Ye Olde Abandoned Realms Logs

A gnome getting max stats with noexp at level 1

posted on 2014-08-31 04:29:38
_________________________________________________________________________
//o o\\
|| Original DikuMUD by Tom Madsen, Katya Nyoboe, Hans Staerfeldt, Michael ||
|| Seifert and Sebastian Hammer. Based on Merc 2.1 code by Hatchet, Fury ||
|| and Kahn. Rom 2.4 copyright (c) 1993-1994 Russ Taylor. Founded by ||
|| Denadlyr, Rakhashe, Sarich, Stryth and Virgil. Maintained by Olyn, ||
|| Vanisse, Nycticora. Owner: Davairus (douglas.stuart.james@ucla.edu) ||
\\o______________________________________________________________________o//

,--.
You have entered... { }
K, }
/ -Y'
, / / T H E A B A N D O N E D
{_'-K.__/
'/-.__L._ R E A L M S
/ h' /`\_}
/ t' / abandonedrealms.com 9000
____ / ' / A Player Killing, Roleplaying MUD
,-'---- --/ ' /_
,' ``--- ',
( Y R & D: Olyn, Nycticora
{ I World Builder: Vanisse
{ - ', Game Design: By committee
| ', ) Lead, Quality Assurance: Davairus
| | ,..__ __. Y
| .,_./ Y ' / ^Y J )|
\ |' / | | ||
\ L_/ . _ (_,.'(
\, , ^^""' / | )
\_ \ /,L] /
'-_--, ' ' ./' All hope abandon ye who enter here...
''{_ )
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]=I==II==I=[ _/
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]=I==II==I=[ |.. ' *| / \_ \\__||__//
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| ..| | . , #| \__ ]=I==II==I=[
___ ____ ___ | .. | __ |..__.*| __ _/ \ \\__||__//
] I---I I--I [ |.. | | ||_| |_|| | / | _*|
]_____________[ | .. []| \--\-|-|--/-// _/ | _ #|
\_\| |_| |/_/ |_ _ | _ _ _| ' *| |' *|
| . |'-'-' '-' '-' '-' '-' | [] #|-|--|-_-_-_-_ _ _ _|_' #|
| ' |=-=-=-=-=-=-=-=-=-=-=-| []*|-----________' ' ' ] *|
| ' ' []| _-_-_-_-_ ' |- #| , ' '''''''[' _#|
| ' ' '| [] | | | | | []' | [] *| ' . ' |' I*|
| - | ' | | | | | ' | ; ' #| . | ' | #|
/_'_-_-___-\__,__|_|_|_|_|_______| ' , *| _______+___,__,-/._.._.\
_,--' __,-' /,_,_v_Y_,_v\\-' -
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By what name do you wish to be remembered? Gnumpin

The adminstration requests that your name fits in a MEDIEVAL FANTASY
setting, and has no obvious connections to other realities.

-> If you are *sure* that this is the case, please answer YES.
-> If you would prefer to see randomized suggestions, answer NO.

Is Gnumpin a correct fit for a medieval fantasy setting? (Y/N)y

The gods have accepted this, for now. You are Gnumpin.

Are you new to Abandoned Realms (Y/N)? n

Abandoned Realms is a playerkilling MUD with enforced roleplay. This is a
harsh world filled with conflict and death. Players compete for the best
equipment and in the service of their alignment choices and cabals (groups
of players with a common goal) that they have joined. You will be feeling
quite vulnerable as you play - that's what makes the world interesting and
suspenseful. You are supposed to die, try not to take it too hard.

Please choose a password for Gnumpin:

Please retype password:


What is thy last name? (you may leave this blank)?

You are Gnumpin. Is this exactly the name you want (Y/N)? y

Would you like to associate this character with a forum account (Y/N)? n

Choose thy race.
The Abandoned Realms has the following races for player characters:

Human The standard race, average attributes.
Gnome Frail but very intelligent and incredibly wise.
Half-Elf Mix breed of humans and elves. Mixed attributes.
Illithid Powerful psi subterranean creatures, always evil.
Werebeast Protectors of Gaia, half-human half-beast.
Dwarf Stocky demi-humans that are amazingly hardy.
Duergar Evil dwarves, not as healthy, but more dextrous.
Avian Bird-like humanoids that fly, very dextrous.
Halfling Very small, wise and incredibly agile.
Jotun Element resistant giant frost men, strong and wise.
Slith Sentient reptilians, quick and agile.
Fire Unbelievably strong, healthy giants, always evil.
Storm Most intelligent of giants, always good.
Stone Neutral giants, strong and healthy, but very dim.
Minotaur Foul tempered man-like creatures with bull head.
Elf Fair, amazingly smart and dextrous, always good.
Drow Like their elven cousins, except sinisterly evil.

What race are you (Use 'help <race>')? gnome
The Gnome

Gnomes were fashioned by the creator of magic, Denadlyr. They are the
wisest and also the least physically imposing race. Gnomes are well-liked
by humans for their wise advice in political affairs, but are easily
irritated by their less-clever peers. Their affinity with magic make them
an excellent choice for any magic guild. The demi-god of Mystics, Zandar,
was a gnome invoker.

Maximum attributes : Str 18, Int 23, Wis 25, Dex 21, Con 18
Alignment options : neutral
Class options : warrior ranger thief invoker illusionist bard

What is thy gender (M/F/back)? m

Choose thy class.
Warrior Masters of armed combat.
Thief Stealthy rogues.
Illusionist Mages of Beguilement.
Invoker Mages of the Elements.
Necromancer Mages of the Undead.
Healer Defensive clerics.
Shaman Offensive clerics.
Ranger Masters of Archery.
Berserker Masters of Rage.
Ninja Mystical martial artists.
Bard Singers/Jesters/Storytellers.
Dark-Knight Malicious warriors of Darkness.
Paladin Chivalrous warriors of Light.

The following classes are available for your race:
warrior ranger thief invoker illusionist bard
What is thy class (use 'help <class>' for more information)? bard
The Bard
Ethos: neutral or chaotic
Align: good or neutral

Bards are minstrels who adventure throughout Thera. Being gifted with
unique musical talents, they are able to affect the mood, mentality,
health, and spirit of the people and creatures around them. Unlike
other professions who rely on brute strength or arcane forces, a bard's
main strength stems from their quick wit and charismatic personality.
Being more adept at telling stories, chronicling legends, and raising
people's spirits, a bard usually enters scuffles with their instrument
rather than a weapon. Although a bard's skill cannot match those of a
professional fighter, they have developed brawling techniques to get
them through the ever present bar fight.

Are you sure you wish to select this class (Y/N)? y

Choose thy attributes.

Attributes define your strengths and weaknesses. Each race has different
maximums and each class has different starting attributes.


* Strength : Weight capacity, influences combat and how hard you hit.

* Intelligence : Amount learned in one prac, mana gain per rank, mana regen.

* Wisdom : Practices gained per level, mana gain per rank, mana regen.

* Dexterity : Item capacity, influences combat and evading attacks.

* Constitution : Health points per level and health regeneration.
You lose a con point upon every 5th death. (See 'help death')

Training sessions count double if spent on stats during the creation process.
Training attributes to maximum leads to the highest offensive potential, while
converting into max health and using limited equipment for stat bonuses is a
viable track. It is adviseable to max WIS and CON, in either case.

Assigning attributes.
Str: 18/18 Int: 19/23 Wis: 21/25 Dex: 18/21 Con: 18/18

You have three training sessions.
What attribute to increase (str/int/wis/dex/con/keep)? wis

Str: 18/18 Int: 19/23 Wis: 23/25 Dex: 18/21 Con: 18/18

You have 2 trains remaining.
What attribute to increase (str/int/wis/dex/con/keep)? int

Str: 18/18 Int: 21/23 Wis: 23/25 Dex: 18/21 Con: 18/18

You have 1 train remaining.
What attribute to increase (str/int/wis/dex/con/keep)? wis

Str: 18/18 Int: 21/23 Wis: 25/25 Dex: 18/21 Con: 18/18



Choose your path
One's alignment is the path that one has chosen to follow: good, neutral,
or evil. It reflects one's nature, and describes how he reacts to
situations and how he interacts with others. Ethos further refines how
one upholds his alignment. Alignment and ethos are chosen at birth, and
the gods expect mortals to follow their chosen paths for their entire
lives.

Ex: GOOD - helps the needy LAWFUL - respects order and values life
NEUT - takes care of self NEUTRAL - not interested in others lives
EVIL - unhelpful toward others CHAOTIC - disrupts the fate of others


Detailed descriptions are available in the helpfiles.

You may be: neutral
Which alignment (Use 'help <good/neutral/evil>' for more information)? neut
You may be: neutral.
What is your ethos ('help <lawful/neutral/chaotic>' for more information)? neutral
True Neutral:
Whether through careful observation of the surrounding world or through
blatant indifference regarding the forces around them, true neutrals
live neither in laws or chaos, and their actions are neither good nor
evil. Those who are unconcerned with the struggles around them will
not ally themselves with any particular side in these conflicts, while
the more contentious followers of the Balance will impartially judge
which side is weaker and help them so that the natural Balance of Thera
is not disrupted.

[Hit Return to continue]

The following hometowns are available to you:
Seringale Timaran Solace
What is your hometown (you may change your hometown later on)?
That is not a valid hometown.
The following hometowns are available:
Seringale Timaran Solace
What is your hometown (you may change your hometown later on)? serin


Character creation complete!

//============================== M O T D ==============================\\
| Recently changed helpfiles: |
| - DESCRIPTION DESC |
| - TRAIN |
| - CABALS |
| Follow on twitter for real-time updates. twitter.com/AbandonedRealms |
| |
| Upcoming events: |
| 16h:55m:39s until surge - beginning at Sun Aug 31 21:00:00 UTC |
| Read more about any event in the game with EVENT LIST. |
| |
| Be a part of our community: http://www.abandonedrealms.com/forum |
|===> Player killing is ENCOURAGED, and roleplaying is ENFORCED <===|
\\=====================================================================//
It is 9 o'clock pm, Day of the Great War, 31st Renewal of the Celestial of Malice
Sarenari is fading over the eastern kingdoms.


Welcome to Abandoned Realms. You will never be the same.
You have been equipped by the Gods.
You receive 108 experience points from exploring.


The Gateway of Thera
You have died - and have been born again anew. As your Theran body slowly
finishes taking form, your eyes open for what feels like the first time.
Adjusting them painfully to the bright light, you take the first look around
at your strange surroundings, and wonder how you have ended up here, with
no idea where it is you actually are...

The light brightens, ever gleaming, and you wonder what fate awaits you
downwards...

[Exits: down]
(White Aura) The Overlord is here, instilling life into your body.

You have been equipped by the gods.
CONFIG: Color set to : channels damage
CONFIG: Autos set to : (toggle) autoassist autoexit autoloot autosac autogold autosplit autopeace autocomplete autogrammar nosummon

The Overlord says 'Gnumpin, your body has shaped exactly to your God's design.'
The Overlord says 'Obedience of the RULES is mandatory if you wish it unharmed.'
Use 'NEWBIE <message>' if you need assistance.


<Enter DOWN to begin your quest>

<Enter DOWN to begin your quest> down
Entrance of the Academy of the Sun
You are at the entrance to Thera's academy of adventurers. A tattered
rug lies sprawled across the floor. To the north is the training area,
welcoming beginners for instruction. South leads into the caves, where the
academy's newest graduates may test and hone their skills.

[Exits: north south]
A welcome mat is placed on the floor. (EXAMINE MAT)

<30hp 120m 100mv no opponent calm>calmn
Hall in the Academy
You are in a bright hallway in the academy. There are two doors here,
one to the east and one to the west. A sign over the west door says
'Training'. Over the east door, a nearly identical sign says 'Practice'.

[Exits: east south west]
The Scrolls of Thera, bearing the insignia of Mystics, rest here in a neat pile.
(Glowing) A golden plaque hangs on the wall with some important looking writing on it.

<30hp 120m 99mv no opponent calm>calmremo all
You stop using an old adventurer's banner.
You remove a sub-issue vest from your torso.
You stop wielding a training sword.

<30hp 120m 99mv no opponent calm>calmoutfit
You have been equipped by the Gods.

<30hp 120m 99mv no opponent calm>calmeq
You are using:
<used as light> (Glowing) an old adventurer's banner
<worn on torso> a sub-issue vest
<wielded> a training sword

<30hp 120m 99mv no opponent calm>calmdrop all
You drop a wooden recorder.
A wooden recorder dissolves into smoke.
You drop a wooden recorder.
A wooden recorder dissolves into smoke.
You drop a training sword.
A training sword dissolves into smoke.
You drop a sub-issue vest.
A sub-issue vest dissolves into smoke.
You drop an old adventurer's banner.
An old adventurer's banner dissolves into smoke.

<30hp 120m 99mv no opponent calm>calmnoexp
You will no longer gain experience points.

<30hp 120m 99mv no opponent calm>calmprompt <%hhp %mm %vmv><%Xtnl>()()

where
Players near you in Academy of Learning:
Gnumpin Hall in the Academy
Trivulax A Safe Nook

n
You bump into the wall with a thud.

n
You bump into the wall with a thud.

l
Hall in the Academy
You are in a bright hallway in the academy. There are two doors here,
one to the east and one to the west. A sign over the west door says
'Training'. Over the east door, a nearly identical sign says 'Practice'.

[Exits: east south west]
The Scrolls of Thera, bearing the insignia of Mystics, rest here in a neat pile.
(Glowing) A golden plaque hangs on the wall with some important looking writing on it.

exam scroll
You do not see that here.

get scrolls
You can't take that.

l
Hall in the Academy
You are in a bright hallway in the academy. There are two doors here,
one to the east and one to the west. A sign over the west door says
'Training'. Over the east door, a nearly identical sign says 'Practice'.

[Exits: east south west]
The Scrolls of Thera, bearing the insignia of Mystics, rest here in a neat pile.
(Glowing) A golden plaque hangs on the wall with some important looking writing on it.

w
Training Room
You are in a bright room in the academy. Some training equipment has
been left lying around, well-worn from frequent use. This must be where the
renowned academy trainer resides.

[Exits: east]
A sign describes how to train attributes here. (HELP TRAIN)
(White Aura) An adept of Myria is waiting to train you.

automap
You will now display map in room desc.

sk

Level 1: dagger 1% sword 75%
dodge 1% enhanced damage 1%
hand to hand 1% parry 1%
scrolls 1% recall 100%
staff 1%
Level 4: ventriloquate n/a pick lock n/a
Level 5: dirt kicking n/a lore n/a
Level 6: haggle n/a
Level 7: kick n/a
Level 8: fast healing n/a
Level 9: quick wield n/a
Level 10: meditation n/a
Level 11: second attack n/a
Level 14: create torch n/a
Level 16: panhandle n/a
Level 17: uncanny attack n/a
Level 20: throw n/a edge craft n/a
Level 21: counterbalance n/a
Level 22: duet n/a
Level 23: refrain n/a
Level 24: uppercut n/a
Level 25: trance n/a compose n/a
Level 26: brawl n/a
Level 27: taunt n/a
Level 30: tarot cards n/a
Level 34: tune n/a
Level 36: lure n/a
Level 40: analyze n/a

sc

/@============================================================-
| \
| Gnumpin the Apprentice Minstrel |
| Unaffiliated, 17 years old (0 hours). |
| |
| Race: Gnome Hometown: Seringale Health: 30/30 |
| Sex: Male Alignment: Neutral Mana: 120/120 |
| Class: Bard Ethos: Neutral Move: 100/100 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: n/a Weight: 10/202 |
| Intell: 21 (21+0) Level: 1 Pracs: 10 |
| Wisdom: 25 (25+0) Exp tnl: 1892 Trains: 0 |
| Dexter: 18 (18+0) Relics: 0 Items: 3/31 |
| Consti: 18 (18+0) Gold: 200 Wimpy: 6 hp |
| Luck: Changing Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: -58 Saving Throws |
| Hitroll: 3 Vs Bash: -58 Afflictive: 40 |
| Damroll: 2 Vs Slash: -58 Maledictive: 40 |
| Vs Magic: -66 Mental: 40 |
\==========================================================-/
You are not under any affects.

prac parry
You can't do that here.

sc

/@============================================================-
| \
| Gnumpin the Apprentice Minstrel |
| Unaffiliated, 17 years old (0 hours). |
| |
| Race: Gnome Hometown: Seringale Health: 30/30 |
| Sex: Male Alignment: Neutral Mana: 120/120 |
| Class: Bard Ethos: Neutral Move: 100/100 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: n/a Weight: 10/202 |
| Intell: 21 (21+0) Level: 1 Pracs: 10 |
| Wisdom: 25 (25+0) Exp tnl: 1892 Trains: 0 |
| Dexter: 18 (18+0) Relics: 0 Items: 3/31 |
| Consti: 18 (18+0) Gold: 200 Wimpy: 6 hp |
| Luck: Changing Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: -58 Saving Throws |
| Hitroll: 3 Vs Bash: -58 Afflictive: 40 |
| Damroll: 2 Vs Slash: -58 Maledictive: 40 |
| Vs Magic: -66 Mental: 40 |
\==========================================================-/
You are not under any affects.

sk

Level 1: dagger 1% sword 75%
dodge 1% enhanced damage 1%
hand to hand 1% parry 1%
scrolls 1% recall 100%
staff 1%
Level 4: ventriloquate n/a pick lock n/a
Level 5: dirt kicking n/a lore n/a
Level 6: haggle n/a
Level 7: kick n/a
Level 8: fast healing n/a
Level 9: quick wield n/a
Level 10: meditation n/a
Level 11: second attack n/a
Level 14: create torch n/a
Level 16: panhandle n/a
Level 17: uncanny attack n/a
Level 20: throw n/a edge craft n/a
Level 21: counterbalance n/a
Level 22: duet n/a
Level 23: refrain n/a
Level 24: uppercut n/a
Level 25: trance n/a compose n/a
Level 26: brawl n/a
Level 27: taunt n/a
Level 30: tarot cards n/a
Level 34: tune n/a
Level 36: lure n/a
Level 40: analyze n/a

i
You are carrying:
Nothing.

e
Hall in the Academy
| You are in a bright hallway in the academy. There are two
| doors here, one to the east and one to the west. A sign over
| the west door says 'Training'. Over the east door, a nearly
| identical sign says 'Practice'.
*-@-* |
| |
* |
| |
* |
---------+

[Exits: east south west]
The Scrolls of Thera, bearing the insignia of Mystics, rest here in a neat pile.
(Glowing) A golden plaque hangs on the wall with some important looking writing on it.

e
Practice Room
| You are in a brightly lit chamber. Instruments of battle and
| spell components lay around on tables. They look the ideal shape
| and size for practicing. A sign here shows how to do it.
|
*-*-@ |
| |
* |
|
|
---------+

[Exits: west]
A sign shows how to practice skills and spells here. (HELP PRACTICE)
(White Aura) An adept of Sedgwick teaches new skills and spells.

prac parry
You practice parry.
Your proficiency at parry is now 56%.

sc

/@============================================================-
| \
| Gnumpin the Apprentice Minstrel |
| Unaffiliated, 17 years old (0 hours). |
| |
| Race: Gnome Hometown: Seringale Health: 30/30 |
| Sex: Male Alignment: Neutral Mana: 120/120 |
| Class: Bard Ethos: Neutral Move: 98/100 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: n/a Weight: 10/202 |
| Intell: 21 (21+0) Level: 1 Pracs: 9 |
| Wisdom: 25 (25+0) Exp tnl: 1892 Trains: 0 |
| Dexter: 18 (18+0) Relics: 0 Items: 3/31 |
| Consti: 18 (18+0) Gold: 200 Wimpy: 6 hp |
| Luck: Changing Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: -58 Saving Throws |
| Hitroll: 3 Vs Bash: -58 Afflictive: 40 |
| Damroll: 2 Vs Slash: -58 Maledictive: 40 |
| Vs Magic: -66 Mental: 40 |
\==========================================================-/
You are not under any affects.

sk 1

Level 1: dagger 1% sword 75%
dodge 1% enhanced damage 1%
hand to hand 1% parry 56%
scrolls 1% recall 100%
staff 1%

prac dodge
You practice dodge.
Your proficiency at dodge is now 56%.

prac enhanced
You practice enhanced damage.
Your proficiency at enhanced damage is now 56%.

w
Hall in the Academy
| You are in a bright hallway in the academy. There are two
| doors here, one to the east and one to the west. A sign over
| the west door says 'Training'. Over the east door, a nearly
| identical sign says 'Practice'.
*-@-* |
| |
* |
| |
* |
---------+

[Exits: east south west]
The Scrolls of Thera, bearing the insignia of Mystics, rest here in a neat pile.
(Glowing) A golden plaque hangs on the wall with some important looking writing on it.

s
Entrance of the Academy of the Sun
| You are at the entrance to Thera's academy of adventurers.
| A tattered rug lies sprawled across the floor. To the north
*-*-* | is the training area, welcoming beginners for instruction.
| | South leads into the caves, where the academy's newest graduates
@ | may test and hone their skills.
| |
*-* |
|
|
---------+

[Exits: north south]
A welcome mat is placed on the floor. (EXAMINE MAT)

s
A Tunnel Bend
* | You are at a bend in a low-ceilinged tunnel. To the north,
| | bright golden light indicates the entrance to the Academy
* o | of the Sun. To the east, the tunnel widens outwards into
| | | a larger cavern.
@-*-o|
|
|
|
|
---------+

[Exits: north east]
A tree root pierces through a tattered bit of parchment here.

e
Gateway to the Caves
o | You stand at the end of a brightly lit tunnel. To your east
| | is a broken wooden gate, once brightly embellished and painted
* o o | with golden patterns. To your west the tunnel leads back
| | | | to the Academy of the Sun. A smaller gateway to the north
*-@-o-o| leads upwards into what appears to be a forest.
| |
o |
|
|
---------+

[Exits: north east west]
A plaque is resting on the gate. (LOOK PLAQUE)
An old guard is posted near the cave entrance.
The old guard says 'I need your assistance, Gnumpin. One of our adepts has gotten lost deep in the caves...I fear for his safety.'
The old guard says 'His name is Samrie. You might be able to check 'where Samrie' is.'

n
An Upward Path
| You stand upon a dirt path leading forth from the underground
| caverns. The sky opens up above you, with short grasses
o-o | sprouting from the soil on either side. Walls formed from
| | eroded soil show a smattering of fine roots and earthworms
@ | wriggling about their daily activities. To the south you
| | can enter the caves of the Academy. A small inn stands on
*-*-o | top of the hill to your east.
|
|
---------+

[Exits: north south]

n
A Path Through Tall Grasses
| You stand amidst tall wildgrasses here, almost the height
| of an average halfling. The grasses rustle and wave about
o | in the breeze. You can hear the sounds of a stream rushing
| | somewhere nearby. A few birds flit overhead, singing joyously.
@-o |
| |
o |
| |
* |
---------+

[Exits: east south]

e
A Path By Rushing Water
| The sounds of rushing and splashing water are much louder here,
| and it seems to be coming from the north. The wind rushes a
o-f | bit quicker here as well, carrying mist from the nearby water
| | source to hit you in the face. A small inn lies to the southeast.
o-@ | You see the door to the back entrance to the south.
| |
o |
|
|
---------+

[Exits: north (south) west]

n
By the River Adelon
| You are at a small embankment near the source of the river
| Adelon. To the north you see a waterfall, its powerful stream
| pumping water eastwards through Seringale and beyond. Small
| flowers grow beside the river, their fragrant aromas attracting
@-f | insects and bees. This place is very peaceful. A footpath
| | | leads eastwards into the Miden'nir forest.
o-o f |
|
|
---------+

[Exits: east south]

e
An Old Footpath
| You are on an old footpath just north of the Miden'nir inn.
| The air is filled with smells of smoke and cooking. Light
| reaches the path from one of the windows. A few tall trees
| obscure the inn from full view. A river flows by the footpath
o-@ | just to the north, though sealed from entry by some thick
| | | bushes. The footpath continues westwards.
o f |
| |
+ |
---------+

[Exits: south west]

s
Northeast of the Inn
| You are standing north of the inn. Things don't look much
| different from this angle. The air here is filled with smells
o-f | of smoke and cooking. Light streams from one of the windows
| | on this side of the building. South, the front porch is waiting
@ | for you... Or you can see if there is a back door. The River
| | Adelon is visible to the north, while a footpath leads off
*-+-f | to the west.
| |
f |
---------+

[Exits: north south]

s
The Front of the Inn
f | You are standing on a well-used path which opens into a clearing.
| | An old, wooden building is here with light streaming from
S f f | its windows. A sign is barely visible on the porch to the
| | | | west. You could go north or south around the building or
*-*-@-f-f| leave this place and return to the forest.
| | |
f-f f |
| |
f |
---------+

[Exits: north east south west]
A painted wooden sign hangs askew from the porch.

e
The Trail to Miden'nir
+ | You are in a light forest. A path leads south, but the passage
| | to the east is easy enough. To the west is a faint glow.
f f | The sprawl of Seringale lies north of here.
| | |
*-+-@-f-x|
| | |
f-f f |
| |
f |
---------+

[Exits: north east south west]

n
The Trail to Miden'nir
+ | You are in a light forest. A path leads south, but the passage
| | to the east is easy enough. To the west, smoke can be seen
+ | rising above the treetops. The sprawl of Seringale lies north
| | of here.
@ |
| |
+-f-f |
| |
f |
---------+

[Exits: north south]

n
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and the Miden'nir to the south.
f |
| |
f |
---------+

[Exits: north south]
A fearless adventurer is here asking for a group to explore Haon Dor.

n
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great
+ | wall of Seringale soars over your head at over 30 spans
| | tall. You see the city to the north, the south gate to the
@ | south, and the battlement of the city above you.
| |
+ |
| |
f |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

n
The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]
A goblin lieutenant stands here, attempting to get his men in order.
A goblin lieutenant stands here, attempting to get his men in order.
The goblin lieutenant walks north.
The goblin extermination enforcer yells 'You will be exterminated!'

n
A Small Bridge
+ | You are on a small bridge in Seringale. A river flows beneath
| | the bridge slowly. Splinters line the small wooden railings
+ | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A goblin lieutenant stands here, attempting to get his men in order.

n
The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are filthy beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]
The sliced-off leg of the goblin lieutenant is lying here.
The splattered brains of the goblin lieutenant are lying here.
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.
The goblin leader stands here, leading his men into battle.
A drow city guard of Seringale stands watch here.
The goblin extermination enforcer is here hunting down goblins.
The goblin extermination enforcer says 'Arrrgh! Those pesky goblins keep attacking us from the south.'
The goblin extermination enforcer says 'We'll pay you good gold if you kill 'em and bring me some trophies.'
You have been granted a quest.

n
The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
S-+-S | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
+-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
* + | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Main Street continues to the north
and the south.

[Exits: north east south west]

n
The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
S-@-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+-+-o | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the South Square to the
---------+ north, entrances to taverns on both side of the street and
the Main Street continues to the south.

[Exits: north east south west]

n
South Square
+ | You are at the South Square of Seringale. It is gloomy and
| | dim here. The square is a tiny opening in between a few broken
S-+-S | down buildings. The air is stuffy and pungent from the various
| | trash lying all over the ground. You see the Main Street
+-+-@-+-+| to the north and the south, the South Road to the east and
| | west.
S-+-S |
| |
+ |
---------+

[Exits: north east south west]

s
The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
S-@-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+-+-o | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the South Square to the
---------+ north, entrances to taverns on both side of the street and
the Main Street continues to the south.

[Exits: north east south west]

s
The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
S-+-S | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
+-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
* + | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Main Street continues to the north
and the south.

[Exits: north east south west]

s
The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are filthy beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]
The sliced-off leg of the goblin lieutenant is lying here.
The splattered brains of the goblin lieutenant are lying here.
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.
The goblin leader stands here, leading his men into battle.
A drow city guard of Seringale stands watch here.
The goblin extermination enforcer is here hunting down goblins.
The goblin extermination enforcer says 'Arrrgh! Those pesky goblins keep attacking us from the south.'
The goblin extermination enforcer says 'We'll pay you good gold if you kill 'em and bring me some trophies.'

get sword

The goblin lieutenant walks in.
A drow city guard says 'The goblins have invaded Seringale!'
A drow city guard's punch misses the goblin lieutenant.
A drow city guard's punch misses the goblin lieutenant.
A drow city guard's punch wounds the goblin lieutenant.
The goblin extermination enforcer's wrath MANGLES the goblin lieutenant!
The goblin leader walks north.
The goblin lieutenant is DEAD!!
You hear the goblin lieutenant's death cry.

You get a falchion.

wear sword
You stop wielding a training sword.
You wield a falchion.
You are skilled with a falchion.

drop sword
You drop a training sword.
A training sword dissolves into smoke.

l
The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are filthy beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]
The sliced-off leg of the goblin lieutenant is lying here.
The splattered brains of the goblin lieutenant are lying here.
A long polearm with a curved blade is here.
A drow city guard of Seringale stands watch here.
The goblin extermination enforcer is here hunting down goblins.
The goblin lieutenant walks in.
The goblin extermination enforcer's wrath *** DEMOLISHES *** the goblin lieutenant!
The goblin lieutenant is DEAD!!
The goblin lieutenant's foot is ripped from his leg.

l
The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are filthy beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]
The sliced-off foot of the goblin lieutenant is lying here.
The sliced-off leg of the goblin lieutenant is lying here.
The splattered brains of the goblin lieutenant are lying here.
A long polearm with a curved blade is here.
A drow city guard of Seringale stands watch here.
The goblin extermination enforcer is here hunting down goblins.

sac corpse
You can't find it.

n
The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
S-+-S | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
+-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
* + | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Main Street continues to the north
and the south.

[Exits: north east south west]

n
The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
S-@-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+-+-o | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the South Square to the
---------+ north, entrances to taverns on both side of the street and
the Main Street continues to the south.

[Exits: north east south west]
The goblin leader stands here, leading his men into battle.

n
South Square
+ | You are at the South Square of Seringale. It is gloomy and
| | dim here. The square is a tiny opening in between a few broken
S-+-S | down buildings. The air is stuffy and pungent from the various
| | trash lying all over the ground. You see the Main Street
+-+-@-+-+| to the north and the south, the South Road to the east and
| | west.
S-+-S |
| |
+ |
---------+

[Exits: north east south west]

n
The Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. There are tons of people
S-+-* | rushing from one place to another, minding their own business.
| | You see the Main Street continues to the north, entrances
S-@-S | to taverns on both sides of the street and the South Square
| | to the south.
+-+-+ |
| |
+ |
---------+

[Exits: north east south west]
A halfling citizen of Seringale strolls about.
Garp the citizen of Seringale says 'Hey, Gnumpin, wanna play a game of boulder, parchment, shears?'
Garp the citizen of Seringale intones while rocking his fist 'Boulder, parchment, shears...'
Type BOULDER, PARCHMENT, or SHEARS to play.

n
The Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. There are tons of people
S-+-* | rushing from one place to another, minding their own business.
| | You see entrances to taverns on both sides of the street
S-@-* | and the Main Street continues to the north and the south.
| |
S-+-S |
| |
+ |
---------+

[Exits: north east south west]
A filthy beggar is here asking for your spare gold.
A dwarven city guard of Seringale stands watch here.

n
The Main Street
| You are on the Main Street of Seringale. It is a wide street
| with lots of space to both sides. There are tons of people
*-+-* | rushing from one place to another, minding their own business.
| | You see a shop with a sign of a sewing needle to the east
S-@-* | and to the west, the pet shop.
| |
S-+-* |
| |
+ |
---------+

[Exits: north east south west]

n
South of Market Square
| You are south of Market Square. A marvellous fountain has
| been erected here in the middle of the city of Seringale,
+ + | ever flowing with clear drinkable water. Unfortunately it
| | | is ringed by a spiked iron fence. The road is well worn from
*-@-* | the traffic constantly passing over it. A path leads east
| | and west around the fountain, while the main street continues
S-+-* | to the south.
| |
+ |
---------+

[Exits: east south west]

e
Southeast of Market Square
* | You are standing southeast of the Market Square. A marvellous
| | fountain has been erected here in the middle of the city of
+-+ | Seringale, ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well worn from
*-+-@ | the traffic constantly passing over it. You see a path around
| | the square to the west and north.
+ |
|
|
---------+

[Exits: north west]

n
n
East of Market Square
| You are east of Market Square. A marvellous fountain has
| been erected here in the middle of the city of Seringale,
+-* * | ever flowing with clear with clear drinkable water. Unfortunately
| | | it is ringed by a spiked iron fence. The road is well worn
@-+-+| from the traffic constantly passing over it. A path leads
| | | north and south around the fountain, while the common road
+-* * | continues to the east.
|
|
---------+

[Exits: north east south]

w
Northeast of Market Square
| You are standing northeast of the Market Square. A marvellous
| fountain has been erected here in the middle of the city
+ | of Seringale, ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well worn
*-+-@ | from the traffic constantly passing over it. You see a path
| | around the square to the west and the south.
+-+ |
| |
* |
---------+

[Exits: south west]
A stone giant citizen of Seringale wanders about.

n
North of Market Square
+ | You are north of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. Unfortunately it
| | is ringed by a spiked iron fence. The road is well worn
*-@-* | from the traffic constantly passing over it. A path leads
| | | east and west around the fountain, while the main street
+ + | continues to the north.
|
|
---------+

[Exits: north east west]
A human city guard of Seringale stands watch here.

n
n
n
The Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. There are tons of people
S-+-S | rushing from one place to another, minding their own business.
| | You see a shop with a sign of a flute to the west, and the
S-@-S | general shop to the east.
| |
*-+-* |
|
|
---------+

[Exits: north east south west]

The Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. There are tons of people
S-+ | rushing from one place to another, minding their own business.
| | You see a shop with a sign of a map to the east and the Mocker's
+-S-@-S | Tavern to the west. Main Street continues to the north and
| | south.
S-+-S |
| |
+ |
---------+

[Exits: north east south west]

The Main Street
+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+ | number of people rushing from one place to another, minding
| | their own business. You see the bustling North Square to
S-@ | the north, as the Main street continues to the south. A flurry
| | of activity emanates from a tidy little shop to the west.
S-+-S | A small pile of breadcrumbs lies in the center of the street
| | for some mundane reason.
+ |
---------+

[Exits: north south west]

North Square
+ | You are at the North Square of Seringale. It is peaceful
| | and quiet here. The square is a large opening space surrounded
o-+ | by grand buildings made by fanciful stonework. You see the
| | Main Street to the north and the south and the North Road
+-+-@-+-+| to the east and the west. A small tuft of grass pokes up
| | | defiantly in the middle of the square. A set of dents shaped
S-+ F | curiously like one's rear end has been well-worn into the
| | paving stones here.
+ |
---------+

[Exits: north east south west]
(Glowing) (Humming) A brass finger post stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A half-elf city guard of Seringale stands watch here.
A gnomish city guard of Seringale stands here.
A storm giant citizen of Seringale strolls about.
Polik the citizen of Seringale says 'Do you want to join the New Order, Gnumpin?'
Polik the citizen of Seringale offers a prayer to Myria.

n
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
*-+-* | here. Around you are magnificent buildings made of fanciful
| | stonework. The Main Street continues to the north, the North
o-@ | Square is to the south, and the Training Grounds is to the
| | west.
+-+-+ |
| |
+ |
---------+

[Exits: north south west]
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

n
n
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
*-+-* | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the entrance of the Cityguard Headquarters
*-@-* | to the east and the Main Street continues to the north and
| | | the south.
o-+ * |
| |
+ |
---------+

[Exits: north east south west]
A gnomish city guard of Seringale stands here.

The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
S + * | here. Around you are magnificent buildings made of fanciful
| | | | stonework. You see the entrance of the Temple of Odoacer
*-@-* | to the west, City Hall to the east, and the Main Street continues
| | to the north and the south.
*-+-* |
| |
+ |
---------+

[Exits: north east south west]

n
n
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
@ | and the south.
| |
*-+-* |
| |
+ |
---------+

[Exits: north south]

n
Inside the North Gate
o | You are inside the North Gate of Seringale. All around you
| | are people travelling in and out of the city. The great
+ | wall of Seringale soars over your head at over 30 spans tall.
| | You see the city to the south, the north gate to the north,
@ | and the battlement of the city above you.
| |
+ |
| |
+ |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

n
Outside the North Gate
z | You are outside the North Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
z-o-f | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans
@ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+

[Exits: north south]
A duergar city guard of Seringale stands watch here.

Path in the plains
z | You are walking on a path situated in the rough plains. You
| | feel the strong winds blow through your hair. The path continues
z-z-o | east, north and west to the plains.
| | |
z-@-f-o|
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]

n
Gallow hill
z | You walk in the grassy plains. On this little hill you can
| | make out two wooden frames with something swinging underneath.
z-z-o | In the shadows, you spot a sign.
| | / |
z-@-o-z|
| | | |
z-o=o |
| |
+ |
---------+

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.

n
Grassy plains
z | You walk in some grassy plains. The wind is strong and rough.
| | To the north are the foothills and mountains.
z-z o |
| | | |
z-@-o-z|
| | | |
z-z)o |
| |
o |
---------+

[Exits: north east south west]

e
Path in the plains
z | You are walking on a path situated in the rough plains. You
| | feel the strong winds blow through your hair. To the east
z o-o | and west are the grassy plains. The path extends into small
| | | foothills to the north and also continues south.
z-z-@-z |
| | | |
z o z |
| |
o |
---------+

[Exits: north east south west]

e
Grassy plains
| You walk in the grassy plains. The wind is fairly strong.
|
o |
| |
z-o-@ |
| |
z-z |
|
|
---------+

[Exits: south west]

w
Path in the plains
z | You are walking on a path situated in the rough plains. You
| | feel the strong winds blow through your hair. To the east
z o-o | and west are the grassy plains. The path extends into small
| | | foothills to the north and also continues south.
z-z-@-z |
| | | |
z o z |
| |
o |
---------+

[Exits: north east south west]

n
Path in the foothills
z | You are on the path leading through the small foothills.
| | You feel wind blow through your hair. From the north you
z-z-o | sense a certain freshness. The path continues east and south.
| |
@-o-o|
| |
z-o-z |
| |
o |
---------+

[Exits: north east south]

n
The pool in the foothills
z | You are standing by a pool in the small foothills. It is
| | cold and you can see the moon reflecting off the water.
z | A steep slope rises up into the foothills to the north. Behind
| | them are the mountains.
z-z-@-o-o|
| | |
o=o |
| |
o |
---------+

[Exits: north east south west]
A crystal clear pool of water looks refreshing.
An odd looking scroll is here.
A strange looking amulet is lying here, half covered with dust.
A strange looking cigar, thicker than normal, lies here.

e
Path in the foothills
| You are walking on a path situated in foothills. To the west
| you sense a certain freshness and the path continues south
z z | and east.
| | |
z-z-@-o-o|
| |
o-o |
|
|
---------+

[Exits: east south west]

e
Path in the foothills
| You are walking on a long path in the east-west direction. You
| are surrounded by foothills. You are able to force your way
z-+ | through some dense plants to the north.
| |
z-o-@-o-o|
| |
o |
|
|
---------+

[Exits: north east west]

e
Path in the foothills
| You are walking on the long, narrow path through the foothills.
| To your east lies a T-intersection and to the west the path
z + | continues far.
| | |
o-o-@-o |
| |
f |
|
|
---------+

[Exits: east west]

e
The path intersection
+ | You are standing on an intersection between 3 paths. To the
| | west you can follow a long, narrow path through the foothills.
z-+ | To the north a wide path leads to the Village of Ofcol and
| | an ancient path leads towards the south.
o-o-@ |
| |
f |
| |
f |
---------+

[Exits: north south west]

n
n
Road to Ofcol
+ | You are walking on a wide road. To the north is the village
| | of Ofcol and to the south there is the T intersection. You
+ | can enter the foothills west. The foothills to your east
| | are very steep.
z-@ |
2 | |
o-o |
| |
f |
---------+

[Exits: north south west]

Outside Ofcol
+ | You are standing outside the village of Ofcol. The village
| | looks very small, but still a nice and safe place to spend
+ | the night. You see light streaming out of the windows of
| | small houses. You may enter the city to the north or journey
@ | towards the T-intersection in the southern direction.
| |
z-+ |
| |
o |
---------+

[Exits: north south]

n
Dirt Road
+ | You are on a long dirt road. Deep ruts in the road are the
| | result of many traveling caravans. Small patches of grass
+-+-+ | grow slightly off the road. Hundreds of hoof prints lead
| | back and forth on the road. A few vibrant trees paint the
@ | side of this country road. The moon casts a silvery sheen
| | over the road as it runs along.
+ |
| |
+ |
---------+

[Exits: north south]

n
Dirt Road
| You are on a long dirt road. Deep ruts in the road are the
| result of many traveling caravans. Small patches of grass
+-+-+ | grow slightly off the road. Hundreds of hoof prints lead
, | | back and forth on the road. A few vibrant trees paint the
+-+-@-+ | side of this country road. The moon casts a silvery sheen
| | | over the road as it runs along.
o + |
| |
+ |
---------+

[Exits: north east south west]

e
Barn
| You find yourself in a very large barn. A few cows sit in their
| stalls gently grazing on the off yellow hay. Large hay stacks
+ | are placed in the back of the barn. A wooden ladder leads up
| | to the second floor of this barn. A pitchfork is placed carefully
+-+-@ | on the back wall of the barn. A large opening on the second
| | floor of the barn provides enough sunlight to light up the room.
+ |
|
|
---------+

[Exits: west]
A glass bottle of milk is on a shelf here, fresh from the cow.
There is a big pile of hay here.
A heavy polearm is against the wall here, ready to inflict damage.
( 2) A pile of padded leather lies in a crumpled heap.
( 2) A shiny ring of gold is in the dirt.
A VERY big sword is against the wall here.
A padded leather cap has been left astray.
A cow is here, waiting to be milked.
A cow is here, waiting to be milked.
Farmer Sara is here, milking the cows.

get padded
You get a padded leather tunic.

get cap
You get a padded leather cap.

wear cap
You wear a padded leather cap on your head.

wear tunic
You remove a sub-issue vest from your torso.
You wear a padded leather tunic over your torso.

drop sub
You drop a sub-issue vest.
A sub-issue vest dissolves into smoke.

drop sub
You do not have that item.

l
Barn
| You find yourself in a very large barn. A few cows sit in their
| stalls gently grazing on the off yellow hay. Large hay stacks
+ | are placed in the back of the barn. A wooden ladder leads up
| | to the second floor of this barn. A pitchfork is placed carefully
+-+-@ | on the back wall of the barn. A large opening on the second
| | floor of the barn provides enough sunlight to light up the room.
+ |
|
|
---------+

[Exits: west]
A glass bottle of milk is on a shelf here, fresh from the cow.
There is a big pile of hay here.
A heavy polearm is against the wall here, ready to inflict damage.
( 2) A shiny ring of gold is in the dirt.
A pile of padded leather lies in a crumpled heap.
A VERY big sword is against the wall here.
A cow is here, waiting to be milked.
A cow is here, waiting to be milked.
Farmer Sara is here, milking the cows.

get ring
You get an Ofcol signet ring.

get ring
You get an Ofcol signet ring.

wear ring
You wear an Ofcol signet ring on your left finger.

wear ring
You wear an Ofcol signet ring on your right finger.

w
Dirt Road
| You are on a long dirt road. Deep ruts in the road are the
| result of many traveling caravans. Small patches of grass
+-+-+ | grow slightly off the road. Hundreds of hoof prints lead
, | | back and forth on the road. A few vibrant trees paint the
+-+-@-+ | side of this country road. The moon casts a silvery sheen
| | | over the road as it runs along.
o + |
| |
+ |
---------+

[Exits: north east south west]

n
Dirt Road
| You are on a long dirt road. Deep ruts in the road are the
| result of many traveling caravans. Small patches of grass
+ | grow slightly off the road. Hundreds of hoof prints lead
| | back and forth on the road. A few vibrant trees paint the
o-+-@-+ | side of this country road. The moon casts a silvery sheen
| | over the road as it runs along.
+-+-+ |
| |
+ |
---------+

[Exits: east south west]

w
The End of Impy Way
+ | You are on a seemingly new cobblestone road. The planted
| | trees are not kept very orderly, but most everything else
S-+-F | seems that it has been used very sparingly. Lit torches
, | | flicker from iron hooks, lighting the road ahead. There
o-o-@-+-+| are bits of parchment strewn to the side of the road. This
| | | road seems to end here, it splits into a dirt road to the
o + | east, and a large field to the west.
|
|
---------+

[Exits: north east west]

n
Impy Way
+ | You are on a a cobbled road that seems to be in need of
| | little repair. Several trees need a bit of trimming. A
S-+-F | few parchments have been thrown to the side of the road.
| | A innocent market gazes from the east, while a dastardly
S-@-F | tavern peers at you from the west. Lit torches flicker in
| | iron casings upon the walls of the smith shops.
o-+-+ |
|
|
---------+

[Exits: north east south west]
An Ofcol cityguard is standing here, making sure there is no trouble.

e
Farmer's Market
| A wide room is uncovered before your eyes, a vast amount of
| carts and booths holding an equal variety of fruits and vegetables
+ | fill the room. A large wooden counter sits near the fall wall.
| | On the counter is a half eaten carrot. Wax candles are placed
S-+-@ | around the room, gently lighting the room.
| |
+ |
|
|
---------+

[Exits: west]
A shiny ring of gold is in the dirt.
Farmer Elizabeth is sleeping here.

w
w
Impy Way
+ | You are on a a cobbled road that seems to be in need of
| | little repair. Several trees need a bit of trimming. A
S-+-F | few parchments have been thrown to the side of the road.
| | A innocent market gazes from the east, while a dastardly
S-@-F | tavern peers at you from the west. Lit torches flicker in
| | iron casings upon the walls of the smith shops.
o-+-+ |
|
|
---------+

[Exits: north east south west]
An Ofcol cityguard is standing here, making sure there is no trouble.

Nyles' House of Ale
| Looking around, you see that this bar is rather small. Rows
| of wooden tables and chairs are set about this bar. Pictures
+ | of old patrons hang upon the four walls of the bar. A window
| | with wooden trim perches on the east wall, allowing the
@-+-F| sunlight to flow in. A wooden counter sports several bottles
| | of coloured liquid.
+ |
|
|
---------+

[Exits: east]
A bard is here, singing of the glories of Ofcol.
Nyles the Bartender is here, ready to serve you up a good brew.

e
Impy Way
+ | You are on a a cobbled road that seems to be in need of
| | little repair. Several trees need a bit of trimming. A
S-+-F | few parchments have been thrown to the side of the road.
| | A innocent market gazes from the east, while a dastardly
S-@-F | tavern peers at you from the west. Lit torches flicker in
| | iron casings upon the walls of the smith shops.
o-+-+ |
|
|
---------+

[Exits: north east south west]
An Ofcol cityguard is standing here, making sure there is no trouble.

n
w
Impy Way
+ | Several iron-ringed torches line the street and provide illumination
| | to this portion of the farmers market. The street, now barren,
S-+-S | shows wear from heavy use. A dark shop to the west has a
| | small sign, which is labeled: Pawn Shop. To the east is Ray's
S-@-F | Meat shop. You may head north where the blue light grows
| | stronger or you may follow the dirt path south.
S-+-F |
| |
+ |
---------+

[Exits: north east south west]

The Pawn Shop
| You are in a small and dark shop. Several display cases
| sit in various locations throughout the room. Many of the
+ | glass cases contain nothing but junk, however there is a
| | singular case in the center of the room that looks as if
@-+-F| it could contain something important. There is a large wooden
| | table on the far side of the room, several lit candles adorn
+ | this table.
|
|
---------+

[Exits: east]
A shiny ring of gold is in the dirt.
A pile of padded leather lies in a crumpled heap.
A very, VERY big sword is against the wall here.
Madam Tracy is sleeping here.

e
Impy Way
+ | Several iron-ringed torches line the street and provide illumination
| | to this portion of the farmers market. The street, now barren,
S-+-S | shows wear from heavy use. A dark shop to the west has a
| | small sign, which is labeled: Pawn Shop. To the east is Ray's
S-@-F | Meat shop. You may head north where the blue light grows
| | stronger or you may follow the dirt path south.
S-+-F |
| |
+ |
---------+

[Exits: north east south west]

e
Ray's Meat Store
| You stand in what is by far the largest shop in town. Several
| large steel tables can be seen in the center of the room. Upon
+ | each table is a partially butchered animal. Large meat hooks
| | attached to the ceiling hold several slabs of beef and pork.
S-+-@ | A large counter in the front of the shop holds several pieces
| | of edible meat. With only two small windows on one side of the
+ | shop, the stench becomes unbearably strong. On the south wall
| several large trophies can be seen. You may get fresh air by
| leaving the shop to the west.
---------+

[Exits: west]
A very, VERY big sword is against the wall here.
A pile of padded leather is lying here.
A pile of padded leather lies in a crumpled heap.
A shiny ring of gold is in the dirt.
Ray is sleeping here.

get leg
You get padded leather leggings.

wear leg
You wear padded leather leggings on your legs.

get arm
You see no arm here.

w
w
Impy Way
+ | Several iron-ringed torches line the street and provide illumination
| | to this portion of the farmers market. The street, now barren,
S-+-S | shows wear from heavy use. A dark shop to the west has a
| | small sign, which is labeled: Pawn Shop. To the east is Ray's
S-@-F | Meat shop. You may head north where the blue light grows
| | stronger or you may follow the dirt path south.
S-+-F |
| |
+ |
---------+

[Exits: north east south west]

get arm
The Pawn Shop
| You are in a small and dark shop. Several display cases
| sit in various locations throughout the room. Many of the
+ | glass cases contain nothing but junk, however there is a
| | singular case in the center of the room that looks as if
@-+-F| it could contain something important. There is a large wooden
| | table on the far side of the room, several lit candles adorn
+ | this table.
|
|
---------+

[Exits: east]
A shiny ring of gold is in the dirt.
A pile of padded leather lies in a crumpled heap.
A very, VERY big sword is against the wall here.
Madam Tracy is sleeping here.

You see no arm here.

e
Impy Way
+ | Several iron-ringed torches line the street and provide illumination
| | to this portion of the farmers market. The street, now barren,
S-+-S | shows wear from heavy use. A dark shop to the west has a
| | small sign, which is labeled: Pawn Shop. To the east is Ray's
S-@-F | Meat shop. You may head north where the blue light grows
| | stronger or you may follow the dirt path south.
S-+-F |
| |
+ |
---------+

[Exits: north east south west]

n
Impy Way
+ | As you make your way down the small dirt trail, it opens
| | up into a large market area. There is no sign of grass on
+-+-+ | the ground as the area is well used. Many villagers mingle
| | about their daily business. Off to the west is a small shop
S-@-S | with a large sign labeled Blacksmith. To the east is the
| | leatherworker. More shops lay to the south while Ofcol Square
S-+-F | lies to the north.
| |
+ |
---------+

[Exits: north east south west]

w
The Blacksmith
| You have entered Vert's Blacksmithing. This is a relatively
| small shack. A long counter blocks you from entering very
+ | far. On the western wall is a large cast iron furnace that
| | is roaring with an intense blaze. Just off the east of the
@-+-S| furnace is a pile or charcoal and a steel shovel. A anvil
| | rests just a bit south of the furnace with a large barrel
+ | of water next to it. Hung neatly on the back wall is a
| multitude of different chisels and hammers. On a small workbench
| bits of platinum and brass can be seen. You may exit this
---------+ shop to the east.

[Exits: east]
A shiny ring of gold is in the dirt.
A pile of padded leather lies in a crumpled heap.
A pile of padded leather is lying here.
A very, VERY big sword is against the wall here.
Vert the blacksmith is sleeping here.

get arm
You see no arm here.

e
Impy Way
+ | As you make your way down the small dirt trail, it opens
| | up into a large market area. There is no sign of grass on
+-+-+ | the ground as the area is well used. Many villagers mingle
| | about their daily business. Off to the west is a small shop
S-@-S | with a large sign labeled Blacksmith. To the east is the
| | leatherworker. More shops lay to the south while Ofcol Square
S-+-F | lies to the north.
| |
+ |
---------+

[Exits: north east south west]

e
The Leather Shop
| You find yourself in what appears to be a leather shop. Through
| the shadows of night you see many different shaped furs hanging
+ | about the room. The torches along the walls give off just enough
| | light to keep you from bumping your head. A bare set of wooden
S-+-@ | poles stretches the length of the shop. A large table rest in
| | the center of the room piled high with works of leather. You
+ | may leave this shop to the west.
|
|
---------+

[Exits: west]
Riv is sleeping here.
An Ofcol cityguard is standing here, making sure there is no trouble.

w
Impy Way
+ | As you make your way down the small dirt trail, it opens
| | up into a large market area. There is no sign of grass on
+-+-+ | the ground as the area is well used. Many villagers mingle
| | about their daily business. Off to the west is a small shop
S-@-S | with a large sign labeled Blacksmith. To the east is the
| | leatherworker. More shops lay to the south while Ofcol Square
S-+-F | lies to the north.
| |
+ |
---------+

[Exits: north east south west]

w
The Blacksmith
| You have entered Vert's Blacksmithing. This is a relatively
| small shack. A long counter blocks you from entering very
+ | far. On the western wall is a large cast iron furnace that
| | is roaring with an intense blaze. Just off the east of the
@-+-S| furnace is a pile or charcoal and a steel shovel. A anvil
| | rests just a bit south of the furnace with a large barrel
+ | of water next to it. Hung neatly on the back wall is a
| multitude of different chisels and hammers. On a small workbench
| bits of platinum and brass can be seen. You may exit this
---------+ shop to the east.

[Exits: east]
A shiny ring of gold is in the dirt.
A pile of padded leather lies in a crumpled heap.
A pile of padded leather is lying here.
A very, VERY big sword is against the wall here.
Vert the blacksmith is sleeping here.

get shield
You see no shield here.

e
Impy Way
+ | As you make your way down the small dirt trail, it opens
| | up into a large market area. There is no sign of grass on
+-+-+ | the ground as the area is well used. Many villagers mingle
| | about their daily business. Off to the west is a small shop
S-@-S | with a large sign labeled Blacksmith. To the east is the
| | leatherworker. More shops lay to the south while Ofcol Square
S-+-F | lies to the north.
| |
+ |
---------+

[Exits: north east south west]

n
Ofcol Square
+ | You find yourself in the center of a small farming village.
| | The area is covered in a large field of bright green grass.
+ | Scattered around the area are several benches and picnic
| | tables. Well-traveled dirt paths lead in all directions.
+-+-@-+-+| The paths all meet in a large circle surrounding a magnificent
| | golden dragon. As a slight breeze brushes past your ears
S-+-S | you notice a few houses to the north. As you look south you
| | can see a few small shops and past them lay several fields.
+ | A gigantic golden tower can be seen far off to the east.
---------+ The plains lay back to the west.

[Exits: north east south west]
A bracer of padded leather lies here.
A very, VERY big sword is against the wall here.
(White Aura) Diana, the Marshall of Ofcol, stands here proudly.

get bracer
You get a padded leather bracer.

wear bracer
You wear a padded leather bracer around your left wrist.

e
Raff Way
| You are standing before a long stretch of road. The road is
| made up of several grey and misaligned cobblestones. Rows of
+ | orchids and roses are planted in an alternating pattern on each
| | side of the street. The moonlight shines palely upon the flower
+-+-@-+-+| petals. The crimson roses look nearly black in the darkness,
| | though retaining their grace.
+ |
|
|
---------+

[Exits: east west]

e
Raff Way
| You are on Raff Way. Raff Way continues west to the city
| of Ofcol. To the east, you see Raff Way continue toward
| the Golden Citadel. There are beautiful flowers growing
| along the road here, making this more of a garden than
+-+-@-+-+| a road. The golden citadel rises overhead, gleaming softly
| in the moonlight.
|
|
|
---------+

[Exits: east west]

e
Outside the Entrance to the Golden Citadel
| You are outside the entrance to the Golden Citadel. A
| great gate is to the east, marking the entranceway into
| the citadel. The road also leads back west to Raff Way.
| The giant golden tower reaches high into the sky, and
+-+-@-+-+| looks very majestic. From inside you hear the soft humming
| of priests chanting their prayers quietly together.
|
|
|
---------+

[Exits: east west]
An Ofcol cityguard is standing here, making sure there is no trouble.
An Ofcol cityguard is posted here to guard the gate.
An Ofcol cityguard is posted here to guard the gate.
An Ofcol cityguard is posted here to guard the gate.
Jacklyn, Captain of the Citadel Guard, is here raising morale.

e
Inside the Entrance to the Golden Citadel
| You are inside the entrance to the Golden Citadel. Rich
| golden tapestries line the walls, and golden tiles cover
+ | the floors. The exit to this citadel is to the west, while
| | the citadel itself is to the east. The glow of the golden
+-+-@-+-+| walls soaks this part of Ofcol in its orange tint.
| |
+ |
|
|
---------+

[Exits: east west]
An Ofcol cityguard is posted here to guard the gate.
An Ofcol cityguard is posted here to guard the gate.
An Ofcol cityguard is posted here to guard the gate.

w
Outside the Entrance to the Golden Citadel
| You are outside the entrance to the Golden Citadel. A
| great gate is to the east, marking the entranceway into
| the citadel. The road also leads back west to Raff Way.
| The giant golden tower reaches high into the sky, and
+-+-@-+-+| looks very majestic. From inside you hear the soft humming
| of priests chanting their prayers quietly together.
|
|
|
---------+

[Exits: east west]
An Ofcol cityguard is standing here, making sure there is no trouble.
An Ofcol cityguard is posted here to guard the gate.
An Ofcol cityguard is posted here to guard the gate.
An Ofcol cityguard is posted here to guard the gate.
Jacklyn, Captain of the Citadel Guard, is here raising morale.

w
w
Raff Way
| You are on Raff Way. Raff Way continues west to the city
| of Ofcol. To the east, you see Raff Way continue toward
| the Golden Citadel. There are beautiful flowers growing
| along the road here, making this more of a garden than
+-+-@-+-+| a road. The golden citadel rises overhead, gleaming softly
| in the moonlight.
|
|
|
---------+

[Exits: east west]

w
Raff Way
| You are standing before a long stretch of road. The road is
| made up of several grey and misaligned cobblestones. Rows of
+ | orchids and roses are planted in an alternating pattern on each
| | side of the street. The moonlight shines palely upon the flower
+-+-@-+-+| petals. The crimson roses look nearly black in the darkness,
| | though retaining their grace.
+ |
|
|
---------+

[Exits: east west]

Ofcol Square
+ | You find yourself in the center of a small farming village.
| | The area is covered in a large field of bright green grass.
+ | Scattered around the area are several benches and picnic
| | tables. Well-traveled dirt paths lead in all directions.
+-+-@-+-+| The paths all meet in a large circle surrounding a magnificent
| | golden dragon. As a slight breeze brushes past your ears
S-+-S | you notice a few houses to the north. As you look south you
| | can see a few small shops and past them lay several fields.
+ | A gigantic golden tower can be seen far off to the east.
---------+ The plains lay back to the west.

[Exits: north east south west]
A very, VERY big sword is against the wall here.
(White Aura) Diana, the Marshall of Ofcol, stands here proudly.

n
Impy Way
+ | You are on a seemingly new cobblestone road. The planted
| | trees are not kept very orderly, but most everything else
+ | seems that it has been used very sparingly. Lit torches flicker
| | from their iron sconces. There are bits of parchment strewn
@ | to the side of the road. East and west of you are big houses.
| | Impy Way continues to the north, while nearby to the south
+-+-+ | is the Ofcol Square.
| |
+ |
---------+

[Exits: north (east) south (west)]
A pile of padded leather is lying here.
A pile of padded leather lies in a crumpled heap.
A shiny ring of gold is in the dirt.
An old boat is barely staying afloat here.
A heavy polearm is against the wall here, ready to inflict damage.
An Ofcol cityguard is standing here, making sure there is no trouble.

get shield
You see no shield here.


The day has begun.

get boat
You get an old boat.

get leather
You get padded leather leggings.

get leather
You get a padded leather tunic.

drop leather
You drop a padded leather tunic.

drop leather
You drop padded leather leggings.

n
Impy Way
+ | You are on a seemingly new cobblestone road. The planted
| | trees are not kept very orderly, but most everything else
+ | seems that it has been used very sparingly. Torches are unlit
| | and hanging from iron hooks. There are bits of parchment
@ | strewn to the side of the road. East and west of you are
| | big houses. Impy Way continues to the north and south.
+ |
| |
+ |
---------+

[Exits: north (east) south (west)]

n
Impy Way
| You are on a seemingly new cobblestone road. The planted
| trees are not kept very orderly, but most everything else
+-+-+ | seems that it has been used very sparingly. Torches are unlit
| | and hanging from iron hooks. There are bits of parchment
@ | strewn to the side of the road. East and west of you are
| | big houses. Impy Way continues to the south, while just north
+ | of here is an intersection between two roads.
| |
+ |
---------+

[Exits: north (east) south (west)]
An Ofcol cityguard is standing here, making sure there is no trouble.

n
The Big Intersection
| This is one of the busiest intersections of the outskirts
| of town. Merchants, peddlers and traders come here to get
+ + | the latest information on the weather and travelling conditions
| | | as they make their final preparations before they leave the
+-+-@-+-+| city. This square also serves as a rest stop for those that
| | | | are just arriving in the city and wish to avoid the busier
+ + + | sections of town for now. Street vendors offer refreshments
| | and the latest gossip.
+ |
---------+

[Exits: (north) east south west]
An Ofcol cityguard is standing here, making sure there is no trouble.

e
Swiftest Way
| A long road travelling from east to west through the residential
| area of the town of Ofcol. This is the place where citizens
+ + | of Ofcol are most commonly found meeting and talking about
| | | the latest gossip. The road is wide enough for three men
+-+-@-+-+| on horses to travel side by side. Made of a hard cobblestone,
| | | | the arranged structure of this road is interrupted only
+ + + | by a few hints of grass that have broken through its surface.
|
|
---------+

[Exits: north east south west]
A heavy polearm is against the wall here, ready to inflict damage.

n
House of Nethaniel
| There is a series of pictures of the old Justices of Ofcol
| at battle hanging above a small fireplace. A wooden cross
| has been carefully nailed above one of the windows which
| denotes that the owner of this place is very religious. At
@ | the southeast corner of the room you notice that a suit of
| | armor has been hung, bearing the iron fist of law on its
+-+-+ | torso. A small globe of light hangs from the ceiling providing
| | just sufficient illumination to see by. There is very little
+ | cosiness to be found here, because in between the collection
---------+ of ancient relics and holy artifacts here, there is a distinct
lack of anywhere to sit. There is a long steel sword with a navy blue handle
lying in the centre of the floor.

[Exits: south]
A very, VERY big sword is against the wall here.
A VERY big sword is against the wall here.
A heavy polearm is against the wall here, ready to inflict damage.
The citizen is sleeping here.
The citizen is sleeping here.

s
e
Swiftest Way
| A long road travelling from east to west through the residential
| area of the town of Ofcol. This is the place where citizens
+ + | of Ofcol are most commonly found meeting and talking about
| | | the latest gossip. The road is wide enough for three men
+-+-@-+-+| on horses to travel side by side. Made of a hard cobblestone,
| | | | the arranged structure of this road is interrupted only
+ + + | by a few hints of grass that have broken through its surface.
|
|
---------+

[Exits: north east south west]
A heavy polearm is against the wall here, ready to inflict damage.

Swiftest Way
| A long road travelling from east to west through the residential
| area of the town of Ofcol. This is the place where citizens
+ + + | of Ofcol are most commonly found meeting and talking about
| | | | the latest gossip. The road is wide enough for three men
+-+-@-+-+| on horses to travel side by side. Made of a hard cobblestone,
| | | | the arranged structure of this road is interrupted only
+ + + | by a few hints of grass that have broken through its surface.
|
|
---------+

[Exits: north east south west]

w
Swiftest Way
| A long road travelling from east to west through the residential
| area of the town of Ofcol. This is the place where citizens
+ + | of Ofcol are most commonly found meeting and talking about
| | | the latest gossip. The road is wide enough for three men
+-+-@-+-+| on horses to travel side by side. Made of a hard cobblestone,
| | | | the arranged structure of this road is interrupted only
+ + + | by a few hints of grass that have broken through its surface.
|
|
---------+

[Exits: north east south west]
A heavy polearm is against the wall here, ready to inflict damage.

s
Small Bardic Home
+ | You are in a small house, leased by a commoner of Seringale.
| | A rack of expensive wines and rums covers the east wall, while
+-+-+ | a large window looks out over the view of Impy Way to the
| | west. A poker table and a beanbag chair are all the furnishings
@ | in this room. The purple carpet is sticky with spilled alcohol
| and there are fumes of beer and rum rising up everywhere.
| A small fireplace has been constructed in the southeast corner,
| which is currently not in use.
|
---------+

[Exits: north]
A heavy polearm is against the wall here, ready to inflict damage.
A pile of padded leather lies in a crumpled heap.
A shiny ring of gold is in the dirt.
An irritated angry halfling thief is here, looking for something to steal.
The citizen is sleeping here.
The citizen is sleeping here.

n
Swiftest Way
| A long road travelling from east to west through the residential
| area of the town of Ofcol. This is the place where citizens
+ + | of Ofcol are most commonly found meeting and talking about
| | | the latest gossip. The road is wide enough for three men
+-+-@-+-+| on horses to travel side by side. Made of a hard cobblestone,
| | | | the arranged structure of this road is interrupted only
+ + + | by a few hints of grass that have broken through its surface.
|
|
---------+

[Exits: north east south west]
A heavy polearm is against the wall here, ready to inflict damage.

e
n
Swiftest Way
| A long road travelling from east to west through the residential
| area of the town of Ofcol. This is the place where citizens
+ + + | of Ofcol are most commonly found meeting and talking about
| | | | the latest gossip. The road is wide enough for three men
+-+-@-+-+| on horses to travel side by side. Made of a hard cobblestone,
| | | | the arranged structure of this road is interrupted only
+ + + | by a few hints of grass that have broken through its surface.
|
|
---------+

[Exits: north east south west]

House of Geffen and Talasia
| You are inside a small house built for two. Sunlight shines
| in through a round window on the eastern wall of the room.
| In the center of the room there rests a small but comfortable
| looking sofa, the cushions looking sank from being sat upon
@ | quite recently. Around the walls are various ornaments including
| | a flight of ducks and above the mantlepiece is an oil painting
+-+-+ | of a horse and carriage. A china teaset is in a display case
| | resting against the eastern wall.
+ |
---------+

[Exits: south]
A shield bound by padded leather rests here.
( 2) A VERY big sword is against the wall here.
A pile of padded leather lies in a crumpled heap.
( 4) A shiny ring of gold is in the dirt.
A heavy polearm is against the wall here, ready to inflict damage.
Some sleeves of padded leather are lying around.
An Ofcol cityguard is standing here, making sure there is no trouble.
The citizen is sleeping here.
The citizen is sleeping here.

get shield
You get a padded leather shield.

wear shield
You aren't proficient at shields.

scowl
You scowl in disapproval.

drop shield
You drop a padded leather shield.

eq
You are using:
<used as light> (Glowing) an old adventurer's banner
<worn on finger> an Ofcol signet ring
<worn on finger> an Ofcol signet ring
<worn on head> a padded leather cap
<worn on torso> a padded leather tunic
<worn on legs> padded leather leggings
<worn around wrist> a padded leather bracer
<wielded> a falchion

s
Swiftest Way
| A long road travelling from east to west through the residential
| area of the town of Ofcol. This is the place where citizens
+ + + | of Ofcol are most commonly found meeting and talking about
| | | | the latest gossip. The road is wide enough for three men
+-+-@-+-+| on horses to travel side by side. Made of a hard cobblestone,
| | | | the arranged structure of this road is interrupted only
+ + + | by a few hints of grass that have broken through its surface.
|
|
---------+

[Exits: north east south west]

e
End of Swiftest Way
| A long road travelling from east to west through the residential
| area of the town of Ofcol. This is the place where citizens
+ + | of Ofcol are most commonly found meeting and talking about
| | | the latest gossip. The road is wide enough for three men on
+-+-@-+ | horses to travel side by side. Made of a hard cobblestone,
| | | the arranged structure of this road is interrupted only by
+ + | a few hints of grass that have broken through its surface.
|
|
---------+

[Exits: north east south west]
A shiny ring of gold is in the dirt.
A VERY big sword is against the wall here.

n
House of Panonir
| You are inside a small house that has been kept very neat
| and tidy. Resting against the east wall is a set of mahogany
| drawers, looking a little ancient but polished as if brand
| new. A fireplace is at the north side of the room with a
@ | small fire still lit inside it, giving off a little heat.
| | Above the fireplace there is a shield bearing the Iron Fist
+-+-+ | of Law. The floor has been swept completely clean so that
| | not a single speck of dust lays upon it. A bucket containing
+ | spare coal sits next to the door near your feet. Light enters
---------+ the room through a small square window next to the doorway.

[Exits: south]
The citizen is sleeping here.
The citizen is sleeping here.

s
End of Swiftest Way
| A long road travelling from east to west through the residential
| area of the town of Ofcol. This is the place where citizens
+ + | of Ofcol are most commonly found meeting and talking about
| | | the latest gossip. The road is wide enough for three men on
+-+-@-+ | horses to travel side by side. Made of a hard cobblestone,
| | | the arranged structure of this road is interrupted only by
+ + | a few hints of grass that have broken through its surface.
|
|
---------+

[Exits: north east south west]
A shiny ring of gold is in the dirt.
A VERY big sword is against the wall here.

s
House of Tayer
+ | You are inside a small house which appears to have been dedicated
| | to one of the gods of Justice. There is a picture of the Enforcer's
+-+-+ | of Law in pursuit of the criminals of Ofcol. A wooden cross
| | is nailed above the window signifying that the owner of this
@ | place is very religious. At the southeast corner of the room
| you notice a suit of armor has been hung, bearing the Iron
| Fist of Law on its torso. A small globe of light hangs from
| the ceiling providing sufficient illumination to see by.
|
---------+

[Exits: north]
The citizen is sleeping here.
The citizen is sleeping here.

n
End of Swiftest Way
| A long road travelling from east to west through the residential
| area of the town of Ofcol. This is the place where citizens
+ + | of Ofcol are most commonly found meeting and talking about
| | | the latest gossip. The road is wide enough for three men on
+-+-@-+ | horses to travel side by side. Made of a hard cobblestone,
| | | the arranged structure of this road is interrupted only by
+ + | a few hints of grass that have broken through its surface.
|
|
---------+

[Exits: north east south west]
A shiny ring of gold is in the dirt.
A VERY big sword is against the wall here.

sc

/@============================================================-
| \
| Gnumpin the Apprentice Minstrel |
| Unaffiliated, 17 years old (0 hours). |
| |
| Race: Gnome Hometown: Seringale Health: 42/70 |
| Sex: Male Alignment: Neutral Mana: 120/120 |
| Class: Bard Ethos: Neutral Move: 46/130 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: n/a Weight: 86/202 |
| Intell: 21 (21+0) Level: 1 Pracs: 7 |
| Wisdom: 25 (25+0) Exp tnl: 1892 Trains: 0 |
| Dexter: 18 (18+0) Relics: 0 Items: 9/31 |
| Consti: 18 (18+0) Gold: 200 Wimpy: 6 hp |
| Luck: Changing Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: -3 Saving Throws |
| Hitroll: 2 Vs Bash: -17 Afflictive: 58 |
| Damroll: 2 Vs Slash: -6 Maledictive: 40 |
| Vs Magic: -60 Mental: 40 |
\==========================================================-/
You are not under any affects.

w
Swiftest Way
| A long road travelling from east to west through the residential
| area of the town of Ofcol. This is the place where citizens
+ + + | of Ofcol are most commonly found meeting and talking about
| | | | the latest gossip. The road is wide enough for three men
+-+-@-+-+| on horses to travel side by side. Made of a hard cobblestone,
| | | | the arranged structure of this road is interrupted only
+ + + | by a few hints of grass that have broken through its surface.
|
|
---------+

[Exits: north east south west]

s
House of Nebai
+ | You find yourself in a small dwelling suited for one. Above
| | a roaring hearth is a picture of a halfling dressed in brightly
+-+-+ | colored clothes. A small but comfortable looking chair has
| | been placed close to the window by the owner of the house,
@ | perhaps to take advantage of the quite exceptional view of
| the town of Ofcol that can be seen from it. There is a pantry
| leading through to a kitchen at the far east of the room,
| and the smell of herbs and spices travels on the air towards
| you from it.
---------+

[Exits: north]
( 2) A shield bound by padded leather rests here.
( 2) A VERY big sword is against the wall here.
( 2) A pile of padded leather lies in a crumpled heap.
( 2) A shiny ring of gold is in the dirt.
The citizen is sleeping here.
The citizen is sleeping here.

help gnome
GNOME GNOMES

For centuries the realm of Thera has aged slowly, with its inhabitants
gradually adapting to its seasons. All races have been forced to improve to
survive the dangers of living - that is, all races but one. The brilliantly
intelligent gnome race remains near unchanged from its first iteration, a
testament to one trait of theirs that surpasses all others and makes up for
every shortcoming. Cowardice. Gnomes, with their highly developed senses
of wisdom know well of their own lack of suitability for battle and have
always stayed respectfully away from it, living a peaceful existence. The
few gnomes that try to become fighters are split into two kinds, either
those that die so quickly they never live to leave offspring, or those that
somehow actually do well. The latter are considered weird, and scary to the
rest of gnome society. The average gnome likes to dabble from time to time
in magic, and can probably be found dwelling in either the gnome village
(where almost all gnomes are born and die) or in some remote, hard to find
forest location. Their wisdom makes them popular with many other races,
though irritating to the gnome indeed to be disturbed from whatever he was
doing, they are often key members of political gatherings in both advisory
and leadership, for their keen and intuitive minds are extremely useful,
and they share the ability of their creator, Denadlyr, for turning any
overheated discussion into a reason for a drinking binge.

Glancing upon a gnome, you might mistake them for small and old bearded
humans, but that is not the case. Rather, such a gnome would be merely an
adolescent. It is a fundamental principle of being a gnome that their
beards are never trimmed back, instead they are grown to as long a length as
possible. Not only is this a measure of how old the gnome is, but is also a
measure of his virility and subsequent position in society. Only gnomes
with the longest of beards may become elders and respected in their old age.
To be without a beard is the worst possible scenario a gnome could find
himeslf in, for only the females of the race are allowed to exhibit such a
quality without social penalty.

STR: 18, INT: 23, WIS: 25, DEX: 21, CON: 18
Ethos: lawful or neutral
Align: neutral only
Resists: charm, mental
Vulns: bash

Gnomes can be the following classes:
Warrior, ranger, thief, invoker, illusionist, and bard.

See also : HELP GNOME VILLAGE, HELP AZONERE, HELP ELEMENTAL CANYON

Only the first result was shown. Please use help <number> to view others:
841: GNOME VILLAGE

get boot
You see no boot here.

n
w
Swiftest Way
| A long road travelling from east to west through the residential
| area of the town of Ofcol. This is the place where citizens
+ + + | of Ofcol are most commonly found meeting and talking about
| | | | the latest gossip. The road is wide enough for three men
+-+-@-+-+| on horses to travel side by side. Made of a hard cobblestone,
| | | | the arranged structure of this road is interrupted only
+ + + | by a few hints of grass that have broken through its surface.
|
|
---------+

[Exits: north east south west]

Swiftest Way
| A long road travelling from east to west through the residential
| area of the town of Ofcol. This is the place where citizens
+ + | of Ofcol are most commonly found meeting and talking about
| | | the latest gossip. The road is wide enough for three men
+-+-@-+-+| on horses to travel side by side. Made of a hard cobblestone,
| | | | the arranged structure of this road is interrupted only
+ + + | by a few hints of grass that have broken through its surface.
|
|
---------+

[Exits: north east south west]
A heavy polearm is against the wall here, ready to inflict damage.

n
House of Nethaniel
| There is a series of pictures of the old Justices of Ofcol
| at battle hanging above a small fireplace. A wooden cross
| has been carefully nailed above one of the windows which
| denotes that the owner of this place is very religious. At
@ | the southeast corner of the room you notice that a suit of
| | armor has been hung, bearing the iron fist of law on its
+-+-+ | torso. A small globe of light hangs from the ceiling providing
| | just sufficient illumination to see by. There is very little
+ | cosiness to be found here, because in between the collection
---------+ of ancient relics and holy artifacts here, there is a distinct
lack of anywhere to sit. There is a long steel sword with a navy blue handle
lying in the centre of the floor.

[Exits: south]
A very, VERY big sword is against the wall here.
A VERY big sword is against the wall here.
A heavy polearm is against the wall here, ready to inflict damage.
The citizen is sleeping here.
The citizen is sleeping here.

s
Swiftest Way
| A long road travelling from east to west through the residential
| area of the town of Ofcol. This is the place where citizens
+ + | of Ofcol are most commonly found meeting and talking about
| | | the latest gossip. The road is wide enough for three men
+-+-@-+-+| on horses to travel side by side. Made of a hard cobblestone,
| | | | the arranged structure of this road is interrupted only
+ + + | by a few hints of grass that have broken through its surface.
|
|
---------+

[Exits: north east south west]
A heavy polearm is against the wall here, ready to inflict damage.

s
Small Bardic Home
+ | You are in a small house, leased by a commoner of Seringale.
| | A rack of expensive wines and rums covers the east wall, while
+-+-+ | a large window looks out over the view of Impy Way to the
| | west. A poker table and a beanbag chair are all the furnishings
@ | in this room. The purple carpet is sticky with spilled alcohol
| and there are fumes of beer and rum rising up everywhere.
| A small fireplace has been constructed in the southeast corner,
| which is currently not in use.
|
---------+

[Exits: north]
A heavy polearm is against the wall here, ready to inflict damage.
A pile of padded leather lies in a crumpled heap.
A shiny ring of gold is in the dirt.
An irritated angry halfling thief is here, looking for something to steal.
The citizen is sleeping here.
The citizen is sleeping here.

n
Swiftest Way
| A long road travelling from east to west through the residential
| area of the town of Ofcol. This is the place where citizens
+ + | of Ofcol are most commonly found meeting and talking about
| | | the latest gossip. The road is wide enough for three men
+-+-@-+-+| on horses to travel side by side. Made of a hard cobblestone,
| | | | the arranged structure of this road is interrupted only
+ + + | by a few hints of grass that have broken through its surface.
|
|
---------+

[Exits: north east south west]
A heavy polearm is against the wall here, ready to inflict damage.

w
The Big Intersection
| This is one of the busiest intersections of the outskirts
| of town. Merchants, peddlers and traders come here to get
+ + | the latest information on the weather and travelling conditions
| | | as they make their final preparations before they leave the
+-+-@-+-+| city. This square also serves as a rest stop for those that
| | | | are just arriving in the city and wish to avoid the busier
+ + + | sections of town for now. Street vendors offer refreshments
| | and the latest gossip.
+ |
---------+

[Exits: (north) east south west]
An Ofcol cityguard is standing here, making sure there is no trouble.

w
Swiftest Way
| A long road travelling from east to west through the residential
| area of the town of Ofcol. This is the place where citizens
+ + | of Ofcol are most commonly found meeting and talking about
| | | the latest gossip. The road is wide enough for three men
+-+-@-+-+| on horses to travel side by side. Made of a hard cobblestone,
| | | | the arranged structure of this road is interrupted only
+ + + | by a few hints of grass that have broken through its surface.
|
|
---------+

[Exits: north east south west]
( 2) A heavy polearm is against the wall here, ready to inflict damage.
( 3) A pile of padded leather lies in a crumpled heap.
( 3) A shiny ring of gold is in the dirt.

s
House of Ertyrien
+ | This house is small and cosy, having been lived within by
| | a big family. Its walls are covered with a bright yellow paint,
+-+-+ | giving the illusion of sunshine at every hour of the day.
| | A soft and slightly worn out brown rug provides cover from
@ | the cold floor underneath it. Though there are no visible
| ornaments about the place aside of the attentive lion figurine
| that props the door of this house open, enough furniture has
| been crammed into here to sink a ship.
|
---------+

[Exits: north]
( 2) A heavy polearm is against the wall here, ready to inflict damage.
( 2) A pile of padded leather lies in a crumpled heap.
( 2) A shiny ring of gold is in the dirt.
A pair of leather gloves have been mislaid.
The citizen is sleeping here.
The citizen is sleeping here.


The citizen wakes and stands up.
The citizen wakes and stands up.

get glove
You get padded leather gloves.

wear glove
You slip padded leather gloves onto your hands.

n
Swiftest Way
| A long road travelling from east to west through the residential
| area of the town of Ofcol. This is the place where citizens
+ + | of Ofcol are most commonly found meeting and talking about
| | | the latest gossip. The road is wide enough for three men
+-+-@-+-+| on horses to travel side by side. Made of a hard cobblestone,
| | | | the arranged structure of this road is interrupted only
+ + + | by a few hints of grass that have broken through its surface.
|
|
---------+

[Exits: north east south west]
( 2) A heavy polearm is against the wall here, ready to inflict damage.
( 3) A pile of padded leather lies in a crumpled heap.
( 3) A shiny ring of gold is in the dirt.

n
House of Kurihaldjas
| A small house that has not had much time spent within it.
| The walls have been painted a soft white, giving the room
| a sombre and underpriviliged mood. The tiled floor has been
| swept cleanly from dirt, but some dust has gathered upon
@ | its surface from a lack of use. No furniture is present anywhere
| | within the house. Only a few ornaments are scattered around,
+-+-+ | the kind that aren't worth more than a thought, just a few
| | twisted lumps of brass that could be seen lying in the street.
+ |
---------+

[Exits: south]
A shiny ring of gold is in the dirt.
A pile of padded leather lies in a crumpled heap.
A heavy polearm is against the wall here, ready to inflict damage.
Some sleeves of padded leather are lying around.
A citizen is here, smiling at you.
The citizen is sleeping here.
The citizen curtseys gracefully for you.

get boot
You see no boot here.

s
Swiftest Way
| A long road travelling from east to west through the residential
| area of the town of Ofcol. This is the place where citizens
+ + | of Ofcol are most commonly found meeting and talking about
| | | the latest gossip. The road is wide enough for three men
+-+-@-+-+| on horses to travel side by side. Made of a hard cobblestone,
| | | | the arranged structure of this road is interrupted only
+ + + | by a few hints of grass that have broken through its surface.
|
|
---------+

[Exits: north east south west]
( 2) A heavy polearm is against the wall here, ready to inflict damage.
( 3) A pile of padded leather lies in a crumpled heap.
( 3) A shiny ring of gold is in the dirt.

w
Swiftest Way
| A long road travelling from east to west through the residential
| area of the town of Ofcol. This is the place where citizens
+ + + | of Ofcol are most commonly found meeting and talking about
| | | | the latest gossip. The road is wide enough for three men
+-+-@-+-+| on horses to travel side by side. Made of a hard cobblestone,
| | | | the arranged structure of this road is interrupted only
+ + + | by a few hints of grass that have broken through its surface.
|
|
---------+

[Exits: north east south west]

n
House of Emaleth
| A small underused house that has been left neat and tidy
| by its absent owner. The walls and floor of this place are
| decorated similarly. Wooden wallboards that have the impression
| of oak upon them, and a floor comprising of long planks of
@ | the same shire oak wood. A few ornaments have been placed
| | around the room for effect, a plantpot in each corner to
+-+-+ | hide the dust swept behind them, and a set of whitewood chairs
| | against the northern wall. It looks very prim in this cosy
+ | little house.
---------+

[Exits: south]
( 2) A shiny ring of gold is in the dirt.
( 2) A pile of padded leather lies in a crumpled heap.
( 2) A heavy polearm is against the wall here, ready to inflict damage.
( 2) A pair of leather gloves have been mislaid.
A citizen is here, smiling at you.
A citizen is here, smiling at you.


The citizen smiles at you.

s
s
Swiftest Way
| A long road travelling from east to west through the residential
| area of the town of Ofcol. This is the place where citizens
+ + + | of Ofcol are most commonly found meeting and talking about
| | | | the latest gossip. The road is wide enough for three men
+-+-@-+-+| on horses to travel side by side. Made of a hard cobblestone,
| | | | the arranged structure of this road is interrupted only
+ + + | by a few hints of grass that have broken through its surface.
|
|
---------+

[Exits: north east south west]

House of Mordrac
+ | This small, homely little cabin has been designed for two.
| | The walls are made of a hard wood, painted with a rainproof
+-+-+ | coating to keep the inside dry. They have been left completely
| | undecorated save for the knots of wood within them, giving
@ | them a natural beauty. The floor is made of a set of white
| tiles, arranged in a bricklayer pattern. Though there is only
| a few chairs within this small place, and just one bed, many
| brass ornaments have been fit into its structure.
|
---------+

[Exits: north]
A heavy polearm is against the wall here, ready to inflict damage.
A pile of padded leather lies in a crumpled heap.
A shiny ring of gold is in the dirt.
An Ofcol cityguard is standing here, making sure there is no trouble.
A citizen is here, smiling at you.
A citizen is here, smiling at you.

n
w
Swiftest Way
| A long road travelling from east to west through the residential
| area of the town of Ofcol. This is the place where citizens
+ + + | of Ofcol are most commonly found meeting and talking about
| | | | the latest gossip. The road is wide enough for three men
+-+-@-+-+| on horses to travel side by side. Made of a hard cobblestone,
| | | | the arranged structure of this road is interrupted only
+ + + | by a few hints of grass that have broken through its surface.
|
|
---------+

[Exits: north east south west]

n
The end of Swiftest Way
| A long road travelling from east to west through the residential
| area of the town of Ofcol. This is the place where citizens
+ + | of Ofcol are most commonly found meeting and talking about
| | | the latest gossip. The road is wide enough for three men
+-@-+-+| on horses to travel side by side. Made of a hard cobblestone,
| | | the arranged structure of this road is interrupted only
+ + | by a few hints of grass that have broken through its surface.
|
|
---------+

[Exits: north east south west]
A shiny ring of gold is in the dirt.
A pile of padded leather lies in a crumpled heap.
A heavy polearm is against the wall here, ready to inflict damage.
A pair of leather gloves have been mislaid.

House of Javert
| An old house that has run down from a lack of care. The wooden
| walls of this place have been attacked by dry rot from the
| inside, and started to decay. It looks like the same rot
| has attacked the floor of this place. Bare of carpet and
@ | constructed of a soft wood, holes in the floorboards have
| | been made. The only item of furniture in here is a table
+-+-+ | in the centre of the room. No trappings are to be seen anywhere
| | inside. Were it not for the wear of the place, it might resemble
+ | an emergency operating cabin.
---------+

[Exits: south]
( 2) A heavy polearm is against the wall here, ready to inflict damage.
( 2) A shiny ring of gold is in the dirt.
A pile of padded leather lies in a crumpled heap.
The citizen is sleeping here.
The citizen is sleeping here.

s
The end of Swiftest Way
| A long road travelling from east to west through the residential
| area of the town of Ofcol. This is the place where citizens
+ + | of Ofcol are most commonly found meeting and talking about
| | | the latest gossip. The road is wide enough for three men
+-@-+-+| on horses to travel side by side. Made of a hard cobblestone,
| | | the arranged structure of this road is interrupted only
+ + | by a few hints of grass that have broken through its surface.
|
|
---------+

[Exits: north east south west]
A shiny ring of gold is in the dirt.
A pile of padded leather lies in a crumpled heap.
A heavy polearm is against the wall here, ready to inflict damage.
A pair of leather gloves have been mislaid.

s
House of Tasgall
+ | This small home looks fairly quaint and clean. Its white walls
| | are decorated with hung paintings depicting scenes of battle
+-+-+ | from the past. At the bottom of the walls, small brass ornaments
| | have been placed around the floorboards. The floor itself
@ | is covered in a woven carpet with a flowery pattern upon it.
| A set of fragile looking chairs, almost ornaments in themselves,
| has been placed adjacent to the southern wall of the room.
|
|
---------+

[Exits: north]
The citizen is sleeping here.
A citizen is here, smiling at you.

n
The end of Swiftest Way
| A long road travelling from east to west through the residential
| area of the town of Ofcol. This is the place where citizens
+ + | of Ofcol are most commonly found meeting and talking about
| | | the latest gossip. The road is wide enough for three men
+-@-+-+| on horses to travel side by side. Made of a hard cobblestone,
| | | the arranged structure of this road is interrupted only
+ + | by a few hints of grass that have broken through its surface.
|
|
---------+

[Exits: north east south west]
A shiny ring of gold is in the dirt.
A pile of padded leather lies in a crumpled heap.
A heavy polearm is against the wall here, ready to inflict damage.
A pair of leather gloves have been mislaid.

w
Small Gnomic House
| You are in a small house leased by a commoner of Timaran.
| A beautiful oak desk strewn with papers and maps sits against
+ | the north wall, with a soft gnome-sized velvet chair tucked
| | in next to it. A portrait of an impressive-looking gnome
@-+-+| standing on his tiptoes and waving his arms hangs on the
| | west wall. Along the south wall is a polished wooden bar
+ | about two and a half feet off the ground, strewn with empty
| bottles of firebreather. The room is illuminated by a lovely
| diamond chandelier.
---------+

[Exits: east]
A gnome-sized velvet chair sits here.
The citizen is sleeping here.
A citizen is here, smiling at you.



e
The end of Swiftest Way
| A long road travelling from east to west through the residential
| area of the town of Ofcol. This is the place where citizens
+ + | of Ofcol are most commonly found meeting and talking about
| | | the latest gossip. The road is wide enough for three men
+-@-+-+| on horses to travel side by side. Made of a hard cobblestone,
| | | the arranged structure of this road is interrupted only
+ + | by a few hints of grass that have broken through its surface.
|
|
---------+

[Exits: north east south west]
A shiny ring of gold is in the dirt.
A pile of padded leather lies in a crumpled heap.
A heavy polearm is against the wall here, ready to inflict damage.
A pair of leather gloves have been mislaid.

n
House of Javert
| An old house that has run down from a lack of care. The wooden
| walls of this place have been attacked by dry rot from the
| inside, and started to decay. It looks like the same rot
| has attacked the floor of this place. Bare of carpet and
@ | constructed of a soft wood, holes in the floorboards have
| | been made. The only item of furniture in here is a table
+-+-+ | in the centre of the room. No trappings are to be seen anywhere
| | inside. Were it not for the wear of the place, it might resemble
+ | an emergency operating cabin.
---------+

[Exits: south]
( 2) A heavy polearm is against the wall here, ready to inflict damage.
( 2) A shiny ring of gold is in the dirt.
A pile of padded leather lies in a crumpled heap.
The citizen is sleeping here.
A citizen is here, smiling at you.

s
The end of Swiftest Way
| A long road travelling from east to west through the residential
| area of the town of Ofcol. This is the place where citizens
+ + | of Ofcol are most commonly found meeting and talking about
| | | the latest gossip. The road is wide enough for three men
+-@-+-+| on horses to travel side by side. Made of a hard cobblestone,
| | | the arranged structure of this road is interrupted only
+ + | by a few hints of grass that have broken through its surface.
|
|
---------+

[Exits: north east south west]
A shiny ring of gold is in the dirt.
A pile of padded leather lies in a crumpled heap.
A heavy polearm is against the wall here, ready to inflict damage.
A pair of leather gloves have been mislaid.

e
Swiftest Way
| A long road travelling from east to west through the residential
| area of the town of Ofcol. This is the place where citizens
+ + + | of Ofcol are most commonly found meeting and talking about
| | | | the latest gossip. The road is wide enough for three men
+-+-@-+-+| on horses to travel side by side. Made of a hard cobblestone,
| | | | the arranged structure of this road is interrupted only
+ + + | by a few hints of grass that have broken through its surface.
|
|
---------+

[Exits: north east south west]

e
Swiftest Way
| A long road travelling from east to west through the residential
| area of the town of Ofcol. This is the place where citizens
+ + | of Ofcol are most commonly found meeting and talking about
| | | the latest gossip. The road is wide enough for three men
+-+-@-+-+| on horses to travel side by side. Made of a hard cobblestone,
| | | | the arranged structure of this road is interrupted only
+ + + | by a few hints of grass that have broken through its surface.
|
|
---------+

[Exits: north east south west]
( 2) A heavy polearm is against the wall here, ready to inflict damage.
( 3) A pile of padded leather lies in a crumpled heap.
( 3) A shiny ring of gold is in the dirt.

e
The Big Intersection
| This is one of the busiest intersections of the outskirts
| of town. Merchants, peddlers and traders come here to get
+ + | the latest information on the weather and travelling conditions
| | | as they make their final preparations before they leave the
+-+-@-+-+| city. This square also serves as a rest stop for those that
| | | | are just arriving in the city and wish to avoid the busier
+ + + | sections of town for now. Street vendors offer refreshments
| | and the latest gossip.
+ |
---------+

[Exits: (north) east south west]
An Ofcol cityguard is standing here, making sure there is no trouble.
An Ofcol cityguard is standing here, making sure there is no trouble.

s
Impy Way
| You are on a seemingly new cobblestone road. The planted
| trees are not kept very orderly, but most everything else
+-+-+ | seems that it has been used very sparingly. Torches are unlit
| | and hanging from iron hooks. There are bits of parchment
@ | strewn to the side of the road. East and west of you are
| | big houses. Impy Way continues to the south, while just north
+ | of here is an intersection between two roads.
| |
+ |
---------+

[Exits: north (east) south (west)]

s
Impy Way
+ | You are on a seemingly new cobblestone road. The planted
| | trees are not kept very orderly, but most everything else
+ | seems that it has been used very sparingly. Torches are unlit
| | and hanging from iron hooks. There are bits of parchment
@ | strewn to the side of the road. East and west of you are
| | big houses. Impy Way continues to the north and south.
+ |
| |
+ |
---------+

[Exits: north (east) south (west)]

s
Impy Way
+ | You are on a seemingly new cobblestone road. The planted
| | trees are not kept very orderly, but most everything else
+ | seems that it has been used very sparingly. Torches are unlit
| | and hanging from iron hooks. There are bits of parchment
@ | strewn to the side of the road. East and west of you are
| | big houses. Impy Way continues to the north, while nearby
+-+-+ | to the south is Ofcol Square.
| |
+ |
---------+

[Exits: north (east) south (west)]
A pile of padded leather is lying here.
A pile of padded leather lies in a crumpled heap.
A shiny ring of gold is in the dirt.
A heavy polearm is against the wall here, ready to inflict damage.
An Ofcol cityguard is standing here, making sure there is no trouble.

s
Ofcol Square
+ | You find yourself in the center of a small farming village.
| | The area is covered in a large field of bright green grass.
+ | Scattered around the area are several benches and picnic
| | tables. Well-traveled dirt paths lead in all directions.
+-+-@-+-+| The paths all meet in a large circle surrounding a magnificent
| | golden dragon. As a slight breeze brushes past your ears
S-+-S | you notice a few houses to the north. As you look south you
| | can see a few small shops and past them lay several fields.
+ | A gigantic golden tower can be seen far off to the east.
---------+ The plains lay back to the west.

[Exits: north east south west]
A very, VERY big sword is against the wall here.
(White Aura) Diana, the Marshall of Ofcol, stands here proudly.

w
The small alley
| You are in a small, quiet alley. From here you see the village
| street to the west and a small practice hut has been constructed
+ + | to the south. Echoes of noise and commotion come from the
| | | east.
+-@-+-+|
| | | |
+ + + |
|
|
---------+

[Exits: east south west]

w
Village street
S | You are standing on the village street of Ofcol. East from
| | here is a small alley and north you enter the village square.
F-+ | Towards the south you see a somewhat deserted-looking church.
| |
@-+-+|
| | |
+ + |
|
|
---------+

[Exits: north east south]

s
A Small Shop
+ | You are standing in what was once obviously a church. A few
| | half-hearted attempts at hanging wood somewhat cover the poor
+-+ | stained glass windows. A simple wood pew has been converted
| | into a rough reclining chair. Light pours in the partially
@ | covered windows, illuminating the chair. A small wash basin
| is tucked off to the side of a stained counter. Various whet
| stones and random metal implements are stored haphazardly
| on most of the available surfaces.
|
---------+

[Exits: north]
Willie the barber is here, stroping his blade on a length of leather.

n
Village street
S | You are standing on the village street of Ofcol. East from
| | here is a small alley and north you enter the village square.
F-+ | Towards the south you see a somewhat deserted-looking church.
| |
@-+-+|
| | |
+ + |
|
|
---------+

[Exits: north east south]

e
s
The small alley
| You are in a small, quiet alley. From here you see the village
| street to the west and a small practice hut has been constructed
+ + | to the south. Echoes of noise and commotion come from the
| | | east.
+-@-+-+|
| | | |
+ + + |
|
|
---------+

[Exits: east south west]

The practice hall
| This is a small training room where students gather to practice
| their skills. Battered and abused dummies line the walls,
+-+-+ | and the floors are scuffed and bloodstained in places. The
| | only exit is north to the small alley.
@ |
|
|
|
|
---------+

[Exits: north]
A master of practicing instructs his students.
A trainee stands here, waiting to tear into a practice dummy.
A trainee stands here, waiting to tear into a practice dummy.
A trainee stands here, waiting to tear into a practice dummy.

n
The small alley
| You are in a small, quiet alley. From here you see the village
| street to the west and a small practice hut has been constructed
+ + | to the south. Echoes of noise and commotion come from the
| | | east.
+-@-+-+|
| | | |
+ + + |
|
|
---------+

[Exits: east south west]

w
Village street
S | You are standing on the village street of Ofcol. East from
| | here is a small alley and north you enter the village square.
F-+ | Towards the south you see a somewhat deserted-looking church.
| |
@-+-+|
| | |
+ + |
|
|
---------+

[Exits: north east south]

n
Village square
| The village square is a place where inhabitants of Ofcol
| gather to talk, trade and sell items and just have a good
S | time. You see a small shop to the west and the local inn
| | to the north. The village street continues to the south.
F-@ |
| |
+-+ |
| |
+ |
---------+

[Exits: north south west]

w
Luxan's mixed shop
| You are standing in a small shop, filled with all kinds
| of goods. Here you might be able to find just the thing
S | you're looking for. The only exit is east to village square.
| |
@-+ |
| |
+ |
|
|
---------+

[Exits: east]
Luxan the Shopkeeper is here, eager to sell you anything.

e
Village square
| The village square is a place where inhabitants of Ofcol
| gather to talk, trade and sell items and just have a good
S | time. You see a small shop to the west and the local inn
| | to the north. The village street continues to the south.
F-@ |
| |
+-+ |
| |
+ |
---------+

[Exits: north south west]

n
The Local Inn
| You are in the local inn, where the peaceful citizens of
| Ofcol gather to have a drink or five if they have dry throats
| from a day's worth of hard work. You can't help thinking
| that Ofcol is a dry city, when you see that this place is
@ | almost empty, even during the night. The only exit is south
| | to the village square.
F-+ |
| |
+ |
---------+

[Exits: south]
An Innkeeper is here waiting for your order.

s
s
Village square
| The village square is a place where inhabitants of Ofcol
| gather to talk, trade and sell items and just have a good
S | time. You see a small shop to the west and the local inn
| | to the north. The village street continues to the south.
F-@ |
| |
+-+ |
| |
+ |
---------+

[Exits: north south west]

Village street
S | You are standing on the village street of Ofcol. East from
| | here is a small alley and north you enter the village square.
F-+ | Towards the south you see a somewhat deserted-looking church.
| |
@-+-+|
| | |
+ + |
|
|
---------+

[Exits: north east south]

e
The small alley
| You are in a small, quiet alley. From here you see the village
| street to the west and a small practice hut has been constructed
+ + | to the south. Echoes of noise and commotion come from the
| | | east.
+-@-+-+|
| | | |
+ + + |
|
|
---------+

[Exits: east south west]

e
Ofcol Square
+ | You find yourself in the center of a small farming village.
| | The area is covered in a large field of bright green grass.
+ | Scattered around the area are several benches and picnic
| | tables. Well-traveled dirt paths lead in all directions.
+-+-@-+-+| The paths all meet in a large circle surrounding a magnificent
| | golden dragon. As a slight breeze brushes past your ears
S-+-S | you notice a few houses to the north. As you look south you
| | can see a few small shops and past them lay several fields.
+ | A gigantic golden tower can be seen far off to the east.
---------+ The plains lay back to the west.

[Exits: north east south west]
A very, VERY big sword is against the wall here.
(White Aura) Diana, the Marshall of Ofcol, stands here proudly.

e
Raff Way
| You are standing before a long stretch of road. The road is
| made up of several grey and misaligned cobblestones. Rows of
+ | orchids and roses are planted in an alternating pattern on each
| | side of the street. The sun beams down on this strip of the
+-+-@-+-+| road, causing mist to rise from the cracks in the cobblestones.
| |
+ |
|
|
---------+

[Exits: east west]

w
Ofcol Square
+ | You find yourself in the center of a small farming village.
| | The area is covered in a large field of bright green grass.
+ | Scattered around the area are several benches and picnic
| | tables. Well-traveled dirt paths lead in all directions.
+-+-@-+-+| The paths all meet in a large circle surrounding a magnificent
| | golden dragon. As a slight breeze brushes past your ears
S-+-S | you notice a few houses to the north. As you look south you
| | can see a few small shops and past them lay several fields.
+ | A gigantic golden tower can be seen far off to the east.
---------+ The plains lay back to the west.

[Exits: north east south west]
A very, VERY big sword is against the wall here.
(White Aura) Diana, the Marshall of Ofcol, stands here proudly.

s
Impy Way
+ | As you make your way down the small dirt trail, it opens
| | up into a large market area. There is no sign of grass on
+-+-+ | the ground as the area is well used. Many villagers mingle
| | about their daily business. Off to the west is a small shop
S-@-S | with a large sign labeled Blacksmith. To the east is the
| | leatherworker. More shops lay to the south while Ofcol Square
S-+-F | lies to the north.
| |
+ |
---------+

[Exits: north east south west]

s
Impy Way
+ | Several iron-ringed torches line the street and provide illumination
| | to this portion of the farmers market. The street, now barren,
S-+-S | shows wear from heavy use. A dark shop to the west has a
| | small sign, which is labeled: Pawn Shop. To the east is Ray's
S-@-F | Meat shop. You may head north where the blue light grows
| | stronger or you may follow the dirt path south.
S-+-F |
| |
+ |
---------+

[Exits: north east south west]

s
Impy Way
+ | You are on a a cobbled road that seems to be in need of
| | little repair. Several trees need a bit of trimming. A few
S-+-F | parchments have been thrown to the side of the road. A innocent
| | market gazes from the east, while a dastardly tavern peers
S-@-F | at you from the west. Unlit torches hang in iron casings
| | upon the walls of the smith shops.
o-+-+ |
|
|
---------+

[Exits: north east south west]

s
The End of Impy Way
+ | You are on a seemingly new cobblestone road. The planted
| | trees are not kept very orderly, but most everything else
S-+-F | seems that it has been used very sparingly. Torches are
, | | unlit and hanging from iron hooks. There are bits of parchment
o-o-@-+-+| strewn to the side of the road. This road seems to end here,
| | | it splits into a dirt road to the east, and a large field
o + | to the west.
|
|
---------+

[Exits: north east west]

s
A few carelessly dropped fliers flutter about in the breeze.

w
Fields
| You are in a corn field. You can't see far, since the corn
| stalks are taller than you are. You remember that the end
+ + | of Impy Way is east of here, and you think you see a building
| | | to the north. The field continues south and west. The long
o-@-+-+| stalks of corn brush into you as you forge your way through
| | | them, as if trying to keep you here. Within the stalks you
o-o | notice that equally tall and ugly weeds have been allowed
| to grow beside them.
|
---------+

[Exits: north east south west]

sca
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.

e
The End of Impy Way
+ | You are on a seemingly new cobblestone road. The planted
| | trees are not kept very orderly, but most everything else
S-+-F | seems that it has been used very sparingly. Torches are
, | | unlit and hanging from iron hooks. There are bits of parchment
o-o-@-+-+| strewn to the side of the road. This road seems to end here,
| | | it splits into a dirt road to the east, and a large field
o + | to the west.
|
|
---------+

[Exits: north east west]

e
e
Dirt Road
| You are on a long dirt road. Deep ruts in the road are the
| result of many traveling caravans. Small patches of grass
+ | grow slightly off the road. Hundreds of hoof prints lead
| | back and forth on the road. A few vibrant trees paint the
o-+-@-+ | side of this country road. Sunlight illuminates the road
| | ahead.
+-+-+ |
| |
+ |
---------+

[Exits: east south west]

Slaughterhouse
| You enter into a blood filled room. Dark red blood stains the
| walls and floor of this room. A large, bloodstained butcher
| knife sits on a long wooden table. Slabs of meat hang on large
| iron hooks upon the eastern wall. On the opposite wall several
+-+-@ | animal skins are nailed up to dry. Wax candles sit unlit on
| | shelves. A simple window on the west wall allows a light to
+ | beam in.
|
|
---------+

[Exits: west]
Jack is here slaughtering away at the animals.

w
Dirt Road
| You are on a long dirt road. Deep ruts in the road are the
| result of many traveling caravans. Small patches of grass
+ | grow slightly off the road. Hundreds of hoof prints lead
| | back and forth on the road. A few vibrant trees paint the
o-+-@-+ | side of this country road. Sunlight illuminates the road
| | ahead.
+-+-+ |
| |
+ |
---------+

[Exits: east south west]

s
Dirt Road
| You are on a long dirt road. Deep ruts in the road are the
| result of many traveling caravans. Small patches of grass
+-+-+ | grow slightly off the road. Hundreds of hoof prints lead
, | | back and forth on the road. A few vibrant trees paint the
+-+-@-+ | side of this country road. Sunlight illuminates the road
| | | ahead.
o + |
| |
+ |
---------+

[Exits: north east south west]

w
Dirt Road
| You are on a long dirt road. Deep ruts are carved into the
| road. Patches of grass and daisies are set on the sides
o + | of the road. A single lopsided tree sits on the east side
| | | of the road. Hoof prints paint all side of the road. The
+-@-+-+| sun brightly lights up the path ahead. Two unlit torches
| | | are placed upon two sizeable tree stumps.
o + |
|
|
---------+

[Exits: north east south west]

w
Pig Sty
| You're standing knee-deep in a filthy pigsty. This enclosure
| is entirely covered in mud and slop with bits of garbage
o | mixed in. Large off-colour clumps steam unpleasantly in
| | the corners of the pen. A twisted wooden fence surrounds
@-+-+| it, keeping the pigs from tracking the gloopy mess all over
| | Ofcol. It smells... decidedly unappealing.
o |
|
|
---------+

[Exits: east]
A pig is playing here, getting itself and you dirty.
A pig is playing here, getting itself and you dirty.
A pig is playing here, getting itself and you dirty.
A pig is playing here, getting itself and you dirty.

e
Dirt Road
| You are on a long dirt road. Deep ruts are carved into the
| road. Patches of grass and daisies are set on the sides
o + | of the road. A single lopsided tree sits on the east side
| | | of the road. Hoof prints paint all side of the road. The
+-@-+-+| sun brightly lights up the path ahead. Two unlit torches
| | | are placed upon two sizeable tree stumps.
o + |
|
|
---------+

[Exits: north east south west]

s
Grass Field
o | You are standing in a large grassy field, surrounded by a
| | neatly white-washed fence. A few patches of flowers here and
+-+-+ | there break up the otherwise homogenous green. The sun shines
| | brightly down on the meadow, enhancing the vibrant colours.
@ |
|
|
|
|
---------+

[Exits: north]
A cow is here, munching on grass.
A cow is here, munching on grass.
A cow is here, munching on grass.

n
Dirt Road
| You are on a long dirt road. Deep ruts are carved into the
| road. Patches of grass and daisies are set on the sides
o + | of the road. A single lopsided tree sits on the east side
| | | of the road. Hoof prints paint all side of the road. The
+-@-+-+| sun brightly lights up the path ahead. Two unlit torches
| | | are placed upon two sizeable tree stumps.
o + |
|
|
---------+

[Exits: north east south west]

e
s
Dirt Road
| You are on a long dirt road. Deep ruts in the road are the
| result of many traveling caravans. Small patches of grass
+-+-+ | grow slightly off the road. Hundreds of hoof prints lead
, | | back and forth on the road. A few vibrant trees paint the
+-+-@-+ | side of this country road. Sunlight illuminates the road
| | | ahead.
o + |
| |
+ |
---------+

[Exits: north east south west]

s
Dirt Road
+ | You are on a long dirt road. Deep ruts in the road are the
| | result of many traveling caravans. Small patches of grass
+-+-+ | grow slightly off the road. Hundreds of hoof prints lead
| | back and forth on the road. A few vibrant trees paint the
@ | side of this country road. Sunlight illuminates the road
| | ahead.
+ |
| |
+ |
---------+

[Exits: north south]

s
Outside Ofcol
+ | You are standing outside the village of Ofcol. The village
| | looks very small, but still a nice and safe place to stay.
+ | You may enter the city to the north or journey towards the
| | T-intersection in the southern direction.
@ |
| |
z-+ |
| |
o |
---------+

[Exits: north south]

Road to Ofcol
+ | You are walking on a wide road with trail marks on it. To
| | the north you see the village of Ofcol and to the south there
+ | is the T intersection. You can enter the foothills west.
| | The foothills to your east are too steep to climb.
z-@ |
2 | |
o-o |
| |
f |
---------+

[Exits: north south west]

w
The foothills
| You are walking in some foothills. It is rather hard to
| move here. Further to the north you can see the mountains
+ | towering over you. Several pine trees grow here.
| |
@-+ |
| | |
o-o=o |
|
|
---------+

[Exits: east south]
Some herbs are lying here, small green leaves and tiny pink flowers.

s
You are too exhausted.

w
A row of bristly pines blocks your way west.

reca
If you want to RECALL, spell it out.

recall
Temple of Balance
+ | You are inside the Temple of Balance. Two tall stone pillars
| | hold up the overhang of the temple, shielding the worshippers
+ | from the elements. You see the Temple Square to the north
| | and the altar of the neutral gods to the east. The floor of
@ | the temple has been paved with a grey stone.
|
|
|
|
---------+

[Exits: north up (down)]

To get back to the Academy, OPEN DOWN then go DOWN from here.
IMPORTANT: After level 10 there are only 5 free recalls.

sl
You go to sleep.





eq
You are using:
<used as light> (Glowing) an old adventurer's banner
<worn on finger> an Ofcol signet ring
<worn on finger> an Ofcol signet ring
<worn on head> a padded leather cap
<worn on torso> a padded leather tunic
<worn on hands> padded leather gloves
<worn on legs> padded leather leggings
<worn around wrist> a padded leather bracer
<wielded> a falchion



wake
u
You wake and stand up.

By the Temple Altar
| You are standing before a large ivory altar. It is over 10
| spans long and covered with velvet tablecloth. You see two
| candles burning on the altar, giving off light to the rest
| of this room. You see a small room to the south and the Temple
@ | of Neutrality to the west.
| |
* |
|
|
---------+

[Exits: south down]
A pit of offering is here to store mortal gifts to the gods.
Dagnir the enforcer of law is here searching for criminals.
(White Aura) Iauro the old priest is here meditating to the gods.
Iauro the priest of neutrality says 'I provide healer services here in this fine city.'
Iauro the priest of neutrality says 'But first, let me acquaint you with my gods. Nod your head.'

exam pit
A pit of offering holds:
a training glaive
a sub-issue vest
(Glowing) an old adventurer's banner

d
Temple of Balance
+ | You are inside the Temple of Balance. Two tall stone pillars
| | hold up the overhang of the temple, shielding the worshippers
+ | from the elements. You see the Temple Square to the north
| | and the altar of the neutral gods to the east. The floor of
@ | the temple has been paved with a grey stone.
|
|
|
|
---------+

[Exits: north up (down)]

n
Temple Square
| You are standing in the Temple Square. There are statues of
| various gods of neutrality around you. A granite fountain
+-+-+ | is here for those who are thirsty. A large temple stands to
| | the south where the followers who walk the neutral path can
@ | come and worship their gods. You see the North Road to the
| | north and the inner portion of the Temple to the south.
+ |
|
|
---------+

[Exits: north south]
A granite fountain is here filled with water for the thirsty.

n
The North Road
| You are on the North Road on Seringale. It is peaceful and
| quiet here. Around you are magnificent buildings made of
+ | fanciful stonework. You see a sign showing the entrance to
| | the Temple Square to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | |
F + |
| |
+ |
---------+

[Exits: east south west]

w
The North Road
| You are on the North Road on Seringale. It is peaceful and
| quiet here. Around you are magnificent buildings made of
+ | fanciful stonework. You see a shop with a sign of some novelty
| | toys to the south, and the North Road continues to the east
+-+-@-+-+| and west.
| | | |
+ F + |
|
|
---------+

[Exits: east south west]

w
North Square
+ | You are at the North Square of Seringale. It is peaceful
| | and quiet here. The square is a large opening space surrounded
o-+ | by grand buildings made by fanciful stonework. You see the
| | Main Street to the north and the south and the North Road
+-+-@-+-+| to the east and the west. A small tuft of grass pokes up
| | | defiantly in the middle of the square. A set of dents shaped
S-+ F | curiously like one's rear end has been well-worn into the
| | paving stones here.
+ |
---------+

[Exits: north east south west]
(Glowing) (Humming) A brass finger post stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A filthy beggar is here asking for your spare gold.
A storm giant citizen of Seringale strolls about.

s
The Main Street
+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+ | number of people rushing from one place to another, minding
| | their own business. You see the bustling North Square to
S-@ | the north, as the Main street continues to the south. A flurry
| | of activity emanates from a tidy little shop to the west.
S-+-S | A small pile of breadcrumbs lies in the center of the street
| | for some mundane reason.
+ |
---------+

[Exits: north south west]

s
The Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. There are tons of people
S-+ | rushing from one place to another, minding their own business.
| | You see a shop with a sign of a map to the east and the Mocker's
+-S-@-S | Tavern to the west. Main Street continues to the north and
| | south.
S-+-S |
| |
+ |
---------+

[Exits: north east south west]
A gnomish city guard of Seringale stands here.

s
s
The Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. There are tons of people
S-+-S | rushing from one place to another, minding their own business.
| | You see a shop with a sign of a flute to the west, and the
S-@-S | general shop to the east.
| |
*-+-* |
|
|
---------+

[Exits: north east south west]

North of Market Square
+ | You are north of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. Unfortunately it
| | is ringed by a spiked iron fence. The road is well worn
*-@-* | from the traffic constantly passing over it. A path leads
| | | east and west around the fountain, while the main street
+ + | continues to the north.
|
|
---------+

[Exits: north east west]

e
Northeast of Market Square
| You are standing northeast of the Market Square. A marvellous
| fountain has been erected here in the middle of the city
+ | of Seringale, ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well worn
*-+-@ | from the traffic constantly passing over it. You see a path
| | around the square to the west and the south.
+-+ |
| |
* |
---------+

[Exits: south west]

s
s
East of Market Square
| You are east of Market Square. A marvellous fountain has
| been erected here in the middle of the city of Seringale,
+-* F | ever flowing with clear with clear drinkable water. Unfortunately
| | | it is ringed by a spiked iron fence. The road is well worn
@-+-+| from the traffic constantly passing over it. A path leads
| | | north and south around the fountain, while the common road
+-* S | continues to the east.
|
|
---------+

[Exits: north east south]

w
Southeast of Market Square
* | You are standing southeast of the Market Square. A marvellous
| | fountain has been erected here in the middle of the city of
+-+ | Seringale, ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well worn from
*-+-@ | the traffic constantly passing over it. You see a path around
| | the square to the west and north.
+ |
|
|
---------+

[Exits: north west]
A filthy beggar is here asking for your spare gold.

s
South of Market Square
| You are south of Market Square. A marvellous fountain has
| been erected here in the middle of the city of Seringale,
+ + | ever flowing with clear drinkable water. Unfortunately it
| | | is ringed by a spiked iron fence. The road is well worn from
*-@-* | the traffic constantly passing over it. A path leads east
| | and west around the fountain, while the main street continues
S-+-S | to the south.
| |
+ |
---------+

[Exits: east south west]
A fearless adventurer is here asking for a group to explore Haon Dor.
A filthy beggar is here asking for your spare gold.
A filthy beggar is here asking for your spare gold.
A filthy beggar is here asking for your spare gold.

s
The Main Street
| You are on the Main Street of Seringale. It is a wide street
| with lots of space to both sides. There are tons of people
*-+-* | rushing from one place to another, minding their own business.
| | You see a shop with a sign of a sewing needle to the east
S-@-S | and to the west, the pet shop.
| |
S-+-* |
| |
+ |
---------+

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.

s
s
The Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. There are tons of people
S-+-S | rushing from one place to another, minding their own business.
| | You see entrances to taverns on both sides of the street
S-@-* | and the Main Street continues to the north and the south.
| |
S-+-S |
| |
+ |
---------+

[Exits: north east south west]

The Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. There are tons of people
S-+-* | rushing from one place to another, minding their own business.
| | You see the Main Street continues to the north, entrances
S-@-S | to taverns on both sides of the street and the South Square
| | to the south.
+-+-+ |
| |
+ |
---------+

[Exits: north east south west]
A filthy beggar is here asking for your spare gold.
Zephyrus the displaced minstrel is here, seeking a new line of work.
A drow city guard of Seringale stands watch here.

South Square
+ | You are at the South Square of Seringale. It is gloomy and
| | dim here. The square is a tiny opening in between a few broken
S-+-S | down buildings. The air is stuffy and pungent from the various
| | trash lying all over the ground. You see the Main Street
+-+-@-+-+| to the north and the south, the South Road to the east and
| | west.
S-+-S |
| |
+ |
---------+

[Exits: north east south west]
A filthy beggar is here asking for your spare gold.

s
s
The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
S-@-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+-+-o | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the South Square to the
---------+ north, entrances to taverns on both side of the street and
the Main Street continues to the south.

[Exits: north east south west]

The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
S-+-S | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
+-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
* + | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Main Street continues to the north
and the south.

[Exits: north east south west]
A drow city guard of Seringale stands watch here.

s
The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are filthy beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]
A long polearm with a curved blade is here.
A duergar citizen of Seringale strolls about.
The goblin extermination enforcer is here hunting down goblins.
The goblin extermination enforcer says 'Arrrgh! Those pesky goblins keep attacking us from the south.'
The goblin extermination enforcer says 'We'll pay you good gold if you kill 'em and bring me some trophies.'

s
A Small Bridge
+ | You are on a small bridge in Seringale. A river flows beneath
| | the bridge slowly. Splinters line the small wooden railings
+ | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]

s
The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]

s
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great
+ | wall of Seringale soars over your head at over 30 spans
| | tall. You see the city to the north, the south gate to the
@ | south, and the battlement of the city above you.
| |
+ |
| |
f |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

s
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and the Miden'nir to the south.
f |
| |
f |
---------+

[Exits: north south]

s
The Trail to Miden'nir
+ | You are in a light forest. A path leads south, but the passage
| | to the east is easy enough. To the west, smoke can be seen
+ | rising above the treetops. The sprawl of Seringale lies north
| | of here.
@ |
| |
+-f-f |
| |
f |
---------+

[Exits: north south]

s
You are too exhausted.

s
You are too exhausted.

s;
You are too exhausted.

sl
You go to sleep.

gr
[ 1 Bar] Gnumpin 94% hp 100% mana 0% mv 1892 tnl Damage per round: 0



wake
You wake and stand up.

s
The Trail to Miden'nir
+ | You are in a light forest. A path leads south, but the passage
| | to the east is easy enough. To the west, smoke can be seen
f f | rising above the treetops.
| | |
*-+-@-f-x|
| | |
f-f f |
| |
f |
---------+

[Exits: north east south west]

s
The Miden'nir
f | The forest is deep here and the wind blows through the trees
| | and through your hair. To the north, the forest gets lighter.
+-f-f | However, the southern and western paths place you even deeper
| | in the wood.
f-@ |
| | |
f f-f |
| |
f |
---------+

[Exits: north south west]

s
A Crossroads
f | Here footworn paths meet leading north, south and east. The
| | trees seem to be closing in on you at this point, and you
f-f f | can barely see the sky through the thick branches above your
| | | head.
@-f-f|
| | |
f-f-f |
| |
f |
---------+

[Exits: north east south]
Directions have been etched into a small sign.

scan e
You scan east.

mm
o-f
| |
S f f
| | |
*-*-+-f-f-x
| | | |
* f-f f-f
| | | |
-f @-f-f-
| | |
f-f-f
| |
f-f-f f f-f
| | | |
f-f-f-f-f
|
o

e
Deep Forest
f | It is quite dark here, forests surround you. With each step,
| | the forest seems to close around you, and get darker and more
f f-f | foreboding. It might just be time to head back to somewhere
| | | | safe.
f-@-f-z|
| | |
f-f |
|
|
---------+

[Exits: north east south west]

e
The Miden'nir
x | The forest is dark, and becomes even darker west. You sense
| | that there is something evil hidden in these woods. The forest
f-f | gets lighter to the north. The wind kicks up as you ponder your
| | | options.
f-f-@-z-o|
| |
f |
|
|
---------+

[Exits: north east west]
A mountain goblin is sneaking about.
A mountain goblin is sneaking about.
The goblin's stab misses you.
You manage to dodge the goblin's stab with a lot of effort.
The goblin is in excellent condition.


You awkwardly parry the goblin's stab with a loud clang.
The goblin's stab scratches you.
Your chop misses the goblin.
The goblin is in excellent condition.

sk 1

Level 1: dagger 1% sword 75%
dodge 56% enhanced damage 56%
hand to hand 1% parry 56%
scrolls 1% recall 100%
staff 1%
The goblin is in excellent condition.


The goblin's stab misses you.
You stumble and barely manage to dodge the goblin's stab.
Your chop misses the goblin.
The goblin is in excellent condition.

eq
You are using:
<used as light> (Glowing) an old adventurer's banner
<worn on finger> an Ofcol signet ring
<worn on finger> an Ofcol signet ring
<worn on head> a padded leather cap
<worn on torso> a padded leather tunic
<worn on hands> padded leather gloves
<worn on legs> padded leather leggings
<worn around wrist> a padded leather bracer
<wielded> a falchion
The goblin is in excellent condition.


The goblin's stab misses you.
The goblin's stab misses you.
Your chop misses the goblin.
The goblin is in excellent condition.


You dodge the goblin's stab.
You dodge the goblin's stab.
Your chop misses the goblin.
The goblin is in excellent condition.


You dodge the goblin's stab.
The goblin's stab misses you.
Your chop misses the goblin.
The goblin is in excellent condition.

cons goblin

Your lore of Theran people and equipment reveal the following:
[AC] ** : the goblin's armor class is somewhat worse than your own.
[DAM] *** : the goblin's damage is roughly even with your own.
[AVE] ** : the goblin's weapon is somewhat weaker than your own.

Defeating the goblin would be a challenge.
the goblin grins at you evilly.
The goblin is in excellent condition.


The goblin's stab misses you.
The goblin's stab misses you.
Your chop injures the goblin.
The goblin has quite a few wounds.


A goblin warrior yells 'Goddess of Dirt, Bless me with your Filth!'
The goblin has some small wounds and bruises.


The goblin's stab misses you.
The goblin's stab misses you.
Your chop misses the goblin.
The goblin has some small wounds and bruises.

sc

/@============================================================-
| \
| Gnumpin the Apprentice Minstrel |
| Unaffiliated, 17 years old (0 hours). |
| |
| Race: Gnome Hometown: Seringale Health: 75/75 |
| Sex: Male Alignment: Neutral Mana: 120/120 |
| Class: Bard Ethos: Neutral Move: 66/130 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: n/a Weight: 96/202 |
| Intell: 21 (21+0) Level: 1 Pracs: 7 |
| Wisdom: 25 (25+0) Exp tnl: 1892 Trains: 0 |
| Dexter: 18 (18+0) Relics: 0 Items: 10/31 |
| Consti: 18 (18+0) Gold: 200 Wimpy: 6 hp |
| Luck: Changing Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 3 Saving Throws |
| Hitroll: 2 Vs Bash: -12 Afflictive: 62 |
| Damroll: 2 Vs Slash: 0 Maledictive: 40 |
| Vs Magic: -59 Mental: 40 |
\==========================================================-/
You are not under any affects.
The goblin has some small wounds and bruises.


You manage to dodge the goblin's stab with a lot of effort.
The goblin's stab misses you.
Your chop misses the goblin.
The goblin has some small wounds and bruises.


You dodge the goblin's stab.
The goblin's stab misses you.
Your chop grazes the goblin.
The goblin has quite a few wounds.


The goblin's stab misses you.
The goblin's stab misses you.
Your chop misses the goblin.
The goblin has quite a few wounds.

scan e
You scan east.
The goblin has quite a few wounds.


You dodge the goblin's stab.
The goblin tries to disarm you, but fails.
The goblin's stab misses you.
Your chop misses the goblin.
The goblin has quite a few wounds.


You deflect the goblin's stab aside in an ungraceful parry.
You dodge the goblin's stab.
Your chop misses the goblin.
The goblin has quite a few wounds.

sk 1

Level 1: dagger 1% sword 75%
dodge 56% enhanced damage 56%
hand to hand 1% parry 56%
scrolls 1% recall 100%
staff 1%
The goblin has quite a few wounds.


You deflect the goblin's stab aside in an ungraceful parry.
The goblin's stab misses you.
The goblin tries to disarm you, but fails.
Your chop misses the goblin.
The goblin has quite a few wounds.

song 1

Level 1: A Soothing Melody 50 mana ( 1%)
The goblin has quite a few wounds.


The goblin's stab misses you.
You manage to dodge the goblin's stab with a lot of effort.
Your chop grazes the goblin.
The goblin has some big nasty wounds and scratches.


You dodge the goblin's stab.
You dodge the goblin's stab.
Your chop misses the goblin.
The goblin has some big nasty wounds and scratches.


You dodge the goblin's stab.
You awkwardly parry the goblin's stab with a loud clang.
Your chop misses the goblin.
The goblin has some big nasty wounds and scratches.


You parry the goblin's stab.
You parry the goblin's stab.
Your chop injures the goblin.
The goblin looks pretty hurt.


The goblin's stab misses you.
You dodge the goblin's stab.
Your chop injures the goblin.
The goblin is DEAD!!
The Overlord gives you 10 gold coins for your tenacity.
You get 3 gold coins from the corpse of the goblin.

The corpse of the goblin holds:
a goblin's short sword
a pair of scale mail sleeves
The goblin is in excellent condition.

e
No way! You are still fighting!
The goblin is in excellent condition.


The goblin's stab misses you.
Your chop grazes the goblin.
The goblin has some small wounds and bruises.

eq
You are using:
<used as light> (Glowing) an old adventurer's banner
<worn on finger> an Ofcol signet ring
<worn on finger> an Ofcol signet ring
<worn on head> a padded leather cap
<worn on torso> a padded leather tunic
<worn on hands> padded leather gloves
<worn on legs> padded leather leggings
<worn around wrist> a padded leather bracer
<wielded> a falchion
The goblin has some small wounds and bruises.


You dodge the goblin's stab.
Your chop hits the goblin.
The goblin has quite a few wounds.

l gob
You see before you a small and twisted creature with knotted muscles.
the goblin has quite a few wounds.

the goblin is using:
<worn on arms> a pair of scale mail sleeves
<wielded> a goblin's short sword
The goblin has quite a few wounds.


The goblin's stab misses you.
Your chop misses the goblin.
The goblin has quite a few wounds.

autoloot
You will no longer loot corpses automatically.
The goblin has quite a few wounds.


The goblin's stab misses you.
Your chop misses the goblin.
The goblin has quite a few wounds.

autosac
You no longer sacrifice corpses.
The goblin has quite a few wounds.

autosac
You will now sacrifice corpses automatically.
The goblin has quite a few wounds.


You stumble and barely manage to dodge the goblin's stab.
The goblin tries to disarm you, but fails.
Your chop misses the goblin.
The goblin has quite a few wounds.


You parry the goblin's stab.
Your chop hits the goblin.
The goblin has some big nasty wounds and scratches.

roar
You scream loudly with no effect.
The goblin has some big nasty wounds and scratches.

rage
You're already fighting as hard as you can.
The goblin has quite a few wounds.


The goblin's stab misses you.
Your chop grazes the goblin.
The goblin has some big nasty wounds and scratches.

berserk
Huh?
The goblin has some big nasty wounds and scratches.


The goblin's stab misses you.
The goblin tries to disarm you, but fails.
Your chop injures the goblin.
The goblin is in awful condition.

cleave
You don't know how to cleave.
The goblin is in awful condition.


You deflect the goblin's stab aside in an ungraceful parry.
You have become better at enhanced damage!
Your chop hits the goblin.
The goblin is DEAD!!
The Overlord gives you 10 gold coins for your tenacity.
You get a gold coin from the corpse of the goblin.
The Overlord gives you 4 gold coins for your sacrifice.

e
A Path through the Mountains
| A breeze blows lightly against your forehead as you travel
| along this mountain path. Pine and Fir trees stand majestically
f | on either side of it, blocking out the sunlight. The path
| | is covered mostly with small pebbles, but there are also
f-f-@-o | a few boulders that can only be passed by on foot by climbing
| | over. Moss and vines cover the face of the mountain.
o |
|
|
---------+

[Exits: east west]

e
A Worn Path into the Mountain
| Large Pine and Fir trees surround either side of this dark
| mountainous path. Hawks, sparrows and a variety of birds
| fly high above in formation. On the dirty mud covered path,
| you see many imprints of boots in its surface. Little sunlight
f-z-@ | penetrates through the trees here.
| |
o-o |
|
|
---------+

[Exits: south west]

s
A Worn Path into the Mountain
| Large Pine and Fir trees surround either side of this
| dark mountainous path. Hawks, sparrows and a variety of
z-o | birds fly high above in formation. On the dirty mud covered
| | path, you see many imprints of boots in its surface. Little
@-o-+| sunlight penetrates through the trees here.
|
|
|
|
---------+

[Exits: north east]

e
A Worn Path into the Mountain
| Large Pine and Fir trees surround either side of this
| dark mountainous path. Hawks, sparrows and a variety of
o | birds fly high above in formation. On the dirty mud covered
| | path, you see many imprints of boots in its surface. Little
o-@-+-o| sunlight penetrates through the trees here.
|
|
|
|
---------+

[Exits: east west]

e
A Small Gate
| A broken gate is on the ground here, separated from its
| hinges. In the distance you can see the faint outlines
| of small huts made of clay. They do not seem to be occupied.
| Small pieces of bone and metal lie on the path. All around
o-o-@-o-o| you there is much tension in the air, as if an attack
| was inevitable. The atmosphere is very uneasy.
|
|
|
---------+

[Exits: east west]
A goblin guard stands boldly in front of you.
A goblin guard stands boldly in front of you.

e
A Path through Caves
| In the distance you can see faint outlines of small huts
| made of clay. You can hear gutteral cries coming from
o | all around you, and there is a rancid odour of some foreign
| | substance being cooked reaching your nostrils. There
o-+-@-o-o| is much tension in the air, as if an attack was inevitable.
| The atmosphere here is very unpleasant.
|
|
|
---------+

[Exits: east west]
A goblin is here, running about.

e
A Path through Caves
| In the distance you can see faint outlines of small huts
| made of clay. You can hear guttural cries coming from
o o | all around you, and there is a rancid odour of some foreign
| | | substance being cooked reaching your nostrils. There
+-o-@-o-o| is much tension in the air, as if an attack was inevitable.
| The atmosphere here is very unpleasant.
|
|
|
---------+

[Exits: north east west]
A goblin is here, running about.

e
A Path through Caves
| In the distance you can see faint outlines of small huts
| made of clay. You can hear guttural cries coming from all
o o o | around you, and there is a rancid odour of some foreign
| | | | substance being cooked reaching your nostrils. There is
o-o-@-o-o| much tension in the air, as if an attack was inevitable.
| | The atmosphere here is very unpleasant.
o |
|
|
---------+

[Exits: north east west]
A goblin is here, running about.
A goblin says 'Can I have some money?'

e
The Centre of the Village
| Small broken pieces of bone and metal lie on the ground at
| the village centre. Little care has been placed into making
o o o | it a pleasant environment. To the west a gravel path leads
| | | | off towards a mountain trail. Eastwards a pebble covered
o-o-@-o-o| trail leads into the wilderness. To the south you see a wide
| | dirt path leading deep into the village, heading towards
o-o | the residential homes of this place. Cries of imprisoned
| | slaves being tortured sound nearby.
o |
---------+

[Exits: north east south west down]
A dirty uncovered well has been dug out of the dirt.
A goblin guard stands boldly in front of you.
A goblin guard stands boldly in front of you.
A goblin is here, running about.
A rough looking messenger is here.
A messenger looks fearfully around.
A messenger says 'I must get this message to the chieftain!'

s
A Wide Dirt Path
o | A wide dirt road spans out ahead of you. Dust is constantly
| | being kicked into the air as you travel down this path. A
o-o-o | few huts can be seen in the near distance. The path is covered
| | in trash and broken pieces of wood. It looks like nobody
@-o | bothers to maintain it. Small pebbles and pieces of gravel
| | occasionally litter the otherwise soil-covered path.
o |
| |
o |
---------+

[Exits: north east south]
A goblin is here, running about.

s
A Wide Dirt Path
o | A wide dirt road spans out ahead of you. Dust is constantly
| | being kicked into the air as you travel down this path. A
o-o | few huts can be seen in the near distance. The path is covered
| | in trash and broken pieces of wood. It looks like nobody
@ | bothers to maintain it. Small pebbles and pieces of gravel
| | occasionally litter the otherwise soil-covered path.
o-o |
| |
o |
---------+

[Exits: north south]
A goblin is here, running about.

s
A Wide Dirt Path
o | A wide dirt road spans out ahead of you. Dust is constantly
| | being kicked into the air as you travel down this path. A
o | few huts can be seen in the near distance. The path is covered
| | in trash and broken pieces of wood. It looks like nobody
o-@ | bothers to maintain it. Small pebbles and pieces of gravel
| | occasionally litter the otherwise soil covered path.
o-o |
| |
o |
---------+

[Exits: north south west]
A goblin is here, running about.

s
e
A Wide Dirt Path
o | A wide dirt road spans out ahead of you. Dust is constantly
| | being kicked into the air as you travel down this path. A
o-o | few huts can be seen in the near distance. The path is covered
| | in trash and broken pieces of wood. It looks like nobody
@-o | bothers to maintain it. Small pebbles and pieces of gravel
| | occasionally litter the otherwise soil-covered path.
o-o-o |
| |
o |
---------+

[Exits: north east south]
A goblin is here, running about.

A dart hits you in the back!
A goblin dart scratches you.
A Small Clay Hut
| You are in a deep, dark clay hut. The sound of water dripping
| from the ceiling echoes very hollow-like in the almost silent
o | section of the hut. A funny smelling green slime is found all
| | around the hut's sides - each covered with a number of maggots.
o-@ | It smells ghastly in here.
| |
o |
|
|
---------+

[Exits: west]
A small black cauldron has been placed in the center of the cave.
(Glowing) A flannel flag lies here glowing brightly for some reason.
A goblin is here, doing a magical incantation.

l gob
This goblin's body is covered in various burn marks - probably a result
of one of his spells gone awry. Dressed in nothing but a rag around its
waist, and obscure markings over his body, he is one of the strangest
looking goblins you have ever seen.
A goblin shaman is in excellent condition.

a goblin shaman is using:
<used as light> (Glowing) shaman's staff
<worn about body> a shaman's robe
<wielded> a magical whip

cons gob

Your lore of Theran people and equipment reveal the following:
[AC] *** : a goblin shaman's armor class is roughly even with your own.
[DAM] *** : a goblin shaman's damage is roughly even with your own.
[AVE] *** : a goblin shaman's weapon is roughly even with your own.

Defeating a goblin shaman may not be worth the time it takes.
a goblin shaman grins at you evilly.

k gob
Your chop hits a goblin shaman.
A goblin shaman has a few scratches.


You dodge a goblin shaman's magic.
You have become better at sword!
Your chop misses a goblin shaman.
A goblin shaman has a few scratches.


You dodge a goblin shaman's magic.
Your chop misses a goblin shaman.
A goblin shaman has a few scratches.

prof self sword
Your proficiency at sword is 76%.
A goblin shaman has a few scratches.

gr
[ 1 Bar] Gnumpin 100% hp 100% mana 96% mv 1892 tnl Damage per round: 4
A goblin shaman has a few scratches.


You dodge a goblin shaman's magic.
Your chop misses a goblin shaman.
A goblin shaman has a few scratches.


A goblin shaman's magic hits you.
Your chop misses a goblin shaman.
A goblin shaman has a few scratches.


A goblin shaman's magic misses you.
Your chop misses a goblin shaman.
A goblin shaman has a few scratches.

sc

/@============================================================-
| \
| Gnumpin the Apprentice Minstrel |
| Unaffiliated, 17 years old (0 hours). |
| |
| Race: Gnome Hometown: Seringale Health: 66/75 |
| Sex: Male Alignment: Neutral Mana: 120/120 |
| Class: Bard Ethos: Neutral Move: 125/130 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: n/a Weight: 96/202 |
| Intell: 21 (21+0) Level: 1 Pracs: 7 |
| Wisdom: 25 (25+0) Exp tnl: 1892 Trains: 0 |
| Dexter: 18 (18+0) Relics: 0 Items: 10/31 |
| Consti: 18 (18+0) Gold: 228 Wimpy: 6 hp |
| Luck: Changing Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 3 Saving Throws |
| Hitroll: 2 Vs Bash: -12 Afflictive: 62 |
| Damroll: 2 Vs Slash: 0 Maledictive: 40 |
| Vs Magic: -59 Mental: 40 |
\==========================================================-/
You are not under any affects.
A goblin shaman has a few scratches.


A goblin shaman's magic misses you.
Your chop misses a goblin shaman.
A goblin shaman has a few scratches.


You dodge a goblin shaman's magic.
Your chop injures a goblin shaman.
A goblin shaman has some small wounds and bruises.


You dodge a goblin shaman's magic.
Your chop misses a goblin shaman.
A goblin shaman has some small wounds and bruises.


A goblin shaman's magic misses you.
Your chop misses a goblin shaman.
A goblin shaman has some small wounds and bruises.


A goblin shaman's magic hits you.
Your chop misses a goblin shaman.
A goblin shaman has some small wounds and bruises.


A goblin shaman's magic hits you.
Your chop misses a goblin shaman.
A goblin shaman has some small wounds and bruises.

sc

/@============================================================-
| \
| Gnumpin the Apprentice Minstrel |
| Unaffiliated, 17 years old (0 hours). |
| |
| Race: Gnome Hometown: Seringale Health: 49/75 |
| Sex: Male Alignment: Neutral Mana: 120/120 |
| Class: Bard Ethos: Neutral Move: 130/130 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: n/a Weight: 96/202 |
| Intell: 21 (21+0) Level: 1 Pracs: 7 |
| Wisdom: 25 (25+0) Exp tnl: 1892 Trains: 0 |
| Dexter: 18 (18+0) Relics: 0 Items: 10/31 |
| Consti: 18 (18+0) Gold: 228 Wimpy: 6 hp |
| Luck: Changing Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 3 Saving Throws |
| Hitroll: 2 Vs Bash: -12 Afflictive: 62 |
| Damroll: 2 Vs Slash: 0 Maledictive: 40 |
| Vs Magic: -59 Mental: 40 |
\==========================================================-/
You are not under any affects.
A goblin shaman has some small wounds and bruises.


You manage to dodge a goblin shaman's magic with a lot of effort.
Your chop misses a goblin shaman.
A goblin shaman has some small wounds and bruises.


A goblin shaman's magic hits you.
Your chop misses a goblin shaman.
A goblin shaman has some small wounds and bruises.


A goblin shaman's magic misses you.
Your chop misses a goblin shaman.
A goblin shaman has some small wounds and bruises.


A goblin shaman's magic misses you.
Your chop misses a goblin shaman.
A goblin shaman has some small wounds and bruises.


A goblin shaman's magic hits you.
Your chop misses a goblin shaman.
A goblin shaman has some small wounds and bruises.

flee
You couldn't escape!
A goblin shaman has some small wounds and bruises.

sl
You are already fighting!
A goblin shaman has some small wounds and bruises.


A goblin shaman's magic hits you.
Your chop hits a goblin shaman.
A goblin shaman has some small wounds and bruises.

flee
You flee from combat!
You lost 10 experience points.
A Wide Dirt Path
o | A wide dirt road spans out ahead of you. Dust is constantly
| | being kicked into the air as you travel down this path. A
o-o | few huts can be seen in the near distance. The path is covered
| | in trash and broken pieces of wood. It looks like nobody
@-o | bothers to maintain it. Small pebbles and pieces of gravel
| | occasionally litter the otherwise soil-covered path.
o-o-o |
| |
o |
---------+

[Exits: north east south]
A goblin is here, running about.

sl
You go to sleep.





eq
You are using:
<used as light> (Glowing) an old adventurer's banner
<worn on finger> an Ofcol signet ring
<worn on finger> an Ofcol signet ring
<worn on head> a padded leather cap
<worn on torso> a padded leather tunic
<worn on hands> padded leather gloves
<worn on legs> padded leather leggings
<worn around wrist> a padded leather bracer
<wielded> a falchion











gr
[ 1 Bar] Gnumpin 70% hp 100% mana 100% mv 1902 tnl Damage per round: 3



wake
You wake and stand up.

e
A dart hits you in the back!
A goblin dart scratches you.
A Small Clay Hut
| You are in a deep, dark clay hut. The sound of water dripping
| from the ceiling echoes very hollow-like in the almost silent
o | section of the hut. A funny smelling green slime is found all
| | around the hut's sides - each covered with a number of maggots.
o-@ | It smells ghastly in here.
| |
o |
|
|
---------+

[Exits: west]
A small black cauldron has been placed in the center of the cave.
(Glowing) A flannel flag lies here glowing brightly for some reason.
A goblin is here, doing a magical incantation.


A goblin shaman yells 'Gnumpin! Now you die!'
A goblin shaman's magic misses you.
A goblin shaman has a few scratches.


A goblin shaman's magic misses you.
Your chop misses a goblin shaman.
A goblin shaman has a few scratches.


A goblin shaman's magic misses you.
Your chop misses a goblin shaman.
A goblin shaman has a few scratches.

sing sooth
You don't know any songs of that name.
A goblin shaman has a few scratches.


A goblin shaman's magic misses you.
Your chop misses a goblin shaman.
A goblin shaman has a few scratches.


Trivulax walks in.
A goblin shaman has a few scratches.

sing a
You prepare to sing 'A Soothing Melody'.
You lost your concentration.
A goblin shaman has a few scratches.


You dodge a goblin shaman's magic.
Your chop misses a goblin shaman.
A goblin shaman has a few scratches.


Trivulax looks at a goblin shaman.
A goblin shaman has a few scratches.


A goblin shaman's magic misses you.
Your chop grazes a goblin shaman.
A goblin shaman has some small wounds and bruises.


A goblin shaman's magic hits you.
Your chop hits a goblin shaman.
A goblin shaman has some small wounds and bruises.


Trivulax looks at you.
A goblin shaman has some small wounds and bruises.


A goblin walks in.
A goblin shaman has some small wounds and bruises.


You dodge a goblin shaman's magic.
Your chop misses a goblin shaman.
A goblin shaman has some small wounds and bruises.


A goblin shaman's magic misses you.
Your chop hits a goblin shaman.
A goblin shaman has quite a few wounds.


Trivulax nods.
A goblin shaman has some small wounds and bruises.


A goblin shaman's magic misses you.
Your chop misses a goblin shaman.
A goblin shaman has some small wounds and bruises.


A goblin shaman's magic misses you.
Your chop misses a goblin shaman.
A goblin shaman has some small wounds and bruises.

l triv
You see nothing special about him.
He has led a sheltered life.
Trivulax is in excellent condition.

Trivulax is using:
<used as light> (Glowing) an old adventurer's banner
<worn around neck> a sub-issue cloak
<worn on torso> a sub-issue vest
<worn on arms> a pair of scale mail sleeves
<worn on hands> a pair of sub-issue gloves
<worn as shield> a combat shield
<worn about body> a sub-issue cape
<wielded> a goblin's short sword
A goblin shaman has some small wounds and bruises.


Trivulax says 'Want a hand?'
A goblin shaman has some small wounds and bruises.


A goblin shaman's magic misses you.
Your chop misses a goblin shaman.
A goblin shaman has some small wounds and bruises.

shake
You shake your head.
A goblin shaman has some small wounds and bruises.


A goblin shaman's magic misses you.
Your chop misses a goblin shaman.
A goblin shaman has some small wounds and bruises.


Trivulax says 'Suit yourself.'
A goblin shaman has some small wounds and bruises.


You manage to dodge a goblin shaman's magic with a lot of effort.
Your chop misses a goblin shaman.
A goblin shaman has some small wounds and bruises.

say I got it. Might take a bit.
You say 'I got it. Might take a bit.'
A goblin shaman has some small wounds and bruises.


A goblin shaman's magic hits you.
Your chop misses a goblin shaman.
A goblin shaman has some small wounds and bruises.


A goblin shaman's magic hits you.
Your chop misses a goblin shaman.
A goblin shaman has some small wounds and bruises.


Trivulax says 'Indeed it might.'
A goblin shaman has some small wounds and bruises.


A goblin shaman's magic misses you.
Your chop misses a goblin shaman.
A goblin shaman has some small wounds and bruises.


A goblin shaman's magic hits you.
Your chop misses a goblin shaman.
A goblin shaman has some small wounds and bruises.


Trivulax says 'Don't die.'
A goblin shaman has some small wounds and bruises.


Trivulax winks suggestively at you.
A goblin shaman has some small wounds and bruises.


Trivulax walks west.
You dodge a goblin shaman's magic.
Your chop misses a goblin shaman.
A goblin shaman has some small wounds and bruises.


You dodge a goblin shaman's magic.
Your chop misses a goblin shaman.
A goblin shaman has some small wounds and bruises.


A goblin shaman's magic misses you.
Your chop injures a goblin shaman.
A goblin shaman has quite a few wounds.


A goblin shaman's magic misses you.
Your chop misses a goblin shaman.
A goblin shaman has quite a few wounds.


A goblin shaman's magic misses you.
Your chop injures a goblin shaman.
A goblin shaman has quite a few wounds.


A goblin shaman's magic misses you.
Your chop misses a goblin shaman.
A goblin shaman has quite a few wounds.


A goblin shaman utters the words, 'Lio lay lo mo'.
A goblin shaman has quite a few wounds.


A goblin shaman's magic hits you.
Your chop misses a goblin shaman.
A goblin shaman has quite a few wounds.

flee
You flee from combat!
You lost 10 experience points.
A Wide Dirt Path
o | A wide dirt road spans out ahead of you. Dust is constantly
| | being kicked into the air as you travel down this path. A
o-o | few huts can be seen in the near distance. The path is covered
| | in trash and broken pieces of wood. It looks like nobody
@-o | bothers to maintain it. Small pebbles and pieces of gravel
| | occasionally litter the otherwise soil-covered path.
o-o-o |
| |
o |
---------+

[Exits: north east south]

sl
You go to sleep.









gr
[ 1 Bar] Gnumpin 74% hp 100% mana 100% mv 1912 tnl Damage per round: 3



sc

/@============================================================-
| \
| Gnumpin the Apprentice Minstrel |
| Unaffiliated, 17 years old (0 hours). |
| |
| Race: Gnome Hometown: Seringale Health: 56/75 |
| Sex: Male Alignment: Neutral Mana: 120/120 |
| Class: Bard Ethos: Neutral Move: 130/130 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: n/a Weight: 96/202 |
| Intell: 21 (21+0) Level: 1 Pracs: 7 |
| Wisdom: 25 (25+0) Exp tnl: 1912 Trains: 0 |
| Dexter: 18 (18+0) Relics: 0 Items: 10/31 |
| Consti: 18 (18+0) Gold: 228 Wimpy: 6 hp |
| Luck: Changing Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: -27 Saving Throws |
| Hitroll: 2 Vs Bash: -42 Afflictive: 62 |
| Damroll: 2 Vs Slash: -30 Maledictive: 40 |
| Vs Magic: -89 Mental: 40 |
\==========================================================-/
You are not under any affects.















wake
You wake and stand up.

e
A Small Clay Hut
| You are in a deep, dark clay hut. The sound of water dripping
| from the ceiling echoes very hollow-like in the almost silent
o | section of the hut. A funny smelling green slime is found all
| | around the hut's sides - each covered with a number of maggots.
o-@ | It smells ghastly in here.
| |
o |
|
|
---------+

[Exits: west]
A small black cauldron has been placed in the center of the cave.
(Glowing) A flannel flag lies here glowing brightly for some reason.
A goblin is here, running about.
A goblin is here, doing a magical incantation.
A goblin shaman yells 'Gnumpin! Now you die!'
A goblin shaman's magic misses you.
A goblin shaman has quite a few wounds.


A goblin shaman's magic hits you.
Your chop hits a goblin shaman.
A goblin shaman has quite a few wounds.


A goblin walks west.
A goblin shaman's magic hits you.
Your chop misses a goblin shaman.
A goblin shaman has quite a few wounds.


A goblin shaman's magic misses you.
Your chop misses a goblin shaman.
A goblin shaman has quite a few wounds.


A goblin shaman's magic hits you.
Your chop misses a goblin shaman.
A goblin shaman has quite a few wounds.

wimpy 30
Wimpy set to 30 hit points.
A goblin shaman has quite a few wounds.


A goblin shaman's magic misses you.
Your chop misses a goblin shaman.
A goblin shaman has quite a few wounds.


A goblin shaman's magic grazes you.
Your chop misses a goblin shaman.
A goblin shaman has quite a few wounds.

wimpy 20
Wimpy set to 20 hit points.
A goblin shaman has quite a few wounds.


You dodge a goblin shaman's magic.
Your chop hits a goblin shaman.
A goblin shaman has quite a few wounds.


A goblin shaman's magic hits you.
Your chop misses a goblin shaman.
A goblin shaman has quite a few wounds.


You stumble and barely manage to dodge a goblin shaman's magic.
Your chop misses a goblin shaman.
A goblin shaman has quite a few wounds.


You dodge a goblin shaman's magic.
Your chop misses a goblin shaman.
A goblin shaman has quite a few wounds.


A goblin shaman's magic hits you.
Your chop misses a goblin shaman.
You couldn't escape!
A goblin shaman has quite a few wounds.

flee
You flee from combat!
You lost 10 experience points.
A Wide Dirt Path
o | A wide dirt road spans out ahead of you. Dust is constantly
| | being kicked into the air as you travel down this path. A
o-o | few huts can be seen in the near distance. The path is covered
| | in trash and broken pieces of wood. It looks like nobody
@-o | bothers to maintain it. Small pebbles and pieces of gravel
| | occasionally litter the otherwise soil-covered path.
o-o-o |
| |
o |
---------+

[Exits: north east south]
A goblin is here, running about.

sl
You go to sleep.







sc

/@============================================================-
| \
| Gnumpin the Apprentice Minstrel |
| Unaffiliated, 17 years old (0 hours). |
| |
| Race: Gnome Hometown: Seringale Health: 19/75 |
| Sex: Male Alignment: Neutral Mana: 120/120 |
| Class: Bard Ethos: Neutral Move: 127/130 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: n/a Weight: 96/202 |
| Intell: 21 (21+0) Level: 1 Pracs: 7 |
| Wisdom: 25 (25+0) Exp tnl: 1922 Trains: 0 |
| Dexter: 18 (18+0) Relics: 0 Items: 10/31 |
| Consti: 18 (18+0) Gold: 228 Wimpy: 20 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: -27 Saving Throws |
| Hitroll: 2 Vs Bash: -42 Afflictive: 62 |
| Damroll: 2 Vs Slash: -30 Maledictive: 40 |
| Vs Magic: -89 Mental: 40 |
\==========================================================-/
You are not under any affects.

sk 1

Level 1: dagger 1% sword 76%
dodge 56% enhanced damage 57%
hand to hand 1% parry 56%
scrolls 1% recall 100%
staff 1%

















sc

/@============================================================-
| \
| Gnumpin the Apprentice Minstrel |
| Unaffiliated, 17 years old (0 hours). |
| |
| Race: Gnome Hometown: Seringale Health: 53/75 |
| Sex: Male Alignment: Neutral Mana: 120/120 |
| Class: Bard Ethos: Neutral Move: 130/130 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: n/a Weight: 96/202 |
| Intell: 21 (21+0) Level: 1 Pracs: 7 |
| Wisdom: 25 (25+0) Exp tnl: 1922 Trains: 0 |
| Dexter: 18 (18+0) Relics: 0 Items: 10/31 |
| Consti: 18 (18+0) Gold: 228 Wimpy: 20 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: -27 Saving Throws |
| Hitroll: 2 Vs Bash: -42 Afflictive: 62 |
| Damroll: 2 Vs Slash: -30 Maledictive: 40 |
| Vs Magic: -89 Mental: 40 |
\==========================================================-/
You are not under any affects.

sk

Level 1: dagger 1% sword 76%
dodge 56% enhanced damage 57%
hand to hand 1% parry 56%
scrolls 1% recall 100%
staff 1%
Level 4: ventriloquate n/a pick lock n/a
Level 5: dirt kicking n/a lore n/a
Level 6: haggle n/a
Level 7: kick n/a
Level 8: fast healing n/a
Level 9: quick wield n/a
Level 10: meditation n/a
Level 11: second attack n/a
Level 14: create torch n/a
Level 16: panhandle n/a
Level 17: uncanny attack n/a
Level 20: throw n/a edge craft n/a
Level 21: counterbalance n/a
Level 22: duet n/a
Level 23: refrain n/a
Level 24: uppercut n/a
Level 25: trance n/a compose n/a
Level 26: brawl n/a
Level 27: taunt n/a
Level 30: tarot cards n/a
Level 34: tune n/a
Level 36: lure n/a
Level 40: analyze n/a







































wake
e
You wake and stand up.

A Small Clay Hut
| You are in a deep, dark clay hut. The sound of water dripping
| from the ceiling echoes very hollow-like in the almost silent
o | section of the hut. A funny smelling green slime is found all
| | around the hut's sides - each covered with a number of maggots.
o-@ | It smells ghastly in here.
| |
o |
|
|
---------+

[Exits: west]
A small black cauldron has been placed in the center of the cave.
(Glowing) A flannel flag lies here glowing brightly for some reason.
A goblin is here, doing a magical incantation.


A goblin shaman yells 'Gnumpin! Now you die!'
A goblin shaman's magic misses you.
A goblin shaman has some small wounds and bruises.


A goblin shaman's magic misses you.
Your chop misses a goblin shaman.
A goblin shaman has some small wounds and bruises.


A goblin shaman's magic hits you.
Your chop grazes a goblin shaman.
A goblin shaman has quite a few wounds.

get flag
You get a hero's banner.
A goblin shaman has quite a few wounds.


A goblin shaman's magic misses you.
Your chop misses a goblin shaman.
A goblin shaman has quite a few wounds.

wear banner
You stop using an old adventurer's banner.
You light a hero's banner.
A goblin shaman has quite a few wounds.

sc

/@============================================================-
| \
| Gnumpin the Apprentice Minstrel |
| Unaffiliated, 17 years old (0 hours). |
| |
| Race: Gnome Hometown: Seringale Health: 59/75 |
| Sex: Male Alignment: Neutral Mana: 120/120 |
| Class: Bard Ethos: Neutral Move: 127/130 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: n/a Weight: 96/202 |
| Intell: 21 (21+0) Level: 1 Pracs: 7 |
| Wisdom: 25 (25+0) Exp tnl: 1922 Trains: 0 |
| Dexter: 18 (18+0) Relics: 0 Items: 11/31 |
| Consti: 18 (18+0) Gold: 228 Wimpy: 20 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 3 Saving Throws |
| Hitroll: 2 Vs Bash: -12 Afflictive: 62 |
| Damroll: 2 Vs Slash: 0 Maledictive: 40 |
| Vs Magic: -59 Mental: 40 |
\==========================================================-/
You are not under any affects.
A goblin shaman has quite a few wounds.


A goblin shaman's magic hits you.
Your chop hits a goblin shaman.
A goblin shaman has quite a few wounds.


A goblin shaman's magic misses you.
Your chop misses a goblin shaman.
A goblin shaman has quite a few wounds.

sc

/@============================================================-
| \
| Gnumpin the Apprentice Minstrel |
| Unaffiliated, 17 years old (0 hours). |
| |
| Race: Gnome Hometown: Seringale Health: 50/75 |
| Sex: Male Alignment: Neutral Mana: 120/120 |
| Class: Bard Ethos: Neutral Move: 127/130 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: n/a Weight: 96/202 |
| Intell: 21 (21+0) Level: 1 Pracs: 7 |
| Wisdom: 25 (25+0) Exp tnl: 1922 Trains: 0 |
| Dexter: 18 (18+0) Relics: 0 Items: 11/31 |
| Consti: 18 (18+0) Gold: 228 Wimpy: 20 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 3 Saving Throws |
| Hitroll: 2 Vs Bash: -12 Afflictive: 62 |
| Damroll: 2 Vs Slash: 0 Maledictive: 40 |
| Vs Magic: -59 Mental: 40 |
\==========================================================-/
You are not under any affects.
A goblin shaman has quite a few wounds.


A goblin shaman's magic misses you.
Your chop misses a goblin shaman.
A goblin shaman has quite a few wounds.


A goblin shaman's magic misses you.
Your chop misses a goblin shaman.
A goblin shaman has quite a few wounds.

l goblin
This goblin's body is covered in various burn marks - probably a result
of one of his spells gone awry. Dressed in nothing but a rag around its
waist, and obscure markings over his body, he is one of the strangest
looking goblins you have ever seen.
a goblin shaman has quite a few wounds.

a goblin shaman is using:
<used as light> (Glowing) shaman's staff
<worn about body> a shaman's robe
<wielded> a magical whip
A goblin shaman has quite a few wounds.


A goblin shaman's magic misses you.
Your chop misses a goblin shaman.
A goblin shaman has quite a few wounds.


You stumble and barely manage to dodge a goblin shaman's magic.
Your chop misses a goblin shaman.
A goblin shaman has quite a few wounds.


A goblin shaman's magic hits you.
Your chop misses a goblin shaman.
A goblin shaman has quite a few wounds.


A goblin shaman's magic misses you.
Your chop misses a goblin shaman.
A goblin shaman has quite a few wounds.

flee
You couldn't escape!
A goblin shaman has quite a few wounds.

sl
You are already fighting!
A goblin shaman has quite a few wounds.


A goblin shaman's magic misses you.
Your chop misses a goblin shaman.
A goblin shaman has quite a few wounds.

flee
You flee from combat!
You lost 10 experience points.
A Wide Dirt Path
o | A wide dirt road spans out ahead of you. Dust is constantly
| | being kicked into the air as you travel down this path. A
o-o | few huts can be seen in the near distance. The path is covered
| | in trash and broken pieces of wood. It looks like nobody
@-o | bothers to maintain it. Small pebbles and pieces of gravel
| | occasionally litter the otherwise soil-covered path.
o-o-o |
| |
o |
---------+

[Exits: north east south]

sl
You go to sleep.

wake
e
You wake and stand up.

A Small Clay Hut
| You are in a deep, dark clay hut. The sound of water dripping
| from the ceiling echoes very hollow-like in the almost silent
o | section of the hut. A funny smelling green slime is found all
| | around the hut's sides - each covered with a number of maggots.
o-@ | It smells ghastly in here.
| |
o |
|
|
---------+

[Exits: west]
A small black cauldron has been placed in the center of the cave.
A goblin is here, doing a magical incantation.
A goblin shaman yells 'Gnumpin! Now you die!'
A goblin shaman's magic hits you.
A goblin shaman has quite a few wounds.


A goblin shaman's magic hits you.
Your chop misses a goblin shaman.
A goblin shaman has quite a few wounds.

flee
You flee from combat!
You lost 10 experience points.
A Wide Dirt Path
o | A wide dirt road spans out ahead of you. Dust is constantly
| | being kicked into the air as you travel down this path. A
o-o | few huts can be seen in the near distance. The path is covered
| | in trash and broken pieces of wood. It looks like nobody
@-o | bothers to maintain it. Small pebbles and pieces of gravel
| | occasionally litter the otherwise soil-covered path.
o-o-o |
| |
o |
---------+

[Exits: north east south]

sl
You go to sleep.





wake
You wake and stand up.

recall
You are too pumped to pray.

where
Players near you in Goblin Village:
Gnumpin A Wide Dirt Path
Trivulax A Small Gate
Kranthor A treacherous climb

recall
Temple of Balance
+ | You are inside the Temple of Balance. Two tall stone pillars
| | hold up the overhang of the temple, shielding the worshippers
+ | from the elements. You see the Temple Square to the north
| | and the altar of the neutral gods to the east. The floor of
@ | the temple has been paved with a grey stone.
|
|
|
|
---------+

[Exits: north up (down)]

To get back to the Academy, OPEN DOWN then go DOWN from here.
IMPORTANT: After level 10 there are only 5 free recalls.

n
Temple Square
| You are standing in the Temple Square. There are statues of
| various gods of neutrality around you. A granite fountain
+-+-+ | is here for those who are thirsty. A large temple stands to
| | the south where the followers who walk the neutral path can
@ | come and worship their gods. You see the North Road to the
| | north and the inner portion of the Temple to the south.
+ |
|
|
---------+

[Exits: north south]
A granite fountain is here filled with water for the thirsty.

n
The North Road
| You are on the North Road on Seringale. It is peaceful and
| quiet here. Around you are magnificent buildings made of
+ | fanciful stonework. You see a sign showing the entrance to
| | the Temple Square to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | |
F + |
| |
+ |
---------+

[Exits: east south west]
Dagnir the enforcer of law is here searching for criminals.

w
The North Road
| You are on the North Road on Seringale. It is peaceful and
| quiet here. Around you are magnificent buildings made of
+ | fanciful stonework. You see a shop with a sign of some novelty
| | toys to the south, and the North Road continues to the east
+-+-@-+-+| and west.
| | | |
+ F + |
|
|
---------+

[Exits: east south west]
A gnomish city guard of Seringale stands here.
A storm giant citizen of Seringale strolls about.
Polik the citizen of Seringale says 'Do you want to join the New Order, Gnumpin?'
Polik the citizen of Seringale offers a prayer to Myria.

w
s
North Square
+ | You are at the North Square of Seringale. It is peaceful
| | and quiet here. The square is a large opening space surrounded
o-+ | by grand buildings made by fanciful stonework. You see the
| | Main Street to the north and the south and the North Road
+-+-@-+-+| to the east and the west. A small tuft of grass pokes up
| | | defiantly in the middle of the square. A set of dents shaped
S-+ F | curiously like one's rear end has been well-worn into the
| | paving stones here.
+ |
---------+

[Exits: north east south west]
(Glowing) (Humming) A brass finger post stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A filthy beggar is here asking for your spare gold.

s
The Main Street
+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+ | number of people rushing from one place to another, minding
| | their own business. You see the bustling North Square to
S-@ | the north, as the Main street continues to the south. A flurry
| | of activity emanates from a tidy little shop to the west.
S-+-S | A small pile of breadcrumbs lies in the center of the street
| | for some mundane reason.
+ |
---------+

[Exits: north south west]
A fearless adventurer is here asking for a group to explore Haon Dor.
A human city guard of Seringale stands watch here.

The Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. There are tons of people
S-+ | rushing from one place to another, minding their own business.
| | You see a shop with a sign of a map to the east and the Mocker's
+-S-@-S | Tavern to the west. Main Street continues to the north and
| | south.
S-+-S |
| |
+ |
---------+

[Exits: north east south west]

s
s
The Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. There are tons of people
S-+-S | rushing from one place to another, minding their own business.
| | You see a shop with a sign of a flute to the west, and the
S-@-S | general shop to the east.
| |
*-+-* |
|
|
---------+

[Exits: north east south west]
A human city guard of Seringale stands watch here.

North of Market Square
+ | You are north of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. Unfortunately it
| | is ringed by a spiked iron fence. The road is well worn
*-@-* | from the traffic constantly passing over it. A path leads
| | | east and west around the fountain, while the main street
+ + | continues to the north.
|
|
---------+

[Exits: north east west]
A filthy beggar is here asking for your spare gold.
A filthy beggar is here asking for your spare gold.
A filthy beggar is here asking for your spare gold.

e
s
Northeast of Market Square
| You are standing northeast of the Market Square. A marvellous
| fountain has been erected here in the middle of the city
+ | of Seringale, ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well worn
*-+-@ | from the traffic constantly passing over it. You see a path
| | around the square to the west and the south.
+-+ |
| |
* |
---------+

[Exits: south west]
A stone giant citizen of Seringale wanders about.

s
East of Market Square
| You are east of Market Square. A marvellous fountain has
| been erected here in the middle of the city of Seringale,
+-* F | ever flowing with clear with clear drinkable water. Unfortunately
| | | it is ringed by a spiked iron fence. The road is well worn
@-+-+| from the traffic constantly passing over it. A path leads
| | | north and south around the fountain, while the common road
+-* S | continues to the east.
|
|
---------+

[Exits: north east south]

Southeast of Market Square
* | You are standing southeast of the Market Square. A marvellous
| | fountain has been erected here in the middle of the city of
+-+ | Seringale, ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well worn from
*-+-@ | the traffic constantly passing over it. You see a path around
| | the square to the west and north.
+ |
|
|
---------+

[Exits: north west]

w
s
South of Market Square
| You are south of Market Square. A marvellous fountain has
| been erected here in the middle of the city of Seringale,
+ + | ever flowing with clear drinkable water. Unfortunately it
| | | is ringed by a spiked iron fence. The road is well worn from
*-@-* | the traffic constantly passing over it. A path leads east
| | and west around the fountain, while the main street continues
S-+-S | to the south.
| |
+ |
---------+

[Exits: east south west]
A halfling citizen of Seringale strolls about.
A filthy beggar is here asking for your spare gold.
A human city guard of Seringale stands watch here.
Garp the citizen of Seringale says 'Hey, Gnumpin, wanna play a game of boulder, parchment, shears?'
Garp the citizen of Seringale intones while rocking his fist 'Boulder, parchment, shears...'
Type BOULDER, PARCHMENT, or SHEARS to play.

s
s
s
The Main Street
| You are on the Main Street of Seringale. It is a wide street
| with lots of space to both sides. There are tons of people
*-+-* | rushing from one place to another, minding their own business.
| | You see a shop with a sign of a sewing needle to the east
S-@-S | and to the west, the pet shop.
| |
S-+-* |
| |
+ |
---------+

[Exits: north east south west]
A fearless adventurer is here asking for a group to explore Haon Dor.

The Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. There are tons of people
S-+-S | rushing from one place to another, minding their own business.
| | You see entrances to taverns on both sides of the street
S-@-* | and the Main Street continues to the north and the south.
| |
S-+-S |
| |
+ |
---------+

[Exits: north east south west]

The Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. There are tons of people
S-+-* | rushing from one place to another, minding their own business.
| | You see the Main Street continues to the north, entrances
S-@-S | to taverns on both sides of the street and the South Square
| | to the south.
+-+-+ |
| |
+ |
---------+

[Exits: north east south west]

South Square
+ | You are at the South Square of Seringale. It is gloomy and
| | dim here. The square is a tiny opening in between a few broken
S-+-S | down buildings. The air is stuffy and pungent from the various
| | trash lying all over the ground. You see the Main Street
+-+-@-+-+| to the north and the south, the South Road to the east and
| | west.
S-+-S |
| |
+ |
---------+

[Exits: north east south west]
A filthy beggar is here asking for your spare gold.
A filthy beggar is here asking for your spare gold.
A filthy beggar is here asking for your spare gold.

s
The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
S-@-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+-+-o | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the South Square to the
---------+ north, entrances to taverns on both side of the street and
the Main Street continues to the south.

[Exits: north east south west]

s
The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
S-+-S | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
+-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
* + | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Main Street continues to the north
and the south.

[Exits: north east south west]

e
Above a Foul-Smelling Pit
| This fairly sparse patch of ground is in a somewhat forgotten
| and overlooked section of Seringale. The soil here is an unhealthy
+ | grey color, and in the middle of the small patch of grass is
| | a large pit-like opening with what appears to be the decayed
+-+-@ | remnants of an old wooden grate loosely covering it. The grate
| | has been pulled apart and broken in several places, resulting
+ | in a large opening big enough to easily climb down through.
| A thin cloud of vapor of a sick, greenish hue can be seen wafting
| up from the pit opening. Perhaps it wouldn't be a good idea
---------+ to investigate after all.

[Exits: west down]
(Glowing) A T-shaped sign which reads 'Dilapidated Boneyard' is here.
A half-elf citizen of Seringale is here, practicing her strut.
Melenn the citizen of Seringale says 'Please, Gnumpin, you've got to help me! I can't go back in there!'
Melenn the citizen of Seringale says 'I was exploring the catacombs underneath the Boneyard but we were attacked!'
Melenn the citizen of Seringale says 'I dropped my lantern, and now it's all smashed up, but I need to find my friends!'
Melenn the citizen of Seringale says 'Could you please try to find it? I'll need to get it fixed.'
You have been granted a quest.

d
Front Gates of the Seringale Cemetery
| You find yourself standing before some dilapidated wrought-iron
| gates which span the length of a large grassy field. Through
| the spaces between the gate's bars and the wrought-iron fence
| around it you can see what appears to be a terribly kept graveyard
@ | lawn, complete with several headstones and tombstones arranged
| in even spacing. Many of the stones are cracked, broken or
| in some cases utterly destroyed, as if the entire place has
| been neglected for some time. A thick mat of dense fog is
| spread across the lawn itself, lending a certain eerie quality
---------+ to an already unnerving setting. Be careful here...

[Exits: (east) up]

open e
e
You open the rusty iron gate east of you.

A Worn Pathway Between Gravestones
o | This well-worn pathway between rows of gravestones is covered
| | with a thin layer of mossy growth, as well as a thick blanket
o-o | of choking fog. The ground is covered with small beetles
| | | and writhing worms, and bits of broken bone and granite
o-@-o-o| are strewn across the walkway. A somewhat curious and unsettling
| | | trail of slime and ooze runs across the pavestones here,
o-o | though its source is not immediately apparent.
|
|
---------+

[Exits: north east south west]
A mound of bones glows with an unholy aura.

e
A Worn Pathway Between Gravestones
| This well-worn pathway between rows of gravestones is covered
| with a thin layer of mossy growth, as well as a thick blanket
o-o-o | of choking fog. The ground is covered with small beetles
| | | | and writhing worms, and bits of broken bone and granite are
o-o-@-o-o| strewn across the walkway. A somewhat curious and unsettling
| | | | trail of slime and ooze runs across the pavestones here,
o-o-o | though its source is not immediately apparent.
| |
o |
---------+

[Exits: north east south west]
The wispy remnants of a good man's soul float here in the gentle breeze.

e
A Worn Pathway Between Gravestones
| This well-worn pathway between rows of gravestones is covered
| with a thin layer of mossy growth, as well as a thick blanket
o-o-o | of choking fog. The ground is covered with small beetles
| | | | and writhing worms, and bits of broken bone and granite
o-o-@-o | are strewn across the walkway. A somewhat curious and unsettling
| | | | trail of slime and ooze runs across the pavestones here,
o-o-o | though its source is not immediately apparent.
|
|
---------+

[Exits: north east south west]
A giant orange pumpkin is here, looking festive.
A rickety tree swing hangs from a giant tree branch.
A giant willow tree is here with drooping branches that touch the ground.
A creepy-looking black raven is here, searching for something to eat.

e
Entrance to the Mausoleum
o | Standing before you is a large slab of granite which forms
| | the doorway into an ancient mausoleum. Runes of protection
o-o | and glyphs of warding have been etched onto the surface of
| | | the slab, in an apparent attempt at dissuading anyone from
o-o-@ | entering the tomb. The walls of the mausoleum have been overgrown
| | | with lichens, moss and various creeping vines, many of which
o-o | are long dead and brittle.
| |
o |
---------+

[Exits: north (east) south west]
(Glowing) (Humming) A battered old brass lantern is dimly lighting the ground here.

open e
You open the thick granite tombstone slab east of you.

e
Central Chamber of the Mausoleum
| The air is surprisingly fresh and crisp within the mausoleum,
| though the smell is still overpowering. Decay and death
o *-* | are definitely apparent, though not as ripe as the graveyard
| | | | outside these walls. The floor of the mausoleum is constructed
o-o-@-*-*| of smooth quartz stones arranged in a mosaic pattern, with
| | | | a large cross joined at its points by a thick circle as
o *-* | the main design. Some old, abandoned torch sconces line
| the walls but cobwebs and soot are all that remain on them.
|
---------+

[Exits: north east south west]
A very thin squire is here, hiding behind his lance.

e
Central Chamber of the Mausoleum
| The air is surprisingly fresh and crisp within the mausoleum,
| though the smell is still overpowering. Decay and death are
*-* | definitely apparent, though not as ripe as the graveyard outside
| | | these walls. The floor of the mausoleum is constructed of
o-*-@-* | smooth quartz stones arranged in a mosaic pattern, with a
| | | large cross joined at its points by a thick circle as the
*-* | main design. Some old, abandoned torch sconces line the walls
| but cobwebs and soot are all that remain on them.
|
---------+

[Exits: north east south west]

e
A Broken, Defiled Mausoleum Tomb
| The air is surprisingly fresh and crisp within the mausoleum,
| though the smell is still overpowering. Decay and death are
* | definitely apparent, though not as ripe as the graveyard outside
| | these walls. The floor of the mausoleum is constructed of smooth
*-*-@ | quartz stones arranged in a mosaic pattern, with a large cross
| | joined at its points by a thick circle as the main design. Some
* | old, abandoned torch sconces line the walls but cobwebs and
| soot are all that remain on them. A large sarcophagus sits in
| the center of the floor here, its heavy lid having been tossed
---------+ to the side and fallen to the floor, revealing its previous
contents..

[Exits: west]
A granite sarcophagus with the lid broken in several places is here.
An enraged spirit floats here, screaming at the world for silence.

get all sarc;flee;flee;flee
You get a shiny steel ring from a vandalized granite sarcophagus.
An angered, restless spirit yells 'How dare you defile my tomb!'
You manage to dodge an angered, restless spirit's slash with a lot of effort.
An angered, restless spirit's slash misses you.
An angered, restless spirit is in excellent condition.

You flee from combat!
You lost 10 experience points.
Central Chamber of the Mausoleum
| The air is surprisingly fresh and crisp within the mausoleum,
| though the smell is still overpowering. Decay and death are
*-* | definitely apparent, though not as ripe as the graveyard outside
| | | these walls. The floor of the mausoleum is constructed of
o-*-@-* | smooth quartz stones arranged in a mosaic pattern, with a
| | | large cross joined at its points by a thick circle as the
*-* | main design. Some old, abandoned torch sconces line the walls
| but cobwebs and soot are all that remain on them.
|
---------+

[Exits: north east south west]

You aren't fighting anyone.

You aren't fighting anyone.

n
A Broken, Defiled Mausoleum Tomb
| The air is surprisingly fresh and crisp within the mausoleum,
| though the smell is still overpowering. Decay and death are
| definitely apparent, though not as ripe as the graveyard
| outside these walls. The floor of the mausoleum is constructed
*-@ | of smooth quartz stones arranged in a mosaic pattern, with
| | | a large cross joined at its points by a thick circle as the
*-*-* | main design. Some old, abandoned torch sconces line the walls
| | but cobwebs and soot are all that remain on them. A large
* | sarcophagus sits in the center of the floor here, its heavy
---------+ lid having been tossed to the side and fallen to the floor,
revealing its previous contents...

[Exits: south west]
A granite sarcophagus with the lid broken in several places is here.
An enraged spirit floats here, screaming at the world for silence.

get all sarc;flee;flee;flee
You get a shiny steel ring from a vandalized granite sarcophagus.
An angered, restless spirit yells 'How dare you defile my tomb!'
An angered, restless spirit's pound misses you.
An angered, restless spirit's pound misses you.
You dodge an angered, restless spirit's pound.
An angered, restless spirit is in excellent condition.

You flee from combat!
You lost 10 experience points.
A Broken, Defiled Mausoleum Tomb
| The air is surprisingly fresh and crisp within the mausoleum,
| though the smell is still overpowering. Decay and death are
| definitely apparent, though not as ripe as the graveyard
| outside these walls. The floor of the mausoleum is constructed
@-* | of smooth quartz stones arranged in a mosaic pattern, with
| | | a large cross joined at its points by a thick circle as the
o-*-* | main design. Some old, abandoned torch sconces line the walls
| | but cobwebs and soot are all that remain on them. A large
* | sarcophagus sits in the center of the floor here, its heavy
---------+ lid having been tossed to the side and fallen to the floor,
revealing its previous contents...

[Exits: east south]
A granite sarcophagus with the lid broken in several places is here.
An enraged spirit floats here, screaming at the world for silence.

You aren't fighting anyone.

You aren't fighting anyone.

w
w
Alas, you cannot go that way.

Alas, you cannot go that way.

remo ring
You remove an Ofcol signet ring from your finger.

remo ring
You remove an Ofcol signet ring from your finger.

wear steel
wear steel
You wear a shiny steel ring on your left finger.

You wear a shiny steel ring on your right finger.

w
Alas, you cannot go that way.

w
Alas, you cannot go that way.

s
Central Chamber of the Mausoleum
| The air is surprisingly fresh and crisp within the mausoleum,
| though the smell is still overpowering. Decay and death
o *-* | are definitely apparent, though not as ripe as the graveyard
| | | | outside these walls. The floor of the mausoleum is constructed
o-o-@-*-*| of smooth quartz stones arranged in a mosaic pattern, with
| | | | a large cross joined at its points by a thick circle as
o *-* | the main design. Some old, abandoned torch sconces line
| the walls but cobwebs and soot are all that remain on them.
|
---------+

[Exits: north east south west]
A very thin squire is here, hiding behind his lance.

w
Entrance to the Mausoleum
o | Standing before you is a large slab of granite which forms
| | the doorway into an ancient mausoleum. Runes of protection
o-o * | and glyphs of warding have been etched onto the surface of
| | | | the slab, in an apparent attempt at dissuading anyone from
o-o-@-*-*| entering the tomb. The walls of the mausoleum have been overgrown
| | | | with lichens, moss and various creeping vines, many of which
o-o * | are long dead and brittle.
| |
o |
---------+

[Exits: north east south west]
(Glowing) (Humming) A battered old brass lantern is dimly lighting the ground here.

w
A Worn Pathway Between Gravestones
| This well-worn pathway between rows of gravestones is covered
| with a thin layer of mossy growth, as well as a thick blanket
o-o-o | of choking fog. The ground is covered with small beetles
| | | | and writhing worms, and bits of broken bone and granite
o-o-@-o-*| are strewn across the walkway. A somewhat curious and unsettling
| | | | trail of slime and ooze runs across the pavestones here,
o-o-o | though its source is not immediately apparent.
|
|
---------+

[Exits: north east south west]
A giant orange pumpkin is here, looking festive.
A rickety tree swing hangs from a giant tree branch.
A giant willow tree is here with drooping branches that touch the ground.
A creepy-looking black raven is here, searching for something to eat.

w
A Worn Pathway Between Gravestones
| This well-worn pathway between rows of gravestones is covered
| with a thin layer of mossy growth, as well as a thick blanket
o-o-o | of choking fog. The ground is covered with small beetles
| | | | and writhing worms, and bits of broken bone and granite are
o-o-@-o-o| strewn across the walkway. A somewhat curious and unsettling
| | | | trail of slime and ooze runs across the pavestones here,
o-o-o | though its source is not immediately apparent.
| |
o |
---------+

[Exits: north east south west]
The wispy remnants of a good man's soul float here in the gentle breeze.

w
A Worn Pathway Between Gravestones
o | This well-worn pathway between rows of gravestones is covered
| | with a thin layer of mossy growth, as well as a thick blanket
o-o | of choking fog. The ground is covered with small beetles
| | | and writhing worms, and bits of broken bone and granite
o-@-o-o| are strewn across the walkway. A somewhat curious and unsettling
| | | trail of slime and ooze runs across the pavestones here,
o-o | though its source is not immediately apparent.
|
|
---------+

[Exits: north east south west]
The wispy remnants of a good man's soul float here in the gentle breeze.
A mound of bones glows with an unholy aura.

w
Front Gates of the Seringale Cemetery
| You find yourself standing before some dilapidated wrought-iron
| gates which span the length of a large grassy field. Through
o | the spaces between the gate's bars and the wrought-iron
| | fence around it you can see what appears to be a terribly
@-o-o| kept graveyard lawn, complete with several headstones and
| | tombstones arranged in even spacing. Many of the stones
o | are cracked, broken or in some cases utterly destroyed,
| as if the entire place has been neglected for some time.
| A thick mat of dense fog is spread across the lawn itself,
---------+ lending a certain eerie quality to an already unnerving
setting. Be careful here...

[Exits: east up]

u
Above a Foul-Smelling Pit
| This fairly sparse patch of ground is in a somewhat forgotten
| and overlooked section of Seringale. The soil here is an unhealthy
+ | grey color, and in the middle of the small patch of grass is
| | a large pit-like opening with what appears to be the decayed
+-+-@ | remnants of an old wooden grate loosely covering it. The grate
| | has been pulled apart and broken in several places, resulting
+ | in a large opening big enough to easily climb down through.
| A thin cloud of vapor of a sick, greenish hue can be seen wafting
| up from the pit opening. Perhaps it wouldn't be a good idea
---------+ to investigate after all.

[Exits: west down]
(Glowing) A T-shaped sign which reads 'Dilapidated Boneyard' is here.
A half-elf citizen of Seringale is here, practicing her strut.

w
The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
S-+-S | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
+-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
* + | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Main Street continues to the north
and the south.

[Exits: north east south west]

s
The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are filthy beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]
A long polearm with a curved blade is here.
A drow city guard of Seringale stands watch here.
A duergar citizen of Seringale strolls about.
The goblin extermination enforcer is here hunting down goblins.
The goblin extermination enforcer says 'Arrrgh! Those pesky goblins keep attacking us from the south.'
The goblin extermination enforcer says 'We'll pay you good gold if you kill 'em and bring me some trophies.'

s
sc
A Small Bridge
+ | You are on a small bridge in Seringale. A river flows beneath
| | the bridge slowly. Splinters line the small wooden railings
+ | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]


/@============================================================-
| \
| Gnumpin the Apprentice Minstrel |
| Unaffiliated, 17 years old (0 hours). |
| |
| Race: Gnome Hometown: Seringale Health: 55/55 |
| Sex: Male Alignment: Neutral Mana: 120/120 |
| Class: Bard Ethos: Neutral Move: 31/100 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: n/a Weight: 96/202 |
| Intell: 21 (21+0) Level: 1 Pracs: 7 |
| Wisdom: 25 (25+0) Exp tnl: 1962 Trains: 0 |
| Dexter: 18 (18+0) Relics: 0 Items: 13/31 |
| Consti: 18 (18+0) Gold: 228 Wimpy: 20 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 3 Saving Throws |
| Hitroll: 4 Vs Bash: -12 Afflictive: 62 |
| Damroll: 2 Vs Slash: 0 Maledictive: 40 |
| Vs Magic: -59 Mental: 40 |
\==========================================================-/
You are not under any affects.

s
The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]

s
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great
+ | wall of Seringale soars over your head at over 30 spans
| | tall. You see the city to the north, the south gate to the
@ | south, and the battlement of the city above you.
| |
+ |
| |
f |
---------+

[Exits: north south up]
A goblin lieutenant stands here, attempting to get his men in order.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

s
s
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and the Miden'nir to the south.
f |
| |
f |
---------+

[Exits: north south]
A goblin lieutenant stands here, attempting to get his men in order.

The Trail to Miden'nir
+ | You are in a light forest. A path leads south, but the passage
| | to the east is easy enough. To the west, smoke can be seen
+ | rising above the treetops. The sprawl of Seringale lies north
| | of here.
@ |
| |
+-f-f |
| |
f |
---------+

[Exits: north south]

s
The Trail to Miden'nir
+ | You are in a light forest. A path leads south, but the passage
| | to the east is easy enough. To the west, smoke can be seen
f f | rising above the treetops.
| | |
*-+-@-f-x|
| | |
f-f f |
| |
f |
---------+

[Exits: north east south west]

s
The Miden'nir
f | The forest is deep here and the wind blows through the trees
| | and through your hair. To the north, the forest gets lighter.
+-f-f | However, the southern and western paths place you even deeper
| | in the wood.
f-@ |
| | |
f f-f |
| |
f |
---------+

[Exits: north south west]

s
A Crossroads
f | Here footworn paths meet leading north, south and east. The
| | trees seem to be closing in on you at this point, and you
f-f f | can barely see the sky through the thick branches above your
| | | head.
@-f-f|
| | |
f-f-f |
| |
f |
---------+

[Exits: north east south]
Directions have been etched into a small sign.

mm
o-f
| |
S f f
| | |
*-*-+-f-f-x
| | | |
* f-f f-f
| | | |
-f @-f-f-
| | |
f-f-f
| |
f-f-f f f-f
| | | |
f-f-f-f-f
|
o

e
e
Deep Forest
f | It is quite dark here, forests surround you. With each step,
| | the forest seems to close around you, and get darker and more
f f-f | foreboding. It might just be time to head back to somewhere
| | | | safe.
f-@-f-z|
| | |
f-f |
|
|
---------+

[Exits: north east south west]

The Miden'nir
x | The forest is dark, and becomes even darker west. You sense
| | that there is something evil hidden in these woods. The forest
f-f | gets lighter to the north. The wind kicks up as you ponder your
| | | options.
f-f-@-z-o|
| |
f |
|
|
---------+

[Exits: north east west]

e
A Path through the Mountains
| A breeze blows lightly against your forehead as you travel
| along this mountain path. Pine and Fir trees stand majestically
f | on either side of it, blocking out the sunlight. The path
| | is covered mostly with small pebbles, but there are also
f-f-@-o | a few boulders that can only be passed by on foot by climbing
| | over. Moss and vines cover the face of the mountain.
o |
|
|
---------+

[Exits: east west]

e
A Worn Path into the Mountain
| Large Pine and Fir trees surround either side of this dark
| mountainous path. Hawks, sparrows and a variety of birds
| fly high above in formation. On the dirty mud covered path,
| you see many imprints of boots in its surface. Little sunlight
f-z-@ | penetrates through the trees here.
| |
o-o |
|
|
---------+

[Exits: south west]

s
A Worn Path into the Mountain
| Large Pine and Fir trees surround either side of this
| dark mountainous path. Hawks, sparrows and a variety of
z-o | birds fly high above in formation. On the dirty mud covered
| | path, you see many imprints of boots in its surface. Little
@-o-+| sunlight penetrates through the trees here.
|
|
|
|
---------+

[Exits: north east]

e
You are too exhausted.

e
You are too exhausted.

sl
You go to sleep.

gr
[ 1 Bar] Gnumpin 100% hp 100% mana 48% mv 1962 tnl Damage per round: 2

wake
You wake and stand up.

e
A Worn Path into the Mountain
| Large Pine and Fir trees surround either side of this
| dark mountainous path. Hawks, sparrows and a variety of
o | birds fly high above in formation. On the dirty mud covered
| | path, you see many imprints of boots in its surface. Little
o-@-+-o| sunlight penetrates through the trees here.
|
|
|
|
---------+

[Exits: east west]

e
A Small Gate
| A broken gate is on the ground here, separated from its
| hinges. In the distance you can see the faint outlines
| of small huts made of clay. They do not seem to be occupied.
| Small pieces of bone and metal lie on the path. All around
o-o-@-o-o| you there is much tension in the air, as if an attack
| was inevitable. The atmosphere is very uneasy.
|
|
|
---------+

[Exits: east west]
A goblin is here, running about.
A goblin is here, running about.
A goblin guard stands boldly in front of you.
A goblin guard stands boldly in front of you.

e
A Path through Caves
| In the distance you can see faint outlines of small huts
| made of clay. You can hear gutteral cries coming from
o | all around you, and there is a rancid odour of some foreign
| | substance being cooked reaching your nostrils. There
o-+-@-o-o| is much tension in the air, as if an attack was inevitable.
| The atmosphere here is very unpleasant.
|
|
|
---------+

[Exits: east west]

e
A Path through Caves
| In the distance you can see faint outlines of small huts
| made of clay. You can hear guttural cries coming from
o o | all around you, and there is a rancid odour of some foreign
| | | substance being cooked reaching your nostrils. There
+-o-@-o-o| is much tension in the air, as if an attack was inevitable.
| The atmosphere here is very unpleasant.
|
|
|
---------+

[Exits: north east west]

e
A Path through Caves
| In the distance you can see faint outlines of small huts
| made of clay. You can hear guttural cries coming from all
o o o | around you, and there is a rancid odour of some foreign
| | | | substance being cooked reaching your nostrils. There is
o-o-@-o-o| much tension in the air, as if an attack was inevitable.
| | The atmosphere here is very unpleasant.
o |
|
|
---------+

[Exits: north east west]

e
s
The Centre of the Village
| Small broken pieces of bone and metal lie on the ground at
| the village centre. Little care has been placed into making
o o o | it a pleasant environment. To the west a gravel path leads
| | | | off towards a mountain trail. Eastwards a pebble covered
o-o-@-o-o| trail leads into the wilderness. To the south you see a wide
| | dirt path leading deep into the village, heading towards
o-o | the residential homes of this place. Cries of imprisoned
| | slaves being tortured sound nearby.
o |
---------+

[Exits: north east south west down]
A dirty uncovered well has been dug out of the dirt.
A goblin guard stands boldly in front of you.
A goblin guard stands boldly in front of you.

s
A Wide Dirt Path
o | A wide dirt road spans out ahead of you. Dust is constantly
| | being kicked into the air as you travel down this path. A
o-o-o | few huts can be seen in the near distance. The path is covered
| | in trash and broken pieces of wood. It looks like nobody
@-o | bothers to maintain it. Small pebbles and pieces of gravel
| | occasionally litter the otherwise soil-covered path.
o |
| |
o |
---------+

[Exits: north east south]

A Wide Dirt Path
o | A wide dirt road spans out ahead of you. Dust is constantly
| | being kicked into the air as you travel down this path. A
o-o | few huts can be seen in the near distance. The path is covered
| | in trash and broken pieces of wood. It looks like nobody
@ | bothers to maintain it. Small pebbles and pieces of gravel
| | occasionally litter the otherwise soil-covered path.
o-o |
| |
o |
---------+

[Exits: north south]
A goblin is here, running about.

s
A Wide Dirt Path
o | A wide dirt road spans out ahead of you. Dust is constantly
| | being kicked into the air as you travel down this path. A
o | few huts can be seen in the near distance. The path is covered
| | in trash and broken pieces of wood. It looks like nobody
o-@ | bothers to maintain it. Small pebbles and pieces of gravel
| | occasionally litter the otherwise soil covered path.
o-o |
| |
o |
---------+

[Exits: north south west]

s
A Wide Dirt Path
o | A wide dirt road spans out ahead of you. Dust is constantly
| | being kicked into the air as you travel down this path. A
o-o | few huts can be seen in the near distance. The path is covered
| | in trash and broken pieces of wood. It looks like nobody
@-o | bothers to maintain it. Small pebbles and pieces of gravel
| | occasionally litter the otherwise soil-covered path.
o-o-o |
| |
o |
---------+

[Exits: north east south]

e
A Small Clay Hut
| You are in a deep, dark clay hut. The sound of water dripping
| from the ceiling echoes very hollow-like in the almost silent
o | section of the hut. A funny smelling green slime is found all
| | around the hut's sides - each covered with a number of maggots.
o-@ | It smells ghastly in here.
| |
o |
|
|
---------+

[Exits: west]
A small black cauldron has been placed in the center of the cave.
A goblin is here, doing a magical incantation.
A goblin shaman yells 'Gnumpin! You're MINE!'
You stumble and barely manage to dodge a goblin shaman's magic.
A goblin shaman has a few scratches.


You stumble and barely manage to dodge a goblin shaman's magic.
Your chop grazes a goblin shaman.
A goblin shaman has some small wounds and bruises.


A goblin shaman's magic misses you.
Your chop misses a goblin shaman.
A goblin shaman has some small wounds and bruises.


You manage to dodge a goblin shaman's magic with a lot of effort.
Your chop injures a goblin shaman.
A goblin shaman has quite a few wounds.


A goblin shaman's magic hits you.
Your chop hits a goblin shaman.
A goblin shaman has quite a few wounds.


A goblin shaman's magic hits you.
Your chop misses a goblin shaman.
A goblin shaman has quite a few wounds.


A goblin shaman's magic misses you.
Your chop injures a goblin shaman.
A goblin shaman has quite a few wounds.


You manage to dodge a goblin shaman's magic with a lot of effort.
Your chop injures a goblin shaman.
A goblin shaman has some big nasty wounds and scratches.


A goblin shaman's magic hits you.
Your chop hits a goblin shaman.
A goblin shaman has some big nasty wounds and scratches.

flee
You flee from combat!
You lost 10 experience points.
A Wide Dirt Path
o | A wide dirt road spans out ahead of you. Dust is constantly
| | being kicked into the air as you travel down this path. A
o-o | few huts can be seen in the near distance. The path is covered
| | in trash and broken pieces of wood. It looks like nobody
@-o | bothers to maintain it. Small pebbles and pieces of gravel
| | occasionally litter the otherwise soil-covered path.
o-o-o |
| |
o |
---------+

[Exits: north east south]

sl
You go to sleep.



sc

/@============================================================-
| \
| Gnumpin the Apprentice Minstrel |
| Unaffiliated, 17 years old (0 hours). |
| |
| Race: Gnome Hometown: Seringale Health: 24/55 |
| Sex: Male Alignment: Neutral Mana: 120/120 |
| Class: Bard Ethos: Neutral Move: 48/100 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: n/a Weight: 96/202 |
| Intell: 21 (21+0) Level: 1 Pracs: 7 |
| Wisdom: 25 (25+0) Exp tnl: 1972 Trains: 0 |
| Dexter: 18 (18+0) Relics: 0 Items: 13/31 |
| Consti: 18 (18+0) Gold: 228 Wimpy: 20 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: -27 Saving Throws |
| Hitroll: 4 Vs Bash: -42 Afflictive: 62 |
| Damroll: 2 Vs Slash: -30 Maledictive: 40 |
| Vs Magic: -89 Mental: 40 |
\==========================================================-/
You are not under any affects.



wake
e
You wake and stand up.

A Small Clay Hut
| You are in a deep, dark clay hut. The sound of water dripping
| from the ceiling echoes very hollow-like in the almost silent
o | section of the hut. A funny smelling green slime is found all
| | around the hut's sides - each covered with a number of maggots.
o-@ | It smells ghastly in here.
| |
o |
|
|
---------+

[Exits: west]
A small black cauldron has been placed in the center of the cave.
A goblin is here, doing a magical incantation.


A goblin shaman yells 'Gnumpin! Now you die!'
A goblin shaman's magic misses you.
A goblin shaman has some big nasty wounds and scratches.


A goblin shaman's magic misses you.
Your chop grazes a goblin shaman.
A goblin shaman has some big nasty wounds and scratches.

who
[ Storm ] Rojiro Gobas the Shepherd of the Helpless
[ Gnome ] Rinbaz Flirmbunkle the Apprentice Minstrel
[ 1 Gnome Bar] Gnumpin the Apprentice Minstrel
[ Human ] Trivulax the Sentry
[ Drow ] Darzavius the King of Devils, Destroyer of Golems
[ Human ] Kranthor the Dark Knight
[58 Beast SUP] <HERALD> Vanisse the Myth Weaver, Supreme Gnome Connoisseur
Players found: 7
There are 7 characters on; the most on this past month was 14.
A goblin shaman has some big nasty wounds and scratches.


A goblin shaman's magic hits you.
Your chop misses a goblin shaman.
A goblin shaman has some big nasty wounds and scratches.

who group
[ Gnome ] Rinbaz Flirmbunkle the Apprentice Minstrel
[ 1 Gnome Bar] Gnumpin the Apprentice Minstrel
[ Human ] Trivulax the Sentry
Players found: 3
There are 7 characters on; the most on this past month was 14.
A goblin shaman has some big nasty wounds and scratches.


A goblin shaman's magic hits you.
Your chop misses a goblin shaman.
A goblin shaman has some big nasty wounds and scratches.

sc

/@============================================================-
| \
| Gnumpin the Apprentice Minstrel |
| Unaffiliated, 17 years old (0 hours). |
| |
| Race: Gnome Hometown: Seringale Health: 22/55 |
| Sex: Male Alignment: Neutral Mana: 120/120 |
| Class: Bard Ethos: Neutral Move: 93/100 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: n/a Weight: 96/202 |
| Intell: 21 (21+0) Level: 1 Pracs: 7 |
| Wisdom: 25 (25+0) Exp tnl: 1972 Trains: 0 |
| Dexter: 18 (18+0) Relics: 0 Items: 13/31 |
| Consti: 18 (18+0) Gold: 228 Wimpy: 20 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 3 Saving Throws |
| Hitroll: 4 Vs Bash: -12 Afflictive: 62 |
| Damroll: 2 Vs Slash: 0 Maledictive: 40 |
| Vs Magic: -59 Mental: 40 |
\==========================================================-/
You are not under any affects.
A goblin shaman has some big nasty wounds and scratches.


A goblin shaman's magic misses you.
Your chop grazes a goblin shaman.
A goblin shaman has some big nasty wounds and scratches.


You stumble and barely manage to dodge a goblin shaman's magic.
Your chop misses a goblin shaman.
A goblin shaman has some big nasty wounds and scratches.


A goblin shaman's magic misses you.
Your chop hits a goblin shaman.
A goblin shaman looks pretty hurt.


A goblin shaman's magic misses you.
Your chop misses a goblin shaman.
A goblin shaman looks pretty hurt.


A goblin shaman's magic misses you.
Your chop misses a goblin shaman.
A goblin shaman looks pretty hurt.

flee
You flee from combat!
You lost 10 experience points.
A Wide Dirt Path
o | A wide dirt road spans out ahead of you. Dust is constantly
| | being kicked into the air as you travel down this path. A
o-o | few huts can be seen in the near distance. The path is covered
| | in trash and broken pieces of wood. It looks like nobody
@-o | bothers to maintain it. Small pebbles and pieces of gravel
| | occasionally litter the otherwise soil-covered path.
o-o-o |
| |
o |
---------+

[Exits: north east south]

sl
You go to sleep.



gr
[ 1 Bar] Gnumpin 70% hp 100% mana 100% mv 1982 tnl Damage per round: 3

sc

/@============================================================-
| \
| Gnumpin the Apprentice Minstrel |
| Unaffiliated, 17 years old (0 hours). |
| |
| Race: Gnome Hometown: Seringale Health: 39/55 |
| Sex: Male Alignment: Neutral Mana: 120/120 |
| Class: Bard Ethos: Neutral Move: 100/100 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: n/a Weight: 96/202 |
| Intell: 21 (21+0) Level: 1 Pracs: 7 |
| Wisdom: 25 (25+0) Exp tnl: 1982 Trains: 0 |
| Dexter: 18 (18+0) Relics: 0 Items: 13/31 |
| Consti: 18 (18+0) Gold: 228 Wimpy: 20 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: -27 Saving Throws |
| Hitroll: 4 Vs Bash: -42 Afflictive: 62 |
| Damroll: 2 Vs Slash: -30 Maledictive: 40 |
| Vs Magic: -89 Mental: 40 |
\==========================================================-/
You are not under any affects.











eq
You are using:
<used as light> (Glowing) a hero's banner
<worn on finger> a shiny steel ring
<worn on finger> a shiny steel ring
<worn on head> a padded leather cap
<worn on torso> a padded leather tunic
<worn on hands> padded leather gloves
<worn on legs> padded leather leggings
<worn around wrist> a padded leather bracer
<wielded> a falchion









help gnome
GNOME GNOMES

For centuries the realm of Thera has aged slowly, with its inhabitants
gradually adapting to its seasons. All races have been forced to improve to
survive the dangers of living - that is, all races but one. The brilliantly
intelligent gnome race remains near unchanged from its first iteration, a
testament to one trait of theirs that surpasses all others and makes up for
every shortcoming. Cowardice. Gnomes, with their highly developed senses
of wisdom know well of their own lack of suitability for battle and have
always stayed respectfully away from it, living a peaceful existence. The
few gnomes that try to become fighters are split into two kinds, either
those that die so quickly they never live to leave offspring, or those that
somehow actually do well. The latter are considered weird, and scary to the
rest of gnome society. The average gnome likes to dabble from time to time
in magic, and can probably be found dwelling in either the gnome village
(where almost all gnomes are born and die) or in some remote, hard to find
forest location. Their wisdom makes them popular with many other races,
though irritating to the gnome indeed to be disturbed from whatever he was
doing, they are often key members of political gatherings in both advisory
and leadership, for their keen and intuitive minds are extremely useful,
and they share the ability of their creator, Denadlyr, for turning any
overheated discussion into a reason for a drinking binge.

Glancing upon a gnome, you might mistake them for small and old bearded
humans, but that is not the case. Rather, such a gnome would be merely an
adolescent. It is a fundamental principle of being a gnome that their
beards are never trimmed back, instead they are grown to as long a length as
possible. Not only is this a measure of how old the gnome is, but is also a
measure of his virility and subsequent position in society. Only gnomes
with the longest of beards may become elders and respected in their old age.
To be without a beard is the worst possible scenario a gnome could find
himeslf in, for only the females of the race are allowed to exhibit such a
quality without social penalty.

STR: 18, INT: 23, WIS: 25, DEX: 21, CON: 18
Ethos: lawful or neutral
Align: neutral only
Resists: charm, mental
Vulns: bash

Gnomes can be the following classes:
Warrior, ranger, thief, invoker, illusionist, and bard.

See also : HELP GNOME VILLAGE, HELP AZONERE, HELP ELEMENTAL CANYON

Only the first result was shown. Please use help <number> to view others:
841: GNOME VILLAGE

help legacy
'RACIAL LEGACY' 'RACIAL LEGACIES'

The rich history of the individual races in Thera gives rise to a variety
of special skills that cannot even be learned from one's guildmasters.
Instead, these techniques are acquired by virtue of one's racial heritage,
due to either unique racial talents in one's chosen class or via secret
class knowledge passed on only within one's race. These abilities are
collectively known as racial legacies.

Racial legacies are unique bonus skills ONLY for the race/class combinations
below. For more information about each legacy, see "HELP <LEGACY NAME>".

Currently available legacies are:

Avian Warrior: Breakneck Swerve, Dive Charge.
Drow Dark-Knight: Auspice of Ilythir, Silver Spider.
Drow Ninja: Poison Mastery, Shadowmeld.
Duergar Berserker: Malice of the Underdark, Unending Greed.
Duergar Thief: Faerie Bane, Vicious Stroke.
Dwarf Berserker: Blooding, Final Reserve.
Elf Ranger: Forestmeld, True Shot.
Elf Warrior: Dance of Silver Leaves, Spellbane.
Fire Giant Berserker: Flamebearing, Unquenched Fury.
Half-Elf Bard: Bardic Blessing, Bardic Charm.
Half-Elf Paladin: Greginsham Plate, Inspiration.
Half-Elf Ranger: Foresthaven, Woodcrafting.
Half-Elf Warrior: Boundless Mastery, Lucky Strike.
Half-Elf Invoker: Lifeblood, Elemental Affinity.
Human Warrior: Competitive Edge, Undoing the Mystery.
Stone Berserker: Craggy Skin, Madness of Taurth.


See also : HELP LUCKY STRIKE, HELP VICIOUS STROKE, HELP BARDIC CHARM



wake
e
You wake and stand up.

A Small Clay Hut
| You are in a deep, dark clay hut. The sound of water dripping
| from the ceiling echoes very hollow-like in the almost silent
o | section of the hut. A funny smelling green slime is found all
| | around the hut's sides - each covered with a number of maggots.
o-@ | It smells ghastly in here.
| |
o |
|
|
---------+

[Exits: west]
A small black cauldron has been placed in the center of the cave.
A goblin is here, doing a magical incantation.


A goblin shaman yells 'Gnumpin! Now you die!'
You manage to dodge a goblin shaman's magic with a lot of effort.
A goblin shaman has some big nasty wounds and scratches.


You dodge a goblin shaman's magic.
Your chop hits a goblin shaman.
A goblin shaman looks pretty hurt.


A goblin shaman's magic hits you.
Your chop misses a goblin shaman.
A goblin shaman looks pretty hurt.


A goblin shaman's magic hits you.
Your chop injures a goblin shaman.
A goblin shaman is in awful condition.


A goblin shaman's magic hits you.
Your chop grazes a goblin shaman.
A goblin shaman is in awful condition.


You manage to dodge a goblin shaman's magic with a lot of effort.
Your chop hits a goblin shaman.
A goblin shaman is in awful condition.


A goblin shaman's magic hits you.
Your chop hits a goblin shaman.
You flee from combat!
You lost 10 experience points.
A Wide Dirt Path
o | A wide dirt road spans out ahead of you. Dust is constantly
| | being kicked into the air as you travel down this path. A
o-o | few huts can be seen in the near distance. The path is covered
| | in trash and broken pieces of wood. It looks like nobody
@-o | bothers to maintain it. Small pebbles and pieces of gravel
| | occasionally litter the otherwise soil-covered path.
o-o-o |
| |
o |
---------+

[Exits: north east south]
A goblin is here, running about.
The Overlord gives you 10 gold coins for your tenacity.

flee
sl
You aren't fighting anyone.

You go to sleep.

wake
You wake and stand up.

scan e
You scan east.

e
A Small Clay Hut
| You are in a deep, dark clay hut. The sound of water dripping
| from the ceiling echoes very hollow-like in the almost silent
o | section of the hut. A funny smelling green slime is found all
| | around the hut's sides - each covered with a number of maggots.
o-@ | It smells ghastly in here.
| |
o |
|
|
---------+

[Exits: west]
The corpse of a goblin shaman is lying here.
A small black cauldron has been placed in the center of the cave.

get all corpse
You get shaman's staff from the corpse of a goblin shaman.
You get a shaman's robe from the corpse of a goblin shaman.
You get a magical whip from the corpse of a goblin shaman.
You get 18 gold coins from the corpse of a goblin shaman.

wear robe
You wrap a shaman's robe about your body.

sc

/@============================================================-
| \
| Gnumpin the Apprentice Minstrel |
| Unaffiliated, 17 years old (0 hours). |
| |
| Race: Gnome Hometown: Seringale Health: 17/55 |
| Sex: Male Alignment: Neutral Mana: 120/120 |
| Class: Bard Ethos: Neutral Move: 100/100 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: n/a Weight: 102/202 |
| Intell: 23 (21+2) Level: 1 Pracs: 7 |
| Wisdom: 25 (25+0) Exp tnl: 1992 Trains: 0 |
| Dexter: 18 (18+0) Relics: 0 Items: 16/31 |
| Consti: 18 (18+0) Gold: 256 Wimpy: 20 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 9 Saving Throws |
| Hitroll: 4 Vs Bash: -6 Afflictive: 62 |
| Damroll: 2 Vs Slash: 6 Maledictive: 40 |
| Vs Magic: -53 Mental: 40 |
\==========================================================-/
You are not under any affects.


A goblin guard yells 'Trivulax! You shall pay!'
[Mentions]: None.
Tags: #gnome

Comments

  1. you're down 3 on dex there
      [reply to Vanisse]
    1. doesn't matter for stat gains on level up, this was just to show someone something
        [reply to Nycticora]

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