Ye Olde Abandoned Realms Logs

Cedowyl vs Dunn

posted on 2016-08-02 00:40:28
Aanams Armor
+ | Boy is it hot in here! Waves of heat can be seen shimmering
| | the air near the back of the shop, where a smith is hard
+-* | at work making armor of all shapes and descriptions. Finished
| | items hang on the walls and rest on dummies dotted around
*-+-@ | the room, all well polished and shining in the sun. A few
| | unlit torches sit in holders on the walls, but apart from
* +-S | them the walls are bare. Must be something to do with the
| | | oppressive heat that dries things out rather quickly in here.
*-+-S | A flight of stairs leads up into a small room, and out the
---------+ door to your west is a busy street.

[Exits: west up]
(Charmed) A short-maned lion is here, faithfully guarding its master.
Aanam the armorer sits here, looking at you silently.
Aanam's assistant sits here, awaiting a command from his master.
[JUSTICE] The Guardian of Justice: 'Hail Cedowyl, may the Law serve you as you serve it.'
[JUSTICE] The Guardian of Justice: 'The Iron Fist of Justice is in the altar of Justice'

You have 1 unread note, 1 unread application, 1 unread change, 30 unread publications and 2 unread issues.

<825hp 749m 413mv calm 2pm (day)><no opponent no opponent>*none*
[INFO] MXP version 1.0 detected and enabled.

<825hp 749m 413mv calm 2pm (day)><no opponent no opponent>*none*

<825hp 749m 413mv calm 2pm (day)><no opponent no opponent>*none*

<825hp 749m 413mv calm 2pm (day)><no opponent no opponent>*none* who
[50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[ Dwarf ] <PK> Kaareg the Holy Patriarch of Healing
[51 Stone HER] <PK> [WARLORD] Lorne the Glowering Tower of Power
[ H-Elf ] <PK> (WANTED:***) Dunn the Sage of Arcane Power
[ H-Elf ] Talyira the Baptist
[ Human ] <PK> <HERALD> Cyprian the Apostle of Myth
Players found: 6
There are 6 characters on; the most on this past month was 15.

<825hp 749m 413mv calm 2pm (day)><no opponent no opponent>*none* sc

/@============================================================-
| \
| Cedowyl the Holy Knight, adherent of Eloret |
| Adherent of the Order of Law |
| Rank Sergeant of [JUSTICE], 19 years old (51 hours). |
| |
| Race: Half-elf Hometown: Seringale Health: 825/825 |
| Sex: Male Alignment: Good Mana: 749/749 |
| Class: Paladin Ethos: Lawful Move: 413/413 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Fair Weight: 296/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 6 |
| Wisdom: 20 (21-1) Exp tnl: 21462 Trains: 3 |
| Dexter: 22 (22+0) Relics: 1191 Items: 34/37 |
| Consti: 17 (17+0) Gold: 30 Wimpy: 1 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 310 Saving Throws |
| Hitroll: 38 Vs Bash: 335 Afflictive: 60 |
| Damroll: 41 Vs Slash: 325 Maledictive: 65 |
| Vs Magic: 265 Mental: 59 |
\==========================================================-/
You are affected by the following:
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently
Power: vigilance : lasts for 12 hours
Spell: armor : modifies armor class by 20 for 8 hours
Spell: virtuous light : modifies armor class by 26 for 10 hours
: modifies luck by 1 for 10 hours
: modifies save vs maledictive by 5 for 10 hours
Spell: bless : modifies hitroll by 6 for 41 hours
: modifies save vs spell by 6 for 41 hours
Spell: detect evil : lasts for 35 hours
Spell: protection : modifies save vs spell by 1 for 16 hours
Spell: detect invis : lasts for 48 hours
Skill: holy armor : modifies armor class by 75 permanently

<825hp 749m 413mv calm 2pm (day)><no opponent no opponent>*none* guard
You yell 'Guards! Guards!'
You have become better at guard call!
A special guard now follows you.
A special guard comes to your rescue!

<825hp 709m 413mv calm 2pm (day)><no opponent no opponent>*none* look

The Town Crier yells 'Dwarven encampment erected on the remains of Sliivalan Village!'

<825hp 724m 413mv calm 3pm (day)><no opponent no opponent>*none* l
Aanams Armor
+ | Boy is it hot in here! Waves of heat can be seen shimmering
| | the air near the back of the shop, where a smith is hard
+-* | at work making armor of all shapes and descriptions. Finished
| | items hang on the walls and rest on dummies dotted around
*-+-@ | the room, all well polished and shining in the sun. A few
| | unlit torches sit in holders on the walls, but apart from
* +-S | them the walls are bare. Must be something to do with the
| | | oppressive heat that dries things out rather quickly in here.
*-+-S | A flight of stairs leads up into a small room, and out the
---------+ door to your west is a busy street.

[Exits: west up]
(Charmed) A special guard stands here, red with anger.
(Charmed) A short-maned lion is here, faithfully guarding its master.
Aanam the armorer sits here, looking at you silently.
Aanam's assistant sits here, awaiting a command from his master.

<825hp 724m 413mv calm 3pm (day)><no opponent no opponent>*none* Aanams Armor
+ | Boy is it hot in here! Waves of heat can be seen shimmering
| | the air near the back of the shop, where a smith is hard
+-* | at work making armor of all shapes and descriptions. Finished
| | items hang on the walls and rest on dummies dotted around
*-+-@ | the room, all well polished and shining in the sun. A few
| | unlit torches sit in holders on the walls, but apart from
* +-S | them the walls are bare. Must be something to do with the
| | | oppressive heat that dries things out rather quickly in here.
*-+-S | A flight of stairs leads up into a small room, and out the
---------+ door to your west is a busy street.

[Exits: west up]
(Charmed) A special guard stands here, red with anger.
(Charmed) A short-maned lion is here, faithfully guarding its master.
Aanam the armorer sits here, looking at you silently.
Aanam's assistant sits here, awaiting a command from his master.

<825hp 724m 413mv calm 3pm (day)><no opponent no opponent>*none* sanc
You are surrounded by a white aura.

<825hp 649m 413mv calm 3pm (day)><no opponent no opponent>*none* where
Players near you in Timaran:
<PK> Cedowyl Aanams Armor

<825hp 649m 413mv calm 3pm (day)><no opponent no opponent>*none* co 'divine sacrifice' 200
You lost your concentration.

<825hp 624m 413mv calm 3pm (day)><no opponent no opponent>*none* co 'divine sacrifice' 200
Your hands glow with righteous vigor.

<625hp 574m 413mv calm 3pm (day)><no opponent no opponent>*none* cusi
You feel better.

<651hp 559m 413mv calm 3pm (day)><no opponent no opponent>*none* cusi
You feel better.

<678hp 544m 413mv calm 3pm (day)><no opponent no opponent>*none* cusi
You feel better.

<727hp 539m 413mv calm 4pm (day)><no opponent no opponent>*none* where
cusi
Players near you in Timaran:
<PK> Cedowyl Aanams Armor

<727hp 539m 413mv calm 4pm (day)><no opponent no opponent>*none* You feel better.

<757hp 524m 413mv calm 4pm (day)><no opponent no opponent>*none* gr
Cedowyl's group:
[50 Pal] Cedowyl 91% hp 69% mana 100% mv 600138 xp Damage per round: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [28 Pet] A short-maned lion 100% hp 100% mana 100% mv 9137 tnl

<757hp 524m 413mv calm 4pm (day)><no opponent no opponent>*none* armo
You are already armored.

<757hp 519m 413mv calm 4pm (day)><no opponent no opponent>*none* prot
You are already protected.

<757hp 484m 413mv calm 4pm (day)><no opponent no opponent>*none* sc

/@============================================================-
| \
| Cedowyl the Holy Knight, adherent of Eloret |
| Adherent of the Order of Law |
| Rank Sergeant of [JUSTICE], 19 years old (51 hours). |
| |
| Race: Half-elf Hometown: Seringale Health: 757/825 |
| Sex: Male Alignment: Good Mana: 484/749 |
| Class: Paladin Ethos: Lawful Move: 413/413 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Fair Weight: 296/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 6 |
| Wisdom: 20 (21-1) Exp tnl: 21462 Trains: 3 |
| Dexter: 22 (22+0) Relics: 1191 Items: 34/37 |
| Consti: 17 (17+0) Gold: 30 Wimpy: 1 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 310 Saving Throws |
| Hitroll: 38 Vs Bash: 335 Afflictive: 60 |
| Damroll: 45 Vs Slash: 325 Maledictive: 65 |
| Vs Magic: 265 Mental: 59 |
\==========================================================-/
You are affected by the following:
Spell: divine sacrifice: modifies damroll by 4 for 9 hours
Spell: sanctuary : lasts for 6 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently
Power: vigilance : lasts for 10 hours
Spell: armor : modifies armor class by 20 for 6 hours
Spell: virtuous light : modifies armor class by 26 for 8 hours
: modifies luck by 1 for 8 hours
: modifies save vs maledictive by 5 for 8 hours
Spell: bless : modifies hitroll by 6 for 39 hours
: modifies save vs spell by 6 for 39 hours
Spell: detect evil : lasts for 33 hours
Spell: protection : modifies save vs spell by 1 for 14 hours
Spell: detect invis : lasts for 46 hours
Skill: holy armor : modifies armor class by 75 permanently

<757hp 484m 413mv calm 4pm (day)><no opponent no opponent>*none* open sack
You open a Big Ol'Pack Sack.

<757hp 484m 413mv calm 4pm (day)><no opponent no opponent>*none* getdef sa
That makes no sense.

<757hp 484m 413mv calm 4pm (day)><no opponent no opponent>*none* get def sa
You get a deflective goat-hide wristlet from a Big Ol'Pack Sack.

<757hp 484m 413mv calm 4pm (day)><no opponent no opponent>*none* wield def
You remove a dragonblood goat-hide wristlet from around your wrist.
You wear a deflective goat-hide wristlet around your left wrist.

<757hp 484m 413mv calm 4pm (day)><no opponent no opponent>*none* w
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-S | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-S | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-S | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]
A special guard walks in.
A short-maned lion walks in.

<757hp 484m 412mv calm 4pm (day)><no opponent no opponent>*none* where
who|who pk
Players near you in Timaran:
<PK> Cedowyl Travellers Way

<757hp 484m 412mv calm 4pm (day)><no opponent no opponent>*none* s
[ Illit ] Huulvorc the Mistress of Refraction
[50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[ Dwarf ] <PK> Kaareg the Holy Patriarch of Healing
[51 Stone HER] <PK> [WARLORD] Lorne the Glowering Tower of Power
[ H-Elf ] <PK> (WANTED:***) Dunn the Sage of Arcane Power
[ H-Elf ] Talyira the Baptist
[ Human ] <PK> <HERALD> Cyprian the Apostle of Myth
Players found: 7
There are 7 characters on; the most on this past month was 15.

<757hp 484m 412mv calm 4pm (day)><no opponent no opponent>*none* s
[50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[50 Dwarf Hea] <PK> (JUGGERNAUT) Kaareg the Holy Patriarch of Healing
[51 Stone HER] <PK> [WARLORD] Lorne the Glowering Tower of Power
[50 H-Elf Inv] <PK> (WANTED:***) Dunn the Sage of Arcane Power
[50 Human Hea] <PK> <HERALD> Cyprian the Apostle of Myth
Players found: 5
There are 7 characters on; the most on this past month was 15.
Dunn tells you 'Ya ready?'

<757hp 484m 412mv calm 4pm (day)><no opponent no opponent>*none* Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-S | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-S | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-S | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]
A short-maned lion walks in.
A special guard walks in.

<757hp 484m 410mv calm 4pm (day)><no opponent no opponent>*none* Travellers Way
*-+-S | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-S | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches stand unlit in rungs
B *-@-S | attached to the walls, ready to be lit when darkness
| | | falls. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]
A special guard walks in.
A short-maned lion walks in.

<757hp 484m 408mv calm 4pm (day)><no opponent no opponent>*none* s
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountains basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A citizen of Timaran goes about his business here.
The Town Crier stands here, yelling the daily news.
A short-maned lion walks in.
A special guard walks in.
The Town Crier yells 'Hear ye, hear ye! Circus lion-tamer complains of a renegade clown!'
The Town Crier says 'The circus is currently set up outside Seringale's west gate.'

<757hp 484m 406mv calm 4pm (day)><no opponent no opponent>*none* w
Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-S| Just to your east is the busy city centre, and many people
| | | pass you on their way to it. To the north is a stone
+-+-@-S-+| wall, solid and impenetrable.
| | |
+ *-*-+-*|
| | | |
+ * S-+-S|
---------+

[Exits: east west]
A member of the Timaran city day watch keeps an eye out.
A special guard walks in.
A short-maned lion walks in.

<757hp 484m 404mv calm 4pm (day)><no opponent no opponent>*none* w
w
Western Main Street
* +| You are travelling along the Main Street. Many people
| || walk past, going about their business quietly alone or
* B *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west.
| | ||
+ * S-+|
---------+

[Exits: north east west]
A short-maned lion walks in.
A special guard walks in.

<757hp 484m 402mv calm 4pm (day)><no opponent no opponent>*none* w
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
+-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+ + |
---------+

[Exits: east south west]
A special guard walks in.
A short-maned lion walks in.

<757hp 484m 400mv calm 4pm (day)><no opponent no opponent>*none* Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-+-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+ + |
---------+

[Exits: north east south west]
A short-maned lion walks in.
A special guard walks in.

<757hp 484m 398mv calm 4pm (day)><no opponent no opponent>*none* sc

/@============================================================-
| \
| Cedowyl the Holy Knight, adherent of Eloret |
| Adherent of the Order of Law |
| Rank Sergeant of [JUSTICE], 19 years old (51 hours). |
| |
| Race: Half-elf Hometown: Seringale Health: 757/824 |
| Sex: Male Alignment: Good Mana: 484/749 |
| Class: Paladin Ethos: Lawful Move: 398/417 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Fair Weight: 296/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 6 |
| Wisdom: 20 (21-1) Exp tnl: 21462 Trains: 3 |
| Dexter: 22 (22+0) Relics: 1191 Items: 35/37 |
| Consti: 17 (17+0) Gold: 30 Wimpy: 1 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 309 Saving Throws |
| Hitroll: 39 Vs Bash: 334 Afflictive: 66 |
| Damroll: 41 Vs Slash: 324 Maledictive: 68 |
| Vs Magic: 264 Mental: 62 |
\==========================================================-/
You are affected by the following:
Skill: holy armor : modifies armor class by 75 permanently
Spell: divine sacrifice: modifies damroll by 4 for 9 hours
Spell: sanctuary : lasts for 6 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently
Power: vigilance : lasts for 10 hours
Spell: armor : modifies armor class by 20 for 6 hours
Spell: virtuous light : modifies armor class by 26 for 8 hours
: modifies luck by 1 for 8 hours
: modifies save vs maledictive by 5 for 8 hours
Spell: bless : modifies hitroll by 6 for 39 hours
: modifies save vs spell by 6 for 39 hours
Spell: detect evil : lasts for 33 hours
Spell: protection : modifies save vs spell by 1 for 14 hours
Spell: detect invis : lasts for 46 hours

<757hp 484m 398mv calm 4pm (day)><no opponent no opponent>*none*
It starts to rain.

<768hp 498m 417mv calm 5pm (day)><no opponent no opponent>*none* w
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
*-* +-+ +| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A special guard walks in.
A short-maned lion walks in.

<768hp 498m 415mv calm 5pm (day)><no opponent no opponent>*none* w
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
*-*-* +-+|
---------+

[Exits: east west]
A large, filthy looking rat scurries around.
A short-maned lion walks in.
A special guard walks in.

<768hp 498m 413mv calm 5pm (day)><no opponent no opponent>*none* w
w
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
*-* +|
---------+

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A special guard walks in.
A short-maned lion walks in.

<768hp 498m 411mv calm 5pm (day)><no opponent no opponent>*none* where
w
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<768hp 498m 409mv calm 5pm (day)><no opponent no opponent>*none* Players near you in Eastern Road:
<PK> Cedowyl On the Outskirts of Timaran
<PK> Kaareg Along the Eastern Road
<PK> Dunn Along the Eastern Road

<768hp 498m 409mv calm 5pm (day)><no opponent no opponent>*none* Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<768hp 498m 407mv calm 5pm (day)><no opponent no opponent>*none* w
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<768hp 498m 405mv calm 5pm (day)><no opponent no opponent>*none* w
murder $$
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]
A rusty key crusted with dried blood lies on the ground.
A special guard walks in.
A short-maned lion walks in.

<768hp 498m 403mv calm 5pm (day)><no opponent no opponent>*none* They aren't here.

<768hp 498m 403mv calm 5pm (day)><no opponent no opponent>*none* murder $$
They aren't here.

<768hp 498m 403mv calm 5pm (day)><no opponent no opponent>*none* murder $$
They aren't here.

<768hp 498m 403mv calm 5pm (day)><no opponent no opponent>*none* murder $$
They aren't here.

<768hp 498m 403mv calm 5pm (day)><no opponent no opponent>*none* where $$
You didn't find any $$.

<768hp 498m 403mv calm 5pm (day)><no opponent no opponent>*none* w
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<768hp 498m 401mv calm 5pm (day)><no opponent no opponent>*none* w
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
A special guard walks in.
A short-maned lion walks in.

<768hp 498m 399mv calm 5pm (day)><no opponent no opponent>*none* w
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
A short-maned lion walks in.
A special guard walks in.

<768hp 498m 397mv calm 5pm (day)><no opponent no opponent>*none* murder $$
They aren't here.

<768hp 498m 397mv calm 5pm (day)><no opponent no opponent>*none* target dunn
$$ will now be substituted with : dunn

<768hp 498m 397mv calm 5pm (day)><no opponent no opponent>*none* where
Players near you in Eastern Road:
<PK> Cedowyl The Checkpoint
<PK> Kaareg Along the Eastern Road
<PK> Dunn Along the Eastern Road

<768hp 498m 397mv calm 5pm (day)><no opponent no opponent>*none* w
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<768hp 498m 395mv calm 5pm (day)><no opponent no opponent>*none* w
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
A short-maned lion walks in.
A special guard walks in.

<768hp 498m 393mv calm 5pm (day)><no opponent no opponent>*none* murder $$
They aren't here.

<768hp 498m 393mv calm 5pm (day)><no opponent no opponent>*none* s
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]
A special guard walks in.
A short-maned lion walks in.

<768hp 498m 391mv calm 5pm (day)><no opponent no opponent>*none* w
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.
A short-maned lion walks in.
A special guard walks in.

<768hp 498m 389mv calm 5pm (day)><no opponent no opponent>*none* w
where $$
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<768hp 498m 387mv calm 5pm (day)><no opponent no opponent>*none* w
<PK> Dunn Along the Eastern Road

<768hp 498m 387mv calm 5pm (day)><no opponent no opponent>*none* On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]
A short-maned lion walks in.
A special guard walks in.

<768hp 498m 385mv calm 5pm (day)><no opponent no opponent>*none* w
Alas, you cannot go that way.

<768hp 498m 385mv calm 5pm (day)><no opponent no opponent>*none* n
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]
A special guard walks in.
A short-maned lion walks in.

<768hp 498m 383mv calm 5pm (day)><no opponent no opponent>*none* w
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<768hp 498m 381mv calm 5pm (day)><no opponent no opponent>*none* w
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.
A special guard walks in.
A short-maned lion walks in.

<768hp 498m 379mv calm 5pm (day)><no opponent no opponent>*none* w
murder $$
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
(White Aura) Kaareg the Holy Patriarch of Healing is here.
A short-maned lion walks in.
A special guard walks in.

<768hp 498m 377mv calm 5pm (day)><no opponent no opponent>*none* They aren't here.

<768hp 498m 377mv calm 5pm (day)><no opponent no opponent>*none* e
murder $$
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.
A special guard walks in.
A short-maned lion walks in.

<768hp 498m 375mv calm 5pm (day)><no opponent no opponent>*none* They aren't here.

<768hp 498m 375mv calm 5pm (day)><no opponent no opponent>*none* where
Players near you in Eastern Road:
<PK> Cedowyl The Crossroads
<PK> Kaareg Along the Eastern Road
<PK> Dunn Along the Eastern Road

<768hp 498m 375mv calm 5pm (day)><no opponent no opponent>*none* w
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
(White Aura) Kaareg the Holy Patriarch of Healing is here.
A short-maned lion walks in.
A special guard walks in.

<768hp 498m 373mv calm 5pm (day)><no opponent no opponent>*none* w
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
A small box inscribed with an apple is here.
A special guard walks in.
A short-maned lion walks in.

<768hp 498m 371mv calm 5pm (day)><no opponent no opponent>*none* where $$
<PK> Dunn Along the Eastern Road

<768hp 498m 371mv calm 5pm (day)><no opponent no opponent>*none* w
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
(Translucent) (White Aura) (WANTED) Dunn the Sage of Arcane Power is here.
A short-maned lion walks in.
A special guard walks in.

<768hp 498m 369mv calm 5pm (day)><no opponent no opponent>*none* e
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
A small box inscribed with an apple is here.
A special guard walks in.
A short-maned lion walks in.

<768hp 498m 367mv calm 5pm (day)><no opponent no opponent>*none* w
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
(Translucent) (White Aura) (WANTED) Dunn the Sage of Arcane Power is here.
A short-maned lion walks in.
A special guard walks in.

<768hp 498m 365mv calm 5pm (day)><no opponent no opponent>*none* murder $$
(UNPROTECTED) Dunn yells 'Help! I am being attacked by Cedowyl!'
Dunn is unaffected by your pound!
Dunn is in excellent condition.

<768hp 498m 365mv aggressive 5pm (day)><blade none>*Dunn*
(WILDLY) a special guard yells 'Dunn is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
Dunn is unaffected by a special guard's crush!
Dunn is in excellent condition.

<768hp 498m 365mv aggressive 5pm (day)><blade none>*Dunn*
Dunn has fled!
Dunn walks west.

<768hp 498m 365mv aggressive 5pm (day)><no opponent no opponent>*none* flee

Dunn walks in.

<768hp 498m 365mv aggressive 5pm (day)><no opponent no opponent>*none* w

Dunn walks east.

<768hp 498m 365mv aggressive 5pm (day)><no opponent no opponent>*none* murder $$
e
murder $$
You aren't fighting anyone.

<786hp 506m 417mv aggressive 6pm (day)><no opponent no opponent>*none* e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<786hp 506m 415mv aggressive 6pm (day)><no opponent no opponent>*none* murder $$
e
They aren't here.

<786hp 506m 415mv aggressive 6pm (day)><no opponent no opponent>*none* Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<786hp 506m 413mv aggressive 6pm (day)><no opponent no opponent>*none* They aren't here.

<786hp 506m 413mv aggressive 6pm (day)><no opponent no opponent>*none* Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
A small box inscribed with an apple is here.
(White Aura) Kaareg the Holy Patriarch of Healing is here.
A special guard walks in.
A short-maned lion walks in.

<786hp 506m 411mv aggressive 6pm (day)><no opponent no opponent>*none* where $$
They aren't here.

<786hp 506m 411mv aggressive 6pm (day)><no opponent no opponent>*none* Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
(Translucent) (White Aura) (WANTED) Dunn the Sage of Arcane Power is here.
A short-maned lion walks in.
A special guard walks in.

<786hp 506m 409mv aggressive 6pm (day)><no opponent no opponent>*none* e
<PK> Dunn Along the Eastern Road

<786hp 506m 409mv aggressive 6pm (day)><no opponent no opponent>*none* The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.
A special guard walks in.
A short-maned lion walks in.

<786hp 506m 407mv aggressive 6pm (day)><no opponent no opponent>*none* murder $$
They aren't here.

<786hp 506m 407mv aggressive 6pm (day)><no opponent no opponent>*none* murder $$
They aren't here.

<786hp 506m 407mv aggressive 6pm (day)><no opponent no opponent>*none* w
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<786hp 506m 405mv aggressive 6pm (day)><no opponent no opponent>*none* murder $$
They aren't here.
Dunn walks in.

<786hp 506m 405mv aggressive 6pm (day)><no opponent no opponent>*none* murder $$
(UNPROTECTED) Dunn yells 'Help! I am being attacked by Cedowyl!'
Dunn is unaffected by your pound!
Your shocking bite scratches Dunn.
Dunn is unaffected by your thrust!
Your shocking bite scratches Dunn.
Dunn has a few scratches.

<786hp 506m 405mv aggressive 6pm (day)><blade none>*Dunn* where

Dunn utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Dunn's hellstream *** DEVASTATES *** you!
Dunn's cleave injures you.
You parry Dunn's stab.
Dunn is unaffected by your thrust!
Your shocking bite scratches Dunn.
Dunn is unaffected by your pound!
Your shocking bite scratches Dunn.
Dunn is unaffected by a special guard's crush!
Dunn is unaffected by a special guard's crush!
Dunn has a few scratches.

<609hp 506m 405mv aggressive 6pm (day)><blade none>*Dunn* flee
Players near you in Eastern Road:
<PK> Cedowyl Along the Eastern Road
<PK> Kaareg Along the Eastern Road
<PK> Dunn Along the Eastern Road
You parry Dunn's stab.
Dunn is unaffected by your pound!
Dunn is unaffected by your thrust!
Your shocking bite scratches Dunn.
Dunn is unaffected by a special guard's crush!
Dunn has a few scratches.

<609hp 506m 405mv aggressive 6pm (day)><blade none>*Dunn* You flee from combat!
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
A small box inscribed with an apple is here.
(White Aura) Kaareg the Holy Patriarch of Healing is here.
A short-maned lion walks in.
A special guard walks in.

<609hp 506m 403mv aggressive 6pm (day)><no opponent no opponent>*none* w
w
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<609hp 506m 401mv aggressive 6pm (day)><no opponent no opponent>*none* w
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<609hp 506m 399mv aggressive 6pm (day)><no opponent no opponent>*none* cusi
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<609hp 506m 397mv aggressive 6pm (day)><no opponent no opponent>*none* You feel better.

<643hp 491m 397mv aggressive 6pm (day)><no opponent no opponent>*none* w

Dunn walks in.

<643hp 491m 397mv aggressive 6pm (day)><no opponent no opponent>*none* w
w

Dunn utters the words, 'pzrrghcandusaw'.
You yell 'Help! Dunn is hellstreaming me!'
The ground erupts as you are caught in a searing beam of arcane light.
Dunn's hellstream *** DEVASTATES *** you!
Dunn has a few scratches.

<505hp 491m 397mv aggressive 6pm (day)><blade none>*Dunn* No way! You are still fighting!
Dunn has a few scratches.

<505hp 491m 397mv aggressive 6pm (day)><blade none>*Dunn* flee
No way! You are still fighting!
Dunn's stab injures you.
You parry Dunn's slice.
Dunn is unaffected by your pound!
Your shocking bite scratches Dunn.
Dunn is unaffected by a special guard's crush!
Dunn has a few scratches.

<491hp 491m 397mv aggressive 6pm (day)><blade none>*Dunn* No way! You are still fighting!
Dunn has a few scratches.

<491hp 491m 397mv aggressive 6pm (day)><blade none>*Dunn* You flee from combat!
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<491hp 491m 395mv aggressive 6pm (day)><no opponent no opponent>*none* w
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
(Translucent) (White Aura) (WANTED) Dunn the Sage of Arcane Power is here.
A special guard walks in.
A short-maned lion walks in.

<491hp 491m 393mv aggressive 6pm (day)><no opponent no opponent>*none* w
w
w
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<491hp 491m 391mv aggressive 6pm (day)><no opponent no opponent>*none* Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A special guard walks in.
A short-maned lion walks in.
A gate guard steps aside and allows you to pass him.

<491hp 491m 389mv aggressive 6pm (day)><no opponent no opponent>*none* err
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<491hp 491m 387mv aggressive 6pm (day)><no opponent no opponent>*none* You have been divinely empowered!
You are filled with holy wrath!
A special guard stops following you.
A special guard slowly disappears.

<491hp 461m 387mv aggressive 6pm (day)><no opponent no opponent>*none*
Dunn walks in.

<491hp 461m 387mv aggressive 6pm (day)><no opponent no opponent>*none*
Dunn walks west.

<491hp 461m 387mv aggressive 6pm (day)><no opponent no opponent>*none* w

Rimath the trader auctions 'Huulvorc has auctioned a barbed guisarme for 300 minutes, minimum bid 1000 coins.'

<491hp 461m 387mv aggressive 6pm (day)><no opponent no opponent>*none*
Dunn walks in.

<491hp 461m 387mv aggressive 6pm (day)><no opponent no opponent>*none* w

Dunn utters the words, 'pzrrghcandusaw'.
You yell 'Help! Dunn is hellstreaming me!'
The ground erupts as you are caught in a searing beam of arcane light.
Dunn's hellstream DISMEMBERS you!
Dunn has a few scratches.

<426hp 461m 387mv aggressive 6pm (day)><blade none>*Dunn* w
w
flee

You brace against your armor to perform a two-handed set parry.
You deflect Dunn's stab aside in an ungraceful parry.
Dunn is unaffected by your pound!
Dunn is unaffected by your thwack!
Your shocking bite scratches Dunn.
Dunn is unaffected by your thrust!
Dunn has a few scratches.

<426hp 461m 387mv aggressive 6pm (day)><blade none>*Dunn* w
w

Dunn utters the words, 'pzrrghcandusaw'.
Dunn has a few scratches.

<426hp 461m 387mv aggressive 6pm (day)><blade none>*Dunn* w

You parry Dunn's stab.
Dunn deflects your thrust aside in an ungraceful parry.
Dunn is unaffected by your thwack!
Dunn has a few scratches.

<426hp 461m 387mv aggressive 6pm (day)><blade none>*Dunn* w
No way! You are still fighting!
Dunn has a few scratches.

<426hp 461m 387mv aggressive 6pm (day)><blade none>*Dunn* w
No way! You are still fighting!
Dunn has a few scratches.

<426hp 461m 387mv aggressive 6pm (day)><blade none>*Dunn* No way! You are still fighting!
Dunn has a few scratches.

<426hp 461m 387mv aggressive 6pm (day)><blade none>*Dunn* w
No way! You are still fighting!
Dunn has a few scratches.

<426hp 461m 387mv aggressive 6pm (day)><blade none>*Dunn* w
You flee from combat!
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A short-maned lion walks in.
A gate guard steps aside and allows you to pass him.

<426hp 461m 386mv aggressive 6pm (day)><no opponent no opponent>*none* w
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]
(Translucent) (White Aura) (WANTED) (OUTLAW) Dunn the Sage of Arcane Power is here.
A short-maned lion walks in.

<426hp 461m 385mv aggressive 6pm (day)><no opponent no opponent>*none* flee
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]
A short-maned lion walks in.

<426hp 461m 384mv aggressive 6pm (day)><no opponent no opponent>*none* w
w
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]
A short-maned lion walks in.

<426hp 461m 383mv aggressive 6pm (day)><no opponent no opponent>*none* w
w
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]
A short-maned lion walks in.

<426hp 461m 382mv aggressive 6pm (day)><no opponent no opponent>*none* w
w

Huulvorc walks in.
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+

[Exits: north east south west]
A short-maned lion walks in.

<426hp 461m 381mv aggressive 6pm (day)><no opponent no opponent>*none* The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
A dwarven city guard of Seringale stands watch here.
A short-maned lion walks in.

<426hp 461m 380mv aggressive 6pm (day)><no opponent no opponent>*none* East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* S S| continues to the east.
| |
S-+-S |
---------+

[Exits: north east south]
A short-maned lion walks in.

<426hp 461m 379mv aggressive 6pm (day)><no opponent no opponent>*none* A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<426hp 461m 379mv aggressive 6pm (day)><no opponent no opponent>*none* You aren't fighting anyone.

<426hp 461m 379mv aggressive 6pm (day)><no opponent no opponent>*none* A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<426hp 461m 379mv aggressive 6pm (day)><no opponent no opponent>*none* A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<426hp 461m 379mv aggressive 6pm (day)><no opponent no opponent>*none* A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<426hp 461m 379mv aggressive 6pm (day)><no opponent no opponent>*none* A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<426hp 461m 379mv aggressive 6pm (day)><no opponent no opponent>*none* A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<426hp 461m 379mv aggressive 6pm (day)><no opponent no opponent>*none* A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<426hp 461m 379mv aggressive 6pm (day)><no opponent no opponent>*none*
The sun slowly disappears in the west.

<444hp 471m 417mv aggressive 7pm (dusk)><no opponent no opponent>*none* lay cedowyl
You can't lay on hands during your quest.

<444hp 471m 417mv aggressive 7pm (dusk)><no opponent no opponent>*none* n
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | fountain has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing with clear drinkable water.
| | Unfortunately it is ringed by a spiked iron fence. The
*-+-@ F +| road is well worn from the traffic constantly passing
| | | || over it. You see a path around the square to the west
+ +-+-+| and the south.
| | | ||
*-+-* S S|
---------+

[Exits: south west]
A filthy beggar is here asking for your spare gold.
A short-maned lion walks in.
A beggar walks south.

<444hp 471m 416mv aggressive 7pm (dusk)><no opponent no opponent>*none* w
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well
S *-@-* F| worn from the traffic constantly passing over it. A path
| | | || leads east and west around the fountain, while the main
+-+ +-+| street continues to the north.
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
A halfling city guard of Seringale stands watch here.
A short-maned lion walks in.

<444hp 471m 415mv aggressive 7pm (dusk)><no opponent no opponent>*none* n
n
The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A short-maned lion walks in.

<444hp 471m 414mv aggressive 7pm (dusk)><no opponent no opponent>*none* The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A key made of shark teeth is here.
A short-maned lion walks in.

<444hp 471m 413mv aggressive 7pm (dusk)><no opponent no opponent>*none* guard
You yell 'Guards! Guards!'
A special guard now follows you.
A special guard comes to your rescue!

<444hp 431m 413mv aggressive 7pm (dusk)><no opponent no opponent>*none* n
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-F +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+

[Exits: north south west]
A gnomish city guard of Seringale stands here.
A filthy beggar is here asking for your spare gold.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
A special guard walks in.
A short-maned lion walks in.

<444hp 431m 412mv aggressive 7pm (dusk)><no opponent no opponent>*none* n
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
(Red Aura) A duergar city guard of Seringale stands watch here.
A filthy beggar is here asking for your spare gold.
Dagnir the enforcer of law is here searching for criminals.
A human city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.
A short-maned lion walks in.
A special guard walks in.

<444hp 431m 411mv aggressive 7pm (dusk)><no opponent no opponent>*none* e

A beggar walks south.
A duergar city guard walks north.
A beggar walks in.

<444hp 431m 411mv aggressive 7pm (dusk)><no opponent no opponent>*none* e
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
S-+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]
A special guard walks in.
A short-maned lion walks in.

<444hp 431m 410mv aggressive 7pm (dusk)><no opponent no opponent>*none* e
e
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]
A short-maned lion walks in.
A special guard walks in.

<444hp 431m 409mv aggressive 7pm (dusk)><no opponent no opponent>*none* e
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]
A special guard walks in.
A short-maned lion walks in.

<444hp 431m 408mv aggressive 7pm (dusk)><no opponent no opponent>*none* remove great|remove shield|wield long|dual kama
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-* F | of fanciful stonework. You see the entrance to the Illusionist
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+

[Exits: east south west]
A short-maned lion walks in.
A special guard walks in.

<444hp 431m 407mv aggressive 7pm (dusk)><no opponent no opponent>*none* e
e
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-* F | made of fanciful stonework. You see the North Road continuing
| | | to the east and west, and a large arena looms to the
+-+-@-+-+| north.
| ||
+ +|
| ||
*-* f-f|
---------+

[Exits: north east west]
Lorne the Glowering Tower of Power is here.
A special guard walks in.
A short-maned lion walks in.
Lorne walks west.

<444hp 431m 406mv aggressive 7pm (dusk)><no opponent no opponent>*none* You do not have that item.

<444hp 431m 406mv aggressive 7pm (dusk)><no opponent no opponent>*none* You do not have that item.

<444hp 431m 406mv aggressive 7pm (dusk)><no opponent no opponent>*none* You stop wielding the eldritch staff of the Enclave.
You wield a peacemaker longsword.
A peacemaker longsword feels like a part of you!

<444hp 431m 406mv aggressive 7pm (dusk)><no opponent no opponent>*none* You wield a peacemaker kama in your off-hand.
A peacemaker kama feels like a part of you!

<444hp 431m 406mv aggressive 7pm (dusk)><no opponent no opponent>*none* The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings
F | made of fanciful stonework. You see the North Road continuing
| | to the east and west.
+-+-@-+-+|
| | ||
+ + +|
| | ||
*-* f-f +|
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<444hp 431m 405mv aggressive 7pm (dusk)><no opponent no opponent>*none* e
The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings made
F | of fanciful stonework. You see the walls of the battlement
| | to the east and the North Road to the west. The entrance
+-+-@-+ | to the druid guildhall lies to the south.
| | |
+ + |
| | |
f-f + |
---------+

[Exits: east south west]
A special guard walks in.
A short-maned lion walks in.

<444hp 431m 404mv aggressive 7pm (dusk)><no opponent no opponent>*none* e
Eastern Wall and North Road Junction
| You are standing at the intersection of the North Road and
| the Eastern Walls of Seringale. The wall before you is made
| of huge slabs of white stone. You see small holes on various
| strategic parts of the wall where archers can shoot arrows
+-+-@ | at enemies from the outside. You see the North Road to the
| | | west and the Eastern Wall continues to the south.
+ + |
| | |
f-f + |
---------+

[Exits: south west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
A short-maned lion walks in.
A special guard walks in.

<444hp 431m 403mv aggressive 7pm (dusk)><no opponent no opponent>*none* s
s
Large sections of white stone make up the battlement walls here.

<444hp 431m 403mv aggressive 7pm (dusk)><no opponent no opponent>*none* Along the Eastern Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
+-+-+ | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
+ @ | wall continues to the north and to the south.
| | |
f-f + |
| |
+ |
---------+

[Exits: north south]
A special guard walks in.
A short-maned lion walks in.

<444hp 431m 402mv aggressive 7pm (dusk)><no opponent no opponent>*none* Along the Eastern Walls
+-+-+ | You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
+ + | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
f-f @ | wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]
A short-maned lion walks in.
A special guard walks in.

<444hp 431m 401mv aggressive 7pm (dusk)><no opponent no opponent>*none* cusi
You feel better.

<471hp 416m 401mv aggressive 7pm (dusk)><no opponent no opponent>*none* s
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
S-* + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]
A special guard walks in.
A short-maned lion walks in.

<471hp 416m 400mv aggressive 7pm (dusk)><no opponent no opponent>*none* s
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
S-* @ | wall continues to the north and to the south.
| | |
+-+-+-+-+|
| | |
S + |
---------+

[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.
A short-maned lion walks in.
A special guard walks in.

<471hp 416m 399mv aggressive 7pm (dusk)><no opponent no opponent>*none* s
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
(White Aura) Kaareg the Holy Patriarch of Healing is here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A special guard walks in.
A short-maned lion walks in.

<471hp 416m 398mv aggressive 7pm (dusk)><no opponent no opponent>*none* cusi
You feel better.

<499hp 401m 398mv aggressive 7pm (dusk)><no opponent no opponent>*none* w

Kaareg looks at you.

<499hp 401m 398mv aggressive 7pm (dusk)><no opponent no opponent>*none* The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]
(Translucent) (White Aura) (WANTED) (OUTLAW) Dunn the Sage of Arcane Power is here.
A short-maned lion walks in.
A special guard walks in.

<499hp 401m 397mv aggressive 7pm (dusk)><no opponent no opponent>*none*
Dunn walks east.

<499hp 401m 397mv aggressive 7pm (dusk)><no opponent no opponent>*none* w
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]
A special guard walks in.
A short-maned lion walks in.

<499hp 401m 396mv aggressive 7pm (dusk)><no opponent no opponent>*none* murder $$
They aren't here.

<499hp 401m 396mv aggressive 7pm (dusk)><no opponent no opponent>*none* murder $$
They aren't here.

<499hp 401m 396mv aggressive 7pm (dusk)><no opponent no opponent>*none* murder $$

Dunn walks in.

<499hp 401m 396mv aggressive 7pm (dusk)><no opponent no opponent>*none* (UNPROTECTED) Dunn yells 'Help! I am being attacked by Cedowyl!'
Dunn is unaffected by your slice!
Dunn is unaffected by your slash!
Dunn is unaffected by your pierce!
Dunn is unaffected by your slash!
Dunn has a few scratches.

<499hp 401m 396mv aggressive 7pm (dusk)><blade none>*Dunn* murder $$

Dunn utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Dunn's hellstream *** DEVASTATES *** you!
Dunn has a few scratches.

<361hp 401m 396mv aggressive 7pm (dusk)><blade none>*Dunn*
The night has begun.
The white aura around Dunn fades.
Dunn has a few scratches.

<373hp 412m 417mv aggressive 8pm (night)><blade none>*Dunn* flee

Dunn's stab injures you.
Dunn's stab injures you.
Dunn is unaffected by your slash!
Dunn deflects your slash aside in an ungraceful parry.
Dunn deflects your slash aside in an ungraceful parry.
Dunn is unaffected by a special guard's crush!
Dunn is unaffected by a special guard's crush!
Dunn has a few scratches.

<345hp 412m 417mv aggressive 8pm (night)><blade none>*Dunn* You do the best you can!
Dunn has a few scratches.

<345hp 412m 417mv aggressive 8pm (night)><blade none>*Dunn* flee
You flee from combat!
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<345hp 412m 416mv aggressive 8pm (night)><no opponent no opponent>*none* You aren't fighting anyone.

<345hp 412m 416mv aggressive 8pm (night)><no opponent no opponent>*none* e
murder $$
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
(White Aura) Kaareg the Holy Patriarch of Healing is here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A special guard walks in.
A short-maned lion walks in.
A gate guard steps aside and allows you to pass him.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'
Kaareg scans west.

<345hp 412m 415mv aggressive 8pm (night)><no opponent no opponent>*none* They aren't here.

<345hp 412m 415mv aggressive 8pm (night)><no opponent no opponent>*none* murder $$
e
They aren't here.

<345hp 412m 415mv aggressive 8pm (night)><no opponent no opponent>*none* murder $$
e
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
A dwarven city guard of Seringale stands watch here.
A short-maned lion walks in.
A special guard walks in.

<345hp 412m 414mv aggressive 8pm (night)><no opponent no opponent>*none* murder $$
They aren't here.

<345hp 412m 414mv aggressive 8pm (night)><no opponent no opponent>*none* City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<345hp 412m 413mv aggressive 8pm (night)><no opponent no opponent>*none* w
They aren't here.

<345hp 412m 413mv aggressive 8pm (night)><no opponent no opponent>*none* w
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
A dwarven city guard of Seringale stands watch here.
A short-maned lion walks in.
A special guard walks in.

<345hp 412m 412mv aggressive 8pm (night)><no opponent no opponent>*none* w
w
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
(Red Aura) Huulvorc the Mistress of Refraction is here.
(White Aura) Kaareg the Holy Patriarch of Healing is here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A special guard walks in.
A short-maned lion walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<345hp 412m 411mv aggressive 8pm (night)><no opponent no opponent>*none* w
w
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]
(Translucent) (White Aura) (WANTED) (OUTLAW) Dunn the Sage of Arcane Power is here.
A short-maned lion walks in.
A special guard walks in.

<345hp 412m 410mv aggressive 8pm (night)><no opponent no opponent>*none* The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]
A special guard walks in.
A short-maned lion walks in.

<345hp 412m 409mv aggressive 8pm (night)><no opponent no opponent>*none* w
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]
A half-elf city guard of Seringale stands watch here.
A short-maned lion walks in.
A special guard walks in.

<345hp 412m 408mv aggressive 8pm (night)><no opponent no opponent>*none* The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]
A special guard walks in.
A short-maned lion walks in.
(UNPROTECTED) a dwarven city guard yells 'Dunn is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'

<345hp 412m 407mv aggressive 8pm (night)><no opponent no opponent>*none* e
murder $$
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+

[Exits: north east south west]
A short-maned lion walks in.
A special guard walks in.

<345hp 412m 406mv aggressive 8pm (night)><no opponent no opponent>*none* The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]
A special guard walks in.
A short-maned lion walks in.

<345hp 412m 405mv aggressive 8pm (night)><no opponent no opponent>*none* e
murder $$
They aren't here.

<345hp 412m 405mv aggressive 8pm (night)><no opponent no opponent>*none* The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]
A half-elf city guard of Seringale stands watch here.
A short-maned lion walks in.
A special guard walks in.

<345hp 412m 404mv aggressive 8pm (night)><no opponent no opponent>*none* w
w
They aren't here.

<345hp 412m 404mv aggressive 8pm (night)><no opponent no opponent>*none* The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]
A special guard walks in.
A short-maned lion walks in.

<345hp 412m 403mv aggressive 8pm (night)><no opponent no opponent>*none* w
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+

[Exits: north east south west]
A short-maned lion walks in.
A special guard walks in.

<345hp 412m 402mv aggressive 8pm (night)><no opponent no opponent>*none* w
w
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
A special guard walks in.
A short-maned lion walks in.

<345hp 412m 401mv aggressive 8pm (night)><no opponent no opponent>*none* East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* S S| continues to the east.
| |
S-+-S |
---------+

[Exits: north east south]
A filthy beggar is here asking for your spare gold.
A short-maned lion walks in.
A special guard walks in.
A beggar walks south.

<345hp 412m 400mv aggressive 8pm (night)><no opponent no opponent>*none* s
w
w
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<345hp 412m 400mv aggressive 8pm (night)><no opponent no opponent>*none* w
Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || fountain has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
*-+-@ S S| from the traffic constantly passing over it. You see a path
| | around the square to the west and north.
S-+-S |
| |
S-+-* |
---------+

[Exits: north west]
A filthy beggar is here asking for your spare gold.
A gnomish city guard of Seringale stands watch here.
A special guard walks in.
A short-maned lion walks in.

<345hp 412m 399mv aggressive 8pm (night)><no opponent no opponent>*none* n
w
w
w
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous fountain has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
F *-@-* S| from the traffic constantly passing over it. A path leads
| | east and west around the fountain, while the main street
S-+-S | continues to the south.
| |
S-+-* |
---------+

[Exits: east south west]
A short-maned lion walks in.
A special guard walks in.

<345hp 412m 398mv aggressive 8pm (night)><no opponent no opponent>*none* Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || fountain has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || Unfortunately it is ringed by a spiked iron fence. The
S F @-+-*| road is well worn from the traffic constantly passing
| | over it. You see a path around the square to the east
S-+-S| and north.
| |
S-+-*|
---------+

[Exits: north east]
A special guard walks in.
A short-maned lion walks in.

<345hp 412m 397mv aggressive 8pm (night)><no opponent no opponent>*none* cusi
The side of a building is all that lies in that direction.

<345hp 412m 397mv aggressive 8pm (night)><no opponent no opponent>*none* West of Market Square
S-+-S| You are west of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. A spiked iron
| | | || fence rings the fountain, with a hole in it the size
+-+-@ +| of a giant's head. The road is well worn from the traffic
| | | || constantly passing over it. A path leads north and south
S F *-+-*| around the fountain, while the common road continues
| | to the west.
S-+-S|
---------+

[Exits: north south west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
A short-maned lion walks in.
A special guard walks in.

<345hp 412m 396mv aggressive 8pm (night)><no opponent no opponent>*none* The West Common Road
S-+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
* S F *-+|
||
S-+|
---------+

[Exits: north east south west]
A short sword which looks like it has seen better days sits here.
A special guard walks in.
A short-maned lion walks in.

<345hp 412m 395mv aggressive 8pm (night)><no opponent no opponent>*none* The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | | ||
*-* S F *|
|
|
---------+

[Exits: north east south west]
A short-maned lion walks in.
A special guard walks in.

<345hp 412m 394mv aggressive 8pm (night)><no opponent no opponent>*none* The Western Monument
| Raised in the middle of the Common Road is a granite pillar,
| the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | | || this path. The road continues east and west, and the Scroll
*-* S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]
A special guard walks in.
A short-maned lion walks in.

<345hp 412m 393mv aggressive 8pm (night)><no opponent no opponent>*none* You feel better.

<377hp 397m 393mv aggressive 8pm (night)><no opponent no opponent>*none* where
w
w
w
w
Players near you in Seringale:
<PK> Cedowyl The Western Monument
<PK> Kaareg Inside the East Gate
<PK> Lorne North Square
Talyira The Infirmary
<PK> Cyprian Beside a large bar

<377hp 397m 393mv aggressive 8pm (night)><no opponent no opponent>*none* The West Common Road
| You are on the Common Road of Seringale. All around you are
| busy people hurrying along minding their own business. You
S S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
+ *-* S|
| |
f-f |
---------+

[Exits: north east south west]
A short-maned lion walks in.
A special guard walks in.

<377hp 397m 392mv aggressive 8pm (night)><no opponent no opponent>*none* The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S S| see a small shop with a sign of a glowing staff to the north,
| | | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | | ||
+ + *-*|
| | |
+ f-f |
---------+

[Exits: north east west]
(Red Aura) A drow city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.
A special guard walks in.
A short-maned lion walks in.

<377hp 397m 391mv aggressive 8pm (night)><no opponent no opponent>*none* w
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S S| You see the Common Road to the east, a small fishing shop
| | | || to the north, the entrance of a park to the south, and
+-+-@-+-+| the Western Gate to the west.
| | ||
+ + *|
| | |
+ f-f |
---------+

[Exits: north east south west]
A long-haired lanky man with piercing blue eyes stands here.
An avian city guard of Seringale stands watch here.
A short-maned lion walks in.
A special guard walks in.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'

<377hp 397m 390mv aggressive 8pm (night)><no opponent no opponent>*none* w
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S S| great wall of Seringale soars over your head at over
| | || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A special guard walks in.
A short-maned lion walks in.
A gate guard steps aside and allows you to pass him.

<377hp 397m 389mv aggressive 8pm (night)><no opponent no opponent>*none* w
w
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ S| with various figures of birds, beasts, and dragons carved
| || into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<377hp 397m 388mv aggressive 8pm (night)><no opponent no opponent>*none* w
w
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east are the bright lights of Seringale and to
+| the west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A special guard walks in.
A short-maned lion walks in.

<377hp 397m 387mv aggressive 8pm (night)><no opponent no opponent>*none* w
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<377hp 397m 386mv aggressive 8pm (night)><no opponent no opponent>*none* cusi
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A special guard walks in.
A short-maned lion walks in.

<377hp 397m 385mv aggressive 8pm (night)><no opponent no opponent>*none* A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<377hp 397m 384mv aggressive 8pm (night)><no opponent no opponent>*none* A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A caravan is here for hire.
A special guard walks in.
A short-maned lion walks in.

<377hp 397m 383mv aggressive 8pm (night)><no opponent no opponent>*none* A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | silhouettes against the moon to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

[Exits: east south west]
A short-maned lion walks in.
A special guard walks in.

<377hp 397m 382mv aggressive 8pm (night)><no opponent no opponent>*none* You feel better.

<410hp 382m 382mv aggressive 8pm (night)><no opponent no opponent>*none* w
w

You purge the arcane energy from your body.

<423hp 391m 417mv aggressive 9pm (night)><no opponent no opponent>*none* A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+

[Exits: east west]
A cute rabbit is here.
A special guard walks in.
A short-maned lion walks in.

<423hp 391m 416mv aggressive 9pm (night)><no opponent no opponent>*none* w
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge that
| they completely block out the moonlight, and the forest
| remains in total darkness. A small path leads south
f-f-@-f-f| through the trees.
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]
Some blackberries grow on a bush nearby.
A short-maned lion walks in.
A special guard walks in.

<423hp 391m 415mv aggressive 9pm (night)><no opponent no opponent>*none* where
A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+

[Exits: east west]
A cute rabbit is here.
A special guard walks in.
A short-maned lion walks in.

<423hp 391m 414mv aggressive 9pm (night)><no opponent no opponent>*none* w
w
Players near you in Mystic Forest:
<PK> Cedowyl A narrow trail through the deep, dark forest

<423hp 391m 414mv aggressive 9pm (night)><no opponent no opponent>*none* A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+

[Exits: east south west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A short-maned lion walks in.
A special guard walks in.

<423hp 391m 413mv aggressive 9pm (night)><no opponent no opponent>*none* A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<423hp 391m 412mv aggressive 9pm (night)><no opponent no opponent>*none* w
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
A colossal tree blocks the way westwards.
A short-maned lion walks in.
A special guard walks in.

<423hp 391m 411mv aggressive 9pm (night)><no opponent no opponent>*none* n
n
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]
A special guard walks in.
A short-maned lion walks in.

<423hp 391m 410mv aggressive 9pm (night)><no opponent no opponent>*none* w
w
where
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]
A short-maned lion walks in.
A special guard walks in.

<423hp 391m 409mv aggressive 9pm (night)><no opponent no opponent>*none* Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
(Red Aura) A giant spider is here, waiting to suck your blood.
(White Aura) The Grandmaster of Treants is here.
A special guard walks in.
A short-maned lion walks in.

<423hp 391m 408mv aggressive 9pm (night)><no opponent no opponent>*none* The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
(Red Aura) A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
A short-maned lion walks in.
A special guard walks in.

<423hp 391m 407mv aggressive 9pm (night)><no opponent no opponent>*none* Players near you in Drkshtyre Wood:
<PK> Cedowyl The main path in Drkshtyre Wood

<423hp 391m 407mv aggressive 9pm (night)><no opponent no opponent>*none* w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
(Red Aura) A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.
A special guard walks in.
A short-maned lion walks in.

<423hp 391m 406mv aggressive 9pm (night)><no opponent no opponent>*none* w
w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
(Red Aura) A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
A short-maned lion walks in.
A special guard walks in.

<423hp 391m 405mv aggressive 9pm (night)><no opponent no opponent>*none* w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the trees
| are actually alive and kicking. The feeling of strange eyes constantly
| watching is evident here. On the side of the trail, are large
f-f-@-f-f| border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.
A special guard walks in.
A short-maned lion walks in.

<423hp 391m 404mv aggressive 9pm (night)><no opponent no opponent>*none* The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the
| trees are actually alive and kicking. The feeling of strange
| eyes constantly watching is evident here. On the side of the
f-f-@-f-f| trail, are large border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
You see 3 of a carving dagger here.
A sapling is here, trying to find sunlight.
A short-maned lion walks in.
A special guard walks in.

<423hp 391m 403mv aggressive 9pm (night)><no opponent no opponent>*none* w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: east south west]
A sapling is here, trying to find sunlight.
A special guard walks in.
A short-maned lion walks in.

<423hp 391m 402mv aggressive 9pm (night)><no opponent no opponent>*none* w
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
| | clashing of metal, wood, and fire.
f |
| |
f |
---------+

[Exits: east west]
A gruff-looking billy goat stands here looking hungry.
A sapling is here, trying to find sunlight.
A short-maned lion walks in.
A special guard walks in.

<423hp 391m 401mv aggressive 9pm (night)><no opponent no opponent>*none* w
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-@-f-f| of time. In the distance, you hear a battle cry and the
|| clashing of metal, wood, and fire.
f|
||
f|
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.
A special guard walks in.
A short-maned lion walks in.

<423hp 391m 400mv aggressive 9pm (night)><no opponent no opponent>*none* w
A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: north east up]
A short-maned lion walks in.
A special guard walks in.

<423hp 391m 399mv aggressive 9pm (night)><no opponent no opponent>*none* n
n
A large wooded path
f-f-f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@ | the side of the trail, are large border stones similar
| | to large pearls.
f-f-f|
|
|
---------+

[Exits: north south]
A treant sibling is here.
A special guard walks in.
A short-maned lion walks in.

<423hp 391m 398mv aggressive 9pm (night)><no opponent no opponent>*none* A large wooded path
f | You are on a large open path in the middle of a huge
| | red oak forest. There is an ancient feel to this place,
f-f-f | as if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here.
@ | On the side of the trail, are large border stones similar
| | to large pearls.
f |
| |
f-f-f|
---------+

[Exits: north south]
(White Aura) A muscular ranger is here, taking care of the plants around him.
A treant sibling is here.
A short-maned lion walks in.
A special guard walks in.

<423hp 391m 397mv aggressive 9pm (night)><no opponent no opponent>*none* cusi
You feel better.

<454hp 376m 397mv evasive 9pm (night)><no opponent no opponent>*none* n
n
A large wooded path
f-f-f| You are on a large open path in the middle of a huge red
| || oak forest. There is an ancient feel to this place, as if
f f| the trees are actually alive and kicking. The feeling of
| | strange eyes constantly watching is evident here. On the
f-f-@ | side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: north south west]
(White Aura) A treant guardian is here, protecting its home.
A special guard walks in.
A short-maned lion walks in.

<454hp 376m 396mv evasive 9pm (night)><no opponent no opponent>*none* n
A large wooded path
f-f| Trees unlike you've every seen before stand all around you.
| | They are a shiny gold in color and seem alive to the touch.
f-f-f| There is an ancient feel to this forest - as if this wooded
| || dell has been around since the beginning of time. In the
@ f| distance, you hear a battle cry and the clashing of metal,
| | wood, and fire.
f-f-f |
| |
f |
---------+

[Exits: north south]
A short-maned lion walks in.
A special guard walks in.

<454hp 376m 395mv evasive 9pm (night)><no opponent no opponent>*none* n
A large wooded path
+-f-f-f | Trees unlike you've every seen before stand all around you.
| | They are a shiny gold in color and seem alive to the touch.
f-f| There is an ancient feel to this forest - as if this wooded
| | dell has been around since the beginning of time. In the
@-f-f| distance, you hear a battle cry and the clashing of metal,
| || wood, and fire.
f f|
| |
f-f-f |
---------+

[Exits: east south]
A special guard walks in.
A short-maned lion walks in.

<454hp 376m 394mv evasive 9pm (night)><no opponent no opponent>*none* e
n
You collide into the embrace of several trees of living gold.

<454hp 376m 394mv evasive 9pm (night)><no opponent no opponent>*none* where
A large wooded path
f-f-f | Bright sun light. Bright light Bright light! The rays of the
| | sun beam toward you through the openings left within the upper
f-f-f| canopy of the forest. Not used to the light, the sun temporarily
| | blinds you. Stumbling forward, you try and find your way around
f-@-f | - hitting your face against trees and other things - Ugh!
| | |
f f-f|
| |
f-f |
---------+

[Exits: north east west]
(Red Aura) A crystal ooze sloshes about.
(Red Aura) A pyromaniac is here, burning up the forest.
A short-maned lion walks in.
A special guard walks in.

<454hp 376m 393mv evasive 9pm (night)><no opponent no opponent>*none* n
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
f-f-f | within the upper canopy of the forest. Not used to the
| | light, the sun temporarily blinds you. Stumbling forward,
@-f-f| you try and find your way around - hitting your face
| | against trees and other things - Ugh!
f-f-f |
| | |
f f-f|
---------+

[Exits: north east south]
(Red Aura) A gnoll is here, roaming the forest.
A special guard walks in.
A short-maned lion walks in.

<454hp 376m 392mv evasive 9pm (night)><no opponent no opponent>*none* Players near you in Drkshtyre Wood:
<PK> Cedowyl A large wooded path

<454hp 376m 392mv evasive 9pm (night)><no opponent no opponent>*none* A large wooded path
| Bright sun light. Bright light Bright light! The rays of
| the sun beam toward you through the openings left within
| the upper canopy of the forest. Not used to the light,
| the sun temporarily blinds you. Stumbling forward, you
f-f-@ | try and find your way around - hitting your face against
| | trees and other things - Ugh!
f-f-f|
| |
f-f-f |
---------+

[Exits: south west]
A long bladed pole with a curved axe at its tip lies here.
(Red Aura) A mage is here doing a fiery incantation upon the trees.
A short-maned lion walks in.
A special guard walks in.

<454hp 376m 391mv evasive 9pm (night)><no opponent no opponent>*none* n
w
You run blindly into a faceful of nettles.

<454hp 376m 391mv evasive 9pm (night)><no opponent no opponent>*none* w
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
| within the upper canopy of the forest. Not used to the
| light, the sun temporarily blinds you. Stumbling forward,
+-f-@-f | you try and find your way around - hitting your face
| | against trees and other things - Ugh! You see a poorly
f-f| carved totem pole here, the faces freshly carved.
| |
f-f-f|
---------+

[Exits: east west]
(Red Aura) A small boy is here, carving trees into totem poles.
A special guard walks in.
A short-maned lion walks in.

<454hp 376m 390mv evasive 9pm (night)><no opponent no opponent>*none* w
w
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
| within the upper canopy of the forest. Not used to the
| light, the sun temporarily blinds you. Stumbling forward,
+-+-@-f-f| you try and find your way around - hitting your face
|| against trees and other things - Ugh!
f|
||
f-f|
---------+

[Exits: east west]
(Red Aura) A chef is here, looking to cook a nasty meal for you.
A short-maned lion walks in.
A special guard walks in.

<454hp 376m 389mv evasive 9pm (night)><no opponent no opponent>*none* A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
| it. The crystalline water sparkles in the sunlight emulating
| diamonds on the surface. Strong, thick ropes hold the
+-+-@-f-f| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<454hp 376m 388mv evasive 9pm (night)><no opponent no opponent>*none* cusi
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
+-+-@-+-f| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+

[Exits: east west]
(Red Aura) A troll is here, collecting bridge tolls.
A short-maned lion walks in.
A special guard walks in.

<454hp 376m 387mv evasive 9pm (night)><no opponent no opponent>*none* w
You feel better.

<481hp 361m 387mv evasive 9pm (night)><no opponent no opponent>*none* w
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~-~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
+-@-+-+| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<481hp 361m 386mv evasive 9pm (night)><no opponent no opponent>*none* w
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~-~-~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
@-+-+| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+

[Exits: north east]
A short-maned lion walks in.
A special guard walks in.

<481hp 361m 385mv evasive 9pm (night)><no opponent no opponent>*none* A weatherbeaten wooden railing prevents you from falling into the water.

<481hp 361m 385mv evasive 9pm (night)><no opponent no opponent>*none* w
A weatherbeaten wooden railing prevents you from falling into the water.

<481hp 361m 385mv evasive 9pm (night)><no opponent no opponent>*none* n
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
+-+-+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+

[Exits: south west]
A special guard swims in.
A short-maned lion swims in.

<481hp 361m 384mv evasive 9pm (night)><no opponent no opponent>*none* where
w
Players near you in Drkshtyre Wood:
<PK> Cedowyl In the Water

<481hp 361m 384mv evasive 9pm (night)><no opponent no opponent>*none* w
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@-~ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
+-+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+

[Exits: east west]
(Red Aura) A gnoll is here, roaming the forest.
A short-maned lion swims in.
A special guard swims in.

<481hp 361m 382mv evasive 9pm (night)><no opponent no opponent>*none* w
In the Water
~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
~-~-@-~-~| fleeting movements, small and large, that disturb the
|| crystal clarity of it all. Fed by the river, the shore
+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+

[Exits: east west]
(Red Aura) A scaly serpent is here.
(Red Aura) A scaly serpent is here.
A special guard swims in.
A short-maned lion swims in.

<481hp 361m 380mv evasive 9pm (night)><no opponent no opponent>*none* w
In the Water
~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
~-@-~-~| fleeting movements, small and large, that disturb the
| crystal clarity of it all. Fed by the river, the shore
| almost seems to glow in its brilliant and unfailing health.
|
|
---------+

[Exits: east west]
(Red Aura) A scaly serpent is here.
A short-maned lion swims in.
A special guard swims in.

<481hp 361m 378mv evasive 9pm (night)><no opponent no opponent>*none* In the Water
~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
@-~-~| fleeting movements, small and large, that disturb the
| crystal clarity of it all. Fed by the river, the shore
| almost seems to glow in its brilliant and unfailing health.
|
|
---------+

[Exits: north east]
A special guard swims in.
A short-maned lion swims in.

<481hp 361m 376mv evasive 9pm (night)><no opponent no opponent>*none* n
In the Water
~-~-~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
~-~-~| almost seems to glow in its brilliant and unfailing health.
|
|
---------+

[Exits: north south]
(Red Aura) A scaly serpent is here.
(Red Aura) A scaly serpent is here.
A short-maned lion swims in.
A special guard swims in.

<481hp 361m 374mv evasive 9pm (night)><no opponent no opponent>*none* n
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
~-~-~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
~ | almost seems to glow in its brilliant and unfailing health.
| |
~-~-~|
---------+

[Exits: north south]
A ring with a clumsy stud on it lies here.
A pile of leather is here.
A cap lies on the ground.
(Red Aura) The Tyrant of the Serpents dwarfs every living thing around it.
(Red Aura) A scaly serpent is here.
A special guard swims in.
A short-maned lion swims in.

<481hp 361m 372mv evasive 9pm (night)><no opponent no opponent>*none* n
where
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@ | fleeting movements, small and large, that disturb the crystal
| | clarity of it all. Fed by the river, the shore almost seems
~ | to glow in its brilliant and unfailing health.
| |
~ |
---------+

[Exits: south west]
A short-maned lion swims in.
A special guard swims in.

<481hp 361m 370mv evasive 9pm (night)><no opponent no opponent>*none* w
w
Players near you in Drkshtyre Wood:
<PK> Cedowyl In the Water

<495hp 372m 417mv evasive 10pm (night)><no opponent no opponent>*none* In the Water
o | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
o | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
o-~-@-~ | fleeting movements, small and large, that disturb the crystal
| | | clarity of it all. Fed by the river, the shore almost seems
o ~ | to glow in its brilliant and unfailing health.
| | |
o ~ |
---------+

[Exits: east west]
A special guard swims in.
A short-maned lion swims in.

<495hp 372m 415mv evasive 10pm (night)><no opponent no opponent>*none* w
A Stasis
o | The river pools off into a small, hauntingly still cove
| | here. Actually, all movement seems to be extremely lagged
o | and labored at just this point, as if some mage had placed
| | a spell here for some reason.
o-@-~-~|
| ||
o ~|
| ||
o ~|
---------+

[Exits: east west]
(Red Aura) A scaly serpent is here.
(Red Aura) A scaly serpent is here.
A short-maned lion swims in.
A special guard swims in.

<495hp 372m 413mv evasive 10pm (night)><no opponent no opponent>*none* A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@-~-~| in front of you.
| |
o |
| |
o |
---------+

[Exits: north east south]
You see 3 of an ancient short sword here.
A special guard walks in.
A short-maned lion walks in.

<495hp 372m 411mv evasive 10pm (night)><no opponent no opponent>*none* where
Players near you in Standing Fortress:
<PK> Cedowyl A Rocky Shore

<495hp 372m 411mv evasive 10pm (night)><no opponent no opponent>*none* n
A Rocky Shore
f-f-o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@ | in front of you.
| |
o-~-~|
| |
o |
---------+

[Exits: north south]
A short-maned lion walks in.
A special guard walks in.

<495hp 372m 410mv evasive 10pm (night)><no opponent no opponent>*none* s
A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@-~-~| in front of you.
| |
o |
| |
o |
---------+

[Exits: north east south]
You see 3 of an ancient short sword here.
A special guard walks in.
A short-maned lion walks in.

<495hp 372m 409mv evasive 10pm (night)><no opponent no opponent>*none* s
A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o-~-~| very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@ | in front of you.
| |
o |
|
|
---------+

[Exits: north south]
A short-maned lion walks in.
A special guard walks in.

<495hp 372m 408mv evasive 10pm (night)><no opponent no opponent>*none* s
A Rocky Shore
o-~-~| The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@ | to the north, and it looks possible to scramble up the rocks
| to the ledge above you.
|
|
|
---------+

[Exits: north up]
A special guard walks in.
A short-maned lion walks in.

<495hp 372m 407mv evasive 10pm (night)><no opponent no opponent>*none* u
Upon A Rock Ledge
| Rough steps have been carved up the side of the cliff,
| barely wide enough to walk up and with nothing for support
x | on the outside, a rather dangerous combination. The steps
| | wind down and around the cliff and appear again below.
x-@ | To the south can be seen a lighthouse, and to the east
| | lies a dock with many building set upon it. Demea bay
x-o | lies to the north.
| |
o-o-+|
---------+

[Exits: north west down]
A short-maned lion climbs in.
A special guard climbs in.

<495hp 372m 406mv evasive 10pm (night)><no opponent no opponent>*none* w
A Rock Plateau
| Rough steps have been carved up the side of the cliff,
| barely wide enough to walk up and with nothing for support
x | on the outside, a rather dangerous combination. The steps
| | wind up and around the cliff and appear again overhead.
@-x | To the south and west can be seen a lighthouse, and,
| | to the east lies a dock with many building set upon it.
x-o | The steps continue up and around to the east, and down
| | to the south.
o-o|
---------+

[Exits: east south]
A special guard climbs in.
A short-maned lion climbs in.

<495hp 372m 404mv evasive 10pm (night)><no opponent no opponent>*none* s
e
A Granite Rockface
x | Rough steps have been carved up the side of the cliff,
| | barely wide enough to walk up and with nothing for support
x-x | on the outside, a rather dangerous combination. The steps
| | wind up and around the cliff and appear again overhead.
@-o | Demea Bay lies to the north and far to the northwest the
| | Dragon Sea. To the south and west can be seen a lighthouse.
o-o| The steps continue up and around to the north, and down
| toward the east.
|
---------+

[Exits: north east]
A short-maned lion climbs in.
A special guard climbs in.

<495hp 372m 402mv evasive 10pm (night)><no opponent no opponent>*none* s
e
Before A Rock Cliff
x +| Rough steps have been carved up the side of the cliff,
| || barely wide enough to walk up and with nothing for support
x-x +| on the outside, a rather dangerous combination. The steps
| || wind up and around the cliff and appear again overhead.
x-@ +| To the east lies a dock with many buildings set upon
| || it. To the south can be seen an overgrown path.
o-o-+|
||
z-z-+|
---------+

[Exits: south west]
A special guard walks in.
A short-maned lion walks in.

<495hp 372m 400mv evasive 10pm (night)><no opponent no opponent>*none* An Overgrown Path
x-x +| A rarely used path covered with loose moss and debris
| || from the cliffs above. A high cliff face stands just to
x-o +| the west, large rocks jut out at various places, it may
| || be possible to climb. The land slants steeply toward the
@-o-+| cliffs base, more shallowly to the east. A small path,
|| shaded by the cliff, leads northward.
z-z-z-+|
|
|
---------+

[Exits: north east]
A hardworking deckhand stands here.
A hardworking deckhand stands here.
A short-maned lion walks in.
A special guard walks in.

<495hp 372m 399mv evasive 10pm (night)><no opponent no opponent>*none* An Overgrown Path
x-x + | A rarely used path covered with loose moss and debris
| | | from the cliffs above. To the west can be seen a high
x-o + | cliff face, large rocks jut out at various places, it
| | | may be possible to climb. The land slants slightly upward
o-@-+ | toward the cliff, with a steeper slope at its base
| |
z-z-z-+-+|
||
+|
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<495hp 372m 398mv evasive 10pm (night)><no opponent no opponent>*none* e
On A Dock
+ | The air is thick with brine and the wind blows softly.
| | Waves crash gently against a platform made of narrow boards
o + | thrown together into an elegant dock, covered with water
| | | and creaking slightly. Wooden crates are stacked neatly
o-o-@ | to the sides. The voices of travelers and vendors fill
| | the air.
z-z-+-+-+|
| |
+ |
---------+

[Exits: north south west]
A short-maned lion walks in.
A special guard walks in.

<495hp 372m 397mv evasive 10pm (night)><no opponent no opponent>*none* s
w
On a Dock
o + | The air is thick with brine and the wind blows softly. Waves
| | | crash gently against a platform made of narrow boards thrown
o-o-+ | together into an elegant dock, covered with water and creaking
| | slightly. Wooden crates are stacked neatly to the sides.
z-z-@-+-+| The voices of travelers and vendors fill the air.
| |
+ |
|
|
---------+

[Exits: north east west]
A special guard walks in.
A short-maned lion walks in.

<495hp 372m 396mv evasive 10pm (night)><no opponent no opponent>*none* w
w
A Grassy Hillside
x-o + | A path along a grassy hillside, barely distinguishable
| | | as a path, as only a tiny strip of earth gives a sign
o-o-+ | of being a path, everything else appears only as a simple
| | grassy hillside. The grass here is a thick, green-blue
z-z-@-+-+| in color, it moves easily but spring back into its original
|| position quickly. The path leads up the hillside to the
+| west, toward a lighthouse, and east toward the base of
| the hill where a dock lies.
|
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<495hp 372m 395mv evasive 10pm (night)><no opponent no opponent>*none* A Grassy Hillside
o +| A path along a grassy hillside, barely distinguishable
| || as a path, as only a tiny strip of earth gives a sign
o-o-+| of being a path, everything else appears only as a simple
|| grassy hillside. The grass here is a thick, green-blue
z-z-@-z-+| in color, it moves easily but spring back into its original
| position quickly. The path leads up the hillside to the
| west, toward a lighthouse, and east toward the base of
| the hill where a dock lies.
|
---------+

[Exits: east west]
A hardworking deckhand stands here.
A special guard walks in.
A short-maned lion walks in.

<495hp 372m 393mv evasive 10pm (night)><no opponent no opponent>*none* A Grassy Hillside
| A path along a grassy hillside, barely distinguishable
| as a path, as only a tiny strip of earth gives a sign
| of being a path, everything else appears only as a simple
| grassy hillside. The grass here is a thick, green-blue
z-@-z-z| in color, it moves easily but spring back into its original
| position quickly. The path leads up the hillside to the
| west, toward a lighthouse, and east toward the base of
| the hill where a dock lies.
|
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<495hp 372m 391mv evasive 10pm (night)><no opponent no opponent>*none* w
The Base of the Lighthouse
| The lighthouse appears to have been recently painted bright
| white, despite that, it still looks old. The ground around
| the lighthouse is strewn with shells and various other
| ocean debris. A spiraling staircase leads up to the main
@-z-z| chamber of the lighthouse, stopping mid-way up at a small
| metal platform, before continuing up.
|
|
|
---------+

[Exits: east up]
A special guard walks in.
A short-maned lion walks in.

<495hp 372m 389mv evasive 10pm (night)><no opponent no opponent>*none* cusi
You feel better.

<525hp 357m 389mv evasive 10pm (night)><no opponent no opponent>*none* cusi
You feel better.

<553hp 342m 389mv evasive 10pm (night)><no opponent no opponent>*none* cusi
remove long|remove shield|wield great
You feel better.

<580hp 327m 389mv evasive 10pm (night)><no opponent no opponent>*none* You stop wielding a peacemaker longsword.

<580hp 327m 389mv evasive 10pm (night)><no opponent no opponent>*none* You do not have that item.

<580hp 327m 389mv evasive 10pm (night)><no opponent no opponent>*none* You stop wielding a peacemaker kama.
You wield the Cerulean Greatsword of Gonturan.
The Cerulean Greatsword of Gonturan feels like a part of you!

<580hp 327m 389mv evasive 10pm (night)><no opponent no opponent>*none* sc

/@============================================================-
| \
| Cedowyl the Holy Knight, adherent of Eloret |
| Adherent of the Order of Law |
| Rank Sergeant of [JUSTICE], 19 years old (51 hours). |
| |
| Race: Half-elf Hometown: Seringale Health: 580/824 |
| Sex: Male Alignment: Good Mana: 327/749 |
| Class: Paladin Ethos: Lawful Move: 389/417 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Fair Weight: 296/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 6 |
| Wisdom: 20 (21-1) Exp tnl: 21462 Trains: 3 |
| Dexter: 22 (22+0) Relics: 1191 Items: 35/37 |
| Consti: 17 (17+0) Gold: 30 Wimpy: 1 hp |
| Luck: Fortuitous Hunger: [***--] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 269 Saving Throws |
| Hitroll: 42 Vs Bash: 294 Afflictive: 62 |
| Damroll: 48 Vs Slash: 284 Maledictive: 68 |
| Vs Magic: 224 Mental: 62 |
\==========================================================-/
You are affected by the following:
Skill: holy armor : modifies armor class by 75 permanently
Skill: affliction : modifies save vs afflictive by -4 for 1 hours
Skill: errantry : lasts for 20 hours
Spell: frenzy : modifies armor class by -40 for 12 hours
: modifies damroll by 8 for 12 hours
: modifies hitroll by 8 for 12 hours
Spell: divine sacrifice: modifies damroll by 4 for 3 hours
Spell: sanctuary : lasts for 0 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently
Power: vigilance : lasts for 4 hours
Spell: armor : modifies armor class by 20 for 0 hours
Spell: virtuous light : modifies armor class by 26 for 2 hours
: modifies luck by 1 for 2 hours
: modifies save vs maledictive by 5 for 2 hours
Spell: bless : modifies hitroll by 6 for 33 hours
: modifies save vs spell by 6 for 33 hours
Spell: detect evil : lasts for 27 hours
Spell: protection : modifies save vs spell by 1 for 8 hours
Spell: detect invis : lasts for 40 hours

<580hp 327m 389mv evasive 10pm (night)><no opponent no opponent>*none* cusi
You feel better.

<612hp 312m 389mv evasive 10pm (night)><no opponent no opponent>*none* cusi
You feel better.

<639hp 297m 389mv evasive 10pm (night)><no opponent no opponent>*none*
The white aura around your body fades.
You feel less armored.

<655hp 308m 417mv evasive 11pm (night)><no opponent no opponent>*none* sanc
You are surrounded by a white aura.

<655hp 233m 417mv evasive 11pm (night)><no opponent no opponent>*none* armo
You feel someone protecting you.

<655hp 228m 417mv evasive 11pm (night)><no opponent no opponent>*none* where
who|who pk
culi
Players near you in Demea:
<PK> Cedowyl The Base of the Lighthouse

<655hp 228m 417mv evasive 11pm (night)><no opponent no opponent>*none* [ Illit ] Huulvorc the Mistress of Refraction
[50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[ Dwarf ] <PK> Kaareg the Holy Patriarch of Healing
[51 Stone HER] <PK> [WARLORD] Lorne the Glowering Tower of Power
[ H-Elf ] <PK> (OUTLAW) (WANTED:*****) Dunn the Sage of Arcane Power
[ H-Elf ] Talyira the Baptist
[ Human ] <PK> <HERALD> Cyprian the Apostle of Myth
Players found: 7
There are 7 characters on; the most on this past month was 15.

<655hp 228m 417mv evasive 11pm (night)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[50 Dwarf Hea] <PK> (JUGGERNAUT) Kaareg the Holy Patriarch of Healing
[51 Stone HER] <PK> [WARLORD] Lorne the Glowering Tower of Power
[50 H-Elf Inv] <PK> (OUTLAW) (WANTED:*****) Dunn the Sage of Arcane Power
[50 Human Hea] <PK> <HERALD> Cyprian the Apostle of Myth
Players found: 5
There are 7 characters on; the most on this past month was 15.

<655hp 228m 417mv evasive 11pm (night)><no opponent no opponent>*none* You feel a little better.

<673hp 218m 417mv evasive 11pm (night)><no opponent no opponent>*none* culi
You feel a little better.

<689hp 208m 417mv evasive 11pm (night)><no opponent no opponent>*none* culi
You feel a little better.

<705hp 198m 417mv evasive 11pm (night)><no opponent no opponent>*none* culi
You feel a little better.

<726hp 188m 417mv evasive 11pm (night)><no opponent no opponent>*none* where
who|who pk
Players near you in Demea:
<PK> Cedowyl The Base of the Lighthouse

<726hp 188m 417mv evasive 11pm (night)><no opponent no opponent>*none* [ Illit ] Huulvorc the Mistress of Refraction
[50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[ Dwarf ] <PK> Kaareg the Holy Patriarch of Healing
[51 Stone HER] <PK> [WARLORD] Lorne the Glowering Tower of Power
[ H-Elf ] <PK> (OUTLAW) (WANTED:*****) Dunn the Sage of Arcane Power
[ H-Elf ] Talyira the Baptist
[ Human ] <PK> <HERALD> Cyprian the Apostle of Myth
Players found: 7
There are 7 characters on; the most on this past month was 15.

<726hp 188m 417mv evasive 11pm (night)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[50 Dwarf Hea] <PK> (JUGGERNAUT) Kaareg the Holy Patriarch of Healing
[51 Stone HER] <PK> [WARLORD] Lorne the Glowering Tower of Power
[50 H-Elf Inv] <PK> (OUTLAW) (WANTED:*****) Dunn the Sage of Arcane Power
[50 Human Hea] <PK> <HERALD> Cyprian the Apostle of Myth
Players found: 5
There are 7 characters on; the most on this past month was 15.

<726hp 188m 417mv evasive 11pm (night)><no opponent no opponent>*none* sc

/@============================================================-
| \
| Cedowyl the Holy Knight, adherent of Eloret |
| Adherent of the Order of Law |
| Rank Sergeant of [JUSTICE], 19 years old (51 hours). |
| |
| Race: Half-elf Hometown: Seringale Health: 726/824 |
| Sex: Male Alignment: Good Mana: 188/749 |
| Class: Paladin Ethos: Lawful Move: 417/417 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Fair Weight: 296/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 6 |
| Wisdom: 20 (21-1) Exp tnl: 21462 Trains: 3 |
| Dexter: 22 (22+0) Relics: 1191 Items: 35/37 |
| Consti: 17 (17+0) Gold: 30 Wimpy: 1 hp |
| Luck: Fortuitous Hunger: [***--] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 269 Saving Throws |
| Hitroll: 42 Vs Bash: 294 Afflictive: 62 |
| Damroll: 48 Vs Slash: 284 Maledictive: 68 |
| Vs Magic: 224 Mental: 62 |
\==========================================================-/
You are affected by the following:
Spell: armor : modifies armor class by 20 for 24 hours
Spell: sanctuary : lasts for 9 hours
Skill: holy armor : modifies armor class by 75 permanently
Skill: affliction : modifies save vs afflictive by -4 for 0 hours
Skill: errantry : lasts for 19 hours
Spell: frenzy : modifies armor class by -40 for 11 hours
: modifies damroll by 8 for 11 hours
: modifies hitroll by 8 for 11 hours
Spell: divine sacrifice: modifies damroll by 4 for 2 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently
Power: vigilance : lasts for 3 hours
Spell: virtuous light : modifies armor class by 26 for 1 hours
: modifies luck by 1 for 1 hours
: modifies save vs maledictive by 5 for 1 hours
Spell: bless : modifies hitroll by 6 for 32 hours
: modifies save vs spell by 6 for 32 hours
Spell: detect evil : lasts for 26 hours
Spell: protection : modifies save vs spell by 1 for 7 hours
Spell: detect invis : lasts for 39 hours

<726hp 188m 417mv evasive 11pm (night)><no opponent no opponent>*none* open sack|get sleep sack|close sack|drop sleep|sleep sleep
It's already open.

<726hp 188m 417mv evasive 11pm (night)><no opponent no opponent>*none* You get a sleeping bag from a Big Ol'Pack Sack.

<726hp 188m 417mv evasive 11pm (night)><no opponent no opponent>*none* You close a Big Ol'Pack Sack.

<726hp 188m 417mv evasive 11pm (night)><no opponent no opponent>*none* You drop a sleeping bag.

<726hp 188m 417mv evasive 11pm (night)><no opponent no opponent>*none* You go to sleep in a sleeping bag.

<726hp 188m 417mv evasive 11pm (night)><no opponent no opponent>*none*

<726hp 188m 417mv evasive 11pm (night)><no opponent no opponent>*none*
You feel less vulnerable to afflictions.

<781hp 239m 417mv evasive 12am (midnight)><no opponent no opponent>*none* stand|get sleep|open sack|put sleep sack|close sack
You wake and stand up.

<781hp 239m 417mv evasive 12am (midnight)><no opponent no opponent>*none* You get a sleeping bag.

<781hp 239m 417mv evasive 12am (midnight)><no opponent no opponent>*none* You open a Big Ol'Pack Sack.

<781hp 239m 417mv evasive 12am (midnight)><no opponent no opponent>*none* You put a sleeping bag in a Big Ol'Pack Sack.

<781hp 239m 417mv evasive 12am (midnight)><no opponent no opponent>*none* open sack
You close a Big Ol'Pack Sack.

<781hp 239m 417mv evasive 12am (midnight)><no opponent no opponent>*none* You open a Big Ol'Pack Sack.

<781hp 239m 417mv evasive 12am (midnight)><no opponent no opponent>*none* l in sack
A Big Ol'Pack Sack holds:
a sleeping bag
( 2) a griffon-marked bracer
( 2) a deflective goat-hide wristlet
( 2) a purple potion
a perfect potion of recall
an admission ticket
fuzzy bunny slippers
( 2) a deep red stone
( 2) a griffon's eye
( 2) a dragonwing goat-hide wristlet
( 4) a seashell ring
a pale blue stone
a wyvern-marked bracer
( 3) (Glowing) the Golden Flower of the Jungle
an orange
( 2) a cloud seed
( 2) a disease-scarred goat-hide wristlet
a dragonblood goat-hide wristlet
( 2) a blood red poppy

<781hp 239m 417mv evasive 12am (midnight)><no opponent no opponent>*none*
Rimath the trader auctions 'Place yer bids! a barbed guisarme is being auctioned for 1000 gold!'

<781hp 239m 417mv evasive 12am (midnight)><no opponent no opponent>*none* get def sa
You get a deflective goat-hide wristlet from a Big Ol'Pack Sack.

<781hp 239m 417mv evasive 12am (midnight)><no opponent no opponent>*none* sc

/@============================================================-
| \
| Cedowyl the Holy Knight, adherent of Eloret |
| Adherent of the Order of Law |
| Rank Sergeant of [JUSTICE], 19 years old (51 hours). |
| |
| Race: Half-elf Hometown: Seringale Health: 781/824 |
| Sex: Male Alignment: Good Mana: 239/749 |
| Class: Paladin Ethos: Lawful Move: 417/417 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Fair Weight: 296/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 6 |
| Wisdom: 20 (21-1) Exp tnl: 21462 Trains: 3 |
| Dexter: 22 (22+0) Relics: 1191 Items: 36/37 |
| Consti: 17 (17+0) Gold: 30 Wimpy: 1 hp |
| Luck: Fortunate Hunger: [***--] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 269 Saving Throws |
| Hitroll: 42 Vs Bash: 294 Afflictive: 66 |
| Damroll: 48 Vs Slash: 284 Maledictive: 68 |
| Vs Magic: 224 Mental: 62 |
\==========================================================-/
You are affected by the following:
Spell: armor : modifies armor class by 20 for 23 hours
Spell: sanctuary : lasts for 8 hours
Skill: holy armor : modifies armor class by 75 permanently
Skill: errantry : lasts for 18 hours
Spell: frenzy : modifies armor class by -40 for 10 hours
: modifies damroll by 8 for 10 hours
: modifies hitroll by 8 for 10 hours
Spell: divine sacrifice: modifies damroll by 4 for 1 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently
Power: vigilance : lasts for 2 hours
Spell: virtuous light : modifies armor class by 26 for 0 hours
: modifies luck by 1 for 0 hours
: modifies save vs maledictive by 5 for 0 hours
Spell: bless : modifies hitroll by 6 for 31 hours
: modifies save vs spell by 6 for 31 hours
Spell: detect evil : lasts for 25 hours
Spell: protection : modifies save vs spell by 1 for 6 hours
Spell: detect invis : lasts for 38 hours

<781hp 239m 417mv evasive 12am (midnight)><no opponent no opponent>*none* eq
You are using:
<used as light> (Glowing) the iron-lined banner of Odoacer
<worn on finger> a webbed ring
<worn on finger> (Glowing) (Humming) the Band of Order
<worn around neck> (Glowing) a white silk cape
<worn around neck> (Glowing) a white silk cape
<worn on head> a helm of Justice
<worn on ear> (Glowing) a star shaped earring
<worn on torso> a battle-worn mailed shirt
<worn on arms> (Humming) strongman's armlets
<worn on hands> (Humming) a pair of green-tinged dragonscale gauntlets
<worn on legs> (Humming) some black-tinged dragonscale legplates
<worn on feet> black diamond-studded scintillating silver sollerets
<worn about body> a white surcoat
<worn about waist> a rosemail girth
<worn around wrist> a deflective goat-hide wristlet
<worn around wrist> a dragonblood goat-hide wristlet
<wielded two-handed> (Humming) the Cerulean Greatsword of Gonturan
<floating nearby> (Humming) an incredibly dense and unforgiving tome
<tattooed> (Humming) The Iron Fist of Law

<781hp 239m 417mv evasive 12am (midnight)><no opponent no opponent>*none* remove drag
You remove a dragonblood goat-hide wristlet from around your wrist.

<781hp 239m 403mv evasive 12am (midnight)><no opponent no opponent>*none* wield def
You wear a deflective goat-hide wristlet around your right wrist.

<781hp 239m 403mv evasive 12am (midnight)><no opponent no opponent>*none* sc

/@============================================================-
| \
| Cedowyl the Holy Knight, adherent of Eloret |
| Adherent of the Order of Law |
| Rank Sergeant of [JUSTICE], 19 years old (51 hours). |
| |
| Race: Half-elf Hometown: Seringale Health: 781/824 |
| Sex: Male Alignment: Good Mana: 239/749 |
| Class: Paladin Ethos: Lawful Move: 403/403 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Fair Weight: 296/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 6 |
| Wisdom: 20 (21-1) Exp tnl: 21462 Trains: 3 |
| Dexter: 22 (22+0) Relics: 1191 Items: 36/37 |
| Consti: 16 (17-1) Gold: 30 Wimpy: 1 hp |
| Luck: Fortunate Hunger: [***--] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 263 Saving Throws |
| Hitroll: 43 Vs Bash: 288 Afflictive: 72 |
| Damroll: 44 Vs Slash: 278 Maledictive: 79 |
| Vs Magic: 218 Mental: 68 |
\==========================================================-/
You are affected by the following:
Skill: holy armor : modifies armor class by 75 permanently
Spell: armor : modifies armor class by 20 for 23 hours
Spell: sanctuary : lasts for 8 hours
Skill: errantry : lasts for 18 hours
Spell: frenzy : modifies armor class by -40 for 10 hours
: modifies damroll by 8 for 10 hours
: modifies hitroll by 8 for 10 hours
Spell: divine sacrifice: modifies damroll by 4 for 1 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently
Power: vigilance : lasts for 2 hours
Spell: virtuous light : modifies armor class by 26 for 0 hours
: modifies luck by 1 for 0 hours
: modifies save vs maledictive by 5 for 0 hours
Spell: bless : modifies hitroll by 6 for 31 hours
: modifies save vs spell by 6 for 31 hours
Spell: detect evil : lasts for 25 hours
Spell: protection : modifies save vs spell by 1 for 6 hours
Spell: detect invis : lasts for 38 hours

<781hp 239m 403mv evasive 12am (midnight)><no opponent no opponent>*none* look
The Base of the Lighthouse
| The lighthouse appears to have been recently painted bright
| white, despite that, it still looks old. The ground around
| the lighthouse is strewn with shells and various other
| ocean debris. A spiraling staircase leads up to the main
@-z-z| chamber of the lighthouse, stopping mid-way up at a small
| metal platform, before continuing up.
|
|
|
---------+

[Exits: east up]
(Charmed) A short-maned lion is here, faithfully guarding its master.
(Charmed) A special guard stands here, red with anger.

<781hp 239m 403mv evasive 12am (midnight)><no opponent no opponent>*none* e
A Grassy Hillside
| A path along a grassy hillside, barely distinguishable
| as a path, as only a tiny strip of earth gives a sign
| of being a path, everything else appears only as a simple
| grassy hillside. The grass here is a thick, green-blue
z-@-z-z| in color, it moves easily but spring back into its original
| position quickly. The path leads up the hillside to the
| west, toward a lighthouse, and east toward the base of
| the hill where a dock lies.
|
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<781hp 239m 401mv evasive 12am (midnight)><no opponent no opponent>*none* e
A Grassy Hillside
o +| A path along a grassy hillside, barely distinguishable
| || as a path, as only a tiny strip of earth gives a sign
o-o-+| of being a path, everything else appears only as a simple
|| grassy hillside. The grass here is a thick, green-blue
z-z-@-z-+| in color, it moves easily but spring back into its original
| position quickly. The path leads up the hillside to the
| west, toward a lighthouse, and east toward the base of
| the hill where a dock lies.
|
---------+

[Exits: east west]
A hardworking deckhand stands here.
A special guard walks in.
A short-maned lion walks in.

<781hp 239m 399mv evasive 12am (midnight)><no opponent no opponent>*none* e
A Grassy Hillside
x-o + | A path along a grassy hillside, barely distinguishable
| | | as a path, as only a tiny strip of earth gives a sign
o-o-+ | of being a path, everything else appears only as a simple
| | grassy hillside. The grass here is a thick, green-blue
z-z-@-+-+| in color, it moves easily but spring back into its original
|| position quickly. The path leads up the hillside to the
+| west, toward a lighthouse, and east toward the base of
| the hill where a dock lies.
|
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<781hp 239m 397mv evasive 12am (midnight)><no opponent no opponent>*none* e
n
On a Dock
o + | The air is thick with brine and the wind blows softly. Waves
| | | crash gently against a platform made of narrow boards thrown
o-o-+ | together into an elegant dock, covered with water and creaking
| | slightly. Wooden crates are stacked neatly to the sides.
z-z-@-+-+| The voices of travelers and vendors fill the air.
| |
+ |
|
|
---------+

[Exits: north east west]
A special guard walks in.
A short-maned lion walks in.
You are allowed to leave the realms.
The light of virtue fades from your body.

<794hp 256m 403mv evasive 1am (night)><no opponent no opponent>*none* On A Dock
+ | The air is thick with brine and the wind blows softly.
| | Waves crash gently against a platform made of narrow boards
o + | thrown together into an elegant dock, covered with water
| | | and creaking slightly. Wooden crates are stacked neatly
o-o-@ | to the sides. The voices of travelers and vendors fill
| | the air.
z-z-+-+-+|
| |
+ |
---------+

[Exits: north south west]
A dockhand stands here.
A short-maned lion walks in.
A special guard walks in.

<794hp 256m 402mv evasive 1am (night)><no opponent no opponent>*none* where
w
Players near you in Demea:
<PK> Cedowyl On A Dock

<794hp 256m 402mv evasive 1am (night)><no opponent no opponent>*none* An Overgrown Path
x-x + | A rarely used path covered with loose moss and debris
| | | from the cliffs above. To the west can be seen a high
x-o + | cliff face, large rocks jut out at various places, it
| | | may be possible to climb. The land slants slightly upward
o-@-+ | toward the cliff, with a steeper slope at its base
| |
z-z-z-+-+|
||
+|
---------+

[Exits: east west]
A hardworking deckhand stands here.
A special guard walks in.
A short-maned lion walks in.

<794hp 256m 401mv evasive 1am (night)><no opponent no opponent>*none* w
An Overgrown Path
x-x +| A rarely used path covered with loose moss and debris
| || from the cliffs above. A high cliff face stands just to
x-o +| the west, large rocks jut out at various places, it may
| || be possible to climb. The land slants steeply toward the
@-o-+| cliffs base, more shallowly to the east. A small path,
|| shaded by the cliff, leads northward.
z-z-z-+|
|
|
---------+

[Exits: north east]
A short-maned lion walks in.
A special guard walks in.

<794hp 256m 400mv evasive 1am (night)><no opponent no opponent>*none* n
w
Before A Rock Cliff
x +| Rough steps have been carved up the side of the cliff,
| || barely wide enough to walk up and with nothing for support
x-x +| on the outside, a rather dangerous combination. The steps
| || wind up and around the cliff and appear again overhead.
x-@ +| To the east lies a dock with many buildings set upon
| || it. To the south can be seen an overgrown path.
o-o-+|
||
z-z-+|
---------+

[Exits: south west]
A hardworking deckhand stands here.
A special guard walks in.
A short-maned lion walks in.

<794hp 256m 399mv evasive 1am (night)><no opponent no opponent>*none* n
A Granite Rockface
x | Rough steps have been carved up the side of the cliff,
| | barely wide enough to walk up and with nothing for support
x-x | on the outside, a rather dangerous combination. The steps
| | wind up and around the cliff and appear again overhead.
@-o | Demea Bay lies to the north and far to the northwest the
| | Dragon Sea. To the south and west can be seen a lighthouse.
o-o| The steps continue up and around to the north, and down
| toward the east.
|
---------+

[Exits: north east]
A short-maned lion climbs in.
A special guard climbs in.

<794hp 256m 398mv evasive 1am (night)><no opponent no opponent>*none* sc
A Rock Plateau
| Rough steps have been carved up the side of the cliff,
| barely wide enough to walk up and with nothing for support
x | on the outside, a rather dangerous combination. The steps
| | wind up and around the cliff and appear again overhead.
@-x | To the south and west can be seen a lighthouse, and,
| | to the east lies a dock with many building set upon it.
x-o | The steps continue up and around to the east, and down
| | to the south.
o-o|
---------+

[Exits: east south]
A special guard climbs in.
A short-maned lion climbs in.

<794hp 256m 396mv evasive 1am (night)><no opponent no opponent>*none*
/@============================================================-
| \
| Cedowyl the Holy Knight, adherent of Eloret |
| Adherent of the Order of Law |
| Rank Sergeant of [JUSTICE], 19 years old (51 hours). |
| |
| Race: Half-elf Hometown: Seringale Health: 794/824 |
| Sex: Male Alignment: Good Mana: 256/749 |
| Class: Paladin Ethos: Lawful Move: 396/403 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Fair Weight: 296/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 6 |
| Wisdom: 20 (21-1) Exp tnl: 21462 Trains: 3 |
| Dexter: 22 (22+0) Relics: 1191 Items: 36/37 |
| Consti: 16 (17-1) Gold: 30 Wimpy: 1 hp |
| Luck: Fortunate Hunger: [***--] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 237 Saving Throws |
| Hitroll: 43 Vs Bash: 262 Afflictive: 72 |
| Damroll: 44 Vs Slash: 252 Maledictive: 74 |
| Vs Magic: 192 Mental: 68 |
\==========================================================-/
You are affected by the following:
Skill: holy armor : modifies armor class by 75 permanently
Spell: armor : modifies armor class by 20 for 22 hours
Spell: sanctuary : lasts for 7 hours
Skill: errantry : lasts for 17 hours
Spell: frenzy : modifies armor class by -40 for 9 hours
: modifies damroll by 8 for 9 hours
: modifies hitroll by 8 for 9 hours
Spell: divine sacrifice: modifies damroll by 4 for 0 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently
Power: vigilance : lasts for 1 hours
Spell: bless : modifies hitroll by 6 for 30 hours
: modifies save vs spell by 6 for 30 hours
Spell: detect evil : lasts for 24 hours
Spell: protection : modifies save vs spell by 1 for 5 hours
Spell: detect invis : lasts for 37 hours

<794hp 256m 396mv evasive 1am (night)><no opponent no opponent>*none* n
Alas, you cannot go that way.

<794hp 256m 396mv evasive 1am (night)><no opponent no opponent>*none* e
Upon A Rock Ledge
| Rough steps have been carved up the side of the cliff,
| barely wide enough to walk up and with nothing for support
x | on the outside, a rather dangerous combination. The steps
| | wind down and around the cliff and appear again below.
x-@ | To the south can be seen a lighthouse, and to the east
| | lies a dock with many building set upon it. Demea bay
x-o | lies to the north.
| |
o-o-+|
---------+

[Exits: north west down]
A short-maned lion climbs in.
A special guard climbs in.

<794hp 256m 394mv evasive 1am (night)><no opponent no opponent>*none* d
A Rocky Shore
o-~-~| The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@ | to the north, and it looks possible to scramble up the rocks
| to the ledge above you.
|
|
|
---------+

[Exits: north up]
A special guard walks in.
A short-maned lion walks in.

<794hp 256m 392mv evasive 1am (night)><no opponent no opponent>*none* s
Alas, you cannot go that way.

<794hp 256m 392mv evasive 1am (night)><no opponent no opponent>*none* n
A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o-~-~| very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@ | in front of you.
| |
o |
|
|
---------+

[Exits: north south]
A short-maned lion walks in.
A special guard walks in.

<794hp 256m 391mv evasive 1am (night)><no opponent no opponent>*none* n
e
A Rocky Shore
o | The narrow path opens out in front of you. It is bare with
| | no signs of wildlife. The soil is actually red here. Hmmm
o | very peculiar. You sense another being nearby. You cannot
| | gather what type of creature or its nature. The shore continues
@-~-~| in front of you.
| |
o |
| |
o |
---------+

[Exits: north east south]
You see 3 of an ancient short sword here.
A special guard walks in.
A short-maned lion walks in.

<794hp 256m 390mv evasive 1am (night)><no opponent no opponent>*none* where
A Stasis
o | The river pools off into a small, hauntingly still cove
| | here. Actually, all movement seems to be extremely lagged
o | and labored at just this point, as if some mage had placed
| | a spell here for some reason.
o-@-~-~|
| ||
o ~|
| ||
o ~|
---------+

[Exits: east west]
(Red Aura) A scaly serpent is here.
(Red Aura) A scaly serpent is here.
A short-maned lion swims in.
A special guard swims in.

<794hp 256m 389mv evasive 1am (night)><no opponent no opponent>*none* who|who pk
e
Players near you in Drkshtyre Wood:
<PK> Cedowyl A Stasis

<794hp 256m 389mv evasive 1am (night)><no opponent no opponent>*none* [ Illit ] Huulvorc the Mistress of Refraction
[50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[ Dwarf ] <PK> Kaareg the Holy Patriarch of Healing
[51 Stone HER] <PK> [WARLORD] Lorne the Glowering Tower of Power
[ H-Elf ] <PK> (OUTLAW) (WANTED:*****) Dunn the Sage of Arcane Power
[ H-Elf ] Talyira the Baptist
[ Human ] <PK> <HERALD> Cyprian the Apostle of Myth
Players found: 7
There are 7 characters on; the most on this past month was 15.

<794hp 256m 389mv evasive 1am (night)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[50 Dwarf Hea] <PK> (JUGGERNAUT) Kaareg the Holy Patriarch of Healing
[51 Stone HER] <PK> [WARLORD] Lorne the Glowering Tower of Power
[50 H-Elf Inv] <PK> (OUTLAW) (WANTED:*****) Dunn the Sage of Arcane Power
[50 Human Hea] <PK> <HERALD> Cyprian the Apostle of Myth
Players found: 5
There are 7 characters on; the most on this past month was 15.

<794hp 256m 389mv evasive 1am (night)><no opponent no opponent>*none* e
In the Water
o | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
o | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
o-~-@-~ | fleeting movements, small and large, that disturb the crystal
| | | clarity of it all. Fed by the river, the shore almost seems
o ~ | to glow in its brilliant and unfailing health.
| | |
o ~ |
---------+

[Exits: east west]
A special guard swims in.
A short-maned lion swims in.

<794hp 256m 387mv evasive 1am (night)><no opponent no opponent>*none* In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@ | fleeting movements, small and large, that disturb the crystal
| | clarity of it all. Fed by the river, the shore almost seems
~ | to glow in its brilliant and unfailing health.
| |
~ |
---------+

[Exits: south west]
A short-maned lion swims in.
A special guard swims in.

<794hp 256m 385mv evasive 1am (night)><no opponent no opponent>*none* e
You can't climb the sheer rock face that marks the river's boundaries.

<794hp 256m 385mv evasive 1am (night)><no opponent no opponent>*none* s
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
~-~-~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
~ | almost seems to glow in its brilliant and unfailing health.
| |
~-~-~|
---------+

[Exits: north south]
A ring with a clumsy stud on it lies here.
A pile of leather is here.
A cap lies on the ground.
(Red Aura) The Tyrant of the Serpents dwarfs every living thing around it.
(Red Aura) A scaly serpent is here.
A special guard swims in.
A short-maned lion swims in.

<794hp 256m 383mv evasive 1am (night)><no opponent no opponent>*none* s
In the Water
~-~-~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
~-~-~| almost seems to glow in its brilliant and unfailing health.
|
|
---------+

[Exits: north south]
(Red Aura) A scaly serpent is here.
(Red Aura) A scaly serpent is here.
A short-maned lion swims in.
A special guard swims in.

<794hp 256m 381mv evasive 1am (night)><no opponent no opponent>*none* s
In the Water
~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
@-~-~| fleeting movements, small and large, that disturb the
| crystal clarity of it all. Fed by the river, the shore
| almost seems to glow in its brilliant and unfailing health.
|
|
---------+

[Exits: north east]
A special guard swims in.
A short-maned lion swims in.

<794hp 256m 379mv evasive 1am (night)><no opponent no opponent>*none* e
e
In the Water
~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
~-@-~-~| fleeting movements, small and large, that disturb the
| crystal clarity of it all. Fed by the river, the shore
| almost seems to glow in its brilliant and unfailing health.
|
|
---------+

[Exits: east west]
(Red Aura) A scaly serpent is here.
A short-maned lion swims in.
A special guard swims in.

<794hp 256m 377mv evasive 1am (night)><no opponent no opponent>*none* In the Water
~ | The river moves slowly but steadily on its southeasterly
| | course, without any real force behind it, but, at times,
~ | it spins carelessly off into the many nooks and crannies
| | that line the river bank. The water is filled with quick
~-~-@-~-~| fleeting movements, small and large, that disturb the
|| crystal clarity of it all. Fed by the river, the shore
+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+

[Exits: east west]
(Red Aura) A scaly serpent is here.
(Red Aura) A scaly serpent is here.
A special guard swims in.
A short-maned lion swims in.

<794hp 256m 375mv evasive 1am (night)><no opponent no opponent>*none* e
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@-~ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
+-+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+

[Exits: east west]
A short-maned lion swims in.
A special guard swims in.

<794hp 256m 373mv evasive 1am (night)><no opponent no opponent>*none* e
In the Water
| The river moves slowly but steadily on its southeasterly
| course, without any real force behind it, but, at times,
| it spins carelessly off into the many nooks and crannies
| that line the river bank. The water is filled with quick
~-~-@ | fleeting movements, small and large, that disturb the
| | crystal clarity of it all. Fed by the river, the shore
+-+-+| almost seems to glow in its brilliant and unfailing health.
|
|
---------+

[Exits: south west]
(Red Aura) A gnoll is here, roaming the forest.
A special guard swims in.
A short-maned lion swims in.

<794hp 256m 371mv evasive 1am (night)><no opponent no opponent>*none* s
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~-~-~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
@-+-+| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+

[Exits: north east]
A short-maned lion walks in.
A special guard walks in.

<794hp 256m 369mv evasive 1am (night)><no opponent no opponent>*none* e
e
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~-~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
+-@-+-+| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<794hp 256m 368mv evasive 1am (night)><no opponent no opponent>*none* The toll troll clambers out from under the bridge, blocking your way.
The toll troll holds out his hand and says 'Toll please.'

<794hp 256m 368mv evasive 1am (night)><no opponent no opponent>*none* e
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
~ | it. The crystalline water sparkles in the sunlight emulating
| | diamonds on the surface. Strong, thick ropes hold the
+-+-@-+-f| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<794hp 256m 367mv evasive 1am (night)><no opponent no opponent>*none* e
A long bridge
| A large wooden bridge spans the flowing river below you.
| The current here is swift but has little force behind
| it. The crystalline water sparkles in the sunlight emulating
| diamonds on the surface. Strong, thick ropes hold the
+-+-@-f-f| bridge together. As the wind blows, the entire structure
| sways slowly.
|
|
|
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<794hp 256m 366mv evasive 1am (night)><no opponent no opponent>*none* e
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
| within the upper canopy of the forest. Not used to the
| light, the sun temporarily blinds you. Stumbling forward,
+-+-@-f-f| you try and find your way around - hitting your face
|| against trees and other things - Ugh!
f|
||
f-f|
---------+

[Exits: east west]
(Red Aura) A chef is here, looking to cook a nasty meal for you.
A short-maned lion walks in.
A special guard walks in.

<794hp 256m 365mv evasive 1am (night)><no opponent no opponent>*none* e
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
| within the upper canopy of the forest. Not used to the
| light, the sun temporarily blinds you. Stumbling forward,
+-f-@-f | you try and find your way around - hitting your face
| | against trees and other things - Ugh! You see a poorly
f-f| carved totem pole here, the faces freshly carved.
| |
f-f-f|
---------+

[Exits: east west]
(Red Aura) A small boy is here, carving trees into totem poles.
A special guard walks in.
A short-maned lion walks in.

<794hp 256m 364mv evasive 1am (night)><no opponent no opponent>*none* e
A large wooded path
| Bright sun light. Bright light Bright light! The rays of
| the sun beam toward you through the openings left within
| the upper canopy of the forest. Not used to the light,
| the sun temporarily blinds you. Stumbling forward, you
f-f-@ | try and find your way around - hitting your face against
| | trees and other things - Ugh!
f-f-f|
| |
f-f-f |
---------+

[Exits: south west]
A long bladed pole with a curved axe at its tip lies here.
(Red Aura) A gnoll is here, roaming the forest.
(Red Aura) A mage is here doing a fiery incantation upon the trees.
A short-maned lion walks in.
A special guard walks in.

<794hp 256m 363mv evasive 1am (night)><no opponent no opponent>*none* s
A large wooded path
| Bright sun light. Bright light Bright light! The rays
| of the sun beam toward you through the openings left
f-f-f | within the upper canopy of the forest. Not used to the
| | light, the sun temporarily blinds you. Stumbling forward,
@-f-f| you try and find your way around - hitting your face
| | against trees and other things - Ugh!
f-f-f |
| | |
f f-f|
---------+

[Exits: north east south]
A special guard walks in.
A short-maned lion walks in.

<794hp 256m 362mv evasive 1am (night)><no opponent no opponent>*none* s
A large wooded path
f-f-f | Bright sun light. Bright light Bright light! The rays of the
| | sun beam toward you through the openings left within the upper
f-f-f| canopy of the forest. Not used to the light, the sun temporarily
| | blinds you. Stumbling forward, you try and find your way around
f-@-f | - hitting your face against trees and other things - Ugh!
| | |
f f-f|
| |
f-f |
---------+

[Exits: north east west]
(Red Aura) A pyromaniac is here, burning up the forest.
A short-maned lion walks in.
A special guard walks in.

<794hp 256m 361mv evasive 1am (night)><no opponent no opponent>*none* w
A large wooded path
+-f-f-f | Trees unlike you've every seen before stand all around you.
| | They are a shiny gold in color and seem alive to the touch.
f-f| There is an ancient feel to this forest - as if this wooded
| | dell has been around since the beginning of time. In the
@-f-f| distance, you hear a battle cry and the clashing of metal,
| || wood, and fire.
f f|
| |
f-f-f |
---------+

[Exits: east south]
A special guard walks in.
A short-maned lion walks in.

<794hp 256m 360mv evasive 1am (night)><no opponent no opponent>*none* where
s
Players near you in Drkshtyre Wood:
<PK> Cedowyl A large wooded path

<794hp 256m 360mv evasive 1am (night)><no opponent no opponent>*none* s
A large wooded path
f-f| Trees unlike you've every seen before stand all around you.
| | They are a shiny gold in color and seem alive to the touch.
f-f-f| There is an ancient feel to this forest - as if this wooded
| || dell has been around since the beginning of time. In the
@ f| distance, you hear a battle cry and the clashing of metal,
| | wood, and fire.
f-f-f |
| |
f |
---------+

[Exits: north south]
(Red Aura) A crystal ooze sloshes about.
A short-maned lion walks in.
A special guard walks in.

<794hp 256m 359mv evasive 1am (night)><no opponent no opponent>*none* A large wooded path
f-f-f| You are on a large open path in the middle of a huge red
| || oak forest. There is an ancient feel to this place, as if
f f| the trees are actually alive and kicking. The feeling of
| | strange eyes constantly watching is evident here. On the
f-f-@ | side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: north south west]
(White Aura) A treant guardian is here, protecting its home.
A special guard walks in.
A short-maned lion walks in.

<794hp 256m 358mv evasive 1am (night)><no opponent no opponent>*none* s
A large wooded path
f | You are on a large open path in the middle of a huge
| | red oak forest. There is an ancient feel to this place,
f-f-f | as if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here.
@ | On the side of the trail, are large border stones similar
| | to large pearls.
f |
| |
f-f-f|
---------+

[Exits: north south]
(Red Aura) A gnoll is here, roaming the forest.
A treant sibling is here.
A short-maned lion walks in.
A special guard walks in.

<794hp 256m 357mv evasive 1am (night)><no opponent no opponent>*none* s
s
A large wooded path
f-f-f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@ | the side of the trail, are large border stones similar
| | to large pearls.
f-f-f|
|
|
---------+

[Exits: north south]
(Red Aura) A gnoll is here, roaming the forest.
(White Aura) A muscular ranger is here, taking care of the plants around him.
A treant sibling is here.
A special guard walks in.
A short-maned lion walks in.

<794hp 256m 356mv evasive 1am (night)><no opponent no opponent>*none* A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: north east up]
A short-maned lion walks in.
A special guard walks in.

<794hp 256m 355mv evasive 1am (night)><no opponent no opponent>*none* where
Players near you in Drkshtyre Wood:
<PK> Cedowyl A large wooded path

<794hp 256m 355mv evasive 1am (night)><no opponent no opponent>*none* e
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-@-f-f| of time. In the distance, you hear a battle cry and the
|| clashing of metal, wood, and fire.
f|
||
f|
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.
A special guard walks in.
A short-maned lion walks in.

<794hp 256m 354mv evasive 1am (night)><no opponent no opponent>*none* e
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
| | clashing of metal, wood, and fire.
f |
| |
f |
---------+

[Exits: east west]
A gruff-looking billy goat stands here looking hungry.
A sapling is here, trying to find sunlight.
A short-maned lion walks in.
A special guard walks in.

<794hp 256m 353mv evasive 1am (night)><no opponent no opponent>*none* e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: east south west]
A sapling is here, trying to find sunlight.
A special guard walks in.
A short-maned lion walks in.

<794hp 256m 352mv evasive 1am (night)><no opponent no opponent>*none* e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the
| trees are actually alive and kicking. The feeling of strange
| eyes constantly watching is evident here. On the side of the
f-f-@-f-f| trail, are large border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
You see 3 of a carving dagger here.
A sapling is here, trying to find sunlight.
A short-maned lion walks in.
A special guard walks in.

<794hp 256m 351mv evasive 1am (night)><no opponent no opponent>*none* where
Players near you in Drkshtyre Wood:
<PK> Cedowyl The main path in Drkshtyre Wood

<794hp 256m 351mv evasive 1am (night)><no opponent no opponent>*none* open sack|get sleep sack|close sack|drop sleep|sleep sleep
It's already open.

<794hp 256m 351mv evasive 1am (night)><no opponent no opponent>*none* You get a sleeping bag from a Big Ol'Pack Sack.

<794hp 256m 351mv evasive 1am (night)><no opponent no opponent>*none* You close a Big Ol'Pack Sack.
Rimath the trader auctions 'Place yer bids! a barbed guisarme is being auctioned for 1000 gold!'

<794hp 256m 351mv evasive 1am (night)><no opponent no opponent>*none* You drop a sleeping bag.

<794hp 256m 351mv evasive 1am (night)><no opponent no opponent>*none* You go to sleep in a sleeping bag.

<794hp 256m 351mv evasive 1am (night)><no opponent no opponent>*none*
Your hands feel less vigorous.

<824hp 326m 403mv evasive 2am (night)><no opponent no opponent>*none* stand|get sleep|open sack|put sleep sack|close sack
You wake and stand up.

<824hp 326m 403mv evasive 2am (night)><no opponent no opponent>*none* You get a sleeping bag.

<824hp 326m 403mv evasive 2am (night)><no opponent no opponent>*none* You open a Big Ol'Pack Sack.

<824hp 326m 403mv evasive 2am (night)><no opponent no opponent>*none* where
who|who pk
You put a sleeping bag in a Big Ol'Pack Sack.

<824hp 326m 403mv evasive 2am (night)><no opponent no opponent>*none* You close a Big Ol'Pack Sack.

<824hp 326m 403mv evasive 2am (night)><no opponent no opponent>*none* Players near you in Drkshtyre Wood:
<PK> Cedowyl The main path in Drkshtyre Wood

<824hp 326m 403mv evasive 2am (night)><no opponent no opponent>*none* [ Illit ] Huulvorc the Mistress of Refraction
[50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[ Dwarf ] <PK> Kaareg the Holy Patriarch of Healing
[51 Stone HER] <PK> [WARLORD] Lorne the Glowering Tower of Power
[ H-Elf ] <PK> (OUTLAW) (WANTED:*****) Dunn the Sage of Arcane Power
[ H-Elf ] Talyira the Baptist
[ Human ] <PK> <HERALD> Cyprian the Apostle of Myth
Players found: 7
There are 7 characters on; the most on this past month was 15.

<824hp 326m 403mv evasive 2am (night)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[50 Dwarf Hea] <PK> (JUGGERNAUT) Kaareg the Holy Patriarch of Healing
[51 Stone HER] <PK> [WARLORD] Lorne the Glowering Tower of Power
[50 H-Elf Inv] <PK> (OUTLAW) (WANTED:*****) Dunn the Sage of Arcane Power
[50 Human Hea] <PK> <HERALD> Cyprian the Apostle of Myth
Players found: 5
There are 7 characters on; the most on this past month was 15.

<824hp 326m 403mv evasive 2am (night)><no opponent no opponent>*none* e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the trees
| are actually alive and kicking. The feeling of strange eyes constantly
| watching is evident here. On the side of the trail, are large
f-f-@-f-f| border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.
A special guard walks in.
A short-maned lion walks in.

<824hp 326m 402mv evasive 2am (night)><no opponent no opponent>*none* e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
(Red Aura) A giant spider is here, waiting to suck your blood.
(Red Aura) A giant spider is here, waiting to suck your blood.
(Red Aura) A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
A short-maned lion walks in.
A special guard walks in.

<824hp 326m 401mv evasive 2am (night)><no opponent no opponent>*none* e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
(Red Aura) A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.
A special guard walks in.
A short-maned lion walks in.

<824hp 326m 400mv evasive 2am (night)><no opponent no opponent>*none* e
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.
A short-maned lion walks in.
A special guard walks in.

<824hp 326m 399mv evasive 2am (night)><no opponent no opponent>*none* e
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.
A special guard walks in.
A short-maned lion walks in.

<824hp 326m 398mv evasive 2am (night)><no opponent no opponent>*none* e
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]
A short-maned lion walks in.
A special guard walks in.

<824hp 326m 397mv evasive 2am (night)><no opponent no opponent>*none* s
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]
A special guard walks in.
A short-maned lion walks in.

<824hp 326m 396mv evasive 2am (night)><no opponent no opponent>*none* s
e
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
A colossal tree blocks the way westwards.
A short-maned lion walks in.
A special guard walks in.

<824hp 326m 395mv evasive 2am (night)><no opponent no opponent>*none* e
where
A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<824hp 326m 394mv evasive 2am (night)><no opponent no opponent>*none* e
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+

[Exits: east south west]
A short-maned lion walks in.
A special guard walks in.

<824hp 326m 393mv evasive 2am (night)><no opponent no opponent>*none* Players near you in Mystic Forest:
<PK> Cedowyl A narrow trail through the deep, dark forest
<PK> Lorne A ravaged, torn field

<824hp 326m 393mv evasive 2am (night)><no opponent no opponent>*none* A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+

[Exits: east west]
A cute rabbit is here.
A special guard walks in.
A short-maned lion walks in.

<824hp 326m 392mv evasive 2am (night)><no opponent no opponent>*none* e
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge that
| they completely block out the moonlight, and the forest
| remains in total darkness. A small path leads south
f-f-@-f-f| through the trees.
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]
Some blackberries grow on a bush nearby.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A short-maned lion walks in.
A special guard walks in.
Shargugh holds out his hands entreatingly.
Shargugh says 'Do you have any nuts?!'

<824hp 326m 391mv evasive 2am (night)><no opponent no opponent>*none* e

Shargugh walks east.

<824hp 326m 391mv evasive 2am (night)><no opponent no opponent>*none* A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+

[Exits: east west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A cute rabbit is here.
A special guard walks in.
A short-maned lion walks in.

<824hp 326m 390mv evasive 2am (night)><no opponent no opponent>*none* e
e
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | silhouettes against the moon to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

[Exits: east south west]
A short-maned lion walks in.
A special guard walks in.

<824hp 326m 389mv evasive 2am (night)><no opponent no opponent>*none* A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
A caravan is here for hire.
A special guard walks in.
A short-maned lion walks in.

<824hp 326m 388mv evasive 2am (night)><no opponent no opponent>*none* e
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<824hp 326m 387mv evasive 2am (night)><no opponent no opponent>*none* where
e
Players near you in Mystic Forest:
<PK> Cedowyl A trail through the light forest
<PK> Lorne A forest road

<824hp 326m 387mv evasive 2am (night)><no opponent no opponent>*none* e
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A special guard walks in.
A short-maned lion walks in.

<824hp 326m 386mv evasive 2am (night)><no opponent no opponent>*none* A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A short-maned lion walks in.
A special guard walks in.

<824hp 326m 385mv evasive 2am (night)><no opponent no opponent>*none* sc

/@============================================================-
| \
| Cedowyl the Holy Knight, adherent of Eloret |
| Adherent of the Order of Law |
| Rank Sergeant of [JUSTICE], 19 years old (51 hours). |
| |
| Race: Half-elf Hometown: Seringale Health: 824/824 |
| Sex: Male Alignment: Good Mana: 326/749 |
| Class: Paladin Ethos: Lawful Move: 385/403 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Fair Weight: 296/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 6 |
| Wisdom: 20 (21-1) Exp tnl: 21462 Trains: 3 |
| Dexter: 22 (22+0) Relics: 1191 Items: 36/37 |
| Consti: 16 (17-1) Gold: 30 Wimpy: 1 hp |
| Luck: Fortunate Hunger: [***--] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 237 Saving Throws |
| Hitroll: 43 Vs Bash: 262 Afflictive: 72 |
| Damroll: 40 Vs Slash: 252 Maledictive: 74 |
| Vs Magic: 192 Mental: 68 |
\==========================================================-/
You are affected by the following:
Skill: holy armor : modifies armor class by 75 permanently
Spell: armor : modifies armor class by 20 for 21 hours
Spell: sanctuary : lasts for 6 hours
Skill: errantry : lasts for 16 hours
Spell: frenzy : modifies armor class by -40 for 8 hours
: modifies damroll by 8 for 8 hours
: modifies hitroll by 8 for 8 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently
Power: vigilance : lasts for 0 hours
Spell: bless : modifies hitroll by 6 for 29 hours
: modifies save vs spell by 6 for 29 hours
Spell: detect evil : lasts for 23 hours
Spell: protection : modifies save vs spell by 1 for 4 hours
Spell: detect invis : lasts for 36 hours

<824hp 326m 385mv evasive 2am (night)><no opponent no opponent>*none* e
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east are the bright lights of Seringale and to
+| the west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<824hp 326m 384mv evasive 2am (night)><no opponent no opponent>*none* e
e
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ S| with various figures of birds, beasts, and dragons carved
| || into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.
(UNPROTECTED) a gate guard yells 'Dunn is a criminal! PROTECT THE INNOCENT!! BANZAII!!!'
[JUSTICE] a gate guard: 'Dunn is at Inside the East Gate of Seringale!'
(UNPROTECTED) a gate guard yells 'Dunn is a criminal! PROTECT THE INNOCENT!! BANZAII!!!'
[JUSTICE] a gate guard: 'Dunn is at Inside the East Gate of Seringale!'

<824hp 326m 383mv evasive 2am (night)><no opponent no opponent>*none* Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S *| great wall of Seringale soars over your head at over
| | || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A special guard walks in.
A short-maned lion walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<824hp 326m 382mv evasive 2am (night)><no opponent no opponent>*none* murder $$
They aren't here.

<824hp 326m 382mv evasive 2am (night)><no opponent no opponent>*none* e
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S * *| You see the Common Road to the east, a small fishing shop
| | | || to the north, the entrance of a park to the south, and
+-+-@-+-+| the Western Gate to the west.
| | ||
+ + *|
| | |
+ f-f |
---------+

[Exits: north east south west]
A long-haired lanky man with piercing blue eyes stands here.
A short-maned lion walks in.
A special guard walks in.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'

<824hp 326m 381mv evasive 2am (night)><no opponent no opponent>*none* e
e
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S * * *| see a small shop with a sign of a glowing staff to the north,
| | | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | | ||
+ + *-*|
| | |
+ f-f |
---------+

[Exits: north east west]
A special guard walks in.
A short-maned lion walks in.

<824hp 326m 380mv evasive 2am (night)><no opponent no opponent>*none* e
The West Common Road
| You are on the Common Road of Seringale. All around you are
| busy people hurrying along minding their own business. You
S * * * *| see a shop with a sign of a silver wand shooting sparks on
| | | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
+ *-* S|
| |
f-f |
---------+

[Exits: north east south west]
An avian city guard of Seringale stands watch here.
A short-maned lion walks in.
A special guard walks in.

<824hp 326m 379mv evasive 2am (night)><no opponent no opponent>*none* e
The Western Monument
| Raised in the middle of the Common Road is a granite pillar,
| the Western Monument. Several glyphs and words have been
* * * * *| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | | || this path. The road continues east and west, and the Scroll
*-* S *| Shop is to the north.
|
|
---------+

[Exits: north east south west]
A special guard walks in.
A short-maned lion walks in.

<824hp 326m 378mv evasive 2am (night)><no opponent no opponent>*none* e
The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
* * * * *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | | ||
*-* S * *|
|
|
---------+

[Exits: north east south west]
A short-maned lion walks in.
A special guard walks in.

<824hp 326m 377mv evasive 2am (night)><no opponent no opponent>*none* e
The West Common Road
S-+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
* * * *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
* S * *-+|
||
S-+|
---------+

[Exits: north east south west]
A short sword which looks like it has seen better days sits here.
A special guard walks in.
A short-maned lion walks in.

<824hp 326m 376mv evasive 2am (night)><no opponent no opponent>*none* e
West of Market Square
S-+-S| You are west of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
* * *-+-*| ever flowing with clear drinkable water. A spiked iron
| | | || fence rings the fountain, with a hole in it the size
+-+-@ +| of a giant's head. The road is well worn from the traffic
| | | || constantly passing over it. A path leads north and south
S * *-+-*| around the fountain, while the common road continues
| | to the west.
S-+-*|
---------+

[Exits: north south west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
A short-maned lion walks in.
A special guard walks in.

<824hp 326m 375mv evasive 2am (night)><no opponent no opponent>*none* s
You stick your head in the hole in the fence and wiggle around like a stuck pig.

<824hp 326m 375mv evasive 2am (night)><no opponent no opponent>*none* where $$
Southwest of Market Square
* * *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || fountain has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || Unfortunately it is ringed by a spiked iron fence. The
S * @-+-*| road is well worn from the traffic constantly passing
| | over it. You see a path around the square to the east
S-+-*| and north.
| |
S-+-*|
---------+

[Exits: north east]
A special guard walks in.
A short-maned lion walks in.

<824hp 326m 374mv evasive 2am (night)><no opponent no opponent>*none* e
<PK> Dunn Inside the East Gate

<824hp 326m 374mv evasive 2am (night)><no opponent no opponent>*none* South of Market Square
* *-+-* *| You are south of Market Square. A marvellous fountain has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
* *-@-* *| from the traffic constantly passing over it. A path leads
| | east and west around the fountain, while the main street
S-+-* | continues to the south.
| |
S-+-* |
---------+

[Exits: east south west]
A short-maned lion walks in.
A special guard walks in.

<824hp 326m 373mv evasive 2am (night)><no opponent no opponent>*none* e
Southeast of Market Square
*-+-* * +| You are standing southeast of the Market Square. A marvellous
| | | || fountain has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
*-+-@ * *| from the traffic constantly passing over it. You see a path
| | around the square to the west and north.
S-+-* |
| |
S-+-* |
---------+

[Exits: north west]
A special guard walks in.
A short-maned lion walks in.

<824hp 326m 372mv evasive 2am (night)><no opponent no opponent>*none* n
East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* * +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* * *| continues to the east.
| |
S-+-* |
---------+

[Exits: north east south]
A short-maned lion walks in.
A special guard walks in.

<824hp 326m 371mv evasive 2am (night)><no opponent no opponent>*none* e
e
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* * +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* * * +|
| |
+-* |
---------+

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
A special guard walks in.
A short-maned lion walks in.

<824hp 326m 370mv evasive 2am (night)><no opponent no opponent>*none* The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* * +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* * * +-+|
||
+|
---------+

[Exits: north east south west]
A gnomish city guard of Seringale stands watch here.
A short-maned lion walks in.
A special guard walks in.

<824hp 326m 369mv evasive 2am (night)><no opponent no opponent>*none* e
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
* +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
* * +-+ *| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]
A special guard walks in.
A short-maned lion walks in.

<824hp 326m 368mv evasive 2am (night)><no opponent no opponent>*none* e
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
* +-+ * |
| |
+-+-*|
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<824hp 326m 367mv evasive 2am (night)><no opponent no opponent>*none* e
murder $$
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ * +|
| ||
+-+ +|
---------+

[Exits: north east south west]
A special guard walks in.
A short-maned lion walks in.

<824hp 326m 366mv evasive 2am (night)><no opponent no opponent>*none* They aren't here.

<824hp 326m 366mv evasive 2am (night)><no opponent no opponent>*none*
Your vigilance of the towns diminishes.

<824hp 338m 403mv evasive 3am (night)><no opponent no opponent>*none* e
murder $$
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
* + |
| |
+ |
---------+

[Exits: east west]
A half-elf city guard of Seringale stands watch here.
A short-maned lion walks in.
A special guard walks in.

<824hp 338m 402mv evasive 3am (night)><no opponent no opponent>*none* They aren't here.
Dunn walks in.

<824hp 338m 402mv evasive 3am (night)><no opponent no opponent>*none* where
Players near you in Seringale:
Huulvorc A Small Bridge
<PK> Cedowyl The East Common Road
<PK> Kaareg Outside the East Gate
<PK> Dunn The East Common Road
Talyira The Infirmary
<PK> Cyprian Beside a large bar

<824hp 338m 402mv evasive 3am (night)><no opponent no opponent>*none* murder $$
(UNPROTECTED) Dunn yells 'Help! I am being attacked by Cedowyl!'
Dunn is unaffected by your cleave!
Dunn has a few scratches.

<824hp 338m 402mv aggressive 3am (night)><blade none>*Dunn* flee

Dunn utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Dunn's hellstream MANGLES you!
Dunn has a few scratches.

<735hp 338m 402mv aggressive 3am (night)><blade none>*Dunn*
Dunn's cleave injures you.
Dunn is unaffected by your cleave!
Dunn is unaffected by a special guard's crush!
A special guard's crush misses Dunn.
Dunn has a few scratches.

<719hp 338m 402mv aggressive 3am (night)><blade none>*Dunn* You flee from combat!
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ * +|
| ||
+-+ +|
---------+

[Exits: north east south west]
A short-maned lion walks in.

<719hp 338m 401mv aggressive 3am (night)><no opponent no opponent>*none* murder $$
They aren't here.

<719hp 338m 401mv aggressive 3am (night)><no opponent no opponent>*none* w
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
* +-+ * |
| |
+-+-*|
---------+

[Exits: east west]
A short-maned lion walks in.

<719hp 338m 400mv aggressive 3am (night)><no opponent no opponent>*none* e
murder $$
e
murder $$
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ * +|
| ||
+-+ +|
---------+

[Exits: north east south west]
A short-maned lion walks in.

<719hp 338m 399mv aggressive 3am (night)><no opponent no opponent>*none* They aren't here.

<719hp 338m 399mv aggressive 3am (night)><no opponent no opponent>*none* The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
* + |
| |
+ |
---------+

[Exits: east west]
(Translucent) (White Aura) (WANTED) (OUTLAW) Dunn the Sage of Arcane Power is here.
A half-elf city guard of Seringale stands watch here.
A short-maned lion walks in.

<719hp 338m 398mv aggressive 3am (night)><no opponent no opponent>*none* (UNPROTECTED) Dunn yells 'Help! I am being attacked by Cedowyl!'
Dunn is unaffected by your cleave!
Dunn is unaffected by your cleave!
Dunn has a few scratches.

<719hp 338m 398mv aggressive 3am (night)><blade none>*Dunn*
Dunn utters the words, 'eugszr waouq'.
You feel a brief tingling sensation.
Dunn has a few scratches.

<719hp 338m 398mv aggressive 3am (night)><blade none>*Dunn* flee

(UNPROTECTED) a half-elf city guard yells 'Dunn is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
Dunn has a few scratches.

<719hp 338m 398mv aggressive 3am (night)><blade none>*Dunn*
Dunn's slice injures you.
Dunn is unaffected by your cleave!
Dunn has a few scratches.

<705hp 338m 398mv aggressive 3am (night)><blade none>*Dunn* flee
You flee from combat!
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ * +|
| ||
+-+ +|
---------+

[Exits: north east south west]
A short-maned lion walks in.

<705hp 338m 397mv aggressive 3am (night)><no opponent no opponent>*none* You aren't fighting anyone.

<705hp 338m 397mv aggressive 3am (night)><no opponent no opponent>*none* e
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
* + |
| |
+ |
---------+

[Exits: east west]
(Translucent) (White Aura) (WANTED) (OUTLAW) Dunn the Sage of Arcane Power is here.
A half-elf city guard is here, fighting Dunn.
A short-maned lion walks in.

<705hp 338m 396mv aggressive 3am (night)><no opponent no opponent>*none* e
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]
(Charmed) A special guard stands here, red with anger.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A short-maned lion walks in.
A gate guard steps aside and allows you to pass him.

<705hp 338m 395mv aggressive 3am (night)><no opponent no opponent>*none* murder $$
They aren't here.

<705hp 338m 395mv aggressive 3am (night)><no opponent no opponent>*none* murder $$
They aren't here.
You hear something's death cry.

<705hp 338m 395mv aggressive 3am (night)><no opponent no opponent>*none* murder $$
They aren't here.

<705hp 338m 395mv aggressive 3am (night)><no opponent no opponent>*none* murder $$
They aren't here.

<705hp 338m 395mv aggressive 3am (night)><no opponent no opponent>*none* murder $$
w
They aren't here.

<705hp 338m 395mv aggressive 3am (night)><no opponent no opponent>*none* murder $$
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
* + |
| |
+ |
---------+

[Exits: east west]
The corpse of a half-elf city guard is lying here.
(Translucent) (White Aura) (WANTED) (OUTLAW) Dunn the Sage of Arcane Power is here.
A short-maned lion walks in.
A special guard walks in.

<705hp 338m 394mv aggressive 3am (night)><no opponent no opponent>*none* murder $$

Dunn walks east.

<705hp 338m 394mv aggressive 3am (night)><no opponent no opponent>*none* They aren't here.
A gate guard yells 'Dunn! You're MINE!'
A gate guard yells 'Dunn! Now you die!'

<705hp 338m 394mv aggressive 3am (night)><no opponent no opponent>*none* They aren't here.

<705hp 338m 394mv aggressive 3am (night)><no opponent no opponent>*none* e
murder $$
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]
(Translucent) (White Aura) (WANTED) (OUTLAW) Dunn is here, fighting a gate guard.
A gate guard is here, fighting Dunn.
A gate guard is here, fighting Dunn.
A special guard walks in.
A short-maned lion walks in.
A gate guard's punch misses Dunn.
Dunn's slice MUTILATES a gate guard!

<705hp 338m 393mv aggressive 3am (night)><no opponent no opponent>*none* murder $$

Dunn has fled!
Dunn walks east.

<705hp 338m 393mv aggressive 3am (night)><no opponent no opponent>*none* They aren't here.

<705hp 338m 393mv aggressive 3am (night)><no opponent no opponent>*none* They aren't here.
(UNPROTECTED) Dunn yells 'Die! Kaareg, you sorcerous dog!'

<705hp 338m 393mv aggressive 3am (night)><no opponent no opponent>*none* murder $$
They aren't here.

<705hp 338m 393mv aggressive 3am (night)><no opponent no opponent>*none* murder $$
They aren't here.

<705hp 338m 393mv aggressive 3am (night)><no opponent no opponent>*none* murder $$
They aren't here.

<705hp 338m 393mv aggressive 3am (night)><no opponent no opponent>*none* e
murder $$
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
(White Aura) Kaareg the Holy Patriarch of Healing is here.
A short-maned lion walks in.
A special guard walks in.

<705hp 338m 392mv aggressive 3am (night)><no opponent no opponent>*none* murder $$
murder $$
They aren't here.

<705hp 338m 392mv aggressive 3am (night)><no opponent no opponent>*none* They aren't here.

<705hp 338m 392mv aggressive 3am (night)><no opponent no opponent>*none* w
murder $$
They aren't here.

<705hp 338m 392mv aggressive 3am (night)><no opponent no opponent>*none* Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A special guard walks in.
A short-maned lion walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<705hp 338m 391mv aggressive 3am (night)><no opponent no opponent>*none* where
They aren't here.

<705hp 338m 391mv aggressive 3am (night)><no opponent no opponent>*none* Players near you in Seringale:
Huulvorc Hall of Mirrors
<PK> Cedowyl Inside the East Gate
<PK> Kaareg Outside the East Gate
Talyira The Infirmary
<PK> Cyprian Beside a large bar

<705hp 338m 391mv aggressive 3am (night)><no opponent no opponent>*none* w
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
* + |
| |
+ |
---------+

[Exits: east west]
The corpse of a half-elf city guard is lying here.
A short-maned lion walks in.
A special guard walks in.

<705hp 338m 390mv aggressive 3am (night)><no opponent no opponent>*none* w
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ * +|
| ||
+-+ +|
---------+

[Exits: north east south west]
A special guard walks in.
A short-maned lion walks in.

<705hp 338m 389mv aggressive 3am (night)><no opponent no opponent>*none* i
You are carrying:
(Glowing) a silver signet ring
a frostbrand sword
(Humming) the eldritch staff of the Enclave
( 2) a purple potion
( 2) a dragonblood goat-hide wristlet
( 3) a bird of paradise flower
a dragonblood steel buckler
(Humming) a Knight Melancholic's shield
a tin canteen
a seashell ring
(Humming) a peacemaker kama
(Humming) a peacemaker longsword
an ice staff
a Big Ol'Pack Sack (closed)

<705hp 338m 389mv aggressive 3am (night)><no opponent no opponent>*none* wield fro
You stop wielding the Cerulean Greatsword of Gonturan.
You wield a frostbrand sword.
A frostbrand sword feels like a part of you!

<705hp 338m 389mv aggressive 3am (night)><no opponent no opponent>*none* dual kama
You wield a peacemaker kama in your off-hand.
A peacemaker kama feels like a part of you!

<705hp 338m 389mv aggressive 3am (night)><no opponent no opponent>*none* where
Players near you in Seringale:
Huulvorc Hall of Mirrors
<PK> Cedowyl The East Common Road
<PK> Kaareg Outside the East Gate
Talyira The Infirmary
<PK> Cyprian Beside a large bar

<705hp 338m 389mv aggressive 3am (night)><no opponent no opponent>*none* who|who pk
[ Illit ] Huulvorc the Mistress of Refraction
[50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[ Dwarf ] <PK> Kaareg the Holy Patriarch of Healing
[51 Stone HER] <PK> [WARLORD] Lorne the Glowering Tower of Power
[ H-Elf ] <PK> (OUTLAW) (WANTED:*****) Dunn the Sage of Arcane Power
[ H-Elf ] Talyira the Baptist
[ Human ] <PK> <HERALD> Cyprian the Apostle of Myth
Players found: 7
There are 7 characters on; the most on this past month was 15.

<705hp 338m 389mv aggressive 3am (night)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[50 Dwarf Hea] <PK> (JUGGERNAUT) Kaareg the Holy Patriarch of Healing
[51 Stone HER] <PK> [WARLORD] Lorne the Glowering Tower of Power
[50 H-Elf Inv] <PK> (OUTLAW) (WANTED:*****) Dunn the Sage of Arcane Power
[50 Human Hea] <PK> <HERALD> Cyprian the Apostle of Myth
Players found: 5
There are 7 characters on; the most on this past month was 15.

<705hp 338m 389mv aggressive 3am (night)><no opponent no opponent>*none* e
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
* + |
| |
+ |
---------+

[Exits: east west]
The corpse of a half-elf city guard is lying here.
A short-maned lion walks in.
A special guard walks in.

<705hp 338m 388mv aggressive 3am (night)><no opponent no opponent>*none* e
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A special guard walks in.
A short-maned lion walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<705hp 338m 387mv aggressive 3am (night)><no opponent no opponent>*none* e
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
(White Aura) Kaareg the Holy Patriarch of Healing is here.
A short-maned lion walks in.
A special guard walks in.

<705hp 338m 386mv aggressive 3am (night)><no opponent no opponent>*none* e
where
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<705hp 338m 385mv aggressive 3am (night)><no opponent no opponent>*none* Players near you in Eastern Road:
<PK> Cedowyl City Entrance
<PK> Dunn Along the Eastern Road

<705hp 338m 385mv aggressive 3am (night)><no opponent no opponent>*none* e
where $$
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<705hp 338m 384mv aggressive 3am (night)><no opponent no opponent>*none* e
e
<PK> Dunn Along the Eastern Road

<705hp 338m 384mv aggressive 3am (night)><no opponent no opponent>*none* Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<705hp 338m 383mv aggressive 3am (night)><no opponent no opponent>*none* murder $$
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
A small box inscribed with an apple is here.
(Translucent) (White Aura) (WANTED) (OUTLAW) Dunn the Sage of Arcane Power is here.
A short-maned lion walks in.
A special guard walks in.
The night is about to end.
Dunn's weapon ward expires.

<724hp 354m 403mv aggressive 4am (night)><no opponent no opponent>*none* (UNPROTECTED) Dunn yells 'Help! I am being attacked by Cedowyl!'
Your freezing bite maims Dunn!
Dunn has a few scratches.

<724hp 354m 403mv aggressive 4am (night)><blade none>*Dunn*
Dunn utters the words, 'yucandus ghafw'.
Dunn calls upon the power of the arcane and creates a storm of fire.
(WILDLY) a special guard yells 'Help! Dunn just filled the room with fire!'
Dunn's fire storm *** DEMOLISHES *** a special guard!
(WILDLY) a short-maned lion yells 'Help! Dunn just filled the room with fire!'
Dunn's fire storm *** DEMOLISHES *** a short-maned lion!
Dunn's fire storm DISMEMBERS you!
Dunn's fire storm has started a wildfire!
Dunn has a few scratches.

<659hp 354m 403mv aggressive 4am (night)><blade none>*Dunn* flee

Dunn's wildfire scratches a special guard.
Dunn's wildfire grazes you.
Dunn's wildfire maims a short-maned lion!
Dunn's stab wounds you.
Dunn awkwardly parries your freezing bite with a loud clang.
Dunn is unaffected by a special guard's crush!
Dunn is unaffected by a special guard's crush!
Dunn has a few scratches.

<637hp 354m 403mv aggressive 4am (night)><blade none>*Dunn* flee
You flee from combat!
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
A special guard walks in.

<637hp 354m 402mv aggressive 4am (night)><no opponent no opponent>*none* w
You aren't fighting anyone.

<637hp 354m 402mv aggressive 4am (night)><no opponent no opponent>*none* w
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
A wildfire is burning here!
A small box inscribed with an apple is here.
(Translucent) (White Aura) (WANTED) (OUTLAW) Dunn the Sage of Arcane Power is here.
A special guard walks in.

<637hp 354m 401mv aggressive 4am (night)><no opponent no opponent>*none* w
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
(Charmed) A short-maned lion is here, faithfully guarding its master.
A special guard walks in.

<637hp 354m 400mv aggressive 4am (night)><no opponent no opponent>*none* w
w
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<637hp 354m 399mv aggressive 4am (night)><no opponent no opponent>*none* City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<637hp 354m 398mv aggressive 4am (night)><no opponent no opponent>*none* cusi
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
(White Aura) Kaareg the Holy Patriarch of Healing is here.
A special guard walks in.
A short-maned lion walks in.

<637hp 354m 397mv aggressive 4am (night)><no opponent no opponent>*none* You feel better.

<664hp 339m 397mv aggressive 4am (night)><no opponent no opponent>*none* cusi

Kaareg snickers softly.

<664hp 339m 397mv aggressive 4am (night)><no opponent no opponent>*none* You feel better.

<691hp 324m 397mv aggressive 4am (night)><no opponent no opponent>*none* cusi

Dunn flies in.

<691hp 324m 397mv aggressive 4am (night)><no opponent no opponent>*none* You feel better.

<721hp 309m 397mv aggressive 4am (night)><no opponent no opponent>*none*
Dunn utters the words, 'pzrrghcandusaw'.
You yell 'Help! Dunn is hellstreaming me!'
The ground erupts as you are caught in a searing beam of arcane light.
Dunn's hellstream *** DEMOLISHES *** you!
Dunn has a few scratches.

<606hp 309m 397mv aggressive 4am (night)><blade none>*Dunn* murder $$

(WILDLY) a special guard yells 'Dunn is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
Dunn is unaffected by a special guard's crush!
Dunn is unaffected by a special guard's crush!
Dunn's slice injures you.
Your freezing bite MUTILATES Dunn!
Dunn is unaffected by your pierce!
Dunn is unaffected by a special guard's crush!
Dunn has some small wounds and bruises.

<591hp 309m 397mv aggressive 4am (night)><blade none>*Dunn* flee
You do the best you can!
Dunn has some small wounds and bruises.

<591hp 309m 397mv aggressive 4am (night)><blade none>*Dunn* You couldn't escape!
Dunn has some small wounds and bruises.

<591hp 309m 397mv aggressive 4am (night)><blade none>*Dunn*
Dunn's slice injures you.
Your chill DISMEMBERS Dunn!
Dunn is unaffected by your pierce!
Dunn has some small wounds and bruises.

<576hp 309m 397mv aggressive 4am (night)><blade none>*Dunn*
Kaareg looks at Dunn.
Dunn has some small wounds and bruises.

<576hp 309m 397mv aggressive 4am (night)><blade none>*Dunn* flee
flee
You flee from combat!
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A short-maned lion walks in.
A special guard walks in.

<576hp 309m 396mv aggressive 4am (night)><no opponent no opponent>*none* You aren't fighting anyone.

<576hp 309m 396mv aggressive 4am (night)><no opponent no opponent>*none* e
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
(Translucent) (White Aura) (WANTED) (OUTLAW) Dunn the Sage of Arcane Power is here.
(White Aura) Kaareg the Holy Patriarch of Healing is here.
A special guard walks in.
A short-maned lion walks in.
Dunn utters the words, 'pzrrghcandusaw'.
You yell 'Help! Dunn is hellstreaming me!'
The ground erupts as you are caught in a searing beam of arcane light.
Dunn's hellstream MANGLES you!
Dunn has some small wounds and bruises.

<486hp 309m 395mv aggressive 4am (night)><blade none>*Dunn* murder $$
murder $$
You do the best you can!
Dunn has some small wounds and bruises.

<486hp 309m 395mv aggressive 4am (night)><blade none>*Dunn* You do the best you can!
Dunn has some small wounds and bruises.

<486hp 309m 395mv aggressive 4am (night)><blade none>*Dunn*
Dunn's stab injures you.
Your freezing bite MUTILATES Dunn!
Dunn is unaffected by your pierce!
Your freezing bite MUTILATES Dunn!
Dunn is unaffected by your slash!
Dunn has quite a few wounds.

<471hp 309m 395mv aggressive 4am (night)><blade none>*Dunn*
Kaareg looks at you.
Dunn has quite a few wounds.

<471hp 309m 395mv aggressive 4am (night)><blade none>*Dunn* flee
You flee from combat!
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<471hp 309m 394mv aggressive 4am (night)><no opponent no opponent>*none* e
murder $$
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<471hp 309m 393mv aggressive 4am (night)><no opponent no opponent>*none* murder $$
murder $$
They aren't here.

<471hp 309m 393mv aggressive 4am (night)><no opponent no opponent>*none* They aren't here.

<471hp 309m 393mv aggressive 4am (night)><no opponent no opponent>*none* e
murder $$
They aren't here.

<471hp 309m 393mv aggressive 4am (night)><no opponent no opponent>*none* murder $$
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<471hp 309m 392mv aggressive 4am (night)><no opponent no opponent>*none* w
murder $$
They aren't here.

<471hp 309m 392mv aggressive 4am (night)><no opponent no opponent>*none* w
They aren't here.

<471hp 309m 392mv aggressive 4am (night)><no opponent no opponent>*none* murder $$
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<471hp 309m 391mv aggressive 4am (night)><no opponent no opponent>*none* They aren't here.
Lorne walks in.

<471hp 309m 391mv aggressive 4am (night)><no opponent no opponent>*none* City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
(Translucent) (White Aura) (WANTED) (OUTLAW) Dunn the Sage of Arcane Power is here.
A short-maned lion walks in.
A special guard walks in.

<471hp 309m 390mv aggressive 4am (night)><no opponent no opponent>*none* murder $$

Dunn flies east.

<471hp 309m 390mv aggressive 4am (night)><no opponent no opponent>*none* They aren't here.

<471hp 309m 390mv aggressive 4am (night)><no opponent no opponent>*none* murder $$
They aren't here.

<471hp 309m 390mv aggressive 4am (night)><no opponent no opponent>*none* They aren't here.

<471hp 309m 390mv aggressive 4am (night)><no opponent no opponent>*none* murder $$
They aren't here.

<471hp 309m 390mv aggressive 4am (night)><no opponent no opponent>*none* murder $$
They aren't here.

<471hp 309m 390mv aggressive 4am (night)><no opponent no opponent>*none* e
murder $$
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<471hp 309m 389mv aggressive 4am (night)><no opponent no opponent>*none* w
murder $$
They aren't here.
Dunn flies in.

<471hp 309m 389mv aggressive 4am (night)><no opponent no opponent>*none* w
murder $$
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<471hp 309m 388mv aggressive 4am (night)><no opponent no opponent>*none* w
murder $$
They aren't here.

<471hp 309m 388mv aggressive 4am (night)><no opponent no opponent>*none* e
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
(White Aura) Kaareg the Holy Patriarch of Healing is here.
A special guard walks in.
A short-maned lion walks in.

<471hp 309m 387mv aggressive 4am (night)><no opponent no opponent>*none* murder $$
e
murder $$
They aren't here.

<471hp 309m 387mv aggressive 4am (night)><no opponent no opponent>*none* Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A short-maned lion walks in.
A special guard walks in.
A gate guard steps aside and allows you to pass him.
A gate guard steps aside and allows you to pass him.

<471hp 309m 386mv aggressive 4am (night)><no opponent no opponent>*none* They aren't here.

<471hp 309m 386mv aggressive 4am (night)><no opponent no opponent>*none* Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
(White Aura) Kaareg the Holy Patriarch of Healing is here.
A special guard walks in.
A short-maned lion walks in.

<471hp 309m 385mv aggressive 4am (night)><no opponent no opponent>*none* murder $$
They aren't here.

<471hp 309m 385mv aggressive 4am (night)><no opponent no opponent>*none* City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<471hp 309m 384mv aggressive 4am (night)><no opponent no opponent>*none* murder $$
murder $$
They aren't here.

<471hp 309m 384mv aggressive 4am (night)><no opponent no opponent>*none* They aren't here.

<471hp 309m 384mv aggressive 4am (night)><no opponent no opponent>*none* They aren't here.

<471hp 309m 384mv aggressive 4am (night)><no opponent no opponent>*none* w
They aren't here.
The day has begun.

<485hp 327m 403mv aggressive 5am (dawn)><no opponent no opponent>*none* w
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
(White Aura) Kaareg the Holy Patriarch of Healing is here.
A special guard walks in.
A short-maned lion walks in.

<485hp 327m 402mv aggressive 5am (dawn)><no opponent no opponent>*none* w
w
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A short-maned lion walks in.
A special guard walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<485hp 327m 401mv aggressive 5am (dawn)><no opponent no opponent>*none* w
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
* + |
| |
+ |
---------+

[Exits: east west]
The corpse of a half-elf city guard is lying here.
A special guard walks in.
A short-maned lion walks in.

<485hp 327m 400mv aggressive 5am (dawn)><no opponent no opponent>*none* cusi
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ * +|
| ||
+-+ +|
---------+

[Exits: north east south west]
A short-maned lion walks in.
A special guard walks in.

<485hp 327m 399mv aggressive 5am (dawn)><no opponent no opponent>*none* The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
* +-+ * |
| |
+-+-*|
---------+

[Exits: east west]
A gnomish city guard of Seringale stands watch here.
A special guard walks in.
A short-maned lion walks in.

<485hp 327m 398mv aggressive 5am (dawn)><no opponent no opponent>*none* You feel better.

<512hp 312m 398mv aggressive 5am (dawn)><no opponent no opponent>*none* cusi
You feel better.

<540hp 297m 398mv aggressive 5am (dawn)><no opponent no opponent>*none* w
w
w
sc
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]
A short-maned lion walks in.
A special guard walks in.

<540hp 297m 397mv aggressive 5am (dawn)><no opponent no opponent>*none* The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+

[Exits: north east south west]
A special guard walks in.
A short-maned lion walks in.

<540hp 297m 396mv aggressive 5am (dawn)><no opponent no opponent>*none* The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
A gnomish city guard of Seringale stands here.
A short-maned lion walks in.
A special guard walks in.

<540hp 297m 395mv aggressive 5am (dawn)><no opponent no opponent>*none*
/@============================================================-
| \
| Cedowyl the Holy Knight, adherent of Eloret |
| Adherent of the Order of Law |
| Rank Sergeant of [JUSTICE], 19 years old (51 hours). |
| |
| Race: Half-elf Hometown: Seringale Health: 540/824 |
| Sex: Male Alignment: Good Mana: 297/749 |
| Class: Paladin Ethos: Lawful Move: 395/403 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Fair Weight: 296/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 6 |
| Wisdom: 20 (21-1) Exp tnl: 21462 Trains: 3 |
| Dexter: 22 (22+0) Relics: 1191 Items: 36/37 |
| Consti: 16 (17-1) Gold: 30 Wimpy: 1 hp |
| Luck: Fortunate Hunger: [***--] Thirst: [***--] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 43 Armor Vs Pierce: 237 Saving Throws |
| Off-H: 46 Vs Bash: 262 Afflictive: 71 |
| Damroll: 36 Vs Slash: 252 Maledictive: 74 |
| Off-H: 41 Vs Magic: 192 Mental: 68 |
\==========================================================-/
You are affected by the following:
Spell: hellstream : lasts for 0 hours
Skill: affliction : modifies save vs afflictive by -1 for 0 hours
Spell: fire storm : lasts for 2 hours
Skill: holy armor : modifies armor class by 75 permanently
Spell: armor : modifies armor class by 20 for 18 hours
Spell: sanctuary : lasts for 3 hours
Skill: errantry : lasts for 13 hours
Spell: frenzy : modifies armor class by -40 for 5 hours
: modifies damroll by 8 for 5 hours
: modifies hitroll by 8 for 5 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently
Spell: bless : modifies hitroll by 6 for 26 hours
: modifies save vs spell by 6 for 26 hours
Spell: detect evil : lasts for 20 hours
Spell: protection : modifies save vs spell by 1 for 1 hours
Spell: detect invis : lasts for 33 hours

<540hp 297m 395mv aggressive 5am (dawn)><no opponent no opponent>*none* cusi
You feel better.

<568hp 282m 395mv aggressive 5am (dawn)><no opponent no opponent>*none* e

A gnomish city guard walks west.

<568hp 282m 395mv aggressive 5am (dawn)><no opponent no opponent>*none* murder $$
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+

[Exits: north east south west]
A special guard walks in.
A short-maned lion walks in.

<568hp 282m 394mv aggressive 5am (dawn)><no opponent no opponent>*none* e
They aren't here.

<568hp 282m 394mv aggressive 5am (dawn)><no opponent no opponent>*none* e
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]
A short-maned lion walks in.
A special guard walks in.

<568hp 282m 393mv aggressive 5am (dawn)><no opponent no opponent>*none* The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<568hp 282m 392mv aggressive 5am (dawn)><no opponent no opponent>*none* where $$
e
You didn't find any dunn.

<568hp 282m 392mv aggressive 5am (dawn)><no opponent no opponent>*none* The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]
A gnomish city guard of Seringale stands watch here.
A short-maned lion walks in.
A special guard walks in.

<568hp 282m 391mv aggressive 5am (dawn)><no opponent no opponent>*none* e
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<568hp 282m 390mv aggressive 5am (dawn)><no opponent no opponent>*none* e
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A short-maned lion walks in.
A special guard walks in.
A gate guard steps aside and allows you to pass him.

<568hp 282m 389mv aggressive 5am (dawn)><no opponent no opponent>*none* e
e
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
Talyira the Baptist is here.
(White Aura) Kaareg the Holy Patriarch of Healing is here.
A special guard walks in.
A short-maned lion walks in.

<568hp 282m 388mv aggressive 5am (dawn)><no opponent no opponent>*none* where $$
e
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<568hp 282m 387mv aggressive 5am (dawn)><no opponent no opponent>*none* <PK> Dunn The Lane

<568hp 282m 387mv aggressive 5am (dawn)><no opponent no opponent>*none* Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<568hp 282m 386mv aggressive 5am (dawn)><no opponent no opponent>*none* e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<568hp 282m 385mv aggressive 5am (dawn)><no opponent no opponent>*none* e
e
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
A wildfire is burning here!
A small box inscribed with an apple is here.
A special guard walks in.
A short-maned lion walks in.

<568hp 282m 384mv aggressive 5am (dawn)><no opponent no opponent>*none* Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<568hp 282m 383mv aggressive 5am (dawn)><no opponent no opponent>*none* e
n
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.
A special guard walks in.
A short-maned lion walks in.

<568hp 282m 382mv aggressive 5am (dawn)><no opponent no opponent>*none* murder $$
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]
(Translucent) (White Aura) (WANTED) (OUTLAW) Dunn the Sage of Arcane Power is here.
A short-maned lion walks in.
A special guard walks in.
Dunn goes to sleep.
(WILDLY) a special guard yells 'Dunn is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
Dunn is unaffected by a special guard's crush!

<568hp 282m 381mv aggressive 5am (dawn)><no opponent no opponent>*none* (UNPROTECTED) Dunn yells 'Help! I am being attacked by Cedowyl!'
Your freezing bite maims Dunn!
Dunn has quite a few wounds.

<568hp 282m 381mv aggressive 5am (dawn)><blade none>*Dunn*
Dunn has fled!
Dunn flies south.

<568hp 282m 381mv aggressive 5am (dawn)><no opponent no opponent>*none* strike
s
murder $$
You aren't fighting anyone.

<568hp 282m 381mv aggressive 5am (dawn)><no opponent no opponent>*none* The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
(Translucent) (White Aura) (WANTED) (OUTLAW) Dunn is here, fighting the caravan attendant.
The caravan attendant is here, fighting Dunn.
A special guard walks in.
A short-maned lion walks in.

<568hp 282m 380mv aggressive 5am (dawn)><no opponent no opponent>*none* (UNPROTECTED) Dunn yells 'Help! I am being attacked by Cedowyl!'
Your freezing bite maims Dunn!
Dunn has quite a few wounds.

<568hp 282m 380mv aggressive 5am (dawn)><blade none>*Dunn*
Dunn's stab maims the caravan attendant!
Your freezing bite maims Dunn!
Your freezing bite MUTILATES Dunn!
Dunn is unaffected by a special guard's crush!
The caravan attendant is DEAD!!
The caravan attendant's arm is dismembered from his dead body.
Dunn gets 11 gold coins from the corpse of the caravan attendant.
Dunn sacrifices the corpse of the caravan attendant to Vevier.
Dunn has some big nasty wounds and scratches.

<568hp 282m 380mv aggressive 5am (dawn)><blade none>*Dunn*
Dunn utters the words, 'yucandus ghafw'.
Dunn calls upon the power of the arcane and creates a storm of fire.
(WILDLY) a short-maned lion yells 'Help! Dunn just filled the room with fire!'
Dunn's fire storm MANGLES a short-maned lion!
Dunn's fire storm MANGLES a special guard!
Dunn's fire storm DISEMBOWELS you!
Dunn has some big nasty wounds and scratches.

<524hp 282m 380mv aggressive 5am (dawn)><blade none>*Dunn* strike
flee

[JUSTICE] The Guardian of Justice: 'NOTICE: Talyira the law-abiding citizen is under attack in Seringale.'
Dunn has some big nasty wounds and scratches.

<524hp 282m 380mv aggressive 5am (dawn)><blade none>*Dunn* You beseech the heavens to empower your strike of faith!
Your strike of judgement wounds Dunn.
Your strike of judgement hits Dunn.
Dunn looks very uncomfortable.
Dunn has some big nasty wounds and scratches.

<524hp 262m 355mv aggressive 5am (dawn)><blade none>*Dunn*
Dunn's stab devastates a special guard!
Your chill DISEMBOWELS Dunn!
Your freezing bite devastates Dunn!
Dunn is unaffected by a special guard's crush!
Dunn looks pretty hurt.

<524hp 262m 355mv aggressive 5am (dawn)><blade none>*Dunn*
Dunn has fled!
Dunn flies north.

<524hp 262m 355mv aggressive 5am (dawn)><no opponent no opponent>*none*
The sun rises in the east.
You purge the arcane energy from your body.
You feel less vulnerable to afflictions.

<540hp 275m 403mv aggressive 6am (day)><no opponent no opponent>*none* n
murder $$
n
murder $$
n
murder $$
You aren't fighting anyone.

<540hp 275m 403mv aggressive 6am (day)><no opponent no opponent>*none* The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]
A short-maned lion walks in.
A special guard walks in.

<540hp 275m 402mv aggressive 6am (day)><no opponent no opponent>*none* They aren't here.

<540hp 275m 402mv aggressive 6am (day)><no opponent no opponent>*none* The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]
A special guard walks in.
A short-maned lion walks in.

<540hp 275m 401mv aggressive 6am (day)><no opponent no opponent>*none* They aren't here.

<540hp 275m 401mv aggressive 6am (day)><no opponent no opponent>*none* n
Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]
A short-maned lion climbs in.
A special guard climbs in.

<540hp 275m 400mv aggressive 6am (day)><no opponent no opponent>*none* murder $$
w
murder $$
They aren't here.

<540hp 275m 400mv aggressive 6am (day)><no opponent no opponent>*none* Alas, you cannot go that way.

<540hp 275m 400mv aggressive 6am (day)><no opponent no opponent>*none* They aren't here.

<540hp 275m 400mv aggressive 6am (day)><no opponent no opponent>*none* Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]
A special guard climbs in.
A short-maned lion climbs in.

<540hp 275m 398mv aggressive 6am (day)><no opponent no opponent>*none* u
where
They aren't here.

<540hp 275m 398mv aggressive 6am (day)><no opponent no opponent>*none* who|who pk
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]
A short-maned lion climbs in.
A special guard climbs in.

<540hp 275m 396mv aggressive 6am (day)><no opponent no opponent>*none* e
Players near you in Eastern Road:
<PK> Cedowyl Windswept Plateau of the Dwarven Mines
<PK> Lorne Path from Eastern Road into the Forest

<540hp 275m 396mv aggressive 6am (day)><no opponent no opponent>*none* e
[ Illit ] Huulvorc the Mistress of Refraction
[50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[ Dwarf ] <PK> Kaareg the Holy Patriarch of Healing
[51 Stone HER] <PK> [WARLORD] Lorne the Glowering Tower of Power
[ H-Elf ] <PK> (OUTLAW) (WANTED:*****) Dunn the Sage of Arcane Power
[ H-Elf ] Talyira the Baptist
[ Human ] <PK> <HERALD> Cyprian the Apostle of Myth
Players found: 7
There are 7 characters on; the most on this past month was 15.

<540hp 275m 396mv aggressive 6am (day)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[50 Dwarf Hea] <PK> (JUGGERNAUT) Kaareg the Holy Patriarch of Healing
[51 Stone HER] <PK> [WARLORD] Lorne the Glowering Tower of Power
[50 H-Elf Inv] <PK> (OUTLAW) (WANTED:*****) Dunn the Sage of Arcane Power
[50 Human Hea] <PK> <HERALD> Cyprian the Apostle of Myth
Players found: 5
There are 7 characters on; the most on this past month was 15.

<540hp 275m 396mv aggressive 6am (day)><no opponent no opponent>*none* Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]
A special guard swims in.
A short-maned lion swims in.

<540hp 275m 394mv aggressive 6am (day)><no opponent no opponent>*none* South of the Foothills
z | The path here follows the swift-moving stream along its east
| | bank. The path itself is little more than a three feet wide,
z | and somewhat segregates the stream from the surrounding field
| | of grass, ragweed, and dandelions. The path approaches an
x-~-@ | old bridge crossing the stream to the west and ascends northward
| into the foothills.
|
|
|
---------+

[Exits: north west]
A short-maned lion walks in.
A special guard walks in.

<540hp 275m 392mv aggressive 6am (day)><no opponent no opponent>*none* sumn dunn
You failed the summon.

<540hp 245m 392mv aggressive 6am (day)><no opponent no opponent>*none* where
Players near you in Tenebria:
<PK> Cedowyl South of the Foothills
<PK> Dunn A Pebble-Strewn Path

<540hp 245m 392mv aggressive 6am (day)><no opponent no opponent>*none* where $$
n
<PK> Dunn Outside the Village of Gwidry

<540hp 245m 392mv aggressive 6am (day)><no opponent no opponent>*none* n
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward and,
z | to the south, it descends towards the Eastern Road. The foothills
| | themselves are sprawling, extending north and east towards
@ | Grimforge, E'gal, and Redhorne Mountains.
| |
x-~-o |
|
|
---------+

[Exits: north south]
A special guard walks in.
A short-maned lion walks in.

<540hp 245m 391mv aggressive 6am (day)><no opponent no opponent>*none* A Path Through the Foothills
+-+-+| The hard-packed path makes the trek through these foothills
| || much less daunting. It ascends as it continues northward
z +| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards Grimforge, E'gal, and Redhorne Mountains.
| |
z |
| |
x-~-o |
---------+

[Exits: north south]
A short-maned lion walks in.
A special guard walks in.

<540hp 245m 389mv aggressive 6am (day)><no opponent no opponent>*none* where $$
n
You didn't find any dunn.

<540hp 245m 389mv aggressive 6am (day)><no opponent no opponent>*none* n
A Path Through the Foothills
z| The hard-packed path makes the trek through these foothills
|| much less daunting. It ascends as it continues northward
+-+-+| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards Grimforge, E'gal, and Redhorne Mountains.
| ||
z +|
| |
z |
---------+

[Exits: north south]
A special guard walks in.
A short-maned lion walks in.

<540hp 245m 387mv aggressive 6am (day)><no opponent no opponent>*none* On the Plateau
z-z| You stand on the western edge of a thin plateau overlooking
|| the steady bustle of the city of Seringale to the southwest.
z| A solemn stillness permeates from the rock beneath you,
|| as if stone itself could mourn the tragedies of its ancient
@-+-+| and tumultuous past. A sheer cliff on one face of Grimforge
| || Mountain blocks any ascent to the north. A path descends
z +| southward into the foothills, and the plateau extends
| || to the east.
z +|
---------+

[Exits: east south]
A short-maned lion walks in.
A special guard walks in.

<540hp 245m 385mv aggressive 6am (day)><no opponent no opponent>*none* e
On the Plateau
z-z | You stand on a thin plateau that juts out even further
| | to the west, forming a shelf on the side of Grimforge
z | Mountain. Sparse flora can be seen clinging to the mountain
| | in places, stubbornly refusing to be cast down the mountainside
+-@-+-+| by water, wind, or time. The trail has all but vanished
| | | here, as one might expect whilst traversing solid stone.
z + |
| | |
z +-+|
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<540hp 245m 384mv aggressive 6am (day)><no opponent no opponent>*none* where $$
e
You didn't find any dunn.

<540hp 245m 384mv aggressive 6am (day)><no opponent no opponent>*none* Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.
A short-maned lion walks in.
A special guard walks in.

<540hp 245m 383mv aggressive 6am (day)><no opponent no opponent>*none* e
A Pebble-Strewn Path
z-z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but
| | no signs of animal life can be seen. To the west, the path
+-+-@-+-+| continues towards a thin plateau and, to the east, it appears
| | to be approaching a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<540hp 245m 382mv aggressive 6am (day)><no opponent no opponent>*none* e
e
A Pebble-Strewn Path
z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but no
| | signs of animal life can be seen. To the west, the path continues
+-+-@-+-+| towards a thin plateau and, to the east, it appears to be approaching
| | a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<540hp 245m 381mv aggressive 6am (day)><no opponent no opponent>*none* Outside the Village of Gwidry
*-*-+| The pebble-strewn path appears to be used regularly, despite
| || its relatively remote location. Mountains to the north
* +| and east provide a breathtaking landscape as you travel,
|| but no signs of animal life can be seen. To the west,
+-+-@-+-+| the path continues towards a thin plateau and, to the
| east, it appears to be approaching a small village.
|
|
|
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<540hp 245m 380mv aggressive 6am (day)><no opponent no opponent>*none* e
A Dusty Road
*-*-+-*| An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
+-+-@-+ | grasses and weeds start to overtake it. The grass is short
| and colored green and brown.
|
|
|
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<540hp 245m 379mv aggressive 6am (day)><no opponent no opponent>*none* e
n
A Dusty Road
*-*-+-* | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles, weathered
* + | by rain and beaten flat by the traffic of feet over it. As
| | you move outward toward the edges of the street, grasses and
+-+-@ | weeds start to overtake it. The grass is short and colored
| green and brown.
|
|
|
---------+

[Exits: north west]
A special guard walks in.
A short-maned lion walks in.

<540hp 245m 378mv aggressive 6am (day)><no opponent no opponent>*none* where
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles, weathered
*-*-+-* | by rain and beaten flat by the traffic of feet over it. As
| | | you move outward toward the edges of the street, grasses and
* @ | weeds start to overtake it. The grass is short and colored
| | green and brown.
+-+-+ |
|
|
---------+

[Exits: north south]
A short-maned lion walks in.
A special guard walks in.

<540hp 245m 377mv aggressive 6am (day)><no opponent no opponent>*none* Players near you in Gwidry:
<PK> Cedowyl A Dusty Road
<PK> Dunn A Tunnel Beneath the Inn

<540hp 245m 377mv aggressive 6am (day)><no opponent no opponent>*none* where $$
<PK> Dunn A Tunnel Beneath the Inn

<540hp 245m 377mv aggressive 6am (day)><no opponent no opponent>*none* n
A Dusty Road
*-+ | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+

[Exits: north east south west]
A special guard walks in.
A short-maned lion walks in.

<540hp 245m 376mv aggressive 6am (day)><no opponent no opponent>*none* w
Main Room of the Inn
*-+ | A series of crude wooden tables sit along the walls, each
| | | with a bench set firmly on each of its sides, the large
* + | metal rivets that hold them together are clearly visible,
| | even from a distance. The floor is covered in dirt, apparently
*-@-+-*| it hasn't been cleaned in a while. The walls are almost
| | | completely covered with graffiti, mostly carvings, but
* + | some penned or painted on the surface of the wall with
| | one utensil or another. A door stands at the back of the
+-+-+-+ | room, it seems to sway open and closed all the time, never
---------+ ceasing for even a moment. A staircase leads up the second
floor where lies a room, rentable for a night, no more. An open doorway leads
out to a dusty road to the east, next to it hangs a sign, another stands to
the west, leading into a short hall that itself leads to the owner's room. There
is a trapdoor worked into the northwest corner of the room's floor.

[Exits: east south west up (down)]
A little kid stands here, looking nervous.
A short-maned lion walks in.
A special guard walks in.
A little kid says 'Hey, Cedowyl, my cat's having kittens, do you want one?'

<540hp 245m 375mv aggressive 6am (day)><no opponent no opponent>*none* d
The trapdoor is closed.
You feel less protected.

<554hp 260m 403mv aggressive 7am (day)><no opponent no opponent>*none* po d
Arguments must be numerical or all.

<554hp 260m 403mv aggressive 7am (day)><no opponent no opponent>*none* d
The trapdoor is closed.

<554hp 260m 403mv aggressive 7am (day)><no opponent no opponent>*none* op d
You open the trapdoor below you.

<554hp 260m 403mv aggressive 7am (day)><no opponent no opponent>*none* d
where $$

Dunn flies in.
A little kid says 'Hey, Dunn, my cat's having kittens, do you want one?'

<554hp 260m 403mv aggressive 7am (day)><no opponent no opponent>*none* e
A Tunnel Beneath the Inn
o | This cramped tunnel appears to be older than the rest of
| | the village above. The black rocks lining its walls sparkle
o | with a natural glow, despite nearly everything being coated
| | in a layer of dust. Several sets of footprints in the accumulated
@-o | dust indicate that this place sees quite a bit of traffic.
| There is a trapdoor above you, and the tunnel continues
| to the east.
|
|
---------+

[Exits: east up]
A special guard walks in.
A short-maned lion walks in.

<554hp 260m 402mv aggressive 7am (day)><no opponent no opponent>*none* <PK> Dunn A Dusty Road

<554hp 260m 402mv aggressive 7am (day)><no opponent no opponent>*none* A Tunnel Beneath Gwidry
o | This cramped tunnel appears to be older than the rest of the
| | village above. The black rocks lining its walls sparkle with
o | a natural glow, despite nearly everything being coated in
| | a layer of dust. Several sets of footprints in the accumulated
o-@ | dust indicate that this place sees quite a bit of traffic.
| The tunnel extends to the west and to the north.
|
|
|
---------+

[Exits: north west]
A short-maned lion walks in.
A special guard walks in.

<554hp 260m 401mv aggressive 7am (day)><no opponent no opponent>*none* w
A Tunnel Beneath the Inn
o | This cramped tunnel appears to be older than the rest of
| | the village above. The black rocks lining its walls sparkle
o | with a natural glow, despite nearly everything being coated
| | in a layer of dust. Several sets of footprints in the accumulated
@-o | dust indicate that this place sees quite a bit of traffic.
| There is a trapdoor above you, and the tunnel continues
| to the east.
|
|
---------+

[Exits: east up]
A special guard walks in.
A short-maned lion walks in.

<554hp 260m 400mv aggressive 7am (day)><no opponent no opponent>*none* where $$
<PK> Dunn A Dusty Road

<554hp 260m 400mv aggressive 7am (day)><no opponent no opponent>*none* u
Main Room of the Inn
*-+ | A series of crude wooden tables sit along the walls, each
| | | with a bench set firmly on each of its sides, the large
* + | metal rivets that hold them together are clearly visible,
| | even from a distance. The floor is covered in dirt, apparently
*-@-+-*| it hasn't been cleaned in a while. The walls are almost
| | | completely covered with graffiti, mostly carvings, but
* + | some penned or painted on the surface of the wall with
| | one utensil or another. A door stands at the back of the
+-+-+-+ | room, it seems to sway open and closed all the time, never
---------+ ceasing for even a moment. A staircase leads up the second
floor where lies a room, rentable for a night, no more. An open doorway leads
out to a dusty road to the east, next to it hangs a sign, another stands to
the west, leading into a short hall that itself leads to the owner's room. There
is a trapdoor worked into the northwest corner of the room's floor.

[Exits: east south west up down]
A little kid stands here, looking nervous.
A short-maned lion walks in.
A special guard walks in.
A little kid says 'Hey, Cedowyl, my cat's having kittens, do you want one?'

<554hp 260m 399mv aggressive 7am (day)><no opponent no opponent>*none* murder $$
where $$
They aren't here.

<554hp 260m 399mv aggressive 7am (day)><no opponent no opponent>*none* <PK> Dunn A Dusty Road

<554hp 260m 399mv aggressive 7am (day)><no opponent no opponent>*none* where $$
e
<PK> Dunn A Dusty Road
Gwullyra walks in.

<554hp 260m 399mv aggressive 7am (day)><no opponent no opponent>*none* A Dusty Road
*-+ | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+

[Exits: north east south west]
A special guard walks in.
A short-maned lion walks in.

<554hp 260m 398mv aggressive 7am (day)><no opponent no opponent>*none* murder $$
They aren't here.

<554hp 260m 398mv aggressive 7am (day)><no opponent no opponent>*none* murder $$
w
murder $$
They aren't here.

<554hp 260m 398mv aggressive 7am (day)><no opponent no opponent>*none* Main Room of the Inn
*-+ | A series of crude wooden tables sit along the walls, each
| | | with a bench set firmly on each of its sides, the large
* + | metal rivets that hold them together are clearly visible,
| | even from a distance. The floor is covered in dirt, apparently
*-@-+-*| it hasn't been cleaned in a while. The walls are almost
| | | completely covered with graffiti, mostly carvings, but
* + | some penned or painted on the surface of the wall with
| | one utensil or another. A door stands at the back of the
+-+-+-+ | room, it seems to sway open and closed all the time, never
---------+ ceasing for even a moment. A staircase leads up the second
floor where lies a room, rentable for a night, no more. An open doorway leads
out to a dusty road to the east, next to it hangs a sign, another stands to
the west, leading into a short hall that itself leads to the owner's room. There
is a trapdoor worked into the northwest corner of the room's floor.

[Exits: east south west up down]
An old female dwarf stands here.
A little kid stands here, looking nervous.
A short-maned lion walks in.
A special guard walks in.
A little kid says 'Hey, Cedowyl, my cat's having kittens, do you want one?'

<554hp 260m 397mv aggressive 7am (day)><no opponent no opponent>*none* murder $$
They aren't here.

<554hp 260m 397mv aggressive 7am (day)><no opponent no opponent>*none* where $$
They aren't here.

<554hp 260m 397mv aggressive 7am (day)><no opponent no opponent>*none* e
<PK> Dunn A Tranquil Yard

<554hp 260m 397mv aggressive 7am (day)><no opponent no opponent>*none* A Dusty Road
*-+ | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+

[Exits: north east south west]
A special guard walks in.
A short-maned lion walks in.

<554hp 260m 396mv aggressive 7am (day)><no opponent no opponent>*none* n
A Dusty Road
+-+-+| An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
*-+ | weathered by rain and beaten flat by the traffic of feet
| | | over it. As you move outward toward the edges of the street,
* @ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to the
*-*-+-* | east.
| | |
* + |
---------+

[Exits: north south]
A short-maned lion walks in.
A special guard walks in.

<554hp 260m 395mv aggressive 7am (day)><no opponent no opponent>*none* n
A Dusty Road
* | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+-+-+| weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-@ | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to
* + | the east and a building stands to the west.
| |
*-*-+-* |
---------+

[Exits: north south west]
A plain brown dress is here.
A special guard walks in.
A short-maned lion walks in.

<554hp 260m 394mv aggressive 7am (day)><no opponent no opponent>*none* n
A Dusty Road
| You are at the intersection of two roads running through
| the quiet little agricultural village of Gwidry. Wandering
* | off to the east is a dusty path that has been created completely
| | by people walking over the land. Southwards a more well defined
@-+-+| road has been dug from the earth, its borders kept straight
| | and clear of obstacles. A small patch of grass grows here
*-+ | at the roadside, weeds beginning to take over its stronghold.
| | |
* + |
---------+

[Exits: north east south]
An old fingerpost is erected here, pointing east and south.
A yellow chicken wearing a long curly powdered wig struts around clucking.
A short-maned lion walks in.
A special guard walks in.

<554hp 260m 393mv aggressive 7am (day)><no opponent no opponent>*none* where $$
e
<PK> Dunn A Tunnel Beneath Gwidry

<554hp 260m 393mv aggressive 7am (day)><no opponent no opponent>*none* e
A Dusty Road
| A dusty road running through the quiet little village of Gwidry.
| The road is narrow and obviously created purely by foot traffic,
* +| the center is completely barren, but as you move outward toward
| || the edges grasses and weeds start to grow over it. The grass
+-@-+-+| is short and colored green and brown, only a little of it grows
| | on the road, but it is noticeable. Farmland stretches off
*-+ | to the south where a farmhouse stands, and a delicious aroma
| | | of bread wafts in from the north.
* + |
---------+

[Exits: (north) east (south) west]
A special guard walks in.
A short-maned lion walks in.

<554hp 260m 392mv aggressive 7am (day)><no opponent no opponent>*none* e
A Dusty Road
| A dusty road running through the quiet little village
| of Gwidry. The road is narrow and obviously created purely
* + | by foot traffic, the center is completely barren, but
| | | as you move outward toward the edges grasses and weeds
+-+-@-+-+| start to grow over it. The grass is short and colored
| || green and brown, only a little of it grows on the road,
+ +| but it is noticeable. Farmland stretches off to the north
| || and south.
+ +-+-+|
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<554hp 260m 391mv aggressive 7am (day)><no opponent no opponent>*none* A Dusty Road
| A dusty road running through the quiet little village
| of Gwidry. The road is narrow and obviously created purely
+ | by foot traffic, the center is completely barren, but
| | as you move outward toward the edges grasses and weeds
+-+-@-+ | start to grow over it. The grass is short and colored
| | green and brown, only a little of it grows on the road,
+ | but it is noticeable. The road leads north, east and
| | to the west.
+-+-+-+|
---------+

[Exits: north east west]
A special guard walks in.
A short-maned lion walks in.

<554hp 260m 390mv aggressive 7am (day)><no opponent no opponent>*none* n
murder $$
A Dusty Road
| A dusty road running through the quiet little village of
| Gwidry. The road is narrow and obviously created purely
| by foot traffic, the center is completely barren, but as
| you move outward toward the edges grasses and weeds start
@ | to grow over it. The grass is short and colored green and
| | brown, only a little of it grows on the road, but it is
+-+-+-+ | noticeable. A building sits off to the east.
| |
+ |
---------+

[Exits: (east) south]
A short-maned lion walks in.
A special guard walks in.

<554hp 260m 389mv aggressive 7am (day)><no opponent no opponent>*none* They aren't here.

<554hp 260m 389mv aggressive 7am (day)><no opponent no opponent>*none* op e
You open the door east of you.

<554hp 260m 389mv aggressive 7am (day)><no opponent no opponent>*none* e
murder $$
A Comfortable Home
| A bed stands in a corner, it is thick and apparently comfortable,
| a heavy brown blanket covers it and a light pillow sits at
| its head. A thin blue piece of cloth has been pinned over
| a small window on the northern wall, allowing no view outside.
+-@-o | Doorways lead out to the east and west, through the western
| | door is a dusty road and a river can be seen through the
+-+-+ | other doorway.
| |
+ |
---------+

[Exits: east west]
An older male dwarf stands here.
A special guard walks in.
A short-maned lion walks in.

<554hp 260m 388mv aggressive 7am (day)><no opponent no opponent>*none*
[JUSTICE] The Guardian of Justice: 'NOTICE: Talyira the law-abiding citizen is under attack in Seringale.'
They aren't here.

<554hp 260m 388mv aggressive 7am (day)><no opponent no opponent>*none* e
A Tranquil Yard
| Two comfortable-looking chairs sit quietly alone near the edge
| of the river with a low table sitting between them. The ground
| around the table and chairs has been raked flat by one tool
| or another, the rest is covered with a healthy green grass.
+-*-@ | A large flat stone sits on the grass.
| |
+-+ |
| |
+ |
---------+

[Exits: west (down)]
A short-maned lion walks in.
A special guard walks in.

<554hp 260m 387mv aggressive 7am (day)><no opponent no opponent>*none* murder $$

Dunn flies in.

<554hp 260m 387mv aggressive 7am (day)><no opponent no opponent>*none* (UNPROTECTED) Dunn yells 'Help! I am being attacked by Cedowyl!'
Your freezing bite maims Dunn!
Dunn deflects your freezing bite aside in an ungraceful parry.
Your freezing bite MUTILATES Dunn!
Dunn's slice injures you.
Your freezing bite MUTILATES Dunn!
Dunn is unaffected by your slash!
Dunn awkwardly parries your chill with a loud clang.
Your freezing bite DISEMBOWELS Dunn!
Dunn is unaffected by a special guard's crush!
Dunn is unaffected by a special guard's crush!
Dunn is in awful condition.

<540hp 260m 387mv aggressive 7am (day)><blade none>*Dunn* wrat

Dunn has fled!
Dunn flies west.

<540hp 260m 387mv aggressive 7am (day)><no opponent no opponent>*none* Commune the wrath spell on whom?

<540hp 260m 387mv aggressive 7am (day)><no opponent no opponent>*none* w
murder $$
A Comfortable Home
| A bed stands in a corner, it is thick and apparently comfortable,
| a heavy brown blanket covers it and a light pillow sits at
| its head. A thin blue piece of cloth has been pinned over
| a small window on the northern wall, allowing no view outside.
+-@-o | Doorways lead out to the east and west, through the western
| | door is a dusty road and a river can be seen through the
+-+-+ | other doorway.
| |
+ |
---------+

[Exits: east west]
An older male dwarf stands here.
A special guard walks in.
A short-maned lion walks in.

<540hp 260m 386mv aggressive 7am (day)><no opponent no opponent>*none* They aren't here.

<540hp 260m 386mv aggressive 7am (day)><no opponent no opponent>*none* s
murder $$
Alas, you cannot go that way.

<540hp 260m 386mv aggressive 7am (day)><no opponent no opponent>*none* They aren't here.

<540hp 260m 386mv aggressive 7am (day)><no opponent no opponent>*none* w
murder $$
A Dusty Road
| A dusty road running through the quiet little village of
| Gwidry. The road is narrow and obviously created purely
| by foot traffic, the center is completely barren, but as
| you move outward toward the edges grasses and weeds start
@-*-o| to grow over it. The grass is short and colored green and
| | brown, only a little of it grows on the road, but it is
+-+-+-+ | noticeable. A building sits off to the east.
| |
+ |
---------+

[Exits: east south]
A short-maned lion walks in.
A special guard walks in.

<540hp 260m 385mv aggressive 7am (day)><no opponent no opponent>*none* where $$
They aren't here.

<540hp 260m 385mv aggressive 7am (day)><no opponent no opponent>*none* s
<PK> Dunn A Dusty Road

<540hp 260m 385mv aggressive 7am (day)><no opponent no opponent>*none* w
A Dusty Road
| A dusty road running through the quiet little village
| of Gwidry. The road is narrow and obviously created purely
+-*-o| by foot traffic, the center is completely barren, but
| | as you move outward toward the edges grasses and weeds
+-+-@-+ | start to grow over it. The grass is short and colored
| | green and brown, only a little of it grows on the road,
+ | but it is noticeable. The road leads north, east and
| | to the west.
+-+-+-+|
---------+

[Exits: north east west]
A special guard walks in.
A short-maned lion walks in.

<540hp 260m 384mv aggressive 7am (day)><no opponent no opponent>*none* A Dusty Road
| A dusty road running through the quiet little village
| of Gwidry. The road is narrow and obviously created purely
* +-*| by foot traffic, the center is completely barren, but
| | | as you move outward toward the edges grasses and weeds
+-+-@-+-+| start to grow over it. The grass is short and colored
| || green and brown, only a little of it grows on the road,
+ +| but it is noticeable. Farmland stretches off to the north
| || and south.
+ +-+-+|
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<540hp 260m 383mv aggressive 7am (day)><no opponent no opponent>*none* e
A Dusty Road
| A dusty road running through the quiet little village
| of Gwidry. The road is narrow and obviously created purely
+-*-o| by foot traffic, the center is completely barren, but
| | as you move outward toward the edges grasses and weeds
+-+-@-+ | start to grow over it. The grass is short and colored
| | green and brown, only a little of it grows on the road,
+ | but it is noticeable. The road leads north, east and
| | to the west.
+-+-+-+|
---------+

[Exits: north east west]
A special guard walks in.
A short-maned lion walks in.

<540hp 260m 382mv aggressive 7am (day)><no opponent no opponent>*none* e
where $$
e
s
A Dusty Road
| You are at the intersection of two roads quietly running
| through the small agricultural village of Gwidry. Wandering
+-*-o | off westwards is an old dusty path that has been manufactured
| | entirely by the action of people walking over the grass,
+-+-@ | slowly creating a track. To the south an old lane leads
| | down towards the river Azial, paved with small stones.
+ f| Grass grows all around here, most of it beginning to
| || suffocate under the presence of weeds. A building lies
+-+-+-+-f| to the north, and a forest stands darkly to the east.
---------+

[Exits: south west]
A short-maned lion walks in.
A special guard walks in.
You no longer feel the effects of the fire storm.

<553hp 274m 403mv aggressive 8am (day)><no opponent no opponent>*none* s
You didn't find any dunn.

<553hp 274m 403mv aggressive 8am (day)><no opponent no opponent>*none* Alas, you cannot go that way.

<553hp 274m 403mv aggressive 8am (day)><no opponent no opponent>*none* A Dusty Road
+-*-o | The sides of the road are marked out by cartwheel marks,
| | dug into the ground by something heavy. In between the
+-+-+ | tracks a tuft of long grass grows, its spiky mane covered
| | in moisture. As you move outward toward the edges of
@ f| the lane, grasses and weeds start to grow over it. The
| || grass is short and colored green and brown, colourful
+-+-+-+-f| thistles and weeds poking out of it. A building sits
|| off to the west and a forest stands darkly to the east.
f|
---------+

[Exits: north south (west)]
A special guard walks in.
A short-maned lion walks in.

<553hp 274m 402mv aggressive 8am (day)><no opponent no opponent>*none* where $$
s
A Dusty Road
+-+-+ | The sides of the road are marked out by cartwheel marks,
| | dug into the ground by something heavy. In between the
+ f| tracks a tuft of long grass grows, its spiky mane covered
| || in moisture. As you move outward toward the edges of
+-+-@-+-f| the lane, grasses and weeds start to grow over it. The
|| grass is short and colored green and brown, colourful
f| thistles and weeds poking out of it. The road moves off
|| toward the rivers edge to the east, it also leads to
f| the west and north.
---------+

[Exits: north east west]
A short-maned lion walks in.
A special guard walks in.

<553hp 274m 401mv aggressive 8am (day)><no opponent no opponent>*none* e
e
You didn't find any dunn.

<553hp 274m 401mv aggressive 8am (day)><no opponent no opponent>*none* Alas, you cannot go that way.

<553hp 274m 401mv aggressive 8am (day)><no opponent no opponent>*none* A Dusty Road
+-+ +| The sides of the road are marked out by cartwheel marks,
| || dug into the ground by something heavy. In between the
+ f-+| tracks a tuft of long grass grows, its spiky mane covered
| | || in moisture. As you move outward toward the edges of
+-+-@-f-+| the lane, grasses and weeds start to grow over it. The
| || grass is short and colored green and brown, colourful
f-+| thistles and weeds poking out of it. The road moves off
| || toward the west and a forest stands to the east.
f-+|
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<553hp 274m 400mv aggressive 8am (day)><no opponent no opponent>*none* The western edge of the forest
+ +-o| A steep incline of rock prevents you from moving further
| | || westward. The rock is unusually smooth, as though it
+ f-+-+| were done by hand. The trees surrounding you are as immense
| | | | as the rest of the forest if not larger. As you look
+-+-@-+ *| closer, you notice small mysterious symbols etched around
| | || the base of the enormous trees that border along the
f-+-o| incline. What life was visible before, have avoided this
| | | section of the woods.
f-+-f|
---------+

[Exits: north east south west]
A skinny mouse scampers about, looking for something to eat.
A short-maned lion walks in.
A special guard walks in.

<553hp 274m 399mv aggressive 8am (day)><no opponent no opponent>*none* sumn dunn
Dunn arrives suddenly.
Dunn flies east.

<553hp 244m 399mv aggressive 8am (day)><no opponent no opponent>*none* murder $$
e
murder $$
They aren't here.

<553hp 244m 399mv aggressive 8am (day)><no opponent no opponent>*none* A very muddy path
+-o-f| Filth. Various clumps of mud have been flung everywhere,
| | | lining the thick trunks of numerous oak trees near by.
f-+-+ | The ground seems very unstable and you feel yourself sink
| | | slowly into the ground with every step. You wonder how
+-f-@ *-S| all this mud was formed in the first place.
| | | |
f-+-o |
| | |
f-+-f |
---------+

[Exits: north south west]
A special guard walks in.
A short-maned lion walks in.

<553hp 244m 398mv aggressive 8am (day)><no opponent no opponent>*none* They aren't here.

<553hp 244m 398mv aggressive 8am (day)><no opponent no opponent>*none* murder $$
They aren't here.
Rimath the trader auctions 'Place yer bids! a barbed guisarme is being auctioned for 1000 gold!'

<553hp 244m 398mv aggressive 8am (day)><no opponent no opponent>*none* murder $$
They aren't here.

<553hp 244m 398mv aggressive 8am (day)><no opponent no opponent>*none* where $$
<PK> Dunn Dense undergrowth

<553hp 244m 398mv aggressive 8am (day)><no opponent no opponent>*none* s
A very muddy path
f-+-+ | Filth. Various clumps of mud have been flung everywhere,
| | | lining the thick trunks of numerous oak trees near by.
+-f-+ *-S| The ground seems very unstable and you feel yourself sink
| | | | slowly into the ground with every step. You wonder how
f-@-o | all this mud was formed in the first place.
| | |
f-+-f |
| | |
+-f |
---------+

[Exits: north east south west]
A skinny mouse scampers about, looking for something to eat.
A druid is here, chanting in a mysterious language.
A short-maned lion walks in.
A special guard walks in.

<553hp 244m 397mv aggressive 8am (day)><no opponent no opponent>*none* e
A quiet area near a divine clearing
f-+-+ | The trees seem to end abruptly here. Instead, they surround
| | | this small section of the woods. The ground is rich with
f-+ *-S | green grass and bright flowers grow in abundance. Various
| | | | forms of life flourish about, as if blessed by Myria herself.
f-+-@ | You hear a soft humming nearby and see a faint blue light
| | | to your north.
f-+-f |
| | |
+-f |
---------+

[Exits: north west]
A special guard walks in.
A short-maned lion walks in.

<553hp 244m 396mv aggressive 8am (day)><no opponent no opponent>*none* murder $$
They aren't here.

<553hp 244m 396mv aggressive 8am (day)><no opponent no opponent>*none* w
A very muddy path
f-+-+ | Filth. Various clumps of mud have been flung everywhere,
| | | lining the thick trunks of numerous oak trees near by.
+-f-+ *-S| The ground seems very unstable and you feel yourself sink
| | | | slowly into the ground with every step. You wonder how
f-@-o | all this mud was formed in the first place.
| | |
f-+-f |
| | |
+-f |
---------+

[Exits: north east south west]
A druid is here, chanting in a mysterious language.
A short-maned lion walks in.
A special guard walks in.

<553hp 244m 395mv aggressive 8am (day)><no opponent no opponent>*none* where $$
<PK> Dunn Surrounded by oak trees

<553hp 244m 395mv aggressive 8am (day)><no opponent no opponent>*none* s
A very muddy path
+-f-+ *-S| Filth. Various clumps of mud have been flung everywhere,
| | | | lining the thick trunks of numerous oak trees near by.
f-+-o | The ground seems very unstable and you feel yourself
| | | sink slowly into the ground with every step. You wonder
f-@-f | how all this mud was formed in the first place. The sound
| | | of gushing water can be heard nearby.
+-f |
| | |
+-f-f|
---------+

[Exits: north east south west down]
A druid is here, chanting in a mysterious language.
A druid is here, chanting in a mysterious language.
A special guard walks in.
A short-maned lion walks in.
An insipid druid says 'Nature has brought us life, and it is nature that will end it!'

<553hp 244m 394mv aggressive 8am (day)><no opponent no opponent>*none* s
A very muddy path
f-+-o | Filth. Various clumps of mud have been flung everywhere,
| | | lining the thick trunks of numerous oak trees near by.
f-+-f | The ground seems very unstable and you feel yourself
| | | sink slowly into the ground with every step. You wonder
@-f | how all this mud was formed in the first place.
| | |
+-f-f|
| | ||
f-f-f|
---------+

[Exits: north east south]
A skinny mouse scampers about, looking for something to eat.
A short-maned lion walks in.
A special guard walks in.

<553hp 244m 393mv aggressive 8am (day)><no opponent no opponent>*none* e
where $$
Dense undergrowth
f-+-o | This part of the forest is very thick and overgrown with
| | | vines and all sorts of foilage. The vines crawl across
f-+-f | the path as if attempting to set up a trap for any that
| | | wish to walk past. It looks as if the arrangement was
+-@ | man-made for its intricacy. Small dens and burrows have
| | | been dug out of the ground, big enough for animals of
+-f-f | small stature to shelter inside. Life looks rich in this
| | | | part of the forest.
f-f-f-f|
---------+

[Exits: north south west]
A skinny mouse scampers about, looking for something to eat.
A special guard walks in.
A short-maned lion walks in.

<553hp 244m 392mv aggressive 8am (day)><no opponent no opponent>*none* s
<PK> Dunn The eastern edge of the forest

<553hp 244m 392mv aggressive 8am (day)><no opponent no opponent>*none* Dense undergrowth
f-+-f | This part of the forest is very thick and overgrown with
| | | vines and all sorts of foilage. The vines crawl across
+-f | the path as if attempting to set up a trap for any that
| | | wish to walk past. It looks as if the arrangement was
+-@-f | man-made for its intricacy. Small dens and burrows have
| | | | been dug out of the ground, big enough for animals of
f-f-f-f| small stature to shelter inside. Life looks rich in this
| | || part of the forest.
f-f-f|
---------+

[Exits: north east south west up]
A skinny mouse scampers about, looking for something to eat.
A druid is here, chanting in a mysterious language.
A short-maned lion walks in.
A special guard walks in.

<553hp 244m 391mv aggressive 8am (day)><no opponent no opponent>*none* where $$
s
<PK> Dunn The eastern edge of the forest

<553hp 244m 391mv aggressive 8am (day)><no opponent no opponent>*none* e
Dense undergrowth
+-f | This part of the forest is very thick and overgrown with
| | | vines and all sorts of foilage. The vines crawl across
+-f-f | the path as if attempting to set up a trap for any that
| | | | wish to walk past. It looks as if the arrangement was
f-@-f-f| man-made for its intricacy. Small dens and burrows have
| | || been dug out of the ground, big enough for animals of
f-f-f| small stature to shelter inside. Life looks rich in this
|| part of the forest.
f|
---------+

[Exits: north east south west]
A druid is here, chanting in a mysterious language.
A special guard walks in.
A short-maned lion walks in.

<553hp 244m 390mv aggressive 8am (day)><no opponent no opponent>*none* e
Dense undergrowth
+-f | This part of the forest is very thick and overgrown with
| | | vines and all sorts of foilage. The vines crawl across
+-f-f | the path as if attempting to set up a trap for any that
| | | | wish to walk past. It looks as if the arrangement was
f-f-@-f-f| man-made for its intricacy. Small dens and burrows have
| | | || been dug out of the ground, big enough for animals of
f-f-f-f| small stature to shelter inside. Life looks rich in this
| | part of the forest.
f-f|
---------+

[Exits: north east south west]
A short-maned lion walks in.
A special guard walks in.

<553hp 244m 389mv aggressive 8am (day)><no opponent no opponent>*none* e
Surrounded by oak trees
f | Ancient oak trees surround you in every direction making
| | it difficult to traverse any further. They loom upwards
f-f | as far as your eyes can see, letting no light come through
| | | their tightly-knit leaves and branches. The ground is
f-f-@-f-f| covered in thick patches of dying moss and dried, crumbled
| | | | || leaves. Life in this prison of trees is scarce, as though
f-f-f-f-f| field of fear surrounds the area. The walls of a huge
| | temple rise to the north of you.
f-f-f|
---------+

[Exits: east south west]
A massive owl waits patiently for its next meal.
(Red Aura) A tree-like creature with large fangs looms your way.
A special guard walks in.
A short-maned lion walks in.

<553hp 244m 388mv aggressive 8am (day)><no opponent no opponent>*none* where $$
Surrounded by oak trees
f| Ancient oak trees surround you in every direction making
|| it difficult to traverse any further. They loom upwards
f o-f| as far as your eyes can see, letting no light come through
| || their tightly-knit leaves and branches. The ground is
f-f-@-f f| covered in thick patches of dying moss and dried, crumbled
| | | | || leaves. Life in this prison of trees is scarce, as though
f-f-f-f-f| field of fear surrounds the area. The walls of a huge
| || temple rise to the north of you.
f-f-f-f|
---------+

[Exits: east south west]
A short-maned lion walks in.
A special guard walks in.

<553hp 244m 387mv aggressive 8am (day)><no opponent no opponent>*none* murder $$
<PK> Dunn A ravaged shelter

<553hp 244m 387mv aggressive 8am (day)><no opponent no opponent>*none* s
They aren't here.

<553hp 244m 387mv aggressive 8am (day)><no opponent no opponent>*none* scan all
Surrounded by oak trees
f o-f| Ancient oak trees surround you in every direction making
| || it difficult to traverse any further. They loom upwards
f-f-f-f f| as far as your eyes can see, letting no light come through
| | | | || their tightly-knit leaves and branches. The ground is
f-f-@-f-f| covered in thick patches of dying moss and dried, crumbled
| || leaves. Life in this prison of trees is scarce, as though
f-f-f-f| field of fear surrounds the area.
| ||
f-f|
---------+

[Exits: north east west]
(Red Aura) A tree-like creature with large fangs looms your way.
A special guard walks in.
A short-maned lion walks in.

<553hp 244m 386mv aggressive 8am (day)><no opponent no opponent>*none* e
You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
A massive owl waits patiently for its next meal.
*** Range 3 (east) ***
A massive owl waits patiently for its next meal.
(Red Aura) A tree-like creature with large fangs looms your way.
You scan west.
*** Range 1 (west) ***
A druid is here, chanting in a mysterious language.
A druid is here, chanting in a mysterious language.
*** Range 3 (west) ***
A druid is here, chanting in a mysterious language.
A long earthworm wiggles towards you.

<553hp 244m 386mv aggressive 8am (day)><no opponent no opponent>*none* Surrounded by oak trees
o-f-f| Ancient oak trees surround you in every direction making
| || it difficult to traverse any further. They loom upwards
f-f-f f-f| as far as your eyes can see, letting no light come through
| | | | || their tightly-knit leaves and branches. The ground is
f-f-@-f-f| covered in thick patches of dying moss and dried, crumbled
| | || leaves. Life in this prison of trees is scarce, as though
f-f-f-f-f| field of fear surrounds the area. The walls of a huge
| | || temple rise to the north of you.
f-f-f|
---------+

[Exits: north east west]
A pile of dark oak covered with black vines is here.
A short-maned lion walks in.
A special guard walks in.

<553hp 244m 385mv aggressive 8am (day)><no opponent no opponent>*none* e
A narrow trail
o-f-f | Light filters in through the canopy here, brushing past
| | | the trees and casting long shadows on the ground. This
f-f f-f | part of the forest is eerie and very humid. A soft wind
| | | | | floats by gradually and slowly, carrying upon it a pine
f-f-@-f ~| scent that is mixed with the burning bark of the oaks
| | || here. The enormous trees that surround you have been
f-f-f-f-f| etched with small mysterious symbols. Some strange force
| | | || is at work here, giving long life to these surroundings.
f-f-f-f|
---------+

[Exits: north east south west]
A massive owl waits patiently for its next meal.
A special guard walks in.
A short-maned lion walks in.

<553hp 244m 384mv aggressive 8am (day)><no opponent no opponent>*none* murder $$
where $$
They aren't here.

<553hp 244m 384mv aggressive 8am (day)><no opponent no opponent>*none* <PK> Dunn The ruins of a treetop village

<553hp 244m 384mv aggressive 8am (day)><no opponent no opponent>*none* e
The eastern edge of the forest
o-f-f | A steep incline of rock prevents you from moving further
| | | eastward. The rock is unusually smooth, as though it were
f f-f | done by hand. The trees surrounding you are as immense
| | | | as the rest of the forest if not larger. As you look closer,
f-f-@ ~ | you notice small mysterious symbols etched around the base
| | | | of the enormous trees that border along the incline. What
f-f-f-f | life was visible before, have avoided this section of the
| | | | | woods.
f-f-f-f |
---------+

[Exits: north south west]
A massive owl waits patiently for its next meal.
(Red Aura) A tree-like creature with large fangs looms your way.
A short-maned lion walks in.
A special guard walks in.

<553hp 244m 383mv aggressive 8am (day)><no opponent no opponent>*none* where $$
<PK> Dunn A large intersection in the trail

<553hp 244m 383mv aggressive 8am (day)><no opponent no opponent>*none* n
The eastern edge of the forest
f-o | A steep incline of rock prevents you from moving further
| | | eastward. The rock is unusually smooth, as though it were
o-f-f | done by hand. The trees surrounding you are as immense
| | | as the rest of the forest if not larger. As you look closer,
f f-@ | you notice small mysterious symbols etched around the base
| | | | of the enormous trees that border along the incline. What
f-f-f ~ | life was visible before, have avoided this section of the
| | | | woods.
f-f-f-f |
---------+

[Exits: north south west]
(Red Aura) A tree-like creature with large fangs looms your way.
A special guard walks in.
A short-maned lion walks in.

<553hp 244m 382mv aggressive 8am (day)><no opponent no opponent>*none* n
where $$
n
The eastern edge of the forest
f-f | A steep incline of rock prevents you from moving further
| | | eastward. The rock is unusually smooth, as though it were
f-o | done by hand. The trees surrounding you are as immense as
| | | the rest of the forest if not larger. As you look closer,
o-f-@ | you notice small mysterious symbols etched around the base
| | | of the enormous trees that border along the incline. What
f f-f | life was visible before, have avoided this section of the
| | | | woods.
f-f-f |
---------+

[Exits: north south west]
A massive owl waits patiently for its next meal.
A short-maned lion walks in.
A special guard walks in.

<553hp 244m 381mv aggressive 8am (day)><no opponent no opponent>*none* <PK> Dunn Inside the Sanctuary of Armageddon

<553hp 244m 381mv aggressive 8am (day)><no opponent no opponent>*none* Beneath a treetop village
f-f-f | This part of the forest has been cleared, and looks lighter
| | | than most of the rest. The bark has been stripped from the
f-f | trees and replaced with rope ladders that lead up their trunk
| | | to a village high above. Pebbles and small sticks lie about
f-@ | the ground, a few pine cones littered about the place to
| | | punctuate them. The surface of the trees is white, strange
o-f-f | symbols carved into their bases near the root.
| | |
f-f |
---------+

[Exits: north south west up]
A special guard walks in.
A short-maned lion walks in.

<553hp 244m 380mv aggressive 8am (day)><no opponent no opponent>*none* where $$
<PK> Dunn Inside the Sanctuary of Armageddon

<553hp 244m 380mv aggressive 8am (day)><no opponent no opponent>*none* s
The eastern edge of the forest
f-f | A steep incline of rock prevents you from moving further
| | | eastward. The rock is unusually smooth, as though it were
f-o | done by hand. The trees surrounding you are as immense as
| | | the rest of the forest if not larger. As you look closer,
o-f-@ | you notice small mysterious symbols etched around the base
| | | of the enormous trees that border along the incline. What
f f-f | life was visible before, have avoided this section of the
| | | | woods.
f-f-f |
---------+

[Exits: north south west]
A massive owl waits patiently for its next meal.
A short-maned lion walks in.
A special guard walks in.

<553hp 244m 379mv aggressive 8am (day)><no opponent no opponent>*none* s
The eastern edge of the forest
f-o | A steep incline of rock prevents you from moving further
| | | eastward. The rock is unusually smooth, as though it were
o-f-f | done by hand. The trees surrounding you are as immense
| | | as the rest of the forest if not larger. As you look closer,
f f-@ | you notice small mysterious symbols etched around the base
| | | | of the enormous trees that border along the incline. What
f-f-f ~ | life was visible before, have avoided this section of the
| | | | woods.
f-f-f-f |
---------+

[Exits: north south west]
(Red Aura) A tree-like creature with large fangs looms your way.
A special guard walks in.
A short-maned lion walks in.

<553hp 244m 378mv aggressive 8am (day)><no opponent no opponent>*none* w
A narrow trail
f-o | Light filters in through the canopy here, brushing past
| | | the trees and casting long shadows on the ground. This
o-f-f | part of the forest is eerie and very humid. A soft wind
| | | floats by gradually and slowly, carrying upon it a pine
f-f @-f | scent that is mixed with the burning bark of the oaks
| | | | | here. The enormous trees that surround you have been
f-f-f-f ~| etched with small mysterious symbols. Some strange force
| | || is at work here, giving long life to these surroundings.
f-f-f-f-f|
---------+

[Exits: north east south]
A short-maned lion walks in.
A special guard walks in.

<553hp 244m 377mv aggressive 8am (day)><no opponent no opponent>*none* n
where $$
A large intersection in the trail
f-f | Ight filters in through the canopy here, brushing past
| | | the trees and casting long shadows on the ground. This
f-o | part of the forest is eerie and very humid. A soft wind
| | | floats by gradually and slowly, carrying upon it a pine
o-@-f | scent that is mixed with the burning bark of the oaks here.
| | | The enormous trees that surround you have been etched with
f-f f-f | small mysterious symbols. Some strange force is at work
| | | | | here, giving long life to these surroundings. To the west
f-f-f-f | is an aperture, opening up into the entrance of a gigantic
---------+ temple in the centre of the forest.

[Exits: north east south west]
A special guard walks in.
A short-maned lion walks in.

<553hp 244m 376mv aggressive 8am (day)><no opponent no opponent>*none* <PK> Dunn A gloomy hallway

<553hp 244m 376mv aggressive 8am (day)><no opponent no opponent>*none* w
The Aperture to Armageddon
f-f| The trees suddenly dissapear and all forms of natural
| || light have faded. Fierce bolts of violet and blue energy
f-o| fly in all directions. They swirl about the area, converging
| || to a single point that seems to be a portal of some sort.
@-f-f| Violent bursts of wind emerges from within. Images of
| || destruction and violence can be seen from the inside,
f-f f-f| while screams of pain and agony flow outward.
| | | ||
f-f-f-f-f|
---------+

[Exits: east up]
(White Aura) Goren, the Sanctuary Guardian, stands diligently before the aperture.
A short-maned lion walks in.
A special guard walks in.

<553hp 244m 375mv aggressive 8am (day)><no opponent no opponent>*none* sumn dunn
You failed the summon.

<553hp 214m 375mv aggressive 8am (day)><no opponent no opponent>*none* sumn dunn
You lost your concentration.
The white aura around your body fades.

<570hp 218m 403mv aggressive 9am (day)><no opponent no opponent>*none* sanc
You are surrounded by a white aura.

<570hp 143m 403mv aggressive 9am (day)><no opponent no opponent>*none* where $$
<PK> Dunn Piles of rotting corpses

<570hp 143m 403mv aggressive 9am (day)><no opponent no opponent>*none* sumn dunn
You lost your concentration.

<570hp 128m 403mv aggressive 9am (day)><no opponent no opponent>*none* e
A large intersection in the trail
f-f | Ight filters in through the canopy here, brushing past
| | | the trees and casting long shadows on the ground. This
f-o | part of the forest is eerie and very humid. A soft wind
| | | floats by gradually and slowly, carrying upon it a pine
o-@-f | scent that is mixed with the burning bark of the oaks here.
| | | The enormous trees that surround you have been etched with
f-f f-f | small mysterious symbols. Some strange force is at work
| | | | | here, giving long life to these surroundings. To the west
f-f-f-f | is an aperture, opening up into the entrance of a gigantic
---------+ temple in the centre of the forest.

[Exits: north east south west]
A special guard walks in.
A short-maned lion walks in.

<570hp 128m 402mv aggressive 9am (day)><no opponent no opponent>*none* e
The eastern edge of the forest
f-f | A steep incline of rock prevents you from moving further
| | | eastward. The rock is unusually smooth, as though it were
f-o | done by hand. The trees surrounding you are as immense as
| | | the rest of the forest if not larger. As you look closer,
o-f-@ | you notice small mysterious symbols etched around the base
| | | of the enormous trees that border along the incline. What
f f-f | life was visible before, have avoided this section of the
| | | | woods.
f-f-f |
---------+

[Exits: north south west]
A massive owl waits patiently for its next meal.
A short-maned lion walks in.
A special guard walks in.

<570hp 128m 401mv aggressive 9am (day)><no opponent no opponent>*none* n
Beneath a treetop village
f-f-f | This part of the forest has been cleared, and looks lighter
| | | than most of the rest. The bark has been stripped from the
f-f | trees and replaced with rope ladders that lead up their trunk
| | | to a village high above. Pebbles and small sticks lie about
f-@ | the ground, a few pine cones littered about the place to
| | | punctuate them. The surface of the trees is white, strange
o-f-f | symbols carved into their bases near the root.
| | |
f-f |
---------+

[Exits: north south west up]
A special guard walks in.
A short-maned lion walks in.

<570hp 128m 400mv aggressive 9am (day)><no opponent no opponent>*none* u
s
The ruins of a treetop village
| This once prosperous treetop village has been reduced to ruin
| by some monstrous creature. Spider webs ravel themselves around
. * | the branches of the trees, glistening with their sticky surface.
^ | | The leaves upon the trees here appear to have been eaten.
@-o> | This village has been deserted long ago, and now gathers dust
| | and cobwebs, its welcome long expired. A shrill wind is carried
o-o | upon the air, a putrid scent riding upon it.
v |
|
---------+

[Exits: north east south down]
A short-maned lion walks in.
A special guard walks in.

<570hp 128m 399mv aggressive 9am (day)><no opponent no opponent>*none* e
The ruins of a treetop village
* | This once prosperous treetop village has been reduced to ruin
^ | | by some monstrous creature. Spider webs ravel themselves around
o-o> | the branches of the trees, glistening with their sticky surface.
| | The leaves upon the trees here appear to have been eaten.
@-o | This village has been deserted long ago, and now gathers dust
v | and cobwebs, its welcome long expired. A shrill wind is carried
. | upon the air, a putrid scent riding upon it.
|
|
---------+

[Exits: north east south]
A druid is here, chanting in a mysterious language.
A special guard walks in.
A short-maned lion walks in.
An insipid druid says 'Have faith in nature.'

<570hp 128m 398mv aggressive 9am (day)><no opponent no opponent>*none* A ravaged shelter
* | Bodies have been piled side by side here as if they have been
^ | | harvested. They have been battered to an ugly state leaving
o-o> | them unrecognisable and disgusting to look at. In the centre
| | of the pile of dead bodies is a tree that reaches high up into
o-@ | the heavens, its evil branches looming outwards overshadowing
v | the carnage below it. Some of the bodies have been skinned,
. | making you wonder what has became of them.
|
|
---------+

[Exits: west]
A survivor is here, treating her wounds.
A short-maned lion walks in.
A special guard walks in.

<570hp 128m 397mv aggressive 9am (day)><no opponent no opponent>*none* get robe
You see no robe here.

<570hp 128m 397mv aggressive 9am (day)><no opponent no opponent>*none* w
The ruins of a treetop village
* | This once prosperous treetop village has been reduced to ruin
^ | | by some monstrous creature. Spider webs ravel themselves around
o-o> | the branches of the trees, glistening with their sticky surface.
| | The leaves upon the trees here appear to have been eaten.
@-o | This village has been deserted long ago, and now gathers dust
v | and cobwebs, its welcome long expired. A shrill wind is carried
. | upon the air, a putrid scent riding upon it.
|
|
---------+

[Exits: north east south]
A druid is here, chanting in a mysterious language.
A special guard walks in.
A short-maned lion walks in.
An insipid druid says 'Have faith in nature.'

<570hp 128m 396mv aggressive 9am (day)><no opponent no opponent>*none* n
The ruins of a treetop village
| This once prosperous treetop village has been reduced to ruin
| by some monstrous creature. Spider webs ravel themselves around
. * | the branches of the trees, glistening with their sticky surface.
^ | | The leaves upon the trees here appear to have been eaten.
@-o> | This village has been deserted long ago, and now gathers dust
| | and cobwebs, its welcome long expired. A shrill wind is carried
o-o | upon the air, a putrid scent riding upon it.
v |
|
---------+

[Exits: north east south down]
A short-maned lion walks in.
A special guard walks in.

<570hp 128m 395mv aggressive 9am (day)><no opponent no opponent>*none* d
Beneath a treetop village
f-f-f | This part of the forest has been cleared, and looks lighter
| | | than most of the rest. The bark has been stripped from the
f-f | trees and replaced with rope ladders that lead up their trunk
| | | to a village high above. Pebbles and small sticks lie about
f-@ | the ground, a few pine cones littered about the place to
| | | punctuate them. The surface of the trees is white, strange
o-f-f | symbols carved into their bases near the root.
| | |
f-f |
---------+

[Exits: north south west up]
A skinny mouse scampers about, looking for something to eat.
A special guard walks in.
A short-maned lion walks in.

<570hp 128m 394mv aggressive 9am (day)><no opponent no opponent>*none*
A skinny mouse walks north.

<570hp 128m 394mv aggressive 9am (day)><no opponent no opponent>*none* w
A narrow trail
f-f-f-f | Light filters in through the canopy here, brushing past
| | | the trees and casting long shadows on the ground. This
f-f | part of the forest is eerie and very humid. A soft wind
| | | floats by gradually and slowly, carrying upon it a pine
@-o | scent that is mixed with the burning bark of the oaks here.
| | | The enormous trees that surround you have been etched with
o-f-f | small mysterious symbols. Some strange force is at work
| | | here, giving long life to these surroundings.
f-f |
---------+

[Exits: north east south]
A short-maned lion walks in.
A special guard walks in.

<570hp 128m 393mv aggressive 9am (day)><no opponent no opponent>*none* where $$
You break your objective tracking.
<PK> Dunn Piles of rotting corpses

<570hp 128m 393mv aggressive 9am (day)><no opponent no opponent>*none* s
A large intersection in the trail
f-f | Ight filters in through the canopy here, brushing past
| | | the trees and casting long shadows on the ground. This
f-o | part of the forest is eerie and very humid. A soft wind
| | | floats by gradually and slowly, carrying upon it a pine
o-@-f | scent that is mixed with the burning bark of the oaks here.
| | | The enormous trees that surround you have been etched with
f-f f-f | small mysterious symbols. Some strange force is at work
| | | | | here, giving long life to these surroundings. To the west
f-f-f-f | is an aperture, opening up into the entrance of a gigantic
---------+ temple in the centre of the forest.

[Exits: north east south west]
A special guard walks in.
A short-maned lion walks in.

<570hp 128m 392mv aggressive 9am (day)><no opponent no opponent>*none* w
The Aperture to Armageddon
f-f| The trees suddenly dissapear and all forms of natural
| || light have faded. Fierce bolts of violet and blue energy
f-o| fly in all directions. They swirl about the area, converging
| || to a single point that seems to be a portal of some sort.
@-f-f| Violent bursts of wind emerges from within. Images of
| || destruction and violence can be seen from the inside,
f-f f-f| while screams of pain and agony flow outward.
| | | ||
f-f-f-f-f|
---------+

[Exits: east up]
(White Aura) Goren, the Sanctuary Guardian, stands diligently before the aperture.
A short-maned lion walks in.
A special guard walks in.

<570hp 128m 391mv aggressive 9am (day)><no opponent no opponent>*none* sumn dunn
You failed the summon.

<570hp 98m 391mv aggressive 9am (day)><no opponent no opponent>*none* e
n
n
A large intersection in the trail
f-f | Ight filters in through the canopy here, brushing past
| | | the trees and casting long shadows on the ground. This
f-o | part of the forest is eerie and very humid. A soft wind
| | | floats by gradually and slowly, carrying upon it a pine
o-@-f | scent that is mixed with the burning bark of the oaks here.
| | | The enormous trees that surround you have been etched with
f-f f-f | small mysterious symbols. Some strange force is at work
| | | | | here, giving long life to these surroundings. To the west
f-f-f-f | is an aperture, opening up into the entrance of a gigantic
---------+ temple in the centre of the forest.

[Exits: north east south west]
A skinny mouse scampers about, looking for something to eat.
A special guard walks in.
A short-maned lion walks in.

<570hp 98m 390mv aggressive 9am (day)><no opponent no opponent>*none* A narrow trail
f-f-f-f | Light filters in through the canopy here, brushing past
| | | the trees and casting long shadows on the ground. This
f-f | part of the forest is eerie and very humid. A soft wind
| | | floats by gradually and slowly, carrying upon it a pine
@-o | scent that is mixed with the burning bark of the oaks here.
| | | The enormous trees that surround you have been etched with
o-f-f | small mysterious symbols. Some strange force is at work
| | | here, giving long life to these surroundings.
f-f |
---------+

[Exits: north east south]
A short-maned lion walks in.
A special guard walks in.

<570hp 98m 389mv aggressive 9am (day)><no opponent no opponent>*none* n
Surrounded by oak trees
f o f | Ancient oak trees surround you in every direction making
| | | | it difficult to traverse any further. They loom upwards
f-f-f-f | as far as your eyes can see, letting no light come through
| | | their tightly-knit leaves and branches. The ground is covered
@-f | in thick patches of dying moss and dried, crumbled leaves.
| | | Life in this prison of trees is scarce, as though field
f-o | of fear surrounds the area. A thick mist creeps along the
| | | ground to your north.
o-f-f |
---------+

[Exits: north east south]
A massive owl waits patiently for its next meal.
A special guard walks in.
A short-maned lion walks in.

<570hp 98m 388mv aggressive 9am (day)><no opponent no opponent>*none* n
Surrounded by oak trees
f | Ancient oak trees surround you in every direction making
| | it difficult to traverse any further. They loom upwards
f o f | as far as your eyes can see, letting no light come through
| | | | their tightly-knit leaves and branches. The ground is covered
f-f-@-f | in thick patches of dying moss and dried, crumbled leaves.
| | | Life in this prison of trees is scarce, as though field
f-f | of fear surrounds the area. A thick mist creeps along the
| | | ground to your north.
f-o |
---------+

[Exits: north east south west]
A skinny mouse scampers about, looking for something to eat.
A short-maned lion walks in.
A special guard walks in.

<570hp 98m 387mv aggressive 9am (day)><no opponent no opponent>*none* w
Among ancient oak trees
| This is part of a dense forest of ancient oak trees, the
| boles of which tower up into the sky to be lost amid the
f | leafy canopy overhead. Slender beams of sunlight filter
| | down through the leaves onto the dense foliage which covers
f o @ | the floor of the forest. There is life visible in abundance
| | | | here, from the numerous bushes and ferns, to the thick
f-f-f-f | coatings of moss that cover the trunks of the trees.
| | |
f-f |
---------+

[Exits: south]
A special guard walks in.
A short-maned lion walks in.

<570hp 98m 386mv aggressive 9am (day)><no opponent no opponent>*none* Alas, you cannot go that way.

<570hp 98m 386mv aggressive 9am (day)><no opponent no opponent>*none* s
Surrounded by oak trees
f | Ancient oak trees surround you in every direction making
| | it difficult to traverse any further. They loom upwards
f o f | as far as your eyes can see, letting no light come through
| | | | their tightly-knit leaves and branches. The ground is covered
f-f-@-f | in thick patches of dying moss and dried, crumbled leaves.
| | | Life in this prison of trees is scarce, as though field
f-f | of fear surrounds the area. A thick mist creeps along the
| | | ground to your north.
f-o |
---------+

[Exits: north east south west]
A skinny mouse scampers about, looking for something to eat.
A short-maned lion walks in.
A special guard walks in.

<570hp 98m 385mv aggressive 9am (day)><no opponent no opponent>*none* w

A skinny mouse walks east.

<570hp 98m 385mv aggressive 9am (day)><no opponent no opponent>*none* Surrounded by oak trees
f-f | Ancient oak trees surround you in every direction making
| | | it difficult to traverse any further. They loom upwards
f-f o f | as far as your eyes can see, letting no light come through
| | | | | their tightly-knit leaves and branches. The ground is
f-f-@-f-f| covered in thick patches of dying moss and dried, crumbled
| || leaves. Life in this prison of trees is scarce, as though
f-f| field of fear surrounds the area. A thick mist creeps
| || along the ground to your north. The walls of a huge temple
f-o| rise to the south of you.
---------+

[Exits: north east west]
A special guard walks in.
A short-maned lion walks in.

<570hp 98m 384mv aggressive 9am (day)><no opponent no opponent>*none* n
A murky cave
| You find it difficult to navigate around this cave, as
| it is completely filled with a thick mist. Somewhere
f-f | beyond it, horrific screams and yells are heard - as
| | | if someone were being tortured and beaten. The mist reeks
f-f @ f | of rotten flesh and blood. Using the walls to guide you
| | | | | through, you can feel many surgical tools hung in various
f-f-f-f-f| locations. An eerie feeling overwhelms you.
| ||
f-f|
---------+

[Exits: south]
A huge, boiling pot hangs over a small fire.
(White Aura) (Red Aura) A fat, dirty shaman stands here, eating a huge cooked rat.
A short-maned lion walks in.
A special guard walks in.
Devorast says 'I can brew powerful potions if the right components:'
Devorast says 'Lake bass and goblin's toe grants a potion of monster resistance.'
Devorast says 'Perch and defiler's tail grants a potion of monster repulsion.'

<570hp 98m 383mv aggressive 9am (day)><no opponent no opponent>*none* k dev
Your freezing bite MUTILATES Devorast!
Your freezing bite misses Devorast.
Devorast has a few scratches.

<570hp 98m 383mv aggressive 9am (day)><none mob>*Devorast*
Devorast's wrath injures you.
A short-maned lion's claw mauls Devorast.
Your freezing bite devastates Devorast!
Your freezing bite decimates Devorast!
Devorast has some small wounds and bruises.

<563hp 108m 403mv aggressive 10am (day)><none mob>*Devorast* wrat
Your heavenly wrath MANGLES Devorast!
Devorast looks very uncomfortable.
Devorast's wrath misses you.
A short-maned lion's claw decimates Devorast!
Your freezing bite MUTILATES Devorast!
Your freezing bite maims Devorast!
Your slash maims Devorast!
Your freezing bite MUTILATES Devorast!
Devorast has quite a few wounds.

<563hp 78m 403mv aggressive 10am (day)><none mob>*Devorast*
You parry Devorast's wrath.
A short-maned lion's claw misses Devorast.
Your chill DISEMBOWELS Devorast!
Your freezing bite maims Devorast!
Your slash devastates Devorast!
Devorast has some big nasty wounds and scratches.

<563hp 78m 403mv aggressive 10am (day)><none mob>*Devorast* where
flee
Players near you in Armageddon Sanctuary:
<PK> Cedowyl A murky cave
<PK> Dunn Inside the Sanctuary of Armageddon
Devorast has some big nasty wounds and scratches.

<563hp 78m 403mv aggressive 10am (day)><none mob>*Devorast* You flee from combat!
Surrounded by oak trees
f-f | Ancient oak trees surround you in every direction making
| | | it difficult to traverse any further. They loom upwards
f-f o f | as far as your eyes can see, letting no light come through
| | | | | their tightly-knit leaves and branches. The ground is
f-f-@-f-f| covered in thick patches of dying moss and dried, crumbled
| || leaves. Life in this prison of trees is scarce, as though
f-f| field of fear surrounds the area. A thick mist creeps
| || along the ground to your north. The walls of a huge temple
f-o| rise to the south of you.
---------+

[Exits: north east west]
A special guard walks in.

<563hp 78m 402mv aggressive 10am (day)><no opponent no opponent>*none*
A short-maned lion walks in.

<563hp 78m 402mv aggressive 10am (day)><no opponent no opponent>*none* where $$
<PK> Dunn Inside the Sanctuary of Armageddon

<563hp 78m 402mv aggressive 10am (day)><no opponent no opponent>*none* sumn dunn
You failed the summon.

<563hp 48m 402mv aggressive 10am (day)><no opponent no opponent>*none* sumn dunn
You failed the summon.

<563hp 18m 402mv aggressive 10am (day)><no opponent no opponent>*none*
Devorast yells 'Cedowyl! You shall pay!'
Devorast's wrath misses you.
Devorast has some big nasty wounds and scratches.

<563hp 18m 402mv aggressive 10am (day)><none mob>*Devorast* open sack
getd ef sa
flee
You open a Big Ol'Pack Sack.
Devorast's wrath misses you.
A short-maned lion's claw mauls Devorast.
Your freezing bite maims Devorast!
Your pierce maims Devorast!
Your freezing bite maims Devorast!
Devorast looks pretty hurt.

<563hp 18m 402mv aggressive 10am (day)><none mob>*Devorast* I don't understand that.
Devorast looks pretty hurt.

<563hp 18m 402mv aggressive 10am (day)><none mob>*Devorast* You flee from combat!
Surrounded by oak trees
f | Ancient oak trees surround you in every direction making
| | it difficult to traverse any further. They loom upwards
f o f | as far as your eyes can see, letting no light come through
| | | | their tightly-knit leaves and branches. The ground is covered
f-f-@-f | in thick patches of dying moss and dried, crumbled leaves.
| | | Life in this prison of trees is scarce, as though field
f-f | of fear surrounds the area. A thick mist creeps along the
| | | ground to your north.
f-o |
---------+

[Exits: north east south west]
A special guard walks in.

<563hp 18m 401mv aggressive 10am (day)><no opponent no opponent>*none* n
Among ancient oak trees
| This is part of a dense forest of ancient oak trees, the
| boles of which tower up into the sky to be lost amid the
f | leafy canopy overhead. Slender beams of sunlight filter
| | down through the leaves onto the dense foliage which covers
f o @ | the floor of the forest. There is life visible in abundance
| | | | here, from the numerous bushes and ferns, to the thick
f-f-f-f | coatings of moss that cover the trunks of the trees.
| | |
f-f |
---------+

[Exits: south]
A special guard walks in.

<563hp 18m 400mv aggressive 10am (day)><no opponent no opponent>*none* s
w
Surrounded by oak trees
f | Ancient oak trees surround you in every direction making
| | it difficult to traverse any further. They loom upwards
f o f | as far as your eyes can see, letting no light come through
| | | | their tightly-knit leaves and branches. The ground is covered
f-f-@-f | in thick patches of dying moss and dried, crumbled leaves.
| | | Life in this prison of trees is scarce, as though field
f-f | of fear surrounds the area. A thick mist creeps along the
| | | ground to your north.
f-o |
---------+

[Exits: north east south west]
A special guard walks in.

<563hp 18m 399mv aggressive 10am (day)><no opponent no opponent>*none* Surrounded by oak trees
f-f | Ancient oak trees surround you in every direction making
| | | it difficult to traverse any further. They loom upwards
f-f o f | as far as your eyes can see, letting no light come through
| | | | | their tightly-knit leaves and branches. The ground is
f-f-@-f-f| covered in thick patches of dying moss and dried, crumbled
| || leaves. Life in this prison of trees is scarce, as though
f-f| field of fear surrounds the area. A thick mist creeps
| || along the ground to your north. The walls of a huge temple
f-o| rise to the south of you.
---------+

[Exits: north east west]
(White Aura) (Red Aura) A fat, dirty shaman stands here, eating a huge cooked rat.
(Charmed) A short-maned lion is here, fighting Devorast.
A special guard walks in.
Devorast says 'I can brew powerful potions if the right components:'
Devorast says 'Lake bass and goblin's toe grants a potion of monster resistance.'
Devorast says 'Perch and defiler's tail grants a potion of monster repulsion.'
Devorast's wrath mauls a short-maned lion.
A short-maned lion's claw mauls Devorast.

<563hp 18m 398mv aggressive 10am (day)><no opponent no opponent>*none* wrat
You don't have enough mana.
Devorast looks pretty hurt.

<563hp 18m 398mv aggressive 10am (day)><none mob>*Devorast*
Devorast's wrath mauls a short-maned lion.
A short-maned lion's claw mauls Devorast.
Your freezing bite maims Devorast!
Your slash maims Devorast!
Your freezing bite maims Devorast!
Devorast is in awful condition.

<563hp 18m 398mv aggressive 10am (day)><none mob>*Devorast* where
who|who pk
Players near you in Armageddon Sanctuary:
<PK> Cedowyl Surrounded by oak trees
Devorast is in awful condition.

<563hp 18m 398mv aggressive 10am (day)><none mob>*Devorast* [ Illit ] Huulvorc the Mistress of Refraction
[50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[ Dwarf ] <PK> Kaareg the Holy Patriarch of Healing
[51 Stone HER] <PK> [WARLORD] Lorne the Glowering Tower of Power
[ H-Elf ] <PK> (OUTLAW) (WANTED:*****) Dunn the Sage of Arcane Power
[ H-Elf ] Talyira the Baptist
[ Human ] <PK> <HERALD> Cyprian the Apostle of Myth
Players found: 7
There are 7 characters on; the most on this past month was 15.
Devorast is in awful condition.

<563hp 18m 398mv aggressive 10am (day)><none mob>*Devorast* [50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[50 Dwarf Hea] <PK> (JUGGERNAUT) Kaareg the Holy Patriarch of Healing
[51 Stone HER] <PK> [WARLORD] Lorne the Glowering Tower of Power
[50 H-Elf Inv] <PK> (OUTLAW) (WANTED:*****) Dunn the Sage of Arcane Power
[50 Human Hea] <PK> <HERALD> Cyprian the Apostle of Myth
Players found: 5
There are 7 characters on; the most on this past month was 15.
Devorast is in awful condition.

<563hp 18m 398mv aggressive 10am (day)><none mob>*Devorast* s
No way! You are still fighting!
Devorast is in awful condition.

<563hp 18m 398mv aggressive 10am (day)><none mob>*Devorast*
A short-maned lion's claw mauls Devorast.
Your freezing bite devastates Devorast!
Your slash maims Devorast!
Your freezing bite maims Devorast!
Devorast is DEAD!!
Devorast's heart is torn from his chest.
You get 269 gold coins from the corpse of Devorast.
Eloret gives you 30 gold coins for your sacrifice.

<563hp 18m 398mv aggressive 10am (day)><no opponent no opponent>*none*
Your rage ebbs.

<582hp 27m 403mv aggressive 11am (day)><no opponent no opponent>*none* flee
You aren't fighting anyone.

<582hp 27m 403mv aggressive 11am (day)><no opponent no opponent>*none* s
Alas, you cannot go that way.

<582hp 27m 403mv aggressive 11am (day)><no opponent no opponent>*none* look
Surrounded by oak trees
f-f | Ancient oak trees surround you in every direction making
| | | it difficult to traverse any further. They loom upwards
f-f o f | as far as your eyes can see, letting no light come through
| | | | | their tightly-knit leaves and branches. The ground is
f-f-@-f-f| covered in thick patches of dying moss and dried, crumbled
| || leaves. Life in this prison of trees is scarce, as though
f-f| field of fear surrounds the area. A thick mist creeps
| || along the ground to your north. The walls of a huge temple
f-o| rise to the south of you.
---------+

[Exits: north east west]
A wooden key has been left here.
The torn-out heart of Devorast is lying here.
(Charmed) A special guard stands here, red with anger.
(Charmed) A short-maned lion is here, faithfully guarding its master.

<582hp 27m 403mv aggressive 11am (day)><no opponent no opponent>*none* w
Surrounded by oak trees
f-f | Ancient oak trees surround you in every direction making
| | | it difficult to traverse any further. They loom upwards
f-f-f o f| as far as your eyes can see, letting no light come through
| | | || their tightly-knit leaves and branches. The ground is
f-@-f-f| covered in thick patches of dying moss and dried, crumbled
|| leaves. Life in this prison of trees is scarce, as though
f| field of fear surrounds the area. The walls of a huge
|| temple rise to the south of you.
f|
---------+

[Exits: north east west]
A massive owl waits patiently for its next meal.
A special guard walks in.
A short-maned lion walks in.

<582hp 27m 402mv aggressive 11am (day)><no opponent no opponent>*none* w
Surrounded by oak trees
* f-f | Ancient oak trees surround you in every direction making
| | | | it difficult to traverse any further. They loom upwards
o-f-f-f o| as far as your eyes can see, letting no light come through
| | | || their tightly-knit leaves and branches. The ground is
+ @-f-f| covered in thick patches of dying moss and dried, crumbled
| leaves. Life in this prison of trees is scarce, as though
| field of fear surrounds the area. The walls of a huge
| temple rise to the south of you.
|
---------+

[Exits: north east]
A short-maned lion walks in.
A special guard walks in.

<582hp 27m 401mv aggressive 11am (day)><no opponent no opponent>*none* n
The northern edge of the forest
| A steep incline of rock prevents you from moving further
| north. The rock is unusually smooth, as though it were
* f-f | done by hand. The trees surrounding you are as immense
| | | | as the rest of the forest if not larger. They seem less
o-f-@-f o| healthier than the others in the forest, as if their life
| | | || force were being used for another purpose. As you look
+ f-f-f| closer, you notice small mysterious symbols etched around
| the base of the enormous trees that border along the incline.
|
---------+

[Exits: north east south west]
A druid is here, chanting in a mysterious language.
A special guard walks in.
A short-maned lion walks in.

<582hp 27m 400mv aggressive 11am (day)><no opponent no opponent>*none* w
w
The northern edge of the forest
| A steep incline of rock prevents you from moving further north.
| The rock is unusually smooth, as though it were done by hand.
* f-f| The trees surrounding you are as immense as the rest of the forest
| | || if not larger. They seem less healthier than the others in the
+-o-@-f-f| forest, as if their life force were being used for another purpose.
| | | || As you look closer, you notice small mysterious symbols etched
+-+ f-f| around the base of the enormous trees that border along the incline.
| |
+ |
---------+

[Exits: east west]
A massive owl waits patiently for its next meal.
A short-maned lion walks in.
A special guard walks in.

<582hp 27m 399mv aggressive 11am (day)><no opponent no opponent>*none* Before a rustic cottage
| You stand in a small clearing in the forest before an old,
| broken-down cottage made of dark wood. Tree stumps of various
* f| sizes are scattered about the area along with random piles
| || of wood and sawdust. It is unusually quiet here, lacking the
+-@-f-f| usual sounds of nature you heard before. You notice the corpse
| | || of a small rabbit carefully placed on one of the stumps surrounded
f-+-+ f| by strange dark trinkets. A trail of blood leads to a doorway
| | | to your north.
f-+ |
---------+

[Exits: north east south west]
A druid is here, chanting in a mysterious language.
A special guard walks in.
A short-maned lion walks in.

<582hp 27m 398mv aggressive 11am (day)><no opponent no opponent>*none* s
w
A very muddy path
* f| Filth. Various clumps of mud have been flung everywhere,
| || lining the thick trunks of numerous oak trees near by. The
+-o-f-f| ground seems very unstable and you feel yourself sink slowly
| | || into the ground with every step. You wonder how all this
f-+-@ f| mud was formed in the first place.
| | |
f-+ *-S |
| | | |
f-+-o |
---------+

[Exits: north west]
A short-maned lion walks in.
A special guard walks in.

<582hp 27m 397mv aggressive 11am (day)><no opponent no opponent>*none* w
A very muddy path
* | Filth. Various clumps of mud have been flung everywhere,
| | lining the thick trunks of numerous oak trees near by.
+-o-f| The ground seems very unstable and you feel yourself sink
| | | slowly into the ground with every step. You wonder how
f-@-+ | all this mud was formed in the first place.
| | |
+-f-+ *-S|
| | | |
f-+-o |
---------+

[Exits: north east south west]
A special guard walks in.
A short-maned lion walks in.

<582hp 27m 396mv aggressive 11am (day)><no opponent no opponent>*none* The western edge of the forest
*| A steep incline of rock prevents you from moving further
|| westward. The rock is unusually smooth, as though it
+ +-o| were done by hand. The trees surrounding you are as immense
| | || as the rest of the forest if not larger. As you look
+ @-+-+| closer, you notice small mysterious symbols etched around
| | | | the base of the enormous trees that border along the
+-+-f-+ *| incline. What life was visible before, have avoided this
| | || section of the woods.
f-+-o|
---------+

[Exits: east south]
(Red Aura) A tree-like creature with large fangs looms your way.
A short-maned lion walks in.
A special guard walks in.

<582hp 27m 395mv aggressive 11am (day)><no opponent no opponent>*none* s
w
The western edge of the forest
+ +-o| A steep incline of rock prevents you from moving further
| | || westward. The rock is unusually smooth, as though it
+ f-+-+| were done by hand. The trees surrounding you are as immense
| | | | as the rest of the forest if not larger. As you look
+-+-@-+ *| closer, you notice small mysterious symbols etched around
| | || the base of the enormous trees that border along the
f-+-o| incline. What life was visible before, have avoided this
| | | section of the woods.
f-+-f|
---------+

[Exits: north east south west]
A special guard walks in.
A short-maned lion walks in.

<582hp 27m 394mv aggressive 11am (day)><no opponent no opponent>*none* w
A Dusty Road
+-+ +| The sides of the road are marked out by cartwheel marks,
| || dug into the ground by something heavy. In between the
+ f-+| tracks a tuft of long grass grows, its spiky mane covered
| | || in moisture. As you move outward toward the edges of
+-+-@-f-+| the lane, grasses and weeds start to grow over it. The
| || grass is short and colored green and brown, colourful
f-+| thistles and weeds poking out of it. The road moves off
| || toward the west and a forest stands to the east.
f-+|
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<582hp 27m 393mv aggressive 11am (day)><no opponent no opponent>*none* where
A Dusty Road
+-+-+ | The sides of the road are marked out by cartwheel marks,
| | dug into the ground by something heavy. In between the
+ f| tracks a tuft of long grass grows, its spiky mane covered
| || in moisture. As you move outward toward the edges of
+-+-@-+-f| the lane, grasses and weeds start to grow over it. The
|| grass is short and colored green and brown, colourful
f| thistles and weeds poking out of it. The road moves off
|| toward the rivers edge to the east, it also leads to
f| the west and north.
---------+

[Exits: north east west]
A special guard walks in.
A short-maned lion walks in.

<582hp 27m 392mv aggressive 11am (day)><no opponent no opponent>*none* n
n
Players near you in Gwidry:
<PK> Cedowyl A Dusty Road

<582hp 27m 392mv aggressive 11am (day)><no opponent no opponent>*none* A Dusty Road
+-*-o | The sides of the road are marked out by cartwheel marks,
| | dug into the ground by something heavy. In between the
+-+-+ | tracks a tuft of long grass grows, its spiky mane covered
| | in moisture. As you move outward toward the edges of
@ f| the lane, grasses and weeds start to grow over it. The
| || grass is short and colored green and brown, colourful
+-+-+-+-f| thistles and weeds poking out of it. A building sits
|| off to the west and a forest stands darkly to the east.
f|
---------+

[Exits: north south (west)]
A short-maned lion walks in.
A special guard walks in.

<582hp 27m 391mv aggressive 11am (day)><no opponent no opponent>*none* A Dusty Road
| You are at the intersection of two roads quietly running
| through the small agricultural village of Gwidry. Wandering
+-*-o | off westwards is an old dusty path that has been manufactured
| | entirely by the action of people walking over the grass,
+-+-@ | slowly creating a track. To the south an old lane leads
| | down towards the river Azial, paved with small stones.
+ f| Grass grows all around here, most of it beginning to
| || suffocate under the presence of weeds. A building lies
+-+-+-+-f| to the north, and a forest stands darkly to the east.
---------+

[Exits: south west]
A special guard walks in.
A short-maned lion walks in.

<582hp 27m 390mv aggressive 11am (day)><no opponent no opponent>*none* s
s
A Dusty Road
+-*-o | The sides of the road are marked out by cartwheel marks,
| | dug into the ground by something heavy. In between the
+-+-+ | tracks a tuft of long grass grows, its spiky mane covered
| | in moisture. As you move outward toward the edges of
@ f| the lane, grasses and weeds start to grow over it. The
| || grass is short and colored green and brown, colourful
+-+-+-+-f| thistles and weeds poking out of it. A building sits
|| off to the west and a forest stands darkly to the east.
f|
---------+

[Exits: north south (west)]
A short-maned lion walks in.
A special guard walks in.

<582hp 27m 389mv aggressive 11am (day)><no opponent no opponent>*none* A Dusty Road
+-+-+ | The sides of the road are marked out by cartwheel marks,
| | dug into the ground by something heavy. In between the
+ f| tracks a tuft of long grass grows, its spiky mane covered
| || in moisture. As you move outward toward the edges of
+-+-@-+-f| the lane, grasses and weeds start to grow over it. The
|| grass is short and colored green and brown, colourful
f| thistles and weeds poking out of it. The road moves off
|| toward the rivers edge to the east, it also leads to
f| the west and north.
---------+

[Exits: north east west]
A special guard walks in.
A short-maned lion walks in.

<582hp 27m 388mv aggressive 11am (day)><no opponent no opponent>*none* e
e
e
A Dusty Road
+-+ +| The sides of the road are marked out by cartwheel marks,
| || dug into the ground by something heavy. In between the
+ f-+| tracks a tuft of long grass grows, its spiky mane covered
| | || in moisture. As you move outward toward the edges of
+-+-@-f-+| the lane, grasses and weeds start to grow over it. The
| || grass is short and colored green and brown, colourful
f-+| thistles and weeds poking out of it. The road moves off
| || toward the west and a forest stands to the east.
f-+|
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<582hp 27m 387mv aggressive 11am (day)><no opponent no opponent>*none* The western edge of the forest
+ +-o| A steep incline of rock prevents you from moving further
| | || westward. The rock is unusually smooth, as though it
+ f-+-+| were done by hand. The trees surrounding you are as immense
| | | | as the rest of the forest if not larger. As you look
+-+-@-+ *| closer, you notice small mysterious symbols etched around
| | || the base of the enormous trees that border along the
f-+-o| incline. What life was visible before, have avoided this
| | | section of the woods.
f-+-f|
---------+

[Exits: north east south west]
A special guard walks in.
A short-maned lion walks in.

<582hp 27m 386mv aggressive 11am (day)><no opponent no opponent>*none* e
A very muddy path
+-o-f| Filth. Various clumps of mud have been flung everywhere,
| | | lining the thick trunks of numerous oak trees near by.
f-+-+ | The ground seems very unstable and you feel yourself sink
| | | slowly into the ground with every step. You wonder how
+-f-@ *-S| all this mud was formed in the first place.
| | | |
f-+-o |
| | |
f-+-f |
---------+

[Exits: north south west]
A short-maned lion walks in.
A special guard walks in.

<582hp 27m 385mv aggressive 11am (day)><no opponent no opponent>*none* s
Alas, you cannot go that way.

<582hp 27m 385mv aggressive 11am (day)><no opponent no opponent>*none* s
A very muddy path
f-+-+ | Filth. Various clumps of mud have been flung everywhere,
| | | lining the thick trunks of numerous oak trees near by.
+-f-+ *-S| The ground seems very unstable and you feel yourself sink
| | | | slowly into the ground with every step. You wonder how
f-@-o | all this mud was formed in the first place.
| | |
f-+-f |
| | |
+-f |
---------+

[Exits: north east south west]
A special guard walks in.
A short-maned lion walks in.

<582hp 27m 384mv aggressive 11am (day)><no opponent no opponent>*none* e
s
A very muddy path
+-f-+ *-S| Filth. Various clumps of mud have been flung everywhere,
| | | | lining the thick trunks of numerous oak trees near by.
f-+-o | The ground seems very unstable and you feel yourself
| | | sink slowly into the ground with every step. You wonder
f-@-f | how all this mud was formed in the first place. The sound
| | | of gushing water can be heard nearby.
+-f |
| | |
+-f-f|
---------+

[Exits: north east south west down]
A druid is here, chanting in a mysterious language.
A druid is here, chanting in a mysterious language.
A druid is here, chanting in a mysterious language.
A short-maned lion walks in.
A special guard walks in.
An insipid druid says 'Have faith in nature.'
An insipid druid says 'The time draws near, Cedowyl. I can feel it.'

<582hp 27m 383mv aggressive 11am (day)><no opponent no opponent>*none* e
Dense undergrowth
f-+ *-S | This part of the forest is very thick and overgrown with
| | | | vines and all sorts of foilage. The vines crawl across
f-+-o | the path as if attempting to set up a trap for any that
| | | wish to walk past. It looks as if the arrangement was man-made
f-+-@ | for its intricacy. Small dens and burrows have been dug
| | | out of the ground, big enough for animals of small stature
+-f | to shelter inside. Life looks rich in this part of the
| | | forest.
+-f-f |
---------+

[Exits: south west]
A special guard walks in.
A short-maned lion walks in.

<582hp 27m 382mv aggressive 11am (day)><no opponent no opponent>*none* Dense undergrowth
f-+-o | This part of the forest is very thick and overgrown with
| | | vines and all sorts of foilage. The vines crawl across
f-+-f | the path as if attempting to set up a trap for any that
| | | wish to walk past. It looks as if the arrangement was
+-@ | man-made for its intricacy. Small dens and burrows have
| | | been dug out of the ground, big enough for animals of
+-f-f | small stature to shelter inside. Life looks rich in this
| | | | part of the forest.
f-f-f-f|
---------+

[Exits: north south west]
A short-maned lion walks in.
A special guard walks in.

<582hp 27m 381mv aggressive 11am (day)><no opponent no opponent>*none* s
Alas, you cannot go that way.

<582hp 27m 381mv aggressive 11am (day)><no opponent no opponent>*none* e
Dense undergrowth
f-+-f | This part of the forest is very thick and overgrown with
| | | vines and all sorts of foilage. The vines crawl across
+-f | the path as if attempting to set up a trap for any that
| | | wish to walk past. It looks as if the arrangement was
+-@-f | man-made for its intricacy. Small dens and burrows have
| | | | been dug out of the ground, big enough for animals of
f-f-f-f| small stature to shelter inside. Life looks rich in this
| | || part of the forest.
f-f-f|
---------+

[Exits: north east south west up]
A special guard walks in.
A short-maned lion walks in.

<582hp 27m 380mv aggressive 11am (day)><no opponent no opponent>*none* s
e
Dense undergrowth
+-f | This part of the forest is very thick and overgrown with
| | | vines and all sorts of foilage. The vines crawl across
+-f | the path as if attempting to set up a trap for any that
| | | wish to walk past. It looks as if the arrangement was
+-f-@ | man-made for its intricacy. Small dens and burrows have
| | | | been dug out of the ground, big enough for animals of
f-f-f-f-f| small stature to shelter inside. Life looks rich in this
| | | || part of the forest. The walls of a huge temple rise to
f-f-f-f| the north of you.
---------+

[Exits: south west]
A short-maned lion walks in.
A special guard walks in.

<582hp 27m 379mv aggressive 11am (day)><no opponent no opponent>*none* e
Dense undergrowth
+-f | This part of the forest is very thick and overgrown with
| | | vines and all sorts of foilage. The vines crawl across
+-f-f | the path as if attempting to set up a trap for any that
| | | | wish to walk past. It looks as if the arrangement was
f-f-@-f-f| man-made for its intricacy. Small dens and burrows have
| | | || been dug out of the ground, big enough for animals of
f-f-f-f| small stature to shelter inside. Life looks rich in this
| | part of the forest.
f-f|
---------+

[Exits: north east south west]
A special guard walks in.
A short-maned lion walks in.

<582hp 27m 378mv aggressive 11am (day)><no opponent no opponent>*none* Surrounded by oak trees
f | Ancient oak trees surround you in every direction making
| | it difficult to traverse any further. They loom upwards
f-f | as far as your eyes can see, letting no light come through
| | | their tightly-knit leaves and branches. The ground is
f-f-@-f-f| covered in thick patches of dying moss and dried, crumbled
| | | | || leaves. Life in this prison of trees is scarce, as though
f-f-f-f-f| field of fear surrounds the area. The walls of a huge
| | temple rise to the north of you.
f-f-f|
---------+

[Exits: east south west]
A skinny mouse scampers about, looking for something to eat.
A massive owl waits patiently for its next meal.
(Red Aura) A tree-like creature with large fangs looms your way.
A short-maned lion walks in.
A special guard walks in.
A massive owl swoops down swiftly towards a mouse!
A massive owl's bite misses a skinny mouse.

<582hp 27m 377mv aggressive 11am (day)><no opponent no opponent>*none* Surrounded by oak trees
f| Ancient oak trees surround you in every direction making
|| it difficult to traverse any further. They loom upwards
f o-f| as far as your eyes can see, letting no light come through
| || their tightly-knit leaves and branches. The ground is
f-f-@-f f| covered in thick patches of dying moss and dried, crumbled
| | | | || leaves. Life in this prison of trees is scarce, as though
f-f-f-f-f| field of fear surrounds the area. The walls of a huge
| || temple rise to the north of you.
f-f-f-f|
---------+

[Exits: east south west]
A special guard walks in.
A short-maned lion walks in.

<582hp 27m 376mv aggressive 11am (day)><no opponent no opponent>*none* where $$
e
You didn't find any dunn.

<582hp 27m 376mv aggressive 11am (day)><no opponent no opponent>*none* Surrounded by oak trees
f-o| Ancient oak trees surround you in every direction making
| || it difficult to traverse any further. They loom upwards
o-f-f| as far as your eyes can see, letting no light come through
| || their tightly-knit leaves and branches. The ground is
f-f-@ f-f| covered in thick patches of dying moss and dried, crumbled
| | | | || leaves. Life in this prison of trees is scarce, as though
f-f-f-f-f| field of fear surrounds the area. The walls of a huge
| | || temple rise to the north of you.
f-f-f-f-f|
---------+

[Exits: south west]
A druid is here, chanting in a mysterious language.
A short-maned lion walks in.
A special guard walks in.
An insipid druid says 'Nature has brought us life, and it is nature that will end it!'

<582hp 27m 375mv aggressive 11am (day)><no opponent no opponent>*none* s
Surrounded by oak trees
o-f-f| Ancient oak trees surround you in every direction making
| || it difficult to traverse any further. They loom upwards
f-f-f f-f| as far as your eyes can see, letting no light come through
| | | | || their tightly-knit leaves and branches. The ground is
f-f-@-f-f| covered in thick patches of dying moss and dried, crumbled
| | || leaves. Life in this prison of trees is scarce, as though
f-f-f-f-f| field of fear surrounds the area. The walls of a huge
| | || temple rise to the north of you.
f-f-f|
---------+

[Exits: north east west]
A pile of dark oak covered with black vines is here.
A skinny mouse scampers about, looking for something to eat.
A special guard walks in.
A short-maned lion walks in.
A skinny mouse walks north.

<582hp 27m 374mv aggressive 11am (day)><no opponent no opponent>*none* e
e
A narrow trail
o-f-f | Light filters in through the canopy here, brushing past
| | | the trees and casting long shadows on the ground. This
f-f f-f | part of the forest is eerie and very humid. A soft wind
| | | | | floats by gradually and slowly, carrying upon it a pine
f-f-@-f ~| scent that is mixed with the burning bark of the oaks
| | || here. The enormous trees that surround you have been
f-f-f-f-f| etched with small mysterious symbols. Some strange force
| | | || is at work here, giving long life to these surroundings.
f-f-f-f|
---------+

[Exits: north east south west]
A massive owl waits patiently for its next meal.
A short-maned lion walks in.
A special guard walks in.

<582hp 27m 373mv aggressive 11am (day)><no opponent no opponent>*none* e
The eastern edge of the forest
o-f-f | A steep incline of rock prevents you from moving further
| | | eastward. The rock is unusually smooth, as though it were
f f-f | done by hand. The trees surrounding you are as immense
| | | | as the rest of the forest if not larger. As you look closer,
f-f-@ ~ | you notice small mysterious symbols etched around the base
| | | | of the enormous trees that border along the incline. What
f-f-f-f | life was visible before, have avoided this section of the
| | | | | woods.
f-f-f-f |
---------+

[Exits: north south west]
The corpse of a skinny mouse is lying here.
A massive owl waits patiently for its next meal.
(Red Aura) A tree-like creature with large fangs looms your way.
A special guard walks in.
A short-maned lion walks in.

<582hp 27m 372mv evasive 11am (day)><no opponent no opponent>*none* s
e
Alas, you cannot go that way.

<582hp 27m 372mv evasive 11am (day)><no opponent no opponent>*none* n
Among ancient oak trees
f f-f | This is part of a dense forest of ancient oak trees, the
| | | | boles of which tower up into the sky to be lost amid the
f-f-f ~ | leafy canopy overhead. Slender beams of sunlight filter
| | | | down through the leaves onto the dense foliage which covers
f-f-@-f | the floor of the forest. There is life visible in abundance
| | | | | here, from the numerous bushes and ferns, to the thick coatings
f-f-f-f | of moss that cover the trunks of the trees.
|
|
---------+

[Exits: north east south west]
(White Aura) (Red Aura) The Lord of Dark Oak is here.
(Red Aura) A tree-like creature with large fangs looms your way.
A short-maned lion walks in.
A special guard walks in.

<582hp 27m 371mv evasive 11am (day)><no opponent no opponent>*none* Diabolical Clearing
f-f | The ancient forest fades away gradually into odd, spiky shrubs
| | | and tufts of browned grass with jagged blades. The flat, bare
f-f ~ | earth in the center is peculiar in its unnaturally perfect
| | | | circumference. The seams in the dry caked soil seem to form
f-f-@ | runes that shimmer and wriggle in the strange heat rising
| | | | from somewhere deep beneath. Only in the exact middle of the
f-f-f | clearing is the even ground marred, as though something had
| erupted from the otherwise lifeless earth.
|
---------+

[Exits: north south west]
A tattered piece of paper has been dropped on the ground.
A special guard walks in.
A short-maned lion walks in.

<582hp 27m 370mv evasive 11am (day)><no opponent no opponent>*none* Lake in the Forest
f-f | The festering bogs of the dead moors recede here, as the
| | | environment opens into the outskirts of an ancient oak forest.
f-f | Soft marshy ground lies beneath you, a haze of pungent stink
| | | escaping from it. An eerie darkness lies off to the east,
f-f @ | the passage to the west through the trees ahead looking equally
| | | | uninviting. To go north is to enter into a battlezone while
f-f-f | to go west ventures into the dangerous forest of Serin's
| | | | renegade clerics. This area of the forest is occupied by
f-f-f | a small lake, filled with dirty waters. A stone wall borders
---------+ the northern edge of the lake, preventing the water from
flooding into a stone aperture that disappears underground.

[Exits: south down]
A short-maned lion swims in.
A special guard swims in.

<582hp 27m 369mv evasive 11am (day)><no opponent no opponent>*none* d
In Water
| A narrow stone corridor filled from wall to wall with a clean
| and clear flow of increasingly swiftly moving water. The water
~-~-~ | moves in from the north and flows quickly southward, into
| | | a hole near the bottom of a high wall of stone. The ground
~ @ | under the water slopes up steeply toward the north.
|
|
|
|
---------+

[Exits: north up]
A special guard swims in.
A short-maned lion swims in.

<582hp 27m 367mv evasive 11am (day)><no opponent no opponent>*none* n
In Water
| A narrow stone corridor filled from wall to wall with a clean
| and clear flow of increasingly swiftly moving water, moving
| in from the west and slowly curving southward along a quickly
| downsloping floor. The corridor curves quickly here, pointing
~-~-@ | itself generally to the south and the west. The view of the
| | | water ends shortly to the south as it flows under a wall of
~ ~ | stone.
|
|
---------+

[Exits: south west]
A short-maned lion swims in.
A special guard swims in.

<582hp 27m 365mv evasive 11am (day)><no opponent no opponent>*none* where
Players near you in Unsiliel Wood:
<PK> Cedowyl In Water

<582hp 27m 365mv evasive 11am (day)><no opponent no opponent>*none* w
In Water
| A narrow stone corridor filled from wall to wall with a clean
| and clear flow of increasingly swiftly moving water, moving generally
| eastward along a quickly downsloping floor. Off to the east the
| corridor curves quickly off, pointing itself generally southward.
o-~-@-~ | A heavy spray of water can be seen to the west, pounding forcefully
| | | out of the southern wall.
~-~ ~ |
| |
~ |
---------+

[Exits: east west]
A special guard swims in.
A short-maned lion swims in.

<582hp 27m 363mv evasive 11am (day)><no opponent no opponent>*none* w
w
In Water
* | A narrow stone corridor, filled shallowly with water spraying
| | from a highly curved hole in the wall to the south, which splatters
* | against the wall to the north and down into the water below.
| | The water is clean and clear, it sweeps slowly eastward into
*-o-@-~-~| a less shallowly floored area. The entrance to a small cave
| || is to the west, out of the water and over a short stone step.
~-~ ~|
| |
~-~ |
---------+

[Exits: east south west]
A short-maned lion swims in.
A special guard swims in.

<582hp 27m 361mv evasive 11am (day)><no opponent no opponent>*none* The Edge of a Cave
* | A short step is set at the mouth of the cave, smoothly cut
| | into its form by moving water. The ground quickly drops away
* | to the east, into a water filled gully, fed by a highly curved
| | hole in the north wall, spewing its water with such great
*-@-~-~| force it almost touches the wall to the south before, which
| | stands a good distance away. A trickle of water flows along
~-~ | the southern wall, quickly speeding up as it flows in its
| | easterly direction.
~-~-~ |
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<582hp 27m 359mv evasive 11am (day)><no opponent no opponent>*none* w
n
A Stone Corridor
* | A dark stone corridor, naturally carved into shape by water
| | passing through it for quite a long time, leaving the walls
* | terribly smooth. Near the western wall a trickle of water
| | flows through a clearly unnatural channel carved into the
@-o-~| floor, turning smoothly eastward on an ever shallower channel
|| and overflowing slightly before it touches the southern
~-~| wall, other than that everything looks completely dry,
| | despite the sound of rushing water that seems to echo from
~-~ | all around.
---------+

[Exits: north east]
A short-maned lion walks in.
A special guard walks in.

<582hp 27m 358mv evasive 11am (day)><no opponent no opponent>*none* A Stone Corridor
| A dark stone corridor, naturally carved into shape by
| water passing through it for quite a long time, leaving
* | the walls terribly smooth. Near the western wall a trickle
| | of water flows through a clearly unnatural channel carved
@ | into the floor, other than that everything looks completely
| | dry, despite the sound of rushing water that seems to
*-o-~| echo from all around. A heavy slab of stone leans against
|| the wall the east, not quite fully covering a hole through
~-~| it.
---------+

[Exits: north (east) south]
A special guard walks in.
A short-maned lion walks in.

<582hp 27m 357mv evasive 11am (day)><no opponent no opponent>*none* n
A Stone Corridor
| A dark stone corridor, naturally carved into shape by
| water passing through it for quite a long time, leaving
| the walls terribly smooth. A trickle of water leaks from
| a small hole at the bottom of the western wall, falling
@ | into a clearly unnatural channel carved into the floor,
| | other than that everything looks completely dry - despite
* | the sound of rushing water that seems to echo from all
| | around.
*-o-~|
---------+

[Exits: south up]
(Red Aura) A huge black and white mottled wolf is here.
A short-maned lion walks in.
A special guard walks in.

<582hp 27m 356mv evasive 11am (day)><no opponent no opponent>*none* u
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: east down]
A special guard walks in.
A short-maned lion walks in.

<582hp 27m 355mv evasive 11am (day)><no opponent no opponent>*none* e
You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: east west]
(Red Aura) A brown nkni is here, wandering lazily about.
A short-maned lion walks in.
A special guard walks in.

<582hp 27m 354mv evasive 11am (day)><no opponent no opponent>*none* e
You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<582hp 27m 353mv evasive 11am (day)><no opponent no opponent>*none* e
You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: south west]
A short-maned lion walks in.
A special guard walks in.

<582hp 27m 352mv evasive 11am (day)><no opponent no opponent>*none* s
You have found a secret path through the woods.
You manage to squeeze your way southward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: north east]
A special guard walks in.
A short-maned lion walks in.

<582hp 27m 351mv evasive 11am (day)><no opponent no opponent>*none* e
You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<582hp 27m 350mv evasive 11am (day)><no opponent no opponent>*none* e
You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: north west]
A small orange fox is here.
A special guard walks in.
A short-maned lion walks in.

<582hp 27m 349mv evasive 11am (day)><no opponent no opponent>*none* n
You manage to squeeze your way northward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: east south]
(Red Aura) An undead butterfly is here, fluttering blindly about.
A short-maned lion walks in.
A special guard walks in.

<582hp 27m 348mv evasive 11am (day)><no opponent no opponent>*none* e
You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<582hp 27m 347mv evasive 11am (day)><no opponent no opponent>*none* where $$
You didn't find any dunn.

<582hp 27m 347mv evasive 11am (day)><no opponent no opponent>*none* e
You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: north west]
A short-maned lion walks in.
A special guard walks in.

<598hp 43m 400mv evasive 12pm (noon)><no opponent no opponent>*none* n
You manage to squeeze your way northward.
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f-f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north east south]
(Red Aura) A huge black and white mottled wolf is here.
A special guard walks in.
A short-maned lion walks in.

<598hp 43m 399mv evasive 12pm (noon)><no opponent no opponent>*none* e
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f-f| types of bushes surround the trees, though few of them
|| are blooming with the little light that is able to get
f| to them during daylight hours. A tiny sprout of brilliantly
|| colored Tukea grows at the base of one of the trees.
o-f| The rustling of the needle covered branches rubbing against
---------+ one another fills the air.

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<598hp 43m 398mv evasive 12pm (noon)><no opponent no opponent>*none* where $$
e
You didn't find any dunn.

<598hp 43m 398mv evasive 12pm (noon)><no opponent no opponent>*none* A Moss Covered Path
f f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large numbers
| || of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<598hp 43m 397mv evasive 12pm (noon)><no opponent no opponent>*none* e
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]
A rotund man in fine leather forages in the forest.
A short-maned lion walks in.
A special guard walks in.

<598hp 43m 396mv evasive 12pm (noon)><no opponent no opponent>*none* s
s
A Wide Path
f | A wide, well used path surrounded by tall trees with dark
| | brown bark and thin branches weighed down with large numbers
f-f-f-f-f| of needles. Simfea, Carss, Fiek, and a few other types
| || of bushes surround the trees, though few of them are blooming
@ f| with the little light that is able to get to them during
| | daylight hours. The side of a rock outcropping rises up
o-f | to the west. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: north south]
A special guard walks in.
A short-maned lion walks in.

<598hp 43m 395mv evasive 12pm (noon)><no opponent no opponent>*none* w
A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types of
| | bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f | a small cave to the west. It may very well be possible to
| slip through an almost hidden crevice in the rock wall to
| the south as well. The rustling of the needle covered branches
---------+ rubbing against one another fills the air.

[Exits: north south west]
A short-maned lion walks in.
A special guard walks in.

<598hp 43m 394mv evasive 12pm (noon)><no opponent no opponent>*none* A Small Dark Cave
f-f-f-f-f| The rocky surface of the cave's floor looks to have been
| | raked and pressed into being level, though near the sides
f | it is actually noticably higher than the rest. A lush
| | bit of green grass grows under black metal bars that are
@-f | covered with magical wards and form a crude and mishapen
| | doorway to the north, it doesnt appear to have a lock
o-f| but the magic of the wards calls out danger, no doubt
| keeping most out. The path leading in and out of the cave
| looks well traveled.
---------+

[Exits: (north) east]
A special guard walks in.
A short-maned lion walks in.

<598hp 43m 393mv evasive 12pm (noon)><no opponent no opponent>*none* where $$
You didn't find any dunn.

<598hp 43m 393mv evasive 12pm (noon)><no opponent no opponent>*none* op n
You open the door north of you.

<598hp 43m 393mv evasive 12pm (noon)><no opponent no opponent>*none* n
murder $$
A Very Small Cave
| A very small and very empty cave with a floor covered in grass
| and other small plants, all of them flourishing, even in the
| absence of the light. Black metal bars, covered with magical
| wards, form a crude and mishapen doorway to the south, it
@ | doesnt appear to have a lock but the magic of the wards calls
| out grave danger, no doubt keeping most from coming in and
| anyone from leaving.
|
|
---------+

[Exits: none]
A short-maned lion walks in.
A special guard walks in.

<598hp 43m 392mv evasive 12pm (noon)><no opponent no opponent>*none* They aren't here.

<598hp 43m 392mv evasive 12pm (noon)><no opponent no opponent>*none* crfo bacon|get bacon|eat bacon
A slab of bacon suddenly appears.

<598hp 18m 392mv evasive 12pm (noon)><no opponent no opponent>*none* where
You get a slab of bacon.

<598hp 18m 392mv evasive 12pm (noon)><no opponent no opponent>*none* You eat a slab of bacon.
You are full.

<598hp 18m 392mv evasive 12pm (noon)><no opponent no opponent>*none* Players near you in Unsiliel Wood:
<PK> Cedowyl A Very Small Cave

<598hp 18m 392mv evasive 12pm (noon)><no opponent no opponent>*none* who|who pk
[ Illit ] Huulvorc the Mistress of Refraction
[50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[ Dwarf ] <PK> Kaareg the Holy Patriarch of Healing
[51 Stone HER] <PK> [WARLORD] Lorne the Glowering Tower of Power
[ H-Elf ] <PK> (OUTLAW) (WANTED:*****) Dunn the Sage of Arcane Power
[ H-Elf ] Talyira the Baptist
[ Human ] <PK> <HERALD> Cyprian the Apostle of Myth
Players found: 7
There are 7 characters on; the most on this past month was 15.

<598hp 18m 392mv evasive 12pm (noon)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[50 Dwarf Hea] <PK> (JUGGERNAUT) Kaareg the Holy Patriarch of Healing
[51 Stone HER] <PK> [WARLORD] Lorne the Glowering Tower of Power
[50 H-Elf Inv] <PK> (OUTLAW) (WANTED:*****) Dunn the Sage of Arcane Power
[50 Human Hea] <PK> <HERALD> Cyprian the Apostle of Myth
Players found: 5
There are 7 characters on; the most on this past month was 15.

<598hp 18m 392mv evasive 12pm (noon)><no opponent no opponent>*none* open sack|get sleep sack|close sack|drop sleep|sleep sleep
It's already open.

<598hp 18m 392mv evasive 12pm (noon)><no opponent no opponent>*none* You get a sleeping bag from a Big Ol'Pack Sack.

<598hp 18m 392mv evasive 12pm (noon)><no opponent no opponent>*none* You close a Big Ol'Pack Sack.

<598hp 18m 392mv evasive 12pm (noon)><no opponent no opponent>*none* You drop a sleeping bag.

<598hp 18m 392mv evasive 12pm (noon)><no opponent no opponent>*none* You go to sleep in a sleeping bag.

<598hp 18m 392mv evasive 12pm (noon)><no opponent no opponent>*none*

<667hp 66m 403mv evasive 1pm (day)><no opponent no opponent>*none* stand|get sleep|open sack|put sleep sack|close sack
You wake and stand up.

<667hp 66m 403mv evasive 1pm (day)><no opponent no opponent>*none* You get a sleeping bag.

<667hp 66m 403mv evasive 1pm (day)><no opponent no opponent>*none* You open a Big Ol'Pack Sack.

<667hp 66m 403mv evasive 1pm (day)><no opponent no opponent>*none* You put a sleeping bag in a Big Ol'Pack Sack.

<667hp 66m 403mv evasive 1pm (day)><no opponent no opponent>*none* where
You close a Big Ol'Pack Sack.

<667hp 66m 403mv evasive 1pm (day)><no opponent no opponent>*none* who|who pk
Players near you in Unsiliel Wood:
<PK> Cedowyl A Very Small Cave

<667hp 66m 403mv evasive 1pm (day)><no opponent no opponent>*none* [ Illit ] Huulvorc the Mistress of Refraction
[50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[ Dwarf ] <PK> Kaareg the Holy Patriarch of Healing
[51 Stone HER] <PK> [WARLORD] Lorne the Glowering Tower of Power
[ H-Elf ] <PK> (OUTLAW) (WANTED:*****) Dunn the Sage of Arcane Power
[ H-Elf ] Talyira the Baptist
[ Human ] <PK> <HERALD> Cyprian the Apostle of Myth
Players found: 7
There are 7 characters on; the most on this past month was 15.

<667hp 66m 403mv evasive 1pm (day)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[50 Dwarf Hea] <PK> (JUGGERNAUT) Kaareg the Holy Patriarch of Healing
[51 Stone HER] <PK> [WARLORD] Lorne the Glowering Tower of Power
[50 H-Elf Inv] <PK> (OUTLAW) (WANTED:*****) Dunn the Sage of Arcane Power
[50 Human Hea] <PK> <HERALD> Cyprian the Apostle of Myth
Players found: 5
There are 7 characters on; the most on this past month was 15.
Rimath the trader auctions 'Place yer bids! a barbed guisarme is being auctioned for 1000 gold!'

<667hp 66m 403mv evasive 1pm (day)><no opponent no opponent>*none* crfo bacon|get bacon|eat bacon
A slab of bacon suddenly appears.

<667hp 41m 403mv evasive 1pm (day)><no opponent no opponent>*none* You get a slab of bacon.

<667hp 41m 403mv evasive 1pm (day)><no opponent no opponent>*none* You are too full to eat more.

<667hp 41m 403mv evasive 1pm (day)><no opponent no opponent>*none* open sack|get sleep sack|close sack|drop sleep|sleep sleep
You open a Big Ol'Pack Sack.

<667hp 41m 403mv evasive 1pm (day)><no opponent no opponent>*none* You can't carry that many items.

<667hp 41m 403mv evasive 1pm (day)><no opponent no opponent>*none* You close a Big Ol'Pack Sack.

<667hp 41m 403mv evasive 1pm (day)><no opponent no opponent>*none* You do not have that item.

<667hp 41m 403mv evasive 1pm (day)><no opponent no opponent>*none* You don't see that here.

<667hp 41m 403mv evasive 1pm (day)><no opponent no opponent>*none* i
You are carrying:
a slab of bacon
(Glowing) a silver signet ring
(Humming) the eldritch staff of the Enclave
( 2) a purple potion
( 2) a dragonblood goat-hide wristlet
( 3) a bird of paradise flower
a dragonblood steel buckler
(Humming) a Knight Melancholic's shield
a tin canteen
a seashell ring
(Humming) a peacemaker longsword
an ice staff
(Humming) the Cerulean Greatsword of Gonturan
a Big Ol'Pack Sack (closed)

<667hp 41m 403mv evasive 1pm (day)><no opponent no opponent>*none* open sack
You open a Big Ol'Pack Sack.

<667hp 41m 403mv evasive 1pm (day)><no opponent no opponent>*none* drop sig
You drop a silver signet ring.

<667hp 41m 403mv evasive 1pm (day)><no opponent no opponent>*none* open sack|get sleep sack|close sack|drop sleep|sleep sleep
It's already open.

<667hp 41m 403mv evasive 1pm (day)><no opponent no opponent>*none* You get a sleeping bag from a Big Ol'Pack Sack.

<667hp 41m 403mv evasive 1pm (day)><no opponent no opponent>*none* You close a Big Ol'Pack Sack.

<667hp 41m 403mv evasive 1pm (day)><no opponent no opponent>*none* You drop a sleeping bag.

<667hp 41m 403mv evasive 1pm (day)><no opponent no opponent>*none* You go to sleep in a sleeping bag.

<667hp 41m 403mv evasive 1pm (day)><no opponent no opponent>*none*

<742hp 111m 403mv evasive 2pm (day)><no opponent no opponent>*none* stand|get sleep|open sack|put sleep sack|close sack
You wake and stand up.

<742hp 111m 403mv evasive 2pm (day)><no opponent no opponent>*none* You get a sleeping bag.

<742hp 111m 403mv evasive 2pm (day)><no opponent no opponent>*none* You open a Big Ol'Pack Sack.

<742hp 111m 403mv evasive 2pm (day)><no opponent no opponent>*none* You put a sleeping bag in a Big Ol'Pack Sack.

<742hp 111m 403mv evasive 2pm (day)><no opponent no opponent>*none* You close a Big Ol'Pack Sack.

<742hp 111m 403mv evasive 2pm (day)><no opponent no opponent>*none* release guard
You send a special guard back home.
A special guard slowly fades away.

<742hp 111m 403mv evasive 2pm (day)><no opponent no opponent>*none* open sack|get recall sack|quaf recall
You open a Big Ol'Pack Sack.

<742hp 111m 403mv evasive 2pm (day)><no opponent no opponent>*none* You get a perfect potion of recall from a Big Ol'Pack Sack.

<742hp 111m 403mv evasive 2pm (day)><no opponent no opponent>*none* You quaff a perfect potion of recall.
Temple of Light
| You are standing in the Temple of Light. The temple is
| made of huge slabs of marble, covered with carved dragons,
*-G | seemingly to radiate the essence of goodness. This temple
| | is where the various gods of goodness can be worshipped.
* @-+ | You see the entrance to the Paladin Guild to the east,
| | | the Temple Square to the south, and a set of marble steps
+ + | leading upwards to the Altar of Light.
| | |
+-+-+-+-+|
---------+

[Exits: east south up]
A silver plaque is here, emitting a solemn white aura.
A short-maned lion appears in the room.

<742hp 111m 201mv evasive 2pm (day)><no opponent no opponent>*none* where
s
Players near you in Seringale:
<PK> Cedowyl Temple of Light
<PK> Lorne Entrance to the Arena

<742hp 111m 201mv evasive 2pm (day)><no opponent no opponent>*none* Temple Square
*-G | You are standing in the middle of the Temple Square. All
| | around you are statues of birds, beasts, and dragons.
* +-+ | A huge marble fountain stands in the middle of the square,
| | | sprouting water for all to drink. You see the Temple
+ @ | of Light to the north and the North Road to the south.
| | |
+-+-+-+-+|
|
|
---------+

[Exits: north south]
A huge marble fountain is here spouting water for all to drink.
A short-maned lion walks in.

<742hp 111m 200mv evasive 2pm (day)><no opponent no opponent>*none* s
The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the Temple Square
| | | to the north and the North Road continues to east and
+-+-@-+-+| the west.
|
|
|
|
---------+

[Exits: north east west]
A human citizen of Seringale wanders around aimlessly.
A short-maned lion walks in.

<742hp 111m 199mv evasive 2pm (day)><no opponent no opponent>*none* e
e
The North Road
+-+ B-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ S-+| made of fanciful stonework. You see the North Road continuing
| || to the east and west.
+-+-@-+-+|
||
S-+|
||
+-S-+|
---------+

[Exits: east west]
A halfling city guard of Seringale stands watch here.
A short-maned lion walks in.

<742hp 111m 198mv evasive 2pm (day)><no opponent no opponent>*none* The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| ||
S-+ F|
| |
+-S-+-F|
---------+

[Exits: east west]
A short-maned lion walks in.

<742hp 111m 197mv evasive 2pm (day)><no opponent no opponent>*none* e
s
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A filthy beggar is here asking for your spare gold.
A human city guard of Seringale stands watch here.
A short-maned lion walks in.

<742hp 111m 196mv evasive 2pm (day)><no opponent no opponent>*none* s
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-F +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+

[Exits: north south west]
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
A short-maned lion walks in.

<742hp 111m 195mv evasive 2pm (day)><no opponent no opponent>*none* The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A key made of shark teeth is here.
A short-maned lion walks in.

<742hp 111m 194mv evasive 2pm (day)><no opponent no opponent>*none* where
Players near you in Seringale:
<PK> Cedowyl The Main Street
<PK> Lorne Entrance to the Arena

<742hp 111m 194mv evasive 2pm (day)><no opponent no opponent>*none* s
The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A short-maned lion walks in.

<742hp 111m 193mv evasive 2pm (day)><no opponent no opponent>*none* s
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well
S *-@-* F| worn from the traffic constantly passing over it. A path
| | | || leads east and west around the fountain, while the main
+-+ +-+| street continues to the north.
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
A short-maned lion walks in.

<742hp 111m 192mv evasive 2pm (day)><no opponent no opponent>*none* e
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | fountain has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing with clear drinkable water.
| | Unfortunately it is ringed by a spiked iron fence. The
*-+-@ F +| road is well worn from the traffic constantly passing
| | | || over it. You see a path around the square to the west
+ +-+-+| and the south.
| | | ||
*-+-* S S|
---------+

[Exits: south west]
A filthy beggar is here asking for your spare gold.
A short-maned lion walks in.

<742hp 111m 191mv evasive 2pm (day)><no opponent no opponent>*none* s
East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* S S| continues to the east.
| |
S-+-S |
---------+

[Exits: north east south]
A filthy beggar is here asking for your spare gold.
A filthy beggar is here asking for your spare gold.
A short-maned lion walks in.

<742hp 111m 190mv evasive 2pm (day)><no opponent no opponent>*none* e
e
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
A short-maned lion walks in.

<742hp 111m 189mv evasive 2pm (day)><no opponent no opponent>*none* e
e
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+

[Exits: north east south west]
A short-maned lion walks in.

<742hp 111m 188mv evasive 2pm (day)><no opponent no opponent>*none* The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]
A half-elf city guard of Seringale stands watch here.
A short-maned lion walks in.

<742hp 111m 187mv evasive 2pm (day)><no opponent no opponent>*none* e
e
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]
A short-maned lion walks in.

<742hp 111m 186mv evasive 2pm (day)><no opponent no opponent>*none* The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]
A short-maned lion walks in.

<742hp 111m 185mv evasive 2pm (day)><no opponent no opponent>*none* e
e
e
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]
A short-maned lion walks in.

<742hp 111m 184mv evasive 2pm (day)><no opponent no opponent>*none* Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A short-maned lion walks in.
A gate guard steps aside and allows you to pass him.

<742hp 111m 183mv evasive 2pm (day)><no opponent no opponent>*none* Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
A short-maned lion walks in.

<742hp 111m 182mv evasive 2pm (day)><no opponent no opponent>*none* get def sa
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
A short-maned lion walks in.

<742hp 111m 181mv evasive 2pm (day)><no opponent no opponent>*none* e
You get a deflective goat-hide wristlet from a Big Ol'Pack Sack.

<742hp 111m 181mv evasive 2pm (day)><no opponent no opponent>*none* e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A short-maned lion walks in.

<742hp 111m 180mv evasive 2pm (day)><no opponent no opponent>*none* Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A short-maned lion walks in.

<742hp 111m 179mv evasive 2pm (day)><no opponent no opponent>*none* where
Players near you in Eastern Road:
Huulvorc Along the Eastern Road
<PK> Cedowyl Along the Eastern Road

<742hp 111m 179mv evasive 2pm (day)><no opponent no opponent>*none* e
e
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
A small box inscribed with an apple is here.
A short-maned lion walks in.

<742hp 111m 178mv evasive 2pm (day)><no opponent no opponent>*none* Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
A short-maned lion walks in.

<742hp 111m 177mv evasive 2pm (day)><no opponent no opponent>*none* get defender sa
You see nothing like that in a Big Ol'Pack Sack.

<759hp 127m 231mv evasive 3pm (day)><no opponent no opponent>*none* e
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.
A short-maned lion walks in.

<759hp 127m 230mv evasive 3pm (day)><no opponent no opponent>*none* e
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]
(Translucent) (Red Aura) Huulvorc the Mistress of Refraction is here.
A short-maned lion walks in.

<759hp 127m 229mv evasive 3pm (day)><no opponent no opponent>*none* i
You are carrying:
a deflective goat-hide wristlet
a slab of bacon
(Humming) the eldritch staff of the Enclave
( 2) a purple potion
( 2) a dragonblood goat-hide wristlet
( 3) a bird of paradise flower
a dragonblood steel buckler
(Humming) a Knight Melancholic's shield
a tin canteen
a seashell ring
(Humming) a peacemaker longsword
an ice staff
(Humming) the Cerulean Greatsword of Gonturan
a Big Ol'Pack Sack (open)

<759hp 127m 229mv evasive 3pm (day)><no opponent no opponent>*none* murder $$
They aren't here.

<759hp 127m 229mv evasive 3pm (day)><no opponent no opponent>*none* e
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]
A short-maned lion walks in.

<759hp 127m 228mv evasive 3pm (day)><no opponent no opponent>*none* s
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]
A short-maned lion walks in.

<759hp 127m 227mv evasive 3pm (day)><no opponent no opponent>*none* e
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]
A short-maned lion walks in.

<759hp 127m 226mv evasive 3pm (day)><no opponent no opponent>*none* i
You are carrying:
a deflective goat-hide wristlet
a slab of bacon
(Humming) the eldritch staff of the Enclave
( 2) a purple potion
( 2) a dragonblood goat-hide wristlet
( 3) a bird of paradise flower
a dragonblood steel buckler
(Humming) a Knight Melancholic's shield
a tin canteen
a seashell ring
(Humming) a peacemaker longsword
an ice staff
(Humming) the Cerulean Greatsword of Gonturan
a Big Ol'Pack Sack (open)
Rimath the trader auctions 'Place yer bids! a barbed guisarme is being auctioned for 1000 gold!'

<759hp 127m 226mv evasive 3pm (day)><no opponent no opponent>*none* e
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.
A short-maned lion walks in.

<759hp 127m 225mv evasive 3pm (day)><no opponent no opponent>*none* e
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]
A short-maned lion walks in.

<759hp 127m 224mv evasive 3pm (day)><no opponent no opponent>*none* n
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
A short-maned lion walks in.

<759hp 127m 223mv evasive 3pm (day)><no opponent no opponent>*none* e
where
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]
A short-maned lion walks in.

<759hp 127m 222mv evasive 3pm (day)><no opponent no opponent>*none* e
Players near you in Eastern Road:
Huulvorc Along the Eastern Road
<PK> Cedowyl Along the Eastern Road

<759hp 127m 222mv evasive 3pm (day)><no opponent no opponent>*none* The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
A short-maned lion walks in.

<759hp 127m 221mv evasive 3pm (day)><no opponent no opponent>*none* e
e
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
A short-maned lion walks in.

<759hp 127m 220mv evasive 3pm (day)><no opponent no opponent>*none* e
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]
A short-maned lion walks in.

<759hp 127m 219mv evasive 3pm (day)><no opponent no opponent>*none* e
e
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]
A rusty key crusted with dried blood lies on the ground.
A short-maned lion walks in.

<759hp 127m 218mv evasive 3pm (day)><no opponent no opponent>*none* Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]
A short-maned lion walks in.

<759hp 127m 217mv evasive 3pm (day)><no opponent no opponent>*none* e
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]
A short-maned lion walks in.

<759hp 127m 216mv evasive 3pm (day)><no opponent no opponent>*none* e
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]
A short-maned lion walks in.

<759hp 127m 215mv evasive 3pm (day)><no opponent no opponent>*none* af
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
*-* +|
---------+

[Exits: east west up]
A large, filthy looking rat scurries around.
A member of the Timaran city day watch keeps an eye out.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A short-maned lion walks in.

<759hp 127m 214mv evasive 3pm (day)><no opponent no opponent>*none* You are affected by the following:
Spell: sanctuary : lasts for 1 hours
Skill: holy armor : modifies armor class by 75 permanently
Spell: armor : modifies armor class by 20 for 8 hours
Skill: errantry : lasts for 3 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently
Spell: bless : modifies hitroll by 6 for 16 hours
: modifies save vs spell by 6 for 16 hours
Spell: detect evil : lasts for 10 hours
Spell: detect invis : lasts for 23 hours

<759hp 127m 214mv evasive 3pm (day)><no opponent no opponent>*none* e
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
*-*-* +-+|
---------+

[Exits: east west]
A member of the Timaran city day watch keeps an eye out.
A large, filthy looking rat scurries around.
A short-maned lion walks in.

<759hp 127m 213mv evasive 3pm (day)><no opponent no opponent>*none* e
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
*-* +-+ +| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A short-maned lion walks in.

<759hp 127m 212mv evasive 3pm (day)><no opponent no opponent>*none* where
Players near you in Timaran:
<PK> Cedowyl Western Square of Timaran
<PK> Cyprian Western Main Street

<759hp 127m 212mv evasive 3pm (day)><no opponent no opponent>*none* e
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-+-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+ + |
---------+

[Exits: north east south west]
Cyprian the Apostle of Myth is here.
A member of the Timaran city day watch keeps an eye out.
A short-maned lion walks in.
A Timaran day watch guard walks east.

<759hp 127m 211mv evasive 3pm (day)><no opponent no opponent>*none* e
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
+-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+ + |
---------+

[Exits: east south west]
A member of the Timaran city day watch keeps an eye out.
A short-maned lion walks in.

<759hp 127m 210mv evasive 3pm (day)><no opponent no opponent>*none* e
Western Main Street
* +| You are travelling along the Main Street. Many people
| || walk past, going about their business quietly alone or
* B *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west.
| | ||
+ * S-+|
---------+

[Exits: north east west]
A short-maned lion walks in.

<759hp 127m 209mv evasive 3pm (day)><no opponent no opponent>*none* e
Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-S| Just to your east is the busy city centre, and many people
| | | pass you on their way to it. To the north is a stone
+-+-@-S-+| wall, solid and impenetrable.
| | |
+ *-*-+-*|
| | | |
+ * S-+-S|
---------+

[Exits: east west]
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A short-maned lion walks in.

<759hp 127m 208mv evasive 3pm (day)><no opponent no opponent>*none* e
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountains basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A citizen of Timaran goes about his business here.
The Town Crier stands here, yelling the daily news.
A short-maned lion walks in.
The Town Crier yells 'Hear ye, hear ye! Circus lion-tamer complains of a renegade clown!'
The Town Crier says 'The circus is currently set up outside Seringale's west gate.'

<759hp 127m 207mv evasive 3pm (day)><no opponent no opponent>*none* s
Meadow Lane
B *-+-S | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches stand ready to
+-+-S-+-+| be lit when darkness comes, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A small hovel stands
* S-+-S | to the west with awful instrumental squawking noises
| | coming from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]
A short-maned lion walks in.

<759hp 127m 206mv evasive 3pm (day)><no opponent no opponent>*none* s
s
Meadow Lane
+-+-S-+-+| This is another part of Meadow Lane. Further north is
| | the busy city centre, which people are walking to and
*-*-+-*-T| from past you, and a large ornate building that must
| | | be a temple. There is a shop to your west with many an
* S-@-S | animal cry emanating from it. You don't need the sign
| | bearing animals hanging above the door to know this
+-+-+-+| is a pet shop. A number of torches stand cold at the
| || side of the road, ready to be lit when needed. The road
+ +| continues southward.
---------+

[Exits: north east south west]
A short-maned lion walks in.

<759hp 127m 205mv evasive 3pm (day)><no opponent no opponent>*none* s
Meadow Lane
*-*-+-*-T| A large flight of steps can be seen to your west, leading
| | | up to a large building that has the look of a town hall.
* S-+-S | In an effort to bring some beauty to the city, a wonderfully
| | landscaped garden lies to the east, with multitudes of
+-@-+-+| flowers and trees, plants and small animals. You suspect
| || the Rangers have had a hand in it, since like other gardens
F + +| around the city this one appears to have any and everything
| | || that will grow in this area in it. The road continues
+-+-+ *| south and north, but you spot a small alley to the east.
---------+

[Exits: north east south west]
A short-maned lion walks in.

<759hp 127m 204mv evasive 3pm (day)><no opponent no opponent>*none* s
Meadow Lane
S-+-S | Walking along the street you notice the outlines of two
| | large buildings that have the look of temples, one to
+-+-+-+| the north and one roughly north-west. A busy shopping
| || district is apparent a short distance to the south-west.
F @ +| To the east is a small, empty building that appears not
| | || to have been in use for quite a while. The road continues
+-+-+ *| north and south.
| | |
F S-S-+-*|
---------+

[Exits: north south]
A short-maned lion walks in.

<759hp 127m 203mv evasive 3pm (day)><no opponent no opponent>*none* s
Meadow Lane
+-+-+-+| This is probably the busiest part of Meadow Lane, people
| || hurrying to and fro from the south gate and to the west,
F + +| where there appears to be a sort of shopping district.
| | || A large, apparently metal archway rises above the street
+-+-@ *| in that direction. You can continue south towards the
| | | gate or head north towards the city centre.
F S-S-+-*|
| ||
+ o|
---------+

[Exits: north south west]
A short-maned lion walks in.

<759hp 127m 202mv evasive 3pm (day)><no opponent no opponent>*none* s
Meadow Lane
F + | You are close to the south gate, where travellers are walking
| | | and riding in and out of the city. A large park area stands
+-+-+ | to the east, beautifully crafted by whatever skilled gardeners
| | | the city has. Entering it would appear to be accomplished
F S-@-+-*| through the small building situated in that direction. To
| || the west lies a small building with many wooden boats standing
+ o| outside it, and the sign of a shipwright hanging above the
| | door. The south gate of the city lies close by, and the
* | road heads north towards the city centre.
---------+

[Exits: north east south west]
A member of the Timaran city day watch keeps an eye out.
Cyril the gardener is here, admiring his hard work.
A short-maned lion walks in.

<759hp 127m 201mv evasive 3pm (day)><no opponent no opponent>*none* South Gate of Timaran
+-+-+ | You have reached the south gate of the city. As with all
| | | the gates, it is guarded by members of the city guards. Different
F S-S-+-*| assortments of people and races wander in and out of the
| || gates, heading into the city or out into the world. The gates
@ o| themselves are large and very heavy, but can be locked if
| | the need arises. Large torches can be lit at night to illuminate
* | the gate, allowing the guards to keep an eye on everyone.
| | You can leave the city to the south or head into it northwards.
* |
---------+

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A short-maned lion walks in.

<759hp 127m 200mv evasive 3pm (day)><no opponent no opponent>*none* s
A Wooden Bridge South of Timaran
S-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+

[Exits: north south down]
A short-maned lion walks in.

<759hp 127m 199mv evasive 3pm (day)><no opponent no opponent>*none* s
s
An Old Gravel Path
+ | Various small pebbles have scattered around the surface of
| | this pathway, kicked around by both the wind and the passersby
* | that have travelled this road. From the amount of wear upon
| | it, the gravel path seems to have been here for a very long
@ | time. At the sides of the path is a set of wooden fencing.
| | To the north is a bridge while southward lies a cemetery.
* |
| |
f |
---------+

[Exits: north south]
A short-maned lion walks in.

<759hp 127m 198mv evasive 3pm (day)><no opponent no opponent>*none* A Small Plot
* | Lying on the ground is a light but patchy layer of green
| | grass that has slowly been eroded by the many passersby that
* | have visited this area. To the near south of you are the
| | gates to a cemetery looming rather ominously overhead. Small
@ | roots and bulbs that were planted here have been unearthed
| | and lie on the soil, unlikely to produce a harvest any time
f | soon.
| |
+ |
---------+

[Exits: north south]
A short-maned lion walks in.

<759hp 127m 197mv evasive 3pm (day)><no opponent no opponent>*none* s
A Dark Path
* | You walk along a narrow gravel path that seems to be used
| | quite often. Immense trees line the path on both sides,
* | creating dark shadows around you. The air is thick with humidity,
| | and seems to surround you as you walk. You see a gothic cast
@ | iron gate to the south and a town to the north.
| |
+ |
| |
+ |
---------+

[Exits: north south]
A short-maned lion walks in.

<759hp 127m 196mv evasive 3pm (day)><no opponent no opponent>*none* s
A Path Out of the Graveyard
* | A large cast iron arch towers above you menacingly as
| | you walk along the dark gravel path. Two darkly rusted
f | gates screech on their ancient hinges as they swing in
| | a ghastly breeze coming from the south. Towards the north
@ | you can barely make out a small town, and to the south
| | all you see is shadows.
+ |
| |
+-f-o|
---------+

[Exits: north south]
A short-maned lion walks in.

<759hp 127m 195mv evasive 3pm (day)><no opponent no opponent>*none* s
A Path Out of the Graveyard
f | You are walking along a gravel path which leads away
| | from the center of the graveyard. Lining the pathway
+ | are many toppled tombstones encircled by decaying flowers,
| | the last remnant of some mourning visitor. You see a
@ | large iron gate to the north.
| |
+-f-o|
| | |
+-+-o-+|
---------+

[Exits: north south]
A short-maned lion walks in.

<759hp 127m 194mv evasive 3pm (day)><no opponent no opponent>*none* s
The Graveyard
+ | Parched grass crunches under your feet as you walk around
| | the tombstones here. Some of the tombs are made of faded
+ | red bricks and stand several feet high above the ground.
| | A horrible stench, emanating from a dark hole in the ground
@-f-o| below you, pollutes the air. You hear something howling
| | | dementedly in the distance.
+-+-o-+|
| | | |
+ +-+ |
---------+

[Exits: north east south]
A small black fly buzzes around.
A short-maned lion walks in.

<759hp 127m 193mv evasive 3pm (day)><no opponent no opponent>*none* e
A Dark Forest
+ | The trees grow thicker here than in the graveyard, sometimes
| | having only a few feet between their large trunks. Thick
+ | leaves crunch loudly under your feet, echoing through the
| | woods and attracting the attention of anything near by. A
+-@-o | tangle of branches, leaves, vines, and tree trunks, limit
| | | your vision extensively in all directions.
+-+-o-+-+|
| | | |
+ +-+ |
---------+

[Exits: east south west]
A short-maned lion walks in.

<759hp 127m 192mv evasive 3pm (day)><no opponent no opponent>*none* s
A Gloomy Graveyard
+ | A granite tombstone, meticulously carved in the semblance
| | of a giant warrior centers this room. Giving off a pungent
+-f-o | and bitter odor are several overgrown rose bushes bearing
| | | deep black roses that cover the feet of the stone warrior.
+-+-@-+-+| Small piles of dirt and gravel lie scattered around the room
| | | | where some tomb-robber attempted to find the corpse of the
+ +-+ | once famous warrior who is depicted by the tomb.
| | |
+ o |
---------+

[Exits: north east south west]
A short-maned lion walks in.

<759hp 127m 191mv evasive 3pm (day)><no opponent no opponent>*none* e
e
A Gloomy Graveyard
+ | Many withering trees and ancient graves can be seen through
| | a thick mist that seems to have settled here permanently. A
+-f-o | simple tombstone surrounded by wilted flowers tilts slightly
| | | to one side before you. Hideous smells radiate from somewhere
+-o-@-+-f| below you.
| | |
+-+ |
| |
o |
---------+

[Exits: east west]
A short-maned lion walks in.

<759hp 127m 190mv evasive 3pm (day)><no opponent no opponent>*none* Trail Through the Graveyard
| A row of small unmarked tombstones to both your left and right
| create a narrow trail guiding you through the graveyard. Ahead
f-o | of you two large moss covered oak trees create an archway over
| | the path, almost looking like a giant mouth trying to consume
o-+-@-f | the entire graveyard in one massive bite.
| |
+ |
| |
o |
---------+

[Exits: east west down]
A short-maned lion walks in.

<759hp 127m 189mv evasive 3pm (day)><no opponent no opponent>*none* d
d
A tunnel above the morgue
| This tunnel leads quickly back to the surface, where the bodies
| of the dead are dumped. It proceeds almost vertically upwards,
| a narrow ledge around its perimeter spiralling steeply around,
| and only a few feet wide. Though a fall would be paid for
@ | severely here, it is rather difficult to do so, for there
| is little room for mistake. Traversing upwards quickly, this
| subterranean tunnel heads towards a dank cave, shielding the
| depths of the city from any entering light overhead.
|
---------+

[Exits: up down]
(Red Aura) A citizen of the drow wanders about.
A short-maned lion walks in.

<759hp 127m 188mv evasive 3pm (day)><no opponent no opponent>*none* A tunnel above the morgue
| This tunnel leads quickly back to the surface, where the bodies
| of the dead are dumped. It proceeds almost vertically upwards,
| a narrow ledge around its perimeter spiralling steeply around,
| and only a few feet wide. Though a fall would be paid for
@ | severely here, it is rather difficult to do so, for there
| is little room for mistake. Traversing upwards quickly, this
| subterranean tunnel heads towards a dank cave, shielding the
| depths of the city from any entering light overhead.
|
---------+

[Exits: up down]
A short-maned lion walks in.

<759hp 127m 187mv evasive 3pm (day)><no opponent no opponent>*none* d
The city morgue
| This is where the bodies of those that are murdered or
| die of illness within the city limits are brought to be
| stored while any documented last wishes are searched for
| and executed, and then they are disposed of. The place
@-T-*| is very crude and limited in materials, consisting apparently
|| of just a tunnel leading upwards out of the caverns of
*| the unlit city, back towards the surface. Little care
| is taken for the dead, besides making sure that the wealth
| they are left behind is distributed correctly.
---------+

[Exits: east up]
(Red Aura) The morgue's undertaker rests here, waiting to put the dead to rest.
A short-maned lion walks in.

<759hp 127m 186mv evasive 3pm (day)><no opponent no opponent>*none* where
Players near you in Unlit City:
<PK> Cedowyl The city morgue

<759hp 127m 186mv evasive 3pm (day)><no opponent no opponent>*none* where $$
You didn't find any dunn.

<759hp 127m 186mv evasive 3pm (day)><no opponent no opponent>*none* e
The hospice of the dying
| This small building has been set up to attempt to avert
| the death of its city's denizens. Situated in a remote
| part of the poor slums, it lacks the facilities needed
| to be an effective clinic, many travelling instead to
*-@-* | more acclaimed places of healing. As such, this place
| | has become a last resort, only for those who are too weak
*-*| to walk, and have none willing to carry them. Few that
| have entered here hoping to avert the sickle have left
| to tell the tale.
---------+

[Exits: east west]
A bed for the sick has been set up here.
(Red Aura) A hospice worker is here. attempting to cure her patients.
A short-maned lion walks in.
The hospice worker says 'I can't offer help to someone who's not even hurt.'

<769hp 146m 239mv evasive 4pm (day)><no opponent no opponent>*none* e
Veldrin Road
*| An obsidian post looms overhead this street, overseeing
|| the greater areas of this damp dirt road. Atop the post
*| is a black stone gargoyle, looming its head over the
|| street. It seems to stare hungrily at the filth and grime
*-T-@ *| covering every inch of the path. Maggots and large flies
| || swarm around piles of trash and waste scattered around,
*-*-*| along with a profuse amount of red fungus - accumulating
|| along large crevasses on the road. Reflections flare
*| carelessly, revealing horrendous shadows on the walls.
---------+

[Exits: south west]
(Red Aura) A citizen of the drow wanders about.
(Red Aura) A drow hustler lurks in the shadows here.
A short-maned lion walks in.

<769hp 146m 238mv evasive 4pm (day)><no opponent no opponent>*none* s
e
Veldrin Road
*| An obsidian post looms overhead this street, overseeing
|| the greater areas of this damp dirt road. Atop the post
*-T-* *| is a black stone gargoyle, looming its head over the
| || street. It seems to stare hungrily at the filth and grime
@-*-*| covering every inch of the path. Maggots and large flies
|| swarm around piles of trash and waste scattered around,
*| along with a profuse amount of red fungus - accumulating
|| along large crevasses on the road. Reflections flare
*| carelessly, revealing horrendous shadows on the walls.
---------+

[Exits: north east]
A wagon with a broken axle lies here, missing a wheel.
(Red Aura) A drow guardsman vigilantly patrols the city.
A short-maned lion walks in.
A drow guardsman says 'Remove that light at once, Cedowyl!'

<769hp 146m 237mv evasive 4pm (day)><no opponent no opponent>*none* Veldrin Road
*-*| An obsidian post looms overhead this street, overseeing
| | the greater areas of this damp dirt road. Atop the post
T-* * | is a black stone gargoyle, looming its head over the street.
| | | It seems to stare hungrily at the filth and grime covering
*-@-*-*| every inch of the path. Maggots and large flies swarm around
| | piles of trash and waste scattered around, along with a
* | profuse amount of red fungus - accumulating along large
| | crevasses on the road. Reflections flare carelessly, revealing
* | horrendous shadows on the walls.
---------+

[Exits: east west]
A short-maned lion walks in.

<769hp 146m 236mv evasive 4pm (day)><no opponent no opponent>*none* e
s
Commoner Square
*-* | Thick, brown mud cakes various stone carved benches scattered
| | randomly around the square. The pungent stench of fresh waste
* * | surrounds the room from various passing animals and you wonder
| | | if it is really mud after all. A small stone statue rests
*-*-@-*-*| in the middle of the square, portraying a frail elf overpowered
| | by a tall, strong drow. Below the worn statue lays a plaque:
* | "Oloth plynn dos! Woe betide those who oppose us.".
| |
* |
---------+

[Exits: north east south west]
A small stone statue rests here, portraying a frail elf overpowered by a tall, strong drow.
(Red Aura) A drow guardsman vigilantly patrols the city.
A short-maned lion walks in.
A drow guardsman says 'Remove that light at once, Cedowyl!'

<769hp 146m 235mv evasive 4pm (day)><no opponent no opponent>*none* s
A worn obsidian avenue
* * | A narrow path, made up of a number of small, circular, light
| | | obsidian stones that are set equal lengths apart. A few of
*-*-*-*-*| them appear to have been broken or are completely missing,
| | while sometimes one is actually stacked on top of another,
@ | but for the most part the path is intact. Strange echoing
| | taps whisper from above and below, combining with the ominous
* | sounds that echo from all around it seems like quite a racket,
| | even though its still pretty quiet.
* |
---------+

[Exits: north south]
A short-maned lion walks in.

<769hp 146m 234mv evasive 4pm (day)><no opponent no opponent>*none* s
s
A worn obsidian avenue
*-*-*-*-*| A narrow path, made up of a number of small, circular, light
| | obsidian stones that are set equal lengths apart. A few of
* | them appear to have been broken or are completely missing,
| | while sometimes one is actually stacked on top of another,
@ | but for the most part the path is intact. Strange echoing
| | taps whisper from above and below, combining with the ominous
* | sounds that echo from all around it seems like quite a racket,
| even though its still pretty quiet.
|
---------+

[Exits: north south]
A short-maned lion walks in.

<769hp 146m 233mv evasive 4pm (day)><no opponent no opponent>*none* A worn obsidian avenue
* | A narrow path, made up of a number of small, circular, light
| | obsidian stones that are set equal lengths apart. A few of
* | them appear to have been broken or are completely missing,
| | while sometimes one is actually stacked on top of another,
@ | but for the most part the path is intact. Strange echoing
| taps whisper from above and below, combining with the ominous
| sounds that echo from all around it seems like quite a racket,
| even though its still pretty quiet.
|
---------+

[Exits: north up]
A short-maned lion walks in.

<769hp 146m 232mv evasive 4pm (day)><no opponent no opponent>*none* u
Alas, you cannot go that way.

<769hp 146m 232mv evasive 4pm (day)><no opponent no opponent>*none* On the fringes of the city
| A narrow road of obsidian runs from north to south, flowing
| through the unlit city. To the south the road leads away
| from the main town, heading into an uninhabited part
| of this underground network of caverns. Further northwards
@ | the various buildings of the city are visible. Looming
| | over them all is an iron citadel. This part of the city
*-*-*| acts as a gateway into its entrance. No gates are visible
|| here, for the city is open to all that wish to wander
*| in.
---------+

[Exits: south down]
(Red Aura) A tall female drow stands lazily beside the gate.
A short-maned lion walks in.
A drow gate guard says 'Welcome.. to the Unlit City.'
A drow gate guard says 'You'd better take that light off before you enter here.'

<769hp 146m 231mv evasive 4pm (day)><no opponent no opponent>*none* s
Curving along the cavern wall
| The granite pathway comes to an abrupt ending as it merges
| with one of obsidian that heads to the north. The obsidian
* | material has been gathered from outside the city and
| | placed here as decoration for its city streets. It has
@-*-*| been laid down upon the pathway in small circular slabs,
|| evenly spaced. Being one of the busiest paths taken through
*| the city has left wear upon the surface of these obsidian
|| stones. Many of them lie moved slightly out of place,
o| with fissures appearing in their surfaces.
---------+

[Exits: north east]
A short-maned lion walks in.

<769hp 146m 230mv evasive 4pm (day)><no opponent no opponent>*none* e
A wide granite road
| A granite pathway heads towards the formal entrance of
| the underground city ahead. The path is wide enough for
* *| several adventurers to travel down abreast, giving enough
| || space to travel quickly down this path. The route through
*-@-*-*| the caverns continues to the west, ending with a change
| | of direction at a wall nearby. To the east, the shell
* | of rock that shields the pathway from the vision of the
| | rest of the city opens, creating a ledge within.
o-o|
---------+

[Exits: east west]
A short-maned lion walks in.

<769hp 146m 229mv evasive 4pm (day)><no opponent no opponent>*none* where
Players near you in Unlit City:
<PK> Cedowyl A wide granite road

<769hp 146m 229mv evasive 4pm (day)><no opponent no opponent>*none* e
A Ledge Overlooking the Unlit City
| The splendour of the entire city is laid out before you,
| viewable over the edge of this narrow obsidian ledge. Large
* * | rock columns have been cut out of the landscape, supporting
| | | the hollowed out interior of this sprawling underground
*-*-@-* | habitat. Many different buildings can be seen below, ranging
| | from dwellings and taverns in the lower part of town, to
* | academys and noble houses in the upper districts. Towering
| | over all is an iron citadel, the centre of worship of the
o-o | drow.
---------+

[Exits: east south west]
A short-maned lion walks in.

<769hp 146m 228mv evasive 4pm (day)><no opponent no opponent>*none* s
Passing between silent guardians
* * | A pathway leading north and south has been cut out of the
| | | rocky landscape surroundings of this part of the Underdark.
*-*-*-* | At either side of the path, large black spires stretch out,
| | looming over it. They seem to have been created with the
@ | supporting of the rocky ceiling above in mind, but a close
| | look reveals that they do not reach that far. Thus they
o-o | stand, serving no apparent function but to watch this path.
| A clearing opens up southwards, while north of here is a
| ledge.
---------+

[Exits: north south]
A short-maned lion walks in.

<769hp 146m 227mv evasive 4pm (day)><no opponent no opponent>*none* n
A Ledge Overlooking the Unlit City
| The splendour of the entire city is laid out before you,
| viewable over the edge of this narrow obsidian ledge. Large
* * | rock columns have been cut out of the landscape, supporting
| | | the hollowed out interior of this sprawling underground
*-*-@-* | habitat. Many different buildings can be seen below, ranging
| | from dwellings and taverns in the lower part of town, to
* | academys and noble houses in the upper districts. Towering
| | over all is an iron citadel, the centre of worship of the
o-o | drow.
---------+

[Exits: east south west]
A short-maned lion walks in.

<769hp 146m 226mv evasive 4pm (day)><no opponent no opponent>*none* e
On a sloping and uneven path
| You find yourself in a dark and cold hallway. The walls are
| made of solid grey stone which seems to absorb all sound
* | except for a persistent piercing scream. Covering all the
| | walls is a layer of freshly splattered blood. The slope extends
*-*-@ | steeply downwards, its steep incline looking difficult to
| | return up from. At the end of the slope, an arched doorway
* | to a prison structure has been cut out of the earth.
| |
o-o |
---------+

[Exits: north west]
An important sign here warns not to venture north.
A short-maned lion walks in.

<769hp 146m 225mv evasive 4pm (day)><no opponent no opponent>*none* n
Before the cavern labyrinth
| This is the prison of the Unlit city. Unlike many executions,
| ended by the swift swing of an axe upon the neck, or by rotting
| in a cell, the drow have built and maintain a magical labyrinth.
| He who enters is cursed to wander the sides of the labyrinth
@ | for the rest of his lifetime, for the way out moves a step
| | further away each time he takes a step closer towards it. Confounded
*-*-* | by the labyrinth, the criminals that find their way here are
| | driven insane by madness, and for the protection of the city's
* | citizens, its entrance is sealed closed to prevent any wandering
---------+ in unwittingly.

[Exits: south]
A rockling soldier protects the entrance to the labyrinth.
A rockling soldier protects the entrance to the labyrinth.
A short-maned lion walks in.

<769hp 146m 224mv evasive 4pm (day)><no opponent no opponent>*none* s
w
On a sloping and uneven path
| You find yourself in a dark and cold hallway. The walls are
| made of solid grey stone which seems to absorb all sound
* | except for a persistent piercing scream. Covering all the
| | walls is a layer of freshly splattered blood. The slope extends
*-*-@ | steeply downwards, its steep incline looking difficult to
| | return up from. At the end of the slope, an arched doorway
* | to a prison structure has been cut out of the earth.
| |
o-o |
---------+

[Exits: north west]
An important sign here warns not to venture north.
A short-maned lion walks in.

<769hp 146m 223mv evasive 4pm (day)><no opponent no opponent>*none* s
A Ledge Overlooking the Unlit City
| The splendour of the entire city is laid out before you,
| viewable over the edge of this narrow obsidian ledge. Large
* * | rock columns have been cut out of the landscape, supporting
| | | the hollowed out interior of this sprawling underground
*-*-@-* | habitat. Many different buildings can be seen below, ranging
| | from dwellings and taverns in the lower part of town, to
* | academys and noble houses in the upper districts. Towering
| | over all is an iron citadel, the centre of worship of the
o-o | drow.
---------+

[Exits: east south west]
A short-maned lion walks in.

<769hp 146m 222mv evasive 4pm (day)><no opponent no opponent>*none* Passing between silent guardians
* * | A pathway leading north and south has been cut out of the
| | | rocky landscape surroundings of this part of the Underdark.
*-*-*-* | At either side of the path, large black spires stretch out,
| | looming over it. They seem to have been created with the
@ | supporting of the rocky ceiling above in mind, but a close
| | look reveals that they do not reach that far. Thus they
o-o | stand, serving no apparent function but to watch this path.
| A clearing opens up southwards, while north of here is a
| ledge.
---------+

[Exits: north south]
A short-maned lion walks in.

<769hp 146m 221mv evasive 4pm (day)><no opponent no opponent>*none* where
s
Players near you in Unlit City:
<PK> Cedowyl Passing between silent guardians

<769hp 146m 221mv evasive 4pm (day)><no opponent no opponent>*none* A clearing before tall dark spires
*-*-*-* | A wide clearing, enough to station a small army, is present
| | in this part of the subterranean underground. The floor
* | of the clearing is covered with fine dust that shimmers
| | with enchantment. The clearing is encircled by smooth walls
@-o | of stone, punctuated with magical runes. At its far east,
| a dark passage appears within the wall. To the north the
| clearing narrows into a pathway heading deeper into the
| underground. Black spires with summits that are fifteen
| feet high overlook the path.
---------+

[Exits: north east]
A young rockling plays around on the ground here.
A young rockling plays around on the ground here.
An older rockling stands here with a serious look.
A young rockling plays around on the ground here.
A short-maned lion walks in.

<769hp 146m 220mv evasive 4pm (day)><no opponent no opponent>*none* e
A dimly lit passage
*-*-* | Fragments of dust-covered rubble from centuries past has been
| | stacked up untidily. An uneven path has been forced through
* | it, leaving an easy to traverse and yet uneasy passage. It
| | seems to have been travelled through recently, a fresh layer
o-@ | of dust left covering a track made none too long ago. Nearby
| the passage ends abruptly at the mouth of an underground tunnel,
| while to the west it leads towards tall spires.
|
|
---------+

[Exits: east west]
A short-maned lion walks in.

<769hp 146m 219mv evasive 4pm (day)><no opponent no opponent>*none* e
An abrupt ending
| The ending of a tunnel has formed here, splitting open
| into a much larger passage to the west, while to the east
| barely carving out a narrow crawlway into the subterranea.
| The mouth of the opening is supported by a rib of smooth
@-o-o| stone, that itself is encompassed by shards of glass that
| would indicate to touch it is to be avoided. A few dried
| blood stains upon the floor of this opening show the fate
| of adventurers who passed overzealously through this way.
|
---------+

[Exits: east west]
A short-maned lion walks in.

<769hp 146m 218mv evasive 4pm (day)><no opponent no opponent>*none* where
Players near you in Unlit City:
<PK> Cedowyl An abrupt ending

<769hp 146m 218mv evasive 4pm (day)><no opponent no opponent>*none* e
A fissure in the rock wall
| The cold smooth surface is interrupted on the southern wall
| by a crack jutting up from the floor. Short lascerations
| in the stone suggest a conscious effort to widen the opening
| into the fissure that it is now. A barely audible drip betrays
o-@-o | the blanketing silence, mere seconds passing between each
| and ending in a dull splash. The sound almost seems to be
| coming from within the fissure, as if it were hollow behind
| it. The tunnel ends not far to the west, and darkness fills
| the eastern passage.
---------+

[Exits: east south west]
A long vine that has some thorns upon it is here.
A short-maned lion walks in.

<769hp 146m 217mv evasive 4pm (day)><no opponent no opponent>*none* where
Players near you in Unlit City:
<PK> Cedowyl A fissure in the rock wall

<769hp 146m 217mv evasive 4pm (day)><no opponent no opponent>*none* open sack|get sleep sack|close sack|drop sleep|sleep sleep
It's already open.

<769hp 146m 217mv evasive 4pm (day)><no opponent no opponent>*none* You can't carry that many items.

<769hp 146m 217mv evasive 4pm (day)><no opponent no opponent>*none* You close a Big Ol'Pack Sack.

<769hp 146m 217mv evasive 4pm (day)><no opponent no opponent>*none* You do not have that item.

<769hp 146m 217mv evasive 4pm (day)><no opponent no opponent>*none* You don't see that here.

<769hp 146m 217mv evasive 4pm (day)><no opponent no opponent>*none* i
You are carrying:
a deflective goat-hide wristlet
a slab of bacon
(Humming) the eldritch staff of the Enclave
( 2) a purple potion
( 2) a dragonblood goat-hide wristlet
( 3) a bird of paradise flower
a dragonblood steel buckler
(Humming) a Knight Melancholic's shield
a tin canteen
a seashell ring
(Humming) a peacemaker longsword
an ice staff
(Humming) the Cerulean Greatsword of Gonturan
a Big Ol'Pack Sack (closed)

<769hp 146m 217mv evasive 4pm (day)><no opponent no opponent>*none* stand|get sleep|open sack|put sleep sack|close sack
You are already standing.

<769hp 146m 217mv evasive 4pm (day)><no opponent no opponent>*none* You see no sleep here.

<769hp 146m 217mv evasive 4pm (day)><no opponent no opponent>*none* You open a Big Ol'Pack Sack.

<769hp 146m 217mv evasive 4pm (day)><no opponent no opponent>*none* You do not have that item.

<769hp 146m 217mv evasive 4pm (day)><no opponent no opponent>*none* You close a Big Ol'Pack Sack.

<769hp 146m 217mv evasive 4pm (day)><no opponent no opponent>*none* eat flow
You are too full to eat more.

<769hp 146m 217mv evasive 4pm (day)><no opponent no opponent>*none*
The white aura around your body fades.

<784hp 155m 271mv evasive 5pm (day)><no opponent no opponent>*none* shit
You squat down and drop your load.

<784hp 155m 271mv evasive 5pm (day)><no opponent no opponent>*none* stand
guard
You stand up.

<784hp 155m 271mv evasive 5pm (day)><no opponent no opponent>*none* You yell 'Guards! Guards!'
A special guard now follows you.
A special guard comes to your rescue!

<784hp 115m 271mv evasive 5pm (day)><no opponent no opponent>*none* eat flow
where
You eat a bird of paradise flower.
A special guard slowly fades out of existence.
A short-maned lion slowly fades out of existence.
You slowly fade out of existence.
You can already see invisible objects.

<784hp 115m 271mv evasive 5pm (day)><no opponent no opponent>*none* Players near you in Unlit City:
<PK> Cedowyl A fissure in the rock wall

<784hp 115m 271mv evasive 5pm (day)><no opponent no opponent>*none* open sack|get sleep sack|close sack|drop sleep|sleep sleep
You open a Big Ol'Pack Sack.

<784hp 115m 271mv evasive 5pm (day)><no opponent no opponent>*none* You get a sleeping bag from a Big Ol'Pack Sack.

<784hp 115m 271mv evasive 5pm (day)><no opponent no opponent>*none* You close a Big Ol'Pack Sack.

<784hp 115m 271mv evasive 5pm (day)><no opponent no opponent>*none* You drop a sleeping bag.

<784hp 115m 271mv evasive 5pm (day)><no opponent no opponent>*none* You go to sleep in a sleeping bag.

<784hp 115m 271mv evasive 5pm (day)><no opponent no opponent>*none*

<784hp 115m 271mv evasive 5pm (day)><no opponent no opponent>*none* where
who|who pk
In your dreams, or what?

<784hp 115m 271mv evasive 5pm (day)><no opponent no opponent>*none* [ Illit ] Huulvorc the Mistress of Refraction
[50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[ Dwarf ] <PK> Kaareg the Holy Patriarch of Healing
[51 Stone HER] <PK> [WARLORD] Lorne the Glowering Tower of Power
[ H-Elf ] <PK> (OUTLAW) (WANTED:*****) Dunn the Sage of Arcane Power
[ H-Elf ] Talyira the Baptist
[ Human ] <PK> <HERALD> Cyprian the Apostle of Myth
Players found: 7
There are 7 characters on; the most on this past month was 15.

<784hp 115m 271mv evasive 5pm (day)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[50 Dwarf Hea] <PK> (JUGGERNAUT) Kaareg the Holy Patriarch of Healing
[51 Stone HER] <PK> [WARLORD] Lorne the Glowering Tower of Power
[50 H-Elf Inv] <PK> (OUTLAW) (WANTED:*****) Dunn the Sage of Arcane Power
[50 Human Hea] <PK> <HERALD> Cyprian the Apostle of Myth
Players found: 5
There are 7 characters on; the most on this past month was 15.

<784hp 115m 271mv evasive 5pm (day)><no opponent no opponent>*none*

<824hp 184m 340mv evasive 6pm (day)><no opponent no opponent>*none* stand|get sleep|open sack|put sleep sack|close sack
You wake and stand up.

<824hp 184m 340mv evasive 6pm (day)><no opponent no opponent>*none* You get a sleeping bag.

<824hp 184m 340mv evasive 6pm (day)><no opponent no opponent>*none* You open a Big Ol'Pack Sack.

<824hp 184m 340mv evasive 6pm (day)><no opponent no opponent>*none* where
You put a sleeping bag in a Big Ol'Pack Sack.

<824hp 184m 340mv evasive 6pm (day)><no opponent no opponent>*none* who|who pk
You close a Big Ol'Pack Sack.

<824hp 184m 340mv evasive 6pm (day)><no opponent no opponent>*none* Players near you in Unlit City:
<PK> Cedowyl A fissure in the rock wall

<824hp 184m 340mv evasive 6pm (day)><no opponent no opponent>*none* [ Illit ] Huulvorc the Mistress of Refraction
[50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[ Chckn ] <PK> Kaareg the Holy Patriarch of Healing
[51 Stone HER] <PK> [WARLORD] Lorne the Glowering Tower of Power
[ H-Elf ] <PK> (OUTLAW) (WANTED:*****) Dunn the Sage of Arcane Power
[ H-Elf ] Talyira the Baptist
[ Human ] <PK> <HERALD> Cyprian the Apostle of Myth
Players found: 7
There are 7 characters on; the most on this past month was 15.

<824hp 184m 340mv evasive 6pm (day)><no opponent no opponent>*none* look
[50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[50 Chckn Hea] <PK> (JUGGERNAUT) Kaareg the Holy Patriarch of Healing
[51 Stone HER] <PK> [WARLORD] Lorne the Glowering Tower of Power
[50 H-Elf Inv] <PK> (OUTLAW) (WANTED:*****) Dunn the Sage of Arcane Power
[50 Human Hea] <PK> <HERALD> Cyprian the Apostle of Myth
Players found: 5
There are 7 characters on; the most on this past month was 15.

<824hp 184m 340mv evasive 6pm (day)><no opponent no opponent>*none* A fissure in the rock wall
| The cold smooth surface is interrupted on the southern wall
| by a crack jutting up from the floor. Short lascerations
| in the stone suggest a conscious effort to widen the opening
| into the fissure that it is now. A barely audible drip betrays
o-@-o | the blanketing silence, mere seconds passing between each
| and ending in a dull splash. The sound almost seems to be
| coming from within the fissure, as if it were hollow behind
| it. The tunnel ends not far to the west, and darkness fills
| the eastern passage.
---------+

[Exits: east south west]
A swarm of flies circle around a pile of Cedowyl's dung.
A long vine that has some thorns upon it is here.
(Invis) (Charmed) A special guard stands here, red with anger.
(Invis) (Charmed) A short-maned lion is here, faithfully guarding its master.

<824hp 184m 340mv evasive 6pm (day)><no opponent no opponent>*none* where
Players near you in Unlit City:
<PK> Cedowyl A fissure in the rock wall

<824hp 184m 340mv evasive 6pm (day)><no opponent no opponent>*none* w
An abrupt ending
| The ending of a tunnel has formed here, splitting open
| into a much larger passage to the west, while to the east
| barely carving out a narrow crawlway into the subterranea.
| The mouth of the opening is supported by a rib of smooth
@-o-o| stone, that itself is encompassed by shards of glass that
| would indicate to touch it is to be avoided. A few dried
| blood stains upon the floor of this opening show the fate
| of adventurers who passed overzealously through this way.
|
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<824hp 184m 339mv evasive 6pm (day)><no opponent no opponent>*none* w
A dimly lit passage
*-*-* | Fragments of dust-covered rubble from centuries past has been
| | stacked up untidily. An uneven path has been forced through
* | it, leaving an easy to traverse and yet uneasy passage. It
| | seems to have been travelled through recently, a fresh layer
o-@ | of dust left covering a track made none too long ago. Nearby
| the passage ends abruptly at the mouth of an underground tunnel,
| while to the west it leads towards tall spires.
|
|
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<824hp 184m 338mv evasive 6pm (day)><no opponent no opponent>*none* w
A clearing before tall dark spires
*-*-*-* | A wide clearing, enough to station a small army, is present
| | in this part of the subterranean underground. The floor
* | of the clearing is covered with fine dust that shimmers
| | with enchantment. The clearing is encircled by smooth walls
@-o | of stone, punctuated with magical runes. At its far east,
| a dark passage appears within the wall. To the north the
| clearing narrows into a pathway heading deeper into the
| underground. Black spires with summits that are fifteen
| feet high overlook the path.
---------+

[Exits: north east]
A young rockling plays around on the ground here.
A young rockling plays around on the ground here.
An older rockling stands here with a serious look.
A young rockling plays around on the ground here.
A special guard walks in.
A short-maned lion walks in.

<824hp 184m 337mv evasive 6pm (day)><no opponent no opponent>*none* n
Passing between silent guardians
* * | A pathway leading north and south has been cut out of the
| | | rocky landscape surroundings of this part of the Underdark.
*-*-*-* | At either side of the path, large black spires stretch out,
| | looming over it. They seem to have been created with the
@ | supporting of the rocky ceiling above in mind, but a close
| | look reveals that they do not reach that far. Thus they
o-o | stand, serving no apparent function but to watch this path.
| A clearing opens up southwards, while north of here is a
| ledge.
---------+

[Exits: north south]
A short-maned lion walks in.
A special guard walks in.

<824hp 184m 336mv evasive 6pm (day)><no opponent no opponent>*none* where
n
Players near you in Unlit City:
<PK> Cedowyl Passing between silent guardians

<824hp 184m 336mv evasive 6pm (day)><no opponent no opponent>*none* A Ledge Overlooking the Unlit City
| The splendour of the entire city is laid out before you,
| viewable over the edge of this narrow obsidian ledge. Large
* * | rock columns have been cut out of the landscape, supporting
| | | the hollowed out interior of this sprawling underground
*-*-@-* | habitat. Many different buildings can be seen below, ranging
| | from dwellings and taverns in the lower part of town, to
* | academys and noble houses in the upper districts. Towering
| | over all is an iron citadel, the centre of worship of the
o-o | drow.
---------+

[Exits: east south west]
A special guard walks in.
A short-maned lion walks in.

<824hp 184m 335mv evasive 6pm (day)><no opponent no opponent>*none* w
A wide granite road
| A granite pathway heads towards the formal entrance of
| the underground city ahead. The path is wide enough for
* *| several adventurers to travel down abreast, giving enough
| || space to travel quickly down this path. The route through
*-@-*-*| the caverns continues to the west, ending with a change
| | of direction at a wall nearby. To the east, the shell
* | of rock that shields the pathway from the vision of the
| | rest of the city opens, creating a ledge within.
o-o|
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<824hp 184m 334mv evasive 6pm (day)><no opponent no opponent>*none* w
n
Curving along the cavern wall
| The granite pathway comes to an abrupt ending as it merges
| with one of obsidian that heads to the north. The obsidian
* | material has been gathered from outside the city and
| | placed here as decoration for its city streets. It has
@-*-*| been laid down upon the pathway in small circular slabs,
|| evenly spaced. Being one of the busiest paths taken through
*| the city has left wear upon the surface of these obsidian
|| stones. Many of them lie moved slightly out of place,
o| with fissures appearing in their surfaces.
---------+

[Exits: north east]
A special guard walks in.
A short-maned lion walks in.

<824hp 184m 333mv evasive 6pm (day)><no opponent no opponent>*none* d
On the fringes of the city
| A narrow road of obsidian runs from north to south, flowing
| through the unlit city. To the south the road leads away
| from the main town, heading into an uninhabited part
| of this underground network of caverns. Further northwards
@ | the various buildings of the city are visible. Looming
| | over them all is an iron citadel. This part of the city
*-*-*| acts as a gateway into its entrance. No gates are visible
|| here, for the city is open to all that wish to wander
*| in.
---------+

[Exits: south down]
(Red Aura) A tall female drow stands lazily beside the gate.
A short-maned lion walks in.
A drow gate guard says 'Welcome.. to the Unlit City.'
A special guard walks in.
A drow gate guard says 'Welcome.. to the Unlit City.'
A drow gate guard says 'You'd better take that light off before you enter here.'

<824hp 184m 332mv evasive 6pm (day)><no opponent no opponent>*none* A worn obsidian avenue
* | A narrow path, made up of a number of small, circular, light
| | obsidian stones that are set equal lengths apart. A few of
* | them appear to have been broken or are completely missing,
| | while sometimes one is actually stacked on top of another,
@ | but for the most part the path is intact. Strange echoing
| taps whisper from above and below, combining with the ominous
| sounds that echo from all around it seems like quite a racket,
| even though its still pretty quiet.
|
---------+

[Exits: north up]
A special guard walks in.
A short-maned lion walks in.

<824hp 184m 331mv evasive 6pm (day)><no opponent no opponent>*none* n
A worn obsidian avenue
*-*-*-*-*| A narrow path, made up of a number of small, circular, light
| | obsidian stones that are set equal lengths apart. A few of
* | them appear to have been broken or are completely missing,
| | while sometimes one is actually stacked on top of another,
@ | but for the most part the path is intact. Strange echoing
| | taps whisper from above and below, combining with the ominous
* | sounds that echo from all around it seems like quite a racket,
| even though its still pretty quiet.
|
---------+

[Exits: north south]
A short-maned lion walks in.
A special guard walks in.

<824hp 184m 330mv evasive 6pm (day)><no opponent no opponent>*none* n
A worn obsidian avenue
* * | A narrow path, made up of a number of small, circular, light
| | | obsidian stones that are set equal lengths apart. A few of
*-*-*-*-*| them appear to have been broken or are completely missing,
| | while sometimes one is actually stacked on top of another,
@ | but for the most part the path is intact. Strange echoing
| | taps whisper from above and below, combining with the ominous
* | sounds that echo from all around it seems like quite a racket,
| | even though its still pretty quiet.
* |
---------+

[Exits: north south]
A special guard walks in.
A short-maned lion walks in.

<824hp 184m 329mv evasive 6pm (day)><no opponent no opponent>*none* n
Commoner Square
*-* | Thick, brown mud cakes various stone carved benches scattered
| | randomly around the square. The pungent stench of fresh waste
* * | surrounds the room from various passing animals and you wonder
| | | if it is really mud after all. A small stone statue rests
*-*-@-*-*| in the middle of the square, portraying a frail elf overpowered
| | by a tall, strong drow. Below the worn statue lays a plaque:
* | "Oloth plynn dos! Woe betide those who oppose us.".
| |
* |
---------+

[Exits: north east south west]
A small stone statue rests here, portraying a frail elf overpowered by a tall, strong drow.
(Red Aura) A drow guardsman vigilantly patrols the city.
A short-maned lion walks in.
A special guard walks in.

<824hp 184m 328mv evasive 6pm (day)><no opponent no opponent>*none* sc

/@============================================================-
| \
| Cedowyl the Holy Knight, adherent of Eloret |
| Adherent of the Order of Law |
| Rank Sergeant of [JUSTICE], 19 years old (51 hours). |
| |
| Race: Half-elf Hometown: Seringale Health: 824/824 |
| Sex: Male Alignment: Good Mana: 184/749 |
| Class: Paladin Ethos: Lawful Move: 328/403 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Fair Weight: 289/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 6 |
| Wisdom: 20 (21-1) Exp tnl: 21462 Trains: 3 |
| Dexter: 22 (22+0) Relics: 1191 Items: 36/37 |
| Consti: 16 (17-1) Gold: 329 Wimpy: 1 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [**---] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 35 Armor Vs Pierce: 277 Saving Throws |
| Off-H: 38 Vs Bash: 302 Afflictive: 71 |
| Damroll: 28 Vs Slash: 292 Maledictive: 73 |
| Off-H: 33 Vs Magic: 232 Mental: 67 |
\==========================================================-/
You are affected by the following:
Spell: mass invis : lasts for 23 hours
Skill: defecate : lasts for 23 hours
Skill: holy armor : modifies armor class by 75 permanently
Spell: armor : modifies armor class by 20 for 5 hours
Skill: errantry : lasts for 0 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently
Spell: bless : modifies hitroll by 6 for 13 hours
: modifies save vs spell by 6 for 13 hours
Spell: detect evil : lasts for 7 hours
Spell: detect invis : lasts for 20 hours

<824hp 184m 328mv evasive 6pm (day)><no opponent no opponent>*none* w
w
Veldrin Road
*-*| An obsidian post looms overhead this street, overseeing
| | the greater areas of this damp dirt road. Atop the post
T-* * | is a black stone gargoyle, looming its head over the street.
| | | It seems to stare hungrily at the filth and grime covering
*-@-*-*| every inch of the path. Maggots and large flies swarm around
| | piles of trash and waste scattered around, along with a
* | profuse amount of red fungus - accumulating along large
| | crevasses on the road. Reflections flare carelessly, revealing
* | horrendous shadows on the walls.
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<824hp 184m 327mv evasive 6pm (day)><no opponent no opponent>*none* Veldrin Road
*| An obsidian post looms overhead this street, overseeing
|| the greater areas of this damp dirt road. Atop the post
*-T-* *| is a black stone gargoyle, looming its head over the
| || street. It seems to stare hungrily at the filth and grime
@-*-*| covering every inch of the path. Maggots and large flies
|| swarm around piles of trash and waste scattered around,
*| along with a profuse amount of red fungus - accumulating
|| along large crevasses on the road. Reflections flare
*| carelessly, revealing horrendous shadows on the walls.
---------+

[Exits: north east]
A wagon with a broken axle lies here, missing a wheel.
(Red Aura) A drow guardsman vigilantly patrols the city.
A short-maned lion walks in.
A special guard walks in.

<824hp 184m 326mv evasive 6pm (day)><no opponent no opponent>*none* n
Veldrin Road
*| An obsidian post looms overhead this street, overseeing
|| the greater areas of this damp dirt road. Atop the post
*| is a black stone gargoyle, looming its head over the
|| street. It seems to stare hungrily at the filth and grime
*-T-@ *| covering every inch of the path. Maggots and large flies
| || swarm around piles of trash and waste scattered around,
*-*-*| along with a profuse amount of red fungus - accumulating
|| along large crevasses on the road. Reflections flare
*| carelessly, revealing horrendous shadows on the walls.
---------+

[Exits: south west]
(Red Aura) A citizen of the drow wanders about.
(Red Aura) A drow hustler lurks in the shadows here.
A special guard walks in.
A short-maned lion walks in.

<824hp 184m 325mv evasive 6pm (day)><no opponent no opponent>*none* w
w
The hospice of the dying
| This small building has been set up to attempt to avert
| the death of its city's denizens. Situated in a remote
| part of the poor slums, it lacks the facilities needed
| to be an effective clinic, many travelling instead to
*-@-* | more acclaimed places of healing. As such, this place
| | has become a last resort, only for those who are too weak
*-*| to walk, and have none willing to carry them. Few that
| have entered here hoping to avert the sickle have left
| to tell the tale.
---------+

[Exits: east west]
A bed for the sick has been set up here.
(Red Aura) A hospice worker is here. attempting to cure her patients.
A short-maned lion walks in.
A special guard walks in.
The hospice worker says 'I can't offer help to someone who's not even hurt.'

<824hp 184m 324mv evasive 6pm (day)><no opponent no opponent>*none* u
The city morgue
| This is where the bodies of those that are murdered or
| die of illness within the city limits are brought to be
| stored while any documented last wishes are searched for
| and executed, and then they are disposed of. The place
@-T-*| is very crude and limited in materials, consisting apparently
|| of just a tunnel leading upwards out of the caverns of
*| the unlit city, back towards the surface. Little care
| is taken for the dead, besides making sure that the wealth
| they are left behind is distributed correctly.
---------+

[Exits: east up]
(Red Aura) The morgue's undertaker rests here, waiting to put the dead to rest.
A special guard walks in.
A short-maned lion walks in.

<824hp 184m 323mv evasive 6pm (day)><no opponent no opponent>*none* u
A tunnel above the morgue
| This tunnel leads quickly back to the surface, where the bodies
| of the dead are dumped. It proceeds almost vertically upwards,
| a narrow ledge around its perimeter spiralling steeply around,
| and only a few feet wide. Though a fall would be paid for
@ | severely here, it is rather difficult to do so, for there
| is little room for mistake. Traversing upwards quickly, this
| subterranean tunnel heads towards a dank cave, shielding the
| depths of the city from any entering light overhead.
|
---------+

[Exits: up down]
(Red Aura) A citizen of the drow wanders about.
A short-maned lion walks in.
A special guard walks in.

<824hp 184m 322mv evasive 6pm (day)><no opponent no opponent>*none* A tunnel above the morgue
| This tunnel leads quickly back to the surface, where the bodies
| of the dead are dumped. It proceeds almost vertically upwards,
| a narrow ledge around its perimeter spiralling steeply around,
| and only a few feet wide. Though a fall would be paid for
@ | severely here, it is rather difficult to do so, for there
| is little room for mistake. Traversing upwards quickly, this
| subterranean tunnel heads towards a dank cave, shielding the
| depths of the city from any entering light overhead.
|
---------+

[Exits: up down]
A special guard walks in.
A short-maned lion walks in.

<824hp 184m 321mv evasive 6pm (day)><no opponent no opponent>*none* n
Alas, you cannot go that way.

<824hp 184m 321mv evasive 6pm (day)><no opponent no opponent>*none* u
Trail Through the Graveyard
| A row of small unmarked tombstones to both your left and right
| create a narrow trail guiding you through the graveyard. Ahead
f-o | of you two large moss covered oak trees create an archway over
| | the path, almost looking like a giant mouth trying to consume
o-+-@-f | the entire graveyard in one massive bite.
| |
+ |
| |
o |
---------+

[Exits: east west down]
A short-maned lion walks in.
A special guard walks in.

<824hp 184m 320mv evasive 6pm (day)><no opponent no opponent>*none* n
Alas, you cannot go that way.

<824hp 184m 320mv evasive 6pm (day)><no opponent no opponent>*none* w
A Gloomy Graveyard
+ | Many withering trees and ancient graves can be seen through
| | a thick mist that seems to have settled here permanently. A
+-f-o | simple tombstone surrounded by wilted flowers tilts slightly
| | | to one side before you. Hideous smells radiate from somewhere
+-o-@-+-f| below you.
| | |
+-+ |
| |
o |
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<824hp 184m 319mv evasive 6pm (day)><no opponent no opponent>*none* w
n
A Gloomy Graveyard
+ | A granite tombstone, meticulously carved in the semblance
| | of a giant warrior centers this room. Giving off a pungent
+-f-o | and bitter odor are several overgrown rose bushes bearing
| | | deep black roses that cover the feet of the stone warrior.
+-+-@-+-+| Small piles of dirt and gravel lie scattered around the room
| | | | where some tomb-robber attempted to find the corpse of the
+ +-+ | once famous warrior who is depicted by the tomb.
| | |
+ o |
---------+

[Exits: north east south west]
A short-maned lion walks in.
A special guard walks in.

<824hp 184m 318mv evasive 6pm (day)><no opponent no opponent>*none* w
n
A Dark Forest
+ | The trees grow thicker here than in the graveyard, sometimes
| | having only a few feet between their large trunks. Thick
+ | leaves crunch loudly under your feet, echoing through the
| | woods and attracting the attention of anything near by. A
+-@-o | tangle of branches, leaves, vines, and tree trunks, limit
| | | your vision extensively in all directions.
+-+-o-+-+|
| | | |
+ +-+ |
---------+

[Exits: east south west]
A special guard walks in.
A short-maned lion walks in.

<824hp 184m 317mv evasive 6pm (day)><no opponent no opponent>*none* n
The Graveyard
+ | Parched grass crunches under your feet as you walk around
| | the tombstones here. Some of the tombs are made of faded
+ | red bricks and stand several feet high above the ground.
| | A horrible stench, emanating from a dark hole in the ground
@-f-o| below you, pollutes the air. You hear something howling
| | | dementedly in the distance.
+-+-o-+|
| | | |
+ +-+ |
---------+

[Exits: north east south]
A short-maned lion walks in.
A special guard walks in.

<824hp 184m 316mv evasive 6pm (day)><no opponent no opponent>*none* A Path Out of the Graveyard
f | You are walking along a gravel path which leads away
| | from the center of the graveyard. Lining the pathway
+ | are many toppled tombstones encircled by decaying flowers,
| | the last remnant of some mourning visitor. You see a
@ | large iron gate to the north.
| |
+-f-o|
| | |
+-+-o-+|
---------+

[Exits: north south]
A small black fly buzzes around.
A special guard walks in.
A short-maned lion walks in.

<824hp 184m 315mv evasive 6pm (day)><no opponent no opponent>*none* where
A Path Out of the Graveyard
* | A large cast iron arch towers above you menacingly as
| | you walk along the dark gravel path. Two darkly rusted
f | gates screech on their ancient hinges as they swing in
| | a ghastly breeze coming from the south. Towards the north
@ | you can barely make out a small town, and to the south
| | all you see is shadows.
+ |
| |
+-f-o|
---------+

[Exits: north south]
A short-maned lion walks in.
A special guard walks in.

<824hp 184m 314mv evasive 6pm (day)><no opponent no opponent>*none* n
n
Players near you in Graveyard:
<PK> Cedowyl A Path Out of the Graveyard

<824hp 184m 314mv evasive 6pm (day)><no opponent no opponent>*none* A Dark Path
* | You walk along a narrow gravel path that seems to be used
| | quite often. Immense trees line the path on both sides,
* | creating dark shadows around you. The air is thick with humidity,
| | and seems to surround you as you walk. You see a gothic cast
@ | iron gate to the south and a town to the north.
| |
+ |
| |
+ |
---------+

[Exits: north south]
A special guard walks in.
A short-maned lion walks in.

<824hp 184m 313mv evasive 6pm (day)><no opponent no opponent>*none* A Small Plot
* | Lying on the ground is a light but patchy layer of green
| | grass that has slowly been eroded by the many passersby that
* | have visited this area. To the near south of you are the
| | gates to a cemetery looming rather ominously overhead. Small
@ | roots and bulbs that were planted here have been unearthed
| | and lie on the soil, unlikely to produce a harvest any time
f | soon.
| |
+ |
---------+

[Exits: north south]
A short-maned lion walks in.
A special guard walks in.

<824hp 184m 312mv evasive 6pm (day)><no opponent no opponent>*none* n
n
An Old Gravel Path
+ | Various small pebbles have scattered around the surface of
| | this pathway, kicked around by both the wind and the passersby
* | that have travelled this road. From the amount of wear upon
| | it, the gravel path seems to have been here for a very long
@ | time. At the sides of the path is a set of wooden fencing.
| | To the north is a bridge while southward lies a cemetery.
* |
| |
f |
---------+

[Exits: north south]
A special guard walks in.
A short-maned lion walks in.

<824hp 184m 311mv evasive 6pm (day)><no opponent no opponent>*none* n
A Wooden Bridge South of Timaran
S-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+

[Exits: north south down]
A short-maned lion walks in.
A special guard walks in.

<824hp 184m 310mv evasive 6pm (day)><no opponent no opponent>*none* n
South Gate of Timaran
+-+-+ | You have reached the south gate of the city. As with all
| | | the gates, it is guarded by members of the city guards. Different
F S-S-+-*| assortments of people and races wander in and out of the
| || gates, heading into the city or out into the world. The gates
@ o| themselves are large and very heavy, but can be locked if
| | the need arises. Large torches can be lit at night to illuminate
* | the gate, allowing the guards to keep an eye on everyone.
| | You can leave the city to the south or head into it northwards.
* |
---------+

[Exits: north south up]
A member of the Timaran city day watch keeps an eye out.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A special guard walks in.
A short-maned lion walks in.

<824hp 184m 309mv evasive 6pm (day)><no opponent no opponent>*none* Meadow Lane
F + | You are close to the south gate, where travellers are walking
| | | and riding in and out of the city. A large park area stands
+-+-+ | to the east, beautifully crafted by whatever skilled gardeners
| | | the city has. Entering it would appear to be accomplished
F S-@-+-*| through the small building situated in that direction. To
| || the west lies a small building with many wooden boats standing
+ o| outside it, and the sign of a shipwright hanging above the
| | door. The south gate of the city lies close by, and the
* | road heads north towards the city centre.
---------+

[Exits: north east south west]
Cyril the gardener is here, admiring his hard work.
A short-maned lion walks in.
A special guard walks in.

<824hp 184m 308mv evasive 6pm (day)><no opponent no opponent>*none* n
Meadow Lane
+-+-+-+| This is probably the busiest part of Meadow Lane, people
| || hurrying to and fro from the south gate and to the west,
F + +| where there appears to be a sort of shopping district.
| | || A large, apparently metal archway rises above the street
+-+-@ *| in that direction. You can continue south towards the
| | | gate or head north towards the city centre.
F S-S-+-*|
| ||
+ o|
---------+

[Exits: north south west]
A special guard walks in.
A short-maned lion walks in.

<824hp 184m 307mv evasive 6pm (day)><no opponent no opponent>*none* n
Meadow Lane
S-+-S | Walking along the street you notice the outlines of two
| | large buildings that have the look of temples, one to
+-+-+-+| the north and one roughly north-west. A busy shopping
| || district is apparent a short distance to the south-west.
F @ +| To the east is a small, empty building that appears not
| | || to have been in use for quite a while. The road continues
+-+-+ *| north and south.
| | |
F S-S-+-*|
---------+

[Exits: north south]
A short-maned lion walks in.
A special guard walks in.

<824hp 184m 306mv evasive 6pm (day)><no opponent no opponent>*none* n
Meadow Lane
*-*-+-*-T| A large flight of steps can be seen to your west, leading
| | | up to a large building that has the look of a town hall.
* S-+-S | In an effort to bring some beauty to the city, a wonderfully
| | landscaped garden lies to the east, with multitudes of
+-@-+-+| flowers and trees, plants and small animals. You suspect
| || the Rangers have had a hand in it, since like other gardens
F + +| around the city this one appears to have any and everything
| | || that will grow in this area in it. The road continues
+-+-+ *| south and north, but you spot a small alley to the east.
---------+

[Exits: north east south west]
A special guard walks in.
A short-maned lion walks in.

<824hp 184m 305mv evasive 6pm (day)><no opponent no opponent>*none* n
Meadow Lane
+-+-S-+-+| This is another part of Meadow Lane. Further north is
| | the busy city centre, which people are walking to and
*-*-+-*-T| from past you, and a large ornate building that must
| | | be a temple. There is a shop to your west with many an
* S-@-S | animal cry emanating from it. You don't need the sign
| | bearing animals hanging above the door to know this
+-+-+-+| is a pet shop. A number of torches stand cold at the
| || side of the road, ready to be lit when needed. The road
+ +| continues southward.
---------+

[Exits: north east south west]
A short-maned lion walks in.
A special guard walks in.

<824hp 184m 304mv evasive 6pm (day)><no opponent no opponent>*none* n
Meadow Lane
B *-+-S | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches stand ready to
+-+-S-+-+| be lit when darkness comes, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A small hovel stands
* S-+-S | to the west with awful instrumental squawking noises
| | coming from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]
A special guard walks in.
A short-maned lion walks in.

<824hp 184m 303mv evasive 6pm (day)><no opponent no opponent>*none* n
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountains basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
A citizen of Timaran goes about his business here.
The Town Crier stands here, yelling the daily news.
A short-maned lion walks in.
A special guard walks in.

<824hp 184m 302mv evasive 6pm (day)><no opponent no opponent>*none* where
n
Players near you in Timaran:
<PK> Cedowyl City Centre of Timaran

<824hp 184m 302mv evasive 6pm (day)><no opponent no opponent>*none* n
Travellers Way
*-+-S | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-S | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches stand unlit in rungs
B *-@-S | attached to the walls, ready to be lit when darkness
| | | falls. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]
A special guard walks in.
A short-maned lion walks in.

<824hp 184m 301mv evasive 6pm (day)><no opponent no opponent>*none* Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-S | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-S | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
B *-+-S | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]
A member of the Timaran city day watch keeps an eye out.
A short-maned lion walks in.
A special guard walks in.

<824hp 184m 300mv evasive 6pm (day)><no opponent no opponent>*none* n
n
Travellers Way
+ | You are walking along Travellers Way, the street that leads
| | between the city centre and the northern gate. Torches
+-* | hang on walls ready to be lit when the night comes so people
| | may continue about their business. Various citizens and
*-@-S | travellers walk past you on their way to the city centre,
| | or sometimes entering some of the stores that can be found
* +-S | on this street. To the west, three shining towers of pure
| | | ivory reach towards the sky, connected by gleaming skybridges.
*-+-S | The entire area to your west gives off a hum of magic.
---------+ Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]
A special guard walks in.
A short-maned lion walks in.

<824hp 184m 299mv evasive 6pm (day)><no opponent no opponent>*none* Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]
A short-maned lion walks in.
A special guard walks in.

<824hp 184m 298mv evasive 6pm (day)><no opponent no opponent>*none* n
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. Guards can be seen pacing
| | the battlements, keeping an eye out for possible invaders.
@ | More guards stand near you, watching for known criminals
| | or other undesirables. People stream past, making their
+-* | way into or out of the city, some riding horses and even
| | the occasional carriage rolling by you. A large, well travelled
*-+-S | street leads into the city to the south, and north you
---------+ may leave the confines of the walls.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A special guard walks in.
A short-maned lion walks in.

<824hp 184m 297mv evasive 6pm (day)><no opponent no opponent>*none* n
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
A short-maned lion climbs in.
A special guard climbs in.

<824hp 184m 296mv evasive 6pm (day)><no opponent no opponent>*none* d
A small grove along a cobblestone path
o | Soft music floats in unison with the breeze through the
| | grove. The trees here are large, but the further you look
o | into the woods, the larger they seem to grow. The smell
| | of fresh water comes in from the west, and it is possible
+-+-@ | to scale some rocks to gain passage upward. A cobblestone
| | | | path leads into the trees to the west. Thick woods block
o-f-f | your sight to the south.
| | | |
f-f-f-o |
---------+

[Exits: south west up]
(White Aura) Laudwin stands here.
A special guard walks in.
A short-maned lion walks in.

<824hp 184m 294mv evasive 6pm (day)><no opponent no opponent>*none* w
A cobblestone path
o-o | A warm breeze rustles the great vallenwood trees outside
| | | the garrison of Solace. The cobblestone path that runs
~-o | east to west through the tree blazes in the bright colors
| | | of the vegetation. The walls of the garrison loom beyond
+-+-@-+ | the lake to the west.
| | | | |
~-o-f-f |
| | | | |
o-f-f-f-o|
---------+

[Exits: east south west]
A short-maned lion walks in.
A special guard walks in.

<824hp 184m 293mv evasive 6pm (day)><no opponent no opponent>*none* where
Players near you in Clearwater Lake:
<PK> Cedowyl A cobblestone path

<824hp 184m 293mv active 6pm (day)><no opponent no opponent>*none* w
A cobblestone path
~-o-o | The blue of the autumn sky darkens on the deep stillness
| | | | of the lake. The cobblestone path runs continues toward
~-~-o | the lake as it transitions to a wide bridge to the west.
| | | | From here you see large granite pillars thrust into the
+-+-@-+-+| still water under the bridge. The shore heads north and
| | | | || south around the lake.
~-~-o-f-f|
| | | | ||
o-o-f-f-f|
---------+

[Exits: north east south west]
A special guard walks in.
A short-maned lion walks in.

<824hp 184m 292mv active 6pm (day)><no opponent no opponent>*none* w
w
A bridge through shallow water
~-~-o-o | The cobblestone path here starts to rise off of the ground
| | | | | some, as it turns into the bridge across clearwater lake.
~-~-~-o | Large pieces of granite have been assembled in a wall
| | | | | like fashion, sloping upward the closer it gets to the
+-+-@-+-+| bridge. The shallow waters of clearwater lake lie just
| | | | || north and south of the bridge entrance.
~-~-~-o-f|
| | | | ||
~-o-o-f-f|
---------+

[Exits: north east south west]
A short-maned lion walks in.
A special guard walks in.

<824hp 184m 291mv active 6pm (day)><no opponent no opponent>*none* A bridge across Clearwater Lake
~-~-~-o-o| The cobblestone bridge continues east and west across
| | | | || the stillness that is clearwater lake. A granite parapet
~-~-~-~-o| has been constructed along the edges of the bridge to
| | | | || prevent the accidental slip into the deep waters below.
+-+-@-+-+|
| | | | ||
~-~-~-~-o|
| | | | ||
~-~-o-o-f|
---------+

[Exits: north east south west]
A special guard walks in.
A short-maned lion walks in.

<824hp 184m 290mv active 6pm (day)><no opponent no opponent>*none* w
w
A bridge across Clearwater Lake
~-~-~-o| The cobblestone bridge continues east and west across
| | | || the stillness that is clearwater lake. A granite parapet
~-~-~-~| has been constructed along the edges of the bridge to
| | | || prevent the accidental slip into the deep waters below.
+-+-@-+-+|
| | | ||
~-~-~-~|
| | | ||
~-~-o-o|
---------+

[Exits: north east south west]
A short-maned lion walks in.
A special guard walks in.

<824hp 184m 289mv active 6pm (day)><no opponent no opponent>*none* A bridge across Clearwater Lake
~-~-~| The cobblestone bridge continues east and west across
| | || the stillness that is clearwater lake. A granite parapet
~-~-~| has been constructed along the edges of the bridge to
| | || prevent the accidental slip into the deep waters below.
x-+-@-+-+|
| | ||
~-~-~|
| | ||
~-~-o|
---------+

[Exits: north east south west]
A small hobgoblin seems to be searching for something.
A special guard walks in.
A short-maned lion walks in.

<824hp 184m 288mv active 6pm (day)><no opponent no opponent>*none*
The sun slowly disappears in the west.
You no longer feel so virtuous.

<824hp 202m 342mv active 7pm (dusk)><no opponent no opponent>*none* dinv
You can already see invisible objects.

<824hp 197m 342mv active 7pm (dusk)><no opponent no opponent>*none* w
w
virt
A ravine overlooking Clearwater Lake
~-~| The cobblestone path cuts upward into a ravine here,
| || looking out onto the lake and vallenwoods below. The
~-~| path continues west where it disappears sharply into
| || the mountain. The bridge to the east cuts down the middle
x-@-+-+| of the lake.
| ||
~-~|
| ||
~-~|
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<824hp 197m 340mv active 7pm (dusk)><no opponent no opponent>*none* A path at the base of the mountain
~| The cobblestone path turns sharply upward here, taking
|| tight turns out of the ravine and into the mountain above.
~| To the east the ravine opens out onto a bridge. The air
|| is thinner and cooler than on the surface of the lake.
@-+-+|
||
~|
||
~|
---------+

[Exits: east up]
A special guard climbs in.
A short-maned lion climbs in.

<824hp 197m 336mv active 7pm (dusk)><no opponent no opponent>*none* w
The Light of Virtue fills you with conviction.

<824hp 172m 336mv active 7pm (dusk)><no opponent no opponent>*none* u
Alas, you cannot go that way.

<824hp 172m 336mv active 7pm (dusk)><no opponent no opponent>*none* A path in the mountains
| You are walking on a cobblestone path that winds slowly through
| the mountains. The path here offers a breathtaking view of
x | Clearwater Lake and the nearby valley. The cobblestone itself
| | is surprisingly smooth, considering its steep grade and remote
x-@ | location. It works its way toward the garrison of Solace to
| the west, and winds its way downward toward Clearwater Lake.
|
|
|
---------+

[Exits: west down]
The caravan attendant is here, with caravans for hire.
A short-maned lion climbs in.
A special guard climbs in.

<824hp 172m 330mv active 7pm (dusk)><no opponent no opponent>*none* w
A path in the mountains
| You are walking on a cobblestone path that winds slowly
| through the mountains. Your view of Clearwater Lake and
x | the nearby valley is impeded by mountains. The path itself
| | is surprisingly smooth, considering its steep grade and
@-x | remote location. It works its toward the garrison of Solace
| to the east, and turns sharply on its way eastward toward
| the valley below.
|
|
---------+

[Exits: north east]
A special guard climbs in.
A short-maned lion climbs in.

<824hp 172m 324mv active 7pm (dusk)><no opponent no opponent>*none* n
A path in the mountains
| You are walking on a cobblestone path that winds slowly
| through the mountains. Your view of Clearwater Lake and
| the nearby valley is impeded by mountains. The path itself
| is surprisingly smooth, considering its steep grade and
@ | remote location. It climbs the mountain above you and works
| | its way toward the valley below to the south.
x-x |
|
|
---------+

[Exits: south up]
A short-maned lion climbs in.
A special guard climbs in.

<824hp 172m 318mv active 7pm (dusk)><no opponent no opponent>*none* u
Outside Shadow's Gap
x | Walls of granite soar on either side of the narrow cobblestone
| | path running northward toward the sheer cliffs of Shadow's
x-x | Gap on its way to the garrison of Solace. A cool mountain
| | breeze leaves no doubt about the high elevation of this terrain.
@ | The path also winds back down the mountain.
|
|
|
|
---------+

[Exits: north down]
A thin, rugged man covers ground quickly with his loping stride.
A special guard climbs in.
A short-maned lion climbs in.

<824hp 172m 312mv active 7pm (dusk)><no opponent no opponent>*none* n
Shadow's Gap
S-+-S-+-F| Walls of granite soar on either side of the narrow cobblestone
| | path running through the canyon floor westward toward the
x | garrison of Solace. A chilly breeze whistles and rumbles between
| | the steep, jagged cliffs. The path also runs southward, back
x-@ | down the mountain.
| |
x |
|
|
---------+

[Exits: south west]
A short-maned lion climbs in.
A special guard climbs in.

<824hp 172m 306mv active 7pm (dusk)><no opponent no opponent>*none* w
n
Twin Peaks Vale
+-S-+-S-+| The twin peaks, Tasin and Fasin, stand to either side of
| | the Shadow Canyon, overlooking the cobblestone path the
x | runs through the mountains to the garrison of Solace. In
| | front of them, a lush mountain valley echoes with the sweet
@-x | sounds of the forest.
| |
x |
|
|
---------+

[Exits: north east]
A special guard climbs in.
A short-maned lion climbs in.

<824hp 172m 300mv active 7pm (dusk)><no opponent no opponent>*none* where
Gateway to Solace
+-+-+-+-+| The narrow beaten path from the mountains below widens
| | | | || here at this junction between two jagged rocky peaks. A
+-S-+-S-+| grand stone arch rises above you, adorned with the rearing
| | head and foreclaws of a dragon whose gaze stares fiercely
@ | down into the valley to the south. To the north, the dirt
| | footpath gives way to a cobbled road leading through a
x-x | bustling market square. In the distance to the north you
| | can see the staunch contours of the Garrison of Solace.
x |
---------+

[Exits: north south]
A grand stone arch welcomes travellers to the city of Solace.
A short-maned lion climbs in.
A special guard climbs in.

<824hp 172m 294mv active 7pm (dusk)><no opponent no opponent>*none* n
Players near you in Solace:
<PK> Cedowyl Gateway to Solace

<824hp 172m 294mv active 7pm (dusk)><no opponent no opponent>*none* A path through the market
+-S-+-F-+| A cobbled road wide enough for two merchant wagons runs
| | | | || north and south. Carts laden with supplies rattle along
+-+-+-+-+| towards the garrison to the north. On either side of the
| | | | || road are vendor stalls and citizens of all ages, crowding
+-S-@-S-+| around to see the latest bits and bobs. The air is filled
| | with the sounds of gossiping townsfolk, vendors hawking
x | their wares, and laughter as children run about underfoot.
| |
x-x |
---------+

[Exits: north east south west]
A special guard walks in.
A short-maned lion walks in.

<824hp 172m 290mv active 7pm (dusk)><no opponent no opponent>*none* n
n
Market Central
+ | A cobbled road wide enough for two merchant wagons runs north
| | and south. Carts laden with supplies rattle along towards
+-S-+-F-+| the garrison to the north. On either side of the road are
| | | | || vendor stalls and citizens of all ages, crowding around to
+-+-@-+-+| see the latest bits and bobs. The air is filled with the
| | | | || sounds of gossiping townsfolk, vendors hawking their wares,
+-S-+-S-+| and laughter as children run about underfoot.
| |
x |
---------+

[Exits: north east south west]
The Herald Bulletin Board gleams majestically in the middle of the square.
A short-maned lion walks in.
A special guard walks in.

<824hp 172m 288mv active 7pm (dusk)><no opponent no opponent>*none* A path through the market
* | A cobbled road wide enough for two merchant wagons runs
| | north and south. Carts laden with supplies rattle along
+ | towards the garrison to the north. On either side of
| | the road are vendor stalls and citizens of all ages,
+-S-@-F-+| crowding around to see the latest bits and bobs. The
| | | | || air is filled with the sounds of gossiping townsfolk,
+-+-+-+-+| vendors hawking their wares, and laughter as children
| | | | || run about underfoot.
+-S-+-S-+|
---------+

[Exits: north east south west]
A special guard walks in.
A short-maned lion walks in.

<824hp 172m 286mv active 7pm (dusk)><no opponent no opponent>*none* n
n
In front of the garrison
*-*-*-*-*| You stand at the maw of an open portcullis that is the
| | || main entrance to the Garrison of Solace. To either side,
*-* * *-*| richly colored pennants ripple against the thick stone
| | walls. The base of the portcullis is formed of long iron
@ | spikes that when lowered fit neatly into a set of square
| | grooves running along the cobblestones. When raised,
+-S-+-F-+| the bottom portion of these spikes jut from the archway
| | | | || above, much resembling a set of sharpened teeth. To the
+-+-+-+-+| north is a gatehouse where a pair of ever-watchful guards
---------+ keep their post. To the south you can see a sprawling
market plaza.

[Exits: north south]
Six draconian heads, each impaled on a pike, line the cobbled road leading to the Garrison of Solace.
A short-maned lion walks in.
A special guard walks in.

<824hp 172m 284mv active 7pm (dusk)><no opponent no opponent>*none* The gatehouse
*-*-* *| The immensity of the garrison becomes more apparent here
| || at the gate, where you are almost completely surrounded
*-*-*-*-*| by granite. Very thick, dark oak doors mysteriously swing
| | || inward from the granite here without visible hinges.
*-* @ *-*| A huge iron portcullis is positioned to the south, just
| | in front of the doors, for extra defense. Heading north
+ | will take you inside the Garrison of Solace, and the
| | sounds and smells of people and animals still reach your
+-S-+-F-+| nostrils from the south.
---------+

[Exits: north south]
A guardsman has been stationed here to guard the garrison's gate.
A guardsman has been stationed here to guard the garrison's gate.
A special guard walks in.
A short-maned lion walks in.

<824hp 172m 283mv active 7pm (dusk)><no opponent no opponent>*none* n
Inside the garrison
* *| The granite here has been carved into a hallway, but no signs
| || of tooling show on the smooth stone. An iron chandelier has
*-*-*-B *| been bolted to the ceiling, showering the immense hall with
| || the incandescent light of burning oil, while still managing
*-*-@-*-*| to cast an eerie, almost iridescent glow on the huge tapestry
| | || that runs a full five paces along the northern wall. Large
*-* * *-*| oak doors lie open to the south, with a raised portcullis
| | just beyond them, and the hall runs to the east and west
+ | before eventually splitting in two more directions.
---------+

[Exits: east south west]
Ramul the head guardsman is here, watching for criminals.
A short-maned lion walks in.
A special guard walks in.

<824hp 172m 282mv active 7pm (dusk)><no opponent no opponent>*none* e
East gatehouse hallway
*-*| The granite here has been carved into a hallway, but no signs
| | of tooling show on the smooth stone. Glowing torches adorn
* | the wall incrementally. Ornamental shields marked with the
| | crest of Solace are mounted just below each torch. The occasional
*-*-@-* F| sound of a clanking chain can be heard from the east, while
| | || heading west leads you toward the garrison's gatehouse.
* *-*-*|
| |
+ |
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<824hp 172m 281mv active 7pm (dusk)><no opponent no opponent>*none* e
An intersection east of the gatehouse
*-*-*| The granite here has been carved into a hallway, but no signs
| || of tooling show on the smooth stone. Massive, steel chains can
* *-*| be seen through a grate in the ceiling, shimmering with a thin
| | layer of oil. The hall runs to the south, before stopping and
*-*-@ F *| branching to the east and west. The hallway also continues to
| | | || the north, where it bends around a corner to the east.
* *-*-*-*|
| |
+ |
---------+

[Exits: north south west]
An errand boy hurries about with a message.
A short-maned lion walks in.
A special guard walks in.

<824hp 172m 280mv active 7pm (dusk)><no opponent no opponent>*none* s
e
Near the eastern arrowslit
* | The granite here has been carved into a hallway, but no signs
| | of tooling show on the smooth stone. Large, dragon-shaped eyes
*-*-* F *| have been burned into the stone of the southern wall, where they
| | | || glow softly. It feels as if they can see directly into your soul.
* *-@-*-*| The sound of clinking metal can be heard from the north, where
| | the hallway splits at some kind of large chain apparatus. A hint
+ | of light shines through a small hole somewhere to the west, and
| | a long hallway branches off to the east.
+ |
---------+

[Exits: north east west]
A special guard walks in.
A short-maned lion walks in.

<824hp 172m 279mv active 7pm (dusk)><no opponent no opponent>*none* The Hall of Pride
* *| Like most of the garrison, this hallway is quite smooth
| || and shows no sign of tooling. Such fine stonework is rare
*-* F * *| indeed. The air is relatively warm here, no doubt due
| | | || to your current proximity to the garrison's kitchens.
*-*-@-*-*| Tall, oil-filled lamps cast a green light over the hallway,
| creating a very unusual visual effect. Long tasseled banners
| are strung throughout the hall, providing a glimpse of
| the past. The hallway opens to a shop to the north, where
| Justices purchase their supplies. The sound of clinking
---------+ metal can be faintly from somewhere to the west, and the
hallway continues to the east.

[Exits: north east west]
A short-maned lion walks in.
A special guard walks in.

<824hp 172m 278mv active 7pm (dusk)><no opponent no opponent>*none* i
You are carrying:
a deflective goat-hide wristlet
a slab of bacon
(Humming) the eldritch staff of the Enclave
( 2) a purple potion
( 2) a dragonblood goat-hide wristlet
( 2) a bird of paradise flower
a dragonblood steel buckler
(Humming) a Knight Melancholic's shield
a tin canteen
a seashell ring
(Humming) a peacemaker longsword
an ice staff
(Humming) the Cerulean Greatsword of Gonturan
a Big Ol'Pack Sack (closed)

<824hp 172m 278mv active 7pm (dusk)><no opponent no opponent>*none* open sack
You open a Big Ol'Pack Sack.

<824hp 172m 278mv active 7pm (dusk)><no opponent no opponent>*none* put pur sac
You put a purple potion in a Big Ol'Pack Sack.

<824hp 172m 278mv active 7pm (dusk)><no opponent no opponent>*none* put pur sac
You put a purple potion in a Big Ol'Pack Sack.

<824hp 172m 278mv active 7pm (dusk)><no opponent no opponent>*none* eat bac
You eat a slab of bacon.
You are full.

<824hp 172m 278mv active 7pm (dusk)><no opponent no opponent>*none* bug defender
Bug reports must be longer than that.
Were you trying to follow-up on an existing issue? (HELP ISSUE)

<824hp 172m 278mv active 7pm (dusk)><no opponent no opponent>*none* buy defender
You can't do that here.

<824hp 183m 332mv active 8pm (night)><no opponent no opponent>*none* look
The Hall of Pride
* *| Like most of the garrison, this hallway is quite smooth
| || and shows no sign of tooling. Such fine stonework is rare
*-* F * *| indeed. The air is relatively warm here, no doubt due
| | | || to your current proximity to the garrison's kitchens.
*-*-@-*-*| Tall, oil-filled lamps cast a green light over the hallway,
| creating a very unusual visual effect. Long tasseled banners
| are strung throughout the hall, providing a glimpse of
| the past. The hallway opens to a shop to the north, where
| Justices purchase their supplies. The sound of clinking
---------+ metal can be faintly from somewhere to the west, and the
hallway continues to the east.

[Exits: north east west]
(Invis) (Charmed) A special guard stands here, red with anger.
(Invis) (Charmed) A short-maned lion is here, faithfully guarding its master.

<824hp 183m 332mv active 8pm (night)><no opponent no opponent>*none* n
Equipment and supplies
*-* *| A black mesh steel fence separates you from the north
| || side of the shop. There is a small opening in the fence,
* *| with a ledge protruding out. You can see a faint outline
| || of a door on the north wall. Large crates are stacked
*-* @ * *| beside long shelves of supplies near the back of the room.
| | | || A few stock armors and weapons are hung against the east
*-*-*-*-*| wall, each bearing the symbol of Justice. A short gaunt
| gnome sits behind the fence, reading a book in the candlelight.
| The exit to the shop lies to the south.
---------+

[Exits: south]
(White Aura) Fenril, the shopkeeper sits behind a mesh wire fence.
A special guard walks in.
A short-maned lion walks in.

<824hp 183m 331mv active 8pm (night)><no opponent no opponent>*none* buy defender
You buy a Defender potion.

<824hp 183m 331mv active 8pm (night)><no opponent no opponent>*none* buy defender
You buy a Defender potion.

<824hp 183m 331mv active 8pm (night)><no opponent no opponent>*none* where
who|who pk
Players near you in Solace:
<PK> Cedowyl Equipment and supplies

<824hp 183m 331mv active 8pm (night)><no opponent no opponent>*none* s
[ Illit ] Huulvorc the Mistress of Refraction
[50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[ Chckn ] <PK> Kaareg the Holy Patriarch of Healing
[51 Stone HER] <PK> [WARLORD] Lorne the Glowering Tower of Power
[ H-Elf ] <PK> (OUTLAW) (WANTED:*****) Dunn the Sage of Arcane Power
[ H-Elf ] Talyira the Baptist
[ Human ] <PK> <HERALD> Cyprian the Apostle of Myth
Players found: 7
There are 7 characters on; the most on this past month was 15.

<824hp 183m 331mv active 8pm (night)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[50 Chckn Hea] <PK> (JUGGERNAUT) Kaareg the Holy Patriarch of Healing
[51 Stone HER] <PK> [WARLORD] Lorne the Glowering Tower of Power
[50 H-Elf Inv] <PK> (OUTLAW) (WANTED:*****) Dunn the Sage of Arcane Power
[50 Human Hea] <PK> <HERALD> Cyprian the Apostle of Myth
Players found: 5
There are 7 characters on; the most on this past month was 15.

<824hp 183m 331mv active 8pm (night)><no opponent no opponent>*none* The Hall of Pride
* *| Like most of the garrison, this hallway is quite smooth
| || and shows no sign of tooling. Such fine stonework is rare
*-* F * *| indeed. The air is relatively warm here, no doubt due
| | | || to your current proximity to the garrison's kitchens.
*-*-@-*-*| Tall, oil-filled lamps cast a green light over the hallway,
| creating a very unusual visual effect. Long tasseled banners
| are strung throughout the hall, providing a glimpse of
| the past. The hallway opens to a shop to the north, where
| Justices purchase their supplies. The sound of clinking
---------+ metal can be faintly from somewhere to the west, and the
hallway continues to the east.

[Exits: north east west]
A short-maned lion walks in.
A special guard walks in.

<824hp 183m 330mv active 8pm (night)><no opponent no opponent>*none* w
Near the eastern arrowslit
* | The granite here has been carved into a hallway, but no signs
| | of tooling show on the smooth stone. Large, dragon-shaped eyes
*-*-* F *| have been burned into the stone of the southern wall, where they
| | | || glow softly. It feels as if they can see directly into your soul.
* *-@-*-*| The sound of clinking metal can be heard from the north, where
| | the hallway splits at some kind of large chain apparatus. A hint
+ | of light shines through a small hole somewhere to the west, and
| | a long hallway branches off to the east.
+ |
---------+

[Exits: north east west]
A special guard walks in.
A short-maned lion walks in.

<824hp 183m 329mv active 8pm (night)><no opponent no opponent>*none* n
An intersection east of the gatehouse
*-*-*| The granite here has been carved into a hallway, but no signs
| || of tooling show on the smooth stone. Massive, steel chains can
* *-*| be seen through a grate in the ceiling, shimmering with a thin
| | layer of oil. The hall runs to the south, before stopping and
*-*-@ F *| branching to the east and west. The hallway also continues to
| | | || the north, where it bends around a corner to the east.
* *-*-*-*|
| |
+ |
---------+

[Exits: north south west]
A short-maned lion walks in.
A special guard walks in.

<824hp 183m 328mv active 8pm (night)><no opponent no opponent>*none* w
w
East gatehouse hallway
*-*| The granite here has been carved into a hallway, but no signs
| | of tooling show on the smooth stone. Glowing torches adorn
* | the wall incrementally. Ornamental shields marked with the
| | crest of Solace are mounted just below each torch. The occasional
*-*-@-* F| sound of a clanking chain can be heard from the east, while
| | || heading west leads you toward the garrison's gatehouse.
* *-*-*|
| |
+ |
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<824hp 183m 327mv active 8pm (night)><no opponent no opponent>*none* Inside the garrison
* *| The granite here has been carved into a hallway, but no signs
| || of tooling show on the smooth stone. An iron chandelier has
*-*-*-B *| been bolted to the ceiling, showering the immense hall with
| || the incandescent light of burning oil, while still managing
*-*-@-*-*| to cast an eerie, almost iridescent glow on the huge tapestry
| | || that runs a full five paces along the northern wall. Large
*-* * *-*| oak doors lie open to the south, with a raised portcullis
| | just beyond them, and the hall runs to the east and west
+ | before eventually splitting in two more directions.
---------+

[Exits: east south west]
Ramul the head guardsman is here, watching for criminals.
A short-maned lion walks in.
A special guard walks in.

<824hp 183m 326mv active 8pm (night)><no opponent no opponent>*none* s
The gatehouse
*-*-* *| The immensity of the garrison becomes more apparent here
| || at the gate, where you are almost completely surrounded
*-*-*-*-*| by granite. Very thick, dark oak doors mysteriously swing
| | || inward from the granite here without visible hinges.
*-* @ *-*| A huge iron portcullis is positioned to the south, just
| | in front of the doors, for extra defense. Heading north
+ | will take you inside the Garrison of Solace, and the
| | sounds and smells of people and animals still reach your
+-S-+-F-+| nostrils from the south.
---------+

[Exits: north south]
A guardsman has been stationed here to guard the garrison's gate.
A guardsman has been stationed here to guard the garrison's gate.
A special guard walks in.
A short-maned lion walks in.

<824hp 183m 325mv active 8pm (night)><no opponent no opponent>*none* s
In front of the garrison
*-*-*-*-*| You stand at the maw of an open portcullis that is the
| | || main entrance to the Garrison of Solace. To either side,
*-* * *-*| richly colored pennants ripple against the thick stone
| | walls. The base of the portcullis is formed of long iron
@ | spikes that when lowered fit neatly into a set of square
| | grooves running along the cobblestones. When raised,
+-S-+-F-+| the bottom portion of these spikes jut from the archway
| | | | || above, much resembling a set of sharpened teeth. To the
+-+-+-+-+| north is a gatehouse where a pair of ever-watchful guards
---------+ keep their post. To the south you can see a sprawling
market plaza.

[Exits: north south]
Six draconian heads, each impaled on a pike, line the cobbled road leading to the Garrison of Solace.
A short-maned lion walks in.
A special guard walks in.

<824hp 183m 324mv active 8pm (night)><no opponent no opponent>*none* s
A path through the market
* | A cobbled road wide enough for two merchant wagons runs
| | north and south. Carts laden with supplies rattle along
+ | towards the garrison to the north. On either side of
| | the road are vendor stalls and citizens of all ages,
+-S-@-F-+| crowding around to see the latest bits and bobs. The
| | | | || air is filled with the sounds of gossiping townsfolk,
+-+-+-+-+| vendors hawking their wares, and laughter as children
| | | | || run about underfoot.
+-S-+-S-+|
---------+

[Exits: north east south west]
A special guard walks in.
A short-maned lion walks in.

<824hp 183m 322mv active 8pm (night)><no opponent no opponent>*none* s
Market Central
+ | A cobbled road wide enough for two merchant wagons runs north
| | and south. Carts laden with supplies rattle along towards
+-S-+-F-+| the garrison to the north. On either side of the road are
| | | | || vendor stalls and citizens of all ages, crowding around to
+-+-@-+-+| see the latest bits and bobs. The air is filled with the
| | | | || sounds of gossiping townsfolk, vendors hawking their wares,
+-S-+-S-+| and laughter as children run about underfoot.
| |
x |
---------+

[Exits: north east south west]
The Herald Bulletin Board gleams majestically in the middle of the square.
A short-maned lion walks in.
A special guard walks in.

<824hp 183m 320mv active 8pm (night)><no opponent no opponent>*none* w
w
An outdoor marketplace
+ | You are in the midst of a busy marketplace. The sounds
| | of lively shoppers and vendors can be heard all around
F-+-S-+-F| you. To the north you can see a wizened-looking cobbler
| | | | || bent over his work. To the south, an impeccably-dressed
+-+-@-+-+| tailor waves at you, inviting you to peruse his wares.
| | | | ||
F-+-S-+-S|
| |
x |
---------+

[Exits: north east south west]
A special guard walks in.
A short-maned lion walks in.

<824hp 183m 318mv active 8pm (night)><no opponent no opponent>*none* w
An outdoor marketplace
+| You are in the midst of a busy marketplace. The sounds
|| of lively shoppers and vendors can be heard all around
F-+-S-+| you. Stalls stretch in all directions. To the north you
| | | || can see the stoic contours of the Garrison of Solace.
z-+-@-+-+|
| | | ||
F-+-S-+|
||
x|
---------+

[Exits: north east south west]
A short-maned lion walks in.
A special guard walks in.

<824hp 183m 316mv active 8pm (night)><no opponent no opponent>*none* w
An outdoor marketplace
| You are at the western end of a busy marketplace. The
| sounds of lively shoppers and vendors can be heard around
F-+-S| you. The scent of mouthwatering pastry wafts in from the
| | || north, while jewel-colored fruits and vegetables beckon
z-z-@-+-+| you from the south. A well-trodden dirt footpath leads
| | || off to the west. You can see a small inn along the path
F-+-S| in the distance.
|
|
---------+

[Exits: north east south west]
A special guard walks in.
A short-maned lion walks in.

<824hp 183m 314mv active 8pm (night)><no opponent no opponent>*none* w
Wayfarer's path
| A worn dirt path winds its way around the mountain face.
| To the north, you can see the profile of the Garrison
S F-+| of Solace rising above the craggy mountain surface. A
| | || row of small wooden stakes supports a low rope railing
z-z-@-+-+| that prevents wayfarers from falling off the mountain
| || to the south. The path opens up to a bustling market square
F-+| to the east, and continues along the mountain to the west.
|
|
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<824hp 183m 311mv active 8pm (night)><no opponent no opponent>*none* w
Wayfarer's path
| A worn dirt path winds its way around the mountain face.
| To the north, you can see the profile of the Garrison
z-S F| of Solace rising above craggy granite boulders. A row
| || of small wooden stakes supports a low rope railing that
z-@-z-+| prevents wayfarers from falling off the mountain to the
|| south. The path continues west and east.
F|
|
|
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<824hp 183m 307mv active 8pm (night)><no opponent no opponent>*none* w
Wayfarer's path
* | A worn dirt path winds its way around the mountain face.
| | To the north, you can see the profile of the Garrison
z-z-S | of Solace rising above craggy granite boulders. A row
| | of small wooden stakes supports a low rope railing that
@-z-z| prevents wayfarers from falling off the mountain to the
| south. The path continues north and east.
|
|
|
---------+

[Exits: north east]
A citizen of Solace is here, going about his business.
A large elemental.
A short-maned lion walks in.
A special guard walks in.

<824hp 183m 303mv active 8pm (night)><no opponent no opponent>*none* w
n
You decide against jumping off the mountain to your death.

<824hp 183m 303mv active 8pm (night)><no opponent no opponent>*none* You decide against jumping off the mountain to your death.

<824hp 183m 303mv active 8pm (night)><no opponent no opponent>*none* w
Wayfarer's path
F-S | A worn dirt path winds its way around the mountain face.
| | To the north, you can see the profile of the Garrison
* | of Solace rising above craggy granite boulders. A row
| | of small wooden stakes supports a low rope railing that
z-z-@ | prevents wayfarers from falling off the mountain to the
| | southwest. The path continues west and south.
z-z-z|
|
|
---------+

[Exits: south west]
A grumpy-looking gnome is here trying to peddle wares.
A special guard walks in.
A short-maned lion walks in.
Grumpy Petos says 'Buy a bangle? It's as good as Aanam's... no, better!'
Grumpy Petos waves a fistful of bangles in your face.

<824hp 183m 299mv active 8pm (night)><no opponent no opponent>*none* where
Wayfarer's path
F-S | A worn dirt path winds its way around the mountain face.
| | To the northwest you can see a small inn dwarfed by the
* | south wall of the Garrison of Solace. To the north is
| | a small, carefully-tended vegetable patch that supplies
z-z-@-S | the inn's inhabitants. A row of small wooden stakes supports
| | a low rope railing that prevents wayfarers from falling
z-z| off the mountain to the south. The path continues to the
| east and west.
|
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<824hp 183m 295mv active 8pm (night)><no opponent no opponent>*none* Players near you in Solace:
<PK> Cedowyl Wayfarer's path

<824hp 183m 295mv active 8pm (night)><no opponent no opponent>*none* w
Wayfarer's path
F-S | A worn dirt path winds its way around the mountain face.
| | To the north you can see a small inn dwarfed by the south
* | wall of the Garrison of Solace. A row of small wooden
| | stakes supports a low rope railing that prevents wayfarers
z-z-@-z-S| from falling off the mountain to the south. The path continues
|| to the east and west.
z|
|
|
---------+

[Exits: north east west]
A special guard walks in.
A short-maned lion walks in.

<824hp 183m 291mv active 8pm (night)><no opponent no opponent>*none* n
A fastidious entryway
| Here is where travelers and inn regulars can hang up
| their cloaks, hats and sacks as well as any excessively
F-S | muddy footgear. A series of wooden pegs have been fastened
| | firmly to the wall. Half of these are already hung with
@ | assorted cloaks and occasionally a garish hat. Several
| | pairs of hopelessly grimy boots lie in a basket marked
z-z-z-z-S| "Dirty Booties". A second basket beside it contains some
|| slippers for use inside the inn.
z|
---------+

[Exits: north south]
A grimy basket labeled with "Dirty Booties" sits here.
A clean basket offers some slippers for your comfort.
A short-maned lion walks in.
A special guard walks in.

<824hp 183m 289mv active 8pm (night)><no opponent no opponent>*none* s
Wayfarer's path
F-S | A worn dirt path winds its way around the mountain face.
| | To the north you can see a small inn dwarfed by the south
* | wall of the Garrison of Solace. A row of small wooden
| | stakes supports a low rope railing that prevents wayfarers
z-z-@-z-S| from falling off the mountain to the south. The path continues
|| to the east and west.
z|
|
|
---------+

[Exits: north east west]
A special guard walks in.
A short-maned lion walks in.

<824hp 183m 287mv active 8pm (night)><no opponent no opponent>*none* w
w
Wayfarer's path
z F-S| A worn dirt path winds its way around the mountain face.
| | | To the northeast you can see a small inn dwarfed by the
z-z-z * | south wall of the Garrison of Solace. A row of small wooden
| | | stakes supports a low rope railing that prevents wayfarers
z-z-@-z-z| from falling off the mountain to the south. The path continues
| to the east and west.
|
|
|
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<824hp 183m 283mv active 8pm (night)><no opponent no opponent>*none* w
Redhorne Mountain
z F| The path climbs steeply and consistently along the side
| || of Redhorne Mountain. Small shrubs and gnarled trees appear
z-z-z *| at regular intervals along the side of the trail, somehow
| || clinging to the extreme incline. Parts of the narrow path
z-@-z-z| appear to have worn away to the contant biting wind, therefore
| making the path more treacherous than it may have been.
| The rock formations common to all mountain ranges loom
| over the path. Except for the rare hawk or vulture flying
| overhead, there is no life to be seen. The path leads
---------+ east and west.

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<824hp 183m 279mv active 8pm (night)><no opponent no opponent>*none* w
Redhorne Mountain
z| The path climbs steeply and consistently along the side
|| of Redhorne Mountain. Small shrubs and gnarled trees appear
z-z-z| at regular intervals along the side of the trail, somehow
| | clinging to the extreme incline. Parts of the narrow path
@-z-z| appear to have worn away to the contant biting wind, therefore
| making the path more treacherous than it may have been.
| The rock formations common to all mountain ranges loom
| over the path. Except for the rare hawk or vulture flying
| overhead, there is no life to be seen. The path veers
---------+ sharply against a rocky outcropping here. You can head
north or east.

[Exits: north east]
(Red Aura) A lanky mountain troll stares at you suspiciously.
A short-maned lion walks in.
A special guard walks in.

<824hp 183m 275mv active 8pm (night)><no opponent no opponent>*none* n
Alas, you cannot go that way.

<824hp 183m 275mv active 8pm (night)><no opponent no opponent>*none* Redhorne Mountain
z-z-z| The path climbs steeply and consistently along the side
|| of Redhorne Mountain. Small shrubs and gnarled trees appear
z| at regular intervals along the side of the trail, somehow
|| clinging to the extreme incline. Parts of the narrow path
@-z-z| appear to have worn away to the contant biting wind, therefore
| | making the path more treacherous than it may have been.
z-z-z| The rock formations common to all mountain ranges loom
| over the path. Except for the rare hawk or vulture flying
| overhead, there is no life to be seen. The path continues
---------+ south and east.

[Exits: east south]
A special guard walks in.
A short-maned lion walks in.

<824hp 183m 271mv active 8pm (night)><no opponent no opponent>*none* e
e
Redhorne Mountain
z-z-z | The path climbs steeply and consistently along the side
| | | of Redhorne Mountain. Small shrubs and gnarled trees appear
z z | at regular intervals along the side of the trail, somehow
| | clinging to the extreme incline. Parts of the narrow path
z-@-z *| appear to have worn away to the contant biting wind, therefore
| || making the path more treacherous than it may have been.
z-z-z-z| The rock formations common to all mountain ranges loom
| over the path. Except for the rare hawk or vulture flying
| overhead, there is no life to be seen. The path continues
---------+ east and west.

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<824hp 183m 267mv active 8pm (night)><no opponent no opponent>*none* Redhorne Mountain
z-z-z | The path climbs steeply and consistently along the side
| | | of Redhorne Mountain. Small shrubs and gnarled trees appear
z z | at regular intervals along the side of the trail, somehow
| | clinging to the extreme incline. Parts of the narrow path
z-z-@ | appear to have worn away to the contant biting wind, therefore
| | making the path more treacherous than it may have been.
z-z-z-z | The rock formations common to all mountain ranges loom over
| the path. Except for the rare hawk or vulture flying overhead,
| there is no life to be seen. The path continues west and
---------+ north.

[Exits: north west]
(Red Aura) A lanky mountain troll stares at you suspiciously.
A special guard walks in.
A short-maned lion walks in.

<824hp 183m 263mv active 8pm (night)><no opponent no opponent>*none* n
Redhorne Mountain
| The path climbs steeply and consistently along the side of
| Redhorne Mountain. Small shrubs and gnarled trees appear
z-z-z | at regular intervals along the side of the trail, somehow
| | | clinging to the extreme incline. Parts of the narrow path
z @ | appear to have worn away to the contant biting wind, therefore
| | making the path more treacherous than it may have been. The
z-z-z | rock formations common to all mountain ranges loom over the
| | path. Except for the rare hawk or vulture flying overhead,
z-z-z | there is no life to be seen. The path continues north and
---------+ south.

[Exits: north south]
A short-maned lion walks in.
A special guard walks in.

<824hp 183m 259mv active 8pm (night)><no opponent no opponent>*none* n
w
Redhorne Mountain, Southern Face
| The path climbs steeply and consistently along the side of
| Redhorne Mountain. Small shrubs and gnarled trees appear
| at regular intervals along the side of the trail, somehow
| clinging to the extreme incline. Parts of the narrow path
z-z-@ | appear to have worn away to the contant biting wind, therefore
| | | making the path more treacherous than it may have been. The
z z | rock formations common to all mountain ranges loom over the
| | path. Except for the rare hawk or vulture flying overhead,
z-z-z | there is no life to be seen. The path continues south and
---------+ west.

[Exits: south west]
A special guard walks in.
A short-maned lion walks in.

<824hp 183m 255mv active 8pm (night)><no opponent no opponent>*none* Redhorne Mountain, Southern Face
| The path climbs steeply and consistently along the side
| of Redhorne Mountain. Small shrubs and gnarled trees appear
| at regular intervals along the side of the trail, somehow
| clinging to the extreme incline. Parts of the narrow path
z-@-z | appear to have worn away to the contant biting wind, therefore
| | | making the path more treacherous than it may have been.
z-z z | The rock formations common to all mountain ranges loom
| | over the path. Except for the rare hawk or vulture flying
z-z-z | overhead, there is no life to be seen. The path continues
---------+ west and east.

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<824hp 183m 251mv active 8pm (night)><no opponent no opponent>*none* w

Rimath the trader auctions 'Place yer bids! a barbed guisarme is being auctioned for 1000 gold!'

<824hp 183m 251mv active 8pm (night)><no opponent no opponent>*none* Redhorne Mountain, Southern Face
| The path climbs steeply and consistently along the side
| of Redhorne Mountain. Small shrubs and gnarled trees
| appear at regular intervals along the side of the trail,
| somehow clinging to the extreme incline. Parts of the
@-z-z| narrow path appear to have worn away to the contant biting
| || wind, therefore making the path more treacherous than
z-z-z z| it may have been. The rock formations common to all mountain
| || ranges loom over the path. Except for the rare hawk or
z z-z-z| vulture flying overhead, there is no life to be seen.
---------+ The path continues east and south.

[Exits: east south]
(Red Aura) A lanky mountain troll stares at you suspiciously.
A special guard walks in.
A short-maned lion walks in.

<824hp 183m 247mv active 8pm (night)><no opponent no opponent>*none* s
w
Redhorne Mountain, Southern Face
| The path climbs steeply and consistently along the side
| of Redhorne Mountain. Small shrubs and gnarled trees appear
z-z-z| at regular intervals along the side of the trail, somehow
| || clinging to the extreme incline. Parts of the narrow path
z-z-@ z| appear to have worn away to the contant biting wind, therefore
| || making the path more treacherous than it may have been.
z z-z| The rock formations common to all mountain ranges loom
| over the path. Except for the rare hawk or vulture flying
| overhead, there is no life to be seen. The path continues
---------+ west and north.

[Exits: north west]
A short-maned lion walks in.
A special guard walks in.

<824hp 183m 243mv active 8pm (night)><no opponent no opponent>*none* where
w
Redhorne Mountain, Southern Face
| The path climbs steeply and consistently along the side of Redhorne
| Mountain. Small shrubs and gnarled trees appear at regular intervals
z-z| along the side of the trail, somehow clinging to the extreme
| | incline. Parts of the narrow path appear to have worn away to
z-@-z | the contant biting wind, therefore making the path more treacherous
| | than it may have been. The rock formations common to all mountain
z-z | ranges loom over the path. Except for the rare hawk or vulture
| flying overhead, there is no life to be seen. The path continues
| west and east.
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<824hp 183m 239mv calm 8pm (night)><no opponent no opponent>*none* Players near you in Redhorne Mountain:
<PK> Cedowyl Redhorne Mountain, Southern Face

<824hp 183m 239mv calm 8pm (night)><no opponent no opponent>*none* Redhorne Mountain, Southern Face
| The path climbs steeply and consistently along the side of
| Redhorne Mountain. Small shrubs and gnarled trees appear at
z z| regular intervals along the side of the trail, somehow clinging
| || to the extreme incline. Parts of the narrow path appear to
z @-z-z| have worn away to the contant biting wind, therefore making
| | | the path more treacherous than it may have been. The rock
z-z-z | formations common to all mountain ranges loom over the path.
| Except for the rare hawk or vulture flying overhead, there
| is no life to be seen. The path continues east and south.
---------+

[Exits: east south]
A short-maned lion walks in.
A special guard walks in.

<824hp 183m 235mv calm 8pm (night)><no opponent no opponent>*none* s
Redhorne Mountain, Southern Face
z z| The path climbs steeply and consistently along the side of
| || Redhorne Mountain. Small shrubs and gnarled trees appear at
z z-z-z| regular intervals along the side of the trail, somehow clinging
| | | to the extreme incline. Parts of the narrow path appear to
z-z-@ | have worn away to the contant biting wind, therefore making
| the path more treacherous than it may have been. The rock
| formations common to all mountain ranges loom over the path.
| Except for the rare hawk or vulture flying overhead, there
| is no life to be seen. The path continues north and west.
---------+

[Exits: north west]
(Red Aura) A lanky mountain troll stares at you suspiciously.
A special guard walks in.
A short-maned lion walks in.

<824hp 183m 231mv calm 8pm (night)><no opponent no opponent>*none* w
w
Redhorne Mountain, Southern Face
z-z | The path climbs steeply and consistently along the side
| | of Redhorne Mountain. Small shrubs and gnarled trees appear
z z-z| at regular intervals along the side of the trail, somehow
| | | clinging to the extreme incline. Parts of the narrow path
z-@-z | appear to have worn away to the contant biting wind, therefore
| making the path more treacherous than it may have been.
| The rock formations common to all mountain ranges loom over
| the path. Except for the rare hawk or vulture flying overhead,
| there is no life to be seen. The path continues west and
---------+ east.

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<824hp 183m 227mv calm 8pm (night)><no opponent no opponent>*none* Redhorne Mountain, Western Face
z-z-z | The path climbs steeply and consistently along the side
| | of Redhorne Mountain. Small shrubs and gnarled trees appear
z z| at regular intervals along the side of the trail, somehow
| || clinging to the extreme incline. Parts of the narrow path
@-z-z| appear to have worn away to the contant biting wind, therefore
| making the path more treacherous than it may have been.
| The rock formations common to all mountain ranges loom
| over the path. Except for the rare hawk or vulture flying
| overhead, there is no life to be seen. The path continues
---------+ east and north.

[Exits: north east]
A special guard walks in.
A short-maned lion walks in.

<824hp 183m 223mv calm 8pm (night)><no opponent no opponent>*none* where
n
Players near you in Redhorne Mountain:
<PK> Cedowyl Redhorne Mountain, Western Face

<824hp 183m 223mv calm 8pm (night)><no opponent no opponent>*none* Redhorne Mountain, Western Face
| The path climbs steeply and consistently along the side
| of Redhorne Mountain. Small shrubs and gnarled trees appear
z-z-z | at regular intervals along the side of the trail, somehow
| | clinging to the extreme incline. Parts of the narrow path
@ z| appear to have worn away to the contant biting wind, therefore
| || making the path more treacherous than it may have been.
z-z-z| The rock formations common to all mountain ranges loom
| over the path. Except for the rare hawk or vulture flying
| overhead, there is no life to be seen. The path continues
---------+ north and south.

[Exits: north south]
A short-maned lion walks in.
A special guard walks in.

<824hp 183m 219mv calm 8pm (night)><no opponent no opponent>*none* n
w
Redhorne Mountain, Western Face
| The path climbs steeply and consistently along the side
| of Redhorne Mountain. Small shrubs and gnarled trees
| appear at regular intervals along the side of the trail,
| somehow clinging to the extreme incline. Parts of the
z-z-@ | narrow path appear to have worn away to the contant biting
| | wind, therefore making the path more treacherous than
z z| it may have been. The rock formations common to all mountain
| || ranges loom over the path. Except for the rare hawk or
z-z-z| vulture flying overhead, there is no life to be seen.
---------+ The path continues west and south.

[Exits: south west]
(Red Aura) A lanky mountain troll stares at you suspiciously.
A special guard walks in.
A short-maned lion walks in.

<824hp 183m 215mv calm 8pm (night)><no opponent no opponent>*none* w
Redhorne Mountain, Western Face
z | The path climbs steeply and consistently along the side
| | of Redhorne Mountain. Small shrubs and gnarled trees
z | appear at regular intervals along the side of the trail,
| | somehow clinging to the extreme incline. Parts of the
z-z-@-z | narrow path appear to have worn away to the contant biting
| | wind, therefore making the path more treacherous than
z | it may have been. The rock formations common to all mountain
| | ranges loom over the path. Except for the rare hawk or
z-z| vulture flying overhead, there is no life to be seen.
---------+ The path continues west and east.

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<824hp 183m 211mv calm 8pm (night)><no opponent no opponent>*none* Redhorne Mountain, Western Face
z | The path climbs steeply and consistently along the side
| | of Redhorne Mountain. Small shrubs and gnarled trees
*-z | appear at regular intervals along the side of the trail,
| | somehow clinging to the extreme incline. Parts of the
z-@-z-z| narrow path appear to have worn away to the contant biting
|| wind, therefore making the path more treacherous than
z| it may have been. The rock formations common to all mountain
|| ranges loom over the path. Except for the rare hawk or
z| vulture flying overhead, there is no life to be seen.
---------+ The path continues east and west.

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<824hp 183m 207mv calm 8pm (night)><no opponent no opponent>*none* where
Players near you in Redhorne Mountain:
<PK> Cedowyl Redhorne Mountain, Western Face

<824hp 183m 207mv calm 8pm (night)><no opponent no opponent>*none* w
Redhorne Mountain, Western Face
z | The path climbs steeply and consistently along the side
| | of Redhorne Mountain. Small shrubs and gnarled trees appear
o-*-z | at regular intervals along the side of the trail, somehow
| | clinging to the extreme incline. Parts of the narrow path
@-z-z| appear to have worn away to the contant biting wind, therefore
| making the path more treacherous than it may have been.
| The rock formations common to all mountain ranges loom
| over the path. Except for the rare hawk or vulture flying
| overhead, there is no life to be seen. The path continues
---------+ north and east.

[Exits: north east]
(Red Aura) A lanky mountain troll stares at you suspiciously.
A short-maned lion walks in.
A special guard walks in.

<824hp 183m 203mv calm 8pm (night)><no opponent no opponent>*none* n
w
Redhorne Mountain, Western Face
z-z-z| The path climbs steeply and consistently along the side
| | of Redhorne Mountain. Small shrubs and gnarled trees appear
z | at regular intervals along the side of the trail, somehow
| | clinging to the extreme incline. Parts of the narrow path
o-*-@ | appear to have worn away to the contant biting wind, therefore
| | making the path more treacherous than it may have been.
z-z-z| The rock formations common to all mountain ranges loom
| over the path. Except for the rare hawk or vulture flying
| overhead, there is no life to be seen. The path continues
---------+ north and south.

[Exits: north south west]
A special guard walks in.
A short-maned lion walks in.

<824hp 183m 199mv calm 8pm (night)><no opponent no opponent>*none* where
Entrance to an Abandoned Mine
z-z| You are standing before what looks to be the entrance of an old
| | mine. Try as you might, from where you stand you cannot see
o z | more than about ten paces into the gloom. The tunnel walls are
| | | roughly hewn and dark in color, scathed with the evidence of
o-o-@-z | the manual labor that created them ages ago. A dank, musty smell
| | | wafts out from the darkness. The tunnel extends further to the
o z-z| west, while a gush of fresh air rushes in from the east.
| |
o |
---------+

[Exits: east west]
The freshly bloodied corpse of a fortune-hunter lies here.
(Red Aura) A skinny kobold darts through the shadows frantically.
A black centipede scurries directly towards you.
A short-maned lion walks in.
A special guard walks in.

<824hp 183m 197mv calm 8pm (night)><no opponent no opponent>*none*
A scrawny kobold walks west.

<824hp 183m 197mv calm 8pm (night)><no opponent no opponent>*none* Players near you in Tenebria:
<PK> Cedowyl Entrance to an Abandoned Mine

<824hp 183m 197mv calm 8pm (night)><no opponent no opponent>*none* w
A Tunnel
z| You are standing in an access tunnel that was used during its
|| days as an active mine. The tunnel walls are roughly hewn and
o-o z| dark in color, scathed with the evidence of the manual labor
| || that created them ages ago - pick marks and hammer scars confirm
o-@-*-z| the sweat and effort that went into the mine's construction.
| || The rotting remains of wooden posts and beams hold up the ceiling
o o z| and walls from what will surely be eventual collapse.
| | |
o-o |
---------+

[Exits: east west]
(Red Aura) A skinny kobold darts through the shadows frantically.
A special guard walks in.
A short-maned lion walks in.

<824hp 192m 249mv calm 9pm (night)><no opponent no opponent>*none*
A scrawny kobold walks east.

<824hp 192m 249mv calm 9pm (night)><no opponent no opponent>*none* w
A Fork in the Tunnel
o | You are standing at a fork in an access tunnel that was used
| | during its days as an active mine. The tunnel walls are roughly
~-o-o | hewn and dark in color, scathed with the evidence of the
| | manual labor that created them ages ago - pick marks and
@-o-*| hammer scars confirm the sweat and effort that went into
| | the mine's construction. The rotting remains of wooden posts
~-o o | and beams hold up the ceiling and walls from what will surely
| | | | be eventual collapse.
~ o-o |
---------+

[Exits: north east south]
A short-maned lion walks in.
A special guard walks in.

<824hp 192m 246mv calm 9pm (night)><no opponent no opponent>*none* s
Inside a Mine Tunnel
~-o-o | You are inside a cavernous tunnel whose walls are rough and
| | uneven to the touch. In some places fungus can be seen creeping
o-o-*| out of cracks, leaving the walls discolored in various shades
| | of greys, greens, and browns. The tunnel's ceiling is high
~-o @ | out of reach and is covered with stalactites formed from eons
| | | | of moisture dripping over mineral deposits in the rocks above.
~ o-o | A dank, cool breeze wafts out from the darkness.
|
|
---------+

[Exits: north south]
(Red Aura) A kobold miner digs furiously for the lost treasure.
(Red Aura) A kobold miner digs furiously for the lost treasure.
A small bat flutters about in the darkness.
A special guard walks in.
A short-maned lion walks in.

<824hp 192m 243mv calm 9pm (night)><no opponent no opponent>*none* s

A kobold miner walks south.
A small bat flies north.

<824hp 192m 243mv calm 9pm (night)><no opponent no opponent>*none* w
A Sharp Corner
o-o-*| You are standing in an access tunnel that was used during
| | its days as an active mine. The tunnel walls are roughly hewn
~-o o | and dark in color, scathed with the evidence of the manual
| | | | labor that created them ages ago - pick marks and hammer scars
~ o-@ | confirm the sweat and effort that went into the mine's construction.
| The rotting remains of wooden posts and beams hold up the
| ceiling and walls from what will surely be eventual collapse.
|
|
---------+

[Exits: north west]
(Red Aura) A kobold miner digs furiously for the lost treasure.
(Red Aura) A dark troll shaman is here with head bowed, uttering a strange incantation.
A short-maned lion walks in.
A special guard walks in.

<824hp 192m 240mv calm 9pm (night)><no opponent no opponent>*none* n
A Bend in the Tunnel
o-o| You are standing in an access tunnel that was used during
| | its days as an active mine. The tunnel walls are roughly
~-o o | hewn and dark in color, scathed with the evidence of the
| | | | manual labor that created them ages ago - pick marks and
o-~ @-o | hammer scars confirm the sweat and effort that went into
| the mine's construction. The rotting remains of wooden posts
| and beams hold up the ceiling and walls from what will surely
| be eventual collapse. Green moss can be seen growing on
| the west wall.
---------+

[Exits: north east]
A special guard walks in.
A short-maned lion walks in.

<824hp 192m 237mv calm 9pm (night)><no opponent no opponent>*none* A Tunnel in the Upper Mines
o-o | You are standing in an access tunnel that was used during
| | its days as an active mine. The tunnel walls are roughly
o-o| hewn and dark in color, scathed with the evidence of the
| | manual labor that created them ages ago - pick marks and
~-@ o | hammer scars confirm the sweat and effort that went into
| | | | the mine's construction. The rotting remains of wooden posts
o-~ o-o | and beams hold up the ceiling and walls from what will surely
| be eventual collapse. The tunnel floor to the west slopes
| downwards and appears to be wet.
---------+

[Exits: south west]
A short-maned lion walks in.
A special guard walks in.

<824hp 192m 234mv calm 9pm (night)><no opponent no opponent>*none* w
Flooded Mine Tunnel
o o| You are in a flooded section of the mine tunnel. The water reaches
| || up to your waist and is not as cold as you would expect. The
o-x o| ground is softer than in other areas of the mine as a result
| || of being submerged under a few feet of water. Your footing is
o @-o o| sure, however, as the ground itself is flat. Light reflects off
| | | || the water surface and dances along the walls, revealing the same
o-o-~ o-o| rotting wooden beams you saw earlier. The flooded tunnel continues
| | to the south.
o |
---------+

[Exits: east south]
(Red Aura) A dark troll shaman is here with head bowed, uttering a strange incantation.
A special guard swims in.
A short-maned lion swims in.

<824hp 192m 231mv calm 9pm (night)><no opponent no opponent>*none* s
w
Flooded Mine Tunnel
o-x o| You are in a flooded section of the mine tunnel. The water reaches
| || up to your waist and is not as cold as you would expect. The ground
o ~-o o| is softer than in other areas of the mine as a result of being
| | | || submerged under a few feet of water. Your footing is sure, however,
o-o-@ o-o| as the ground itself is flat. Light reflects off the water surface
| | and dances along the walls, revealing the same rotting wooden
o | beams you saw earlier. The flooded tunnel continues to the north.
|
|
---------+

[Exits: north west]
A short-maned lion swims in.
A special guard swims in.

<824hp 192m 227mv calm 9pm (night)><no opponent no opponent>*none* A Tunnel in the Upper Mines
o-o-x | You are standing in an access tunnel that was used during its
| | days as an active mine. The tunnel walls are roughly hewn and
o ~-o| dark in color, scathed with the evidence of the manual labor
| | || that created them ages ago - pick marks and hammer scars confirm
o-@-~ o| the sweat and effort that went into the mine's construction.
| | The rotting remains of wooden posts and beams hold up the ceiling
o | and walls from what will surely be eventual collapse. The tunnel
| floor to the east slopes downwards and appears to be wet. Green
| moss can be seen growing on the south wall.
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<824hp 192m 224mv calm 9pm (night)><no opponent no opponent>*none* w
s
A Slope in the Tunnel
o-o-x | You are standing in a sloping access tunnel that was used
| | during its days as an active mine. The tunnel walls are roughly
o ~| hewn and dark in color, scathed with the evidence of the manual
| || labor that created them ages ago - pick marks and hammer scars
@-o-~| confirm the sweat and effort that went into the mine's construction.
| | The rotting remains of wooden posts and beams hold up the
o | ceiling and walls from what will surely be eventual collapse.
| A cool breeze can be felt from the south.
|
---------+

[Exits: north east south]
(Red Aura) A dark troll shaman is here with head bowed, uttering a strange incantation.
A short-maned lion walks in.
A special guard walks in.
The beams holding up the ceiling shift from ages of use, sending dust and dirt spraying down onto your head!

<824hp 192m 221mv calm 9pm (night)><no opponent no opponent>*none* d
Top of a Mine Shaft
o ~| You are standing at the top of a mine shaft. A tunnel opens
| || up to the north, leading towards the access tunnels that were
o-o-~| used during the region's days as an active mine. The tunnel
| | walls are roughly hewn and dark in color, scathed with the
@ | evidence of the manual labor that created them ages ago -
| pick marks and hammer scars confirm the sweat and effort that
| went into the mine's construction. An old ladder leads down
| the shaft, rotting away from time.
|
---------+

[Exits: north down]
A special guard walks in.
A short-maned lion walks in.

<824hp 192m 218mv calm 9pm (night)><no opponent no opponent>*none* Bottom of a Mine Shaft
o | You are standing at the bottom of a mine shaft. A tunnel
| | opens up to the east, leading towards the access tunnels
o o-o-o | that were used during the region's days as an active
| | | | | mine. The tunnel walls are roughly hewn and dark in color,
o-o @ o-o| scathed with the evidence of the manual labor that created
| || them ages ago - pick marks and hammer scars confirm the
o-o o-o| sweat and effort that went into the mine's construction.
| | || An old ladder leads up the shaft, rotting away from time.
o o-o o|
---------+

[Exits: north up]
A short-maned lion walks in.
A special guard walks in.

<824hp 192m 215mv calm 9pm (night)><no opponent no opponent>*none* n
A Tunnel in the Central Mines
o-o| You are standing in an access tunnel that was used during
| | its days as an active mine. The tunnel walls are roughly
o | hewn and dark in color, scathed with the evidence of
| | the manual labor that created them ages ago - pick marks
o o-@-o | and hammer scars confirm the sweat and effort that went
| | | | | into the mine's construction. The rotting remains of
o-o o o-o| wooden posts and beams hold up the ceiling and walls
| || from what will surely be eventual collapse. A cool breeze
o-o o-o| can be felt from the south.
---------+

[Exits: east south west]
A special guard walks in.
A short-maned lion walks in.

<824hp 192m 212mv calm 9pm (night)><no opponent no opponent>*none* w
s
A Curve in the Mine Tunnel
o| You are standing in an access tunnel that was used during
|| its days as an active mine. The tunnel walls are roughly
o| hewn and dark in color, scathed with the evidence of the
|| manual labor that created them ages ago - pick marks and
o-o @-o-o| hammer scars confirm the sweat and effort that went into
| | | || the mine's construction. The rotting remains of wooden posts
o-o o o| and beams hold up the ceiling and walls from what will surely
| | be eventual collapse.
o-o |
---------+

[Exits: east south]
(Red Aura) A massive troll patrols the caverns with a dull but focused intent.
A short-maned lion walks in.
A special guard walks in.

<824hp 192m 209mv calm 9pm (night)><no opponent no opponent>*none* A Tunnel in the Central Mines
o| You are standing in an access tunnel that was used during
|| its days as an active mine. The tunnel walls are roughly
o-o o-o-o| hewn and dark in color, scathed with the evidence of
| | | || the manual labor that created them ages ago - pick marks
o-@ o o| and hammer scars confirm the sweat and effort that went
| | into the mine's construction. The rotting remains of
o-o o| wooden posts and beams hold up the ceiling and walls
| | || from what will surely be eventual collapse.
o o-o-o|
---------+

[Exits: north south west]
(Red Aura) A kobold miner digs furiously for the lost treasure.
A special guard walks in.
A short-maned lion walks in.

<824hp 192m 206mv calm 9pm (night)><no opponent no opponent>*none* w
Narrow Tunnel in the Central Mines
| You are standing in an access tunnel that was used during
| its days as an active mine. The tunnel walls are roughly
o-o o-o| hewn and dark in color, scathed with the evidence of
| | || the manual labor that created them ages ago - pick marks
@-o o| and hammer scars confirm the sweat and effort that went
| | into the mine's construction. The rotting remains of
o-o | wooden posts and beams hold up the ceiling and walls
| | | from what will surely be eventual collapse.
o o-o|
---------+

[Exits: north east]
A short-maned lion walks in.
A special guard walks in.

<824hp 192m 203mv calm 9pm (night)><no opponent no opponent>*none* n
w
Near a Mine Shaft
| You are standing in an access tunnel that was used during
| its days as an active mine. The tunnel walls are roughly
| hewn and dark in color, scathed with the evidence of the
| manual labor that created them ages ago - pick marks and
o-@ o-o| hammer scars confirm the sweat and effort that went into
| | || the mine's construction. The rotting remains of wooden
o-o o| posts and beams hold up the ceiling and walls from what
| | will surely be eventual collapse. A cool breeze can be
o-o | felt from the west.
---------+

[Exits: south west]
A special guard walks in.
A short-maned lion walks in.

<824hp 192m 200mv calm 9pm (night)><no opponent no opponent>*none* d
Top of a Mine Shaft
| You are standing at the top of a mine shaft. A tunnel
| opens up to the east, leading towards the access tunnels
| that were used during the region's days as an active
| mine. The tunnel walls are roughly hewn and dark in color,
@-o o| scathed with the evidence of the manual labor that created
| || them ages ago - pick marks and hammer scars confirm the
o-o| sweat and effort that went into the mine's construction.
|| An old ladder leads down the shaft, rotting away from
o-o| time.
---------+

[Exits: east down]
A short-maned lion walks in.
A special guard walks in.

<824hp 192m 197mv calm 9pm (night)><no opponent no opponent>*none* Bottom of a Mine Shaft
o-o-o| You are standing at the bottom of a mine shaft. A tunnel
|| opens up to the east, leading towards the access tunnels
o| that were used during the region's days as an active mine.
|| The tunnel walls are roughly hewn and dark in color, scathed
@-o-o| with the evidence of the manual labor that created them ages
|| ago - pick marks and hammer scars confirm the sweat and effort
o-o-o-o| that went into the mine's construction. An old ladder leads
| | up the shaft, rotting away from time.
o |
---------+

[Exits: east up]
You see 4 of a flint-tipped spear here.
A special guard walks in.
A short-maned lion walks in.

<824hp 192m 194mv calm 9pm (night)><no opponent no opponent>*none* e
Near a Mine Shaft
o-o-o | You are standing in an access tunnel that was used during
| | | its days as an active mine. The tunnel walls are roughly
o o-o| hewn and dark in color, scathed with the evidence of
| | the manual labor that created them ages ago - pick marks
o o-@-o | and hammer scars confirm the sweat and effort that went
| | | into the mine's construction. The rotting remains of
o-o-o-o-o| wooden posts and beams hold up the ceiling and walls
| || from what will surely be eventual collapse. A cool breeze
o o| can be felt from the west.
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<824hp 192m 191mv calm 9pm (night)><no opponent no opponent>*none* e
s
A Side Passage in the Mine Tunnel
o-o-o o| You are standing in an access tunnel that was used during
| | || its days as an active mine. The tunnel walls are roughly
o o-o-o| hewn and dark in color, scathed with the evidence of
| || the manual labor that created them ages ago - pick marks
o-o-@ o| and hammer scars confirm the sweat and effort that went
| | into the mine's construction. The rotting remains of
o-o-o-o | wooden posts and beams hold up the ceiling and walls
| | | from what will surely be eventual collapse.
o o-o|
---------+

[Exits: north south west]
A heavy club made from grey stone is here.
A small bat flutters about in the darkness.
A special guard walks in.
A short-maned lion walks in.
The cool breeze suddenly gusts with a piercing shriek, and then dies down.

<824hp 192m 188mv calm 9pm (night)><no opponent no opponent>*none* w
A Fork in the Mine Tunnel
o-o-o| You are standing at a fork in an access tunnel that was
| || used during its days as an active mine. The tunnel walls
o-o-o o| are roughly hewn and dark in color, scathed with the evidence
| | of the manual labor that created them ages ago - pick
o-o-@-o | marks and hammer scars confirm the sweat and effort that
| | | went into the mine's construction. The rotting remains
o o-o| of wooden posts and beams hold up the ceiling and walls
| from what will surely be eventual collapse.
|
---------+

[Exits: north east west]
A pile of gold coins.
(Red Aura) A huge troll roams the cavern looking for something to eat.
A short-maned lion walks in.
A special guard walks in.

<824hp 192m 185mv calm 9pm (night)><no opponent no opponent>*none* w
A Darker Tunnel
o-o o-o| You are standing in a darkened access tunnel that was
| | | used during its days as an active mine. The tunnel walls
o o-o-o | are roughly hewn and dark in color, scathed with the evidence
| | | of the manual labor that created them ages ago - pick
o-o-@-o-o| marks and hammer scars confirm the sweat and effort that
| || went into the mine's construction. The rotting remains
o o| of wooden posts and beams hold up the ceiling and walls
| from what will surely be eventual collapse.
|
---------+

[Exits: east west]
A pile of gold coins.
A short spear with a piece of flint lashed on the end rests here.
A special guard walks in.
A short-maned lion walks in.

<824hp 192m 182mv calm 9pm (night)><no opponent no opponent>*none* where
A Darker Tunnel
o-o o| You are standing in a darkened access tunnel that was used
| || during its days as an active mine. The tunnel walls are roughly
o-o o-o-o| hewn and dark in color, scathed with the evidence of the manual
| || labor that created them ages ago - pick marks and hammer scars
o-@-o-o| confirm the sweat and effort that went into the mine's construction.
| | The rotting remains of wooden posts and beams hold up the
o | ceiling and walls from what will surely be eventual collapse.
|
|
---------+

[Exits: east south west]
A black centipede scurries directly towards you.
A short-maned lion walks in.
A special guard walks in.

<824hp 192m 179mv calm 9pm (night)><no opponent no opponent>*none* who|who pk
w
Players near you in Tenebria:
<PK> Cedowyl A Darker Tunnel

<824hp 192m 179mv calm 9pm (night)><no opponent no opponent>*none* [ Illit ] Huulvorc the Mistress of Refraction
[50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[ Chckn ] <PK> Kaareg the Holy Patriarch of Healing
[51 Stone HER] <PK> [WARLORD] Lorne the Glowering Tower of Power
[ H-Elf ] <PK> (OUTLAW) (WANTED:*****) Dunn the Sage of Arcane Power
[ H-Elf ] Talyira the Baptist
[ Human ] <PK> <HERALD> Cyprian the Apostle of Myth
Players found: 7
There are 7 characters on; the most on this past month was 15.

<824hp 192m 179mv calm 9pm (night)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[50 Chckn Hea] <PK> (JUGGERNAUT) Kaareg the Holy Patriarch of Healing
[51 Stone HER] <PK> [WARLORD] Lorne the Glowering Tower of Power
[50 H-Elf Inv] <PK> (OUTLAW) (WANTED:*****) Dunn the Sage of Arcane Power
[50 Human Hea] <PK> <HERALD> Cyprian the Apostle of Myth
Players found: 5
There are 7 characters on; the most on this past month was 15.

<824hp 192m 179mv calm 9pm (night)><no opponent no opponent>*none* A Bend in the Tunnel
o-o | You are standing in a darkened access tunnel that was used
| | during its days as an active mine. The tunnel walls are
o-o-o | roughly hewn and dark in color, scathed with the evidence
| | of the manual labor that created them ages ago - pick marks
@-o-o| and hammer scars confirm the sweat and effort that went
| | into the mine's construction. The rotting remains of wooden
o | posts and beams hold up the ceiling and walls from what
| will surely be eventual collapse.
|
---------+

[Exits: north east]
(Red Aura) A huge troll roams the cavern looking for something to eat.
A black centipede scurries directly towards you.
A special guard walks in.
A short-maned lion walks in.

<824hp 192m 176mv calm 9pm (night)><no opponent no opponent>*none* n
A Fork in the Tunnel
o-o| You are standing in an access tunnel that was used during
| | its days as an active mine. The tunnel walls are roughly
o-o | hewn and dark in color, scathed with the evidence of the
| | manual labor that created them ages ago - pick marks and
o-o-@ | hammer scars confirm the sweat and effort that went into
| | the mine's construction. The rotting remains of wooden
o-o-o| posts and beams hold up the ceiling and walls from what
| | will surely be eventual collapse.
o |
---------+

[Exits: north south west]
A pile of gold coins.
A heavy club made from grey stone is here.
(Red Aura) A huge troll roams the cavern looking for something to eat.
(Red Aura) A huge troll roams the cavern looking for something to eat.
(Red Aura) A huge troll roams the cavern looking for something to eat.
(Red Aura) A huge troll roams the cavern looking for something to eat.
(Red Aura) A kobold miner digs furiously for the lost treasure.
A short-maned lion walks in.
A special guard walks in.

<824hp 192m 173mv calm 9pm (night)><no opponent no opponent>*none* w
A Mine Tunnel
o| You are standing in an access tunnel that was used during
|| its days as an active mine. The tunnel walls are roughly
o-o| hewn and dark in color, scathed with the evidence of
| | the manual labor that created them ages ago - pick marks
o-@-o | and hammer scars confirm the sweat and effort that went
| | into the mine's construction. The rotting remains of
o-o| wooden posts and beams hold up the ceiling and walls
|| from what will surely be eventual collapse. A cool breeze
o| can be felt from the west.
---------+

[Exits: east west]
A pile of gold coins.
You see 2 of a granite club here.
You see 3 of a flint-tipped spear here.
A rusty pickaxe is here.
(Red Aura) A huge troll roams the cavern looking for something to eat.
(Red Aura) A huge troll roams the cavern looking for something to eat.
A special guard walks in.
A short-maned lion walks in.

<824hp 192m 170mv calm 9pm (night)><no opponent no opponent>*none* w
Bottom of a Mine Shaft
| You are standing at the bottom of a mine shaft. A tunnel
| opens up to the east, leading towards the access tunnels
o| that were used during the region's days as an active mine.
|| The tunnel walls are roughly hewn and dark in color, scathed
@-o-o| with the evidence of the manual labor that created them
|| ages ago - pick marks and hammer scars confirm the sweat
o| and effort that went into the mine's construction. An
| old ladder leads up the shaft, rotting away from time.
|
---------+

[Exits: east up]
A pile of gold coins.
You see 2 of a granite club here.
A rusty pickaxe is here.
A short-maned lion walks in.
A special guard walks in.

<824hp 192m 167mv calm 9pm (night)><no opponent no opponent>*none* u
An Access Tunnel
| The air is cool here, if a little difficult to breathe
| from. This is a former mineshaft. Former, because anything
o | that could've been mined from here has long since been
| | removed. The walls are bizarrely wide and juxtapose the
o-@ | very low ceiling. An opening in the floor reveals a ladder
| | leading downward, deeper into the mountain. It seems safe
o-o-o | to shuffle north and west around the mineshaft.
| |
o-o |
---------+

[Exits: north west down]
A special guard walks in.
A short-maned lion walks in.

<824hp 192m 164mv calm 9pm (night)><no opponent no opponent>*none* w
An Access Tunnel
| An old mineshaft, but there's not much opportunity left
| for mining here. A few fist-sized chunks of rock have
o | been strewn about, but there is little else here for
| | the taking. Sprinkles of a dulled earthly metal catch
@-o | the minimal light. The wooden supports holding up the
| | mineshaft are creaking under the pressures of age and
o-o-o| the weight burdened upon them. The shaft makes a turn
|| to maneuver around a solid wall of indestructible granite.
o-o-o|
---------+

[Exits: east south]
A short-maned lion walks in.
A special guard walks in.

<824hp 192m 161mv calm 9pm (night)><no opponent no opponent>*none* s
where
An Access Tunnel
o | The walls of the mineshaft have been scraped absolutely
| | bare and expanded outward by years of vigorous excavations.
o-o | A few fist-sized chunks of rock are strewn about, along
| | with mere splinters of a dull earthly metal. The supports
@-o-o| that hold up this mineshaft are old and creaky. The mineshaft
|| takes an abrupt turn here, owing to a solid granite wall
o-o-o-o| that has proven itself to be too difficult for excavation.
|
|
---------+

[Exits: north east]
A special guard walks in.
A short-maned lion walks in.

<824hp 192m 158mv calm 9pm (night)><no opponent no opponent>*none* e
Players near you in Tenebria:
<PK> Cedowyl An Access Tunnel

<824hp 192m 158mv calm 9pm (night)><no opponent no opponent>*none* An Access Tunnel
o | A cramped mineshaft has been dug deep into the mountain rock.
| | Miner's pick marks and hammer scars can be seen upon its wall.
o-o | A faint dripping of water can be heard, quite far away and its
| | difficult to gauge which direction that it came from. The supports
o-@-o | that hold up this mineshaft are very old, creaking under the
| | strain of old age and their heavy burden. The mineshaft continues
o-o-o-o | to the east and west.
| |
o |
---------+

[Exits: east west]
A baby troll crawls around here, gnawing on a cadaver with relish.
A short-maned lion walks in.
A special guard walks in.

<824hp 192m 155mv calm 9pm (night)><no opponent no opponent>*none* e
An Access Tunnel
o | This is an old cramped mineshaft, that is dug deep into the
| | mountain rock. A few fist-sized chunks of rock have been strewn
o-o | about, but there is little else here for the taking. Sprinkles
| | of a dulled earthly metal catch the minimal light, still glimmering
o-o-@ | a promise of wealth, but the heavily mined out walls guarantee
| | nothing more than that will be found. The wooden supports
o-o-o | holding up the mineshaft hold fast for now, creaking under
| the pressures of age and the weight burdened upon them.
|
---------+

[Exits: south west]
A special guard walks in.
A short-maned lion walks in.

<824hp 192m 152mv calm 9pm (night)><no opponent no opponent>*none* s
w
An Access Tunnel
o-o | A cramped mineshaft has been dug deep into the mountain rock.
| | A faint dripping of water can be heard, quite far away and
o-o-o | its hard to say which direction it came from. A few fist-sized
| | chunks of rock are strewn about, along with mere splinters
o-o-@ | of a dull earthly metal. The supports that hold up this mineshaft
| are old and creaky, and the place has been mined so very heavily.
| This doesn't seem like a safe place to stay.
|
|
---------+

[Exits: north west]
A short-maned lion walks in.
A special guard walks in.

<824hp 192m 149mv calm 9pm (night)><no opponent no opponent>*none* w
An Access Tunnel
o-o | Even the most experienced dwarf would be forced into slowly half-walking,
| | half-crouching through this cramped mineshaft. The walls of the
o-o-o | mineshaft have been scraped absolutely bare and expanded outward
| | by years of vigorous excavations. A few fist-sized chunks of
o-o-@-o | rock are strewn about, along with mere splinters of a dull earthly
| | metal. The supports that hold up this mineshaft are old and creaky.
o-o | It seems as if a cave-in could happen at any moment. At least
| | it doesn't smell as bad in here as in the tunnels nearby.
o |
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<824hp 192m 146mv calm 9pm (night)><no opponent no opponent>*none* An Awful-Smelling Tunnel
o | So much regret. Your senses protest strongly at your decision
| | to traverse your way down this most stinky of tunnels. A uniquely
o-o-o| unpleasant blend of stale sweat odour hangs thickly in the
|| air, and troll dung that has been smeared all over. These and
o-o-@-o-o| a stuffy environment have joined forces to create one of the
| | foulest stinch in all of Serin. In this case, the whole is
o-o | far greater than the sum of its parts. It doesn't seem wise
| | to stand around in here breathing in this revolting vapor.
o | The stinky tunnel continues in both directions, west and east,
---------+ though it is a little more favourable slightly east of here.


[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<824hp 192m 143mv calm 9pm (night)><no opponent no opponent>*none* sc

/@============================================================-
| \
| Cedowyl the Holy Knight, adherent of Eloret |
| Adherent of the Order of Law |
| Rank Sergeant of [JUSTICE], 19 years old (51 hours). |
| |
| Race: Half-elf Hometown: Seringale Health: 824/824 |
| Sex: Male Alignment: Good Mana: 192/749 |
| Class: Paladin Ethos: Lawful Move: 143/403 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Fair Weight: 289/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 6 |
| Wisdom: 20 (21-1) Exp tnl: 21462 Trains: 3 |
| Dexter: 22 (22+0) Relics: 1191 Items: 35/37 |
| Consti: 16 (17-1) Gold: 329 Wimpy: 1 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [**---] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 35 Armor Vs Pierce: 303 Saving Throws |
| Off-H: 38 Vs Bash: 328 Afflictive: 71 |
| Damroll: 28 Vs Slash: 318 Maledictive: 78 |
| Off-H: 33 Vs Magic: 258 Mental: 67 |
\==========================================================-/
You are affected by the following:
Spell: virtuous light : modifies save vs maledictive by 5 for 23 hours
: modifies luck by 2 for 23 hours
: modifies armor class by 26 for 23 hours
Spell: mass invis : lasts for 20 hours
Skill: defecate : lasts for 20 hours
Skill: holy armor : modifies armor class by 75 permanently
Spell: armor : modifies armor class by 20 for 2 hours
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently
Spell: bless : modifies hitroll by 6 for 10 hours
: modifies save vs spell by 6 for 10 hours
Spell: detect evil : lasts for 4 hours
Spell: detect invis : lasts for 17 hours

<824hp 192m 143mv calm 9pm (night)><no opponent no opponent>*none* where
Players near you in Tenebria:
<PK> Cedowyl An Awful-Smelling Tunnel

<824hp 192m 143mv calm 9pm (night)><no opponent no opponent>*none* prot
You feel holy and pure.

<824hp 157m 143mv calm 9pm (night)><no opponent no opponent>*none* where
Players near you in Tenebria:
<PK> Cedowyl An Awful-Smelling Tunnel

<824hp 168m 197mv calm 10pm (night)><no opponent no opponent>*none* drink tin
You drink water from a tin canteen.

<824hp 168m 197mv calm 10pm (night)><no opponent no opponent>*none* drink tin
drink tin
You drink water from a tin canteen.

<824hp 168m 197mv calm 10pm (night)><no opponent no opponent>*none* You drink water from a tin canteen.
Your thirst is quenched.

<824hp 168m 197mv calm 10pm (night)><no opponent no opponent>*none* w
An Awful-Smelling Tunnel
| Phew! The stink here hits your senses hard and sends them
| reeling, much like taking a flail to a defenseless gnome
o | baby. A uniquely unpleasant blend of stale sweat odour hangs
| | thickly in the air, and troll dung has been smeared all over
o-o-@-o-o| the walls. These two distinct smells have mixed with a stuffy
| | environment to create one of the foulest stinch in all of
o-o | Serin. Heaven forbid it, but there's more of this leading
| | eastwards. A much less smelly and smaller passage leads to
o | the south, while west of here is the entrance to a burrow
---------+ that carries from within it the sounds of inhuman carnal
grunts.

[Exits: east south west]
A special guard walks in.
A short-maned lion walks in.

<824hp 168m 194mv calm 10pm (night)><no opponent no opponent>*none* w
A Rough Burrow
| A large burrow has been dug to the west, evidently by hand
| or claw. Deep grooves and scratches are scored into the
o | walls, which reveal that a few feet of granite separate
| | the walls of the mine from an endless seeming section of
o-@-o-o| packed earth. The sounds of inhuman carnal grunts can be
| | heard from the west, accompanied by a foul smell like that
o-o| of a wild beast...or beasts.
| |
o |
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<824hp 168m 191mv calm 10pm (night)><no opponent no opponent>*none* w
The Teething Room
| A large burrow has been dug here, evidently by hand or
| claw. Deep grooves and scratches are scored into the
o | walls, which reveal that a few feet of granite separate
| | the walls of the mine from an endless seeming section
@-o-o| of packed earth. There is a horrible odor here insulting
|| your senses and making your eyes water. Dead bodies are
o| strewn everywhere, though you are not able to identify
|| their species due to their being gnawed and chewed into
o| an an unrecognizable mess.
---------+

[Exits: north east]
A fresh cadaver has been tossed around here like a toy.
A special guard walks in.
A short-maned lion walks in.

<824hp 168m 188mv calm 10pm (night)><no opponent no opponent>*none* e
A Rough Burrow
| A large burrow has been dug to the west, evidently by hand
| or claw. Deep grooves and scratches are scored into the
o | walls, which reveal that a few feet of granite separate
| | the walls of the mine from an endless seeming section of
o-@-o-o| packed earth. The sounds of inhuman carnal grunts can be
| | heard from the west, accompanied by a foul smell like that
o-o| of a wild beast...or beasts.
| |
o |
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<824hp 168m 185mv calm 10pm (night)><no opponent no opponent>*none* e
s
An Awful-Smelling Tunnel
| Phew! The stink here hits your senses hard and sends them
| reeling, much like taking a flail to a defenseless gnome
o | baby. A uniquely unpleasant blend of stale sweat odour hangs
| | thickly in the air, and troll dung has been smeared all over
o-o-@-o-o| the walls. These two distinct smells have mixed with a stuffy
| | environment to create one of the foulest stinch in all of
o-o | Serin. Heaven forbid it, but there's more of this leading
| | eastwards. A much less smelly and smaller passage leads to
o | the south, while west of here is the entrance to a burrow
---------+ that carries from within it the sounds of inhuman carnal
grunts.

[Exits: east south west]
A special guard walks in.
A short-maned lion walks in.

<824hp 168m 182mv calm 10pm (night)><no opponent no opponent>*none* A Rough Passage
o | This is a roughly-built passage that connects the mine entrance
| | to several mine shafts. Not far from the entrance to the mine,
o-o-o-o-o| the path forks in two distinct directions. The walls of the
| | cavern show evidence of being heavily excavated. The floor
@-o | of the mine is rough and large pebbles litter it, making it
| | easy to stumble. A few bits of skull and bone are noticeable
o | in the passage to the east, while to the north the mine deepens.
|
|
---------+

[Exits: north east south]
A short-maned lion walks in.
A special guard walks in.

<824hp 168m 179mv calm 10pm (night)><no opponent no opponent>*none* n
An Awful-Smelling Tunnel
| Phew! The stink here hits your senses hard and sends them
| reeling, much like taking a flail to a defenseless gnome
o | baby. A uniquely unpleasant blend of stale sweat odour hangs
| | thickly in the air, and troll dung has been smeared all over
o-o-@-o-o| the walls. These two distinct smells have mixed with a stuffy
| | environment to create one of the foulest stinch in all of
o-o | Serin. Heaven forbid it, but there's more of this leading
| | eastwards. A much less smelly and smaller passage leads to
o | the south, while west of here is the entrance to a burrow
---------+ that carries from within it the sounds of inhuman carnal
grunts.

[Exits: east south west]
A special guard walks in.
A short-maned lion walks in.

<824hp 168m 176mv calm 10pm (night)><no opponent no opponent>*none* s
A Rough Passage
o | This is a roughly-built passage that connects the mine entrance
| | to several mine shafts. Not far from the entrance to the mine,
o-o-o-o-o| the path forks in two distinct directions. The walls of the
| | cavern show evidence of being heavily excavated. The floor
@-o | of the mine is rough and large pebbles litter it, making it
| | easy to stumble. A few bits of skull and bone are noticeable
o | in the passage to the east, while to the north the mine deepens.
|
|
---------+

[Exits: north east south]
A short-maned lion walks in.
A special guard walks in.

<824hp 168m 173mv calm 10pm (night)><no opponent no opponent>*none* s
u
Entrance to the Old Mine
o-o-o-o-o| A huge opening has been excavated out of the granite, at least
| | ten feet high and six feet wide. The mine entrance is held
o-o | open by two large blocks of solid oak on either side, with
| | an additional bar of oak sitting on top to form a trapezoidal
@ | structure. North of here the mine is too dark to see very
| far, but the unmissable stink of fresh troll excrement previews
| what lies ahead. A few handholds above provide a means of
| climbing safely out of the mine.
|
---------+

[Exits: north up]
A special guard walks in.
A short-maned lion walks in.

<824hp 168m 170mv calm 10pm (night)><no opponent no opponent>*none* Above the Old Mine
+ | A reeking odour bellows out of the old mine's entrance, down
| | below. Clumps of granite boulder provide an unsafe incline
+-+ | down to the entrance. The geology of the rock formations
| | here has dumped large boulders here and there in a haphazard
@ | manner. The south face is curiously just like a face, or perhaps
| one would say a skull, with its coarse surface bumped into
| a shape that suggests two beady eyes, a bulbous nose, and
| a wicked wide grin. A better arranged cluster of smaller
| granite rocks lead northward toward a more stable trail.
---------+

[Exits: north down]
A short-maned lion walks in.
A special guard walks in.

<824hp 168m 168mv calm 10pm (night)><no opponent no opponent>*none* where
Players near you in Tenebria:
<PK> Cedowyl Above the Old Mine

<824hp 168m 168mv calm 10pm (night)><no opponent no opponent>*none* n
Path to the Old Mine
+-+-+-+-+| This was once a straight path linking the mines to the nearby
| | pass, but a geological event has raised part of the mountainside
+ | upward. Rockslides and land formation changes now force a
| | detour west to get further north from here. The mine's entrance
+-@ | can be seen to the south. A waft of air coming from the entrance
| | has a noticeably foul odor, even from here, after the air
+ | has travelled and dispersed it significantly. Occasionally,
| a small lizard might be seen darting from the weeds that grow
| in between these boulders.
---------+

[Exits: south west]
A special guard walks in.
A short-maned lion walks in.

<824hp 168m 166mv calm 10pm (night)><no opponent no opponent>*none* w
n
Path to the Old Mine
+-+-+-+-+| You see a field of clumped granite boulders that fail to
| | | fit together. This was once a straight path linking the
z + | mines to the nearby pass, but a geological event has raised
| | | part of the mountainside upward to form a tight narrow gap
z @-+ | that forces a detour east around it. Faded scratch marks
| | on the rocks seem to lead away from the mine entrance. The
+ | path is easier to traverse northward, with a crossing visible
| in the distance.
|
---------+

[Exits: north east]
A short-maned lion walks in.
A special guard walks in.

<824hp 168m 164mv calm 10pm (night)><no opponent no opponent>*none* where
Path to the Old Mine
z | This was once a straight path linking the mines to the
| | nearby pass, but rock slides have transformed this passage
+-+-+-+-+| into a precarious climb over piles upon piles of small
| | | granite boulders, and a geological event has raised part
z @ | of the mountainside upward to form a tight narrow gap.
| | | Faded claw marks on the rocks look like they may have been
z +-+ | made by goblins or kobolds a very long time ago. Strangely,
| | | the marking seem to lead away from the mine entrance. A
z + | crossing is visible nearby to the north, while the path
---------+ continues southward.

[Exits: north south]
An adventurer is here, repeatedly glancing over his shoulder.
A special guard walks in.
A short-maned lion walks in.

<824hp 168m 162mv calm 10pm (night)><no opponent no opponent>*none* Players near you in Tenebria:
<PK> Cedowyl Path to the Old Mine

<824hp 168m 162mv calm 10pm (night)><no opponent no opponent>*none* n
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.
A short-maned lion walks in.
A special guard walks in.

<824hp 168m 160mv calm 10pm (night)><no opponent no opponent>*none* w
On the Plateau
z-z | You stand on a thin plateau that juts out even further
| | to the west, forming a shelf on the side of Grimforge
z | Mountain. Sparse flora can be seen clinging to the mountain
| | in places, stubbornly refusing to be cast down the mountainside
+-@-+-+| by water, wind, or time. The trail has all but vanished
| | | here, as one might expect whilst traversing solid stone.
z + |
| | |
z +-+|
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<824hp 168m 158mv calm 10pm (night)><no opponent no opponent>*none* w
On the Plateau
z-z| You stand on the western edge of a thin plateau overlooking
|| the steady bustle of the city of Seringale to the southwest.
z| A solemn stillness permeates from the rock beneath you,
|| as if stone itself could mourn the tragedies of its ancient
@-+-+| and tumultuous past. A sheer cliff on one face of Grimforge
| || Mountain blocks any ascent to the north. A path descends
z +| southward into the foothills, and the plateau extends
| || to the east.
z +|
---------+

[Exits: east south]
A short-maned lion walks in.
A special guard walks in.

<824hp 168m 156mv calm 10pm (night)><no opponent no opponent>*none* s
A Path Through the Foothills
z| The hard-packed path makes the trek through these foothills
|| much less daunting. It ascends as it continues northward
+-+-+| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards Grimforge, E'gal, and Redhorne Mountains.
| ||
z +|
| |
z |
---------+

[Exits: north south]
A special guard walks in.
A short-maned lion walks in.

<824hp 168m 153mv calm 10pm (night)><no opponent no opponent>*none* n
On the Plateau
z-z| You stand on the western edge of a thin plateau overlooking
|| the steady bustle of the city of Seringale to the southwest.
z| A solemn stillness permeates from the rock beneath you,
|| as if stone itself could mourn the tragedies of its ancient
@-+-+| and tumultuous past. A sheer cliff on one face of Grimforge
| || Mountain blocks any ascent to the north. A path descends
z +| southward into the foothills, and the plateau extends
| || to the east.
z +|
---------+

[Exits: east south]
A short-maned lion walks in.
A special guard walks in.

<824hp 168m 150mv calm 10pm (night)><no opponent no opponent>*none* e
On the Plateau
z-z | You stand on a thin plateau that juts out even further
| | to the west, forming a shelf on the side of Grimforge
z | Mountain. Sparse flora can be seen clinging to the mountain
| | in places, stubbornly refusing to be cast down the mountainside
+-@-+-+| by water, wind, or time. The trail has all but vanished
| | | here, as one might expect whilst traversing solid stone.
z + |
| | |
z +-+|
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<824hp 168m 148mv calm 10pm (night)><no opponent no opponent>*none* e
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.
A short-maned lion walks in.
A special guard walks in.

<824hp 168m 146mv calm 10pm (night)><no opponent no opponent>*none* e
A Pebble-Strewn Path
z-z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but
| | no signs of animal life can be seen. To the west, the path
+-+-@-+-+| continues towards a thin plateau and, to the east, it appears
| | to be approaching a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<824hp 168m 144mv calm 10pm (night)><no opponent no opponent>*none* e
A Pebble-Strewn Path
z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but no
| | signs of animal life can be seen. To the west, the path continues
+-+-@-+-+| towards a thin plateau and, to the east, it appears to be approaching
| | a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<824hp 168m 142mv calm 10pm (night)><no opponent no opponent>*none* where
who|who pk
Players near you in Tenebria:
<PK> Cedowyl A Pebble-Strewn Path

<824hp 168m 142mv calm 10pm (night)><no opponent no opponent>*none* [ Illit ] Huulvorc the Mistress of Refraction
[50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[ Chckn ] <PK> Kaareg the Holy Patriarch of Healing
[51 Stone HER] <PK> [WARLORD] Lorne the Glowering Tower of Power
[ H-Elf ] <PK> (OUTLAW) (WANTED:*****) Dunn the Sage of Arcane Power
[ H-Elf ] Talyira the Baptist
[ Human ] <PK> <HERALD> Cyprian the Apostle of Myth
Players found: 7
There are 7 characters on; the most on this past month was 15.

<824hp 168m 142mv calm 10pm (night)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[50 Chckn Hea] <PK> (JUGGERNAUT) Kaareg the Holy Patriarch of Healing
[51 Stone HER] <PK> [WARLORD] Lorne the Glowering Tower of Power
[50 H-Elf Inv] <PK> (OUTLAW) (WANTED:*****) Dunn the Sage of Arcane Power
[50 Human Hea] <PK> <HERALD> Cyprian the Apostle of Myth
Players found: 5
There are 7 characters on; the most on this past month was 15.

<824hp 168m 142mv calm 10pm (night)><no opponent no opponent>*none* err
You have been divinely empowered!
You are filled with holy wrath!
A special guard stops following you.
A special guard slowly disappears.

<824hp 138m 142mv calm 10pm (night)><no opponent no opponent>*none* guard
e
You yell 'Guards! Guards!'
A special guard now follows you.
A special guard comes to your rescue!

<824hp 98m 142mv calm 10pm (night)><no opponent no opponent>*none* e
Outside the Village of Gwidry
*-*-+| The pebble-strewn path appears to be used regularly, despite
| || its relatively remote location. Mountains to the north
* +| and east provide a breathtaking landscape as you travel,
|| but no signs of animal life can be seen. To the west,
+-+-@-+-+| the path continues towards a thin plateau and, to the
| east, it appears to be approaching a small village.
|
|
|
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<824hp 98m 141mv calm 10pm (night)><no opponent no opponent>*none* A Dusty Road
*-*-+-*| An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
+-+-@-+ | grasses and weeds start to overtake it. The grass is short
| and colored green and brown.
|
|
|
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<824hp 98m 140mv calm 10pm (night)><no opponent no opponent>*none* e
where
A Dusty Road
*-*-+-* | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles, weathered
* + | by rain and beaten flat by the traffic of feet over it. As
| | you move outward toward the edges of the street, grasses and
+-+-@ | weeds start to overtake it. The grass is short and colored
| green and brown.
|
|
|
---------+

[Exits: north west]
A special guard walks in.
A short-maned lion walks in.

<824hp 107m 193mv calm 11pm (night)><no opponent no opponent>*none* Players near you in Gwidry:
<PK> Cedowyl A Dusty Road

<824hp 107m 193mv calm 11pm (night)><no opponent no opponent>*none* n
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles, weathered
*-*-+-* | by rain and beaten flat by the traffic of feet over it. As
| | | you move outward toward the edges of the street, grasses and
* @ | weeds start to overtake it. The grass is short and colored
| | green and brown.
+-+-+ |
|
|
---------+

[Exits: north south]
A short-maned lion walks in.
A special guard walks in.

<824hp 107m 192mv calm 11pm (night)><no opponent no opponent>*none* n
w
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+

[Exits: north east south west]
A special guard walks in.
A short-maned lion walks in.

<824hp 107m 191mv calm 11pm (night)><no opponent no opponent>*none* d
Main Room of the Inn
+ | A series of crude wooden tables sit along the walls, each
| | with a bench set firmly on each of its sides, the large
+ | metal rivets that hold them together are clearly visible,
| | even from a distance. The floor is covered in dirt, apparently
*-@-+-*| it hasn't been cleaned in a while. The walls are almost
| | | completely covered with graffiti, mostly carvings, but
* + | some penned or painted on the surface of the wall with
| | one utensil or another. A door stands at the back of the
+-+-+-+ | room, it seems to sway open and closed all the time, never
---------+ ceasing for even a moment. A staircase leads up the second
floor where lies a room, rentable for a night, no more. An open doorway leads
out to a dusty road to the east, next to it hangs a sign, another stands to
the west, leading into a short hall that itself leads to the owner's room. There
is a trapdoor worked into the northwest corner of the room's floor.

[Exits: east south west up (down)]
A little kid stands here, looking nervous.
A short-maned lion walks in.
A special guard walks in.

<824hp 107m 190mv calm 11pm (night)><no opponent no opponent>*none* The trapdoor is closed.

<824hp 107m 190mv calm 11pm (night)><no opponent no opponent>*none* e
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+

[Exits: north east south west]
A special guard walks in.
A short-maned lion walks in.

<824hp 107m 189mv calm 11pm (night)><no opponent no opponent>*none* s
s
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles, weathered
*-*-+-* | by rain and beaten flat by the traffic of feet over it. As
| | | you move outward toward the edges of the street, grasses and
* @ | weeds start to overtake it. The grass is short and colored
| | green and brown.
+-+-+ |
|
|
---------+

[Exits: north south]
A short-maned lion walks in.
A special guard walks in.

<824hp 107m 188mv calm 11pm (night)><no opponent no opponent>*none* w
A Dusty Road
*-*-+-* | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles, weathered
* + | by rain and beaten flat by the traffic of feet over it. As
| | you move outward toward the edges of the street, grasses and
+-+-@ | weeds start to overtake it. The grass is short and colored
| green and brown.
|
|
|
---------+

[Exits: north west]
A special guard walks in.
A short-maned lion walks in.

<824hp 107m 187mv calm 11pm (night)><no opponent no opponent>*none* w
A Dusty Road
*-*-+-*| An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
+-+-@-+ | grasses and weeds start to overtake it. The grass is short
| and colored green and brown.
|
|
|
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<824hp 107m 186mv calm 11pm (night)><no opponent no opponent>*none* w
Outside the Village of Gwidry
*-*-+| The pebble-strewn path appears to be used regularly, despite
| || its relatively remote location. Mountains to the north
* +| and east provide a breathtaking landscape as you travel,
|| but no signs of animal life can be seen. To the west,
+-+-@-+-+| the path continues towards a thin plateau and, to the
| east, it appears to be approaching a small village.
|
|
|
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<824hp 107m 185mv calm 11pm (night)><no opponent no opponent>*none* w
A Pebble-Strewn Path
z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but no
| | signs of animal life can be seen. To the west, the path continues
+-+-@-+-+| towards a thin plateau and, to the east, it appears to be approaching
| | a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<824hp 107m 184mv calm 11pm (night)><no opponent no opponent>*none* w
A Pebble-Strewn Path
z-z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but
| | no signs of animal life can be seen. To the west, the path
+-+-@-+-+| continues towards a thin plateau and, to the east, it appears
| | to be approaching a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<824hp 107m 183mv calm 11pm (night)><no opponent no opponent>*none* w
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.
A short-maned lion walks in.
A special guard walks in.

<824hp 107m 182mv calm 11pm (night)><no opponent no opponent>*none* w
On the Plateau
z-z | You stand on a thin plateau that juts out even further
| | to the west, forming a shelf on the side of Grimforge
z | Mountain. Sparse flora can be seen clinging to the mountain
| | in places, stubbornly refusing to be cast down the mountainside
+-@-+-+| by water, wind, or time. The trail has all but vanished
| | | here, as one might expect whilst traversing solid stone.
z + |
| | |
z +-+|
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<824hp 107m 181mv calm 11pm (night)><no opponent no opponent>*none* w
s
On the Plateau
z-z| You stand on the western edge of a thin plateau overlooking
|| the steady bustle of the city of Seringale to the southwest.
z| A solemn stillness permeates from the rock beneath you,
|| as if stone itself could mourn the tragedies of its ancient
@-+-+| and tumultuous past. A sheer cliff on one face of Grimforge
| || Mountain blocks any ascent to the north. A path descends
z +| southward into the foothills, and the plateau extends
| || to the east.
z +|
---------+

[Exits: east south]
A short-maned lion walks in.
A special guard walks in.

<824hp 107m 180mv calm 11pm (night)><no opponent no opponent>*none* A sheer drop off halts you.

<824hp 107m 180mv calm 11pm (night)><no opponent no opponent>*none* s
A Path Through the Foothills
z| The hard-packed path makes the trek through these foothills
|| much less daunting. It ascends as it continues northward
+-+-+| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards Grimforge, E'gal, and Redhorne Mountains.
| ||
z +|
| |
z |
---------+

[Exits: north south]
A special guard walks in.
A short-maned lion walks in.

<824hp 107m 179mv calm 11pm (night)><no opponent no opponent>*none* s
A Path Through the Foothills
+-+-+| The hard-packed path makes the trek through these foothills
| || much less daunting. It ascends as it continues northward
z +| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards Grimforge, E'gal, and Redhorne Mountains.
| |
z |
| |
x-~-o |
---------+

[Exits: north south]
A short-maned lion walks in.
A special guard walks in.

<824hp 107m 177mv calm 11pm (night)><no opponent no opponent>*none* s
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward and,
z | to the south, it descends towards the Eastern Road. The foothills
| | themselves are sprawling, extending north and east towards
@ | Grimforge, E'gal, and Redhorne Mountains.
| |
x-~-o |
|
|
---------+

[Exits: north south]
A special guard walks in.
A short-maned lion walks in.

<824hp 107m 175mv calm 11pm (night)><no opponent no opponent>*none* w
South of the Foothills
z | The path here follows the swift-moving stream along its east
| | bank. The path itself is little more than a three feet wide,
z | and somewhat segregates the stream from the surrounding field
| | of grass, ragweed, and dandelions. The path approaches an
x-~-@ | old bridge crossing the stream to the west and ascends northward
| into the foothills.
|
|
|
---------+

[Exits: north west]
A short-maned lion walks in.
A special guard walks in.

<824hp 107m 173mv calm 11pm (night)><no opponent no opponent>*none* Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]
A special guard swims in.
A short-maned lion swims in.

<824hp 107m 172mv calm 11pm (night)><no opponent no opponent>*none* w
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]
A short-maned lion climbs in.
A special guard climbs in.

<824hp 107m 170mv calm 11pm (night)><no opponent no opponent>*none* d
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]
A special guard climbs in.
A short-maned lion climbs in.

<824hp 107m 168mv calm 11pm (night)><no opponent no opponent>*none* e
Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]
A short-maned lion climbs in.
A special guard climbs in.

<824hp 107m 166mv calm 11pm (night)><no opponent no opponent>*none* s
where
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]
A special guard walks in.
A short-maned lion walks in.

<824hp 107m 164mv calm 11pm (night)><no opponent no opponent>*none* Players near you in Eastern Road:
<PK> Cedowyl The Plains
<PK> Dunn On the Eastern Road
Talyira Along the Eastern Road

<824hp 107m 164mv calm 11pm (night)><no opponent no opponent>*none* s
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]
A short-maned lion walks in.
A special guard walks in.

<824hp 107m 163mv calm 11pm (night)><no opponent no opponent>*none* s
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
(Translucent) (White Aura) (WANTED) (OUTLAW) Dunn the Sage of Arcane Power is here.
The caravan attendant is here, with caravans for hire.
A special guard walks in.
A short-maned lion walks in.

<824hp 107m 162mv calm 11pm (night)><no opponent no opponent>*none*
Dunn utters the words, 'eugszr waouq'.
You yell 'Die! Dunn, you sorcerous dog!'
You feel a brief tingling sensation.
You fade into existence.
Your freezing bite maims Dunn!
Your freezing bite maims Dunn!
Dunn has some small wounds and bruises.

<824hp 107m 162mv evasive 11pm (night)><blade none>*Dunn*
Dunn's cleave maims you!
Dunn's stab misses you.
Your freezing bite maims Dunn!
Dunn is unaffected by your slash!
Dunn is unaffected by a special guard's slash!
Dunn is unaffected by a special guard's slash!
Dunn has some small wounds and bruises.

<791hp 107m 162mv aggressive 11pm (night)><blade none>*Dunn* quaf defen
You need to hold the potion in order to quaff it while being attacked.
Dunn has some small wounds and bruises.

<791hp 107m 162mv aggressive 11pm (night)><blade none>*Dunn* flee
You flee from combat!
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
A short-maned lion walks in.

<791hp 107m 161mv aggressive 11pm (night)><no opponent no opponent>*none* quaf defen
You quaff a Defender potion.
You are surrounded by a white aura.

<791hp 107m 161mv aggressive 11pm (night)><no opponent no opponent>*none* murder $$
murder $$
They aren't here.

<791hp 107m 161mv aggressive 11pm (night)><no opponent no opponent>*none* murder $$
They aren't here.

<791hp 107m 161mv aggressive 11pm (night)><no opponent no opponent>*none* They aren't here.

<791hp 107m 161mv aggressive 11pm (night)><no opponent no opponent>*none*
Dunn flies in.

<791hp 107m 161mv aggressive 11pm (night)><no opponent no opponent>*none* e
murder $$
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.
A short-maned lion walks in.

<791hp 107m 160mv aggressive 11pm (night)><no opponent no opponent>*none* murder $$
They aren't here.

<791hp 107m 160mv aggressive 11pm (night)><no opponent no opponent>*none* w
murder $$
They aren't here.

<791hp 107m 160mv aggressive 11pm (night)><no opponent no opponent>*none* murder $$
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
(Translucent) (White Aura) (WANTED) (OUTLAW) Dunn the Sage of Arcane Power is here.
A short-maned lion walks in.

<791hp 107m 159mv aggressive 11pm (night)><no opponent no opponent>*none* murder $$
(UNPROTECTED) Dunn yells 'Help! I am being attacked by Cedowyl!'
Your freezing bite MUTILATES Dunn!
Dunn is unaffected by your slash!
Your freezing bite maims Dunn!
Dunn is unaffected by your pierce!
Dunn has quite a few wounds.

<791hp 107m 159mv aggressive 11pm (night)><blade none>*Dunn*
Dunn utters the words, 'yucandus ghafw'.
Dunn calls upon the power of the arcane and creates a storm of fire.
(WILDLY) a short-maned lion yells 'Help! Dunn just filled the room with fire!'
Dunn's fire storm *** DEMOLISHES *** a short-maned lion!
Dunn's fire storm DISMEMBERS you!
Dunn's fire storm has started a wildfire!
Dunn has quite a few wounds.

<734hp 107m 159mv aggressive 11pm (night)><blade none>*Dunn* wrat

Dunn's wildfire scratches you.
Dunn's wildfire devastates a short-maned lion!
Dunn's stab injures you.
Dunn's stab wounds you.
A short-maned lion fades into existence.
Dunn awkwardly parries your freezing bite with a loud clang.
Your freezing bite decimates Dunn!
Your freezing bite maims Dunn!
A white silk cape becomes blazingly bright.
Your dispel undead scratches Dunn.
Dunn has quite a few wounds.

<699hp 107m 159mv aggressive 11pm (night)><blade none>*Dunn* You do the best you can!
Dunn has quite a few wounds.

<699hp 107m 159mv aggressive 11pm (night)><blade none>*Dunn* You do the best you can!
Dunn has quite a few wounds.

<699hp 107m 159mv aggressive 11pm (night)><blade none>*Dunn* Your heavenly wrath devastates Dunn!
Dunn has quite a few wounds.

<699hp 77m 159mv aggressive 11pm (night)><blade none>*Dunn*
Dunn utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Dunn's hellstream DISEMBOWELS you!
Dunn has quite a few wounds.

<648hp 77m 159mv aggressive 11pm (night)><blade none>*Dunn*
Dunn's wildfire grazes you.
Dunn's wildfire maims a short-maned lion!
Dunn's stab injures you.
Your freezing bite maims Dunn!
Dunn has quite a few wounds.

<626hp 77m 159mv aggressive 11pm (night)><blade none>*Dunn* strike

Dunn utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Dunn's hellstream DISMEMBERS you!
Dunn's wildfire hits you.
Dunn's wildfire mauls a short-maned lion.
Dunn's slice injures you.
Dunn's stab wounds you.
Dunn is unaffected by a short-maned lion's claw!
Dunn deflects your freezing bite aside in an ungraceful parry.
Your freezing bite misses Dunn.
Dunn has quite a few wounds.

<522hp 77m 159mv aggressive 11pm (night)><blade none>*Dunn* You beseech the heavens to empower your strike of faith!
Dunn's arcane ward flares brightly with power.
Dunn's arcane ward injures you.
Dunn has quite a few wounds.

<507hp 57m 134mv aggressive 11pm (night)><blade none>*Dunn*
It starts to rain.
You feel less armored.
Dunn has quite a few wounds.

<518hp 62m 187mv aggressive 12am (midnight)><blade none>*Dunn*
Dunn's wildfire grazes you.
Dunn's wildfire MUTILATES a short-maned lion!
You awkwardly parry Dunn's slice with a loud clang.
Your freezing bite devastates Dunn!
Your freezing bite maims Dunn!
Your freezing bite MUTILATES Dunn!
Dunn has some big nasty wounds and scratches.

<512hp 62m 187mv aggressive 12am (midnight)><blade none>*Dunn* flee
flee

Dunn utters the words, 'yucandus ghafw'.
Dunn calls upon the power of the arcane and creates a storm of fire.
Dunn's fire storm *** DEVASTATES *** a short-maned lion!
Dunn's fire storm DISMEMBERS you!
Dunn has some big nasty wounds and scratches.

<447hp 62m 187mv aggressive 12am (midnight)><blade none>*Dunn*
Dunn's wildfire grazes you.
Dunn's wildfire injures a short-maned lion.
You deflect Dunn's slice aside in an ungraceful parry.
Your freezing bite MUTILATES Dunn!
Dunn is unaffected by your pierce!
Your freezing bite MUTILATES Dunn!
Dunn looks pretty hurt.

<442hp 62m 187mv aggressive 12am (midnight)><blade none>*Dunn*
flee
You flee from combat!
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.
A short-maned lion limps in.

<442hp 62m 186mv aggressive 12am (midnight)><no opponent no opponent>*none* You aren't fighting anyone.

<442hp 62m 186mv aggressive 12am (midnight)><no opponent no opponent>*none* You aren't fighting anyone.

<442hp 62m 186mv aggressive 12am (midnight)><no opponent no opponent>*none* w
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
A wildfire is burning here!
(Translucent) (White Aura) (WANTED) (OUTLAW) Dunn the Sage of Arcane Power is here.
A short-maned lion limps in.

<442hp 62m 185mv aggressive 12am (midnight)><no opponent no opponent>*none* murder $$
(UNPROTECTED) Dunn yells 'Help! I am being attacked by Cedowyl!'
Your freezing bite devastates Dunn!
Your freezing bite maims Dunn!
Dunn looks pretty hurt.

<442hp 62m 185mv aggressive 12am (midnight)><blade none>*Dunn*
Dunn has fled!
Dunn flies west.

<442hp 62m 185mv aggressive 12am (midnight)><no opponent no opponent>*none* w

Dunn's wildfire injures you.
Dunn's wildfire decimates a short-maned lion!

<426hp 62m 185mv aggressive 12am (midnight)><no opponent no opponent>*none* murder $$

Dunn flies in.

<426hp 62m 185mv aggressive 12am (midnight)><no opponent no opponent>*none*
Dunn flies east.

<426hp 62m 185mv aggressive 12am (midnight)><no opponent no opponent>*none* murder $$
flee
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
A small box inscribed with an apple is here.
A short-maned lion crawls in.

<426hp 62m 184mv aggressive 12am (midnight)><no opponent no opponent>*none* They aren't here.

<426hp 62m 184mv aggressive 12am (midnight)><no opponent no opponent>*none* e
murder $$
They aren't here.

<426hp 62m 184mv aggressive 12am (midnight)><no opponent no opponent>*none* murder $$
e
You aren't fighting anyone.

<426hp 62m 184mv aggressive 12am (midnight)><no opponent no opponent>*none* Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
A wildfire is burning here!
A short-maned lion crawls in.

<426hp 62m 183mv aggressive 12am (midnight)><no opponent no opponent>*none* They aren't here.

<426hp 62m 183mv aggressive 12am (midnight)><no opponent no opponent>*none* They aren't here.

<426hp 62m 183mv aggressive 12am (midnight)><no opponent no opponent>*none* The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.
A short-maned lion crawls in.

<426hp 62m 182mv aggressive 12am (midnight)><no opponent no opponent>*none*
Dunn flies in.
The room becomes brighter.

<426hp 62m 182mv aggressive 12am (midnight)><no opponent no opponent>*none*
Dunn flies west.
The room becomes dimmer.

<426hp 62m 182mv aggressive 12am (midnight)><no opponent no opponent>*none* sumn dunn
You lost your concentration.

<426hp 47m 182mv aggressive 12am (midnight)><no opponent no opponent>*none* murder $$
murder $$
They aren't here.
Talyira flies in.
The room becomes brighter.

<426hp 47m 182mv aggressive 12am (midnight)><no opponent no opponent>*none* They aren't here.

<426hp 47m 182mv aggressive 12am (midnight)><no opponent no opponent>*none*
Talyira flies west.
The room becomes dimmer.

<426hp 47m 182mv aggressive 12am (midnight)><no opponent no opponent>*none* murder $$
They aren't here.

<426hp 47m 182mv aggressive 12am (midnight)><no opponent no opponent>*none* murder $$
They aren't here.

<426hp 47m 182mv aggressive 12am (midnight)><no opponent no opponent>*none* flee
You aren't fighting anyone.

<426hp 47m 182mv aggressive 12am (midnight)><no opponent no opponent>*none* w
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
A wildfire is burning here!
A short-maned lion crawls in.

<426hp 47m 181mv aggressive 12am (midnight)><no opponent no opponent>*none* w
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
A small box inscribed with an apple is here.
A short-maned lion crawls in.

<426hp 47m 180mv aggressive 12am (midnight)><no opponent no opponent>*none* where
w
Players near you in Eastern Road:
<PK> Cedowyl Along the Eastern Road
Talyira Along the Eastern Road

<426hp 47m 180mv aggressive 12am (midnight)><no opponent no opponent>*none* Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A short-maned lion crawls in.

<426hp 47m 179mv aggressive 12am (midnight)><no opponent no opponent>*none* w
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A short-maned lion crawls in.

<426hp 47m 178mv aggressive 12am (midnight)><no opponent no opponent>*none* w
w
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
A short-maned lion crawls in.

<426hp 47m 177mv aggressive 12am (midnight)><no opponent no opponent>*none* w
w
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
A short-maned lion crawls in.

<426hp 47m 176mv aggressive 12am (midnight)><no opponent no opponent>*none* Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]
(Translucent) (White Aura) Talyira the Baptist is here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A short-maned lion crawls in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<426hp 47m 175mv aggressive 12am (midnight)><no opponent no opponent>*none* where
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
* + |
| |
+ |
---------+

[Exits: east west]
A short-maned lion crawls in.

<426hp 47m 174mv aggressive 12am (midnight)><no opponent no opponent>*none* w
w
Players near you in Seringale:
<PK> Cedowyl The East Common Road
<PK> Lorne Entrance to the Arena
<PK> Dunn The West Common Road
Talyira Inside the East Gate

<426hp 47m 174mv aggressive 12am (midnight)><no opponent no opponent>*none* The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ * +|
| ||
+-+ +|
---------+

[Exits: north east south west]
A short-maned lion crawls in.

<426hp 47m 173mv aggressive 12am (midnight)><no opponent no opponent>*none* The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
* +-+ * |
| |
+-+-*|
---------+

[Exits: east west]
A short-maned lion crawls in.

<426hp 47m 172mv aggressive 12am (midnight)><no opponent no opponent>*none* release guard
They're not here to release.

<426hp 47m 172mv aggressive 12am (midnight)><no opponent no opponent>*none* guard
You failed the guard call.

<426hp 27m 172mv aggressive 12am (midnight)><no opponent no opponent>*none* w
where

You purge the arcane energy from your body.

<443hp 38m 226mv aggressive 1am (night)><no opponent no opponent>*none* The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
* +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
* * +-+ *| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]
A short-maned lion limps in.

<443hp 38m 225mv aggressive 1am (night)><no opponent no opponent>*none* Players near you in Seringale:
<PK> Cedowyl The Eastern Monument
<PK> Lorne Entrance to the Arena
Talyira The East Common Road
Talyira flies in.

<443hp 38m 225mv aggressive 1am (night)><no opponent no opponent>*none*
Talyira flies west.

<443hp 38m 225mv aggressive 1am (night)><no opponent no opponent>*none* where
Players near you in Seringale:
<PK> Cedowyl The Eastern Monument
<PK> Lorne Entrance to the Arena
Talyira The East Common Road

<443hp 38m 225mv aggressive 1am (night)><no opponent no opponent>*none* who|who pk
[ Illit ] Huulvorc the Mistress of Refraction
[50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[ Dwarf ] <PK> Kaareg the Holy Patriarch of Healing
[51 Stone HER] <PK> [WARLORD] Lorne the Glowering Tower of Power
[ H-Elf ] <PK> (OUTLAW) (WANTED:*****) Dunn the Sage of Arcane Power
[ H-Elf ] Talyira the Baptist
[ Human ] <PK> <HERALD> Cyprian the Apostle of Myth
Players found: 7
There are 7 characters on; the most on this past month was 15.

<443hp 38m 225mv aggressive 1am (night)><no opponent no opponent>*none* e
[50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[50 Dwarf Hea] <PK> (JUGGERNAUT) Kaareg the Holy Patriarch of Healing
[51 Stone HER] <PK> [WARLORD] Lorne the Glowering Tower of Power
[50 H-Elf Inv] <PK> (OUTLAW) (WANTED:*****) Dunn the Sage of Arcane Power
[50 Human Hea] <PK> <HERALD> Cyprian the Apostle of Myth
Players found: 5
There are 7 characters on; the most on this past month was 15.

<443hp 38m 225mv aggressive 1am (night)><no opponent no opponent>*none* The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
* +-+ * |
| |
+-+-*|
---------+

[Exits: east west]
A short-maned lion limps in.

<443hp 38m 224mv aggressive 1am (night)><no opponent no opponent>*none* e
e
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ * +|
| ||
+-+ +|
---------+

[Exits: north east south west]
A short-maned lion limps in.

<443hp 38m 223mv aggressive 1am (night)><no opponent no opponent>*none* e
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
* + |
| |
+ |
---------+

[Exits: east west]
A short-maned lion limps in.

<443hp 38m 222mv aggressive 1am (night)><no opponent no opponent>*none* Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A short-maned lion limps in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<443hp 38m 221mv aggressive 1am (night)><no opponent no opponent>*none* e
e
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
A short-maned lion limps in.

<443hp 38m 220mv aggressive 1am (night)><no opponent no opponent>*none* City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
A short-maned lion limps in.

<443hp 38m 219mv aggressive 1am (night)><no opponent no opponent>*none* e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A short-maned lion limps in.

<443hp 38m 218mv aggressive 1am (night)><no opponent no opponent>*none* where
Players near you in Eastern Road:
<PK> Cedowyl Along the Eastern Road

<443hp 38m 218mv aggressive 1am (night)><no opponent no opponent>*none* e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A short-maned lion limps in.

<443hp 38m 217mv aggressive 1am (night)><no opponent no opponent>*none* e
where
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
A small box inscribed with an apple is here.
A short-maned lion limps in.

<443hp 38m 216mv aggressive 1am (night)><no opponent no opponent>*none* Players near you in Eastern Road:
<PK> Cedowyl Along the Eastern Road

<443hp 38m 216mv aggressive 1am (night)><no opponent no opponent>*none* e
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
A short-maned lion limps in.

<443hp 38m 215mv aggressive 1am (night)><no opponent no opponent>*none* e
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.
A short-maned lion limps in.

<443hp 38m 214mv aggressive 1am (night)><no opponent no opponent>*none* where guard
a special guard Path from Eastern Road into the Forest

<443hp 38m 214mv aggressive 1am (night)><no opponent no opponent>*none* look
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
(Charmed) A short-maned lion is here, faithfully guarding its master.
The caravan attendant is here, with caravans for hire.

<443hp 38m 214mv aggressive 1am (night)><no opponent no opponent>*none* s
Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| || see the path continue. To the north you can see the Eastern
@ +| Road.
| |
+-+ |
|
|
---------+

[Exits: north south]
(Charmed) A special guard stands here, red with anger.
A short-maned lion limps in.

<443hp 38m 213mv aggressive 1am (night)><no opponent no opponent>*none* where
You break your objective tracking.
Players near you in Eastern Road:
<PK> Cedowyl Path from Eastern Road into the Forest

<443hp 38m 213mv aggressive 1am (night)><no opponent no opponent>*none* s
Path from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| || are so close to one another that very little light gets through.
+ +| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+

[Exits: north west]
A short-maned lion limps in.
A special guard walks in.

<443hp 38m 212mv aggressive 1am (night)><no opponent no opponent>*none* w
Sharply Downturning Forest Path
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets
+ | through. The path, however, is free of foliage. To the west
| | you can see the path continue. To the north you can see
@-+ | a large, wide road.
|
|
|
|
---------+

[Exits: east down]
A special guard walks in.
A short-maned lion limps in.

<443hp 38m 211mv aggressive 1am (night)><no opponent no opponent>*none* d
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets
| through. The path, however, is free of foliage. To the east
| you can see the path continue. There is a sharp incline
@-+ | in the path leading upwards.
|
|
|
|
---------+

[Exits: east up]
A short-maned lion limps in.
A special guard walks in.

<443hp 38m 210mv aggressive 1am (night)><no opponent no opponent>*none* e
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets through.
| The path, however, is free of foliage. To the west you can
| see the path continue. There is a sharp decline in the path
+-@ | leading downwards.
|
|
|
|
---------+

[Exits: west down]
A special guard walks in.
A short-maned lion limps in.

<443hp 38m 209mv aggressive 1am (night)><no opponent no opponent>*none* d
Path into Dwarf Forest
| The path continues upwards if one wished to use roots and tree
| branches for support as they climbed the trail. To the east
| is a wide path which appears to be passing into a forest. To
| each side of this trail are dark, grim trees. The trees are
+-@ | so close to one another that very little light gets through.
| | The path, however, is free of foliage.
+ |
| |
+ |
---------+

[Exits: west up]
A short-maned lion limps in.
A special guard walks in.

<443hp 38m 208mv aggressive 1am (night)><no opponent no opponent>*none* w
A Road through the Dwarf Forest
| You are on a road leading from the crossroads of Seringale
| into a deep forest. The trees surrounding the round are strangely
| shorter than those of common breed. A thin pine scent on
| the air draws your attention a little as you walk by. The
@-+ | road has been made hurriedly, small clumps of grass growing
| | from its centre. It looks like it was designed for a horse
+ | and cart, weathered heavily and abandoned.
| |
+ |
---------+

[Exits: east south]
A special guard walks in.
A short-maned lion limps in.

<443hp 38m 207mv aggressive 1am (night)><no opponent no opponent>*none* s
s
A Road through the Dwarf Forest
| The road through the forest has been weathered heavily,
| but judging from the amount of disarrayed stones led
+-+ | over it, its clear that it hasn't been maintained in
| | a while. It looks like an old trade route that long since
@ | been left to ruin. Grass grows in the centre of the track,
| | more than a few feet high. To the sides of the roads
+ | grow trees that seem to have stunted.
| |
+-+-+-f-f|
---------+

[Exits: north south]
A short-maned lion limps in.
A special guard walks in.

<443hp 38m 206mv aggressive 1am (night)><no opponent no opponent>*none* A Road through the Dwarf Forest
+-+ | An old road leads through the stunted trees of the dwarf
| | forest, its centre marked with overgrown grass and weeds.
+ | The road has been left to ruin, clearly untravelled by
| | traders in centuries. Some of the grass on the side of
@ | the road appears to be scarred by fire and has died.
| |
+-+-+-f-f|
||
f|
---------+

[Exits: north south]
A special guard walks in.
A short-maned lion limps in.

<443hp 38m 205mv aggressive 1am (night)><no opponent no opponent>*none* s
The T-Intersection
+ | A small intersection has been placed here, where the forest
| | meets the trade route of Old Thalos. It has been poorly
+ | maintained, its condition clearly having slid over the
| | past few centuries. The trail continues to the west into
+-+-@-f-f| Thalos, while eastwards leads deeper into the dwarf forest.
|| To the north the old trade road motions for the Crossroads.
f|
|
|
---------+

[Exits: north east west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
A short-maned lion limps in.
A special guard walks in.

<443hp 38m 204mv aggressive 1am (night)><no opponent no opponent>*none* where
Players near you in Thalos Ruins:
<PK> Cedowyl The T-Intersection

<443hp 38m 204mv aggressive 1am (night)><no opponent no opponent>*none* e
The dwarf forest
+ | You see more stunted trees here. It looks almost as if
| | this place was cursed by a god to be short and dry. The
+ | trail leads east and west. It looks dark toward the east.
| |
+-+-@-f |
| |
f-f|
|
|
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion limps in.

<443hp 38m 203mv aggressive 1am (night)><no opponent no opponent>*none* e
s
The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+ | all around. The trail turns south from the west.
| |
+-f-@ |
| |
f-f-f|
|
|
---------+

[Exits: south west]
A short-maned lion limps in.
A special guard walks in.

<443hp 38m 202mv aggressive 1am (night)><no opponent no opponent>*none* e
The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+-f-f | all around. The trail turns east from the north.
| |
@-f-f|
|
|
|
|
---------+

[Exits: north east]
A special guard walks in.
A short-maned lion limps in.

<443hp 38m 201mv aggressive 1am (night)><no opponent no opponent>*none* e
d
The darker dwarf forest
| You see a more dense foliage in these stunted trees. The
| gloom caused by them is enhanced by a draft coming from
f-f | all around. The trail leads east and west.
| |
f-@-f |
|
|
|
|
---------+

[Exits: east west]
A short-maned lion limps in.
A special guard walks in.

<443hp 38m 200mv aggressive 1am (night)><no opponent no opponent>*none* The darker dwarf forest
| You see a more dense foliage in these stunted trees. The gloom
| caused by them is enhanced by a draft coming from all around.
f | The trail leads down into a valley and west.
| |
f-f-@ |
|
|
|
|
---------+

[Exits: west down]
A special guard walks in.
A short-maned lion limps in.

<443hp 38m 199mv aggressive 1am (night)><no opponent no opponent>*none* where
Crossroads in the Wilderness
f f| You are in a valley in the dark dwarf forest. Short black
| || grass grows around you. Trails lead in all directions.
f f|
| ||
o-@-f-f|
| | ||
o x *|
|
|
---------+

[Exits: north east south west up]
A short-maned lion limps in.
A special guard walks in.

<443hp 38m 198mv aggressive 1am (night)><no opponent no opponent>*none* Players near you in Thalos Ruins:
<PK> Cedowyl Crossroads in the Wilderness

<443hp 38m 198mv aggressive 1am (night)><no opponent no opponent>*none* e
A trail through the forest
f f | You are on the old Eastern Road. The crossroads to the east
| | | joins ANOTHER northern route to this road, which continues
f f | east. South of the crossroads is a well-lit building. The
| | | area around here is lightly timbered.
o-f-@-f-z|
| | | |
o x * |
|
|
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion limps in.

<443hp 38m 197mv aggressive 1am (night)><no opponent no opponent>*none* e
e
A trail in the forest
f f | You are at a crossroads to the wilderness areas east and north
| | | of here, and the more civilized areas to the west. The main
f f | road is west, an older road continues east, and a simple trail
| | | heads north. To the south, an old, well- lit building is being
f-f-@-z-z| used as a trading post for the surrounding wilderness.
| | |
x * |
|
|
---------+

[Exits: north east south west]
A trapper stands here, bartering his pelts.
A short-maned lion limps in.
A special guard walks in.

<443hp 38m 196mv aggressive 1am (night)><no opponent no opponent>*none* e
Rough East-West Path
f | You are on a very rough and overgrown path heading east-west
| | over rugged terrain. To the east the path passes between low
f | hills.
| |
f-f-@-z-o|
| |
* |
|
|
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion limps in.

<443hp 38m 195mv aggressive 1am (night)><no opponent no opponent>*none* e
e
Rough Path Between the Hills
f +-+| Here the path passes between low hills. The going is very rough,
| || but to the east the ground is smoother. In that direction a pair
f o| of towers loom above the hills.
| ||
f-z-@-o-o|
| |
* |
|
|
---------+

[Exits: east west]
A short-maned lion limps in.
A special guard walks in.

<443hp 38m 193mv aggressive 1am (night)><no opponent no opponent>*none* Path through an Open Area
+-+>+| You are on a path through a wide open grassy area. East
| | of here looms a tall tower which you can barely make out
o ~| through the mist. The wetness of the grass suggests the
| || tower is surrounded by a murky moat. To the west the path
z-z-@-o-~| passes between low hills.
||
~|
|
|
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion limps in.

<443hp 38m 191mv aggressive 1am (night)><no opponent no opponent>*none* e
West Side of Moat
+-+>+ | You are on a path on the west side of a moat that encircles
| | a huge tower, a massive structure over fifty feet high.
o ~ | You will need a boat to go east across the moat. A rugged
| | | path heads west, and another one heads north to a cluster
z-o-@-~-*| of low buildings.
| |
~ |
|
|
---------+

[Exits: north east west]
A short-maned lion limps in.
A special guard walks in.

<443hp 38m 190mv evasive 1am (night)><no opponent no opponent>*none* e
Western Moat
+-+>+ | You are in the middle of the moat directly west of the tower.
| | There is a landing on the shore to the east and a dock leading
o ~ | to the gate of the Tower to the east. Deep-throated 'ribbit'
| | | sounds come from the water all around you. The air is cool
o-o-@-*-*| and damp, and now so are your clothes.
| |
~ |
|
|
---------+

[Exits: north east south west]
A killer frog rises up out of the water.
A killer frog rises up out of the water.
A special guard floats in.
A short-maned lion floats in.

<443hp 38m 189mv evasive 1am (night)><no opponent no opponent>*none* where
Tower Foyer
+>+ | You are on a foyer on the west side of the structure.
| | The moat is west of here. There is also a large door eastward
o ~ *| into the structure. Life-like stone gargoyles cast creepy
| | || shadows in the poor lighting.
o-~-@-*-*|
| ||
~ *|
|
|
---------+

[Exits: east west]
(Red Aura) A stone gargoyle looms over you.
(Red Aura) A stone gargoyle looms over you.
A short-maned lion limps in.
A special guard walks in.

<443hp 38m 187mv evasive 1am (night)><no opponent no opponent>*none* Players near you in Wyvern Tower:
<PK> Cedowyl Tower Foyer

<443hp 38m 187mv evasive 1am (night)><no opponent no opponent>*none* e
The Grand Lobby
| You have entered a vast lobby. This lobby appears to have
| once been very ornately furnished, but now everything
~ * *| is decayed and moldering. A highly ornate balcony surrounds
| | || the lobby. To the east, below the balcony, is an opening.
~-*-@-*-*| The door leading out is west. For a minute there, you
| | || thought that the life-like stone gargolyes on the balcony
~ * *| were alive.
|
|
---------+

[Exits: east west]
(Red Aura) A stone gargoyle looms over you.
(Red Aura) A stone gargoyle looms over you.
A special guard walks in.
A short-maned lion limps in.

<443hp 38m 186mv evasive 1am (night)><no opponent no opponent>*none* e

The red in your vision disappears.

<455hp 53m 240mv evasive 2am (night)><no opponent no opponent>*none* Base of the Wyvern Tower
| You stand in the center of the Western tower's base. Torch
| brackets occupy the four corners of this huge room. Wait,
* * *| did one of those lifelike stone gargoyles move? There
| | || are doors north and south, and passages east and west.
*-*-@-*-*|
| | ||
* * *|
|
|
---------+

[Exits: north east south west]
A stone gargoyle looms over you.
A short-maned lion walks in.
A special guard walks in.

<455hp 53m 239mv evasive 2am (night)><no opponent no opponent>*none* n
Kitchen
| You have entered what must once have been a kitchen.
| The rusting remains of utensils, pots and pans lie strewn
| on counter tops. There is also an old washbasin on the
| north wall and a pot-belly stove on the east. To the
@ * *| south is the only exit.
| | ||
*-*-*-*-*|
| | ||
* * *|
---------+

[Exits: south]
A rusty cleaver lies on a counter top.
A special guard walks in.
A short-maned lion walks in.

<455hp 53m 238mv evasive 2am (night)><no opponent no opponent>*none* open sack|get sleep sack|close sack|drop sleep|sleep sleep
It's already open.

<455hp 53m 238mv evasive 2am (night)><no opponent no opponent>*none* You get a sleeping bag from a Big Ol'Pack Sack.

<455hp 53m 238mv evasive 2am (night)><no opponent no opponent>*none* You close a Big Ol'Pack Sack.

<455hp 53m 238mv evasive 2am (night)><no opponent no opponent>*none* You drop a sleeping bag.

<455hp 53m 238mv evasive 2am (night)><no opponent no opponent>*none* You go to sleep in a sleeping bag.

<455hp 53m 238mv evasive 2am (night)><no opponent no opponent>*none* sc

/@============================================================-
| \
| Cedowyl the Holy Knight, adherent of Eloret |
| Adherent of the Order of Law |
| Rank Sergeant of [JUSTICE], 19 years old (51 hours). |
| |
| Race: Half-elf Hometown: Seringale Health: 455/824 |
| Sex: Male Alignment: Good Mana: 53/749 |
| Class: Paladin Ethos: Lawful Move: 238/403 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Fair Weight: 273/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 6 |
| Wisdom: 20 (21-1) Exp tnl: 21462 Trains: 3 |
| Dexter: 22 (22+0) Relics: 1191 Items: 34/37 |
| Consti: 16 (17-1) Gold: 329 Wimpy: 1 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 43 Armor Vs Pierce: 168 Saving Throws |
| Off-H: 46 Vs Bash: 193 Afflictive: 68 |
| Damroll: 36 Vs Slash: 183 Maledictive: 79 |
| Off-H: 41 Vs Magic: 123 Mental: 68 |
\==========================================================-/
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -4 for 2 hours
Spell: fire storm : lasts for 0 hours
Spell: cabal sanctuary: lasts for 4 hours
Skill: errantry : lasts for 20 hours
Spell: frenzy : modifies armor class by -40 for 12 hours
: modifies damroll by 8 for 12 hours
: modifies hitroll by 8 for 12 hours
Spell: protection : modifies save vs spell by 1 for 19 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 18 hours
: modifies luck by 2 for 18 hours
: modifies armor class by 26 for 18 hours
Skill: defecate : lasts for 15 hours
Skill: holy armor : modifies armor class by 75 permanently
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently
Spell: bless : modifies hitroll by 6 for 5 hours
: modifies save vs spell by 6 for 5 hours
Spell: detect invis : lasts for 12 hours

<455hp 53m 238mv evasive 2am (night)><no opponent no opponent>*none* eq
You are using:
<used as light> (Glowing) the iron-lined banner of Odoacer
<worn on finger> a webbed ring
<worn on finger> (Glowing) (Humming) the Band of Order
<worn around neck> (Glowing) a white silk cape
<worn around neck> (Glowing) a white silk cape
<worn on head> a helm of Justice
<worn on ear> (Glowing) a star shaped earring
<worn on torso> a battle-worn mailed shirt
<worn on arms> (Humming) strongman's armlets
<worn on hands> (Humming) a pair of green-tinged dragonscale gauntlets
<worn on legs> (Humming) some black-tinged dragonscale legplates
<worn on feet> black diamond-studded scintillating silver sollerets
<worn about body> a white surcoat
<worn about waist> a rosemail girth
<worn around wrist> a deflective goat-hide wristlet
<worn around wrist> a deflective goat-hide wristlet
<wielded> a frostbrand sword
<dual wielded> (Humming) a peacemaker kama
<floating nearby> (Humming) an incredibly dense and unforgiving tome
<tattooed> (Humming) The Iron Fist of Law

<455hp 53m 238mv evasive 2am (night)><no opponent no opponent>*none*

<455hp 53m 238mv evasive 2am (night)><no opponent no opponent>*none*

<455hp 53m 238mv evasive 2am (night)><no opponent no opponent>*none*
You no longer feel the effects of the fire storm.

<523hp 126m 307mv evasive 3am (night)><no opponent no opponent>*none* stand|get sleep|open sack|put sleep sack|close sack
You wake and stand up.

<523hp 126m 307mv evasive 3am (night)><no opponent no opponent>*none* You get a sleeping bag.

<523hp 126m 307mv evasive 3am (night)><no opponent no opponent>*none* You open a Big Ol'Pack Sack.

<523hp 126m 307mv evasive 3am (night)><no opponent no opponent>*none* where
You put a sleeping bag in a Big Ol'Pack Sack.

<523hp 126m 307mv evasive 3am (night)><no opponent no opponent>*none* who|who pk
You close a Big Ol'Pack Sack.

<523hp 126m 307mv evasive 3am (night)><no opponent no opponent>*none* Players near you in Wyvern Tower:
<PK> Cedowyl Kitchen

<523hp 126m 307mv evasive 3am (night)><no opponent no opponent>*none* [ Illit ] Huulvorc the Mistress of Refraction
[50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[ Dwarf ] <PK> Kaareg the Holy Patriarch of Healing
[51 Stone HER] <PK> [WARLORD] Lorne the Glowering Tower of Power
[ H-Elf ] <PK> (OUTLAW) (WANTED:*****) Dunn the Sage of Arcane Power
[ H-Elf ] Talyira the Baptist
[ Human ] <PK> <HERALD> Cyprian the Apostle of Myth
Players found: 7
There are 7 characters on; the most on this past month was 15.

<523hp 126m 307mv evasive 3am (night)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[50 Dwarf Hea] <PK> (JUGGERNAUT) Kaareg the Holy Patriarch of Healing
[51 Stone HER] <PK> [WARLORD] Lorne the Glowering Tower of Power
[50 H-Elf Inv] <PK> (OUTLAW) (WANTED:*****) Dunn the Sage of Arcane Power
[50 Human Hea] <PK> <HERALD> Cyprian the Apostle of Myth
Players found: 5
There are 7 characters on; the most on this past month was 15.

<523hp 126m 307mv evasive 3am (night)><no opponent no opponent>*none* look
Kitchen
| You have entered what must once have been a kitchen.
| The rusting remains of utensils, pots and pans lie strewn
| on counter tops. There is also an old washbasin on the
| north wall and a pot-belly stove on the east. To the
@ * *| south is the only exit.
| | ||
*-*-*-*-*|
| | ||
* * *|
---------+

[Exits: south]
A rusty cleaver lies on a counter top.
(Charmed) A short-maned lion is here, faithfully guarding its master.
(Charmed) A special guard stands here, red with anger.

<523hp 126m 307mv evasive 3am (night)><no opponent no opponent>*none* s
Base of the Wyvern Tower
| You stand in the center of the Western tower's base. Torch
| brackets occupy the four corners of this huge room. Wait,
* * *| did one of those lifelike stone gargoyles move? There
| | || are doors north and south, and passages east and west.
*-*-@-*-*|
| | ||
* * *|
|
|
---------+

[Exits: north east south west]
A stone gargoyle looms over you.
A short-maned lion walks in.
A special guard walks in.

<523hp 126m 306mv evasive 3am (night)><no opponent no opponent>*none* where
Players near you in Wyvern Tower:
<PK> Cedowyl Base of the Wyvern Tower

<523hp 126m 306mv evasive 3am (night)><no opponent no opponent>*none* w
The Grand Lobby
| You have entered a vast lobby. This lobby appears to have
| once been very ornately furnished, but now everything
~ * *| is decayed and moldering. A highly ornate balcony surrounds
| | || the lobby. To the east, below the balcony, is an opening.
~-*-@-*-*| The door leading out is west. For a minute there, you
| | || thought that the life-like stone gargolyes on the balcony
~ * *| were alive.
|
|
---------+

[Exits: east west]
A stone gargoyle looms over you.
A stone gargoyle looms over you.
A special guard walks in.
A short-maned lion walks in.

<523hp 126m 305mv evasive 3am (night)><no opponent no opponent>*none* w
w
Tower Foyer
+>+ | You are on a foyer on the west side of the structure.
| | The moat is west of here. There is also a large door eastward
o ~ *| into the structure. Life-like stone gargoyles cast creepy
| | || shadows in the poor lighting.
o-~-@-*-*|
| ||
~ *|
|
|
---------+

[Exits: east west]
A stone gargoyle looms over you.
A stone gargoyle looms over you.
A short-maned lion walks in.
A special guard walks in.

<523hp 126m 304mv evasive 3am (night)><no opponent no opponent>*none* Western Moat
+-+>+ | You are in the middle of the moat directly west of the tower.
| | There is a landing on the shore to the east and a dock leading
o ~ | to the gate of the Tower to the east. Deep-throated 'ribbit'
| | | sounds come from the water all around you. The air is cool
o-o-@-*-*| and damp, and now so are your clothes.
| |
~ |
|
|
---------+

[Exits: north east south west]
A killer frog rises up out of the water.
A killer frog rises up out of the water.
A special guard floats in.
A short-maned lion floats in.

<523hp 126m 303mv evasive 3am (night)><no opponent no opponent>*none* sc

/@============================================================-
| \
| Cedowyl the Holy Knight, adherent of Eloret |
| Adherent of the Order of Law |
| Rank Sergeant of [JUSTICE], 19 years old (51 hours). |
| |
| Race: Half-elf Hometown: Seringale Health: 523/824 |
| Sex: Male Alignment: Good Mana: 126/749 |
| Class: Paladin Ethos: Lawful Move: 303/403 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Fair Weight: 288/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 6 |
| Wisdom: 20 (21-1) Exp tnl: 21462 Trains: 3 |
| Dexter: 22 (22+0) Relics: 1191 Items: 34/37 |
| Consti: 16 (17-1) Gold: 329 Wimpy: 1 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 43 Armor Vs Pierce: 243 Saving Throws |
| Off-H: 46 Vs Bash: 268 Afflictive: 68 |
| Damroll: 36 Vs Slash: 258 Maledictive: 79 |
| Off-H: 41 Vs Magic: 198 Mental: 68 |
\==========================================================-/
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -4 for 1 hours
Spell: cabal sanctuary: lasts for 3 hours
Skill: errantry : lasts for 19 hours
Spell: frenzy : modifies armor class by -40 for 11 hours
: modifies damroll by 8 for 11 hours
: modifies hitroll by 8 for 11 hours
Spell: protection : modifies save vs spell by 1 for 18 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 17 hours
: modifies luck by 2 for 17 hours
: modifies armor class by 26 for 17 hours
Skill: defecate : lasts for 14 hours
Skill: holy armor : modifies armor class by 75 permanently
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently
Spell: bless : modifies hitroll by 6 for 4 hours
: modifies save vs spell by 6 for 4 hours
Spell: detect invis : lasts for 11 hours

<523hp 126m 303mv evasive 3am (night)><no opponent no opponent>*none* w
West Side of Moat
+-+>+ | You are on a path on the west side of a moat that encircles
| | a huge tower, a massive structure over fifty feet high.
o ~ | You will need a boat to go east across the moat. A rugged
| | | path heads west, and another one heads north to a cluster
z-o-@-~-*| of low buildings.
| |
~ |
|
|
---------+

[Exits: north east west]
A short-maned lion walks in.
A special guard walks in.

<523hp 126m 301mv evasive 3am (night)><no opponent no opponent>*none* w
Path through an Open Area
+-+>+| You are on a path through a wide open grassy area. East
| | of here looms a tall tower which you can barely make out
o ~| through the mist. The wetness of the grass suggests the
| || tower is surrounded by a murky moat. To the west the path
z-z-@-o-~| passes between low hills.
||
~|
|
|
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<523hp 126m 300mv evasive 3am (night)><no opponent no opponent>*none* w
w
Rough Path Between the Hills
f +-+| Here the path passes between low hills. The going is very rough,
| || but to the east the ground is smoother. In that direction a pair
f o| of towers loom above the hills.
| ||
f-z-@-o-o|
| |
* |
|
|
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<523hp 126m 299mv evasive 3am (night)><no opponent no opponent>*none* Rough East-West Path
f | You are on a very rough and overgrown path heading east-west
| | over rugged terrain. To the east the path passes between low
f | hills.
| |
f-f-@-z-o|
| |
* |
|
|
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<523hp 126m 297mv evasive 3am (night)><no opponent no opponent>*none* where
Players near you in Wyvern Tower:
<PK> Cedowyl Rough East-West Path

<523hp 126m 297mv evasive 3am (night)><no opponent no opponent>*none* w
A trail in the forest
f f | You are at a crossroads to the wilderness areas east and north
| | | of here, and the more civilized areas to the west. The main
f f | road is west, an older road continues east, and a simple trail
| | | heads north. To the south, an old, well- lit building is being
f-f-@-z-z| used as a trading post for the surrounding wilderness.
| | |
x * |
|
|
---------+

[Exits: north east south west]
A trapper stands here, bartering his pelts.
A short-maned lion walks in.
A special guard walks in.

<523hp 126m 295mv evasive 3am (night)><no opponent no opponent>*none* w
A trail through the forest
f f | You are on the old Eastern Road. The crossroads to the east
| | | joins ANOTHER northern route to this road, which continues
f f | east. South of the crossroads is a well-lit building. The
| | | area around here is lightly timbered.
o-f-@-f-z|
| | | |
o x * |
|
|
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<523hp 126m 294mv evasive 3am (night)><no opponent no opponent>*none* w
Crossroads in the Wilderness
f f| You are in a valley in the dark dwarf forest. Short black
| || grass grows around you. Trails lead in all directions.
f f|
| ||
o-@-f-f|
| | ||
o x *|
|
|
---------+

[Exits: north east south west up]
A short-maned lion walks in.
A special guard walks in.

<523hp 126m 293mv evasive 3am (night)><no opponent no opponent>*none* u
The darker dwarf forest
| You see a more dense foliage in these stunted trees. The gloom
| caused by them is enhanced by a draft coming from all around.
f | The trail leads down into a valley and west.
| |
f-f-@ |
|
|
|
|
---------+

[Exits: west down]
A special guard walks in.
A short-maned lion walks in.

<523hp 126m 292mv evasive 3am (night)><no opponent no opponent>*none* w
The darker dwarf forest
| You see a more dense foliage in these stunted trees. The
| gloom caused by them is enhanced by a draft coming from
f-f | all around. The trail leads east and west.
| |
f-@-f |
|
|
|
|
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<523hp 126m 291mv evasive 3am (night)><no opponent no opponent>*none* w
n
The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+-f-f | all around. The trail turns east from the north.
| |
@-f-f|
|
|
|
|
---------+

[Exits: north east]
A special guard walks in.
A short-maned lion walks in.

<523hp 126m 290mv evasive 3am (night)><no opponent no opponent>*none* The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+ | all around. The trail turns south from the west.
| |
+-f-@ |
| |
f-f-f|
|
|
---------+

[Exits: south west]
A short-maned lion walks in.
A special guard walks in.

<523hp 126m 289mv evasive 3am (night)><no opponent no opponent>*none* w
The dwarf forest
+ | You see more stunted trees here. It looks almost as if
| | this place was cursed by a god to be short and dry. The
+ | trail leads east and west. It looks dark toward the east.
| |
+-+-@-f |
| |
f-f|
|
|
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<523hp 126m 288mv evasive 3am (night)><no opponent no opponent>*none* w
n
The T-Intersection
+ | A small intersection has been placed here, where the forest
| | meets the trade route of Old Thalos. It has been poorly
+ | maintained, its condition clearly having slid over the
| | past few centuries. The trail continues to the west into
+-+-@-f-f| Thalos, while eastwards leads deeper into the dwarf forest.
|| To the north the old trade road motions for the Crossroads.
f|
|
|
---------+

[Exits: north east west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
A short-maned lion walks in.
A special guard walks in.

<523hp 126m 287mv evasive 3am (night)><no opponent no opponent>*none* A Road through the Dwarf Forest
+-+ | An old road leads through the stunted trees of the dwarf
| | forest, its centre marked with overgrown grass and weeds.
+ | The road has been left to ruin, clearly untravelled by
| | traders in centuries. Some of the grass on the side of
@ | the road appears to be scarred by fire and has died.
| |
+-+-+-f-f|
||
f|
---------+

[Exits: north south]
A special guard walks in.
A short-maned lion walks in.

<523hp 126m 286mv evasive 3am (night)><no opponent no opponent>*none* n
A Road through the Dwarf Forest
| The road through the forest has been weathered heavily,
| but judging from the amount of disarrayed stones led
+-+ | over it, its clear that it hasn't been maintained in
| | a while. It looks like an old trade route that long since
@ | been left to ruin. Grass grows in the centre of the track,
| | more than a few feet high. To the sides of the roads
+ | grow trees that seem to have stunted.
| |
+-+-+-f-f|
---------+

[Exits: north south]
A short-maned lion walks in.
A special guard walks in.

<523hp 126m 285mv evasive 3am (night)><no opponent no opponent>*none* n
e
A Road through the Dwarf Forest
| You are on a road leading from the crossroads of Seringale
| into a deep forest. The trees surrounding the round are strangely
| shorter than those of common breed. A thin pine scent on
| the air draws your attention a little as you walk by. The
@-+ | road has been made hurriedly, small clumps of grass growing
| | from its centre. It looks like it was designed for a horse
+ | and cart, weathered heavily and abandoned.
| |
+ |
---------+

[Exits: east south]
A special guard walks in.
A short-maned lion walks in.

<523hp 126m 284mv evasive 3am (night)><no opponent no opponent>*none* u
Path into Dwarf Forest
| The path continues upwards if one wished to use roots and tree
| branches for support as they climbed the trail. To the east
| is a wide path which appears to be passing into a forest. To
| each side of this trail are dark, grim trees. The trees are
+-@ | so close to one another that very little light gets through.
| | The path, however, is free of foliage.
+ |
| |
+ |
---------+

[Exits: west up]
A short-maned lion walks in.
A special guard walks in.

<523hp 126m 283mv evasive 3am (night)><no opponent no opponent>*none* Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets through.
| The path, however, is free of foliage. To the west you can
| see the path continue. There is a sharp decline in the path
+-@ | leading downwards.
|
|
|
|
---------+

[Exits: west down]
A special guard walks in.
A short-maned lion walks in.

<523hp 126m 282mv evasive 3am (night)><no opponent no opponent>*none* w
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets
| through. The path, however, is free of foliage. To the east
| you can see the path continue. There is a sharp incline
@-+ | in the path leading upwards.
|
|
|
|
---------+

[Exits: east up]
A short-maned lion walks in.
A special guard walks in.

<523hp 126m 281mv evasive 3am (night)><no opponent no opponent>*none* u
Sharply Downturning Forest Path
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets
+ | through. The path, however, is free of foliage. To the west
| | you can see the path continue. To the north you can see
@-+ | a large, wide road.
|
|
|
|
---------+

[Exits: east down]
A special guard walks in.
A short-maned lion walks in.

<523hp 126m 280mv evasive 3am (night)><no opponent no opponent>*none* e
Path from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| || are so close to one another that very little light gets through.
+ +| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+

[Exits: north west]
A short-maned lion walks in.
A special guard walks in.

<523hp 126m 279mv evasive 3am (night)><no opponent no opponent>*none* where
Players near you in Eastern Road:
<PK> Cedowyl Path from Eastern Road into the Forest

<523hp 126m 279mv evasive 3am (night)><no opponent no opponent>*none* n
Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| || see the path continue. To the north you can see the Eastern
@ +| Road.
| |
+-+ |
|
|
---------+

[Exits: north south]
A special guard walks in.
A short-maned lion walks in.

<523hp 126m 278mv evasive 3am (night)><no opponent no opponent>*none* n
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.
A short-maned lion walks in.
A special guard walks in.

<523hp 126m 277mv evasive 3am (night)><no opponent no opponent>*none* w
w
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<523hp 126m 276mv evasive 3am (night)><no opponent no opponent>*none* w
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]
A small box inscribed with an apple is here.
A short-maned lion walks in.
A special guard walks in.
The night is about to end.

<535hp 134m 329mv evasive 4am (night)><no opponent no opponent>*none* Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<535hp 134m 328mv evasive 4am (night)><no opponent no opponent>*none* w
w
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<535hp 134m 327mv evasive 4am (night)><no opponent no opponent>*none* w
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
A special guard walks in.
A short-maned lion walks in.

<535hp 134m 326mv evasive 4am (night)><no opponent no opponent>*none* w
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<535hp 134m 325mv evasive 4am (night)><no opponent no opponent>*none* w
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A special guard walks in.
A short-maned lion walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<535hp 134m 324mv evasive 4am (night)><no opponent no opponent>*none* where
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
* + |
| |
+ |
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<535hp 134m 323mv evasive 4am (night)><no opponent no opponent>*none* w
Players near you in Seringale:
<PK> Cedowyl The East Common Road
<PK> Lorne Entrance to the Arena

<535hp 134m 323mv evasive 4am (night)><no opponent no opponent>*none* The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ * +|
| ||
+-+ +|
---------+

[Exits: north east south west]
A special guard walks in.
A short-maned lion walks in.

<535hp 134m 322mv evasive 4am (night)><no opponent no opponent>*none* w
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
* +-+ * |
| |
+-+-*|
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<535hp 134m 321mv evasive 4am (night)><no opponent no opponent>*none* where tir
Tir the warden Cityguard Headquarters

<535hp 134m 321mv evasive 4am (night)><no opponent no opponent>*none* w
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
* +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
* * +-+ *| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]
A special guard walks in.
A short-maned lion walks in.

<535hp 134m 320mv evasive 4am (night)><no opponent no opponent>*none* w
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* * +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* * * +-+|
||
+|
---------+

[Exits: north east south west]
A short-maned lion walks in.
A special guard walks in.

<535hp 134m 319mv evasive 4am (night)><no opponent no opponent>*none* w
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* * +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* * * +|
| |
+-* |
---------+

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
A special guard walks in.
A short-maned lion walks in.

<535hp 134m 318mv evasive 4am (night)><no opponent no opponent>*none* w

Rimath the trader auctions 'Place yer bids! a barbed guisarme is being auctioned for 1000 gold!'

<535hp 134m 318mv evasive 4am (night)><no opponent no opponent>*none* East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* * +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* * *| continues to the east.
| |
S-+-* |
---------+

[Exits: north east south]
A stone giant citizen of Seringale wanders about.
A short-maned lion walks in.
A special guard walks in.

<535hp 134m 317mv evasive 4am (night)><no opponent no opponent>*none* n
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | fountain has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing with clear drinkable water.
| | Unfortunately it is ringed by a spiked iron fence. The
*-+-@ * +| road is well worn from the traffic constantly passing
| | | || over it. You see a path around the square to the west
+ +-+-+| and the south.
| | | ||
*-+-* * *|
---------+

[Exits: south west]
A special guard walks in.
A short-maned lion walks in.

<535hp 134m 316mv evasive 4am (night)><no opponent no opponent>*none* w
n
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well
* *-@-* *| worn from the traffic constantly passing over it. A path
| | | || leads east and west around the fountain, while the main
+-+ +-+| street continues to the north.
| | | ||
* *-+-* *|
---------+

[Exits: north east west]
A gnomish city guard of Seringale stands here.
A halfling city guard of Seringale stands watch here.
A short-maned lion walks in.
A special guard walks in.

<535hp 134m 315mv evasive 4am (night)><no opponent no opponent>*none* n
The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
* *-+-* *|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A gnomish city guard of Seringale stands here.
A special guard walks in.
A short-maned lion walks in.

<535hp 134m 314mv evasive 4am (night)><no opponent no opponent>*none* n
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A key made of shark teeth is here.
A short-maned lion walks in.
A special guard walks in.

<535hp 134m 313mv evasive 4am (night)><no opponent no opponent>*none* The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-F +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+

[Exits: north south west]
A human city guard of Seringale stands watch here.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
A special guard walks in.
A short-maned lion walks in.

<535hp 134m 312mv evasive 4am (night)><no opponent no opponent>*none* n
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A human city guard of Seringale stands watch here.
A short-maned lion walks in.
A special guard walks in.

<535hp 134m 311mv evasive 4am (night)><no opponent no opponent>*none* n
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | ||
S-+ F +|
---------+

[Exits: north south west]
A storm giant citizen of Seringale strolls about.
A special guard walks in.
A short-maned lion walks in.
Polik the citizen of Seringale says 'Do you want to join the New Order, Cedowyl?'
Polik the citizen of Seringale offers a prayer to Myria.

<535hp 134m 310mv evasive 4am (night)><no opponent no opponent>*none* n
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]
A gnomish city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.
A gnomish city guard of Seringale stands watch here.
A short-maned lion walks in.
A special guard walks in.

<535hp 134m 309mv evasive 4am (night)><no opponent no opponent>*none* e
Cityguard Headquarters
S + * | You are inside a quiet office. The air is heavy and solemn
| | | | here with the numerous guards here prepared to react
*-+-* | to any misfit. A counter is here where citizens can file
| | their complaints. Several pictures hang upon the walls
B-+-@ | of the current most notorious and elusive criminals in
| | | Serin, several of them with reward amounts beneath them
S-+ *-o | for the more serious offenders. You see the entrance
| | of a jail to the south and the exit to the Main Street
+-+-+-+-+| to the west.
---------+

[Exits: south west]
A sign is here, listing the laws.
Tir the warden of Seringale stands on guard here.
A special guard walks in.
A short-maned lion walks in.

<535hp 134m 308mv evasive 4am (night)><no opponent no opponent>*none* where
You break your objective tracking.
Players near you in Seringale:
<PK> Cedowyl Cityguard Headquarters
<PK> Lorne Entrance to the Arena

<535hp 134m 308mv evasive 4am (night)><no opponent no opponent>*none* who|who pk
[ Illit ] Huulvorc the Mistress of Refraction
[50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[ Dwarf ] <PK> Kaareg the Holy Patriarch of Healing
[51 Stone HER] <PK> [WARLORD] Lorne the Glowering Tower of Power
[ H-Elf ] <PK> (OUTLAW) (WANTED:*****) Dunn the Sage of Arcane Power
[ H-Elf ] Talyira the Baptist
[ Human ] <PK> <HERALD> Cyprian the Apostle of Myth
Players found: 7
There are 7 characters on; the most on this past month was 15.

<535hp 134m 308mv evasive 4am (night)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[50 Dwarf Hea] <PK> (JUGGERNAUT) Kaareg the Holy Patriarch of Healing
[51 Stone HER] <PK> [WARLORD] Lorne the Glowering Tower of Power
[50 H-Elf Inv] <PK> (OUTLAW) (WANTED:*****) Dunn the Sage of Arcane Power
[50 Human Hea] <PK> <HERALD> Cyprian the Apostle of Myth
Players found: 5
There are 7 characters on; the most on this past month was 15.

<535hp 134m 308mv evasive 4am (night)><no opponent no opponent>*none* rest
You rest.

<535hp 134m 308mv evasive 4am (night)><no opponent no opponent>*none* where
Players near you in Seringale:
<PK> Cedowyl Cityguard Headquarters
<PK> Lorne Entrance to the Arena

<535hp 134m 308mv evasive 4am (night)><no opponent no opponent>*none* where
Players near you in Seringale:
<PK> Cedowyl Cityguard Headquarters
<PK> Lorne Entrance to the Arena
<PK> Dunn Outside the West Gate

<535hp 134m 308mv evasive 4am (night)><no opponent no opponent>*none* stand
You stand up.

<535hp 134m 308mv evasive 4am (night)><no opponent no opponent>*none* where
Players near you in Seringale:
<PK> Cedowyl Cityguard Headquarters
<PK> Lorne Entrance to the Arena
<PK> Dunn Outside the West Gate

<535hp 134m 308mv evasive 4am (night)><no opponent no opponent>*none* where
Players near you in Seringale:
<PK> Cedowyl Cityguard Headquarters
<PK> Lorne Entrance to the Arena
<PK> Dunn Outside the West Gate

<535hp 134m 308mv evasive 4am (night)><no opponent no opponent>*none* w
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]
A gnomish city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.
A gnomish city guard of Seringale stands watch here.
A short-maned lion walks in.
A special guard walks in.

<535hp 134m 307mv evasive 4am (night)><no opponent no opponent>*none* s
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | ||
S-+ F +|
---------+

[Exits: north south west]
A storm giant citizen of Seringale strolls about.
A special guard walks in.
A short-maned lion walks in.

<535hp 134m 306mv evasive 4am (night)><no opponent no opponent>*none* n
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]
A gnomish city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.
A gnomish city guard of Seringale stands watch here.
A short-maned lion walks in.
A special guard walks in.

<535hp 134m 305mv evasive 4am (night)><no opponent no opponent>*none* e
Cityguard Headquarters
S + * | You are inside a quiet office. The air is heavy and solemn
| | | | here with the numerous guards here prepared to react
*-+-* | to any misfit. A counter is here where citizens can file
| | their complaints. Several pictures hang upon the walls
B-+-@ | of the current most notorious and elusive criminals in
| | | Serin, several of them with reward amounts beneath them
S-+ *-o | for the more serious offenders. You see the entrance
| | of a jail to the south and the exit to the Main Street
+-+-+-+-+| to the west.
---------+

[Exits: south west]
A sign is here, listing the laws.
Tir the warden of Seringale stands on guard here.
A special guard walks in.
A short-maned lion walks in.

<535hp 134m 304mv evasive 4am (night)><no opponent no opponent>*none*
Rimath the trader auctions 'Place yer bids! a barbed guisarme is being auctioned for 1000 gold!'

<535hp 134m 304mv evasive 4am (night)><no opponent no opponent>*none* sumn dunn
You failed the summon.

<535hp 104m 304mv evasive 4am (night)><no opponent no opponent>*none* where
who|who pk
Players near you in Seringale:
<PK> Cedowyl Cityguard Headquarters
<PK> Lorne Entrance to the Arena

<535hp 104m 304mv evasive 4am (night)><no opponent no opponent>*none* [ Illit ] Huulvorc the Mistress of Refraction
[50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[ Dwarf ] <PK> Kaareg the Holy Patriarch of Healing
[51 Stone HER] <PK> [WARLORD] Lorne the Glowering Tower of Power
[ H-Elf ] <PK> (OUTLAW) (WANTED:*****) Dunn the Sage of Arcane Power
[ H-Elf ] Talyira the Baptist
[ Human ] <PK> <HERALD> Cyprian the Apostle of Myth
Players found: 7
There are 7 characters on; the most on this past month was 15.

<535hp 104m 304mv evasive 4am (night)><no opponent no opponent>*none* [50 H-Elf Pal] <PK> [JUSTICE] (Sergeant) [Law] Cedowyl the Holy Knight
[50 Dwarf Hea] <PK> (JUGGERNAUT) Kaareg the Holy Patriarch of Healing
[51 Stone HER] <PK> [WARLORD] Lorne the Glowering Tower of Power
[50 H-Elf Inv] <PK> (OUTLAW) (WANTED:*****) Dunn the Sage of Arcane Power
[50 Human Hea] <PK> <HERALD> Cyprian the Apostle of Myth
Players found: 5
There are 7 characters on; the most on this past month was 15.

<535hp 104m 304mv evasive 4am (night)><no opponent no opponent>*none* sc
w

/@============================================================-
| \
| Cedowyl the Holy Knight, adherent of Eloret |
| Adherent of the Order of Law |
| Rank Sergeant of [JUSTICE], 19 years old (51 hours). |
| |
| Race: Half-elf Hometown: Seringale Health: 535/824 |
| Sex: Male Alignment: Good Mana: 104/749 |
| Class: Paladin Ethos: Lawful Move: 304/403 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Fair Weight: 288/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 6 |
| Wisdom: 20 (21-1) Exp tnl: 21462 Trains: 3 |
| Dexter: 22 (22+0) Relics: 1191 Items: 34/37 |
| Consti: 16 (17-1) Gold: 329 Wimpy: 1 hp |
| Luck: Fortuitous Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 43 Armor Vs Pierce: 243 Saving Throws |
| Off-H: 46 Vs Bash: 268 Afflictive: 68 |
| Damroll: 36 Vs Slash: 258 Maledictive: 79 |
| Off-H: 41 Vs Magic: 198 Mental: 68 |
\==========================================================-/
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -4 for 0 hours
Spell: cabal sanctuary: lasts for 2 hours
Skill: errantry : lasts for 18 hours
Spell: frenzy : modifies armor class by -40 for 10 hours
: modifies damroll by 8 for 10 hours
: modifies hitroll by 8 for 10 hours
Spell: protection : modifies save vs spell by 1 for 17 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 16 hours
: modifies luck by 2 for 16 hours
: modifies armor class by 26 for 16 hours
Skill: defecate : lasts for 13 hours
Skill: holy armor : modifies armor class by 75 permanently
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently
Spell: bless : modifies hitroll by 6 for 3 hours
: modifies save vs spell by 6 for 3 hours
Spell: detect invis : lasts for 10 hours

<535hp 104m 304mv evasive 4am (night)><no opponent no opponent>*none* The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]
A gnomish city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.
A gnomish city guard of Seringale stands watch here.
A short-maned lion walks in.
A special guard walks in.

<535hp 104m 303mv evasive 4am (night)><no opponent no opponent>*none* s
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | ||
S-+ F +|
---------+

[Exits: north south west]
A storm giant citizen of Seringale strolls about.
A special guard walks in.
A short-maned lion walks in.

<535hp 104m 302mv evasive 4am (night)><no opponent no opponent>*none* s
s

The day has begun.
The hairs on your skin rise as a static charge ripples through the area.
You feel less vulnerable to afflictions.

<548hp 112m 356mv evasive 5am (dawn)><no opponent no opponent>*none* North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A human city guard of Seringale stands watch here.
A short-maned lion walks in.
A special guard walks in.

<548hp 112m 355mv evasive 5am (dawn)><no opponent no opponent>*none* The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-F +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+

[Exits: north south west]
A human city guard of Seringale stands watch here.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
A special guard walks in.
A short-maned lion walks in.

<548hp 112m 354mv evasive 5am (dawn)><no opponent no opponent>*none* s
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A key made of shark teeth is here.
A short-maned lion walks in.
A special guard walks in.

<548hp 112m 353mv evasive 5am (dawn)><no opponent no opponent>*none* s
The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
* *-+-* *|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A gnomish city guard of Seringale stands here.
A gnomish city guard of Seringale stands here.
A special guard walks in.
A short-maned lion walks in.

<548hp 112m 352mv evasive 5am (dawn)><no opponent no opponent>*none* s
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well
* *-@-* *| worn from the traffic constantly passing over it. A path
| | | || leads east and west around the fountain, while the main
+-+ +-+| street continues to the north.
| | | ||
* *-+-* *|
---------+

[Exits: north east west]
A halfling city guard of Seringale stands watch here.
A short-maned lion walks in.
A special guard walks in.

<548hp 112m 351mv evasive 5am (dawn)><no opponent no opponent>*none* w
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | fountain has been erected here in the middle of the city
S-+-S| of Seringale, ever flowing with clear drinkable water.
| | Unfortunately it is ringed by a spiked iron fence. The
* * @-+-*| road is well worn from the traffic constantly passing
| | | || over it.
+-+-+ +|
| | | ||
S * *-+-*|
---------+

[Exits: east south]
A special guard walks in.
A short-maned lion walks in.

<548hp 112m 350mv evasive 5am (dawn)><no opponent no opponent>*none* sc

/@============================================================-
| \
| Cedowyl the Holy Knight, adherent of Eloret |
| Adherent of the Order of Law |
| Rank Sergeant of [JUSTICE], 19 years old (51 hours). |
| |
| Race: Half-elf Hometown: Seringale Health: 548/824 |
| Sex: Male Alignment: Good Mana: 112/749 |
| Class: Paladin Ethos: Lawful Move: 350/403 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Fair Weight: 288/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 6 |
| Wisdom: 20 (21-1) Exp tnl: 21462 Trains: 3 |
| Dexter: 22 (22+0) Relics: 1191 Items: 34/37 |
| Consti: 16 (17-1) Gold: 329 Wimpy: 1 hp |
| Luck: Fortuitous Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 43 Armor Vs Pierce: 243 Saving Throws |
| Off-H: 46 Vs Bash: 268 Afflictive: 72 |
| Damroll: 36 Vs Slash: 258 Maledictive: 79 |
| Off-H: 41 Vs Magic: 198 Mental: 68 |
\==========================================================-/
You are affected by the following:
Spell: cabal sanctuary: lasts for 1 hours
Skill: errantry : lasts for 17 hours
Spell: frenzy : modifies armor class by -40 for 9 hours
: modifies damroll by 8 for 9 hours
: modifies hitroll by 8 for 9 hours
Spell: protection : modifies save vs spell by 1 for 16 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 15 hours
: modifies luck by 2 for 15 hours
: modifies armor class by 26 for 15 hours
Skill: defecate : lasts for 12 hours
Skill: holy armor : modifies armor class by 75 permanently
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently
Spell: bless : modifies hitroll by 6 for 2 hours
: modifies save vs spell by 6 for 2 hours
Spell: detect invis : lasts for 9 hours

<548hp 112m 350mv evasive 5am (dawn)><no opponent no opponent>*none* e
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well
S *-@-* F| worn from the traffic constantly passing over it. A path
| | | || leads east and west around the fountain, while the main
+-+ +-+| street continues to the north.
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
A gnomish city guard of Seringale stands here.
A halfling city guard of Seringale stands watch here.
A short-maned lion walks in.
A special guard walks in.

<548hp 112m 349mv evasive 5am (dawn)><no opponent no opponent>*none* quaf defender
You quaff a Defender potion.
That is already in effect.

<548hp 112m 349mv evasive 5am (dawn)><no opponent no opponent>*none* w
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | fountain has been erected here in the middle of the city
S-+-S| of Seringale, ever flowing with clear drinkable water.
| | Unfortunately it is ringed by a spiked iron fence. The
S S @-+-*| road is well worn from the traffic constantly passing
| | | || over it.
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]
A special guard walks in.
A short-maned lion walks in.

<548hp 112m 348mv evasive 5am (dawn)><no opponent no opponent>*none* s
West of Market Square
S-+-S| You are west of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. A spiked iron
| | | || fence rings the fountain, with a hole in it the size
+-+-@ +| of a giant's head. The road is well worn from the traffic
| | | || constantly passing over it. A path leads north and south
S F *-+-*| around the fountain, while the common road continues
| | to the west.
S-+-S|
---------+

[Exits: north south west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
A short-maned lion walks in.
A special guard walks in.

<548hp 112m 347mv evasive 5am (dawn)><no opponent no opponent>*none* sc

/@============================================================-
| \
| Cedowyl the Holy Knight, adherent of Eloret |
| Adherent of the Order of Law |
| Rank Sergeant of [JUSTICE], 19 years old (51 hours). |
| |
| Race: Half-elf Hometown: Seringale Health: 548/824 |
| Sex: Male Alignment: Good Mana: 112/749 |
| Class: Paladin Ethos: Lawful Move: 347/403 |
\ -------------------------------------------/
| |
| Streng: 19 (19+0) Rating: Fair Weight: 288/350 |
| Intell: 22 (22+0) Level: 50 Pracs: 6 |
| Wisdom: 20 (21-1) Exp tnl: 21462 Trains: 3 |
| Dexter: 22 (22+0) Relics: 1191 Items: 33/37 |
| Consti: 16 (17-1) Gold: 329 Wimpy: 1 hp |
| Luck: Fortuitous Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 43 Armor Vs Pierce: 243 Saving Throws |
| Off-H: 46 Vs Bash: 268 Afflictive: 72 |
| Damroll: 36 Vs Slash: 258 Maledictive: 79 |
| Off-H: 41 Vs Magic: 198 Mental: 68 |
\==========================================================-/
You are affected by the following:
Spell: cabal sanctuary: lasts for 1 hours
Skill: errantry : lasts for 17 hours
Spell: frenzy : modifies armor class by -40 for 9 hours
: modifies damroll by 8 for 9 hours
: modifies hitroll by 8 for 9 hours
Spell: protection : modifies save vs spell by 1 for 16 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 15 hours
: modifies luck by 2 for 15 hours
: modifies armor class by 26 for 15 hours
Skill: defecate : lasts for 12 hours
Skill: holy armor : modifies armor class by 75 permanently
Set : Regal Radiance : modifies hitroll by 6 permanently
: modifies strength by 4 permanently
: modifies save vs spell by 12 permanently
Spell: bless : modifies hitroll by 6 for 2 hours
: modifies save vs spell by 6 for 2 hours
Spell: detect invis : lasts for 9 hours

<548hp 112m 347mv evasive 5am (dawn)><no opponent no opponent>*none* w
The West Common Road
S-+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
* S F *-+|
||
S-+|
---------+

[Exits: north east south west]
A short sword which looks like it has seen better days sits here.
A special guard walks in.
A short-maned lion walks in.

<548hp 112m 346mv evasive 5am (dawn)><no opponent no opponent>*none* where
Players near you in Seringale:
<PK> Cedowyl The West Common Road
<PK> Kaareg Outside the South Gate
<PK> Lorne Entrance to the Arena

<548hp 112m 346mv evasive 5am (dawn)><no opponent no opponent>*none* w
The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | | ||
*-* S F *|
|
|
---------+

[Exits: north east south west]
A short-maned lion walks in.
A special guard walks in.

<548hp 112m 345mv evasive 5am (dawn)><no opponent no opponent>*none* w
The Western Monument
| Raised in the middle of the Common Road is a granite pillar,
| the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | | || this path. The road continues east and west, and the Scroll
*-* S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]
A special guard walks in.
A short-maned lion walks in.

<548hp 112m 344mv evasive 5am (dawn)><no opponent no opponent>*none* w
The West Common Road
| You are on the Common Road of Seringale. All around you are
| busy people hurrying along minding their own business. You
S S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
+ *-* S|
| |
f-f |
---------+

[Exits: north east south west]
A short-maned lion walks in.
A special guard walks in.

<548hp 112m 343mv evasive 5am (dawn)><no opponent no opponent>*none* w
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S S| see a small shop with a sign of a glowing staff to the north,
| | | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | | ||
+ + *-*|
| | |
+ f-f |
---------+

[Exits: north east west]
A special guard walks in.
A short-maned lion walks in.

<548hp 112m 342mv evasive 5am (dawn)><no opponent no opponent>*none* w
w
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S S| You see the Common Road to the east, a small fishing shop
| | | || to the north, the entrance of a park to the south, and
+-+-@-+-+| the Western Gate to the west.
| | ||
+ + *|
| | |
+ f-f |
---------+

[Exits: north east south west]
A long-haired lanky man with piercing blue eyes stands here.
A short-maned lion walks in.
A special guard walks in.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'

<548hp 112m 341mv evasive 5am (dawn)><no opponent no opponent>*none* w
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S S| great wall of Seringale soars over your head at over
| | || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A special guard walks in.
A short-maned lion walks in.
A gate guard steps aside and allows you to pass him.

<548hp 112m 340mv evasive 5am (dawn)><no opponent no opponent>*none* where
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ S| with various figures of birds, beasts, and dragons carved
| || into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<548hp 112m 339mv evasive 5am (dawn)><no opponent no opponent>*none* Players near you in Seringale:
<PK> Cedowyl Outside the West Gate
<PK> Kaareg Outside the South Gate
<PK> Lorne Entrance to the Arena

<548hp 112m 339mv evasive 5am (dawn)><no opponent no opponent>*none* w
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A special guard walks in.
A short-maned lion walks in.

<548hp 112m 338mv evasive 5am (dawn)><no opponent no opponent>*none* where
Players near you in Mystic Forest:
<PK> Cedowyl The edge of the forest

<548hp 112m 338mv evasive 5am (dawn)><no opponent no opponent>*none* where
w
Players near you in Mystic Forest:
<PK> Cedowyl The edge of the forest

<548hp 112m 338mv evasive 5am (dawn)><no opponent no opponent>*none* A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A short-maned lion walks in.
A special guard walks in.

<548hp 112m 337mv evasive 5am (dawn)><no opponent no opponent>*none* w
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A special guard walks in.
A short-maned lion walks in.

<548hp 112m 336mv evasive 5am (dawn)><no opponent no opponent>*none* w
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]
A short-maned lion walks in.
A special guard walks in.

<548hp 112m 335mv evasive 5am (dawn)><no opponent no opponent>*none* w
n
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
A caravan is here for hire.
A special guard walks in.
A short-maned lion walks in.

<548hp 112m 334mv evasive 5am (dawn)><no opponent no opponent>*none* A muddy path
f o-~| You tread through the deep, dark forest on a dimly lit path.
| | || The ground is somewhat muddy beneath your feet. The sound
f-o-o| of applause reaches your ears from the north.
| | ||
@ o-o|
| |
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]
A short-maned lion walks in.
A special guard walks in.

<548hp 112m 333mv evasive 5am (dawn)><no opponent no opponent>*none* n
A muddy path
o-S | You tread through the deep, dark forest on a dimly lit
| | path. A field overflowing with mud to the east has spilled
f o-~| mud onto the path. The sound of applause reaches your
| | || ears from the north.
@-o-o|
| | ||
f o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
A pair of studded leather sleeves lies here.
A pair of studded leather leggings is here.
A slip of paper lies here. It says 'Admits One'.
A special guard walks in.
A short-maned lion walks in.

<548hp 112m 332mv evasive 5am (dawn)><no opponent no opponent>*none* e
A Mud-Covered Field
o-S | The mud covering this open field is mostly dry. A few
| | of the remaining blades of crabgrass remain green, but
f o-~-o| most are brown and wilted. An overwhelming stench of
| | | || sulfur permeates the area, apparently wafting from the
f-@-o-o| glistening mud pond to the northeast.
| | | ||
f o-o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south west]
A giant bombardier beetle scurries around as it hunts for carrion.
A medic is here, looking for refugees.
A short-maned lion walks in.
A special guard walks in.

<548hp 112m 331mv evasive 5am (dawn)><no opponent no opponent>*none* where
Players near you in The Mudfall:
<PK> Cedowyl A Mud-Covered Field
<PK> Dunn A Mud-Covered Field

<548hp 112m 331mv evasive 5am (dawn)><no opponent no opponent>*none*
Rimath the trader auctions 'Place yer bids! a barbed guisarme is being auctioned for 1000 gold!'

<548hp 112m 331mv evasive 5am (dawn)><no opponent no opponent>*none* where $$
e
<PK> Dunn A Mud-Covered Field

<548hp 112m 331mv evasive 5am (dawn)><no opponent no opponent>*none* A Mud-Covered Field
o-S | The mud covering this open field is mostly dry. A few of
| | the remaining blades of crabgrass remain green, but most
f o-~-o | are brown and wilted. An overwhelming stench of sulfur permeates
| | | | | the area, apparently wafting from the glistening mud pond
f-o-@-o | to the north.
| | | | |
f o-o-o |
| |
f-f-f |
---------+

[Exits: north east south west]
A small sign stands here, propped up by a rock.
A halfling refugee is here, looking forlorn.
A special guard walks in.
A short-maned lion walks in.

<548hp 112m 330mv evasive 5am (dawn)><no opponent no opponent>*none* s
A Mud-Covered Field
f o-~-o | The mud covering this open field is mostly dry. A few of the
| | | | | remaining blades of crabgrass remain green, but most are brown
f-o-o-o | and wilted. An overwhelming stench of sulfur permeates the area,
| | | | | apparently wafting from the glistening mud pond to the north.
f o-@-o |
| |
f-f |
|
|
---------+

[Exits: north east west]
A halfling refugee is here, looking forlorn.
A giant bombardier beetle scurries around as it hunts for carrion.
A short-maned lion walks in.
A special guard walks in.

<548hp 112m 329mv evasive 5am (dawn)><no opponent no opponent>*none* w
murder $$
A Mud-Covered Field
f o-~-o| The mud covering this open field is mostly dry. A few of the
| | | || remaining blades of crabgrass remain green, but most are brown
f-o-o-o| and wilted. An overwhelming stench of sulfur permeates the area,
| | | || apparently wafting from the glistening mud pond to the northeast.
f @-o-o|
| |
f-f-f-f |
| |
f |
---------+

[Exits: north east]
(Translucent) (White Aura) (WANTED) (OUTLAW) Dunn is sleeping here.
A halfling refugee is here, looking forlorn.
A halfling child is sitting here weeping.
A special guard walks in.
A short-maned lion walks in.

<548hp 112m 328mv evasive 5am (dawn)><no opponent no opponent>*none* (UNPROTECTED) Dunn yells 'Help! I am being attacked by Cedowyl!'
Dunn is unaffected by your freezing bite!
Dunn has quite a few wounds.

<548hp 112m 328mv aggressive 5am (dawn)><blade none>*Dunn*
Dunn's stab wounds you.
Dunn is unaffected by your freezing bite!
Dunn is unaffected by your slash!
Dunn's force shield shimmers, then fades away.
A special guard's slash scratches Dunn.
Dunn has quite a few wounds.

<530hp 112m 328mv aggressive 5am (dawn)><blade none>*Dunn* wrat

Dunn has fled!
Dunn flies east.

<530hp 112m 328mv aggressive 5am (dawn)><no opponent no opponent>*none*
Dunn flies in.

<530hp 112m 328mv aggressive 5am (dawn)><no opponent no opponent>*none* n
murder $$

Dunn utters the words, 'uqz ghafw'.
Dunn calls upon the forces of nature and creates an icy hurricane.
(WILDLY) a short-maned lion yells 'Help! Dunn just filled the room with ice!'
Dunn's ice storm MANGLES a short-maned lion!
(WILDLY) a special guard yells 'Help! Dunn just filled the room with ice!'
Dunn's ice storm MANGLES a special guard!
You yell 'Help! Dunn just filled the room with ice!'
Dunn's ice storm DISEMBOWELS you!
Dunn's ice storm DISMEMBERS a halfling refugee!
Dunn's ice storm DISMEMBERS a halfling child!
A halfling child is DEAD!!
Dunn gets 9 gold coins from the corpse of a halfling child.
Dunn sacrifices the corpse of a halfling child to Vevier.
Dunn has quite a few wounds.

<487hp 112m 328mv aggressive 5am (dawn)><blade none>*Dunn* Dunn is unaffected by your heavenly wrath!
Dunn's ice storm *** DEMOLISHES *** a short-maned lion!
Dunn's ice storm *** DEMOLISHES *** a special guard!
Dunn's ice storm DISEMBOWELS you!
Dunn's ice storm MASSACRES a halfling refugee!
Dunn's stab MUTILATES a short-maned lion!
Dunn's stab maims a short-maned lion!
Dunn is unaffected by your freezing bite!
A special guard's slash MUTILATES Dunn!
A special guard's slash misses Dunn.
A short-maned lion is DEAD!!
A short-maned lion spills its guts all over the floor.
A halfling refugee is DEAD!!
A halfling refugee's head is shattered, and his brains splash all over you.
Dunn gets 9 gold coins from the corpse of a halfling refugee.
Dunn sacrifices the corpse of a halfling refugee to Vevier.
Dunn sacrifices the corpse of a short-maned lion to Vevier.
Dunn has some big nasty wounds and scratches.

<435hp 82m 328mv aggressive 5am (dawn)><blade none>*Dunn* flee

The sun rises in the east.
The white aura around Dunn fades.
Dunn has some big nasty wounds and scratches.

<446hp 94m 381mv aggressive 6am (day)><blade none>*Dunn* flee
flee

Dunn's ice storm MASSACRES a special guard!
Dunn's ice storm MUTILATES you!
Dunn parries your freezing bite.
Your pierce DISMEMBERS Dunn!
A special guard's slash MASSACRES Dunn!
A special guard's slash MANGLES Dunn!
Dunn is in awful condition.

<407hp 94m 381mv aggressive 6am (day)><blade none>*Dunn*
Dunn has fled!
Dunn flies north.

<407hp 94m 381mv aggressive 6am (day)><no opponent no opponent>*none* n
murder $$
A Mud-Covered Field
o-S | The mud covering this open field is mostly dry. A few
| | of the remaining blades of crabgrass remain green, but
f o-~-o| most are brown and wilted. An overwhelming stench of
| | | || sulfur permeates the area, apparently wafting from the
f-@-o-o| glistening mud pond to the northeast.
| | | ||
f o-o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south west]
(Translucent) (WANTED) (OUTLAW) Dunn the Sage of Arcane Power is here.
A giant bombardier beetle scurries around as it hunts for carrion.
A medic is here, looking for refugees.
A special guard walks in.
Dunn flies west.

<407hp 94m 380mv aggressive 6am (day)><no opponent no opponent>*none* murder $$
n
murder $$
w
They aren't here.

<407hp 94m 380mv aggressive 6am (day)><no opponent no opponent>*none* You aren't fighting anyone.

<407hp 94m 380mv aggressive 6am (day)><no opponent no opponent>*none* You aren't fighting anyone.

<407hp 94m 380mv aggressive 6am (day)><no opponent no opponent>*none* You aren't fighting anyone.

<407hp 94m 380mv aggressive 6am (day)><no opponent no opponent>*none* A Mud-Covered Field
* | The mud covering this open field is mostly dry. A few
| | of the remaining blades of crabgrass remain green, but
o-S | most are brown and wilted. An overwhelming stench of
| | sulfur permeates the area, apparently wafting from the
f @-~-o| glistening mud pond to the east.
| | | ||
f-o-o-o|
| | | ||
f o-o-o|
---------+

[Exits: east south]
A special guard walks in.

<407hp 94m 379mv aggressive 6am (day)><no opponent no opponent>*none* murder $$
They aren't here.

<407hp 94m 379mv aggressive 6am (day)><no opponent no opponent>*none* murder $$
They aren't here.

<407hp 94m 379mv aggressive 6am (day)><no opponent no opponent>*none* w
murder $$
Alas, you cannot go that way.

<407hp 94m 379mv aggressive 6am (day)><no opponent no opponent>*none* s
They aren't here.

<407hp 94m 379mv aggressive 6am (day)><no opponent no opponent>*none* murder $$
w
Alas, you cannot go that way.

<407hp 94m 379mv aggressive 6am (day)><no opponent no opponent>*none* murder $$
They aren't here.

<407hp 94m 379mv aggressive 6am (day)><no opponent no opponent>*none* They aren't here.

<407hp 94m 379mv aggressive 6am (day)><no opponent no opponent>*none* where
Alas, you cannot go that way.

<407hp 94m 379mv aggressive 6am (day)><no opponent no opponent>*none* They aren't here.

<407hp 94m 379mv aggressive 6am (day)><no opponent no opponent>*none* A Mud-Covered Field
o-S | The mud covering this open field is mostly dry. A few
| | of the remaining blades of crabgrass remain green, but
f o-~-o| most are brown and wilted. An overwhelming stench of
| | | || sulfur permeates the area, apparently wafting from the
f-@-o-o| glistening mud pond to the northeast.
| | | ||
f o-o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south west]
A giant bombardier beetle scurries around as it hunts for carrion.
A medic is here, looking for refugees.
A special guard walks in.

<407hp 94m 378mv aggressive 6am (day)><no opponent no opponent>*none* They aren't here.

<407hp 94m 378mv aggressive 6am (day)><no opponent no opponent>*none* A muddy path
o-S | You tread through the deep, dark forest on a dimly lit
| | path. A field overflowing with mud to the east has spilled
f o-~| mud onto the path. The sound of applause reaches your
| | || ears from the north.
@-o-o|
| | ||
f o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
A pair of studded leather sleeves lies here.
A pair of studded leather leggings is here.
A slip of paper lies here. It says 'Admits One'.
A special guard walks in.

<407hp 94m 377mv aggressive 6am (day)><no opponent no opponent>*none* They aren't here.

<407hp 94m 377mv aggressive 6am (day)><no opponent no opponent>*none* where
Players near you in Mystic Forest:
<PK> Cedowyl A muddy path
<PK> Dunn A narrow trail through the deep, dark forest

<407hp 94m 377mv aggressive 6am (day)><no opponent no opponent>*none* Players near you in Mystic Forest:
<PK> Cedowyl A muddy path
<PK> Dunn A narrow trail through the deep, dark forest

<407hp 94m 377mv aggressive 6am (day)><no opponent no opponent>*none* s
A muddy path
f o-~| You tread through the deep, dark forest on a dimly lit path.
| | || The ground is somewhat muddy beneath your feet. The sound
f-o-o| of applause reaches your ears from the north.
| | ||
@ o-o|
| |
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]
A special guard walks in.

<407hp 94m 376mv aggressive 6am (day)><no opponent no opponent>*none* where $$
<PK> Dunn The narrow trail

<407hp 94m 376mv aggressive 6am (day)><no opponent no opponent>*none* s
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
A caravan is here for hire.
A special guard walks in.

<407hp 94m 375mv aggressive 6am (day)><no opponent no opponent>*none* e
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]
A special guard walks in.
An adventurer walks in.

<407hp 94m 374mv aggressive 6am (day)><no opponent no opponent>*none* where $$
e
e
You didn't find any dunn.

<407hp 94m 374mv aggressive 6am (day)><no opponent no opponent>*none* A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]
A special guard walks in.

<407hp 94m 373mv aggressive 6am (day)><no opponent no opponent>*none* e
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A special guard walks in.

<407hp 94m 372mv aggressive 6am (day)><no opponent no opponent>*none* e
e
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A special guard walks in.

<407hp 94m 371mv aggressive 6am (day)><no opponent no opponent>*none* e
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ S| with various figures of birds, beasts, and dragons carved
| || into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
A special guard walks in.

<407hp 94m 370mv aggressive 6am (day)><no opponent no opponent>*none* e
where $$
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S S| great wall of Seringale soars over your head at over
| | || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A half-elf city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A special guard walks in.

<407hp 94m 369mv aggressive 6am (day)><no opponent no opponent>*none* e
e
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S S| You see the Common Road to the east, a small fishing shop
| | | || to the north, the entrance of a park to the south, and
+-+-@-+-+| the Western Gate to the west.
| | ||
+ + *|
| | |
+ f-f |
---------+

[Exits: north east south west]
A long-haired lanky man with piercing blue eyes stands here.
A special guard walks in.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'

<407hp 94m 368mv aggressive 6am (day)><no opponent no opponent>*none* The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S S| see a small shop with a sign of a glowing staff to the north,
| | | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | | ||
+ + *-*|
| | |
+ f-f |
---------+

[Exits: north east west]
A special guard walks in.

<407hp 94m 367mv aggressive 6am (day)><no opponent no opponent>*none* You didn't find any dunn.

<407hp 94m 367mv aggressive 6am (day)><no opponent no opponent>*none* The West Common Road
| You are on the Common Road of Seringale. All around you are
| busy people hurrying along minding their own business. You
S S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
+ *-* S|
| |
f-f |
---------+

[Exits: north east south west]
A special guard walks in.

<407hp 94m 366mv aggressive 6am (day)><no opponent no opponent>*none* The Western Monument
| Raised in the middle of the Common Road is a granite pillar,
| the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | | || this path. The road continues east and west, and the Scroll
*-* S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]
A special guard walks in.

<407hp 94m 365mv aggressive 6am (day)><no opponent no opponent>*none* where $$
e
You didn't find any dunn.

<407hp 94m 365mv aggressive 6am (day)><no opponent no opponent>*none* The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | | ||
*-* S F *|
|
|
---------+

[Exits: north east south west]
A special guard walks in.

<407hp 94m 364mv aggressive 6am (day)><no opponent no opponent>*none* w
The Western Monument
| Raised in the middle of the Common Road is a granite pillar,
| the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | | || this path. The road continues east and west, and the Scroll
*-* S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]
A special guard walks in.

<407hp 94m 363mv aggressive 6am (day)><no opponent no opponent>*none* w
w
The West Common Road
| You are on the Common Road of Seringale. All around you are
| busy people hurrying along minding their own business. You
S S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
+ *-* S|
| |
f-f |
---------+

[Exits: north east south west]
A special guard walks in.

<407hp 94m 362mv aggressive 6am (day)><no opponent no opponent>*none* w
w
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S S| see a small shop with a sign of a glowing staff to the north,
| | | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | | ||
+ + *-*|
| | |
+ f-f |
---------+

[Exits: north east west]
A special guard walks in.

<407hp 94m 361mv aggressive 6am (day)><no opponent no opponent>*none* The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S S| You see the Common Road to the east, a small fishing shop
| | | || to the north, the entrance of a park to the south, and
+-+-@-+-+| the Western Gate to the west.
| | ||
+ + *|
| | |
+ f-f |
---------+

[Exits: north east south west]
A long-haired lanky man with piercing blue eyes stands here.
A special guard walks in.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'

<407hp 94m 360mv aggressive 6am (day)><no opponent no opponent>*none* w
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S S| great wall of Seringale soars over your head at over
| | || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A half-elf city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A special guard walks in.

<407hp 94m 359mv aggressive 6am (day)><no opponent no opponent>*none* w
where $$
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ S| with various figures of birds, beasts, and dragons carved
| || into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
A special guard walks in.

<407hp 94m 358mv aggressive 6am (day)><no opponent no opponent>*none* w
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A special guard walks in.

<407hp 94m 357mv aggressive 6am (day)><no opponent no opponent>*none* You didn't find any dunn.
Rimath the trader auctions 'Place yer bids! a barbed guisarme is being auctioned for 1000 gold!'

<407hp 94m 357mv aggressive 6am (day)><no opponent no opponent>*none* A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A special guard walks in.

<407hp 94m 356mv aggressive 6am (day)><no opponent no opponent>*none* w
w
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]
A special guard walks in.

<407hp 94m 355mv aggressive 6am (day)><no opponent no opponent>*none*
Shargugh walks in.

<407hp 94m 355mv aggressive 6am (day)><no opponent no opponent>*none* w
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A special guard walks in.

<407hp 94m 354mv aggressive 6am (day)><no opponent no opponent>*none* w
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
A caravan is here for hire.
A special guard walks in.

<407hp 94m 353mv aggressive 6am (day)><no opponent no opponent>*none* w
w
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | stands to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

[Exits: east south west]
A special guard walks in.

<407hp 94m 352mv aggressive 6am (day)><no opponent no opponent>*none* A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+

[Exits: east west]
A cute rabbit is here.
A special guard walks in.

<407hp 94m 351mv aggressive 6am (day)><no opponent no opponent>*none* w
w
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge and
| their crowns so dense that the forest remains in total
| darkness. A small path leads south through the trees.
f-f-@-f-f|
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]
Some blackberries grow on a bush nearby.
A cute rabbit is here.
A special guard walks in.

<407hp 94m 350mv aggressive 6am (day)><no opponent no opponent>*none* A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+

[Exits: east west]
A special guard walks in.

<407hp 94m 349mv aggressive 6am (day)><no opponent no opponent>*none* w
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+

[Exits: east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A special guard walks in.

<407hp 94m 348mv aggressive 6am (day)><no opponent no opponent>*none* w
w
A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+

[Exits: east west]
A special guard walks in.

<407hp 94m 347mv aggressive 6am (day)><no opponent no opponent>*none* n
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
A colossal tree blocks the way westwards.
A special guard walks in.

<407hp 94m 346mv aggressive 6am (day)><no opponent no opponent>*none* You collide forcefully into the side of a gargantuan tree.

<407hp 94m 346mv aggressive 6am (day)><no opponent no opponent>*none* The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]
A special guard walks in.

<407hp 94m 345mv aggressive 6am (day)><no opponent no opponent>*none* n
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]
A special guard walks in.

<407hp 94m 344mv aggressive 6am (day)><no opponent no opponent>*none* w
where $$
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.
A special guard walks in.

<407hp 94m 343mv aggressive 6am (day)><no opponent no opponent>*none* <PK> Dunn The Southern Path

<407hp 94m 343mv aggressive 6am (day)><no opponent no opponent>*none* w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.
A special guard walks in.

<407hp 94m 342mv aggressive 6am (day)><no opponent no opponent>*none* w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.
A special guard walks in.

<407hp 94m 341mv aggressive 6am (day)><no opponent no opponent>*none* w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
A special guard walks in.
A blood-sucking spider spins a web.

<407hp 94m 340mv aggressive 6am (day)><no opponent no opponent>*none* w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the trees
| are actually alive and kicking. The feeling of strange eyes constantly
| watching is evident here. On the side of the trail, are large
f-f-@-f-f| border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
A special guard walks in.

<407hp 94m 339mv aggressive 6am (day)><no opponent no opponent>*none* w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the
| trees are actually alive and kicking. The feeling of strange
| eyes constantly watching is evident here. On the side of the
f-f-@-f-f| trail, are large border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
You see 3 of a carving dagger here.
A sapling is here, trying to find sunlight.
A special guard walks in.

<407hp 94m 338mv aggressive 6am (day)><no opponent no opponent>*none* w
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: east south west]
A sapling is here, trying to find sunlight.
A special guard walks in.

<407hp 94m 337mv aggressive 6am (day)><no opponent no opponent>*none* s
s
The Southern Path
| This wide trail is half grown over with grass and weeds,
| yet remains obvious to the traveler with a skilled eye.
f-f-f-f-f| A thick set of bushes lines the path on either side,
| | many decorated with small red berries. Ever present are
@ | the sounds of cracking branches and shifting leaves.
| |
f f|
| ||
f-f-f-f-f|
---------+

[Exits: north south]
A treant elder is here, trying to teach you the ways of nature.
A special guard walks in.

<407hp 94m 336mv aggressive 6am (day)><no opponent no opponent>*none* The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds,
| | yet remains obvious to the traveler with a skilled eye. A
f | thick set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ f| branches and shifting leaves.
| ||
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]
A blackened Lurker stalks its prey.
A blackened Lurker stalks its prey.
A treant elder is here, trying to teach you the ways of nature.
A special guard walks in.

<407hp 94m 335mv aggressive 6am (day)><no opponent no opponent>*none* s
A Path Intersection
f | Coming together at this point are two trails, forming a four-way
| | junction in the forest. In the very center is a large tree
f f| stump with several markings carved into it. The giant oak
| || trees seem to rise to the sky. Their dark brown branches
f-f-@-f-f| disseminate in all directions, reaching across the paths
| | to bring shade to the vast forest.
f |
| |
f-f-f |
---------+

[Exits: north east south west]
A carving dagger lies on the ground.
A pristine weapon is lodged into a big stone here.
A gnoll is here, roaming the forest.
A gruff-looking billy goat stands here looking hungry.
A gnoll is here, roaming the forest.
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
An ogre stands here waiting to bash your face in.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.
A special guard walks in.

<407hp 94m 334mv aggressive 6am (day)><no opponent no opponent>*none* s

The white aura around your body fades.

<425hp 107m 388mv aggressive 7am (day)><no opponent no opponent>*none* The Southern Path
f f| This wide trail is half grown over with grass and weeds, yet
| || remains obvious to the traveler with a skilled eye. A thick
f-f-f-f-f| set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ | branches and shifting leaves.
| |
f-f-f |
|
|
---------+

[Exits: north south]
A treant elder is here, trying to teach you the ways of nature.
A special guard walks in.

<425hp 107m 387mv aggressive 7am (day)><no opponent no opponent>*none* s
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds, yet
| | remains obvious to the traveler with a skilled eye. A thick
f | set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
f-f-@ | branches and shifting leaves.
|
|
|
|
---------+

[Exits: north west]
A stump of wood with an animal fang through its tip lies here.
An ogre stands here waiting to bash your face in.
A treant elder is here, trying to teach you the ways of nature.
A special guard walks in.

<425hp 107m 386mv aggressive 7am (day)><no opponent no opponent>*none* w
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds,
| | yet remains obvious to the traveler with a skilled eye.
f | A thick set of bushes lines the path on either side, many
| | decorated with small red berries. Ever present are the sounds
f-f-@-f | of cracking branches and shifting leaves.
|
|
|
|
---------+

[Exits: east west]
An ogre stands here waiting to bash your face in.
A treant elder is here, trying to teach you the ways of nature.
A special guard walks in.

<425hp 107m 385mv aggressive 7am (day)><no opponent no opponent>*none* w
The Southern Path
f-f-f| This wide trail is half grown over with grass and weeds,
|| yet remains obvious to the traveler with a skilled eye.
f| A thick set of bushes lines the path on either side, many
|| decorated with small red berries. Ever present are the
f-f-@-f-f| sounds of cracking branches and shifting leaves.
|
|
|
|
---------+

[Exits: east west]
A treant elder is here, trying to teach you the ways of nature.
A special guard walks in.

<425hp 107m 384mv aggressive 7am (day)><no opponent no opponent>*none* w
The Southern Path
| This wide trail is half grown over with grass and weeds,
| yet remains obvious to the traveler with a skilled eye.
f | A thick set of bushes lines the path on either side, many
| | decorated with small red berries. Ever present are the
f-f-@-f-f| sounds of cracking branches and shifting leaves.
|
|
|
|
---------+

[Exits: east west]
A pile of gold coins.
An ogre stands here waiting to bash your face in.
A treant elder is here, trying to teach you the ways of nature.
A special guard walks in.

<425hp 107m 383mv aggressive 7am (day)><no opponent no opponent>*none* murder $$
They aren't here.

<425hp 107m 383mv aggressive 7am (day)><no opponent no opponent>*none* murder $$
They aren't here.

<425hp 107m 383mv aggressive 7am (day)><no opponent no opponent>*none* where $$
<PK> Dunn The Southern Path

<425hp 107m 383mv aggressive 7am (day)><no opponent no opponent>*none* w
The Southern Path
| This wide trail is half grown over with grass and weeds,
| yet remains obvious to the traveler with a skilled eye.
f-f | A thick set of bushes lines the path on either side, many
| | decorated with small red berries. Ever present are the
f-f-@-f-f| sounds of cracking branches and shifting leaves.
|
|
|
|
---------+

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Dunn the Sage of Arcane Power is here.
An ogre stands here waiting to bash your face in.
A treant elder is here, trying to teach you the ways of nature.
A special guard walks in.

<425hp 107m 382mv aggressive 7am (day)><no opponent no opponent>*none* murder $$
(UNPROTECTED) Dunn yells 'Help! I am being attacked by Cedowyl!'
Dunn is unaffected by your freezing bite!
Your slash maims Dunn!
A white silk cape becomes blazingly bright.
Dunn is unaffected by your dispel undead!
Dunn looks pretty hurt.

<425hp 107m 382mv aggressive 7am (day)><blade none>*Dunn*
Dunn's stab misses you.
Dunn's cleave MUTILATES you!
Dunn is unaffected by your freezing bite!
Your slash devastates Dunn!
Dunn is unaffected by your freezing bite!
A special guard's slash MUTILATES Dunn!
A special guard's slash MUTILATES Dunn!
Dunn is tackled by a mob of guards and bludgeoned unconscious.
[JUSTICE] The Guardian of Justice: 'NOTICE: Dunn has been apprehended by Cedowyl.'
You receive 100 sovereigns of [JUSTICE].
A special guard removes an old, dusty druid's robe from Dunn.
A special guard removes a bright ball of light from Dunn.
A special guard removes a 'drink me' potion from Dunn.
A special guard removes a dragonblood goat-hide wristlet from Dunn.
A special guard removes a dragonblood goat-hide wristlet from Dunn.
A special guard removes a large raft from Dunn.
A special guard removes a Big Ol'Pack Sack from Dunn.
A special guard removes a wisp spark from Dunn.
A special guard removes a ruby-red guild-issue ring from Dunn.
A special guard removes a psi-faded guild-issue cape from Dunn.
A special guard removes platinum plate from Dunn.
A special guard removes the platinum helmet from Dunn.
A special guard removes platinum leggings from Dunn.
A special guard removes platinum gauntlets from Dunn.
A special guard removes the platinum girth from Dunn.
A special guard removes a Hallowed Blade from Dunn.
A special guard removes platinum boots from Dunn.
A special guard removes platinum sleeves from Dunn.
A special guard impounds 6717 gold.

<388hp 107m 382mv aggressive 7am (day)><no opponent no opponent>*none* judge dunn
A special guard says 'Dunn's actions are unforgivable. Nothing will be returned.'
A special guard says 'Justice confiscates platinum sleeves for your crimes.'
A special guard says 'Justice confiscates platinum boots for your crimes.'
A special guard says 'Justice confiscates a Hallowed Blade for your crimes.'
A special guard says 'Justice confiscates the platinum girth for your crimes.'
A special guard says 'Justice confiscates platinum gauntlets for your crimes.'
A special guard says 'Justice confiscates platinum leggings for your crimes.'
A special guard says 'Justice confiscates the platinum helmet for your crimes.'
A special guard says 'Justice confiscates platinum plate for your crimes.'
A special guard says 'Justice confiscates a psi-faded guild-issue cape for your crimes.'
A special guard says 'Justice confiscates a ruby-red guild-issue ring for your crimes.'
A special guard says 'Justice confiscates a wisp spark for your crimes.'
A special guard says 'Justice confiscates a large raft for your crimes.'
A special guard says 'Justice confiscates a dragonblood goat-hide wristlet for your crimes.'
A special guard says 'Justice confiscates a dragonblood goat-hide wristlet for your crimes.'
A special guard says 'Justice confiscates a 'drink me' potion for your crimes.'
A special guard says 'Justice confiscates a bright ball of light for your crimes.'
A special guard says 'Justice confiscates an old, dusty druid's robe for your crimes.'

<388hp 107m 382mv aggressive 7am (day)><no opponent no opponent>*none* sentence dunn death
You have sentenced Dunn to death by dismemberment.
Dunn is carried off by a group of guards.
[JUSTICE] The Guardian of Justice: 'NOTICE: Dunn has been sentenced to death by Cedowyl.'
Tags: #justice

Comments

  1. Christ that's a long log, sorry. Shoulda edited it.
      [reply to Cedowyl]
    1. I could have easily ran away from you and went to hide but I was so bored, and drunk. :D fun fight
      1. Was definitely fun! Hope you peed a little when I landed that first Strike.
      [reply to Dunn]
    2. Try to keep your constitution maxed. It helps you block and such. Granted against an invoker, might not be the most important thing, but nonetheless, it'll help.
        [reply to Kedaleam]

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