Ye Olde Abandoned Realms Logs

Ungar vs Coelex

posted on 2023-05-07 20:19:10
<1072/1088hp 312/424m 289/384mv no opponent no opponent bloody:110 forest (outside) 8am (day)> n
n

The Southern Path

[Exits: north south]
A thick gooey ointment has oozed onto the ground here.
A giant spider is here, waiting to suck your blood.
A treant elder is here, trying to teach you the ways of nature.
A special guard walks in.

<1072/1088hp 312/424m 286/384mv no opponent no opponent bloody:108 forest (outside) 8am (day)>
The main path in Drkshtyre Wood

[Exits: east south west well]
A brick well has been set up here.
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
A special guard walks in.

<1072/1088hp 312/424m 283/384mv no opponent no opponent bloody:107 forest (outside) 8am (day)> w
w

In Drkshtyre Wood

[Exits: east west]
You see 3 of a carving dagger here.
A sapling is here, trying to find sunlight.
A special guard walks in.

<1072/1088hp 312/424m 280/384mv no opponent no opponent bloody:107 forest (outside) 8am (day)> w

In Drkshtyre Wood

[Exits: east west]
You see 3 of a carving dagger here.
A sapling is here, trying to find sunlight.
A special guard walks in.

<1072/1088hp 312/424m 277/384mv no opponent no opponent bloody:106 forest (outside) 8am (day)> whe

A large wooded path

[Exits: north east up]
A carving dagger lies on the ground.
A crystal ooze sloshes about.
A special guard walks in.

<1072/1088hp 312/424m 274/384mv no opponent no opponent bloody:106 forest (outside) 8am (day)> w

Players near you in Drkshtyre Wood:
<PK> Ungar A large wooded path
<PK> Coelex In the Water

<1072/1088hp 312/424m 274/384mv no opponent no opponent bloody:105 forest (outside) 8am (day)> w

Great red oaks loom overhead, blocking passage west.

<1072/1088hp 312/424m 274/384mv no opponent no opponent bloody:105 forest (outside) 8am (day)> n

Great red oaks loom overhead, blocking passage west.

<1072/1088hp 312/424m 274/384mv no opponent no opponent bloody:105 forest (outside) 8am (day)> n

A large wooded path

[Exits: north south]
A glowering Defiler is here.
A gnoll is here, roaming the forest.
A treant sibling is here.
A special guard walks in.

<1072/1088hp 312/424m 271/384mv no opponent no opponent bloody:105 forest (outside) 8am (day)> n

A large wooded path

[Exits: north south]
A small pine tree stands here.
A treant sibling is here.
A special guard walks in.

<1072/1088hp 312/424m 268/384mv no opponent no opponent bloody:104 forest (outside) 8am (day)> n

A large wooded path

[Exits: north south west]
A carving dagger lies on the ground.
A long bladed pole with a curved axe at its tip lies here.
A small pine tree stands here.
A giant spider is here, waiting to suck your blood.
(White Aura) A treant guardian is here, protecting its home.
A special guard walks in.

<1072/1088hp 312/424m 265/384mv no opponent no opponent bloody:104 forest (outside) 8am (day)> n

A large wooded path

[Exits: north south]
A special guard walks in.

<1072/1088hp 312/424m 262/384mv no opponent no opponent bloody:103 forest (outside) 8am (day)> n

A large wooded path

[Exits: east south]
A special guard walks in.

<1072/1088hp 312/424m 259/384mv no opponent no opponent bloody:103 forest (outside) 8am (day)> n

You collide into the embrace of several trees of living gold.

<1072/1088hp 312/424m 259/384mv no opponent no opponent bloody:102 forest (outside) 8am (day)> e

You collide into the embrace of several trees of living gold.

<1072/1088hp 312/424m 259/384mv no opponent no opponent bloody:102 forest (outside) 8am (day)>
A large wooded path

[Exits: north east west]
A scaly serpent is here.
A pyromaniac is here, burning up the forest.
A special guard walks in.

<1072/1088hp 312/424m 256/384mv no opponent no opponent bloody:102 forest (outside) 8am (day)> n
n
n

A large wooded path

[Exits: north east south]
A long bladed pole with a curved axe at its tip lies here.
A special guard walks in.

<1072/1088hp 312/424m 253/384mv no opponent no opponent bloody:101 forest (outside) 8am (day)>
A large wooded path

[Exits: south west]
A gnoll is here, roaming the forest.
A mage is here doing a fiery incantation upon the trees.
A special guard walks in.

<1072/1088hp 312/424m 250/384mv no opponent no opponent bloody:101 forest (outside) 8am (day)> w
w

You run blindly into a faceful of nettles.

<1072/1088hp 312/424m 250/384mv no opponent no opponent bloody:100 forest (outside) 8am (day)>
A large wooded path

[Exits: east west]
A small pine tree stands here.
A small boy is here, carving trees into totem poles.
A special guard walks in.

<1072/1088hp 312/424m 247/384mv no opponent no opponent bloody:100 forest (outside) 8am (day)> w

A large wooded path

[Exits: east west]
A special guard walks in.

<1072/1088hp 312/424m 244/384mv no opponent no opponent bloody:99 forest (outside) 8am (day)> w

A long bridge

[Exits: east west]
A special guard walks in.

<1072/1088hp 312/424m 242/384mv no opponent no opponent bloody:99 road (outside) 8am (day)> w

A long bridge

[Exits: east west]
A scaly serpent is here.
A scaly serpent is here.
A special guard walks in.

<1072/1088hp 312/424m 240/384mv no opponent no opponent bloody:98 road (outside) 8am (day)> n

A long bridge

[Exits: east west]
A serpent's tail lies here.
A strip of skin of a sea serpent is here.
This decorated crown has an air of majesty.
A special guard walks in.

<1072/1088hp 312/424m 238/384mv no opponent no opponent bloody:98 road (outside) 8am (day)> w
w

A weatherbeaten wooden railing prevents you from falling into the water.

<1072/1088hp 312/424m 238/384mv no opponent no opponent bloody:97 road (outside) 8am (day)>
A long bridge

[Exits: north east]
A special guard walks in.

<1072/1088hp 312/424m 236/384mv no opponent no opponent bloody:97 road (outside) 8am (day)>
A weatherbeaten wooden railing prevents you from falling into the water.

<1072/1088hp 312/424m 236/384mv no opponent no opponent bloody:96 road (outside) 8am (day)> n

In the Water

[Exits: south west]
A special guard swims in.

<1072/1088hp 312/424m 233/384mv no opponent no opponent bloody:96 river (outside) 8am (day)> n
murder $$

You can't climb the sheer rock face that marks the river's boundaries.

<1072/1088hp 312/424m 233/384mv no opponent no opponent bloody:96 river (outside) 8am (day)> sca

They aren't here.

<1072/1088hp 312/424m 233/384mv no opponent no opponent bloody:95 river (outside) 8am (day)>
You scan all around.
*** Range 1 (west) ***
A scaly serpent is here.
*** Range 4 (west) ***
A scaly serpent is here.

<1072/1088hp 312/424m 233/384mv no opponent no opponent bloody:95 river (outside) 8am (day)> w

In the Water

[Exits: east west]
A scaly serpent is here.
A special guard swims in.

<1072/1088hp 312/424m 229/384mv no opponent no opponent bloody:95 river (outside) 8am (day)> w

In the Water

[Exits: east west]
A special guard swims in.

<1072/1088hp 312/424m 225/384mv no opponent no opponent bloody:94 river (outside) 8am (day)> whe
sca

Players near you in Drkshtyre Wood:
<PK> Ungar In the Water
<PK> Coelex In the Water

<1072/1088hp 312/424m 225/384mv no opponent no opponent bloody:120 river (outside) 8am (day)>
You scan all around.
*** Range 1 (east) ***
A scaly serpent is here.
*** Range 2 (west) ***
A scaly serpent is here.

<1072/1088hp 312/424m 225/384mv no opponent no opponent bloody:119 river (outside) 8am (day)> w
w

In the Water

[Exits: east west]
A special guard swims in.

<1072/1088hp 312/424m 221/384mv no opponent no opponent bloody:119 river (outside) 8am (day)> sca

In the Water

[Exits: north east]
A scaly serpent is here.
A special guard swims in.

<1072/1088hp 312/424m 217/384mv no opponent no opponent bloody:118 river (outside) 8am (day)>
You scan all around.
*** Range 2 (north) ***
A scaly serpent is here.
*** Range 3 (north) ***
(White Aura) (WANTED) (OUTLAW) Coelex is riding on the back of a blue Asc'Liena stallion.
*** Range 3 (east) ***
A scaly serpent is here.

<1072/1088hp 312/424m 217/384mv no opponent no opponent bloody:118 river (outside) 8am (day)> n

In the Water

[Exits: north south]
(White Aura) (WANTED) (OUTLAW) Coelex is riding on the back of a blue Asc'Liena stallion.
A special guard swims in.

<1072/1088hp 312/424m 213/384mv no opponent no opponent bloody:117 river (outside) 8am (day)> n
n

You yell 'Help! I am being attacked by Coelex!'
Coelex's torrent MASSACRES you!
Coelex has some small wounds and bruises.

<994/1088hp 312/424m 213/384mv shaft two_handed bloody:120 river (outside) 8am (day)> murder $$

No way! You are still fighting!
Coelex has some small wounds and bruises.

<994/1088hp 312/424m 213/384mv shaft two_handed bloody:120 river (outside) 8am (day)>
No way! You are still fighting!
Coelex has some small wounds and bruises.

<994/1088hp 312/424m 213/384mv shaft two_handed bloody:120 river (outside) 8am (day)>
You do the best you can!
Coelex has some small wounds and bruises.

<994/1088hp 312/424m 213/384mv shaft two_handed bloody:120 river (outside) 8am (day)> flee

You flee from combat!
In the Water

[Exits: north east]
A scaly serpent is here.
A special guard swims in.

<994/1088hp 312/424m 209/384mv no opponent no opponent bloody:119 river (outside) 8am (day)> n
murder $$

In the Water

[Exits: north south]
(White Aura) (WANTED) (OUTLAW) Coelex is riding on the back of a blue Asc'Liena stallion.
A special guard swims in.

<994/1088hp 312/424m 205/384mv no opponent no opponent bloody:119 river (outside) 8am (day)>
You hurl a javelin as you close in to attack Coelex.
Your pierce injures Coelex.
Your slice decimates Coelex!
Coelex braces against his armor to perform a two-handed set parry.
Coelex awkwardly parries your slice with a loud clang.
A special guard yells 'Coelex is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A special guard's pierce wounds Coelex.
A special guard's pierce mauls Coelex.
You block Coelex's attack with your shield.
You parry Coelex's torrent.
Coelex has some small wounds and bruises.

<994/1088hp 312/424m 205/384mv shaft two_handed bloody:120 river (outside) 8am (day)>
Coelex has fled!
Coelex rides north on a blue Asc'Liena stallion.

<994/1088hp 312/424m 205/384mv no opponent no opponent bloody:119 river (outside) 8am (day)> overpower hobble
n

Coelex rides in on a blue Asc'Liena stallion.

<994/1088hp 312/424m 205/384mv no opponent no opponent bloody:118 river (outside) 8am (day)> n
murder $$

You aren't fighting anyone.
You yell 'Help! I am being attacked by Coelex!'
You block Coelex's attack and attempt to strike at the brief opening.
Your riposte mauls Coelex.
Coelex has quite a few wounds.

<994/1088hp 312/424m 180/384mv shaft two_handed bloody:120 river (outside) 8am (day)>
No way! You are still fighting!
Coelex has quite a few wounds.

<994/1088hp 312/424m 180/384mv shaft two_handed bloody:120 river (outside) 8am (day)>
No way! You are still fighting!
Coelex has quite a few wounds.

<994/1088hp 312/424m 180/384mv shaft two_handed bloody:120 river (outside) 8am (day)>
You do the best you can!
Coelex has quite a few wounds.

<994/1088hp 312/424m 180/384mv shaft two_handed bloody:120 river (outside) 8am (day)> overpower hobble

Your muscles surge with power.
You strike Coelex with your weapon and attempt to hobble him.
Your hobble hits Coelex.
Coelex clutches his leg painfully as he begins to hobble.
Coelex has quite a few wounds.

<994/1088hp 312/424m 155/384mv shaft two_handed bloody:120 river (outside) 8am (day)>
Your slice misses Coelex.
Your slice mauls Coelex.
Coelex's torrent MASSACRES you!
Coelex has quite a few wounds.

<921/1088hp 312/424m 155/384mv shaft two_handed bloody:120 river (outside) 8am (day)> flee

A special guard's pierce mauls Coelex.
Your slice decimates Coelex!
You concentrate on your combat style to inflict more damage.
Your slice maims Coelex!
A bloodstone of power pulses with your heart beat.
You feel better.
You block Coelex's attack and attempt to strike at the brief opening.
Your riposte decimates Coelex!
Coelex has quite a few wounds.

<957/1088hp 318/424m 254/384mv shaft two_handed bloody:120 river (outside) 9am (day)>
Coelex's facial expression turns to iron.
Coelex has quite a few wounds.

<957/1088hp 318/424m 254/384mv shaft two_handed bloody:120 river (outside) 9am (day)>
You flee from combat!
In the Water

[Exits: north east]
A scaly serpent is here.

<957/1088hp 318/424m 250/384mv no opponent no opponent bloody:120 river (outside) 9am (day)> n

In the Water

[Exits: north south]
(White Aura) (WANTED) (OUTLAW) Coelex is riding on the back of a blue Asc'Liena stallion.

<957/1088hp 318/424m 246/384mv no opponent no opponent bloody:119 river (outside) 9am (day)> murder $$

You hurl a javelin as you close in to attack Coelex.
Coelex thrusts your pierce aside in a skillful parry.
Coelex has quite a few wounds.

<957/1088hp 318/424m 246/384mv shaft two_handed bloody:120 river (outside) 9am (day)>
Coelex closes his eyes momentarily.
Dazzling wings unfold from Coelex's holy armor.
Coelex has quite a few wounds.

<957/1088hp 318/424m 246/384mv shaft two_handed bloody:120 river (outside) 9am (day)>
Your weapon advantage overcomes Coelex's parry attempt.
Your judgment mauls Coelex.
You grip your shield firmly, staving off Coelex's torrent.
Your shield absorbs the impact of Coelex's torrent easily.
Your shield jolts under Coelex's torrent, but holds.
Coelex has quite a few wounds.

<957/1088hp 318/424m 246/384mv shaft two_handed bloody:120 river (outside) 9am (day)> flee

You flee from combat!
In the Water

[Exits: north south]
(Charmed) A special guard stands here, red with anger.
A scaly serpent is here.

<957/1088hp 318/424m 242/384mv no opponent no opponent bloody:120 river (outside) 9am (day)> n
murder $$

In the Water

[Exits: south west]
A special guard swims in.

<957/1088hp 318/424m 238/384mv no opponent no opponent bloody:119 river (outside) 9am (day)>
They aren't here.

<957/1088hp 318/424m 238/384mv no opponent no opponent bloody:119 river (outside) 9am (day)> s

In the Water

[Exits: north south]
A scaly serpent is here.
A special guard swims in.

<957/1088hp 318/424m 234/384mv no opponent no opponent bloody:118 river (outside) 9am (day)> s
murder $$

In the Water

[Exits: north south]
A special guard swims in.

<957/1088hp 318/424m 230/384mv no opponent no opponent bloody:118 river (outside) 9am (day)>
They aren't here.

<957/1088hp 318/424m 230/384mv no opponent no opponent bloody:117 river (outside) 9am (day)> sca

You scan all around.
*** Range 1 (north) ***
A scaly serpent is here.
*** Range 1 (south) ***
(White Aura) (WANTED) (OUTLAW) Coelex is riding on the back of a blue Asc'Liena stallion.
A scaly serpent is here.
Coelex rides in on a blue Asc'Liena stallion.
A special guard yells 'Coelex is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'

<957/1088hp 318/424m 230/384mv no opponent no opponent bloody:120 river (outside) 9am (day)> s
murder $$

In the Water

[Exits: north east]
A scaly serpent is here.
A special guard swims in.

<957/1088hp 318/424m 226/384mv no opponent no opponent bloody:119 river (outside) 9am (day)>
They aren't here.

<957/1088hp 318/424m 226/384mv no opponent no opponent bloody:119 river (outside) 9am (day)> e
e

In the Water

[Exits: east west]
A special guard swims in.

<957/1088hp 318/424m 222/384mv no opponent no opponent bloody:118 river (outside) 9am (day)> murder $$

In the Water

[Exits: east west]
A special guard swims in.

<957/1088hp 318/424m 218/384mv no opponent no opponent bloody:117 river (outside) 9am (day)> sca

They aren't here.

<957/1088hp 318/424m 218/384mv no opponent no opponent bloody:117 river (outside) 9am (day)>
You scan all around.
*** Range 1 (east) ***
A scaly serpent is here.
*** Range 2 (west) ***
A scaly serpent is here.

<957/1088hp 318/424m 218/384mv no opponent no opponent bloody:117 river (outside) 9am (day)> whe

Players near you in Drkshtyre Wood:
<PK> Ungar In the Water
<PK> Coelex In the Water

<957/1088hp 318/424m 218/384mv no opponent no opponent bloody:116 river (outside) 9am (day)> e

In the Water

[Exits: east west]
A scaly serpent is here.
A special guard swims in.

<957/1088hp 318/424m 214/384mv no opponent no opponent bloody:115 river (outside) 9am (day)> sca

You scan all around.
*** Range 3 (west) ***
(White Aura) (WANTED) (OUTLAW) Coelex is riding on the back of a blue Asc'Liena stallion.
A scaly serpent is here.

<957/1088hp 318/424m 214/384mv no opponent no opponent bloody:115 river (outside) 9am (day)> e

In the Water

[Exits: south west]
A special guard swims in.

<957/1088hp 318/424m 210/384mv no opponent no opponent bloody:114 river (outside) 9am (day)> e

The river disappears into an underground tunnel.

<957/1088hp 318/424m 210/384mv no opponent no opponent bloody:114 river (outside) 9am (day)> w

In the Water

[Exits: east west]
A scaly serpent is here.
A special guard swims in.
Coelex rides in on a blue Asc'Liena stallion.

<957/1088hp 318/424m 206/384mv no opponent no opponent bloody:113 river (outside) 9am (day)> w
w
murder $$

In the Water

[Exits: east west]
A special guard swims in.

<957/1088hp 318/424m 202/384mv no opponent no opponent bloody:113 river (outside) 9am (day)>
In the Water

[Exits: east west]
A special guard swims in.

<957/1088hp 318/424m 198/384mv no opponent no opponent bloody:112 river (outside) 9am (day)> e

They aren't here.

<957/1088hp 318/424m 198/384mv no opponent no opponent bloody:112 river (outside) 9am (day)> e

In the Water

[Exits: east west]
A special guard swims in.

<957/1088hp 318/424m 194/384mv no opponent no opponent bloody:112 river (outside) 9am (day)> e
murder $$

In the Water

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Coelex is riding on the back of a blue Asc'Liena stallion.
A scaly serpent is here.
A special guard swims in.
You yell 'Help! I am being attacked by Coelex!'
Coelex's torrent MASSACRES you!
Coelex has quite a few wounds.

<891/1088hp 318/424m 190/384mv shaft two_handed bloody:120 river (outside) 9am (day)>
No way! You are still fighting!
Coelex has quite a few wounds.

<891/1088hp 318/424m 190/384mv shaft two_handed bloody:120 river (outside) 9am (day)>
You do the best you can!
Coelex has quite a few wounds.

<891/1088hp 318/424m 190/384mv shaft two_handed bloody:120 river (outside) 9am (day)>
A special guard yells 'Coelex is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
Your weapon advantage overcomes Coelex's parry attempt.
Your slice mauls Coelex.
Coelex braces against his armor to perform a two-handed set parry.
Coelex deflects your slice aside in an ungraceful parry.
Coelex's torrent MASSACRES you!
Coelex's torrent DISMEMBERS you!
Coelex has quite a few wounds.

<754/1088hp 318/424m 190/384mv shaft two_handed bloody:120 river (outside) 9am (day)> overpower hobble

Your muscles surge with power.
You strike Coelex with your weapon and attempt to hobble him.
Your hobble injures Coelex.
Coelex resists your hobble.
Coelex has some big nasty wounds and scratches.

<754/1088hp 318/424m 165/384mv shaft two_handed bloody:120 river (outside) 9am (day)>
Coelex narrows his eyes.
A special guard's pierce mauls Coelex.
Your slice maims Coelex!
Your weapon advantage overcomes Coelex's parry attempt.
Your slice mauls Coelex.
Your slice wounds Coelex.
Your shield wobbles and barely deflects Coelex's torrent.
Coelex has some big nasty wounds and scratches.

<754/1088hp 318/424m 165/384mv shaft two_handed bloody:120 river (outside) 9am (day)> overpower bash

A special guard's pierce wounds Coelex.
Your slice mauls Coelex.
You can't dodge away from the reach of Coelex's spear fast enough.
Coelex's torrent MASSACRES you!
Your shield absorbs the impact of Coelex's torrent easily.
Coelex has some big nasty wounds and scratches.

<693/1088hp 321/424m 264/384mv shaft two_handed bloody:120 river (outside) 10am (day)>
Your muscles surge with power.
You slam into Coelex, knocking him from the back of his mount!
Coelex resists your bash.
Your bash grazes Coelex.
Coelex has some big nasty wounds and scratches.

<693/1088hp 321/424m 239/384mv shaft two_handed bloody:120 river (outside) 10am (day)>
A special guard's pierce wounds Coelex.
Your weapon advantage overcomes Coelex's parry attempt.
Your slice decimates Coelex!
Your slice injures Coelex.
You grip your shield firmly, staving off Coelex's torrent.
You can't dodge away from the reach of Coelex's spear fast enough.
Coelex's torrent MASSACRES you!
Coelex looks pretty hurt.

<625/1088hp 321/424m 239/384mv shaft two_handed bloody:120 river (outside) 10am (day)>
Coelex groans loudly.
Coelex looks less wobbly on his feet.
Coelex looks pretty hurt.

<625/1088hp 321/424m 239/384mv shaft two_handed bloody:120 river (outside) 10am (day)> overpower bash

Coelex has fled!
Coelex swims east.

<625/1088hp 321/424m 239/384mv no opponent no opponent bloody:120 river (outside) 10am (day)>
Coelex swims in.

<625/1088hp 321/424m 239/384mv no opponent no opponent bloody:119 river (outside) 10am (day)> murder $$

Coelex swims west.

<625/1088hp 321/424m 239/384mv no opponent no opponent bloody:119 river (outside) 10am (day)> murder $$
murder $$

But you aren't fighting anyone!

<625/1088hp 321/424m 214/384mv no opponent no opponent bloody:117 river (outside) 10am (day)> w

They aren't here.

<625/1088hp 321/424m 214/384mv no opponent no opponent bloody:117 river (outside) 10am (day)> w

They aren't here.

<625/1088hp 321/424m 214/384mv no opponent no opponent bloody:116 river (outside) 10am (day)> w
w

They aren't here.

<625/1088hp 321/424m 214/384mv no opponent no opponent bloody:116 river (outside) 10am (day)>
In the Water

[Exits: east west]
A special guard swims in.

<625/1088hp 321/424m 210/384mv no opponent no opponent bloody:116 river (outside) 10am (day)>
In the Water

[Exits: east west]
A special guard swims in.

<625/1088hp 321/424m 206/384mv no opponent no opponent bloody:115 river (outside) 10am (day)> w

In the Water

[Exits: north east]
A scaly serpent is here.
A special guard swims in.

<625/1088hp 321/424m 202/384mv no opponent no opponent bloody:115 river (outside) 10am (day)> w
n

You can't climb the sheer rock face that marks the river's boundaries.

<625/1088hp 321/424m 202/384mv no opponent no opponent bloody:114 river (outside) 10am (day)> n
n

You can't climb the sheer rock face that marks the river's boundaries.

<625/1088hp 321/424m 202/384mv no opponent no opponent bloody:114 river (outside) 10am (day)> n

You can't climb the sheer rock face that marks the river's boundaries.

<625/1088hp 321/424m 202/384mv no opponent no opponent bloody:114 river (outside) 10am (day)>
In the Water

[Exits: north south]
A special guard swims in.

<625/1088hp 321/424m 198/384mv no opponent no opponent bloody:114 river (outside) 10am (day)>
In the Water

[Exits: north south]
A scaly serpent is here.
A special guard swims in.

<625/1088hp 321/424m 194/384mv no opponent no opponent bloody:113 river (outside) 10am (day)> w

In the Water

[Exits: south west]
A special guard swims in.

<625/1088hp 321/424m 190/384mv no opponent no opponent bloody:113 river (outside) 10am (day)> w
w

You can't climb the sheer rock face that marks the river's boundaries.

<625/1088hp 321/424m 190/384mv no opponent no opponent bloody:112 river (outside) 10am (day)> w
w

In the Water

[Exits: east west]
A special guard swims in.

<625/1088hp 321/424m 186/384mv no opponent no opponent bloody:112 river (outside) 10am (day)> w

A Stasis

[Exits: east west]
A special guard swims in.

<625/1088hp 321/424m 182/384mv no opponent no opponent bloody:111 river (outside) 10am (day)> whe

A Rocky Shore

[Exits: north east south]
Inexplicably, a plump carrot has sprouted here.
A special guard walks in.

<625/1088hp 321/424m 179/384mv no opponent no opponent bloody:111 field (outside) 10am (day)>
Alas, you cannot go that way.

<625/1088hp 321/424m 179/384mv no opponent no opponent bloody:119 field (outside) 10am (day)>
Alas, you cannot go that way.

<625/1088hp 321/424m 179/384mv no opponent no opponent bloody:119 field (outside) 10am (day)> sca

Alas, you cannot go that way.

<625/1088hp 321/424m 179/384mv no opponent no opponent bloody:119 field (outside) 10am (day)>
Players near you in Standing Fortress:
<PK> Ungar A Rocky Shore
<PK> Coelex A garden path
<PK> Bonfo Vlad's Dungeon
<PK> Xhao Vlad's Dungeon
<PK> Wylsin Vlad's Dungeon

<625/1088hp 321/424m 179/384mv no opponent no opponent bloody:119 field (outside) 10am (day)>
You scan all around.

<625/1088hp 321/424m 179/384mv no opponent no opponent bloody:118 field (outside) 10am (day)> whe

Players near you in Standing Fortress:
<PK> Ungar A Rocky Shore
<PK> Coelex A foresty courtyard
<PK> Bonfo Vlad's Dungeon
<PK> Xhao Vlad's Dungeon
<PK> Wylsin Vlad's Dungeon

<625/1088hp 321/424m 179/384mv no opponent no opponent bloody:118 field (outside) 10am (day)> n

A Rocky Shore

[Exits: north south]
A special guard walks in.

<625/1088hp 321/424m 177/384mv no opponent no opponent bloody:117 field (outside) 10am (day)> n
n
n

A Rocky Shore

[Exits: north south]
A special guard walks in.

<625/1088hp 321/424m 175/384mv no opponent no opponent bloody:116 field (outside) 10am (day)> n

A Rocky Shore

[Exits: south west]
A special guard walks in.

<625/1088hp 321/424m 173/384mv no opponent no opponent bloody:116 field (outside) 10am (day)>
Alas, you cannot go that way.

<625/1088hp 321/424m 173/384mv no opponent no opponent bloody:115 field (outside) 10am (day)>
Alas, you cannot go that way.

<625/1088hp 321/424m 173/384mv no opponent no opponent bloody:115 field (outside) 10am (day)> e

Alas, you cannot go that way.

<625/1088hp 321/424m 173/384mv no opponent no opponent bloody:114 field (outside) 10am (day)> n

Alas, you cannot go that way.

<625/1088hp 321/424m 173/384mv no opponent no opponent bloody:114 field (outside) 10am (day)> n
n

Alas, you cannot go that way.

<625/1088hp 321/424m 173/384mv no opponent no opponent bloody:114 field (outside) 10am (day)>
Alas, you cannot go that way.

<625/1088hp 321/424m 173/384mv no opponent no opponent bloody:114 field (outside) 10am (day)> w

Underbrush

[Exits: east west]
A special guard walks in.

<625/1088hp 321/424m 171/384mv no opponent no opponent bloody:113 forest (outside) 10am (day)> w
w

A Circlet of Bushes

[Exits: north east west]
A special guard walks in.

<625/1088hp 321/424m 167/384mv no opponent no opponent bloody:112 sand (outside) 10am (day)> whe

A Light Forest

[Exits: east west]
A special guard walks in.

<625/1088hp 321/424m 163/384mv no opponent no opponent bloody:112 forest (outside) 10am (day)>
Players near you in Standing Fortress:
<PK> Ungar A Light Forest
<PK> Coelex A side path
<PK> Bonfo Vlad's Dungeon
<PK> Xhao Vlad's Dungeon
<PK> Wylsin Vlad's Dungeon

<625/1088hp 321/424m 163/384mv no opponent no opponent bloody:111 forest (outside) 10am (day)> e

A Circlet of Bushes

[Exits: north east west]
A special guard walks in.

<625/1088hp 321/424m 159/384mv no opponent no opponent bloody:111 sand (outside) 10am (day)> n
n
n

A small path

[Exits: north south]
A special guard walks in.

<625/1088hp 321/424m 155/384mv no opponent no opponent bloody:110 field (outside) 10am (day)> sca

A garden path

[Exits: north south]
A special guard walks in.

<625/1088hp 321/424m 153/384mv no opponent no opponent bloody:110 field (outside) 10am (day)> whe

A garden path

[Exits: north south]
A special guard walks in.

<625/1088hp 321/424m 151/384mv no opponent no opponent bloody:109 field (outside) 10am (day)>
You scan all around.
*** Range 2 (north) ***
A heavy warhorse is here.

<625/1088hp 321/424m 151/384mv no opponent no opponent bloody:109 field (outside) 10am (day)>
Players near you in Standing Fortress:
<PK> Ungar A garden path
<PK> Coelex A side path
<PK> Bonfo Vlad's Dungeon
<PK> Xhao Vlad's Dungeon
<PK> Wylsin Vlad's Dungeon

<625/1088hp 321/424m 151/384mv no opponent no opponent bloody:108 field (outside) 10am (day)> n

A garden path

[Exits: north south]
A special guard walks in.

<625/1088hp 321/424m 149/384mv no opponent no opponent bloody:108 field (outside) 10am (day)> n
sca

A garden path

[Exits: east south west]
A heavy warhorse is here.
A special guard walks in.

<625/1088hp 321/424m 147/384mv no opponent no opponent bloody:108 field (outside) 10am (day)>
You scan all around.

<625/1088hp 321/424m 147/384mv no opponent no opponent bloody:107 field (outside) 10am (day)> w

A garden path

[Exits: east west]
A special guard walks in.

<625/1088hp 321/424m 145/384mv no opponent no opponent bloody:106 forest (outside) 10am (day)> w
w

Forest path

[Exits: north east]
A special guard walks in.

<625/1088hp 321/424m 142/384mv no opponent no opponent bloody:106 forest (outside) 10am (day)>
Alas, you cannot go that way.

<625/1088hp 321/424m 142/384mv no opponent no opponent bloody:105 forest (outside) 10am (day)> sca

You scan all around.
*** Range 2 (east) ***
A heavy warhorse is here.

<625/1088hp 321/424m 142/384mv no opponent no opponent bloody:105 forest (outside) 10am (day)> e
e

A garden path

[Exits: east west]
A special guard walks in.

<625/1088hp 321/424m 139/384mv no opponent no opponent bloody:104 forest (outside) 10am (day)> e
e
e

A garden path

[Exits: east south west]
A heavy warhorse is here.
A special guard walks in.

<625/1088hp 321/424m 137/384mv no opponent no opponent bloody:104 field (outside) 10am (day)> e
e

A foresty courtyard

[Exits: east west]
A special guard walks in.

<625/1088hp 321/424m 135/384mv no opponent no opponent bloody:103 forest (outside) 10am (day)>
A foresty courtyard

[Exits: north west]
A special guard walks in.

<625/1088hp 321/424m 132/384mv no opponent no opponent bloody:103 forest (outside) 10am (day)> sca

Alas, you cannot go that way.

<625/1088hp 321/424m 132/384mv no opponent no opponent bloody:102 forest (outside) 10am (day)>
Alas, you cannot go that way.

<625/1088hp 321/424m 132/384mv no opponent no opponent bloody:102 forest (outside) 10am (day)> n
n

Alas, you cannot go that way.

<644/1088hp 331/424m 233/384mv no opponent no opponent bloody:102 forest (outside) 11am (day)>
You scan all around.
*** Range 1 (north) ***
A mottled wolf keeps watch over its master's abode.
*** Range 2 (north) ***
A brightly colored entertainer is here.
A heavy warhorse is here.
*** Range 2 (west) ***
A heavy warhorse is here.

<644/1088hp 331/424m 233/384mv no opponent no opponent bloody:102 forest (outside) 11am (day)> n

Some green grass

[Exits: north (east) south]
This simple shack door has been crafted from deadfall.
A mottled wolf keeps watch over its master's abode.
A special guard walks in.

<644/1088hp 331/424m 231/384mv no opponent no opponent bloody:101 field (outside) 11am (day)> sca

Some green grass

[Exits: east south west]
(White Aura) (WANTED) (OUTLAW) Coelex is here.
A brightly colored entertainer is here.
A heavy warhorse is here.
A special guard walks in.

<644/1088hp 331/424m 229/384mv no opponent no opponent bloody:101 field (outside) 11am (day)>
Alas, you cannot go that way.
Coelex clanks south.

<644/1088hp 331/424m 229/384mv no opponent no opponent bloody:100 field (outside) 11am (day)> murder $$

You scan all around.
*** Range 1 (south) ***
(White Aura) (WANTED) (OUTLAW) Coelex is here.
A mottled wolf keeps watch over its master's abode.
*** Range 1 (west) ***
A tender is here looking around for something to do.

<644/1088hp 331/424m 229/384mv no opponent no opponent bloody:100 field (outside) 11am (day)>
They aren't here.

<644/1088hp 331/424m 229/384mv no opponent no opponent bloody:100 field (outside) 11am (day)> s

Some green grass

[Exits: north (east) south]
This simple shack door has been crafted from deadfall.
A mottled wolf keeps watch over its master's abode.
A special guard walks in.

<644/1088hp 331/424m 227/384mv no opponent no opponent bloody:99 field (outside) 11am (day)> s

A foresty courtyard

[Exits: north west]
A special guard walks in.

<644/1088hp 331/424m 225/384mv no opponent no opponent bloody:98 forest (outside) 11am (day)> s
sca

Alas, you cannot go that way.

<644/1088hp 331/424m 225/384mv no opponent no opponent bloody:97 forest (outside) 11am (day)> w

You scan all around.
*** Range 1 (north) ***
A mottled wolf keeps watch over its master's abode.
*** Range 2 (north) ***
A brightly colored entertainer is here.
A heavy warhorse is here.
*** Range 2 (west) ***
A heavy warhorse is here.

<644/1088hp 331/424m 225/384mv no opponent no opponent bloody:97 forest (outside) 11am (day)>
A foresty courtyard

[Exits: east west]
A special guard walks in.

<644/1088hp 331/424m 222/384mv no opponent no opponent bloody:97 forest (outside) 11am (day)> w

A garden path

[Exits: east south west]
A heavy warhorse is here.
A special guard walks in.

<644/1088hp 331/424m 220/384mv no opponent no opponent bloody:96 field (outside) 11am (day)> sca

You scan all around.
*** Range 4 (south) ***
(White Aura) (WANTED) (OUTLAW) Coelex is here.

<644/1088hp 331/424m 220/384mv no opponent no opponent bloody:96 field (outside) 11am (day)> s
s

A garden path

[Exits: north south]
A special guard walks in.

<644/1088hp 331/424m 218/384mv no opponent no opponent bloody:95 field (outside) 11am (day)> s
s
s

A garden path

[Exits: north south]
A special guard walks in.

<644/1088hp 331/424m 216/384mv no opponent no opponent bloody:94 field (outside) 11am (day)> murder $$

A garden path

[Exits: north south]
A special guard walks in.

<644/1088hp 331/424m 214/384mv no opponent no opponent bloody:94 field (outside) 11am (day)>
A small path

[Exits: north south]
A special guard walks in.

<644/1088hp 331/424m 212/384mv no opponent no opponent bloody:93 field (outside) 11am (day)> sca

A Circlet of Bushes

[Exits: north east west]
A special guard walks in.

<644/1088hp 331/424m 208/384mv no opponent no opponent bloody:93 sand (outside) 11am (day)>
They aren't here.

<644/1088hp 331/424m 208/384mv no opponent no opponent bloody:92 sand (outside) 11am (day)>
You scan all around.
*** Range 5 (north) ***
A heavy warhorse is here.

<644/1088hp 331/424m 208/384mv no opponent no opponent bloody:92 sand (outside) 11am (day)> whe

Players near you in Standing Fortress:
<PK> Ungar A Circlet of Bushes
<PK> Bonfo Vlad's Dungeon
<PK> Xhao Vlad's Dungeon
<PK> Wylsin Vlad's Dungeon

<644/1088hp 331/424m 208/384mv no opponent no opponent bloody:91 sand (outside) 11am (day)> e

Underbrush

[Exits: east west]
A special guard walks in.

<644/1088hp 331/424m 204/384mv no opponent no opponent bloody:90 forest (outside) 11am (day)> e
e
e

A Rocky Shore

[Exits: south west]
A special guard walks in.

<644/1088hp 331/424m 202/384mv no opponent no opponent bloody:90 field (outside) 11am (day)> whe

Alas, you cannot go that way.

<644/1088hp 331/424m 202/384mv no opponent no opponent bloody:89 field (outside) 11am (day)>
Alas, you cannot go that way.

<644/1088hp 331/424m 202/384mv no opponent no opponent bloody:89 field (outside) 11am (day)> s

Players near you in Standing Fortress:
<PK> Ungar A Rocky Shore
<PK> Bonfo Vlad's Dungeon
<PK> Xhao Vlad's Dungeon
<PK> Wylsin Vlad's Dungeon

<644/1088hp 331/424m 202/384mv no opponent no opponent bloody:89 field (outside) 11am (day)> s

A Rocky Shore

[Exits: north south]
A special guard walks in.

<644/1088hp 331/424m 200/384mv no opponent no opponent bloody:88 field (outside) 11am (day)> s
s

A Rocky Shore

[Exits: north south]
A special guard walks in.

<644/1088hp 331/424m 198/384mv no opponent no opponent bloody:88 field (outside) 11am (day)> whe

A Rocky Shore

[Exits: north east south]
Inexplicably, a plump carrot has sprouted here.
A special guard walks in.

<644/1088hp 331/424m 196/384mv no opponent no opponent bloody:87 field (outside) 11am (day)>
A Rocky Shore

[Exits: north south]
A special guard walks in.

<644/1088hp 331/424m 194/384mv no opponent no opponent bloody:87 field (outside) 11am (day)>
Players near you in Standing Fortress:
<PK> Ungar A Rocky Shore
<PK> Bonfo Vlad's Dungeon
<PK> Xhao Vlad's Dungeon
<PK> Wylsin Vlad's Dungeon

<644/1088hp 331/424m 194/384mv no opponent no opponent bloody:86 field (outside) 11am (day)> n

A Rocky Shore

[Exits: north east south]
Inexplicably, a plump carrot has sprouted here.
A special guard walks in.

<644/1088hp 331/424m 192/384mv no opponent no opponent bloody:86 field (outside) 11am (day)> e
e
e

A Stasis

[Exits: east west]
A special guard swims in.

<644/1088hp 331/424m 189/384mv no opponent no opponent bloody:85 river (outside) 11am (day)> whe

In the Water

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Coelex is here.
A special guard swims in.

<644/1088hp 331/424m 185/384mv no opponent no opponent bloody:85 river (outside) 11am (day)>
You yell 'Help! I am being attacked by Coelex!'
Coelex's torrent DISMEMBERS you!
You grip your shield firmly, staving off Coelex's torrent.
Coelex has some big nasty wounds and scratches.

<579/1088hp 331/424m 185/384mv shaft two_handed bloody:120 river (outside) 11am (day)> murder $$

No way! You are still fighting!
Coelex has some big nasty wounds and scratches.

<579/1088hp 331/424m 185/384mv shaft two_handed bloody:120 river (outside) 11am (day)>
Players near you in Drkshtyre Wood:
<PK> Ungar In the Water
<PK> Coelex In the Water
Coelex has some big nasty wounds and scratches.

<579/1088hp 331/424m 185/384mv shaft two_handed bloody:120 river (outside) 11am (day)>
You do the best you can!
Coelex has some big nasty wounds and scratches.

<579/1088hp 331/424m 185/384mv shaft two_handed bloody:120 river (outside) 11am (day)> overpower hobble

Your muscles surge with power.
You strike Coelex with your weapon and attempt to hobble him.
Your hobble hits Coelex.
Coelex clutches his leg painfully as he begins to hobble.
A special guard's pierce wounds Coelex.
Your slice mauls Coelex.
You concentrate on your combat style to inflict more damage.
Your slice MUTILATES Coelex!
You stumble and barely manage to dodge Coelex's torrent.
Coelex has some big nasty wounds and scratches.

<579/1088hp 331/424m 160/384mv shaft two_handed bloody:120 river (outside) 11am (day)>
Coelex has fled!
Coelex swims east.

<579/1088hp 331/424m 160/384mv no opponent no opponent bloody:120 river (outside) 11am (day)> af
e
murder $$

You are affected by the following:
Spell: cabal sanctuary: lasts for 3 hours
Skill: devote : lasts for 12 hours
Skill: warcry : modifies save vs afflictive by 7 for 11 hours
: modifies hitroll by 6 for 11 hours
Spell: detect invis : lasts for 13 hours

<579/1088hp 331/424m 160/384mv no opponent no opponent bloody:115 river (outside) 11am (day)>
In the Water

[Exits: south west]
A special guard swims in.

<579/1088hp 331/424m 156/384mv no opponent no opponent bloody:115 river (outside) 11am (day)>
They aren't here.

<579/1088hp 331/424m 156/384mv no opponent no opponent bloody:114 river (outside) 11am (day)> e

You can't climb the sheer rock face that marks the river's boundaries.

<579/1088hp 331/424m 156/384mv no opponent no opponent bloody:114 river (outside) 11am (day)> e

You can't climb the sheer rock face that marks the river's boundaries.

<579/1088hp 331/424m 156/384mv no opponent no opponent bloody:113 river (outside) 11am (day)> s

In the Water

[Exits: north south]
A scaly serpent is here.
A special guard swims in.

<579/1088hp 331/424m 152/384mv no opponent no opponent bloody:113 river (outside) 11am (day)> s
s

In the Water

[Exits: north south]
A special guard swims in.

<579/1088hp 331/424m 148/384mv no opponent no opponent bloody:113 river (outside) 11am (day)> s

In the Water

[Exits: north east]
A scaly serpent is here.
A special guard swims in.

<579/1088hp 331/424m 144/384mv no opponent no opponent bloody:112 river (outside) 11am (day)> s
s

You can't climb the sheer rock face that marks the river's boundaries.

<579/1088hp 331/424m 144/384mv no opponent no opponent bloody:112 river (outside) 11am (day)> e

You can't climb the sheer rock face that marks the river's boundaries.

<579/1088hp 331/424m 144/384mv no opponent no opponent bloody:111 river (outside) 11am (day)> e
e

You can't climb the sheer rock face that marks the river's boundaries.
Coelex swims in.

<579/1088hp 331/424m 144/384mv no opponent no opponent bloody:111 river (outside) 11am (day)>
In the Water

[Exits: east west]
A special guard swims in.

<579/1088hp 331/424m 140/384mv no opponent no opponent bloody:111 river (outside) 11am (day)> whe

In the Water

[Exits: east west]
A special guard swims in.

<579/1088hp 331/424m 136/384mv no opponent no opponent bloody:110 river (outside) 11am (day)>
In the Water

[Exits: east west]
A large stallion with a strange blue coat is here, hooves looking a little dirty.
A scaly serpent is here.
A special guard swims in.

<579/1088hp 331/424m 132/384mv no opponent no opponent bloody:110 river (outside) 11am (day)> w

Players near you in Drkshtyre Wood:
<PK> Ungar In the Water
<PK> Coelex In the Water

<579/1088hp 331/424m 132/384mv no opponent no opponent bloody:109 river (outside) 11am (day)> w
w

In the Water

[Exits: east west]
A special guard swims in.

<579/1088hp 331/424m 128/384mv no opponent no opponent bloody:109 river (outside) 11am (day)> murder $$

In the Water

[Exits: east west]
A special guard swims in.

<579/1088hp 331/424m 124/384mv no opponent no opponent bloody:109 river (outside) 11am (day)>
In the Water

[Exits: north east]
A scaly serpent is here.
A special guard swims in.

<579/1088hp 331/424m 120/384mv no opponent no opponent bloody:108 river (outside) 11am (day)> w

They aren't here.

<579/1088hp 331/424m 120/384mv no opponent no opponent bloody:108 river (outside) 11am (day)> murder $$

You can't climb the sheer rock face that marks the river's boundaries.

<579/1088hp 331/424m 120/384mv no opponent no opponent bloody:107 river (outside) 11am (day)> n
n

They aren't here.

<579/1088hp 331/424m 120/384mv no opponent no opponent bloody:107 river (outside) 11am (day)> murder $$

In the Water

[Exits: north south]
A special guard swims in.

<579/1088hp 331/424m 116/384mv no opponent no opponent bloody:107 river (outside) 11am (day)> n
n
murder $$

In the Water

[Exits: north south]
A scaly serpent is here.
A special guard swims in.

<591/1088hp 337/424m 213/384mv no opponent no opponent bloody:106 river (outside) 12pm (noon)> sca

They aren't here.

<591/1088hp 337/424m 213/384mv no opponent no opponent bloody:106 river (outside) 12pm (noon)>
In the Water

[Exits: south west]
A special guard swims in.

<591/1088hp 337/424m 209/384mv no opponent no opponent bloody:106 river (outside) 12pm (noon)>
You can't climb the sheer rock face that marks the river's boundaries.

<591/1088hp 337/424m 209/384mv no opponent no opponent bloody:105 river (outside) 12pm (noon)>
They aren't here.

<591/1088hp 337/424m 209/384mv no opponent no opponent bloody:105 river (outside) 12pm (noon)>
You scan all around.
*** Range 1 (south) ***
A scaly serpent is here.
*** Range 3 (south) ***
A scaly serpent is here.

<591/1088hp 337/424m 209/384mv no opponent no opponent bloody:105 river (outside) 12pm (noon)> w

In the Water

[Exits: east west]
A special guard swims in.

<591/1088hp 337/424m 205/384mv no opponent no opponent bloody:104 river (outside) 12pm (noon)> w
w

A Stasis

[Exits: east west]
A special guard swims in.

<591/1088hp 337/424m 201/384mv no opponent no opponent bloody:104 river (outside) 12pm (noon)> whe

A Rocky Shore

[Exits: north east south]
Inexplicably, a plump carrot has sprouted here.
A special guard walks in.

<591/1088hp 337/424m 198/384mv no opponent no opponent bloody:103 field (outside) 12pm (noon)> sca

Players near you in Standing Fortress:
<PK> Ungar A Rocky Shore
<PK> Bonfo Vlad's Dungeon
<PK> Xhao Vlad's Dungeon
<PK> Wylsin Vlad's Dungeon

<591/1088hp 337/424m 198/384mv no opponent no opponent bloody:103 field (outside) 12pm (noon)>
You scan all around.

<591/1088hp 337/424m 198/384mv no opponent no opponent bloody:103 field (outside) 12pm (noon)> whe

Players near you in Standing Fortress:
<PK> Ungar A Rocky Shore
<PK> Bonfo Vlad's Dungeon
<PK> Xhao Vlad's Dungeon
<PK> Wylsin Vlad's Dungeon

<591/1088hp 337/424m 198/384mv no opponent no opponent bloody:101 field (outside) 12pm (noon)> e

A Stasis

[Exits: east west]
A special guard swims in.

<591/1088hp 337/424m 195/384mv no opponent no opponent bloody:101 river (outside) 12pm (noon)> e

In the Water

[Exits: east west]
A special guard swims in.

<591/1088hp 337/424m 191/384mv no opponent no opponent bloody:101 river (outside) 12pm (noon)> whe

Players near you in Drkshtyre Wood:
<PK> Ungar In the Water

<591/1088hp 337/424m 191/384mv no opponent no opponent bloody:100 river (outside) 12pm (noon)> w

A Stasis

[Exits: east west]
A special guard swims in.

<591/1088hp 337/424m 187/384mv no opponent no opponent bloody:99 river (outside) 12pm (noon)> w
w
w

A Rocky Shore

[Exits: north east south]
Inexplicably, a plump carrot has sprouted here.
A special guard walks in.

<591/1088hp 337/424m 184/384mv no opponent no opponent bloody:99 field (outside) 12pm (noon)> w

Alas, you cannot go that way.

<591/1088hp 337/424m 184/384mv no opponent no opponent bloody:98 field (outside) 12pm (noon)>
Alas, you cannot go that way.

<591/1088hp 337/424m 184/384mv no opponent no opponent bloody:98 field (outside) 12pm (noon)> s

Alas, you cannot go that way.

<591/1088hp 337/424m 184/384mv no opponent no opponent bloody:98 field (outside) 12pm (noon)> s
s

A Rocky Shore

[Exits: north south]
A special guard walks in.

<591/1088hp 337/424m 182/384mv no opponent no opponent bloody:97 field (outside) 12pm (noon)> whe

A Rocky Shore

[Exits: north up]
A special guard walks in.

<591/1088hp 337/424m 180/384mv no opponent no opponent bloody:97 field (outside) 12pm (noon)> u

Alas, you cannot go that way.

<591/1088hp 337/424m 180/384mv no opponent no opponent bloody:96 field (outside) 12pm (noon)>
Players near you in Standing Fortress:
<PK> Ungar A Rocky Shore
<PK> Bonfo Vlad's Dungeon
<PK> Xhao Vlad's Dungeon
<PK> Wylsin Vlad's Dungeon

<591/1088hp 337/424m 180/384mv no opponent no opponent bloody:96 field (outside) 12pm (noon)>
Upon A Rock Ledge

[Exits: north west down]
A dockhand stands here.
A special guard climbs in.

<591/1088hp 337/424m 176/384mv no opponent no opponent bloody:96 mountain (outside) 12pm (noon)> s
s

Alas, you cannot go that way.

<591/1088hp 337/424m 176/384mv no opponent no opponent bloody:95 mountain (outside) 12pm (noon)> s

Alas, you cannot go that way.

<591/1088hp 337/424m 176/384mv no opponent no opponent bloody:95 mountain (outside) 12pm (noon)> w

Alas, you cannot go that way.

<591/1088hp 337/424m 176/384mv no opponent no opponent bloody:95 mountain (outside) 12pm (noon)> s

A Rock Plateau

[Exits: east south]
A special guard climbs in.

<591/1088hp 337/424m 170/384mv no opponent no opponent bloody:95 mountain (outside) 12pm (noon)> s

A Granite Rockface

[Exits: north east]
(White Aura) (WANTED) (OUTLAW) Coelex is here.
A special guard climbs in.

<591/1088hp 337/424m 164/384mv no opponent no opponent bloody:94 mountain (outside) 12pm (noon)> whe

Alas, you cannot go that way.

<591/1088hp 337/424m 164/384mv no opponent no opponent bloody:94 mountain (outside) 12pm (noon)> murder $$

Players near you in Demea:
<PK> Ungar A Granite Rockface
<PK> Coelex A Granite Rockface

<591/1088hp 337/424m 164/384mv no opponent no opponent bloody:93 mountain (outside) 12pm (noon)>
You hurl a javelin as you close in to attack Coelex.
Coelex thrusts your pierce aside in a skillful parry.
Coelex has quite a few wounds.

<591/1088hp 337/424m 164/384mv shaft two_handed bloody:120 mountain (outside) 12pm (noon)>
Coelex closes his eyes momentarily.
Coelex has quite a few wounds.

<591/1088hp 337/424m 164/384mv shaft two_handed bloody:120 mountain (outside) 12pm (noon)> overpower dirt

Your slice wounds Coelex.
Your slice mauls Coelex.
A special guard's pierce mauls Coelex.
You awkwardly parry Coelex's torrent with a loud clang.
Coelex has quite a few wounds.

<591/1088hp 337/424m 164/384mv shaft two_handed bloody:120 mountain (outside) 12pm (noon)>
Your muscles surge with power.
Coelex is blinded by the dirt in his eyes!
Your kicked dirt scratches Coelex.
Coelex has quite a few wounds.

<591/1088hp 337/424m 139/384mv shaft two_handed bloody:120 mountain (outside) 12pm (noon)>
Coelex has fled!
Coelex climbs north.

<591/1088hp 337/424m 139/384mv no opponent no opponent bloody:119 mountain (outside) 12pm (noon)> n
murder $$

A Rock Plateau

[Exits: east south]
A special guard climbs in.

<591/1088hp 337/424m 133/384mv no opponent no opponent bloody:114 mountain (outside) 12pm (noon)>
They aren't here.

<591/1088hp 337/424m 133/384mv no opponent no opponent bloody:113 mountain (outside) 12pm (noon)> af

You are affected by the following:
Spell: cabal sanctuary: lasts for 2 hours
Skill: devote : lasts for 11 hours
Skill: warcry : modifies save vs afflictive by 7 for 10 hours
: modifies hitroll by 6 for 10 hours
Spell: detect invis : lasts for 12 hours

<591/1088hp 337/424m 133/384mv no opponent no opponent bloody:112 mountain (outside) 12pm (noon)> whe

Players near you in Demea:
<PK> Ungar A Rock Plateau
<PK> Coelex Atop the Rock Cropping

<591/1088hp 337/424m 133/384mv no opponent no opponent bloody:112 mountain (outside) 12pm (noon)> e

Upon A Rock Ledge

[Exits: north west down]
A dockhand stands here.
A special guard climbs in.

<591/1088hp 337/424m 127/384mv no opponent no opponent bloody:111 mountain (outside) 12pm (noon)> d

Coelex climbs in.

<591/1088hp 337/424m 127/384mv no opponent no opponent bloody:110 mountain (outside) 12pm (noon)>
A Rocky Shore

[Exits: north up]
A special guard walks in.

<591/1088hp 337/424m 123/384mv no opponent no opponent bloody:110 field (outside) 12pm (noon)> u

Upon A Rock Ledge

[Exits: north west down]
(White Aura) (WANTED) (OUTLAW) Coelex is here.
A dockhand stands here.
A special guard climbs in.

<591/1088hp 337/424m 119/384mv no opponent no opponent bloody:109 mountain (outside) 12pm (noon)> murder $$

You hurl a javelin as you close in to attack Coelex.
Coelex thrusts your pierce aside in a skillful parry.
Coelex has quite a few wounds.

<591/1088hp 337/424m 119/384mv shaft two_handed bloody:120 mountain (outside) 12pm (noon)>
A special guard yells 'Coelex is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A special guard's pierce wounds Coelex.
Coelex has some big nasty wounds and scratches.

<591/1088hp 337/424m 119/384mv shaft two_handed bloody:120 mountain (outside) 12pm (noon)> overpower hobble

Coelex closes his eyes momentarily.
Coelex has quite a few wounds.

<591/1088hp 337/424m 119/384mv shaft two_handed bloody:120 mountain (outside) 12pm (noon)>
Your slice mauls Coelex.
Your slice injures Coelex.
Your shield absorbs the impact of Coelex's torrent easily.
Coelex has some big nasty wounds and scratches.

<591/1088hp 337/424m 119/384mv shaft two_handed bloody:120 mountain (outside) 12pm (noon)>
Your muscles surge with power.
You strike Coelex with your weapon and attempt to hobble him.
Your hobble injures Coelex.
Coelex clutches his leg painfully as he begins to hobble.
Coelex has some big nasty wounds and scratches.

<591/1088hp 337/424m 94/384mv shaft two_handed bloody:120 mountain (outside) 12pm (noon)> tr

A special guard's pierce mauls Coelex.
Your slice decimates Coelex!
Your slice mauls Coelex.
You dodge Coelex's torrent.
You parry Coelex's torrent.
Coelex has some big nasty wounds and scratches.

<591/1088hp 337/424m 94/384mv shaft two_handed bloody:120 mountain (outside) 12pm (noon)>
Coelex rubs the dirt out of his eyes, but they're still watering.
Your slice mauls Coelex.
Your slice mauls Coelex.
You can't dodge away from the reach of Coelex's spear fast enough.
Coelex's torrent MASSACRES you!
Coelex has some big nasty wounds and scratches.

<523/1088hp 340/424m 193/384mv shaft two_handed bloody:120 mountain (outside) 1pm (day)>
You trip Coelex and he goes down!
Your trip scratches Coelex.
Coelex has some big nasty wounds and scratches.

<523/1088hp 340/424m 193/384mv shaft two_handed bloody:120 mountain (outside) 1pm (day)>
Coelex stops hobbling around.
Coelex's eyes stop watering.
A special guard's pierce wounds Coelex.
Your weapon advantage overcomes Coelex's parry attempt.
Your slice wounds Coelex.
You block Coelex's attack and attempt to strike at the brief opening.
Your riposte mauls Coelex.
Coelex's torrent DISMEMBERS you!
Coelex looks pretty hurt.

<462/1088hp 340/424m 193/384mv shaft two_handed bloody:120 mountain (outside) 1pm (day)> overpower bash $$

Your muscles surge with power.
Your bash misses Coelex.
You fall flat on your face!
Coelex looks less wobbly on his feet.
Coelex looks pretty hurt.

<462/1088hp 340/424m 168/384mv shaft two_handed bloody:120 mountain (outside) 1pm (day)>
Your slice misses Coelex.
A special guard's pierce wounds Coelex.
Coelex's torrent MASSACRES you!
Coelex looks pretty hurt.

<394/1088hp 340/424m 168/384mv shaft two_handed bloody:120 mountain (outside) 1pm (day)> tr

Coelex has fled!
Coelex climbs down.

<394/1088hp 340/424m 168/384mv no opponent no opponent bloody:120 mountain (outside) 1pm (day)> murder $$
d
murder $$

But you aren't fighting anyone!

<394/1088hp 340/424m 168/384mv no opponent no opponent bloody:117 mountain (outside) 1pm (day)>
They aren't here.

<394/1088hp 340/424m 168/384mv no opponent no opponent bloody:117 mountain (outside) 1pm (day)>
A Rocky Shore

[Exits: north up]
A special guard walks in.

<394/1088hp 340/424m 164/384mv no opponent no opponent bloody:116 field (outside) 1pm (day)>
They aren't here.

<394/1088hp 340/424m 164/384mv no opponent no opponent bloody:116 field (outside) 1pm (day)> n

A Rocky Shore

[Exits: north south]
A special guard walks in.

<394/1088hp 340/424m 162/384mv no opponent no opponent bloody:116 field (outside) 1pm (day)> n
n

A Rocky Shore

[Exits: north east south]
Inexplicably, a plump carrot has sprouted here.
A special guard walks in.

<394/1088hp 340/424m 160/384mv no opponent no opponent bloody:115 field (outside) 1pm (day)> whe

A Rocky Shore

[Exits: north south]
A special guard walks in.

<394/1088hp 340/424m 158/384mv no opponent no opponent bloody:115 field (outside) 1pm (day)> sca

Players near you in Standing Fortress:
<PK> Ungar A Rocky Shore
<PK> Bonfo Vlad's Torture Room
<PK> Xhao Vlad's Torture Room
<PK> Wylsin Vlad's Torture Room

<394/1088hp 340/424m 158/384mv no opponent no opponent bloody:114 field (outside) 1pm (day)>
You scan all around.

<394/1088hp 340/424m 158/384mv no opponent no opponent bloody:114 field (outside) 1pm (day)> sk

Level 1: axe 100% dagger 100%
flail 100% mace 100%
polearm 100% bow 100%
shield block 100% spear 100%
sword 100% whip 100%
enhanced damage 100% hand to hand 95%
kick 100% parry 100%
rescue 1% devote 100%
staff 100%
Level 3: dirt kicking 100%
Level 4: sideswipe 100%
Level 5: second attack 100%
Level 6: fast healing 95%
Level 7: lore 84%
Level 8: volley 75%
Level 10: disarm 100% blind fighting 100%
Level 12: third attack 100% dual wield 100%
charge 41%
Level 14: haggle 50%
Level 15: trip 100% shield disarm 41%
Level 16: bash 100%
Level 17: concentrate 100% dodge 100%
Level 18: berserk 100% meditation 98%
Level 20: warcry 79%
Level 22: barrage 59%
Level 23: dual parry 100%
Level 24: overhead crush 100%
Level 25: counter 100%
Level 26: windmill cleave 86%
Level 27: overpower 100%
Level 28: point blank 100%
Level 30: hobble 100%
Level 33: offhand disarm 41%
Level 35: fourth attack 99%
Level 37: riposte 100%
Level 40: double grip 100%
Level 47: athleticism 93%

<394/1088hp 340/424m 158/384mv no opponent no opponent bloody:113 field (outside) 1pm (day)> sl

You go to sleep.

<394/1088hp 340/424m 158/384mv no opponent no opponent bloody:112 field (outside) 1pm (day)> af

You are affected by the following:
Spell: cabal sanctuary: lasts for 1 hours
Skill: devote : lasts for 10 hours
Skill: warcry : modifies save vs afflictive by 7 for 9 hours
: modifies hitroll by 6 for 9 hours
Spell: detect invis : lasts for 11 hours

<394/1088hp 340/424m 158/384mv no opponent no opponent bloody:111 field (outside) 1pm (day)> gr

Ungar's group:
[50 War] Ungar 36% hp 80% mana 41% mv 520490 xp Kills: 0
* [50 Chm] A special guard 94% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 17686 tnl (ghost)

<394/1088hp 340/424m 158/384mv no opponent no opponent bloody:109 field (outside) 1pm (day)> r

You wake up and start resting.

<394/1088hp 340/424m 158/384mv no opponent no opponent bloody:109 field (outside) 1pm (day)> wa

You stand up.

<394/1088hp 340/424m 158/384mv no opponent no opponent bloody:109 field (outside) 1pm (day)> s
e

A Rocky Shore

[Exits: north east south]
Inexplicably, a plump carrot has sprouted here.
A special guard walks in.

<394/1088hp 340/424m 156/384mv no opponent no opponent bloody:108 field (outside) 1pm (day)> e

A Stasis

[Exits: east west]
A special guard swims in.

<394/1088hp 340/424m 153/384mv no opponent no opponent bloody:108 river (outside) 1pm (day)> whe

In the Water

[Exits: east west]
A special guard swims in.

<394/1088hp 340/424m 149/384mv no opponent no opponent bloody:107 river (outside) 1pm (day)> sl

Players near you in Drkshtyre Wood:
<PK> Ungar In the Water
<PK> Coelex A large wooded path

<394/1088hp 340/424m 149/384mv no opponent no opponent bloody:107 river (outside) 1pm (day)>
You go to sleep.

<394/1088hp 340/424m 149/384mv no opponent no opponent bloody:107 river (outside) 1pm (day)> gr

Ungar's group:
[50 War] Ungar 36% hp 80% mana 38% mv 520490 xp Kills: 0
* [50 Chm] A special guard 94% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 17686 tnl (ghost)

<394/1088hp 340/424m 149/384mv no opponent no opponent bloody:106 river (outside) 1pm (day)> r

You wake up and start resting.

<394/1088hp 340/424m 149/384mv no opponent no opponent bloody:105 river (outside) 1pm (day)> whe

Players near you in Drkshtyre Wood:
<PK> Ungar In the Water
<PK> Coelex A large wooded path

<394/1088hp 340/424m 149/384mv no opponent no opponent bloody:105 river (outside) 1pm (day)> sl

You go to sleep.

<394/1088hp 340/424m 149/384mv no opponent no opponent bloody:104 river (outside) 1pm (day)> gr

Ungar's group:
[50 War] Ungar 36% hp 80% mana 38% mv 520490 xp Kills: 0
* [50 Chm] A special guard 94% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 17686 tnl (ghost)

<394/1088hp 340/424m 149/384mv no opponent no opponent bloody:119 river (outside) 1pm (day)> gr

Ungar's group:
[50 War] Ungar 36% hp 80% mana 38% mv 520490 xp Kills: 0
* [50 Chm] A special guard 94% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 17686 tnl (ghost)

<394/1088hp 340/424m 149/384mv no opponent no opponent bloody:118 river (outside) 1pm (day)> gr

Ungar's group:
[50 War] Ungar 36% hp 80% mana 38% mv 520490 xp Kills: 0
* [50 Chm] A special guard 94% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 17686 tnl (ghost)

<394/1088hp 340/424m 149/384mv no opponent no opponent bloody:117 river (outside) 1pm (day)> gr

Ungar's group:
[50 War] Ungar 36% hp 80% mana 38% mv 520490 xp Kills: 0
* [50 Chm] A special guard 94% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 17686 tnl (ghost)

<394/1088hp 340/424m 149/384mv no opponent no opponent bloody:117 river (outside) 1pm (day)> r

You wake up and start resting.

<394/1088hp 340/424m 149/384mv no opponent no opponent bloody:116 river (outside) 1pm (day)> whe

Players near you in Drkshtyre Wood:
<PK> Ungar In the Water
<PK> Coelex The main path in Drkshtyre Wood

<394/1088hp 340/424m 149/384mv no opponent no opponent bloody:115 river (outside) 1pm (day)> sl

You go to sleep.

<394/1088hp 340/424m 149/384mv no opponent no opponent bloody:115 river (outside) 1pm (day)> gr

Ungar's group:
[50 War] Ungar 36% hp 80% mana 38% mv 520490 xp Kills: 0
* [50 Chm] A special guard 94% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 17686 tnl (ghost)

<394/1088hp 340/424m 149/384mv no opponent no opponent bloody:114 river (outside) 1pm (day)> gr

Ungar's group:
[50 War] Ungar 36% hp 80% mana 38% mv 520490 xp Kills: 0
* [50 Chm] A special guard 94% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 17686 tnl (ghost)

<394/1088hp 340/424m 149/384mv no opponent no opponent bloody:113 river (outside) 1pm (day)> gr

Ungar's group:
[50 War] Ungar 36% hp 80% mana 38% mv 520490 xp Kills: 0
* [50 Chm] A special guard 94% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 17686 tnl (ghost)

<394/1088hp 340/424m 149/384mv no opponent no opponent bloody:112 river (outside) 1pm (day)> gr

Ungar's group:
[50 War] Ungar 43% hp 90% mana 69% mv 520490 xp Kills: 0
* [50 Chm] A special guard 94% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 17686 tnl (ghost)

<468/1088hp 382/424m 266/384mv no opponent no opponent bloody:111 river (outside) 2pm (day)> r

You wake up and start resting.

<468/1088hp 382/424m 266/384mv no opponent no opponent bloody:120 river (outside) 2pm (day)> whe

Players near you in Drkshtyre Wood:
<PK> Ungar In the Water
<PK> Coelex A thin trail

<468/1088hp 382/424m 266/384mv no opponent no opponent bloody:119 river (outside) 2pm (day)> wa

You stand up.

<468/1088hp 382/424m 266/384mv no opponent no opponent bloody:119 river (outside) 2pm (day)> w

A Stasis

[Exits: east west]
A special guard swims in.

<468/1088hp 382/424m 262/384mv no opponent no opponent bloody:118 river (outside) 2pm (day)> w

A Rocky Shore

[Exits: north east south]
Inexplicably, a plump carrot has sprouted here.
A special guard walks in.

<468/1088hp 382/424m 259/384mv no opponent no opponent bloody:117 field (outside) 2pm (day)> n

A Rocky Shore

[Exits: north south]
A special guard walks in.

<468/1088hp 382/424m 257/384mv no opponent no opponent bloody:116 field (outside) 2pm (day)> n
n

A Rocky Shore

[Exits: north south]
A special guard walks in.

<468/1088hp 382/424m 255/384mv no opponent no opponent bloody:116 field (outside) 2pm (day)>
A Rocky Shore

[Exits: south west]
A special guard walks in.

<468/1088hp 382/424m 253/384mv no opponent no opponent bloody:115 field (outside) 2pm (day)> n
n

Alas, you cannot go that way.

<468/1088hp 382/424m 253/384mv no opponent no opponent bloody:115 field (outside) 2pm (day)> w

Alas, you cannot go that way.

<468/1088hp 382/424m 253/384mv no opponent no opponent bloody:115 field (outside) 2pm (day)> w

Underbrush

[Exits: east west]
A special guard walks in.

<468/1088hp 382/424m 251/384mv no opponent no opponent bloody:114 forest (outside) 2pm (day)> sc

A Circlet of Bushes

[Exits: north east west]
A special guard walks in.

<468/1088hp 382/424m 247/384mv no opponent no opponent bloody:114 sand (outside) 2pm (day)>
/@============================================================-
| \
| Ungar the Battlemaster, follower of Davairus |
| Acolyte of Blood, Rank Officer of [JUSTICE] |
| You are 21 years old (95 hours, 98h:47m of bloodshed) |
| |
| Race: Duergar Hometown: Seringale Health: 468/1088 |
| Sex: Male Class: Warrior Mana: 382/424 |
| Size: medium Alignment: Evil Move: 247/384 |
| Age: youthful Ethos: Lawful Ail: 121.0 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 340/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 12 |
| Wisdom: 19 (19+0) Exp tnl: 19710 Trains: 0 |
| Dexter: 20 (20+0) Guildpoint: 2/3 Items: 35/36 |
| Consti: 22 (22+0) Gold: 2442 Wimpy: 4 hp |
| Luck: Lady Luck Hunger: [***--] Thirst: [***--] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 174 Saving Throws |
| Hitroll: 48 Vs Bash: 184 Afflictive: 62 |
| Damroll: 34 Vs Slash: 176 Maledictive: 40 |
| Vs Magic: 77 Mental: 45 |
\==========================================================-/
You are affected by the following:
Spell: cabal sanctuary: lasts for 0 hours
Skill: devote : lasts for 9 hours
Skill: warcry : modifies save vs afflictive by 7 for 8 hours
: modifies hitroll by 6 for 8 hours
Spell: detect invis : lasts for 10 hours

<468/1088hp 382/424m 247/384mv no opponent no opponent bloody:113 sand (outside) 2pm (day)> g barrel sac

a sacrificial scalpel is not a container.

<468/1088hp 382/424m 247/384mv no opponent no opponent bloody:112 sand (outside) 2pm (day)> dr barrel

You can't find it.

<468/1088hp 382/424m 247/384mv no opponent no opponent bloody:111 sand (outside) 2pm (day)> g barrel saclk

You don't have a saclk.

<468/1088hp 382/424m 247/384mv no opponent no opponent bloody:109 sand (outside) 2pm (day)> whe
n

Players near you in Standing Fortress:
<PK> Ungar A Circlet of Bushes
<PK> Bonfo Vlad's Torture Room
<PK> Xhao Vlad's Torture Room
<PK> Wylsin Vlad's Torture Room

<468/1088hp 382/424m 247/384mv no opponent no opponent bloody:108 sand (outside) 2pm (day)> n

A small path

[Exits: north south]
A special guard walks in.

<468/1088hp 382/424m 243/384mv no opponent no opponent bloody:108 field (outside) 2pm (day)> n

A garden path

[Exits: north south]
A special guard walks in.

<468/1088hp 382/424m 241/384mv no opponent no opponent bloody:108 field (outside) 2pm (day)> n

A garden path

[Exits: north south]
A special guard walks in.

<468/1088hp 382/424m 239/384mv no opponent no opponent bloody:107 field (outside) 2pm (day)> e
e

A garden path

[Exits: north south]
A special guard walks in.

<468/1088hp 382/424m 237/384mv no opponent no opponent bloody:107 field (outside) 2pm (day)> n

Alas, you cannot go that way.

<468/1088hp 382/424m 237/384mv no opponent no opponent bloody:106 field (outside) 2pm (day)>
Alas, you cannot go that way.

<468/1088hp 382/424m 237/384mv no opponent no opponent bloody:106 field (outside) 2pm (day)>
A garden path

[Exits: east south west]
A heavy warhorse is here.
A special guard walks in.

<468/1088hp 382/424m 235/384mv no opponent no opponent bloody:106 field (outside) 2pm (day)> g barrel sack

You get a barrel from a Big Ol'Pack Sack.

<468/1088hp 382/424m 235/384mv no opponent no opponent bloody:104 field (outside) 2pm (day)> e

A foresty courtyard

[Exits: east west]
A special guard walks in.

<468/1088hp 382/424m 233/384mv no opponent no opponent bloody:104 forest (outside) 2pm (day)> e

A foresty courtyard

[Exits: north west]
A special guard walks in.

<468/1088hp 382/424m 230/384mv no opponent no opponent bloody:103 forest (outside) 2pm (day)> dr barrel

You drink water from a barrel.
Your thirst is quenched.

<468/1088hp 382/424m 230/384mv no opponent no opponent bloody:103 forest (outside) 2pm (day)> dr barrel

You drink water from a barrel.
Your thirst is quenched.

<468/1088hp 382/424m 230/384mv no opponent no opponent bloody:102 forest (outside) 2pm (day)> whe

Players near you in Standing Fortress:
<PK> Ungar A foresty courtyard
<PK> Bonfo Vlad's Torture Room
<PK> Xhao Vlad's Torture Room
<PK> Wylsin Vlad's Torture Room

<468/1088hp 382/424m 230/384mv no opponent no opponent bloody:102 forest (outside) 2pm (day)> sl

You go to sleep.

<468/1088hp 382/424m 230/384mv no opponent no opponent bloody:101 forest (outside) 2pm (day)> gr

Ungar's group:
[50 War] Ungar 43% hp 90% mana 59% mv 520490 xp Kills: 0
* [50 Chm] A special guard 94% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 17686 tnl (ghost)

<468/1088hp 382/424m 230/384mv no opponent no opponent bloody:101 forest (outside) 2pm (day)> r

You wake up and start resting.

<468/1088hp 382/424m 230/384mv no opponent no opponent bloody:100 forest (outside) 2pm (day)> wa

You stand up.

<468/1088hp 382/424m 230/384mv no opponent no opponent bloody:100 forest (outside) 2pm (day)> e

Alas, you cannot go that way.

<468/1088hp 382/424m 230/384mv no opponent no opponent bloody:99 forest (outside) 2pm (day)> n
n

Some green grass

[Exits: north (east) south]
This simple shack door has been crafted from deadfall.
A mottled wolf keeps watch over its master's abode.
A special guard walks in.

<468/1088hp 382/424m 228/384mv no opponent no opponent bloody:98 field (outside) 2pm (day)> whe

Some green grass

[Exits: east south west]
A brightly colored entertainer is here.
A heavy warhorse is here.
A special guard walks in.

<468/1088hp 382/424m 226/384mv no opponent no opponent bloody:98 field (outside) 2pm (day)>
Players near you in Standing Fortress:
<PK> Ungar Some green grass
<PK> Bonfo Vlad's Torture Room
<PK> Xhao Vlad's Torture Room
<PK> Wylsin Vlad's Torture Room

<468/1088hp 382/424m 226/384mv no opponent no opponent bloody:97 field (outside) 2pm (day)> e

A side path

[Exits: north west]
A special guard walks in.

<468/1088hp 382/424m 224/384mv no opponent no opponent bloody:97 field (outside) 2pm (day)> e
e

Alas, you cannot go that way.

<468/1088hp 382/424m 224/384mv no opponent no opponent bloody:97 field (outside) 2pm (day)> n

Alas, you cannot go that way.

<468/1088hp 382/424m 224/384mv no opponent no opponent bloody:96 field (outside) 2pm (day)> n

Behind some trees

[Exits: north south]
A brightly colored entertainer is here.
A special guard walks in.

<468/1088hp 382/424m 222/384mv no opponent no opponent bloody:96 field (outside) 2pm (day)> whe

Behind some trees

[Exits: north south]
A heavy warhorse is here.
A special guard walks in.

<468/1088hp 382/424m 220/384mv no opponent no opponent bloody:96 field (outside) 2pm (day)>
Players near you in Standing Fortress:
<PK> Ungar Behind some trees
<PK> Bonfo Vlad's Torture Room
<PK> Xhao Vlad's Torture Room
<PK> Wylsin Vlad's Torture Room

<468/1088hp 382/424m 220/384mv no opponent no opponent bloody:95 field (outside) 2pm (day)> sl

You go to sleep.

<468/1088hp 382/424m 220/384mv no opponent no opponent bloody:95 field (outside) 2pm (day)> gr

Ungar's group:
[50 War] Ungar 43% hp 90% mana 57% mv 520490 xp Kills: 0
* [50 Chm] A special guard 94% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 17686 tnl (ghost)

<468/1088hp 382/424m 220/384mv no opponent no opponent bloody:94 field (outside) 2pm (day)> gr

Ungar's group:
[50 War] Ungar 43% hp 90% mana 57% mv 520490 xp Kills: 0
* [50 Chm] A special guard 94% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 17686 tnl (ghost)

<468/1088hp 382/424m 220/384mv no opponent no opponent bloody:92 field (outside) 2pm (day)> r

You wake up and start resting.

<468/1088hp 382/424m 220/384mv no opponent no opponent bloody:91 field (outside) 2pm (day)> whe

Players near you in Standing Fortress:
<PK> Ungar Behind some trees
<PK> Bonfo Vlad's Torture Room
<PK> Xhao Vlad's Torture Room
<PK> Wylsin Vlad's Torture Room

<468/1088hp 382/424m 220/384mv no opponent no opponent bloody:91 field (outside) 2pm (day)> sl

You go to sleep.

<468/1088hp 382/424m 220/384mv no opponent no opponent bloody:90 field (outside) 2pm (day)> gr

Ungar's group:
[50 War] Ungar 43% hp 90% mana 57% mv 520490 xp Kills: 0
* [50 Chm] A special guard 94% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 17686 tnl (ghost)

<468/1088hp 382/424m 220/384mv no opponent no opponent bloody:90 field (outside) 2pm (day)> gr

Ungar's group:
[50 War] Ungar 43% hp 90% mana 57% mv 520490 xp Kills: 0
* [50 Chm] A special guard 94% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 17686 tnl (ghost)

<468/1088hp 382/424m 220/384mv no opponent no opponent bloody:88 field (outside) 2pm (day)> sc

/@============================================================-
| \
| Ungar the Battlemaster, follower of Davairus |
| Acolyte of Blood, Rank Officer of [JUSTICE] |
| You are 21 years old (95 hours, 98h:47m of bloodshed) |
| |
| Race: Duergar Hometown: Seringale Health: 468/1088 |
| Sex: Male Class: Warrior Mana: 382/424 |
| Size: medium Alignment: Evil Move: 220/384 |
| Age: youthful Ethos: Lawful Ail: 121.0 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 340/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 12 |
| Wisdom: 19 (19+0) Exp tnl: 19710 Trains: 0 |
| Dexter: 20 (20+0) Guildpoint: 2/3 Items: 36/36 |
| Consti: 22 (22+0) Gold: 2442 Wimpy: 4 hp |
| Luck: Lady Luck Hunger: [***--] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 124 Saving Throws |
| Hitroll: 48 Vs Bash: 134 Afflictive: 62 |
| Damroll: 34 Vs Slash: 126 Maledictive: 40 |
| Vs Magic: 27 Mental: 45 |
\==========================================================-/
You are affected by the following:
Spell: cabal sanctuary: lasts for 0 hours
Skill: devote : lasts for 9 hours
Skill: warcry : modifies save vs afflictive by 7 for 8 hours
: modifies hitroll by 6 for 8 hours
Spell: detect invis : lasts for 10 hours

<468/1088hp 382/424m 220/384mv no opponent no opponent bloody:87 field (outside) 2pm (day)> in

You are carrying:
a barrel
( 2) (Glowing) (Humming) a Defender potion
(Humming) a peacemaker guisarme
(Humming) a peacemaker thrasher
an old boat
( 2) a perfect potion of recall
an unmoving black cloak
(Humming) a spiked mithril trident
(Humming) a sacrificial scalpel
(Glowing) (Humming) an orb dripping blood
a skull-headed mace
an old, dusty druid's robe
a Big Ol'Pack Sack (open)
The white aura around your body fades.

<538/1088hp 405/424m 337/384mv no opponent no opponent bloody:86 field (outside) 3pm (day)> wa

You wake and stand up.

<538/1088hp 405/424m 337/384mv no opponent no opponent bloody:85 field (outside) 3pm (day)> quaff defend

You quaff a Defender potion.
You are surrounded by a white aura.

<538/1088hp 405/424m 337/384mv no opponent no opponent bloody:84 field (outside) 3pm (day)> whe
s
s

Players near you in Standing Fortress:
<PK> Ungar Behind some trees
<PK> Bonfo Vlad's Torture Room
<PK> Xhao Vlad's Torture Room
<PK> Wylsin Vlad's Torture Room

<538/1088hp 405/424m 337/384mv no opponent no opponent bloody:83 field (outside) 3pm (day)>
Behind some trees

[Exits: north south]
A brightly colored entertainer is here.
A special guard walks in.

<538/1088hp 405/424m 335/384mv no opponent no opponent bloody:83 field (outside) 3pm (day)>
A side path

[Exits: north west]
A special guard walks in.

<538/1088hp 405/424m 333/384mv no opponent no opponent bloody:82 field (outside) 3pm (day)> put barel sac

a sacrificial scalpel is not a container.

<538/1088hp 405/424m 333/384mv no opponent no opponent bloody:82 field (outside) 3pm (day)> put barel sac

a sacrificial scalpel is not a container.

<538/1088hp 405/424m 333/384mv no opponent no opponent bloody:82 field (outside) 3pm (day)> w

Some green grass

[Exits: east south west]
A brightly colored entertainer is here.
A heavy warhorse is here.
A special guard walks in.

<538/1088hp 405/424m 331/384mv no opponent no opponent bloody:81 field (outside) 3pm (day)> w

A side path

[Exits: north east]
A tender is here looking around for something to do.
A special guard walks in.

<538/1088hp 405/424m 329/384mv no opponent no opponent bloody:81 field (outside) 3pm (day)> whe

Players near you in Standing Fortress:
<PK> Ungar A side path
<PK> Bonfo Vlad's Torture Room
<PK> Xhao Vlad's Torture Room
<PK> Wylsin Vlad's Torture Room

<538/1088hp 405/424m 329/384mv no opponent no opponent bloody:80 field (outside) 3pm (day)> e

Some green grass

[Exits: east south west]
A brightly colored entertainer is here.
A heavy warhorse is here.
A special guard walks in.

<538/1088hp 405/424m 327/384mv no opponent no opponent bloody:80 field (outside) 3pm (day)> s
s
s

Some green grass

[Exits: north (east) south]
This simple shack door has been crafted from deadfall.
A mottled wolf keeps watch over its master's abode.
A special guard walks in.

<538/1088hp 405/424m 325/384mv no opponent no opponent bloody:80 field (outside) 3pm (day)>
A foresty courtyard

[Exits: north west]
A special guard walks in.

<538/1088hp 405/424m 323/384mv no opponent no opponent bloody:79 forest (outside) 3pm (day)>
Alas, you cannot go that way.

<538/1088hp 405/424m 323/384mv no opponent no opponent bloody:79 forest (outside) 3pm (day)> w
w

A foresty courtyard

[Exits: east west]
A special guard walks in.

<538/1088hp 405/424m 320/384mv no opponent no opponent bloody:78 forest (outside) 3pm (day)> s
s

A garden path

[Exits: east south west]
A heavy warhorse is here.
A special guard walks in.

<538/1088hp 405/424m 318/384mv no opponent no opponent bloody:78 field (outside) 3pm (day)>
A garden path

[Exits: north south]
A special guard walks in.

<538/1088hp 405/424m 316/384mv no opponent no opponent bloody:77 field (outside) 3pm (day)> s
s

A garden path

[Exits: north south]
A special guard walks in.

<538/1088hp 405/424m 314/384mv no opponent no opponent bloody:77 field (outside) 3pm (day)>
A garden path

[Exits: north south]
A special guard walks in.

<538/1088hp 405/424m 312/384mv no opponent no opponent bloody:76 field (outside) 3pm (day)> s

A small path

[Exits: north south]
A special guard walks in.

<538/1088hp 405/424m 310/384mv no opponent no opponent bloody:76 field (outside) 3pm (day)> e

A Circlet of Bushes

[Exits: north east west]
A special guard walks in.

<538/1088hp 405/424m 306/384mv no opponent no opponent bloody:75 sand (outside) 3pm (day)> s

Underbrush

[Exits: east west]
A special guard walks in.

<538/1088hp 405/424m 302/384mv no opponent no opponent bloody:75 forest (outside) 3pm (day)>
Alas, you cannot go that way.

<538/1088hp 405/424m 302/384mv no opponent no opponent bloody:74 forest (outside) 3pm (day)> e

A Rocky Shore

[Exits: south west]
A special guard walks in.

<538/1088hp 405/424m 300/384mv no opponent no opponent bloody:74 field (outside) 3pm (day)> e
whe

Alas, you cannot go that way.

<538/1088hp 405/424m 300/384mv no opponent no opponent bloody:73 field (outside) 3pm (day)> s

Players near you in Standing Fortress:
<PK> Ungar A Rocky Shore
<PK> Bonfo Vlad's Torture Room
<PK> Xhao Vlad's Torture Room
<PK> Wylsin Vlad's Torture Room

<538/1088hp 405/424m 300/384mv no opponent no opponent bloody:73 field (outside) 3pm (day)> s

A Rocky Shore

[Exits: north south]
A special guard walks in.

<538/1088hp 405/424m 298/384mv no opponent no opponent bloody:73 field (outside) 3pm (day)> s

A Rocky Shore

[Exits: north south]
A special guard walks in.

<538/1088hp 405/424m 296/384mv no opponent no opponent bloody:72 field (outside) 3pm (day)>
A Rocky Shore

[Exits: north east south]
Inexplicably, a plump carrot has sprouted here.
A special guard walks in.

<538/1088hp 405/424m 294/384mv no opponent no opponent bloody:72 field (outside) 3pm (day)> e
e

A Stasis

[Exits: east west]
A special guard swims in.

<538/1088hp 405/424m 291/384mv no opponent no opponent bloody:71 river (outside) 3pm (day)> w

In the Water

[Exits: east west]
A special guard swims in.

<538/1088hp 405/424m 287/384mv no opponent no opponent bloody:71 river (outside) 3pm (day)>
A Stasis

[Exits: east west]
A special guard swims in.

<538/1088hp 405/424m 283/384mv no opponent no opponent bloody:70 river (outside) 3pm (day)> g car

You see no car here.

<538/1088hp 405/424m 283/384mv no opponent no opponent bloody:70 river (outside) 3pm (day)> w

A Rocky Shore

[Exits: north east south]
Inexplicably, a plump carrot has sprouted here.
A special guard walks in.

<538/1088hp 405/424m 280/384mv no opponent no opponent bloody:69 field (outside) 3pm (day)> g car

You get a carrot.

<538/1088hp 405/424m 280/384mv no opponent no opponent bloody:69 field (outside) 3pm (day)> e

A Stasis

[Exits: east west]
A special guard swims in.

<538/1088hp 405/424m 277/384mv no opponent no opponent bloody:68 river (outside) 3pm (day)> e

In the Water

[Exits: east west]
A special guard swims in.

<538/1088hp 405/424m 273/384mv no opponent no opponent bloody:68 river (outside) 3pm (day)> eat car

You eat a carrot.

<538/1088hp 405/424m 273/384mv no opponent no opponent bloody:67 river (outside) 3pm (day)> e

In the Water

[Exits: south west]
A special guard swims in.

<538/1088hp 405/424m 269/384mv no opponent no opponent bloody:67 river (outside) 3pm (day)> whe

Players near you in Drkshtyre Wood:
<PK> Ungar In the Water
<PK> Coelex Near the Banks of a River

<538/1088hp 405/424m 269/384mv no opponent no opponent bloody:67 river (outside) 3pm (day)> s

In the Water

[Exits: north south]
A scaly serpent is here.
A special guard swims in.

<538/1088hp 405/424m 265/384mv no opponent no opponent bloody:66 river (outside) 3pm (day)> s

In the Water

[Exits: north south]
A special guard swims in.

<538/1088hp 405/424m 261/384mv no opponent no opponent bloody:66 river (outside) 3pm (day)> s
s

In the Water

[Exits: north east]
A scaly serpent is here.
A special guard swims in.

<538/1088hp 405/424m 257/384mv no opponent no opponent bloody:65 river (outside) 3pm (day)> s

You can't climb the sheer rock face that marks the river's boundaries.

<538/1088hp 405/424m 257/384mv no opponent no opponent bloody:64 river (outside) 3pm (day)> e
e

You can't climb the sheer rock face that marks the river's boundaries.

<538/1088hp 405/424m 257/384mv no opponent no opponent bloody:64 river (outside) 3pm (day)> e

In the Water

[Exits: east west]
A special guard swims in.

<538/1088hp 405/424m 253/384mv no opponent no opponent bloody:64 river (outside) 3pm (day)>
In the Water

[Exits: east west]
A special guard swims in.

<538/1088hp 405/424m 249/384mv no opponent no opponent bloody:120 river (outside) 3pm (day)> whe

In the Water

[Exits: east west]
A large stallion with a strange blue coat is here, hooves looking a little dirty.
A scaly serpent is here.
A special guard swims in.

<538/1088hp 405/424m 245/384mv no opponent no opponent bloody:120 river (outside) 3pm (day)> e
e

Players near you in Drkshtyre Wood:
<PK> Ungar In the Water
<PK> Coelex Near the Banks of a River

<538/1088hp 405/424m 245/384mv no opponent no opponent bloody:119 river (outside) 3pm (day)>
In the Water

[Exits: south west]
A special guard swims in.

<538/1088hp 405/424m 241/384mv no opponent no opponent bloody:119 river (outside) 3pm (day)>
The river disappears into an underground tunnel.

<538/1088hp 405/424m 241/384mv no opponent no opponent bloody:119 river (outside) 3pm (day)> s

A long bridge

[Exits: north east]
A special guard walks in.

<538/1088hp 405/424m 238/384mv no opponent no opponent bloody:118 road (outside) 3pm (day)> s
s

A weatherbeaten wooden railing prevents you from falling into the water.

<538/1088hp 405/424m 238/384mv no opponent no opponent bloody:118 road (outside) 3pm (day)>
A weatherbeaten wooden railing prevents you from falling into the water.

<538/1088hp 405/424m 238/384mv no opponent no opponent bloody:118 road (outside) 3pm (day)> e
e

A long bridge

[Exits: east west]
A serpent's tail lies here.
A strip of skin of a sea serpent is here.
This decorated crown has an air of majesty.
A troll is here, collecting bridge tolls.
A special guard walks in.

<538/1088hp 405/424m 236/384mv no opponent no opponent bloody:117 road (outside) 3pm (day)> e

The toll troll says 'No pass. Toll first.'
The toll troll grizzles his teeth and looks mean.
A long bridge

[Exits: east west]
A scaly serpent is here.
A scaly serpent is here.
A special guard walks in.

<538/1088hp 405/424m 234/384mv no opponent no opponent bloody:117 road (outside) 3pm (day)> whe

A long bridge

[Exits: east west]
A special guard walks in.

<538/1088hp 405/424m 232/384mv no opponent no opponent bloody:116 road (outside) 3pm (day)>
Players near you in Drkshtyre Wood:
<PK> Ungar A long bridge
<PK> Coelex The backtrail

<538/1088hp 405/424m 232/384mv no opponent no opponent bloody:116 road (outside) 3pm (day)> e

A large wooded path

[Exits: east west]
A gnoll is here, roaming the forest.
A special guard walks in.

<538/1088hp 405/424m 230/384mv no opponent no opponent bloody:115 forest (outside) 3pm (day)> e

A large wooded path

[Exits: east west]
A small pine tree stands here.
A small boy is here, carving trees into totem poles.
A special guard walks in.

<538/1088hp 405/424m 227/384mv no opponent no opponent bloody:115 forest (outside) 3pm (day)> e

A large wooded path

[Exits: south west]
A mage is here doing a fiery incantation upon the trees.
A special guard walks in.

<538/1088hp 405/424m 224/384mv no opponent no opponent bloody:114 forest (outside) 3pm (day)> e

You run blindly into a thorny hedge.

<538/1088hp 405/424m 224/384mv no opponent no opponent bloody:114 forest (outside) 3pm (day)> whe

Players near you in Drkshtyre Wood:
<PK> Ungar A large wooded path
<PK> Coelex The backtrail

<538/1088hp 405/424m 224/384mv no opponent no opponent bloody:114 forest (outside) 3pm (day)> s

A large wooded path

[Exits: north east south]
A long bladed pole with a curved axe at its tip lies here.
A special guard walks in.

<538/1088hp 405/424m 221/384mv no opponent no opponent bloody:113 forest (outside) 3pm (day)> s
s

A large wooded path

[Exits: north east west]
A scaly serpent is here.
A pyromaniac is here, burning up the forest.
A special guard walks in.

<538/1088hp 405/424m 218/384mv no opponent no opponent bloody:113 forest (outside) 3pm (day)>
You smack head-on into a low-hanging branch.

<538/1088hp 405/424m 218/384mv no opponent no opponent bloody:112 forest (outside) 3pm (day)> w

A large wooded path

[Exits: east south]
A special guard walks in.

<538/1088hp 405/424m 215/384mv no opponent no opponent bloody:112 forest (outside) 3pm (day)> w
s
s

You collide into the embrace of several trees of living gold.

<538/1088hp 405/424m 215/384mv no opponent no opponent bloody:112 forest (outside) 3pm (day)> s

A large wooded path

[Exits: north south]
A special guard walks in.

<538/1088hp 405/424m 212/384mv no opponent no opponent bloody:111 forest (outside) 3pm (day)>
A large wooded path

[Exits: north south west]
A carving dagger lies on the ground.
A long bladed pole with a curved axe at its tip lies here.
A small pine tree stands here.
A glowering Defiler is here.
(White Aura) A treant guardian is here, protecting its home.
A special guard walks in.

<538/1088hp 405/424m 209/384mv no opponent no opponent bloody:111 forest (outside) 3pm (day)> whe

A large wooded path

[Exits: north south]
A small pine tree stands here.
A treant sibling is here.
A special guard walks in.

<538/1088hp 405/424m 206/384mv no opponent no opponent bloody:110 forest (outside) 3pm (day)> sca

Players near you in Drkshtyre Wood:
<PK> Ungar A large wooded path
<PK> Coelex The backtrail

<559/1088hp 412/424m 307/384mv no opponent no opponent bloody:110 forest (outside) 4pm (day)>
You scan all around.
*** Range 1 (north) ***
A glowering Defiler is here.
(White Aura) A treant guardian is here, protecting its home.
*** Range 1 (south) ***
A crystal ooze sloshes about.
A gnoll is here, roaming the forest.
A treant sibling is here.

<559/1088hp 412/424m 307/384mv no opponent no opponent bloody:110 forest (outside) 4pm (day)> s

A large wooded path

[Exits: north south]
A crystal ooze sloshes about.
A gnoll is here, roaming the forest.
A treant sibling is here.
A special guard walks in.

<559/1088hp 412/424m 304/384mv no opponent no opponent bloody:109 forest (outside) 4pm (day)> s
sca

A large wooded path

[Exits: north east up]
A carving dagger lies on the ground.
A special guard walks in.

<559/1088hp 412/424m 301/384mv no opponent no opponent bloody:108 forest (outside) 4pm (day)>
You scan all around.
*** Range 1 (north) ***
A crystal ooze sloshes about.
A gnoll is here, roaming the forest.
A treant sibling is here.
*** Range 2 (north) ***
A treant sibling is here.
*** Range 3 (north) ***
A glowering Defiler is here.
(White Aura) A treant guardian is here, protecting its home.
*** Range 1 (east) ***
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
*** Range 2 (east) ***
A gnoll is here, roaming the forest.
A sapling is here, trying to find sunlight.
*** Range 3 (east) ***
A sapling is here, trying to find sunlight.
*** Range 4 (east) ***
A sapling is here, trying to find sunlight.
*** Range 5 (east) ***
A chef is here, looking to cook a nasty meal for you.
A sapling is here, trying to find sunlight.
*** Range 6 (east) ***
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A crystal ooze sloshes about.
A bard is here playing the pipes.
A blackened Lurker stalks its prey.
A sapling is here, trying to find sunlight.

<559/1088hp 412/424m 301/384mv no opponent no opponent bloody:108 forest (outside) 4pm (day)> e

In Drkshtyre Wood

[Exits: east west]
You see 3 of a carving dagger here.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
A special guard walks in.

<559/1088hp 412/424m 298/384mv no opponent no opponent bloody:107 forest (outside) 4pm (day)> e

In Drkshtyre Wood

[Exits: east west]
You see 3 of a carving dagger here.
A gnoll is here, roaming the forest.
A sapling is here, trying to find sunlight.
A special guard walks in.

<559/1088hp 412/424m 295/384mv no opponent no opponent bloody:107 forest (outside) 4pm (day)> whe

Players near you in Drkshtyre Wood:
<PK> Ungar In Drkshtyre Wood
<PK> Coelex The backtrail

<559/1088hp 412/424m 295/384mv no opponent no opponent bloody:106 forest (outside) 4pm (day)> e

The main path in Drkshtyre Wood

[Exits: east south west well]
A brick well has been set up here.
A sapling is here, trying to find sunlight.
A special guard walks in.

<559/1088hp 412/424m 292/384mv no opponent no opponent bloody:106 forest (outside) 4pm (day)> s

The Southern Path

[Exits: north south]
A thick gooey ointment has oozed onto the ground here.
A treant elder is here, trying to teach you the ways of nature.
A special guard walks in.

<559/1088hp 412/424m 289/384mv no opponent no opponent bloody:105 forest (outside) 4pm (day)> s

The Southern Path

[Exits: north south]
You see 2 of a carving dagger here.
A treant elder is here, trying to teach you the ways of nature.
A special guard walks in.

<559/1088hp 412/424m 286/384mv no opponent no opponent bloody:105 forest (outside) 4pm (day)> sca

You scan all around.
*** Range 1 (north) ***
A treant elder is here, trying to teach you the ways of nature.
*** Range 2 (north) ***
A sapling is here, trying to find sunlight.
*** Range 1 (south) ***
A giant spider is here, waiting to suck your blood.
A crystal ooze sloshes about.
An ogre stands here waiting to bash your face in.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.
*** Range 2 (south) ***
A giant spider is here, waiting to suck your blood.
A treant elder is here, trying to teach you the ways of nature.
*** Range 3 (south) ***
An ogre stands here waiting to bash your face in.
A treant elder is here, trying to teach you the ways of nature.

<559/1088hp 412/424m 286/384mv no opponent no opponent bloody:104 forest (outside) 4pm (day)> s

A Path Intersection

[Exits: north east south west]
You see 7 of a carving dagger here.
(Glowing) A pristine weapon is lodged into a big stone here.
A giant spider is here, waiting to suck your blood.
A crystal ooze sloshes about.
An ogre stands here waiting to bash your face in.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.
A special guard walks in.

<559/1088hp 412/424m 283/384mv no opponent no opponent bloody:103 forest (outside) 4pm (day)> sca

You scan all around.
*** Range 1 (north) ***
A treant elder is here, trying to teach you the ways of nature.
*** Range 2 (north) ***
A treant elder is here, trying to teach you the ways of nature.
*** Range 3 (north) ***
A sapling is here, trying to find sunlight.
*** Range 1 (east) ***
A golden crown is suspended in a blob of gelatinous ooze.
A treant adult is here, taking care of the young.
*** Range 1 (south) ***
A giant spider is here, waiting to suck your blood.
A treant elder is here, trying to teach you the ways of nature.
*** Range 2 (south) ***
An ogre stands here waiting to bash your face in.
A treant elder is here, trying to teach you the ways of nature.
*** Range 1 (west) ***
A treant adult is here, taking care of the young.
*** Range 2 (west) ***
A blackened Lurker stalks its prey.
An ogre stands here waiting to bash your face in.
A forest ettin sulks here in the shadows.
A treant adult is here, taking care of the young.
*** Range 3 (west) ***
A crystal ooze sloshes about.

<559/1088hp 412/424m 283/384mv no opponent no opponent bloody:103 forest (outside) 4pm (day)> w
w

The Pathway Wedge

[Exits: east west]
A carving dagger lies on the ground.
A fractured simple ring is here.
An emerald-green cap is here.
A pair of worn-out boots is discarded on the floor.
A sapphire-blue basic cravat is here.
A ruby-red plain cuff is here.
A ruby-red basic cravat is here.
A treant adult is here, taking care of the young.
A special guard walks in.

<559/1088hp 412/424m 280/384mv no opponent no opponent bloody:102 forest (outside) 4pm (day)> w

A thin trail

[Exits: east west]
A blackened Lurker stalks its prey.
An ogre stands here waiting to bash your face in.
A forest ettin sulks here in the shadows.
A treant adult is here, taking care of the young.
A special guard walks in.

<559/1088hp 412/424m 277/384mv no opponent no opponent bloody:102 forest (outside) 4pm (day)> whe

A thin trail

[Exits: north east]
A thick gooey ointment has oozed onto the ground here.
A carving dagger lies on the ground.
A crystal ooze sloshes about.
A special guard walks in.

<559/1088hp 412/424m 274/384mv no opponent no opponent bloody:101 forest (outside) 4pm (day)> w

Players near you in Drkshtyre Wood:
<PK> Ungar A thin trail
<PK> Coelex The backtrail

<559/1088hp 412/424m 274/384mv no opponent no opponent bloody:101 forest (outside) 4pm (day)>
Alas, you cannot go that way.

<559/1088hp 412/424m 274/384mv no opponent no opponent bloody:101 forest (outside) 4pm (day)> n
n

A thin trail

[Exits: south west]
A treant adult is here, taking care of the young.
A special guard walks in.

<559/1088hp 412/424m 271/384mv no opponent no opponent bloody:100 forest (outside) 4pm (day)>
Alas, you cannot go that way.

<559/1088hp 412/424m 271/384mv no opponent no opponent bloody:100 forest (outside) 4pm (day)> w

A thin trail

[Exits: east west]
An ogre stands here waiting to bash your face in.
A treant adult is here, taking care of the young.
A forest ettin sulks here in the shadows.
A special guard walks in.

<559/1088hp 412/424m 268/384mv no opponent no opponent bloody:99 forest (outside) 4pm (day)> w

A thin trail

[Exits: east west]
A thick gooey ointment has oozed onto the ground here.
A crystal ooze sloshes about.
A giant spider is here, waiting to suck your blood.
A treant adult is here, taking care of the young.
A special guard walks in.

<559/1088hp 412/424m 265/384mv no opponent no opponent bloody:99 forest (outside) 4pm (day)> sca

You scan all around.
*** Range 1 (east) ***
An ogre stands here waiting to bash your face in.
A treant adult is here, taking care of the young.
A forest ettin sulks here in the shadows.
*** Range 2 (east) ***
A treant adult is here, taking care of the young.
*** Range 1 (west) ***
A gnoll is here, roaming the forest.
A treant adult is here, taking care of the young.
*** Range 2 (west) ***
A glowering Defiler is here.
An ogre stands here waiting to bash your face in.

<559/1088hp 412/424m 265/384mv no opponent no opponent bloody:98 forest (outside) 4pm (day)> w

A thin trail

[Exits: east west]
A small pine tree stands here.
A stone outcropping with traces of ore is here.
A gnoll is here, roaming the forest.
A treant adult is here, taking care of the young.
A special guard walks in.

<559/1088hp 412/424m 262/384mv no opponent no opponent bloody:98 forest (outside) 4pm (day)> sca

You scan all around.
*** Range 1 (east) ***
A crystal ooze sloshes about.
A giant spider is here, waiting to suck your blood.
A treant adult is here, taking care of the young.
*** Range 2 (east) ***
An ogre stands here waiting to bash your face in.
A treant adult is here, taking care of the young.
A forest ettin sulks here in the shadows.
*** Range 3 (east) ***
A treant adult is here, taking care of the young.
*** Range 1 (west) ***
A glowering Defiler is here.
An ogre stands here waiting to bash your face in.

<559/1088hp 412/424m 262/384mv no opponent no opponent bloody:97 forest (outside) 4pm (day)> w

The innermost thickets

[Exits: north east]
You see 2 of a carving dagger here.
A glowering Defiler is here.
An ogre stands here waiting to bash your face in.
A special guard walks in.

<559/1088hp 412/424m 259/384mv no opponent no opponent bloody:97 forest (outside) 4pm (day)> w
sca

You notice faint runes that shift and shimmer on the bark of these trees.

<559/1088hp 412/424m 259/384mv no opponent no opponent bloody:97 forest (outside) 4pm (day)>
You scan all around.
*** Range 1 (north) ***
A forest ettin sulks here in the shadows.
*** Range 2 (north) ***
A gruff-looking billy goat stands here looking hungry.
(White Aura) A treant guardian is here, protecting its home.
*** Range 3 (north) ***
A crystal ooze sloshes about.
*** Range 4 (north) ***
A gnoll is here, roaming the forest.
*** Range 5 (north) ***
A giant spider is here, waiting to suck your blood.
A treant sibling is here.
*** Range 1 (east) ***
A gnoll is here, roaming the forest.
A treant adult is here, taking care of the young.
*** Range 2 (east) ***
A crystal ooze sloshes about.
A giant spider is here, waiting to suck your blood.
A treant adult is here, taking care of the young.
*** Range 3 (east) ***
An ogre stands here waiting to bash your face in.
A treant adult is here, taking care of the young.
A forest ettin sulks here in the shadows.
*** Range 4 (east) ***
A treant adult is here, taking care of the young.

<559/1088hp 412/424m 259/384mv no opponent no opponent bloody:120 forest (outside) 4pm (day)> n
n

The innermost thickets

[Exits: north south]
A huge bone in the shape of a club with rudimentary tails lies here.
A large leg bone tied to an even larger pole lies here.
A stone outcropping with traces of ore is here.
A forest ettin sulks here in the shadows.
A special guard walks in.

<559/1088hp 412/424m 256/384mv no opponent no opponent bloody:120 forest (outside) 4pm (day)>
The innermost thickets

[Exits: north south west]
A gruff-looking billy goat stands here looking hungry.
(White Aura) A treant guardian is here, protecting its home.
A special guard walks in.

<559/1088hp 412/424m 253/384mv no opponent no opponent bloody:120 forest (outside) 4pm (day)> sca

You scan all around.
*** Range 1 (north) ***
A crystal ooze sloshes about.
*** Range 2 (north) ***
A gnoll is here, roaming the forest.
*** Range 3 (north) ***
A giant spider is here, waiting to suck your blood.
A treant sibling is here.
*** Range 1 (south) ***
A forest ettin sulks here in the shadows.
*** Range 2 (south) ***
A glowering Defiler is here.
An ogre stands here waiting to bash your face in.
*** Range 1 (west) ***
A giant spider is here, waiting to suck your blood.
A forest ettin sulks here in the shadows.

<559/1088hp 412/424m 253/384mv no opponent no opponent bloody:120 forest (outside) 4pm (day)> w
w

The backtrail

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A forest ettin sulks here in the shadows.
A special guard walks in.

<559/1088hp 412/424m 250/384mv no opponent no opponent bloody:119 forest (outside) 4pm (day)> sca

The backtrail

[Exits: east south]
A carving dagger lies on the ground.
A special guard walks in.

<559/1088hp 412/424m 247/384mv no opponent no opponent bloody:119 forest (outside) 4pm (day)>
You scan all around.
*** Range 1 (east) ***
A giant spider is here, waiting to suck your blood.
A forest ettin sulks here in the shadows.
*** Range 2 (east) ***
A gruff-looking billy goat stands here looking hungry.
(White Aura) A treant guardian is here, protecting its home.
*** Range 1 (south) ***
A forest ettin sulks here in the shadows.
*** Range 2 (south) ***
(White Aura) (WANTED) (OUTLAW) Coelex is sleeping here.
A glowering Defiler is here.
*** Range 3 (south) ***
A forest ettin sulks here in the shadows.

<559/1088hp 412/424m 247/384mv no opponent no opponent bloody:118 forest (outside) 4pm (day)> s

The backtrail

[Exits: north south]
A stone outcropping with traces of ore is here.
A forest ettin sulks here in the shadows.
A special guard walks in.

<559/1088hp 412/424m 244/384mv no opponent no opponent bloody:118 forest (outside) 4pm (day)> s
murder $$

The backtrail

[Exits: north south]
(White Aura) (WANTED) (OUTLAW) Coelex is sleeping here.
A glowering Defiler is here.
A special guard walks in.

<559/1088hp 412/424m 241/384mv no opponent no opponent bloody:117 forest (outside) 4pm (day)>
Coelex wakes and stands up.

<559/1088hp 412/424m 241/384mv no opponent no opponent bloody:117 forest (outside) 4pm (day)>
Your slice mauls Coelex.
Your slice mauls Coelex.
Your slice decimates Coelex!
Coelex has quite a few wounds.

<559/1088hp 412/424m 241/384mv shaft two_handed bloody:120 forest (outside) 4pm (day)> overpower hobble

Your slice decimates Coelex!
A special guard's pierce mauls Coelex.
A special guard's pierce mauls Coelex.
You block Coelex's attack with your shield.
Coelex has some big nasty wounds and scratches.

<559/1088hp 412/424m 241/384mv shaft two_handed bloody:120 forest (outside) 4pm (day)>
Coelex's reckoning DISMEMBERS a special guard!
A special guard is pushed backward.
Coelex's reckoning mauls you.
You are pushed backward.
Coelex has some big nasty wounds and scratches.

<538/1088hp 412/424m 241/384mv shaft two_handed bloody:120 forest (outside) 4pm (day)>
Your muscles surge with power.
You leap forward with your weapon and attempt to hobble Coelex.
Your hobble injures Coelex.
Coelex resists your hobble.
Coelex has some big nasty wounds and scratches.

<538/1088hp 412/424m 216/384mv shaft two_handed bloody:120 forest (outside) 4pm (day)>
Coelex parries your slice.
Your weapon advantage overcomes Coelex's parry attempt.
Your slice mauls Coelex.
A special guard's pierce wounds Coelex.
You block Coelex's attack with your shield.
Your shield wobbles and barely deflects Coelex's torrent.
Coelex has some big nasty wounds and scratches.

<538/1088hp 412/424m 216/384mv shaft two_handed bloody:120 forest (outside) 4pm (day)> overpower dirt

A special guard's pierce mauls Coelex.
Your weapon advantage overcomes Coelex's parry attempt.
Your slice wounds Coelex.
Your slice decimates Coelex!
Coelex's torrent DISMEMBERS you!
Coelex looks pretty hurt.

<485/1088hp 412/424m 216/384mv shaft two_handed bloody:120 forest (outside) 4pm (day)>
Coelex punishes you for your misdeeds.
Coelex's slap devastates you!
Coelex looks pretty hurt.

<455/1088hp 412/424m 216/384mv shaft two_handed bloody:120 forest (outside) 4pm (day)>
Your muscles surge with power.
Coelex is blinded by the dirt in his eyes!
Your kicked dirt grazes Coelex.
Coelex looks pretty hurt.

<455/1088hp 412/424m 191/384mv shaft two_handed bloody:120 forest (outside) 4pm (day)> overpower bash $$

A special guard reapproaches.
A special guard's pierce mauls Coelex.
A special guard's pierce wounds Coelex.
Your slice mauls Coelex.
Coelex's torrent DISMEMBERS you!
You dodge Coelex's torrent.
Coelex looks pretty hurt.

<401/1088hp 412/424m 191/384mv shaft two_handed bloody:120 forest (outside) 4pm (day)>
Your punishment has ended.
The white aura around Coelex fades.
Coelex looks pretty hurt.

<413/1088hp 417/424m 290/384mv shaft two_handed bloody:120 forest (outside) 5pm (day)>
A Defiler sniffs the air carefully.
Your slice MUTILATES Coelex!
A special guard's pierce MUTILATES Coelex!
You block Coelex's attack and attempt to strike at the brief opening.
Your riposte decimates Coelex!
Coelex is in awful condition.

<413/1088hp 417/424m 290/384mv shaft two_handed bloody:120 forest (outside) 5pm (day)>
Coelex has fled!
Coelex crawls north.

<413/1088hp 417/424m 290/384mv no opponent no opponent bloody:120 forest (outside) 5pm (day)>
They aren't here.

<413/1088hp 417/424m 265/384mv no opponent no opponent bloody:119 forest (outside) 5pm (day)> n

The backtrail

[Exits: north south]
A stone outcropping with traces of ore is here.
A forest ettin sulks here in the shadows.
A special guard walks in.

<413/1088hp 417/424m 262/384mv no opponent no opponent bloody:119 forest (outside) 5pm (day)> murder $$
n

They aren't here.

<413/1088hp 417/424m 262/384mv no opponent no opponent bloody:118 forest (outside) 5pm (day)> n
murder $$

The backtrail

[Exits: east south]
A carving dagger lies on the ground.
(WANTED) (OUTLAW) Coelex is here.
A special guard walks in.

<413/1088hp 417/424m 259/384mv no opponent no opponent bloody:118 forest (outside) 5pm (day)> murder $$

You collide into the embrace of several trees of living gold.

<413/1088hp 417/424m 259/384mv no opponent no opponent bloody:117 forest (outside) 5pm (day)>
You hurl a javelin as you close in to attack Coelex.
Your pierce devastates Coelex!
Your slice DISEMBOWELS Coelex!
Coelex is tackled by a mob of guards and bludgeoned unconscious.
[JUSTICE] Fenril, the shopkeeper: 'NOTICE: Coelex has been apprehended by Ungar.'
You receive 100 sovereigns of [JUSTICE].
A special guard removes a Defender potion from Coelex.
A special guard removes a raspberry flan from Coelex.
A special guard removes a barrel from Coelex.
A special guard removes a frostbrand sword from Coelex.
A special guard removes a severe frosted dagger from Coelex.
A special guard removes a magic seashell from Coelex.
A special guard removes a bastard sword from Coelex.
A special guard removes a lion-crested shield from Coelex.
A special guard removes a sapphire ring from Coelex.
A special guard removes a beautiful golden helmet of perfection from Coelex.
A special guard removes the mace of disruption from Coelex.
A special guard removes a dragonblood null banner of evisceration from Coelex.
A special guard removes a set of titanium fullplate from Coelex.
A special guard removes a pair of dragonblood demonskin boots of maiming from Coelex.
A special guard removes the marauding trident of Paelloran from Coelex.
A special guard removes a thick, blue sash from Coelex.
A special guard removes a blackened fingernail from Coelex.
A special guard removes a cloak of shifting colors from Coelex.
A special guard removes a dragonwing mithril-white ascot of unerring flight from Coelex.
A special guard removes a dragonblood mithril-white ascot of maiming from Coelex.
A special guard removes a bloody ioun from Coelex.
A special guard removes a marked bracelet from Coelex.
A special guard removes a marked bracelet from Coelex.
A special guard removes an embossed titanium earring from Coelex.
A special guard removes a pair of titanium armplates from Coelex.
A special guard removes a heavy backpack from Coelex.
A special guard removes a pair of dragonwing vampirebone gauntlets of unerring flight from Coelex.
A special guard removes a pair of thick titanium leg plates from Coelex.
A special guard impounds 3023 gold.

<413/1088hp 417/424m 259/384mv no opponent no opponent bloody:120 forest (outside) 5pm (day)>
You can't kill a ghost!

<413/1088hp 417/424m 259/384mv no opponent no opponent bloody:117 forest (outside) 5pm (day)>
Coelex rubs the dirt out of his eyes, but they're still watering.

<413/1088hp 417/424m 259/384mv no opponent no opponent bloody:112 forest (outside) 5pm (day)> judge coelex

A special guard says 'Coelex's actions are unforgivable. Nothing will be returned.'
A special guard says 'Justice impounds a cloak of shifting colors as contraband.'
A special guard says 'Justice impounds the mace of disruption as contraband.'
A special guard says 'Justice confiscates a pair of thick titanium leg plates for your crimes.'
A special guard says 'Justice confiscates a pair of titanium armplates for your crimes.'
A special guard says 'Justice confiscates an embossed titanium earring for your crimes.'
A special guard says 'Justice confiscates a marked bracelet for your crimes.'
A special guard says 'Justice confiscates a marked bracelet for your crimes.'
A special guard says 'Justice confiscates a bloody ioun for your crimes.'
A special guard says 'Justice confiscates a blackened fingernail for your crimes.'
A special guard says 'Justice confiscates a thick, blue sash for your crimes.'
A special guard says 'Justice confiscates a set of titanium fullplate for your crimes.'
A special guard says 'Justice confiscates a sapphire ring for your crimes.'
A special guard says 'Justice confiscates a bastard sword for your crimes.'
A special guard says 'Justice confiscates a frostbrand sword for your crimes.'
A special guard says 'Justice confiscates a pair of dragonwing vampirebone gauntlets of unerring flight for your crimes.'
A special guard says 'Justice confiscates a dragonblood mithril-white ascot of maiming for your crimes.'
A special guard says 'Justice confiscates a dragonwing mithril-white ascot of unerring flight for your crimes.'
A special guard says 'Justice confiscates a pair of dragonblood demonskin boots of maiming for your crimes.'
A special guard says 'Justice confiscates a dragonblood null banner of evisceration for your crimes.'
A special guard says 'Justice confiscates a beautiful golden helmet of perfection for your crimes.'
A special guard says 'Justice confiscates a lion-crested shield for your crimes.'
A special guard says 'Justice confiscates a magic seashell for your crimes.'
A special guard says 'Justice confiscates a severe frosted dagger for your crimes.'
A special guard says 'Justice confiscates a barrel for your crimes.'
A special guard says 'Justice confiscates a raspberry flan for your crimes.'
A special guard says 'Justice confiscates a Defender potion for your crimes.'

<413/1088hp 417/424m 259/384mv no opponent no opponent bloody:107 forest (outside) 5pm (day)>
Coelex's eyes stop watering.

<413/1088hp 417/424m 259/384mv no opponent no opponent bloody:106 forest (outside) 5pm (day)> 'for your crimes

You say 'For your crimes.'

<433/1088hp 424/424m 360/384mv no opponent no opponent bloody:95 forest (outside) 6pm (day)> 'I will take a small token

You say 'I will take a small token.'

<433/1088hp 424/424m 360/384mv no opponent no opponent bloody:89 forest (outside) 6pm (day)> sentence coelex death

You have sentenced Coelex to death by dismemberment.
Coelex is carried off by a group of guards.
[JUSTICE] Fenril, the shopkeeper: 'NOTICE: Coelex has been sentenced to death by Ungar.'

<433/1088hp 424/424m 360/384mv no opponent no opponent bloody:83 forest (outside) 6pm (day)>
The sun slowly disappears in the west.

<446/1088hp 424/424m 384/384mv no opponent no opponent bloody:72 forest (outside) 7pm (dusk)> in

You are carrying:
a barrel
(Glowing) (Humming) a Defender potion
(Humming) a peacemaker guisarme
(Humming) a peacemaker thrasher
an old boat
( 2) a perfect potion of recall
an unmoving black cloak
(Humming) a spiked mithril trident
(Humming) a sacrificial scalpel
(Glowing) (Humming) an orb dripping blood
a skull-headed mace
an old, dusty druid's robe
a Big Ol'Pack Sack (open)

<446/1088hp 424/424m 384/384mv no opponent no opponent bloody:69 forest (outside) 7pm (dusk)> l

The backtrail
Trees unlike you've every seen before stand all around you. They are a
shiny gold in color and seem alive to the touch. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.

[Exits: east south]
A carving dagger lies on the ground.
(Charmed) A special guard stands here, red with anger.

<446/1088hp 424/424m 384/384mv no opponent no opponent bloody:68 forest (outside) 7pm (dusk)> e
e

The backtrail

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A forest ettin sulks here in the shadows.
A special guard walks in.

<446/1088hp 424/424m 381/384mv no opponent no opponent bloody:67 forest (outside) 7pm (dusk)>
The innermost thickets

[Exits: north south west]
A gruff-looking billy goat stands here looking hungry.
(White Aura) A treant guardian is here, protecting its home.
A special guard walks in.

<446/1088hp 424/424m 378/384mv no opponent no opponent bloody:67 forest (outside) 7pm (dusk)> e

Charred stumps spattered with dried blood prevent passage east.

<446/1088hp 424/424m 378/384mv no opponent no opponent bloody:66 forest (outside) 7pm (dusk)> s
s

The innermost thickets

[Exits: north south]
A huge bone in the shape of a club with rudimentary tails lies here.
A large leg bone tied to an even larger pole lies here.
A stone outcropping with traces of ore is here.
A forest ettin sulks here in the shadows.
A special guard walks in.

<446/1088hp 424/424m 375/384mv no opponent no opponent bloody:66 forest (outside) 7pm (dusk)>
The innermost thickets

[Exits: north east]
You see 2 of a carving dagger here.
A glowering Defiler is here.
An ogre stands here waiting to bash your face in.
A special guard walks in.

<446/1088hp 424/424m 372/384mv no opponent no opponent bloody:65 forest (outside) 7pm (dusk)> s

You notice faint runes that shift and shimmer on the bark of these trees.

<446/1088hp 424/424m 372/384mv no opponent no opponent bloody:65 forest (outside) 7pm (dusk)> s

You notice faint runes that shift and shimmer on the bark of these trees.

<446/1088hp 424/424m 372/384mv no opponent no opponent bloody:64 forest (outside) 7pm (dusk)> e
e
e

A thin trail

[Exits: east west]
A small pine tree stands here.
A stone outcropping with traces of ore is here.
A treant adult is here, taking care of the young.
A special guard walks in.
A blood-sucking spider scuttles in.

<446/1088hp 424/424m 369/384mv no opponent no opponent bloody:64 forest (outside) 7pm (dusk)> e

A thin trail

[Exits: east west]
A thick gooey ointment has oozed onto the ground here.
A crystal ooze sloshes about.
A gnoll is here, roaming the forest.
A treant adult is here, taking care of the young.
A special guard walks in.

<446/1088hp 424/424m 366/384mv no opponent no opponent bloody:64 forest (outside) 7pm (dusk)> e

A thin trail

[Exits: east west]
An ogre stands here waiting to bash your face in.
A treant adult is here, taking care of the young.
A forest ettin sulks here in the shadows.
A special guard walks in.

<446/1088hp 424/424m 363/384mv no opponent no opponent bloody:63 forest (outside) 7pm (dusk)> who

A thin trail

[Exits: south west]
A crystal ooze sloshes about.
A treant adult is here, taking care of the young.
A special guard walks in.

<446/1088hp 424/424m 360/384mv no opponent no opponent bloody:63 forest (outside) 7pm (dusk)>
Alas, you cannot go that way.

<446/1088hp 424/424m 360/384mv no opponent no opponent bloody:62 forest (outside) 7pm (dusk)> s

[50 Duerg War] <PK> [JUSTICE] (Officer) Ungar the Battlemaster
[ Jotun ] [KNIGHT] Sir Coelex the Holy Knight, Knight of Valour
[ Cyclp ] Grundel the Master of Rage
[ Half ] <PK> Bonfo the Master of Moustache
[ Beast ] Malkoth the Protector of the Chestnut Tree
[ Human ] <PK> [WARLORD] Xhao Xhin the Purveyor of Violence, Specialist in Correcting Bad Kung fu
[ Drow ] Balmir the Shadow of the Blade
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Arcane Archivist, Polymath of History
[ H-Elf ] Sylyra the Mistress of the Spirit
[ Gnome ] <PK> <MYSTIC> Wylsin Plindane the One-Eyed Wizard, Abecedarian of Arcane
[ Jotun ] Kellin Al'Gorn the Templar Captain
Players found: 11
[KEEPER] The Balance prevails within the four kingdoms.
There are 11 characters on; the most on this past month was 19.

<446/1088hp 424/424m 360/384mv no opponent no opponent bloody:62 forest (outside) 7pm (dusk)> s

A thin trail

[Exits: north east]
A thick gooey ointment has oozed onto the ground here.
A carving dagger lies on the ground.
A special guard walks in.

<446/1088hp 424/424m 357/384mv no opponent no opponent bloody:62 forest (outside) 7pm (dusk)> s

Alas, you cannot go that way.

<446/1088hp 424/424m 357/384mv no opponent no opponent bloody:61 forest (outside) 7pm (dusk)>
Alas, you cannot go that way.

<446/1088hp 424/424m 357/384mv no opponent no opponent bloody:61 forest (outside) 7pm (dusk)> e

A thin trail

[Exits: east west]
A blackened Lurker stalks its prey.
An ogre stands here waiting to bash your face in.
A forest ettin sulks here in the shadows.
A treant adult is here, taking care of the young.
A special guard walks in.

<446/1088hp 424/424m 354/384mv no opponent no opponent bloody:60 forest (outside) 7pm (dusk)> e
e

The Pathway Wedge

[Exits: east west]
A carving dagger lies on the ground.
A fractured simple ring is here.
An emerald-green cap is here.
A pair of worn-out boots is discarded on the floor.
A sapphire-blue basic cravat is here.
A ruby-red plain cuff is here.
A ruby-red basic cravat is here.
A treant adult is here, taking care of the young.
A special guard walks in.

<446/1088hp 424/424m 351/384mv no opponent no opponent bloody:60 forest (outside) 7pm (dusk)> e
e

A Path Intersection

[Exits: north east south west]
You see 7 of a carving dagger here.
(Glowing) A pristine weapon is lodged into a big stone here.
A crystal ooze sloshes about.
A giant spider is here, waiting to suck your blood.
An ogre stands here waiting to bash your face in.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.
A special guard walks in.

<446/1088hp 424/424m 348/384mv no opponent no opponent bloody:59 forest (outside) 7pm (dusk)>
The Pathway Wedge

[Exits: east west]
A thick gooey ointment has oozed onto the ground here.
A carving dagger lies on the ground.
A golden crown is suspended in a blob of gelatinous ooze.
A treant adult is here, taking care of the young.
A special guard walks in.

<446/1088hp 424/424m 345/384mv no opponent no opponent bloody:59 forest (outside) 7pm (dusk)> e

A small cove

[Exits: north east west]
An earthen crown of ooze is here.
You see 3 of some black sludge here.
An emerald-green plain cuff is here.
A shimmering crown of ooze is here.
A fractured basic cravat is here.
A special guard walks in.

<446/1088hp 424/424m 342/384mv no opponent no opponent bloody:58 forest (outside) 7pm (dusk)> e
e

A small cove

[Exits: south west]
A handful of sticky black sludge has been dropped here.
A carving dagger lies on the ground.
A special guard walks in.

<446/1088hp 424/424m 339/384mv no opponent no opponent bloody:58 forest (outside) 7pm (dusk)>
Armor and entrails decorate the skies as an unfortunate is torn asunder.

<446/1088hp 424/424m 339/384mv no opponent no opponent bloody:57 forest (outside) 7pm (dusk)>
You muddle around in the waxy-leafed bushes.

<446/1088hp 424/424m 339/384mv no opponent no opponent bloody:57 forest (outside) 7pm (dusk)> w

You muddle around in the waxy-leafed bushes.

<446/1088hp 424/424m 339/384mv no opponent no opponent bloody:57 forest (outside) 7pm (dusk)> w

A small cove

[Exits: north east west]
An earthen crown of ooze is here.
You see 3 of some black sludge here.
An emerald-green plain cuff is here.
A shimmering crown of ooze is here.
A fractured basic cravat is here.
A special guard walks in.

<446/1088hp 424/424m 336/384mv no opponent no opponent bloody:57 forest (outside) 7pm (dusk)>
The Pathway Wedge

[Exits: east west]
A thick gooey ointment has oozed onto the ground here.
A carving dagger lies on the ground.
A golden crown is suspended in a blob of gelatinous ooze.
A treant adult is here, taking care of the young.
A special guard walks in.

<446/1088hp 424/424m 333/384mv no opponent no opponent bloody:56 forest (outside) 7pm (dusk)> w

A Path Intersection

[Exits: north east south west]
You see 7 of a carving dagger here.
(Glowing) A pristine weapon is lodged into a big stone here.
A crystal ooze sloshes about.
A giant spider is here, waiting to suck your blood.
An ogre stands here waiting to bash your face in.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.
A special guard walks in.

<446/1088hp 424/424m 330/384mv no opponent no opponent bloody:55 forest (outside) 7pm (dusk)> n
n

The Southern Path

[Exits: north south]
You see 2 of a carving dagger here.
A treant elder is here, trying to teach you the ways of nature.
A special guard walks in.

<446/1088hp 424/424m 327/384mv no opponent no opponent bloody:55 forest (outside) 7pm (dusk)>
The Southern Path

[Exits: north south]
A thick gooey ointment has oozed onto the ground here.
A treant elder is here, trying to teach you the ways of nature.
A special guard walks in.

<446/1088hp 424/424m 324/384mv no opponent no opponent bloody:54 forest (outside) 7pm (dusk)> n
n

The main path in Drkshtyre Wood

[Exits: east south west well]
A brick well has been set up here.
A sapling is here, trying to find sunlight.
A special guard walks in.

<446/1088hp 424/424m 321/384mv no opponent no opponent bloody:54 forest (outside) 7pm (dusk)>
Large pearly border stones mark the edge of the forest path.

<446/1088hp 424/424m 321/384mv no opponent no opponent bloody:53 forest (outside) 7pm (dusk)> e

The main path in Drkshtyre Wood

[Exits: east west]
A gnoll is here, roaming the forest.
A sapling is here, trying to find sunlight.
A special guard walks in.

<446/1088hp 424/424m 318/384mv no opponent no opponent bloody:53 forest (outside) 7pm (dusk)> e
e
e

The main path in Drkshtyre Wood

[Exits: east west]
(Glowing) A mushroom has grown to gigantic proportions here.
A chef is here, looking to cook a nasty meal for you.
A sapling is here, trying to find sunlight.
A special guard walks in.

<446/1088hp 424/424m 315/384mv no opponent no opponent bloody:52 forest (outside) 7pm (dusk)> e

The main path in Drkshtyre Wood

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A crystal ooze sloshes about.
A bard is here playing the pipes.
A blackened Lurker stalks its prey.
A sapling is here, trying to find sunlight.
A special guard walks in.

<446/1088hp 424/424m 312/384mv no opponent no opponent bloody:52 forest (outside) 7pm (dusk)>
The main path in Drkshtyre Wood

[Exits: east west]
You see 3 of a carving dagger here.
A giant spider is here, waiting to suck your blood.
A crystal ooze sloshes about.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
A special guard walks in.

<446/1088hp 424/424m 309/384mv no opponent no opponent bloody:51 forest (outside) 7pm (dusk)> e

The main path in Drkshtyre Wood

[Exits: east west]
A stone outcropping with traces of ore is here.
A sapling is here, trying to find sunlight.
A special guard walks in.

<446/1088hp 424/424m 306/384mv no opponent no opponent bloody:51 forest (outside) 7pm (dusk)>
Entrance to Drkshtyre Wood

[Exits: east west]
A small pine tree stands here.
(White Aura) The Grandmaster of Treants is here.
A special guard walks in.

<446/1088hp 424/424m 303/384mv no opponent no opponent bloody:50 forest (outside) 7pm (dusk)> e

The narrow trail

[Exits: east south west]
A special guard walks in.

<446/1088hp 424/424m 300/384mv no opponent no opponent bloody:50 forest (outside) 7pm (dusk)> s
s

The narrow trail

[Exits: north south]
A special guard walks in.

<446/1088hp 424/424m 297/384mv no opponent no opponent bloody:49 forest (outside) 7pm (dusk)> e

A narrow trail through the deep, dark forest

[Exits: north east south up]
A colossal tree blocks the way westwards.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A special guard walks in.

<446/1088hp 424/424m 294/384mv no opponent no opponent bloody:48 forest (outside) 7pm (dusk)> e
e

A narrow trail through the deep, dark forest

[Exits: east west]
A special guard walks in.

<446/1088hp 424/424m 291/384mv no opponent no opponent bloody:48 forest (outside) 7pm (dusk)> e
e

A narrow trail through the deep, dark forest

[Exits: east south west]
A special guard walks in.

<446/1088hp 424/424m 288/384mv no opponent no opponent bloody:47 forest (outside) 7pm (dusk)> e
e

A narrow trail through the deep, dark forest

[Exits: east west]
A fallow deer is grazing peacefully here.
A special guard walks in.

<446/1088hp 424/424m 285/384mv no opponent no opponent bloody:46 forest (outside) 7pm (dusk)> e
e

A trail through the dense forest

[Exits: east south west]
A special guard walks in.

<446/1088hp 424/424m 282/384mv no opponent no opponent bloody:46 forest (outside) 7pm (dusk)> e
e
e

A trail through the dense forest

[Exits: east west]
An iron ring has been left here.
A stone outcropping with traces of ore is here.
A special guard walks in.

<446/1088hp 424/424m 279/384mv no opponent no opponent bloody:45 forest (outside) 7pm (dusk)> e
e

A trail through the light forest

[Exits: east south west]
A special guard walks in.

<446/1088hp 424/424m 276/384mv no opponent no opponent bloody:45 forest (outside) 7pm (dusk)> e

A trail through the light forest

[Exits: north east west]
A stone outcropping with traces of ore is here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
The caravan attendant is here, with caravans for hire.
A special guard walks in.

<446/1088hp 424/424m 273/384mv no opponent no opponent bloody:44 forest (outside) 7pm (dusk)>
An adventurer walks west.

<446/1088hp 424/424m 273/384mv no opponent no opponent bloody:44 forest (outside) 7pm (dusk)>
A trail through the light forest

[Exits: east west]
A small pine tree stands here.
A special guard walks in.

<446/1088hp 424/424m 270/384mv no opponent no opponent bloody:44 forest (outside) 7pm (dusk)>
A trail through the light forest

[Exits: east west]
A special guard walks in.

<446/1088hp 424/424m 267/384mv no opponent no opponent bloody:43 forest (outside) 7pm (dusk)> e
e

A trail through the light forest

[Exits: east west]
A special guard walks in.
The night has begun.

<466/1088hp 424/424m 365/384mv no opponent no opponent bloody:43 forest (outside) 8pm (night)>
The edge of the forest

[Exits: east west]
A special guard walks in.

<466/1088hp 424/424m 363/384mv no opponent no opponent bloody:42 field (outside) 8pm (night)>
Outside the West Gate

[Exits: east west]
(Glowing) A glowing banner bearing the emblem of Seringale rests here.
An avian city guard of Seringale stands watch here.
A special guard walks in.

<466/1088hp 424/424m 361/384mv no opponent no opponent bloody:42 city (outside) 8pm (night)> e

Inside the West Gate

[Exits: north east south west]
You see 4 of a war banner of Seringale here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A special guard walks in.

<466/1088hp 424/424m 359/384mv no opponent no opponent bloody:41 city (outside) 8pm (night)> e

The West Common Road

[Exits: east south west]
A duergar city guard of Seringale stands watch here.
A special guard walks in.

<466/1088hp 424/424m 357/384mv no opponent no opponent bloody:41 road (outside) 8pm (night)>
The West Common Road

[Exits: north east west]
(Glowing) A glowing banner bearing the emblem of Seringale rests here.
A half-elf city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
A special guard walks in.

<466/1088hp 424/424m 355/384mv no opponent no opponent bloody:40 road (outside) 8pm (night)>
The West Common Road

[Exits: north east west]
A special guard walks in.

<466/1088hp 424/424m 353/384mv no opponent no opponent bloody:40 road (outside) 8pm (night)> e
e

The Western Monument

[Exits: north east south west]
A special guard walks in.

<466/1088hp 424/424m 351/384mv no opponent no opponent bloody:39 city (outside) 8pm (night)> e

The West Common Road

[Exits: north east south west]
A special guard walks in.

<466/1088hp 424/424m 349/384mv no opponent no opponent bloody:39 road (outside) 8pm (night)> e

The West Common Road

[Exits: north east south west]
A fledgling harpy is here, fallen from the clouds above.
A special guard walks in.

<466/1088hp 424/424m 347/384mv no opponent no opponent bloody:38 road (outside) 8pm (night)>
West of Market Square

[Exits: north south west]
A special guard walks in.

<466/1088hp 424/424m 345/384mv no opponent no opponent bloody:38 city (outside) 8pm (night)> e

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<466/1088hp 424/424m 345/384mv no opponent no opponent bloody:37 city (outside) 8pm (night)> dr

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<466/1088hp 424/424m 345/384mv no opponent no opponent bloody:37 city (outside) 8pm (night)>
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<466/1088hp 424/424m 345/384mv no opponent no opponent bloody:37 city (outside) 8pm (night)>
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<466/1088hp 424/424m 345/384mv no opponent no opponent bloody:37 city (outside) 8pm (night)> whe

You drink water from the Justice monument.
Your thirst is quenched.

<466/1088hp 424/424m 345/384mv no opponent no opponent bloody:36 city (outside) 8pm (night)>
Players near you in Seringale:
<PK> Ungar West of Market Square
<PK> Ilromie The East Common Road

<466/1088hp 424/424m 345/384mv no opponent no opponent bloody:36 city (outside) 8pm (night)> s

Southwest of Market Square

[Exits: north east]
A halfling citizen of Seringale strolls about.
A special guard walks in.

<466/1088hp 424/424m 343/384mv no opponent no opponent bloody:35 city (outside) 8pm (night)> e

South of Market Square

[Exits: east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A special guard walks in.

<466/1088hp 424/424m 341/384mv no opponent no opponent bloody:34 city (outside) 8pm (night)> s
s

A beggar walks east.
A beggar walks in.

<466/1088hp 424/424m 341/384mv no opponent no opponent bloody:34 city (outside) 8pm (night)> s

The Main Street

[Exits: north east south west]
A special guard walks in.

<466/1088hp 424/424m 339/384mv no opponent no opponent bloody:34 road (outside) 8pm (night)> s

The Main Street

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A gnomish city guard of Seringale stands here.
A human city guard of Seringale stands watch here.
A special guard walks in.

<466/1088hp 424/424m 337/384mv no opponent no opponent bloody:33 road (outside) 8pm (night)>
The Main Street

[Exits: north east south west]
A special guard walks in.

<466/1088hp 424/424m 335/384mv no opponent no opponent bloody:33 road (outside) 8pm (night)>
South Square

[Exits: north east south west down]
A special guard walks in.
A plume of smoke billows from the nearby nexus.

<466/1088hp 424/424m 333/384mv no opponent no opponent bloody:32 city (outside) 8pm (night)> s

The South Main Street

[Exits: north east south west]
A special guard walks in.

<466/1088hp 424/424m 331/384mv no opponent no opponent bloody:32 road (outside) 8pm (night)> n

South Square

[Exits: north east south west down]
A special guard walks in.

<466/1088hp 424/424m 329/384mv no opponent no opponent bloody:31 city (outside) 8pm (night)> w
w

The South Road

[Exits: east west]
A special guard walks in.

<466/1088hp 424/424m 327/384mv no opponent no opponent bloody:31 road (outside) 8pm (night)>
The South Road

[Exits: north east south west]
You see 2 of a war banner of Seringale here.
A special guard walks in.

<466/1088hp 424/424m 325/384mv no opponent no opponent bloody:30 road (outside) 8pm (night)> w

The South Road

[Exits: north east south west]
A special guard walks in.

<466/1088hp 424/424m 323/384mv no opponent no opponent bloody:30 road (outside) 8pm (night)> s
s

Entrance of the Berserker Guild

[Exits: north south]
Talon the berserker guild guardian is here watching over his guild.
A special guard walks in.

<466/1088hp 424/424m 321/384mv no opponent no opponent bloody:29 city (outside) 8pm (night)>
Talon the berserker guild guardian says 'Your hands are too bloody to enter, Ungar! Get lost!'
Talon the berserker guild guardian blocks you from entering the guild.

<466/1088hp 424/424m 321/384mv no opponent no opponent bloody:29 city (outside) 8pm (night)> n

The South Road

[Exits: north east south west]
A special guard walks in.

<466/1088hp 424/424m 319/384mv no opponent no opponent bloody:28 road (outside) 8pm (night)> e
s

The South Road

[Exits: north east south west]
You see 2 of a war banner of Seringale here.
A special guard walks in.

<466/1088hp 424/424m 317/384mv no opponent no opponent bloody:28 road (outside) 8pm (night)> s

A Spotless Street

[Exits: north south]
A special guard walks in.

<466/1088hp 424/424m 315/384mv no opponent no opponent bloody:27 road (outside) 8pm (night)>
A Spotless Street

[Exits: north up]
A special guard walks in.

<466/1088hp 424/424m 313/384mv no opponent no opponent bloody:27 road (outside) 8pm (night)> u
u

Above a Spotless Street

[Exits: east west down]
A special guard walks in.

<466/1088hp 424/424m 311/384mv no opponent no opponent bloody:26 city (outside) 8pm (night)>
Alas, you cannot go that way.

<466/1088hp 424/424m 311/384mv no opponent no opponent bloody:26 city (outside) 8pm (night)> w
w

On a Rising Catwalk

[Exits: east up]
A special guard walks in.

<466/1088hp 424/424m 309/384mv no opponent no opponent bloody:25 city (outside) 8pm (night)>
Alas, you cannot go that way.

<466/1088hp 424/424m 309/384mv no opponent no opponent bloody:25 city (outside) 8pm (night)> u
u

Outside the Justice Cabal

[Exits: up down]
A big WARNING SIGN sits here demanding to be read.
A special guard walks in.

<466/1088hp 424/424m 307/384mv no opponent no opponent bloody:24 city (outside) 8pm (night)>
The Guard House

[Exits: west down]
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
A special guard walks in.
The Guardian of Justice bows before you.

<466/1088hp 424/424m 306/384mv no opponent no opponent bloody:24 inside (indoors) 8pm (night)> w

Halls of Judgement

[Exits: east west]
A special guard walks in.

<466/1088hp 424/424m 305/384mv no opponent no opponent bloody:23 inside (indoors) 8pm (night)> w

Halls of Judgement

[Exits: north east]
A special guard walks in.

<466/1088hp 424/424m 304/384mv no opponent no opponent bloody:23 inside (indoors) 8pm (night)> n

Before the Spiraled Stairs

[Exits: south up]
A special guard walks in.

<466/1088hp 424/424m 303/384mv no opponent no opponent bloody:22 inside (indoors) 8pm (night)> u

Atop the Spiralled Stairs

[Exits: north east west down]
A special guard walks in.

<466/1088hp 424/424m 302/384mv no opponent no opponent bloody:21 inside (indoors) 8pm (night)> n

The Circular Room

[Exits: east south]
(White Aura) A tall guardian is here, guarding the Vault of Justice.
A special guard walks in.

<466/1088hp 424/424m 301/384mv no opponent no opponent bloody:20 inside (indoors) 8pm (night)> n

Alas, you cannot go that way.

<466/1088hp 424/424m 301/384mv no opponent no opponent bloody:20 inside (indoors) 8pm (night)> e

The vault guardian says 'Only senior members of Justice may enter the vault.'

<466/1088hp 424/424m 301/384mv no opponent no opponent bloody:18 inside (indoors) 8pm (night)> s

Atop the Spiralled Stairs

[Exits: north east west down]
A special guard walks in.

<466/1088hp 424/424m 300/384mv no opponent no opponent bloody:17 inside (indoors) 8pm (night)> w

Room of Induction

[Exits: east]
(White Aura) Sirien, the Cleric is here cursing the paths of non-lawfuls.
A special guard walks in.

<466/1088hp 424/424m 299/384mv no opponent no opponent bloody:17 inside (indoors) 8pm (night)> w

Alas, you cannot go that way.

<466/1088hp 424/424m 299/384mv no opponent no opponent bloody:16 inside (indoors) 8pm (night)> e

Atop the Spiralled Stairs

[Exits: north east west down]
A special guard walks in.

<466/1088hp 424/424m 298/384mv no opponent no opponent bloody:16 inside (indoors) 8pm (night)> e

Halls of Judgement

[Exits: south west]
(White Aura) The vindicator of law stands ready to defend the antechamber.
A special guard walks in.

<466/1088hp 424/424m 297/384mv no opponent no opponent bloody:15 inside (indoors) 8pm (night)> s

The vindicator of law says 'You may not enter with blood on your hands, Ungar.'
The vindicator of law blocks you from entering the inner sanctum.

<472/1088hp 424/424m 384/384mv no opponent no opponent bloody:13 inside (indoors) 9pm (night)> whe

Players near you in Justice Shrine:
<PK> Ungar Halls of Judgement
Coelex North of Market Square
<PK> Ilromie North Square

<472/1088hp 424/424m 384/384mv no opponent no opponent bloody:12 inside (indoors) 9pm (night)> itemreturn ungar

A special guard gives Ungar a pair of thick titanium leg plates.
A special guard says 'You cannot carry a pair of dragonwing vampirebone gauntlets of unerring flight. It is on the ground.'
A special guard says 'You cannot carry a pair of titanium armplates. It is on the ground.'
A special guard says 'You cannot carry an embossed titanium earring. It is on the ground.'
A special guard says 'You cannot carry a marked bracelet. It is on the ground.'
A special guard says 'You cannot carry a marked bracelet. It is on the ground.'
A special guard says 'You cannot carry a bloody ioun. It is on the ground.'
A special guard says 'Ungar cannot use a dragonblood mithril-white ascot of maiming, so it will be destroyed.'
A special guard says 'Ungar cannot use a dragonwing mithril-white ascot of unerring flight, so it will be destroyed.'
A special guard says 'You cannot carry a blackened fingernail. It is on the ground.'
A special guard says 'You cannot carry a thick, blue sash. It is on the ground.'
A special guard says 'You cannot carry the marauding trident of Paelloran. It is on the ground.'
A special guard says 'You cannot carry a pair of dragonblood demonskin boots of maiming. It is on the ground.'
A special guard says 'You cannot carry a set of titanium fullplate. It is on the ground.'
A special guard says 'You cannot carry a dragonblood null banner of evisceration. It is on the ground.'
A special guard says 'You cannot carry a beautiful golden helmet of perfection. It is on the ground.'
A special guard says 'You cannot carry a sapphire ring. It is on the ground.'
A special guard says 'Ungar cannot use a lion-crested shield, so it will be destroyed.'
A special guard says 'Ungar cannot use a bastard sword, so it will be destroyed.'
A special guard says 'You cannot carry a bastard sword. It is on the ground.'
A special guard says 'You cannot carry a magic seashell. It is on the ground.'
A special guard says 'You cannot carry a severe frosted dagger. It is on the ground.'
A special guard says 'Ungar cannot use a frostbrand sword, so it will be destroyed.'
A special guard says 'You cannot carry a frostbrand sword. It is on the ground.'
A special guard says 'You cannot carry a barrel. It is on the ground.'
A special guard says 'You cannot carry a raspberry flan. It is on the ground.'
A special guard says 'You cannot carry a Defender potion. It is on the ground.'

<472/1088hp 424/424m 384/384mv no opponent no opponent bloody:2 inside (indoors) 9pm (night)> l

Halls of Judgement
You stand at the end of the small hallway in utter silence. The stone
walls around you shimmer of light coming from the rooms around you. You
hear faint sounds of bickering echoing through from somewhere to the west.
To the south, you hear a faint humming.

[Exits: south west]
(Glowing) (Humming) A potion has been inscribed with the rune for 'Defender' here.
A raspberry flan is here.
A barrel lies here on the ground.
(Glowing) (Humming) A sword is here smoking with extreme cold.
A blunt carved dagger is here.
(Glowing) A glowing seashell is here, looking quite magical.
A simple bastard sword inscribed with the words "IRA SANCTUM".
(Glowing) A silver ring set with sapphires lies here.
A beautiful golden helmet has been left here.
(Invis) A dragonblood null banner of evisceration is here.
(Glowing) (Humming) A dented set of armor is here, made of the strongest titanium.
A pair of dragonblood demonskin boots of maiming is here.
A huge three pronged spear lies here.
(Humming) A thick, blue sash is here.
A defiler's fingernail rests here, oozing a foul black vapor.
(Glowing) (Humming) A blood-coloured ioun is here.
You see 2 of a marked bracelet here.
(Humming) A titanium earring lies here, its embossing getting tarnished.
(Glowing) (Humming) A pair of titanium armplates is here.
A pair of dragonwing vampirebone gauntlets of unerring flight is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) The vindicator of law stands ready to defend the antechamber.

<472/1088hp 424/424m 384/384mv no opponent no opponent evasive:58 inside (indoors) 9pm (night)>
Xhao tells you 'Let me know when you are ready for our next duel.'

<472/1088hp 424/424m 384/384mv no opponent no opponent evasive:58 inside (indoors) 9pm (night)> g finger

You can't carry that many items.

<472/1088hp 424/424m 384/384mv no opponent no opponent evasive:53 inside (indoors) 9pm (night)> in

You are carrying:
(Glowing) (Humming) a pair of thick titanium leg plates
a barrel
(Glowing) (Humming) a Defender potion
(Humming) a peacemaker guisarme
(Humming) a peacemaker thrasher
an old boat
( 2) a perfect potion of recall
an unmoving black cloak
(Humming) a spiked mithril trident
(Humming) a sacrificial scalpel
(Glowing) (Humming) an orb dripping blood
a skull-headed mace
an old, dusty druid's robe
a Big Ol'Pack Sack (open)

<472/1088hp 424/424m 384/384mv no opponent no opponent evasive:52 inside (indoors) 9pm (night)> put all sac

a sacrificial scalpel is not a container.

<472/1088hp 424/424m 384/384mv no opponent no opponent evasive:49 inside (indoors) 9pm (night)> l

Halls of Judgement
You stand at the end of the small hallway in utter silence. The stone
walls around you shimmer of light coming from the rooms around you. You
hear faint sounds of bickering echoing through from somewhere to the west.
To the south, you hear a faint humming.

[Exits: south west]
(Glowing) (Humming) A potion has been inscribed with the rune for 'Defender' here.
A raspberry flan is here.
A barrel lies here on the ground.
(Glowing) (Humming) A sword is here smoking with extreme cold.
A blunt carved dagger is here.
(Glowing) A glowing seashell is here, looking quite magical.
A simple bastard sword inscribed with the words "IRA SANCTUM".
(Glowing) A silver ring set with sapphires lies here.
A beautiful golden helmet has been left here.
(Invis) A dragonblood null banner of evisceration is here.
(Glowing) (Humming) A dented set of armor is here, made of the strongest titanium.
A pair of dragonblood demonskin boots of maiming is here.
A huge three pronged spear lies here.
(Humming) A thick, blue sash is here.
A defiler's fingernail rests here, oozing a foul black vapor.
(Glowing) (Humming) A blood-coloured ioun is here.
You see 2 of a marked bracelet here.
(Humming) A titanium earring lies here, its embossing getting tarnished.
(Glowing) (Humming) A pair of titanium armplates is here.
A pair of dragonwing vampirebone gauntlets of unerring flight is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) The vindicator of law stands ready to defend the antechamber.

<472/1088hp 424/424m 384/384mv no opponent no opponent evasive:48 inside (indoors) 9pm (night)> g tit

You can't carry that many items.

<472/1088hp 424/424m 384/384mv no opponent no opponent evasive:46 inside (indoors) 9pm (night)> in

You are carrying:
(Glowing) (Humming) a pair of thick titanium leg plates
a barrel
(Glowing) (Humming) a Defender potion
(Humming) a peacemaker guisarme
(Humming) a peacemaker thrasher
an old boat
( 2) a perfect potion of recall
an unmoving black cloak
(Humming) a spiked mithril trident
(Humming) a sacrificial scalpel
(Glowing) (Humming) an orb dripping blood
a skull-headed mace
an old, dusty druid's robe
a Big Ol'Pack Sack (open)

<472/1088hp 424/424m 384/384mv no opponent no opponent evasive:45 inside (indoors) 9pm (night)> wear tit

Your ignore fades.

<481/1088hp 424/424m 384/384mv no opponent no opponent evasive:42 inside (indoors) 10pm (night)>
You remove beautiful golden greaves of perfection from your legs.
You wear a pair of thick titanium leg plates on your legs.

<481/1088hp 424/424m 384/384mv no opponent no opponent evasive:42 inside (indoors) 10pm (night)> drop peace

You drop a peacemaker guisarme.
A peacemaker guisarme dissolves into smoke.

<481/1088hp 424/424m 384/384mv no opponent no opponent evasive:39 inside (indoors) 10pm (night)> drop peace

You drop a peacemaker thrasher.
A peacemaker thrasher dissolves into smoke.

<481/1088hp 424/424m 384/384mv no opponent no opponent evasive:39 inside (indoors) 10pm (night)> g tit

You get a set of titanium fullplate.

<481/1088hp 424/424m 384/384mv no opponent no opponent evasive:38 inside (indoors) 10pm (night)> wear tit

You remove a superior golden breastplate of perfection from your torso.
You wear a set of titanium fullplate over your torso.

<481/1088hp 424/424m 384/384mv no opponent no opponent evasive:37 inside (indoors) 10pm (night)> g tit

You get an embossed titanium earring.

<481/1088hp 424/424m 384/384mv no opponent no opponent evasive:35 inside (indoors) 10pm (night)> wear tit

You remove a lamia's fang from your ear.
You wear an embossed titanium earring on your ears.

<481/1088hp 424/424m 384/384mv no opponent no opponent evasive:33 inside (indoors) 10pm (night)> g tit

You can't carry that many items.

<481/1088hp 424/424m 384/384mv no opponent no opponent evasive:33 inside (indoors) 10pm (night)> drop lam

You drop a lamia's fang.

<481/1088hp 424/424m 384/384mv no opponent no opponent evasive:31 inside (indoors) 10pm (night)> drop fang

You do not have that item.

<481/1088hp 424/424m 384/384mv no opponent no opponent evasive:29 inside (indoors) 10pm (night)> g tit

You can't carry that much weight.

<481/1088hp 424/424m 384/384mv no opponent no opponent evasive:27 inside (indoors) 10pm (night)> in

You are carrying:
a barrel
(Glowing) (Humming) a Defender potion
an old boat
( 2) a perfect potion of recall
an unmoving black cloak
(Humming) a spiked mithril trident
(Humming) a sacrificial scalpel
(Glowing) (Humming) an orb dripping blood
a skull-headed mace
a superior golden breastplate of perfection
beautiful golden greaves of perfection
an old, dusty druid's robe
a Big Ol'Pack Sack (open)

<481/1088hp 424/424m 384/384mv no opponent no opponent evasive:26 inside (indoors) 10pm (night)> give breas ow

They aren't here.

<481/1088hp 424/424m 384/384mv no opponent no opponent evasive:21 inside (indoors) 10pm (night)>
The white aura around your body fades.
Your warcry wears off.

<492/1088hp 424/424m 384/384mv no opponent no opponent evasive:16 inside (indoors) 11pm (night)> drop un

You drop an unmoving black cloak.

<492/1088hp 424/424m 384/384mv no opponent no opponent evasive:15 inside (indoors) 11pm (night)> g tit

You get a pair of titanium armplates.
You feel suddenly overburdened by weight.

<492/1088hp 424/424m 384/384mv no opponent no opponent evasive:15 inside (indoors) 11pm (night)> wear tit

You remove some fine amber sleeves from your arms.
You wear a pair of titanium armplates on your arms.

<492/1088hp 424/424m 384/384mv no opponent no opponent evasive:13 inside (indoors) 11pm (night)> g tit

You see no tit here.

<492/1088hp 424/424m 384/384mv no opponent no opponent evasive:12 inside (indoors) 11pm (night)> l

Halls of Judgement
You stand at the end of the small hallway in utter silence. The stone
walls around you shimmer of light coming from the rooms around you. You
hear faint sounds of bickering echoing through from somewhere to the west.
To the south, you hear a faint humming.

[Exits: south west]
A cloak that doesn't move in the strongest winds rests here.
A razor sharp canine tooth seeks to bite the curious.
(Glowing) (Humming) A potion has been inscribed with the rune for 'Defender' here.
A raspberry flan is here.
A barrel lies here on the ground.
(Glowing) (Humming) A sword is here smoking with extreme cold.
A blunt carved dagger is here.
(Glowing) A glowing seashell is here, looking quite magical.
A simple bastard sword inscribed with the words "IRA SANCTUM".
(Glowing) A silver ring set with sapphires lies here.
A beautiful golden helmet has been left here.
(Invis) A dragonblood null banner of evisceration is here.
A pair of dragonblood demonskin boots of maiming is here.
A huge three pronged spear lies here.
(Humming) A thick, blue sash is here.
A defiler's fingernail rests here, oozing a foul black vapor.
(Glowing) (Humming) A blood-coloured ioun is here.
You see 2 of a marked bracelet here.
A pair of dragonwing vampirebone gauntlets of unerring flight is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) The vindicator of law stands ready to defend the antechamber.

<492/1088hp 424/424m 384/384mv no opponent no opponent evasive:10 inside (indoors) 11pm (night)> g ring

You can't carry that many items.

<492/1088hp 424/424m 384/384mv no opponent no opponent evasive:6 inside (indoors) 11pm (night)> in

You are carrying:
a barrel
(Glowing) (Humming) a Defender potion
an old boat
( 2) a perfect potion of recall
(Humming) a spiked mithril trident
(Humming) a sacrificial scalpel
(Glowing) (Humming) an orb dripping blood
a skull-headed mace
a superior golden breastplate of perfection
(Glowing) (Humming) some fine amber sleeves
beautiful golden greaves of perfection
an old, dusty druid's robe
a Big Ol'Pack Sack (open)

<492/1088hp 424/424m 384/384mv no opponent no opponent evasive:5 inside (indoors) 11pm (night)> put all sac

a sacrificial scalpel is not a container.

<492/1088hp 424/424m 384/384mv no opponent no opponent evasive:4 inside (indoors) 11pm (night)> put all sack

You put a barrel in a Big Ol'Pack Sack.
You put a Defender potion in a Big Ol'Pack Sack.
You put an old boat in a Big Ol'Pack Sack.
You put a perfect potion of recall in a Big Ol'Pack Sack.
You put a perfect potion of recall in a Big Ol'Pack Sack.
You put a superior golden breastplate of perfection in a Big Ol'Pack Sack.
You put beautiful golden greaves of perfection in a Big Ol'Pack Sack.

<492/1088hp 424/424m 384/384mv no opponent no opponent evasive:2 inside (indoors) 11pm (night)> l

Halls of Judgement
You stand at the end of the small hallway in utter silence. The stone
walls around you shimmer of light coming from the rooms around you. You
hear faint sounds of bickering echoing through from somewhere to the west.
To the south, you hear a faint humming.

[Exits: south west]
A cloak that doesn't move in the strongest winds rests here.
A razor sharp canine tooth seeks to bite the curious.
(Glowing) (Humming) A potion has been inscribed with the rune for 'Defender' here.
A raspberry flan is here.
A barrel lies here on the ground.
(Glowing) (Humming) A sword is here smoking with extreme cold.
A blunt carved dagger is here.
(Glowing) A glowing seashell is here, looking quite magical.
A simple bastard sword inscribed with the words "IRA SANCTUM".
(Glowing) A silver ring set with sapphires lies here.
A beautiful golden helmet has been left here.
(Invis) A dragonblood null banner of evisceration is here.
A pair of dragonblood demonskin boots of maiming is here.
A huge three pronged spear lies here.
(Humming) A thick, blue sash is here.
A defiler's fingernail rests here, oozing a foul black vapor.
(Glowing) (Humming) A blood-coloured ioun is here.
You see 2 of a marked bracelet here.
A pair of dragonwing vampirebone gauntlets of unerring flight is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) The vindicator of law stands ready to defend the antechamber.

<492/1088hp 424/424m 384/384mv no opponent no opponent active inside (indoors) 11pm (night)> g fla

You get a raspberry flan.

<492/1088hp 424/424m 384/384mv no opponent no opponent active inside (indoors) 11pm (night)> eat fla

You eat a raspberry flan.
You are full.

<492/1088hp 424/424m 384/384mv no opponent no opponent active inside (indoors) 11pm (night)> g sword

You can't carry that much weight.

<492/1088hp 424/424m 384/384mv no opponent no opponent active inside (indoors) 11pm (night)> in

You are carrying:
(Humming) a spiked mithril trident
(Humming) a sacrificial scalpel
(Glowing) (Humming) an orb dripping blood
a skull-headed mace
(Glowing) (Humming) some fine amber sleeves
an old, dusty druid's robe
a Big Ol'Pack Sack (open)

<492/1088hp 424/424m 384/384mv no opponent no opponent active inside (indoors) 11pm (night)> drop sac

You drop a sacrificial scalpel.

<492/1088hp 424/424m 384/384mv no opponent no opponent active inside (indoors) 11pm (night)> g scal

You get a sacrificial scalpel.
You have become better at fast healing!
You can devote again.

<503/1088hp 424/424m 384/384mv no opponent no opponent active inside (indoors) 12am (midnight)> drop sack

You drop a Big Ol'Pack Sack.
You are no longer overburdened by weight.

<503/1088hp 424/424m 384/384mv no opponent no opponent active inside (indoors) 12am (midnight)> g fros

You get a frostbrand sword.
You drop a frostbrand sword disgusted by its purity.

<503/1088hp 424/424m 384/384mv no opponent no opponent active inside (indoors) 12am (midnight)> sac fros

Davairus gives you 147 gold coins for your sacrifice.
Reputation with Davairus increased by 6.

<503/1088hp 424/424m 384/384mv no opponent no opponent active inside (indoors) 12am (midnight)> l

Halls of Judgement
You stand at the end of the small hallway in utter silence. The stone
walls around you shimmer of light coming from the rooms around you. You
hear faint sounds of bickering echoing through from somewhere to the west.
To the south, you hear a faint humming.

[Exits: south west]
A brownish leather-like sack rests here.
A cloak that doesn't move in the strongest winds rests here.
A razor sharp canine tooth seeks to bite the curious.
(Glowing) (Humming) A potion has been inscribed with the rune for 'Defender' here.
A barrel lies here on the ground.
A blunt carved dagger is here.
(Glowing) A glowing seashell is here, looking quite magical.
A simple bastard sword inscribed with the words "IRA SANCTUM".
(Glowing) A silver ring set with sapphires lies here.
A beautiful golden helmet has been left here.
(Invis) A dragonblood null banner of evisceration is here.
A pair of dragonblood demonskin boots of maiming is here.
A huge three pronged spear lies here.
(Humming) A thick, blue sash is here.
A defiler's fingernail rests here, oozing a foul black vapor.
(Glowing) (Humming) A blood-coloured ioun is here.
You see 2 of a marked bracelet here.
A pair of dragonwing vampirebone gauntlets of unerring flight is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) The vindicator of law stands ready to defend the antechamber.

<503/1088hp 424/424m 384/384mv no opponent no opponent active inside (indoors) 12am (midnight)> g spear

You get the marauding trident of Paelloran.

<503/1088hp 424/424m 384/384mv no opponent no opponent active inside (indoors) 12am (midnight)> g bas

You get a bastard sword.
You drop a bastard sword disgusted by its purity.

<503/1088hp 424/424m 384/384mv no opponent no opponent active inside (indoors) 12am (midnight)> sac bas

Davairus gives you 6 gold coins for your sacrifice.
Reputation with Davairus increased by 6.

<503/1088hp 424/424m 384/384mv no opponent no opponent active inside (indoors) 12am (midnight)> g ring

You get a sapphire ring.

<503/1088hp 424/424m 384/384mv no opponent no opponent active inside (indoors) 12am (midnight)> g ring

You see no ring here.

<503/1088hp 424/424m 384/384mv no opponent no opponent active inside (indoors) 12am (midnight)> eq

You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> a blackened fingernail
<worn on finger> (Glowing) an iron spider
<worn around neck> (Glowing) an amber amulet
<worn around neck> (Glowing) an amber amulet
<worn on head> a beautiful golden helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> black diamond-studded scintillating silver sollerets
<worn as shield> a golden teardrop buckler
<worn about body> robes of the Adjudicator
<worn about waist> a superior golden girth of perfection
<worn around wrist> a bone bracelet
<worn around wrist> a bone bracelet
<wielded> (Humming) a peacemaker longsword
<stored in quiver> some bladed arrows (40)
<floating nearby> (Humming) a bloodstone of power
<behind shield> a set of wooden javelins (10)

<503/1088hp 424/424m 384/384mv no opponent no opponent active inside (indoors) 12am (midnight)> rem iron

You remove an iron spider from your finger.

<503/1088hp 424/424m 384/384mv no opponent no opponent active inside (indoors) 12am (midnight)> drop iron

You drop an iron spider.

<503/1088hp 424/424m 384/384mv no opponent no opponent active inside (indoors) 12am (midnight)>
The skies turn more peaceful as the surge finally departs.

<503/1088hp 424/424m 384/384mv no opponent no opponent active inside (indoors) 12am (midnight)> sac iron

Davairus gives you 120 gold coins for your sacrifice.
Reputation with Davairus increased by 5.

<503/1088hp 424/424m 384/384mv no opponent no opponent active inside (indoors) 12am (midnight)> wear sap

You wear a sapphire ring on your right finger.

<503/1088hp 424/424m 384/384mv no opponent no opponent active inside (indoors) 12am (midnight)> l

Halls of Judgement
You stand at the end of the small hallway in utter silence. The stone
walls around you shimmer of light coming from the rooms around you. You
hear faint sounds of bickering echoing through from somewhere to the west.
To the south, you hear a faint humming.

[Exits: south west]
A brownish leather-like sack rests here.
A cloak that doesn't move in the strongest winds rests here.
A razor sharp canine tooth seeks to bite the curious.
(Glowing) (Humming) A potion has been inscribed with the rune for 'Defender' here.
A barrel lies here on the ground.
A blunt carved dagger is here.
(Glowing) A glowing seashell is here, looking quite magical.
A beautiful golden helmet has been left here.
(Invis) A dragonblood null banner of evisceration is here.
A pair of dragonblood demonskin boots of maiming is here.
(Humming) A thick, blue sash is here.
A defiler's fingernail rests here, oozing a foul black vapor.
(Glowing) (Humming) A blood-coloured ioun is here.
You see 2 of a marked bracelet here.
A pair of dragonwing vampirebone gauntlets of unerring flight is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) The vindicator of law stands ready to defend the antechamber.

<503/1088hp 424/424m 384/384mv no opponent no opponent active inside (indoors) 12am (midnight)> g fing

You get a blackened fingernail.

<503/1088hp 424/424m 384/384mv no opponent no opponent active inside (indoors) 12am (midnight)> eq

You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> a blackened fingernail
<worn on finger> (Glowing) a sapphire ring
<worn around neck> (Glowing) an amber amulet
<worn around neck> (Glowing) an amber amulet
<worn on head> a beautiful golden helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> black diamond-studded scintillating silver sollerets
<worn as shield> a golden teardrop buckler
<worn about body> robes of the Adjudicator
<worn about waist> a superior golden girth of perfection
<worn around wrist> a bone bracelet
<worn around wrist> a bone bracelet
<wielded> (Humming) a peacemaker longsword
<stored in quiver> some bladed arrows (40)
<floating nearby> (Humming) a bloodstone of power
<behind shield> a set of wooden javelins (10)

<503/1088hp 424/424m 384/384mv no opponent no opponent active inside (indoors) 12am (midnight)>
You no longer see invisible objects.

<510/1088hp 424/424m 384/384mv no opponent no opponent active inside (indoors) 1am (night)> g sash

You get a thick, blue sash.

<510/1088hp 424/424m 384/384mv no opponent no opponent active inside (indoors) 1am (night)> l

Halls of Judgement
You stand at the end of the small hallway in utter silence. The stone
walls around you shimmer of light coming from the rooms around you. You
hear faint sounds of bickering echoing through from somewhere to the west.
To the south, you hear a faint humming.

[Exits: south west]
A brownish leather-like sack rests here.
A cloak that doesn't move in the strongest winds rests here.
A razor sharp canine tooth seeks to bite the curious.
(Glowing) (Humming) A potion has been inscribed with the rune for 'Defender' here.
A barrel lies here on the ground.
A blunt carved dagger is here.
(Glowing) A glowing seashell is here, looking quite magical.
A beautiful golden helmet has been left here.
(Invis) A dragonblood null banner of evisceration is here.
A pair of dragonblood demonskin boots of maiming is here.
(Glowing) (Humming) A blood-coloured ioun is here.
You see 2 of a marked bracelet here.
A pair of dragonwing vampirebone gauntlets of unerring flight is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) The vindicator of law stands ready to defend the antechamber.

<510/1088hp 424/424m 384/384mv no opponent no opponent active inside (indoors) 1am (night)> g mark
g mark

You get a marked bracelet.

<510/1088hp 424/424m 384/384mv no opponent no opponent active inside (indoors) 1am (night)>
You get a marked bracelet.

<510/1088hp 424/424m 384/384mv no opponent no opponent active inside (indoors) 1am (night)> eq

You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> a blackened fingernail
<worn on finger> (Glowing) a sapphire ring
<worn around neck> (Glowing) an amber amulet
<worn around neck> (Glowing) an amber amulet
<worn on head> a beautiful golden helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> black diamond-studded scintillating silver sollerets
<worn as shield> a golden teardrop buckler
<worn about body> robes of the Adjudicator
<worn about waist> a superior golden girth of perfection
<worn around wrist> a bone bracelet
<worn around wrist> a bone bracelet
<wielded> (Humming) a peacemaker longsword
<stored in quiver> some bladed arrows (40)
<floating nearby> (Humming) a bloodstone of power
<behind shield> a set of wooden javelins (10)

<510/1088hp 424/424m 384/384mv no opponent no opponent active inside (indoors) 1am (night)> rem bon
rem bon

You remove a bone bracelet from around your wrist.

<510/1088hp 424/429m 384/384mv no opponent no opponent active inside (indoors) 1am (night)>
You remove a bone bracelet from around your wrist.

<510/1088hp 424/434m 384/384mv no opponent no opponent active inside (indoors) 1am (night)> wear marked

You wear a marked bracelet around your left wrist.

<510/1088hp 424/434m 384/384mv no opponent no opponent active inside (indoors) 1am (night)> wear marked

You wear a marked bracelet around your right wrist.
The Strength of Titanium Tenor surges through you.

<510/1088hp 424/434m 384/384mv no opponent no opponent active inside (indoors) 1am (night)> eq

You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> a blackened fingernail
<worn on finger> (Glowing) a sapphire ring
<worn around neck> (Glowing) an amber amulet
<worn around neck> (Glowing) an amber amulet
<worn on head> a beautiful golden helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> black diamond-studded scintillating silver sollerets
<worn as shield> a golden teardrop buckler
<worn about body> robes of the Adjudicator
<worn about waist> a superior golden girth of perfection
<worn around wrist> (Glowing) a marked bracelet
<worn around wrist> (Glowing) a marked bracelet
<wielded> (Humming) a peacemaker longsword
<stored in quiver> some bladed arrows (40)
<floating nearby> (Humming) a bloodstone of power
<behind shield> a set of wooden javelins (10)

<510/1088hp 424/434m 384/384mv no opponent no opponent active inside (indoors) 1am (night)> drop bone

You drop a skull-headed mace.

<510/1088hp 424/434m 384/384mv no opponent no opponent calm inside (indoors) 1am (night)> drop bone

You drop a bone bracelet.

<510/1088hp 424/434m 384/384mv no opponent no opponent calm inside (indoors) 1am (night)> drop bone

You drop a bone bracelet.

<510/1088hp 424/434m 384/384mv no opponent no opponent calm inside (indoors) 1am (night)> sac bracelet

Davairus gives you 120 gold coins for your sacrifice.
Reputation with Davairus increased by 5.

<510/1088hp 424/434m 384/384mv no opponent no opponent calm inside (indoors) 1am (night)> sac bracelet

Davairus gives you 120 gold coins for your sacrifice.
Reputation with Davairus increased by 5.

<510/1088hp 424/434m 384/384mv no opponent no opponent calm inside (indoors) 1am (night)> g mace

You get a skull-headed mace.

<510/1088hp 424/434m 384/384mv no opponent no opponent calm inside (indoors) 1am (night)> l

Halls of Judgement
You stand at the end of the small hallway in utter silence. The stone
walls around you shimmer of light coming from the rooms around you. You
hear faint sounds of bickering echoing through from somewhere to the west.
To the south, you hear a faint humming.

[Exits: south west]
A brownish leather-like sack rests here.
A cloak that doesn't move in the strongest winds rests here.
A razor sharp canine tooth seeks to bite the curious.
(Glowing) (Humming) A potion has been inscribed with the rune for 'Defender' here.
A barrel lies here on the ground.
A blunt carved dagger is here.
(Glowing) A glowing seashell is here, looking quite magical.
A beautiful golden helmet has been left here.
(Invis) A dragonblood null banner of evisceration is here.
A pair of dragonblood demonskin boots of maiming is here.
(Glowing) (Humming) A blood-coloured ioun is here.
A pair of dragonwing vampirebone gauntlets of unerring flight is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) The vindicator of law stands ready to defend the antechamber.

<510/1088hp 424/434m 384/384mv no opponent no opponent calm inside (indoors) 1am (night)> g sea

You get a magic seashell.

<518/1088hp 428/434m 384/384mv no opponent no opponent calm inside (indoors) 2am (night)> g boa sac

You get an old boat from a Big Ol'Pack Sack.

<518/1088hp 428/434m 384/384mv no opponent no opponent calm inside (indoors) 2am (night)> drop boa

You drop an old boat.

<518/1088hp 428/434m 384/384mv no opponent no opponent calm inside (indoors) 2am (night)> g sac

You get a Big Ol'Pack Sack.

<518/1088hp 428/434m 384/384mv no opponent no opponent calm inside (indoors) 2am (night)> l

Halls of Judgement
You stand at the end of the small hallway in utter silence. The stone
walls around you shimmer of light coming from the rooms around you. You
hear faint sounds of bickering echoing through from somewhere to the west.
To the south, you hear a faint humming.

[Exits: south west]
An old boat looking barely seaworthy is here.
A cloak that doesn't move in the strongest winds rests here.
A razor sharp canine tooth seeks to bite the curious.
(Glowing) (Humming) A potion has been inscribed with the rune for 'Defender' here.
A barrel lies here on the ground.
A blunt carved dagger is here.
A beautiful golden helmet has been left here.
(Invis) A dragonblood null banner of evisceration is here.
A pair of dragonblood demonskin boots of maiming is here.
(Glowing) (Humming) A blood-coloured ioun is here.
A pair of dragonwing vampirebone gauntlets of unerring flight is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) The vindicator of law stands ready to defend the antechamber.

<518/1088hp 428/434m 384/384mv no opponent no opponent calm inside (indoors) 2am (night)> put all sac

You put a magic seashell in a Big Ol'Pack Sack.

<518/1088hp 428/434m 384/384mv no opponent no opponent calm inside (indoors) 2am (night)> put all sack

<518/1088hp 428/434m 384/384mv no opponent no opponent calm inside (indoors) 2am (night)> g all

You can't carry that much weight.

<518/1088hp 428/434m 384/384mv no opponent no opponent calm inside (indoors) 2am (night)> in

You are carrying:
a Big Ol'Pack Sack (open)
a skull-headed mace
(Humming) a thick, blue sash
a blackened fingernail
the marauding trident of Paelloran
(Humming) a sacrificial scalpel
(Humming) a spiked mithril trident
(Glowing) (Humming) an orb dripping blood
(Glowing) (Humming) some fine amber sleeves
an old, dusty druid's robe

<518/1088hp 428/434m 384/384mv no opponent no opponent calm inside (indoors) 2am (night)> l

Halls of Judgement
You stand at the end of the small hallway in utter silence. The stone
walls around you shimmer of light coming from the rooms around you. You
hear faint sounds of bickering echoing through from somewhere to the west.
To the south, you hear a faint humming.

[Exits: south west]
An old boat looking barely seaworthy is here.
A cloak that doesn't move in the strongest winds rests here.
A razor sharp canine tooth seeks to bite the curious.
(Glowing) (Humming) A potion has been inscribed with the rune for 'Defender' here.
A barrel lies here on the ground.
A blunt carved dagger is here.
A beautiful golden helmet has been left here.
(Invis) A dragonblood null banner of evisceration is here.
A pair of dragonblood demonskin boots of maiming is here.
(Glowing) (Humming) A blood-coloured ioun is here.
A pair of dragonwing vampirebone gauntlets of unerring flight is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) The vindicator of law stands ready to defend the antechamber.

<518/1088hp 428/434m 384/384mv no opponent no opponent calm inside (indoors) 2am (night)> g dagger

You get a severe frosted dagger.

<518/1088hp 428/434m 384/384mv no opponent no opponent calm inside (indoors) 2am (night)> g iou

You get a bloody ioun.

<528/1088hp 433/434m 384/384mv no opponent no opponent calm inside (indoors) 3am (night)> eq

You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> a blackened fingernail
<worn on finger> (Glowing) a sapphire ring
<worn around neck> (Glowing) an amber amulet
<worn around neck> (Glowing) an amber amulet
<worn on head> a beautiful golden helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> black diamond-studded scintillating silver sollerets
<worn as shield> a golden teardrop buckler
<worn about body> robes of the Adjudicator
<worn about waist> a superior golden girth of perfection
<worn around wrist> (Glowing) a marked bracelet
<worn around wrist> (Glowing) a marked bracelet
<wielded> (Humming) a peacemaker longsword
<stored in quiver> some bladed arrows (40)
<floating nearby> (Humming) a bloodstone of power
<behind shield> a set of wooden javelins (10)

<528/1088hp 433/434m 384/384mv no opponent no opponent calm inside (indoors) 3am (night)> sc

/@============================================================-
| \
| Ungar the Battlemaster, follower of Davairus |
| Acolyte of Blood, Rank Officer of [JUSTICE] |
| You are 21 years old (95 hours, 99h:53m of bloodshed) |
| |
| Race: Duergar Hometown: Seringale Health: 528/1088 |
| Sex: Male Class: Warrior Mana: 433/434 |
| Size: medium Alignment: Evil Move: 384/384 |
| Age: youthful Ethos: Lawful Ail: 133.9 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 420/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 12 |
| Wisdom: 19 (19+0) Exp tnl: 19710 Trains: 0 |
| Dexter: 18 (20-2) Guildpoint: 2/3 Items: 33/34 |
| Consti: 22 (22+0) Gold: 2955 Wimpy: 4 hp |
| Luck: Lady Luck Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 231 Saving Throws |
| Hitroll: 41 Vs Bash: 176 Afflictive: 47 |
| Damroll: 35 Vs Slash: 227 Maledictive: 42 |
| Vs Magic: 65 Mental: 62 |
\==========================================================-/
You are affected by the following:
Set : Titanium Tenor : modifies armor class by 22 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 2 permanently
: modifies damroll by 2 permanently

<528/1088hp 433/434m 384/384mv no opponent no opponent calm inside (indoors) 3am (night)> war

You feel righteous as you yell out your warcry.
You yell 'The Iron Fist of Law shall bring justice to the infidels!'

<528/1088hp 403/434m 384/384mv no opponent no opponent calm inside (indoors) 3am (night)> in

You are carrying:
(Glowing) (Humming) a bloody ioun
a severe frosted dagger
a Big Ol'Pack Sack (open)
a skull-headed mace
(Humming) a thick, blue sash
a blackened fingernail
the marauding trident of Paelloran
(Humming) a sacrificial scalpel
(Humming) a spiked mithril trident
(Glowing) (Humming) an orb dripping blood
(Glowing) (Humming) some fine amber sleeves
an old, dusty druid's robe

<528/1088hp 403/434m 384/384mv no opponent no opponent calm inside (indoors) 3am (night)> l

Halls of Judgement
You stand at the end of the small hallway in utter silence. The stone
walls around you shimmer of light coming from the rooms around you. You
hear faint sounds of bickering echoing through from somewhere to the west.
To the south, you hear a faint humming.

[Exits: south west]
An old boat looking barely seaworthy is here.
A cloak that doesn't move in the strongest winds rests here.
A razor sharp canine tooth seeks to bite the curious.
(Glowing) (Humming) A potion has been inscribed with the rune for 'Defender' here.
A barrel lies here on the ground.
A beautiful golden helmet has been left here.
(Invis) A dragonblood null banner of evisceration is here.
A pair of dragonblood demonskin boots of maiming is here.
A pair of dragonwing vampirebone gauntlets of unerring flight is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) The vindicator of law stands ready to defend the antechamber.

<528/1088hp 403/434m 384/384mv no opponent no opponent calm inside (indoors) 3am (night)> g cloak

You get an unmoving black cloak.
You feel suddenly overburdened by weight.

<528/1088hp 403/434m 384/384mv no opponent no opponent calm inside (indoors) 3am (night)> g cloak

You see no cloak here.

<528/1088hp 403/434m 384/384mv no opponent no opponent calm inside (indoors) 3am (night)> l

Halls of Judgement
You stand at the end of the small hallway in utter silence. The stone
walls around you shimmer of light coming from the rooms around you. You
hear faint sounds of bickering echoing through from somewhere to the west.
To the south, you hear a faint humming.

[Exits: south west]
An old boat looking barely seaworthy is here.
A razor sharp canine tooth seeks to bite the curious.
(Glowing) (Humming) A potion has been inscribed with the rune for 'Defender' here.
A barrel lies here on the ground.
A beautiful golden helmet has been left here.
(Invis) A dragonblood null banner of evisceration is here.
A pair of dragonblood demonskin boots of maiming is here.
A pair of dragonwing vampirebone gauntlets of unerring flight is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) The vindicator of law stands ready to defend the antechamber.

<528/1088hp 403/434m 384/384mv no opponent no opponent calm inside (indoors) 3am (night)> g dete sac

You see nothing like that in a Big Ol'Pack Sack.

<528/1088hp 403/434m 384/384mv no opponent no opponent calm inside (indoors) 3am (night)> g dus sac

You can't carry that many items.

<528/1088hp 403/434m 384/384mv no opponent no opponent calm inside (indoors) 3am (night)> in

You are carrying:
an unmoving black cloak
(Glowing) (Humming) a bloody ioun
a severe frosted dagger
a Big Ol'Pack Sack (open)
a skull-headed mace
(Humming) a thick, blue sash
a blackened fingernail
the marauding trident of Paelloran
(Humming) a sacrificial scalpel
(Humming) a spiked mithril trident
(Glowing) (Humming) an orb dripping blood
(Glowing) (Humming) some fine amber sleeves
an old, dusty druid's robe

<528/1088hp 403/434m 384/384mv no opponent no opponent calm inside (indoors) 3am (night)> drop slee

You drop some fine amber sleeves.
You are no longer overburdened by weight.

<536/1088hp 406/434m 384/384mv no opponent no opponent calm inside (indoors) 4am (night)> g dete sac

You see nothing like that in a Big Ol'Pack Sack.

<536/1088hp 406/434m 384/384mv no opponent no opponent calm inside (indoors) 4am (night)> g dust sac

You get magic dust from a Big Ol'Pack Sack.

<536/1088hp 406/434m 384/384mv no opponent no opponent calm inside (indoors) 4am (night)> eat dus

You are too full to eat more.

<536/1088hp 406/434m 384/384mv no opponent no opponent calm inside (indoors) 4am (night)> in

You are carrying:
magic dust
an unmoving black cloak
(Glowing) (Humming) a bloody ioun
a severe frosted dagger
a Big Ol'Pack Sack (open)
a skull-headed mace
(Humming) a thick, blue sash
a blackened fingernail
the marauding trident of Paelloran
(Humming) a sacrificial scalpel
(Humming) a spiked mithril trident
(Glowing) (Humming) an orb dripping blood
an old, dusty druid's robe

<536/1088hp 406/434m 384/384mv no opponent no opponent calm inside (indoors) 4am (night)> whe

Players near you in Justice Shrine:
<PK> Ungar Halls of Judgement
Coelex South Square
<PK> Ilromie South Square

<536/1088hp 406/434m 384/384mv no opponent no opponent calm inside (indoors) 4am (night)> l

Halls of Judgement
You stand at the end of the small hallway in utter silence. The stone
walls around you shimmer of light coming from the rooms around you. You
hear faint sounds of bickering echoing through from somewhere to the west.
To the south, you hear a faint humming.

[Exits: south west]
(Glowing) (Humming) A pair of fine sleeves is left here.
An old boat looking barely seaworthy is here.
A razor sharp canine tooth seeks to bite the curious.
(Glowing) (Humming) A potion has been inscribed with the rune for 'Defender' here.
A barrel lies here on the ground.
A beautiful golden helmet has been left here.
(Invis) A dragonblood null banner of evisceration is here.
A pair of dragonblood demonskin boots of maiming is here.
A pair of dragonwing vampirebone gauntlets of unerring flight is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) The vindicator of law stands ready to defend the antechamber.

<536/1088hp 406/434m 384/384mv no opponent no opponent calm inside (indoors) 4am (night)> w

Atop the Spiralled Stairs

[Exits: north east west down]
A special guard walks in.

<536/1088hp 406/434m 383/384mv no opponent no opponent calm inside (indoors) 4am (night)> d

Before the Spiraled Stairs

[Exits: south up]
A special guard walks in.

<536/1088hp 406/434m 382/384mv no opponent no opponent calm inside (indoors) 4am (night)> s

Halls of Judgement

[Exits: north east]
A special guard walks in.

<536/1088hp 406/434m 381/384mv no opponent no opponent calm inside (indoors) 4am (night)> e

Halls of Judgement

[Exits: east west]
A special guard walks in.

<536/1088hp 406/434m 380/384mv no opponent no opponent calm inside (indoors) 4am (night)> e

The Guard House

[Exits: west down]
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
A special guard walks in.
The Guardian of Justice bows before you.

<536/1088hp 406/434m 379/384mv no opponent no opponent calm inside (indoors) 4am (night)> d

Outside the Justice Cabal

[Exits: up down]
A big WARNING SIGN sits here demanding to be read.
A special guard walks in.

<536/1088hp 406/434m 378/384mv no opponent no opponent calm city (outside) 4am (night)> e

Alas, you cannot go that way.

<536/1088hp 406/434m 378/384mv no opponent no opponent calm city (outside) 4am (night)> d

On a Rising Catwalk

[Exits: east up]
A special guard walks in.

<536/1088hp 406/434m 377/384mv no opponent no opponent calm city (outside) 4am (night)> e

Above a Spotless Street

[Exits: east west down]
A special guard walks in.

<536/1088hp 406/434m 376/384mv no opponent no opponent calm city (outside) 4am (night)> w

On a Rising Catwalk

[Exits: east up]
A special guard walks in.

<536/1088hp 406/434m 375/384mv no opponent no opponent calm city (outside) 4am (night)> u

Outside the Justice Cabal

[Exits: up down]
A big WARNING SIGN sits here demanding to be read.
A special guard walks in.

<536/1088hp 406/434m 374/384mv no opponent no opponent calm city (outside) 4am (night)> u

The Guard House

[Exits: west down]
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
A special guard walks in.
The Guardian of Justice bows before you.

<536/1088hp 406/434m 373/384mv no opponent no opponent calm inside (indoors) 4am (night)> w

Halls of Judgement

[Exits: east west]
A special guard walks in.

<536/1088hp 406/434m 372/384mv no opponent no opponent calm inside (indoors) 4am (night)> w

Halls of Judgement

[Exits: north east]
A special guard walks in.

<536/1088hp 406/434m 371/384mv no opponent no opponent calm inside (indoors) 4am (night)> e
e

Halls of Judgement

[Exits: east west]
A special guard walks in.

<536/1088hp 406/434m 370/384mv no opponent no opponent calm inside (indoors) 4am (night)> d

The Guard House

[Exits: west down]
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
A special guard walks in.
The Guardian of Justice bows before you.

<546/1088hp 410/434m 383/384mv no opponent no opponent calm inside (indoors) 5am (dawn)>
Outside the Justice Cabal

[Exits: up down]
A big WARNING SIGN sits here demanding to be read.
A special guard walks in.

<546/1088hp 410/434m 382/384mv no opponent no opponent calm city (outside) 5am (dawn)> d

On a Rising Catwalk

[Exits: east up]
A special guard walks in.

<546/1088hp 410/434m 381/384mv no opponent no opponent calm city (outside) 5am (dawn)> s

Alas, you cannot go that way.

<546/1088hp 410/434m 381/384mv no opponent no opponent calm city (outside) 5am (dawn)> e

Above a Spotless Street

[Exits: east west down]
A special guard walks in.

<546/1088hp 410/434m 380/384mv no opponent no opponent calm city (outside) 5am (dawn)> e

Equipment and Supplies

[Exits: west]
(White Aura) Fenril, the shopkeeper sits behind a mesh wire fence.
A special guard walks in.

<546/1088hp 410/434m 379/384mv no opponent no opponent calm inside (indoors) 5am (dawn)> buy detect

You can't carry that many items.

<546/1088hp 410/434m 379/384mv no opponent no opponent calm inside (indoors) 5am (dawn)> in

You are carrying:
magic dust
an unmoving black cloak
(Glowing) (Humming) a bloody ioun
a severe frosted dagger
a Big Ol'Pack Sack (open)
a skull-headed mace
(Humming) a thick, blue sash
a blackened fingernail
the marauding trident of Paelloran
(Humming) a sacrificial scalpel
(Humming) a spiked mithril trident
(Glowing) (Humming) an orb dripping blood
an old, dusty druid's robe

<546/1088hp 410/434m 379/384mv no opponent no opponent calm inside (indoors) 5am (dawn)> put dust sack

You put magic dust in a Big Ol'Pack Sack.

<546/1088hp 410/434m 379/384mv no opponent no opponent calm inside (indoors) 5am (dawn)> buy dete

You buy a potion of detect invis.

<546/1088hp 410/434m 379/384mv no opponent no opponent calm inside (indoors) 5am (dawn)> quaff dete

You quaff a potion of detect invis.
Your eyes tingle.

<546/1088hp 410/434m 379/384mv no opponent no opponent calm inside (indoors) 5am (dawn)> w
w

Above a Spotless Street

[Exits: east west down]
A special guard walks in.

<546/1088hp 410/434m 378/384mv no opponent no opponent calm city (outside) 5am (dawn)>
On a Rising Catwalk

[Exits: east up]
A special guard walks in.

<546/1088hp 410/434m 377/384mv no opponent no opponent calm city (outside) 5am (dawn)> u

Outside the Justice Cabal

[Exits: up down]
A big WARNING SIGN sits here demanding to be read.
A special guard walks in.

<546/1088hp 410/434m 376/384mv no opponent no opponent calm city (outside) 5am (dawn)> u

The Guard House

[Exits: west down]
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
A special guard walks in.
The Guardian of Justice bows before you.

<546/1088hp 410/434m 375/384mv no opponent no opponent calm inside (indoors) 5am (dawn)> u

Alas, you cannot go that way.

<546/1088hp 410/434m 375/384mv no opponent no opponent calm inside (indoors) 5am (dawn)> w

Halls of Judgement

[Exits: east west]
A special guard walks in.

<546/1088hp 410/434m 374/384mv no opponent no opponent calm inside (indoors) 5am (dawn)> n

Alas, you cannot go that way.

<546/1088hp 410/434m 374/384mv no opponent no opponent calm inside (indoors) 5am (dawn)> w

Halls of Judgement

[Exits: north east]
A special guard walks in.

<546/1088hp 410/434m 373/384mv no opponent no opponent calm inside (indoors) 5am (dawn)> n

Before the Spiraled Stairs

[Exits: south up]
A special guard walks in.

<546/1088hp 410/434m 372/384mv no opponent no opponent calm inside (indoors) 5am (dawn)> u

Atop the Spiralled Stairs

[Exits: north east west down]
A special guard walks in.

<546/1088hp 410/434m 371/384mv no opponent no opponent calm inside (indoors) 5am (dawn)> e

Halls of Judgement

[Exits: south west]
(Glowing) (Humming) A pair of fine sleeves is left here.
An old boat looking barely seaworthy is here.
A razor sharp canine tooth seeks to bite the curious.
(Glowing) (Humming) A potion has been inscribed with the rune for 'Defender' here.
A barrel lies here on the ground.
A beautiful golden helmet has been left here.
(Invis) A dragonblood null banner of evisceration is here.
A pair of dragonblood demonskin boots of maiming is here.
A pair of dragonwing vampirebone gauntlets of unerring flight is here.
(White Aura) The vindicator of law stands ready to defend the antechamber.
A special guard walks in.

<546/1088hp 410/434m 370/384mv no opponent no opponent calm inside (indoors) 5am (dawn)> eq

You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> a blackened fingernail
<worn on finger> (Glowing) a sapphire ring
<worn around neck> (Glowing) an amber amulet
<worn around neck> (Glowing) an amber amulet
<worn on head> a beautiful golden helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> black diamond-studded scintillating silver sollerets
<worn as shield> a golden teardrop buckler
<worn about body> robes of the Adjudicator
<worn about waist> a superior golden girth of perfection
<worn around wrist> (Glowing) a marked bracelet
<worn around wrist> (Glowing) a marked bracelet
<wielded> (Humming) a peacemaker longsword
<stored in quiver> some bladed arrows (40)
<floating nearby> (Humming) a bloodstone of power
<behind shield> a set of wooden javelins (10)

<546/1088hp 410/434m 370/384mv no opponent no opponent calm inside (indoors) 5am (dawn)>
Your victory rush wears off.

<554/1088hp 413/434m 384/384mv no opponent no opponent calm inside (indoors) 6am (day)> sc

/@============================================================-
| \
| Ungar the Battlemaster, follower of Davairus |
| Acolyte of Blood, Rank Officer of [JUSTICE] |
| You are 21 years old (95 hours, 99h:55m of bloodshed) |
| |
| Race: Duergar Hometown: Seringale Health: 554/1088 |
| Sex: Male Class: Warrior Mana: 413/434 |
| Size: medium Alignment: Evil Move: 384/384 |
| Age: youthful Ethos: Lawful Ail: 133.9 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 418/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 12 |
| Wisdom: 19 (19+0) Exp tnl: 19710 Trains: 0 |
| Dexter: 18 (20-2) Guildpoint: 2/3 Items: 33/34 |
| Consti: 22 (22+0) Gold: 2955 Wimpy: 4 hp |
| Luck: Lady Luck Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 231 Saving Throws |
| Hitroll: 47 Vs Bash: 176 Afflictive: 54 |
| Damroll: 35 Vs Slash: 227 Maledictive: 42 |
| Vs Magic: 65 Mental: 62 |
\==========================================================-/
You are affected by the following:
Spell: detect invis : lasts for 49 hours
Skill: warcry : modifies save vs afflictive by 7 for 22 hours
: modifies hitroll by 6 for 22 hours
Set : Titanium Tenor : modifies armor class by 22 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 2 permanently
: modifies damroll by 2 permanently

<554/1088hp 413/434m 384/384mv no opponent no opponent calm inside (indoors) 6am (day)> eq

You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> a blackened fingernail
<worn on finger> (Glowing) a sapphire ring
<worn around neck> (Glowing) an amber amulet
<worn around neck> (Glowing) an amber amulet
<worn on head> a beautiful golden helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> black diamond-studded scintillating silver sollerets
<worn as shield> a golden teardrop buckler
<worn about body> robes of the Adjudicator
<worn about waist> a superior golden girth of perfection
<worn around wrist> (Glowing) a marked bracelet
<worn around wrist> (Glowing) a marked bracelet
<wielded> (Humming) a peacemaker longsword
<stored in quiver> some bladed arrows (40)
<floating nearby> (Humming) a bloodstone of power
<behind shield> a set of wooden javelins (10)

<554/1088hp 413/434m 384/384mv no opponent no opponent calm inside (indoors) 6am (day)> l

Halls of Judgement
You stand at the end of the small hallway in utter silence. The stone
walls around you shimmer of light coming from the rooms around you. You
hear faint sounds of bickering echoing through from somewhere to the west.
To the south, you hear a faint humming.

[Exits: south west]
(Glowing) (Humming) A pair of fine sleeves is left here.
An old boat looking barely seaworthy is here.
A razor sharp canine tooth seeks to bite the curious.
(Glowing) (Humming) A potion has been inscribed with the rune for 'Defender' here.
A barrel lies here on the ground.
A beautiful golden helmet has been left here.
(Invis) A dragonblood null banner of evisceration is here.
A pair of dragonblood demonskin boots of maiming is here.
A pair of dragonwing vampirebone gauntlets of unerring flight is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) The vindicator of law stands ready to defend the antechamber.

<554/1088hp 413/434m 384/384mv no opponent no opponent calm inside (indoors) 6am (day)> g poti

You get a Defender potion.

<554/1088hp 413/434m 384/384mv no opponent no opponent calm inside (indoors) 6am (day)> put potion sac

You put a Defender potion in a Big Ol'Pack Sack.

<554/1088hp 413/434m 384/384mv no opponent no opponent calm inside (indoors) 6am (day)> g bann

You get a dragonblood null banner of evisceration.

<554/1088hp 413/434m 384/384mv no opponent no opponent calm inside (indoors) 6am (day)> put banner sac

You put a dragonblood null banner of evisceration in a Big Ol'Pack Sack.

<554/1088hp 413/434m 384/384mv no opponent no opponent calm inside (indoors) 6am (day)> g boo

You get a pair of dragonblood demonskin boots of maiming.
You feel suddenly overburdened by weight.

<554/1088hp 413/434m 384/384mv no opponent no opponent calm inside (indoors) 6am (day)> l in sac

A Big Ol'Pack Sack holds:
(Invis) a dragonblood null banner of evisceration
( 5) (Glowing) (Humming) a Defender potion
( 3) magic dust
(Glowing) a magic seashell
beautiful golden greaves of perfection
a superior golden breastplate of perfection
( 2) a perfect potion of recall
a barrel
( 2) a potion labeled 'protection'
( 4) an enriched gyvel potion
a pitch-black flaming longsword
(Glowing) an icicle
(21) a lump of golden ore
( 2) a wraith band
(Humming) a pair of blood soaked gloves
a pair of black leather sleeves
a bottle of gold rum
a pitch black cloak (empty)
a black leather hood
a pair of black leather pants
reinforced mithril greaves of perfection
a reinforced mithril girth of perfection
a crimson sash
the red dragon shield
a dark satin vest
a goblin's toe
a bone-handled kukri
a dragon's eye
a deep red stone
a spiked skull flail
[Hit Return to continue]
an admission ticket

<564/1088hp 416/434m 384/384mv no opponent no opponent calm inside (indoors) 7am (day)> g shield sack

You can't carry that many items.

<564/1088hp 416/434m 384/384mv no opponent no opponent calm inside (indoors) 7am (day)> in

You are carrying:
a pair of dragonblood demonskin boots of maiming
an unmoving black cloak
(Glowing) (Humming) a bloody ioun
a severe frosted dagger
a Big Ol'Pack Sack (open)
a skull-headed mace
(Humming) a thick, blue sash
a blackened fingernail
the marauding trident of Paelloran
(Humming) a sacrificial scalpel
(Humming) a spiked mithril trident
(Glowing) (Humming) an orb dripping blood
an old, dusty druid's robe

<564/1088hp 416/434m 384/384mv no opponent no opponent calm inside (indoors) 7am (day)> put ioun sack

You cannot put such a powerful item in a container.

<564/1088hp 416/434m 384/384mv no opponent no opponent calm inside (indoors) 7am (day)> put boots sac

You put a pair of dragonblood demonskin boots of maiming in a Big Ol'Pack Sack.

<564/1088hp 416/434m 384/384mv no opponent no opponent calm inside (indoors) 7am (day)>
The crusade has been forfeit.

<564/1088hp 416/434m 384/384mv no opponent no opponent calm inside (indoors) 7am (day)> l

Halls of Judgement
You stand at the end of the small hallway in utter silence. The stone
walls around you shimmer of light coming from the rooms around you. You
hear faint sounds of bickering echoing through from somewhere to the west.
To the south, you hear a faint humming.

[Exits: south west]
(Glowing) (Humming) A pair of fine sleeves is left here.
An old boat looking barely seaworthy is here.
A razor sharp canine tooth seeks to bite the curious.
A barrel lies here on the ground.
A beautiful golden helmet has been left here.
A pair of dragonwing vampirebone gauntlets of unerring flight is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) The vindicator of law stands ready to defend the antechamber.

<564/1088hp 416/434m 384/384mv no opponent no opponent calm inside (indoors) 7am (day)> g gaunt

You can't carry that much weight.

<564/1088hp 416/434m 384/384mv no opponent no opponent calm inside (indoors) 7am (day)> sc

/@============================================================-
| \
| Ungar the Battlemaster, follower of Davairus |
| Acolyte of Blood, Rank Officer of [JUSTICE] |
| You are 21 years old (95 hours, 99h:55m of bloodshed) |
| |
| Race: Duergar Hometown: Seringale Health: 564/1088 |
| Sex: Male Class: Warrior Mana: 416/434 |
| Size: medium Alignment: Evil Move: 384/384 |
| Age: youthful Ethos: Lawful Ail: 133.9 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 435/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 12 |
| Wisdom: 19 (19+0) Exp tnl: 19710 Trains: 0 |
| Dexter: 18 (20-2) Guildpoint: 2/3 Items: 33/34 |
| Consti: 22 (22+0) Gold: 2955 Wimpy: 4 hp |
| Luck: Lady Luck Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 231 Saving Throws |
| Hitroll: 47 Vs Bash: 176 Afflictive: 54 |
| Damroll: 35 Vs Slash: 227 Maledictive: 42 |
| Vs Magic: 65 Mental: 62 |
\==========================================================-/
You are affected by the following:
Spell: detect invis : lasts for 48 hours
Skill: warcry : modifies save vs afflictive by 7 for 21 hours
: modifies hitroll by 6 for 21 hours
Set : Titanium Tenor : modifies armor class by 22 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 2 permanently
: modifies damroll by 2 permanently

<564/1088hp 416/434m 384/384mv no opponent no opponent calm inside (indoors) 7am (day)> devo

You bow your head in worship of your god.
Davairus grants you a little favor.
Reputation with Davairus increased by 5.

<570/1088hp 419/434m 384/384mv no opponent no opponent calm inside (indoors) 8am (day)> eq

You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> a blackened fingernail
<worn on finger> (Glowing) a sapphire ring
<worn around neck> (Glowing) an amber amulet
<worn around neck> (Glowing) an amber amulet
<worn on head> a beautiful golden helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> black diamond-studded scintillating silver sollerets
<worn as shield> a golden teardrop buckler
<worn about body> robes of the Adjudicator
<worn about waist> a superior golden girth of perfection
<worn around wrist> (Glowing) a marked bracelet
<worn around wrist> (Glowing) a marked bracelet
<wielded> (Humming) a peacemaker longsword
<stored in quiver> some bladed arrows (40)
<floating nearby> (Humming) a bloodstone of power
<behind shield> a set of wooden javelins (10)

<570/1088hp 419/434m 384/384mv no opponent no opponent calm inside (indoors) 8am (day)> rem sap

You remove a sapphire ring from your finger.

<570/1088hp 419/434m 384/384mv no opponent no opponent calm inside (indoors) 8am (day)> sc

/@============================================================-
| \
| Ungar the Battlemaster, follower of Davairus |
| Acolyte of Blood, Rank Officer of [JUSTICE] |
| You are 21 years old (95 hours, 99h:56m of bloodshed) |
| |
| Race: Duergar Hometown: Seringale Health: 570/1088 |
| Sex: Male Class: Warrior Mana: 419/434 |
| Size: medium Alignment: Evil Move: 384/384 |
| Age: youthful Ethos: Lawful Ail: 125.8 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 435/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 12 |
| Wisdom: 19 (19+0) Exp tnl: 19710 Trains: 0 |
| Dexter: 18 (20-2) Guildpoint: 2/3 Items: 33/34 |
| Consti: 22 (22+0) Gold: 2955 Wimpy: 4 hp |
| Luck: Lady Luck Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 231 Saving Throws |
| Hitroll: 44 Vs Bash: 176 Afflictive: 54 |
| Damroll: 35 Vs Slash: 227 Maledictive: 42 |
| Vs Magic: 65 Mental: 62 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 24 hours
Spell: detect invis : lasts for 47 hours
Skill: warcry : modifies save vs afflictive by 7 for 20 hours
: modifies hitroll by 6 for 20 hours
Set : Titanium Tenor : modifies armor class by 22 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 2 permanently
: modifies damroll by 2 permanently

<570/1088hp 419/434m 384/384mv no opponent no opponent calm inside (indoors) 8am (day)> wear fing

You wear a blackened fingernail on your right finger.
Xhao tells you 'Ready for our next duel?'

<570/1088hp 419/434m 384/384mv no opponent no opponent calm inside (indoors) 8am (day)> who

[50 Duerg War] <PK> [JUSTICE] (Officer) Ungar the Battlemaster
[ Cyclp ] Grundel the Master of Rage
[ Half ] <PK> Bonfo the Master of Moustache
[ Human ] <PK> [WARLORD] Xhao Xhin the Purveyor of Violence, Specialist in Correcting Bad Kung fu
[ Drow ] Balmir the Shadow of the Blade
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Arcane Archivist, Polymath of History
[ H-Elf ] Sylyra the Mistress of the Spirit
[ Gnome ] <PK> <MYSTIC> Wylsin Plindane the One-Eyed Wizard, Abecedarian of Arcane
[ Jotun ] Kellin Al'Gorn the Templar Captain
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 19.

<570/1088hp 419/434m 384/384mv no opponent no opponent calm inside (indoors) 8am (day)> whe

Players near you in Justice Shrine:
<PK> Ungar Halls of Judgement
<PK> Ilromie South Square

<570/1088hp 419/434m 384/384mv no opponent no opponent calm inside (indoors) 8am (day)> repl I am not, I just killed Coelex

Xhao can't hear you.

<570/1088hp 419/434m 384/384mv no opponent no opponent calm inside (indoors) 8am (day)> l

Halls of Judgement
You stand at the end of the small hallway in utter silence. The stone
walls around you shimmer of light coming from the rooms around you. You
hear faint sounds of bickering echoing through from somewhere to the west.
To the south, you hear a faint humming.

[Exits: south west]
(Glowing) (Humming) A pair of fine sleeves is left here.
An old boat looking barely seaworthy is here.
A razor sharp canine tooth seeks to bite the curious.
A barrel lies here on the ground.
A beautiful golden helmet has been left here.
A pair of dragonwing vampirebone gauntlets of unerring flight is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) The vindicator of law stands ready to defend the antechamber.

<570/1088hp 419/434m 384/384mv no opponent no opponent calm inside (indoors) 8am (day)> repl I am not, I just killed Coelex

Xhao can't hear you.

<570/1088hp 419/434m 384/384mv no opponent no opponent calm inside (indoors) 8am (day)> repl I am not, I just killed Coelex

Xhao can't hear you.

<570/1088hp 419/434m 384/384mv no opponent no opponent calm inside (indoors) 8am (day)> l in sac

A Big Ol'Pack Sack holds:
a pair of dragonblood demonskin boots of maiming
(Invis) a dragonblood null banner of evisceration
( 5) (Glowing) (Humming) a Defender potion
( 3) magic dust
(Glowing) a magic seashell
beautiful golden greaves of perfection
a superior golden breastplate of perfection
( 2) a perfect potion of recall
a barrel
( 2) a potion labeled 'protection'
( 4) an enriched gyvel potion
a pitch-black flaming longsword
(Glowing) an icicle
(21) a lump of golden ore
( 2) a wraith band
(Humming) a pair of blood soaked gloves
a pair of black leather sleeves
a bottle of gold rum
a pitch black cloak (empty)
a black leather hood
a pair of black leather pants
reinforced mithril greaves of perfection
a reinforced mithril girth of perfection
a crimson sash
the red dragon shield
a dark satin vest
a goblin's toe
a bone-handled kukri
a dragon's eye
a deep red stone
[Hit Return to continue]
a spiked skull flail
an admission ticket

<579/1088hp 422/434m 384/384mv no opponent no opponent calm inside (indoors) 9am (day)> g barrel sack

You get a barrel from a Big Ol'Pack Sack.
You feel suddenly overburdened by weight.

<579/1088hp 422/434m 384/384mv no opponent no opponent calm inside (indoors) 9am (day)> drop barrel

You drop a barrel.
You are no longer overburdened by weight.

<579/1088hp 422/434m 384/384mv no opponent no opponent calm inside (indoors) 9am (day)> repl I am not, I just killed Coelex

Xhao can't hear you.

<579/1088hp 422/434m 384/384mv no opponent no opponent calm inside (indoors) 9am (day)> g shield sack

You get the red dragon shield from a Big Ol'Pack Sack.

<579/1088hp 422/434m 384/384mv no opponent no opponent calm inside (indoors) 9am (day)> drop shield

You drop the red dragon shield.

<579/1088hp 422/434m 384/384mv no opponent no opponent calm inside (indoors) 9am (day)> sc

/@============================================================-
| \
| Ungar the Battlemaster, follower of Davairus |
| Acolyte of Blood, Rank Officer of [JUSTICE] |
| You are 21 years old (95 hours, 99h:56m of bloodshed) |
| |
| Race: Duergar Hometown: Seringale Health: 579/1088 |
| Sex: Male Class: Warrior Mana: 422/434 |
| Size: medium Alignment: Evil Move: 384/384 |
| Age: youthful Ethos: Lawful Ail: 133.9 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 403/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 12 |
| Wisdom: 19 (19+0) Exp tnl: 19710 Trains: 0 |
| Dexter: 18 (20-2) Guildpoint: 2/3 Items: 33/34 |
| Consti: 22 (22+0) Gold: 2955 Wimpy: 4 hp |
| Luck: Lady Luck Hunger: [*****] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 231 Saving Throws |
| Hitroll: 44 Vs Bash: 176 Afflictive: 54 |
| Damroll: 38 Vs Slash: 227 Maledictive: 42 |
| Vs Magic: 65 Mental: 62 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 23 hours
Spell: detect invis : lasts for 46 hours
Skill: warcry : modifies save vs afflictive by 7 for 19 hours
: modifies hitroll by 6 for 19 hours
Set : Titanium Tenor : modifies armor class by 22 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 2 permanently
: modifies damroll by 2 permanently

<579/1088hp 422/434m 384/384mv no opponent no opponent calm inside (indoors) 9am (day)> eq

You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> a blackened fingernail
<worn on finger> a blackened fingernail
<worn around neck> (Glowing) an amber amulet
<worn around neck> (Glowing) an amber amulet
<worn on head> a beautiful golden helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> black diamond-studded scintillating silver sollerets
<worn as shield> a golden teardrop buckler
<worn about body> robes of the Adjudicator
<worn about waist> a superior golden girth of perfection
<worn around wrist> (Glowing) a marked bracelet
<worn around wrist> (Glowing) a marked bracelet
<wielded> (Humming) a peacemaker longsword
<stored in quiver> some bladed arrows (40)
<floating nearby> (Humming) a bloodstone of power
<behind shield> a set of wooden javelins (10)

<579/1088hp 422/434m 384/384mv no opponent no opponent calm inside (indoors) 9am (day)> repl I am not, I just killed Coelex

Xhao can't hear you.

<579/1088hp 422/434m 384/384mv no opponent no opponent calm inside (indoors) 9am (day)> l

Halls of Judgement
You stand at the end of the small hallway in utter silence. The stone
walls around you shimmer of light coming from the rooms around you. You
hear faint sounds of bickering echoing through from somewhere to the west.
To the south, you hear a faint humming.

[Exits: south west]
A large red dragon shield rests on the floor.
You see 2 of a barrel here.
(Glowing) (Humming) A pair of fine sleeves is left here.
An old boat looking barely seaworthy is here.
A razor sharp canine tooth seeks to bite the curious.
A beautiful golden helmet has been left here.
A pair of dragonwing vampirebone gauntlets of unerring flight is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) The vindicator of law stands ready to defend the antechamber.

<579/1088hp 422/434m 384/384mv no opponent no opponent calm inside (indoors) 9am (day)> g helm

You get a beautiful golden helmet of perfection.

<590/1088hp 425/434m 384/384mv no opponent no opponent calm inside (indoors) 10am (day)> g gaunt

You can't carry that many items.

<590/1088hp 425/434m 384/384mv no opponent no opponent calm inside (indoors) 10am (day)> put helm sac

You put a beautiful golden helmet of perfection in a Big Ol'Pack Sack.

<590/1088hp 425/434m 384/384mv no opponent no opponent calm inside (indoors) 10am (day)> g gaunt

You get a pair of dragonwing vampirebone gauntlets of unerring flight.

<590/1088hp 425/434m 384/384mv no opponent no opponent calm inside (indoors) 10am (day)> repl I am not, I just killed Coelex

Xhao can't hear you.

<590/1088hp 425/434m 384/384mv no opponent no opponent calm inside (indoors) 10am (day)> whe

Players near you in Justice Shrine:
<PK> Ungar Halls of Judgement
Grundel North of Market Square
<PK> Ilromie South Square

<590/1088hp 425/434m 384/384mv no opponent no opponent calm inside (indoors) 10am (day)> l

Halls of Judgement
You stand at the end of the small hallway in utter silence. The stone
walls around you shimmer of light coming from the rooms around you. You
hear faint sounds of bickering echoing through from somewhere to the west.
To the south, you hear a faint humming.

[Exits: south west]
A large red dragon shield rests on the floor.
You see 2 of a barrel here.
(Glowing) (Humming) A pair of fine sleeves is left here.
An old boat looking barely seaworthy is here.
A razor sharp canine tooth seeks to bite the curious.
(Charmed) A special guard stands here, red with anger.
(White Aura) The vindicator of law stands ready to defend the antechamber.

<590/1088hp 425/434m 384/384mv no opponent no opponent calm inside (indoors) 10am (day)> sc

/@============================================================-
| \
| Ungar the Battlemaster, follower of Davairus |
| Acolyte of Blood, Rank Officer of [JUSTICE] |
| You are 21 years old (95 hours, 99h:57m of bloodshed) |
| |
| Race: Duergar Hometown: Seringale Health: 590/1088 |
| Sex: Male Class: Warrior Mana: 425/434 |
| Size: medium Alignment: Evil Move: 384/384 |
| Age: youthful Ethos: Lawful Ail: 133.9 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 424/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 12 |
| Wisdom: 19 (19+0) Exp tnl: 19710 Trains: 0 |
| Dexter: 18 (20-2) Guildpoint: 2/3 Items: 34/34 |
| Consti: 22 (22+0) Gold: 2955 Wimpy: 4 hp |
| Luck: Lady Luck Hunger: [*****] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 231 Saving Throws |
| Hitroll: 44 Vs Bash: 176 Afflictive: 54 |
| Damroll: 38 Vs Slash: 227 Maledictive: 42 |
| Vs Magic: 65 Mental: 62 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 22 hours
Spell: detect invis : lasts for 45 hours
Skill: warcry : modifies save vs afflictive by 7 for 18 hours
: modifies hitroll by 6 for 18 hours
Set : Titanium Tenor : modifies armor class by 22 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 2 permanently
: modifies damroll by 2 permanently

<590/1088hp 425/434m 384/384mv no opponent no opponent calm inside (indoors) 10am (day)> l in sac

A Big Ol'Pack Sack holds:
a beautiful golden helmet of perfection
a pair of dragonblood demonskin boots of maiming
(Invis) a dragonblood null banner of evisceration
( 5) (Glowing) (Humming) a Defender potion
( 3) magic dust
(Glowing) a magic seashell
beautiful golden greaves of perfection
a superior golden breastplate of perfection
( 2) a perfect potion of recall
( 2) a potion labeled 'protection'
( 4) an enriched gyvel potion
a pitch-black flaming longsword
(Glowing) an icicle
(21) a lump of golden ore
( 2) a wraith band
(Humming) a pair of blood soaked gloves
a pair of black leather sleeves
a bottle of gold rum
a pitch black cloak (empty)
a black leather hood
a pair of black leather pants
reinforced mithril greaves of perfection
a reinforced mithril girth of perfection
a crimson sash
a dark satin vest
a goblin's toe
a bone-handled kukri
a dragon's eye
a deep red stone
a spiked skull flail
[Hit Return to continue]
an admission ticket

<590/1088hp 425/434m 384/384mv no opponent no opponent calm inside (indoors) 10am (day)> w

Atop the Spiralled Stairs

[Exits: north east west down]
A special guard walks in.

<590/1088hp 425/434m 383/384mv no opponent no opponent calm inside (indoors) 10am (day)> d

Before the Spiraled Stairs

[Exits: south up]
A special guard walks in.

<590/1088hp 425/434m 382/384mv no opponent no opponent calm inside (indoors) 10am (day)> g flail sac

You can't carry that many items.

<600/1088hp 429/434m 384/384mv no opponent no opponent calm inside (indoors) 11am (day)> drop

Drop what?

<600/1088hp 429/434m 384/384mv no opponent no opponent calm inside (indoors) 11am (day)> in

You are carrying:
a pair of dragonwing vampirebone gauntlets of unerring flight
an unmoving black cloak
(Glowing) (Humming) a bloody ioun
a severe frosted dagger
a Big Ol'Pack Sack (open)
a skull-headed mace
(Humming) a thick, blue sash
(Glowing) a sapphire ring
the marauding trident of Paelloran
(Humming) a sacrificial scalpel
(Humming) a spiked mithril trident
(Glowing) (Humming) an orb dripping blood
an old, dusty druid's robe

<600/1088hp 429/434m 384/384mv no opponent no opponent calm inside (indoors) 11am (day)> repl I am not, I just killed Coelex

Xhao can't hear you.

<600/1088hp 429/434m 384/384mv no opponent no opponent calm inside (indoors) 11am (day)> eq

You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> a blackened fingernail
<worn on finger> a blackened fingernail
<worn around neck> (Glowing) an amber amulet
<worn around neck> (Glowing) an amber amulet
<worn on head> a beautiful golden helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> black diamond-studded scintillating silver sollerets
<worn as shield> a golden teardrop buckler
<worn about body> robes of the Adjudicator
<worn about waist> a superior golden girth of perfection
<worn around wrist> (Glowing) a marked bracelet
<worn around wrist> (Glowing) a marked bracelet
<wielded> (Humming) a peacemaker longsword
<stored in quiver> some bladed arrows (40)
<floating nearby> (Humming) a bloodstone of power
<behind shield> a set of wooden javelins (10)

<600/1088hp 429/434m 384/384mv no opponent no opponent calm inside (indoors) 11am (day)> repl I am not, I just killed Coelex

Xhao can't hear you.

<600/1088hp 429/434m 384/384mv no opponent no opponent calm inside (indoors) 11am (day)> whe

Players near you in Justice Shrine:
<PK> Ungar Before the Spiraled Stairs
Grundel North Square
<PK> Ilromie South Square

<600/1088hp 429/434m 384/384mv no opponent no opponent calm inside (indoors) 11am (day)> l

Before the Spiraled Stairs
You stand before a vast spirling upward staircase laid in blue marble.
Peering upward you see the winding relentless without an ending. A silver
guardrail runs along the outside of the stairs the whole way upward aiding
those aged Justices make their way up the stairs. A faint light bends
around the stairs filling it with just enough light to make your way upward.

[Exits: south up]
(Charmed) A special guard stands here, red with anger.

<600/1088hp 429/434m 384/384mv no opponent no opponent calm inside (indoors) 11am (day)> s

Halls of Judgement

[Exits: north east]
A special guard walks in.

<600/1088hp 429/434m 383/384mv no opponent no opponent calm inside (indoors) 11am (day)> n

Before the Spiraled Stairs

[Exits: south up]
A special guard walks in.

<600/1088hp 429/434m 382/384mv no opponent no opponent calm inside (indoors) 11am (day)> itemreturn ungar

A special guard says 'I'm not carrying anything.'

<600/1088hp 429/434m 382/384mv no opponent no opponent calm inside (indoors) 11am (day)> l

Before the Spiraled Stairs
You stand before a vast spirling upward staircase laid in blue marble.
Peering upward you see the winding relentless without an ending. A silver
guardrail runs along the outside of the stairs the whole way upward aiding
those aged Justices make their way up the stairs. A faint light bends
around the stairs filling it with just enough light to make your way upward.

[Exits: south up]
(Charmed) A special guard stands here, red with anger.

<600/1088hp 429/434m 382/384mv no opponent no opponent calm inside (indoors) 11am (day)> s

Halls of Judgement

[Exits: north east]
A special guard walks in.

<600/1088hp 429/434m 381/384mv no opponent no opponent calm inside (indoors) 11am (day)> e

Halls of Judgement

[Exits: east west]
A special guard walks in.

<600/1088hp 429/434m 380/384mv no opponent no opponent calm inside (indoors) 11am (day)> e

The Guard House

[Exits: west down]
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
A special guard walks in.
The Guardian of Justice bows before you.

<600/1088hp 429/434m 379/384mv no opponent no opponent calm inside (indoors) 11am (day)> whe

Players near you in Justice Shrine:
<PK> Ungar The Guard House
Grundel East of Market Square
<PK> Ilromie South Square
Sylyra Bakery

<600/1088hp 429/434m 379/384mv no opponent no opponent calm inside (indoors) 11am (day)> w

Halls of Judgement

[Exits: east west]
A special guard walks in.

<600/1088hp 429/434m 378/384mv no opponent no opponent calm inside (indoors) 11am (day)> w

Halls of Judgement

[Exits: north east]
A special guard walks in.

<600/1088hp 429/434m 377/384mv no opponent no opponent calm inside (indoors) 11am (day)> itemreturn ungar

A special guard says 'I'm not carrying anything.'

<608/1088hp 431/434m 384/384mv no opponent no opponent calm inside (indoors) 12pm (noon)> repl I am not, I just killed Coelex

Xhao can't hear you.

<608/1088hp 431/434m 384/384mv no opponent no opponent calm inside (indoors) 12pm (noon)> whe

Players near you in Justice Shrine:
<PK> Ungar Halls of Judgement
Grundel Ye Olde Curiosity Shop
<PK> Ilromie South Square
Sylyra East of Market Square

<608/1088hp 431/434m 384/384mv no opponent no opponent calm inside (indoors) 12pm (noon)> sc

/@============================================================-
| \
| Ungar the Battlemaster, follower of Davairus |
| Acolyte of Blood, Rank Officer of [JUSTICE] |
| You are 21 years old (95 hours, 99h:57m of bloodshed) |
| |
| Race: Duergar Hometown: Seringale Health: 608/1088 |
| Sex: Male Class: Warrior Mana: 431/434 |
| Size: medium Alignment: Evil Move: 384/384 |
| Age: youthful Ethos: Lawful Ail: 133.9 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 424/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 12 |
| Wisdom: 19 (19+0) Exp tnl: 19710 Trains: 0 |
| Dexter: 18 (20-2) Guildpoint: 2/3 Items: 34/34 |
| Consti: 22 (22+0) Gold: 2955 Wimpy: 4 hp |
| Luck: Lady Luck Hunger: [****-] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 231 Saving Throws |
| Hitroll: 44 Vs Bash: 176 Afflictive: 54 |
| Damroll: 38 Vs Slash: 227 Maledictive: 42 |
| Vs Magic: 65 Mental: 62 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 20 hours
Spell: detect invis : lasts for 43 hours
Skill: warcry : modifies save vs afflictive by 7 for 16 hours
: modifies hitroll by 6 for 16 hours
Set : Titanium Tenor : modifies armor class by 22 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 2 permanently
: modifies damroll by 2 permanently

<608/1088hp 431/434m 384/384mv no opponent no opponent calm inside (indoors) 12pm (noon)> in

You are carrying:
a pair of dragonwing vampirebone gauntlets of unerring flight
an unmoving black cloak
(Glowing) (Humming) a bloody ioun
a severe frosted dagger
a Big Ol'Pack Sack (open)
a skull-headed mace
(Humming) a thick, blue sash
(Glowing) a sapphire ring
the marauding trident of Paelloran
(Humming) a sacrificial scalpel
(Humming) a spiked mithril trident
(Glowing) (Humming) an orb dripping blood
an old, dusty druid's robe

<608/1088hp 431/434m 384/384mv no opponent no opponent calm inside (indoors) 12pm (noon)> wear cloak

You unwrap robes of the Adjudicator from around your body.
You wrap an unmoving black cloak about your body.

<608/1078hp 431/434m 384/434mv no opponent no opponent calm inside (indoors) 12pm (noon)> sc

/@============================================================-
| \
| Ungar the Battlemaster, follower of Davairus |
| Acolyte of Blood, Rank Officer of [JUSTICE] |
| You are 21 years old (95 hours, 99h:58m of bloodshed) |
| |
| Race: Duergar Hometown: Seringale Health: 608/1078 |
| Sex: Male Class: Warrior Mana: 431/434 |
| Size: medium Alignment: Evil Move: 384/434 |
| Age: youthful Ethos: Lawful Ail: 138.3 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 424/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 12 |
| Wisdom: 19 (19+0) Exp tnl: 19710 Trains: 0 |
| Dexter: 18 (20-2) Guildpoint: 2/3 Items: 34/34 |
| Consti: 22 (22+0) Gold: 2955 Wimpy: 4 hp |
| Luck: Lady Luck Hunger: [****-] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 230 Saving Throws |
| Hitroll: 44 Vs Bash: 175 Afflictive: 54 |
| Damroll: 39 Vs Slash: 226 Maledictive: 42 |
| Vs Magic: 68 Mental: 62 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 20 hours
Spell: detect invis : lasts for 43 hours
Skill: warcry : modifies save vs afflictive by 7 for 16 hours
: modifies hitroll by 6 for 16 hours
Set : Titanium Tenor : modifies armor class by 22 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 2 permanently
: modifies damroll by 2 permanently

<608/1078hp 431/434m 384/434mv no opponent no opponent calm inside (indoors) 12pm (noon)> wear sash

You unbuckle a superior golden girth of perfection and remove it from your waist.
The clip on a Big Ol'Pack Sack snaps.
You fasten a thick, blue sash about your waist.

<608/1078hp 431/434m 384/434mv no opponent no opponent calm inside (indoors) 12pm (noon)> sc

/@============================================================-
| \
| Ungar the Battlemaster, follower of Davairus |
| Acolyte of Blood, Rank Officer of [JUSTICE] |
| You are 21 years old (95 hours, 99h:58m of bloodshed) |
| |
| Race: Duergar Hometown: Seringale Health: 608/1078 |
| Sex: Male Class: Warrior Mana: 431/434 |
| Size: medium Alignment: Evil Move: 384/434 |
| Age: youthful Ethos: Lawful Ail: 140.8 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 424/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 12 |
| Wisdom: 19 (19+0) Exp tnl: 19710 Trains: 0 |
| Dexter: 18 (20-2) Guildpoint: 2/3 Items: 34/34 |
| Consti: 22 (22+0) Gold: 2955 Wimpy: 4 hp |
| Luck: Lady Luck Hunger: [****-] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 225 Saving Throws |
| Hitroll: 43 Vs Bash: 170 Afflictive: 54 |
| Damroll: 39 Vs Slash: 222 Maledictive: 42 |
| Vs Magic: 68 Mental: 62 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 20 hours
Spell: detect invis : lasts for 43 hours
Skill: warcry : modifies save vs afflictive by 7 for 16 hours
: modifies hitroll by 6 for 16 hours
Set : Titanium Tenor : modifies armor class by 22 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 2 permanently
: modifies damroll by 2 permanently

<608/1078hp 431/434m 384/434mv no opponent no opponent calm inside (indoors) 12pm (noon)> wear gold

You unbuckle a thick, blue sash and remove it from your waist.
You fasten a superior golden girth of perfection about your waist.

<614/1078hp 434/434m 434/434mv no opponent no opponent calm inside (indoors) 1pm (day)> repl I am not, I just killed Coelex

Xhao can't hear you.

<614/1078hp 434/434m 434/434mv no opponent no opponent calm inside (indoors) 1pm (day)> in

You are carrying:
a pair of dragonwing vampirebone gauntlets of unerring flight
(Glowing) (Humming) a bloody ioun
a severe frosted dagger
a Big Ol'Pack Sack (open)
a skull-headed mace
(Humming) a thick, blue sash
(Glowing) a sapphire ring
the marauding trident of Paelloran
(Humming) a sacrificial scalpel
(Humming) a spiked mithril trident
(Glowing) (Humming) an orb dripping blood
robes of the Adjudicator
an old, dusty druid's robe

<614/1078hp 434/434m 434/434mv no opponent no opponent calm inside (indoors) 1pm (day)> wear robes

You unwrap an unmoving black cloak from around your body.
You wrap robes of the Adjudicator about your body.

<614/1088hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 1pm (day)> sc

/@============================================================-
| \
| Ungar the Battlemaster, follower of Davairus |
| Acolyte of Blood, Rank Officer of [JUSTICE] |
| You are 21 years old (95 hours, 99h:58m of bloodshed) |
| |
| Race: Duergar Hometown: Seringale Health: 614/1088 |
| Sex: Male Class: Warrior Mana: 434/434 |
| Size: medium Alignment: Evil Move: 384/384 |
| Age: youthful Ethos: Lawful Ail: 133.9 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 424/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 12 |
| Wisdom: 19 (19+0) Exp tnl: 19710 Trains: 0 |
| Dexter: 18 (20-2) Guildpoint: 2/3 Items: 34/34 |
| Consti: 22 (22+0) Gold: 2955 Wimpy: 4 hp |
| Luck: Lady Luck Hunger: [****-] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 231 Saving Throws |
| Hitroll: 44 Vs Bash: 176 Afflictive: 54 |
| Damroll: 38 Vs Slash: 227 Maledictive: 42 |
| Vs Magic: 65 Mental: 62 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 19 hours
Spell: detect invis : lasts for 42 hours
Skill: warcry : modifies save vs afflictive by 7 for 15 hours
: modifies hitroll by 6 for 15 hours
Set : Titanium Tenor : modifies armor class by 22 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 2 permanently
: modifies damroll by 2 permanently

<614/1088hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 1pm (day)> eq

You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> a blackened fingernail
<worn on finger> a blackened fingernail
<worn around neck> (Glowing) an amber amulet
<worn around neck> (Glowing) an amber amulet
<worn on head> a beautiful golden helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> black diamond-studded scintillating silver sollerets
<worn as shield> a golden teardrop buckler
<worn about body> robes of the Adjudicator
<worn about waist> a superior golden girth of perfection
<worn around wrist> (Glowing) a marked bracelet
<worn around wrist> (Glowing) a marked bracelet
<wielded> (Humming) a peacemaker longsword
<stored in quiver> some bladed arrows (40)
<floating nearby> (Humming) a bloodstone of power
<behind shield> a set of wooden javelins (10)

<614/1088hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 1pm (day)> repl I am not, I just killed Coelex

You tell Xhao 'I am not, I just killed Coelex.'

<614/1088hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 1pm (day)> in

You are carrying:
a pair of dragonwing vampirebone gauntlets of unerring flight
an unmoving black cloak
(Glowing) (Humming) a bloody ioun
a severe frosted dagger
a Big Ol'Pack Sack (open)
a skull-headed mace
(Humming) a thick, blue sash
(Glowing) a sapphire ring
the marauding trident of Paelloran
(Humming) a sacrificial scalpel
(Humming) a spiked mithril trident
(Glowing) (Humming) an orb dripping blood
an old, dusty druid's robe

<614/1088hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 1pm (day)> whe

Players near you in Justice Shrine:
<PK> Ungar Halls of Judgement
<PK> Ilromie South Square
Sylyra Chamber of Soul

<614/1088hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 1pm (day)> put gaunt sac

You put a pair of dragonwing vampirebone gauntlets of unerring flight in a Big Ol'Pack Sack.

<614/1088hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 1pm (day)> eq

You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> a blackened fingernail
<worn on finger> a blackened fingernail
<worn around neck> (Glowing) an amber amulet
<worn around neck> (Glowing) an amber amulet
<worn on head> a beautiful golden helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> black diamond-studded scintillating silver sollerets
<worn as shield> a golden teardrop buckler
<worn about body> robes of the Adjudicator
<worn about waist> a superior golden girth of perfection
<worn around wrist> (Glowing) a marked bracelet
<worn around wrist> (Glowing) a marked bracelet
<wielded> (Humming) a peacemaker longsword
<stored in quiver> some bladed arrows (40)
<floating nearby> (Humming) a bloodstone of power
<behind shield> a set of wooden javelins (10)

<614/1088hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 1pm (day)> wear trident
du scalp

You need two hands free for that.

<625/1088hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 2pm (day)>
You stop using a set of wooden javelins.
You stop using a golden teardrop buckler as a shield.
You wield a sacrificial scalpel as a favoured weapon in your off-hand.
Your are now off-balance.
A sacrificial scalpel feels like a part of you!

<625/1098hp 434/434m 384/394mv no opponent no opponent calm inside (indoors) 2pm (day)>
Your non-dominant hand steadies.

<625/1098hp 434/434m 384/394mv no opponent no opponent calm inside (indoors) 2pm (day)> wear tri

You stop wielding a sacrificial scalpel.
You stop wielding a peacemaker longsword.
You wield the marauding trident of Paelloran.
Your are now off-balance.
Your are now off-balance.
You are zapped by the marauding trident of Paelloran and drop it.

<625/1073hp 434/434m 384/394mv no opponent no opponent calm inside (indoors) 2pm (day)> sac tri

Davairus gives you 3 gold coins for your sacrifice.
Reputation with Davairus increased by 6.

<625/1073hp 434/434m 384/394mv no opponent no opponent calm inside (indoors) 2pm (day)>
Your dominant hand steadies.
Your non-dominant hand steadies.

<625/1073hp 434/434m 384/394mv no opponent no opponent calm inside (indoors) 2pm (day)> in

You are carrying:
an unmoving black cloak
(Glowing) (Humming) a bloody ioun
a severe frosted dagger
a Big Ol'Pack Sack (open)
a skull-headed mace
(Humming) a thick, blue sash
(Glowing) a sapphire ring
(Humming) a sacrificial scalpel
(Humming) a peacemaker longsword
a golden teardrop buckler
(Humming) a spiked mithril trident
(Glowing) (Humming) an orb dripping blood
a set of wooden javelins (10)
an old, dusty druid's robe

<625/1073hp 434/434m 384/394mv no opponent no opponent calm inside (indoors) 2pm (day)>
Xhao tells you 'Let me know when you are rested and ready to battle.'

<625/1073hp 434/434m 384/394mv no opponent no opponent calm inside (indoors) 2pm (day)> wear trident

You wield a spiked mithril trident.
A spiked mithril trident feels like a part of you!

<625/1073hp 434/434m 384/394mv no opponent no opponent calm inside (indoors) 2pm (day)> du scal

You wield a sacrificial scalpel as a favoured weapon in your off-hand.
Your are now off-balance.
A sacrificial scalpel feels like a part of you!

<625/1098hp 434/434m 384/394mv no opponent no opponent calm inside (indoors) 2pm (day)> sc

/@============================================================-
| \
| Ungar the Battlemaster, follower of Davairus |
| Acolyte of Blood, Rank Officer of [JUSTICE] |
| You are 21 years old (95 hours, 99h:59m of bloodshed) |
| |
| Race: Duergar Hometown: Seringale Health: 625/1098 |
| Sex: Male Class: Warrior Mana: 434/434 |
| Size: medium Alignment: Evil Move: 384/394 |
| Age: youthful Ethos: Lawful Ail: 131.1 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 408/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 12 |
| Wisdom: 19 (19+0) Exp tnl: 19710 Trains: 0 |
| Dexter: 18 (20-2) Guildpoint: 2/3 Items: 32/34 |
| Consti: 22 (22+0) Gold: 2958 Wimpy: 4 hp |
| Luck: Lady Luck Hunger: [****-] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 41 Armor Vs Pierce: 189 Saving Throws |
| Off-H: 40 Vs Bash: 128 Afflictive: 54 |
| Damroll: 37 Vs Slash: 179 Maledictive: 42 |
| Off-H: 35 Vs Magic: 35 Mental: 57 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 18 hours
Spell: detect invis : lasts for 41 hours
Skill: warcry : modifies save vs afflictive by 7 for 14 hours
: modifies hitroll by 6 for 14 hours
Set : Titanium Tenor : modifies armor class by 22 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 2 permanently
: modifies damroll by 2 permanently

<625/1098hp 434/434m 384/394mv no opponent no opponent calm inside (indoors) 2pm (day)> eq

You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> a blackened fingernail
<worn on finger> a blackened fingernail
<worn around neck> (Glowing) an amber amulet
<worn around neck> (Glowing) an amber amulet
<worn on head> a beautiful golden helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> black diamond-studded scintillating silver sollerets
<worn about body> robes of the Adjudicator
<worn about waist> a superior golden girth of perfection
<worn around wrist> (Glowing) a marked bracelet
<worn around wrist> (Glowing) a marked bracelet
<wielded> (Humming) a spiked mithril trident
<dual wielded> (Humming) a sacrificial scalpel
<stored in quiver> some bladed arrows (40)
<floating nearby> (Humming) a bloodstone of power

<625/1098hp 434/434m 384/394mv no opponent no opponent calm inside (indoors) 2pm (day)>
Your non-dominant hand steadies.

<625/1098hp 434/434m 384/394mv no opponent no opponent calm inside (indoors) 2pm (day)> who

[50 Duerg War] <PK> [JUSTICE] (Officer) Ungar the Battlemaster
[ Cyclp ] Grundel the Master of Rage
[ Half ] <PK> Bonfo the Master of Moustache
[ Human ] <PK> [WARLORD] Xhao Xhin the Purveyor of Violence, Specialist in Correcting Bad Kung fu
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Arcane Archivist, Polymath of History
[ H-Elf ] Sylyra the Mistress of the Spirit
[ Gnome ] <PK> <MYSTIC> Wylsin Plindane the One-Eyed Wizard, Abecedarian of Arcane
[ Jotun ] Kellin Al'Gorn the Templar Captain
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<625/1098hp 434/434m 384/394mv no opponent no opponent calm inside (indoors) 2pm (day)> whe

Players near you in Justice Shrine:
<PK> Ungar Halls of Judgement
<PK> Ilromie South Square
Sylyra Chamber of Soul

<625/1098hp 434/434m 384/394mv no opponent no opponent calm inside (indoors) 2pm (day)> in

You are carrying:
an unmoving black cloak
(Glowing) (Humming) a bloody ioun
a severe frosted dagger
a Big Ol'Pack Sack (open)
a skull-headed mace
(Humming) a thick, blue sash
(Glowing) a sapphire ring
(Humming) a peacemaker longsword
a golden teardrop buckler
(Glowing) (Humming) an orb dripping blood
a set of wooden javelins (10)
an old, dusty druid's robe

<632/1098hp 434/434m 394/394mv no opponent no opponent calm inside (indoors) 3pm (day)> l

Halls of Judgement
You stand within an ending to one section of the halls of judgement.
Prints of other Justices boots are visible on the ground beneath you from
when they made their way back from a hard day of work. To the north of you
is the bottom of a staircase. South of you is a small shop where Fenril
offers goods to aid you in your travels.

[Exits: north east]
(Charmed) A special guard stands here, red with anger.

<632/1098hp 434/434m 394/394mv no opponent no opponent calm inside (indoors) 3pm (day)> sc

/@============================================================-
| \
| Ungar the Battlemaster, follower of Davairus |
| Acolyte of Blood, Rank Officer of [JUSTICE] |
| You are 21 years old (95 hours, 99h:59m of bloodshed) |
| |
| Race: Duergar Hometown: Seringale Health: 632/1098 |
| Sex: Male Class: Warrior Mana: 434/434 |
| Size: medium Alignment: Evil Move: 394/394 |
| Age: youthful Ethos: Lawful Ail: 131.1 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 408/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 12 |
| Wisdom: 19 (19+0) Exp tnl: 19710 Trains: 0 |
| Dexter: 18 (20-2) Guildpoint: 2/3 Items: 32/34 |
| Consti: 22 (22+0) Gold: 2958 Wimpy: 4 hp |
| Luck: Lady Luck Hunger: [****-] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 41 Armor Vs Pierce: 189 Saving Throws |
| Off-H: 40 Vs Bash: 128 Afflictive: 54 |
| Damroll: 37 Vs Slash: 179 Maledictive: 42 |
| Off-H: 35 Vs Magic: 35 Mental: 57 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 17 hours
Spell: detect invis : lasts for 40 hours
Skill: warcry : modifies save vs afflictive by 7 for 13 hours
: modifies hitroll by 6 for 13 hours
Set : Titanium Tenor : modifies armor class by 22 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 2 permanently
: modifies damroll by 2 permanently

<632/1098hp 434/434m 394/394mv no opponent no opponent calm inside (indoors) 3pm (day)> eq

You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> a blackened fingernail
<worn on finger> a blackened fingernail
<worn around neck> (Glowing) an amber amulet
<worn around neck> (Glowing) an amber amulet
<worn on head> a beautiful golden helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> black diamond-studded scintillating silver sollerets
<worn about body> robes of the Adjudicator
<worn about waist> a superior golden girth of perfection
<worn around wrist> (Glowing) a marked bracelet
<worn around wrist> (Glowing) a marked bracelet
<wielded> (Humming) a spiked mithril trident
<dual wielded> (Humming) a sacrificial scalpel
<stored in quiver> some bladed arrows (40)
<floating nearby> (Humming) a bloodstone of power

<632/1098hp 434/434m 394/394mv no opponent no opponent calm inside (indoors) 3pm (day)> wear sash

You unbuckle a superior golden girth of perfection and remove it from your waist.
You fasten a thick, blue sash about your waist.

<632/1098hp 434/434m 394/394mv no opponent no opponent calm inside (indoors) 3pm (day)> sc

/@============================================================-
| \
| Ungar the Battlemaster, follower of Davairus |
| Acolyte of Blood, Rank Officer of [JUSTICE] |
| You are 21 years old (95 hours, 99h:59m of bloodshed) |
| |
| Race: Duergar Hometown: Seringale Health: 639/1098 |
| Sex: Male Class: Warrior Mana: 434/434 |
| Size: medium Alignment: Evil Move: 394/394 |
| Age: youthful Ethos: Lawful Ail: 133.6 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 408/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 12 |
| Wisdom: 19 (19+0) Exp tnl: 19710 Trains: 0 |
| Dexter: 18 (20-2) Guildpoint: 2/3 Items: 32/34 |
| Consti: 22 (22+0) Gold: 2958 Wimpy: 4 hp |
| Luck: Lady Luck Hunger: [****-] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 40 Armor Vs Pierce: 184 Saving Throws |
| Off-H: 39 Vs Bash: 123 Afflictive: 54 |
| Damroll: 37 Vs Slash: 175 Maledictive: 42 |
| Off-H: 35 Vs Magic: 35 Mental: 57 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 16 hours
Spell: detect invis : lasts for 39 hours
Skill: warcry : modifies save vs afflictive by 7 for 12 hours
: modifies hitroll by 6 for 12 hours
Set : Titanium Tenor : modifies armor class by 22 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 2 permanently
: modifies damroll by 2 permanently

<639/1098hp 434/434m 394/394mv no opponent no opponent calm inside (indoors) 4pm (day)> wear gold

You stop wielding a sacrificial scalpel.
You wear a golden teardrop buckler as a shield.
You ready a set of wooden javelins behind your shield.
Your are now off-balance.

<639/1088hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 4pm (day)>
Your non-dominant hand steadies.

<639/1088hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 4pm (day)> sc

/@============================================================-
| \
| Ungar the Battlemaster, follower of Davairus |
| Acolyte of Blood, Rank Officer of [JUSTICE] |
| You are 21 years old (95 hours, 100h:00m of bloodshed) |
| |
| Race: Duergar Hometown: Seringale Health: 639/1088 |
| Sex: Male Class: Warrior Mana: 434/434 |
| Size: medium Alignment: Evil Move: 384/384 |
| Age: youthful Ethos: Lawful Ail: 135.6 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 408/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 12 |
| Wisdom: 19 (19+0) Exp tnl: 19710 Trains: 0 |
| Dexter: 18 (20-2) Guildpoint: 2/3 Items: 32/34 |
| Consti: 22 (22+0) Gold: 2958 Wimpy: 4 hp |
| Luck: Lady Luck Hunger: [****-] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 226 Saving Throws |
| Hitroll: 42 Vs Bash: 171 Afflictive: 54 |
| Damroll: 37 Vs Slash: 223 Maledictive: 42 |
| Vs Magic: 65 Mental: 62 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 16 hours
Spell: detect invis : lasts for 39 hours
Skill: warcry : modifies save vs afflictive by 7 for 12 hours
: modifies hitroll by 6 for 12 hours
Set : Titanium Tenor : modifies armor class by 22 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 2 permanently
: modifies damroll by 2 permanently

<639/1088hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 4pm (day)> who

[50 Duerg War] <PK> [JUSTICE] (Officer) Ungar the Battlemaster
[ Cyclp ] Grundel the Master of Rage
[ Half ] <PK> Bonfo the Master of Moustache
[ Human ] <PK> [WARLORD] Xhao Xhin the Purveyor of Violence, Specialist in Correcting Bad Kung fu
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Arcane Archivist, Polymath of History
[ H-Elf ] Sylyra the Mistress of the Spirit
[ Gnome ] <PK> <MYSTIC> Wylsin Plindane the One-Eyed Wizard, Abecedarian of Arcane
[ Jotun ] Kellin Al'Gorn the Templar Captain
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<639/1088hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 4pm (day)> whe

Players near you in Justice Shrine:
<PK> Ungar Halls of Judgement
<PK> Ilromie South Square
Sylyra Chamber of Soul

<639/1088hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 4pm (day)> wear gold

You unbuckle a thick, blue sash and remove it from your waist.
You fasten a superior golden girth of perfection about your waist.

<639/1088hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 4pm (day)> sc

/@============================================================-
| \
| Ungar the Battlemaster, follower of Davairus |
| Acolyte of Blood, Rank Officer of [JUSTICE] |
| You are 21 years old (95 hours, 100h:00m of bloodshed) |
| |
| Race: Duergar Hometown: Seringale Health: 639/1088 |
| Sex: Male Class: Warrior Mana: 434/434 |
| Size: medium Alignment: Evil Move: 384/384 |
| Age: youthful Ethos: Lawful Ail: 133.1 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 408/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 12 |
| Wisdom: 19 (19+0) Exp tnl: 19710 Trains: 0 |
| Dexter: 18 (20-2) Guildpoint: 2/3 Items: 32/34 |
| Consti: 22 (22+0) Gold: 2958 Wimpy: 4 hp |
| Luck: Lady Luck Hunger: [****-] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 231 Saving Throws |
| Hitroll: 43 Vs Bash: 176 Afflictive: 54 |
| Damroll: 37 Vs Slash: 227 Maledictive: 42 |
| Vs Magic: 65 Mental: 62 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 16 hours
Spell: detect invis : lasts for 39 hours
Skill: warcry : modifies save vs afflictive by 7 for 12 hours
: modifies hitroll by 6 for 12 hours
Set : Titanium Tenor : modifies armor class by 22 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 2 permanently
: modifies damroll by 2 permanently

<639/1088hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 4pm (day)> eq

You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> a blackened fingernail
<worn on finger> a blackened fingernail
<worn around neck> (Glowing) an amber amulet
<worn around neck> (Glowing) an amber amulet
<worn on head> a beautiful golden helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> black diamond-studded scintillating silver sollerets
<worn as shield> a golden teardrop buckler
<worn about body> robes of the Adjudicator
<worn about waist> a superior golden girth of perfection
<worn around wrist> (Glowing) a marked bracelet
<worn around wrist> (Glowing) a marked bracelet
<wielded> (Humming) a spiked mithril trident
<stored in quiver> some bladed arrows (40)
<floating nearby> (Humming) a bloodstone of power
<behind shield> a set of wooden javelins (10)

<639/1088hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 4pm (day)> wear sash

You unbuckle a superior golden girth of perfection and remove it from your waist.
You fasten a thick, blue sash about your waist.

<639/1088hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 4pm (day)> sc

/@============================================================-
| \
| Ungar the Battlemaster, follower of Davairus |
| Acolyte of Blood, Rank Officer of [JUSTICE] |
| You are 21 years old (95 hours, 100h:00m of bloodshed) |
| |
| Race: Duergar Hometown: Seringale Health: 639/1088 |
| Sex: Male Class: Warrior Mana: 434/434 |
| Size: medium Alignment: Evil Move: 384/384 |
| Age: youthful Ethos: Lawful Ail: 135.6 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 408/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 12 |
| Wisdom: 19 (19+0) Exp tnl: 19710 Trains: 0 |
| Dexter: 18 (20-2) Guildpoint: 2/3 Items: 32/34 |
| Consti: 22 (22+0) Gold: 2958 Wimpy: 4 hp |
| Luck: Lady Luck Hunger: [****-] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 226 Saving Throws |
| Hitroll: 42 Vs Bash: 171 Afflictive: 54 |
| Damroll: 37 Vs Slash: 223 Maledictive: 42 |
| Vs Magic: 65 Mental: 62 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 16 hours
Spell: detect invis : lasts for 39 hours
Skill: warcry : modifies save vs afflictive by 7 for 12 hours
: modifies hitroll by 6 for 12 hours
Set : Titanium Tenor : modifies armor class by 22 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 2 permanently
: modifies damroll by 2 permanently

<639/1088hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 4pm (day)> wear gold

You unbuckle a thick, blue sash and remove it from your waist.
You fasten a superior golden girth of perfection about your waist.

<649/1088hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 5pm (day)> sc

/@============================================================-
| \
| Ungar the Battlemaster, follower of Davairus |
| Acolyte of Blood, Rank Officer of [JUSTICE] |
| You are 21 years old (95 hours, 100h:00m of bloodshed) |
| |
| Race: Duergar Hometown: Seringale Health: 649/1088 |
| Sex: Male Class: Warrior Mana: 434/434 |
| Size: medium Alignment: Evil Move: 384/384 |
| Age: youthful Ethos: Lawful Ail: 133.1 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 408/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 12 |
| Wisdom: 19 (19+0) Exp tnl: 19710 Trains: 0 |
| Dexter: 18 (20-2) Guildpoint: 2/3 Items: 32/34 |
| Consti: 22 (22+0) Gold: 2958 Wimpy: 4 hp |
| Luck: Lady Luck Hunger: [****-] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 231 Saving Throws |
| Hitroll: 43 Vs Bash: 176 Afflictive: 54 |
| Damroll: 37 Vs Slash: 227 Maledictive: 42 |
| Vs Magic: 65 Mental: 62 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 15 hours
Spell: detect invis : lasts for 38 hours
Skill: warcry : modifies save vs afflictive by 7 for 11 hours
: modifies hitroll by 6 for 11 hours
Set : Titanium Tenor : modifies armor class by 22 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 2 permanently
: modifies damroll by 2 permanently

<649/1088hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 5pm (day)> who

[50 Duerg War] <PK> [JUSTICE] (Officer) Ungar the Battlemaster
[ Cyclp ] Grundel the Master of Rage
[ Half ] <PK> Bonfo the Master of Moustache
[ Human ] <PK> [WARLORD] Xhao Xhin the Purveyor of Violence, Specialist in Correcting Bad Kung fu
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Arcane Archivist, Polymath of History
[ H-Elf ] Sylyra the Mistress of the Spirit
[ Gnome ] <PK> <MYSTIC> Wylsin Plindane the One-Eyed Wizard, Abecedarian of Arcane
[ Jotun ] Kellin Al'Gorn the Templar Captain
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<649/1088hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 5pm (day)> eq

You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> a blackened fingernail
<worn on finger> a blackened fingernail
<worn around neck> (Glowing) an amber amulet
<worn around neck> (Glowing) an amber amulet
<worn on head> a beautiful golden helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> black diamond-studded scintillating silver sollerets
<worn as shield> a golden teardrop buckler
<worn about body> robes of the Adjudicator
<worn about waist> a superior golden girth of perfection
<worn around wrist> (Glowing) a marked bracelet
<worn around wrist> (Glowing) a marked bracelet
<wielded> (Humming) a spiked mithril trident
<stored in quiver> some bladed arrows (40)
<floating nearby> (Humming) a bloodstone of power
<behind shield> a set of wooden javelins (10)

<649/1088hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 5pm (day)> in

You are carrying:
an unmoving black cloak
(Glowing) (Humming) a bloody ioun
a severe frosted dagger
a Big Ol'Pack Sack (open)
a skull-headed mace
(Humming) a thick, blue sash
(Glowing) a sapphire ring
(Humming) a sacrificial scalpel
(Humming) a peacemaker longsword
(Glowing) (Humming) an orb dripping blood
an old, dusty druid's robe

<649/1088hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 5pm (day)> l

Halls of Judgement
You stand within an ending to one section of the halls of judgement.
Prints of other Justices boots are visible on the ground beneath you from
when they made their way back from a hard day of work. To the north of you
is the bottom of a staircase. South of you is a small shop where Fenril
offers goods to aid you in your travels.

[Exits: north east]
(Charmed) A special guard stands here, red with anger.

<649/1088hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 5pm (day)> e

Halls of Judgement

[Exits: east west]
A special guard walks in.

<649/1088hp 434/434m 383/384mv no opponent no opponent calm inside (indoors) 5pm (day)> e

The Guard House

[Exits: west down]
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
A special guard walks in.
The Guardian of Justice bows before you.

<649/1088hp 434/434m 382/384mv no opponent no opponent calm inside (indoors) 5pm (day)> d

Outside the Justice Cabal

[Exits: up down]
A big WARNING SIGN sits here demanding to be read.
A special guard walks in.

<649/1088hp 434/434m 381/384mv no opponent no opponent calm city (outside) 5pm (day)> d

On a Rising Catwalk

[Exits: east up]
A special guard walks in.

<649/1088hp 434/434m 380/384mv no opponent no opponent calm city (outside) 5pm (day)> e

Above a Spotless Street

[Exits: east west down]
A homeless animal roams the streets alone.
A special guard walks in.
A stray dog suddenly starts barking at you crazily.

<649/1088hp 434/434m 379/384mv no opponent no opponent calm city (outside) 5pm (day)> e

Equipment and Supplies

[Exits: west]
(White Aura) Fenril, the shopkeeper sits behind a mesh wire fence.
A special guard walks in.

<649/1088hp 434/434m 378/384mv no opponent no opponent calm inside (indoors) 5pm (day)> w

Above a Spotless Street

[Exits: east west down]
A homeless animal roams the streets alone.
A special guard walks in.

<649/1088hp 434/434m 377/384mv no opponent no opponent calm city (outside) 5pm (day)> d
d

A Spotless Street

[Exits: north up]
A special guard walks in.

<649/1088hp 434/434m 376/384mv no opponent no opponent calm road (outside) 5pm (day)>
Alas, you cannot go that way.

<649/1088hp 434/434m 376/384mv no opponent no opponent calm road (outside) 5pm (day)> in

You are carrying:
an unmoving black cloak
(Glowing) (Humming) a bloody ioun
a severe frosted dagger
a Big Ol'Pack Sack (open)
a skull-headed mace
(Humming) a thick, blue sash
(Glowing) a sapphire ring
(Humming) a sacrificial scalpel
(Humming) a peacemaker longsword
(Glowing) (Humming) an orb dripping blood
an old, dusty druid's robe

<649/1088hp 434/434m 376/384mv no opponent no opponent calm road (outside) 5pm (day)> g defen sac

You get a Defender potion from a Big Ol'Pack Sack.

<649/1088hp 434/434m 376/384mv no opponent no opponent calm road (outside) 5pm (day)> g defen sac

You get a Defender potion from a Big Ol'Pack Sack.

<649/1088hp 434/434m 376/384mv no opponent no opponent calm road (outside) 5pm (day)> g per sac

You can't carry that many items.

<649/1088hp 434/434m 376/384mv no opponent no opponent calm road (outside) 5pm (day)> g per sac

You can't carry that many items.

<649/1088hp 434/434m 376/384mv no opponent no opponent calm road (outside) 5pm (day)>
The town clock tolls once as the evening begins.

<669/1088hp 434/434m 384/384mv no opponent no opponent calm road (outside) 6pm (day)> l

A Spotless Street
The walls along this road are constantly being scrubbed clean of
anti-Justice graffiti, as the street gets ever closer to the Justice's
cabal. Not much sound is heard here, as those who respect the protection
that the Justices provide help to enforce the sanctity of law within
Seringale even while the Justices themselves aren't present. The street
leads back north and a ladder leads up to a catwalk.

[Exits: north up]
(Charmed) A special guard stands here, red with anger.

<669/1088hp 434/434m 384/384mv no opponent no opponent calm road (outside) 6pm (day)> e

Alas, you cannot go that way.

<669/1088hp 434/434m 384/384mv no opponent no opponent calm road (outside) 6pm (day)> e

Alas, you cannot go that way.

<669/1088hp 434/434m 384/384mv no opponent no opponent calm road (outside) 6pm (day)> n

A Spotless Street

[Exits: north south]
A special guard walks in.

<669/1088hp 434/434m 383/384mv no opponent no opponent calm road (outside) 6pm (day)> n
e

The South Road

[Exits: north east south west]
You see 2 of a war banner of Seringale here.
A special guard walks in.

<669/1088hp 434/434m 382/384mv no opponent no opponent calm road (outside) 6pm (day)>
The South Road

[Exits: east west]
A special guard walks in.

<669/1088hp 434/434m 381/384mv no opponent no opponent calm road (outside) 6pm (day)> whe
e

Players near you in Seringale:
<PK> Ungar The South Road
<PK> Ilromie South Square
Sylyra Chamber of Soul

<669/1088hp 434/434m 381/384mv no opponent no opponent calm road (outside) 6pm (day)>
South Square

[Exits: north east south west down]
A raspberry flan is here.
A human city guard of Seringale stands watch here.
(White Aura) Ilromie is here.
A special guard walks in.

<669/1088hp 434/434m 380/384mv no opponent no opponent calm city (outside) 6pm (day)> n
n

The Main Street

[Exits: north east south west]
A gnomish city guard of Seringale stands here.
A special guard walks in.

<669/1088hp 434/434m 379/384mv no opponent no opponent calm road (outside) 6pm (day)> n
n

The Main Street

[Exits: north east south west]
A halfling citizen of Seringale strolls about.
A special guard walks in.

<669/1088hp 434/434m 378/384mv no opponent no opponent calm road (outside) 6pm (day)>
The Main Street

[Exits: north east south west]
A special guard walks in.

<669/1088hp 434/434m 377/384mv no opponent no opponent calm road (outside) 6pm (day)>
South of Market Square

[Exits: east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A special guard walks in.

<669/1088hp 434/434m 376/384mv no opponent no opponent calm city (outside) 6pm (day)> n

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<669/1088hp 434/434m 376/384mv no opponent no opponent calm city (outside) 6pm (day)> n

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<669/1088hp 434/434m 376/384mv no opponent no opponent calm city (outside) 6pm (day)> w

Southwest of Market Square

[Exits: north east]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A special guard walks in.

<669/1088hp 434/434m 375/384mv no opponent no opponent calm city (outside) 6pm (day)> n

West of Market Square

[Exits: north south west]
A special guard walks in.

<669/1088hp 434/434m 374/384mv no opponent no opponent calm city (outside) 6pm (day)> w

The West Common Road

[Exits: north east south west]
A special guard walks in.

<669/1088hp 434/434m 373/384mv no opponent no opponent calm road (outside) 6pm (day)> whe

Players near you in Seringale:
<PK> Ungar The West Common Road
<PK> Ilromie South Square
Sylyra Chamber of Soul

<669/1088hp 434/434m 373/384mv no opponent no opponent calm road (outside) 6pm (day)> w

The West Common Road

[Exits: north east south west]
A fledgling harpy is here, fallen from the clouds above.
A special guard walks in.

<669/1088hp 434/434m 372/384mv no opponent no opponent calm road (outside) 6pm (day)> s

Trading Post

[Exits: north]
Rimath the trader is here trading and selling various goods.
A special guard walks in.
Rimath the trader says 'Return to me once you complete the task.'

<669/1088hp 434/434m 371/384mv no opponent no opponent calm inside (indoors) 6pm (day)> whe

Players near you in Seringale:
<PK> Ungar Trading Post
<PK> Ilromie South Square
Sylyra Chamber of Soul

<669/1088hp 434/434m 371/384mv no opponent no opponent calm inside (indoors) 6pm (day)> submit sash 25000 3

You pay a listing fee of 2250 gold coins.
Rimath the trader auctions 'Ungar has auctioned a thick, blue sash for 3 minutes, minimum bid 25000 coins.'

<669/1088hp 434/434m 371/384mv no opponent no opponent calm inside (indoors) 6pm (day)> in

You are carrying:
( 2) (Glowing) (Humming) a Defender potion
an unmoving black cloak
(Glowing) (Humming) a bloody ioun
a severe frosted dagger
a Big Ol'Pack Sack (open)
a skull-headed mace
(Glowing) a sapphire ring
(Humming) a sacrificial scalpel
(Humming) a peacemaker longsword
(Glowing) (Humming) an orb dripping blood
an old, dusty druid's robe

<669/1088hp 434/434m 371/384mv no opponent no opponent calm inside (indoors) 6pm (day)> whe

Players near you in Seringale:
<PK> Ungar Trading Post
<PK> Ilromie South Square
Sylyra Chamber of Soul

<669/1088hp 434/434m 371/384mv no opponent no opponent calm inside (indoors) 6pm (day)> n

The West Common Road

[Exits: north east south west]
A fledgling harpy is here, fallen from the clouds above.
A special guard walks in.

<669/1088hp 434/434m 370/384mv no opponent no opponent calm road (outside) 6pm (day)> e

The West Common Road

[Exits: north east south west]
A special guard walks in.

<669/1088hp 434/434m 369/384mv no opponent no opponent calm road (outside) 6pm (day)> e

West of Market Square

[Exits: north south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A special guard walks in.

<669/1088hp 434/434m 368/384mv no opponent no opponent calm city (outside) 6pm (day)>
The sun slowly disappears in the west.

<692/1088hp 434/434m 384/384mv no opponent no opponent calm city (outside) 7pm (dusk)> s

Southwest of Market Square

[Exits: north east]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A special guard walks in.

<692/1088hp 434/434m 383/384mv no opponent no opponent calm city (outside) 7pm (dusk)> e

South of Market Square

[Exits: east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A special guard walks in.

<692/1088hp 434/434m 382/384mv no opponent no opponent calm city (outside) 7pm (dusk)> s
s

The Main Street

[Exits: north east south west]
A special guard walks in.

<692/1088hp 434/434m 381/384mv no opponent no opponent calm road (outside) 7pm (dusk)> s

The Main Street

[Exits: north east south west]
A halfling citizen of Seringale strolls about.
A special guard walks in.

<692/1088hp 434/434m 380/384mv no opponent no opponent calm road (outside) 7pm (dusk)>
The Main Street

[Exits: north east south west]
A gnomish city guard of Seringale stands here.
A special guard walks in.

<692/1088hp 434/434m 379/384mv no opponent no opponent calm road (outside) 7pm (dusk)> s

South Square

[Exits: north east south west down]
A raspberry flan is here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
(White Aura) Ilromie is here.
A special guard walks in.

<692/1088hp 434/434m 378/384mv no opponent no opponent calm city (outside) 7pm (dusk)> e

The South Road

[Exits: east west]
A special guard walks in.

<692/1088hp 434/434m 377/384mv no opponent no opponent calm road (outside) 7pm (dusk)> e

The South Road

[Exits: east south west]
A special guard walks in.

<692/1088hp 434/434m 376/384mv no opponent no opponent calm road (outside) 7pm (dusk)> w

The South Road

[Exits: east west]
A special guard walks in.

<692/1088hp 434/434m 375/384mv no opponent no opponent calm road (outside) 7pm (dusk)> w

South Square

[Exits: north east south west down]
A raspberry flan is here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
(White Aura) Ilromie is here.
A special guard walks in.

<692/1088hp 434/434m 374/384mv no opponent no opponent calm city (outside) 7pm (dusk)> w

The South Road

[Exits: east west]
A special guard walks in.

<692/1088hp 434/434m 373/384mv no opponent no opponent calm road (outside) 7pm (dusk)> w

The South Road

[Exits: north east south west]
You see 2 of a war banner of Seringale here.
A special guard walks in.

<692/1088hp 434/434m 372/384mv no opponent no opponent calm road (outside) 7pm (dusk)> s

A Spotless Street

[Exits: north south]
A special guard walks in.

<692/1088hp 434/434m 371/384mv no opponent no opponent calm road (outside) 7pm (dusk)> s

A Spotless Street

[Exits: north up]
A special guard walks in.

<692/1088hp 434/434m 370/384mv no opponent no opponent calm road (outside) 7pm (dusk)> u

Above a Spotless Street

[Exits: east west down]
A homeless animal roams the streets alone.
A special guard walks in.
A stray dog suddenly starts barking at you crazily.

<692/1088hp 434/434m 369/384mv no opponent no opponent calm city (outside) 7pm (dusk)> u

Alas, you cannot go that way.

<692/1088hp 434/434m 369/384mv no opponent no opponent calm city (outside) 7pm (dusk)> w

On a Rising Catwalk

[Exits: east up]
A special guard walks in.

<692/1088hp 434/434m 368/384mv no opponent no opponent calm city (outside) 7pm (dusk)> w

Alas, you cannot go that way.

<692/1088hp 434/434m 368/384mv no opponent no opponent calm city (outside) 7pm (dusk)> u

Outside the Justice Cabal

[Exits: up down]
A big WARNING SIGN sits here demanding to be read.
A special guard walks in.

<692/1088hp 434/434m 367/384mv no opponent no opponent calm city (outside) 7pm (dusk)> u

The Guard House

[Exits: west down]
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
A special guard walks in.
The Guardian of Justice bows before you.

<692/1088hp 434/434m 366/384mv no opponent no opponent calm inside (indoors) 7pm (dusk)> w

Halls of Judgement

[Exits: east west]
A special guard walks in.

<692/1088hp 434/434m 365/384mv no opponent no opponent calm inside (indoors) 7pm (dusk)> w

Halls of Judgement

[Exits: north east]
A special guard walks in.

<692/1088hp 434/434m 364/384mv no opponent no opponent calm inside (indoors) 7pm (dusk)> n

Before the Spiraled Stairs

[Exits: south up]
A special guard walks in.

<692/1088hp 434/434m 363/384mv no opponent no opponent calm inside (indoors) 7pm (dusk)> u

Atop the Spiralled Stairs

[Exits: north east west down]
A special guard walks in.

<692/1088hp 434/434m 362/384mv no opponent no opponent calm inside (indoors) 7pm (dusk)> e

Halls of Judgement

[Exits: south west]
A large red dragon shield rests on the floor.
You see 2 of a barrel here.
(Glowing) (Humming) A pair of fine sleeves is left here.
An old boat looking barely seaworthy is here.
A razor sharp canine tooth seeks to bite the curious.
(White Aura) The vindicator of law stands ready to defend the antechamber.
A special guard walks in.

<692/1088hp 434/434m 361/384mv no opponent no opponent calm inside (indoors) 7pm (dusk)> in

You are carrying:
( 2) (Glowing) (Humming) a Defender potion
an unmoving black cloak
(Glowing) (Humming) a bloody ioun
a severe frosted dagger
a Big Ol'Pack Sack (open)
a skull-headed mace
(Glowing) a sapphire ring
(Humming) a sacrificial scalpel
(Humming) a peacemaker longsword
(Glowing) (Humming) an orb dripping blood
an old, dusty druid's robe

<692/1088hp 434/434m 361/384mv no opponent no opponent calm inside (indoors) 7pm (dusk)> wear iou

You retrieve a bloodstone of power from next to you and put it away.
You release a bloody ioun and it floats next to you.

<701/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 8pm (night)> sc

/@============================================================-
| \
| Ungar the Battlemaster, follower of Davairus |
| Acolyte of Blood, Rank Officer of [JUSTICE] |
| You are 21 years old (95 hours, 100h:01m of bloodshed) |
| |
| Race: Duergar Hometown: Seringale Health: 701/1068 |
| Sex: Male Class: Warrior Mana: 434/434 |
| Size: medium Alignment: Evil Move: 384/384 |
| Age: youthful Ethos: Lawful Ail: 133.1 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 406/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 12 |
| Wisdom: 19 (19+0) Exp tnl: 19710 Trains: 0 |
| Dexter: 19 (20-1) Guildpoint: 2/3 Items: 33/35 |
| Consti: 22 (22+0) Gold: 708 Wimpy: 4 hp |
| Luck: Lady Luck Hunger: [****-] Thirst: [***--] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 241 Saving Throws |
| Hitroll: 44 Vs Bash: 186 Afflictive: 49 |
| Damroll: 37 Vs Slash: 237 Maledictive: 42 |
| Vs Magic: 75 Mental: 62 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 12 hours
Spell: detect invis : lasts for 35 hours
Skill: warcry : modifies save vs afflictive by 7 for 8 hours
: modifies hitroll by 6 for 8 hours
Set : Titanium Tenor : modifies armor class by 22 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 2 permanently
: modifies damroll by 2 permanently

<701/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 8pm (night)> eq

You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> a blackened fingernail
<worn on finger> a blackened fingernail
<worn around neck> (Glowing) an amber amulet
<worn around neck> (Glowing) an amber amulet
<worn on head> a beautiful golden helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> black diamond-studded scintillating silver sollerets
<worn as shield> a golden teardrop buckler
<worn about body> robes of the Adjudicator
<worn about waist> a superior golden girth of perfection
<worn around wrist> (Glowing) a marked bracelet
<worn around wrist> (Glowing) a marked bracelet
<wielded> (Humming) a spiked mithril trident
<stored in quiver> some bladed arrows (40)
<floating nearby> (Glowing) (Humming) a bloody ioun
<behind shield> a set of wooden javelins (10)

<701/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 8pm (night)> in

You are carrying:
( 2) (Glowing) (Humming) a Defender potion
an unmoving black cloak
a severe frosted dagger
a Big Ol'Pack Sack (open)
a skull-headed mace
(Glowing) a sapphire ring
(Humming) a sacrificial scalpel
(Humming) a peacemaker longsword
(Glowing) (Humming) an orb dripping blood
(Humming) a bloodstone of power
an old, dusty druid's robe

<701/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 8pm (night)> who

[50 Duerg War] <PK> [JUSTICE] (Officer) Ungar the Battlemaster
[ Cyclp ] Grundel the Master of Rage
[ Half ] <PK> Bonfo the Master of Moustache
[ Human ] <PK> [WARLORD] Xhao Xhin the Purveyor of Violence, Specialist in Correcting Bad Kung fu
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Arcane Archivist, Polymath of History
[ H-Elf ] Sylyra the Mistress of the Spirit
[ Gnome ] <PK> <MYSTIC> Wylsin Plindane the One-Eyed Wizard, Abecedarian of Arcane
[ Jotun ] Kellin Al'Gorn the Templar Captain
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<701/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 8pm (night)> eq

You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> a blackened fingernail
<worn on finger> a blackened fingernail
<worn around neck> (Glowing) an amber amulet
<worn around neck> (Glowing) an amber amulet
<worn on head> a beautiful golden helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> black diamond-studded scintillating silver sollerets
<worn as shield> a golden teardrop buckler
<worn about body> robes of the Adjudicator
<worn about waist> a superior golden girth of perfection
<worn around wrist> (Glowing) a marked bracelet
<worn around wrist> (Glowing) a marked bracelet
<wielded> (Humming) a spiked mithril trident
<stored in quiver> some bladed arrows (40)
<floating nearby> (Glowing) (Humming) a bloody ioun
<behind shield> a set of wooden javelins (10)

<712/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 9pm (night)> who

[50 Duerg War] <PK> [JUSTICE] (Officer) Ungar the Battlemaster
[ Cyclp ] Grundel the Master of Rage
[ Half ] <PK> Bonfo the Master of Moustache
[ Human ] <PK> [WARLORD] Xhao Xhin the Purveyor of Violence, Specialist in Correcting Bad Kung fu
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Arcane Archivist, Polymath of History
[ H-Elf ] Sylyra the Mistress of the Spirit
[ Gnome ] <PK> <MYSTIC> Wylsin Plindane the One-Eyed Wizard, Abecedarian of Arcane
[ Jotun ] Kellin Al'Gorn the Templar Captain
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<712/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 9pm (night)> worth

You are carrying 708 gold, with 128653 gold in the bank.
You have 410 sovereigns of [JUSTICE].
You have 0 chips of <HERALD>.
You have 858 medals of [WARLORD].
You have 370 relics of <MYSTIC>.

<712/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 9pm (night)> market

Rimath the trader tells you 'Here's a list of what I've got:'
Item Current Bid Time Remaining
---- ----------- --------------
a thick, blue sash 25000 (opened by Ungar) 1 mins 39 seconds
a pair of leopard print leggings 5000 (expired, via Ungar)
rugged sleeves of the bull 5000 (expired, via Ungar)
a speckled green stone 7000 (available for bidding, via Afelin)

<712/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 9pm (night)> who

[50 Duerg War] <PK> [JUSTICE] (Officer) Ungar the Battlemaster
[ Half ] <PK> Bonfo the Master of Moustache
[ Human ] <PK> [WARLORD] Xhao Xhin the Purveyor of Violence, Specialist in Correcting Bad Kung fu
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Arcane Archivist, Polymath of History
[ H-Elf ] Sylyra the Mistress of the Spirit
[ Gnome ] <PK> <MYSTIC> Wylsin Plindane the One-Eyed Wizard, Abecedarian of Arcane
[ Jotun ] Kellin Al'Gorn the Templar Captain
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<712/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 9pm (night)> sc

/@============================================================-
| \
| Ungar the Battlemaster, follower of Davairus |
| Acolyte of Blood, Rank Officer of [JUSTICE] |
| You are 21 years old (95 hours, 100h:02m of bloodshed) |
| |
| Race: Duergar Hometown: Seringale Health: 712/1068 |
| Sex: Male Class: Warrior Mana: 434/434 |
| Size: medium Alignment: Evil Move: 384/384 |
| Age: youthful Ethos: Lawful Ail: 133.1 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 406/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 12 |
| Wisdom: 19 (19+0) Exp tnl: 19710 Trains: 0 |
| Dexter: 19 (20-1) Guildpoint: 2/3 Items: 33/35 |
| Consti: 22 (22+0) Gold: 708 Wimpy: 4 hp |
| Luck: Lady Luck Hunger: [****-] Thirst: [***--] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 241 Saving Throws |
| Hitroll: 44 Vs Bash: 186 Afflictive: 49 |
| Damroll: 37 Vs Slash: 237 Maledictive: 42 |
| Vs Magic: 75 Mental: 62 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 11 hours
Spell: detect invis : lasts for 34 hours
Skill: warcry : modifies save vs afflictive by 7 for 7 hours
: modifies hitroll by 6 for 7 hours
Set : Titanium Tenor : modifies armor class by 22 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 2 permanently
: modifies damroll by 2 permanently

<712/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 9pm (night)> eq

You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> a blackened fingernail
<worn on finger> a blackened fingernail
<worn around neck> (Glowing) an amber amulet
<worn around neck> (Glowing) an amber amulet
<worn on head> a beautiful golden helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> black diamond-studded scintillating silver sollerets
<worn as shield> a golden teardrop buckler
<worn about body> robes of the Adjudicator
<worn about waist> a superior golden girth of perfection
<worn around wrist> (Glowing) a marked bracelet
<worn around wrist> (Glowing) a marked bracelet
<wielded> (Humming) a spiked mithril trident
<stored in quiver> some bladed arrows (40)
<floating nearby> (Glowing) (Humming) a bloody ioun
<behind shield> a set of wooden javelins (10)

<712/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 9pm (night)> in

You are carrying:
( 2) (Glowing) (Humming) a Defender potion
an unmoving black cloak
a severe frosted dagger
a Big Ol'Pack Sack (open)
a skull-headed mace
(Glowing) a sapphire ring
(Humming) a sacrificial scalpel
(Humming) a peacemaker longsword
(Glowing) (Humming) an orb dripping blood
(Humming) a bloodstone of power
an old, dusty druid's robe

<718/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 10pm (night)>
Rimath the trader auctions 'Place yer bids! a thick, blue sash is being auctioned for 25000 gold!'

<718/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 10pm (night)> in

You are carrying:
( 2) (Glowing) (Humming) a Defender potion
an unmoving black cloak
a severe frosted dagger
a Big Ol'Pack Sack (open)
a skull-headed mace
(Glowing) a sapphire ring
(Humming) a sacrificial scalpel
(Humming) a peacemaker longsword
(Glowing) (Humming) an orb dripping blood
(Humming) a bloodstone of power
an old, dusty druid's robe

<726/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 11pm (night)> l

Halls of Judgement
You stand at the end of the small hallway in utter silence. The stone
walls around you shimmer of light coming from the rooms around you. You
hear faint sounds of bickering echoing through from somewhere to the west.
To the south, you hear a faint humming.

[Exits: south west]
A large red dragon shield rests on the floor.
You see 2 of a barrel here.
(Glowing) (Humming) A pair of fine sleeves is left here.
An old boat looking barely seaworthy is here.
A razor sharp canine tooth seeks to bite the curious.
(Charmed) A special guard stands here, red with anger.
(White Aura) The vindicator of law stands ready to defend the antechamber.

<726/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 11pm (night)> sac bo

Davairus gives you 15 gold coins for your sacrifice.

<726/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 11pm (night)> sac too

Davairus gives you 27 gold coins for your sacrifice.

<726/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 11pm (night)> l in sac

A Big Ol'Pack Sack holds:
a pair of dragonwing vampirebone gauntlets of unerring flight
a beautiful golden helmet of perfection
a pair of dragonblood demonskin boots of maiming
(Invis) a dragonblood null banner of evisceration
( 3) magic dust
(Glowing) a magic seashell
beautiful golden greaves of perfection
a superior golden breastplate of perfection
( 2) a perfect potion of recall
( 3) (Glowing) (Humming) a Defender potion
( 2) a potion labeled 'protection'
( 4) an enriched gyvel potion
a pitch-black flaming longsword
(Glowing) an icicle
(21) a lump of golden ore
( 2) a wraith band
(Humming) a pair of blood soaked gloves
a pair of black leather sleeves
a bottle of gold rum
a pitch black cloak (empty)
a black leather hood
a pair of black leather pants
reinforced mithril greaves of perfection
a reinforced mithril girth of perfection
a crimson sash
a dark satin vest
a goblin's toe
a bone-handled kukri
a dragon's eye
a deep red stone
[Hit Return to continue]
a spiked skull flail
an admission ticket

<726/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 11pm (night)> eq

You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> a blackened fingernail
<worn on finger> a blackened fingernail
<worn around neck> (Glowing) an amber amulet
<worn around neck> (Glowing) an amber amulet
<worn on head> a beautiful golden helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> black diamond-studded scintillating silver sollerets
<worn as shield> a golden teardrop buckler
<worn about body> robes of the Adjudicator
<worn about waist> a superior golden girth of perfection
<worn around wrist> (Glowing) a marked bracelet
<worn around wrist> (Glowing) a marked bracelet
<wielded> (Humming) a spiked mithril trident
<stored in quiver> some bladed arrows (40)
<floating nearby> (Glowing) (Humming) a bloody ioun
<behind shield> a set of wooden javelins (10)

<726/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 11pm (night)> g grea sac

You get beautiful golden greaves of perfection from a Big Ol'Pack Sack.

<726/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 11pm (night)> drop grea

You drop beautiful golden greaves of perfection.

<726/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 11pm (night)> in

You are carrying:
( 2) (Glowing) (Humming) a Defender potion
an unmoving black cloak
a severe frosted dagger
a Big Ol'Pack Sack (open)
a skull-headed mace
(Glowing) a sapphire ring
(Humming) a sacrificial scalpel
(Humming) a peacemaker longsword
(Glowing) (Humming) an orb dripping blood
(Humming) a bloodstone of power
an old, dusty druid's robe

<726/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 11pm (night)> l in sac

A Big Ol'Pack Sack holds:
a pair of dragonwing vampirebone gauntlets of unerring flight
a beautiful golden helmet of perfection
a pair of dragonblood demonskin boots of maiming
(Invis) a dragonblood null banner of evisceration
( 3) magic dust
(Glowing) a magic seashell
a superior golden breastplate of perfection
( 2) a perfect potion of recall
( 3) (Glowing) (Humming) a Defender potion
( 2) a potion labeled 'protection'
( 4) an enriched gyvel potion
a pitch-black flaming longsword
(Glowing) an icicle
(21) a lump of golden ore
( 2) a wraith band
(Humming) a pair of blood soaked gloves
a pair of black leather sleeves
a bottle of gold rum
a pitch black cloak (empty)
a black leather hood
a pair of black leather pants
reinforced mithril greaves of perfection
a reinforced mithril girth of perfection
a crimson sash
a dark satin vest
a goblin's toe
a bone-handled kukri
a dragon's eye
a deep red stone
a spiked skull flail
[Hit Return to continue]
an admission ticket

<732/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 12am (midnight)> g gold sac

You get a lump of golden ore from a Big Ol'Pack Sack.

<732/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 12am (midnight)>
Rimath the trader auctions 'Place yer bids! a thick, blue sash is being auctioned for 25000 gold!'

<732/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 12am (midnight)> put gold sac

You put a lump of golden ore in a Big Ol'Pack Sack.

<732/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 12am (midnight)> in

You are carrying:
( 2) (Glowing) (Humming) a Defender potion
an unmoving black cloak
a severe frosted dagger
a Big Ol'Pack Sack (open)
a skull-headed mace
(Glowing) a sapphire ring
(Humming) a sacrificial scalpel
(Humming) a peacemaker longsword
(Glowing) (Humming) an orb dripping blood
(Humming) a bloodstone of power
an old, dusty druid's robe

<732/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 12am (midnight)>
Rimath the trader auctions 'Bonfo has bid 25000 gold coins for a thick, blue sash.'
Bonfo has bid 25000 gold coins for your a thick, blue sash.

<732/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 12am (midnight)> g boots sac

You get a pair of dragonblood demonskin boots of maiming from a Big Ol'Pack Sack.

<732/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 12am (midnight)> l

Halls of Judgement
You stand at the end of the small hallway in utter silence. The stone
walls around you shimmer of light coming from the rooms around you. You
hear faint sounds of bickering echoing through from somewhere to the west.
To the south, you hear a faint humming.

[Exits: south west]
A pair of beautiful golden greaves has been left here.
A large red dragon shield rests on the floor.
You see 2 of a barrel here.
(Glowing) (Humming) A pair of fine sleeves is left here.
(Charmed) A special guard stands here, red with anger.
(White Aura) The vindicator of law stands ready to defend the antechamber.

<732/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 12am (midnight)> whe

Players near you in Justice Shrine:
<PK> Ungar Halls of Judgement
<PK> Ilromie South Square
Sylyra Chamber of Soul

<732/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 12am (midnight)> who

[50 Duerg War] <PK> [JUSTICE] (Officer) Ungar the Battlemaster
[ Half ] <PK> Bonfo the Master of Moustache
[ Human ] <PK> [WARLORD] Xhao Xhin the Purveyor of Violence, Specialist in Correcting Bad Kung fu
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Arcane Archivist, Polymath of History
[ H-Elf ] Sylyra the Mistress of the Spirit
[ Gnome ] <PK> <MYSTIC> Wylsin Plindane the One-Eyed Wizard, Abecedarian of Arcane
[ Jotun ] Kellin Al'Gorn the Templar Captain
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<732/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 12am (midnight)> g grea

You get beautiful golden greaves of perfection.

<738/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 1am (night)> who

[50 Duerg War] <PK> [JUSTICE] (Officer) Ungar the Battlemaster
[ Half ] <PK> Bonfo the Master of Moustache
[ Human ] <PK> [WARLORD] Xhao Xhin the Purveyor of Violence, Specialist in Correcting Bad Kung fu
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Arcane Archivist, Polymath of History
[ H-Elf ] Sylyra the Mistress of the Spirit
[ Gnome ] <PK> <MYSTIC> Wylsin Plindane the One-Eyed Wizard, Abecedarian of Arcane
[ Jotun ] Kellin Al'Gorn the Templar Captain
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<738/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 1am (night)> whe

Players near you in Justice Shrine:
<PK> Ungar Halls of Judgement
<PK> Ilromie South Square
Sylyra Chamber of Soul

<738/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 1am (night)> eq

You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> a blackened fingernail
<worn on finger> a blackened fingernail
<worn around neck> (Glowing) an amber amulet
<worn around neck> (Glowing) an amber amulet
<worn on head> a beautiful golden helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> black diamond-studded scintillating silver sollerets
<worn as shield> a golden teardrop buckler
<worn about body> robes of the Adjudicator
<worn about waist> a superior golden girth of perfection
<worn around wrist> (Glowing) a marked bracelet
<worn around wrist> (Glowing) a marked bracelet
<wielded> (Humming) a spiked mithril trident
<stored in quiver> some bladed arrows (40)
<floating nearby> (Glowing) (Humming) a bloody ioun
<behind shield> a set of wooden javelins (10)

<738/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 1am (night)>
Rimath the trader auctions '25000 gold coins for a thick, blue sash going once.'

<738/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 1am (night)> in

You are carrying:
beautiful golden greaves of perfection
a pair of dragonblood demonskin boots of maiming
( 2) (Glowing) (Humming) a Defender potion
an unmoving black cloak
a severe frosted dagger
a Big Ol'Pack Sack (open)
a skull-headed mace
(Glowing) a sapphire ring
(Humming) a sacrificial scalpel
(Humming) a peacemaker longsword
(Glowing) (Humming) an orb dripping blood
(Humming) a bloodstone of power
an old, dusty druid's robe

<738/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 1am (night)> g slee

You can't carry that many items.

<738/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 1am (night)> in

You are carrying:
beautiful golden greaves of perfection
a pair of dragonblood demonskin boots of maiming
( 2) (Glowing) (Humming) a Defender potion
an unmoving black cloak
a severe frosted dagger
a Big Ol'Pack Sack (open)
a skull-headed mace
(Glowing) a sapphire ring
(Humming) a sacrificial scalpel
(Humming) a peacemaker longsword
(Glowing) (Humming) an orb dripping blood
(Humming) a bloodstone of power
an old, dusty druid's robe

<738/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 1am (night)> put gold sac

You put beautiful golden greaves of perfection in a Big Ol'Pack Sack.

<738/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 1am (night)>
Rimath the trader auctions '25000 gold coins for a thick, blue sash going twice.'

<738/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 1am (night)> wear boo

You remove black diamond-studded scintillating silver sollerets from your feet.
You wear a pair of dragonblood demonskin boots of maiming on your feet.

<738/1066hp 434/434m 384/398mv no opponent no opponent calm inside (indoors) 1am (night)> sc

/@============================================================-
| \
| Ungar the Battlemaster, follower of Davairus |
| Acolyte of Blood, Rank Officer of [JUSTICE] |
| You are 21 years old (95 hours, 100h:04m of bloodshed) |
| |
| Race: Duergar Hometown: Seringale Health: 738/1066 |
| Sex: Male Class: Warrior Mana: 434/434 |
| Size: medium Alignment: Evil Move: 384/398 |
| Age: youthful Ethos: Lawful Ail: 138.9 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 406/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 12 |
| Wisdom: 19 (19+0) Exp tnl: 19710 Trains: 0 |
| Dexter: 18 (20-2) Guildpoint: 2/3 Items: 34/34 |
| Consti: 22 (22+0) Gold: 750 Wimpy: 4 hp |
| Luck: Lady Luck Hunger: [***--] Thirst: [***--] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 233 Saving Throws |
| Hitroll: 43 Vs Bash: 178 Afflictive: 49 |
| Damroll: 38 Vs Slash: 229 Maledictive: 42 |
| Vs Magic: 66 Mental: 62 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 7 hours
Spell: detect invis : lasts for 30 hours
Skill: warcry : modifies save vs afflictive by 7 for 3 hours
: modifies hitroll by 6 for 3 hours
Set : Titanium Tenor : modifies armor class by 22 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 2 permanently
: modifies damroll by 2 permanently

<738/1066hp 434/434m 384/398mv no opponent no opponent calm inside (indoors) 1am (night)> wear scin

You remove a pair of dragonblood demonskin boots of maiming from your feet.
You wear black diamond-studded scintillating silver sollerets on your feet.

<738/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 1am (night)> sc

/@============================================================-
| \
| Ungar the Battlemaster, follower of Davairus |
| Acolyte of Blood, Rank Officer of [JUSTICE] |
| You are 21 years old (95 hours, 100h:04m of bloodshed) |
| |
| Race: Duergar Hometown: Seringale Health: 738/1068 |
| Sex: Male Class: Warrior Mana: 434/434 |
| Size: medium Alignment: Evil Move: 384/384 |
| Age: youthful Ethos: Lawful Ail: 133.1 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 406/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 12 |
| Wisdom: 19 (19+0) Exp tnl: 19710 Trains: 0 |
| Dexter: 19 (20-1) Guildpoint: 2/3 Items: 34/35 |
| Consti: 22 (22+0) Gold: 750 Wimpy: 4 hp |
| Luck: Lady Luck Hunger: [***--] Thirst: [***--] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 241 Saving Throws |
| Hitroll: 44 Vs Bash: 186 Afflictive: 49 |
| Damroll: 37 Vs Slash: 237 Maledictive: 42 |
| Vs Magic: 75 Mental: 62 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 7 hours
Spell: detect invis : lasts for 30 hours
Skill: warcry : modifies save vs afflictive by 7 for 3 hours
: modifies hitroll by 6 for 3 hours
Set : Titanium Tenor : modifies armor class by 22 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 2 permanently
: modifies damroll by 2 permanently

<738/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 1am (night)> put boo sac

You put a pair of dragonblood demonskin boots of maiming in a Big Ol'Pack Sack.

<749/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 2am (night)>
25000 gold from a thick, blue sash has been deposited into your bank account.
Rimath the trader auctions 'The auction on a thick, blue sash has run out of time. Sold to Bonfo!'

<749/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 2am (night)> whe

Players near you in Justice Shrine:
<PK> Ungar Halls of Judgement
<PK> Ilromie South Square
Sylyra Chamber of Soul

<749/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 2am (night)> l

Halls of Judgement
You stand at the end of the small hallway in utter silence. The stone
walls around you shimmer of light coming from the rooms around you. You
hear faint sounds of bickering echoing through from somewhere to the west.
To the south, you hear a faint humming.

[Exits: south west]
A large red dragon shield rests on the floor.
You see 2 of a barrel here.
(Glowing) (Humming) A pair of fine sleeves is left here.
(Charmed) A special guard stands here, red with anger.
(White Aura) The vindicator of law stands ready to defend the antechamber.

<749/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 2am (night)> g slee

You get some fine amber sleeves.

<749/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 2am (night)> w

Atop the Spiralled Stairs

[Exits: north east west down]
A special guard walks in.

<749/1068hp 434/434m 383/384mv no opponent no opponent calm inside (indoors) 2am (night)> d

Before the Spiraled Stairs

[Exits: south up]
A special guard walks in.

<749/1068hp 434/434m 382/384mv no opponent no opponent calm inside (indoors) 2am (night)> s

Halls of Judgement

[Exits: north east]
A special guard walks in.

<749/1068hp 434/434m 381/384mv no opponent no opponent calm inside (indoors) 2am (night)> s

Alas, you cannot go that way.

<749/1068hp 434/434m 381/384mv no opponent no opponent calm inside (indoors) 2am (night)> e

Halls of Judgement

[Exits: east west]
A special guard walks in.

<749/1068hp 434/434m 380/384mv no opponent no opponent calm inside (indoors) 2am (night)> e

The Guard House

[Exits: west down]
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
A special guard walks in.
The Guardian of Justice bows before you.

<749/1068hp 434/434m 379/384mv no opponent no opponent calm inside (indoors) 2am (night)> d

Outside the Justice Cabal

[Exits: up down]
A big WARNING SIGN sits here demanding to be read.
A special guard walks in.

<749/1068hp 434/434m 378/384mv no opponent no opponent calm city (outside) 2am (night)> d

On a Rising Catwalk

[Exits: east up]
A special guard walks in.

<749/1068hp 434/434m 377/384mv no opponent no opponent calm city (outside) 2am (night)> e

Above a Spotless Street

[Exits: east west down]
A special guard walks in.

<749/1068hp 434/434m 376/384mv no opponent no opponent calm city (outside) 2am (night)> e

Equipment and Supplies

[Exits: west]
(White Aura) Fenril, the shopkeeper sits behind a mesh wire fence.
A special guard walks in.

<749/1068hp 434/434m 375/384mv no opponent no opponent calm inside (indoors) 2am (night)> w

Above a Spotless Street

[Exits: east west down]
A special guard walks in.

<749/1068hp 434/434m 374/384mv no opponent no opponent calm city (outside) 2am (night)> d

A Spotless Street

[Exits: north up]
A homeless animal roams the streets alone.
A special guard walks in.
A stray dog suddenly starts barking at you crazily.

<749/1068hp 434/434m 373/384mv no opponent no opponent calm road (outside) 2am (night)> e

Alas, you cannot go that way.

<749/1068hp 434/434m 373/384mv no opponent no opponent calm road (outside) 2am (night)> n
n

A Spotless Street

[Exits: north south]
A special guard walks in.

<749/1068hp 434/434m 372/384mv no opponent no opponent calm road (outside) 2am (night)>
The South Road

[Exits: north east south west]
You see 2 of a war banner of Seringale here.
A special guard walks in.

<749/1068hp 434/434m 371/384mv no opponent no opponent calm road (outside) 2am (night)> e

The South Road

[Exits: east west]
A special guard walks in.

<749/1068hp 434/434m 370/384mv no opponent no opponent calm road (outside) 2am (night)> e

South Square

[Exits: north east south west down]
A raspberry flan is here.
A halfling citizen of Seringale strolls about.
(White Aura) Ilromie is here.
A special guard walks in.

<749/1068hp 434/434m 369/384mv no opponent no opponent calm city (outside) 2am (night)> n
n

The Main Street

[Exits: north east south west]
A gnomish city guard of Seringale stands here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A special guard walks in.

<749/1068hp 434/434m 368/384mv no opponent no opponent calm road (outside) 2am (night)> n

The Main Street

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A special guard walks in.

<749/1068hp 434/434m 367/384mv no opponent no opponent calm road (outside) 2am (night)>
The Main Street

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A special guard walks in.

<749/1068hp 434/434m 366/384mv no opponent no opponent calm road (outside) 2am (night)> s
s

The Main Street

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A special guard walks in.

<749/1068hp 434/434m 365/384mv no opponent no opponent calm road (outside) 2am (night)>
The Main Street

[Exits: north east south west]
A gnomish city guard of Seringale stands here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A special guard walks in.
A beggar walks north.

<749/1068hp 434/434m 364/384mv no opponent no opponent calm road (outside) 2am (night)> s

South Square

[Exits: north east south west down]
A raspberry flan is here.
A halfling citizen of Seringale strolls about.
(White Aura) Ilromie is here.
A special guard walks in.

<749/1068hp 434/434m 363/384mv no opponent no opponent calm city (outside) 2am (night)> g fla

You get a raspberry flan.

<749/1068hp 434/434m 363/384mv no opponent no opponent calm city (outside) 2am (night)> n

The Main Street

[Exits: north east south west]
A gnomish city guard of Seringale stands here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A special guard walks in.

<749/1068hp 434/434m 362/384mv no opponent no opponent calm road (outside) 2am (night)> n
n

The Main Street

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A special guard walks in.

<749/1068hp 434/434m 361/384mv no opponent no opponent calm road (outside) 2am (night)>
The Main Street

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A special guard walks in.

<749/1068hp 434/434m 360/384mv no opponent no opponent calm road (outside) 2am (night)> eat fla
n

You eat a raspberry flan.
You are full.

<749/1068hp 434/434m 360/384mv no opponent no opponent calm road (outside) 2am (night)> n

South of Market Square

[Exits: east south west]
A special guard walks in.

<749/1068hp 434/434m 359/384mv no opponent no opponent calm city (outside) 2am (night)>
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<749/1068hp 434/434m 359/384mv no opponent no opponent calm city (outside) 2am (night)> w

Southwest of Market Square

[Exits: north east]
A special guard walks in.

<749/1068hp 434/434m 358/384mv no opponent no opponent calm city (outside) 2am (night)> n

West of Market Square

[Exits: north south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A special guard walks in.

<749/1068hp 434/434m 357/384mv no opponent no opponent calm city (outside) 2am (night)> w
w

The West Common Road

[Exits: north east south west]
A special guard walks in.

<749/1068hp 434/434m 356/384mv no opponent no opponent calm road (outside) 2am (night)> s

The West Common Road

[Exits: north east south west]
A special guard walks in.

<749/1068hp 434/434m 355/384mv no opponent no opponent calm road (outside) 2am (night)>
Trading Post

[Exits: north]
Rimath the trader is here trading and selling various goods.
A special guard walks in.
Rimath the trader says 'Return to me once you complete the task.'

<749/1068hp 434/434m 354/384mv no opponent no opponent calm inside (indoors) 2am (night)> in

You are carrying:
(Glowing) (Humming) some fine amber sleeves
( 2) (Glowing) (Humming) a Defender potion
an unmoving black cloak
a severe frosted dagger
a Big Ol'Pack Sack (open)
a skull-headed mace
(Glowing) a sapphire ring
(Humming) a sacrificial scalpel
(Humming) a peacemaker longsword
(Glowing) (Humming) an orb dripping blood
(Humming) a bloodstone of power
an old, dusty druid's robe

<749/1068hp 434/434m 354/384mv no opponent no opponent calm inside (indoors) 2am (night)> submit fine 15000 5

The bank has forwarded 600 gold coins for a small fee.
You pay a listing fee of 1350 gold coins.
Rimath the trader auctions 'Ungar has auctioned some fine amber sleeves for 5 minutes, minimum bid 15000 coins.'

<772/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 3am (night)> who

[50 Duerg War] <PK> [JUSTICE] (Officer) Ungar the Battlemaster
[ Half ] <PK> Bonfo the Master of Moustache
[ Human ] <PK> [WARLORD] Xhao Xhin the Purveyor of Violence, Specialist in Correcting Bad Kung fu
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Arcane Archivist, Polymath of History
[ H-Elf ] Sylyra the Mistress of the Spirit
[ Gnome ] <PK> <MYSTIC> Wylsin Plindane the One-Eyed Wizard, Abecedarian of Arcane
[ Jotun ] Kellin Al'Gorn the Templar Captain
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<772/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 3am (night)> whe

Players near you in Seringale:
<PK> Ungar Trading Post
<PK> Ilromie South Square
Sylyra Chamber of Soul

<772/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 3am (night)> sc

/@============================================================-
| \
| Ungar the Battlemaster, follower of Davairus |
| Acolyte of Blood, Rank Officer of [JUSTICE] |
| You are 21 years old (96 hours, 100h:05m of bloodshed) |
| |
| Race: Duergar Hometown: Seringale Health: 772/1068 |
| Sex: Male Class: Warrior Mana: 434/434 |
| Size: medium Alignment: Evil Move: 384/384 |
| Age: youthful Ethos: Lawful Ail: 133.1 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 406/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 12 |
| Wisdom: 19 (19+0) Exp tnl: 19710 Trains: 0 |
| Dexter: 19 (20-1) Guildpoint: 2/3 Items: 33/35 |
| Consti: 22 (22+0) Gold: 0 Wimpy: 4 hp |
| Luck: Lady Luck Hunger: [*****] Thirst: [***--] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 241 Saving Throws |
| Hitroll: 44 Vs Bash: 186 Afflictive: 49 |
| Damroll: 37 Vs Slash: 237 Maledictive: 42 |
| Vs Magic: 75 Mental: 62 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 5 hours
Spell: detect invis : lasts for 28 hours
Skill: warcry : modifies save vs afflictive by 7 for 1 hours
: modifies hitroll by 6 for 1 hours
Set : Titanium Tenor : modifies armor class by 22 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 2 permanently
: modifies damroll by 2 permanently

<772/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 3am (night)> n

The West Common Road

[Exits: north east south west]
A special guard walks in.

<772/1068hp 434/434m 383/384mv no opponent no opponent calm road (outside) 3am (night)> e
e

The West Common Road

[Exits: north east south west]
A special guard walks in.

<772/1068hp 434/434m 382/384mv no opponent no opponent calm road (outside) 3am (night)>
West of Market Square

[Exits: north south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A special guard walks in.

<772/1068hp 434/434m 381/384mv no opponent no opponent calm city (outside) 3am (night)> dr

You drink water from the Justice monument.
Your thirst is quenched.

<772/1068hp 434/434m 381/384mv no opponent no opponent calm city (outside) 3am (night)> devo

You can't devote yourself again so soon.

<772/1068hp 434/434m 381/384mv no opponent no opponent calm city (outside) 3am (night)> who

[50 Duerg War] <PK> [JUSTICE] (Officer) Ungar the Battlemaster
[ Half ] <PK> Bonfo the Master of Moustache
[ Human ] <PK> [WARLORD] Xhao Xhin the Purveyor of Violence, Specialist in Correcting Bad Kung fu
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Arcane Archivist, Polymath of History
[ H-Elf ] Sylyra the Mistress of the Spirit
[ Gnome ] <PK> <MYSTIC> Wylsin Plindane the One-Eyed Wizard, Abecedarian of Arcane
[ Jotun ] Kellin Al'Gorn the Templar Captain
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<772/1068hp 434/434m 381/384mv no opponent no opponent calm city (outside) 3am (night)> eq

You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> a blackened fingernail
<worn on finger> a blackened fingernail
<worn around neck> (Glowing) an amber amulet
<worn around neck> (Glowing) an amber amulet
<worn on head> a beautiful golden helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> black diamond-studded scintillating silver sollerets
<worn as shield> a golden teardrop buckler
<worn about body> robes of the Adjudicator
<worn about waist> a superior golden girth of perfection
<worn around wrist> (Glowing) a marked bracelet
<worn around wrist> (Glowing) a marked bracelet
<wielded> (Humming) a spiked mithril trident
<stored in quiver> some bladed arrows (40)
<floating nearby> (Glowing) (Humming) a bloody ioun
<behind shield> a set of wooden javelins (10)

<772/1068hp 434/434m 381/384mv no opponent no opponent calm city (outside) 3am (night)> whe

Players near you in Seringale:
<PK> Ungar West of Market Square
<PK> Ilromie South Square
Sylyra Chamber of Soul

<772/1068hp 434/434m 381/384mv no opponent no opponent calm city (outside) 3am (night)> s

Southwest of Market Square

[Exits: north east]
A special guard walks in.

<772/1068hp 434/434m 380/384mv no opponent no opponent calm city (outside) 3am (night)> e

South of Market Square

[Exits: east south west]
A special guard walks in.

<772/1068hp 434/434m 379/384mv no opponent no opponent calm city (outside) 3am (night)> whe

Players near you in Seringale:
<PK> Ungar South of Market Square
<PK> Ilromie South Square
Sylyra Chamber of Soul

<772/1068hp 434/434m 379/384mv no opponent no opponent calm city (outside) 3am (night)> e

Southeast of Market Square

[Exits: north west]
A special guard walks in.

<772/1068hp 434/434m 378/384mv no opponent no opponent calm city (outside) 3am (night)> n

East of Market Square

[Exits: north east south]
A special guard walks in.

<772/1068hp 434/434m 377/384mv no opponent no opponent calm city (outside) 3am (night)> e
e

The East Common Road

[Exits: north east south west]
A special guard walks in.

<772/1068hp 434/434m 376/384mv no opponent no opponent calm road (outside) 3am (night)> n

The East Common Road

[Exits: north east south west]
A special guard walks in.

<772/1068hp 434/434m 375/384mv no opponent no opponent calm road (outside) 3am (night)>
Entrance of the Warrior Guild

[Exits: east south]
Cavan the warrior guild guardian stands here guarding his guild.
A special guard walks in.

<772/1068hp 434/434m 374/384mv no opponent no opponent calm city (outside) 3am (night)> e

Cavan the warrior guild guardian says 'Welcome Ungar. We do our bit to uphold the law.'
Cavan the warrior guild guardian steps aside and allows you to pass.
Warrior Guildhall

[Exits: north west]
The guildhall's mission board has been set here.
Garbon the trainee is here mastering his weapon skills.
A special guard walks in.

<772/1068hp 434/434m 373/384mv no opponent no opponent calm inside (indoors) 3am (night)> n

Battle Arena

[Exits: south]
Ugula the warrior guildmaster is here, training the inexperienced students.
A special guard walks in.

<772/1068hp 434/434m 372/384mv no opponent no opponent calm inside (indoors) 3am (night)> sc

/@============================================================-
| \
| Ungar the Battlemaster, follower of Davairus |
| Acolyte of Blood, Rank Officer of [JUSTICE] |
| You are 21 years old (96 hours, 100h:05m of bloodshed) |
| |
| Race: Duergar Hometown: Seringale Health: 772/1068 |
| Sex: Male Class: Warrior Mana: 434/434 |
| Size: medium Alignment: Evil Move: 372/384 |
| Age: youthful Ethos: Lawful Ail: 133.1 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 406/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 12 |
| Wisdom: 19 (19+0) Exp tnl: 19710 Trains: 0 |
| Dexter: 19 (20-1) Guildpoint: 2/3 Items: 33/35 |
| Consti: 22 (22+0) Gold: 0 Wimpy: 4 hp |
| Luck: Lady Luck Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 241 Saving Throws |
| Hitroll: 44 Vs Bash: 186 Afflictive: 49 |
| Damroll: 37 Vs Slash: 237 Maledictive: 42 |
| Vs Magic: 75 Mental: 62 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 5 hours
Spell: detect invis : lasts for 28 hours
Skill: warcry : modifies save vs afflictive by 7 for 1 hours
: modifies hitroll by 6 for 1 hours
Set : Titanium Tenor : modifies armor class by 22 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 2 permanently
: modifies damroll by 2 permanently

<772/1068hp 434/434m 372/384mv no opponent no opponent calm inside (indoors) 3am (night)> eq

You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> a blackened fingernail
<worn on finger> a blackened fingernail
<worn around neck> (Glowing) an amber amulet
<worn around neck> (Glowing) an amber amulet
<worn on head> a beautiful golden helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> black diamond-studded scintillating silver sollerets
<worn as shield> a golden teardrop buckler
<worn about body> robes of the Adjudicator
<worn about waist> a superior golden girth of perfection
<worn around wrist> (Glowing) a marked bracelet
<worn around wrist> (Glowing) a marked bracelet
<wielded> (Humming) a spiked mithril trident
<stored in quiver> some bladed arrows (40)
<floating nearby> (Glowing) (Humming) a bloody ioun
<behind shield> a set of wooden javelins (10)

<772/1068hp 434/434m 372/384mv no opponent no opponent calm inside (indoors) 3am (night)>
Ugula the warrior guildmaster says 'Representing us has earnt you 2 guild points. Return tomorrow.'

<772/1068hp 434/434m 372/384mv no opponent no opponent calm inside (indoors) 3am (night)>
Your warcry wears off.

<804/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 5am (dawn)> eqwar

That isn't a verb I know.

<804/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 5am (dawn)> wa

You are already standing.

<804/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 5am (dawn)> war

You feel righteous as you yell out your warcry.
You yell 'The Iron Fist of Law shall bring justice to the infidels!'

<804/1068hp 404/434m 384/384mv no opponent no opponent calm inside (indoors) 5am (dawn)> who

[50 Duerg War] <PK> [JUSTICE] (Officer) Ungar the Battlemaster
[ Half ] <PK> Bonfo the Master of Moustache
[ Human ] <PK> [WARLORD] Xhao Xhin the Purveyor of Violence, Specialist in Correcting Bad Kung fu
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Arcane Archivist, Polymath of History
[ H-Elf ] Sylyra the Mistress of the Spirit
[ Gnome ] <PK> <MYSTIC> Wylsin Plindane the One-Eyed Wizard, Abecedarian of Arcane
[ Jotun ] Kellin Al'Gorn the Templar Captain
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 19.

<804/1068hp 404/434m 384/384mv no opponent no opponent calm inside (indoors) 5am (dawn)>
The town clock tolls once as the day begins.

<816/1068hp 411/434m 384/384mv no opponent no opponent calm inside (indoors) 6am (day)> t xhao I propose a trade

You tell Xhao 'I propose a trade.'

<816/1068hp 411/434m 384/384mv no opponent no opponent calm inside (indoors) 6am (day)> who

[ Drow ] <PK> Grasq the Unholy Knight
[50 Duerg War] <PK> [JUSTICE] (Officer) Ungar the Battlemaster
[ Half ] <PK> Bonfo the Master of Moustache
[ Human ] <PK> [WARLORD] Xhao Xhin the Purveyor of Violence, Specialist in Correcting Bad Kung fu
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Arcane Archivist, Polymath of History
[ H-Elf ] Sylyra the Mistress of the Spirit
[ Gnome ] <PK> <MYSTIC> Wylsin Plindane the One-Eyed Wizard, Abecedarian of Arcane
[ Jotun ] Kellin Al'Gorn the Templar Captain
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<816/1068hp 411/434m 384/384mv no opponent no opponent calm inside (indoors) 6am (day)> who

[ Drow ] <PK> Grasq the Unholy Knight
[50 Duerg War] <PK> [JUSTICE] (Officer) Ungar the Battlemaster
[ Half ] <PK> Bonfo the Master of Moustache
[ Human ] <PK> [WARLORD] Xhao Xhin the Purveyor of Violence, Specialist in Correcting Bad Kung fu
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Arcane Archivist, Polymath of History
[ H-Elf ] Sylyra the Mistress of the Spirit
[ Gnome ] <PK> <MYSTIC> Wylsin Plindane the One-Eyed Wizard, Abecedarian of Arcane
[ Jotun ] Kellin Al'Gorn the Templar Captain
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<816/1068hp 411/434m 384/384mv no opponent no opponent calm inside (indoors) 6am (day)> whe

Players near you in Seringale:
<PK> Ungar Battle Arena
<PK> Ilromie South Square
Sylyra Chamber of Soul

<816/1068hp 411/434m 384/384mv no opponent no opponent calm inside (indoors) 6am (day)> sc

/@============================================================-
| \
| Ungar the Battlemaster, follower of Davairus |
| Acolyte of Blood, Rank Officer of [JUSTICE] |
| You are 21 years old (96 hours, 100h:06m of bloodshed) |
| |
| Race: Duergar Hometown: Seringale Health: 816/1068 |
| Sex: Male Class: Warrior Mana: 411/434 |
| Size: medium Alignment: Evil Move: 384/384 |
| Age: youthful Ethos: Lawful Ail: 133.1 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 406/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 12 |
| Wisdom: 19 (19+0) Exp tnl: 19710 Trains: 0 |
| Dexter: 19 (20-1) Guildpoint: 2/3 Items: 33/35 |
| Consti: 22 (22+0) Gold: 0 Wimpy: 4 hp |
| Luck: Lady Luck Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 241 Saving Throws |
| Hitroll: 44 Vs Bash: 186 Afflictive: 49 |
| Damroll: 37 Vs Slash: 237 Maledictive: 42 |
| Vs Magic: 75 Mental: 62 |
\==========================================================-/
You are affected by the following:
Skill: victory rush : lasts for 1 hours
Skill: warcry : modifies save vs afflictive by 7 for 24 hours
: modifies hitroll by 6 for 24 hours
Skill: devote : lasts for 2 hours
Spell: detect invis : lasts for 25 hours
Set : Titanium Tenor : modifies armor class by 22 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 2 permanently
: modifies damroll by 2 permanently

<816/1068hp 411/434m 384/384mv no opponent no opponent calm inside (indoors) 6am (day)> in

You are carrying:
( 2) (Glowing) (Humming) a Defender potion
an unmoving black cloak
a severe frosted dagger
a Big Ol'Pack Sack (open)
a skull-headed mace
(Glowing) a sapphire ring
(Humming) a sacrificial scalpel
(Humming) a peacemaker longsword
(Glowing) (Humming) an orb dripping blood
(Humming) a bloodstone of power
an old, dusty druid's robe

<816/1068hp 411/434m 384/384mv no opponent no opponent calm inside (indoors) 6am (day)> eq

You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> a blackened fingernail
<worn on finger> a blackened fingernail
<worn around neck> (Glowing) an amber amulet
<worn around neck> (Glowing) an amber amulet
<worn on head> a beautiful golden helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> black diamond-studded scintillating silver sollerets
<worn as shield> a golden teardrop buckler
<worn about body> robes of the Adjudicator
<worn about waist> a superior golden girth of perfection
<worn around wrist> (Glowing) a marked bracelet
<worn around wrist> (Glowing) a marked bracelet
<wielded> (Humming) a spiked mithril trident
<stored in quiver> some bladed arrows (40)
<floating nearby> (Glowing) (Humming) a bloody ioun
<behind shield> a set of wooden javelins (10)

<816/1068hp 411/434m 384/384mv no opponent no opponent calm inside (indoors) 6am (day)>
Xhao tells you 'What trade?'

<816/1068hp 411/434m 384/384mv no opponent no opponent calm inside (indoors) 6am (day)> repl the sash for your slippers

You tell Xhao 'The sash for your slippers.'

<816/1068hp 411/434m 384/384mv no opponent no opponent calm inside (indoors) 6am (day)> who

[ Drow ] <PK> Grasq the Unholy Knight
[50 Duerg War] <PK> [JUSTICE] (Officer) Ungar the Battlemaster
[ Half ] <PK> Bonfo the Master of Moustache
[ Human ] <PK> [WARLORD] Xhao Xhin the Purveyor of Violence, Specialist in Correcting Bad Kung fu
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Arcane Archivist, Polymath of History
[ H-Elf ] Sylyra the Mistress of the Spirit
[ Gnome ] <PK> <MYSTIC> Wylsin Plindane the One-Eyed Wizard, Abecedarian of Arcane
[ Jotun ] Kellin Al'Gorn the Templar Captain
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<816/1068hp 411/434m 384/384mv no opponent no opponent calm inside (indoors) 6am (day)> eq

You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> a blackened fingernail
<worn on finger> a blackened fingernail
<worn around neck> (Glowing) an amber amulet
<worn around neck> (Glowing) an amber amulet
<worn on head> a beautiful golden helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> black diamond-studded scintillating silver sollerets
<worn as shield> a golden teardrop buckler
<worn about body> robes of the Adjudicator
<worn about waist> a superior golden girth of perfection
<worn around wrist> (Glowing) a marked bracelet
<worn around wrist> (Glowing) a marked bracelet
<wielded> (Humming) a spiked mithril trident
<stored in quiver> some bladed arrows (40)
<floating nearby> (Glowing) (Humming) a bloody ioun
<behind shield> a set of wooden javelins (10)

<816/1068hp 411/434m 384/384mv no opponent no opponent calm inside (indoors) 6am (day)> eq

You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> a blackened fingernail
<worn on finger> a blackened fingernail
<worn around neck> (Glowing) an amber amulet
<worn around neck> (Glowing) an amber amulet
<worn on head> a beautiful golden helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> black diamond-studded scintillating silver sollerets
<worn as shield> a golden teardrop buckler
<worn about body> robes of the Adjudicator
<worn about waist> a superior golden girth of perfection
<worn around wrist> (Glowing) a marked bracelet
<worn around wrist> (Glowing) a marked bracelet
<wielded> (Humming) a spiked mithril trident
<stored in quiver> some bladed arrows (40)
<floating nearby> (Glowing) (Humming) a bloody ioun
<behind shield> a set of wooden javelins (10)

<838/1068hp 422/434m 384/384mv no opponent no opponent calm inside (indoors) 7am (day)> who

[ Drow ] <PK> Grasq the Unholy Knight
[50 Duerg War] <PK> [JUSTICE] (Officer) Ungar the Battlemaster
[ Half ] <PK> Bonfo the Master of Moustache
[ Human ] <PK> [WARLORD] Xhao Xhin the Purveyor of Violence, Specialist in Correcting Bad Kung fu
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Arcane Archivist, Polymath of History
[ H-Elf ] Sylyra the Mistress of the Spirit
[ Gnome ] <PK> <MYSTIC> Wylsin Plindane the One-Eyed Wizard, Abecedarian of Arcane
[ Jotun ] Kellin Al'Gorn the Templar Captain
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<838/1068hp 422/434m 384/384mv no opponent no opponent calm inside (indoors) 7am (day)> r

You rest.

<838/1068hp 422/434m 384/384mv no opponent no opponent calm inside (indoors) 7am (day)> whe

Players near you in Seringale:
<PK> Ungar Battle Arena
<PK> Ilromie South Square
Sylyra Chamber of Soul

<838/1068hp 422/434m 384/384mv no opponent no opponent calm inside (indoors) 7am (day)> sc

/@============================================================-
| \
| Ungar the Battlemaster, follower of Davairus |
| Acolyte of Blood, Rank Officer of [JUSTICE] |
| You are 21 years old (96 hours, 100h:07m of bloodshed) |
| |
| Race: Duergar Hometown: Seringale Health: 838/1068 |
| Sex: Male Class: Warrior Mana: 422/434 |
| Size: medium Alignment: Evil Move: 384/384 |
| Age: youthful Ethos: Lawful Ail: 133.1 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 406/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 12 |
| Wisdom: 19 (19+0) Exp tnl: 19710 Trains: 0 |
| Dexter: 19 (20-1) Guildpoint: 2/3 Items: 33/35 |
| Consti: 22 (22+0) Gold: 0 Wimpy: 4 hp |
| Luck: Lady Luck Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 241 Saving Throws |
| Hitroll: 44 Vs Bash: 186 Afflictive: 49 |
| Damroll: 37 Vs Slash: 237 Maledictive: 42 |
| Vs Magic: 75 Mental: 62 |
\==========================================================-/
You are affected by the following:
Skill: victory rush : lasts for 0 hours
Skill: warcry : modifies save vs afflictive by 7 for 23 hours
: modifies hitroll by 6 for 23 hours
Skill: devote : lasts for 1 hours
Spell: detect invis : lasts for 24 hours
Set : Titanium Tenor : modifies armor class by 22 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 2 permanently
: modifies damroll by 2 permanently

<838/1068hp 422/434m 384/384mv no opponent no opponent calm inside (indoors) 7am (day)>
Your victory rush wears off.

<862/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 8am (day)> eq

You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> a blackened fingernail
<worn on finger> a blackened fingernail
<worn around neck> (Glowing) an amber amulet
<worn around neck> (Glowing) an amber amulet
<worn on head> a beautiful golden helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> black diamond-studded scintillating silver sollerets
<worn as shield> a golden teardrop buckler
<worn about body> robes of the Adjudicator
<worn about waist> a superior golden girth of perfection
<worn around wrist> (Glowing) a marked bracelet
<worn around wrist> (Glowing) a marked bracelet
<wielded> (Humming) a spiked mithril trident
<stored in quiver> some bladed arrows (40)
<floating nearby> (Glowing) (Humming) a bloody ioun
<behind shield> a set of wooden javelins (10)

<862/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 8am (day)> l in sac

A Big Ol'Pack Sack holds:
a pair of dragonblood demonskin boots of maiming
beautiful golden greaves of perfection
(21) a lump of golden ore
a pair of dragonwing vampirebone gauntlets of unerring flight
a beautiful golden helmet of perfection
(Invis) a dragonblood null banner of evisceration
( 3) magic dust
(Glowing) a magic seashell
a superior golden breastplate of perfection
( 2) a perfect potion of recall
( 3) (Glowing) (Humming) a Defender potion
( 2) a potion labeled 'protection'
( 4) an enriched gyvel potion
a pitch-black flaming longsword
(Glowing) an icicle
( 2) a wraith band
(Humming) a pair of blood soaked gloves
a pair of black leather sleeves
a bottle of gold rum
a pitch black cloak (empty)
a black leather hood
a pair of black leather pants
reinforced mithril greaves of perfection
a reinforced mithril girth of perfection
a crimson sash
a dark satin vest
a goblin's toe
a bone-handled kukri
a dragon's eye
a deep red stone
[Hit Return to continue]
a spiked skull flail
an admission ticket

<862/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 8am (day)> g rum sac

You get a bottle of gold rum from a Big Ol'Pack Sack.

<862/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 8am (day)>
You can devote again.

<908/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 9am (day)> wa

You stand up.

<908/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 9am (day)> devo

You bow your head in worship of your god.
Davairus grants you a little favor.
Reputation with Davairus increased by 6.

<908/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 9am (day)> in

You are carrying:
a bottle of gold rum
( 2) (Glowing) (Humming) a Defender potion
an unmoving black cloak
a severe frosted dagger
a Big Ol'Pack Sack (open)
a skull-headed mace
(Glowing) a sapphire ring
(Humming) a sacrificial scalpel
(Humming) a peacemaker longsword
(Glowing) (Humming) an orb dripping blood
(Humming) a bloodstone of power
an old, dusty druid's robe

<908/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 9am (day)> put rum sac

You put a bottle of gold rum in a Big Ol'Pack Sack.

<908/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 9am (day)> g sea sac

You get a magic seashell from a Big Ol'Pack Sack.

<908/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 9am (day)> who

[ Drow ] <PK> Grasq the Unholy Knight
[50 Duerg War] <PK> [JUSTICE] (Officer) Ungar the Battlemaster
[ Half ] <PK> Bonfo the Master of Moustache
[ Human ] <PK> [WARLORD] Xhao Xhin the Purveyor of Violence, Specialist in Correcting Bad Kung fu
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Arcane Archivist, Polymath of History
[ H-Elf ] Sylyra the Mistress of the Spirit
[ Gnome ] <PK> <MYSTIC> Wylsin Plindane the One-Eyed Wizard, Abecedarian of Arcane
[ Jotun ] Kellin Al'Gorn the Templar Captain
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<908/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 9am (day)> whe

Players near you in Seringale:
<PK> Grasq The East Common Road
<PK> Ungar Battle Arena
<PK> Ilromie South Square
Sylyra Chamber of Soul

<908/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 9am (day)> r

You rest.

<908/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 9am (day)> af

You are affected by the following:
Skill: devote : lasts for 24 hours
Skill: warcry : modifies save vs afflictive by 7 for 21 hours
: modifies hitroll by 6 for 21 hours
Spell: detect invis : lasts for 22 hours
Set : Titanium Tenor : modifies armor class by 22 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 2 permanently
: modifies damroll by 2 permanently

<908/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 9am (day)> gr

Ungar's group:
[50 War] Ungar 85% hp 100% mana 100% mv 520490 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 17686 tnl (ghost)

<908/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 9am (day)> l

Battle Arena
You are inside a large battle arena. Here is where warriors from all
parts of the realm come to sharpen their skills against one another in
combat. A large open arena is in the middle of this hall, surrounded on all
four sides by rows of bleached wooden benches for observers. A dented and
splintered wooden fence standing three feet tall separates the arena from
the benches to try and keep down accidents from over enthusiastic
combatants. The loose dirt of the arena hovers slightly in the air as
warriors trample across the floor at each other. The only apparent exit is
to the south, into the guildhall.

[Exits: south]
(Charmed) A special guard stands here, red with anger.
Ugula the warrior guildmaster is here, training the inexperienced students.

<908/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 9am (day)> whe

Players near you in Seringale:
Vaix Chamber of Rituals
<PK> Grasq East of Market Square
<PK> Ungar Battle Arena
<PK> Ilromie South Square
Sylyra Chamber of Soul

<908/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 9am (day)> whe

Players near you in Seringale:
Vaix Chamber of Rituals
<PK> Grasq East of Market Square
<PK> Ungar Battle Arena
<PK> Ilromie South Square
Sylyra Chamber of Soul

<908/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 9am (day)> whe

Players near you in Seringale:
Vaix Chamber of Rituals
<PK> Grasq East of Market Square
<PK> Ungar Battle Arena
<PK> Ilromie South Square
Sylyra Chamber of Soul

<908/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 9am (day)> sc

/@============================================================-
| \
| Ungar the Battlemaster, follower of Davairus |
| Acolyte of Blood, Rank Officer of [JUSTICE] |
| You are 21 years old (96 hours, 100h:08m of bloodshed) |
| |
| Race: Duergar Hometown: Seringale Health: 908/1068 |
| Sex: Male Class: Warrior Mana: 434/434 |
| Size: medium Alignment: Evil Move: 384/384 |
| Age: youthful Ethos: Lawful Ail: 133.1 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 406/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 12 |
| Wisdom: 19 (19+0) Exp tnl: 19710 Trains: 0 |
| Dexter: 19 (20-1) Guildpoint: 2/3 Items: 34/35 |
| Consti: 22 (22+0) Gold: 0 Wimpy: 4 hp |
| Luck: Lady Luck Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 241 Saving Throws |
| Hitroll: 44 Vs Bash: 186 Afflictive: 49 |
| Damroll: 37 Vs Slash: 237 Maledictive: 42 |
| Vs Magic: 75 Mental: 62 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 24 hours
Skill: warcry : modifies save vs afflictive by 7 for 21 hours
: modifies hitroll by 6 for 21 hours
Spell: detect invis : lasts for 22 hours
Set : Titanium Tenor : modifies armor class by 22 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 2 permanently
: modifies damroll by 2 permanently

<951/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 10am (day)>
Ugula the warrior guildmaster carves a sadistic symbol on his forearm.

<951/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 10am (day)> in

You are carrying:
(Glowing) a magic seashell
( 2) (Glowing) (Humming) a Defender potion
an unmoving black cloak
a severe frosted dagger
a Big Ol'Pack Sack (open)
a skull-headed mace
(Glowing) a sapphire ring
(Humming) a sacrificial scalpel
(Humming) a peacemaker longsword
(Glowing) (Humming) an orb dripping blood
(Humming) a bloodstone of power
an old, dusty druid's robe

<951/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 10am (day)> market

Rimath the trader tells you 'Here's a list of what I've got:'
Item Current Bid Time Remaining
---- ----------- --------------
some fine amber sleeves 15000 (opened by Ungar) 1 mins 18 seconds
a pair of leopard print leggings 5000 (expired, via Ungar)
rugged sleeves of the bull 5000 (expired, via Ungar)
a speckled green stone 7000 (available for bidding, via Afelin)

<951/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 10am (day)>
Rimath the trader auctions 'Place yer bids! some fine amber sleeves is being auctioned for 15000 gold!'

<951/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 10am (day)> who

[ Quasi ] Vaix the Wrath of the Blasphemers
[ Drow ] <PK> Grasq the Unholy Knight
[50 Duerg War] <PK> [JUSTICE] (Officer) Ungar the Battlemaster
[ Half ] <PK> Bonfo the Master of Moustache
[ Human ] <PK> [WARLORD] Xhao Xhin the Purveyor of Violence, Specialist in Correcting Bad Kung fu
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Arcane Archivist, Polymath of History
[ H-Elf ] Sylyra the Mistress of the Spirit
[ Gnome ] <PK> <MYSTIC> Wylsin Plindane the One-Eyed Wizard, Abecedarian of Arcane
[ Jotun ] Kellin Al'Gorn the Templar Captain
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 19.

<951/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 10am (day)> whe

Players near you in Seringale:
Vaix Chamber of Rituals
<PK> Grasq East of Market Square
<PK> Ungar Battle Arena
<PK> Ilromie South Square
Sylyra Chamber of Soul

<951/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 10am (day)> wa

You stand up.

<985/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 11am (day)> drop sap

You drop a sapphire ring.

<985/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 11am (day)> sac sap

Davairus gives you 12 gold coins for your sacrifice.
Reputation with Davairus increased by 6.

<985/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 11am (day)> in

You are carrying:
(Glowing) a magic seashell
( 2) (Glowing) (Humming) a Defender potion
an unmoving black cloak
a severe frosted dagger
a Big Ol'Pack Sack (open)
a skull-headed mace
(Humming) a sacrificial scalpel
(Humming) a peacemaker longsword
(Glowing) (Humming) an orb dripping blood
(Humming) a bloodstone of power
an old, dusty druid's robe

<985/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 11am (day)> drop blood

You drop an orb dripping blood.

<985/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 11am (day)> g orb

You get an orb dripping blood.

<985/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 11am (day)> drop bloodstone

You drop a bloodstone of power.

<985/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 11am (day)> who

[ Quasi ] Vaix the Wrath of the Blasphemers
[ Drow ] <PK> Grasq the Unholy Knight
[50 Duerg War] <PK> [JUSTICE] (Officer) Ungar the Battlemaster
[ Half ] <PK> Bonfo the Master of Moustache
[ Human ] <PK> [WARLORD] Xhao Xhin the Purveyor of Violence, Specialist in Correcting Bad Kung fu
[ Elf ] <PK> <SCHOLAR> Duchess Ilromie Illistarre the Arcane Archivist, Polymath of History
[ H-Elf ] Sylyra the Mistress of the Spirit
[ Gnome ] <PK> <MYSTIC> Wylsin Plindane the One-Eyed Wizard, Abecedarian of Arcane
[ Jotun ] Kellin Al'Gorn the Templar Captain
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 19.

<985/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 11am (day)>
Rimath the trader auctions 'Place yer bids! some fine amber sleeves is being auctioned for 15000 gold!'

<985/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 11am (day)> sac bloodston

Davairus gives you 90 gold coins for your sacrifice.
Reputation with Davairus increased by 3.

<985/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 11am (day)> in

You are carrying:
(Glowing) (Humming) an orb dripping blood
(Glowing) a magic seashell
( 2) (Glowing) (Humming) a Defender potion
an unmoving black cloak
a severe frosted dagger
a Big Ol'Pack Sack (open)
a skull-headed mace
(Humming) a sacrificial scalpel
(Humming) a peacemaker longsword
an old, dusty druid's robe

<985/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 11am (day)> eq

You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> a blackened fingernail
<worn on finger> a blackened fingernail
<worn around neck> (Glowing) an amber amulet
<worn around neck> (Glowing) an amber amulet
<worn on head> a beautiful golden helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> black diamond-studded scintillating silver sollerets
<worn as shield> a golden teardrop buckler
<worn about body> robes of the Adjudicator
<worn about waist> a superior golden girth of perfection
<worn around wrist> (Glowing) a marked bracelet
<worn around wrist> (Glowing) a marked bracelet
<wielded> (Humming) a spiked mithril trident
<stored in quiver> some bladed arrows (40)
<floating nearby> (Glowing) (Humming) a bloody ioun
<behind shield> a set of wooden javelins (10)

<985/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 11am (day)> sc

/@============================================================-
| \
| Ungar the Battlemaster, follower of Davairus |
| Acolyte of Blood, Rank Officer of [JUSTICE] |
| You are 21 years old (96 hours, 100h:09m of bloodshed) |
| |
| Race: Duergar Hometown: Seringale Health: 985/1068 |
| Sex: Male Class: Warrior Mana: 434/434 |
| Size: medium Alignment: Evil Move: 384/384 |
| Age: youthful Ethos: Lawful Ail: 133.1 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 404/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 12 |
| Wisdom: 19 (19+0) Exp tnl: 19710 Trains: 0 |
| Dexter: 19 (20-1) Guildpoint: 2/3 Items: 32/35 |
| Consti: 22 (22+0) Gold: 102 Wimpy: 4 hp |
| Luck: Lady Luck Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 241 Saving Throws |
| Hitroll: 44 Vs Bash: 186 Afflictive: 49 |
| Damroll: 37 Vs Slash: 237 Maledictive: 42 |
| Vs Magic: 75 Mental: 62 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 22 hours
Skill: warcry : modifies save vs afflictive by 7 for 19 hours
: modifies hitroll by 6 for 19 hours
Spell: detect invis : lasts for 20 hours
Set : Titanium Tenor : modifies armor class by 22 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 2 permanently
: modifies damroll by 2 permanently

<985/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 11am (day)> wa

You are already standing.

<985/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 11am (day)>
The town clock tolls twelve times as noon approaches.

<997/1068hp 434/434m 384/384mv no opponent no opponent calm inside (indoors) 12pm (noon)> eq

You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> a blackened fingernail
<worn on finger> a blackened fingernail
<worn around neck> (Glowing) an amber amulet
<worn around neck> (Glowing) an amber amulet
<worn on head> a beautiful golden helmet of perfection
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> black diamond-studded scintillating silver sollerets
<worn as shield> a golden teardrop buckler
<worn about body> robes of the Adjudicator
<worn about waist> a superior golden girth of perfection
<worn around wrist> (Glowing) a marked bracelet
<worn around wrist> (Glowing) a marked bracelet
<wielded> (Humming) a spiked mithril trident
<stored in quiver> some bladed arrows (40)
<floating nearby> (Glowing) (Humming) a bloody ioun
<behind shield> a set of wooden javelins (10)

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