Ye Olde Abandoned Realms Logs

Chul vs Abellyith

posted on 2021-02-12 06:19:25
<812/812hp 758/810m 619/619mv no opponent no opponent calm> [----------] 4pm (day) city (indoors)
Abellyith says 'How ye wannen it?'

<812/812hp 758/810m 619/619mv no opponent no opponent calm> [----------] 4pm (day) city (indoors) 'I don't care

You say 'I don't care.' <=================== Truly didn't care was completely up to him

<812/812hp 758/810m 619/619mv no opponent no opponent calm> [----------] 4pm (day) city (indoors) who

[ Duerg ] <PK> Abellyith the Battlemaster
[ Human ] Meirea the Mistress of the South Wind
[50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei
[ Duerg ] Auhla the Shadow
[ Pixie ] Qryll the Composer
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 21.


====================================================================================================
No sign of the outlaw, assumed she's gone

<812/812hp 758/810m 619/619mv no opponent no opponent calm> [----------] 4pm (day) city (indoors) 'you can pick

You say 'You can pick.' <======================Truly didn't care was completely up to him

<812/812hp 758/810m 619/619mv no opponent no opponent calm> [----------] 4pm (day) city (indoors) whe

Players near you in Seringale:
<PK> Abellyith Entrance to the Arena of Blood
<PK> Chul Entrance to the Arena of Blood
Auhla Secret Hideout
Qryll Backstage of Mocker's Tavern

<812/812hp 758/810m 619/619mv no opponent no opponent calm> [----------] 4pm (day) city (indoors) eq

You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> a webbed ring
<worn on finger> a webbed ring
<worn around neck> a black velvet cloak
<worn around neck> a black velvet cloak
<worn on head> a helm of Justice
<worn on torso> a dark satin vest
<worn on arms> (Glowing) (Humming) some fine amber sleeves
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> a pair of black leather pants
<worn on feet> (Glowing) (Humming) some spider-climbing slippers
<worn about body> a beautiful gown of white samite
<worn about waist> (Glowing) (Humming) a Burning Sheath of Acid
<worn around wrist> a wraith band
<worn around wrist> a wraith band
<wielded> (Humming) a peacemaker dirk
<held> (Glowing) the manual of Nag'Yrn
<floating nearby> (Humming) an eagle's eye

<812/812hp 758/810m 619/619mv no opponent no opponent calm> [----------] 4pm (day) city (indoors)
Abellyith buys a battle in the Gnome Village.
The Juggernaut says 'Bash them dead, just like gnomes.'

NOT GOING TO LIE I HONESTLY THOUGHT YOU SAID THAT "BASH THEM DEAD JUST LIKE GNOMES" WHICH IS WHY I SAID OK THEN ASSUMING THIS DUEL WAS GOING TO BE TO THE DEATH
====================================================================================================
<812/812hp 758/810m 619/619mv no opponent no opponent calm> [----------] 4pm (day) city (indoors) 'Ok then

You say 'Ok then.'

<812/812hp 764/810m 619/619mv no opponent no opponent calm> [----------] 5pm (day) city (indoors) whe

Players near you in Seringale:
<PK> Abellyith Entrance to the Arena of Blood
<PK> Chul Entrance to the Arena of Blood
Auhla Secret Hideout
Qryll Backstage of Mocker's Tavern

<812/812hp 764/810m 619/619mv no opponent no opponent calm> [----------] 5pm (day) city (indoors)
Abellyith yells out his warcry.
Abellyith yells 'Fist of War, guide my blade for the fallen!'

<812/812hp 764/810m 619/619mv no opponent no opponent calm> [----------] 5pm (day) city (indoors) in

You are carrying:
a barrel
(Humming) the staff of storms
( 2) a perfect potion of recall
( 4) (Glowing) (Humming) a Defender potion
a fang of the oppressor
a flask labelled 'Gyvel'
(Glowing) a minor globe of invulnerability
(Humming) a wave churner
an old, dusty druid's robe
a Big Ol'Pack Sack (open)
(Humming) a peacemaker seine
(Humming) a peacemaker greatsword
(Humming) a peacemaker longsword
(Humming) a peacemaker ahlspiess
an old boat

<812/812hp 764/810m 619/619mv no opponent no opponent calm> [----------] 5pm (day) city (indoors) put barrel sac

You put a barrel in a Big Ol'Pack Sack.

<812/812hp 764/810m 619/619mv no opponent no opponent calm> [----------] 5pm (day) city (indoors)
Abellyith has challenged you to a fight to the stun in the arena.
You have five hours to accept or decline.
The duel conditions are: to the stun, area-restricted (in the arena)
The Juggernaut says 'Abellyith has challenged Chul to a fight to the stun in the arena.'

<812/812hp 764/810m 619/619mv no opponent no opponent calm> [----------] 5pm (day) city (indoors) wa

You are already standing.

<812/812hp 764/810m 619/619mv no opponent no opponent calm> [----------] 5pm (day) city (indoors) accept

ALREADY ACCEPTING
=====================================================================================================


Syntax: accept <list/guild commission/duel/pet/group/conversion/limelight> (default: group)

<812/812hp 764/810m 619/619mv no opponent no opponent calm> [----------] 5pm (day) city (indoors)
Abellyith says 'Ye agree to deh stun?'

<812/812hp 764/810m 619/619mv no opponent no opponent calm> [----------] 5pm (day) city (indoors) accept duel

You have accepted Abellyith's challenge.
The Juggernaut says 'Chul has accepted Abellyith's challenge.'

<812/812hp 764/810m 619/619mv no opponent no opponent calm> [----------] 5pm (day) city (indoors)
Abellyith says 'Iffen ye wanna do deaf just say now.'

<812/812hp 764/810m 619/619mv no opponent no opponent calm> [----------] 5pm (day) city (indoors)
The town clock tolls once as the evening begins.

<812/812hp 768/810m 619/619mv no opponent no opponent calm> [----------] 6pm (day) city (indoors)
Abellyith says 'No need across meh.'

<812/812hp 768/810m 619/619mv no opponent no opponent calm> [----------] 6pm (day) city (indoors)
Abellyith says 'I no care.'

Abellyith says 'No need across meh.' <===== I DON'T KNOW WHAT THAT MEANS, BUT SINCE YOU SAID YOU DON'T CARE IM LIKE OK THEN IF I WIN IM KILLING THIS FOOL

=====================================================================================================
<812/812hp 768/810m 619/619mv no opponent no opponent calm> [----------] 6pm (day) city (indoors) who

[ Duerg ] <PK> Abellyith the Battlemaster
[ Human ] Meirea the Mistress of the South Wind
[50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei
[ Duerg ] Auhla the Shadow
[ Pixie ] Qryll the Composer
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 21.
Qryll walks in.
The Juggernaut says 'Dare you take the challenge?'

<812/812hp 768/810m 619/619mv no opponent no opponent calm> [----------] 6pm (day) city (indoors) whe

Players near you in Seringale:
<PK> Abellyith Entrance to the Arena of Blood
<PK> Chul Entrance to the Arena of Blood
Auhla Secret Hideout
Qryll Entrance to the Arena of Blood

<812/812hp 768/810m 619/619mv no opponent no opponent calm> [----------] 6pm (day) city (indoors) c 'art of taran

You submerge into your soul and unleash the secrets held deep within.
You feel your strength and balance surge to superhuman proportions.

<812/812hp 668/810m 619/619mv no opponent no opponent calm> [----------] 6pm (day) city (indoors) whe
l

Abellyith says 'Very well dehn.'

<812/812hp 668/810m 619/619mv no opponent no opponent calm> [----------] 6pm (day) city (indoors)
Players near you in Seringale:
<PK> Abellyith Entrance to the Arena of Blood
<PK> Chul Entrance to the Arena of Blood
Auhla Secret Hideout
Qryll Entrance to the Arena of Blood

<812/812hp 668/810m 619/619mv no opponent no opponent calm> [----------] 6pm (day) city (indoors)
Entrance to the Arena of Blood
You are at the entrance to Seringale's acclaimed fighting arena. This is
where those who wish for a smaller battlegrounds come to test their will,
their courage and their metal against each other. A huge iron trapdoor lies
below, waiting to shut the next victim inside its confines. You can leave
this place back onto the North Road to the south, or you can head down
and take up the challenge.

A sign on the wall outlines the rules of the arena.

[Exits: south (down)]
There is a convenient table here.
Qryll is here.
(Charmed) A black panther is here, quietly serving its master.
(Charmed) A warrior trainee is here, ready for action.
Abellyith is here.
The Juggernaut stands here with his arms folded across his chest.

<812/812hp 668/810m 619/619mv no opponent no opponent calm> [----------] 6pm (day) city (indoors) target abellyith

$$ will now be substituted with 'abellyith' until you untarget.

<812/812hp 668/810m 619/619mv no opponent no opponent calm> [----------] 6pm (day) city (indoors)
You feel more susceptible to magic again.

<812/812hp 674/810m 619/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (indoors) target Abellyith

$$ will now be substituted with 'Abellyith' until you untarget.

<812/812hp 674/810m 619/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (indoors) end

You meditate briefly then resume your position.

<812/812hp 644/810m 619/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (indoors) op d

You open the door below you.

<812/812hp 644/810m 619/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (indoors) c invis

You fade out of existence.

<812/812hp 639/810m 619/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (indoors) af
d

You are affected by the following:
Set : Shape of the Wraith: modifies armor class by 15 permanently
: modifies move by 125 permanently
: modifies save vs spell by 10 permanently
: modifies damroll by 5 permanently
: modifies hitroll by 5 permanently
Spell: art of tarantula: modifies strength by 5 for 11 hours
Spell: bless : modifies save vs spell by 6 for 47 hours
: modifies hitroll by 6 for 47 hours
Skill: chii : modifies armor class by 25 for 7 hours
Skill: detect hidden : lasts for 1 hours
Spell: detect invis : lasts for 1 hours
Skill: endure : modifies save vs spell by 11 for 12 hours
Skill: forgotten arts : lasts for 23 hours
Spell: invisibility : lasts for 50 hours

<812/812hp 639/810m 619/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (indoors)
An Intersection of Two Nameless Roads

[Exits: north east south west up]

<812/812hp 639/810m 617/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) hide

You can't hide yourself here!

<812/812hp 639/810m 617/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) whe

Players near you in The Seringale Arena:
<PK> Abellyith Entrance to the Arena of Blood
<PK> Chul An Intersection of Two Nameless Roads
Auhla Secret Hideout
Qryll Entrance to the Arena of Blood

<812/812hp 639/810m 617/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) af

You are affected by the following:
Set : Shape of the Wraith: modifies armor class by 15 permanently
: modifies move by 125 permanently
: modifies save vs spell by 10 permanently
: modifies damroll by 5 permanently
: modifies hitroll by 5 permanently
Spell: art of tarantula: modifies strength by 5 for 11 hours
Spell: bless : modifies save vs spell by 6 for 47 hours
: modifies hitroll by 6 for 47 hours
Skill: chii : modifies armor class by 25 for 7 hours
Skill: detect hidden : lasts for 1 hours
Spell: detect invis : lasts for 1 hours
Skill: endure : modifies save vs spell by 11 for 12 hours
Skill: forgotten arts : lasts for 23 hours
Spell: invisibility : lasts for 50 hours

<812/812hp 639/810m 617/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside)
Abellyith walks in.
A warrior trainee walks in.

<812/812hp 639/810m 617/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside)
Abellyith walks south.
A warrior trainee walks south.

<812/812hp 639/810m 617/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) l abe

You do not see that here.

<812/812hp 639/810m 617/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) sca

You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
*** Range 1 (up) ***
Qryll is here.
The Juggernaut stands here with his arms folded across his chest.

<812/812hp 639/810m 617/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) close u

You close the door above you.

<812/812hp 639/810m 617/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) whe
sca
whe

Players near you in The Seringale Arena:
<PK> Abellyith On the Stream
<PK> Chul An Intersection of Two Nameless Roads
Auhla Secret Hideout
Qryll Entrance to the Arena of Blood

<812/812hp 639/810m 617/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside)
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.

<812/812hp 639/810m 617/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside)
Players near you in The Seringale Arena:
<PK> Abellyith On the Stream
<PK> Chul An Intersection of Two Nameless Roads
Auhla Secret Hideout
Qryll Entrance to the Arena of Blood

<812/812hp 639/810m 617/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside)
Abellyith yells 'Ye ready?'

<812/812hp 639/810m 617/619mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside)
The night has begun.

<812/812hp 646/810m 619/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) quaff defender

You quaff a Defender potion.
You are surrounded by a white aura.

<812/812hp 646/810m 619/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) wear sto

You stop holding the manual of Nag'Yrn in your hand.
You stop wielding a peacemaker dirk.
You wield the staff of storms.
The staff of storms feels like a part of you!
You are no longer counterbalanced.

<812/812hp 646/825m 619/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) whe

Players near you in The Seringale Arena:
<PK> Abellyith On the Stream
<PK> Chul An Intersection of Two Nameless Roads
Auhla Secret Hideout
Qryll Entrance to the Arena of Blood

<812/812hp 646/825m 619/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) y yes

You yell 'Yes.'

<812/812hp 646/825m 619/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) whe

Players near you in The Seringale Arena:
<PK> Abellyith On the Stream
<PK> Chul An Intersection of Two Nameless Roads
Auhla Secret Hideout
Qryll Entrance to the Arena of Blood

<812/812hp 646/825m 619/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) sca

You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.

<812/812hp 646/825m 619/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) s

A Nameless Road

[Exits: north east south west]

<812/812hp 646/825m 617/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) s

A Nameless Road

[Exits: north east south]

<812/812hp 646/825m 615/619mv no opponent no opponent calm> [----------] 8pm (night) city (outside) s

Path by a Stream

[Exits: north south west]

<812/812hp 646/825m 613/619mv no opponent no opponent calm> [----------] 8pm (night) field (outside)
Abellyith yells 'Begins.'

<812/812hp 646/825m 613/619mv no opponent no opponent calm> [----------] 8pm (night) field (outside) nin tac

You now channel your ki into your attacks.

<812/812hp 646/825m 613/619mv no opponent no opponent calm> [----------] 8pm (night) field (outside) sca

You scan all around.
You scan north.
You scan south.
You scan west.

<812/812hp 646/825m 613/619mv no opponent no opponent calm> [----------] 8pm (night) field (outside) s

At the stream's end

[Exits: north east west]

<812/812hp 646/825m 610/619mv no opponent no opponent calm> [----------] 8pm (night) river (outside) sca

You scan all around.
You scan north.
You scan east.
You scan west.

<812/812hp 646/825m 610/619mv no opponent no opponent calm> [----------] 8pm (night) river (outside)
You feel less aware of your surroundings.
You no longer see invisible objects.
Your vigilance of the towns diminishes.

<812/812hp 652/825m 619/619mv no opponent no opponent calm> [----------] 9pm (night) river (outside) e

The Field of Mice's Dreams

[Exits: east west]

<812/812hp 652/825m 616/619mv no opponent no opponent calm> [----------] 9pm (night) field (outside) whe

Players near you in The Seringale Arena:
<PK> Abellyith On the Stream
<PK> Chul The Field of Mice's Dreams
Qryll Entrance to the Arena of Blood

<812/812hp 652/825m 616/619mv no opponent no opponent calm> [----------] 9pm (night) field (outside) w

At the stream's end

[Exits: north east west]

<812/812hp 652/825m 613/619mv no opponent no opponent calm> [----------] 9pm (night) river (outside) w
sca

On the Stream

[Exits: north east south]

<812/812hp 652/825m 609/619mv no opponent no opponent calm> [----------] 9pm (night) river (outside)
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
(Charmed) A warrior trainee is here, ready for action.
(Charmed) A black panther is here, quietly serving its master.
Abellyith is here.

<812/812hp 652/825m 609/619mv no opponent no opponent calm> [----------] 9pm (night) river (outside) s

On the Stream

[Exits: north east]
(Charmed) A warrior trainee is here, ready for action.
(Charmed) A black panther is here, quietly serving its master.
Abellyith is here.

<812/812hp 652/825m 605/619mv no opponent no opponent calm> [----------] 9pm (night) river (outside) tr $$

You yell 'Help! I am being attacked by Abellyith!'
Abellyith exploits his weapon advantage to deliver an unblockable wild attack.
Abellyith's wild slash injures you.
You dodge Abellyith's slash.
Abellyith is in excellent condition.

<796/812hp 652/825m 605/619mv blade offensive evasive:60> [----------] 9pm (night) river (outside)
You trip Abellyith and he goes down!
You fade into existence.
Your trip scratches Abellyith.
Abellyith has a few scratches.

<796/812hp 667/825m 605/619mv blade offensive evasive:59> [-------- ] 9pm (night) river (outside)
Abellyith manages to dodge your typhoon with a lot of effort.
Your shadow typhoon MASSACRES Abellyith!
You parry a warrior trainee's thrust.
A warrior trainee's thrust mauls you.
You deflect Abellyith's slash aside in an ungraceful parry.
You parry Abellyith's life drain with an easy flourish.
Abellyith's wild life drain wounds you.
You dodge Abellyith's life drain.
Abellyith has a few scratches.

<758/812hp 654/825m 605/619mv blade offensive evasive:60> [-------- ] 9pm (night) river (outside)
A warrior trainee carefully considers you.
A warrior trainee sets off for the guildhall.
Abellyith has a few scratches.

<758/812hp 654/825m 605/619mv blade offensive evasive:58> [-------- ] 9pm (night) river (outside) blind

You fill the room with a cloud of dust.
(ARENA) a black panther yells 'Help! Chul just threw dust in my eyes!'
You nimbly dodge a black panther's claw with a practiced maneuver.
You awkwardly parry a black panther's claw with a loud clang.
Your blindness dust scratches a black panther.
A black panther is blinded by the dust in his eyes!
Your blindness dust scratches Abellyith.
Abellyith is blinded by the dust in his eyes!
Abellyith looks less wobbly on his feet.
Abellyith has a few scratches.

<758/812hp 639/825m 605/619mv blade offensive bloody:40> [-------- ] 9pm (night) river (outside)
Your shadow typhoon misses Abellyith.
Your shadow typhoon MANGLES Abellyith!
Your acidic venom grazes Abellyith.
Your venom burns into Abellyith's skin!
Abellyith turns slightly green, but it passes.
You nimbly dodge a black panther's claw with a practiced maneuver.
You nimbly dodge a black panther's claw with a practiced maneuver.
Abellyith's slash DISEMBOWELS you!
Abellyith's life drain misses you.
You awkwardly parry Abellyith's slash with a loud clang.
Abellyith's slash MUTILATES you!
Abellyith has some small wounds and bruises.

<670/812hp 616/825m 605/619mv blade offensive bloody:40> [-------- ] 9pm (night) river (outside)
Abellyith has fled!
Abellyith swims east.
A black panther has a few scratches.

<670/812hp 616/825m 605/619mv none mob bloody:40> [-------- ] 9pm (night) river (outside) fle

Your shadow typhoon *** DEMOLISHES *** a black panther!
Your shadow typhoon *** DEMOLISHES *** a black panther!
Your acidic venom wounds a black panther.
Your venom burns into a black panther's skin!
Your poison maims a black panther!
A black panther looks very ill.
You dance around a black panther's claw and easily dodge it.
You dodge a black panther's claw.
A black panther is in awful condition.

<670/812hp 595/825m 605/619mv none mob bloody:40> [----------] 9pm (night) river (outside)
You flee from combat!
On the Stream

[Exits: north east south]

<670/812hp 595/825m 601/619mv no opponent no opponent bloody:40> [----------] 9pm (night) river (outside) e

At the stream's end

[Exits: north east west]

<670/812hp 595/825m 597/619mv no opponent no opponent bloody:38> [----------] 9pm (night) river (outside) sca

You scan all around.
You scan north.
You scan east.
You scan west.

<670/812hp 595/825m 597/619mv no opponent no opponent bloody:38> [----------] 9pm (night) river (outside) w

On the Stream

[Exits: north east south]

<670/812hp 595/825m 593/619mv no opponent no opponent bloody:37> [----------] 9pm (night) river (outside) sca

You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
Abellyith is here.
(Charmed) A black panther is here, quietly serving its master.

<670/812hp 595/825m 593/619mv no opponent no opponent bloody:37> [----------] 9pm (night) river (outside)
Abellyith swims in.

<670/812hp 595/825m 593/619mv no opponent no opponent bloody:36> [----------] 9pm (night) river (outside) murder $$

Abellyith swims north.
They aren't here.

<670/812hp 595/825m 593/619mv no opponent no opponent bloody:36> [----------] 9pm (night) river (outside) n
murder $$

Path by a Stream

[Exits: east south west]
(Charmed) A black panther is here, quietly serving its master.
Abellyith is here.

<670/812hp 595/825m 590/619mv no opponent no opponent bloody:35> [----------] 9pm (night) field (outside) n

Abellyith walks east.
They aren't here.

<670/812hp 595/825m 590/619mv no opponent no opponent bloody:34> [----------] 9pm (night) field (outside) murder $$

Alas, you cannot go that way.

<670/812hp 595/825m 590/619mv no opponent no opponent bloody:34> [----------] 9pm (night) field (outside)
They aren't here.

<670/812hp 595/825m 590/619mv no opponent no opponent bloody:34> [----------] 9pm (night) field (outside) e

Path by a Stream

[Exits: north south west]

<670/812hp 595/825m 588/619mv no opponent no opponent bloody:33> [----------] 9pm (night) field (outside) murder $$

They aren't here.

<670/812hp 595/825m 588/619mv no opponent no opponent bloody:33> [----------] 9pm (night) field (outside) sca

You scan all around.
You scan north.
*** Range 4 (north) ***
(Charmed) A black panther is here, quietly serving its master.
Abellyith is here.
You scan south.
You scan west.

<670/812hp 595/825m 588/619mv no opponent no opponent bloody:32> [----------] 9pm (night) field (outside) n

A Nameless Road

[Exits: north east south]

<670/812hp 595/825m 586/619mv no opponent no opponent bloody:31> [----------] 9pm (night) city (outside) n
n
n

A Nameless Road

[Exits: north east south west]

<670/812hp 595/825m 584/619mv no opponent no opponent bloody:31> [----------] 9pm (night) city (outside) murder $$

An Intersection of Two Nameless Roads

[Exits: north east south west (up)]

<670/812hp 595/825m 582/619mv no opponent no opponent bloody:30> [----------] 9pm (night) city (outside)
A Nameless Road

[Exits: north east south]

<670/812hp 595/825m 580/619mv no opponent no opponent bloody:29> [----------] 9pm (night) city (outside) n

They aren't here.

<670/812hp 595/825m 580/619mv no opponent no opponent bloody:29> [----------] 9pm (night) city (outside) murder $$

A Nameless Road

[Exits: north east south]

<670/812hp 595/825m 578/619mv no opponent no opponent bloody:29> [----------] 9pm (night) city (outside) n
sca

They aren't here.

<670/812hp 595/825m 578/619mv no opponent no opponent bloody:28> [----------] 9pm (night) city (outside)
A Nameless Road

[Exits: north south west]
(Charmed) A black panther is here, quietly serving its master.
Abellyith is here.

<670/812hp 595/825m 576/619mv no opponent no opponent bloody:28> [----------] 9pm (night) city (outside)
Abellyith walks south.

<670/812hp 595/825m 576/619mv no opponent no opponent bloody:28> [----------] 9pm (night) city (outside)
You scan all around.
You scan north.
You scan south.
*** Range 1 (south) ***
(Charmed) A black panther is here, quietly serving its master.
Abellyith is here.
You scan west.

<670/812hp 595/825m 576/619mv no opponent no opponent bloody:27> [----------] 9pm (night) city (outside) murder $$

They aren't here.

<670/812hp 595/825m 576/619mv no opponent no opponent bloody:27> [----------] 9pm (night) city (outside) s

A Nameless Road

[Exits: north east south]
(Charmed) A black panther is here, quietly serving its master.
Abellyith is here.

<670/812hp 595/825m 574/619mv no opponent no opponent bloody:27> [----------] 9pm (night) city (outside) murder $$
murder $$

(ARENA) Abellyith yells 'Help! I am being attacked by someone!'
Abellyith blocks your attack and attempts to strike at the brief opening.
Abellyith's riposte wounds you.
Abellyith has some small wounds and bruises.

<653/812hp 595/825m 574/619mv blade offensive bloody:40> [----------] 9pm (night) city (outside) dirt $$

Abellyith parries your typhoon.
Your shadow typhoon DISMEMBERS Abellyith!
You manage to dodge Abellyith's slash with a lot of effort.
Abellyith has some small wounds and bruises.

<653/812hp 583/825m 574/619mv blade offensive bloody:40> [----------] 9pm (night) city (outside)
Abellyith stops wielding a dark dagger of voodoo.
Abellyith tightens his grip around the blade of madness.
Your poison maims a black panther!
Abellyith has some small wounds and bruises.

<660/812hp 587/825m 619/619mv blade two_handed bloody:40> [----------] 10pm (night) city (outside)
You do the best you can!
Abellyith has some small wounds and bruises.

<660/812hp 587/825m 619/619mv blade two_handed bloody:40> [----------] 10pm (night) city (outside)
Your kicked dirt grazes Abellyith.
He has already been blinded.
Abellyith has some small wounds and bruises.

<660/812hp 587/825m 619/619mv blade two_handed bloody:40> [-------- ] 10pm (night) city (outside)
Abellyith awkwardly parries your typhoon with a loud clang.
Your shadow typhoon DISMEMBERS Abellyith!
Your acidic venom hits Abellyith.
Your venom burns into Abellyith's skin!
Abellyith turns slightly green, but it passes.
Abellyith's slash MUTILATES you!
Abellyith has quite a few wounds.

<622/812hp 576/825m 619/619mv blade two_handed bloody:40> [-------- ] 10pm (night) city (outside) calt

Abellyith blocks your attack and attempts to strike at the brief opening.
Abellyith's riposte decimates you!
Your shadow typhoon MASSACRES Abellyith!
Your acidic venom grazes Abellyith.
Your venom burns into Abellyith's skin!
Abellyith turns slightly green, but it passes.
You stumble and barely manage to dodge Abellyith's slash.
Abellyith's slash MUTILATES you!
Abellyith has quite a few wounds.

<557/812hp 565/825m 619/619mv blade two_handed bloody:40> [-------- ] 10pm (night) city (outside)
You throw a handful of sharp spikes at the feet of Abellyith.
Your caltraps wound Abellyith.
Abellyith starts limping.
Abellyith has quite a few wounds.

<557/812hp 590/825m 619/619mv blade two_handed bloody:40> [------ ] 10pm (night) city (outside)
Your shadow typhoon DISMEMBERS Abellyith!
Your shadow typhoon MASSACRES Abellyith!
Your shadow typhoon MASSACRES Abellyith!
Your acidic venom grazes Abellyith.
Your venom burns into Abellyith's skin!
Abellyith turns slightly green, but it passes.
You manage to dodge Abellyith's slash with a lot of effort.
Abellyith has some big nasty wounds and scratches.

<557/812hp 555/825m 619/619mv blade two_handed bloody:40> [------ ] 10pm (night) city (outside)
Abellyith tries to disarm you, but fails.
Abellyith has some big nasty wounds and scratches.

<557/812hp 555/825m 619/619mv blade two_handed bloody:40> [------ ] 10pm (night) city (outside) nerv

Your shadow typhoon MASSACRES Abellyith!
Your shadow typhoon DISMEMBERS Abellyith!
Your acidic venom grazes Abellyith.
Your venom burns into Abellyith's skin!
Abellyith turns slightly green, but it passes.
You manage to dodge Abellyith's slash with a lot of effort.
Abellyith looks pretty hurt.

<557/812hp 533/825m 619/619mv blade two_handed bloody:40> [------ ] 10pm (night) city (outside)
You weaken Abellyith with your nerve pressure.
Abellyith looks pretty hurt.

<557/812hp 558/825m 619/619mv blade two_handed bloody:40> [--- ] 10pm (night) city (outside)
Abellyith rubs the dust out of his eyes.
Your shadow typhoon MASSACRES Abellyith!
Your shadow typhoon DISMEMBERS Abellyith!
Your acidic venom hits Abellyith.
Your venom burns into Abellyith's skin!
Abellyith turns slightly green, but it passes.
You manage to dodge Abellyith's slash with a lot of effort.
You nimbly dodge Abellyith's slash with a practiced maneuver.
Abellyith is in awful condition.

<557/812hp 532/825m 619/619mv blade two_handed bloody:40> [--- ] 10pm (night) city (outside)
Abellyith has fled!
Abellyith limps south.

<557/812hp 532/825m 619/619mv no opponent no opponent bloody:40> [--- ] 10pm (night) city (outside) s
murder $$

A Nameless Road

[Exits: north east south]

<557/812hp 532/825m 617/619mv no opponent no opponent bloody:35> [--- ] 10pm (night) city (outside)
They aren't here.

<557/812hp 532/825m 617/619mv no opponent no opponent bloody:34> [----- ] 10pm (night) city (outside) s

An Intersection of Two Nameless Roads

[Exits: north east south west (up)]

<557/812hp 532/825m 615/619mv no opponent no opponent bloody:34> [----- ] 10pm (night) city (outside) s
murder $$

A Nameless Road

[Exits: north east south west]

<557/812hp 532/825m 613/619mv no opponent no opponent bloody:34> [----- ] 10pm (night) city (outside) sca

They aren't here.

<557/812hp 532/825m 613/619mv no opponent no opponent bloody:33> [----- ] 10pm (night) city (outside)
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.

<557/812hp 532/825m 613/619mv no opponent no opponent bloody:33> [----- ] 10pm (night) city (outside) s

A Nameless Road

[Exits: north east south]

<557/812hp 532/825m 611/619mv no opponent no opponent bloody:32> [----- ] 10pm (night) city (outside) sca

You scan all around.
You scan north.
You scan east.
You scan south.

<557/812hp 532/825m 611/619mv no opponent no opponent bloody:32> [------- ] 10pm (night) city (outside) whe

Players near you in The Seringale Arena:
<PK> Abellyith On a Quiet Stream
<PK> Chul A Nameless Road
Qryll Entrance to the Arena of Blood

<557/812hp 532/825m 611/619mv no opponent no opponent bloody:31> [------- ] 10pm (night) city (outside) s

Path by a Stream

[Exits: north south west]

<557/812hp 532/825m 609/619mv no opponent no opponent bloody:31> [------- ] 10pm (night) field (outside) sca

You scan all around.
You scan north.
You scan south.
You scan west.

<557/812hp 532/825m 609/619mv no opponent no opponent bloody:30> [------- ] 10pm (night) field (outside) w

Path by a Stream

[Exits: east south west]

<557/812hp 532/825m 607/619mv no opponent no opponent bloody:29> [------- ] 10pm (night) field (outside) sca

You scan all around.
You scan east.
You scan south.
You scan west.

<557/812hp 532/825m 607/619mv no opponent no opponent bloody:29> [--------- ] 10pm (night) field (outside) s

On the Stream

[Exits: north east south]

<557/812hp 532/825m 604/619mv no opponent no opponent bloody:28> [--------- ] 10pm (night) river (outside) sca

You scan all around.
You scan north.
You scan east.
You scan south.

<557/812hp 532/825m 604/619mv no opponent no opponent bloody:27> [--------- ] 10pm (night) river (outside) e

At the stream's end

[Exits: north east west]

<557/812hp 532/825m 600/619mv no opponent no opponent bloody:27> [--------- ] 10pm (night) river (outside) sca

You scan all around.
You scan north.
You scan east.
You scan west.

<557/812hp 532/825m 600/619mv no opponent no opponent bloody:26> [--------- ] 10pm (night) river (outside) e

The Field of Mice's Dreams

[Exits: east west]
Rimath the trader auctions 'Place yer bids! a bangle of toxicity is being auctioned for 20000 gold!'

<557/812hp 532/825m 597/619mv no opponent no opponent bloody:26> [----------] 10pm (night) field (outside) sca

You scan all around.
You scan east.
You scan west.

<557/812hp 532/825m 597/619mv no opponent no opponent bloody:25> [----------] 10pm (night) field (outside) w

At the stream's end

[Exits: north east west]

<557/812hp 532/825m 594/619mv no opponent no opponent bloody:25> [----------] 10pm (night) river (outside) w
sca

On the Stream

[Exits: north east south]

<557/812hp 532/825m 590/619mv no opponent no opponent bloody:24> [----------] 10pm (night) river (outside)
You scan all around.
You scan north.
You scan east.
You scan south.

<557/812hp 532/825m 590/619mv no opponent no opponent bloody:24> [----------] 10pm (night) river (outside) s
s

On the Stream

[Exits: north east]

<557/812hp 532/825m 586/619mv no opponent no opponent bloody:23> [----------] 10pm (night) river (outside) sca

Alas, you cannot go that way.

<557/812hp 532/825m 586/619mv no opponent no opponent bloody:23> [----------] 10pm (night) river (outside)
You scan all around.
You scan north.
You scan east.

<557/812hp 532/825m 586/619mv no opponent no opponent bloody:23> [----------] 10pm (night) river (outside) e

On a Quiet Stream

[Exits: east west]

<557/812hp 532/825m 582/619mv no opponent no opponent bloody:22> [----------] 10pm (night) river (outside) e
sca

On a Quiet Stream

[Exits: south west]

<569/812hp 536/825m 615/619mv no opponent no opponent bloody:22> [----------] 11pm (night) river (outside)
You scan all around.
You scan south.
You scan west.

<569/812hp 536/825m 615/619mv no opponent no opponent bloody:21> [----------] 11pm (night) river (outside) s

On a Quiet Stream

[Exits: north east]
Abellyith is here.

<569/812hp 536/825m 611/619mv no opponent no opponent bloody:21> [----------] 11pm (night) river (outside) s
murder $$

Abellyith relaxes his grip on his weapon.
Abellyith wears the red dragon shield as a shield.
Alas, you cannot go that way.

<569/812hp 536/825m 611/619mv no opponent no opponent bloody:20> [----------] 11pm (night) river (outside)
(ARENA) Abellyith yells 'Help! I am being attacked by Chul!'
Your shadow typhoon DISEMBOWELS Abellyith!
Your shadow typhoon MASSACRES Abellyith!
Abellyith is in awful condition.

<569/812hp 517/825m 611/619mv blade defensive bloody:40> [----------] 11pm (night) river (outside)
Your shadow typhoon MASSACRES Abellyith!
Abellyith's shield jolts under your typhoon, but holds.
Your acidic venom grazes Abellyith.
Your venom burns into Abellyith's skin!
Abellyith turns slightly green, but it passes.
You deflect Abellyith's slash aside in an ungraceful parry.
Abellyith's wild slash DISMEMBERS you!
Abellyith is in awful condition.

<507/812hp 506/825m 611/619mv blade defensive bloody:40> [----------] 11pm (night) river (outside)
Abellyith has fled!
Abellyith swims east.

<507/812hp 506/825m 611/619mv no opponent no opponent bloody:40> [----------] 11pm (night) river (outside)
Abellyith swims in.

<507/812hp 506/825m 611/619mv no opponent no opponent bloody:39> [----------] 11pm (night) river (outside) murder $$
murder $$

You yell 'Help! I am being attacked by Abellyith!'
Abellyith exploits his weapon advantage to deliver an unblockable wild attack.
Abellyith's wild slash injures you.
Abellyith is in awful condition.

<493/812hp 506/825m 611/619mv blade defensive bloody:40> [----------] 11pm (night) river (outside)
You do the best you can!
Abellyith's shield jolts under your typhoon, but holds.
Your shadow typhoon DISMEMBERS Abellyith!
Abellyith has yielded. You have won the challenge.
Abellyith is mortally wounded!!

<493/812hp 496/825m 611/619mv no opponent no opponent bloody:40> [----------] 11pm (night) river (outside)
You can't do that while resting.

<493/812hp 496/825m 611/619mv no opponent no opponent bloody:40> [----------] 11pm (night) river (outside) l abe

The fat duergar standing in front of you seems to have some class. He is
dressed well in his communing best. His face is covered in stubble and only
bits of hair stick out from under his kerry cap. Beautiful sea blue globes
stare back at you with a curious blaze. Upon his left arm he has a tattoo
of a skull and crossbones. His stumpy legs bulge rubbing together from
almost the knee up. He dresses well but his smell is appalling. Mixture of
goat and what can only be guessed as and odd food.
Abellyith is in awful condition.

Abellyith is using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> a blackened fingernail
<worn on finger> a blackened fingernail
<worn around neck> a black plate neckguard
<worn around neck> a black plate neckguard
<worn on head> (Glowing) (Humming) the laquered skull of a ram
<worn on torso> (Humming) a suit of heavy vulcan plate armor
<worn on arms> rugged sleeves of the bull
<worn on hands> (Glowing) a pair of spiked gauntlets
<worn on legs> (Humming) a pair of form fitting leggings
<worn on feet> a pair of dragonwing chain boots of unerring flight
<worn as shield> the red dragon shield
<worn about body> (Glowing) a fine rain poncho
<worn about waist> a serpentskin belt
<worn around wrist> a bracer of dark thorns
<worn around wrist> a bracer of dark thorns
<wielded> (Humming) the blade of madness
<stored in quiver> some bladed arrows (40)
<floating nearby> a nightmarish droplet

<493/812hp 496/825m 611/619mv no opponent no opponent bloody:36> [----------] 11pm (night) river (outside) whe

Players near you in The Seringale Arena:
<PK> Abellyith On a Quiet Stream
<PK> Chul On a Quiet Stream
Qryll Entrance to the Arena of Blood

<493/812hp 496/825m 611/619mv no opponent no opponent bloody:27> [----------] 11pm (night) river (outside) eq

You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> a webbed ring
<worn on finger> a webbed ring
<worn around neck> a black velvet cloak
<worn around neck> a black velvet cloak
<worn on head> a helm of Justice
<worn on torso> a dark satin vest
<worn on arms> (Glowing) (Humming) some fine amber sleeves
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> a pair of black leather pants
<worn on feet> (Glowing) (Humming) some spider-climbing slippers
<worn about body> a beautiful gown of white samite
<worn about waist> (Glowing) (Humming) a Burning Sheath of Acid
<worn around wrist> a wraith band
<worn around wrist> a wraith band
<wielded two-handed> (Humming) the staff of storms
<floating nearby> (Humming) an eagle's eye

<493/812hp 496/825m 611/619mv no opponent no opponent bloody:24> [----------] 11pm (night) river (outside) wa

You stand up.

<493/812hp 496/825m 611/619mv no opponent no opponent bloody:21> [----------] 11pm (night) river (outside) murder $$

(ARENA) Abellyith yells 'Help! I am being attacked by Chul!'
Your shadow typhoon MANGLES Abellyith!
Abellyith is DEAD!!

<493/812hp 483/825m 611/619mv no opponent no opponent bloody:40> [----------] 11pm (night) river (outside)
Rimath the trader auctions 'Place yer bids! a tight fitting green dragon scale shirt is being auctioned for 5000 gold!'

<493/812hp 483/825m 611/619mv no opponent no opponent bloody:39> [----------] 11pm (night) river (outside) g finger cor
g finger cor

You get a blackened fingernail from the corpse of Abellyith.

<493/812hp 483/825m 611/619mv no opponent no opponent bloody:37> [----------] 11pm (night) river (outside)
You get a blackened fingernail from the corpse of Abellyith.

<493/812hp 483/825m 611/619mv no opponent no opponent bloody:37> [----------] 11pm (night) river (outside) g gold corpse

You get 767 gold coins from the corpse of Abellyith.

<493/812hp 483/825m 611/619mv no opponent no opponent bloody:33> [----------] 11pm (night) river (outside) g blad cor

You get some bladed arrows from the corpse of Abellyith.

<493/812hp 483/825m 611/619mv no opponent no opponent bloody:32> [----------] 11pm (night) river (outside) sac

Davairus appreciates your offer and may accept it later.

<511/812hp 491/825m 619/619mv no opponent no opponent bloody:30> [----------] 12am (midnight) river (outside) g blad cor

You get a Hell-Blade from the corpse of Abellyith.

<511/812hp 491/825m 619/619mv no opponent no opponent bloody:29> [----------] 12am (midnight) river (outside) g blad cor
g blad cor

You get an axe of bladed fury from the corpse of Abellyith.

<511/812hp 491/825m 619/619mv no opponent no opponent bloody:28> [----------] 12am (midnight) river (outside)
You can't carry that many items.

<511/812hp 491/825m 619/619mv no opponent no opponent bloody:28> [----------] 12am (midnight) river (outside) g blad cor

You can't carry that many items.

<511/812hp 491/825m 619/619mv no opponent no opponent bloody:27> [----------] 12am (midnight) river (outside) put all sac

You put some bladed arrows in a Big Ol'Pack Sack.
You put a perfect potion of recall in a Big Ol'Pack Sack.
You put a Defender potion in a Big Ol'Pack Sack.
You put a Defender potion in a Big Ol'Pack Sack.
You put a Defender potion in a Big Ol'Pack Sack.
You put a flask labelled 'Gyvel' in a Big Ol'Pack Sack.
You put a perfect potion of recall in a Big Ol'Pack Sack.
You put a wave churner in a Big Ol'Pack Sack.
You put an old boat in a Big Ol'Pack Sack.

<511/812hp 491/825m 619/619mv no opponent no opponent bloody:26> [----------] 12am (midnight) river (outside) g all corpse

You get the laquered skull of a ram from the corpse of Abellyith.
You get rugged sleeves of the bull from the corpse of Abellyith.
You get a pair of spiked gauntlets from the corpse of Abellyith.
You get a pair of form fitting leggings from the corpse of Abellyith.
You get a blackened crystal rose from the corpse of Abellyith.
You get a heavy backpack from the corpse of Abellyith.
You feel suddenly overburdened by weight.
You get a major globe of invulnerability from the corpse of Abellyith.
You can't carry that much weight.
You can't carry that much weight.
You get a dark dagger of voodoo from the corpse of Abellyith.
You throw a dark dagger of voodoo to the ground, too risky for your tastes.
You can't carry that much weight.
You get a nightmarish droplet from the corpse of Abellyith.
You can't carry that much weight.
You can't carry that much weight.
You get a black plate neckguard from the corpse of Abellyith.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.
You can't carry that many items.

<511/812hp 491/825m 619/619mv no opponent no opponent bloody:24> [----------] 12am (midnight) river (outside) put all sac

You put a black plate neckguard in a heavy backpack.
You put a nightmarish droplet in a heavy backpack.

<511/812hp 491/825m 619/619mv no opponent no opponent bloody:22> [----------] 12am (midnight) river (outside) g blade corpse

You can't carry that much weight.

<511/812hp 491/825m 619/619mv no opponent no opponent bloody:20> [----------] 12am (midnight) river (outside) in

You are carrying:
(Glowing) (Humming) a major globe of invulnerability
a heavy backpack (open)
(Glowing) (Humming) a blackened crystal rose
(Humming) a pair of form fitting leggings
(Glowing) a pair of spiked gauntlets
rugged sleeves of the bull
(Glowing) (Humming) the laquered skull of a ram
(Glowing) (Humming) an axe of bladed fury
a Hell-Blade
( 2) a blackened fingernail
a fang of the oppressor
(Humming) a peacemaker dirk
(Glowing) a minor globe of invulnerability
(Glowing) the manual of Nag'Yrn
an old, dusty druid's robe
a Big Ol'Pack Sack (open)
(Humming) a peacemaker seine
(Humming) a peacemaker greatsword
(Humming) a peacemaker longsword
(Humming) a peacemaker ahlspiess

<511/812hp 491/825m 619/619mv no opponent no opponent bloody:19> [----------] 12am (midnight) river (outside) drop rose

You drop a blackened crystal rose.

<511/812hp 491/825m 619/619mv no opponent no opponent bloody:16> [----------] 12am (midnight) river (outside) sac ros

Davairus gives you 6 gold coins for your sacrifice.
Reputation with Davairus increased by 4.

<511/812hp 491/825m 619/619mv no opponent no opponent bloody:15> [----------] 12am (midnight) river (outside) drop spik

You drop a pair of spiked gauntlets.

<511/812hp 491/825m 619/619mv no opponent no opponent bloody:13> [----------] 12am (midnight) river (outside) sac spik

Davairus gives you 16 gold coins for your sacrifice.
Reputation with Davairus increased by 4.

<511/812hp 491/825m 619/619mv no opponent no opponent bloody:11> [----------] 12am (midnight) river (outside) drop mino

You drop a minor globe of invulnerability.

<511/812hp 491/825m 619/619mv no opponent no opponent bloody:9> [----------] 12am (midnight) river (outside) sac min

Davairus gives you 30 gold coins for your sacrifice.
Reputation with Davairus increased by 3.

<511/812hp 491/825m 619/619mv no opponent no opponent bloody:8> [----------] 12am (midnight) river (outside) g all corpse

You get a flail of intense molten fire from the corpse of Abellyith.
You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.
You can't carry that much weight.

<511/812hp 491/825m 619/619mv no opponent no opponent bloody:7> [----------] 12am (midnight) river (outside) l in cor

The corpse of Abellyith holds:
an old boat
a serpentskin belt
( 2) a bracer of dark thorns
a pair of dragonwing chain boots of unerring flight
(Glowing) a fine rain poncho
(Humming) a suit of heavy vulcan plate armor
(Humming) the blade of madness
a black plate neckguard
( 2) a ground up rattle from a rattlesnake
ground-up bones of a vampire bat
a tin canteen
the red dragon shield

<527/812hp 498/825m 619/619mv no opponent no opponent bloody:3> [----------] 1am (night) river (outside)
Abellyith swims in.

<527/812hp 498/825m 619/619mv no opponent no opponent bloody:1> [----------] 1am (night) river (outside)
Abellyith gets an old boat from the corpse of Abellyith.
Abellyith gets a serpentskin belt from the corpse of Abellyith.
Abellyith gets a bracer of dark thorns from the corpse of Abellyith.
Abellyith gets a bracer of dark thorns from the corpse of Abellyith.
Abellyith gets a pair of dragonwing chain boots of unerring flight from the corpse of Abellyith.
Abellyith gets a fine rain poncho from the corpse of Abellyith.
Abellyith gets a suit of heavy vulcan plate armor from the corpse of Abellyith.
Abellyith gets the blade of madness from the corpse of Abellyith.
Abellyith gets a black plate neckguard from the corpse of Abellyith.
Abellyith gets a ground up rattle from a rattlesnake from the corpse of Abellyith.
Abellyith gets ground-up bones of a vampire bat from the corpse of Abellyith.
Abellyith gets a tin canteen from the corpse of Abellyith.
Abellyith gets the red dragon shield from the corpse of Abellyith.
Abellyith gets a ground up rattle from a rattlesnake from the corpse of Abellyith.

<527/812hp 498/825m 619/619mv no opponent no opponent evasive:60> [----------] 1am (night) river (outside)
Abellyith gets a dark dagger of voodoo.

<527/812hp 498/825m 619/619mv no opponent no opponent evasive:59> [----------] 1am (night) river (outside)
Rimath the trader auctions 'Place yer bids! a bangle of toxicity is being auctioned for 20000 gold!'

<527/812hp 498/825m 619/619mv no opponent no opponent evasive:59> [----------] 1am (night) river (outside)
Abellyith frowns.

<527/812hp 498/825m 619/619mv no opponent no opponent evasive:57> [----------] 1am (night) river (outside) l

On a Quiet Stream
The water here has started to grow cold and while it is still flowing
quickly, this bend here seems to have a surreal stillness. Fish jump from
natural stasis points, sending splashes over the debris that has been
carried here from the far off town closer to the river's source. Plants
grow along the banks, wrapped around the trash. The river flows in from the
north and continues east.

[Exits: north east]
The corpse of Abellyith is lying here.
Abellyith is here.

<527/812hp 498/825m 619/619mv no opponent no opponent evasive:56> [----------] 1am (night) river (outside) n

On a Quiet Stream

[Exits: south west]

<527/812hp 498/825m 611/619mv no opponent no opponent evasive:55> [----------] 1am (night) river (outside) n
n

Alas, you cannot go that way.

<527/812hp 498/825m 611/619mv no opponent no opponent evasive:55> [----------] 1am (night) river (outside) w

Alas, you cannot go that way.

<527/812hp 498/825m 611/619mv no opponent no opponent evasive:55> [----------] 1am (night) river (outside) w

You struggle to lug your heavy possessions.
On a Quiet Stream

[Exits: east west]

<527/812hp 498/825m 603/619mv no opponent no opponent evasive:54> [----------] 1am (night) river (outside)
On the Stream

[Exits: north east]

<527/812hp 498/825m 595/619mv no opponent no opponent evasive:54> [----------] 1am (night) river (outside) n

On the Stream

[Exits: north east south]

<527/812hp 498/825m 587/619mv no opponent no opponent evasive:53> [----------] 1am (night) river (outside) n
n

Path by a Stream

[Exits: east south west]

<527/812hp 498/825m 581/619mv no opponent no opponent evasive:52> [----------] 1am (night) field (outside) n

Alas, you cannot go that way.

<527/812hp 498/825m 581/619mv no opponent no opponent evasive:52> [----------] 1am (night) field (outside)
Alas, you cannot go that way.

<527/812hp 498/825m 581/619mv no opponent no opponent evasive:51> [----------] 1am (night) field (outside) whe guard

a duergar city guard On the Eastern Battlements

<527/812hp 498/825m 581/619mv no opponent no opponent evasive:51> [----------] 1am (night) field (outside) l

Path by a Stream
You are on a small path heading to the east and west. The path is
surrounded by short, dull green grass. The grass has started to grow onto
the path, with a few sprouts just peeking out from the ground. The end of a
wide road can be seen to the east and a small building, nothing more than a
hovel, sits off to the west. A small stream is just to the south.

[Exits: east south west]

<527/812hp 498/825m 581/619mv no opponent no opponent evasive:50> [----------] 1am (night) field (outside) e

Path by a Stream

[Exits: north south west]

<527/812hp 498/825m 577/619mv no opponent no opponent evasive:50> [----------] 1am (night) field (outside) e

Alas, you cannot go that way.

<527/812hp 498/825m 577/619mv no opponent no opponent evasive:49> [----------] 1am (night) field (outside) n

A Nameless Road

[Exits: north east south]

<527/812hp 498/825m 573/619mv no opponent no opponent evasive:49> [----------] 1am (night) city (outside) n

A Nameless Road

[Exits: north east south west]

<527/812hp 498/825m 569/619mv no opponent no opponent evasive:48> [----------] 1am (night) city (outside) n

An Intersection of Two Nameless Roads

[Exits: north east south west (up)]
Calm emanates from Serin's central cities.

<527/812hp 498/825m 565/619mv no opponent no opponent evasive:48> [----------] 1am (night) city (outside) u

The door cannot be passed through.

<527/812hp 498/825m 565/619mv no opponent no opponent evasive:45> [----------] 1am (night) city (outside) op u

You open the door above you.

<527/812hp 498/825m 565/619mv no opponent no opponent evasive:43> [----------] 1am (night) city (outside) u
u

Entrance to the Arena of Blood

[Exits: south down]
There is a convenient table here.
Qryll is resting here.
The Juggernaut stands here with his arms folded across his chest.

<527/812hp 498/825m 561/619mv no opponent no opponent evasive:42> [----------] 1am (night) city (indoors)
Alas, you cannot go that way.

<527/812hp 498/825m 561/619mv no opponent no opponent evasive:41> [----------] 1am (night) city (indoors) whe

You break your objective tracking.
Players near you in Seringale:
Abellyith On a Quiet Stream
<PK> Chul Entrance to the Arena of Blood
Auhla Secret Hideout
Qryll Entrance to the Arena of Blood

<527/812hp 498/825m 561/619mv no opponent no opponent evasive:41> [----------] 1am (night) city (indoors) s

The North Road

[Exits: north east west]

<527/812hp 498/825m 557/619mv no opponent no opponent evasive:40> [----------] 1am (night) road (outside) w
w

The North Road

[Exits: east south west]

<527/812hp 498/825m 553/619mv no opponent no opponent evasive:40> [----------] 1am (night) road (outside) w

The North Road

[Exits: north east west]

<527/812hp 498/825m 549/619mv no opponent no opponent evasive:39> [----------] 1am (night) road (outside)
The North Road

[Exits: east south west]

<812/812hp 567/810m 493/619mv no opponent no opponent calm> [----------] 12am (midnight) inside (indoors) whe



=====================================================================================================


I STOPPED LOGGING SHORTLY AFTER THE FIGHT, BUT I KEPT CHECKING WHO, DOGRAN AND THE MINO SHAMAN SHOW UP ALMOST RIGHT AFTER HE DIED BALOTH KILLS THE MINO SHAMAN IN A 3 ON 1 GOOD FOR YOU BRO. I WANT TO GET MY SHIT ENGRAVED SO I BOOK IT TO TYR UNGUILD STILL CHECKING WHO AND NO OCELIA







<812/812hp 567/810m 493/619mv no opponent no opponent calm> [----------] 12am (midnight) inside (indoors) l

Temple of Davairus
You are standing in a temple, beholding the mighty Davairus. Crimson silk
lines each doorway, as pertaining to his likenesses. A marble statue
depicting Davairus in a blackened robe striking down an undead illusionist with
his mace stands here. It has two glowing orange orbs of light, mounted onto
crystal posts to light up the features. On the base of this statue, the words
"Lord of Night" are carved in golden lettering. There are solemn adepts robed
in dark fabrics walking around several of the rooms. The ceiling is gabled,
and in the middle a chandelier floats, shining a pure white light.

[Exits: north west]
A marble statue depicts Davairus executing an outlaw.

<812/812hp 567/810m 493/619mv no opponent no opponent calm> [----------] 12am (midnight) inside (indoors) whe

Players near you in Tyr Unguld:
<PK> Chul Temple of Davairus

<812/812hp 567/810m 493/619mv no opponent no opponent calm> [----------] 12am (midnight) inside (indoors) n
n

A Bridge of Fire

[Exits: north east south]
A fire drake flies about here with flames spewing from its nostrils.

<812/812hp 567/810m 492/619mv no opponent no opponent calm> [----------] 12am (midnight) inside (indoors)
A Bridge of Fire

[Exits: north south]

<812/812hp 567/810m 491/619mv no opponent no opponent calm> [----------] 12am (midnight) inside (indoors) n

The outer caverns

[Exits: east south west]
A pair of tough-looking leather boots is here.

<812/812hp 567/810m 490/619mv no opponent no opponent calm> [----------] 12am (midnight) inside (indoors) e

The outer caverns

[Exits: east west]

<812/812hp 567/810m 489/619mv no opponent no opponent calm> [----------] 12am (midnight) inside (indoors) e

The outer caverns

[Exits: east west]

<812/812hp 576/810m 543/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) n

The torches along the wall seem unable to hold a flame.

<812/812hp 576/810m 543/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) e

A hallway

[Exits: north west]

<812/812hp 576/810m 542/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) n
n

A hallway

[Exits: north south]

<812/812hp 576/810m 541/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) n

A small junction

[Exits: east south west]

<812/812hp 576/810m 540/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors)
The wall is adorned with glowing runes.

<812/812hp 576/810m 540/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) w

In the inner tunnels

[Exits: east west]
A guard of the black-tear stands ready for action.

<812/812hp 576/810m 539/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) w
w

In the inner tunnels

[Exits: east (west)]

<812/812hp 576/810m 538/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors)
At the Main Gate

[Exits: (east) west]
A djinni statue stands guard here.

<812/812hp 576/810m 537/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) w

The main entranceway

[Exits: east west]
A charred torch wrapped in chain is bolted to the wall.
A guard of the black-tear stands ready for action.

<812/812hp 576/810m 536/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) w

The main entranceway

[Exits: north east]
A guard of the black-tear stands ready for action.

<812/812hp 576/810m 535/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) w

Oil lamps light up the runes inscribed on the wall here.

<812/812hp 576/810m 535/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) n

The main entranceway

[Exits: north south]

<812/812hp 576/810m 534/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) n
n

The main entranceway

[Exits: (north) south]

<812/812hp 576/810m 533/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors)
At the Gate

[Exits: (north) (south)]

<812/812hp 576/810m 532/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) n

A Black Obelisk

[Exits: north east (south) west]
A djinni statue stands guard here.

<812/812hp 576/810m 531/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) w

Among tinder walls and stone

[Exits: east west]

<812/812hp 576/810m 530/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) w

Among tinder walls and stone

[Exits: east west]

<812/812hp 576/810m 529/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) e

Among tinder walls and stone

[Exits: east west]

<812/812hp 576/810m 528/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) e
n

A Black Obelisk

[Exits: north east (south) west]
A djinni statue stands guard here.

<812/812hp 576/810m 527/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) n

A side room

[Exits: south]

<812/812hp 576/810m 526/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors)
A single torch hangs on the wall here.

<812/812hp 576/810m 526/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) s

A Black Obelisk

[Exits: north east (south) west]
A djinni statue stands guard here.

<812/812hp 576/810m 525/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) w
w
w

Among tinder walls and stone

[Exits: east west]

<812/812hp 576/810m 524/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors) whe

Among tinder walls and stone

[Exits: east west]

<812/812hp 576/810m 523/619mv no opponent no opponent calm> [----------] 1am (night) inside (indoors)
A stone path

[Exits: east west]

<812/812hp 576/810m 522/619mv no opponent no opponent calm> [----------] 1am (night) field (outside) w

Players near you in Tyr Unguld:
<PK> Chul A stone path

<812/812hp 576/810m 522/619mv no opponent no opponent calm> [----------] 1am (night) field (outside) w

A stone path

[Exits: (north) east]

<812/812hp 576/810m 520/619mv no opponent no opponent calm> [----------] 1am (night) field (outside)
A stone railing keeps you from proceeding that way.

<812/812hp 576/810m 520/619mv no opponent no opponent calm> [----------] 1am (night) field (outside) n

Before the Great Gates

[Exits: east (south)]
A large gargoyle lands next to you, baring his fangs at you.
A large gargoyle lands next to you, baring his fangs at you.

<812/812hp 576/810m 518/619mv no opponent no opponent calm> [----------] 1am (night) field (outside) n

Alas, you cannot go that way.

<812/812hp 576/810m 518/619mv no opponent no opponent calm> [----------] 1am (night) field (outside) e
e

Beach

[Exits: east west]
A key almost completely covered in quicksand is here.
A small stone key lies here.

<812/812hp 576/810m 514/619mv no opponent no opponent calm> [----------] 1am (night) sand (outside) e

Southern Lake Side

[Exits: north west]

<812/812hp 576/810m 511/619mv no opponent no opponent calm> [----------] 1am (night) rapids (outside)
Alas, you cannot go that way.

<812/812hp 576/810m 511/619mv no opponent no opponent calm> [----------] 1am (night) rapids (outside) n

Northern Lake Side

[Exits: south west]
A marsh giant stomps towards you.

<812/812hp 576/810m 510/619mv no opponent no opponent calm> [----------] 1am (night) rapids (outside) n

Alas, you cannot go that way.

<812/812hp 576/810m 510/619mv no opponent no opponent calm> [----------] 1am (night) rapids (outside) w

Murky Bog

[Exits: east west (down)]
An ogre stands here getting ready to beat in your face.

<812/812hp 576/810m 509/619mv no opponent no opponent calm> [----------] 1am (night) field (outside) w
w

By the Monolith

[Exits: north east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
An ogre stands here getting ready to beat in your face.
A marsh wolf has followed your scent.

<812/812hp 576/810m 507/619mv no opponent no opponent calm> [----------] 1am (night) field (outside)
Near Vegetation from Hell

[Exits: north east]
A Marsh Hag is here.

<812/812hp 576/810m 505/619mv no opponent no opponent calm> [----------] 1am (night) field (outside) w

Alas, you cannot go that way.

<812/812hp 576/810m 505/619mv no opponent no opponent calm> [----------] 1am (night) field (outside) whe

Players near you in Marsh:
<PK> Chul Near Vegetation from Hell

<812/812hp 576/810m 505/619mv no opponent no opponent calm> [----------] 1am (night) field (outside) n

Gloomy Path through the Marsh

[Exits: north south]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A rather large python rests in a coil here.
A swamp troll charges towards you.
A heap of garbage shambles towards you.
A marsh giant stomps towards you.
A green troll attempts to get a hold on you.
A Death Slaad is standing here distraught. He seems lost.
A huge hairy beast shambles towards you with death in his eyes.
A heap of garbage shambles towards you.
A rather small beast cringes in terror as it notices you.

<812/812hp 576/810m 503/619mv no opponent no opponent calm> [----------] 1am (night) field (outside) n
n

On a Hill

[Exits: north east south]
A marsh wolf has followed your scent.
A green troll attempts to get a hold on you.
A marsh wolf has followed your scent.
A green troll attempts to get a hold on you.
A huge hairy beast shambles towards you with death in his eyes.

<812/812hp 576/810m 500/619mv no opponent no opponent calm> [----------] 1am (night) hills (outside)
A marsh wolf howls at the moon.
A huge hairy beast walks south.

<812/812hp 576/810m 500/619mv no opponent no opponent calm> [----------] 1am (night) hills (outside)
Marshy Forest

[Exits: north east south]
A curved long sword is here.
A rather large python rests in a coil here.
A rather small beast cringes in terror as it notices you.
A green troll attempts to get a hold on you.

<812/812hp 576/810m 497/619mv no opponent no opponent calm> [----------] 1am (night) field (outside) e

An Oozing Bog

[Exits: east west]
A monstrous snake slithers towards you, thinking 'breakfast'.

<812/812hp 576/810m 495/619mv no opponent no opponent calm> [----------] 1am (night) field (outside) w

Marshy Forest

[Exits: north east south]
A curved long sword is here.
A rather large python rests in a coil here.
A rather small beast cringes in terror as it notices you.
A green troll attempts to get a hold on you.

<812/812hp 576/810m 493/619mv no opponent no opponent calm> [----------] 1am (night) field (outside) n

Swamp's Edge

[Exits: north south]

<812/812hp 576/810m 491/619mv no opponent no opponent calm> [----------] 1am (night) field (outside) n

Muddy Path

[Exits: north south]

<812/812hp 576/810m 489/619mv no opponent no opponent calm> [----------] 1am (night) field (outside) n

A small path on the river bank in the deep, dark forest

[Exits: north east south]
A long, grey branch rests heavily on the ground.

<812/812hp 576/810m 487/619mv no opponent no opponent calm> [----------] 1am (night) forest (outside) e

A junction on the river bank in the deep, dark forest

[Exits: north east west]
A small pine tree stands here.
A homeless animal roams the streets alone.

<812/812hp 576/810m 484/619mv no opponent no opponent calm> [----------] 1am (night) forest (outside) e

A copse of ancient trees

[Exits: east south west]

<812/812hp 576/810m 481/619mv no opponent no opponent calm> [----------] 1am (night) forest (outside) w

A junction on the river bank in the deep, dark forest

[Exits: north east west]
A small pine tree stands here.
A homeless animal roams the streets alone.

<812/812hp 576/810m 478/619mv no opponent no opponent calm> [----------] 1am (night) forest (outside) n

A small path in the deep, dark forest

[Exits: east south]
A stone outcropping with traces of ore is here.
A large black wolf is here, glaring hungrily at you.

<812/812hp 581/810m 530/619mv no opponent no opponent calm> [----------] 2am (night) forest (outside) n

These enormous trees are covered in strange silvery smooth bark.

<812/812hp 581/810m 530/619mv no opponent no opponent calm> [----------] 2am (night) forest (outside) e

A junction in the deep, dark forest

[Exits: north east west]
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.

<812/812hp 581/810m 527/619mv no opponent no opponent calm> [----------] 2am (night) forest (outside) n

A small path in the deep, dark forest

[Exits: south west]
A long, grey branch rests heavily on the ground.
A large black wolf is here, glaring hungrily at you.

<812/812hp 581/810m 524/619mv no opponent no opponent calm> [----------] 2am (night) forest (outside) n

These enormous trees are covered in strange silvery smooth bark.

<812/812hp 581/810m 524/619mv no opponent no opponent calm> [----------] 2am (night) forest (outside) w

A narrow trail through the deep, dark forest

[Exits: north east west]

<812/812hp 581/810m 521/619mv no opponent no opponent calm> [----------] 2am (night) forest (outside) n
n

A narrow trail through the deep, dark forest

[Exits: north south]

<812/812hp 581/810m 518/619mv no opponent no opponent calm> [----------] 2am (night) forest (outside)
A narrow trail through the deep, dark forest

[Exits: north east south]
A bulbous plant is here.
A treant stands here in defense of the forest.
The bulbous plant grows larger.

<812/812hp 581/810m 515/619mv no opponent no opponent calm> [----------] 2am (night) forest (outside) whe

Players near you in Mystic Forest:
<PK> Chul A narrow trail through the deep, dark forest
An adventurer walks in.

<812/812hp 581/810m 515/619mv no opponent no opponent calm> [----------] 2am (night) forest (outside) e

A narrow trail through the deep, dark forest

[Exits: east west]

<812/812hp 581/810m 512/619mv no opponent no opponent calm> [----------] 2am (night) forest (outside) e
e

A narrow trail through the deep, dark forest

[Exits: north south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A large grey wolf is here, glaring hungrily at you.

<812/812hp 581/810m 509/619mv no opponent no opponent calm> [----------] 2am (night) forest (outside)
A row of giant ancient trees prevents you from continuing east.

<812/812hp 581/810m 509/619mv no opponent no opponent calm> [----------] 2am (night) forest (outside) n

A narrow trail through the deep, dark forest

[Exits: north east south up]
A slip of paper lies here. It says 'Admits One'.
A colossal tree blocks the way westwards.
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.

<812/812hp 581/810m 506/619mv no opponent no opponent calm> [----------] 2am (night) forest (outside) e
e

A narrow trail through the deep, dark forest

[Exits: east west]

<812/812hp 581/810m 503/619mv no opponent no opponent calm> [----------] 2am (night) forest (outside) e
e

A narrow trail through the deep, dark forest

[Exits: east south west]
A treant stands here in defense of the forest.

<812/812hp 581/810m 500/619mv no opponent no opponent calm> [----------] 2am (night) forest (outside) e
e

A narrow trail through the deep, dark forest

[Exits: east west]

<812/812hp 581/810m 497/619mv no opponent no opponent calm> [----------] 2am (night) forest (outside) whe

A trail through the dense forest

[Exits: east south west]
You can barely make out a dull grey stone on the ground.
The stone floor of this house has been ripped apart.

<812/812hp 581/810m 494/619mv no opponent no opponent calm> [----------] 2am (night) forest (outside) e
e

A trail through the dense forest

[Exits: east west]
A few wooden planks lie stacked on a low shelf.

<812/812hp 581/810m 491/619mv no opponent no opponent calm> [----------] 2am (night) forest (outside) e
e

A trail through the light forest

[Exits: east south west]
A cute rabbit is here.

<812/812hp 581/810m 488/619mv no opponent no opponent calm> [----------] 2am (night) forest (outside) e
e

Players near you in Mystic Forest:
<PK> Chul A trail through the light forest

<812/812hp 581/810m 488/619mv no opponent no opponent calm> [----------] 2am (night) forest (outside) e

A trail through the light forest

[Exits: north east west]
A stone outcropping with traces of ore is here.
The caravan attendant is here, with caravans for hire.

<812/812hp 581/810m 485/619mv no opponent no opponent calm> [----------] 2am (night) forest (outside) e
e

A trail through the light forest

[Exits: east west]
A stone outcropping with traces of ore is here.
Shargugh the Forest Brownie is here, grinning broadly at you.
Shargugh holds out his hands entreatingly.
Shargugh says 'Do you have any nuts?!'

<812/812hp 581/810m 482/619mv no opponent no opponent calm> [----------] 2am (night) forest (outside) whe

A trail through the light forest

[Exits: east west]

<812/812hp 581/810m 479/619mv no opponent no opponent calm> [----------] 2am (night) forest (outside)
A trail through the light forest

[Exits: east west]

<812/812hp 581/810m 476/619mv no opponent no opponent calm> [----------] 2am (night) forest (outside)
The edge of the forest

[Exits: east west hovel]
This small hovel door has moss and vines growing upon it.

<812/812hp 581/810m 474/619mv no opponent no opponent calm> [----------] 2am (night) field (outside)
Outside the West Gate

[Exits: east west]
A gnomish city guard of Seringale stands here.
A half-elf city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.

<812/812hp 581/810m 472/619mv no opponent no opponent calm> [----------] 2am (night) city (outside)
Inside the West Gate

[Exits: north east south west]
A human city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<812/812hp 581/810m 470/619mv no opponent no opponent calm> [----------] 2am (night) city (outside)
The West Common Road

[Exits: east south west]

<812/812hp 581/810m 468/619mv no opponent no opponent calm> [----------] 2am (night) road (outside)
The West Common Road

[Exits: north east west]

<812/812hp 581/810m 466/619mv no opponent no opponent calm> [----------] 2am (night) road (outside)
Players near you in Seringale:
<PK> Chul The West Common Road
Auhla Secret Hideout
Qryll Backstage of Mocker's Tavern

<812/812hp 581/810m 466/619mv no opponent no opponent calm> [----------] 2am (night) road (outside) e

The West Common Road

[Exits: north east west]

<812/812hp 581/810m 464/619mv no opponent no opponent calm> [----------] 2am (night) road (outside) e
e

The Western Monument

[Exits: north east south west]

<812/812hp 581/810m 462/619mv no opponent no opponent calm> [----------] 2am (night) city (outside) whe

The West Common Road

[Exits: north east south west]
A long-haired lanky man with piercing blue eyes stands here.

<812/812hp 581/810m 460/619mv no opponent no opponent calm> [----------] 2am (night) road (outside) whe

Players near you in Seringale:
<PK> Chul The West Common Road
Auhla Secret Hideout
Qryll Backstage of Mocker's Tavern

<812/812hp 581/810m 460/619mv no opponent no opponent calm> [----------] 2am (night) road (outside)
Players near you in Seringale:
<PK> Chul The West Common Road
Auhla Secret Hideout
Qryll Backstage of Mocker's Tavern

<812/812hp 581/810m 460/619mv no opponent no opponent calm> [----------] 2am (night) road (outside) e

The West Common Road

[Exits: north east south west]
A half-elf city guard of Seringale stands watch here.

<812/812hp 581/810m 458/619mv no opponent no opponent calm> [----------] 2am (night) road (outside) e

West of Market Square

[Exits: north south west]

<812/812hp 581/810m 456/619mv no opponent no opponent calm> [----------] 2am (night) city (outside) n

Northwest of Market Square

[Exits: east south]

<812/812hp 581/810m 455/619mv no opponent no opponent calm> [----------] 2am (night) inside (indoors) e

North of Market Square

[Exits: north east west]

<812/812hp 581/810m 454/619mv no opponent no opponent calm> [----------] 2am (night) city (outside) n

The Main Street

[Exits: north east south west]

<812/812hp 581/810m 452/619mv no opponent no opponent calm> [----------] 2am (night) road (outside) n
n

The Main Street

[Exits: north east south west]
A gnomish city guard of Seringale stands watch here.

<812/812hp 581/810m 450/619mv no opponent no opponent calm> [----------] 2am (night) road (outside)
The Main Street

[Exits: north south]

<812/812hp 581/810m 448/619mv no opponent no opponent calm> [----------] 2am (night) road (outside) n

North Square

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A refugee is here, wandering through the streets.

<812/812hp 581/810m 446/619mv no opponent no opponent calm> [----------] 2am (night) city (outside) e
e

The North Road

[Exits: east south west]

<812/812hp 581/810m 444/619mv no opponent no opponent calm> [----------] 2am (night) road (outside)
The North Road

[Exits: east south west]

<812/812hp 581/810m 442/619mv no opponent no opponent calm> [----------] 2am (night) road (outside) e

The North Road

[Exits: north east west]

<812/812hp 581/810m 440/619mv no opponent no opponent calm> [----------] 2am (night) road (outside) n
n

Entrance of the Invoker Guild

[Exits: east south]
(White Aura) Kanizares the invoker guild guardian is here guarding his guild.

<812/812hp 581/810m 438/619mv no opponent no opponent calm> [----------] 2am (night) city (outside)
You can't go that way as a picket fence blocks your path in that direction.
Rimath the trader auctions 'Place yer bids! a tight fitting green dragon scale shirt is being auctioned for 5000 gold!'

<812/812hp 581/810m 438/619mv no opponent no opponent calm> [----------] 2am (night) city (outside) e

Kanizares says 'Welcome Chul. We do our bit to uphold the law.'
Kanizares steps aside and allows you to pass.
Invoker Guildhall

[Exits: north west]
The guildhall's mission board has been set here.
(Pink Aura) Vixa the trainee is here, perfecting her incantations.

<812/812hp 581/810m 437/619mv no opponent no opponent calm> [----------] 2am (night) inside (indoors) n

You feel safety underneath the umbrella of Justice.

<812/812hp 585/810m 492/619mv no opponent no opponent calm> [----------] 3am (night) inside (indoors)
A Small Burnt Field

[Exits: south]
(White Aura) Jerold the invoker guildmaster is here displaying his pyrotechnics.

<812/812hp 585/810m 491/619mv no opponent no opponent calm> [----------] 3am (night) field (outside) whe

Players near you in Seringale:
<PK> Baloth South Square
<PK> Chul A Small Burnt Field
Auhla Secret Hideout
Qryll Backstage of Mocker's Tavern

<812/812hp 585/810m 491/619mv no opponent no opponent calm> [----------] 3am (night) field (outside)
Baloth just spotted you from South Square!

<812/812hp 585/810m 491/619mv no opponent no opponent calm> [----------] 3am (night) field (outside) who

[ Dwarf ] <PK> Baloth the Holy Knight
[ Minot ] <PK> Borgharv the Holy Shaman
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Duerg ] <PK> Abellyith the Battlemaster
[ Human ] Meirea the Mistress of the South Wind
[50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei
[ Duerg ] Auhla the Shadow
[ Pixie ] Qryll the Composer
Players found: 8
[JUSTICE] The Iron Fist of Law shall reach far and wide.
There are 8 characters on; the most on this past month was 21.

<812/812hp 585/810m 491/619mv no opponent no opponent calm> [----------] 3am (night) field (outside) whe

Players near you in Seringale:
<PK> Baloth South Square
<PK> Chul A Small Burnt Field
Auhla Secret Hideout
Qryll Backstage of Mocker's Tavern

<812/812hp 585/810m 491/619mv no opponent no opponent calm> [----------] 3am (night) field (outside) eq

You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> a blackened fingernail
<worn on finger> a blackened fingernail
<worn around neck> a black velvet cloak
<worn around neck> a black velvet cloak
<worn on head> a helm of Justice
<worn on torso> a dark satin vest
<worn on arms> (Glowing) (Humming) some fine amber sleeves
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Humming) a pair of form fitting leggings
<worn on feet> (Glowing) (Humming) some spider-climbing slippers
<worn about body> a beautiful gown of white samite
<worn about waist> (Glowing) (Humming) a Burning Sheath of Acid
<worn around wrist> a wraith band
<worn around wrist> a wraith band
<wielded> a fang of the oppressor
<held> (Glowing) the manual of Nag'Yrn
<floating nearby> a fiery dragonling

<812/812hp 585/810m 491/619mv no opponent no opponent calm> [----------] 3am (night) field (outside) in

You are carrying:
a flask labelled 'Gyvel'
( 2) a perfect potion of recall
an old boat
(Glowing) a flail of intense molten fire
(Glowing) (Humming) a major globe of invulnerability
rugged sleeves of the bull
(Humming) the staff of storms
(Humming) a peacemaker dirk
(Humming) an eagle's eye
a pair of black leather pants
an old, dusty druid's robe
a Big Ol'Pack Sack (open)
(Humming) a peacemaker seine
(Humming) a peacemaker greatsword
(Humming) a peacemaker longsword
(Humming) a peacemaker ahlspiess

<812/812hp 585/810m 491/619mv no opponent no opponent calm> [----------] 3am (night) field (outside)
The night is about to end.

<812/812hp 592/810m 546/619mv no opponent no opponent calm> [----------] 4am (night) field (outside) put pants sac

You put a pair of black leather pants in a Big Ol'Pack Sack.

<812/812hp 592/810m 546/619mv no opponent no opponent calm> [----------] 4am (night) field (outside) who

============ NO OCELIA=======================================



[ Dwarf ] <PK> Baloth the Holy Knight
[ Minot ] <PK> Borgharv the Holy Shaman
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Duerg ] <PK> Abellyith the Battlemaster
[ Human ] Meirea the Mistress of the South Wind
[50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei
[ Duerg ] Auhla the Shadow
[ Pixie ] Qryll the Composer
Players found: 8
[JUSTICE] The Iron Fist of Law shall reach far and wide.
There are 8 characters on; the most on this past month was 21.

<812/812hp 592/810m 546/619mv no opponent no opponent calm> [----------] 4am (night) field (outside) eq

You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> a blackened fingernail
<worn on finger> a blackened fingernail
<worn around neck> a black velvet cloak
<worn around neck> a black velvet cloak
<worn on head> a helm of Justice
<worn on torso> a dark satin vest
<worn on arms> (Glowing) (Humming) some fine amber sleeves
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Humming) a pair of form fitting leggings
<worn on feet> (Glowing) (Humming) some spider-climbing slippers
<worn about body> a beautiful gown of white samite
<worn about waist> (Glowing) (Humming) a Burning Sheath of Acid
<worn around wrist> a wraith band
<worn around wrist> a wraith band
<wielded> a fang of the oppressor
<held> (Glowing) the manual of Nag'Yrn
<floating nearby> a fiery dragonling

<812/812hp 592/810m 546/619mv no opponent no opponent calm> [----------] 4am (night) field (outside) eq

You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> a blackened fingernail
<worn on finger> a blackened fingernail
<worn around neck> a black velvet cloak
<worn around neck> a black velvet cloak
<worn on head> a helm of Justice
<worn on torso> a dark satin vest
<worn on arms> (Glowing) (Humming) some fine amber sleeves
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Humming) a pair of form fitting leggings
<worn on feet> (Glowing) (Humming) some spider-climbing slippers
<worn about body> a beautiful gown of white samite
<worn about waist> (Glowing) (Humming) a Burning Sheath of Acid
<worn around wrist> a wraith band
<worn around wrist> a wraith band
<wielded> a fang of the oppressor
<held> (Glowing) the manual of Nag'Yrn
<floating nearby> a fiery dragonling

<812/812hp 592/810m 546/619mv no opponent no opponent calm> [----------] 4am (night) field (outside) drop eye

You drop an eagle's eye.

<812/812hp 592/810m 546/619mv no opponent no opponent calm> [----------] 4am (night) field (outside) sac eye

Davairus gives you 3 gold coins for your sacrifice.
Reputation with Davairus increased by 6.

<812/812hp 592/810m 546/619mv no opponent no opponent calm> [----------] 4am (night) field (outside) in

You are carrying:
a flask labelled 'Gyvel'
( 2) a perfect potion of recall
an old boat
(Glowing) a flail of intense molten fire
(Glowing) (Humming) a major globe of invulnerability
rugged sleeves of the bull
(Humming) the staff of storms
(Humming) a peacemaker dirk
an old, dusty druid's robe
a Big Ol'Pack Sack (open)
(Humming) a peacemaker seine
(Humming) a peacemaker greatsword
(Humming) a peacemaker longsword
(Humming) a peacemaker ahlspiess

<812/812hp 592/810m 546/619mv no opponent no opponent calm> [----------] 4am (night) field (outside) l

A Small Burnt Field
You are standing in the middle of a small, open field surrounded by a
picket fence that appears to be made from mahogany. The field is covered in
lush grass which is scarred in various places by huge, black marks that cut
their way through the glorious field, rife with large flowers, carrots, and
fluffy white bunnies. There is a distinct smell of sour ash in the air, and
charred fragments sometimes rain down around you. Looking up, the weather
seems unstable above this field, as though many different forces are trying
to make it do what they command. This obviously is where the Invokers
practice their powerful magic, controlling the raw forces of the realm as
only they know how. The only apparent exit is south, into the guildhall.

[Exits: south]
(White Aura) Jerold the invoker guildmaster is here displaying his pyrotechnics.

<812/812hp 592/810m 546/619mv no opponent no opponent calm> [----------] 4am (night) field (outside) s

Invoker Guildhall

[Exits: north west]
The guildhall's mission board has been set here.
(Pink Aura) Vixa the trainee is here, perfecting her incantations.

<812/812hp 592/810m 545/619mv no opponent no opponent calm> [----------] 4am (night) inside (indoors) s

The wall is panelled in beechwood, and waxed to protect it from damage.

<812/812hp 592/810m 545/619mv no opponent no opponent calm> [----------] 4am (night) inside (indoors) w
w

Entrance of the Invoker Guild

[Exits: east south]
(White Aura) Kanizares the invoker guild guardian is here guarding his guild.

<812/812hp 592/810m 544/619mv no opponent no opponent calm> [----------] 4am (night) city (outside)
You can't go that way as a picket fence blocks your path in that direction.

<812/812hp 592/810m 544/619mv no opponent no opponent calm> [----------] 4am (night) city (outside) who

[ Dwarf ] <PK> Baloth the Holy Knight
[ Minot ] <PK> Borgharv the Holy Shaman
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Duerg ] <PK> Abellyith the Battlemaster
[ Human ] Meirea the Mistress of the South Wind
[50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei
[ Duerg ] Auhla the Shadow
[ Pixie ] Qryll the Composer
Players found: 8
[JUSTICE] The Iron Fist of Law shall reach far and wide.
There are 8 characters on; the most on this past month was 21.


===============================NO OCELIA=======================================











=====================================================================================================









<812/812hp 598/810m 569/619mv no opponent no opponent calm> [----------] 5am (dawn) city (outside) who

[ Dwarf ] <PK> Baloth the Holy Knight
[ Minot ] <PK> Borgharv the Holy Shaman
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Duerg ] <PK> Abellyith the Battlemaster
[ Human ] Meirea the Mistress of the South Wind
[50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei
[ Duerg ] Auhla the Shadow
[ Pixie ] Qryll the Composer
[ Pixie ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement
Players found: 9
[JUSTICE] The Iron Fist of Law shall reach far and wide.
There are 9 characters on; the most on this past month was 21.

<812/812hp 598/810m 569/619mv no opponent no opponent calm> [----------] 5am (dawn) city (outside) e

Ocelia tells you 'Bye bye!' ============================OCELIA COMES OUT OF SHADOW FORM AND LEAVES======

<812/812hp 598/810m 569/619mv no opponent no opponent calm> [----------] 5am (dawn) city (outside)
Southeast of Market Square

[Exits: north west]

<812/812hp 598/810m 568/619mv no opponent no opponent calm> [----------] 5am (dawn) inside (indoors) whe

Players near you in Seringale:
<PK> Chul Southeast of Market Square
Auhla Secret Hideout
Qryll Backstage of Mocker's Tavern

<812/812hp 598/810m 568/619mv no opponent no opponent calm> [----------] 5am (dawn) inside (indoors) n

East of Market Square

[Exits: north east south]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<812/812hp 598/810m 567/619mv no opponent no opponent calm> [----------] 5am (dawn) city (outside) whe

Players near you in Seringale:
<PK> Chul East of Market Square
Auhla Secret Hideout
Qryll Backstage of Mocker's Tavern

<812/812hp 598/810m 567/619mv no opponent no opponent calm> [----------] 5am (dawn) city (outside)
A beggar walks east.

<812/812hp 598/810m 567/619mv no opponent no opponent calm> [----------] 5am (dawn) city (outside)
The sun rises in the east.
The clouds disappear.
The town clock tolls once as the day begins.

<812/812hp 608/810m 619/619mv no opponent no opponent calm> [----------] 6am (day) city (outside) who

[ Dwarf ] <PK> Baloth the Holy Knight
[ Minot ] <PK> Borgharv the Holy Shaman
[ Duerg ] <PK> [LEGION] Dogran the Sinister Minister
[ Duerg ] <PK> Abellyith the Battlemaster
[ Human ] Meirea the Mistress of the South Wind
[50 Drow Shw] <PK> (KING) [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei
[ Duerg ] Auhla the Shadow
[ Pixie ] Qryll the Composer
Players found: 8
[JUSTICE] The Iron Fist of Law shall reach far and wide.
There are 8 characters on; the most on this past month was 21.

<812/812hp 608/810m 619/619mv no opponent no opponent calm> [----------] 6am (day) city (outside) whe

Players near you in Seringale:
<PK> Chul East of Market Square
Auhla Secret Hideout
Qryll Backstage of Mocker's Tavern

<812/812hp 608/810m 619/619mv no opponent no opponent calm> [----------] 6am (day) city (outside) eq

You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> a blackened fingernail
<worn on finger> a blackened fingernail
<worn around neck> a black velvet cloak
<worn around neck> a black velvet cloak
<worn on head> a helm of Justice
<worn on torso> a dark satin vest
<worn on arms> (Glowing) (Humming) some fine amber sleeves
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Humming) a pair of form fitting leggings
<worn on feet> (Glowing) (Humming) some spider-climbing slippers
<worn about body> a beautiful gown of white samite
<worn about waist> (Glowing) (Humming) a Burning Sheath of Acid
<worn around wrist> a wraith band
<worn around wrist> a wraith band
<wielded> a fang of the oppressor
<held> (Glowing) the manual of Nag'Yrn
<floating nearby> a fiery dragonling

<812/812hp 608/810m 619/619mv no opponent no opponent calm> [----------] 6am (day) city (outside)
A beggar walks in.

<812/812hp 608/810m 619/619mv no opponent no opponent calm> [----------] 6am (day) city (outside) whe

Players near you in Seringale:
<PK> Chul East of Market Square
Auhla Secret Hideout
Qryll Backstage of Mocker's Tavern

<812/812hp 608/810m 619/619mv no opponent no opponent calm> [----------] 6am (day) city (outside) n

Northeast of Market Square

[Exits: south west]

<812/812hp 608/810m 618/619mv no opponent no opponent calm> [----------] 6am (day) inside (indoors) w

North of Market Square

[Exits: north east west]

<812/812hp 608/810m 617/619mv no opponent no opponent calm> [----------] 6am (day) city (outside) n

The Main Street

[Exits: north east south west]

<812/812hp 608/810m 615/619mv no opponent no opponent calm> [----------] 6am (day) road (outside) n
n

The Main Street

[Exits: north east south west]

<812/812hp 608/810m 613/619mv no opponent no opponent calm> [----------] 6am (day) road (outside)
The Main Street

[Exits: north south]

<812/812hp 608/810m 611/619mv no opponent no opponent calm> [----------] 6am (day) road (outside) repl hmmm

They aren't here.

=======================================================================================================================

IF I HAD TO GUESS OCELIA WAS SHADOW FORMED FOR AT LEAST 10 MINUTES MAYBE LONGER
[Mentions]: None.
Tags: #trash

Comments

  1. Dat funny I show deh conversations where err nona in deh shadow form and yes talking bout duel and meh say deh pixie shut beh keeping yus busy
      [reply to Abellyith]
    1. Just so you know. A log. Proves absolutely Jack shit. It would literally take 15 seconds of editing to make this log what ever you want it to be. Just saying
      1. Here are a few logs of duels, some with warlords some without where the duel was to the stun, and someone was killed. No #trash no uproar no one cares...... strange......


        https://abandonedrealms.com/logs/view_log.php?id=1028

        https://abandonedrealms.com/logs/view_log.php?id=1135

        https://abandonedrealms.com/logs/view_log.php?id=1008

        https://abandonedrealms.com/logs/view_log.php?id=932

        https://abandonedrealms.com/logs/view_log.php?id=901

        https://abandonedrealms.com/logs/view_log.php?id=899
      2. And yes you can edit logs to do that, but why would i knowingly edit a log when im sure someone is just chomping at the bit to prove me wrong. Like I said I assumed Ocelia left checked who before the fight, checked who after the fight and well after the fight ocelia popped up. Ocelia seemed to ethereal and maybe disconnect for long periods of time making it impossible to know if she was on.
      3. I literally do this all the time, sometimes I purposefully even full on agree to the stun, yes for sure. but thats only if you win. all the while in my head, im going to kill, everytime. Its called being evil. I didnt want proof... did I say I wanted proof or something? I just said logs dont prove shit
      [reply to tayyah]

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