Ye Olde Abandoned Realms Logs

Coming through when its not so clutch

posted on 2023-12-23 02:48:18
You are carrying:
a wayfarer's Cake
( 5) a pure white herb
( 3) (Glowing) (Humming) a Defender potion
a potion of detect invis
a small jade key
an enriched gyvel potion
a small wooden canoe
a barrel
a Big Ol'Pack Sack (closed)

<803/803h 652/652m 394v> <no opponent no opponent> <[##########][##########]{ }>
3...

<803/803h 652/652m 394v> <no opponent no opponent> <[##########][##########]{ }>
2...

<803/803h 652/652m 394v> <no opponent no opponent> <[##########][##########]{ }>

Players near you in The Seringale Arena:
<PK> Durmindin On the Stream
Therradan Chamber of Chivalry
<PK> Filo Entrance to the Arena of Blood
<PK> Amanthi An Intersection of Two Nameless Roads

<803/803h 652/652m 394v> <no opponent no opponent> <[##########][##########]{ }>
1...

<803/803h 652/652m 394v> <no opponent no opponent> <[##########][##########]{ }>
You may now FIGHT!

<803/803h 652/652m 394v> <no opponent no opponent> <[##########][##########]{ }>

You quaff a Defender potion.
You are surrounded by a white aura.

<803/803h 652/652m 394v> <no opponent no opponent> <[##########][##########]{ }>

A Nameless Road
+ +-+ +| A nameless road running north and south through the center
| | || of the village. The road is wide, wide enough for quite a
+-+-F-+-+| few full grown gnomes or a few carts to travel side by side
| || on, it is made of of perfectly carved slabs of the green
+-@-* +| stone chtenik. Short and dull green grass grows between each
| | slab. A wide stretch of the same grass grows to the east.
+-+-*| A small shop is to the west.
| |
*-o-o |
---------+

[Exits: north east south west]

<803/803h 652/652m 393v> <no opponent no opponent> <[##########][##########]{ }> A Nameless Road
+-+-F-+-+| A nameless road running north and south through the center
| || of the village. The road is wide, wide enough for quite
+-+-* +| a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
@-+-*| the green stone chtenik. Short and dull green grass grows
| | between each slab. Small shops can be seen to the west,
*-o-o o| while a quiet path leads east towards a small stone temple.
| | ||
~-~-o-o|
---------+

[Exits: north east south]

<803/803h 652/652m 392v> <no opponent no opponent> <[##########][##########]{ }>

Path by a Stream
+-+-* | The end of a nameless road running north through the center
| | of the village. The road is wide, wide enough for quite
+-+-*| a few full grown gnomes or a few carts to travel side by
| | side on, it is made of of perfectly carved slabs of the
*-o-@ o| green stone chtenik. Short and dull green grass grows between
| | || each slab. A dusty path leads westward and a small stream
~-~-o-o| is off to the south.
| |
~-~-~ |
---------+

[Exits: north south west]

<803/803h 652/652m 391v> <no opponent no opponent> <[##########][##########]{ }>

At the stream's end
+-+-*| The once powerful river has finally found an end. There
| | is a small hole in the ground which the current follows
*-o-o o| underground, but much of its strength has been sapped
| | || by the wells drilled into the ground. Part of the stream
~-@-o-o| feeds into a small pond in which fish can be seen swimming.
| | There are plants and trash on the ground here, but gnomes
~-~-~ | pass by, doing what cleanup effort they can. The southern
| | end of a road heading north can be seen from the bank,
~-~| or it wouldn't be hard to follow the stream to the west.
---------+

[Exits: north east west]

<803/803h 652/652m 390v> <no opponent no opponent> <[##########][##########]{ }>

On the Stream
+-+| The cold stream seems to be reaching its end. The water's
| | current has mostly diminished and you can see land to
*-o-o | the north. Someone has blocked off the stream to the
| | | west, controlling the flow into a dam of some sorts and
@-~-o| you cannot make your way past. You can follow the gentle
| | current southwards, walk onto land to the north, or follow
~-~-~| an eddy of the stream to the east.
||
~|
---------+

[Exits: north east south]
(Charmed) A melanistic bobcat is here, protecting its master.
Durmindin the Volcano of Infinite Rage is here.

<803/803h 652/652m 388v> <no opponent no opponent> <[##########][##########]{ }> On the Stream
*-o-o | The water here has started to grow cold and while it is
| | | still flowing quickly, this bend here seems to have a
~-~-o| surreal stillness. Fish jump from natural stasis points,
| | sending splashes over the debris that has been carried
@-~-~| here from the far off town closer to the river's source.
|| Plants grow along the banks, wrapped around the trash.
~| The river flows in from the north and continues to the
| east.
|
---------+

[Exits: north east]

<803/803h 652/652m 387v> <no opponent no opponent> <[##########][##########]{ }>

They aren't here.

<803/803h 652/652m 387v> <no opponent no opponent> <[##########][##########]{ }>

On the Stream
+-+| The cold stream seems to be reaching its end. The water's
| | current has mostly diminished and you can see land to
*-o-o | the north. Someone has blocked off the stream to the
| | | west, controlling the flow into a dam of some sorts and
@-~-o| you cannot make your way past. You can follow the gentle
| | current southwards, walk onto land to the north, or follow
~-~-~| an eddy of the stream to the east.
||
~|
---------+

[Exits: north east south]
(Charmed) A melanistic bobcat is here, protecting its master.
Durmindin the Volcano of Infinite Rage is here.

<803/803h 652/652m 385v> <no opponent no opponent> <[##########][##########]{ }>

Durmindin yells 'Help! I am being attacked by Amanthi!'
Your dragon punch MUTILATES Durmindin!
Durmindin parries your back fist.
Your jump kick mauls Durmindin.
Durmindin has a few scratches.

<803/803h 652/652m 385v> <shaft offensive> <[##########][##########]{ }>
You dance around Durmindin's crush and easily dodge it.
You manage to dodge Durmindin's blast with a lot of effort.
Durmindin's stab misses you.
Your palm strike hits Durmindin.
Durmindin awkwardly parries your elbow slash with a loud clang.
Durmindin parries your spin kick with an easy flourish.
Durmindin has a few scratches.

<803/803h 652/652m 385v> <shaft offensive> <[##########][##########]{ }>


Durmindin's headbutt devastates you!
You feel dizzy from the massive blow to the head.
Durmindin has a few scratches.

<772/803h 652/652m 385v> <shaft offensive> <[##########][##########]{ }> Your kick wounds Durmindin.
Your double kick grazes Durmindin.
Durmindin parries your jab.
Durmindin dodges your jab.
Durmindin parries your spin kick.
You manage to dodge Durmindin's crush with a lot of effort.
Durmindin's blast decimates you!
Durmindin has a few scratches.

<745/803h 652/652m 385v> <shaft offensive> <[##########][##########]{ }>
Durmindin's crush decimates you!
Durmindin's blast decimates you!
Durmindin dodges your jab.
Durmindin parries your elbow slash with an easy flourish.
Durmindin parries your lightning kick.
Durmindin has a few scratches.

<690/803h 652/652m 385v> <shaft offensive> <[##########][##########]{ }>
The pain in your head stops and the dizziness clears up.
Durmindin has a few scratches.

<700/803h 652/652m 394v> <shaft offensive> <[##########][##########]{ }>

You no longer have the swiftness and agility of the crane.
Your body enlarges as you unlock the spirit of the dragon.
Durmindin has a few scratches.

<700/903h 652/652m 394v> <shaft offensive> <[##########][####======]{ }> Durmindin strikes you with his weapon and attempts to hobble you.
Durmindin's hobble injures you.
Durmindin parries your palm strike with an easy flourish.
Durmindin deflects your back fist aside in an ungraceful parry.
Durmindin thrusts your roundhouse kick aside in a skillful parry.
You block Durmindin's attack with your forearm.
Durmindin's crush hits you.
You can't dodge away from the reach of Durmindin's spear fast enough.
Durmindin's stab mauls you.
Durmindin has a few scratches.

<652/903h 652/652m 394v> <shaft offensive> <[##########][####======]{ }>

You summon the spirit of the dragon.
Your kick MUTILATES Durmindin!
Your double kick hits Durmindin.
You block Durmindin's attack with your forearm.
Durmindin's crush misses you.
Durmindin's stab mauls you.
Durmindin's crush mauls you.
Durmindin awkwardly parries your tiger uppercut with a loud clang.
Durmindin dual parries your tiger uppercut.
Your whirlwind kick mauls Durmindin.
Durmindin has some small wounds and bruises.

<606/903h 652/652m 394v> <shaft offensive> <[##########][#####=====]{ }>


Durmindin dodges your tiger uppercut.
Your tiger uppercut decimates Durmindin!
Durmindin dodges your spin kick.
Durmindin's crush mauls you.
You dodge Durmindin's blast.
Durmindin has some small wounds and bruises.

<582/903h 652/652m 394v> <shaft offensive> <[##########][#####=====]{ }>
Durmindin's headbutt mauls you.
Durmindin has some small wounds and bruises.

<559/903h 652/652m 394v> <shaft offensive> <[##########][#####=====]{ }> You fail to disarm Durmindin.
Durmindin has some small wounds and bruises.

<559/903h 652/652m 394v> <shaft offensive> <[##########][#####=====]{ }>
Rimath the trader auctions 'Place yer bids! a pair of leopard print leggings is being auctioned for 1000 gold!'
Durmindin has some small wounds and bruises.

<559/903h 652/652m 394v> <shaft offensive> <[##########][#####=====]{ }>
Durmindin's crush mauls you.
Durmindin's stab mauls you.
Durmindin parries your dragon punch.
Durmindin dodges your palm strike.
Your lightning kick wounds Durmindin.
Durmindin has some small wounds and bruises.

<514/903h 652/652m 394v> <shaft offensive> <[##########][######====]{ }>
Durmindin dodges your dragon punch.
Durmindin deflects your back fist aside in an ungraceful parry.
Durmindin dual parries your knee thrust.
Durmindin's crush mauls you.
Durmindin's stab mauls you.
Durmindin has some small wounds and bruises.

<468/903h 652/652m 394v> <shaft offensive> <[##########][######====]{ }>


Durmindin lets loose a bestial roar at you.
You feel intimidated by Durmindin's roar.
You start to panic as you enter a state of hysteria!
Durmindin has some small wounds and bruises.

<468/903h 652/652m 394v> <shaft offensive> <[##########][######====]{ }> Your throw misses Durmindin.
Durmindin has some small wounds and bruises.

<468/903h 652/652m 394v> <shaft offensive> <[##########][######====]{ }>
Durmindin's crush decimates you!
Durmindin's blast decimates you!
Your tiger uppercut mauls Durmindin.
Durmindin thrusts your back fist aside in a skillful parry.
Durmindin dodges your roundhouse kick.
Durmindin has some small wounds and bruises.

<416/903h 652/652m 394v> <shaft offensive> <[##########][######====]{ }>


Your majesty fades.
Durmindin has some small wounds and bruises.

<416/903h 652/652m 394v> <shaft offensive> <[##########][######====]{ }>
Durmindin parries your tiger uppercut with an easy flourish.
Durmindin thrusts your elbow slash aside in a skillful parry.
Your spin kick injures Durmindin.
You dodge Durmindin's crush.
Durmindin's stab mauls you.
Durmindin's blast decimates you!
Durmindin has some small wounds and bruises.

<368/903h 652/652m 394v> <shaft offensive> <[##########][######====]{ }>


Durmindin stops wielding the Spear of Ages.
Durmindin wears the red dragon shield as a shield.
Durmindin has some small wounds and bruises.

<368/903h 652/652m 394v> <shaft defensive> <[##########][######====]{ }> You flee from combat!
At the stream's end
+-+-*| The once powerful river has finally found an end. There
| | is a small hole in the ground which the current follows
*-o-o o| underground, but much of its strength has been sapped
| | || by the wells drilled into the ground. Part of the stream
~-@-o-o| feeds into a small pond in which fish can be seen swimming.
| | There are plants and trash on the ground here, but gnomes
~-~-~ | pass by, doing what cleanup effort they can. The southern
| | end of a road heading north can be seen from the bank,
~-~| or it wouldn't be hard to follow the stream to the west.
---------+

[Exits: north east west]

<368/903h 652/652m 391v> <no opponent no opponent> <[##########][######====]{ }> You aren't fighting anyone.

<368/903h 652/652m 391v> <no opponent no opponent> <[##########][######====]{ }>

Path by a Stream
+-+-* | The end of a nameless road running north through the center
| | of the village. The road is wide, wide enough for quite
+-+-*| a few full grown gnomes or a few carts to travel side by
| | side on, it is made of of perfectly carved slabs of the
*-o-@ o| green stone chtenik. Short and dull green grass grows between
| | || each slab. A dusty path leads westward and a small stream
~-~-o-o| is off to the south.
| |
~-~-~ |
---------+

[Exits: north south west]

<368/903h 652/652m 388v> <no opponent no opponent> <[##########][######====]{ }>

A Nameless Road
+-+-F-+-+| A nameless road running north and south through the center
| || of the village. The road is wide, wide enough for quite
+-+-* +| a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
@-+-*| the green stone chtenik. Short and dull green grass grows
| | between each slab. Small shops can be seen to the west,
*-o-o o| while a quiet path leads east towards a small stone temple.
| | ||
~-~-o-o|
---------+

[Exits: north east south]

<368/903h 652/652m 386v> <no opponent no opponent> <[##########][######====]{ }> A Nameless Road
+ +-+ +| A nameless road running north and south through the center
| | || of the village. The road is wide, wide enough for quite a
+-+-F-+-+| few full grown gnomes or a few carts to travel side by side
| || on, it is made of of perfectly carved slabs of the green
+-@-* +| stone chtenik. Short and dull green grass grows between each
| | slab. A wide stretch of the same grass grows to the east.
+-+-*| A small shop is to the west.
| |
*-o-o |
---------+

[Exits: north east south west]

<368/903h 652/652m 384v> <no opponent no opponent> <[##########][######====]{ }>

You no longer possess the spirit of the dragon.
You move with the swiftness and the accuracy of the crane.

<368/803h 652/652m 384v> <no opponent no opponent> <[======####][######====]{ }>

A Gnome Shop
+ +-+| A small shop made from quality deir wood. The expert workmanship
| | | that went into it is clear, but it lacks any creativity.
+-+-F-+| Old books lie all about, in shelves and in piles, one on
| | top of the other. The books cover many subjects, but most
@-+-*| are of a magical or scientific nature. A small desk sits
| | in the corner, covered with many books, a number of them
+-+| open. A finely made door is on the eastern wall.
| |
*-o-o |
---------+

[Exits: east]

<388/803h 652/652m 393v> <no opponent no opponent> <[======####][######====]{ }> Your concentration is disturbed.


You are affected by the following:
Skill: accuracy of the crane: lasts for 3 rounds
Skill: crane style : modifies hitroll by 25 for 11 hours
: modifies damroll by -5 for 11 hours
Spell: hysteria : lasts for 0 hours
Skill: roar : modifies strength by -2 for 0 hours
Spell: cabal sanctuary: lasts for 5 hours
Skill: devote : lasts for 12 hours
Skill: sense motion : lasts for 15 hours

<388/803h 612/652m 383v> <no opponent no opponent> <[======####][######====]{ }> Your concentration is disturbed.

<388/803h 572/652m 373v> <no opponent no opponent> <[======####][######====]{ }>

Your concentration is disturbed.

<388/803h 532/652m 363v> <no opponent no opponent> <[======####][######====]{ }>

You concentrate to control your flow of chii.

<388/803h 492/652m 353v> <no opponent no opponent> <[======####][######====]{ }>
Your accuracy fades.

<388/803h 492/652m 353v> <no opponent no opponent> <[======####][######====]{ }>

Players near you in The Seringale Arena:
<PK> Durmindin At the stream's end
Therradan Chamber of Chivalry
<PK> Filo Entrance to the Arena of Blood
<PK> Amanthi A Gnome Shop

<388/803h 492/652m 353v> <no opponent no opponent> <[======####][######====]{ }>

Players near you in The Seringale Arena:
<PK> Durmindin A Nameless Road
Therradan Chamber of Chivalry
<PK> Filo Entrance to the Arena of Blood
<PK> Amanthi A Gnome Shop

<388/803h 492/652m 353v> <no opponent no opponent> <[======####][######====]{ }>
A healing light surrounds you.

<388/803h 492/652m 353v> <no opponent no opponent> <[======####][######====]{ }>

A Nameless Road
+ +-+ +| A nameless road running north and south through the center
| | || of the village. The road is wide, wide enough for quite a
+-+-F-+-+| few full grown gnomes or a few carts to travel side by side
| || on, it is made of of perfectly carved slabs of the green
+-@-* +| stone chtenik. Short and dull green grass grows between each
| | slab. A wide stretch of the same grass grows to the east.
+-+-*| A small shop is to the west.
| |
*-o-o |
---------+

[Exits: north east south west]
(Charmed) A melanistic bobcat is here, protecting its master.
Durmindin the Volcano of Infinite Rage is here.

<388/803h 492/652m 351v> <no opponent no opponent> <[======####][######====]{ }>

An Intersection of Two Nameless Roads
+-+ | A four way intersection in what might be considered the
| | center of the village. A small, but very full well sits
+ +-+ +| in the center, the stonework of it done amazingly skillfully,
| | || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
| || slabs of the green stone chtenik. Short and dull green
+-+-* +| grass grows between each.
| |
+-+-*|
---------+

[Exits: north east south west (up)]
An adept of Davairus provides arena services.

<388/803h 492/652m 349v> <no opponent no opponent> <[======####][######====]{ }>

A Nameless Road
+-+ | A nameless road in a small gnome village. The road is wide,
| | wide enough for quite a few full grown gnomes or a few
+ +-+ + | carts to travel side by side on, it is made of of perfectly
| | | | carved slabs of the green stone chtenik. Short and dull
+-F-@-+-o| green grass grows between each slab. Short paths lead up
| | | to small doorless homes, almost certainly built from the
+-+-* + | same plan, to the north and south.
| |
+-+-* |
---------+

[Exits: east west]

<388/803h 492/652m 347v> <no opponent no opponent> <[======####][######====]{ }>

A Path on the Outskirts
+-+ | A small path leading in or out of a small gnome village.
| | The path is much smaller than the road to the west and looks
+-+ + | to have gone unused for some time. Tall brown grass grows
| | | to each side of the path and a bit actually on the path.
F-+-@-o-o| A small gnome village can be seen to the west and to the
| | | east the path has been almost completely overgrown.
+-* + |
| |
+-+-* |
---------+

[Exits: north east south west]
You feel a little better.

<412/803h 492/652m 345v> <no opponent no opponent> <[======####][######====]{ }>

A Small Gnome House
+-+ + | A small home made from quality deir wood. The expert workmanship
| | | that went into it is clear, but it lacks any creativity. A long
F-+-+-o-o| but thin bed has been shoved into the northeast corner of the
| | | room. A small fireplace, made of what looks to be single piece
+-* @ | of a light gray stone is in the northeast corner of the room,
| | no fire burns within. A small desk stands against the western
+-+ | wall, papers and books lie in neat little stacks on one side,
| | a single one is open in the center. A wide road can be seen through
o | a doorless doorway on the northern wall.
---------+

[Exits: north]
A gnome man is here.

<412/803h 492/652m 343v> <no opponent no opponent> <[======####][######====]{ }>
You feel better.

<449/803h 492/652m 343v> <no opponent no opponent> <[======####][######====]{ }>
You feel a lot better!
The healing light fades.

<504/803h 492/652m 343v> <no opponent no opponent> <[======####][######====]{ }>

Your concentration is disturbed.

<504/803h 452/652m 333v> <no opponent no opponent> <[======####][######====]{ }>

Your concentration is disturbed.

<504/803h 412/652m 323v> <no opponent no opponent> <[======####][######====]{ }>


You gather your wits and recollect your thoughts.
You regain your confidence.

<524/803h 419/652m 378v> <no opponent no opponent> <[======####][######====]{ }> You concentrate to control your flow of chii.

<524/803h 379/652m 368v> <no opponent no opponent> <[======####][######====]{ }>
where
Players near you in The Seringale Arena:
<PK> Durmindin An Intersection of Two Nameless Roads
Therradan Chamber of Chivalry
<PK> Filo Entrance to the Arena of Blood
<PK> Amanthi A Small Gnome House

<524/803h 379/652m 368v> <no opponent no opponent> <[======####][######====]{ }>
where
Players near you in The Seringale Arena:
<PK> Durmindin A Small Gnome House
Therradan Chamber of Chivalry
<PK> Filo Entrance to the Arena of Blood
<PK> Amanthi A Small Gnome House

<524/803h 379/652m 368v> <no opponent no opponent> <[======####][######====]{ }>

You are affected by the following:
Skill: crane style : modifies hitroll by 25 for 10 hours
: modifies damroll by -5 for 10 hours
Spell: cabal sanctuary: lasts for 4 hours
Skill: devote : lasts for 11 hours
Skill: sense motion : lasts for 14 hours
A healing light surrounds you.

<524/803h 379/652m 368v> <no opponent no opponent> <[======####][######====]{ }>
You feel a little better.

<543/803h 379/652m 368v> <no opponent no opponent> <[======####][######====]{ }>

A Path on the Outskirts
+-+ | A small path leading in or out of a small gnome village.
| | The path is much smaller than the road to the west and looks
+-+ + | to have gone unused for some time. Tall brown grass grows
| | | to each side of the path and a bit actually on the path.
F-+-@-o-o| A small gnome village can be seen to the west and to the
| | | east the path has been almost completely overgrown.
+-* + |
| |
+-+-* |
---------+

[Exits: north east south west]
You feel better.

<582/803h 379/652m 366v> <no opponent no opponent> <[======####][######====]{ }>

A Nameless Road
+-+ | A nameless road in a small gnome village. The road is wide,
| | wide enough for quite a few full grown gnomes or a few
+ +-+ + | carts to travel side by side on, it is made of of perfectly
| | | | carved slabs of the green stone chtenik. Short and dull
+-F-@-+-o| green grass grows between each slab. Short paths lead up
| | | to small doorless homes, almost certainly built from the
+-+-* + | same plan, to the north and south.
| |
+-+-* |
---------+

[Exits: east west]

<582/803h 379/652m 364v> <no opponent no opponent> <[======####][######====]{ }>

You are affected by the following:
Skill: healing : lasts for 3 rounds
Skill: crane style : modifies hitroll by 25 for 10 hours
: modifies damroll by -5 for 10 hours
Spell: cabal sanctuary: lasts for 4 hours
Skill: devote : lasts for 11 hours
Skill: sense motion : lasts for 14 hours

<582/803h 379/652m 364v> <no opponent no opponent> <[======####][######====]{ }>

An Intersection of Two Nameless Roads
+-+ | A four way intersection in what might be considered the
| | center of the village. A small, but very full well sits
+ +-+ +| in the center, the stonework of it done amazingly skillfully,
| | || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
| || slabs of the green stone chtenik. Short and dull green
+-+-* +| grass grows between each.
| |
+-+-*|
---------+

[Exits: north east south west (up)]
(Charmed) A melanistic bobcat is here, protecting its master.
Durmindin the Volcano of Infinite Rage is here.
An adept of Davairus provides arena services.

<582/803h 379/652m 362v> <no opponent no opponent> <[======####][######====]{ }>

Durmindin yells 'Help! I am being attacked by Amanthi!'
Your back fist injures Durmindin.
Your back fist injures Durmindin.
Your lightning kick wounds Durmindin.
Durmindin has some small wounds and bruises.

<582/803h 379/652m 362v> <shaft offensive> <[======####][######====]{ }>
You feel better.
You dodge Durmindin's crush.
You dodge Durmindin's stab.
Durmindin's blast misses you.
Your palm strike hits Durmindin.
Your elbow slash wounds Durmindin.
Durmindin thrusts your roundhouse kick aside in a skillful parry.
Durmindin has some small wounds and bruises.

<616/803h 379/652m 362v> <shaft offensive> <[======####][######====]{ }>

Durmindin is blinded by the dirt in his eyes!
Your kicked dirt scratches Durmindin.
Durmindin has some small wounds and bruises.

<616/803h 379/652m 362v> <shaft offensive> <[======####][######====]{ }>
The healing light fades.
Your dragon punch devastates Durmindin!
Your jab hits Durmindin.
Your lightning kick wounds Durmindin.
Durmindin's crush decimates you!
You block Durmindin's attack using your crane wing technique.
You parry Durmindin's attack with your first hand.
Durmindin has quite a few wounds.

<589/803h 379/652m 362v> <shaft offensive> <[=====#####][#######===]{ }>
Durmindin's eyes suddenly burn like hot coals as he is gripped by insanity!
Durmindin has some small wounds and bruises.

<589/803h 379/652m 362v> <shaft offensive> <[=====#####][#######===]{ }>
You block Durmindin's attack using your crane wing technique.
You dodge Durmindin's stab.
Your dragon punch devastates Durmindin!
Your tiger uppercut wounds Durmindin.
Durmindin awkwardly parries your knee thrust with a loud clang.
Durmindin has quite a few wounds.

<589/803h 379/652m 362v> <shaft offensive> <[=====#####][#######===]{ }>

Your kick wounds Durmindin.
Your double kick hits Durmindin.
Durmindin rubs the dirt out of his eyes, but they're still watering.
Your jab hits Durmindin.
Durmindin deflects your dragon punch aside in an ungraceful parry.
Durmindin deflects your whirlwind kick aside in an ungraceful parry.
You parry Durmindin's attack with your first hand.
Durmindin's fury maims you!
Durmindin has quite a few wounds.

<553/803h 379/652m 362v> <shaft offensive> <[===#######][#########=]{ }>
You dodge Durmindin's crush.
You dance around Durmindin's blast and easily dodge it.
You dodge Durmindin's stab.
Your elbow slash wounds Durmindin.
Your elbow slash mauls Durmindin.
Your roundhouse kick hits Durmindin.
Durmindin has quite a few wounds.

<564/803h 384/652m 394v> <shaft offensive> <[==########][#########=]{ }>

You no longer have the swiftness and agility of the crane.
Your body enlarges as you unlock the spirit of the dragon.
Durmindin has quite a few wounds.

<564/903h 384/652m 394v> <shaft offensive> <[==########][###=======]{ }>
Durmindin parries your tiger uppercut with a hasty swing from his off-hand weapon.
Durmindin parries your tiger uppercut with a hasty swing from his off-hand weapon.
Durmindin parries your roundhouse kick with a hasty swing from his off-hand weapon.
You dodge Durmindin's crush.
Durmindin's fury MANGLES you!
Durmindin has quite a few wounds.

<474/903h 384/652m 394v> <shaft offensive> <[==########][###=======]{ }>


Durmindin lets loose a bestial roar at you.
You feel intimidated by Durmindin's roar.
Durmindin has quite a few wounds.

<474/903h 384/652m 394v> <shaft offensive> <[==########][###=======]{ }> Your kick misses Durmindin.
Durmindin has quite a few wounds.

<474/903h 384/652m 394v> <shaft offensive> <[==########][###=======]{ }>
Durmindin's eyes stop watering.
You dodge Durmindin's crush.
Durmindin's fury MASSACRES you!
Durmindin awkwardly parries your tiger uppercut with a loud clang.
Durmindin parries your elbow slash.
Your dragon tail lash devastates Durmindin!
Durmindin has quite a few wounds.

<406/903h 384/652m 394v> <shaft offensive> <[==########][####======]{ }>


Your tiger uppercut mauls Durmindin.
Durmindin parries your dragon punch.
Your whirlwind kick decimates Durmindin!
You dodge Durmindin's crush.
Durmindin's fury decimates you!
Durmindin has quite a few wounds.

<378/903h 384/652m 394v> <shaft offensive> <[==########][####======]{ }> You summon the spirit of the dragon.
Your kick MUTILATES Durmindin!
You summon the spirit of the dragon.
Your double kick mauls Durmindin.
Durmindin has quite a few wounds.

<378/903h 384/652m 394v> <shaft offensive> <[##########][######====]{ }>
You duck underneath Durmindin's bodyslam.
Durmindin's bodyslam misses you.
Durmindin has quite a few wounds.

<378/903h 384/652m 394v> <shaft offensive> <[##########][######====]{ }>
You dodge Durmindin's stab.
Durmindin's fury DISMEMBERS you!
You perform the form, dragon terrorizes the village!
Your dragon claw decimates Durmindin!
Your dragon talon decimates Durmindin!
Durmindin parries your knee thrust with a hasty swing from his off-hand weapon.
Durmindin has quite a few wounds.

<316/903h 384/652m 394v> <shaft offensive> <[##########][######====]{* }>

Your kicked dirt misses Durmindin.
Durmindin has quite a few wounds.

<316/903h 384/652m 394v> <shaft offensive> <[##########][######====]{* }>
Your tiger uppercut mauls Durmindin.
Durmindin dual parries your tiger uppercut.
Durmindin parries your whirlwind kick.
Durmindin's fury devastates you!
Durmindin has quite a few wounds.

<284/903h 384/652m 394v> <shaft offensive> <[##########][######====]{* }>


You evade Durmindin's bodyslam, causing him to fall flat on his face.
Durmindin's bodyslam misses you.
Durmindin has quite a few wounds.

<284/903h 384/652m 394v> <shaft offensive> <[##########][######====]{* }>


You dodge Durmindin's stab.
You dodge Durmindin's blast.
You stumble and barely manage to dodge Durmindin's crush.
Durmindin's fury decimates you!
Your dragon punch MUTILATES Durmindin!
Durmindin dual parries your back fist.
Durmindin awkwardly parries your whirlwind kick with a loud clang.
Durmindin has quite a few wounds.

<256/903h 384/652m 394v> <shaft offensive> <[##########][######====]{* }> You flee from combat!
A Nameless Road
+-+ | A nameless road in a small gnome village. The road is wide,
| | wide enough for quite a few full grown gnomes or a few
+ +-+ + | carts to travel side by side on, it is made of of perfectly
| | | | carved slabs of the green stone chtenik. Short and dull
+-F-@-+-o| green grass grows between each slab. Short paths lead up
| | | to small doorless homes, almost certainly built from the
+-+-* + | same plan, to the north and south.
| |
+-+-* |
---------+

[Exits: east west]

<256/903h 384/652m 392v> <no opponent no opponent> <[##########][######====]{* }> You feel relieved as the tension drains from your muscles.

<456/903h 314/652m 392v> <no opponent no opponent> <[##########][######====]{* }>


Your majesty fades.

<456/903h 314/652m 392v> <no opponent no opponent> <[##########][######====]{* }>
Durmindin walks in.
A melanistic bobcat walks in.

<456/903h 314/652m 392v> <no opponent no opponent> <[##########][######====]{* }>
You yell 'Help! I am being attacked by Durmindin!'
You stumble and barely manage to dodge Durmindin's crush.
Durmindin's fury MASSACRES you!
Your elbow slash mauls Durmindin.
Durmindin parries your elbow slash.
Your spin kick injures Durmindin.
Durmindin has quite a few wounds.

<384/903h 314/652m 392v> <shaft offensive> <[##########][######====]{* }> No way! You are still fighting!
Durmindin has quite a few wounds.

<384/903h 314/652m 392v> <shaft offensive> <[##########][######====]{* }> You do the best you can!
Durmindin has quite a few wounds.

<384/903h 314/652m 392v> <shaft offensive> <[##########][######====]{* }>

Durmindin is blinded by the dirt in his eyes!
Your kicked dirt scratches Durmindin.
Durmindin has quite a few wounds.

<384/903h 314/652m 392v> <shaft offensive> <[##########][######====]{* }>
You block Durmindin's attack with your forearm.
Durmindin's fury DISMEMBERS you!
Durmindin deflects your elbow slash aside in an ungraceful parry.
You perform the form, dragon terrorizes the village!
Your dragon claw wounds Durmindin.
You perform the form, dragon terrorizes the village!
Your lightning kick devastates Durmindin!
Durmindin has some big nasty wounds and scratches.

<325/903h 314/652m 392v> <shaft offensive> <[##########][#######===]{***}>
Your tiger uppercut mauls Durmindin.
Your dragon punch DISEMBOWELS Durmindin!
Durmindin parries your whirlwind kick with a hasty swing from his off-hand weapon.
You parry Durmindin's attack with your first hand.
Durmindin froths at the mouth.
Durmindin has some big nasty wounds and scratches.

<337/903h 317/652m 394v> <shaft offensive> <[##########][#######===]{***}>


Durmindin's headbutt maims you!
You feel dizzy from the massive blow to the head.
You feel delirious.
A healing light surrounds you.
Durmindin has some big nasty wounds and scratches.

<301/903h 277/652m 384v> <shaft offensive> <[##########][#######===]{ }>
You feel a lot better!
You parry Durmindin's attack with your first hand.
You parry Durmindin's attack with your first hand.
Durmindin delivers a devastating blow!
Durmindin's fury DISMEMBERS you!
Your dragon talon MUTILATES Durmindin!
Your dragon punch MUTILATES Durmindin!
Your dragon wing buffet wounds Durmindin.
Durmindin has some big nasty wounds and scratches.

<313/903h 277/652m 384v> <shaft offensive> <[##########][#######===]{ }>

You fail to disarm Durmindin.
Durmindin defies your disarm attempt!
Durmindin's crush devastates you!
You feel a little better.
Your tiger uppercut devastates Durmindin!
Your dragon wing mauls Durmindin.
Your dragon tail lash wounds Durmindin.
You dodge Durmindin's stab.
You dodge Durmindin's blast.
Durmindin's fury maims you!
Durmindin has some big nasty wounds and scratches.

<272/903h 277/652m 384v> <shaft offensive> <[##########][########==]{ }>
Durmindin rubs the dirt out of his eyes, but they're still watering.
You feel better.
You dodge Durmindin's blast.
Durmindin's fury MUTILATES you!
Durmindin parries your jab.
Your dragon talon devastates Durmindin!
Your whirlwind kick mauls Durmindin.
Durmindin has some big nasty wounds and scratches.

<274/903h 277/652m 384v> <shaft offensive> <[##########][########==]{ }>


Your majesty fades.
Durmindin has some big nasty wounds and scratches.

<274/903h 277/652m 384v> <shaft offensive> <[##########][########==]{ }>
Durmindin's headbutt maims you!
Durmindin has some big nasty wounds and scratches.

<239/903h 277/652m 384v> <shaft offensive> <[##########][########==]{ }>
The healing light fades.
Durmindin's eyes stop watering.
Your back fist wounds Durmindin.
Your back fist misses Durmindin.
Your whirlwind kick mauls Durmindin.
You manage to dodge Durmindin's crush with a lot of effort.
Durmindin froths at the mouth.
Durmindin looks pretty hurt.

<239/903h 277/652m 384v> <shaft offensive> <[##########][########==]{ }> You flee from combat!
An Intersection of Two Nameless Roads
+-+ | A four way intersection in what might be considered the
| | center of the village. A small, but very full well sits
+ +-+ +| in the center, the stonework of it done amazingly skillfully,
| | || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
| || slabs of the green stone chtenik. Short and dull green
+-+-* +| grass grows between each.
| |
+-+-*|
---------+

[Exits: north east south west (up)]
An adept of Davairus provides arena services.

<239/903h 277/652m 382v> <no opponent no opponent> <[##########][########==]{ }>

A Nameless Road
+ +-+ +| A nameless road running north and south through the center
| | || of the village. The road is wide, wide enough for quite a
+-+-F-+-+| few full grown gnomes or a few carts to travel side by side
| || on, it is made of of perfectly carved slabs of the green
+-@-* +| stone chtenik. Short and dull green grass grows between each
| | slab. A wide stretch of the same grass grows to the east.
+-+-*| A small shop is to the west.
| |
*-o-o |
---------+

[Exits: north east south west]

<239/903h 277/652m 380v> <no opponent no opponent> <[##########][########==]{ }>

A Nameless Road
+-+-F-+-+| A nameless road running north and south through the center
| || of the village. The road is wide, wide enough for quite
+-+-* +| a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
@-+-*| the green stone chtenik. Short and dull green grass grows
| | between each slab. Small shops can be seen to the west,
*-o-o o| while a quiet path leads east towards a small stone temple.
| | ||
~-~-o-o|
---------+

[Exits: north east south]

<239/903h 277/652m 378v> <no opponent no opponent> <[##########][########==]{ }>

The Square of a Small Temple
+-F-+-+-o| Standing in the square, you see oak trees and smell the
| | | wonderful fragrance of roses and tulips in the air, bringing
+-+-* + | a calm and peaceful aura into the temple grounds. A small,
| | yet elegant ivory fountain spurts crystal clear water at
+-@-* | the center. A small marble temple is to your east, with
| | a large archway over its entrance, welcoming all who wish
o-o o | to enter. You can proceed eastward through the archway,
| | | | or you can return to the nameless road to the west.
~-~-o-o |
---------+

[Exits: east west]

<239/903h 277/652m 376v> <no opponent no opponent> <[##########][########==]{ }>

Temple of Vanisse
F-+-+ | You enter a high vaulted stone structure. The walkway leads
| | to a raised circular platform on which you stand. Walls tower
+-* | around you, and stairs lead down. Four arches rise amidst
| | the walls, touching high above your head holding to a large
+-+-@ | circular opening which allows the sun to light this place.
| | Suspended in the middle of this open roof is a large crystalline
o | globe which glints curiously as it scatters rays of light
| | to illuminate this place. The floor is scattered with a curious
~-o-o | swirl of pink rose petals that drift about in a slight breeze.
---------+

[Exits: west down]

<239/903h 277/652m 375v> <no opponent no opponent> <[##########][########==]{ }>

Altar of Vanisse
| Underneath the raised circular platform and entryway is the
| sacred altar of Vanisse. Upon the floor is carved a large
| circle, with rays extending outward to touch the walls. Where
| each of these carved rays touch the walls, a mirror is angled
@ | to bring in beams of light from the Sun to illuminate under
| the platform. All of the beams of light, reflected, converge
| in the center upon a raised altar. Stairs lead back upwards
| to the main temple, while a blank stone doorway can be seen
| in the wall to the south.
---------+

[Exits: up]
A golden Lioness stands vigil next to the altar, protecting it from intruders.

<239/903h 277/652m 374v> <no opponent no opponent> <[##########][########==]{ }>

You concentrate to control your flow of chii.

<239/903h 237/652m 364v> <no opponent no opponent> <[##########][########==]{ }>

Players near you in The Seringale Arena:
<PK> Durmindin A Nameless Road
Therradan Chamber of Chivalry
<PK> Filo Entrance to the Arena of Blood
<PK> Amanthi Altar of Vanisse

<239/903h 237/652m 364v> <no opponent no opponent> <[##########][########==]{ }>

Players near you in The Seringale Arena:
<PK> Durmindin An Intersection of Two Nameless Roads
Therradan Chamber of Chivalry
<PK> Filo Entrance to the Arena of Blood
<PK> Amanthi Altar of Vanisse

<239/903h 237/652m 364v> <no opponent no opponent> <[##########][########==]{ }>

Players near you in The Seringale Arena:
<PK> Durmindin A Nameless Road
Therradan Chamber of Chivalry
<PK> Filo Entrance to the Arena of Blood
<PK> Amanthi Altar of Vanisse

<239/903h 237/652m 364v> <no opponent no opponent> <[##########][########==]{ }>
A healing light surrounds you.

<239/903h 237/652m 364v> <no opponent no opponent> <[##########][########==]{ }>


You feel a lot better!

<293/903h 237/652m 364v> <no opponent no opponent> <[##########][########==]{ }> Temple of Vanisse
F-+-+ | You enter a high vaulted stone structure. The walkway leads
| | to a raised circular platform on which you stand. Walls tower
+-* | around you, and stairs lead down. Four arches rise amidst
| | the walls, touching high above your head holding to a large
+-+-@ | circular opening which allows the sun to light this place.
| | Suspended in the middle of this open roof is a large crystalline
o | globe which glints curiously as it scatters rays of light
| | to illuminate this place. The floor is scattered with a curious
~-o-o | swirl of pink rose petals that drift about in a slight breeze.
---------+

[Exits: west down]

<293/903h 237/652m 363v> <no opponent no opponent> <[##########][########==]{ }>

The Square of a Small Temple
+-F-+-+-o| Standing in the square, you see oak trees and smell the
| | | wonderful fragrance of roses and tulips in the air, bringing
+-+-* + | a calm and peaceful aura into the temple grounds. A small,
| | yet elegant ivory fountain spurts crystal clear water at
+-@-* | the center. A small marble temple is to your east, with
| | a large archway over its entrance, welcoming all who wish
o-o o | to enter. You can proceed eastward through the archway,
| | | | or you can return to the nameless road to the west.
~-~-o-o |
---------+

[Exits: east west]

<293/903h 237/652m 362v> <no opponent no opponent> <[##########][########==]{ }>

A Nameless Road
+-+-F-+-+| A nameless road running north and south through the center
| || of the village. The road is wide, wide enough for quite
+-+-* +| a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
@-+-*| the green stone chtenik. Short and dull green grass grows
| | between each slab. Small shops can be seen to the west,
*-o-o o| while a quiet path leads east towards a small stone temple.
| | ||
~-~-o-o|
---------+

[Exits: north east south]

<293/903h 237/652m 360v> <no opponent no opponent> <[##########][########==]{ }>

A Nameless Road
+ +-+ +| A nameless road running north and south through the center
| | || of the village. The road is wide, wide enough for quite a
+-+-F-+-+| few full grown gnomes or a few carts to travel side by side
| || on, it is made of of perfectly carved slabs of the green
+-@-* +| stone chtenik. Short and dull green grass grows between each
| | slab. A wide stretch of the same grass grows to the east.
+-+-*| A small shop is to the west.
| |
*-o-o |
---------+

[Exits: north east south west]

<293/903h 237/652m 358v> <no opponent no opponent> <[##########][########==]{ }> An Intersection of Two Nameless Roads
+-+ | A four way intersection in what might be considered the
| | center of the village. A small, but very full well sits
+ +-+ +| in the center, the stonework of it done amazingly skillfully,
| | || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
| || slabs of the green stone chtenik. Short and dull green
+-+-* +| grass grows between each.
| |
+-+-*|
---------+

[Exits: north east south west (up)]
An adept of Davairus provides arena services.

<293/903h 237/652m 356v> <no opponent no opponent> <[##########][########==]{ }>
Durmindin walks in.
A melanistic bobcat walks in.

<293/903h 237/652m 356v> <no opponent no opponent> <[##########][########==]{ }>

You feel a little better.
You yell 'Help! I am being attacked by Durmindin!'
Durmindin delivers a devastating blow!
Durmindin's fury MASSACRES you!
Durmindin parries your tiger uppercut with a hasty swing from his off-hand weapon.
Durmindin parries your palm strike.
You perform the form, dragon terrorizes the village!
Your dragon thrust mauls Durmindin.
Durmindin looks pretty hurt.

<234/903h 237/652m 356v> <shaft offensive> <[##########][#########=]{* }>

No way! You are still fighting!
Durmindin looks pretty hurt.

<234/903h 237/652m 356v> <shaft offensive> <[##########][#########=]{* }>

Durmindin bobs their head to slip away from the dirt.
Your kicked dirt misses Durmindin.
Durmindin looks pretty hurt.

<234/903h 237/652m 356v> <shaft offensive> <[##########][#########=]{* }>
You feel a little better.
You parry Durmindin's attack with your first hand.
Durmindin's fury MASSACRES you!
Your dragon wing mauls Durmindin.
Your dragon talon decimates Durmindin!
Durmindin awkwardly parries your lightning kick with a loud clang.
Durmindin looks pretty hurt.

<189/903h 237/652m 356v> <shaft offensive> <[##########][#########=]{* }>
You duck underneath Durmindin's bodyslam.
Durmindin's bodyslam misses you.
Durmindin looks pretty hurt.

<189/903h 237/652m 356v> <shaft offensive> <[##########][#########=]{* }>

The healing light fades.
Your dragon punch MUTILATES Durmindin!
Your dragon claw injures Durmindin.
Durmindin parries your spin kick.
You dodge Durmindin's crush.
You dodge Durmindin's unholy wrath.
Durmindin's fury MASSACRES you!
Durmindin looks pretty hurt.

<115/903h 237/652m 356v> <shaft offensive> <[##########][#########=]{* }> You flee from combat!
A Nameless Road
*-+-+ | A nameless road running north and south through the center
| | | of the village. The road is wide, wide enough for quite
*-* +-+ | a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
+ @-+ +| the green stone chtenik. Short and dull green grass grows
| | || between each slab. Short paths lead up to small doorless
+-+-F-+-+| homes, almost certainly built from the same plan, to
| || the east.
+-+-* +|
---------+

[Exits: north east south]
The pain in your head stops and the dizziness clears up.
You regain your confidence.

<128/903h 243/652m 371v> <no opponent no opponent> <[##########][#########=]{* }> You aren't fighting anyone.

<128/903h 243/652m 371v> <no opponent no opponent> <[##########][#########=]{* }>

A Nameless Road
*-* + | A nameless road running north and south through the center
| | | of the village. The road is wide, wide enough for quite
*-+-+ | a few full grown gnomes or a few carts to travel side
| | | by side on, it is made of of perfectly carved slabs of
*-* @-+ | the green stone chtenik. Short and dull green grass grows
| | between each slab. Short paths lead up to small doorless
+ +-+ +| homes, almost certainly built from the same plan, to
| | || the east.
+-+-F-+-+|
---------+

[Exits: north east south]

<128/903h 243/652m 369v> <no opponent no opponent> <[##########][#########=]{* }>

A Nameless Road
| The northern end of a nameless road running north and south
| through the center of the village. The road is wide, wide
*-* + | enough for quite a few full grown gnomes or a few carts
| | | to travel side by side on, it is made of of perfectly carved
*-+-@ | slabs of the green stone chtenik. Short and dull green
| | | grass grows between each slab. The gateway into a small
*-* +-+ | fortress can be seen to the west and a large house is to
| | the north.
+-+ |
---------+

[Exits: north south west]

<128/903h 243/652m 367v> <no opponent no opponent> <[##########][#########=]{* }>

The Iron Gateway
| You stand before a gateway into a small fortress. The
| gate is made of very dark gray metal bars pressed tightly
*-* + | together, although the gate itself is strong enough to
| | | keep most people out, it would seem to be no problem
*-*-@-+ | to actually get over it through an open space just above
| | | | it. The end of a road can be seen to the east and a stretch
* *-* +-+| of short, dull green grass beyond that.
| |
+-+|
---------+

[Exits: east west]
A young male gnome stands here, guarding something.
An older male gnome stands here, guarding something.

<128/903h 243/652m 365v> <no opponent no opponent> <[##########][#########=]{* }>

A Long Hallway
| The long hallway in a small fortress. The floor, walls
| and ceiling are all spotlessly clean, their strangely
*-* +| metallic surfaces almost reflective. The area is lit
| || brightly, the source of the light is unknown. Small rooms
*-*-@-+-+| lead off to the north and south. The hallway continues
| | || to the west, and to the east is a gate with a small chair
* *-* +| sitting next to it.
||
+|
---------+

[Exits: north east south west]

<128/903h 243/652m 364v> <no opponent no opponent> <[##########][#########=]{* }>

A Small Storage Room
*-* +| A small, neatly cluttered storage room. The floor, walls
| || and ceiling are all spotlessly clean, their strangely
*-*-*-+-+| metallic surfaces almost reflective. The walls are lined
| | || with shelves, each filled to their edge with food, and
* @-* +| drink, but mostly with weapons and armor. The room is
|| lit brightly, the source of the light is unknown. A doorway
+| to the north leads to a hallway and another door stands
|| to the east.
F|
---------+

[Exits: north east]

<128/903h 243/652m 363v> <no opponent no opponent> <[##########][#########=]{* }> A Small Storage Room
*-* + | You are in a a small, neatly cluttered storage room. The
| | | floor, walls and ceiling are all spotlessly clean, their
*-*-+-+ | strangely metallic surfaces almost reflective. A few shelves
| | | | line the walls, filled with rolls of paper or weapons and
* *-@ +-+| armor. A table in the center of the room is covered with
| | open maps and battle plans, covered with markings. The room
+ | is lit brightly, the source of the light is unknown. A door
| stands on the western wall.
|
---------+

[Exits: west]

<128/903h 243/652m 362v> <no opponent no opponent> <[##########][#########=]{* }>

You concentrate to control your flow of chii.

<128/903h 203/652m 352v> <no opponent no opponent> <[##########][#########=]{* }>

Players near you in The Seringale Arena:
<PK> Durmindin An Intersection of Two Nameless Roads
Therradan Chamber of Chivalry
<PK> Filo Entrance to the Arena of Blood
<PK> Amanthi A Small Storage Room

<128/903h 203/652m 352v> <no opponent no opponent> <[##########][#########=]{* }>
Your majesty fades.

<128/903h 203/652m 352v> <no opponent no opponent> <[##########][#########=]{* }>

Players near you in The Seringale Arena:
<PK> Durmindin An Intersection of Two Nameless Roads
Therradan Chamber of Chivalry
<PK> Filo Entrance to the Arena of Blood
<PK> Amanthi A Small Storage Room

<128/903h 203/652m 352v> <no opponent no opponent> <[##########][#########=]{* }>

Players near you in The Seringale Arena:
<PK> Durmindin An Intersection of Two Nameless Roads
Therradan Chamber of Chivalry
<PK> Filo Entrance to the Arena of Blood
<PK> Amanthi A Small Storage Room

<128/903h 203/652m 352v> <no opponent no opponent> <[##########][#########=]{* }>

Players near you in The Seringale Arena:
<PK> Durmindin An Intersection of Two Nameless Roads
Therradan Chamber of Chivalry
<PK> Filo Entrance to the Arena of Blood
<PK> Amanthi A Small Storage Room

<128/903h 203/652m 352v> <no opponent no opponent> <[##########][#########=]{* }>

Players near you in The Seringale Arena:
<PK> Durmindin An Intersection of Two Nameless Roads
Therradan Chamber of Chivalry
<PK> Filo Entrance to the Arena of Blood
<PK> Amanthi A Small Storage Room

<128/903h 203/652m 352v> <no opponent no opponent> <[##########][#########=]{* }>
A healing light surrounds you.

<128/903h 203/652m 352v> <no opponent no opponent> <[##########][#########=]{* }>

Players near you in The Seringale Arena:
<PK> Durmindin A Small Gnome House
Therradan Chamber of Chivalry
<PK> Filo Entrance to the Arena of Blood
<PK> Amanthi A Small Storage Room

<128/903h 203/652m 352v> <no opponent no opponent> <[##########][#########=]{* }>
You feel a little better.

<148/903h 203/652m 352v> <no opponent no opponent> <[##########][#########=]{* }>

Players near you in The Seringale Arena:
<PK> Durmindin A Nameless Road
Therradan Chamber of Chivalry
<PK> Filo Entrance to the Arena of Blood
<PK> Amanthi A Small Storage Room

<148/903h 203/652m 352v> <no opponent no opponent> <[##########][#########=]{* }>

Players near you in The Seringale Arena:
<PK> Durmindin A Nameless Road
Therradan Chamber of Chivalry
<PK> Filo Entrance to the Arena of Blood
<PK> Amanthi A Small Storage Room
You feel a lot better!

<206/903h 203/652m 352v> <no opponent no opponent> <[##########][#########=]{* }>

Players near you in The Seringale Arena:
<PK> Durmindin A Nameless Road
Therradan Chamber of Chivalry
<PK> Filo Entrance to the Arena of Blood
<PK> Amanthi A Small Storage Room

<206/903h 203/652m 352v> <no opponent no opponent> <[##########][#########=]{* }>

Players near you in The Seringale Arena:
<PK> Durmindin A Nameless Road
Therradan Chamber of Chivalry
<PK> Filo Entrance to the Arena of Blood
<PK> Amanthi A Small Storage Room

<206/903h 203/652m 352v> <no opponent no opponent> <[##########][#########=]{* }>
You feel a little better.
The healing light fades.

<226/903h 203/652m 352v> <no opponent no opponent> <[##########][#########=]{* }>

You concentrate to control your flow of chii.

<226/903h 163/652m 342v> <no opponent no opponent> <[##########][#########=]{* }>

Players near you in The Seringale Arena:
<PK> Durmindin A Long Hallway
Therradan Chamber of Chivalry
<PK> Filo Entrance to the Arena of Blood
<PK> Amanthi A Small Storage Room

<226/903h 163/652m 342v> <no opponent no opponent> <[##########][#########=]{* }>

You are affected by the following:
Skill: chii bolt (1) : lasts for 11 hours
Spell: delirium : modifies wisdom by -4 for 6 hours
: modifies intelligence by -4 for 6 hours
Skill: acupuncture : modifies damroll by -2 for 22 hours
: modifies hitroll by -2 for 22 hours
: lasts for 22 hours
Skill: dragon style : modifies size by 1 for 10 hours
: modifies health by 100 for 10 hours
Spell: cabal sanctuary: lasts for 1 hours
Skill: devote : lasts for 8 hours
Skill: sense motion : lasts for 11 hours

<226/903h 163/652m 342v> <no opponent no opponent> <[##########][#########=]{* }> Durmindin walks in.
A melanistic bobcat walks in.

<226/903h 163/652m 342v> <no opponent no opponent> <[##########][#########=]{* }>
You yell 'Help! I am being attacked by Durmindin!'
Your focus was interrupted.
You manage to dodge Durmindin's crush with a lot of effort.
You dodge Durmindin's blast.
Durmindin's fury maims you!
Durmindin looks pretty hurt.

<190/903h 163/652m 342v> <shaft offensive> <[##########][#########=]{* }>
Your jab hits Durmindin.
Your dragon punch DISEMBOWELS Durmindin!
Your jump kick decimates Durmindin!
You block Durmindin's attack with your forearm.
Durmindin's fury MANGLES you!
Durmindin looks pretty hurt.

<98/903h 163/652m 342v> <shaft offensive> <[##########][#########=]{* }>

You couldn't escape!
Durmindin looks pretty hurt.

<98/903h 163/652m 342v> <shaft offensive> <[##########][#########=]{* }>

You flee from combat!
A Small Storage Room
*-* +| A small, neatly cluttered storage room. The floor, walls
| || and ceiling are all spotlessly clean, their strangely
*-*-*-+-+| metallic surfaces almost reflective. The walls are lined
| | || with shelves, each filled to their edge with food, and
* @-* +| drink, but mostly with weapons and armor. The room is
|| lit brightly, the source of the light is unknown. A doorway
+| to the north leads to a hallway and another door stands
|| to the east.
F|
---------+

[Exits: north east]

<98/903h 163/652m 341v> <no opponent no opponent> <[##########][#########=]{* }>


<98/903h 163/652m 341v> <no opponent no opponent> <[##########][#########=]{* }>

A Long Hallway
| The long hallway in a small fortress. The floor, walls
| and ceiling are all spotlessly clean, their strangely
*-* +| metallic surfaces almost reflective. The area is lit
| || brightly, the source of the light is unknown. Small rooms
*-*-@-+-+| lead off to the north and south. The hallway continues
| | || to the west, and to the east is a gate with a small chair
* *-* +| sitting next to it.
||
+|
---------+

[Exits: north east south west]

<98/903h 163/652m 340v> <no opponent no opponent> <[##########][#########=]{* }>

The Iron Gateway
| You stand before a gateway into a small fortress. The
| gate is made of very dark gray metal bars pressed tightly
*-* + | together, although the gate itself is strong enough to
| | | keep most people out, it would seem to be no problem
*-*-@-+ | to actually get over it through an open space just above
| | | | it. The end of a road can be seen to the east and a stretch
* *-* +-+| of short, dull green grass beyond that.
| |
+-+|
---------+

[Exits: east west]
A young male gnome stands here, guarding something.
An older male gnome stands here, guarding something.

<110/903h 170/652m 356v> <no opponent no opponent> <[##########][#########=]{* }>

A Nameless Road
| The northern end of a nameless road running north and south
| through the center of the village. The road is wide, wide
*-* + | enough for quite a few full grown gnomes or a few carts
| | | to travel side by side on, it is made of of perfectly carved
*-+-@ | slabs of the green stone chtenik. Short and dull green
| | | grass grows between each slab. The gateway into a small
*-* +-+ | fortress can be seen to the west and a large house is to
| | the north.
+-+ |
---------+

[Exits: north south west]

<110/903h 170/652m 354v> <no opponent no opponent> <[##########][#########=]{* }>

A Nameless Road
*-* + | A nameless road running north and south through the center
| | | of the village. The road is wide, wide enough for quite
*-+-+ | a few full grown gnomes or a few carts to travel side
| | | by side on, it is made of of perfectly carved slabs of
*-* @-+ | the green stone chtenik. Short and dull green grass grows
| | between each slab. Short paths lead up to small doorless
+ +-+ +| homes, almost certainly built from the same plan, to
| | || the east.
+-+-F-+-+|
---------+

[Exits: north east south]

<110/903h 170/652m 352v> <no opponent no opponent> <[##########][#########=]{* }>

A Nameless Road
*-+-+ | A nameless road running north and south through the center
| | | of the village. The road is wide, wide enough for quite
*-* +-+ | a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
+ @-+ +| the green stone chtenik. Short and dull green grass grows
| | || between each slab. Short paths lead up to small doorless
+-+-F-+-+| homes, almost certainly built from the same plan, to
| || the east.
+-+-* +|
---------+

[Exits: north east south]

<110/903h 170/652m 350v> <no opponent no opponent> <[##########][#########=]{* }>

An Intersection of Two Nameless Roads
+-+ | A four way intersection in what might be considered the
| | center of the village. A small, but very full well sits
+ +-+ +| in the center, the stonework of it done amazingly skillfully,
| | || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
| || slabs of the green stone chtenik. Short and dull green
+-+-* +| grass grows between each.
| |
+-+-*|
---------+

[Exits: north east south west (up)]
An adept of Davairus provides arena services.

<110/903h 170/652m 348v> <no opponent no opponent> <[##########][#########=]{* }> A Nameless Road
+ +-+ +| A nameless road running north and south through the center
| | || of the village. The road is wide, wide enough for quite a
+-+-F-+-+| few full grown gnomes or a few carts to travel side by side
| || on, it is made of of perfectly carved slabs of the green
+-@-* +| stone chtenik. Short and dull green grass grows between each
| | slab. A wide stretch of the same grass grows to the east.
+-+-*| A small shop is to the west.
| |
*-o-o |
---------+

[Exits: north east south west]

<110/903h 170/652m 346v> <no opponent no opponent> <[##########][#########=]{* }> A Nameless Road
+-+-F-+-+| A nameless road running north and south through the center
| || of the village. The road is wide, wide enough for quite
+-+-* +| a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
@-+-*| the green stone chtenik. Short and dull green grass grows
| | between each slab. Small shops can be seen to the west,
*-o-o o| while a quiet path leads east towards a small stone temple.
| | ||
~-~-o-o|
---------+

[Exits: north east south]

<110/903h 170/652m 344v> <no opponent no opponent> <[##########][#########=]{* }>

A Nameless Road
+ +-+ +| A nameless road running north and south through the center
| | || of the village. The road is wide, wide enough for quite a
+-+-F-+-+| few full grown gnomes or a few carts to travel side by side
| || on, it is made of of perfectly carved slabs of the green
+-@-* +| stone chtenik. Short and dull green grass grows between each
| | slab. A wide stretch of the same grass grows to the east.
+-+-*| A small shop is to the west.
| |
*-o-o |
---------+

[Exits: north east south west]

<110/903h 170/652m 342v> <no opponent no opponent> <[##########][#########=]{* }>

A Gnome Shop
+ +-+| A small shop made from quality deir wood. The expert workmanship
| | | that went into it is clear, but it lacks any creativity.
+-+-F-+| Old books lie all about, in shelves and in piles, one on
| | top of the other. The books cover many subjects, but most
@-+-*| are of a magical or scientific nature. A small desk sits
| | in the corner, covered with many books, a number of them
+-+| open. A finely made door is on the eastern wall.
| |
*-o-o |
---------+

[Exits: east]

<110/903h 170/652m 340v> <no opponent no opponent> <[##########][#########=]{* }>
healing
You concentrate to control your flow of chii.

<110/903h 130/652m 330v> <no opponent no opponent> <[##########][#########=]{* }>

You are carrying:
a wayfarer's Cake
( 5) a pure white herb
a potion of detect invis
( 2) (Glowing) (Humming) a Defender potion
a small jade key
an enriched gyvel potion
a small wooden canoe
a barrel
a Big Ol'Pack Sack (closed)

<110/903h 130/652m 330v> <no opponent no opponent> <[##########][#########=]{* }>



You are affected by the following:
Skill: chii bolt (1) : lasts for 10 hours
Spell: delirium : modifies wisdom by -4 for 5 hours
: modifies intelligence by -4 for 5 hours
Skill: acupuncture : modifies damroll by -2 for 21 hours
: modifies hitroll by -2 for 21 hours
: lasts for 21 hours
Skill: dragon style : modifies size by 1 for 9 hours
: modifies health by 100 for 9 hours
Spell: cabal sanctuary: lasts for 0 hours
Skill: devote : lasts for 7 hours
Skill: sense motion : lasts for 10 hours

<110/903h 130/652m 330v> <no opponent no opponent> <[##########][#########=]{* }>

Players near you in The Seringale Arena:
<PK> Durmindin A Small Storage Room
Therradan Chamber of Chivalry
<PK> Filo Entrance to the Arena of Blood
<PK> Amanthi A Gnome Shop

<110/903h 130/652m 330v> <no opponent no opponent> <[##########][#########=]{* }>
A healing light surrounds you.

<110/903h 130/652m 330v> <no opponent no opponent> <[##########][#########=]{* }>

Players near you in The Seringale Arena:
<PK> Durmindin A Small Storage Room
Therradan Chamber of Chivalry
<PK> Filo Entrance to the Arena of Blood
<PK> Amanthi A Gnome Shop

<110/903h 130/652m 330v> <no opponent no opponent> <[##########][#########=]{* }>

Players near you in The Seringale Arena:
<PK> Durmindin A Small Storage Room
Therradan Chamber of Chivalry
<PK> Filo Entrance to the Arena of Blood
<PK> Amanthi A Gnome Shop
You feel a little better.

<132/903h 130/652m 330v> <no opponent no opponent> <[##########][#########=]{* }>
You feel a little better.

<149/903h 130/652m 330v> <no opponent no opponent> <[##########][#########=]{* }>
You feel a little better.
The healing light fades.

<169/903h 130/652m 330v> <no opponent no opponent> <[##########][#########=]{* }>

You concentrate to control your flow of chii.

<169/903h 90/652m 320v> <no opponent no opponent> <[##########][#########=]{* }>

Players near you in The Seringale Arena:
<PK> Durmindin A Small Storage Room
Therradan Chamber of Chivalry
<PK> Filo Entrance to the Arena of Blood
<PK> Amanthi A Gnome Shop

<169/903h 90/652m 320v> <no opponent no opponent> <[##########][#########=]{* }>
A healing light surrounds you.

<169/903h 90/652m 320v> <no opponent no opponent> <[##########][#########=]{* }>

Players near you in The Seringale Arena:
<PK> Durmindin A Small Storage Room
Therradan Chamber of Chivalry
<PK> Filo Entrance to the Arena of Blood
<PK> Amanthi A Gnome Shop

<169/903h 90/652m 320v> <no opponent no opponent> <[##########][#########=]{* }>
You feel a little better.

<192/903h 90/652m 320v> <no opponent no opponent> <[##########][#########=]{* }>
The white aura around your body fades.

<206/903h 96/652m 337v> <no opponent no opponent> <[##########][#########=]{* }>


Assuming the lotus position, you enter into deep meditation and begin your recitals.

<206/903h 96/652m 337v> <no opponent no opponent> <[##########][#########=]{* }>
You feel a little better.

<224/903h 96/652m 337v> <no opponent no opponent> <[##########][##########]{* }>
You feel a lot better!

<283/903h 96/652m 337v> <no opponent no opponent> <[##########][##########]{* }>


<283/903h 96/652m 337v> <no opponent no opponent> <[##########][##########]{* }>


<283/903h 96/652m 337v> <no opponent no opponent> <[##########][##########]{* }>

You must finish all 108 mantras first.

<283/903h 96/652m 337v> <no opponent no opponent> <[##########][##########]{* }>

You must finish all 108 mantras first.

<283/903h 96/652m 337v> <no opponent no opponent> <[##########][##########]{* }>

You must finish all 108 mantras first.

<283/903h 96/652m 337v> <no opponent no opponent> <[##########][##########]{* }>


<283/903h 96/652m 337v> <no opponent no opponent> <[##########][##########]{* }>



You are affected by the following:
Skill: chii bolt (1) : lasts for 9 hours
Spell: delirium : modifies wisdom by -4 for 4 hours
: modifies intelligence by -4 for 4 hours
Skill: acupuncture : modifies damroll by -2 for 20 hours
: modifies hitroll by -2 for 20 hours
: lasts for 20 hours
Skill: dragon style : modifies size by 1 for 8 hours
: modifies health by 100 for 8 hours
Skill: devote : lasts for 6 hours
Skill: sense motion : lasts for 9 hours

<283/903h 96/652m 337v> <no opponent no opponent> <[##########][##########]{* }>

You are too immersed in your meditation.

<300/903h 111/652m 371v> <no opponent no opponent> <[##########][##########]{* }>

You stop meditating and stand up.

<300/903h 111/652m 371v> <no opponent no opponent> <[##########][##########]{* }>

You concentrate to control your flow of chii.

<300/903h 71/652m 361v> <no opponent no opponent> <[##########][##########]{* }>

You are carrying:
a wayfarer's Cake
( 5) a pure white herb
a potion of detect invis
( 2) (Glowing) (Humming) a Defender potion
a small jade key
an enriched gyvel potion
a small wooden canoe
a barrel
a Big Ol'Pack Sack (closed)

<300/903h 71/652m 361v> <no opponent no opponent> <[##########][##########]{* }>

Players near you in The Seringale Arena:
<PK> Durmindin A Small Storage Room
Trilane Entrance to the Arena of Blood
Therradan Chamber of Chivalry
<PK> Filo Temple Square
<PK> Amanthi A Gnome Shop
Wardow Battle Arena

<300/903h 71/652m 361v> <no opponent no opponent> <[##########][##########]{* }>
A healing light surrounds you.

<300/903h 71/652m 361v> <no opponent no opponent> <[##########][##########]{* }>

You quaff a Defender potion.
You are surrounded by a white aura.

<300/903h 71/652m 361v> <no opponent no opponent> <[##########][##########]{* }>

A Nameless Road
+ +-+ +| A nameless road running north and south through the center
| | || of the village. The road is wide, wide enough for quite a
+-+-F-+-+| few full grown gnomes or a few carts to travel side by side
| || on, it is made of of perfectly carved slabs of the green
+-@-* +| stone chtenik. Short and dull green grass grows between each
| | slab. A wide stretch of the same grass grows to the east.
+-+-*| A small shop is to the west.
| |
*-o-o |
---------+

[Exits: north east south west]

<300/903h 71/652m 359v> <no opponent no opponent> <[##########][##########]{* }>

An Intersection of Two Nameless Roads
+-+ | A four way intersection in what might be considered the
| | center of the village. A small, but very full well sits
+ +-+ +| in the center, the stonework of it done amazingly skillfully,
| | || but not very creatively. The roads leading off to the
+-+-@-+-+| north, south, east and west are made of perfectly carved
| || slabs of the green stone chtenik. Short and dull green
+-+-* +| grass grows between each.
| |
+-+-*|
---------+

[Exits: north east south west (up)]
An adept of Davairus provides arena services.

<300/903h 71/652m 357v> <no opponent no opponent> <[##########][##########]{* }>

You feel a little better.

<319/903h 71/652m 357v> <no opponent no opponent> <[##########][##########]{* }> A Nameless Road
*-+-+ | A nameless road running north and south through the center
| | | of the village. The road is wide, wide enough for quite
*-* +-+ | a few full grown gnomes or a few carts to travel side
| | by side on, it is made of of perfectly carved slabs of
+ @-+ +| the green stone chtenik. Short and dull green grass grows
| | || between each slab. Short paths lead up to small doorless
+-+-F-+-+| homes, almost certainly built from the same plan, to
| || the east.
+-+-* +|
---------+

[Exits: north east south]

<319/903h 71/652m 355v> <no opponent no opponent> <[##########][##########]{* }>

A Nameless Road
*-* + | A nameless road running north and south through the center
| | | of the village. The road is wide, wide enough for quite
*-+-+ | a few full grown gnomes or a few carts to travel side
| | | by side on, it is made of of perfectly carved slabs of
*-* @-+ | the green stone chtenik. Short and dull green grass grows
| | between each slab. Short paths lead up to small doorless
+ +-+ +| homes, almost certainly built from the same plan, to
| | || the east.
+-+-F-+-+|
---------+

[Exits: north east south]

<319/903h 71/652m 353v> <no opponent no opponent> <[##########][##########]{* }>

A Nameless Road
| The northern end of a nameless road running north and south
| through the center of the village. The road is wide, wide
*-* + | enough for quite a few full grown gnomes or a few carts
| | | to travel side by side on, it is made of of perfectly carved
*-+-@ | slabs of the green stone chtenik. Short and dull green
| | | grass grows between each slab. The gateway into a small
*-* +-+ | fortress can be seen to the west and a large house is to
| | the north.
+-+ |
---------+

[Exits: north south west]

<319/903h 71/652m 351v> <no opponent no opponent> <[##########][##########]{* }>

A Large House
| This is a large house made from quality deir wood and bits
| of the rare nicora. The expert workmanship that went into
| it is clear, but it lacks any creativity. A large and luxurious
| bed stands against the center of the northern wall, its
*-* @ | beddings are made of very beautiful and very expensive
| | | materials. A large fireplace, made of a soft gray stone,
*-+-+ | is on the western wall, the fire within blazes brightly.
| | | A large nicora door stands on the southern wall.
*-* +-+ |
---------+

[Exits: south]
A powerful looking gnome stands here wearing ornate clothes.

<319/903h 71/652m 349v> <no opponent no opponent> <[##########][##########]{* }> Alas, you cannot go that way.

<319/903h 71/652m 349v> <no opponent no opponent> <[##########][##########]{* }>

Alas, you cannot go that way.

<319/903h 71/652m 349v> <no opponent no opponent> <[##########][##########]{* }> A Nameless Road
| The northern end of a nameless road running north and south
| through the center of the village. The road is wide, wide
*-* + | enough for quite a few full grown gnomes or a few carts
| | | to travel side by side on, it is made of of perfectly carved
*-+-@ | slabs of the green stone chtenik. Short and dull green
| | | grass grows between each slab. The gateway into a small
*-* +-+ | fortress can be seen to the west and a large house is to
| | the north.
+-+ |
---------+

[Exits: north south west]

<319/903h 71/652m 347v> <no opponent no opponent> <[##########][##########]{* }>


You feel a lot better!

<377/903h 71/652m 347v> <no opponent no opponent> <[##########][##########]{* }>

The Iron Gateway
| You stand before a gateway into a small fortress. The
| gate is made of very dark gray metal bars pressed tightly
*-* + | together, although the gate itself is strong enough to
| | | keep most people out, it would seem to be no problem
*-*-@-+ | to actually get over it through an open space just above
| | | | it. The end of a road can be seen to the east and a stretch
* *-* +-+| of short, dull green grass beyond that.
| |
+-+|
---------+

[Exits: east west]
A young male gnome stands here, guarding something.
An older male gnome stands here, guarding something.

<377/903h 71/652m 345v> <no opponent no opponent> <[##########][##########]{* }>

A Long Hallway
| The long hallway in a small fortress. The floor, walls
| and ceiling are all spotlessly clean, their strangely
*-* +| metallic surfaces almost reflective. The area is lit
| || brightly, the source of the light is unknown. Small rooms
*-*-@-+-+| lead off to the north and south. The hallway continues
| | || to the west, and to the east is a gate with a small chair
* *-* +| sitting next to it.
||
+|
---------+

[Exits: north east south west]

A Small Storage Room
*-* +| A small, neatly cluttered storage room. The floor, walls
| || and ceiling are all spotlessly clean, their strangely
*-*-*-+-+| metallic surfaces almost reflective. The walls are lined
| | || with shelves, each filled to their edge with food, and
* @-* +| drink, but mostly with weapons and armor. The room is
|| lit brightly, the source of the light is unknown. A doorway
+| to the north leads to a hallway and another door stands
|| to the east.
F|
---------+

[Exits: north east]

<377/903h 71/652m 343v> <no opponent no opponent> <[##########][##########]{* }> A Small Storage Room
*-* + | You are in a a small, neatly cluttered storage room. The
| | | floor, walls and ceiling are all spotlessly clean, their
*-*-+-+ | strangely metallic surfaces almost reflective. A few shelves
| | | | line the walls, filled with rolls of paper or weapons and
* *-@ +-+| armor. A table in the center of the room is covered with
| | open maps and battle plans, covered with markings. The room
+ | is lit brightly, the source of the light is unknown. A door
| stands on the western wall.
|
---------+

[Exits: west]
A grim trophy of a bear skin has been staked into the ground here.
(Charmed) A melanistic bobcat is here, protecting its master.
Durmindin the Volcano of Infinite Rage is here.

<377/903h 71/652m 342v> <no opponent no opponent> <[##########][##########]{* }>

Durmindin yells 'Help! I am being attacked by Amanthi!'
Durmindin dodges your tiger uppercut.
Your dragon punch devastates Durmindin!
Durmindin dodges your lightning kick.
Durmindin has yielded. You have won the challenge.
The Juggernaut yells 'Amanthi has claimed victory over Durmindin.'
[WARLORD] Aragmon the cyclops : 'Amanthi has claimed victory over Durmindin.'
The Juggernaut yells 'The duel lasted 4 minutes and 40 seconds.'
[WARLORD] Aragmon the cyclops : 'The duel lasted 4 minutes and 40 seconds.'
Durmindin is mortally wounded!!

Comments

  1. Rage dropped

    Then me

    Barely stood

    At end.
      [reply to Durmindin]

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