Ye Olde Abandoned Realms Logs

Tarn vs Szrabac (Not even a chance)

posted on 2014-09-02 23:02:30
<792/792hp 1125/1125mp 375/394mv 1194 gold>calm[no opponent][no opponent]
whe
>
Players near you in Outerlimits:
<PK> Tarn Over some fields

<792/792hp 1125/1125mp 375/394mv 1194 gold>calm[no opponent][no opponent]
e
> A Tall Grass Field
o +| A worn gravel path is here, that seems to have been at
| || one point widely traveled. Now it seems all, but abandoned.
o +| Run down buildings stand as best they can on either side
| || of you and you see the occasional wanderings of a wild
o-@-+-+| boar here and there. The road is very mountainous but
| maintains the grassy terrain.
|
|
|
---------+

[Exits: east west]
A special guard walks in.

<792/792hp 1125/1125mp 374/394mv 1194 gold>calm[no opponent][no opponent]
e
>
The Underbrush
o +-+| A worn gravel path is here, that seems to have been at
| | | one point widely traveled. Now it seems all, but abandoned.
o + | Run down buildings stand as best they can on either side
| | | of you and you see the occasional wanderings of a wild
o-+-@-+-+| boar here and there. The road is very mountainous but
|| maintains the grassy terrain.
+|
||
+|
---------+

[Exits: east west]
A special guard walks in.

<792/792hp 1125/1125mp 373/394mv 1194 gold>calm[no opponent][no opponent]
e
>
The open plains
+-+-+| A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: north east west]
A special guard walks in.

<792/792hp 1125/1125mp 372/394mv 1194 gold>calm[no opponent][no opponent]
n
>
n
The open plains
z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
+-+-+| Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+-+-+-+ |
| |
+ |
---------+

[Exits: north south]
A special guard walks in.

<792/792hp 1125/1125mp 371/394mv 1194 gold>calm[no opponent][no opponent]
>
The open plains
*-*-z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
z| Run down buildings stand as best they can on either side
|| of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+-+ |
---------+

[Exits: east south]
A special guard walks in.

<792/792hp 1125/1125mp 370/394mv 1194 gold>calm[no opponent][no opponent]
e
>
A wilderness trail
*-*-*-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
z | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-@-+-+| here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+ |
---------+

[Exits: east west]
A special guard walks in.

<792/792hp 1125/1125mp 369/394mv 1194 gold>calm[no opponent][no opponent]
e
>
A wilderness trail
*-*-z-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned. Run
z | down buildings stand as best they can on either side of you
| | and you see the occasional wanderings of a wild boar here
+-+-@-+-+| and there. The road is very mountainous but maintains the grassy
| | terrain.
+ |
| |
+-+ |
---------+

[Exits: north east west]
A foul looking crow crawls around here.
A special guard walks in.

<792/792hp 1125/1125mp 368/394mv 1194 gold>calm[no opponent][no opponent]
n
>
n
Entrance to the Canyon
f-z| You stand at the entrance of a mighty canyon. The walls easily
|| ascend hundreds of meters, with roots of unseen vegetation piercing
*-*-z-z-z| the walls at odd intervals. In the strange half-light you look
| | up to see a miniature slice of sky high above, and noticing multitudes
@ | of small stones on the ground, strongly decide against making
| | any kind of loud noise. You see an exit from the canyon to the
+-+-+-+-+| south, and the canyon continues north. There seems to be some
| | 'writing' chiselled into the canyon wall.
+ |
---------+

[Exits: north south]
A blood worm tunnels into the ground here.
A special guard walks in.

<792/792hp 1125/1125mp 367/394mv 1194 gold>calm[no opponent][no opponent]
>
Deeper in the Canyon
f | The canyon takes a sharp turn here, continuing at a slight
| | slope to the east. You notice a large number of tracks
f-z| in the dry ground, footprints and deeper imprints of
|| hoofs, and wheels. You wonder what sort of beings would
*-*-@-z-z| frequent this area and ponder on what may lay ahead.
| | Looking northwards you see what appears to be a small
z | niche in the canyon wall. In the strange half-light of
| | the canyon you can only see the ground slowly sloping
+-+-+-+-+| off to your east.
---------+

[Exits: east south west]
There is a small niche in the north wall.
A special guard walks in.

<792/792hp 1125/1125mp 365/394mv 1194 gold>calm[no opponent][no opponent]
whe
>
Players near you in Tainted Valley:
<PK> Tarn Deeper in the Canyon

<792/792hp 1125/1125mp 365/394mv 1194 gold>calm[no opponent][no opponent]
s
>
Entrance to the Canyon
f-z| You stand at the entrance of a mighty canyon. The walls easily
|| ascend hundreds of meters, with roots of unseen vegetation piercing
*-*-z-z-z| the walls at odd intervals. In the strange half-light you look
| | up to see a miniature slice of sky high above, and noticing multitudes
@ | of small stones on the ground, strongly decide against making
| | any kind of loud noise. You see an exit from the canyon to the
+-+-+-+-+| south, and the canyon continues north. There seems to be some
| | 'writing' chiselled into the canyon wall.
+ |
---------+

[Exits: north south]
A blood worm tunnels into the ground here.
A special guard walks in.

<792/792hp 1125/1125mp 363/394mv 1194 gold>calm[no opponent][no opponent]
s
>
A wilderness trail
*-*-z-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned. Run
z | down buildings stand as best they can on either side of you
| | and you see the occasional wanderings of a wild boar here
+-+-@-+-+| and there. The road is very mountainous but maintains the grassy
| | terrain.
+ |
| |
+-+ |
---------+

[Exits: north east west]
A foul looking crow crawls around here.
A special guard walks in.

<792/792hp 1125/1125mp 362/394mv 1194 gold>calm[no opponent][no opponent]
w
>
A wilderness trail
*-*-*-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
z | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-@-+-+| here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+ |
---------+

[Exits: east west]
A special guard walks in.

<792/792hp 1125/1125mp 361/394mv 1194 gold>calm[no opponent][no opponent]
w
>
The open plains
*-*-z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
z| Run down buildings stand as best they can on either side
|| of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+-+ |
---------+

[Exits: east south]
A special guard walks in.

<792/792hp 1125/1125mp 360/394mv 1194 gold>calm[no opponent][no opponent]
s
>
The open plains
z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
+-+-+| Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+-+-+-+ |
| |
+ |
---------+

[Exits: north south]
A special guard walks in.

<792/792hp 1125/1125mp 359/394mv 1194 gold>calm[no opponent][no opponent]
aff
>
You are affected by the following:
Power: vigilance : lasts for 46 hours
Spell: invisibility : lasts for 44 hours
Spell: detect invis : lasts for 8 hours
Spell: detect magic : lasts for 8 hours
Spell: pass door : lasts for 7 hours
Spell: armor : modifies armor class by 20 for 6 hours
Spell: fly : lasts for 5 hours
Spell: protective shield: lasts for 3 hours
Spell: lifeblood : modifies afflictive break by 12 for 2 hours
: modifies mana by 120 for 2 hours
: modifies health by -60 for 2 hours
Spell: weapon ward : lasts for 1 hours
Spell: barrier : lasts for 1 hours
Spell: sanctuary : lasts for 0 hours
Set : Chromatic Metals: modifies save vs spell by 30 permanently
: modifies strength by 1 permanently
: modifies intelligence by 1 permanently
: modifies wisdom by 1 permanently
: modifies dexterity by 1 permanently
: modifies constitution by 1 permanently

<792/792hp 1125/1125mp 359/394mv 1194 gold>calm[no opponent][no opponent]
>
s
The open plains
+-+-+| A worn gravel path is here, that seems to have been at
| | one point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: north east west]
A special guard walks in.

<792/792hp 1125/1125mp 358/394mv 1194 gold>calm[no opponent][no opponent]
e
>
Lush, Green Grass
+-+-+-+| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-+-@ | here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+ |
---------+

[Exits: south west]
A special guard walks in.

<792/792hp 1125/1125mp 357/394mv 1194 gold>calm[no opponent][no opponent]
s
>
Haze in the distance
+ | Gray fog seems to lift from nowhere in particular totally
| | obscuring the view in front of you. The noises of what could
+-+-+ | be a city seems to come from within. You can go back from
| | where the path came from or you can continue.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
A special guard walks in.

<792/792hp 1125/1125mp 356/394mv 1194 gold>calm[no opponent][no opponent]
s
>
Beyond the Gates
+-+-+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
| |
+ |
|
|
---------+

[Exits: north south]
A special guard walks in.

<792/792hp 1125/1125mp 355/394mv 1194 gold>calm[no opponent][no opponent]
s
>
s
Outside the Gates
+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
|
|
|
|
---------+

[Exits: north (south)]
A special guard walks in.

<792/792hp 1125/1125mp 354/394mv 1194 gold>calm[no opponent][no opponent]
>
At the North Gate
| You reach the northern end of the city. Ahead of you, you
| can see a dim forest with some sunlight bursting through
| the canopy. The only thing that stands in your way are a
| pair of big, thick, metal gates. You almost feel relieved
@ | leaving this city.
| |
+ |
| |
+ |
---------+

[Exits: (north) south]

<792/792hp 1125/1125mp 353/394mv 1194 gold>calm[no opponent][no opponent]
whe
>
Players near you in Darkhaven:
<PK> Tarn At the North Gate
<PK> Szrabac The Altar of Sirens

<792/792hp 1125/1125mp 353/394mv 1194 gold>calm[no opponent][no opponent]
>
n
Outside the Gates
+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
|
|
|
|
---------+

[Exits: north (south)]
(Charmed) A special guard stands here, red with anger.

<792/792hp 1125/1125mp 352/394mv 1194 gold>calm[no opponent][no opponent]
>
op s
You open the door south of you.

<792/792hp 1125/1125mp 352/394mv 1194 gold>calm[no opponent][no opponent]
>
aff
You are affected by the following:
Power: vigilance : lasts for 46 hours
Spell: invisibility : lasts for 44 hours
Spell: detect invis : lasts for 8 hours
Spell: detect magic : lasts for 8 hours
Spell: pass door : lasts for 7 hours
Spell: armor : modifies armor class by 20 for 6 hours
Spell: fly : lasts for 5 hours
Spell: protective shield: lasts for 3 hours
Spell: lifeblood : modifies afflictive break by 12 for 2 hours
: modifies mana by 120 for 2 hours
: modifies health by -60 for 2 hours
Spell: weapon ward : lasts for 1 hours
Spell: barrier : lasts for 1 hours
Spell: sanctuary : lasts for 0 hours
Set : Chromatic Metals: modifies save vs spell by 30 permanently
: modifies strength by 1 permanently
: modifies intelligence by 1 permanently
: modifies wisdom by 1 permanently
: modifies dexterity by 1 permanently
: modifies constitution by 1 permanently

<792/792hp 1125/1125mp 352/394mv 1194 gold>calm[no opponent][no opponent]
>
n
Beyond the Gates
+-+-+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
A special guard walks in.

<792/792hp 1125/1125mp 351/394mv 1194 gold>calm[no opponent][no opponent]
>

The white aura around your body fades.

<792/792hp 1125/1125mp 394/394mv 1194 gold>calm[no opponent][no opponent]
n
>
Haze in the distance
+ | Gray fog seems to lift from nowhere in particular totally
| | obscuring the view in front of you. The noises of what could
+-+-+ | be a city seems to come from within. You can go back from
| | where the path came from or you can continue.
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
A special guard walks in.

<792/792hp 1125/1125mp 393/394mv 1194 gold>calm[no opponent][no opponent]
>
sanc
You are surrounded by a white aura.

<792/792hp 1050/1125mp 393/394mv 1194 gold>calm[no opponent][no opponent]
>
aff
You are affected by the following:
Power: vigilance : lasts for 45 hours
Spell: invisibility : lasts for 43 hours
Spell: sanctuary : lasts for 8 hours
Spell: detect invis : lasts for 7 hours
Spell: detect magic : lasts for 7 hours
Spell: pass door : lasts for 6 hours
Spell: armor : modifies armor class by 20 for 5 hours
Spell: fly : lasts for 4 hours
Spell: protective shield: lasts for 2 hours
Spell: lifeblood : modifies afflictive break by 12 for 1 hours
: modifies mana by 120 for 1 hours
: modifies health by -60 for 1 hours
Spell: weapon ward : lasts for 0 hours
Spell: barrier : lasts for 0 hours
Set : Chromatic Metals: modifies save vs spell by 30 permanently
: modifies strength by 1 permanently
: modifies intelligence by 1 permanently
: modifies wisdom by 1 permanently
: modifies dexterity by 1 permanently
: modifies constitution by 1 permanently

<792/792hp 1050/1125mp 393/394mv 1194 gold>calm[no opponent][no opponent]
>
s
Beyond the Gates
+-+-+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
A special guard walks in.

<792/792hp 1050/1125mp 392/394mv 1194 gold>calm[no opponent][no opponent]
s
>
Outside the Gates
+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
| |
+ |
| |
+ |
---------+

[Exits: north south]
A special guard walks in.

<792/792hp 1050/1125mp 391/394mv 1194 gold>calm[no opponent][no opponent]
>
s
At the North Gate
+ | You reach the northern end of the city. Ahead of you, you
| | can see a dim forest with some sunlight bursting through
+ | the canopy. The only thing that stands in your way are a
| | pair of big, thick, metal gates. You almost feel relieved
@ | leaving this city.
| |
+ |
| |
+ |
---------+

[Exits: north south]
A special guard walks in.

<792/792hp 1050/1125mp 390/394mv 1194 gold>calm[no opponent][no opponent]
>
s
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
@ |
| |
S + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]
A special guard walks in.

<792/792hp 1050/1125mp 389/394mv 1194 gold>calm[no opponent][no opponent]
>
s
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
S @ |
| | |
+-+-+-+-+|
| |
+-*-*|
---------+

[Exits: north south]
A meditationist walks slowly about chanting mantras.
A special guard walks in.

<792/792hp 1050/1125mp 388/394mv 1194 gold>calm[no opponent][no opponent]
whe
>
Players near you in Darkhaven:
<PK> Tarn Coral Way
<PK> Szrabac The Altar of Sirens

<792/792hp 1050/1125mp 388/394mv 1194 gold>calm[no opponent][no opponent]
>
scan
You scan all around.
You scan north.
You scan south.
*** Range 3 (south) ***
A sneaky thief is here, stealing your gold purse.

<792/792hp 1050/1125mp 388/394mv 1194 gold>calm[no opponent][no opponent]
s
>
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
S + | past and glance at them. Skanky looking prostitutes look
| | | your way - hoping to gain some business.
+-+-@-+-+|
| |
+-*-*|
| |
+ |
---------+

[Exits: north east south west]
A special guard walks in.

<792/792hp 1050/1125mp 387/394mv 1194 gold>calm[no opponent][no opponent]
s
>
Coral Way
S + | Specialty stores are all around you selling fishing accessories,
| | | rain jackets, etc. Store owners call out to you as you walk
+-+-+-+-+| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business.
@-*-*|
| |
* + + |
| | | |
+-+-+ |
---------+

[Exits: north east south]
A special guard walks in.

<792/792hp 1050/1125mp 386/394mv 1194 gold>calm[no opponent][no opponent]
s
>
Coral Way
+-+-+-+-+| Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
+-*-*| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business.
* + @ |
| | | |
+-+-+ |
| |
+ |
---------+

[Exits: north south]
A sneaky thief is here, stealing your gold purse.
A special guard walks in.

<792/792hp 1050/1125mp 385/394mv 1194 gold>calm[no opponent][no opponent]
s
>
Dravanoth Way
+-*-*| This street was created of the finest brick. Very regal
| | looking compared to that of the other streets. Some
* + + | sort of public hall lies to the near west and to the
| | | | distant east you see a plain looking fountain. The buildings
+-+-@ | here are tall and narrow. Citizens look out from their
| | homes through the window - they look very scared. Despite
+ F| the regal outlook of things here, poverty is distinctly
| || present.
+-+-+|
---------+

[Exits: north south west]
A slimy looking fountain is here.
A special guard walks in.

<792/792hp 1050/1125mp 384/394mv 1194 gold>calm[no opponent][no opponent]
whe
>
Players near you in Darkhaven:
<PK> Tarn Dravanoth Way
<PK> Szrabac The Altar of Sirens

<792/792hp 1050/1125mp 384/394mv 1194 gold>calm[no opponent][no opponent]
w
> Dravanoth Way
+-*| This street was created of the finest brick. Very regal
| | looking compared to that of the other streets. Some
* + + | sort of public hall lies to the near west and to the
| | | | distant east you see a plain looking fountain. The buildings
+-+-@-+ | here are tall and narrow. Citizens look out from their
| | | homes through the window - they look very scared. Despite
+-* + | the regal outlook of things here, poverty is distinctly
| | | present.
+-* +-+|
---------+

[Exits: north east west]
A broken fruit cart is here, filled with rotting fruit.
A special guard walks in.

<792/792hp 1050/1125mp 383/394mv 1194 gold>calm[no opponent][no opponent]
w
>
Dravanoth Way
+| This street was created of the finest brick. Very regal
|| looking compared to that of the other streets. Some
* + +| sort of public hall lies to the near west and to the
| | || distant east you see a plain looking fountain. The buildings
+-+-@-+-+| here are tall and narrow. Citizens look out from their
| | || homes through the window - they look very scared. Despite
S +-* +| the regal outlook of things here, poverty is distinctly
| || present.
+-* +|
---------+

[Exits: north east west]
A female prostitute gives you a lusty look.
A special guard walks in.

<792/792hp 1050/1125mp 382/394mv 1194 gold>calm[no opponent][no opponent]
w
>
Dravanoth Way
+ * | This street was created of the finest brick. Very regal
| | | looking compared to that of the other streets. Some sort
+-*-* * +| of public hall lies to the near west and to the distant
| | || east you see a plain looking fountain. The buildings here
+-+-@-+-+| are tall and narrow. Citizens look out from their homes
| | | | through the window - they look very scared. Despite the
+ S +-* | regal outlook of things here, poverty is distinctly present.
| | |
+ +-* |
---------+

[Exits: east south west]
A special guard walks in.

<792/792hp 1050/1125mp 381/394mv 1194 gold>calm[no opponent][no opponent]
w
>
w
Dravanoth Way
+-+ * | This street was created of the finest brick. Very regal
| | | | looking compared to that of the other streets. Some
* +-*-* *| sort of public hall lies to the near west and to the
| || distant east you see a plain looking fountain. The buildings
*-+-@-+-+| here are tall and narrow. Citizens look out from their
| | | | homes through the window - they look very scared. Despite
*-+ S +-*| the regal outlook of things here, poverty is distinctly
| || present.
S-+ +-*|
---------+

[Exits: east south west]
A special guard walks in.

<792/792hp 1050/1125mp 380/394mv 1194 gold>calm[no opponent][no opponent]
>
w
Town Square
+-+ *| The bustle of people and business is apparent here. People
| | || have gathered here for social events and business transactions.
* +-*-*| The brick is elegantly designed into a colorful hexagonal
| | pattern which surrounds a statue of a weird, almost sinister
T-*-@-+-+| looking creature. A few birds fly about looking for a possible
| | || snack dropped carelessly upon the ground.
*-*-+ S +|
| | |
G S-+ |
---------+

[Exits: north east south west]
A meditationist walks slowly about chanting mantras.
A Darkhaven Outlaw stalks the area, looking for fun.
A special guard walks in.
Szrabac gallops in on a nightmare.

<792/792hp 1050/1125mp 379/394mv 1194 gold>calm[no opponent][no opponent]
>
City Hall
+-+ | A grand building with long luminous corridors stands before
| | | you. Torches and lamps line the walls on either side of
* +-*| you. Golden pillars stand every 10 feet away from one another.
| | It is a regal sight - much different than the rest of the
T-@-+-+| city which seems to be in utter ruin and despair. Evidence
| || gives that at one point in time, Darkhaven was rich and
*-*-+ S| a beautiful seaport filled with visitors and guests from
| | | all lands. The walls are a bright white in color and in
G S-+ | the center of it all stands a blue swirling orb that has
---------+ been broken by some unseen force. A blood stain is present
upon the orb. A sign has been tacked onto the wall here.

[Exits: east west (down)]
A special guard walks in.

<792/792hp 1050/1125mp 378/394mv 1194 gold>calm[no opponent][no opponent]
w
>
9
The Altar of Sirens
+-+| Upon a pedestal stands a silver altar with a figure of
| || a seductive woman screaming for her life. Beneath the
* +| altar is the ruins of what seems to be a pre-existing
|| altar made of fine marble. The feeling here is of terror
@-*-+| and unending despair - created throughout the ages by
|| unknown force. The blue carpet is streaked with dirt
*-*-+| and blood as the rats scurry about looking for a possible
| || source of food. The room is deathly quiet as it looks
G S-+| to be in utter chaos with things strewn about carelessly.
---------+ An inscription upon the wall reads: 'DARKHAVEN - THE
CITY OF WONDERS'. A sky roof above lets in any available light - though it
feels no warmer here.

[Exits: east]
A sacrificial pit lies here in waiting.
(Translucent) (White Aura) A ghastly looking healer is here offering his services.
A special guard walks in.

<792/792hp 1050/1125mp 377/394mv 1194 gold>calm[no opponent][no opponent]
>
They aren't here.

<792/792hp 1050/1125mp 377/394mv 1194 gold>calm[no opponent][no opponent]
>
e
9
City Hall
+-+ | A grand building with long luminous corridors stands before
| | | you. Torches and lamps line the walls on either side of
* +-*| you. Golden pillars stand every 10 feet away from one another.
| | It is a regal sight - much different than the rest of the
T-@-+-+| city which seems to be in utter ruin and despair. Evidence
| || gives that at one point in time, Darkhaven was rich and
*-*-+ S| a beautiful seaport filled with visitors and guests from
| | | all lands. The walls are a bright white in color and in
G S-+ | the center of it all stands a blue swirling orb that has
---------+ been broken by some unseen force. A blood stain is present
upon the orb. A sign has been tacked onto the wall here.

[Exits: east west (down)]
A special guard walks in.

<792/792hp 1050/1125mp 376/394mv 1194 gold>calm[no opponent][no opponent]
>
They aren't here.

<792/792hp 1050/1125mp 376/394mv 1194 gold>calm[no opponent][no opponent]
scan
> You scan all around.
You scan east.
*** Range 1 (east) ***
A meditationist walks slowly about chanting mantras.
A Darkhaven Outlaw stalks the area, looking for fun.
*** Range 4 (east) ***
A female prostitute gives you a lusty look.
*** Range 6 (east) ***
(WANTED) Szrabac the Unholy Knight is riding on the back of a nightmare.
You scan west.
*** Range 1 (west) ***
(Translucent) (White Aura) A ghastly looking healer is here offering his services.
You scan down.

<792/792hp 1050/1125mp 376/394mv 1194 gold>calm[no opponent][no opponent]
whe
>
Players near you in Darkhaven:
<PK> Tarn City Hall
<PK> Szrabac Dravanoth Way

<792/792hp 1050/1125mp 376/394mv 1194 gold>calm[no opponent][no opponent]
>
e
Town Square
+-+ *| The bustle of people and business is apparent here. People
| | || have gathered here for social events and business transactions.
* +-*-*| The brick is elegantly designed into a colorful hexagonal
| | pattern which surrounds a statue of a weird, almost sinister
T-*-@-+-+| looking creature. A few birds fly about looking for a possible
| | || snack dropped carelessly upon the ground.
*-*-+ S +|
| | |
G S-+ |
---------+

[Exits: north east south west]
A meditationist walks slowly about chanting mantras.
A Darkhaven Outlaw stalks the area, looking for fun.
A special guard walks in.

<792/792hp 1050/1125mp 375/394mv 1194 gold>calm[no opponent][no opponent]
e
>
Dravanoth Way
+-+ * | This street was created of the finest brick. Very regal
| | | | looking compared to that of the other streets. Some
* +-*-* *| sort of public hall lies to the near west and to the
| || distant east you see a plain looking fountain. The buildings
*-+-@-+-+| here are tall and narrow. Citizens look out from their
| | | | homes through the window - they look very scared. Despite
*-+ S +-*| the regal outlook of things here, poverty is distinctly
| || present.
S-+ +-*|
---------+

[Exits: east south west]
A special guard walks in.

<792/792hp 1050/1125mp 374/394mv 1194 gold>calm[no opponent][no opponent]
e
>
e
Dravanoth Way
+ * | This street was created of the finest brick. Very regal
| | | looking compared to that of the other streets. Some sort
+-*-* * +| of public hall lies to the near west and to the distant
| | || east you see a plain looking fountain. The buildings here
+-+-@-+-+| are tall and narrow. Citizens look out from their homes
| | | | through the window - they look very scared. Despite the
+ S +-* | regal outlook of things here, poverty is distinctly present.
| | |
+ +-* |
---------+

[Exits: east south west]
A special guard walks in.

<792/792hp 1050/1125mp 373/394mv 1194 gold>calm[no opponent][no opponent]
>
e
Dravanoth Way
+| This street was created of the finest brick. Very regal
|| looking compared to that of the other streets. Some
* + +| sort of public hall lies to the near west and to the
| | || distant east you see a plain looking fountain. The buildings
+-+-@-+-+| here are tall and narrow. Citizens look out from their
| | || homes through the window - they look very scared. Despite
S +-* +| the regal outlook of things here, poverty is distinctly
| || present.
+-* +|
---------+

[Exits: north east west]
A female prostitute gives you a lusty look.
A special guard walks in.

<792/792hp 1050/1125mp 372/394mv 1194 gold>calm[no opponent][no opponent]
>
e
Dravanoth Way
+-*| This street was created of the finest brick. Very regal
| | looking compared to that of the other streets. Some
* + + | sort of public hall lies to the near west and to the
| | | | distant east you see a plain looking fountain. The buildings
+-+-@-+ | here are tall and narrow. Citizens look out from their
| | | homes through the window - they look very scared. Despite
+-* + | the regal outlook of things here, poverty is distinctly
| | | present.
+-* +-+|
---------+

[Exits: north east west]
A broken fruit cart is here, filled with rotting fruit.
A special guard walks in.

<792/792hp 1050/1125mp 371/394mv 1194 gold>calm[no opponent][no opponent]
>
9
Dravanoth Way
+-*-*| This street was created of the finest brick. Very regal
| | looking compared to that of the other streets. Some
* + + | sort of public hall lies to the near west and to the
| | | | distant east you see a plain looking fountain. The buildings
+-+-@ | here are tall and narrow. Citizens look out from their
| | homes through the window - they look very scared. Despite
+ F| the regal outlook of things here, poverty is distinctly
| || present.
+-+-+|
---------+

[Exits: north south west]
A slimy looking fountain is here.
A special guard walks in.

<792/792hp 1050/1125mp 370/394mv 1194 gold>calm[no opponent][no opponent]
scan
>
They aren't here.

<792/792hp 1050/1125mp 370/394mv 1194 gold>calm[no opponent][no opponent]
whe
> You scan all around.
You scan north.
*** Range 1 (north) ***
A sneaky thief is here, stealing your gold purse.
*** Range 4 (north) ***
A meditationist walks slowly about chanting mantras.
You scan south.
You scan west.
*** Range 2 (west) ***
A female prostitute gives you a lusty look.
*** Range 5 (west) ***
A meditationist walks slowly about chanting mantras.
A Darkhaven Outlaw stalks the area, looking for fun.

<792/792hp 1050/1125mp 370/394mv 1194 gold>calm[no opponent][no opponent]
> Players near you in Darkhaven:
<PK> Tarn Dravanoth Way
<PK> Szrabac Bay Side Road

<792/792hp 1050/1125mp 370/394mv 1194 gold>calm[no opponent][no opponent]
n
>
Coral Way
+-+-+-+-+| Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
+-*-*| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business.
* + @ |
| | | |
+-+-+ |
| |
+ |
---------+

[Exits: north south]
A sneaky thief is here, stealing your gold purse.
A special guard walks in.

<792/792hp 1050/1125mp 369/394mv 1194 gold>calm[no opponent][no opponent]
n
>
Coral Way
S + | Specialty stores are all around you selling fishing accessories,
| | | rain jackets, etc. Store owners call out to you as you walk
+-+-+-+-+| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business.
@-*-*|
| |
* + + |
| | | |
+-+-+ |
---------+

[Exits: north east south]
A special guard walks in.

<792/792hp 1050/1125mp 368/394mv 1194 gold>calm[no opponent][no opponent]
n
>
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
S + | past and glance at them. Skanky looking prostitutes look
| | | your way - hoping to gain some business.
+-+-@-+-+|
| |
+-*-*|
| |
+ |
---------+

[Exits: north east south west]
A special guard walks in.

<792/792hp 1050/1125mp 367/394mv 1194 gold>calm[no opponent][no opponent]
>
whe
Players near you in Darkhaven:
<PK> Tarn Coral Way
<PK> Szrabac Harbor Road

<792/792hp 1050/1125mp 367/394mv 1194 gold>calm[no opponent][no opponent]
s
> Coral Way
S + | Specialty stores are all around you selling fishing accessories,
| | | rain jackets, etc. Store owners call out to you as you walk
+-+-+-+-+| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business.
@-*-*|
| |
* + + |
| | | |
+-+-+ |
---------+

[Exits: north east south]
A special guard walks in.

<792/792hp 1050/1125mp 366/394mv 1194 gold>calm[no opponent][no opponent]
s
>
Coral Way
+-+-+-+-+| Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
+-*-*| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business.
* + @ |
| | | |
+-+-+ |
| |
+ |
---------+

[Exits: north south]
A sneaky thief is here, stealing your gold purse.
A special guard walks in.

<792/792hp 1050/1125mp 365/394mv 1194 gold>calm[no opponent][no opponent]
s
>
s
Dravanoth Way
+-*-*| This street was created of the finest brick. Very regal
| | looking compared to that of the other streets. Some
* + + | sort of public hall lies to the near west and to the
| | | | distant east you see a plain looking fountain. The buildings
+-+-@ | here are tall and narrow. Citizens look out from their
| | homes through the window - they look very scared. Despite
+ F| the regal outlook of things here, poverty is distinctly
| || present.
+-+-+|
---------+

[Exits: north south west]
A slimy looking fountain is here.
A special guard walks in.

<792/792hp 1050/1125mp 364/394mv 1194 gold>calm[no opponent][no opponent]
>
s
Bay Side Road
* + + | This road extends north and south. It is cluttered with litter
| | | | which blown around in the string winds of the nearby sea.
+-+-+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ F|
| ||
+-+-+|
| |
+ |
---------+

[Exits: north south]
A special guard walks in.

<792/792hp 1050/1125mp 363/394mv 1194 gold>calm[no opponent][no opponent]
>
s
Bay Side Road
+-+-+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ F| Merchants walk about in their wagons full of fish and shellfish.
| || The air is thick of that salty smell of sea food.
@-+-+|
| |
+ |
| |
+ |
---------+

[Exits: north east south]
A special guard walks in.

<792/792hp 1050/1125mp 362/394mv 1194 gold>calm[no opponent][no opponent]
>
Bay Side Road
+ F| This road extends north and south. It is cluttered with
| || litter which blown around in the string winds of the
+-+-+| nearby sea. Merchants walk about in their wagons full
| | of fish and shellfish. The air is thick of that salty
@ o| smell of sea food.
| ||
* S + +|
| | | ||
+-+-+-+-+|
---------+

[Exits: north south]
A special guard walks in.

<792/792hp 1050/1125mp 361/394mv 1194 gold>calm[no opponent][no opponent]
whe
>
Players near you in Darkhaven:
<PK> Tarn Bay Side Road
<PK> Szrabac River of Blood

<792/792hp 1050/1125mp 361/394mv 1194 gold>calm[no opponent][no opponent]
s
> Bay Side Road
+-+-+| This road extends north and south. It is cluttered with
| | litter which blown around in the string winds of the
+ o| nearby sea. Merchants walk about in their wagons full
| || of fish and shellfish. The air is thick of that salty
* S @ +| smell of sea food.
| | | ||
+-+-+-+-+|
| ||
+ S|
---------+

[Exits: north south]
A special guard walks in.

<792/792hp 1050/1125mp 360/394mv 1194 gold>calm[no opponent][no opponent]
s
>
An opening in the fog
+ o| The fog lifts considerably here. You can see the morning
| || sun shining through the clouds. Buildings are all around
* S + +| and for the first time you notice the bussle of business.
| | | || You can continue east or west. Another street is to the
+-+-@-+-+| north and south.
| ||
+ S|
| |
S-+ |
---------+

[Exits: north east south west]
A special guard walks in.

<792/792hp 1050/1125mp 359/394mv 1194 gold>calm[no opponent][no opponent]
s
>
Bay Side Road
* S + +| This road extends north and south. It is cluttered with litter
| | | || which blown around in the string winds of the nearby sea.
+-+-+-+-+| Merchants walk about in their wagons full of fish and shellfish.
| || The air is thick of that salty smell of sea food.
@ S|
| |
S-+ |
| |
+ |
---------+

[Exits: north south]
A special guard walks in.

<792/792hp 1050/1125mp 358/394mv 1194 gold>calm[no opponent][no opponent]
s
>
Bay Side Road
+-+-+-+-+| This road extends north and south. It is cluttered with litter
| || which blown around in the string winds of the nearby sea.
+ S| Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
S-@ |
| |
+ |
| |
+-+-+ |
---------+

[Exits: north south west]
A special guard walks in.

<792/792hp 1050/1125mp 357/394mv 1194 gold>calm[no opponent][no opponent]
>
whe
Players near you in Darkhaven:
<PK> Tarn Bay Side Road
<PK> Szrabac River of Blood

<792/792hp 1050/1125mp 357/394mv 1194 gold>calm[no opponent][no opponent]
s
> Bay Side Road
+ | This road extends north and south. It is cluttered with
| | litter which blown around in the string winds of the
S-+ | nearby sea. Merchants walk about in their wagons full
| | of fish and shellfish. The air is thick of that salty
@ | smell of sea food.
| |
+-+-+ |
| |
+-+-+-+-+|
---------+

[Exits: north south]
A special guard walks in.

<792/792hp 1050/1125mp 356/394mv 1194 gold>calm[no opponent][no opponent]
s
>
Harbor Road
S-+ | You are covered with the salt brought up from the nearby
| | ocean. There is very few people in this part of town.
+ | Perhaps it is something about the ocean next to you? The
| | wooden buildings are all run down for the moist air rotted
+-+-@ | their foundations rather quickly.
| |
+-+-+-+-+|
|
|
---------+

[Exits: north south west]
An assassin is here skulking about.
A special guard walks in.

<792/792hp 1050/1125mp 355/394mv 1194 gold>calm[no opponent][no opponent]
w
>
w
Harbor Road
* S-+ | You are covered with the salt brought up from the nearby
| | | ocean. There is very few people in this part of town.
+-* + | Perhaps it is something about the ocean next to you? The
| | | wooden buildings are all run down for the moist air rotted
+-+-@-+ | their foundations rather quickly.
| | |
o +-+-+-+|
|
|
---------+

[Exits: east west]
(White Aura) A fanged cleric wanders the streets aimlessly.
A female prostitute gives you a lusty look.
A special guard walks in.
A vampiric charmer says 'On the marauder in the Dragon Sea, my apprentice was made a slave.'

<792/792hp 1050/1125mp 354/394mv 1194 gold>calm[no opponent][no opponent]
>
Harbor Road
* S-+| You are covered with the salt brought up from the nearby
| || ocean. There is very few people in this part of town.
+-* +| Perhaps it is something about the ocean next to you? The
| || wooden buildings are all run down for the moist air rotted
+-+-@-+-+| their foundations rather quickly.
| ||
o +-+-+|
|
|
---------+

[Exits: east west]
A special guard walks in.

<792/792hp 1050/1125mp 353/394mv 1194 gold>calm[no opponent][no opponent]
w
>

Your weapon ward expires.
Your physical barrier dissipates.

<792/792hp 1071/1125mp 394/394mv 1194 gold>calm[no opponent][no opponent]
> Harbor Road
+ * | You are covered with the salt brought up from the nearby ocean.
| | | There is very few people in this part of town. Perhaps it
+ +-* | is something about the ocean next to you? The wooden buildings
| | | are all run down for the moist air rotted their foundations
+-+-@-+-+| rather quickly.
| |
o |
|
|
---------+

[Exits: north east south west]
A special guard walks in.

<792/792hp 1071/1125mp 393/394mv 1194 gold>calm[no opponent][no opponent]
>
wwad
'Xel Morak', the Sword of Seasons glows as it is imbued by a weapon ward.

<792/792hp 1051/1125mp 393/394mv 1194 gold>calm[no opponent][no opponent]
>
Szrabac gallops in on a nightmare.

<792/792hp 1051/1125mp 393/394mv 1194 gold>calm[no opponent][no opponent]
>
brrr

You feel extremely uncomfortable in Szrabac's presence.

<792/792hp 1051/1125mp 393/394mv 1194 gold>calm[no opponent][no opponent]
>
Szrabac scans all around.

<792/792hp 1051/1125mp 393/394mv 1194 gold>calm[no opponent][no opponent]
>

Szrabac gallops east on a nightmare.

<792/792hp 1051/1125mp 393/394mv 1194 gold>calm[no opponent][no opponent]
>
You lost your concentration.

<792/792hp 991/1125mp 393/394mv 1194 gold>calm[no opponent][no opponent]
>

Szrabac gallops in on a nightmare.

<792/792hp 991/1125mp 393/394mv 1194 gold>calm[no opponent][no opponent]
>
w

You yell 'Help! I am being attacked by Szrabac!'
Your shield wobbles and barely deflects Szrabac's cleave.
You block Szrabac's attack with your shield.
Szrabac's cleave maims you!
Szrabac is in excellent condition.

<757/792hp 991/1125mp 393/394mv 1194 gold>evasive[shaft][defensive]
>
disp
No way! You are still fighting!
Szrabac is in excellent condition.

<757/792hp 991/1125mp 393/394mv 1194 gold>evasive[shaft][defensive]
> You failed.
Szrabac's cleave DISEMBOWELS you!
Szrabac's cleave MUTILATES you!
You fade into existence.
Szrabac blocks your attack with his shield.
Your flaming bite misses Szrabac.
A special guard's slash devastates Szrabac!
Szrabac is in excellent condition.

<667/792hp 976/1125mp 393/394mv 1194 gold>aggressive[shaft][defensive]
>
disp

Szrabac utters the words, 'gurunsoqz'.
Szrabac is in excellent condition.

<667/792hp 976/1125mp 393/394mv 1194 gold>aggressive[shaft][defensive]
>
You deflect Szrabac's cleave aside in an ungraceful parry.
Szrabac's cleave DISEMBOWELS you!
Szrabac's shield absorbs the impact of your shocking bite easily.
A special guard's slash decimates Szrabac!
Szrabac is in excellent condition.

<623/792hp 976/1125mp 393/394mv 1194 gold>aggressive[shaft][defensive]
> The white aura around Szrabac's body vanishes.
Ok.
Szrabac is in excellent condition.

<623/792hp 961/1125mp 393/394mv 1194 gold>aggressive[shaft][defensive]
>
8

Szrabac has fled!
Szrabac gallops south on a nightmare.

<623/792hp 961/1125mp 393/394mv 1194 gold>aggressive[no opponent][no opponent]
>
They aren't here.

<623/792hp 961/1125mp 393/394mv 1194 gold>aggressive[no opponent][no opponent]
>
s
Entrance to the Ranger's guild
+ +-* | You walk upon what appears to be a small hut in the city.
| | | The road has turned into dust and the air has gotten crisper.
+-+-+-+-+| The hut appears to be made entirely out of dried animal skin
| | and bones. As you wander closer a druid appears as if she
@ | grew out from the earth itself. Her only job is to make sure
| the hut is protected from those that seek to attack the wilderness,
| and to allow entrance to those that embrace it.
|
|
---------+

[Exits: north west]
(WANTED) Szrabac the Unholy Knight is riding on the back of a nightmare.
A special guard walks in.
Szrabac gallops north on a nightmare.

<623/792hp 961/1125mp 392/394mv 1194 gold>aggressive[no opponent][no opponent]
8
>
They aren't here.

<623/792hp 961/1125mp 392/394mv 1194 gold>aggressive[no opponent][no opponent]
>
n
Harbor Road
+ * | You are covered with the salt brought up from the nearby ocean.
| | | There is very few people in this part of town. Perhaps it
+ +-* | is something about the ocean next to you? The wooden buildings
| | | are all run down for the moist air rotted their foundations
+-+-@-+-+| rather quickly.
| |
o |
|
|
---------+

[Exits: north east south west]
(WANTED) Szrabac the Unholy Knight is riding on the back of a nightmare.
A special guard walks in.
Szrabac gallops east on a nightmare.

<623/792hp 961/1125mp 391/394mv 1194 gold>aggressive[no opponent][no opponent]
8
>
They aren't here.

<623/792hp 961/1125mp 391/394mv 1194 gold>aggressive[no opponent][no opponent]
>
e
Harbor Road
* S-+| You are covered with the salt brought up from the nearby
| || ocean. There is very few people in this part of town.
+-* +| Perhaps it is something about the ocean next to you? The
| || wooden buildings are all run down for the moist air rotted
+-+-@-+-+| their foundations rather quickly.
| ||
o +-+-+|
|
|
---------+

[Exits: east west]
A special guard walks in.

<623/792hp 961/1125mp 390/394mv 1194 gold>aggressive[no opponent][no opponent]
8
>
They aren't here.

<623/792hp 961/1125mp 390/394mv 1194 gold>aggressive[no opponent][no opponent]
>
brrr
You encase yourself in a physical barrier.

<623/792hp 841/1125mp 390/394mv 1194 gold>aggressive[no opponent][no opponent]
>
e
e
Harbor Road
* S-+ | You are covered with the salt brought up from the nearby
| | | ocean. There is very few people in this part of town.
+-* + | Perhaps it is something about the ocean next to you? The
| | | wooden buildings are all run down for the moist air rotted
+-+-@-+ | their foundations rather quickly.
| | |
o +-+-+-+|
|
|
---------+

[Exits: east west]
(White Aura) A fanged cleric wanders the streets aimlessly.
A female prostitute gives you a lusty look.
A special guard walks in.
A vampiric charmer says 'On the marauder in the Dragon Sea, my apprentice was made a slave.'

<623/792hp 841/1125mp 389/394mv 1194 gold>aggressive[no opponent][no opponent]
>
Harbor Road
S-+ | You are covered with the salt brought up from the nearby
| | ocean. There is very few people in this part of town.
+ | Perhaps it is something about the ocean next to you? The
| | wooden buildings are all run down for the moist air rotted
+-+-@ | their foundations rather quickly.
| |
+-+-+-+-+|
|
|
---------+

[Exits: north south west]
An assassin is here skulking about.
A special guard walks in.

<623/792hp 841/1125mp 388/394mv 1194 gold>aggressive[no opponent][no opponent]
>
e
The waves of the Dragon Sea ripple dangerously close in that direction.

<623/792hp 841/1125mp 388/394mv 1194 gold>aggressive[no opponent][no opponent]
>
scan
You scan all around.
You scan north.
*** Range 5 (north) ***
(White Aura) (WANTED) Szrabac the Unholy Knight is riding on the back of a nightmare.
You scan south.
You scan west.
*** Range 1 (west) ***
(White Aura) A fanged cleric wanders the streets aimlessly.
A female prostitute gives you a lusty look.
*** Range 5 (west) ***
A Darkhaven Outlaw stalks the area, looking for fun.

<623/792hp 841/1125mp 388/394mv 1194 gold>aggressive[no opponent][no opponent]
whe
> Players near you in Darkhaven:
<PK> Tarn Harbor Road
<PK> Szrabac Bay Side Road

<623/792hp 841/1125mp 388/394mv 1194 gold>aggressive[no opponent][no opponent]
>
n
Bay Side Road
+ | This road extends north and south. It is cluttered with
| | litter which blown around in the string winds of the
S-+ | nearby sea. Merchants walk about in their wagons full
| | of fish and shellfish. The air is thick of that salty
@ | smell of sea food.
| |
+-+-+ |
| |
+-+-+-+-+|
---------+

[Exits: north south]
A special guard walks in.

<623/792hp 841/1125mp 387/394mv 1194 gold>aggressive[no opponent][no opponent]
n
>
Bay Side Road
+-+-+-+-+| This road extends north and south. It is cluttered with litter
| || which blown around in the string winds of the nearby sea.
+ S| Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
S-@ |
| |
+ |
| |
+-+-+ |
---------+

[Exits: north south west]
A special guard walks in.

<623/792hp 841/1125mp 386/394mv 1194 gold>aggressive[no opponent][no opponent]
n
>
n
Bay Side Road
* S + +| This road extends north and south. It is cluttered with litter
| | | || which blown around in the string winds of the nearby sea.
+-+-+-+-+| Merchants walk about in their wagons full of fish and shellfish.
| || The air is thick of that salty smell of sea food.
@ S|
| |
S-+ |
| |
+ |
---------+

[Exits: north south]
(White Aura) (WANTED) Szrabac the Unholy Knight is riding on the back of a nightmare.
A special guard walks in.

<623/792hp 841/1125mp 385/394mv 1194 gold>aggressive[no opponent][no opponent]
>
An opening in the fog
+ o| The fog lifts considerably here. You can see the morning
| || sun shining through the clouds. Buildings are all around
* S + +| and for the first time you notice the bussle of business.
| | | || You can continue east or west. Another street is to the
+-+-@-+-+| north and south.
| ||
+ S|
| |
S-+ |
---------+

[Exits: north east south west]
A special guard walks in.

<623/792hp 841/1125mp 384/394mv 1194 gold>aggressive[no opponent][no opponent]
9
>
They aren't here.

<623/792hp 841/1125mp 384/394mv 1194 gold>aggressive[no opponent][no opponent]
s
> Bay Side Road
* S + +| This road extends north and south. It is cluttered with litter
| | | || which blown around in the string winds of the nearby sea.
+-+-+-+-+| Merchants walk about in their wagons full of fish and shellfish.
| || The air is thick of that salty smell of sea food.
@ S|
| |
S-+ |
| |
+ |
---------+

[Exits: north south]
(White Aura) (WANTED) Szrabac the Unholy Knight is riding on the back of a nightmare.
A special guard walks in.

<623/792hp 841/1125mp 383/394mv 1194 gold>aggressive[no opponent][no opponent]
9
>
You yell 'Help! I am being attacked by Szrabac!'
Szrabac's cleave is powerless against you.
Szrabac is in excellent condition.

<623/792hp 817/1125mp 383/394mv 1194 gold>aggressive[shaft][dual_wield]
> You bow your head as you call forth the full power of the arcane.
The ground erupts as Szrabac is caught in a searing beam of arcane light.
Your hellstream MASSACRES Szrabac!
Szrabac has a few scratches.

<623/792hp 772/1125mp 383/394mv 1194 gold>aggressive[shaft][dual_wield]
>
9

Szrabac's cleave is powerless against you.
Szrabac's cleave is powerless against you.
Your torrent mauls Szrabac.
Your torrent mauls Szrabac.
A special guard's slash devastates Szrabac!
Szrabac has some small wounds and bruises.

<623/792hp 728/1125mp 383/394mv 1194 gold>aggressive[shaft][dual_wield]
>

Szrabac has fled!
Szrabac gallops north on a nightmare.
The effects of your lifeblood sacrifice fade away.

<634/852hp 773/1005mp 394/394mv 1194 gold>aggressive[no opponent][no opponent]
>
n
9
They aren't here.

<634/852hp 773/1005mp 394/394mv 1194 gold>aggressive[no opponent][no opponent]
> An opening in the fog
+ o| The fog lifts considerably here. You can see the morning
| || sun shining through the clouds. Buildings are all around
* S + +| and for the first time you notice the bussle of business.
| | | || You can continue east or west. Another street is to the
+-+-@-+-+| north and south.
| ||
+ S|
| |
S-+ |
---------+

[Exits: north east south west]
A special guard walks in.

<634/852hp 773/1005mp 393/394mv 1194 gold>aggressive[no opponent][no opponent]
>
They aren't here.

<634/852hp 773/1005mp 393/394mv 1194 gold>aggressive[no opponent][no opponent]
>
9
They aren't here.

<634/852hp 773/1005mp 393/394mv 1194 gold>aggressive[no opponent][no opponent]
scan
> You scan all around.
You scan north.
*** Range 4 (north) ***
(White Aura) (WANTED) Szrabac the Unholy Knight is riding on the back of a nightmare.
*** Range 6 (north) ***
A sneaky thief is here, stealing your gold purse.
You scan east.
You scan south.
*** Range 4 (south) ***
An assassin is here skulking about.
You scan west.
*** Range 3 (west) ***
A haggard looking pirate is in search of booty.
*** Range 6 (west) ***
A Darkhaven Outlaw stalks the area, looking for fun.

<634/852hp 773/1005mp 393/394mv 1194 gold>aggressive[no opponent][no opponent]
whe
>
Players near you in Darkhaven:
<PK> Tarn An opening in the fog
<PK> Szrabac Dravanoth Way

<634/852hp 773/1005mp 393/394mv 1194 gold>aggressive[no opponent][no opponent]
n
>
Bay Side Road
+-+-+| This road extends north and south. It is cluttered with
| | litter which blown around in the string winds of the
+ o| nearby sea. Merchants walk about in their wagons full
| || of fish and shellfish. The air is thick of that salty
* S @ +| smell of sea food.
| | | ||
+-+-+-+-+|
| ||
+ S|
---------+

[Exits: north south]
A special guard walks in.

<634/852hp 773/1005mp 392/394mv 1194 gold>aggressive[no opponent][no opponent]
n
>
Bay Side Road
+ F| This road extends north and south. It is cluttered with
| || litter which blown around in the string winds of the
+-+-+| nearby sea. Merchants walk about in their wagons full
| | of fish and shellfish. The air is thick of that salty
@ o| smell of sea food.
| ||
* S + +|
| | | ||
+-+-+-+-+|
---------+

[Exits: north south]
A special guard walks in.

<634/852hp 773/1005mp 391/394mv 1194 gold>aggressive[no opponent][no opponent]
n
>
n
Bay Side Road
+-+-+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ F| Merchants walk about in their wagons full of fish and shellfish.
| || The air is thick of that salty smell of sea food.
@-+-+|
| |
+ |
| |
+ |
---------+

[Exits: north east south]
A special guard walks in.

<634/852hp 773/1005mp 390/394mv 1194 gold>aggressive[no opponent][no opponent]
>
9
Bay Side Road
* + + | This road extends north and south. It is cluttered with litter
| | | | which blown around in the string winds of the nearby sea.
+-+-+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ F|
| ||
+-+-+|
| |
+ |
---------+

[Exits: north south]
A special guard walks in.

<634/852hp 773/1005mp 389/394mv 1194 gold>aggressive[no opponent][no opponent]
>
They aren't here.

<634/852hp 773/1005mp 389/394mv 1194 gold>aggressive[no opponent][no opponent]
n
> Dravanoth Way
+-*-*| This street was created of the finest brick. Very regal
| | looking compared to that of the other streets. Some
* + + | sort of public hall lies to the near west and to the
| | | | distant east you see a plain looking fountain. The buildings
+-+-@ | here are tall and narrow. Citizens look out from their
| | homes through the window - they look very scared. Despite
+ F| the regal outlook of things here, poverty is distinctly
| || present.
+-+-+|
---------+

[Exits: north south west]
A slimy looking fountain is here.
A special guard walks in.

<634/852hp 773/1005mp 388/394mv 1194 gold>aggressive[no opponent][no opponent]
9
>
scan
They aren't here.

<634/852hp 773/1005mp 388/394mv 1194 gold>aggressive[no opponent][no opponent]
> You scan all around.
You scan north.
*** Range 1 (north) ***
A sneaky thief is here, stealing your gold purse.
*** Range 4 (north) ***
A meditationist walks slowly about chanting mantras.
You scan south.
You scan west.
*** Range 2 (west) ***
A female prostitute gives you a lusty look.
*** Range 4 (west) ***
A meditationist walks slowly about chanting mantras.
*** Range 5 (west) ***
(White Aura) (WANTED) Szrabac the Unholy Knight is riding on the back of a nightmare.
A Darkhaven Outlaw stalks the area, looking for fun.

<634/852hp 773/1005mp 388/394mv 1194 gold>aggressive[no opponent][no opponent]
>
whe
Players near you in Darkhaven:
<PK> Tarn Dravanoth Way
<PK> Szrabac Flourantine Way

<634/852hp 773/1005mp 388/394mv 1194 gold>aggressive[no opponent][no opponent]
w
>
Dravanoth Way
+-*| This street was created of the finest brick. Very regal
| | looking compared to that of the other streets. Some
* + + | sort of public hall lies to the near west and to the
| | | | distant east you see a plain looking fountain. The buildings
+-+-@-+ | here are tall and narrow. Citizens look out from their
| | | homes through the window - they look very scared. Despite
+-* + | the regal outlook of things here, poverty is distinctly
| | | present.
+-* +-+|
---------+

[Exits: north east west]
A broken fruit cart is here, filled with rotting fruit.
A special guard walks in.

<634/852hp 773/1005mp 387/394mv 1194 gold>aggressive[no opponent][no opponent]
w
>
Dravanoth Way
+| This street was created of the finest brick. Very regal
|| looking compared to that of the other streets. Some
* + +| sort of public hall lies to the near west and to the
| | || distant east you see a plain looking fountain. The buildings
+-+-@-+-+| here are tall and narrow. Citizens look out from their
| | || homes through the window - they look very scared. Despite
S +-* +| the regal outlook of things here, poverty is distinctly
| || present.
+-* +|
---------+

[Exits: north east west]
A female prostitute gives you a lusty look.
A special guard walks in.
A female prostitute says 'Hey sugar, can I help you with anything?'

<634/852hp 773/1005mp 386/394mv 1194 gold>aggressive[no opponent][no opponent]
w
>
w
Dravanoth Way
+ * | This street was created of the finest brick. Very regal
| | | looking compared to that of the other streets. Some sort
+-*-* * +| of public hall lies to the near west and to the distant
| | || east you see a plain looking fountain. The buildings here
+-+-@-+-+| are tall and narrow. Citizens look out from their homes
| | | | through the window - they look very scared. Despite the
+ S +-* | regal outlook of things here, poverty is distinctly present.
| | |
+ +-* |
---------+

[Exits: east south west]
A special guard walks in.

<634/852hp 773/1005mp 385/394mv 1194 gold>aggressive[no opponent][no opponent]
>
w
Dravanoth Way
+-+ * | This street was created of the finest brick. Very regal
| | | | looking compared to that of the other streets. Some
* +-*-* *| sort of public hall lies to the near west and to the
| || distant east you see a plain looking fountain. The buildings
*-+-@-+-+| here are tall and narrow. Citizens look out from their
| | | | homes through the window - they look very scared. Despite
*-+ S +-*| the regal outlook of things here, poverty is distinctly
| || present.
S-+ +-*|
---------+

[Exits: east south west]
A meditationist walks slowly about chanting mantras.
A special guard walks in.

<634/852hp 773/1005mp 384/394mv 1194 gold>aggressive[no opponent][no opponent]
>
Town Square
+-+ *| The bustle of people and business is apparent here. People
| | || have gathered here for social events and business transactions.
* +-*-*| The brick is elegantly designed into a colorful hexagonal
| | pattern which surrounds a statue of a weird, almost sinister
T-*-@-+-+| looking creature. A few birds fly about looking for a possible
| | || snack dropped carelessly upon the ground.
*-*-+ S +|
| | |
G S-+ |
---------+

[Exits: north east south west]
A Darkhaven Outlaw stalks the area, looking for fun.
A special guard walks in.

<634/852hp 773/1005mp 383/394mv 1194 gold>aggressive[no opponent][no opponent]
9
>
scan
They aren't here.

<634/852hp 773/1005mp 383/394mv 1194 gold>aggressive[no opponent][no opponent]
>
You scan all around.
You scan north.
*** Range 1 (north) ***
A Newborn is here training extremely hard.
*** Range 2 (north) ***
A Newborn is here training extremely hard.
*** Range 3 (north) ***
A Newborn is here training extremely hard.
You scan east.
*** Range 1 (east) ***
A meditationist walks slowly about chanting mantras.
*** Range 3 (east) ***
A female prostitute gives you a lusty look.
You scan south.
*** Range 1 (south) ***
A female prostitute gives you a lusty look.
*** Range 2 (south) ***
A Darkhaven Outlaw stalks the area, looking for fun.
*** Range 3 (south) ***
A sneaky thief is here, stealing your gold purse.
A Darkhaven Outlaw stalks the area, looking for fun.
*** Range 4 (south) ***
A Darkhaven Outlaw stalks the area, looking for fun.
*** Range 6 (south) ***
A Darkhaven Outlaw stalks the area, looking for fun.
You scan west.
*** Range 2 (west) ***
(Translucent) (White Aura) A ghastly looking healer is here offering his services.

<634/852hp 773/1005mp 383/394mv 1194 gold>aggressive[no opponent][no opponent]
whe
> Players near you in Darkhaven:
<PK> Tarn Town Square
<PK> Szrabac Misty Lane

<634/852hp 773/1005mp 383/394mv 1194 gold>aggressive[no opponent][no opponent]
>
s
Flourantine Way
+-*-*| This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
T-*-+-+-+| the dark fog is constantly hanging within. To the north
| | || is a series of buildings and to the south is an area
*-*-@ S +| that is extremely dark.
| | |
G S-+ |
| |
+-*-*|
---------+

[Exits: north south west]
A female prostitute gives you a lusty look.
A special guard walks in.

<634/852hp 773/1005mp 382/394mv 1194 gold>aggressive[no opponent][no opponent]
s
>
Flourantine Way
T-*-+-+-+| This road runs off from Misty Way. The air here is fresher
| | || and cleaner. The mist is almost completely gone, though
*-*-+ S +| the dark fog is constantly hanging within. To the north
| | | is a series of buildings and to the south is an area
G S-@ | that is extremely dark.
| |
+-*-*|
| ||
+ *-*|
---------+

[Exits: north south west]
A Darkhaven Outlaw stalks the area, looking for fun.
A special guard walks in.

<634/852hp 773/1005mp 381/394mv 1194 gold>aggressive[no opponent][no opponent]
s
>
Flourantine Way
*-*-+ | This road runs off from Misty Way. The air here is fresher
| | | and cleaner. The mist is almost completely gone, though
G S-+ | the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area
S @-*-*| that is extremely dark.
| | ||
+ + *-*|
| | | |
+-+-+-+-+|
---------+

[Exits: north east south]
A sneaky thief is here, stealing your gold purse.
A Darkhaven Outlaw stalks the area, looking for fun.
A special guard walks in.

<634/852hp 773/1005mp 380/394mv 1194 gold>aggressive[no opponent][no opponent]
s
>
Flourantine Way
S-+ | This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
S +-*-*| the dark fog is constantly hanging within. To the north
| | || is a series of buildings and to the south is an area
+ @ *-*| that is extremely dark.
| | | |
+-+-+-+-+|
| | ||
* + F|
---------+

[Exits: north south]
A Darkhaven Outlaw stalks the area, looking for fun.
A special guard walks in.

<634/852hp 773/1005mp 379/394mv 1194 gold>aggressive[no opponent][no opponent]
s
>
An opening in the fog
S +-*-*| The fog lifts considerably here. You can see the morning
| | || sun shining through the clouds. Buildings are all around
+ + *-*| and for the first time you notice the bustle of business.
| | | | You can continue east or west. Another street is to the
+-+-@-+-+| north and south.
| | ||
* + F|
| |
*-+ |
---------+

[Exits: north east south west]
A special guard walks in.

<634/852hp 773/1005mp 378/394mv 1194 gold>aggressive[no opponent][no opponent]
whe
>
Players near you in Darkhaven:
<PK> Tarn An opening in the fog
<PK> Szrabac A Boating Dock

<634/852hp 773/1005mp 378/394mv 1194 gold>aggressive[no opponent][no opponent]
scan
> You scan all around.
You scan north.
*** Range 1 (north) ***
A Darkhaven Outlaw stalks the area, looking for fun.
*** Range 2 (north) ***
A sneaky thief is here, stealing your gold purse.
A Darkhaven Outlaw stalks the area, looking for fun.
*** Range 3 (north) ***
A Darkhaven Outlaw stalks the area, looking for fun.
*** Range 4 (north) ***
A female prostitute gives you a lusty look.
*** Range 5 (north) ***
A Darkhaven Outlaw stalks the area, looking for fun.
*** Range 6 (north) ***
A Newborn is here training extremely hard.
You scan east.
*** Range 2 (east) ***
A haggard looking pirate is in search of booty.
You scan south.
*** Range 1 (south) ***
A Darkhaven Outlaw stalks the area, looking for fun.
*** Range 4 (south) ***
A Darkhaven Outlaw stalks the area, looking for fun.
You scan west.
*** Range 1 (west) ***
A Darkhaven Outlaw stalks the area, looking for fun.
*** Range 3 (west) ***
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.

<634/852hp 773/1005mp 378/394mv 1194 gold>aggressive[no opponent][no opponent]
>
e
Misty Lane
+-*-*-*| This road is made of a wide greyish brick. You cannot see 6
| | | feet in front of you. The air is thick with fog and mist.
+ *-* *| You can hear the clanging of ship bells coming from the harbor.
| | || There is virtually no sound. It makes you very uneasy.
+-+-@-+-+|
| | | |
* + F |
| |
*-+ |
---------+

[Exits: north east west]
A dark steel dagger lies here.
A red piece of cloth is here.
A special guard walks in.

<634/852hp 773/1005mp 377/394mv 1194 gold>aggressive[no opponent][no opponent]
e
>
Misty Lane
+-*-*-*-*| This road is made of a wide greyish brick. You cannot see 6 feet
| | | in front of you. The air is thick with fog and mist. You can
+ *-* * S| hear the clanging of ship bells coming from the harbor. There
| | | || is virtually no sound. It makes you very uneasy.
+-+-@-+-+|
| | |
+ F |
| |
+ |
---------+

[Exits: east south west]
A haggard looking pirate is in search of booty.
A special guard walks in.

<634/852hp 773/1005mp 376/394mv 1194 gold>aggressive[no opponent][no opponent]
w
>
Misty Lane
+-*-*-*| This road is made of a wide greyish brick. You cannot see 6
| | | feet in front of you. The air is thick with fog and mist.
+ *-* *| You can hear the clanging of ship bells coming from the harbor.
| | || There is virtually no sound. It makes you very uneasy.
+-+-@-+-+|
| | | |
* + F |
| |
*-+ |
---------+

[Exits: north east west]
A dark steel dagger lies here.
A red piece of cloth is here.
A special guard walks in.

<634/852hp 773/1005mp 375/394mv 1194 gold>aggressive[no opponent][no opponent]
w
>
w
An opening in the fog
S +-*-*| The fog lifts considerably here. You can see the morning
| | || sun shining through the clouds. Buildings are all around
+ + *-*| and for the first time you notice the bustle of business.
| | | | You can continue east or west. Another street is to the
+-+-@-+-+| north and south.
| | ||
* + F|
| |
*-+ |
---------+

[Exits: north east south west]
A special guard walks in.

<634/852hp 773/1005mp 374/394mv 1194 gold>aggressive[no opponent][no opponent]
>
w
Misty Lane
S +-*| This road is made of a wide greyish brick. You cannot see
| | | 6 feet in front of you. The air is thick with fog and
+ + *| mist. You can hear the clanging of ship bells coming from
| | || the harbor. There is virtually no sound. It makes you
+-+-@-+-+| very uneasy.
| | |
* + |
| |
*-+ |
---------+

[Exits: east south west]
A Darkhaven Outlaw stalks the area, looking for fun.
A special guard walks in.

<634/852hp 773/1005mp 373/394mv 1194 gold>aggressive[no opponent][no opponent]
w
>
Misty Lane
+ S +| This road is made of a wide greyish brick. You cannot
| | || see 6 feet in front of you. The air is thick with fog
+ + +| and mist. You can hear the clanging of ship bells coming
| | || from the harbor. There is virtually no sound. It makes
+-+-@-+-+| you very uneasy.
| | ||
+ * +|
| ||
+ *-+|
---------+

[Exits: north east west]
A special guard walks in.

<634/852hp 773/1005mp 372/394mv 1194 gold>aggressive[no opponent][no opponent]
whe
>
Misty Lane
+-+ S | This road is made of a wide greyish brick. You cannot see 6
| | | feet in front of you. The air is thick with fog and mist.
+ + | You can hear the clanging of ship bells coming from the harbor.
| | | There is virtually no sound. It makes you very uneasy.
+-+-@-+-+|
| ||
+ *|
| |
+-+ |
---------+

[Exits: east west]
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
A special guard walks in.

<634/852hp 773/1005mp 371/394mv 1194 gold>aggressive[no opponent][no opponent]
>
Players near you in Darkhaven:
<PK> Tarn Misty Lane
<PK> Szrabac A Boating Dock

<634/852hp 773/1005mp 371/394mv 1194 gold>aggressive[no opponent][no opponent]
w
> Gateway to Darkhaven
+-+-+ S| The bustle of activity rather faraway can be sensed as a
| || misty fog envelops you, virtually making vision impossible.
+ +| The beginnings to a dreary town lie before you. Things are
| || very still as far as you can see. Buildings are ruined and
+-+-@-+-+| unkept. It is a very dull setting.
| |
+ |
| |
+-+-+ |
---------+

[Exits: north east south west]
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A crumbled sign is standing here.
A special guard walks in.

<634/852hp 773/1005mp 370/394mv 1194 gold>aggressive[no opponent][no opponent]
scan
>
You scan all around.
You scan north.
*** Range 3 (north) ***
The pirate Hawker is looking for the stolen loot.
You scan east.
*** Range 1 (east) ***
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
*** Range 3 (east) ***
A Darkhaven Outlaw stalks the area, looking for fun.
*** Range 6 (east) ***
A haggard looking pirate is in search of booty.
You scan south.
*** Range 3 (south) ***
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
You scan west.

<634/852hp 773/1005mp 370/394mv 1194 gold>aggressive[no opponent][no opponent]
whe
> Players near you in Darkhaven:
<PK> Tarn Gateway to Darkhaven
<PK> Szrabac A Boating Dock

<634/852hp 773/1005mp 370/394mv 1194 gold>aggressive[no opponent][no opponent]
>
w
Within the docks
+-+-+-+ | The wet wooden planks makes footing extremely difficult.
| | | However, the barnacles growing on top of the rotting wood
+ + | makes traction a bit easier. The harbor continues to span
| | | north and south. The ships that are docked here are ugly
+-+-@-+-+| and probably filled with holes. When you look in the water
| | | you can see an assortment of lobster and shrimp floating
+ + | on the surface of the water. It still must be rather deep
| | | here.
+-+-+-+ |
---------+

[Exits: east west]
A special guard walks in.

<634/852hp 773/1005mp 369/394mv 1194 gold>aggressive[no opponent][no opponent]
w
>
w
Within the docks
+-+-+-+| The wet wooden planks makes footing extremely difficult.
| || However, the barnacles growing on top of the rotting
+ +| wood makes traction a bit easier. The harbor continues
| || to span north and south. The ships that are docked here
+-@-+-+| are ugly and probably filled with holes. When you look
| || in the water you can see an assortment of lobster and
+ +| shrimp floating on the surface of the water. It still
| || must be rather deep here.
~-+-+-+-+|
---------+

[Exits: east west]
A special guard walks in.

<634/852hp 773/1005mp 368/394mv 1194 gold>aggressive[no opponent][no opponent]
>
A Boating Dock
+-+-+| You are standing up the docks of a gloomy looking harbor.
| | The wood beneath you is old and rotting away. The air
+ | is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water
@-+-+| are in front of you. This is a very dismal setting.
| |
+ |
| |
~-~-+-+-+|
---------+

[Exits: north east south]
A special guard walks in.

<634/852hp 773/1005mp 367/394mv 1194 gold>aggressive[no opponent][no opponent]
scan
>
You scan all around.
You scan north.
*** Range 1 (north) ***
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
*** Range 2 (north) ***
A malevolent looking mariner beams a vicious smile at you.
*** Range 4 (north) ***
(White Aura) (WANTED) Szrabac the Unholy Knight is riding on the back of a nightmare.
You scan east.
*** Range 4 (east) ***
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
*** Range 6 (east) ***
A Darkhaven Outlaw stalks the area, looking for fun.
You scan south.
*** Range 2 (south) ***
A malevolent looking mariner beams a vicious smile at you.

<634/852hp 773/1005mp 367/394mv 1194 gold>aggressive[no opponent][no opponent]
s
> Along the harbor
+ | You are standing on the docks of a gloomy looking harbor.
| | The wood beneath you of old and rotting away. The air is
+-+-+| extremely damp and misty making the docks treacherous for
| | footing. Ships both on dry dock and in the water are in
@ | front of you. This is a very dismal setting.
| |
~-~-+-+-+|
| |
+ |
---------+

[Exits: north south]
A special guard walks in.

<634/852hp 773/1005mp 366/394mv 1194 gold>aggressive[no opponent][no opponent]
>
s
A Boating Dock
+-+-+| You are standing up the docks of a gloomy looking harbor.
| | The wood beneath you is old and rotting away. The air
+ | is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water
~-~-@-+-+| are in front of you. This is a very dismal setting.
| |
+ |
| |
+-+-+|
---------+

[Exits: north east south west]
An old boat is barely staying afloat here.
A malevolent looking mariner beams a vicious smile at you.
A special guard walks in.

<634/852hp 773/1005mp 365/394mv 1194 gold>aggressive[no opponent][no opponent]
>
n
Along the harbor
+ | You are standing on the docks of a gloomy looking harbor.
| | The wood beneath you of old and rotting away. The air is
+-+-+| extremely damp and misty making the docks treacherous for
| | footing. Ships both on dry dock and in the water are in
@ | front of you. This is a very dismal setting.
| |
~-~-+-+-+|
| |
+ |
---------+

[Exits: north south]
A special guard walks in.

<634/852hp 773/1005mp 364/394mv 1194 gold>aggressive[no opponent][no opponent]
n
>
n
A Boating Dock
+-+-+| You are standing up the docks of a gloomy looking harbor.
| | The wood beneath you is old and rotting away. The air
+ | is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water
@-+-+| are in front of you. This is a very dismal setting.
| |
+ |
| |
~-~-+-+-+|
---------+

[Exits: north east south]
A special guard walks in.

<634/852hp 773/1005mp 363/394mv 1194 gold>aggressive[no opponent][no opponent]
n
>
Along the harbor
+ | You are standing on the docks of a gloomy looking harbor.
| | The wood beneath you of old and rotting away. The air is
+-+-+| extremely damp and misty making the docks treacherous for
| | footing. Ships both on dry dock and in the water are in
@ | front of you. This is a very dismal setting.
| |
+-+-+|
| |
+ |
---------+

[Exits: north south]
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
A special guard walks in.

<634/852hp 773/1005mp 362/394mv 1194 gold>aggressive[no opponent][no opponent]
9
>
A Boating Dock
+-+-+| The wet wooden planks make firm footing extremely difficult.
| || Small barnacles grow on the side here that help somewhat
+ *| with the traction. The harbor continues to span north
| | and south. The ships that are docked here are ugly and
@-+-+| probably filled with holes. When you look in the water
| | you can see an assortment of lobsters and shrimp floating
+ | around. It still must be rather deep here.
| |
+-+-+|
---------+

[Exits: north east south]
An old boat is barely staying afloat here.
A malevolent looking mariner beams a vicious smile at you.
A special guard walks in.

<634/852hp 773/1005mp 361/394mv 1194 gold>aggressive[no opponent][no opponent]
>
They aren't here.

<634/852hp 773/1005mp 361/394mv 1194 gold>aggressive[no opponent][no opponent]
n
> Along the harbor
| You are standing on the docks of a gloomy looking harbor.
| The wood beneath you of old and rotting away. The air is
+-+-+| extremely damp and misty making the docks treacherous for
| || footing. Ships both on dry dock and in the water are in
@ *| front of you. This is a very dismal setting.
| |
+-+-+|
| |
+ |
---------+

[Exits: north south]
A special guard walks in.

<634/852hp 773/1005mp 360/394mv 1194 gold>aggressive[no opponent][no opponent]
n
>
A Boating Dock
| The wet wooden planks make firm footing extremely difficult.
| Small barnacles grow on the side here that help somewhat
| with the traction. The harbor continues to span north
| and south. The ships that are docked here are ugly and
@-+-+| probably filled with holes. When you look in the water
| || you can see an assortment of lobsters and shrimp floating
+ *| around. It still must be rather deep here.
| |
+-+-+|
---------+

[Exits: east south]
A special guard walks in.

<634/852hp 773/1005mp 359/394mv 1194 gold>aggressive[no opponent][no opponent]
9
>
e
They aren't here.
Your protective shield dissipates.

<648/852hp 795/1005mp 394/394mv 1194 gold>aggressive[no opponent][no opponent]
e
> Edge of the dock
| You are on the edge of the dock that leads away from
| the sea. A heavy mist continues to hang over the Dragon
| Sea. Near the docks, the sea is black. You cannot get
| a firm foothold for there is much moss growing on the
+-@-+-+| wooden planks. Falling in would be a treacherous thing.
| | ||
+ * +|
| ||
+-+-+-+|
---------+

[Exits: east west]
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
A special guard walks in.

<648/852hp 795/1005mp 393/394mv 1194 gold>aggressive[no opponent][no opponent]
>
Edge of the dock
| You are standing on the docks of a gloomy looking harbor.
| The wood beneath you of old and rotting away. The air
| is extremely damp and misty making the docks treacherous
| for footing. Ships both on dry dock and in the water are
+-+-@-+ | in front of you. This is a very dismal setting.
| | | |
+ * + |
| | |
+-+-+-+ |
---------+

[Exits: east south west]
A special guard walks in.

<648/852hp 795/1005mp 392/394mv 1194 gold>aggressive[no opponent][no opponent]
>
prsh
You surround yourself in a protective shell of magic.

<648/852hp 725/1005mp 392/394mv 1194 gold>aggressive[no opponent][no opponent]
>
whe
e
Players near you in Darkhaven:
<PK> Tarn Edge of the dock
<PK> Szrabac Dravanoth Way

<648/852hp 725/1005mp 392/394mv 1194 gold>aggressive[no opponent][no opponent]
> The end of the dock
| You sigh in relief as you finally see the ending to this
| dock. Falling into the water wasn't your idea of fun. The
| grey fog hangs over the water's edge along with a misty
| wind blowing into your face. To the east you can see the
+-+-@ | beginnings of a city.
| | |
* + |
| |
+-+-+ |
---------+

[Exits: south west]
A special guard walks in.

<648/852hp 725/1005mp 391/394mv 1194 gold>aggressive[no opponent][no opponent]
s
>
The end of the dock
| You sigh in relief as you finally see the ending to this
| dock. Falling into the water wasn't your idea of fun. The
+-+-+ | grey fog hangs over the water's edge along with a misty
| | | wind blowing into your face. To the east you can see the
* @ | beginnings of a city.
| |
+-+-+ |
| |
+ |
---------+

[Exits: north south]
The pirate Hawker is looking for the stolen loot.
A special guard walks in.

<648/852hp 725/1005mp 390/394mv 1194 gold>aggressive[no opponent][no opponent]
s
>
The end of the dock
+-+-+ | You sigh in relief as you finally see the ending to this
| | | dock. Falling into the water wasn't your idea of fun.
* + | The grey fog hangs over the water's edge along with
| | a misty wind blowing into your face. To the east you
+-+-@ S| can see the beginnings of a city.
| ||
+ +|
| ||
+-+-+-+-+|
---------+

[Exits: north south west]
A special guard walks in.

<648/852hp 725/1005mp 389/394mv 1194 gold>aggressive[no opponent][no opponent]
s
>
The end of the dock
+ | You sigh in relief as you finally see the ending to this
| | dock. Falling into the water wasn't your idea of fun. The
+-+-+ S| grey fog hangs over the water's edge along with a misty
| || wind blowing into your face. To the east you can see the
@ +| beginnings of a city.
| ||
+-+-+-+-+|
| |
+ |
---------+

[Exits: north south]
A special guard walks in.

<648/852hp 725/1005mp 388/394mv 1194 gold>aggressive[no opponent][no opponent]
s
>
Gateway to Darkhaven
+-+-+ S| The bustle of activity rather faraway can be sensed as a
| || misty fog envelops you, virtually making vision impossible.
+ +| The beginnings to a dreary town lie before you. Things are
| || very still as far as you can see. Buildings are ruined and
+-+-@-+-+| unkept. It is a very dull setting.
| |
+ |
| |
+-+-+ |
---------+

[Exits: north east south west]
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A crumbled sign is standing here.
A special guard walks in.

<648/852hp 725/1005mp 387/394mv 1194 gold>aggressive[no opponent][no opponent]
e
>
e
Misty Lane
+-+ S | This road is made of a wide greyish brick. You cannot see 6
| | | feet in front of you. The air is thick with fog and mist.
+ + | You can hear the clanging of ship bells coming from the harbor.
| | | There is virtually no sound. It makes you very uneasy.
+-+-@-+-+|
| ||
+ *|
| |
+-+ |
---------+

[Exits: east west]
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
A special guard walks in.

<648/852hp 725/1005mp 386/394mv 1194 gold>aggressive[no opponent][no opponent]
>
e
Misty Lane
+ S +| This road is made of a wide greyish brick. You cannot
| | || see 6 feet in front of you. The air is thick with fog
+ + +| and mist. You can hear the clanging of ship bells coming
| | || from the harbor. There is virtually no sound. It makes
+-+-@-+-+| you very uneasy.
| | ||
+ * +|
| ||
+ *-+|
---------+

[Exits: north east west]
A special guard walks in.

<648/852hp 725/1005mp 385/394mv 1194 gold>aggressive[no opponent][no opponent]
>
e
Misty Lane
S +-*| This road is made of a wide greyish brick. You cannot see
| | | 6 feet in front of you. The air is thick with fog and
+ + *| mist. You can hear the clanging of ship bells coming from
| | || the harbor. There is virtually no sound. It makes you
+-+-@-+-+| very uneasy.
| | |
* + |
| |
*-+ |
---------+

[Exits: east south west]
A Darkhaven Outlaw stalks the area, looking for fun.
A special guard walks in.

<648/852hp 725/1005mp 384/394mv 1194 gold>aggressive[no opponent][no opponent]
>
An opening in the fog
S +-*-*| The fog lifts considerably here. You can see the morning
| | || sun shining through the clouds. Buildings are all around
+ + *-*| and for the first time you notice the bustle of business.
| | | | You can continue east or west. Another street is to the
+-+-@-+-+| north and south.
| | ||
* + F|
| |
*-+ |
---------+

[Exits: north east south west]
A special guard walks in.

<648/852hp 725/1005mp 383/394mv 1194 gold>aggressive[no opponent][no opponent]
whe
>
n
Players near you in Darkhaven:
<PK> Tarn An opening in the fog
<PK> Szrabac Coral Way

<648/852hp 725/1005mp 383/394mv 1194 gold>aggressive[no opponent][no opponent]
> Flourantine Way
S-+ | This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
S +-*-*| the dark fog is constantly hanging within. To the north
| | || is a series of buildings and to the south is an area
+ @ *-*| that is extremely dark.
| | | |
+-+-+-+-+|
| | ||
* + F|
---------+

[Exits: north south]
A Darkhaven Outlaw stalks the area, looking for fun.
A special guard walks in.

<648/852hp 725/1005mp 382/394mv 1194 gold>aggressive[no opponent][no opponent]
n
>
Flourantine Way
*-*-+ | This road runs off from Misty Way. The air here is fresher
| | | and cleaner. The mist is almost completely gone, though
G S-+ | the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area
S @-*-*| that is extremely dark.
| | ||
+ + *-*|
| | | |
+-+-+-+-+|
---------+

[Exits: north east south]
A sneaky thief is here, stealing your gold purse.
A Darkhaven Outlaw stalks the area, looking for fun.
A special guard walks in.

<648/852hp 725/1005mp 381/394mv 1194 gold>evasive[no opponent][no opponent]
n
>
Flourantine Way
T-*-+-+-+| This road runs off from Misty Way. The air here is fresher
| | || and cleaner. The mist is almost completely gone, though
*-*-+ S +| the dark fog is constantly hanging within. To the north
| | | is a series of buildings and to the south is an area
G S-@ | that is extremely dark.
| |
+-*-*|
| ||
+ *-*|
---------+

[Exits: north south west]
A Darkhaven Outlaw stalks the area, looking for fun.
A special guard walks in.

<648/852hp 725/1005mp 380/394mv 1194 gold>evasive[no opponent][no opponent]
n
>
Flourantine Way
+-*-*| This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
T-*-+-+-+| the dark fog is constantly hanging within. To the north
| | || is a series of buildings and to the south is an area
*-*-@ S +| that is extremely dark.
| | |
G S-+ |
| |
+-*-*|
---------+

[Exits: north south west]
A female prostitute gives you a lusty look.
A special guard walks in.

<648/852hp 725/1005mp 379/394mv 1194 gold>evasive[no opponent][no opponent]
whe
>
Players near you in Darkhaven:
<PK> Tarn Flourantine Way
<PK> Szrabac Coral Way

<648/852hp 725/1005mp 379/394mv 1194 gold>evasive[no opponent][no opponent]
n
>
Town Square
+-+ *| The bustle of people and business is apparent here. People
| | || have gathered here for social events and business transactions.
* +-*-*| The brick is elegantly designed into a colorful hexagonal
| | pattern which surrounds a statue of a weird, almost sinister
T-*-@-+-+| looking creature. A few birds fly about looking for a possible
| | || snack dropped carelessly upon the ground.
*-*-+ S +|
| | |
G S-+ |
---------+

[Exits: north east south west]
A Darkhaven Outlaw stalks the area, looking for fun.
A special guard walks in.

<648/852hp 725/1005mp 378/394mv 1194 gold>evasive[no opponent][no opponent]
n
>
Wyvern Road
*-*-+ +| Many adventurers pass through here. Rangers, mages and
| | || warriors all roam the city streets as if they were in
* +-+ *| search of something. The buildings around you are light
| | || grey in color - matching the color of the brick on which
* @-*-*| you stand. An ancient feeling is in the air.
| |
T-*-+-+-+|
| | ||
*-*-+ S +|
---------+

[Exits: north east south]
A Newborn is here training extremely hard.
A special guard walks in.

<648/852hp 725/1005mp 377/394mv 1194 gold>evasive[no opponent][no opponent]
>
e
A large alley
*-+ +-+| This alley is rather large. It was probably a street
| | | of the city some time in the past. Old, crumbled buildings
+-+ * | are on either side of you. Even though deserted, this
| | | | alleyway is extremely well lighted. Several stray cats
* +-@-* *| and dogs run about - looking in garbage cans for a possible
| || meal.
*-+-+-+-+|
| | | |
*-+ S +-*|
---------+

[Exits: east west]
A Darkhaven Outlaw stalks the area, looking for fun.
A Newborn is here training extremely hard.
A special guard walks in.

<648/852hp 725/1005mp 376/394mv 1194 gold>evasive[no opponent][no opponent]
e
>
A large alley
+ +-+-+| This alley is rather large. It was probably a street of the
| | | city some time in the past. Old, crumbled buildings are
+ * | on either side of you. Even though deserted, this alleyway
| | | is extremely well lighted. Several stray cats and dogs run
+-*-@ | about - looking in garbage cans for a possible meal.
| |
+-+-+-+ |
| | | |
+ S + |
---------+

[Exits: north west]
A special guard walks in.

<648/852hp 725/1005mp 375/394mv 1194 gold>evasive[no opponent][no opponent]
n
>
A large alley
S | This alley is rather large. It was probably a street of the
| | city some time in the past. Old, crumbled buildings are
+ +-+-+| on either side of you. Even though deserted, this alleyway
| | | is extremely well lighted. Several stray cats and dogs run
+ @ | about - looking in garbage cans for a possible meal.
| | |
+-*-* |
| |
+-+-+ |
---------+

[Exits: north south]
A special guard walks in.

<648/852hp 725/1005mp 374/394mv 1194 gold>evasive[no opponent][no opponent]
n
>
e
Larken Road
| This seems to be the more residential area of the city. However,
| it seems very quiet and deserted. Domestic pets run freely
S | about causing much noise and commotion. Fruit vendors line
| | either side of the street trying to make a sale.
+ @-+-+|
| | |
+ * |
| | |
+-*-* |
---------+

[Exits: east south]
(White Aura) A corrupt warrior lord of the city wanders about.
A special guard walks in.

<648/852hp 725/1005mp 373/394mv 1194 gold>evasive[no opponent][no opponent]
> Larken Road
+| This seems to be the more residential area of the city.
|| However, it seems very quiet and deserted. Domestic
S +| pets run freely about causing much noise and commotion.
| || Fruit vendors line either side of the street trying to
+-@-+-+| make a sale.
| ||
* +|
| ||
*-* +|
---------+

[Exits: north east west]
A long polearm with a curved blade is here.
A Darkhaven Outlaw stalks the area, looking for fun.
A special guard walks in.

<648/852hp 725/1005mp 372/394mv 1194 gold>evasive[no opponent][no opponent]
e
>
Larken Road
+ | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
S + | run freely about causing much noise and commotion. Fruit
| | | vendors line either side of the street trying to make
+-+-@-+-+| a sale.
| | |
* +-*|
| | |
* + |
---------+

[Exits: east west]
A sneaky thief is here, stealing your gold purse.
A special guard walks in.

<648/852hp 725/1005mp 371/394mv 1194 gold>evasive[no opponent][no opponent]
>
e
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
S + | past and glance at them. Skanky looking prostitutes look
| | | your way - hoping to gain some business.
+-+-@-+-+|
| |
+-*-*|
| |
+ |
---------+

[Exits: north east south west]
(WANTED) Szrabac the Unholy Knight is riding on the back of a nightmare.
A special guard walks in.

<648/852hp 725/1005mp 370/394mv 1194 gold>evasive[no opponent][no opponent]
e
>
Larken Road
+ *-*| This seems to be the more residential area of the city. However,
| || it seems very quiet and deserted. Domestic pets run freely
+ *| about causing much noise and commotion. Fruit vendors line
| || either side of the street trying to make a sale.
+-+-@-+-+|
| |
+-*-* |
| |
+ |
---------+

[Exits: east west]
A special guard walks in.

<648/852hp 725/1005mp 369/394mv 1194 gold>evasive[no opponent][no opponent]
w
>
9
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
S + | past and glance at them. Skanky looking prostitutes look
| | | your way - hoping to gain some business.
+-+-@-+-+|
| |
+-*-*|
| |
+ |
---------+

[Exits: north east south west]
A special guard walks in.

<648/852hp 725/1005mp 368/394mv 1194 gold>evasive[no opponent][no opponent]
>
w
They aren't here.

<648/852hp 725/1005mp 368/394mv 1194 gold>evasive[no opponent][no opponent]
w
> Larken Road
+ | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
S + | run freely about causing much noise and commotion. Fruit
| | | vendors line either side of the street trying to make
+-+-@-+-+| a sale.
| | |
* +-*|
| | |
* + |
---------+

[Exits: east west]
A sneaky thief is here, stealing your gold purse.
A special guard walks in.

<648/852hp 725/1005mp 367/394mv 1194 gold>evasive[no opponent][no opponent]
>
Larken Road
+| This seems to be the more residential area of the city.
|| However, it seems very quiet and deserted. Domestic
S +| pets run freely about causing much noise and commotion.
| || Fruit vendors line either side of the street trying to
+-@-+-+| make a sale.
| ||
* +|
| ||
*-* +|
---------+

[Exits: north east west]
A long polearm with a curved blade is here.
A Darkhaven Outlaw stalks the area, looking for fun.
A special guard walks in.

<648/852hp 725/1005mp 366/394mv 1194 gold>evasive[no opponent][no opponent]
whe
>
Players near you in Darkhaven:
<PK> Tarn Larken Road
<PK> Szrabac Bay Side Road

<648/852hp 725/1005mp 366/394mv 1194 gold>evasive[no opponent][no opponent]
>
w
Larken Road
| This seems to be the more residential area of the city. However,
| it seems very quiet and deserted. Domestic pets run freely
S | about causing much noise and commotion. Fruit vendors line
| | either side of the street trying to make a sale.
+ @-+-+|
| | |
+ * |
| | |
+-*-* |
---------+

[Exits: east south]
(White Aura) A corrupt warrior lord of the city wanders about.
A special guard walks in.

<648/852hp 725/1005mp 365/394mv 1194 gold>evasive[no opponent][no opponent]
>
s
A large alley
S | This alley is rather large. It was probably a street of the
| | city some time in the past. Old, crumbled buildings are
+ +-+-+| on either side of you. Even though deserted, this alleyway
| | | is extremely well lighted. Several stray cats and dogs run
+ @ | about - looking in garbage cans for a possible meal.
| | |
+-*-* |
| |
+-+-+ |
---------+

[Exits: north south]
A special guard walks in.

<648/852hp 725/1005mp 364/394mv 1194 gold>evasive[no opponent][no opponent]
>
w
Old, crumbled buildings spill their decaying bricks into your path.

<648/852hp 725/1005mp 364/394mv 1194 gold>evasive[no opponent][no opponent]
n
>
Larken Road
| This seems to be the more residential area of the city. However,
| it seems very quiet and deserted. Domestic pets run freely
S | about causing much noise and commotion. Fruit vendors line
| | either side of the street trying to make a sale.
+ @-+-+|
| | |
+ * |
| | |
+-*-* |
---------+

[Exits: east south]
(White Aura) A corrupt warrior lord of the city wanders about.
A special guard walks in.

<648/852hp 725/1005mp 363/394mv 1194 gold>evasive[no opponent][no opponent]
e
>
Larken Road
+| This seems to be the more residential area of the city.
|| However, it seems very quiet and deserted. Domestic
S +| pets run freely about causing much noise and commotion.
| || Fruit vendors line either side of the street trying to
+-@-+-+| make a sale.
| ||
* +|
| ||
*-* +|
---------+

[Exits: north east west]
A long polearm with a curved blade is here.
A Darkhaven Outlaw stalks the area, looking for fun.
A special guard walks in.

<648/852hp 725/1005mp 362/394mv 1194 gold>evasive[no opponent][no opponent]
e
>
Larken Road
+ | This seems to be the more residential area of the city.
| | However, it seems very quiet and deserted. Domestic pets
S + | run freely about causing much noise and commotion. Fruit
| | | vendors line either side of the street trying to make
+-+-@-+-+| a sale.
| | |
* +-*|
| | |
* + |
---------+

[Exits: east west]
A sneaky thief is here, stealing your gold purse.
A special guard walks in.

<648/852hp 725/1005mp 361/394mv 1194 gold>evasive[no opponent][no opponent]
e
>
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
S + | past and glance at them. Skanky looking prostitutes look
| | | your way - hoping to gain some business.
+-+-@-+-+|
| |
+-*-*|
| |
+ |
---------+

[Exits: north east south west]
A special guard walks in.

<648/852hp 725/1005mp 360/394mv 1194 gold>evasive[no opponent][no opponent]
whe
>
Players near you in Darkhaven:
<PK> Tarn Coral Way
<PK> Szrabac An opening in the fog

<648/852hp 725/1005mp 360/394mv 1194 gold>evasive[no opponent][no opponent]
s
> Coral Way
S + | Specialty stores are all around you selling fishing accessories,
| | | rain jackets, etc. Store owners call out to you as you walk
+-+-+-+-+| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business.
@-*-*|
| |
* + + |
| | | |
+-+-+ |
---------+

[Exits: north east south]
A special guard walks in.

<648/852hp 725/1005mp 359/394mv 1194 gold>evasive[no opponent][no opponent]
s
>
Coral Way
+-+-+-+-+| Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
+-*-*| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business.
* + @ |
| | | |
+-+-+ |
| |
+ |
---------+

[Exits: north south]
The severed head of a sneaky thief is lying here.
A special guard walks in.

<648/852hp 725/1005mp 358/394mv 1194 gold>evasive[no opponent][no opponent]
s
>
Dravanoth Way
+-*-*| This street was created of the finest brick. Very regal
| | looking compared to that of the other streets. Some
* + + | sort of public hall lies to the near west and to the
| | | | distant east you see a plain looking fountain. The buildings
+-+-@ | here are tall and narrow. Citizens look out from their
| | homes through the window - they look very scared. Despite
+ F| the regal outlook of things here, poverty is distinctly
| || present.
+-+-+|
---------+

[Exits: north south west]
A slimy looking fountain is here.
A special guard walks in.

<648/852hp 725/1005mp 357/394mv 1194 gold>evasive[no opponent][no opponent]
s
>
Bay Side Road
* + + | This road extends north and south. It is cluttered with litter
| | | | which blown around in the string winds of the nearby sea.
+-+-+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ F|
| ||
+-+-+|
| |
+ |
---------+

[Exits: north south]
A special guard walks in.

<648/852hp 725/1005mp 356/394mv 1194 gold>evasive[no opponent][no opponent]
s
>
Bay Side Road
+-+-+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ F| Merchants walk about in their wagons full of fish and shellfish.
| || The air is thick of that salty smell of sea food.
@-+-+|
| |
+ |
| |
+ |
---------+

[Exits: north east south]
A special guard walks in.

<648/852hp 725/1005mp 355/394mv 1194 gold>evasive[no opponent][no opponent]
s
>
s
Bay Side Road
+ F| This road extends north and south. It is cluttered with
| || litter which blown around in the string winds of the
+-+-+| nearby sea. Merchants walk about in their wagons full
| | of fish and shellfish. The air is thick of that salty
@ o| smell of sea food.
| ||
* S + +|
| | | ||
+-+-+-+-+|
---------+

[Exits: north south]
A special guard walks in.

<648/852hp 725/1005mp 354/394mv 1194 gold>evasive[no opponent][no opponent]
>
s
Bay Side Road
+-+-+| This road extends north and south. It is cluttered with
| | litter which blown around in the string winds of the
+ o| nearby sea. Merchants walk about in their wagons full
| || of fish and shellfish. The air is thick of that salty
* S @ +| smell of sea food.
| | | ||
+-+-+-+-+|
| ||
+ S|
---------+

[Exits: north south]
A special guard walks in.

<648/852hp 725/1005mp 353/394mv 1194 gold>evasive[no opponent][no opponent]
>
9
An opening in the fog
+ o| The fog lifts considerably here. You can see the morning
| || sun shining through the clouds. Buildings are all around
* S + +| and for the first time you notice the bussle of business.
| | | || You can continue east or west. Another street is to the
+-+-@-+-+| north and south.
| ||
+ S|
| |
S-+ |
---------+

[Exits: north east south west]
A special guard walks in.

<648/852hp 725/1005mp 352/394mv 1194 gold>evasive[no opponent][no opponent]
scan
>
They aren't here.

<648/852hp 725/1005mp 352/394mv 1194 gold>evasive[no opponent][no opponent]
whe
> You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 4 (south) ***
An assassin is here skulking about.
You scan west.
*** Range 3 (west) ***
A haggard looking pirate is in search of booty.
*** Range 6 (west) ***
A Darkhaven Outlaw stalks the area, looking for fun.

<648/852hp 725/1005mp 352/394mv 1194 gold>evasive[no opponent][no opponent]
> Players near you in Darkhaven:
<PK> Tarn An opening in the fog
<PK> Szrabac Harbor Road

<648/852hp 725/1005mp 352/394mv 1194 gold>evasive[no opponent][no opponent]
>
s
Bay Side Road
* S + +| This road extends north and south. It is cluttered with litter
| | | || which blown around in the string winds of the nearby sea.
+-+-+-+-+| Merchants walk about in their wagons full of fish and shellfish.
| || The air is thick of that salty smell of sea food.
@ S|
| |
S-+ |
| |
+ |
---------+

[Exits: north south]
A special guard walks in.

<648/852hp 725/1005mp 351/394mv 1194 gold>evasive[no opponent][no opponent]
s
>
Bay Side Road
+-+-+-+-+| This road extends north and south. It is cluttered with litter
| || which blown around in the string winds of the nearby sea.
+ S| Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
S-@ |
| |
+ |
| |
+-+-+ |
---------+

[Exits: north south west]
A special guard walks in.

<648/852hp 725/1005mp 350/394mv 1194 gold>evasive[no opponent][no opponent]
>
aff
You are affected by the following:
Power: vigilance : lasts for 42 hours
Spell: protective shield: lasts for 7 hours
Spell: sanctuary : lasts for 5 hours
Spell: detect invis : lasts for 4 hours
Spell: detect magic : lasts for 4 hours
Spell: barrier : lasts for 3 hours
Spell: pass door : lasts for 3 hours
Spell: weapon ward : lasts for 2 hours
Spell: armor : modifies armor class by 20 for 2 hours
Spell: fly : lasts for 1 hours
Skill: vile presence : modifies armor class by -26 for 0 hours
Set : Chromatic Metals: modifies save vs spell by 30 permanently
: modifies strength by 1 permanently
: modifies intelligence by 1 permanently
: modifies wisdom by 1 permanently
: modifies dexterity by 1 permanently
: modifies constitution by 1 permanently

<648/852hp 725/1005mp 350/394mv 1194 gold>evasive[no opponent][no opponent]
>

You feel less unnerved by the presence of evil.

<661/852hp 746/1005mp 394/394mv 1194 gold>evasive[no opponent][no opponent]
>

A Darkhaven Outlaw yells 'Szrabac! Now you die!'

<661/852hp 746/1005mp 394/394mv 1194 gold>evasive[no opponent][no opponent]
>
n
Bay Side Road
* S + +| This road extends north and south. It is cluttered with litter
| | | || which blown around in the string winds of the nearby sea.
+-+-+-+-+| Merchants walk about in their wagons full of fish and shellfish.
| || The air is thick of that salty smell of sea food.
@ S|
| |
S-+ |
| |
+ |
---------+

[Exits: north south]
A special guard walks in.

<661/852hp 746/1005mp 393/394mv 1194 gold>evasive[no opponent][no opponent]
n
>
An opening in the fog
+ o| The fog lifts considerably here. You can see the morning
| || sun shining through the clouds. Buildings are all around
* S + +| and for the first time you notice the bussle of business.
| | | || You can continue east or west. Another street is to the
+-+-@-+-+| north and south.
| ||
+ S|
| |
S-+ |
---------+

[Exits: north east south west]
A special guard walks in.

<661/852hp 746/1005mp 392/394mv 1194 gold>evasive[no opponent][no opponent]
whe
>
Players near you in Darkhaven:
<PK> Tarn An opening in the fog
<PK> Szrabac Harbor Road

<661/852hp 746/1005mp 392/394mv 1194 gold>evasive[no opponent][no opponent]
>
w
Misty Lane
+ | This road is made of a wide greyish brick. You cannot see
| | 6 feet in front of you. The air is thick with fog and
* S + | mist. You can hear the clanging of ship bells coming from
| | | | the harbor. There is virtually no sound. It makes you
+-+-@-+-+| very uneasy.
| | |
F + |
| |
S-+ |
---------+

[Exits: north east west]
A special guard walks in.

<661/852hp 746/1005mp 391/394mv 1194 gold>evasive[no opponent][no opponent]
w
>
w
Misty Lane
*-*-* +| This road is made of a wide greyish brick. You cannot
| || see 6 feet in front of you. The air is thick with fog
*-* * S +| and mist. You can hear the clanging of ship bells coming
| | | || from the harbor. There is virtually no sound. It makes
+-+-@-+-+| you very uneasy.
| ||
F +|
||
S-+|
---------+

[Exits: north east west]
A special guard walks in.

<661/852hp 746/1005mp 390/394mv 1194 gold>evasive[no opponent][no opponent]
>
w
Misty Lane
+-*-*-*-*| This road is made of a wide greyish brick. You cannot see 6 feet
| | | in front of you. The air is thick with fog and mist. You can
+ *-* * S| hear the clanging of ship bells coming from the harbor. There
| | | || is virtually no sound. It makes you very uneasy.
+-+-@-+-+|
| | |
+ F |
| |
+ |
---------+

[Exits: east south west]
A haggard looking pirate is in search of booty.
A special guard walks in.

<661/852hp 746/1005mp 389/394mv 1194 gold>evasive[no opponent][no opponent]
>
w
Misty Lane
+-*-*-*| This road is made of a wide greyish brick. You cannot see 6
| | | feet in front of you. The air is thick with fog and mist.
+ *-* *| You can hear the clanging of ship bells coming from the harbor.
| | || There is virtually no sound. It makes you very uneasy.
+-+-@-+-+|
| | | |
* + F |
| |
*-+ |
---------+

[Exits: north east west]
A dark steel dagger lies here.
A red piece of cloth is here.
A special guard walks in.

<661/852hp 746/1005mp 388/394mv 1194 gold>evasive[no opponent][no opponent]
>
scan
An opening in the fog
S +-*-*| The fog lifts considerably here. You can see the morning
| | || sun shining through the clouds. Buildings are all around
+ + *-*| and for the first time you notice the bustle of business.
| | | | You can continue east or west. Another street is to the
+-+-@-+-+| north and south.
| | ||
* + F|
| |
*-+ |
---------+

[Exits: north east south west]
A special guard walks in.

<661/852hp 746/1005mp 387/394mv 1194 gold>evasive[no opponent][no opponent]
>
whe
You scan all around.
You scan north.
*** Range 1 (north) ***
A Darkhaven Outlaw stalks the area, looking for fun.
*** Range 2 (north) ***
A sneaky thief is here, stealing your gold purse.
A Darkhaven Outlaw stalks the area, looking for fun.
*** Range 3 (north) ***
A Darkhaven Outlaw stalks the area, looking for fun.
*** Range 4 (north) ***
A female prostitute gives you a lusty look.
*** Range 5 (north) ***
A Darkhaven Outlaw stalks the area, looking for fun.
*** Range 6 (north) ***
A Newborn is here training extremely hard.
You scan east.
*** Range 2 (east) ***
A haggard looking pirate is in search of booty.
You scan south.
*** Range 1 (south) ***
A Darkhaven Outlaw stalks the area, looking for fun.
*** Range 4 (south) ***
A Darkhaven Outlaw stalks the area, looking for fun.
You scan west.
*** Range 1 (west) ***
A Darkhaven Outlaw stalks the area, looking for fun.
*** Range 3 (west) ***
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.

<661/852hp 746/1005mp 387/394mv 1194 gold>evasive[no opponent][no opponent]
> Players near you in Darkhaven:
<PK> Tarn An opening in the fog
<PK> Szrabac Harbor Road

<661/852hp 746/1005mp 387/394mv 1194 gold>evasive[no opponent][no opponent]
>
w
Misty Lane
S +-*| This road is made of a wide greyish brick. You cannot see
| | | 6 feet in front of you. The air is thick with fog and
+ + *| mist. You can hear the clanging of ship bells coming from
| | || the harbor. There is virtually no sound. It makes you
+-+-@-+-+| very uneasy.
| | |
* + |
| |
*-+ |
---------+

[Exits: east south west]
A Darkhaven Outlaw stalks the area, looking for fun.
A special guard walks in.

<661/852hp 746/1005mp 386/394mv 1194 gold>evasive[no opponent][no opponent]
w
>
Misty Lane
+ S +| This road is made of a wide greyish brick. You cannot
| | || see 6 feet in front of you. The air is thick with fog
+ + +| and mist. You can hear the clanging of ship bells coming
| | || from the harbor. There is virtually no sound. It makes
+-+-@-+-+| you very uneasy.
| | ||
+ * +|
| ||
+ *-+|
---------+

[Exits: north east west]
A special guard walks in.

<661/852hp 746/1005mp 385/394mv 1194 gold>evasive[no opponent][no opponent]
w
>
Misty Lane
+-+ S | This road is made of a wide greyish brick. You cannot see 6
| | | feet in front of you. The air is thick with fog and mist.
+ + | You can hear the clanging of ship bells coming from the harbor.
| | | There is virtually no sound. It makes you very uneasy.
+-+-@-+-+|
| ||
+ *|
| |
+-+ |
---------+

[Exits: east west]
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
A special guard walks in.

<661/852hp 746/1005mp 384/394mv 1194 gold>evasive[no opponent][no opponent]
w
>
scan
Gateway to Darkhaven
+-+-+ S| The bustle of activity rather faraway can be sensed as a
| || misty fog envelops you, virtually making vision impossible.
+ +| The beginnings to a dreary town lie before you. Things are
| || very still as far as you can see. Buildings are ruined and
+-+-@-+-+| unkept. It is a very dull setting.
| |
+ |
| |
+-+-+ |
---------+

[Exits: north east south west]
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A crumbled sign is standing here.
A special guard walks in.

<661/852hp 746/1005mp 383/394mv 1194 gold>evasive[no opponent][no opponent]
>
whe
You scan all around.
You scan north.
*** Range 3 (north) ***
The pirate Hawker is looking for the stolen loot.
You scan east.
*** Range 1 (east) ***
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
*** Range 3 (east) ***
A Darkhaven Outlaw stalks the area, looking for fun.
*** Range 6 (east) ***
A haggard looking pirate is in search of booty.
You scan south.
*** Range 3 (south) ***
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
You scan west.

<661/852hp 746/1005mp 383/394mv 1194 gold>evasive[no opponent][no opponent]
> Players near you in Darkhaven:
<PK> Tarn Gateway to Darkhaven
<PK> Szrabac Harbor Road

<661/852hp 746/1005mp 383/394mv 1194 gold>evasive[no opponent][no opponent]
>
s
s
The end of the dock
+ +| You sigh in relief as you finally see the ending to this
| || dock. Falling into the water wasn't your idea of fun. The
+-+-+-+-+| grey fog hangs over the water's edge along with a misty
| | wind blowing into your face. To the east you can see the
@ | beginnings of a city.
| |
+-+-+ |
| |
+ |
---------+

[Exits: north south]
A special guard walks in.

<661/852hp 746/1005mp 382/394mv 1194 gold>evasive[no opponent][no opponent]
>
The end of the dock
+-+-+-+-+| You sigh in relief as you finally see the ending to this
| | dock. Falling into the water wasn't your idea of fun. The
+ | grey fog hangs over the water's edge along with a misty
| | wind blowing into your face. To the east you can see the
+-+-@ | beginnings of a city.
| |
+ |
| |
+-+-+ |
---------+

[Exits: north south west]
A special guard walks in.

<661/852hp 746/1005mp 381/394mv 1194 gold>evasive[no opponent][no opponent]
>
s
The end of the dock
+ | You sigh in relief as you finally see the ending to this dock.
| | Falling into the water wasn't your idea of fun. The grey
+-+-+ | fog hangs over the water's edge along with a misty wind blowing
| | into your face. To the east you can see the beginnings of
@ | a city.
| |
+-+-+ |
|
|
---------+

[Exits: north south]
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
A special guard walks in.

<661/852hp 746/1005mp 380/394mv 1194 gold>evasive[no opponent][no opponent]
s
>
The end of the dock
+-+-+ | You sigh in relief as you finally see the ending to this dock.
| | Falling into the water wasn't your idea of fun. The grey
+ | fog hangs over the water's edge along with a misty wind blowing
| | into your face. To the east you can see the beginnings of
+-+-@ | a city.
|
|
|
|
---------+

[Exits: north west]
A special guard walks in.

<661/852hp 746/1005mp 379/394mv 1194 gold>evasive[no opponent][no opponent]
s
>
The icy water of the Dragon Sea is all that lies in that direction.

<661/852hp 746/1005mp 379/394mv 1194 gold>evasive[no opponent][no opponent]
scna
> I don't think much is to be achieved by that.

<661/852hp 746/1005mp 379/394mv 1194 gold>evasive[no opponent][no opponent]
whe
>
Players near you in Darkhaven:
<PK> Tarn The end of the dock
<PK> Szrabac Harbor Road

<661/852hp 746/1005mp 379/394mv 1194 gold>evasive[no opponent][no opponent]
n
>
The end of the dock
+ | You sigh in relief as you finally see the ending to this dock.
| | Falling into the water wasn't your idea of fun. The grey
+-+-+ | fog hangs over the water's edge along with a misty wind blowing
| | into your face. To the east you can see the beginnings of
@ | a city.
| |
+-+-+ |
|
|
---------+

[Exits: north south]
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
A special guard walks in.

<661/852hp 746/1005mp 378/394mv 1194 gold>evasive[no opponent][no opponent]
n
>
The end of the dock
+-+-+-+-+| You sigh in relief as you finally see the ending to this
| | dock. Falling into the water wasn't your idea of fun. The
+ | grey fog hangs over the water's edge along with a misty
| | wind blowing into your face. To the east you can see the
+-+-@ | beginnings of a city.
| |
+ |
| |
+-+-+ |
---------+

[Exits: north south west]
A special guard walks in.

<661/852hp 746/1005mp 377/394mv 1194 gold>evasive[no opponent][no opponent]
n
>
The end of the dock
+ +| You sigh in relief as you finally see the ending to this
| || dock. Falling into the water wasn't your idea of fun. The
+-+-+-+-+| grey fog hangs over the water's edge along with a misty
| | wind blowing into your face. To the east you can see the
@ | beginnings of a city.
| |
+-+-+ |
| |
+ |
---------+

[Exits: north south]
A special guard walks in.

<661/852hp 746/1005mp 376/394mv 1194 gold>evasive[no opponent][no opponent]
n
>
Gateway to Darkhaven
+-+-+ S| The bustle of activity rather faraway can be sensed as a
| || misty fog envelops you, virtually making vision impossible.
+ +| The beginnings to a dreary town lie before you. Things are
| || very still as far as you can see. Buildings are ruined and
+-+-@-+-+| unkept. It is a very dull setting.
| |
+ |
| |
+-+-+ |
---------+

[Exits: north east south west]
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A crumbled sign is standing here.
A special guard walks in.

<661/852hp 746/1005mp 375/394mv 1194 gold>evasive[no opponent][no opponent]
scan
>
You scan all around.
You scan north.
*** Range 3 (north) ***
The pirate Hawker is looking for the stolen loot.
You scan east.
*** Range 1 (east) ***
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
*** Range 3 (east) ***
A Darkhaven Outlaw stalks the area, looking for fun.
*** Range 6 (east) ***
A haggard looking pirate is in search of booty.
You scan south.
*** Range 3 (south) ***
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
You scan west.

<661/852hp 746/1005mp 375/394mv 1194 gold>evasive[no opponent][no opponent]
whe
> Players near you in Darkhaven:
<PK> Tarn Gateway to Darkhaven
<PK> Szrabac Harbor Road

<661/852hp 746/1005mp 375/394mv 1194 gold>evasive[no opponent][no opponent]
n
>
The end of the dock
+ | You sigh in relief as you finally see the ending to this
| | dock. Falling into the water wasn't your idea of fun. The
+-+-+ S| grey fog hangs over the water's edge along with a misty
| || wind blowing into your face. To the east you can see the
@ +| beginnings of a city.
| ||
+-+-+-+-+|
| |
+ |
---------+

[Exits: north south]
A special guard walks in.

<661/852hp 746/1005mp 374/394mv 1194 gold>evasive[no opponent][no opponent]
n
>
The end of the dock
+-+-+ | You sigh in relief as you finally see the ending to this
| | | dock. Falling into the water wasn't your idea of fun.
* + | The grey fog hangs over the water's edge along with
| | a misty wind blowing into your face. To the east you
+-+-@ S| can see the beginnings of a city.
| ||
+ +|
| ||
+-+-+-+-+|
---------+

[Exits: north south west]
A special guard walks in.

<661/852hp 746/1005mp 373/394mv 1194 gold>evasive[no opponent][no opponent]
>
scan
You scan all around.
You scan north.
*** Range 1 (north) ***
The pirate Hawker is looking for the stolen loot.
You scan south.
*** Range 5 (south) ***
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
You scan west.
*** Range 1 (west) ***
A malevolent looking mariner beams a vicious smile at you.
A malevolent looking mariner beams a vicious smile at you.
*** Range 3 (west) ***
A malevolent looking mariner beams a vicious smile at you.

<661/852hp 746/1005mp 373/394mv 1194 gold>evasive[no opponent][no opponent]
whe
> Players near you in Darkhaven:
<PK> Tarn The end of the dock
<PK> Szrabac Harbor Road

<661/852hp 746/1005mp 373/394mv 1194 gold>evasive[no opponent][no opponent]
>
n
The end of the dock
| You sigh in relief as you finally see the ending to this
| dock. Falling into the water wasn't your idea of fun. The
+-+-+ | grey fog hangs over the water's edge along with a misty
| | | wind blowing into your face. To the east you can see the
* @ | beginnings of a city.
| |
+-+-+ |
| |
+ |
---------+

[Exits: north south]
The pirate Hawker is looking for the stolen loot.
A special guard walks in.

<661/852hp 746/1005mp 372/394mv 1194 gold>evasive[no opponent][no opponent]
n
>
The end of the dock
| You sigh in relief as you finally see the ending to this
| dock. Falling into the water wasn't your idea of fun. The
| grey fog hangs over the water's edge along with a misty
| wind blowing into your face. To the east you can see the
+-+-@ | beginnings of a city.
| | |
* + |
| |
+-+-+ |
---------+

[Exits: south west]
A special guard walks in.

<661/852hp 746/1005mp 371/394mv 1194 gold>evasive[no opponent][no opponent]
scan
>
You scan all around.
You scan south.
*** Range 1 (south) ***
The pirate Hawker is looking for the stolen loot.
You scan west.
*** Range 2 (west) ***
An old man is sitting here with his bait and fishing pole trying to catch his next meal.

<661/852hp 746/1005mp 371/394mv 1194 gold>evasive[no opponent][no opponent]
whe
> Players near you in Darkhaven:
<PK> Tarn The end of the dock
<PK> Szrabac Harbor Road

<661/852hp 746/1005mp 371/394mv 1194 gold>evasive[no opponent][no opponent]
s
>
The end of the dock
| You sigh in relief as you finally see the ending to this
| dock. Falling into the water wasn't your idea of fun. The
+-+-+ | grey fog hangs over the water's edge along with a misty
| | | wind blowing into your face. To the east you can see the
* @ | beginnings of a city.
| |
+-+-+ |
| |
+ |
---------+

[Exits: north south]
The pirate Hawker is looking for the stolen loot.
A special guard walks in.

<661/852hp 746/1005mp 370/394mv 1194 gold>evasive[no opponent][no opponent]
s
>
The end of the dock
+-+-+ | You sigh in relief as you finally see the ending to this
| | | dock. Falling into the water wasn't your idea of fun.
* + | The grey fog hangs over the water's edge along with
| | a misty wind blowing into your face. To the east you
+-+-@ S| can see the beginnings of a city.
| ||
+ +|
| ||
+-+-+-+-+|
---------+

[Exits: north south west]
A special guard walks in.

<661/852hp 746/1005mp 369/394mv 1194 gold>evasive[no opponent][no opponent]
aff
>
You are affected by the following:
Power: vigilance : lasts for 41 hours
Spell: protective shield: lasts for 6 hours
Spell: sanctuary : lasts for 4 hours
Spell: detect invis : lasts for 3 hours
Spell: detect magic : lasts for 3 hours
Spell: barrier : lasts for 2 hours
Spell: pass door : lasts for 2 hours
Spell: weapon ward : lasts for 1 hours
Spell: armor : modifies armor class by 20 for 1 hours
Spell: fly : lasts for 0 hours
Set : Chromatic Metals: modifies save vs spell by 30 permanently
: modifies strength by 1 permanently
: modifies intelligence by 1 permanently
: modifies wisdom by 1 permanently
: modifies dexterity by 1 permanently
: modifies constitution by 1 permanently

<661/852hp 746/1005mp 369/394mv 1194 gold>evasive[no opponent][no opponent]
>
s
The end of the dock
+ | You sigh in relief as you finally see the ending to this
| | dock. Falling into the water wasn't your idea of fun. The
+-+-+ S| grey fog hangs over the water's edge along with a misty
| || wind blowing into your face. To the east you can see the
@ +| beginnings of a city.
| ||
+-+-+-+-+|
| |
+ |
---------+

[Exits: north south]
A special guard walks in.

<661/852hp 746/1005mp 368/394mv 1194 gold>evasive[no opponent][no opponent]
s
>
Gateway to Darkhaven
+-+-+ S| The bustle of activity rather faraway can be sensed as a
| || misty fog envelops you, virtually making vision impossible.
+ +| The beginnings to a dreary town lie before you. Things are
| || very still as far as you can see. Buildings are ruined and
+-+-@-+-+| unkept. It is a very dull setting.
| |
+ |
| |
+-+-+ |
---------+

[Exits: north east south west]
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A crumbled sign is standing here.
A special guard walks in.

<661/852hp 746/1005mp 367/394mv 1194 gold>evasive[no opponent][no opponent]
whe
>
Players near you in Darkhaven:
<PK> Tarn Gateway to Darkhaven
<PK> Szrabac Flourantine Way

<661/852hp 746/1005mp 367/394mv 1194 gold>evasive[no opponent][no opponent]
e
>
Misty Lane
+-+ S | This road is made of a wide greyish brick. You cannot see 6
| | | feet in front of you. The air is thick with fog and mist.
+ + | You can hear the clanging of ship bells coming from the harbor.
| | | There is virtually no sound. It makes you very uneasy.
+-+-@-+-+|
| ||
+ *|
| |
+-+ |
---------+

[Exits: east west]
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
A special guard walks in.

<661/852hp 746/1005mp 366/394mv 1194 gold>evasive[no opponent][no opponent]
e
>
Misty Lane
+ S +| This road is made of a wide greyish brick. You cannot
| | || see 6 feet in front of you. The air is thick with fog
+ + +| and mist. You can hear the clanging of ship bells coming
| | || from the harbor. There is virtually no sound. It makes
+-+-@-+-+| you very uneasy.
| | ||
+ * +|
| ||
+ *-+|
---------+

[Exits: north east west]
A special guard walks in.

<661/852hp 746/1005mp 365/394mv 1194 gold>evasive[no opponent][no opponent]
e
>
Misty Lane
S +-*| This road is made of a wide greyish brick. You cannot see
| | | 6 feet in front of you. The air is thick with fog and
+ + *| mist. You can hear the clanging of ship bells coming from
| | || the harbor. There is virtually no sound. It makes you
+-+-@-+-+| very uneasy.
| | |
* + |
| |
*-+ |
---------+

[Exits: east south west]
A Darkhaven Outlaw stalks the area, looking for fun.
A special guard walks in.

<661/852hp 746/1005mp 364/394mv 1194 gold>evasive[no opponent][no opponent]
e
>
An opening in the fog
S +-*-*| The fog lifts considerably here. You can see the morning
| | || sun shining through the clouds. Buildings are all around
+ + *-*| and for the first time you notice the bustle of business.
| | | | You can continue east or west. Another street is to the
+-+-@-+-+| north and south.
| | ||
* + F|
| |
*-+ |
---------+

[Exits: north east south west]
A special guard walks in.

<661/852hp 746/1005mp 363/394mv 1194 gold>evasive[no opponent][no opponent]
scan
>
You scan all around.
You scan north.
*** Range 1 (north) ***
A Darkhaven Outlaw stalks the area, looking for fun.
*** Range 2 (north) ***
A sneaky thief is here, stealing your gold purse.
A Darkhaven Outlaw stalks the area, looking for fun.
*** Range 3 (north) ***
A Darkhaven Outlaw stalks the area, looking for fun.
*** Range 4 (north) ***
A female prostitute gives you a lusty look.
*** Range 5 (north) ***
A Darkhaven Outlaw stalks the area, looking for fun.
*** Range 6 (north) ***
A Newborn is here training extremely hard.
You scan east.
*** Range 2 (east) ***
A haggard looking pirate is in search of booty.
You scan south.
*** Range 1 (south) ***
(White Aura) (WANTED) Szrabac the Unholy Knight is riding on the back of a nightmare.
A Darkhaven Outlaw stalks the area, looking for fun.
You scan west.
*** Range 1 (west) ***
A Darkhaven Outlaw stalks the area, looking for fun.
*** Range 3 (west) ***
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.

<661/852hp 746/1005mp 363/394mv 1194 gold>evasive[no opponent][no opponent]
whe
> Players near you in Darkhaven:
<PK> Tarn An opening in the fog
<PK> Szrabac Flourantine Way

<661/852hp 746/1005mp 363/394mv 1194 gold>evasive[no opponent][no opponent]
>
s
9
Flourantine Way
+ + *-*| This road runs off from Misty Way. The air here is fresher
| | | | and cleaner. The mist is almost completely gone, though
+-+-+-+-+| the dark fog is constantly hanging within. To the north
| | || is a series of buildings and to the south is an area that
* @ F| is extremely dark.
| |
*-+ |
| |
+ |
---------+

[Exits: north south]
(White Aura) (WANTED) Szrabac the Unholy Knight is riding on the back of a nightmare.
A Darkhaven Outlaw stalks the area, looking for fun.
A special guard walks in.
Szrabac gallops south on a nightmare.

<661/852hp 746/1005mp 362/394mv 1194 gold>evasive[no opponent][no opponent]
>
They aren't here.

<661/852hp 746/1005mp 362/394mv 1194 gold>evasive[no opponent][no opponent]
>
s
9
Flourantine Way
+-+-+-+-+| This road runs off from Misty Way. The air here is fresher
| | || and cleaner. The mist is almost completely gone, though
* + F| the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area
*-@ | that is extremely dark.
| |
+ +|
| ||
+-+-+|
---------+

[Exits: north south west]
A special guard walks in.
You slowly float to the ground.

<676/852hp 784/1005mp 394/394mv 1194 gold>evasive[no opponent][no opponent]
>
They aren't here.

<676/852hp 784/1005mp 394/394mv 1194 gold>evasive[no opponent][no opponent]
s
>
Flourantine Way
+ | This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
*-+ | the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area
@ +| that is extremely dark.
| ||
+-+-+|
||
o|
---------+

[Exits: north south]
A special guard walks in.

<676/852hp 784/1005mp 392/394mv 1194 gold>evasive[no opponent][no opponent]
s
>
Harbor Road
*-+ | You are on the edge of the Dragon Sea. The waves ripple
| | dangerously close to the road you are presently walking
+ +| on. The road is covered with tiny barnacle like creatures
| || due to the constant barrage of sea water upon the road.
@-+-+|
||
o|
|
|
---------+

[Exits: north east]
A pile of armor is tainted with a rosy hue.
A cold, grey sword with a spike from its hilt is here.
A special guard walks in.

<676/852hp 784/1005mp 390/394mv 1194 gold>evasive[no opponent][no opponent]
9
>
e
They aren't here.

<676/852hp 784/1005mp 390/394mv 1194 gold>evasive[no opponent][no opponent]
> Harbor Road
*-+ *| You are covered with the salt brought up from the nearby
| || ocean. There is very few people in this part of town. Perhaps
+ +-*| it is something about the ocean next to you? The wooden
| | | buildings are all run down for the moist air rotted their
+-@-+-+| foundations rather quickly.
| |
o |
|
|
---------+

[Exits: east west]
A special guard walks in.

<676/852hp 784/1005mp 388/394mv 1194 gold>evasive[no opponent][no opponent]
e
>
Harbor Road
+ * | You are covered with the salt brought up from the nearby ocean.
| | | There is very few people in this part of town. Perhaps it
+ +-* | is something about the ocean next to you? The wooden buildings
| | | are all run down for the moist air rotted their foundations
+-+-@-+-+| rather quickly.
| |
o |
|
|
---------+

[Exits: north east south west]
A special guard walks in.

<676/852hp 784/1005mp 386/394mv 1194 gold>evasive[no opponent][no opponent]
scan
>
You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
(White Aura) (WANTED) Szrabac the Unholy Knight is riding on the back of a nightmare.
(White Aura) A fanged cleric wanders the streets aimlessly.
A female prostitute gives you a lusty look.
*** Range 3 (east) ***
An assassin is here skulking about.
You scan south.
You scan west.

<676/852hp 784/1005mp 386/394mv 1194 gold>evasive[no opponent][no opponent]
e
>
Harbor Road
* S-+| You are covered with the salt brought up from the nearby
| || ocean. There is very few people in this part of town.
+-* +| Perhaps it is something about the ocean next to you? The
| || wooden buildings are all run down for the moist air rotted
+-+-@-+-+| their foundations rather quickly.
| ||
o +-+-+|
|
|
---------+

[Exits: east west]
A special guard walks in.

<676/852hp 784/1005mp 384/394mv 1194 gold>evasive[no opponent][no opponent]
e
>
9
Harbor Road
* S-+ | You are covered with the salt brought up from the nearby
| | | ocean. There is very few people in this part of town.
+-* + | Perhaps it is something about the ocean next to you? The
| | | wooden buildings are all run down for the moist air rotted
+-+-@-+ | their foundations rather quickly.
| | |
o +-+-+-+|
|
|
---------+

[Exits: east west]
(White Aura) (WANTED) Szrabac the Unholy Knight is riding on the back of a nightmare.
(White Aura) A fanged cleric wanders the streets aimlessly.
A female prostitute gives you a lusty look.
A special guard walks in.
A vampiric charmer says 'On the marauder in the Dragon Sea, my apprentice was made a slave.'
Szrabac gallops east on a nightmare.

<676/852hp 784/1005mp 382/394mv 1194 gold>evasive[no opponent][no opponent]
>
They aren't here.

<676/852hp 784/1005mp 382/394mv 1194 gold>evasive[no opponent][no opponent]
>
e
Harbor Road
S-+ | You are covered with the salt brought up from the nearby
| | ocean. There is very few people in this part of town.
+ | Perhaps it is something about the ocean next to you? The
| | wooden buildings are all run down for the moist air rotted
+-+-@ | their foundations rather quickly.
| |
+-+-+-+-+|
|
|
---------+

[Exits: north south west]
(White Aura) (WANTED) Szrabac the Unholy Knight is riding on the back of a nightmare.
An assassin is here skulking about.
A special guard walks in.
Szrabac gallops north on a nightmare.

<676/852hp 784/1005mp 380/394mv 1194 gold>evasive[no opponent][no opponent]
9
>
They aren't here.

<676/852hp 784/1005mp 380/394mv 1194 gold>evasive[no opponent][no opponent]
>
n
Bay Side Road
+ | This road extends north and south. It is cluttered with
| | litter which blown around in the string winds of the
S-+ | nearby sea. Merchants walk about in their wagons full
| | of fish and shellfish. The air is thick of that salty
@ | smell of sea food.
| |
+-+-+ |
| |
+-+-+-+-+|
---------+

[Exits: north south]
A special guard walks in.

<676/852hp 784/1005mp 378/394mv 1194 gold>evasive[no opponent][no opponent]
n
>
n
Bay Side Road
+-+-+-+-+| This road extends north and south. It is cluttered with litter
| || which blown around in the string winds of the nearby sea.
+ S| Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
S-@ |
| |
+ |
| |
+-+-+ |
---------+

[Exits: north south west]
A special guard walks in.

<676/852hp 784/1005mp 376/394mv 1194 gold>evasive[no opponent][no opponent]
>
n
Bay Side Road
* S + +| This road extends north and south. It is cluttered with litter
| | | || which blown around in the string winds of the nearby sea.
+-+-+-+-+| Merchants walk about in their wagons full of fish and shellfish.
| || The air is thick of that salty smell of sea food.
@ S|
| |
S-+ |
| |
+ |
---------+

[Exits: north south]
A special guard walks in.

<676/852hp 784/1005mp 374/394mv 1194 gold>evasive[no opponent][no opponent]
>
scan
An opening in the fog
+ o| The fog lifts considerably here. You can see the morning
| || sun shining through the clouds. Buildings are all around
* S + +| and for the first time you notice the bussle of business.
| | | || You can continue east or west. Another street is to the
+-+-@-+-+| north and south.
| ||
+ S|
| |
S-+ |
---------+

[Exits: north east south west]
A special guard walks in.

<676/852hp 784/1005mp 372/394mv 1194 gold>evasive[no opponent][no opponent]
whe
>
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 4 (south) ***
An assassin is here skulking about.
You scan west.
*** Range 2 (west) ***
(White Aura) (WANTED) Szrabac the Unholy Knight is riding on the back of a nightmare.
*** Range 3 (west) ***
A haggard looking pirate is in search of booty.
*** Range 6 (west) ***
A Darkhaven Outlaw stalks the area, looking for fun.

<676/852hp 784/1005mp 372/394mv 1194 gold>evasive[no opponent][no opponent]
> Players near you in Darkhaven:
<PK> Tarn An opening in the fog
<PK> Szrabac Misty Lane

<676/852hp 784/1005mp 372/394mv 1194 gold>evasive[no opponent][no opponent]
>
w
Misty Lane
+ | This road is made of a wide greyish brick. You cannot see
| | 6 feet in front of you. The air is thick with fog and
* S + | mist. You can hear the clanging of ship bells coming from
| | | | the harbor. There is virtually no sound. It makes you
+-+-@-+-+| very uneasy.
| | |
F + |
| |
S-+ |
---------+

[Exits: north east west]
A special guard walks in.

<676/852hp 784/1005mp 370/394mv 1194 gold>evasive[no opponent][no opponent]
w
>
9
Misty Lane
*-*-* +| This road is made of a wide greyish brick. You cannot
| || see 6 feet in front of you. The air is thick with fog
*-* * S +| and mist. You can hear the clanging of ship bells coming
| | | || from the harbor. There is virtually no sound. It makes
+-+-@-+-+| you very uneasy.
| ||
F +|
||
S-+|
---------+

[Exits: north east west]
A special guard walks in.

<676/852hp 784/1005mp 368/394mv 1194 gold>evasive[no opponent][no opponent]
>
They aren't here.

<676/852hp 784/1005mp 368/394mv 1194 gold>evasive[no opponent][no opponent]
w
> Misty Lane
+-*-*-*-*| This road is made of a wide greyish brick. You cannot see 6 feet
| | | in front of you. The air is thick with fog and mist. You can
+ *-* * S| hear the clanging of ship bells coming from the harbor. There
| | | || is virtually no sound. It makes you very uneasy.
+-+-@-+-+|
| | |
+ F |
| |
+ |
---------+

[Exits: east south west]
A haggard looking pirate is in search of booty.
A special guard walks in.

<676/852hp 784/1005mp 366/394mv 1194 gold>evasive[no opponent][no opponent]
w
>
Misty Lane
+-*-*-*| This road is made of a wide greyish brick. You cannot see 6
| | | feet in front of you. The air is thick with fog and mist.
+ *-* *| You can hear the clanging of ship bells coming from the harbor.
| | || There is virtually no sound. It makes you very uneasy.
+-+-@-+-+|
| | | |
* + F |
| |
*-+ |
---------+

[Exits: north east west]
A dark steel dagger lies here.
A red piece of cloth is here.
A special guard walks in.

<676/852hp 784/1005mp 364/394mv 1194 gold>evasive[no opponent][no opponent]
w
>
9
An opening in the fog
S +-*-*| The fog lifts considerably here. You can see the morning
| | || sun shining through the clouds. Buildings are all around
+ + *-*| and for the first time you notice the bustle of business.
| | | | You can continue east or west. Another street is to the
+-+-@-+-+| north and south.
| | ||
* + F|
| |
*-+ |
---------+

[Exits: north east south west]
A special guard walks in.

<676/852hp 784/1005mp 362/394mv 1194 gold>evasive[no opponent][no opponent]
scan
>
They aren't here.

<676/852hp 784/1005mp 362/394mv 1194 gold>evasive[no opponent][no opponent]
> You scan all around.
You scan north.
*** Range 1 (north) ***
A Darkhaven Outlaw stalks the area, looking for fun.
*** Range 2 (north) ***
A sneaky thief is here, stealing your gold purse.
A Darkhaven Outlaw stalks the area, looking for fun.
*** Range 3 (north) ***
A Darkhaven Outlaw stalks the area, looking for fun.
*** Range 4 (north) ***
A female prostitute gives you a lusty look.
*** Range 5 (north) ***
A Darkhaven Outlaw stalks the area, looking for fun.
*** Range 6 (north) ***
A Newborn is here training extremely hard.
You scan east.
*** Range 2 (east) ***
A haggard looking pirate is in search of booty.
You scan south.
*** Range 1 (south) ***
A Darkhaven Outlaw stalks the area, looking for fun.
*** Range 3 (south) ***
(White Aura) (WANTED) Szrabac the Unholy Knight is riding on the back of a nightmare.
You scan west.
*** Range 1 (west) ***
A Darkhaven Outlaw stalks the area, looking for fun.
*** Range 3 (west) ***
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.

<676/852hp 784/1005mp 362/394mv 1194 gold>evasive[no opponent][no opponent]
>
whe
Players near you in Darkhaven:
<PK> Tarn An opening in the fog
<PK> Szrabac Flourantine Way

<676/852hp 784/1005mp 362/394mv 1194 gold>evasive[no opponent][no opponent]
s
> Flourantine Way
+ + *-*| This road runs off from Misty Way. The air here is fresher
| | | | and cleaner. The mist is almost completely gone, though
+-+-+-+-+| the dark fog is constantly hanging within. To the north
| | || is a series of buildings and to the south is an area that
* @ F| is extremely dark.
| |
*-+ |
| |
+ |
---------+

[Exits: north south]
A Darkhaven Outlaw stalks the area, looking for fun.
A special guard walks in.

<676/852hp 784/1005mp 360/394mv 1194 gold>evasive[no opponent][no opponent]
s
>
s
Flourantine Way
+-+-+-+-+| This road runs off from Misty Way. The air here is fresher
| | || and cleaner. The mist is almost completely gone, though
* + F| the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area
*-@ | that is extremely dark.
| |
+ +|
| ||
+-+-+|
---------+

[Exits: north south west]
A special guard walks in.

<676/852hp 784/1005mp 358/394mv 1194 gold>evasive[no opponent][no opponent]
>
9
Flourantine Way
+ | This road runs off from Misty Way. The air here is fresher
| | and cleaner. The mist is almost completely gone, though
*-+ | the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area
@ +| that is extremely dark.
| ||
+-+-+|
||
o|
---------+

[Exits: north south]
(White Aura) (WANTED) Szrabac the Unholy Knight is riding on the back of a nightmare.
A special guard walks in.

<676/852hp 784/1005mp 356/394mv 1194 gold>evasive[no opponent][no opponent]
>
You bow your head as you call forth the full power of the arcane.
The ground erupts as Szrabac is caught in a searing beam of arcane light.
Your hellstream MASSACRES Szrabac!
You feel extremely uncomfortable in Szrabac's presence.
You awkwardly parry Szrabac's turmoil with a loud clang.
Szrabac's turmoil DISMEMBERS you!
You parry Szrabac's turmoil.
Your flaming bite mauls Szrabac.
Szrabac is in excellent condition.

<622/852hp 739/1005mp 356/394mv 1194 gold>aggressive[segment][defensive]
>

Szrabac utters the words, 'gurunsoqz'.
Szrabac is in excellent condition.

<622/852hp 739/1005mp 356/394mv 1194 gold>aggressive[segment][defensive]
9
>

Szrabac's turmoil DISEMBOWELS you!
Szrabac blocks your attack with his shield.
Szrabac blocks your attack with his shield.
Szrabac is in excellent condition.

<571/852hp 739/1005mp 356/394mv 1194 gold>aggressive[segment][defensive]
>

Szrabac utters the words, 'qaihaouai'.
Szrabac is in excellent condition.

<571/852hp 739/1005mp 356/394mv 1194 gold>aggressive[segment][defensive]
> You bow your head as you call forth the full power of the arcane.
The ground erupts as Szrabac is caught in a searing beam of arcane light.
Your hellstream MANGLES Szrabac!
Szrabac has some small wounds and bruises.

<571/852hp 694/1005mp 356/394mv 1194 gold>aggressive[segment][defensive]
>

Szrabac's turmoil DISMEMBERS you!
Your shocking bite mauls Szrabac.
Your shocking bite mauls Szrabac.
Szrabac has some small wounds and bruises.

<508/852hp 694/1005mp 356/394mv 1194 gold>aggressive[segment][defensive]
>

Szrabac has fled!
Szrabac gallops south on a nightmare.

<508/852hp 694/1005mp 356/394mv 1194 gold>aggressive[no opponent][no opponent]
>
flee

Szrabac gallops in on a nightmare.

<508/852hp 694/1005mp 356/394mv 1194 gold>aggressive[no opponent][no opponent]
>
0

You yell 'Help! I am being attacked by Szrabac!'
Szrabac's turmoil DISMEMBERS you!
Szrabac's turmoil DISMEMBERS you!
Your freezing bite injures Szrabac.
A special guard's slash devastates Szrabac!
Szrabac has some small wounds and bruises.

<395/852hp 694/1005mp 356/394mv 1194 gold>aggressive[segment][defensive]
>
You couldn't escape!
Szrabac has some small wounds and bruises.

<395/852hp 694/1005mp 356/394mv 1194 gold>aggressive[segment][defensive]
> No way! You are still fighting!
Szrabac has some small wounds and bruises.

<395/852hp 694/1005mp 356/394mv 1194 gold>aggressive[segment][defensive]
>
flee
You couldn't escape!
Szrabac has some small wounds and bruises.

<395/852hp 694/1005mp 356/394mv 1194 gold>aggressive[segment][defensive]
>

Your weapon ward expires.
You feel less armored.
Szrabac has some small wounds and bruises.

<403/852hp 719/1005mp 394/394mv 1194 gold>aggressive[segment][defensive]
>
flee
You flee from combat!
Flourantine Way
+-+-+-+-+| This road runs off from Misty Way. The air here is fresher
| | || and cleaner. The mist is almost completely gone, though
* + F| the dark fog is constantly hanging within. To the north
| | is a series of buildings and to the south is an area
*-@ | that is extremely dark.
| |
+ +|
| ||
+-+-+|
---------+

[Exits: north south west]

<403/852hp 719/1005mp 392/394mv 1194 gold>aggressive[no opponent][no opponent]
>
n
Flourantine Way
+ + *-*| This road runs off from Misty Way. The air here is fresher
| | | | and cleaner. The mist is almost completely gone, though
+-+-+-+-+| the dark fog is constantly hanging within. To the north
| | || is a series of buildings and to the south is an area that
* @ F| is extremely dark.
| |
*-+ |
| |
+ |
---------+

[Exits: north south]
A Darkhaven Outlaw stalks the area, looking for fun.

<403/852hp 719/1005mp 390/394mv 1194 gold>aggressive[no opponent][no opponent]
n
>
An opening in the fog
S +-*-*| The fog lifts considerably here. You can see the morning
| | || sun shining through the clouds. Buildings are all around
+ + *-*| and for the first time you notice the bustle of business.
| | | | You can continue east or west. Another street is to the
+-+-@-+-+| north and south.
| | ||
* + F|
| |
*-+ |
---------+

[Exits: north east south west]

<403/852hp 719/1005mp 388/394mv 1194 gold>aggressive[no opponent][no opponent]
w
> Misty Lane
S +-*| This road is made of a wide greyish brick. You cannot see
| | | 6 feet in front of you. The air is thick with fog and
+ + *| mist. You can hear the clanging of ship bells coming from
| | || the harbor. There is virtually no sound. It makes you
+-+-@-+-+| very uneasy.
| | |
* + |
| |
*-+ |
---------+

[Exits: east south west]
A Darkhaven Outlaw stalks the area, looking for fun.

<403/852hp 719/1005mp 386/394mv 1194 gold>aggressive[no opponent][no opponent]
w
>
w
Misty Lane
+ S +| This road is made of a wide greyish brick. You cannot
| | || see 6 feet in front of you. The air is thick with fog
+ + +| and mist. You can hear the clanging of ship bells coming
| | || from the harbor. There is virtually no sound. It makes
+-+-@-+-+| you very uneasy.
| | ||
+ * +|
| ||
+ *-+|
---------+

[Exits: north east west]

<403/852hp 719/1005mp 384/394mv 1194 gold>aggressive[no opponent][no opponent]
>
Misty Lane
+-+ S | This road is made of a wide greyish brick. You cannot see 6
| | | feet in front of you. The air is thick with fog and mist.
+ + | You can hear the clanging of ship bells coming from the harbor.
| | | There is virtually no sound. It makes you very uneasy.
+-+-@-+-+|
| ||
+ *|
| |
+-+ |
---------+

[Exits: east west]
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.

<403/852hp 719/1005mp 382/394mv 1194 gold>aggressive[no opponent][no opponent]
>
get sea sack
w
You get a seashell ring from a Big Ol'Pack Sack.

<403/852hp 719/1005mp 382/394mv 1194 gold>aggressive[no opponent][no opponent]
> Gateway to Darkhaven
+-+-+ S| The bustle of activity rather faraway can be sensed as a
| || misty fog envelops you, virtually making vision impossible.
+ +| The beginnings to a dreary town lie before you. Things are
| || very still as far as you can see. Buildings are ruined and
+-+-@-+-+| unkept. It is a very dull setting.
| |
+ |
| |
+-+-+ |
---------+

[Exits: north east south west]
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A crumbled sign is standing here.

<403/852hp 719/1005mp 380/394mv 1194 gold>aggressive[no opponent][no opponent]
w
>
w
Within the docks
+-+-+-+ | The wet wooden planks makes footing extremely difficult.
| | | However, the barnacles growing on top of the rotting wood
+ + | makes traction a bit easier. The harbor continues to span
| | | north and south. The ships that are docked here are ugly
+-+-@-+-+| and probably filled with holes. When you look in the water
| | | you can see an assortment of lobster and shrimp floating
+ + | on the surface of the water. It still must be rather deep
| | | here.
+-+-+-+ |
---------+

[Exits: east west]

<403/852hp 719/1005mp 378/394mv 1194 gold>aggressive[no opponent][no opponent]
>
Within the docks
+-+-+-+| The wet wooden planks makes footing extremely difficult.
| || However, the barnacles growing on top of the rotting
+ +| wood makes traction a bit easier. The harbor continues
| || to span north and south. The ships that are docked here
+-@-+-+| are ugly and probably filled with holes. When you look
| || in the water you can see an assortment of lobster and
+ +| shrimp floating on the surface of the water. It still
| || must be rather deep here.
~-+-+-+-+|
---------+

[Exits: east west]

<403/852hp 719/1005mp 376/394mv 1194 gold>aggressive[no opponent][no opponent]
whe
>
Players near you in Darkhaven:
<PK> Tarn Within the docks
<PK> Szrabac An opening in the fog

<403/852hp 719/1005mp 376/394mv 1194 gold>aggressive[no opponent][no opponent]
>
w
A Boating Dock
+-+-+| You are standing up the docks of a gloomy looking harbor.
| | The wood beneath you is old and rotting away. The air
+ | is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water
@-+-+| are in front of you. This is a very dismal setting.
| |
+ |
| |
~-~-+-+-+|
---------+

[Exits: north east south]

<403/852hp 719/1005mp 374/394mv 1194 gold>aggressive[no opponent][no opponent]
s
>
Along the harbor
+ | You are standing on the docks of a gloomy looking harbor.
| | The wood beneath you of old and rotting away. The air is
+-+-+| extremely damp and misty making the docks treacherous for
| | footing. Ships both on dry dock and in the water are in
@ | front of you. This is a very dismal setting.
| |
~-~-+-+-+|
| |
+ |
---------+

[Exits: north south]

<403/852hp 719/1005mp 372/394mv 1194 gold>aggressive[no opponent][no opponent]
s
>
A Boating Dock
+-+-+| You are standing up the docks of a gloomy looking harbor.
| | The wood beneath you is old and rotting away. The air
+ | is extremely damp and misty making the docks treacherous
| | for footing. Ships both on dry dock and in the water
~-~-@-+-+| are in front of you. This is a very dismal setting.
| |
+ |
| |
+-+-+|
---------+

[Exits: north east south west]
An old boat is barely staying afloat here.
A malevolent looking mariner beams a vicious smile at you.

<403/852hp 719/1005mp 370/394mv 1194 gold>aggressive[no opponent][no opponent]
whe
>
Players near you in Darkhaven:
<PK> Tarn A Boating Dock
<PK> Szrabac Gateway to Darkhaven

<403/852hp 719/1005mp 370/394mv 1194 gold>aggressive[no opponent][no opponent]
w
>
Calm Blue Water
+-+| The water is calmer here, stabilized by the luck of being
| | on the fringe of several different undercurrents. Blue
+ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
~-~-@-+-+| that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~-~-~)+ | do not push you one way or another, and swells are almost
| | | non existent.
~-~ +-+|
---------+

[Exits: east west]

<403/852hp 719/1005mp 369/394mv 1194 gold>aggressive[no opponent][no opponent]
w
>
Calm Blue Water
+| The water is calmer here, stabilized by the luck of being
|| on the fringe of several different undercurrents. Blue
+| water surrounds you and you can see fairly deep into
|| the ocean beneath you. There are several individual fish
~-@-~-+| that have probably ventured a bit further away from the
| || school, lured by the prospect of food. The waves here
~-~-~- +| do not push you one way or another, and swells are almost
| || non existent.
~-~ +|
---------+

[Exits: east west]
A Hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<403/852hp 719/1005mp 368/394mv 1194 gold>aggressive[no opponent][no opponent]
w
>
A Blue-Water Current
| A strange but barely noticeable current seems to be present.
| Massive bodies of kelp float nearby, probably swept in
| by the moving water from other parts. Birds overhead circle
| some spots and periodically land on top of the water, hoping
@-~-~| to find some smaller fish among the kelp beds. The clouds
| | above seem to be arranging themselves into a swirling,
-~-~-~- | circular formation.
| |
~-~ |
---------+

[Exits: east south]
Stringy piles of seaweed wash around on the surface of the sea.

<403/852hp 719/1005mp 367/394mv 1194 gold>aggressive[no opponent][no opponent]
s
>
s
A Blue-Water Current
| A strange but barely noticeable current seems to be present.
| Massive bodies of kelp float nearby, probably swept in
~-~-~| by the moving water from other parts. Birds overhead circle
| | some spots and periodically land on top of the water, hoping
-~-@-~- | to find some smaller fish among the kelp beds. The clouds
| | above seem to be arranging themselves into a swirling,
~ ~-~ | circular formation.
| | |
~-~-~ |
---------+

[Exits: north east south west]

<403/852hp 719/1005mp 366/394mv 1194 gold>aggressive[no opponent][no opponent]
>
A Blue-Water Current
~-~-~| A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by
-~-~-~- | the moving water from other parts. Birds overhead circle
| | some spots and periodically land on top of the water, hoping
~-~ @-~ | to find some smaller fish among the kelp beds. The clouds
| | | above seem to be arranging themselves into a swirling, circular
~-~-~ | formation.
| | |
~ ~ |
---------+

[Exits: north east]

<403/852hp 719/1005mp 365/394mv 1194 gold>aggressive[no opponent][no opponent]
e
>
s
A Blue-Water Current
~-~-~-+| A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~-~-~- | moving water from other parts. Birds overhead circle some spots
| | and periodically land on top of the water, hoping to find some
~ ~-@ | smaller fish among the kelp beds. The clouds above seem to
| | | be arranging themselves into a swirling, circular formation.
~-~-~ |
| | |
~ ~ |
---------+

[Exits: south west]

<403/852hp 719/1005mp 364/394mv 1194 gold>aggressive[no opponent][no opponent]
>
w
A Blue-Water Current
~-~-~- | A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~ ~-~ | moving water from other parts. Birds overhead circle some spots
| | | and periodically land on top of the water, hoping to find some
~-~-@ | smaller fish among the kelp beds. The clouds above seem to be
| | | arranging themselves into a swirling, circular formation.
~ ~ |
| |
~ |
---------+

[Exits: north west]
A Swordfish moves slowly well beneath the depths of the water.
A Swordfish pokes you with its fins.

<403/852hp 719/1005mp 363/394mv 1194 gold>aggressive[no opponent][no opponent]
>
w
A Blue-Water Current
-~-~-~- | A strange but barely noticeable current seems to be present.
| | Massive bodies of kelp float nearby, probably swept in by the
~-~ ~-~ | moving water from other parts. Birds overhead circle some spots
| | | and periodically land on top of the water, hoping to find some
~-@-~ | smaller fish among the kelp beds. The clouds above seem to
| | | be arranging themselves into a swirling, circular formation.
~ ~ |
| |
~-~ |
---------+

[Exits: east south west]

<403/852hp 719/1005mp 362/394mv 1194 gold>aggressive[no opponent][no opponent]
>
Treading Blue Water
~-~-~| Cold blue water spans for several miles all around. Rays
| | of light that find their ways between clouds pierce the air
~-~-~ ~-~| and are swallowed up by the quietly rolling azure swells.
| || Occassionally, two opposing swells meet and break the calm
@-~-~| surface of the water, sending small ripples in opposite directions
| | | with a faint lapping sound.
~ ~ |
| |
~-~-~ |
---------+

[Exits: north east south]

<403/852hp 719/1005mp 360/394mv 1194 gold>aggressive[no opponent][no opponent]
>
solitude
n
You decide to venture on by yourself!
A special guard stops following you.

<403/852hp 719/1005mp 360/394mv 1194 gold>aggressive[no opponent][no opponent]
> Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
~ | air and are swallowed up by the quietly rolling azure swells.
| | Occassionally, two opposing swells meet and break the calm
~-~-@ ~-~| surface of the water, sending small ripples in opposite
| || directions with a faint lapping sound.
~-~-~|
| | |
~ ~ |
---------+

[Exits: south west]
A bunch of blue flowers waver on their stalks in the water.
A long eel swims near the surface of the water.

<403/852hp 719/1005mp 356/394mv 1194 gold>aggressive[no opponent][no opponent]
w
>
w
Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
| air and are swallowed up by the quietly rolling azure
| swells. Occassionally, two opposing swells meet and break
~-~-@-~ | the calm surface of the water, sending small ripples
| | in opposite directions with a faint lapping sound.
~-~|
| ||
~ ~|
---------+

[Exits: east west]

<403/852hp 719/1005mp 352/394mv 1194 gold>aggressive[no opponent][no opponent]
w
>
Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
| air and are swallowed up by the quietly rolling azure
| swells. Occassionally, two opposing swells meet and break
~-~-@-~-~| the calm surface of the water, sending small ripples
|| in opposite directions with a faint lapping sound.
~|
||
~|
---------+

[Exits: east west]
A bunch of blue flowers waver on their stalks in the water.

<403/852hp 719/1005mp 348/394mv 1194 gold>aggressive[no opponent][no opponent]
whe
>
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the layful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west up]

<403/852hp 719/1005mp 344/394mv 1194 gold>aggressive[no opponent][no opponent]
>
w
Players near you in Dragon Sea:
<PK> Tarn Treading Clear Water
<PK> Szrabac Treading Blue Water

<403/852hp 719/1005mp 344/394mv 1194 gold>aggressive[no opponent][no opponent]
w
> Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the layful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west]

<403/852hp 719/1005mp 340/394mv 1194 gold>aggressive[no opponent][no opponent]
>
w
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the layful sound of a tail slapping
| the water.
|
|
---------+

[Exits: north east west]

<403/852hp 719/1005mp 336/394mv 1194 gold>aggressive[no opponent][no opponent]
>
w
Treading Clear Water
~ ~ | Crystal clear water shimmers and sparkles. Various tropical fish
| | | calmly follow each other around in circles. Light outlines the
~ ~ | shapes of water ripples to give the illusion of waves of light
| | | traveling across the ocean's surface. Every so often a dolphin's
~-~-@-~-~| laugh sings through the air and is accompanied by the layful
| | sound of a tail slapping the water.
~ |
| |
~ |
---------+

[Exits: east west]

<403/852hp 719/1005mp 332/394mv 1194 gold>aggressive[no opponent][no opponent]
>
w
Treading Clear Water
~-~ ~| Crystal clear water shimmers and sparkles. Various tropical
| | || fish calmly follow each other around in circles. Light outlines
~ ~ ~| the shapes of water ripples to give the illusion of waves of
| || light traveling across the ocean's surface. Every so often
~-~-@-~-~| a dolphin's laugh sings through the air and is accompanied
| | by the layful sound of a tail slapping the water.
~ ~ |
| | |
~-~ |
---------+

[Exits: east west]

<403/852hp 719/1005mp 328/394mv 1194 gold>aggressive[no opponent][no opponent]
>
Treading Clear Water
~-~ | Crystal clear water shimmers and sparkles. Various tropical
| | | fish calmly follow each other around in circles. Light outlines
~ ~ | the shapes of water ripples to give the illusion of waves
| | of light traveling across the ocean's surface. Every so often
~-~-@-~-~| a dolphin's laugh sings through the air and is accompanied
| | | by the layful sound of a tail slapping the water.
~-~ ~ |
| | |
~-~-~ |
---------+

[Exits: north east south west]

<403/852hp 719/1005mp 324/394mv 1194 gold>aggressive[no opponent][no opponent]
n
>
n
Calm Clear Water
~-~ | The water is calmer here, stabilized by the luck of being
| | on the fringe of several different undercurrents. Clear water
~-~ | surrounds you and you can see fairly deep into the ocean
| | | beneath you. There are several individual fish that have
~ @ | probably ventured a bit further away from the school, lured
| | by the prospect of food. The waves here do not push you one
~-~-~-~-~| way or another, and swells are almost non existent.
| | |
~-~ ~ |
---------+

[Exits: north south]
A Hammerhead shark prowls within the water.
A long eel swims near the surface of the water.
A Swordfish moves slowly well beneath the depths of the water.
A Hammerhead shark pokes you with its fins.
A Swordfish pokes you with its fins.

<403/852hp 719/1005mp 322/394mv 1194 gold>aggressive[no opponent][no opponent]
>
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
~-~ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
~-@ | that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~ ~ | do not push you one way or another, and swells are almost
| | non existent.
~-~-~-~-~|
---------+

[Exits: south west]

<403/852hp 719/1005mp 321/394mv 1194 gold>aggressive[no opponent][no opponent]
w
>
n
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
~-~-~ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
@-~ | that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~ ~ | do not push you one way or another, and swells are almost
| | non existent.
~-~-~-~|
---------+

[Exits: north east south]

<403/852hp 719/1005mp 320/394mv 1194 gold>aggressive[no opponent][no opponent]
>
w
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
| water surrounds you and you can see fairly deep into the
| ocean beneath you. There are several individual fish that
~-~-@ | have probably ventured a bit further away from the school,
| | lured by the prospect of food. The waves here do not push
~-~ | you one way or another, and swells are almost non existent.
| | |
~ ~ |
---------+

[Exits: south west]

<403/852hp 719/1005mp 319/394mv 1194 gold>aggressive[no opponent][no opponent]
>
w
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
| water surrounds you and you can see fairly deep into
| the ocean beneath you. There are several individual fish
~-@-~ | that have probably ventured a bit further away from the
| | school, lured by the prospect of food. The waves here
~-~| do not push you one way or another, and swells are almost
| || non existent.
~ ~|
---------+

[Exits: east west]

<403/852hp 719/1005mp 318/394mv 1194 gold>aggressive[no opponent][no opponent]
u
>
Under an Old Bridge
| You are on a slightly murky river leading east to west.
| Above you is an unstable looking wooden bridge that is
| balking under its own weight. In the water you see small
| minnows swimming by, their colourful scales reflecting
@-~-~| the light entering the water. The river itself is quite
|| chilly and not very comfortable. A gentle current carries
~| it eastwards.
||
~|
---------+

[Exits: east up]

<403/852hp 719/1005mp 317/394mv 1194 gold>aggressive[no opponent][no opponent]
>
n
A Wooden Bridge South of Timaran
S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+

[Exits: north south down]

<403/852hp 719/1005mp 316/394mv 1194 gold>aggressive[no opponent][no opponent]
>
n
South Gate of Timaran
+-+-+ | You have reached the south gate of the city. As with all
| | | the gates, it is guarded by members of the city guards. Different
F S-+-*| assortments of people and races wander in and out of the
| || gates, heading into the city or out into the world. The gates
@ o| themselves are large and very heavy, but can be locked if
| | the need arises. Large torches can be lit at night to illuminate
* | the gate, allowing the guards to keep an eye on everyone.
| | You can leave the city to the south or head into it northwards.
* |
---------+

[Exits: north south up]
An old boat is barely staying afloat here.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<403/852hp 719/1005mp 315/394mv 1194 gold>aggressive[no opponent][no opponent]
n
>
n
Meadow Lane
F *-+ | You are close to the south gate, where travellers are walking
| | | and riding in and out of the city. A large park area stands
+-+-+ | to the east, beautifully crafted by whatever skilled gardeners
| | | the city has. Entering it would appear to be accomplished
F @-+-*| through the small building situated in that direction. To
| || the west is a smaller garden, but no less exquisitely designed
+ o| than the larger park. The south gate of the city lies close
| | by, and the road heads north towards the city centre.
* |
---------+

[Exits: north east south]
Cyril the gardener is here, admiring his hard work.

<403/852hp 719/1005mp 313/394mv 1194 gold>aggressive[no opponent][no opponent]
n
>
n
Meadow Lane
+-+-+-+| This is probably the busiest part of Meadow Lane, people
| || hurrying to and fro from the south gate and to the west,
F *-+ +| where there appears to be a sort of shopping district.
| | || A large, apparently metal archway rises above the street
+-+-@ *| in that direction. You can continue south towards the
| | | gate or head north towards the city centre.
F S-+-*|
| ||
+ o|
---------+

[Exits: north south west]

<403/852hp 719/1005mp 311/394mv 1194 gold>aggressive[no opponent][no opponent]
n
n
>
n
Meadow Lane
S-+-S | Walking along the street you notice the outlines of two
| | large buildings that have the look of temples, one to
+-+-+-+| the north and one roughly north-west. A busy shopping
| || district is apparent a short distance to the south-west.
F *-@ +| To the east is a small, empty building that appears not
| | || to have been in use for quite a while. To the west lies
+-+-+ *| a small shop with a freshly painted sign of a shield
| | | on it, with magical sparks emanating from within. The
F S-+-*| road continues north and south.
---------+

[Exits: north south west]

<403/852hp 719/1005mp 309/394mv 1194 gold>aggressive[no opponent][no opponent]
>
Meadow Lane
*-*-+-*-T| A large flight of steps can be seen to your west, leading
| | | up to a large building that has the look of a town hall.
* S-+-S | In an effort to bring some beauty to the city, a wonderfully
| | landscaped garden lies to the east, with multitudes of
+-@-+-+| flowers and trees, plants and small animals. You suspect
| || the Rangers have had a hand in it, since like other gardens
F *-+ +| around the city this one appears to have any and everything
| | || that will grow in this area in it. The road continues
+-+-+ *| south and north, but you spot a small alley to the east.
---------+

[Exits: north east south west]

<403/852hp 719/1005mp 307/394mv 1194 gold>aggressive[no opponent][no opponent]
whe
>
aff
Meadow Lane
+-+-S-+-+| This is another part of Meadow Lane. Further north is
2 | | the busy city centre, which people are walking to and
*-*-+-*-T| from past you, and a large ornate building that must
| | | be a temple. There is a shop to your west with many an
* S-@-S | animal cry emanating from it. You don't need the sign
| | bearing animals hanging above the door to know this
+-+-+-+| is a pet shop. A number of torches stand cold at the
| || side of the road, ready to be lit when needed. The road
*-+ +| continues southward.
---------+

[Exits: north east south west]
A short stump-like thief sneaks around here.
Viggs the Stump mumbles 'Thiefy hellstream! It's Fire Giant Time!'
Viggs the Stump sniggers a bit to himself.

<403/852hp 719/1005mp 305/394mv 1194 gold>aggressive[no opponent][no opponent]
>
Meadow Lane
* *-+-S | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches stand ready to
+-+-S-+-+| be lit when darkness comes, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A small hovel stands
* S-+-S | to the west with awful instrumental squawking noises
| | coming from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]
Selena the Mayor of Timaran is here, smiling happily to all.

<403/852hp 719/1005mp 303/394mv 1194 gold>aggressive[no opponent][no opponent]
>
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
* *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
2 | | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountains basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
The Town Crier yells 'Hear ye, hear ye! Circus lion-tamer complains of a renegade clown!'
The Town Crier says 'The circus is currently set up outside Seringale's west gate.'

<403/852hp 719/1005mp 301/394mv 1194 gold>aggressive[no opponent][no opponent]
>
Travellers Way
*-+-S | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-S | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches stand unlit in rungs
* *-@-S | attached to the walls, ready to be lit when darkness
| | | falls. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]

<403/852hp 719/1005mp 299/394mv 1194 gold>aggressive[no opponent][no opponent]
>
Players near you in Timaran:
<PK> Tarn Travellers Way
<PK> Szrabac Meadow Lane

<403/852hp 719/1005mp 299/394mv 1194 gold>aggressive[no opponent][no opponent]
s
> You are affected by the following:
Power: vigilance : lasts for 39 hours
Spell: protective shield: lasts for 4 hours
Spell: sanctuary : lasts for 2 hours
Skill: vile presence : modifies armor class by -26 for 1 hours
Spell: detect invis : lasts for 1 hours
Spell: detect magic : lasts for 1 hours
Spell: barrier : lasts for 0 hours
Spell: pass door : lasts for 0 hours
Set : Chromatic Metals: modifies save vs spell by 30 permanently
: modifies strength by 1 permanently
: modifies intelligence by 1 permanently
: modifies wisdom by 1 permanently
: modifies dexterity by 1 permanently
: modifies constitution by 1 permanently

<403/852hp 719/1005mp 299/394mv 1194 gold>aggressive[no opponent][no opponent]
> City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
* *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
2 | | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountains basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
The Town Crier yells 'Hear ye, hear ye! Circus lion-tamer complains of a renegade clown!'
The Town Crier says 'The circus is currently set up outside Seringale's west gate.'

<403/852hp 719/1005mp 297/394mv 1194 gold>aggressive[no opponent][no opponent]
>
e
Eastern Main Street
* +-S *-*| This is the eastern part of the Main Street of the city,
| | || which runs between the east and west gates straight through
*-+-S +| the city centre. The street is thronged with people, walking
| || along in groups or alone towards the centre or other areas.
+-S-@-+-+| There is the wall of a large ornate building, a temple from
2 | || the looks of things, to the south of you, and to the north
*-+-*-T +| is the wall of a small building. A window looks in on some
| | sort of weapon shop. The road continues eastwards towards
S-+-S | the Eastern Square, or west to the city centre.
---------+

[Exits: east west]
A large, filthy looking rat scurries around.

<403/852hp 719/1005mp 295/394mv 1194 gold>aggressive[no opponent][no opponent]
e
>
Eastern Main Street
+-S *-* | Travelling along the eastern part of Main street, you see to
| | | the north a strange, grassy knoll extending downhill towards
+-S + | a large, formidable looking fortress. Torches line the way,
| | | ready to be lit when darkness befalls the city. You can continue
S-+-@-+-+| eastwards down the road, and head towards the city centre to
| | || the west.
+-*-T + S|
| |
+-S |
---------+

[Exits: east west]

<403/852hp 719/1005mp 293/394mv 1194 gold>aggressive[no opponent][no opponent]
>
uard
That makes no sense.

<403/852hp 719/1005mp 293/394mv 1194 gold>aggressive[no opponent][no opponent]
>

The Town Crier yells 'Hear ye, hear ye! Circus lion-tamer complains of a renegade clown!'

<403/852hp 719/1005mp 293/394mv 1194 gold>aggressive[no opponent][no opponent]
e
> Eastern Main Street
*-* +| Here on the main street to your north is the Guild of
| || Necromancers, while looking north and east, you see the
+(+-+| outline of what looks like another temple, but there
| || seems to be some kind of perpetual gloom hanging over
+-+-@-+-+| it. To the south lies the office of the Mayor, a medium
| | || sized two- storey building with guards posted out the
+ S +| front. As with all the streets, torches are placed here
|| and there to light your way when darkness falls. You
+| can continue down the street to either the east or west.
---------+

[Exits: north east south west]

<403/852hp 719/1005mp 291/394mv 1194 gold>aggressive[no opponent][no opponent]
e
>
Eastern Main Street
*-* + | This part of the street is very close to the Eastern Square
| | | of the city, and as such is quite a busy place. North is
+(+-+ | an empty looking building, apparently not in use, but to
| | | the south is a small store with a cartographers sign above
+-+-@-+-+| the entrance. As with the rest of the street torches stand
| | | | in holders, ready to throw away the darkness when night
+ S +-S| falls. The Eastern Square is just to your east, while the
| | street stretches towards the City Centre west.
+ |
---------+

[Exits: east south west]
A member of the Timaran city day watch keeps an eye out.

<403/852hp 719/1005mp 289/394mv 1194 gold>aggressive[no opponent][no opponent]
>
guard
You failed the guard call.
The sun slowly disappears in the west.
Your physical barrier dissipates.
You feel solid again.

<421/852hp 753/1005mp 344/394mv 1194 gold>aggressive[no opponent][no opponent]
whe
>

The Town Crier yells 'Hear ye, hear ye! Circus lion-tamer complains of a renegade clown!'

<421/852hp 753/1005mp 344/394mv 1194 gold>aggressive[no opponent][no opponent]
>
c mana
Players near you in Timaran:
<PK> Tarn Eastern Main Street
<PK> Szrabac City Centre of Timaran

<421/852hp 753/1005mp 344/394mv 1194 gold>aggressive[no opponent][no opponent]
> A shimmering sphere of magic encases you.

<421/852hp 633/1005mp 344/394mv 1194 gold>aggressive[no opponent][no opponent]
>
e
e
Eastern Square of Timaran
* + | This is the busy Eastern Square of the city. People stream
| | | in from the city centre and the nearby east gate, going
*-+-+ | about their daily business. Adventurers abound as this
, | | place is often used to arrange travelling parties for
+-+-@-+-+| exploring outside the city. Torches in tall ornate holders
| | | | stand around, ready to be lit when needed. Residents
+ S +-S-*| come to sit on benches beside the fountain at the centre
| || of the square and talk, and as always where there's water
+ *| there's children, playing on the edges of the fountain
---------+ and splashing each other. To the north of see a large
building that appears covered in gloom no matter the time of day, and to the
east is the east gate. Southwards you can see the Guild of Illusionists at the
end of the street. You can also head for the city centre to the west.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.

<421/852hp 633/1005mp 342/394mv 1194 gold>aggressive[no opponent][no opponent]
>
Eastern Main Street
+ | This is a part of the Main Street of Timaran, just east
| | of the east gate and just west of the Eastern Square. Many
+-+ | torches stand in holders ready to be lit, and passer-by's
| | are frequently travelling into and out of the city. A large
+-+-@-+-*| building to the south looks like some kind of guild, and
| | || to the north you can see the outline of what looks like
S +-S-* *| a temple. You can go west to the Eastern Square or east
| | | to the east gate.
+ * |
---------+

[Exits: east west]

<421/852hp 633/1005mp 340/394mv 1194 gold>aggressive[no opponent][no opponent]
>
aff
You are affected by the following:
Power: vigilance : lasts for 38 hours
Spell: mana shield : lasts for 6 hours
Spell: protective shield: lasts for 3 hours
Spell: sanctuary : lasts for 1 hours
Skill: vile presence : modifies armor class by -26 for 0 hours
Spell: detect invis : lasts for 0 hours
Spell: detect magic : lasts for 0 hours
Set : Chromatic Metals: modifies save vs spell by 30 permanently
: modifies strength by 1 permanently
: modifies intelligence by 1 permanently
: modifies wisdom by 1 permanently
: modifies dexterity by 1 permanently
: modifies constitution by 1 permanently

<421/852hp 633/1005mp 340/394mv 1194 gold>aggressive[no opponent][no opponent]
>
armo
You feel someone protecting you.
Lolath tells you 'You findin him?'

<421/852hp 628/1005mp 340/394mv 1194 gold>aggressive[no opponent][no opponent]
>
w

A Timaran day watch guard yells 'Szrabac! Now you die!'

<421/852hp 628/1005mp 340/394mv 1194 gold>aggressive[no opponent][no opponent]
>
Eastern Square of Timaran
* + | This is the busy Eastern Square of the city. People stream
| | | in from the city centre and the nearby east gate, going
*-+-+ | about their daily business. Adventurers abound as this
, | | place is often used to arrange travelling parties for
+-+-@-+-+| exploring outside the city. Torches in tall ornate holders
| | | | stand around, ready to be lit when needed. Residents
+ S +-S-*| come to sit on benches beside the fountain at the centre
| || of the square and talk, and as always where there's water
+ *| there's children, playing on the edges of the fountain
---------+ and splashing each other. To the north of see a large
building that appears covered in gloom no matter the time of day, and to the
east is the east gate. Southwards you can see the Guild of Illusionists at the
end of the street. You can also head for the city centre to the west.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
You hear something's death cry.

<421/852hp 628/1005mp 338/394mv 1194 gold>aggressive[no opponent][no opponent]
>

Szrabac gallops in on a nightmare.

<421/852hp 628/1005mp 338/394mv 1194 gold>aggressive[no opponent][no opponent]
w
> Eastern Main Street
*-* + | This part of the street is very close to the Eastern Square
| | | of the city, and as such is quite a busy place. North is
+(+-+ | an empty looking building, apparently not in use, but to
| | | the south is a small store with a cartographers sign above
+-+-@-+-+| the entrance. As with the rest of the street torches stand
| | | | in holders, ready to throw away the darkness when night
+ S +-S| falls. The Eastern Square is just to your east, while the
| | street stretches towards the City Centre west.
+ |
---------+

[Exits: east south west]
The corpse of a Timaran day watch guard is lying here.
The torn-out heart of a Timaran day watch guard is lying here.

<421/852hp 628/1005mp 336/394mv 1194 gold>aggressive[no opponent][no opponent]
-
>
They aren't here.

<421/852hp 628/1005mp 336/394mv 1194 gold>aggressive[no opponent][no opponent]
>

Szrabac gallops in on a nightmare.

<421/852hp 628/1005mp 336/394mv 1194 gold>aggressive[no opponent][no opponent]
-
> Your ensnare prevents Szrabac from leaving the area temporarily.
[JUSTICE] The Guardian of Justice: 'NOTICE: Szrabac has been ensnared by Tarn within Timaran.'

<421/852hp 628/1005mp 336/394mv 1194 gold>aggressive[no opponent][no opponent]
>
You yell 'Help! I am being attacked by Szrabac!'
Szrabac's turmoil is powerless against you.
Szrabac's turmoil is powerless against you.
Szrabac's turmoil is powerless against you.
Your flaming bite mauls Szrabac.
Szrabac parries your flaming bite.
Szrabac has some small wounds and bruises.

<421/852hp 597/1005mp 336/394mv 1194 gold>aggressive[segment][dual_wield]
>
flee
You flee from combat!
Cartographers Store
+(+-+ | This room is filled with charts and maps of all shapes
| | | and sizes, some of places that don't exist. All the paper
+-+-+-+-+| makes the dust hang heavily in the air and swirl around,
| | | | making small clouds. The floor is polished wooden floorboards,
+ @ +-S| covered here and there by small rugs. Funnily enough, the
| | rugs are woven with scroll patterns in them. Small lanterns
+ | hang on the walls ready to light the room when night comes,
| | since torches would be dangerous in here. One or two buckets
+-S | of water are dotted around the room just in case... You
---------+ can return to the street northwards or go up the stairs
to a small bedroom.

[Exits: north up]
Inra is here.

<421/852hp 597/1005mp 335/394mv 1194 gold>aggressive[no opponent][no opponent]
>

<421/852hp 597/1005mp 335/394mv 1194 gold>aggressive[no opponent][no opponent]
>
n
Eastern Main Street
*-* + | This part of the street is very close to the Eastern Square
| | | of the city, and as such is quite a busy place. North is
+(+-+ | an empty looking building, apparently not in use, but to
| | | the south is a small store with a cartographers sign above
+-+-@-+-+| the entrance. As with the rest of the street torches stand
| | | | in holders, ready to throw away the darkness when night
+ S +-S| falls. The Eastern Square is just to your east, while the
| | street stretches towards the City Centre west.
+ |
---------+

[Exits: east south west]
The corpse of a Timaran day watch guard is lying here.
The torn-out heart of a Timaran day watch guard is lying here.
(White Aura) (WANTED) Szrabac the Unholy Knight is riding on the back of a nightmare.
You yell 'Help! I am being attacked by Szrabac!'
Szrabac's wild cleave mauls you.
Szrabac's sting MUTILATES you!
Your shield fails to deflect the powerful cleave from Szrabac's axe.
Szrabac's cleave DISEMBOWELS you!
Szrabac has some small wounds and bruises.

<314/852hp 597/1005mp 334/394mv 1194 gold>aggressive[shaft][dual_wield]
9
>
You refract your spell, leaving residual energy hanging in the air.
You bow your head as you call forth the full power of the arcane.
The ground erupts as Szrabac is caught in a searing beam of arcane light.
Your hellstream *** DEMOLISHES *** Szrabac!
Szrabac has quite a few wounds.

<314/852hp 552/1005mp 334/394mv 1194 gold>aggressive[shaft][dual_wield]
>
flee

Your shield wobbles and barely deflects Szrabac's cleave.
You parry Szrabac's cleave.
Szrabac parries your shocking bite.
Your shocking bite mauls Szrabac.
Szrabac has quite a few wounds.

<314/852hp 552/1005mp 334/394mv 1194 gold>aggressive[shaft][dual_wield]
>

Szrabac has fled!
Szrabac gallops east on a nightmare.

<314/852hp 552/1005mp 334/394mv 1194 gold>aggressive[no opponent][no opponent]
>
flee
w
You aren't fighting anyone.

<314/852hp 552/1005mp 334/394mv 1194 gold>aggressive[no opponent][no opponent]
> You aren't fighting anyone.

<314/852hp 552/1005mp 334/394mv 1194 gold>aggressive[no opponent][no opponent]
w
> Eastern Main Street
*-* +| Here on the main street to your north is the Guild of
| || Necromancers, while looking north and east, you see the
+(+-+| outline of what looks like another temple, but there
| || seems to be some kind of perpetual gloom hanging over
+-+-@-+-+| it. To the south lies the office of the Mayor, a medium
| | || sized two- storey building with guards posted out the
+ S +| front. As with all the streets, torches are placed here
|| and there to light your way when darkness falls. You
+| can continue down the street to either the east or west.
---------+

[Exits: north east south west]
A member of the Timaran city day watch keeps an eye out.

<314/852hp 552/1005mp 332/394mv 1194 gold>aggressive[no opponent][no opponent]
>
Eastern Main Street
+-S *-* | Travelling along the eastern part of Main street, you see to
| | | the north a strange, grassy knoll extending downhill towards
+-S + | a large, formidable looking fortress. Torches line the way,
| | | ready to be lit when darkness befalls the city. You can continue
S-+-@-+-+| eastwards down the road, and head towards the city centre to
| | || the west.
+-*-T + S|
| |
+-S |
---------+

[Exits: east west]

<314/852hp 552/1005mp 330/394mv 1194 gold>aggressive[no opponent][no opponent]
w
>
Eastern Main Street
* +-S *-*| This is the eastern part of the Main Street of the city,
| | || which runs between the east and west gates straight through
*-+-S +| the city centre. The street is thronged with people, walking
| || along in groups or alone towards the centre or other areas.
+-S-@-+-+| There is the wall of a large ornate building, a temple from
2 | || the looks of things, to the south of you, and to the north
*-+-*-T +| is the wall of a small building. A window looks in on some
| | sort of weapon shop. The road continues eastwards towards
S-+-S | the Eastern Square, or west to the city centre.
---------+

[Exits: east west]
A large, filthy looking rat scurries around.

<314/852hp 552/1005mp 328/394mv 1194 gold>aggressive[no opponent][no opponent]
w
>
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
* *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
2 | | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountains basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
The Town Crier stands here, yelling the daily news.
The Town Crier yells 'Hear ye, hear ye! Circus lion-tamer complains of a renegade clown!'
The Town Crier says 'The circus is currently set up outside Seringale's west gate.'

<314/852hp 552/1005mp 326/394mv 1194 gold>aggressive[no opponent][no opponent]
scan
>

The night has begun.
You no longer see invisible objects.
You can no longer sense magical auras.
The Town Crier yells 'Dwarven encampment erected on the remains of Sliivalan Village!'

<326/852hp 575/1005mp 381/394mv 1194 gold>aggressive[no opponent][no opponent]
> You scan all around.
You scan north.
*** Range 2 (north) ***
A feral cat wanders around, looking for prey or scraps.
*** Range 5 (north) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
*** Range 6 (north) ***
(White Aura) Dinswel the Ranger stands here.
You scan east.
*** Range 1 (east) ***
A large, filthy looking rat scurries around.
*** Range 3 (east) ***
A member of the Timaran city night watch keeps an eye out.
You scan south.
*** Range 1 (south) ***
A member of the Timaran city night watch keeps an eye out.
Selena the Mayor of Timaran is here, smiling happily to all.
*** Range 2 (south) ***
A short stump-like thief sneaks around here.
*** Range 6 (south) ***
Cyril the gardener is here, admiring his hard work.
You scan west.
*** Range 4 (west) ***
A member of the Timaran city night watch keeps an eye out.
*** Range 5 (west) ***
A member of the Timaran city night watch keeps an eye out.

<326/852hp 575/1005mp 381/394mv 1194 gold>aggressive[no opponent][no opponent]
whe
> Players near you in Timaran:
<PK> Tarn City Centre of Timaran
<PK> Szrabac East guard tower

<326/852hp 575/1005mp 381/394mv 1194 gold>aggressive[no opponent][no opponent]
>
s
Meadow Lane
* *-+-S | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches flare brightly,
+-+-S-+-+| pushing the darkness away, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A basic, plain
* S-+-S | looking building stands to the west, a low chanting
| | sound emanating from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]
A member of the Timaran city night watch keeps an eye out.
Selena the Mayor of Timaran is here, smiling happily to all.

<326/852hp 575/1005mp 379/394mv 1194 gold>aggressive[no opponent][no opponent]
s
>
Meadow Lane
+-+-S-+-+| This is another part of Meadow Lane. Further north is
2 | | the busy city centre, which people are walking to and
*-*-+-*-T| from past you, and a large ornate building that must
| | | be a temple. There is a shop to your west with many an
* S-@-S | animal cry emanating from it. You don't need the sign
| | bearing animals hanging above the door to know this is
+-+-+-+| a pet shop. A number of torches stand blazing at the
| || side of the road, lighting the way in the darkness. The
*-+ +| road continues southward.
---------+

[Exits: north east south west]
A short stump-like thief sneaks around here.
Viggs the Stump sniggers a bit to himself.

<326/852hp 575/1005mp 377/394mv 1194 gold>aggressive[no opponent][no opponent]
dinv
>
Your eyes tingle.

<326/852hp 570/1005mp 377/394mv 1194 gold>aggressive[no opponent][no opponent]
>
dmag
s

A Timaran night watch guard yells 'Szrabac! Now you die!'

<326/852hp 570/1005mp 377/394mv 1194 gold>aggressive[no opponent][no opponent]
>
hold staff
Your eyes tingle.

<326/852hp 565/1005mp 377/394mv 1194 gold>aggressive[no opponent][no opponent]
>
Meadow Lane
*-*-+-*-T| A large flight of steps can be seen to your west, leading
| | | up to a large building that has the look of a town hall.
* S-+-S | In an effort to bring some beauty to the city, a wonderfully
| | landscaped garden lies to the east, with multitudes of
+-@-+-+| flowers and trees, plants and small animals. You suspect
| || the Rangers have had a hand in it, since like other gardens
F *-+ +| around the city this one appears to have any and everything
| | || that will grow in this area in it. Torches give off
+-+-+ *| plenty of light for people to see while darkness covers
---------+ the city. The road continues south and north, but you
also spot a small alley to the east.

[Exits: north east south west]

<326/852hp 565/1005mp 375/394mv 1194 gold>aggressive[no opponent][no opponent]
>
You stop using a storm shield as a shield.
You hold a red and white staff in your hand.

<326/822hp 565/1005mp 375/394mv 1194 gold>aggressive[no opponent][no opponent]
>
s
Meadow Lane
S-+-S | Walking along the street you notice the outlines of two
| | large buildings that have the look of temples, one to
+-+-+-+| the north and one roughly north-west. A busy shopping
| || district is apparent a short distance to the south-west.
F *-@ +| To the east is a small, empty building that appears not
| | || to have been in use for quite a while. To the west lies
+-+-+ *| a small shop with a freshly painted sign of a shield
| | | in front of it, with magical sparks emanating from within.
F S-+-*| A number of torches cast a flickering light in the night
---------+ sky, sending pale shadows dancing along the street. The
road continues north and south.

[Exits: north south west]

<326/822hp 565/1005mp 373/394mv 1194 gold>aggressive[no opponent][no opponent]
s
>
Meadow Lane
+-+-+-+| This is probably the busiest part of Meadow Lane, people
| || hurrying to and fro from the south gate and to the west,
F *-+ +| where there appears to be a sort of shopping district.
| | || A large, apparently metal archway rises above the street
+-+-@ *| in that direction. Torches shine brightly, allowing life
| | | to continue now that night has covered the city like
F S-+-*| a blanket. You can walk south towards the gate or head
| || north towards the city centre.
+ o|
---------+

[Exits: north south west]

<326/822hp 565/1005mp 371/394mv 1194 gold>aggressive[no opponent][no opponent]
w
>
w
Under a steel arch
+ +-+-+| Here before you stands a solid steel arch, magically crafted
| | | to stand across the road. It's seamless lines glint in
+ F *-+ | the light from the two torches that have been attached
| | | | to either side of it, and engraved across the top for all
+-+-@-+ | to see are the words "Market District". People walk both
| | | | ways past you, the ones leaving often carrying many items.
S F S-+| The path leading west is paved in marble bricks, creating
| | | a multi-hued walkway that looks magnificent. You can also
S + | go east onto Meadow Lane.
---------+

[Exits: east west]

<326/822hp 565/1005mp 369/394mv 1194 gold>aggressive[no opponent][no opponent]
>
Market Street
+ +-+| Walking along Market Street, you see shops lining both
| || sides of the road. The pavement is made of marble bricks,
S + F *-+| and the way is lined by torches which cast a bright light
| | | || in the night sky. There are also various trees along
+-+-@-+-+| the side of the road, and you can see every attempt has
| | | || been made to make this area a pleasing and comfortable
S S F S| place to do some shopping. In particular you notice a
| || bakery to the north, and a butchers to the south. The
S +| smell of fresh bread wafts enticingly from the baker's
---------+ open door. You can go east to a large steel arch or continue
down the road to the west.

[Exits: north east south west]

<326/822hp 565/1005mp 367/394mv 1194 gold>aggressive[no opponent][no opponent]
>
brandish
You brandish a red and white staff.
You feel a lot better!

<383/822hp 565/1005mp 367/394mv 1194 gold>aggressive[no opponent][no opponent]
>
w
solitude

The Town Crier yells 'Hear ye, hear ye! Circus lion-tamer complains of a renegade clown!'

<383/822hp 565/1005mp 367/394mv 1194 gold>aggressive[no opponent][no opponent]
guard
>
Market Street
+ | Walking along Market Street, you look appreciatively at the
| | beautiful marble path as it reflects the light. Torches on
S + F | the walls provide that light, flickering slightly whenever
| | | | an errant gust of wind blows by. Small trees stand in pots
S-+-@-+-+| along the side of the road, all bearing beautiful colored
| | | | blossoms. You notice what appears to be a tailors to the
S S F | south, while to the north you see a dark alleyway. You can
| | continue along the road to the east or west.
S |
---------+

[Exits: north east south west]

<383/822hp 565/1005mp 365/394mv 1194 gold>aggressive[no opponent][no opponent]
>
You decide to venture on by yourself!

<383/822hp 565/1005mp 365/394mv 1194 gold>aggressive[no opponent][no opponent]
> You failed the guard call.

<383/822hp 545/1005mp 365/394mv 1194 gold>aggressive[no opponent][no opponent]
>
n
n
autoass
Dark alleyway
+ | This alleyway is very dark, and smells bad too. There is
| | rubbish piled in heaps around, and you here the sound of
+ | various small rodents running about. It would be a good
| | place to rob someone... The alley leads out onto a street
S @ F | to the south, and continues northwards.
| | | |
S-+-+-+-+|
| | | |
S S F |
---------+

[Exits: north south]

<383/822hp 545/1005mp 363/394mv 1194 gold>aggressive[no opponent][no opponent]
>
Szrabac gallops in on a nightmare.

<383/822hp 545/1005mp 363/394mv 1194 gold>aggressive[no opponent][no opponent]
> Dark alleyway
+ | This alleyway is very dark, and smells bad too. There
| | is rubbish piled in heaps around, and you here the sound
+ | of various small rodents running about. It would be a
| | good place to rob someone... The alley leads out onto
@ | a street just a short distance to the south, and continues
| | northwards.
S + F |
| | | |
S-+-+-+-+|
---------+

[Exits: north south]

<383/822hp 545/1005mp 361/394mv 1194 gold>aggressive[no opponent][no opponent]
>
Autoassist removed.

<383/822hp 545/1005mp 361/394mv 1194 gold>aggressive[no opponent][no opponent]
n
> Dark alleyway
+-+-+-+-+| This alleyway is very dark, and smells bad too. There is
| | | || rubbish piled in heaps around, and you here the sound of
+ + S S| various small rodents running about. It would be a good place
| | | to rob someone... The alley leads out onto a street just
+ @ | a short distance to the north, and continues southwards.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<383/822hp 545/1005mp 359/394mv 1194 gold>aggressive[no opponent][no opponent]
n
>
Dark alleyway
+ + * | This alleyway is very dark, and smells bad too. There is
| | | | rubbish piled in heaps around, and you here the sound of
+-+-+-+-+| various small rodents running about. It would be a good place
| | | || to rob someone... The alley leads out onto a street to the
+ @ S S| north, and continues southwards.
| | |
+-+ + |
| | |
+ + |
---------+

[Exits: north south]

<383/822hp 545/1005mp 357/394mv 1194 gold>aggressive[no opponent][no opponent]
n
>
Western Main Street
+)* | You are standing on the Main Street, just east of a large
| | | building that looks suspiciously like a bank, and a constant
+ + * | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
+-+-@-+-+| wind, casting their light on the street. North of you is
| | | || an empty looking building, and to the south you can see a
+ + S S| small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+)+ | east and west.
---------+

[Exits: east south west]

<383/822hp 545/1005mp 355/394mv 1194 gold>aggressive[no opponent][no opponent]
e
>
e
e
Western Main Street
* * +| You are travelling along the Main Street. The way is
| | || lit by torches now that night covers the city. Many people
+ * *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | | || with marble pillars outside. The ornate sign above the
+ S S(+| door indicates that this is the city bank. You can continue
| || down the street east and west.
+ S-+|
---------+

[Exits: north east south west]

<383/822hp 545/1005mp 353/394mv 1194 gold>aggressive[no opponent][no opponent]
> Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
* *-+-S| The way is brightly lit by torches that dance and flare
| | | as the wind blows. Just to your east is the busy city
+-+-@-S-+| centre, and many people pass you on their way to it.
| | | | | To the north is a stone wall, solid and impenetrable.
+ S S(+-*| South lies a small building with many wooden boats standing
| | | outside it, and the sign of a shipwright hanging above
+ S-+-S| the door. You can continue down the street to the west.
---------+

[Exits: east south west]

<383/822hp 545/1005mp 351/394mv 1194 gold>aggressive[no opponent][no opponent]
>
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
* *-+-S | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
2 | | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
The Town Crier stands here, yelling the daily news.
The Town Crier yells 'Hear ye, hear ye! Circus lion-tamer complains of a renegade clown!'
The Town Crier says 'The circus is currently set up outside Seringale's west gate.'

<383/822hp 545/1005mp 349/394mv 1194 gold>aggressive[no opponent][no opponent]
autoass
>
You will now assist when needed.

<383/822hp 545/1005mp 349/394mv 1194 gold>aggressive[no opponent][no opponent]
>
s
Meadow Lane
* *-+-S | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches flare brightly,
+-+-S-+-+| pushing the darkness away, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A basic, plain
* S-+-S | looking building stands to the west, a low chanting
| | sound emanating from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]
A member of the Timaran city night watch keeps an eye out.
Selena the Mayor of Timaran is here, smiling happily to all.

<383/822hp 545/1005mp 347/394mv 1194 gold>aggressive[no opponent][no opponent]
>
scan

The white aura around your body fades.
The Town Crier yells 'Dwarven encampment erected on the remains of Sliivalan Village!'

<401/822hp 559/1005mp 394/394mv 1194 gold>aggressive[no opponent][no opponent]
> You scan all around.
You scan north.
*** Range 1 (north) ***
Mrsa the Lady of dubious virtue walks around in her black stockings.
The Town Crier stands here, yelling the daily news.
*** Range 3 (north) ***
A feral cat wanders around, looking for prey or scraps.
*** Range 6 (north) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
You scan east.
*** Range 2 (east) ***
(White Aura) A priestess of Balance stands here, communing blessings to all.
You scan south.
*** Range 1 (south) ***
A short stump-like thief sneaks around here.
*** Range 5 (south) ***
Cyril the gardener is here, admiring his hard work.
*** Range 6 (south) ***
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
You scan west.

<401/822hp 559/1005mp 394/394mv 1194 gold>aggressive[no opponent][no opponent]
>

The Town Crier yells 'Hear ye, hear ye! Circus lion-tamer complains of a renegade clown!'

<401/822hp 559/1005mp 394/394mv 1194 gold>aggressive[no opponent][no opponent]
s
>
Meadow Lane
+-+-S-+-+| This is another part of Meadow Lane. Further north is
2 | | the busy city centre, which people are walking to and
*-*-+-*-T| from past you, and a large ornate building that must
| | | be a temple. There is a shop to your west with many an
* S-@-S | animal cry emanating from it. You don't need the sign
| | bearing animals hanging above the door to know this is
+-+-+-+| a pet shop. A number of torches stand blazing at the
| || side of the road, lighting the way in the darkness. The
*-+ +| road continues southward.
---------+

[Exits: north east south west]
A short stump-like thief sneaks around here.

<401/822hp 559/1005mp 392/394mv 1194 gold>aggressive[no opponent][no opponent]
s
>
Meadow Lane
*-*-+-*-T| A large flight of steps can be seen to your west, leading
| | | up to a large building that has the look of a town hall.
* S-+-S | In an effort to bring some beauty to the city, a wonderfully
| | landscaped garden lies to the east, with multitudes of
+-@-+-+| flowers and trees, plants and small animals. You suspect
| || the Rangers have had a hand in it, since like other gardens
F *-+ +| around the city this one appears to have any and everything
| | || that will grow in this area in it. Torches give off
+-+-+ *| plenty of light for people to see while darkness covers
---------+ the city. The road continues south and north, but you
also spot a small alley to the east.

[Exits: north east south west]

<401/822hp 559/1005mp 390/394mv 1194 gold>aggressive[no opponent][no opponent]
>
guard
You yell 'Guards! Guards!'
A special guard now follows you.
A special guard comes to your rescue!

<401/822hp 519/1005mp 390/394mv 1194 gold>aggressive[no opponent][no opponent]
>
whe

Szrabac gallops in on a nightmare.

<401/822hp 519/1005mp 390/394mv 1194 gold>aggressive[no opponent][no opponent]
>

You yell 'Help! I am being attacked by Szrabac!'
You awkwardly parry Szrabac's cleave with a loud clang.
Szrabac has quite a few wounds.

<401/822hp 519/1005mp 390/394mv 1194 gold>aggressive[shaft][dual_wield]
>
flee
Players near you in Timaran:
<PK> Tarn Meadow Lane
<PK> Szrabac Meadow Lane
Szrabac has quite a few wounds.

<401/822hp 519/1005mp 390/394mv 1194 gold>aggressive[shaft][dual_wield]
> You flee from combat!
A dark alleyway
*-+-*-T | This is a dark alley that runs in-between a number of
| | unused buildings. Smelly and definitely not clean, trash
S-+-S +| is piled in heaps at a number of places. No torches have
| || been put here, and the shadows of the buildings along
+-+-@-+-+| with the night sky plunge this alley into pitch blackness
| | | unless someone brings a torch with them. The alley ends
*-+ + | to the west, and continues eastwards.
| | |
+-+ *-*|
---------+

[Exits: east west]
A special guard walks in.

<401/822hp 519/1005mp 388/394mv 1194 gold>aggressive[no opponent][no opponent]
>
w
n
Meadow Lane
*-*-+-*-T| A large flight of steps can be seen to your west, leading
| | | up to a large building that has the look of a town hall.
* S-+-S | In an effort to bring some beauty to the city, a wonderfully
| | landscaped garden lies to the east, with multitudes of
+-@-+-+| flowers and trees, plants and small animals. You suspect
| || the Rangers have had a hand in it, since like other gardens
F *-+ +| around the city this one appears to have any and everything
| | || that will grow in this area in it. Torches give off
+-+-+ *| plenty of light for people to see while darkness covers
---------+ the city. The road continues south and north, but you
also spot a small alley to the east.

[Exits: north east south west]
(WANTED) Szrabac the Unholy Knight is riding on the back of a nightmare.
A special guard walks in.

<401/822hp 519/1005mp 386/394mv 1194 gold>aggressive[no opponent][no opponent]
>
n
Meadow Lane
+-+-S-+-+| This is another part of Meadow Lane. Further north is
2 | | the busy city centre, which people are walking to and
*-*-+-*-T| from past you, and a large ornate building that must
| | | be a temple. There is a shop to your west with many an
* S-@-S | animal cry emanating from it. You don't need the sign
| | bearing animals hanging above the door to know this is
+-+-+-+| a pet shop. A number of torches stand blazing at the
| || side of the road, lighting the way in the darkness. The
*-+ +| road continues southward.
---------+

[Exits: north east south west]
A short stump-like thief sneaks around here.
A special guard walks in.
Viggs the Stump lights up a strange, thick cigar and takes a deep puff.
Viggs the Stump exhales, making a few smoke rings drift lazily in the air.
Viggs the Stump throws back his head and cackles with insane glee!
Viggs the Stump mumbles 'Thiefy hellstream! It's Fire Giant Time!'
Viggs the Stump sniggers a bit to himself.

<401/822hp 519/1005mp 384/394mv 1194 gold>aggressive[no opponent][no opponent]
>
Meadow Lane
* *-+-S | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches flare brightly,
+-+-S-+-+| pushing the darkness away, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A basic, plain
* S-+-S | looking building stands to the west, a low chanting
| | sound emanating from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]
A member of the Timaran city night watch keeps an eye out.
Selena the Mayor of Timaran is here, smiling happily to all.
A special guard walks in.

<401/822hp 519/1005mp 382/394mv 1194 gold>aggressive[no opponent][no opponent]
>
e
The Temple of Balance
*-+-S +| You have entered the Temple of Balance, the worship place
| || for people of neither the Light nor the Dark. Rows upon
+-S-+-+-+| rows of benches sit before you, capable of holding a
| | | good couple of hundred people, all facing towards the
*-+-@-T +| eastern end of the room where on a raised dais the altar
| | sits, along with the High Priest's lectern. Stained glass
S-+-S | windows depict colorful scenes of Gods and mortals, and
| | there are many torches lining the walls to illuminate
+-+-+-+-+| the large room. These stay lighted even during the day,
---------+ for the stained glass windows let in little light. The
ceiling arches high above your head, supported by solid wooden beams. Tapestries
hang over the empty parts of the wall, some with scenes from the past but most
just decorative. You can return to the southern road to your west, or go towards
the altar to your east.

[Exits: east west (down)]
A special guard walks in.

<401/822hp 519/1005mp 381/394mv 1194 gold>aggressive[no opponent][no opponent]
>
w
Meadow Lane
* *-+-S | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches flare brightly,
+-+-S-+-+| pushing the darkness away, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A basic, plain
* S-+-S | looking building stands to the west, a low chanting
| | sound emanating from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]
A member of the Timaran city night watch keeps an eye out.
Selena the Mayor of Timaran is here, smiling happily to all.
A special guard walks in.

<401/822hp 519/1005mp 380/394mv 1194 gold>aggressive[no opponent][no opponent]
n
>
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
* *-+-S | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
2 | | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
Mrsa the Lady of dubious virtue walks around in her black stockings.
The Town Crier stands here, yelling the daily news.
A special guard walks in.
The Town Crier yells 'Hear ye, hear ye! Circus lion-tamer complains of a renegade clown!'
The Town Crier says 'The circus is currently set up outside Seringale's west gate.'

<401/822hp 519/1005mp 378/394mv 1194 gold>aggressive[no opponent][no opponent]
e
>
Eastern Main Street
* +-S *-*| This is the eastern part of the Main Street of the city,
| | || which runs between the east and west gates straight through
*-+-S +| the city centre. The street is thronged with people, walking
| || along in groups or alone towards the centre or other areas.
+-S-@-+-+| There is the wall of a large ornate building, a temple from
2 | || the looks of things, to the south of you, and to the north
*-+-*-T +| is the wall of a small building. A window looks in on some
| | sort of weapon shop. A number of torches line the way, lighting
S-+-S | the street so that business may continue into the night.
---------+ The road continues eastwards towards the Eastern Square,
while just to the west is the City Centre.

[Exits: east west]
A large, filthy looking rat scurries around.
A special guard walks in.

<401/822hp 519/1005mp 376/394mv 1194 gold>aggressive[no opponent][no opponent]
e
>
Eastern Main Street
+-S *-* | Travelling along the eastern part of Main street, you see to
| | | the north a strange, grassy knoll extending downhill towards
+-S + | a large, formidable looking fortress. Torches line the way,
| | | ready to be lit when darkness befalls the city. You can continue
S-+-@-+-+| eastwards down the road, and head towards the city centre to
| | || the west.
+-*-T + S|
| |
+-S |
---------+

[Exits: east west]
A special guard walks in.

<401/822hp 519/1005mp 374/394mv 1194 gold>aggressive[no opponent][no opponent]
aff
>
You are affected by the following:
Spell: detect magic : lasts for 49 hours
Spell: detect invis : lasts for 49 hours
Power: vigilance : lasts for 36 hours
Spell: armor : modifies armor class by 20 for 22 hours
Power: ensnare : lasts for 8 hours
Spell: mana shield : lasts for 4 hours
Skill: vile presence : modifies armor class by -26 for 2 hours
Spell: protective shield: lasts for 1 hours
Set : Chromatic Metals: modifies save vs spell by 30 permanently
: modifies strength by 1 permanently
: modifies intelligence by 1 permanently
: modifies wisdom by 1 permanently
: modifies dexterity by 1 permanently
: modifies constitution by 1 permanently

<401/822hp 519/1005mp 374/394mv 1194 gold>aggressive[no opponent][no opponent]
>
e

The Town Crier yells 'Hear ye, hear ye! Circus lion-tamer complains of a renegade clown!'

<401/822hp 519/1005mp 374/394mv 1194 gold>aggressive[no opponent][no opponent]
> Eastern Main Street
*-* +| Here on the main street to your north is the Guild of
| || Necromancers, while looking north and east, you see the
+(+-+| outline of what looks like another temple, but there
| || seems to be some kind of perpetual gloom hanging over
+-+-@-+-+| it. To the south lies the office of the Mayor, a medium
| | || sized two- storey building with guards posted out the
+ S +| front. As with all the streets, torches are placed here
|| and there to light your way in the dark that covers the
+| city like a blanket. You can continue down the street
---------+ to either the east or west.

[Exits: north east south west]
A special guard walks in.

<401/822hp 519/1005mp 372/394mv 1194 gold>aggressive[no opponent][no opponent]
e
>
Eastern Main Street
*-* + | This part of the street is very close to the Eastern Square
| | | of the city, and as such is quite a busy place. North is
+(+-+ | an empty looking building, apparently not in use, but to
| | | the south is a small store with a cartographers sign above
+-+-@-+-+| the entrance. As with the rest of the street torches stand
| | | | in holders, keeping the darkness of the night away so people
+ S +-S| may continue about their business. The Eastern Square is
| | just to your east, while the street stretches towards the
+ | City Centre west.
---------+

[Exits: east south west]
The corpse of a Timaran day watch guard is lying here.
A special guard walks in.

<401/822hp 519/1005mp 370/394mv 1194 gold>aggressive[no opponent][no opponent]
prsh
>
You are already shielded.

<401/822hp 449/1005mp 370/394mv 1194 gold>aggressive[no opponent][no opponent]
>
e

Szrabac gallops in on a nightmare.

<401/822hp 449/1005mp 370/394mv 1194 gold>aggressive[no opponent][no opponent]
>

You yell 'Help! I am being attacked by Szrabac!'
Szrabac's cleave *** DEMOLISHES *** you!
You awkwardly parry Szrabac's cleave with a loud clang.
You parry Szrabac's cleave.
Szrabac's cleave MANGLES you!
Szrabac's sting MASSACRES you!
Your flaming bite mauls Szrabac.
Your flaming bite mauls Szrabac.
A special guard's slash misses Szrabac.
A special guard's slash decimates Szrabac!
Szrabac has quite a few wounds.

<117/822hp 449/1005mp 370/394mv 1194 gold>aggressive[shaft][dual_wield]
>
flee
No way! You are still fighting!
Szrabac has quite a few wounds.

<117/822hp 449/1005mp 370/394mv 1194 gold>aggressive[shaft][dual_wield]
> You flee from combat!
Eastern Main Street
*-* +| Here on the main street to your north is the Guild of
| || Necromancers, while looking north and east, you see the
+(+-+| outline of what looks like another temple, but there
| || seems to be some kind of perpetual gloom hanging over
+-+-@-+-+| it. To the south lies the office of the Mayor, a medium
| | || sized two- storey building with guards posted out the
+ S +| front. As with all the streets, torches are placed here
|| and there to light your way in the dark that covers the
+| city like a blanket. You can continue down the street
---------+ to either the east or west.

[Exits: north east south west]

<117/822hp 449/1005mp 368/394mv 1194 gold>aggressive[no opponent][no opponent]
>
w
w
Eastern Main Street
+-S *-* | Travelling along the eastern part of Main street, you see to
| | | the north a strange, grassy knoll extending downhill towards
+-S + | a large, formidable looking fortress. Torches line the way,
| | | ready to be lit when darkness befalls the city. You can continue
S-+-@-+-+| eastwards down the road, and head towards the city centre to
| | || the west.
+-*-T + S|
| |
+-S |
---------+

[Exits: east west]

<117/822hp 449/1005mp 366/394mv 1194 gold>aggressive[no opponent][no opponent]
w
>
Eastern Main Street
* +-S *-*| This is the eastern part of the Main Street of the city,
| | || which runs between the east and west gates straight through
*-+-S +| the city centre. The street is thronged with people, walking
| || along in groups or alone towards the centre or other areas.
+-S-@-+-+| There is the wall of a large ornate building, a temple from
2 | || the looks of things, to the south of you, and to the north
*-+-*-T +| is the wall of a small building. A window looks in on some
| | sort of weapon shop. A number of torches line the way, lighting
S-+-S | the street so that business may continue into the night.
---------+ The road continues eastwards towards the Eastern Square,
while just to the west is the City Centre.

[Exits: east west]
A large, filthy looking rat scurries around.

<117/822hp 449/1005mp 364/394mv 1194 gold>aggressive[no opponent][no opponent]
>
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
* *-+-S | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
2 | | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
Mrsa the Lady of dubious virtue walks around in her black stockings.
The Town Crier stands here, yelling the daily news.
The Town Crier yells 'Hear ye, hear ye! Circus lion-tamer complains of a renegade clown!'
The Town Crier says 'The circus is currently set up outside Seringale's west gate.'

<117/822hp 449/1005mp 362/394mv 1194 gold>aggressive[no opponent][no opponent]
aff
>
You are affected by the following:
Spell: detect magic : lasts for 49 hours
Spell: detect invis : lasts for 49 hours
Power: vigilance : lasts for 36 hours
Spell: armor : modifies armor class by 20 for 22 hours
Power: ensnare : lasts for 8 hours
Spell: mana shield : lasts for 4 hours
Skill: vile presence : modifies armor class by -26 for 2 hours
Spell: protective shield: lasts for 1 hours
Set : Chromatic Metals: modifies save vs spell by 30 permanently
: modifies strength by 1 permanently
: modifies intelligence by 1 permanently
: modifies wisdom by 1 permanently
: modifies dexterity by 1 permanently
: modifies constitution by 1 permanently

<117/822hp 449/1005mp 362/394mv 1194 gold>aggressive[no opponent][no opponent]
>
s
Meadow Lane
* *-+-S | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches flare brightly,
+-+-S-+-+| pushing the darkness away, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A basic, plain
* S-+-S | looking building stands to the west, a low chanting
| | sound emanating from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]
A member of the Timaran city night watch keeps an eye out.
Selena the Mayor of Timaran is here, smiling happily to all.

<117/822hp 449/1005mp 360/394mv 1194 gold>aggressive[no opponent][no opponent]
s
>
Meadow Lane
+-+-S-+-+| This is another part of Meadow Lane. Further north is
2 | | the busy city centre, which people are walking to and
*-*-+-*-T| from past you, and a large ornate building that must
| | | be a temple. There is a shop to your west with many an
* S-@-S | animal cry emanating from it. You don't need the sign
| | bearing animals hanging above the door to know this is
+-+-+-+| a pet shop. A number of torches stand blazing at the
| || side of the road, lighting the way in the darkness. The
*-+ +| road continues southward.
---------+

[Exits: north east south west]
A short stump-like thief sneaks around here.
Viggs the Stump bows his head and calls forth the full power of the arcane.
Some angry-looking sparks fly down from the heavens and set Viggs's beard on fire.
Viggs the Stump hops about wildly beating his face with both hands.
Viggs the Stump says 'Waaa!'

<117/822hp 449/1005mp 358/394mv 1194 gold>aggressive[no opponent][no opponent]
s
>
Meadow Lane
*-*-+-*-T| A large flight of steps can be seen to your west, leading
| | | up to a large building that has the look of a town hall.
* S-+-S | In an effort to bring some beauty to the city, a wonderfully
| | landscaped garden lies to the east, with multitudes of
+-@-+-+| flowers and trees, plants and small animals. You suspect
| || the Rangers have had a hand in it, since like other gardens
F *-+ +| around the city this one appears to have any and everything
| | || that will grow in this area in it. Torches give off
+-+-+ *| plenty of light for people to see while darkness covers
---------+ the city. The road continues south and north, but you
also spot a small alley to the east.

[Exits: north east south west]

<117/822hp 449/1005mp 356/394mv 1194 gold>aggressive[no opponent][no opponent]
sanc
>
You are surrounded by a white aura.
The Town Crier yells 'Hear ye, hear ye! Circus lion-tamer complains of a renegade clown!'

<117/822hp 374/1005mp 356/394mv 1194 gold>aggressive[no opponent][no opponent]
>
s
s

Szrabac gallops in on a nightmare.

<117/822hp 374/1005mp 356/394mv 1194 gold>aggressive[no opponent][no opponent]
>

Szrabac gallops south on a nightmare.

<117/822hp 374/1005mp 356/394mv 1194 gold>aggressive[no opponent][no opponent]
>
Meadow Lane
S-+-S | Walking along the street you notice the outlines of two
| | large buildings that have the look of temples, one to
+-+-+-+| the north and one roughly north-west. A busy shopping
| || district is apparent a short distance to the south-west.
F *-@ +| To the east is a small, empty building that appears not
| | || to have been in use for quite a while. To the west lies
+-+-+ *| a small shop with a freshly painted sign of a shield
| | | in front of it, with magical sparks emanating from within.
F S-+-*| A number of torches cast a flickering light in the night
---------+ sky, sending pale shadows dancing along the street. The
road continues north and south.

[Exits: north south west]

<117/822hp 374/1005mp 354/394mv 1194 gold>aggressive[no opponent][no opponent]
>
Szrabac gallops in on a nightmare.

<117/822hp 374/1005mp 354/394mv 1194 gold>aggressive[no opponent][no opponent]
> Meadow Lane
+-+-+-+| This is probably the busiest part of Meadow Lane, people
| || hurrying to and fro from the south gate and to the west,
F *-+ +| where there appears to be a sort of shopping district.
| | || A large, apparently metal archway rises above the street
+-+-@ *| in that direction. Torches shine brightly, allowing life
| | | to continue now that night has covered the city like
F S-+-*| a blanket. You can walk south towards the gate or head
| || north towards the city centre.
+ o|
---------+

[Exits: north south west]

<117/822hp 374/1005mp 352/394mv 1194 gold>aggressive[no opponent][no opponent]
w
>
w
Under a steel arch
+ +-+-+| Here before you stands a solid steel arch, magically crafted
| | | to stand across the road. It's seamless lines glint in
+ F *-+ | the light from the two torches that have been attached
| | | | to either side of it, and engraved across the top for all
+-+-@-+ | to see are the words "Market District". People walk both
| | | | ways past you, the ones leaving often carrying many items.
S F S-+| The path leading west is paved in marble bricks, creating
| | | a multi-hued walkway that looks magnificent. You can also
S + | go east onto Meadow Lane.
---------+

[Exits: east west]

<117/822hp 374/1005mp 350/394mv 1194 gold>aggressive[no opponent][no opponent]
>
w
Market Street
+ +-+| Walking along Market Street, you see shops lining both
| || sides of the road. The pavement is made of marble bricks,
S + F *-+| and the way is lined by torches which cast a bright light
| | | || in the night sky. There are also various trees along
+-+-@-+-+| the side of the road, and you can see every attempt has
| | | || been made to make this area a pleasing and comfortable
S S F S| place to do some shopping. In particular you notice a
| || bakery to the north, and a butchers to the south. The
S +| smell of fresh bread wafts enticingly from the baker's
---------+ open door. You can go east to a large steel arch or continue
down the road to the west.

[Exits: north east south west]

<117/822hp 374/1005mp 348/394mv 1194 gold>aggressive[no opponent][no opponent]
>
Market Street
+ | Walking along Market Street, you look appreciatively at the
| | beautiful marble path as it reflects the light. Torches on
S + F | the walls provide that light, flickering slightly whenever
| | | | an errant gust of wind blows by. Small trees stand in pots
S-+-@-+-+| along the side of the road, all bearing beautiful colored
| | | | blossoms. You notice what appears to be a tailors to the
S S F | south, while to the north you see a dark alleyway. You can
| | continue along the road to the east or west.
S |
---------+

[Exits: north east south west]

<117/822hp 374/1005mp 346/394mv 1194 gold>aggressive[no opponent][no opponent]
n
>
Dark alleyway
+ | This alleyway is very dark, and smells bad too. There is
| | rubbish piled in heaps around, and you here the sound of
+ | various small rodents running about. It would be a good
| | place to rob someone... The alley leads out onto a street
S @ F | to the south, and continues northwards.
| | | |
S-+-+-+-+|
| | | |
S S F |
---------+

[Exits: north south]

<117/822hp 374/1005mp 344/394mv 1194 gold>aggressive[no opponent][no opponent]
n
>
n
Dark alleyway
+ | This alleyway is very dark, and smells bad too. There
| | is rubbish piled in heaps around, and you here the sound
+ | of various small rodents running about. It would be a
| | good place to rob someone... The alley leads out onto
@ | a street just a short distance to the south, and continues
| | northwards.
S + F |
| | | |
S-+-+-+-+|
---------+

[Exits: north south]

<117/822hp 374/1005mp 342/394mv 1194 gold>aggressive[no opponent][no opponent]
>
Dark alleyway
+-+-+-+-+| This alleyway is very dark, and smells bad too. There is
| | | || rubbish piled in heaps around, and you here the sound of
+ + S S| various small rodents running about. It would be a good place
| | | to rob someone... The alley leads out onto a street just
+ @ | a short distance to the north, and continues southwards.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<117/822hp 374/1005mp 340/394mv 1194 gold>aggressive[no opponent][no opponent]
>
brandish
You brandish a red and white staff.
You feel a lot better!

<168/822hp 374/1005mp 340/394mv 1194 gold>aggressive[no opponent][no opponent]
>
n
n

The Town Crier yells 'Hear ye, hear ye! Circus lion-tamer complains of a renegade clown!'

<180/822hp 389/1005mp 394/394mv 1194 gold>aggressive[no opponent][no opponent]
>
Dark alleyway
+ + * | This alleyway is very dark, and smells bad too. There is
| | | | rubbish piled in heaps around, and you here the sound of
+-+-+-+-+| various small rodents running about. It would be a good place
| | | || to rob someone... The alley leads out onto a street to the
+ @ S S| north, and continues southwards.
| | |
+-+ + |
| | |
+ + |
---------+

[Exits: north south]

<180/822hp 389/1005mp 392/394mv 1194 gold>aggressive[no opponent][no opponent]
>
Western Main Street
+)* | You are standing on the Main Street, just east of a large
| | | building that looks suspiciously like a bank, and a constant
+ + * | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
+-+-@-+-+| wind, casting their light on the street. North of you is
| | | || an empty looking building, and to the south you can see a
+ + S S| small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+)+ | east and west.
---------+

[Exits: east south west]

<180/822hp 389/1005mp 390/394mv 1194 gold>aggressive[no opponent][no opponent]
e
>
Western Main Street
* * +| You are travelling along the Main Street. The way is
| | || lit by torches now that night covers the city. Many people
+ * *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | | || with marble pillars outside. The ornate sign above the
+ S S(+| door indicates that this is the city bank. You can continue
| || down the street east and west.
+ S-+|
---------+

[Exits: north east south west]
(White Aura) (WANTED) Szrabac the Unholy Knight is riding on the back of a nightmare.

<180/822hp 389/1005mp 388/394mv 1194 gold>aggressive[no opponent][no opponent]
e
>
Szrabac gallops west on a nightmare.

<180/822hp 389/1005mp 388/394mv 1194 gold>aggressive[no opponent][no opponent]
e
> Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
* *-+-S| The way is brightly lit by torches that dance and flare
| | | as the wind blows. Just to your east is the busy city
+-+-@-S-+| centre, and many people pass you on their way to it.
| | | | | To the north is a stone wall, solid and impenetrable.
+ S S(+-*| South lies a small building with many wooden boats standing
| | | outside it, and the sign of a shipwright hanging above
+ S-+-S| the door. You can continue down the street to the west.
---------+

[Exits: east south west]

<180/822hp 389/1005mp 386/394mv 1194 gold>aggressive[no opponent][no opponent]
>
e
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
* *-+-S | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
2 | | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
The Town Crier stands here, yelling the daily news.
The Town Crier yells 'Hear ye, hear ye! Circus lion-tamer complains of a renegade clown!'
The Town Crier says 'The circus is currently set up outside Seringale's west gate.'

<180/822hp 389/1005mp 384/394mv 1194 gold>aggressive[no opponent][no opponent]
>
Eastern Main Street
* +-S *-*| This is the eastern part of the Main Street of the city,
| | || which runs between the east and west gates straight through
*-+-S +| the city centre. The street is thronged with people, walking
| || along in groups or alone towards the centre or other areas.
+-S-@-+-+| There is the wall of a large ornate building, a temple from
2 | || the looks of things, to the south of you, and to the north
*-+-*-T +| is the wall of a small building. A window looks in on some
| | sort of weapon shop. A number of torches line the way, lighting
S-+-S | the street so that business may continue into the night.
---------+ The road continues eastwards towards the Eastern Square,
while just to the west is the City Centre.

[Exits: east west]
A large, filthy looking rat scurries around.

<180/822hp 389/1005mp 382/394mv 1194 gold>aggressive[no opponent][no opponent]
>
w
City Centre of Timaran
* +-* | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
* *-+-* | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
2 | | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
The Town Crier stands here, yelling the daily news.
The Town Crier yells 'Hear ye, hear ye! Circus lion-tamer complains of a renegade clown!'
The Town Crier says 'The circus is currently set up outside Seringale's west gate.'

<180/822hp 389/1005mp 380/394mv 1194 gold>aggressive[no opponent][no opponent]
s
>
Szrabac gallops in on a nightmare.
The Town Crier yells 'Hear ye, hear ye! Circus lion-tamer complains of a renegade clown!'

<180/822hp 389/1005mp 380/394mv 1194 gold>aggressive[no opponent][no opponent]
s
> Meadow Lane
* *-+-* | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches flare brightly,
+-+-S-+-+| pushing the darkness away, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A basic, plain
* S-+-S | looking building stands to the west, a low chanting
| | sound emanating from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]
Mrsa the Lady of dubious virtue walks around in her black stockings.
A member of the Timaran city night watch keeps an eye out.
Selena the Mayor of Timaran is here, smiling happily to all.

<180/822hp 389/1005mp 378/394mv 1194 gold>aggressive[no opponent][no opponent]
>
Meadow Lane
+-+-S-+-+| This is another part of Meadow Lane. Further north is
2 | | the busy city centre, which people are walking to and
*-*-+-*-T| from past you, and a large ornate building that must
| | | be a temple. There is a shop to your west with many an
* S-@-S | animal cry emanating from it. You don't need the sign
| | bearing animals hanging above the door to know this is
+-+-+-+| a pet shop. A number of torches stand blazing at the
| || side of the road, lighting the way in the darkness. The
*-+ +| road continues southward.
---------+

[Exits: north east south west]

<180/822hp 389/1005mp 376/394mv 1194 gold>aggressive[no opponent][no opponent]
s
>
s
Meadow Lane
*-*-+-*-T| A large flight of steps can be seen to your west, leading
| | | up to a large building that has the look of a town hall.
* S-+-S | In an effort to bring some beauty to the city, a wonderfully
| | landscaped garden lies to the east, with multitudes of
+-@-+-+| flowers and trees, plants and small animals. You suspect
| || the Rangers have had a hand in it, since like other gardens
F *-+ +| around the city this one appears to have any and everything
| | || that will grow in this area in it. Torches give off
+-+-+ *| plenty of light for people to see while darkness covers
---------+ the city. The road continues south and north, but you
also spot a small alley to the east.

[Exits: north east south west]

<180/822hp 389/1005mp 374/394mv 1194 gold>aggressive[no opponent][no opponent]
>
Meadow Lane
S-+-S | Walking along the street you notice the outlines of two
| | large buildings that have the look of temples, one to
+-+-+-+| the north and one roughly north-west. A busy shopping
| || district is apparent a short distance to the south-west.
F *-@ +| To the east is a small, empty building that appears not
| | || to have been in use for quite a while. To the west lies
+-+-+ *| a small shop with a freshly painted sign of a shield
| | | in front of it, with magical sparks emanating from within.
F S-+-*| A number of torches cast a flickering light in the night
---------+ sky, sending pale shadows dancing along the street. The
road continues north and south.

[Exits: north south west]

<180/822hp 389/1005mp 372/394mv 1194 gold>aggressive[no opponent][no opponent]
s
>
Meadow Lane
+-+-+-+| This is probably the busiest part of Meadow Lane, people
| || hurrying to and fro from the south gate and to the west,
F *-+ +| where there appears to be a sort of shopping district.
| | || A large, apparently metal archway rises above the street
+-+-@ *| in that direction. Torches shine brightly, allowing life
| | | to continue now that night has covered the city like
F S-+-*| a blanket. You can walk south towards the gate or head
| || north towards the city centre.
+ o|
---------+

[Exits: north south west]

<180/822hp 389/1005mp 370/394mv 1194 gold>aggressive[no opponent][no opponent]
w
>
w
Under a steel arch
+ +-+-+| Here before you stands a solid steel arch, magically crafted
| | | to stand across the road. It's seamless lines glint in
+ F *-+ | the light from the two torches that have been attached
| | | | to either side of it, and engraved across the top for all
+-+-@-+ | to see are the words "Market District". People walk both
| | | | ways past you, the ones leaving often carrying many items.
S F S-+| The path leading west is paved in marble bricks, creating
| | | a multi-hued walkway that looks magnificent. You can also
S + | go east onto Meadow Lane.
---------+

[Exits: east west]

<180/822hp 389/1005mp 368/394mv 1194 gold>aggressive[no opponent][no opponent]
>
w
Market Street
+ +-+| Walking along Market Street, you see shops lining both
| || sides of the road. The pavement is made of marble bricks,
S + F *-+| and the way is lined by torches which cast a bright light
| | | || in the night sky. There are also various trees along
+-+-@-+-+| the side of the road, and you can see every attempt has
| | | || been made to make this area a pleasing and comfortable
* S F S| place to do some shopping. In particular you notice a
| || bakery to the north, and a butchers to the south. The
S +| smell of fresh bread wafts enticingly from the baker's
---------+ open door. You can go east to a large steel arch or continue
down the road to the west.

[Exits: north east south west]

<180/822hp 389/1005mp 366/394mv 1194 gold>aggressive[no opponent][no opponent]
>
Market Street
+ | Walking along Market Street, you look appreciatively at the
| | beautiful marble path as it reflects the light. Torches on
S + F | the walls provide that light, flickering slightly whenever
| | | | an errant gust of wind blows by. Small trees stand in pots
*-+-@-+-+| along the side of the road, all bearing beautiful colored
| | | | blossoms. You notice what appears to be a tailors to the
* S F | south, while to the north you see a dark alleyway. You can
| | continue along the road to the east or west.
S |
---------+

[Exits: north east south west]

<180/822hp 389/1005mp 364/394mv 1194 gold>aggressive[no opponent][no opponent]
n
>
n
Dark alleyway
+ | This alleyway is very dark, and smells bad too. There is
| | rubbish piled in heaps around, and you here the sound of
+ | various small rodents running about. It would be a good
| | place to rob someone... The alley leads out onto a street
S @ F | to the south, and continues northwards.
| | | |
*-+-+-+-+|
| | | |
* S F |
---------+

[Exits: north south]

<180/822hp 389/1005mp 362/394mv 1194 gold>aggressive[no opponent][no opponent]
>
n
Dark alleyway
+ | This alleyway is very dark, and smells bad too. There
| | is rubbish piled in heaps around, and you here the sound
+ | of various small rodents running about. It would be a
| | good place to rob someone... The alley leads out onto
@ | a street just a short distance to the south, and continues
| | northwards.
S + F |
| | | |
*-+-+-+-+|
---------+

[Exits: north south]

<180/822hp 389/1005mp 360/394mv 1194 gold>aggressive[no opponent][no opponent]
>
n
Dark alleyway
+-+-+-+-+| This alleyway is very dark, and smells bad too. There is
| | | || rubbish piled in heaps around, and you here the sound of
+ + * *| various small rodents running about. It would be a good place
| | | to rob someone... The alley leads out onto a street just
+ @ | a short distance to the north, and continues southwards.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<180/822hp 389/1005mp 358/394mv 1194 gold>aggressive[no opponent][no opponent]
>
Dark alleyway
+ + * | This alleyway is very dark, and smells bad too. There is
| | | | rubbish piled in heaps around, and you here the sound of
+-+-+-+-+| various small rodents running about. It would be a good place
| | | || to rob someone... The alley leads out onto a street to the
+ @ * *| north, and continues southwards.
| | |
+-+ + |
| | |
+ + |
---------+

[Exits: north south]

<180/822hp 389/1005mp 356/394mv 1194 gold>aggressive[no opponent][no opponent]
n
>
Western Main Street
+)* | You are standing on the Main Street, just east of a large
| | | building that looks suspiciously like a bank, and a constant
+ + * | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
+-+-@-+-+| wind, casting their light on the street. North of you is
| | | || an empty looking building, and to the south you can see a
+ + * *| small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+)+ | east and west.
---------+

[Exits: east south west]

<180/822hp 389/1005mp 354/394mv 1194 gold>aggressive[no opponent][no opponent]
e
>
e
Western Main Street
* * +| You are travelling along the Main Street. The way is
| | || lit by torches now that night covers the city. Many people
+ * *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | | || with marble pillars outside. The ornate sign above the
+ * *(+| door indicates that this is the city bank. You can continue
| || down the street east and west.
+ S-+|
---------+

[Exits: north east south west]

<180/822hp 389/1005mp 352/394mv 1194 gold>aggressive[no opponent][no opponent]
>
e
Western Main Street
* +-*| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
* *-+-*| The way is brightly lit by torches that dance and flare
| | | as the wind blows. Just to your east is the busy city
+-+-@-S-+| centre, and many people pass you on their way to it.
| | | | | To the north is a stone wall, solid and impenetrable.
+ * *(+-*| South lies a small building with many wooden boats standing
| | | outside it, and the sign of a shipwright hanging above
+ S-+-S| the door. You can continue down the street to the west.
---------+

[Exits: east south west]

<180/822hp 389/1005mp 350/394mv 1194 gold>aggressive[no opponent][no opponent]
>
City Centre of Timaran
* +-* | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
* *-+-* | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
2 | | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
The Town Crier stands here, yelling the daily news.
The Town Crier yells 'Hear ye, hear ye! Circus lion-tamer complains of a renegade clown!'
The Town Crier says 'The circus is currently set up outside Seringale's west gate.'

<180/822hp 389/1005mp 348/394mv 1194 gold>aggressive[no opponent][no opponent]
n
>
Travellers Way
*-+-* | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-* | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches light the way in the
* *-@-* | darkness, casting pale, flickering shadows across the
| | | pavement. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]

<180/822hp 389/1005mp 346/394mv 1194 gold>aggressive[no opponent][no opponent]
n
>
Travellers Way
+-* | You are walking along Travellers Way, the street that
| | leads between the city centre and the northern gate.
*-+-* | Torches hang on walls ready to be lit when the night
| | comes so people may continue about their business. Various
* @-* | citizens and travellers walk past you on their way to
| | | the city centre, or sometimes entering some of the stores
* *-+-* | that can be found on this street. A solid looking stone
| | | wall is the only thing visible to the west, while east
+-+-S-+-+| you see a building. Looking into the front windows you
---------+ see numerous types of blunt weapons. A flag flies above
the door with the insignia of a mace on a field of red. A short distance to
the south, a busy square is visible, while northwards lies the northern gate.


[Exits: north east south]
A feral cat wanders around, looking for prey or scraps.

<180/822hp 389/1005mp 344/394mv 1194 gold>aggressive[no opponent][no opponent]
>
s
Travellers Way
*-+-* | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-* | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches light the way in the
* *-@-* | darkness, casting pale, flickering shadows across the
| | | pavement. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]

<180/822hp 389/1005mp 342/394mv 1194 gold>aggressive[no opponent][no opponent]
s
>
City Centre of Timaran
* +-* | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
* *-+-* | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
2 | | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city night watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
The Town Crier yells 'Hear ye, hear ye! Circus lion-tamer complains of a renegade clown!'
The Town Crier says 'The circus is currently set up outside Seringale's west gate.'

<180/822hp 389/1005mp 340/394mv 1194 gold>aggressive[no opponent][no opponent]
e
>
e
Eastern Main Street
* +-* *-*| This is the eastern part of the Main Street of the city,
| | || which runs between the east and west gates straight through
*-+-* +| the city centre. The street is thronged with people, walking
| || along in groups or alone towards the centre or other areas.
+-S-@-+-+| There is the wall of a large ornate building, a temple from
2 | || the looks of things, to the south of you, and to the north
*-+-*-T +| is the wall of a small building. A window looks in on some
| | sort of weapon shop. A number of torches line the way, lighting
S-+-S | the street so that business may continue into the night.
---------+ The road continues eastwards towards the Eastern Square,
while just to the west is the City Centre.

[Exits: east west]
A large, filthy looking rat scurries around.

<180/822hp 389/1005mp 338/394mv 1194 gold>aggressive[no opponent][no opponent]
>
e
Eastern Main Street
+-* *-* | Travelling along the eastern part of Main street, you see to
| | | the north a strange, grassy knoll extending downhill towards
+-* + | a large, formidable looking fortress. Torches line the way,
| | | ready to be lit when darkness befalls the city. You can continue
S-+-@-+-+| eastwards down the road, and head towards the city centre to
| | || the west.
+-*-T + *|
| |
+-S |
---------+

[Exits: east west]

<180/822hp 389/1005mp 336/394mv 1194 gold>aggressive[no opponent][no opponent]
>
Eastern Main Street
*-* +| Here on the main street to your north is the Guild of
| || Necromancers, while looking north and east, you see the
+(+-+| outline of what looks like another temple, but there
| || seems to be some kind of perpetual gloom hanging over
+-+-@-+-+| it. To the south lies the office of the Mayor, a medium
| | || sized two- storey building with guards posted out the
+ * +| front. As with all the streets, torches are placed here
|| and there to light your way in the dark that covers the
+| city like a blanket. You can continue down the street
---------+ to either the east or west.

[Exits: north east south west]

<180/822hp 389/1005mp 334/394mv 1194 gold>aggressive[no opponent][no opponent]
>
e
Eastern Main Street
*-* + | This part of the street is very close to the Eastern Square
| | | of the city, and as such is quite a busy place. North is
+(+-+ | an empty looking building, apparently not in use, but to
| | | the south is a small store with a cartographers sign above
+-+-@-+-+| the entrance. As with the rest of the street torches stand
| | | | in holders, keeping the darkness of the night away so people
+ * +-S| may continue about their business. The Eastern Square is
| | just to your east, while the street stretches towards the
+ | City Centre west.
---------+

[Exits: east south west]
The corpse of a Timaran day watch guard is lying here.

<180/822hp 389/1005mp 332/394mv 1194 gold>aggressive[no opponent][no opponent]
e
>
s
Eastern Square of Timaran
* + | This is the busy Eastern Square of the city. People stream
| | | in from the city centre and the nearby east gate, going
*-+-+ | about their daily business. Adventurers abound as this
, | | place is often used to arrange travelling parties for
+-+-@-+-+| exploring outside the city. Torches in tall ornate holders
| | | | stand around, casting a blazing light around the square
+ * +-S-*| as life continues even into the early hours of the morning.
| || Residents come to sit on benches beside the fountain
+ *| at the centre of the square and talk, and as always where
---------+ there's water there's children, playing on the edges
of the fountain and splashing each other. To the north of see a large building
that appears covered in gloom no matter the time of day, and to the east is
the east gate. Southwards you can see the Guild of Illusionists at the end of
the street. You can also head for the city centre to the west.

[Exits: north east south west]
A steaming pile of a Timaran night watch guard's entrails is lying here.
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.

<180/822hp 389/1005mp 330/394mv 1194 gold>aggressive[no opponent][no opponent]
>
s
Obsidian Street
*-+-+ | You are walking down Obsidian Street, just south of the Eastern
, | | Square. This street was named so because the posts that hold
+-+-+-+-+| the torches are made of obsidian, somewhat unusual but very
| | | | beautiful to look at since they have been carved into fanciful
+ * @-S-*| shapes. The torches blaze in the night, illuminating the
| || way well. To the north lies the busy Eastern Square, and
+ + *| many people are passing you on their way to or from it. To
| | | the east is the entrance to the Guild of Invokers, and the
+-+-+ | road continues southwards.
---------+

[Exits: north east south]

<180/822hp 389/1005mp 328/394mv 1194 gold>aggressive[no opponent][no opponent]
>
Obsidian Street
+-+-+-+-+| You are walking down Obsidian Street, and as with the rest
| | | | of the road it is lined with obsidian posts bearing torches,
+ * +-S-*| all carved into fantastic shapes and creatures. The torches
| || stand lit, giving off a fitful light in the darkness. To
+ @ *| the north you can see the busy Eastern Square, while to the
| | | south is the Guild of Illusionists. To your east and west
+-+-+ | are two buildings which seem empty and disused.
| |
+ |
---------+

[Exits: north south]

<180/822hp 389/1005mp 326/394mv 1194 gold>aggressive[no opponent][no opponent]
>
brandish
You brandish a red and white staff.
You feel a lot better!

<240/822hp 389/1005mp 326/394mv 1194 gold>aggressive[no opponent][no opponent]
>
s
w
w

The Town Crier yells 'Hear ye, hear ye! Circus lion-tamer complains of a renegade clown!'

<240/822hp 389/1005mp 326/394mv 1194 gold>aggressive[no opponent][no opponent]
> Obsidian Street
+-S-*| You are standing in Obsidian Street. The posts lining the
| || road are made of obsidian and carved into fanciful figures,
+ + *| all bearing torches that light the way, flaring brightly
| | | in the night air. You are nearing the Guild of Illusionists,
+-+-@ | whose entrance lies south of you. To the west you notice
| | a small, dark alleyway, while east is another empty building.
+ |
| |
+ |
---------+

[Exits: north south west]

<240/822hp 389/1005mp 324/394mv 1194 gold>aggressive[no opponent][no opponent]
>

(UNPROTECTED) a Timaran night watch guard yells 'Szrabac is a criminal! PROTECT THE INNOCENT!
BANZAIII!!!'

<240/822hp 389/1005mp 324/394mv 1194 gold>aggressive[no opponent][no opponent]
> A dark alleyway
+-S| This is a dark alley that runs in-between a number of unused
| | buildings. Smelly and definitely not clean, trash is piled
+ + | in heaps at a number of places. No torches have been put
| | | here, and the shadows of the buildings combined with the
+-+-@-+ | darkness of light plunge the alley into blackness for
| | | someone without a torch. The alley continues west and east.
+ + |
| | |
*-* + |
---------+

[Exits: east west]
A member of the Timaran city night watch keeps an eye out.
Narak the head guard is here, keeping watch on his city.

<240/822hp 389/1005mp 322/394mv 1194 gold>aggressive[no opponent][no opponent]
>
A dark alleyway
+| This is a dark alley that runs in-between a number of
|| unused buildings. Smelly and definitely not clean, trash
+ +| is piled in heaps at a number of places. No torches have
| || been put here, and the shadows of the buildings combined
+-+-@-+-+| with the darkness of light plunge the alley into blackness
| || for someone without a torch. The alley continues west
+ +| and east.
| ||
*-* +|
---------+

[Exits: north east west]
A member of the Timaran city night watch keeps an eye out.
A large, filthy looking rat scurries around.
Your protective shield dissipates.

<251/822hp 424/1005mp 375/394mv 1194 gold>aggressive[no opponent][no opponent]
>
w
A dark alleyway
+-*-T | This is a dark alley that runs in-between a number of unused
| | buildings. Smelly and definitely not clean, trash is piled
+-S + | in heaps at a number of places. No torches have been put
| | | here, and the shadows of the buildings along with the night
+-+-@-+-+| sky plunge this alley into pitch blackness unless someone
| | | brings a torch with them. The alley ends to the west, and
+ + | continues eastwards. A set of fresh footprints lead through
| | | the dust to an apparently empty building southwards.
+ *-* |
---------+

[Exits: east south west]

<251/822hp 424/1005mp 373/394mv 1194 gold>aggressive[no opponent][no opponent]
>
w
A dark alleyway
*-+-*-T | This is a dark alley that runs in-between a number of
| | unused buildings. Smelly and definitely not clean, trash
S-+-S +| is piled in heaps at a number of places. No torches have
| || been put here, and the shadows of the buildings along
+-+-@-+-+| with the night sky plunge this alley into pitch blackness
| | | unless someone brings a torch with them. The alley ends
*-+ + | to the west, and continues eastwards.
| | |
+-+ *-*|
---------+

[Exits: east west]

<251/822hp 424/1005mp 371/394mv 1194 gold>aggressive[no opponent][no opponent]
w
>
Meadow Lane
*-*-+-*-T| A large flight of steps can be seen to your west, leading
| | | up to a large building that has the look of a town hall.
* S-+-S | In an effort to bring some beauty to the city, a wonderfully
| | landscaped garden lies to the east, with multitudes of
+-@-+-+| flowers and trees, plants and small animals. You suspect
| || the Rangers have had a hand in it, since like other gardens
F *-+ +| around the city this one appears to have any and everything
| | || that will grow in this area in it. Torches give off
+-+-+ *| plenty of light for people to see while darkness covers
---------+ the city. The road continues south and north, but you
also spot a small alley to the east.

[Exits: north east south west]

<251/822hp 424/1005mp 369/394mv 1194 gold>aggressive[no opponent][no opponent]
>
s
Meadow Lane
S-+-S | Walking along the street you notice the outlines of two
| | large buildings that have the look of temples, one to
+-+-+-+| the north and one roughly north-west. A busy shopping
| || district is apparent a short distance to the south-west.
F *-@ +| To the east is a small, empty building that appears not
| | || to have been in use for quite a while. To the west lies
+-+-+ *| a small shop with a freshly painted sign of a shield
| | | in front of it, with magical sparks emanating from within.
F S-+-*| A number of torches cast a flickering light in the night
---------+ sky, sending pale shadows dancing along the street. The
road continues north and south.

[Exits: north south west]

<251/822hp 424/1005mp 367/394mv 1194 gold>aggressive[no opponent][no opponent]
s
>
Meadow Lane
+-+-+-+| This is probably the busiest part of Meadow Lane, people
| || hurrying to and fro from the south gate and to the west,
F *-+ +| where there appears to be a sort of shopping district.
| | || A large, apparently metal archway rises above the street
+-+-@ *| in that direction. Torches shine brightly, allowing life
| | | to continue now that night has covered the city like
F S-+-*| a blanket. You can walk south towards the gate or head
| || north towards the city centre.
+ o|
---------+

[Exits: north south west]

<251/822hp 424/1005mp 365/394mv 1194 gold>aggressive[no opponent][no opponent]
w
>
w
Under a steel arch
+ +-+-+| Here before you stands a solid steel arch, magically crafted
| | | to stand across the road. It's seamless lines glint in
+ F *-+ | the light from the two torches that have been attached
| | | | to either side of it, and engraved across the top for all
+-+-@-+ | to see are the words "Market District". People walk both
| | | | ways past you, the ones leaving often carrying many items.
S F S-+| The path leading west is paved in marble bricks, creating
| | | a multi-hued walkway that looks magnificent. You can also
S + | go east onto Meadow Lane.
---------+

[Exits: east west]

<251/822hp 424/1005mp 363/394mv 1194 gold>aggressive[no opponent][no opponent]
>
Market Street
+ +-+| Walking along Market Street, you see shops lining both
| || sides of the road. The pavement is made of marble bricks,
S + F *-+| and the way is lined by torches which cast a bright light
| | | || in the night sky. There are also various trees along
+-+-@-+-+| the side of the road, and you can see every attempt has
| | | || been made to make this area a pleasing and comfortable
* S F S| place to do some shopping. In particular you notice a
| || bakery to the north, and a butchers to the south. The
S +| smell of fresh bread wafts enticingly from the baker's
---------+ open door. You can go east to a large steel arch or continue
down the road to the west.

[Exits: north east south west]

<251/822hp 424/1005mp 361/394mv 1194 gold>aggressive[no opponent][no opponent]
prsh
>
You surround yourself in a protective shell of magic.

<251/822hp 354/1005mp 361/394mv 1194 gold>aggressive[no opponent][no opponent]
>
w
n
Market Street
+ | Walking along Market Street, you look appreciatively at the
| | beautiful marble path as it reflects the light. Torches on
S + F | the walls provide that light, flickering slightly whenever
| | | | an errant gust of wind blows by. Small trees stand in pots
*-+-@-+-+| along the side of the road, all bearing beautiful colored
| | | | blossoms. You notice what appears to be a tailors to the
* S F | south, while to the north you see a dark alleyway. You can
| | continue along the road to the east or west.
S |
---------+

[Exits: north east south west]

<251/822hp 354/1005mp 359/394mv 1194 gold>aggressive[no opponent][no opponent]
>
Dark alleyway
+ | This alleyway is very dark, and smells bad too. There is
| | rubbish piled in heaps around, and you here the sound of
+ | various small rodents running about. It would be a good
| | place to rob someone... The alley leads out onto a street
S @ F | to the south, and continues northwards.
| | | |
*-+-+-+-+|
| | | |
* S F |
---------+

[Exits: north south]

<251/822hp 354/1005mp 357/394mv 1194 gold>aggressive[no opponent][no opponent]
n
>
Dark alleyway
+ | This alleyway is very dark, and smells bad too. There
| | is rubbish piled in heaps around, and you here the sound
+ | of various small rodents running about. It would be a
| | good place to rob someone... The alley leads out onto
@ | a street just a short distance to the south, and continues
| | northwards.
S + F |
| | | |
*-+-+-+-+|
---------+

[Exits: north south]

<251/822hp 354/1005mp 355/394mv 1194 gold>aggressive[no opponent][no opponent]
n
>
n
Dark alleyway
+-+-+-+-+| This alleyway is very dark, and smells bad too. There is
| | | || rubbish piled in heaps around, and you here the sound of
+ + * *| various small rodents running about. It would be a good place
| | | to rob someone... The alley leads out onto a street just
+ @ | a short distance to the north, and continues southwards.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<251/822hp 354/1005mp 353/394mv 1194 gold>aggressive[no opponent][no opponent]
>
Dark alleyway
+ + * | This alleyway is very dark, and smells bad too. There is
| | | | rubbish piled in heaps around, and you here the sound of
+-+-+-+-+| various small rodents running about. It would be a good place
| | | || to rob someone... The alley leads out onto a street to the
+ @ * *| north, and continues southwards.
| | |
+-+ + |
| | |
+ + |
---------+

[Exits: north south]

<251/822hp 354/1005mp 351/394mv 1194 gold>aggressive[no opponent][no opponent]
>
whe
Players near you in Timaran:
<PK> Tarn Dark alleyway
<PK> Szrabac Eastern Main Street

<251/822hp 354/1005mp 351/394mv 1194 gold>aggressive[no opponent][no opponent]
whe
> Players near you in Timaran:
<PK> Tarn Dark alleyway
<PK> Szrabac Eastern Main Street

<251/822hp 354/1005mp 351/394mv 1194 gold>aggressive[no opponent][no opponent]
n
>
Western Main Street
+)* | You are standing on the Main Street, just east of a large
| | | building that looks suspiciously like a bank, and a constant
+ + * | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
+-+-@-+-+| wind, casting their light on the street. North of you is
| | | || an empty looking building, and to the south you can see a
+ + * *| small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+)+ | east and west.
---------+

[Exits: east south west]
The Town Crier yells 'Hear ye, hear ye! Circus lion-tamer complains of a renegade clown!'

<251/822hp 354/1005mp 349/394mv 1194 gold>aggressive[no opponent][no opponent]
>
brandish
You brandish a red and white staff.
You feel a lot better!

<311/822hp 354/1005mp 349/394mv 1194 gold>aggressive[no opponent][no opponent]
>
s
s

Szrabac gallops in on a nightmare.

<311/822hp 354/1005mp 349/394mv 1194 gold>aggressive[no opponent][no opponent]
>
aff

You yell 'Help! I am being attacked by Szrabac!'
Szrabac's cleave DISMEMBERS you!
Szrabac's cleave DISEMBOWELS you!
Szrabac has quite a few wounds.

<201/822hp 354/1005mp 349/394mv 1194 gold>aggressive[shaft][dual_wield]
>

Szrabac's cleave DISMEMBERS you!
Szrabac's sting DISEMBOWELS you!
Szrabac's cleave DISEMBOWELS you!
Your torrent mauls Szrabac.
Szrabac has quite a few wounds.

<56/822hp 354/1005mp 349/394mv 1194 gold>aggressive[shaft][dual_wield]
flee
>
No way! You are still fighting!
Szrabac has quite a few wounds.

<56/822hp 354/1005mp 349/394mv 1194 gold>aggressive[shaft][dual_wield]
> No way! You are still fighting!
Szrabac has quite a few wounds.

<56/822hp 354/1005mp 349/394mv 1194 gold>aggressive[shaft][dual_wield]
>
You are affected by the following:
Spell: detect magic : lasts for 47 hours
Spell: detect invis : lasts for 47 hours
Power: vigilance : lasts for 34 hours
Spell: armor : modifies armor class by 20 for 20 hours
Spell: protective shield: lasts for 8 hours
Spell: sanctuary : lasts for 7 hours
Power: ensnare : lasts for 6 hours
Skill: vile presence : modifies armor class by -26 for 2 hours
Spell: mana shield : lasts for 2 hours
Set : Chromatic Metals: modifies save vs spell by 30 permanently
: modifies strength by 1 permanently
: modifies intelligence by 1 permanently
: modifies wisdom by 1 permanently
: modifies dexterity by 1 permanently
: modifies constitution by 1 permanently
Szrabac has quite a few wounds.

<56/822hp 354/1005mp 349/394mv 1194 gold>aggressive[shaft][dual_wield]
> You flee from combat!
Western Main Street
* * +| You are travelling along the Main Street. The way is
| | || lit by torches now that night covers the city. Many people
+ * *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | | || with marble pillars outside. The ornate sign above the
+ * *(+| door indicates that this is the city bank. You can continue
| || down the street east and west.
+ S-+|
---------+

[Exits: north east south west]

<56/822hp 354/1005mp 347/394mv 1194 gold>aggressive[no opponent][no opponent]
>
word
You cannot leave the area until the confinement breaksoff.

<56/822hp 349/1005mp 347/394mv 1194 gold>aggressive[no opponent][no opponent]
>
e
e

Szrabac gallops in on a nightmare.

<56/822hp 349/1005mp 347/394mv 1194 gold>aggressive[no opponent][no opponent]
>

Szrabac utters the words, 'pabraw'.
You yell 'Help! Szrabac's spell is harming me!'
Szrabac's harm spell MASSACRES you!
You have been KILLED!!

You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.
You feel less healthy.

<1/557hp 1/985mp 347/394mv 0 gold>aggressive[no opponent][no opponent]
>
stand
who
m
n
n
You can't do that while resting.

<1/557hp 1/985mp 347/394mv 0 gold>aggressive[no opponent][no opponent]
> You can't do that while resting.

<1/557hp 1/985mp 347/394mv 0 gold>aggressive[no opponent][no opponent]
>
You stand up.
The town clock tolls twelve times as midnight arrives.

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
> [50 H-Elf Inv] <PK> [JUSTICE] (Lieutenant) Tarn Elacasta the Arcane Piper, Lieutenant of Justice
[ Jotun ] Lolath the Holy Knight
[ Jotun ] (BOUNTIED) Szrabac the Unholy Knight
[51 H-Elf HER] Esivole the Wanderer of the Celestial Steppes
Players found: 4
There are 4 characters on; the most on this past month was 14.

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
> + *-+-* +
| | |
o-+ *-o +-G S
| | |
+-+-+-+-+-+-+-+-+
| | | |
S-+ F + +
| | |
+-S-+-S @ *-* f
|
S-+-S *
| |
* *-+-* * +-* S
| | | | | |
+-+ +-+-+-+-+-+
| | | | | | |
* *-+-* * * +-+ *

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
>
n
Temple Square
+ +-G| You are standing in the Temple Square. There are statues of various
| | | gods of neutrality around you. A granite fountain is here for
+-+-+-+-+| those who are thirsty. A large temple stands to the south where
| | | || the followers who walk the neutral path can come and worship
+ F @ +| their gods. You see the North Road to the north and the inner
| | || portion of the Temple to the south.
+-S + *|
| |
+ |
---------+

[Exits: north south]
A granite fountain is here filled with water for the thirsty.

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
>
e
The North Road
+-* +| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-G| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-S + *|
---------+

[Exits: east south west]
A fearless adventurer is here asking for a group to explore Haon Dor.

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
>
The weathered side of a large building is all that lies in that direction.

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
> The North Road
+ | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-G S| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]
A human city guard of Seringale stands watch here.

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
e
>
The North Road
+ | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-G S | of fanciful stonework. You see the entrance to the Illusionist
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+

[Exits: east south west]

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
e
>
The North Road
+ | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-G S | made of fanciful stonework. You see the North Road continuing
| | | to the east and west, and a large arena looms to the
+-+-@-+-+| north.
| ||
+ +|
| ||
*-* f-f|
---------+

[Exits: north east west]
A human city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
whe
>
Players near you in Seringale:
<PK> Tarn The North Road

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
e
> The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings
S | made of fanciful stonework. You see the North Road continuing
| | to the east and west.
+-+-@-+-+|
| | ||
+ + +|
| | ||
*-* f-f +|
---------+

[Exits: east west]

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
e
>
The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings made
S | of fanciful stonework. You see the walls of the battlement
| | to the east and the North Road to the west. The entrance
+-+-@-+ | to the druid guildhall lies to the south.
| | |
+ + |
| | |
f-f + |
---------+

[Exits: east south west]

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
e
>
Eastern Wall and North Road Junction
| You are standing at the intersection of the North Road and
| the Eastern Walls of Seringale. The wall before you is made
| of huge slabs of white stone. You see small holes on various
| strategic parts of the wall where archers can shoot arrows
+-+-@ | at enemies from the outside. You see the North Road to the
| | | west and the Eastern Wall continues to the south.
+ + |
| | |
f-f + |
---------+

[Exits: south west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
s
>
s
Along the Eastern Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
+-+-+ | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
+ @ | wall continues to the north and to the south.
| | |
f-f + |
| |
+ |
---------+

[Exits: north south]
A long-haired lanky man with piercing blue eyes stands here.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
s
>
Along the Eastern Walls
+-+-+ | You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
+ + | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
f-f @ | wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
>
s
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
S-* + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]
A halfling city guard of Seringale stands watch here.

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
>
s
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
S-* @ | wall continues to the north and to the south.
| | |
+-+-+-+-+|
| | |
* + |
---------+

[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
>
e
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
e
>
e
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
A gnomish city guard of Seringale stands watch here.

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
>
e
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
e
>
e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Thera's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
e
>
e
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Thera's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]
A fearless adventurer is here asking for a group to explore Haon Dor.
An adventurer walks west.

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
e
>
e
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Thera's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
e
>
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Thera's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
>
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Moria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
>
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| | | is one of Thera's busiest trade routes.
+ +-+|
| |
+-+ |
---------+

[Exits: east west]

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
>
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
s
>
A Bump in the Road
| The road ends here suddenly, its builders having failed
| to compensate for the plans to build a monastery across
| it. A bypass has been built slightly back west, going
| southwards and around the gigantic structure.
+-+-@ +|
| ||
+-+-+-+|
|
|
---------+

[Exits: west]

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
e
>
Alas, you cannot go that way.

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
w
> Alas, you cannot go that way.

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
s
> Alas, you cannot go that way.

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
e
> Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+-+|
| |
+ |
---------+

[Exits: east south west]

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
e
>
e
On the Eastern Road
o | The Eastern Road continues its journey eastwards towards the City
| | of Timaran. It makes its way around the dwarven kingdom steadily
+-+-+-+ | and neatly. To the south of here you can see a dark forest, looking
| | | fairly barren in population and its trees stunted. It looks very
+ @-+-+| dwarven. Eastwards the road continues, its resilient surface resisting
| | the erosion caused by the bustle of trade passing through the
+ | area.
|
|
---------+

[Exits: north east]

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
e
>
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
> On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+-+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
n
>
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
e
>
e
Alas, you cannot go that way.

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
e
> Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
>
e
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
e
>
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
e
>
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
e
>
e
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
>
e
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
>
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
>
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Thera's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
e
>
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Thera.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
>
e
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Large torches burn
|| brightly, pushing away the darkness of the night. Everyone
T-*-+| who walks in and out is closely checked by the guards,
| || who keep an eye out for criminals and other undesirables.
* +| You can leave the city to the west, or walk east onto
---------+ a street.

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
>
e
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| ,| runs between the west and east gates through the centre
+ +| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| A number of torches push away the dark of night so people
| | may continue what they are doing. To the east lies a
T-*-+ | busy square. South of you is the wall of a large building,
| | | and from the stained glass windows you surmise it is
* +-+| a temple.
---------+

[Exits: east west]

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
>
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| , | around in groups talking and laughing, and others walk
+ + | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| || west, and others head out that way towards the west gate.
T-*-+ +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
* +-+)+| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
e
>
Western Main Street
S-+)* | This part of the main street has a small, plain looking
| | | building to the north, and a small garden is visible southwards.
+ + *| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A number
+-+-@-+-C| of torches line the street, casting a bright light on the
| | || cobblestones. A busy city square is visible just to your
*-+ + *| west, and the road continues east. A large building that
| | | | looks like a temple can be seen just to the south-west.
* +-+)+ |
---------+

[Exits: north east west]

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
>
Western Main Street
+)* | You are standing on the Main Street, just east of a large
| | | building that looks suspiciously like a bank, and a constant
+ + * | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
+-+-@-C-+| wind, casting their light on the street. North of you is
| | | || an empty looking building, and to the south you can see a
+ + * *| small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+)+ | east and west.
---------+

[Exits: east south west]

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
e
>
Western Main Street
* * +| You are travelling along the Main Street. The way is
| | || lit by torches now that night covers the city. Many people
+ * *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | | || with marble pillars outside. The ornate sign above the
+ * *(+| door indicates that this is the city bank. You can continue
| || down the street east and west.
+ S-+|
---------+

[Exits: north east south west]
(Glowing) A brass girth is against the wall here.
The corpse of Tarn is lying here.
The pulled-out eyes of Tarn are lying here.
(White Aura) (BOUNTIED) Szrabac the Unholy Knight is riding on the back of a nightmare.

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
>
Szrabac gallops south on a nightmare.

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
>
get all corp
You get a Big Ol'Pack Sack from the corpse of Tarn.
You get a mystical banner of the dragon-magi from the corpse of Tarn.
You get a polished marble ring with blue swirls from the corpse of Tarn.
You get boots of protection from the corpse of Tarn.
You get a thin, translucent robe of pink from the corpse of Tarn.
You get a helm of Justice from the corpse of Tarn.
You get a mystical ring of apparition from the corpse of Tarn.
You get a peacemaker cudgel from the corpse of Tarn.
You get a flickering pearl from the corpse of Tarn.
You get a pendant of vitality from the corpse of Tarn.
You get a pendant of vitality from the corpse of Tarn.
You get a pair of spiked steel bracers from the corpse of Tarn.
You get sleeves with red and white stripes from the corpse of Tarn.
You get leggings with red and white stripes from the corpse of Tarn.
You get a red and white staff from the corpse of Tarn.
You get a star shaped earring from the corpse of Tarn.
You get a seashell ring from the corpse of Tarn.
You get a gyvel potion from the corpse of Tarn.
You get a gyvel potion from the corpse of Tarn.
You get an incredibly dense and unforgiving tome from the corpse of Tarn.
You get a pair of crimson steel vambraces from the corpse of Tarn.
You get some blue leg plates from the corpse of Tarn.
You get a pair of many-colored gauntlets from the corpse of Tarn.
You get a scroll of flying from the corpse of Tarn.
You get a scroll of flying from the corpse of Tarn.
You get a seashell ring from the corpse of Tarn.
Szrabac gallops in on a nightmare.

<14/557hp 41/985mp 394/394mv 0 gold>aggressive[no opponent][no opponent]
>
wear all
You wear a seashell ring on your left finger.
You hold a scroll of flying in your hand.
You slip a pair of many-colored gauntlets onto your hands.
You wear some blue leg plates on your legs.
You wear a pair of crimson steel vambraces on your arms.
You release an incredibly dense and unforgiving tome and it floats next to you.
You wear a seashell ring on your right finger.
You wear a star shaped earring on your ears.
You feel absolutely fabulous.
You wear a pendant of vitality around your neck.
You wear a pendant of vitality around your neck.
You wield a peacemaker cudgel.
A peacemaker cudgel feels like a part of you!
You wear a helm of Justice on your head.
You wrap a thin, translucent robe of pink about your body.
You wear boots of protection on your feet.
You light a mystical banner of the dragon-magi.

<14/677hp 41/1015mp 394/394mv 0 gold>evasive[no opponent][no opponent]
eq
> You are using:
<used as light> (Glowing) (Humming) a mystical banner of the dragon-magi
<worn on finger> a seashell ring
<worn on finger> a seashell ring
<worn around neck> (Glowing) (Humming) a pendant of vitality
<worn around neck> (Glowing) (Humming) a pendant of vitality
<worn on head> (Glowing) a helm of Justice
<worn on ear> (Glowing) a star shaped earring
<worn on arms> a pair of crimson steel vambraces
<worn on hands> (Glowing) a pair of many-colored gauntlets
<worn on legs> some blue leg plates
<worn on feet> (Glowing) boots of protection
<worn about body> a thin, translucent robe of pink
<wielded> (Humming) a peacemaker cudgel
<held> a scroll of flying
<floating nearby> (Humming) an incredibly dense and unforgiving tome

<14/677hp 41/1015mp 394/394mv 0 gold>evasive[no opponent][no opponent]
i
>
You are carrying:
a scroll of flying
( 2) a gyvel potion
a red and white staff
(Glowing) leggings with red and white stripes
(Glowing) sleeves with red and white stripes
(Humming) a pair of spiked steel bracers
(Glowing) a flickering pearl
(Glowing) (Humming) a mystical ring of apparition
(Humming) a polished marble ring with blue swirls
a Big Ol'Pack Sack (open)

<14/677hp 41/1015mp 394/394mv 0 gold>evasive[no opponent][no opponent]
l
>
Szrabac looks in the corpse of Tarn.

<14/677hp 41/1015mp 394/394mv 0 gold>evasive[no opponent][no opponent]
> Western Main Street
* * +| You are travelling along the Main Street. The way is
| | || lit by torches now that night covers the city. Many people
+ * *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | | || with marble pillars outside. The ornate sign above the
+ * *(+| door indicates that this is the city bank. You can continue
| || down the street east and west.
+ S-+|
---------+

[Exits: north east south west]
(Glowing) A brass girth is against the wall here.
The corpse of Tarn is lying here.
The pulled-out eyes of Tarn are lying here.
(White Aura) (BOUNTIED) Szrabac the Unholy Knight is riding on the back of a nightmare.
Szrabac gallops south on a nightmare.

<14/677hp 41/1015mp 394/394mv 0 gold>evasive[no opponent][no opponent]
>
dinv
Your eyes tingle.

<14/677hp 36/1015mp 394/394mv 0 gold>evasive[no opponent][no opponent]
>
l in corp
get all corp
The corpse of Tarn holds:
Nothing.

<31/677hp 72/1015mp 394/394mv 0 gold>evasive[no opponent][no opponent]
l sz
> You see nothing in the corpse of Tarn.

<31/677hp 72/1015mp 394/394mv 0 gold>evasive[no opponent][no opponent]
> You do not see that here.

<31/677hp 72/1015mp 394/394mv 0 gold>evasive[no opponent][no opponent]
>
s
Concordant Chords
+ * *-+| The inside of this store appears split into two parts.
| | || The first and foremost of these is the shop floor, which
+-+-C-+-S| as well as bearing walls covered in shelving has various
| | | || shapes and sizes of stand placed in strategic locations
+ @ *(+| in the room, for displaying instruments to customers
| || in a pleasing way. The floor of this section has various
+ S-+| rugs covering it, all silver in color and all bearing
| || small pictures of notes and instruments on them. The
+ +| instruments on the shelves and stands themselves range
---------+ from the commonplace flutes and drums, through to the
more unusual sackbuts and viols. The other half of the store, separated from
the main section by a large counter, seems to be a workshop where the shopkeeper
crafts the instruments for sale. There is a small wooden staircase leading
up at the back of the store, and you can exit on to the main street northwards.


[Exits: north up]
(BOUNTIED) Szrabac the Unholy Knight is riding on the back of a nightmare.

<31/677hp 72/1015mp 394/394mv 0 gold>evasive[no opponent][no opponent]
>
get all
You see nothing here.

<31/677hp 72/1015mp 394/394mv 0 gold>evasive[no opponent][no opponent]
>
l sz
A monstrosity of a man shadows the world around him. His massive build
is consumed by rippling muscles that shiver, crackling like shifting
glaciers. His eyes are cold and distant, lacking any resemblance of having
emotion. His enormous body is hidden by a dark shroud that is cloaked by
dark magic, concealing the true flesh behind his enormous stature. Without
any effort, he displays himself in an ominous fashion that challenges the
bravest of men to peer directly into his eyes.
He has done a fair amount of traveling.
Szrabac has some small wounds and bruises.

Szrabac is using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> (Glowing) (Humming) a necromancer's breakstone ring
<worn on finger> (Humming) an onyx ring
<worn around neck> (Humming) a cloak made of skin
<worn around neck> an onyx-black ensign cravat of alacrity
<worn on head> a segmented steel helmet
<worn on ear> a messed up earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> superior golden vambraces of perfection
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Humming) superior silver greaves of perfection
<worn on feet> (Glowing) (Humming) a pair of spiked light-steel boots
<worn about body> (Glowing) (Humming) a major globe of invulnerability
<worn about waist> (Glowing) (Humming) a Burning Sheath of Acid
<worn around wrist> (Humming) a dragonblood pleated cuff of evisceration
<worn around wrist> (Humming) a dragonblood pleated cuff of maiming
<wielded> (Humming) a savage axe
<dual wielded> (Humming) a savage whip
<floating nearby> (Humming) a deflective storage void of wildness (open)

<31/677hp 72/1015mp 394/394mv 0 gold>evasive[no opponent][no opponent]
>
frown
You frown disapprovingly.

<31/677hp 72/1015mp 394/394mv 0 gold>evasive[no opponent][no opponent]
who
> [50 H-Elf Inv] <PK> [JUSTICE] (Lieutenant) Tarn Elacasta the Arcane Piper, Lieutenant of Justice
[ Jotun ] Lolath the Holy Knight
[ Jotun ] (BOUNTIED) Szrabac the Unholy Knight
[51 H-Elf HER] Esivole the Wanderer of the Celestial Steppes
Players found: 4
There are 4 characters on; the most on this past month was 14.

<31/677hp 72/1015mp 394/394mv 0 gold>evasive[no opponent][no opponent]
i
> You are carrying:
a scroll of flying
( 2) a gyvel potion
a red and white staff
(Glowing) leggings with red and white stripes
(Glowing) sleeves with red and white stripes
(Humming) a pair of spiked steel bracers
(Glowing) a flickering pearl
(Glowing) (Humming) a mystical ring of apparition
(Humming) a polished marble ring with blue swirls
a Big Ol'Pack Sack (open)

<31/677hp 72/1015mp 394/394mv 0 gold>evasive[no opponent][no opponent]
>
wear all

<31/677hp 72/1015mp 394/394mv 0 gold>evasive[no opponent][no opponent]
>
eq
You are using:
<used as light> (Glowing) (Humming) a mystical banner of the dragon-magi
<worn on finger> a seashell ring
<worn on finger> a seashell ring
<worn around neck> (Glowing) (Humming) a pendant of vitality
<worn around neck> (Glowing) (Humming) a pendant of vitality
<worn on head> (Glowing) a helm of Justice
<worn on ear> (Glowing) a star shaped earring
<worn on arms> a pair of crimson steel vambraces
<worn on hands> (Glowing) a pair of many-colored gauntlets
<worn on legs> some blue leg plates
<worn on feet> (Glowing) boots of protection
<worn about body> a thin, translucent robe of pink
<wielded> (Humming) a peacemaker cudgel
<held> a scroll of flying
<floating nearby> (Humming) an incredibly dense and unforgiving tome

<31/677hp 72/1015mp 394/394mv 0 gold>evasive[no opponent][no opponent]
>

Szrabac utters the words, 'uizuguburuhl'.

<31/677hp 72/1015mp 394/394mv 0 gold>evasive[no opponent][no opponent]
>

Szrabac utters the words, 'uizuguburuhl'.
Szrabac fades out of existence.

<31/677hp 72/1015mp 394/394mv 0 gold>evasive[no opponent][no opponent]
>
who
[ Avian ] Bevin the Mercenary
[50 H-Elf Inv] <PK> [JUSTICE] (Lieutenant) Tarn Elacasta the Arcane Piper, Lieutenant of Justice
[ Jotun ] Lolath the Holy Knight
[ Jotun ] (BOUNTIED) Szrabac the Unholy Knight
[51 H-Elf HER] Esivole the Wanderer of the Celestial Steppes
Players found: 5
There are 5 characters on; the most on this past month was 14.

<31/677hp 72/1015mp 394/394mv 0 gold>eva

Comments

  1. I'm picturing szrabac making that slow evil smile like the Grinch when you ensnared him

    http://media.giphy.com/media/x7gjmBuaHrWak/giphy.gif
      [reply to Nycticora]
    1. Sizeable.
        [reply to Davairus]

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