Ye Olde Abandoned Realms Logs

Astenos vs Destrian

posted on 2016-07-27 04:58:59
<663/878hp 660/675m 320/394mv no opponent no opponent aggressive outdoors field 5pm (day)> n
whe
Scenic Rock
You stand upon a jutting protrusion of sandstone, overlooking the vale
below. From here you can see odd sorts of tree huts formed by excellent
elven craftsmanship that emerge between the branches of trees that sprout
along the rim of the valley. You notice a sort of leafy tunnel that seems
to allow passage into the vale below.

[Exits: south down]
A regal sign has been attached to a nearby tree.
(White Aura) (WANTED) Destrian the Holy Knight is here.
A dragon hatchling flies in.
Destrian rubs the dirt out of his eyes, but they're still watering.

<663/878hp 660/675m 318/394mv no opponent no opponent aggressive outdoors field 5pm (day)> Players near you in Sylvan Vale:
<PK> Destrian Scenic Rock
<PK> Astenos Scenic Rock

<663/878hp 660/675m 318/394mv no opponent no opponent aggressive outdoors field 5pm (day)> murder Destrian
Destrian walks down.
They aren't here.

<663/878hp 660/675m 318/394mv no opponent no opponent aggressive outdoors field 5pm (day)> d
Entrance to Sylvan Vale
The steep overgrown path from the plains fades into the lush vegetation
and brilliant verdance of a gentle valley, apparently untouched by any forms
of civilization. Birds of all colors and plumages flit through the trees,
while rustles of forest creatures echo through the undergrowth. To the
north the valley expands in its placid serenity, or you could skirt the
lower edges of the valley to either side. The path entrance is nearly
obscured by a curtain of dangling vines to the south.

[Exits: north east west up]
A shiny blade is on the floor.
A valley elf wanders here, cautious of your intrusion.
A dragon hatchling flies in.

<663/878hp 660/675m 316/394mv no opponent no opponent aggressive outdoors field 5pm (day)> murder Destrian
n
They aren't here.

<663/878hp 660/675m 316/394mv no opponent no opponent aggressive outdoors field 5pm (day)> n
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth. Beneath some drooping boughs you can make out a
burbling stream accompanying the path.

[Exits: north east south west]
A dragon hatchling flies in.

<663/878hp 660/675m 314/394mv no opponent no opponent aggressive outdoors field 5pm (day)> n
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]
You see 2 of a stone of goodness here.
You see 3 of an elven longsword here.
An antelope is here, peacefully munching on grass.
A dragon hatchling flies in.

<663/878hp 660/675m 312/394mv no opponent no opponent aggressive outdoors field 5pm (day)> whe
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]
(White Aura) (WANTED) Destrian the Holy Knight is here.
A valley elf wanders here, skirting between the tall grasses.
A dragon hatchling flies in.

<663/878hp 660/675m 310/394mv no opponent no opponent aggressive outdoors field 5pm (day)> murder Destrian
Players near you in Sylvan Vale:
<PK> Destrian In the Valley Basin
<PK> Astenos In the Valley Basin

<663/878hp 660/675m 310/394mv no opponent no opponent aggressive outdoors field 5pm (day)> Destrian yells 'Help! I am being attacked by Astenos!'
Your stab devastates Destrian!
Destrian blocks your attack with his shield.
Destrian has quite a few wounds.

<663/878hp 660/675m 310/394mv blade defensive aggressive outdoors field 5pm (day)>
Destrian awkwardly parries your stab with a loud clang.
Destrian's stab DISEMBOWELS you!
You parry Destrian's slash with an easy flourish.
You thrust Destrian's slash aside in a skillful parry.
A wild boar's charge injures Destrian.
A wild boar's charge wounds Destrian.
Destrian has quite a few wounds.

<630/878hp 666/675m 363/394mv blade defensive aggressive outdoors field 6pm (day)>
Destrian has fled!
Destrian walks east.

<630/878hp 666/675m 363/394mv no opponent no opponent aggressive outdoors field 6pm (day)> e
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]
A shiny blade is on the floor.
A dragon hatchling flies in.

<630/878hp 666/675m 361/394mv no opponent no opponent aggressive outdoors field 6pm (day)> murder Destrian
They aren't here.

<630/878hp 666/675m 361/394mv no opponent no opponent aggressive outdoors field 6pm (day)> e
Skirting the Vale
The unyielding verdant slope stretches along the eastern side of the
valley, fringed by trees that cling for dear life to the nearly
perpendicular hill. Upon closer inspection, there seem to be markings and
patterns in the moss and lichens growing in rings upon the trees.
Overlooking its rational impossibility, the patterned growth seems perfectly
natural.

[Exits: south west]
A dragon hatchling flies in.

<630/878hp 666/675m 359/394mv no opponent no opponent aggressive outdoors field 6pm (day)> murder Destrian
They aren't here.

<630/878hp 666/675m 359/394mv no opponent no opponent aggressive outdoors field 6pm (day)> sca
You scan all around.
You scan south.
You scan west.
*** Range 2 (west) ***
A valley elf wanders here, skirting between the tall grasses.
*** Range 3 (west) ***
A valley elf wanders here, cautious of your intrusion.
*** Range 4 (west) ***
A wolf is here, looking for small prey.
A rather large dog is here, wandering the valley.

<630/878hp 666/675m 359/394mv no opponent no opponent aggressive outdoors field 6pm (day)> s
Skirting the Vale
The unyielding verdant slope stretches along the eastern side of the
valley, fringed by trees that cling for dear life to the nearly
perpendicular hill. Upon closer inspection, there seem to be markings and
patterns in the moss and lichens growing in rings upon the trees.
Overlooking its rational impossibility, the patterned growth seems perfectly
natural.

[Exits: north south west]
A dragon hatchling flies in.

<630/878hp 666/675m 357/394mv no opponent no opponent aggressive outdoors field 6pm (day)> sca
You scan all around.
You scan north.
You scan south.
You scan west.
*** Range 1 (west) ***
(White Aura) (WANTED) Destrian the Holy Knight is here.
A valley elf wanders here, cautious of your intrusion.
*** Range 2 (west) ***
An antelope is here, peacefully munching on grass.
*** Range 4 (west) ***
(Camouflage) A valley elf wanders here, cautious of your intrusion.

<630/878hp 666/675m 357/394mv no opponent no opponent aggressive outdoors field 6pm (day)> whe
Destrian walks in.
Players near you in Sylvan Vale:
<PK> Destrian Skirting the Vale
<PK> Astenos Skirting the Vale

<630/878hp 666/675m 357/394mv no opponent no opponent aggressive outdoors field 6pm (day)>
Destrian's stab DISEMBOWELS you!
Destrian has quite a few wounds.

<580/878hp 666/675m 357/394mv blade defensive aggressive outdoors field 6pm (day)> w
No way! You are still fighting!
Destrian parries your stab.
Destrian's shield jolts under your stab, but holds.
Your thrust devastates Destrian!
You dodge Destrian's slash.
You parry Destrian's slash.
Destrian has quite a few wounds.

<580/878hp 666/675m 357/394mv blade defensive aggressive outdoors field 6pm (day)> dirt Destrian
Your kicked dirt misses Destrian.
Destrian has quite a few wounds.

<580/878hp 666/675m 357/394mv blade defensive aggressive outdoors field 6pm (day)>
Destrian has fled!
Destrian walks west.

<580/878hp 666/675m 357/394mv no opponent no opponent aggressive outdoors field 6pm (day)> murder Destrian
w
murder Destrian

Destrian walks in.

<580/878hp 666/675m 357/394mv no opponent no opponent aggressive outdoors field 6pm (day)> Destrian yells 'Help! I am being attacked by Astenos!'
Your thrust decimates Destrian!
Destrian blocks your attack with his shield.
Destrian has some big nasty wounds and scratches.

<580/878hp 666/675m 357/394mv blade defensive aggressive outdoors field 6pm (day)> dirt Destrian

Destrian has fled!
Destrian walks north.

<580/878hp 666/675m 357/394mv no opponent no opponent aggressive outdoors field 6pm (day)>
Destrian walks in.

<580/878hp 666/675m 357/394mv no opponent no opponent aggressive outdoors field 6pm (day)>
You deflect Destrian's stab aside in an ungraceful parry.
No way! You are still fighting!
Destrian has some big nasty wounds and scratches.

<580/878hp 666/675m 357/394mv blade defensive aggressive outdoors field 6pm (day)> You do the best you can!
Destrian has some big nasty wounds and scratches.

<580/878hp 666/675m 357/394mv blade defensive aggressive outdoors field 6pm (day)> Destrian is blinded by the dirt in his eyes!
Your kicked dirt scratches Destrian.
Destrian has some big nasty wounds and scratches.

<580/878hp 666/675m 357/394mv blade defensive aggressive outdoors field 6pm (day)>
Your thrust decimates Destrian!
Destrian blocks your attack with his shield.
Destrian's stab DISMEMBERS you!
A wild boar's charge mauls Destrian.
Destrian has some big nasty wounds and scratches.

<527/878hp 666/675m 357/394mv blade defensive aggressive outdoors field 6pm (day)>
Destrian has fled!
Destrian walks west.

<527/878hp 666/675m 357/394mv no opponent no opponent aggressive outdoors field 6pm (day)> w
murder Destrian
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]
A valley elf wanders here, cautious of your intrusion.
A dragon hatchling flies in.

<527/878hp 666/675m 355/394mv no opponent no opponent aggressive outdoors field 6pm (day)> They aren't here.

<527/878hp 666/675m 355/394mv no opponent no opponent aggressive outdoors field 6pm (day)> w
w
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]
You see 2 of a stone of goodness here.
You see 3 of an elven longsword here.
An antelope is here, peacefully munching on grass.
A dragon hatchling flies in.

<527/878hp 666/675m 353/394mv no opponent no opponent aggressive outdoors field 6pm (day)> murder Destrian
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]
A giant stone feeling very holy is here.
A shiny blade is on the floor.
A dragon hatchling flies in.

<527/878hp 666/675m 351/394mv no opponent no opponent aggressive outdoors field 6pm (day)> sca
They aren't here.

<527/878hp 666/675m 351/394mv no opponent no opponent aggressive outdoors field 6pm (day)> You scan all around.
You scan north.
*** Range 1 (north) ***
A valley elf wanders here, skirting between the tall grasses.
A valley elf wanders here, cautious of your intrusion.
You scan east.
*** Range 1 (east) ***
An antelope is here, peacefully munching on grass.
*** Range 2 (east) ***
A valley elf wanders here, cautious of your intrusion.
You scan south.
*** Range 2 (south) ***
A rather large dog is here, wandering the valley.
You scan west.
*** Range 1 (west) ***
(Camouflage) A valley elf wanders here, cautious of your intrusion.

<527/878hp 666/675m 351/394mv no opponent no opponent aggressive outdoors field 6pm (day)> w
Skirting the Vale
The unyielding verdant slope stretches along the eastern side of the
valley, fringed by trees that cling for dear life to the nearly
perpendicular hill. Upon closer inspection, there seem to be markings and
patterns in the moss and lichens growing in rings upon the trees.
Overlooking its rational impossibility, the patterned growth seems perfectly
natural.

[Exits: north east south up]
You see 2 of a brown cloak here.
You see 3 of an elven longsword here.
Some soft boots are on the floor.
(Camouflage) A valley elf wanders here, cautious of your intrusion.
A dragon hatchling flies in.

<527/878hp 666/675m 349/394mv no opponent no opponent aggressive outdoors field 6pm (day)> whe
Players near you in Sylvan Vale:
<PK> Destrian Skirting the Vale
<PK> Astenos Skirting the Vale

<527/878hp 666/675m 349/394mv no opponent no opponent aggressive outdoors field 6pm (day)>
The sun slowly disappears in the west.

<540/878hp 675/675m 394/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> murder Destrian
They aren't here.

<540/878hp 675/675m 394/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> w
You spend some time extricating yourself from the mass of hanging vines.

<540/878hp 675/675m 394/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> herb
You search the area for some herbs.
You could not find any suitable herbs.

<540/878hp 650/675m 394/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> n
n
whe
Skirting the Vale
The unyielding verdant slope stretches along the eastern side of the
valley, fringed by trees that cling for dear life to the nearly
perpendicular hill. Upon closer inspection, there seem to be markings and
patterns in the moss and lichens growing in rings upon the trees.
Overlooking its rational impossibility, the patterned growth seems perfectly
natural.

[Exits: east south]
A wolf is here, looking for small prey.
A rather large dog is here, wandering the valley.
A dragon hatchling flies in.

<540/878hp 650/675m 392/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> You spend some time extricating yourself from the mass of hanging vines.

<540/878hp 650/675m 392/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> Players near you in Sylvan Vale:
<PK> Destrian In the Valley Basin
<PK> Astenos Skirting the Vale

<540/878hp 650/675m 392/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> wear jav

Destrian yells 'What did I do do you?'
You need a shield equipped to store that.

<540/878hp 650/675m 392/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> e
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]
A valley elf wanders here, skirting between the tall grasses.
A valley elf wanders here, cautious of your intrusion.
A wild boar walks in.
A dragon hatchling flies in.

<540/878hp 650/675m 390/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> sca
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 3 (south) ***
A rather large dog is here, wandering the valley.
You scan west.
*** Range 1 (west) ***
A wolf is here, looking for small prey.
A rather large dog is here, wandering the valley.

<540/878hp 650/675m 390/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> s
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]
A giant stone feeling very holy is here.
A shiny blade is on the floor.
A dragon hatchling flies in.

<540/878hp 650/675m 388/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> s
sca
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth. Beneath some drooping boughs you can make out a
burbling stream accompanying the path.

[Exits: north east south west]
A dragon hatchling flies in.

<540/878hp 650/675m 386/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> You scan all around.
You scan north.
*** Range 2 (north) ***
A valley elf wanders here, skirting between the tall grasses.
A valley elf wanders here, cautious of your intrusion.
You scan east.
*** Range 1 (east) ***
(White Aura) (WANTED) Destrian the Holy Knight is here.
*** Range 2 (east) ***
A valley elf wanders here, skirting between the tall grasses.
You scan south.
*** Range 1 (south) ***
A rather large dog is here, wandering the valley.
You scan west.

<540/878hp 650/675m 386/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> e
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth. Beneath some drooping boughs you can make out a
burbling stream accompanying the path.

[Exits: north east south west]
A dragon hatchling flies in.

<540/878hp 650/675m 384/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> murder Destrian
They aren't here.

<540/878hp 650/675m 384/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> sca
You scan all around.
You scan north.
*** Range 1 (north) ***
An antelope is here, peacefully munching on grass.
*** Range 5 (north) ***
A valley elf scout wanders the valley, searching for intruders like you!
You scan east.
*** Range 1 (east) ***
A valley elf wanders here, skirting between the tall grasses.
You scan south.
*** Range 1 (south) ***
A valley elf wanders here, cautious of your intrusion.
You scan west.

<540/878hp 650/675m 384/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> e
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth. Beneath some drooping boughs you can make out a
burbling stream accompanying the path.

[Exits: north east south west]
(White Aura) (WANTED) Destrian the Holy Knight is here.
A valley elf wanders here, skirting between the tall grasses.
A dragon hatchling flies in.

<540/878hp 650/675m 382/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> sca
murder Destrian

Destrian walks north.
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) (WANTED) Destrian the Holy Knight is here.
A valley elf wanders here, cautious of your intrusion.
*** Range 3 (north) ***
An antelope is here, peacefully munching on grass.
You scan east.
You scan south.
You scan west.

<540/878hp 650/675m 382/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> They aren't here.

<540/878hp 650/675m 382/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> n
murder Destrian
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]
A valley elf wanders here, cautious of your intrusion.
A dragon hatchling flies in.

<540/878hp 650/675m 380/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> n
They aren't here.

<540/878hp 650/675m 380/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> n
murder Destrian
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]
A shiny blade is on the floor.
(White Aura) (WANTED) Destrian the Holy Knight is here.
A dragon hatchling flies in.

<540/878hp 650/675m 378/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> Skirting the Vale
The unyielding verdant slope stretches along the eastern side of the
valley, fringed by trees that cling for dear life to the nearly
perpendicular hill. Upon closer inspection, there seem to be markings and
patterns in the moss and lichens growing in rings upon the trees.
Overlooking its rational impossibility, the patterned growth seems perfectly
natural.

[Exits: south west]
An antelope is here, peacefully munching on grass.
A dragon hatchling flies in.

<540/878hp 650/675m 376/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> They aren't here.

<540/878hp 650/675m 376/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> s
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]
A shiny blade is on the floor.
(White Aura) (WANTED) Destrian the Holy Knight is here.
A dragon hatchling flies in.

<540/878hp 650/675m 374/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> murder Destrian
Destrian yells 'Help! I am being attacked by Astenos!'
Your thrust devastates Destrian!
Your stab decimates Destrian!
Destrian parries your thrust.
Your sting decimates Destrian!
Your thrust mauls Destrian.
You parry Destrian's slash.
You dodge Destrian's stab.
A wild boar's charge wounds Destrian.
A large wolf's bite wounds Destrian.
Destrian has some big nasty wounds and scratches.

<540/878hp 650/675m 374/394mv blade defensive aggressive outdoors field 7pm (dusk)>
Destrian has fled!
Destrian walks south.

<540/878hp 650/675m 374/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> s
murder Destrian
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]
A valley elf wanders here, cautious of your intrusion.
A dragon hatchling flies in.

<540/878hp 650/675m 372/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> They aren't here.

<540/878hp 650/675m 372/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> s
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth. Beneath some drooping boughs you can make out a
burbling stream accompanying the path.

[Exits: north east south west]
A valley elf wanders here, skirting between the tall grasses.
A dragon hatchling flies in.

<540/878hp 650/675m 370/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> s
murder Destrian
Skirting the Vale
At this juncture near the entrance, the flat plain of the valley floor
comes up sharply against an abnormally steep hill that rises past a fringe
of delicate looking trees. Upon closer inspection, there seem to be
markings and patterns in the moss and lichens growing in rings upon the
trees. Overlooking its rational impossibility, the patterned growth seems
perfectly natural.

[Exits: north west]
A dragon hatchling flies in.

<540/878hp 650/675m 368/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> s
s
murder Destrian
They aren't here.

<540/878hp 650/675m 368/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> w
You spend some time extricating yourself from the mass of hanging vines.

<540/878hp 650/675m 368/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> w
You spend some time extricating yourself from the mass of hanging vines.

<540/878hp 650/675m 368/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> murder Destrian
They aren't here.

<540/878hp 650/675m 368/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> Entrance to Sylvan Vale
The steep overgrown path from the plains fades into the lush vegetation
and brilliant verdance of a gentle valley, apparently untouched by any forms
of civilization. Birds of all colors and plumages flit through the trees,
while rustles of forest creatures echo through the undergrowth. To the
north the valley expands in its placid serenity, or you could skirt the
lower edges of the valley to either side. The path entrance is nearly
obscured by a curtain of dangling vines to the south.

[Exits: north east west up]
A shiny blade is on the floor.
A valley elf wanders here, cautious of your intrusion.
A dragon hatchling flies in.

<540/878hp 650/675m 366/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> Skirting the Vale
At this juncture near the entrance, the flat plain of the valley floor
comes up sharply against an abnormally steep hill that rises past a fringe
of delicate looking trees. Upon closer inspection, there seem to be
markings and patterns in the moss and lichens growing in rings upon the
trees. Overlooking its rational impossibility, the patterned growth seems
perfectly natural.

[Exits: north east]
A pile of gold coins.
A shiny blade is on the floor.
A rather large dog is here, wandering the valley.
A dragon hatchling flies in.

<540/878hp 650/675m 364/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> They aren't here.

<540/878hp 650/675m 364/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> e
Entrance to Sylvan Vale
The steep overgrown path from the plains fades into the lush vegetation
and brilliant verdance of a gentle valley, apparently untouched by any forms
of civilization. Birds of all colors and plumages flit through the trees,
while rustles of forest creatures echo through the undergrowth. To the
north the valley expands in its placid serenity, or you could skirt the
lower edges of the valley to either side. The path entrance is nearly
obscured by a curtain of dangling vines to the south.

[Exits: north east west up]
A shiny blade is on the floor.
A valley elf wanders here, cautious of your intrusion.
A dragon hatchling flies in.

<540/878hp 650/675m 362/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> s
s
You spend some time extricating yourself from the mass of hanging vines.

<540/878hp 650/675m 362/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> sca
You spend some time extricating yourself from the mass of hanging vines.

<540/878hp 650/675m 362/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> You scan all around.
You scan north.
*** Range 2 (north) ***
An antelope is here, peacefully munching on grass.
*** Range 6 (north) ***
A valley elf scout wanders the valley, searching for intruders like you!
You scan east.
You scan west.
*** Range 1 (west) ***
A rather large dog is here, wandering the valley.
You scan up.

<540/878hp 650/675m 362/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> whe
Players near you in Sylvan Vale:
<PK> Astenos Entrance to Sylvan Vale

<540/878hp 650/675m 362/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> u
Scenic Rock
You stand upon a jutting protrusion of sandstone, overlooking the vale
below. From here you can see odd sorts of tree huts formed by excellent
elven craftsmanship that emerge between the branches of trees that sprout
along the rim of the valley. You notice a sort of leafy tunnel that seems
to allow passage into the vale below.

[Exits: south down]
A regal sign has been attached to a nearby tree.
A dragon hatchling flies in.

<540/878hp 650/675m 360/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> s
s
Along the Path
You suddenly find yourself wading through knee-high grasses, as the path
is swallowed by infringing vegetation - yet the path remains distinct, for
the earth to either side of you has collapsed into the valley below.
Majestic trees have since grown from the fallen earth and crowd around you,
blocking out most of the sun and leaving the path in deep shadow. A
fragile-looking meshwork of branches spans to both east and west, framed by
rows of narrow arching trunks, forming a delicate walkway through the
foliage.

[Exits: north east south west]
A dragon hatchling flies in.

<540/878hp 650/675m 358/394mv no opponent no opponent aggressive outdoors field 7pm (dusk)> whe
A Path from the Plains
You are travelling on an old overgrown path leading away from the plains
north of Seringale. The path doesn't look like it is used very often, but a
trail through it has been relatively well kept. Small rocks and stones lie
scattered in the grass. South of here leads back into the plains, while the
pathway northwards leads into a valley occupied by elves.

[Exits: north south]
A dragon hatchling flies in.
The night has begun.

<560/878hp 662/675m 394/394mv no opponent no opponent aggressive outdoors field 8pm (night)> s
Players near you in Sylvan Vale:
<PK> Astenos A Path from the Plains

<560/878hp 662/675m 394/394mv no opponent no opponent aggressive outdoors field 8pm (night)> The steep foothills
You walk in the steep foothills. It is rather hard to move here. To the
north is a grassy valley.

[Exits: north east south]
A bunch of pretty wild flowers is here.
A dragon hatchling flies in.

<560/878hp 662/675m 392/394mv no opponent no opponent aggressive outdoors hills 8pm (night)> e
The steep foothills
You are walking in the steep foothills. It is rather hard to move here. To
the north, the mountains tower over you. Pine trees grow here.

[Exits: north east south west]
A cute rabbit is here.
A dragon hatchling flies in.

<560/878hp 662/675m 388/394mv no opponent no opponent aggressive outdoors hills 8pm (night)> s
s
Grassy foothills
You walk in the grassy foothills north of the plains. The wind is rough.
To the north are the foothills and mountains.

[Exits: north east south west]
A dragon hatchling flies in.

<560/878hp 662/675m 384/394mv no opponent no opponent aggressive outdoors hills 8pm (night)> s
s
s
Grassy plains
You walk in some grassy plains. The wind is strong and rough. To the north
are the foothills and mountains.

[Exits: north east south west]
A dragon hatchling flies in.

<560/878hp 662/675m 381/394mv no opponent no opponent aggressive outdoors field 8pm (night)> whe
Gallow hill
You walk in the grassy plains. On this little hill you can make out two
wooden frames with something swinging underneath. In the shadows, you
spot a sign.

[Exits: north east south west]
A bunch of pretty wild flowers is here.
The disfigured corpse of Harlen hangs from the gallows.
A cute rabbit is here.
(White Aura) A black veiled female figure waits here patiently.
A dragon hatchling flies in.

<560/878hp 662/675m 379/394mv no opponent no opponent aggressive outdoors hills 8pm (night)> Path in the plains
You are walking on a path situated in the rough plains. You feel the
strong winds blow through your hair. The path continues east, north and
west to the plains.

[Exits: north east south west]
A cute rabbit is here.
A cute rabbit is here.
A dragon hatchling flies in.

<560/878hp 662/675m 377/394mv no opponent no opponent aggressive outdoors field 8pm (night)> Outside the North Gate
You are outside the North Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the beginnings of a grass field to the
north and the entrance into the city of Seringale to the south.

[Exits: north south]
A wild boar walks in.
A large wolf walks in.
A dragon hatchling flies in.

<560/878hp 662/675m 375/394mv no opponent no opponent aggressive outdoors city 8pm (night)> Players near you in Seringale:
<PK> Astenos Outside the North Gate

<560/878hp 662/675m 375/394mv no opponent no opponent aggressive outdoors city 8pm (night)> s
Inside the North Gate
You are inside the North Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the south, the
north gate to the north, and the battlement of the city above you.

[Exits: north south up]
A glowing banner bearing the emblem of Seringale rests here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A dragon hatchling flies in.
A large wolf walks in.
A wild boar walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Astenos. You can read all about them in the Cityguard Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have a look at the sign there.'
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<560/878hp 662/675m 373/394mv no opponent no opponent aggressive outdoors city 8pm (night)> whe
Players near you in Seringale:
<PK> Astenos Inside the North Gate
A half-elf city guard yells 'You will feel the weight of the law, Destrian!!'

<560/878hp 662/675m 373/394mv no opponent no opponent aggressive outdoors city 8pm (night)> n
Outside the North Gate
You are outside the North Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the beginnings of a grass field to the
north and the entrance into the city of Seringale to the south.

[Exits: north south]
A wild boar walks in.
A large wolf walks in.
A dragon hatchling flies in.

<560/878hp 662/675m 371/394mv no opponent no opponent aggressive outdoors city 8pm (night)> n
n
n
Path in the plains
You are walking on a path situated in the rough plains. You feel the
strong winds blow through your hair. The path continues east, north and
west to the plains.

[Exits: north east south west]
A cute rabbit is here.
A cute rabbit is here.
A dragon hatchling flies in.
A large wolf walks in.
A wild boar walks in.

<560/878hp 662/675m 369/394mv no opponent no opponent aggressive outdoors field 8pm (night)> n
Gallow hill
You walk in the grassy plains. On this little hill you can make out two
wooden frames with something swinging underneath. In the shadows, you
spot a sign.

[Exits: north east south west]
A bunch of pretty wild flowers is here.
The disfigured corpse of Harlen hangs from the gallows.
A cute rabbit is here.
(White Aura) A black veiled female figure waits here patiently.
A dragon hatchling flies in.

<560/878hp 662/675m 366/394mv no opponent no opponent aggressive outdoors hills 8pm (night)> whe
Grassy plains
You walk in some grassy plains. The wind is strong and rough. To the north
are the foothills and mountains.

[Exits: north east south west]
A dragon hatchling flies in.

<560/878hp 662/675m 364/394mv no opponent no opponent aggressive outdoors field 8pm (night)> n
n
Grassy foothills
You walk in the grassy foothills north of the plains. The wind is rough.
To the north are the foothills and mountains.

[Exits: north east south west]
A dragon hatchling flies in.

<560/878hp 662/675m 362/394mv no opponent no opponent aggressive outdoors hills 8pm (night)> n
n
n
Players near you in Plains of the North:
<PK> Astenos Grassy foothills

<560/878hp 662/675m 362/394mv no opponent no opponent aggressive outdoors hills 8pm (night)> The steep foothills
You are walking in the steep foothills. It is rather hard to move here. To
the north, the mountains tower over you. Pine trees grow here.

[Exits: north east south west]
A cute rabbit is here.
A dragon hatchling flies in.

<560/878hp 662/675m 358/394mv no opponent no opponent aggressive outdoors hills 8pm (night)> whe
Base of Mount Saidian
You are at the base of a large mountain which towers over Ofcol. Far off
to the south you see the faint lights of Seringale. An old path continues
winding slowly up the mountain, its old worn surface well trodden and very
rough. The path leads up towards an ancient town occupied by avians that
have held the mountain for a millennium.

[Exits: south up]
A dragon hatchling flies in.

<560/878hp 662/675m 353/394mv no opponent no opponent aggressive outdoors mountain 8pm (night)> The upward climb of the slope prevents you from walking evenly into the mountain.

<560/878hp 662/675m 353/394mv no opponent no opponent aggressive outdoors mountain 8pm (night)> The upward climb of the slope prevents you from walking evenly into the mountain.

<560/878hp 662/675m 353/394mv no opponent no opponent aggressive outdoors mountain 8pm (night)> The upward climb of the slope prevents you from walking evenly into the mountain.

<560/878hp 662/675m 353/394mv no opponent no opponent aggressive outdoors mountain 8pm (night)> Players near you in Mount Saidian:
<PK> Astenos Base of Mount Saidian

<560/878hp 662/675m 353/394mv no opponent no opponent aggressive outdoors mountain 8pm (night)> s
The steep foothills
You are walking in the steep foothills. It is rather hard to move here. To
the north, the mountains tower over you. Pine trees grow here.

[Exits: north east south west]
A cute rabbit is here.
A dragon hatchling flies in.

<560/878hp 662/675m 348/394mv no opponent no opponent aggressive outdoors hills 8pm (night)> e
e
The steep foothills
You are walking in the steep foothills. It is quite hard to move here.
Further to the north, the mountains tower over you. Several pine trees
grow here.

[Exits: east south west]
A wild boar walks in.
A dragon hatchling flies in.

<560/878hp 662/675m 344/394mv no opponent no opponent aggressive outdoors hills 8pm (night)> dr
The pool in the foothills
You are standing by a pool in the small foothills. It is cold and you can
see the moon reflecting off the water. A steep slope rises up into the
foothills to the north. Behind them are the mountains.

[Exits: north east south west]
A crystal clear pool of water looks refreshing.
A dragon hatchling flies in.

<560/878hp 662/675m 340/394mv no opponent no opponent aggressive outdoors hills 8pm (night)> n
n
You drink water from a crystal clear pool of water.
Your thirst is quenched.

<560/878hp 662/675m 340/394mv no opponent no opponent aggressive outdoors hills 8pm (night)> n
Path to the Mountains
A mountain range is to the north. You stand amongst loose rocks and
pebbles that have fallen off during recent landslides. A stone paved
slope takes you directly to the base of the mountains. The ground is a
little muddy due to the pool just south of here. As you get near the
mountain, the wind begins to pick up a bit, making it a chilly night.

[Exits: north south]
A vulture circles over you, waiting to swoop down to their meal.
A vulture circles over you, waiting to swoop down to their meal.
A dragon hatchling flies in.

<560/878hp 662/675m 337/394mv no opponent no opponent aggressive outdoors hills 8pm (night)> whe
Base of the Mountains
You stand at the base of a steep mountain range. Dark ominous clouds loom
overhead in a menacing way, blocking out the moonlight. Large boulders
are parted to the side, clearing a path that allows you a passage into the
mountains. You spot some vultures circling overhead, waiting to descend
to a meal of an unfortunate traveler. A hidden sign to your left warns
hikers to not stray off the trail, perhaps you should heed it.

[Exits: south up]
A vulture circles over you, waiting to swoop down to their meal.
A vulture circles over you, waiting to swoop down to their meal.
An orc cowers here, peering around nervously for any elves.
An orc cowers here, peering around nervously for any elves.
A traveler is here, adventuring through the woods.
A dragon hatchling flies in.

<560/878hp 662/675m 333/394mv no opponent no opponent aggressive outdoors hills 8pm (night)> Alas, you cannot go that way.

<560/878hp 662/675m 333/394mv no opponent no opponent aggressive outdoors hills 8pm (night)> Players near you in Mountain Trail:
<PK> Astenos Base of the Mountains

<560/878hp 662/675m 333/394mv no opponent no opponent aggressive outdoors hills 8pm (night)> s
Path to the Mountains
A mountain range is to the north. You stand amongst loose rocks and
pebbles that have fallen off during recent landslides. A stone paved
slope takes you directly to the base of the mountains. The ground is a
little muddy due to the pool just south of here. As you get near the
mountain, the wind begins to pick up a bit, making it a chilly night.

[Exits: north south]
A vulture circles over you, waiting to swoop down to their meal.
A vulture circles over you, waiting to swoop down to their meal.
A dragon hatchling flies in.

<560/878hp 662/675m 329/394mv no opponent no opponent aggressive outdoors hills 8pm (night)> s
e
The pool in the foothills
You are standing by a pool in the small foothills. It is cold and you can
see the moon reflecting off the water. A steep slope rises up into the
foothills to the north. Behind them are the mountains.

[Exits: north east south west]
A crystal clear pool of water looks refreshing.
A dragon hatchling flies in.

<560/878hp 662/675m 325/394mv no opponent no opponent aggressive outdoors hills 8pm (night)> e
e
e
Path in the foothills
You are walking on a path situated in the rough plains. You feel the
strong winds blow through your hair as you watch the beautiful landscaping
here. To the south, east, and west you can walk among the rolling foothills
of the plains. Further south are the plains and beyond that, Seringale.

[Exits: east south west]
A dragon hatchling flies in.

<560/878hp 662/675m 321/394mv no opponent no opponent aggressive outdoors hills 8pm (night)> e
e
Path in the foothills
You are walking on a long path in the east-west direction. You are
surrounded by foothills. You are able to force your way through some dense
plants to the north.

[Exits: north east south west]
A dragon hatchling flies in.

<560/878hp 662/675m 317/394mv no opponent no opponent aggressive outdoors hills 8pm (night)>
Destrian tells you 'What did I do to you?'
Path in the foothills
You are on a path through the rocky foothills. The wind blows at your
cheeks with a strength and purpose of mother nature. Creatures of the
plains scamper away from you as your footsteps draw near to them. To the
east and west the path continues on before you. Far off to the north you
can see the peak of a grand mountain.

[Exits: east west]
A dragon hatchling flies in.

<560/878hp 662/675m 313/394mv no opponent no opponent aggressive outdoors hills 8pm (night)> The path intersection
You are standing at the intersection of three paths. To the west you can
follow a long, narrow path through the foothills. To the north a wide path
leads to the village of Ofcol, while an ancient-looking and overgrown path
leads away towards the south.

[Exits: north south west]
A dragon hatchling flies in.

<560/878hp 662/675m 311/394mv no opponent no opponent aggressive outdoors field 8pm (night)> A row of sickly looking hedges blocks your way east.

<560/878hp 662/675m 311/394mv no opponent no opponent aggressive outdoors field 8pm (night)> n
A row of sickly looking hedges blocks your way east.

<560/878hp 662/675m 311/394mv no opponent no opponent aggressive outdoors field 8pm (night)> n
Road to Ofcol
You are walking on a wide road. To the north is the village of Ofcol and
to the south there is the T intersection. You can enter the foothills
west. The foothills to your east are very steep.

[Exits: north south west]
A wild boar walks in.
A large wolf walks in.
A dragon hatchling flies in.

<560/878hp 662/675m 309/394mv no opponent no opponent aggressive outdoors road 8pm (night)> n
Outside Ofcol
You are standing outside the village of Ofcol. The village looks very
small, but still a nice and safe place to spend the night. You see light
streaming out of the windows of small houses. You may enter the city to
the north or journey towards the T-intersection in the southern direction.

[Exits: north south]
A dragon hatchling flies in.
A large wolf walks in.
A wild boar walks in.

<560/878hp 662/675m 307/394mv no opponent no opponent aggressive outdoors city 8pm (night)> whe
Dirt Road
You are on a long dirt road. Deep ruts in the road are the result of
many traveling caravans. Small patches of grass grow slightly off the road.
Hundreds of hoof prints lead back and forth on the road. A few vibrant
trees paint the side of this country road. The moon casts a silvery sheen
over the road as it runs along.

[Exits: north south]
A wild boar walks in.
A large wolf walks in.
A dragon hatchling flies in.

<560/878hp 662/675m 305/394mv no opponent no opponent aggressive outdoors city 8pm (night)> Players near you in New Ofcol:
<PK> Destrian Grass Field
<PK> Astenos Dirt Road

<560/878hp 662/675m 305/394mv no opponent no opponent aggressive outdoors city 8pm (night)> n
Dirt Road
You are on a long dirt road. Deep ruts in the road are the result of
many traveling caravans. Small patches of grass grow slightly off the road.
Hundreds of hoof prints lead back and forth on the road. A few vibrant
trees paint the side of this country road. The moon casts a silvery sheen
over the road as it runs along.

[Exits: north east south west]
A cow is here, munching on grass.
A dragon hatchling flies in.
A large wolf walks in.
A wild boar walks in.

<560/878hp 662/675m 303/394mv no opponent no opponent aggressive outdoors city 8pm (night)> n
Dirt Road
You are on a long dirt road. Deep ruts in the road are the result of
many traveling caravans. Small patches of grass grow slightly off the road.
Hundreds of hoof prints lead back and forth on the road. A few vibrant
trees paint the side of this country road. The moon casts a silvery sheen
over the road as it runs along.

[Exits: east south west]
A wild boar walks in.
A large wolf walks in.
A dragon hatchling flies in.

<560/878hp 662/675m 301/394mv no opponent no opponent aggressive outdoors city 8pm (night)> s
s
Dirt Road
You are on a long dirt road. Deep ruts in the road are the result of
many traveling caravans. Small patches of grass grow slightly off the road.
Hundreds of hoof prints lead back and forth on the road. A few vibrant
trees paint the side of this country road. The moon casts a silvery sheen
over the road as it runs along.

[Exits: north east south west]
A cow is here, munching on grass.
A dragon hatchling flies in.
A large wolf walks in.
A wild boar walks in.

<560/878hp 662/675m 299/394mv no opponent no opponent aggressive outdoors city 8pm (night)> sca
Dirt Road
You are on a long dirt road. Deep ruts in the road are the result of
many traveling caravans. Small patches of grass grow slightly off the road.
Hundreds of hoof prints lead back and forth on the road. A few vibrant
trees paint the side of this country road. The moon casts a silvery sheen
over the road as it runs along.

[Exits: north south]
A wild boar walks in.
A large wolf walks in.
A dragon hatchling flies in.

<560/878hp 662/675m 297/394mv no opponent no opponent aggressive outdoors city 8pm (night)> You scan all around.
You scan north.
*** Range 1 (north) ***
A cow is here, munching on grass.
You scan south.

<560/878hp 662/675m 297/394mv no opponent no opponent aggressive outdoors city 8pm (night)> s
Outside Ofcol
You are standing outside the village of Ofcol. The village looks very
small, but still a nice and safe place to spend the night. You see light
streaming out of the windows of small houses. You may enter the city to
the north or journey towards the T-intersection in the southern direction.

[Exits: north south]
A dragon hatchling flies in.
A large wolf walks in.
A wild boar walks in.

<560/878hp 662/675m 295/394mv no opponent no opponent aggressive outdoors city 8pm (night)> sca
You scan all around.
You scan north.
*** Range 2 (north) ***
A cow is here, munching on grass.
You scan south.
*** Range 6 (south) ***
A cute rabbit is here.

<560/878hp 662/675m 295/394mv no opponent no opponent aggressive outdoors city 8pm (night)> whe
Players near you in Plains of the North:
<PK> Astenos Outside Ofcol

<560/878hp 662/675m 295/394mv no opponent no opponent aggressive outdoors city 8pm (night)> n
Dirt Road
You are on a long dirt road. Deep ruts in the road are the result of
many traveling caravans. Small patches of grass grow slightly off the road.
Hundreds of hoof prints lead back and forth on the road. A few vibrant
trees paint the side of this country road. The moon casts a silvery sheen
over the road as it runs along.

[Exits: north south]
A wild boar walks in.
A large wolf walks in.
A dragon hatchling flies in.

<560/878hp 662/675m 293/394mv no opponent no opponent aggressive outdoors city 8pm (night)> sca

Destrian has summoned you!
Grass Field
You are standing in a large grassy field, surrounded by a neatly
white-washed fence. A few patches of flowers here and there break up the
otherwise homogenous green. The sun shines brightly down on the meadow,
enhancing the vibrant colours.

[Exits: north west]
An old bucket has been left here.
A shiny ring belonging to a goblin lies on the ground.
(White Aura) (WANTED) Destrian the Holy Knight is here.
The farmer's daughter is standing out in the field, staring out at the cows.
Farmer Wyn is here, standing near the barn.
A cow is here, munching on grass.
You scan all around.
You scan north.
You scan west.
*** Range 1 (west) ***
A young horse is here, grazing.
A young horse is here, grazing.
A young horse is here, grazing.

<560/878hp 662/675m 293/394mv no opponent no opponent aggressive outdoors field 8pm (night)> dirt Destrian
Destrian yells 'Help! Astenos kicked dirt into my eyes!'
Destrian is blinded by the dirt in his eyes!
Your kicked dirt scratches Destrian.
The herbs look more plentiful again.
Destrian has quite a few wounds.

<573/878hp 671/675m 346/394mv blade defensive aggressive outdoors field 9pm (night)> sd

Your thrust decimates Destrian!
Destrian blocks your attack with his shield.
Your thrust mauls Destrian.
Your sting devastates Destrian!
Destrian's slash MUTILATES you!
Destrian has quite a few wounds.

<531/878hp 671/675m 346/394mv blade defensive aggressive outdoors field 9pm (night)>
You dodge Destrian's reckoning.
Destrian has quite a few wounds.

<531/878hp 671/675m 346/394mv blade defensive aggressive outdoors field 9pm (night)>
Destrian blocks your attack with his shield.
Your stab decimates Destrian!
You parry Destrian's stab.
You nimbly dodge Destrian's stab with a practiced maneuver.
Destrian has quite a few wounds.

<531/878hp 671/675m 346/394mv blade defensive aggressive outdoors field 9pm (night)> You disarm Destrian's shield!
You seize the opening and attempt to disarm Destrian's weapon as well.
You disarm a sword with a swiftbird hilt to the ground!
Destrian has some big nasty wounds and scratches.

<531/878hp 671/675m 346/394mv none unarmed aggressive outdoors field 9pm (night)> wear bow

Your thrust devastates Destrian!
You parry Destrian's punch with a hasty swing from your off-hand weapon.
Destrian's punch DISEMBOWELS you!
Destrian has some big nasty wounds and scratches.

<479/878hp 671/675m 346/394mv none unarmed aggressive outdoors field 9pm (night)>
Destrian rubs the dirt out of his eyes, but they're still watering.
Your thrust decimates Destrian!
Your sting devastates Destrian!
Your stab decimates Destrian!
You dance around Destrian's punch and easily dodge it.
Destrian has some big nasty wounds and scratches.

<479/878hp 671/675m 346/394mv none unarmed aggressive outdoors field 9pm (night)>
Destrian gets a sword with a swiftbird hilt.
Destrian gets a bucket.
Destrian gets a goblin's ring.
You stop wielding a prison whip.
You stop wielding a Hell-Spear.
You wield a ranger's bow.
A ranger's bow feels like a part of you!
Destrian has some big nasty wounds and scratches.

<479/878hp 671/675m 346/394mv none unarmed aggressive outdoors field 9pm (night)>
Destrian has fled!
Destrian walks north.

<479/878hp 671/675m 346/394mv no opponent no opponent aggressive outdoors field 9pm (night)> wound Destrian
They aren't here.

<479/878hp 671/675m 346/394mv no opponent no opponent aggressive outdoors field 9pm (night)> n
wound Destrian
Dirt Road
You are on a long dirt road. Deep ruts are carved into the road.
Patches of grass and daisies are set on the sides of the road. A single
lopsided tree sits on the east side of the road. Hoof prints paint all side
of the road. The sun brightly lights up the path ahead. Two unlit torches
are placed upon two sizeable tree stumps.

[Exits: east south west]
(White Aura) (WANTED) Destrian the Holy Knight is here.

<479/878hp 671/675m 344/394mv no opponent no opponent aggressive outdoors city 9pm (night)> You aim a debilitating shot at Destrian.
Destrian yells 'Help! Astenos is trying to immobilize me!'
Your wounding shot misses Destrian.
Destrian has some big nasty wounds and scratches.

<479/878hp 656/675m 344/394mv none unarmed aggressive outdoors city 9pm (night)>
Destrian has fled!
Destrian walks west.

<479/878hp 656/675m 344/394mv no opponent no opponent aggressive outdoors city 9pm (night)> murder Destrian
w
murder Destrian
They aren't here.

<479/878hp 656/675m 344/394mv no opponent no opponent aggressive outdoors city 9pm (night)> Pig Sty
You're standing knee-deep in a filthy pigsty. This enclosure is entirely
covered in mud and slop with bits of garbage mixed in. Large off-colour
clumps steam unpleasantly in the corners of the pen. A twisted wooden fence
surrounds it, keeping the pigs from tracking the gloopy mess all over Ofcol.
It smells... decidedly unappealing.

[Exits: east south]
(White Aura) (WANTED) Destrian the Holy Knight is here.
A cow is here, munching on grass.
A young horse is here, grazing.
A pig is playing here, getting itself and you dirty.
A pig is playing here, getting itself and you dirty.
A pig is playing here, getting itself and you dirty.
A pig is playing here, getting itself and you dirty.

<479/878hp 656/675m 342/394mv no opponent no opponent aggressive outdoors city 9pm (night)> Destrian yells 'Help! I am being attacked by Astenos!'
Your drowning DISEMBOWELS Destrian!
Your drowning MUTILATES Destrian!
Destrian looks pretty hurt.

<479/878hp 656/675m 342/394mv none unarmed aggressive outdoors city 9pm (night)>
Destrian's eyes stop watering.
Your drowning MUTILATES Destrian!
Destrian's punch DISEMBOWELS you!
Destrian's punch MUTILATES you!
Destrian looks pretty hurt.

<397/878hp 656/675m 342/394mv none unarmed aggressive outdoors city 9pm (night)>
Destrian has fled!
Destrian limps east.

<397/878hp 656/675m 342/394mv no opponent no opponent aggressive outdoors city 9pm (night)> wound Destrian
e
wound Destrian
They aren't here.

<397/878hp 656/675m 342/394mv no opponent no opponent aggressive outdoors city 9pm (night)> Dirt Road
You are on a long dirt road. Deep ruts are carved into the road.
Patches of grass and daisies are set on the sides of the road. A single
lopsided tree sits on the east side of the road. Hoof prints paint all side
of the road. The sun brightly lights up the path ahead. Two unlit torches
are placed upon two sizeable tree stumps.

[Exits: east south west]

<397/878hp 656/675m 340/394mv no opponent no opponent aggressive outdoors city 9pm (night)> They aren't here.

<397/878hp 656/675m 340/394mv no opponent no opponent aggressive outdoors city 9pm (night)> s
Grass Field
You are standing in a large grassy field, surrounded by a neatly
white-washed fence. A few patches of flowers here and there break up the
otherwise homogenous green. The sun shines brightly down on the meadow,
enhancing the vibrant colours.

[Exits: north west]
The farmer's daughter is standing out in the field, staring out at the cows.
Farmer Wyn is here, standing near the barn.
A cow is here, munching on grass.
Farmer Wyn says 'Would you mind helping my daughter to milk the cows?'

<397/878hp 656/675m 338/394mv no opponent no opponent aggressive outdoors field 9pm (night)> s
wound Destrian
A moldy fence prevents you from wandering off into the field of flowers.

<397/878hp 656/675m 338/394mv no opponent no opponent aggressive outdoors field 9pm (night)> They aren't here.

<397/878hp 656/675m 338/394mv no opponent no opponent aggressive outdoors field 9pm (night)> w
Grass Field
You are standing in a large grassy field, surrounded by a neatly
white-washed fence. A few patches of flowers here and there break up the
otherwise homogenous green. The sun shines brightly down on the meadow,
enhancing the vibrant colours.

[Exits: north east]
A young horse is here, grazing.
A young horse is here, grazing.
A young horse is here, grazing.

<397/878hp 656/675m 336/394mv no opponent no opponent aggressive outdoors field 9pm (night)> s
s
Alas, you cannot go that way.

<397/878hp 656/675m 336/394mv no opponent no opponent aggressive outdoors field 9pm (night)> Alas, you cannot go that way.

<397/878hp 656/675m 336/394mv no opponent no opponent aggressive outdoors field 9pm (night)> n
Pig Sty
You're standing knee-deep in a filthy pigsty. This enclosure is entirely
covered in mud and slop with bits of garbage mixed in. Large off-colour
clumps steam unpleasantly in the corners of the pen. A twisted wooden fence
surrounds it, keeping the pigs from tracking the gloopy mess all over Ofcol.
It smells... decidedly unappealing.

[Exits: east south]
A cow is here, munching on grass.
A young horse is here, grazing.
A pig is playing here, getting itself and you dirty.
A pig is playing here, getting itself and you dirty.
A pig is playing here, getting itself and you dirty.
A pig is playing here, getting itself and you dirty.

<397/878hp 656/675m 334/394mv no opponent no opponent aggressive outdoors city 9pm (night)> e
e
Dirt Road
You are on a long dirt road. Deep ruts are carved into the road.
Patches of grass and daisies are set on the sides of the road. A single
lopsided tree sits on the east side of the road. Hoof prints paint all side
of the road. The sun brightly lights up the path ahead. Two unlit torches
are placed upon two sizeable tree stumps.

[Exits: east south west]

<397/878hp 656/675m 332/394mv no opponent no opponent aggressive outdoors city 9pm (night)> whe
Dirt Road
You are on a long dirt road. Deep ruts in the road are the result of
many traveling caravans. Small patches of grass grow slightly off the road.
Hundreds of hoof prints lead back and forth on the road. A few vibrant
trees paint the side of this country road. The moon casts a silvery sheen
over the road as it runs along.

[Exits: north east south west]
A cow is here, munching on grass.

<397/878hp 656/675m 330/394mv no opponent no opponent aggressive outdoors city 9pm (night)> s
s
Players near you in New Ofcol:
<PK> Astenos Dirt Road

<397/878hp 656/675m 330/394mv no opponent no opponent aggressive outdoors city 9pm (night)> s
Dirt Road
You are on a long dirt road. Deep ruts in the road are the result of
many traveling caravans. Small patches of grass grow slightly off the road.
Hundreds of hoof prints lead back and forth on the road. A few vibrant
trees paint the side of this country road. The moon casts a silvery sheen
over the road as it runs along.

[Exits: north south]
(Charmed) A dragon hatchling is here, its scales changing colour every moment.
(Charmed) A large, ferocious wolf is here.
(Charmed) A large, wild boar grunts softly here.

<397/878hp 656/675m 328/394mv no opponent no opponent aggressive outdoors city 9pm (night)> s
Outside Ofcol
You are standing outside the village of Ofcol. The village looks very
small, but still a nice and safe place to spend the night. You see light
streaming out of the windows of small houses. You may enter the city to
the north or journey towards the T-intersection in the southern direction.

[Exits: north south]
A dragon hatchling flies in.
A large wolf walks in.
A wild boar walks in.

<397/878hp 656/675m 326/394mv no opponent no opponent aggressive outdoors city 9pm (night)> Road to Ofcol
You are walking on a wide road. To the north is the village of Ofcol and
to the south there is the T intersection. You can enter the foothills
west. The foothills to your east are very steep.

[Exits: north south west]
A wild boar walks in.
A large wolf walks in.
A dragon hatchling flies in.

<397/878hp 656/675m 324/394mv no opponent no opponent aggressive outdoors road 9pm (night)> s
s
The path intersection
You are standing at the intersection of three paths. To the west you can
follow a long, narrow path through the foothills. To the north a wide path
leads to the village of Ofcol, while an ancient-looking and overgrown path
leads away towards the south.

[Exits: north south west]
A dragon hatchling flies in.
A large wolf walks in.
A wild boar walks in.

<397/878hp 656/675m 322/394mv no opponent no opponent aggressive outdoors field 9pm (night)> whe
The ancient path
You are moving on an ancient path. Leaves and twigs crunch under you feet.
To the north lies the T-crossing and the path continues south.

[Exits: north south]
A dragon hatchling flies in.

<397/878hp 656/675m 321/394mv no opponent no opponent aggressive outdoors forest 9pm (night)> The ancient path
You are standing on the ancient path which runs north and south. The path
is hidden in the shadows.

[Exits: north south]
A dragon hatchling flies in.

<397/878hp 656/675m 319/394mv no opponent no opponent aggressive outdoors forest 9pm (night)> Players near you in Plains of the North:
<PK> Destrian Path in the foothills
<PK> Astenos The ancient path

<397/878hp 656/675m 319/394mv no opponent no opponent aggressive outdoors forest 9pm (night)>
Your warcry wears off.

<410/878hp 665/675m 374/394mv no opponent no opponent aggressive outdoors forest 10pm (night)> wound Destrian
They aren't here.

<410/878hp 665/675m 374/394mv no opponent no opponent aggressive outdoors forest 10pm (night)> n
n
The ancient path
You are moving on an ancient path. Leaves and twigs crunch under you feet.
To the north lies the T-crossing and the path continues south.

[Exits: north south]
A dragon hatchling flies in.

<410/878hp 665/675m 372/394mv no opponent no opponent aggressive outdoors forest 10pm (night)> whe
The path intersection
You are standing at the intersection of three paths. To the west you can
follow a long, narrow path through the foothills. To the north a wide path
leads to the village of Ofcol, while an ancient-looking and overgrown path
leads away towards the south.

[Exits: north south west]
A dragon hatchling flies in.

<410/878hp 665/675m 371/394mv no opponent no opponent aggressive outdoors field 10pm (night)> Players near you in Plains of the North:
<PK> Destrian Path in the foothills
<PK> Astenos The path intersection

<410/878hp 665/675m 371/394mv no opponent no opponent aggressive outdoors field 10pm (night)> w
w
Path in the foothills
You are on a path through the rocky foothills. The wind blows at your
cheeks with a strength and purpose of mother nature. Creatures of the
plains scamper away from you as your footsteps draw near to them. To the
east and west the path continues on before you. Far off to the north you
can see the peak of a grand mountain.

[Exits: east west]
A dragon hatchling flies in.

<410/878hp 665/675m 369/394mv no opponent no opponent aggressive outdoors hills 10pm (night)> w
Path in the foothills
You are walking on a long path in the east-west direction. You are
surrounded by foothills. You are able to force your way through some dense
plants to the north.

[Exits: north east south west]
A dragon hatchling flies in.

<410/878hp 665/675m 366/394mv no opponent no opponent aggressive outdoors hills 10pm (night)> sca
Path in the foothills
You are walking on a path situated in the rough plains. You feel the
strong winds blow through your hair as you watch the beautiful landscaping
here. To the south, east, and west you can walk among the rolling foothills
of the plains. Further south are the plains and beyond that, Seringale.

[Exits: east south west]
A dragon hatchling flies in.

<410/878hp 665/675m 362/394mv no opponent no opponent aggressive outdoors hills 10pm (night)> You scan all around.
You scan east.
You scan south.
You scan west.
*** Range 3 (west) ***
A cute rabbit is here.

<410/878hp 665/675m 362/394mv no opponent no opponent aggressive outdoors hills 10pm (night)> sca
You scan all around.
You scan east.
You scan south.
You scan west.
*** Range 3 (west) ***
A cute rabbit is here.

<410/878hp 665/675m 362/394mv no opponent no opponent aggressive outdoors hills 10pm (night)> s
Path in the foothills
You are walking on a path situated in the small foothills. The winds are
more than average here and makes you feel a bit chilly in the cool night.
You can follow the path east or west.

[Exits: north east south west]
A dragon hatchling flies in.

<410/878hp 665/675m 358/394mv no opponent no opponent aggressive outdoors hills 10pm (night)> w
s
Path in the foothills
You are on the path leading through the small foothills. You feel wind
blow through your hair. From the north you sense a certain freshness. The
path continues east and south.

[Exits: north east south west]
A dragon hatchling flies in.

<410/878hp 665/675m 354/394mv no opponent no opponent aggressive outdoors hills 10pm (night)> sca
Grassy plains
You are walking across grassy plains. The wind blows at your cheeks with
a strength and purpose of mother nature. Creatures of the plains scamper
away from you as your footsteps draw near to them. To the north, east, and
west the plains stretch out before you, while the skyline of Seringale rises
up to the south.

[Exits: north east south west]
A dragon hatchling flies in.
A large wolf walks in.

<410/878hp 665/675m 351/394mv no opponent no opponent aggressive outdoors field 10pm (night)> You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) (WANTED) Destrian the Holy Knight is here.
*** Range 3 (north) ***
A vulture circles over you, waiting to swoop down to their meal.
A vulture circles over you, waiting to swoop down to their meal.
*** Range 4 (north) ***
A vulture circles over you, waiting to swoop down to their meal.
A vulture circles over you, waiting to swoop down to their meal.
An orc cowers here, peering around nervously for any elves.
You scan east.
You scan south.
You scan west.

<410/878hp 665/675m 351/394mv no opponent no opponent aggressive outdoors field 10pm (night)> murder Destrian
They aren't here.

<410/878hp 665/675m 351/394mv no opponent no opponent aggressive outdoors field 10pm (night)> n
murder Destrian
Path in the foothills
You are on the path leading through the small foothills. You feel wind
blow through your hair. From the north you sense a certain freshness. The
path continues east and south.

[Exits: north east south west]
A dragon hatchling flies in.

<410/878hp 665/675m 348/394mv no opponent no opponent aggressive outdoors hills 10pm (night)> They aren't here.

<410/878hp 665/675m 348/394mv no opponent no opponent aggressive outdoors hills 10pm (night)> sca
You scan all around.
You scan north.
*** Range 2 (north) ***
A vulture circles over you, waiting to swoop down to their meal.
A vulture circles over you, waiting to swoop down to their meal.
*** Range 3 (north) ***
A vulture circles over you, waiting to swoop down to their meal.
A vulture circles over you, waiting to swoop down to their meal.
An orc cowers here, peering around nervously for any elves.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
A cute rabbit is here.
*** Range 2 (west) ***
(White Aura) (WANTED) Destrian the Holy Knight is here.
*** Range 4 (west) ***
Sorbus the Hermit is sitting here, roasting a rabbit.

<410/878hp 665/675m 348/394mv no opponent no opponent aggressive outdoors hills 10pm (night)> whe
Players near you in Plains of the North:
<PK> Destrian Grassy foothills
<PK> Astenos Path in the foothills

<410/878hp 665/675m 348/394mv no opponent no opponent aggressive outdoors hills 10pm (night)> w
w
Path in the plains
You are walking across grassy plains. The wind blows at your cheeks with
a strength and purpose of mother nature. Creatures of the plains scamper
away from you as your footsteps draw near to them. To the north you see a
far off mountain peak, while the skyline of Seringale rises up to the south.

[Exits: north east south west]
A cute rabbit is here.
A dragon hatchling flies in.

<410/878hp 665/675m 345/394mv no opponent no opponent aggressive outdoors hills 10pm (night)> murder Destrian
Grassy foothills
You walk in the grassy foothills north of the plains. The wind is rough.
To the north are the foothills and mountains.

[Exits: north east south west]
(White Aura) (WANTED) Destrian the Holy Knight is here.
A dragon hatchling flies in.

<410/878hp 665/675m 341/394mv no opponent no opponent aggressive outdoors hills 10pm (night)>
Destrian walks west.
They aren't here.

<410/878hp 665/675m 341/394mv no opponent no opponent aggressive outdoors hills 10pm (night)> w
murder Destrian
In front of hut in foothills
You are standing in the foothills. To the west, you make out a flickering
light. To the north are the foothills, and some pine forest. Further on
are mountains. The smell of roasting rabbit meat fills the air.

[Exits: north east south west]
A dragon hatchling flies in.

<410/878hp 665/675m 337/394mv no opponent no opponent aggressive outdoors hills 10pm (night)> w

Destrian walks in.
Destrian yells 'Help! I am being attacked by Astenos!'
Your drowning MUTILATES Destrian!
Destrian looks pretty hurt.

<410/878hp 665/675m 337/394mv none unarmed aggressive outdoors hills 10pm (night)> w
murder Destrian

Destrian has fled!
Destrian limps east.

<410/878hp 665/675m 337/394mv no opponent no opponent aggressive outdoors hills 10pm (night)> Hermit's hut
You are inside the hermit's hut. It is rather old, but serves it purpose.
It keeps its habitant from the rough winds and dangerous beasts of the
plains and foothills. There is a cheery fire in a small fireplace.

[Exits: east]
You see a delicious looking rabbit roast.
Sorbus the Hermit is sitting here, roasting a rabbit.
A wild boar walks in.
A large wolf walks in.
A dragon hatchling flies in.

<410/878hp 665/675m 336/394mv no opponent no opponent aggressive indoors inside 10pm (night)> A small fireplace flickers here with a spit turning over it.

<410/878hp 665/675m 336/394mv no opponent no opponent aggressive indoors inside 10pm (night)> e
They aren't here.

<410/878hp 665/675m 336/394mv no opponent no opponent aggressive indoors inside 10pm (night)> e
e
In front of hut in foothills
You are standing in the foothills. To the west, you make out a flickering
light. To the north are the foothills, and some pine forest. Further on
are mountains. The smell of roasting rabbit meat fills the air.

[Exits: north east south west]
A dragon hatchling flies in.
A large wolf walks in.
A wild boar walks in.

<410/878hp 665/675m 334/394mv no opponent no opponent aggressive outdoors hills 10pm (night)> Grassy foothills
You walk in the grassy foothills north of the plains. The wind is rough.
To the north are the foothills and mountains.

[Exits: north east south west]
A dragon hatchling flies in.

<410/878hp 665/675m 330/394mv no opponent no opponent aggressive outdoors hills 10pm (night)> e
e
Path in the plains
You are walking across grassy plains. The wind blows at your cheeks with
a strength and purpose of mother nature. Creatures of the plains scamper
away from you as your footsteps draw near to them. To the north you see a
far off mountain peak, while the skyline of Seringale rises up to the south.

[Exits: north east south west]
A cute rabbit is here.
A dragon hatchling flies in.

<410/878hp 665/675m 326/394mv no opponent no opponent aggressive outdoors hills 10pm (night)> sca
Path in the foothills
You are on the path leading through the small foothills. You feel wind
blow through your hair. From the north you sense a certain freshness. The
path continues east and south.

[Exits: north east south west]
A dragon hatchling flies in.

<410/878hp 665/675m 323/394mv no opponent no opponent aggressive outdoors hills 10pm (night)> whe
Path in the foothills
You are walking on a path situated in the small foothills. The winds are
more than average here and makes you feel a bit chilly in the cool night.
You can follow the path east or west.

[Exits: north east south west]
A dragon hatchling flies in.

<410/878hp 665/675m 320/394mv no opponent no opponent aggressive outdoors hills 10pm (night)> You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 2 (west) ***
A cute rabbit is here.
*** Range 5 (west) ***
Sorbus the Hermit is sitting here, roasting a rabbit.

<410/878hp 665/675m 320/394mv no opponent no opponent aggressive outdoors hills 10pm (night)> Players near you in Plains of the North:
<PK> Astenos Path in the foothills

<410/878hp 665/675m 320/394mv no opponent no opponent aggressive outdoors hills 10pm (night)> s
Path in the plains
You are walking across grassy plains. The wind blows at your cheeks with
a strength and purpose of mother nature. Creatures of the plains scamper
away from you as your footsteps draw near to them. To the west, the plains
stretch out before you, while the skyline of Seringale rises up to the
south.

[Exits: north south west]
A dragon hatchling flies in.

<410/878hp 665/675m 318/394mv no opponent no opponent aggressive outdoors field 10pm (night)> s
s
Grassy plains
You walk in the grassy plains among the herbs which grow here. The wind is
strong and rough. Far to the north are the foothills and mountains.

[Exits: north west]
A bunch of pretty wild flowers is here.
A dragon hatchling flies in.

<410/878hp 665/675m 316/394mv no opponent no opponent aggressive outdoors field 10pm (night)> s
s
The hills to the south seem too steep to climb.

<410/878hp 665/675m 316/394mv no opponent no opponent aggressive outdoors field 10pm (night)> w
The hills to the south seem too steep to climb.

<410/878hp 665/675m 316/394mv no opponent no opponent aggressive outdoors field 10pm (night)> s
The hills to the south seem too steep to climb.

<410/878hp 665/675m 316/394mv no opponent no opponent aggressive outdoors field 10pm (night)> Grassy plains
You walk in the grassy plains among the herbs which grow here. The wind is
strong and rough. Far to the north are the foothills and mountains. The
city of Seringale is to the south but so are some very steep slopes.

[Exits: north east south west]
A dragon hatchling flies in.

<410/878hp 665/675m 314/394mv no opponent no opponent aggressive outdoors field 10pm (night)> Path in the plains
You are walking on a path situated in the rough plains. You feel the
strong winds blow through your hair. The path continues north and west.

[Exits: north west]
A dragon hatchling flies in.

<410/878hp 665/675m 312/394mv no opponent no opponent aggressive outdoors field 10pm (night)> s
s
The strong wall of the city of Seringale stands to the south.

<410/878hp 665/675m 312/394mv no opponent no opponent aggressive outdoors field 10pm (night)> The strong wall of the city of Seringale stands to the south.

<410/878hp 665/675m 312/394mv no opponent no opponent aggressive outdoors field 10pm (night)> wh
[ Drow ] Cari Kiari the Saboteur
[ H-Elf ] <PK> (WANTED:**) Destrian Nash the Holy Knight
[ Avian ] Jholryn the Combatant
[ Minot ] Kohga the Fierce Combatant
[50 Beast Ran] <PK> [KEEPER] (Adherent) [Balance] Astenos the Wrath of Nature
[ Fire ] <PK> [WARLORD] Krug the Volcano of Infinite Rage
[ Gnome ] Vilbulfur the Brawler
[ Dwarf ] <PK> [KNIGHT] Sir Lufen Redfury the Volcano of Infinite Rage, Knight of Valour
[ Dwarf ] <PK> Kaareg the Holy Patriarch of Healing
[ Gnome ] <PK> <HERALD> Brumblwitz Greybrow the Sage of Arcane Power
Players found: 10
There are 10 characters on; the most on this past month was 20.

<410/878hp 665/675m 312/394mv no opponent no opponent aggressive outdoors field 10pm (night)> w
A path through some high grass
You are walking on a path situated in the rough plains. You feel the
strong winds blow through your hair. The path continues east and west.

[Exits: north east west]
A cute rabbit is here.
A dragon hatchling flies in.

<410/878hp 665/675m 310/394mv no opponent no opponent aggressive outdoors field 10pm (night)> s
s
s
The strong wall of the city of Seringale stands to the south.

<410/878hp 665/675m 310/394mv no opponent no opponent aggressive outdoors field 10pm (night)> The strong wall of the city of Seringale stands to the south.

<410/878hp 665/675m 310/394mv no opponent no opponent aggressive outdoors field 10pm (night)> whe
w
The strong wall of the city of Seringale stands to the south.

<425/878hp 675/675m 365/394mv no opponent no opponent aggressive outdoors field 11pm (night)> s
Players near you in Plains of the North:
<PK> Astenos A path through some high grass

<425/878hp 675/675m 365/394mv no opponent no opponent aggressive outdoors field 11pm (night)> s
Path in the plains
You are walking on a path situated in the rough plains. You feel the
strong winds blow through your hair. The path continues east, north and
west to the plains.

[Exits: north east south west]
Aruncus the Druid is walking around here, searching for herbs.
A cute rabbit is here.
A dragon hatchling flies in.

<425/878hp 675/675m 363/394mv no opponent no opponent aggressive outdoors field 11pm (night)> whe
Outside the North Gate
You are outside the North Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the beginnings of a grass field to the
north and the entrance into the city of Seringale to the south.

[Exits: north south]
A gnomish city guard of Seringale stands watch here.
A wild boar walks in.
A large wolf walks in.
A dragon hatchling flies in.

<425/878hp 675/675m 361/394mv no opponent no opponent aggressive outdoors city 11pm (night)> Inside the North Gate
You are inside the North Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the south, the
north gate to the north, and the battlement of the city above you.

[Exits: north south up]
A glowing banner bearing the emblem of Seringale rests here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A dragon hatchling flies in.
A large wolf walks in.
A wild boar walks in.

<425/878hp 675/675m 359/394mv no opponent no opponent aggressive outdoors city 11pm (night)> Players near you in Seringale:
<PK> Astenos Inside the North Gate

<425/878hp 675/675m 359/394mv no opponent no opponent aggressive outdoors city 11pm (night)> n
Outside the North Gate
You are outside the North Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the beginnings of a grass field to the
north and the entrance into the city of Seringale to the south.

[Exits: north south]
A gnomish city guard of Seringale stands watch here.
A wild boar walks in.
A large wolf walks in.
A dragon hatchling flies in.

<425/878hp 675/675m 357/394mv no opponent no opponent aggressive outdoors city 11pm (night)> n
n
n
Path in the plains
You are walking on a path situated in the rough plains. You feel the
strong winds blow through your hair. The path continues east, north and
west to the plains.

[Exits: north east south west]
A cute rabbit is here.
A dragon hatchling flies in.
A large wolf walks in.
A wild boar walks in.

<425/878hp 675/675m 355/394mv no opponent no opponent aggressive outdoors field 11pm (night)> n
n
n
Gallow hill
You walk in the grassy plains. On this little hill you can make out two
wooden frames with something swinging underneath. In the shadows, you
spot a sign.

[Exits: north east south west]
A bunch of pretty wild flowers is here.
The disfigured corpse of Harlen hangs from the gallows.
A cute rabbit is here.
(White Aura) A black veiled female figure waits here patiently.
A dragon hatchling flies in.

<425/878hp 675/675m 352/394mv no opponent no opponent aggressive outdoors hills 11pm (night)> whe
Grassy plains
You walk in some grassy plains. The wind is strong and rough. To the north
are the foothills and mountains.

[Exits: north east south west]
A dragon hatchling flies in.

<425/878hp 675/675m 349/394mv no opponent no opponent aggressive outdoors field 11pm (night)> Grassy foothills
You walk in the grassy foothills north of the plains. The wind is rough.
To the north are the foothills and mountains.

[Exits: north east south west]
A dragon hatchling flies in.

<425/878hp 675/675m 347/394mv no opponent no opponent aggressive outdoors hills 11pm (night)> war
The steep foothills
You are walking in the steep foothills. It is rather hard to move here. To
the north, the mountains tower over you. Pine trees grow here.

[Exits: north east south west]
A cute rabbit is here.
A dragon hatchling flies in.

<425/878hp 675/675m 343/394mv no opponent no opponent aggressive outdoors hills 11pm (night)> Base of Mount Saidian
You are at the base of a large mountain which towers over Ofcol. Far off
to the south you see the faint lights of Seringale. An old path continues
winding slowly up the mountain, its old worn surface well trodden and very
rough. The path leads up towards an ancient town occupied by avians that
have held the mountain for a millennium.

[Exits: south up]
A dragon hatchling flies in.

<425/878hp 675/675m 338/394mv no opponent no opponent aggressive outdoors mountain 11pm (night)> Players near you in Mount Saidian:
<PK> Destrian Northwest Watchtower
<PK> Astenos Base of Mount Saidian

<425/878hp 675/675m 338/394mv no opponent no opponent aggressive outdoors mountain 11pm (night)> You feel righteous as you yell out your warcry.
You yell 'Oculus of Equilibrium, guide my blade for the Balance!'

<425/878hp 645/675m 338/394mv no opponent no opponent aggressive outdoors mountain 11pm (night)> u
u
whe
Trail on the Mountain
You are on an old trail on the mountain between the gates of the town and
the vast plains north of Seringale. Fresh mountain air flows around you
creating a light breeze. The trail is made up of slate and small grey
stones that have scattered haphazardly around. At the sides of the trail
small tufts of green grass cultivate.

[Exits: up down]
A dragon hatchling flies in.
A wild boar climbs in.

<425/878hp 645/675m 333/394mv no opponent no opponent aggressive outdoors mountain 11pm (night)> Top of the Mountain
You are standing at the top of the mountain. The air here is so thin it
leaves you gasping for breath. A chilly wind blows in from the east. It
bites your shoulders as it passes by. To the north you see what seems to be
the entrance to a city, while a trail leads down the mountain towards the
plains north of Seringale. It is very well travelled.

[Exits: north down]
A marble pillar stands here, marking the southern boundary of the city.
A dragon hatchling flies in.

<425/878hp 645/675m 327/394mv no opponent no opponent aggressive indoors mountain 11pm (night)> n
Players near you in Mount Saidian:
<PK> Destrian Northwest Watchtower
<PK> Astenos Top of the Mountain

<425/878hp 645/675m 327/394mv no opponent no opponent aggressive indoors mountain 11pm (night)> n
n
The South Gate of the Town of Liberty
You are standing at the entrance of a huge town. A pair of enormous
gates adorned with gems and fine jewels have been left wide open in
invitation. As you look around, you realize that the inhabitants of this
place must be wealthy indeed.. Few places in Serin contain such beautiful
and huge buildings. Celestyn Street runs north of here while to the south
there is a trail leading down the mountainside.

[Exits: north south]
A dragon hatchling flies in.
A large wolf walks in.
A wild boar walks in.

<425/878hp 645/675m 324/394mv no opponent no opponent aggressive outdoors city 11pm (night)> Celestyn Street
You are travelling down a huge street. There is vast amounts of open
space all around you, emphasising a lack of citizens wandering around the
town. Perhaps they themselves adventure in far off lands. The town has
obviously been left well guarded and in tidy shape. To the west, you see a
small store. The smell of fresh fruit breezes in from its direction.

[Exits: north south west]
A wild boar walks in.
A large wolf walks in.
A dragon hatchling flies in.

<425/878hp 645/675m 322/394mv no opponent no opponent aggressive outdoors city 11pm (night)> n
n
Celestyn Street
You are travelling down the main street of the town. The road you walk
along is very wide, created with cobblestones painted a brilliant white.
The fresh mountain air that breezes through this place makes it a very
pleasant journey. To the east and west you see huge buildings. Beautiful
music comes from within them. Celestyn street continues to the north and
south. In the distance to the north you see a tall castle.

[Exits: north east south west]
(White Aura) A male citizen of the town is wandering around.
A dragon hatchling flies in.
A large wolf walks in.
A wild boar walks in.

<425/878hp 645/675m 320/394mv no opponent no opponent aggressive outdoors city 11pm (night)> n
Celestyn Street
You are on the main street of the town. The road has been paved with
cobblestones, delicately painted white and swept clean. It looks almost as
if nobody has even ever set foot on it. To the west is the alchemist's
store, while north and south continues along Celestyn Street. The fresh
mountain air here is very warm and carries a calming scent upon it.

[Exits: north south west]
An avian cityguard is here, protecting the town from intruders.
A wild boar walks in.
A large wolf walks in.
A dragon hatchling flies in.

<425/878hp 645/675m 318/394mv no opponent no opponent aggressive outdoors city 11pm (night)> Torin Square
You are travelling on the main road of the town of Liberty. The road has
been well looked after and paved with bright white cobblestones. There is a
strange magical quality to its perfectly preserved surface. To the north
you see the entryway to a large castle. Smaller roads lead off to the
east and west, with important shops upon them.

[Exits: north east south west]
A magnificent fountain of water flows here.
An avian cityguard is here, protecting the town from intruders.
(White Aura) A male citizen of the town is wandering around.
A dragon hatchling flies in.
A large wolf walks in.
A wild boar walks in.

<425/878hp 645/675m 316/394mv no opponent no opponent aggressive outdoors city 11pm (night)> Arkhalis Street
You are travelling down the main street of the town of Liberty, not far
from the castle. The road has been paved with cobblestones, shaped round
and arranged in a uniform pattern. It has been kept immaculately clean,
free of all dust and other pollutants. So clean in fact that it almost
seems it has never been stepped on. The town square is off to the south.

[Exits: north east south]
(White Aura) A male citizen of the town is wandering around.
A wild boar walks in.
A large wolf walks in.
A dragon hatchling flies in.

<425/878hp 645/675m 315/394mv no opponent no opponent aggressive outdoors inside 11pm (night)> w
You graze the cold stone wall with your fingertips.

<425/878hp 645/675m 315/394mv no opponent no opponent aggressive outdoors inside 11pm (night)> s
Torin Square
You are travelling on the main road of the town of Liberty. The road has
been well looked after and paved with bright white cobblestones. There is a
strange magical quality to its perfectly preserved surface. To the north
you see the entryway to a large castle. Smaller roads lead off to the
east and west, with important shops upon them.

[Exits: north east south west]
A magnificent fountain of water flows here.
An avian cityguard is here, protecting the town from intruders.
(White Aura) A male citizen of the town is wandering around.
A dragon hatchling flies in.
A large wolf walks in.
A wild boar walks in.

<425/878hp 645/675m 314/394mv no opponent no opponent aggressive outdoors city 11pm (night)> w
w
w
Kersh Road
You are travelling on a smaller road which branches off from Celestyn
Street. Its surface has been paved with precious stones, imported from the
most valuable ore mines. They have been arranged in a uniform cobblestone
pattern and kept as clean as a whistle. The town square is to the east
while Kersh Road continues westwards.

[Exits: east west]
An avian cityguard is here, protecting the town from intruders.
A wild boar walks in.
A large wolf walks in.
A dragon hatchling flies in.

<425/878hp 645/675m 312/394mv no opponent no opponent aggressive outdoors city 11pm (night)> whe
Kersh Road
You are at the end of Kersh Road, one of the smaller roads branching off
from Celestyn Street. It has been paved with the rarest of valuable stones,
carefully chosen from the best harvests. The air here is thin and yet its
warmth and freshness makes it a very comfortable place to be. Kersh Road
continues to the east while shops are all around you.

[Exits: north east south west]
(White Aura) A female citizen of the town saunters about.
A dragon hatchling flies in.
A large wolf walks in.
A wild boar walks in.

<425/878hp 645/675m 310/394mv no opponent no opponent aggressive outdoors city 11pm (night)> The West Gate of the Town of Liberty
You are standing at the entrance of a huge town. A pair of enormous
gates adorned with gems and fine jewels have been left wide open in
invitation. As you look around, you realize that the inhabitants of this
place must be wealthy indeed.. Few places in Serin contain such beautiful
and huge buildings. Kersh Road is just off to the east of here, while a
trail to the south leads down into the valley.

[Exits: north east south west]
(White Aura) A female citizen of the town saunters about.
An avian cityguard is here, protecting the town from intruders.
A wild boar walks in.
A large wolf walks in.
A dragon hatchling flies in.

<425/878hp 645/675m 308/394mv no opponent no opponent aggressive outdoors city 11pm (night)> Players near you in Mount Saidian:
<PK> Destrian Northwest Watchtower
<PK> Astenos The West Gate of the Town of Liberty

<425/878hp 645/675m 308/394mv no opponent no opponent aggressive outdoors city 11pm (night)> w
The Top of a Mountain Trail
A well trodden mountain trail leads up Mount Saidian. Its path has been
trodden into the ground by the traffic of people walking upon it, leaving
the ground muddy and dirty. At the sides of the path tall grass and ferns
grow, some of them creeping over it, which has resulted in them being
trodden and squashed. There is a town to the east of here while the trail
leads down into the valley of the elves.

[Exits: east down]
A dragon hatchling flies in.
A large wolf walks in.
A wild boar walks in.

<425/878hp 645/675m 307/394mv no opponent no opponent aggressive indoors forest 11pm (night)> e
The West Gate of the Town of Liberty
You are standing at the entrance of a huge town. A pair of enormous
gates adorned with gems and fine jewels have been left wide open in
invitation. As you look around, you realize that the inhabitants of this
place must be wealthy indeed.. Few places in Serin contain such beautiful
and huge buildings. Kersh Road is just off to the east of here, while a
trail to the south leads down into the valley.

[Exits: north east south west]
(White Aura) A female citizen of the town saunters about.
An avian cityguard is here, protecting the town from intruders.
A wild boar walks in.
A large wolf walks in.
A dragon hatchling flies in.

<425/878hp 645/675m 305/394mv no opponent no opponent aggressive outdoors city 11pm (night)> n
n
The Western Battlements
You are on the battlements of the town. A tall wooden fence has been put
up to keep out intruders. Ladders lean up the sides of the fence for
archers to scale, shooting down upon intruders before they can even scale
the mountain. A large flag is draped over the side of the fence. It bears
upon it the image of a golden sun. The battlements continue northwards
while to the south is the West Gate of the town.

[Exits: north south]
An avian battlement guard is here, keeping the walls secure.
A dragon hatchling flies in.
A large wolf walks in.
A wild boar walks in.

<425/878hp 645/675m 303/394mv no opponent no opponent aggressive outdoors city 11pm (night)> n
The Western Battlements
You are on the battlements of the town. A tall wooden fence has been put
up to keep out intruders. Ladders lean up the sides of the fence for
archers to scale, shooting down upon intruders before they can even scale
the mountain. A large flag is draped over the side of the fence. It bears
upon it the image of a golden sun. The battlements continue southwards
while to the north of here is a watchtower.

[Exits: north south]
(White Aura) A female citizen of the town saunters about.
An avian battlement guard is here, keeping the walls secure.
A wild boar walks in.
A large wolf walks in.
A dragon hatchling flies in.

<425/878hp 645/675m 301/394mv no opponent no opponent aggressive outdoors city 11pm (night)> murder Destrian
n
murder Destrian
Northwest Watchtower
A watchtower has been set up here, overlooking the battlements of the
town. It provides a perfect view of the plains of the north and in the
distance the lights of Seringale. Combined with the southwest watchtower
this provides opportunity to catch an invading army in a deadly crossfire of
arrows before they can even scale the mountain. A fiery beacon provides
illumination of the valley, making it easy to watch over the town at night.

[Exits: east south]
(White Aura) (WANTED) Destrian the Holy Knight is here.
(White Aura) A male citizen of the town is wandering around.
(White Aura) A male citizen of the town is wandering around.
An avian watchtower guard is here, guarding the town from intruders.
A dragon hatchling flies in.
A large wolf walks in.
A wild boar walks in.

<425/878hp 645/675m 299/394mv no opponent no opponent aggressive outdoors city 11pm (night)> n
murder Destrian
Destrian yells 'Help! I am being attacked by Astenos!'
Destrian knocks your arrow aside in a skillful parry.
Destrian parries your arrow.
Destrian's turmoil DISEMBOWELS you!
Destrian's turmoil misses you.
Destrian exploits his weapon advantage to deliver an unblockable wild attack.
Destrian's wild turmoil wounds you.
A wild boar's charge wounds Destrian.
A wild boar's charge wounds Destrian.
Destrian looks pretty hurt.

<361/878hp 645/675m 299/394mv shaft two_handed aggressive outdoors city 11pm (night)>
Destrian has fled!
Destrian walks south.

<361/878hp 645/675m 299/394mv no opponent no opponent aggressive outdoors city 11pm (night)> s
wound Destrian
The stone battlement feels rough to the touch.

<361/878hp 645/675m 299/394mv no opponent no opponent aggressive outdoors city 11pm (night)> They aren't here.

<361/878hp 645/675m 299/394mv no opponent no opponent aggressive outdoors city 11pm (night)> The stone battlement feels rough to the touch.

<361/878hp 645/675m 299/394mv no opponent no opponent aggressive outdoors city 11pm (night)> They aren't here.

<361/878hp 645/675m 299/394mv no opponent no opponent aggressive outdoors city 11pm (night)> s
The Western Battlements
You are on the battlements of the town. A tall wooden fence has been put
up to keep out intruders. Ladders lean up the sides of the fence for
archers to scale, shooting down upon intruders before they can even scale
the mountain. A large flag is draped over the side of the fence. It bears
upon it the image of a golden sun. The battlements continue southwards
while to the north of here is a watchtower.

[Exits: north south]
(White Aura) A female citizen of the town saunters about.
An avian battlement guard is here, keeping the walls secure.
A wild boar walks in.
A large wolf walks in.
A dragon hatchling flies in.

<361/878hp 645/675m 297/394mv no opponent no opponent aggressive outdoors city 11pm (night)> They aren't here.

<361/878hp 645/675m 297/394mv no opponent no opponent aggressive outdoors city 11pm (night)> wound Destrian
The Western Battlements
You are on the battlements of the town. A tall wooden fence has been put
up to keep out intruders. Ladders lean up the sides of the fence for
archers to scale, shooting down upon intruders before they can even scale
the mountain. A large flag is draped over the side of the fence. It bears
upon it the image of a golden sun. The battlements continue northwards
while to the south is the West Gate of the town.

[Exits: north south]
(White Aura) A female citizen of the town saunters about.
An avian battlement guard is here, keeping the walls secure.
A dragon hatchling flies in.
A large wolf walks in.
A wild boar walks in.

<361/878hp 645/675m 295/394mv no opponent no opponent aggressive outdoors city 11pm (night)> s
s
s
They aren't here.

<361/878hp 645/675m 295/394mv no opponent no opponent aggressive outdoors city 11pm (night)> s
The West Gate of the Town of Liberty
You are standing at the entrance of a huge town. A pair of enormous
gates adorned with gems and fine jewels have been left wide open in
invitation. As you look around, you realize that the inhabitants of this
place must be wealthy indeed.. Few places in Serin contain such beautiful
and huge buildings. Kersh Road is just off to the east of here, while a
trail to the south leads down into the valley.

[Exits: north east south west]
A wild boar walks in.
A large wolf walks in.
A dragon hatchling flies in.

<361/878hp 645/675m 293/394mv no opponent no opponent aggressive outdoors city 11pm (night)> The Western Battlements
You are on the battlements of the town. A tall wooden fence has been put
up to keep out intruders. Ladders lean up the sides of the fence for
archers to scale, shooting down upon intruders before they can even scale
the mountain. A large flag is draped over the side of the fence. It bears
upon it the image of a golden sun. The battlements continue southwards
while north brings you to the West Gate of the town.

[Exits: north south]
An avian cityguard is here, protecting the town from intruders.
An avian battlement guard is here, keeping the walls secure.
A dragon hatchling flies in.
A large wolf walks in.
A wild boar walks in.

<361/878hp 645/675m 291/394mv no opponent no opponent aggressive outdoors city 11pm (night)> s
s
The Western Battlements
You are on the battlements of the town. A tall wooden fence has been put
up to keep out intruders. Ladders lean up the sides of the fence for
archers to scale, shooting down upon intruders before they can even scale
the mountain. A large flag is draped over the side of the fence. It bears
upon it the image of a golden sun. There is a watchtower to the south of
here, while northwards the battlements continue.

[Exits: north south]
(White Aura) (WANTED) Destrian the Holy Knight is here.
(White Aura) A female citizen of the town saunters about.
(White Aura) A female citizen of the town saunters about.
(White Aura) A female citizen of the town saunters about.
(White Aura) A male citizen of the town is wandering around.
An avian battlement guard is here, keeping the walls secure.
A wild boar walks in.
A large wolf walks in.
A dragon hatchling flies in.

<361/878hp 645/675m 289/394mv no opponent no opponent aggressive outdoors city 11pm (night)> whe
wound Destrian
Southwest Watchtower
A watchtower has been set up here, overlooking the battlements of the
town. It provides a perfect view of the plains of the north and in the
distance the lights of Seringale. Combined with the southeast watchtower
this provides opportunity to catch an invading army in a deadly crossfire of
arrows before they can even scale the mountain. A fiery beacon provides
illumination of the valley, making it easy to watch over the town at night.

[Exits: north]
(White Aura) A male citizen of the town is wandering around.
(White Aura) A male citizen of the town is wandering around.
An avian cityguard is here, protecting the town from intruders.
An avian watchtower guard is here, guarding the town from intruders.
A dragon hatchling flies in.
A large wolf walks in.
A wild boar walks in.

<361/878hp 645/675m 287/394mv no opponent no opponent aggressive outdoors city 11pm (night)> The stone battlement feels rough to the touch.

<361/878hp 645/675m 287/394mv no opponent no opponent aggressive outdoors city 11pm (night)> n
The stone battlement feels rough to the touch.

<361/878hp 645/675m 287/394mv no opponent no opponent aggressive outdoors city 11pm (night)> wound Destrian
Players near you in Mount Saidian:
<PK> Destrian The West Gate of the Town of Liberty
<PK> Astenos Southwest Watchtower

<361/878hp 645/675m 287/394mv no opponent no opponent aggressive outdoors city 11pm (night)> They aren't here.

<361/878hp 645/675m 287/394mv no opponent no opponent aggressive outdoors city 11pm (night)> The Western Battlements
You are on the battlements of the town. A tall wooden fence has been put
up to keep out intruders. Ladders lean up the sides of the fence for
archers to scale, shooting down upon intruders before they can even scale
the mountain. A large flag is draped over the side of the fence. It bears
upon it the image of a golden sun. There is a watchtower to the south of
here, while northwards the battlements continue.

[Exits: north south]
(White Aura) A female citizen of the town saunters about.
(White Aura) A female citizen of the town saunters about.
(White Aura) A female citizen of the town saunters about.
(White Aura) A male citizen of the town is wandering around.
An avian battlement guard is here, keeping the walls secure.
A wild boar walks in.
A large wolf walks in.
A dragon hatchling flies in.

<361/878hp 645/675m 285/394mv no opponent no opponent aggressive outdoors city 11pm (night)> n
wound Destrian
They aren't here.

<361/878hp 645/675m 285/394mv no opponent no opponent aggressive outdoors city 11pm (night)> n
The Western Battlements
You are on the battlements of the town. A tall wooden fence has been put
up to keep out intruders. Ladders lean up the sides of the fence for
archers to scale, shooting down upon intruders before they can even scale
the mountain. A large flag is draped over the side of the fence. It bears
upon it the image of a golden sun. The battlements continue southwards
while north brings you to the West Gate of the town.

[Exits: north south]
An avian cityguard is here, protecting the town from intruders.
An avian battlement guard is here, keeping the walls secure.
A dragon hatchling flies in.
A large wolf walks in.
A wild boar walks in.

<361/878hp 645/675m 283/394mv no opponent no opponent aggressive outdoors city 11pm (night)> wound Destrian
They aren't here.

<361/878hp 645/675m 283/394mv no opponent no opponent aggressive outdoors city 11pm (night)> sca
The West Gate of the Town of Liberty
You are standing at the entrance of a huge town. A pair of enormous
gates adorned with gems and fine jewels have been left wide open in
invitation. As you look around, you realize that the inhabitants of this
place must be wealthy indeed.. Few places in Serin contain such beautiful
and huge buildings. Kersh Road is just off to the east of here, while a
trail to the south leads down into the valley.

[Exits: north east south west]
A wild boar walks in.
A large wolf walks in.
A dragon hatchling flies in.

<361/878hp 645/675m 281/394mv no opponent no opponent aggressive outdoors city 11pm (night)> They aren't here.

<361/878hp 645/675m 281/394mv no opponent no opponent aggressive outdoors city 11pm (night)> You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) A female citizen of the town saunters about.
An avian battlement guard is here, keeping the walls secure.
*** Range 2 (north) ***
(White Aura) A female citizen of the town saunters about.
An avian battlement guard is here, keeping the walls secure.
*** Range 3 (north) ***
(White Aura) A male citizen of the town is wandering around.
(White Aura) A male citizen of the town is wandering around.
An avian watchtower guard is here, guarding the town from intruders.
You scan east.
*** Range 1 (east) ***
(White Aura) A female citizen of the town saunters about.
*** Range 2 (east) ***
An avian cityguard is here, protecting the town from intruders.
*** Range 3 (east) ***
(White Aura) A male citizen of the town is wandering around.
(White Aura) A male citizen of the town is wandering around.
You scan south.
*** Range 1 (south) ***
An avian cityguard is here, protecting the town from intruders.
An avian battlement guard is here, keeping the walls secure.
*** Range 2 (south) ***
(White Aura) A female citizen of the town saunters about.
(White Aura) A female citizen of the town saunters about.
(White Aura) A female citizen of the town saunters about.
(White Aura) A male citizen of the town is wandering around.
An avian battlement guard is here, keeping the walls secure.
*** Range 3 (south) ***
(White Aura) A male citizen of the town is wandering around.
(White Aura) A male citizen of the town is wandering around.
An avian cityguard is here, protecting the town from intruders.
An avian watchtower guard is here, guarding the town from intruders.
You scan west.

<361/878hp 645/675m 281/394mv no opponent no opponent aggressive outdoors city 11pm (night)> whe
Players near you in Mount Saidian:
<PK> Destrian Outside the Castle Gates
<PK> Astenos The West Gate of the Town of Liberty

<361/878hp 645/675m 281/394mv no opponent no opponent aggressive outdoors city 11pm (night)> w
The Top of a Mountain Trail
A well trodden mountain trail leads up Mount Saidian. Its path has been
trodden into the ground by the traffic of people walking upon it, leaving
the ground muddy and dirty. At the sides of the path tall grass and ferns
grow, some of them creeping over it, which has resulted in them being
trodden and squashed. There is a town to the east of here while the trail
leads down into the valley of the elves.

[Exits: east down]
A dragon hatchling flies in.
A large wolf walks in.
A wild boar walks in.

<361/878hp 645/675m 279/394mv no opponent no opponent aggressive indoors forest 11pm (night)> sca
You scan all around.
You scan east.
*** Range 2 (east) ***
(White Aura) A female citizen of the town saunters about.
*** Range 3 (east) ***
An avian cityguard is here, protecting the town from intruders.
*** Range 4 (east) ***
(White Aura) A male citizen of the town is wandering around.
(White Aura) A male citizen of the town is wandering around.
You scan down.

<361/878hp 645/675m 279/394mv no opponent no opponent aggressive indoors forest 11pm (night)> e

You can transform again.
The castle bells toll twelve times as midnight arrives.

<378/878hp 653/675m 334/394mv no opponent no opponent aggressive indoors forest 12am (midnight)> e
The West Gate of the Town of Liberty
You are standing at the entrance of a huge town. A pair of enormous
gates adorned with gems and fine jewels have been left wide open in
invitation. As you look around, you realize that the inhabitants of this
place must be wealthy indeed.. Few places in Serin contain such beautiful
and huge buildings. Kersh Road is just off to the east of here, while a
trail to the south leads down into the valley.

[Exits: north east south west]
A wild boar walks in.
A large wolf walks in.
A dragon hatchling flies in.

<378/878hp 653/675m 333/394mv no opponent no opponent aggressive outdoors city 12am (midnight)> e
e
Kersh Road
You are at the end of Kersh Road, one of the smaller roads branching off
from Celestyn Street. It has been paved with the rarest of valuable stones,
carefully chosen from the best harvests. The air here is thin and yet its
warmth and freshness makes it a very comfortable place to be. Kersh Road
continues to the east while shops are all around you.

[Exits: north east south west]
(White Aura) A female citizen of the town saunters about.
A dragon hatchling flies in.
A large wolf walks in.
A wild boar walks in.

<378/878hp 653/675m 331/394mv no opponent no opponent aggressive outdoors city 12am (midnight)> Kersh Road
You are travelling on a smaller road which branches off from Celestyn
Street. Its surface has been paved with precious stones, imported from the
most valuable ore mines. They have been arranged in a uniform cobblestone
pattern and kept as clean as a whistle. The town square is to the east
while Kersh Road continues westwards.

[Exits: east west]
An avian cityguard is here, protecting the town from intruders.
A wild boar walks in.
A large wolf walks in.
A dragon hatchling flies in.

<378/878hp 653/675m 329/394mv no opponent no opponent aggressive outdoors city 12am (midnight)> e
Torin Square
You are travelling on the main road of the town of Liberty. The road has
been well looked after and paved with bright white cobblestones. There is a
strange magical quality to its perfectly preserved surface. To the north
you see the entryway to a large castle. Smaller roads lead off to the
east and west, with important shops upon them.

[Exits: north east south west]
A magnificent fountain of water flows here.
(White Aura) A male citizen of the town is wandering around.
(White Aura) A male citizen of the town is wandering around.
A dragon hatchling flies in.
A large wolf walks in.
A wild boar walks in.

<378/878hp 653/675m 327/394mv no opponent no opponent aggressive outdoors city 12am (midnight)> e
Yilhet Road
You are travelling down a smaller road which branches off from Celestyn
Street. It is equally as expensively laden with cobblestones, whitewashes
and polished until they shine. To the east the road continues, while back
west takes you back onto the main street. The air here is quite thin and
chilly, with a light breeze blowing in from above to the east.

[Exits: east west]
A wild boar walks in.
A large wolf walks in.
A dragon hatchling flies in.

<378/878hp 653/675m 325/394mv no opponent no opponent aggressive indoors city 12am (midnight)> w
Yilhet Road
You have reached the end of Yilhet Road. There are various shops all
around you. Pounding noises from inside the smithy come from the north,
while to the south, you can hear what sounds like a hammer hitting an anvil.
The road continues back westwards heading towards Celestyn Street. The air
is thin here and yet not unpleasant.

[Exits: north east south west]
A dragon hatchling flies in.
A large wolf walks in.
A wild boar walks in.

<378/878hp 653/675m 323/394mv no opponent no opponent aggressive outdoors city 12am (midnight)> w
Yilhet Road
You are travelling down a smaller road which branches off from Celestyn
Street. It is equally as expensively laden with cobblestones, whitewashes
and polished until they shine. To the east the road continues, while back
west takes you back onto the main street. The air here is quite thin and
chilly, with a light breeze blowing in from above to the east.

[Exits: east west]
A wild boar walks in.
A large wolf walks in.
A dragon hatchling flies in.

<378/878hp 653/675m 321/394mv no opponent no opponent aggressive indoors city 12am (midnight)> s
Torin Square
You are travelling on the main road of the town of Liberty. The road has
been well looked after and paved with bright white cobblestones. There is a
strange magical quality to its perfectly preserved surface. To the north
you see the entryway to a large castle. Smaller roads lead off to the
east and west, with important shops upon them.

[Exits: north east south west]
A magnificent fountain of water flows here.
(White Aura) A male citizen of the town is wandering around.
(White Aura) A male citizen of the town is wandering around.
A dragon hatchling flies in.
A large wolf walks in.
A wild boar walks in.

<378/878hp 653/675m 319/394mv no opponent no opponent aggressive outdoors city 12am (midnight)> s
s
s
Celestyn Street
You are on the main street of the town. The road has been paved with
cobblestones, delicately painted white and swept clean. It looks almost as
if nobody has even ever set foot on it. To the west is the alchemist's
store, while north and south continues along Celestyn Street. The fresh
mountain air here is very warm and carries a calming scent upon it.

[Exits: north south west]
An avian cityguard is here, protecting the town from intruders.
An avian cityguard is here, protecting the town from intruders.
A wild boar walks in.
A large wolf walks in.
A dragon hatchling flies in.

<378/878hp 653/675m 317/394mv no opponent no opponent aggressive outdoors city 12am (midnight)> s
s
s
Celestyn Street
You are travelling down the main street of the town. The road you walk
along is very wide, created with cobblestones painted a brilliant white.
The fresh mountain air that breezes through this place makes it a very
pleasant journey. To the east and west you see huge buildings. Beautiful
music comes from within them. Celestyn street continues to the north and
south. In the distance to the north you see a tall castle.

[Exits: north east south west]
(White Aura) A male citizen of the town is wandering around.
A dragon hatchling flies in.
A large wolf walks in.
A wild boar walks in.

<378/878hp 653/675m 315/394mv no opponent no opponent aggressive outdoors city 12am (midnight)> whe
Celestyn Street
You are travelling down a huge street. There is vast amounts of open
space all around you, emphasising a lack of citizens wandering around the
town. Perhaps they themselves adventure in far off lands. The town has
obviously been left well guarded and in tidy shape. To the west, you see a
small store. The smell of fresh fruit breezes in from its direction.

[Exits: north south west]
A wild boar walks in.
A large wolf walks in.
A dragon hatchling flies in.

<378/878hp 653/675m 313/394mv no opponent no opponent aggressive outdoors city 12am (midnight)> The South Gate of the Town of Liberty
You are standing at the entrance of a huge town. A pair of enormous
gates adorned with gems and fine jewels have been left wide open in
invitation. As you look around, you realize that the inhabitants of this
place must be wealthy indeed.. Few places in Serin contain such beautiful
and huge buildings. Celestyn Street runs north of here while to the south
there is a trail leading down the mountainside.

[Exits: north south]
A dragon hatchling flies in.
A large wolf walks in.
A wild boar walks in.

<378/878hp 653/675m 311/394mv no opponent no opponent aggressive outdoors city 12am (midnight)> Top of the Mountain
You are standing at the top of the mountain. The air here is so thin it
leaves you gasping for breath. A chilly wind blows in from the east. It
bites your shoulders as it passes by. To the north you see what seems to be
the entrance to a city, while a trail leads down the mountain towards the
plains north of Seringale. It is very well travelled.

[Exits: north down]
A marble pillar stands here, marking the southern boundary of the city.
A wild boar climbs in.
A large wolf climbs in.
A dragon hatchling flies in.

<378/878hp 653/675m 308/394mv no opponent no opponent aggressive indoors mountain 12am (midnight)> Leaping off the mountain won't do anyone any good.

<378/878hp 653/675m 308/394mv no opponent no opponent aggressive indoors mountain 12am (midnight)> d
Leaping off the mountain won't do anyone any good.

<378/878hp 653/675m 308/394mv no opponent no opponent aggressive indoors mountain 12am (midnight)> d
Players near you in Mount Saidian:
<PK> Destrian Feline Flea Market
<PK> Astenos Top of the Mountain

<378/878hp 653/675m 308/394mv no opponent no opponent aggressive indoors mountain 12am (midnight)> Trail on the Mountain
You are on an old trail on the mountain between the gates of the town and
the vast plains north of Seringale. Fresh mountain air flows around you
creating a light breeze. The trail is made up of slate and small grey
stones that have scattered haphazardly around. At the sides of the trail
small tufts of green grass cultivate.

[Exits: up down]
A dragon hatchling flies in.

<378/878hp 653/675m 302/394mv no opponent no opponent aggressive outdoors mountain 12am (midnight)> Base of Mount Saidian
You are at the base of a large mountain which towers over Ofcol. Far off
to the south you see the faint lights of Seringale. An old path continues
winding slowly up the mountain, its old worn surface well trodden and very
rough. The path leads up towards an ancient town occupied by avians that
have held the mountain for a millennium.

[Exits: south up]
A large wolf climbs in.
A dragon hatchling flies in.

<378/878hp 653/675m 296/394mv no opponent no opponent aggressive outdoors mountain 12am (midnight)> u
Trail on the Mountain
You are on an old trail on the mountain between the gates of the town and
the vast plains north of Seringale. Fresh mountain air flows around you
creating a light breeze. The trail is made up of slate and small grey
stones that have scattered haphazardly around. At the sides of the trail
small tufts of green grass cultivate.

[Exits: up down]
A dragon hatchling flies in.

<378/878hp 653/675m 291/394mv no opponent no opponent aggressive outdoors mountain 12am (midnight)> u
Top of the Mountain
You are standing at the top of the mountain. The air here is so thin it
leaves you gasping for breath. A chilly wind blows in from the east. It
bites your shoulders as it passes by. To the north you see what seems to be
the entrance to a city, while a trail leads down the mountain towards the
plains north of Seringale. It is very well travelled.

[Exits: north down]
A marble pillar stands here, marking the southern boundary of the city.
A dragon hatchling flies in.

<378/878hp 653/675m 285/394mv no opponent no opponent aggressive indoors mountain 12am (midnight)> whe
Players near you in Mount Saidian:
<PK> Destrian Feline Flea Market
<PK> Astenos Top of the Mountain

<378/878hp 653/675m 285/394mv no opponent no opponent aggressive indoors mountain 12am (midnight)> n
The South Gate of the Town of Liberty
You are standing at the entrance of a huge town. A pair of enormous
gates adorned with gems and fine jewels have been left wide open in
invitation. As you look around, you realize that the inhabitants of this
place must be wealthy indeed.. Few places in Serin contain such beautiful
and huge buildings. Celestyn Street runs north of here while to the south
there is a trail leading down the mountainside.

[Exits: north south]
A dragon hatchling flies in.
A large wolf walks in.
A wild boar walks in.

<378/878hp 653/675m 281/394mv no opponent no opponent aggressive outdoors city 12am (midnight)> sca
You scan all around.
You scan north.
*** Range 2 (north) ***
(White Aura) A male citizen of the town is wandering around.
*** Range 3 (north) ***
An avian cityguard is here, protecting the town from intruders.
An avian cityguard is here, protecting the town from intruders.
*** Range 4 (north) ***
(White Aura) A male citizen of the town is wandering around.
(White Aura) A male citizen of the town is wandering around.
You scan south.

<378/878hp 653/675m 281/394mv no opponent no opponent aggressive outdoors city 12am (midnight)> n
Celestyn Street
You are travelling down a huge street. There is vast amounts of open
space all around you, emphasising a lack of citizens wandering around the
town. Perhaps they themselves adventure in far off lands. The town has
obviously been left well guarded and in tidy shape. To the west, you see a
small store. The smell of fresh fruit breezes in from its direction.

[Exits: north south west]
A wild boar walks in.
A large wolf walks in.
A dragon hatchling flies in.

<378/878hp 653/675m 279/394mv no opponent no opponent aggressive outdoors city 12am (midnight)> sca
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) A male citizen of the town is wandering around.
*** Range 2 (north) ***
An avian cityguard is here, protecting the town from intruders.
An avian cityguard is here, protecting the town from intruders.
*** Range 3 (north) ***
(White Aura) A male citizen of the town is wandering around.
(White Aura) A male citizen of the town is wandering around.
*** Range 6 (north) ***
(White Aura) A male citizen of the town is wandering around.
(White Aura) A female citizen of the town saunters about.
An avian cityguard is here, protecting the town from intruders.
You scan south.
You scan west.
*** Range 1 (west) ***
(White Aura) Deacan the Grocer is here, selling his fresh fruit.

<378/878hp 653/675m 279/394mv no opponent no opponent aggressive outdoors city 12am (midnight)> n
n
Celestyn Street
You are travelling down the main street of the town. The road you walk
along is very wide, created with cobblestones painted a brilliant white.
The fresh mountain air that breezes through this place makes it a very
pleasant journey. To the east and west you see huge buildings. Beautiful
music comes from within them. Celestyn street continues to the north and
south. In the distance to the north you see a tall castle.

[Exits: north east south west]
(White Aura) A male citizen of the town is wandering around.
A dragon hatchling flies in.
A large wolf walks in.
A wild boar walks in.

<378/878hp 653/675m 277/394mv no opponent no opponent aggressive outdoors city 12am (midnight)> sca
Celestyn Street
You are on the main street of the town. The road has been paved with
cobblestones, delicately painted white and swept clean. It looks almost as
if nobody has even ever set foot on it. To the west is the alchemist's
store, while north and south continues along Celestyn Street. The fresh
mountain air here is very warm and carries a calming scent upon it.

[Exits: north south west]
An avian cityguard is here, protecting the town from intruders.
An avian cityguard is here, protecting the town from intruders.
A wild boar walks in.
A large wolf walks in.
A dragon hatchling flies in.

<378/878hp 653/675m 275/394mv no opponent no opponent aggressive outdoors city 12am (midnight)> You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) A male citizen of the town is wandering around.
(White Aura) A male citizen of the town is wandering around.
*** Range 4 (north) ***
(White Aura) A male citizen of the town is wandering around.
(White Aura) A female citizen of the town saunters about.
An avian cityguard is here, protecting the town from intruders.
You scan south.
*** Range 1 (south) ***
(White Aura) A male citizen of the town is wandering around.
You scan west.
*** Range 1 (west) ***
(White Aura) Noil the Alchemist is here brewing potions.

<378/878hp 653/675m 275/394mv no opponent no opponent aggressive outdoors city 12am (midnight)> n
Torin Square
You are travelling on the main road of the town of Liberty. The road has
been well looked after and paved with bright white cobblestones. There is a
strange magical quality to its perfectly preserved surface. To the north
you see the entryway to a large castle. Smaller roads lead off to the
east and west, with important shops upon them.

[Exits: north east south west]
A magnificent fountain of water flows here.
(White Aura) A male citizen of the town is wandering around.
(White Aura) A male citizen of the town is wandering around.
A dragon hatchling flies in.
A large wolf walks in.
A wild boar walks in.

<378/878hp 653/675m 273/394mv no opponent no opponent aggressive outdoors city 12am (midnight)> sca
You scan all around.
You scan north.
*** Range 3 (north) ***
(White Aura) A male citizen of the town is wandering around.
(White Aura) A female citizen of the town saunters about.
An avian cityguard is here, protecting the town from intruders.
*** Range 6 (north) ***
A guest of the castle is here waiting for the feast to begin.
A guest of the castle is here waiting for the feast to begin.
A guest of the castle is here waiting for the feast to begin.
A guest of the castle is here waiting for the feast to begin.
You scan east.
You scan south.
*** Range 1 (south) ***
An avian cityguard is here, protecting the town from intruders.
An avian cityguard is here, protecting the town from intruders.
*** Range 2 (south) ***
(White Aura) A male citizen of the town is wandering around.
You scan west.
*** Range 1 (west) ***
An avian cityguard is here, protecting the town from intruders.
*** Range 2 (west) ***
(White Aura) A female citizen of the town saunters about.

<378/878hp 653/675m 273/394mv no opponent no opponent aggressive outdoors city 12am (midnight)> n
Arkhalis Street
You are travelling down the main street of the town of Liberty, not far
from the castle. The road has been paved with cobblestones, shaped round
and arranged in a uniform pattern. It has been kept immaculately clean,
free of all dust and other pollutants. So clean in fact that it almost
seems it has never been stepped on. The town square is off to the south.

[Exits: north east south]
A wild boar walks in.
A large wolf walks in.
A dragon hatchling flies in.

<378/878hp 653/675m 272/394mv no opponent no opponent aggressive outdoors inside 12am (midnight)> sca
You scan all around.
You scan north.
*** Range 2 (north) ***
(White Aura) A male citizen of the town is wandering around.
(White Aura) A female citizen of the town saunters about.
An avian cityguard is here, protecting the town from intruders.
*** Range 5 (north) ***
A guest of the castle is here waiting for the feast to begin.
A guest of the castle is here waiting for the feast to begin.
A guest of the castle is here waiting for the feast to begin.
A guest of the castle is here waiting for the feast to begin.
You scan east.
*** Range 1 (east) ***
(White Aura) (WANTED) Destrian the Holy Knight is here.
(White Aura) Vorser the Kitten Wrangler is here, looking after his purring pets.
You scan south.
*** Range 1 (south) ***
(White Aura) A male citizen of the town is wandering around.
(White Aura) A male citizen of the town is wandering around.
*** Range 2 (south) ***
An avian cityguard is here, protecting the town from intruders.
An avian cityguard is here, protecting the town from intruders.
*** Range 3 (south) ***
(White Aura) A male citizen of the town is wandering around.

<378/878hp 653/675m 272/394mv no opponent no opponent aggressive outdoors inside 12am (midnight)> whe
Players near you in Mount Saidian:
<PK> Destrian Feline Flea Market
<PK> Astenos Arkhalis Street

<378/878hp 653/675m 272/394mv no opponent no opponent aggressive outdoors inside 12am (midnight)> e
Feline Flea Market
You are inside the town's pet store. This is where the exotic cats that
have wandered too close to town are captured and tamed for a long and
fulfilling life as someone's pet. All around you are lots of cages, some
empty. There is a large collection of kittens in the loft above you, but no
ladder is present to allow access. Arkhalis Street is to the west.

[Exits: west]
(White Aura) (WANTED) Destrian the Holy Knight is here.
(White Aura) Vorser the Kitten Wrangler is here, looking after his purring pets.
A dragon hatchling flies in.
A large wolf walks in.
A wild boar walks in.

<378/878hp 653/675m 271/394mv no opponent no opponent aggressive indoors city 12am (midnight)> wound Destrian
You aim a debilitating shot at Destrian.
Destrian yells 'Help! Astenos is trying to immobilize me!'
Your wounding shot misses Destrian.
Destrian has some big nasty wounds and scratches.

<378/878hp 638/675m 271/394mv shaft two_handed aggressive indoors city 12am (midnight)>
You stab at Destrian with an arrow at point blank range.
Your drowning devastates Destrian!
Your drowning DISEMBOWELS Destrian!
Your drowning MUTILATES Destrian!
You scream out in agonizing pain as your body starts to deform!
Your body becomes covered with fur and your claws sharpen as you take the form of a tiger!
You stumble and barely manage to dodge Destrian's turmoil.
Destrian has some big nasty wounds and scratches.

<428/928hp 638/675m 271/394mv shaft two_handed aggressive indoors city 12am (midnight)>
Destrian has fled!
Destrian walks west.

<428/928hp 638/675m 271/394mv no opponent no opponent aggressive indoors city 12am (midnight)>
Destrian walks in.

<428/928hp 638/675m 271/394mv no opponent no opponent aggressive indoors city 12am (midnight)>
You dodge Destrian's turmoil.
You parry Destrian's turmoil.
Destrian has some big nasty wounds and scratches.

<428/928hp 638/675m 271/394mv shaft two_handed aggressive indoors city 12am (midnight)>
Destrian parries your arrow.
Destrian braces against his armor to perform a two-handed set parry.
Destrian awkwardly parries your arrow to the ground.
You dodge Destrian's turmoil.
A wild boar's charge wounds Destrian.
Destrian has some big nasty wounds and scratches.

<428/928hp 638/675m 271/394mv shaft two_handed aggressive indoors city 12am (midnight)> fle
You couldn't escape!
Destrian has some big nasty wounds and scratches.

<428/928hp 638/675m 271/394mv shaft two_handed aggressive indoors city 12am (midnight)> fle
You flee from combat!
Arkhalis Street
You are travelling down the main street of the town of Liberty, not far
from the castle. The road has been paved with cobblestones, shaped round
and arranged in a uniform pattern. It has been kept immaculately clean,
free of all dust and other pollutants. So clean in fact that it almost
seems it has never been stepped on. The town square is off to the south.

[Exits: north east south]
A dragon hatchling flies in.
A wild boar walks in.
A large wolf walks in.

<428/928hp 638/675m 270/394mv no opponent no opponent aggressive outdoors inside 12am (midnight)> e
murder Destrian
Feline Flea Market
You are inside the town's pet store. This is where the exotic cats that
have wandered too close to town are captured and tamed for a long and
fulfilling life as someone's pet. All around you are lots of cages, some
empty. There is a large collection of kittens in the loft above you, but no
ladder is present to allow access. Arkhalis Street is to the west.

[Exits: west]
(White Aura) (WANTED) Destrian the Holy Knight is here.
(White Aura) Vorser the Kitten Wrangler is here, looking after his purring pets.
A large wolf walks in.
A wild boar walks in.
A dragon hatchling flies in.

<428/928hp 638/675m 269/394mv no opponent no opponent aggressive indoors city 12am (midnight)> Destrian's turmoil DISMEMBERS you!
You dodge Destrian's turmoil.
Destrian's wild turmoil *** DEMOLISHES *** you!
Destrian has some big nasty wounds and scratches.

<252/928hp 638/675m 269/394mv shaft two_handed aggressive indoors city 12am (midnight)> You do the best you can!
Destrian has some big nasty wounds and scratches.

<252/928hp 638/675m 269/394mv shaft two_handed aggressive indoors city 12am (midnight)> fle
You flee from combat!
Arkhalis Street
You are travelling down the main street of the town of Liberty, not far
from the castle. The road has been paved with cobblestones, shaped round
and arranged in a uniform pattern. It has been kept immaculately clean,
free of all dust and other pollutants. So clean in fact that it almost
seems it has never been stepped on. The town square is off to the south.

[Exits: north east south]
A dragon hatchling flies in.
A wild boar walks in.
A large wolf walks in.

<252/928hp 638/675m 268/394mv no opponent no opponent aggressive outdoors inside 12am (midnight)> quaff defend
You quaff a Defender potion.
You are surrounded by a white aura.

<252/928hp 638/675m 268/394mv no opponent no opponent aggressive outdoors inside 12am (midnight)> e
murder Destrian

Destrian walks in.

<252/928hp 638/675m 268/394mv no opponent no opponent aggressive outdoors inside 12am (midnight)> Feline Flea Market
You are inside the town's pet store. This is where the exotic cats that
have wandered too close to town are captured and tamed for a long and
fulfilling life as someone's pet. All around you are lots of cages, some
empty. There is a large collection of kittens in the loft above you, but no
ladder is present to allow access. Arkhalis Street is to the west.

[Exits: west]
(White Aura) Vorser the Kitten Wrangler is here, looking after his purring pets.
A large wolf walks in.
A wild boar walks in.
A dragon hatchling flies in.

<252/928hp 638/675m 267/394mv no opponent no opponent aggressive indoors city 12am (midnight)> They aren't here.

<252/928hp 638/675m 267/394mv no opponent no opponent aggressive indoors city 12am (midnight)> w

Destrian walks in.

<252/928hp 638/675m 267/394mv no opponent no opponent aggressive indoors city 12am (midnight)> murder Destrian
Arkhalis Street
You are travelling down the main street of the town of Liberty, not far
from the castle. The road has been paved with cobblestones, shaped round
and arranged in a uniform pattern. It has been kept immaculately clean,
free of all dust and other pollutants. So clean in fact that it almost
seems it has never been stepped on. The town square is off to the south.

[Exits: north east south]
A dragon hatchling flies in.
A wild boar walks in.
A large wolf walks in.

<252/928hp 638/675m 266/394mv no opponent no opponent aggressive outdoors inside 12am (midnight)> sca
They aren't here.

<252/928hp 638/675m 266/394mv no opponent no opponent aggressive outdoors inside 12am (midnight)> e
Destrian walks in.
You scan all around.
You scan north.
*** Range 2 (north) ***
An avian cityguard is here, protecting the town from intruders.
(White Aura) A female citizen of the town saunters about.
*** Range 5 (north) ***
A guest of the castle is here waiting for the feast to begin.
A guest of the castle is here waiting for the feast to begin.
A guest of the castle is here waiting for the feast to begin.
A guest of the castle is here waiting for the feast to begin.
You scan east.
*** Range 1 (east) ***
(White Aura) Vorser the Kitten Wrangler is here, looking after his purring pets.
You scan south.
*** Range 1 (south) ***
An avian cityguard is here, protecting the town from intruders.
(White Aura) A male citizen of the town is wandering around.
*** Range 3 (south) ***
An avian cityguard is here, protecting the town from intruders.
(White Aura) A male citizen of the town is wandering around.

<252/928hp 638/675m 266/394mv no opponent no opponent aggressive outdoors inside 12am (midnight)> murder Destrian
Feline Flea Market
You are inside the town's pet store. This is where the exotic cats that
have wandered too close to town are captured and tamed for a long and
fulfilling life as someone's pet. All around you are lots of cages, some
empty. There is a large collection of kittens in the loft above you, but no
ladder is present to allow access. Arkhalis Street is to the west.

[Exits: west]
(White Aura) Vorser the Kitten Wrangler is here, looking after his purring pets.
A large wolf walks in.
A wild boar walks in.
A dragon hatchling flies in.

<252/928hp 638/675m 265/394mv no opponent no opponent aggressive indoors city 12am (midnight)> They aren't here.

<252/928hp 638/675m 265/394mv no opponent no opponent aggressive indoors city 12am (midnight)> w

A wild boar looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.

<264/928hp 650/675m 320/394mv no opponent no opponent aggressive indoors city 1am (night)> Arkhalis Street
You are travelling down the main street of the town of Liberty, not far
from the castle. The road has been paved with cobblestones, shaped round
and arranged in a uniform pattern. It has been kept immaculately clean,
free of all dust and other pollutants. So clean in fact that it almost
seems it has never been stepped on. The town square is off to the south.

[Exits: north east south]
(White Aura) (WANTED) Destrian the Holy Knight is here.
A dragon hatchling flies in.
A wild boar walks in.
A large wolf walks in.

<264/928hp 650/675m 319/394mv no opponent no opponent aggressive outdoors inside 1am (night)> sca
Destrian's turmoil DISEMBOWELS you!
You stumble and barely manage to dodge Destrian's turmoil.
Destrian has some big nasty wounds and scratches.

<220/928hp 650/675m 319/394mv shaft two_handed aggressive outdoors inside 1am (night)> murder Destrian
You scan all around.
You scan north.
*** Range 2 (north) ***
An avian cityguard is here, protecting the town from intruders.
(White Aura) A female citizen of the town saunters about.
*** Range 5 (north) ***
A guest of the castle is here waiting for the feast to begin.
A guest of the castle is here waiting for the feast to begin.
A guest of the castle is here waiting for the feast to begin.
A guest of the castle is here waiting for the feast to begin.
You scan east.
*** Range 1 (east) ***
(White Aura) Vorser the Kitten Wrangler is here, looking after his purring pets.
You scan south.
*** Range 1 (south) ***
An avian cityguard is here, protecting the town from intruders.
(White Aura) A male citizen of the town is wandering around.
*** Range 3 (south) ***
An avian cityguard is here, protecting the town from intruders.
(White Aura) A male citizen of the town is wandering around.
Destrian has some big nasty wounds and scratches.

<220/928hp 650/675m 319/394mv shaft two_handed aggressive outdoors inside 1am (night)> You do the best you can!
Destrian has some big nasty wounds and scratches.

<220/928hp 650/675m 319/394mv shaft two_handed aggressive outdoors inside 1am (night)>
You stab at Destrian with an arrow at point blank range.
Your drowning MUTILATES Destrian!
Your drowning DISEMBOWELS Destrian!
Destrian braces against his armor to perform a two-handed set parry.
Destrian awkwardly parries your arrow to the ground.
You manage to dodge Destrian's turmoil with a lot of effort.
A wild boar's charge wounds Destrian.
Destrian looks pretty hurt.

<220/928hp 650/675m 319/394mv shaft two_handed aggressive outdoors inside 1am (night)> dirt Destrian

Destrian has fled!
Destrian walks east.
They aren't here.

<220/928hp 650/675m 319/394mv no opponent no opponent aggressive outdoors inside 1am (night)> wound Destrian

Destrian walks in.
You aim a debilitating shot at Destrian.
Destrian yells 'Help! Astenos just took a shot at me!'
Your wounding shot MUTILATES Destrian!
Destrian starts to limp.
Destrian looks pretty hurt.

<220/928hp 635/675m 319/394mv shaft two_handed aggressive outdoors inside 1am (night)>
Destrian parries your arrow.
Destrian exploits his weapon advantage to deliver an unblockable wild attack.
Destrian's wild turmoil wounds you.
Destrian's turmoil misses you.
A large wolf's bite mauls Destrian.
Destrian is in awful condition.

<203/928hp 635/675m 319/394mv shaft two_handed aggressive outdoors inside 1am (night)>
Destrian has fled!
Destrian limps east.

<203/928hp 635/675m 319/394mv no opponent no opponent aggressive outdoors inside 1am (night)> murder Destrian
e
murder Destrian
They aren't here.

<203/928hp 635/675m 319/394mv no opponent no opponent aggressive outdoors inside 1am (night)> Feline Flea Market
You are inside the town's pet store. This is where the exotic cats that
have wandered too close to town are captured and tamed for a long and
fulfilling life as someone's pet. All around you are lots of cages, some
empty. There is a large collection of kittens in the loft above you, but no
ladder is present to allow access. Arkhalis Street is to the west.

[Exits: west]
(White Aura) (WANTED) Destrian the Holy Knight is here.
(White Aura) Vorser the Kitten Wrangler is here, looking after his purring pets.
A large wolf walks in.
A wild boar walks in.
A dragon hatchling flies in.

<203/928hp 635/675m 318/394mv no opponent no opponent aggressive indoors city 1am (night)> Destrian yells 'Help! I am being attacked by Astenos!'
Your drowning MUTILATES Destrian!
Destrian is in awful condition.

<203/928hp 635/675m 318/394mv shaft two_handed aggressive indoors city 1am (night)>
Destrian has fled!
Destrian limps west.

<203/928hp 635/675m 318/394mv no opponent no opponent aggressive indoors city 1am (night)> w
murder Destrian
Arkhalis Street
You are travelling down the main street of the town of Liberty, not far
from the castle. The road has been paved with cobblestones, shaped round
and arranged in a uniform pattern. It has been kept immaculately clean,
free of all dust and other pollutants. So clean in fact that it almost
seems it has never been stepped on. The town square is off to the south.

[Exits: north east south]
(White Aura) (WANTED) Destrian the Holy Knight is here.
A dragon hatchling flies in.
A wild boar walks in.
A large wolf walks in.

<203/928hp 635/675m 317/394mv no opponent no opponent aggressive outdoors inside 1am (night)> Destrian yells 'Help! I am being attacked by Astenos!'
Your drowning MUTILATES Destrian!
Your drowning DISEMBOWELS Destrian!
Destrian is DEAD!!
Destrian's ear is ripped off of his head.
[JUSTICE] The Guardian of Justice: 'NOTICE: Destrian has been apprehended by Astenos.'
[Mentions]: None.

Comments

  1. I'm not a Knight. I'm not deathmarked. You're a Keeper not a Justice. Why did you even attack me? Had I been more prepared and not in lion-crested I would have whooped you.
    1. OMG I am so excited!
    2. Dude don't even sweat this death Astenos is a joke and will be dealt with swiftly I know you could have smoked him if you weren't wearing shit gear I've lost to him by stupid faults like losing aura or my mind and returning dead. Compared to each other I would think you should be able to take him re-armor and get back on your high horse! I'm just curious why aren't you a knight anymore
    3. i love you!!!
    4. I think aggressively using a bouncer on someone is a viable enough threat to a person's life to warrant killing the user. Thieves get no leeway with repeated failed stealing that might get a person killed. The motive to steal will not cover you against repeated inadvertent attacks caused by blunder.
    [reply to Destrian]
  2. Astenos, it seems to me that you don't like to use sanctuary. Or am I wrong?
    1. bad habit really, Destrian wasn't going to kill me plus it gives noobs a false sense like imma get him
    2. "Gives noobs a false sense" lol god I can't wait to bash your little head in :)
    [reply to ivindel]

Post a New Comment