Ye Olde Abandoned Realms Logs

Etel vs Lexian

posted on 2015-03-02 00:17:51
Dolodale tells the group 'Does Lexian hunt you?'

<581/648hp 459/459m 446/446mv 11993tnl><forest>
gt He just killed yizla.
You tell your group 'He just killed yizla.'

who
<581/648hp 459/459m 446/446mv 11993tnl><forest>
[ Quasi ] Yizla the Mistress of Existence
[ Beast ] <PK> Lexian the Master of Wildlife
[ H-Elf ] Kehriyl the Student of the Soul
[ Drow ] <PK> Vallnaak the Field Marshall of Legion
[ Human ] Oldirisis the Lyricist
[ Fire ] <PK> Dolodale the Militant
[41 Avian Thi] <PK> Etel the Master of Silence
[ H-Elf ] Tyriam the Challenger
[ Fire ] Voglin the Volcano of Infinite Rage
[ Human ] <NEW> Rajko the Master of the Mind
[ Quasi ] Bokwwi the Master of Hearing
Players found: 11
There are 11 characters on; the most on this past month was 18.

<581/648hp 459/459m 446/446mv 11993tnl><forest>
group
Etel's group:
[41 Thi] Etel 89% hp 100% mana 100% mv 11993 tnl Damage per round: 94
* [ 7 Pet] A tiny, brown puppy 100% hp 100% mana 100% mv 2342 tnl (in Old Thalos)
[43 Ill] Yizla 73% hp 60% mana 100% mv 430353 xp Damage per round: 34
[40 War] Dolodale 60% hp 95% mana 100% mv 367170 xp Damage per round: 64

<581/648hp 459/459m 446/446mv 11993tnl><forest>
who
[ Quasi ] Yizla the Mistress of Existence
[ Beast ] <PK> Lexian the Master of Wildlife
[ H-Elf ] Kehriyl the Student of the Soul
[ Drow ] <PK> Vallnaak the Field Marshall of Legion
[ Human ] Oldirisis the Lyricist
[ Fire ] <PK> Dolodale the Militant
[41 Avian Thi] <PK> Etel the Master of Silence
[ H-Elf ] Tyriam the Challenger
[ Fire ] Voglin the Volcano of Infinite Rage
[ Human ] <NEW> Rajko the Master of the Mind
[ Quasi ] Bokwwi the Master of Hearing
Players found: 11
There are 11 characters on; the most on this past month was 18.

<581/648hp 459/459m 446/446mv 11993tnl><forest>
gt So i will murder him, or try to
You tell your group 'So I will murder him, or try to.'

who
<581/648hp 459/459m 446/446mv 11993tnl><forest>[ Quasi ] Yizla the Mistress of Existence
[ Beast ] <PK> Lexian the Master of Wildlife
[ H-Elf ] Kehriyl the Student of the Soul
[ Drow ] <PK> Vallnaak the Field Marshall of Legion
[ Human ] Oldirisis the Lyricist
[ Fire ] <PK> Dolodale the Militant
[41 Avian Thi] <PK> Etel the Master of Silence
[ H-Elf ] Tyriam the Challenger
[ Fire ] Voglin the Volcano of Infinite Rage
[ Human ] <NEW> Rajko the Master of the Mind
[ Quasi ] Bokwwi the Master of Hearing
Players found: 11
There are 11 characters on; the most on this past month was 18.

<581/648hp 459/459m 446/446mv 11993tnl><forest>
group
Etel's group:
[41 Thi] Etel 89% hp 100% mana 100% mv 11993 tnl Damage per round: 94
* [ 7 Pet] A tiny, brown puppy 100% hp 100% mana 100% mv 2342 tnl (in Old Thalos)
[43 Ill] Yizla 73% hp 60% mana 100% mv 430353 xp Damage per round: 34
[40 War] Dolodale 55% hp 95% mana 100% mv 367170 xp Damage per round: 64

<581/648hp 459/459m 446/446mv 11993tnl><forest>

Yizla tells the group 'In my guild hall, no he appologized, he does not hunt me.'

group
<581/648hp 459/459m 446/446mv 11993tnl><forest>Etel's group:
[41 Thi] Etel 89% hp 100% mana 100% mv 11993 tnl Damage per round: 94
* [ 7 Pet] A tiny, brown puppy 100% hp 100% mana 100% mv 2342 tnl (in Old Thalos)
[43 Ill] Yizla 73% hp 60% mana 100% mv 430353 xp Damage per round: 34
[40 War] Dolodale 55% hp 95% mana 100% mv 367170 xp Damage per round: 64

<581/648hp 459/459m 446/446mv 11993tnl><forest>
where
In your dreams, or what?

who
<581/648hp 459/459m 446/446mv 11993tnl><forest>
[ Quasi ] Yizla the Mistress of Existence
[ Beast ] <PK> Lexian the Master of Wildlife
[ H-Elf ] Kehriyl the Student of the Soul
[ Drow ] <PK> Vallnaak the Field Marshall of Legion
[ Human ] Oldirisis the Lyricist
[ Fire ] <PK> Dolodale the Militant
[41 Avian Thi] <PK> Etel the Master of Silence
[ H-Elf ] Tyriam the Challenger
[ Fire ] Voglin the Volcano of Infinite Rage
[ Human ] <NEW> Rajko the Master of the Mind
[ Quasi ] Bokwwi the Master of Hearing
Players found: 11
There are 11 characters on; the most on this past month was 18.

<581/648hp 459/459m 446/446mv 11993tnl><forest>
group
Etel's group:
[41 Thi] Etel 89% hp 100% mana 100% mv 11993 tnl Damage per round: 94
* [ 7 Pet] A tiny, brown puppy 100% hp 100% mana 100% mv 2342 tnl (in Old Thalos)
[43 Ill] Yizla 73% hp 60% mana 100% mv 430353 xp Damage per round: 34
[40 War] Dolodale 55% hp 95% mana 100% mv 367170 xp Damage per round: 64

<581/648hp 459/459m 446/446mv 11993tnl><forest>
group
Etel's group:
[41 Thi] Etel 89% hp 100% mana 100% mv 11993 tnl Damage per round: 94
* [ 7 Pet] A tiny, brown puppy 100% hp 100% mana 100% mv 2342 tnl (in Old Thalos)
[43 Ill] Yizla 73% hp 60% mana 100% mv 430353 xp Damage per round: 34
[40 War] Dolodale 55% hp 95% mana 100% mv 367170 xp Damage per round: 64

<581/648hp 459/459m 446/446mv 11993tnl><forest>
group
Etel's group:
[41 Thi] Etel 89% hp 100% mana 100% mv 11993 tnl Damage per round: 94
* [ 7 Pet] A tiny, brown puppy 100% hp 100% mana 100% mv 2342 tnl (in Old Thalos)
[43 Ill] Yizla 73% hp 60% mana 100% mv 430353 xp Damage per round: 34
[40 War] Dolodale 50% hp 95% mana 100% mv 367170 xp Damage per round: 64

<621/648hp 459/459m 446/446mv 11993tnl><forest>
who
[ Quasi ] Yizla the Mistress of Existence
[ Beast ] <PK> Lexian the Master of Wildlife
[ H-Elf ] Kehriyl the Student of the Soul
[ Drow ] <PK> Vallnaak the Field Marshall of Legion
[ Human ] Oldirisis the Lyricist
[ Fire ] <PK> Dolodale the Militant
[41 Avian Thi] <PK> Etel the Master of Silence
[ H-Elf ] Tyriam the Challenger
[ Fire ] Voglin the Volcano of Infinite Rage
[ Human ] <NEW> Rajko the Master of the Mind
[ Quasi ] Bokwwi the Master of Hearing
Players found: 11
There are 11 characters on; the most on this past month was 18.

<621/648hp 459/459m 446/446mv 11993tnl><forest>
stand;whe
You wake and stand up.

l
<621/648hp 459/459m 446/446mv 11993tnl><forest>Players near you in Mount Saidian:
<PK> Etel A Steep Forest Trail

<621/648hp 459/459m 446/446mv 11993tnl><forest>A Steep Forest Trail
| You are on a trail leading out of Greginsham. It has been
| travelled upon so often that the ground has been cut with
+-+-+| a groove of mud. Leaves lie about the beaten path, and branches
| | have been kicked to the side of it. The trail gets very steep
@ | here as it leads upwards up the side of Mount Saidian. The
| lights of the town on the top are just visible through the
| thick blanket of trees. There is a great statue to the north.
|
|
---------+

[Exits: north up]

fly
<621/648hp 459/459m 446/446mv 11993tnl><forest>You're already using your wings to fly.

i
<621/648hp 459/459m 446/446mv 11993tnl><forest>You are carrying:
( 3) a purple potion
the inn key
(Glowing) a fiery dagger
a perfect potion of recall
( 2) a gyvel potion
a light spear
a Big Ol'Pack sack (open)

<621/648hp 459/459m 446/446mv 11993tnl><forest>
s
You rub noses with a boulder poking out of the side of the mountain.

u
<621/648hp 459/459m 446/446mv 11993tnl><forest>
A Trail on the Mountainside
| You are travelling upon an old and worn trail on Mount Saidian.
| All around you is thick forestry train, the trees so tightly
| knit that they are impassable. The path itself is worn from
| the traffic of people constantly walking over it. Broken
@ | branches and a layer of leaves lie all around the sides of
| | the path. Some of the leaves have been swept onto the trail
f | and trampled underfoot. The trail continues south and downwards.
| |
f |
---------+

[Exits: south down]

u
<621/648hp 459/459m 445/446mv 11993tnl><forest>
The sky appears in patches through the dense foliage.

s
<621/648hp 459/459m 445/446mv 11993tnl><forest>A Worn Trail
| You are on an old worn trail on the side of Mount Saidian.
| Thick forest surrounds you, disorientating you and making
f | your movement slow. The only pleasant thing about this trail
| | is the moonlight shining in from up above. Rotting tree branches
@ | and fallen leaves lie about the ground, gathering dust from
| | the trees. The trail continues north and south through the
f | forest.
|
|
---------+

[Exits: north south]

s
<621/648hp 459/459m 444/446mv 11993tnl><forest>
On a Trail down the Mountainside
f | You are travelling along a thin trail leading through the
| | forest on the mountainside. It seems to have been well-travelled
f | judging by the amount of wear on the ground. Tree roots and
| | old branches lie about the forest path making traversing it
@ | quite difficult. The trail leads northwards deeper into the
| valley while upwards takes you higher up the mountain.
|
|
|
---------+

[Exits: north up]

u
<621/648hp 459/459m 443/446mv 11993tnl><forest>
A Trail down the Mountainside
+ | You are on an old trail winding down the mountainside. It has
| | been well trodden from the traffic passing over it, and flattened.
+ + | It looks more like a groove cut out of the forest than a path.
| | | Ferns and long grass grows at the sides of the trail, and to
+-+-@ | the north and south a thick blanket of trees covers the mountain.
| | | The only routes passable are west and downwards.
S + |
| |
+ |
---------+

[Exits: west down]

s
<621/648hp 459/459m 442/446mv 11993tnl><forest>
The trees here have grown so thick you can't pass through.
Dolodale tells the group 'He accidently killed you?'

<621/648hp 459/459m 442/446mv 11993tnl><forest>
whe
Players near you in Mount Saidian:
<PK> Etel A Trail down the Mountainside

<621/648hp 459/459m 442/446mv 11993tnl><forest>
w
The East Gate of the Town of Liberty
+ | You are standing at the entrance of a huge town. A pair of
| | enormous gates adorned with gems and fine jewels have been
+ + | left wide open in invitation. As you look around, you realize
| | | that the inhabitants of this place must be wealthy indeed..
+-+-@-f | Few places in Serin contain such beautiful and huge buildings.
| | | Yilhet Road is to the west of here, while eastwards a trail
S + | leads down the mountainside.
| |
+ |
---------+

[Exits: north east south west]
(White Aura) A male citizen of the town is wandering around.

w
<621/648hp 459/459m 441/446mv 11993tnl><city>
Yilhet Road
* + | You have reached the end of Yilhet Road. There are various
| | | shops all around you. Pounding noises from inside the smithy
*-S + + | come from the north, while to the south, you can hear what
| | | | sounds like a hammer hitting an anvil. The road continues
+-+-@-+-f| back westwards heading towards Celestyn Street. The air
| | | | is thin here and yet not unpleasant.
+ S + |
| | |
+-S + |
---------+

[Exits: north east south west]

w
<621/648hp 459/459m 440/446mv 11993tnl><city>
w
Yilhet Road
+-* +| You are travelling down a smaller road which branches
| || off from Celestyn Street. It is equally as expensively
*-S + +| laden with cobblestones, whitewashes and polished until
| | || they shine. To the east the road continues, while back
+-+-@-+-+| west takes you back onto the main street. The air here
| | || is quite thin and chilly, with a light breeze blowing
S-+ S +| in from above to the east.
| ||
S-+-S +|
---------+

[Exits: east west]

<621/648hp 459/459m 439/446mv 11993tnl><city>
Torin Square
+-* | You are travelling on the main road of the town of Liberty.
| | The road has been well looked after and paved with bright
S *-S +| white cobblestones. There is a strange magical quality
| | || to its perfectly preserved surface. To the north you see
+-+-@-+-+| the entryway to a large castle. Smaller roads lead off
| | || to the east and west, with important shops upon them.
S S-+ S|
| |
S-+-S |
---------+

[Exits: north east south west]
A magnificent fountain of water flows here.
(White Aura) A male citizen of the town is wandering around.

<621/648hp 459/459m 438/446mv 11993tnl><city>
drink
You drink water from the town fountain.
Your thirst is quenched.

s
<621/648hp 459/459m 438/446mv 11993tnl><city>
s
Celestyn Street
S *-S +| You are on the main street of the town. The road has been
| | || paved with cobblestones, delicately painted white and swept
+-+-+-+-+| clean. It looks almost as if nobody has even ever set foot
| | || on it. To the west is the alchemist's store, while north
S S-@ S| and south continues along Celestyn Street. The fresh mountain
| | air here is very warm and carries a calming scent upon it.
S-+-S |
| |
F-+ |
---------+

[Exits: north south west]
An avian cityguard is here, protecting the town from intruders.
(White Aura) A female citizen of the town saunters about.

<621/648hp 459/459m 437/446mv 11993tnl><city>
s
Celestyn Street
+-+-+-+-+| You are travelling down the main street of the town. The
| | || road you walk along is very wide, created with cobblestones
S S-+ S| painted a brilliant white. The fresh mountain air that breezes
| | through this place makes it a very pleasant journey. To the
S-@-S | east and west you see huge buildings. Beautiful music comes
| | from within them. Celestyn street continues to the north
F-+ | and south. In the distance to the north you see a tall castle.
| |
+ |
---------+

[Exits: north east south west]

s
<621/648hp 459/459m 436/446mv 11993tnl><city>
s
Celestyn Street
S-+ | You are travelling down a huge street. There is vast amounts
| | of open space all around you, emphasising a lack of citizens
S-+-S | wandering around the town. Perhaps they themselves adventure
| | in far off lands. The town has obviously been left well guarded
F-@ | and in tidy shape. To the west, you see a small store. The
| | smell of fresh fruit breezes in from its direction.
+ |
| |
x |
---------+

[Exits: north south west]
(White Aura) A male citizen of the town is wandering around.
(White Aura) A male citizen of the town is wandering around.
(White Aura) A female citizen of the town saunters about.

s
<621/648hp 459/459m 435/446mv 11993tnl><city>
The South Gate of the Town of Liberty
S-+-S | You are standing at the entrance of a huge town. A pair of
| | enormous gates adorned with gems and fine jewels have been
F-+ | left wide open in invitation. As you look around, you realize
| | that the inhabitants of this place must be wealthy indeed..
@ | Few places in Serin contain such beautiful and huge buildings.
| | Celestyn Street runs north of here while to the south there
x | is a trail leading down the mountainside.
|
|
---------+

[Exits: north south]
(White Aura) A female citizen of the town saunters about.
(White Aura) A male citizen of the town is wandering around.

s
<621/648hp 459/459m 434/446mv 11993tnl><city>
Top of the Mountain
F-+ | You are standing at the top of the mountain. The air here
| | is so thin it leaves you gasping for breath. A chilly wind
+ | blows in from the east. It bites your shoulders as it passes
| | by. To the north you see what seems to be the entrance to
@ | a city, while a trail leads down the mountain towards the
| plains north of Seringale. It is very well travelled.
|
|
|
---------+

[Exits: north down]
A marble pillar stands here, marking the southern boundary of the city.

d
<621/648hp 459/459m 432/446mv 11993tnl><mountain>
Leaping off the mountain won't do anyone any good.

whe
<621/648hp 459/459m 432/446mv 11993tnl><mountain>Leaping off the mountain won't do anyone any good.

<621/648hp 459/459m 432/446mv 11993tnl><mountain>Yizla tells the group 'Yes.'
Trail on the Mountain
| You are on an old trail on the mountain between the gates
| of the town and the vast plains north of Seringale. Fresh
| mountain air flows around you creating a light breeze. The
| trail is made up of slate and small grey stones that have
@ | scattered haphazardly around. At the sides of the trail small
| tufts of green grass cultivate.
|
|
|
---------+

[Exits: up down]

s
<621/648hp 459/459m 429/446mv 11993tnl><mountain>
Players near you in Mount Saidian:
<PK> Etel Trail on the Mountain

<621/648hp 459/459m 429/446mv 11993tnl><mountain>Leaping off the mountain won't do anyone any good.

d
<621/648hp 459/459m 429/446mv 11993tnl><mountain>Base of Mount Saidian
o o o | You are at the base of a large mountain which towers
| | | | over Ofcol. Far off to the south you see the faint lights
o-o-o z| of Seringale. An old path continues winding slowly up
| || the mountain, its old worn surface well trodden and very
o @ z| rough. The path leads up towards an ancient town occupied
| | || by avians that have held the mountain for a millennium.
z-z-z-z|
| | ||
*-z-z o|
---------+

[Exits: south up]

s
<621/648hp 459/459m 426/446mv 11993tnl><mountain>
The steep foothills
o-o-o z| You are walking in the steep foothills. It is rather
| || hard to move here. To the north, the mountains tower
o x z| over you. Pine trees grow here.
| | ||
z-@-z-z|
| | ||
*-z-z o|
| | | ||
z-z-o-z|
---------+

[Exits: north east south west]
A cute rabbit is here.
A cute rabbit is here.

whe
<621/648hp 459/459m 424/446mv 11993tnl><hills>
e
Players near you in Plains of the North:
<PK> Etel The steep foothills

<621/648hp 459/459m 424/446mv 11993tnl><hills>The steep foothills
o-o z | You are walking in the steep foothills. It is quite hard
| | | to move here. Further to the north, the mountains tower
o x z | over you. Several pine trees grow here.
| | | |
z-z-@-z-o|
| | | ||
z-z o=o|
| | | |
z-z- -o-z|
---------+

[Exits: east west]

d
<621/648hp 459/459m 422/446mv 11993tnl><hills>
Tall grasses brush against your legs as they sway in the wind.

rink
<621/648hp 459/459m 422/446mv 11993tnl><hills>
I don't understand that.

e
<621/648hp 459/459m 422/446mv 11993tnl><hills>The pool in the foothills
z | You are standing by a pool in the small foothills. It is
| | cold and you can see the moon reflecting off the water.
x z z| A steep slope rises up into the foothills to the north.
| | || Behind them are the mountains.
z-z-@-o-o|
| | | |
z o=o |
/ | | |
z-z-o-z |
---------+

[Exits: north east south west]
A crystal clear pool of water looks refreshing.

<621/648hp 459/459m 420/446mv 11993tnl><hills>
drink
You drink water from a crystal clear pool of water.
Your thirst is quenched.

e
<621/648hp 459/459m 420/446mv 11993tnl><hills>
e
Path in the foothills
| You are walking on a path situated in foothills.
z +| To the west you sense a certain freshness and
| || the path continues south and east.
z z-+|
| | 7 |

z-z-@-o-o|
, | |
o-o-o |
| |
o-z |
---------+

[Exits: east south west]

<621/648hp 459/459m 419/446mv 11993tnl><field>
Path in the foothills
z + | You are walking on a long path in the east-west direction.
| | | You are surrounded by foothills. You are able to force
z z-+ | your way through some dense plants to the north.
| | | |
z-o-@-o-o|
2 | ||
o-o f|
||
f|
---------+

[Exits: north east west]

e
<621/648hp 459/459m 418/446mv 11993tnl><field>
e
Path in the foothills
+ | You are walking on the long, narrow path through the foothills.
| | To your east lies a T-intersection and to the west the
z- -+ | path continues far.
| | |
o-o-@-o |
| | |
o f |
| |
f |
---------+

[Exits: east west]

<621/648hp 459/459m 417/446mv 11993tnl><field>
The path intersection
+ | You are standing on an intersection between 3 paths. To the
| | west you can follow a long, narrow path through the foothills.
z-+ | To the north a wide path leads to the Village of Ofcol and
| | | an ancient path leads towards the south.
o-o-@ |
| |
f |
| |
f |
---------+

[Exits: north south west]

s
<621/648hp 459/459m 416/446mv 11993tnl><field>
s
The ancient path
z-+ | You are moving on an ancient path. Leaves and twigs crunch
| | | under you feet. To the north lies the T-crossing and the
o-o-o | path continues south.
| |
@ |
| |
f |
| |
f |
---------+

[Exits: north south]

<621/648hp 459/459m 415/446mv 11993tnl><forest>
s
The ancient path
o-o-o | You are standing on the ancient path which runs north
| | and south. The path is hidden in the shadows.
f |
| |
@ |
| |
f |
| |
f-+-f|
---------+

[Exits: north south]

<621/648hp 459/459m 414/446mv 11993tnl><forest>
The ancient path
f | You are standing on the ancient path which runs north
| | and south. The path is hidden in the shadows.
f |
| |
@ |
| |
f-+-f|
|
|
---------+

[Exits: north south]
A cute rabbit is here.
A cute rabbit is here.
A cute rabbit is here.

s
<621/648hp 459/459m 413/446mv 11993tnl><forest>
The ancient path
f | The path runs north and east from here. You notice something
| | placed along the side of the path.
f |
| |
@-+-f|
|
|
|
|
---------+

[Exits: north east]

e
<621/648hp 459/459m 412/446mv 11993tnl><forest>
e
The wooden bridge
f | You have stepped upon a wooden bridge. It seems kind of
| | old and creaks loudly. Hopefully it is safe to cross.
f |
| |
f-@-f-o|
|
|
|
|
---------+

[Exits: east west]

<621/648hp 459/459m 411/446mv 11993tnl><road>
e
The ancient path
f | You find yourself located between the bridge and the rock
| | formations. As you approach the formations you begin to
f | realize the true size of them. They are much taller than
| | you and block out the moon.
f-+-@-o |
|
|
|
|
---------+

[Exits: east west]

<621/648hp 459/459m 410/446mv 11993tnl><forest>
The Stones of G'harne
| You are in the center of seven, fifteen feet tall monolith-like
| black stones. In the center of the ring formed by the monoliths,
| you can't help noticing a big sacrifice altar. The ground
| is covered with dirt, but the altar shows no sign of such.
+-f-@ | West of here is the ancient path.
|
|
|
|
---------+

[Exits: west (altar)]

op d
<621/648hp 459/459m 409/446mv 11993tnl><field>
You open the altar below you.

<621/648hp 459/459m 409/446mv 11993tnl><field>
whe
d
Players near you in Plains of the North:
<PK> Etel The Stones of G'harne

<621/648hp 459/459m 409/446mv 11993tnl><field>Dark smelly tunnels
| You are standing in a gloomy tunnel leading south and
| west, right under the altar of G'harne. The walls are
| covered with a smelly slime and small rotting pieces of
| a meat like substance, fills the air with an unbearable
o-o-@ o| stench. You might be able to force your way up into fresh
| || air from here.
o-o-o|
|
|
---------+

[Exits: south west up]

<621/648hp 459/459m 408/446mv 11993tnl><cave>
s
Mists of Stench
| The natural light invading this space is dim and casts
| shadows everywhere. As your eyes move about to examine
o-o-o o| your surroundings, the shadows waltz through the air.
| || The walls are covered in a thin layer of glistening gelatin.
@-o-o| It clings to the soil surface in an unnatural fashion.
| A small pool of water bubbles up from underground along
| the western wall. Peculiar colored steam takes off from
| the water's surface and invades the air with a foul stench.
|
---------+

[Exits: north east]

e
<621/648hp 459/459m 407/446mv 11993tnl><cave>
e
Molding Darkness
| A miniscule quantity of light seeps in from a narrow opening
| in the west. The ground under you is moist but firm. The
o-o o-o| walls surrounding you are coated in abundant green mold.
| | | As if gelatinous slime, the green matter propagates in
o-@-o | ripples down the tunnel walls. Thick sheets of vivid greens
| drape from the ceiling. In areas of especially dense growth,
| thin streams of yellow spores erupt into the atmosphere.
| To the east the passageway enlarges and grows damper.
|
---------+

[Exits: east west]

<621/648hp 459/459m 406/446mv 11993tnl><cave>
Tunnel of Agony
| The odor of dank stale air is overwhelming. Though there is
| no evidence of water seeping in from above, the ground here
o o-o-o| is moist and spongy. The tunnel walls, floor, and ceiling
| | | are all constructed of rich soil. Amid the clumps of ivory
o-o-@ | and gray growing fungi, you are able to distinguish small
| furrows dug lengthwise down the walls. It looks as if bare
| human hands had dug this tunnel. It appears that this is
| the dead end of a tunnel. To the west the tunnel tapers but
| perseveres. Vaguely visible on the northern wall is a dark
---------+ irregular shadow.

[Exits: north west]

n
<621/648hp 459/459m 405/446mv 11993tnl><cave>
Ocean of Echoes
| A dense impenetrable darkness envelops the air, masking your
| sight of this colossal cavern. The sounds of dripping water
| echo all around you, swelling to near deafening levels and
| then deteriorating into faint whispers. From underneath the
o @-o-o| earth a deep thunder rumbles, as a raging river pummels against
| | | its rocky confines. Progressing through the region, one cannot
o-o-o | escape the daggers of rock extending from overhead. To the
| east, these masses of rock grow in length. A small split
| in the southern wall lays hidden in deep shadows.
---------+

[Exits: east south]

e
<621/648hp 459/459m 404/446mv 11993tnl><cave>
e
Crystal Echoes
| The room you have traveled into is enormous at its most modest.
| Gigantic stalagmites extend from a ceiling you can only vaguely
| see. A small crack far above you permits a minute amount of
| light to creep into the area. Water glistens along the sides
o-@-o | of the stalagmites and produce petite puddles at the bases
| | of the largest. Several of these masses reach completely to
o-o | the floor, pillars of support growing from below and above.
| Miniature crystals glitter in the dim light and catch your
| eye. The vibrations of a charging river echo through the air
---------+ though no water flow can be seen. There is a modest opening
to the east and the cavern continues to the west.

[Exits: east west]

<621/648hp 459/459m 403/446mv 11993tnl><cave>
u
Base of the Earthen Falls
| The south wall of this passageway is a torturous incline of crumbling
| rock and rubble. At its base are piles of fallen rock and melting
| chunks of ice. An infrequent chunk speeds downward and crashes
| against these piles. Rushing waters surge over the eastern corner
o-o-@ | of the cliff and accumulate in a small lake. From here the river
| | appears to proceed in the recesses of the earth. The dirt at
o | your feet is moist and you can hear dripping water coming from
| the chamber to your west. The walkway in that direction is encased
| in limestone.
---------+

[Exits: west up]

<621/648hp 459/459m 402/446mv 11993tnl><cave>

You are hungry.

<633/648hp 459/459m 446/446mv 11993tnl><cave>Dancing With Death
| You realize that attempting to proceed in this direction may
| not have been intelligent. The rocks forming this immense
| cliff appear to crumble with the slightest touch. Slabs of
| ice and earth plummet downward on all sides of you. An occasional
@ | bluster of air and faint whizzing noise allow you the enlightenment
| of your close collision with the debris. To your east you
| can see the mists caused by rushing waters pounding against
| rock. Glancing up and down you see nothing more than the
| void of darkness.
---------+

[Exits: up down]

<633/648hp 459/459m 445/446mv 11993tnl><cave>
whe
Players near you in Plains of the North:
<PK> Etel Dancing With Death

u
<633/648hp 459/459m 445/446mv 11993tnl><cave>
The Verge of Death
| The terrain here is outrageously uneven. Massive rifts
| in the cavern floor vomit scalding volatile mists into
| the atmosphere. The air around you reverberates as chunks
| of ice crash downward and shatter. The air here is a
@ | choking mixture of water and dust, making breathing
| | difficult at best. Hidden within the chaos can be heard
o | a steady dripping, growing to the north as the sound
| | of flowing water. The earth in that direction drops
o-o-o-x| downward in a mosaic of crumbling ice and breaking rock.
---------+

[Exits: south down]

s
<633/648hp 459/459m 444/446mv 11993tnl><cave>
s
The Depths of Silence
| You step into a small cavern deep within the bowels of
| the mountain. An icy chill seeps in through a narrow
o | passageway to the south. A nearly inaudible dripping
| | comes from the widening passage to the north. Your footsteps
@ | echo back at you; they are hollow and empty, magnifying
| | your sense of isolation. Silence seems to dwell here
o-o-o-x| and grow. Scattered across the ground at your feet are
|| large chunks of rock and ice suggesting seismic activity.
x-x-x|
---------+

[Exits: north south]

<633/648hp 459/459m 443/446mv 11993tnl><cave>
The Frozen Past
o | You enter a small cave encased with massive layers of
| | ice. An ancient hearth rests in the center of the room,
o | cold and undisturbed. Relics of ancient occupancy litter
| | the ground: a fish bone comb, a broken pottery dish,
o-@-o-x| stone tools of a primitive age. Shadows of the long deceased
|| residents slink across the walls. A sudden draft arrives
x-x-x-x| from the north, screaming by your ears. Its chill cuts
| to your bones making your feet feel heavy and your motions
| sluggish. Splits in the ice to the north and east are
---------+ just large enough to walk through.

[Exits: north east west]

e
<633/648hp 459/459m 442/446mv 11993tnl><cave>
A Split in the Ice
o | You stand in a small crevice between thick layers of ice.
| | The dim light arriving from the opening to the east glints
o | off the walls making them look like frosted glass. Tiny
| | bubbles of air trapped within the walls shine back like
o-o-@-x | diamonds. It is as though a deluge of water was frozen
| | in a split second leaving the moment forever still in time.
x-x-x-x | The deep cold of the space permeates to your core. With
| every exhalation, ice crystals form in front of you and
| drop to the ground. The gap widens to the west and continues
---------+ into a complete darkness.

[Exits: east west]

e
<633/648hp 459/459m 441/446mv 11993tnl><cave>
Spanning the Wastes
o | Before you stands a vast ice field surrounded by pine trees.
| | The snow swirls and the wind howls menacingly in your ears.
o | The sky is a totally dark, no signs of the moon or stars.
| |
o-o-@ |
| |
x-x-x |
|
|
---------+

[Exits: south west]

s
<633/648hp 459/459m 439/446mv 11993tnl><mountain>
Howling winds
o | The winds seem to be an entity all its own as it howls at
| | your years knocking you backward. It is virtually impossible
o-o-x | to move anywhere with the deep snow and this insane wind.
| | Snow swirls furiously all around you - burying everything
x-x-@ | in sight ..including you. The sharp peaks and rocky edges
| circle dangerously as you struggle for your balance.
|
|
|
---------+

[Exits: north west]

w
<633/648hp 459/459m 436/446mv 11993tnl><mountain>
w
A snowy path
o | The snow must be at least 3 feet high making the signs of
| | a path upon which you stand disappear. This place seems
o-o-o-x | to be a constant blizzard with no signs of letting up. Struggling
| | forth to move onward, the wind blows you backward causing
x-x-@-x | you to stagger. The sharp peaks and rocky edges circle dangerously
| as you struggle for you balance.
|
|
|
---------+

[Exits: east west]

<633/648hp 459/459m 433/446mv 11993tnl><mountain>
The Summit
o | The vast plains are all beneath you in the distance. This
| | place seems to be a constant blizzard with no signs of
x o-o-o-x| letting up. Struggling forth to move onward, the wind
| || blows you backward causing you to stagger. The sharp peaks
x-x-@-x-x| and rocky edges circle dangerously as you struggle for
| your balance.
|
|
|
---------+

[Exits: east west down]

<633/648hp 459/459m 430/446mv 11993tnl><mountain>
get hell sack
You get a Hell-Blade from a Big Ol'Pack Sack.

u
<633/648hp 459/459m 430/446mv 11993tnl><mountain>
d
Alas, you cannot go that way.

s
<633/648hp 459/459m 430/446mv 11993tnl><mountain>Nearing the summit
| Snow swirls all around you furiously. The rocks that
| you now hold on to are covered with ice and snow. Rocky
| peaks point upwards in silent tribute. In the distance,
| the mountain levels off into a flatter plateau. The wind
@ | howls in your ears making you shiver in this cold night.
| |
x-x-z|
||
z|
---------+

[Exits: south up]
Lexian tells you 'I have sent my report to warlords on your actions.'

<633/648hp 459/459m 427/446mv 11993tnl><mountain>
Scaling the jagged peaks
| The path suddenly ends abruptly and starts to resemble
| more mountain climbing than anything else. Rocky peaks
x | point upwards in silent tribute. In the distance, the
| | mountain tops are filled with snow. The wind starts to
@-x-z| pick up causing you to shiver in this cold night.
||
z|
||
z|
---------+

[Exits: north east]

<633/648hp 459/459m 424/446mv 11993tnl><mountain>
e
Scaling the jagged peaks
| The path suddenly ends abruptly and starts to resemble
| more mountain climbing than anything else. Rocky peaks
x | point upwards in silent tribute. In the distance, the mountain
| | tops are filled with snow. The wind starts to pick up causing
x-@-z | you to shiver in this cold night.
| |
z |
| |
z |
---------+

[Exits: east west]

e
<633/648hp 459/459m 421/446mv 11993tnl><mountain>
A rocky path
| Small patches of grass grow around you. The path becomes
| particularly rocky and steep here. A cool breeze blows from
x | the cold mountain air above you. You can hear the wind howling
| | above you. Large boulders sit on either side of you.
x-x-@ |
| |
z |
| |
z |
---------+

[Exits: south west]
An amulet made of air is here.
An amulet made of water is here.
A chain with a star on the end lies here.
A glowing icicle dagger lies here amid a patch of frost.

s
<633/648hp 459/459m 419/446mv 11993tnl><hills>
s
A rocky path
x | Small patches of grass grow around you. The path becomes
| | particularly rocky and steep here. A cool breeze blows from
x-x-z | the cold mountain air above you. You can hear the wind howling
| | above you. Large boulders sit on either side of you.
@ |
| |
z |
| |
o |
---------+

[Exits: north south]

<633/648hp 459/459m 417/446mv 11993tnl><hills>
s
A rocky path
x-x-z | Small patches of grass grow around you. The path becomes
| | particularly rocky and steep here. A cool breeze blows from
z | the cold mountain air above you. You can hear the wind howling
| | above you. Large boulders sit on either side of you.
@ |
| |
o |
| |
o |
---------+

[Exits: north south]

s
<633/648hp 459/459m 415/446mv 11993tnl><hills>
The plains
z | Tall grass grow all around you. Several rather large rocks
| | fill the area. The ground is soft, almost muddy, while the
z | air carries the odor of rotting leaves.
| |
@ |
| |
o |
| |
o-o-o |
---------+

[Exits: north south]

<633/648hp 459/459m 414/446mv 11993tnl><field>
The foothills end
z | At this point you are leaving the foothills. A plains
| | area to the north of here. You can spot the lights of
o | a small city in the distance from here.
| |
@ |
| |
o-o-o |
| |
o-o-o|
---------+

[Exits: north south]

<633/648hp 459/459m 413/446mv 11993tnl><field>

Lexian tells you 'Yizla has had her things returned.'

<633/648hp 459/459m 413/446mv 11993tnl><field>
s
s
The grassy area of the foothills
o | The grass here is unusually high, except for several areas
| | where they have been crushed. Several very large rocks fill
o | this area. You can go north, west or south.
| |
o-o-@ |
| |
o-o-o|
| |
o |
---------+

[Exits: north south west]

<633/648hp 459/459m 412/446mv 11993tnl><field>The intersection in the foothills
o | The small path you are following splits here. The path continues
| | north and south or you can follow a trail east into the mountains.
o-o-o |
| |
@-o-o|
| |
o |
| |
o |
---------+

[Exits: north east south]
A mountain lion bares its teeth at the sight of more food.

<633/648hp 459/459m 411/446mv 11993tnl><field>
whe
Players near you in Abandoned Mines:
<PK> Etel The intersection in the foothills

s
<633/648hp 459/459m 411/446mv 11993tnl><field>The foothills
o-o-o | You are on a winding path that leads through the foothills
| | on the other side of the mountain. The path continues north.
o-o-o|
| |
@ |
| |
o |
| |
o |
---------+

[Exits: north south]

s
<633/648hp 459/459m 410/446mv 11993tnl><field>
The valley
o-o-o| You are in a small valley, surrounded by hills and a mountain
| | to the south. In the mountain there is a cave.
o |
| |
o @ |
| | |
o o |
| | |
o-o-o |
---------+

[Exits: north south]

s
<633/648hp 459/459m 409/446mv 11993tnl><field>
Lexian tells you 'And I apologised to her.'

s
<633/648hp 459/459m 409/446mv 11993tnl><field>The cave
o | You are in a cave that is filled with fresh air, you sense
| | the wind blowing from the north, where you can also see moonlight.
o o | To the south you see a small tunnel continue into the mountain.
| | |
o @ |
| | |
o-o-o |
| | | |
o o o |
---------+

[Exits: north south]

s
<633/648hp 459/459m 408/446mv 11993tnl><cave>
The tunnel
o o | You are in a north-south leading tunnel, you also notice a
| | | tunnel to the west. From the north you sense the fresh air!
o o |
| | |
o-o-@ |
| | | |
o o o |
| | |
o-o |
---------+

[Exits: north south west]
A kobold guard stands here guarding the entrance to the mines.

<633/648hp 459/459m 407/446mv 11993tnl><cave>
The hole
o o | You are by a hole in the floor, you can leave down, or north.
| | |
o-o-o |
| | | |
o o @ |
| | |
o-o |
| |
o |
---------+

[Exits: north down]
A small centipede here is looking for vegetation.

<633/648hp 459/459m 406/446mv 11993tnl><cave>
d
The tunnel
| You are at the eastern end of a tunnel.
|
o-o |
| | |
o)o-@ |
|
|
|
|
---------+

[Exits: west up]
A long polearm with a curved blade is here.
A large hobgoblin is here wondering if it should tear you apart.

<633/648hp 459/459m 405/446mv 11993tnl><cave>
bs hob
Your backstab === OBLITERATES === the large hobgoblin!
The large hobgoblin is DEAD!!
You get 55 gold coins from the corpse of the large hobgoblin.
The Overlord gives you 10 gold coins for your sacrifice.

<633/648hp 459/459m 405/446mv 11993tnl><cave>
get purp
w
n
w
You get a purple potion.

<633/648hp 459/459m 405/446mv 11993tnl><cave>The maze
| You are in a maze of small damp tunnels.
|
o-o |
| | |
o)@-o |
|
|
|
|
---------+

[Exits: north east]

<633/648hp 459/459m 404/446mv 11993tnl><cave>
The maze
| You are in a maze of small damp tunnels.
|
|
|
o-@ |
| | |
o)o-o |
|
|
---------+

[Exits: south west]

<633/648hp 459/459m 403/446mv 11993tnl><cave>
The maze
| You are in a maze of small damp tunnels.
|
|
|
@-o |
| | |
o)o-o|
|
|
---------+

[Exits: east south]
A sickly brown snake watches you with caution.
This tall warrior has more scars than even you!
An orc is here, looking for something (or perhaps someone) to eat.

s
<633/648hp 459/459m 402/446mv 11993tnl><cave>
The maze
| You are in a maze of small damp tunnels.
|
o-o |
| |
@-o-o|
||
o-o|
| ||
o-o|
---------+

[Exits: north east]

e
<633/648hp 459/459m 401/446mv 11993tnl><cave>
e
The maze
| You are in a maze of small damp tunnels.
|
o-o |
| |
o-@-o-o|
| |
o-o |
| | |
o-o-o|
---------+

[Exits: east west]
A small beat-up hobgoblin cringes in the corner.

<633/648hp 459/459m 400/446mv 11993tnl><cave>
The maze
| You are in a maze of small damp tunnels.
|
o-o |
| |
o-o-@-o |
| |
o-o |
| | |
o-o-o-o|
---------+

[Exits: east south west]
A small metal buckler is here.

s
<633/648hp 459/459m 399/446mv 11993tnl><cave>
s
The large cave
o-o | You are in the northeast end of a large cave. To the north
| | the is a small damp tunnel.
o-o-o-o |
| |
o-@ |
| | |
o-o-o-o|
| |
o |
---------+

[Exits: north south west]
A small mushroom is here.

<633/648hp 459/459m 398/446mv 11993tnl><cave>
The large cave
o-o-o-o | You are in the southeast end of a large cave. To the east
| | you notice a small tunnel.
o-o |
| | |
o-@-o-o|
| |
o |
|
|
---------+

[Exits: north east west]
A scale mail jerkin is lying on the ground.
A long spear leans against the wall.
This veteran warrior is old enough to be your father.
A large hobgoblin is here wondering if it should tear you apart.

bs hob
<633/648hp 459/459m 397/446mv 11993tnl><cave>
Your backstab === OBLITERATES === the large hobgoblin!
The large hobgoblin is DEAD!!
You get 32 gold coins from the corpse of the large hobgoblin.
The Overlord gives you 10 gold coins for your sacrifice.

<633/648hp 459/459m 397/446mv 11993tnl><cave>
get purp

You are hungry.

<641/648hp 459/459m 443/446mv 11993tnl><cave>

Lexian tells you 'Do not come within striking distance of me you will get hit.'

<641/648hp 459/459m 443/446mv 11993tnl><cave>
You get a purple potion.

<641/648hp 459/459m 443/446mv 11993tnl><cave>
l in sack
A Big Ol'Pack Sack holds:
a white robe with a wyvern's head (open)
a Red Claw signet ring
a barrel
a broadsword with a dragonbone hilt
(Glowing) a flame red cape
( 2) anti-cyclops elixir
an admission ticket
( 2) sharpened daggers
a teeth necklace
a pitch black cloak (empty)
a serpentskin belt
(Glowing) an icicle
a black robe with a dragon's head (empty)
a seashell ring
(Humming) a bone-dagger
a wooden canoe

<641/648hp 459/459m 443/446mv 11993tnl><cave>
get pie sack
You see nothing like that in a Big Ol'Pack Sack.

<641/648hp 459/459m 443/446mv 11993tnl><cave>
eat pie
You do not have that item.

<641/648hp 459/459m 443/446mv 11993tnl><cave>
get anti sack
You get anti-cyclops elixir from a Big Ol'Pack Sack.

<641/648hp 459/459m 443/446mv 11993tnl><cave>
quaff anti
You quaff anti-cyclops elixir.
You fade out of existence.

n
<641/648hp 459/459m 443/446mv 11993tnl><cave>
The large cave
o-o | You are in the northeast end of a large cave. To the north
| | the is a small damp tunnel.
o-o-o-o |
| |
o-@ |
| | |
o-o-o-o|
| |
o |
---------+

[Exits: north south west]
A small mushroom is here.

<641/648hp 459/459m 442/446mv 11993tnl><cave>
n
The maze
| You are in a maze of small damp tunnels.
|
o-o |
| |
o-o-@-o |
| |
o-o |
| | |
o-o-o-o|
---------+

[Exits: east south west]
A small metal buckler is here.

w
<641/648hp 459/459m 441/446mv 11993tnl><cave>
w
The maze
| You are in a maze of small damp tunnels.
|
o-o |
| |
o-@-o-o|
| |
o-o |
| | |
o-o-o|
---------+

[Exits: east west]
A small beat-up hobgoblin cringes in the corner.

<641/648hp 459/459m 440/446mv 11993tnl><cave>
The maze
| You are in a maze of small damp tunnels.
|
o-o |
| |
@-o-o|
||
o-o|
| ||
o-o|
---------+

[Exits: north east]

n
<641/648hp 459/459m 439/446mv 11993tnl><cave>
e
The maze
| You are in a maze of small damp tunnels.
|
|
|
@-o |
| | |
o)o-o|
|
|
---------+

[Exits: east south]
A sickly brown snake watches you with caution.
This tall warrior has more scars than even you!
An orc is here, looking for something (or perhaps someone) to eat.

s
<641/648hp 459/459m 438/446mv 11993tnl><cave>
e
The maze
| You are in a maze of small damp tunnels.
|
|
|
o-@ |
| | |
o)o-o |
|
|
---------+

[Exits: south west]

<641/648hp 459/459m 437/446mv 11993tnl><cave>
The maze
| You are in a maze of small damp tunnels.
|
o-o |
| | |
o)@-o |
|
|
|
|
---------+

[Exits: north east]

<641/648hp 459/459m 436/446mv 11993tnl><cave>
u
The tunnel
| You are at the eastern end of a tunnel.
|
o-o |
| | |
o)o-@ |
|
|
|
|
---------+

[Exits: west up]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<641/648hp 459/459m 435/446mv 11993tnl><cave>
n
The hole
o o | You are by a hole in the floor, you can leave down, or north.
| | |
o-o-o |
| | | |
o o @ |
| | |
o-o |
| |
o |
---------+

[Exits: north down]
A small centipede here is looking for vegetation.

<641/648hp 459/459m 434/446mv 11993tnl><cave>
The tunnel
o o | You are in a north-south leading tunnel, you also notice a
| | | tunnel to the west. From the north you sense the fresh air!
o o |
| | |
o-o-@ |
| | | |
o o o |
| | |
o-o |
---------+

[Exits: north south west]
A kobold guard stands here guarding the entrance to the mines.

w
<641/648hp 459/459m 433/446mv 11993tnl><cave>
w
The many tunnels
o o | You are at the intersection of many tunnels.
| | |
o o |
| | |
o-@-o |
| | | |
o o o |
| | |
o-o-o |
---------+

[Exits: north east south west]

<641/648hp 459/459m 432/446mv 11993tnl><cave>
The cave
o o| You are in the north end of a cave. To the east you see
| || many tunnels.
o o|
| ||
@-o-o|
| | ||
o-o o o o|
| | | |
o-o-o-o |
---------+

[Exits: east south]
A small green garter snake slithers along the floor.

s
<641/648hp 459/459m 431/446mv 11993tnl><cave>
s
The cave
o o| You are in the south end of a cave, to the south you see
| || a tunnel. You notice a large pile of bones in the corner.
o-o-o|
| | ||
o-o @ o o|
| | | |
o-o-o-o |
| |
o |
---------+

[Exits: north south]

s
<641/648hp 459/459m 430/446mv 11993tnl><cave>
The tunnel intersection
o-o-o| You are walking in a narrow tunnel. The walls are only roughly
| | || shaped, sharp rocks protruding everywhere, even from the
o-o o o o| floor making you stumble in the flickering light. To the
| | | | south the tunnel narrows even more making it almost impossible
o-o-@-o | to pass. To the north it slowly widens into a cave. There
| | is a branch of the tunnel going west.
o |
| |
o |
---------+

[Exits: north east south west]

<641/648hp 459/459m 429/446mv 11993tnl><cave>
The tunnel
o-o o o | You squeeze your way through a small, narrow tunnel. The
| | | | sharp-edged rocks protruding from the walls threaten to
o-o-o-o | scratch and cut you. To the south you sense a freshness in
| | the air which is rather unusual in these damp, stuffy tunnels.
@ | To the north the tunnel continues.
| |
o |
| |
z |
---------+

[Exits: north south]

<641/648hp 459/459m 428/446mv 11993tnl><cave>
gt go to the entrance of your guild and haste me
You tell your group 'Go to the entrance of your guild and haste me.'

s
<641/648hp 459/459m 428/446mv 11993tnl><cave>
s
The Entrance to the Dwarven Mines
o-o-o-o | You are in a large cave. The ceiling is lost somewhere above
| | the reach of your light. The floor, however, is highly illuminated,
o | your light flickering over several tombstones. Only one is
| | whole, the rest have been shattered by some savage blow.
@ | The remaining tombstone looks disturbingly new... A small
| | breeze of fresh air enters from the south (probably lost
z | too). Take a good breath, it may be your last mouthful of
| | air in a long, long time that others haven't breathed before
z | you. To the north a small tunnel continues into the mountain.
---------+

[Exits: north south]
A kobold guard stands here guarding the entrance to the mines.
A kobold guard stands here guarding the entrance to the mines.
You are hungry.

<646/648hp 459/459m 446/446mv 11993tnl><cave>End of the path
o | At this point the path has stopped and opened into a
| | large clearing. The signs of battle are freshest here
o | corpses of half eaten dwarves, orcs, and kobolds liter
| | the area. A little to north you notice a large mine opening
@ +| in it can be seen only darkness. On the mountain side
| || is carved a large faintly glowing sign. To the south
z +| is path leading back to civilization and away from this
| || horrid place.
x-~-z-+-+|
---------+

[Exits: north south]

s
<646/648hp 459/459m 445/446mv 11993tnl><hills>
The path
o +| As if the night wasn't dark enough, the sinister hills
| || around you makes it seem even darker. You get the feeling
z *-+| that the hills are closing in on you, towering over you,
| || overwhelming you ... The small path seems to have second
@ +| thoughts about these hills because it starts winding unnecessarily,
| || turning several times around itself. To the south the
x-~-z-+-+| hills have a lighter hue of dark. To the north however,
| the hills have become nightblack holes in the distant
| mountains.
---------+

[Exits: north south]

<646/648hp 459/459m 443/446mv 11993tnl><hills>
s
The path
z(*-+| You are on a worn cobble stone path leading up through
| | || the steep hills of the dwarven kingdom. All around you
z * +| are the signs of an ancient battle broken weapons and
| || armor cluter the hillsides and unmarked graves reside
x-~-@-+-+| in this tragic place. Along the path lay shattered marking
| stones which used to mark the trail to the dwarven mines
| to the far north.
|
|
---------+

[Exits: north east west]

w
<646/648hp 459/459m 441/446mv 11993tnl><hills>
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be futile as it is very swift. Across the stream
x-@-z-+| you can see the path continue on the other side, rising
| into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]

w
<646/648hp 459/459m 439/446mv 11993tnl><river>
d
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-z| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]

<646/648hp 459/459m 437/446mv 11993tnl><mountain>
whe
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]

<646/648hp 459/459m 434/446mv 11993tnl><mountain>
e
Players near you in Eastern Road:
<PK> Etel Base of the Ladder

<646/648hp 459/459m 434/446mv 11993tnl><mountain>Road to the Dwarven Mines
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]

s
<646/648hp 459/459m 431/446mv 11993tnl><mountain>
s
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

<646/648hp 459/459m 429/446mv 11993tnl><field>The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]

<646/648hp 459/459m 428/446mv 11993tnl><field>
s
w
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Moria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]

w
<646/648hp 459/459m 427/446mv 11993tnl><road>
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

w
<646/648hp 459/459m 426/446mv 11993tnl><road>
w
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

w
<646/648hp 459/459m 425/446mv 11993tnl><road>
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<646/648hp 459/459m 424/446mv 11993tnl><road>
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

w
<646/648hp 459/459m 423/446mv 11993tnl><road>
w
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
C |
| |
+ |
---------+

[Exits: east west]

<646/648hp 459/459m 422/446mv 11993tnl><road>
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
C |
| |
+ |
---------+

[Exits: east west]

whe
<646/648hp 459/459m 421/446mv 11993tnl><city>
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
* C |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<646/648hp 459/459m 420/446mv 11993tnl><city>
Players near you in Seringale:
<PK> Yizla The North Road
<PK> Etel Inside the East Gate
Farras Edge of the Pond
Voglin Berserker Guildhall
Rajko Chamber of Soul

<646/648hp 459/459m 420/446mv 11993tnl><city>
n
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
S-* @ | wall continues to the north and to the south.
| | |
+-+-+-+-+|
| | |
* C |
---------+

[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.

n
<646/648hp 459/459m 419/446mv 11993tnl><city>
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
S-* + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]

<646/648hp 459/459m 418/446mv 11993tnl><city>
n
Along the Eastern Walls
+-+-+ | You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
+ + | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
f-f @ | wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]

n
<646/648hp 459/459m 417/446mv 11993tnl><city>
Along the Eastern Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
+-+-+ | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
+ @ | wall continues to the north and to the south.
| | |
f-f + |
| |
+ |
---------+

[Exits: north south]

n
<646/648hp 459/459m 416/446mv 11993tnl><city>
Eastern Wall and North Road Junction
| You are standing at the intersection of the North Road and
| the Eastern Walls of Seringale. The wall before you is made
| of huge slabs of white stone. You see small holes on various
| strategic parts of the wall where archers can shoot arrows
+-+-@ | at enemies from the outside. You see the North Road to the
| | | west and the Eastern Wall continues to the south.
+ + |
| | |
f-f + |
---------+

[Exits: south west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

w
<646/648hp 459/459m 415/446mv 11993tnl><city>
The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings made
S | of fanciful stonework. You see the walls of the battlement
| | to the east and the North Road to the west. The entrance
+-+-@-+ | to the druid guildhall lies to the south.
| | |
+ + |
| | |
f-f + |
---------+

[Exits: east south west]

w
<646/648hp 459/459m 414/446mv 11993tnl><road>
The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings
S | made of fanciful stonework. You see the North Road continuing
| | to the east and west.
+-+-@-+-+|
| | ||
+ + +|
| | ||
*-* f-f +|
---------+

[Exits: east west]

w
<646/648hp 459/459m 413/446mv 11993tnl><road>
The North Road
+ | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* S | made of fanciful stonework. You see the North Road continuing
| | | to the east and west, and a large arena looms to the
+-+-@-+-+| north.
| ||
+ +|
| ||
*-* f-f|
---------+

[Exits: north east west]

w
<646/648hp 459/459m 412/446mv 11993tnl><road>
The North Road
+ | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-* S | of fanciful stonework. You see the entrance to the Illusionist
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+

[Exits: east south west]

w
<646/648hp 459/459m 411/446mv 11993tnl><road>
The North Road
+ | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* S| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]

<646/648hp 459/459m 410/446mv 11993tnl><road>
w
The North Road
+-* +| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-S + *|
---------+

[Exits: east south west]

<646/648hp 459/459m 409/446mv 11993tnl><road>
whe
Players near you in Seringale:
<PK> Yizla Illusionist Guildhall
<PK> Etel The North Road
Farras Edge of the Pond
Voglin Berserker Guildhall
Rajko Chamber of Soul

<646/648hp 459/459m 409/446mv 11993tnl><road>
s
Temple Square
+ +-*| You are standing in the Temple Square. There are statues of various
| | | gods of neutrality around you. A granite fountain is here for
+-+-+-+-+| those who are thirsty. A large temple stands to the south where
| | | || the followers who walk the neutral path can come and worship
+ F @ +| their gods. You see the North Road to the north and the inner
| | || portion of the Temple to the south.
+-S + *|
| |
+ |
---------+

[Exits: north south]
A granite fountain is here filled with water for the thirsty.

<646/648hp 459/459m 408/446mv 11993tnl><city>
n
e
The North Road
+-* +| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-S + *|
---------+

[Exits: east south west]

<646/648hp 459/459m 407/446mv 11993tnl><road>
The North Road
+ | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* S| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]

e
<646/648hp 459/459m 406/446mv 11993tnl><road>
The North Road
+ | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-* S | of fanciful stonework. You see the entrance to the Illusionist
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+

[Exits: east south west]

s
<646/648hp 459/459m 405/446mv 11993tnl><road>

Yizla tells the group 'I do not see you.'
Entrance of the Illusionist Guild
+-* S | Before you to the south is the entrance to the Illusionists
| | | guild, the great gates guarding it standing wide open to
+-+-+-+-+| allow guild members in and out easily. The gates appear
| | | to be made of marble, but since this is the Illusionists
+ @ | guild it is safe to assume that is probably a deception.
| | | There are two statues that stand on either side of the gates,
+ *-* | one of a dragon and another of a griffon. Both are solid
| to the touch. You can walk through the gates into the guild
| or on to the North road by going north.
---------+

[Exits: north south]
Yizla the Mistress of Existence is here.
(Translucent) Amoril the illusionist guild guardian is here guarding his guild.

<646/648hp 459/459m 404/446mv 11993tnl><city>
nod
You nod.

<646/648hp 459/459m 404/446mv 11993tnl><city>
where
Players near you in Seringale:
<PK> Yizla Entrance of the Illusionist Guild
<PK> Etel Entrance of the Illusionist Guild
Farras Edge of the Pond
Voglin Berserker Guildhall
Rajko Chamber of Soul

<646/648hp 459/459m 404/446mv 11993tnl><city>

You are hungry.

<648/648hp 459/459m 446/446mv 11993tnl><city>
gt i am here
You tell your group 'I am here.'

<648/648hp 459/459m 446/446mv 11993tnl><city>

Yizla utters the words, 'paghz'.
You feel yourself moving more quickly.

<648/648hp 459/459m 446/446mv 11993tnl><city>
say okay relax a little
You say 'Okay relax a little.'

<648/648hp 459/459m 446/446mv 11993tnl><city>
l yi
This small creature radiates darkness. Her greenish-black leathery skin
wraps her emaciated body so tightly that pulses of blood can be seen
coursing through her veins. The blood looks yellow suggesting she is not of
this world. Her wingspan is twice the length of her body and she has a
short tail that ends in a ball of spikes. She has beady eyes that are
crimson red and a set of small, twisted horns. A clear liquid glistens in
droplets at the end of her sharp claws.
She has just opened up her eyes to the world.
Yizla is in excellent condition.

Yizla is using:
<used as light> (Glowing) a mortuary lamp
<worn on finger> (Glowing) a banded ring
<worn on finger> a webbed ring
<worn around neck> a golden holy symbol
<worn around neck> (Glowing) a brooch of life
<worn on head> a crown of black obsidian
<worn on torso> a striking black dress
<worn on arms> red dragon arm guards
<worn on hands> a pair of red dragon claws
<worn on legs> red dragonscale leggings
<worn on feet> a pair of a red dragon's rear claws
<worn about body> (Glowing) a minor globe of invulnerability
<worn about waist> a leather bandit belt
<worn around wrist> a dragonblood metal bracer
<worn around wrist> a bone bracelet
<wielded> (Glowing) an icicle
<floating nearby> a deep red stone

You peek at the inventory:
a steel-shod magus staff
a grave digger's shovel
a thorned vine whip
a leather backpack (open) containing:
( 2) a stinky piece of cheese
( 6) a bowl of rice
a fortune of seeing
(Glowing) a golden wand
(Glowing) elemental wand of fire
(Glowing) a star-tipped wand
a set of lifelike chess pieces
(13) a purple potion
a clear potion
an admission ticket
a teeth necklace
a pale blue stone
( 3) a brown bottle labeled 'mudslide'
a bottle of firebreather
(Glowing) a blood candle
a lavender and green stone
a seashell ring
a single black Rose
[Hit Return to continue]Yizla utters the words, 'abrazak'.
[Hit Return to continue]
some bluish herbs
a bartering token
a wyvern's eye
( 2) magic dust
a black shoulder baldric (empty)
(Glowing) a fiery dagger
a training dagger
hamp's pub crawl directions

<648/648hp 459/459m 446/446mv 11993tnl><city>

<648/648hp 459/459m 446/446mv 11993tnl><city>
n
The North Road
+ | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-* S | of fanciful stonework. You see the entrance to the Illusionist
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+

[Exits: east south west]
Yizla flies in.

<648/648hp 459/459m 445/446mv 11993tnl><road>

Yizla nods.

<648/648hp 459/459m 445/446mv 11993tnl><road>
w
The North Road
+ | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* S| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]
Yizla flies in.

<648/648hp 459/459m 444/446mv 11993tnl><road>

Yizla sits down on the ground.

e
<648/648hp 459/459m 444/446mv 11993tnl><road>
The North Road
+ | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-* S | of fanciful stonework. You see the entrance to the Illusionist
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+

[Exits: east south west]

w
<648/648hp 459/459m 443/446mv 11993tnl><road>
w
The North Road
+ | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* S| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]
Yizla is sitting here.

<648/648hp 459/459m 442/446mv 11993tnl><road>
w
The North Road
+-* +| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-S + *|
---------+

[Exits: east south west]

<648/648hp 459/459m 441/446mv 11993tnl><road>
w
The North Road
*-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
S-+ F + |
| | |
S-+-S + |
---------+

[Exits: east south west]

<648/648hp 459/459m 440/446mv 11993tnl><road>
North Square
*-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-S +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.

whe
<648/648hp 459/459m 439/446mv 11993tnl><city>
Players near you in Seringale:
<PK> Yizla The North Road
<PK> Lexian South Square
Oldirisis The West Common Road
<PK> Etel North Square
Farras Edge of the Pond
Voglin Berserker Guildhall
Rajko Chamber of Soul

s
<648/648hp 459/459m 439/446mv 11993tnl><city>The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-S +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+

[Exits: north south west]

<648/648hp 459/459m 438/446mv 11993tnl><road>
quaff pur
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

s
<648/648hp 459/459m 438/446mv 11993tnl><road>
s
s
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-S +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]

<648/648hp 459/459m 437/446mv 11993tnl><road>
The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-S | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
* *-+-* *|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A fearless adventurer is here asking for a group to explore Haon Dor.
A storm giant citizen of Seringale strolls about.

<648/648hp 459/459m 436/446mv 11993tnl><road>
North of Market Square
+-S-+-S | You are north of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well
* *-@-* *| worn from the traffic constantly passing over it. A path
| | | || leads east and west around the fountain, while the main
+-+ +-+| street continues to the north.
| | | ||
* *-+-* *|
---------+

[Exits: north east west]
A stone giant citizen of Seringale wanders about.

e
<648/648hp 459/459m 435/446mv 11993tnl><city>
Northeast of Market Square
S-+-S | You are standing northeast of the Market Square. A marvellous
| | fountain has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing with clear drinkable water.
| | Unfortunately it is ringed by a spiked iron fence. The
*-+-@ * +| road is well worn from the traffic constantly passing
| | | || over it. You see a path around the square to the west
+ +-+-+| and the south.
| | | ||
*-+-* * *|
---------+

[Exits: south west]

s
<648/648hp 459/459m 434/446mv 11993tnl><inside>
East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* * +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* * *| continues to the east.
| |
S-+-* |
---------+

[Exits: north east south]
A fearless adventurer is here asking for a group to explore Haon Dor.

s
<648/648hp 459/459m 433/446mv 11993tnl><city>
An adventurer walks south.

<648/648hp 459/459m 433/446mv 11993tnl><city>Southeast of Market Square
*-+-* * +| You are standing southeast of the Market Square. A marvellous
| | | || fountain has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
*-+-@ * *| from the traffic constantly passing over it. You see a path
| | around the square to the west and north.
S-+-* |
| |
S-+-* |
---------+

[Exits: north west]
A fearless adventurer is here asking for a group to explore Haon Dor.

w
<648/648hp 459/459m 432/446mv 11993tnl><inside>
South of Market Square
* *-+-* *| You are south of Market Square. A marvellous fountain has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
* *-@-* *| from the traffic constantly passing over it. A path leads
| | east and west around the fountain, while the main street
S-+-* | continues to the south.
| |
S-+-* |
---------+

[Exits: east south west]

s
<648/648hp 459/459m 431/446mv 11993tnl><city>
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* *-+-* *| rushing from one place to another, minding their own business.
| | You see a shop with a sign of a sewing needle to the east
S-@-* | and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
A filthy beggar is here asking for your spare gold.

s
<648/648hp 459/459m 430/446mv 11993tnl><road>
s
The Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A filthy beggar is here asking for your spare gold.
A filthy beggar is here asking for your spare gold.
A filthy beggar is here asking for your spare gold.
A filthy beggar is here asking for your spare gold.

<648/648hp 459/459m 429/446mv 11993tnl><road>
s
The Main Street
S-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| ||
S-+-S +|
---------+

[Exits: north east south west]
A filthy beggar is here asking for your spare gold.

0
<648/648hp 459/459m 428/446mv 11993tnl><road>
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between a
S S-+-S | few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You see
+-+-@-+-+| the Main Street to the north and the south, the South Road
| || to the east and west.
S-+-S +|
| |
+-+-o |
---------+

[Exits: north east south west]
A halfling citizen of Seringale strolls about.
A filthy beggar is here asking for your spare gold.
Lexian the Master of Wildlife is here.

<648/648hp 459/459m 427/446mv 11993tnl><city>
You hit Lexian on the back of the head with a lead filled sack.
Lexian goes to sleep.

<648/648hp 459/459m 427/446mv 11993tnl><city>
l lex

The night is about to end.
You are hungry.
The tip of the Demonflame glows brightly.

<648/648hp 459/459m 446/446mv 11993tnl><city>
l lex
Standing before you is a half Wolf half Human creature. His upper torso
resembles that of a Wolf. He has a long snout that ends in fangs and a
triangular nose. His ears are perked up and twitch with every sound. The
eyes of this being are a glowing green color. His entire body from head to
toe is covered in this greyish blue, medium lengthed fur. His lower half
resembled that of a dog standing on his hind legs thick thighs and calves
support him.
He has led a sheltered life.
Lexian is in excellent condition.

Lexian is using:
<used as light> (Glowing) the rod of neutrality
<worn on finger> (Glowing) an iron spider
<worn on finger> (Glowing) an iron spider
<worn around neck> a spiked collar
<worn around neck> an onyx-black evanescent amulet of alacrity
<worn on head> a helm of dark oak
<worn on ear> (Glowing) a pair of feathered earrings
<worn on torso> a suit of spiked garde armor
<worn on arms> some arm plates of dark oak
<worn on hands> (Glowing) a pair of spiked gauntlets
<worn on legs> some dark oak leg plates
<worn on feet> a pair of living wood boots
<worn about body> a thick fur wilderness coat
<worn about waist> a mithril girth
<worn around wrist> a living wood wrist guard
<worn around wrist> a bone bracelet
<wielded> (Glowing) (Humming) chains of misery
<dual wielded> (Burning) the Demonflame
<stored in quiver> (Glowing) some of Quillan's Magic Neverfade arrows (49)
<floating nearby> (Humming) a dragonblood storage void of wildness (open)

You peek at the inventory:
a tin canteen
(Glowing) a ranger's bow

<648/648hp 459/459m 446/446mv 11993tnl><city>
Standing before you is a half Wolf half Human creature. His upper torso
resembles that of a Wolf. He has a long snout that ends in fangs and a
triangular nose. His ears are perked up and twitch with every sound. The
eyes of this being are a glowing green color. His entire body from head to
toe is covered in this greyish blue, medium lengthed fur. His lower half
resembled that of a dog standing on his hind legs thick thighs and calves
support him.
He has led a sheltered life.
Lexian is in excellent condition.

Lexian is using:
<used as light> (Glowing) the rod of neutrality
<worn on finger> (Glowing) an iron spider
<worn on finger> (Glowing) an iron spider
<worn around neck> a spiked collar
<worn around neck> an onyx-black evanescent amulet of alacrity
<worn on head> a helm of dark oak
<worn on ear> (Glowing) a pair of feathered earrings
<worn on torso> a suit of spiked garde armor
<worn on arms> some arm plates of dark oak
<worn on hands> (Glowing) a pair of spiked gauntlets
<worn on legs> some dark oak leg plates
<worn on feet> a pair of living wood boots
<worn about body> a thick fur wilderness coat
<worn about waist> a mithril girth
<worn around wrist> a living wood wrist guard
<worn around wrist> a bone bracelet
<wielded> (Glowing) (Humming) chains of misery
<dual wielded> (Burning) the Demonflame
<stored in quiver> (Glowing) some of Quillan's Magic Neverfade arrows (49)
<floating nearby> (Humming) a dragonblood storage void of wildness (open)

You peek at the inventory:
a tin canteen
(Glowing) a ranger's bow

<648/648hp 459/459m 446/446mv 11993tnl><city>
Garp the citizen of Seringale walks north.

<648/648hp 459/459m 446/446mv 11993tnl><city>
steal bow lex
You fade into existence.
Got it!
You drop a ranger's bow disgusted by its purity.

<648/648hp 459/459m 446/446mv 11993tnl><city>

Farras yells 'God of War, heed my call!'

<648/648hp 459/459m 446/446mv 11993tnl><city>
sac bow
The Overlord gives you one gold coin for your sacrifice.

<648/648hp 459/459m 446/446mv 11993tnl><city>
aff
You are affected by the following:
Spell: haste : modifies dexterity by 4 for 10 hours
Spell: armor : modifies armor class by 20 for 1 hours
Spell: sanctuary : lasts for 0 hours

<648/648hp 459/459m 446/446mv 11993tnl><city>
pry rod lex
Got it!
You drop the rod of neutrality disgusted by its purity.

<648/648hp 459/459m 446/446mv 11993tnl><city>
sac rod
l lex
The Overlord gives you 6 gold coins for your sacrifice.

<648/648hp 459/459m 446/446mv 11993tnl><city>Standing before you is a half Wolf half Human creature.
His upper torso
resembles that of a Wolf. He has a long snout that ends in fangs and a
triangular nose. His ears are perked up and twitch with every sound. The
eyes of this being are a glowing green color. His entire body from head to
toe is covered in this greyish blue, medium lengthed fur. His lower half
resembled that of a dog standing on his hind legs thick thighs and calves
support him.
He has led a sheltered life.
Lexian is in excellent condition.

Lexian is using:
<worn on finger> (Glowing) an iron spider
<worn on finger> (Glowing) an iron spider
<worn around neck> a spiked collar
<worn around neck> an onyx-black evanescent amulet of alacrity
<worn on head> a helm of dark oak
<worn on ear> (Glowing) a pair of feathered earrings
<worn on torso> a suit of spiked garde armor
<worn on arms> some arm plates of dark oak
<worn on hands> (Glowing) a pair of spiked gauntlets
<worn on legs> some dark oak leg plates
<worn on feet> a pair of living wood boots
<worn about body> a thick fur wilderness coat
<worn about waist> a mithril girth
<worn around wrist> a living wood wrist guard
<worn around wrist> a bone bracelet
<wielded> (Glowing) (Humming) chains of misery
<dual wielded> (Burning) the Demonflame
<stored in quiver> (Glowing) some of Quillan's Magic Neverfade arrows (49)
<floating nearby> (Humming) a dragonblood storage void of wildness (open)

You peek at the inventory:
a tin canteen

<648/648hp 459/459m 446/446mv 11993tnl><city>
aff
You are affected by the following:
Spell: haste : modifies dexterity by 4 for 10 hours
Spell: armor : modifies armor class by 20 for 1 hours
Spell: sanctuary : lasts for 0 hours

<648/648hp 459/459m 446/446mv 11993tnl><city>
drug lex
You pour a thimbleful of moonshine into Lexian's mouth.

<648/648hp 459/459m 446/446mv 11993tnl><city>
aff

The day has begun.
You are hungry.
Your hunger hits you.
The white aura around your body fades.
The tip of the Demonflame glows brightly.

<639/648hp 459/459m 446/446mv 11993tnl><city>

A beggar says 'Back to work!'

<639/648hp 459/459m 446/446mv 11993tnl><city>
A beggar walks north.
A beggar walks in.

<639/648hp 459/459m 446/446mv 11993tnl><city>

Lexian wakes and stands up.

<639/648hp 459/459m 446/446mv 11993tnl><city>

Lexian walks south.

<639/648hp 459/459m 446/446mv 11993tnl><city>

A beggar walks north.
A beggar walks in.

quaff pur
<639/648hp 459/459m 446/446mv 11993tnl><city>
You are affected by the following:
Spell: haste : modifies dexterity by 4 for 9 hours
Spell: armor : modifies armor class by 20 for 0 hours
Lexian walks in.

<639/648hp 459/459m 446/446mv 11993tnl><city>You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<639/648hp 459/459m 446/446mv 11993tnl><city>
You yell 'Help! I am being attacked by Lexian!'
Lexian concentrates on his combat style to prevent you from dodging.
Lexian's pain devastates you!
Lexian is in excellent condition.

<609/648hp 459/459m 446/446mv 11993tnl><city>
sdirt
That isn't a verb I know.
Lexian is in excellent condition.

<609/648hp 459/459m 446/446mv 11993tnl><city>

A beggar walks in.
A beggar walks in.
A beggar walks north.
Your stab DISEMBOWELS Lexian!
Your stab DISMEMBERS Lexian!
Lexian parries your stab.
Lexian parries your stab.
You dance around Lexian's pain and easily dodge it.
Lexian's pain MUTILATES you!
Lexian has some small wounds and bruises.

<569/648hp 459/459m 446/446mv 11993tnl><city>
side
Lexian cuts you off with a quick counterattack.
Lexian's pain devastates you!
You dodge Lexian's turmoil.
Lexian has some small wounds and bruises.

<538/648hp 459/459m 426/446mv 11993tnl><city>

Lexian's kicked dirt misses you.
Lexian has some small wounds and bruises.

<538/648hp 459/459m 426/446mv 11993tnl><city>
eq

Your stab DISEMBOWELS Lexian!
Your stab MUTILATES Lexian!
Your stab DISEMBOWELS Lexian!
Lexian's pain maims you!
Lexian has quite a few wounds.

<504/648hp 459/459m 426/446mv 11993tnl><city>

Lexian dual parries your stab.
Your stab DISEMBOWELS Lexian!
Lexian stumbles and barely dodges your stab.
Your stab DISEMBOWELS Lexian!
You dodge Lexian's pain.
Lexian's turmoil maims you!
Lexian has some big nasty wounds and scratches.

<470/648hp 459/459m 426/446mv 11993tnl><city>
You are using:
<used as light> (Glowing) a blood candle
<worn on finger> (Glowing) an armored knight's signet ring
<worn on finger> a Red Claw signet ring
<worn around neck> a black velvet cloak
<worn around neck> a black velvet cloak
<worn on head> a helm of dark oak
<worn on torso> (Glowing) a frogskin vest
<worn on arms> some black-tear sleeves
<worn on hands> a pair of dark oak gauntlets
<worn on legs> some tight-fitting hard leather pants
<worn on feet> a pair of black-tear boots
<worn about body> an onyx-black fur coat
<worn about waist> a dragonblood grand girdle of wounding
<worn around wrist> a bracer of dark thorns
<worn around wrist> a bracer of dark thorns
<wielded> a hunting knife
<held> (Humming) a blood red stone
<floating nearby> (Glowing) (Humming) a dragonblood tainted ioun
Lexian has some big nasty wounds and scratches.

<470/648hp 459/459m 426/446mv 11993tnl><city>Someone flies in.
Lexian has some big nasty wounds and scratches.

<470/648hp 459/459m 426/446mv 11993tnl><city>
Lexian has fled!
Lexian walks south.

<470/648hp 459/459m 426/446mv 11993tnl><city>
s
9
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street is
+-+-+-+-+| wide, it is very poorly lit, so it is very gloomy and dim
| || here. All around you are beggars and panhandlers dressed
S-@-S +| in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+-+-o | The once bright red bricks that the buildings are made of
| | | are now only pale, brittle chunks barely holding the walls
*-* + | of the buildings together. You see the South Square to the
---------+ north, entrances to taverns on both side of the street and
the Main Street continues to the south.

[Exits: north east south west]
Someone flies in.

<470/648hp 459/459m 425/446mv 11993tnl><road>
They aren't here.

<470/648hp 459/459m 425/446mv 11993tnl><road>
s
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| || with lots of space to both sides. Although the street is
S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
+-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* + | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Main Street continues to the north
and the south.

[Exits: north east south west]
A drow city guard of Seringale stands watch here.
Someone flies in.

s
<470/648hp 459/459m 424/446mv 11993tnl><road>
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]
The goblin extermination enforcer is here hunting down goblins.
Someone flies in.
The goblin extermination enforcer says 'Arrrgh! Those pesky goblins keep attacking us from the south.
'
The goblin extermination enforcer says 'We'll pay you good gold if you kill 'em and bring me some
trophies.'

s
<470/648hp 459/459m 423/446mv 11993tnl><road>
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* + | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
Someone flies in.

s
<470/648hp 459/459m 422/446mv 11993tnl><road>
s
The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]
Someone flies in.

<470/648hp 459/459m 421/446mv 11993tnl><road>
s
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great
+ | wall of Seringale soars over your head at over 30 spans
| | tall. You see the city to the north, the south gate to the
@ | south, and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
Someone flies in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<470/648hp 459/459m 420/446mv 11993tnl><city>
s
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and the Miden'nir to the south.
o |
| |
o |
---------+

[Exits: north south]
Someone flies in.

s
<470/648hp 459/459m 419/446mv 11993tnl><city>
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f| busy shops, temples, and guilds. The path north of you
| || leads right up to Seringale's southern gate. The cobbled
o f| path also heads back down the hill to the south.
| ||
o-+-f|
---------+

[Exits: north south]
Someone flies in.

<470/648hp 459/459m 418/446mv 11993tnl><field>
whe
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the south
@ f| overlooking the path. The cobbled path slopes up to the
| || north, where just beyond the city of Seringale rises.
o-+-f| It also leads to the south, curving into an open, grassy
| || field.
~<*-S-+ f|
---------+

[Exits: north south]
Lexian the Master of Wildlife is here.
Someone flies in.

<470/648hp 459/459m 417/446mv 11993tnl><field>
Players near you in The Common:
<PK> Lexian Along a marked path
<PK> Etel Along a marked path

<470/648hp 459/459m 417/446mv 11993tnl><field>
s9
That isn't a verb I know.

<470/648hp 459/459m 417/446mv 11993tnl><field>
9
They aren't here.

<470/648hp 459/459m 417/446mv 11993tnl><field>
s
A turn in the path
o f| Worn stones show the constant use of the cobbled path,
| || but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the west
~ @-+-f| overlooking the path. The cobbled slope heads to the
| | || north, where it disappears past a hill. It also curves
~<*-S-+ f| to the east with the river, heading into an open, grassy
| | || field.
*-* * f|
---------+

[Exits: north east]
Lexian the Master of Wildlife is here.
Someone flies in.
Lexian walks east.

whe
<470/648hp 459/459m 416/446mv 11993tnl><field>
Players near you in The Common:
<PK> Lexian A cobbled path
<PK> Etel A turn in the path

<470/648hp 459/459m 416/446mv 11993tnl><field>
9
They aren't here.

<470/648hp 459/459m 416/446mv 11993tnl><field>
e
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-S-+ f-f| field.
| | | ||
*-* * f-x|
---------+

[Exits: east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.
Pirap the messenger is here, carrying letters between the major cities.
Someone flies in.

9
<470/648hp 459/459m 415/446mv 11993tnl><road>
They aren't here.

<470/648hp 459/459m 415/446mv 11993tnl><road>
w
9

Pirap the messenger rummages through his messenger bag.

<470/648hp 459/459m 415/446mv 11993tnl><road>A turn in the path
o f| Worn stones show the constant use of the cobbled path,
| || but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the west
~ @-+-f| overlooking the path. The cobbled slope heads to the
| | || north, where it disappears past a hill. It also curves
~<*-S-+ f| to the east with the river, heading into an open, grassy
| | || field.
*-* * f|
---------+

[Exits: north east]
Someone flies in.

whe
<470/648hp 459/459m 414/446mv 11993tnl><field>
They aren't here.

<470/648hp 459/459m 414/446mv 11993tnl><field>Players near you in The Common:
<PK> Lexian The Northern Common
<PK> Etel A turn in the path

n
<470/648hp 459/459m 414/446mv 11993tnl><field>
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the south
@ f| overlooking the path. The cobbled path slopes up to the
| || north, where just beyond the city of Seringale rises.
o-+-f| It also leads to the south, curving into an open, grassy
| || field.
~<*-S-+ f|
---------+

[Exits: north south]
Someone flies in.

<470/648hp 459/459m 413/446mv 11993tnl><field>
s
A turn in the path
o f| Worn stones show the constant use of the cobbled path,
| || but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the west
~ @-+-f| overlooking the path. The cobbled slope heads to the
| | || north, where it disappears past a hill. It also curves
~<*-S-+ f| to the east with the river, heading into an open, grassy
| | || field.
*-* * f|
---------+

[Exits: north east]
Someone flies in.

e
<470/648hp 459/459m 412/446mv 11993tnl><field>
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-S-+ f-f| field.
| | | ||
*-* * f-x|
---------+

[Exits: east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.
Pirap the messenger is here, carrying letters between the major cities.
Someone flies in.

e
<470/648hp 459/459m 411/446mv 11993tnl><road>
A muddy wetland
o f-f-f| You are at the western edge of a rather muddy wetland,
| | | || an expanse of green that stretches far and wide. Some
o f-f-f| of the water from the nearby river has been absorbed
| | | || into the soil, giving the ground a rather soggy texture.
o-+-@-f-f| Ponds are shrouded by small thin trees and bushes that
| | | || group around in thick clusters. Field southward. A shaky
S-+ f-f-f| bridge leads back west and a thin, natural path skirts
| | | | || the field southward.
* * f-x-f|
---------+

[Exits: north east south west]
Someone flies in.

n
<470/648hp 459/459m 410/446mv 11993tnl><forest>
The Western Common
+ | You are in a rather muddy wetland, an expanse of green
| | that stretches far and wide. Some of the water from the
o f-f-f| nearby river has been absorbed into the soil, giving
| | | || the ground a rather soggy texture. Ponds are shrouded
o @-f-f| by small thin trees and bushes that group around in thick
| | | || clusters.
o-+-f-f-f|
| | | ||
S-+ f-f-f|
---------+

[Exits: north east south]
Someone flies in.

n
<470/648hp 459/459m 409/446mv 11993tnl><forest>
9
The Northern Common
| You are at the north-western edge of a rather muddy wetland,
| an expanse of green that stretches far and wide. The
| over-abundance of water makes it difficult for anything
| to grow here, but a few isolated places that have been
o @-f-f| dug out from the rocky terrain have allowed murky ponds
| | | || to form. The ponds are shrouded by small thin trees and
o f-f-f| bushes that group around in thick clusters. The busy
| | | || sound of a large city can be heard echoing across the
o-+-f-f-f| hills to the north.
---------+

[Exits: east south]
Someone flies in.

<470/648hp 459/459m 408/446mv 11993tnl><forest>
e
They aren't here.

<470/648hp 459/459m 408/446mv 11993tnl><forest>The Northern Common
| You are at the northern edge of a rather muddy wetland,
| an expanse of green that stretches far and wide. Some of
| the water from the nearby river has been absorbed into
| the soil, giving the ground a rather soggy texture. The
f-@-f-o| over-abundance of water makes it difficult for anything
| | | | to grow here, but a few isolated places that have been
f-f-f | dug out from the rocky terrain have allowed murky ponds
| | | | to form. The ponds are shrouded by small thin trees and
+-f-f-f | bushes that group around in thick clusters. The busy sound
---------+ of a large city can be heard echoing across the hills to
the north.

[Exits: east south west]
Lexian the Master of Wildlife is here.
A little duckling wanders around aimlessly.
There is a goblin here, lazing behind a pile of recently gathered stones.
Someone flies in.

whe
<470/648hp 459/459m 407/446mv 11993tnl><forest>
Players near you in The Common:
<PK> Lexian The Northern Common
<PK> Etel The Northern Common
Voglin Atop a small hillock

9
<470/648hp 459/459m 407/446mv 11993tnl><forest>Lexian dodges your stab.
Your stab DISEMBOWELS Lexian!
Lexian parries your stab.
Lexian dual parries your stab.
Lexian has quite a few wounds.

<470/648hp 459/459m 407/446mv 11993tnl><forest>

The sun rises in the east.
You are hungry.
Your hunger scratches you.
You feel less armored.
The Demonflame emits a cloud of light blue smoke.
Lexian has quite a few wounds.

<467/648hp 459/459m 429/446mv 11993tnl><forest>
Lexian's kicked dirt misses you.
Lexian has quite a few wounds.

<467/648hp 459/459m 429/446mv 11993tnl><forest>

Your stab DISEMBOWELS Lexian!
Lexian parries your stab.
Lexian parries your stab with a hasty swing from his off-hand weapon.
You dodge Lexian's pain.
Lexian's turmoil misses you.
A shadow fades into existence.
Yizla's body regains its substance, and she materializes into existence.
Lexian has quite a few wounds.

<467/648hp 459/459m 429/446mv 11993tnl><forest>
eq
You are using:
<used as light> (Glowing) a blood candle
<worn on finger> (Glowing) an armored knight's signet ring
<worn on finger> a Red Claw signet ring
<worn around neck> a black velvet cloak
<worn around neck> a black velvet cloak
<worn on head> a helm of dark oak
<worn on torso> (Glowing) a frogskin vest
<worn on arms> some black-tear sleeves
<worn on hands> a pair of dark oak gauntlets
<worn on legs> some tight-fitting hard leather pants
<worn on feet> a pair of black-tear boots
<worn about body> an onyx-black fur coat
<worn about waist> a dragonblood grand girdle of wounding
<worn around wrist> a bracer of dark thorns
<worn around wrist> a bracer of dark thorns
<wielded> a hunting knife
<held> (Humming) a blood red stone
<floating nearby> (Glowing) (Humming) a dragonblood tainted ioun
Lexian has quite a few wounds.

<467/648hp 459/459m 429/446mv 11993tnl><forest>

Lexian parries your stab with an easy flourish.
Your stab MUTILATES Lexian!
Lexian dodges your stab.
Your stab DISEMBOWELS Lexian!
You deflect Lexian's pain aside in an ungraceful parry.
Lexian's pain maims you!
A bear roars as he comes to Lexian's defense!
You deftly perform a counterbalance evasion.
You stumble and barely manage to dodge a large grizzly bear's claw.
A large grizzly bear's claw decimates you!
Yizla's chill MUTILATES Lexian!
Lexian has some big nasty wounds and scratches.

<407/648hp 459/459m 429/446mv 11993tnl><forest>
eq
You are using:
<used as light> (Glowing) a blood candle
<worn on finger> (Glowing) an armored knight's signet ring
<worn on finger> a Red Claw signet ring
<worn around neck> a black velvet cloak
<worn around neck> a black velvet cloak
<worn on head> a helm of dark oak
<worn on torso> (Glowing) a frogskin vest
<worn on arms> some black-tear sleeves
<worn on hands> a pair of dark oak gauntlets
<worn on legs> some tight-fitting hard leather pants
<worn on feet> a pair of black-tear boots
<worn about body> an onyx-black fur coat
<worn about waist> a dragonblood grand girdle of wounding
<worn around wrist> a bracer of dark thorns
<worn around wrist> a bracer of dark thorns
<wielded> a hunting knife
<held> (Humming) a blood red stone
<floating nearby> (Glowing) (Humming) a dragonblood tainted ioun
Lexian has some big nasty wounds and scratches.

<407/648hp 459/459m 429/446mv 11993tnl><forest>
Lexian tries to disarm you, but fails.
Lexian has some big nasty wounds and scratches.

<407/648hp 459/459m 429/446mv 11993tnl><forest>

Your stab misses Lexian.
Lexian parries your stab with a hasty swing from his off-hand weapon.
Lexian deflects your stab aside in an ungraceful parry.
A large grizzly bear jumps in front of Lexian!
Your stab DISEMBOWELS a large grizzly bear!
Lexian's pain devastates you!
You dodge Lexian's turmoil.
Lexian's pain maims you!
You awkwardly parry Lexian's pain with a loud clang.
You deftly perform a counterbalance evasion.
You stumble and barely manage to dodge a large grizzly bear's claw.
You awkwardly parry a large grizzly bear's claw with a loud clang.
Lexian has some big nasty wounds and scratches.

<344/648hp 459/459m 429/446mv 11993tnl><forest>
Yizla utters the words, 'yragpyucandus'.
Yizla sends a brilliant sphere of light spiraling down!
Lexian is blinded by flashfire!
Lexian has some big nasty wounds and scratches.

<344/648hp 459/459m 429/446mv 11993tnl><forest>
flee
You flee from combat!
You lost 10 experience points.
The Inner Common
| You are in a rather muddy wetland, an expanse of green
| that stretches far and wide. Some of the water from the
f-f-f-o| nearby river has been absorbed into the soil, giving
| | | | the ground a rather soggy texture. Ponds are shrouded
f-@-f | by small thin trees and bushes that group around in thick
| | | | clusters.
+-f-f-f |
| | | | |
+ f-f-f-z|
---------+

[Exits: north east south west]
A boar is here, searching through the mud.
A boar is here, searching through the mud.

<344/648hp 459/459m 428/446mv 12003tnl><forest>
n
The Northern Common
| You are at the northern edge of a rather muddy wetland,
| an expanse of green that stretches far and wide. Some of
| the water from the nearby river has been absorbed into
| the soil, giving the ground a rather soggy texture. The
f-@-f-o| over-abundance of water makes it difficult for anything
| | | | to grow here, but a few isolated places that have been
f-f-f | dug out from the rocky terrain have allowed murky ponds
| | | | to form. The ponds are shrouded by small thin trees and
+-f-f-f | bushes that group around in thick clusters. The busy sound
---------+ of a large city can be heard echoing across the hills to
the north.

[Exits: east south west]
(Charmed) A large, menacing grizzly is here.
Yizla is here, fighting Lexian.
Lexian the Master of Wildlife is here.
A little duckling wanders around aimlessly.
There is a goblin here, lazing behind a pile of recently gathered stones.

9
<344/648hp 459/459m 427/446mv 12003tnl><forest>
Lexian dodges your stab.
Lexian dodges your stab.
Your stab DISEMBOWELS Lexian!
Lexian looks pretty hurt.

<344/648hp 459/459m 427/446mv 12003tnl Yizla: 100%hp><forest>
A large grizzly bear jumps in front of Lexian!
Your stab MUTILATES a large grizzly bear!
Lexian stumbles and barely dodges your stab.
Lexian parries your stab with an easy flourish.
Lexian's pain MASSACRES Yizla!
Lexian's turmoil misses Yizla.
Lexian's pain MASSACRES Yizla!
Lexian looks pretty hurt.

<344/648hp 459/459m 427/446mv 12003tnl Yizla: 62%hp><forest>

Yizla has fled!
A large grizzly bear holds up its arms defensively, attempting to hide.
The hairs on a large grizzly bear's body stand on end.
Lexian holds up his arms defensively, attempting to hide.
A duckling holds up its arms defensively, attempting to hide.
A duckling flees in terror!
A duckling walks south.
The goblin holds up his arms defensively, attempting to hide.
The goblin flees in terror!
The goblin walks east.
Yizla flies south.
Lexian looks pretty hurt.

<344/648hp 459/459m 427/446mv 12003tnl><forest>

Lexian has fled!
A large grizzly bear has fled!
A large grizzly bear walks east.

<344/648hp 459/459m 427/446mv 12003tnl><forest>
s
9
The Inner Common
| You are in a rather muddy wetland, an expanse of green
| that stretches far and wide. Some of the water from the
f-f-f-o| nearby river has been absorbed into the soil, giving
| | | | the ground a rather soggy texture. Ponds are shrouded
f-@-f | by small thin trees and bushes that group around in thick
| | | | clusters.
+-f-f-f |
| | | | |
+ f-f-f-z|
---------+

[Exits: north east south west]
A little duckling wanders around aimlessly.
A boar is here, searching through the mud.
A boar is here, searching through the mud.

<344/648hp 459/459m 426/446mv 12003tnl><forest>
They aren't here.

<344/648hp 459/459m 426/446mv 12003tnl><forest>
9
They aren't here.

n
<344/648hp 459/459m 426/446mv 12003tnl><forest>
9
The Northern Common
| You are at the northern edge of a rather muddy wetland,
| an expanse of green that stretches far and wide. Some of
| the water from the nearby river has been absorbed into
| the soil, giving the ground a rather soggy texture. The
f-@-f-o| over-abundance of water makes it difficult for anything
| | | | to grow here, but a few isolated places that have been
f-f-f | dug out from the rocky terrain have allowed murky ponds
| | | | to form. The ponds are shrouded by small thin trees and
+-f-f-f | bushes that group around in thick clusters. The busy sound
---------+ of a large city can be heard echoing across the hills to
the north.

[Exits: east south west]

<344/648hp 459/459m 425/446mv 12003tnl><forest>
e
They aren't here.
Voglin walks in.
A sad-looking retired special guard walks in.

9
<344/648hp 459/459m 425/446mv 12003tnl><forest>The Northern Common
| You are at the north-eastern edge of a rather muddy wetland,
| an expanse of green that stretches far and wide. Some of
| the water from the nearby river has been absorbed into the
| soil, giving the ground a rather soggy texture. Ponds are
f-f-@-o-o| shrouded by small thin trees and bushes that group around
| | | || in thick clusters. The busy sound of a large city can be
f-f-f o| heard echoing across the hills to the north. To the east
| | | | is an opening in the cliff-face.
f-f-f |
---------+

[Exits: east south west]
(Charmed) A large, menacing grizzly is here.
There is a goblin here, lazing behind a pile of recently gathered stones.

<344/648hp 459/459m 424/446mv 12003tnl><forest>
They aren't here.
Voglin walks in.
A sad-looking retired special guard walks in.

<344/648hp 459/459m 424/446mv 12003tnl><forest>
e
A cave entrance
| The mixture of fresh air and not so fresh cave air is disconcerting.
| Along with the exceedingly dark cave, it does not send any
| sort of welcome invitation. The grass of the field stops as
| soon as it gets near the caves open mouth, seemingly afraid
f-f-@-o-o| to get closer. You can delve further east into the cave, or
| | | | west back to the open field.
f-f o |
| | |
f-f |
---------+

[Exits: east west]

9
<344/648hp 459/459m 423/446mv 12003tnl><cave>
They aren't here.

whe
<344/648hp 459/459m 423/446mv 12003tnl><cave>Players near you in The Common:
<PK> Lexian The Northern Common
<PK> Etel A cave entrance
Voglin The Northern Common

<344/648hp 459/459m 423/446mv 12003tnl><cave>Yizla stops following you.

<344/648hp 459/459m 423/446mv 12003tnl><cave>
e
A fork in the cave
| The light here is rather dim and the stench of guano is present.
| You can still here farm animals to the west, but have no way
| of seeing them. Stalactites and stalagmites have spent some
| time trying to reach each other, but have, as of yet, failed.
f-o-@-o | The cave is lighter to the east and west, but much darker to
| | | the south.
f o |
| |
f |
---------+

[Exits: east south west]

<344/648hp 459/459m 422/446mv 12003tnl><cave>
w
w
A cave entrance
| The mixture of fresh air and not so fresh cave air is disconcerting.
| Along with the exceedingly dark cave, it does not send any
| sort of welcome invitation. The grass of the field stops as
| soon as it gets near the caves open mouth, seemingly afraid
f-f-@-o-o| to get closer. You can delve further east into the cave, or
| | | | west back to the open field.
f-f o |
| | |
f-f |
---------+

[Exits: east west]

w
<344/648hp 459/459m 421/446mv 12003tnl><cave>
The Northern Common
| You are at the north-eastern edge of a rather muddy wetland,
| an expanse of green that stretches far and wide. Some of
| the water from the nearby river has been absorbed into the
| soil, giving the ground a rather soggy texture. Ponds are
f-f-@-o-o| shrouded by small thin trees and bushes that group around
| | | || in thick clusters. The busy sound of a large city can be
f-f-f o| heard echoing across the hills to the north. To the east
| | | | is an opening in the cliff-face.
f-f-f |
---------+

[Exits: east south west]
(Charmed) A sad-looking retired special guard is here.
Voglin the Volcano of Infinite Rage is here.
(Charmed) A large, menacing grizzly is here.
There is a goblin here, lazing behind a pile of recently gathered stones.

<344/648hp 459/459m 420/446mv 12003tnl><forest>
The Northern Common
| You are at the northern edge of a rather muddy wetland,
| an expanse of green that stretches far and wide. Some of
| the water from the nearby river has been absorbed into
| the soil, giving the ground a rather soggy texture. The
f-@-f-o| over-abundance of water makes it difficult for anything
| | | | to grow here, but a few isolated places that have been
f-f-f | dug out from the rocky terrain have allowed murky ponds
| | | | to form. The ponds are shrouded by small thin trees and
+-f-f-f | bushes that group around in thick clusters. The busy sound
---------+ of a large city can be heard echoing across the hills to
the north.

[Exits: east south west]

w
<344/648hp 459/459m 419/446mv 12003tnl><forest>
The Northern Common
| You are at the north-western edge of a rather muddy wetland,
| an expanse of green that stretches far and wide. The
| over-abundance of water makes it difficult for anything
| to grow here, but a few isolated places that have been
o @-f-f| dug out from the rocky terrain have allowed murky ponds
| | | || to form. The ponds are shrouded by small thin trees and
o f-f-f| bushes that group around in thick clusters. The busy
| | | || sound of a large city can be heard echoing across the
o-+-f-f-f| hills to the north.
---------+

[Exits: east south]
Lexian the Master of Wildlife is here.

9
<344/648hp 459/459m 418/446mv 12003tnl><forest>
Your stab DISMEMBERS Lexian!
Lexian parries your stab.
Lexian deflects your stab aside in an ungraceful parry.
Lexian looks pretty hurt.

s
<344/648hp 459/459m 418/446mv 12003tnl><forest>

Your stab DISEMBOWELS Lexian!
Your stab DISEMBOWELS Lexian!
Lexian manages to dodge your stab with a lot of effort.
Lexian parries your stab with a hasty swing from his off-hand weapon.
Lexian's pain devastates you!
You deflect Lexian's pain aside in an ungraceful parry.
Lexian is in awful condition.

<313/648hp 459/459m 418/446mv 12003tnl><forest>

Lexian has fled!

<313/648hp 459/459m 418/446mv 12003tnl><forest>
s
9
The Western Common
+ | You are in a rather muddy wetland, an expanse of green
| | that stretches far and wide. Some of the water from the
o f-f-f| nearby river has been absorbed into the soil, giving
| | | || the ground a rather soggy texture. Ponds are shrouded
o @-f-f| by small thin trees and bushes that group around in thick
| | | || clusters.
o-+-f-f-f|
| | | ||
S-+ f-f-f|
---------+

[Exits: north east south]
Lexian the Master of Wildlife is here.

<313/648hp 459/459m 417/446mv 12003tnl><forest>
A muddy wetland
o f-f-f| You are at the western edge of a rather muddy wetland,
| | | || an expanse of green that stretches far and wide. Some
o f-f-f| of the water from the nearby river has been absorbed
| | | || into the soil, giving the ground a rather soggy texture.
o-+-@-f-f| Ponds are shrouded by small thin trees and bushes that
| | | || group around in thick clusters. Field southward. A shaky
S-+ f-f-f| bridge leads back west and a thin, natural path skirts
| | | | || the field southward.
* * f-x-f|
---------+

[Exits: north east south west]
A large duck waddles around here.

<313/648hp 459/459m 416/446mv 12003tnl><forest>
They aren't here.

<313/648hp 459/459m 416/446mv 12003tnl><forest>
9
They aren't here.

n
9
<313/648hp 459/459m 416/446mv 12003tnl><forest>
The Western Common
+ | You are in a rather muddy wetland, an expanse of green
| | that stretches far and wide. Some of the water from the
o f-f-f| nearby river has been absorbed into the soil, giving
| | | || the ground a rather soggy texture. Ponds are shrouded
o @-f-f| by small thin trees and bushes that group around in thick
| | | || clusters.
o-+-f-f-f|
| | | ||
S-+ f-f-f|
---------+

[Exits: north east south]
(Charmed) A sad-looking retired special guard is here.
Voglin the Volcano of Infinite Rage is here.
Lexian the Master of Wildlife is here.
Voglin walks south.
A sad-looking retired special guard walks south.

<313/648hp 459/459m 415/446mv 12003tnl><forest>
Your stab DISEMBOWELS Lexian!
Lexian is DEAD!!
Lexian's ear is ripped off of his head.

<313/648hp 459/459m 415/446mv 12003tnl><forest>

Voglin walks in.
A sad-looking retired special guard walks in.

<313/648hp 459/459m 415/446mv 12003tnl><forest>
get all corpse

Voglin scans all around.

<313/648hp 459/459m 415/446mv 12003tnl><forest>
You get an iron spider from the corpse of Lexian.
You get a dragonblood storage void of wildness from the corpse of Lexian.
You get a Knight Melancholic's shield from a dragonblood storage void of wildness.
You drop a Knight Melancholic's shield disgusted by its purity.
You get a living wood wrist guard from a dragonblood storage void of wildness.
You drop a living wood wrist guard disgusted by its purity.
You get an onyx-black evanescent amulet of alacrity from the corpse of Lexian.
You get a thick fur wilderness coat from the corpse of Lexian.
You get an iron spider from the corpse of Lexian.
You get a suit of spiked garde armor from the corpse of Lexian.
You drop a suit of spiked garde armor disgusted by its purity.
You get a bone bracelet from the corpse of Lexian.
You drop a bone bracelet disgusted by its purity.
You get the Demonflame from the corpse of Lexian.
You get some of Quillan's Magic Neverfade arrows from the corpse of Lexian.
You get a pair of spiked gauntlets from the corpse of Lexian.
You get chains of misery from the corpse of Lexian.
You can't carry that many items.
You can't carry that many items.

<313/648hp 459/459m 415/446mv 12003tnl><forest>
get all corpse
You can't carry that many items.
You can't carry that many items.
Voglin looks in the corpse of Lexian.

<313/648hp 459/459m 415/446mv 12003tnl><forest>
i
You are carrying:
(Glowing) (Humming) chains of misery
(Glowing) a pair of spiked gauntlets
(Glowing) some of quillan's Magic Neverfade arrows (49)
(Burning) the Demonflame
( 2) (Glowing) an iron spider
a thick fur wilderness coat
an onyx-black evanescent amulet of alacrity
(Humming) a dragonblood storage void of wildness (open)
a Hell-blade
( 3) a purple potion
the inn key
(Glowing) a fiery dagger
a perfect potion of recall
( 2) a gyvel potion
a light spear
a Big Ol'Pack sack (open)
Voglin gets a bone bracelet.
Voglin quickly drops a bone bracelet with a grimace.
Voglin gets a suit of spiked garde armor.
Voglin quickly drops a suit of spiked garde armor with a grimace.
Voglin gets a living wood wrist guard.
Voglin quickly drops a living wood wrist guard with a grimace.
Voglin gets a Knight Melancholic's shield.
Voglin quickly drops a Knight Melancholic's shield with a grimace.
Voglin gets the ear of Lexian.

<313/648hp 459/459m 415/446mv 12003tnl><forest>
put all sack
i
You put an onyx-black evanescent amulet of alacrity in a Big Ol'Pack Sack.
You put a Hell-Blade in a Big Ol'Pack Sack.
You put a purple potion in a Big Ol'Pack Sack.
You put the inn key in a Big Ol'Pack Sack.
You put a fiery dagger in a Big Ol'Pack Sack.
You put a perfect potion of recall in a Big Ol'Pack Sack.
You put a purple potion in a Big Ol'Pack Sack.
You put a purple potion in a Big Ol'Pack Sack.
You put a gyvel potion in a Big Ol'Pack Sack.
You put a gyvel potion in a Big Ol'Pack Sack.

<313/648hp 459/459m 415/446mv 12003tnl><forest>You are carrying:
(Glowing) (Humming) chains of misery
(Glowing) a pair of spiked gauntlets
(Glowing) some of quillan's Magic Neverfade arrows (49)
(Burning) the Demonflame
( 2) (Glowing) an iron spider
a thick fur wilderness coat
(Humming) a dragonblood storage void of wildness (open)
a light spear
a Big Ol'Pack sack (open)

<313/648hp 459/459m 415/446mv 12003tnl><forest>
get all
You get a Knight Melancholic's shield.
You drop a Knight Melancholic's shield disgusted by its purity.
You get a living wood wrist guard.
You drop a living wood wrist guard disgusted by its purity.
You get a suit of spiked garde armor.
You drop a suit of spiked garde armor disgusted by its purity.
You get a bone bracelet.
You drop a bone bracelet disgusted by its purity.

<313/648hp 459/459m 415/446mv 12003tnl><forest>

Lexian tells you 'Really.'
You are hungry.
Your hunger hits you.
The white aura around your body fades.
Smoke from the Demonflame fills the surroundings.

<306/648hp 459/459m 438/446mv 12003tnl><forest>

Voglin gets 2846 gold coins from the corpse of Lexian.

<306/648hp 459/459m 438/446mv 12003tnl><forest>
l in corpse
The corpse of Lexian holds:
a pair of living wood boots
a mithril girth
(Glowing) a pair of feathered earrings
some dark oak leg plates
a helm of dark oak
some arm plates of dark oak
a living wood wrist guard
a spiked collar
a tin canteen

l
<306/648hp 459/459m 438/446mv 12003tnl><forest>
Voglin looks in the corpse of Lexian.

<306/648hp 459/459m 438/446mv 12003tnl><forest>The Western Common
+ | You are in a rather muddy wetland, an expanse of green
| | that stretches far and wide. Some of the water from the
o f-f-f| nearby river has been absorbed into the soil, giving
| | | || the ground a rather soggy texture. Ponds are shrouded
o @-f-f| by small thin trees and bushes that group around in thick
| | | || clusters.
o-+-f-f-f|
| | | ||
S-+ f-f-f|
---------+

[Exits: north east south]
A bracelet strung from pieces of bones lies uninvitingly here.
A pile of spiked chainmail lies here.
A living wood wrist guard is here.
A green and silver shield bears a bleeding heart device.
The corpse of Lexian is lying here.
(Charmed) A sad-looking retired special guard is here.
Voglin the Volcano of Infinite Rage is here.

<306/648hp 459/459m 438/446mv 12003tnl><forest>
get col corp
You get a spiked collar from the corpse of Lexian.

i
<306/648hp 459/459m 438/446mv 12003tnl><forest>You are carrying:
a spiked collar
(Glowing) (Humming) chains of misery
(Glowing) a pair of spiked gauntlets
(Glowing) some of quillan's Magic Neverfade arrows (49)
(Burning) the Demonflame
( 2) (Glowing) an iron spider
a thick fur wilderness coat
(Humming) a dragonblood storage void of wildness (open)
a light spear
a Big Ol'Pack sack (open)

<306/648hp 459/459m 438/446mv 12003tnl><forest>
l in corpse
The corpse of Lexian holds:
a pair of living wood boots
a mithril girth
(Glowing) a pair of feathered earrings
some dark oak leg plates
a helm of dark oak
some arm plates of dark oak
a living wood wrist guard
a tin canteen

<306/648hp 459/459m 438/446mv 12003tnl><forest>
Voglin walks south.
A sad-looking retired special guard walks south.

<306/648hp 459/459m 438/446mv 12003tnl><forest>
l
The Western Common
+ | You are in a rather muddy wetland, an expanse of green
| | that stretches far and wide. Some of the water from the
o f-f-f| nearby river has been absorbed into the soil, giving
| | | || the ground a rather soggy texture. Ponds are shrouded
o @-f-f| by small thin trees and bushes that group around in thick
| | | || clusters.
o-+-f-f-f|
| | | ||
S-+ f-f-f|
---------+

[Exits: north east south]
A bracelet strung from pieces of bones lies uninvitingly here.
A pile of spiked chainmail lies here.
A living wood wrist guard is here.
A green and silver shield bears a bleeding heart device.
The corpse of Lexian is lying here.

<306/648hp 459/459m 438/446mv 12003tnl><forest>

Comments

  1. (removed) [reply]
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      [reply to Bladefurry]
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      [reply to Bladefurry]
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        [reply to beia]
      1. (removed) [reply]
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        1. Eh remove all the comments because you are outing him right now with yours
        2. (removed)
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        [reply to Faelon]
      2. i honestly don't even care anymore..that type of player doesn't last and i feel like an idiot getting mad over it whatever i hope they delete or suicide in a week or get spam killed by legion. I won't fuss over it anymore.
          [reply to Bladefurry]
        1. all these red flagged comments also make the log board look like a shit show to new players i don't want anything to do with that
          1. I don't think that is necessarily true, its just a flare-out. Sore losers have existed on every game ever.
          [reply to Bladefurry]
        2. Okay. Seriously with the removed comments. Please just disable commenting on logs. That would solve this whole fucking problem. Just allow us to cheer, boo or yawn. Nothing else. You have more removed comments total on this log board then actual comments.
          1. Yes. You've come up with the Solution. Take away everyone else's ability to post because some people are incapable of controlling themselves.
          2. The board is correctly moderated but there seems to be a couple of people who still post here, in what I am going to call an "entitled invokation posting style". If you notice a lot of comments are getting wiped, that's not us. This is not an automated system. It is a human being on the other end of the line deciding that the comment is inappropriate and flagging it as such.

            Overall, it looks to me the "system" is doing just fine at removing comments that are against the rules of the board and the only people who have voiced any displeasure are actually the same people who legitimately think its fun and go out of their way to break them. Furthermore, the # of invalidated comment has spiked recently, and it remains a minority of posts. To correct your statement: "There are more removed comments on this LOG than actual comments." This isn't a problem - its an example of things working.
          [reply to beia]
        3. To threadjack back to the logs subject.....I noticed a sidestep getting cut off, then I noticed a lack of combat/weapon matchups showing in the prompt. Also might have been more aptly titled Etel and Yizla vs Lexian.
            [reply to Kornhole]

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