Ye Olde Abandoned Realms Logs

Awfhar vs Huradrim

posted on 2016-11-21 05:14:42

<1077hp 126ma 192mv> <no opponent-no opponent> (4975gc-active-9pm (night)-) south
A Dusty Road
+-+-+| An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
@ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to the
*-*-+-* | east.
| | |
* + |
---------+

[Exits: north south]
A solid shadow walks in.

<1077hp 126ma 190mv> <no opponent-no opponent> (4975gc-active-9pm (night)-) south
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+

[Exits: north east south west]
A little kid stands here, looking nervous.
A solid shadow walks in.
A little kid says 'Hey, Awfhar, my cat's having kittens, do you want one?'

<1077hp 126ma 188mv> <no opponent-no opponent> (4975gc-active-9pm (night)-) south
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles, weathered
*-*-+-* | by rain and beaten flat by the traffic of feet over it. As
| | | you move outward toward the edges of the street, grasses and
* @ | weeds start to overtake it. The grass is short and colored
| | green and brown.
+-+-+ |
|
|
---------+

[Exits: north south]
A solid shadow walks in.

<1077hp 126ma 186mv> <no opponent-no opponent> (4975gc-active-9pm (night)-) west
A Dusty Road
*-*-+-* | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles, weathered
* + | by rain and beaten flat by the traffic of feet over it. As
| | you move outward toward the edges of the street, grasses and
+-+-@ | weeds start to overtake it. The grass is short and colored
| green and brown.
|
|
|
---------+

[Exits: north west]
A solid shadow walks in.

<1077hp 126ma 184mv> <no opponent-no opponent> (4975gc-active-9pm (night)-) west
A Dusty Road
*-*-+-*| An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
+-+-@-+ | grasses and weeds start to overtake it. The grass is short
| and colored green and brown.
|
|
|
---------+

[Exits: east west]
A solid shadow walks in.

<1077hp 126ma 182mv> <no opponent-no opponent> (4975gc-active-9pm (night)-) west
Outside the Village of Gwidry
*-*-+| The pebble-strewn path appears to be used regularly, despite
| || its relatively remote location. Mountains to the north
* +| and east provide a breathtaking landscape as you travel,
|| but no signs of animal life can be seen. To the west,
+-+-@-+-+| the path continues towards a thin plateau and, to the
| east, it appears to be approaching a small village.
|
|
|
---------+

[Exits: east west]
A solid shadow walks in.

<1077hp 126ma 180mv> <no opponent-no opponent> (4975gc-active-9pm (night)-) A Pebble-Strew
n Path
z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but no
| | signs of animal life can be seen. To the west, the path continues
+-+-@-+-+| towards a thin plateau and, to the east, it appears to be approaching
| | a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]
A solid shadow walks in.

<1077hp 126ma 178mv> <no opponent-no opponent> (4975gc-active-9pm (night)-) west
scan all
A Pebble-Strewn Path
z-z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but
| | no signs of animal life can be seen. To the west, the path
+-+-@-+-+| continues towards a thin plateau and, to the east, it appears
| | to be approaching a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]
A solid shadow walks in.

<1077hp 126ma 176mv> <no opponent-no opponent> (4975gc-active-9pm (night)-) You scan all a
round.
You scan east.
You scan west.

<1077hp 126ma 176mv> <no opponent-no opponent> (4975gc-active-9pm (night)-) where
west
Players near you in Tenebria:
<PK> Awfhar A Pebble-Strewn Path

<1077hp 126ma 176mv> <no opponent-no opponent> (4975gc-active-9pm (night)-) where
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.
A solid shadow walks in.

<1077hp 126ma 174mv> <no opponent-no opponent> (4975gc-active-9pm (night)-) scan all
Players near you in Tenebria:
<PK> Awfhar Audsug Crossing

<1077hp 126ma 174mv> <no opponent-no opponent> (4975gc-active-9pm (night)-) You scan all a
round.
You scan north.
You scan east.
You scan south.
*** Range 2 (south) ***
An adventurer is here, repeatedly glancing over his shoulder.
You scan west.

<1077hp 126ma 174mv> <no opponent-no opponent> (4975gc-active-9pm (night)-) where
Players near you in Tenebria:
<PK> Awfhar Audsug Crossing

<1077hp 126ma 174mv> <no opponent-no opponent> (4975gc-active-9pm (night)-) west
On the Plateau
z-z | You stand on a thin plateau that juts out even further
| | to the west, forming a shelf on the side of Grimforge
z | Mountain. Sparse flora can be seen clinging to the mountain
| | in places, stubbornly refusing to be cast down the mountainside
+-@-+-+| by water, wind, or time. The trail has all but vanished
| | | here, as one might expect whilst traversing solid stone.
z + |
| | |
z +-+|
---------+

[Exits: east west]
A solid shadow walks in.

<1077hp 126ma 172mv> <no opponent-no opponent> (4975gc-active-9pm (night)-) west
south
On the Plateau
z-z| You stand on the western edge of a thin plateau overlooking
|| the steady bustle of the city of Seringale to the southwest.
z| A solemn stillness permeates from the rock beneath you,
|| as if stone itself could mourn the tragedies of its ancient
@-+-+| and tumultuous past. A sheer cliff on one face of Grimforge
| || Mountain blocks any ascent to the north. A path descends
z +| southward into the foothills, and the plateau extends
| || to the east.
z +|
---------+

[Exits: east south]
A solid shadow walks in.

<1077hp 126ma 170mv> <no opponent-no opponent> (4975gc-active-9pm (night)-) A Path Through
the Foothills
z| The hard-packed path makes the trek through these foothills
|| much less daunting. It ascends as it continues northward
+-+-+| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards Grimforge, E'gal, and Redhorne Mountains.
| ||
z +|
| |
z |
---------+

[Exits: north south]
A solid shadow walks in.

<1077hp 126ma 167mv> <no opponent-no opponent> (4975gc-active-9pm (night)-) south
south
A Path Through the Foothills
+-+-+| The hard-packed path makes the trek through these foothills
| || much less daunting. It ascends as it continues northward
z +| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards Grimforge, E'gal, and Redhorne Mountains.
| |
z |
| |
x-~-o |
---------+

[Exits: north south]
A solid shadow walks in.

<1077hp 126ma 163mv> <no opponent-no opponent> (4975gc-active-9pm (night)-) A Path Through
the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward and,
z | to the south, it descends towards the Eastern Road. The foothills
| | themselves are sprawling, extending north and east towards
@ | Grimforge, E'gal, and Redhorne Mountains.
| |
x-~-o |
|
|
---------+

[Exits: north south]
A solid shadow walks in.

<1077hp 126ma 159mv> <no opponent-no opponent> (4975gc-active-9pm (night)-) south
west
South of the Foothills
z | The path here follows the swift-moving stream along its east
| | bank. The path itself is little more than a three feet wide,
z | and somewhat segregates the stream from the surrounding field
| | of grass, ragweed, and dandelions. The path approaches an
x-~-@ | old bridge crossing the stream to the west and ascends northward
| into the foothills.
|
|
|
---------+

[Exits: north west]
A solid shadow walks in.

<1077hp 126ma 156mv> <no opponent-no opponent> (4975gc-active-9pm (night)-) west
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]
A solid shadow swims in.

<1077hp 126ma 153mv> <no opponent-no opponent> (4975gc-active-9pm (night)-) down
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]
A solid shadow climbs in.

<1077hp 126ma 148mv> <no opponent-no opponent> (4975gc-active-9pm (night)-) east
where
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]
A solid shadow climbs in.

<1077hp 133ma 245mv> <no opponent-no opponent> (4975gc-active-10pm (night)-) Road to Teneb
ria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]
A solid shadow climbs in.

<1077hp 133ma 239mv> <no opponent-no opponent> (4975gc-active-10pm (night)-) south
Players near you in Eastern Road:
<PK> Huradrim Sharply Downturning Forest Path
<PK> Awfhar Road to Tenebria

<1077hp 133ma 239mv> <no opponent-no opponent> (4975gc-active-10pm (night)-) south
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]
A solid shadow walks in.

<1077hp 133ma 235mv> <no opponent-no opponent> (4975gc-active-10pm (night)-) south
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]
A solid shadow walks in.

<1077hp 133ma 233mv> <no opponent-no opponent> (4975gc-active-10pm (night)-) The Crossroad
s
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.
A solid shadow walks in.

<1077hp 133ma 231mv> <no opponent-no opponent> (4975gc-active-10pm (night)-) where
where
Players near you in Eastern Road:
<PK> Huradrim Sharply Downturning Forest Path
<PK> Awfhar The Crossroads

<1077hp 133ma 231mv> <no opponent-no opponent> (4975gc-active-10pm (night)-) Players near
you in Eastern Road:
<PK> Huradrim Path from Eastern Road into the Forest
<PK> Awfhar The Crossroads

<1077hp 133ma 231mv> <no opponent-no opponent> (4975gc-active-10pm (night)-) where
Players near you in Eastern Road:
<PK> Huradrim Path from Eastern Road into the Forest
<PK> Awfhar The Crossroads

<1077hp 133ma 231mv> <no opponent-no opponent> (4975gc-active-10pm (night)-) where

Huradrim gallops in on a nightmare.
Players near you in Eastern Road:
<PK> Huradrim The Crossroads
<PK> Awfhar The Crossroads

<1077hp 133ma 231mv> <no opponent-no opponent> (4975gc-active-10pm (night)-) where
Players near you in Eastern Road:
<PK> Huradrim The Crossroads
<PK> Awfhar The Crossroads

<1077hp 133ma 231mv> <no opponent-no opponent> (4975gc-active-10pm (night)-) qq

You yell 'Help! I am being attacked by Huradrim!'
You turn Huradrim's attack against him.
Your pierce devastates Huradrim!
Huradrim fades into existence.
Huradrim's disease DISMEMBERS you!
You do the best you can!
Huradrim has a few scratches.

<1014hp 118ma 231mv> <shaft-dual_wield> (4975gc-evasive-10pm (night)-)
You feel extremely uncomfortable in Huradrim's presence.
Your pierce devastates Huradrim!
Huradrim deflects your turmoil aside in an ungraceful parry.
Your pierce DISEMBOWELS Huradrim!
Huradrim's disease DISEMBOWELS you!
Huradrim's freezing bite DISMEMBERS you!
Huradrim's freezing bite DISMEMBERS you!
A solid shadow's slash MUTILATES Huradrim!
Huradrim has some small wounds and bruises.

<839hp 118ma 231mv> <shaft-dual_wield> (4975gc-aggressive-10pm (night)-) fle
fle
You flee from combat!
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

<839hp 118ma 229mv> <no opponent-no opponent> (4975gc-aggressive-10pm (night)-) You aren't
fighting anyone.

<839hp 118ma 229mv> <no opponent-no opponent> (4975gc-aggressive-10pm (night)-) east
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

<839hp 118ma 227mv> <no opponent-no opponent> (4975gc-aggressive-10pm (night)-) east
south
A Bump in the Road
| The road ends here suddenly, its builders having failed
| to compensate for the plans to build a monastery across
| it. A bypass has been built slightly back west, going
| southwards and around the gigantic structure. Someone
+-+-@ +| has set up a small shack with several large carts lined
| || up inside it.
+-+-+-+|
|
|
---------+

[Exits: west]
There is a sign you can EXAMINE to see what services are for HIRE.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<839hp 118ma 225mv> <no opponent-no opponent> (4975gc-aggressive-10pm (night)-) west
Alas, you cannot go that way.

<839hp 118ma 225mv> <no opponent-no opponent> (4975gc-aggressive-10pm (night)-) Along the
Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

<839hp 118ma 223mv> <no opponent-no opponent> (4975gc-aggressive-10pm (night)-) south
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]

<839hp 118ma 221mv> <no opponent-no opponent> (4975gc-aggressive-10pm (night)-) east
east
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<839hp 118ma 219mv> <no opponent-no opponent> (4975gc-aggressive-10pm (night)-) east
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<839hp 118ma 217mv> <no opponent-no opponent> (4975gc-aggressive-10pm (night)-) On the Eas
tern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<839hp 118ma 215mv> <no opponent-no opponent> (4975gc-aggressive-10pm (night)-) double spe
ar
You can't find it.

<839hp 118ma 215mv> <no opponent-no opponent> (4975gc-aggressive-10pm (night)-) aff
You are affected by the following:
Skill: malevolence : modifies hitroll by -6 for 2 hours
Skill: berserk : modifies save vs mental by 10 for 4 hours
: modifies armor class by -50 for 4 hours
: modifies damroll by 10 for 4 hours
: modifies hitroll by 1 for 4 hours
Spell: cabal sanctuary: lasts for 3 hours
Power: solid shadow : lasts for 22 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
Spell: detect magic : lasts for 3 hours
Spell: detect invis : lasts for 3 hours
Spell: detect evil : lasts for 3 hours
Set : Malicious Beast: modifies health by 100 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
Power: fine : lasts for 78 hours

<839hp 118ma 215mv> <no opponent-no opponent> (4975gc-aggressive-10pm (night)-) north
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
A corked brown bottle is here.

<839hp 118ma 213mv> <no opponent-no opponent> (4975gc-aggressive-10pm (night)-) eq
You are using:
<used as light> (Red Aura) (Glowing) (Humming) a blackened crystal rose
<worn on finger> (Glowing) an iron spider
<worn on finger> (Magical) a studded skull ring
<worn around neck> a black velvet cloak
<worn around neck> (Magical) a black plate neckguard
<worn on head> a bronze dragon skull
<worn on torso> a torso of bronze dragonscale
<worn on arms> rugged sleeves of the bull
<worn on hands> a bronze dragon's claws
<worn on legs> (Humming) red adamantine leggings
<worn on feet> a pair of a red dragon's rear claws
<worn about body> some smelly furs
<worn about waist> (Red Aura) a serpentskin belt
<worn around wrist> a bracer of dark thorns
<worn around wrist> a bracer of dark thorns
<wielded> a steel-tipped spear
<dual wielded> (Glowing) a flanged mace of havoc
<floating nearby> a deep red stone

<839hp 118ma 213mv> <no opponent-no opponent> (4975gc-aggressive-10pm (night)-) east
east
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]

<839hp 118ma 211mv> <no opponent-no opponent> (4975gc-aggressive-10pm (night)-) The Checkp
oint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<839hp 118ma 209mv> <no opponent-no opponent> (4975gc-aggressive-10pm (night)-) double
You stop wielding a flanged mace of havoc.
You tighten your grip around a steel-tipped spear.

<839hp 118ma 209mv> <no opponent-no opponent> (4975gc-aggressive-10pm (night)-) aff
You are affected by the following:
Skill: overbear : lasts permanently
Skill: double grip : lasts permanently
Skill: malevolence : modifies hitroll by -6 for 2 hours
Skill: berserk : modifies save vs mental by 10 for 4 hours
: modifies armor class by -50 for 4 hours
: modifies damroll by 10 for 4 hours
: modifies hitroll by 1 for 4 hours
Spell: cabal sanctuary: lasts for 3 hours
Power: solid shadow : lasts for 22 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
Spell: detect magic : lasts for 3 hours
Spell: detect invis : lasts for 3 hours
Spell: detect evil : lasts for 3 hours
Set : Malicious Beast: modifies health by 100 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
Power: fine : lasts for 78 hours

<839hp 118ma 209mv> <no opponent-no opponent> (4975gc-aggressive-10pm (night)-) east
east
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<839hp 118ma 207mv> <no opponent-no opponent> (4975gc-aggressive-10pm (night)-) east
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<839hp 118ma 205mv> <no opponent-no opponent> (4975gc-aggressive-10pm (night)-) Along the
Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<839hp 118ma 203mv> <no opponent-no opponent> (4975gc-aggressive-10pm (night)-) double mac
e
You relax your grip around your weapon.

<839hp 118ma 203mv> <no opponent-no opponent> (4975gc-aggressive-10pm (night)-) aff
You are affected by the following:
Skill: malevolence : modifies hitroll by -6 for 2 hours
Skill: berserk : modifies save vs mental by 10 for 4 hours
: modifies armor class by -50 for 4 hours
: modifies damroll by 10 for 4 hours
: modifies hitroll by 1 for 4 hours
Spell: cabal sanctuary: lasts for 3 hours
Power: solid shadow : lasts for 22 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
Spell: detect magic : lasts for 3 hours
Spell: detect invis : lasts for 3 hours
Spell: detect evil : lasts for 3 hours
Set : Malicious Beast: modifies health by 100 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
Power: fine : lasts for 78 hours

<839hp 118ma 203mv> <no opponent-no opponent> (4975gc-aggressive-10pm (night)-) east
east
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<839hp 118ma 201mv> <no opponent-no opponent> (4975gc-aggressive-10pm (night)-) east
east
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<839hp 118ma 199mv> <no opponent-no opponent> (4975gc-aggressive-10pm (night)-) On the Out
skirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<839hp 118ma 197mv> <no opponent-no opponent> (4975gc-aggressive-10pm (night)-) West Gate
of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Large torches burn
|| brightly, pushing away the darkness of the night. Everyone
T-*-+| who walks in and out is closely checked by the guards,
| || who keep an eye out for criminals and other undesirables.
*-* +| You can leave the city to the west, or walk east onto
---------+ a street.

[Exits: east west up]
A member of the Timaran city night watch keeps an eye out.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<839hp 118ma 195mv> <no opponent-no opponent> (4975gc-aggressive-10pm (night)-) double mac
e
You cannot double grip that.

<839hp 118ma 195mv> <no opponent-no opponent> (4975gc-aggressive-10pm (night)-) aff
You are affected by the following:
Skill: malevolence : modifies hitroll by -6 for 2 hours
Skill: berserk : modifies save vs mental by 10 for 4 hours
: modifies armor class by -50 for 4 hours
: modifies damroll by 10 for 4 hours
: modifies hitroll by 1 for 4 hours
Spell: cabal sanctuary: lasts for 3 hours
Power: solid shadow : lasts for 22 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
Spell: detect magic : lasts for 3 hours
Spell: detect invis : lasts for 3 hours
Spell: detect evil : lasts for 3 hours
Set : Malicious Beast: modifies health by 100 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
Power: fine : lasts for 78 hours

<839hp 118ma 195mv> <no opponent-no opponent> (4975gc-aggressive-10pm (night)-) east
east
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| A number of torches push away the dark of night so people
| || may continue what they are doing. To the east lies a
T-*-+ *| busy square. South of you is the wall of a large building,
| | | and from the stained glass windows you surmise it is
*-*-* +-+| a temple.
---------+

[Exits: east west]
A large, filthy looking rat scurries around.

<839hp 118ma 193mv> <no opponent-no opponent> (4975gc-aggressive-10pm (night)-) Western Sq
uare of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ * +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
(Red Aura) A short stump-like thief sneaks around here.
Viggs the Stump bows his head and calls forth the full power of the arcane.
Some angry-looking sparks fly down from the heavens and set Viggs's beard on fire.
Viggs the Stump hops about wildly beating his face with both hands.
Viggs the Stump says 'Waaa!'

<839hp 118ma 191mv> <no opponent-no opponent> (4975gc-aggressive-10pm (night)-) double
You tighten your grip around a steel-tipped spear.

<839hp 118ma 191mv> <no opponent-no opponent> (4975gc-aggressive-10pm (night)-) eq
You are using:
<used as light> (Red Aura) (Glowing) (Humming) a blackened crystal rose
<worn on finger> (Glowing) an iron spider
<worn on finger> (Magical) a studded skull ring
<worn around neck> a black velvet cloak
<worn around neck> (Magical) a black plate neckguard
<worn on head> a bronze dragon skull
<worn on torso> a torso of bronze dragonscale
<worn on arms> rugged sleeves of the bull
<worn on hands> a bronze dragon's claws
<worn on legs> (Humming) red adamantine leggings
<worn on feet> a pair of a red dragon's rear claws
<worn about body> some smelly furs
<worn about waist> (Red Aura) a serpentskin belt
<worn around wrist> a bracer of dark thorns
<worn around wrist> a bracer of dark thorns
<wielded two-handed> a steel-tipped spear
<floating nearby> a deep red stone

<839hp 118ma 191mv> <no opponent-no opponent> (4975gc-aggressive-10pm (night)-) west
aff
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| A number of torches push away the dark of night so people
| || may continue what they are doing. To the east lies a
T-*-+ *| busy square. South of you is the wall of a large building,
| | | and from the stained glass windows you surmise it is
*-*-* +-+| a temple.
---------+

[Exits: east west]
A large, filthy looking rat scurries around.

<839hp 118ma 189mv> <no opponent-no opponent> (4975gc-aggressive-10pm (night)-) You are af
fected by the following:
Skill: overbear : lasts permanently
Skill: double grip : lasts permanently
Skill: malevolence : modifies hitroll by -6 for 2 hours
Skill: berserk : modifies save vs mental by 10 for 4 hours
: modifies armor class by -50 for 4 hours
: modifies damroll by 10 for 4 hours
: modifies hitroll by 1 for 4 hours
Spell: cabal sanctuary: lasts for 3 hours
Power: solid shadow : lasts for 22 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
Spell: detect magic : lasts for 3 hours
Spell: detect invis : lasts for 3 hours
Spell: detect evil : lasts for 3 hours
Set : Malicious Beast: modifies health by 100 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
Power: fine : lasts for 78 hours

<839hp 118ma 189mv> <no opponent-no opponent> (4975gc-aggressive-10pm (night)-) scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
(Red Aura) A short stump-like thief sneaks around here.
*** Range 2 (east) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 5 (east) ***
Mrsa the Lady of dubious virtue walks around in her black stockings.
*** Range 6 (east) ***
A feral cat wanders around, looking for prey or scraps.
The Town Crier stands here, yelling the daily news.
You scan west.
*** Range 1 (west) ***
A member of the Timaran city night watch keeps an eye out.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<839hp 118ma 189mv> <no opponent-no opponent> (4975gc-aggressive-10pm (night)-) east
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ * +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
(Red Aura) A short stump-like thief sneaks around here.
Viggs the Stump bows his head and calls forth the full power of the arcane.
Some angry-looking sparks fly down from the heavens and set Viggs's beard on fire.
Viggs the Stump hops about wildly beating his face with both hands.
Viggs the Stump says 'Waaa!'

<839hp 118ma 187mv> <no opponent-no opponent> (4975gc-aggressive-10pm (night)-) west

Viggs the Stump walks west.

<839hp 118ma 187mv> <no opponent-no opponent> (4975gc-aggressive-10pm (night)-) Western Ma
in Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| A number of torches push away the dark of night so people
| || may continue what they are doing. To the east lies a
T-*-+ *| busy square. South of you is the wall of a large building,
| | | and from the stained glass windows you surmise it is
*-*-* +-+| a temple.
---------+

[Exits: east west]
(Red Aura) A short stump-like thief sneaks around here.
Viggs the Stump mumbles 'Thiefy hellstream! It's Fire Giant Time!'
Viggs the Stump sniggers a bit to himself.

<839hp 118ma 185mv> <no opponent-no opponent> (4975gc-aggressive-10pm (night)-) west
west
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Large torches burn
|| brightly, pushing away the darkness of the night. Everyone
T-*-+| who walks in and out is closely checked by the guards,
| || who keep an eye out for criminals and other undesirables.
*-* +| You can leave the city to the west, or walk east onto
---------+ a street.

[Exits: east west up]
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<863hp 127ma 286mv> <no opponent-no opponent> (4975gc-aggressive-11pm (night)-) west
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<863hp 127ma 284mv> <no opponent-no opponent> (4975gc-aggressive-11pm (night)-) west
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<863hp 127ma 282mv> <no opponent-no opponent> (4975gc-aggressive-11pm (night)-) west
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<863hp 127ma 280mv> <no opponent-no opponent> (4975gc-aggressive-11pm (night)-) scan all
Huradrim gallops in on a nightmare.

<863hp 127ma 280mv> <no opponent-no opponent> (4975gc-aggressive-11pm (night)-) west
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<863hp 127ma 278mv> <no opponent-no opponent> (4975gc-aggressive-11pm (night)-) west

Huradrim gallops in on a nightmare.
You scan all around.
You scan east.
*** Range 4 (east) ***
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
*** Range 5 (east) ***
(Red Aura) A short stump-like thief sneaks around here.
You scan west.
*** Range 3 (west) ***
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<863hp 127ma 278mv> <no opponent-no opponent> (4975gc-aggressive-11pm (night)-) Along the
Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<863hp 127ma 276mv> <no opponent-no opponent> (4975gc-aggressive-11pm (night)-) Along the
Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<863hp 127ma 274mv> <no opponent-no opponent> (4975gc-aggressive-11pm (night)-) charge hur

They aren't here.

<863hp 127ma 274mv> <no opponent-no opponent> (4975gc-aggressive-11pm (night)-) east

Huradrim gallops in on a nightmare.

<863hp 127ma 274mv> <no opponent-no opponent> (4975gc-aggressive-11pm (night)-) Along the
Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<863hp 127ma 272mv> <no opponent-no opponent> (4975gc-aggressive-11pm (night)-) charge hur

They aren't here.

<863hp 127ma 272mv> <no opponent-no opponent> (4975gc-aggressive-11pm (night)-) charge hur

They aren't here.

<863hp 127ma 272mv> <no opponent-no opponent> (4975gc-aggressive-11pm (night)-) charge hur

west
They aren't here.

<863hp 127ma 272mv> <no opponent-no opponent> (4975gc-aggressive-11pm (night)-) charge hur

Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<863hp 127ma 270mv> <no opponent-no opponent> (4975gc-aggressive-11pm (night)-) They aren'
t here.

<863hp 127ma 270mv> <no opponent-no opponent> (4975gc-aggressive-11pm (night)-) west
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<863hp 127ma 268mv> <no opponent-no opponent> (4975gc-aggressive-11pm (night)-) charge hur

They aren't here.

<863hp 127ma 268mv> <no opponent-no opponent> (4975gc-aggressive-11pm (night)-) scan all
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.

<863hp 127ma 268mv> <no opponent-no opponent> (4975gc-aggressive-11pm (night)-) west
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]

<863hp 127ma 266mv> <no opponent-no opponent> (4975gc-aggressive-11pm (night)-) scan all
where
You scan all around.
You scan east.
*** Range 1 (east) ***
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
You scan west.

<863hp 127ma 266mv> <no opponent-no opponent> (4975gc-aggressive-11pm (night)-) Players ne
ar you in Eastern Road:
<PK> Huradrim Along the Eastern Road
<PK> Awfhar Along the Eastern Road

<863hp 127ma 266mv> <no opponent-no opponent> (4975gc-aggressive-11pm (night)-) where
Players near you in Eastern Road:
<PK> Huradrim The Crossroads
<PK> Awfhar Along the Eastern Road

<863hp 127ma 266mv> <no opponent-no opponent> (4975gc-aggressive-11pm (night)-) charge hur

They aren't here.

<863hp 127ma 266mv> <no opponent-no opponent> (4975gc-aggressive-11pm (night)-) where
Players near you in Eastern Road:
<PK> Huradrim The Plains
<PK> Awfhar Along the Eastern Road

<863hp 127ma 266mv> <no opponent-no opponent> (4975gc-aggressive-11pm (night)-) charge hur

They aren't here.

<863hp 127ma 266mv> <no opponent-no opponent> (4975gc-aggressive-11pm (night)-) scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.
You scan west.

<863hp 127ma 266mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) charge hur
They aren't here.

<863hp 127ma 266mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) west
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]
A corked brown bottle is here.

<863hp 127ma 264mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) south
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<863hp 127ma 262mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) where
Players near you in Eastern Road:
<PK> Huradrim Windswept Plateau of the Dwarven Mines
<PK> Awfhar On the Eastern Road

<863hp 127ma 262mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) west
west
On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<863hp 127ma 260mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) On the Easter
n Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<863hp 127ma 258mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) west
look
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]

<863hp 127ma 256mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) On the Easter
n Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]

<863hp 127ma 256mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) north
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

<863hp 127ma 254mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) west
west
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Serin's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

<863hp 127ma 252mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) north
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<863hp 127ma 250mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) south
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]

<863hp 127ma 248mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) The Crossroad
s
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<863hp 127ma 246mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) west
scan all
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]
(Charmed) (Red Aura) A solid shadow that exists only to do its master's bidding is here.

<863hp 127ma 244mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) You scan all
around.
You scan east.
*** Range 1 (east) ***
The caravan attendant is here, with caravans for hire.
*** Range 4 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan west.
*** Range 6 (west) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<863hp 127ma 244mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) east
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.
A solid shadow walks in.

<863hp 127ma 242mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) north
north
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]
A solid shadow walks in.

<863hp 127ma 240mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) north
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]
A solid shadow walks in.

<863hp 127ma 238mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) west
Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]
A solid shadow climbs in.

<863hp 127ma 234mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) Base of the L
adder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]
A solid shadow climbs in.

<863hp 127ma 228mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) up
east
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]
A solid shadow climbs in.

<863hp 127ma 222mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) east
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]
A solid shadow swims in.

<863hp 127ma 217mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) charge hur
South of the Foothills
z | The path here follows the swift-moving stream along its east
| | bank. The path itself is little more than a three feet wide,
z | and somewhat segregates the stream from the surrounding field
| | of grass, ragweed, and dandelions. The path approaches an
x-~-@ | old bridge crossing the stream to the west and ascends northward
| into the foothills.
|
|
|
---------+

[Exits: north west]
A solid shadow walks in.

<863hp 127ma 214mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) north
They aren't here.

<863hp 127ma 214mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) north
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward and,
z | to the south, it descends towards the Eastern Road. The foothills
| | themselves are sprawling, extending north and east towards
@ | Grimforge, E'gal, and Redhorne Mountains.
| |
x-~-o |
|
|
---------+

[Exits: north south]
A solid shadow walks in.

<863hp 127ma 211mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) north
A Path Through the Foothills
+-+-+| The hard-packed path makes the trek through these foothills
| || much less daunting. It ascends as it continues northward
z +| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards Grimforge, E'gal, and Redhorne Mountains.
| |
z |
| |
x-~-o |
---------+

[Exits: north south]
A solid shadow walks in.

<863hp 127ma 207mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) scan all
A Path Through the Foothills
z| The hard-packed path makes the trek through these foothills
|| much less daunting. It ascends as it continues northward
+-+-+| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards Grimforge, E'gal, and Redhorne Mountains.
| ||
z +|
| |
z |
---------+

[Exits: north south]
A solid shadow walks in.

<863hp 127ma 203mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) north
You scan all around.
You scan north.
You scan south.

<863hp 127ma 203mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) east
On the Plateau
z-z| You stand on the western edge of a thin plateau overlooking
|| the steady bustle of the city of Seringale to the southwest.
z| A solemn stillness permeates from the rock beneath you,
|| as if stone itself could mourn the tragedies of its ancient
@-+-+| and tumultuous past. A sheer cliff on one face of Grimforge
| || Mountain blocks any ascent to the north. A path descends
z +| southward into the foothills, and the plateau extends
| || to the east.
z +|
---------+

[Exits: east south]
A solid shadow walks in.

<863hp 127ma 200mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) scan all
On the Plateau
z-z | You stand on a thin plateau that juts out even further
| | to the west, forming a shelf on the side of Grimforge
z | Mountain. Sparse flora can be seen clinging to the mountain
| | in places, stubbornly refusing to be cast down the mountainside
+-@-+-+| by water, wind, or time. The trail has all but vanished
| | | here, as one might expect whilst traversing solid stone.
z + |
| | |
z +-+|
---------+

[Exits: east west]
A solid shadow walks in.

<863hp 127ma 198mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) east
You scan all around.
You scan east.
You scan west.

<863hp 127ma 198mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) scan all
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.
A solid shadow walks in.

<863hp 127ma 196mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) where
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
(Charmed) (Red Aura) A venomous king cobra is here, ready to strike.
(White Aura) (Red Aura) Huradrim the Unholy Knight is riding on the back of a nightmare.
*** Range 2 (south) ***
An adventurer is here, repeatedly glancing over his shoulder.
You scan west.

<863hp 127ma 196mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) Players near
you in Tenebria:
<PK> Huradrim Path to the Old Mine
<PK> Awfhar Audsug Crossing

<863hp 127ma 196mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) charge hur
They aren't here.

<863hp 127ma 196mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) south
Path to the Old Mine
z | This was once a straight path linking the mines to the
| | nearby pass, but rock slides have transformed this passage
+-+-+-+-+| into a precarious climb over piles upon piles of small
| | | granite boulders, and a geological event has raised part
z @ | of the mountainside upward to form a tight narrow gap.
| | | Faded claw marks on the rocks look like they may have been
z +-+ | made by goblins or kobolds a very long time ago. Strangely,
| | | the marking seem to lead away from the mine entrance. A
z + | crossing is visible nearby to the north, while the path
---------+ continues southward.

[Exits: north south]
A solid shadow walks in.

<863hp 127ma 194mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) charge hur
They aren't here.

<863hp 127ma 194mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) charge hur
scan all
They aren't here.

<863hp 127ma 194mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) charge hur
You scan all around.
You scan north.
You scan south.

<863hp 127ma 194mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) south
They aren't here.

<863hp 127ma 194mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) charge hur
Path to the Old Mine
+-+-+-+-+| You see a field of clumped granite boulders that fail to
| | | fit together. This was once a straight path linking the
z + | mines to the nearby pass, but a geological event has raised
| | | part of the mountainside upward to form a tight narrow gap
z @-+ | that forces a detour east around it. Faded scratch marks
| | on the rocks seem to lead away from the mine entrance. The
+ | path is easier to traverse northward, with a crossing visible
| in the distance.
|
---------+

[Exits: north east]
A solid shadow walks in.

<863hp 127ma 192mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) down
They aren't here.

<863hp 127ma 192mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) east
Weeds sprout through the rocks beneath you.

<863hp 127ma 192mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) Path to the O
ld Mine
+-+-+-+-+| This was once a straight path linking the mines to the nearby
| | pass, but a geological event has raised part of the mountainside
+ | upward. Rockslides and land formation changes now force a
| | detour west to get further north from here. The mine's entrance
+-@ | can be seen to the south. A waft of air coming from the entrance
| | has a noticeably foul odor, even from here, after the air
+ | has travelled and dispersed it significantly. Occasionally,
| a small lizard might be seen darting from the weeds that grow
| in between these boulders.
---------+

[Exits: south west]
An adventurer is here, repeatedly glancing over his shoulder.
A solid shadow walks in.
A frightened adventurer says 'Don't bother trying to retrieve the opal ring, Awfhar.'
A frightened adventurer ssouth
ays 'The trolls will kill you if you try!'

<863hp 127ma 190mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) Above the Old
Mine
+ | A reeking odour bellows out of the old mine's entrance, down
| | below. Clumps of granite boulder provide an unsafe incline
+-+ | down to the entrance. The geology of the rock formations
| | here has dumped large boulders here and there in a haphazard
@ | manner. The south face is curiously just like a face, or perhaps
| one would say a skull, with its coarse surface bumped into
| a shape that suggests two beady eyes, a bulbous nose, and
| a wicked wide grin. A better arranged cluster of smaller
| granite rocks lead northward toward a more stable trail.
---------+

[Exits: north down]
A solid shadow walks in.

<863hp 127ma 188mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) down
Entrance to the Old Mine
o-o-o-o-o| A huge opening has been excavated out of the granite, at least
| | ten feet high and six feet wide. The mine entrance is held
o-o | open by two large blocks of solid oak on either side, with
| | an additional bar of oak sitting on top to form a trapezoidal
@ | structure. North of here the mine is too dark to see very
| far, but the unmissable stink of fresh troll excrement previews
| what lies ahead. A few handholds above provide a means of
| climbing safely out of the mine.
|
---------+

[Exits: north up]
A solid shadow walks in.

<863hp 127ma 186mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) charge hur
They aren't here.

<863hp 127ma 186mv> <no opponent-no opponent> (4975gc-evasive-11pm (night)-) where

You are thirsty.

<881hp 137ma 289mv> <no opponent-no opponent> (4975gc-evasive-12am (midnight)-) Players ne
ar you in Tenebria:
<PK> Awfhar Entrance to the Old Mine

<881hp 137ma 289mv> <no opponent-no opponent> (4975gc-evasive-12am (midnight)-) up
north
Above the Old Mine
+ | A reeking odour bellows out of the old mine's entrance, down
| | below. Clumps of granite boulder provide an unsafe incline
+-+ | down to the entrance. The geology of the rock formations
| | here has dumped large boulders here and there in a haphazard
@ | manner. The south face is curiously just like a face, or perhaps
| one would say a skull, with its coarse surface bumped into
| a shape that suggests two beady eyes, a bulbous nose, and
| a wicked wide grin. A better arranged cluster of smaller
| granite rocks lead northward toward a more stable trail.
---------+

[Exits: north down]
A solid shadow walks in.

<881hp 137ma 287mv> <no opponent-no opponent> (4975gc-evasive-12am (midnight)-) Path to th
e Old Mine
+-+-+-+-+| This was once a straight path linking the mines to the nearby
| | pass, but a geological event has raised part of the mountainside
+ | upward. Rockslides and land formation changes now force a
| | detour west to get further north from here. The mine's entrance
+-@ | can be seen to the south. A waft of air coming from the entrance
| | has a noticeably foul odor, even from here, after the air
+ | has travelled and dispersed it significantly. Occasionally,
| a small lizard might be seen darting from the weeds that grow
| in between these boulders.
---------+

[Exits: south west]
An adventurer is here, repeatedly glancing over his shoulder.
A solid shadow walks in.

<881hp 137ma 285mv> <no opponent-no opponent> (4975gc-evasive-12am (midnight)-) west
north
Path to the Old Mine
+-+-+-+-+| You see a field of clumped granite boulders that fail to
| | | fit together. This was once a straight path linking the
z + | mines to the nearby pass, but a geological event has raised
| | | part of the mountainside upward to form a tight narrow gap
z @-+ | that forces a detour east around it. Faded scratch marks
| | on the rocks seem to lead away from the mine entrance. The
+ | path is easier to traverse northward, with a crossing visible
| in the distance.
|
---------+

[Exits: north east]
A solid shadow walks in.

<881hp 137ma 283mv> <no opponent-no opponent> (4975gc-evasive-12am (midnight)-) north
Path to the Old Mine
z | This was once a straight path linking the mines to the
| | nearby pass, but rock slides have transformed this passage
+-+-+-+-+| into a precarious climb over piles upon piles of small
| | | granite boulders, and a geological event has raised part
z @ | of the mountainside upward to form a tight narrow gap.
| | | Faded claw marks on the rocks look like they may have been
z +-+ | made by goblins or kobolds a very long time ago. Strangely,
| | | the marking seem to lead away from the mine entrance. A
z + | crossing is visible nearby to the north, while the path
---------+ continues southward.

[Exits: north south]
A solid shadow walks in.

<881hp 137ma 281mv> <no opponent-no opponent> (4975gc-evasive-12am (midnight)-) scan all
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.
A solid shadow walks in.

<881hp 137ma 279mv> <no opponent-no opponent> (4975gc-evasive-12am (midnight)-) You scan a
ll around.
You scan north.
You scan east.
You scan south.
You scan west.

<881hp 137ma 279mv> <no opponent-no opponent> (4975gc-evasive-12am (midnight)-) get barrel
sack
You get a barrel from a Loot Sack.

<881hp 137ma 279mv> <no opponent-no opponent> (4975gc-evasive-12am (midnight)-) drink barr
el
You drink water from a barrel.

<881hp 137ma 279mv> <no opponent-no opponent> (4975gc-evasive-12am (midnight)-) drink barr
el
You drink water from a barrel.

<881hp 137ma 279mv> <no opponent-no opponent> (4975gc-evasive-12am (midnight)-) drink barr
el
You drink water from a barrel.
Your thirst is quenched.

<881hp 137ma 279mv> <no opponent-no opponent> (4975gc-evasive-12am (midnight)-) where
Players near you in Tenebria:
<PK> Huradrim Path to the Old Mine
<PK> Awfhar Audsug Crossing

<881hp 137ma 279mv> <no opponent-no opponent> (4975gc-evasive-12am (midnight)-) scan all
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 2 (south) ***
(Charmed) (Red Aura) A venomous king cobra is here, ready to strike.
(White Aura) (Red Aura) Huradrim the Unholy Knight is riding on the back of a nightmare.
You scan west.

<881hp 137ma 279mv> <no opponent-no opponent> (4975gc-evasive-12am (midnight)-)
Huradrim gallops in on a nightmare.

<881hp 137ma 279mv> <no opponent-no opponent> (4975gc-evasive-12am (midnight)-) charge hur


You yell 'Help! I am being attacked by Huradrim!'
You turn Huradrim's attack against him.
Your pierce DISEMBOWELS Huradrim!
You manage to dodge Huradrim's disease with a lot of effort.
Not while fighting.
Huradrim has some small wounds and bruises.

<881hp 122ma 279mv> <shaft-defensive> (4975gc-evasive-12am (midnight)-)
Huradrim's shield jolts under your pierce, but holds.
Huradrim's shield wobbles and barely deflects your pierce.
Huradrim's disease DISMEMBERS you!
A solid shadow's slash devastates Huradrim!
Huradrim has some small wounds and bruises.

<822hp 122ma 279mv> <shaft-defensive> (4975gc-aggressive-12am (midnight)-)
Huradrim utters the words, 'noselacri'.
Huradrim has some small wounds and bruises.

<822hp 122ma 279mv> <shaft-defensive> (4975gc-aggressive-12am (midnight)-) fle
fle
You flee from combat!
A Pebble-Strewn Path
z-z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but
| | no signs of animal life can be seen. To the west, the path
+-+-@-+-+| continues towards a thin plateau and, to the east, it appears
| | to be approaching a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]

<822hp 122ma 277mv> <no opponent-no opponent> (4975gc-aggressive-12am (midnight)-) You are
n't fighting anyone.

<822hp 122ma 277mv> <no opponent-no opponent> (4975gc-aggressive-12am (midnight)-) west
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.
(Charmed) (Red Aura) A venomous king cobra is here, ready to strike.
(White Aura) (Red Aura) Huradrim the Unholy Knight is riding on the back of a nightmare.

<822hp 122ma 275mv> <no opponent-no opponent> (4975gc-aggressive-12am (midnight)-) west
west

Huradrim gallops south on a nightmare.
On the Plateau
z-z | You stand on a thin plateau that juts out even further
| | to the west, forming a shelf on the side of Grimforge
z | Mountain. Sparse flora can be seen clinging to the mountain
| | in places, stubbornly refusing to be cast down the mountainside
+-@-+-+| by water, wind, or time. The trail has all but vanished
| | | here, as one might expect whilst traversing solid stone.
z + |
| | |
z +-+|
---------+

[Exits: east west]

<822hp 122ma 273mv> <no opponent-no opponent> (4975gc-aggressive-12am (midnight)-) On the
Plateau
z-z| You stand on the western edge of a thin plateau overlooking
|| the steady bustle of the city of Seringale to the southwest.
z| A solemn stillness permeates from the rock beneath you,
|| as if stone itself could mourn the tragedies of its ancient
@-+-+| and tumultuous past. A sheer cliff on one face of Grimforge
| || Mountain blocks any ascent to the north. A path descends
z +| southward into the foothills, and the plateau extends
| || to the east.
z +|
---------+

[Exits: east south]

<822hp 122ma 271mv> <no opponent-no opponent> (4975gc-aggressive-12am (midnight)-) south
south
A Path Through the Foothills
z| The hard-packed path makes the trek through these foothills
|| much less daunting. It ascends as it continues northward
+-+-+| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards Grimforge, E'gal, and Redhorne Mountains.
| ||
z +|
| |
z |
---------+

[Exits: north south]

<822hp 122ma 268mv> <no opponent-no opponent> (4975gc-aggressive-12am (midnight)-) A Path
Through the Foothills
+-+-+| The hard-packed path makes the trek through these foothills
| || much less daunting. It ascends as it continues northward
z +| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards Grimforge, E'gal, and Redhorne Mountains.
| |
z |
| |
x-~-o |
---------+

[Exits: north south]

<822hp 122ma 264mv> <no opponent-no opponent> (4975gc-aggressive-12am (midnight)-) south
south
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward and,
z | to the south, it descends towards the Eastern Road. The foothills
| | themselves are sprawling, extending north and east towards
@ | Grimforge, E'gal, and Redhorne Mountains.
| |
x-~-o |
|
|
---------+

[Exits: north south]

<822hp 122ma 260mv> <no opponent-no opponent> (4975gc-aggressive-12am (midnight)-) west
South of the Foothills
z | The path here follows the swift-moving stream along its east
| | bank. The path itself is little more than a three feet wide,
z | and somewhat segregates the stream from the surrounding field
| | of grass, ragweed, and dandelions. The path approaches an
x-~-@ | old bridge crossing the stream to the west and ascends northward
| into the foothills.
|
|
|
---------+

[Exits: north west]

<822hp 122ma 257mv> <no opponent-no opponent> (4975gc-aggressive-12am (midnight)-) west
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]

<822hp 122ma 254mv> <no opponent-no opponent> (4975gc-aggressive-12am (midnight)-) down
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]

<822hp 122ma 249mv> <no opponent-no opponent> (4975gc-aggressive-12am (midnight)-) east
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]

<822hp 122ma 243mv> <no opponent-no opponent> (4975gc-aggressive-12am (midnight)-) south
Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]

<822hp 122ma 237mv> <no opponent-no opponent> (4975gc-aggressive-12am (midnight)-) south
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

<822hp 122ma 233mv> <no opponent-no opponent> (4975gc-aggressive-12am (midnight)-) south
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]

<822hp 122ma 231mv> <no opponent-no opponent> (4975gc-aggressive-12am (midnight)-) The Cro
ssroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<822hp 122ma 229mv> <no opponent-no opponent> (4975gc-aggressive-12am (midnight)-) wear sp
ear
You do not have that item.

<822hp 122ma 229mv> <no opponent-no opponent> (4975gc-aggressive-12am (midnight)-) dual ma
ce
You relax your grip on your weapon.
You wield a flanged mace of havoc in your off-hand.
A flanged mace of havoc feels like a part of you!

<822hp 122ma 229mv> <no opponent-no opponent> (4975gc-aggressive-12am (midnight)-) north
qq
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]

<841hp 132ma 330mv> <no opponent-no opponent> (4975gc-aggressive-1am (night)-) north
They aren't here.

<841hp 132ma 330mv> <no opponent-no opponent> (4975gc-aggressive-1am (night)-) qq
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]
(Charmed) (Red Aura) A venomous king cobra is here, ready to strike.
(White Aura) (Red Aura) Huradrim the Unholy Knight is riding on the back of a nightmare.

<841hp 132ma 328mv> <no opponent-no opponent> (4975gc-aggressive-1am (night)-) north
Huradrim gallops south on a nightmare.

<841hp 132ma 328mv> <no opponent-no opponent> (4975gc-aggressive-1am (night)-) qq
They aren't here.

<841hp 132ma 328mv> <no opponent-no opponent> (4975gc-aggressive-1am (night)-) Road to Ten
ebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]

<841hp 132ma 324mv> <no opponent-no opponent> (4975gc-aggressive-1am (night)-) south
They aren't here.

<841hp 132ma 324mv> <no opponent-no opponent> (4975gc-aggressive-1am (night)-) qq
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

<841hp 132ma 320mv> <no opponent-no opponent> (4975gc-aggressive-1am (night)-) south
They aren't here.

<841hp 132ma 320mv> <no opponent-no opponent> (4975gc-aggressive-1am (night)-) qq
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]
(Charmed) (Red Aura) A venomous king cobra is here, ready to strike.
(White Aura) (Red Aura) Huradrim the Unholy Knight is riding on the back of a nightmare.

<841hp 132ma 318mv> <no opponent-no opponent> (4975gc-aggressive-1am (night)-) Huradrim sc
ans all around.

<841hp 132ma 318mv> <no opponent-no opponent> (4975gc-aggressive-1am (night)-)
You yell 'Help! I am being attacked by Huradrim!'
Huradrim's disease DISMEMBERS you!
Huradrim's disease DISMEMBERS you!
You do the best you can!
Huradrim has some small wounds and bruises.

<730hp 132ma 318mv> <shaft-defensive> (4975gc-aggressive-1am (night)-) qq
You do the best you can!
Huradrim has some small wounds and bruises.

<730hp 132ma 318mv> <shaft-defensive> (4975gc-aggressive-1am (night)-) dirt

Huradrim blocks your attack with his shield.
Your turmoil maims Huradrim!
Your pierce misses Huradrim.
Your turmoil maims Huradrim!
Your pierce DISEMBOWELS Huradrim!
You parry Huradrim's disease.
Huradrim has quite a few wounds.

<730hp 132ma 318mv> <shaft-defensive> (4975gc-aggressive-1am (night)-) Huradrim is blinded
by the dirt in his eyes!
Your kicked dirt grazes Huradrim.
Huradrim has quite a few wounds.

<730hp 132ma 318mv> <shaft-defensive> (4975gc-aggressive-1am (night)-)
Huradrim utters the words, 'uqzbarr'.
Huradrim's iceball MANGLES you!
Huradrim has quite a few wounds.

<649hp 132ma 318mv> <shaft-defensive> (4975gc-aggressive-1am (night)-)
Your pierce decimates Huradrim!
Huradrim parries your turmoil.
You parry Huradrim's disease.
Huradrim has quite a few wounds.

<649hp 132ma 318mv> <shaft-defensive> (4975gc-aggressive-1am (night)-) dis

Huradrim has fled!
Huradrim gallops north on a nightmare.

<649hp 132ma 318mv> <no opponent-no opponent> (4975gc-aggressive-1am (night)-)
Huradrim gallops in on a nightmare.

<649hp 132ma 318mv> <no opponent-no opponent> (4975gc-aggressive-1am (night)-) You aren't
fighting anyone.

<649hp 132ma 318mv> <no opponent-no opponent> (4975gc-aggressive-1am (night)-) Huradrim ga
llops south on a nightmare.

<649hp 132ma 318mv> <no opponent-no opponent> (4975gc-aggressive-1am (night)-) qq
They aren't here.

<649hp 132ma 318mv> <no opponent-no opponent> (4975gc-aggressive-1am (night)-) north
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

<649hp 132ma 316mv> <no opponent-no opponent> (4975gc-aggressive-1am (night)-) qq
They aren't here.

<649hp 132ma 316mv> <no opponent-no opponent> (4975gc-aggressive-1am (night)-) south
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]

<649hp 132ma 314mv> <no opponent-no opponent> (4975gc-aggressive-1am (night)-) south
scan all
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<649hp 132ma 312mv> <no opponent-no opponent> (4975gc-aggressive-1am (night)-) You scan al
l around.
You scan north.
You scan east.
*** Range 3 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
You scan south.
You scan west.

<649hp 132ma 312mv> <no opponent-no opponent> (4975gc-aggressive-1am (night)-) where
Players near you in Eastern Road:
<PK> Huradrim Sharply Downturning Forest Path
<PK> Awfhar The Crossroads

<649hp 132ma 312mv> <no opponent-no opponent> (4975gc-aggressive-1am (night)-) where
Players near you in Eastern Road:
<PK> Huradrim Quiet Forest Path
<PK> Awfhar The Crossroads

<649hp 132ma 312mv> <no opponent-no opponent> (4975gc-aggressive-1am (night)-) south
Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| || see the path continue. To the north you can see the Eastern
@ +| Road.
| |
+-+ |
|
|
---------+

[Exits: north south]

<649hp 132ma 310mv> <no opponent-no opponent> (4975gc-aggressive-1am (night)-) south
west
Path from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| || are so close to one another that very little light gets through.
+ +| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+

[Exits: north west]

<649hp 132ma 308mv> <no opponent-no opponent> (4975gc-aggressive-1am (night)-) down
east
Sharply Downturning Forest Path
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets
+ | through. The path, however, is free of foliage. To the west
| | you can see the path continue. To the north you can see
@-+ | a large, wide road.
|
|
|
|
---------+

[Exits: east down]

<649hp 132ma 306mv> <no opponent-no opponent> (4975gc-aggressive-1am (night)-) down
west
scan all
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets
| through. The path, however, is free of foliage. To the east
| you can see the path continue. There is a sharp incline
@-+ | in the path leading upwards.
|
|
|
|
---------+

[Exits: east up]

<649hp 132ma 304mv> <no opponent-no opponent> (4975gc-aggressive-1am (night)-) Quiet Fores
t Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets through.
| The path, however, is free of foliage. To the west you can
| see the path continue. There is a sharp decline in the path
+-@ | leading downwards.
|
|
|
|
---------+

[Exits: west down]

<649hp 132ma 302mv> <no opponent-no opponent> (4975gc-aggressive-1am (night)-) Path into D
warf Forest
| The path continues upwards if one wished to use roots and tree
| branches for support as they climbed the trail. To the east
| is a wide path which appears to be passing into a forest. To
| each side of this trail are dark, grim trees. The trees are
+-@ | so close to one another that very little light gets through.
| | The path, however, is free of foliage.
+ |
| |
+ |
---------+

[Exits: west up]

<649hp 132ma 300mv> <no opponent-no opponent> (4975gc-aggressive-1am (night)-) A Road thro
ugh the Dwarf Forest
| You are on a road leading from the crossroads of Seringale
| into a deep forest. The trees surrounding the round are strangely
| shorter than those of common breed. A thin pine scent on
| the air draws your attention a little as you walk by. The
@-+ | road has been made hurriedly, small clumps of grass growing
| | from its centre. It looks like it was designed for a horse
+ | and cart, weathered heavily and abandoned.
| |
+ |
---------+

[Exits: east south]

<649hp 132ma 298mv> <no opponent-no opponent> (4975gc-aggressive-1am (night)-) south
You scan all around.
You scan east.
You scan south.
*** Range 3 (south) ***
(Charmed) (Red Aura) A venomous king cobra is here, ready to strike.
(White Aura) (Red Aura) Huradrim the Unholy Knight is riding on the back of a nightmare.

<649hp 132ma 298mv> <no opponent-no opponent> (4975gc-aggressive-1am (night)-) south
A Road through the Dwarf Forest
| The road through the forest has been weathered heavily,
| but judging from the amount of disarrayed stones led
+-+ | over it, its clear that it hasn't been maintained in
| | a while. It looks like an old trade route that long since
@ | been left to ruin. Grass grows in the centre of the track,
| | more than a few feet high. To the sides of the roads
+ | grow trees that seem to have stunted.
| |
+-+-+-f-f|
---------+

[Exits: north south]

<649hp 132ma 296mv> <no opponent-no opponent> (4975gc-aggressive-1am (night)-) south
A Road through the Dwarf Forest
+-+ | An old road leads through the stunted trees of the dwarf
| | forest, its centre marked with overgrown grass and weeds.
+ | The road has been left to ruin, clearly untravelled by
| | traders in centuries. Some of the grass on the side of
@ | the road appears to be scarred by fire and has died.
| |
+-+-+-f-f|
||
f|
---------+

[Exits: north south]

<649hp 132ma 294mv> <no opponent-no opponent> (4975gc-evasive-1am (night)-) qq
The T-Intersection
+ | A small intersection has been placed here, where the forest
| | meets the trade route of Old Thalos. It has been poorly
+ | maintained, its condition clearly having slid over the
| | past few centuries. The trail continues to the west into
+-+-@-f-f| Thalos, while eastwards leads deeper into the dwarf forest.
|| To the north the old trade road motions for the Crossroads.
f|
|
|
---------+

[Exits: north east west]

<649hp 132ma 292mv> <no opponent-no opponent> (4975gc-evasive-1am (night)-) scan all
They aren't here.

<649hp 132ma 292mv> <no opponent-no opponent> (4975gc-evasive-1am (night)-) You scan all a
round.
You scan north.
You scan east.
You scan west.
*** Range 4 (west) ***
(Charmed) (Red Aura) A venomous king cobra is here, ready to strike.
(White Aura) (Red Aura) Huradrim the Unholy Knight is riding on the back of a nightmare.
*** Range 6 (west) ***
(Red Aura) A restless spirit wanders the ruins.

<649hp 132ma 292mv> <no opponent-no opponent> (4975gc-evasive-1am (night)-) west
west
west
A Ruined Trade Route
+ | You are on an old abandoned trade road leading out of
| | Thalos. The earth here appears to have been scorched and
+ | is scarred with ruin. Some of it has been upturned, perhaps
| | the site of a hasty burial. The road has been all but
+-+-@-+-f| destroyed, just the thin remnants of a path leading west
| towards the town. To the east is an intersection.
|
|
|
---------+

[Exits: east west]

<649hp 132ma 290mv> <no opponent-no opponent> (4975gc-evasive-1am (night)-) west
scan all
A Ruined Trade Route
+ +| An old road leads between the thick dwarf forest and the city
| || limits of Thalos, the once great but now ruined city. It seems
+ +| to have been left unmaintained for centuries, slowly descending
| || into ruin. Some animal tracks lead into the city, and appear
+-+-@-+-+| to be made fairly recently.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<649hp 132ma 288mv> <no opponent-no opponent> (4975gc-evasive-1am (night)-) The Broken Gat
e of Thalos
+-+ | You stand in the archway of a gigantic stone archway. The two
| | steel gates have been forced open and have rusted in place.
+ + | A hollow gust of wind blows by you into the deserted, and seemingly
| | | destroyed, city.
+-+-@-+-+|
| |
+-+ |
| |
+-+ |
---------+

[Exits: east west]
A sign warns 'KEEP OUT'!

<649hp 132ma 286mv> <no opponent-no opponent> (4975gc-evasive-1am (night)-)
The white aura around your body fades.
You can no longer sense magical auras.
You no longer see invisible objects.
The red in your vision disappears.

<669hp 142ma 389mv> <no opponent-no opponent> (4975gc-evasive-2am (night)-) Main Street
+-+ | This was once a magnificent street, but now is in total ruin.
| | The streets are barren and windswept and the silence is unending.
+ + + | A dark alley leads north and south. Howls and screams echo
| | | | through the deserted city.
+-+-@-+-+|
| |
+-+ |
| |
+-+ |
---------+

[Exits: north east south west]
A long slim dagger has been left here.
A bright pink and green stone has been left here.
(Charmed) A venomous king cobra is here, ready to strike.
Huradrim the Unholy Knight is riding on the back of a nightmare.

<669hp 142ma 387mv> <no opponent-no opponent> (4975gc-evasive-2am (night)-) qq
You scan all around.
You scan north.
*** Range 3 (north) ***
A strange lamia stands here waiting for her next meal.
You scan east.
You scan south.
*** Range 1 (south) ***
A restless spirit wanders the ruins.
A small horned lizard flicks his tongue and slithers away.
You scan west.
*** Range 2 (west) ***
A restless spirit wanders the ruins.
*** Range 3 (west) ***
A strange lamia stands here waiting for her next meal.
*** Range 5 (west) ***
A strange lamia stands here waiting for her next meal.
*** Range 6 (west) ***
A strange lamia stands here waiting for her next meal.
A strange lamia stands here waiting for her next meal.

<669hp 142ma 387mv> <no opponent-no opponent> (4975gc-evasive-2am (night)-) Huradrim yells
'Help! I am being attacked by Awfhar!'
Your pierce DISMEMBERS Huradrim!
Huradrim parries your pierce.
Huradrim has quite a few wounds.

<669hp 142ma 387mv> <shaft-defensive> (4975gc-aggressive-2am (night)-)
Huradrim parries your pierce.
Huradrim blocks your attack with his shield.
Huradrim parries your pierce.
You parry Huradrim's disease.
Huradrim's disease *** DEMOLISHES *** you!
Huradrim has quite a few wounds.

<546hp 142ma 387mv> <shaft-defensive> (4975gc-aggressive-2am (night)-)
Huradrim has fled!
Huradrim gallops south on a nightmare.

<546hp 142ma 387mv> <no opponent-no opponent> (4975gc-aggressive-2am (night)-) aff
You are affected by the following:
Skill: malevolence : modifies hitroll by -6 for 2 hours
Skill: berserk : modifies save vs mental by 10 for 0 hours
: modifies armor class by -50 for 0 hours
: modifies damroll by 10 for 0 hours
: modifies hitroll by 1 for 0 hours
Power: solid shadow : lasts for 18 hours
Skill: warcry : modifies save vs afflictive by 6 for 12 hours
: modifies hitroll by 6 for 12 hours
Set : Malicious Beast: modifies health by 100 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
Power: fine : lasts for 74 hours

<546hp 142ma 387mv> <no opponent-no opponent> (4975gc-aggressive-2am (night)-) ppp
You get a Defender potion from a Loot Sack.

<546hp 142ma 387mv> <no opponent-no opponent> (4975gc-aggressive-2am (night)-) You quaff a
Defender potion.
You are surrounded by a white aura.

<546hp 142ma 387mv> <no opponent-no opponent> (4975gc-aggressive-2am (night)-) aff

Huradrim gallops in on a nightmare.

<546hp 142ma 387mv> <no opponent-no opponent> (4975gc-aggressive-2am (night)-) You are aff
ected by the following:
Spell: cabal sanctuary: lasts for 6 hours
Skill: malevolence : modifies hitroll by -6 for 2 hours
Skill: berserk : modifies save vs mental by 10 for 0 hours
: modifies armor class by -50 for 0 hours
: modifies damroll by 10 for 0 hours
: modifies hitroll by 1 for 0 hours
Power: solid shadow : lasts for 18 hours
Skill: warcry : modifies save vs afflictive by 6 for 12 hours
: modifies hitroll by 6 for 12 hours
Set : Malicious Beast: modifies health by 100 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
Power: fine : lasts for 74 hours

<546hp 142ma 387mv> <no opponent-no opponent> (4975gc-aggressive-2am (night)-) You yell 'H
elp! I am being attacked by Huradrim!'
You manage to dodge Huradrim's disease with a lot of effort.
You deflect Huradrim's disease aside in an ungraceful parry.
Huradrim has quite a few wounds.

<546hp 142ma 387mv> <shaft-defensive> (4975gc-aggressive-2am (night)-) qq
You do the best you can!
Huradrim has quite a few wounds.

<546hp 142ma 387mv> <shaft-defensive> (4975gc-aggressive-2am (night)-) dirt
Your kicked dirt misses Huradrim.
Huradrim has quite a few wounds.

<546hp 142ma 387mv> <shaft-defensive> (4975gc-aggressive-2am (night)-)
Huradrim's shield absorbs the impact of your pierce easily.
Huradrim awkwardly parries your turmoil with a loud clang.
Huradrim's disease DISEMBOWELS you!
Huradrim has quite a few wounds.

<498hp 142ma 387mv> <shaft-defensive> (4975gc-aggressive-2am (night)-)
Huradrim has fled!
Huradrim gallops west on a nightmare.

<498hp 142ma 387mv> <no opponent-no opponent> (4975gc-aggressive-2am (night)-) qq

Huradrim gallops in on a nightmare.

<498hp 142ma 387mv> <no opponent-no opponent> (4975gc-aggressive-2am (night)-)
You yell 'Help! I am being attacked by Huradrim!'
You parry Huradrim's disease.
Huradrim's disease DISMEMBERS you!
Huradrim has quite a few wounds.

<445hp 142ma 387mv> <shaft-defensive> (4975gc-aggressive-2am (night)-) You do the best you
can!
Huradrim blocks your attack with his shield.
Huradrim blocks your attack with his shield.
Your pierce MUTILATES Huradrim!
Huradrim's disease DISEMBOWELS you!
You parry Huradrim's disease.
Huradrim's disease DISMEMBERS you!
Huradrim has quite a few wounds.

<341hp 142ma 387mv> <shaft-defensive> (4975gc-aggressive-2am (night)-) fle
fle
You flee from combat!
Main Street
+-+ | This was once a magnificent thoroughfare but now is in
| | total ruin. Years of environmental exposure and no upkeep
+ + + | has left it all in disrepair. The streets are barren and
| | | | windswept and the silence is unending. An alley leads north
+-+-@-+-+| and south. Howls and screams echo through the deserted
| | | city. To the north through a crumbling doorway you see
+-+ +-+ | the remains of a building.
| | | |
+-+ +-+ |
---------+

[Exits: north east west]
You see 3 of a long slim dagger here.
You see 2 of a lavender and green stone here.
A pretty scarlet and blue stone has been dropped here.

<341hp 142ma 385mv> <no opponent-no opponent> (4975gc-aggressive-2am (night)-) You aren't
fighting anyone.

<341hp 142ma 385mv> <no opponent-no opponent> (4975gc-aggressive-2am (night)-) east
east
Main Street
+-+ | This was once a magnificent street, but now is in total ruin.
| | The streets are barren and windswept and the silence is unending.
+ + + | A dark alley leads north and south. Howls and screams echo
| | | | through the deserted city.
+-+-@-+-+|
| |
+-+ |
| |
+-+ |
---------+

[Exits: north east south west]
A long slim dagger has been left here.
A bright pink and green stone has been left here.
(Charmed) A venomous king cobra is here, ready to strike.
(White Aura) Huradrim the Unholy Knight is riding on the back of a nightmare.

<341hp 142ma 383mv> <no opponent-no opponent> (4975gc-aggressive-2am (night)-) east
The Broken Gate of Thalos
+-+ | You stand in the archway of a gigantic stone archway. The two
| | steel gates have been forced open and have rusted in place.
+ + | A hollow gust of wind blows by you into the deserted, and seemingly
| | | destroyed, city.
+-+-@-+-+|
| |
+-+ |
| |
+-+ |
---------+

[Exits: east west]
A sign warns 'KEEP OUT'!

<341hp 142ma 381mv> <no opponent-no opponent> (4975gc-aggressive-2am (night)-) Huradrim ga
llops in on a nightmare.

<341hp 142ma 381mv> <no opponent-no opponent> (4975gc-aggressive-2am (night)-) east
A Ruined Trade Route
+ +| An old road leads between the thick dwarf forest and the city
| || limits of Thalos, the once great but now ruined city. It seems
+ +| to have been left unmaintained for centuries, slowly descending
| || into ruin. Some animal tracks lead into the city, and appear
+-+-@-+-+| to be made fairly recently.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<341hp 142ma 379mv> <no opponent-no opponent> (4975gc-aggressive-2am (night)-) Huradrim ga
llops in on a nightmare.

<341hp 142ma 379mv> <no opponent-no opponent> (4975gc-aggressive-2am (night)-) east
A Ruined Trade Route
+ | You are on an old abandoned trade road leading out of
| | Thalos. The earth here appears to have been scorched and
+ | is scarred with ruin. Some of it has been upturned, perhaps
| | the site of a hasty burial. The road has been all but
+-+-@-+-f| destroyed, just the thin remnants of a path leading west
| towards the town. To the east is an intersection.
|
|
|
---------+

[Exits: east west]

<341hp 142ma 377mv> <no opponent-no opponent> (4975gc-aggressive-2am (night)-) Huradrim ga
llops in on a nightmare.

<341hp 142ma 377mv> <no opponent-no opponent> (4975gc-aggressive-2am (night)-) The T-Inter
section
+ | A small intersection has been placed here, where the forest
| | meets the trade route of Old Thalos. It has been poorly
+ | maintained, its condition clearly having slid over the
| | past few centuries. The trail continues to the west into
+-+-@-f-f| Thalos, while eastwards leads deeper into the dwarf forest.
|| To the north the old trade road motions for the Crossroads.
f|
|
|
---------+

[Exits: north east west]

<341hp 142ma 375mv> <no opponent-no opponent> (4975gc-aggressive-2am (night)-) north
Huradrim gallops in on a nightmare.

<341hp 142ma 375mv> <no opponent-no opponent> (4975gc-aggressive-2am (night)-) north
A Road through the Dwarf Forest
+-+ | An old road leads through the stunted trees of the dwarf
| | forest, its centre marked with overgrown grass and weeds.
+ | The road has been left to ruin, clearly untravelled by
| | traders in centuries. Some of the grass on the side of
@ | the road appears to be scarred by fire and has died.
| |
+-+-+-f-f|
||
f|
---------+

[Exits: north south]

<341hp 142ma 373mv> <no opponent-no opponent> (4975gc-aggressive-2am (night)-) A Road thro
ugh the Dwarf Forest
| The road through the forest has been weathered heavily,
| but judging from the amount of disarrayed stones led
+-+ | over it, its clear that it hasn't been maintained in
| | a while. It looks like an old trade route that long since
@ | been left to ruin. Grass grows in the centre of the track,
| | more than a few feet high. To the sides of the roads
+ | grow trees that seem to have stunted.
| |
+-+-+-f-f|
---------+

[Exits: north south]

<341hp 142ma 371mv> <no opponent-no opponent> (4975gc-aggressive-2am (night)-) north
A Road through the Dwarf Forest
| You are on a road leading from the crossroads of Seringale
| into a deep forest. The trees surrounding the round are strangely
| shorter than those of common breed. A thin pine scent on
| the air draws your attention a little as you walk by. The
@-+ | road has been made hurriedly, small clumps of grass growing
| | from its centre. It looks like it was designed for a horse
+ | and cart, weathered heavily and abandoned.
| |
+ |
---------+

[Exits: east south]

<341hp 142ma 369mv> <no opponent-no opponent> (4975gc-aggressive-2am (night)-) east
up
Path into Dwarf Forest
| The path continues upwards if one wished to use roots and tree
| branches for support as they climbed the trail. To the east
| is a wide path which appears to be passing into a forest. To
| each side of this trail are dark, grim trees. The trees are
+-@ | so close to one another that very little light gets through.
| | The path, however, is free of foliage.
+ |
| |
+ |
---------+

[Exits: west up]

<341hp 142ma 367mv> <no opponent-no opponent> (4975gc-aggressive-2am (night)-) west
up
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets through.
| The path, however, is free of foliage. To the west you can
| see the path continue. There is a sharp decline in the path
+-@ | leading downwards.
|
|
|
|
---------+

[Exits: west down]

<341hp 142ma 365mv> <no opponent-no opponent> (4975gc-aggressive-2am (night)-) east
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets
| through. The path, however, is free of foliage. To the east
| you can see the path continue. There is a sharp incline
@-+ | in the path leading upwards.
|
|
|
|
---------+

[Exits: east up]

<341hp 142ma 363mv> <no opponent-no opponent> (4975gc-aggressive-2am (night)-) Sharply Dow
nturning Forest Path
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets
+ | through. The path, however, is free of foliage. To the west
| | you can see the path continue. To the north you can see
@-+ | a large, wide road.
|
|
|
|
---------+

[Exits: east down]

<341hp 142ma 361mv> <no opponent-no opponent> (4975gc-aggressive-2am (night)-) north
Path from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| || are so close to one another that very little light gets through.
+ +| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+

[Exits: north west]

<341hp 142ma 359mv> <no opponent-no opponent> (4975gc-aggressive-2am (night)-) north
Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| || see the path continue. To the north you can see the Eastern
@ +| Road.
| |
+-+ |
|
|
---------+

[Exits: north south]

<341hp 142ma 357mv> <no opponent-no opponent> (4975gc-aggressive-2am (night)-) The Crossro
ads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<341hp 142ma 355mv> <no opponent-no opponent> (4975gc-aggressive-2am (night)-) north
north
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]

<341hp 142ma 353mv> <no opponent-no opponent> (4975gc-aggressive-2am (night)-) north
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

<341hp 142ma 351mv> <no opponent-no opponent> (4975gc-aggressive-2am (night)-) west
Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]

<341hp 142ma 347mv> <no opponent-no opponent> (4975gc-aggressive-2am (night)-) up
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]
You feel your pulse slow down.

<363hp 151ma 394mv> <no opponent-no opponent> (4975gc-aggressive-3am (night)-) east
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]

<363hp 151ma 388mv> <no opponent-no opponent> (4975gc-aggressive-3am (night)-) east
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]

<363hp 151ma 383mv> <no opponent-no opponent> (4975gc-aggressive-3am (night)-) South of th
e Foothills
z | The path here follows the swift-moving stream along its east
| | bank. The path itself is little more than a three feet wide,
z | and somewhat segregates the stream from the surrounding field
| | of grass, ragweed, and dandelions. The path approaches an
x-~-@ | old bridge crossing the stream to the west and ascends northward
| into the foothills.
|
|
|
---------+

[Exits: north west]










I run, because man he hits hard. rest up and run into him again










<1077hp 318ma 276mv> <no opponent-no opponent> (3992gc-active-10am (day)-) east
The holy grove
<*-*-*| You are standing amidst the ancient oaks and poplars in the
^ | /| holy grove. You can feel a strange sensation of joy and calm
S-f-f | seeping through you, as if great burdens have been lifted
| | | | from your shoulders. To the south, lies an open area through
f-f-@ | the trees, while paths lead away north and west.
| | | |
f-o o |
| |
* |
---------+

[Exits: north south west]
An elder druid stands here, watching the local flora and wildlife.
A small snake slithers between the grass.
A small snake slithers between the grass.
A small snake slithers between the grass.
A small snake slithers between the grass.
A small snake slithers between the grass.

<1077hp 318ma 273mv> <no opponent-no opponent> (3992gc-active-10am (day)-) put barrel sack
You put a barrel in a Loot Sack.

<1077hp 318ma 273mv> <no opponent-no opponent> (3992gc-active-10am (day)-) ppp
You get a Defender potion from a Loot Sack.

<1077hp 318ma 273mv> <no opponent-no opponent> (3992gc-active-10am (day)-) You quaff a Defender potion.
You are surrounded by a white aura.

<1077hp 318ma 273mv> <no opponent-no opponent> (3992gc-active-10am (day)-) south
where
The croquet lawn
S-f-f | You are standing on a immaculately manicured green lawn,
| | | | the kind you only get after 200 years of meticulous work.
f-f-f | There is a winding stone path leading from the wood's edge
| | | | to the north, to the softly shimmering, rainbow-colored
f-o @ | mansion to the south. This place enjoys a perpetual cool,
| | sunny summers afternoon.
* |
| |
*-*-* |
---------+

[Exits: north south]
A deer is here, staring back at you.

<1077hp 318ma 271mv> <no opponent-no opponent> (3992gc-active-10am (day)-) Players near you in Holy Grove:
<PK> Huradrim Inside the grove
<PK> Awfhar The croquet lawn

<1077hp 318ma 271mv> <no opponent-no opponent> (3992gc-active-10am (day)-) c solid
You give life to your shadow!
A solid shadow now follows you.

<1077hp 218ma 271mv> <no opponent-no opponent> (3992gc-active-10am (day)-) ber
Your pulse speeds up, but nothing happens.

<1077hp 193ma 180mv> <no opponent-no opponent> (3992gc-active-10am (day)-)
Huradrim gallops in on a nightmare.

<1077hp 201ma 283mv> <no opponent-no opponent> (3992gc-active-11am (day)-)
You yell 'Help! I am being attacked by Huradrim!'
You turn Huradrim's attack against him.
Your pierce devastates Huradrim!
Huradrim fades into existence.
You deflect Huradrim's freezing bite aside in an ungraceful parry.
Huradrim is in excellent condition.

<1077hp 186ma 283mv> <blade-dual_wield> (3992gc-evasive-11am (day)-)
A harmless snake looks very uncomfortable around Huradrim.
You feel extremely uncomfortable in Huradrim's presence.
Huradrim parries your pierce.
Your turmoil decimates Huradrim!
Your pierce MUTILATES Huradrim!
Your turmoil devastates Huradrim!
Huradrim's thrust MUTILATES you!
You stumble and barely manage to dodge Huradrim's freezing bite.
Huradrim's thrust maims you!
Huradrim's freezing bite DISMEMBERS you!
Huradrim has a few scratches.

<950hp 186ma 283mv> <blade-dual_wield> (3992gc-aggressive-11am (day)-) fle
fle

Huradrim utters the words, 'noselacri'.
You are blinded!
Someone bites someone!
Someone grunts as he begins to struggle with his belongings.
Someone's poison injures someone.
Someone looks very ill.
Someone parries your pierce.
Your turmoil devastates someone!
Someone parries your turmoil.
Someone's thrust maims you!
You dodge someone's thrust.

<915hp 186ma 283mv> <unknown-unknown> (3992gc-aggressive-11am (day)-) You flee from combat!
You can't see a thing!

<915hp 186ma 282mv> <no opponent-no opponent> (3992gc-aggressive-11am (day)-) aa
You aren't fighting anyone.

<915hp 186ma 282mv> <no opponent-no opponent> (3992gc-aggressive-11am (day)-) You quaff a gyvel potion.
You failed to cure your blindness.

<915hp 186ma 282mv> <no opponent-no opponent> (3992gc-aggressive-11am (day)-) aa
You don't have a sack.

<915hp 186ma 282mv> <no opponent-no opponent> (3992gc-aggressive-11am (day)-) You quaff a gyvel potion.
Your vision returns!

<915hp 186ma 282mv> <no opponent-no opponent> (3992gc-aggressive-11am (day)-)
Huradrim gallops in on a nightmare.

<915hp 186ma 282mv> <no opponent-no opponent> (3992gc-aggressive-11am (day)-) qq
You see nothing like that in a Loot Sack.

<915hp 186ma 282mv> <no opponent-no opponent> (3992gc-aggressive-11am (day)-) You yell 'Help! I am being attacked by Huradrim!'
Huradrim's thrust MUTILATES you!
You parry Huradrim's freezing bite.
Huradrim's thrust maims you!
You do the best you can!
Huradrim has a few scratches.

<840hp 186ma 282mv> <blade-dual_wield> (3992gc-aggressive-11am (day)-)
Huradrim parries your pierce.
Your turmoil decimates Huradrim!
Your pierce MUTILATES Huradrim!
You parry Huradrim's turmoil with a hasty swing from your off-hand weapon.
Huradrim has some small wounds and bruises.

<840hp 186ma 282mv> <blade-dual_wield> (3992gc-aggressive-11am (day)-) fle
You flee from combat!
The croquet lawn
S-f-f | You are standing on a immaculately manicured green lawn,
| | | | the kind you only get after 200 years of meticulous work.
f-f-f | There is a winding stone path leading from the wood's edge
| | | | to the north, to the softly shimmering, rainbow-colored
f-o @ | mansion to the south. This place enjoys a perpetual cool,
| | sunny summers afternoon.
* |
| |
*-*-* |
---------+

[Exits: north south]
A small snake slithers between the grass.
A deer is here, staring back at you.

<840hp 186ma 281mv> <no opponent-no opponent> (3992gc-aggressive-11am (day)-) south
The Mountain Gate
f-f-f | You are at the mountain gate, the entrance of the home
| | | | of Serin's monk order. The mountain gate is named not
f-o o | for the sake of the monastery itself, but to display
| | attention to the living forest that it dwells in. Three
@ | archways are built that sum to make up the gate, though
| | each lead through to the same hall. The arched gates
*-*-* | are closeable via large iron bars, though these have
| | been stripped, perhaps stolen long since. Around the
*-*-*-*-*| gates is a huge, white wall, a protective structure made
---------+ of strong granite rock. The top of the wall is skirted
by a pattern of half-circles.

[Exits: north south]
(Charmed) (Red Aura) A venomous king cobra is here, ready to strike.
(White Aura) (Red Aura) Huradrim the Unholy Knight is riding on the back of a nightmare.

<840hp 186ma 280mv> <no opponent-no opponent> (3992gc-aggressive-11am (day)-) south
Huradrim gallops north on a nightmare.

<840hp 186ma 280mv> <no opponent-no opponent> (3992gc-aggressive-11am (day)-) Hall of Heavenly Kings
o | You enter the hall of heavenly kings, the entrance hall
| | of the monastery. Here is the place where the four most
* | important statues are placed, two of them on each side.
| | The statuary on here is not merely for display, but also
*-@-* | provides a place for the monks to pray to their gods
| | for blessings and good health. Besides the four statues,
*-*-*-*-*| and on a central podium of this hall to grant it the
| | | | || most visual importance, there is a large statue of a
*-*-*-*-*| laughing fat guy. The statues are each painted in strikingly
---------+ bold colours, and there is plenty of room to move about.
Two large towers to the west and east take part in this hallway.

[Exits: north east south west]
A masterfully crafted figurine depicts a snake.
A large marble statue of a laughing fat guy sits here.




we split up abit





<874hp 148ma 204mv> <no opponent-no opponent> (3092gc-evasive-1pm (day)-) down
Temple of Darkness
+| You are standing in the Temple of Darkness. The temple
|| is made of huge blackened slabs of rocks, covered with
+ +| carved images of goats, pigs, ravens, and horses. This
| || temple is where the followers of various gods of darkness
@-+-+| come and worship their gods. A dark doorway stands to
| | || the north. An obsidian staircase leads up to the altar
+-+-+-+-+| of sacrifice. To the east you can see the Temple Square,
| || and a doorway to the South Road lies to the south. The
+-* +| Temple Square to the east, and the South Road to the
---------+ south.

[Exits: north east south up]
(Charmed) (Red Aura) A venomous king cobra is here, ready to strike.
(White Aura) (Red Aura) Huradrim the Unholy Knight is riding on the back of a nightmare.
An enormous old alsatian walks in.
A solid shadow walks in.

<874hp 148ma 203mv> <no opponent-no opponent> (3092gc-evasive-1pm (day)-) east
You yell 'Help! I am being attacked by Huradrim!'
You turn Huradrim's attack against him.
Your pierce maims Huradrim!
Huradrim's thrust maims you!
Huradrim has some small wounds and bruises.

<841hp 133ma 203mv> <blade-dual_wield> (3092gc-evasive-1pm (day)-) No way! You are still fighting!
Huradrim has some small wounds and bruises.

<841hp 133ma 203mv> <blade-dual_wield> (3092gc-evasive-1pm (day)-) fle
You flee from combat!
By the Altar of Darkness
| You are standing before a large altar made of blackened
| slabs of rocks. The altar is more than four spans long
| with signs of smoke and fire running along its sides. On
| the altar lies mutilated animals and their body parts.
@-* | Some of the sacrifices are burnt while others had their
| lives beat out of them moments ago. A small pit made with
| dark rocks is here. A small chamber is to the east and the
| Temple of Darkness is below.
|
---------+

[Exits: east down]
A pit of offering is here to store mortal gifts to the gods.
(White Aura) (Red Aura) Deloth the priest is here communing curses to everyone around him.
A solid shadow walks in.
An enormous old alsatian walks in.

<841hp 133ma 202mv> <no opponent-no opponent> (3092gc-evasive-1pm (day)-) down
Temple of Darkness
+| You are standing in the Temple of Darkness. The temple
|| is made of huge blackened slabs of rocks, covered with
+ +| carved images of goats, pigs, ravens, and horses. This
| || temple is where the followers of various gods of darkness
@-+-+| come and worship their gods. A dark doorway stands to
| | || the north. An obsidian staircase leads up to the altar
+-+-+-+-+| of sacrifice. To the east you can see the Temple Square,
| || and a doorway to the South Road lies to the south. The
+-* +| Temple Square to the east, and the South Road to the
---------+ south.

[Exits: north east south up]
(Charmed) (Red Aura) A venomous king cobra is here, ready to strike.
(White Aura) (Red Aura) Huradrim the Unholy Knight is riding on the back of a nightmare.
An enormous old alsatian walks in.
A solid shadow walks in.

<841hp 133ma 201mv> <no opponent-no opponent> (3092gc-evasive-1pm (day)-) q
1. Fell the Oaken Beasts (Armageddon Sanctuary)
[ ] - Slay 20 oaken beasts. (0/20)
2. The cartographers contract (Darkhaven)
[ ] - Slay the Pirate Hawker.
3. Winter's Chronicles (Winter)
[ ] - Seek out the Huntsmaster's diamond-tipped bolt.
4. Proving your worth (Seringale)
[ ] - Seek out Tilanda the warrior guildmaster of Timaran.
5. Trial of academy (Academy of Learning)
[ ] - Lead the winged demon to the adept of Soluminus and slay the adept.
6. Mausoleum (The Mausoleum)
[ ] - Kill wisps. (0/15)
[ ] - Kill mourners. (0/4)
[ ] - Kill Benubbor.
7. Melenn's lost bell (The Mausoleum)
[ ] - Find Melenn's battered old brass lantern.
8. Innocence abused (Isle of Exile)
[ ] - Meet the Executioner in Exile.
9. The frozen tiger (Storm Hill)
[ ] - Find the frozen tiger.
10. The Shattering (Grand Thalos)
[ ] - Protect Gonturan during the attack.
[ ] - Thin the numbers of the Thalos lamias. (0/10)
11. Lore of cities (Timaran)
[ ] - Greet Xerties the Mystic in Timaran.
12. Test Your Might (X) (River Wood)
[ ] - Slay the Great Sea Dragon of the Deep in River Wood.
13. Buried treasure (Dragon Sea)
[ ] - Free the slave from the galley, with the slave key.
14. Dragon extermination (Dragon Tower)
[ ] - Defeat the Great White Dragon.
15. Test Your Might (IX) (Winter)
[ ] - Slay the Wendigo Alpha in the Plains of Winter.
16. The Curse of Phemios (Drkshtyre Wood)
[ ] - Undo the dozy brownie's curse.
[ ] - Undo the frozen brownie's curse.
[ ] - Undo the elderly brownie's curse.
[ ] - Undo the frog princess's curse.
[ ] - Undo the hippy brownie's curse.
17. Rabbit extermination (Mystic Forest)
[ ] - Search the cabin for the wand.
18. Whack-a-Mole (Mudfall)
[ ] - Give the mudslide to Erion.
19. Test Your Might (VII) (Clearwater Lake)
[ ] - Slay the White Stag of Lake Crystalmir.
20. Vinnie's contracts (Darkhaven)
[ ] - Do what the Cartographer wants, then return to Vinnie.
21. Master fishing (Solace)
[ ] - Find Thandas Rile in his inn in Solace.
22. Locate the fortune-hunters (Tenebria)
[ ] - Find Benton the fortune-hunter.
[ ] - Find Tamiel the fortune-hunter.
[ ] - Find Pavak the fortune-hunter.
[ ] - Find Grunil the fortune-hunter.
23. Hold the farm (Solace)
[ ] - Agree to help Farmer Samul.
24. Retrieve the Green Crystal from Linde (Seringale)
[ ] - Bring Linde the Gleeman a barrel.
[ ] - Bring Linde the Gleeman a major potion of recall.
[ ] - Bring Linde the Gleeman a harp carved with images of birds.
25. Finding the town crier's lost bell (Timaran)
[ ] - Agree to aid the Crier.
26. Tasking with Rimath (Seringale)
[ ] - Complete a task for Anga the Leather Worker.
27. Nexus crystals (Seringale)
[ ] - Bring Zepherleanic the green crystal shards from Linde in Seringale.
28. Ring retrieval (Seringale)
[ ] - Retrieve Mire's ring from the trolls.

<841hp 133ma 201mv> <no opponent-no opponent> (3092gc-evasive-1pm (day)-) You yell 'Help! I am being attacked by Huradrim!'
You turn Huradrim's attack against him.
Your pierce MUTILATES Huradrim!
Huradrim's freezing bite DISMEMBERS you!
Huradrim has quite a few wounds.

<780hp 118ma 201mv> <blade-dual_wield> (3092gc-evasive-1pm (day)-) qq
You do the best you can!
Huradrim has quite a few wounds.

<780hp 118ma 201mv> <blade-dual_wield> (3092gc-evasive-1pm (day)-)
Your pierce maims Huradrim!
Your turmoil devastates Huradrim!
Huradrim's thrust devastates you!
Huradrim's freezing bite DISMEMBERS you!
Huradrim's freezing bite DISMEMBERS you!
Huradrim's turmoil MUTILATES you!
A solid shadow's slash MUTILATES Huradrim!
Huradrim has quite a few wounds.

<588hp 118ma 201mv> <blade-dual_wield> (3092gc-aggressive-1pm (day)-) dis
You fail to disarm Huradrim.
Huradrim has quite a few wounds.

<597hp 124ma 303mv> <blade-dual_wield> (3092gc-aggressive-2pm (day)-)
A duergar city guard yells 'Circle around and trap Awfhar from behind!'
Huradrim has quite a few wounds.

<597hp 124ma 303mv> <blade-dual_wield> (3092gc-aggressive-2pm (day)-)
Huradrim utters the words, 'noselacri'.
You are blinded!

<597hp 124ma 303mv> <unknown-unknown> (3092gc-aggressive-2pm (day)-)
Your pierce maims someone!
Your turmoil decimates someone!
Your turmoil maims someone!
Someone's thrust MUTILATES you!
Someone's turmoil misses you.
Someone's slash maims someone!

<560hp 124ma 303mv> <unknown-unknown> (3092gc-aggressive-2pm (day)-) fle
fle
aa

Someone parries your pierce.
Your wild turmoil DISEMBOWELS someone!
Your pierce MUTILATES someone!
Someone parries your pierce.
Someone's thrust MUTILATES you!
You manage to dodge someone's turmoil with a lot of effort.
Someone's slash devastates someone!

<523hp 124ma 303mv> <unknown-unknown> (3092gc-aggressive-2pm (day)-)
Someone has fled!
Someone gallops east on a nightmare.

<523hp 124ma 303mv> <no opponent-no opponent> (3092gc-aggressive-2pm (day)-) You aren't fighting anyone.

<523hp 124ma 303mv> <no opponent-no opponent> (3092gc-aggressive-2pm (day)-) You aren't fighting anyone.

<523hp 124ma 303mv> <no opponent-no opponent> (3092gc-aggressive-2pm (day)-) Someone gallops in on a nightmare.
You quaff a gyvel potion.
You failed to cure your blindness.

<523hp 124ma 303mv> <no opponent-no opponent> (3092gc-aggressive-2pm (day)-)
You yell 'Help! I am being attacked by someone!'
Someone's thrust MUTILATES you!
Someone's freezing bite DISMEMBERS you!
Your pierce devastates someone!
Your pierce MUTILATES someone!
Someone parries your pierce.
You awkwardly parry someone's turmoil with a loud clang.

<427hp 124ma 303mv> <unknown-unknown> (3092gc-aggressive-2pm (day)-) You don't have a sack.

<427hp 124ma 303mv> <unknown-unknown> (3092gc-aggressive-2pm (day)-)
Someone awkwardly parries your pierce with a loud clang.
Someone's thrust MUTILATES you!
You stumble and barely manage to dodge someone's turmoil.
Someone's freezing bite MASSACRES you!

<321hp 124ma 303mv> <unknown-unknown> (3092gc-aggressive-2pm (day)-)
Someone has fled!
Someone gallops north on a nightmare.

<321hp 124ma 303mv> <no opponent-no opponent> (3092gc-aggressive-2pm (day)-)
Someone gallops in on a nightmare.

<321hp 124ma 303mv> <no opponent-no opponent> (3092gc-aggressive-2pm (day)-) aa

You yell 'Help! I am being attacked by someone!'
You manage to dodge someone's thrust with a lot of effort.
You manage to dodge someone's freezing bite with a lot of effort.
Someone's turmoil MUTILATES you!
Someone's freezing bite misses you.
Someone's thrust maims you!
You need to hold the potion in order to quaff it while being attacked.

<249hp 124ma 303mv> <unknown-unknown> (3092gc-aggressive-2pm (day)-) You don't have a sack.

<249hp 124ma 303mv> <unknown-unknown> (3092gc-aggressive-2pm (day)-)
Your pierce MUTILATES someone!
Your turmoil decimates someone!
Your pierce maims someone!
Your pierce maims someone!
Someone's turmoil misses you.
Someone exploits his weapon advantage to deliver an unblockable wild attack.
Someone's wild turmoil MANGLES you!

<154hp 124ma 303mv> <unknown-unknown> (3092gc-aggressive-2pm (day)-) ber
Your pulse races as you are consumed by rage!
Your blazing ember decimates someone!

<192hp 62ma 151mv> <unknown-unknown> (3092gc-aggressive-2pm (day)-)
Someone utters the words, 'uqzbarr'.
Someone yells 'Help! Huradrim just filled the room with ice!'
Someone's iceball *** DEVASTATES *** someone!
Someone yells 'Help! Huradrim just filled the room with ice!'
Someone's iceball *** DEMOLISHES *** someone!
Someone's iceball *** DEMOLISHES *** you!

<86hp 62ma 151mv> <unknown-unknown> (3092gc-aggressive-2pm (day)-)
Someone's bite decimates someone!
Someone parries your pierce.
Your turmoil maims someone!
Someone is DEAD!!
Someone's heart is torn from his chest.

<86hp 62ma 151mv> <no opponent-no opponent> (3092gc-aggressive-2pm (day)-) aa
You quaff a gyvel potion.
You failed to cure your blindness.

<86hp 62ma 151mv> <no opponent-no opponent> (3092gc-aggressive-2pm (day)-) You don't have a sack.

<86hp 62ma 151mv> <no opponent-no opponent> (3092gc-aggressive-2pm (day)-) up
You can't see a thing!
Someone walks in.
Someone walks in.

<no opponent-no opponent> (3092gc-aggressive-2pm (day)-) heal blind
Someone utters the words 'judicandus noselacri'.
Your vision returns!

<86hp 62ma 150mv> <no opponent-no opponent> (92gc-aggressive-2pm (day)-) down

A plume of smoke billows from the nearby nexus.

<86hp 62ma 150mv> <no opponent-no opponent> (92gc-aggressive-2pm (day)-) Temple of Darkness
+| You are standing in the Temple of Darkness. The temple
|| is made of huge blackened slabs of rocks, covered with
+ +| carved images of goats, pigs, ravens, and horses. This
| || temple is where the followers of various gods of darkness
@-+-+| come and worship their gods. A dark doorway stands to
| | || the north. An obsidian staircase leads up to the altar
+-+-+-+-+| of sacrifice. To the east you can see the Temple Square,
| || and a doorway to the South Road lies to the south. The
+-* +| Temple Square to the east, and the South Road to the
---------+ south.

[Exits: north east south up]
The corpse of Huradrim is lying here.
The torn-out heart of Huradrim is lying here.
An enormous old alsatian walks in.
A solid shadow walks in.
Tags: #legion

Comments

  1. Awfhar, you're having a good day!
      [reply to Cedowyl]
    1. Good job!
        [reply to Sevaush]
      1. Full loot that shit next time. Huradrim is decked and you could have upgraded your Beast set easily.
        1. lol he's not so decked anymore ;)
        2. Ok. According to the stream version of the fight Huradrim picked up a bunch of his good stuff, like Helm of Domination etc
        [reply to Sgeth]

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