Ye Olde Abandoned Realms Logs

Pok v Lorne

posted on 2015-09-02 08:28:05
Lorne yells 'Ready?'
<1012/1012 354/362 302/376 8068 547743 (.) (.) calm/1am (night)/city><>

4
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
<1012/1012 354/362 300/376 8068 547743 (.) (.) calm/1am (night)/city><>
<PK> Lorne The Path of Fury
<1012/1012 354/362 300/376 8068 547743 (.) (.) calm/1am (night)/city><>

yell Ready.
You yell 'Ready.'
<1012/1012 354/362 300/376 8068 547743 (.) (.) calm/1am (night)/city><>

w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
<1012/1012 354/362 298/376 8068 547743 (.) (.) calm/1am (night)/city><>
Lorne yells 'Begin.'
<1012/1012 354/362 298/376 8068 547743 (.) (.) calm/1am (night)/city><>

w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
<1012/1012 354/362 296/376 8068 547743 (.) (.) calm/1am (night)/city><>

scan e
You scan east.
<1012/1012 354/362 296/376 8068 547743 (.) (.) calm/1am (night)/city><>

e

e
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
<1012/1012 354/362 294/376 8068 547743 (.) (.) calm/1am (night)/city><>

e
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
<1012/1012 354/362 292/376 8068 547743 (.) (.) calm/1am (night)/city><>

4
Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west (up)]
<1012/1012 354/362 290/376 8068 547743 (.) (.) calm/1am (night)/city><>
<PK> Lorne The Path of Fury
<1012/1012 354/362 290/376 8068 547743 (.) (.) calm/1am (night)/city><>

w

Lorne walks in.
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
<1012/1012 354/362 288/376 8068 547743 (.) (.) calm/1am (night)/city><>

w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]
<1012/1012 354/362 286/376 8068 547743 (.) (.) calm/1am (night)/city><>

scan a
You scan all around.
You scan east.
*** Range 2 (east) ***
Lorne the Battle Leader of Warlords is here.
You scan west.
<1012/1012 354/362 286/376 8068 547743 (.) (.) calm/1am (night)/city><>

w
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: north east]
<1012/1012 354/362 284/376 8068 547743 (.) (.) calm/1am (night)/city><>

dash e
The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]


The Path of War
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.

[Exits: east west]


Centre of the Arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.

[Exits: north east west (up)]


The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]


The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]


<1012/1012 354/362 274/376 8068 547743 (.) (.) calm/1am (night)/city><>

e

e

The clouds disappear.
The white aura around your body fades.
<1012/1012 362/362 325/376 8068 547743 (.) (.) calm/2am (night)/city><>
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
<1012/1012 362/362 323/376 8068 547743 (.) (.) calm/2am (night)/city><>
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: north west]
<1012/1012 362/362 321/376 8068 547743 (.) (.) calm/2am (night)/city><>

e
Alas, you cannot go that way.
<1012/1012 362/362 321/376 8068 547743 (.) (.) calm/2am (night)/city><>

w
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
<1012/1012 362/362 319/376 8068 547743 (.) (.) calm/2am (night)/city><>

scan w
You scan west.
*** Range 4 (west) ***
Lorne the Battle Leader of Warlords is here.
<1012/1012 362/362 319/376 8068 547743 (.) (.) calm/2am (night)/city><>

e
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: north west]
<1012/1012 362/362 317/376 8068 547743 (.) (.) calm/2am (night)/city><>

dash w
The Path of Defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.

[Exits: east west]
Lorne the Battle Leader of Warlords is here.


Lorne yells 'Help! Pok just dashed into me!'
Your thunder tackle MUTILATES Lorne!
Lorne has a few scratches.
<1012/1012 362/362 315/376 8068 547743 (*) (;) calm/2am (night)/city><>

Your illusionary spectre DISMEMBERS Lorne!
Lorne blocks your illusionary spectre's attack with his shield.
Lorne blocks your illusionary spectre's attack with his shield.
You parry Lorne's illusionary spectre's attack.
You dodge Lorne's illusionary spectre's attack.
Lorne froths at the mouth.
Lorne has a few scratches.
<1012/1012 362/362 311/376 8068 547743 (*) (;) evasive/2am (night)/city><>

Lorne strikes you with his weapon and attempts to hobble you.
Lorne's hobble MUTILATES you!
You clutch your leg painfully as you begin to hobble.
Lorne has a few scratches.
<970/1012 362/362 311/376 8068 547743 (*) (;) evasive/2am (night)/city><>

Lorne parries your illusionary spectre's attack.
Lorne dodges your illusionary spectre's attack.
Your illusionary spectre DISMEMBERS Lorne!
Lorne delivers a devastating blow!
Lorne's illusionary spectre *** DEVASTATES *** you!
You block Lorne's illusionary spectre's attack with your shield.
Lorne has some small wounds and bruises.
<795/1012 362/362 307/376 8068 547743 (*) (;) evasive/2am (night)/city><>

dirt
Your kicked dirt misses Lorne.
Lorne has some small wounds and bruises.
<795/1012 362/362 307/376 8068 547743 (*) (;) evasive/2am (night)/city><>

Lorne parries your illusionary spectre's attack.
Lorne dodges your illusionary spectre's attack.
You block Lorne's illusionary spectre's attack with your shield.
Lorne's illusionary spectre *** DEMOLISHES *** you!
Lorne has some small wounds and bruises.
<681/1012 362/362 303/376 8068 547743 (*) (;) evasive/2am (night)/city><>

Lorne's eyes suddenly burn like hot coals as he is gripped by insanity!
Lorne has some small wounds and bruises.
<681/1012 362/362 303/376 8068 547743 (%) (;) evasive/2am (night)/city><>

flee

Your illusionary spectre maims Lorne!
Your illusionary spectre DISEMBOWELS Lorne!
Your illusionary spectre maims Lorne!
Lorne's fury >>> ANNIHILATES <<< you!
Lorne's shield smash DISMEMBERS you!
Lorne has some small wounds and bruises.
<345/1012 362/362 299/376 8068 547743 (%) (;) evasive/2am (night)/city><>

flee

Lorne knocks you senseless with a full on bodyslam!
Lorne's bodyslam MUTILATES you!
Lorne has some small wounds and bruises.
<306/1012 362/362 299/376 8068 547743 (%) (;) evasive/2am (night)/city><>

Your leg recovers enough to move normally again.
Your illusionary spectre MUTILATES Lorne!
Lorne executes the form, leaf on the breeze!
You are befuddled by Lorne's attack.
Lorne's fury does UNSPEAKABLE things to you!
You have yielded to Lorne.
You slip unconscious as Lorne stops short of a killing blow.
You have been mortally wounded!!
Lorne gasps for air as he snaps out of his insanity.
You are too hurt to do anything for a while.
<1/1012 1/362 295/376 8068 547743 (.) (.) evasive/2am (night)/city><>

You rise back to your feet.
<1/1012 1/362 295/376 8068 547743 (.) (.) evasive/2am (night)/city><>
You are too hurt to do anything.
<1/1012 1/362 295/376 8068 547743 (.) (.) evasive/2am (night)/city><>
You are too hurt to do anything.
<1/1012 1/362 295/376 8068 547743 (.) (.) evasive/2am (night)/city><>

You feel less wobbly on your feet.
<1/1012 1/362 295/376 8068 547743 (.) (.) evasive/2am (night)/city><>

Lorne stops wielding a rod of mind spectres.
Lorne wields a huge iron sword.
<1/1012 1/362 295/376 8068 547743 (.) (.) evasive/2am (night)/city><>

Lorne stops using an enspelled energy shield as a shield.
Lorne wields a dragon's tooth knife in his off-hand.
<1/1012 1/362 295/376 8068 547743 (.) (.) evasive/2am (night)/city><>

Your warcry wears off.
<1/1012 1/362 295/376 8068 547743 (.) (.) evasive/3am (night)/city><>

l
You are too hurt to do anything.
<1/1012 1/362 295/376 8068 547743 (.) (.) evasive/3am (night)/city><>

Lorne says 'I have 76% health 96% mana and 100% movement.'
<1/1012 1/362 295/376 8068 547743 (.) (.) evasive/3am (night)/city><>

Lorne looks at you.
<1/1012 1/362 295/376 8068 547743 (.) (.) evasive/3am (night)/city><>

eq
You are too hurt to do anything.
<1/1012 1/362 295/376 8068 547743 (.) (.) evasive/3am (night)/city><>

aff
You are too hurt to do anything.
<1/1012 1/362 295/376 8068 547743 (.) (.) evasive/3am (night)/city><>

The night is about to end.
<1/1012 1/362 295/376 8068 547743 (.) (.) evasive/4am (night)/city><>

Lorne booms 'Same choice of weapons.'
<1/1012 1/362 295/376 8068 547743 (.) (.) evasive/4am (night)/city><>

You feel like you can move again.
<1/1012 1/362 295/376 8068 547743 (.) (.) evasive/4am (night)/city><>

Lorne chortles mischieviously.
<1/1012 1/362 295/376 8068 547743 (.) (.) evasive/4am (night)/city><>

nod
You nod.
The day has begun.
Lorne relaxes his posture.
<37/1012 15/362 351/376 8068 547743 (.) (.) evasive/5am (dawn)/city><>

wake
You stand up.
<37/1012 15/362 351/376 8068 547743 (.) (.) evasive/5am (dawn)/city><>

say Good weapon for giant
You say 'Good weapon for giant.'
<37/1012 15/362 351/376 8068 547743 (.) (.) evasive/5am (dawn)/city><>
Tags: #duel

Comments

  1. isn't Lorne enforcing nomagic in Warlords? What's he doing using illusionary spectres in a duel?
    1. AFAIK magic weapons are fine as long as hey don't cast spells on the Warlord. It is anything that the warlord uses that cast spells on the warlord himself that is banned. No potions, scrolls, pills, food casting spells, armor the cast spells.
    [reply to Nycticora]

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