Ye Olde Abandoned Realms Logs

Tellurin(37) VS Miremas(40)

posted on 2023-03-08 18:43:21

<555hp 598m 294mv no opponent calm> (light) [----------][--------]
The white glow around Miremas's hands fades away.
You observe your mark carefully without picking up attention.
You are now fully prepared for an assassination attempt.

<555hp 605m 316mv no opponent calm> (light) [----------] [!!!!!!!!]
You follow Miremas.
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]
(White Aura) Miremas the Crusader is here.

<555hp 605m 315mv no opponent calm> (light) [----------] [!!!!!!!!]assas miremas
Miremas is too alert to your presence.

<555hp 605m 315mv no opponent calm> (light) [----------] [!!!!!!!!]assas miremas
Miremas is too alert to your presence.

<555hp 605m 315mv no opponent calm> (light) [----------] [!!!!!!!!]
Miremas scans all around.

<555hp 605m 315mv no opponent calm> (light) [----------] [!!!!!!!!]assas miremas
Miremas is too alert to your presence.

<555hp 605m 315mv no opponent calm> (light) [----------] [!!!!!!!!]where
Players near you in Sewers:
<PK> Tellurin The Quadruple Junction
<PK> Miremas The Quadruple Junction

<555hp 605m 315mv no opponent calm> (light) [----------] [!!!!!!!!]who
[ Elf ] [KNIGHT] (OUTLAW) (WANTED:*****) Sir Savanti the Steward of Greginsham, Archon of Valour
[52 Undea AVA] [COVENANT] Solmundi Visindi the Vanguard of the Covenant
[37 Dridr Shw] <PK> Tellurin Srungur the Expert of Stealth
[ Human ] Varryn Winters the Forger
[ Jotun ] Harald Iron-Side the Knight of Brimstone
[ Human ] Citeros the Devout
[ Elf ] <PK> Miremas the Crusader
[ Half ] Finric Swiftbeard the Master Crime Lord
[ Slith ] Sekuzashi the Battlemaster
Players found: 9
[WARLORD] The clamour of War prevails.
There are 9 characters on; the most on this past month was 18.

<555hp 605m 315mv no opponent calm> (light) [----------] [!!!!!!!!]
Rimath the trader auctions 'Place yer bids! a tiger's paw is being auctioned for 12000 gold!'

<555hp 605m 315mv no opponent calm> (light) [----------] [!!!!!!!!]stalk miremas
You are already stalking them.

<555hp 605m 315mv no opponent calm> (light) [----------] [!!!!!!!!]assass miremas
Miremas is too alert to your presence.

<555hp 605m 315mv no opponent calm> (light) [----------] [!!!!!!!!]
Miremas closes his eyes momentarily.
Miremas bows his head and is filled with a virtuous light.

<555hp 606m 316mv no opponent calm> (light) [----------] [!!!!!!!!]assass miremas
Miremas is too alert to your presence.

<555hp 606m 316mv no opponent calm> (light) [----------] [!!!!!!!!]assass miremas
Miremas is too alert to your presence.

<555hp 606m 316mv no opponent calm> (light) [----------] [!!!!!!!!]assass miremas
Miremas is too alert to your presence.

<555hp 606m 316mv no opponent calm> (light) [----------] [!!!!!!!!]
Miremas goes to sleep.

<555hp 606m 316mv no opponent calm> (light) [----------] [!!!!!!!!]assass miremas
Your cover has been completely blown.
Miremas yells 'Help! someone tried to assassinate me!'
You gain insight into your target's movement.
You notice something new about your prey's habits.
You fade into existence.
You step out of the shadows.
Your assassination attempt MUTILATES Miremas!
Miremas turns slightly green, but it passes.
You have become better at mark of shadow!
Miremas has a few scratches.

<555hp 606m 316mv blade bloody:120> (light) [------ ] (9)[---- ]
Miremas's slash MASSACRES you!
You dodge Miremas's stab.
Miremas's slash MASSACRES you!
Your shadow stab wounds Miremas.
Miremas parries your corrosion with an easy flourish.
Miremas parries your stab.
Miremas's consecration wounds you.
Miremas has a few scratches.

<392hp 603m 316mv blade bloody:120> (light) [------ ] (9)[---- ]
Miremas has fled!

<392hp 603m 316mv no opponent bloody:120> (light) [------ ] (9)[---- ]dirt
quaf pur
where
But you aren't in combat!

<392hp 603m 316mv no opponent bloody:115> (light) [------- ] (9)[---- ]
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<392hp 603m 316mv no opponent bloody:115> (light) [------- ] (9)[---- ]
You yell 'Help! I am being attacked by Miremas!'
Your cover has been completely blown.
You nimbly dodge Miremas's slash with a practiced maneuver.
You awkwardly parry Miremas's slash with a loud clang.
Miremas has a few scratches.

<392hp 603m 316mv blade bloody:120> (light) [------- ] (9) [ ]
You awkwardly parry Miremas's slash with a loud clang.
Your shadow stab wounds Miremas.
Your shadow thrust wounds Miremas.
Your shadow stab mauls Miremas.
Miremas's consecration hits you.
Miremas has some small wounds and bruises.

<380hp 595m 316mv blade bloody:120> (light) [----------] (9) [ ]
Players near you in Sewers:
<PK> Tellurin The Quadruple Junction
<PK> Miremas The Quadruple Junction
Miremas has some small wounds and bruises.

<380hp 595m 316mv blade bloody:120> (light) [----------] (9) [ ]dirt
Miremas is blinded by the dirt in his eyes!
Your kicked dirt scratches Miremas.
Miremas has some small wounds and bruises.

<380hp 606m 316mv blade bloody:120> (light) [-------- ] (9) [ ]
Miremas's weapon advantage overcomes your parry attempt.
Miremas's slash maims you!
Miremas's drowning DISEMBOWELS you!
Your shadow stab wounds Miremas.
Miremas's consecration grazes you.
Miremas has some small wounds and bruises.

<288hp 603m 316mv blade bloody:120> (light) [--------- ] (9) [ ]
Miremas narrows his eyes.
Miremas's heavenly wrath MUTILATES you!
You feel unclean.
Miremas has some small wounds and bruises.

<254hp 606m 308mv blade bloody:120> (light) [--------- ] (9) [ ]sidestep

You dance around Miremas's slash and easily dodge it.
Miremas parries your stab with an easy flourish.
Miremas parries your thrust.
Miremas's consecration grazes you.
Miremas has some small wounds and bruises.

<249hp 606m 308mv blade bloody:120> (light) [----------] (9) [ ]wear knife
sidestep
You can only sidestep when wielding a single dagger.
Miremas has some small wounds and bruises.

<249hp 606m 308mv blade bloody:120> (light) [----------] (9) [ ]
You stop wielding a corrosive broadsword.
You stop wielding a Hell-Spear.
You wield a serrated knife.
Your are now off-balance.
Your are now off-balance.
A serrated knife feels like a part of you!
You are now counterbalanced.
Miremas has some small wounds and bruises.

<249hp 606m 308mv blade bloody:120> (light) [----------] (9) [ ]
You fail to sidestep around Miremas's attacks and attempt a frontal stab instead.
Miremas parries your stab.
Miremas has some small wounds and bruises.

<249hp 606m 290mv blade bloody:120> (light) [-------- ] (9) [ ]
Miremas rubs the dirt out of his eyes, but they're still watering.
You parry Miremas's slash.
You deftly perform a counterbalance evasion.
You dodge Miremas's slash.
Miremas deflects your stab aside in an ungraceful parry.
Miremas's consecration injures you.
Miremas has some small wounds and bruises.

<235hp 606m 290mv blade bloody:120> (light) [-------- ] (9) [ ]
Miremas narrows his eyes.
Miremas's heavenly wrath MASSACRES you!
Miremas has some small wounds and bruises.

<168hp 606m 277mv blade bloody:120> (light) [-------- ] (9) [ ]
Your dominant hand steadies.
Your non-dominant hand steadies.
Miremas has some small wounds and bruises.

<168hp 606m 277mv blade bloody:120> (light) [-------- ] (9) [ ]flee
where

You parry Miremas's slash.
You deftly perform a counterbalance evasion.
You stumble and barely manage to dodge Miremas's stab.
Miremas's slash MUTILATES you!
Your shadow stab wounds Miremas.
Miremas's consecration scratches you.
Miremas has quite a few wounds.

<124hp 604m 277mv blade bloody:120> (light) [--------- ] (9) [ ]
You flee from combat!
The pit
*=*-* | You stand in a section of a pipe that leads to a dead
| | | end. In the floor there is a pit leading down. There are
*-*-* | bars set in the side of the pit wall functioning as a
| | ladder.
*<*-@ * *|
, | , | ||
*-*-*-*-*|
|
|
---------+

[Exits: west down]

<124hp 604m 276mv no opponent bloody:119> (light) [--------- ] (9) [ ]
Players near you in Sewers:
<PK> Tellurin The pit
<PK> Miremas The Quadruple Junction

<124hp 604m 276mv no opponent bloody:119> (light) [----------] (9) [ ]w
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) Miremas the Crusader is here.
You yell 'Help! I am being attacked by Miremas!'
You dodge Miremas's slash.
Miremas has quite a few wounds.

<124hp 604m 275mv blade bloody:120> (light) [----------] (9) [ ]u
u
No way! You are still fighting!
Miremas has quite a few wounds.

<124hp 604m 275mv blade bloody:120> (light) [----------] (9) [ ]
No way! You are still fighting!
Miremas has quite a few wounds.

<124hp 604m 275mv blade bloody:120> (light) [----------] (9) [ ]flee
You flee from combat!
The pit
*=*-* | You stand in a section of a pipe that leads to a dead
| | | end. In the floor there is a pit leading down. There are
*-*-* | bars set in the side of the pit wall functioning as a
| | ladder.
*<*-@ * *|
, | , | ||
*-*-*-*-*|
|
|
---------+

[Exits: west down]

<124hp 604m 274mv no opponent bloody:120> (light) [----------] (9) [ ]w
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) Miremas the Crusader is here.
Miremas's eyes stop watering.

<124hp 604m 273mv no opponent bloody:119> (light) [----------] (9) [ ]u
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A homeless animal roams the streets alone.
A stray dog suddenly starts barking at you crazily.

<124hp 604m 272mv no opponent bloody:119> (light) [----------] (9) [ ]u
Even standing up on your tip-toes doesn't reveal a path leading upward.

<124hp 604m 272mv no opponent bloody:118> (light) [----------] (9) [ ]n
n
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
A gnomish city guard of Seringale stands watch here.

<124hp 604m 270mv no opponent bloody:117> (light) [----------] (9) [ ]n
The Main Street
W-W-W S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A halfling citizen of Seringale strolls about.

<124hp 604m 268mv no opponent bloody:117> (light) [----------] (9) [ ]where
The Main Street
+-W W-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F W-W-W S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<124hp 604m 266mv no opponent bloody:116> (light) [----------] (9) [ ]n

Garp the citizen of Seringale walks in.

<124hp 604m 266mv no opponent bloody:116> (light) [----------] (9) [ ]
Players near you in Seringale:
<PK> Tellurin The Main Street
Varryn East of Market Square

<124hp 604m 266mv no opponent bloody:116> (light) [----------] (9) [ ]
South of Market Square
S W-W-W F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-W W-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F W-@-W S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]

<124hp 604m 264mv no opponent bloody:116> (light) [----------] (9) [ ]w
Southwest of Market Square
S S W-W-W| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-W W| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-W-W| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+

[Exits: north east]

<124hp 604m 262mv no opponent bloody:115> (light) [----------] (9) [ ]n
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S W-W-W| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ W| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F W-W-W|
| |
S-+-S|
---------+

[Exits: north south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<124hp 604m 260mv no opponent bloody:115> (light) [----------] (9) [ ]where
w
Players near you in Seringale:
<PK> Tellurin West of Market Square
Varryn East of Market Square

<124hp 604m 260mv no opponent bloody:114> (light) [----------] (9) [ ]w
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S W-W| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-W | of the town nearby to the east.
| | | | |
S S F W-W|
||
S-+|
---------+

[Exits: north east south west]

<124hp 604m 258mv no opponent bloody:114> (light) [----------] (9) [ ]
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S S S S W| You see a shop with a sign of a bubbling vial to the north,
| | | | || a shop of trades to the south, and the Common Road continues
+-+-@-+-W| to the east and the west.
| | | ||
S S F |
|
|
---------+

[Exits: north east south west]

<124hp 604m 256mv no opponent bloody:113> (light) [----------] (9) [ ]nin blood
You have gained nunchaku, lightning shuriken and art of scorpion.
You have chosen the Evermore Ryu clan.
Violent masters of blood, its practitioniers favor the sword hilt for cracking skulls.

<124hp 604m 256mv no opponent bloody:113> (light) [----------] (9) [ ]where
w
w
where
where
Players near you in Seringale:
<PK> Tellurin The West Common Road
Varryn East of Market Square
<PK> Miremas The Main Street

<124hp 604m 256mv no opponent bloody:117> (light) [----------] (9) [ ]
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]

<124hp 604m 254mv no opponent bloody:117> (light) [----------] (9) [ ]
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | || the north and the Common Road continues to the east and the
+-+-@-+-+| west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A dwarven city guard of Seringale stands watch here.

<124hp 604m 252mv no opponent bloody:117> (light) [----------] (9) [ ]w
w
Players near you in Seringale:
<PK> Tellurin The West Common Road
Varryn East of Market Square
<PK> Miremas South of Market Square

<124hp 604m 252mv no opponent bloody:116> (light) [----------] (9) [ ]
Players near you in Seringale:
<PK> Tellurin The West Common Road
Varryn East of Market Square
<PK> Miremas Southwest of Market Square

<124hp 604m 252mv no opponent bloody:116> (light) [----------] (9) [ ]where
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+

[Exits: north east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<124hp 604m 250mv no opponent bloody:116> (light) [----------] (9) [ ]
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+

[Exits: east south west]
A storm giant citizen of Seringale strolls about.

<124hp 604m 248mv no opponent bloody:115> (light) [----------] (9) [ ]w
Players near you in Seringale:
<PK> Tellurin The West Common Road
Varryn East of Market Square
<PK> Miremas The West Common Road

<124hp 604m 248mv no opponent bloody:115> (light) [----------] (9) [ ]n
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A fledgling harpy is here, fallen from the clouds above.
An avian city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fledgling harpy is here, fallen from the clouds above.
A dwarven citizen of Seringale plods around the town.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<124hp 604m 246mv no opponent bloody:114> (light) [----------] (9) [ ]n
where
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the wall
| | where archers can shoot arrows at enemies from the outside.
@ S| The wall continues to the north and to the south.
| ||
o-+-+-+-+|
| | |
+ + |
---------+

[Exits: north south]
A halfling perimeter guard of Seringale is here, watching out for known criminals.

<124hp 604m 244mv no opponent bloody:114> (light) [----------] (9) [ ]
Stairwell Under the Western Catapult
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the south, and a ladder
| | leads upward to a large catapult placed strategically
+ S| atop the battlements.
| ||
o-+-+-+-+|
---------+

[Exits: north south up]
An avian perimeter guard of Seringale is here, watching out for known criminals.

<124hp 604m 242mv no opponent bloody:113> (light) [----------] (9) [ ]u

The white aura around your body fades.
The town clock tolls once as the evening begins.

<134hp 606m 284mv no opponent bloody:113> (light) [----------] (9) [ ]
Players near you in Seringale:
<PK> Tellurin Stairwell Under the Western Catapult
Varryn East of Market Square
<PK> Miremas The West Common Road

<134hp 606m 284mv no opponent bloody:113> (light) [----------] (9) [ ]
Seringale's Western Catapult
+ | There is a well-built catapult sitting here, ready to send
| | you over the western wall. The wall before you is made of
+ | huge slabs of white stone. You see small holes in various
| | strategic parts of the wall where archers can shoot arrows
@ | at enemies from the outside. The battlements continue to the
| north, and a small ladder leads down to the street level below.
|
|
|
---------+

[Exits: north down]
A mighty looking catapult has been set up on the battlements.

<134hp 606m 282mv no opponent bloody:113> (light) [----------] (9) [ ]n
n
On the Western Battlements
+-+-+| You are on top of the battlements of Seringale. From here,
| | you can see the outside of the city walls and most of the
+ | city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+ |
|
|
---------+

[Exits: north south]
A gnomish city guard of Seringale stands watch here.
A half-elf perimeter guard of Seringale is here, watching out for known criminals.

<134hp 606m 280mv no opponent bloody:112> (light) [----------] (9) [ ]where
On the Western Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the
+-+-+| city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+ |
| |
+ |
---------+

[Exits: north south]
A half-elf citizen of Seringale wanders about rather aimlessly.
A human city guard of Seringale stands watch here.
A halfling perimeter guard of seringale is here, watching out for known criminals.

<134hp 606m 278mv no opponent bloody:112> (light) [----------] (9) [ ]n
Players near you in Seringale:
<PK> Tellurin On the Western Battlements
Varryn East of Market Square
<PK> Miremas Outside the West Gate

<134hp 606m 278mv no opponent bloody:120> (light) [----------] (9) [ ]
Northwest Corner of the Battlements
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
| small holes on various strategic parts of the wall where
| archers can shoot arrows at enemies from the outside. The
@-+-+| wall continues to the east as well as to the south, with
| | smooth rails keeping you from falling down.
+ |
| |
+ |
---------+

[Exits: east south]
A human perimeter guard of Seringale is here, watching out for known criminals.

<134hp 606m 276mv no opponent bloody:120> (light) [----------] (9) [ ]e
e
e
On the Northern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the city
| of Seringale with people roaming all about it. There are some
| small holes in the side of the wall where an archer can shoot
+-@-+-+| at invaders from the outside if ever the need arises. You see
| | the battlements continue to the east and the west.
+ |
| |
+ |
---------+

[Exits: east west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

<134hp 606m 274mv no opponent bloody:119> (light) [----------] (9) [ ]
On the Northern Battlements
| You are on top of the battlements of Seringale. From here, you
| can see the outside of the city walls and most of the city of
| Seringale with people roaming all about it. There are some small
| holes in the side of the wall where an archer can shoot at invaders
+-+-@-+-+| from the outside if ever the need arises. You see the battlements
| | continue to the east and the west.
+ |
| |
+ |
---------+

[Exits: east west]
A half-elf perimeter guard of Seringale is here, watching out for known criminals.

<134hp 606m 272mv no opponent bloody:119> (light) [----------] (9) [ ]e
On the Northern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
An avian city guard of Seringale stands watch here.
A gnomish perimeter guard of Seringale is here, watching out for known criminals.

<134hp 606m 270mv no opponent bloody:118> (light) [----------] (9) [ ]where
On the Northern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
A halfling city guard of Seringale stands watch here.
A half-elf battlement guard is here.

<134hp 606m 268mv no opponent bloody:118> (light) [----------] (9) [ ]e
Players near you in Seringale:
<PK> Tellurin On the Northern Battlements
Varryn East of Market Square

<134hp 606m 268mv no opponent bloody:118> (light) [----------] (9) [ ]
Atop the North Gate
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the
| city of Seringale with people roaming all about it. There
| are some small holes in the side of the wall where an archer
+-+-@-+ | can shoot at invaders from the outside if ever the need
| arises. You see the battlements continue to the east and
| the west and a ladder leads down to the city gates.
|
|
---------+

[Exits: east west down]
A human perimeter guard of Seringale is here, watching out for known criminals.
An avian battlement guard of Seringale is here.

<134hp 606m 266mv no opponent bloody:117> (light) [----------] (9) [ ]where
Players near you in Seringale:
<PK> Tellurin Atop the North Gate
Varryn East of Market Square
<PK> Miremas Outside the West Gate

<134hp 606m 266mv no opponent bloody:116> (light) [----------] (9) [ ]who
[52 Undea AVA] [COVENANT] Solmundi Visindi the Vanguard of the Covenant
[37 Dridr Shw] <PK> Tellurin Srungur the Expert of Stealth
[ Human ] Varryn Winters the Forger
[ Jotun ] Harald Iron-Side the Knight of Brimstone
[ Human ] Citeros the Devout
[ Elf ] <PK> Miremas the Crusader
[ Half ] Finric Swiftbeard the Master Crime Lord
[ Slith ] Sekuzashi the Battlemaster
Players found: 8
[WARLORD] The clamour of War prevails.
There are 8 characters on; the most on this past month was 18.

<134hp 606m 266mv no opponent bloody:116> (light) [----------] (9) [ ]
Rimath the trader auctions 'Place yer bids! a tiger's paw is being auctioned for 12000 gold!'

<134hp 606m 266mv no opponent bloody:115> (light) [----------] (9) [ ]nin healing
What discipline do you want to focus on? Choose one of: acid, blood, fire, ice.

<134hp 606m 266mv no opponent bloody:115> (light) [----------] (9) [ ]where
Players near you in Seringale:
<PK> Tellurin Atop the North Gate
Varryn East of Market Square
<PK> Miremas Inside the West Gate

<134hp 606m 266mv no opponent bloody:120> (light) [----------] (9) [ ]nin
You clear your mind and breathe in deeply.
You feel a little better.

<148hp 596m 266mv no opponent bloody:117> (light) [----------] (9) [ ]where
d
where
Players near you in Seringale:
<PK> Tellurin Atop the North Gate
Varryn East of Market Square

<148hp 596m 266mv no opponent bloody:114> (light) [----------] (9) [ ]
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<148hp 596m 264mv no opponent bloody:114> (light) [----------] (9) [ ]
Players near you in Seringale:
<PK> Tellurin Inside the North Gate
Varryn East of Market Square

<148hp 596m 264mv no opponent bloody:113> (light) [----------] (9) [ ]s
s
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]

<148hp 596m 262mv no opponent bloody:112> (light) [----------] (9) [ ]where
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings made
| | | | of fanciful stonework. You see the entrance of the Temple
*-@-* | of Odoacer to the west, City Hall to the east, and the
| | Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *- |
---------+

[Exits: north east south west]

<148hp 596m 260mv no opponent bloody:112> (light) [----------] (9) [ ]
Players near you in Seringale:
<PK> Tellurin The North Main Street
Varryn East of Market Square

<148hp 596m 260mv no opponent bloody:111> (light) [----------] (9) [ ]nin
You clear your mind and breathe in deeply.
You feel a little better.

<162hp 586m 260mv no opponent bloody:110> (light) [----------] (9) [ ]nin
where
You clear your mind and breathe in deeply.
You feel a little better.

<178hp 576m 260mv no opponent bloody:107> (light) [----------] (9) [ ]where
Players near you in Seringale:
<PK> Tellurin The North Main Street
Varryn East of Market Square

<178hp 576m 260mv no opponent bloody:104> (light) [----------] (9) [ ]
Players near you in Seringale:
<PK> Tellurin The North Main Street
Varryn East of Market Square

<178hp 576m 260mv no opponent bloody:104> (light) [----------] (9) [ ]nin
You clear your mind and breathe in deeply.
You feel a little better.

<193hp 566m 260mv no opponent bloody:103> (light) [----------] (9) [ ]nin

The sun slowly disappears in the west.

<202hp 573m 302mv no opponent bloody:101> (light) [----------] (9) [ ]
You clear your mind and breathe in deeply.
You feel a little better.

<214hp 563m 302mv no opponent bloody:100> (light) [----------] (9) [ ]where
who
Players near you in Seringale:
<PK> Tellurin The North Main Street
Varryn East of Market Square

<214hp 563m 302mv no opponent bloody:96> (light) [----------] (9) [ ]nin
[ Trean ] Kikikale the Grand Hierophant of the Forest
[52 Undea AVA] [COVENANT] Solmundi Visindi the Vanguard of the Covenant
[37 Dridr Shw] <PK> Tellurin Srungur the Expert of Stealth
[ Human ] Varryn Winters the Forger
[ Jotun ] Harald Iron-Side the Knight of Brimstone
[ Human ] Citeros the Devout
[ Elf ] <PK> Miremas the Crusader
[ Half ] Finric Swiftbeard the Master Crime Lord
[ Slith ] Sekuzashi the Battlemaster
Players found: 9
[WARLORD] The clamour of War prevails.
There are 9 characters on; the most on this past month was 18.

<214hp 563m 302mv no opponent bloody:96> (light) [----------] (9) [ ]
You clear your mind and breathe in deeply.
You feel a little better.

<231hp 553m 302mv no opponent bloody:94> (light) [----------] (9) [ ]where
where
nin
where
Players near you in Seringale:
<PK> Tellurin The North Main Street
Varryn East of Market Square

<231hp 553m 302mv no opponent bloody:90> (light) [----------] (9) [ ]
Players near you in Seringale:
<PK> Tellurin The North Main Street
Varryn East of Market Square

<231hp 553m 302mv no opponent bloody:90> (light) [----------] (9) [ ]
You clear your mind and breathe in deeply.
You feel a little better.

<243hp 543m 302mv no opponent bloody:90> (light) [----------] (9) [ ]nin
Players near you in Seringale:
<PK> Tellurin The North Main Street
Varryn East of Market Square

<243hp 543m 302mv no opponent bloody:87> (light) [----------] (9) [ ]
You clear your mind and breathe in deeply.
You feel a little better.

<261hp 533m 302mv no opponent bloody:86> (light) [----------] (9) [ ]where
Players near you in Seringale:
<PK> Tellurin The North Main Street
Varryn East of Market Square

<261hp 533m 302mv no opponent bloody:83> (light) [----------] (9) [ ]get ava void
You see nothing like that in a dragonblood storage void of wildness.

<261hp 533m 302mv no opponent bloody:81> (light) [----------] (9) [ ]where
Players near you in Seringale:
<PK> Tellurin The North Main Street
Varryn East of Market Square

<261hp 533m 302mv no opponent bloody:81> (light) [----------] (9) [ ]nin healing
What discipline do you want to focus on? Choose one of: acid, blood, fire, ice.

<261hp 533m 302mv no opponent bloody:79> (light) [----------] (9) [ ]nin
You clear your mind and breathe in deeply.
You feel a little better.

<273hp 523m 302mv no opponent bloody:78> (light) [----------] (9) [ ]where
nin
where
Players near you in Seringale:
<PK> Tellurin The North Main Street
Varryn East of Market Square

<273hp 523m 302mv no opponent bloody:74> (light) [----------] (9) [ ]
You clear your mind and breathe in deeply.
You feel a little better.

<287hp 513m 302mv no opponent bloody:74> (light) [----------] (9) [ ]who
where
nin
Players near you in Seringale:
<PK> Tellurin The North Main Street
Varryn East of Market Square

<287hp 513m 302mv no opponent bloody:71> (light) [----------] (9) [ ]
[ Trean ] Kikikale the Grand Hierophant of the Forest
[52 Undea AVA] [COVENANT] Solmundi Visindi the Vanguard of the Covenant
[37 Dridr Shw] <PK> Tellurin Srungur the Expert of Stealth
[ Human ] Varryn Winters the Forger
[ Jotun ] Harald Iron-Side the Knight of Brimstone
[ Human ] Citeros the Devout
[ Elf ] <PK> Miremas the Crusader
[ Half ] Finric Swiftbeard the Master Crime Lord
[ Slith ] Sekuzashi the Battlemaster
Players found: 9
[WARLORD] The clamour of War prevails.
There are 9 characters on; the most on this past month was 18.
The night has begun.

<295hp 520m 316mv no opponent bloody:71> (light) [----------] (9) [ ]
Players near you in Seringale:
<PK> Tellurin The North Main Street
Varryn East of Market Square

<295hp 520m 316mv no opponent bloody:70> (light) [----------] (9) [ ]
You clear your mind and breathe in deeply.
You feel a little better.

<309hp 510m 316mv no opponent bloody:70> (light) [----------] (9) [ ]nin
You clear your mind and breathe in deeply.
You feel a little better.

<323hp 500m 316mv no opponent bloody:67> (light) [----------] (9) [ ]where
who
nin
Players near you in Seringale:
<PK> Tellurin The North Main Street
Varryn East of Market Square
<PK> Miremas The West Common Road

<323hp 500m 316mv no opponent bloody:120> (light) [----------] (9) [ ]
[ Trean ] Kikikale the Grand Hierophant of the Forest
[52 Undea AVA] [COVENANT] Solmundi Visindi the Vanguard of the Covenant
[37 Dridr Shw] <PK> Tellurin Srungur the Expert of Stealth
[ Human ] Varryn Winters the Forger
[ Jotun ] Harald Iron-Side the Knight of Brimstone
[ Human ] Citeros the Devout
[ Elf ] <PK> Miremas the Crusader
[ Half ] Finric Swiftbeard the Master Crime Lord
[ Slith ] Sekuzashi the Battlemaster
Players found: 9
[WARLORD] The clamour of War prevails.
There are 9 characters on; the most on this past month was 18.

<323hp 500m 316mv no opponent bloody:119> (light) [----------] (9) [ ]
You clear your mind and breathe in deeply.
You feel a little better.

<337hp 490m 316mv no opponent bloody:119> (light) [----------] (9) [ ]hide
where
Your heart is racing too fast.

<337hp 490m 316mv no opponent bloody:116> (light) [----------] (9) [ ]
Players near you in Seringale:
<PK> Tellurin The North Main Street
Varryn East of Market Square
<PK> Miremas The Main Street

<337hp 490m 316mv no opponent bloody:116> (light) [----------] (9) [ ]s
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-W|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]

<337hp 490m 314mv no opponent bloody:114> (light) [----------] (9) [ ]s
s
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
B-+-* | here. Around you are magnificent buildings made of fanciful
| | | stonework. The Main Street continues to the north, the
S-@ *-W| North Square is to the south, and the Training Grounds
| | is to the west.
+-+-+-+-+|
| | | ||
* + F |
---------+

[Exits: north south west]

<337hp 490m 312mv no opponent bloody:120> (light) [----------] (9) [ ]s
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-W| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F W| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.

<337hp 490m 310mv no opponent bloody:119> (light) [----------] (9) [ ]s
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F W| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]

<337hp 490m 308mv no opponent bloody:119> (light) [----------] (9) [ ]s
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F W| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
W-W- |
---------+

[Exits: north east south west]
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) Miremas the Crusader is here.
A gnomish city guard of Seringale stands here.

<337hp 490m 306mv no opponent bloody:118> (light) [----------] (9) [ ]s
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S W-W-W F|
| | | ||
+-W W-+|
---------+

[Exits: north east south west]

<337hp 490m 304mv no opponent bloody:118> (light) [----------] (9) [ ]
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S W-@-W F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-W W-+|
| | | ||
F W-W-W S|
---------+

[Exits: north east west]

<337hp 490m 302mv no opponent bloody:117> (light) [----------] (9) [ ]w
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
* S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
S S @-W-W| over it.
| | | ||
+-+-W W|
| | | ||
S F W-W- |
---------+

[Exits: east south]

<337hp 490m 300mv no opponent bloody:117> (light) [----------] (9) [ ]s
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S W-W-W| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ W| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F W-W-W|
| |
S-+-S|
---------+

[Exits: north south west]

<337hp 490m 298mv no opponent bloody:116> (light) [----------] (9) [ ]w
w
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S W-W| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-W | of the town nearby to the east.
| | | | |
S S F W-W|
||
S-+|
---------+

[Exits: north east south west]

<337hp 490m 296mv no opponent bloody:116> (light) [----------] (9) [ ]
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S S S S W| You see a shop with a sign of a bubbling vial to the north,
| | | | || a shop of trades to the south, and the Common Road continues
+-+-@-+-W| to the east and the west.
| | | ||
S S F |
|
|
---------+

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.

<337hp 490m 294mv no opponent bloody:120> (light) [----------] (9) [ ]w
w
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]

<337hp 490m 292mv no opponent bloody:120> (light) [----------] (9) [ ]
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | || the north and the Common Road continues to the east and the
+-+-@-+-+| west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]
A human citizen of Seringale wanders around aimlessly.

<337hp 490m 290mv no opponent bloody:120> (light) [----------] (9) [ ]w
w
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+

[Exits: north east west]
A dwarven city guard of Seringale stands watch here.

<337hp 490m 288mv no opponent bloody:120> (light) [----------] (9) [ ]
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+

[Exits: east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A storm giant citizen of Seringale strolls about.

<337hp 490m 286mv no opponent bloody:120> (light) [----------] (9) [ ]where
w
Players near you in Seringale:
<PK> Tellurin The West Common Road
<PK> Miremas North Square

<337hp 490m 286mv no opponent bloody:120> (light) [----------] (9) [ ]
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A fledgling harpy is here, fallen from the clouds above.
An avian city guard of Seringale stands watch here.
A fledgling harpy is here, fallen from the clouds above.
A dwarven citizen of Seringale plods around the town.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<337hp 490m 284mv no opponent bloody:119> (light) [----------] (9) [ ]n
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the wall
| | where archers can shoot arrows at enemies from the outside.
@ S| The wall continues to the north and to the south.
| ||
o-+-+-+-+|
| | |
+ + |
---------+

[Exits: north south]
A halfling perimeter guard of Seringale is here, watching out for known criminals.

<337hp 490m 282mv no opponent bloody:119> (light) [----------] (9) [ ]n
Stairwell Under the Western Catapult
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the south, and a ladder
| | leads upward to a large catapult placed strategically
+ S| atop the battlements.
| ||
o-+-+-+-+|
---------+

[Exits: north south up]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
An avian perimeter guard of Seringale is here, watching out for known criminals.

<337hp 490m 280mv no opponent bloody:118> (light) [----------] (9) [ ]where
Players near you in Seringale:
<PK> Tellurin Stairwell Under the Western Catapult
<PK> Miremas The North Road

<337hp 490m 280mv no opponent bloody:118> (light) [----------] (9) [ ]s
s
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the wall
| | where archers can shoot arrows at enemies from the outside.
@ S| The wall continues to the north and to the south.
| ||
o-+-+-+-+|
| | |
+ + |
---------+

[Exits: north south]
A halfling perimeter guard of Seringale is here, watching out for known criminals.

<337hp 490m 278mv no opponent bloody:120> (light) [----------] (9) [ ]s
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A drow city guard of Seringale stands watch here.
A fledgling harpy is here, fallen from the clouds above.
An avian city guard of Seringale stands watch here.
A fledgling harpy is here, fallen from the clouds above.
A dwarven citizen of Seringale plods around the town.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<337hp 490m 276mv no opponent bloody:120> (light) [----------] (9) [ ]where
Along the Western Walls
+ S| You are standing along the city walls of Seringale. The
| || wall next to you is made of huge slabs of white stone.
o-+-+-+-+| You see small holes on various strategic parts of the
| | | wall where archers can shoot arrows at enemies from the
@ + | outside. The wall continues to the north and to the south.
| | |
+ f-f|
| ||
+ f|
---------+

[Exits: north south]
A human perimeter guard of Seringale is here, watching out for known criminals.

<337hp 490m 274mv no opponent bloody:119> (light) [----------] (9) [ ]s
s
Players near you in Seringale:
<PK> Tellurin Along the Western Walls
<PK> Miremas Along the Western Walls

<337hp 490m 274mv no opponent bloody:119> (light) [----------] (9) [ ]
Along the Western Walls
o-+-+-+-+| You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
+ + | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
@ f-f| wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]
A dwarven city guard of Seringale stands watch here.

<337hp 490m 272mv no opponent bloody:118> (light) [----------] (9) [ ]
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
+ |
| |
+-+-+|
---------+

[Exits: north south]
A drow city guard of Seringale stands watch here.

<337hp 490m 270mv no opponent bloody:120> (light) [----------] (9) [ ]s
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
+-+-+|
||
o-*|
---------+

[Exits: north south]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<337hp 490m 268mv no opponent bloody:119> (light) [----------] (9) [ ]s
Western Wall and South Road Junction
+ | You are standing at the intersection of the South Road
| | and the Western Walls of Seringale. The wall before you
+ | is made of huge slabs of white stone. You see small holes
| | on various strategic parts of the wall where archers can
@-+-+| shoot arrows at enemies from the outside. You see the
|| South Road to the east and the Western Wall continues
o-*| to the north.
|
|
---------+

[Exits: north east]
A half-elf city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.
A gnomish perimeter guard of Seringale is here, watching out for known criminals.

<337hp 490m 266mv no opponent bloody:119> (light) [----------] (9) [ ]e
e
The South Road
+ | You are on the South Road of Seringale. It is gloomy and
| | dim here. All around you are beggars and panhandlers dressed
+ | in filthy clothing. The buildings surrounding you are
| | old and run down. They seem like they have been made ages
+-@-+-+| ago. The once bright red bricks that the buildings are
| || made of are now only pale, brittle chunks barely holding
o-* F| the walls of the buildings together. You see the South
| Road continue to your east and the western wall to the
| west.
---------+

[Exits: east west]
A fledgling harpy is here, fallen from the clouds above.

<337hp 490m 264mv no opponent bloody:118> (light) [----------] (9) [ ]
The South Road
+ | You are on the South Road of Seringale. It is gloomy and
| | dim here. All around you are beggars and panhandlers dressed
+ | in filthy clothing. The buildings surrounding you are
| | old and run down. They seem like they have been made ages
+-+-@-+-+| ago. The once bright red bricks that the buildings are
| | || made of are now only pale, brittle chunks barely holding
o-* F S| the walls of the buildings together. The South Road continues
| east and west.
|
---------+

[Exits: east south west]
A refugee is here, wandering through the streets.

<337hp 490m 262mv no opponent bloody:118> (light) [----------] (9) [ ]e
e
The South Road
f-f-f| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
f +| dressed in filthy clothing. The buildings surrounding
|| you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
o-* F S +| holding the walls of the buildings together. You see
|| the Fruit Grove to the south and the South Road continues
*-*| to the east and the west.
---------+

[Exits: east south west]
A drow city guard of Seringale stands watch here.

<337hp 490m 260mv no opponent bloody:117> (light) [----------] (9) [ ]
The South Road
f-f-f-f | You are on the South Road of Seringale. It is gloomy
| | | | and dim here. All around you are beggars and panhandlers
~-f + S| dressed in filthy clothing. The buildings surrounding
| || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | || are made of are now only pale, brittle chunks barely
* F S + +| holding the walls of the buildings together. You see
| || the Flower Shop to the south and the South Road continues
*-* +| to the east and the west.
---------+

[Exits: east south west]

<337hp 490m 258mv no opponent bloody:117> (light) [----------] (9) [ ]e
e
The South Road
f-f-f | You are on the South Road of Seringale. It is gloomy and
| | | | dim here. All around you are beggars and panhandlers dressed
~-f + S | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | | | of are now only pale, brittle chunks barely holding the
F S + + | walls of the buildings together. You see the entrance
| | | of a park to the north, the entrance of the Berserker Guild
*-* + | to the south, and the South Road continues to east and
---------+ the west.

[Exits: north east south west]
A worn and stained cloak is crumpled up on the floor.

<337hp 490m 256mv no opponent bloody:116> (light) [----------] (9) [ ]
The South Road
f-f S-+| You are on the South Road of Seringale. It is gloomy
| | || and dim here. All around you are beggars and panhandlers
f + S S-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
S + + S-+| holding the walls of the buildings together. You see
| | || the entrance of the Boat Shop to the north, the South
*-* + +-+| Square to the east, and the South Road continues to the
---------+ west.

[Exits: north east south west]
You feel less vulnerable to afflictions.

<350hp 494m 296mv no opponent bloody:116> (light) [----------] (9) [ ]e
e
The South Road
f S-+-*| You are on the South Road of Seringale. It is gloomy
| | | and dim here. All around you are beggars and panhandlers
+ S S-+-S| dressed in filthy clothing. The buildings surrounding
| | | | you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | are made of are now only pale, brittle chunks barely
+ + S-+-S| holding the walls of the buildings together.
| | | |
* + +-+-o|
---------+

[Exits: east west]
A gnomish city guard of Seringale stands watch here.
A homeless animal roams the streets alone.
A stray dog suddenly starts barking at you crazily.

<350hp 494m 294mv no opponent bloody:115> (light) [----------] (9) [ ]
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A human city guard of Seringale stands watch here.

<350hp 494m 292mv no opponent bloody:115> (light) [----------] (9) [ ]n
n
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]

<350hp 494m 290mv no opponent bloody:120> (light) [----------] (9) [ ]where
The Main Street
W-W-W S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<350hp 494m 288mv no opponent bloody:120> (light) [----------] (9) [ ]n
Players near you in Seringale:
<PK> Tellurin The Main Street
<PK> Miremas Seringale's Western Catapult

<350hp 494m 288mv no opponent bloody:119> (light) [----------] (9) [ ]n
The Main Street
+-W W-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F W-W-W S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]

<350hp 494m 286mv no opponent bloody:119> (light) [----------] (9) [ ]
South of Market Square
S W-W-W F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-W W-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F W-@-W S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
A halfling citizen of Seringale strolls about.

<350hp 494m 284mv no opponent bloody:118> (light) [----------] (9) [ ]e
Southeast of Market Square
W-W-W F +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
W W-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
W-W-@ S S| it. You see a path around the square to the west and north.
| | |
S-+-S-* |
| |
S-+-* |
---------+

[Exits: north west]

<350hp 494m 282mv no opponent bloody:118> (light) [----------] (9) [ ]n
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
W-W-W F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
W @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
W-W-W S S|
| | |
S-+-S-* |
---------+

[Exits: north east south]

<350hp 494m 280mv no opponent bloody:117> (light) [----------] (9) [ ]e
e
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
W-W F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
W-@-+-+|
| | | ||
W-W S S +|
| | |
+-S-* |
---------+

[Exits: north east south west]

<350hp 494m 278mv no opponent bloody:117> (light) [----------] (9) [ ]where
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
W F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
W-+-@-+-+| Common Road continues to the east and the west.
| | | | |
W S S +-+|
| ||
S-* +|
---------+

[Exits: north east south west]
A long-haired lanky man with piercing blue eyes stands here.

<350hp 494m 276mv no opponent bloody:116> (light) [----------] (9) [ ]e
e
Players near you in Seringale:
<PK> Tellurin The East Common Road
<PK> Miremas The North Road

<350hp 494m 276mv no opponent bloody:116> (light) [----------] (9) [ ]
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| | |
* +-+|
---------+

[Exits: east south west]

<350hp 494m 274mv no opponent bloody:115> (light) [----------] (9) [ ]where
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-G|
---------+

[Exits: east west]

<350hp 494m 272mv no opponent bloody:115> (light) [----------] (9) [ ]e
Players near you in Seringale:
<PK> Tellurin The East Common Road
<PK> Miremas The North Road

<350hp 494m 272mv no opponent bloody:114> (light) [----------] (9) [ ]
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]

<350hp 494m 270mv no opponent bloody:114> (light) [----------] (9) [ ]nin
You clear your mind and breathe in deeply.
You feel a little better.

<365hp 484m 270mv no opponent bloody:119> (light) [----------] (9) [ ]where
nin
where
w
w
s
e
Players near you in Seringale:
<PK> Tellurin The East Common Road
<PK> Miremas North Square

<365hp 484m 270mv no opponent bloody:116> (light) [----------] (9) [ ]s
You clear your mind and breathe in deeply.
You feel a little better.

<378hp 474m 270mv no opponent bloody:116> (light) [----------] (9) [ ]s
where
Players near you in Seringale:
<PK> Tellurin The East Common Road
<PK> Miremas The North Road

<378hp 474m 270mv no opponent bloody:117> (light) [----------] (9) [ ]
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-G|
---------+

[Exits: east west]

<378hp 474m 268mv no opponent bloody:117> (light) [----------] (9) [ ]
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| | |
* +-+|
---------+

[Exits: east south west]

<378hp 474m 266mv no opponent bloody:117> (light) [----------] (9) [ ]
Dangerous Alley
F +-* S| You are in a narrow and dark alley. Tall buildings surround
| | || this alley, casting dark shades over every corner. A nauseating
+-+-+-+-+| smell fills your nose as you pass through this alley. Small
| | | || pieces of trash litter the ground of the alley, giving
S S @-+ S| little room to walk. There are sheets of faded paper pasted
| | | on the walls of the alley, informing the pedestrians of
* +-+| some past event. You see some light shining into the alley
| | to the north and the alley continues to the south.
+ |
---------+

[Exits: north east]

<378hp 474m 264mv no opponent bloody:116> (dark) [----------] (9) [ ]
Dangerous Alley
+-* S-*| You are in a narrow and dark alley. Tall buildings surround
| | | this alley, casting dark shades over every corner. A nauseating
+-+-+-+-+| smell fills your nose as you pass through this alley. Small
| | | | pieces of trash litter the ground of the alley, giving little
S +-@ S *| room to walk. There are sheets of faded paper pasted on the
| || walls of the alley, informing the pedestrians of some past
+-+-G| event. You see some light shining into the alley to the north
| | and the alley continues to the south.
+ |
---------+

[Exits: south west]

<378hp 474m 262mv no opponent bloody:116> (dark) [----------] (9) [ ]
Dangerous Alley
+-+-+-+-+| You are in a narrow and dark alley. Tall buildings surround
| | | | this alley, casting dark shades over every corner. A nauseating
S +-+ S *| smell fills your nose as you pass through this alley. Small
| || pieces of trash litter the ground of the alley, giving little
@-+-G| room to walk. There are sheets of faded paper pasted on the
| | walls of the alley, informing the pedestrians of some past
+ + | event. There is a small entrance leading into one of the
| | | buildings surrounding the alley to the east and the alley
+-W-+ | continues to the north and south.
---------+

[Exits: north east south]

<378hp 474m 260mv no opponent bloody:115> (dark) [----------] (9) [ ]s
s
Dangerous Alley
+-+ *| You are in a narrow and dark alley. Tall buildings surround
| || this alley, casting dark shades over every corner. A
+-+-G| nauseating smell fills your nose as you pass through
| | this alley. Small pieces of trash litter the ground of
+ @ | the alley, giving little room to walk. There are sheets
| | | of faded paper pasted on the walls of the alley, informing
+-W-+ N| the pedestrians of some past event. You see some light
| | | || shining into the alley to the north and the alley continues
+-+-+-+-+| to the south.
---------+

[Exits: north south]

<378hp 474m 258mv no opponent bloody:115> (dark) [----------] (9) [ ]where
Players near you in Seringale:
<PK> Tellurin Dangerous Alley
<PK> Miremas Along the Eastern Walls

<378hp 474m 258mv no opponent bloody:114> (dark) [----------] (9) [ ]
Dangerous Alley
+-+-G| You are in a narrow and dark alley. Tall buildings surround
| | this alley, casting dark shades over every corner. A nauseating
+ + | smell fills your nose as you pass through this alley. Small
| | | pieces of trash litter the ground of the alley, giving
+-W-@ N| little room to walk. There are sheets of faded paper pasted
| | | || on the walls of the alley, informing the pedestrians of
+-+-+-+-+| some past event. The alley continues to the north, a lighted
| | opening from the alley is to the south, and a dimly lit
+-S | Temple Square is to the west.
---------+

[Exits: north south west]

<378hp 474m 256mv no opponent bloody:114> (dark) [----------] (9) [ ]nin
The South Road
+ + | You are on the South Road of Seringale. It is gloomy and
| | | dim here. All around you are beggars and panhandlers dressed
+-W-+ N| in filthy clothing. The buildings surrounding you are old
| | | || and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | of are now only pale, brittle chunks barely holding the
+-S | walls of the buildings together. You see a dark alley continue
| | to the north and the south, and the South Road continues
+-* | to the east and the west.
---------+

[Exits: north east south west]

<378hp 474m 254mv no opponent bloody:113> (light) [----------] (9) [ ]where
Players near you in Seringale:
<PK> Tellurin The South Road
<PK> Miremas Inside the East Gate

<378hp 474m 254mv no opponent bloody:113> (light) [----------] (9) [ ]
You clear your mind and breathe in deeply.
You feel a little better.

<394hp 464m 254mv no opponent bloody:113> (light) [----------] (9) [ ]w
w
Players near you in Seringale:
<PK> Tellurin The South Road

<394hp 464m 254mv no opponent bloody:109> (light) [----------] (9) [ ]w
w
The South Road
+ + | You are on the South Road of Seringale. It is gloomy
| | | and dim here. All around you are beggars and panhandlers
+-W-+ | dressed in filthy clothing. The buildings surrounding
| | | | you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | are made of are now only pale, brittle chunks barely
+-* +-S| holding the walls of the buildings together. You see
| | | the Temple Square to the north and the South Road continues
* +-*| to the east and the west.
---------+

[Exits: north east west]

<394hp 464m 252mv no opponent bloody:109> (light) [----------] (9) [ ]
The South Road
+ +| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
+-W-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| || are made of are now only pale, brittle chunks barely
+-* +| holding the walls of the buildings together. You see
| || the Temple of Darkness to the north, and the South Road
* +| continues to the east and west.
---------+

[Exits: north east west]

<394hp 464m 250mv no opponent bloody:109> (light) [----------] (9) [ ]where
w
The South Road
+-* + | You are on the South Road of Seringale. It is gloomy and
| | | dim here. All around you are beggars and panhandlers dressed
+-S +-W| in filthy clothing. The buildings surrounding you are old
| | || and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | of are now only pale, brittle chunks barely holding the
+-S +-* | walls of the buildings together. The South Road continues
| | | to the east and west, and the entrance to the Dark Knight
+-o * | guild is to the south.
---------+

[Exits: east south west]

<394hp 464m 248mv no opponent bloody:108> (light) [----------] (9) [ ]where
The South Road
S-+-* +| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
S-+-S +| dressed in filthy clothing. The buildings surrounding
| || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | are made of are now only pale, brittle chunks barely
S-+-S +-*| holding the walls of the buildings together. The South
| || Road continues to the east and west.
+-+-o *|
---------+

[Exits: east west]

<394hp 464m 246mv no opponent bloody:108> (light) [----------] (9) [ ]
Players near you in Seringale:
<PK> Tellurin The South Road

<394hp 464m 246mv no opponent bloody:107> (light) [----------] (9) [ ]
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A human city guard of Seringale stands watch here.

<394hp 464m 244mv no opponent bloody:107> (light) [----------] (9) [ ]nin
Players near you in Seringale:
<PK> Tellurin South Square

<394hp 464m 244mv no opponent bloody:106> (light) [----------] (9) [ ]
You clear your mind and breathe in deeply.
You feel a little better.

<410hp 454m 244mv no opponent bloody:106> (light) [----------] (9) [ ]nin
You clear your mind and breathe in deeply.
You feel a little better.

<426hp 444m 244mv no opponent bloody:103> (light) [----------] (9) [ ]nin

Rimath the trader auctions 'Place yer bids! a tiger's paw is being auctioned for 12000 gold!'

<426hp 444m 244mv no opponent bloody:101> (light) [----------] (9) [ ]where
You clear your mind and breathe in deeply.
You feel a little better.

<448hp 440m 286mv no opponent bloody:100> (light) [----------] (9) [ ]where
Players near you in Seringale:
<PK> Tellurin South Square

<448hp 440m 286mv no opponent bloody:96> (light) [----------] (9) [ ]
Players near you in Seringale:
<PK> Tellurin South Square

<448hp 440m 286mv no opponent bloody:96> (light) [----------] (9) [ ]nin
You clear your mind and breathe in deeply.
You feel a little better.

<462hp 430m 286mv no opponent bloody:95> (light) [----------] (9) [ ]where
nin
where
who
Players near you in Seringale:
<PK> Tellurin South Square

<462hp 430m 286mv no opponent bloody:92> (light) [----------] (9) [ ]where
You clear your mind and breathe in deeply.
You feel a little better.

<480hp 420m 286mv no opponent bloody:92> (light) [----------] (9) [ ]endure
where
Players near you in Seringale:
<PK> Tellurin South Square

<480hp 420m 286mv no opponent bloody:88> (light) [----------] (9) [ ]
[ Trean ] Kikikale the Grand Hierophant of the Forest
[52 Undea AVA] [COVENANT] Solmundi Visindi the Vanguard of the Covenant
[37 Dridr Shw] <PK> Tellurin Srungur the Expert of Stealth
[ Jotun ] Harald Iron-Side the Knight of Brimstone
[ Human ] Citeros the Devout
[ Elf ] <PK> Miremas the Crusader
[ Half ] Finric Swiftbeard the Master Crime Lord
[ Slith ] Sekuzashi the Battlemaster
Players found: 8
[WARLORD] The clamour of War prevails.
There are 8 characters on; the most on this past month was 18.

<480hp 420m 286mv no opponent bloody:88> (light) [----------] (9) [ ]
Players near you in Seringale:
<PK> Tellurin South Square

<480hp 420m 286mv no opponent bloody:88> (light) [----------] (9) [ ]
You meditate briefly then resume your position.

<480hp 390m 286mv no opponent bloody:88> (light) [----------] (9) [ ]nin
where
Players near you in Seringale:
<PK> Tellurin South Square

<480hp 390m 286mv no opponent bloody:84> (light) [----------] (9) [ ]
You clear your mind and breathe in deeply.
You feel a little better.

<498hp 380m 286mv no opponent bloody:84> (light) [----------] (9) [ ]where
nin
where
Players near you in Seringale:
<PK> Tellurin South Square

<498hp 380m 286mv no opponent bloody:81> (light) [----------] (9) [ ]
Players near you in Seringale:
<PK> Tellurin South Square

<498hp 380m 286mv no opponent bloody:81> (light) [----------] (9) [ ]
You clear your mind and breathe in deeply.
You feel a little better.

<514hp 370m 286mv no opponent bloody:80> (light) [----------] (9) [ ]where
nin
where
Players near you in Seringale:
<PK> Tellurin South Square

<514hp 370m 286mv no opponent bloody:77> (light) [----------] (9) [ ]
Players near you in Seringale:
<PK> Tellurin South Square

<514hp 370m 286mv no opponent bloody:77> (light) [----------] (9) [ ]
You clear your mind and breathe in deeply.
You feel a little better.

<527hp 360m 286mv no opponent bloody:76> (light) [----------] (9) [ ]where
nin
where
Players near you in Seringale:
<PK> Tellurin South Square

<527hp 360m 286mv no opponent bloody:73> (light) [----------] (9) [ ]
Players near you in Seringale:
<PK> Tellurin South Square

<527hp 360m 286mv no opponent bloody:73> (light) [----------] (9) [ ]
You clear your mind and breathe in deeply.
You feel a little better.

<541hp 350m 286mv no opponent bloody:73> (light) [----------] (9) [ ]nin fire
where
who
Players near you in Seringale:
<PK> Tellurin South Square

<541hp 350m 286mv no opponent bloody:69> (light) [----------] (9) [ ]
You have gained claw, searing shuriken and art of phoenix.
You have chosen the Marama Kuei clan.
Vengeful masters of fire, its practitioniers favor the spear for acceleration and acrobatics.

<541hp 350m 286mv no opponent bloody:69> (light) [----------] (9) [ ]where
nin

You no longer see invisible objects.

<555hp 356m 316mv no opponent bloody:120> (light) [----------] (9) [ ]
Players near you in Seringale:
<PK> Tellurin South Square
<PK> Miremas The East Common Road

<555hp 356m 316mv no opponent bloody:120> (light) [----------] (9) [ ]
[ Trean ] Kikikale the Grand Hierophant of the Forest
[52 Undea AVA] [COVENANT] Solmundi Visindi the Vanguard of the Covenant
[37 Dridr Shw] <PK> Tellurin Srungur the Expert of Stealth
[ Jotun ] Harald Iron-Side the Knight of Brimstone
[ Human ] Citeros the Devout
[ Elf ] <PK> Miremas the Crusader
[ Half ] Finric Swiftbeard the Master Crime Lord
[ Slith ] Sekuzashi the Battlemaster
Players found: 8
[WARLORD] The clamour of War prevails.
There are 8 characters on; the most on this past month was 18.

<555hp 356m 316mv no opponent bloody:120> (light) [----------] (9) [ ]where
Players near you in Seringale:
<PK> Tellurin South Square
<PK> Miremas The East Common Road

<555hp 356m 316mv no opponent bloody:119> (light) [----------] (9) [ ]
You now channel your ki into your attacks.

<555hp 356m 316mv no opponent bloody:119> (light) [----------] (9) [ ]
Players near you in Seringale:
<PK> Tellurin South Square
<PK> Miremas East of Market Square

<555hp 356m 316mv no opponent bloody:119> (light) [----------] (9) [ ]dinv
Your eyes tingle.

<555hp 351m 316mv no opponent bloody:118> (light) [----------] (9) [ ]where

A human city guard walks north.

<555hp 351m 316mv no opponent bloody:117> (light) [----------] (9) [ ]hide
Players near you in Seringale:
<PK> Tellurin South Square
<PK> Miremas South Square

<555hp 351m 316mv no opponent bloody:115> (light) [----------] (9) [ ]
Your heart is racing too fast.
You yell 'Help! Miremas just charged into me!'
You nimbly dodge Miremas's slash with a practiced maneuver.
Miremas's charge attack misses you.
Miremas has some small wounds and bruises.

<555hp 351m 316mv blade bloody:120> (light) [----------] (9) [ ]flee

Miremas feints and ducks under your attack.
Miremas's fencing maneuver DISEMBOWELS you!
Miremas's consecration decimates you!
Miremas's slash MASSACRES you!
Miremas has some small wounds and bruises.

<411hp 351m 316mv blade bloody:120> (light) [----------] (9) [ ]
You flee from combat!
The South Road
S-+-* +| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
S-+-S +| dressed in filthy clothing. The buildings surrounding
| || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | are made of are now only pale, brittle chunks barely
S-+-S +-*| holding the walls of the buildings together. The South
| || Road continues to the east and west.
+-+-o *|
---------+

[Exits: east west]

<411hp 351m 314mv no opponent bloody:120> (light) [----------] (9) [ ]w
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) Miremas the Crusader is here.

<411hp 351m 312mv no opponent bloody:119> (light) [----------] (9) [ ]w
The South Road
f S-+-*| You are on the South Road of Seringale. It is gloomy
| | | and dim here. All around you are beggars and panhandlers
+ S S-+-S| dressed in filthy clothing. The buildings surrounding
| | | | you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | are made of are now only pale, brittle chunks barely
+ + S-+-S| holding the walls of the buildings together.
| | | |
* + +-+-o|
---------+

[Exits: east west]
A gnomish city guard of Seringale stands watch here.

<411hp 351m 310mv no opponent bloody:118> (light) [----------] (9) [ ]w
w
The South Road
f-f S-+| You are on the South Road of Seringale. It is gloomy
| | || and dim here. All around you are beggars and panhandlers
f + S S-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
S + + S-+| holding the walls of the buildings together. You see
| | || the entrance of the Boat Shop to the north, the South
*-* + +-+| Square to the east, and the South Road continues to the
---------+ west.

[Exits: north east south west]
A homeless animal roams the streets alone.
A stray dog suddenly starts barking at you crazily.

<411hp 351m 308mv no opponent bloody:118> (light) [----------] (9) [ ]
The South Road
f-f-f | You are on the South Road of Seringale. It is gloomy and
| | | | dim here. All around you are beggars and panhandlers dressed
~-f + S | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | | | of are now only pale, brittle chunks barely holding the
F S + + | walls of the buildings together. You see the entrance
| | | of a park to the north, the entrance of the Berserker Guild
*-* + | to the south, and the South Road continues to east and
---------+ the west.

[Exits: north east south west]
A worn and stained cloak is crumpled up on the floor.

<411hp 351m 306mv no opponent bloody:117> (light) [----------] (9) [ ]quaf pur
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<411hp 351m 306mv no opponent bloody:117> (light) [----------] (9) [ ]where
Players near you in Seringale:
<PK> Tellurin The South Road
<PK> Miremas South Square

<411hp 351m 306mv no opponent bloody:116> (light) [----------] (9) [ ]e
The South Road
f-f S-+| You are on the South Road of Seringale. It is gloomy
| | || and dim here. All around you are beggars and panhandlers
f + S S-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
S + + S-+| holding the walls of the buildings together. You see
| | || the entrance of the Boat Shop to the north, the South
*-* + +-+| Square to the east, and the South Road continues to the
---------+ west.

[Exits: north east south west]
A homeless animal roams the streets alone.

<411hp 351m 304mv no opponent bloody:115> (light) [----------] (9) [ ]e
The South Road
f S-+-*| You are on the South Road of Seringale. It is gloomy
| | | and dim here. All around you are beggars and panhandlers
+ S S-+-S| dressed in filthy clothing. The buildings surrounding
| | | | you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | are made of are now only pale, brittle chunks barely
+ + S-+-S| holding the walls of the buildings together.
| | | |
* + +-+-o|
---------+

[Exits: east west]
A gnomish city guard of Seringale stands watch here.
A stray dog walks in.
A gnomish city guard walks east.

<411hp 351m 302mv no opponent bloody:120> (light) [----------] (9) [ ]e
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A gnomish city guard of Seringale stands watch here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) Miremas the Crusader is here.

<411hp 351m 300mv no opponent bloody:120> (light) [----------] (9) [ ]blind
You fill the room with a cloud of dust.
You dance around a gnomish city guard's punch and easily dodge it.
You dodge a gnomish city guard's punch.
Your blindness dust scratches a gnomish city guard.
A gnomish city guard is blinded by the dust in his eyes!
A stalking, black panther yells 'Help! Tellurin just threw dust in my eyes!'
You deftly perform a counterbalance evasion.
You dodge a stalking, black panther's claw.
Your blindness dust scratches a stalking, black panther.
A stalking, black panther is blinded by the dust in his eyes!
Miremas yells 'Help! Tellurin just threw dust in my eyes!'
Miremas's slash MUTILATES you!
Your blindness dust grazes Miremas.
You fail to blind Miremas.
A gnomish city guard has a few scratches.

<370hp 336m 300mv none bloody:120> (light) [----------] (9) [ ]
Miremas narrows his eyes.
A gnomish city guard has a few scratches.

<370hp 336m 300mv none bloody:119> (light) [----------] (9) [ ]
Your shadow stab DISMEMBERS a gnomish city guard!
Your shadow stab MASSACRES a gnomish city guard!
You dance around a gnomish city guard's punch and easily dodge it.
You dodge a gnomish city guard's punch.
You deftly perform a counterbalance evasion.
You stumble and barely manage to dodge a stalking, black panther's claw.
Miremas's drowning misses you.
You deftly perform a counterbalance evasion.
You manage to dodge Miremas's stab with a lot of effort.
You dodge Miremas's slash.
A gnomish city guard has some big nasty wounds and scratches.

<370hp 319m 300mv none bloody:118> (light) [----------] (9) [ ]flee
where

Your shadow stab DISMEMBERS a gnomish city guard!
Your shadow stab MASSACRES a gnomish city guard!
You dance around a stalking, black panther's claw and easily dodge it.
You dance around a stalking, black panther's claw and easily dodge it.
Miremas's slash MUTILATES you!
A gnomish city guard is DEAD!!
You hear a gnomish city guard's death cry.
You get 79 gold coins from the corpse of a gnomish city guard.
Dogran gives you 45 gold coins for your sacrifice.
A stalking, black panther has a few scratches.

<333hp 302m 300mv none bloody:115> (light) [----------] (9) [ ]
You flee from combat!
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street is
+-+-+-+-+| wide, it is very poorly lit, so it is very gloomy and dim
| | || here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
+ +-+-o | The once bright red bricks that the buildings are made
| | | of are now only pale, brittle chunks barely holding the
S-* +-S | walls of the buildings together. You see the South Square
---------+ to the north, entrances to taverns on both sides of the
street and the Main Street continues to the south.

[Exits: north east south west]

<333hp 302m 298mv no opponent bloody:120> (light) [----------] (9) [ ]
Players near you in Seringale:
<PK> Tellurin The South Main Street
<PK> Miremas South Square

<333hp 302m 298mv no opponent bloody:119> (light) [----------] (9) [ ]n
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
(Glowing) A glowing banner bearing the emblem of Seringale rests here.

<333hp 302m 296mv no opponent bloody:117> (light) [----------] (9) [ ]dt
That makes no sense.

<333hp 302m 296mv no opponent bloody:117> (light) [----------] (9) [ ]scan

Miremas scans all around.

<333hp 302m 296mv no opponent bloody:116> (light) [----------] (9) [ ]
You scan all around.
*** Range 1 (north) ***
A halfling citizen of Seringale strolls about.
*** Range 2 (north) ***
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
*** Range 3 (south) ***
The goblin extermination enforcer is here hunting down goblins.
*** Range 1 (west) ***
A homeless animal roams the streets alone.

<333hp 302m 296mv no opponent bloody:116> (light) [----------] (9) [ ]dt
That makes no sense.

<333hp 302m 296mv no opponent bloody:116> (light) [----------] (9) [ ]
You yell 'Help! I am being attacked by Miremas!'
You dodge Miremas's drowning.
Miremas's stab devastates you!
Miremas feints and ducks under your attack.
Miremas's fencing maneuver wounds you.
Miremas turns your attack aside with a nimble feint.
Miremas's fencing maneuver devastates you!
Miremas's consecration grazes you.
Miremas has some small wounds and bruises.

<244hp 302m 296mv blade bloody:120> (light) [----------] (9) [ ]dt
I don't think much is to be achieved by that.
Miremas has some small wounds and bruises.

<244hp 302m 296mv blade bloody:120> (light) [----------] (9) [ ]
The town clock tolls twelve times as midnight arrives.
Miremas has some small wounds and bruises.

<253hp 306m 316mv blade bloody:120> (light) [----------] (9) [ ]dirt
Miremas is blinded by the dirt in his eyes!
Your kicked dirt grazes Miremas.
Miremas has some small wounds and bruises.

<253hp 330m 316mv blade bloody:120> (light) [-------- ] (9) [ ]
You deftly perform a counterbalance evasion.
You manage to dodge Miremas's slash with a lot of effort.
You dance around Miremas's stab and easily dodge it.
Your shadow stab mauls Miremas.
Your shadow stab wounds Miremas.
Miremas's consecration scratches you.
Miremas has some small wounds and bruises.

<249hp 324m 316mv blade bloody:120> (light) [--------- ] (9) [ ]
Miremas narrows his eyes.
Miremas has some small wounds and bruises.

<249hp 324m 316mv blade bloody:120> (light) [--------- ] (9) [ ]sidestep

Miremas's slash maims you!
You deflect Miremas's stab aside in an ungraceful parry.
Miremas's slash MUTILATES you!
Your shadow stab misses Miremas.
Your shadow stab decimates Miremas!
Miremas's consecration grazes you.
Miremas has some small wounds and bruises.

<167hp 321m 316mv blade bloody:120> (light) [----------] (9) [ ]
You fail to sidestep around Miremas's attacks and attempt a frontal stab instead.
Miremas feints and ducks under your attack.
Miremas's fencing maneuver decimates you!
Miremas has some small wounds and bruises.

<139hp 321m 298mv blade bloody:120> (light) [-------- ] (9) [ ]
Miremas narrows his eyes.
Miremas's heavenly wrath DISEMBOWELS you!
Miremas has some small wounds and bruises.

<90hp 321m 283mv blade bloody:120> (light) [-------- ] (9) [ ]
Miremas rubs the dirt out of his eyes, but they're still watering.
Your shadow stab decimates Miremas!
Miremas feints and ducks under your attack.
Miremas's fencing maneuver decimates you!
You have become better at third attack!
Miremas's consecration grazes you.
You deftly perform a counterbalance evasion.
You stumble and barely manage to dodge Miremas's slash.
Miremas's stab MUTILATES you!
Miremas has quite a few wounds.

<17hp 318m 283mv blade bloody:120> (light) [-------- ] (9) [ ]flee

You nimbly dodge Miremas's slash with a practiced maneuver.
You deflect Miremas's slash aside in an ungraceful parry.
Your shadow stab wounds Miremas.
Miremas feints and ducks under your attack.
Miremas's fencing maneuver devastates you!
You have been KILLED!!

You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.

South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
The corpse of Tellurin is lying here.
The torn-out heart of Tellurin is lying here.
(Glowing) A glowing banner bearing the emblem of Seringale rests here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
(Charmed) A stalking, black panther is here, quietly serving its master.
(White Aura) Miremas the Crusader is here.

<13hp 8m 316mv no opponent bloody:87> (light) [ ] [ ]get all cor

Kikikale walks in.
You get a teeth necklace from the corpse of Tellurin.
You get a pair of black-tear boots from the corpse of Tellurin.
You get a dragonblood storage void of wildness from the corpse of Tellurin.
You get a teeth necklace from the corpse of Tellurin.
You get red dragon arm guards from the corpse of Tellurin.
You get a red dragonhelm from the corpse of Tellurin.
You get a pair of red dragon claws from the corpse of Tellurin.
You get a studded skull ring from the corpse of Tellurin.
You get a pair of leopard print leggings from the corpse of Tellurin.
You get a bear-skin cloak from the corpse of Tellurin.
You get a suit of spiked garde armor from the corpse of Tellurin.
You get a wraith band from the corpse of Tellurin.
You get a blackened crystal rose from the corpse of Tellurin.
You get a corrosive broadsword from the corpse of Tellurin.
You get a wraith band from the corpse of Tellurin.
You get a pale blue stone from the corpse of Tellurin.
You get a Hell-Spear from the corpse of Tellurin.
You get an iron spider from the corpse of Tellurin.
You get a purple potion from the corpse of Tellurin.
You get a purple potion from the corpse of Tellurin.
You get a purple potion from the corpse of Tellurin.
You get a serrated knife from the corpse of Tellurin.
You get a runed blade from the corpse of Tellurin.
You get 124 gold coins from the corpse of Tellurin.

[Mentions]: None.
Tags: #dunked

Comments

  1. Dirt, disarm with two handed uncany weapon and sac it. Only way to fight an elf paladin as a drow ninja. Trying unc/clob/sides just lags you and you end up dying.
    1. Thanks for the feedback, would love more tips.
    2. The help file is unclear about this but you can switch ninjitsu disciplines at will. Nin acid, nin blood, nin ice, then you can benefit from the healing ghost walk or damage. The only thing is if you switch to a different disciplin when u have a forgotten art active, it won't be in effect when u switch back. You can't art of condor, then switch to art of tarantula.
    3. good luck using uncanny attacks against an eradicator with a spear as their fencing weapon...
    4. Then clobber.
    5. Ah crap, technically you’d want to sidestep. Maybe just go with dirt/disarm if they’re wielding a shaft?
    [reply to Ozaru]

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