Ye Olde Abandoned Realms Logs

Wruk 33 vs Grundel 31

posted on 2023-04-21 02:58:27
**************
Dur, I be mindin my own business in Emerald, smashin' heads and such. Sneaky cow man comes at me from behind! No warning! No hello! Coulda been friends!

**************



<364hp 278m 280mv defensive> [----------]
A ranger's slash hits you.
Snotz the snotty old rottweiler's chomp devastates a ranger!
Snotz the snotty old rottweiler's chomp misses a ranger.
A ranger dances around your stab, easily dodging it.
A ranger dodges your stab.
A ranger nimbly dodges your stab with a practiced maneuver.
A ranger awkwardly parries your stab with a loud clang.
Missing everything makes you madder.
A ranger has some big nasty wounds and scratches.

<353hp 278m 280mv defensive> [----------]
A ranger trips you and you go down!
A ranger's trip scratches you.
A ranger has some big nasty wounds and scratches.

<352hp 278m 280mv defensive> [----------]
You dodge a ranger's slash.
You deliver a blow of devastating force!
Your vigorous stab MANGLES a ranger!
Your vigorous stab DISMEMBERS a ranger!
A ranger has some big nasty wounds and scratches.

<352hp 278m 280mv defensive> [----------]
Wruk walks in.
A ranger has some big nasty wounds and scratches.

<352hp 278m 280mv defensive> [----------]
You dodge a ranger's slash.
A ranger dances around your stab, easily dodging it.
Your vigorous flaming bite DISEMBOWELS a ranger!
Your vigorous stab DISMEMBERS a ranger!
A ranger parries your stab with an easy flourish.
A ranger has some big nasty wounds and scratches.

<352hp 278m 280mv defensive> [----------]
You feel less wobbly on your feet.
A ranger has some big nasty wounds and scratches.

<352hp 278m 280mv defensive> [----------]
A ranger parries your stab.
Your vigorous flaming bite DISEMBOWELS a ranger!
Your vigorous stab MASSACRES a ranger!
You stumble and barely manage to dodge a ranger's slash.
Snotz the snotty old rottweiler's chomp decimates a ranger!
Snotz the snotty old rottweiler's chomp misses a ranger.
A ranger looks pretty hurt.

<352hp 278m 280mv defensive> [----------]
Wruk's eyes suddenly burn like hot coals as he is gripped by insanity!
You yell 'Help! Wruk just charged into me!'
Wruk charges into you with his horns and tosses you into the air!
Wruk's horn charge maims you!
Wruk slashes at you with an iron battleaxe while you are in the air!
You dodge Wruk's cleave.
You parry Wruk's cleave.
A ranger looks pretty hurt.

<316hp 278m 280mv defensive> [----------]head
flee
flee

You dodge Wruk's slice.
You deflect Wruk's cleave aside in an ungraceful parry.
Wruk's fury devastates you!
Snotz the snotty old rottweiler's chomp mauls a ranger.
You thrust a ranger's slash aside in a skillful parry.
A ranger manages to dodge your stab with a lot of effort.
Your vigorous flaming bite DISEMBOWELS a ranger!
Your vigorous stab DISMEMBERS a ranger!
Your vigorous flaming bite DISEMBOWELS a ranger!
A ranger dodges your stab.
You concentrate on your combat style to prevent a ranger from dodging.
Your vigorous stab DISMEMBERS a ranger!
A ranger is in awful condition.

<287hp 278m 280mv defensive> [----------]flee
flee

A ranger trips you and you go down!
A ranger's trip scratches you.
A ranger is in awful condition.

<286hp 278m 280mv defensive> [----------]
You awkwardly parry a ranger's slash with a loud clang.
You dodge Wruk's cleave.
Wruk's fury maims you!
Your vigorous stab DISEMBOWELS a ranger!
A ranger dances around your flaming bite, easily dodging it.
Your vigorous stab MASSACRES a ranger!
A ranger is in awful condition.

<252hp 278m 280mv defensive> [----------]
You feel less wobbly on your feet.
A ranger is in awful condition.

<252hp 278m 280mv defensive> [----------]
Wruk knocks you senseless with a full on bodyslam!
Wruk's bodyslam maims you!
A ranger is in awful condition.

<219hp 278m 280mv defensive> [----------]
You parry a ranger's slash.
Wruk's fury MANGLES you!
You concentrate on your combat style to prevent a ranger from dodging.
Your vigorous stab MUTILATES a ranger!
A camouflage tarp wraps around you and blends with its surroundings.
Your physical contours become distorted.
A ranger dances around your flaming bite, easily dodging it.
A ranger dodges your stab.
Your vigorous stab DISMEMBERS a ranger!
A ranger is in awful condition.

<131hp 278m 280mv defensive> [----------]
You feel less wobbly on your feet.
A ranger is in awful condition.

<131hp 278m 280mv defensive> [----------]
Your headbutt DISMEMBERS a ranger!
A ranger looks dizzy from the blow to the head.
You feel less wobbly on your feet.
A ranger is DEAD!!
A hunter's knife turns to dust.
You receive 475 experience points (+172).
You get 468 gold coins from the corpse of a ranger.
Virgil gives you 39 gold coins for your sacrifice.
A stone giant mercenary bathes in a waterfall of blood.
Snotz the snotty old rottweiler bathes in a waterfall of blood.
You bathe in the splurting blood of your offering.
You feel better.
Wruk is in excellent condition.

<160hp 278m 280mv offensive> [----------]flee

You parry Wruk's cleave.
Wruk's fury MUTILATES you!
Your emphatic stab DISEMBOWELS Wruk!
Your emphatic flaming bite DISEMBOWELS Wruk!
Wruk awkwardly parries your flaming bite with a loud clang.
Your emphatic stab DISMEMBERS Wruk!
Wruk has some small wounds and bruises.

<122hp 278m 280mv offensive> [----------]
You evade Wruk's bodyslam, causing him to fall flat on his face.
Wruk's bodyslam misses you.
Wruk has some small wounds and bruises.

<122hp 278m 280mv offensive> [----------]
The sun rises in the east.
Wruk has some small wounds and bruises.

<132hp 278m 280mv offensive> [----------]
Wruk works himself into a maniacal frenzy!
Your emphatic stab DISMEMBERS Wruk!
Wruk awkwardly parries your flaming bite with a loud clang.
You parry Wruk's cleave.
You parry Wruk's cleave with an easy flourish.
Wruk's fury MASSACRES you!
Wruk has some small wounds and bruises.

<59hp 278m 280mv offensive> [----------]flee

The blood bath ends.
You feel a little better.
Wruk has some small wounds and bruises.

<79hp 278m 280mv offensive> [----------]
You flee from combat!
The Shady Bridge
f f-f-f-f| You stand on the eastern end of a finely crafted wooden
| | || bridge. Its edges have small engraved runes carved into
f *-f-f f| them, and the wood is probably a form of pine or oak
| | || from the Emerald Forest itself. Lacking the dull weathered
f-+-@-f-!| tone and creaking of most wooden bridges, it spans across
| | || a fairly wide river flowing in a north-south direction.
f-o-o-f-o| The height of the surrounding trees provide a pleasant
| | | | shade from the noon-day sun.
S-o-f-o|
---------+

[Exits: east west]
There is a cheerful brownie here chatting merrily away.
There is a cheerful brownie here chatting merrily away.
A stone giant mercenary walks in.
Snotz the snotty old rottweiler walks in.

<79hp 278m 278mv no opponent> [----------]
You aren't fighting anyone.

<79hp 278m 278mv no opponent> [----------]
You aren't fighting anyone.

<79hp 278m 278mv no opponent> [----------]
You aren't fighting anyone.

<79hp 278m 278mv no opponent> [----------]
You aren't fighting anyone.

<79hp 278m 278mv no opponent> [----------]east
north
You aren't fighting anyone.

<79hp 278m 278mv no opponent> [----------]north
Wruk walks in.
A Woodland Trail
f-f-f-f-o| You are following a small woodland trail in the Emerald
| | || Forest. You hear the sound of moving water to the west,
*-f-f f !| and squinting a bit intently you see a blurred outline
| | | of a small wooden bridge in the distance. Who built that
+-+-@-! | bridge? And why? Only a few seasoned rangers have ever
| | | come this deep into the enchanted wood, and none ever
o-o-f-o | mentioned the existence of construction of a bridge. As
| | | | far as you know, the forest has resisted gently but firmly
S-o-f-o- | all attempts at colonization or lumbering, which makes
---------+ it quite a curiosity.

[Exits: north east south west]
A nymph looks coyly at you, then winks mischievously and dances away.
Snotz the snotty old rottweiler walks in.
A stone giant mercenary walks in.

<79hp 278m 276mv no opponent> [----------]north
In the Emerald Forest
!-f-f-f o| You are walking deep in the Emerald Forest. The tall oak
| | | || trees all around you offer welcome shade and provide homes
f-f-f-f-o| for innumerable woodland creatures. You spot a brown squirrel
| | || darting away from the bole of a tree in an industrious
*-f-@ f !| search for more nuts and berries. The paths lead north,
| | | south and west.
+-+-f-! |
| | |
o-o-f-o |
---------+

[Exits: north south west]
There is a cheerful brownie here chatting merrily away.
A stone giant mercenary walks in.
Snotz the snotty old rottweiler walks in.

<79hp 278m 273mv no opponent> [----------]open sack
get recall sack
quaf recall
In the Emerald Forest
f-f | You are at a three-way junction in the middle of the woods.
| | | Wild trumpet creepers run along the footpaths here. It
!-f-f-f o| would seem some mischievous pixie has drawn the vines across
| | | || the path with the hope of tripping woodland travellers
f-f-@-f-o| such as you. You watch your step.
| | ||
*-f-f f !|
| | |
+-+-f-! |
---------+

[Exits: east south west]
A dryad peers at you inquisitively from behind her tree.
A nymph looks coyly at you, then winks mischievously and dances away.
Snotz the snotty old rottweiler walks in.
A stone giant mercenary walks in.

<79hp 278m 270mv no opponent> [----------]
Your pathway north is blocked by a wall of thick trumpet vines.

<79hp 278m 270mv no opponent> [----------]
It's already open.

<79hp 278m 270mv no opponent> [----------]
You get a major potion of recall from a Big Ol'Pack Sack.

<79hp 278m 270mv no opponent> [----------]
You quaff a major potion of recall.
Temple of Balance
+-+-+-+-+| You are inside the Temple of Balance. Two tall stone pillars
| | | || hold up the overhang of the temple, shielding the worshippers
+ F W +| from the elements. You see the Temple Square to the north
| | || and a set of granite steps leading up to the altar of
+ @ *| the neutral gods. The floor of the temple has been paved
| with a grey stone.
|
|
|
---------+

[Exits: north up]
Snotz the snotty old rottweiler appears in the room.

<79hp 278m 135mv no opponent> [----------]north
north
Temple Square
+ +-*| You are standing in the Temple Square. There are statues of various
| | | gods of neutrality around you. A granite fountain is here for
+-+-+-+-+| those who are thirsty. A large temple stands to the south where
| | | || the followers who walk the neutral path can come and worship
+ F @ +| their gods. You see the North Road to the north and the inner
| | || portion of the Temple to the south.
+-F + *|
| |
+ |
---------+

[Exits: north south]
A granite fountain is here filled with water for the thirsty.
Snotz the snotty old rottweiler walks in.

<79hp 278m 133mv no opponent> [----------]
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F W +|
| | ||
+-F + *|
---------+

[Exits: east south west]
Snotz the snotty old rottweiler walks in.

<79hp 278m 131mv no opponent> [----------]east
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F W + |
| | |
+ *-*|
---------+

[Exits: north east west]
Snotz the snotty old rottweiler walks in.

<79hp 278m 129mv no opponent> [----------]east
The North Road
o *| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings made
+-* F *| of fanciful stonework. You see the entrance to the Illusionist
| | || guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
W + |
| | |
+ *-* |
---------+

[Exits: east south west]
Snotz the snotty old rottweiler walks in.

<79hp 278m 127mv no opponent> [----------]east
The North Road
o *-*| You are on the North Road on Seringale. It is peaceful and
| | | quiet here. Around you are magnificent buildings made of
+-* F * | fanciful stonework. You see the North Road continuing to
| | | | the east and west, and a large arena looms to the north.
+-+-@-+-+|
| |
+ |
| |
*-* |
---------+

[Exits: north east west]
Snotz the snotty old rottweiler walks in.

<79hp 278m 125mv no opponent> [----------]east
The North Road
*-* | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
F * | made of fanciful stonework. The entrance to the Psionicist
| | | guild is to the north and the North Road continues to
+-+-@-+-+| the east and the west.
| ||
+ +|
| ||
*-* +|
---------+

[Exits: north east west]
Snotz the snotty old rottweiler walks in.

<79hp 278m 123mv no opponent> [----------]east
The North Road
*-* | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
F * | of fanciful stonework. You see the walls of the battlement
| | | to the east and the North Road to the west.
+-+-@-+ |
| |
+ |
| |
+ |
---------+

[Exits: east west]
Snotz the snotty old rottweiler walks in.

<79hp 278m 121mv no opponent> [----------]east
Eastern Wall and North Road Junction
*-* | You are standing at the intersection of the North Road and
| | the Eastern Walls of Seringale. The wall before you is made
* | of huge slabs of white stone. You see small holes on various
| | strategic parts of the wall where archers can shoot arrows
+-+-@ | at enemies from the outside. You see the North Road to the
| | west and the Eastern Wall continues to the south.
+ |
| |
+ |
---------+

[Exits: south west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
Snotz the snotty old rottweiler walks in.

<79hp 278m 119mv no opponent> [----------]west
The North Road
*-* | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
F * | of fanciful stonework. You see the walls of the battlement
| | | to the east and the North Road to the west.
+-+-@-+ |
| |
+ |
| |
+ |
---------+

[Exits: east west]
Snotz the snotty old rottweiler walks in.

<79hp 278m 117mv no opponent> [----------]west
The North Road
*-* | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
F * | made of fanciful stonework. The entrance to the Psionicist
| | | guild is to the north and the North Road continues to
+-+-@-+-+| the east and the west.
| ||
+ +|
| ||
*-* +|
---------+

[Exits: north east west]
Snotz the snotty old rottweiler walks in.

<79hp 278m 115mv no opponent> [----------]west
The North Road
o *-*| You are on the North Road on Seringale. It is peaceful and
| | | quiet here. Around you are magnificent buildings made of
+-* F * | fanciful stonework. You see the North Road continuing to
| | | | the east and west, and a large arena looms to the north.
+-+-@-+-+|
| |
+ |
| |
*-* |
---------+

[Exits: north east west]
Snotz the snotty old rottweiler walks in.

<79hp 278m 113mv no opponent> [----------]west
The North Road
o *| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings made
+-* F *| of fanciful stonework. You see the entrance to the Illusionist
| | || guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
W + |
| | |
+ *-* |
---------+

[Exits: east south west]
Snotz the snotty old rottweiler walks in.

<79hp 278m 111mv no opponent> [----------]where
west
Players near you in Seringale:
<PK> Grundel The North Road

<79hp 278m 111mv no opponent> [----------]west
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F W + |
| | |
+ *-*|
---------+

[Exits: north east west]
Snotz the snotty old rottweiler walks in.

<79hp 278m 109mv no opponent> [----------]
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F W +|
| | ||
+-F + *|
---------+

[Exits: east south west]
Snotz the snotty old rottweiler walks in.

<79hp 278m 107mv no opponent> [----------]west
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-W +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
+ F W |
| | |
S-+-F + |
---------+

[Exits: east south west]
Snotz the snotty old rottweiler walks in.

<79hp 278m 105mv no opponent> [----------]west
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-W| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F W| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A half-elf city guard of Seringale stands watch here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
Snotz the snotty old rottweiler walks in.

<79hp 278m 103mv no opponent> [----------]north
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
B-+-* | here. Around you are magnificent buildings made of fanciful
| | | stonework. The Main Street continues to the north, the
S-@ *-W| North Square is to the south, and the Training Grounds
| | is to the west.
+-+-+-+-+|
| | | ||
* + F |
---------+

[Exits: north south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
Snotz the snotty old rottweiler walks in.

<79hp 278m 101mv no opponent> [----------]north
where
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-W|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]
Snotz the snotty old rottweiler walks in.

<79hp 278m 99mv no opponent> [----------]north
Players near you in Seringale:
<PK> Grundel The North Main Street

<79hp 278m 99mv no opponent> [----------]north
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings made
| | | | of fanciful stonework. You see the entrance of the Temple
*-@-* | of Odoacer to the west, City Hall to the east, and the
| | Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *- |
---------+

[Exits: north east south west]
A fledgling harpy is here, fallen from the clouds above.
Snotz the snotty old rottweiler walks in.

<79hp 278m 97mv no opponent> [----------]north
north
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]
Snotz the snotty old rottweiler walks in.

<79hp 278m 95mv no opponent> [----------]north
north
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
Snotz the snotty old rottweiler walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<79hp 278m 93mv no opponent> [----------]north
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+

[Exits: north south]
Snotz the snotty old rottweiler walks in.

<79hp 278m 91mv no opponent> [----------]
Path in the plains
o-o-o-o| You are walking on a faint path leading into the plains.
| | | || You feel a silent whisper as the gentle breeze blows through
o-z-o-o| your hair as you ponder what created this beautiful place.
| | | || As you glance around you see a huge mountain covered with
o-@-o-o| elegant white clouds to the distant north. The path continues
| | | to the east through some high grass in the plains.
* + |
| |
+ |
---------+

[Exits: north east south west]
A cute rabbit is here.
A cute rabbit is here.
Snotz the snotty old rottweiler walks in.

<79hp 278m 89mv no opponent> [----------]eat flow
Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || see two gallows, with rotting human tissue hanging from the
o-o-o-o| ropes. There is a sign here.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.
Snotz the snotty old rottweiler walks in.

<79hp 278m 86mv no opponent> [----------]
Grassy plains
z-z-z-W| You are walking across grassy plains. The wind blows
| | | || at your cheeks with a strength and purpose of mother
*-z-z-z-z| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north, east
o-@-o-o| and west the plains stretch out before you, while the
| | | || skyline of Seringale rises up to the south.
o-z-o-o|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west up]
A long sturdy ladder reaches up into the heavens.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A cute rabbit is here.
Snotz the snotty old rottweiler walks in.

<79hp 278m 83mv no opponent> [----------]
You eat a bird of paradise flower.
Snotz the snotty old rottweiler slowly fades out of existence.
You slowly fade out of existence.
Your eyes tingle.

<79hp 278m 83mv no opponent> [----------]north
west
north
north
Grassy foothills
o x z| You are walking across grassy plains. The wind blows
| | || at your cheeks with a strength and purpose of mother
z-z-z-W| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north you
*-z-@-z-z| see a far off mountain peak, while the skyline of Seringale
| | | || rises up to the south.
o-o-o-o|
| | | ||
o-z-o-o|
---------+

[Exits: north east south west]
Snotz the snotty old rottweiler walks in.

<79hp 278m 80mv no opponent> [----------]
In front of hut in foothills
o x | You are standing in the foothills. To the west, well
| | | hidden among the small foothills and pines, you see a
z-z-z| small hut. To the north you can see the foothills, and
| | || some pine forest. Further on mountain peaks are visible.
*-@-z-z|
| | ||
o-o-o|
| | ||
o-z-o|
---------+

[Exits: north east south west]
Snotz the snotty old rottweiler walks in.

<79hp 278m 76mv no opponent> [----------]
The steep foothills
o-o-o | You are walking through steep foothills of a tall mountain
| | far to the north. It is quite hard to move here due to
o x | the uneven footing and generally rough terrain. Pine
| | | trees have grown here, seemingly for centuries, as they
@-z-z| begin to crowd you the further you go. Far to the south
| | || you can barely see the skyline of a city.
*-z-z-z|
| | ||
o-o-o|
---------+

[Exits: north east south]
A bunch of pretty wild flowers is here.
Snotz the snotty old rottweiler walks in.

<79hp 278m 72mv no opponent> [----------]
You receive 66 experience points from exploring.
A Path from the Plains
!-o o o-!| You are travelling on an old overgrown path leading away
| | | | from the plains north of Seringale. The path doesn't
o-o-o | look like it is used very often, but a trail through
| | it has been relatively well kept. Small rocks and stones
@ x | lie scattered in the grass. South of here leads back
| | | into the plains, while the pathway northwards leads into
z-z-z| a valley occupied by elves.
| | ||
*-z-z-z|
---------+

[Exits: north south]
Snotz the snotty old rottweiler walks in.

<79hp 278m 69mv no opponent> [----------]north
Along the Path
o *| You suddenly find yourself wading through knee-high grasses,
| || as the path is swallowed by infringing vegetation - yet
!-o o o-!| the path remains distinct, for the earth to either side
| | | | of you has collapsed into the valley below. Majestic
o-@-o | trees have since grown from the fallen earth and crowd
| | around you, blocking out most of the sun and leaving
o x | the path in deep shadow. A fragile-looking meshwork of
| | | branches spans to both east and west, framed by rows
z-z-z| of narrow arching trunks, forming a delicate walkway
---------+ through the foliage.

[Exits: north east south west]
A young elf wanders around here, cleaning up the trash.
Snotz the snotty old rottweiler walks in.

<79hp 278m 67mv no opponent> [----------]north
Scenic Rock
| You stand upon a jutting protrusion of sandstone, overlooking
| the vale below. From here you can see odd sorts of tree huts
o *| formed by excellent elven craftsmanship that emerge between
| || the branches of trees that sprout along the rim of the valley.
!-o @ o-!| You notice a sort of leafy tunnel that seems to allow passage
| | | | into the vale below.
o-o-o |
| |
o |
---------+

[Exits: south down]
A regal sign has been attached to a nearby tree.
Snotz the snotty old rottweiler walks in.

<79hp 278m 65mv no opponent> [----------]d
Entrance to Sylvan Vale
o-o-o-o-o| The steep overgrown path from the plains fades into the
| | | | || lush vegetation and brilliant verdance of a gentle valley,
o-o-o-o-o| apparently untouched by any forms of civilization. Birds
| | | | of all colors and plumages flit through the trees, while
o-@-o | rustles of forest creatures echo through the undergrowth.
| To the north the valley expands in its placid serenity,
| or you could skirt the lower edges of the valley to either
| side. The path entrance is nearly obscured by a curtain
| of dangling vines to the south.
---------+

[Exits: north east west up]
Snotz the snotty old rottweiler walks in.

<79hp 278m 63mv no opponent> [----------]north

Your definition returns to your physical self.
The green aura around your body fades.
Your warcry wears off.

<89hp 278m 98mv no opponent> [----------]north
In the Valley Basin
o-o-o-o-o| The view from the mossy path here is breathtaking. To either
| | | | || side, viridian slopes rise sharply in glowing contrast with
o-o-o-o-o| the sky, stealing your gaze from the scattered moldering
| | | | || planks set by some ancient hand into the embrace of the
o-o-@-o-o| earth. Beneath some drooping boughs you can make out a burbling
| | | | stream accompanying the path.
o-o-o |
|
|
---------+

[Exits: north east south west]
A giant stone feeling very holy is here.
Snotz the snotty old rottweiler walks in.

<89hp 278m 96mv no opponent> [----------]
In the Valley Basin
o-o-o | The view from the mossy path here is breathtaking. To either
| | | | side, viridian slopes rise sharply in glowing contrast
o-o-o-o-o| with the sky, stealing your gaze from the scattered moldering
| | | | || planks set by some ancient hand into the embrace of the
o-o-@-o-o| earth.
| | | | ||
o-o-o-o-o|
| | | |
o-o-o |
---------+

[Exits: north east south west]
A rather large dog is here, wandering the valley.
Snotz the snotty old rottweiler walks in.

<89hp 278m 94mv no opponent> [----------]north
north
In the Valley Basin
o | The view from the mossy path here is breathtaking. To
| | either side, viridian slopes rise sharply in glowing
o-o-o | contrast with the sky, stealing your gaze from the scattered
| | | | moldering planks set by some ancient hand into the embrace
o-o-@-o-o| of the earth.
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: north east south west]
A valley elf wanders here, skirting between the tall grasses.
Snotz the snotty old rottweiler walks in.

<89hp 278m 92mv no opponent> [----------]north
Circular Clearing
o-o-o | The trees and shrubs fade from the grassy expanse here,
| | exposing a nearly perfect circle from which mushrooms
o | sprout. Specks of light glisten from the dewdrops that
| | mysteriously perpetuate on the foliage, as if in reflection
o-@-o | of the flickering of invisible candlelight.
| | | |
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: north east south west]
A fairy ring of mushrooms grows at the center of this clearing.
Snotz the snotty old rottweiler walks in.

<89hp 278m 90mv no opponent> [----------]where
north
A Narrow Passage
o-o o-o-o| At last a path emerges from the valley bed, leading northward.
| | | | The trees to both east and west are tightly knit and
o o-o-o | seem to shift to block all view of the flitting shadows
| | beyond, despite your best efforts. Whispers of voices
@ | and fleeting wisps of some rustic flute melodies meld
| | with the buzzing of insects and twitters of birdsong
o-o-o | in the air. One of the gargantuan trees flanking the
| | | | path is covered with peculiarly cracked bark, almost
o-o-o-o-o| in the pattern of a ladder leading up into the foliage.
---------+

[Exits: north south up]
A giant stone feeling very holy is here.
Snotz the snotty old rottweiler walks in.

<89hp 278m 88mv no opponent> [----------]north
Players near you in Sylvan Vale:
<PK> Grundel A Narrow Passage

<89hp 278m 88mv no opponent> [----------]
Along the Trail
o o | You are on the trail away from the Valley of the Elves.
| | | The hills around you keep this trail narrow. The trail
o-o o-o-o| continues east, south, and west.
| | | |
o o-@-o |
| |
o |
| |
o-o-o |
---------+

[Exits: east south west]
A valley elf scout wanders the valley, searching for intruders like you!
Snotz the snotty old rottweiler walks in.

<89hp 278m 86mv no opponent> [----------]
A copse of trees prevents passage north.

<89hp 278m 86mv no opponent> [----------]east
A Bend in the Trail
o o| You are on the trail away from the Valley of the Elves. The
| || hills around you keep this trail narrow. The trail continues
o o-o-o-o| north and back west.
| | |
o-o-@ |
| |
o |
| |
o-o-o |
---------+

[Exits: north west]
Snotz the snotty old rottweiler walks in.

<89hp 278m 84mv no opponent> [----------]north
Outside a Lodge
o o| You are in another valley within these hills. To the north,
| || you can see a giant tree, and to the south the trail leads
o o| away from this valley. The west and east paths surround this
| || building. The tree-trunk entrance of the lodge casts its long
o o-@-o-o| shadow over the path.
| | |
o-o-o |
| |
o |
---------+

[Exits: east south west]
A wolf is here, looking for small prey.
Snotz the snotty old rottweiler walks in.

<89hp 278m 82mv no opponent> [----------]east
east
A Trail in the Valley
o o | You are on a small path winding through Sylvan Vale that leads
| | | west and east, around a gargantuan tree. The grass bows gently
o o | as the breeze whispers against it, and the clouds drift silently
| | | across the sky. It is very serene here.
o-o-@-o |
| |
o-o |
| |
o |
---------+

[Exits: east west]
Snotz the snotty old rottweiler walks in.

<89hp 278m 80mv no opponent> [----------]
A Trail in the Valley
o | You are on a small path winding through Sylvan Vale that leads
| | west and north, around a gargantuan tree. The grass bows gently
o | as the breeze whispers against it, and the clouds drift silently
| | across the sky. It is very serene here.
o-o-@ |
| |
o |
|
|
---------+

[Exits: north west]
A rather large dog is here, wandering the valley.
Snotz the snotty old rottweiler walks in.

<89hp 278m 78mv no opponent> [----------]north
A Trail in the Valley
o-o-o | You are on a small path winding through Sylvan Vale that leads
| | north and south, around a gargantuan tree. The grass bows gently
o | as the breeze whispers against it, and the clouds drift silently
| | across the sky. It is very serene here.
@ |
| |
o-o-o |
| |
o |
---------+

[Exits: north south]
Snotz the snotty old rottweiler walks in.

<89hp 278m 76mv no opponent> [----------]north
north
A Trail in the Valley
z | You are on a small path winding through Sylvan Vale that
| | leads south and You are on a small path winding through Sylvan
o-o-o | Vale that leads north and whispers against it, and the clouds
| | drift silently across the sky. It is very serene here.
@ |
| |
o |
| |
o-o-o |
---------+

[Exits: north south]
A valley elf wanders here, cautious of your intrusion.
Snotz the snotty old rottweiler walks in.

<89hp 278m 74mv no opponent> [----------]
A Trail in the Valley
z-o-o| You are on a small path, winding through Sylvan Vale that
| || leads west and south, around a gargantuan tree. The grass
z o| bows gently as the breeze whispers against it, and the clouds
| | drift silently across the sky. It is very serene here. To
o-o-@ | the north, a darker trail leads towards some mountains looming
| | in the distance.
o |
| |
o |
---------+

[Exits: north south west]
Snotz the snotty old rottweiler walks in.

<89hp 278m 72mv no opponent> [----------]north
You receive 75 experience points from exploring.
A Dark and Dangerous Trail
z | The sun and the moon is blocked by the mass number of dead
| | trees. Even though you are outdoors, the trail is so dark,
z-o-o| you need a light source to see and continue. The trail is
| || narrow, with patches of dry blood near the side by the dead
@ o| trees and dead yellow grass.
| |
o-o-o |
| |
o |
---------+

[Exits: north south]
Snotz the snotty old rottweiler walks in.

<89hp 278m 69mv no opponent> [----------]north
A Dark and Dangerous Trail
z | The sun and the moon is blocked by the mass number of dead
| | trees. Even though you are outdoors, the trail is so dark,
z | you need a light source to see and continue. The trail is
| | narrow, with patches of dry blood near the side by the dead
@-o-o| trees and dead yellow grass.
| ||
z o|
| |
o-o-o |
---------+

[Exits: north east south]
A bandit is here hiding from the law and ready to take your money.
Snotz the snotty old rottweiler walks in.

<89hp 278m 65mv no opponent> [----------]north
A Dark and Dangerous Trail
z | The sun and the moon is blocked by the mass number of
| | dead trees. Even though you are outdoors, the trail
z | is so dark, you need a light source to see and continue.
| | The trail is narrow, with patches of dry blood near
@ | the side by the dead trees and dead yellow grass.
| |
z-o-o|
| ||
z o|
---------+

[Exits: north south]
A mountain goat is here watching his steps along the cliff.
Snotz the snotty old rottweiler walks in.

<89hp 278m 61mv no opponent> [----------]north
north
A Dark and Dangerous Trail
x | The sun and the moon is blocked by the mass number of
| | dead trees. Even though you are outdoors, the trail
z | is so dark, you need a light source to see and continue.
| | The trail is narrow, with patches of dry blood near
@ | the side by the dead trees and dead yellow grass.
| |
z |
| |
z-o-o|
---------+

[Exits: north south]
Snotz the snotty old rottweiler walks in.

<89hp 278m 57mv no opponent> [----------]
A Dark and Dangerous Trail
| The sun and the moon is blocked by the mass number of dead
| trees. Even though you are outdoors, the trail is so dark,
x | you need a light source to see and continue. The trail is
| | narrow, with patches of dry blood near the side by the dead
@ | trees and dead yellow grass.
| |
z |
| |
z |
---------+

[Exits: north south]
A bandit is here hiding from the law and ready to take your money.
Snotz the snotty old rottweiler walks in.

<89hp 278m 53mv no opponent> [----------]north
The Base of Mount Rainer
| The mountain that stands in your way is enormous. At the
| peak of the mountain, there is a snow cap all year round.
| Make sure you dress up warmly, because this mountain has
| claim the lives of those who under- estimated the danger
@ | and the power of this mountain.
| |
z |
| |
z |
---------+

[Exits: south up]
A mountain goat is here watching his steps along the cliff.
A mountain goat is here watching his steps along the cliff.
A long horned ram is here, looking for grass to eat.
A long horned ram is here, looking for grass to eat.
Snotz the snotty old rottweiler climbs in.

<89hp 278m 48mv no opponent> [----------]u
A trail along the southern cliff of Mount Rainer
| This trail is famous for its danger. Those who wonder carelessly
| will most likely end up at the base of the mountain the fast
| way. Make sure you don't slip on the ice. A wrong step can
| cost you your life.
@ |
|
|
|
|
---------+

[Exits: up down]
A mountain goat is here watching his steps along the cliff.
A bandit is here hiding from the law and ready to take your money.
Snotz the snotty old rottweiler climbs in.

<89hp 278m 42mv no opponent> [----------]u
u
A trail along the southern cliff of Mount Rainer
| This trail is famous for its danger. Those who wonder carelessly
| will most likely end up at the base of the mountain the fast
| way. Make sure you don't slip on the ice. A wrong step can
| cost you your life.
@ |
|
|
|
|
---------+

[Exits: up down]
Snotz the snotty old rottweiler climbs in.

<89hp 278m 36mv no opponent> [----------]
A trail along the cliff of Mount Rainer
x | This trail is famous for its danger. Those who wonder carelessly
| | will most likely end up at the base of the mountain the fast
x | way. Make sure you don't slip on the ice. A wrong step can
| | cost you your life.
@ |
|
|
|
|
---------+

[Exits: north down]
A long horned ram is here, looking for grass to eat.
Snotz the snotty old rottweiler climbs in.

<89hp 278m 30mv no opponent> [----------]west
Alas, you cannot go that way.

<89hp 278m 30mv no opponent> [----------]north
The trail through Mount Rainer
x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
|
|
---------+

[Exits: north south]
Snotz the snotty old rottweiler climbs in.

<89hp 278m 24mv no opponent> [----------]north
The trail through Mount Rainer
x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+

[Exits: north south]
A bandit is here hiding from the law and ready to take your money.
A long horned ram is here, looking for grass to eat.
A long horned ram is here, looking for grass to eat.
Snotz the snotty old rottweiler climbs in.

<89hp 278m 18mv no opponent> [----------]north
The trail through Mount Rainer
x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+

[Exits: north south]
A big game hunter is here looking for a trophy.
A grey wolf is here searching for food.
Snotz the snotty old rottweiler climbs in.

<89hp 278m 12mv no opponent> [----------]north
The trail through Mount Rainer
x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+

[Exits: north south]
A mountain lion is here hunting for prey.
A big game hunter is here looking for a trophy.
Snotz the snotty old rottweiler climbs in.

<89hp 278m 6mv no opponent> [----------]north
The trail through Mount Rainer
x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+

[Exits: north south]
Snotz the snotty old rottweiler climbs in.

<89hp 278m 0mv no opponent> [----------]north
You are too exhausted.

<89hp 278m 0mv no opponent> [----------]north
You are too exhausted.

<89hp 278m 0mv no opponent> [----------]north
You are too exhausted.

<89hp 278m 0mv no opponent> [----------]where
Players near you in Mount Rainer:
<PK> Grundel The trail through Mount Rainer

<89hp 278m 0mv no opponent> [----------]who
[ Dwarf ] Dorbin the Priest of Life
[ Minot ] <PK> Wruk the Master of Contention
[ H-Elf ] Corso Bon'Swann the Master Bard
[31 Cyclp Ber] <PK> [KEEPER] (Pledge) Grundel the Turbulent Spirit
[ Duerg ] Hyrkus Cocklebeard the Shaman of Fire
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 19.

<89hp 278m 0mv no opponent> [----------]open sack
get tent sack
drop tent
sleep tent
It's already open.

<89hp 278m 0mv no opponent> [----------]
You get a small tent from a Big Ol'Pack Sack.

<89hp 278m 0mv no opponent> [----------]
You drop a small tent.

<89hp 278m 0mv no opponent> [----------]
You feel fatigued as your mania ends.
You go to sleep in a small tent.

<89hp 278m 1mv no opponent> [--------- ]stand|get res sa
You wake and stand up.

<89hp 278m 1mv no opponent> [--------- ]
You get a vial of monster resistance from a Big Ol'Pack Sack.

<89hp 278m 1mv no opponent> [--------- ]quaf res
You quaff a vial of monster resistance.
You are surrounded by a green aura.

<89hp 278m 1mv no opponent> [-------- ]get reg sa
You get a vial of traveler's regeneration from a Big Ol'Pack Sack.

<89hp 278m 1mv no opponent> [-------- ]quaf reg
You quaff a vial of traveler's regeneration.
Wisps of the wilderness surround you.

<89hp 278m 1mv no opponent> [-------- ]open sack
get tent sack
drop tent
sleep tent
It's already open.

<101hp 278m 36mv no opponent> [-------- ]
You see nothing like that in a Big Ol'Pack Sack.

<101hp 278m 36mv no opponent> [-------- ]
You do not have that item.
You feel a little better.

<115hp 278m 36mv no opponent> [-------- ]
You go to sleep in a small tent.

<115hp 278m 36mv no opponent> [-------- ]
You feel a lot better!

<155hp 278m 36mv no opponent> [-------- ]
You feel better.

<175hp 278m 36mv no opponent> [------- ]where
who
In your dreams, or what?

<175hp 278m 36mv no opponent> [------- ]
[ Dwarf ] Dorbin the Priest of Life
[ Minot ] <PK> Wruk the Master of Contention
[ H-Elf ] Corso Bon'Swann the Master Bard
[31 Cyclp Ber] <PK> [KEEPER] (Pledge) Grundel the Turbulent Spirit
[ Duerg ] Hyrkus Cocklebeard the Shaman of Fire
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 19.

<175hp 278m 36mv no opponent> [------- ]who pk
[33 Minot Ber] <PK> Wruk the Master of Contention
[31 Cyclp Ber] <PK> [KEEPER] (Pledge) Grundel the Turbulent Spirit
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 19.

<175hp 278m 36mv no opponent> [------- ]stand
get tent
put tent sack
You wake and stand up.

<175hp 278m 36mv no opponent> [------ ]
You get a small tent.

<175hp 278m 36mv no opponent> [------ ]
You put a small tent in a Big Ol'Pack Sack.

<175hp 278m 36mv no opponent> [------ ]get reg sa
You get a vial of traveler's regeneration from a Big Ol'Pack Sack.

<175hp 278m 36mv no opponent> [------ ]quaf reg
You quaff a vial of traveler's regeneration.
Wisps of the wilderness surround you.

<175hp 278m 36mv no opponent> [------ ]
You feel better.

<199hp 278m 36mv no opponent> [----- ]north
The trail through Mount Rainer
x-x-x-x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+

[Exits: north south]
A big game hunter is here looking for a trophy.
A grey wolf is here searching for food.
Snotz the snotty old rottweiler climbs in.

<199hp 278m 30mv no opponent> [----- ]north
The trail through Mount Rainer
* | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x-x-x-x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+

[Exits: north south]
A big, mean, rough looking man is here.
A grey wolf is here searching for food.
Snotz the snotty old rottweiler climbs in.

<199hp 278m 24mv no opponent> [----- ]north
The trail through Mount Rainer
| You are at the top of the mountain. You can see the whole
| land up here. The view takes your breath away, but you do
* | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets. A narrow, rarely-trodden, precarious
x-x-@-x | path leads along the shelf of rock to the east.
| |
x |
| |
x |
---------+

[Exits: east south west]
A big, mean, rough looking man is here.
A grey wolf is here searching for food.
Snotz the snotty old rottweiler climbs in.

<199hp 278m 18mv no opponent> [----- ]west
The trail through Mount Rainer
| You are at the top of the mountain. You can see the whole
| land up here. The view takes your breath away, but you
*| do not want to enjoy the view for too long, or else you'll
|| freeze to death if the sun sets.
x-@-x-x|
| |
x |
| |
x |
---------+

[Exits: east west]
A grey wolf is here searching for food.
A mountain lion is here hunting for prey.
A mountain goat is here watching his steps along the cliff.
Snotz the snotty old rottweiler climbs in.

<199hp 278m 12mv no opponent> [----- ]u
Alas, you cannot go that way.

<199hp 278m 12mv no opponent> [----- ]d
d
Alas, you cannot go that way.

<199hp 278m 12mv no opponent> [----- ]where
Alas, you cannot go that way.

<214hp 278m 47mv no opponent> [----- ]
Players near you in Mount Rainer:
<PK> Wruk The Base of Mount Rainer
<PK> Grundel The trail through Mount Rainer

<214hp 278m 47mv no opponent> [----- ]d
Alas, you cannot go that way.

<214hp 278m 47mv no opponent> [----- ]d
Alas, you cannot go that way.

<214hp 278m 47mv no opponent> [----- ]west
A trail along the western cliff of Mount Rainer
| This trail is famous for its danger. Those who wonder
| carelessly will most likely end up at the base of the
| mountain the fast way. Make sure you don't slip on the
| ice. A wrong step can cost you your life.
@-x-x|
||
x|
||
x|
---------+

[Exits: east down]
A big black bear is here looking for food.
A big black bear is here looking for food.
Snotz the snotty old rottweiler climbs in.

<214hp 278m 41mv no opponent> [----- ]d
A trail along the western cliff of Mount Rainer
| This trail is famous for its danger. Those who wonder carelessly
| will most likely end up at the base of the mountain the fast
| way. Make sure you don't slip on the ice. A wrong step can
| cost you your life.
@ |
|
|
|
|
---------+

[Exits: up down]
Snotz the snotty old rottweiler climbs in.
You feel a lot better!

<250hp 278m 35mv no opponent> [----- ]d
A trail along the western cliff of Mount Rainer
| This trail is famous for its danger. Those who wonder carelessly
| will most likely end up at the base of the mountain the fast
| way. Make sure you don't slip on the ice. A wrong step can
| cost you your life.
@ |
|
|
|
|
---------+

[Exits: up down]
A big black bear is here looking for food.
A big black bear is here looking for food.
A mountain lion is here hunting for prey.
Snotz the snotty old rottweiler climbs in.

<250hp 278m 29mv no opponent> [----- ]d
Rainer Canyon
| This canyon is full of green grass. It is exactly opposite
| of the harshness and coldness of the mountain. Here, everything
| is so fertile and full of life, but you must be on the lookout
| for avalanches from the mountain.
o-o-@ |
|
|
|
|
---------+

[Exits: west up]
Snotz the snotty old rottweiler walks in.

<250hp 278m 25mv no opponent> [----- ]south
Alas, you cannot go that way.

<250hp 278m 25mv no opponent> [----- ]west
Rainer Canyon
| This canyon is full of green grass. It is exactly opposite of
| the harshness and coldness of the mountain. Here, everything
| is so fertile and full of life, but you must be on the lookout
| for avalanches from the mountain.
o-o-@-o |
| |
o |
| |
o |
---------+

[Exits: east west]
Snotz the snotty old rottweiler walks in.

<250hp 278m 23mv no opponent> [----- ]west
Rainer Canyon
| This canyon is full of green grass. It is exactly opposite
| of the harshness and coldness of the mountain. Here, everything
| is so fertile and full of life, but you must be on the lookout
| for avalanches from the mountain. There is even a small oasis.
o-@-o-o|
| |
o |
| |
o |
---------+

[Exits: east west]
A big, mean, rough looking man is here.
A big black bear is here looking for food.
Snotz the snotty old rottweiler walks in.

<250hp 278m 21mv no opponent> [----- ]west
where
Rainer Canyon
| This canyon is full of green grass. It is exactly opposite
| of the harshness and coldness of the mountain. Here, everything
| is so fertile and full of life, but you must be on the lookout
| for avalanches from the mountain. There is even a small oasis.
@-o-o|
| |
o |
| |
o |
---------+

[Exits: (north) east south]
This sturdy lodge door has been built from birch logs.
A mountain lion is here hunting for prey.
A living rune guards the door.
Snotz the snotty old rottweiler walks in.

<250hp 278m 19mv no opponent> [----- ]west
south
Players near you in Mount Rainer:
<PK> Wruk The trail through Mount Rainer
<PK> Grundel Rainer Canyon

<250hp 278m 19mv no opponent> [----- ]south
Alas, you cannot go that way.

<250hp 278m 19mv no opponent> [----- ]
The trail to Shadun Dalghul
| The trail seems long and endless. There are no animals around
| you. The trees around you look cursed. They look alive,
o-o-o| although you know they are dead.
| |
@ |
| |
o |
| |
o |
---------+

[Exits: north south]
Snotz the snotty old rottweiler walks in.

<250hp 278m 17mv no opponent> [----- ]
The trail to Shadun Dalghul
o-o-o| The trail seems long and endless. There are no animals around
| | you. The trees around you look cursed. They look alive,
o | although you know they are dead.
| |
@ |
| |
o |
| |
o |
---------+

[Exits: north south]
Snotz the snotty old rottweiler walks in.

<250hp 278m 15mv no opponent> [----- ]south
The trail to Shadun Dalghul
o | The trail seems long and endless. There are no animals around
| | you. The trees around you look cursed. They look alive,
o | although you know they are dead.
| |
@ |
| |
o |
| |
o |
---------+

[Exits: north south]
Snotz the snotty old rottweiler walks in.

<250hp 278m 13mv no opponent> [----- ]south

You feel a little better.

<266hp 278m 13mv no opponent> [----- ]
The trail to Shadun Dalghul
o | The trail seems long and endless. There are no animals around
| | you. The trees around you look cursed. They look alive,
o | although you know they are dead.
| |
@ |
| |
o |
| |
o |
---------+

[Exits: north south]
Snotz the snotty old rottweiler walks in.

<266hp 278m 11mv no opponent> [----- ]open sack
get recall sack
quaf recall
It's already open.

<266hp 278m 11mv no opponent> [----- ]
You get a major potion of recall from a Big Ol'Pack Sack.

<266hp 278m 11mv no opponent> [----- ]
You quaff a major potion of recall.
Temple of Balance
+-+-+-+-+| You are inside the Temple of Balance. Two tall stone pillars
| | | || hold up the overhang of the temple, shielding the worshippers
+ F W +| from the elements. You see the Temple Square to the north
| | || and a set of granite steps leading up to the altar of
+ @ *| the neutral gods. The floor of the temple has been paved
| with a grey stone.
|
|
|
---------+

[Exits: north up]
Snotz the snotty old rottweiler appears in the room.

<266hp 278m 5mv no opponent> [----- ]north
north

The wisps of the wilderness leave you.

<266hp 278m 5mv no opponent> [---- ]
Temple Square
+ +-*| You are standing in the Temple Square. There are statues of various
| | | gods of neutrality around you. A granite fountain is here for
+-+-+-+-+| those who are thirsty. A large temple stands to the south where
| | | || the followers who walk the neutral path can come and worship
+ F @ +| their gods. You see the North Road to the north and the inner
| | || portion of the Temple to the south.
+-F + *|
| |
+ |
---------+

[Exits: north south]
A granite fountain is here filled with water for the thirsty.
Snotz the snotty old rottweiler walks in.

<266hp 278m 3mv no opponent> [---- ]
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F W +|
| | ||
+-F + *|
---------+

[Exits: east south west]
Snotz the snotty old rottweiler walks in.

<266hp 278m 1mv no opponent> [---- ]east
You are too exhausted.

<266hp 278m 1mv no opponent> [---- ]east
You are too exhausted.

<266hp 278m 1mv no opponent> [---- ]open sack
get tent sack
drop tent
sleep tent
It's already open.

<266hp 278m 1mv no opponent> [---- ]
You get a small tent from a Big Ol'Pack Sack.

<266hp 278m 1mv no opponent> [---- ]
You drop a small tent.

<266hp 278m 1mv no opponent> [---- ]
You go to sleep in a small tent.

<266hp 278m 1mv no opponent> [---- ]stand
get tent
put tent sack
You wake and stand up.

<308hp 278m 50mv no opponent> [--- ]
You get a small tent.

<308hp 278m 50mv no opponent> [--- ]
You put a small tent in a Big Ol'Pack Sack.

<308hp 278m 50mv no opponent> [-- ]where
Players near you in Seringale:
<PK> Grundel The North Road

<308hp 278m 50mv no opponent> [-- ]east
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F W + |
| | |
+ *-*|
---------+

[Exits: north east west]
Snotz the snotty old rottweiler walks in.

<308hp 278m 49mv no opponent> [-- ]east
The North Road
o *| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings made
+-* F *| of fanciful stonework. You see the entrance to the Illusionist
| | || guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
W + |
| | |
+ *-* |
---------+

[Exits: east south west]
Snotz the snotty old rottweiler walks in.

<308hp 278m 48mv no opponent> [-- ]south
Entrance of the Illusionist Guild
+-* F *| Before you to the south is the entrance to the Illusionists
| | || guild, the great gates guarding it standing wide open to
+-+-+-+-+| allow guild members in and out easily. The gates appear
| | | to be made of marble, but since this is the Illusionists
W @ | guild it is safe to assume that is probably a deception.
| | | There are two statues that stand on either side of the gates,
+ *-* | one of a dragon and another of a griffon. Both are solid
| to the touch. You can walk through the gates into the guild
| or on to the North Road by going north.
---------+

[Exits: north south]
(Translucent) Amoril the illusionist guild guardian is here guarding his guild.
Snotz the snotty old rottweiler walks in.

<308hp 278m 47mv no opponent> [-- ]east
The screeching howl of dragons can be heard as phantom guardians block your path.

<308hp 278m 47mv no opponent> [-- ]north
The North Road
o *| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings made
+-* F *| of fanciful stonework. You see the entrance to the Illusionist
| | || guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
W + |
| | |
+ *-* |
---------+

[Exits: east south west]
Snotz the snotty old rottweiler walks in.

<308hp 278m 46mv no opponent> [-- ]east
east
The North Road
o *-*| You are on the North Road on Seringale. It is peaceful and
| | | quiet here. Around you are magnificent buildings made of
+-* F * | fanciful stonework. You see the North Road continuing to
| | | | the east and west, and a large arena looms to the north.
+-+-@-+-+|
| |
+ |
| |
*-* |
---------+

[Exits: north east west]
Snotz the snotty old rottweiler walks in.

<308hp 278m 45mv no opponent> [-- ]
The North Road
*-* | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
F * | made of fanciful stonework. The entrance to the Psionicist
| | | guild is to the north and the North Road continues to
+-+-@-+-+| the east and the west.
| ||
+ +|
| ||
*-* +|
---------+

[Exits: north east west]
Snotz the snotty old rottweiler walks in.

<308hp 278m 44mv no opponent> [-- ]east
The North Road
*-* | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
F * | of fanciful stonework. You see the walls of the battlement
| | | to the east and the North Road to the west.
+-+-@-+ |
| |
+ |
| |
+ |
---------+

[Exits: east west]
Snotz the snotty old rottweiler walks in.

<308hp 278m 43mv no opponent> [-- ]east
Eastern Wall and North Road Junction
*-* | You are standing at the intersection of the North Road and
| | the Eastern Walls of Seringale. The wall before you is made
* | of huge slabs of white stone. You see small holes on various
| | strategic parts of the wall where archers can shoot arrows
+-+-@ | at enemies from the outside. You see the North Road to the
| | west and the Eastern Wall continues to the south.
+ |
| |
+ |
---------+

[Exits: south west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
Snotz the snotty old rottweiler walks in.

<308hp 278m 42mv no opponent> [-- ]where
south
Players near you in Seringale:
<PK> Wruk The North Main Street
<PK> Grundel Eastern Wall and North Road Junction

<308hp 278m 42mv no opponent> [-- ]south
Along the Eastern Walls
* | You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+-+-+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
@ | wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]
Snotz the snotty old rottweiler walks in.

<308hp 278m 41mv no opponent> [-- ]
Along the Eastern Walls
+-+-+ | You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
@ | wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]
Snotz the snotty old rottweiler walks in.

<308hp 278m 40mv no opponent> [-- ]south
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
S-* + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]
Snotz the snotty old rottweiler walks in.

<308hp 278m 39mv no opponent> [-- ]south
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
S-* @ | wall continues to the north and to the south.
| | |
+-+-+-+-+|
| | |
S + |
---------+

[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.
Snotz the snotty old rottweiler walks in.

<308hp 278m 38mv no opponent> [-- ]south
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
Snotz the snotty old rottweiler walks in.

<308hp 278m 37mv no opponent> [-- ]east
east
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
Snotz the snotty old rottweiler walks in.

<308hp 278m 36mv no opponent> [-- ]east
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
Snotz the snotty old rottweiler walks in.

<308hp 278m 35mv no opponent> [-- ]east
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
Snotz the snotty old rottweiler walks in.

<308hp 278m 34mv no opponent> [-- ]east
east
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
Snotz the snotty old rottweiler walks in.

<308hp 278m 33mv no opponent> [-- ]
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
Snotz the snotty old rottweiler walks in.

<308hp 278m 32mv no opponent> [-- ]east
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
Snotz the snotty old rottweiler walks in.

<308hp 278m 31mv no opponent> [-- ]east
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.
Snotz the snotty old rottweiler walks in.

<308hp 278m 30mv no opponent> [-- ]east
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+

[Exits: east west]
Snotz the snotty old rottweiler walks in.

<308hp 278m 29mv no opponent> [-- ]east
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+

[Exits: east west]
Snotz the snotty old rottweiler walks in.

<308hp 278m 28mv no opponent> [-- ]east
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
Snotz the snotty old rottweiler walks in.

<308hp 278m 27mv no opponent> [-- ]south
Alas, you cannot go that way.

<308hp 278m 27mv no opponent> [-- ]
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]
Snotz the snotty old rottweiler walks in.

<308hp 278m 26mv no opponent> [-- ]where
who
Players near you in Eastern Road:
<PK> Grundel On the Eastern Road

<308hp 278m 26mv no opponent> [-- ]
[ Dwarf ] Dorbin the Priest of Life
[ Minot ] <PK> Wruk the Master of Contention
[ H-Elf ] Corso Bon'Swann the Master Bard
[31 Cyclp Ber] <PK> [KEEPER] (Pledge) Grundel the Turbulent Spirit
[ Duerg ] Hyrkus Cocklebeard the Shaman of Fire
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 19.

<308hp 278m 26mv no opponent> [-- ]east
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]
Snotz the snotty old rottweiler walks in.

<308hp 278m 25mv no opponent> [-- ]east
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.
Snotz the snotty old rottweiler walks in.

<308hp 278m 24mv no opponent> [-- ]east
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]
Snotz the snotty old rottweiler walks in.

<308hp 278m 23mv no opponent> [-- ]north
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
Snotz the snotty old rottweiler walks in.

<308hp 278m 22mv no opponent> [-- ]east
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
Snotz the snotty old rottweiler walks in.

<308hp 278m 21mv no opponent> [-- ]where
east
Players near you in Eastern Road:
<PK> Grundel Along the Eastern Road

<308hp 278m 21mv no opponent> [-- ]east
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
Snotz the snotty old rottweiler walks in.

<308hp 278m 20mv no opponent> [-- ]
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]
Snotz the snotty old rottweiler walks in.

<308hp 278m 19mv no opponent> [-- ]east
east
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]
Snotz the snotty old rottweiler walks in.

<308hp 278m 18mv no opponent> [-- ]east
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the trade road has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]
Snotz the snotty old rottweiler walks in.

<308hp 278m 17mv no opponent> [-- ]east
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the south
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]
Snotz the snotty old rottweiler walks in.

<308hp 278m 16mv no opponent> [-- ]east
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]
Snotz the snotty old rottweiler walks in.

<308hp 278m 15mv no opponent> [-- ]where
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]
Snotz the snotty old rottweiler walks in.

<308hp 278m 14mv no opponent> [-- ]east
east
Players near you in Eastern Road:
<PK> Grundel On the Outskirts of Timaran

<308hp 278m 14mv no opponent> [-- ]
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-W| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
*-* +|
---------+

[Exits: east west up]
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
Snotz the snotty old rottweiler walks in.

<308hp 278m 13mv no opponent> [- ]east
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-W-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
*-*-* +-+|
---------+

[Exits: east west]
Snotz the snotty old rottweiler walks in.

<308hp 278m 12mv no opponent> [- ]east
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
*-* +-+ +| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
Snotz the snotty old rottweiler walks in.

<308hp 278m 11mv no opponent> [- ]east
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-W-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+ + |
---------+

[Exits: north east south west]
Snotz the snotty old rottweiler walks in.

<308hp 278m 10mv no opponent> [- ]east
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
W-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+ + |
---------+

[Exits: east south west]
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
Snotz the snotty old rottweiler walks in.

<308hp 278m 9mv no opponent> [- ]east
Western Main Street
* +| You are travelling along the Main Street. Many people
| || walk past, going about their business quietly alone or
* B *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west.
| | ||
+ * S-+|
---------+

[Exits: north east west]
Snotz the snotty old rottweiler walks in.

<308hp 278m 8mv no opponent> [- ]east
Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-S| Just to your east is the busy city centre, and many people
| | | pass you on their way to it. To the north is a stone
+-+-@-S-+| wall, solid and impenetrable.
| | |
+ *-*-+-*|
| | | |
+ * S-+-S|
---------+

[Exits: east west]
A member of the Timaran city day watch keeps an eye out.
Snotz the snotty old rottweiler walks in.

<308hp 278m 7mv no opponent> [- ]east
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountain's basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
Snotz the snotty old rottweiler walks in.

<308hp 278m 6mv no opponent> [- ]north
Eastern Main Street
* +-S *-*| This is the eastern part of the Main Street of the city,
| | || which runs between the east and west gates straight through
*-+-S +| the city centre. The street is thronged with people, walking
| || along in groups or alone towards the centre or other areas.
+-S-@-+-+| There is the wall of a large ornate building, a temple from
| || the looks of things, to the south of you, and to the north
*-+-*-T +| is the wall of a small building. A window looks in on some
| | sort of weapon shop. The road continues eastwards towards
S-+-S | the Eastern Square, or west to the city centre.
---------+

[Exits: east west]
Snotz the snotty old rottweiler walks in.

<308hp 278m 5mv no opponent> [- ]north
Your face greets the stone wall cheerfully.

<308hp 278m 5mv no opponent> [- ]west
Your face greets the stone wall cheerfully.

<308hp 278m 5mv no opponent> [- ]north
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountain's basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
Snotz the snotty old rottweiler walks in.
A Timaran day watch guard walks south.

<308hp 278m 4mv no opponent> [- ]north
where
Travellers Way
*-+-S | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-S | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches stand unlit in rungs
B *-@-S | attached to the walls, ready to be lit when darkness
| | | falls. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]
Snotz the snotty old rottweiler walks in.

<308hp 278m 3mv no opponent> [- ]north
north
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-S | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-S | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-S | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]
Snotz the snotty old rottweiler walks in.

<308hp 278m 2mv no opponent> [- ]
Players near you in Timaran:
<PK> Grundel Travellers Way

<308hp 278m 2mv no opponent> [- ]
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-S | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-S | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-S | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]
Snotz the snotty old rottweiler walks in.

<308hp 278m 1mv no opponent> [- ]north
Travellers Way, near the North Gate
f-! | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]
Snotz the snotty old rottweiler walks in.

<308hp 278m 0mv no opponent> [- ]north
You are too exhausted.

<308hp 278m 0mv no opponent> [- ]
You are too exhausted.

<308hp 278m 0mv no opponent> [- ]north
You are too exhausted.

<308hp 278m 0mv no opponent> [- ]open sack
get tent sack
drop tent
sleep tent
It's already open.

<322hp 278m 35mv no opponent> [ ]
You get a small tent from a Big Ol'Pack Sack.

<322hp 278m 35mv no opponent> [ ]
You drop a small tent.

<322hp 278m 35mv no opponent> [ ]
You go to sleep in a small tent.

<322hp 278m 35mv no opponent> [ ]stand
get tent
put tent sack
You wake and stand up.

<322hp 278m 35mv no opponent> [ ]
You get a small tent.

<322hp 278m 35mv no opponent> [ ]north
You put a small tent in a Big Ol'Pack Sack.

<322hp 278m 35mv no opponent> [ ]north
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-! | and stretch high into the sky. Guards can be seen pacing
| | the battlements, keeping an eye out for possible invaders.
@ | More guards stand near you, watching for known criminals
| | or other undesirables. People stream past, making their
+-* | way into or out of the city, some riding horses and even
| | the occasional carriage rolling by you. A large, well travelled
*-+-S | street leads into the city to the south, and north you
---------+ may leave the confines of the walls.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.
Snotz the snotty old rottweiler walks in.

<322hp 278m 34mv no opponent> [ ]
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
Snotz the snotty old rottweiler climbs in.

<322hp 278m 32mv no opponent> [ ]north
Alas, you cannot go that way.

<322hp 278m 32mv no opponent> [ ]west
A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-! | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+

[Exits: east]
Snotz the snotty old rottweiler walks in.

<322hp 278m 30mv no opponent> [ ]west
A Beautiful Clearing
f | A large and very beautiful clearing in the middle of
| | a heavily packed together circle of trees. The trees
o-f | are tall and thin, covered with dark brown bark and thin
| | branches weighed down with large numbers of needles.
o-@-f-!| A few small and unconnected upwellings of water are in
|| the center of the clearing, the ground around them is
+| solid and covered in a vivid red grass. An open cave,
|| formed out of a heavily speckled, dark gray stone, is
+| to the west, a small rise of the same stone stands before
---------+ its entrance.

[Exits: east west]
Snotz the snotty old rottweiler walks in.

<322hp 278m 29mv no opponent> [ ]west
A Large Cave
f | You are in a large, open cave formed out of a heavily
| | speckled dark gray stone. An old firepit sits near the
o-f | southeastern edge of the cave, just inside the lip. It
| | doesn't appear to have been used in quite some time. A
@-W-f| small crevice provides a way out to the north and the
| cave opens out, over a small rise, into a beautiful clearing
| in the middle of a forest to the east.
|
|
---------+

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.
A small orange fox is here.
Snotz the snotty old rottweiler walks in.

<322hp 278m 27mv no opponent> [ ]north
north
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types
| | of bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-W-f| a small cave to the west. It may very well be possible
| to slip through an almost hidden crevice in the rock wall
| to the south as well. The rustling of the needle covered
---------+ branches rubbing against one another fills the air.

[Exits: north south west]
Snotz the snotty old rottweiler walks in.

<322hp 278m 26mv no opponent> [ ]
A Wide Path
f | A wide, well used path surrounded by tall trees with
| | dark brown bark and thin branches weighed down with large
f-f-f-f-f| numbers of needles. Simfea, Carss, Fiek, and a few other
| || types of bushes surround the trees, though few of them
@ f| are blooming with the little light that is able to get
| | to them during daylight hours. The side of a rock outcropping
o-f | rises up to the west. The rustling of the needle covered
| | branches rubbing against one another fills the air.
o-W-f|
---------+

[Exits: north south]
Snotz the snotty old rottweiler walks in.

<322hp 278m 25mv no opponent> [ ]north
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]
A brown nkni is here, wandering lazily about.
Snotz the snotty old rottweiler walks in.

<322hp 278m 24mv no opponent> [ ]east
east
A Moss Covered Path
f-f-f-f| A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
f-f-@-f | types of bushes surround the trees, though few of them
| | | are blooming with the little light that is able to get
f f-f| to them during daylight hours. The rustling of the needle
| || covered branches rubbing against one another fills the
o-f f| air.
---------+

[Exits: north east west]
Snotz the snotty old rottweiler walks in.

<322hp 278m 23mv no opponent> [ ]
A Moss Covered Path
f-f-f-f-f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large
| || numbers of needles. Simfea, Carss, Fiek, and a few other
f-f-@ f| types of bushes surround the trees, though few of them
| | || are blooming with the little light that is able to get
f f-f-f| to them during daylight hours. The rustling of the needle
| | | covered branches rubbing against one another fills the
f f-f| air.
---------+

[Exits: south west]
Snotz the snotty old rottweiler walks in.

<322hp 278m 21mv no opponent> [ ]south
A Moss Covered Path
f f| A crowded path covered with brightly colored green moss meanders
| || awkwardly between tall trees covered with dark brown bark and
f-f-f f| thin branches weighed down with large numbers of needles. Simfea,
| | || Carss, Fiek, and a few other types of bushes surround the trees,
f @-f-f| though few of them are blooming with the little light that is
| | | able to get to them during daylight hours. Tiny white mushrooms
f f-f| grow on a small patch of ground near the southern border of the
| | path, just slightly crossing over onto it. The rustling of the
o | needle covered branches rubbing against one another fills the
---------+ air.

[Exits: north east]
Snotz the snotty old rottweiler walks in.

<322hp 278m 20mv no opponent> [ ]east
east
A Moss Covered Path
f f-f| A crowded path covered with brightly colored green moss
| | | meanders awkwardly between tall trees covered with dark
f-f f | brown bark and thin branches weighed down with large
| | | numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f | types of bushes surround the trees, though few of them
| | are blooming with the little light that is able to get
f-f-f| to them during daylight hours. The rustling of the needle
|| covered branches rubbing against one another fills the
*| air.
---------+

[Exits: east south west]
A slender woman in fine leather combs the bushes for blackberries.
Snotz the snotty old rottweiler walks in.

<322hp 278m 18mv no opponent> [ ]
A Moss Covered Path
f-f-f| A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f f | brown bark and thin branches weighed down with large numbers
| | | of needles. Simfea, Carss, Fiek, and a few other types
f-f-@ | of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f-f-f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
* |
---------+

[Exits: north west]
Snotz the snotty old rottweiler walks in.

<322hp 278m 16mv no opponent> [ ]north
north
A Moss Covered Path
f-f-f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f-f| brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
f @ | of bushes surround the trees, though few of them are blooming
| | | with the little light that is able to get to them during
f-f-f | daylight hours. Dull gray stones have been stacked nice
| | and neatly to the side of the path, they seem almost out
f-f-f | of place among the much brighter colors of their surrounding.
---------+ The rustling of the needle covered branches rubbing against
one another fills the air.

[Exits: north south]
Snotz the snotty old rottweiler walks in.

<322hp 278m 15mv no opponent> [ ]east
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark
f-f-f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
@-f-f| the trees, though few of them are blooming with the little
| | light that is able to get to them during daylight hours.
f f | The rustling of the needle covered branches rubbing against
| | | one another fills the air.
f-f-f |
---------+

[Exits: north east south]
A red-headed woman in fine leather sets snares for intruders.
Snotz the snotty old rottweiler walks in.

<322hp 278m 14mv no opponent> [ ]east
A Moss Covered Path
| A crowded path covered with brightly colored green moss meanders
| awkwardly between tall trees covered with dark brown bark and
f-f | thin branches weighed down with large numbers of needles. Simfea,
| | Carss, Fiek, and a few other types of bushes surround the trees,
f-@-f-f| though few of them are blooming with the little light that
| | is able to get to them during daylight hours. The rustling
f | of the needle covered branches rubbing against one another
| | fills the air, as well the faint sound of clashing metal and
f-f | wood can be heard from the east.
---------+

[Exits: east west]
Snotz the snotty old rottweiler walks in.

<322hp 278m 12mv no opponent> [ ]
A Path Between Ancient Trees
f | A path between to very large and very strange trees,
| | they are a shiny gold in color and seem alive to the
f f-f-f| touch. There is an ancient feel to this forest - as if
| || this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, to the east, battle cries and
| || the clashing of metal, wood, and fire can be heard. To
f f-f-f| the east lie more of the shiny gold trees and to the
| | || west are trees of a more familiar nature.
f f f|
---------+

[Exits: east west]
Snotz the snotty old rottweiler walks in.

<322hp 278m 10mv no opponent> [ ]get pur sa
You get a purple potion from a Big Ol'Pack Sack.

<322hp 278m 10mv no opponent> [ ]get pur sa
You get a purple potion from a Big Ol'Pack Sack.

<322hp 278m 10mv no opponent> [ ]east
You receive 77 experience points from exploring.
Entrance to Dankbark Forest
f | The path which extends out of sight in the opposite direction
| | comes to a sudden end at the entrance to this forest.
f-f-f-f| The path seems to be devoured by the silent overgrown
| | mess of trees. You can hear whispers of animals and insects
f-f-@-f | scurrying about inside. The soiled smell of decay wafts
| | by your nostrils. The pungent aroma pervades every fiber
f-f-f | of this forest towering over you. To one side there is
| | | a small sign which has been exposed to the elements for
f f-f| some time. The writing is all but obliterated. One can,
---------+ however, see fresh scratch marks on it.

[Exits: east west]
Snotz the snotty old rottweiler walks in.

<322hp 278m 8mv no opponent> [ ]east
Dankbark Forest
f | Long, moss covered branches block almost all the light
| | coming from the sun, leaving pockets of inky blackness.
f-f-f-f-f| The close-growing trees are covered generously in a pale
| | gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f f| to the heavens. Pockets of ants, nightcrawlers, and other
| | || larvae skitter along the fungi and leaves that surround
f f-f-f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
Snotz the snotty old rottweiler walks in.

<322hp 278m 7mv no opponent> [ ]south
Dankbark Forest
f-f-f-f-f| Long, moss covered branches block almost all the light
| ,| coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| | || but from the width of the trunks, they probably reach
f f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungi and leaves that surround
f| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A burly fire giant outlaw stands here, looking for people to attack.
A goblin stands here, looking side to side, trying to stay out of a fight.
Snotz the snotty old rottweiler walks in.

<322hp 278m 5mv no opponent> [ ]south
Dankbark Forest
f-f-f f| Long, moss covered branches block almost all the light
| || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f @-f-f| decay. The heights of the trees are lost in shadows, but
|| from the width of the trunks, they probably reach to the
f| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
Snotz the snotty old rottweiler walks in.

<322hp 278m 4mv no opponent> [ ]east
Dankbark Forest
f-f f-f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f f f| The close-growing trees are covered generously in a pale
| | | | gray fungus, which gives off a faint odour of rot and
f f-@-f | decay. The heights of the trees are lost in shadows,
| | but from the width of the trunks, they probably reach
f-f| to the heavens. Pockets of ants, nightcrawlers, and other
|| larvae skitter along the fungi and leaves that surround
o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east west]
Snotz the snotty old rottweiler walks in.

<322hp 278m 3mv no opponent> [ ]east
Dankbark Forest
f f-f f| Long, moss covered branches block almost all the light
| | | || coming from the sun, leaving pockets of inky blackness.
f f f f| The close-growing trees are covered generously in a pale
| | || gray fungus, which gives off a faint odour of rot and
f-f-@ f| decay. The heights of the trees are lost in shadows,
| || but from the width of the trunks, they probably reach
f-f-f| to the heavens. Pockets of ants, nightcrawlers, and other
| | larvae skitter along the fungi and leaves that surround
o-o| you. Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north south west]
A burly fire giant outlaw stands here, looking for people to attack.
A goblin stands here, looking side to side, trying to stay out of a fight.
Snotz the snotty old rottweiler walks in.

<322hp 278m 2mv no opponent> [ ]south
Dankbark Forest
f f f| Long, moss covered branches block almost all the light
| | || coming from the sun, leaving pockets of inky blackness.
f-f-f f| The close-growing trees are covered generously in a pale
| || gray fungus, which gives off a faint odour of rot and
@-f-f| decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
Snotz the snotty old rottweiler walks in.

<322hp 278m 1mv no opponent> [ ]east
south
You are too exhausted.

<322hp 278m 1mv no opponent> [ ]
Alas, you cannot go that way.

<322hp 278m 1mv no opponent> [ ]where
Players near you in Dankbark Forest:
<PK> Grundel Dankbark Forest

<322hp 278m 1mv no opponent> [ ]open sack
get tent sack
drop tent
sleep tent
It's already open.

<322hp 278m 1mv no opponent> [ ]
You get a small tent from a Big Ol'Pack Sack.

<322hp 278m 1mv no opponent> [ ]
You drop a small tent.

<322hp 278m 1mv no opponent> [ ]
You go to sleep in a small tent.

<322hp 278m 1mv no opponent> [ ]stand
get tent
put tent sack
You wake and stand up.

<363hp 278m 50mv no opponent> [ ]
You get a small tent.

<363hp 278m 50mv no opponent> [ ]
You put a small tent in a Big Ol'Pack Sack.

<363hp 278m 50mv no opponent> [ ]east
Dankbark Forest
f f | Long, moss covered branches block almost all the light
| | | coming from the sun, leaving pockets of inky blackness.
f-f f | The close-growing trees are covered generously in a pale
| | | gray fungus, which gives off a faint odour of rot and
f-@-f | decay. The heights of the trees are lost in shadows, but
| | from the width of the trunks, they probably reach to the
o-o-o| heavens. Pockets of ants, nightcrawlers, and other larvae
| skitter along the fungi and leaves that surround you.
| Wisps of spider webs hang from the odd branch, giving
---------+ an odd hairy look to them. The ground underfoot is spongy
with vegetation, both living, and decaying.

[Exits: east south west]
Snotz the snotty old rottweiler walks in.

<363hp 278m 48mv no opponent> [ ]south
You receive 65 experience points from exploring.
A marshland
f-f f | The air around you is moist and filled with the odor of
| | | decaying tissue. Your feet slip a few inches into the
f-f-f | murky water below you as water snakes slither around in
| | search of prey. Thin, tangled vines hang from the trees
@-o-o| like deadly serpents waiting to strike. It feels very
| old here.
|
|
|
---------+

[Exits: north east]
Snotz the snotty old rottweiler walks in.

<363hp 278m 47mv no opponent> [ ]east
east
The beginnings to a bridge
f f | The churning water of a large river stands before you,
| | | a wide and violent maelstrom of rapids that can only be
f-f-f | crossed by the sturdy wooden bridge that has been laid
| | across it. Countless years of being used to cross the
o-@-o-o| river has left the bridge surface with a smoothed surface,
| which when mixed with the mist given off from the river
| below has resulted in a slick and mossy shine.
|
|
---------+

[Exits: east west]
Snotz the snotty old rottweiler walks in.

<363hp 278m 46mv no opponent> [ ]where
east
An unstable rope bridge
f | Churning water of a large river stands before you and
| | the other side. A crudely built bridge is here, swaying
f-f | in the wind. If you wish to cross the river, the bridge
| | is the only way - one false move and it could mean your
o-o-@-o-o| death.
||
o|
||
o|
---------+

[Exits: east west]
Snotz the snotty old rottweiler walks in.

<363hp 278m 45mv no opponent> [ ]east
Players near you in Outerlimits:
<PK> Grundel An unstable rope bridge

<363hp 278m 45mv no opponent> [ ]
The end of a bridge
| Churning water of a large river stands before you and the
| other side. A crudely built bridge is here, swaying in
| the wind. If you wish to cross the bridge is the only way
| - one false move and it could mean your death.
o-o-@-o |
| |
o |
| |
o |
---------+

[Exits: east west]
Snotz the snotty old rottweiler walks in.

<363hp 278m 44mv no opponent> [ ]east
A turn in the wilderness
| Ahead of you, you see a very unstable bridge swaying in the
| wind. The roar of water can be heard distinctly here, like
| that of an upcoming waterfall. Water vapors are spewed into
| the air creating a very damp and moist atmosphere. A trail
o-o-@ | leads south hugging the coast of the Dragon Sea.
| |
o |
| |
o |
---------+

[Exits: south west]
A foul looking crow crawls around here.
Snotz the snotty old rottweiler walks in.

<363hp 278m 43mv no opponent> [ ]south
Alas, you cannot go that way.

<363hp 278m 43mv no opponent> [ ]south
The edge of the Dragon Sea delta
| You are in a grove of trees in a wooded area that grows
| in the edge of the Dragon Sea delta. Through the trees,
o-o-o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o |
| |
o-o-o|
---------+

[Exits: north south]
Snotz the snotty old rottweiler walks in.

<363hp 278m 42mv no opponent> [ ]
The edge of the Dragon Sea delta
o-o-o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@ | from this distance as are gulls that hover right above
| | the surface.
o-o-o|
||
o|
---------+

[Exits: north south]
A foul looking crow crawls around here.
Snotz the snotty old rottweiler walks in.

<363hp 278m 41mv no opponent> [ ]south
The roar of water
o | You are in a grove of trees in a wooded area that grows
| | in the edge of the Dragon Sea delta. Through the trees,
o | you can see the river that flows into the Dragon Sea
| | only a short distance away. White caps are easily visible
@-o-o| from this distance as are gulls that hover right above
|| the surface.
o|
||
o|
---------+

[Exits: north east]
Snotz the snotty old rottweiler walks in.

<363hp 278m 40mv no opponent> [ ]east
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully
o | impeded here creating a rich grassy area upon which you
| | stand. In the distance you can see a gravel road not too
o-@-o | far away, and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: east west]
Snotz the snotty old rottweiler walks in.

<363hp 278m 39mv no opponent> [ ]east
A small path
o | A path turns away from the flow of the water and forests,
| | and into a lighter, clearer area. The sun shines fully impeded
o | here creating a rich grassy area upon which you stand. In
| | the distance you can see a gravel road not too far away,
o-o-@ | and in the opposite direction, a large river.
| |
o |
| |
o |
---------+

[Exits: south west]
Snotz the snotty old rottweiler walks in.

<363hp 278m 38mv no opponent> [ ]south
A gravel road
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o-o-o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o |
| |
o-+-+|
---------+

[Exits: north south]
A foul looking crow crawls around here.
Snotz the snotty old rottweiler walks in.

<363hp 278m 37mv no opponent> [ ]south
A gravel road
o-o-o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but
| | maintains the grassy terrain.
o-+-+|
|
|
---------+

[Exits: north south]
Snotz the snotty old rottweiler walks in.

<363hp 278m 36mv no opponent> [ ]east
Alas, you cannot go that way.

<363hp 278m 36mv no opponent> [ ]east
Alas, you cannot go that way.

<363hp 278m 36mv no opponent> [ ]south
Over some fields
o | A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
o | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: north east]
A foul looking crow crawls around here.
Snotz the snotty old rottweiler walks in.

<363hp 278m 35mv no opponent> [ ]east
where
A Tall Grass Field
o +| A worn gravel path is here, that seems to have been at
| || one point widely traveled. Now it seems all, but abandoned.
o +| Run down buildings stand as best they can on either side
| || of you and you see the occasional wanderings of a wild
o-@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: east west]
Snotz the snotty old rottweiler walks in.

<363hp 278m 34mv no opponent> [ ]east
Players near you in Outerlimits:
<PK> Grundel A Tall Grass Field

<363hp 278m 34mv no opponent> [ ]east
The Underbrush
o +-+| A worn gravel path is here, that seems to have been at
| | | one point widely traveled. Now it seems all, but abandoned.
o + | Run down buildings stand as best they can on either side
| | | of you and you see the occasional wanderings of a wild
o-+-@-+-+| boar here and there. The road is very mountainous but
|| maintains the grassy terrain.
+|
||
|
---------+

[Exits: east west]
Snotz the snotty old rottweiler walks in.

<363hp 278m 33mv no opponent> [ ]
The open plains
+-+-+| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
|
---------+

[Exits: north east west]
An Order of Light Scout scours the area for signs of evil.
A Hero of the Enclave is ready to vanquish the darkness!
An Order of Light Captain leads their troops against the darkness.
Snotz the snotty old rottweiler walks in.

<363hp 278m 32mv no opponent> [ ]north
The open plains
z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
+-+-+| Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+-+-+-+ |
| |
+ |
---------+

[Exits: north south]
A foul looking crow crawls around here.
Snotz the snotty old rottweiler walks in.

<363hp 278m 31mv no opponent> [ ]north
The open plains
*-*-z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
z| Run down buildings stand as best they can on either side
|| of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+-+ |
---------+

[Exits: east south]
Snotz the snotty old rottweiler walks in.

<363hp 278m 30mv no opponent> [ ]east
A wilderness trail
*-*-*-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
z | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-@-+-+| here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+ |
---------+

[Exits: east west]
Snotz the snotty old rottweiler walks in.

<363hp 278m 29mv no opponent> [ ]east
A wilderness trail
*-*-z-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned. Run
z | down buildings stand as best they can on either side of you
| | and you see the occasional wanderings of a wild boar here
+-+-@-+-+| and there. The road is very mountainous but maintains the grassy
| | terrain.
+ |
| |
+-+ |
---------+

[Exits: north east west]
Snotz the snotty old rottweiler walks in.

<363hp 278m 28mv no opponent> [ ]north
You receive 69 experience points from exploring.
Entrance to the Canyon
f-z| You stand at the entrance of a mighty canyon. The walls easily
|| ascend hundreds of meters, with roots of unseen vegetation piercing
*-*-z-z-z| the walls at odd intervals. In the strange half-light you look
| | up to see a miniature slice of sky high above, and noticing multitudes
@ | of small stones on the ground, strongly decide against making
| | any kind of loud noise. You see an exit from the canyon to the
+-+-+-+-+| south, and the canyon continues north. There seems to be some
| | 'writing' chiselled into the canyon wall.
+ |
---------+

[Exits: north south]
A blood worm tunnels into the ground here.
Snotz the snotty old rottweiler walks in.
You dodge a blood worm's bite.
A blood worm is in excellent condition.

<363hp 278m 27mv mob> [ ]north
No way! You are still fighting!
A blood worm is in excellent condition.

<363hp 278m 27mv mob> [ ]open sack
get tent sack
drop tent
sleep tent
It's already open.
A blood worm is in excellent condition.

<363hp 278m 27mv mob> [ ]
You get a small tent from a Big Ol'Pack Sack.
A blood worm is in excellent condition.

<363hp 278m 27mv mob> [ ]
You drop a small tent.
A blood worm is in excellent condition.

<363hp 278m 27mv mob> [ ]
You are already fighting!
A blood worm is in excellent condition.

<363hp 278m 27mv mob> [ ]
You nimbly dodge a blood worm's bite with a practiced maneuver.
You fade into existence.
Your stab DISMEMBERS a blood worm!
Snotz the snotty old rottweiler fades into existence.
Snotz the snotty old rottweiler's chomp decimates a blood worm!
A blood worm has some small wounds and bruises.

<363hp 278m 27mv mob> [ ]stand
get tent
put tent sack
You are already fighting!
A blood worm has some small wounds and bruises.

<363hp 278m 27mv mob> [ ]
You get a small tent.
A blood worm has some small wounds and bruises.

<363hp 278m 27mv mob> [ ]
You put a small tent in a Big Ol'Pack Sack.
A blood worm has some small wounds and bruises.

<363hp 278m 27mv mob> [ ]
You parry a blood worm's bite with an easy flourish.
Your stab DISEMBOWELS a blood worm!
A blood worm awkwardly parries your stab with a loud clang.
Snotz the snotty old rottweiler's chomp decimates a blood worm!
Snotz the snotty old rottweiler's chomp mauls a blood worm.
A blood worm has some small wounds and bruises.

<363hp 278m 27mv mob> [ ]scream
ARRRRRRRRRRGH!!!!!
A blood worm has some small wounds and bruises.

<363hp 278m 27mv mob> [ ]head
Your headbutt MUTILATES a blood worm!
A blood worm has quite a few wounds.

<363hp 278m 27mv mob> [- ]
Your stab DISMEMBERS a blood worm!
A blood worm deflects your flaming bite aside in an ungraceful parry.
You stumble and barely manage to dodge a blood worm's bite.
Snotz the snotty old rottweiler's chomp decimates a blood worm!
A blood worm has quite a few wounds.

<363hp 278m 27mv mob> [-- ]who

You parry a blood worm's bite.
Snotz the snotty old rottweiler's chomp devastates a blood worm!
Snotz the snotty old rottweiler's chomp devastates a blood worm!
A blood worm manages to dodge your stab with a lot of effort.
A blood worm dodges your flaming bite.
Your flaming bite DISEMBOWELS a blood worm!
A blood worm deflects your stab aside in an ungraceful parry.
A blood worm has quite a few wounds.

<363hp 278m 27mv mob> [-- ]
[ Dwarf ] Dorbin the Priest of Life
[ Minot ] <PK> Wruk the Master of Contention
[ H-Elf ] Corso Bon'Swann the Master Bard
[31 Cyclp Ber] <PK> [KEEPER] (Pledge) Grundel the Turbulent Spirit
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 19.
A blood worm has quite a few wounds.

<363hp 278m 27mv mob> [-- ]
A blood worm dodges your stab.
You stumble and barely manage to dodge a blood worm's bite.
A blood worm has quite a few wounds.

<363hp 278m 27mv mob> [-- ]
The green aura around your body fades.
A blood worm has quite a few wounds.

<373hp 278m 61mv mob> [-- ]
A blood worm's bite injures you.
Your stab DISMEMBERS a blood worm!
Your flaming bite DISEMBOWELS a blood worm!
Your stab DISMEMBERS a blood worm!
Snotz the snotty old rottweiler's chomp devastates a blood worm!
Snotz the snotty old rottweiler's chomp decimates a blood worm!
A blood worm has some big nasty wounds and scratches.

<358hp 278m 61mv mob> [--- ]targ wruk
$$ will now be substituted with 'wruk' until you untarget.
A blood worm has some big nasty wounds and scratches.

<358hp 278m 61mv mob> [--- ]
You dodge a blood worm's bite.
Your stab DISMEMBERS a blood worm!
Your stab DISEMBOWELS a blood worm!
Snotz the snotty old rottweiler's chomp mauls a blood worm.
Snotz the snotty old rottweiler's chomp devastates a blood worm!
A blood worm is in awful condition.

<358hp 278m 61mv mob> [--- ]head
Your headbutt decimates a blood worm!
A blood worm looks dizzy from the blow to the head.
A blood worm is in awful condition.

<358hp 278m 61mv mob> [---- ]
You parry a blood worm's bite.
Snotz the snotty old rottweiler's chomp decimates a blood worm!
Your stab DISMEMBERS a blood worm!
Your flaming bite MUTILATES a blood worm!
A blood worm is DEAD!!
You receive 117 experience points (+27).
You hear a blood worm's death cry.
You get 147 gold coins from the corpse of a blood worm.
Virgil gives you 30 gold coins for your sacrifice.
Snotz the snotty old rottweiler bathes in a waterfall of blood.
You bathe in the splurting blood of your offering.
You feel better.

<377hp 278m 61mv no opponent> [----- ]where
who

The blood bath ends.
You feel a little better.

<390hp 278m 61mv no opponent> [----- ]
Players near you in Tainted Valley:
<PK> Grundel Entrance to the Canyon

<390hp 278m 61mv no opponent> [----- ]
[ Dwarf ] Dorbin the Priest of Life
[ Minot ] <PK> Wruk the Master of Contention
[ H-Elf ] Corso Bon'Swann the Master Bard
[31 Cyclp Ber] <PK> [KEEPER] (Pledge) Grundel the Turbulent Spirit
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 19.

<390hp 278m 61mv no opponent> [----- ]north
Deeper in the Canyon
f | The canyon takes a sharp turn here, continuing at a slight
| | slope to the east. You notice a large number of tracks
f-z| in the dry ground, footprints and deeper imprints of
|| hoofs, and wheels. You wonder what sort of beings would
*-*-@-z-z| frequent this area and ponder on what may lay ahead.
| | Looking northwards you see what appears to be a small
z | niche in the canyon wall. In the strange half-light of
| | the canyon you can only see the ground slowly sloping
+-+-+-+-+| off to your east.
---------+

[Exits: east south west]
There is a small niche in the north wall.
A blood worm tunnels into the ground here.
Snotz the snotty old rottweiler walks in.
You parry a blood worm's bite.
A blood worm is in excellent condition.

<390hp 278m 57mv mob> [----- ]head
Your headbutt MUTILATES a blood worm!
A blood worm has a few scratches.

<390hp 278m 57mv mob> [------ ]
You nimbly dodge a blood worm's bite with a practiced maneuver.
Your stab DISEMBOWELS a blood worm!
Your stab DISEMBOWELS a blood worm!
Snotz the snotty old rottweiler's chomp decimates a blood worm!
Snotz the snotty old rottweiler's chomp decimates a blood worm!
A blood worm has some small wounds and bruises.

<390hp 278m 57mv mob> [------- ]
You parry a blood worm's bite.
Snotz the snotty old rottweiler's chomp devastates a blood worm!
A blood worm deflects your stab aside in an ungraceful parry.
A blood worm dodges your flaming bite.
A blood worm has some small wounds and bruises.

<390hp 278m 57mv mob> [------- ]head
Your headbutt DISEMBOWELS a blood worm!
A blood worm looks dizzy from the blow to the head.
A blood worm has quite a few wounds.

<390hp 278m 57mv mob> [-------- ]
Your stab DISEMBOWELS a blood worm!
Your stab DISMEMBERS a blood worm!
Snotz the snotty old rottweiler's chomp decimates a blood worm!
A blood worm's bite injures you.
A blood worm has quite a few wounds.

<375hp 278m 57mv mob> [--------- ]
Your stab DISEMBOWELS a blood worm!
Your stab DISMEMBERS a blood worm!
Snotz the snotty old rottweiler's chomp wounds a blood worm.
You parry a blood worm's bite with an easy flourish.
A blood worm has some big nasty wounds and scratches.

<375hp 278m 57mv mob> [--------- ]
Snotz the snotty old rottweiler's chomp devastates a blood worm!
Snotz the snotty old rottweiler's chomp decimates a blood worm!
A blood worm dodges your stab.
A blood worm dodges your stab.
A blood worm's bite injures you.
A blood worm has some big nasty wounds and scratches.

<362hp 278m 57mv mob> [--------- ]head
You work yourself into a maniacal frenzy!
Your headbutt decimates a blood worm!
A blood worm has some big nasty wounds and scratches.

<362hp 278m 57mv mob> [----------]
Snotz the snotty old rottweiler's chomp mauls a blood worm.
Snotz the snotty old rottweiler's chomp devastates a blood worm!
A blood worm's bite hits you.
Your stab DISMEMBERS a blood worm!
Your flaming bite MUTILATES a blood worm!
Your stab DISEMBOWELS a blood worm!
A camouflage tarp wraps around you and blends with its surroundings.
Your physical contours become distorted.
A blood worm is in awful condition.

<351hp 278m 57mv mob> [----------]
You no longer see invisible objects.
A blood worm shakes its head, clearing up its dizziness.
A blood worm is in awful condition.

<358hp 278m 91mv mob> [----------]
Snotz the snotty old rottweiler's chomp wounds a blood worm.
Snotz the snotty old rottweiler's chomp mauls a blood worm.
You parry a blood worm's bite.
Your stab DISEMBOWELS a blood worm!
Your stab DISEMBOWELS a blood worm!
A blood worm is DEAD!!
You receive 85 experience points (+19).
You hear a blood worm's death cry.
You get 457 gold coins from the corpse of a blood worm.
Virgil gives you 30 gold coins for your sacrifice.
Snotz the snotty old rottweiler bathes in a waterfall of blood.
You bathe in the splurting blood of your offering.
You feel better.

<379hp 278m 91mv no opponent> [----------]where
who
Players near you in Tainted Valley:
<PK> Grundel Deeper in the Canyon

<379hp 278m 91mv no opponent> [----------]
[ Dwarf ] Dorbin the Priest of Life
[ Minot ] <PK> Wruk the Master of Contention
[ H-Elf ] Corso Bon'Swann the Master Bard
[31 Cyclp Ber] <PK> [KEEPER] (Pledge) Grundel the Turbulent Spirit
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 19.

<379hp 278m 91mv no opponent> [----------]
The blood bath ends.
You feel a little better.

<396hp 278m 91mv no opponent> [----------]open sack
get tent sack
drop tent
sleep tent
It's already open.

<396hp 278m 91mv no opponent> [----------]
You get a small tent from a Big Ol'Pack Sack.

<396hp 278m 91mv no opponent> [----------]
You drop a small tent.

<396hp 278m 91mv no opponent> [----------]
You feel fatigued as your mania ends.
You go to sleep in a small tent.

<396hp 278m 10mv no opponent> [----------]stand
get tent
put tent sack
You wake and stand up.

<444hp 278m 59mv no opponent> [------- ]
You get a small tent.

<444hp 278m 59mv no opponent> [------- ]
You put a small tent in a Big Ol'Pack Sack.

<444hp 278m 59mv no opponent> [------- ]where
Players near you in Tainted Valley:
<PK> Grundel Deeper in the Canyon

<444hp 278m 59mv no opponent> [------- ]where
Players near you in Tainted Valley:
<PK> Grundel Deeper in the Canyon

<444hp 278m 59mv no opponent> [------- ]scan all
You scan all around.
*** Range 1 (east) ***
A blood worm tunnels into the ground here.
*** Range 2 (south) ***
A foul looking crow crawls around here.
*** Range 2 (west) ***
A blood worm makes its way towards your warm body.
*** Range 3 (west) ***
A blood worm makes its way towards your warm body.
A blood worm tunnels into the ground here.
The blood wyrm lies upon the eggs of its brood.

<444hp 278m 59mv no opponent> [------- ]west
Through a Small Tunnel
| You enter a small tunnel a mere metre high. You crawl
| on all fours trying to peer ahead into the dank darkness.
| The tunnel slopes at a high angle and you find it hard
| not to trip and slide deep into forbidding darkness.
*-*-@-z-z| You notice a faint musty smell in the air. To the west
| | the small tunnel continues and to the south you see the
z | exit out of this tunnel.
| |
+-+-+-+|
---------+

[Exits: east west]
Snotz the snotty old rottweiler walks in.

<444hp 278m 57mv no opponent> [------- ]where
who
Players near you in Tainted Valley:
<PK> Grundel Through a Small Tunnel

<444hp 278m 57mv no opponent> [------- ]
[ Dwarf ] Dorbin the Priest of Life
[ Minot ] <PK> Wruk the Master of Contention
[ H-Elf ] Corso Bon'Swann the Master Bard
[31 Cyclp Ber] <PK> [KEEPER] (Pledge) Grundel the Turbulent Spirit
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 19.

<444hp 278m 57mv no opponent> [------- ]tell wruk Why we fight, when we could gain and smash?
Wruk can't hear you.

<444hp 278m 57mv no opponent> [----- ]where
Players near you in Tainted Valley:
<PK> Grundel Through a Small Tunnel

<444hp 278m 57mv no opponent> [----- ]who
[ Dwarf ] Dorbin the Priest of Life
[ Minot ] <PK> Wruk the Master of Contention
[ H-Elf ] Corso Bon'Swann the Master Bard
[31 Cyclp Ber] <PK> [KEEPER] (Pledge) Grundel the Turbulent Spirit
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 19.

<444hp 278m 57mv no opponent> [----- ]
Your definition returns to your physical self.

<457hp 278m 92mv no opponent> [----- ]tell wruk Why we fight, when we could gain and smash?
Wruk can't hear you.

<457hp 278m 92mv no opponent> [----- ]open sack
get tent sack
drop tent
sleep tent
It's already open.

<457hp 278m 92mv no opponent> [---- ]
You get a small tent from a Big Ol'Pack Sack.

<457hp 278m 92mv no opponent> [---- ]
You drop a small tent.

<457hp 278m 92mv no opponent> [---- ]
You go to sleep in a small tent.

<457hp 278m 92mv no opponent> [---- ]stand
get tent
put tent sack
You wake and stand up.

<497hp 278m 141mv no opponent> [-- ]
You get a small tent.

<497hp 278m 141mv no opponent> [-- ]
You put a small tent in a Big Ol'Pack Sack.

<497hp 278m 141mv no opponent> [-- ]tell wruk Why we fight, when we could gain and smash?
Wruk can't hear you.

<497hp 278m 141mv no opponent> [-- ]where
who
Players near you in Tainted Valley:
<PK> Wruk Entrance to the Canyon
<PK> Grundel Through a Small Tunnel

<497hp 278m 141mv no opponent> [-- ]
[ Dwarf ] Dorbin the Priest of Life
[ Minot ] <PK> Wruk the Master of Contention
[ H-Elf ] Corso Bon'Swann the Master Bard
[31 Cyclp Ber] <PK> [KEEPER] (Pledge) Grundel the Turbulent Spirit
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 19.

<497hp 278m 141mv no opponent> [-- ]east
Deeper in the Canyon
f | The canyon takes a sharp turn here, continuing at a slight
| | slope to the east. You notice a large number of tracks
f-z| in the dry ground, footprints and deeper imprints of
|| hoofs, and wheels. You wonder what sort of beings would
*-*-@-z-z| frequent this area and ponder on what may lay ahead.
| | Looking northwards you see what appears to be a small
z | niche in the canyon wall. In the strange half-light of
| | the canyon you can only see the ground slowly sloping
+-+-+-+-+| off to your east.
---------+

[Exits: east south west]
There is a small niche in the north wall.
Wruk the Master of Contention is here.
Snotz the snotty old rottweiler walks in.

<497hp 278m 139mv no opponent> [-- ]south
Entrance to the Canyon
f-z| You stand at the entrance of a mighty canyon. The walls easily
|| ascend hundreds of meters, with roots of unseen vegetation piercing
*-*-z-z-z| the walls at odd intervals. In the strange half-light you look
| | up to see a miniature slice of sky high above, and noticing multitudes
@ | of small stones on the ground, strongly decide against making
| | any kind of loud noise. You see an exit from the canyon to the
+-+-+-+-+| south, and the canyon continues north. There seems to be some
| | 'writing' chiselled into the canyon wall.
+ |
---------+

[Exits: north south]
Snotz the snotty old rottweiler walks in.

<497hp 278m 135mv no opponent> [-- ]south
A wilderness trail
*-*-z-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned. Run
z | down buildings stand as best they can on either side of you
| | and you see the occasional wanderings of a wild boar here
+-+-@-+-+| and there. The road is very mountainous but maintains the grassy
| | terrain.
+ |
| |
+-+ |
---------+

[Exits: north east west]
A foul looking crow crawls around here.
Snotz the snotty old rottweiler walks in.

<497hp 278m 132mv no opponent> [-- ]north
Entrance to the Canyon
f-z| You stand at the entrance of a mighty canyon. The walls easily
|| ascend hundreds of meters, with roots of unseen vegetation piercing
*-*-z-z-z| the walls at odd intervals. In the strange half-light you look
| | up to see a miniature slice of sky high above, and noticing multitudes
@ | of small stones on the ground, strongly decide against making
| | any kind of loud noise. You see an exit from the canyon to the
+-+-+-+-+| south, and the canyon continues north. There seems to be some
| | 'writing' chiselled into the canyon wall.
+ |
---------+

[Exits: north south]
Snotz the snotty old rottweiler walks in.

<497hp 278m 129mv no opponent> [-- ]murder wruk
They aren't here.

<497hp 278m 129mv no opponent> [-- ]north
murder wruk
Deeper in the Canyon
f | The canyon takes a sharp turn here, continuing at a slight
| | slope to the east. You notice a large number of tracks
f-z| in the dry ground, footprints and deeper imprints of
|| hoofs, and wheels. You wonder what sort of beings would
*-*-@-z-z| frequent this area and ponder on what may lay ahead.
| | Looking northwards you see what appears to be a small
z | niche in the canyon wall. In the strange half-light of
| | the canyon you can only see the ground slowly sloping
+-+-+-+-+| off to your east.
---------+

[Exits: east south west]
There is a small niche in the north wall.
Snotz the snotty old rottweiler walks in.

<497hp 278m 125mv no opponent> [-- ]murder wruk
They aren't here.

<497hp 278m 125mv no opponent> [-- ]
They aren't here.

<497hp 278m 125mv no opponent> [-- ]west
Through a Small Tunnel
| You enter a small tunnel a mere metre high. You crawl
| on all fours trying to peer ahead into the dank darkness.
| The tunnel slopes at a high angle and you find it hard
| not to trip and slide deep into forbidding darkness.
*-*-@-z-z| You notice a faint musty smell in the air. To the west
| | the small tunnel continues and to the south you see the
z | exit out of this tunnel.
| |
+-+-+-+|
---------+

[Exits: east west]
Snotz the snotty old rottweiler walks in.

<497hp 278m 123mv no opponent> [-- ]murder wruk
murder wruk
They aren't here.

<497hp 278m 123mv no opponent> [-- ]
They aren't here.

<497hp 278m 123mv no opponent> [-- ]murder wruk
east
They aren't here.

<497hp 278m 123mv no opponent> [- ]murder wruk
Deeper in the Canyon
f | The canyon takes a sharp turn here, continuing at a slight
| | slope to the east. You notice a large number of tracks
f-z| in the dry ground, footprints and deeper imprints of
|| hoofs, and wheels. You wonder what sort of beings would
*-*-@-z-z| frequent this area and ponder on what may lay ahead.
| | Looking northwards you see what appears to be a small
z | niche in the canyon wall. In the strange half-light of
| | the canyon you can only see the ground slowly sloping
+-+-+-+-+| off to your east.
---------+

[Exits: east south west]
There is a small niche in the north wall.
Snotz the snotty old rottweiler walks in.

<497hp 278m 121mv no opponent> [- ]east
They aren't here.

<497hp 278m 121mv no opponent> [- ]
Small Avalanche
f z| A large collection of stones and gravel lie about. In between
| || them you notice more tracks and prints, as if a large party
f-z z| of man on foot and horses traveled through here before
| || the avalanche fell. Once again considering the possibility
*-z-@-z-z| of an armed presence you ponder your future action. In
| | the half-light you can only see the walls of the canyon
z | continuing west and east.
| |
+-+-+-+ |
---------+

[Exits: east west]
Snotz the snotty old rottweiler walks in.

<497hp 278m 117mv no opponent> [- ]murder wruk
They aren't here.

<497hp 278m 117mv no opponent> [- ]where
Players near you in Tainted Valley:
<PK> Wruk Muddy Ground
<PK> Grundel Small Avalanche

<497hp 278m 117mv no opponent> [- ]scan all
You scan all around.
*** Range 1 (east) ***
Wruk is here, fighting a blood worm.
A blood worm is here, fighting Wruk.
*** Range 3 (west) ***
A blood worm makes its way towards your warm body.
*** Range 4 (west) ***
A blood worm makes its way towards your warm body.
A blood worm tunnels into the ground here.
The blood wyrm lies upon the eggs of its brood.

<497hp 278m 117mv no opponent> [- ]east
Muddy Ground
f z-x| In a stark contrast to the rest of the canyon, the ground
| | | here is slippery and moist. Your boots sink deep into the
f-z z | soft ground, making sucking noises as you struggle not to
| | | lose them. To the east you see a small trail, cut in the
z-z-@-z | walls of the canyon by a tiny trickle of water running from
| | somewhere off to the east. The canyon seems to continue north
z | and west.
| |
+-+-+ |
---------+

[Exits: north east west]
Wruk is here, fighting a blood worm.
A blood worm is here, fighting Wruk.
Snotz the snotty old rottweiler walks in.

<497hp 278m 113mv no opponent> [- ]murder wruk
Wruk yells 'Help! I am being attacked by Grundel!'
Your emphatic stab MASSACRES Wruk!
Your emphatic stab DISEMBOWELS Wruk!
Wruk has some small wounds and bruises.

<497hp 278m 113mv a blood worm: 90%hp offensive> [-- ]
A blood worm's bite devastates Wruk!
Your emphatic stab MASSACRES Wruk!
Your emphatic flaming bite DISMEMBERS Wruk!
Your emphatic stab MASSACRES Wruk!
Wruk's fury MANGLES a blood worm!
Wruk has quite a few wounds.

<497hp 278m 113mv a blood worm: 80%hp offensive> [-- ]stand
get tent
put tent sack
rage
You are already fighting!
Wruk has quite a few wounds.

<497hp 278m 113mv a blood worm: 80%hp offensive> [-- ]
You see no tent here.
A blood worm's bite decimates Wruk!
Your emphatic stab MANGLES Wruk!
Your emphatic flaming bite DISMEMBERS Wruk!
A camouflage tarp wraps around you and blends with its surroundings.
Your physical contours become distorted.
Your emphatic flaming bite DISEMBOWELS Wruk!
Wruk's fury *** DEVASTATES *** a blood worm!
Wruk has some big nasty wounds and scratches.

<497hp 278m 113mv a blood worm: 64%hp offensive> [--- ]
Wruk starts aiming at you.
You do not have that item.
Wruk has some big nasty wounds and scratches.

<497hp 278m 113mv offensive> [--- ]
You feel your veins course with power as the madness engulfs you!
Your craggy skin toughens as you enter the madness.
Wruk has some big nasty wounds and scratches.

<724hp 278m 113mv offensive> [--- ]
Wruk works himself into a maniacal frenzy!
A blood worm's bite mauls Wruk.
Wruk's fury *** DEMOLISHES *** you!
Your emphatic stab MASSACRES Wruk!
Your emphatic flaming bite MASSACRES Wruk!
Your emphatic stab MASSACRES Wruk!
Wruk is in awful condition.

<605hp 278m 113mv offensive> [----- ]bod

Wruk gets a wild look in his eyes.
Wruk looks pretty hurt.

<566hp 278m 113mv offensive> [------ ]
You slam into Wruk, knocking him senseless!
Your bodyslam decimates Wruk!
Wruk looks pretty hurt.

<566hp 278m 113mv offensive> [------- ]
Wruk's fury maims you!
A blood worm's bite decimates Wruk!
Your emphatic stab MANGLES Wruk!
Wruk is in awful condition.

<530hp 278m 113mv offensive> [--------- ]head

Wruk looks less wobbly on his feet.
Wruk is in awful condition.

<530hp 278m 113mv offensive> [--------- ]
Wruk knocks you senseless with a full on bodyslam!
Wruk's bodyslam devastates you!
You work yourself into a maniacal frenzy!
Your emphatic stab MASSACRES Wruk!
Wruk is DEAD!!
You snap out of your madness at the death of your opponent.
Wruk's head is shattered, and his brains splash all over you.

Comments

  1. Thats pretty cool you can heal during pk at lvl 1 to 49 with monster potions.
    1. If that's what actually happened (I'm not sure he didn't just run off evasive adrenaline) then that is definitely not intended. More than likely he just had a short adrenaline evasive, not aggressive and spent it running and hiding, and THEN used pots.
    2. was a gd bug. bug is fixed. pausing new features for a while til we get our bugs down to something less embarassing
    [reply to Ozaru]
  2. What are those vigorous attacks and emphatic attacks by Grundel?
    1. Things we can't talk about on logboards. To find out more you could make a keeper?
    2. Or could try asking people in game
    3. Idk why it is proccing on mobs and with literally every attack. If there’s one thing I know about keepers though it’s that they loot more viciously than legion.
    [reply to Djinx]
  3. Oh man. Future berserker on berserker battles. My eyes are ready for the logs.
      [reply to Kedaleam]
    1. Is the pet named "Snotz the snotty old"?

      Just trying to unpack some shenanigans here.

      Also wtf there are no keepers and that damage does look like bs.
        [reply to Grayden]
      1. twerpalina BANNED [reply]
        0 , 0 , 1 .
        If Keepers are making chaotic only classes a trending induction with yet another berserker, when are we gonna see berserker Justices or neutral Knights?
        1. Knights have to be lightwalkers since birth, and Justices must be lawful initially. So never.
        2. I thought it was neutral neutral only for keeper. What do I know, I don't play keepers...
        3. From the Keeper help file:

          "To join Keeper, one must be pledged to a god of Balance and have only one caballed character."
        4. Xenyar at some point it was changed to allow chaotics- idk why
        5. Stone giant berserkers can be neutral neutral
        6. Just tested it, Ozaru is right. Stone giant berserkers can be neutral, despite berserker helpfile saying "chaotic only" ethos. So that's misleading and I'm sure I'm not the only one surprised by the news. What other rule-breaking exceptions exist?
        7. The game and website helpfiles are up to date for berserker. I'm not sure where you're reading that, but if you tell me where I'll fix it. We added neutral ethos to berserkers so that they could use the Sarich ancestry. It was over two years ago. Not sure exactly when as the code was moved around a bit.
        8. You're right Dav, it does say neutral in the helpfile. My bad.

          It says chaotic only during character creation though.
        9. hngh, this is a lot more work than I realized. god damn it. I'm working on it. trust the in-game helpfiles for the time being please
        10. fixed these
        [reply to twerpalina]

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