (indoors) 11am (day) no opponent no opponent [ ] You aren't fighting anyone.

1035hp 372m 469mv inside (indoors) 11am (day) no opponent no opponent [ ] You aren't fighting anyone.

1035hp 372m 469mv inside (indoors) 11am (day) no opponent no opponent [ ] [LEGION] A Shadowdemon Guardian: 'Alert! Triyan has intruded upon our cabal!'
A Shadowdemon Guardian yells 'You don't belong here, Triyan!'
Above a Catacomb
| The walls are lined with ceremonial torches inscribed with
| unfamiliar markings. Visibility is limited to the exits of
*-* | this room as only those torches have been lit, and burn dim.
| | The floor and walls are constructed with large elegant stones
*-*-@ | of granite that have been polished to reflection, and the
| moisture in the air begins to collect against the rock making
| it very easy to loose your footing. A low humming noise that
| pulses rhythmically leaks into the room from the narrow staircase
| that leads to the room below.
---------+

[Exits: west down]

1035hp 372m 468mv inside (indoors) 11am (day) no opponent no opponent [ ] A Sacred Undercroft
| Thick clouds of black smoke have arisen from the depths of
| the earth below, plunging this entire area into darkness.
| It is difficult to see more than a few feet into the surroundings.
| This place is simple in design, and the sacred remains of
*-@ | a vampire are presumed to be within the well-guarded sarcophagus
| in the center of this tomb. Heavy latches fasten the seal
| of the stone crypt, and the keyholes have been tampered and
| ruined. Gusts of wind enter the room from above passing through
| the dark smoke to the center of this underground grave, then
---------+ reverse their direction to ventilate the foul smells.

[Exits: west up]

1035hp 372m 467mv inside (indoors) 11am (day) no opponent no opponent [ ]
west
A Sacred Undercroft
| Thick clouds of black smoke have arisen from the depths
| of the earth below, plunging this entire area into darkness.
| It is difficult to see more than a few feet into the surroundings.
| This place is simple in design, and the sacred remains of
@-* | a vampire are presumed to be within the well-guarded sarcophagus
| in the center of this tomb. Heavy latches fasten the seal
| of the stone crypt, and the keyholes have been tampered
| and ruined. Gusts of wind enter the room from above passing
| through the dark smoke to the center of this underground
---------+ grave, then reverse their direction to ventilate the foul
smells.

[Exits: east up]

1035hp 372m 466mv inside (indoors) 11am (day) no opponent no opponent [ ]
up

[LEGION] A Shadowdemon Guardian: 'Alert! Triyan has intruded upon our cabal!'
A Shadowdemon Guardian yells 'You don't belong here, Triyan!'
Above a Catacomb
| The walls are lined with ceremonial torches inscribed with
| unfamiliar markings. Visibility is limited to the exits
| of this room as only those torches have been lit, and burn
| dim. The floor and walls are constructed with large elegant
*-@-* | stones of granite that have been polished to reflection,
| and the moisture in the air begins to collect against the
| rock making it very easy to loose your footing. A low humming
| noise that pulses rhythmically leaks into the room from
| the narrow staircase that leads to the room below.
---------+

[Exits: east west down]

1035hp 372m 465mv inside (indoors) 11am (day) no opponent no opponent [ ]
west

Triyan flies in.
A special guard walks in.
Entrance to the Mausoleum
| Stone walls run from east to west and north to south.
| A path diverts around the graves, but deep tracks have
| been lazily grooved into their surface. In the centre
| of this place, the tombstones line up neatly side by side.
@-*-*| The victims have been buried head to head, the places
| their feet would be facing away from the middle. Some
| of the tombstones have developed crack markings in their
| surface from age. All of them are nameless, simply signifying
| that something lies beneath. The centre grave appears
---------+ to have been left open, seemingly prepared ready for its
next resident. Deep, thick scratch markings on its surface also suggest its
former inhabitant has woken from the eternal slumber and got back out.

[Exits: east up]
(White Aura) A Shadowdemon stands here chained to a titanium post in the ground.
A Shadowdemon Guardian snarls at you, then returns to its slumber.

1035hp 372m 464mv inside (indoors) 11am (day) no opponent no opponent [ ]
Triyan flies in.
A special guard walks in.
[LEGION] A Shadowdemon Guardian: 'Alert! Triyan has intruded upon our cabal!'
A Shadowdemon Guardian yells 'You don't belong here, Triyan!'
A Shadowdemon Guardian's bite misses Triyan.

1035hp 372m 464mv inside (indoors) 11am (day) no opponent no opponent [ ]
c solid
You lost your concentration.

1035hp 322m 464mv inside (indoors) 11am (day) no opponent no opponent [ ]
Triyan's flame DISMEMBERS A Shadowdemon Guardian!

1035hp 322m 464mv inside (indoors) 11am (day) no opponent no opponent [ ]
Triyan has fled!
Triyan flies up.
A special guard walks up.

1035hp 322m 464mv inside (indoors) 11am (day) no opponent no opponent [ ]
where pk

[LEGION] an occultist: 'Solmundi has entered the Lacramose Temple.'

1035hp 322m 464mv inside (indoors) 11am (day) no opponent no opponent [ ] Players near you:
<PK> Triyan The Holylight
<PK> Hirendan Entrance to the Mausoleum
<PK> Wukan Misty Lane
<PK> Solmundi A Lacramose Temple

1035hp 322m 464mv inside (indoors) 11am (day) no opponent no opponent [ ]
c solid
You lost your concentration.

1035hp 272m 464mv inside (indoors) 11am (day) no opponent no opponent [ ]
where pk
Players near you:
<PK> Triyan A Lacramose Temple
<PK> Hirendan Entrance to the Mausoleum
<PK> Wukan An opening in the fog
<PK> Glorbag An ancient force
<PK> Solmundi Of Darkened Ivory

1035hp 272m 464mv inside (indoors) 11am (day) no opponent no opponent [ ]
c solid
You give life to your shadow!
A solid shadow now follows you.

1035hp 172m 464mv inside (indoors) 11am (day) no opponent no opponent [ ]
where pk
Players near you:
<PK> Triyan A Lacramose Temple
<PK> Hirendan Entrance to the Mausoleum
<PK> Wukan Misty Lane
<PK> Glorbag A lone path
<PK> Solmundi A Deadend

1035hp 172m 464mv inside (indoors) 11am (day) no opponent no opponent [ ]
y looks like we got ourselfs a nice little get together, eh!
You yell 'Looks like we got ourselfs a nice little get together, eh!'

1046hp 177m 469mv inside (indoors) 12pm (noon) no opponent no opponent [ ]
y bwahahahaha!
You yell 'Bwahahahaha!'

1046hp 177m 469mv inside (indoors) 12pm (noon) no opponent no opponent [ ]
y lookin jes like it!
You yell 'Lookin jes like it!'

1046hp 177m 469mv inside (indoors) 12pm (noon) no opponent no opponent [ ]
wher
Players near you in Legion Fortress:
<PK> Triyan A Tainted Room
<PK> Hirendan Entrance to the Mausoleum
<PK> Wukan Coral Way
<PK> Glorbag Larken Road
<PK> Solmundi A Tainted Room
[LEGION] an occultist: 'Glorbag has entered the Lacramose Temple.'

1046hp 177m 469mv inside (indoors) 12pm (noon) no opponent no opponent [ ]
af
You are affected by the following:
Spell: detect invis : lasts for 21 hours
Skill: devote : lasts for 16 hours
Skill: warcry : modifies save vs afflictive by 6 for 8 hours
: modifies hitroll by 6 for 8 hours
Spell: cabal sanctuary: lasts for 4 hours

1046hp 177m 469mv inside (indoors) 12pm (noon) no opponent no opponent [ ]
murder glorbag
They aren't here.

1046hp 177m 469mv inside (indoors) 12pm (noon) no opponent no opponent [ ]
murder glorbag
They aren't here.

1046hp 177m 469mv inside (indoors) 12pm (noon) no opponent no opponent [ ]
i
You are carrying:
( 2) an enriched gyvel potion
( 2) a purple potion
( 2) (Glowing) (Humming) a Defender potion
'Leese-Breaker', the Demolition Axe of the Barbarian
(Glowing) a ruby-hilted dagger
a spiked buckler
a potion of detect invis
a beautiful gown of white samite
(Glowing) a Morning-Star named Vainglory
a barrel
a small wooden canoe
a Loot Sack (open)

1046hp 177m 469mv inside (indoors) 12pm (noon) no opponent no opponent [ ]
l in sack
A Loot Sack holds:
an abyssal bludgeon
( 5) a spotted purple pill
( 6) a perfect potion of recall
a purple potion
a magic mushroom
( 6) a potion of detect invis
( 2) (Glowing) (Humming) a Defender potion
(Humming) a savage spear
a pair of dragonwing deserter's boots of homing
an effervescent potion
a skeletal goblet
( 6) a potion of weapon freeing
( 5) a three-eyed root
( 2) a piece of goat blood cake
( 2) a misty potion
a bucket of boiling oil
(Glowing) (Humming) a dragonblood iron-black band of evisceration
(Glowing) a bastard sword of havoc
a pair of dragonwing plated boots of seeking
a polearm of severe paranoia
a Red Claw signet ring
(Glowing) a grotesque gargoyle made of onyx
(Glowing) (Humming) a psi-faded iron-black cuff of resistance
a meteoric skull ring of elemental mastery
( 2) a psi-faded goat-hide wristlet

1046hp 177m 469mv inside (indoors) 12pm (noon) no opponent no opponent [ ]
Glorbag flies in.
[LEGION] A Shadowdemon Guardian: 'Alert! Glorbag has intruded upon our cabal!'
A Shadowdemon Guardian yells 'You don't belong here, Glorbag!'
A Shadowdemon Guardian's bite injures Glorbag.

1046hp 177m 469mv inside (indoors) 12pm (noon) no opponent no opponent [ ]
Glorbag narrows his eyes.
You yell 'Die! Glorbag, you sorcerous dog!'
You have been jinxed by a voodoo hex.
Glorbag's shield wobbles and barely deflects your cleave.
Your flaming bite wounds Glorbag.
Your flaming bite scratches Glorbag.
Your cleave maims Glorbag!
Your cleave devastates Glorbag!
Glorbag has some small wounds and bruises.

1046hp 177m 469mv inside (indoors) 12pm (noon) segment defensive [ ]
up
No way! You are still fighting!
Glorbag has some small wounds and bruises.

1046hp 177m 469mv inside (indoors) 12pm (noon) segment defensive [ ]
Triyan flies in.
A special guard walks in.
[LEGION] A Shadowdemon Guardian: 'Alert! Triyan has intruded upon our cabal!'
A Shadowdemon Guardian yells 'You don't belong here, Triyan!'
A Shadowdemon Guardian's bite mauls Triyan.
Glorbag has some small wounds and bruises.

1046hp 177m 469mv inside (indoors) 12pm (noon) segment defensive [ ]
Glorbag's drowning DISMEMBERS you!
Your cleave decimates Glorbag!
Glorbag deflects your flaming bite aside in an ungraceful parry.
Glorbag's shield fails to deflect the powerful cleave from your axe.
Your cleave decimates Glorbag!
Your flaming bite wounds Glorbag.
Triyan's flame maims A Shadowdemon Guardian!
Triyan's flame devastates A Shadowdemon Guardian!
A solid shadow's slash mauls Glorbag.
Glorbag has some small wounds and bruises.

981hp 177m 469mv inside (indoors) 12pm (noon) segment defensive [- ]
A special guard yells 'Hirendan is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A special guard's pierce misses you.
You parry a special guard's pierce with a hasty swing from your off-hand weapon.
A Shadowdemon Guardian narrows his eyes.
Glorbag has some small wounds and bruises.

981hp 177m 469mv inside (indoors) 12pm (noon) segment defensive [- ]
Glorbag narrows his eyes.
Glorbag has some small wounds and bruises.

981hp 177m 469mv inside (indoors) 12pm (noon) segment defensive [- ]
di
Glorbag is blinded by the dirt in his eyes!
Your kicked dirt scratches Glorbag.
Glorbag has some small wounds and bruises.

981hp 177m 469mv inside (indoors) 12pm (noon) segment defensive [- ]
You dodge Glorbag's drowning.
Your cleave devastates Glorbag!
Your flaming bite mauls Glorbag.
Your cleave MUTILATES Glorbag!
Triyan's flame devastates A Shadowdemon Guardian!
Triyan's flame devastates A Shadowdemon Guardian!
You deflect a special guard's pierce aside in an ungraceful parry.
You parry a special guard's pierce with an easy flourish.
Glorbag's protective shield dissipates.
Glorbag has quite a few wounds.

986hp 179m 469mv inside (indoors) 1pm (day) segment defensive [-- ]
bar

Glorbag has fled!
Glorbag flies up.
A special guard is in excellent condition.

986hp 179m 469mv inside (indoors) 1pm (day) none mob [-- ]
A Shadowdemon Guardian yells 'Triyan! Now you die!'
A special guard is in excellent condition.

986hp 179m 469mv inside (indoors) 1pm (day) none mob [-- ]
flee

A special guard dodges your cleave.
A special guard dodges your flaming bite.
Triyan's flame DISMEMBERS A Shadowdemon Guardian!
Triyan's flame DISEMBOWELS A Shadowdemon Guardian!
A solid shadow's slash DISMEMBERS a special guard!
A special guard's pierce devastates you!
You stumble and barely manage to dodge a special guard's pierce.
A special guard has a few scratches.

956hp 179m 469mv inside (indoors) 1pm (day) none mob [-- ]
flee

Triyan narrows his eyes.
You yell 'Die! Triyan, you sorcerous dog!'
You resist Triyan's deterioration.
A special guard has a few scratches.

956hp 179m 469mv inside (indoors) 1pm (day) none mob [-- ] Your target is not wearing a shield.
A special guard has a few scratches.

956hp 179m 469mv inside (indoors) 1pm (day) none mob [-- ] You flee from combat!
A Deadend
| You are at an abrupt ending that radiates with an insurmountable
| evil which makes you shiver at the thought. A black brick
| wall stands unceremoniously in front of you. The musty cold
| air feels damp to the touch and prickly to the skin. Rats
*-*-@ | scurry about as several alters of foreign origin stand here.
| |
*-*-* |
| | |
*-*-* |
---------+

[Exits: west down]
(INVADER) Glorbag the Holy Shaman is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) (INVADER) Solmundi the Holy Knight is riding on the back of a mustang.
A black robed figure stands mystically before you.
Glorbag closes his eyes momentarily.

956hp 179m 468mv road (outside) 1pm (day) no opponent no opponent [-- ]
murder glorbag
You aren't fighting anyone.
A solid shadow walks in.

956hp 179m 468mv road (outside) 1pm (day) no opponent no opponent [-- ] Glorbag yells 'Help! I am being attacked by someone!'
Your cleave devastates Glorbag!
Glorbag has quite a few wounds.

956hp 179m 468mv road (outside) 1pm (day) segment defensive [-- ]
You yell 'Help! I am being attacked by Solmundi!'
Solmundi's slash DISEMBOWELS you!
Solmundi's slash maims you!
Glorbag has quite a few wounds.

877hp 179m 468mv road (outside) 1pm (day) segment defensive [--- ]
flee

A special guard yells 'Hirendan is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
You parry a special guard's pierce with a hasty swing from your off-hand weapon.
A special guard's pierce devastates you!
Glorbag has quite a few wounds.

848hp 179m 468mv road (outside) 1pm (day) segment defensive [--- ]
flee

Glorbag has fled!
Glorbag flies down.
[LEGION] A Shadowdemon Guardian: 'Alert! Glorbag has intruded upon our cabal!'
A Shadowdemon Guardian yells 'You don't belong here, Glorbag!'
A special guard is in excellent condition.

848hp 179m 468mv road (outside) 1pm (day) none mob [--- ]
Your cleave misses a special guard.
Your cleave MASSACRES a special guard!
Your flaming bite DISMEMBERS a special guard!
A solid shadow's slash DISEMBOWELS a special guard!
A special guard's pierce decimates you!
You manage to dodge a special guard's pierce with a lot of effort.
Solmundi loses his balance and tumbles off of his mount!
Solmundi's slash MUTILATES you!
A special guard has a few scratches.

782hp 179m 468mv road (outside) 1pm (day) none mob [---- ] You flee from combat!
A Tainted Room
| Corpses hang unceremoniously in random fashion from the
| ceiling. Caked with blood, these corpses have only been
| recently skinned - the victims probably alive while the
| ritual was going on. The dark marble floor is stained with
*-@-+ | the dark red color of human blood - but none is seen upon
| | the floor itself. There must be a drainage system somewhere
*-*-* | ...but where? and to what purpose?
| | |
*-*-* |
---------+

[Exits: east west]

782hp 179m 467mv inside (indoors) 1pm (day) no opponent no opponent [---- ] You aren't fighting anyone.

782hp 179m 467mv inside (indoors) 1pm (day) no opponent no opponent [---- ]
east
A Deadend
| You are at an abrupt ending that radiates with an insurmountable
| evil which makes you shiver at the thought. A black brick
| wall stands unceremoniously in front of you. The musty cold
| air feels damp to the touch and prickly to the skin. Rats
*-*-@ | scurry about as several alters of foreign origin stand here.
| |
*-*-* |
| | |
*-*-* |
---------+

[Exits: west down]
(Charmed) A solid shadow is here, fighting a special guard.
(Charmed) A special guard stands here, red with anger.
A large brown mustang is here, decorated with a yellow warcoat.
(White Aura) (INVADER) Solmundi the Holy Knight is here.
A black robed figure stands mystically before you.

782hp 179m 466mv road (outside) 1pm (day) no opponent no opponent [---- ]
down
murder glorbag

[LEGION] A Shadowdemon Guardian: 'Alert! Triyan has intruded upon our cabal!'
A Shadowdemon Guardian yells 'You don't belong here, Triyan!'
Entrance to the Mausoleum
| Stone walls run from east to west and north to south.
| A path diverts around the graves, but deep tracks have
| been lazily grooved into their surface. In the centre
| of this place, the tombstones line up neatly side by side.
@-*-*| The victims have been buried head to head, the places
| their feet would be facing away from the middle. Some
| of the tombstones have developed crack markings in their
| surface from age. All of them are nameless, simply signifying
| that something lies beneath. The centre grave appears
---------+ to have been left open, seemingly prepared ready for its
next resident. Deep, thick scratch markings on its surface also suggest its
former inhabitant has woken from the eternal slumber and got back out.

[Exits: east up]
(Charmed) A special guard stands here, red with anger.
(White Aura) (INVADER) Triyan is here, fighting A Shadowdemon Guardian.
(INVADER) Glorbag is here, fighting A Shadowdemon Guardian.
(White Aura) A Shadowdemon stands here chained to a titanium post in the ground.
A Shadowdemon Guardian snarls at you, then returns to its slumber.

782hp 179m 465mv inside (indoors) 1pm (day) no opponent no opponent [---- ] Glorbag yells 'Help! I am being attacked by someone!'
Your cleave decimates Glorbag!
Your flaming bite wounds Glorbag.
Your flaming bite scratches Glorbag.
Your cleave devastates Glorbag!
Glorbag has quite a few wounds.

782hp 179m 465mv inside (indoors) 1pm (day) segment defensive [----- ]
Triyan has fled!
Triyan flies up.
A special guard walks up.
Glorbag has quite a few wounds.

782hp 179m 465mv inside (indoors) 1pm (day) segment defensive [----- ]
A solid shadow yells 'Help! I am being attacked by Solmundi!'
Glorbag's drowning DISEMBOWELS A Shadowdemon Guardian!
Glorbag's drowning DISEMBOWELS A Shadowdemon Guardian!
Glorbag's shield fails to deflect the powerful cleave from your axe.
Your cleave devastates Glorbag!
Glorbag's shield wobbles and barely deflects your flaming bite.
Your cleave misses Glorbag.
Glorbag has quite a few wounds.

782hp 179m 465mv inside (indoors) 1pm (day) segment defensive [----- ]
Glorbag has fled!
Glorbag flies east.

782hp 179m 465mv inside (indoors) 1pm (day) no opponent no opponent [----- ]
east
murder glorbag

Triyan flies in.
A special guard walks in.
[LEGION] A Shadowdemon Guardian: 'Alert! Triyan has intruded upon our cabal!'
A Shadowdemon Guardian yells 'You don't belong here, Triyan!'

782hp 179m 465mv inside (indoors) 1pm (day) no opponent no opponent [----- ] Above a Catacomb
| The walls are lined with ceremonial torches inscribed with
| unfamiliar markings. Visibility is limited to the exits
| of this room as only those torches have been lit, and burn
| dim. The floor and walls are constructed with large elegant
*-@-* | stones of granite that have been polished to reflection,
| and the moisture in the air begins to collect against the
| rock making it very easy to loose your footing. A low humming
| noise that pulses rhythmically leaks into the room from
| the narrow staircase that leads to the room below.
---------+

[Exits: east west down]
(INVADER) Glorbag the Holy Shaman is here.

782hp 179m 464mv inside (indoors) 1pm (day) no opponent no opponent [----- ] Glorbag yells 'Help! I am being attacked by someone!'
Your cleave devastates Glorbag!
Glorbag's shield fails to deflect the powerful cleave from your axe.
Your flaming bite wounds Glorbag.
You parry Glorbag's drowning with a hasty swing from your off-hand weapon.
You parry Glorbag's drowning.
Your cleave maims Glorbag!
Your cleave devastates Glorbag!
Glorbag awkwardly parries your flaming bite with a loud clang.
Your cleave decimates Glorbag!
Glorbag has quite a few wounds.

782hp 179m 464mv inside (indoors) 1pm (day) segment defensive [------ ]
Glorbag closes his eyes momentarily.
Glorbag has quite a few wounds.

782hp 179m 464mv inside (indoors) 1pm (day) segment defensive [------ ]
Triyan flies in.
A special guard walks in.
Glorbag has quite a few wounds.

782hp 179m 464mv inside (indoors) 1pm (day) segment defensive [------ ]
A special guard yells 'Hirendan is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A special guard's pierce devastates you!
You parry a special guard's pierce.
You yell 'Help! I am being attacked by Triyan!'
You parry Glorbag's drowning.
Glorbag's drowning MASSACRES you!
Your cleave devastates Glorbag!
Glorbag's shield fails to deflect the powerful cleave from your axe.
Your flaming bite wounds Glorbag.
You deflect Triyan's flame aside in an ungraceful parry.
You parry Triyan's flame with a hasty swing from your off-hand weapon.
You nimbly dodge a special guard's pierce with a practiced maneuver.
You parry a special guard's pierce.
Glorbag has quite a few wounds.

684hp 179m 464mv inside (indoors) 1pm (day) segment defensive [------- ]
flee
flee

Triyan narrows his eyes.
You defenses lower from deterioration.
You flee from combat!
A Sacred Undercroft
| Thick clouds of black smoke have arisen from the depths
| of the earth below, plunging this entire area into darkness.
| It is difficult to see more than a few feet into the surroundings.
| This place is simple in design, and the sacred remains of
@-* | a vampire are presumed to be within the well-guarded sarcophagus
| in the center of this tomb. Heavy latches fasten the seal
| of the stone crypt, and the keyholes have been tampered
| and ruined. Gusts of wind enter the room from above passing
| through the dark smoke to the center of this underground
---------+ grave, then reverse their direction to ventilate the foul
smells.

[Exits: east up]

684hp 179m 463mv inside (indoors) 1pm (day) no opponent no opponent [------- ] You aren't fighting anyone.

684hp 179m 463mv inside (indoors) 1pm (day) no opponent no opponent [------- ]
east
murder glorbag
A Sacred Undercroft
| Thick clouds of black smoke have arisen from the depths of
| the earth below, plunging this entire area into darkness.
| It is difficult to see more than a few feet into the surroundings.
| This place is simple in design, and the sacred remains of
*-@ | a vampire are presumed to be within the well-guarded sarcophagus
| in the center of this tomb. Heavy latches fasten the seal
| of the stone crypt, and the keyholes have been tampered and
| ruined. Gusts of wind enter the room from above passing through
| the dark smoke to the center of this underground grave, then
---------+ reverse their direction to ventilate the foul smells.

[Exits: west up]

684hp 179m 462mv inside (indoors) 1pm (day) no opponent no opponent [------- ] They aren't here.

684hp 179m 462mv inside (indoors) 1pm (day) no opponent no opponent [------- ]
west
up
A Sacred Undercroft
| Thick clouds of black smoke have arisen from the depths
| of the earth below, plunging this entire area into darkness.
| It is difficult to see more than a few feet into the surroundings.
| This place is simple in design, and the sacred remains of
@-* | a vampire are presumed to be within the well-guarded sarcophagus
| in the center of this tomb. Heavy latches fasten the seal
| of the stone crypt, and the keyholes have been tampered
| and ruined. Gusts of wind enter the room from above passing
| through the dark smoke to the center of this underground
---------+ grave, then reverse their direction to ventilate the foul
smells.

[Exits: east up]

684hp 179m 461mv inside (indoors) 1pm (day) no opponent no opponent [------- ]
west
Above a Catacomb
| The walls are lined with ceremonial torches inscribed with
| unfamiliar markings. Visibility is limited to the exits
| of this room as only those torches have been lit, and burn
| dim. The floor and walls are constructed with large elegant
*-@-* | stones of granite that have been polished to reflection,
| and the moisture in the air begins to collect against the
| rock making it very easy to loose your footing. A low humming
| noise that pulses rhythmically leaks into the room from
| the narrow staircase that leads to the room below.
---------+

[Exits: east west down]
(Charmed) A special guard stands here, red with anger.
(White Aura) (INVADER) Triyan the Holy Shaman is here.
(INVADER) Glorbag the Holy Shaman is here.

684hp 179m 460mv inside (indoors) 1pm (day) no opponent no opponent [------- ] Entrance to the Mausoleum
| Stone walls run from east to west and north to south.
| A path diverts around the graves, but deep tracks have
| been lazily grooved into their surface. In the centre
| of this place, the tombstones line up neatly side by side.
@-*-*| The victims have been buried head to head, the places
| their feet would be facing away from the middle. Some
| of the tombstones have developed crack markings in their
| surface from age. All of them are nameless, simply signifying
| that something lies beneath. The centre grave appears
---------+ to have been left open, seemingly prepared ready for its
next resident. Deep, thick scratch markings on its surface also suggest its
former inhabitant has woken from the eternal slumber and got back out.

[Exits: east up]
(White Aura) A Shadowdemon stands here chained to a titanium post in the ground.
A Shadowdemon Guardian snarls at you, then returns to its slumber.

684hp 179m 459mv inside (indoors) 1pm (day) no opponent no opponent [------- ]
up
A Deadend
| You are at an abrupt ending that radiates with an insurmountable
| evil which makes you shiver at the thought. A black brick
| wall stands unceremoniously in front of you. The musty cold
| air feels damp to the touch and prickly to the skin. Rats
*-*-@ | scurry about as several alters of foreign origin stand here.
| |
*-*-* |
| | |
*-*-* |
---------+

[Exits: west down]
(Charmed) A special guard stands here, red with anger.
(White Aura) (INVADER) Solmundi the Holy Knight is here.
A large brown mustang is here, decorated with a yellow warcoat.
A black robed figure stands mystically before you.

684hp 179m 458mv road (outside) 1pm (day) no opponent no opponent [------- ]
west

Solmundi walks west.
A special guard walks west.

684hp 179m 458mv road (outside) 1pm (day) no opponent no opponent [------- ]
west
A Tainted Room
| Corpses hang unceremoniously in random fashion from the
| ceiling. Caked with blood, these corpses have only been
| recently skinned - the victims probably alive while the
| ritual was going on. The dark marble floor is stained with
*-@-+ | the dark red color of human blood - but none is seen upon
| | the floor itself. There must be a drainage system somewhere
*-*-* | ...but where? and to what purpose?
| | |
*-*-* |
---------+

[Exits: east west]
(Charmed) A special guard stands here, red with anger.
(White Aura) (INVADER) Solmundi the Holy Knight is here.
(Charmed) A solid shadow that exists only to do its master's bidding is here.

684hp 179m 457mv inside (indoors) 1pm (day) no opponent no opponent [------- ]
Solmundi walks west.
A special guard walks west.

684hp 179m 457mv inside (indoors) 1pm (day) no opponent no opponent [------- ] The Holylight
| You are caught in a blinding flash of light from the
| heavens above. Not sure if it is malicious or goodly,
| the one thing that is evident is that it is divine. The
| room is sparse except for a rather large silver alter
@-*-+| with an ankh at the very top. Within the center is a
| | smoking cauldron filled with components that are fetid
*-*-*| at best. The entire room is filled with this noisome
| || mist.
*-*-*|
---------+

[Exits: east south]
(Charmed) A special guard stands here, red with anger.
(White Aura) (INVADER) Solmundi the Holy Knight is here.
A solid shadow walks in.

684hp 179m 456mv inside (indoors) 1pm (day) no opponent no opponent [------- ]
south
west

You yell 'Help! I am being attacked by Solmundi!'
Solmundi's slash DISEMBOWELS you!
Solmundi's stab MUTILATES you!
Solmundi's slash MUTILATES you!
Solmundi's slash DISMEMBERS you!
Solmundi is in excellent condition.

502hp 179m 456mv inside (indoors) 1pm (day) blade dual_wield [-------- ] No way! You are still fighting!
Solmundi is in excellent condition.

502hp 179m 456mv inside (indoors) 1pm (day) blade dual_wield [-------- ] No way! You are still fighting!
Solmundi is in excellent condition.

502hp 179m 456mv inside (indoors) 1pm (day) blade dual_wield [-------- ]
flee
You flee from combat!
A Tainted Room
| Corpses hang unceremoniously in random fashion from the
| ceiling. Caked with blood, these corpses have only been
| recently skinned - the victims probably alive while the
| ritual was going on. The dark marble floor is stained with
*-@-+ | the dark red color of human blood - but none is seen upon
| | the floor itself. There must be a drainage system somewhere
*-*-* | ...but where? and to what purpose?
| | |
*-*-* |
---------+

[Exits: east west]
A solid shadow walks in.

502hp 179m 455mv inside (indoors) 1pm (day) no opponent no opponent [-------- ]
west
south
The Holylight
| You are caught in a blinding flash of light from the
| heavens above. Not sure if it is malicious or goodly,
| the one thing that is evident is that it is divine. The
| room is sparse except for a rather large silver alter
@-*-+| with an ankh at the very top. Within the center is a
| | smoking cauldron filled with components that are fetid
*-*-*| at best. The entire room is filled with this noisome
| || mist.
*-*-*|
---------+

[Exits: east south]
(Charmed) A special guard stands here, red with anger.
(White Aura) (INVADER) Solmundi the Holy Knight is here.
A solid shadow walks in.

502hp 179m 454mv inside (indoors) 1pm (day) no opponent no opponent [-------- ]
south
[LEGION] A Shadowdemon Guardian: 'Alert! Triyan has intruded upon our cabal!'
A Shadowdemon Guardian yells 'You don't belong here, Triyan!'

502hp 179m 454mv inside (indoors) 1pm (day) no opponent no opponent [-------- ] Of Darkened Ivory
| You are caught in a ivory hall made with nothing but IVORY!
| A strange feeling creeps over you for a hall of this type
*-*-+| would make a grandiose impression - but it doesn't. More
| | careful inspection gives rise to a darkened taint in the
@-*-*| bright white ivory of the room. Statuettes stand disdainfully
| || on either side of you as the purple drapes hang lazily
*-*-*| to the side. This room has no light source and seems to
| | be magically lighted.
* |
---------+

[Exits: north east south]
A solid shadow walks in.

502hp 179m 453mv inside (indoors) 1pm (day) no opponent no opponent [-------- ] A Lacramose Temple
*-*-+| The eerie wail of a lost spirit fills the air as the
| | musty atmosphere causes you to cough violently. The red
*-*-*| drapery is covered with a very thick layer of grey dust.
| || The feeling in the air is meditative and quiet, almost
@-*-*| sad at what this temple is all about - even if people
| | aren't entirely sure why. A silver moon is drawn in the
* | background of the wall encased in a gold and ivory casing.
| | Spears are thrown in between the curves of the moon.
+-+-+-+-+| The symbol means nothing to you.
---------+

[Exits: north east]
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
A solid shadow walks in.

502hp 179m 452mv inside (indoors) 1pm (day) no opponent no opponent [-------- ]
east
south
south
A Lacramose Temple
*-*-+ | The eerie wail of a lost spirit fills the air as the musty
| | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | | in the air is meditative and quiet, almost sad at what
*-@-* | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of
* | the wall encased in a gold and ivory casing. Spears and
| | thrown in between the curves of the moon. The symbol means
+-+-+-+ | nothing to you.
---------+

[Exits: east south west]
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
A black robed figure stands mystically before you.
A solid shadow walks in.

502hp 179m 451mv inside (indoors) 1pm (day) no opponent no opponent [-------- ] Entrance of a Lacramose Temple
*-*-* | The eerie wail of a lost spirit fills the air as the musty
| | | atmosphere causes you to cough violently. The red drapery
*-*-* | is covered with a very thick layer of grey dust. The feeling
| | in the air is meditative and quiet, almost sad at what
@ | this temple is all about - even if people aren't entirely
| | sure why. A silver moon is drawn in the background of the
+-+-+-+ | wall encased in a gold and ivory casing. Spears are thrown
| | in between the curves of the moon. The symbol means nothing
* | to you.
---------+

[Exits: north south]
A solid shadow walks in.
[LEGION] A Shadowdemon Guardian: 'Alert! Glorbag has intruded upon our cabal!'
A Shadowdemon Guardian yells 'You don't belong here, Glorbag!'

502hp 179m 450mv inside (indoors) 1pm (day) no opponent no opponent [-------- ] Larken Road
*-*-* | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
* | run freely about causing much noise and commotion. Fruit
| | vendors line either side of the street trying to make a
+-+-@-+ | sale.
| |
* |
|
|
---------+

[Exits: north east west]
A black robed figure stands mystically before you.
A meditationist walks slowly about chanting mantras.
A solid shadow walks in.

502hp 179m 449mv city (outside) 1pm (day) no opponent no opponent [------- ]
west
west
west
Larken Road
+ *-*-*| This seems to be the more residential area of the city. However,
| | | it seems very quiet and deserted. Domestic pets run freely
+ * | about causing much noise and commotion. Fruit vendors line
| | | either side of the street trying to make a sale.
+-+-@-+-+|
| ||
+-+ *|
| | |
+ +-o |
---------+

[Exits: east west]
A solid shadow walks in.



====Runned me arse out o’ here an’ rested fer jes a bit. Them shite justices grabbed me skull an’ taked it ter Seringale. Meself ain’t fully healed, but went an’ kicked Solmundi in ‘is shin anyway. Then meself went fer a couple o’ purples, hopin’ ter get purps an’ gyvels ter get better prepared. Ain’t worked out so well..====






































906hp 297m 216mv cave (indoors) 6am (day) no opponent no opponent [----- ]
u
Path to the Old Mine
z | This was once a straight path linking the mines to the
| | nearby pass, but rock slides have transformed this passage
+-+-+-+-+| into a precarious climb over piles upon piles of small
| | | granite boulders. Faded claw marks on the rocks look like
z @ | they may have been made by goblins or kobolds a very long
| | | time ago. Strangely, the markings seem to lead away from
z +-+ | the mine entrance. A crossing is visible nearby to the
| | | north, while the path continues southward. A sinkhole on
z + | the ground nearby might allow you a way down into the old
---------+ tunnels.

[Exits: north south down]
A curved sword with a heavy tip sits here.
(Invis) Glorbag the Holy Shaman is here.
Glorbag narrows his eyes.
You yell 'Die! Glorbag, you sorcerous dog!'
Your cleave misses Glorbag.
Your cleave devastates Glorbag!
Your cleave devastates Glorbag!
Glorbag has a few scratches.

906hp 297m 214mv road (outside) 6am (day) shaft defensive [------ ]
fle
You flee from combat!
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.
You see 2 of a falchion here.

906hp 297m 212mv road (outside) 6am (day) no opponent no opponent [------ ]
n
South of Audsug Pass
z-z | These rolling hills form an appropriate foundation for the
| | three massive mountains that tower of the rest of the region.
z-z | The air is thin and the wind brisk as you pass through. The
| | path here is narrow and slightly uneven, but travel is possible
@ | nevertheless. The path appears to wind its way between two
| | mountains to the north and descends onto a plateau to the
+-+-+-+-+| south.
| | |
z + |
---------+

[Exits: north south]

906hp 297m 209mv hills (outside) 6am (day) no opponent no opponent [------ ]
n
Navigating Audsug Pass
z-z | Audsug Pass winds its way between Grimforge Mountain
| | and E'gal Mountain, allowing passage through this otherwise
z-z | impassable mountainous terrain. Sheer faces of rock
| | rise all around you, threatening to block out the sky
z-@ | entirely, yet failing to do so. The air is thin and somewhat
| | uncomfortable here. Best to keep moving.
z |
| |
+-+-+-+-+|
---------+

[Exits: south west]

906hp 297m 205mv hills (outside) 6am (day) no opponent no opponent [------ ]
w
Navigating Audsug Pass
z-z | Audsug Pass winds its way between Grimforge Mountain
| | and E'gal Mountain, allowing passage through this otherwise
o-z-z | impassable mountainous terrain. Sheer faces of rock
| | rise all around you, threatening to block out the sky
@-z | entirely, yet failing to do so. The air is thin and somewhat
| | uncomfortable here. Best to keep moving.
z |
| |
+-+-+-+|
---------+

[Exits: north east]

906hp 297m 201mv hills (outside) 6am (day) no opponent no opponent [------ ]
i
You are carrying:
( 4) a purple potion
( 2) an enriched gyvel potion
(Glowing) (Humming) a Defender potion
'Leese-Breaker', the Demolition Axe of the Barbarian
(Glowing) a ruby-hilted dagger
a spiked buckler
a potion of detect invis
a beautiful gown of white samite
(Glowing) a Morning-Star named Vainglory
a barrel
a small wooden canoe
a Loot Sack (open)

906hp 297m 201mv hills (outside) 6am (day) no opponent no opponent [------ ]
waer bej
I don't understand that.

906hp 297m 201mv hills (outside) 6am (day) no opponent no opponent [----- ]
Glorbag flies in.

906hp 297m 201mv hills (outside) 6am (day) no opponent no opponent [----- ]
dual
eq
Wear which weapon in your off-hand?
The lightning has stopped.
Your mania ends.

918hp 303m 256mv hills (outside) 7am (day) no opponent no opponent [----- ] You are using:
<used as light> (Glowing) an orb of precision
<worn on finger> (Glowing) (Humming) (Tainted) a dragonblood mithril-white claddagh of evisceration
<worn on finger> (Humming) a band of destruction
<worn around neck> (Glowing) (Humming) (Tainted) a dragonblood mithril-white ascot of evisceration
<worn around neck> (Humming) a collar fitted with cruel spikes
<worn on head> a green serpent-tressed wig
<worn on torso> (Glowing) (Humming) a dragonblood iron-black hauberk of maiming
<worn on arms> (Humming) a pair of red-tinged dragonscale pauldrons
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Humming) leggings of stream-lined steel
<worn on feet> (Glowing) (Humming) a pair of spiked light-steel boots
<worn about body> (Glowing) (Humming) a major globe of invulnerability
<worn about waist> (Glowing) (Humming) a magic multi-plated girdle
<worn around wrist> (Glowing) (Humming) a dragonblood iron-black cuff of maiming
<worn around wrist> (Glowing) (Humming) a dragonblood iron-black cuff of evisceration
<wielded> (Glowing) (Humming) a bejewelled battle axe
<dual wielded> a dagger of dragon's fire
<floating nearby> (Glowing) a hovering skull
<tattooed> an infernal dire wolf encased in a sphere of hellfire
Glorbag flies north.

918hp 303m 256mv hills (outside) 7am (day) no opponent no opponent [----- ]
e
Navigating Audsug Pass
z-z | Audsug Pass winds its way between Grimforge Mountain
| | and E'gal Mountain, allowing passage through this otherwise
z-z | impassable mountainous terrain. Sheer faces of rock
| | rise all around you, threatening to block out the sky
z-@ | entirely, yet failing to do so. The air is thin and somewhat
| | uncomfortable here. Best to keep moving.
z |
| |
+-+-+-+-+|
---------+

[Exits: south west]

918hp 303m 252mv hills (outside) 7am (day) no opponent no opponent [----- ]
af
You are affected by the following:
Spell: hex : modifies luck by -2 for 374 hours
Skill: devote : lasts for 22 hours
Skill: warcry : modifies save vs afflictive by 6 for 15 hours
: modifies hitroll by 6 for 15 hours
Skill: blood bath : modifies damroll by 1 for 2 hours
Spell: detect invis : lasts for 2 hours

918hp 303m 252mv hills (outside) 7am (day) no opponent no opponent [----- ]
Glorbag flies in.

918hp 303m 252mv hills (outside) 7am (day) no opponent no opponent [----- ]
Glorbag flies south.

918hp 303m 252mv hills (outside) 7am (day) no opponent no opponent [----- ]
Glorbag flies in.

918hp 303m 252mv hills (outside) 7am (day) no opponent no opponent [----- ]
You yell 'Help! I am being attacked by Glorbag!'
Glorbag fades into existence.
Glorbag's beating *** DEMOLISHES *** you!
Glorbag's beating misses you.
Glorbag has a few scratches.

810hp 303m 252mv hills (outside) 7am (day) shaft defensive [----- ]
bar
You hammer Glorbag's shield repeatedly with your weapons.
Your barrage grazes Glorbag.
Glorbag's shield arm is numbed.
Your barrage scratches Glorbag.
Glorbag's shield arm is numbed.
Your barrage scratches Glorbag.
Glorbag's shield arm is numbed.
Glorbag's beating MANGLES you!
Your cleave devastates Glorbag!
Your flaming bite wounds Glorbag.
Your cleave devastates Glorbag!
Your cleave maims Glorbag!
Glorbag has some small wounds and bruises.

716hp 303m 252mv hills (outside) 7am (day) shaft defensive [------- ]
flee
flee

Glorbag narrows his eyes.
You are blinded!

716hp 303m 252mv unknown 7am (day) unknown unknown [------- ]
Someone's beating *** DEMOLISHES *** you!
Your cleave mauls someone.
Your flaming bite mauls someone.
Your flaming bite scratches someone.
Your cleave devastates someone!

612hp 303m 252mv unknown 7am (day) unknown unknown [-------- ] You flee from combat!
You can't see a thing!

612hp 303m 248mv unknown 7am (day) no opponent no opponent [-------- ] You aren't fighting anyone.

612hp 303m 248mv unknown 7am (day) no opponent no opponent [-------- ]
quaf purple
You quaff a purple potion.
You failed to cure your blindness.
You are surrounded by a white aura.

612hp 303m 248mv unknown 7am (day) no opponent no opponent [-------- ]
east
south
You can't see a thing!
Alas, you cannot go that way.

612hp 303m 248mv unknown 7am (day) no opponent no opponent [-------- ] You can't see a thing!

612hp 303m 245mv unknown 7am (day) no opponent no opponent [-------- ]
south
You can't see a thing!

612hp 303m 243mv unknown 7am (day) no opponent no opponent [-------- ]
quaf gyv
You quaff an enriched gyvel potion.
You failed to cure your blindness.

612hp 303m 243mv unknown 7am (day) no opponent no opponent [-------- ]
south
You can't see a thing!

612hp 303m 241mv unknown 7am (day) no opponent no opponent [-------- ]
quaf gyv
You quaff an enriched gyvel potion.
You failed to cure your blindness.

612hp 303m 241mv unknown 7am (day) no opponent no opponent [-------- ]
west
You can't see a thing!
Alas, you cannot go that way.

612hp 303m 241mv unknown 7am (day) no opponent no opponent [-------- ]
south
You can't see a thing!
Alas, you cannot go that way.

612hp 303m 241mv unknown 7am (day) no opponent no opponent [-------- ]
west
You can't see a thing!
Alas, you cannot go that way.

612hp 303m 241mv unknown 7am (day) no opponent no opponent [-------- ]
east
You can't see a thing!

612hp 303m 239mv unknown 7am (day) no opponent no opponent [-------- ]
south
You can't see a thing!

612hp 303m 237mv unknown 7am (day) no opponent no opponent [------- ]
west
You can't see a thing!
Alas, you cannot go that way.

612hp 303m 237mv unknown 7am (day) no opponent no opponent [------- ]
south
You can't see a thing!
Alas, you cannot go that way.

612hp 303m 237mv unknown 7am (day) no opponent no opponent [------- ]
west
You can't see a thing!
Alas, you cannot go that way.

612hp 303m 237mv unknown 7am (day) no opponent no opponent [------- ]
north
You can't see a thing!

612hp 303m 235mv unknown 7am (day) no opponent no opponent [------- ]
west
You can't see a thing!

612hp 303m 233mv unknown 7am (day) no opponent no opponent [------- ]
north
You can't see a thing!

612hp 303m 231mv unknown 7am (day) no opponent no opponent [------- ]
west
You can't see a thing!
Alas, you cannot go that way.

612hp 303m 231mv unknown 7am (day) no opponent no opponent [------- ]
You yell 'Help! I am being attacked by someone!'
Someone's beating DISMEMBERS you!
You manage to dodge someone's beating with a lot of effort.

559hp 303m 231mv unknown 7am (day) unknown unknown [------- ]
south
No way! You are still fighting!

559hp 303m 231mv unknown 7am (day) unknown unknown [------- ]
flee
You flee from combat!
You can't see a thing!

559hp 303m 229mv unknown 7am (day) no opponent no opponent [------- ]
south
You can't see a thing!
Alas, you cannot go that way.

559hp 303m 229mv unknown 7am (day) no opponent no opponent [------- ]
west
You can't see a thing!

559hp 303m 226mv unknown 7am (day) no opponent no opponent [------- ]
east
You can't see a thing!

559hp 303m 223mv unknown 7am (day) no opponent no opponent [------- ]
west
You can't see a thing!

559hp 303m 220mv unknown 7am (day) no opponent no opponent [------- ]
west
You can't see a thing!
Alas, you cannot go that way.

559hp 303m 220mv unknown 7am (day) no opponent no opponent [------- ]
east
You can't see a thing!
Someone flies west.

576hp 308m 272mv unknown 8am (day) no opponent no opponent [------- ]
south
You can't see a thing!
Alas, you cannot go that way.

576hp 308m 272mv unknown 8am (day) no opponent no opponent [------- ]
east
You can't see a thing!
Alas, you cannot go that way.

576hp 308m 272mv unknown 8am (day) no opponent no opponent [------- ]
south
You can't see a thing!
Alas, you cannot go that way.

576hp 308m 272mv unknown 8am (day) no opponent no opponent [------- ]
Someone flies in.

576hp 308m 272mv unknown 8am (day) no opponent no opponent [------- ]
east
You can't see a thing!
Alas, you cannot go that way.

576hp 308m 272mv unknown 8am (day) no opponent no opponent [------- ]
north
You can't see a thing!
Alas, you cannot go that way.
Someone narrows his eyes.
You yell 'Help! someone is attacking me!'
Your cleave devastates someone!
Your flaming bite wounds someone.
Your flaming bite scratches someone.
Your cleave devastates someone!

576hp 308m 272mv unknown 8am (day) unknown unknown [-------- ]
flee
You flee from combat!
You can't see a thing!

576hp 308m 269mv unknown 8am (day) no opponent no opponent [-------- ]
north
You can't see a thing!

576hp 308m 266mv unknown 8am (day) no opponent no opponent [-------- ]
west
You can't see a thing!

576hp 308m 263mv unknown 8am (day) no opponent no opponent [-------- ]
west
You can't see a thing!
Alas, you cannot go that way.

576hp 308m 263mv unknown 8am (day) no opponent no opponent [-------- ]
west
You can't see a thing!
Alas, you cannot go that way.

576hp 308m 263mv unknown 8am (day) no opponent no opponent [-------- ]
west
You can't see a thing!
Alas, you cannot go that way.

576hp 308m 263mv unknown 8am (day) no opponent no opponent [-------- ]
n
You can't see a thing!
Alas, you cannot go that way.

576hp 308m 263mv unknown 8am (day) no opponent no opponent [-------- ]
e
You can't see a thing!
Someone flies in.

576hp 308m 260mv unknown 8am (day) no opponent no opponent [-------- ]
i
You are carrying:
( 3) a purple potion
You yell 'Help! I am being attacked by someone!'
Someone's beating DISEMBOWELS you!

527hp 308m 260mv unknown 8am (day) unknown unknown [-------- ]
n
No way! You are still fighting!

527hp 308m 260mv unknown 8am (day) unknown unknown [-------- ]
Someone's beating DISMEMBERS you!
Someone's beating DISEMBOWELS you!
Someone's shield wobbles and barely deflects your cleave.
Your flaming bite misses someone.

427hp 308m 260mv unknown 8am (day) unknown unknown [-------- ]
fle
You flee from combat!
You can't see a thing!

427hp 308m 257mv unknown 8am (day) no opponent no opponent [-------- ]
fle
You aren't fighting anyone.

427hp 308m 257mv unknown 8am (day) no opponent no opponent [-------- ]
n
You can't see a thing!

427hp 308m 254mv unknown 8am (day) no opponent no opponent [-------- ]
n
You can't see a thing!
Alas, you cannot go that way.

427hp 308m 254mv unknown 8am (day) no opponent no opponent [-------- ]
Someone flies south.

427hp 308m 254mv unknown 8am (day) no opponent no opponent [-------- ]
Someone flies in.

427hp 308m 254mv unknown 8am (day) no opponent no opponent [-------- ]
You yell 'Help! I am being attacked by someone!'
Someone's beating DISEMBOWELS you!
Someone's beating DISEMBOWELS you!

333hp 308m 254mv unknown 8am (day) unknown unknown [--------- ]
cb dead shite
[LEGION] (Dreadlord) Hirendan: 'Dead shite.'

333hp 308m 254mv unknown 8am (day) unknown unknown [--------- ]
fle
fle
You flee from combat!
You can't see a thing!

333hp 308m 251mv unknown 8am (day) no opponent no opponent [--------- ] You aren't fighting anyone.

333hp 308m 251mv unknown 8am (day) no opponent no opponent [--------- ]
west
You can't see a thing!
Alas, you cannot go that way.

333hp 308m 251mv unknown 8am (day) no opponent no opponent [--------- ]
west
You can't see a thing!
Alas, you cannot go that way.

333hp 308m 251mv unknown 8am (day) no opponent no opponent [--------- ]
south
You can't see a thing!

333hp 308m 248mv unknown 8am (day) no opponent no opponent [--------- ]
south
You can't see a thing!
Alas, you cannot go that way.

333hp 308m 248mv unknown 8am (day) no opponent no opponent [--------- ]
west
You can't see a thing!
Alas, you cannot go that way.

333hp 308m 248mv unknown 8am (day) no opponent no opponent [--------- ]
west
You can't see a thing!
Alas, you cannot go that way.

333hp 308m 248mv unknown 8am (day) no opponent no opponent [--------- ]
Someone flies in.

333hp 308m 248mv unknown 8am (day) no opponent no opponent [--------- ]
You yell 'Help! I am being attacked by someone!'
You manage to dodge someone's beating with a lot of effort.
Someone's beating DISMEMBERS you!

271hp 308m 248mv unknown 8am (day) unknown unknown [--------- ]
Someone's beating DISEMBOWELS you!
You work yourself into a maniacal frenzy!
Your cleave devastates someone!
Someone parries your cleave.
Your flaming bite wounds someone.
Your flaming bite scratches someone.

219hp 308m 248mv unknown 8am (day) unknown unknown [----------]
rage
You feel your veins course with power as the madness engulfs you!

569hp 308m 248mv unknown 8am (day) unknown unknown [----------]
Someone closes his eyes momentarily.
Someone's beating DISEMBOWELS you!
Your cleave maims someone!
Someone awkwardly parries your flaming bite with a loud clang.
Your cleave DISEMBOWELS someone!

521hp 308m 248mv unknown 8am (day) unknown unknown [----------]
ber
Your pulse races as you are consumed by rage!
Someone blocks your attack with his shield.

621hp 204m 124mv unknown 8am (day) unknown unknown [ ]
Someone's beating DISEMBOWELS you!
Someone's beating DISEMBOWELS you!
Your cleave DISEMBOWELS someone!
Your cleave MUTILATES someone!
Your cleave MUTILATES someone!

520hp 204m 124mv unknown 8am (day) unknown unknown [-- ]
Someone narrows his eyes.
Someone's harm spell MANGLES you!

436hp 204m 124mv unknown 8am (day) unknown unknown [-- ]
roar
You let loose a bestial roar at someone.
Someone looks shaken up.

439hp 204m 124mv unknown 8am (day) unknown unknown [- ]
Someone's beating DISMEMBERS you!
Someone's beating DISMEMBERS you!
Your cleave MUTILATES someone!
Your cleave DISEMBOWELS someone!
Your flaming bite devastates someone!
Your flaming bite scratches someone.

326hp 204m 124mv unknown 8am (day) unknown unknown [--- ]
Someone closes his eyes momentarily.

326hp 204m 124mv unknown 8am (day) unknown unknown [--- ]
Representing your guild has earned you some favor.
Your guild commission can now be used.
The white aura around your body fades.

339hp 209m 177mv unknown 9am (day) unknown unknown [--- ]
cb large hobgoblins, eh
head

Someone's beating *** DEMOLISHES *** you!
Someone's beating *** DEMOLISHES *** you!
Your cleave DISEMBOWELS someone!
Your flaming bite devastates someone!
Your cleave DISEMBOWELS someone!

131hp 209m 177mv unknown 9am (day) unknown unknown [------ ]
Someone closes his eyes momentarily.

131hp 209m 177mv unknown 9am (day) unknown unknown [------ ] [LEGION] (Dreadlord) Hirendan: 'Large hobgoblins, eh.'

131hp 209m 177mv unknown 9am (day) unknown unknown [------ ] Your headbutt wounds someone.

131hp 209m 177mv unknown 9am (day) unknown unknown [------- ]
Someone's beating *** DEMOLISHES *** you!
Someone blocks your attack with his shield.
Your flaming bite devastates someone!
Your flaming bite scratches someone.

19hp 209m 177mv unknown 9am (day) unknown unknown [--------- ]
Someone's kick *** DEMOLISHES *** you!
You have been KILLED!!

You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.

Comments

  1. Eh...ain't sure how that shite Knight tag found 'er way in there...
      [reply to Hirendan]
    1. That's what happens when you mess with followers of Vhrael...
        [reply to Vhrael]
      1. I'm so grateful you typed that last "eq" so I didnt have to scroll much to see the shit. We should all get "eq" triggers for 100 hp remaining for logs purposes
          [reply to Davairus]
        1. Why is glorbag working with the justices?
          1. I imagine it's because he's a GlorBag.
          2. I hope that was that a Glory hole douche Bag reference.. and sure hope it sticks with everybody when they see his name.
          3. I wasn’t working with anyone, everything I did was to kill anyone. I’ve had run ins with legion before and figured he’d pose a threat. Killed him and Wukan and I still go after solmundi any chance I get. Glorbag is just a dumb ogre looking to smash heads.
          4. Bladefury BANNED
            0 , 0 , 0 .
            xenyar has ruined your name forever.
          5. Every time I see Glorbag’s name I definitely picture a big ogre in a polo shirt (that is too tight) with a popped collar and an upside down backwards visor walking into a glory-hole booth.
          6. Damn you Xenyar for what you started lmao
          7. glorbag - Urban Dictionarywww.urbandictionary.com › define › term=glorbag
            A glorbag is similar to a douchebag, with the exception that a glorbag knows they're being a douchebag and think that's their unique way of being clever.
          [reply to Merlandox]
        2. No actual poker? I'm disappointed.
            [reply to BlackWidow]

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