Ye Olde Abandoned Realms Logs

Pourya v Beriwin

posted on 2016-07-02 03:45:56
sc

/@============================================================-
| \
| Pourya the Mighty |
| Unaffiliated, 18 years old (20 hours). |
| |
| Race: Pixie Hometown: Seringale Health: 188/206 |
| Sex: Male Alignment: Evil Mana: 203/203 |
| Class: Berserker Ethos: Chaotic Move: 200/204 |
\ -------------------------------------------/
| |
| Streng: 17 (17+0) Rating: n/a Weight: 143/212 |
| Intell: 21 (21+0) Level: 13 Pracs: 20 |
| Wisdom: 21 (21+0) Exp tnl: 5955 Trains: 2 |
| Dexter: 24 (20+4) Relics: 19 Items: 25/37 |
| Consti: 17 (17+0) Gold: 40412 Wimpy: 0 hp |
| Luck: Changing Hunger: [***--] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 110 Saving Throws |
| Hitroll: 9 Vs Bash: 102 Afflictive: 40 |
| Damroll: 7 Vs Slash: 106 Maledictive: 40 |
| Vs Magic: 78 Mental: 40 |
\==========================================================-/
You are affected by the following:
Favor: The Overlord's Favor: lasts for 28 hours
Skill: mania : lasts for 1 hours
<188hp 203m 200mv 5501tnl>

A Woodland Trail
You are following a small woodland trail in the Emerald Forest. You hear
the sound of moving water to the west, and squinting a bit intently you see
a blurred outline of a small wooden bridge in the distance. Who built that
bridge? And why? Only a few seasoned rangers have ever come this deep into
the enchanted wood, and none ever mentioned the existence of construction of
a bridge. As far as you know, the forest has resisted gently but firmly all
attempts at colonization or lumbering, which makes it quite a curiosity.

[Exits: north east south west]
A small pixie stands here laughing cheerfully.
A halfling mercenary walks in.
<188hp 203m 189mv 5500tnl>

k pixie
Your slice wounds a pixie.
A pixie has a few scratches.
<188hp 203m 189mv 5500tnl>

You parry a pixie's magic.
A halfling mercenary's sting scratches a pixie.
A young naja's poisonous bite wounds a pixie.
Your chop injures a pixie.
A pixie has quite a few wounds.
<188hp 203m 188mv 5500tnl>

dir

A halfling mercenary's kicked dirt misses a pixie.
A pixie has quite a few wounds.
<188hp 203m 188mv 5500tnl>
A pixie is blinded by the dirt in his eyes!
Your kicked dirt scratches a pixie.
A pixie has quite a few wounds.
<188hp 203m 188mv 5500tnl>

You block a pixie's attack with your shield.
A halfling mercenary's sting misses a pixie.
A young naja's poisonous bite injures a pixie.
Your slice wounds a pixie.
Your chop mauls a pixie.
A pixie has some big nasty wounds and scratches.
<188hp 203m 187mv 5500tnl>

gr

Beriwin walks in.
A pixie has some big nasty wounds and scratches.
<192hp 203m 204mv 5500tnl>

A pixie's magic misses you.
Your slice mauls a pixie.
A pixie looks pretty hurt.
<192hp 203m 203mv 5500tnl>

where

Beriwin utters the words, 'diesilla barh'.
You yell 'Help! Beriwin's lightning bolt is shocking me!'
Your chop mauls Beriwin.
Your chop misses Beriwin.
Beriwin has some small wounds and bruises.
<192hp 203m 203mv 5500tnl>
Pourya's group. Overlord: Fehyna, the dancing pixie [-- ]
[13 Ber] Pourya 93% hp 100% mana 99% mv 5500 tnl Damage per round: 42
* [ 5 Chm] A halfling mercenary 100% hp 100% mana 100% mv
* [12 Pet] A young naja 100% hp 100% mana 100% mv 5006 tnl
Beriwin has some small wounds and bruises.
<192hp 203m 203mv 5500tnl>
You break your objective tracking.
Players near you in Emerald Forest:
<PK> Beriwin A Woodland Trail
<PK> Pourya A Woodland Trail
A pixie's magic misses you.
A halfling mercenary's sting misses a pixie.
A young naja's poisonous bite injures a pixie.
Your slice wounds Beriwin.
Beriwin's slice misses you.
Beriwin has quite a few wounds.
<192hp 203m 202mv 5500tnl>

Beriwin utters the words, 'diesilla barh'.
Beriwin's lightning bolt mauls you.
Beriwin has quite a few wounds.
<169hp 203m 202mv 5500tnl>

who pk

You parry a pixie's magic.
A halfling mercenary's sting grazes a pixie.
A young naja's poisonous bite wounds a pixie.
Your chop injures Beriwin.
Your slice mauls Beriwin.
Beriwin's weapon advantage overcomes your parry attempt.
Beriwin's slice misses you.
Beriwin has some big nasty wounds and scratches.
<169hp 203m 201mv 5500tnl>
[12 Human Inv] <PK> Beriwin the Seeker of Focus
[13 Pixie Ber] <PK> Pourya the Mighty
Players found: 2
There are 15 characters on; the most on this past month was 17.
Beriwin has some big nasty wounds and scratches.
<169hp 203m 201mv 5500tnl>

l
A Woodland Trail
You are following a small woodland trail in the Emerald Forest. You hear
the sound of moving water to the west, and squinting a bit intently you see
a blurred outline of a small wooden bridge in the distance. Who built that
bridge? And why? Only a few seasoned rangers have ever come this deep into
the enchanted wood, and none ever mentioned the existence of construction of
a bridge. As far as you know, the forest has resisted gently but firmly all
attempts at colonization or lumbering, which makes it quite a curiosity.

[Exits: north east south west]
Beriwin is here, fighting YOU!
(Charmed) A young naja is here, fighting a pixie.
(Charmed) A halfling mercenary is here, fighting a pixie.
A pixie is here, fighting YOU!
Beriwin has some big nasty wounds and scratches.
<169hp 203m 201mv 5500tnl>

dir

Beriwin has fled!
Beriwin walks east.
A pixie is in awful condition.
<169hp 203m 201mv 5500tnl>
Your kicked dirt scratches a pixie.
He has already been blinded.
A pixie's magic misses you.
A young naja's poisonous bite wounds a pixie.
Missing everything makes you madder.
A pixie is DEAD!!
You receive 85 experience points.
You get 49 gold coins from the corpse of a pixie.
The Overlord gives you 13 gold coins for your sacrifice.
<169hp 203m 200mv 5415tnl>

Beriwin walks in.
<169hp 203m 200mv 5415tnl>

Beriwin utters the words, 'diesilla barh'.
You yell 'Help! Beriwin's lightning bolt is shocking me!'
Beriwin's lightning bolt devastates you!
Beriwin has some big nasty wounds and scratches.
<139hp 203m 200mv 5415tnl>

A halfling mercenary's sting misses Beriwin.
You deliver a blow of devastating force!
Your chop devastates Beriwin!
Your chop devastates Beriwin!
Beriwin's slice injures you.
Beriwin is in awful condition.
<124hp 203m 199mv 5415tnl>

dir

Beriwin has fled!
Beriwin limps west.
<124hp 203m 199mv 5415tnl>
But you aren't in combat!
<124hp 203m 199mv 5415tnl>

w
The Shady Bridge
You stand on the eastern end of a finely crafted wooden bridge. Its
edges have small engraved runes carved into them, and the wood
is probably a form of pine or oak from the Emerald Forest itself.
Lacking the dull weathered tone and creaking of most wooden
bridges, it spans across a fairly wide river flowing in a north-south
direction. The height of the surrounding trees provide a pleasant
shade from the noon-day sun.

[Exits: east west]
A halfling mercenary walks in.
<124hp 203m 197mv 5415tnl>

murder beriwin
They aren't here.
<124hp 203m 197mv 5415tnl>

w

murder beriwin
A Shady Bridge
You stand on the western end of a wooden bridge in the Emerald Forest.
Its origin is a mystery, but the fine detail and craftsmanship it bears
would rival even the most cunning of woodsmiths. The branches of the
tall trees that grow on the banks of the stream cover the bridge in a
soft cool embrace while a breeze flows in from the north. Huge salmon
and rainbow trout weave their way amongst the rocks in the stream below.
To the west the forest stretches on, while the sounds of laughter and
play drift in softly from the south.

[Exits: east west]
There is a cheerful brownie here chatting merrily away.
A halfling mercenary walks in.
<124hp 203m 195mv 5415tnl>
They aren't here.
<124hp 203m 195mv 5415tnl>

w

murder beriwin
A Trail
Pausing a moment from your travels through the Emerald forest,
you hear the gurgling sound of moving water coming from the east,
while to the south the forest continues on with oak, pine and
rosewood. Peering intently toward the source of the sound, you
notice a faint outline of a bridge resting in the shade of the long
leafy branches of the tall, flanking trees.

[Exits: north east south]
A halfling mercenary walks in.
<124hp 203m 193mv 5415tnl>
They aren't here.
<124hp 203m 193mv 5415tnl>

where
Players near you in Emerald Forest:
<PK> Pourya A Trail
<124hp 203m 193mv 5415tnl>

who pk
[13 Pixie Ber] <PK> Pourya the Mighty
Players found: 1
There are 14 characters on; the most on this past month was 17.
<124hp 203m 193mv 5415tnl>

boggle
You boggle at the concept.
<130hp 203m 204mv 5415tnl>

rest
You rest.
<130hp 203m 204mv 5415tnl>

wake

n
You stand up.
<130hp 203m 204mv 5415tnl>
The Forest Road
You are walking along a north-south road in the forest. The greenbriar
bushes that grow beside the path have shed many heart-shaped leaves on
the road. Two blue-breasted swallows swoop low in front of you, trilling
out a morning song. The road continues north and south.

[Exits: north south]
A dryad peers at you inquisitively from behind her tree.
A dryad peers at you inquisitively from behind her tree.
A nymph looks coyly at you, then winks mischievously and dances away.
A halfling mercenary walks in.
<130hp 203m 201mv 5415tnl>

n

n
The Forest Road
You are walking along a north-south road in the forest. The greenbriar
bushes that grow beside the path have shed many heart-shaped leaves on
the road. Two blue-breasted swallows swoop low in front of you, trilling
out a morning song. The road continues north and south.

[Exits: north south]
A nymph looks coyly at you, then winks mischievously and dances away.
A ranger stands here, inspecting the ground.
A dryad peers at you inquisitively from behind her tree.
Sir Archibald sobs at the altar.
A nymph looks coyly at you, then winks mischievously and dances away.
A halfling mercenary walks in.
<130hp 203m 198mv 5415tnl>

n
The Forest Road
You are at the head of a long north-south road in the forest. The
greenbriar bushes that grow beside the path have shed their heart-shaped
leaves on the road. All is quiet here. To the north, dark Elder trees
loom out ominously. The road continues south.

[Exits: north east south]
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad peers at you inquisitively from behind her tree.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
A halfling mercenary walks in.
<130hp 203m 195mv 5415tnl>
Under Dark Woods
The path continues darkly under rows of Elder trees. A crooked road
leads west through a tangled hedge of briars. A mist prevents you from
looking beyond the hedge, but you sense a powerful and oppressive evil
reaching out towards you with cold and clawed fingers. To the south,
the forest seems to lighten considerably, and you are about to leave
in that direction when a tattered parchment, flapping weakly in the
wind, falls at your feet.

[Exits: north south west]
An old looking iron key lies here.
A halfling mercenary walks in.
<130hp 203m 192mv 5415tnl>

n

n
A Fae Crossing
The path has taken you to a junction over which hangs the twisted
branches of two Blackthorn trees and an Elderwood tree. You remember
folktales which tell that spiteful faeries lurk under the meetings of
such trees to waylay and confound woodland travellers. Feeling a little
uncomfortable, you look south, where the forest seems to darken
menacingly. The east trail beckons you to the safety of the Emerald
Forest.

[Exits: east south]
A halfling mercenary walks in.
<130hp 203m 189mv 5415tnl>

e
Several large Blackthorn trees block your path to the north.
<130hp 203m 189mv 5415tnl>

n
A Signpost in the Enchanted Forests
Through the majestic oaks of these ancient woods, the deep earthiness of
the forest permeates your senses, while a gentle hum of magic in the air
pulses low and vibrant. A shy nymph peeks inquisitively at you from
behind a tree before disappearing with a titter. An old but sturdy
signpost stands beside a crossing in the paths, which lead in every
direction.

[Exits: north east south west]
A nymph looks coyly at you, then winks mischievously and dances away.
A halfling mercenary walks in.
<130hp 203m 186mv 5415tnl>

e
A Thickly-Wooded Dell
You are in a secluded dell at the foot of a great mountain range. Old
valley ash are crowned with the slightest hint of frost, and bushes of
flowering foxglove line the bank of a stream which runs west into a
small vale. To the south there is a great forest of majestic oaks,
while to your east a trail that seems little-used heads into the
mountains.

[Exits: east south west]
A halfling mercenary walks in.
<130hp 203m 183mv 5415tnl>
A Mountain Pass
The mountains part breathtakingly to reveal a huge forest of tall and
majestic oaks. You can walk along a mountain creek which winds west,
down the side of the mountain and into the forest, or follow the trail
you are on and continue up the mountain pass.

[Exits: north west]
A pair of tough-looking leather boots is here.
Some soft boots are on the floor.
A halfling mercenary climbs in.
<130hp 203m 179mv 5415tnl>

w

w
A Thickly-Wooded Dell
You are in a secluded dell at the foot of a great mountain range. Old
valley ash are crowned with the slightest hint of frost, and bushes of
flowering foxglove line the bank of a stream which runs west into a
small vale. To the south there is a great forest of majestic oaks,
while to your east a trail that seems little-used heads into the
mountains.

[Exits: east south west]
A halfling mercenary walks in.
<130hp 203m 175mv 5415tnl>

n

n
Road to the Vale of Clover
You are on an old road which runs alongside a clear stream. It leads
to the Vale of Clover, a small valley at the foot of the mountains.
Looking down the road, you see a small village nestled beside a bend
in the stream. Tall heather blows in the wind and you see some cows
grazing idly nearby. The road east runs down into a wooded dell.

[Exits: north east]
Young Jim sits here with a four leaf clover looking wistful.
A halfling mercenary walks in.
<130hp 203m 173mv 5415tnl>

n
In Clover
It's quite beautiful here in the quiet village of Clover. The air is
fresh and filled with the scent of flowers. There are some quaintly-
appointed cottages painted in bright colors on either side of the road.
You hear ringing laughter to the east, where a country path winds up a
hillock. The village square lies to the north.

[Exits: north east south]
You see 3 of a lavender floral dress here.
A happy farmer is whistling happily away.
A halfling mercenary walks in.
<130hp 203m 171mv 5415tnl>
The Village Square
A couple of farmers are erecting a "Harvest Moon Festival" sign over
where you are standing. A gaggle of goodwives are gossiping by the
village well while their children are chasing a playful dog. An apple
tree lends its shade to two old men who are sharing a large tankard of
cider. You see a large farm to the north and a beaten dirt track to
the west.

[Exits: north south west]
An old cracked well stands rooted in the center of the village square.
A village goodwife stands here holding a basket of fruit.
A happy farmer is whistling happily away.
A halfling mercenary walks in.
<130hp 203m 169mv 5415tnl>
Farmer Griff's Farm
You stand in front of a gaily-painted barnhouse. Old Griff - farmer,
freeman and entrepreneur - seems to be having a little trouble keeping
his livestock in order. His chickens are harrying his ducks in the
duck pond, while a big brown shaggy dog is chasing his pigs around the
entire farm. From inside a blue and yellow farmhouse you hear Princess
Yagura, the farmer's wife, shouting angrily in a foreign tongue.

[Exits: east south west]
You see 4 of Farmer Griff's Culinary Secrets here.
You see 4 of an apron here.
You see 4 of a purplish Brinjal gourd here.
A scrawny old man with a "Griff Can Cook" apron stands here.
A halfling mercenary walks in.
Farmer Griff says 'What'll it be?'
<130hp 203m 167mv 5415tnl>

n
An old, sun-bleached fencepost keeps you from heading north.
<130hp 203m 167mv 5415tnl>

rest
You rest.
<130hp 203m 167mv 5415tnl>

Your mania ends.
<144hp 203m 204mv 5415tnl>

wake

s
That isn't a verb I know.
<157hp 203m 204mv 5415tnl>

drink
Drink what?
<157hp 203m 204mv 5415tnl>

wake

d
You stand up.
<157hp 203m 204mv 5415tnl>

s
Several small piles of dung from various livestock litter the ground.
<157hp 203m 204mv 5415tnl>
The Village Square
A couple of farmers are erecting a "Harvest Moon Festival" sign over
where you are standing. A gaggle of goodwives are gossiping by the
village well while their children are chasing a playful dog. An apple
tree lends its shade to two old men who are sharing a large tankard of
cider. You see a large farm to the north and a beaten dirt track to
the west.

[Exits: north south west]
An old cracked well stands rooted in the center of the village square.
A village goodwife stands here holding a basket of fruit.
A happy farmer is whistling happily away.
A halfling mercenary walks in.
<157hp 203m 202mv 5415tnl>

drink
You drink water from an old well.
Your thirst is quenched.
<157hp 203m 202mv 5415tnl>

n
Farmer Griff's Farm
You stand in front of a gaily-painted barnhouse. Old Griff - farmer,
freeman and entrepreneur - seems to be having a little trouble keeping
his livestock in order. His chickens are harrying his ducks in the
duck pond, while a big brown shaggy dog is chasing his pigs around the
entire farm. From inside a blue and yellow farmhouse you hear Princess
Yagura, the farmer's wife, shouting angrily in a foreign tongue.

[Exits: east south west]
You see 4 of Farmer Griff's Culinary Secrets here.
You see 4 of an apron here.
You see 4 of a purplish Brinjal gourd here.
A scrawny old man with a "Griff Can Cook" apron stands here.
A halfling mercenary walks in.
Farmer Griff says 'What'll it be?'
<157hp 203m 200mv 5415tnl>

buy duck|eat duck
You buy a perfectly cooked roast duck.
<157hp 203m 200mv 5415tnl>
You eat a perfectly cooked roast duck.
You are full.
<157hp 203m 200mv 5415tnl>

rest

who
You rest.
<157hp 203m 200mv 5415tnl>
[ Undea ] (OUTLAW) Zirta the Evil Champion
[ Human ] Aydhen the Student of Shuriken
[ H-Elf ] Dunn the Sage of Arcane Power, Patron of the Tavern
[ Stone ] [WARLORD] Grimjark Therano the Battlemaster
[ Elf ] [KNIGHT] Shorien the Hammer of Heretics, Squire of Ceridwel
[ Quasi ] [JUSTICE] Thamu Drenyphr the Regent of Ancient Wisdom
[ Elf ] Kaeam the Phantasm
[ Gnome ] Jorbenstun the Sage of Arcane Power
[ Gnome ] <HERALD> Brumblwitz Greybrow the Sage of Arcane Power
[ H-Elf ] Cedowyl the Paladin
[13 Pixie Ber] <PK> Pourya the Mighty
[ Elf ] Vawairiwal the Cardinal of the Ether
[57 Gnome DEI] <MYSTIC> Vevier the Hopeless Hoarder of Articles
[58 Wisp SUP] <HERALD> Vanisse the Myth Weaver
[60 Fire IMP] [JUSTICE] Lord Davairus the Implementor of Blood
Players found: 15
There are 15 characters on; the most on this past month was 17.
<157hp 203m 200mv 5415tnl>

where
Players near you in Emerald Forest:
<PK> Pourya Farmer Griff's Farm
<157hp 203m 200mv 5415tnl>

rest

where
You are already resting.
<174hp 203m 204mv 5415tnl>
Players near you in Emerald Forest:
<PK> Pourya Farmer Griff's Farm
<174hp 203m 204mv 5415tnl>

wake

s
You stand up.
<174hp 203m 204mv 5415tnl>
The Village Square
A couple of farmers are erecting a "Harvest Moon Festival" sign over
where you are standing. A gaggle of goodwives are gossiping by the
village well while their children are chasing a playful dog. An apple
tree lends its shade to two old men who are sharing a large tankard of
cider. You see a large farm to the north and a beaten dirt track to
the west.

[Exits: north south west]
An old cracked well stands rooted in the center of the village square.
A village goodwife stands here holding a basket of fruit.
A happy farmer is whistling happily away.
A halfling mercenary walks in.
<174hp 203m 202mv 5415tnl>

drink
You drink water from an old well.
Your thirst is quenched.
<174hp 203m 202mv 5415tnl>

Someone walks in.
<174hp 203m 202mv 5415tnl>

Someone walks north.
<174hp 203m 202mv 5415tnl>

Someone walks in.
<174hp 203m 202mv 5415tnl>

s
In Clover
It's quite beautiful here in the quiet village of Clover. The air is
fresh and filled with the scent of flowers. There are some quaintly-
appointed cottages painted in bright colors on either side of the road.
You hear ringing laughter to the east, where a country path winds up a
hillock. The village square lies to the north.

[Exits: north east south]
You see 3 of a lavender floral dress here.
A halfling mercenary walks in.
<174hp 203m 200mv 5415tnl>

Someone walks in.
<174hp 203m 200mv 5415tnl>

pix

Someone utters the words, 'diesilla barh'.
You yell 'Help! someone is attacking me!'
Your chop decimates someone!
<174hp 203m 200mv 5415tnl>
You sprinkle the room with golden dust.
Beriwin starts glowing from the pixie dust.
Beriwin's feet rise off the ground.
A young naja starts glowing from the pixie dust.
A young naja's feet rise off the ground.
A halfling mercenary starts glowing from the pixie dust.
A halfling mercenary's feet rise off the ground.
The pixie dust causes you to start glowing.
Your feet rise off the ground.
Beriwin has some big nasty wounds and scratches.
<174hp 188m 200mv 5415tnl>

A halfling mercenary's sting misses Beriwin.
Your chop mauls Beriwin.
You block Beriwin's attack with your shield.
Beriwin looks pretty hurt.
<174hp 188m 200mv 5415tnl>

murder beriwin

Beriwin has fled!
Beriwin flies north.
<174hp 188m 200mv 5415tnl>
They aren't here.
<174hp 188m 200mv 5415tnl>

Beriwin flies in.
<174hp 188m 200mv 5415tnl>

murder beriwin

A bit of pixie dust sheds off Beriwin.
Beriwin flies south.
<174hp 188m 200mv 5415tnl>
They aren't here.
<174hp 188m 200mv 5415tnl>

murder beriwin

murder beriwin
They aren't here.
<174hp 188m 200mv 5415tnl>
They aren't here.
<174hp 188m 200mv 5415tnl>

s

murder beriwin
You shed off some pixie dust.
Road to the Vale of Clover
You are on an old road which runs alongside a clear stream. It leads
to the Vale of Clover, a small valley at the foot of the mountains.
Looking down the road, you see a small village nestled beside a bend
in the stream. Tall heather blows in the wind and you see some cows
grazing idly nearby. The road east runs down into a wooded dell.

[Exits: north east]
A trail of pixie dust leading east.
A happy farmer is whistling happily away.
Young Jim sits here with a four leaf clover looking wistful.
A young naja flies in.
A halfling mercenary flies in.
<174hp 188m 199mv 5415tnl>
They aren't here.
<174hp 188m 199mv 5415tnl>

e

e

murder beriwin
A Thickly-Wooded Dell
You are in a secluded dell at the foot of a great mountain range. Old
valley ash are crowned with the slightest hint of frost, and bushes of
flowering foxglove line the bank of a stream which runs west into a
small vale. To the south there is a great forest of majestic oaks,
while to your east a trail that seems little-used heads into the
mountains.

[Exits: east south west]
A trail of pixie dust leading east.
A halfling mercenary flies in.
A young naja flies in.
<174hp 188m 198mv 5415tnl>

The clouds disappear.
<181hp 191m 204mv 5415tnl>A Mountain Pass
The mountains part breathtakingly to reveal a huge forest of tall and
majestic oaks. You can walk along a mountain creek which winds west,
down the side of the mountain and into the forest, or follow the trail
you are on and continue up the mountain pass.

[Exits: north west]
A pair of tough-looking leather boots is here.
Some soft boots are on the floor.
A young naja flies in.
A halfling mercenary flies in.
<181hp 191m 202mv 5415tnl>
They aren't here.
<181hp 191m 202mv 5415tnl>

w
A Thickly-Wooded Dell
You are in a secluded dell at the foot of a great mountain range. Old
valley ash are crowned with the slightest hint of frost, and bushes of
flowering foxglove line the bank of a stream which runs west into a
small vale. To the south there is a great forest of majestic oaks,
while to your east a trail that seems little-used heads into the
mountains.

[Exits: east south west]
A trail of pixie dust leading east.
A halfling mercenary flies in.
A young naja flies in.
<181hp 191m 200mv 5415tnl>

A halfling mercenary snorts derisively.
<181hp 191m 200mv 5415tnl>

murder beriwin

where
They aren't here.
<181hp 191m 200mv 5415tnl>
Players near you in Emerald Forest:
<PK> Pourya A Thickly-Wooded Dell
<181hp 191m 200mv 5415tnl>

e

n
You shed off some pixie dust.
A Mountain Pass
The mountains part breathtakingly to reveal a huge forest of tall and
majestic oaks. You can walk along a mountain creek which winds west,
down the side of the mountain and into the forest, or follow the trail
you are on and continue up the mountain pass.

[Exits: north west]
A pair of tough-looking leather boots is here.
Some soft boots are on the floor.
A young naja flies in.
A halfling mercenary flies in.
<181hp 191m 198mv 5415tnl>

n
You shed off some pixie dust.
A Mountain Pass
You are in a steep pass between mountain peaks. It descends sharply to
the south, while heading north towards a summit. All around you, you see
only the mountain rises and the wind-swept plateaus of these ancient
highlands.

A boulder on the pass looks strangely loose.

[Exits: north south (boulder)]
A trail of pixie dust leading north.
A curious rock is sitting here.
A halfling mercenary flies in.
A young naja flies in.
<181hp 191m 195mv 5415tnl>

d
You shed off some pixie dust.
Near the Summit
It has become almost unbearably cold as you trek near the very summit
of the mountain. The bare and broken trees provide no cover for you as
a cold and gusty wind whips the falling snow harshly into your face.
A pine forest covers the slopes of the mountain, while to your south
you spot a narrow mountain pass.

[Exits: south down]
A trail of pixie dust leading down.
A young naja flies in.
A halfling mercenary flies in.
<181hp 191m 192mv 5415tnl>

d
The Haunted Pine Forest
The snow begins to fall thickly as you enter a pine forest in the
mountains. The burnt remains of two log cabins lie in a clearing
about a dozen yards off the path. There is a disconcerting silence
in these woods, an oppressive lifelessness that makes you want to
leave them immediately. The trail stretches through these haunted
woods up the side of the mountain and down through the fog to the
foothills of the range.

[Exits: up down]
A trail of pixie dust leading down.
A halfling mercenary flies in.
A young naja flies in.
<181hp 191m 190mv 5415tnl>

where
You shed off some pixie dust.
A Fog-Shrouded Trail
You are on a fog-shrouded trail which runs up the side of this dark
mountain. The ground is wet and muddy with melted snow, and the path
which should lead to the Miden'nir disappears amongst the mist and the
trees. There is nothing for you to do but follow the trail that twists
up towards the broken, snow-covered heights of the mountain range.
An old stone tablet with inscriptions stands beside a bush in the
corner.

[Exits: east up]
A young naja flies in.
A halfling mercenary flies in.
<181hp 191m 188mv 5415tnl>
Players near you in Emerald Forest:
<PK> Pourya A Fog-Shrouded Trail
<181hp 191m 188mv 5415tnl>

e

where
The Trail
You are at the outskirts of a trail that leads up a mountainside, but a
thick fog prevents any vision of what lies further. The steps of the
Slaughtered Lamb inn extend a warm welcome to the north, away from the
quietly foreboding fog that has gathered itself around the trail behind the
inn. The wind blows softly, carrying upon it soft whispers that invite you
to travel westwards and discover what lies beyond the veil.

[Exits: north west]
A halfling mercenary flies in.
A young naja flies in.
<181hp 191m 185mv 5415tnl>
Players near you in The Common:
<PK> Pourya The Trail
Davairus The Animator's Cage
<181hp 191m 185mv 5415tnl>

l
The Trail
You are at the outskirts of a trail that leads up a mountainside, but a
thick fog prevents any vision of what lies further. The steps of the
Slaughtered Lamb inn extend a warm welcome to the north, away from the
quietly foreboding fog that has gathered itself around the trail behind the
inn. The wind blows softly, carrying upon it soft whispers that invite you
to travel westwards and discover what lies beyond the veil.

[Exits: north west]
(Charmed) (Yellow Aura) A young naja is here, ready to strike.
(Charmed) (Yellow Aura) A halfling mercenary is here serving his employer.
<181hp 191m 185mv 5415tnl>

n
Old Stables
An old wooden shed has been converted into stables here, in a shady area
chosen noticeably distant from the Inn. Strange sounds and smells emanate
from within. A cobblestone path runs north and south just next to it. To
the west, you can see and smell the Slaughtered Lamb inn. The path becomes
obscured by fog to the south.

[Exits: north south]
A trail of pixie dust leading north.
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
A young naja flies in.
A halfling mercenary flies in.
Irion the Wordbearer says 'Please do me a brief service, Pourya. Rest on my horse and help me assign some tasks.'
<181hp 191m 184mv 5415tnl>

n
You shed off some pixie dust.
A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A trail of pixie dust leading north.
A short pump juts out of the ground, a layer of rust covering it.
A halfling mercenary flies in.
A young naja flies in.
<181hp 191m 183mv 5415tnl>

n
A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field.

[Exits: east south west]
A messenger bag lies here, bulging with letters.
A thick stack of letters lies scattered about, each one addressed to a different name.
The corpse of Pirap the messenger is lying here.
A trail of pixie dust leading west.
A pile of gold coins.
(Glowing) A post on the bridge has been illuminated with a fire torch.
A young naja flies in.
A halfling mercenary flies in.
<181hp 191m 182mv 5415tnl>

w
You shed off some pixie dust.
A turn in the path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the west
overlooking the path. The cobbled slope heads to the north, where it
disappears past a hill. It also curves to the east with the river, heading
into an open, grassy field.

[Exits: north east]
A trail of pixie dust leading north.
A halfling mercenary flies in.
A young naja flies in.
<181hp 191m 181mv 5415tnl>

n
You shed off some pixie dust.
Along a marked path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the
south overlooking the path. The cobbled path slopes up to the north, where
just beyond the city of Seringale rises. It also leads to the south,
curving into an open, grassy field.

[Exits: north south]
A young naja flies in.
A halfling mercenary flies in.
<181hp 191m 180mv 5415tnl>

n
Atop a small hillock
The view from atop this hill looks over the large city of Seringale to
the north. Large banners speckle the battlements that surround the city,
and past them the ever busy streets carve their way through the equally busy
shops, temples, and guilds. The path north of you leads right up to
Seringale's southern gate. The cobbled path also heads back down the hill
to the south.

[Exits: north south]
A halfling mercenary flies in.
A young naja flies in.
<181hp 191m 179mv 5415tnl>

n
Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over 30 spans tall. You see the entrance into the city of Seringale to the
north and a path leading south towards a large grassy field.

[Exits: north south]
You see 2 of a war banner of Seringale here.
A young naja flies in.
A halfling mercenary flies in.
<181hp 191m 178mv 5415tnl>

where
Players near you in Seringale:
Thamu The North Road
<PK> Pourya Outside the South Gate
<181hp 191m 178mv 5415tnl>






-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
..back to leveling for 30 seconds..

where
You break your objective tracking.
Players near you in Emerald Forest:
<PK> Pourya South-easterly end of the forest
<197hp 199m 198mv 5229tnl>

who
[ Human ] Tavius the Sorcerer of Flame
[ Undea ] (OUTLAW) Zirta the Evil Champion
[ Human ] Aydhen the Student of Shuriken
[ H-Elf ] Dunn the Sage of Arcane Power, Patron of the Tavern
[ Stone ] [WARLORD] Grimjark Therano the Battlemaster
[ Elf ] [KNIGHT] Shorien the Hammer of Heretics, Squire of Ceridwel
[ Quasi ] [JUSTICE] Thamu Drenyphr the Regent of Ancient Wisdom
[ Elf ] Kaeam the Phantasm
[ Gnome ] <HERALD> Brumblwitz Greybrow the Sage of Arcane Power
[13 Pixie Ber] <PK> Pourya the Mighty
[ Elf ] Vawairiwal the Cardinal of the Ether
[57 Gnome DEI] <MYSTIC> Vevier the Hopeless Hoarder of Articles
[58 Wisp SUP] <HERALD> Vanisse the Myth Weaver
[60 Fire IMP] [JUSTICE] Lord Davairus the Implementor of Blood
Players found: 14
There are 14 characters on; the most on this past month was 17.
<197hp 199m 198mv 5229tnl>

where pixie
a pixie The Bonanza
<197hp 199m 198mv 5229tnl>

s
The Bonanza
Standing here at the south-west end of the Brownie-Pixie Bonanza
Festival, your senses are quickly overloaded with sight, sound and smell.
Brownies clad in soft brown cloth with little feathered hats mingle happily
with their slightly smaller and greener cousins, the forest pixies. An
almost musical chitter-chatter fills the air, while the aroma of freshly
baked treats drift in from the north. There seems to be a forest dweller's
competition, what with the many games the pixies and brownies seem to be
playing. A tug of war is currently in progress, with the heaving Brownies
having a slight lead over the grunting Pixies.

[Exits: north east south]
You see 4 of a vase of snow poppies here.
You see 4 of a basket of daisies here.
You see 4 of a single black Rose here.
A ranger stands here, inspecting the ground.
Sheeka Trilquill, the brownie flower keeper, is selling her wares.
A small pixie stands here laughing cheerfully.
A nymph looks coyly at you, then winks mischievously and dances away.
A halfling mercenary walks in.
<206hp 203m 197mv 4884tnl>

k pixie
You deliver a blow of devastating force!
Your chop maims a pixie!
A pixie has some small wounds and bruises.
<206hp 203m 197mv 4884tnl>

Sheeka Trilquill screams and attacks a halfling mercenary!
Sheeka Trilquill's grep misses you.
A pixie's magic misses you.
A halfling mercenary's sting misses a pixie.
A young naja's poisonous bite injures a pixie.
Your chop mauls a pixie.
A pixie has quite a few wounds.
<206hp 203m 196mv 4884tnl>

dir

A halfling mercenary's kicked dirt misses a pixie.
A pixie has quite a few wounds.
<206hp 203m 196mv 4884tnl>
Your kicked dirt misses a pixie.
A pixie has quite a few wounds.
<206hp 203m 196mv 4884tnl>

Sheeka Trilquill's grep misses you.
You block a pixie's attack with your shield.
A halfling mercenary's sting scratches a pixie.
A young naja's poisonous bite misses a pixie.
Your chop injures a pixie.
A pixie has quite a few wounds.
<206hp 203m 195mv 4884tnl>

Sheeka Trilquill's grep misses you.
A pixie's magic hits you.
A young naja's poisonous bite hits a pixie.
Your chop wounds a pixie.
Your chop mauls a pixie.
A pixie looks pretty hurt.
<197hp 203m 194mv 4884tnl>

dir

A pixie is blinded by the dirt in his eyes!
A halfling mercenary's kicked dirt grazes a pixie.
A pixie looks pretty hurt.
<197hp 203m 194mv 4884tnl>

Someone walks in.
A pixie looks pretty hurt.
<197hp 203m 194mv 4884tnl>
Your kicked dirt misses a pixie.
A pixie looks pretty hurt.
<197hp 203m 194mv 4884tnl>

You parry Sheeka Trilquill's grep.
You parry a pixie's magic.
A halfling mercenary's sting scratches a pixie.
A young naja's poisonous bite mauls a pixie.
Your slice mauls a pixie.
A pixie is DEAD!!
You receive 99 experience points.
You get 34 gold coins from the corpse of a pixie.
The Overlord gives you 13 gold coins for your sacrifice.
Sheeka Trilquill is in excellent condition.
<197hp 203m 193mv 4785tnl>

murder beriwin

murder beriwin

You block Sheeka Trilquill's attack with your shield.
A young naja's poisonous bite injures Sheeka Trilquill.
Your chop wounds Sheeka Trilquill.
Sheeka Trilquill has a few scratches.
<197hp 203m 192mv 4785tnl>

murder beriwin

A halfling mercenary's kicked dirt misses Sheeka Trilquill.
Sheeka Trilquill has a few scratches.
<197hp 203m 192mv 4785tnl>

You yell 'Help! I am being attacked by someone!'
Beriwin fades into existence.
Beriwin's slice hits you.
Sheeka Trilquill has a few scratches.
<188hp 203m 192mv 4785tnl>

murder beriwin
You do the best you can!
Sheeka Trilquill has a few scratches.
<188hp 203m 192mv 4785tnl>
You do the best you can!
Sheeka Trilquill has a few scratches.
<188hp 203m 192mv 4785tnl>
You do the best you can!
Sheeka Trilquill's grep mauls you.
A halfling mercenary's sting misses Sheeka Trilquill.
A young naja's poisonous bite injures Sheeka Trilquill.
Sheeka Trilquill manages to dodge your slice with a lot of effort.
Your chop maims Sheeka Trilquill!
You parry Beriwin's slice.
Sheeka Trilquill has some small wounds and bruises.
<165hp 203m 191mv 4785tnl>
You do the best you can!
Sheeka Trilquill has some small wounds and bruises.
<165hp 203m 191mv 4785tnl>

Beriwin utters the words, 'diesilla barh'.
Beriwin's lightning bolt MASSACRES you!
Sheeka Trilquill has some small wounds and bruises.
<99hp 203m 191mv 4785tnl>

Sheeka Trilquill's grep injures you.
A halfling mercenary's sting misses Sheeka Trilquill.
A young naja's poisonous bite wounds Sheeka Trilquill.
Your slice wounds Sheeka Trilquill.
Your shield wobbles and barely deflects Beriwin's slice.
Sheeka Trilquill has quite a few wounds.
<84hp 203m 190mv 4785tnl>

fle

It starts to rain.
Your mania ends.
Sheeka Trilquill has quite a few wounds.
<88hp 203m 204mv 4785tnl>

A halfling mercenary's kicked dirt misses Sheeka Trilquill.
Sheeka Trilquill has quite a few wounds.
<88hp 203m 204mv 4785tnl>

fle
You flee from combat!
The Wood Area
The trail leading south from here starts sloping downward into a
richer wood area. The undisturbed nature of the flora suggests that
this is a rarely travelled part of the forest even by its own
standards. A small mouse-deer runs across the trail, followed by
a lazy looking lynx. To the north you can just make out a clearing
through the trees, and there seems to be movement.

[Exits: north east south]
A small pixie stands here laughing cheerfully.
<88hp 203m 202mv 4785tnl>
You aren't fighting anyone.
<88hp 203m 202mv 4785tnl>

e

n
In a Myrtle Shade
You are in a clearing ringed by mulberry bushes. You hear raucous
shouts of festivity coming from the north where the Brownie-Pixie
Bonanza is in full swing. In the centre of the clearing is an old
Myrtle tree, under the shade of which some revellers have taken to
rest. A lone thrush sighs from a branch of the tree. To the west
a trail slopes gently down.

[Exits: north west]
(White Aura) Sir Sorrow the sad Knight stares into the sky.
<88hp 203m 200mv 4785tnl>

n
The Bonanza
You are standing at the south-east end of the Brownie-Pixie Bonanza
Festival. A major element of the celebration involves the grand
feasting of the Great Pie of Friendship. A great huge pumpkin pie
the size of farmer's cart stands proudly on a stone table with a white
tablecloth amidst a bodyguard regiment of apples, peaches, raspberries
and cookies. The dozens of eager eaters seem a bit impatient,
apparently this year's Bonanza Chairman (or Grand Pooh-Ba) hasn't
opened the ceremony yet.

[Exits: north east south west]
There is a cheerful brownie here chatting merrily away.
There is a cheerful brownie here chatting merrily away.
A ranger stands here, inspecting the ground.
There is a cheerful brownie here chatting merrily away.
A small pixie stands here laughing cheerfully.
A ranger stands here, inspecting the ground.
The Grand Pooh-Ba stands here in coloured robes looking busy.
<88hp 203m 198mv 4785tnl>

n
The Honey Bun
Two lines of pixies and brownies stand facing one another yelling
and hooting in excitement. They seem to be deep in a game of
'Pixie, Brownie and Honey Bun'. A small bag filled with pipeweed
seed is placed squarely in the middle of the line, while both teams
are numbered off. A number is called, and the respective brownie
or pixie has to run forward, grab the bag and return to the line
without being touched. Looks like great fun.

[Exits: east south west]
There is a cheerful brownie here chatting merrily away.
A small pixie stands here laughing cheerfully.
(White Aura) A handsome pixie dances lightly through the forest.
<88hp 203m 196mv 4785tnl>

e
As you try to run northward, several pixies and brownies shove you back.
<88hp 203m 196mv 4785tnl>
The Ragged Trail
You stand on a ragged forest trail with passage leading in all four
directions. The pathways to the north, south and east lead deeper
into the woods, while a winding trail west seems to end in a small
clearing. From where you stand you can see small movement and
curious sound which you can't quite make out. The tree branches
sway softly while you decide your next course.

[Exits: north east south west]
There is a cheerful brownie here chatting merrily away.
<88hp 203m 194mv 4785tnl>

w
The Honey Bun
Two lines of pixies and brownies stand facing one another yelling
and hooting in excitement. They seem to be deep in a game of
'Pixie, Brownie and Honey Bun'. A small bag filled with pipeweed
seed is placed squarely in the middle of the line, while both teams
are numbered off. A number is called, and the respective brownie
or pixie has to run forward, grab the bag and return to the line
without being touched. Looks like great fun.

[Exits: east south west]
There is a cheerful brownie here chatting merrily away.
A small pixie stands here laughing cheerfully.
(White Aura) A handsome pixie dances lightly through the forest.
<88hp 203m 192mv 4785tnl>

e
The Ragged Trail
You stand on a ragged forest trail with passage leading in all four
directions. The pathways to the north, south and east lead deeper
into the woods, while a winding trail west seems to end in a small
clearing. From where you stand you can see small movement and
curious sound which you can't quite make out. The tree branches
sway softly while you decide your next course.

[Exits: north east south west]
There is a cheerful brownie here chatting merrily away.
<88hp 203m 190mv 4785tnl>

w

s
The Honey Bun
Two lines of pixies and brownies stand facing one another yelling
and hooting in excitement. They seem to be deep in a game of
'Pixie, Brownie and Honey Bun'. A small bag filled with pipeweed
seed is placed squarely in the middle of the line, while both teams
are numbered off. A number is called, and the respective brownie
or pixie has to run forward, grab the bag and return to the line
without being touched. Looks like great fun.

[Exits: east south west]
There is a cheerful brownie here chatting merrily away.
A small pixie stands here laughing cheerfully.
(White Aura) A handsome pixie dances lightly through the forest.
<88hp 203m 188mv 4785tnl>
The Bonanza
You are standing at the south-east end of the Brownie-Pixie Bonanza
Festival. A major element of the celebration involves the grand
feasting of the Great Pie of Friendship. A great huge pumpkin pie
the size of farmer's cart stands proudly on a stone table with a white
tablecloth amidst a bodyguard regiment of apples, peaches, raspberries
and cookies. The dozens of eager eaters seem a bit impatient,
apparently this year's Bonanza Chairman (or Grand Pooh-Ba) hasn't
opened the ceremony yet.

[Exits: north east south west]
There is a cheerful brownie here chatting merrily away.
There is a cheerful brownie here chatting merrily away.
A ranger stands here, inspecting the ground.
There is a cheerful brownie here chatting merrily away.
A small pixie stands here laughing cheerfully.
A ranger stands here, inspecting the ground.
The Grand Pooh-Ba stands here in coloured robes looking busy.
<88hp 203m 186mv 4785tnl>

rest
You rest.
<88hp 203m 186mv 4785tnl>

You hear something's death cry.
A halfling mercenary stops following you.
<88hp 203m 186mv 4785tnl>

where

who
Players near you in Emerald Forest:
<PK> Beriwin A fairly large clearing
<PK> Pourya The Bonanza
<88hp 203m 186mv 4785tnl>
[ Human ] <PK> Beriwin the Seeker of Focus
[ Undea ] (OUTLAW) Zirta the Evil Champion
[ Human ] Aydhen the Student of Shuriken
[ H-Elf ] Dunn the Sage of Arcane Power, Patron of the Tavern
[ Stone ] [WARLORD] Grimjark Therano the Battlemaster
[ Elf ] [KNIGHT] Shorien the Hammer of Heretics, Squire of Ceridwel
[ Quasi ] [JUSTICE] Thamu Drenyphr the Regent of Ancient Wisdom
[ Elf ] Kaeam the Paramount of Existence
[ Gnome ] <HERALD> Brumblwitz Greybrow the Sage of Arcane Power
[13 Pixie Ber] <PK> Pourya the Mighty
[ Elf ] Vawairiwal the Cardinal of the Ether
[57 Gnome DEI] <MYSTIC> Vevier the Hopeless Hoarder of Articles
[58 Wisp SUP] <HERALD> Vanisse the Myth Weaver
[60 Fire IMP] [JUSTICE] Lord Davairus the Implementor of Blood
Players found: 14
There are 14 characters on; the most on this past month was 17.
<88hp 203m 186mv 4785tnl>

sca

You feel less vulnerable to afflictions.
<101hp 203m 204mv 4785tnl>
You scan all around.
You scan north.
*** Range 1 (north) ***
There is a cheerful brownie here chatting merrily away.
A small pixie stands here laughing cheerfully.
(White Aura) A handsome pixie dances lightly through the forest.
You scan east.
*** Range 2 (east) ***
There is a cheerful brownie here chatting merrily away.
You scan south.
*** Range 1 (south) ***
(White Aura) Sir Sorrow the sad Knight stares into the sky.
You scan west.
*** Range 1 (west) ***
Beriwin the Seeker of Focus is here.
A ranger stands here, inspecting the ground.
Sheeka Trilquill, the brownie flower keeper, is selling her wares.
A nymph looks coyly at you, then winks mischievously and dances away.
<101hp 203m 204mv 4785tnl>

Beriwin walks in.
<101hp 203m 204mv 4785tnl>

Beriwin utters the words, 'diesilla barh'.
You yell 'Help! Beriwin's lightning bolt is shocking me!'
Beriwin's lightning bolt wounds you.
Beriwin is in excellent condition.
<81hp 203m 204mv 4785tnl>

Your chop decimates Beriwin!
Your slice mauls Beriwin.
Beriwin's slice misses you.
Beriwin has quite a few wounds.
<81hp 203m 204mv 4785tnl>

Beriwin utters the words, 'diesilla barh'.
Beriwin's lightning bolt maims you!
Beriwin has quite a few wounds.
<47hp 203m 204mv 4785tnl>

Your chop mauls Beriwin.
Beriwin's weapon advantage overcomes your parry attempt.
Beriwin's slice misses you.
Beriwin has quite a few wounds.
<47hp 203m 204mv 4785tnl>

fle
You flee from combat!
South-easterly end of the forest
You stand at the southern most end of the Emerald Forest. The path
continues on north, while to the west appears to be a large clearing
with sounds of laughter and conversation drifting in with the breeze.
There is a sheer drop to the south, while mountains stretch on as far
as your eyes can see. The terrain below seems mostly rock and stone
and has spare vegetation. You can just make out a small path heading
roughly to the east through a cluster of bushes and trees.

[Exits: north east west]
<47hp 203m 202mv 4785tnl>

fle
You aren't fighting anyone.
<47hp 203m 202mv 4785tnl>

n

n
The Ragged Trail
You stand on a ragged forest trail with passage leading in all four
directions. The pathways to the north, south and east lead deeper
into the woods, while a winding trail west seems to end in a small
clearing. From where you stand you can see small movement and
curious sound which you can't quite make out. The tree branches
sway softly while you decide your next course.

[Exits: north east south west]
There is a cheerful brownie here chatting merrily away.
<47hp 203m 199mv 4785tnl>
A Woodland Trail
You are following a small woodland trail in the Emerald Forest. You hear
the sound of moving water to the west, and squinting a bit intently you see
a blurred outline of a small wooden bridge in the distance. Who built that
bridge? And why? Only a few seasoned rangers have ever come this deep into
the enchanted wood, and none ever mentioned the existence of construction of
a bridge. As far as you know, the forest has resisted gently but firmly all
attempts at colonization or lumbering, which makes it quite a curiosity.

[Exits: north east south west]
A nymph looks coyly at you, then winks mischievously and dances away.
There is a cheerful brownie here chatting merrily away.
A small pixie stands here laughing cheerfully.
<47hp 203m 196mv 4785tnl>

n

n
In the Emerald Forest
You are walking deep in the Emerald Forest. The tall oak trees all
around you offer welcome shade and provide homes for innumerable
woodland creatures. You spot a brown squirrel darting away from the
bole of a tree in an industrious search for more nuts and berries.
The paths lead north, south and west.

[Exits: north south west]
There is a cheerful brownie here chatting merrily away.
<47hp 203m 193mv 4785tnl>
In the Emerald Forest
You are at a three-way junction in the middle of the woods. Wild trumpet
creepers run along the footpaths here. It would seem some mischievous
pixie has drawn the vines across the path with the hope of tripping
woodland travellers such as you. You watch your step.

[Exits: east south west]
A dryad peers at you inquisitively from behind her tree.
<47hp 203m 190mv 4785tnl>

w

n

n
The Emerald Forest
All the lingering beauty of these green woods conspire to charm you into
staying here forever. Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green. The woodland trails running through this area of the forest seem
well-kept, yet untravelled.

[Exits: north east west]
<47hp 203m 187mv 4785tnl>

n
The Emerald Forest
All the lingering beauty of these green woods conspire to charm you into
staying here forever. Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green. The woodland trails running through this area of the forest seem
well-kept, yet untravelled.

[Exits: north east south west]
<47hp 203m 184mv 4785tnl>
The Emerald Forest
All the lingering beauty of these green woods conspire to charm you into
staying here forever. Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green. The woodland trails running through this area of the forest seem
well-kept, yet untravelled.

[Exits: north south west]
A ranger stands here, inspecting the ground.
<47hp 203m 181mv 4785tnl>
A Well-Used Trail Through The Forest
You are on a forest trail that runs in all directions but north, where
the forest skirts the sheer mountain face. Dew-covered hawthorn bushes
flank the east trail, along which several rangers are walking. It seems
to be the woodkeeper's outpost.

[Exits: east south west]
A beautiful lady is talking to some animals here.
<47hp 203m 178mv 4785tnl>

w

n
A Signpost in the Enchanted Forests
Through the majestic oaks of these ancient woods, the deep earthiness of
the forest permeates your senses, while a gentle hum of magic in the air
pulses low and vibrant. A shy nymph peeks inquisitively at you from
behind a tree before disappearing with a titter. An old but sturdy
signpost stands beside a crossing in the paths, which lead in every
direction.

[Exits: north east south west]
A nymph looks coyly at you, then winks mischievously and dances away.
<47hp 203m 175mv 4785tnl>
A Thickly-Wooded Dell
You are in a secluded dell at the foot of a great mountain range. Old
valley ash are crowned with the slightest hint of frost, and bushes of
flowering foxglove line the bank of a stream which runs west into a
small vale. To the south there is a great forest of majestic oaks,
while to your east a trail that seems little-used heads into the
mountains.

[Exits: east south west]
<47hp 203m 172mv 4785tnl>






-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
.. trying to run someplace far so that he won’t have moves to chase ..


[Exits: north south]
<73hp 185m 128mv 4785tnl>
You shed off some pixie dust.
Coral Way
Specialty stores are all around you selling fishing accessories, rain
jackets, etc. Store owners call out to you as you walk past and glance at
them. Skanky looking prostitutes look your way - hoping to gain some
business.

[Exits: north south]
A meditationist walks slowly about chanting mantras.
<73hp 185m 127mv 4785tnl>

n

open n
You shed off some pixie dust.
At the North Gate
You reach the northern end of the city. Ahead of you, you can see a dim
forest with some sunlight bursting through the canopy. The only thing that
stands in your way are a pair of big, thick, metal gates. You almost feel
relieved leaving this city.

[Exits: (north) south]
A meditationist walks slowly about chanting mantras.
<73hp 185m 126mv 4785tnl>

n
You open the door north of you.
<73hp 185m 126mv 4785tnl>

close s
You shed off some pixie dust.
You receive 86 experience points from exploring.
Outside the Gates
You are completely lost in this insane fog. You know that there is a city
somewhere. You can hear it. You can smell it. You can taste the salt in
the air. But where is it? You begin to wonder, is this fog entirely
natural?

[Exits: north south]
<73hp 185m 125mv 4699tnl>
You close the door south of you.
<73hp 185m 125mv 4699tnl>

rest
You rest.
<73hp 185m 125mv 4699tnl>

close s
It's already closed.
<73hp 185m 125mv 4699tnl>

who pk
[13 Pixie Ber] <PK> Pourya the Mighty
Players found: 1
There are 16 characters on; the most on this past month was 17.
<73hp 185m 125mv 4699tnl>

rest
You are already resting.
<86hp 191m 165mv 4699tnl>

close s
It's already closed.
<86hp 191m 165mv 4699tnl>

where
Players near you in Outerlimits:
<PK> Pourya Outside the Gates
<86hp 191m 165mv 4699tnl>

rest
You are already resting.
<86hp 191m 165mv 4699tnl>

The night is about to end.
You slowly float to the ground.
The pixie dust rubs off and your glowing stops.
<99hp 197m 204mv 4699tnl>

sc

/@============================================================-
| \
| Pourya the Mighty |
| Unaffiliated, 18 years old (20 hours). |
| |
| Race: Pixie Hometown: Seringale Health: 99/206 |
| Sex: Male Alignment: Evil Mana: 197/203 |
| Class: Berserker Ethos: Chaotic Move: 204/204 |
\ -------------------------------------------/
| |
| Streng: 17 (17+0) Rating: n/a Weight: 139/212 |
| Intell: 21 (21+0) Level: 13 Pracs: 20 |
| Wisdom: 21 (21+0) Exp tnl: 4699 Trains: 2 |
| Dexter: 24 (20+4) Relics: 19 Items: 24/37 |
| Consti: 17 (17+0) Gold: 41028 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 110 Saving Throws |
| Hitroll: 9 Vs Bash: 102 Afflictive: 40 |
| Damroll: 7 Vs Slash: 106 Maledictive: 40 |
| Vs Magic: 78 Mental: 40 |
\==========================================================-/
You are affected by the following:
Favor: The Overlord's Favor: lasts for 16 hours
<99hp 197m 204mv 4699tnl>

The skies are lit with lightning and all sound is lost in thunder.
The surge has arrived.
<99hp 197m 204mv 4699tnl>

sle
You go to sleep.
<99hp 197m 204mv 4699tnl>

skills

Level 1: axe 82% dagger 56%
flail 80% mace 80%
polearm 79% shield block 65%
spear 80% sword 56%
enhanced damage 82% hand to hand 73%
parry 80% wish 100%
headbutt 81%
Level 4: mania 80% infuriate 80%
Level 6: fast healing 56%
Level 7: second attack 59% lore 76%
Level 8: dirt kicking 59% rage 56%
defiance 75%
Level 10: relax 1% swing 1%
Level 12: roar 1%
Level 13: dash 1% charge 1%
<99hp 197m 204mv 4699tnl>

You are affected by the following:
Favor: The Overlord's Favor: lasts for 16 hours
<99hp 197m 204mv 4699tnl>

wake
You wake and stand up.
<125hp 203m 204mv 4699tnl>

where

Someone utters the words, 'diesilla barh'.
You yell 'Help! someone is attacking me!'
Beriwin fades into existence.
Beriwin's lightning bolt DISEMBOWELS you!
Beriwin is in excellent condition.
<73hp 203m 204mv 4699tnl>

who
Players near you in Outerlimits:
<PK> Beriwin Outside the Gates
<PK> Pourya Outside the Gates
Beriwin is in excellent condition.
<73hp 203m 204mv 4699tnl>
[ Quasi ] Lourch the Master of Guile
[ Human ] Tavius the Sorcerer of Flame
[ Human ] <PK> Beriwin the Seeker of Focus
[ Undea ] (OUTLAW) Zirta the Evil Champion
[ Human ] Aydhen the Student of Shuriken
[ H-Elf ] Dunn the Sage of Arcane Power, Patron of the Tavern
[ Stone ] [WARLORD] Grimjark Therano the Battlemaster
[ Elf ] [KNIGHT] Shorien the Hammer of Heretics, Squire of Ceridwel
[ Quasi ] [JUSTICE] Thamu Drenyphr the Regent of Ancient Wisdom
[ Elf ] Kaeam the Paramount of Existence
[ Gnome ] <HERALD> Brumblwitz Greybrow the Sage of Arcane Power
[13 Pixie Ber] <PK> Pourya the Mighty
[ Elf ] Vawairiwal the Cardinal of the Ether
[57 Gnome DEI] <MYSTIC> Vevier the Hopeless Hoarder of Articles
[58 Wisp SUP] <HERALD> Vanisse the Myth Weaver
[60 Fire IMP] [JUSTICE] Lord Davairus the Implementor of Blood
Players found: 16
There are 16 characters on; the most on this past month was 17.
Your slice mauls Beriwin.
Beriwin's slice misses you.
Beriwin has some small wounds and bruises.
<73hp 203m 204mv 4699tnl>

fle
You flee from combat!
Beyond the Gates
You are completely lost in this insane fog. You know that there is a city
somewhere. You can hear it. You can smell it. You can taste the salt in
the air. But where is it? You begin to wonder, is this fog entirely
natural?

[Exits: north south]
<73hp 203m 202mv 4699tnl>

Beriwin walks in.
<73hp 203m 202mv 4699tnl>

pix

Beriwin utters the words, 'diesilla barh'.
You yell 'Help! Beriwin's lightning bolt is shocking me!'
Beriwin's lightning bolt DISEMBOWELS you!
Your slice wounds Beriwin.
Beriwin's slice misses you.
Beriwin has quite a few wounds.
<23hp 203m 202mv 4699tnl>
You sprinkle the room with golden dust.
Beriwin starts glowing from the pixie dust.
Beriwin's feet rise off the ground.
The pixie dust causes you to start glowing.
Your feet rise off the ground.
Beriwin has quite a few wounds.
<23hp 188m 202mv 4699tnl>

s

fle

fle

Your chop misses Beriwin.
You parry Beriwin's slice.
Beriwin has quite a few wounds.
<23hp 188m 202mv 4699tnl>

s

s

Beriwin utters the words, 'diesilla barh'.
Beriwin's lightning bolt DISEMBOWELS you!
No way! You are still fighting!
You have been KILLED!!

You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.
<1hp 1m 172mv 4699tnl>

s
You can't do that while resting.
<1hp 1m 172mv 4699tnl>
You can't do that while resting.
<1hp 1m 172mv 4699tnl>
You can't do that while resting.
<1hp 1m 172mv 4699tnl>
You can't do that while resting.
<1hp 1m 172mv 4699tnl>
You can't do that while resting.
<1hp 1m 172mv 4699tnl>

who
[ Quasi ] Lourch the Master of Guile
[ Human ] Tavius the Sorcerer of Flame
[ Human ] Beriwin the Seeker of Focus
[ Undea ] (OUTLAW) Zirta the Evil Champion
[ Human ] Aydhen the Student of Shuriken
[ H-Elf ] Dunn the Sage of Arcane Power, Patron of the Tavern
[ Stone ] [WARLORD] Grimjark Therano the Battlemaster
[ Elf ] [KNIGHT] Shorien the Hammer of Heretics, Squire of Ceridwel
[ Quasi ] [JUSTICE] Thamu Drenyphr the Regent of Ancient Wisdom
[ Elf ] Kaeam the Paramount of Existence
[ Gnome ] <HERALD> Brumblwitz Greybrow the Sage of Arcane Power
[13 Pixie Ber] <PK> Pourya the Mighty
[ Elf ] Vawairiwal the Cardinal of the Ether
[57 Gnome DEI] <MYSTIC> Vevier the Hopeless Hoarder of Articles
[58 Wisp SUP] <HERALD> Vanisse the Myth Weaver
[60 Fire IMP] [JUSTICE] Lord Davairus the Implementor of Blood
Players found: 16
There are 16 characters on; the most on this past month was 17.
<1hp 1m 172mv 4699tnl>

The town clock tolls once as the day begins.
<14hp 7m 172mv 4699tnl>

Beriwin tells you 'Hahaha...'
<14hp 7m 172mv 4699tnl>

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