Ye Olde Abandoned Realms Logs

Kryton vs Valkaer

posted on 2022-06-13 23:26:56
[KNIGHT] Holy Knight : 'Alert! Kryton has intruded upon our cabal!'

<731hp 681m 250mv><no opponent no opponent>
The Vestibule
* * *| Used as a cloakroom of sorts, this little room serves as a
| | || welcome to this glorious mansion. On the walls hang the hats
*-*-*-*-*| and coats of the wealthy that once celebrated various events.
| | Strange how there are so many of them though. Guess they were
@ | in a hurry to get out.
| |
* |
|
|
---------+

[Exits: north south]
You feel a sudden shiver run down your spine as you enter the mansion.

<731hp 681m 249mv><no opponent no opponent> k but
The Grand Hallway
* *| You are standing in the middle of a huge hallway. It is so
| || big that balls and dances could have easily been held here.
* * *| The walls are finished with the best wood that could come
| | || out of The Emerald Forest. From the ceiling hang astonishing
*-*-@-*-*| crystal chandeliers dwarfed only by the stained glass skylight.
| | On the walls hang beautiful paintings of the scenery that
* | could once be viewed out of the windows covering the mansion.
| |
* |
---------+

[Exits: north east south west]
A crystal chandelier hangs from the ceiling.
There is a beautiful girl here dancing about the room.

<731hp 681m 248mv><no opponent no opponent>
They aren't here.
[KNIGHT] Holy Knight : 'Alert! Kryton has intruded upon our cabal!'

<731hp 681m 248mv><no opponent no opponent> reck
You aren't fighting anyone.

<731hp 681m 248mv><no opponent no opponent>
[KNIGHT] Holy Knight : 'Alert! Kryton has intruded upon our cabal!'

<731hp 681m 248mv><no opponent no opponent> word
The Quire of the Cathedral of Valour
*-* | This is the longest room in the cathedral, containing the
| | pews where the faithful masses sit in worship. Rows and
* | rows of benches have been laid out, enough to hold several
| | hundred people. Natural light pours in through the stained
T-@-* | glass windows at its sides, supported by soft candlelit
| | | lanterns placed around its walls. The quire is roughly
*-* +-+| ten feet higher than the nave east of here. Light pours
| | | in through an opening in the ceiling.
* + |
---------+

[Exits: east west]
(White Aura) The captain of the guard is here, observing quietly.

<731hp 676m 124mv><no opponent no opponent> east
south
south
south
The Nave of the Cathedral of Valour
* | An arched ceiling towers overhead inside this cathedral.
| | Light pours in through stained glass windows, in blues and
* | reds. This room is spacious enough to hold a gathering of
| | at least one hundred worshippers. The cathedral is silent
T-*-@ | and tranquil, with just the altar, visible to the west, providing
| | | a distraction from inward thoughts.
* +-+-+|
| |
+ |
---------+

[Exits: south west]

<731hp 676m 123mv><no opponent no opponent>
Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]

<731hp 676m 122mv><no opponent no opponent>
Bridge over the Bay of Vamana
T-*-* | A wooden bridge leaps out over the gentle ocean swirling
| | | beneath here. A rope support is provided for the hands, while
* +-+-+| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

<731hp 676m 121mv><no opponent no opponent> south
Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.

<731hp 676m 120mv><no opponent no opponent> south
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<731hp 676m 119mv><no opponent no opponent> south
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the north and south.
| | |
+-+-+ |
---------+

[Exits: north south]

<731hp 676m 118mv><no opponent no opponent> south
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+ @ | The ocean gently laps the thick wooden pillars that keep
| | | this remarkably sturdy platform raised above the sea level.
+-+-+ | The bridge continues to the north and south.
| |
o-+-o |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<731hp 685m 172mv><no opponent no opponent> south
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored
| | male on a mighty steed. Yet this image contains the purity
+ + | of Knighthood. Ordinary folks that have dedicated their
| | | lives to the defence of the innocents that their kingdom
+-+-@ | protects, themselves guarded only by a well-crafted weapon
| | and a strong shield. They enter each mission knowing they
o-+-o | may never return to see again the city they fought for.
| | Lord Torin led the Knights to many victories, in his short
o-+-o | but legendary career.
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.

<731hp 685m 171mv><no opponent no opponent> south
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-o | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
o-+-o | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
o-+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south west]

<731hp 685m 170mv><no opponent no opponent> south
Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-o | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-o | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
o-+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-+ | down it bear statuettes of Knights.
---------+

[Exits: north east south west]

<731hp 685m 169mv><no opponent no opponent> south
Tribute Street
o-+-o | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-o | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
o-+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south west]
[KNIGHT] Salania the Squire of Knights : 'Kryton has left the Knight's path.'

<731hp 685m 168mv><no opponent no opponent> south
Tribute Street
o-+-o | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-+ | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
o-+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A Knight of the Hallowed Crown patrols the area diligently.

<731hp 685m 167mv><no opponent no opponent> south
Tribute Street
o-+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.

<731hp 685m 166mv><no opponent no opponent>
Gates of the Royal Palace
S-+-+ | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
o-+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A citizen of Valour wanders about.

<731hp 685m 165mv><no opponent no opponent> sanc
You are surrounded by a white aura.

<731hp 610m 165mv><no opponent no opponent> murder kryton
murder kryton
murder kryton
They aren't here.

<731hp 610m 165mv><no opponent no opponent>
They aren't here.

<731hp 610m 165mv><no opponent no opponent> murder kryton
They aren't here.

<731hp 610m 165mv><no opponent no opponent>
They aren't here.

<731hp 610m 165mv><no opponent no opponent> east
murder kryton
Lower Valour Avenue
S-+-+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
o-+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+

[Exits: east west]

<731hp 610m 164mv><no opponent no opponent> east
murder kryton
They aren't here.

<731hp 610m 164mv><no opponent no opponent>
Lower Valour Avenue
+-+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+

[Exits: east west]
A citizen of Valour wanders about.

<731hp 610m 163mv><no opponent no opponent> east
murder kryton
They aren't here.

<731hp 610m 163mv><no opponent no opponent> east
murder kryton
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]

<731hp 610m 162mv><no opponent no opponent> east
murder kryton
They aren't here.

<731hp 610m 162mv><no opponent no opponent>
Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.

<731hp 610m 161mv><no opponent no opponent> east
murder kryton
They aren't here.

<731hp 610m 161mv><no opponent no opponent>
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]

<731hp 610m 160mv><no opponent no opponent> east
murder kryton
They aren't here.

<731hp 610m 160mv><no opponent no opponent>
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A Hero of the Enclave is ready to vanquish the darkness!
An Order of Light Captain leads their troops against the darkness.
An Order of Light Scout scours the area for signs of evil.

<731hp 610m 159mv><no opponent no opponent> east
murder kryton
east
They aren't here.

<731hp 610m 159mv><no opponent no opponent> murder kryton
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<731hp 610m 158mv><no opponent no opponent> east
murder kryton
They aren't here.
Krask flies in.
Some ectoplasm solid flows in.

<731hp 610m 158mv><no opponent no opponent>
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
(White Aura) (INVADER) Kryton the Battlemaster is here.

<731hp 610m 157mv><no opponent no opponent>
Kryton yells 'Help! I am being attacked by Valkaer!'
Kryton dodges your freezing bite.
Kryton is in excellent condition.

<731hp 610m 157mv><segment two_handed> flee

Krask flies in.
Some ectoplasm solid flows in.
Kryton is in excellent condition.

<731hp 610m 157mv><segment two_handed>
The Gods protect Kryton from Krask.
The Gods protect Kryton from Krask.
Kryton stumbles and barely dodges your freezing bite.
Kryton's crush maims you!
Kryton is in excellent condition.

<697hp 610m 157mv><segment two_handed>
Kryton surges with power.
Kryton strikes you with his weapon and attempts to hobble you.
Kryton's hobble injures you.
You clutch your leg painfully as you begin to hobble.
Kryton is in excellent condition.

<681hp 610m 157mv><segment two_handed> flee
No way! You are still fighting!
Kryton is in excellent condition.

<681hp 610m 157mv><segment two_handed>
You do the best you can!
Kryton is in excellent condition.

<681hp 610m 157mv><segment two_handed>
No way! You are still fighting!
Kryton is in excellent condition.

<681hp 610m 157mv><segment two_handed>
You do the best you can!
Kryton is in excellent condition.

<681hp 610m 157mv><segment two_handed> flee
You flee from combat!
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]

<681hp 610m 155mv><no opponent no opponent>
You aren't fighting anyone.

<681hp 610m 155mv><no opponent no opponent>
You aren't fighting anyone.

<681hp 610m 155mv><no opponent no opponent> east
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.

<681hp 610m 153mv><no opponent no opponent> murder kryton
They aren't here.

<681hp 610m 153mv><no opponent no opponent> murder kryton
They aren't here.

<681hp 610m 153mv><no opponent no opponent> west
murder kryton
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]

<681hp 610m 151mv><no opponent no opponent> murder kryton
murder kryton
They aren't here.

<681hp 610m 151mv><no opponent no opponent>
They aren't here.

<681hp 610m 151mv><no opponent no opponent> murder kryton
west
They aren't here.

<681hp 610m 151mv><no opponent no opponent> murder kryton
They aren't here.

<681hp 610m 151mv><no opponent no opponent>
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
(Charmed) A blob of ectoplasm slides around on the ground.
(Invis) (Pyramid) Krask the Lord of the Pyramids is here.
(White Aura) (INVADER) Kryton the Battlemaster is here.

<681hp 610m 149mv><no opponent no opponent> murder kryton
Kryton yells 'Help! I am being attacked by Valkaer!'
Your freezing bite DISEMBOWELS Kryton!
Your freezing bite DISEMBOWELS Kryton!
Kryton has a few scratches.

<681hp 610m 149mv><segment two_handed> flee

The Gods protect Kryton from Krask.
The Gods protect Kryton from Krask.
Your freezing bite MUTILATES Kryton!
Your freezing bite DISEMBOWELS Kryton!
Kryton's crush DISEMBOWELS you!
Kryton concentrates on his combat style to inflict more damage.
Kryton's smash DISEMBOWELS you!
Kryton has some small wounds and bruises.

<586hp 610m 149mv><segment two_handed> flee
You do the best you can!
Kryton has fled!
Kryton walks west.

<586hp 610m 149mv><no opponent no opponent>
You aren't fighting anyone.

<586hp 610m 149mv><no opponent no opponent>
You aren't fighting anyone.

<586hp 610m 149mv><no opponent no opponent> east
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]

<586hp 610m 147mv><no opponent no opponent> east
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
The bridge creaks beneath your feet.

<586hp 610m 145mv><no opponent no opponent> remove shield
remove dur
remove frost
wield bill
You do not have that item.

<586hp 610m 145mv><no opponent no opponent>
You do not have that item.

<586hp 610m 145mv><no opponent no opponent>
You stop wielding a frostbrand sword.

<586hp 610m 145mv><no opponent no opponent>
The memories and legends of those who held 'Sevokan', the Bill of Virtue before you fill your thoughts.
You wield 'Sevokan', the Bill of Virtue.
'Sevokan', the Bill of Virtue feels like a part of you!

<586hp 610m 145mv><no opponent no opponent> west
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
The bridge creaks beneath your feet.

<586hp 610m 143mv><no opponent no opponent> murder kryton
They aren't here.
Kryton walks in.

<586hp 610m 143mv><no opponent no opponent>
Kryton walks east.

<586hp 610m 143mv><no opponent no opponent> west
murder kryton
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
(Charmed) A blob of ectoplasm slides around on the ground.
(Invis) (Pyramid) Krask the Lord of the Pyramids is here.
Krask looks at you.
Your leg recovers enough to move normally again.

<586hp 610m 141mv><no opponent no opponent>
They aren't here.

<586hp 610m 141mv><no opponent no opponent> murder kryton
They aren't here.
Kryton walks in.

<586hp 610m 141mv><no opponent no opponent> murder kryton
Kryton yells 'Help! I am being attacked by Valkaer!'
Kryton blocks your attack and attempts to strike at the brief opening.
Kryton's riposte maims you!
Kryton has some small wounds and bruises.

<553hp 610m 141mv><segment two_handed>
Kryton has fled!
Kryton walks west.
Some ectoplasm solid vaporizes!

<569hp 626m 196mv><no opponent no opponent> flee
You aren't fighting anyone.

<569hp 626m 196mv><no opponent no opponent> west
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<569hp 626m 194mv><no opponent no opponent> murder kryton
They aren't here.

<569hp 626m 194mv><no opponent no opponent> west
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A Hero of the Enclave is ready to vanquish the darkness!
An Order of Light Captain leads their troops against the darkness.
An Order of Light Scout scours the area for signs of evil.

<569hp 626m 192mv><no opponent no opponent> west
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]

<569hp 626m 190mv><no opponent no opponent> east
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A Hero of the Enclave is ready to vanquish the darkness!
An Order of Light Captain leads their troops against the darkness.
An Order of Light Scout scours the area for signs of evil.

<569hp 626m 188mv><no opponent no opponent> north
north
South Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | || beneath here. A rope support is provided for the hands, while
S + S| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+-+-+| bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<569hp 626m 186mv><no opponent no opponent> north
South Market Bridge
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | || it. There is enough room here for three soldiers to walk
S @ S| abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
+ | the sea level. The bridge continues to the north and
| | south.
+-+-+-+-+|
---------+

[Exits: north south]

<569hp 626m 184mv><no opponent no opponent> cusi
South Valour Bazaar
| At the heart of Valour itself, stands a wide pool of water.
| A fountain in the pool's centre ejects water into the air,
| which then scatters in all directions into this noisy pool.
| This then drains into the walls that enclose its sides. The
+-+-@-+-+| bazaar is a bustling marketplace that takes advantage of
| | || the pool's ability to attract visitors to the city. A place
S + S| for small trades and street performances for small coins.
| |
+ |
---------+

[Exits: east south west]
A member of the Valourian special forces is riding on a powerful steed.

<569hp 626m 182mv><no opponent no opponent>
You feel better.

<603hp 612m 182mv><no opponent no opponent> west
west
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand at
+-+-@-+-+| its sides. The shops have been decorated with statues and
| | | sigils of Valour, adding aesthetic beauty to this necessary
S + | place. The street continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A street peddler wanders around hoping to score a trade.
A street peddler wanders around hoping to score a trade.

<603hp 612m 180mv><no opponent no opponent> crusade kryton
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
F-+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand
+-@-+-+| at its sides. The shops have been decorated with statues
| || and sigils of Valour, adding aesthetic beauty to this
S +| necessary place. The street continues to the east and
|| west.
+|
---------+

[Exits: east south west]

<603hp 612m 178mv><no opponent no opponent>
[KNIGHT] Tinieblas the stablemaster: 'Valkaer has begun a crusade against Kryton.'
You yell 'Kryton, the Lord has called thy name!'
Your crusade has begun!

<603hp 612m 178mv><no opponent no opponent> west
north
Southwest Corner of Market Place
+ | The two major streets through the heart of Valour meet here,
| | to travel away from each other again in the opposite direction.
F-+ | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of
@-+-+| observance, with sword in hilt, atop a large warhorse. There
| | is a solemn look on the Knight's face, crossed with responsibility
S | and concentration. It reminds the citizens of Valour of
| the necessity of protecting with lives that which makes
| their own lives so wonderful.
---------+

[Exits: north east]
A street performer juggles flaming torches.

<603hp 612m 176mv><no opponent no opponent> north
West Wall Street
S-+ | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of the
F-@ | streets that the Valourian guard parade visits when it
| | tours the city from its home in the palace. The street
+-+-+| continues north and south.
| |
S |
---------+

[Exits: north south west]

<603hp 612m 174mv><no opponent no opponent>
West Wall Street
+ | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
S-+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of
@ | the streets that the Valourian guard parade visits when
| | it tours the city from its home in the palace. The street
F-+ | continues north and south.
| |
+-+-+|
---------+

[Exits: north south]

<603hp 612m 172mv><no opponent no opponent> reck
You aren't fighting anyone.

<603hp 612m 172mv><no opponent no opponent> cusi
You feel better.

<635hp 598m 172mv><no opponent no opponent> north

Kryton walks in.

<635hp 598m 172mv><no opponent no opponent>
Kryton walks north.

<635hp 598m 172mv><no opponent no opponent> north

Kryton walks in.

<635hp 598m 172mv><no opponent no opponent>
You yell 'Help! I am being attacked by Kryton!'
Kryton's cleave devastates you!
Kryton's cleave decimates you!
Kryton has some small wounds and bruises.

<577hp 598m 172mv><blade defensive> flee
No way! You are still fighting!
Kryton has some small wounds and bruises.

<577hp 598m 172mv><blade defensive>
No way! You are still fighting!
Kryton has some small wounds and bruises.

<577hp 598m 172mv><blade defensive>
You flee from combat!
West Valour Bazaar
F-+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the air,
+ | which then scatters in all directions into this noisy pool.
| | This then drains into the walls that enclose its sides. The
S-@ | bazaar is a bustling marketplace that takes advantage of
| | the pool's ability to attract visitors to the city. A place
+ | for small trades and street performances for small coins.
| |
F-+ |
---------+

[Exits: north south west]

<577hp 598m 170mv><no opponent no opponent> flee
You aren't fighting anyone.

<577hp 598m 170mv><no opponent no opponent> south
West Wall Street
+ | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
S-+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of
@ | the streets that the Valourian guard parade visits when
| | it tours the city from its home in the palace. The street
F-+ | continues north and south.
| |
+-+-+|
---------+

[Exits: north south]
(White Aura) (INVADER) Kryton the Battlemaster is here.

<577hp 598m 168mv><no opponent no opponent> south
West Wall Street
S-+ | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of the
F-@ | streets that the Valourian guard parade visits when it
| | tours the city from its home in the palace. The street
+-+-+| continues north and south.
| |
S |
---------+

[Exits: north south west]
(Charmed) A mist of ectoplasm vapor fills the air.
(Invis) (Pyramid) Krask the Lord of the Pyramids is here.
Krask flies north.
You follow Krask.
West Wall Street
+ | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
S-+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of
@ | the streets that the Valourian guard parade visits when
| | it tours the city from its home in the palace. The street
F-+ | continues north and south.
| |
+-+-+|
---------+

[Exits: north south]
(Invis) (Pyramid) Krask the Lord of the Pyramids is here.
(White Aura) (INVADER) Kryton the Battlemaster is here.
Some ectoplasm vapor floats in.

<577hp 598m 164mv><no opponent no opponent> south
West Wall Street
S-+ | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of the
F-@ | streets that the Valourian guard parade visits when it
| | tours the city from its home in the palace. The street
+-+-+| continues north and south.
| |
S |
---------+

[Exits: north south west]

<577hp 598m 162mv><no opponent no opponent> south
Southwest Corner of Market Place
+ | The two major streets through the heart of Valour meet here,
| | to travel away from each other again in the opposite direction.
F-+ | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of
@-+-+| observance, with sword in hilt, atop a large warhorse. There
| | is a solemn look on the Knight's face, crossed with responsibility
S | and concentration. It reminds the citizens of Valour of
| the necessity of protecting with lives that which makes
| their own lives so wonderful.
---------+

[Exits: north east]
A street performer juggles flaming torches.

<577hp 598m 160mv><no opponent no opponent> east
east
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
F-+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand
+-@-+-+| at its sides. The shops have been decorated with statues
| || and sigils of Valour, adding aesthetic beauty to this
S +| necessary place. The street continues to the east and
|| west.
+|
---------+

[Exits: east south west]

<577hp 598m 158mv><no opponent no opponent> east
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand at
+-+-@-+-+| its sides. The shops have been decorated with statues and
| | | sigils of Valour, adding aesthetic beauty to this necessary
S + | place. The street continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A street peddler wanders around hoping to score a trade.
A street peddler wanders around hoping to score a trade.

<577hp 598m 156mv><no opponent no opponent>
South Valour Bazaar
| At the heart of Valour itself, stands a wide pool of water.
| A fountain in the pool's centre ejects water into the air,
| which then scatters in all directions into this noisy pool.
| This then drains into the walls that enclose its sides. The
+-+-@-+-+| bazaar is a bustling marketplace that takes advantage of
| | || the pool's ability to attract visitors to the city. A place
S + S| for small trades and street performances for small coins.
| |
+ |
---------+

[Exits: east south west]
A member of the Valourian special forces is riding on a powerful steed.

<577hp 598m 154mv><no opponent no opponent> west
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand at
+-+-@-+-+| its sides. The shops have been decorated with statues and
| | | sigils of Valour, adding aesthetic beauty to this necessary
S + | place. The street continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A street peddler wanders around hoping to score a trade.
A street peddler wanders around hoping to score a trade.

<577hp 598m 152mv><no opponent no opponent> south
south
A large building blocks the way south of here.

<577hp 598m 152mv><no opponent no opponent>
A large building blocks the way south of here.
Kryton walks in.

<577hp 598m 152mv><no opponent no opponent> east
South Valour Bazaar
| At the heart of Valour itself, stands a wide pool of water.
| A fountain in the pool's centre ejects water into the air,
| which then scatters in all directions into this noisy pool.
| This then drains into the walls that enclose its sides. The
+-+-@-+-+| bazaar is a bustling marketplace that takes advantage of
| | || the pool's ability to attract visitors to the city. A place
S + S| for small trades and street performances for small coins.
| |
+ |
---------+

[Exits: east south west]
A member of the Valourian special forces is riding on a powerful steed.

<577hp 598m 150mv><no opponent no opponent> south

Kryton walks in.

<577hp 598m 150mv><no opponent no opponent>
South Market Bridge
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | || it. There is enough room here for three soldiers to walk
S @ S| abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
+ | the sea level. The bridge continues to the north and
| | south.
+-+-+-+-+|
---------+

[Exits: north south]

<577hp 598m 148mv><no opponent no opponent> south
South Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | || beneath here. A rope support is provided for the hands, while
S + S| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+-+-+| bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<577hp 598m 146mv><no opponent no opponent> south
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A Hero of the Enclave is ready to vanquish the darkness!
An Order of Light Captain leads their troops against the darkness.
An Order of Light Scout scours the area for signs of evil.

<577hp 598m 144mv><no opponent no opponent> east
east
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<577hp 598m 142mv><no opponent no opponent> east
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

<577hp 598m 140mv><no opponent no opponent> east
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]

<577hp 598m 138mv><no opponent no opponent> east
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.

<577hp 598m 136mv><no opponent no opponent> east
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.

<577hp 598m 134mv><no opponent no opponent> east
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
A Knight of the Hallowed Crown patrols the area diligently.

<577hp 598m 132mv><no opponent no opponent> north
north
The gates have been opened across the path.

<577hp 598m 132mv><no opponent no opponent> cusi
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

<577hp 598m 130mv><no opponent no opponent>
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]
The bridge creaks beneath your feet.

<577hp 598m 128mv><no opponent no opponent>
You feel better.

<612hp 584m 128mv><no opponent no opponent> north

The night is about to end.

<633hp 596m 183mv><no opponent no opponent> north
north
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<633hp 596m 181mv><no opponent no opponent> north
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.

<633hp 596m 179mv><no opponent no opponent> north
north
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<633hp 596m 177mv><no opponent no opponent>
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.

<633hp 596m 175mv><no opponent no opponent> north
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+

[Exits: north south]
A noble of Valour walks down the street.
A Knight of the Hallowed Crown patrols the area diligently.
A noble of Valour walks down the street.

<633hp 596m 173mv><no opponent no opponent> north
Liberty Street
+-B | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]

<633hp 596m 171mv><no opponent no opponent> north
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-B | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+

[Exits: north south]

<633hp 596m 169mv><no opponent no opponent> north
Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-B | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+

[Exits: north east south]
A dame of Valour walks down the street.

<633hp 596m 167mv><no opponent no opponent> north
Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-B | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A disciple of Sarich quietly observes the area.
A noble of Valour walks down the street.
A noble of Valour walks down the street.

<633hp 596m 165mv><no opponent no opponent> north
west
City Forum
| This is an open air forum that can be wandered through as
| a person travels down the streets. A few simple low walls
*-S| create an enclosure to separate it from the busiest flow
| | of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the need
+- | for good men to fight for their cause.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A long table is here emblazoned with a rising sun.
A noble of Valour walks down the street.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.

<633hp 596m 163mv><no opponent no opponent>
The wall of a large building has closed off the path.

<633hp 596m 163mv><no opponent no opponent> west
The wall of a large building has closed off the path.

<633hp 596m 163mv><no opponent no opponent>
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls are
| || decorated with gold and gemstone, showing off the wealth
+-+-@-+-*| that has been attained by this successful city. The buildings
| | provide an inspiring backdrop contrasted against the clear
+ | skies. A series of lamp-posts lead the way east and west.
| |
+- |
---------+

[Exits: east west]

<633hp 596m 161mv><no opponent no opponent>
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+

[Exits: east west]

<633hp 596m 159mv><no opponent no opponent> cusi
You feel better.

<660hp 582m 159mv><no opponent no opponent> west

Kryton walks in.

<660hp 582m 159mv><no opponent no opponent> west

Kryton walks west.

<660hp 582m 159mv><no opponent no opponent>
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]
(White Aura) Kryton the Battlemaster is here.

<660hp 582m 157mv><no opponent no opponent> east

Kryton walks east.

<660hp 582m 157mv><no opponent no opponent> east
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.

<660hp 582m 155mv><no opponent no opponent> east
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]
Kryton walks in.

<660hp 582m 153mv><no opponent no opponent> cusi
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+

[Exits: east west]
(Charmed) A mist of ectoplasm vapor fills the air.
(Invis) (Pyramid) Krask the Lord of the Pyramids is here.
Krask flies west.
You follow Krask.
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]
(Invis) (Pyramid) Krask the Lord of the Pyramids is here.
(White Aura) Kryton the Battlemaster is here.
Some ectoplasm vapor floats in.
You yell 'Help! I am being attacked by Kryton!'
Kryton's cleave decimates you!
Kryton's cleave decimates you!
Kryton has some small wounds and bruises.

<607hp 582m 149mv><blade defensive>
No way! You are still fighting!
Krask flies west.
Some ectoplasm vapor floats west.
Kryton has some small wounds and bruises.

<607hp 582m 149mv><blade defensive>
You feel better.
Kryton has some small wounds and bruises.

<645hp 568m 149mv><blade defensive> flee

Kryton blocks your attack with his shield.
Your holy fire DISEMBOWELS Kryton!
Kryton's cleave decimates you!
Kryton's cleave maims you!
The Gem of Hatred gleams with unholy horror.
Kryton has some small wounds and bruises.

<585hp 568m 149mv><blade defensive>
Krask flies in.
Some ectoplasm vapor floats in.
Kryton has some small wounds and bruises.

<585hp 568m 149mv><blade defensive>
Krask looks at Kryton.
Kryton has some small wounds and bruises.

<585hp 568m 149mv><blade defensive> flee
flee

Kryton surges with power.
Kryton strikes you with his weapon and attempts to hobble you.
Kryton's hobble injures you.
You clutch your leg painfully as you begin to hobble.
Kryton has some small wounds and bruises.

<572hp 568m 149mv><blade defensive>
You flee from combat!
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
You collapse to the ground as you hobble away feebly.

<572hp 568m 147mv><no opponent no opponent> flee
murder kryton

A member of the Valourian special forces strokes its mount's mane.
Rimath the trader auctions 'Place yer bids! the Rod of Fortitude is being auctioned for 10000 gold!'

<572hp 568m 147mv><no opponent no opponent>
Krask flies in.
Some ectoplasm vapor floats in.

<572hp 568m 147mv><no opponent no opponent> murder kryton
murder kryton

Krask looks at you.

<572hp 568m 147mv><no opponent no opponent>
You aren't fighting anyone.

<572hp 568m 147mv><no opponent no opponent> disa
You aren't fighting anyone.

<572hp 568m 147mv><no opponent no opponent> murder kryton
You aren't fighting anyone.

<572hp 568m 147mv><no opponent no opponent>
They aren't here.

<572hp 568m 147mv><no opponent no opponent> murder kryton
They aren't here.

<572hp 568m 147mv><no opponent no opponent> murder kryton
They aren't here.
Kryton walks in.

<572hp 568m 147mv><no opponent no opponent> murder kryton
You aren't fighting anyone.

<572hp 568m 147mv><no opponent no opponent>
Kryton yells 'Help! I am being attacked by Valkaer!'
Your holy fire MUTILATES Kryton!
Your holy fire devastates Kryton!
The Gods protect Kryton from Krask.
The Gods protect Kryton from Krask.
You parry Kryton's cleave.
Kryton's cleave decimates you!
Kryton has some small wounds and bruises.

<547hp 568m 147mv><blade defensive> disa

Kryton takes a vicious swipe at you with his shield.
Kryton's sideswipe maims you!
Kryton's shield slams into your weapon and knocks it aside!
Kryton rakes your weapon aside!
You are knocked off your feet.
Kryton has some small wounds and bruises.

<513hp 568m 147mv><blade defensive>
The Gods protect Kryton from Krask.
The Gods protect Kryton from Krask.
Your primary weapon has been raked aside!
Your primary weapon has been raked aside!
You gain control of your weapon.
Kryton concentrates on his combat style to inflict more damage.
Kryton's cleave DISEMBOWELS you!
Kryton has some small wounds and bruises.

<464hp 568m 147mv><blade defensive>
You feel less wobbly on your feet.
Kryton has some small wounds and bruises.

<464hp 568m 147mv><blade defensive>
You do the best you can!
Kryton has some small wounds and bruises.

<464hp 568m 147mv><blade defensive>
You do the best you can!
Kryton has some small wounds and bruises.

<464hp 568m 147mv><blade defensive>
You do the best you can!
Kryton has some small wounds and bruises.

<464hp 568m 147mv><blade defensive>
You disarm the Cerulean Greatsword of Gonturan to the ground!
Kryton has some small wounds and bruises.

<464hp 568m 147mv><none unarmed>
Your leg recovers enough to move normally again.
The Gods protect Kryton from Krask.
The Gods protect Kryton from Krask.
Kryton stumbles and barely dodges your holy fire.
Your holy fire DISEMBOWELS Kryton!
Kryton's punch mauls you.
Kryton's punch decimates you!
Kryton has quite a few wounds.

<414hp 568m 147mv><none unarmed>
The day has begun.
The white aura around Kryton fades.
Kryton has quite a few wounds.

<427hp 576m 200mv><none unarmed>
Kryton gets the Cerulean Greatsword of Gonturan.
Kryton has quite a few wounds.

<427hp 576m 200mv><none unarmed> sac cer

Kryton wields the Cerulean Greatsword of Gonturan.
Kryton has quite a few wounds.

<427hp 576m 200mv><blade defensive>
Kryton has fled!
Kryton walks east.

<427hp 576m 200mv><no opponent no opponent> flee
west
west

Kryton walks in.

<427hp 576m 200mv><no opponent no opponent>
You yell 'Help! I am being attacked by Kryton!'
Kryton's cleave maims you!
Kryton has quite a few wounds.

<393hp 576m 200mv><blade defensive> flee
You can't find it.
Kryton has quite a few wounds.

<393hp 576m 200mv><blade defensive>
You flee from combat!
Greater Valour Avenue
+-+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]

<393hp 576m 198mv><no opponent no opponent>
Queen Victoria's Needle
+-+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.

<393hp 576m 196mv><no opponent no opponent> east
flee
Bridge over the Bay of Vamana
+-+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<393hp 576m 194mv><no opponent no opponent> murder kryton
You aren't fighting anyone.

<393hp 576m 194mv><no opponent no opponent>
Queen Victoria's Needle
+-+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.

<393hp 576m 192mv><no opponent no opponent> east
murder kryton
You aren't fighting anyone.

<393hp 576m 192mv><no opponent no opponent>
They aren't here.

<393hp 576m 192mv><no opponent no opponent>
Greater Valour Avenue
+-+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]
(White Aura) Kryton the Battlemaster is here.

<393hp 576m 190mv><no opponent no opponent>
You yell 'Help! I am being attacked by Kryton!'
Kryton's cleave decimates you!
You brace against your armor to perform a two-handed set parry.
You awkwardly parry Kryton's cleave with a loud clang.
Kryton's cleave maims you!
Your holy fire DISEMBOWELS Kryton!
Kryton blocks your attack with his shield.
Kryton has quite a few wounds.

<335hp 576m 190mv><blade defensive>
You do the best you can!
Kryton has quite a few wounds.

<335hp 576m 190mv><blade defensive>
Krask flies in.
Some ectoplasm vapor floats in.
Kryton has quite a few wounds.

<335hp 576m 190mv><blade defensive> flee
You flee from combat!
Queen Victoria's Needle
+-+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.

<335hp 576m 188mv><no opponent no opponent> west
Bridge over the Bay of Vamana
+-+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<335hp 576m 186mv><no opponent no opponent> west
west
Bridge over the Bay of Vamana
+-+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]
The bridge creaks beneath your feet.

<335hp 576m 184mv><no opponent no opponent> west
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]

<335hp 576m 182mv><no opponent no opponent> cusi
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

<335hp 576m 180mv><no opponent no opponent>
You feel better.

<369hp 562m 180mv><no opponent no opponent> west
west

Kryton walks in.

<369hp 562m 180mv><no opponent no opponent>
Kryton walks west.

<369hp 562m 180mv><no opponent no opponent>
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
(White Aura) Kryton the Battlemaster is here.
A Valourian sentry stands on duty, guarding the bridge.
Kryton walks east.

<369hp 562m 178mv><no opponent no opponent>
Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]
A Knight of the Hallowed Crown patrols the area diligently.

<369hp 562m 176mv><no opponent no opponent> east
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<369hp 562m 174mv><no opponent no opponent> east
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
(White Aura) Kryton the Battlemaster is here.

<369hp 562m 172mv><no opponent no opponent> east

Kryton walks west.

<369hp 562m 172mv><no opponent no opponent> east
east
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
Krask flies in.
Some ectoplasm vapor floats in.

<369hp 562m 170mv><no opponent no opponent> east
Bridge over the Bay of Vamana
+-+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]

<369hp 562m 168mv><no opponent no opponent>
Bridge over the Bay of Vamana
+-+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<369hp 562m 166mv><no opponent no opponent> east
east
Queen Victoria's Needle
+-+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.

<369hp 562m 164mv><no opponent no opponent>
Greater Valour Avenue
+-+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]

<369hp 562m 162mv><no opponent no opponent> cusi
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.

<369hp 562m 160mv><no opponent no opponent>
You feel better.

<402hp 548m 160mv><no opponent no opponent>
Kryton walks in.

<402hp 548m 160mv><no opponent no opponent>
Kryton scans all around.

<402hp 548m 160mv><no opponent no opponent> co rad
You lost your concentration.
Kryton walks east.

<402hp 523m 160mv><no opponent no opponent>
Kryton walks in.

<402hp 523m 160mv><no opponent no opponent> co rad

You yell 'Help! I am being attacked by Kryton!'
Kryton's cleave mauls you.
Kryton's cleave decimates you!
Kryton has quite a few wounds.

<351hp 523m 160mv><blade defensive>
Krask flies in.
Some ectoplasm vapor floats in.
Kryton has quite a few wounds.

<351hp 523m 160mv><blade defensive>
Krask flies east.
Some ectoplasm vapor floats east.
Kryton has quite a few wounds.

<351hp 523m 160mv><blade defensive>
Your holy fire MUTILATES Kryton!
Kryton manages to dodge your holy fire with a lot of effort.
Kryton's cleave decimates you!
Kryton's cleave decimates you!
Kryton's cleave devastates you!
Kryton has quite a few wounds.

<270hp 523m 160mv><blade defensive>
Krask flies in.
Some ectoplasm vapor floats in.
Kryton has quite a few wounds.

<270hp 523m 160mv><blade defensive>
Krask looks at you.
Kryton has quite a few wounds.

<270hp 523m 160mv><blade defensive> flee

Kryton takes a vicious swipe at you with his shield.
Kryton's sideswipe maims you!
Kryton's shield slams into your weapon and knocks it aside!
Kryton rakes your weapon aside!
You are knocked off your feet.
Kryton has quite a few wounds.

<236hp 523m 160mv><blade defensive>
The sun rises in the east.
Some ectoplasm vapor solidifies!
You no longer see invisible objects.
Kryton has quite a few wounds.

<247hp 533m 213mv><blade defensive>
The Gods protect Kryton from .
The Gods protect Kryton from .
Your primary weapon has been raked aside!
Your primary weapon has been raked aside!
You gain control of your weapon.
Kryton's cleave maims you!
Kryton has quite a few wounds.

<212hp 533m 213mv><blade defensive>
Someone looks at Kryton.
Kryton has quite a few wounds.

<212hp 533m 213mv><blade defensive> flee

You feel less wobbly on your feet.
Kryton has quite a few wounds.

<212hp 533m 213mv><blade defensive>
You can't concentrate enough.
Kryton has quite a few wounds.

<212hp 533m 213mv><blade defensive>
You flee from combat!
Greater Valour Avenue
+-+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]

<212hp 533m 211mv><no opponent no opponent> flee
You aren't fighting anyone.

<212hp 533m 211mv><no opponent no opponent>
You aren't fighting anyone.

<212hp 533m 211mv><no opponent no opponent> west
Queen Victoria's Needle
+-+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.

<212hp 533m 209mv><no opponent no opponent> west
west
Bridge over the Bay of Vamana
+-+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<212hp 533m 207mv><no opponent no opponent>
Bridge over the Bay of Vamana
+-+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]

<212hp 533m 205mv><no opponent no opponent> west
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]

<212hp 533m 203mv><no opponent no opponent> west
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

<212hp 533m 201mv><no opponent no opponent> west
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<212hp 533m 199mv><no opponent no opponent> west
Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]
A Knight of the Hallowed Crown patrols the area diligently.

<212hp 533m 197mv><no opponent no opponent> south
south
south
Bridge over the Bay of Vamana
T-*-* | A wooden bridge leaps out over the gentle ocean swirling
| | | beneath here. A rope support is provided for the hands, while
* +-+-+| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<212hp 533m 195mv><no opponent no opponent>
Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.

<212hp 533m 193mv><no opponent no opponent> cusi
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<212hp 533m 191mv><no opponent no opponent>
You feel better.

<248hp 519m 191mv><no opponent no opponent> south
south
south
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the north and south.
| | |
+-+-+ |
---------+

[Exits: north south]

<248hp 519m 189mv><no opponent no opponent> south
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+ @ | The ocean gently laps the thick wooden pillars that keep
| | | this remarkably sturdy platform raised above the sea level.
+-+-+ | The bridge continues to the north and south.
| |
o-+-o |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<248hp 519m 187mv><no opponent no opponent>
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored
| | male on a mighty steed. Yet this image contains the purity
+ + | of Knighthood. Ordinary folks that have dedicated their
| | | lives to the defence of the innocents that their kingdom
+-+-@ | protects, themselves guarded only by a well-crafted weapon
| | and a strong shield. They enter each mission knowing they
o-+-o | may never return to see again the city they fought for.
| | Lord Torin led the Knights to many victories, in his short
o-+-o | but legendary career.
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.

<248hp 519m 185mv><no opponent no opponent>
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-o | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
o-+-o | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
o-+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south west]

<248hp 519m 183mv><no opponent no opponent> west
west
Royal Gardens
+ + | A well-manicured rose garden flourishes within the square
| | | boundaries of a patch of grass. Happy bees buzz busily
+-+-+-+ | from flower to flower, pausing here and there to collect
| | nectar or sip dewdrops from the petals. The bustle of
@-+-o| the street can be heard to the east.
| |
o-+-o|
| |
o-+-S|
---------+

[Exits: east (west)]
This heavy manor door has been reinforced with ironwood.
A mottled wolf keeps watch over its master's abode.

<248hp 519m 181mv><no opponent no opponent>
A mottled wolf snarls a warning as you approach a manor door.

<248hp 519m 181mv><no opponent no opponent> east
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-o | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
o-+-o | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
o-+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south west]

<248hp 519m 179mv><no opponent no opponent> north
west
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored
| | male on a mighty steed. Yet this image contains the purity
+ + | of Knighthood. Ordinary folks that have dedicated their
| | | lives to the defence of the innocents that their kingdom
+-+-@ | protects, themselves guarded only by a well-crafted weapon
| | and a strong shield. They enter each mission knowing they
o-+-o | may never return to see again the city they fought for.
| | Lord Torin led the Knights to many victories, in his short
o-+-o | but legendary career.
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
(White Aura) Kryton the Battlemaster is here.

<248hp 519m 177mv><no opponent no opponent> west
The Western Promenade
+ | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ + | has a simple elegance - smooth and sharply defined at
| | | its edges, seamless in its procession across the ground
+-+-@-+ | it has been laid down on. It marries the man-made with
| | the work of mother nature, creating a bond for both to
o-+-o| benefit from. Valourian flags, bearing the motif of the
| | Hallowed Crown of Queen Victoria, have been raised to
o-+-o| their greatest height, flying proudly atop white poles.
---------+

[Exits: east west]
A disciple of Sarich quietly observes the area.

<248hp 519m 175mv><no opponent no opponent>
The Western Promenade
* +| A stone-laden road stretches from east to west through
| || this grass covered plateau. The masonry on the stonework
* + +| has a simple elegance - smooth and sharply defined at
| | || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| || the work of mother nature, creating a bond for both to
* o-+| benefit from. Valourian flags, bearing the motif of the
|| Hallowed Crown of Queen Victoria, have been raised to
o-+| their greatest height, flying proudly atop white poles.
---------+

[Exits: north east west]

<248hp 519m 173mv><no opponent no opponent> west
west
The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
* + | elegance - smooth and sharply defined at its edges, seamless
| | | in its procession across the ground it has been laid down on.
+-+-@-+-+| It marries the man-made with the work of mother nature, creating
| | a bond for both to benefit from. Valourian flags, bearing the
* | motif of the Hallowed Crown of Queen Victoria, have been raised
| to their greatest height, flying proudly atop white poles.
|
---------+

[Exits: east west]

<248hp 519m 171mv><no opponent no opponent> west
The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a
o-o * +| simple elegance - smooth and sharply defined at its edges,
| | || seamless in its procession across the ground it has been laid
o-+-@-+-+| down on. It marries the man-made with the work of mother nature,
| | creating a bond for both to benefit from. Valourian flags,
* | bearing the motif of the Hallowed Crown of Queen Victoria,
| have been raised to their greatest height, flying proudly
| atop white poles.
---------+

[Exits: north east south west]
A member of the Valourian special forces is riding on a powerful steed.

<248hp 519m 169mv><no opponent no opponent> west
West Gate of City of Valour
*-* | Here stands the great golden gates of the city of Valour. They
| | bear the sigil of Valour upon them - an enlarged depiction
o-o * | of the Holy Cross. Strong and heavy, these gates are at least
| | | fifteen feet tall. They have been attached to the white stone
o-o-@-+-+| fortress wall that encloses the inside city. At the top of
| | | the gates and looking out over them, two flags fly proudly
o * | - the first, Valour's national flag, and the second, the flag
| | of Seringale.
+-o |
---------+

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<248hp 519m 167mv><no opponent no opponent> west
A Secluded Field
*-*| This small field appears to be completely empty. All that
|| you see in all directions is nothing but a short mat of fresh
o-o *| green grass. Far to the north you think you see a white picket
| || fence but you cannot be sure from this great distance. Growing
o-@-+-+| inside the grass are small white daisies, their yellow faces
| || staring up at the sky. This part of Drakath has been untouched
*-o *| by the busy hands of progress and remains even to this day
| | in its natural beauty. It seems the perfect place to have
+-o | a picnic.
---------+

[Exits: north east west]

<248hp 519m 165mv><no opponent no opponent> west
south
Flattened Grass
| The constant marching of soldiers through this field have
| left the young grass completely flattened, although it
o-o| still grows with the vigour it had before it was ever stepped
| | on. Amongst the grass you see small daisies and buttercups,
@-o-+| their happy faces staring straight up into the sky. A few
| | huge footprints have been left in a long line directly
o-*-o | across the field, giving the impression that a heavily
| | | armored giant passed through here not too long ago. It
o +-o | seems very peaceful and quiet.
---------+

[Exits: east south]
A huge block of ice stands here, despite being in bright sunlight.

<248hp 519m 163mv><no opponent no opponent> west
west
Alas, you cannot go that way.

<248hp 519m 163mv><no opponent no opponent>
A Grassy Plateau
o-o| The ground here appears to have been levelled off carefully
| | by the folk of Drakath. It is almost completely flat, not
o-o-+| a single bump rising upon it. All that covers it is a lush
| | green grass barely a few inches long. This plateau of grass
o-*-@ | continues off northwards almost as far as you can see. Small
| | | drops of morning dew have collected upon it, glistening and
o +-o | gleaming in the light. A light breeze blows in from the west,
| | bringing with it the fresh salty scent of the ocean. High
+-+-+ | above you seagulls circle around scouting the plateau for
---------+ scraps.

[Exits: north south west]

<248hp 519m 161mv><no opponent no opponent>
A Peaceful Outpost
o| This looks like a relatively new clearing. All the stones
|| have been brushed away to make room for a camp of a sort.
o-o| Occupying one part of the clearing is a hut built out of
| | freshly hewn wood. Upon closer inspection you realize that
o-@-o | this hut is big enough to fit a legendary Oliphaunt. A
| | | well worn path runs through the middle of the clearing.
o-o +-o| On one side of the path is fresh mud, in which there are
| | gigantic footprints. Strangely, there is a well-tended
o-+-+-+ | vegetable garden laid in a sunny corner of the clearing.
---------+ Rutabaga's, potatoes and many other herbs and vegetables
you are unable to recognize have been perfectly organized in rows, with loving
care.

[Exits: east west]
A storm giant warrior is posted here.

<248hp 519m 160mv><no opponent no opponent> west
Along the Trail
| A pathway covered in dried and broken tree branches leads
| its way through a minor forest here. It seems to have
o| been travelled infrequently judging from the amount of
|| growth that has been allowed to occur regarding the bushes
o @-*-o| here. The north and west fronts are rendered completely
| | || impossible to pass by the presence of huge vines and
o-o-o +| dense thickets in their general directions. The scent
|| of mildew is prevalent here and the thickets are covered
+-+-+| in a thin layer of liquid rain that has condensed upon
---------+ them. It seems to have been left completely untouched
by the town's people, as if they had left it to grow over quite deliberately.


[Exits: east south]

<248hp 519m 159mv><no opponent no opponent> south
west
west
Alas, you cannot go that way.

<248hp 519m 159mv><no opponent no opponent>
Around a Meandering Trail
o| The trail winds its way around a bend in the path here,
|| heading directly through dense bushes. The main streak
o o-*-o| of the trail has been brushed clear of dirt and gravel
| | || by the many passersby leaving it fairly visible, but the
o-o-@ +| heavy woodland surrounding it unfortunately makes it hard
|| to see what is round the next corner. Light clear patches
+-+| of mountain dew rest on the long green leaves of the glade,
| reflecting the sunlight in a spectrum of colour. Though
| difficult to squeeze through, this part of Drakath is
---------+ an outstanding area of natural beauty and you may wonder
if it has been left in this unkept state quite intentionally.

[Exits: north west]

<248hp 519m 157mv><no opponent no opponent>
A Narrow Trail
o | Small rocks have been brushed aside of the path here creating
| | a narrow trail leading away from the colossal Storm hill.
o-o o-*| At the sides of the path wild bracken grows, overpopulating
| | | it and making it a struggle just to get past. Tall hedgerows
z-o-@-o | block both your vision and passage to the east and south
| | as you wade onward. The greenery here is covered in a strange
z | clear dew that appears to be without source, for the air
| | is very dry and chilly. The only trace of wind that blows
+-+-+ | through here is that which waves the upper arms of the plantlife
---------+ slightly, not enough to feel on your face. It seems that
this part of Drakath has been left to its own devices.

[Exits: east west]

<248hp 519m 155mv><no opponent no opponent> cusi
Entrance to a Cave
o | A huge hole has been excavated from the side of the hill,
| | leaving some sort of cave-in just ahead of you. As you
o-o-o o| look into the cave all you see is utter darkness, not a
| | || trace of light coming from within. It seems to have been
z z-@-o-o| left unvisited for many years. Strange voices and even
| | roars echo from the inside of the cave as you approach
z o | it. Its entrance is over fifteen feet high and there is
| | | easily enough room for three men to walk in abreast, although
+-+-+-+ | not particularly inviting. To the west a pathway leads
---------+ around the colossal hill and east of here is a vague looking
trail.

[Exits: north east west]

<248hp 519m 153mv><no opponent no opponent>
You feel better.

<286hp 505m 153mv><no opponent no opponent> north
west
west
Into Darkness
| You find yourself deep inside the heart of Storm hill, so dark
| that it is impossible to even see your hand in front of your
o | face. The air is musty and stale, smelling like the rotten
| | breath of some foul creature. It is completely still and silent.
o-o-@ o| The walls almost seem to close in on you in an attempt to prevent
| | || your escape from this magical cave. The atmosphere here is
z z-o-o-o| very claustrophobic, even though the size of this cave is enormous.
| | A trickle of light escapes into the cave from the south. To
z | the west of here the cave gets even darker and more foreboding.
---------+ Strange echoes resonate.

[Exits: south west]

<286hp 505m 151mv><no opponent no opponent>
Total Darkness
| You find yourself deep inside the heart of Storm hill, so
| dark that it is impossible to even see your hand in front
o | of your face. The air is musty and stale, smelling like the
| | rotten breath of some foul creature. It is completely still
o-@-o | and silent. It almost seems to close in on you in an attempt
| | | to prevent your escape from this magical cave. You can feel
z-z z-o-o| the heavily excavated wall of the hill to the south, very
| | jagged and sharp to the touch from the rough way its minerals
z | were extracted. All the other directions seem to lead off
---------+ on paths of their own.

[Exits: north east west]

<286hp 505m 148mv><no opponent no opponent> west
A Dark Passage
| Just enough light has reached in from outside the cave
| to be able to see here. The walls appear to have been scraped
o | away, clearly mined for their minerals and the stone used
| | elsewhere to build with. Strange echoes emanate from the
@-o-o| east, some of them sounding inhuman. The lack of light
| || combined with the eerie noises coming from an unknown direction
z-z-z z-o| fills you with fear and your stay here is uncomfortable.
| | | A gust of wind blows in from the south carrying with it
o z | a salty scent not unlike that of the ocean. The blast of
---------+ fresh air it brings with it almost makes you wish to turn
back and head towards it. The atmosphere here is very unpleasant.

[Exits: east south]
A young bear cub sits sulking here.

<286hp 505m 145mv><no opponent no opponent> south
west
Alas, you cannot go that way.

<286hp 505m 145mv><no opponent no opponent> west
The Mouth of a Cave
o | A huge hole has been excavated from the side of the hill,
| | leaving some sort of cave-in just ahead of you. The pathway
o-o-o| to the east has been sealed off by boulders that have collapsed
| || from the hills peak, leaving your only choice to either
z-z-@ z-o| go west or enter the huge cave. As you look into the cave
| | | all you see is utter darkness, not a trace of light coming
o z | from within. It seems to have been left unvisited for many
| years. Strange voices and even roars echo from the inside
| of the cave as you approach it. Its entrance is over fifteen
---------+ feet high and there is easily enough room for three men
to walk in abreast, although not particularly inviting.

[Exits: north west]

<301hp 518m 197mv><no opponent no opponent>
Around Storm Hill
o| A grassy path circumvents the colossal Storm hill. As you
|| look up into the sky you see far above you the peak of the
o-o| hill, its very top blanketed in clouds. Surrounding the terrain
| | at the top of it is a dark forest that has been left completely
z-@-z | untouched by mankind. The hill rises upwards so steeply that
| | it is impossible to climb for even the most accomplished
o-o | of adventurers. The pathway around it is covered in the loose
| | gravel that has slowly fallen down from the hill over the
+-+-o | years, paved in an equally uneven granite that has been worn
---------+ away from being trecked upon. Not a trace of plant life has
been left on the path, all that is upon it is a fine layer of light grey dust.
It seems to have been travelled recently.

[Exits: east west]

<301hp 518m 193mv><no opponent no opponent>
The Base of Storm Hill
| High above an enormous hill towers overhead, casting
| a shadow over this part of the landscape. As you look
o| up the hill you almost fall over onto your back as you
|| strain your neck to look at its peak. The hill has been
o @-z-z| overgrown with green grass and at its very top you see
| | | a wooded forest thriving, out of reach of mankind. So
o o-o | high is the hill that snow rests on its flat top, no
| | | doubt very cold indeed. A small trail leads around the
+-+-+-o-+| side of the hill, covered in small pieces of gravel that
---------+ have fallen down slowly from the sides of the hill.

[Exits: east south up]

<301hp 518m 189mv><no opponent no opponent> south
west
An Obelisk
o o| A huge stone column has been cut out of the side of the hill
| || here, and engraved upon it you see many inscriptions and
o z-z-z| symbols. The most prevalent symbol is that of a golden sun,
| | | etched in more than thirty places. The stone is a light blueish-grey
o o-@ | and has remained completely unweathered even over many years.
| | | At the base of the column you see a small layer of grass
+-+-+-o-+| that has been left to flourish unattended. Despite this it
| | | remains short and tidy, seemingly governed by the stone obelisk.
o o | A trail leads around the hill in both the west and north
---------+ directions. Some writing has been scrawled at the base
of the obelisk.

[Exits: north west]

<301hp 518m 186mv><no opponent no opponent> south
The Northern Shoreline
!-o | A sandy shoreline stretches in from the base of storm hill
| | here leaving an estuary of sorts to the east of you. All
+-o z-z| over the ground are scattered many shapes and sizes of
| | | seashell, brightly coloured and striped with white, reds
o @-o | and blues. As you look at them you may think for a moment
| | | they are gems. The air is chilly, a gust blowing in from
+-+-+-o| the west bringing with it a salty smell of the ocean waves
| | | and carrying upon it a fine spray of surf. It is very
*-o o | refreshing to breathe although a little too cool for comfort.
---------+ Lieing just in front of the meeting place of the ocean
and shore is a long row of washed up seaweed that has taken this place as its
home.

[Exits: east south]

<301hp 518m 184mv><no opponent no opponent> west
Walking on Dock
+-o z-z| The docks continue to stretch out from east to west, their
| | | light wooden planks quietly creaking beneath your feet
o o-o | as you move over them. A stempole girdered to the northern
| | | side of the dock has many ropes securely fastened to it,
+-@-+-o| one of which has been attached to the stern of a small
| | | sailing boat. The rhythmic tidal motion of the ocean causes
*-o o | it to bob up and down, sometimes banging gently into the
| | sides of the dock as it does so. A sudden spray of water
*-o-o | occassionally shoots into the air as the ocean and ship
---------+ clash together. There is a shoreline to the north leading
around Storm hill.

[Exits: north east west]
Ertgar the dockhand stands here, hard at work.

<301hp 518m 182mv><no opponent no opponent>
On A Wooden Dock
+-+-o z| You find yourself in a harbour of some sort designed
| | || to cope with the many ships alighting upon and leaving
! o o-o| Drakath's calm bay. The docks have been constructed of
| | | | a light waterproofed basalt, its planks stretching across
! @-+-+| from east to west. Small gaps in between adjacent planks
| || allow you to see the clear blue sea below as its waves
z-*-o o| slowly rise and fall beneath. Occassionally the sea may
| || rise a little too high and spill over the sides of the
z *-o-o| docks, giving anyone standing upon them a soaking.
---------+

[Exits: north east south]

<301hp 518m 180mv><no opponent no opponent> north
north
A Small Pool
!-o | A small clear pool has been cut out of the wooden floor
| | here. As you look into it you notice that several crabs
+-+-o z| and worms have been carefully placed into it, perhaps
| | || for future use. At its bottom is a thin layer of grit.
! @ o-o| Around the sides of the pool you see various crab buckets
| | | | and small pieces of bread that have been hooked onto
! +-+-+| catnip. A thin white railing surrounds it preventing
| || the contents from climbing back out and scuttling off
z-*-o o| back into the ocean waters.
---------+

[Exits: north south]

<301hp 518m 178mv><no opponent no opponent>
A Tall Flagpole
o-! | A huge flagpole is raised high up into the air here,
| | bearing the official flag of the town of Drakath. Emblazoned
!-o | on the flag is a huge blue dragon roaring on a white
| | background. The pole is otherwise white with a gnarled
+-+-@ z| drawstring reaching up its length, and at its base is
| | || a pack of reinforced concrete to hold it steady. It has
! o o-o| been set in a small wooden base.
| | | |
! +-+-+|
---------+

[Exits: north south west]
A rugged looking fisherman wanders around lost in thought.

<301hp 518m 176mv><no opponent no opponent> north
On a Jetty
| A small jetty has been built here to provide a platform for
| the sealoving people of Drakath to rest upon. Long planks
o-! | of basalt stretch down its length, coiling slightly at their
| | ends due to age and use. A layer of moss has began to take
!-@ | over the sides of the jetty reaching up and walking a few
| | feet into it. Constructed to the east is a small wooden bench
+-+-o | that seems the perfect spot to fish from.
| | |
! o |
---------+

[Exits: south west]
A small wooden bench rests at the edge of the jetty.
A small golden crab scuttles about.

<301hp 518m 174mv><no opponent no opponent> west
north
The Sand Dune
| Over time the cool prevailing winds that are blowing in
| from the west have have slowly but surely blown the sand
!-o-! | into a dune like formation. Piled a few feet high with
| | | a definitely eastern skew, the sand dune has remained completely
!-+ @-o | untouched and in its natural state. Its golden mane reflects
| | | brilliantly the beauty of unspoilt nature and is a testament
! +-+-o | to the wonders of the ocean and its surroundings.
| | |
! o |
---------+

[Exits: north east]

<301hp 518m 170mv><no opponent no opponent>
Lighter Sand
| Your surroundings seem out of focus and wavy due to the
| heat rising up from the sand. A couple of large oyster
| shells seem to have been washed up onto the beach and are
| just lying here waiting for you to put your ear to them.
!-o-@ | Little pebbles are intermixed in the sand here that you
| | | can feel ever so slightly with every step. The breeze just
!-+ !-o | barely brushes you here making the muggy air slightly uncomfortable.
| | |
! +-+-o |
---------+

[Exits: south west]
A small seagull sits comfortably on the sand.

<301hp 518m 164mv><no opponent no opponent> west
A Small Rope Bridge
! | The tide has came in a little too far here making the
| | direction to the east impassable. This has been resolved
! | by the construction of a small wooden rope bridge, raised
| | a few feet above the sea level. Small sleepers run along
! !-@-! | its length joined together by a thick rope that is knotted
| | | | in between each conjunctive plank. At the edge of either
!-!-+ !-o| side of the bridge is a small protective barrier to prevent
| || the crosser from accidentally falling into the ocean's
!-! +-+-o| crystal clear waters.
---------+

[Exits: east west]

<301hp 518m 160mv><no opponent no opponent> west
A Sparkling Estuary
!-! | The ocean has dug its way deep into this area creating a
| | small basin of water surrounded by rich golden sands. Strewn
! | all over the sands you see a glistening and twinkling made
| | by brilliant reflections of light. No trace of litter or
! @-o-!| any kind of life besides the pure and untouched beauty of
| | || the estaury is present, giving this small but beautiful part
!-!-+ !| of Drakath a deeper sense of tranquility.
| |
~-!-! |
---------+

[Exits: east south]
A small seagull sits comfortably on the sand.

<301hp 518m 156mv><no opponent no opponent> south
Along the Seashore
! | Various shapes and sizes of shells of multiple and beautiful
| | colours are mixed in with a light and permeable golden sand
! !-o-!| that has retained the warmth of the sun shining upon it. To
| | || the west the clear blue ocean gently laps the shoreline leaving
!-@-+ !| a wet layer of sand behind. Strewn about are several small
| | minglings of seaweed that have been washed in by the tide.
~-!-! |
|
|
---------+

[Exits: north east south west]

<301hp 518m 150mv><no opponent no opponent> west
north
The Shoreline
! | The smooth dunes of sand here stretch for miles in all four
| | directions creating a lot of disorientation and confusion.
! !-o| Overhead a few seagulls circle looking for a snack. Some
| | | tracks north of you appear to have been recently travelled.
@-!-+| To the east the sands continue perpetually, seemingly without
| | end or beginning.
~-!-! |
|
|
---------+

[Exits: north east]
A large golden crab is toting an enormous pair of pincers.

<301hp 518m 144mv><no opponent no opponent> north
north
A Sandy Trail
!-! | Sand is scattered all over the floor here and amongst it
| | lies powerful looking runes. Gems of ruby red, emerald
! | green and sapphire blue litter the ground causing many
| | twinkles. The salty scent of the ocean drifts by on the
@ !-o| breeze here carrying with it your thoughts. The sands continue
| | | to the north. South of here is a shoreline.
!-!-+|
| |
~-!-! |
---------+

[Exits: north south]
A seagull is here, making circles in the sky.
A seagull is here, making circles in the sky.

<301hp 518m 138mv><no opponent no opponent>
A Sandy Trail
! | Sand is scattered all over the floor here and amongst
| | it lies powerful looking runes. Gems of ruby red, emerald
!-! | green and sapphire blue litter the ground causing many
| | twinkles. The salty scent of the ocean drifts by on the
@ | breeze here carrying with it your thoughts. The sands
| | continue to the north and south, seemingly forever.
! !-o|
| | |
!-!-+|
---------+

[Exits: north south]

<301hp 518m 132mv><no opponent no opponent> north
A Sandy Trail
+ | The air here carries a scent of the ocean and is refreshing
| | to breathe. Small multi-coloured seashells lie on a sandy
! | mat glistening with a slightly wet shine. Scattered around
| | here and there are a few power encrypted runes only a few
!-@ | inches wide. You may well spot a crab or two here if you
| | come at the right time. The sands continue west and south.
! |
| |
! |
---------+

[Exits: south west]
A seagull is here, making circles in the sky.

<301hp 518m 126mv><no opponent no opponent> west
north
Alas, you cannot go that way.

<301hp 518m 126mv><no opponent no opponent> where
A Sandy Trail
+ | Sand is scattered all over the floor here and amongst it
| | lies a number of powerful looking runes. Gems of ruby red,
! | emerald green and sapphire blue litter the ground causing
| | many twinkles as they sparkle in the light. The salty scent
@-! | of the ocean drifts by on the breeze here carrying with
| | it your thoughts. The sands continue to the north and east.
! |
| |
! |
---------+

[Exits: north east]

<301hp 518m 120mv><no opponent no opponent> north
north
A Sandy Trail
| The air here carries a scent of the ocean and is refreshing
| to breathe. Small multi-coloured seashells lie on a sandy
+ | mat glistening with a slightly wet shine. Scattered around
| | here and there are a few power encrypted runes only a few
@ | inches wide. You may well spot a crab or two here if you
| | come at the right time. To the north of you is the gates
!-! | of a small but busy city. Southwards the sands continue.
| |
! |
---------+

[Exits: north south]
A seagull is here, making circles in the sky.
A seagull is here, making circles in the sky.

<301hp 518m 114mv><no opponent no opponent>
Players near you in Forest of Illusion:
<PK> Valkaer A Sandy Trail

<301hp 518m 114mv><no opponent no opponent> op n
Outside the South Gate
| You are outside the south gate of the town. A grey stone
| wall reaching at least 20 feet high soars above you blocking
| your view. Sitting on top of the wall is a few small birds.
| Draping down the walls are red banners inscribed with golden
@ | magical symbols. A sandy trail leads off to the south.
| | North of you is the gates of the city.
! |
| |
!-! |
---------+

[Exits: (north) south]
Some bright red banners stream down over the southern gates.

<301hp 518m 110mv><no opponent no opponent>
The gate is closed.

<301hp 518m 110mv><no opponent no opponent>
You open the gate north of you.

<301hp 518m 110mv><no opponent no opponent> north
Inside the South Gate
S-+ | The road here ends as you reach a large iron gate. Sapphire
| | blue banners drape down from the tops of the gates heralding
+-S | the majesty of the town. The gate has been painted an emerald
| | green clashing slightly with the banners. Painted on the
+-+-@-+-+| ground is a fiery red dragon. As you look at it, it seems
| | to wink. North of you is Illusion Avenue.
+ |
| |
! |
---------+

[Exits: north east south west]
A gate guard stands here, protecting the city from crime.
A gate guard stands here, protecting the city from crime.

<301hp 518m 108mv><no opponent no opponent> cl s
You close the gate south of you.

<301hp 518m 108mv><no opponent no opponent> north
north
north
Illusion Avenue
+-+-+-+-+| A layer of beautiful sparkling dust lays on the ground
| | | | scintillating in the light. At the side of the street
F S-+ * | a tall black lanternpost casts a magical blue light down
| | | upon you. The small pebbles lying on the path seem to
o @-S | be slightly wet from rain. The South Gate is to the south
| | of you and Illusion Avenue continues north.
+-+-+-+-+|
|
|
---------+

[Exits: north east south]

<301hp 518m 106mv><no opponent no opponent>
Illusion Avenue
S +-F *| A layer of beautiful sparkling dust lays on the ground
| | || scintillating in the light. At the side of the street
+-+-+-+-+| a tall black lanternpost casts a magical blue light down
| | | | upon you. The small pebbles lying on the path seem to
F S-@ * | be slightly wet from rain. Town Square is to the north
| | | of you and Illusion Avenue continues south.
o +-S |
| |
+-+-+-+-+|
---------+

[Exits: north south west]
A magician wanders around, babbling to himself strangely.

<301hp 518m 104mv><no opponent no opponent> north
Town Square
*-+ o| The City's Town Square seems to be the center of all activity.
| || The magical creatures that have gathered here appear to
S +-F *| be very social with each other, laughing and joking about
| | || a variety of things. A sign has been erected here. Illusion
+-+-@-+-+| Avenue runs from the north to south. Arcane Way leads off
| | | | to the east and west.
F S-+ * |
| | |
o +-S |
---------+

[Exits: north east south west (down)]
A shimmering fountain flares with an illusionary aspect.

<301hp 518m 102mv><no opponent no opponent>
Illusion Avenue
+-+-+-+-+| A layer of beautiful sparkling dust lays on the ground
| | scintillating in the light. At the side of the street a
*-+ o| tall black lanternpost casts a magical blue light down
| || upon you. The small pebbles lying on the path seem to be
S @-F *| slightly wet from rain. The Meat Stand is to the east of
| | || you and The Town Square lies to the south. Illusion Avenue
+-+-+-+-+| continues to the north.
| | | |
F S-+ * |
---------+

[Exits: north east south]

<301hp 518m 100mv><no opponent no opponent> east
east
The Meat Stand
+-+-+-+-+| This is the busiest shop of the city, being the place
| | all visit for their nutrional needs. Several skinned
*-+ o | pigs hang on hooks from the ceiling. A fresh looking
| | | roasted duck is on the table, inviting your gaze. Covering
S +-@ * +| the table is a green matted blanket that resembles grass.
| | | || You may exit this shop through the door to your west.
+-+-+-+-+|
| | ||
S-+ * +|
---------+

[Exits: west (down)]
Honund the butcher is here, displaying his produce.

<301hp 518m 99mv><no opponent no opponent> west
Alas, you cannot go that way.

<301hp 518m 99mv><no opponent no opponent>
Illusion Avenue
+-+-+-+-+| A layer of beautiful sparkling dust lays on the ground
| | scintillating in the light. At the side of the street a
*-+ o| tall black lanternpost casts a magical blue light down
| || upon you. The small pebbles lying on the path seem to be
S @-F *| slightly wet from rain. The Meat Stand is to the east of
| | || you and The Town Square lies to the south. Illusion Avenue
+-+-+-+-+| continues to the north.
| | | |
F S-+ * |
---------+

[Exits: north east south]

<301hp 518m 98mv><no opponent no opponent> south
east
Town Square
*-+ o| The City's Town Square seems to be the center of all activity.
| || The magical creatures that have gathered here appear to
S +-F *| be very social with each other, laughing and joking about
| | || a variety of things. A sign has been erected here. Illusion
+-+-@-+-+| Avenue runs from the north to south. Arcane Way leads off
| | | | to the east and west.
F S-+ * |
| | |
o +-S |
---------+

[Exits: north east south west (down)]
A shimmering fountain flares with an illusionary aspect.

<301hp 518m 96mv><no opponent no opponent> where
east
Arcane Way
*-+ o +| The road here is paved with lightly coloured runes and
| | || pebbles that have an eerie glow about them. High above
S +-F * +| the street runs a triumphant navy blue banner symbolising
| | | || the superiority of magic. The pathway is paved with blue
+-+-@-+-+| gems and sapphires. The air here is cloaked with a thin
| | || white mist. The Town Square is to your west and Arcane
S-+ * +| Way continues to your east.
| ||
+-S +|
---------+

[Exits: east south west]

<301hp 518m 94mv><no opponent no opponent> east
Players near you in Forest of Illusion:
<PK> Valkaer Arcane Way
<PK> Kryton A Sandy Trail

<301hp 518m 94mv><no opponent no opponent> east
Arcane Way
+ o + | The road here is paved with lightly coloured runes and
| | | | pebbles that have an eerie glow about them. High above
+-F * + | the street runs a triumphant blue banner symbolising the
| | | | superiority of magic. The air here is cloaked with a thin
+-+-@-+ | white mist. The East Gate of the City is to your east and
| | | | Arcane Way continues to your west.
+ * + |
| | |
+-S + |
---------+

[Exits: north east west]

<301hp 518m 92mv><no opponent no opponent>
Inside the East Gate
o + | The road here ends as you reach a large iron gate. Sapphire
| | | blue banners drape down from the tops of the gates heralding
* + | the majesty of the town. The gate has been painted an emerald
| | | green clashing slightly with the banners. Painted on the
+-+-@ | ground is a fiery red dragon. As you look at it, it seems
| | | to wink. West of you is Arcane Way.
* + |
| |
+ |
---------+

[Exits: north (east) south west]
A gate guard stands here, protecting the city from crime.
A gate guard stands here, protecting the city from crime.

<301hp 518m 90mv><no opponent no opponent>
The gate is closed.

<301hp 518m 90mv><no opponent no opponent> op e
You open the gate east of you.

<301hp 518m 90mv><no opponent no opponent> east
east
Outside the East Gate
o + | You are outside the west gate of the town. A grey stone wall
| | | reaching at least 20 feet high soars above you blocking your
* + | view. Sitting on top of the wall is a few small birds. Draping
| | | down the walls are red banners inscribed with golden magical
+-+-@-f-f| symbols. A dirt path leads off to your west. A road leading
| | into the city is through the gates to your west.
+ |
| |
+ |
---------+

[Exits: east west]

<321hp 529m 143mv><no opponent no opponent>
A Dirt Path
+ | The ground here is covered in a silty loam that is very fertile.
| | It seems to have been turned over slightly as if being prepared
+ | for planting in. Lush grass grows lightly at the sides of the
| | beaten trail looking perfect for grazing an animal with. Tall
+-+-@-f-f| trees overshadow the path casting a magical blanket over it.
| | The path continues to the east and west.
+ |
| |
+ |
---------+

[Exits: east west]
A small fairy is here, dancing playfully in the forest.

<321hp 529m 141mv><no opponent no opponent> east
A Dirt Path
f| The ground here is covered in a silty loam that is very
|| fertile. It seems to have been turned over slightly as
f| if being prepared for planting in. Lush grass grows lightly
|| at the sides of the beaten trail looking perfect for grazing
+-f-@-f-f| an animal with. Tall trees overshadow the path casting
| a magical blanket over it. The path continues to the east
| and west.
|
|
---------+

[Exits: east west]

<321hp 529m 138mv><no opponent no opponent> east
A Dirt Path
f | The ground here is covered in a silty loam that is very
| | fertile. Lush grass grows lightly at the sides of the
f | beaten trail looking perfect for grazing an animal with.
| | Tall trees overshadow the path casting a magical blanket
f-f-@-f-f| over it. The path continues to the west. Eastwards you
|| may enter a dense looking forest.
f|
||
f|
---------+

[Exits: east west]
(Translucent) A warrior of the forest patrols here, expecting trouble.
A fuzzar is here, playing in the forest.

<321hp 529m 135mv><no opponent no opponent> east
Dense Forest
f | You follow a small trail that makes its way through the
| | dense forest. It is dimly lit, even in the daytime, as
f | little sunlight gets through the thick trees that tower
| | above you. You notice several pairs of glowing eyes in
f-f-@-f | the distance, watching your every move. The trail veers
| | off sharply to the east and a dirt path leads to the west.
f |
| |
f |
---------+

[Exits: north east west]
A young and brightly coloured griffon plays in the forest.
A pile of wood comes to life before your very eyes.

<321hp 529m 132mv><no opponent no opponent> north
north
Dense Forest
f-f | You follow a small trail that travels through the dense
| | forest. Little sunlight gets through the thick trees that
f | tower above you making vision ahead difficult. You notice
| | several pairs of glowing eyes in the distance, watching
@ | your every move intently. They seem to be contemplating
| | you rather than be threatening. The forest trail continues
f-f-f-f | north and south.
| |
f |
---------+

[Exits: north south]
A small fairy is here, dancing playfully in the forest.
A fuzzar is here, playing in the forest.

<321hp 529m 129mv><no opponent no opponent> north
north
Dense Forest
f | You follow a small trail that makes its way through the
| | dense forest. It is dimly lit, even in the daytime, as
f-f | little sunlight gets through the thick trees that tower
| | above you. You notice several pairs of glowing eyes in
@ | the distance, watching your every move. A path through
| | some trees leads north of you. The trail continues to the
f | south.
| |
f-f-f-f |
---------+

[Exits: north south]
A young and brightly coloured griffon plays in the forest.

<321hp 529m 126mv><no opponent no opponent> north
Hollow Trees
f | The ground here is blanketed in a scatter of leaves, fallen
| | bark and dried berries. Overshadowing the path are large
f | and powerful looking tree branches. Sunlight barely forces
| | its way through the gaps in the canopy making vision a little
@-f | difficult. The smell of bark is heavy on the air here. The
| | way that the leaves have been scattered aside on the ground
f | suggests that something has been here recently. The trail
| | continues to the east. The forest gets thicker to the south.
f |
---------+

[Exits: east south]
A young and brightly coloured griffon plays in the forest.

<321hp 529m 123mv><no opponent no opponent> cusi
Alas, you cannot go that way.

<321hp 529m 123mv><no opponent no opponent>
Alas, you cannot go that way.

<321hp 529m 123mv><no opponent no opponent>
You feel better.

<355hp 515m 123mv><no opponent no opponent> east
north
north
Hollow Trees
f | The ground here is blanketed in a scatter of leaves, fallen
| | bark and dried berries. Overshadowing the path are large and
f | powerful looking tree branches. Sunlight barely forces its
| | way through the gaps in the canopy making vision a little difficult.
f-@ | The smell of bark is heavy on the air here. The way that the
| | leaves have been scattered aside on the ground suggests that
f | something has been here recently. The trail continues to your
| | north and west.
f |
---------+

[Exits: north west]
(Translucent) A warrior of the forest patrols here, expecting trouble.

<355hp 515m 120mv><no opponent no opponent>
A Woodland Path
f | The trees here tower to the sky, their arm-like branches reaching
| | across the trail, forming a giant arc high above your head.
f | Small patches of sapphire sky shine through the overlapping
| | living wood. Bright orange vines spiral up the trunks of several
@ | trees, meeting your eye with great contrast to the dull brown
| | entities they grip. A narrow break in some trees leads to the
f-f | south. The path continues north.
| |
f |
---------+

[Exits: north south]
A small fairy is here, dancing playfully in the forest.

<355hp 515m 117mv><no opponent no opponent> north
A Woodland Path
*-f | The trees here tower to the sky, their arm-like branches
| | reaching across the trail, forming a giant arc high above
f | your head. Small patches of sapphire sky shine through the
| | overlapping living wood. Bright orange vines spiral up the
@ | trunks of several trees, meeting your eye with great contrast
| | to the dull brown entities they grip. The path continues
f | south. Something here seems not quite right.
| |
f-f |
---------+

[Exits: north south (west)]
A fuzzar is here, playing in the forest.

<355hp 515m 114mv><no opponent no opponent> north
A Woodland Path
f | The sounds of strange and magical creatures enamate from
| | the surroundings all around you. This mess of chirps and
*-f | grunts is quite unlike anything you have ever heard. Not
| | far away from you, you think you notice a large tree appear
@ | on the path out of nowhere. You blink in disbelief and look
| | again, but it has disappeared out of sight. The trail continues
f | north and south.
| |
f |
---------+

[Exits: north south]
A young and brightly coloured griffon plays in the forest.
A pile of wood comes to life before your very eyes.

<355hp 515m 111mv><no opponent no opponent> north
A Woodland Path
f | The trees here tower to the sky, their arm-like branches
| | reaching across the trail, forming a giant arc high above
f | your head. Small patches of sapphire sky shine through the
| | overlapping living wood. Bright orange vines spiral up the
*-@ | trunks of several trees, meeting your eye with great contrast
| | to the dull brown entities they grip. To your west is a small
f | outpost and a trail meanders on to the south.
| |
f |
---------+

[Exits: north south west]

<355hp 515m 108mv><no opponent no opponent> north
A Woodland Path
f-f-! | The trees here tower to the sky, their arm-like branches
| | | reaching across the trail, forming a giant arc high above
f f | your head. Small patches of sapphire sky shine through the
| | | overlapping living wood. Bright orange vines spiral up the
f @ | trunks of several trees, meeting your eye with great contrast
| | to the dull brown entities they grip.
*-f |
| |
f |
---------+

[Exits: north south]
A small fairy is here, dancing playfully in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.
A small fairy is here, dancing playfully in the forest.
(Translucent) A warrior of the forest patrols here, expecting trouble.
A pile of wood comes to life before your very eyes.

<355hp 515m 105mv><no opponent no opponent> north
A Woodland Path
| Massive, dark brown trees line shady path, their numbers
| increasing to the west. Visible through the branches to the
f-f-! | east is the infinite blue ocean. As you make your way through
| | | an assortment of ivy growing on the path, you realize there
f @ | are very few signs of life in what would appear to be a thriving
| | | forest.
f f |
| | |
f *-f |
---------+

[Exits: north south]
A fuzzar is here, playing in the forest.

<355hp 515m 102mv><no opponent no opponent> north
A Mystical Shoreline
| The wet sand emits a strange sparkle as the waves rolling
| in from the north glide across its smoothed surface. Two
| wooded paths make their way west and south, meandering through
| the maze of trees. You think you feel a strange magical sensation
f-f-@ | around your body, but you see no source of it. Something
| | | about here seems not quite right, as if supernatural forces
f f | are at work.
| | |
f f |
---------+

[Exits: (north) south west]
A lump of mineral rock emits a golden bronze glow.
A magical spring flows here, inviting your thirst.

<355hp 515m 98mv><no opponent no opponent>
The vortex is closed.

<355hp 515m 98mv><no opponent no opponent> op n
You open the vortex north of you.

<355hp 515m 98mv><no opponent no opponent> n
op u
u
The Portal
| The water has parted from around you, forming a gigantic
| sphere of air. Mist rises from the ground, taking on a blue
| color, reflecting the light of the surrounding water. A massive
| vortex of swirling colors occupies the south wall of the
@ | sphere. It appears to be in constant motion, its pattern
| | of change infinitely complex. The hypnotic cycle of imagery
f-f-! | yields only mixed feelings for what may lie beyond.
| | |
f f |
---------+

[Exits: south (up)]

<355hp 515m 95mv><no opponent no opponent> cl d
You open the rock above you.

<355hp 515m 95mv><no opponent no opponent>
The Ocean
~-~-~-~= | As far as the eye can see, water spans out in every direction.
| | | | | The wind carries a fresh scent of salt across the sparkling
~-~>~-~= | ocean. Everything is ominously quiet. Even the distant waves
| | | | || that clash against each other appear to make no sound. A
~-~)@-~-~| strange aura surrounds your thoughts, echoing hopelessness
| / | | /| and despair. Something here seems not quite right.
~-~=~- |
| | | |
~-~-~- |
---------+

[Exits: north east south down]

<355hp 515m 94mv><no opponent no opponent>
You close the rock below you.

<355hp 515m 94mv><no opponent no opponent> north
north
north
word
The Ocean
~-~=~-~-~| As far as the eye can see, water spans out in every direction.
| | | | | The wind carries a fresh scent of salt across the sparkling
~=~-~-~= | ocean. Everything is ominously quiet. Even the distant waves
/ | | | | that clash against each other appear to make no sound. A
~-~>@-~= | strange aura surrounds your thoughts, echoing hopelessness
| | | | || and despair.
~-~)~-~-~|
| | | | /|
~-~-~- |
---------+

[Exits: north east south]

<355hp 515m 93mv><no opponent no opponent>
The Ocean
~-~-~-~= | As far as the eye can see, water spans out in every direction.
/ / | ^ | The wind carries a fresh scent of salt across the sparkling
~-~=~-~= | ocean. Everything is ominously quiet. Even the distant
| | | | || waves that clash against each other appear to make no
~=~-@-~-~| sound. A strange aura surrounds your thoughts, echoing
/ | | | || hopelessness and despair.
~-~>~- -~|
| | | | ||
~-~)~=~-~|
---------+

[Exits: north east south west]

<355hp 515m 92mv><no opponent no opponent>
The Ocean
!-!-!-~-~| As far as the eye can see, water spans out in every direction.
| | | , | The wind carries a fresh scent of salt across the sparkling
~-~-~-~= | ocean. Everything is ominously quiet. Even the distant
| | | ^ | waves that clash against each other appear to make no
~-~=@-~= | sound. A strange aura surrounds your thoughts, echoing
, , | | || hopelessness and despair.
~-~-~-~-~|
| | | / ||
~-~>~-~-~|
---------+

[Exits: north east south west]

<355hp 515m 91mv><no opponent no opponent>
The Quire of the Cathedral of Valour
*-* | This is the longest room in the cathedral, containing the
| | pews where the faithful masses sit in worship. Rows and
* | rows of benches have been laid out, enough to hold several
| | hundred people. Natural light pours in through the stained
T-@-* | glass windows at its sides, supported by soft candlelit
| | | lanterns placed around its walls. The quire is roughly
*-* +-+| ten feet higher than the nave east of here. Light pours
| | | in through an opening in the ceiling.
* + |
---------+

[Exits: east west]

<355hp 510m 45mv><no opponent no opponent> cusi
You feel better.

<390hp 496m 45mv><no opponent no opponent> cusi
You feel better.
Rimath the trader auctions 'Place yer bids! the Rod of Fortitude is being auctioned for 10000 gold!'

<425hp 482m 45mv><no opponent no opponent> cusi
cusi
You feel better.

<484hp 484m 100mv><no opponent no opponent>
You feel better.

<519hp 470m 100mv><no opponent no opponent> cusi
You feel better.

<551hp 456m 100mv><no opponent no opponent> cusi
You feel better.

<580hp 442m 100mv><no opponent no opponent> cusi
You feel better.

<610hp 428m 100mv><no opponent no opponent> cusi
where
You feel better.

<642hp 414m 100mv><no opponent no opponent> cusi
Players near you in Valour:
<PK> Valkaer The Quire of the Cathedral of Valour

<642hp 414m 100mv><no opponent no opponent>
You feel better.

<674hp 400m 100mv><no opponent no opponent> cusi
You feel better.

<706hp 386m 100mv><no opponent no opponent>
[KNIGHT] Holy Knight : 'Welcome back, Savanti the Wrath of Nature, Knight of Valour.'

<706hp 386m 100mv><no opponent no opponent>
The white aura around your body fades.

<727hp 396m 155mv><no opponent no opponent> cusi
You feel better.

<731hp 382m 155mv><no opponent no opponent> cb be on your guard
[KNIGHT] (Footman) Valkaer : 'Be on your guard.'

<731hp 382m 155mv><no opponent no opponent>
[KNIGHT] (Squire) Krask : 'Kryton invades.'

<731hp 382m 155mv><no opponent no opponent>
Kryton walks in.

<731hp 382m 155mv><no opponent no opponent> cusi
You feel better.

<731hp 368m 155mv><no opponent no opponent>
Kryton walks west.

<731hp 368m 155mv><no opponent no opponent>
Someone flies in.
Some ectoplasm solid flows in.
Kryton walks in.

<731hp 368m 155mv><no opponent no opponent> east

You yell 'Help! I am being attacked by Kryton!'
Kryton's weapon advantage overcomes your parry attempt.
Kryton's cleave DISMEMBERS you!
The Gods protect Kryton from .
The Gods protect Kryton from .
Kryton deflects your holy fire aside in an ungraceful parry.
Your holy fire MUTILATES Kryton!
Your holy fire MUTILATES Kryton!
Kryton has quite a few wounds.

<669hp 368m 155mv><blade defensive> flee
No way! You are still fighting!
Kryton has quite a few wounds.

<669hp 368m 155mv><blade defensive> flee
You flee from combat!
Altar of Light
*-* | This is the place where the most holy of ceremonies are
| | performed, including the anointing of the King and his
* | Knights. A painting of the immortal Lord Sarich looks
| | over the altar. Idols have been placed carefully around
@-*-*| the altar, in tribute to the gods of Light. A blue cloth
| || skirt carrying the sigil of Valour has been draped around
*-* +| it, and light wood has been put inside ready for when
| || the altar is to be lit.
* +|
---------+

[Exits: north east south]
A pit of offering is here to store mortal gifts to the gods.
(White Aura) Jijit the Priestess of Light is here, communing blessings.

<669hp 368m 154mv><no opponent no opponent> east
You aren't fighting anyone.

<669hp 368m 154mv><no opponent no opponent>
The Quire of the Cathedral of Valour
*-* | This is the longest room in the cathedral, containing the
| | pews where the faithful masses sit in worship. Rows and
* | rows of benches have been laid out, enough to hold several
| | hundred people. Natural light pours in through the stained
T-@-* | glass windows at its sides, supported by soft candlelit
| | | lanterns placed around its walls. The quire is roughly
*-* +-+| ten feet higher than the nave east of here. Light pours
| | | in through an opening in the ceiling.
* + |
---------+

[Exits: east west]
(White Aura) Kryton the Battlemaster is here.
(Charmed) A blob of ectoplasm slides around on the ground.

<669hp 368m 153mv><no opponent no opponent> flee
east
You aren't fighting anyone.
You yell 'Help! I am being attacked by Kryton!'
Kryton's cleave DISEMBOWELS you!
Kryton has quite a few wounds.

<618hp 368m 153mv><blade defensive>
No way! You are still fighting!
Kryton has quite a few wounds.

<618hp 368m 153mv><blade defensive> east
flee
No way! You are still fighting!
Kryton has quite a few wounds.

<618hp 368m 153mv><blade defensive>
You flee from combat!
The Nave of the Cathedral of Valour
* | An arched ceiling towers overhead inside this cathedral.
| | Light pours in through stained glass windows, in blues and
* | reds. This room is spacious enough to hold a gathering of
| | at least one hundred worshippers. The cathedral is silent
T-*-@ | and tranquil, with just the altar, visible to the west, providing
| | | a distraction from inward thoughts.
* +-+-+|
| |
+ |
---------+

[Exits: south west]

<618hp 368m 152mv><no opponent no opponent> east
Walking through a stained glass window isn't a way out.

<618hp 368m 152mv><no opponent no opponent> south
Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]

<618hp 368m 151mv><no opponent no opponent> east
east
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<618hp 368m 149mv><no opponent no opponent>
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

<618hp 368m 147mv><no opponent no opponent> sanc
You lost your concentration.

<618hp 331m 147mv><no opponent no opponent> east
east
east
east
sanc

Kryton walks in.

<618hp 331m 147mv><no opponent no opponent>
Kryton walks east.

<618hp 331m 147mv><no opponent no opponent>
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
(White Aura) Kryton the Battlemaster is here.

<618hp 331m 145mv><no opponent no opponent>
Kryton walks west.

<618hp 331m 145mv><no opponent no opponent>
Bridge over the Bay of Vamana
+-+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]

<618hp 331m 143mv><no opponent no opponent>
Bridge over the Bay of Vamana
+-+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<618hp 331m 141mv><no opponent no opponent>
Queen Victoria's Needle
+-+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.

<618hp 331m 139mv><no opponent no opponent>
You are surrounded by a white aura.
You have become better at communing sanctuary!

<618hp 256m 139mv><no opponent no opponent>
Kryton walks in.

<618hp 256m 139mv><no opponent no opponent>
Kryton scans all around.

<618hp 256m 139mv><no opponent no opponent>
You yell 'Help! I am being attacked by Kryton!'
Kryton's cleave decimates you!
Kryton's cleave decimates you!
Kryton's cleave devastates you!
Kryton has quite a few wounds.

<534hp 256m 139mv><blade defensive> murder kryton
flee

Someone tells the group 'He is wounded.'
Kryton has quite a few wounds.

<534hp 256m 139mv><blade defensive>
Kryton's cleave devastates you!
Kryton's shield wobbles and barely deflects your holy fire.
Kryton has quite a few wounds.

<504hp 256m 139mv><blade defensive>
You do the best you can!
Someone flies in.
Some ectoplasm solid flows in.
Kryton has quite a few wounds.

<504hp 256m 139mv><blade defensive>
You flee from combat!
Regent Street
S +-* | The long street is watched over by the tall buildings at
| | | its sides. This road is wider than any other in Valour. It
+-+ | travels directly toward the heart of the city. Neatly laid
| | and cast in white stone, it could last a thousand years.
@ | The buildings that surround it have been made from the same
| | stone, that is prevalent throughout the city. They reach
+-+-+-+-+| such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+

[Exits: north south]

<504hp 256m 137mv><no opponent no opponent> south
murder kryton
Queen Victoria's Needle
+-+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
(Charmed) A blob of ectoplasm slides around on the ground.
(White Aura) Kryton the Battlemaster is here.

<504hp 256m 135mv><no opponent no opponent>
You yell 'Help! I am being attacked by Kryton!'
You brace against your armor to perform a two-handed set parry.
You parry Kryton's cleave.
Kryton's cleave decimates you!
Kryton has quite a few wounds.

<478hp 256m 135mv><blade defensive>
You do the best you can!
Kryton has quite a few wounds.

<478hp 256m 135mv><blade defensive>
[KNIGHT] (Squire) Krask : 'He is wounded.'
The Gods protect Kryton from .
The Gods protect Kryton from .
Kryton blocks your attack with his shield.
You brace against your armor to perform a two-handed set parry.
You deflect Kryton's cleave aside in an ungraceful parry.
Kryton's cleave MUTILATES you!
Kryton's cleave devastates you!
Kryton's cleave decimates you!
Kryton has quite a few wounds.

<382hp 256m 135mv><blade defensive> disa
You fail to disarm Kryton.
Someone looks at Kryton.
Kryton has quite a few wounds.

<382hp 256m 135mv><blade defensive>
Kryton takes a vicious swipe at you with his shield.
Kryton's sideswipe maims you!
Kryton's shield slams into your weapon and knocks it aside!
Kryton rakes your weapon aside!
You are knocked off your feet.
Kryton has quite a few wounds.

<349hp 256m 135mv><blade defensive>
The Gods protect Kryton from .
The Gods protect Kryton from .
Your primary weapon has been raked aside!
You gain control of your weapon.
Kryton's cleave devastates you!
Kryton's cleave decimates you!
Kryton has quite a few wounds.

<289hp 256m 135mv><blade defensive>
Some ectoplasm solid vaporizes!
Kryton has quite a few wounds.

<299hp 266m 188mv><blade defensive>
You feel less wobbly on your feet.
Kryton has quite a few wounds.

<299hp 266m 188mv><blade defensive> flee

[KNIGHT] (Squire) Krask : 'So is valkaer.'
Kryton has quite a few wounds.

<299hp 266m 188mv><blade defensive>
The Gods protect Kryton from .
The Gods protect Kryton from .
Kryton deflects your holy fire aside in an ungraceful parry.
Kryton's cleave devastates you!
The Gem of Hatred gleams with unholy horror.
Kryton has quite a few wounds.

<270hp 266m 188mv><blade defensive> flee
flee

Kryton surges with power.
Kryton sends you sprawling with a powerful bash!
Kryton's bash wounds you.
Kryton has quite a few wounds.

<250hp 266m 188mv><blade defensive> flee
flee

The Gods protect Kryton from .
The Gods protect Kryton from .
Kryton's cleave devastates you!
Kryton's cleave devastates you!
Your holy fire DISEMBOWELS Kryton!
Kryton deflects your holy fire aside in an ungraceful parry.
Kryton has quite a few wounds.

<187hp 266m 188mv><blade defensive>
Someone looks at Kryton.
Kryton has quite a few wounds.

<187hp 266m 188mv><blade defensive>
The Gods protect Kryton from .
The Gods protect Kryton from .
Kryton dodges your holy fire.
Your holy fire maims Kryton!
Kryton's cleave decimates you!
Kryton's cleave devastates you!
Kryton has quite a few wounds.

<131hp 266m 188mv><blade defensive> flee

You feel less wobbly on your feet.
Kryton has quite a few wounds.

<131hp 266m 188mv><blade defensive>
You flee from combat!
Bridge over the Bay of Vamana
+-+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<131hp 266m 186mv><no opponent no opponent>
You aren't fighting anyone.

<131hp 266m 186mv><no opponent no opponent>
You aren't fighting anyone.

<131hp 266m 186mv><no opponent no opponent>
You aren't fighting anyone.

<131hp 266m 186mv><no opponent no opponent> west
You aren't fighting anyone.
Kryton walks in.

<131hp 266m 186mv><no opponent no opponent> west
You aren't fighting anyone.

<131hp 266m 186mv><no opponent no opponent>
Bridge over the Bay of Vamana
+-+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]

<131hp 266m 184mv><no opponent no opponent> west
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]

<131hp 266m 182mv><no opponent no opponent> west
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

<131hp 266m 180mv><no opponent no opponent> west
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<131hp 266m 178mv><no opponent no opponent> west
north
Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]

<131hp 266m 176mv><no opponent no opponent> west
west
The gates of the Cathedral have been opened across the path.

<131hp 266m 176mv><no opponent no opponent>
The Nave of the Cathedral of Valour
* | An arched ceiling towers overhead inside this cathedral.
| | Light pours in through stained glass windows, in blues and
* | reds. This room is spacious enough to hold a gathering of
| | at least one hundred worshippers. The cathedral is silent
T-*-@ | and tranquil, with just the altar, visible to the west, providing
| | | a distraction from inward thoughts.
* +-+-+|
| |
+ |
---------+

[Exits: south west]

<131hp 266m 175mv><no opponent no opponent>
The Quire of the Cathedral of Valour
*-* | This is the longest room in the cathedral, containing the
| | pews where the faithful masses sit in worship. Rows and
* | rows of benches have been laid out, enough to hold several
| | hundred people. Natural light pours in through the stained
T-@-* | glass windows at its sides, supported by soft candlelit
| | | lanterns placed around its walls. The quire is roughly
*-* +-+| ten feet higher than the nave east of here. Light pours
| | | in through an opening in the ceiling.
* + |
---------+

[Exits: east west]

<131hp 266m 174mv><no opponent no opponent>
Altar of Light
*-* | This is the place where the most holy of ceremonies are
| | performed, including the anointing of the King and his
* | Knights. A painting of the immortal Lord Sarich looks
| | over the altar. Idols have been placed carefully around
@-*-*| the altar, in tribute to the gods of Light. A blue cloth
| || skirt carrying the sigil of Valour has been draped around
*-* +| it, and light wood has been put inside ready for when
| || the altar is to be lit.
* +|
---------+

[Exits: north east south]
A pit of offering is here to store mortal gifts to the gods.
(White Aura) Jijit the Priestess of Light is here, communing blessings.
Jijit the Priestess of Light says 'Wish healing, Valkaer? Just "heal" to see my services.'

<131hp 266m 173mv><no opponent no opponent> cusi
You feel better.

<169hp 252m 173mv><no opponent no opponent> cusi
You feel better.

<203hp 238m 173mv><no opponent no opponent> cusi

Kryton walks in.

<203hp 238m 173mv><no opponent no opponent>
You yell 'Help! I am being attacked by Kryton!'
Kryton's weapon advantage overcomes your parry attempt.
Kryton's cleave decimates you!
Kryton has quite a few wounds.

<177hp 238m 173mv><blade defensive> wrat
You feel better.
Kryton has quite a few wounds.

<206hp 224m 173mv><blade defensive>
Someone flies in.
Some ectoplasm vapor floats in.
Kryton has quite a few wounds.

<206hp 224m 173mv><blade defensive>
Someone looks at Kryton.
The Gods protect Kryton from .
The Gods protect Kryton from .
Kryton's cleave mauls you.
Kryton's weapon advantage overcomes your parry attempt.
Kryton's cleave decimates you!
Kryton grips his shield firmly, staving off your holy fire.
Kryton has quite a few wounds.

<157hp 224m 173mv><blade defensive>
Kryton surges with power.
Kryton sends you sprawling with a powerful bash!
Kryton's bash mauls you.
Kryton has quite a few wounds.

<133hp 224m 173mv><blade defensive>
The Gods protect Kryton from .
The Gods protect Kryton from .
Your holy fire DISEMBOWELS Kryton!
Kryton's cleave maims you!
You brace against your armor to perform a two-handed set parry.
You awkwardly parry Kryton's cleave with a loud clang.
Kryton has quite a few wounds.

<100hp 224m 173mv><blade defensive>
A warm wind roars in from the west.
You feel encouraged by Knight's absolution.
The white aura around Kryton fades.
Kryton has quite a few wounds.

<107hp 232m 226mv><blade defensive>
The Gods protect Kryton from .
The Gods protect Kryton from .
Kryton deflects your holy fire aside in an ungraceful parry.
Kryton's cleave mauls you.
Kryton has quite a few wounds.

<83hp 232m 226mv><blade defensive>
You feel less wobbly on your feet.
Kryton has quite a few wounds.

<83hp 232m 226mv><blade defensive>
Your heavenly wrath MANGLES Kryton!
Kryton has some big nasty wounds and scratches.

<83hp 202m 226mv><blade defensive>
Kryton surges with power.
Kryton sends you sprawling with a powerful bash!
Kryton's bash decimates you!
Kryton has some big nasty wounds and scratches.

<57hp 202m 226mv><blade defensive>
The Gods protect Kryton from .
The Gods protect Kryton from .
Kryton stumbles and barely dodges your holy fire.
Your holy fire MANGLES Kryton!
Kryton's shield absorbs the impact of your holy fire easily.
You parry Kryton's cleave.
Kryton has some big nasty wounds and scratches.

<57hp 202m 226mv><blade defensive>
Someone looks at Kryton.
Kryton has some big nasty wounds and scratches.

<57hp 202m 226mv><blade defensive>
The Gods protect Kryton from .
The Gods protect Kryton from .
Kryton blocks your attack with his shield.
Kryton dodges your holy fire.
Kryton's cleave decimates you!
Kryton has some big nasty wounds and scratches.

<31hp 202m 226mv><blade defensive>
Kryton has fled!
Kryton walks east.

<31hp 202m 226mv><no opponent no opponent>
You feel less wobbly on your feet.

<31hp 202m 226mv><no opponent no opponent>
You rise back to your feet.

<31hp 202m 226mv><no opponent no opponent> stand|get all cor
You are already standing.

<31hp 202m 226mv><no opponent no opponent>
You don't have a cor.

<31hp 202m 226mv><no opponent no opponent>
Kryton walks in.

<31hp 202m 226mv><no opponent no opponent> cusi

You yell 'Help! I am being attacked by Kryton!'
Kryton's cleave decimates you!
Kryton's cleave decimates you!
You have yielded to Kryton.
You have been mortally wounded!!
You are incapacitated, and will slowly die, if not aided.

<1hp 1m 226mv><no opponent no opponent>
You are too hurt to do anything.

<1hp 1m 226mv><no opponent no opponent> stand|get all cor
You are too hurt to do anything.
Kryton looks at you.

<1hp 1m 226mv><no opponent no opponent>
You are too hurt to do anything.

<1hp 1m 226mv><no opponent no opponent>
[KNIGHT] (Squire) Krask : 'Oh no he got valkaer.'

<1hp 1m 226mv><no opponent no opponent>
Kryton stands up.

<1hp 1m 226mv><no opponent no opponent> stand|get all cor
You are too hurt to do anything.

<1hp 1m 226mv><no opponent no opponent>
You are too hurt to do anything.

<1hp 1m 226mv><no opponent no opponent> stand|get all cor
You are too hurt to do anything.

<1hp 1m 226mv><no opponent no opponent>
You are too hurt to do anything.

<1hp 1m 226mv><no opponent no opponent>
You yell 'Help! I am being attacked by Kryton!'
Kryton's cleave decimates you!
You have been KILLED!!

You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.
Tags: #knight

Comments

  1. twerpalina BANNED [reply]
    1 , 0 , 3 .
    people who go do their temple to die should be outcasted
    1. People who hide in their lair to heal as a Warlord should be uninducted.
    2. That is something magik used to do.. I never saw him get outcasted for it, and Aberdour kept spam inducting him. Part of Knights history going back twenty years is to die near their pit tbh. Plus dieing near it lags you anyway, also because of magik.
    [reply to twerpalina]

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