Ye Olde Abandoned Realms Logs

The Warmaster vs The Master of Disaster- A fatal draw

posted on 2022-10-01 20:02:53
look
Entrance to the Arena of Blood
| You are at the entrance to Seringale's acclaimed fighting arena.
| This is where those who wish for a smaller battlegrounds come
o *-*| to test their will, their courage and their metal against each
| | | other. A huge iron trapdoor lies below, waiting to shut the
+-* @ * | next victim inside its confines. You can leave this place back
| | | | onto the North Road to the south, or you can head down and
+-+-+-+-+| take up the challenge. A sign on the wall outlines the rules
| | of the arena.
+ |
---------+

[Exits: south (down)]
There is a convenient table here.
The tournament of blood's championship belt is hung overhead here.
Hesum is resting here.
The Juggernaut stands here with his arms folded across his chest.

<882/882h 676/676m 469v> <no opponent> <[##########][##########]{ }> <calm>
Hesum stands up.

<882/882h 676/676m 469v> <no opponent> <[##########][##########]{ }> <calm>
challenge hesum stun
You have challenged Hesum to a fight to the stun in the arena.
Hesum has five hours to accept or decline.
The duel conditions are: to the stun, area-restricted (in the arena)
The Juggernaut yells 'Quinace has challenged Hesum to a fight to the stun in the arena.'
The Juggernaut says 'Quinace has challenged Hesum to a fight to the stun in the arena.'
[WARLORD] Aragmon the cyclops : 'Quinace has challenged Hesum to a fight to the stun in the arena.'

<882/882h 676/676m 469v> <no opponent> <[##########][##########]{ }> <calm>
Hesum has accepted your challenge.
The Juggernaut yells 'Hesum has accepted Quinace's challenge.'
The Juggernaut says 'Hesum has accepted Quinace's challenge.'
[WARLORD] Aragmon the cyclops : 'Hesum has accepted Quinace's challenge.'

<882/882h 676/676m 469v> <no opponent> <[##########][##########]{ }> <calm>
Hesum opens the door below you.

<882/882h 676/676m 469v> <no opponent> <[##########][##########]{ }> <calm>
Hesum walks down.

<882/882h 676/676m 469v> <no opponent> <[##########][##########]{ }> <calm>
d
An Intersection of Two Nameless Roads
+-+ | A four way intersection in what might be considered the
| | center of the village. A small, but very full well sits
+ +-+ +| in the center, the stonework of it done amazingly skillfully,
| | || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
| || slabs of the green stone chtenik. Short and dull green
+-+-* +| grass grows between each.
| |
+-+-*|
---------+

[Exits: north east south west up]
Hesum the Walking Disaster is here.
An adept of Davairus provides arena services.
Hesum walks south.

<882/882h 676/676m 468v> <no opponent> <[##########][##########]{ }> <calm>
close up
You close the door above you.

<882/882h 676/676m 468v> <no opponent> <[##########][##########]{ }> <calm>
drunk
You no longer have the swiftness and agility of the crane.
You start staggering around like a drunk.

<882/882h 676/676m 468v> <no opponent> <[======####][##########]{ }> <calm>
The day has begun.

<882/882h 676/676m 469v> <no opponent> <[======####][##########]{ }> <calm>
readycheck hesum
You have initiated a ready check.

<882/882h 676/676m 469v> <no opponent> <[======####][##########]{ }> <calm>
med
You sit down and begin to meditate.

<882/882h 676/676m 469v> <no opponent> <[##########][##########]{ }> <calm>
st
You stop meditating and stand up.

<882/882h 676/676m 469v> <no opponent> <[##########][##########]{ }> <calm>
where
Players near you in The Seringale Arena:
<PK> Quinace An Intersection of Two Nameless Roads
<PK> Hesum On the Stream

<882/882h 676/676m 469v> <no opponent> <[##########][##########]{ }> <calm>
The ready check has been accepted. The battle begins soon.

<882/882h 676/676m 469v> <no opponent> <[##########][##########]{ }> <calm>
ten
You prepare your resolve and stand ready for battle.
Your dance fades.

<882/882h 616/676m 469v> <no opponent> <[##########][##########]{ }> <calm>
who
target hesum

3...

<882/882h 616/676m 469v> <no opponent> <[##########][##########]{ }> <calm> [ Half ] <PK> Vargan the Steadfast Connoisseur, Patron of the Tavern
[50 Half Mon] <PK> (DRAGON) [WARLORD] (Warmaster) Quinace the Arbiter of Conflicts, Warmaster of the Halls
[ Dwarf ] <PK> [WARLORD] (Trial) Hesum the Walking Disaster
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 16.

<882/882h 616/676m 469v> <no opponent> <[##########][##########]{ }> <calm> $$ will now be substituted with 'hesum' until you untarget.

<882/882h 616/676m 469v> <no opponent> <[##########][##########]{ }> <calm>
2...

<882/882h 616/676m 469v> <no opponent> <[##########][##########]{ }> <calm>
1...

<882/882h 616/676m 469v> <no opponent> <[##########][##########]{ }> <calm>
You may now FIGHT!

<882/882h 616/676m 469v> <no opponent> <[##########][##########]{ }> <calm>
s
A Nameless Road
+ +-+ +| A nameless road running north and south through the center
| | || of the village. The road is wide, wide enough for quite a
+-+-F-+-+| few full grown gnomes or a few carts to travel side by side
| || on, it is made of of perfectly carved slabs of the green
+-@-* +| stone chtenik. Short and dull green grass grows between each
| | slab. A wide stretch of the same grass grows to the east.
+-+-*| A small shop is to the west.
| |
*-o-o |
---------+

[Exits: north east south west]

<882/882h 616/676m 468v> <no opponent> <[##########][##########]{ }> <calm>
s
s
A Nameless Road
+-+-F-+-+| A nameless road running north and south through the center
| || of the village. The road is wide, wide enough for quite
+-+-* +| a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
@-+-*| the green stone chtenik. Short and dull green grass grows
| | between each slab. Small shops can be seen to the west,
*-o-o o| while a quiet path leads east towards a small stone temple.
| | ||
~-~-o-o|
---------+

[Exits: north east south]

<882/882h 616/676m 467v> <no opponent> <[##########][##########]{ }> <calm> Path by a Stream
+-+-* | The end of a nameless road running north through the center
| | of the village. The road is wide, wide enough for quite
+-+-*| a few full grown gnomes or a few carts to travel side by
| | side on, it is made of of perfectly carved slabs of the
*-o-@ o| green stone chtenik. Short and dull green grass grows between
| | || each slab. A dusty path leads westward and a small stream
~-~-o-o| is off to the south.
| |
~-~-~ |
---------+

[Exits: north south west]

<882/882h 616/676m 466v> <no opponent> <[##########][##########]{ }> <calm>
s
At the stream's end
+-+-*| The once powerful river has finally found an end. There
| | is a small hole in the ground which the current follows
*-o-o o| underground, but much of its strength has been sapped
| | || by the wells drilled into the ground. Part of the stream
~-@-o-o| feeds into a small pond in which fish can be seen swimming.
| | There are plants and trash on the ground here, but gnomes
~-~-~ | pass by, doing what cleanup effort they can. The southern
| | end of a road heading north can be seen from the bank,
~-~| or it wouldn't be hard to follow the stream to the west.
---------+

[Exits: north east west]
Hesum the Walking Disaster is here.

<882/882h 616/676m 465v> <no opponent> <[##########][##########]{ }> <calm>
w
s
On the Stream
+-+| The cold stream seems to be reaching its end. The water's
| | current has mostly diminished and you can see land to
*-o-o | the north. Someone has blocked off the stream to the
| | | west, controlling the flow into a dam of some sorts and
@-~-o| you cannot make your way past. You can follow the gentle
| | current southwards, walk onto land to the north, or follow
~-~-~| an eddy of the stream to the east.
||
~|
---------+

[Exits: north east south]

<882/882h 616/676m 463v> <no opponent> <[##########][##########]{ }> <calm> On the Stream
*-o-o | The water here has started to grow cold and while it is
| | | still flowing quickly, this bend here seems to have a
~-~-o| surreal stillness. Fish jump from natural stasis points,
| | sending splashes over the debris that has been carried
@-~-~| here from the far off town closer to the river's source.
|| Plants grow along the banks, wrapped around the trash.
~| The river flows in from the north and continues to the
| east.
|
---------+

[Exits: north east]

<882/882h 616/676m 461v> <no opponent> <[##########][##########]{ }> <calm>
n
e
On the Stream
+-+| The cold stream seems to be reaching its end. The water's
| | current has mostly diminished and you can see land to
*-o-o | the north. Someone has blocked off the stream to the
| | | west, controlling the flow into a dam of some sorts and
@-~-o| you cannot make your way past. You can follow the gentle
| | current southwards, walk onto land to the north, or follow
~-~-~| an eddy of the stream to the east.
||
~|
---------+

[Exits: north east south]

<882/882h 616/676m 459v> <no opponent> <[##########][##########]{ }> <calm>

At the stream's end
+-+-*| The once powerful river has finally found an end. There
| | is a small hole in the ground which the current follows
*-o-o o| underground, but much of its strength has been sapped
| | || by the wells drilled into the ground. Part of the stream
~-@-o-o| feeds into a small pond in which fish can be seen swimming.
| | There are plants and trash on the ground here, but gnomes
~-~-~ | pass by, doing what cleanup effort they can. The southern
| | end of a road heading north can be seen from the bank,
~-~| or it wouldn't be hard to follow the stream to the west.
---------+

[Exits: north east west]
Hesum the Walking Disaster is here.
You yell 'hEhlp! iI am behiInNng attaasjckehd bY HhesSzUMmM!'
You turn Hesum's attack against him.
Your dragon punch maims Hesum!
You parry Hesum's attack with your first hand.
You parry Hesum's attack with your first hand.
Hesum froths at the mouth.
Hesum has a few scratches.

<882/882h 591/676m 457v> <defensive> <[##########][##########]{ }> <evasive:60> You do the best you can!
Hesum blocks your attack with his shield.
Hesum's shield jolts under your palm strike, but holds.
Your jump kick devastates Hesum!
Hesum delivers a devastating blow!
Hesum's freezing bite MUTILATES you!
Hesum has a few scratches.

<843/882h 591/676m 457v> <defensive> <[##########][##########]{ }> <evasive:60>
The sun rises in the east.
Hesum has a few scratches.

<854/882h 595/676m 469v> <defensive> <[##########][##########]{ }> <evasive:59>
kick
Your kick decimates Hesum!
Your double kick wounds Hesum.
Hesum has a few scratches.

<854/882h 595/676m 469v> <defensive> <[##########][##########]{ }> <evasive:58>
You perform the form, pretty lady flirting!
Your tiger uppercut MUTILATES Hesum!
You execute the form, swirling sandstorm!
Hesum awkwardly parries your jab with a loud clang.
Hesum's shield absorbs the impact of your whirlwind kick easily.
You parry Hesum's attack with your first hand.
Hesum's freezing bite decimates you!
Hesum has some small wounds and bruises.

<826/882h 595/676m 469v> <defensive> <[##########][##########]{* }> <evasive:60>
kick

Hesum stops using a huge tower shield as a shield.
Hesum has some small wounds and bruises.

<826/882h 595/676m 469v> <none> <[##########][##########]{* }> <evasive:58>
Hesum stops wielding a frostbrand sword.
Hesum wields 'Vaelsram', the Blade of Conquerors.
Hesum has some small wounds and bruises.

<826/882h 595/676m 469v> <two_handed> <[##########][##########]{* }> <evasive:58>
Hesum raises aloft 'Vaelsram', the Blade of Conquerors for a mighty overhead attack!
Hesum has some small wounds and bruises.

<826/882h 595/676m 469v> <two_handed> <[##########][##########]{* }> <evasive:57>
Your palm strike injures Hesum.
Your wine spray DISEMBOWELS Hesum!
Your flying dropkick wounds Hesum.
Hesum's cleave maims you!
Hesum's cleave devastates you!
Hesum has some small wounds and bruises.

<762/882h 595/676m 469v> <two_handed> <[##########][##########]{* }> <evasive:60> You stagger into your opponent like a blind drunk.
Your kick wounds Hesum.
Your double kick hits Hesum.
Hesum has some small wounds and bruises.

<762/882h 595/676m 469v> <two_handed> <[##########][##########]{* }> <evasive:60>
monkey

Your dragon punch MUTILATES Hesum!
Your elbow slash decimates Hesum!
Your knee thrust misses Hesum.
You stagger wildly out of Hesum's attack.
Hesum's charge maims you!
Hesum's cleave MUTILATES you!
Hesum has quite a few wounds.

<690/882h 595/676m 469v> <two_handed> <[##########][##########]{* }> <evasive:60> You sober up.
You move with the speed and agility of the monkey.
Hesum has quite a few wounds.

<690/882h 595/676m 469v> <two_handed> <[##########][####======]{* }> <evasive:58>
Hesum parries your elbow slash.
You execute the form, lion's deathgrip!
You fail to disarm Hesum.
Your palm strike grazes Hesum.
Your tiger uppercut hits Hesum.
Your monkey jump kick hits Hesum.
You strike a chakra point, befuddling Hesum.
Your groin strike hits Hesum.
Hesum manages to dodge your knee thrust with a lot of effort.
Hesum's cleave misses you.
You stumble and barely manage to dodge Hesum's cleave.
Hesum froths at the mouth.
Hesum has quite a few wounds.

<690/882h 595/676m 469v> <two_handed> <[##########][######====]{** }> <evasive:60>
Hesum strikes you with his weapon and attempts to hobble you.
Hesum's hobble wounds you.
Hesum looks less wobbly on his feet.
Hesum has quite a few wounds.

<671/882h 595/676m 469v> <two_handed> <[##########][######====]{** }> <evasive:59>
clamber
You focus chii to perform 'monkey clamber'.
You jump onto Hesum and wrap your legs tightly around his waist.
You dirty box Hesum while he is close!
You execute the form, lion's deathgrip!
You fail to disarm Hesum.
Your dragon punch injures Hesum.
Hesum parries your back fist.
Your tiger uppercut hits Hesum.
Your spin kick misses Hesum.
You perform the form, monkey scratches its head!
Your monkey bite hits Hesum.
Hesum awkwardly parries your lightning kick with a loud clang.
Hesum has quite a few wounds.

<671/882h 595/676m 469v> <two_handed> <[##########][========--]{***}> <evasive:57>
Hesum delivers a devastating blow!
Hesum's cleave DISEMBOWELS you!
Hesum's cleave maims you!
Hesum's charge devastates you!
You manage to dodge Hesum's thrust with a lot of effort.
Your monkey bite hits Hesum.
Your monkey bite grazes Hesum.
Your palm strike grazes Hesum.
Your monkey jump kick grazes Hesum.
You execute the form, monkey on the rooftops!
You befuddle Hesum with your attack.
Your monkey fist scratches Hesum.
Your monkey jump kick scratches Hesum.
Hesum has quite a few wounds.

<563/882h 595/676m 469v> <two_handed> <[##########][=========-]{***}> <evasive:60>
You dirty box Hesum while he is close!
Your groin strike hits Hesum.
Your dragon punch wounds Hesum.
You perform the form, monkey scratches its head!
Your monkey bite hits Hesum.
Your knee to the groin grazes Hesum.
Your monkey bite grazes Hesum.
Your monkey jump kick injures Hesum.
Hesum has quite a few wounds.

<563/882h 595/676m 469v> <two_handed> <[##########][==--------]{***}> <evasive:58>
healing

You perform the form, monkey scratches its head!
Your dragon punch decimates Hesum!
Your groin strike hits Hesum.
Your monkey bite grazes Hesum.
Hesum parries your whirlwind kick.
You perform the form, monkey scratches its head!
Your monkey fist grazes Hesum.
Hesum deflects your roundhouse kick aside in an ungraceful parry.
Hesum's cleave misses you.
Hesum's cleave devastates you!
Hesum has quite a few wounds.

<533/882h 595/676m 469v> <two_handed> <[##########][==--------]{***}> <evasive:60>
Hesum stops wielding 'Vaelsram', the Blade of Conquerors.
Hesum has quite a few wounds.

<533/882h 595/676m 469v> <unarmed> <[##########][==--------]{***}> <evasive:59>
Hesum wields an axe of bladed fury.
Hesum has quite a few wounds.

<533/882h 595/676m 469v> <none> <[##########][==--------]{***}> <evasive:59>
Hesum wears a huge tower shield as a shield.
You dirty box Hesum while he is close!
Hesum manages to dodge your elbow slash with a lot of effort.
Hesum blocks your attack with his shield.
Hesum's shield jolts under your jab, but holds.
Hesum's shield wobbles and barely deflects your roundhouse kick.
Hesum deflects your elbow slash aside in an ungraceful parry.
Your knee to the groin grazes Hesum.
Hesum has quite a few wounds.

<533/882h 595/676m 469v> <defensive> <[##########][------- ]{***}> <evasive:58>
Hesum strikes you with his weapon and attempts to hobble you.
Hesum's hobble injures you.
You clutch your leg painfully as you begin to hobble.
Hesum has quite a few wounds.

<520/882h 595/676m 469v> <defensive> <[##########][------- ]{***}> <evasive:58> A healing light surrounds you.
Hesum has quite a few wounds.

<520/882h 555/676m 459v> <defensive> <[##########][------- ]{ }> <evasive:57>
You feel a little better.
Hesum's chop mauls you.
Hesum's chop maims you!
Hesum's chop maims you!
Hesum blocks your attack with his shield.
Hesum blocks your attack with his shield.
You strike a chakra point, befuddling Hesum.
Your groin strike hits Hesum.
Your knee to the groin grazes Hesum.
Hesum blocks your attack with his shield.
Hesum's shield absorbs the impact of your lightning kick easily.
Hesum has quite a few wounds.

<448/882h 555/676m 459v> <defensive> <[##########][-------- ]{* }> <evasive:60>
crane
You no longer have the speed and agility of a monkey.
You move with the swiftness and the accuracy of the crane.
Hesum has quite a few wounds.

<448/882h 555/676m 459v> <defensive> <[======####][-------- ]{* }> <evasive:59>
kick

You dirty box Hesum while he is close!
Your rapid beak strike wounds Hesum.
Your back fist misses Hesum.
Your butterfly kick injures Hesum.
Hesum has some big nasty wounds and scratches.

<448/882h 555/676m 459v> <defensive> <[======####][---- ]{* }> <evasive:58>
You feel a little better.
You perform the form, crane flies from grass!
Your palm strike injures Hesum.
Your palm strike injures Hesum.
Your spinning bird kick injures Hesum.
You block Hesum's attack using your crane wing technique.
Hesum's chop devastates you!
Hesum has some big nasty wounds and scratches.

<439/882h 555/676m 459v> <defensive> <[======####][---- ]{** }> <evasive:60> You perform the form, crane flying through lightning!
Your kick wounds Hesum.
You kick at Hesum's shield repeatedly.
Your lightning kick grazes Hesum.
Hesum's shield arm is numbed.
Your lightning kick scratches Hesum.
Hesum's shield arm is numbed.
Your lightning kick scratches Hesum.
Hesum's shield arm is numbed.
Your lightning kick scratches Hesum.
Your lightning kick scratches Hesum.
Hesum's shield arm is numbed.
Your double kick injures Hesum.
Hesum has some big nasty wounds and scratches.

<439/882h 555/676m 459v> <defensive> <[=====#####][----- ]{** }> <evasive:59>
Hesum's eyes suddenly burn like hot coals as he is gripped by insanity!
Hesum's wounds close through blooding in combat!
Hesum has quite a few wounds.

<439/882h 555/676m 459v> <offensive> <[=====#####][----- ]{** }> <evasive:58>
You feel better.
Your leg recovers enough to move normally again.
You block Hesum's attack using your crane wing technique.
Hesum's fury DISEMBOWELS you!
Your crane peck grazes Hesum.
Your palm strike hits Hesum.
Your jump kick misses Hesum.
Hesum has quite a few wounds.

<430/882h 555/676m 459v> <offensive> <[====######][----- ]{** }> <evasive:60>
kick

Hesum lets loose a bestial roar at you.
You feel intimidated by Hesum's roar.
You remain resolute against the visions.
You start to panic as you enter a state of hysteria!
Hesum has quite a few wounds.

<430/882h 555/676m 459v> <offensive> <[====######][----- ]{** }> <evasive:58> You perform the form, crane flying through lightning!
Your kick mauls Hesum.
Your lightning kick scratches Hesum.
Your lightning kick grazes Hesum.
Your lightning kick scratches Hesum.
Your lightning kick scratches Hesum.
Your double kick hits Hesum.
Hesum has quite a few wounds.

<430/882h 555/676m 459v> <offensive> <[==########][------ ]{** }> <evasive:57>
The healing light fades.
Your tiger uppercut decimates Hesum!
Your dragon punch maims Hesum!
Your spin kick mauls Hesum.
You block Hesum's attack using your crane wing technique.
Hesum froths at the mouth.
Hesum has quite a few wounds.

<430/882h 555/676m 459v> <offensive> <[==########][------ ]{** }> <evasive:60>
Your tiger uppercut mauls Hesum.
Your palm strike hits Hesum.
Your spin kick wounds Hesum.
You dodge Hesum's chop.
Hesum has some big nasty wounds and scratches.

<442/882h 558/676m 469v> <offensive> <[==########][------ ]{** }> <evasive:60>
mantis
You no longer have the swiftness and agility of the crane.
You hook your fingers and begin to rock like the mantis.
Hesum has some big nasty wounds and scratches.

<442/882h 558/676m 469v> <offensive> <[==########][--- ]{** }> <evasive:58>
Hesum throws a huge tower shield at you!
A huge tower shield flies by you.
A huge tower shield flies out of the room.
A huge tower shield falls to the ground.
Hesum has some big nasty wounds and scratches.

<442/882h 558/676m 469v> <none> <[==########][--- ]{** }> <evasive:57>
kick

Your hook punch grazes Hesum.
Your dragon punch decimates Hesum!
Hesum deflects your jump kick aside in an ungraceful parry.
Hesum delivers a devastating blow!
Hesum's fury *** DEMOLISHES *** you!
Hesum has some big nasty wounds and scratches.

<339/882h 558/676m 469v> <none> <[=#########][--- ]{** }> <evasive:60> You perform the form, mandibles of the grasshopper!
Your kick devastates Hesum!
You hop towards Hesum.
Your grasshopper kick misses Hesum.
Your double kick wounds Hesum.
Hesum has some big nasty wounds and scratches.

<339/882h 558/676m 469v> <none> <[##########][---- ]{** }> <evasive:58>
You manage to dodge Hesum's chop with a lot of effort.
Hesum's fury mauls you.
Your back fist misses Hesum.
You perform the form, grasshopper leaps across the fields!
Your palm strike mauls Hesum.
You perform the form, grasshopper leaps across the fields!
Your jumping scissor kick injures Hesum.
Your kick strikes a pressure point on Hesum's leg!
Hesum has some big nasty wounds and scratches.

<318/882h 558/676m 469v> <none> <[##########][---- ]{***}> <evasive:60>
nerve

Hesum's shield arm regains its strength.
Hesum's fury mauls you.
Your tiger uppercut mauls Hesum.
Your hook punch hits Hesum.
Hesum awkwardly parries your roundhouse kick with a loud clang.
Hesum has some big nasty wounds and scratches.

<295/882h 558/676m 469v> <none> <[##########][---- ]{***}> <evasive:60>
Hesum throws an axe of bladed fury at you!
Hesum's weapon knocks you to the ground.
Hesum's throw devastates you!
An axe of bladed fury falls to the ground.
Hesum has some big nasty wounds and scratches.

<263/882h 558/676m 469v> <unarmed> <[##########][---- ]{***}> <evasive:60>
You execute the form, swirling sandstorm!
There isn't any dirt to kick.
Your palm strike injures Hesum.
Your tiger uppercut wounds Hesum.
Your hook kick injures Hesum.
You parry Hesum's attack with your second hand.
You parry Hesum's attack with your first hand.
Hesum froths at the mouth.
Hesum has some big nasty wounds and scratches.

<263/882h 558/676m 469v> <unarmed> <[##########][---- ]{***}> <evasive:60>
You feel less wobbly on your feet.
Hesum has some big nasty wounds and scratches.

<263/882h 558/676m 469v> <unarmed> <[##########][---- ]{***}> <evasive:57> You weaken Hesum with your nerve pressure.
Hesum has some big nasty wounds and scratches.

<263/882h 558/676m 469v> <unarmed> <[##########][------ ]{***}> <evasive:57>
Rimath the trader auctions 'Place yer bids! a Hallowed Blade is being auctioned for 2000 gold!'
You block Hesum's attack with your forearm.
Hesum delivers a devastating blow!
Hesum's fury mauls you.
You perform the form, grasshopper leaps across the fields!
Your hook punch injures Hesum.
You execute the form, dragon whipping its tail!
You hinder Hesum's mobility.
Your dragon punch maims Hesum!
Your hook kick injures Hesum.
Hesum has some big nasty wounds and scratches.

<240/882h 558/676m 469v> <unarmed> <[##########][------- ]{***}> <evasive:60>
Hesum's trip misses you.
Hesum has some big nasty wounds and scratches.

<240/882h 558/676m 469v> <unarmed> <[##########][------- ]{***}> <evasive:59>
healing

Your kung fu chop wounds Hesum.
Your kung fu chop mauls Hesum.
Your jumping scissor kick wounds Hesum.
Hesum's fury maims you!
Hesum looks pretty hurt.

<204/882h 558/676m 469v> <unarmed> <[##########][------- ]{***}> <evasive:60>
Hesum gets an axe of bladed fury.
Hesum looks pretty hurt.

<204/882h 558/676m 469v> <unarmed> <[##########][------- ]{***}> <evasive:59>
Hesum wields 'Vaelsram', the Blade of Conquerors.
Hesum looks pretty hurt.

<204/882h 558/676m 469v> <two_handed> <[##########][------- ]{***}> <evasive:59>
flee
Your concentration is disturbed.
Hesum deflects your elbow slash aside in an ungraceful parry.
Hesum awkwardly parries your dragon punch with a loud clang.
Your hook kick injures Hesum.
You stumble and barely manage to dodge Hesum's charge.
Hesum's fury DISMEMBERS you!
Hesum looks pretty hurt.

<140/882h 518/676m 459v> <two_handed> <[##########][------- ]{***}> <evasive:60>
Your hook punch grazes Hesum.
Hesum parries your tiger uppercut.
Your hook kick wounds Hesum.
You dodge Hesum's cleave.
Hesum froths at the mouth.
Hesum looks pretty hurt.

<140/882h 518/676m 459v> <two_handed> <[##########][------- ]{***}> <evasive:60> You panic and couldn't escape!
You panic and couldn't escape!
You flee from combat!
Path by a Stream
+-+-* | The end of a nameless road running north through the center
| | of the village. The road is wide, wide enough for quite
+-+-*| a few full grown gnomes or a few carts to travel side by
| | side on, it is made of of perfectly carved slabs of the
*-o-@ o| green stone chtenik. Short and dull green grass grows between
| | || each slab. A dusty path leads westward and a small stream
~-~-o-o| is off to the south.
| |
~-~-~ |
---------+

[Exits: north south west]

<140/882h 518/676m 456v> <no opponent> <[##########][------- ]{***}> <evasive:60>
acu
You feel relieved as the tension drains from your muscles.

<340/882h 448/676m 456v> <no opponent> <[##########][------- ]{***}> <evasive:58>
s


Hesum walks in.
Your rigor fades.

<340/882h 448/676m 456v> <no opponent> <[##########][-------- ]{***}> <evasive:55>
You gather your wits and recollect your thoughts.
You regain your confidence.
Hesum gasps for air as his insanity ends.
Hesum almost drops 'Vaelsram', the Blade of Conquerors.

<355/882h 457/676m 469v> <no opponent> <[##########][-------- ]{***}> <evasive:54> At the stream's end
+-+-*| The once powerful river has finally found an end. There
| | is a small hole in the ground which the current follows
*-o-o o| underground, but much of its strength has been sapped
| | || by the wells drilled into the ground. Part of the stream
~-@-o-o| feeds into a small pond in which fish can be seen swimming.
| | There are plants and trash on the ground here, but gnomes
~-~-~ | pass by, doing what cleanup effort they can. The southern
| | end of a road heading north can be seen from the bank,
~-~| or it wouldn't be hard to follow the stream to the west.
---------+

[Exits: north east west]

<355/882h 457/676m 466v> <no opponent> <[##########][--------- ]{***}> <evasive:52> They aren't here.

<355/882h 457/676m 466v> <no opponent> <[##########][--------- ]{***}> <evasive:51>
n
Path by a Stream
+-+-* | The end of a nameless road running north through the center
| | of the village. The road is wide, wide enough for quite
+-+-*| a few full grown gnomes or a few carts to travel side by
| | side on, it is made of of perfectly carved slabs of the
*-o-@ o| green stone chtenik. Short and dull green grass grows between
| | || each slab. A dusty path leads westward and a small stream
~-~-o-o| is off to the south.
| |
~-~-~ |
---------+

[Exits: north south west]
Hesum the Walking Disaster is here.

<355/882h 457/676m 463v> <no opponent> <[##########][=---------]{***}> <evasive:51>

Your jab injures Hesum.
Hesum has yielded. You have won the challenge.
The Juggernaut yells 'Quinace has claimed victory over Hesum.'
[WARLORD] Aragmon the cyclops : 'Quinace has claimed victory over Hesum.'
You receive 5 medals of [WARLORD].
You receive 5 medals of [WARLORD].
The Juggernaut yells 'The duel lasted 1 minute and 11 seconds.'
[WARLORD] Aragmon the cyclops : 'The duel lasted 1 minute and 11 seconds.'
Hesum is mortally wounded!!

<355/882h 457/676m 463v> <no opponent> <[##########][=---------]{***}> <bloody:120>
report
You say 'I have 40% health 67% mana and 98% movement.'

<355/882h 457/676m 463v> <no opponent> <[##########][=---------]{***}> <bloody:116>
where
Players near you in The Seringale Arena:
<PK> Quinace Path by a Stream
<PK> Hesum Path by a Stream

<355/882h 457/676m 463v> <no opponent> <[##########][=---------]{***}> <bloody:113>
healing hesum
You can't do that while resting.

<355/882h 457/676m 463v> <no opponent> <[##########][=---------]{***}> <bloody:111>


<398/882h 466/676m 469v> <no opponent> <[##########][=---------]{***}> <bloody:62>


<398/882h 466/676m 469v> <no opponent> <[##########][=---------]{***}> <bloody:61>
Hesum's body looks in much better shape.

<398/882h 466/676m 469v> <no opponent> <[##########][=---------]{***}> <bloody:59>
Rimath the trader auctions 'Place yer bids! a Hallowed Blade is being auctioned for 2000 gold!'

<398/882h 466/676m 469v> <no opponent> <[##########][=---------]{***}> <bloody:59>
Hesum looks ready to be blooded again.

<440/882h 478/676m 469v> <no opponent> <[##########][=---------]{***}> <bloody:58>
Hesum stands up.

<440/882h 478/676m 469v> <no opponent> <[##########][=---------]{***}> <bloody:52>
Hesum smiles happily.

<440/882h 478/676m 469v> <no opponent> <[##########][=---------]{***}> <bloody:51>
healing hjesum
You can't do that while resting.

<440/882h 478/676m 469v> <no opponent> <[##########][=---------]{***}> <bloody:48>
st
You stand up.

<440/882h 478/676m 469v> <no opponent> <[##########][=---------]{***}> <bloody:47>
healing hesum
You concentrate to control your flow of chii.

<440/882h 438/676m 459v> <no opponent> <[##########][=---------]{***}> <bloody:45>
Hesum goes to sleep.

<440/882h 438/676m 459v> <no opponent> <[##########][=---------]{***}> <bloody:44>
A healing light surrounds Hesum.

<440/882h 438/676m 459v> <no opponent> <[##########][=---------]{***}> <bloody:38>
The healing light fades from Hesum.

<440/882h 438/676m 459v> <no opponent> <[##########][=---------]{***}> <bloody:28>
You relax your posture as your resolve fades.

<452/882h 443/676m 469v> <no opponent> <[##########][=---------]{***}> <bloody:26>
Rimath the trader auctions 'Place yer bids! a Hallowed Blade is being auctioned for 2000 gold!'

<452/882h 443/676m 469v> <no opponent> <[##########][=---------]{***}> <bloody:18>
healing hesum
You concentrate to control your flow of chii.

<452/882h 403/676m 459v> <no opponent> <[##########][=---------]{***}> <bloody:8>
A healing light surrounds Hesum.

<452/882h 403/676m 459v> <no opponent> <[##########][=---------]{***}> <evasive:60>
record quinace
Record against Opponent

2- 0- 0 Scerelaen the Holy Matriarch of Healing (Fought at rank 50)
1- 2- 0 Tiram the Wrath of Nature (Fought at rank 50)
1- 0- 0 Iliandra the Holy Shaman (Fought at rank 50)
1- 0- 0 Eliante the Holy Lady (Fought at rank 50)
1- 3- 0 Peemo the Sage of Arcane Power (Fought at rank 50)
2- 0- 0 Koethar the Volcano of Infinite Rage (Fought at rank 50)
2- 4- 0 Militha the Unholy Lady (Fought at rank 50)
0- 1- 0 Oakwarl the Grand Hierophant of the Forest (Fought at rank 50)
1- 0- 0 Griremas the Volcano of Infinite Rage (Fought at rank 50)
2- 0- 0 Falkas the Grand Master of Seasons (Fought at rank 50)
0- 2- 0 Werig the Sage of Arcane Power (Fought at rank 50)
1- 3- 0 Dwiggans the Holy Knight (Fought at rank 50)
7- 0- 0 Savanti the Wrath of Nature (Fought at rank 50)
2- 0- 0 Corso the Master Bard (Fought at rank 50)
1- 0- 0 Zstrxiq the Grand Spectre of Beguilement (Fought at rank 50)
0- 1- 0 Gzarza the Holy Shaman (Fought at rank 50)
4- 0- 0 Krask the Wizard of the Astral Mind (Fought at rank 50)
1- 0- 0 Kilni the Holy Shaman (Fought at rank 50)
0- 2- 0 Kryton the Battlemaster (Fought at rank 50)
3- 2- 0 Aphrux the Wizard of the Astral Mind (Fought at rank 50)
1- 0- 0 Rahamex the Sage of Arcane Power (Fought at rank 50)
0- 1- 0 Rathkran the Battlemaster (Fought at rank 50)
1- 0- 0 Vargan the Grand Master of Larceny (Fought at rank 50)
0- 1- 0 Wylsin the Sage of Arcane Power (Fought at rank 50)
2- 0- 0 Zatala the Wrath of Nature (Fought at rank 50)
1- 0- 0 Brathaelia the Grand Spectre of Beguilement (Fought at rank 50)
1- 0- 0 Asara the Holy Matriarch of Healing (Fought at rank 50)
5-13- 0 Jinjarak the Battlemistress (Fought at rank 50)
[Hit Return to continue]

1- 0- 0 Terrath the Holy Knight (Fought at rank 50)
1- 1- 0 Skurm the Battlemaster (Fought at rank 50)
4- 0- 0 Gwur the Volcano of Infinite Rage (Fought at rank 50)
5- 0- 0 Vok the Wrath of Nature (Fought at rank 50)
1- 0- 0 Reldazian the Grand Spectre of Beguilement (Fought at rank 50)
3- 0- 0 Jerian the Battlemaster (Fought at rank 50)
2- 0- 0 Paeix the Holy Knight (Fought at rank 50)
2- 3- 0 Hardulf the Wrath of Nature (Fought at rank 50)
1- 0- 0 Yaralla the Unholy Knight (Fought at rank 50)
4- 0- 0 Hesum the Volcano of Infinite Rage (Fought at rank 50)
1- 0- 0 Aminya the Grand Mistress of Seasons (Fought at rank 50)
2- 0- 0 Kargar the Volcano of Infinite Rage (Fought at rank 50)

Duels: 109, Wins: 70, Losses: 39 (Win Rate: 64%)

<452/882h 403/676m 459v> <no opponent> <[##########][=---------]{***}> <evasive:59>


<452/882h 403/676m 459v> <no opponent> <[##########][=---------]{***}> <evasive:59>


<452/882h 403/676m 459v> <no opponent> <[##########][=---------]{***}> <evasive:59>
serenity
Assuming the lotus position, you enter into deep meditation and begin your recitals.

<473/882h 407/676m 469v> <no opponent> <[##########][=---------]{***}> <evasive:56>


<651/882h 670/676m 469v> <no opponent> <[##########][##########]{***}> <calm>


<731/882h 676/676m 469v> <no opponent> <[##########][##########]{***}> <calm>
who
[ Drow ] Cadeilin the Order of the Black Robe
[ Half ] <PK> Vargan the Steadfast Connoisseur, Patron of the Tavern
[50 Half Mon] <PK> (DRAGON) [WARLORD] (Warmaster) Quinace the Arbiter of Conflicts, Warmaster of the Halls
[ Dwarf ] <PK> [WARLORD] (Trial) Hesum the Walking Disaster
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 16.

<731/882h 676/676m 469v> <no opponent> <[##########][##########]{***}> <calm>


<802/882h 676/676m 469v> <no opponent> <[##########][##########]{***}> <calm>
st
You stop meditating and stand up.

<802/882h 676/676m 469v> <no opponent> <[##########][##########]{***}> <calm>
where
Players near you in The Seringale Arena:
Cadeilin Weapon Shop
<PK> Quinace Path by a Stream
<PK> Hesum Path by a Stream

<802/882h 676/676m 469v> <no opponent> <[##########][##########]{***}> <calm>
healing
You concentrate to control your flow of chii.

<802/882h 636/676m 459v> <no opponent> <[##########][##########]{***}> <calm>
look
Path by a Stream
+-+-* | The end of a nameless road running north through the center
| | of the village. The road is wide, wide enough for quite
+-+-*| a few full grown gnomes or a few carts to travel side by
| | side on, it is made of of perfectly carved slabs of the
*-o-@ o| green stone chtenik. Short and dull green grass grows between
| | || each slab. A dusty path leads westward and a small stream
~-~-o-o| is off to the south.
| |
~-~-~ |
---------+

[Exits: north south west]
A grim trophy of a bear skin has been staked into the ground here.
Hesum is sleeping here.

<802/882h 636/676m 459v> <no opponent> <[##########][##########]{***}> <calm>
who
[ Drow ] Cadeilin the Order of the Black Robe
[ Half ] <PK> Vargan the Steadfast Connoisseur, Patron of the Tavern
[50 Half Mon] <PK> (DRAGON) [WARLORD] (Warmaster) Quinace the Arbiter of Conflicts, Warmaster of the Halls
[ Dwarf ] <PK> [WARLORD] (Trial) Hesum the Walking Disaster
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 16.

<802/882h 636/676m 459v> <no opponent> <[##########][##########]{***}> <calm>
A healing light surrounds you.

<802/882h 636/676m 459v> <no opponent> <[##########][##########]{***}> <calm>
serenity
Assuming the lotus position, you enter into deep meditation and begin your recitals.
You feel a little better.

<826/882h 636/676m 459v> <no opponent> <[##########][##########]{***}> <calm>
You feel better.

<856/882h 636/676m 459v> <no opponent> <[##########][##########]{***}> <calm>
You feel a little better.

<880/882h 636/676m 459v> <no opponent> <[##########][##########]{***}> <calm>
Hesum says 'Again?'

<882/882h 676/676m 469v> <no opponent> <[##########][##########]{***}> <calm>
nod

<882/882h 676/676m 469v> <no opponent> <[##########][##########]{***}> <calm>
st
You stop meditating and stand up.

<882/882h 676/676m 469v> <no opponent> <[##########][##########]{***}> <calm>
nod
You nod.

<882/882h 676/676m 469v> <no opponent> <[##########][##########]{***}> <calm>
look
Path by a Stream
+-+-* | The end of a nameless road running north through the center
| | of the village. The road is wide, wide enough for quite
+-+-*| a few full grown gnomes or a few carts to travel side by
| | side on, it is made of of perfectly carved slabs of the
*-o-@ o| green stone chtenik. Short and dull green grass grows between
| | || each slab. A dusty path leads westward and a small stream
~-~-o-o| is off to the south.
| |
~-~-~ |
---------+

[Exits: north south west]
Hesum the Walking Disaster is here.

<882/882h 676/676m 469v> <no opponent> <[##########][##########]{***}> <calm>
sc

------------------------------------------ \
/ |
| Anatomy: |
| constructs: 100 humanoids : 100 elven : 100 |
| dwarven : 100 aquatics : 100 fey : 100 |
| birds : 100 giants : 100 undead : 100 |
| illithid : 100 dragons : 100 reptiles : 100 |
| beasts : 100 demons : 100 plants : 100 |

You are affected by the following:
Skill: acupuncture : modifies damroll by -2 for 13 hours
: modifies hitroll by -2 for 13 hours
: lasts for 13 hours
Skill: mantis style : modifies damroll by 2 for 1 hours
: modifies hitroll by 2 for 1 hours
Skill: chii bolt (3) : lasts for 0 hours
Skill: sense motion : lasts for 34 hours
: lasts for 33 hours

<882/882h 676/676m 469v> <no opponent> <[##########][##########]{***}> <calm>
Hesum has challenged you to a fight to the stun in The Seringale Arena.
You have five hours to accept or decline.
The duel conditions are: to the stun
The Juggernaut yells 'Hesum has challenged Quinace to a fight to the stun in The Seringale Arena.'
[WARLORD] Aragmon the cyclops : 'Hesum has challenged Quinace to a fight to the stun in The Seringale Arena.'

<882/882h 676/676m 469v> <no opponent> <[##########][##########]{***}> <calm>
challenge hesum stun
You're already in a challenge.

<882/882h 676/676m 469v> <no opponent> <[##########][##########]{***}> <calm>
Hesum smiles happily.

<882/882h 676/676m 469v> <no opponent> <[##########][##########]{***}> <calm>
The sun slowly disappears in the west.
Your built-up chii subsides.

<882/882h 676/676m 469v> <no opponent> <[##########][##########]{ }> <calm>
accept duel
You have accepted Hesum's challenge.
The Juggernaut yells 'Quinace has accepted Hesum's challenge.'
[WARLORD] Aragmon the cyclops : 'Quinace has accepted Hesum's challenge.'

<882/882h 676/676m 469v> <no opponent> <[##########][##########]{ }> <calm>
Hesum walks north.

<882/882h 676/676m 469v> <no opponent> <[##########][##########]{ }> <calm>
drunk
You no longer rock like the mantis.
You start staggering around like a drunk.

<882/882h 676/676m 469v> <no opponent> <[======####][##########]{ }> <calm>
med
You sit down and begin to meditate.

<882/882h 676/676m 469v> <no opponent> <[==########][##########]{ }> <calm>
st

Hesum has initiated a ready check. Are you ready?

<882/882h 676/676m 469v> <no opponent> <[##########][##########]{ }> <calm> You stop meditating and stand up.

<882/882h 676/676m 469v> <no opponent> <[##########][##########]{ }> <calm>
ready
The ready check has been accepted. The battle begins soon.

<882/882h 676/676m 469v> <no opponent> <[##########][##########]{ }> <calm>
get cake sack
You get a Wayfarer's Cake from a Big Ol'Pack Sack.

<882/882h 676/676m 469v> <no opponent> <[##########][##########]{ }> <calm>
eat cake
You eat a Wayfarer's Cake.
You are full.

<882/882h 676/676m 469v> <no opponent> <[##########][##########]{ }> <calm>
Your dance fades.
The night has begun.
The clouds disappear.

<882/882h 676/676m 469v> <no opponent> <[##########][##########]{ }> <calm>
drink chalice
You drink water from a silver chalice ornamented with pearls.
Your thirst is quenched.

<882/882h 676/676m 469v> <no opponent> <[##########][##########]{ }> <calm>
where
Players near you in The Seringale Arena:
Cadeilin West of Market Square
<PK> Quinace Path by a Stream
<PK> Hesum A Small Gnome House

<882/882h 676/676m 469v> <no opponent> <[##########][##########]{ }> <calm>
n
A Nameless Road
+-+-F-+-+| A nameless road running north and south through the center
| || of the village. The road is wide, wide enough for quite
+-+-* +| a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
@-+-*| the green stone chtenik. Short and dull green grass grows
| | between each slab. Small shops can be seen to the west,
*-o-o o| while a quiet path leads east towards a small stone temple.
| | ||
~-~-o-o|
---------+

[Exits: north east south]

<882/882h 676/676m 468v> <no opponent> <[##########][##########]{ }> <calm>
n
A Nameless Road
+ +-+ +| A nameless road running north and south through the center
| | || of the village. The road is wide, wide enough for quite a
+-+-F-+-+| few full grown gnomes or a few carts to travel side by side
| || on, it is made of of perfectly carved slabs of the green
+-@-* +| stone chtenik. Short and dull green grass grows between each
| | slab. A wide stretch of the same grass grows to the east.
+-+-*| A small shop is to the west.
| |
*-o-o |
---------+

[Exits: north east south west]
3...

<882/882h 676/676m 467v> <no opponent> <[##########][##########]{ }> <calm>
n
An Intersection of Two Nameless Roads
+-+ | A four way intersection in what might be considered the
| | center of the village. A small, but very full well sits
+ +-+ +| in the center, the stonework of it done amazingly skillfully,
| | || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
| || slabs of the green stone chtenik. Short and dull green
+-+-* +| grass grows between each.
| |
+-+-*|
---------+

[Exits: north east south west (up)]
An adept of Davairus provides arena services.

<882/882h 676/676m 466v> <no opponent> <[##########][##########]{ }> <calm>
scan
You scan all around.

<882/882h 676/676m 466v> <no opponent> <[##########][##########]{ }> <calm>
2...

<882/882h 676/676m 466v> <no opponent> <[##########][##########]{ }> <calm>
skills

Level 1: flail 66% bow 100%
spear 100% sword 100%
dodge 100% hand to hand 100%
kick 100% scrolls 1%
devote 100% staff 100%
anatomy 100% empower 100%
meditate 100%
Level 2: beads 80%
Level 3: dirt kicking 100%
Level 4: martial arts b 100% spear hand strike 100%
snake style 100%
Level 5: lore 94% tumble 100%
Level 6: fasting 100%
Level 7: fists of fury 100%
Level 8: fast healing 100% panda style 100%
Level 9: first parry 100%
Level 10: meditation 100%
Level 11: disarm 100% kickboxing b 100%
Level 12: healing 100%
Level 13: iron body 100%
Level 14: sneak 100% crane style 100%
wing buffet 100%
Level 15: trip 100% grapple 100%
Level 16: second parry 100%
Level 17: martial arts a 100% monkey style 100%
monkey clamber 92%
Level 18: blind fighting 100%
Level 19: shield disarm 100%
Level 20: nerve 100% mantis style 100%
leopard style 100%
Level 21: double kick 100%
Level 22: sense motion 100%
Level 23: tiger style 100%
Level 24: kickboxing a 100%
Level 25: resonating wave 75%
Level 26: acupuncture 78% block 100%
Level 27: chii bolt 100%
Level 28: throw 85% air thrash 93%
Level 30: drunken style 100% stagger damage 75%
Level 32: catalepsy 75%
Level 34: counter 100%
Level 37: astral walk 75%
Level 40: transcendence 75%
Level 42: phoenix style 100%
Level 45: dragon style 100%
Level 50: serenity 100%

<882/882h 676/676m 466v> <no opponent> <[##########][##########]{ }> <calm>
1...

<882/882h 676/676m 466v> <no opponent> <[##########][##########]{ }> <calm>
You may now FIGHT!

<882/882h 676/676m 466v> <no opponent> <[##########][##########]{ }> <calm>
w
A Nameless Road
+-+| A nameless road leading into or from the main part of
| | a small gnome village. The road is wide, wide enough
+ +-+| for quite a few full grown gnomes or a few carts to travel
| | | side by side on, it is made of of perfectly carved slabs
+-@-F-+| of the green stone chtenik. Short and dull green grass
| | grows between each slab. A wide stretch of the same grass
+-+-*| grows to the south. A short path leads up to a small
| | doorless home to the north.
+-+|
---------+

[Exits: north east west]
Hesum the Walking Disaster is here.

<882/882h 676/676m 465v> <no opponent> <[##########][##########]{ }> <calm>
n

Hesum walks east.

<882/882h 676/676m 465v> <no opponent> <[##########][##########]{ }> <calm> A Small Gnome House
+-+ | A small home made from quality deir wood. The expert
| | workmanship that went into it is clear, but it lacks
+-+| any creativity. A small bed sits on the northern wall
| | and an even smaller one sits just to its right. A small
@ +-+| fireplace, made of what looks to be single piece of a
| | | light gray stone, is in the southwest corner of the room,
+-+-F-+| the fire within blazes brightly. A wide road can be seen
| | through a doorless doorway on the southern wall.
+-+-*|
---------+

[Exits: south]
A young gnome child is here, playing.
A short and gnarled gnome woman is here.

<882/882h 676/676m 464v> <no opponent> <[##########][##########]{ }> <calm>

They aren't here.

<882/882h 676/676m 464v> <no opponent> <[##########][##########]{ }> <calm>
s
A Nameless Road
+-+| A nameless road leading into or from the main part of
| | a small gnome village. The road is wide, wide enough
+ +-+| for quite a few full grown gnomes or a few carts to travel
| | | side by side on, it is made of of perfectly carved slabs
+-@-F-+| of the green stone chtenik. Short and dull green grass
| | grows between each slab. A wide stretch of the same grass
+-+-*| grows to the south. A short path leads up to a small
| | doorless home to the north.
+-+|
---------+

[Exits: north east west]

<882/882h 676/676m 463v> <no opponent> <[##########][##########]{ }> <calm>

They aren't here.

<882/882h 676/676m 463v> <no opponent> <[##########][##########]{ }> <calm>
e
An Intersection of Two Nameless Roads
+-+ | A four way intersection in what might be considered the
| | center of the village. A small, but very full well sits
+ +-+ +| in the center, the stonework of it done amazingly skillfully,
| | || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
| || slabs of the green stone chtenik. Short and dull green
+-+-* +| grass grows between each.
| |
+-+-*|
---------+

[Exits: north east south west (up)]
Hesum the Walking Disaster is here.
An adept of Davairus provides arena services.
You yell 'hehlp! i aammm behInG AttasjkED by hehsSzuM!'
You turn Hesum's attack against him.
Your palm strike maims Hesum!
Hesum's cleave MUTILATES you!
Hesum has a few scratches.

<844/882h 651/676m 462v> <two_handed> <[##########][##########]{ }> <evasive:60>
e
No way! You are still fighting!
Hesum has a few scratches.

<844/882h 651/676m 462v> <two_handed> <[##########][##########]{ }> <evasive:59>
Hesum's cleave DISEMBOWELS you!
You stagger wildly out of Hesum's attack.
Your elbow slash devastates Hesum!
Your tiger uppercut devastates Hesum!
Hesum stumbles and barely dodges your roundhouse kick.
Hesum has a few scratches.

<792/882h 651/676m 462v> <two_handed> <[##########][##########]{ }> <evasive:60>
monkey
You sober up.
You move with the speed and agility of the monkey.
Hesum has a few scratches.

<792/882h 651/676m 462v> <two_handed> <[##########][####======]{ }> <evasive:59>
clamber

You lean back and duck underneath Hesum's flying dirt.
Hesum's kicked dirt misses you.
Hesum has a few scratches.

<792/882h 651/676m 462v> <two_handed> <[##########][####======]{ }> <evasive:58>
You execute the form, monkey on the rooftops!
You befuddle Hesum with your attack.
Your tiger uppercut injures Hesum.
Your palm strike grazes Hesum.
Your monkey fist scratches Hesum.
Your lightning kick hits Hesum.
Your monkey bite hits Hesum.
Your lightning kick injures Hesum.
Hesum's cleave DISMEMBERS you!
Hesum's charge DISEMBOWELS you!
Hesum has some small wounds and bruises.

<694/882h 651/676m 462v> <two_handed> <[##########][####======]{ }> <evasive:60> You focus chii to perform 'monkey clamber'.
You jump onto Hesum and wrap your legs tightly around his waist.
You dirty box Hesum while he is close!
You perform the form, monkey scratches its head!
Your tiger uppercut wounds Hesum.
Hesum parries your palm strike.
Hesum parries your tiger uppercut.
You perform the form, monkey scratches its head!
Your knee to the groin hits Hesum.
Your palm strike grazes Hesum.
You perform the form, monkey scratches its head!
Your knee to the groin hits Hesum.
Hesum has some small wounds and bruises.

<694/882h 651/676m 462v> <two_handed> <[##########][=======---]{***}> <evasive:59>
You dirty box Hesum while he is close!
Hesum parries your dragon punch.
Your dragon punch hits Hesum.
Hesum stumbles and barely dodges your back fist.
Hesum parries your lightning kick.
Hesum parries your jab.
Your whirlwind kick injures Hesum.
Hesum has some small wounds and bruises.

<694/882h 651/676m 462v> <two_handed> <[##########][----------]{***}> <evasive:58>
dirt

You perform the form, monkey scratches its head!
Your monkey bite injures Hesum.
Your monkey fist scratches Hesum.
Your groin strike hits Hesum.
Your monkey jump kick hits Hesum.
Your tiger uppercut hits Hesum.
Hesum deflects your roundhouse kick aside in an ungraceful parry.
You dodge Hesum's cleave.
You manage to dodge Hesum's cleave with a lot of effort.
Hesum has some small wounds and bruises.

<694/882h 651/676m 462v> <two_handed> <[##########][----------]{***}> <evasive:60>
You dirty box Hesum while he is close!
Your tiger uppercut grazes Hesum.
Hesum parries your jab.
Hesum manages to dodge your back fist with a lot of effort.
Your monkey jump kick hits Hesum.
Your monkey fist scratches Hesum.
Hesum manages to dodge your lightning kick with a lot of effort.
Hesum has quite a few wounds.

<694/882h 651/676m 462v> <two_handed> <[##########][------ ]{***}> <evasive:58>
Hesum stops wielding 'Vaelsram', the Blade of Conquerors.
Hesum wields the battlemaster's blade.
Hesum has some small wounds and bruises.

<694/882h 651/676m 462v> <none> <[##########][------ ]{***}> <evasive:58>
Hesum wields a dark dagger of voodoo in his off-hand.
Hesum has some small wounds and bruises.

<694/882h 651/676m 462v> <offensive> <[##########][------ ]{***}> <evasive:57>
Hesum parries your jab.
Your monkey fist scratches Hesum.
Your dragon punch misses Hesum.
Hesum awkwardly parries your knee thrust with a loud clang.
Your tiger uppercut hits Hesum.
Your whirlwind kick injures Hesum.
Hesum's slash maims you!
Hesum's chop DISMEMBERS you!
Hesum has quite a few wounds.

<603/882h 651/676m 462v> <offensive> <[##########][------ ]{***}> <evasive:60> Your kicked dirt misses Hesum.
Hesum has quite a few wounds.

<603/882h 651/676m 462v> <offensive> <[##########][------ ]{***}> <evasive:59>
Hesum strikes you with his weapon and attempts to hobble you.
Hesum's hobble wounds you.
You dirty box Hesum while he is close!
Your monkey bite grazes Hesum.
Hesum deflects your back fist aside in an ungraceful parry.
Your monkey bite grazes Hesum.
Your lightning kick hits Hesum.
Hesum parries your back fist.
Your monkey pounce scratches Hesum.
Hesum has quite a few wounds.

<585/882h 651/676m 462v> <offensive> <[##########][--- ]{***}> <evasive:58>
healing

Your monkey bite grazes Hesum.
Hesum parries your elbow slash.
Your groin strike grazes Hesum.
Your monkey jump kick grazes Hesum.
Your monkey fist scratches Hesum.
Your monkey pounce scratches Hesum.
Hesum concentrates on his combat style to prevent you from dodging.
Hesum's slash maims you!
Hesum has quite a few wounds.

<552/882h 651/676m 462v> <offensive> <[##########][--- ]{***}> <evasive:60>
Your monkey fist scratches Hesum.
Your tiger uppercut hits Hesum.
Hesum stumbles and barely dodges your tiger uppercut.
Your knee to the groin grazes Hesum.
Hesum parries your tiger uppercut.
Your monkey jump kick grazes Hesum.
Hesum's slash MUTILATES you!
Hesum's chop DISMEMBERS you!
Hesum has quite a few wounds.

<461/882h 655/676m 469v> <offensive> <[##########][--- ]{***}> <evasive:60> A healing light surrounds you.
Hesum has quite a few wounds.

<461/882h 615/676m 459v> <offensive> <[##########][--- ]{ }> <evasive:59>
Hesum strikes you with his weapon and attempts to hobble you.
Hesum's hobble hits you.
You clutch your leg painfully as you begin to hobble.
Hesum has quite a few wounds.

<452/882h 615/676m 459v> <offensive> <[##########][--- ]{ }> <evasive:58>
mantis
Replenish your chii first.
Hesum has quite a few wounds.

<452/882h 615/676m 459v> <offensive> <[##########][--- ]{ }> <evasive:58>
You feel a little better.
Hesum concentrates on his combat style to inflict more damage.
Hesum's slash MASSACRES you!
Your back fist misses Hesum.
Your palm strike grazes Hesum.
Your monkey bite grazes Hesum.
Your monkey jump kick hits Hesum.
Your groin strike grazes Hesum.
Your monkey jump kick hits Hesum.
Hesum has quite a few wounds.

<399/882h 615/676m 459v> <offensive> <[##########][---- ]{ }> <evasive:60>
Your agility fades.
Hesum has quite a few wounds.

<399/882h 615/676m 459v> <offensive> <[##########][---- ]{ }> <evasive:58>
You feel a lot better!
Hesum parries your palm strike.
Your dragon punch injures Hesum.
Your tiger uppercut hits Hesum.
Your lightning kick hits Hesum.
Your tiger uppercut misses Hesum.
Your jump kick hits Hesum.
Hesum's slash DISEMBOWELS you!
Hesum's life drain decimates you!
Hesum has quite a few wounds.

<383/882h 615/676m 459v> <offensive> <[##########][---- ]{ }> <evasive:60>
Hesum's trip misses you.
Hesum has quite a few wounds.

<383/882h 615/676m 459v> <offensive> <[##########][---- ]{ }> <evasive:58>
You feel a little better.
The healing light fades.
Your back fist misses Hesum.
Your jab grazes Hesum.
Your elbow slash hits Hesum.
Hesum parries your jump kick.
Your elbow slash hits Hesum.
Your knee thrust grazes Hesum.
Hesum's slash MUTILATES you!
Hesum's slice DISEMBOWELS you!
Hesum has quite a few wounds.

<315/882h 615/676m 459v> <offensive> <[##########][---- ]{ }> <evasive:60>
flee
You flee from combat!
A Nameless Road
+-+ | A nameless road in a small gnome village. The road is wide,
| | wide enough for quite a few full grown gnomes or a few
+ +-+ + | carts to travel side by side on, it is made of of perfectly
| | | | carved slabs of the green stone chtenik. Short and dull
+-F-@-+-o| green grass grows between each slab. Short paths lead up
| | | to small doorless homes, almost certainly built from the
+-+-* + | same plan, to the north and south.
| |
+-+-* |
---------+

[Exits: east west]
You collapse to the ground as you hobble away feebly.

<315/882h 615/676m 457v> <no opponent> <[##########][---- ]{ }> <evasive:60>
w
n
n

Your leg recovers enough to move normally again.

<315/882h 615/676m 457v> <no opponent> <[##########][----- ]{ }> <evasive:58>
n

Hesum dashes in.
You yell 'Help! Hesum just dashed into me!'
Hesum's thunder tackle DISEMBOWELS you!
Hesum has quite a few wounds.

<270/882h 615/676m 457v> <offensive> <[##########][----- ]{ }> <evasive:57>
flee
No way! You are still fighting!
Hesum has quite a few wounds.

<270/882h 615/676m 457v> <offensive> <[##########][----- ]{ }> <evasive:56> No way! You are still fighting!
Hesum has quite a few wounds.

<270/882h 615/676m 457v> <offensive> <[##########][----- ]{ }> <evasive:55> No way! You are still fighting!
Hesum has quite a few wounds.

<270/882h 615/676m 457v> <offensive> <[##########][----- ]{ }> <evasive:55> No way! You are still fighting!
Your dragon punch injures Hesum.
Hesum awkwardly parries your back fist with a loud clang.
Your elbow slash misses Hesum.
Your lightning kick hits Hesum.
Your jab grazes Hesum.
Hesum parries your lightning kick.
Hesum's slash devastates you!
Hesum works himself into a maniacal frenzy!
Hesum has quite a few wounds.

<240/882h 615/676m 457v> <offensive> <[##########][------ ]{ }> <evasive:60> You flee from combat!
A Path on the Outskirts
+-+ | A small path leading in or out of a small gnome village.
| | The path is much smaller than the road to the west and looks
+-+ + | to have gone unused for some time. Tall brown grass grow
| | | to each side of the path and a bit actually on the path.
F-+-@-o-o| A small gnome village can be seen to the west and to the
| | | east the path has been almost completely overgrown.
+-* + |
| |
+-+-* |
---------+

[Exits: north east south west]

<240/882h 615/676m 455v> <no opponent> <[##########][------ ]{ }> <evasive:60>
s

Hesum dashes in.
You yell 'Help! Hesum just dashed into me!'
Hesum's thunder tackle DISEMBOWELS you!
Hesum has quite a few wounds.

<195/882h 615/676m 455v> <offensive> <[##########][------ ]{ }> <evasive:58> No way! You are still fighting!
Hesum has quite a few wounds.

<195/882h 615/676m 455v> <offensive> <[##########][------ ]{ }> <evasive:58>
flee
You flee from combat!
A Gnome Laboratory
+ | A small home made from quality deir wood. The expert workmanship
| | that went into it is clear, but it lacks any creativity.
+-+ | A long but thin bed has been shoved into the northeast corner
| | of the room. A small fireplace, made of what looks to be
+-+ @ | single piece of a light gray stone, is in the northeast corner
| | | of the room, no fire burns within. The walls around the fire
F-+-+-o-o| place are scorched. A small desk stands against the western
| | | wall, strewn with loose papers, books and a number of scientific
+-* + | instruments. Books lie heaped in a large pile all around
---------+ the desk. A wide road can be seen through a doorless doorway
on the southern wall.

[Exits: south]
A gnome scientist is here.
A gnome scientist is here.
A gnome scientist is here.
A gnome scientist is here.
A gnome scientist is here.

<195/882h 615/676m 453v> <no opponent> <[##########][------ ]{ }> <evasive:60>
s
A Path on the Outskirts
+-+ | A small path leading in or out of a small gnome village.
| | The path is much smaller than the road to the west and looks
+-+ + | to have gone unused for some time. Tall brown grass grow
| | | to each side of the path and a bit actually on the path.
F-+-@-o-o| A small gnome village can be seen to the west and to the
| | | east the path has been almost completely overgrown.
+-* + |
| |
+-+-* |
---------+

[Exits: north east south west]
Hesum the Walking Disaster is here.

<195/882h 615/676m 451v> <no opponent> <[##########][------- ]{ }> <evasive:59>
w
w
w
A Nameless Road
+-+ | A nameless road in a small gnome village. The road is wide,
| | wide enough for quite a few full grown gnomes or a few
+ +-+ + | carts to travel side by side on, it is made of of perfectly
| | | | carved slabs of the green stone chtenik. Short and dull
+-F-@-+-o| green grass grows between each slab. Short paths lead up
| | | to small doorless homes, almost certainly built from the
+-+-* + | same plan, to the north and south.
| |
+-+-* |
---------+

[Exits: east west]

<195/882h 615/676m 449v> <no opponent> <[##########][------- ]{ }> <evasive:59>
n
An Intersection of Two Nameless Roads
+-+ | A four way intersection in what might be considered the
| | center of the village. A small, but very full well sits
+ +-+ +| in the center, the stonework of it done amazingly skillfully,
| | || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
| || slabs of the green stone chtenik. Short and dull green
+-+-* +| grass grows between each.
| |
+-+-*|
---------+

[Exits: north east south west (up)]
An adept of Davairus provides arena services.

<195/882h 615/676m 447v> <no opponent> <[##########][------- ]{ }> <evasive:58>
n
A Nameless Road
+-+| A nameless road leading into or from the main part of
| | a small gnome village. The road is wide, wide enough
+ +-+| for quite a few full grown gnomes or a few carts to travel
| | | side by side on, it is made of of perfectly carved slabs
+-@-F-+| of the green stone chtenik. Short and dull green grass
| | grows between each slab. A wide stretch of the same grass
+-+-*| grows to the south. A short path leads up to a small
| | doorless home to the north.
+-+|
---------+

[Exits: north east west]

<195/882h 615/676m 445v> <no opponent> <[##########][------- ]{ }> <evasive:58> A Small Gnome House
+-+ | A small home made from quality deir wood. The expert
| | workmanship that went into it is clear, but it lacks
+-+| any creativity. A small bed sits on the northern wall
| | and an even smaller one sits just to its right. A small
@ +-+| fireplace, made of what looks to be single piece of a
| | | light gray stone, is in the southwest corner of the room,
+-+-F-+| the fire within blazes brightly. A wide road can be seen
| | through a doorless doorway on the southern wall.
+-+-*|
---------+

[Exits: south]
A young gnome child is here, playing.
A short and gnarled gnome woman is here.

<195/882h 615/676m 443v> <no opponent> <[##########][------- ]{ }> <evasive:57> Alas, you cannot go that way.

<195/882h 615/676m 443v> <no opponent> <[##########][-------- ]{ }> <evasive:57>
healing
You concentrate to control your flow of chii.

<195/882h 575/676m 433v> <no opponent> <[##########][-------- ]{ }> <evasive:56>
mantis
You no longer have the speed and agility of a monkey.
You hook your fingers and begin to rock like the mantis.

<209/882h 582/676m 469v> <no opponent> <[##########][------ ]{ }> <evasive:54>
Hesum walks in.

<209/882h 582/676m 469v> <no opponent> <[##########][------ ]{ }> <evasive:53>

You yell 'Help! I am being attacked by Hesum!'
You turn Hesum's attack against him.
Your focus was interrupted.
Your tiger uppercut devastates Hesum!
Hesum's slice decimates you!
You dodge Hesum's slash.
Hesum has quite a few wounds.

<184/882h 557/676m 469v> <offensive> <[##########][------ ]{ }> <evasive:60>
flee

Your palm strike hits Hesum.
Your tiger uppercut wounds Hesum.
Your whirlwind kick devastates Hesum!
Hesum's slash mauls you.
Hesum's life drain mauls you.
You dodge Hesum's chop.
You parry Hesum's attack with your first hand.
Hesum has some big nasty wounds and scratches.

<138/882h 557/676m 469v> <offensive> <[##########][------ ]{ }> <evasive:59> You flee from combat!
A Nameless Road
+-+| A nameless road leading into or from the main part of
| | a small gnome village. The road is wide, wide enough
+ +-+| for quite a few full grown gnomes or a few carts to travel
| | | side by side on, it is made of of perfectly carved slabs
+-@-F-+| of the green stone chtenik. Short and dull green grass
| | grows between each slab. A wide stretch of the same grass
+-+-*| grows to the south. A short path leads up to a small
| | doorless home to the north.
+-+|
---------+

[Exits: north east west]

<138/882h 557/676m 467v> <no opponent> <[##########][------ ]{ }> <evasive:60>
e
s
An Intersection of Two Nameless Roads
+-+ | A four way intersection in what might be considered the
| | center of the village. A small, but very full well sits
+ +-+ +| in the center, the stonework of it done amazingly skillfully,
| | || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
| || slabs of the green stone chtenik. Short and dull green
+-+-* +| grass grows between each.
| |
+-+-*|
---------+

[Exits: north east south west (up)]
An adept of Davairus provides arena services.

<138/882h 557/676m 465v> <no opponent> <[##########][------ ]{ }> <evasive:59>
s
A Nameless Road
+ +-+ +| A nameless road running north and south through the center
| | || of the village. The road is wide, wide enough for quite a
+-+-F-+-+| few full grown gnomes or a few carts to travel side by side
| || on, it is made of of perfectly carved slabs of the green
+-@-* +| stone chtenik. Short and dull green grass grows between each
| | slab. A wide stretch of the same grass grows to the east.
+-+-*| A small shop is to the west.
| |
*-o-o |
---------+

[Exits: north east south west]

<138/882h 557/676m 463v> <no opponent> <[##########][------ ]{ }> <evasive:59>
s
s
A Nameless Road
+-+-F-+-+| A nameless road running north and south through the center
| || of the village. The road is wide, wide enough for quite
+-+-* +| a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
@-+-*| the green stone chtenik. Short and dull green grass grows
| | between each slab. Small shops can be seen to the west,
*-o-o o| while a quiet path leads east towards a small stone temple.
| | ||
~-~-o-o|
---------+

[Exits: north east south]

<138/882h 557/676m 461v> <no opponent> <[##########][------ ]{ }> <evasive:58> Path by a Stream
+-+-* | The end of a nameless road running north through the center
| | of the village. The road is wide, wide enough for quite
+-+-*| a few full grown gnomes or a few carts to travel side by
| | side on, it is made of of perfectly carved slabs of the
*-o-@ o| green stone chtenik. Short and dull green grass grows between
| | || each slab. A dusty path leads westward and a small stream
~-~-o-o| is off to the south.
| |
~-~-~ |
---------+

[Exits: north south west]

<138/882h 557/676m 459v> <no opponent> <[##########][------- ]{ }> <evasive:58> At the stream's end
+-+-*| The once powerful river has finally found an end. There
| | is a small hole in the ground which the current follows
*-o-o o| underground, but much of its strength has been sapped
| | || by the wells drilled into the ground. Part of the stream
~-@-o-o| feeds into a small pond in which fish can be seen swimming.
| | There are plants and trash on the ground here, but gnomes
~-~-~ | pass by, doing what cleanup effort they can. The southern
| | end of a road heading north can be seen from the bank,
~-~| or it wouldn't be hard to follow the stream to the west.
---------+

[Exits: north east west]

<138/882h 557/676m 456v> <no opponent> <[##########][------- ]{ }> <evasive:57>
e
The Field of Mice's Dreams
+-+-* | A large field of brown grass. The grass grows high and no
| | doubt hides much, it rustles and sways at the slightest breeze.
o-o o | A thin path of trampled grass and earth trails into and through
| | | | the grass to a the small rock outcropping and cave to the
~-~-@-o | east and a stream to the west. Just outside the cave lie
| | a few skins of various beasts.
~-~-~ |
| |
~ |
---------+

[Exits: east west]
A small field mouse is here, running about.
A small field mouse is here, running about.
A mouse swordsman stands here, one paw on the hilt of his rapier.

<138/882h 557/676m 453v> <no opponent> <[##########][------- ]{ }> <evasive:57>
e
n
The Dark Cave
+-+-* | A small dark tunnel. The floor is covered with trash, rocks
| | and bits of grass, some of which is stained with blood. A
o o | few pieces of clothing, ripped into many pieces, and some
| | | bones have been thrown to the eastern side of the tunnel.
~-o-@ | The tunnel widens into a small cave to the north and to a
| grassy field to the west.
|
|
|
---------+

[Exits: north west]

<138/882h 557/676m 451v> <no opponent> <[##########][------- ]{ }> <evasive:56> Darker Cave
+ | A small, very dark and very messy cave. The floor is covered
| | with trash and rocks, some of which has been stained with
+-+ | blood. Bones of many different origins, from the very small
| | to somewhat large, lie in a pile near the northeast corner.
o @ | A crudely made bed of furs sits on the floor near the western
| | | wall. A small tunnel to the south provides the only exit.
~-o-o |
|
|
---------+

[Exits: south]
A small, foul smelling troll is here.

<138/882h 557/676m 448v> <no opponent> <[##########][------- ]{ }> <evasive:55>
healing
You concentrate to control your flow of chii.

<138/882h 517/676m 438v> <no opponent> <[##########][-------- ]{ }> <evasive:55>
where
Players near you in The Seringale Arena:
<PK> Quinace Darker Cave
<PK> Hesum At the stream's end

<138/882h 517/676m 438v> <no opponent> <[##########][-------- ]{ }> <evasive:54>
where
Players near you in The Seringale Arena:
<PK> Quinace Darker Cave
<PK> Hesum At the stream's end

<138/882h 517/676m 438v> <no opponent> <[##########][-------- ]{ }> <evasive:53>
where
Players near you in The Seringale Arena:
<PK> Quinace Darker Cave
<PK> Hesum At the stream's end

<138/882h 517/676m 438v> <no opponent> <[##########][-------- ]{ }> <evasive:52>
where
Players near you in The Seringale Arena:
<PK> Quinace Darker Cave
<PK> Hesum At the stream's end

<138/882h 517/676m 438v> <no opponent> <[##########][--------- ]{ }> <evasive:51>
Your rigor fades.

<138/882h 517/676m 438v> <no opponent> <[##########][--------- ]{ }> <evasive:50>
A healing light surrounds you.

<138/882h 517/676m 438v> <no opponent> <[##########][----------]{ }> <evasive:47>
where
Players near you in The Seringale Arena:
<PK> Quinace Darker Cave
<PK> Hesum On the Stream

<138/882h 517/676m 438v> <no opponent> <[##########][----------]{ }> <evasive:47>
You feel a little better.

<158/882h 517/676m 438v> <no opponent> <[##########][----------]{ }> <evasive:46>
s
The Dark Cave
+-+-* | A small dark tunnel. The floor is covered with trash, rocks
| | and bits of grass, some of which is stained with blood. A
o o | few pieces of clothing, ripped into many pieces, and some
| | | bones have been thrown to the eastern side of the tunnel.
~-o-@ | The tunnel widens into a small cave to the north and to a
| grassy field to the west.
|
|
|
---------+

[Exits: north west]

<158/882h 517/676m 435v> <no opponent> <[##########][----------]{ }> <evasive:45>
w
The Field of Mice's Dreams
+-+-* | A large field of brown grass. The grass grows high and no
| | doubt hides much, it rustles and sways at the slightest breeze.
o-o o | A thin path of trampled grass and earth trails into and through
| | | | the grass to a the small rock outcropping and cave to the
~-~-@-o | east and a stream to the west. Just outside the cave lie
| | a few skins of various beasts.
~-~-~ |
| |
~ |
---------+

[Exits: east west]
A small field mouse is here, running about.
A small field mouse is here, running about.
A mouse swordsman stands here, one paw on the hilt of his rapier.

<158/882h 517/676m 433v> <no opponent> <[##########][----------]{ }> <evasive:45>
w
At the stream's end
+-+-*| The once powerful river has finally found an end. There
| | is a small hole in the ground which the current follows
*-o-o o| underground, but much of its strength has been sapped
| | || by the wells drilled into the ground. Part of the stream
~-@-o-o| feeds into a small pond in which fish can be seen swimming.
| | There are plants and trash on the ground here, but gnomes
~-~-~ | pass by, doing what cleanup effort they can. The southern
| | end of a road heading north can be seen from the bank,
~-~| or it wouldn't be hard to follow the stream to the west.
---------+

[Exits: north east west]

<158/882h 517/676m 430v> <no opponent> <[##########][----------]{ }> <evasive:44>
n
n
Path by a Stream
+-+-* | The end of a nameless road running north through the center
| | of the village. The road is wide, wide enough for quite
+-+-*| a few full grown gnomes or a few carts to travel side by
| | side on, it is made of of perfectly carved slabs of the
*-o-@ o| green stone chtenik. Short and dull green grass grows between
| | || each slab. A dusty path leads westward and a small stream
~-~-o-o| is off to the south.
| |
~-~-~ |
---------+

[Exits: north south west]

<158/882h 517/676m 427v> <no opponent> <[##########][----------]{ }> <evasive:44>
n
A Nameless Road
+-+-F-+-+| A nameless road running north and south through the center
| || of the village. The road is wide, wide enough for quite
+-+-* +| a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
@-+-*| the green stone chtenik. Short and dull green grass grows
| | between each slab. Small shops can be seen to the west,
*-o-o o| while a quiet path leads east towards a small stone temple.
| | ||
~-~-o-o|
---------+

[Exits: north east south]

<158/882h 517/676m 425v> <no opponent> <[##########][----------]{ }> <evasive:43> A Nameless Road
+ +-+ +| A nameless road running north and south through the center
| | || of the village. The road is wide, wide enough for quite a
+-+-F-+-+| few full grown gnomes or a few carts to travel side by side
| || on, it is made of of perfectly carved slabs of the green
+-@-* +| stone chtenik. Short and dull green grass grows between each
| | slab. A wide stretch of the same grass grows to the east.
+-+-*| A small shop is to the west.
| |
*-o-o |
---------+

[Exits: north east south west]

<158/882h 517/676m 423v> <no opponent> <[##########][----------]{ }> <evasive:43>
n

You feel a little better.

<178/882h 517/676m 423v> <no opponent> <[##########][----------]{ }> <evasive:43> An Intersection of Two Nameless Roads
+-+ | A four way intersection in what might be considered the
| | center of the village. A small, but very full well sits
+ +-+ +| in the center, the stonework of it done amazingly skillfully,
| | || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
| || slabs of the green stone chtenik. Short and dull green
+-+-* +| grass grows between each.
| |
+-+-*|
---------+

[Exits: north east south west (up)]
An adept of Davairus provides arena services.

<178/882h 517/676m 421v> <no opponent> <[##########][----------]{ }> <evasive:42>
n
A Nameless Road
*-+-+ | A nameless road running north and south through the center
| | | of the village. The road is wide, wide enough for quite
*-* +-+ | a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
+ @-+ +| the green stone chtenik. Short and dull green grass grows
| | || between each slab. Short paths lead up to small doorless
+-+-F-+-+| homes, almost certainly built from the same plan, to
| || the east.
+-+-* +|
---------+

[Exits: north east south]

<178/882h 517/676m 419v> <no opponent> <[##########][----------]{ }> <evasive:41>
n
e
A Nameless Road
*-* + | A nameless road running north and south through the center
| | | of the village. The road is wide, wide enough for quite
*-+-+ | a few full grown gnomes or a few carts to travel side
| | | by side on, it is made of of perfectly carved slabs of
*-* @-+ | the green stone chtenik. Short and dull green grass grows
| | between each slab. Short paths lead up to small doorless
+ +-+ +| homes, almost certainly built from the same plan, to
| | || the east.
+-+-F-+-+|
---------+

[Exits: north east south]

<178/882h 517/676m 417v> <no opponent> <[##########][----------]{ }> <evasive:41> A Small Gnome House
+ | A small home made from quality deir wood. The expert
| | workmanship that went into it is clear, but it lacks
+-+ | any creativity. A bed sits in the southeast corner and
| | a small crib sits just to the north of it. A small fireplace,
+-@ | made of what looks to be single piece of a light gray
| | stone, is in the northeast corner of the room, the fire
+ +-+ + | within burns very low but hot. A wide road can be seen
| | | | through a doorless doorway on the western wall.
+-F-+-+-o|
---------+

[Exits: west]
A young gnome woman is here.
A young gnome man is here
An extremely swollen gnome baby lies here, looking ready to poop.

<178/882h 517/676m 415v> <no opponent> <[##########][----------]{ }> <evasive:40>
You feel a little better.
The healing light fades.

<198/882h 517/676m 415v> <no opponent> <[##########][----------]{ }> <evasive:40>
healing
You concentrate to control your flow of chii.

<198/882h 477/676m 405v> <no opponent> <[##########][----------]{ }> <evasive:39>
where
Players near you in The Seringale Arena:
<PK> Quinace A Small Gnome House
<PK> Hesum Darker Cave

<198/882h 477/676m 405v> <no opponent> <[##########][----------]{ }> <evasive:38>
where
Players near you in The Seringale Arena:
<PK> Quinace A Small Gnome House
<PK> Hesum At the stream's end

<198/882h 477/676m 405v> <no opponent> <[##########][----------]{ }> <evasive:36>
A healing light surrounds you.

<213/882h 484/676m 469v> <no opponent> <[##########][----------]{ }> <evasive:32>
You feel better.

<248/882h 484/676m 469v> <no opponent> <[##########][----------]{ }> <evasive:31>
w
A Nameless Road
*-* + | A nameless road running north and south through the center
| | | of the village. The road is wide, wide enough for quite
*-+-+ | a few full grown gnomes or a few carts to travel side
| | | by side on, it is made of of perfectly carved slabs of
*-* @-+ | the green stone chtenik. Short and dull green grass grows
| | between each slab. Short paths lead up to small doorless
+ +-+ +| homes, almost certainly built from the same plan, to
| | || the east.
+-+-F-+-+|
---------+

[Exits: north east south]

<248/882h 484/676m 467v> <no opponent> <[##########][----------]{ }> <evasive:30>
s
A Nameless Road
*-+-+ | A nameless road running north and south through the center
| | | of the village. The road is wide, wide enough for quite
*-* +-+ | a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
+ @-+ +| the green stone chtenik. Short and dull green grass grows
| | || between each slab. Short paths lead up to small doorless
+-+-F-+-+| homes, almost certainly built from the same plan, to
| || the east.
+-+-* +|
---------+

[Exits: north east south]

<248/882h 484/676m 465v> <no opponent> <[##########][----------]{ }> <evasive:29>
s
s
An Intersection of Two Nameless Roads
+-+ | A four way intersection in what might be considered the
| | center of the village. A small, but very full well sits
+ +-+ +| in the center, the stonework of it done amazingly skillfully,
| | || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
| || slabs of the green stone chtenik. Short and dull green
+-+-* +| grass grows between each.
| |
+-+-*|
---------+

[Exits: north east south west (up)]
An adept of Davairus provides arena services.

<248/882h 484/676m 463v> <no opponent> <[##########][----------]{ }> <evasive:29>
s
A Nameless Road
+ +-+ +| A nameless road running north and south through the center
| | || of the village. The road is wide, wide enough for quite a
+-+-F-+-+| few full grown gnomes or a few carts to travel side by side
| || on, it is made of of perfectly carved slabs of the green
+-@-* +| stone chtenik. Short and dull green grass grows between each
| | slab. A wide stretch of the same grass grows to the east.
+-+-*| A small shop is to the west.
| |
*-o-o |
---------+

[Exits: north east south west]
Hesum the Walking Disaster is here.

<248/882h 484/676m 461v> <no opponent> <[##########][----------]{ }> <evasive:28>
You feel a little better.

<265/882h 484/676m 461v> <no opponent> <[##########][----------]{ }> <evasive:28> A Nameless Road
+-+-F-+-+| A nameless road running north and south through the center
| || of the village. The road is wide, wide enough for quite
+-+-* +| a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
@-+-*| the green stone chtenik. Short and dull green grass grows
| | between each slab. Small shops can be seen to the west,
*-o-o o| while a quiet path leads east towards a small stone temple.
| | ||
~-~-o-o|
---------+

[Exits: north east south]

<265/882h 484/676m 459v> <no opponent> <[##########][----------]{ }> <evasive:28>
s
Path by a Stream
+-+-* | The end of a nameless road running north through the center
| | of the village. The road is wide, wide enough for quite
+-+-*| a few full grown gnomes or a few carts to travel side by
| | side on, it is made of of perfectly carved slabs of the
*-o-@ o| green stone chtenik. Short and dull green grass grows between
| | || each slab. A dusty path leads westward and a small stream
~-~-o-o| is off to the south.
| |
~-~-~ |
---------+

[Exits: north south west]

<265/882h 484/676m 457v> <no opponent> <[##########][----------]{ }> <evasive:27>
w
Path by a Stream
+-+-*| You are on a small path heading to the east and west.
| | The path is surrounded by short, dull green grass. The
+-+| grass has started to grow onto the path, with a few sprouts
| | just peeking out from the ground. The end of a wide road
*-@-o | can be seen to the east and a small building, nothing
| | | more than a hovel, sits off to the west. A small stream
~-~-o| is just to the south.
| |
~-~-~|
---------+

[Exits: east south west]

<265/882h 484/676m 455v> <no opponent> <[##########][----------]{ }> <evasive:26>
s
On the Stream
+-+| The cold stream seems to be reaching its end. The water's
| | current has mostly diminished and you can see land to
*-o-o | the north. Someone has blocked off the stream to the
| | | west, controlling the flow into a dam of some sorts and
@-~-o| you cannot make your way past. You can follow the gentle
| | current southwards, walk onto land to the north, or follow
~-~-~| an eddy of the stream to the east.
||
~|
---------+

[Exits: north east south]

<265/882h 484/676m 452v> <no opponent> <[##########][----------]{ }> <evasive:26>
s
On the Stream
*-o-o | The water here has started to grow cold and while it is
| | | still flowing quickly, this bend here seems to have a
~-~-o| surreal stillness. Fish jump from natural stasis points,
| | sending splashes over the debris that has been carried
@-~-~| here from the far off town closer to the river's source.
|| Plants grow along the banks, wrapped around the trash.
~| The river flows in from the north and continues to the
| east.
|
---------+

[Exits: north east]

<265/882h 484/676m 448v> <no opponent> <[##########][----------]{ }> <evasive:25>
e
e
On a Quiet Stream
*-o-o o| The water here has started to grow cold and while it is
| | || still flowing quickly, this bend here seems to have a
~-~-o-o| surreal stillness. Fish jump from natural stasis points,
| | sending splashes over the debris that has been carried
~-@-~ | here from the far off town closer to the river's source.
| | Plants grow along the banks, wrapped around the trash.
~-~| The river flows in from the west and continues east.
|
|
---------+

[Exits: east west]
You feel a lot better!

<325/882h 484/676m 444v> <no opponent> <[##########][----------]{ }> <evasive:25> On a Quiet Stream
o-o | The water here has started to grow cold and while it is
| | | still flowing quickly, this bend here seems to have a
~-~-o-o | surreal stillness. Fish jump from natural stasis points,
| | sending splashes over the debris that has been carried
~-~-@ | here from the far off town closer to the river's source.
| | Plants grow along the banks, wrapped around the trash.
~-~-~| The river flows in from the west and continues south.
|
|
---------+

[Exits: south west]

<325/882h 484/676m 440v> <no opponent> <[##########][----------]{ }> <evasive:24>
where
Players near you in The Seringale Arena:
<PK> Quinace On a Quiet Stream
<PK> Hesum Path by a Stream

<325/882h 484/676m 440v> <no opponent> <[##########][----------]{ }> <evasive:24>
w
On a Quiet Stream
*-o-o o| The water here has started to grow cold and while it is
| | || still flowing quickly, this bend here seems to have a
~-~-o-o| surreal stillness. Fish jump from natural stasis points,
| | sending splashes over the debris that has been carried
~-@-~ | here from the far off town closer to the river's source.
| | Plants grow along the banks, wrapped around the trash.
~-~| The river flows in from the west and continues east.
|
|
---------+

[Exits: east west]

<325/882h 484/676m 436v> <no opponent> <[##########][----------]{ }> <evasive:23>
w
n
On the Stream
*-o-o | The water here has started to grow cold and while it is
| | | still flowing quickly, this bend here seems to have a
~-~-o| surreal stillness. Fish jump from natural stasis points,
| | sending splashes over the debris that has been carried
@-~-~| here from the far off town closer to the river's source.
|| Plants grow along the banks, wrapped around the trash.
~| The river flows in from the north and continues to the
| east.
|
---------+

[Exits: north east]

<325/882h 484/676m 432v> <no opponent> <[##########][----------]{ }> <evasive:22>
n
On the Stream
+-+| The cold stream seems to be reaching its end. The water's
| | current has mostly diminished and you can see land to
*-o-o | the north. Someone has blocked off the stream to the
| | | west, controlling the flow into a dam of some sorts and
@-~-o| you cannot make your way past. You can follow the gentle
| | current southwards, walk onto land to the north, or follow
~-~-~| an eddy of the stream to the east.
||
~|
---------+

[Exits: north east south]
The healing light fades.

<325/882h 484/676m 428v> <no opponent> <[##########][----------]{ }> <evasive:22>
e
Path by a Stream
+-+-*| You are on a small path heading to the east and west.
| | The path is surrounded by short, dull green grass. The
+-+| grass has started to grow onto the path, with a few sprouts
| | just peeking out from the ground. The end of a wide road
*-@-o | can be seen to the east and a small building, nothing
| | | more than a hovel, sits off to the west. A small stream
~-~-o| is just to the south.
| |
~-~-~|
---------+

[Exits: east south west]

<325/882h 484/676m 425v> <no opponent> <[##########][----------]{ }> <evasive:21>
n
Path by a Stream
+-+-* | The end of a nameless road running north through the center
| | of the village. The road is wide, wide enough for quite
+-+-*| a few full grown gnomes or a few carts to travel side by
| | side on, it is made of of perfectly carved slabs of the
*-o-@ o| green stone chtenik. Short and dull green grass grows between
| | || each slab. A dusty path leads westward and a small stream
~-~-o-o| is off to the south.
| |
~-~-~ |
---------+

[Exits: north south west]

<325/882h 484/676m 423v> <no opponent> <[##########][----------]{ }> <evasive:21>
n
A Nameless Road
+-+-F-+-+| A nameless road running north and south through the center
| || of the village. The road is wide, wide enough for quite
+-+-* +| a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
@-+-*| the green stone chtenik. Short and dull green grass grows
| | between each slab. Small shops can be seen to the west,
*-o-o o| while a quiet path leads east towards a small stone temple.
| | ||
~-~-o-o|
---------+

[Exits: north east south]

<325/882h 484/676m 421v> <no opponent> <[##########][----------]{ }> <evasive:20>
n
A Nameless Road
+ +-+ +| A nameless road running north and south through the center
| | || of the village. The road is wide, wide enough for quite a
+-+-F-+-+| few full grown gnomes or a few carts to travel side by side
| || on, it is made of of perfectly carved slabs of the green
+-@-* +| stone chtenik. Short and dull green grass grows between each
| | slab. A wide stretch of the same grass grows to the east.
+-+-*| A small shop is to the west.
| |
*-o-o |
---------+

[Exits: north east south west]

<325/882h 484/676m 419v> <no opponent> <[##########][----------]{ }> <evasive:20> An Intersection of Two Nameless Roads
+-+ | A four way intersection in what might be considered the
| | center of the village. A small, but very full well sits
+ +-+ +| in the center, the stonework of it done amazingly skillfully,
| | || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
| || slabs of the green stone chtenik. Short and dull green
+-+-* +| grass grows between each.
| |
+-+-*|
---------+

[Exits: north east south west (up)]
An adept of Davairus provides arena services.

<325/882h 484/676m 417v> <no opponent> <[##########][----------]{ }> <evasive:19>
n
A Nameless Road
*-+-+ | A nameless road running north and south through the center
| | | of the village. The road is wide, wide enough for quite
*-* +-+ | a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
+ @-+ +| the green stone chtenik. Short and dull green grass grows
| | || between each slab. Short paths lead up to small doorless
+-+-F-+-+| homes, almost certainly built from the same plan, to
| || the east.
+-+-* +|
---------+

[Exits: north east south]

<325/882h 484/676m 415v> <no opponent> <[##########][----------]{ }> <evasive:19>
n
e
A Nameless Road
*-* + | A nameless road running north and south through the center
| | | of the village. The road is wide, wide enough for quite
*-+-+ | a few full grown gnomes or a few carts to travel side
| | | by side on, it is made of of perfectly carved slabs of
*-* @-+ | the green stone chtenik. Short and dull green grass grows
| | between each slab. Short paths lead up to small doorless
+ +-+ +| homes, almost certainly built from the same plan, to
| | || the east.
+-+-F-+-+|
---------+

[Exits: north east south]

<325/882h 484/676m 413v> <no opponent> <[##########][----------]{ }> <evasive:18> A Small Gnome House
+ | A small home made from quality deir wood. The expert
| | workmanship that went into it is clear, but it lacks
+-+ | any creativity. A bed sits in the southeast corner and
| | a small crib sits just to the north of it. A small fireplace,
+-@ | made of what looks to be single piece of a light gray
| | stone, is in the northeast corner of the room, the fire
+ +-+ + | within burns very low but hot. A wide road can be seen
| | | | through a doorless doorway on the western wall.
+-F-+-+-o|
---------+

[Exits: west]
A young gnome woman is here.
A young gnome man is here
An extremely swollen gnome baby lies here, looking ready to poop.

<325/882h 484/676m 411v> <no opponent> <[##########][----------]{ }> <evasive:18>
healing
You concentrate to control your flow of chii.

<325/882h 444/676m 401v> <no opponent> <[##########][----------]{ }> <evasive:17>

You are affected by the following:
Skill: mantis style : modifies damroll by 2 for 11 hours
: modifies hitroll by 2 for 11 hours
Skill: acupuncture : modifies damroll by -2 for 8 hours
: modifies hitroll by -2 for 8 hours
: lasts for 8 hours
Skill: sense motion : lasts for 29 hours
: lasts for 28 hours

<325/882h 444/676m 401v> <no opponent> <[##########][----------]{ }> <evasive:15>
ten
You prepare your resolve and stand ready for battle.

<325/882h 384/676m 401v> <no opponent> <[##########][----------]{ }> <evasive:14>
'Whoops.

A healing light surrounds you.

<325/882h 384/676m 401v> <no opponent> <[##########][----------]{ }> <evasive:10>
You feel a little better.

<348/882h 384/676m 401v> <no opponent> <[##########][----------]{ }> <evasive:10> You say 'Whoops.'

<348/882h 384/676m 401v> <no opponent> <[##########][----------]{ }> <evasive:7>
You feel a lot better!

<401/882h 384/676m 401v> <no opponent> <[##########][----------]{ }> <evasive:7>
where
Players near you in The Seringale Arena:
Cadeilin Northwest of Market Square
<PK> Quinace A Small Gnome House
<PK> Hesum On a Quiet Stream

<401/882h 384/676m 401v> <no opponent> <[##########][----------]{ }> <evasive:5>
You feel a little better.

<419/882h 384/676m 401v> <no opponent> <[##########][----------]{ }> <evasive:4>
where
Players near you in The Seringale Arena:
Cadeilin The Main Street
<PK> Quinace A Small Gnome House
<PK> Hesum On the Stream

<419/882h 384/676m 401v> <no opponent> <[##########][----------]{ }> <evasive:3>
where
Players near you in The Seringale Arena:
Cadeilin A Cloakroom
<PK> Quinace A Small Gnome House
<PK> Hesum On the Stream

<419/882h 384/676m 401v> <no opponent> <[##########][----------]{ }> <evasive:1>
The healing light fades.

<419/882h 384/676m 401v> <no opponent> <[##########][----------]{ }> <evasive:1>
healing
You concentrate to control your flow of chii.

<419/882h 344/676m 391v> <no opponent> <[##########][----------]{ }> <active>
Rimath the trader auctions 'Place yer bids! a Hallowed Blade is being auctioned for 2000 gold!'

<430/882h 349/676m 466v> <no opponent> <[##########][----------]{ }> <active>
drunk
You no longer rock like the mantis.
You start staggering around like a drunk.

<430/882h 349/676m 466v> <no opponent> <[======####][----------]{ }> <active>
where
Players near you in The Seringale Arena:
Cadeilin Beside a large bar
<PK> Quinace A Small Gnome House
<PK> Hesum An Intersection of Two Nameless Roads

<430/882h 349/676m 466v> <no opponent> <[======####][----------]{ }> <active>
A healing light surrounds you.

<430/882h 349/676m 466v> <no opponent> <[======####][----------]{ }> <active>
You feel better.

<467/882h 349/676m 466v> <no opponent> <[======####][----------]{ }> <active>
where
Players near you in The Seringale Arena:
Cadeilin The Main Street
<PK> Quinace A Small Gnome House
<PK> Hesum A Small Gnome House

<467/882h 349/676m 466v> <no opponent> <[======####][----------]{ }> <active>
Hesum walks in.

<467/882h 349/676m 466v> <no opponent> <[======####][----------]{ }> <active>
You feel better.

<504/882h 349/676m 466v> <no opponent> <[======####][----------]{ }> <active>
mur
Your drunken back fist devastates Hesum!
Hesum manages to dodge your tiger uppercut with a lot of effort.
Your falling drunk kick devastates Hesum!
Hesum has some big nasty wounds and scratches.

<504/882h 349/676m 466v> <offensive> <[======####][----------]{ }> <bloody:120>
dirt

You feel a lot better!
Hesum's slash mauls you.
Hesum's slash decimates you!
Your drunken back fist maims Hesum!
Your palm strike injures Hesum.
Your whirlwind kick decimates Hesum!
Hesum has some big nasty wounds and scratches.

<523/882h 349/676m 466v> <offensive> <[======####][=---------]{ }> <bloody:120> Hesum is blinded by the dirt in his eyes!
Your kicked dirt scratches Hesum.
Hesum has some big nasty wounds and scratches.

<523/882h 349/676m 466v> <offensive> <[======####][=---------]{ }> <bloody:120>
Your dance fades.
Hesum has some big nasty wounds and scratches.

<523/882h 349/676m 466v> <offensive> <[======####][=---------]{ }> <bloody:120>
Hesum's eyes suddenly burn like hot coals as he is gripped by insanity!
Hesum's wounds close through blooding in combat!
Hesum has quite a few wounds.

<523/882h 349/676m 466v> <offensive> <[======####][=---------]{ }> <bloody:120>
The healing light fades.
Your jab hits Hesum.
Your tiger uppercut devastates Hesum!
Your spin kick decimates Hesum!
You stagger wildly out of Hesum's attack.
You stagger wildly out of Hesum's attack.
You stagger wildly out of Hesum's attack.
You stagger wildly out of Hesum's attack.
Hesum's fury maims you!
Hesum has quite a few wounds.

<487/882h 349/676m 466v> <offensive> <[======####][=---------]{ }> <bloody:120>
kick

Hesum lets loose a bestial roar at you.
You feel intimidated by Hesum's roar.
Hesum has quite a few wounds.

<487/882h 349/676m 466v> <offensive> <[======####][=---------]{ }> <bloody:120>
You parry Hesum's attack with your first hand.
Hesum's fury mauls you.
Your palm strike injures Hesum.
Your palm strike injures Hesum.
Your knee thrust injures Hesum.
Hesum has quite a few wounds.

<464/882h 349/676m 466v> <offensive> <[=====#####][==--------]{ }> <bloody:120> Your kick devastates Hesum!
Your double kick injures Hesum.
Hesum has quite a few wounds.

<464/882h 349/676m 466v> <offensive> <[====######][===-------]{ }> <bloody:120>
Hesum rubs the dirt out of his eyes, but they're still watering.
Your palm strike injures Hesum.
Your elbow slash mauls Hesum.
Your whirlwind kick devastates Hesum!
You parry Hesum's attack with your first hand.
Hesum's fury MASSACRES you!
Hesum has some big nasty wounds and scratches.

<395/882h 349/676m 466v> <offensive> <[====######][===-------]{ }> <bloody:120>
kick

Hesum trips you and you go down!
Hesum's trip scratches you.
Hesum has some big nasty wounds and scratches.

<394/882h 349/676m 466v> <offensive> <[====######][===-------]{ }> <bloody:120>
Your jab misses Hesum.
Your jab injures Hesum.
Your knee thrust injures Hesum.
You stagger wildly out of Hesum's attack.
You stagger wildly out of Hesum's attack.
You parry Hesum's attack with your first hand.
You parry Hesum's attack with your first hand.
Hesum froths at the mouth.
Hesum has some big nasty wounds and scratches.

<394/882h 349/676m 466v> <offensive> <[===#######][====------]{ }> <bloody:120>
Your palm strike injures Hesum.
Your dragon punch DISEMBOWELS Hesum!
Your jump kick devastates Hesum!
You parry Hesum's attack with your first hand.
Hesum delivers a devastating blow!
Hesum's fury DISEMBOWELS you!
Hesum has some big nasty wounds and scratches.

<349/882h 349/676m 466v> <offensive> <[===#######][====------]{ }> <bloody:120>
Hesum trips you and you go down!
Hesum's trip scratches you.
Hesum has some big nasty wounds and scratches.

<348/882h 349/676m 466v> <offensive> <[===#######][====------]{ }> <bloody:120>
It starts to rain.
Hesum has some big nasty wounds and scratches.

<358/882h 354/676m 469v> <offensive> <[===#######][====------]{ }> <bloody:120>
Hesum's eyes stop watering.
Your tiger uppercut decimates Hesum!
Your palm strike injures Hesum.
Your knee thrust hits Hesum.
Hesum's fury *** DEMOLISHES *** you!
You feel less wobbly on your feet.
Hesum has some big nasty wounds and scratches.

<242/882h 354/676m 469v> <offensive> <[==########][====------]{ }> <bloody:120> Your kick devastates Hesum!
Your double kick wounds Hesum.
Hesum has some big nasty wounds and scratches.

<242/882h 354/676m 469v> <offensive> <[=#########][======----]{ }> <bloody:120>
Hesum trips you and you go down!
Hesum's trip scratches you.
Hesum has some big nasty wounds and scratches.

<241/882h 354/676m 469v> <offensive> <[=#########][======----]{ }> <bloody:120>
flee

Your jab hits Hesum.
Your back fist wounds Hesum.
Your knee thrust injures Hesum.
You stagger wildly out of Hesum's attack.
You parry Hesum's attack with your first hand.
Hesum froths at the mouth.
Hesum has some big nasty wounds and scratches.

<241/882h 354/676m 469v> <offensive> <[=#########][======----]{ }> <bloody:120>
Cadeilin yells 'Demons of the Underworld, bring forth your destruction!'
You stagger wildly out of Hesum's attack.
Hesum delivers a devastating blow!
You stagger wildly out of Hesum's attack.
Hesum's fury maims you!
Your back fist mauls Hesum.
Your back fist mauls Hesum.
Your spin kick wounds Hesum.
Hesum looks pretty hurt.

<208/882h 354/676m 469v> <offensive> <[##########][======----]{ }> <bloody:120>
Hesum gets a wild look in his eyes.
You feel less wobbly on your feet.
Hesum has some big nasty wounds and scratches.

<170/882h 354/676m 469v> <offensive> <[##########][======----]{ }> <bloody:120> You flee from combat!
A Nameless Road
*-* + | A nameless road running north and south through the center
| | | of the village. The road is wide, wide enough for quite
*-+-+ | a few full grown gnomes or a few carts to travel side
| | | by side on, it is made of of perfectly carved slabs of
*-* @-+ | the green stone chtenik. Short and dull green grass grows
| | between each slab. Short paths lead up to small doorless
+ +-+ +| homes, almost certainly built from the same plan, to
| | || the east.
+-+-F-+-+|
---------+

[Exits: north east south]

<170/882h 354/676m 467v> <no opponent> <[##########][======----]{ }> <bloody:120>
s
s
A Nameless Road
*-+-+ | A nameless road running north and south through the center
| | | of the village. The road is wide, wide enough for quite
*-* +-+ | a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
+ @-+ +| the green stone chtenik. Short and dull green grass grows
| | || between each slab. Short paths lead up to small doorless
+-+-F-+-+| homes, almost certainly built from the same plan, to
| || the east.
+-+-* +|
---------+

[Exits: north east south]

<170/882h 354/676m 465v> <no opponent> <[##########][======----]{ }> <bloody:119>
e
e
An Intersection of Two Nameless Roads
+-+ | A four way intersection in what might be considered the
| | center of the village. A small, but very full well sits
+ +-+ +| in the center, the stonework of it done amazingly skillfully,
| | || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
| || slabs of the green stone chtenik. Short and dull green
+-+-* +| grass grows between each.
| |
+-+-*|
---------+

[Exits: north east south west (up)]
An adept of Davairus provides arena services.

<170/882h 354/676m 463v> <no opponent> <[##########][======----]{ }> <bloody:118>
s
A Nameless Road
+-+ | A nameless road in a small gnome village. The road is wide,
| | wide enough for quite a few full grown gnomes or a few
+ +-+ + | carts to travel side by side on, it is made of of perfectly
| | | | carved slabs of the green stone chtenik. Short and dull
+-F-@-+-o| green grass grows between each slab. Short paths lead up
| | | to small doorless homes, almost certainly built from the
+-+-* + | same plan, to the north and south.
| |
+-+-* |
---------+

[Exits: east west]

<170/882h 354/676m 461v> <no opponent> <[##########][======----]{ }> <bloody:118> A Path on the Outskirts
+-+ | A small path leading in or out of a small gnome village.
| | The path is much smaller than the road to the west and looks
+-+ + | to have gone unused for some time. Tall brown grass grow
| | | to each side of the path and a bit actually on the path.
F-+-@-o-o| A small gnome village can be seen to the west and to the
| | | east the path has been almost completely overgrown.
+-* + |
| |
+-+-* |
---------+

[Exits: north east south west]

<170/882h 354/676m 459v> <no opponent> <[##########][======----]{ }> <bloody:117>
healing
A Small Gnome House
+-+ + | A small home made from quality deir wood. The expert workmanship
| | | that went into it is clear, but it lacks any creativity. A long
F-+-+-o-o| but thin bed has been shoved into the northeast corner of the
| | | room. A small fireplace, made of what looks to be single piece
+-* @ | of a light gray stone is in the northeast corner of the room,
| | no fire burns within. A small desk stands against the western
+-+ | wall, papers and books lie in neat little stacks on one side,
| | a single one is open in the center. A wide road can be seen through
o | a doorless doorway on the northern wall.
---------+

[Exits: north]
A gnome man is here.

<170/882h 354/676m 457v> <no opponent> <[##########][======----]{ }> <bloody:117> You concentrate to control your flow of chii.

<170/882h 314/676m 447v> <no opponent> <[##########][======----]{ }> <bloody:116>
where
Players near you in The Seringale Arena:
Cadeilin The West Common Road
<PK> Quinace A Small Gnome House
<PK> Hesum An Intersection of Two Nameless Roads

<170/882h 314/676m 447v> <no opponent> <[##########][======----]{ }> <bloody:116>
where
Players near you in The Seringale Arena:
Cadeilin The West Common Road
<PK> Quinace A Small Gnome House
<PK> Hesum A Nameless Road

<170/882h 314/676m 447v> <no opponent> <[##########][======----]{ }> <bloody:120>
where
Players near you in The Seringale Arena:
Cadeilin The West Common Road
<PK> Quinace A Small Gnome House
<PK> Hesum A Nameless Road

<170/882h 314/676m 447v> <no opponent> <[##########][======----]{ }> <bloody:118>
where
Players near you in The Seringale Arena:
Cadeilin The West Common Road
<PK> Quinace A Small Gnome House
<PK> Hesum A Nameless Road

<170/882h 314/676m 447v> <no opponent> <[##########][======----]{ }> <bloody:117>
A healing light surrounds you.

<170/882h 314/676m 447v> <no opponent> <[##########][======----]{ }> <bloody:115>
You feel better.

<204/882h 314/676m 447v> <no opponent> <[##########][======----]{ }> <bloody:114>
n
A Path on the Outskirts
+-+ | A small path leading in or out of a small gnome village.
| | The path is much smaller than the road to the west and looks
+-+ + | to have gone unused for some time. Tall brown grass grow
| | | to each side of the path and a bit actually on the path.
F-+-@-o-o| A small gnome village can be seen to the west and to the
| | | east the path has been almost completely overgrown.
+-* + |
| |
+-+-* |
---------+

[Exits: north east south west]

<204/882h 314/676m 445v> <no opponent> <[##########][======----]{ }> <bloody:114>
w
w
A Nameless Road
+-+ | A nameless road in a small gnome village. The road is wide,
| | wide enough for quite a few full grown gnomes or a few
+ +-+ + | carts to travel side by side on, it is made of of perfectly
| | | | carved slabs of the green stone chtenik. Short and dull
+-F-@-+-o| green grass grows between each slab. Short paths lead up
| | | to small doorless homes, almost certainly built from the
+-+-* + | same plan, to the north and south.
| |
+-+-* |
---------+

[Exits: east west]

<204/882h 314/676m 443v> <no opponent> <[##########][======----]{ }> <bloody:114>
n
An Intersection of Two Nameless Roads
+-+ | A four way intersection in what might be considered the
| | center of the village. A small, but very full well sits
+ +-+ +| in the center, the stonework of it done amazingly skillfully,
| | || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
| || slabs of the green stone chtenik. Short and dull green
+-+-* +| grass grows between each.
| |
+-+-*|
---------+

[Exits: north east south west (up)]
An adept of Davairus provides arena services.

<204/882h 314/676m 441v> <no opponent> <[##########][======----]{ }> <bloody:113>
n
A Nameless Road
*-+-+ | A nameless road running north and south through the center
| | | of the village. The road is wide, wide enough for quite
*-* +-+ | a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
+ @-+ +| the green stone chtenik. Short and dull green grass grows
| | || between each slab. Short paths lead up to small doorless
+-+-F-+-+| homes, almost certainly built from the same plan, to
| || the east.
+-+-* +|
---------+

[Exits: north east south]

<204/882h 314/676m 439v> <no opponent> <[##########][======----]{ }> <bloody:113>
e
A Nameless Road
*-* + | A nameless road running north and south through the center
| | | of the village. The road is wide, wide enough for quite
*-+-+ | a few full grown gnomes or a few carts to travel side
| | | by side on, it is made of of perfectly carved slabs of
*-* @-+ | the green stone chtenik. Short and dull green grass grows
| | between each slab. Short paths lead up to small doorless
+ +-+ +| homes, almost certainly built from the same plan, to
| | || the east.
+-+-F-+-+|
---------+

[Exits: north east south]

<204/882h 314/676m 437v> <no opponent> <[##########][======----]{ }> <bloody:112> A Small Gnome House
+ | A small home made from quality deir wood. The expert
| | workmanship that went into it is clear, but it lacks
+-+ | any creativity. A bed sits in the southeast corner and
| | a small crib sits just to the north of it. A small fireplace,
+-@ | made of what looks to be single piece of a light gray
| | stone, is in the northeast corner of the room, the fire
+ +-+ + | within burns very low but hot. A wide road can be seen
| | | | through a doorless doorway on the western wall.
+-F-+-+-o|
---------+

[Exits: west]
A young gnome woman is here.
A young gnome man is here
An extremely swollen gnome baby lies here, looking ready to poop.

<204/882h 314/676m 435v> <no opponent> <[##########][======----]{ }> <bloody:112>
healing

You feel a little better.

<224/882h 314/676m 435v> <no opponent> <[##########][======----]{ }> <bloody:112> You are already healing.

<224/882h 314/676m 435v> <no opponent> <[##########][======----]{ }> <bloody:120>
where
Players near you in The Seringale Arena:
Cadeilin West of Market Square
<PK> Quinace A Small Gnome House
<PK> Hesum An Intersection of Two Nameless Roads

<224/882h 314/676m 435v> <no opponent> <[##########][======----]{ }> <bloody:119>
Hesum walks in.

<224/882h 314/676m 435v> <no opponent> <[##########][======----]{ }> <bloody:118>
You feel a lot better!

<282/882h 314/676m 435v> <no opponent> <[##########][======----]{ }> <bloody:118>
w
A Nameless Road
*-* + | A nameless road running north and south through the center
| | | of the village. The road is wide, wide enough for quite
*-+-+ | a few full grown gnomes or a few carts to travel side
| | | by side on, it is made of of perfectly carved slabs of
*-* @-+ | the green stone chtenik. Short and dull green grass grows
| | between each slab. Short paths lead up to small doorless
+ +-+ +| homes, almost certainly built from the same plan, to
| | || the east.
+-+-F-+-+|
---------+

[Exits: north east south]

<282/882h 314/676m 433v> <no opponent> <[##########][======----]{ }> <bloody:116>
s
s
A Nameless Road
*-+-+ | A nameless road running north and south through the center
| | | of the village. The road is wide, wide enough for quite
*-* +-+ | a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
+ @-+ +| the green stone chtenik. Short and dull green grass grows
| | || between each slab. Short paths lead up to small doorless
+-+-F-+-+| homes, almost certainly built from the same plan, to
| || the east.
+-+-* +|
---------+

[Exits: north east south]

<282/882h 314/676m 431v> <no opponent> <[##########][======----]{ }> <bloody:116>
w
An Intersection of Two Nameless Roads
+-+ | A four way intersection in what might be considered the
| | center of the village. A small, but very full well sits
+ +-+ +| in the center, the stonework of it done amazingly skillfully,
| | || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
| || slabs of the green stone chtenik. Short and dull green
+-+-* +| grass grows between each.
| |
+-+-*|
---------+

[Exits: north east south west (up)]
An adept of Davairus provides arena services.

<282/882h 314/676m 429v> <no opponent> <[##########][======----]{ }> <bloody:115>
n
A Nameless Road
+-+| A nameless road leading into or from the main part of
| | a small gnome village. The road is wide, wide enough
+ +-+| for quite a few full grown gnomes or a few carts to travel
| | | side by side on, it is made of of perfectly carved slabs
+-@-F-+| of the green stone chtenik. Short and dull green grass
| | grows between each slab. A wide stretch of the same grass
+-+-*| grows to the south. A short path leads up to a small
| | doorless home to the north.
+-+|
---------+

[Exits: north east west]

<282/882h 314/676m 427v> <no opponent> <[##########][======----]{ }> <bloody:115>
The healing light fades.

<282/882h 314/676m 427v> <no opponent> <[##########][======----]{ }> <bloody:115>
healing
A Small Gnome House
+-+ | A small home made from quality deir wood. The expert
| | workmanship that went into it is clear, but it lacks
+-+| any creativity. A small bed sits on the northern wall
| | and an even smaller one sits just to its right. A small
@ +-+| fireplace, made of what looks to be single piece of a
| | | light gray stone, is in the southwest corner of the room,
+-+-F-+| the fire within blazes brightly. A wide road can be seen
| | through a doorless doorway on the southern wall.
+-+-*|
---------+

[Exits: south]
A young gnome child is here, playing.
A short and gnarled gnome woman is here.

<282/882h 314/676m 425v> <no opponent> <[##########][======----]{ }> <bloody:114> You concentrate to control your flow of chii.

<282/882h 274/676m 415v> <no opponent> <[##########][======----]{ }> <bloody:114>
where
Players near you in The Seringale Arena:
Cadeilin The North Main Street
<PK> Quinace A Small Gnome House
<PK> Hesum A Nameless Road

<282/882h 274/676m 415v> <no opponent> <[##########][======----]{ }> <bloody:113>
where
Players near you in The Seringale Arena:
Cadeilin The North Main Street
<PK> Quinace A Small Gnome House
<PK> Hesum A Nameless Road
You regain your confidence.

<301/882h 280/676m 469v> <no opponent> <[##########][======----]{ }> <bloody:112>

Hesum walks in.

<301/882h 280/676m 469v> <no opponent> <[##########][======----]{ }> <bloody:115>
A healing light surrounds you.

<301/882h 280/676m 469v> <no opponent> <[##########][======----]{ }> <bloody:115>
You feel better.

<332/882h 280/676m 469v> <no opponent> <[##########][======----]{ }> <bloody:114>
dragon
You sober up.
Your body enlarges as you unlock the spirit of the dragon.

<332/982h 280/676m 469v> <no opponent> <[##########][----------]{ }> <bloody:113>
mur

Hesum walks south.

<332/982h 280/676m 469v> <no opponent> <[##########][----------]{ }> <bloody:112>
You feel better.

<371/982h 280/676m 469v> <no opponent> <[##########][----------]{ }> <bloody:111> They aren't here.
Hesum walks in.

<371/982h 280/676m 469v> <no opponent> <[##########][----------]{ }> <bloody:110>
Your tiger uppercut misses Hesum.
Your palm strike mauls Hesum.
Your dragon tail lash injures Hesum.
Hesum looks pretty hurt.

<371/982h 280/676m 469v> <offensive> <[##########][=---------]{ }> <bloody:120>
You feel a lot better!
Your dragon claw injures Hesum.
Your tiger uppercut DISEMBOWELS Hesum!
Your dragon wing buffet devastates Hesum!
Hesum's fury MANGLES you!
Hesum looks pretty hurt.

<338/982h 280/676m 469v> <offensive> <[##########][=---------]{ }> <bloody:120>
dirt

Hesum lets loose a bestial roar at you.
You feel intimidated by Hesum's roar.
Hesum looks pretty hurt.

<338/982h 280/676m 469v> <offensive> <[##########][=---------]{ }> <bloody:120> Hesum is blinded by the dirt in his eyes!
Your kicked dirt grazes Hesum.
Hesum looks pretty hurt.

<338/982h 280/676m 469v> <offensive> <[##########][=---------]{ }> <bloody:120>
The healing light fades.
Your tiger uppercut DISEMBOWELS Hesum!
Your palm strike wounds Hesum.
You execute the form, mantis ensnaring prey!
You hinder Hesum's mobility.
Your lightning kick maims Hesum!
You parry Hesum's attack with your first hand.
You parry Hesum's attack with your first hand.
Hesum's fury DISEMBOWELS you!
Hesum looks pretty hurt.

<293/982h 280/676m 469v> <offensive> <[##########][==--------]{ }> <bloody:120>
grapple

You dodge Hesum's life drain.
You parry Hesum's attack with your first hand.
Hesum's fury DISEMBOWELS you!
You execute the form, mantis ensnaring prey!
You hinder Hesum's mobility.
Your dragon wing wounds Hesum.
You execute the form, swirling sandstorm!
Your kicked dirt scratches Hesum.
He has already been blinded.
Your tiger uppercut DISEMBOWELS Hesum!
Your dragon tail lash wounds Hesum.
Hesum is in awful condition.

<249/982h 280/676m 469v> <offensive> <[##########][==--------]{ }> <bloody:120>
Your majesty fades.
Hesum is in awful condition.

<249/982h 280/676m 469v> <offensive> <[##########][==--------]{ }> <bloody:120>
Hesum trips you and you go down!
Hesum's trip scratches you.
Hesum is in awful condition.

<248/982h 280/676m 469v> <offensive> <[##########][==--------]{ }> <bloody:120>
You parry Hesum's attack with your first hand.
Hesum's fury DISEMBOWELS you!
Your palm strike wounds Hesum.
Your tiger uppercut misses Hesum.
You perform the form, dragon terrorizes the village!
Your dragon thrust decimates Hesum!
Hesum is in awful condition.

<199/982h 280/676m 469v> <offensive> <[##########][==--------]{* }> <bloody:120>
Hesum rubs the dirt out of his eyes, but they're still watering.
Your tiger uppercut maims Hesum!
Your tiger uppercut DISEMBOWELS Hesum!
Your dragon tail lash decimates Hesum!
You parry Hesum's attack with your first hand.
You parry Hesum's attack with your first hand.
Hesum's fury decimates you!
Hesum is in awful condition.

<173/982h 280/676m 469v> <offensive> <[##########][===-------]{* }> <bloody:120>
Hesum trips you and you go down!
Hesum's trip scratches you.
Hesum is in awful condition.

<172/982h 280/676m 469v> <offensive> <[##########][===-------]{* }> <bloody:120>
You parry Hesum's attack with your second hand.
Hesum's fury MANGLES you!
Your dragon talon MUTILATES Hesum!
Your dragon talon devastates Hesum!
With a loud cry, Hesum unleashes his final reserve of dying strength.
Hesum's slash DISMEMBERS you!
Hesum's life drain DISEMBOWELS you!
Hesum collapses from his wounds with his last effort spent.
You feel less wobbly on your feet.
You have fought to a draw with Hesum.
The Juggernaut yells 'Hesum fought to a draw with Quinace.'
[WARLORD] Aragmon the cyclops : 'Hesum fought to a draw with Quinace.'
The Juggernaut yells 'The duel lasted 3 minutes and 17 seconds.'
[WARLORD] Aragmon the cyclops : 'The duel lasted 3 minutes and 17 seconds.'
You slip unconscious as Hesum stops short of a killing blow.
You have been mortally wounded!!
Hesum gasps for air as he snaps out of his insanity.
Hesum suddenly clutches his wounds and slumps to the ground.
Hesum is DEAD!!
Hesum's eyes are pulled out of his head.
You are too hurt to do anything for a while.

<1/982h 1/676m 469v> <no opponent> <[##########][===-------]{* }> <bloody:120>

Comments

  1. twerpalina BANNED [reply]
    1 , 1 , 4 .
    Arent you supposed to teach your recruits how to do better as a Warmaster? You are just beating a dead horse that doesnt even know wtf he is doing wrong. Its your job to help him improve not use him to pad your shit record.
    1. I’d use you to pad my record, but you’re irrelevant. You’re making (incorrect) assumptions because you’re an ass. You can crawl back into whatever toxic swamp you crawled out of.
    2. twerpalina BANNED
      0 , 1 , 2 .
      All I see is the berserker doing million mistakes and you as a warmaster fighting him w/o any improvements from his side.

      You should maybe learn how to PK first before talking shit? At least I have something to back up my claims with.
    3. How do you know he hasn't had conversation with him in game about things to improve on? This is just a log...not the whole story.
      #trollstoomuch
    4. Go back under your bridge Mico. You're no more relevant than a fly on the wall.
    [reply to twerpalina]
  2. Too clarify I was the one who asked for the duels, next to clear up the air the Warmaster does help me go over strategies and different ways to approach various fights. Against himself and any others I fight and speak with him about to learn and try different methods against them.
      [reply to Hesum]

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