Ye Olde Abandoned Realms Logs

Tiram vs Iliandra

posted on 2022-04-27 16:44:01

<923/923hp 701/703m 385/394mv no opponent no opponent> calm 11am (day) field (outside) e
e

Path in the plains

[Exits: north east south west]

<923/923hp 701/703m 384/394mv no opponent no opponent> calm 11am (day) field (outside) dirt $$

Grassy plains

[Exits: north east south west]
A dark black herb lies here.
Iliandra is here.
You yell 'Help! I am being attacked by Iliandra!'
You parry Iliandra's crush with a hasty swing from your off-hand weapon.
You dodge Iliandra's unholy wrath.
Iliandra is in excellent condition.

<923/923hp 701/703m 383/394mv shaft defensive> evasive:60 11am (day) field (outside)
Iliandra is blinded by the dirt in her eyes!
Your kicked dirt scratches Iliandra.
Iliandra has a few scratches.

<923/923hp 701/703m 383/394mv shaft defensive> evasive:59 11am (day) field (outside)
Iliandra rubs the dirt out of her eyes, but they're still watering.
Iliandra's shield wobbles and barely deflects your chop.
Your emphatic sting misses Iliandra.
Iliandra's shield jolts under your chop, but holds.
Iliandra's shield fails to deflect the powerful cleave from your axe.
Your emphatic chop MUTILATES Iliandra!
A wild boar's charge wounds Iliandra.
A large wolf's bite mauls Iliandra.
A large wolf's bite wounds Iliandra.
Iliandra's blast MASSACRES you!
You nimbly dodge Iliandra's crush with a practiced maneuver.
Iliandra has some small wounds and bruises.

<843/923hp 701/703m 383/394mv shaft defensive> bloody:120 11am (day) field (outside)
Iliandra narrows her eyes.
Iliandra has some small wounds and bruises.

<843/923hp 701/703m 383/394mv shaft defensive> bloody:120 11am (day) field (outside)
Your emphatic chop devastates Iliandra!
You have become better at expose armor!
Your emphatic chop maims Iliandra!
Your emphatic sting DISEMBOWELS Iliandra!
You dance around Iliandra's blast and easily dodge it.
A wild boar's charge wounds Iliandra.
A wild boar's charge wounds Iliandra.
A large wolf's bite wounds Iliandra.
A large wolf's bite wounds Iliandra.
Iliandra has quite a few wounds.

<843/923hp 701/703m 383/394mv shaft defensive> bloody:120 11am (day) field (outside) dis

You disarm a mace of the unholy spirits to the ground!
Iliandra has quite a few wounds.

<843/923hp 701/703m 383/394mv none unarmed> bloody:120 11am (day) field (outside)
Iliandra narrows her eyes.
You feel a brief tingling sensation.
Iliandra has quite a few wounds.

<843/923hp 701/703m 383/394mv none unarmed> bloody:120 11am (day) field (outside)
You manage to dodge Iliandra's punch with a lot of effort.
The Gem of Hatred gleams with unholy horror.
Your chop MUTILATES Iliandra!
Your sting devastates Iliandra!
A wild boar's charge wounds Iliandra.
A large wolf's bite wounds Iliandra.
A large wolf's bite wounds Iliandra.
Iliandra has some big nasty wounds and scratches.

<843/923hp 701/703m 383/394mv none unarmed> bloody:120 11am (day) field (outside) sac mace

Iliandra gets a mace of the unholy spirits.
Iliandra gets a dark black herb.
Iliandra has some big nasty wounds and scratches.

<843/923hp 701/703m 383/394mv none unarmed> bloody:120 11am (day) field (outside)
Iliandra has fled!
Iliandra walks north.

<843/923hp 701/703m 383/394mv no opponent no opponent> bloody:119 11am (day) field (outside) n
murder $$

You can't find it.

<843/923hp 701/703m 383/394mv no opponent no opponent> bloody:117 11am (day) field (outside)
Path in the foothills

[Exits: north east south west]

<843/923hp 701/703m 380/394mv no opponent no opponent> bloody:116 11am (day) hills (outside) n

They aren't here.

<843/923hp 701/703m 380/394mv no opponent no opponent> bloody:116 11am (day) hills (outside) n

The pool in the foothills

[Exits: north east south west]
A crystal clear pool of water looks refreshing.

<843/923hp 701/703m 376/394mv no opponent no opponent> bloody:116 11am (day) hills (outside) murder $$

Path to the Mountains

[Exits: north south]
A traveler is here, adventuring through the woods.
An annoying mosquito buzzes in your ear.
An elven scout scours the area, looking for remnants of the Horde.
A vulture circles over you, waiting to swoop down to their meal.
An annoying mosquito buzzes in your ear.

<843/923hp 701/703m 373/394mv no opponent no opponent> bloody:115 11am (day) hills (outside) whe

They aren't here.

<843/923hp 701/703m 373/394mv no opponent no opponent> bloody:115 11am (day) hills (outside)
Players near you in Mountain Trail:
<PK> Tiram Path to the Mountains

<843/923hp 701/703m 373/394mv no opponent no opponent> bloody:114 11am (day) hills (outside) n

Base of the Mountains

[Exits: south up]
A pile of fur is piled on the ground.
A blackened ring made of bone is stamped with the signet of the Red Claw.
Pieces of animal skin have been sewn together into a pair of leggings.
An orcish guerilla is here, looking to cause havoc among the elves.
A squirrel runs about, hoarding nuts.

<843/923hp 701/703m 369/394mv no opponent no opponent> bloody:113 11am (day) hills (outside) n
whe

Alas, you cannot go that way.

<843/923hp 701/703m 369/394mv no opponent no opponent> bloody:113 11am (day) hills (outside)
Players near you in Mountain Trail:
<PK> Tiram Base of the Mountains

<843/923hp 701/703m 369/394mv no opponent no opponent> bloody:113 11am (day) hills (outside) s
s

Path to the Mountains

[Exits: north south]
A traveler is here, adventuring through the woods.
An annoying mosquito buzzes in your ear.
An elven scout scours the area, looking for remnants of the Horde.
A vulture circles over you, waiting to swoop down to their meal.
An annoying mosquito buzzes in your ear.

<843/923hp 701/703m 366/394mv no opponent no opponent> bloody:112 11am (day) hills (outside) whe

The pool in the foothills

[Exits: north east south west]
A crystal clear pool of water looks refreshing.

<843/923hp 701/703m 362/394mv no opponent no opponent> bloody:112 11am (day) hills (outside) w

Players near you in Plains of the North:
<PK> Iliandra The steep foothills
<PK> Tiram The pool in the foothills
Iliandra walks in.

<843/923hp 701/703m 362/394mv no opponent no opponent> bloody:111 11am (day) hills (outside) w

The steep foothills

[Exits: east south west]
It starts to rain.

<854/923hp 703/703m 394/394mv no opponent no opponent> bloody:111 12pm (noon) hills (outside) whe
murder $$

The steep foothills

[Exits: north east south west]

<854/923hp 703/703m 390/394mv no opponent no opponent> bloody:110 12pm (noon) hills (outside)
Players near you in Plains of the North:
<PK> Iliandra Grassy plains
<PK> Tiram The steep foothills

<854/923hp 703/703m 390/394mv no opponent no opponent> bloody:110 12pm (noon) hills (outside) e

They aren't here.

<854/923hp 703/703m 390/394mv no opponent no opponent> bloody:109 12pm (noon) hills (outside) e
murder $$

The steep foothills

[Exits: east south west]

<854/923hp 703/703m 386/394mv no opponent no opponent> bloody:109 12pm (noon) hills (outside) sca
murder $$

The pool in the foothills

[Exits: north east south west]
A crystal clear pool of water looks refreshing.

<854/923hp 703/703m 382/394mv no opponent no opponent> bloody:109 12pm (noon) hills (outside)
They aren't here.

<854/923hp 703/703m 382/394mv no opponent no opponent> bloody:108 12pm (noon) hills (outside)
You scan all around.
*** Range 1 (north) ***
A traveler is here, adventuring through the woods.
An annoying mosquito buzzes in your ear.
An elven scout scours the area, looking for remnants of the Horde.
A vulture circles over you, waiting to swoop down to their meal.
An annoying mosquito buzzes in your ear.
*** Range 2 (north) ***
An orcish guerilla is here, looking to cause havoc among the elves.
A squirrel runs about, hoarding nuts.

<854/923hp 703/703m 382/394mv no opponent no opponent> bloody:108 12pm (noon) hills (outside)
They aren't here.

<854/923hp 703/703m 382/394mv no opponent no opponent> bloody:108 12pm (noon) hills (outside) s
s

Path in the foothills

[Exits: north east south west]

<854/923hp 703/703m 378/394mv no opponent no opponent> bloody:107 12pm (noon) hills (outside) whe

Grassy plains

[Exits: north east south west]

<854/923hp 703/703m 375/394mv no opponent no opponent> bloody:107 12pm (noon) field (outside) s

Players near you in Plains of the North:
<PK> Iliandra Path in the plains
<PK> Tiram Grassy plains

<854/923hp 703/703m 375/394mv no opponent no opponent> bloody:106 12pm (noon) field (outside)
Grassy plains

[Exits: north east south west]

<854/923hp 703/703m 373/394mv no opponent no opponent> bloody:106 12pm (noon) field (outside) s
s

Path in the plains

[Exits: north west (down)]
This sturdy lodge door has been built from birch logs.

<854/923hp 703/703m 371/394mv no opponent no opponent> bloody:105 12pm (noon) field (outside) w

The strong wall of the city of Seringale stands to the south.

<854/923hp 703/703m 371/394mv no opponent no opponent> bloody:105 12pm (noon) field (outside) murder $$

A path through some high grass

[Exits: north east west]
Aruncus the Druid is walking around here, searching for herbs.

<854/923hp 703/703m 369/394mv no opponent no opponent> bloody:105 12pm (noon) field (outside) s

They aren't here.

<854/923hp 703/703m 369/394mv no opponent no opponent> bloody:104 12pm (noon) field (outside)
The strong wall of the city of Seringale stands to the south.

<854/923hp 703/703m 369/394mv no opponent no opponent> bloody:104 12pm (noon) field (outside) w

Path in the plains

[Exits: north east south west]

<854/923hp 703/703m 367/394mv no opponent no opponent> bloody:103 12pm (noon) field (outside) whe

Players near you in Plains of the North:
<PK> Tiram Path in the plains

<854/923hp 703/703m 367/394mv no opponent no opponent> bloody:103 12pm (noon) field (outside) s

Outside the North Gate

[Exits: north south]
A wild boar walks in.
A large wolf walks in.

<854/923hp 703/703m 365/394mv no opponent no opponent> bloody:102 12pm (noon) city (outside) s
s
s

Inside the North Gate

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A large wolf walks in.
A wild boar walks in.

<854/923hp 703/703m 363/394mv no opponent no opponent> bloody:102 12pm (noon) city (outside) whe

The North Main Street

[Exits: north south]
A wild boar walks in.
A large wolf walks in.

<854/923hp 703/703m 361/394mv no opponent no opponent> bloody:101 12pm (noon) road (outside) s

The North Main Street

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
A large wolf walks in.
A wild boar walks in.

<854/923hp 703/703m 359/394mv no opponent no opponent> bloody:101 12pm (noon) road (outside) s
s

Players near you in Seringale:
Cera A Peaceful Grove
<PK> Iliandra The Main Street
<PK> Tiram The North Main Street

<854/923hp 703/703m 359/394mv no opponent no opponent> bloody:100 12pm (noon) road (outside) s

The North Main Street

[Exits: north east south west]
A wild boar walks in.
A large wolf walks in.

<854/923hp 703/703m 357/394mv no opponent no opponent> bloody:100 12pm (noon) road (outside) whe

The North Main Street

[Exits: north south west]
A large wolf walks in.
A wild boar walks in.

<854/923hp 703/703m 355/394mv no opponent no opponent> bloody:100 12pm (noon) road (outside) s
s

North Square

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A halfling city guard of Seringale stands watch here.
A wild boar walks in.
A large wolf walks in.

<854/923hp 703/703m 353/394mv no opponent no opponent> bloody:99 12pm (noon) city (outside) s

The Main Street

[Exits: north south]
A large wolf walks in.
A wild boar walks in.

<854/923hp 703/703m 351/394mv no opponent no opponent> bloody:99 12pm (noon) road (outside) whe

Players near you in Seringale:
Cera A Peaceful Grove
<PK> Iliandra East of Market Square
<PK> Tiram The Main Street

<854/923hp 703/703m 351/394mv no opponent no opponent> bloody:98 12pm (noon) road (outside)
The Main Street

[Exits: north east south west]
A marmalade whisker lies here.
A wild boar walks in.
A large wolf walks in.

<854/923hp 703/703m 349/394mv no opponent no opponent> bloody:98 12pm (noon) road (outside)
The Main Street

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.

<854/923hp 703/703m 347/394mv no opponent no opponent> bloody:97 12pm (noon) road (outside) s
s

North of Market Square

[Exits: north east west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A stone giant citizen of Seringale wanders about.
A wild boar walks in.
A large wolf walks in.

<854/923hp 703/703m 345/394mv no opponent no opponent> bloody:97 12pm (noon) city (outside) whe

Players near you in Seringale:
Cera A Peaceful Grove
<PK> Iliandra The Eastern Monument
<PK> Tiram North of Market Square

<854/923hp 703/703m 345/394mv no opponent no opponent> bloody:96 12pm (noon) city (outside) e

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<854/923hp 703/703m 345/394mv no opponent no opponent> bloody:96 12pm (noon) city (outside) s

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<854/923hp 703/703m 345/394mv no opponent no opponent> bloody:96 12pm (noon) city (outside) e
e

Players near you in Seringale:
Cera A Peaceful Grove
<PK> Iliandra The East Common Road
<PK> Tiram North of Market Square

<854/923hp 703/703m 345/394mv no opponent no opponent> bloody:96 12pm (noon) city (outside)
Northeast of Market Square

[Exits: south west]
A large wolf walks in.
A wild boar walks in.

<854/923hp 703/703m 344/394mv no opponent no opponent> bloody:95 12pm (noon) inside (indoors) e
e

East of Market Square

[Exits: north east south]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A wild boar walks in.
A large wolf walks in.

<854/923hp 703/703m 343/394mv no opponent no opponent> bloody:95 12pm (noon) city (outside)
The East Common Road

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A large wolf walks in.
A wild boar walks in.

<854/923hp 703/703m 341/394mv no opponent no opponent> bloody:94 12pm (noon) road (outside) whe

The East Common Road

[Exits: north east south west]
A wild boar walks in.
A large wolf walks in.

<854/923hp 703/703m 339/394mv no opponent no opponent> bloody:94 12pm (noon) road (outside) e
e

The Eastern Monument

[Exits: east south west]
A large wolf walks in.
A wild boar walks in.

<854/923hp 703/703m 337/394mv no opponent no opponent> bloody:93 12pm (noon) city (outside) e

The East Common Road

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<854/923hp 703/703m 335/394mv no opponent no opponent> bloody:93 12pm (noon) road (outside)
Players near you in Seringale:
Cera A Peaceful Grove
<PK> Tiram The East Common Road

<854/923hp 703/703m 335/394mv no opponent no opponent> bloody:92 12pm (noon) road (outside)
The East Common Road

[Exits: north east south west]
A long-haired lanky man with piercing blue eyes stands here.
A large wolf walks in.
A wild boar walks in.

<854/923hp 703/703m 333/394mv no opponent no opponent> bloody:92 12pm (noon) road (outside) e
e

The East Common Road

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<854/923hp 703/703m 331/394mv no opponent no opponent> bloody:92 12pm (noon) road (outside) e
e

Inside the East Gate

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A large wolf walks in.
A wild boar walks in.

<854/923hp 703/703m 329/394mv no opponent no opponent> bloody:91 12pm (noon) city (outside)
Outside the East Gate

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<854/923hp 703/703m 327/394mv no opponent no opponent> bloody:91 12pm (noon) city (outside) whe
e

City Entrance

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<854/923hp 703/703m 325/394mv no opponent no opponent> bloody:90 12pm (noon) road (outside) e

Along the Eastern Road

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<854/923hp 703/703m 323/394mv no opponent no opponent> bloody:90 12pm (noon) road (outside) whe

Along the Eastern Road

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<854/923hp 703/703m 321/394mv no opponent no opponent> bloody:89 12pm (noon) road (outside)
Players near you in Eastern Road:
<PK> Iliandra The Dragon Statue
<PK> Tiram Along the Eastern Road

<854/923hp 703/703m 321/394mv no opponent no opponent> bloody:89 12pm (noon) road (outside)
Along the Eastern Road

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<854/923hp 703/703m 319/394mv no opponent no opponent> bloody:88 12pm (noon) road (outside)
Along the Eastern Road

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<854/923hp 703/703m 317/394mv no opponent no opponent> bloody:88 12pm (noon) road (outside) e
e
e

Players near you in Eastern Road:
<PK> Iliandra On the Eastern Road
<PK> Tiram Along the Eastern Road

<854/923hp 703/703m 317/394mv no opponent no opponent> bloody:87 12pm (noon) road (outside) e

The Crossroads

[Exits: north east south west]
The caravan attendant is here, looking dejected.
A wild boar walks in.
A large wolf walks in.

<854/923hp 703/703m 315/394mv no opponent no opponent> bloody:87 12pm (noon) road (outside) whe

Along the Eastern Road

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<854/923hp 703/703m 313/394mv no opponent no opponent> bloody:87 12pm (noon) road (outside)
Along the Eastern Road

[Exits: east west]
There is a cart here, covered by a colorful cloth.
This young girl looks happy to guide travelers along the roads.
The cartmaster is sitting on a trade caravan.
A wild boar walks in.
A large wolf walks in.

<854/923hp 703/703m 311/394mv no opponent no opponent> bloody:86 12pm (noon) road (outside) e

The Dragon Statue

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
A large wolf walks in.
A wild boar walks in.

<854/923hp 703/703m 309/394mv no opponent no opponent> bloody:86 12pm (noon) road (outside)
Players near you in Eastern Road:
<PK> Iliandra The Checkpoint
<PK> Tiram The Dragon Statue

<854/923hp 703/703m 309/394mv no opponent no opponent> bloody:85 12pm (noon) road (outside) whe

Alas, you cannot go that way.

<854/923hp 703/703m 309/394mv no opponent no opponent> bloody:85 12pm (noon) road (outside) e

Players near you in Eastern Road:
<PK> Iliandra Along the Eastern Road
<PK> Tiram The Dragon Statue

<854/923hp 703/703m 309/394mv no opponent no opponent> bloody:85 12pm (noon) road (outside) s

Alas, you cannot go that way.

<854/923hp 703/703m 309/394mv no opponent no opponent> bloody:84 12pm (noon) road (outside) e

On the Eastern Road

[Exits: north east]
A wild boar walks in.
A large wolf walks in.

<854/923hp 703/703m 307/394mv no opponent no opponent> bloody:84 12pm (noon) road (outside) e
e
whe

On the Eastern Road

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<854/923hp 703/703m 305/394mv no opponent no opponent> bloody:84 12pm (noon) road (outside)
On the Eastern Road

[Exits: east west]
A tall signpost has been erected here.
A wild boar walks in.
A large wolf walks in.

<854/923hp 703/703m 303/394mv no opponent no opponent> bloody:83 12pm (noon) road (outside)
On the Eastern Road

[Exits: north west]
A large wolf walks in.
A wild boar walks in.

<854/923hp 703/703m 301/394mv no opponent no opponent> bloody:83 12pm (noon) road (outside)
Players near you in Eastern Road:
<PK> Iliandra On the Outskirts of Timaran
<PK> Tiram On the Eastern Road

<854/923hp 703/703m 301/394mv no opponent no opponent> bloody:82 12pm (noon) road (outside) n

Along the Eastern Road

[Exits: east south]
A wild boar walks in.
A large wolf walks in.

<854/923hp 703/703m 299/394mv no opponent no opponent> bloody:82 12pm (noon) road (outside) e
e
e

Along the Eastern Road

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<871/923hp 703/703m 352/394mv no opponent no opponent> bloody:81 1pm (day) road (outside) e
e
e
e

The Checkpoint

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
A wild boar walks in.
A large wolf walks in.

<871/923hp 703/703m 350/394mv no opponent no opponent> bloody:81 1pm (day) road (outside) e
e

Along the Eastern Road

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<871/923hp 703/703m 348/394mv no opponent no opponent> bloody:80 1pm (day) road (outside) e

Along the Eastern Road

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<871/923hp 703/703m 346/394mv no opponent no opponent> bloody:80 1pm (day) road (outside) whe

Along the Eastern Road

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<871/923hp 703/703m 344/394mv no opponent no opponent> bloody:79 1pm (day) road (outside)
Along the Eastern Road

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<871/923hp 703/703m 342/394mv no opponent no opponent> bloody:79 1pm (day) road (outside)
Along the Eastern Road

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<871/923hp 703/703m 340/394mv no opponent no opponent> bloody:78 1pm (day) road (outside)
On the Outskirts of Timaran

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<871/923hp 703/703m 338/394mv no opponent no opponent> bloody:78 1pm (day) road (outside)
West Gate of Timaran

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A large wolf walks in.
A wild boar walks in.

<871/923hp 703/703m 336/394mv no opponent no opponent> bloody:77 1pm (day) city (outside)
Western Main Street

[Exits: east west]
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
A wild boar walks in.
A large wolf walks in.

<871/923hp 703/703m 334/394mv no opponent no opponent> bloody:77 1pm (day) city (outside)
Players near you in Timaran:
<PK> Iliandra Travellers Way
<PK> Tiram Western Main Street

<871/923hp 703/703m 334/394mv no opponent no opponent> bloody:76 1pm (day) city (outside) e
e

Western Square of Timaran

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city day watch keeps an eye out.
A large wolf walks in.
A wild boar walks in.

<871/923hp 703/703m 332/394mv no opponent no opponent> bloody:75 1pm (day) city (outside) e

Western Main Street

[Exits: north east south west]
A wild boar walks in.
A large wolf walks in.

<871/923hp 703/703m 330/394mv no opponent no opponent> bloody:75 1pm (day) city (outside)
Western Main Street

[Exits: east south west]
A large wolf walks in.
A wild boar walks in.

<871/923hp 703/703m 328/394mv no opponent no opponent> bloody:74 1pm (day) city (outside) whe
e

Players near you in Timaran:
<PK> Tiram Western Main Street

<871/923hp 703/703m 328/394mv no opponent no opponent> bloody:74 1pm (day) city (outside)
Western Main Street

[Exits: north east west]
A wild boar walks in.
A large wolf walks in.

<871/923hp 703/703m 326/394mv no opponent no opponent> bloody:74 1pm (day) city (outside) e

Western Main Street

[Exits: east west]
A member of the Timaran city day watch keeps an eye out.
A large wolf walks in.
A wild boar walks in.

<871/923hp 703/703m 324/394mv no opponent no opponent> bloody:73 1pm (day) city (outside) e

City Centre of Timaran

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
The Town Crier stands here, yelling the daily news.
A wild boar walks in.
A large wolf walks in.

<871/923hp 703/703m 322/394mv no opponent no opponent> bloody:72 1pm (day) city (outside) n
n

Travellers Way

[Exits: north east south west]
A member of the Timaran city day watch keeps an eye out.
A citizen of Timaran goes about his business here.
A feral cat wanders around, looking for prey or scraps.
A large wolf walks in.
A wild boar walks in.

<871/923hp 703/703m 320/394mv no opponent no opponent> bloody:72 1pm (day) city (outside) n
n
n

Travellers Way

[Exits: north east south]
A member of the Timaran city day watch keeps an eye out.
A wild boar walks in.
A large wolf walks in.

<871/923hp 703/703m 318/394mv no opponent no opponent> bloody:71 1pm (day) city (outside) n
n
n

Travellers Way

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.

<871/923hp 703/703m 316/394mv no opponent no opponent> bloody:71 1pm (day) city (outside) n
n

Travellers Way, near the North Gate

[Exits: north east south]
A wild boar walks in.
A large wolf walks in.

<871/923hp 703/703m 314/394mv no opponent no opponent> bloody:70 1pm (day) city (outside)
North Gate of Timaran

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.
A large wolf walks in.
A wild boar walks in.

<871/923hp 703/703m 312/394mv no opponent no opponent> bloody:70 1pm (day) city (outside)
A rock outcropping

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
A wild boar climbs in.
A large wolf climbs in.
Dinswel searches high and low for something.

<871/923hp 703/703m 309/394mv no opponent no opponent> bloody:69 1pm (day) mountain (outside) whe

Alas, you cannot go that way.

<871/923hp 703/703m 309/394mv no opponent no opponent> bloody:69 1pm (day) mountain (outside)
Alas, you cannot go that way.

<871/923hp 703/703m 309/394mv no opponent no opponent> bloody:68 1pm (day) mountain (outside)
Alas, you cannot go that way.

<871/923hp 703/703m 309/394mv no opponent no opponent> bloody:68 1pm (day) mountain (outside) w
w

Alas, you cannot go that way.

<871/923hp 703/703m 309/394mv no opponent no opponent> bloody:68 1pm (day) mountain (outside)
Players near you in Clearwater Lake:
<PK> Iliandra A path in the mountains
<PK> Tiram A rock outcropping

<871/923hp 703/703m 309/394mv no opponent no opponent> bloody:68 1pm (day) mountain (outside)
A Small Clearing

[Exits: east west]

<871/923hp 703/703m 305/394mv no opponent no opponent> bloody:67 1pm (day) forest (outside)
A Beautiful Clearing

[Exits: east west]

<871/923hp 703/703m 303/394mv no opponent no opponent> bloody:67 1pm (day) forest (outside) e
e

A Small Clearing

[Exits: east west]

<871/923hp 703/703m 300/394mv no opponent no opponent> bloody:66 1pm (day) forest (outside) whe

A rock outcropping

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.

<871/923hp 703/703m 296/394mv no opponent no opponent> bloody:65 1pm (day) mountain (outside)
Players near you in Clearwater Lake:
<PK> Iliandra Outside Shadow's Gap
<PK> Tiram A rock outcropping

<871/923hp 703/703m 296/394mv no opponent no opponent> bloody:65 1pm (day) mountain (outside) d

A small grove along a cobblestone path

[Exits: south west up]
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.
(White Aura) Laudwin stands here.
A large wolf walks in.
A wild boar walks in.
You have heard beautiful music in the middle of a forest.

<871/923hp 703/703m 293/394mv no opponent no opponent> bloody:64 1pm (day) road (outside) w
w
w

A cobblestone path

[Exits: east south west]
A wild boar walks in.
A large wolf walks in.

<871/923hp 703/703m 291/394mv no opponent no opponent> bloody:63 1pm (day) road (outside) whe
w

A cobblestone path

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.

<871/923hp 703/703m 289/394mv no opponent no opponent> bloody:63 1pm (day) road (outside) w
w

A bridge through shallow water

[Exits: north east south west]
A wild boar walks in.
A large wolf walks in.

<871/923hp 703/703m 287/394mv no opponent no opponent> bloody:62 1pm (day) road (outside)
Players near you in Clearwater Lake:
<PK> Tiram A bridge through shallow water

<871/923hp 703/703m 287/394mv no opponent no opponent> bloody:62 1pm (day) road (outside)
A bridge across Clearwater Lake

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.

<871/923hp 703/703m 285/394mv no opponent no opponent> bloody:61 1pm (day) road (outside)
A bridge across Clearwater Lake

[Exits: north east south west]
A wild boar walks in.
A large wolf walks in.

<871/923hp 703/703m 283/394mv no opponent no opponent> bloody:61 1pm (day) road (outside)
A bridge across Clearwater Lake

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.

<871/923hp 703/703m 281/394mv no opponent no opponent> bloody:60 1pm (day) road (outside) w
w

A ravine overlooking Clearwater Lake

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<871/923hp 703/703m 279/394mv no opponent no opponent> bloody:60 1pm (day) road (outside)
A path at the base of the mountain

[Exits: east up]
A large wolf climbs in.
A wild boar climbs in.

<871/923hp 703/703m 276/394mv no opponent no opponent> bloody:59 1pm (day) mountain (outside) u

A path in the mountains

[Exits: west down]
A small hobgoblin seems to be searching for something.
The caravan attendant is here, with caravans for hire.

<871/923hp 703/703m 270/394mv no opponent no opponent> bloody:58 1pm (day) mountain (outside) w
w
w

A path in the mountains

[Exits: north east]
A small hobgoblin seems to be searching for something.
A large wolf climbs in.

<871/923hp 703/703m 265/394mv no opponent no opponent> bloody:58 1pm (day) mountain (outside) w
w

Alas, you cannot go that way.

<871/923hp 703/703m 265/394mv no opponent no opponent> bloody:57 1pm (day) mountain (outside)
Alas, you cannot go that way.

<871/923hp 703/703m 265/394mv no opponent no opponent> bloody:57 1pm (day) mountain (outside)
Alas, you cannot go that way.

<871/923hp 703/703m 265/394mv no opponent no opponent> bloody:57 1pm (day) mountain (outside) n
n

Alas, you cannot go that way.

<871/923hp 703/703m 265/394mv no opponent no opponent> bloody:57 1pm (day) mountain (outside) n

A path in the mountains

[Exits: south up]
A wild boar climbs in.

<871/923hp 703/703m 261/394mv no opponent no opponent> bloody:56 1pm (day) mountain (outside)
Alas, you cannot go that way.

<871/923hp 703/703m 261/394mv no opponent no opponent> bloody:56 1pm (day) mountain (outside)
Alas, you cannot go that way.

<871/923hp 703/703m 261/394mv no opponent no opponent> bloody:55 1pm (day) mountain (outside) u

Outside Shadow's Gap

[Exits: north down]
A thin, rugged man covers ground quickly with his loping stride.

<871/923hp 703/703m 255/394mv no opponent no opponent> bloody:55 1pm (day) mountain (outside) u

Alas, you cannot go that way.

<871/923hp 703/703m 255/394mv no opponent no opponent> bloody:55 1pm (day) mountain (outside) w

Alas, you cannot go that way.

<871/923hp 703/703m 255/394mv no opponent no opponent> bloody:54 1pm (day) mountain (outside) w

Alas, you cannot go that way.

<871/923hp 703/703m 255/394mv no opponent no opponent> bloody:54 1pm (day) mountain (outside) n

Shadow's Gap

[Exits: south west]

<871/923hp 703/703m 250/394mv no opponent no opponent> bloody:54 1pm (day) mountain (outside) n
w

Alas, you cannot go that way.

<871/923hp 703/703m 250/394mv no opponent no opponent> bloody:53 1pm (day) mountain (outside)
Twin Peaks Vale

[Exits: north east]
A black and white goat is here, looking apprehensive.
A large wolf climbs in.
A wild boar climbs in.

<871/923hp 703/703m 244/394mv no opponent no opponent> bloody:53 1pm (day) mountain (outside) w
w

Alas, you cannot go that way.

<871/923hp 703/703m 244/394mv no opponent no opponent> bloody:53 1pm (day) mountain (outside) n

Alas, you cannot go that way.

<871/923hp 703/703m 244/394mv no opponent no opponent> bloody:52 1pm (day) mountain (outside) n

Gateway to Solace

[Exits: north south]
A grand stone arch welcomes travellers to the city of Solace.
A wild boar looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.

<882/923hp 703/703m 293/394mv no opponent no opponent> bloody:52 2pm (day) mountain (outside) n

A path through the market

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.

<882/923hp 703/703m 289/394mv no opponent no opponent> bloody:52 2pm (day) road (outside) whe

Market Central

[Exits: north east south west]
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A female citizen of Solace is here, going about her errands.
A wild boar walks in.
A large wolf walks in.

<882/923hp 703/703m 287/394mv no opponent no opponent> bloody:51 2pm (day) road (outside)
Players near you in Solace:
<PK> Iliandra Between the business district and the courtyard
<PK> Tiram Market Central

<882/923hp 703/703m 287/394mv no opponent no opponent> bloody:51 2pm (day) road (outside) n

A path through the market

[Exits: north east south west]
A young recruit is here, eager to prove himself.
A large wolf walks in.
A wild boar walks in.

<882/923hp 703/703m 285/394mv no opponent no opponent> bloody:50 2pm (day) road (outside) whe

Players near you in Solace:
<PK> Iliandra Outside the garrison's business district
<PK> Tiram A path through the market

<882/923hp 703/703m 285/394mv no opponent no opponent> bloody:49 2pm (day) road (outside) w
w

A cobbler's stand

[Exits: east south west]
Gibblefitz is here, tapping a pair of shoes.
A wild boar walks in.
A large wolf walks in.

<882/923hp 703/703m 283/394mv no opponent no opponent> bloody:48 2pm (day) city (outside) w

An outdoor marketplace

[Exits: east south west]
A large wolf walks in.
A wild boar walks in.

<882/923hp 703/703m 281/394mv no opponent no opponent> bloody:48 2pm (day) city (outside) n

Piffle's Perfect Pies

[Exits: east south]
Miss Piffle is here, selling pies.
A wild boar walks in.
A large wolf walks in.
Miss Piffle says 'Won't you sweeten your day with a cherry pie?'

<882/923hp 703/703m 279/394mv no opponent no opponent> bloody:47 2pm (day) city (outside)
You bump into Miss Piffle's stall and hastily steady a stack of pies before they fall over.

<882/923hp 703/703m 279/394mv no opponent no opponent> bloody:47 2pm (day) city (outside) whe
e

Players near you in Solace:
<PK> Iliandra The garrison's business hall
<PK> Tiram Piffle's Perfect Pies

<882/923hp 703/703m 279/394mv no opponent no opponent> bloody:46 2pm (day) city (outside) e

An outdoor marketplace

[Exits: east south west]
A large wolf walks in.
A wild boar walks in.

<882/923hp 703/703m 277/394mv no opponent no opponent> bloody:46 2pm (day) city (outside)
A cobbler's stand

[Exits: east south west]
Gibblefitz is here, tapping a pair of shoes.
A wild boar walks in.
A large wolf walks in.

<882/923hp 703/703m 275/394mv no opponent no opponent> bloody:45 2pm (day) city (outside) n
n

The cobbler frowns as you lean against his already rickety stand.

<882/923hp 703/703m 275/394mv no opponent no opponent> bloody:45 2pm (day) city (outside) n

The cobbler frowns as you lean against his already rickety stand.

<882/923hp 703/703m 275/394mv no opponent no opponent> bloody:45 2pm (day) city (outside)
The cobbler frowns as you lean against his already rickety stand.

<882/923hp 703/703m 275/394mv no opponent no opponent> bloody:44 2pm (day) city (outside) whe
e

Players near you in Solace:
<PK> Iliandra The garrison's business hall
<PK> Tiram A cobbler's stand

<882/923hp 703/703m 275/394mv no opponent no opponent> bloody:44 2pm (day) city (outside) n

A path through the market

[Exits: north east south west]
A young recruit is here, eager to prove himself.
A large wolf walks in.
A wild boar walks in.

<882/923hp 703/703m 273/394mv no opponent no opponent> bloody:44 2pm (day) road (outside) n

In front of the garrison

[Exits: north south]
Six draconian heads, each impaled on a pike, line the cobbled road leading to the Garrison of Solace.
A wild boar walks in.
A large wolf walks in.

<882/923hp 703/703m 271/394mv no opponent no opponent> bloody:43 2pm (day) road (outside) whe

The gatehouse

[Exits: north south]
A guardsman has been stationed here to guard the garrison's gate.
A guardsman has been stationed here to guard the garrison's gate.
A large wolf walks in.
A wild boar walks in.

<882/923hp 703/703m 270/394mv no opponent no opponent> bloody:43 2pm (day) inside (indoors) e

Players near you in Solace:
<PK> Iliandra The garrison's business hall
<PK> Tiram The gatehouse

<882/923hp 703/703m 270/394mv no opponent no opponent> bloody:42 2pm (day) inside (indoors)
You peer into a hole in the eastern wall and are greeted by a nocked arrow.

<882/923hp 703/703m 270/394mv no opponent no opponent> bloody:42 2pm (day) inside (indoors) n
n

Inside the garrison

[Exits: east south west]
A young recruit is here, eager to prove himself.
A wild boar walks in.
A large wolf walks in.

<882/923hp 703/703m 269/394mv no opponent no opponent> bloody:41 2pm (day) inside (indoors) n

A large tapestry depicts an adamantium dragon breathing fire over the defeated body of a red dragon.

<882/923hp 703/703m 269/394mv no opponent no opponent> bloody:41 2pm (day) inside (indoors) whe

A large tapestry depicts an adamantium dragon breathing fire over the defeated body of a red dragon.

<882/923hp 703/703m 269/394mv no opponent no opponent> bloody:41 2pm (day) inside (indoors)
Players near you in Solace:
<PK> Iliandra The garrison's business hall
<PK> Tiram Inside the garrison

<882/923hp 703/703m 269/394mv no opponent no opponent> bloody:40 2pm (day) inside (indoors) w

West gatehouse hallway

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<882/923hp 703/703m 268/394mv no opponent no opponent> bloody:40 2pm (day) inside (indoors) w

An intersection west of the gatehouse

[Exits: north east south]
A wild boar walks in.
A large wolf walks in.

<882/923hp 703/703m 267/394mv no opponent no opponent> bloody:39 2pm (day) inside (indoors) whe

Players near you in Solace:
<PK> Iliandra The business hall's lobby
<PK> Tiram An intersection west of the gatehouse

<882/923hp 703/703m 267/394mv no opponent no opponent> bloody:38 2pm (day) inside (indoors) n

Between the business district and the courtyard

[Exits: east south west]
A large wolf walks in.
A wild boar walks in.

<882/923hp 703/703m 266/394mv no opponent no opponent> bloody:38 2pm (day) inside (indoors)
Iliandra walks in.

<882/923hp 703/703m 266/394mv no opponent no opponent> bloody:38 2pm (day) inside (indoors) sca

You scan all around.
*** Range 3 (east) ***
Grib the banker stands here keeping a watchful eye on the treasury.
*** Range 2 (south) ***
A dwarf citizen is here, moving through the garrison.

<882/923hp 703/703m 266/394mv no opponent no opponent> bloody:37 2pm (day) inside (indoors)
Iliandra walks west.

<882/923hp 703/703m 266/394mv no opponent no opponent> bloody:37 2pm (day) inside (indoors) dirt $$

They aren't here.

<882/923hp 703/703m 266/394mv no opponent no opponent> bloody:37 2pm (day) inside (indoors) e
w

Outside the garrison's business district

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<882/923hp 703/703m 265/394mv no opponent no opponent> bloody:36 2pm (day) inside (indoors) w
dirt $$

Between the business district and the courtyard

[Exits: east south west]
A large wolf walks in.
A wild boar walks in.

<882/923hp 703/703m 264/394mv no opponent no opponent> bloody:35 2pm (day) inside (indoors)
South of the courtyard

[Exits: north east]
A wild boar walks in.
A large wolf walks in.

<882/923hp 703/703m 263/394mv no opponent no opponent> bloody:35 2pm (day) inside (indoors)
They aren't here.

<882/923hp 703/703m 263/394mv no opponent no opponent> bloody:34 2pm (day) inside (indoors) sca
n

You scan all around.
*** Range 2 (north) ***
A citizen of Solace is here, going about his business.
*** Range 4 (east) ***
Grib the banker stands here keeping a watchful eye on the treasury.

<882/923hp 703/703m 263/394mv no opponent no opponent> bloody:34 2pm (day) inside (indoors)
A courtyard

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.

<882/923hp 703/703m 262/394mv no opponent no opponent> bloody:34 2pm (day) field (outside) whe

Players near you in Solace:
<PK> Iliandra A courtyard
<PK> Tiram A courtyard

<882/923hp 703/703m 262/394mv no opponent no opponent> bloody:33 2pm (day) field (outside) sca

You scan all around.
*** Range 1 (north) ***
A citizen of Solace is here, going about his business.
*** Range 1 (west) ***
A citizen of Solace is here, going about his business.
A dwarf citizen is here, moving through the garrison.

<882/923hp 703/703m 262/394mv no opponent no opponent> bloody:32 2pm (day) field (outside) w

A courtyard

[Exits: north east south]
A citizen of Solace is here, going about his business.
A dwarf citizen is here, moving through the garrison.

<882/923hp 703/703m 260/394mv no opponent no opponent> bloody:31 2pm (day) field (outside) sca

You scan all around.
*** Range 2 (north) ***
A young recruit is here, eager to prove himself.

<882/923hp 703/703m 260/394mv no opponent no opponent> bloody:31 2pm (day) field (outside) whe

Players near you in Solace:
<PK> Iliandra A courtyard
<PK> Tiram A courtyard

<882/923hp 703/703m 260/394mv no opponent no opponent> bloody:30 2pm (day) field (outside) n

A courtyard

[Exits: north east south west]

<882/923hp 703/703m 258/394mv no opponent no opponent> bloody:29 2pm (day) field (outside) sca

You scan all around.
*** Range 1 (north) ***
A young recruit is here, eager to prove himself.
*** Range 1 (east) ***
A citizen of Solace is here, going about his business.
*** Range 2 (east) ***
A female citizen of Solace is here, going about her errands.
*** Range 3 (east) ***
(White Aura) A scrawny little man is here, taking your hard-earned money.
*** Range 1 (south) ***
A citizen of Solace is here, going about his business.
A dwarf citizen is here, moving through the garrison.
*** Range 1 (west) ***
A female citizen of Solace is here, going about her errands.
*** Range 3 (west) ***
(White Aura) Ilwyna the High Priestess is here, communing for those in need.

<882/923hp 703/703m 258/394mv no opponent no opponent> bloody:29 2pm (day) field (outside) whe

Players near you in Solace:
<PK> Iliandra A courtyard
<PK> Tiram A courtyard

<882/923hp 703/703m 258/394mv no opponent no opponent> bloody:27 2pm (day) field (outside) n

A courtyard

[Exits: east south]
A marble bench offers respite for the weary traveler.
A young recruit is here, eager to prove himself.

<882/923hp 703/703m 256/394mv no opponent no opponent> bloody:26 2pm (day) field (outside) sca

You scan all around.
*** Range 1 (east) ***
Iliandra is here.
*** Range 3 (east) ***
(White Aura) An aged battlemage is here, quietly working in his laboratory.
*** Range 2 (south) ***
A citizen of Solace is here, going about his business.
A dwarf citizen is here, moving through the garrison.

<882/923hp 703/703m 256/394mv no opponent no opponent> bloody:26 2pm (day) field (outside)
Iliandra walks in.

<882/923hp 703/703m 256/394mv no opponent no opponent> bloody:25 2pm (day) field (outside) e
dirt $$

A courtyard

[Exits: north east south west]

<882/923hp 703/703m 254/394mv no opponent no opponent> bloody:25 2pm (day) field (outside) w
dirt $$

They aren't here.

<882/923hp 703/703m 254/394mv no opponent no opponent> bloody:24 2pm (day) field (outside)
A courtyard

[Exits: east south]
A marble bench offers respite for the weary traveler.
Iliandra is here.
A young recruit is here, eager to prove himself.

<882/923hp 703/703m 252/394mv no opponent no opponent> bloody:24 2pm (day) field (outside)
Iliandra yells 'Help! Tiram tried to kick dirt into my eyes!'
Your kicked dirt misses Iliandra.
Iliandra has some small wounds and bruises.

<882/923hp 703/703m 252/394mv shaft defensive> bloody:120 2pm (day) field (outside)
Iliandra parries your chop.
You have become better at expose armor!
Your emphatic sting DISEMBOWELS Iliandra!
Iliandra's flame MANGLES you!
Iliandra has some small wounds and bruises.

<797/923hp 703/703m 252/394mv shaft defensive> bloody:120 2pm (day) field (outside)
A wild boar looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.
Iliandra has some small wounds and bruises.

<807/923hp 703/703m 305/394mv shaft defensive> bloody:120 3pm (day) field (outside)
Your emphatic chop MUTILATES Iliandra!
Your emphatic chop MUTILATES Iliandra!
Iliandra's flame MANGLES you!
Iliandra has quite a few wounds.

<711/923hp 703/703m 305/394mv shaft defensive> bloody:120 3pm (day) field (outside) dirt $$

Iliandra narrows her eyes.
Iliandra has quite a few wounds.

<711/923hp 703/703m 305/394mv shaft defensive> bloody:120 3pm (day) field (outside)
Iliandra is blinded by the dirt in her eyes!
Your kicked dirt scratches Iliandra.
Iliandra has quite a few wounds.

<711/923hp 703/703m 305/394mv shaft defensive> bloody:120 3pm (day) field (outside)
You parry Iliandra's flame.
You parry Iliandra's flame.
Your emphatic chop maims Iliandra!
Your emphatic chop maims Iliandra!
Iliandra's shield wobbles and barely deflects your chop.
Iliandra has quite a few wounds.

<711/923hp 703/703m 305/394mv shaft defensive> bloody:120 3pm (day) field (outside) dis

You dodge Iliandra's flame.
You nimbly dodge Iliandra's flame with a practiced maneuver.
Your emphatic chop MUTILATES Iliandra!
Your emphatic sting maims Iliandra!
Iliandra has quite a few wounds.

<711/923hp 703/703m 305/394mv shaft defensive> bloody:120 3pm (day) field (outside)
Iliandra has fled!
Iliandra walks south.

<711/923hp 703/703m 305/394mv no opponent no opponent> bloody:120 3pm (day) field (outside) sac mace

You aren't fighting anyone.

<711/923hp 703/703m 305/394mv no opponent no opponent> bloody:119 3pm (day) field (outside)
You can't find it.

<711/923hp 703/703m 305/394mv no opponent no opponent> bloody:119 3pm (day) field (outside) s
murder $$

A courtyard

[Exits: north east south west]
A citizen of Solace is here, going about his business.
A dwarf citizen is here, moving through the garrison.

<711/923hp 703/703m 303/394mv no opponent no opponent> bloody:118 3pm (day) field (outside) s

They aren't here.

<711/923hp 703/703m 303/394mv no opponent no opponent> bloody:118 3pm (day) field (outside) s
murder $$

A courtyard

[Exits: north east south]
A citizen of Solace is here, going about his business.

<711/923hp 703/703m 301/394mv no opponent no opponent> bloody:118 3pm (day) field (outside)
A drainage trench

[Exits: north]
Water trickles down though a metal drain here.
Iliandra is here.
A large wolf walks in.
A wild boar walks in.

<711/923hp 703/703m 300/394mv no opponent no opponent> bloody:117 3pm (day) inside (indoors) murder $$

Iliandra yells 'Help! I am being attacked by someone!'
Iliandra deflects your chop aside in an ungraceful parry.
Iliandra's shield jolts under your sting, but holds.
Your emphatic chop DISEMBOWELS Iliandra!
Iliandra's shield fails to deflect the powerful cleave from your axe.
Your emphatic chop devastates Iliandra!
Iliandra has some big nasty wounds and scratches.

<711/923hp 703/703m 300/394mv shaft defensive> bloody:120 3pm (day) inside (indoors)
You dodge Iliandra's flame.
Iliandra blocks your attack with her shield.
Iliandra's shield fails to deflect the powerful cleave from your axe.
Your emphatic chop DISEMBOWELS Iliandra!
Your emphatic sting MUTILATES Iliandra!
Iliandra has some big nasty wounds and scratches.

<711/923hp 703/703m 300/394mv shaft defensive> bloody:120 3pm (day) inside (indoors) dis

Iliandra has fled!
Iliandra walks north.

<711/923hp 703/703m 300/394mv no opponent no opponent> bloody:120 3pm (day) inside (indoors) n
murder $$

They aren't here.

<711/923hp 703/703m 300/394mv no opponent no opponent> bloody:118 3pm (day) inside (indoors)
You aren't fighting anyone.

<711/923hp 703/703m 300/394mv no opponent no opponent> bloody:118 3pm (day) inside (indoors)
A courtyard

[Exits: north east south]
Iliandra is here.
A citizen of Solace is here, going about his business.
A wild boar walks in.
A large wolf walks in.

<711/923hp 703/703m 299/394mv no opponent no opponent> bloody:118 3pm (day) field (outside) n
murder $$

Iliandra yells 'Help! I am being attacked by someone!'
Your emphatic chop DISEMBOWELS Iliandra!
Your emphatic chop maims Iliandra!
You parry Iliandra's flame with an easy flourish.
Iliandra's flame MANGLES you!
An undead fist releases its grip on a broken citadel and reaches for Tiram!
Iliandra's illusionary blast wounds you.
Iliandra looks pretty hurt.

<606/923hp 703/703m 299/394mv shaft defensive> bloody:120 3pm (day) field (outside)
Iliandra closes her eyes momentarily.
A ray of light from above envelops Iliandra.
Iliandra disappears.

<606/923hp 703/703m 299/394mv no opponent no opponent> bloody:120 3pm (day) field (outside)
A courtyard

[Exits: north east south west]
A citizen of Solace is here, going about his business.
A dwarf citizen is here, moving through the garrison.

<606/923hp 703/703m 297/394mv no opponent no opponent> bloody:118 3pm (day) field (outside) e

They aren't here.

<606/923hp 703/703m 297/394mv no opponent no opponent> bloody:117 3pm (day) field (outside)
Center of a courtyard

[Exits: north east south west]
A dragon statue spits a stream of pure mountain spring water into the basin at its feet.

<606/923hp 703/703m 295/394mv no opponent no opponent> bloody:117 3pm (day) field (outside) s

A courtyard

[Exits: north east south west]

<606/923hp 703/703m 293/394mv no opponent no opponent> bloody:117 3pm (day) field (outside) s
s

South of the courtyard

[Exits: north east]
A wild boar walks in.
A large wolf walks in.

<606/923hp 703/703m 292/394mv no opponent no opponent> bloody:116 3pm (day) inside (indoors) s

You run into a wall of granite.

<606/923hp 703/703m 292/394mv no opponent no opponent> bloody:116 3pm (day) inside (indoors) e

You run into a wall of granite.

<606/923hp 703/703m 292/394mv no opponent no opponent> bloody:115 3pm (day) inside (indoors) s

Between the business district and the courtyard

[Exits: east south west]
A large wolf walks in.
A wild boar walks in.

<606/923hp 703/703m 291/394mv no opponent no opponent> bloody:115 3pm (day) inside (indoors) s

An intersection west of the gatehouse

[Exits: north east south]
A wild boar walks in.
A large wolf walks in.

<606/923hp 703/703m 290/394mv no opponent no opponent> bloody:115 3pm (day) inside (indoors) s

Near the western arrowslit

[Exits: north east west]
A dwarf citizen is here, moving through the garrison.
A large wolf walks in.
A wild boar walks in.

<606/923hp 703/703m 289/394mv no opponent no opponent> bloody:114 3pm (day) inside (indoors) s
s

You throw your body against the stone wall, but it doesn't budge.

<606/923hp 703/703m 289/394mv no opponent no opponent> bloody:114 3pm (day) inside (indoors)
You throw your body against the stone wall, but it doesn't budge.

<606/923hp 703/703m 289/394mv no opponent no opponent> bloody:113 3pm (day) inside (indoors) e

You throw your body against the stone wall, but it doesn't budge.

<606/923hp 703/703m 289/394mv no opponent no opponent> bloody:113 3pm (day) inside (indoors)
The western arrowslit

[Exits: west]
A half-elven archer stands ready with an arrow nocked.
A wild boar walks in.
A large wolf walks in.

<606/923hp 703/703m 288/394mv no opponent no opponent> bloody:113 3pm (day) inside (indoors) s
s

Through the arrowslit you can see the market square and beyond it, the trail leading down the mountain.

<606/923hp 703/703m 288/394mv no opponent no opponent> bloody:112 3pm (day) inside (indoors) w

Through the arrowslit you can see the market square and beyond it, the trail leading down the mountain.

<606/923hp 703/703m 288/394mv no opponent no opponent> bloody:112 3pm (day) inside (indoors) w

Near the western arrowslit

[Exits: north east west]
A dwarf citizen is here, moving through the garrison.
A large wolf walks in.
A wild boar walks in.

<606/923hp 703/703m 287/394mv no opponent no opponent> bloody:112 3pm (day) inside (indoors) s

The Hall of Respect

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<606/923hp 703/703m 286/394mv no opponent no opponent> bloody:111 3pm (day) inside (indoors)
You kick the southern wall. Solid.

<606/923hp 703/703m 286/394mv no opponent no opponent> bloody:111 3pm (day) inside (indoors) w

The Hall of Respect

[Exits: east west]
A guardsman of Solace scans the ramparts for signs of trouble.
A large wolf walks in.
A wild boar walks in.

<606/923hp 703/703m 285/394mv no opponent no opponent> bloody:110 3pm (day) inside (indoors) s

You flatten yourself against the south wall.

<606/923hp 703/703m 285/394mv no opponent no opponent> bloody:110 3pm (day) inside (indoors)
A guardsman of Solace walks west.

<606/923hp 703/703m 285/394mv no opponent no opponent> bloody:109 3pm (day) inside (indoors)
w

The Hall of Respect

[Exits: east west]
A guardsman of Solace scans the ramparts for signs of trouble.
A wild boar walks in.
A large wolf walks in.

<606/923hp 703/703m 284/394mv no opponent no opponent> bloody:106 3pm (day) inside (indoors)
A guardsman of Solace walks west.

<606/923hp 703/703m 284/394mv no opponent no opponent> bloody:106 3pm (day) inside (indoors) e
e

The Hall of Respect

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<606/923hp 703/703m 283/394mv no opponent no opponent> bloody:106 3pm (day) inside (indoors)
The Hall of Respect

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<606/923hp 703/703m 282/394mv no opponent no opponent> bloody:105 3pm (day) inside (indoors) e

Near the western arrowslit

[Exits: north east west]
A dwarf citizen is here, moving through the garrison.
A large wolf walks in.
A wild boar walks in.

<606/923hp 703/703m 281/394mv no opponent no opponent> bloody:104 3pm (day) inside (indoors) n

An intersection west of the gatehouse

[Exits: north east south]
A wild boar walks in.
A large wolf walks in.

<606/923hp 703/703m 280/394mv no opponent no opponent> bloody:103 3pm (day) inside (indoors) e

West gatehouse hallway

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<606/923hp 703/703m 279/394mv no opponent no opponent> bloody:103 3pm (day) inside (indoors) e

Inside the garrison

[Exits: east south west]
A wild boar walks in.
A large wolf walks in.

<606/923hp 703/703m 278/394mv no opponent no opponent> bloody:102 3pm (day) inside (indoors) s

The gatehouse

[Exits: north south]
A guardsman has been stationed here to guard the garrison's gate.
A guardsman has been stationed here to guard the garrison's gate.
A large wolf walks in.
A wild boar walks in.
A wild boar looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.

<620/923hp 703/703m 332/394mv no opponent no opponent> bloody:102 4pm (day) inside (indoors) s
s

In front of the garrison

[Exits: north south]
Six draconian heads, each impaled on a pike, line the cobbled road leading to the Garrison of Solace.
A young recruit is here, eager to prove himself.
A young recruit is here, eager to prove himself.
A wild boar walks in.
A large wolf walks in.

<620/923hp 703/703m 331/394mv no opponent no opponent> bloody:101 4pm (day) road (outside) s

A path through the market

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.

<620/923hp 703/703m 329/394mv no opponent no opponent> bloody:101 4pm (day) road (outside)
Market Central

[Exits: north east south west]
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A wild boar walks in.
A large wolf walks in.

<620/923hp 703/703m 327/394mv no opponent no opponent> bloody:100 4pm (day) road (outside) s
s

A path through the market

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.

<620/923hp 703/703m 325/394mv no opponent no opponent> bloody:99 4pm (day) road (outside) s
s

Gateway to Solace

[Exits: north south]
A grand stone arch welcomes travellers to the city of Solace.
A wild boar climbs in.
A large wolf climbs in.

<620/923hp 703/703m 321/394mv no opponent no opponent> bloody:99 4pm (day) mountain (outside)
Twin Peaks Vale

[Exits: north east]
A wild boar climbs in.

<620/923hp 703/703m 315/394mv no opponent no opponent> bloody:98 4pm (day) mountain (outside) s
s

Alas, you cannot go that way.

<620/923hp 703/703m 315/394mv no opponent no opponent> bloody:98 4pm (day) mountain (outside)
Alas, you cannot go that way.

<620/923hp 703/703m 315/394mv no opponent no opponent> bloody:98 4pm (day) mountain (outside) e
e

Alas, you cannot go that way.

<620/923hp 703/703m 315/394mv no opponent no opponent> bloody:97 4pm (day) mountain (outside) e

Shadow's Gap

[Exits: south west]
A black and white goat is here, looking apprehensive.

<620/923hp 703/703m 310/394mv no opponent no opponent> bloody:97 4pm (day) mountain (outside)
Alas, you cannot go that way.

<620/923hp 703/703m 310/394mv no opponent no opponent> bloody:97 4pm (day) mountain (outside)
Alas, you cannot go that way.

<620/923hp 703/703m 310/394mv no opponent no opponent> bloody:96 4pm (day) mountain (outside) s
s

Outside Shadow's Gap

[Exits: north down]
A thin, rugged man covers ground quickly with his loping stride.
A wild boar climbs in.

<620/923hp 703/703m 305/394mv no opponent no opponent> bloody:96 4pm (day) mountain (outside) s

Alas, you cannot go that way.

<620/923hp 703/703m 305/394mv no opponent no opponent> bloody:96 4pm (day) mountain (outside)
Alas, you cannot go that way.

<620/923hp 703/703m 305/394mv no opponent no opponent> bloody:95 4pm (day) mountain (outside) d

A path in the mountains

[Exits: south up]
A large wolf climbs in.

<620/923hp 703/703m 300/394mv no opponent no opponent> bloody:95 4pm (day) mountain (outside) s
s

A path in the mountains

[Exits: north east]
A small hobgoblin seems to be searching for something.
A large wolf climbs in.

<620/923hp 703/703m 295/394mv no opponent no opponent> bloody:95 4pm (day) mountain (outside) s

Alas, you cannot go that way.

<620/923hp 703/703m 295/394mv no opponent no opponent> bloody:94 4pm (day) mountain (outside) e

Alas, you cannot go that way.

<620/923hp 703/703m 295/394mv no opponent no opponent> bloody:94 4pm (day) mountain (outside) e

A path in the mountains

[Exits: west down]
A small hobgoblin seems to be searching for something.
The caravan attendant is here, with caravans for hire.

<620/923hp 703/703m 289/394mv no opponent no opponent> bloody:94 4pm (day) mountain (outside) e
e
e

Alas, you cannot go that way.

<620/923hp 703/703m 289/394mv no opponent no opponent> bloody:93 4pm (day) mountain (outside)
Alas, you cannot go that way.

<620/923hp 703/703m 289/394mv no opponent no opponent> bloody:93 4pm (day) mountain (outside)
Alas, you cannot go that way.

<620/923hp 703/703m 289/394mv no opponent no opponent> bloody:93 4pm (day) mountain (outside) d

Alas, you cannot go that way.

<620/923hp 703/703m 289/394mv no opponent no opponent> bloody:92 4pm (day) mountain (outside) e

A path at the base of the mountain

[Exits: east up]

<620/923hp 703/703m 283/394mv no opponent no opponent> bloody:92 4pm (day) mountain (outside) e
e
e

A ravine overlooking Clearwater Lake

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<620/923hp 703/703m 279/394mv no opponent no opponent> bloody:92 4pm (day) road (outside)
A bridge across Clearwater Lake

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.

<620/923hp 703/703m 277/394mv no opponent no opponent> bloody:91 4pm (day) road (outside)
A bridge across Clearwater Lake

[Exits: north east south west]
A wild boar walks in.
A large wolf walks in.

<620/923hp 703/703m 275/394mv no opponent no opponent> bloody:91 4pm (day) road (outside) e
e

A bridge across Clearwater Lake

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.

<620/923hp 703/703m 273/394mv no opponent no opponent> bloody:90 4pm (day) road (outside) e

A bridge through shallow water

[Exits: north east south west]
A wild boar walks in.
A large wolf walks in.

<620/923hp 703/703m 271/394mv no opponent no opponent> bloody:90 4pm (day) road (outside) e

A cobblestone path

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.

<620/923hp 703/703m 269/394mv no opponent no opponent> bloody:89 4pm (day) road (outside) e

A cobblestone path

[Exits: east south west]
A wild boar walks in.
A large wolf walks in.

<620/923hp 703/703m 267/394mv no opponent no opponent> bloody:89 4pm (day) road (outside) e

A small grove along a cobblestone path

[Exits: south west up]
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.
(White Aura) Laudwin stands here.
A large wolf walks in.
A wild boar walks in.

<620/923hp 703/703m 265/394mv no opponent no opponent> bloody:88 4pm (day) road (outside)
Alas, you cannot go that way.

<620/923hp 703/703m 265/394mv no opponent no opponent> bloody:88 4pm (day) road (outside)
Alas, you cannot go that way.

<620/923hp 703/703m 265/394mv no opponent no opponent> bloody:87 4pm (day) road (outside) u
s

A rock outcropping

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
A wild boar climbs in.
A large wolf climbs in.
Dinswel searches high and low for something.

<620/923hp 703/703m 261/394mv no opponent no opponent> bloody:87 4pm (day) mountain (outside) s
s

North Gate of Timaran

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.
A large wolf walks in.
A wild boar walks in.

<620/923hp 703/703m 257/394mv no opponent no opponent> bloody:86 4pm (day) city (outside) s

Travellers Way, near the North Gate

[Exits: north east south]
A wild boar walks in.
A large wolf walks in.

<620/923hp 703/703m 255/394mv no opponent no opponent> bloody:86 4pm (day) city (outside) whe

Travellers Way

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.

<620/923hp 703/703m 253/394mv no opponent no opponent> bloody:85 4pm (day) city (outside)
Travellers Way

[Exits: north east south]
A wild boar walks in.
A large wolf walks in.

<620/923hp 703/703m 251/394mv no opponent no opponent> bloody:85 4pm (day) city (outside)
Players near you in Timaran:
<PK> Tiram Travellers Way

<620/923hp 703/703m 251/394mv no opponent no opponent> bloody:84 4pm (day) city (outside) s
s

Travellers Way

[Exits: north east south west]
A member of the Timaran city day watch keeps an eye out.
A citizen of Timaran goes about his business here.
A feral cat wanders around, looking for prey or scraps.
A large wolf walks in.
A wild boar walks in.

<620/923hp 703/703m 249/394mv no opponent no opponent> bloody:84 4pm (day) city (outside)
City Centre of Timaran

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
A wild boar walks in.
A large wolf walks in.

<620/923hp 703/703m 247/394mv no opponent no opponent> bloody:83 4pm (day) city (outside) dr
w

You drink water from a marble fountain.
Your thirst is quenched.

<620/923hp 703/703m 247/394mv no opponent no opponent> bloody:82 4pm (day) city (outside) w
w

Western Main Street

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<620/923hp 703/703m 245/394mv no opponent no opponent> bloody:82 4pm (day) city (outside) w
w

Western Main Street

[Exits: north east west]
A wild boar walks in.
A large wolf walks in.

<620/923hp 703/703m 243/394mv no opponent no opponent> bloody:82 4pm (day) city (outside) w
w
w

Western Main Street

[Exits: east south west]
A large wolf walks in.
A wild boar walks in.

<620/923hp 703/703m 241/394mv no opponent no opponent> bloody:81 4pm (day) city (outside) w
w
w

Western Main Street

[Exits: north east south west]
A wild boar walks in.
A large wolf walks in.

<620/923hp 703/703m 239/394mv no opponent no opponent> bloody:81 4pm (day) city (outside) whe

Western Square of Timaran

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large wolf walks in.
A wild boar walks in.

<620/923hp 703/703m 237/394mv no opponent no opponent> bloody:80 4pm (day) city (outside)
Western Main Street

[Exits: east west]
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
A wild boar walks in.
A large wolf walks in.

<620/923hp 703/703m 235/394mv no opponent no opponent> bloody:80 4pm (day) city (outside)
West Gate of Timaran

[Exits: east west up]
A large, filthy looking rat scurries around.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A large wolf walks in.
A wild boar walks in.

<620/923hp 703/703m 233/394mv no opponent no opponent> bloody:79 4pm (day) city (outside)
On the Outskirts of Timaran

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<620/923hp 703/703m 231/394mv no opponent no opponent> bloody:79 4pm (day) road (outside)
Along the Eastern Road

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<620/923hp 703/703m 229/394mv no opponent no opponent> bloody:78 4pm (day) road (outside) w

Along the Eastern Road

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<620/923hp 703/703m 227/394mv no opponent no opponent> bloody:78 4pm (day) road (outside) w

Along the Eastern Road

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<620/923hp 703/703m 225/394mv no opponent no opponent> bloody:77 4pm (day) road (outside) whe

Players near you in Eastern Road:
<PK> Tiram Along the Eastern Road

<620/923hp 703/703m 225/394mv no opponent no opponent> bloody:77 4pm (day) road (outside)
Along the Eastern Road

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<620/923hp 703/703m 223/394mv no opponent no opponent> bloody:76 4pm (day) road (outside) w
w

Along the Eastern Road

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<620/923hp 703/703m 221/394mv no opponent no opponent> bloody:76 4pm (day) road (outside)
Players near you in Eastern Road:
<PK> Tiram Along the Eastern Road

<620/923hp 703/703m 221/394mv no opponent no opponent> bloody:75 4pm (day) road (outside)
The Checkpoint

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
A wild boar walks in.
A large wolf walks in.

<620/923hp 703/703m 219/394mv no opponent no opponent> bloody:75 4pm (day) road (outside) w
w

Along the Eastern Road

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<620/923hp 703/703m 217/394mv no opponent no opponent> bloody:75 4pm (day) road (outside)
Along the Eastern Road

[Exits: east south]
A wild boar walks in.
A large wolf walks in.

<620/923hp 703/703m 215/394mv no opponent no opponent> bloody:74 4pm (day) road (outside) w

Alas, you cannot go that way.

<620/923hp 703/703m 215/394mv no opponent no opponent> bloody:74 4pm (day) road (outside)
Alas, you cannot go that way.

<620/923hp 703/703m 215/394mv no opponent no opponent> bloody:73 4pm (day) road (outside) s
w

On the Eastern Road

[Exits: north west]
A large wolf walks in.
A wild boar walks in.

<620/923hp 703/703m 213/394mv no opponent no opponent> bloody:73 4pm (day) road (outside) w
w

On the Eastern Road

[Exits: east west]
A tall signpost has been erected here.
A wild boar walks in.
A large wolf walks in.

<620/923hp 703/703m 211/394mv no opponent no opponent> bloody:73 4pm (day) road (outside)
On the Eastern Road

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<620/923hp 703/703m 209/394mv no opponent no opponent> bloody:72 4pm (day) road (outside)
On the Eastern Road

[Exits: north east]
A wild boar walks in.
A large wolf walks in.

<620/923hp 703/703m 207/394mv no opponent no opponent> bloody:71 4pm (day) road (outside) n
w

The Dragon Statue

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
A large wolf walks in.
A wild boar walks in.

<620/923hp 703/703m 205/394mv no opponent no opponent> bloody:71 4pm (day) road (outside) w
w
w

Along the Eastern Road

[Exits: east west]
There is a cart here, covered by a colorful cloth.
This young girl looks happy to guide travelers along the roads.
The cartmaster is sitting on a trade caravan.
A wild boar walks in.
A large wolf walks in.

<620/923hp 703/703m 203/394mv no opponent no opponent> bloody:70 4pm (day) road (outside) w
w
w

Along the Eastern Road

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<620/923hp 703/703m 201/394mv no opponent no opponent> bloody:70 4pm (day) road (outside) w
w

The Crossroads

[Exits: north east south west]
The caravan attendant is here, looking dejected.
A wild boar walks in.
A large wolf walks in.

<620/923hp 703/703m 199/394mv no opponent no opponent> bloody:69 4pm (day) road (outside) whe

Along the Eastern Road

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<620/923hp 703/703m 197/394mv no opponent no opponent> bloody:69 4pm (day) road (outside)
Along the Eastern Road

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<636/923hp 703/703m 250/394mv no opponent no opponent> bloody:68 5pm (day) road (outside)
Along the Eastern Road

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<636/923hp 703/703m 248/394mv no opponent no opponent> bloody:68 5pm (day) road (outside)
Along the Eastern Road

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<636/923hp 703/703m 246/394mv no opponent no opponent> bloody:67 5pm (day) road (outside)
City Entrance

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<636/923hp 703/703m 244/394mv no opponent no opponent> bloody:67 5pm (day) road (outside)
Outside the East Gate

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<636/923hp 703/703m 242/394mv no opponent no opponent> bloody:66 5pm (day) city (outside)
Players near you in Seringale:
Cera A Peaceful Grove
<PK> Tiram Outside the East Gate

<636/923hp 703/703m 242/394mv no opponent no opponent> bloody:66 5pm (day) city (outside) w
w
w

Inside the East Gate

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A large wolf walks in.
A wild boar walks in.

<636/923hp 703/703m 240/394mv no opponent no opponent> bloody:65 5pm (day) city (outside) w
w

The East Common Road

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<636/923hp 703/703m 238/394mv no opponent no opponent> bloody:64 5pm (day) road (outside) whe

The East Common Road

[Exits: north east south west]
A long-haired lanky man with piercing blue eyes stands here.
A large wolf walks in.
A wild boar walks in.

<636/923hp 703/703m 236/394mv no opponent no opponent> bloody:64 5pm (day) road (outside) w

The East Common Road

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<636/923hp 703/703m 234/394mv no opponent no opponent> bloody:63 5pm (day) road (outside) w

The Eastern Monument

[Exits: east south west]
A large wolf walks in.
A wild boar walks in.

<636/923hp 703/703m 232/394mv no opponent no opponent> bloody:63 5pm (day) city (outside)
Players near you in Seringale:
Cera A Peaceful Grove
<PK> Tiram The Eastern Monument

<636/923hp 703/703m 232/394mv no opponent no opponent> bloody:62 5pm (day) city (outside)
The East Common Road

[Exits: north east south west]
A wild boar walks in.
A large wolf walks in.

<636/923hp 703/703m 230/394mv no opponent no opponent> bloody:62 5pm (day) road (outside)
The East Common Road

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.

<636/923hp 703/703m 228/394mv no opponent no opponent> bloody:62 5pm (day) road (outside) w
w

East of Market Square

[Exits: north east south]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A wild boar walks in.
A large wolf walks in.

<636/923hp 703/703m 226/394mv no opponent no opponent> bloody:61 5pm (day) city (outside)
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<636/923hp 703/703m 226/394mv no opponent no opponent> bloody:61 5pm (day) city (outside) s
w

Southeast of Market Square

[Exits: north west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A large wolf walks in.
A wild boar walks in.

<636/923hp 703/703m 225/394mv no opponent no opponent> bloody:60 5pm (day) inside (indoors) s
s
s

South of Market Square

[Exits: east south west]
A wild boar walks in.
A large wolf walks in.

<636/923hp 703/703m 224/394mv no opponent no opponent> bloody:60 5pm (day) city (outside)
The Main Street

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.

<636/923hp 703/703m 222/394mv no opponent no opponent> bloody:59 5pm (day) road (outside)
Garp the citizen of Seringale walks in.

<636/923hp 703/703m 222/394mv no opponent no opponent> bloody:59 5pm (day) road (outside)
The Main Street

[Exits: north east south west]
A wild boar walks in.
A large wolf walks in.

<636/923hp 703/703m 220/394mv no opponent no opponent> bloody:59 5pm (day) road (outside)
The Main Street

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.

<636/923hp 703/703m 218/394mv no opponent no opponent> bloody:58 5pm (day) road (outside) s

South Square

[Exits: north east south west down]
A wild boar walks in.
A large wolf walks in.

<636/923hp 703/703m 216/394mv no opponent no opponent> bloody:57 5pm (day) city (outside) d

The Quadruple Junction

[Exits: north east south west up]
A large wolf walks in.
A wild boar walks in.

<636/923hp 703/703m 215/394mv no opponent no opponent> bloody:57 5pm (day) inside (indoors) whe

Players near you in Sewers:
<PK> Tiram The Quadruple Junction

<636/923hp 703/703m 215/394mv no opponent no opponent> bloody:56 5pm (day) inside (indoors) u

South Square

[Exits: north east south west down]
A wild boar walks in.
A large wolf walks in.

<636/923hp 703/703m 214/394mv no opponent no opponent> bloody:56 5pm (day) city (outside) s
s

The South Main Street

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A duergar citizen of Seringale strolls about.
A large wolf walks in.
A wild boar walks in.

<636/923hp 703/703m 212/394mv no opponent no opponent> bloody:55 5pm (day) road (outside) s
s

The South Main Street

[Exits: north east south west]
A wild boar walks in.
A large wolf walks in.

<636/923hp 703/703m 210/394mv no opponent no opponent> bloody:55 5pm (day) road (outside)
The South Main Street

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.
A large wolf walks in.
A wild boar walks in.

<636/923hp 703/703m 208/394mv no opponent no opponent> bloody:54 5pm (day) road (outside) who

A Small Bridge

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
A wild boar walks in.
A large wolf walks in.

<636/923hp 703/703m 205/394mv no opponent no opponent> bloody:54 5pm (day) road (outside)
[ Pixie ] <PK> <HERALD> Trillian Triffle the Grand Spectre of Beguilement, Lore Keeper of Myth
[ Human ] Cera the Mistress of the Path
[ Drow ] <PK> Gzarza the Holy Shaman
[ Human ] <PK> Iliandra the Holy Shaman
[50 Beast Ran] <PK> [KEEPER] (Pledge) Tiram the Wrath of Nature
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 18.

<636/923hp 703/703m 205/394mv no opponent no opponent> bloody:53 5pm (day) road (outside) s

The South Main Street

[Exits: north south]
A large wolf walks in.
A wild boar walks in.

<636/923hp 703/703m 202/394mv no opponent no opponent> bloody:53 5pm (day) road (outside) s

Inside the South Gate

[Exits: north south up]
A human city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A wild boar walks in.
A large wolf walks in.

<636/923hp 703/703m 200/394mv no opponent no opponent> bloody:52 5pm (day) city (outside) af

You are affected by the following:
Skill: keen sight : lasts for 40 hours
Skill: devote : lasts for 13 hours
Skill: beast call : lasts for 0 hours
Skill: barkskin : modifies armor class by 75 for 6 hours
Skill: warcry : modifies save vs afflictive by 6 for 2 hours
: modifies hitroll by 6 for 2 hours
Skill: transform : lasts for 11 hours
Set : Treant Thews : modifies constitution by 4 permanently
: modifies strength by 4 permanently
: modifies damroll by 4 permanently
: modifies hitroll by 4 permanently
: modifies health by 30 permanently
: modifies armor class by 57 permanently

<636/923hp 703/703m 200/394mv no opponent no opponent> bloody:52 5pm (day) city (outside) s
s

Outside the South Gate

[Exits: north south]
A large wolf walks in.
A wild boar walks in.

<636/923hp 703/703m 198/394mv no opponent no opponent> bloody:51 5pm (day) city (outside)
Atop a small hillock

[Exits: north south]
A wild boar walks in.
A large wolf walks in.

<636/923hp 703/703m 196/394mv no opponent no opponent> bloody:50 5pm (day) field (outside) s

Along a marked path

[Exits: north south]

<636/923hp 703/703m 194/394mv no opponent no opponent> bloody:50 5pm (day) field (outside) s

A cobbled path

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
A wild boar walks in.
A large wolf walks in.

<636/923hp 703/703m 192/394mv no opponent no opponent> bloody:49 5pm (day) road (outside) e

A muddy wetland

[Exits: north east south west]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A large wolf walks in.
A wild boar walks in.

<636/923hp 703/703m 190/394mv no opponent no opponent> bloody:48 5pm (day) forest (outside) e

The Miden'nir

[Exits: north east south west]
A boar is here, searching through the mud.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

<636/923hp 703/703m 187/394mv no opponent no opponent> bloody:48 5pm (day) forest (outside) whe

Players near you in The Miden'nir:
<PK> Tiram The Miden'nir

<636/923hp 703/703m 187/394mv no opponent no opponent> bloody:47 5pm (day) forest (outside) e

The Eastern Miden'nir

[Exits: north east south west]
Two large stakes have been driven into the ground, in front of a narrow path.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

<636/923hp 703/703m 184/394mv no opponent no opponent> bloody:46 5pm (day) forest (outside) e
whe

A Path through the Mountains

[Exits: (north) east west]
This simple shack door has been crafted from deadfall.

<636/923hp 703/703m 182/394mv no opponent no opponent> bloody:46 5pm (day) hills (outside)
Players near you in Goblin Village:
<PK> Tiram A Path through the Mountains

<636/923hp 703/703m 182/394mv no opponent no opponent> bloody:45 5pm (day) hills (outside) w
w

The Eastern Miden'nir

[Exits: north east south west]
Two large stakes have been driven into the ground, in front of a narrow path.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

<636/923hp 703/703m 180/394mv no opponent no opponent> bloody:44 5pm (day) forest (outside) w

The Miden'nir

[Exits: north east south west]
A boar is here, searching through the mud.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

<636/923hp 703/703m 177/394mv no opponent no opponent> bloody:44 5pm (day) forest (outside) w

A muddy wetland

[Exits: north east south west]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

<636/923hp 703/703m 175/394mv no opponent no opponent> bloody:43 5pm (day) forest (outside)
A cobbled path

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
A wild boar walks in.
A large wolf walks in.

<636/923hp 703/703m 173/394mv no opponent no opponent> bloody:43 5pm (day) road (outside) s
s

A cobbled path

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
A large wolf walks in.
A wild boar walks in.
Iliandra walks in.

<636/923hp 703/703m 171/394mv no opponent no opponent> bloody:42 5pm (day) road (outside) s

Old Stables

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
A wild boar walks in.
A large wolf walks in.
Irion the Wordbearer says 'Please do me a brief service, Tiram. Rest on my horse and help me assign some tasks.'
A wild boar looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.
You feel you can call more beasts again.

<650/923hp 703/703m 225/394mv no opponent no opponent> bloody:41 6pm (day) inside (indoors)
The Trail

[Exits: north west]
There is an old adventurer here, looking for answers in the bottom of a cup.
A large wolf climbs in.
A wild boar climbs in.
An old adventurer slurs 'You think you know something? I'll show you something!'
An old adventurer slams his mug on the table, spilling some ale.
An old adventurer slurs 'I know as much as any guildmaster! Go on, try to PRACTICE with me. I'll show you everything!'
An old adventurer hiccups.

<650/923hp 703/703m 222/394mv no opponent no opponent> bloody:41 6pm (day) mountain (outside) n
n

Old Stables

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
A wild boar walks in.
A large wolf walks in.

<650/923hp 703/703m 220/394mv no opponent no opponent> bloody:40 6pm (day) inside (indoors) whe

A cobbled path

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
A large wolf walks in.
A wild boar walks in.

<650/923hp 703/703m 219/394mv no opponent no opponent> bloody:40 6pm (day) road (outside)
Players near you in The Miden'nir:
<PK> Iliandra Atop a small hillock
<PK> Tiram A cobbled path

<650/923hp 703/703m 219/394mv no opponent no opponent> bloody:39 6pm (day) road (outside) n

A cobbled path

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
A wild boar walks in.
A large wolf walks in.

<650/923hp 703/703m 217/394mv no opponent no opponent> bloody:39 6pm (day) road (outside) n

Along a marked path

[Exits: north south]
A large wolf walks in.
A wild boar walks in.

<650/923hp 703/703m 215/394mv no opponent no opponent> bloody:38 6pm (day) field (outside) whe

Players near you in The Miden'nir:
<PK> Iliandra Atop a small hillock
<PK> Tiram Along a marked path

<650/923hp 703/703m 215/394mv no opponent no opponent> bloody:38 6pm (day) field (outside) n
n

Atop a small hillock

[Exits: north south]
Iliandra is here.
You yell 'Help! I am being attacked by Iliandra!'
You dodge Iliandra's flame.
You parry Iliandra's flame.
Iliandra has a few scratches.

<650/923hp 703/703m 213/394mv shaft defensive> bloody:120 6pm (day) field (outside)
Iliandra's shield fails to deflect the powerful cleave from your axe.
Your emphatic chop maims Iliandra!
Your emphatic sting MUTILATES Iliandra!
Iliandra deflects your chop aside in an ungraceful parry.
You parry Iliandra's flame.
The Gem of Hatred gleams with unholy horror.
A wild boar's charge wounds Iliandra.
A large wolf's bite mauls Iliandra.
A large wolf's bite wounds Iliandra.
Iliandra has some small wounds and bruises.

<650/923hp 703/703m 213/394mv shaft defensive> bloody:120 6pm (day) field (outside) murder $$

No way! You are still fighting!
Iliandra has some small wounds and bruises.

<650/923hp 703/703m 213/394mv shaft defensive> bloody:120 6pm (day) field (outside)
You do the best you can!
Iliandra has some small wounds and bruises.

<650/923hp 703/703m 213/394mv shaft defensive> bloody:120 6pm (day) field (outside) dirt $$

Iliandra is blinded by the dirt in her eyes!
Your kicked dirt scratches Iliandra.
Iliandra has some small wounds and bruises.

<650/923hp 703/703m 213/394mv shaft defensive> bloody:120 6pm (day) field (outside) wdis

Your emphatic chop MUTILATES Iliandra!
Your emphatic sting maims Iliandra!
Your emphatic chop MUTILATES Iliandra!
You parry Iliandra's flame.
The Gem of Hatred gleams with unholy horror.
A large wolf's bite wounds Iliandra.
Iliandra has quite a few wounds.

<650/923hp 703/703m 213/394mv shaft defensive> bloody:120 6pm (day) field (outside)
Iliandra narrows her eyes.
Iliandra has quite a few wounds.

<650/923hp 703/703m 213/394mv shaft defensive> bloody:120 6pm (day) field (outside)
You nimbly dodge Iliandra's flame with a practiced maneuver.
Iliandra's flame MANGLES you!
The Gem of Hatred gleams with unholy horror.
Iliandra deflects your chop aside in an ungraceful parry.
Iliandra blocks your attack with her shield.
Iliandra has quite a few wounds.

<566/923hp 703/703m 213/394mv shaft defensive> bloody:120 6pm (day) field (outside)
Iliandra has fled!
Iliandra walks north.

<566/923hp 703/703m 213/394mv no opponent no opponent> bloody:119 6pm (day) field (outside)
That isn't a verb I know.
Iliandra walks in.

<566/923hp 703/703m 213/394mv no opponent no opponent> bloody:118 6pm (day) field (outside) n
murder $$

Outside the South Gate

[Exits: north south]
A large wolf walks in.
A wild boar walks in.

<566/923hp 703/703m 211/394mv no opponent no opponent> bloody:118 6pm (day) city (outside)
They aren't here.

<566/923hp 703/703m 211/394mv no opponent no opponent> bloody:118 6pm (day) city (outside) s
murder $$

Atop a small hillock

[Exits: north south]
A wild boar walks in.
A large wolf walks in.

<566/923hp 703/703m 209/394mv no opponent no opponent> bloody:117 6pm (day) field (outside) s
murder $$
s

They aren't here.

<566/923hp 703/703m 209/394mv no opponent no opponent> bloody:117 6pm (day) field (outside) murder $$

Along a marked path

[Exits: north south]

<566/923hp 703/703m 207/394mv no opponent no opponent> bloody:117 6pm (day) field (outside) s
murder $$
s

They aren't here.

<566/923hp 703/703m 207/394mv no opponent no opponent> bloody:116 6pm (day) field (outside) murder $$

A cobbled path

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
A wild boar walks in.
A large wolf walks in.

<566/923hp 703/703m 205/394mv no opponent no opponent> bloody:116 6pm (day) road (outside)
They aren't here.

<566/923hp 703/703m 205/394mv no opponent no opponent> bloody:115 6pm (day) road (outside)
A cobbled path

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
A large wolf walks in.
A wild boar walks in.

<566/923hp 703/703m 203/394mv no opponent no opponent> bloody:115 6pm (day) road (outside)
They aren't here.

<566/923hp 703/703m 203/394mv no opponent no opponent> bloody:115 6pm (day) road (outside)
Old Stables

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
A wild boar walks in.
A large wolf walks in.

<566/923hp 703/703m 202/394mv no opponent no opponent> bloody:114 6pm (day) inside (indoors) sca

They aren't here.

<566/923hp 703/703m 202/394mv no opponent no opponent> bloody:114 6pm (day) inside (indoors)
You scan all around.
*** Range 6 (north) ***
A human city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 1 (south) ***
Iliandra is here.
There is an old adventurer here, looking for answers in the bottom of a cup.

<566/923hp 703/703m 202/394mv no opponent no opponent> bloody:114 6pm (day) inside (indoors) whe

Players near you in The Miden'nir:
<PK> Iliandra The Trail
<PK> Tiram Old Stables

<566/923hp 703/703m 202/394mv no opponent no opponent> bloody:113 6pm (day) inside (indoors) s

The Trail

[Exits: north west]
Iliandra is here.
There is an old adventurer here, looking for answers in the bottom of a cup.
A large wolf climbs in.
A wild boar climbs in.

<566/923hp 703/703m 199/394mv no opponent no opponent> bloody:113 6pm (day) mountain (outside) murder $$

Iliandra yells 'Help! I am being attacked by someone!'
Your emphatic chop MUTILATES Iliandra!
Your emphatic chop MUTILATES Iliandra!
Iliandra has some big nasty wounds and scratches.

<566/923hp 703/703m 199/394mv shaft defensive> bloody:120 6pm (day) mountain (outside)
Iliandra rubs the dirt out of her eyes, but they're still watering.
Your emphatic chop MUTILATES Iliandra!
Your emphatic sting maims Iliandra!
Iliandra's flame MANGLES you!
You nimbly dodge Iliandra's flame with a practiced maneuver.
The Gem of Hatred gleams with unholy horror.
A wild boar's charge wounds Iliandra.
A large wolf's bite wounds Iliandra.
Iliandra has some big nasty wounds and scratches.

<483/923hp 703/703m 199/394mv shaft defensive> bloody:120 6pm (day) mountain (outside) dis

Iliandra has fled!
Iliandra climbs west.

<483/923hp 703/703m 199/394mv no opponent no opponent> bloody:120 6pm (day) mountain (outside) w
murder $$

You aren't fighting anyone.

<483/923hp 703/703m 199/394mv no opponent no opponent> bloody:119 6pm (day) mountain (outside)
A Fog-Shrouded Trail

[Exits: east up]
Iliandra is here.

<483/923hp 703/703m 193/394mv no opponent no opponent> bloody:119 6pm (day) mountain (outside)
Iliandra yells 'Help! I am being attacked by Tiram!'
Your emphatic chop MUTILATES Iliandra!
Your emphatic chop DISEMBOWELS Iliandra!
Iliandra looks pretty hurt.

<483/923hp 703/703m 193/394mv shaft defensive> bloody:120 6pm (day) mountain (outside)
You parry Iliandra's flame with an easy flourish.
Your emphatic chop maims Iliandra!
A large wolf's bite wounds Iliandra.
A large wolf's bite wounds Iliandra.
Iliandra has fled!
Iliandra climbs east.

<483/923hp 703/703m 193/394mv no opponent no opponent> bloody:120 6pm (day) mountain (outside) e
murder $$

The Trail

[Exits: north west]
There is an old adventurer here, looking for answers in the bottom of a cup.
A wild boar climbs in.

<483/923hp 703/703m 187/394mv no opponent no opponent> bloody:117 6pm (day) mountain (outside)
They aren't here.

<483/923hp 703/703m 187/394mv no opponent no opponent> bloody:116 6pm (day) mountain (outside) n
n

Old Stables

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
A wild boar walks in.
A large wolf walks in.

<483/923hp 703/703m 185/394mv no opponent no opponent> bloody:116 6pm (day) inside (indoors) n
n
murder $$

A cobbled path

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
A large wolf walks in.
A wild boar walks in.

<483/923hp 703/703m 184/394mv no opponent no opponent> bloody:115 6pm (day) road (outside) n

A cobbled path

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
A wild boar walks in.
A large wolf walks in.

<483/923hp 703/703m 182/394mv no opponent no opponent> bloody:115 6pm (day) road (outside) n
n

Along a marked path

[Exits: north south]
A large wolf walks in.
A wild boar walks in.

<483/923hp 703/703m 180/394mv no opponent no opponent> bloody:114 6pm (day) field (outside) murder $$

They aren't here.

<483/923hp 703/703m 180/394mv no opponent no opponent> bloody:114 6pm (day) field (outside) whe

Atop a small hillock

[Exits: north south]

<483/923hp 703/703m 178/394mv no opponent no opponent> bloody:113 6pm (day) field (outside)
Outside the South Gate

[Exits: north south]
A large wolf walks in.
A wild boar walks in.
The sun slowly disappears in the west.
A wild boar looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.

<498/923hp 703/703m 231/394mv no opponent no opponent> bloody:113 7pm (dusk) city (outside)
Inside the South Gate

[Exits: north south up]
A human city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A wild boar walks in.
A large wolf walks in.

<498/923hp 703/703m 229/394mv no opponent no opponent> bloody:112 7pm (dusk) city (outside)
They aren't here.

<498/923hp 703/703m 229/394mv no opponent no opponent> bloody:112 7pm (dusk) city (outside)
Players near you in Seringale:
Cera A Peaceful Grove
<PK> Iliandra The South Road
<PK> Tiram Inside the South Gate

<498/923hp 703/703m 229/394mv no opponent no opponent> bloody:112 7pm (dusk) city (outside) n

The South Main Street

[Exits: north south]
A large wolf walks in.
A wild boar walks in.

<498/923hp 703/703m 227/394mv no opponent no opponent> bloody:111 7pm (dusk) road (outside) n
n
n

A Small Bridge

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
A wild boar walks in.
A large wolf walks in.

<498/923hp 703/703m 224/394mv no opponent no opponent> bloody:110 7pm (dusk) road (outside) whe

The South Main Street

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.
A large wolf walks in.
A wild boar walks in.

<498/923hp 703/703m 221/394mv no opponent no opponent> bloody:110 7pm (dusk) road (outside)
The South Main Street

[Exits: north east south west]
A wild boar walks in.
A large wolf walks in.

<498/923hp 703/703m 219/394mv no opponent no opponent> bloody:109 7pm (dusk) road (outside)
Players near you in Seringale:
Cera A Peaceful Grove
<PK> Iliandra The Main Street
<PK> Tiram The South Main Street

<498/923hp 703/703m 219/394mv no opponent no opponent> bloody:109 7pm (dusk) road (outside) n

The South Main Street

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A duergar citizen of Seringale strolls about.
A large wolf walks in.
A wild boar walks in.

<498/923hp 703/703m 217/394mv no opponent no opponent> bloody:108 7pm (dusk) road (outside) n
n
n

South Square

[Exits: north east south west down]
A wild boar walks in.
A large wolf walks in.
A beggar walks in.
A beggar walks in.

<498/923hp 703/703m 215/394mv no opponent no opponent> bloody:108 7pm (dusk) city (outside) whe

The Main Street

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.

<498/923hp 703/703m 213/394mv no opponent no opponent> bloody:107 7pm (dusk) road (outside)
The Main Street

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A wild boar walks in.
A large wolf walks in.

<498/923hp 703/703m 211/394mv no opponent no opponent> bloody:107 7pm (dusk) road (outside)
Players near you in Seringale:
Cera A Peaceful Grove
<PK> Iliandra The Western Monument
<PK> Tiram The Main Street

<498/923hp 703/703m 211/394mv no opponent no opponent> bloody:106 7pm (dusk) road (outside) n
n

The Main Street

[Exits: north east south west]
A halfling citizen of Seringale strolls about.
A large wolf walks in.
A wild boar walks in.

<498/923hp 703/703m 209/394mv no opponent no opponent> bloody:105 7pm (dusk) road (outside) n

South of Market Square

[Exits: east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A wild boar walks in.
A large wolf walks in.

<498/923hp 703/703m 207/394mv no opponent no opponent> bloody:105 7pm (dusk) city (outside)
A beggar walks in.
A beggar walks in.
A beggar walks south.

<498/923hp 703/703m 207/394mv no opponent no opponent> bloody:105 7pm (dusk) city (outside) w

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<498/923hp 703/703m 207/394mv no opponent no opponent> bloody:104 7pm (dusk) city (outside)
Southwest of Market Square

[Exits: north east]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A large wolf walks in.
A wild boar walks in.

<498/923hp 703/703m 206/394mv no opponent no opponent> bloody:104 7pm (dusk) inside (indoors) n
w
w

West of Market Square

[Exits: north south west]
A wild boar walks in.
A large wolf walks in.

<498/923hp 703/703m 205/394mv no opponent no opponent> bloody:104 7pm (dusk) city (outside) w
whe

The West Common Road

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.

<498/923hp 703/703m 203/394mv no opponent no opponent> bloody:103 7pm (dusk) road (outside) w
w
w

The West Common Road

[Exits: north east south west]
A wild boar walks in.
A large wolf walks in.

<498/923hp 703/703m 201/394mv no opponent no opponent> bloody:103 7pm (dusk) road (outside)
The Western Monument

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.

<498/923hp 703/703m 199/394mv no opponent no opponent> bloody:102 7pm (dusk) city (outside)
Players near you in Seringale:
Cera A Peaceful Grove
<PK> Tiram The Western Monument

<498/923hp 703/703m 199/394mv no opponent no opponent> bloody:102 7pm (dusk) city (outside)
The West Common Road

[Exits: north east west]
A wild boar walks in.
A large wolf walks in.

<498/923hp 703/703m 197/394mv no opponent no opponent> bloody:101 7pm (dusk) road (outside)
The West Common Road

[Exits: north east west]
A large wolf walks in.
A wild boar walks in.

<498/923hp 703/703m 195/394mv no opponent no opponent> bloody:101 7pm (dusk) road (outside) w
w

The West Common Road

[Exits: east south west]
A human city guard of Seringale stands watch here.
A wild boar walks in.
A large wolf walks in.

<498/923hp 703/703m 193/394mv no opponent no opponent> bloody:100 7pm (dusk) road (outside) w
w
w

Inside the West Gate

[Exits: north east south west]
A duergar city guard of Seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A gnomish city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A large wolf walks in.
A wild boar walks in.

<498/923hp 703/703m 191/394mv no opponent no opponent> bloody:100 7pm (dusk) city (outside) w
w

An adventurer walks west.

<498/923hp 703/703m 191/394mv no opponent no opponent> bloody:100 7pm (dusk) city (outside)
Outside the West Gate

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A wild boar walks in.
A large wolf walks in.

<498/923hp 703/703m 189/394mv no opponent no opponent> bloody:99 7pm (dusk) city (outside) whe

The edge of the forest

[Exits: (north) east west]
This small hovel door has moss and vines growing upon it.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A large wolf walks in.
A wild boar walks in.

<498/923hp 703/703m 187/394mv no opponent no opponent> bloody:99 7pm (dusk) field (outside)
A trail through the light forest

[Exits: east west]

<498/923hp 703/703m 186/394mv no opponent no opponent> bloody:98 7pm (dusk) forest (outside)
A trail through the light forest

[Exits: east west]

<498/923hp 703/703m 183/394mv no opponent no opponent> bloody:98 7pm (dusk) forest (outside)
A trail through the light forest

[Exits: east west]

<498/923hp 703/703m 180/394mv no opponent no opponent> bloody:97 7pm (dusk) forest (outside) w

A trail through the light forest

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<498/923hp 703/703m 178/394mv no opponent no opponent> bloody:97 7pm (dusk) forest (outside) w
w

Players near you in Mystic Forest:
<PK> Iliandra The narrow trail
<PK> Tiram A trail through the light forest

<498/923hp 703/703m 178/394mv no opponent no opponent> bloody:96 7pm (dusk) forest (outside) whe

A trail through the light forest

[Exits: east south west]

<498/923hp 703/703m 175/394mv no opponent no opponent> bloody:96 7pm (dusk) forest (outside) w

A trail through the dense forest

[Exits: east west]

<498/923hp 703/703m 172/394mv no opponent no opponent> bloody:96 7pm (dusk) forest (outside) w
w

A trail through the dense forest

[Exits: east south west]
A treant stands here in defense of the forest.

<498/923hp 703/703m 169/394mv no opponent no opponent> bloody:95 7pm (dusk) forest (outside)
Players near you in Mystic Forest:
<PK> Tiram A trail through the dense forest

<498/923hp 703/703m 169/394mv no opponent no opponent> bloody:95 7pm (dusk) forest (outside)
A narrow trail through the deep, dark forest

[Exits: east west]
A small pine tree stands here.
A treant stands here in defense of the forest.

<498/923hp 703/703m 166/394mv no opponent no opponent> bloody:94 7pm (dusk) forest (outside) w
w

A narrow trail through the deep, dark forest

[Exits: east south west]

<498/923hp 703/703m 163/394mv no opponent no opponent> bloody:94 7pm (dusk) forest (outside)
A narrow trail through the deep, dark forest

[Exits: east west]

<498/923hp 703/703m 160/394mv no opponent no opponent> bloody:93 7pm (dusk) forest (outside)
A narrow trail through the deep, dark forest

[Exits: north east south up]
A colossal tree blocks the way westwards.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<498/923hp 703/703m 157/394mv no opponent no opponent> bloody:93 7pm (dusk) forest (outside) w

You collide forcefully into the side of a gargantuan tree.

<498/923hp 703/703m 157/394mv no opponent no opponent> bloody:92 7pm (dusk) forest (outside) n

You collide forcefully into the side of a gargantuan tree.

<498/923hp 703/703m 157/394mv no opponent no opponent> bloody:92 7pm (dusk) forest (outside) n

The narrow trail

[Exits: north south]

<498/923hp 703/703m 155/394mv no opponent no opponent> bloody:92 7pm (dusk) forest (outside) w
w
w

The narrow trail

[Exits: east south west]

<498/923hp 703/703m 152/394mv no opponent no opponent> bloody:91 7pm (dusk) forest (outside) w
w
w

Entrance to Drkshtyre Wood

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.

<498/923hp 703/703m 149/394mv no opponent no opponent> bloody:91 7pm (dusk) forest (outside) w
w

The main path in Drkshtyre Wood

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<498/923hp 703/703m 146/394mv no opponent no opponent> bloody:90 7pm (dusk) forest (outside)
The main path in Drkshtyre Wood

[Exits: east west]
A sapling is here, trying to find sunlight.

<498/923hp 703/703m 144/394mv no opponent no opponent> bloody:90 7pm (dusk) forest (outside) whe

The main path in Drkshtyre Wood

[Exits: east west]
A small pine tree stands here.
A sapling is here, trying to find sunlight.

<498/923hp 703/703m 141/394mv no opponent no opponent> bloody:89 7pm (dusk) forest (outside)
The main path in Drkshtyre Wood

[Exits: east west]
(Glowing) A mushroom has grown to gigantic proportions here.
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<498/923hp 703/703m 138/394mv no opponent no opponent> bloody:89 7pm (dusk) forest (outside)
The main path in Drkshtyre Wood

[Exits: east west]
A sapling is here, trying to find sunlight.

<498/923hp 703/703m 136/394mv no opponent no opponent> bloody:88 7pm (dusk) forest (outside)
The main path in Drkshtyre Wood

[Exits: east south west well]
A carving dagger lies on the ground.
A brick well has been set up here.
A sapling is here, trying to find sunlight.

<498/923hp 703/703m 134/394mv no opponent no opponent> bloody:88 7pm (dusk) forest (outside)
In Drkshtyre Wood

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<498/923hp 703/703m 131/394mv no opponent no opponent> bloody:87 7pm (dusk) forest (outside) w

Players near you in Drkshtyre Wood:
<PK> Iliandra A large wooded path
<PK> Tiram In Drkshtyre Wood

<498/923hp 703/703m 131/394mv no opponent no opponent> bloody:87 7pm (dusk) forest (outside) w

In Drkshtyre Wood

[Exits: east west]
A sapling is here, trying to find sunlight.

<498/923hp 703/703m 128/394mv no opponent no opponent> bloody:87 7pm (dusk) forest (outside) w

A large wooded path

[Exits: north east up]
A bundle of dull arrows lie here.
A giant spider is here, waiting to suck your blood.

<498/923hp 703/703m 125/394mv no opponent no opponent> bloody:86 7pm (dusk) forest (outside) w
w

Great red oaks loom overhead, blocking passage west.

<498/923hp 703/703m 125/394mv no opponent no opponent> bloody:86 7pm (dusk) forest (outside) n

Great red oaks loom overhead, blocking passage west.

<498/923hp 703/703m 125/394mv no opponent no opponent> bloody:85 7pm (dusk) forest (outside) n

Great red oaks loom overhead, blocking passage west.

<498/923hp 703/703m 125/394mv no opponent no opponent> bloody:85 7pm (dusk) forest (outside) n
n

A large wooded path

[Exits: north south]
A treant sibling is here.

<498/923hp 703/703m 123/394mv no opponent no opponent> bloody:85 7pm (dusk) forest (outside) murder $$

The night has begun.
Your warcry wears off.

<509/923hp 703/703m 178/394mv no opponent no opponent> bloody:85 8pm (night) forest (outside)
A large wooded path

[Exits: north south]
A Hero of the Enclave is ready to vanquish the darkness!
An Order of Light Captain leads their troops against the darkness.
An Order of Light Scout scours the area for signs of evil.
A treant sibling is here.

<509/923hp 703/703m 175/394mv no opponent no opponent> bloody:84 8pm (night) forest (outside)
A large wooded path

[Exits: north south west]
(White Aura) A treant guardian is here, protecting its home.

<509/923hp 703/703m 172/394mv no opponent no opponent> bloody:84 8pm (night) forest (outside)
A large wooded path

[Exits: north south]

<509/923hp 703/703m 169/394mv no opponent no opponent> bloody:83 8pm (night) forest (outside) whe

They aren't here.

<509/923hp 703/703m 169/394mv no opponent no opponent> bloody:83 8pm (night) forest (outside)
Players near you in Drkshtyre Wood:
<PK> Iliandra A large wooded path
<PK> Tiram A large wooded path

<509/923hp 703/703m 169/394mv no opponent no opponent> bloody:83 8pm (night) forest (outside) n
n

A large wooded path

[Exits: east south]
A giant spider is here, waiting to suck your blood.

<509/923hp 703/703m 166/394mv no opponent no opponent> bloody:82 8pm (night) forest (outside) murder $$
e

You collide into the embrace of several trees of living gold.

<509/923hp 703/703m 166/394mv no opponent no opponent> bloody:81 8pm (night) forest (outside)
They aren't here.

<509/923hp 703/703m 166/394mv no opponent no opponent> bloody:81 8pm (night) forest (outside) n

A large wooded path

[Exits: north east west]
A gnoll is here, roaming the forest.
A gnoll is here, roaming the forest.
A pyromaniac is here, burning up the forest.

<509/923hp 703/703m 163/394mv no opponent no opponent> bloody:81 8pm (night) forest (outside) n

A large wooded path

[Exits: north east south]
A gnoll is here, roaming the forest.

<509/923hp 703/703m 161/394mv no opponent no opponent> bloody:80 8pm (night) forest (outside) whe

A large wooded path

[Exits: south west]
Iliandra is here.
A mage is here doing a fiery incantation upon the trees.

<509/923hp 703/703m 159/394mv no opponent no opponent> bloody:80 8pm (night) forest (outside) murder $$

Players near you in Drkshtyre Wood:
<PK> Iliandra A large wooded path
<PK> Tiram A large wooded path

<509/923hp 703/703m 159/394mv no opponent no opponent> bloody:79 8pm (night) forest (outside)
Iliandra yells 'Help! I am being attacked by Tiram!'
Your emphatic chop MASSACRES Iliandra!
Your emphatic chop MASSACRES Iliandra!
Iliandra is in awful condition.

<509/923hp 703/703m 159/394mv shaft defensive> bloody:120 8pm (night) forest (outside)
Iliandra's flame MASSACRES you!
You parry Iliandra's flame with a hasty swing from your off-hand weapon.
A large wolf's bite MUTILATES Iliandra!
Your emphatic chop MANGLES Iliandra!
Your emphatic sting MASSACRES Iliandra!
Iliandra has fled!
Iliandra crawls south.
You hear someone's death cry.

<433/923hp 703/703m 159/394mv no opponent no opponent> bloody:120 8pm (night) forest (outside) s
murder $$

A large wooded path

[Exits: north east south]
The corpse of Iliandra is lying here.


Last fight from multiple fights with Iliandra. Lot's of running and wording. I got lucky in the end and found him a few times and he tried to fight back.
[Mentions]: None.

Comments

  1. I liked this fight except for when you whined about how I started running away when you started hitting harder. I coulda quit at any time so be nice. This started when I found Tiram in Gasteride's Fortress and thought decent sacrifice for the dark Lord. I SHOULD have had you I deserved to die for not casting curse. I died here because I reached in my bag like 15 minutes ago and no fly scroll and I didnt buy another also no mass invis that seems to work on you. Good fights!
      [reply to Iliandra]
    1. Well done.
        [reply to Fenlorn]

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