Ye Olde Abandoned Realms Logs

The end of Trilane

posted on 2024-01-31 00:08:53
<787hp 609m 381mv 19980tnl> [--------- ] c shadow
Your body loses its substance as you take on an ethereal form.

<787hp 509m 381mv 19980tnl> [--------- ] where
s
w
w
where

Luthes walks in.
A Triton Watchman walks in.

<787hp 509m 381mv 19980tnl> [--------- ]
You yell 'Help! I am being attacked by Luthes!'
Luthes's thrust DISMEMBERS you!
Luthes is in excellent condition.

<729hp 509m 381mv 19980tnl> [--------- ]
Your body regains its substance, and you materialize into existence.
Your pierce hits Luthes.
You deflect a Triton Watchman's charge aside in an ungraceful parry.
You parry a Triton Watchman's charge.
Luthes's thrust DISEMBOWELS you!
A spiked mithril trident turns bright red as it absorbs the blood spraying from your wound.
Luthes is in excellent condition.

<677hp 509m 381mv 19980tnl> [--------- ] flee

Luthes utters the words, 'noselacri'.
You are blinded!

<677hp 509m 381mv 19980tnl> [--------- ]
Your pierce hits someone.
Someone turns your attack aside with a nimble feint.
Someone's fencing maneuver MUTILATES you!
Someone's thrust MASSACRES you!
You deflect someone's charge aside in an ungraceful parry.
Someone's charge DISEMBOWELS you!

<519hp 509m 381mv 19980tnl> [--------- ]
Someone utters the words, 'gurunsoqz'.
Your world suddenly becomes dead silent.

<519hp 509m 381mv 19980tnl> [--------- ]
Someone deflects your pierce aside in an ungraceful parry.
Someone manages to dodge your pierce with a lot of effort.
Someone's charge DISMEMBERS you!
You awkwardly parry someone's charge with a loud clang.
You parry someone's thrust.
Someone's thrust DISMEMBERS you!

<400hp 509m 381mv 19980tnl> [--------- ]
You can't see a thing!

<400hp 509m 381mv 19980tnl> [--------- ]
No way! You are still fighting!

<400hp 509m 381mv 19980tnl> [--------- ]
No way! You are still fighting!

<400hp 509m 381mv 19980tnl> [--------- ]
No way! You are still fighting!

<400hp 509m 381mv 19980tnl> [--------- ]
You can't see a thing!

<400hp 509m 381mv 19980tnl> [--------- ]
You flee from combat!
You can't see a thing!

<400hp 509m 380mv 19980tnl> [--------- ] s
s
You can't see a thing!
Fighting with someone continues.
Someone's thrust DISMEMBERS you!
Someone feints and ducks under your attack.
Someone's fencing maneuver MUTILATES you!
Something turns bright red as it absorbs the blood spraying from your wound.
Someone thrusts your pierce aside in a skillful parry.
Someone's charge DISMEMBERS you!
Someone's charge DISMEMBERS you!

<180hp 509m 378mv 19980tnl> [--------- ]
No way! You are still fighting!

<180hp 509m 378mv 19980tnl> [--------- ]
A bedraggled bird bursts out of the undergrowth with a caw and flutters away.

<180hp 509m 378mv 19980tnl> [--------- ] flee

Someone gets a wild look in his eyes.

<180hp 509m 378mv 19980tnl> [--------- ]
You couldn't escape!

<180hp 509m 378mv 19980tnl> [--------- ] c tele
As you utter your incantation, no sound comes out!

<180hp 509m 378mv 19980tnl> [--------- ]
Someone parries your pierce.
Someone's charge DISMEMBERS you!
Someone's charge DISMEMBERS you!
Someone's thrust DISMEMBERS you!
Something turns bright red as it absorbs the blood spraying from your wound.
You slump to the ground as someone stops short of a killing blow.
You have been incapacitated!!
You are too hurt to do anything for a while.

<1hp 1m 378mv 19980tnl> [--------- ]
Someone stands up.

<1hp 1m 378mv 19980tnl> [--------- ]
The night is about to end.
You feel less righteous.

<1hp 1m 378mv 19980tnl> [--------- ]
Someone licks his mouth and smiles.

<1hp 1m 378mv 19980tnl> [--------- ]
Someone unroots himself from the ground.

<1hp 1m 378mv 19980tnl> [--------- ]
You work your mouth, but no sounds escape your lips.
Someone's thrust DISMEMBERS you!
You have been KILLED!!

You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.
You feel less healthy.

Just a bit of info here, I remember reading the change to shadowform in the update, but the helpfile never got updated. As a result I was under the wrong impression on how it worked. As it was, I was already frustrated with playing the class, and was looking for a new way. I had just spent 2 hours working on switching over to HP gear, to see if that would go better for me, and had the two hours of hard work undone in an instant. On top of that, with the new change to shadowform, the two round lag of being pulled out of shadowform the way it works now is just too much. There was literally nothing I could do. He had me blinded and silenced before I could even attempt to flee. Ahh well. I won't be claiming this one.

Comments

  1. This change has also been something that makes me just not want to play my level 50 illu at all.
    1. Yeah, the snapshot change to shadowform was pretty confusing. Triple nerfing (new cooldown, can be attacked, lag when attacked) the best defensive ability of the squishiest class while simultaneously forcing them into hit roll gear instead of hp seemed... questionable? Or perhaps an overreaction to the perceived buffs.
    [reply to Mr. Forgotten]
  2. I be telling you to be careful as i not be able to be around to help you with the vampire. This is what i be meaning to becareful...
    1. Sorry Ragnvald. Good luck!
    2. The lag to shadowform was not changed. The only difference was murder being able to attack shadowform. You should know it is dunkfest once you get caught by a vamp without saves...
    [reply to Ragnvald]
  3. Well damn

    Should have

    Asked if

    You ok.
      [reply to Durmindin]
    1. I don't think the hitroll stacking on illusionist is a smart strategy. This being more important in skills recently has only helped to reveal its been stupid all along. We probably should change to get the benefits to dreamstruck from wearing bonus hp. The only thing is, at the moment I'm not sure we have a reliable way to get bonus hp for old characters, but I can look into it depending on how many illusionists there are.
      1. This log is just showcasing the old classic of vampires dunking on an unprepared character.

        My two cents. I think illusions damage is pretty retarded. Illusions hardly hit the enemy and when they do, a hit damage. The problem i see is the lack of magical damage illusions so people like kryton can berserk without fear cos he can shrug off the illusions damage. The illusionist have other source of damage for sure such as phantom dragon and spectre but if illusions are not hitting hard enough, they are not threatening at all.
      2. I think the hit roll / this log point that Dav is also apparently agreeing with is that it's just hard to be prepared as an illusionist with the hit roll change. It's kind of impossible to carry 50 hit roll, hp buffs, mental saves against dispel, and Mal saves against silence. Maybe you can do it with gear swaps and juggling based on who is on but it's just a really big equipment demand for a low strength, glass cannon class. You're not a paladin who can probably enjoy a nice long run if you manage to get top gear. You're going to win some lose some. We've got gnome invokers running around with full damage, shield block, and 1200 hp while Illusionists are dropping down to like 600 to get their kit to function at max capacity.
      3. I disagree. This log is just not correct. In the current meta, you cannot stack best in slot hp gear. You have to weave in hybrid gear to get the required saves. The reason why luthes is such a hard counter is because undead are immune to dreamstruck. So you are forced to switch to complete hp and saves gear. You just need to have top class gear to be able to switch. It takes time and effort to gather them.

        In this log trilane didn't even maintain his spells. You can have your spells and purples up in shadowform. He also didn't know vanpire can see shadowform.
      4. Everybody can see shadowform now. That's the change he was talking about. You can murder through it.

        I'm not convinced the current meta for illusionists is solved yet. Perhaps hybrid is the way. That's a good point about dreamstruck and instead but you still need the hit roll to get level 50 dupes. I think the current best way definitely involves a lot of gear swapping. Feels like you need sit in hp / saves gear then swap into hit roll with gambled for forged stuff when you are engaging in your terms as the aggressor. Trilane had the right idea. Just didn't get there before the frustration ending and was maybe doing it backwards.
      5. You can see shadowform? There was no change to shadowform detection. When normal people type where in the area, you dont see the illusionist in shadowform. You can see him when in the same room that wasnt changed.

        Honestly, level 50 illusions vs level 44 illusions hardly feel any difference. That little bit of hit chance is negligible. You guys are too hung up on level 50 illusions. If your gear is good enough then get it. If not then let it go, as i say, illusions aren't dealing enough at this point.
      6. To be clear, I wasn't trying to fight. I was in the process of logging off, just trying to put some extra rares on the auction house before I left. I misunderstood the change to shadowform, because the helpfile never got updated. See below.

        Shadowform

        The "new" concept of this spell is to cloud people's minds to turn yourself invisible, with others only being able to see your shadow. Not literally turn invisible or into a shadow.
        *It is now possible to attack the illusionist if youre in the right room, because you can see his shadow.
        *If the illusionist reverts early or is attacked or anything else breaks the shadow, then the spell will not be useable again until the original duration expires.

        Anyways, Had I of been trying to fight, I would have put my whole suit of saves on, and kept my effigies out in defensive, as they do not do damage to geared players with good defenses.

        My observations, most of this has been discussed with Dav already.

        1. Hitroll on a mage is stupid, Illusionists only have 1 defense, and that is parry. All the other stuff, is negligable, blur, duplicates defending, casting spells, none of that matters if you don't have the hp to sustain. Lighty dupes have it the worst I think, as there just aren't many good options. I duped tainted valley stuff which is higher level naturally than Marines, but the marines did more damage overall.

        2. Misty Mirage duration is too short. the length of a purple potion isn't long enough for a skill like that with the way the game is played today. Too few fights are people standing still beating on eachother for 60 seconds.

        3. Marionette change is cool. My effigies did no damage, while my marionette knocked the hell out of things. Marionette casting spells is really sweet making the class seem less painful. Duration of marionette meter should be tweaked though, one psionic dragon eats the Marionette before the dragons expire causing it to end prematurely.

        4.Feeblemind is a good idea, but you are dead or running by the time to yout to casting it.

        5.Change to psionic dragon is really cool, the fact that is summons a dragon in place is pretty sweet.

        6. Hitroll is bad, so colour spray is bad because it's dependent on hitroll.

        7. Transmogrify is cool for rp reasons only. You spend all your mana prepping for battle, transmogrify is just one more spell to make it hard to be ready to fight.

        8. Bubble wrap is awesome, saved my butt several times with dupes reappearing.

        9. Shadowform is good if you are gonna run far away and hide from where, but not good if they knew where they were. Lag time for pulling out of shadowform needs to go. In this log, he had time to cast two spells before I was able to flee, effectively disabling me.

        10. Duplicate attack and defend feature is pretty cool, having your duplicate jumping in front of you is pretty great if it goes off. Need more hp for it to have more chances to go off.

        If I think of more, I will add it, but thats my takeaway at the moment. Class has potential, but I was already frustrated after having just spent two hours in winter only to have the vampire dunk me and then take items simply to deprive me of having the set. It's whatever. Thanks guys.
      7. 1. I dont agree. It makes dreamstruck as potent as it is now. The only issue i have is why are vampires immune to it?

        2. I agree.

        6. I agree. Colour spray is still bad even with extremely high hitroll. Is colour spray even hitroll dependent? It's shit basically.

        9. Shadowform was frustrating for other classes as a get out of jail free card. I think the current change is good even to the point of removing shadowform. No class should get a free escape especially now with word being nerfed so hard.
      8. I think if you want to beat a fighter you should be trying to land slow on them. Wearing more +HP items just helps you hang in the fight longer, until the slow works. If it lands on the first try though, all the extra hp would be kinda moot, I guess. YMMV then. I would rather have a few goes at landing slow before I bail and reset at least. I did actually play an hitroll illusionist so I'm familiar with watching them drop from 700 hp to 150 hp in 3 rounds at level 50. Fun on a brawl day sure.
      9. For comparison, I lose an average of 150hp a round against Kryton. That's dirted, less if i'm not dirted.
      [reply to Davairus]
    2. Vampire is a hard counter for mages in general. One of the 8,000 paladins in the land should be around to take this guy down. Vampire strength/balance is fine as it is hard mode to get it to the point where you can take down people and still has a lot of limitations/weaknesses that can be exploited. Illusionists have gate and recall, shadowform is kind of redundant. Considering all the goodies they got last patch they can just lose it IMO. They also dont need a reliable blind. It would make sense if good aligned dupes rescued the illusionist though. You could always order them to.

      I think this log was just not being prepared for the fight that came at you quickly. I feel you there. I have that happen all the time.

      Everyone has plans until they get hit one time- Mike Tyson
      1. Lol, it's like no one is reading the comments. I had zero intention of fighting. Then when he murdered me, I was locked because of shadowform lag. Basically instafucked. Nothing I could do. I was silenced and blinded before flee command took place, unsanced, that was all she wrote.
      2. In my opinion, shadowform is still a superb spell in its current state for getting away, because most classes can't find a shadowformed illusionist since you can't find him using the standard "where" command. You gate away then shadowform, no one is going to find you, unless vampire of course. If you are unlucky that he finds you in the same room, then you just got to suck it up I suppose because he is god.
        In the past shadowform was just too OP, when you can just shadowform and walk around like a boss because only AOE spells/abilities can hit you.
      3. Do you guys actually play Illusionists or just speak from frustration over not being able to easily kill them?

        Shadowform was strong and is still useful. But you could never just "walk around like a god". Shadowform isn't free. Never has been. It represents a complete disengagement from combat. It's run and hide only. You lose all your minions, a big mana cost, and a full stop on mana regen replaced with mana drain. It's not useless now, I still use it regularly, but it's certainly far less and far riskier. It got multi nerfed without reducing any of previous restrictions that were already on it.

        I won't say it wasn't by far best in game for running. But it's attached to the easiest to burst down class. It's a strange double standard to say "if an illusionist wants to beat a warrior you have I Keri retrying into you land show early" but be upset if it's also "if a warrior wants to kill an illusionist you have to catch them with sanc down".

        The issue isn't just about shadowform. It's about the cumulative impact of the patch on Illusionists. The days of recall gate can't catch me are gone. Gate and word have windups now. Their AC was reduced. Their gear incentives were altered. Shadowform is super dangerous to use in close proximity. A class that got a lot of attention in the patch, presumably to make it stronger because it was widely acknowledged as the weakest class, is actually a whole lot easier to kill post patch. It's fun to say they got a bunch of new toys but nobody has really shown the class to be significantly more dangerous post patch. There hasn't been an illusionist climbing the PK leader board. It kinda feels like the opposite. They are easier to kill, not super threatening 1v1 against a prepared opponent, and even more dangerous in a group fight (which they already were).
      4. Okay! I'll start climbing the leaderboard.
      5. Wait, I'm already rank 3. You are counting kills maybe? Okay, I'll start getting kills.
      6. Post logs or it doesn't count. Anyone can bottomfeed. Fight actual competent people.
      7. Sounds like a fun challenge.
      8. I look forward to seeing what I did wrong in action.
      [reply to Ashlyn]
    3. Absolutely, do it! I want to see it. Show us your moves. I just go by the logs I see.
        [reply to Scrynor]

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