Ye Olde Abandoned Realms Logs

Astenos vs Shaldwyn II

posted on 2016-07-30 04:28:10

<673/878hp 580/675m 201/394mv no opponent no opponent aggressive outdoors forest 11pm (night)> whe
Players near you in Storm Hill:
<PK> Astenos The Outskirts of the Town
<PK> Shaldwyn The Cliff Face

<673/878hp 580/675m 201/394mv no opponent no opponent aggressive outdoors forest 11pm (night)> e
A Wooded Path
A well-trodden wooded path winds it way out of the town. Scattered all
over the messy floor are dead leaves and twigs that have broken off the
surrounding trees. The leaves are a light green colour as if they had only
fell recently. Bracken and heather surrounds the sides of the path and tall
oak trees grow high above, their long arms overshadowing the path, blocking
out the sunlight and making it difficult to see what is ahead. You hear
birdsong coming from the trees all around you, heralding your arrival.

[Exits: north east west]
A dragon hatchling flies in.

<673/878hp 580/675m 198/394mv no opponent no opponent aggressive indoors forest 11pm (night)> e
Marine Square
A small square has been paved here, exits leading off in all directions.
The east has been fenced off by a tall concrete wall as that part of the
town hasn't been constructed. A lightly coloured bluey-grey road leads off
to the north and south deeper into the town. To the west of you is the
outskirts of the village along what seems like a wooded trail. High above
your head a series of flags have been raised commemorating the success and
long lasting life of the town of Drakath. Each flag bears a golden sun,
the official emblem of the town. You hear bustling activity all around.

[Exits: north south west]
A wild boar walks in.
A dragon hatchling flies in.
A large wolf walks in.

<673/878hp 580/675m 196/394mv no opponent no opponent aggressive outdoors city 11pm (night)> sca
You scan all around.
You scan north.
*** Range 1 (north) ***
A small boy wanders around looking for companions.
A guard of Drakath patrols here searching for criminals.
*** Range 2 (north) ***
A giant citizen of the village wanders about.
You scan south.
*** Range 1 (south) ***
The mayoress of Drakath stands here extending a warm greeting.
A small boy wanders around looking for companions.
A street merchant wanders about conducting business.
A guard of Drakath patrols here searching for criminals.
You scan west.
*** Range 2 (west) ***
A small girl skips around searching for a game.
(Charmed) A large, wild boar grunts softly here.
A small boy wanders around looking for companions.

<673/878hp 580/675m 196/394mv no opponent no opponent aggressive outdoors city 11pm (night)>
A large wolf looks uncomfortable in these surroundings.
A wild boar looks uncomfortable in these surroundings.
The white aura around your body fades.

<690/878hp 592/675m 251/394mv no opponent no opponent aggressive outdoors city 12am (midnight)> w
A Wooded Path
A well-trodden wooded path winds it way out of the town. Scattered all
over the messy floor are dead leaves and twigs that have broken off the
surrounding trees. The leaves are a light green colour as if they had only
fell recently. Bracken and heather surrounds the sides of the path and tall
oak trees grow high above, their long arms overshadowing the path, blocking
out the sunlight and making it difficult to see what is ahead. You hear
birdsong coming from the trees all around you, heralding your arrival.

[Exits: north east west]
A large wolf walks in.
A dragon hatchling flies in.
A wild boar walks in.

<690/878hp 592/675m 249/394mv no opponent no opponent aggressive indoors forest 12am (midnight)> sca
You scan all around.
You scan north.
*** Range 1 (north) ***
(Charmed) A large black panther poises here.
An enormous black panther guards its master.
A hulking grizzly bear loyally guards its master.
An ancient ranger sits silently observing nature.
You scan east.
You scan west.
*** Range 1 (west) ***
A small girl skips around searching for a game.
(Charmed) A large, wild boar grunts softly here.
A small boy wanders around looking for companions.

<690/878hp 592/675m 249/394mv no opponent no opponent aggressive indoors forest 12am (midnight)> n
A Small Glade
This place is surrounded by trees and long reeds, a dazzling display of
greens and yellows all around you. At the very centre of it all is a small
opening and just inside it you see a small tree stump, perhaps an ideal
thinking spot. The ground is slightly wet with the dew that has been left
on the grass and seems to scintillate slightly, splitting the light into its
spectral colours and spreading it out. Tied to the stump you see a couple
of tethers, though unused.

[Exits: south]
(Charmed) A large black panther poises here.
An enormous black panther guards its master.
A hulking grizzly bear loyally guards its master.
An ancient ranger sits silently observing nature.
A dragon hatchling flies in.

<690/878hp 592/675m 247/394mv no opponent no opponent aggressive outdoors forest 12am (midnight)> sca
You scan all around.
You scan south.

<690/878hp 592/675m 247/394mv no opponent no opponent aggressive outdoors forest 12am (midnight)> whe
Players near you in Storm Hill:
<PK> Astenos A Small Glade
<PK> Shaldwyn An Old Intersection

<690/878hp 592/675m 247/394mv no opponent no opponent aggressive outdoors forest 12am (midnight)> s
A Wooded Path
A well-trodden wooded path winds it way out of the town. Scattered all
over the messy floor are dead leaves and twigs that have broken off the
surrounding trees. The leaves are a light green colour as if they had only
fell recently. Bracken and heather surrounds the sides of the path and tall
oak trees grow high above, their long arms overshadowing the path, blocking
out the sunlight and making it difficult to see what is ahead. You hear
birdsong coming from the trees all around you, heralding your arrival.

[Exits: north east west]
A dragon hatchling flies in.

<690/878hp 592/675m 244/394mv no opponent no opponent aggressive indoors forest 12am (midnight)> sca
You scan all around.
You scan north.
*** Range 1 (north) ***
(Charmed) A large black panther poises here.
An enormous black panther guards its master.
A hulking grizzly bear loyally guards its master.
An ancient ranger sits silently observing nature.
You scan east.
*** Range 1 (east) ***
The mayoress of Drakath stands here extending a warm greeting.
You scan west.
*** Range 1 (west) ***
A small girl skips around searching for a game.
(Charmed) A large, wild boar grunts softly here.
A small boy wanders around looking for companions.

<690/878hp 592/675m 244/394mv no opponent no opponent aggressive indoors forest 12am (midnight)> sca
You scan all around.
You scan north.
*** Range 1 (north) ***
(Charmed) A large black panther poises here.
An enormous black panther guards its master.
A hulking grizzly bear loyally guards its master.
An ancient ranger sits silently observing nature.
You scan east.
*** Range 1 (east) ***
The mayoress of Drakath stands here extending a warm greeting.
You scan west.
*** Range 1 (west) ***
A small girl skips around searching for a game.
(Charmed) A large, wild boar grunts softly here.
A small boy wanders around looking for companions.

<690/878hp 592/675m 244/394mv no opponent no opponent aggressive indoors forest 12am (midnight)> e
Marine Square
A small square has been paved here, exits leading off in all directions.
The east has been fenced off by a tall concrete wall as that part of the
town hasn't been constructed. A lightly coloured bluey-grey road leads off
to the north and south deeper into the town. To the west of you is the
outskirts of the village along what seems like a wooded trail. High above
your head a series of flags have been raised commemorating the success and
long lasting life of the town of Drakath. Each flag bears a golden sun,
the official emblem of the town. You hear bustling activity all around.

[Exits: north south west]
The mayoress of Drakath stands here extending a warm greeting.
A wild boar walks in.
A dragon hatchling flies in.
A large wolf walks in.

<690/878hp 592/675m 243/394mv no opponent no opponent aggressive outdoors city 12am (midnight)> sca
You scan all around.
You scan north.
*** Range 1 (north) ***
A small boy wanders around looking for companions.
A guard of Drakath patrols here searching for criminals.
*** Range 2 (north) ***
A giant citizen of the village wanders about.
You scan south.
*** Range 1 (south) ***
A small boy wanders around looking for companions.
A street merchant wanders about conducting business.
A guard of Drakath patrols here searching for criminals.
You scan west.
*** Range 2 (west) ***
A small girl skips around searching for a game.
(Charmed) A large, wild boar grunts softly here.
A small boy wanders around looking for companions.

<690/878hp 592/675m 243/394mv no opponent no opponent aggressive outdoors city 12am (midnight)> sca
You scan all around.
You scan north.
*** Range 1 (north) ***
A small boy wanders around looking for companions.
A guard of Drakath patrols here searching for criminals.
*** Range 2 (north) ***
A giant citizen of the village wanders about.
You scan south.
*** Range 1 (south) ***
A small boy wanders around looking for companions.
A street merchant wanders about conducting business.
A guard of Drakath patrols here searching for criminals.
You scan west.
*** Range 2 (west) ***
A small girl skips around searching for a game.
(Charmed) A large, wild boar grunts softly here.
A small boy wanders around looking for companions.
You dodge Shaldwyn's flaming bite.
Shaldwyn's flaming bite DISEMBOWELS you!
Shaldwyn has a few scratches.

<641/878hp 592/675m 243/394mv blade none aggressive outdoors city 12am (midnight)>
Shaldwyn's flaming bite DISEMBOWELS you!
The link with your cabal power has been severed!
Your arrow DISEMBOWELS Shaldwyn!
A large wolf's bite mauls Shaldwyn.
Shaldwyn has some small wounds and bruises.

<590/878hp 592/675m 243/394mv blade none aggressive outdoors city 12am (midnight)> whefle
That isn't a verb I know.
Shaldwyn has some small wounds and bruises.

<590/878hp 592/675m 243/394mv blade none aggressive outdoors city 12am (midnight)> fl
You flee from combat!
North Marine Terrace
A small path leads its way down this street, covered in light grey stones
that have been meticulously swept clean of dust and dirt. High overhead
you see a string of lights running across the street, seemingly working
without a powersource. On either side of the street you see small tackle
and bait shops that have apparently closed up for good. Signs all over
their doors read of tales of trade slowing and their travels to other more
prosperous cities. There is a definitely fishy smell on the air though,
indicating perhaps they are still in town and simply do not wish to sell.

[Exits: north south]
A small boy wanders around looking for companions.
A guard of Drakath patrols here searching for criminals.
A dragon hatchling flies in.
A wild boar walks in.

<590/878hp 592/675m 241/394mv no opponent no opponent aggressive outdoors city 12am (midnight)> sca
You scan all around.
You scan north.
*** Range 1 (north) ***
A giant citizen of the village wanders about.
You scan south.
*** Range 1 (south) ***
(White Aura) Shaldwyn the Wrath of Nature, Footwoman of Valour is here.
The mayoress of Drakath stands here extending a warm greeting.
*** Range 2 (south) ***
(Charmed) A large, ferocious wolf is here.
A small boy wanders around looking for companions.
A street merchant wanders about conducting business.
A guard of Drakath patrols here searching for criminals.

<590/878hp 592/675m 241/394mv no opponent no opponent aggressive outdoors city 12am (midnight)> quaff purp
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<590/878hp 592/675m 241/394mv no opponent no opponent aggressive outdoors city 12am (midnight)> s
murder Shaldwyn

You stumble and barely manage to dodge Shaldwyn's flaming bite.
Shaldwyn has some small wounds and bruises.

<590/878hp 592/675m 241/394mv blade none aggressive outdoors city 12am (midnight)> No way! You are still fighting!
Shaldwyn has some small wounds and bruises.

<590/878hp 592/675m 241/394mv blade none aggressive outdoors city 12am (midnight)> You do the best you can!
Shaldwyn has some small wounds and bruises.

<590/878hp 592/675m 241/394mv blade none aggressive outdoors city 12am (midnight)>
Shaldwyn's flaming bite mauls you.
The link with your cabal power has been severed!
Your arrow DISEMBOWELS Shaldwyn!
Your arrow DISEMBOWELS Shaldwyn!
You scream out in agonizing pain as your body starts to deform!
Your body becomes covered with fur and your claws sharpen as you take the form of a tiger!
A wild boar's charge mauls Shaldwyn.
Shaldwyn has quite a few wounds.

<617/928hp 592/675m 241/394mv blade none aggressive outdoors city 12am (midnight)>
Shaldwyn's kicked dirt misses you.
Shaldwyn has quite a few wounds.

<617/928hp 592/675m 241/394mv blade none aggressive outdoors city 12am (midnight)> dir
Your kicked dirt misses Shaldwyn.
Shaldwyn has quite a few wounds.

<617/928hp 592/675m 241/394mv blade none aggressive outdoors city 12am (midnight)>
You stab at Shaldwyn with an arrow at point blank range.
Your arrow DISEMBOWELS Shaldwyn!
You dodge Shaldwyn's flaming bite.
The link with your cabal power has been severed!
Your arrow DISMEMBERS Shaldwyn!
Your arrow DISEMBOWELS Shaldwyn!
Your arrow DISMEMBERS Shaldwyn!
Shaldwyn looks pretty hurt.

<617/928hp 592/675m 241/394mv blade none aggressive outdoors city 12am (midnight)>
You stab at Shaldwyn with an arrow at point blank range.
Your arrow DISMEMBERS Shaldwyn!
Shaldwyn's flaming bite mauls you.
Shaldwyn's flaming bite decimates you!
Shaldwyn's flaming bite decimates you!
The link with your cabal power has been severed!
Your arrow DISMEMBERS Shaldwyn!
Shaldwyn is in awful condition.

<543/928hp 592/675m 241/394mv blade none aggressive outdoors city 12am (midnight)>
Shaldwyn kicks dirt in your eyes!
Shaldwyn's kicked dirt scratches you.
You can't see a thing!

<539/928hp 592/675m 241/394mv unknown unknown aggressive outdoors unknown 12am (midnight)>
Someone looks uncomfortable in these surroundings.

<546/928hp 598/675m 294/394mv unknown unknown aggressive outdoors unknown 1am (night)>
You stab at someone with an arrow at point blank range.
Your arrow DISEMBOWELS someone!
You stumble and barely manage to dodge someone's flaming bite.
Someone's flaming bite devastates you!
The link with your cabal power has been severed!
Your arrow DISEMBOWELS someone!
Someone is DEAD!!
Someone's foot is ripped from her leg.
The link with your cabal power has been severed!

<517/928hp 598/675m 294/394mv no opponent no opponent aggressive outdoors unknown 1am (night)> sigh
You sigh.

<517/928hp 598/675m 294/394mv no opponent no opponent aggressive outdoors unknown 1am (night)>
You rub the dirt out of your eyes, but they're still watering.

<517/928hp 598/675m 294/394mv no opponent no opponent aggressive outdoors city 1am (night)> g gold corpse
You get 2435 gold coins from the corpse of Shaldwyn.

<517/928hp 598/675m 294/394mv no opponent no opponent aggressive outdoors city 1am (night)> l in corpse
The corpse of Shaldwyn holds:
a Big Ol'Pack Sack (open)
a strong bow of cedar
(Glowing) a fiery dagger
(Glowing) a luminous, silver-tipped spear
(Glowing) a ring of light
a seashell ring
( 2) (Glowing) an icicle
a rosemail girth
some rosemail boots
a pair of rosemail gauntlets
a pair of rosemail leggings
(Humming) strongman's armlets
a white king's spangenhelm
a white surcoat
an opal ring
( 2) (Glowing) a white silk cape
( 2) a gyvel potion
(Humming) a small metallic flower
(Glowing) the light of dawn
a suit of spiked garde armor
a steak of the corpse of a tentacle
a small dusk of black gyvel
[Hit Return to continue]
a set of wooden javelins (20)
a perfect potion of recall
a set of wooden javelins (9)
( 2) (Humming) a titanium bracer
a barrel
(Humming) an electric shield
a purple potion

<517/928hp 598/675m 294/394mv no opponent no opponent aggressive outdoors city 1am (night)>
Kaline the mayoress walks in.
Your eyes stop watering.

<517/928hp 598/675m 294/394mv no opponent no opponent aggressive outdoors city 1am (night)> g purp corp
You get a purple potion from the corpse of Shaldwyn.

<517/928hp 598/675m 294/394mv no opponent no opponent aggressive outdoors city 1am (night)> g gyv cor
g gyv cor
You get a gyvel potion from the corpse of Shaldwyn.

<517/928hp 598/675m 294/394mv no opponent no opponent aggressive outdoors city 1am (night)> You get a gyvel potion from the corpse of Shaldwyn.

<517/928hp 598/675m 294/394mv no opponent no opponent aggressive outdoors city 1am (night)> l in corpse
The corpse of Shaldwyn holds:
a Big Ol'Pack Sack (open)
a strong bow of cedar
(Glowing) a fiery dagger
(Glowing) a luminous, silver-tipped spear
(Glowing) a ring of light
a seashell ring
( 2) (Glowing) an icicle
a rosemail girth
some rosemail boots
a pair of rosemail gauntlets
a pair of rosemail leggings
(Humming) strongman's armlets
a white king's spangenhelm
a white surcoat
an opal ring
( 2) (Glowing) a white silk cape
(Humming) a small metallic flower
(Glowing) the light of dawn
a suit of spiked garde armor
a steak of the corpse of a tentacle
a small dusk of black gyvel
a set of wooden javelins (20)
[Hit Return to continue]
a perfect potion of recall
a set of wooden javelins (9)
( 2) (Humming) a titanium bracer
a barrel
(Humming) an electric shield
Kaline the mayoress says 'Welcome to Drakath, Shaldwyn!'
Kaline the mayoress smiles at Shaldwyn.
A Drakath guard says 'Behave yourself, we don't want trouble in these parts.'

<517/928hp 598/675m 294/394mv no opponent no opponent aggressive outdoors city 1am (night)>
Shaldwyn gets the foot of Shaldwyn.

<517/928hp 598/675m 294/394mv no opponent no opponent aggressive outdoors city 1am (night)>
A wild boar looks uncomfortable in these surroundings.
The white aura around your body fades.

<536/928hp 606/675m 349/394mv no opponent no opponent aggressive outdoors city 2am (night)>
Shaldwyn gets a Big Ol'Pack Sack from the corpse of Shaldwyn.
Shaldwyn gets a strong bow of cedar from the corpse of Shaldwyn.
Shaldwyn gets a fiery dagger from the corpse of Shaldwyn.
Shaldwyn gets a luminous, silver-tipped spear from the corpse of Shaldwyn.
Shaldwyn gets a ring of light from the corpse of Shaldwyn.
Shaldwyn gets a seashell ring from the corpse of Shaldwyn.
Shaldwyn gets an icicle from the corpse of Shaldwyn.
Shaldwyn gets an icicle from the corpse of Shaldwyn.
Shaldwyn gets a rosemail girth from the corpse of Shaldwyn.
Shaldwyn gets some rosemail boots from the corpse of Shaldwyn.
Shaldwyn gets a pair of rosemail gauntlets from the corpse of Shaldwyn.
Shaldwyn gets a pair of rosemail leggings from the corpse of Shaldwyn.
Shaldwyn gets strongman's armlets from the corpse of Shaldwyn.
Shaldwyn gets a white king's spangenhelm from the corpse of Shaldwyn.
Shaldwyn gets a white surcoat from the corpse of Shaldwyn.
Shaldwyn gets an opal ring from the corpse of Shaldwyn.
Shaldwyn gets a white silk cape from the corpse of Shaldwyn.
Shaldwyn gets a white silk cape from the corpse of Shaldwyn.
Shaldwyn gets a small metallic flower from the corpse of Shaldwyn.
Shaldwyn gets the light of dawn from the corpse of Shaldwyn.
Shaldwyn gets a suit of spiked garde armor from the corpse of Shaldwyn.
Shaldwyn gets a steak of the corpse of a tentacle from the corpse of Shaldwyn.
Shaldwyn gets a small dusk of black gyvel from the corpse of Shaldwyn.
Shaldwyn gets a set of wooden javelins from the corpse of Shaldwyn.
Shaldwyn gets a perfect potion of recall from the corpse of Shaldwyn.
Shaldwyn gets a set of wooden javelins from the corpse of Shaldwyn.
Shaldwyn gets a titanium bracer from the corpse of Shaldwyn.
Shaldwyn gets a barrel from the corpse of Shaldwyn.
Shaldwyn gets an electric shield from the corpse of Shaldwyn.
Shaldwyn gets a titanium bracer from the corpse of Shaldwyn.


Not really sure why you guys did this. Shaldwyn and Eywin invade and take my item, you guys actually got it a lot faster than I thought you would. Anyways I am not surprised but Kazgrim shows up, his number must be on speed dial and attacks me. I run and hide Noath shows up from the looks of it so does Sevuash from the log board, still waiting for one of those 4 to fight him. Doesn't look like it will happen though
[Mentions]: None.

Comments

  1. To answer your question Astenos, I fought Noath and Kazgrim.
      [reply to Sevaush]
    1. So for other parts of this fight you were unarmed, not really sure why and clearly at the end you weren't wearing a shield. Set up your prompt so you can see if your weapon status and combat matchup. I like to do the descriptive color one to make it idiot proof.

      Also using an elemental weapon on a ranger probably isn't a good idea I have barkskin so if I wanted I could have used it to protect against your fiery dagger.

      Lastly being an Elf ranger is a really tall order. Elves have an iron vulnerability so iron arrows hell blades all kinds of crap hurt you even more. Starting out make a character that doesn't have a weapon vuln you will survive fights longer.

      You lagged yourself again, you dirt kicked me when you were losing the fight. I am doing disembowls through sanc because of the iron vuln and you are doing mauls. If someone is badly out damaging you quaff a recall and run. Save the log and read what you did. our equipment is on par treant thews vs regal radiance, but you have to come in with a plan. If am wielding a bow wear a spear and a shield. Flee is your best friend, don't be afraid to use it.
      1. 1. Shaldwyn, never fight unarmed. Always have a weapon wielded at all times.

        2. Volley hurts like hell and you can use it instantly against bow. Swap out. Volley.

        3. Don't just stand there and dirt kick. Dirt kick doesn't do shit unless you are trying to prevent him from swapping weapons.

        4. If you are dying run, seriously. Dirt kick while taking that kind of damage is downright suicidal and there is no point dying like that.

        Lastly, u can go duel those Warlords. They are a peaceful bunch and you can take them as punching bags until you are good. Avoid those pesky Legions for now.
      2. Merandox is right. Most of them will be down with dueling.
        Don't let the pdeaths get to you. Learn from them as you go.
      3. I mean: Merlandox^ (sorry for butchering your name, haha.)
      [reply to Astenos]

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