Ye Olde Abandoned Realms Logs

Mishtkah vs Ederiwyn (long)

posted on 2017-02-19 21:37:13



I never posted this fight originally because it has a really shitty ending. but oh well, here you guys go!!
By the way, these logs are all quite old






[Exits: north south]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
A disciple of Sarich quietly observes the area.

<687hp 793ma 383mv> <6am (day)\31598gc\> where
Players near you in Valour:
<PK> Ederiwyn Bridge over the Bay of Vamana
<PK> Mishtkah North Market Bridge

<687hp 793ma 383mv> <6am (day)\31598gc\> where $$
<PK> Ederiwyn Bridge over the Bay of Vamana

<687hp 793ma 383mv> <6am (day)\31598gc\> look
North Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
S @ S| The ocean gently laps the thick wooden pillars that keep
| | || this remarkably sturdy platform raised above the sea level.
+-+-+-+-+| The bridge continues to the north and south.
|
|
---------+

[Exits: north south]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
A disciple of Sarich quietly observes the area.

<687hp 793ma 383mv> <6am (day)\31598gc\> north
North Market Bridge
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | it. There is enough room here for three soldiers to walk
@ | abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
S + S| the sea level. The bridge continues to the north and
| | || south.
+-+-+-+-+|
---------+

[Exits: north south]

<687hp 793ma 382mv> <6am (day)\31598gc\> north
Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.

<687hp 793ma 381mv> <6am (day)\31598gc\> west
west
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<687hp 793ma 380mv> <6am (day)\31598gc\> west
west
west
Bridge over the Bay of Vamana
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.

<687hp 793ma 379mv> <6am (day)\31598gc\> west
west
west
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.

<687hp 793ma 378mv> <6am (day)\31598gc\> Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
A noble of Valour walks down the street.

<687hp 793ma 377mv> <6am (day)\31598gc\> Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.

<687hp 793ma 376mv> <6am (day)\31598gc\> scan all
Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]
A knight of the Holy Cross patrols the area diligently.

<687hp 793ma 375mv> <6am (day)\31598gc\> south
The gates of the Cathedral have been opened across the path.

<687hp 793ma 375mv> <6am (day)\31598gc\> south
The gates of the Cathedral have been opened across the path.

<687hp 793ma 375mv> <6am (day)\31598gc\> You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (east) ***
A noble of Valour walks down the street.
*** Range 3 (east) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 4 (east) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (east) ***
A Valourian sentry stands on duty, guarding the bridge.
You scan south.
*** Range 1 (south) ***
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (south) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (south) ***
(Charmed) A doberman is here, protecting his owner.
(White Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.
A Valourian sentry stands on duty, guarding the bridge.

<687hp 793ma 375mv> <6am (day)\31598gc\> Bridge over the Bay of Vamana
T-*-* | A wooden bridge leaps out over the gentle ocean swirling
| | | beneath here. A rope support is provided for the hands, while
* +-+-+| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.

<687hp 793ma 374mv> <6am (day)\31598gc\> south
Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.

<687hp 793ma 373mv> <6am (day)\31598gc\> south
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<687hp 793ma 372mv> <6am (day)\31598gc\> south
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the north and south.
| | |
+-+-+ |
---------+

[Exits: north south]

<687hp 793ma 371mv> <6am (day)\31598gc\> qq
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
+ @ | ocean gently laps the thick wooden pillars that keep this
| | | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<687hp 793ma 370mv> <6am (day)\31598gc\> south
scan all
They aren't here.

<687hp 793ma 370mv> <6am (day)\31598gc\> The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.

<687hp 793ma 369mv> <6am (day)\31598gc\> You scan all around.
You scan north.
*** Range 1 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 4 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (north) ***
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (north) ***
A knight of the Holy Cross patrols the area diligently.
You scan south.
*** Range 4 (south) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 5 (south) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
*** Range 6 (south) ***
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Holy Cross patrols the area diligently.
You scan west.
*** Range 4 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
A disciple of Sarich quietly observes the area.
*** Range 5 (west) ***
A knight of the Holy Cross patrols the area diligently.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
*** Range 6 (west) ***
(Charmed) A doberman is here, protecting his owner.
(White Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.

<687hp 793ma 369mv> <6am (day)\31598gc\> west
west
The Western Promenade
+ | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ + | has a simple elegance - smooth and sharply defined at its
| | | edges, seamless in its procession across the ground it
+-+-@-+ | has been laid down on. It marries the man-made with the
| | work of mother nature, creating a bond for both to benefit
+ | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
S-+ | atop white poles.
---------+

[Exits: east west]

<687hp 793ma 368mv> <6am (day)\31598gc\> west
west
west
west
The Western Promenade
* +| A stone-laden road stretches from east to west through
| || this grass covered plateau. The masonry on the stonework
* + +| has a simple elegance - smooth and sharply defined at
| | || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| || the work of mother nature, creating a bond for both to
* +| benefit from. Valourian flags, bearing the motif of the
|| Holy Cross, have been raised to their greatest height,
S-+| flying proudly atop white poles.
---------+

[Exits: north east west]

<687hp 793ma 367mv> <6am (day)\31598gc\> The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
* + | elegance - smooth and sharply defined at its edges, seamless
| | | in its procession across the ground it has been laid down on.
+-+-@-+-+| It marries the man-made with the work of mother nature, creating
| | a bond for both to benefit from. Valourian flags, bearing the
* | motif of the Holy Cross, have been raised to their greatest
| height, flying proudly atop white poles.
|
---------+

[Exits: east west]

<687hp 793ma 366mv> <6am (day)\31598gc\> scan all
The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a
o-o * +| simple elegance - smooth and sharply defined at its edges,
| | || seamless in its procession across the ground it has been laid
o-+-@-+-+| down on. It marries the man-made with the work of mother nature,
| | creating a bond for both to benefit from. Valourian flags,
* | bearing the motif of the Holy Cross, have been raised to their
| greatest height, flying proudly atop white poles.
|
---------+

[Exits: north east south west]
A member of the Valourian special forces is riding on a powerful steed.
A disciple of Sarich quietly observes the area.

<687hp 793ma 365mv> <6am (day)\31598gc\> West Gate of City of Valour
*-* | Here stands the great golden gates of the city of Valour. They
| | bear the sigil of Valour upon them - an enlarged depiction of
o-o * | the Holy Cross. Strong and heavy, these gates are at least fifteen
| | | feet tall. They have been attached to the white stone fortress
o-o-@-+-+| wall that encloses the inside city. At the top of the gates and
| | | looking out over them, two flags fly proudly - the first, Valour's
o * | national flag, and the second, the flag of Seringale.
| |
+ |
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A Knight of the Holy Cross looks at you sternly.

<687hp 793ma 364mv> <6am (day)\31598gc\> west
A Secluded Field
*-*| This small field appears to be completely empty. All that you
|| see in all directions is nothing but a short mat of fresh green
o-o *| grass. Far to the north you think you see a white picket fence
| || but you cannot be sure from this great distance. Growing inside
o-@-+-+| the grass are small white daisies, their yellow faces staring
| || up at the sky. This part of Drakath has been untouched by the
*-o *| busy hands of progress and remains even to this day in its
| | natural beauty. It seems the perfect place to have a picnic.
+ |
---------+

[Exits: north east west]

<687hp 793ma 363mv> <6am (day)\31598gc\> You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A knight of the Holy Cross patrols the area diligently.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
*** Range 2 (east) ***
A member of the Valourian special forces is riding on a powerful steed.
A disciple of Sarich quietly observes the area.
You scan west.

<687hp 793ma 363mv> <6am (day)\31598gc\> Flattened Grass
| The constant marching of soldiers through this field have
| left the young grass completely flattened, although it still
o-o| grows with the vigour it had before it was ever stepped on.
| | Amongst the grass you see small daisies and buttercups, their
@-o-+| happy faces staring straight up into the sky. A few huge
| | footprints have been left in a long line directly across
o-*-o | the field, giving the impression that a heavily armored giant
| | | passed through here not too long ago. It seems very peaceful
o + | and quiet.
---------+

[Exits: east south]
A huge block of ice stands here, despite being in bright sunlight.

<687hp 793ma 362mv> <6am (day)\31598gc\> south
scan all
A Grassy Plateau
o-o| The ground here appears to have been levelled off carefully
| | by the folk of Drakath. It is almost completely flat, not
o-o-+| a single bump rising upon it. All that covers it is a lush
| | green grass barely a few inches long. This plateau of grass
o-*-@ | continues off northwards almost as far as you can see. Small
| | | drops of morning dew have collected upon it, glistening and
o + | gleaming in the light. A light breeze blows in from the west,
| | bringing with it the fresh salty scent of the ocean. High
+-+-+ | above you seagulls circle around scouting the plateau for
---------+ scraps.

[Exits: north south west]

<687hp 793ma 361mv> <6am (day)\31598gc\> west
You scan all around.
You scan north.
You scan south.
You scan west.
*** Range 1 (west) ***
A storm giant warrior is posted here.

<687hp 793ma 361mv> <6am (day)\31598gc\> west
A Peaceful Outpost
o| This looks like a relatively new clearing. All the stones
|| have been brushed away to make room for a camp of a sort.
o-o| Occupying one part of the clearing is a hut built out of
| | freshly hewn wood. Upon closer inspection you realize that
o-@-o | this hut is big enough to fit a legendary Oliphaunt. A
| | | well worn path runs through the middle of the clearing.
o-o + | On one side of the path is fresh mud, in which there are
| | gigantic footprints. Strangely, there is a well-tended
o-+-+-+ | vegetable garden laid in a sunny corner of the clearing.
---------+ Rutabaga's, potatoes and many other herbs and vegetables
you are unable to recognize have been perfectly organized in rows, with loving
care.

[Exits: east west]
A storm giant warrior is posted here.

<687hp 793ma 360mv> <6am (day)\31598gc\> Along the Trail
| A pathway covered in dried and broken tree branches leads
| its way through a minor forest here. It seems to have
o| been travelled infrequently judging from the amount of
|| growth that has been allowed to occur regarding the bushes
* @-*-o| here. The north and west fronts are rendered completely
| | || impossible to pass by the presence of huge vines and
o-o-o +| dense thickets in their general directions. The scent
|| of mildew is prevalent here and the thickets are covered
+-+-+| in a thin layer of liquid rain that has condensed upon
---------+ them. It seems to have been left completely untouched
by the town's people, as if they had left it to grow over quite deliberately.


[Exits: east south]

<687hp 793ma 359mv> <6am (day)\31598gc\> south
west
Around a Meandering Trail
o| The trail winds its way around a bend in the path here,
|| heading directly through dense bushes. The main streak
* o-*-o| of the trail has been brushed clear of dirt and gravel
| | || by the many passersby leaving it fairly visible, but the
o-o-@ +| heavy woodland surrounding it unfortunately makes it hard
|| to see what is round the next corner. Light clear patches
+-+| of mountain dew rest on the long green leaves of the glade,
| reflecting the sunlight in a spectrum of colour. Though
| difficult to squeeze through, this part of Drakath is
---------+ an outstanding area of natural beauty and you may wonder
if it has been left in this unkept state quite intentionally.

[Exits: north west]

<687hp 793ma 358mv> <6am (day)\31598gc\> west
A Narrow Trail
* | Small rocks have been brushed aside of the path here creating
| | a narrow trail leading away from the collosal Storm hill.
*-* o-*| At the sides of the path wild bracken grows, overpopulating
| | | it and making it a struggle just to get past. Tall hedgerows
z-o-@-o | block both your vision and passage to the east and south
| | as you wade onward. The greenery here is covered in a strange
z | clear dew that appears to be without source, for the air
| | is very dry and chilly. The only trace of wind that blows
+-+-+ | through here is that which waves the upper arms of the plantlife
---------+ slightly, not enough to feel on your face. It seems that
this part of Drakath has been left to its own devices.

[Exits: east west]

<687hp 793ma 357mv> <6am (day)\31598gc\> where $$
Entrance to a Cave
* | A huge hole has been excavated from the side of the hill,
| | leaving some sort of cave-in just ahead of you. As you
*-*-* o| look into the cave all you see is utter darkness, not a
| | || trace of light coming from within. It seems to have been
z z-@-o-o| left unvisited for many years. Strange voices and even
| | roars echo from the inside of the cave as you approach
z o | it. Its entrance is over fifteen feet high and there is
| | | easily enough room for three men to walk in abreast, although
+-+-+-+ | not particularly inviting. To the west a pathway leads
---------+ around the collosal hill and east of here is a vague looking
trail.

[Exits: north east west]

<687hp 793ma 356mv> <6am (day)\31598gc\> <PK> Ederiwyn Overlooking th
e Docks

<687hp 793ma 356mv> <6am (day)\31598gc\> look
Entrance to a Cave
* | A huge hole has been excavated from the side of the hill,
| | leaving some sort of cave-in just ahead of you. As you
*-*-* o| look into the cave all you see is utter darkness, not a
| | || trace of light coming from within. It seems to have been
z z-@-o-o| left unvisited for many years. Strange voices and even
| | roars echo from the inside of the cave as you approach
z o | it. Its entrance is over fifteen feet high and there is
| | | easily enough room for three men to walk in abreast, although
+-+-+-+ | not particularly inviting. To the west a pathway leads
---------+ around the collosal hill and east of here is a vague looking
trail.

[Exits: north east west]

<687hp 793ma 356mv> <6am (day)\31598gc\> west
The Cliff Face
* | Towering high above a huge stone cliff face reaches up
| | into the heavens. It is completely vertical and somehow
*-*-* | has managed to avoid collapsing under its own weight.
| | | Its wall is perfectly smooth, almost as if it was manmade.
z-z @-o-o| The light blue-grey stone it is made out of looks very
| | resilient, having withstood both the rains and the blows
z o| of the climbers that have attempted to scale its face
| || and failed to even get off the ground. As you look closer
o-+-+-+-+| at the cliff face you think you see some writing inscripted
---------+ into the side of it. It is very small and almost impossible
to read.

[Exits: east south]
The mayoress of Drakath stands here extending a warm greeting.
A huge multi-coloured macaw is perched here preening itself.

<687hp 793ma 355mv> <6am (day)\31598gc\> south
south
Path around Storm Hill
*-*-* | A grassy path circumvents the collosal Storm hill. As
| | | you look up into the sky you see far above you the peak
z z-o-o| of the hill, its very top blanketed in clouds. Surrounding
| | the terrain at the top of it is a dark forest that has
@ o| been left completely untouched by mankind. The hill rises
| || upwards so steeply that it is impossible to climb for
o-+-+-+-+| even the most accomplished of adventurers. The pathway
| around it is covered in the loose gravel that has slowly
| fallen down from the hill over the years, paved in an
---------+ equally uneven granite that has been worn away from being
trecked upon. Not a trace of plant life has been left on the path, all that
is upon it is a fine layer of light grey dust. It seems to have been travelled
recently.

[Exits: north south]

<687hp 793ma 353mv> <6am (day)\31598gc\> An Old Intersection
z-o-o| The docks can be stepped off here to the north as a small
| | pathway leading its way around Storm hill meanders off
z o| in that direction. You can see a signpost constructed
| || here, standing over twenty feet high. Leading off to the
o-+-@-+-+| east and west the docks continue, apparently endless in
| each direction, or at least it seems so from here. The
| ground here has been overtaken by the grassy terrain to
| the north and flowers have begun to spring up inbetween
| the soft basalt planks.
---------+

[Exits: north east west]

<687hp 793ma 352mv> <6am (day)\31598gc\> west
west
Walking along the Docks
z-o| Standing on the wooden planks of the docks, which are old but
| | far from breaking, the salty air and the cool breeze always blowing
z | from here can be felt quite distinctly. Salt spray is carried
| | along on the air. The gentle lull of waves crashing against the
+-o-@-+-+| support poles can be heard, along with the screeching call of
| | gulls and other seabirds. The odour of fish is prevalent, as
o | fishing boats come in daily.
| |
o |
---------+

[Exits: east west]

<687hp 793ma 351mv> <6am (day)\31598gc\> west
A Gathering Spot
z-z z| You find yourself at a small comfortable looking row of benches
| || that have been placed facing the ocean, looking out over the
o-o z| docks. They have been carefully painted a shade of brilliant
| || white making them stand out rather conspicuously against the
+-+-@-+-+| dull brown basalt of the dock's floor. The positioning of the
| | benches is sufficient such that they could be ideal for fishing
o | from. Moss from the grassy verge south of here has began to
| | take a hold on the polished planks of the dock, slowly creeping
o-o | towards the benches. A gust of wind blows in from the west.
---------+

[Exits: east west]
A small boy wanders around looking for companions.
A giant fisherman sits here baiting his hook.

<687hp 793ma 350mv> <6am (day)\31598gc\> Along the Docks
o z-z-z| Long planks of a basalt timber line the floor of this dock
| | | stretching off as far as you can see in both the east and
o o-o | west directions. Beneath the dock the clear blue ocean waves
| | | bob up and down carrying upon them a white layer of salty
+-+-@-o-+| spray created by convection currents beneath its surface.
| | | A light breeze blowing in from the west carries with it a
o o | fine drizzle of sea surf, causing water droplets to land
| | on your face as you remain here taking in the amazing natural
*-o-o | beauty of the sight of the wide open sea north of you. To
---------+ the south you see a sandy trail leading away from the docks.


[Exits: east south west]

<687hp 793ma 349mv> <6am (day)\31598gc\> south
south
A Well Worn Road
o o-o | You are walking down a road travelled many times by previous
| | | adventurers. Though covered mostly in grass like a typical field,
+-+-+-o-+| the constant walking over it has left a light grey coloured and
| | | narrow trail running straight across its middle, its appearance
o @ | a little muddy and very worn. There seems to have been a battle
| | fought here recently, though not a fatal one. Small pieces of
*-o-o | metal that have broken off armor lie scattered around the grass
| | catching your eye with their glint. Daises and buttercups have
o | popped up rather haphazardly all around.
---------+

[Exits: north south]

<687hp 793ma 348mv> <6am (day)\31598gc\> A Turn in the Path
+-+-+-o-+| The trail veers sharply off to the west here, reaching its
| | | ending at a reinforced wall. The wall has been made out of
o o | a light blue stone that is unique to the town of Drakath.
| | As you look up it, you notice that etched into it are small
*-o-@ | golden suns, and at its peak a flag bearing a blue dragon
| | has been draped down it. The ground here is covered in a
o | lush layer of green grass, almost in perfect keep, although
| | a trail has been worn into it by the many passersby. A gust
o-+-+ | of wind blows in from the west.
---------+

[Exits: north west]
(Charmed) A doberman is here, protecting his owner.
(White Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.

<687hp 793ma 347mv> <6am (day)\31598gc\> west
qq
Ederiwyn flies north.
A doberman walks north.

<687hp 793ma 347mv> <6am (day)\31598gc\> Overlooking the Docks
+-+-+-o| A small layer of turf has been laid here, providing a perfect
| | | setting for a picnic. You can see Drakath's docks to the
o o | north of you, surrounded by ships that have came into the
| | harbour. The air here is fresh, a prevailing wind blowing
*-@-o | in gently from the west bringing with it a scent of the
| | sea. It seems very peaceful and quiet, although a strange
o | clanking is heard not too far away. South of you there
| | is a thick forest, the path leading its way around it.
o-+-+ | The forest is full of evergreens and birches. You think
---------+ you hear the chirping of birdsong coming from deep within.

[Exits: east west]

<700hp 826ma 394mv> <7am (day)\31598gc\> east
They aren't here.

<700hp 826ma 394mv> <7am (day)\31598gc\> north
A Turn in the Path
+-+-+-o-+| The trail veers sharply off to the west here, reaching its
| | | ending at a reinforced wall. The wall has been made out of
o o | a light blue stone that is unique to the town of Drakath.
| | As you look up it, you notice that etched into it are small
*-o-@ | golden suns, and at its peak a flag bearing a blue dragon
| | has been draped down it. The ground here is covered in a
o | lush layer of green grass, almost in perfect keep, although
| | a trail has been worn into it by the many passersby. A gust
o-+-+ | of wind blows in from the west.
---------+

[Exits: north west]

<700hp 826ma 393mv> <7am (day)\31598gc\> north
A Well Worn Road
o o-o | You are walking down a road travelled many times by previous
| | | adventurers. Though covered mostly in grass like a typical field,
+-+-+-o-+| the constant walking over it has left a light grey coloured and
| | | narrow trail running straight across its middle, its appearance
o @ | a little muddy and very worn. There seems to have been a battle
| | fought here recently, though not a fatal one. Small pieces of
*-o-o | metal that have broken off armor lie scattered around the grass
| | catching your eye with their glint. Daises and buttercups have
o | popped up rather haphazardly all around.
---------+

[Exits: north south]

<700hp 826ma 392mv> <7am (day)\31598gc\> scan all
Along the Docks
o z-z-z| Long planks of a basalt timber line the floor of this dock
| | | stretching off as far as you can see in both the east and
o o-o | west directions. Beneath the dock the clear blue ocean waves
| | | bob up and down carrying upon them a white layer of salty
+-+-@-o-+| spray created by convection currents beneath its surface.
| | | A light breeze blowing in from the west carries with it a
o o | fine drizzle of sea surf, causing water droplets to land
| | on your face as you remain here taking in the amazing natural
*-o-o | beauty of the sight of the wide open sea north of you. To
---------+ the south you see a sandy trail leading away from the docks.


[Exits: east south west]

<700hp 826ma 391mv> <7am (day)\31598gc\> east
You scan all around.
You scan east.
*** Range 1 (east) ***
A small boy wanders around looking for companions.
A giant fisherman sits here baiting his hook.
You scan south.
You scan west.
*** Range 1 (west) ***
Ertgar the dockhand stands here, hard at work.

<700hp 826ma 391mv> <7am (day)\31598gc\> east
A Gathering Spot
z-z z| You find yourself at a small comfortable looking row of benches
| || that have been placed facing the ocean, looking out over the
o-o z| docks. They have been carefully painted a shade of brilliant
| || white making them stand out rather conspicuously against the
+-+-@-+-+| dull brown basalt of the dock's floor. The positioning of the
| | benches is sufficient such that they could be ideal for fishing
o | from. Moss from the grassy verge south of here has began to
| | take a hold on the polished planks of the dock, slowly creeping
o-o | towards the benches. A gust of wind blows in from the west.
---------+

[Exits: east west]
A small boy wanders around looking for companions.
A giant fisherman sits here baiting his hook.

<700hp 826ma 390mv> <7am (day)\31598gc\> Walking along the Docks
z-o| Standing on the wooden planks of the docks, which are old but
| | far from breaking, the salty air and the cool breeze always blowing
z | from here can be felt quite distinctly. Salt spray is carried
| | along on the air. The gentle lull of waves crashing against the
+-o-@-+-+| support poles can be heard, along with the screeching call of
| | gulls and other seabirds. The odour of fish is prevalent, as
o | fishing boats come in daily.
| |
o |
---------+

[Exits: east west]

<700hp 826ma 389mv> <7am (day)\31598gc\> scan all
You scan all around.
You scan east.
You scan west.
*** Range 1 (west) ***
A small boy wanders around looking for companions.
A giant fisherman sits here baiting his hook.
*** Range 3 (west) ***
Ertgar the dockhand stands here, hard at work.

<700hp 826ma 389mv> <7am (day)\31598gc\> east
An Old Intersection
z-o-o| The docks can be stepped off here to the north as a small
| | pathway leading its way around Storm hill meanders off
z o| in that direction. You can see a signpost constructed
| || here, standing over twenty feet high. Leading off to the
o-+-@-+-+| east and west the docks continue, apparently endless in
| each direction, or at least it seems so from here. The
| ground here has been overtaken by the grassy terrain to
| the north and flowers have begun to spring up inbetween
| the soft basalt planks.
---------+

[Exits: north east west]

<700hp 826ma 388mv> <7am (day)\31598gc\> north
north
Path around Storm Hill
*-*-* | A grassy path circumvents the collosal Storm hill. As
| | | you look up into the sky you see far above you the peak
z z-o-o| of the hill, its very top blanketed in clouds. Surrounding
| | the terrain at the top of it is a dark forest that has
@ o| been left completely untouched by mankind. The hill rises
| || upwards so steeply that it is impossible to climb for
o-+-+-+-+| even the most accomplished of adventurers. The pathway
| around it is covered in the loose gravel that has slowly
| fallen down from the hill over the years, paved in an
---------+ equally uneven granite that has been worn away from being
trecked upon. Not a trace of plant life has been left on the path, all that
is upon it is a fine layer of light grey dust. It seems to have been travelled
recently.

[Exits: north south]

<700hp 826ma 387mv> <7am (day)\31598gc\> The Cliff Face
* | Towering high above a huge stone cliff face reaches up
| | into the heavens. It is completely vertical and somehow
*-*-* | has managed to avoid collapsing under its own weight.
| | | Its wall is perfectly smooth, almost as if it was manmade.
z-z @-o-o| The light blue-grey stone it is made out of looks very
| | resilient, having withstood both the rains and the blows
z o| of the climbers that have attempted to scale its face
| || and failed to even get off the ground. As you look closer
o-+-+-+-+| at the cliff face you think you see some writing inscripted
---------+ into the side of it. It is very small and almost impossible
to read.

[Exits: east south]
A huge multi-coloured macaw is perched here preening itself.

<700hp 826ma 385mv> <7am (day)\31598gc\> east
Entrance to a Cave
* | A huge hole has been excavated from the side of the hill,
| | leaving some sort of cave-in just ahead of you. As you
*-*-* o| look into the cave all you see is utter darkness, not a
| | || trace of light coming from within. It seems to have been
z z-@-o-o| left unvisited for many years. Strange voices and even
| | roars echo from the inside of the cave as you approach
z o | it. Its entrance is over fifteen feet high and there is
| | | easily enough room for three men to walk in abreast, although
+-+-+-+ | not particularly inviting. To the west a pathway leads
---------+ around the collosal hill and east of here is a vague looking
trail.

[Exits: north east west]
(Charmed) A doberman is here, protecting his owner.
Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.
The mayoress of Drakath stands here extending a warm greeting.
Kaline the mayoress says 'Welcome to Drakath, Mishtkah!'
Kaline the mayoress smiles at you.

<700hp 826ma 384mv> <7am (day)\31598gc\> east

Ederiwyn flies east.
A doberman walks east.
A Narrow Trail
* | Small rocks have been brushed aside of the path here creating
| | a narrow trail leading away from the collosal Storm hill.
*-* o-*| At the sides of the path wild bracken grows, overpopulating
| | | it and making it a struggle just to get past. Tall hedgerows
z-o-@-o | block both your vision and passage to the east and south
| | as you wade onward. The greenery here is covered in a strange
z | clear dew that appears to be without source, for the air
| | is very dry and chilly. The only trace of wind that blows
+-+-+ | through here is that which waves the upper arms of the plantlife
---------+ slightly, not enough to feel on your face. It seems that
this part of Drakath has been left to its own devices.

[Exits: east west]
(Charmed) A doberman is here, protecting his owner.
Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.

<700hp 826ma 383mv> <7am (day)\31598gc\> west

Ederiwyn flies east.
A doberman walks east.
Entrance to a Cave
* | A huge hole has been excavated from the side of the hill,
| | leaving some sort of cave-in just ahead of you. As you
*-*-* o| look into the cave all you see is utter darkness, not a
| | || trace of light coming from within. It seems to have been
z z-@-o-o| left unvisited for many years. Strange voices and even
| | roars echo from the inside of the cave as you approach
z o | it. Its entrance is over fifteen feet high and there is
| | | easily enough room for three men to walk in abreast, although
+-+-+-+ | not particularly inviting. To the west a pathway leads
---------+ around the collosal hill and east of here is a vague looking
trail.

[Exits: north east west]
The mayoress of Drakath stands here extending a warm greeting.

<700hp 826ma 382mv> <7am (day)\31598gc\> qq
They aren't here.

<700hp 826ma 382mv> <7am (day)\31598gc\> east
east
A Narrow Trail
* | Small rocks have been brushed aside of the path here creating
| | a narrow trail leading away from the collosal Storm hill.
*-* o-*| At the sides of the path wild bracken grows, overpopulating
| | | it and making it a struggle just to get past. Tall hedgerows
z-o-@-o | block both your vision and passage to the east and south
| | as you wade onward. The greenery here is covered in a strange
z | clear dew that appears to be without source, for the air
| | is very dry and chilly. The only trace of wind that blows
+-+-+ | through here is that which waves the upper arms of the plantlife
---------+ slightly, not enough to feel on your face. It seems that
this part of Drakath has been left to its own devices.

[Exits: east west]

<700hp 826ma 381mv> <7am (day)\31598gc\> Around a Meandering Trail
o| The trail winds its way around a bend in the path here,
|| heading directly through dense bushes. The main streak
* o-*-o| of the trail has been brushed clear of dirt and gravel
| | || by the many passersby leaving it fairly visible, but the
o-o-@ +| heavy woodland surrounding it unfortunately makes it hard
|| to see what is round the next corner. Light clear patches
+-+| of mountain dew rest on the long green leaves of the glade,
| reflecting the sunlight in a spectrum of colour. Though
| difficult to squeeze through, this part of Drakath is
---------+ an outstanding area of natural beauty and you may wonder
if it has been left in this unkept state quite intentionally.

[Exits: north west]

<700hp 826ma 380mv> <7am (day)\31598gc\> east
north
east
Alas, you cannot go that way.

<700hp 826ma 380mv> <7am (day)\31598gc\> east
Along the Trail
| A pathway covered in dried and broken tree branches leads
| its way through a minor forest here. It seems to have
o| been travelled infrequently judging from the amount of
|| growth that has been allowed to occur regarding the bushes
* @-*-o| here. The north and west fronts are rendered completely
| | || impossible to pass by the presence of huge vines and
o-o-o +| dense thickets in their general directions. The scent
|| of mildew is prevalent here and the thickets are covered
+-+-+| in a thin layer of liquid rain that has condensed upon
---------+ them. It seems to have been left completely untouched
by the town's people, as if they had left it to grow over quite deliberately.


[Exits: east south]

<700hp 826ma 379mv> <7am (day)\31598gc\> east
A Peaceful Outpost
o| This looks like a relatively new clearing. All the stones
|| have been brushed away to make room for a camp of a sort.
o-o| Occupying one part of the clearing is a hut built out of
| | freshly hewn wood. Upon closer inspection you realize that
o-@-o | this hut is big enough to fit a legendary Oliphaunt. A
| | | well worn path runs through the middle of the clearing.
o-o + | On one side of the path is fresh mud, in which there are
| | gigantic footprints. Strangely, there is a well-tended
o-+-+-+ | vegetable garden laid in a sunny corner of the clearing.
---------+ Rutabaga's, potatoes and many other herbs and vegetables
you are unable to recognize have been perfectly organized in rows, with loving
care.

[Exits: east west]
A storm giant warrior is posted here.

<700hp 826ma 378mv> <7am (day)\31598gc\> east
A Grassy Plateau
o-o| The ground here appears to have been levelled off carefully
| | by the folk of Drakath. It is almost completely flat, not
o-o-+| a single bump rising upon it. All that covers it is a lush
| | green grass barely a few inches long. This plateau of grass
o-*-@ | continues off northwards almost as far as you can see. Small
| | | drops of morning dew have collected upon it, glistening and
o + | gleaming in the light. A light breeze blows in from the west,
| | bringing with it the fresh salty scent of the ocean. High
+-+-+ | above you seagulls circle around scouting the plateau for
---------+ scraps.

[Exits: north south west]

<700hp 826ma 377mv> <7am (day)\31598gc\> north
east
Alas, you cannot go that way.

<700hp 826ma 377mv> <7am (day)\31598gc\> Alas, you cannot go that way.

<700hp 826ma 377mv> <7am (day)\31598gc\> scan all
Flattened Grass
| The constant marching of soldiers through this field have
| left the young grass completely flattened, although it still
o-o| grows with the vigour it had before it was ever stepped on.
| | Amongst the grass you see small daisies and buttercups, their
@-o-+| happy faces staring straight up into the sky. A few huge
| | footprints have been left in a long line directly across
o-*-o | the field, giving the impression that a heavily armored giant
| | | passed through here not too long ago. It seems very peaceful
o + | and quiet.
---------+

[Exits: east south]
A huge block of ice stands here, despite being in bright sunlight.

<700hp 826ma 376mv> <7am (day)\31598gc\> A Secluded Field
*-*| This small field appears to be completely empty. All that you
|| see in all directions is nothing but a short mat of fresh green
o-o *| grass. Far to the north you think you see a white picket fence
| || but you cannot be sure from this great distance. Growing inside
o-@-+-+| the grass are small white daisies, their yellow faces staring
| || up at the sky. This part of Drakath has been untouched by the
*-o *| busy hands of progress and remains even to this day in its
| | natural beauty. It seems the perfect place to have a picnic.
+ |
---------+

[Exits: north east west]

<700hp 826ma 375mv> <7am (day)\31598gc\> east
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A knight of the Holy Cross patrols the area diligently.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
*** Range 2 (east) ***
A member of the Valourian special forces is riding on a powerful steed.
A disciple of Sarich quietly observes the area.
*** Range 5 (east) ***
(Charmed) A doberman is here, protecting his owner.
Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.
You scan west.

<700hp 826ma 375mv> <7am (day)\31598gc\> east
West Gate of City of Valour
*-* | Here stands the great golden gates of the city of Valour. They
| | bear the sigil of Valour upon them - an enlarged depiction of
o-o * | the Holy Cross. Strong and heavy, these gates are at least fifteen
| | | feet tall. They have been attached to the white stone fortress
o-o-@-+-+| wall that encloses the inside city. At the top of the gates and
| | | looking out over them, two flags fly proudly - the first, Valour's
o * | national flag, and the second, the flag of Seringale.
| |
+ |
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A Knight of the Holy Cross looks at you sternly.

<700hp 826ma 374mv> <7am (day)\31598gc\> east
east
The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a
o-o * +| simple elegance - smooth and sharply defined at its edges,
| | || seamless in its procession across the ground it has been laid
o-+-@-+-+| down on. It marries the man-made with the work of mother nature,
| | creating a bond for both to benefit from. Valourian flags,
* | bearing the motif of the Holy Cross, have been raised to their
| greatest height, flying proudly atop white poles.
|
---------+

[Exits: north east south west]
A member of the Valourian special forces is riding on a powerful steed.
A disciple of Sarich quietly observes the area.

<700hp 826ma 373mv> <7am (day)\31598gc\> east
east
east
The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
* + | elegance - smooth and sharply defined at its edges, seamless
| | | in its procession across the ground it has been laid down on.
+-+-@-+-+| It marries the man-made with the work of mother nature, creating
| | a bond for both to benefit from. Valourian flags, bearing the
* | motif of the Holy Cross, have been raised to their greatest
| height, flying proudly atop white poles.
|
---------+

[Exits: east west]

<700hp 826ma 372mv> <7am (day)\31598gc\> east
scan all
The Western Promenade
* +| A stone-laden road stretches from east to west through
| || this grass covered plateau. The masonry on the stonework
* + +| has a simple elegance - smooth and sharply defined at
| | || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| || the work of mother nature, creating a bond for both to
* +| benefit from. Valourian flags, bearing the motif of the
|| Holy Cross, have been raised to their greatest height,
S-+| flying proudly atop white poles.
---------+

[Exits: north east west]

<700hp 826ma 371mv> <7am (day)\31598gc\> The Western Promenade
+ | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ + | has a simple elegance - smooth and sharply defined at its
| | | edges, seamless in its procession across the ground it
+-+-@-+ | has been laid down on. It marries the man-made with the
| | work of mother nature, creating a bond for both to benefit
+ | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
S-+ | atop white poles.
---------+

[Exits: east west]

<700hp 826ma 370mv> <7am (day)\31598gc\> The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored male
| | on a mighty steed. Yet this image contains the purity of
+ + | Knighthood. Ordinary folks that have dedicated their lives
| | | to the defence of the innocents that their kingdom protects,
+-+-@ | themselves guarded only by a well-crafted weapon and a strong
| | shield. They enter each mission knowing they may never return
+ | to see again the city they fought for. Lord Torin led the
| | Knights to many victories, in his short but legendary career.
S-+ |
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.

<700hp 826ma 369mv> <7am (day)\31598gc\> east
A long fall into a lot of water is all there is in that direction.

<700hp 826ma 369mv> <7am (day)\31598gc\> scan all
A long fall into a lot of water is all there is in that direction.

<700hp 826ma 369mv> <7am (day)\31598gc\> You scan all around.
You scan north.
*** Range 1 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 4 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (north) ***
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (north) ***
A knight of the Holy Cross patrols the area diligently.
You scan south.
*** Range 5 (south) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
*** Range 6 (south) ***
(Charmed) A doberman is here, protecting his owner.
Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.
A member of the Valourian special forces is riding on a powerful steed.
You scan west.
*** Range 4 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
A disciple of Sarich quietly observes the area.
*** Range 5 (west) ***
A knight of the Holy Cross patrols the area diligently.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<700hp 826ma 369mv> <7am (day)\31598gc\> A long fall into a lot of water is all there is
in that direction.

<700hp 826ma 369mv> <7am (day)\31598gc\> You scan all around.
You scan north.
*** Range 1 (north) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 4 (north) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (north) ***
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (north) ***
A knight of the Holy Cross patrols the area diligently.
You scan south.
*** Range 5 (south) ***
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
*** Range 6 (south) ***
A member of the Valourian special forces is riding on a powerful steed.
You scan west.
*** Range 4 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
A disciple of Sarich quietly observes the area.
*** Range 5 (west) ***
A knight of the Holy Cross patrols the area diligently.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<700hp 826ma 369mv> <7am (day)\31598gc\> south
south
south
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north south]

<700hp 826ma 368mv> <7am (day)\31598gc\> south
south
south
Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@ | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-* | down it bear statuettes of Knights.
---------+

[Exits: north south west]

<700hp 826ma 367mv> <7am (day)\31598gc\> Tribute Street
+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-* | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south]

<700hp 826ma 366mv> <7am (day)\31598gc\> where
Tribute Street
S-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-* | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A knight of the Holy Cross patrols the area diligently.

<700hp 826ma 365mv> <7am (day)\31598gc\> Tribute Street
+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-* | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south]
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<700hp 826ma 364mv> <7am (day)\31598gc\> Gates of the Royal Palace
S-+-* | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A member of the Valourian special forces is riding on a powerful steed.

<700hp 826ma 363mv> <7am (day)\31598gc\> east
east
Players near you in Valour:
<PK> Ederiwyn The Walk of Pride
<PK> Mishtkah Gates of the Royal Palace

<700hp 826ma 363mv> <7am (day)\31598gc\> east
Lower Valour Avenue
S-+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+

[Exits: east west]
A citizen of Valour wanders about.

<700hp 826ma 362mv> <7am (day)\31598gc\> east
east
Lower Valour Avenue
+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+

[Exits: east west]

<700hp 826ma 361mv> <7am (day)\31598gc\> Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<700hp 826ma 360mv> <7am (day)\31598gc\> east
Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]

<700hp 826ma 359mv> <7am (day)\31598gc\> scan all
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]
A citizen of Valour wanders about.

<700hp 826ma 358mv> <7am (day)\31598gc\> The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

<700hp 826ma 357mv> <7am (day)\31598gc\> You scan all around.
You scan north.
*** Range 3 (north) ***
(White Aura) A fabulously dressed man of the cross is dancing here.
You scan east.
*** Range 1 (east) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 3 (east) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 4 (east) ***
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (east) ***
A Valourian sentry stands on duty, guarding the bridge.
You scan south.
*** Range 5 (south) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
You scan west.
*** Range 1 (west) ***
A citizen of Valour wanders about.
*** Range 3 (west) ***
A knight of the Holy Cross patrols the area diligently.
*** Range 5 (west) ***
A citizen of Valour wanders about.
*** Range 6 (west) ***
A member of the Valourian special forces is riding on a powerful steed.

<700hp 826ma 357mv> <7am (day)\31598gc\> where
Players near you in Valour:
<PK> Mishtkah The Knight's War Memorial

<700hp 826ma 357mv> <7am (day)\31598gc\> where
Players near you in Valour:
<PK> Mishtkah The Knight's War Memorial

<700hp 826ma 357mv> <7am (day)\31598gc\> south
south
south
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+-+-+-+-+| Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
S-+ |
---------+

[Exits: north south]

<700hp 826ma 356mv> <7am (day)\31598gc\> south
south
The Walk of Pride
+-+-+-+-+| Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
S-+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south]

<700hp 826ma 355mv> <7am (day)\31598gc\> The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
S-@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south west]

<700hp 826ma 354mv> <7am (day)\31598gc\> south
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
S-+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
z |
---------+

[Exits: north south]

<700hp 826ma 353mv> <7am (day)\31598gc\> South Gate of City of Valour
S-+ | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
+ | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
z | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
z |
---------+

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<700hp 826ma 352mv> <7am (day)\31598gc\> south
Steep Incline of Shale and Skree
+ | Shale and small pieces of rock lie all around this steep
| | incline. The incline appears to lead up the side of a mountain,
+ | leading completely away from the village. The whole world
| | lays before you from this viewpoint, a sight that can be
@ | seen this well from no other vantage point, the clear sky
| | allowing perfect vision for miles around. To the south
z | is a small encampment but to the north a rather large city
| | covers the landscape. Far to the west is an ocean with
z-z | some wavering isles somewhat visible in them. Far to the
---------+ east you can see the sliver of Seringale poking out through
the wooded lands around it.

[Exits: north south]

<700hp 826ma 351mv> <7am (day)\31598gc\> south
Walking along a Rocky Incline
+ | The dust comes to life at your feet as you walk along this
| | slope of rocks and gravel. A small insect flutters past
z | you, causing you to lose your footing for a brief moment.
| | Suddenly, you see various rocks tumbling downward as if
@ | responding to your presence. They fall into a large fissure
| | at the base of the incline, never to be seen again. The
z-z | incessant echoes of the rocks fill your ears and you wonder
| | when they will stop tumbling. The trail is about four feet
z | at its widest point, with portions that are less than one.
---------+ A constant wind howls past your ears, making it hard to
keep balance. The incline continues north and south.

[Exits: north south]

<700hp 826ma 349mv> <7am (day)\31598gc\> south
Walking along a Rocky Incline
z | The dust comes to life at your feet as you walk along this
| | slope of rocks and gravel. A small insect flutters past
z | you, causing you to loose your footing for a brief moment.
| | Suddenly, you see various rocks tumbling downward as if
@-z | responding to your presence. They fall into a large fissure
| | at the base of the incline, never to be seen again. The
z | incessant echoes of the rocks fill your ears and you wonder
| | when they will stop tumbling. The trail is about four feet
+-o-z | at its widest point, with portions that are less than one.
---------+ A constant wind howls past your ears, making it hard to
keep your balance. The incline continues north and east.

[Exits: north east]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<700hp 826ma 347mv> <7am (day)\31598gc\> east
south
It is too unstable to proceed.

<700hp 826ma 347mv> <7am (day)\31598gc\> Walking along a Rocky Incline
z | The dust comes to life at your feet as you walk along this
| | slope of rocks and gravel. A small insect flutters past you,
z | causing you to lose your footing for a brief moment. Suddenly,
| | you see various rocks tumbling downward as if responding
z-@ | to your presence. They fall into a large fissure at the base
| | of the incline, never to be seen again. The incessant echoes
z | of the rocks fill your ears and you wonder when they will
| | stop tumbling. The trail is about four feet at its widest
+-o-z | point, with portions that are less than one. A constant wind
---------+ howls past your ears, making it hard to keep balance. The
incline continues west and south.

[Exits: south west]

<700hp 826ma 345mv> <7am (day)\31598gc\> south
Walking along a Rocky Incline
z | The dust comes to life at your feet as you walk along this slope
| | of rocks and gravel. A small insect flutters past you, causing
z-z | you to lose your footing for a brief moment. Suddenly, you see
| | various rocks tumbling downward as if responding to your presence.
@ | They fall into a large fissure at the base of the incline, never
| | to be seen again. The incessant echoes of the rocks fill your
+-o-z | ears and you wonder when they will stop tumbling. The trail is
| | about four feet at its widest point, with portions that are less
+ | than one. A constant wind howls past your ears, making it hard
---------+ to keep balance. The incline continues north and south.

[Exits: north south]
A dwarven scout stands here, looking for tracks.

<700hp 826ma 343mv> <7am (day)\31598gc\> Rising Ground
z-z | A well-worn trail leads up a fairly steep incline to the north
| | of here, winding slowly around and up to the base of a mountain.
z | Rocks, dirt, and other loose bits of debris litter the ground
| | in regular spaces. Sharp winds whip up dust from the ground,
+-o-@ | stinging your face with unseen dust. It is desolate here, the
| | ground barren and void of any life or personality. All that surrounds
+ | you is the enchanting coldness of darkness and solitude. There
| | is little trace of any regularity in the passage of travellers
+ | over this barren rock. You can head back towards Valour to the
---------+ north or head on west toward the encampment.

[Exits: north west]

<700hp 826ma 341mv> <7am (day)\31598gc\> west
west
where
An Old Creek Bed
z-z | What was once an animal track has now dissolved into nothing
| | more than a dried up creek bed. Loose rocks, dirt and other
z | debris litter the ground at regular intervals. The creek is
| | on a visible upwards slope to the east, while to the west the
+-@-z | creek appears to widen somewhat. A sharp wind whistles past
| | swirling dust in its wake. A faint gurgling sound can be heard
+ | from all directions.
| |
*-+ |
---------+

[Exits: east west]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<700hp 826ma 340mv> <7am (day)\31598gc\> The Northern Outskirts of the Encampment
z-z| The well travelled path has now transformed into a small
|| animal track as it begins to wind its way into the wilds.
z| To the south you can see the town of Sliivalan, now bustling
|| with dwarves. Further to the east, the rocky outcroppings
@-o-z| appear to grow more prominent. The dirt underfoot has a hard,
| | stony feel while the sparse grass has disappeared completely.
+ |
| |
*-*-+ |
---------+

[Exits: east south]

<700hp 826ma 339mv> <7am (day)\31598gc\> south
Players near you in Dwarven Encampment:
<PK> Ederiwyn A Lane Through the Upper Dwarven Encampment
<PK> Mishtkah The Northern Outskirts of the Encampment

<700hp 826ma 339mv> <7am (day)\31598gc\> where $$
Along a Worn Path
z| The ground underfoot appears to have been worn by the passage
|| of many many feet, over many many years. At the edge of each
+-o-z| side of the path, is an interesting wear mark, as if something
| | has gently dragged over it, swaying, over a long period of
@ | time. There are slight marks of picks and shovels still apparent
| | along the extreme edge of the path. It has been well kept,
*-*-+ | as there are no weeds or grass growing at all. There appears
| | to be a weird kind of drainage system in place, which allows
+ | the ground to dry quickly, and supresses the collection of
---------+ mud. Small steel plates, full of holes, are spaced every
few feet. Looking through the plate, you can see what appears to be a pipe
leading into darkness. To the south the path continues. To the north the path
continues but does not look as well travelled as the southern path.

[Exits: north south]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<700hp 826ma 338mv> <7am (day)\31598gc\> look
<PK> Ederiwyn A Lane Through the Upper Dwarven Encampment

<700hp 826ma 338mv> <7am (day)\31598gc\> Along a Worn Path
z| The ground underfoot appears to have been worn by the passage
|| of many many feet, over many many years. At the edge of each
+-o-z| side of the path, is an interesting wear mark, as if something
| | has gently dragged over it, swaying, over a long period of
@ | time. There are slight marks of picks and shovels still apparent
| | along the extreme edge of the path. It has been well kept,
*-*-+ | as there are no weeds or grass growing at all. There appears
| | to be a weird kind of drainage system in place, which allows
+ | the ground to dry quickly, and supresses the collection of
---------+ mud. Small steel plates, full of holes, are spaced every
few feet. Looking through the plate, you can see what appears to be a pipe
leading into darkness. To the south the path continues. To the north the path
continues but does not look as well travsouth
elled as the southern path.

[Exits: north south]
A dwarven scout stands here, looking for tracks.

<700hp 826ma 338mv> <7am (day)\31598gc\> Along a Worn Path
+-o-z| The ground underfoot appears to have been worn by the passage
| | of many many feet, over many many years. At the edge of each
+ | side of the path, is an interesting wear mark, as if something
| | has gently dragged over it, swaying, over a long period of
*-*-@ | time. There are slight marks of picks and shovels still apparent
| | along the extreme edge of the path. It has been well kept,
* + | as there are no weeds or grass growing at all. There appears
| | | to be a weird kind of drainage system in place, which allows
+-+-+ | the ground to dry quickly, and supresses the collection of
---------+ mud. Small steel plates, full of holes, are spaced every
few feet. Looking through the plate, you can see what appears to be a pipe
leading into darkness. To the west you can see quite a fine south
wood building, while
to the north and south the path continues.

[Exits: north south west]

<700hp 826ma 337mv> <7am (day)\31598gc\> Along a Worn Path
+ | The ground underfoot appears to have been worn by the passage
| | of many many feet, over many many years. At the edge of each
*-*-+ | side of the path, is an interesting wear mark, as if something
| | has gently dragged over it, swaying, over a long period of
* @ | time. There are slight marks of picks and shovels still apparent
| | | along the extreme edge of the path. It has been well kept,
+-+-+ | as there are no weeds or grass growing at all. There appears
| | | to be a weird kind of drainage system in place, which allows
+ * | the ground to dry quickly, and supresses the collection of
---------+ mud. Small steel plates, full of holes, are spaced every
few feet. Looking through the plate, you can see what appears to be a pipe
leading into darkness. The path continues north and south.

[Exits: north south]

<700hp 826ma 336mv> <7am (day)\31598gc\> where
Players near you in Dwarven Encampment:
<PK> Ederiwyn A Dry Trail
<PK> Mishtkah Along a Worn Path

<700hp 826ma 336mv> <7am (day)\31598gc\> south
west
Along a Worn Path
*-*-+ | You have reached the upper level of the Dwarven Encampment.
| | There are a few huts up here on top of the hill, though the
* + | majority of the town stretches out to the south, though it
| | | is nearly impossible to get down from here. You'll have to
+-+-@ | take the path further to the west. You can see that the strange
| | | drainage system is in place, keeping the ground mostly dry,
+ * | though mud is still caking to your boots with every step you
| take. Every move you make, you can feel the ground sucking,
| trying to hold you back. The path continues west and north
---------+ and a hut lies directly to the south.

[Exits: north south west]

<700hp 826ma 335mv> <7am (day)\31598gc\> west

You feel less vulnerable to afflictions.
Your weapon ward expires.

<716hp 847ma 389mv> <8am (day)\31598gc\> Along a Worn Path
*-*-+ | You have reached the upper level of the Dwarven Encampment.
| | There are a few huts up here on top of the hill, though
* + | the majority of the town stretches out to the south, though
| | | it is nearly impossible to get down from here. You'll have
+-+-@-+ | to take the path further to the west. You can see that the
| | | strange drainage system is in place, keeping the ground
+ * | mostly dry, though mud is still caking to your boots with
| every step you take. Every move you make, you can feel the
| ground sucking, trying to hold you back. The path continues
---------+ east and west and a hut lies to the north.

[Exits: north east west]

<716hp 847ma 388mv> <8am (day)\31598gc\> Along a Worn Path
*-*-+| You have reached the upper level of the dwarven encampment.
|| There are a few huts up here on top of the hill, though
* * +| the majority of the town stretches out to the south, though
| | || it is nearly impossible to get down from here. You'll
+-+-@-+-+| have to take the path further to the east. You can see
| | || that the strange drainage system is in place, keeping
* + *| the ground mostly dry, though mud is still caking to your
| boots with every step you take. Every move you make, you
| can feel the ground sucking, trying to hold you back.
---------+ You have come to a gradient which is gentle enough for
you to descend into the main part of the encampment to the south.

[Exits: east south west]
A heavyset dwarf is here, getting herself in everyone's way.

<716hp 847ma 387mv> <8am (day)\31598gc\> south
Along a Worn Path
* * +| The ground underfoot appears to have been worn by the
| | || passage of many many feet, over many many years. At the
+-+-+-+-+| edge of each side of the path, is an interesting wear
| | || mark, as if something has gently dragged over it, swaying,
* @ *| over a long period of time. There are slight marks of
| picks and shovels still apparent along the extreme edge
| of the path. It has been well kept, as there are no weeds
| or grass growing at all. There appears to be a weird kind
| of drainage system in place, which allows the ground to
---------+ dry quickly, and supresses the collection of mud. Small
steel plates, full of holes, are spaced every few feet. Looking through the
plate, you can see what appears to be a pipe leading into darkness. The path
continues north and down through a steep decline.

[Exits: north down]

<716hp 847ma 386mv> <8am (day)\31598gc\> down
Along a Worn Path
| You are walking along a well-worn path to the core of
| the Dwarven Encampment. This path has been lined with
| stones from the nearby mountains, making it easier to
| walk down towards the village center. Mud from the unpaved
@ | path to the north has been tracked in thick footprints.
| | The path is ever so slightly tilted to one side, allowing
* + S | water to trickle off into the collection system that
| | | | runs along one edge of the path. You can head up to the
*-+-+-+-+| upper level of the dwarven encampment or continue south.
---------+

[Exits: south up]

<716hp 847ma 385mv> <8am (day)\31598gc\> south
Along a Worn Path
| You are in the middle of a path that connects the upper
| level of the dwarven encampment with the core. The path
+ | has been paved with stones from the nearby mountains though
| | the trail is stained with mud from where the path has been
* @ S | unpaved. The path itself is tilted ever so slightly to
| | | | one side, allowing water to trickle off to the side. You
*-+-+-+-+| can see a few lone houses on the upper level to the north
| | | and a more condensed group of huts to the south.
* F |
---------+

[Exits: north south]
A female dwarf is wandering around, doing chores.
A female dwarf is wandering around, doing chores.
A female dwarf smiles at you.
A female dwarf winks suggestively at you.

<716hp 847ma 384mv> <8am (day)\31598gc\> south
Along a Worn Path
+ | The ground underfoot appears to have been worn by the passage
| | of many many feet, over many years. At the edge of each
* + S | side of the path is an interesting wear mark, as if something
| | | | has gently dragged over it, swaying, over a long period
*-+-@-+-+| of time. There are slight marks of picks and shovels still
| | | apparent along the extreme edge of the path. It has been
* F | well kept, as there are no weeds or grass growing at all.
| There appears to be a weird kind of drainage system in place,
| which allows the ground to dry quickly, and supresses the
---------+ collection of mud. Small steel plates, full of holes, are
spaced every few feet. Looking through the plate, you can see what appears
to be a pipe leading into the darkness. The path coninues north, west, and east
from this junction. To the east you can see the Center of the Village, and to
the west you can see a large stone building, built into the side of a hill.


[Exits: north east west]
A dwarf is stumbling around here, looking more drunk than the average dwarf.
Flibble the drunkard says 'Letz ff-fiight. Yoo and mee.'

<716hp 847ma 383mv> <8am (day)\31598gc\> east
east
A Cistern
+ | The dirt on the path has been packed rock hard by the
| | passage of both feet and time. In the middle of the intersection
+ S | is an old cistern, providing mostly clear water. Booze
| | | and grime can be smelled coming from the north, while
+-+-@-+-+| the occasional screaming animal from the south. The path
| || east leads itself between large rocks but off to the
F *-+| west a temple of sorts can be seen.
||
*-+|
---------+

[Exits: north east south west]
An old cracked cistern stands here rooted in the center of the square.
A colorfully dressed dwarf is here, looking out of place.
A drunken dwarf lies here, moaning quietly.
A drunken dwarf peers at you intently.
A drunken dwarf says 'I Jjjust needdd aa.nn.....other ddd-ddri..nk.'
A drunken dwarf tries to get up, but fails.

<716hp 847ma 382mv> <8am (day)\31598gc\> east
Along a Rocky Path
+ | Thick, head-sized rocks line either side of the lane,
| | which travels through the upper part of the encampment.
+ S | To the west you can easily see the gathering area at
| | | the exact center of the encampment, as well as the cistern.
+-+-@-+ | To the east the path curves sharply behind some large
| | | rocks.
F *-+-*|
| |
*-+-*|
---------+

[Exits: east west]

<716hp 847ma 381mv> <8am (day)\31598gc\> Edge of a Rocky Path
| Thick, head-sized rocks line either side of the lane, which
| travels through the upper part of the encampment. To the
S | west you can easily see the gathering area at the exact
| | center of the encampment, as well as the cistern. The pathway
+-+-@ | south runs between some unmarked tents.
| | |
F *-+-* |
| |
*-+-* |
---------+

[Exits: south west]

<716hp 847ma 380mv> <8am (day)\31598gc\> south
south
A Lane Through the Upper Dwarven Encampment
S | The road here has been set with many paving stones in an
| | attempt to alleviate the walking to and from the tents
+-+-+ | that line both sides of the road. None of the tents here
| | | are marked and thusly look all the same as they attempt
F *-@-* | to sit solidly on not so solid ground. More paving stones
| | sit between the tents in the event that they are needed.
*-+-* |
| |
*-+-* |
---------+

[Exits: north east south west]

<716hp 847ma 379mv> <8am (day)\31598gc\> south
A Lane Through the Upper Dwarven Encampment
+-+-+ | The road here has been set with many paving stones in
| | | an attempt to alleviate the walking to and from the tents
F *-+-* | that line both sides of the road. None of the tents here
| | are marked and thusly look all the same as they attempt
*-@-* | to sit solidly on not so solid ground. More paving stones
| | sit between the tents in the event that they are needed.
F *-+-* |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]

<716hp 847ma 378mv> <8am (day)\31598gc\> aff
A Lane Through the Upper Dwarven Encampment
*-+-* | The road here has been set with many paving stones in an
| | attempt to alleviate the walking to and from the tents
*-+-* | that line both sides of the road. None of the tents here
| | are marked and thusly look all the same as they attempt
F *-@-* | to sit solidly on not so solid ground. More paving stones
| | | sit between the tents in the event that they are needed.
+-+-+-+-+|
| | | |
S S * |
---------+

[Exits: north east south west]

<716hp 847ma 377mv> <8am (day)\31598gc\> where
You are affected by the following:
Spell: flame arrow : lasts for 0 hours
Spell: fire shield : modifies hitroll by 3 for 6 hours
: modifies damroll by 3 for 6 hours
Spell: fly : lasts for 2 hours
Spell: protective shield: lasts for 1 hours
Spell: armor : modifies armor class by 20 for 15 hours
Spell: sanctuary : lasts for 0 hours
Power: hogs of war : lasts for 3 hours

<716hp 847ma 377mv> <8am (day)\31598gc\> south
Players near you in Dwarven Encampment:
<PK> Ederiwyn A Soggy Trail
<PK> Mishtkah A Lane Through the Upper Dwarven Encampment

<716hp 847ma 377mv> <8am (day)\31598gc\> The Dwarven Encampment Junction
*-+-* | Two roads appear to meet at a rough junction here. The
| | eastern road appears to be muddier and dirtier than normal.
F *-+-* | The northern road seems to pass between several tents.
| | | Large clay paving stones are lined on each side of the
+-+-@-+-+| road, implying that in the future they will be set on
| | | | the ground to cover potholes and soggy spots. Off to
S S * | the west you can hear the occasional hammering metal.
| |
*-*-*|
---------+

[Exits: north east west]
A tired looking dwarf is here, trying not to lean on anything.

<716hp 847ma 376mv> <8am (day)\31598gc\> where
Players near you in Dwarven Encampment:
<PK> Ederiwyn A Soggy Trail
<PK> Mishtkah The Dwarven Encampment Junction

<716hp 847ma 376mv> <8am (day)\31598gc\> scan all
You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
A tired looking dwarf is here, trying not to lean on anything.
You scan west.

<716hp 847ma 376mv> <8am (day)\31598gc\> where $$
<PK> Ederiwyn A Soggy Trail

<716hp 847ma 376mv> <8am (day)\31598gc\> east
east
A Branching Trail in the Dwarven Encampment
*-+-* | Just like every other path in this encampment, it is
| | lined by rough stones and wood. Hard packed dirt makes
*-+-* | up the majority of the path, where gravel hasn't been
| | used to fill in pot holes. The path appears to be a little
+-+-@-+-+| bit more squishy than the rest of the village, however.
| | | A rock wall forms a barrier to the north but the trail
S * | branches and a large building can be seen just beyond
| | the trees to the south. The trail west takes you into
*-*-*-*| the core of the encampment.
---------+

[Exits: east south west]

<716hp 847ma 375mv> <8am (day)\31598gc\> A Trail Outside the Dwarven Encampment
+-* o| Just like every other path in this encampment, it is lined
| || by rough stones and wood. Hard packed dirt makes up the
+-* o| majority of the path, where gravel hasn't been used to
| || fill in pot holes. The path appears to be a little bit
+-+-@-+-o| more squishy than the rest of the camp, however. A rock
| | wall forms a barrier to the north. A large building lies
* | past a tree to the south, but there appears to be no entrance
| | here. The trail west takes you into the core of the encampment.
*-*-*-* |
---------+

[Exits: east west]
A tired looking dwarf is here, trying not to lean on anything.

<716hp 847ma 374mv> <8am (day)\31598gc\> west
west
A Branching Trail in the Dwarven Encampment
*-+-* | Just like every other path in this encampment, it is
| | lined by rough stones and wood. Hard packed dirt makes
*-+-* | up the majority of the path, where gravel hasn't been
| | used to fill in pot holes. The path appears to be a little
+-+-@-+-+| bit more squishy than the rest of the village, however.
| | | A rock wall forms a barrier to the north but the trail
S * | branches and a large building can be seen just beyond
| | the trees to the south. The trail west takes you into
*-*-*-*| the core of the encampment.
---------+

[Exits: east south west]

<716hp 847ma 373mv> <8am (day)\31598gc\> west
The Dwarven Encampment Junction
*-+-* | Two roads appear to meet at a rough junction here. The
| | eastern road appears to be muddier and dirtier than normal.
F *-+-* | The northern road seems to pass between several tents.
| | | Large clay paving stones are lined on each side of the
+-+-@-+-+| road, implying that in the future they will be set on
| | | | the ground to cover potholes and soggy spots. Off to
S S * | the west you can hear the occasional hammering metal.
| |
*-*-*|
---------+

[Exits: north east west]
A tired looking dwarf is here, trying not to lean on anything.

<716hp 847ma 372mv> <8am (day)\31598gc\> west
A Dry Trail
*-+-*| This path is much drier as it goes ever so slightly up
| | a hill, creating a raised ground in the otherwise swampy
F *-+-*| terrain. There is plenty of activity in this area as
| | | there are makeshift buildings on each side of the trail,
+-+-@-+-+| all seemingly important to the encampment. The trail
| | | || west travels between the buildings and east back to some
+ S S *| branches.
| ||
+ *-*|
---------+

[Exits: east south west]

<716hp 847ma 371mv> <8am (day)\31598gc\> west
A Dry Trail
*-+| This path is much drier as it goes ever so slightly up a hill,
|| creating a raised ground in the otherwise swampy terrain. There
F *-+| is plenty of activity in this area as there are makeshift buildings
| || on each side of the trail, all seemingly important to the encampment.
+-@-+-+| The trail west curves out of sight and east back to some branches.
| | | |
+ S S |
| |
+-+ |
---------+

[Exits: north east south west]

<716hp 847ma 370mv> <8am (day)\31598gc\> A Dry Trail
| This path is much drier as it carves its way along the raised
| ground in the swamp. Smells of wetland waft past, being blown
F | in from the south. The building visible off to the east are
| | still bustling with movement, the trail cutting between them.
@-+-+| The trail curves sharply to the south though and gets lost
| | || in some trees.
+ S S|
| |
+-+ |
---------+

[Exits: east south]

<716hp 847ma 369mv> <8am (day)\31598gc\> scan all
qq
You scan all around.
You scan east.
*** Range 3 (east) ***
A tired looking dwarf is here, trying not to lean on anything.
*** Range 5 (east) ***
A tired looking dwarf is here, trying not to lean on anything.
You scan south.
*** Range 1 (south) ***
A female dwarf is wandering around, doing chores.
*** Range 3 (south) ***
(Charmed) A doberman is here, protecting his owner.
(White Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.

<716hp 847ma 369mv> <8am (day)\31598gc\> qq
They aren't here.

<716hp 847ma 369mv> <8am (day)\31598gc\> qq
They aren't here.

<716hp 847ma 369mv> <8am (day)\31598gc\> qq
qq
They aren't here.

<716hp 847ma 369mv> <8am (day)\31598gc\> qq
They aren't here.

<716hp 847ma 369mv> <8am (day)\31598gc\> scan all
Ederiwyn flies in.
A doberman walks in.
Ederiwyn yells 'Help! Mishtkah is hellstreaming me!'
You bow your head as you call forth the full power of the arcane.
The ground erupts as Ederiwyn is caught in a searing beam of arcane light.
Your hellstream MASSACRES Ederiwyn!
Ederiwyn looks pretty hurt.

<716hp 802ma 369mv> <8am (day)\31598gc\> qq

Your slice injures Ederiwyn.
Ederiwyn strikes a chakra point, befuddling you.
Ederiwyn's elbow slash injures you.
Ederiwyn's palm strike grazes you.
You parry Ederiwyn's jab.
Ederiwyn's jump kick injures you.
Ederiwyn's palm strike grazes you.
You block Ederiwyn's attack with your shield.
Your fire shield hits Ederiwyn.
Ederiwyn looks pretty hurt.

<679hp 788ma 369mv> <8am (day)\31598gc\>
Ederiwyn has fled!
Ederiwyn flies south.
A doberman walks south.

<679hp 788ma 369mv> <8am (day)\31598gc\>
Ederiwyn flies in.
A doberman walks in.

<679hp 788ma 369mv> <8am (day)\31598gc\>
Ederiwyn flies east.
A doberman walks east.

<679hp 788ma 369mv> <8am (day)\31598gc\> east
scan all
They aren't here.

<679hp 788ma 369mv> <8am (day)\31598gc\> You scan all around.
You scan east.
*** Range 3 (east) ***
A tired looking dwarf is here, trying not to lean on anything.
*** Range 5 (east) ***
A tired looking dwarf is here, trying not to lean on anything.
You scan south.
*** Range 1 (south) ***
A female dwarf is wandering around, doing chores.

<679hp 788ma 369mv> <8am (day)\31598gc\> They aren't here.

<679hp 788ma 369mv> <8am (day)\31598gc\> east
A Dry Trail
*-+| This path is much drier as it goes ever so slightly up a hill,
|| creating a raised ground in the otherwise swampy terrain. There
F *-+| is plenty of activity in this area as there are makeshift buildings
| || on each side of the trail, all seemingly important to the encampment.
+-@-+-+| The trail west curves out of sight and east back to some branches.
| | | |
+ S S |
| |
+-+ |
---------+

[Exits: north east south west]

<679hp 788ma 368mv> <8am (day)\31598gc\> You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) A grungy looking dwarf is flailing his arms madly for some reason.
A dwarf runs about here, carrying a series of forms.
A dwarf runs about here, carrying a series of forms.
You scan east.
*** Range 2 (east) ***
A tired looking dwarf is here, trying not to lean on anything.
*** Range 4 (east) ***
A tired looking dwarf is here, trying not to lean on anything.
You scan south.
*** Range 1 (south) ***
(White Aura) An elderly, dark skinned dwarf stands here, tending a roaring fire.
You scan west.

<679hp 788ma 368mv> <8am (day)\31598gc\> A Dry Trail
*-+-*| This path is much drier as it goes ever so slightly up
| | a hill, creating a raised ground in the otherwise swampy
F *-+-*| terrain. There is plenty of activity in this area as
| | | there are makeshift buildings on each side of the trail,
+-+-@-+-+| all seemingly important to the encampment. The trail
| | | || west travels between the buildings and east back to some
+ S S *| branches.
| ||
+ *-*|
---------+

[Exits: east south west]

<679hp 788ma 367mv> <8am (day)\31598gc\> sl
You go to sleep.

<679hp 788ma 367mv> <8am (day)\31598gc\> sc
You are Mishtkah the Sage of Arcane Power, level 50, 21 years old (81 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Adherent of [KEEPER]
You have 679/839 hit, 788/1052 mana, 367/394 movement.
You have 4 practices and 0 training sessions.
You are carrying 21/37 items with weight 146/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(22) Con: 18(17)
You have scored 499304 exp, completed 0 quests, and have 31598 gold coins.
Condition: You are in the prime of your health.
Luck: Your luck can turn either way.
Wimpy set to 1 hit points.
You are sleeping.
Armor: pierce: 288 bash: 288 slash: 288 magic: 207
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -5 Mental: 0 Maledictive: 0
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are defenseless against maledictive spells.
Hitroll: 16 Damroll: 16
You are affected by the following:
Spell: flame arrow : lasts for 0 hours
Spell: fire shield : modifies hitroll by 3 for 6 hours
: modifies damroll by 3 for 6 hours
Spell: fly : lasts for 2 hours
Spell: protective shield: lasts for 1 hours
Spell: armor : modifies armor class by 20 for 15 hours
Spell: sanctuary : lasts for 0 hours
Power: hogs of war : lasts for 3 hours

<679hp 788ma 367mv> <8am (day)\31598gc\>
You are no longer attuned with heat.
The white aura around your body fades.

<716hp 998ma 394mv> <9am (day)\31598gc\> st
You wake and stand up.

<716hp 998ma 394mv> <9am (day)\31598gc\> north
The ruins of a building block your path.

<716hp 998ma 394mv> <9am (day)\31598gc\> sanc
You are surrounded by a white aura.

<716hp 923ma 394mv> <9am (day)\31598gc\> where
Players near you in Dwarven Encampment:
<PK> Ederiwyn Cul-de-Sac
<PK> Mishtkah A Dry Trail

<716hp 923ma 394mv> <9am (day)\31598gc\> look
A Dry Trail
*-+-*| This path is much drier as it goes ever so slightly up
| | a hill, creating a raised ground in the otherwise swampy
F *-+-*| terrain. There is plenty of activity in this area as
| | | there are makeshift buildings on each side of the trail,
+-+-@-+-+| all seemingly important to the encampment. The trail
| | | || west travels between the buildings and east back to some
+ S S *| branches.
| ||
+ *-*|
---------+

[Exits: east south west]

<716hp 923ma 394mv> <9am (day)\31598gc\> where $$
<PK> Ederiwyn Cul-de-Sac

<716hp 923ma 394mv> <9am (day)\31598gc\> look
A Dry Trail
*-+-*| This path is much drier as it goes ever so slightly up
| | a hill, creating a raised ground in the otherwise swampy
F *-+-*| terrain. There is plenty of activity in this area as
| | | there are makeshift buildings on each side of the trail,
+-+-@-+-+| all seemingly important to the encampment. The trail
| | | || west travels between the buildings and east back to some
+ S S *| branches.
| ||
+ *-*|
---------+

[Exits: east south west]

<716hp 923ma 394mv> <9am (day)\31598gc\> where
Players near you in Dwarven Encampment:
<PK> Ederiwyn Along a Worn Path
<PK> Mishtkah A Dry Trail

<716hp 923ma 394mv> <9am (day)\31598gc\> where
Players near you in Dwarven Encampment:
<PK> Ederiwyn Along a Worn Path
<PK> Mishtkah A Dry Trail

<716hp 923ma 394mv> <9am (day)\31598gc\> where $$
<PK> Ederiwyn Along a Worn Path

<716hp 923ma 394mv> <9am (day)\31598gc\> look
A Dry Trail
*-+-*| This path is much drier as it goes ever so slightly up
| | a hill, creating a raised ground in the otherwise swampy
F *-+-*| terrain. There is plenty of activity in this area as
| | | there are makeshift buildings on each side of the trail,
+-+-@-+-+| all seemingly important to the encampment. The trail
| | | || west travels between the buildings and east back to some
+ S S *| branches.
| ||
+ *-*|
---------+

[Exits: east south west]

<716hp 923ma 394mv> <9am (day)\31598gc\> east
The Dwarven Encampment Junction
*-+-* | Two roads appear to meet at a rough junction here. The
| | eastern road appears to be muddier and dirtier than normal.
F *-+-* | The northern road seems to pass between several tents.
| | | Large clay paving stones are lined on each side of the
+-+-@-+-+| road, implying that in the future they will be set on
| | | | the ground to cover potholes and soggy spots. Off to
S S * | the west you can hear the occasional hammering metal.
| |
*-*-*|
---------+

[Exits: north east west]
A tired looking dwarf is here, trying not to lean on anything.

<716hp 923ma 393mv> <9am (day)\31598gc\> north
north
A Lane Through the Upper Dwarven Encampment
*-+-* | The road here has been set with many paving stones in an
| | attempt to alleviate the walking to and from the tents
*-+-* | that line both sides of the road. None of the tents here
| | are marked and thusly look all the same as they attempt
F *-@-* | to sit solidly on not so solid ground. More paving stones
| | | sit between the tents in the event that they are needed.
+-+-+-+-+|
| | | |
S S * |
---------+

[Exits: north east south west]

<716hp 923ma 392mv> <9am (day)\31598gc\> north
north
north
A Lane Through the Upper Dwarven Encampment
+-+-+ | The road here has been set with many paving stones in
| | | an attempt to alleviate the walking to and from the tents
F *-+-* | that line both sides of the road. None of the tents here
| | are marked and thusly look all the same as they attempt
*-@-* | to sit solidly on not so solid ground. More paving stones
| | sit between the tents in the event that they are needed.
F *-+-* |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]

<716hp 923ma 391mv> <9am (day)\31598gc\> north
A Lane Through the Upper Dwarven Encampment
S | The road here has been set with many paving stones in an
| | attempt to alleviate the walking to and from the tents
+-+-+ | that line both sides of the road. None of the tents here
| | | are marked and thusly look all the same as they attempt
F *-@-* | to sit solidly on not so solid ground. More paving stones
| | sit between the tents in the event that they are needed.
*-+-* |
| |
*-+-* |
---------+

[Exits: north east south west]

<716hp 923ma 390mv> <9am (day)\31598gc\> scan all
Edge of a Rocky Path
| Thick, head-sized rocks line either side of the lane, which
| travels through the upper part of the encampment. To the
S | west you can easily see the gathering area at the exact
| | center of the encampment, as well as the cistern. The pathway
+-+-@ | south runs between some unmarked tents.
| | |
F *-+-* |
| |
*-+-* |
---------+

[Exits: south west]

<716hp 923ma 389mv> <9am (day)\31598gc\> Large rocks line the path.

<716hp 923ma 389mv> <9am (day)\31598gc\> west
Large rocks line the path.

<716hp 923ma 389mv> <9am (day)\31598gc\> You scan all around.
You scan south.
*** Range 4 (south) ***
A tired looking dwarf is here, trying not to lean on anything.
You scan west.
*** Range 2 (west) ***
A colorfully dressed dwarf is here, looking out of place.
A drunken dwarf lies here, moaning quietly.
*** Range 3 (west) ***
A dwarf is stumbling around here, looking more drunk than the average dwarf.
*** Range 5 (west) ***
A female dwarf stands here, looking over-awed.
A female dwarf stands here, looking over-awed.
*** Range 6 (west) ***
(White Aura) Nevros the local chaplain stands here, learning on an altar.

<716hp 923ma 389mv> <9am (day)\31598gc\> west
Along a Rocky Path
+ | Thick, head-sized rocks line either side of the lane,
| | which travels through the upper part of the encampment.
+ S | To the west you can easily see the gathering area at
| | | the exact center of the encampment, as well as the cistern.
+-+-@-+ | To the east the path curves sharply behind some large
| | | rocks.
F *-+-*|
| |
*-+-*|
---------+

[Exits: east west]

<716hp 923ma 388mv> <9am (day)\31598gc\> A Cistern
+ | The dirt on the path has been packed rock hard by the
| | passage of both feet and time. In the middle of the intersection
+ S | is an old cistern, providing mostly clear water. Booze
| | | and grime can be smelled coming from the north, while
+-+-@-+-+| the occasional screaming animal from the south. The path
| || east leads itself between large rocks but off to the
F *-+| west a temple of sorts can be seen.
||
*-+|
---------+

[Exits: north east south west]
An old cracked cistern stands here rooted in the center of the square.
A colorfully dressed dwarf is here, looking out of place.
A drunken dwarf lies here, moaning quietly.

<716hp 923ma 387mv> <9am (day)\31598gc\> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) A sturdy male dwarf is cleaning the glasses and plates around the room.
You scan east.
You scan south.
*** Range 1 (south) ***
(White Aura) Theod the butcher stands here, slicing meat with his peg arm.
You scan west.
*** Range 1 (west) ***
A dwarf is stumbling around here, looking more drunk than the average dwarf.
*** Range 3 (west) ***
A female dwarf stands here, looking over-awed.
A female dwarf stands here, looking over-awed.
*** Range 4 (west) ***
(White Aura) Nevros the local chaplain stands here, learning on an altar.

<716hp 923ma 387mv> <9am (day)\31598gc\> west
Along a Worn Path
+ | The ground underfoot appears to have been worn by the passage
| | of many many feet, over many years. At the edge of each
* + S | side of the path is an interesting wear mark, as if something
| | | | has gently dragged over it, swaying, over a long period
*-+-@-+-+| of time. There are slight marks of picks and shovels still
| | | apparent along the extreme edge of the path. It has been
* F | well kept, as there are no weeds or grass growing at all.
| There appears to be a weird kind of drainage system in place,
| which allows the ground to dry quickly, and supresses the
---------+ collection of mud. Small steel plates, full of holes, are
spaced every few feet. Looking through the plate, you can see what appears
to be a pipe leading into the darkness. The path coninues north, west, and east
from this junction. To the east you can see the Center of the Village, and to
the west you can see a large stone building, built into the side of a hill.


[Exits: north east west]
A dwarf is stumbling around here, looking more drunk than the average dwarf.

<716hp 923ma 386mv> <9am (day)\31598gc\> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A female dwarf is wandering around, doing chores.
*** Range 2 (north) ***
A female dwarf is wandering around, doing chores.
You scan east.
*** Range 1 (east) ***
A colorfully dressed dwarf is here, looking out of place.
A drunken dwarf lies here, moaning quietly.
You scan west.
*** Range 2 (west) ***
A female dwarf stands here, looking over-awed.
A female dwarf stands here, looking over-awed.
*** Range 3 (west) ***
(White Aura) Nevros the local chaplain stands here, learning on an altar.

<716hp 923ma 386mv> <9am (day)\31598gc\> where
Players near you in Dwarven Encampment:
<PK> Ederiwyn Encampment Manager's Bedroom
<PK> Mishtkah Along a Worn Path

<716hp 923ma 386mv> <9am (day)\31598gc\> north
north
Along a Worn Path
| You are in the middle of a path that connects the upper
| level of the dwarven encampment with the core. The path
+ | has been paved with stones from the nearby mountains though
| | the trail is stained with mud from where the path has been
* @ S | unpaved. The path itself is tilted ever so slightly to
| | | | one side, allowing water to trickle off to the side. You
*-+-+-+-+| can see a few lone houses on the upper level to the north
| | | and a more condensed group of huts to the south.
* F |
---------+

[Exits: north south]
A female dwarf is wandering around, doing chores.

<716hp 923ma 385mv> <9am (day)\31598gc\> Along a Worn Path
| You are walking along a well-worn path to the core of
| the Dwarven Encampment. This path has been lined with
| stones from the nearby mountains, making it easier to
| walk down towards the village center. Mud from the unpaved
@ | path to the north has been tracked in thick footprints.
| | The path is ever so slightly tilted to one side, allowing
* + S | water to trickle off into the collection system that
| | | | runs along one edge of the path. You can head up to the
*-+-+-+-+| upper level of the dwarven encampment or continue south.
---------+

[Exits: south up]
A female dwarf is wandering around, doing chores.

<716hp 923ma 384mv> <9am (day)\31598gc\> scan all
You scan all around.
You scan south.
*** Range 1 (south) ***
A female dwarf is wandering around, doing chores.
*** Range 2 (south) ***
A dwarf is stumbling around here, looking more drunk than the average dwarf.
You scan up.

<716hp 923ma 384mv> <9am (day)\31598gc\> where $$
<PK> Ederiwyn Encampment Manager's Bedroom

<716hp 923ma 384mv> <9am (day)\31598gc\> look
Along a Worn Path
| You are walking along a well-worn path to the core of
| the Dwarven Encampment. This path has been lined with
| stones from the nearby mountains, making it easier to
| walk down towards the village center. Mud from the unpaved
@ | path to the north has been tracked in thick footprints.
| | The path is ever so slightly tilted to one side, allowing
* + S | water to trickle off into the collection system that
| | | | runs along one edge of the path. You can head up to the
*-+-+-+-+| upper level of the dwarven encampment or continue south.
---------+

[Exits: south up]
A female dwarf is wandering around, doing chores.

<716hp 923ma 384mv> <9am (day)\31598gc\> where $$
<PK> Ederiwyn The Northern Outskirts of the Encampment

<716hp 923ma 384mv> <9am (day)\31598gc\> look
Along a Worn Path
| You are walking along a well-worn path to the core of
| the Dwarven Encampment. This path has been lined with
| stones from the nearby mountains, making it easier to
| walk down towards the village center. Mud from the unpaved
@ | path to the north has been tracked in thick footprints.
| | The path is ever so slightly tilted to one side, allowing
* + S | water to trickle off into the collection system that
| | | | runs along one edge of the path. You can head up to the
*-+-+-+-+| upper level of the dwarven encampment or continue south.
---------+

[Exits: south up]
A female dwarf is wandering around, doing chores.

<716hp 923ma 384mv> <9am (day)\31598gc\> up
north
Along a Worn Path
* * +| The ground underfoot appears to have been worn by the
| | || passage of many many feet, over many many years. At the
+-+-+-+-+| edge of each side of the path, is an interesting wear
| | || mark, as if something has gently dragged over it, swaying,
* @ *| over a long period of time. There are slight marks of
| picks and shovels still apparent along the extreme edge
| of the path. It has been well kept, as there are no weeds
| or grass growing at all. There appears to be a weird kind
| of drainage system in place, which allows the ground to
---------+ dry quickly, and supresses the collection of mud. Small
steel plates, full of holes, are spaced every few feet. Looking through the
plate, you can see what appears to be a pipe leading into darkness. The path
continues north and down through a steep decline.

[Exits: north down]

<716hp 923ma 383mv> <9am (day)\31598gc\> Along a Worn Path
*-*-+| You have reached the upper level of the dwarven encampment.
|| There are a few huts up here on top of the hill, though
* * +| the majority of the town stretches out to the south, though
| | || it is nearly impossible to get down from here. You'll
+-+-@-+-+| have to take the path further to the east. You can see
| | || that the strange drainage system is in place, keeping
* + *| the ground mostly dry, though mud is still caking to your
| boots with every step you take. Every move you make, you
| can feel the ground sucking, trying to hold you back.
---------+ You have come to a gradient which is gentle enough for
you to descend into the main part of the encampment to the south.

[Exits: east south west]
A heavyset dwarf is here, getting herself in everyone's way.

<716hp 923ma 382mv> <9am (day)\31598gc\> east
Along a Worn Path
*-*-+ | You have reached the upper level of the Dwarven Encampment.
| | There are a few huts up here on top of the hill, though
* + | the majority of the town stretches out to the south, though
| | | it is nearly impossible to get down from here. You'll have
+-+-@-+ | to take the path further to the west. You can see that the
| | | strange drainage system is in place, keeping the ground
+ * | mostly dry, though mud is still caking to your boots with
| every step you take. Every move you make, you can feel the
| ground sucking, trying to hold you back. The path continues
---------+ east and west and a hut lies to the north.

[Exits: north east west]

<716hp 923ma 381mv> <9am (day)\31598gc\> east
Along a Worn Path
*-*-+ | You have reached the upper level of the Dwarven Encampment.
| | There are a few huts up here on top of the hill, though the
* + | majority of the town stretches out to the south, though it
| | | is nearly impossible to get down from here. You'll have to
+-+-@ | take the path further to the west. You can see that the strange
| | | drainage system is in place, keeping the ground mostly dry,
+ * | though mud is still caking to your boots with every step you
| take. Every move you make, you can feel the ground sucking,
| trying to hold you back. The path continues west and north
---------+ and a hut lies directly to the south.

[Exits: north south west]

<716hp 923ma 380mv> <9am (day)\31598gc\> north
north
Along a Worn Path
+ | The ground underfoot appears to have been worn by the passage
| | of many many feet, over many many years. At the edge of each
*-*-+ | side of the path, is an interesting wear mark, as if something
| | has gently dragged over it, swaying, over a long period of
* @ | time. There are slight marks of picks and shovels still apparent
| | | along the extreme edge of the path. It has been well kept,
+-+-+ | as there are no weeds or grass growing at all. There appears
| | | to be a weird kind of drainage system in place, which allows
+ * | the ground to dry quickly, and supresses the collection of
---------+ mud. Small steel plates, full of holes, are spaced every
few feet. Looking through the plate, you can see what appears to be a pipe
leading into darkness. The path continues north and south.

[Exits: north south]

<716hp 923ma 379mv> <9am (day)\31598gc\> Along a Worn Path
+-o-z| The ground underfoot appears to have been worn by the passage
| | of many many feet, over many many years. At the edge of each
+ | side of the path, is an interesting wear mark, as if something
| | has gently dragged over it, swaying, over a long period of
*-*-@ | time. There are slight marks of picks and shovels still apparent
| | along the extreme edge of the path. It has been well kept,
* + | as there are no weeds or grass growing at all. There appears
| | | to be a weird kind of drainage system in place, which allows
+-+-+ | the ground to dry quickly, and supresses the collection of
---------+ mud. Small steel plates, full of holes, are spaced every
few feet. Looking through the plate, you can see what appears to be a pipe
leading into darkness. To the west you can see quite a fine wood building, while
to the north and south the path continues.

[Exits: north south west]

<716hp 923ma 378mv> <9am (day)\31598gc\> north
north
Along a Worn Path
z| The ground underfoot appears to have been worn by the passage
|| of many many feet, over many many years. At the edge of each
+-o-z| side of the path, is an interesting wear mark, as if something
| | has gently dragged over it, swaying, over a long period of
@ | time. There are slight marks of picks and shovels still apparent
| | along the extreme edge of the path. It has been well kept,
*-*-+ | as there are no weeds or grass growing at all. There appears
| | to be a weird kind of drainage system in place, which allows
+ | the ground to dry quickly, and supresses the collection of
---------+ mud. Small steel plates, full of holes, are spaced every
few feet. Looking through the plate, you can see what appears to be a pipe
leading into darkness. To the south the path continues. To the north the path
continues but does not look as well travelled as the southern path.

[Exits: north south]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<716hp 923ma 377mv> <9am (day)\31598gc\> qq
The Northern Outskirts of the Encampment
z-z| The well travelled path has now transformed into a small
|| animal track as it begins to wind its way into the wilds.
z| To the south you can see the town of Sliivalan, now bustling
|| with dwarves. Further to the east, the rocky outcroppings
@-o-z| appear to grow more prominent. The dirt underfoot has a hard,
| | stony feel while the sparse grass has disappeared completely.
+ |
| |
*-*-+ |
---------+

[Exits: east south]

<716hp 923ma 376mv> <9am (day)\31598gc\> scan all
They aren't here.

<716hp 923ma 376mv> <9am (day)\31598gc\> east
You scan all around.
You scan east.
*** Range 1 (east) ***
A dwarven scout stands here, looking for tracks.
You scan south.
*** Range 1 (south) ***
A dwarven scout stands here, looking for tracks.
*** Range 5 (south) ***
A busy female dwarf stands here, trying to get everything clean.

<716hp 923ma 376mv> <9am (day)\31598gc\> east
An Old Creek Bed
z-z | What was once an animal track has now dissolved into nothing
| | more than a dried up creek bed. Loose rocks, dirt and other
z | debris litter the ground at regular intervals. The creek is
| | on a visible upwards slope to the east, while to the west the
+-@-z | creek appears to widen somewhat. A sharp wind whistles past
| | swirling dust in its wake. A faint gurgling sound can be heard
+ | from all directions.
| |
*-+ |
---------+

[Exits: east west]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<716hp 923ma 375mv> <9am (day)\31598gc\> scan all
Rising Ground
z-z | A well-worn trail leads up a fairly steep incline to the north
| | of here, winding slowly around and up to the base of a mountain.
z | Rocks, dirt, and other loose bits of debris litter the ground
| | in regular spaces. Sharp winds whip up dust from the ground,
+-o-@ | stinging your face with unseen dust. It is desolate here, the
| | ground barren and void of any life or personality. All that surrounds
+ | you is the enchanting coldness of darkness and solitude. There
| | is little trace of any regularity in the passage of travellers
+ | over this barren rock. You can head back towards Valour to the
---------+ north or head on west toward the encampment.

[Exits: north west]

<716hp 923ma 374mv> <9am (day)\31598gc\> north
You scan all around.
You scan north.
*** Range 1 (north) ***
A dwarven scout stands here, looking for tracks.
*** Range 2 (north) ***
(Charmed) A doberman is here, protecting his owner.
(White Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.
You scan west.
*** Range 1 (west) ***
A dwarven scout stands here, looking for tracks.

<716hp 923ma 374mv> <9am (day)\31598gc\> north
Walking along a Rocky Incline
z | The dust comes to life at your feet as you walk along this slope
| | of rocks and gravel. A small insect flutters past you, causing
z-z | you to lose your footing for a brief moment. Suddenly, you see
| | various rocks tumbling downward as if responding to your presence.
@ | They fall into a large fissure at the base of the incline, never
| | to be seen again. The incessant echoes of the rocks fill your
+-o-z | ears and you wonder when they will stop tumbling. The trail is
| | about four feet at its widest point, with portions that are less
+ | than one. A constant wind howls past your ears, making it hard
---------+ to keep balance. The incline continues north and south.

[Exits: north south]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<716hp 923ma 372mv> <9am (day)\31598gc\> Walking along a Rocky Incline
z | The dust comes to life at your feet as you walk along this
| | slope of rocks and gravel. A small insect flutters past you,
z | causing you to lose your footing for a brief moment. Suddenly,
| | you see various rocks tumbling downward as if responding
z-@ | to your presence. They fall into a large fissure at the base
| | of the incline, never to be seen again. The incessant echoes
z | of the rocks fill your ears and you wonder when they will
| | stop tumbling. The trail is about four feet at its widest
+-o-z | point, with portions that are less than one. A constant wind
---------+ howls past your ears, making it hard to keep balance. The
incline continues west and south.

[Exits: south west]
(Charmed) A doberman is here, protecting his owner.
(White Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.

<716hp 923ma 370mv> <9am (day)\31598gc\> qq
Ederiwyn scans all around.

<716hp 923ma 370mv> <9am (day)\31598gc\> Ederiwyn yells 'Help! Mishtkah is hellstreaming
me!'
You bow your head as you call forth the full power of the arcane.
The ground erupts as Ederiwyn is caught in a searing beam of arcane light.
Your hellstream DISMEMBERS Ederiwyn!
Ederiwyn has quite a few wounds.

<716hp 878ma 370mv> <9am (day)\31598gc\>
Ederiwyn kicks dirt in your eyes!
Ederiwyn's kicked dirt scratches you.
You can't see a thing!

<712hp 878ma 370mv> <9am (day)\31598gc\>
Someone dances around your slice, easily dodging it.
Someone manages to dodge your stab with a lot of effort.
You block someone's attack with your shield.
You block someone's attack with your shield.
Someone's tiger uppercut hits you.
You parry someone's lightning kick.
Someone's jab grazes you.
You parry someone's lightning kick.
Your fire shield DISEMBOWELS someone!

<696hp 878ma 370mv> <9am (day)\31598gc\> c fire

The white aura around someone fades.
Your protective shield dissipates.

<705hp 899ma 394mv> <10am (day)\31598gc\> You summon the elemental force of fire to your
aid.
Someone yells 'Help! Mishtkah just filled the room with fire!'
Your fire storm === OBLITERATES === someone!
Your fire storm === OBLITERATES === someone!
Your fire storm sets the surroundings ablaze!

<705hp 884ma 394mv> <10am (day)\31598gc\> c fire

Your wildfire wounds someone.
Your wildfire MUTILATES someone!
Your slice decimates someone!
You thrust someone's bite aside in a skillful parry.
You block someone's attack with your shield.
Someone's jab grazes you.
Someone's tiger uppercut hits you.
You parry someone's elbow slash.
Your shield wobbles and barely deflects someone's roundhouse kick.
You awkwardly parry someone's tiger uppercut with a loud clang.
Your shield jolts under someone's whirlwind kick, but holds.
Your fire shield MUTILATES someone!

<690hp 884ma 394mv> <10am (day)\31598gc\> You summon the elemental force of fire to your
aid.
Your fire storm MASSACRES someone!
Someone tumbles away from your spell.
Your fire storm misses someone.

<690hp 869ma 394mv> <10am (day)\31598gc\>
Someone has fled!
Someone flies south.
Someone has fled!
Someone crawls west.

<690hp 869ma 394mv> <10am (day)\31598gc\> qq
They aren't here.

<690hp 869ma 394mv> <10am (day)\31598gc\> west
You can't see a thing!
Someone glares icily at you.
You rub the dirt out of your eyes, but they're still watering.

<690hp 869ma 392mv> <10am (day)\31598gc\> north
Dwarven Encampment
Everything is in a blur right now.

<690hp 869ma 390mv> <10am (day)\31598gc\> north
Dwarven Encampment
Everything is in a blur right now.

<690hp 869ma 388mv> <10am (day)\31598gc\> north
north
Valour
Everything is in a blur right now.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<690hp 869ma 387mv> <10am (day)\31598gc\> north
A centurion says 'Welcome to Valour, Mishtkah.'
A centurion steps aside and allows you to pass.
Valour
Everything is in a blur right now.

<690hp 869ma 386mv> <10am (day)\31598gc\> north
Valour
Everything is in a blur right now.

<690hp 869ma 385mv> <10am (day)\31598gc\> scan all
Valour
Everything is in a blur right now.

<690hp 869ma 384mv> <10am (day)\31598gc\> north
You scan all around.
You scan north.
*** Range 5 (north) ***
(White Aura) A fabulously dressed man of the cross is dancing here.
You scan south.
*** Range 3 (south) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
*** Range 6 (south) ***
(Charmed) A doberman is here, protecting his owner.
A dwarven scout stands here, looking for tracks.

<690hp 869ma 384mv> <10am (day)\31598gc\> north
Valour
Everything is in a blur right now.

<690hp 869ma 383mv> <10am (day)\31598gc\> north
Valour
Everything is in a blur right now.
A memorial for the heroic Knights of Valour has been laid to rest here.

<690hp 869ma 382mv> <10am (day)\31598gc\> where
Valour
Everything is in a blur right now.

<690hp 869ma 381mv> <10am (day)\31598gc\> Players near you in Valour:
<PK> Mishtkah South Market Bridge

<690hp 869ma 381mv> <10am (day)\31598gc\> north
Valour
Everything is in a blur right now.

<690hp 869ma 380mv> <10am (day)\31598gc\> south
Valour
Everything is in a blur right now.

<690hp 869ma 379mv> <10am (day)\31598gc\> south
south
Valour
Everything is in a blur right now.
A memorial for the heroic Knights of Valour has been laid to rest here.

<690hp 869ma 378mv> <10am (day)\31598gc\> Valour
Everything is in a blur right now.

<690hp 869ma 377mv> <10am (day)\31598gc\> south
south
Valour
Everything is in a blur right now.

<690hp 869ma 376mv> <10am (day)\31598gc\> south
Valour
Everything is in a blur right now.

<690hp 869ma 375mv> <10am (day)\31598gc\> scan all
Valour
Everything is in a blur right now.

<690hp 869ma 374mv> <10am (day)\31598gc\>
Your eyes stop watering.

<690hp 869ma 374mv> <10am (day)\31598gc\> south
You scan all around.
You scan north.
You scan south.
*** Range 1 (south) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
*** Range 4 (south) ***
(Charmed) A doberman is here, protecting his owner.
A dwarven scout stands here, looking for tracks.

<690hp 869ma 374mv> <10am (day)\31598gc\> South Gate of City of Valour
S-+ | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
+ | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
z | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
z |
---------+

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<690hp 869ma 373mv> <10am (day)\31598gc\> south
Steep Incline of Shale and Skree
+ | Shale and small pieces of rock lie all around this steep
| | incline. The incline appears to lead up the side of a mountain,
+ | leading completely away from the village. The whole world
| | lays before you from this viewpoint, a sight that can be
@ | seen this well from no other vantage point, the clear sky
| | allowing perfect vision for miles around. To the south
z | is a small encampment but to the north a rather large city
| | covers the landscape. Far to the west is an ocean with
z-z | some wavering isles somewhat visible in them. Far to the
---------+ east you can see the sliver of Seringale poking out through
the wooded lands around it.

[Exits: north south]

<690hp 869ma 372mv> <10am (day)\31598gc\> south
south
Walking along a Rocky Incline
+ | The dust comes to life at your feet as you walk along this
| | slope of rocks and gravel. A small insect flutters past
z | you, causing you to lose your footing for a brief moment.
| | Suddenly, you see various rocks tumbling downward as if
@ | responding to your presence. They fall into a large fissure
| | at the base of the incline, never to be seen again. The
z-z | incessant echoes of the rocks fill your ears and you wonder
| | when they will stop tumbling. The trail is about four feet
z | at its widest point, with portions that are less than one.
---------+ A constant wind howls past your ears, making it hard to
keep balance. The incline continues north and south.

[Exits: north south]

<690hp 869ma 370mv> <10am (day)\31598gc\> where
Walking along a Rocky Incline
z | The dust comes to life at your feet as you walk along this
| | slope of rocks and gravel. A small insect flutters past
z | you, causing you to loose your footing for a brief moment.
| | Suddenly, you see various rocks tumbling downward as if
@-z | responding to your presence. They fall into a large fissure
| | at the base of the incline, never to be seen again. The
z | incessant echoes of the rocks fill your ears and you wonder
| | when they will stop tumbling. The trail is about four feet
+-o-z | at its widest point, with portions that are less than one.
---------+ A constant wind howls past your ears, making it hard to
keep your balance. The incline continues north and east.

[Exits: north east]
(Charmed) A doberman is here, protecting his owner.
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<690hp 869ma 368mv> <10am (day)\31598gc\> Players near you in Dwarven Encampment:
<PK> Ederiwyn North End of the Trench
<PK> Mishtkah Walking along a Rocky Incline

<690hp 869ma 368mv> <10am (day)\31598gc\> east
Walking along a Rocky Incline
z | The dust comes to life at your feet as you walk along this
| | slope of rocks and gravel. A small insect flutters past you,
z | causing you to lose your footing for a brief moment. Suddenly,
| | you see various rocks tumbling downward as if responding
z-@ | to your presence. They fall into a large fissure at the base
| | of the incline, never to be seen again. The incessant echoes
z | of the rocks fill your ears and you wonder when they will
| | stop tumbling. The trail is about four feet at its widest
+-o-z | point, with portions that are less than one. A constant wind
---------+ howls past your ears, making it hard to keep balance. The
incline continues west and south.

[Exits: south west]
A wildfire is burning here!

<690hp 869ma 366mv> <10am (day)\31598gc\> south
Walking along a Rocky Incline
z | The dust comes to life at your feet as you walk along this slope
| | of rocks and gravel. A small insect flutters past you, causing
z-z | you to lose your footing for a brief moment. Suddenly, you see
| | various rocks tumbling downward as if responding to your presence.
@ | They fall into a large fissure at the base of the incline, never
| | to be seen again. The incessant echoes of the rocks fill your
+-o-z | ears and you wonder when they will stop tumbling. The trail is
| | about four feet at its widest point, with portions that are less
+ | than one. A constant wind howls past your ears, making it hard
---------+ to keep balance. The incline continues north and south.

[Exits: north south]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<690hp 869ma 364mv> <10am (day)\31598gc\> scan all
You scan all around.
You scan north.
You scan south.

<690hp 869ma 364mv> <10am (day)\31598gc\> where $$
look
You didn't find any ederiwyn.

<690hp 869ma 364mv> <10am (day)\31598gc\> Walking along a Rocky Incline
z | The dust comes to life at your feet as you walk along this slope
| | of rocks and gravel. A small insect flutters past you, causing
z-z | you to lose your footing for a brief moment. Suddenly, you see
| | various rocks tumbling downward as if responding to your presence.
@ | They fall into a large fissure at the base of the incline, never
| | to be seen again. The incessant echoes of the rocks fill your
+-o-z | ears and you wonder when they will stop tumbling. The trail is
| | about four feet at its widest point, with portions that are less
+ | than one. A constant wind howls past your ears, making it hard
---------+ to keep balance. The incline continues north and south.

[Exits: north south]
A dwarven scout stands here, looking for tracks.

<690hp 869ma 364mv> <10am (day)\31598gc\> south
Rising Ground
z-z | A well-worn trail leads up a fairly steep incline to the north
| | of here, winding slowly around and up to the base of a mountain.
z | Rocks, dirt, and other loose bits of debris litter the ground
| | in regular spaces. Sharp winds whip up dust from the ground,
+-o-@ | stinging your face with unseen dust. It is desolate here, the
| | ground barren and void of any life or personality. All that surrounds
+ | you is the enchanting coldness of darkness and solitude. There
| | is little trace of any regularity in the passage of travellers
+ | over this barren rock. You can head back towards Valour to the
---------+ north or head on west toward the encampment.

[Exits: north west]

<690hp 869ma 362mv> <10am (day)\31598gc\> where
Players near you in Dwarven Encampment:
<PK> Mishtkah Rising Ground

<690hp 869ma 362mv> <10am (day)\31598gc\> north
Walking along a Rocky Incline
z | The dust comes to life at your feet as you walk along this slope
| | of rocks and gravel. A small insect flutters past you, causing
z-z | you to lose your footing for a brief moment. Suddenly, you see
| | various rocks tumbling downward as if responding to your presence.
@ | They fall into a large fissure at the base of the incline, never
| | to be seen again. The incessant echoes of the rocks fill your
+-o-z | ears and you wonder when they will stop tumbling. The trail is
| | about four feet at its widest point, with portions that are less
+ | than one. A constant wind howls past your ears, making it hard
---------+ to keep balance. The incline continues north and south.

[Exits: north south]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<690hp 869ma 360mv> <10am (day)\31598gc\> south
west
Rising Ground
z-z | A well-worn trail leads up a fairly steep incline to the north
| | of here, winding slowly around and up to the base of a mountain.
z | Rocks, dirt, and other loose bits of debris litter the ground
| | in regular spaces. Sharp winds whip up dust from the ground,
+-o-@ | stinging your face with unseen dust. It is desolate here, the
| | ground barren and void of any life or personality. All that surrounds
+ | you is the enchanting coldness of darkness and solitude. There
| | is little trace of any regularity in the passage of travellers
+ | over this barren rock. You can head back towards Valour to the
---------+ north or head on west toward the encampment.

[Exits: north west]

<690hp 869ma 358mv> <10am (day)\31598gc\> west
An Old Creek Bed
z-z | What was once an animal track has now dissolved into nothing
| | more than a dried up creek bed. Loose rocks, dirt and other
z | debris litter the ground at regular intervals. The creek is
| | on a visible upwards slope to the east, while to the west the
+-@-z | creek appears to widen somewhat. A sharp wind whistles past
| | swirling dust in its wake. A faint gurgling sound can be heard
+ | from all directions.
| |
*-+ |
---------+

[Exits: east west]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<690hp 869ma 357mv> <10am (day)\31598gc\> south
The Northern Outskirts of the Encampment
z-z| The well travelled path has now transformed into a small
|| animal track as it begins to wind its way into the wilds.
z| To the south you can see the town of Sliivalan, now bustling
|| with dwarves. Further to the east, the rocky outcroppings
@-o-z| appear to grow more prominent. The dirt underfoot has a hard,
| | stony feel while the sparse grass has disappeared completely.
+ |
| |
*-*-+ |
---------+

[Exits: east south]

<690hp 869ma 356mv> <10am (day)\31598gc\> Along a Worn Path
z| The ground underfoot appears to have been worn by the passage
|| of many many feet, over many many years. At the edge of each
+-o-z| side of the path, is an interesting wear mark, as if something
| | has gently dragged over it, swaying, over a long period of
@ | time. There are slight marks of picks and shovels still apparent
| | along the extreme edge of the path. It has been well kept,
*-*-+ | as there are no weeds or grass growing at all. There appears
| | to be a weird kind of drainage system in place, which allows
+ | the ground to dry quickly, and supresses the collection of
---------+ mud. Small steel plates, full of holes, are spaced every
few feet. Looking through the plate, you can see what appears to be a pipe
leading into darkness. To the south the path continues. To the north the path
continues but does not look as well travelled as the southern path.

[Exits: north south]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<690hp 869ma 355mv> <10am (day)\31598gc\> north
where
The Northern Outskirts of the Encampment
z-z| The well travelled path has now transformed into a small
|| animal track as it begins to wind its way into the wilds.
z| To the south you can see the town of Sliivalan, now bustling
|| with dwarves. Further to the east, the rocky outcroppings
@-o-z| appear to grow more prominent. The dirt underfoot has a hard,
| | stony feel while the sparse grass has disappeared completely.
+ |
| |
*-*-+ |
---------+

[Exits: east south]
You slowly float to the ground.

<702hp 898ma 394mv> <11am (day)\31598gc\> east
Players near you in Dwarven Encampment:
<PK> Mishtkah The Northern Outskirts of the Encampment

<702hp 898ma 394mv> <11am (day)\31598gc\> An Old Creek Bed
z-z | What was once an animal track has now dissolved into nothing
| | more than a dried up creek bed. Loose rocks, dirt and other
z | debris litter the ground at regular intervals. The creek is
| | on a visible upwards slope to the east, while to the west the
+-@-z | creek appears to widen somewhat. A sharp wind whistles past
| | swirling dust in its wake. A faint gurgling sound can be heard
+ | from all directions.
| |
*-+ |
---------+

[Exits: east west]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<702hp 898ma 392mv> <11am (day)\31598gc\> east
Rising Ground
z-z | A well-worn trail leads up a fairly steep incline to the north
| | of here, winding slowly around and up to the base of a mountain.
z | Rocks, dirt, and other loose bits of debris litter the ground
| | in regular spaces. Sharp winds whip up dust from the ground,
+-o-@ | stinging your face with unseen dust. It is desolate here, the
| | ground barren and void of any life or personality. All that surrounds
+ | you is the enchanting coldness of darkness and solitude. There
| | is little trace of any regularity in the passage of travellers
+ | over this barren rock. You can head back towards Valour to the
---------+ north or head on west toward the encampment.

[Exits: north west]

<702hp 898ma 389mv> <11am (day)\31598gc\> north
Walking along a Rocky Incline
z | The dust comes to life at your feet as you walk along this slope
| | of rocks and gravel. A small insect flutters past you, causing
z-z | you to lose your footing for a brief moment. Suddenly, you see
| | various rocks tumbling downward as if responding to your presence.
@ | They fall into a large fissure at the base of the incline, never
| | to be seen again. The incessant echoes of the rocks fill your
+-o-z | ears and you wonder when they will stop tumbling. The trail is
| | about four feet at its widest point, with portions that are less
+ | than one. A constant wind howls past your ears, making it hard
---------+ to keep balance. The incline continues north and south.

[Exits: north south]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<702hp 898ma 385mv> <11am (day)\31598gc\> north
Walking along a Rocky Incline
z | The dust comes to life at your feet as you walk along this
| | slope of rocks and gravel. A small insect flutters past you,
z | causing you to lose your footing for a brief moment. Suddenly,
| | you see various rocks tumbling downward as if responding
z-@ | to your presence. They fall into a large fissure at the base
| | of the incline, never to be seen again. The incessant echoes
z | of the rocks fill your ears and you wonder when they will
| | stop tumbling. The trail is about four feet at its widest
+-o-z | point, with portions that are less than one. A constant wind
---------+ howls past your ears, making it hard to keep balance. The
incline continues west and south.

[Exits: south west]
A wildfire is burning here!

<702hp 898ma 381mv> <11am (day)\31598gc\> west
north
Walking along a Rocky Incline
z | The dust comes to life at your feet as you walk along this
| | slope of rocks and gravel. A small insect flutters past
z | you, causing you to loose your footing for a brief moment.
| | Suddenly, you see various rocks tumbling downward as if
@-z | responding to your presence. They fall into a large fissure
| | at the base of the incline, never to be seen again. The
z | incessant echoes of the rocks fill your ears and you wonder
| | when they will stop tumbling. The trail is about four feet
+-o-z | at its widest point, with portions that are less than one.
---------+ A constant wind howls past your ears, making it hard to
keep your balance. The incline continues north and east.

[Exits: north east]
(Charmed) A doberman is here, protecting his owner.
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<702hp 898ma 377mv> <11am (day)\31598gc\> north
Walking along a Rocky Incline
+ | The dust comes to life at your feet as you walk along this
| | slope of rocks and gravel. A small insect flutters past
z | you, causing you to lose your footing for a brief moment.
| | Suddenly, you see various rocks tumbling downward as if
@ | responding to your presence. They fall into a large fissure
| | at the base of the incline, never to be seen again. The
z-z | incessant echoes of the rocks fill your ears and you wonder
| | when they will stop tumbling. The trail is about four feet
z | at its widest point, with portions that are less than one.
---------+ A constant wind howls past your ears, making it hard to
keep balance. The incline continues north and south.

[Exits: north south]

<702hp 898ma 373mv> <11am (day)\31598gc\> where
Steep Incline of Shale and Skree
+ | Shale and small pieces of rock lie all around this steep
| | incline. The incline appears to lead up the side of a mountain,
+ | leading completely away from the village. The whole world
| | lays before you from this viewpoint, a sight that can be
@ | seen this well from no other vantage point, the clear sky
| | allowing perfect vision for miles around. To the south
z | is a small encampment but to the north a rather large city
| | covers the landscape. Far to the west is an ocean with
z-z | some wavering isles somewhat visible in them. Far to the
---------+ east you can see the sliver of Seringale poking out through
the wooded lands around it.

[Exits: north south]

<702hp 898ma 369mv> <11am (day)\31598gc\> Players near you in Dwarven Encampment:
<PK> Mishtkah Steep Incline of Shale and Skree

<702hp 898ma 369mv> <11am (day)\31598gc\> south
Walking along a Rocky Incline
+ | The dust comes to life at your feet as you walk along this
| | slope of rocks and gravel. A small insect flutters past
z | you, causing you to lose your footing for a brief moment.
| | Suddenly, you see various rocks tumbling downward as if
@ | responding to your presence. They fall into a large fissure
| | at the base of the incline, never to be seen again. The
z-z | incessant echoes of the rocks fill your ears and you wonder
| | when they will stop tumbling. The trail is about four feet
z | at its widest point, with portions that are less than one.
---------+ A constant wind howls past your ears, making it hard to
keep balance. The incline continues north and south.

[Exits: north south]

<702hp 898ma 365mv> <11am (day)\31598gc\> south
Walking along a Rocky Incline
z | The dust comes to life at your feet as you walk along this
| | slope of rocks and gravel. A small insect flutters past
z | you, causing you to loose your footing for a brief moment.
| | Suddenly, you see various rocks tumbling downward as if
@-z | responding to your presence. They fall into a large fissure
| | at the base of the incline, never to be seen again. The
z | incessant echoes of the rocks fill your ears and you wonder
| | when they will stop tumbling. The trail is about four feet
+-o-z | at its widest point, with portions that are less than one.
---------+ A constant wind howls past your ears, making it hard to
keep your balance. The incline continues north and east.

[Exits: north east]
(Charmed) A doberman is here, protecting his owner.
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<702hp 898ma 361mv> <11am (day)\31598gc\> east
Walking along a Rocky Incline
z | The dust comes to life at your feet as you walk along this
| | slope of rocks and gravel. A small insect flutters past you,
z | causing you to lose your footing for a brief moment. Suddenly,
| | you see various rocks tumbling downward as if responding
z-@ | to your presence. They fall into a large fissure at the base
| | of the incline, never to be seen again. The incessant echoes
z | of the rocks fill your ears and you wonder when they will
| | stop tumbling. The trail is about four feet at its widest
+-o-z | point, with portions that are less than one. A constant wind
---------+ howls past your ears, making it hard to keep balance. The
incline continues west and south.

[Exits: south west]
A wildfire is burning here!

<702hp 898ma 357mv> <11am (day)\31598gc\> south
south
Walking along a Rocky Incline
z | The dust comes to life at your feet as you walk along this slope
| | of rocks and gravel. A small insect flutters past you, causing
z-z | you to lose your footing for a brief moment. Suddenly, you see
| | various rocks tumbling downward as if responding to your presence.
@ | They fall into a large fissure at the base of the incline, never
| | to be seen again. The incessant echoes of the rocks fill your
+-o-z | ears and you wonder when they will stop tumbling. The trail is
| | about four feet at its widest point, with portions that are less
+ | than one. A constant wind howls past your ears, making it hard
---------+ to keep balance. The incline continues north and south.

[Exits: north south]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<702hp 898ma 353mv> <11am (day)\31598gc\> Rising Ground
z-z | A well-worn trail leads up a fairly steep incline to the north
| | of here, winding slowly around and up to the base of a mountain.
z | Rocks, dirt, and other loose bits of debris litter the ground
| | in regular spaces. Sharp winds whip up dust from the ground,
+-o-@ | stinging your face with unseen dust. It is desolate here, the
| | ground barren and void of any life or personality. All that surrounds
+ | you is the enchanting coldness of darkness and solitude. There
| | is little trace of any regularity in the passage of travellers
+ | over this barren rock. You can head back towards Valour to the
---------+ north or head on west toward the encampment.

[Exits: north west]

<702hp 898ma 349mv> <11am (day)\31598gc\> west
west
An Old Creek Bed
z-z | What was once an animal track has now dissolved into nothing
| | more than a dried up creek bed. Loose rocks, dirt and other
z | debris litter the ground at regular intervals. The creek is
| | on a visible upwards slope to the east, while to the west the
+-@-z | creek appears to widen somewhat. A sharp wind whistles past
| | swirling dust in its wake. A faint gurgling sound can be heard
+ | from all directions.
| |
*-+ |
---------+

[Exits: east west]
A dwarven scout stands here, looking for tracks.

<702hp 898ma 346mv> <11am (day)\31598gc\> south
The Northern Outskirts of the Encampment
z-z| The well travelled path has now transformed into a small
|| animal track as it begins to wind its way into the wilds.
z| To the south you can see the town of Sliivalan, now bustling
|| with dwarves. Further to the east, the rocky outcroppings
@-o-z| appear to grow more prominent. The dirt underfoot has a hard,
| | stony feel while the sparse grass has disappeared completely.
+ |
| |
*-*-+ |
---------+

[Exits: east south]

<702hp 898ma 344mv> <11am (day)\31598gc\> Along a Worn Path
z| The ground underfoot appears to have been worn by the passage
|| of many many feet, over many many years. At the edge of each
+-o-z| side of the path, is an interesting wear mark, as if something
| | has gently dragged over it, swaying, over a long period of
@ | time. There are slight marks of picks and shovels still apparent
| | along the extreme edge of the path. It has been well kept,
*-*-+ | as there are no weeds or grass growing at all. There appears
| | to be a weird kind of drainage system in place, which allows
+ | the ground to dry quickly, and supresses the collection of
---------+ mud. Small steel plates, full of holes, are spaced every
few feet. Looking through the plate, you can see what appears to be a pipe
leading into darkness. To the south the path continues. To the north the path
continues but does not look as well travelled as the southern path.

[Exits: north south]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<702hp 898ma 342mv> <11am (day)\31598gc\> south
Along a Worn Path
+-o-z| The ground underfoot appears to have been worn by the passage
| | of many many feet, over many many years. At the edge of each
+ | side of the path, is an interesting wear mark, as if something
| | has gently dragged over it, swaying, over a long period of
*-*-@ | time. There are slight marks of picks and shovels still apparent
| | along the extreme edge of the path. It has been well kept,
* + | as there are no weeds or grass growing at all. There appears
| | | to be a weird kind of drainage system in place, which allows
+-+-+ | the ground to dry quickly, and supresses the collection of
---------+ mud. Small steel plates, full of holes, are spaced every
few feet. Looking through the plate, you can see what appears to be a pipe
leading into darkness. To the west you can see quite a fine wood building, while
to the north and south the path continues.

[Exits: north south west]

<702hp 898ma 340mv> <11am (day)\31598gc\> south
south
Along a Worn Path
+ | The ground underfoot appears to have been worn by the passage
| | of many many feet, over many many years. At the edge of each
*-*-+ | side of the path, is an interesting wear mark, as if something
| | has gently dragged over it, swaying, over a long period of
* @ | time. There are slight marks of picks and shovels still apparent
| | | along the extreme edge of the path. It has been well kept,
+-+-+ | as there are no weeds or grass growing at all. There appears
| | | to be a weird kind of drainage system in place, which allows
+ * | the ground to dry quickly, and supresses the collection of
---------+ mud. Small steel plates, full of holes, are spaced every
few feet. Looking through the plate, you can see what appears to be a pipe
leading into darkness. The path continues north and south.

[Exits: north south]

<702hp 898ma 338mv> <11am (day)\31598gc\> Along a Worn Path
*-*-+ | You have reached the upper level of the Dwarven Encampment.
| | There are a few huts up here on top of the hill, though the
* + | majority of the town stretches out to the south, though it
| | | is nearly impossible to get down from here. You'll have to
+-+-@ | take the path further to the west. You can see that the strange
| | | drainage system is in place, keeping the ground mostly dry,
+ * | though mud is still caking to your boots with every step you
| take. Every move you make, you can feel the ground sucking,
| trying to hold you back. The path continues west and north
---------+ and a hut lies directly to the south.

[Exits: north south west]

<702hp 898ma 336mv> <11am (day)\31598gc\> west
west
Along a Worn Path
*-*-+ | You have reached the upper level of the Dwarven Encampment.
| | There are a few huts up here on top of the hill, though
* + | the majority of the town stretches out to the south, though
| | | it is nearly impossible to get down from here. You'll have
+-+-@-+ | to take the path further to the west. You can see that the
| | | strange drainage system is in place, keeping the ground
+ * | mostly dry, though mud is still caking to your boots with
| every step you take. Every move you make, you can feel the
| ground sucking, trying to hold you back. The path continues
---------+ east and west and a hut lies to the north.

[Exits: north east west]

<702hp 898ma 334mv> <11am (day)\31598gc\> Along a Worn Path
*-*-+| You have reached the upper level of the dwarven encampment.
|| There are a few huts up here on top of the hill, though
* * +| the majority of the town stretches out to the south, though
| | || it is nearly impossible to get down from here. You'll
+-+-@-+-+| have to take the path further to the east. You can see
| | || that the strange drainage system is in place, keeping
* + *| the ground mostly dry, though mud is still caking to your
| boots with every step you take. Every move you make, you
| can feel the ground sucking, trying to hold you back.
---------+ You have come to a gradient which is gentle enough for
you to descend into the main part of the encampment to the south.

[Exits: east south west]
A heavyset dwarf is here, getting herself in everyone's way.

<702hp 898ma 332mv> <11am (day)\31598gc\> south
down
south
Along a Worn Path
* * +| The ground underfoot appears to have been worn by the
| | || passage of many many feet, over many many years. At the
+-+-+-+-+| edge of each side of the path, is an interesting wear
| | || mark, as if something has gently dragged over it, swaying,
* @ *| over a long period of time. There are slight marks of
| picks and shovels still apparent along the extreme edge
| of the path. It has been well kept, as there are no weeds
| or grass growing at all. There appears to be a weird kind
| of drainage system in place, which allows the ground to
---------+ dry quickly, and supresses the collection of mud. Small
steel plates, full of holes, are spaced every few feet. Looking through the
plate, you can see what appears to be a pipe leading into darkness. The path
continues north and down through a steep decline.

[Exits: north down]
A female dwarf is wandering around, doing chores.

<702hp 898ma 330mv> <11am (day)\31598gc\> Along a Worn Path
| You are walking along a well-worn path to the core of
| the Dwarven Encampment. This path has been lined with
| stones from the nearby mountains, making it easier to
| walk down towards the village center. Mud from the unpaved
@ | path to the north has been tracked in thick footprints.
| | The path is ever so slightly tilted to one side, allowing
* + S | water to trickle off into the collection system that
| | | | runs along one edge of the path. You can head up to the
*-+-+-+-+| upper level of the dwarven encampment or continue south.
---------+

[Exits: south up]
A female dwarf is wandering around, doing chores.
A female dwarf smiles at you.
A female dwarf winks suggestively at you.

<702hp 898ma 328mv> <11am (day)\31598gc\> south
Along a Worn Path
| You are in the middle of a path that connects the upper
| level of the dwarven encampment with the core. The path
+ | has been paved with stones from the nearby mountains though
| | the trail is stained with mud from where the path has been
* @ S | unpaved. The path itself is tilted ever so slightly to
| | | | one side, allowing water to trickle off to the side. You
*-+-+-+-+| can see a few lone houses on the upper level to the north
| | | and a more condensed group of huts to the south.
* F |
---------+

[Exits: north south]

<702hp 898ma 326mv> <11am (day)\31598gc\> Along a Worn Path
+ | The ground underfoot appears to have been worn by the passage
| | of many many feet, over many years. At the edge of each
* + S | side of the path is an interesting wear mark, as if something
| | | | has gently dragged over it, swaying, over a long period
*-+-@-+-+| of time. There are slight marks of picks and shovels still
| | | apparent along the extreme edge of the path. It has been
* F | well kept, as there are no weeds or grass growing at all.
| There appears to be a weird kind of drainage system in place,
| which allows the ground to dry quickly, and supresses the
---------+ collection of mud. Small steel plates, full of holes, are
spaced every few feet. Looking through the plate, you can see what appears
to be a pipe leading into the darkness. The path coninues north, west, and east
from this junction. To the east you can see the Center of the Village, and to
the west you can see a large stone building, built into the side of a hill.


[Exits: north east west]
A dwarf is stumbling around here, looking more drunk than the average dwarf.

<702hp 898ma 324mv> <11am (day)\31598gc\> east
east
A Cistern
+ | The dirt on the path has been packed rock hard by the
| | passage of both feet and time. In the middle of the intersection
+ S | is an old cistern, providing mostly clear water. Booze
| | | and grime can be smelled coming from the north, while
+-+-@-+-+| the occasional screaming animal from the south. The path
| || east leads itself between large rocks but off to the
F *-+| west a temple of sorts can be seen.
||
*-+|
---------+

[Exits: north east south west]
An old cracked cistern stands here rooted in the center of the square.
A colorfully dressed dwarf is here, looking out of place.
A drunken dwarf lies here, moaning quietly.
A drunken dwarf peers at you intently.
A drunken dwarf says 'I Jjjust needdd aa.nn.....other ddd-ddri..nk.'
A drunken dwarf tries to get up, but fails.

<702hp 898ma 322mv> <11am (day)\31598gc\> Along a Rocky Path
+ | Thick, head-sized rocks line either side of the lane,
| | which travels through the upper part of the encampment.
+ S | To the west you can easily see the gathering area at
| | | the exact center of the encampment, as well as the cistern.
+-+-@-+ | To the east the path curves sharply behind some large
| | | rocks.
F *-+-*|
| |
*-+-*|
---------+

[Exits: east west]

<702hp 898ma 320mv> <11am (day)\31598gc\> east
Edge of a Rocky Path
| Thick, head-sized rocks line either side of the lane, which
| travels through the upper part of the encampment. To the
S | west you can easily see the gathering area at the exact
| | center of the encampment, as well as the cistern. The pathway
+-+-@ | south runs between some unmarked tents.
| | |
F *-+-* |
| |
*-+-* |
---------+

[Exits: south west]

<702hp 898ma 318mv> <11am (day)\31598gc\> south
south
A Lane Through the Upper Dwarven Encampment
S | The road here has been set with many paving stones in an
| | attempt to alleviate the walking to and from the tents
+-+-+ | that line both sides of the road. None of the tents here
| | | are marked and thusly look all the same as they attempt
F *-@-* | to sit solidly on not so solid ground. More paving stones
| | sit between the tents in the event that they are needed.
*-+-* |
| |
*-+-* |
---------+

[Exits: north east south west]

<702hp 898ma 316mv> <11am (day)\31598gc\> A Lane Through the Upper Dwarven Encampment
+-+-+ | The road here has been set with many paving stones in
| | | an attempt to alleviate the walking to and from the tents
F *-+-* | that line both sides of the road. None of the tents here
| | are marked and thusly look all the same as they attempt
*-@-* | to sit solidly on not so solid ground. More paving stones
| | sit between the tents in the event that they are needed.
F *-+-* |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]

<702hp 898ma 314mv> <11am (day)\31598gc\> south
south
A Lane Through the Upper Dwarven Encampment
*-+-* | The road here has been set with many paving stones in an
| | attempt to alleviate the walking to and from the tents
*-+-* | that line both sides of the road. None of the tents here
| | are marked and thusly look all the same as they attempt
F *-@-* | to sit solidly on not so solid ground. More paving stones
| | | sit between the tents in the event that they are needed.
+-+-+-+-+|
| | | |
S S * |
---------+

[Exits: north east south west]

<702hp 898ma 312mv> <11am (day)\31598gc\> east
The Dwarven Encampment Junction
*-+-* | Two roads appear to meet at a rough junction here. The
| | eastern road appears to be muddier and dirtier than normal.
F *-+-* | The northern road seems to pass between several tents.
| | | Large clay paving stones are lined on each side of the
+-+-@-+-+| road, implying that in the future they will be set on
| | | | the ground to cover potholes and soggy spots. Off to
S S * | the west you can hear the occasional hammering metal.
| |
*-*-*|
---------+

[Exits: north east west]
A tired looking dwarf is here, trying not to lean on anything.

<702hp 898ma 310mv> <11am (day)\31598gc\> east
A Branching Trail in the Dwarven Encampment
*-+-* | Just like every other path in this encampment, it is
| | lined by rough stones and wood. Hard packed dirt makes
*-+-* | up the majority of the path, where gravel hasn't been
| | used to fill in pot holes. The path appears to be a little
+-+-@-+-+| bit more squishy than the rest of the village, however.
| | | A rock wall forms a barrier to the north but the trail
S * | branches and a large building can be seen just beyond
| | the trees to the south. The trail west takes you into
*-*-*-*| the core of the encampment.
---------+

[Exits: east south west]

<702hp 898ma 308mv> <11am (day)\31598gc\> east
A Trail Outside the Dwarven Encampment
+-* o| Just like every other path in this encampment, it is lined
| || by rough stones and wood. Hard packed dirt makes up the
+-* o| majority of the path, where gravel hasn't been used to
| || fill in pot holes. The path appears to be a little bit
+-+-@-+-o| more squishy than the rest of the camp, however. A rock
| | wall forms a barrier to the north. A large building lies
* | past a tree to the south, but there appears to be no entrance
| | here. The trail west takes you into the core of the encampment.
*-*-*-* |
---------+

[Exits: east west]
A tired looking dwarf is here, trying not to lean on anything.

<702hp 898ma 306mv> <11am (day)\31598gc\> east
A Trail Outside the Dwarven Encampment
o-o| Just like every other path in camp, this one is lined by
| | rough stones and wood. Hard packed dirt makes up the majority
o | of the path, where gravel hasn't been used to fill in pot
| | holes. The path appears to be a little bit more squishy than
+-+-@-o | the rest, however. Perhaps there is an underground river
| | nearby. A rock wall forms a barrier to the north, and the
* | the south drops off into a shadow shrouded ravine. The trail
| | to the west heads into camp, and scales down into a trench
*-*-* | to the east.
---------+

[Exits: east west]

<702hp 898ma 304mv> <11am (day)\31598gc\> north
South End of the Trench
o-o-o| The ground underfoot in the trench appears to be a mixture
| || of solid and liquid. Just before the western ramp out
o o| of the trench, the bog appears to turn to solid dirt and
| || stone underfoot. While to the north, it appears to grow
+-+-@ o| worse in the heart of the trench. The earthen walls are
| covered with patches of fungus. A gentle breeze rustles
| through the trench, causing the blanket of grey mist to
| shimmer.
|
---------+

[Exits: north west]

<702hp 898ma 302mv> <11am (day)\31598gc\> north
Center of the Trench
| The ground underfoot in the trench appears to be a mixture
| of solid and turn to solid dirt and stone underfoot.
o-o-o| Here in the center of the trench, the mist is so thick
| || you can barely see. A gentle breeze rustles through the
@ o| trench, causing the blanket of grey mist to shimmer.
| || The trench continues to the north and south.
+-+-o o-o|
||
o|
---------+

[Exits: north south]
A dwarf is here, dug deep into the trench.
A dwarf is here, dug deep into the trench.

<702hp 898ma 299mv> <11am (day)\31598gc\> east
North End of the Trench
| The ground underfoot in the trench appears to be a mixture
| of solid and liquid. Just before the eastern ramp out
| of the trench, the bog appears to turn to solid dirt
| and stone underfoot. While to the south, it appears to
@-o-o| grow worse in the heart of the trench. The earthen walls
| || are covered with patches of fungus. A gentle breeze rustles
o o| through the trench, causing the blanket of grey mist
| || to shimmer.
+-+-o o-o|
---------+

[Exits: east south]
A dwarf is here, dug deep into the trench.

<702hp 898ma 296mv> <11am (day)\31598gc\> east
Near the Trench
| The surrounding area is covered with reeking pools of
| stagnant water rimmed by tall clumps of reeds and cattails.
| A gentle breeze rustles through the reeds and causes
| the blanket of grey mist hanging over the bog to swirl
o-@-o-o| and drift slowly. Looming out of the mists is a low,
| | || rounded mound of mud-caked, woven branches and grass.
o o-o| Coming seemingly from all directions is a repetitive
| | || creaking sound which you suspect is caused by insects.
+-o o-o-o| To the west, a freshly dug trench has been made to slow
---------+ down any giants bold enough to venture this far.

[Exits: east west]

<702hp 898ma 294mv> <11am (day)\31598gc\> where
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
| plants are able to survive. The field is comprised solely
| of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | ||
o o-o-o|
| | | ||
o o-o-o-o|
---------+

[Exits: (north) east south west]
A tough looking guard is here.

<702hp 898ma 292mv> <11am (day)\31598gc\> east
Players near you in The Ford:
<PK> Ederiwyn Along the foothills
<PK> Mishtkah The dirt field

<702hp 898ma 292mv> <11am (day)\31598gc\> The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
| plants are able to survive. The field is comprised solely
| of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | ||
o-o-o-o|
| | | ||
o-o-o-o-o|
---------+

[Exits: east south west]

<702hp 898ma 290mv> <11am (day)\31598gc\> east
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
| plants are able to survive. The field is comprised solely
| of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: (north) east south west]

<702hp 898ma 288mv> <11am (day)\31598gc\> east
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
| plants are able to survive. The field is comprised solely
| of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: east south west]
A tough looking guard is here.

<702hp 898ma 286mv> <11am (day)\31598gc\> where $$
look
<PK> Ederiwyn Along the foothills

<702hp 898ma 286mv> <11am (day)\31598gc\> east
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
| plants are able to survive. The field is comprised solely
| of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: east south west]
A tough looking guard is here.

<702hp 898ma 286mv> <11am (day)\31598gc\> east
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no plants
| are able to survive. The field is comprised solely of the
| bare earth, which itself is mostly dirt and somewhat moist.
o-o-@-o-o| You leave footprints in it as you walk.
| | | | ||
o-o-o-o-o|
| | | | |
o-o-o-o |
---------+

[Exits: east south west]

<702hp 898ma 284mv> <11am (day)\31598gc\> where
A muddy ground
| The mud here is extremely viscous. Your feet sink in at least
| six inches as you try to make your away across this miserable
o| predicament. There are rather large footprints crisscrossing
|| the area, a sign that something much bigger than you was
o-o-@-o-o| recently here.
| | | | ||
o-o-o-o-o|
| | | |
o-o-o |
---------+

[Exits: east south west]

<702hp 898ma 282mv> <11am (day)\31598gc\> east
You break your objective tracking.
Players near you in The Ford:
<PK> Ederiwyn Along the foothills
<PK> Mishtkah A muddy ground

<702hp 898ma 282mv> <11am (day)\31598gc\> east
A muddy ground
o| The mud here is extremely viscous. Your feet sink in at least
|| six inches as you try to make your away across this miserable
o-o| predicament. There are rather large footprints crisscrossing
| || the area, a sign that something much bigger than you was recently
o-o-@-o-o| here.
| | | | ||
o-o-o-o-o|
| | |
o-o |
---------+

[Exits: east south west]

<702hp 898ma 280mv> <11am (day)\31598gc\> A muddy ground
o-o| The mud here is extremely viscous. Your feet sink in
| || at least six inches as you try to make your away across
o-o-o| this miserable predicament. There are rather large footprints
| | || crisscrossing the area, a sign that something much bigger
o-o-@-o-o| than you was recently here.
| | | | ||
o-o-o-o-f|
| ||
o +|
---------+

[Exits: north east south west]
A giant footman is here, ready for battle.
A giant mercenary peeks out from behind the bushes.

<702hp 898ma 278mv> <11am (day)\31598gc\> north
east
A muddy ground
| The mud here is extremely viscous. Your feet sink in
| at least six inches as you try to make your away across
o-o| this miserable predicament. There are rather large footprints
| || crisscrossing the area, a sign that something much bigger
@-o-o| than you was recently here.
| | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-f|
---------+

[Exits: east south]
A giant footman is here, ready for battle.
A vicious warrior is here, brandishing his sword.

<702hp 898ma 276mv> <11am (day)\31598gc\> east
east
east
A muddy ground
| The mud here is extremely viscous. Your feet sink in
| at least six inches as you try to make your away across
o-o-o| this miserable predicament. There are rather large footprints
| | || crisscrossing the area, a sign that something much bigger
o-@-o-o| than you was recently here.
| | | ||
o-o-o-o-o|
| | | | ||
o-o-o-f-f|
---------+

[Exits: north east south west]
A vicious warrior is here, brandishing his sword.

<702hp 898ma 274mv> <11am (day)\31598gc\> east
east
east
A lighter area
| Sunlight breaks through the scattered canopy above you.
| This seems more like a secluded wooded area, rather
o-o-o-o| than a forest. Several snakes slither on by as they
| | | || sense your approach.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-f-f-f|
---------+

[Exits: north east south west]
A buzzard is here, feeding on a carcass of a rabbit.

<702hp 898ma 272mv> <11am (day)\31598gc\> east
east
A lighter area
| Sunlight breaks through the scattered canopy above you.
| This seems more like a secluded wooded area, rather
o-o-o-o-o| than a forest. Several snakes slither on by as they
| | | | || sense your approach.
o-o-@-o-o|
| | | | ||
o-o-o-o-o|
| | | | ||
o-f-f-f-f|
---------+

[Exits: north east south west]

<702hp 898ma 270mv> <11am (day)\31598gc\> A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
o-o-o-o-o| constantly chirp as you move through the grass. A faint
| | | | || stink of a nearby swamp reaches your nostrils.
o-o-@-o-o|
| | | | ||
o-o-o-o-~|
| | | | ||
f-f-f-f-~|
---------+

[Exits: north east south west]
A water snake slithers on by.

<702hp 898ma 268mv> <11am (day)\31598gc\> A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
o-o-o-o-o| constantly chirp as you move through the grass. A faint
| | | | || stink of a nearby swamp reaches your nostrils.
o-o-@-o-~|
| | | | ||
o-o-o-~-~|
| | | | |
f-f-f-~ |
---------+

[Exits: north east south west]

<702hp 898ma 266mv> <11am (day)\31598gc\> A high grassland
o-o| Wild grass standing four feet tall surrounds you, making
|| it extremely difficult to move around and see. Crickets constantly
o-o-o-o-~| chirp as you move through the grass. A faint stink of a nearby
| | | | || swamp reaches your nostrils.
o-o-@-~-~|
| | | | |
o-o-~-~ |
| | | |
f-f-~ |
---------+

[Exits: north east south west]

<702hp 898ma 264mv> <11am (day)\31598gc\> where $$
A winding stream
o-o-o| The bubbling of the stream beside you gives a feeling of comfort
| || and companionship. Water insects and small fish of different
o-o-o-~-~| colors swim about in the crystal clear water.
| | | | |
o-o-@-~ |
| | | |
o-~-~ |
| | |
f-~ |
---------+

[Exits: north east south west]

<702hp 898ma 261mv> <11am (day)\31598gc\> look
A winding stream
o-o-o-o| The bubbling of the stream beside you gives a feeling of comfort
| | || and companionship. Water insects and small fish of different
o-o-~-~-~| colors swim about in the crystal clear water.
| | | |
o-~-@ |
| | |
~-~ |
| |
~ |
---------+

[Exits: north west]

<702hp 898ma 257mv> <11am (day)\31598gc\> Alas, you cannot go that way.

<702hp 898ma 257mv> <11am (day)\31598gc\> north
<PK> Ederiwyn A winding stream

<702hp 898ma 257mv> <11am (day)\31598gc\> north
A winding stream
o-o-o-o| The bubbling of the stream beside you gives a feeling of comfort
| | || and companionship. Water insects and small fish of different
o-o-~-~-~| colors swim about in the crystal clear water.
| | | |
o-~-@ |
| | |
~-~ |
| |
~ |
---------+

[Exits: north west]

<702hp 898ma 257mv> <11am (day)\31598gc\> Along a small stream
x-x o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | || of fish swim lazily about here.
o-o-@-~-~|
| | | |
o-~-~ |
| | |
~-~ |
---------+

[Exits: north east south west]
A watchman is on alert here.

<702hp 898ma 253mv> <11am (day)\31598gc\>
You feel less vulnerable to afflictions.
The wildfire you started has died out.
You feel ready to summon another hog.

<714hp 917ma 307mv> <12pm (noon)\31598gc\> A lush valley
x x-x | To either side of you, snow-capped mountains stand majestically
| | | | in the distance. The valley is full of vegetation and wildlife.
x-x o-o-o| The long grass bends with the gentle breeze blown in from
| | | || the mountainside as antelope gallop across gracefully.
o-@-o-o|
| | ||
o-o-~-~-~|
| | | |
o-~-~ |
---------+

[Exits: north east south west]
A wild horse rears up at you.

<714hp 917ma 304mv> <12pm (noon)\31598gc\> south
Along a small stream
x-x o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | || of fish swim lazily about here.
o-o-@-~-~|
| | | |
o-~-~ |
| | |
~-~ |
---------+

[Exits: north east south west]
A watchman is on alert here.

<714hp 917ma 301mv> <12pm (noon)\31598gc\> south
A winding stream
o-o-o-o| The bubbling of the stream beside you gives a feeling of comfort
| | || and companionship. Water insects and small fish of different
o-o-~-~-~| colors swim about in the crystal clear water.
| | | |
o-~-@ |
| | |
~-~ |
| |
~ |
---------+

[Exits: north west]

<714hp 917ma 297mv> <12pm (noon)\31598gc\> where $$
west
<PK> Ederiwyn A lighter area

<714hp 917ma 297mv> <12pm (noon)\31598gc\> west
A winding stream
o-o-o| The bubbling of the stream beside you gives a feeling of comfort
| || and companionship. Water insects and small fish of different
o-o-o-~-~| colors swim about in the crystal clear water.
| | | | |
o-o-@-~ |
| | | |
o-~-~ |
| | |
f-~ |
---------+

[Exits: north east south west]

<714hp 917ma 293mv> <12pm (noon)\31598gc\> west
A high grassland
o-o| Wild grass standing four feet tall surrounds you, making
|| it extremely difficult to move around and see. Crickets constantly
o-o-o-o-~| chirp as you move through the grass. A faint stink of a nearby
| | | | || swamp reaches your nostrils.
o-o-@-~-~|
| | | | |
o-o-~-~ |
| | | |
f-f-~ |
---------+

[Exits: north east south west]

<714hp 917ma 290mv> <12pm (noon)\31598gc\> A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
o-o-o-o-o| constantly chirp as you move through the grass. A faint
| | | | || stink of a nearby swamp reaches your nostrils.
o-o-@-o-~|
| | | | ||
o-o-o-~-~|
| | | | |
f-f-f-~ |
---------+

[Exits: north east south west]

<714hp 917ma 288mv> <12pm (noon)\31598gc\> south
A lighter area
o-o-o-o-o| Sunlight breaks through the scattered canopy above you.
| | | | || This seems more like a secluded wooded area, rather than
o-o-o-o-~| a forest. Several snakes slither on by as they sense your
| | | | || approach.
o-o-@-~-~|
| | | | |
f-f-f-~ |
|
|
---------+

[Exits: north east south west]

<714hp 917ma 286mv> <12pm (noon)\31598gc\> south
A small forest
o-o-o-o-~| The forest floor is very strange in that there is little
| | | | || dead or decaying leaves on the ground. You can see the
o-o-o-~-~| dirt on the ground clearly enough to spot a few ants crawling
| | | | | about. Several centipede infested trees are lying about
f-f-@-~ | in front of you. This is a very calm and serene setting.
|
|
|
|
---------+

[Exits: north east west]
A vicious warrior is here, brandishing his sword.

<714hp 917ma 284mv> <12pm (noon)\31598gc\> west
west
west
A small forest
o-o-o-o-o| The forest floor is very strange in that there is little dead
| | | | || or decaying leaves on the ground. You can see the dirt on the
o-o-o-o-~| ground clearly enough to spot a few ants crawling about. Several
| | | | || centipede infested trees are lying about in front of you. This
f-f-@-f-~| is a very calm and serene setting.
| |
+ |
| |
o |
---------+

[Exits: north east west]
A small female dances lightly among the trees.

<714hp 917ma 281mv> <12pm (noon)\31598gc\> A small forest
o-o-o-o-o| The forest floor is very strange in that there is little dead
| | | | || or decaying leaves on the ground. You can see the dirt on
o-o-o-o-o| the ground clearly enough to spot a few ants crawling about.
| | | | || Several centipede infested trees are lying about in front
o-f-@-f-f| of you. This is a very calm and serene setting.
| |
+ |
| |
o |
---------+

[Exits: north east west]

<714hp 917ma 278mv> <12pm (noon)\31598gc\> A small forest
o-o-o-o-o| The forest floor is very strange in that there is little
| | | | || dead or decaying leaves on the ground. You can see the dirt
o-o-o-o-o| on the ground clearly enough to spot a few ants crawling
| | | | || about. Several centipede infested trees are lying about
o-o-@-f-f| in front of you. This is a very calm and serene setting.
| |
+ |
| |
o |
---------+

[Exits: north east south west]

<714hp 917ma 275mv> <12pm (noon)\31598gc\> north
qq
A lighter area
o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-o|
| | | | ||
o-o-f-f-f|
| |
+ |
---------+

[Exits: north east south west]
(White Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.

<714hp 917ma 273mv> <12pm (noon)\31598gc\> Your fire shield decimates Ederiwyn!
You block Ederiwyn's attack with your shield.
Ederiwyn's dragon punch injures you.
You block Ederiwyn's attack with your shield.
You deflect Ederiwyn's spin kick aside in an ungraceful parry.
You parry Ederiwyn's back fist.
Your shield jolts under Ederiwyn's roundhouse kick, but holds.
Your fire shield wounds Ederiwyn.
Ederiwyn has some big nasty wounds and scratches.

<699hp 917ma 273mv> <12pm (noon)\31598gc\> You bow your head as you call forth the full p
ower of the arcane.
The ground erupts as Ederiwyn is caught in a searing beam of arcane light.
Ederiwyn tumbles away from your spell.
Your hellstream misses Ederiwyn.
Ederiwyn has some big nasty wounds and scratches.

<699hp 872ma 273mv> <12pm (noon)\31598gc\>
Your slice hits Ederiwyn.
Ederiwyn parries your attack with her first hand.
You parry Ederiwyn's tiger uppercut.
You deflect Ederiwyn's dragon punch aside in an ungraceful parry.
You block Ederiwyn's attack with your shield.
You awkwardly parry Ederiwyn's spin kick with a loud clang.
Ederiwyn's palm strike grazes you.
Ederiwyn's lightning kick hits you.
Your fire shield decimates Ederiwyn!
Ederiwyn has some big nasty wounds and scratches.

<683hp 872ma 273mv> <12pm (noon)\31598gc\> qq

Ederiwyn's kicked dirt misses you.
Ederiwyn has some big nasty wounds and scratches.

<683hp 872ma 273mv> <12pm (noon)\31598gc\> You bow your head as you call forth the full p
ower of the arcane.
The ground erupts as Ederiwyn is caught in a searing beam of arcane light.
Your hellstream *** DEVASTATES *** Ederiwyn!
Ederiwyn looks pretty hurt.

<683hp 827ma 273mv> <12pm (noon)\31598gc\>
Your slice misses Ederiwyn.
Your slice hits Ederiwyn.
Ederiwyn's dragon punch injures you.
Ederiwyn's dragon punch injures you.
Ederiwyn's dragon punch hits you.
You parry Ederiwyn's knee thrust.
You deflect Ederiwyn's palm strike aside in an ungraceful parry.
Ederiwyn's roundhouse kick grazes you.
Your fire shield injures Ederiwyn.
Ederiwyn looks pretty hurt.

<637hp 827ma 273mv> <12pm (noon)\31598gc\> qq

Ederiwyn nimbly dodges your stab with a practiced maneuver.
Ederiwyn's dragon punch injures you.
Ederiwyn's jab grazes you.
Ederiwyn's dragon punch injures you.
Ederiwyn's whirlwind kick injures you.
Ederiwyn's tiger uppercut hits you.
You awkwardly parry Ederiwyn's roundhouse kick with a loud clang.
Your fire shield grazes Ederiwyn.
Ederiwyn looks pretty hurt.

<584hp 827ma 273mv> <12pm (noon)\31598gc\>
Ederiwyn has fled!
Ederiwyn flies west.
They aren't here.

<584hp 827ma 273mv> <12pm (noon)\31598gc\> qq
west
They aren't here.

<584hp 827ma 273mv> <12pm (noon)\31598gc\> qq
A lighter area
o-o-o| Sunlight breaks through the scattered canopy above you.
| | || This seems more like a secluded wooded area, rather than
o-o-o-o| a forest. Several snakes slither on by as they sense your
| | | || approach.
o-o-@-o-o|
| | | | ||
o-o-o-f-f|
| |
+ |
---------+

[Exits: north east south west]
A vicious warrior is here, brandishing his sword.

<584hp 827ma 271mv> <12pm (noon)\31598gc\> They aren't here.

<584hp 827ma 271mv> <12pm (noon)\31598gc\> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A vicious warrior is here, brandishing his sword.
You scan east.
*** Range 2 (east) ***
The giant lieutenant is here guarding the borders.
A pikeman stands steady at his position.
You scan south.
You scan west.
*** Range 1 (west) ***
A giant footman is here, ready for battle.
A giant mercenary peeks out from behind the bushes.
*** Range 5 (west) ***
A tough looking guard is here.

<584hp 827ma 271mv> <12pm (noon)\31598gc\> look
where $$
A lighter area
o-o-o| Sunlight breaks through the scattered canopy above you.
| | || This seems more like a secluded wooded area, rather than
o-o-o-o| a forest. Several snakes slither on by as they sense your
| | | || approach.
o-o-@-o-o|
| | | | ||
o-o-o-f-f|
| |
+ |
---------+

[Exits: north east south west]
A vicious warrior is here, brandishing his sword.

<584hp 827ma 271mv> <12pm (noon)\31598gc\> look
<PK> Ederiwyn Along the foothills

<584hp 827ma 271mv> <12pm (noon)\31598gc\> A lighter area
o-o-o| Sunlight breaks through the scattered canopy above you.
| | || This seems more like a secluded wooded area, rather than
o-o-o-o| a forest. Several snakes slither on by as they sense your
| | | || approach.
o-o-@-o-o|
| | | | ||
o-o-o-f-f|
| |
+ |
---------+

[Exits: north east south west]
A vicious warrior is here, brandishing his sword.

<584hp 827ma 271mv> <12pm (noon)\31598gc\> where $$
look
where
<PK> Ederiwyn A high grassland

<584hp 827ma 271mv> <12pm (noon)\31598gc\> A lighter area
o-o-o| Sunlight breaks through the scattered canopy above you.
| | || This seems more like a secluded wooded area, rather than
o-o-o-o| a forest. Several snakes slither on by as they sense your
| | | || approach.
o-o-@-o-o|
| | | | ||
o-o-o-f-f|
| |
+ |
---------+

[Exits: north east south west]
A vicious warrior is here, brandishing his sword.

<584hp 827ma 271mv> <12pm (noon)\31598gc\> Players near you in The Ford:
<PK> Ederiwyn Along a small stream
<PK> Mishtkah A lighter area

<584hp 827ma 271mv> <12pm (noon)\31598gc\> where $$
<PK> Ederiwyn Along a small stream

<584hp 827ma 271mv> <12pm (noon)\31598gc\> where $$
<PK> Ederiwyn Along a small stream

<584hp 827ma 271mv> <12pm (noon)\31598gc\> look
A lighter area
o-o-o| Sunlight breaks through the scattered canopy above you.
| | || This seems more like a secluded wooded area, rather than
o-o-o-o| a forest. Several snakes slither on by as they sense your
| | | || approach.
o-o-@-o-o|
| | | | ||
o-o-o-f-f|
| |
+ |
---------+

[Exits: north east south west]
A vicious warrior is here, brandishing his sword.

<584hp 827ma 271mv> <12pm (noon)\31598gc\> look
A lighter area
o-o-o| Sunlight breaks through the scattered canopy above you.
| | || This seems more like a secluded wooded area, rather than
o-o-o-o| a forest. Several snakes slither on by as they sense your
| | | || approach.
o-o-@-o-o|
| | | | ||
o-o-o-f-f|
| |
+ |
---------+

[Exits: north east south west]
A vicious warrior is here, brandishing his sword.

<584hp 827ma 271mv> <12pm (noon)\31598gc\> where
Players near you in The Ford:
<PK> Ederiwyn A beaten trail
<PK> Mishtkah A lighter area

<584hp 827ma 271mv> <12pm (noon)\31598gc\> where $$
look
<PK> Ederiwyn A beaten trail

<584hp 827ma 271mv> <12pm (noon)\31598gc\> east
east
A lighter area
o-o-o| Sunlight breaks through the scattered canopy above you.
| | || This seems more like a secluded wooded area, rather than
o-o-o-o| a forest. Several snakes slither on by as they sense your
| | | || approach.
o-o-@-o-o|
| | | | ||
o-o-o-f-f|
| |
+ |
---------+

[Exits: north east south west]
A vicious warrior is here, brandishing his sword.

<584hp 827ma 271mv> <12pm (noon)\31598gc\> A lighter area
o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-o|
| | | | ||
o-o-f-f-f|
| |
+ |
---------+

[Exits: north east south west]

<584hp 827ma 269mv> <12pm (noon)\31598gc\> east
east
A lighter area
o-o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-o|
| | | | ||
o-f-f-f-f|
| |
+ |
---------+

[Exits: north east south west]
The giant lieutenant is here guarding the borders.
A pikeman stands steady at his position.

<584hp 827ma 267mv> <12pm (noon)\31598gc\> north
A lighter area
o-o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-~|
| | | | ||
f-f-f-f-~|
| |
+ |
---------+

[Exits: north east south west]

<584hp 827ma 265mv> <12pm (noon)\31598gc\> east
east
A lighter area
o-o-o-o-o| Sunlight breaks through the scattered canopy above you.
| | | | || This seems more like a secluded wooded area, rather than
o-o-o-o-~| a forest. Several snakes slither on by as they sense your
| | | | || approach.
o-o-@-~-~|
| | | | |
f-f-f-~ |
|
|
---------+

[Exits: north east south west]

<584hp 827ma 263mv> <12pm (noon)\31598gc\> where $$
A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
o-o-o-o-o| constantly chirp as you move through the grass. A faint
| | | | || stink of a nearby swamp reaches your nostrils.
o-o-@-o-~|
| | | | ||
o-o-o-~-~|
| | | | |
f-f-f-~ |
---------+

[Exits: north east south west]

<584hp 827ma 261mv> <12pm (noon)\31598gc\> A high grassland
o-o| Wild grass standing four feet tall surrounds you, making
|| it extremely difficult to move around and see. Crickets constantly
o-o-o-o-~| chirp as you move through the grass. A faint stink of a nearby
| | | | || swamp reaches your nostrils.
o-o-@-~-~|
| | | | |
o-o-~-~ |
| | | |
f-f-~ |
---------+

[Exits: north east south west]

<593hp 849ma 313mv> <1pm (day)\31598gc\> east
east
A winding stream
o-o-o| The bubbling of the stream beside you gives a feeling of comfort
| || and companionship. Water insects and small fish of different
o-o-o-~-~| colors swim about in the crystal clear water.
| | | | |
o-o-@-~ |
| | | |
o-~-~ |
| | |
f-~ |
---------+

[Exits: north east south west]

<593hp 849ma 310mv> <1pm (day)\31598gc\> north
You didn't find any ederiwyn.

<593hp 849ma 310mv> <1pm (day)\31598gc\> east
A winding stream
o-o-o-o| The bubbling of the stream beside you gives a feeling of comfort
| | || and companionship. Water insects and small fish of different
o-o-~-~-~| colors swim about in the crystal clear water.
| | | |
o-~-@ |
| | |
~-~ |
| |
~ |
---------+

[Exits: north west]

<593hp 849ma 306mv> <1pm (day)\31598gc\> east
Alas, you cannot go that way.

<593hp 849ma 306mv> <1pm (day)\31598gc\> Along a small stream
x-x o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | || of fish swim lazily about here.
o-o-@-~-~|
| | | |
o-~-~ |
| | |
~-~ |
---------+

[Exits: north east south west]
A watchman is on alert here.

<593hp 849ma 302mv> <1pm (day)\31598gc\> east
Along a small stream
x o-o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | | || of fish swim lazily about here.
o-~-@-~-~|
| | |
~-~ |
| |
~ |
---------+

[Exits: north east west]

<593hp 849ma 298mv> <1pm (day)\31598gc\> east
east
Along a small stream
o-o-o-o-o| The water is clear, cold and refreshing. It only seems to be a
| | | | || few feet deep at the most. The water runs rapidly along its course
o-o-o-o-o| running over rather large pebbles with ease. A few varieties of
| | | | || fish swim lazily about here.
~-~-@-~-~|
| |
~ |
|
|
---------+

[Exits: north east west]

<593hp 849ma 294mv> <1pm (day)\31598gc\> east
Along a small stream
o-o-o-o | The water is clear, cold and refreshing. It only seems to
| | | | | be a few feet deep at the most. The water runs rapidly along
o-o-o-o-o| its course running over rather large pebbles with ease.
| | | | | A few varieties of fish swim lazily about here.
~-~-@-~ |
|
|
|
|
---------+

[Exits: north east west]

<593hp 849ma 290mv> <1pm (day)\31598gc\> where
Along a small stream
o-o-o | The water is clear, cold and refreshing. It only seems to
| | | | be a few feet deep at the most. The water runs rapidly along
o-o-o-o-o| its course running over rather large pebbles with ease. A
| | | | few varieties of fish swim lazily about here.
~-~-@ |
|
|
|
|
---------+

[Exits: north west]

<593hp 849ma 286mv> <1pm (day)\31598gc\> north
east
Alas, you cannot go that way.

<593hp 849ma 286mv> <1pm (day)\31598gc\> Alas, you cannot go that way.

<593hp 849ma 286mv> <1pm (day)\31598gc\> Players near you in The Ford:
<PK> Mishtkah Along a small stream

<593hp 849ma 286mv> <1pm (day)\31598gc\> east
A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o | The long grass bends with the gentle breeze blown in from
| | | | the mountainside as antelope gallop across gracefully. To
o-o-@-o-o| the south you can see a small stream.
| | | |
~-~-~ |
|
|
---------+

[Exits: north east south west]

<593hp 849ma 283mv> <1pm (day)\31598gc\> east
A beaten trail
o| You are on a dirt trail with vegetation that has been trampled
|| over around you. Whether it be from being or beast - you cannot
o-o o| tell. Small, green shrubs lie sparsely all around as you trod
| | || cautiously upon this path.
o-o-@-o-o|
| | |
~-~ |
|
|
---------+

[Exits: east west]

<593hp 849ma 281mv> <1pm (day)\31598gc\> east
A beaten trail
o-o| You are on a dirt trail with vegetation that has been trampled
| | over around you. Whether it be from being or beast - you cannot
o o | tell. Small, green shrubs lie sparsely all around as you trod
| | | cautiously upon this path.
o-o-@-o |
| |
~ |
|
|
---------+

[Exits: east west]

<593hp 849ma 279mv> <1pm (day)\31598gc\> north
The base of the mountain
o-o-o| You near the bottom of a mountain. A cliff spans in front
| | of you that is too steep to climb down. The fast moving clouds
o | give indication of the strong wind present. The path to the
| | south continues the descent to the base of the mountain.
o-o-@ |
|
|
|
|
---------+

[Exits: north west]
A white mountain goat jumps from cliff to cliff here.

<593hp 849ma 277mv> <1pm (day)\31598gc\> north
Alas, you cannot go that way.

<593hp 849ma 277mv> <1pm (day)\31598gc\> The base of the mountain
| You near the bottom of a mountain. A cliff spans in front
| of you that is too steep to climb down. The fast moving clouds
o-o-o| give indication of the strong wind present. The path to the
| | south continues the descent to the base of the mountain.
@ |
| |
o-o-o |
|
|
---------+

[Exits: north south]
A young bear is here, looking for something to eat.

<593hp 849ma 275mv> <1pm (day)\31598gc\> The base of the mountain
| You near the bottom of a mountain. A cliff spans in front
| of you that is too steep to climb down. The fast moving
| clouds give indication of the strong wind present. The path
| to the south continues the descent to the base of the mountain.
@-o-o|
| |
o |
| |
o-o-o |
---------+

[Exits: east south]

<593hp 849ma 273mv> <1pm (day)\31598gc\> east
east
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A strong
| wind blows the cold air from the mountains toward you. In the
| distance you can see the peaks of numerous snow-capped mountain
o-@-o-o| tops.
| |
o |
| |
o-o |
---------+

[Exits: east west]

<593hp 849ma 271mv> <1pm (day)\31598gc\> A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A strong
| wind blows the cold air from the mountains toward you. In the
| distance you can see the peaks of numerous snow-capped mountain
o-o-@-o-o| tops.
| |
o |
| |
o |
---------+

[Exits: east west]

<593hp 849ma 269mv> <1pm (day)\31598gc\> east
east
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of
| plant life are occasional lichens growing on rocks nearby.
| A strong wind blows the cold air from the mountains toward
| you. In the distance you can see the peaks of numerous
o-o-@-o-o| snow-capped mountain tops.
||
x|
|
|
---------+

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.

<593hp 849ma 267mv> <1pm (day)\31598gc\> A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A
| strong wind blows the cold air from the mountains toward
| you. In the distance you can see the peaks of numerous
o-o-@-o | snow-capped mountain tops.
| |
x |
|
|
---------+

[Exits: east west]

<593hp 849ma 265mv> <1pm (day)\31598gc\> east
south
A fertile valley
| Plant life blossoms about you. Trees and shrubs grow with
| no resistance as they are nestled in the valley, safe from
| many of the harsher elements of the mountains. Vines wrap
| the full length of trees but struggling to peek out from under
o-o-@ | them is a beautiful flower. The ground appears to be heavily
| | disturbed in spots, but overall is covered evenly with a thick
x | layer of flora.
|
|
---------+

[Exits: south west]

<593hp 849ma 263mv> <1pm (day)\31598gc\> up
where
Down into a valley
| The way opens into a secluded valley, small in size. Sprouts
| of green and long standing trees speckle the valley floor.
o-o-o | The edges of the mountain rise up around you but the slopes
| | are far too difficult to climb. The further you get into the
@ | valley, the thicker the plant life becomes. You can climb
| back up to the overlook or move north, further into the valley.
|
|
|
---------+

[Exits: north up]

<593hp 849ma 259mv> <1pm (day)\31598gc\> View of a valley
| From here you can see the rich green of a secluded valley
| beneath you. Despite the barren rock around you, tiny
| flora have begun to creep there way up, struggling to
| find a root hold amidst the stone. The anchoring of a
@ | bridge can be see south of you.
| |
x-x-x|
|
|
---------+

[Exits: south down]
A magical spring flows from the ground here.

<593hp 849ma 253mv> <1pm (day)\31598gc\> south
Players near you in The Common:
<PK> Mishtkah View of a valley

<593hp 849ma 253mv> <1pm (day)\31598gc\> east
West of a bridge
| The path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path
x | ends so it is possible to continue. The bridge seems relatively
| | stable from here, even if the ropes look aged. Sharp wind
@-x-x| thrashes against you, whipping up dust as it rushes past.
| Deep green can barely be seen somewhere north of you.
| You can brave the bridge east or follow the path back
| down.
|
---------+

[Exits: north east down]

<593hp 849ma 247mv> <1pm (day)\31598gc\> A bridge between two mountains
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it
x | is possible to see a thousand feet down. Rough, jagged
| | rocks await any wary adventurer that decides to not use
x-@-x-x| the relative safety of the bridge. Wind buffets against
| you, threatening to introduce you to the rocks far below.
| The bridge spans east and west.
|
|
---------+

[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A bearded vulture is perched on the bridge.

<593hp 849ma 241mv> <1pm (day)\31598gc\> east
A bridge between two mountains
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it is
x | possible to see a thousand feet down. Rough, jagged rocks
| | await any wary adventurer that decides to not use the relative
x-x-@-x | safety of the bridge. Wind buffets against you, threatening
| to introduce you to the rocks far below. The bridge spans
| east and west.
|
|
---------+

[Exits: east west]
A bearded vulture is perched on the bridge.

<593hp 849ma 235mv> <1pm (day)\31598gc\> east
down
East of a bridge
| The path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path ends
| so it is possible to continue. The bridge seems relatively
| stable from here, even if the ropes look aged. Sharp wind
x-x-@ | thrashes against you, whipping up dust as it rushes past.
| You can brave the bridge west or follow the path back down.
|
|
|
---------+

[Exits: west down]

<593hp 849ma 229mv> <1pm (day)\31598gc\> north
Path on the mountain
f-x-f| Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@-x-x| in place. It is possible to follow the path east or take
| the steeper path up.
|
|
|
---------+

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.

<593hp 849ma 223mv> <1pm (day)\31598gc\> Thick underbrush prevents you from wandering off
the trail.

<593hp 849ma 223mv> <1pm (day)\31598gc\> word
Temple of Balance
+-+-+-+-+| You are inside the Temple of Balance. Two tall stone pillars
| | | || hold up the overhang of the temple, shielding the worshippers
+ F + +| from the elements. You the Temple Square to the north
| | || and a set of granite steps leading up to the altar of
+ @ *| the neutral gods. The floor of the temple has been paved
| with a grey stone.
|
|
|
---------+

[Exits: north up]

<593hp 844ma 111mv> <1pm (day)\31598gc\> where
Players near you in Seringale:
<PK> Ederiwyn The East Common Road
<PK> Mishtkah Temple of Balance

<593hp 844ma 111mv> <1pm (day)\31598gc\> get fly sack
You get a scroll of flying from a Big Ol'Pack Sack.

<593hp 844ma 111mv> <1pm (day)\31598gc\> recite
You recite a scroll of flying.
Your feet rise off the ground.

<593hp 844ma 111mv> <1pm (day)\31598gc\> north
north
east
Temple Square
+ +-G| You are standing in the Temple Square. There are statues of various
| | | gods of neutrality around you. A granite fountain is here for
+-+-+-+-+| those who are thirsty. A large temple stands to the south where
| | | || the followers who walk the neutral path can come and worship
+ F @ +| their gods. You see the North Road to the north and the inner
| | || portion of the Temple to the south.
+-F + *|
| |
+ |
---------+

[Exits: north south]
A granite fountain is here filled with water for the thirsty.

<593hp 844ma 110mv> <1pm (day)\31598gc\> The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-G| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]

<593hp 844ma 109mv> <1pm (day)\31598gc\> east
east
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-G F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]

<593hp 844ma 108mv> <1pm (day)\31598gc\> east
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-G F | of fanciful stonework. You see the entrance to the Illusionist
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+

[Exits: east south west]

<593hp 844ma 107mv> <1pm (day)\31598gc\> east
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-G F | made of fanciful stonework. You see the North Road continuing
| | | to the east and west, and a large arena looms to the
+-+-@-+-+| north.
| ||
+ +|
| ||
*-* f-f|
---------+

[Exits: north east west]

<593hp 844ma 106mv> <1pm (day)\31598gc\> The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings
F | made of fanciful stonework. You see the North Road continuing
| | to the east and west.
+-+-@-+-+|
| | ||
+ + +|
| | ||
*-* f-f +|
---------+

[Exits: east west]

<593hp 844ma 105mv> <1pm (day)\31598gc\> where
east
The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings made
F | of fanciful stonework. You see the walls of the battlement
| | to the east and the North Road to the west. The entrance
+-+-@-+ | to the druid guildhall lies to the south.
| | |
+ + |
| | |
f-f + |
---------+

[Exits: east south west]

<593hp 844ma 104mv> <1pm (day)\31598gc\> east
Players near you in Seringale:
<PK> Mishtkah The North Road

<593hp 844ma 104mv> <1pm (day)\31598gc\> south
Eastern Wall and North Road Junction
| You are standing at the intersection of the North Road and
| the Eastern Walls of Seringale. The wall before you is made
| of huge slabs of white stone. You see small holes on various
| strategic parts of the wall where archers can shoot arrows
+-+-@ | at enemies from the outside. You see the North Road to the
| | | west and the Eastern Wall continues to the south.
+ + |
| | |
f-f + |
---------+

[Exits: south west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
You are ready to cast the fly spell again.

<607hp 867ma 157mv> <2pm (day)\31598gc\> Large sections of white stone make up the battle
ment walls here.

<607hp 867ma 157mv> <2pm (day)\31598gc\> south
Along the Eastern Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
+-+-+ | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
+ @ | wall continues to the north and to the south.
| | |
f-f + |
| |
+ |
---------+

[Exits: north south]

<607hp 867ma 156mv> <2pm (day)\31598gc\> south
Along the Eastern Walls
+-+-+ | You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
+ + | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
f-f @ | wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<607hp 867ma 155mv> <2pm (day)\31598gc\> south
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
S-* + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]

<607hp 867ma 154mv> <2pm (day)\31598gc\> south
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
S-* @ | wall continues to the north and to the south.
| | |
+-+-+-+-+|
| | |
S + |
---------+

[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.

<607hp 867ma 153mv> <2pm (day)\31598gc\> Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<607hp 867ma 152mv> <2pm (day)\31598gc\> east
east
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<607hp 867ma 151mv> <2pm (day)\31598gc\> east
east
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
(White Aura) A triton Watchman stands here, with purpose.

<607hp 867ma 150mv> <2pm (day)\31598gc\> aff
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<607hp 867ma 149mv> <2pm (day)\31598gc\> Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<607hp 867ma 148mv> <2pm (day)\31598gc\> where
You are affected by the following:
Spell: fly : lasts for 7 hours
Skill: affliction : modifies save vs afflictive by -2 for 1 hours
Spell: sanctuary : lasts for 2 hours
Spell: fire shield : modifies hitroll by 3 for 0 hours
: modifies damroll by 3 for 0 hours
Spell: armor : modifies armor class by 20 for 9 hours

<607hp 867ma 148mv> <2pm (day)\31598gc\> east
Players near you in Eastern Road:
<PK> Mishtkah Along the Eastern Road

<607hp 867ma 148mv> <2pm (day)\31598gc\> Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<607hp 867ma 147mv> <2pm (day)\31598gc\> east
east
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<607hp 867ma 146mv> <2pm (day)\31598gc\> The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
You see 2 of a voulge here.
The caravan attendant is here, with caravans for hire.

<607hp 867ma 145mv> <2pm (day)\31598gc\> north
north
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]

<607hp 867ma 144mv> <2pm (day)\31598gc\> north
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

<607hp 867ma 143mv> <2pm (day)\31598gc\> west
Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]

<607hp 867ma 141mv> <2pm (day)\31598gc\> up
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]

<607hp 867ma 138mv> <2pm (day)\31598gc\> east
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]

<607hp 867ma 135mv> <2pm (day)\31598gc\> east
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]

<607hp 867ma 133mv> <2pm (day)\31598gc\> north
South of the Foothills
z | The path here follows the swift-moving stream along its east
| | bank. The path itself is little more than a three feet wide,
z | and somewhat segregates the stream from the surrounding field
| | of grass, ragweed, and dandelions. The path approaches an
x-~-@ | old bridge crossing the stream to the west and ascends northward
| into the foothills.
|
|
|
---------+

[Exits: north west]

<607hp 867ma 132mv> <2pm (day)\31598gc\> north
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward and,
z | to the south, it descends towards the Eastern Road. The foothills
| | themselves are sprawling, extending north and east towards
@ | Grimforge, E'gal, and Redhorne Mountains.
| |
x-~-o |
|
|
---------+

[Exits: north south]

<607hp 867ma 131mv> <2pm (day)\31598gc\> A Path Through the Foothills
+-+-+| The hard-packed path makes the trek through these foothills
| || much less daunting. It ascends as it continues northward
z +| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards Grimforge, E'gal, and Redhorne Mountains.
| |
z |
| |
x-~-o |
---------+

[Exits: north south]

<607hp 867ma 129mv> <2pm (day)\31598gc\> north
A Path Through the Foothills
z| The hard-packed path makes the trek through these foothills
|| much less daunting. It ascends as it continues northward
+-+-+| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards Grimforge, E'gal, and Redhorne Mountains.
| ||
z +|
| |
z |
---------+

[Exits: north south]

<607hp 867ma 127mv> <2pm (day)\31598gc\> where
north
Players near you in Tenebria:
<PK> Mishtkah A Path Through the Foothills

<607hp 867ma 127mv> <2pm (day)\31598gc\> east
On the Plateau
z-z| You stand on the western edge of a thin plateau overlooking
|| the steady bustle of the city of Seringale to the southwest.
z| A solemn stillness permeates from the rock beneath you,
|| as if stone itself could mourn the tragedies of its ancient
@-+-+| and tumultuous past. A sheer cliff on one face of Grimforge
| || Mountain blocks any ascent to the north. A path descends
z +| southward into the foothills, and the plateau extends
| || to the east.
z +|
---------+

[Exits: east south]

<607hp 867ma 126mv> <2pm (day)\31598gc\> On the Plateau
z-z | You stand on a thin plateau that juts out even further
| | to the west, forming a shelf on the side of Grimforge
z | Mountain. Sparse flora can be seen clinging to the mountain
| | in places, stubbornly refusing to be cast down the mountainside
+-@-+-+| by water, wind, or time. The trail has all but vanished
| | | here, as one might expect whilst traversing solid stone.
z + |
| | |
z +-+|
---------+

[Exits: east west]

<607hp 867ma 125mv> <2pm (day)\31598gc\> east
east
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.

<607hp 867ma 124mv> <2pm (day)\31598gc\> where
A Pebble-Strewn Path
z-z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but
| | no signs of animal life can be seen. To the west, the path
+-+-@-+-+| continues towards a thin plateau and, to the east, it appears
| | to be approaching a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]

<607hp 867ma 123mv> <2pm (day)\31598gc\> east
Players near you in Tenebria:
<PK> Mishtkah A Pebble-Strewn Path

<607hp 867ma 123mv> <2pm (day)\31598gc\> A Pebble-Strewn Path
z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but no
| | signs of animal life can be seen. To the west, the path continues
+-+-@-+-+| towards a thin plateau and, to the east, it appears to be approaching
| | a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]

<607hp 867ma 122mv> <2pm (day)\31598gc\> east
where
Outside the Village of Gwidry
*-*-+| The pebble-strewn path appears to be used regularly, despite
| || its relatively remote location. Mountains to the north
* +| and east provide a breathtaking landscape as you travel,
|| but no signs of animal life can be seen. To the west,
+-+-@-+-+| the path continues towards a thin plateau and, to the
| east, it appears to be approaching a small village.
|
|
|
---------+

[Exits: east west]

<607hp 867ma 121mv> <2pm (day)\31598gc\> Players near you in Tenebria:
<PK> Mishtkah Outside the Village of Gwidry

<607hp 867ma 121mv> <2pm (day)\31598gc\> east
A Dusty Road
*-*-+-*| An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
+-+-@-+ | grasses and weeds start to overtake it. The grass is short
| and colored green and brown.
|
|
|
---------+

[Exits: east west]

<607hp 867ma 120mv> <2pm (day)\31598gc\> east
where
A Dusty Road
*-*-+-* | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles, weathered
* + | by rain and beaten flat by the traffic of feet over it. As
| | you move outward toward the edges of the street, grasses and
+-+-@ | weeds start to overtake it. The grass is short and colored
| green and brown.
|
|
|
---------+

[Exits: north west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<607hp 867ma 119mv> <2pm (day)\31598gc\> north
Players near you in Gwidry:
<PK> Ederiwyn A Dusty Road
<PK> Mishtkah A Dusty Road

<607hp 867ma 119mv> <2pm (day)\31598gc\> A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles, weathered
*-*-+-* | by rain and beaten flat by the traffic of feet over it. As
| | | you move outward toward the edges of the street, grasses and
* @ | weeds start to overtake it. The grass is short and colored
| | green and brown.
+-+-+ |
|
|
---------+

[Exits: north south]

<607hp 867ma 118mv> <2pm (day)\31598gc\> north
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+

[Exits: north east south west]

<607hp 867ma 117mv> <2pm (day)\31598gc\> scan all
You scan all around.
You scan north.
*** Range 3 (north) ***
Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.
*** Range 4 (north) ***
A country bumpkin dreams of pipeweed and its many uses.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
You scan east.
You scan south.
You scan west.

<607hp 867ma 117mv> <2pm (day)\31598gc\> north
A Dusty Road
+-+-+| An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
@ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to the
*-*-+-* | east.
| | |
* + |
---------+

[Exits: north south]

<607hp 867ma 116mv> <2pm (day)\31598gc\> north
north
A Dusty Road
* | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+-+-+| weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
@ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to
+ | the east and a building stands to the west.
| |
*-*-+-* |
---------+

[Exits: north south (west)]

<607hp 867ma 115mv> <2pm (day)\31598gc\> qq
A Dusty Road
| You are at the intersection of two roads running through
| the quiet little agricultural village of Gwidry. Wandering
* | off to the east is a dusty path that has been created completely
| | by people walking over the land. Southwards a more well defined
@-+-+| road has been dug from the earth, its borders kept straight
| | and clear of obstacles. A small patch of grass grows here
+ | at the roadside, weeds beginning to take over its stronghold.
| |
+ |
---------+

[Exits: north east south]
An old fingerpost is erected here, pointing east and south.

<607hp 867ma 114mv> <2pm (day)\31598gc\> They aren't here.

<607hp 867ma 114mv> <2pm (day)\31598gc\> scan all
east
You scan all around.
You scan north.
*** Range 1 (north) ***
A country bumpkin dreams of pipeweed and its many uses.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
You scan east.
*** Range 4 (east) ***
Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.
You scan south.

<607hp 867ma 114mv> <2pm (day)\31598gc\> east
A Dusty Road
| A dusty road running through the quiet little village of Gwidry.
| The road is narrow and obviously created purely by foot traffic,
* +| the center is completely barren, but as you move outward toward
| || the edges grasses and weeds start to grow over it. The grass
+-@-+-+| is short and colored green and brown, only a little of it grows
| | on the road, but it is noticeable. Farmland stretches off
+ | to the south where a farmhouse stands, and a delicious aroma
| | of bread wafts in from the north.
+ |
---------+

[Exits: (north) east (south) west]

<607hp 867ma 113mv> <2pm (day)\31598gc\> A Dusty Road
| A dusty road running through the quiet little village
| of Gwidry. The road is narrow and obviously created purely
* + | by foot traffic, the center is completely barren, but
| | | as you move outward toward the edges grasses and weeds
+-+-@-+-+| start to grow over it. The grass is short and colored
| || green and brown, only a little of it grows on the road,
+ +| but it is noticeable. Farmland stretches off to the north
| || and south.
+ +-+-+|
---------+

[Exits: east west]

<607hp 867ma 112mv> <2pm (day)\31598gc\> east
east
A Dusty Road
| A dusty road running through the quiet little village
| of Gwidry. The road is narrow and obviously created purely
+ | by foot traffic, the center is completely barren, but
| | as you move outward toward the edges grasses and weeds
+-+-@-+ | start to grow over it. The grass is short and colored
| | green and brown, only a little of it grows on the road,
+ | but it is noticeable. The road leads north, east and
| | to the west.
+-+-+-+|
---------+

[Exits: north east west]

<607hp 867ma 111mv> <2pm (day)\31598gc\> scan all
A Dusty Road
| You are at the intersection of two roads quietly running
| through the small agricultural village of Gwidry. Wandering
+ | off westwards is an old dusty path that has been manufactured
| | entirely by the action of people walking over the grass,
+-+-@ | slowly creating a track. To the south an old lane leads
| | down towards the river Azial, paved with small stones.
+ f| Grass grows all around here, most of it beginning to
| || suffocate under the presence of weeds. A building lies
+-+-+-+-f| to the north, and a forest stands darkly to the east.
---------+

[Exits: south west]

<607hp 867ma 110mv> <2pm (day)\31598gc\> south
You scan all around.
You scan south.
*** Range 1 (south) ***
A yellow chicken wearing a long curly powdered wig struts around clucking.
You scan west.

<607hp 867ma 110mv> <2pm (day)\31598gc\> south
A Dusty Road
+ | The sides of the road are marked out by cartwheel marks,
| | dug into the ground by something heavy. In between the
+-+-+ | tracks a tuft of long grass grows, its spiky mane covered
| | in moisture. As you move outward toward the edges of
@ f| the lane, grasses and weeds start to grow over it. The
| || grass is short and colored green and brown, colourful
+-+-+-+-f| thistles and weeds poking out of it. A building sits
|| off to the west and a forest stands darkly to the east.
f|
---------+

[Exits: north south (west)]
A yellow chicken wearing a long curly powdered wig struts around clucking.

<607hp 867ma 109mv> <2pm (day)\31598gc\> A Dusty Road
+-+-+ | The sides of the road are marked out by cartwheel marks,
| | dug into the ground by something heavy. In between the
+ f| tracks a tuft of long grass grows, its spiky mane covered
| || in moisture. As you move outward toward the edges of
+-+-@-+-f| the lane, grasses and weeds start to grow over it. The
|| grass is short and colored green and brown, colourful
f| thistles and weeds poking out of it. The road moves off
|| toward the rivers edge to the east, it also leads to
f| the west and north.
---------+

[Exits: north east west]

<607hp 867ma 108mv> <2pm (day)\31598gc\> east
east
A Dusty Road
+-+ +| The sides of the road are marked out by cartwheel marks,
| || dug into the ground by something heavy. In between the
+ f-+| tracks a tuft of long grass grows, its spiky mane covered
| | || in moisture. As you move outward toward the edges of
+-+-@-f-+| the lane, grasses and weeds start to grow over it. The
| || grass is short and colored green and brown, colourful
f-+| thistles and weeds poking out of it. The road moves off
| || toward the west and a forest stands to the east.
f-+|
---------+

[Exits: east west]

<607hp 867ma 107mv> <2pm (day)\31598gc\> scan all
The western edge of the forest
+ +-o| A steep incline of rock prevents you from moving further
| | || westward. The rock is unusually smooth, as though it
+ f-+-+| were done by hand. The trees surrounding you are as immense
| | | | as the rest of the forest if not larger. As you look
+-+-@-+ *| closer, you notice small mysterious symbols etched around
| | || the base of the enormous trees that border along the
f-+-o| incline. What life was visible before, have avoided this
| | | section of the woods.
f-+-f|
---------+

[Exits: north east south west]

<607hp 867ma 106mv> <2pm (day)\31598gc\> You scan all around.
You scan north.
*** Range 1 (north) ***
A tree-like creature with large fangs looms your way.
You scan east.
*** Range 1 (east) ***
A druid is here, chanting in a mysterious language.
You scan south.
*** Range 2 (south) ***
A druid is here, chanting in a mysterious language.
A massive owl waits patiently for its next meal.
You scan west.

<607hp 867ma 106mv> <2pm (day)\31598gc\> north
where
The western edge of the forest
*| A steep incline of rock prevents you from moving further
|| westward. The rock is unusually smooth, as though it
+ +-o| were done by hand. The trees surrounding you are as immense
| | || as the rest of the forest if not larger. As you look
+ @-+-+| closer, you notice small mysterious symbols etched around
| | | | the base of the enormous trees that border along the
+-+-f-+ *| incline. What life was visible before, have avoided this
| | || section of the woods.
f-+-o|
---------+

[Exits: east south]
A tree-like creature with large fangs looms your way.

<607hp 867ma 105mv> <2pm (day)\31598gc\> where $$

The ring of flames dies at your feet.

<620hp 894ma 159mv> <3pm (day)\31598gc\> Players near you in Armageddon Sanctuary:
<PK> Ederiwyn Surrounded by oak trees
<PK> Mishtkah The western edge of the forest

<620hp 894ma 159mv> <3pm (day)\31598gc\> <PK> Ederiwyn Surrounded by
oak trees

<620hp 894ma 159mv> <3pm (day)\31598gc\> look
The western edge of the forest
*| A steep incline of rock prevents you from moving further
|| westward. The rock is unusually smooth, as though it
+ +-o| were done by hand. The trees surrounding you are as immense
| | || as the rest of the forest if not larger. As you look
+ @-+-+| closer, you notice small mysterious symbols etched around
| | | | the base of the enormous trees that border along the
+-+-f-+ *| incline. What life was visible before, have avoided this
| | || section of the woods.
f-+-o|
---------+

[Exits: east south]
A tree-like creature with large fangs looms your way.

<620hp 894ma 159mv> <3pm (day)\31598gc\> south
The western edge of the forest
+ +-o| A steep incline of rock prevents you from moving further
| | || westward. The rock is unusually smooth, as though it
+ f-+-+| were done by hand. The trees surrounding you are as immense
| | | | as the rest of the forest if not larger. As you look
+-+-@-+ *| closer, you notice small mysterious symbols etched around
| | || the base of the enormous trees that border along the
f-+-o| incline. What life was visible before, have avoided this
| | | section of the woods.
f-+-f|
---------+

[Exits: north east south west]

<620hp 894ma 158mv> <3pm (day)\31598gc\> south
The western edge of the forest
+ f-+-+| A steep incline of rock prevents you from moving further
| | | | westward. The rock is unusually smooth, as though it
+-+-f-+ *| were done by hand. The trees surrounding you are as immense
| | || as the rest of the forest if not larger. As you look
@-+-o| closer, you notice small mysterious symbols etched around
| | | the base of the enormous trees that border along the
f-+-f| incline. What life was visible before, have avoided this
| || section of the woods.
+-f|
---------+

[Exits: north east south]

<620hp 894ma 157mv> <3pm (day)\31598gc\> scan all
You scan all around.
You scan north.
*** Range 2 (north) ***
A tree-like creature with large fangs looms your way.
You scan east.
*** Range 2 (east) ***
A druid is here, chanting in a mysterious language.
You scan south.
*** Range 1 (south) ***
A druid is here, chanting in a mysterious language.
A massive owl waits patiently for its next meal.

<620hp 894ma 157mv> <3pm (day)\31598gc\> where $$
<PK> Ederiwyn The eastern edge of the forest

<620hp 894ma 157mv> <3pm (day)\31598gc\> look
The western edge of the forest
+ f-+-+| A steep incline of rock prevents you from moving further
| | | | westward. The rock is unusually smooth, as though it
+-+-f-+ *| were done by hand. The trees surrounding you are as immense
| | || as the rest of the forest if not larger. As you look
@-+-o| closer, you notice small mysterious symbols etched around
| | | the base of the enormous trees that border along the
f-+-f| incline. What life was visible before, have avoided this
| || section of the woods.
+-f|
---------+

[Exits: north east south]

<620hp 894ma 157mv> <3pm (day)\31598gc\> south
The western edge of the forest
+-+-f-+ *| A steep incline of rock prevents you from moving further
| | || westward. The rock is unusually smooth, as though it
f-+-o| were done by hand. The trees surrounding you are as immense
| | | as the rest of the forest if not larger. As you look
@-+-f| closer, you notice small mysterious symbols etched around
| || the base of the enormous trees that border along the
+-f| incline. What life was visible before, have avoided this
| || section of the woods.
+-f|
---------+

[Exits: north east]
A druid is here, chanting in a mysterious language.
A massive owl waits patiently for its next meal.

<620hp 894ma 156mv> <3pm (day)\31598gc\> north
The western edge of the forest
+ f-+-+| A steep incline of rock prevents you from moving further
| | | | westward. The rock is unusually smooth, as though it
+-+-f-+ *| were done by hand. The trees surrounding you are as immense
| | || as the rest of the forest if not larger. As you look
@-+-o| closer, you notice small mysterious symbols etched around
| | | the base of the enormous trees that border along the
f-+-f| incline. What life was visible before, have avoided this
| || section of the woods.
+-f|
---------+

[Exits: north east south]

<620hp 894ma 155mv> <3pm (day)\31598gc\> north
north
The western edge of the forest
+ +-o| A steep incline of rock prevents you from moving further
| | || westward. The rock is unusually smooth, as though it
+ f-+-+| were done by hand. The trees surrounding you are as immense
| | | | as the rest of the forest if not larger. As you look
+-+-@-+ *| closer, you notice small mysterious symbols etched around
| | || the base of the enormous trees that border along the
f-+-o| incline. What life was visible before, have avoided this
| | | section of the woods.
f-+-f|
---------+

[Exits: north east south west]

<620hp 894ma 154mv> <3pm (day)\31598gc\> The western edge of the forest
*| A steep incline of rock prevents you from moving further
|| westward. The rock is unusually smooth, as though it
+ +-o| were done by hand. The trees surrounding you are as immense
| | || as the rest of the forest if not larger. As you look
+ @-+-+| closer, you notice small mysterious symbols etched around
| | | | the base of the enormous trees that border along the
+-+-f-+ *| incline. What life was visible before, have avoided this
| | || section of the woods.
f-+-o|
---------+

[Exits: east south]
A tree-like creature with large fangs looms your way.

<620hp 894ma 153mv> <3pm (day)\31598gc\> east
A very muddy path
* | Filth. Various clumps of mud have been flung everywhere,
| | lining the thick trunks of numerous oak trees near by.
+-o-f| The ground seems very unstable and you feel yourself sink
| | | slowly into the ground with every step. You wonder how
f-@-+ | all this mud was formed in the first place.
| | |
+-f-+ *-S|
| | | |
f-+-o |
---------+

[Exits: north east south west]

<620hp 894ma 152mv> <3pm (day)\31598gc\> north
east
A very muddy path
| Filth. Various clumps of mud have been flung everywhere,
| lining the thick trunks of numerous oak trees near by. The
* | ground seems very unstable and you feel yourself sink slowly
| | into the ground with every step. You wonder how all this
@-o-f| mud was formed in the first place.
| | |
f-+-+ |
| | |
+-f-+ |
---------+

[Exits: east south]

<620hp 894ma 151mv> <3pm (day)\31598gc\> Before a rustic cottage
| You stand in a small clearing in the forest before an old,
| broken-down cottage made of dark wood. Tree stumps of various
* f| sizes are scattered about the area along with random piles
| || of wood and sawdust. It is unusually quiet here, lacking the
+-@-f-f| usual sounds of nature you heard before. You notice the corpse
| | || of a small rabbit carefully placed on one of the stumps surrounded
f-+-+ f| by strange dark trinkets. A trail of blood leads to a doorway
| | | to your north.
f-+ |
---------+

[Exits: north east south west]
A druid is here, chanting in a mysterious language.
A druid is here, chanting in a mysterious language.
An insipid druid says 'Have faith in nature.'

<620hp 894ma 150mv> <3pm (day)\31598gc\> east
east
The northern edge of the forest
| A steep incline of rock prevents you from moving further north.
| The rock is unusually smooth, as though it were done by hand.
* f-f| The trees surrounding you are as immense as the rest of the forest
| | || if not larger. They seem less healthier than the others in the
+-o-@-f-f| forest, as if their life force were being used for another purpose.
| | | || As you look closer, you notice small mysterious symbols etched
+-+ f-f| around the base of the enormous trees that border along the incline.
| |
+ |
---------+

[Exits: east west]
A massive owl waits patiently for its next meal.

<620hp 894ma 149mv> <3pm (day)\31598gc\> where $$
The northern edge of the forest
| A steep incline of rock prevents you from moving further
| north. The rock is unusually smooth, as though it were
* f-f | done by hand. The trees surrounding you are as immense
| | | | as the rest of the forest if not larger. They seem less
o-f-@-f o| healthier than the others in the forest, as if their life
| | | || force were being used for another purpose. As you look
+ f-f-f| closer, you notice small mysterious symbols etched around
| the base of the enormous trees that border along the incline.
|
---------+

[Exits: north east south west]

<620hp 894ma 148mv> <3pm (day)\31598gc\> look
You didn't find any ederiwyn.

<620hp 894ma 148mv> <3pm (day)\31598gc\> east
The northern edge of the forest
| A steep incline of rock prevents you from moving further
| north. The rock is unusually smooth, as though it were
* f-f | done by hand. The trees surrounding you are as immense
| | | | as the rest of the forest if not larger. They seem less
o-f-@-f o| healthier than the others in the forest, as if their life
| | | || force were being used for another purpose. As you look
+ f-f-f| closer, you notice small mysterious symbols etched around
| the base of the enormous trees that border along the incline.
|
---------+

[Exits: north east south west]

<620hp 894ma 148mv> <3pm (day)\31598gc\> east
Surrounded by oak trees
| Ancient oak trees surround you in every direction making
| it difficult to traverse any further. They loom upwards
f-f | as far as your eyes can see, letting no light come through
| | | their tightly-knit leaves and branches. The ground is
f-f-@ o f| covered in thick patches of dying moss and dried, crumbled
| | | || leaves. Life in this prison of trees is scarce, as though
f-f-f-f| field of fear surrounds the area.
||
f|
---------+

[Exits: north south west]

<620hp 894ma 147mv> <3pm (day)\31598gc\> east
Alas, you cannot go that way.

<620hp 894ma 147mv> <3pm (day)\31598gc\> Alas, you cannot go that way.

<620hp 894ma 147mv> <3pm (day)\31598gc\> south
Surrounded by oak trees
f-f | Ancient oak trees surround you in every direction making
| | | it difficult to traverse any further. They loom upwards
f-f-f o f| as far as your eyes can see, letting no light come through
| | | || their tightly-knit leaves and branches. The ground is
f-@-f-f| covered in thick patches of dying moss and dried, crumbled
|| leaves. Life in this prison of trees is scarce, as though
f| field of fear surrounds the area. The walls of a huge
|| temple rise to the south of you.
f|
---------+

[Exits: north east west]
A massive owl waits patiently for its next meal.

<620hp 894ma 146mv> <3pm (day)\31598gc\> where
Players near you in Armageddon Sanctuary:
<PK> Mishtkah Surrounded by oak trees

<620hp 894ma 146mv> <3pm (day)\31598gc\> east
Surrounded by oak trees
f-f | Ancient oak trees surround you in every direction making
| | | it difficult to traverse any further. They loom upwards
f-f o f | as far as your eyes can see, letting no light come through
| | | | | their tightly-knit leaves and branches. The ground is
f-f-@-f-f| covered in thick patches of dying moss and dried, crumbled
| || leaves. Life in this prison of trees is scarce, as though
f-f| field of fear surrounds the area. A thick mist creeps
| || along the ground to your north. The walls of a huge temple
f-o| rise to the south of you.
---------+

[Exits: north east west]

<620hp 894ma 145mv> <3pm (day)\31598gc\> east
Surrounded by oak trees
f | Ancient oak trees surround you in every direction making
| | it difficult to traverse any further. They loom upwards
f o f | as far as your eyes can see, letting no light come through
| | | | their tightly-knit leaves and branches. The ground is covered
f-f-@-f | in thick patches of dying moss and dried, crumbled leaves.
| | | Life in this prison of trees is scarce, as though field
f-f | of fear surrounds the area. A thick mist creeps along the
| | | ground to your north.
f-o |
---------+

[Exits: north east south west]

<620hp 894ma 144mv> <3pm (day)\31598gc\> south
Surrounded by oak trees
f o f | Ancient oak trees surround you in every direction making
| | | | it difficult to traverse any further. They loom upwards
f-f-f-f | as far as your eyes can see, letting no light come through
| | | their tightly-knit leaves and branches. The ground is covered
@-f | in thick patches of dying moss and dried, crumbled leaves.
| | | Life in this prison of trees is scarce, as though field
f-o | of fear surrounds the area. A thick mist creeps along the
| | | ground to your north.
o-f-f |
---------+

[Exits: north east south]
A massive owl waits patiently for its next meal.

<620hp 894ma 143mv> <3pm (day)\31598gc\> east
south
The eastern edge of the forest
o f | A steep incline of rock prevents you from moving further
| | | eastward. The rock is unusually smooth, as though it were
f-f-f | done by hand. The trees surrounding you are as immense as
| | | the rest of the forest if not larger. As you look closer,
f-@ | you notice small mysterious symbols etched around the base
| | | of the enormous trees that border along the incline. What
f-o | life was visible before, have avoided this section of the
| | | woods.
o-f-f |
---------+

[Exits: north south west]
A skinny mouse scampers about, looking for something to eat.

<620hp 894ma 142mv> <3pm (day)\31598gc\> south

A skinny mouse walks west.

<620hp 894ma 142mv> <3pm (day)\31598gc\> Beneath a treetop village
f-f-f | This part of the forest has been cleared, and looks lighter
| | | than most of the rest. The bark has been stripped from the
f-f | trees and replaced with rope ladders that lead up their trunk
| | | to a village high above. Pebbles and small sticks lie about
f-@ | the ground, a few pine cones littered about the place to
| | | punctuate them. The surface of the trees is white, strange
o-f-f | symbols carved into their bases near the root.
| | |
f-f |
---------+

[Exits: north south west up]
A druid is here, chanting in a mysterious language.

<620hp 894ma 141mv> <3pm (day)\31598gc\> south
The eastern edge of the forest
f-f | A steep incline of rock prevents you from moving further
| | | eastward. The rock is unusually smooth, as though it were
f-o | done by hand. The trees surrounding you are as immense as
| | | the rest of the forest if not larger. As you look closer,
o-f-@ | you notice small mysterious symbols etched around the base
| | | of the enormous trees that border along the incline. What
f f-f | life was visible before, have avoided this section of the
| | | | woods.
f-f-f |
---------+

[Exits: north south west]
A skinny mouse scampers about, looking for something to eat.
A massive owl waits patiently for its next meal.
A massive owl swoops down swiftly towards a mouse!
A massive owl's bite injures a skinny mouse.
A massive owl's bite wounds a skinny mouse.

<620hp 894ma 140mv> <3pm (day)\31598gc\>
A skinny mouse's bite scratches a massive owl.
A skinny mouse's bite misses a massive owl.
A massive owl's bite injures a skinny mouse.

<620hp 894ma 140mv> <3pm (day)\31598gc\> The eastern edge of the forest
f-o | A steep incline of rock prevents you from moving further
| | | eastward. The rock is unusually smooth, as though it were
o-f-f | done by hand. The trees surrounding you are as immense
| | | as the rest of the forest if not larger. As you look closer,
f f-@ | you notice small mysterious symbols etched around the base
| | | | of the enormous trees that border along the incline. What
f-f-f ~ | life was visible before, have avoided this section of the
| | | | woods.
f-f-f-f |
---------+

[Exits: north south west]
A pile of gold coins.
A tree-like creature with large fangs looms your way.

<620hp 894ma 139mv> <3pm (day)\31598gc\> east
south
Alas, you cannot go that way.

<620hp 894ma 139mv> <3pm (day)\31598gc\> south
The eastern edge of the forest
o-f-f | A steep incline of rock prevents you from moving further
| | | eastward. The rock is unusually smooth, as though it were
f f-f | done by hand. The trees surrounding you are as immense
| | | | as the rest of the forest if not larger. As you look closer,
f-f-@ ~ | you notice small mysterious symbols etched around the base
| | | | of the enormous trees that border along the incline. What
f-f-f-f | life was visible before, have avoided this section of the
| | | | | woods.
f-f-f-f |
---------+

[Exits: north south west]
A tree-like creature with large fangs looms your way.
A massive owl waits patiently for its next meal.

<620hp 894ma 138mv> <3pm (day)\31598gc\> east
Among ancient oak trees
f f-f | This is part of a dense forest of ancient oak trees, the
| | | | boles of which tower up into the sky to be lost amid the
f-f-f ~ | leafy canopy overhead. Slender beams of sunlight filter
| | | | down through the leaves onto the dense foliage which covers
f-f-@-f | the floor of the forest. There is life visible in abundance
| | | | | here, from the numerous bushes and ferns, to the thick coatings
f-f-f-f | of moss that cover the trunks of the trees.
|
|
---------+

[Exits: north east south west]
(White Aura) The lord of Dark Oak is here.
A tree-like creature with large fangs looms your way.

<620hp 894ma 137mv> <3pm (day)\31598gc\> north
Diabolical Clearing
f-f | The ancient forest fades away gradually into odd, spiky shrubs
| | | and tufts of browned grass with jagged blades. The flat, bare
f-f ~ | earth in the center is peculiar in its unnaturally perfect
| | | | circumference. The seams in the dry caked soil seem to form
f-f-@ | runes that shimmer and wriggle in the strange heat rising
| | | | from somewhere deep beneath. Only in the exact middle of the
f-f-f | clearing is the even ground marred, as though something had
| erupted from the otherwise lifeless earth.
|
---------+

[Exits: north south west]
A tattered piece of paper has been dropped on the ground.

<620hp 894ma 136mv> <3pm (day)\31598gc\> down
Lake in the Forest
f-f | The festering bogs of the dead moors recede here, as the
| | | environment opens into the outskirts of an ancient oak forest.
f-f | Soft marshy ground lies beneath you, a haze of pungent stink
| | | escaping from it. An eerie darkness lies off to the east,
f-f @ | the passage to the west through the trees ahead looking equally
| | | | uninviting. To go north is to enter into a battlezone while
f-f-f | to go west ventures into the dangerous forest of Serin's
| | | | renegade clerics. This area of the forest is occupied by
f-f-f | a small lake, filled with dirty waters. A stone wall borders
---------+ the northern edge of the lake, preventing the water from
flooding into a stone aperture that disappears underground.

[Exits: south down]

<620hp 894ma 135mv> <3pm (day)\31598gc\> north
In Water
| A narrow stone corridor filled from wall to wall with a clean
| and clear flow of increasingly swiftly moving water. The water
~-~-~ | moves in from the north and flows quickly southward, into
| | | a hole near the bottom of a high wall of stone. The ground
~ @ | under the water slopes up steeply toward the north.
|
|
|
|
---------+

[Exits: north up]

<620hp 894ma 133mv> <3pm (day)\31598gc\> In Water
| A narrow stone corridor filled from wall to wall with a clean
| and clear flow of increasingly swiftly moving water, moving
| in from the west and slowly curving southward along a quickly
| downsloping floor. The corridor curves quickly here, pointing
~-~-@ | itself generally to the south and the west. The view of the
| | | water ends shortly to the south as it flows under a wall of
~ ~ | stone.
|
|
---------+

[Exits: south west]

<620hp 894ma 131mv> <3pm (day)\31598gc\> west
west
In Water
| A narrow stone corridor filled from wall to wall with a clean
| and clear flow of increasingly swiftly moving water, moving generally
| eastward along a quickly downsloping floor. Off to the east the
| corridor curves quickly off, pointing itself generally southward.
o-~-@-~ | A heavy spray of water can be seen to the west, pounding forcefully
| | | out of the southern wall.
~-~ ~ |
| |
~ |
---------+

[Exits: east west]

<620hp 894ma 129mv> <3pm (day)\31598gc\> west
In Water
* | A narrow stone corridor, filled shallowly with water spraying
| | from a highly curved hole in the wall to the south, which splatters
* | against the wall to the north and down into the water below.
| | The water is clean and clear, it sweeps slowly eastward into
*-o-@-~-~| a less shallowly floored area. The entrance to a small cave
| || is to the west, out of the water and over a short stone step.
~-~ ~|
| |
~-~ |
---------+

[Exits: east south west]

<620hp 894ma 127mv> <3pm (day)\31598gc\> west
The Edge of a Cave
* | A short step is set at the mouth of the cave, smoothly cut
| | into its form by moving water. The ground quickly drops away
* | to the east, into a water filled gully, fed by a highly curved
| | hole in the north wall, spewing its water with such great
*-@-~-~| force it almost touches the wall to the south before, which
| | stands a good distance away. A trickle of water flows along
~-~ | the southern wall, quickly speeding up as it flows in its
| | easterly direction.
~-~-~ |
---------+

[Exits: east west]

<620hp 894ma 126mv> <3pm (day)\31598gc\> A Stone Corridor
* | A dark stone corridor, naturally carved into shape by water
| | passing through it for quite a long time, leaving the walls
* | terribly smooth. Near the western wall a trickle of water
| | flows through a clearly unnatural channel carved into the
@-o-~| floor, turning smoothly eastward on an ever shallower channel
|| and overflowing slightly before it touches the southern
~-~| wall, other than that everything looks completely dry,
| | despite the sound of rushing water that seems to echo from
~-~ | all around.
---------+

[Exits: north east]
An undead butterfly is here, fluttering blindly about.

<620hp 894ma 125mv> <3pm (day)\31598gc\> north
north
A Stone Corridor
| A dark stone corridor, naturally carved into shape by
| water passing through it for quite a long time, leaving
* | the walls terribly smooth. Near the western wall a trickle
| | of water flows through a clearly unnatural channel carved
@ | into the floor, other than that everything looks completely
| | dry, despite the sound of rushing water that seems to
*-o-~| echo from all around. A heavy slab of stone leans against
|| the wall the east, not quite fully covering a hole through
~-~| it.
---------+

[Exits: north (slab) south]

<620hp 894ma 124mv> <3pm (day)\31598gc\> up
A Stone Corridor
| A dark stone corridor, naturally carved into shape by
| water passing through it for quite a long time, leaving
| the walls terribly smooth. A trickle of water leaks from
| a small hole at the bottom of the western wall, falling
@ | into a clearly unnatural channel carved into the floor,
| | other than that everything looks completely dry - despite
* | the sound of rushing water that seems to echo from all
| | around.
*-o-~|
---------+

[Exits: south up]

<620hp 894ma 123mv> <3pm (day)\31598gc\> where
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: east down]

<620hp 894ma 122mv> <3pm (day)\31598gc\> north
Players near you in Unsiliel Wood:
<PK> Mishtkah Among Trees

<620hp 894ma 122mv> <3pm (day)\31598gc\> east
Alas, you cannot go that way.

<620hp 894ma 122mv> <3pm (day)\31598gc\> east
You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: east west]

<620hp 894ma 121mv> <3pm (day)\31598gc\> east
You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: east west]
A brown nkni is here, wandering lazily about.

<620hp 894ma 120mv> <3pm (day)\31598gc\> You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: south west]

<620hp 894ma 119mv> <3pm (day)\31598gc\> where
east
south
Players near you in Unsiliel Wood:
<PK> Mishtkah Among Trees

<620hp 894ma 119mv> <3pm (day)\31598gc\> Alas, you cannot go that way.

<620hp 894ma 119mv> <3pm (day)\31598gc\> east
You manage to squeeze your way southward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: north east]
(Translucent) (White Aura) Gi'astu the spirit of the forest is here.

<620hp 894ma 118mv> <3pm (day)\31598gc\> east
You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: east west]

<620hp 894ma 117mv> <3pm (day)\31598gc\> You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: north west]

<620hp 894ma 116mv> <3pm (day)\31598gc\> east
Alas, you cannot go that way.

<620hp 894ma 116mv> <3pm (day)\31598gc\> north
You manage to squeeze your way northward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: east south]
A brown nkni is here, wandering lazily about.

<620hp 894ma 115mv> <3pm (day)\31598gc\> east
You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: east west]
A small orange fox is here.

<620hp 894ma 114mv> <3pm (day)\31598gc\> east
east
You manage to squeeze your way eastward.
Among Trees
| Large trees tower high overhead, they are covered with dark
| brown bark and thin branches weighed down with large numbers
| of needles. Simfea, Carss, Fiek, and a few other types of
| bushes grow all around, though very few of them are blooming
@ | with the little light that reaches them during daylight hours.
| The rustling of the needle covered branches rubbing against
| one another fills the air.
|
|
---------+

[Exits: north west]
A dim and servantaile kerit is here, carrying a heavy load.
A lanky young man is here, looking somewhat lost.

<620hp 894ma 113mv> <3pm (day)\31598gc\> Alas, you cannot go that way.

<620hp 894ma 113mv> <3pm (day)\31598gc\> south
Alas, you cannot go that way.

<620hp 894ma 113mv> <3pm (day)\31598gc\> south
Alas, you cannot go that way.

<620hp 894ma 113mv> <3pm (day)\31598gc\> north
east
You manage to squeeze your way northward.
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f-f | brown bark and thin branches weighed down with large numbers
| | of needles. Simfea, Carss, Fiek, and a few other types
@-f-f| of bushes surround the trees, though few of them are blooming
| with the little light that is able to get to them during
| daylight hours. The rustling of the needle covered branches
| rubbing against one another fills the air.
|
---------+

[Exits: north east south]
A brown nkni is here, wandering lazily about.
You feel less vulnerable to afflictions.

<630hp 928ma 166mv> <4pm (day)\31598gc\> east
A Moss Covered Path
f | A crowded path covered with brightly colored green moss
| | meanders awkwardly between tall trees covered with dark
f-f | brown bark and thin branches weighed down with large
| | numbers of needles. Simfea, Carss, Fiek, and a few other
f-@-f-f| types of bushes surround the trees, though few of them
|| are blooming with the little light that is able to get
f| to them during daylight hours. A tiny sprout of brilliantly
|| colored Tukea grows at the base of one of the trees.
o-f| The rustling of the needle covered branches rubbing against
---------+ one another fills the air.

[Exits: east west]
A rotund man in fine leather forages in the forest.

<630hp 928ma 165mv> <4pm (day)\31598gc\> A Moss Covered Path
f f| A crowded path covered with brightly colored green moss
| || meanders awkwardly between tall trees covered with dark
f f| brown bark and thin branches weighed down with large numbers
| || of needles. Simfea, Carss, Fiek, and a few other types
f-f-@-f-f| of bushes surround the trees, though few of them are blooming
| | with the little light that is able to get to them during
f | daylight hours. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: east west]

<630hp 928ma 164mv> <4pm (day)\31598gc\> east
south
A Moss Covered Path
f-f| A crowded path covered with brightly colored green moss meanders
| | awkwardly between tall trees covered with dark brown bark
f | and thin branches weighed down with large numbers of needles.
| | Simfea, Carss, Fiek, and a few other types of bushes surround
f-f-@-f-f| the trees, though few of them are blooming with the little
| || light that is able to get to them during daylight hours.
f f| The rustling of the needle covered branches rubbing against
| | one another fills the air.
o-f |
---------+

[Exits: east south west]
A small orange fox is here.

<630hp 928ma 163mv> <4pm (day)\31598gc\> south
south
south
south
south
A Wide Path
f | A wide, well used path surrounded by tall trees with dark
| | brown bark and thin branches weighed down with large numbers
f-f-f-f-f| of needles. Simfea, Carss, Fiek, and a few other types
| || of bushes surround the trees, though few of them are blooming
@ f| with the little light that is able to get to them during
| | daylight hours. The side of a rock outcropping rises up
o-f | to the west. The rustling of the needle covered branches
| | rubbing against one another fills the air.
o-f |
---------+

[Exits: north south]

<630hp 928ma 162mv> <4pm (day)\31598gc\> A Wide Path
f-f-f-f-f| A wide, well used path surrounded by tall trees with dark
| || brown bark and thin branches weighed down with large numbers
f f| of needles. Simfea, Carss, Fiek, and a few other types of
| | bushes surround the trees, though few of them are blooming
o-@ | with the little light that is able to get to them during
| | daylight hours. The path heads off to the north and into
o-f | a small cave to the west. It may very well be possible to
| slip through an almost hidden crevice in the rock wall to
| the south as well. The rustling of the needle covered branches
---------+ rubbing against one another fills the air.

[Exits: north south west]
A huge black and white mottled wolf is here.

<630hp 928ma 161mv> <4pm (day)\31598gc\> A Large Cave
f | You are in a large, open cave formed out of a heavily speckled
| | dark gray stone. An old firepit sits near the southeastern
o-f | edge of the cave, just inside the lip. It doesn't appear
| | to have been used in quite some time. A small crevice provides
@-f | a way out to the north and the cave opens out, over a small
| rise, into a beautiful clearing in the middle of a forest
| to the east.
|
|
---------+

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.

<630hp 928ma 160mv> <4pm (day)\31598gc\> east
east
Alas, you cannot go that way.

<630hp 928ma 160mv> <4pm (day)\31598gc\> east
Alas, you cannot go that way.

<630hp 928ma 160mv> <4pm (day)\31598gc\> where
Alas, you cannot go that way.

<630hp 928ma 160mv> <4pm (day)\31598gc\> A Beautiful Clearing
f | A large and very beautiful clearing in the middle of a heavily
| | packed together circle of trees. The trees are tall and thin,
o-f | covered with dark brown bark and thin branches weighed down
| | with large numbers of needles. A few small and unconnected
o-@ | upwellings of water are in the center of the clearing, the
| ground around them is solid and covered in a vivid red grass.
| An open cave, formed out of a heavily speckled, dark gray
| stone, is to the west, a small rise of the same stone stands
| before its entrance.
---------+

[Exits: east west]

<630hp 928ma 159mv> <4pm (day)\31598gc\> A Small Clearing
| A small clearing surrounded on all sides by towering
| trees and small needly bushes. Standing in the center
| of and taking up most of the clearing is a huge, leafy
| bush with branches covered in sharp thorns. The red leaves
@-x | of the bush leak a bright yellowish liquid that smokes
| | and burns when it hits the ground. The ground around
+ | the bush is completely dead, leaving only sterile gray
| | earth.
+-*|
---------+

[Exits: east west]

<630hp 928ma 158mv> <4pm (day)\31598gc\> A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
A black and white goat is here, looking apprehensive.
(White Aura) Dinswel the Ranger stands here.
Dinswel sighs.
Dinswel says 'I must find the crystal staff in order to prove my worthiness to marry Laud
win.'

<630hp 928ma 156mv> <4pm (day)\31598gc\> south
Players near you in Clearwater Lake:
<PK> Mishtkah A rock outcropping

<630hp 928ma 156mv> <4pm (day)\31598gc\> south
where
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. Guards can be seen pacing
| | the battlements, keeping an eye out for possible invaders.
@ | More guards stand near you, watching for known criminals
| | or other undesirables. People stream past, making their
+-* | way into or out of the city, some riding horses and even
| | the occasional carriage rolling by you. A large, well travelled
*-+-S | street leads into the city to the south, and north you
---------+ may leave the confines of the walls.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.

<630hp 928ma 154mv> <4pm (day)\31598gc\> Travellers Way, near the North Gate
f-x | Here the buildings seem to thin out slightly as you near
| | the city walls and the north gate. There are fewer torches
+ | apparent as the need for light is less, being as no important
| | buildings stand near here. The majority of people walking
@-* | past are travellers, some just entering the city in dusty
| | clothes, and others leaving out on their journeys. The
*-+-S | gate guards are clearly visible standing by the gate,
| | and the battlements stretch into the sky above you. An
+-S | empty looking, seemingly abandoned mansion stands on its
---------+ own to your east. The road continues to the south.

[Exits: north east south]

<630hp 928ma 153mv> <4pm (day)\31598gc\> Players near you in Timaran:
<PK> Mishtkah Travellers Way, near the North Gate

<630hp 928ma 153mv> <4pm (day)\31598gc\> north
North Gate of Timaran
| You have reached the north gate of the city of Timaran.
| Solid stone walls a good 6 feet thick surround the city
f-x | and stretch high into the sky. Guards can be seen pacing
| | the battlements, keeping an eye out for possible invaders.
@ | More guards stand near you, watching for known criminals
| | or other undesirables. People stream past, making their
+-* | way into or out of the city, some riding horses and even
| | the occasional carriage rolling by you. A large, well travelled
*-+-S | street leads into the city to the south, and north you
---------+ may leave the confines of the walls.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.

<630hp 928ma 152mv> <4pm (day)\31598gc\> north
A rock outcropping
| From this rock outcropping the valley below seems peaceful,
| untouched. Dense forests of pine carpet the mountainsides,
| broken only by thick aspen woods. The mountains, deep blue
| in the distance, circle the valley floor and form a soft
f-@ | highland bowl. A well-traveled path leads down into a small
| | grove below.
+ |
| |
+-* |
---------+

[Exits: south west down]
A black and white goat is here, looking apprehensive.
(White Aura) Dinswel the Ranger stands here.

<630hp 928ma 150mv> <4pm (day)\31598gc\> down
west
A small grove along a cobblestone path
o | Soft music floats in unison with the breeze through the
| | grove. The trees here are large, but the further you look
o | into the woods, the larger they seem to grow. The smell
| | of fresh water comes in from the west, and it is possible
+-+-@ | to scale some rocks to gain passage upward. A cobblestone
| | | | path leads into the trees to the west. Thick woods block
o-f-f | your sight to the south.
| | | |
f-f-f-o |
---------+

[Exits: south west up]
(White Aura) Laudwin stands here.

<630hp 928ma 148mv> <4pm (day)\31598gc\> west
A cobblestone path
o-o | A warm breeze rustles the great vallenwood trees outside
| | | the garrison of Solace. The cobblestone path that runs
~-o | east to west through the tree blazes in the bright colors
| | | of the vegetation. The walls of the garrison loom beyond
+-+-@-+ | the lake to the west.
| | | | |
~-o-f-f |
| | | | |
o-f-f-f-o|
---------+

[Exits: east south west]

<630hp 928ma 147mv> <4pm (day)\31598gc\> west
A cobblestone path
~-o-o | The blue of the autumn sky darkens on the deep stillness
| | | | of the lake. The cobblestone path runs continues toward
~-~-o | the lake as it transitions to a wide bridge to the west.
| | | | From here you see large granite pillars thrust into the
+-+-@-+-+| still water under the bridge. The shore heads north and
| | | | || south around the lake.
~-~-o-f-f|
| | | | ||
o-o-f-f-f|
---------+

[Exits: north east south west]

<630hp 928ma 146mv> <4pm (day)\31598gc\> west
west
west
A bridge through shallow water
~-~-o-o | The cobblestone path here starts to rise off of the ground
| | | | | some, as it turns into the bridge across clearwater lake.
~-~-~-o | Large pieces of granite have been assembled in a wall
| | | | | like fashion, sloping upward the closer it gets to the
+-+-@-+-+| bridge. The shallow waters of clearwater lake lie just
| | | | || north and south of the bridge entrance.
~-~-~-o-f|
| | | | ||
~-o-o-f-f|
---------+

[Exits: north east south west]
A small hobgoblin seems to be searching for something.

<630hp 928ma 145mv> <4pm (day)\31598gc\> where
A bridge across Clearwater Lake
~-~-~-o-o| The cobblestone bridge continues east and west across
| | | | || the stillness that is clearwater lake. A granite parapet
~-~-~-~-o| has been constructed along the edges of the bridge to
| | | | || prevent the accidental slip into the deep waters below.
+-+-@-+-+|
| | | | ||
~-~-~-~-o|
| | | | ||
~-~-o-o-f|
---------+

[Exits: north east south west]
A small hobgoblin seems to be searching for something.
A small hobgoblin seems to be searching for something.

<630west
hp 928ma 144mv> <4pm (day)\31598gc\> A bridge across Clearwater Lake
~-~-~-o| The cobblestone bridge continues east and west across
| | | || the stillness that is clearwater lake. A granite parapet
~-~-~-~| has been constructed along the edges of the bridge to
| | | || prevent the accidental slip into the deep waters below.
+-+-@-+-+|
| | | ||
~-~-~-~|
| | | ||
~-~-o-o|
---------+

[Exits: north east south west]

<630hp 928ma 143mv> <4pm (day)\31598gc\> A bridge across Clearwater Lake
~-~-~| The cobblestone bridge continues east and west across
| | || the stillness that is clearwater lake. A granite parapet
~-~-~| has been constructed along the edges of the bridge to
| | || prevent the accidental slip into the deep waters below.
x-+-@-+-+|
| | ||
~-~-~|
| | ||
~-~-o|
---------+

[Exits: north east south west]

<630hp 928ma 142mv> <4pm (day)\31598gc\> west
Players near you in Clearwater Lake:
<PK> Mishtkah A bridge across Clearwater Lake

<630hp 928ma 142mv> <4pm (day)\31598gc\> west
A ravine overlooking Clearwater Lake
~-~| The cobblestone path cuts upward into a ravine here,
| || looking out onto the lake and vallenwoods below. The
~-~| path continues west where it disappears sharply into
| || the mountain. The bridge to the east cuts down the middle
x-@-+-+| of the lake.
| ||
~-~|
| ||
~-~|
---------+

[Exits: east west]

<630hp 928ma 141mv> <4pm (day)\31598gc\> up
A path at the base of the mountain
~| The cobblestone path turns sharply upward here, taking
|| tight turns out of the ravine and into the mountain above.
~| To the east the ravine opens out onto a bridge. The air
|| is thinner and cooler than on the surface of the lake.
@-+-+|
||
~|
||
~|
---------+

[Exits: east up]

<630hp 928ma 139mv> <4pm (day)\31598gc\> west
Alas, you cannot go that way.

<630hp 928ma 139mv> <4pm (day)\31598gc\> A path in the mountains
| You are walking on a cobblestone path that winds slowly through
| the mountains. The path here offers a breathtaking view of
x | Clearwater Lake and the nearby valley. The cobblestone itself
| | is surprisingly smooth, considering its steep grade and remote
x-@ | location. It works its way toward the garrison of Solace to
| the west, and winds its way downward toward Clearwater Lake.
|
|
|
---------+

[Exits: west down]
The caravan attendant is here, with caravans for hire.

<630hp 928ma 136mv> <4pm (day)\31598gc\> A path in the mountains
| You are walking on a cobblestone path that winds slowly
| through the mountains. Your view of Clearwater Lake and
x | the nearby valley is impeded by mountains. The path itself
| | is surprisingly smooth, considering its steep grade and
@-x | remote location. It works its toward the garrison of Solace
| to the east, and turns sharply on its way eastward toward
| the valley below.
|
|
---------+

[Exits: north east]

<630hp 928ma 133mv> <4pm (day)\31598gc\> north
up
A path in the mountains
| You are walking on a cobblestone path that winds slowly
| through the mountains. Your view of Clearwater Lake and
| the nearby valley is impeded by mountains. The path itself
| is surprisingly smooth, considering its steep grade and
@ | remote location. It climbs the mountain above you and works
| | its way toward the valley below to the south.
x-x |
|
|
---------+

[Exits: south up]

<630hp 928ma 130mv> <4pm (day)\31598gc\> north
Outside Shadow's Gap
x | Walls of granite soar on either side of the narrow cobblestone
| | path running northward toward the sheer cliffs of Shadow's
x-x | Gap on its way to the garrison of Solace. A cool mountain
| | breeze leaves no doubt about the high elevation of this terrain.
@ | The path also winds back down the mountain.
|
|
|
|
---------+

[Exits: north down]
A thin, rugged man covers ground quickly with his loping stride.

<630hp 928ma 127mv> <4pm (day)\31598gc\> Shadow's Gap
S-+-S-+-F| Walls of granite soar on either side of the narrow cobblestone
| | path running through the canyon floor westward toward the
x | garrison of Solace. A chilly breeze whistles and rumbles between
| | the steep, jagged cliffs. The path also runs southward, back
x-@ | down the mountain.
| |
x |
|
|
---------+

[Exits: south west]

<630hp 928ma 124mv> <4pm (day)\31598gc\> west
north
Twin Peaks Vale
+-S-+-S-+| The twin peaks, Tasin and Fasin, stand to either side of
| | the Shadow Canyon, overlooking the cobblestone path the
x | runs through the mountains to the garrison of Solace. In
| | front of them, a lush mountain valley echoes with the sweet
@-x | sounds of the forest.
| |
x |
|
|
---------+

[Exits: north east]

<630hp 928ma 121mv> <4pm (day)\31598gc\> north
where
Gateway to Solace
+-+-+-+-+| The narrow beaten path from the mountains below widens
| | | | || here at this junction between two jagged rocky peaks. A
+-S-+-S-+| grand stone arch rises above you, adorned with the rearing
| | head and foreclaws of a dragon whose gaze stares fiercely
@ | down into the valley to the south. To the north, the dirt
| | footpath gives way to a cobbled road leading through a
x-x | bustling market square. In the distance to the north you
| | can see the staunch contours of the Garrison of Solace.
x |
---------+

[Exits: north south]
A grand stone arch welcomes travellers to the city of Solace.

<630hp 928ma 118mv> <4pm (day)\31598gc\> A path through the market
+-S-+-F-+| A cobbled road wide enough for two merchant wagons runs
| | | | || north and south. Carts laden with supplies rattle along
+-+-+-+-+| towards the garrison to the north. On either side of the
| | | | || road are vendor stalls and citizens of all ages, crowding
+-S-@-S-+| around to see the latest bits and bobs. The air is filled
| | with the sounds of gossiping townsfolk, vendors hawking
x | their wares, and laughter as children run about underfoot.
| |
x-x |
---------+

[Exits: north east south west]

<630hp 928ma 116mv> <4pm (day)\31598gc\> north
Players near you in Solace:
<PK> Mishtkah A path through the market

<630hp 928ma 116mv> <4pm (day)\31598gc\> west
Market Central
+ | A cobbled road wide enough for two merchant wagons runs north
| | and south. Carts laden with supplies rattle along towards
+-S-+-F-+| the garrison to the north. On either side of the road are
| | | | || vendor stalls and citizens of all ages, crowding around to
+-+-@-+-+| see the latest bits and bobs. The air is filled with the
| | | | || sounds of gossiping townsfolk, vendors hawking their wares,
+-S-+-S-+| and laughter as children run about underfoot.
| |
x |
---------+

[Exits: north east south west]
The Herald Bulletin Board gleams majestically in the middle of the square.

<630hp 928ma 115mv> <4pm (day)\31598gc\> west
An outdoor marketplace
+ | You are in the midst of a busy marketplace. The sounds
| | of lively shoppers and vendors can be heard all around
F-+-S-+-F| you. To the north you can see a wizened-looking cobbler
| | | | || bent over his work. To the south, an impeccably-dressed
+-+-@-+-+| tailor waves at you, inviting you to peruse his wares.
| | | | ||
F-+-S-+-S|
| |
x |
---------+

[Exits: north east south west]

<630hp 928ma 114mv> <4pm (day)\31598gc\> west
west
west
An outdoor marketplace
+| You are in the midst of a busy marketplace. The sounds
|| of lively shoppers and vendors can be heard all around
F-+-S-+| you. Stalls stretch in all directions. To the north you
| | | || can see the stoic contours of the Garrison of Solace.
z-+-@-+-+|
| | | ||
F-+-S-+|
||
x|
---------+

[Exits: north east south west]

<630hp 928ma 113mv> <4pm (day)\31598gc\> An outdoor marketplace
| You are at the western end of a busy marketplace. The
| sounds of lively shoppers and vendors can be heard around
F-+-S| you. The scent of mouthwatering pastry wafts in from the
| | || north, while jewel-colored fruits and vegetables beckon
z-z-@-+-+| you from the south. A well-trodden dirt footpath leads
| | || off to the west. You can see a small inn along the path
F-+-S| in the distance.
|
|
---------+

[Exits: north east south west]
A citizen of Solace is here, going about his business.

<630hp 928ma 112mv> <4pm (day)\31598gc\> west
Wayfarer's path
| A worn dirt path winds its way around the mountain face.
| To the north, you can see the profile of the Garrison
z F-+| of Solace rising above the craggy mountain surface. A
| | || row of small wooden stakes supports a low rope railing
z-z-@-+-+| that prevents wayfarers from falling off the mountain
| || to the south. The path opens up to a bustling market square
F-+| to the east, and continues along the mountain to the west.
|
|
---------+

[Exits: east west]

<630hp 928ma 111mv> <4pm (day)\31598gc\> where
Wayfarer's path
| A worn dirt path winds its way around the mountain face.
| To the north, you can see the profile of the Garrison
z-z F| of Solace rising above craggy granite boulders. A row
| || of small wooden stakes supports a low rope railing that
z-@-z-+| prevents wayfarers from falling off the mountain to the
|| south. The path continues west and east.
F|
|
|
---------+

[Exits: east west]
A female citizen of Solace is here, going about her errands.
A young recruit is here, eager to prove himself.

<630hp 928ma 109mv> <4pm (day)\31598gc\> west
north
Wayfarer's path
* | A worn dirt path winds its way around the mountain face.
| | To the north, you can see the profile of the Garrison
z-z-z | of Solace rising above craggy granite boulders. A row
| | of small wooden stakes supports a low rope railing that
@-z-z| prevents wayfarers from falling off the mountain to the
| south. The path continues north and east.
|
|
|
---------+

[Exits: north east]

<630hp 928ma 107mv> <4pm (day)\31598gc\> west
Players near you in Solace:
<PK> Mishtkah Wayfarer's path

<630hp 928ma 107mv> <4pm (day)\31598gc\> You decide against jumping off the mountain to y
our death.

<630hp 928ma 107mv> <4pm (day)\31598gc\> Wayfarer's path
F-S | A worn dirt path winds its way around the mountain face.
| | To the north, you can see the profile of the Garrison
* | of Solace rising above craggy granite boulders. A row
| | of small wooden stakes supports a low rope railing that
z-z-@ | prevents wayfarers from falling off the mountain to the
| | southwest. The path continues west and south.
z-z-z|
|
|
---------+

[Exits: south west]

<630hp 928ma 105mv> <4pm (day)\31598gc\> west
Wayfarer's path
F-S | A worn dirt path winds its way around the mountain face.
| | To the northwest you can see a small inn dwarfed by the
* | south wall of the Garrison of Solace. To the north is
| | a small, carefully-tended vegetable patch that supplies
z-z-@-z | the inn's inhabitants. A row of small wooden stakes supports
| | a low rope railing that prevents wayfarers from falling
z-z| off the mountain to the south. The path continues to the
| east and west.
|
---------+

[Exits: east west]

<630hp 928ma 103mv> <4pm (day)\31598gc\> where
Wayfarer's path
F-S | A worn dirt path winds its way around the mountain face.
| | To the north you can see a small inn dwarfed by the south
* | wall of the Garrison of Solace. A row of small wooden
| | stakes supports a low rope railing that prevents wayfarers
z-z-@-z-z| from falling off the mountain to the south. The path continues
|| to the east and west.
z|
|
|
---------+

[Exits: north east west]

<630hp 928ma 101mv> <4pm (day)\31598gc\> west
Players near you in Solace:
<PK> Mishtkah Wayfarer's path

<630hp 928ma 101mv> <4pm (day)\31598gc\> west
Wayfarer's path
z F-S| A worn dirt path winds its way around the mountain face.
| | | To the northeast you can see a small inn dwarfed by the
z-z-z * | south wall of the Garrison of Solace. A row of small wooden
| | | stakes supports a low rope railing that prevents wayfarers
z-z-@-z-z| from falling off the mountain to the south. The path continues
| to the east and west.
|
|
|
---------+

[Exits: east west]

<630hp 928ma 99mv> <4pm (day)\31598gc\> west
Redhorne Mountain
z F| The path climbs steeply and consistently along the side
| || of Redhorne Mountain. Small shrubs and gnarled trees appear
z-z-z *| at regular intervals along the side of the trail, somehow
| || clinging to the extreme incline. Parts of the narrow path
z-@-z-z| appear to have worn away to the contant biting wind, therefore
| making the path more treacherous than it may have been.
| The rock formations common to all mountain ranges loom
| over the path. Except for the rare hawk or vulture flying
| overhead, there is no life to be seen. The path leads
---------+ east and west.

[Exits: east west]

<630hp 928ma 97mv> <4pm (day)\31598gc\> west
where
Redhorne Mountain
z| The path climbs steeply and consistently along the side
|| of Redhorne Mountain. Small shrubs and gnarled trees appear
z-z-z| at regular intervals along the side of the trail, somehow
| | clinging to the extreme incline. Parts of the narrow path
@-z-z| appear to have worn away to the contant biting wind, therefore
| making the path more treacherous than it may have been.
| The rock formations common to all mountain ranges loom
| over the path. Except for the rare hawk or vulture flying
| overhead, there is no life to be seen. The path veers
---------+ sharply against a rocky outcropping here. You can head
north or east.

[Exits: north east]
A lanky mountain troll stares at you suspiciously.

<630hp 928ma 95mv> <4pm (day)\31598gc\> north
Alas, you cannot go that way.

<630hp 928ma 95mv> <4pm (day)\31598gc\> Players near you in Redhorne Mountain:
<PK> Mishtkah Redhorne Mountain

<630hp 928ma 95mv> <4pm (day)\31598gc\> east
Redhorne Mountain
z-z-z| The path climbs steeply and consistently along the side
|| of Redhorne Mountain. Small shrubs and gnarled trees appear
z| at regular intervals along the side of the trail, somehow
|| clinging to the extreme incline. Parts of the narrow path
@-z-z| appear to have worn away to the contant biting wind, therefore
| | making the path more treacherous than it may have been.
z-z-z| The rock formations common to all mountain ranges loom
| over the path. Except for the rare hawk or vulture flying
| overhead, there is no life to be seen. The path continues
---------+ south and east.

[Exits: east south]

<630hp 928ma 93mv> <4pm (day)\31598gc\> Redhorne Mountain
z-z-z | The path climbs steeply and consistently along the side
| | | of Redhorne Mountain. Small shrubs and gnarled trees appear
z z | at regular intervals along the side of the trail, somehow
| | clinging to the extreme incline. Parts of the narrow path
z-@-z *| appear to have worn away to the contant biting wind, therefore
| || making the path more treacherous than it may have been.
z-z-z-z| The rock formations common to all mountain ranges loom
| over the path. Except for the rare hawk or vulture flying
| overhead, there is no life to be seen. The path continues
---------+ east and west.

[Exits: east west]

<630hp 928ma 91mv> <4pm (day)\31598gc\> east
north
Redhorne Mountain
z-z-z | The path climbs steeply and consistently along the side
| | | of Redhorne Mountain. Small shrubs and gnarled trees appear
z z | at regular intervals along the side of the trail, somehow
| | clinging to the extreme incline. Parts of the narrow path
z-z-@ | appear to have worn away to the contant biting wind, therefore
| | making the path more treacherous than it may have been.
z-z-z-z | The rock formations common to all mountain ranges loom over
| the path. Except for the rare hawk or vulture flying overhead,
| there is no life to be seen. The path continues west and
---------+ north.

[Exits: north west]
A lanky mountain troll stares at you suspiciously.

<630hp 928ma 89mv> <4pm (day)\31598gc\> north
Redhorne Mountain
| The path climbs steeply and consistently along the side of
| Redhorne Mountain. Small shrubs and gnarled trees appear
z-z-z | at regular intervals along the side of the trail, somehow
| | | clinging to the extreme incline. Parts of the narrow path
z @ | appear to have worn away to the contant biting wind, therefore
| | making the path more treacherous than it may have been. The
z-z-z | rock formations common to all mountain ranges loom over the
| | path. Except for the rare hawk or vulture flying overhead,
z-z-z | there is no life to be seen. The path continues north and
---------+ south.

[Exits: north south]

<630hp 928ma 87mv> <4pm (day)\31598gc\> Redhorne Mountain, Southern Face
| The path climbs steeply and consistently along the side of
| Redhorne Mountain. Small shrubs and gnarled trees appear
| at regular intervals along the side of the trail, somehow
| clinging to the extreme incline. Parts of the narrow path
z-z-@ | appear to have worn away to the contant biting wind, therefore
| | | making the path more treacherous than it may have been. The
z z | rock formations common to all mountain ranges loom over the
| | path. Except for the rare hawk or vulture flying overhead,
z-z-z | there is no life to be seen. The path continues south and
---------+ west.

[Exits: south west]

<630hp 928ma 85mv> <4pm (day)\31598gc\> west
west
Redhorne Mountain, Southern Face
| The path climbs steeply and consistently along the side
| of Redhorne Mountain. Small shrubs and gnarled trees appear
| at regular intervals along the side of the trail, somehow
| clinging to the extreme incline. Parts of the narrow path
z-@-z | appear to have worn away to the contant biting wind, therefore
| | | making the path more treacherous than it may have been.
z-z z | The rock formations common to all mountain ranges loom
| | over the path. Except for the rare hawk or vulture flying
z-z-z | overhead, there is no life to be seen. The path continues
---------+ west and east.

[Exits: east west]

<630hp 928ma 83mv> <4pm (day)\31598gc\> where
Redhorne Mountain, Southern Face
| The path climbs steeply and consistently along the side
| of Redhorne Mountain. Small shrubs and gnarled trees
| appear at regular intervals along the side of the trail,
| somehow clinging to the extreme incline. Parts of the
@-z-z| narrow path appear to have worn away to the contant biting
| || wind, therefore making the path more treacherous than
z-z-z z| it may have been. The rock formations common to all mountain
| || ranges loom over the path. Except for the rare hawk or
z z-z-z| vulture flying overhead, there is no life to be seen.
---------+ The path continues east and south.

[Exits: east south]
A lanky mountain troll stares at you suspiciously.

<630hp 928ma 81mv> <4pm (day)\31598gc\> south
Players near you in Redhorne Mountain:
<PK> Mishtkah Redhorne Mountain, Southern Face

<630hp 928ma 81mv> <4pm (day)\31598gc\> Redhorne Mountain, Southern Face
| The path climbs steeply and consistently along the side
| of Redhorne Mountain. Small shrubs and gnarled trees appear
z-z-z| at regular intervals along the side of the trail, somehow
| || clinging to the extreme incline. Parts of the narrow path
z-z-@ z| appear to have worn away to the contant biting wind, therefore
| || making the path more treacherous than it may have been.
z z-z| The rock formations common to all mountain ranges loom
| over the path. Except for the rare hawk or vulture flying
| overhead, there is no life to be seen. The path continues
---------+ west and north.

[Exits: north west]

<630hp 928ma 79mv> <4pm (day)\31598gc\> west
Redhorne Mountain, Southern Face
| The path climbs steeply and consistently along the side of Redhorne
| Mountain. Small shrubs and gnarled trees appear at regular intervals
z-z| along the side of the trail, somehow clinging to the extreme
| | incline. Parts of the narrow path appear to have worn away to
z-@-z | the contant biting wind, therefore making the path more treacherous
| | than it may have been. The rock formations common to all mountain
z-z | ranges loom over the path. Except for the rare hawk or vulture
| flying overhead, there is no life to be seen. The path continues
| west and east.
---------+

[Exits: east west]

<630hp 928ma 77mv> <4pm (day)\31598gc\> west
Redhorne Mountain, Southern Face
| The path climbs steeply and consistently along the side of
| Redhorne Mountain. Small shrubs and gnarled trees appear at
z z| regular intervals along the side of the trail, somehow clinging
| || to the extreme incline. Parts of the narrow path appear to
z @-z-z| have worn away to the contant biting wind, therefore making
| | | the path more treacherous than it may have been. The rock
z-z-z | formations common to all mountain ranges loom over the path.
| Except for the rare hawk or vulture flying overhead, there
| is no life to be seen. The path continues east and south.
---------+

[Exits: east south]

<630hp 928ma 75mv> <4pm (day)\31598gc\> south
Redhorne Mountain, Southern Face
z z| The path climbs steeply and consistently along the side of
| || Redhorne Mountain. Small shrubs and gnarled trees appear at
z z-z-z| regular intervals along the side of the trail, somehow clinging
| | | to the extreme incline. Parts of the narrow path appear to
z-z-@ | have worn away to the contant biting wind, therefore making
| the path more treacherous than it may have been. The rock
| formations common to all mountain ranges loom over the path.
| Except for the rare hawk or vulture flying overhead, there
| is no life to be seen. The path continues north and west.
---------+

[Exits: north west]
A lanky mountain troll stares at you suspiciously.

<630hp 928ma 73mv> <4pm (day)\31598gc\> west
Redhorne Mountain, Southern Face
z-z | The path climbs steeply and consistently along the side
| | of Redhorne Mountain. Small shrubs and gnarled trees appear
z z-z| at regular intervals along the side of the trail, somehow
| | | clinging to the extreme incline. Parts of the narrow path
z-@-z | appear to have worn away to the contant biting wind, therefore
| making the path more treacherous than it may have been.
| The rock formations common to all mountain ranges loom over
| the path. Except for the rare hawk or vulture flying overhead,
| there is no life to be seen. The path continues west and
---------+ east.

[Exits: east west]

<630hp 928ma 71mv> <4pm (day)\31598gc\> west
where
Redhorne Mountain, Western Face
z-z-z | The path climbs steeply and consistently along the side
| | of Redhorne Mountain. Small shrubs and gnarled trees appear
z z| at regular intervals along the side of the trail, somehow
| || clinging to the extreme incline. Parts of the narrow path
@-z-z| appear to have worn away to the contant biting wind, therefore
| making the path more treacherous than it may have been.
| The rock formations common to all mountain ranges loom
| over the path. Except for the rare hawk or vulture flying
| overhead, there is no life to be seen. The path continues
---------+ east and north.

[Exits: north east]

<630hp 928ma 69mv> <4pm (day)\31598gc\> north
Players near you in Redhorne Mountain:
<PK> Mishtkah Redhorne Mountain, Western Face

<630hp 928ma 69mv> <4pm (day)\31598gc\> north
Redhorne Mountain, Western Face
| The path climbs steeply and consistently along the side
| of Redhorne Mountain. Small shrubs and gnarled trees appear
z-z-z | at regular intervals along the side of the trail, somehow
| | clinging to the extreme incline. Parts of the narrow path
@ z| appear to have worn away to the contant biting wind, therefore
| || making the path more treacherous than it may have been.
z-z-z| The rock formations common to all mountain ranges loom
| over the path. Except for the rare hawk or vulture flying
| overhead, there is no life to be seen. The path continues
---------+ north and south.

[Exits: north south]

<630hp 928ma 67mv> <4pm (day)\31598gc\> Redhorne Mountain, Western Face
| The path climbs steeply and consistently along the side
| of Redhorne Mountain. Small shrubs and gnarled trees
| appear at regular intervals along the side of the trail,
| somehow clinging to the extreme incline. Parts of the
z-z-@ | narrow path appear to have worn away to the contant biting
| | wind, therefore making the path more treacherous than
z z| it may have been. The rock formations common to all mountain
| || ranges loom over the path. Except for the rare hawk or
z-z-z| vulture flying overhead, there is no life to be seen.
---------+ The path continues west and south.

[Exits: south west]
A lanky mountain troll stares at you suspiciously.

<630hp 928ma 65mv> <4pm (day)\31598gc\> sl
sc
You go to sleep.

<630hp 928ma 65mv> <4pm (day)\31598gc\> You are Mishtkah the Sage of Arcane Power, level
50, 21 years old (81 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Adherent of [KEEPER]
You have 630/839 hit, 928/1052 mana, 65/394 movement.
You have 4 practices and 0 training sessions.
You are carrying 21/37 items with weight 145/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(22) Con: 18(17)
You have scored 499304 exp, completed 0 quests, and have 31598 gold coins.
Condition: You are in the prime of your health.
Luck: Your luck can turn either way.
Wimpy set to 1 hit points.
You are sleeping.
Armor: pierce: 288 bash: 288 slash: 288 magic: 207
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -5 Mental: 0 Maledictive: 0
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are defenseless against maledictive spells.
Hitroll: 13 Damroll: 13
You are affected by the following:
Spell: fly : lasts for 5 hours
Spell: sanctuary : lasts for 0 hours
Spell: armor : modifies armor class by 20 for 7 hours
The white aura around your body fades.

<669hp 1042ma 134mv> <5pm (day)\31598gc\> st
You wake and stand up.

<669hp 1042ma 134mv> <5pm (day)\31598gc\> sanc
You are surrounded by a white aura.

<669hp 967ma 134mv> <5pm (day)\31598gc\> where
west
Players near you in Redhorne Mountain:
<PK> Mishtkah Redhorne Mountain, Western Face

<669hp 967ma 134mv> <5pm (day)\31598gc\> Redhorne Mountain, Western Face
z | The path climbs steeply and consistently along the side
| | of Redhorne Mountain. Small shrubs and gnarled trees
z | appear at regular intervals along the side of the trail,
| | somehow clinging to the extreme incline. Parts of the
z-z-@-z | narrow path appear to have worn away to the contant biting
| | wind, therefore making the path more treacherous than
z | it may have been. The rock formations common to all mountain
| | ranges loom over the path. Except for the rare hawk or
z-z| vulture flying overhead, there is no life to be seen.
---------+ The path continues west and east.

[Exits: east west]

<669hp 967ma 132mv> <5pm (day)\31598gc\> west
where
Redhorne Mountain, Western Face
z | The path climbs steeply and consistently along the side
| | of Redhorne Mountain. Small shrubs and gnarled trees
*-z | appear at regular intervals along the side of the trail,
| | somehow clinging to the extreme incline. Parts of the
z-@-z-z| narrow path appear to have worn away to the contant biting
|| wind, therefore making the path more treacherous than
z| it may have been. The rock formations common to all mountain
|| ranges loom over the path. Except for the rare hawk or
z| vulture flying overhead, there is no life to be seen.
---------+ The path continues east and west.

[Exits: east west]

<669hp 967ma 130mv> <5pm (day)\31598gc\> Players near you in Redhorne Mountain:
<PK> Mishtkah Redhorne Mountain, Western Face

<669hp 967ma 130mv> <5pm (day)\31598gc\> north
Alas, you cannot go that way.

<669hp 967ma 130mv> <5pm (day)\31598gc\> west
Redhorne Mountain, Western Face
z | The path climbs steeply and consistently along the side
| | of Redhorne Mountain. Small shrubs and gnarled trees appear
o-*-z | at regular intervals along the side of the trail, somehow
| | clinging to the extreme incline. Parts of the narrow path
@-z-z| appear to have worn away to the contant biting wind, therefore
| making the path more treacherous than it may have been.
| The rock formations common to all mountain ranges loom
| over the path. Except for the rare hawk or vulture flying
| overhead, there is no life to be seen. The path continues
---------+ north and east.

[Exits: north east]
A lanky mountain troll stares at you suspiciously.

<669hp 967ma 128mv> <5pm (day)\31598gc\> north
Redhorne Mountain, Western Face
z-z-z| The path climbs steeply and consistently along the side
| | of Redhorne Mountain. Small shrubs and gnarled trees appear
z | at regular intervals along the side of the trail, somehow
| | clinging to the extreme incline. Parts of the narrow path
o-*-@ | appear to have worn away to the contant biting wind, therefore
| | making the path more treacherous than it may have been.
z-z-z| The rock formations common to all mountain ranges loom
| over the path. Except for the rare hawk or vulture flying
| overhead, there is no life to be seen. The path continues
---------+ north and south.

[Exits: north south west]

<669hp 967ma 126mv> <5pm (day)\31598gc\> west
Entrance to an Abandoned Mine
z-z| You are standing before what looks to be the entrance of an old
| | mine. Try as you might, from where you stand you cannot see
o z | more than about ten paces into the gloom. The tunnel walls are
| | | roughly hewn and dark in color, scathed with the evidence of
o-o-@-z | the manual labor that created them ages ago. A dank, musty smell
| | | wafts out from the darkness. The tunnel extends further to the
o z-z| west, while a gush of fresh air rushes in from the east.
| |
o |
---------+

[Exits: east west]
The freshly bloodied corpse of a fortune-hunter lies here.
A black centipede scurries directly towards you.

<669hp 967ma 125mv> <5pm (day)\31598gc\> west
where
A Tunnel
z| You are standing in an access tunnel that was used during its
|| days as an active mine. The tunnel walls are roughly hewn and
o-o z| dark in color, scathed with the evidence of the manual labor
| || that created them ages ago - pick marks and hammer scars confirm
o-@-*-z| the sweat and effort that went into the mine's construction.
| || The rotting remains of wooden posts and beams hold up the ceiling
o o z| and walls from what will surely be eventual collapse.
| | |
o-o |
---------+

[Exits: east west]

<669hp 967ma 124mv> <5pm (day)\31598gc\> Players near you in Tenebria:
<PK> Mishtkah A Tunnel

<669hp 967ma 124mv> <5pm (day)\31598gc\> west
A Fork in the Tunnel
o | You are standing at a fork in an access tunnel that was used
| | during its days as an active mine. The tunnel walls are roughly
~-o-o | hewn and dark in color, scathed with the evidence of the
| | manual labor that created them ages ago - pick marks and
@-o-*| hammer scars confirm the sweat and effort that went into
| | the mine's construction. The rotting remains of wooden posts
~-o o | and beams hold up the ceiling and walls from what will surely
| | | | be eventual collapse.
~ o-o |
---------+

[Exits: north east south]

<669hp 967ma 123mv> <5pm (day)\31598gc\> south
Inside a Mine Tunnel
~-o-o | You are inside a cavernous tunnel whose walls are rough and
| | uneven to the touch. In some places fungus can be seen creeping
o-o-*| out of cracks, leaving the walls discolored in various shades
| | of greys, greens, and browns. The tunnel's ceiling is high
~-o @ | out of reach and is covered with stalactites formed from eons
| | | | of moisture dripping over mineral deposits in the rocks above.
~ o-o | A dank, cool breeze wafts out from the darkness.
|
|
---------+

[Exits: north south]

<669hp 967ma 122mv> <5pm (day)\31598gc\> south
A Sharp Corner
o-o-*| You are standing in an access tunnel that was used during
| | its days as an active mine. The tunnel walls are roughly hewn
~-o o | and dark in color, scathed with the evidence of the manual
| | | | labor that created them ages ago - pick marks and hammer scars
~ o-@ | confirm the sweat and effort that went into the mine's construction.
| The rotting remains of wooden posts and beams hold up the
| ceiling and walls from what will surely be eventual collapse.
|
|
---------+

[Exits: north west]
A dark troll shaman is here communing malevolent forces.

<669hp 967ma 121mv> <5pm (day)\31598gc\> west
north
west
A Bend in the Tunnel
o-o| You are standing in an access tunnel that was used during
| | its days as an active mine. The tunnel walls are roughly
~-o o | hewn and dark in color, scathed with the evidence of the
| | | | manual labor that created them ages ago - pick marks and
o-~ @-o | hammer scars confirm the sweat and effort that went into
| the mine's construction. The rotting remains of wooden posts
| and beams hold up the ceiling and walls from what will surely
| be eventual collapse. Green moss can be seen growing on
| the west wall.
---------+

[Exits: north east]
A kobold miner digs furiously for the lost treasure.

<669hp 967ma 120mv> <5pm (day)\31598gc\> A Tunnel in the Upper Mines
o-o | You are standing in an access tunnel that was used during
| | its days as an active mine. The tunnel walls are roughly
o-o| hewn and dark in color, scathed with the evidence of the
| | manual labor that created them ages ago - pick marks and
~-@ o | hammer scars confirm the sweat and effort that went into
| | | | the mine's construction. The rotting remains of wooden posts
o-~ o-o | and beams hold up the ceiling and walls from what will surely
| be eventual collapse. The tunnel floor to the west slopes
| downwards and appears to be wet.
---------+

[Exits: south west]

<669hp 967ma 119mv> <5pm (day)\31598gc\> south
Flooded Mine Tunnel
o o| You are in a flooded section of the mine tunnel. The water reaches
| || up to your waist and is not as cold as you would expect. The
o-x o| ground is softer than in other areas of the mine as a result
| || of being submerged under a few feet of water. Your footing is
o @-o o| sure, however, as the ground itself is flat. Light reflects off
| | | || the water surface and dances along the walls, revealing the same
o-o-~ o-o| rotting wooden beams you saw earlier. The flooded tunnel continues
| | to the south.
o |
---------+

[Exits: east south]
A dark troll shaman is here communing malevolent forces.

<669hp 967ma 118mv> <5pm (day)\31598gc\> west
Flooded Mine Tunnel
o-x o| You are in a flooded section of the mine tunnel. The water reaches
| || up to your waist and is not as cold as you would expect. The ground
o ~-o o| is softer than in other areas of the mine as a result of being
| | | || submerged under a few feet of water. Your footing is sure, however,
o-o-@ o-o| as the ground itself is flat. Light reflects off the water surface
| | and dances along the walls, revealing the same rotting wooden
o | beams you saw earlier. The flooded tunnel continues to the north.
|
|
---------+

[Exits: north west]

<669hp 967ma 116mv> <5pm (day)\31598gc\> west
A Tunnel in the Upper Mines
o-o-x | You are standing in an access tunnel that was used during its
| | days as an active mine. The tunnel walls are roughly hewn and
o ~-o| dark in color, scathed with the evidence of the manual labor
| | || that created them ages ago - pick marks and hammer scars confirm
o-@-~ o| the sweat and effort that went into the mine's construction.
| | The rotting remains of wooden posts and beams hold up the ceiling
o | and walls from what will surely be eventual collapse. The tunnel
| floor to the east slopes downwards and appears to be wet. Green
| moss can be seen growing on the south wall.
---------+

[Exits: east west]

<669hp 967ma 115mv> <5pm (day)\31598gc\> where
sl
A Slope in the Tunnel
o-o-x | You are standing in a sloping access tunnel that was used
| | during its days as an active mine. The tunnel walls are roughly
o ~| hewn and dark in color, scathed with the evidence of the manual
| || labor that created them ages ago - pick marks and hammer scars
@-o-~| confirm the sweat and effort that went into the mine's construction.
| | The rotting remains of wooden posts and beams hold up the
o | ceiling and walls from what will surely be eventual collapse.
| A cool breeze can be felt from the south.
|
---------+

[Exits: north east south]
A dark troll shaman is here communing malevolent forces.

<669hp 967ma 114mv> <5pm (day)\31598gc\> sc
Players near you in Tenebria:
<PK> Mishtkah A Slope in the Tunnel

<669hp 967ma 114mv> <5pm (day)\31598gc\> You go to sleep.

<669hp 967ma 114mv> <5pm (day)\31598gc\> You are Mishtkah the Sage of Arcane Power, level
50, 21 years old (81 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Adherent of [KEEPER]
You have 669/839 hit, 967/1052 mana, 114/394 movement.
You have 4 practices and 0 training sessions.
You are carrying 21/37 items with weight 145/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(22) Con: 18(17)
You have scored 499304 exp, completed 0 quests, and have 31598 gold coins.
Condition: You are in the prime of your health.
Luck: Your luck can turn either way.
Wimpy set to 1 hit points.
You are sleeping.
Armor: pierce: 288 bash: 288 slash: 288 magic: 207
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -5 Mental: 0 Maledictive: 0
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are defenseless against maledictive spells.
Hitroll: 13 Damroll: 13
You are affected by the following:
Spell: sanctuary : lasts for 7 hours
Spell: fly : lasts for 4 hours
Spell: armor : modifies armor class by 20 for 6 hours

<669hp 967ma 114mv> <5pm (day)\31598gc\> who
[ H-Elf ] <PK> [KNIGHT] Dame Ederiwyn Siranius the Grand Mistress of Seasons, Archon
of Valour
[ Beast ] Wicua the Overseer of the Oak Tree
[50 H-Elf Inv] <PK> [KEEPER] (Adherent) [Balance] Mishtkah the Sage of Arcane Power
[ Duerg ] Malekef the Dogmatic
[ Drow ] Ailbhe the Drummer
[ Human ] Eilayah the Paladin Lady
[60 Fire IMP] [JUSTICE] Lord Davairus the Implementor of Blood
[ Avian ] Percix the Baron of Icicles
[ Human ] Ladoga the Templar, Squire of Lolath
Players found: 9
There are 9 characters on; the most on this past month was 17.

<669hp 967ma 114mv> <5pm (day)\31598gc\>
[KNIGHT] Holy Knight: 'Farewell, Ladoga the Templar.'

<669hp 967ma 114mv> <5pm (day)\31598gc\>

<669hp 967ma 114mv> <5pm (day)\31598gc\>

<669hp 967ma 114mv> <5pm (day)\31598gc\> sc
You are Mishtkah the Sage of Arcane Power, level 50, 21 years old (81 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Adherent of [KEEPER]
You have 669/839 hit, 967/1052 mana, 114/394 movement.
You have 4 practices and 0 training sessions.
You are carrying 21/37 items with weight 145/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(22) Con: 18(17)
You have scored 499304 exp, completed 0 quests, and have 31598 gold coins.
Condition: You are in the prime of your health.
Luck: Your luck can turn either way.
Wimpy set to 1 hit points.
You are sleeping.
Armor: pierce: 288 bash: 288 slash: 288 magic: 207
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -5 Mental: 0 Maledictive: 0
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are defenseless against maledictive spells.
Hitroll: 13 Damroll: 13
You are affected by the following:
Spell: sanctuary : lasts for 7 hours
Spell: fly : lasts for 4 hours
Spell: armor : modifies armor class by 20 for 6 hours

<669hp 967ma 114mv> <5pm (day)\31598gc\>

<669hp 967ma 114mv> <5pm (day)\31598gc\>

<669hp 967ma 114mv> <5pm (day)\31598gc\>

<669hp 967ma 114mv> <5pm (day)\31598gc\>

<669hp 967ma 114mv> <5pm (day)\31598gc\>

<669hp 967ma 114mv> <5pm (day)\31598gc\>

<669hp 967ma 114mv> <5pm (day)\31598gc\>

<669hp 967ma 114mv> <5pm (day)\31598gc\>

<669hp 967ma 114mv> <5pm (day)\31598gc\>

<669hp 967ma 114mv> <5pm (day)\31598gc\>

<669hp 967ma 114mv> <5pm (day)\31598gc\>

<721hp 1047ma 183mv> <6pm (day)\31598gc\>

<721hp 1047ma 183mv> <6pm (day)\31598gc\>

<721hp 1047ma 183mv> <6pm (day)\31598gc\>

<721hp 1047ma 183mv> <6pm (day)\31598gc\>

<721hp 1047ma 183mv> <6pm (day)\31598gc\> sc
You are Mishtkah the Sage of Arcane Power, level 50, 21 years old (81 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Adherent of [KEEPER]
You have 721/839 hit, 1047/1052 mana, 183/394 movement.
You have 4 practices and 0 training sessions.
You are carrying 21/37 items with weight 145/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(22) Con: 18(17)
You have scored 499304 exp, completed 0 quests, and have 31598 gold coins.
Condition: You are in the prime of your health.
Luck: Your luck can turn either way.
Wimpy set to 1 hit points.
You are sleeping.
Armor: pierce: 288 bash: 288 slash: 288 magic: 207
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -5 Mental: 0 Maledictive: 0
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are defenseless against maledictive spells.
Hitroll: 13 Damroll: 13
You are affected by the following:
Spell: sanctuary : lasts for 6 hours
Spell: fly : lasts for 3 hours
Spell: armor : modifies armor class by 20 for 5 hours

<721hp 1047ma 183mv> <6pm (day)\31598gc\> st
where
You wake and stand up.

<721hp 1047ma 183mv> <6pm (day)\31598gc\> Players near you in Tenebria:
<PK> Mishtkah A Slope in the Tunnel

<721hp 1047ma 183mv> <6pm (day)\31598gc\> sl
You go to sleep.

<721hp 1047ma 183mv> <6pm (day)\31598gc\> sc
You are Mishtkah the Sage of Arcane Power, level 50, 21 years old (81 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Adherent of [KEEPER]
You have 721/839 hit, 1047/1052 mana, 183/394 movement.
You have 4 practices and 0 training sessions.
You are carrying 21/37 items with weight 145/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(22) Con: 18(17)
You have scored 499304 exp, completed 0 quests, and have 31598 gold coins.
Condition: You are in the prime of your health.
Luck: Your luck can turn either way.
Wimpy set to 1 hit points.
You are sleeping.
Armor: pierce: 288 bash: 288 slash: 288 magic: 207
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -5 Mental: 0 Maledictive: 0
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are defenseless against maledictive spells.
Hitroll: 13 Damroll: 13
You are affected by the following:
Spell: sanctuary : lasts for 6 hours
Spell: fly : lasts for 3 hours
Spell: armor : modifies armor class by 20 for 5 hours

<721hp 1047ma 183mv> <6pm (day)\31598gc\> who pk
[50 H-Elf Mon] <PK> (JUGGERNAUT) [KNIGHT] Dame Ederiwyn Siranius the Grand Mistress of S
easons, Archon of Valour
[50 H-Elf Inv] <PK> [KEEPER] (Adherent) [Balance] Mishtkah the Sage of Arcane Power
Players found: 2
There are 8 characters on; the most on this past month was 17.

<721hp 1047ma 183mv> <6pm (day)\31598gc\>

<721hp 1047ma 183mv> <6pm (day)\31598gc\> sc
You are Mishtkah the Sage of Arcane Power, level 50, 21 years old (81 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Adherent of [KEEPER]
You have 721/839 hit, 1047/1052 mana, 183/394 movement.
You have 4 practices and 0 training sessions.
You are carrying 21/37 items with weight 145/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(22) Con: 18(17)
You have scored 499304 exp, completed 0 quests, and have 31598 gold coins.
Condition: You are in the prime of your health.
Luck: Your luck can turn either way.
Wimpy set to 1 hit points.
You are sleeping.
Armor: pierce: 288 bash: 288 slash: 288 magic: 207
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -5 Mental: 0 Maledictive: 0
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are defenseless against maledictive spells.
Hitroll: 13 Damroll: 13
You are affected by the following:
Spell: sanctuary : lasts for 6 hours
Spell: fly : lasts for 3 hours
Spell: armor : modifies armor class by 20 for 5 hours

<721hp 1047ma 183mv> <6pm (day)\31598gc\>

<721hp 1047ma 183mv> <6pm (day)\31598gc\>

<721hp 1047ma 183mv> <6pm (day)\31598gc\>

<721hp 1047ma 183mv> <6pm (day)\31598gc\>

<721hp 1047ma 183mv> <6pm (day)\31598gc\>

<721hp 1047ma 183mv> <6pm (day)\31598gc\> sc
You are Mishtkah the Sage of Arcane Power, level 50, 21 years old (81 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Adherent of [KEEPER]
You have 777/839 hit, 1052/1052 mana, 252/394 movement.
You have 4 practices and 0 training sessions.
You are carrying 21/37 items with weight 145/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(22) Con: 18(17)
You have scored 499304 exp, completed 0 quests, and have 31598 gold coins.
Condition: You are in the prime of your health.
Luck: Your luck can turn either way.
Wimpy set to 1 hit points.
You are sleeping.
Armor: pierce: 288 bash: 288 slash: 288 magic: 207
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -5 Mental: 0 Maledictive: 0
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are defenseless against maledictive spells.
Hitroll: 13 Damroll: 13
You are affected by the following:
Spell: sanctuary : lasts for 5 hours
Spell: fly : lasts for 2 hours
Spell: armor : modifies armor class by 20 for 4 hours

<777hp 1052ma 252mv> <7pm (dusk)\31598gc\>

<777hp 1052ma 252mv> <7pm (dusk)\31598gc\> st
You wake and stand up.

<777hp 1052ma 252mv> <7pm (dusk)\31598gc\> dinv
Your eyes tingle.

<777hp 1047ma 252mv> <7pm (dusk)\31598gc\> who
[ H-Elf ] <PK> [KNIGHT] Dame Ederiwyn Siranius the Grand Mistress of Seasons, Archon
of Valour
[ Beast ] Wicua the Overseer of the Oak Tree
[50 H-Elf Inv] <PK> [KEEPER] (Adherent) [Balance] Mishtkah the Sage of Arcane Power
[ Duerg ] Malekef the Dark Priest
[ Drow ] Ailbhe the Drummer
[ Human ] Eilayah the Paladin Lady
[60 Fire IMP] [JUSTICE] Lord Davairus the Implementor of Blood
[ Avian ] Percix the Baron of Icicles
Players found: 8
There are 8 characters on; the most on this past month was 17.

<777hp 1047ma 252mv> <7pm (dusk)\31598gc\> sc
You are Mishtkah the Sage of Arcane Power, level 50, 21 years old (81 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Adherent of [KEEPER]
You have 777/839 hit, 1047/1052 mana, 252/394 movement.
You have 4 practices and 0 training sessions.
You are carrying 21/37 items with weight 145/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(22) Con: 18(17)
You have scored 499304 exp, completed 0 quests, and have 31598 gold coins.
Condition: You are in the prime of your health.
Luck: Your luck can turn either way.
Wimpy set to 1 hit points.
You are standing.
Armor: pierce: 363 bash: 363 slash: 363 magic: 282
You are utterly invincible against piercing.
You are utterly invincible against bashing.
You are utterly invincible against slashing.
You are divinely armored against magic.
Save vs Afflictive: -5 Mental: 0 Maledictive: 0
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are defenseless against maledictive spells.
Hitroll: 13 Damroll: 13
You are affected by the following:
Spell: detect invis : lasts for 50 hours
Spell: sanctuary : lasts for 5 hours
Spell: fly : lasts for 2 hours
Spell: armor : modifies armor class by 20 for 4 hours

<777hp 1047ma 252mv> <7pm (dusk)\31598gc\> where
Players near you in Tenebria:
<PK> Mishtkah A Slope in the Tunnel

<777hp 1047ma 252mv> <7pm (dusk)\31598gc\> look
A Slope in the Tunnel
o-o-x | You are standing in a sloping access tunnel that was used
| | during its days as an active mine. The tunnel walls are roughly
o ~| hewn and dark in color, scathed with the evidence of the manual
| || labor that created them ages ago - pick marks and hammer scars
@-o-~| confirm the sweat and effort that went into the mine's construction.
| | The rotting remains of wooden posts and beams hold up the
o | ceiling and walls from what will surely be eventual collapse.
| A cool breeze can be felt from the south.
|
---------+

[Exits: north east south]
A dark troll shaman is here communing malevolent forces.

<777hp 1047ma 252mv> <7pm (dusk)\31598gc\> south
Top of a Mine Shaft
o ~| You are standing at the top of a mine shaft. A tunnel opens
| || up to the north, leading towards the access tunnels that were
o-o-~| used during the region's days as an active mine. The tunnel
| | walls are roughly hewn and dark in color, scathed with the
@ | evidence of the manual labor that created them ages ago -
| pick marks and hammer scars confirm the sweat and effort that
| went into the mine's construction. An old ladder leads down
| the shaft, rotting away from time.
|
---------+

[Exits: north down]

<777hp 1047ma 251mv> <7pm (dusk)\31598gc\> down
Bottom of a Mine Shaft
o | You are standing at the bottom of a mine shaft. A tunnel
| | opens up to the east, leading towards the access tunnels
o o-o-o | that were used during the region's days as an active
| | | | | mine. The tunnel walls are roughly hewn and dark in color,
o-o @ o-o| scathed with the evidence of the manual labor that created
| || them ages ago - pick marks and hammer scars confirm the
o-o o-o| sweat and effort that went into the mine's construction.
| | || An old ladder leads up the shaft, rotting away from time.
o o-o o|
---------+

[Exits: north up]

<777hp 1047ma 250mv> <7pm (dusk)\31598gc\> south
The cavern wall is impenetrable.

<777hp 1047ma 250mv> <7pm (dusk)\31598gc\> north
A Tunnel in the Central Mines
o-o| You are standing in an access tunnel that was used during
| | its days as an active mine. The tunnel walls are roughly
o | hewn and dark in color, scathed with the evidence of
| | the manual labor that created them ages ago - pick marks
o o-@-o | and hammer scars confirm the sweat and effort that went
| | | | | into the mine's construction. The rotting remains of
o-o o o-o| wooden posts and beams hold up the ceiling and walls
| || from what will surely be eventual collapse. A cool breeze
o-o o-o| can be felt from the south.
---------+

[Exits: east south west]

<777hp 1047ma 249mv> <7pm (dusk)\31598gc\> west
A Curve in the Mine Tunnel
o| You are standing in an access tunnel that was used during
|| its days as an active mine. The tunnel walls are roughly
o| hewn and dark in color, scathed with the evidence of the
|| manual labor that created them ages ago - pick marks and
o-o @-o-o| hammer scars confirm the sweat and effort that went into
| | | || the mine's construction. The rotting remains of wooden posts
o-o o o| and beams hold up the ceiling and walls from what will surely
| | be eventual collapse.
o-o |
---------+

[Exits: east south]
A massive troll patrols the caverns with a dull but focused intent.

<777hp 1047ma 248mv> <7pm (dusk)\31598gc\> south
west
A Tunnel in the Central Mines
o| You are standing in an access tunnel that was used during
|| its days as an active mine. The tunnel walls are roughly
o-o o-o-o| hewn and dark in color, scathed with the evidence of
| | | || the manual labor that created them ages ago - pick marks
o-@ o o| and hammer scars confirm the sweat and effort that went
| | into the mine's construction. The rotting remains of
o-o o| wooden posts and beams hold up the ceiling and walls
| | || from what will surely be eventual collapse.
o o-o-o|
---------+

[Exits: north south west]

<777hp 1047ma 247mv> <7pm (dusk)\31598gc\> north
Narrow Tunnel in the Central Mines
| You are standing in an access tunnel that was used during
| its days as an active mine. The tunnel walls are roughly
o-o o-o| hewn and dark in color, scathed with the evidence of
| | || the manual labor that created them ages ago - pick marks
@-o o| and hammer scars confirm the sweat and effort that went
| | into the mine's construction. The rotting remains of
o-o | wooden posts and beams hold up the ceiling and walls
| | | from what will surely be eventual collapse.
o o-o|
---------+

[Exits: north east]

<777hp 1047ma 246mv> <7pm (dusk)\31598gc\> Near a Mine Shaft
| You are standing in an access tunnel that was used during
| its days as an active mine. The tunnel walls are roughly
| hewn and dark in color, scathed with the evidence of the
| manual labor that created them ages ago - pick marks and
o-@ o-o| hammer scars confirm the sweat and effort that went into
| | || the mine's construction. The rotting remains of wooden
o-o o| posts and beams hold up the ceiling and walls from what
| | will surely be eventual collapse. A cool breeze can be
o-o | felt from the west.
---------+

[Exits: south west]

<777hp 1047ma 245mv> <7pm (dusk)\31598gc\> west
Top of a Mine Shaft
| You are standing at the top of a mine shaft. A tunnel
| opens up to the east, leading towards the access tunnels
| that were used during the region's days as an active
| mine. The tunnel walls are roughly hewn and dark in color,
@-o o| scathed with the evidence of the manual labor that created
| || them ages ago - pick marks and hammer scars confirm the
o-o| sweat and effort that went into the mine's construction.
|| An old ladder leads down the shaft, rotting away from
o-o| time.
---------+

[Exits: east down]

<777hp 1047ma 244mv> <7pm (dusk)\31598gc\> up
Crumbling remnants of mine infrastructure can be seen holding up the ceiling.

<777hp 1047ma 244mv> <7pm (dusk)\31598gc\> east
Near a Mine Shaft
| You are standing in an access tunnel that was used during
| its days as an active mine. The tunnel walls are roughly
| hewn and dark in color, scathed with the evidence of the
| manual labor that created them ages ago - pick marks and
o-@ o-o| hammer scars confirm the sweat and effort that went into
| | || the mine's construction. The rotting remains of wooden
o-o o| posts and beams hold up the ceiling and walls from what
| | will surely be eventual collapse. A cool breeze can be
o-o | felt from the west.
---------+

[Exits: south west]

<777hp 1047ma 243mv> <7pm (dusk)\31598gc\> east
The cavern wall is impenetrable.

<789hp 1052ma 297mv> <8pm (night)\31598gc\> where
Players near you in Tenebria:
<PK> Mishtkah Near a Mine Shaft

<789hp 1052ma 297mv> <8pm (night)\31598gc\> south
Narrow Tunnel in the Central Mines
| You are standing in an access tunnel that was used during
| its days as an active mine. The tunnel walls are roughly
o-o o-o| hewn and dark in color, scathed with the evidence of
| | || the manual labor that created them ages ago - pick marks
@-o o| and hammer scars confirm the sweat and effort that went
| | into the mine's construction. The rotting remains of
o-o | wooden posts and beams hold up the ceiling and walls
| | | from what will surely be eventual collapse.
o o-o|
---------+

[Exits: north east]
The cool breeze suddenly gusts with a piercing shriek, and then dies down.

<789hp 1052ma 296mv> <8pm (night)\31598gc\> east
A Tunnel in the Central Mines
o| You are standing in an access tunnel that was used during
|| its days as an active mine. The tunnel walls are roughly
o-o o-o-o| hewn and dark in color, scathed with the evidence of
| | | || the manual labor that created them ages ago - pick marks
o-@ o o| and hammer scars confirm the sweat and effort that went
| | into the mine's construction. The rotting remains of
o-o o| wooden posts and beams hold up the ceiling and walls
| | || from what will surely be eventual collapse.
o o-o-o|
---------+

[Exits: north south west]

<789hp 1052ma 295mv> <8pm (night)\31598gc\> south
A Fork in the Tunnel
o-o o-o-o| You are standing at a fork in the access tunnel that was
| | | || used during its days as an active mine. The tunnel walls
o-o o o| are roughly hewn and dark in color, scathed with the evidence
| | of the manual labor that created them ages ago - pick marks
o-@ o| and hammer scars confirm the sweat and effort that went
| | || into the mine's construction. The rotting remains of wooden
o o-o-o| posts and beams hold up the ceiling and walls from what
| | will surely be eventual collapse.
o |
---------+

[Exits: north south west]
A massive troll patrols the caverns with a dull but focused intent.

<789hp 1052ma 294mv> <8pm (night)\31598gc\> north
A Tunnel in the Central Mines
o| You are standing in an access tunnel that was used during
|| its days as an active mine. The tunnel walls are roughly
o-o o-o-o| hewn and dark in color, scathed with the evidence of
| | | || the manual labor that created them ages ago - pick marks
o-@ o o| and hammer scars confirm the sweat and effort that went
| | into the mine's construction. The rotting remains of
o-o o| wooden posts and beams hold up the ceiling and walls
| | || from what will surely be eventual collapse.
o o-o-o|
---------+

[Exits: north south west]

<789hp 1052ma 293mv> <8pm (night)\31598gc\> west
north
Narrow Tunnel in the Central Mines
| You are standing in an access tunnel that was used during
| its days as an active mine. The tunnel walls are roughly
o-o o-o| hewn and dark in color, scathed with the evidence of
| | || the manual labor that created them ages ago - pick marks
@-o o| and hammer scars confirm the sweat and effort that went
| | into the mine's construction. The rotting remains of
o-o | wooden posts and beams hold up the ceiling and walls
| | | from what will surely be eventual collapse.
o o-o|
---------+

[Exits: north east]

<789hp 1052ma 292mv> <8pm (night)\31598gc\> west
Near a Mine Shaft
| You are standing in an access tunnel that was used during
| its days as an active mine. The tunnel walls are roughly
| hewn and dark in color, scathed with the evidence of the
| manual labor that created them ages ago - pick marks and
o-@ o-o| hammer scars confirm the sweat and effort that went into
| | || the mine's construction. The rotting remains of wooden
o-o o| posts and beams hold up the ceiling and walls from what
| | will surely be eventual collapse. A cool breeze can be
o-o | felt from the west.
---------+

[Exits: south west]

<789hp 1052ma 291mv> <8pm (night)\31598gc\> Top of a Mine Shaft
| You are standing at the top of a mine shaft. A tunnel
| opens up to the east, leading towards the access tunnels
| that were used during the region's days as an active
| mine. The tunnel walls are roughly hewn and dark in color,
@-o o| scathed with the evidence of the manual labor that created
| || them ages ago - pick marks and hammer scars confirm the
o-o| sweat and effort that went into the mine's construction.
|| An old ladder leads down the shaft, rotting away from
o-o| time.
---------+

[Exits: east down]

<789hp 1052ma 290mv> <8pm (night)\31598gc\> down
Bottom of a Mine Shaft
o-o-o| You are standing at the bottom of a mine shaft. A tunnel
|| opens up to the east, leading towards the access tunnels
o| that were used during the region's days as an active mine.
|| The tunnel walls are roughly hewn and dark in color, scathed
@-o-o| with the evidence of the manual labor that created them ages
|| ago - pick marks and hammer scars confirm the sweat and effort
o-o-o-o| that went into the mine's construction. An old ladder leads
| | up the shaft, rotting away from time.
o |
---------+

[Exits: east up]
A huge troll roams the cavern looking for something to eat.

<789hp 1052ma 289mv> <8pm (night)\31598gc\> east
east
Near a Mine Shaft
o-o-o | You are standing in an access tunnel that was used during
| | | its days as an active mine. The tunnel walls are roughly
o o-o| hewn and dark in color, scathed with the evidence of
| | the manual labor that created them ages ago - pick marks
o o-@-o | and hammer scars confirm the sweat and effort that went
| | | into the mine's construction. The rotting remains of
o-o-o-o-o| wooden posts and beams hold up the ceiling and walls
| || from what will surely be eventual collapse. A cool breeze
o o| can be felt from the west.
---------+

[Exits: east west]
A small bat flutters about in the darkness.

<789hp 1052ma 288mv> <8pm (night)\31598gc\> A Side Passage in the Mine Tunnel
o-o-o o| You are standing in an access tunnel that was used during
| | || its days as an active mine. The tunnel walls are roughly
o o-o-o| hewn and dark in color, scathed with the evidence of
| || the manual labor that created them ages ago - pick marks
o-o-@ o| and hammer scars confirm the sweat and effort that went
| | into the mine's construction. The rotting remains of
o-o-o-o | wooden posts and beams hold up the ceiling and walls
| | | from what will surely be eventual collapse.
o o-o|
---------+

[Exits: north south west]

<789hp 1052ma 287mv> <8pm (night)\31598gc\> south
A Fork in the Mine Tunnel
o-o-o| You are standing at a fork in an access tunnel that was
| || used during its days as an active mine. The tunnel walls
o-o-o o| are roughly hewn and dark in color, scathed with the evidence
| | of the manual labor that created them ages ago - pick
o-o-@-o | marks and hammer scars confirm the sweat and effort that
| | | went into the mine's construction. The rotting remains
o o-o| of wooden posts and beams hold up the ceiling and walls
| from what will surely be eventual collapse.
|
---------+

[Exits: north east west]
A skinny kobold darts through the shadows frantically.
A huge troll roams the cavern looking for something to eat.
A huge troll roams the cavern looking for something to eat.
A black centipede scurries directly towards you.

<789hp 1052ma 286mv> <8pm (night)\31598gc\> west

A scrawny kobold walks east.

<789hp 1052ma 286mv> <8pm (night)\31598gc\> west
A Darker Tunnel
o-o o-o| You are standing in a darkened access tunnel that was
| | | used during its days as an active mine. The tunnel walls
o o-o-o | are roughly hewn and dark in color, scathed with the evidence
| | | of the manual labor that created them ages ago - pick
o-o-@-o-o| marks and hammer scars confirm the sweat and effort that
| || went into the mine's construction. The rotting remains
o o| of wooden posts and beams hold up the ceiling and walls
| from what will surely be eventual collapse.
|
---------+

[Exits: east west]

<789hp 1052ma 285mv> <8pm (night)\31598gc\> A Darker Tunnel
o-o o| You are standing in a darkened access tunnel that was used
| || during its days as an active mine. The tunnel walls are roughly
o-o o-o-o| hewn and dark in color, scathed with the evidence of the manual
| || labor that created them ages ago - pick marks and hammer scars
o-@-o-o| confirm the sweat and effort that went into the mine's construction.
| | The rotting remains of wooden posts and beams hold up the
o | ceiling and walls from what will surely be eventual collapse.
|
|
---------+

[Exits: east south west]
A huge troll roams the cavern looking for something to eat.

<789hp 1052ma 284mv> <8pm (night)\31598gc\> where
Players near you in Tenebria:
<PK> Mishtkah A Darker Tunnel

<789hp 1052ma 284mv> <8pm (night)\31598gc\> sl
You go to sleep.

<789hp 1052ma 284mv> <8pm (night)\31598gc\> sc
You are Mishtkah the Sage of Arcane Power, level 50, 21 years old (81 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Adherent of [KEEPER]
You have 789/839 hit, 1052/1052 mana, 284/394 movement.
You have 4 practices and 0 training sessions.
You are carrying 21/37 items with weight 145/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(22) Con: 18(17)
You have scored 499304 exp, completed 0 quests, and have 31598 gold coins.
Condition: You are in the prime of your health.
Luck: Your luck can turn either way.
Wimpy set to 1 hit points.
You are sleeping.
Armor: pierce: 288 bash: 288 slash: 288 magic: 207
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -5 Mental: 0 Maledictive: 0
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are defenseless against maledictive spells.
Hitroll: 13 Damroll: 13
You are affected by the following:
Spell: detect invis : lasts for 49 hours
Spell: sanctuary : lasts for 4 hours
Spell: fly : lasts for 1 hours
Spell: armor : modifies armor class by 20 for 3 hours

<789hp 1052ma 284mv> <8pm (night)\31598gc\>

<789hp 1052ma 284mv> <8pm (night)\31598gc\> st
where
You wake and stand up.

<789hp 1052ma 284mv> <8pm (night)\31598gc\> Players near you in Tenebria:
<PK> Mishtkah A Darker Tunnel

<789hp 1052ma 284mv> <8pm (night)\31598gc\> sl
You go to sleep.

<789hp 1052ma 284mv> <8pm (night)\31598gc\> sc
You are Mishtkah the Sage of Arcane Power, level 50, 21 years old (81 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Adherent of [KEEPER]
You have 789/839 hit, 1052/1052 mana, 284/394 movement.
You have 4 practices and 0 training sessions.
You are carrying 21/37 items with weight 145/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(22) Con: 18(17)
You have scored 499304 exp, completed 0 quests, and have 31598 gold coins.
Condition: You are in the prime of your health.
Luck: Your luck can turn either way.
Wimpy set to 1 hit points.
You are sleeping.
Armor: pierce: 288 bash: 288 slash: 288 magic: 207
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -5 Mental: 0 Maledictive: 0
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are defenseless against maledictive spells.
Hitroll: 13 Damroll: 13
You are affected by the following:
Spell: detect invis : lasts for 49 hours
Spell: sanctuary : lasts for 4 hours
Spell: fly : lasts for 1 hours
Spell: armor : modifies armor class by 20 for 3 hours

<789hp 1052ma 284mv> <8pm (night)\31598gc\> who
[ H-Elf ] <PK> [KNIGHT] Dame Ederiwyn Siranius the Grand Mistress of Seasons, Archon
of Valour
[ Beast ] Wicua the Overseer of the Oak Tree
[50 H-Elf Inv] <PK> [KEEPER] (Adherent) [Balance] Mishtkah the Sage of Arcane Power
[ Duerg ] Malekef the Dark Priest
[ Drow ] Ailbhe the Piper
[60 Fire IMP] [JUSTICE] Lord Davairus the Implementor of Blood
[ Avian ] Percix the Baron of Icicles
Players found: 7
There are 7 characters on; the most on this past month was 17.

<789hp 1052ma 284mv> <8pm (night)\31598gc\>

<789hp 1052ma 284mv> <8pm (night)\31598gc\>

<789hp 1052ma 284mv> <8pm (night)\31598gc\>

<789hp 1052ma 284mv> <8pm (night)\31598gc\>

<789hp 1052ma 284mv> <8pm (night)\31598gc\>

<789hp 1052ma 284mv> <8pm (night)\31598gc\>

<789hp 1052ma 284mv> <8pm (night)\31598gc\>

<789hp 1052ma 284mv> <8pm (night)\31598gc\>

<789hp 1052ma 284mv> <8pm (night)\31598gc\>

<789hp 1052ma 284mv> <8pm (night)\31598gc\> sc
You are Mishtkah the Sage of Arcane Power, level 50, 21 years old (81 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Adherent of [KEEPER]
You have 789/839 hit, 1052/1052 mana, 284/394 movement.
You have 4 practices and 0 training sessions.
You are carrying 21/37 items with weight 145/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(22) Con: 18(17)
You have scored 499304 exp, completed 0 quests, and have 31598 gold coins.
Condition: You are in the prime of your health.
Luck: Your luck can turn either way.
Wimpy set to 1 hit points.
You are sleeping.
Armor: pierce: 288 bash: 288 slash: 288 magic: 207
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -5 Mental: 0 Maledictive: 0
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are defenseless against maledictive spells.
Hitroll: 13 Damroll: 13
You are affected by the following:
Spell: detect invis : lasts for 49 hours
Spell: sanctuary : lasts for 4 hours
Spell: fly : lasts for 1 hours
Spell: armor : modifies armor class by 20 for 3 hours

<789hp 1052ma 284mv> <8pm (night)\31598gc\>

<789hp 1052ma 284mv> <8pm (night)\31598gc\>

<789hp 1052ma 284mv> <8pm (night)\31598gc\>

<789hp 1052ma 284mv> <8pm (night)\31598gc\>

<789hp 1052ma 284mv> <8pm (night)\31598gc\>

<789hp 1052ma 284mv> <8pm (night)\31598gc\>

<789hp 1052ma 284mv> <8pm (night)\31598gc\>

<789hp 1052ma 284mv> <8pm (night)\31598gc\>

<789hp 1052ma 284mv> <8pm (night)\31598gc\>

<789hp 1052ma 284mv> <8pm (night)\31598gc\> sc
You are Mishtkah the Sage of Arcane Power, level 50, 21 years old (81 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Adherent of [KEEPER]
You have 789/839 hit, 1052/1052 mana, 284/394 movement.
You have 4 practices and 0 training sessions.
You are carrying 21/37 items with weight 145/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(22) Con: 18(17)
You have scored 499304 exp, completed 0 quests, and have 31598 gold coins.
Condition: You are in the prime of your health.
Luck: Your luck can turn either way.
Wimpy set to 1 hit points.
You are sleeping.
Armor: pierce: 288 bash: 288 slash: 288 magic: 207
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -5 Mental: 0 Maledictive: 0
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are defenseless against maledictive spells.
Hitroll: 13 Damroll: 13
You are affected by the following:
Spell: detect invis : lasts for 49 hours
Spell: sanctuary : lasts for 4 hours
Spell: fly : lasts for 1 hours
Spell: armor : modifies armor class by 20 for 3 hours

<789hp 1052ma 284mv> <8pm (night)\31598gc\>

<789hp 1052ma 284mv> <8pm (night)\31598gc\>

<789hp 1052ma 284mv> <8pm (night)\31598gc\>

<789hp 1052ma 284mv> <8pm (night)\31598gc\>
You are hungry.

<839hp 1052ma 353mv> <9pm (night)\31598gc\> st
You wake and stand up.

<839hp 1052ma 353mv> <9pm (night)\31598gc\> where
Players near you in Tenebria:
<PK> Mishtkah A Darker Tunnel

<839hp 1052ma 353mv> <9pm (night)\31598gc\> crfo
You lost your concentration.

<839hp 1040ma 353mv> <9pm (night)\31598gc\> look
crfo
A Darker Tunnel
o-o o| You are standing in a darkened access tunnel that was used
| || during its days as an active mine. The tunnel walls are roughly
o-o o-o-o| hewn and dark in color, scathed with the evidence of the manual
| || labor that created them ages ago - pick marks and hammer scars
o-@-o-o| confirm the sweat and effort that went into the mine's construction.
| | The rotting remains of wooden posts and beams hold up the
o | ceiling and walls from what will surely be eventual collapse.
|
|
---------+

[Exits: east south west]
A huge troll roams the cavern looking for something to eat.

<839hp 1040ma 353mv> <9pm (night)\31598gc\> You lost your concentration.

<839hp 1028ma 353mv> <9pm (night)\31598gc\> crfo
A plate of liver and onions suddenly appears.

<839hp 1003ma 353mv> <9pm (night)\31598gc\> get liv
eat liv
who

A dark troll grunt walks west.

<839hp 1003ma 353mv> <9pm (night)\31598gc\> west
north
west
You get a plate of liver and onions.

<839hp 1003ma 353mv> <9pm (night)\31598gc\> You eat a plate of liver and onions.
You are full.

<839hp 1003ma 353mv> <9pm (night)\31598gc\> [ H-Elf ] <PK> [KNIGHT] Dame Ederiwyn Si
ranius the Grand Mistress of Seasons, Archon of Valour
[ Beast ] Wicua the Overseer of the Oak Tree
[50 H-Elf Inv] <PK> [KEEPER] (Adherent) [Balance] Mishtkah the Sage of Arcane Power
[ Duerg ] Malekef the Dark Priest
[ Drow ] Ailbhe the Piper
[60 Fire IMP] [JUSTICE] Lord Davairus the Implementor of Blood
[ Avian ] Percix the Baron of Icicles
Players found: 7
There are 7 characters on; the most on this past month was 17.

<839hp 1003ma 353mv> <9pm (night)\31598gc\> A Bend in the Tunnel
o-o | You are standing in a darkened access tunnel that was used
| | during its days as an active mine. The tunnel walls are
o-o-o | roughly hewn and dark in color, scathed with the evidence
| | of the manual labor that created them ages ago - pick marks
@-o-o| and hammer scars confirm the sweat and effort that went
| | into the mine's construction. The rotting remains of wooden
o | posts and beams hold up the ceiling and walls from what
| will surely be eventual collapse.
|
---------+

[Exits: north east]
A huge troll roams the cavern looking for something to eat.
A black centipede scurries directly towards you.

<839hp 1003ma 352mv> <9pm (night)\31598gc\> A Fork in the Tunnel
o-o| You are standing in an access tunnel that was used during
| | its days as an active mine. The tunnel walls are roughly
o-o | hewn and dark in color, scathed with the evidence of the
| | manual labor that created them ages ago - pick marks and
o-o-@ | hammer scars confirm the sweat and effort that went into
| | the mine's construction. The rotting remains of wooden
o-o-o| posts and beams hold up the ceiling and walls from what
| | will surely be eventual collapse.
o |
---------+

[Exits: north south west]
A pile of gold coins.
A huge troll roams the cavern looking for something to eat.
A small bat flutters about in the darkness.

<839hp 1003ma 351mv> <9pm (night)\31598gc\> A Mine Tunnel
o| You are standing in an access tunnel that was used during
|| its days as an active mine. The tunnel walls are roughly
o-o| hewn and dark in color, scathed with the evidence of
| | the manual labor that created them ages ago - pick marks
o-@-o | and hammer scars confirm the sweat and effort that went
| | into the mine's construction. The rotting remains of
o-o| wooden posts and beams hold up the ceiling and walls
|| from what will surely be eventual collapse. A cool breeze
o| can be felt from the west.
---------+

[Exits: east west]
A pile of gold coins.
A huge troll roams the cavern looking for something to eat.
A huge troll roams the cavern looking for something to eat.
A huge troll roams the cavern looking for something to eat.

<839hp 1003ma 350mv> <9pm (night)\31598gc\> west
Bottom of a Mine Shaft
| You are standing at the bottom of a mine shaft. A tunnel
| opens up to the east, leading towards the access tunnels
o| that were used during the region's days as an active mine.
|| The tunnel walls are roughly hewn and dark in color, scathed
@-o-o| with the evidence of the manual labor that created them
|| ages ago - pick marks and hammer scars confirm the sweat
o| and effort that went into the mine's construction. An
| old ladder leads up the shaft, rotting away from time.
|
---------+

[Exits: east up]
A pile of gold coins.

<839hp 1003ma 349mv> <9pm (night)\31598gc\> up
An Access Tunnel
| The air is cool here, if a little difficult to breathe
| from. This is a former mineshaft. Former, because anything
o | that could've been mined from here has long since been
| | removed. The walls are bizarrely wide and juxtapose the
o-@ | very low ceiling. An opening in the floor reveals a ladder
| | leading downward, deeper into the mountain. It seems safe
o-o-o | to shuffle north and west around the mineshaft.
| |
o-o |
---------+

[Exits: north west down]

<839hp 1003ma 348mv> <9pm (night)\31598gc\> west
An Access Tunnel
| An old mineshaft, but there's not much opportunity left
| for mining here. A few fist-sized chunks of rock have
o | been strewn about, but there is little else here for
| | the taking. Sprinkles of a dulled earthly metal catch
@-o | the minimal light. The wooden supports holding up the
| | mineshaft are creaking under the pressures of age and
o-o-o| the weight burdened upon them. The shaft makes a turn
|| to maneuver around a solid wall of indestructible granite.
o-o-o|
---------+

[Exits: east south]

<839hp 1003ma 347mv> <9pm (night)\31598gc\> south
east
An Access Tunnel
o | The walls of the mineshaft have been scraped absolutely
| | bare and expanded outward by years of vigorous excavations.
o-o | A few fist-sized chunks of rock are strewn about, along
| | with mere splinters of a dull earthly metal. The supports
@-o-o| that hold up this mineshaft are old and creaky. The mineshaft
|| takes an abrupt turn here, owing to a solid granite wall
o-o-o-o| that has proven itself to be too difficult for excavation.
|
|
---------+

[Exits: north east]

<839hp 1003ma 346mv> <9pm (night)\31598gc\> An Access Tunnel
o | A cramped mineshaft has been dug deep into the mountain rock.
| | Miner's pick marks and hammer scars can be seen upon its wall.
o-o | A faint dripping of water can be heard, quite far away and its
| | difficult to gauge which direction that it came from. The supports
o-@-o | that hold up this mineshaft are very old, creaking under the
| | strain of old age and their heavy burden. The mineshaft continues
o-o-o-o | to the east and west.
| |
o |
---------+

[Exits: east west]

<839hp 1003ma 345mv> <9pm (night)\31598gc\> east
An Access Tunnel
o | This is an old cramped mineshaft, that is dug deep into the
| | mountain rock. A few fist-sized chunks of rock have been strewn
o-o | about, but there is little else here for the taking. Sprinkles
| | of a dulled earthly metal catch the minimal light, still glimmering
o-o-@ | a promise of wealth, but the heavily mined out walls guarantee
| | nothing more than that will be found. The wooden supports
o-o-o | holding up the mineshaft hold fast for now, creaking under
| the pressures of age and the weight burdened upon them.
|
---------+

[Exits: south west]

<839hp 1003ma 344mv> <9pm (night)\31598gc\> south
An Access Tunnel
o-o | A cramped mineshaft has been dug deep into the mountain rock.
| | A faint dripping of water can be heard, quite far away and
o-o-o | its hard to say which direction it came from. A few fist-sized
| | chunks of rock are strewn about, along with mere splinters
o-o-@ | of a dull earthly metal. The supports that hold up this mineshaft
| are old and creaky, and the place has been mined so very heavily.
| This doesn't seem like a safe place to stay.
|
|
---------+

[Exits: north west]

<839hp 1003ma 343mv> <9pm (night)\31598gc\> west
An Access Tunnel
o-o | Even the most experienced dwarf would be forced into slowly half-walking,
| | half-crouching through this cramped mineshaft. The walls of the
o-o-o | mineshaft have been scraped absolutely bare and expanded outward
| | by years of vigorous excavations. A few fist-sized chunks of
o-o-@-o | rock are strewn about, along with mere splinters of a dull earthly
| | metal. The supports that hold up this mineshaft are old and creaky.
o-o | It seems as if a cave-in could happen at any moment. At least
| | it doesn't smell as bad in here as in the tunnels nearby.
o |
---------+

[Exits: east west]

<839hp 1003ma 342mv> <9pm (night)\31598gc\> west
An Awful-Smelling Tunnel
o | So much regret. Your senses protest strongly at your decision
| | to traverse your way down this most stinky of tunnels. A uniquely
o-o-o| unpleasant blend of stale sweat odour hangs thickly in the
|| air, and troll dung that has been smeared all over. These and
o-o-@-o-o| a stuffy environment have joined forces to create one of the
| | foulest stinch in all of Serin. In this case, the whole is
o-o | far greater than the sum of its parts. It doesn't seem wise
| | to stand around in here breathing in this revolting vapor.
o | The stinky tunnel continues in both directions, west and east,
---------+ though it is a little more favourable slightly east of here.


[Exits: east west]

<839hp 1003ma 341mv> <9pm (night)\31598gc\> west
An Awful-Smelling Tunnel
| Phew! The stink here hits your senses hard and sends them
| reeling, much like taking a flail to a defenseless gnome
o | baby. A uniquely unpleasant blend of stale sweat odour hangs
| | thickly in the air, and troll dung has been smeared all over
o-o-@-o-o| the walls. These two distinct smells have mixed with a stuffy
| | environment to create one of the foulest stinch in all of
o-o | Serin. Heaven forbid it, but there's more of this leading
| | eastwards. A much less smelly and smaller passage leads to
o | the south, while west of here is the entrance to a burrow
---------+ that carries from within it the sounds of inhuman carnal
grunts.

[Exits: east south west]

<839hp 1003ma 340mv> <9pm (night)\31598gc\> south
south
A Rough Passage
o | This is a roughly-built passage that connects the mine entrance
| | to several mine shafts. Not far from the entrance to the mine,
o-o-o-o-o| the path forks in two distinct directions. The walls of the
| | cavern show evidence of being heavily excavated. The floor
@-o | of the mine is rough and large pebbles litter it, making it
| | easy to stumble. A few bits of skull and bone are noticeable
o | in the passage to the east, while to the north the mine deepens.
|
|
---------+

[Exits: north east south]

<839hp 1003ma 339mv> <9pm (night)\31598gc\> Entrance to the Old Mine
o-o-o-o-o| A huge opening has been excavated out of the granite, at least
| | ten feet high and six feet wide. The mine entrance is held
o-o | open by two large blocks of solid oak on either side, with
| | an additional bar of oak sitting on top to form a trapezoidal
@ | structure. North of here the mine is too dark to see very
| far, but the unmissable stink of fresh troll excrement previews
| what lies ahead. A few handholds above provide a means of
| climbing safely out of the mine.
|
---------+

[Exits: north up]

<839hp 1003ma 338mv> <9pm (night)\31598gc\> up
where
Above the Old Mine
+ | A reeking odour bellows out of the old mine's entrance, down
| | below. Clumps of granite boulder provide an unsafe incline
+-+ | down to the entrance. The geology of the rock formations
| | here has dumped large boulders here and there in a haphazard
@ | manner. The south face is curiously just like a face, or perhaps
| one would say a skull, with its coarse surface bumped into
| a shape that suggests two beady eyes, a bulbous nose, and
| a wicked wide grin. A better arranged cluster of smaller
| granite rocks lead northward toward a more stable trail.
---------+

[Exits: north down]

<839hp 1003ma 337mv> <9pm (night)\31598gc\> north
Players near you in Tenebria:
<PK> Mishtkah Above the Old Mine

<839hp 1003ma 337mv> <9pm (night)\31598gc\> west
Path to the Old Mine
+-+-+-+-+| This was once a straight path linking the mines to the nearby
| | pass, but a geological event has raised part of the mountainside
+ | upward. Rockslides and land formation changes now force a
| | detour west to get further north from here. The mine's entrance
+-@ | can be seen to the south. A waft of air coming from the entrance
| | has a noticeably foul odor, even from here, after the air
+ | has travelled and dispersed it significantly. Occasionally,
| a small lizard might be seen darting from the weeds that grow
| in between these boulders.
---------+

[Exits: south west]

<839hp 1003ma 336mv> <9pm (night)\31598gc\> north
Path to the Old Mine
+-+-+-+-+| You see a field of clumped granite boulders that fail to
| | | fit together. This was once a straight path linking the
z + | mines to the nearby pass, but a geological event has raised
| | | part of the mountainside upward to form a tight narrow gap
z @-+ | that forces a detour east around it. Faded scratch marks
| | on the rocks seem to lead away from the mine entrance. The
+ | path is easier to traverse northward, with a crossing visible
| in the distance.
|
---------+

[Exits: north east]

<839hp 1003ma 335mv> <9pm (night)\31598gc\> north
Path to the Old Mine
z | This was once a straight path linking the mines to the
| | nearby pass, but rock slides have transformed this passage
+-+-+-+-+| into a precarious climb over piles upon piles of small
| | | granite boulders, and a geological event has raised part
z @ | of the mountainside upward to form a tight narrow gap.
| | | Faded claw marks on the rocks look like they may have been
z +-+ | made by goblins or kobolds a very long time ago. Strangely,
| | | the marking seem to lead away from the mine entrance. A
z + | crossing is visible nearby to the north, while the path
---------+ continues southward.

[Exits: north south]
An adventurer is here, repeatedly glancing over his shoulder.
A frightened adventurer says 'Turn around now, Mishtkah The trolls are out for blood.'
A frightened adventurer says 'I barely escaped with my life!'

<839hp 1003ma 334mv> <9pm (night)\31598gc\> Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.

<839hp 1003ma 333mv> <9pm (night)\31598gc\> east
east
A Pebble-Strewn Path
z-z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but
| | no signs of animal life can be seen. To the west, the path
+-+-@-+-+| continues towards a thin plateau and, to the east, it appears
| | to be approaching a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]
You slowly float to the ground.

<839hp 1015ma 386mv> <10pm (night)\31598gc\> A Pebble-Strewn Path
z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but no
| | signs of animal life can be seen. To the west, the path continues
+-+-@-+-+| towards a thin plateau and, to the east, it appears to be approaching
| | a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]

<839hp 1015ma 384mv> <10pm (night)\31598gc\> east
east
Outside the Village of Gwidry
*-*-+| The pebble-strewn path appears to be used regularly, despite
| || its relatively remote location. Mountains to the north
* +| and east provide a breathtaking landscape as you travel,
|| but no signs of animal life can be seen. To the west,
+-+-@-+-+| the path continues towards a thin plateau and, to the
| east, it appears to be approaching a small village.
|
|
|
---------+

[Exits: east west]

<839hp 1015ma 382mv> <10pm (night)\31598gc\> A Dusty Road
*-*-+-*| An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
+-+-@-+ | grasses and weeds start to overtake it. The grass is short
| and colored green and brown.
|
|
|
---------+

[Exits: east west]

<839hp 1015ma 380mv> <10pm (night)\31598gc\> east
where
A Dusty Road
*-*-+-* | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles, weathered
* + | by rain and beaten flat by the traffic of feet over it. As
| | you move outward toward the edges of the street, grasses and
+-+-@ | weeds start to overtake it. The grass is short and colored
| green and brown.
|
|
|
---------+

[Exits: north west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<839hp 1015ma 378mv> <10pm (night)\31598gc\> north
Players near you in Gwidry:
<PK> Ederiwyn A Tunnel Beneath Gwidry
<PK> Mishtkah A Dusty Road

<839hp 1015ma 378mv> <10pm (night)\31598gc\> A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles, weathered
*-*-+-* | by rain and beaten flat by the traffic of feet over it. As
| | | you move outward toward the edges of the street, grasses and
* @ | weeds start to overtake it. The grass is short and colored
| | green and brown.
+-+-+ |
|
|
---------+

[Exits: north south]

<839hp 1015ma 376mv> <10pm (night)\31598gc\> scan all
You scan all around.
You scan north.
*** Range 5 (north) ***
A country bumpkin dreams of pipeweed and its many uses.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
You scan south.

<839hp 1015ma 376mv> <10pm (night)\31598gc\> north
af
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+

[Exits: north east south west]

<839hp 1015ma 374mv> <10pm (night)\31598gc\> You are affected by the following:
Spell: detect invis : lasts for 47 hours
Spell: sanctuary : lasts for 2 hours
Spell: armor : modifies armor class by 20 for 1 hours

<839hp 1015ma 374mv> <10pm (night)\31598gc\> west
Main Room of the Inn
+ | A series of crude wooden tables sit along the walls, each
| | with a bench set firmly on each of its sides, the large
+ | metal rivets that hold them together are clearly visible,
| | even from a distance. The floor is covered in dirt, apparently
*-@-+-*| it hasn't been cleaned in a while. The walls are almost
| | | completely covered with graffiti, mostly carvings, but
* + | some penned or painted on the surface of the wall with
| | one utensil or another. A door stands at the back of the
+-+-+-+ | room, it seems to sway open and closed all the time, never
---------+ ceasing for even a moment. A staircase leads up the second
floor where lies a room, rentable for a night, no more. An open doorway leads
out to a dusty road to the east, next to it hangs a sign, another stands to
the west, leading into a short hall that itself leads to the owner's room. There
is a trapdoor worked into the northwest corner of the room's floor.

[Exits: east south west up down]

<839hp 1015ma 373mv> <10pm (night)\31598gc\> down
A Tunnel Beneath the Inn
o | This cramped tunnel appears to be older than the rest of
| | the village above. The black rocks lining its walls sparkle
o | with a natural glow, despite nearly everything being coated
| | in a layer of dust. Several sets of footprints in the accumulated
@-o | dust indicate that this place sees quite a bit of traffic.
| There is a trapdoor above you, and the tunnel continues
| to the east.
|
|
---------+

[Exits: east up]

<839hp 1015ma 371mv> <10pm (night)\31598gc\> qq
They aren't here.

<839hp 1015ma 371mv> <10pm (night)\31598gc\> east
qq
north
A Tunnel Beneath Gwidry
o | This cramped tunnel appears to be older than the rest of the
| | village above. The black rocks lining its walls sparkle with
o | a natural glow, despite nearly everything being coated in
| | a layer of dust. Several sets of footprints in the accumulated
o-@ | dust indicate that this place sees quite a bit of traffic.
| The tunnel extends to the west and to the north.
|
|
|
---------+

[Exits: north west]

<839hp 1015ma 368mv> <10pm (night)\31598gc\> qq
They aren't here.

<839hp 1015ma 368mv> <10pm (night)\31598gc\> A Tunnel Beneath Gwidry
o-o-o| This cramped tunnel appears to be older than the rest of the
| | village above. The black rocks lining its walls sparkle with
o | a natural glow, despite nearly everything being coated in
| | a layer of dust. Several sets of footprints in the accumulated
@ | dust indicate that this place sees quite a bit of traffic.
| | The tunnel extends to the north and to the south.
o-o |
|
|
---------+

[Exits: north south]
A curved sword with a heavy tip sits here.

<839hp 1015ma 365mv> <10pm (night)\31598gc\> They aren't here.

<839hp 1015ma 365mv> <10pm (night)\31598gc\> north
A Tunnel Beneath Gwidry
| This cramped tunnel appears to be older than the rest of
| the village above. The black rocks lining its walls sparkle
o-o-o| with a natural glow, despite nearly everything being coated
| | in a layer of dust. Several sets of footprints in the accumulated
@ | dust indicate that this place sees quite a bit of traffic.
| | The tunnel extends to the north and to the south.
o |
| |
o-o |
---------+

[Exits: north south]

<839hp 1015ma 362mv> <10pm (night)\31598gc\> qq
They aren't here.

<839hp 1015ma 362mv> <10pm (night)\31598gc\> qq
They aren't here.

<839hp 1015ma 362mv> <10pm (night)\31598gc\> qq
They aren't here.

<839hp 1015ma 362mv> <10pm (night)\31598gc\> north
qq
A Tunnel Beneath Gwidry
| This cramped tunnel appears to be older than the rest of
| the village above. The black rocks lining its walls sparkle
| with a natural glow, despite nearly everything being coated
| in a layer of dust. Several sets of footprints in the accumulated
@-o-o| dust indicate that this place sees quite a bit of traffic.
| | The tunnel extends to the south and to the east.
o |
| |
o |
---------+

[Exits: east south]
A curved sword with a heavy tip sits here.

<839hp 1015ma 359mv> <10pm (night)\31598gc\> They aren't here.

<839hp 1015ma 359mv> <10pm (night)\31598gc\> east
qq
A Tunnel Beneath Gwidry
| This cramped tunnel appears to be older than the rest of the
| village above. The black rocks lining its walls sparkle with
o| a natural glow, despite nearly everything being coated in a
|| layer of dust. Several sets of footprints in the accumulated
o-@-o-o| dust indicate that this place sees quite a bit of traffic.
| | The tunnel extends to the west and to the east.
o |
| |
o |
---------+

[Exits: east west]

<839hp 1015ma 356mv> <10pm (night)\31598gc\> east
qq
They aren't here.

<839hp 1015ma 356mv> <10pm (night)\31598gc\> A Tunnel Beneath Gwidry
| This cramped tunnel appears to be older than the rest of the
| village above. The black rocks lining its walls sparkle with
o-o| a natural glow, despite nearly everything being coated in a layer
| | of dust. Several sets of footprints in the accumulated dust indicate
o-o-@-o | that this place sees quite a bit of traffic. The tunnel extends
| | to the west and to the east.
o |
| |
o |
---------+

[Exits: east west]
A long polearm with a curved blade is here.

<839hp 1015ma 353mv> <10pm (night)\31598gc\> They aren't here.

<839hp 1015ma 353mv> <10pm (night)\31598gc\> scan all
You scan all around.
You scan east.
You scan west.

<839hp 1015ma 353mv> <10pm (night)\31598gc\> east
north
A Tunnel Beneath Gwidry
| This cramped tunnel appears to be older than the rest of the
| village above. The black rocks lining its walls sparkle with
o-o | a natural glow, despite nearly everything being coated in
| | a layer of dust. Several sets of footprints in the accumulated
o-o-@ | dust indicate that this place sees quite a bit of traffic.
| The tunnel extends to the north and to the west.
|
|
|
---------+

[Exits: north west]

<839hp 1015ma 350mv> <10pm (night)\31598gc\> east
up
A Tunnel Beneath Gwidry
| This cramped tunnel appears to be older than the rest of the
| village above. The black rocks lining its walls sparkle with
| a natural glow, despite nearly everything being coated in
| a layer of dust. Several sets of footprints in the accumulated
@-o | dust indicate that this place sees quite a bit of traffic.
| | The tunnel extends to the south and to the east.
o-o-o |
|
|
---------+

[Exits: east south]

<839hp 1015ma 347mv> <10pm (night)\31598gc\> where
A Tunnel Beneath Gwidry
| This cramped tunnel appears to be older than the rest of the
| village above. The black rocks lining its walls sparkle with
| a natural glow, despite nearly everything being coated in a
| layer of dust. Several sets of footprints in the accumulated
o-@ | dust indicate that this place sees quite a bit of traffic. The
| | tunnel extends to the west and to the east.
o-o |
|
|
---------+

[Exits: west up]

<839hp 1015ma 344mv> <10pm (night)\31598gc\> A Tranquil Yard
| Two comfortable-looking chairs sit quietly alone near the edge
| of the river with a low table sitting between them. The ground
| around the table and chairs has been raked flat by one tool
| or another, the rest is covered with a healthy green grass.
+-*-@ | A large flat stone sits on the grass.
| |
+-+ |
| |
+ |
---------+

[Exits: west down]

<839hp 1015ma 342mv> <10pm (night)\31598gc\> Players near you in Gwidry:
<PK> Ederiwyn A Dusty Road
<PK> Mishtkah A Tranquil Yard

<839hp 1015ma 342mv> <10pm (night)\31598gc\> west
west
A Comfortable Home
| A bed stands in a corner, it is thick and apparently comfortable,
| a heavy brown blanket covers it and a light pillow sits at
| its head. A thin blue piece of cloth has been pinned over
| a small window on the northern wall, allowing no view outside.
+-@-o | Doorways lead out to the east and west, through the western
| | door is a dusty road and a river can be seen through the
+-+-+ | other doorway.
| |
+ |
---------+

[Exits: east west]
An older male dwarf stands here.

<839hp 1015ma 341mv> <10pm (night)\31598gc\> A Dusty Road
| A dusty road running through the quiet little village of
| Gwidry. The road is narrow and obviously created purely
| by foot traffic, the center is completely barren, but as
| you move outward toward the edges grasses and weeds start
@-*-o| to grow over it. The grass is short and colored green and
| | brown, only a little of it grows on the road, but it is
+-+-+-+ | noticeable. A building sits off to the east.
| |
+ |
---------+

[Exits: east south]

<839hp 1015ma 340mv> <10pm (night)\31598gc\> south
A Dusty Road
| A dusty road running through the quiet little village
| of Gwidry. The road is narrow and obviously created purely
+-*-o| by foot traffic, the center is completely barren, but
| | as you move outward toward the edges grasses and weeds
+-+-@-+ | start to grow over it. The grass is short and colored
| | green and brown, only a little of it grows on the road,
+ | but it is noticeable. The road leads north, east and
| | to the west.
+-+-+-+|
---------+

[Exits: north east west]

<839hp 1015ma 338mv> <10pm (night)\31598gc\> where
Players near you in Gwidry:
<PK> Ederiwyn A Dusty Road
<PK> Mishtkah A Dusty Road

<839hp 1015ma 338mv> <10pm (night)\31598gc\> c shield
You are surrounded by a force shield.

<839hp 1003ma 338mv> <10pm (night)\31598gc\> af
c weap
scan all
You are affected by the following:
Spell: shield : modifies armor class by 20 for 10 hours
Skill: spell delay : lasts for 12 hours
Spell: detect invis : lasts for 47 hours
Spell: sanctuary : lasts for 2 hours
Spell: armor : modifies armor class by 20 for 1 hours

<839hp 1041ma 392mv> <11pm (night)\31598gc\> A Hallowed Blade glows as it is imbued by a
weapon ward.

<839hp 1021ma 392mv> <11pm (night)\31598gc\> where
You scan all around.
You scan north.
You scan east.
You scan west.
*** Range 3 (west) ***
(White Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.

<839hp 1021ma 392mv> <11pm (night)\31598gc\> Players near you in Gwidry:
<PK> Ederiwyn A Dusty Road
<PK> Mishtkah A Dusty Road

<839hp 1021ma 392mv> <11pm (night)\31598gc\> qq
They aren't here.

<839hp 1021ma 392mv> <11pm (night)\31598gc\> west
qq
A Dusty Road
| A dusty road running through the quiet little village
| of Gwidry. The road is narrow and obviously created purely
* +-*| by foot traffic, the center is completely barren, but
| | | as you move outward toward the edges grasses and weeds
+-+-@-+-+| start to grow over it. The grass is short and colored
| || green and brown, only a little of it grows on the road,
+ +| but it is noticeable. Farmland stretches off to the north
| || and south.
+ +-+-+|
---------+

[Exits: east west]

<839hp 1021ma 390mv> <11pm (night)\31598gc\> They aren't here.

<839hp 1021ma 390mv> <11pm (night)\31598gc\> west
Ederiwyn flies in.
A Dusty Road
| A dusty road running through the quiet little village of Gwidry.
| The road is narrow and obviously created purely by foot traffic,
* +| the center is completely barren, but as you move outward toward
| || the edges grasses and weeds start to grow over it. The grass
+-@-+-+| is short and colored green and brown, only a little of it grows
| | on the road, but it is noticeable. Farmland stretches off
+ | to the south where a farmhouse stands, and a delicious aroma
| | of bread wafts in from the north.
+ |
---------+

[Exits: (north) east (south) west]

<839hp 1021ma 388mv> <11pm (night)\31598gc\> qq
They aren't here.

<839hp 1021ma 388mv> <11pm (night)\31598gc\> scan all
east
You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
(White Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.
You scan south.
You scan west.

<839hp 1021ma 388mv> <11pm (night)\31598gc\> qq
A Dusty Road
| A dusty road running through the quiet little village
| of Gwidry. The road is narrow and obviously created purely
* +-*| by foot traffic, the center is completely barren, but
| | | as you move outward toward the edges grasses and weeds
+-+-@-+-+| start to grow over it. The grass is short and colored
| || green and brown, only a little of it grows on the road,
+ +| but it is noticeable. Farmland stretches off to the north
| || and south.
+ +-+-+|
---------+

[Exits: east west]
(White Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.

<839hp 1021ma 386mv> <11pm (night)\31598gc\>
You awkwardly parry Ederiwyn's palm strike with a loud clang.
You parry Ederiwyn's tiger uppercut.
You parry Ederiwyn's palm strike.
You parry Ederiwyn's spin kick.
Ederiwyn's back fist is powerless against you.
Your shield jolts under Ederiwyn's roundhouse kick, but holds.
You bow your head as you call forth the full power of the arcane.
The ground erupts as Ederiwyn is caught in a searing beam of arcane light.
Your hellstream DISMEMBERS Ederiwyn!
Ederiwyn has a few scratches.

<839hp 976ma 386mv> <11pm (night)\31598gc\>
Ederiwyn dodges your slice.
Ederiwyn nimbly dodges your stab with a practiced maneuver.
Ederiwyn's back fist is powerless against you.
Ederiwyn's back fist is powerless against you.
You parry Ederiwyn's palm strike with an easy flourish.
You deflect Ederiwyn's spin kick aside in an ungraceful parry.
You parry Ederiwyn's palm strike.
Ederiwyn's knee thrust is powerless against you.
Ederiwyn has a few scratches.

<839hp 976ma 386mv> <11pm (night)\31598gc\> disp

Ederiwyn's kicked dirt misses you.
Ederiwyn parries your attack with her second hand.
Ederiwyn's palm strike is powerless against you.
Your shield wobbles and barely deflects Ederiwyn's jab.
You thrust Ederiwyn's dragon punch aside in a skillful parry.
Ederiwyn's spin kick is powerless against you.
Ederiwyn's jab is powerless against you.
Your shield jolts under Ederiwyn's lightning kick, but holds.
Ederiwyn has a few scratches.

<839hp 976ma 386mv> <11pm (night)\31598gc\> You failed.
Ederiwyn has a few scratches.

<839hp 961ma 386mv> <11pm (night)\31598gc\> fle
fle

Your slice injures Ederiwyn.
Ederiwyn's elbow slash is powerless against you.
Your shield jolts under Ederiwyn's tiger uppercut, but holds.
Ederiwyn's tiger uppercut misses you.
Ederiwyn's lightning kick is powerless against you.
Your force shield shimmers, then fades away.
Ederiwyn's back fist grazes you.
Ederiwyn's lightning kick hits you.
Ederiwyn has a few scratches.

<824hp 961ma 386mv> <11pm (night)\31598gc\> You couldn't escape!
Ederiwyn has a few scratches.

<824hp 961ma 386mv> <11pm (night)\31598gc\> fshi
You flee from combat!
A Dusty Road
| A dusty road running through the quiet little village
| of Gwidry. The road is narrow and obviously created purely
+-*-o| by foot traffic, the center is completely barren, but
| | as you move outward toward the edges grasses and weeds
+-+-@-+ | start to grow over it. The grass is short and colored
| | green and brown, only a little of it grows on the road,
+ | but it is noticeable. The road leads north, east and
| | to the west.
+-+-+-+|
---------+

[Exits: north east west]

<824hp 961ma 384mv> <11pm (night)\31598gc\> A flaming sphere revolves around you.

<824hp 861ma 384mv> <11pm (night)\31598gc\>
Ederiwyn flies in.

<824hp 861ma 384mv> <11pm (night)\31598gc\> c fire

Your fire shield wounds Ederiwyn.
Ederiwyn's dragon punch injures you.
Ederiwyn's elbow slash hits you.
Ederiwyn's tiger uppercut grazes you.
Ederiwyn's jump kick hits you.
You parry Ederiwyn's tiger uppercut.
Your shield wobbles and barely deflects Ederiwyn's roundhouse kick.
Your fire shield maims Ederiwyn!
Ederiwyn has some small wounds and bruises.

<780hp 861ma 384mv> <11pm (night)\31598gc\> You refract your spell, leaving residual ener
gy hanging in the air.
You summon the elemental force of fire to your aid.
Your fire storm *** DEMOLISHES *** Ederiwyn!
Your fire storm sets the surroundings ablaze!
Ederiwyn has quite a few wounds.

<780hp 846ma 384mv> <11pm (night)\31598gc\>
Your wildfire grazes Ederiwyn.
Your stab hits Ederiwyn.
Your stab injures Ederiwyn.
Ederiwyn's tiger uppercut hits you.
You parry Ederiwyn's jab.
You deflect Ederiwyn's elbow slash aside in an ungraceful parry.
You deflect Ederiwyn's spin kick aside in an ungraceful parry.
You parry Ederiwyn's jab.
Ederiwyn's spin kick grazes you.
Your fire shield hits Ederiwyn.
Ederiwyn has quite a few wounds.

<765hp 846ma 384mv> <11pm (night)\31598gc\> c fire

Ederiwyn has fled!
Ederiwyn flies east.

<765hp 846ma 384mv> <11pm (night)\31598gc\> You summon the elemental force of fire to you
r aid.

<765hp 831ma 384mv> <11pm (night)\31598gc\> scan all

You feel less armored.

<780hp 857ma 394mv> <12am (midnight)\31598gc\> You scan all around.
You scan north.
You scan east.
You scan west.

<780hp 857ma 394mv> <12am (midnight)\31598gc\> east
A Dusty Road
| You are at the intersection of two roads quietly running
| through the small agricultural village of Gwidry. Wandering
+-*-o | off westwards is an old dusty path that has been manufactured
| | entirely by the action of people walking over the grass,
+-+-@ | slowly creating a track. To the south an old lane leads
| | down towards the river Azial, paved with small stones.
+ f| Grass grows all around here, most of it beginning to
| || suffocate under the presence of weeds. A building lies
+-+-+-+-f| to the north, and a forest stands darkly to the east.
---------+

[Exits: south west]

<780hp 857ma 392mv> <12am (midnight)\31598gc\> south
south
A Dusty Road
+-*-o | The sides of the road are marked out by cartwheel marks,
| | dug into the ground by something heavy. In between the
+-+-+ | tracks a tuft of long grass grows, its spiky mane covered
| | in moisture. As you move outward toward the edges of
@ f| the lane, grasses and weeds start to grow over it. The
| || grass is short and colored green and brown, colourful
+-+-+-+-f| thistles and weeds poking out of it. A building sits
|| off to the west and a forest stands darkly to the east.
f|
---------+

[Exits: north south (west)]
A yellow chicken wearing a long curly powdered wig struts around clucking.

<780hp 857ma 390mv> <12am (midnight)\31598gc\> scan all
A Dusty Road
+-+-+ | The sides of the road are marked out by cartwheel marks,
| | dug into the ground by something heavy. In between the
+ f| tracks a tuft of long grass grows, its spiky mane covered
| || in moisture. As you move outward toward the edges of
+-+-@-+-f| the lane, grasses and weeds start to grow over it. The
|| grass is short and colored green and brown, colourful
f| thistles and weeds poking out of it. The road moves off
|| toward the rivers edge to the east, it also leads to
f| the west and north.
---------+

[Exits: north east west]
(White Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.

<780hp 857ma 388mv> <12am (midnight)\31598gc\> You scan all around.
You scan north.
*** Range 1 (north) ***
A yellow chicken wearing a long curly powdered wig struts around clucking.
You scan east.
*** Range 3 (east) ***
A druid is here, chanting in a mysterious language.
You scan west.

<780hp 857ma 388mv> <12am (midnight)\31598gc\> c fire
Ederiwyn opens a Big Ol'Pack Sack.
You summon the elemental force of fire to your aid.
Ederiwyn yells 'Help! Mishtkah just filled the room with fire!'
Your fire storm MASSACRES Ederiwyn!
Your stab injures Ederiwyn.
Ederiwyn's tiger uppercut hits you.
Ederiwyn's back fist grazes you.
You block Ederiwyn's attack with your shield.
You parry Ederiwyn's knee thrust.
Ederiwyn's back fist grazes you.
Ederiwyn's knee thrust grazes you.
Your fire shield mauls Ederiwyn.
Ederiwyn has quite a few wounds.

<749hp 842ma 388mv> <12am (midnight)\31598gc\> Ederiwyn gets a purple potion from a Big O
l'Pack Sack.
Ederiwyn has quite a few wounds.

<749hp 842ma 388mv> <12am (midnight)\31598gc\>
Ederiwyn closes a Big Ol'Pack Sack.
Ederiwyn has quite a few wounds.

<749hp 842ma 388mv> <12am (midnight)\31598gc\> qq

Ederiwyn's kicked dirt misses you.
Ederiwyn has quite a few wounds.

<749hp 842ma 388mv> <12am (midnight)\31598gc\>
Ederiwyn dodges your slice.
Ederiwyn's jab grazes you.
Ederiwyn's dragon punch hits you.
Your shield jolts under Ederiwyn's dragon punch, but holds.
Ederiwyn's whirlwind kick hits you.
You parry Ederiwyn's palm strike.
Ederiwyn's roundhouse kick grazes you.
Your fire shield grazes Ederiwyn.
Ederiwyn has quite a few wounds.

<717hp 842ma 388mv> <12am (midnight)\31598gc\> You refract your spell, leaving residual e
nergy hanging in the air.
You bow your head as you call forth the full power of the arcane.
The ground erupts as Ederiwyn is caught in a searing beam of arcane light.
Your hellstream MANGLES Ederiwyn!
Ederiwyn has some big nasty wounds and scratches.

<717hp 797ma 388mv> <12am (midnight)\31598gc\>
Ederiwyn parries your attack with her first hand.
Ederiwyn's tiger uppercut misses you.
You parry Ederiwyn's tiger uppercut.
You deflect Ederiwyn's palm strike aside in an ungraceful parry.
You parry Ederiwyn's lightning kick.
Ederiwyn's tiger uppercut hits you.
Ederiwyn's lightning kick grazes you.
Your fire shield hits Ederiwyn.
Ederiwyn resists your flames.
Ederiwyn has some big nasty wounds and scratches.

<702hp 797ma 388mv> <12am (midnight)\31598gc\>
Ederiwyn has fled!
Ederiwyn walks west.

<702hp 797ma 388mv> <12am (midnight)\31598gc\> c thund
You summon the elemental force of lightning to your aid.

<702hp 782ma 388mv> <12am (midnight)\31598gc\>
Ederiwyn walks in.

<702hp 782ma 388mv> <12am (midnight)\31598gc\>
Ederiwyn walks north.

<702hp 782ma 388mv> <12am (midnight)\31598gc\>
You have become better at casting thunder storm!

<702hp 782ma 388mv> <12am (midnight)\31598gc\> c thund
Your storm calms.

<702hp 767ma 388mv> <12am (midnight)\31598gc\> north
north
north
A Dusty Road
+-*-o | The sides of the road are marked out by cartwheel marks,
| | dug into the ground by something heavy. In between the
+-+-+ | tracks a tuft of long grass grows, its spiky mane covered
| | in moisture. As you move outward toward the edges of
@ f| the lane, grasses and weeds start to grow over it. The
| || grass is short and colored green and brown, colourful
+-+-+-+-f| thistles and weeds poking out of it. A building sits
|| off to the west and a forest stands darkly to the east.
f|
---------+

[Exits: north south (west)]
A yellow chicken wearing a long curly powdered wig struts around clucking.

<702hp 767ma 386mv> <12am (midnight)\31598gc\> A Dusty Road
| You are at the intersection of two roads quietly running
| through the small agricultural village of Gwidry. Wandering
+-*-o | off westwards is an old dusty path that has been manufactured
| | entirely by the action of people walking over the grass,
+-+-@ | slowly creating a track. To the south an old lane leads
| | down towards the river Azial, paved with small stones.
+ f| Grass grows all around here, most of it beginning to
| || suffocate under the presence of weeds. A building lies
+-+-+-+-f| to the north, and a forest stands darkly to the east.
---------+

[Exits: south west]

<702hp 767ma 384mv> <12am (midnight)\31598gc\> where
Alas, you cannot go that way.

<702hp 767ma 384mv> <12am (midnight)\31598gc\> west
Players near you in Gwidry:
<PK> Mishtkah A Dusty Road

<702hp 767ma 384mv> <12am (midnight)\31598gc\> A Dusty Road
| A dusty road running through the quiet little village
| of Gwidry. The road is narrow and obviously created purely
+-*-o| by foot traffic, the center is completely barren, but
| | as you move outward toward the edges grasses and weeds
+-+-@-+ | start to grow over it. The grass is short and colored
| | green and brown, only a little of it grows on the road,
+ | but it is noticeable. The road leads north, east and
| | to the west.
+-+-+-+|
---------+

[Exits: north east west]
A wildfire is burning here!

<702hp 767ma 382mv> <12am (midnight)\31598gc\> west
A Dusty Road
| A dusty road running through the quiet little village
| of Gwidry. The road is narrow and obviously created purely
* +-*| by foot traffic, the center is completely barren, but
| | | as you move outward toward the edges grasses and weeds
+-+-@-+-+| start to grow over it. The grass is short and colored
| || green and brown, only a little of it grows on the road,
+ +| but it is noticeable. Farmland stretches off to the north
| || and south.
+ +-+-+|
---------+

[Exits: east west]

<702hp 767ma 380mv> <12am (midnight)\31598gc\> west
A Dusty Road
| A dusty road running through the quiet little village of Gwidry.
| The road is narrow and obviously created purely by foot traffic,
* +| the center is completely barren, but as you move outward toward
| || the edges grasses and weeds start to grow over it. The grass
+-@-+-+| is short and colored green and brown, only a little of it grows
| | on the road, but it is noticeable. Farmland stretches off
+ | to the south where a farmhouse stands, and a delicious aroma
| | of bread wafts in from the north.
+ |
---------+

[Exits: (north) east (south) west]

<702hp 767ma 378mv> <12am (midnight)\31598gc\> west
south
A Dusty Road
| You are at the intersection of two roads running through
| the quiet little agricultural village of Gwidry. Wandering
* | off to the east is a dusty path that has been created completely
| | by people walking over the land. Southwards a more well defined
@-+-+| road has been dug from the earth, its borders kept straight
| | and clear of obstacles. A small patch of grass grows here
+ | at the roadside, weeds beginning to take over its stronghold.
| |
+ |
---------+

[Exits: north east south]
An old fingerpost is erected here, pointing east and south.

<702hp 767ma 376mv> <12am (midnight)\31598gc\> south
A Dusty Road
* | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+-+-+| weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
@ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to
+ | the east and a building stands to the west.
| |
*-*-+-* |
---------+

[Exits: north south (west)]
A country bumpkin is here.

<702hp 767ma 374mv> <12am (midnight)\31598gc\> A Dusty Road
+-+-+| An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
@ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to the
*-*-+-* | east.
| | |
* + |
---------+

[Exits: north south]

<702hp 767ma 372mv> <12am (midnight)\31598gc\> south
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+

[Exits: north east south west]

<702hp 767ma 370mv> <12am (midnight)\31598gc\> south
south
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles, weathered
*-*-+-* | by rain and beaten flat by the traffic of feet over it. As
| | | you move outward toward the edges of the street, grasses and
* @ | weeds start to overtake it. The grass is short and colored
| | green and brown.
+-+-+ |
|
|
---------+

[Exits: north south]

<702hp 767ma 368mv> <12am (midnight)\31598gc\> scan all
A Dusty Road
*-*-+-* | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles, weathered
* + | by rain and beaten flat by the traffic of feet over it. As
| | you move outward toward the edges of the street, grasses and
+-+-@ | weeds start to overtake it. The grass is short and colored
| green and brown.
|
|
|
---------+

[Exits: north west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<702hp 767ma 366mv> <12am (midnight)\31598gc\> west
You scan all around.
You scan north.
*** Range 4 (north) ***
A country bumpkin is here.
*** Range 6 (north) ***
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
You scan west.

<702hp 767ma 366mv> <12am (midnight)\31598gc\> west
A Dusty Road
*-*-+-*| An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
+-+-@-+ | grasses and weeds start to overtake it. The grass is short
| and colored green and brown.
|
|
|
---------+

[Exits: east west]

<702hp 767ma 364mv> <12am (midnight)\31598gc\> west
Outside the Village of Gwidry
*-*-+| The pebble-strewn path appears to be used regularly, despite
| || its relatively remote location. Mountains to the north
* +| and east provide a breathtaking landscape as you travel,
|| but no signs of animal life can be seen. To the west,
+-+-@-+-+| the path continues towards a thin plateau and, to the
| east, it appears to be approaching a small village.
|
|
|
---------+

[Exits: east west]

<702hp 767ma 362mv> <12am (midnight)\31598gc\> west
A Pebble-Strewn Path
z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but no
| | signs of animal life can be seen. To the west, the path continues
+-+-@-+-+| towards a thin plateau and, to the east, it appears to be approaching
| | a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]

<702hp 767ma 360mv> <12am (midnight)\31598gc\> where
A Pebble-Strewn Path
z-z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but
| | no signs of animal life can be seen. To the west, the path
+-+-@-+-+| continues towards a thin plateau and, to the east, it appears
| | to be approaching a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]

<702hp 767ma 358mv> <12am (midnight)\31598gc\> west
Players near you in Tenebria:
<PK> Mishtkah A Pebble-Strewn Path

<702hp 767ma 358mv> <12am (midnight)\31598gc\> Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.

<702hp 767ma 356mv> <12am (midnight)\31598gc\> where
Players near you in Tenebria:
<PK> Mishtkah Audsug Crossing

<702hp 767ma 356mv> <12am (midnight)\31598gc\> west
west
On the Plateau
z-z | You stand on a thin plateau that juts out even further
| | to the west, forming a shelf on the side of Grimforge
z | Mountain. Sparse flora can be seen clinging to the mountain
| | in places, stubbornly refusing to be cast down the mountainside
+-@-+-+| by water, wind, or time. The trail has all but vanished
| | | here, as one might expect whilst traversing solid stone.
z + |
| | |
z +-+|
---------+

[Exits: east west]

<702hp 767ma 354mv> <12am (midnight)\31598gc\> On the Plateau
z-z| You stand on the western edge of a thin plateau overlooking
|| the steady bustle of the city of Seringale to the southwest.
z| A solemn stillness permeates from the rock beneath you,
|| as if stone itself could mourn the tragedies of its ancient
@-+-+| and tumultuous past. A sheer cliff on one face of Grimforge
| || Mountain blocks any ascent to the north. A path descends
z +| southward into the foothills, and the plateau extends
| || to the east.
z +|
---------+

[Exits: east south]

<702hp 767ma 352mv> <12am (midnight)\31598gc\> south
south
A Path Through the Foothills
z| The hard-packed path makes the trek through these foothills
|| much less daunting. It ascends as it continues northward
+-+-+| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards Grimforge, E'gal, and Redhorne Mountains.
| ||
z +|
| |
z |
---------+

[Exits: north south]

<702hp 767ma 349mv> <12am (midnight)\31598gc\> A Path Through the Foothills
+-+-+| The hard-packed path makes the trek through these foothills
| || much less daunting. It ascends as it continues northward
z +| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards Grimforge, E'gal, and Redhorne Mountains.
| |
z |
| |
x-~-o |
---------+

[Exits: north south]

<702hp 767ma 345mv> <12am (midnight)\31598gc\> south
south
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward and,
z | to the south, it descends towards the Eastern Road. The foothills
| | themselves are sprawling, extending north and east towards
@ | Grimforge, E'gal, and Redhorne Mountains.
| |
x-~-o |
|
|
---------+

[Exits: north south]

<702hp 767ma 341mv> <12am (midnight)\31598gc\> west
west
South of the Foothills
z | The path here follows the swift-moving stream along its east
| | bank. The path itself is little more than a three feet wide,
z | and somewhat segregates the stream from the surrounding field
| | of grass, ragweed, and dandelions. The path approaches an
x-~-@ | old bridge crossing the stream to the west and ascends northward
| into the foothills.
|
|
|
---------+

[Exits: north west]

<702hp 767ma 338mv> <12am (midnight)\31598gc\> down

The wildfire you started has died out.
The white aura around your body fades.

<711hp 783ma 392mv> <1am (night)\31598gc\> Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]

<711hp 783ma 389mv> <1am (night)\31598gc\> east
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]

<711hp 783ma 384mv> <1am (night)\31598gc\> south
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]

<711hp 783ma 378mv> <1am (night)\31598gc\> south
Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]

<711hp 783ma 372mv> <1am (night)\31598gc\> south
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

<711hp 783ma 368mv> <1am (night)\31598gc\> sc
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]

<711hp 783ma 366mv> <1am (night)\31598gc\> where
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
You see 2 of a voulge here.
The caravan attendant is here, with caravans for hire.

<711hp 783ma 364mv> <1am (night)\31598gc\> You are Mishtkah the Sage of Arcane Power, lev
el 50, 21 years old (81 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Adherent of [KEEPER]
You have 711/839 hit, 783/1052 mana, 364/394 movement.
You have 4 practices and 0 training sessions.
You are carrying 21/37 items with weight 145/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(22) Con: 18(17)
You have scored 499304 exp, completed 0 quests, and have 31598 gold coins.
Condition: You are in the prime of your health.
Luck: Your luck can turn either way.
Wimpy set to 1 hit points.
You are standing.
Armor: pierce: 343 bash: 343 slash: 343 magic: 262
You are utterly invincible against piercing.
You are utterly invincible against bashing.
You are utterly invincible against slashing.
You are divinely armored against magic.
Save vs Afflictive: -4 Mental: 0 Maledictive: 0
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are defenseless against maledictive spells.
Hitroll: 16 Damroll: 16
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -1 for 0 hours
Spell: fire shield : modifies hitroll by 3 for 9 hours
: modifies damroll by 3 for 9 hours
Spell: weapon ward : lasts for 2 hours
Skill: spell delay : lasts for 9 hours
Spell: detect invis : lasts for 44 hours

<711hp 783ma 364mv> <1am (night)\31598gc\> Players near you in Eastern Road:
<PK> Mishtkah The Crossroads

<711hp 783ma 364mv> <1am (night)\31598gc\> get fly sack
recite
You get a scroll of flying from a Big Ol'Pack Sack.

<711hp 783ma 364mv> <1am (night)\31598gc\> You recite a scroll of flying.
You mispronounce a syllable.

<711hp 783ma 364mv> <1am (night)\31598gc\> get fly sack
recite
You get a scroll of flying from a Big Ol'Pack Sack.

<711hp 783ma 364mv> <1am (night)\31598gc\> You recite a scroll of flying.
You mispronounce a syllable.

<711hp 783ma 364mv> <1am (night)\31598gc\> where
get fly sack
recite
Players near you in Eastern Road:
<PK> Mishtkah The Crossroads

<711hp 783ma 364mv> <1am (night)\31598gc\> You get a scroll of flying from a Big Ol'Pack
Sack.

<711hp 783ma 364mv> <1am (night)\31598gc\> You recite a scroll of flying.
Your feet rise off the ground.

<711hp 783ma 364mv> <1am (night)\31598gc\> west
west
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<711hp 783ma 363mv> <1am (night)\31598gc\> Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<711hp 783ma 362mv> <1am (night)\31598gc\> west
west
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<711hp 783ma 361mv> <1am (night)\31598gc\> Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<711hp 783ma 360mv> <1am (night)\31598gc\> west
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
(White Aura) A triton Watchman stands here, with purpose.

<711hp 783ma 359mv> <1am (night)\31598gc\> west
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<711hp 783ma 358mv> <1am (night)\31598gc\> where
west
Players near you in Seringale:
<PK> Ederiwyn The North Road
<PK> Mishtkah Outside the East Gate
Percix Temple Square

<711hp 783ma 358mv> <1am (night)\31598gc\> Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Mishtkah. You can read all about th
em in the Cityguard Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have
a look at the sign there.'

<711hp 783ma 357mv> <1am (night)\31598gc\> west
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
* + |
| |
+ |
---------+

[Exits: east west]

<711hp 783ma 356mv> <1am (night)\31598gc\> west
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ * +|
| ||
+-+ +|
---------+

[Exits: north east south west]

<711hp 783ma 355mv> <1am (night)\31598gc\> west
west
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
* +-+ * |
| |
+-+-*|
---------+

[Exits: east west]

<711hp 783ma 354mv> <1am (night)\31598gc\> The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
* +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
* * +-+ *| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]

<711hp 783ma 353mv> <1am (night)\31598gc\> west
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* * +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* * * +-+|
||
+|
---------+

[Exits: north east south west]

<711hp 783ma 352mv> <1am (night)\31598gc\> west
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* * +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* * * +|
| |
+-* |
---------+

[Exits: north east south west]

<711hp 783ma 351mv> <1am (night)\31598gc\> west
north
west
north
East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* * +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* * *| continues to the east.
| |
S-+-* |
---------+

[Exits: north east south]

<711hp 783ma 350mv> <1am (night)\31598gc\> Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | fountain has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing with clear drinkable water.
| | Unfortunately it is ringed by a spiked iron fence. The
*-+-@ * +| road is well worn from the traffic constantly passing
| | | || over it. You see a path around the square to the west
+ +-+-+| and the south.
| | | ||
*-+-* * *|
---------+

[Exits: south west]

<711hp 783ma 349mv> <1am (night)\31598gc\> North of Market Square
+-S-+-F | You are north of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well
* *-@-* *| worn from the traffic constantly passing over it. A path
| | | || leads east and west around the fountain, while the main
+-+ +-+| street continues to the north.
| | | ||
* *-+-* *|
---------+

[Exits: north east west]

<711hp 783ma 348mv> <1am (night)\31598gc\> where
The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
* *-+-* *|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]

<711hp 783ma 347mv> <1am (night)\31598gc\> north
north
Players near you in Seringale:
<PK> Ederiwyn The North Road
<PK> Mishtkah The Main Street
Percix Temple Square

<711hp 783ma 347mv> <1am (night)\31598gc\> The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]

<711hp 783ma 346mv> <1am (night)\31598gc\> north
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-F +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+

[Exits: north south west]

<711hp 783ma 345mv> <1am (night)\31598gc\> north
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.

<711hp 783ma 344mv> <1am (night)\31598gc\> scan all
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | ||
S-+ F +|
---------+

[Exits: north south west]

<711hp 783ma 343mv> <1am (night)\31598gc\> where $$
You scan all around.
You scan north.
*** Range 4 (north) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 6 (north) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
You scan south.
You scan west.
*** Range 1 (west) ***
(White Aura) Thrad the trainer is here ready to train those seeking his teaching.

<711hp 783ma 343mv> <1am (night)\31598gc\> <PK> Ederiwyn Eastern Wall
and North Road Junction

<711hp 783ma 343mv> <1am (night)\31598gc\> look
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | ||
S-+ F +|
---------+

[Exits: north south west]

<711hp 783ma 343mv> <1am (night)\31598gc\> south
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.

<711hp 783ma 342mv> <1am (night)\31598gc\> scan all
You scan all around.
You scan north.
*** Range 5 (north) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
*** Range 3 (west) ***
An avian city guard of Seringale stands watch here.
*** Range 4 (west) ***
A half-elf city guard of seringale stands watch here.
*** Range 5 (west) ***
A duergar city guard of Seringale stands watch here.

<711hp 783ma 342mv> <1am (night)\31598gc\> where $$
<PK> Ederiwyn Along the Eastern Walls

<711hp 783ma 342mv> <1am (night)\31598gc\> where
Players near you in Seringale:
<PK> Ederiwyn Inside the East Gate
<PK> Mishtkah North Square
Percix Temple Square

<711hp 783ma 342mv> <1am (night)\31598gc\> east
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
S-+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]

<711hp 783ma 341mv> <1am (night)\31598gc\> east
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-G| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]

<711hp 783ma 340mv> <1am (night)\31598gc\> east
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-G F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]

<711hp 783ma 339mv> <1am (night)\31598gc\> east
east
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-G F | of fanciful stonework. You see the entrance to the Illusionist
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+

[Exits: east south west]

<711hp 783ma 338mv> <1am (night)\31598gc\> east
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-G F | made of fanciful stonework. You see the North Road continuing
| | | to the east and west, and a large arena looms to the
+-+-@-+-+| north.
| ||
+ +|
| ||
*-* f-f|
---------+

[Exits: north east west]

<711hp 783ma 337mv> <1am (night)\31598gc\> east
The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings
F | made of fanciful stonework. You see the North Road continuing
| | to the east and west.
+-+-@-+-+|
| | ||
+ + +|
| | ||
*-* f-f +|
---------+

[Exits: east west]

<711hp 783ma 336mv> <1am (night)\31598gc\> The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings made
F | of fanciful stonework. You see the walls of the battlement
| | to the east and the North Road to the west. The entrance
+-+-@-+ | to the druid guildhall lies to the south.
| | |
+ + |
| | |
f-f + |
---------+

[Exits: east south west]

<711hp 783ma 335mv> <1am (night)\31598gc\> east
Eastern Wall and North Road Junction
| You are standing at the intersection of the North Road and
| the Eastern Walls of Seringale. The wall before you is made
| of huge slabs of white stone. You see small holes on various
| strategic parts of the wall where archers can shoot arrows
+-+-@ | at enemies from the outside. You see the North Road to the
| | | west and the Eastern Wall continues to the south.
+ + |
| | |
f-f + |
---------+

[Exits: south west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

<711hp 783ma 334mv> <1am (night)\31598gc\> south
sc
Along the Eastern Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
+-+-+ | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
+ @ | wall continues to the north and to the south.
| | |
f-f + |
| |
+ |
---------+

[Exits: north south]

<711hp 783ma 333mv> <1am (night)\31598gc\> You are Mishtkah the Sage of Arcane Power, lev
el 50, 21 years old (81 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Adherent of [KEEPER]
You have 711/839 hit, 783/1052 mana, 333/394 movement.
You have 4 practices and 0 training sessions.
You are carrying 21/37 items with weight 142/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(22) Con: 18(17)
You have scored 499304 exp, completed 0 quests, and have 31598 gold coins.
Condition: You are in the prime of your health.
Luck: Your luck can turn either way.
Wimpy set to 1 hit points.
You are standing.
Armor: pierce: 343 bash: 343 slash: 343 magic: 262
You are utterly invincible against piercing.
You are utterly invincible against bashing.
You are utterly invincible against slashing.
You are divinely armored against magic.
Save vs Afflictive: -4 Mental: 0 Maledictive: 0
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are defenseless against maledictive spells.
Hitroll: 16 Damroll: 16
You are affected by the following:
Skill: spell delay : lasts for 0 hours
Spell: fly : lasts for 8 hours
Skill: affliction : modifies save vs afflictive by -1 for 0 hours
Spell: fire shield : modifies hitroll by 3 for 9 hours
: modifies damroll by 3 for 9 hours
Spell: weapon ward : lasts for 2 hours
Skill: spell delay : lasts for 9 hours
Spell: detect invis : lasts for 44 hours
You are ready to cast the fly spell again.
You feel less vulnerable to afflictions.

<728hp 801ma 387mv> <2am (night)\31598gc\> sanc
You are surrounded by a white aura.

<728hp 726ma 387mv> <2am (night)\31598gc\> south
south
south
Along the Eastern Walls
+-+-+ | You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
+ + | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
f-f @ | wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<728hp 726ma 386mv> <2am (night)\31598gc\> scan all
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
S-* + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]

<728hp 726ma 385mv> <2am (night)\31598gc\> Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
S-* @ | wall continues to the north and to the south.
| | |
+-+-+-+-+|
| | |
* + |
---------+

[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.

<728hp 726ma 384mv> <2am (night)\31598gc\> south
You scan all around.
You scan north.
*** Range 4 (north) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
You scan south.
*** Range 1 (south) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 2 (south) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
*** Range 3 (south) ***
A human perimeter guard of Seringale is here, watching out for known criminals.

<728hp 726ma 384mv> <2am (night)\31598gc\> scan all
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Mishtkah. You can read all about th
em in the Cityguard Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have
a look at the sign there.'

<728hp 726ma 383mv> <2am (night)\31598gc\> where
east
east
You scan all around.
You scan north.
*** Range 1 (north) ***
An avian perimeter guard of Seringale is here, watching out for known criminals.
*** Range 5 (north) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
You scan east.
*** Range 2 (east) ***
(White Aura) A triton Watchman stands here, with purpose.
You scan south.
*** Range 1 (south) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (south) ***
A human perimeter guard of Seringale is here, watching out for known criminals.
You scan west.

<728hp 726ma 383mv> <2am (night)\31598gc\> Players near you in Seringale:
<PK> Ederiwyn The South Main Street
<PK> Mishtkah Inside the East Gate
Percix Temple Square

<728hp 726ma 383mv> <2am (night)\31598gc\> Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<728hp 726ma 382mv> <2am (night)\31598gc\> City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
(White Aura) A triton Watchman stands here, with purpose.

<728hp 726ma 381mv> <2am (night)\31598gc\> scan all
You scan all around.
You scan east.
*** Range 5 (east) ***
The caravan attendant is here, with caravans for hire.
You scan west.
*** Range 2 (west) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<728hp 726ma 381mv> <2am (night)\31598gc\> where
Players near you in Eastern Road:
<PK> Mishtkah City Entrance

<728hp 726ma 381mv> <2am (night)\31598gc\> west
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<728hp 726ma 380mv> <2am (night)\31598gc\> where
Players near you in Seringale:
<PK> Ederiwyn West of Market Square
<PK> Mishtkah Outside the East Gate
Percix Temple Square

<728hp 726ma 380mv> <2am (night)\31598gc\> west
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<728hp 726ma 379mv> <2am (night)\31598gc\> west
west
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
* + |
| |
+ |
---------+

[Exits: east west]

<728hp 726ma 378mv> <2am (night)\31598gc\> west
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ * +|
| ||
+-+ +|
---------+

[Exits: north east south west]

<728hp 726ma 377mv> <2am (night)\31598gc\> west
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
* +-+ * |
| |
+-+-*|
---------+

[Exits: east west]

<728hp 726ma 376mv> <2am (night)\31598gc\> west
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
* +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
* * +-+ *| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]

<728hp 726ma 375mv> <2am (night)\31598gc\> west
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* * +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* * * +-+|
||
+|
---------+

[Exits: north east south west]

<728hp 726ma 374mv> <2am (night)\31598gc\> west
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* * +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* * * +|
| |
+-* |
---------+

[Exits: north east south west]

<728hp 726ma 373mv> <2am (night)\31598gc\> west
where
East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* * +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* * *| continues to the east.
| |
S-+-* |
---------+

[Exits: north east south]

<728hp 726ma 372mv> <2am (night)\31598gc\> north
A fenced-in fountain! You reach for the delicious water but can't fit through the iron ba
rs.

<728hp 726ma 372mv> <2am (night)\31598gc\> Players near you in Seringale:
<PK> Ederiwyn The West Common Road
<PK> Mishtkah East of Market Square
Percix Temple Square

<728hp 726ma 372mv> <2am (night)\31598gc\> west
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | fountain has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing with clear drinkable water.
| | Unfortunately it is ringed by a spiked iron fence. The
*-+-@ * +| road is well worn from the traffic constantly passing
| | | || over it. You see a path around the square to the west
+ +-+-+| and the south.
| | | ||
*-+-* * *|
---------+

[Exits: south west]

<728hp 726ma 371mv> <2am (night)\31598gc\> west
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well
* *-@-* *| worn from the traffic constantly passing over it. A path
| | | || leads east and west around the fountain, while the main
+-+ +-+| street continues to the north.
| | | ||
* *-+-* *|
---------+

[Exits: north east west]

<728hp 726ma 370mv> <2am (night)\31598gc\> Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | fountain has been erected here in the middle of the city
S-+-S| of Seringale, ever flowing with clear drinkable water.
| | Unfortunately it is ringed by a spiked iron fence. The
* * @-+-*| road is well worn from the traffic constantly passing
| | | || over it.
+-+-+ +|
| | | ||
S * *-+-*|
---------+

[Exits: east south]

<728hp 726ma 369mv> <2am (night)\31598gc\> south
west
West of Market Square
S-+-S| You are west of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
* * *-+-*| ever flowing with clear drinkable water. A spiked iron
| | | || fence rings the fountain, with a hole in it the size
+-+-@ +| of a giant's head. The road is well worn from the traffic
| | | || constantly passing over it. A path leads north and south
S * *-+-*| around the fountain, while the common road continues
| | to the west.
S-+-*|
---------+

[Exits: north south west]

<728hp 726ma 368mv> <2am (night)\31598gc\> west
The West Common Road
S-+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
* * * *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
* S * *-+|
||
S-+|
---------+

[Exits: north east south west]

<728hp 726ma 367mv> <2am (night)\31598gc\> where $$
The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
* * * * *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | | ||
*-* S * *|
|
|
---------+

[Exits: north east south west]

<728hp 726ma 366mv> <2am (night)\31598gc\> west
<PK> Ederiwyn The West Common Road

<728hp 726ma 366mv> <2am (night)\31598gc\> west
The Western Monument
| Raised in the middle of the Common Road is a granite pillar,
| the Western Monument. Several glyphs and words have been
* * * * *| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | | || this path. The road continues east and west, and the Scroll
*-* S *| Shop is to the north.
|
|
---------+

[Exits: north east south west]

<728hp 726ma 365mv> <2am (night)\31598gc\> west
The West Common Road
| You are on the Common Road of Seringale. All around you are
| busy people hurrying along minding their own business. You
S * * * *| see a shop with a sign of a silver wand shooting sparks on
| | | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
+ *-* S|
| |
f-f |
---------+

[Exits: north east south west]

<728hp 726ma 364mv> <2am (night)\31598gc\> The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S * * *| see a small shop with a sign of a glowing staff to the north,
| | | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | | ||
+ + *-*|
| | |
+ f-f |
---------+

[Exits: north east west]

<728hp 726ma 363mv> <2am (night)\31598gc\> west
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S * *| You see the Common Road to the east, a small fishing shop
| | | || to the north, the entrance of a park to the south, and
+-+-@-+-+| the Western Gate to the west.
| | ||
+ + *|
| | |
+ f-f |
---------+

[Exits: north east south west]

<728hp 726ma 362mv> <2am (night)\31598gc\> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A duergar city guard of Seringale stands watch here.
Dirtir the fish friar is here.
You scan east.
You scan south.
*** Range 1 (south) ***
A duergar city guard of Seringale stands watch here.
A duergar citizen of Seringale strolls about.
*** Range 2 (south) ***
A dwarven city guard of seringale stands watch here.
You scan west.
*** Range 1 (west) ***
A gnomish city guard of seringale stands here.
A human city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<728hp 726ma 362mv> <2am (night)\31598gc\> where
Players near you in Seringale:
<PK> Ederiwyn On the Western Battlements
<PK> Mishtkah The West Common Road
Percix Temple Square

<728hp 726ma 362mv> <2am (night)\31598gc\> where $$
<PK> Ederiwyn Northwest Corner of the Battlements

<728hp 726ma 362mv> <2am (night)\31598gc\> west
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S *| great wall of Seringale soars over your head at over
| | || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A gnomish city guard of seringale stands here.
A human city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<728hp 726ma 361mv> <2am (night)\31598gc\> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A drow city guard of seringale stands watch here.
A halfling perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (north) ***
An avian perimeter guard of Seringale is here, watching out for known criminals.
You scan east.
You scan south.
*** Range 1 (south) ***
A halfling city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (south) ***
A halfling city guard of Seringale stands watch here.
*** Range 3 (south) ***
An avian city guard of Seringale stands watch here.
*** Range 4 (south) ***
A gnomish city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.
*** Range 5 (south) ***
A human citizen of Seringale wanders around aimlessly.
A gnomish perimeter guard of Seringale is here, watching out for known criminals.
You scan west.
*** Range 6 (west) ***
The caravan attendant is here, with caravans for hire.

<728hp 726ma 361mv> <2am (night)\31598gc\> north
Along the Western Walls
| You are standing along the city walls of Seringale. The
| wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the wall
| | where archers can shoot arrows at enemies from the outside.
@ S *| The wall continues to the north and to the south.
| | ||
o-+-+-+-+|
| | |
+ + |
---------+

[Exits: north south]
A drow city guard of seringale stands watch here.
A halfling perimeter guard of Seringale is here, watching out for known criminals.

<728hp 726ma 360mv> <2am (night)\31598gc\> north
Stairwell Under the Western Catapult
| You are standing along the city walls of Seringale. The
| wall next to you is made of huge slabs of white stone.
| You see small holes on various strategic parts of the
| wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the south, and a ladder
| | leads upward to a large catapult placed strategically
+ S *| atop the battlements.
| | ||
o-+-+-+-+|
---------+

[Exits: south up]
An avian perimeter guard of Seringale is here, watching out for known criminals.

<728hp 726ma 359mv> <2am (night)\31598gc\> where
up
Players near you in Seringale:
<PK> Ederiwyn On the Northern Battlements
<PK> Mishtkah Stairwell Under the Western Catapult
Percix Temple Square

<728hp 726ma 359mv> <2am (night)\31598gc\> north
Seringale's Western Catapult
+ | There is a well-built catapult sitting here, ready to send
| | you over the western wall. The wall before you is made of
+ | huge slabs of white stone. You see small holes in various
| | strategic parts of the wall where archers can shoot arrows
@ | at enemies from the outside. The battlements continue to the
| north, and a small ladder leads down to the street level below.
|
|
|
---------+

[Exits: north down]
A mighty looking catapult has been set up on the battlements.
A half-elf city guard of Seringale stands watch here.

<728hp 726ma 358mv> <2am (night)\31598gc\> north
On the Western Battlements
+-+-+| You are on top of the battlements of Seringale. From here,
| | you can see the outside of the city walls and most of the
+ | city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+ |
|
|
---------+

[Exits: north south]
A half-elf perimeter guard of Seringale is here, watching out for known criminals.

<728hp 726ma 357mv> <2am (night)\31598gc\> north
On the Western Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the
+-+-+| city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+ |
| |
+ |
---------+

[Exits: north south]
A drow city guard of Seringale stands watch here.
A halfling perimeter guard of seringale is here, watching out for known criminals.

<742hp 741ma 394mv> <3am (night)\31598gc\> Northwest Corner of the Battlements
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
| small holes on various strategic parts of the wall where
| archers can shoot arrows at enemies from the outside. The
@-+-+| wall continues to the east as well as to the south, with
| | smooth rails keeping you from falling down.
+ |
| |
+ |
---------+

[Exits: east south]
A human city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.

<742hp 741ma 393mv> <3am (night)\31598gc\> east
east
On the Northern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the city
| of Seringale with people roaming all about it. There are some
| small holes in the side of the wall where an archer can shoot
+-@-+-+| at invaders from the outside if ever the need arises. You see
| | the battlements continue to the east and the west.
+ |
| |
+ |
---------+

[Exits: east west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

<742hp 741ma 392mv> <3am (night)\31598gc\> east
On the Northern Battlements
| You are on top of the battlements of Seringale. From here, you
| can see the outside of the city walls and most of the city of
| Seringale with people roaming all about it. There are some small
| holes in the side of the wall where an archer can shoot at invaders
+-+-@-+-+| from the outside if ever the need arises. You see the battlements
| | continue to the east and the west.
+ |
| |
+ |
---------+

[Exits: east west]
Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.
A half-elf perimeter guard of Seringale is here, watching out for known criminals.

<742hp 741ma 391mv> <3am (night)\31598gc\> On the Northern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
A gnomish perimeter guard of Seringale is here, watching out for known criminals.

<742hp 741ma 390mv> <3am (night)\31598gc\> east
On the Northern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
A half-elf battlement guard is here.

<742hp 741ma 389mv> <3am (night)\31598gc\> west
west
On the Northern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
A gnomish perimeter guard of Seringale is here, watching out for known criminals.

<742hp 741ma 388mv> <3am (night)\31598gc\> qq
On the Northern Battlements
| You are on top of the battlements of Seringale. From here, you
| can see the outside of the city walls and most of the city of
| Seringale with people roaming all about it. There are some small
| holes in the side of the wall where an archer can shoot at invaders
+-+-@-+-+| from the outside if ever the need arises. You see the battlements
| | continue to the east and the west.
+ |
| |
+ |
---------+

[Exits: east west]
(White Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.
A half-elf perimeter guard of Seringale is here, watching out for known criminals.

<742hp 741ma 387mv> <3am (night)\31598gc\> Ederiwyn opens a Big Ol'Pack Sack.

<742hp 741ma 387mv> <3am (night)\31598gc\>
Ederiwyn gets a purple potion from a Big Ol'Pack Sack.
Ederiwyn yells 'Help! Mishtkah is hellstreaming me!'
You bow your head as you call forth the full power of the arcane.
The ground erupts as Ederiwyn is caught in a searing beam of arcane light.
Your hellstream MASSACRES Ederiwyn!
Ederiwyn parries your attack with her second hand.
Ederiwyn parries your attack with her first hand.
You parry Ederiwyn's back fist.
Ederiwyn's palm strike grazes you.
Ederiwyn's back fist grazes you.
You awkwardly parry Ederiwyn's spin kick with a loud clang.
Ederiwyn's jab grazes you.
Ederiwyn's lightning kick hits you.
Your fire shield wounds Ederiwyn.
Ederiwyn resists your flames.
Ederiwyn has quite a few wounds.

<715hp 696ma 387mv> <3am (night)\31598gc\> Ederiwyn closes a Big Ol'Pack Sack.
Ederiwyn has quite a few wounds.

<715hp 696ma 387mv> <3am (night)\31598gc\> c fire

Ederiwyn's kicked dirt misses you.
Ederiwyn has quite a few wounds.

<715hp 696ma 387mv> <3am (night)\31598gc\>
Ederiwyn nimbly dodges your slice with a practiced maneuver.
Ederiwyn nimbly dodges your stab with a practiced maneuver.
Ederiwyn's tiger uppercut hits you.
Ederiwyn's dragon punch hits you.
Ederiwyn's back fist hits you.
You parry Ederiwyn's roundhouse kick with an easy flourish.
Ederiwyn's tiger uppercut hits you.
Ederiwyn's roundhouse kick grazes you.
Your fire shield injures Ederiwyn.
Ederiwyn has quite a few wounds.

<669hp 696ma 387mv> <3am (night)\31598gc\> You summon the elemental force of fire to your
aid.
Your fire storm maims Ederiwyn!
Your fire storm MASSACRES a half-elf perimeter guard!
Your fire storm sets the surroundings ablaze!
Ederiwyn has quite a few wounds.

<669hp 681ma 387mv> <3am (night)\31598gc\> c fire

Your wildfire injures Ederiwyn.
Your wildfire mauls a half-elf perimeter guard.
You thrust a half-elf perimeter guard's punch aside in a skillful parry.
Your stab injures Ederiwyn.
Ederiwyn's back fist hits you.
You thrust Ederiwyn's jab aside in a skillful parry.
Your shield jolts under Ederiwyn's back fist, but holds.
Ederiwyn's spin kick grazes you.
Ederiwyn's back fist grazes you.
Ederiwyn's roundhouse kick grazes you.
Your fire shield injures Ederiwyn.
Ederiwyn has quite a few wounds.

<640hp 681ma 387mv> <3am (night)\31598gc\>
A half-elf perimeter guard's kicked dirt misses you.
Ederiwyn has quite a few wounds.

<640hp 681ma 387mv> <3am (night)\31598gc\> You summon the elemental force of fire to your
aid.
Your fire storm DISEMBOWELS Ederiwyn!
Your fire storm MANGLES a half-elf perimeter guard!
Ederiwyn has some big nasty wounds and scratches.

<640hp 666ma 387mv> <3am (night)\31598gc\> Ederiwyn has fled!
Ederiwyn flies west.
A half-elf perimeter guard has quite a few wounds.

<640hp 666ma 387mv> <3am (night)\31598gc\> c fire

Your wildfire MUTILATES a half-elf perimeter guard!
You block a half-elf perimeter guard's attack with your shield.
Your stab MUTILATES a half-elf perimeter guard!
A half-elf perimeter guard has some big nasty wounds and scratches.

<640hp 666ma 387mv> <3am (night)\31598gc\> You summon the elemental force of fire to your
aid.
Your fire storm *** DEMOLISHES *** a half-elf perimeter guard!
A half-elf perimeter guard is in awful condition.

<640hp 651ma 387mv> <3am (night)\31598gc\>
Your wildfire devastates a half-elf perimeter guard!
A half-elf perimeter guard is DEAD!!
A half-elf perimeter guard's head is shattered, and his brains splash all over you.
You get 117 gold coins from the corpse of a half-elf perimeter guard.
Virgil gives you 20 gold coins for your sacrifice.

<640hp 651ma 387mv> <3am (night)\31735gc\> scan all
west
west
You scan all around.
You scan east.
*** Range 1 (east) ***
A gnomish perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (east) ***
A half-elf battlement guard is here.
*** Range 3 (east) ***
A human city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.
An avian battlement guard of Seringale is here.
*** Range 4 (east) ***
A halfling battlement guard is here.
You scan west.
*** Range 1 (west) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (west) ***
A human perimeter guard of Seringale is here, watching out for known criminals.

<640hp 651ma 387mv> <3am (night)\31735gc\> On the Northern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the city
| of Seringale with people roaming all about it. There are some
| small holes in the side of the wall where an archer can shoot
+-@-+-+| at invaders from the outside if ever the need arises. You see
| | the battlements continue to the east and the west.
+ |
| |
+ |
---------+

[Exits: east west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

<640hp 651ma 386mv> <3am (night)\31735gc\> Northwest Corner of the Battlements
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
| small holes on various strategic parts of the wall where
| archers can shoot arrows at enemies from the outside. The
@-+-+| wall continues to the east as well as to the south, with
| | smooth rails keeping you from falling down.
+ |
| |
+ |
---------+

[Exits: east south]
A human perimeter guard of Seringale is here, watching out for known criminals.

<640hp 651ma 385mv> <3am (night)\31735gc\> south
On the Western Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the
+-+-+| city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+ |
| |
+ |
---------+

[Exits: north south]
A human city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.
A halfling perimeter guard of seringale is here, watching out for known criminals.

<640hp 651ma 384mv> <3am (night)\31735gc\> south
south
On the Western Battlements
+-+-+| You are on top of the battlements of Seringale. From here,
| | you can see the outside of the city walls and most of the
+ | city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+ |
|
|
---------+

[Exits: north south]
(White Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.
A half-elf perimeter guard of Seringale is here, watching out for known criminals.

<640hp 651ma 383mv> <3am (night)\31735gc\>
Ederiwyn scans all around.
Seringale's Western Catapult
+ | There is a well-built catapult sitting here, ready to send
| | you over the western wall. The wall before you is made of
+ | huge slabs of white stone. You see small holes in various
| | strategic parts of the wall where archers can shoot arrows
@ | at enemies from the outside. The battlements continue to the
| north, and a small ladder leads down to the street level below.
|
|
|
---------+

[Exits: north down]
A mighty looking catapult has been set up on the battlements.

<640hp 651ma 382mv> <3am (night)\31735gc\> north
qq
On the Western Battlements
+-+-+| You are on top of the battlements of Seringale. From here,
| | you can see the outside of the city walls and most of the
+ | city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+ |
|
|
---------+

[Exits: north south]
(White Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.
A half-elf perimeter guard of Seringale is here, watching out for known criminals.

<640hp 651ma 381mv> <3am (night)\31735gc\> Ederiwyn yells 'Help! Mishtkah is hellstreamin
g me!'
You bow your head as you call forth the full power of the arcane.
The ground erupts as Ederiwyn is caught in a searing beam of arcane light.
Your hellstream DISMEMBERS Ederiwyn!
Ederiwyn has some big nasty wounds and scratches.

<640hp 606ma 381mv> <3am (night)\31735gc\> Ederiwyn scans all around.
Ederiwyn has some big nasty wounds and scratches.

<640hp 606ma 381mv> <3am (night)\31735gc\> qq

Ederiwyn has fled!
Ederiwyn flies north.

<640hp 606ma 381mv> <3am (night)\31735gc\> north
qq
They aren't here.

<640hp 606ma 381mv> <3am (night)\31735gc\> scan all
On the Western Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the
+-+-+| city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+ |
| |
+ |
---------+

[Exits: north south]
A human city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.
A halfling perimeter guard of seringale is here, watching out for known criminals.

<640hp 606ma 380mv> <3am (night)\31735gc\> They aren't here.

<640hp 606ma 380mv> <3am (night)\31735gc\> north
You scan all around.
You scan north.
*** Range 1 (north) ***
A human perimeter guard of Seringale is here, watching out for known criminals.
You scan south.
*** Range 1 (south) ***
A half-elf perimeter guard of Seringale is here, watching out for known criminals.

<640hp 606ma 380mv> <3am (night)\31735gc\> north
Northwest Corner of the Battlements
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
| small holes on various strategic parts of the wall where
| archers can shoot arrows at enemies from the outside. The
@-+-+| wall continues to the east as well as to the south, with
| | smooth rails keeping you from falling down.
+ |
| |
+ |
---------+

[Exits: east south]
A human perimeter guard of Seringale is here, watching out for known criminals.

<640hp 606ma 379mv> <3am (night)\31735gc\> scan all
A large wall made of huge slabs of white stone blocks your way.

<640hp 606ma 379mv> <3am (night)\31735gc\> east
You scan all around.
You scan east.
*** Range 1 (east) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
*** Range 3 (east) ***
A gnomish perimeter guard of Seringale is here, watching out for known criminals.
*** Range 4 (east) ***
A half-elf battlement guard is here.
*** Range 5 (east) ***
A human city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.
An avian battlement guard of Seringale is here.
*** Range 6 (east) ***
A halfling battlement guard is here.
You scan south.
*** Range 1 (south) ***
A human city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.
A halfling perimeter guard of seringale is here, watching out for known criminals.
*** Range 2 (south) ***
A half-elf perimeter guard of Seringale is here, watching out for known criminals.

<640hp 606ma 379mv> <3am (night)\31735gc\> east
On the Northern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the city
| of Seringale with people roaming all about it. There are some
| small holes in the side of the wall where an archer can shoot
+-@-+-+| at invaders from the outside if ever the need arises. You see
| | the battlements continue to the east and the west.
+ |
| |
+ |
---------+

[Exits: east west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

<640hp 606ma 378mv> <3am (night)\31735gc\> On the Northern Battlements
| You are on top of the battlements of Seringale. From here, you
| can see the outside of the city walls and most of the city of
| Seringale with people roaming all about it. There are some small
| holes in the side of the wall where an archer can shoot at invaders
+-+-@-+-+| from the outside if ever the need arises. You see the battlements
| | continue to the east and the west.
+ |
| |
+ |
---------+

[Exits: east west]
A glowing banner bearing the emblem of Seringale rests here.
The splattered brains of a half-elf perimeter guard are lying here.
A wildfire is burning here!

<640hp 606ma 377mv> <3am (night)\31735gc\> east
east
On the Northern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
A gnomish perimeter guard of Seringale is here, watching out for known criminals.

<640hp 606ma 376mv> <3am (night)\31735gc\> On the Northern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
A half-elf battlement guard is here.

<640hp 606ma 375mv> <3am (night)\31735gc\> down
scan all
Try as you might, you simply can't kick through the stone battlement.

<640hp 606ma 375mv> <3am (night)\31735gc\> You scan all around.
You scan east.
*** Range 1 (east) ***
A human city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.
An avian battlement guard of Seringale is here.
*** Range 2 (east) ***
A halfling battlement guard is here.
You scan west.
*** Range 1 (west) ***
A gnomish perimeter guard of Seringale is here, watching out for known criminals.
*** Range 3 (west) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
*** Range 4 (west) ***
A human perimeter guard of Seringale is here, watching out for known criminals.

<640hp 606ma 375mv> <3am (night)\31735gc\> east
Atop the North Gate
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the
| city of Seringale with people roaming all about it. There
| are some small holes in the side of the wall where an archer
+-+-@-+ | can shoot at invaders from the outside if ever the need
| arises. You see the battlements continue to the east and
| the west and a ladder leads down to the city gates.
|
|
---------+

[Exits: east west down]
A human city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.
An avian battlement guard of Seringale is here.

<640hp 606ma 374mv> <3am (night)\31735gc\> down
scan all
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard yells 'Mishtkah is attacking the guards!'
A gate guard screams and attacks!
Your fire shield DISMEMBERS a gate guard!
You parry a gate guard's punch with an easy flourish.
You parry a gate guard's punch.
A gate guard has a few scratches.

<640hp 606ma 373mv> <3am (night)\31735gc\> You scan all around.
You scan north.
*** Range 2 (north) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
*** Range 3 (north) ***
A cute rabbit is here.
(White Aura) A black veiled female figure waits here patiently.
You scan south.
You scan up.
*** Range 1 (up) ***
A human city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.
An avian battlement guard of Seringale is here.
A gate guard has a few scratches.

<640hp 606ma 373mv> <3am (night)\31735gc\>
A gate guard yells 'Mishtkah! You're MINE!'
You parry a gate guard's punch with an easy flourish.
You thrust a gate guard's punch aside in a skillful parry.
You parry a gate guard's punch.
You parry a gate guard's punch.
Your slice MUTILATES a gate guard!
Your slice MUTILATES a gate guard!
A gate guard has some small wounds and bruises.

<640hp 606ma 373mv> <3am (night)\31735gc\> where
Players near you in Seringale:
<PK> Ederiwyn East of Market Square
<PK> Mishtkah Inside the North Gate
Percix Temple Square
A gate guard has some small wounds and bruises.

<640hp 606ma 373mv> <3am (night)\31735gc\>
The night is about to end.
Your weapon ward expires.
A gate guard has some small wounds and bruises.

<647hp 619ma 394mv> <4am (night)\31735gc\>
You deflect a gate guard's punch aside in an ungraceful parry.
You parry a gate guard's punch with an easy flourish.
You parry a gate guard's punch with an easy flourish.
A gate guard's punch misses you.
Your stab maims a gate guard!
Your stab MUTILATES a gate guard!
A gate guard has quite a few wounds.

<647hp 619ma 394mv> <4am (night)\31735gc\> c ice
You refract your spell, leaving residual energy hanging in the air.
You summon the elemental force of ice to your aid.
Your ice storm === OBLITERATES === a gate guard!
Your ice storm === OBLITERATES === a gate guard!
A gate guard has some big nasty wounds and scratches.

<647hp 604ma 394mv> <4am (night)\31735gc\>
Your ice storm *** DEMOLISHES *** a gate guard!
Your ice storm *** DEMOLISHES *** a gate guard!
A gate guard's punch misses you.
You parry a gate guard's punch with an easy flourish.
You parry a gate guard's punch.
You thrust a gate guard's punch aside in a skillful parry.
Your stab maims a gate guard!
A gate guard is in awful condition.

<647hp 594ma 394mv> <4am (night)\31735gc\>
Your ice storm *** DEVASTATES *** a gate guard!
Your ice storm *** DEVASTATES *** a gate guard!
You thrust a gate guard's punch aside in a skillful parry.
You parry a gate guard's punch with an easy flourish.
A gate guard is DEAD!!
A gate guard's ear is ripped off of his head.
You get 181 gold coins from the corpse of a gate guard.
Virgil gives you 25 gold coins for your sacrifice.
A gate guard looks pretty hurt.

<647hp 584ma 394mv> <4am (night)\31941gc\> where
Players near you in Seringale:
<PK> Ederiwyn The South Road
<PK> Mishtkah Inside the North Gate
Percix Temple Square
A gate guard looks pretty hurt.

<647hp 584ma 394mv> <4am (night)\31941gc\>
Your ice storm MANGLES a gate guard!
You thrust a gate guard's punch aside in a skillful parry.
You awkwardly parry a gate guard's punch with a loud clang.
Your stab MUTILATES a gate guard!
A gate guard is DEAD!!
A gate guard's heart is torn from his chest.
You get 95 gold coins from the corpse of a gate guard.
Virgil gives you 25 gold coins for your sacrifice.

<647hp 574ma 394mv> <4am (night)\32061gc\> af
You are affected by the following:
Skill: eye of the storm: lasts for 1 hours
Skill: spellcraft : lasts for 1 moments
Skill: wildfire : lasts for 0 hours
Spell: sanctuary : lasts for 5 hours
Spell: fly : lasts for 5 hours
Spell: fire shield : modifies hitroll by 3 for 6 hours
: modifies damroll by 3 for 6 hours
Skill: spell delay : lasts for 6 hours
Spell: detect invis : lasts for 41 hours

<647hp 574ma 394mv> <4am (night)\32061gc\> north
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+

[Exits: north south]

<647hp 574ma 393mv> <4am (night)\32061gc\> north
Path in the plains
o-o-o-o| You are walking on a path situated in the rough plains. You
| | | || feel the strong winds blow through your hair. The path continues
o-z-o-o| east, north and west to the plains.
| | | ||
o-@-o-o|
| | |
* + |
| |
+ |
---------+

[Exits: north east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<647hp 574ma 392mv> <4am (night)\32061gc\> north
Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || make out two wooden frames with something swinging underneath.
o-o-o-o| In the shadows, you spot a sign.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
A cute rabbit is here.
(White Aura) A black veiled female figure waits here patiently.

<647hp 574ma 391mv> <4am (night)\32061gc\> north
Grassy plains
z-z-z-z| You walk in some grassy plains. The wind is strong and
| | | || rough. To the north are the foothills and mountains.
*-z-z-z-z|
| | | ||
o-@-o-o|
| | | ||
o-z-o-o|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]

<647hp 574ma 390mv> <4am (night)\32061gc\> north
Grassy foothills
o x z| You walk in the grassy foothills north of the plains.
| | || The wind is rough. To the north are the foothills and
z-z-z-z| mountains.
| | | ||
*-z-@-z-z|
| | | ||
o-o-o-o|
| | | ||
o-z-o-o|
---------+

[Exits: north east south west]

<647hp 574ma 389mv> <4am (night)\32061gc\> north
The steep foothills
o-o-o z| You are walking in the steep foothills. It is rather
| || hard to move here. To the north, the mountains tower
o x z| over you. Pine trees grow here.
| | ||
z-@-z-z|
| | | ||
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]

<647hp 574ma 387mv> <4am (night)\32061gc\> north
Base of Mount Saidian
o o o | You are at the base of a large mountain which towers
| | | | over Ofcol. Far off to the south you see the faint lights
o-o-o z| of Seringale. An old path continues winding slowly up
| || the mountain, its old worn surface well trodden and very
o @ z| rough. The path leads up towards an ancient town occupied
| | || by avians that have held the mountain for a millennium.
z-z-z-z|
| | | ||
*-z-z-z-z|
---------+

[Exits: south up]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<647hp 574ma 385mv> <4am (night)\32061gc\> up
Trail on the Mountain
| You are on an old trail on the mountain between the gates
| of the town and the vast plains north of Seringale. Fresh
| mountain air flows around you creating a light breeze. The
| trail is made up of slate and small grey stones that have
@ | scattered haphazardly around. At the sides of the trail small
| tufts of green grass cultivate.
|
|
|
---------+

[Exits: up down]

<647hp 574ma 382mv> <4am (night)\32061gc\> where
Players near you in Mount Saidian:
<PK> Mishtkah Trail on the Mountain

<647hp 574ma 382mv> <4am (night)\32061gc\> sl
You go to sleep.

<647hp 574ma 382mv> <4am (night)\32061gc\> sc
You are Mishtkah the Sage of Arcane Power, level 50, 21 years old (81 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Adherent of [KEEPER]
You have 647/839 hit, 574/1052 mana, 382/394 movement.
You have 4 practices and 0 training sessions.
You are carrying 21/37 items with weight 142/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(22) Con: 18(17)
You have scored 499304 exp, completed 0 quests, and have 32061 gold coins.
Condition: You are in the prime of your health.
Luck: You feel lucky.
Wimpy set to 1 hit points.
You are sleeping.
Armor: pierce: 268 bash: 268 slash: 268 magic: 187
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are supremely armored against magic.
Save vs Afflictive: -5 Mental: 0 Maledictive: 0
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are defenseless against maledictive spells.
Hitroll: 16 Damroll: 16
You are affected by the following:
Skill: eye of the storm: lasts for 1 hours
Skill: wildfire : lasts for 0 hours
Spell: sanctuary : lasts for 5 hours
Spell: fly : lasts for 5 hours
Spell: fire shield : modifies hitroll by 3 for 6 hours
: modifies damroll by 3 for 6 hours
Skill: spell delay : lasts for 6 hours
Spell: detect invis : lasts for 41 hours

<647hp 574ma 382mv> <4am (night)\32061gc\>

<647hp 574ma 382mv> <4am (night)\32061gc\>

<647hp 574ma 382mv> <4am (night)\32061gc\>

<647hp 574ma 382mv> <4am (night)\32061gc\>
The wildfire you started has died out.

<706hp 696ma 394mv> <5am (dawn)\32061gc\> st
where
You wake and stand up.

<706hp 696ma 394mv> <5am (dawn)\32061gc\> down
Players near you in Mount Saidian:
<PK> Mishtkah Trail on the Mountain

<706hp 696ma 394mv> <5am (dawn)\32061gc\> Base of Mount Saidian
o o o | You are at the base of a large mountain which towers
| | | | over Ofcol. Far off to the south you see the faint lights
o-o-o z| of Seringale. An old path continues winding slowly up
| || the mountain, its old worn surface well trodden and very
o @ z| rough. The path leads up towards an ancient town occupied
| | || by avians that have held the mountain for a millennium.
z-z-z-z|
| | | ||
*-z-z-z-z|
---------+

[Exits: south up]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<706hp 696ma 391mv> <5am (dawn)\32061gc\> south
The steep foothills
o-o-o z| You are walking through steep foothills of a tall mountain
| || far to the north. It is quite hard to move here due to
o x z| the uneven footing and generally rough terrain. Pine
| | || trees have grown here, seemingly for centuries, as they
z-@-z-z| begin to crowd you the further you go. Far to the south
| | | || you can barely see the skyline of a city.
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]

<706hp 696ma 389mv> <5am (dawn)\32061gc\> af
You are affected by the following:
Skill: eye of the storm: lasts for 0 hours
Spell: sanctuary : lasts for 4 hours
Spell: fly : lasts for 4 hours
Spell: fire shield : modifies hitroll by 3 for 5 hours
: modifies damroll by 3 for 5 hours
Skill: spell delay : lasts for 5 hours
Spell: detect invis : lasts for 40 hours

<706hp 696ma 389mv> <5am (dawn)\32061gc\> where
Players near you in Plains of the North:
<PK> Mishtkah The steep foothills

<706hp 696ma 389mv> <5am (dawn)\32061gc\> c mana
The ring of flames dies at your feet.
A shimmering sphere of magic encases you.

<706hp 576ma 389mv> <5am (dawn)\32061gc\> c life
Your lifeblood starts to boil with arcane power!
Your mana shield explodes in a shower of sparks!
You feel yourself moving more slowly.

<706hp 561ma 389mv> <5am (dawn)\32061gc\> af
where
You are affected by the following:
Spell: slow : modifies dexterity by -4 for 12 hours
Spell: lifeblood : modifies afflictive break by 4 for 8 hours
: modifies mana by 40 for 8 hours
: modifies health by -20 for 8 hours
Spell: sanctuary : lasts for 4 hours
Spell: fly : lasts for 4 hours
Spell: detect invis : lasts for 40 hours

<706hp 561ma 389mv> <5am (dawn)\32061gc\> north
Players near you in Plains of the North:
<PK> Mishtkah The steep foothills

<706hp 561ma 389mv> <5am (dawn)\32061gc\> Base of Mount Saidian
o o o | You are at the base of a large mountain which towers
| | | | over Ofcol. Far off to the south you see the faint lights
o-o-o z| of Seringale. An old path continues winding slowly up
| || the mountain, its old worn surface well trodden and very
o @ z| rough. The path leads up towards an ancient town occupied
| | || by avians that have held the mountain for a millennium.
z-z-z-z|
| | | ||
*-z-z-z-z|
---------+

[Exits: south up]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<706hp 561ma 384mv> <5am (dawn)\32061gc\> north
The upward climb of the slope prevents you from walking evenly into the mountain.

<706hp 561ma 384mv> <5am (dawn)\32061gc\> up
Trail on the Mountain
| You are on an old trail on the mountain between the gates
| of the town and the vast plains north of Seringale. Fresh
| mountain air flows around you creating a light breeze. The
| trail is made up of slate and small grey stones that have
@ | scattered haphazardly around. At the sides of the trail small
| tufts of green grass cultivate.
|
|
|
---------+

[Exits: up down]

<706hp 561ma 378mv> <5am (dawn)\32061gc\> sl
sc
You go to sleep.

<706hp 561ma 378mv> <5am (dawn)\32061gc\> You are Mishtkah the Sage of Arcane Power, leve
l 50, 21 years old (81 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Adherent of [KEEPER]
You have 706/819 hit, 561/1092 mana, 378/394 movement.
You have 4 practices and 0 training sessions.
You are carrying 21/37 items with weight 142/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(22) Con: 18(17)
You have scored 499304 exp, completed 0 quests, and have 32061 gold coins.
Condition: You are in the prime of your health.
Luck: You feel lucky.
Wimpy set to 1 hit points.
You are sleeping.
Armor: pierce: 268 bash: 268 slash: 268 magic: 187
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are supremely armored against magic.
Save vs Afflictive: -5 Mental: 0 Maledictive: 0
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are defenseless against maledictive spells.
Hitroll: 13 Damroll: 13
You are affected by the following:
Spell: slow : modifies dexterity by -4 for 12 hours
Spell: lifeblood : modifies afflictive break by 4 for 8 hours
: modifies mana by 40 for 8 hours
: modifies health by -20 for 8 hours
Spell: sanctuary : lasts for 4 hours
Spell: fly : lasts for 4 hours
Spell: detect invis : lasts for 40 hours

<706hp 561ma 378mv> <5am (dawn)\32061gc\>

<706hp 561ma 378mv> <5am (dawn)\32061gc\>

<706hp 561ma 378mv> <5am (dawn)\32061gc\>

<706hp 561ma 378mv> <5am (dawn)\32061gc\>

<706hp 561ma 378mv> <5am (dawn)\32061gc\>

<706hp 561ma 378mv> <5am (dawn)\32061gc\> sc
You are Mishtkah the Sage of Arcane Power, level 50, 21 years old (81 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Adherent of [KEEPER]
You have 706/819 hit, 561/1092 mana, 378/394 movement.
You have 4 practices and 0 training sessions.
You are carrying 21/37 items with weight 142/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(22) Con: 18(17)
You have scored 499304 exp, completed 0 quests, and have 32061 gold coins.
Condition: You are in the prime of your health.
Luck: You feel lucky.
Wimpy set to 1 hit points.
You are sleeping.
Armor: pierce: 268 bash: 268 slash: 268 magic: 187
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are supremely armored against magic.
Save vs Afflictive: -5 Mental: 0 Maledictive: 0
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are defenseless against maledictive spells.
Hitroll: 13 Damroll: 13
You are affected by the following:
Spell: slow : modifies dexterity by -4 for 12 hours
Spell: lifeblood : modifies afflictive break by 4 for 8 hours
: modifies mana by 40 for 8 hours
: modifies health by -20 for 8 hours
Spell: sanctuary : lasts for 4 hours
Spell: fly : lasts for 4 hours
Spell: detect invis : lasts for 40 hours

<706hp 561ma 378mv> <5am (dawn)\32061gc\>

<758hp 965ma 394mv> <6am (day)\32061gc\>

<758hp 965ma 394mv> <6am (day)\32061gc\> st
You wake and stand up.

<758hp 965ma 394mv> <6am (day)\32061gc\> where
Players near you in Mount Saidian:
<PK> Mishtkah Trail on the Mountain

<758hp 965ma 394mv> <6am (day)\32061gc\> fshi
A flaming sphere revolves around you.

<758hp 865ma 394mv> <6am (day)\32061gc\> look
down
south
Trail on the Mountain
| You are on an old trail on the mountain between the gates
| of the town and the vast plains north of Seringale. Fresh
| mountain air flows around you creating a light breeze. The
| trail is made up of slate and small grey stones that have
@ | scattered haphazardly around. At the sides of the trail small
| tufts of green grass cultivate.
|
|
|
---------+

[Exits: up down]

<758hp 865ma 394mv> <6am (day)\32061gc\> Base of Mount Saidian
o o o | You are at the base of a large mountain which towers
| | | | over Ofcol. Far off to the south you see the faint lights
o-o-o z| of Seringale. An old path continues winding slowly up
| || the mountain, its old worn surface well trodden and very
o @ z| rough. The path leads up towards an ancient town occupied
| | || by avians that have held the mountain for a millennium.
z-z-z-z|
| | | ||
*-z-z-z-z|
---------+

[Exits: south up]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<758hp 865ma 388mv> <6am (day)\32061gc\> south

Ederiwyn flies in.
The steep foothills
o-o-o z| You are walking through steep foothills of a tall mountain
| || far to the north. It is quite hard to move here due to
o x z| the uneven footing and generally rough terrain. Pine
| | || trees have grown here, seemingly for centuries, as they
z-@-z-z| begin to crowd you the further you go. Far to the south
| | | || you can barely see the skyline of a city.
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]

<758hp 865ma 383mv> <6am (day)\32061gc\> south
where
Grassy foothills
o x z| You are walking across grassy plains. The wind blows
| | || at your cheeks with a strength and purpose of mother
z-z-z-z| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north you
*-z-@-z-z| see a far off mountain peak, while the skyline of Seringale
| | | || rises up to the south.
o-o-o-o|
| | | ||
o-z-o-o|
---------+

[Exits: north east south west]

<758hp 865ma 379mv> <6am (day)\32061gc\> Grassy plains
z-z-z-z| You are walking across grassy plains. The wind blows
| | | || at your cheeks with a strength and purpose of mother
*-z-z-z-z| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north, east
o-@-o-o| and west the plains stretch out before you, while the
| | | || skyline of Seringale rises up to the south.
o-z-o-o|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]

<758hp 865ma 376mv> <6am (day)\32061gc\> scan all
south
Players near you in Plains of the North:
<PK> Mishtkah Grassy plains

<758hp 865ma 376mv> <6am (day)\32061gc\> You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A cute rabbit is here.
(White Aura) A black veiled female figure waits here patiently.
*** Range 2 (south) ***
Aruncus the druid is walking around here, searching for herbs.
A cute rabbit is here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
You scan west.
*** Range 1 (west) ***
A cute rabbit is here.

<758hp 865ma 376mv> <6am (day)\32061gc\> south
Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || see two gallows, with rotting human tissue hanging from the
o-o-o-o| ropes. There is a sign here.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
A cute rabbit is here.
(White Aura) A black veiled female figure waits here patiently.

<758hp 865ma 373mv> <6am (day)\32061gc\> af
Path in the plains
o-o-o-o| You are walking on a faint path leading into the plains.
| | | || You feel a silent whisper as the gentle breeze blows through
o-z-o-o| your hair as you ponder what created this beautiful place.
| | | || As you glance around you see a huge mountain covered with
o-@-o-o| elegant white clouds to the distant north. The path continues
| | | to the east through some high grass in the plains.
* + |
| |
+ |
---------+

[Exits: north east south west]
Aruncus the druid is walking around here, searching for herbs.
A cute rabbit is here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<758hp 865ma 370mv> <6am (day)\32061gc\> You are affected by the following:
Spell: fire shield : modifies hitroll by 3 for 11 hours
: modifies damroll by 3 for 11 hours
Spell: slow : modifies dexterity by -4 for 11 hours
Spell: lifeblood : modifies afflictive break by 4 for 7 hours
: modifies mana by 40 for 7 hours
: modifies health by -20 for 7 hours
Spell: sanctuary : lasts for 3 hours
Spell: fly : lasts for 3 hours
Spell: detect invis : lasts for 39 hours

<758hp 865ma 370mv> <6am (day)\32061gc\> west
Grassy plains
o-o-o| You are walking across grassy plains. The wind blows at
| | || your cheeks with a strength and purpose of mother nature.
o-z-o| Creatures of the plains scamper away from you as your footsteps
| | || draw near to them. To the north and east the plains stretch
@-o-o| out before you. A barely standing structure lies to the
| | | south.
* + |
| |
+ |
---------+

[Exits: north east south]
A bunch of pretty wild flowers is here.
A cute rabbit is here.

<758hp 865ma 368mv> <6am (day)\32061gc\> east
Path in the plains
o-o-o-o| You are walking on a faint path leading into the plains.
| | | || You feel a silent whisper as the gentle breeze blows through
o-z-o-o| your hair as you ponder what created this beautiful place.
| | | || As you glance around you see a huge mountain covered with
o-@-o-o| elegant white clouds to the distant north. The path continues
| | | to the east through some high grass in the plains.
* + |
| |
+ |
---------+

[Exits: north east south west]
Aruncus the druid is walking around here, searching for herbs.
A cute rabbit is here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<758hp 865ma 366mv> <6am (day)\32061gc\> north
Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || see two gallows, with rotting human tissue hanging from the
o-o-o-o| ropes. There is a sign here.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
A cute rabbit is here.
(White Aura) A black veiled female figure waits here patiently.

<758hp 865ma 363mv> <6am (day)\32061gc\> north
Grassy plains
z-z-z-z| You are walking across grassy plains. The wind blows
| | | || at your cheeks with a strength and purpose of mother
*-z-z-z-z| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north, east
o-@-o-o| and west the plains stretch out before you, while the
| | | || skyline of Seringale rises up to the south.
o-z-o-o|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]

<758hp 865ma 360mv> <6am (day)\32061gc\> north
Grassy foothills
o x z| You are walking across grassy plains. The wind blows
| | || at your cheeks with a strength and purpose of mother
z-z-z-z| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north you
*-z-@-z-z| see a far off mountain peak, while the skyline of Seringale
| | | || rises up to the south.
o-o-o-o|
| | | ||
o-z-o-o|
---------+

[Exits: north east south west]

<758hp 865ma 357mv> <6am (day)\32061gc\> scan all
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 2 (south) ***
A cute rabbit is here.
(White Aura) A black veiled female figure waits here patiently.
*** Range 3 (south) ***
Aruncus the druid is walking around here, searching for herbs.
A cute rabbit is here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
You scan west.
*** Range 1 (west) ***
A cute rabbit is here.
*** Range 2 (west) ***
Sorbus the Hermit is here.

<758hp 865ma 357mv> <6am (day)\32061gc\> north
The steep foothills
o-o-o z| You are walking through steep foothills of a tall mountain
| || far to the north. It is quite hard to move here due to
o x z| the uneven footing and generally rough terrain. Pine
| | || trees have grown here, seemingly for centuries, as they
z-@-z-z| begin to crowd you the further you go. Far to the south
| | | || you can barely see the skyline of a city.
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]

<758hp 865ma 353mv> <6am (day)\32061gc\> north
Base of Mount Saidian
o o o | You are at the base of a large mountain which towers
| | | | over Ofcol. Far off to the south you see the faint lights
o-o-o z| of Seringale. An old path continues winding slowly up
| || the mountain, its old worn surface well trodden and very
o @ z| rough. The path leads up towards an ancient town occupied
| | || by avians that have held the mountain for a millennium.
z-z-z-z|
| | | ||
*-z-z-z-z|
---------+

[Exits: south up]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
(White Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.

<758hp 865ma 348mv> <6am (day)\32061gc\> where

Ederiwyn flies south.
Players near you in Mount Saidian:
<PK> Mishtkah Base of Mount Saidian

<758hp 865ma 348mv> <6am (day)\32061gc\> qq
They aren't here.

<758hp 865ma 348mv> <6am (day)\32061gc\> south
qq
The steep foothills
o-o-o z| You are walking through steep foothills of a tall mountain
| || far to the north. It is quite hard to move here due to
o x z| the uneven footing and generally rough terrain. Pine
| | || trees have grown here, seemingly for centuries, as they
z-@-z-z| begin to crowd you the further you go. Far to the south
| | | || you can barely see the skyline of a city.
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]
(White Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.

<758hp 865ma 343mv> <6am (day)\32061gc\> Your fire shield maims Ederiwyn!
Ederiwyn's palm strike grazes you.
You parry Ederiwyn's elbow slash.
You parry Ederiwyn's dragon punch.
Your shield jolts under Ederiwyn's spin kick, but holds.
You awkwardly parry Ederiwyn's dragon punch with a loud clang.
Ederiwyn's jump kick hits you.
Your fire shield wounds Ederiwyn.
Ederiwyn has quite a few wounds.

<741hp 865ma 343mv> <6am (day)\32061gc\> You bow your head as you call forth the full pow
er of the arcane.
The ground erupts as Ederiwyn is caught in a searing beam of arcane light.
Your hellstream MASSACRES Ederiwyn!
Ederiwyn has quite a few wounds.

<741hp 820ma 343mv> <6am (day)\32061gc\>
Ederiwyn parries your attack with her first hand.
You parry Ederiwyn's dragon punch.
You parry Ederiwyn's dragon punch.
You awkwardly parry Ederiwyn's tiger uppercut with a loud clang.
You parry Ederiwyn's jump kick.
You parry Ederiwyn's dragon punch.
Ederiwyn's jump kick misses you.
Ederiwyn has quite a few wounds.

<741hp 820ma 343mv> <6am (day)\32061gc\>
Ederiwyn's kicked dirt misses you.
Ederiwyn has quite a few wounds.

<741hp 820ma 343mv> <6am (day)\32061gc\> c fire
You refract your spell, leaving residual energy hanging in the air.
You summon the elemental force of fire to your aid.
Your fire storm *** DEMOLISHES *** Ederiwyn!
Your fire storm sets the surroundings ablaze!
Ederiwyn has quite a few wounds.

<741hp 805ma 343mv> <6am (day)\32061gc\>
Your wildfire injures Ederiwyn.
Ederiwyn parries your attack with her first hand.
Ederiwyn's dragon punch hits you.
Ederiwyn's jab grazes you.
Ederiwyn's elbow slash injures you.
Ederiwyn's knee thrust grazes you.
Ederiwyn's palm strike grazes you.
Your shield wobbles and barely deflects Ederiwyn's spin kick.
Your fire shield hits Ederiwyn.
Ederiwyn has some big nasty wounds and scratches.

<699hp 805ma 343mv> <6am (day)\32061gc\> disp
Ederiwyn falls to the ground!
The white aura around Ederiwyn's body vanishes.
Ok.
Your wildfire DISEMBOWELS Ederiwyn!
Your slice devastates Ederiwyn!
You deflect Ederiwyn's palm strike aside in an ungraceful parry.
Your shield jolts under Ederiwyn's back fist, but holds.
Ederiwyn's palm strike grazes you.
You thrust Ederiwyn's roundhouse kick aside in a skillful parry.
Ederiwyn's jab grazes you.
Ederiwyn's roundhouse kick grazes you.
Your fire shield injures Ederiwyn.
A burst of flame engulfs Ederiwyn!
Ederiwyn tumbles away from your spell.
Your engulfing flames miss Ederiwyn.
Ederiwyn has some big nasty wounds and scratches.

<683hp 790ma 343mv> <6am (day)\32061gc\>
Ederiwyn has fled!
Ederiwyn walks east.

<683hp 790ma 343mv> <6am (day)\32061gc\> c fire
scan all
You summon the elemental force of fire to your aid.

<683hp 775ma 343mv> <6am (day)\32061gc\> scan all
You scan all around.
You scan north.
You scan east.
*** Range 4 (east) ***
A cute rabbit is here.
*** Range 6 (east) ***
A cute rabbit is here.
You scan south.
*** Range 3 (south) ***
A cute rabbit is here.
(White Aura) A black veiled female figure waits here patiently.
*** Range 4 (south) ***
Aruncus the druid is walking around here, searching for herbs.
A cute rabbit is here.
You scan west.

<699hp 809ma 394mv> <7am (day)\32061gc\> You scan all around.
You scan north.
You scan east.
*** Range 4 (east) ***
A cute rabbit is here.
*** Range 6 (east) ***
A cute rabbit is here.
You scan south.
*** Range 3 (south) ***
A cute rabbit is here.
(White Aura) A black veiled female figure waits here patiently.
*** Range 4 (south) ***
Aruncus the druid is walking around here, searching for herbs.
A cute rabbit is here.
You scan west.

<699hp 809ma 394mv> <7am (day)\32061gc\> east
The steep foothills
o-o z | You are walking through steep foothills of a tall mountain
| | | far to the north. It is quite hard to move here due to
o x z | the uneven footing and generally rough terrain. Pine
| | | | trees have grown here, seemingly for centuries, as they
z-z-@-z-z| begin to crowd you the further you go. Far to the south
| | | | || you can barely see the skyline of a city.
z-z-z-z-z|
| | | | ||
o-o-o-o-o|
---------+

[Exits: east south west]

<699hp 809ma 390mv> <7am (day)\32061gc\> east
where
The pool in the foothills
z | You are standing by a pool nestled in the foothills. The
| | water is clear and looks refreshingly cold. A steep slope
x z z| rises up from the foothills to the north, leading towards
| | || a snow-capped mountain far in the distance. To the south,
z-z-@-z-z| east, and west are some foothills, and further south beyond
| | | | || the plains is the skyline of Seringale.
z-z-z-z-z|
| | | | |
o-o-o-o |
---------+

[Exits: north east south west]
A crystal clear pool of water looks refreshing.

<699hp 809ma 386mv> <7am (day)\32061gc\> Players near you in Plains of the North:
<PK> Mishtkah The pool in the foothills

<699hp 809ma 386mv> <7am (day)\32061gc\> north
Path to the Mountains
| You see a mountain range to the north. The higher up
| the mountain, the steeper it gets. Sharp, ragged rocks
z | line the crest, making it impossible to reach the top
| | safely. You stand amongst loose rocks and pebbles that
x @ z| have fallen off during recent landslides. A stone paved
| | || slope takes you directly to the base of the mountains.
z-z-z-z-z| The ground is a little muddy due to the pool just south
| | | | || of here. As you get near the mountain, the wind begins
z-z-z-z-z| to pick up a bit.
---------+

[Exits: north south]
A blackened ring made of bone is stamped with the signet of the Red Claw.
A tree branch has broken off a limb.
A traveler is here, adventuring through the woods.
A vulture circles over you, waiting to swoop down to their meal.
A vulture circles over you, waiting to swoop down to their meal.

<699hp 809ma 382mv> <7am (day)\32061gc\> north
Base of the Mountains
| You stand at the base of a steep mountain range. Dark
| ominous clouds loom overhead in a menacing way. Large
| boulders are parted to the side, clearing a path that
| allows you a passage into the mountains. You spot some
@ | vultures circling overhead, waiting to descend to a meal
| | of an unfortunate traveler. A sign to your left warns
x z z| hikers to not stray off the trail, perhaps you should
| | || heed it.
z-z-z-z-z|
---------+

[Exits: south up]
You see 2 of a long tree branch here.
An orc cowers here, peering around nervously for any elves.
A traveler is here, adventuring through the woods.
A vulture circles over you, waiting to swoop down to their meal.
A vulture circles over you, waiting to swoop down to their meal.
A vulture circles over you, waiting to swoop down to their meal.

<699hp 809ma 378mv> <7am (day)\32061gc\> where
up
Players near you in Mountain Trail:
<PK> Mishtkah Base of the Mountains

<699hp 809ma 378mv> <7am (day)\32061gc\> Beginning of the Rocky Slope
| A soft slope stretches toward the mountain peaks, inclining
| steeper steadily. Most of the rocks have already slid to
| the base of the mountain, leaving less debris blocking the
| way. Small bushes grow in clumps, sheltering some animals
z-z-@ | from the piercing wind. You notice a path to your west, long
| covered by dirt and rubble. You can barely make out the faint
| outlines of the trail, which leads you around the mountain
| along it's base. There is another trail leading north, which
| would take you straight toward the mountain peaks. You can
---------+ also choose to leave the mountains right now if you don't
have the guts.

[Exits: west up down]
A grey wolf stares blankly at you.
A vulture circles over you, waiting to swoop down to their meal.
A squirrel runs about, hoarding nuts.

<699hp 809ma 374mv> <7am (day)\32061gc\> where $$
You didn't find any ederiwyn.

<699hp 809ma 374mv> <7am (day)\32061gc\> where
Players near you in Mountain Trail:
<PK> Mishtkah Beginning of the Rocky Slope

<699hp 809ma 374mv> <7am (day)\32061gc\> down
Base of the Mountains
| You stand at the base of a steep mountain range. Dark
| ominous clouds loom overhead in a menacing way. Large
| boulders are parted to the side, clearing a path that
| allows you a passage into the mountains. You spot some
@ | vultures circling overhead, waiting to descend to a meal
| | of an unfortunate traveler. A sign to your left warns
x z z| hikers to not stray off the trail, perhaps you should
| | || heed it.
z-z-z-z-z|
---------+

[Exits: south up]
You see 2 of a long tree branch here.
An orc cowers here, peering around nervously for any elves.
A traveler is here, adventuring through the woods.
A vulture circles over you, waiting to swoop down to their meal.
A vulture circles over you, waiting to swoop down to their meal.
A vulture circles over you, waiting to swoop down to their meal.

<699hp 809ma 370mv> <7am (day)\32061gc\> south
Path to the Mountains
| You see a mountain range to the north. The higher up
| the mountain, the steeper it gets. Sharp, ragged rocks
z | line the crest, making it impossible to reach the top
| | safely. You stand amongst loose rocks and pebbles that
x @ z| have fallen off during recent landslides. A stone paved
| | || slope takes you directly to the base of the mountains.
z-z-z-z-z| The ground is a little muddy due to the pool just south
| | | | || of here. As you get near the mountain, the wind begins
z-z-z-z-z| to pick up a bit.
---------+

[Exits: north south]
A blackened ring made of bone is stamped with the signet of the Red Claw.
A tree branch has broken off a limb.
A traveler is here, adventuring through the woods.
A vulture circles over you, waiting to swoop down to their meal.
A vulture circles over you, waiting to swoop down to their meal.

<699hp 809ma 366mv> <7am (day)\32061gc\> south
The pool in the foothills
z | You are standing by a pool nestled in the foothills. The
| | water is clear and looks refreshingly cold. A steep slope
x z z| rises up from the foothills to the north, leading towards
| | || a snow-capped mountain far in the distance. To the south,
z-z-@-z-z| east, and west are some foothills, and further south beyond
| | | | || the plains is the skyline of Seringale.
z-z-z-z-z|
| | | | |
o-o-o-o |
---------+

[Exits: north east south west]
A crystal clear pool of water looks refreshing.

<699hp 809ma 362mv> <7am (day)\32061gc\> east
where
Path in the foothills
z | You are walking on a path situated in the rough plains. You
| | feel the strong winds blow through your hair as you watch
z z-z| the beautiful landscaping here. To the south, east, and west
| | | you can walk among the rolling foothills of the plains. Further
z-z-@-z-z| south are the plains and beyond that, Seringale.
| | | | |
z-z-z-z |
| | | |
o-o-o |
---------+

[Exits: east south west]

<699hp 809ma 358mv> <7am (day)\32061gc\> east
Players near you in Plains of the North:
<PK> Mishtkah Path in the foothills

<699hp 809ma 358mv> <7am (day)\32061gc\> east
Path in the foothills
z +| You are on a path among the grassy plains. The wind blows
| || at your cheeks with a strength and purpose of mother
z z-z-+| nature. Creatures of the plains scamper away from you
| | || as your footsteps draw near to them. To the east and
z-z-@-z-o| west are some rolling foothills. You can barely make
| | | || out a side path through vegetation to the north.
z-z-z f|
| | ||
o-o f|
---------+

[Exits: north east south west]
A cute rabbit is here.

<699hp 809ma 354mv> <7am (day)\32061gc\> east
Path in the foothills
+ | You are on a path through the rocky foothills. The wind
| | blows at your cheeks with a strength and purpose of mother
z-z-+ | nature. Creatures of the plains scamper away from you as
| | | your footsteps draw near to them. To the east and west
z-z-@-o | the path continues on before you. Far off to the north
| | | | you can see the peak of a grand mountain.
z-z f |
| | |
o f |
---------+

[Exits: east west]

<699hp 809ma 350mv> <7am (day)\32061gc\> north
north
The path intersection
+ | You are standing at the intersection of three paths. To the
| | west you can follow a long, narrow path through the foothills.
z-z-+ | To the north a wide path leads to the village of Ofcol, while
| | | an ancient-looking and overgrown path leads away towards
z-z-@ | the south.
| | |
z f |
| |
f |
---------+

[Exits: north south west]
A cute rabbit is here.

<699hp 809ma 347mv> <7am (day)\32061gc\> Road to Ofcol
+ | You are walking on a wide dirt road that meanders through
| | the remnants of foothills to the west and adjacent to thick
+ | copses of trees to the east. The road continues north to
| | some sort of township, or to the south back through towards
z-z-@ | wide open plains.
| | |
z-z-o |
| | |
z f |
---------+

[Exits: north south west]

<699hp 809ma 345mv> <7am (day)\32061gc\> Outside Ofcol
+-+-+-+ | You are walking on a wide dirt road that meanders through
| | | | the remnants of foothills to the south. The road continues
o-o + | north to the village of New Ofcol, or to the south back through
| | towards wide open plains. The sounds of citizenry and human
@ | activity from the north are unmistakable.
| |
z-z-+ |
| | |
z-z-o |
---------+

[Exits: north south]

<699hp 809ma 343mv> <7am (day)\32061gc\> north
Dirt Road
o-+-+-+ | You are on a long dirt road. Deep ruts in the road are the
| | result of many traveling caravans. Small patches of grass
+-+-+-+ | grow slightly off the road. Hundreds of hoof prints lead
| | | | back and forth on the road. A few vibrant trees paint the
o-o @ | side of this country road. Sunlight illuminates the road
| | ahead.
+ |
| |
z-z-+ |
---------+

[Exits: north south]

<699hp 809ma 341mv> <7am (day)\32061gc\> where
north
Players near you in New Ofcol:
<PK> Mishtkah Dirt Road

<699hp 809ma 341mv> <7am (day)\32061gc\> Dirt Road
S-+-F | You are on a long dirt road. Deep ruts in the road are the
| | result of many traveling caravans. Small patches of grass
o-+-+-+ | grow slightly off the road. Hundreds of hoof prints lead
| | back and forth on the road. A few vibrant trees paint the
+-+-@-+ | side of this country road. Sunlight illuminates the road
| | | | ahead.
o-o + |
| |
+ |
---------+

[Exits: north east south west]

<699hp 809ma 339mv> <7am (day)\32061gc\> north
Dirt Road
S-+-F | You are on a long dirt road. Deep ruts in the road are the
| | result of many traveling caravans. Small patches of grass
S-+-F | grow slightly off the road. Hundreds of hoof prints lead
| | back and forth on the road. A few vibrant trees paint the
o-+-@-+ | side of this country road. Sunlight illuminates the road
| | ahead.
+-+-+-+ |
| | | |
o-o + |
---------+

[Exits: east south west]
An Ofcol cityguard is standing here, making sure there is no trouble.

<699hp 809ma 337mv> <7am (day)\32061gc\> where
Players near you in New Ofcol:
<PK> Mishtkah Dirt Road

<699hp 809ma 337mv> <7am (day)\32061gc\> south
Dirt Road
S-+-F | You are on a long dirt road. Deep ruts in the road are the
| | result of many traveling caravans. Small patches of grass
o-+-+-+ | grow slightly off the road. Hundreds of hoof prints lead
| | back and forth on the road. A few vibrant trees paint the
+-+-@-+ | side of this country road. Sunlight illuminates the road
| | | | ahead.
o-o + |
| |
+ |
---------+

[Exits: north east south west]

<699hp 809ma 335mv> <7am (day)\32061gc\> south
south
Dirt Road
o-+-+-+ | You are on a long dirt road. Deep ruts in the road are the
| | result of many traveling caravans. Small patches of grass
+-+-+-+ | grow slightly off the road. Hundreds of hoof prints lead
| | | | back and forth on the road. A few vibrant trees paint the
o-o @ | side of this country road. Sunlight illuminates the road
| | ahead.
+ |
| |
z-z-+ |
---------+

[Exits: north south]

<699hp 809ma 333mv> <7am (day)\32061gc\> Outside Ofcol
+-+-+-+ | You are walking on a wide dirt road that meanders through
| | | | the remnants of foothills to the south. The road continues
o-o + | north to the village of New Ofcol, or to the south back through
| | towards wide open plains. The sounds of citizenry and human
@ | activity from the north are unmistakable.
| |
z-z-+ |
| | |
z-z-o |
---------+

[Exits: north south]

<699hp 809ma 331mv> <7am (day)\32061gc\> south
west
Road to Ofcol
+ | You are walking on a wide dirt road that meanders through
| | the remnants of foothills to the west and adjacent to thick
+ | copses of trees to the east. The road continues north to
| | some sort of township, or to the south back through towards
z-z-@ | wide open plains.
| | |
z-z-o |
| | |
z f |
---------+

[Exits: north south west]

<699hp 809ma 329mv> <7am (day)\32061gc\> west
The foothills
+ | You are walking through the foothills of a massive mountain,
| | which rises up majestically to the north. The terrain is
+ | rocky and uneven as the bluffs emerge along your way. Far
| | to the south over the plains you can barely make out the
z-@-+ | skyline of a grand city.
| | |
z-z-z-o |
| | | |
z-z f |
---------+

[Exits: east west]

<699hp 809ma 326mv> <7am (day)\32061gc\> west
The foothills
+| You are walking through the foothills of a massive mountain,
|| which rises up majestically to the north. The terrain
z +| is rocky and uneven as the bluffs emerge along your way.
| || Far to the south over the plains you can barely make
z @-z-+| out the skyline of a grand city.
| | ||
z-z-z-z-o|
| | | ||
z-z-z f|
---------+

[Exits: east south]

<699hp 809ma 322mv> <7am (day)\32061gc\> A row of bristly pines blocks your way west.

<699hp 809ma 322mv> <7am (day)\32061gc\> south
Path in the foothills
z +| You are on a path among the grassy plains. The wind blows
| || at your cheeks with a strength and purpose of mother
z z-z-+| nature. Creatures of the plains scamper away from you
| | || as your footsteps draw near to them. To the east and
z-z-@-z-o| west are some rolling foothills. You can barely make
| | | || out a side path through vegetation to the north.
z-z-z f|
| | ||
o-o f|
---------+

[Exits: north east south west]
A cute rabbit is here.

<699hp 809ma 318mv> <7am (day)\32061gc\> where
west
Players near you in Plains of the North:
<PK> Mishtkah Path in the foothills

<699hp 809ma 318mv> <7am (day)\32061gc\> west
Path in the foothills
z | You are walking on a path situated in the rough plains. You
| | feel the strong winds blow through your hair as you watch
z z-z| the beautiful landscaping here. To the south, east, and west
| | | you can walk among the rolling foothills of the plains. Further
z-z-@-z-z| south are the plains and beyond that, Seringale.
| | | | |
z-z-z-z |
| | | |
o-o-o |
---------+

[Exits: east south west]

<699hp 809ma 314mv> <7am (day)\32061gc\> The pool in the foothills
z | You are standing by a pool nestled in the foothills. The
| | water is clear and looks refreshingly cold. A steep slope
x z z| rises up from the foothills to the north, leading towards
| | || a snow-capped mountain far in the distance. To the south,
z-z-@-z-z| east, and west are some foothills, and further south beyond
| | | | || the plains is the skyline of Seringale.
z-z-z-z-z|
| | | | |
o-o-o-o |
---------+

[Exits: north east south west]
A crystal clear pool of water looks refreshing.

<699hp 809ma 310mv> <7am (day)\32061gc\> west
The steep foothills
o-o z | You are walking through steep foothills of a tall mountain
| | | far to the north. It is quite hard to move here due to
o x z | the uneven footing and generally rough terrain. Pine
| | | | trees have grown here, seemingly for centuries, as they
z-z-@-z-z| begin to crowd you the further you go. Far to the south
| | | | || you can barely see the skyline of a city.
z-z-z-z-z|
| | | | ||
o-o-o-o-o|
---------+

[Exits: east south west]

<699hp 809ma 306mv> <7am (day)\32061gc\> west
The steep foothills
o-o-o z| You are walking through steep foothills of a tall mountain
| || far to the north. It is quite hard to move here due to
o x z| the uneven footing and generally rough terrain. Pine
| | || trees have grown here, seemingly for centuries, as they
z-@-z-z| begin to crowd you the further you go. Far to the south
| | | || you can barely see the skyline of a city.
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]
A wildfire is burning here!

<699hp 809ma 302mv> <7am (day)\32061gc\> north
where
Base of Mount Saidian
o o o | You are at the base of a large mountain which towers
| | | | over Ofcol. Far off to the south you see the faint lights
o-o-o z| of Seringale. An old path continues winding slowly up
| || the mountain, its old worn surface well trodden and very
o @ z| rough. The path leads up towards an ancient town occupied
| | || by avians that have held the mountain for a millennium.
z-z-z-z|
| | | ||
*-z-z-z-z|
---------+

[Exits: south up]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<699hp 809ma 297mv> <7am (day)\32061gc\> Players near you in Mount Saidian:
<PK> Mishtkah Base of Mount Saidian

<699hp 809ma 297mv> <7am (day)\32061gc\> south
The steep foothills
o-o-o z| You are walking through steep foothills of a tall mountain
| || far to the north. It is quite hard to move here due to
o x z| the uneven footing and generally rough terrain. Pine
| | || trees have grown here, seemingly for centuries, as they
z-@-z-z| begin to crowd you the further you go. Far to the south
| | | || you can barely see the skyline of a city.
*-z-z-z-z|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]
A wildfire is burning here!

<699hp 809ma 292mv> <7am (day)\32061gc\> south
Grassy foothills
o x z| You are walking across grassy plains. The wind blows
| | || at your cheeks with a strength and purpose of mother
z-z-z-z| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north you
*-z-@-z-z| see a far off mountain peak, while the skyline of Seringale
| | | || rises up to the south.
o-o-o-o|
| | | ||
o-z-o-o|
---------+

[Exits: north east south west]

<699hp 809ma 288mv> <7am (day)\32061gc\> south
south
Grassy plains
z-z-z-z| You are walking across grassy plains. The wind blows
| | | || at your cheeks with a strength and purpose of mother
*-z-z-z-z| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north, east
o-@-o-o| and west the plains stretch out before you, while the
| | | || skyline of Seringale rises up to the south.
o-z-o-o|
| | | ||
o-o-o-o|
---------+

[Exits: north east south west]

<699hp 809ma 285mv> <7am (day)\32061gc\> south
Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || see two gallows, with rotting human tissue hanging from the
o-o-o-o| ropes. There is a sign here.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
A cute rabbit is here.
(White Aura) A black veiled female figure waits here patiently.

<699hp 809ma 282mv> <7am (day)\32061gc\> Path in the plains
o-o-o-o| You are walking on a faint path leading into the plains.
| | | || You feel a silent whisper as the gentle breeze blows through
o-z-o-o| your hair as you ponder what created this beautiful place.
| | | || As you glance around you see a huge mountain covered with
o-@-o-o| elegant white clouds to the distant north. The path continues
| | | to the east through some high grass in the plains.
* + |
| |
+ |
---------+

[Exits: north east south west]
Aruncus the druid is walking around here, searching for herbs.
A cute rabbit is here.

<699hp 809ma 279mv> <7am (day)\32061gc\> south
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+

[Exits: north south]

<699hp 809ma 277mv> <7am (day)\32061gc\> where
Players near you in Seringale:
<PK> Mishtkah Outside the North Gate
Percix Temple Square

<699hp 809ma 277mv> <7am (day)\32061gc\> north
Path in the plains
o-o-o-o| You are walking on a faint path leading into the plains.
| | | || You feel a silent whisper as the gentle breeze blows through
o-z-o-o| your hair as you ponder what created this beautiful place.
| | | || As you glance around you see a huge mountain covered with
o-@-o-o| elegant white clouds to the distant north. The path continues
| | | to the east through some high grass in the plains.
* + |
| |
+ |
---------+

[Exits: north east south west]
Aruncus the druid is walking around here, searching for herbs.
A cute rabbit is here.

<699hp 809ma 275mv> <7am (day)\32061gc\> north
Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || see two gallows, with rotting human tissue hanging from the
o-o-o-o| ropes. There is a sign here.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
A cute rabbit is here.
(White Aura) A black veiled female figure waits here patiently.

<699hp 809ma 272mv> <7am (day)\32061gc\> west
north
Grassy plains
*-z-z-z| You are walking across grassy plains. The wind blows at
| | || your cheeks with a strength and purpose of mother nature.
o-o-o| Creatures of the plains scamper away from you as your footsteps
| | || draw near to them. To the north, east and south the plains
@-z-o| stretch out before you, while the skyline of Seringale
| | || rises up yet further south.
o-o-o|
| | |
* + |
---------+

[Exits: north east south]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<699hp 809ma 269mv> <7am (day)\32061gc\> north
Grassy plains
z-z-z| You are walking across grassy plains. The wind blows
| | || at your cheeks with a strength and purpose of mother
*-z-z-z| nature. Creatures of the plains scamper away from you
| | || as your footsteps draw near to them. To the north, east
@-o-o| and west the plains stretch out before you, while the
| | || skyline of Seringale rises up to the south.
o-z-o|
| | ||
o-o-o|
---------+

[Exits: north east south]
Some black gyvel is lying here, dark green with tiny blood red flowers.
A cute rabbit is here.

<699hp 809ma 267mv> <7am (day)\32061gc\> In front of hut in foothills
o x | You are standing in the foothills. To the west, well
| | | hidden among the small foothills and pines, you see a
z-z-z| small hut. To the north you can see the foothills, and
| | || some pine forest. Further on mountain peaks are visible.
*-@-z-z|
| | ||
o-o-o|
| | ||
o-z-o|
---------+

[Exits: north east south west]
A cute rabbit is here.

<699hp 809ma 264mv> <7am (day)\32061gc\> north
north
The steep foothills
o-o-o | You are walking through steep foothills of a tall mountain
| | far to the north. It is quite hard to move here due to
o x | the uneven footing and generally rough terrain. Pine
| | | trees have grown here, seemingly for centuries, as they
@-z-z| begin to crowd you the further you go. Far to the south
| | || you can barely see the skyline of a city.
*-z-z-z|
| | ||
o-o-o|
---------+

[Exits: north east south]
A bunch of pretty wild flowers is here.

<699hp 809ma 260mv> <7am (day)\32061gc\> north
A Path from the Plains
o-o o o-*| You are travelling on an old overgrown path leading away
| | | | from the plains north of Seringale. The path doesn't
o-o-o | look like it is used very often, but a trail through
| | it has been relatively well kept. Small rocks and stones
@ x | lie scattered in the grass. South of here leads back
| | | into the plains, while the pathway northwards leads into
z-z-z| a valley occupied by elves.
| | ||
*-z-z-z|
---------+

[Exits: north south]

<699hp 809ma 257mv> <7am (day)\32061gc\> north
Along the Path
o *| You suddenly find yourself wading through knee-high grasses,
| || as the path is swallowed by infringing vegetation - yet
o-o o o-*| the path remains distinct, for the earth to either side
| | | | of you has collapsed into the valley below. Majestic
o-@-o | trees have since grown from the fallen earth and crowd
| | around you, blocking out most of the sun and leaving
o x | the path in deep shadow. A fragile-looking meshwork of
| | | branches spans to both east and west, framed by rows
z-z-z| of narrow arching trunks, forming a delicate walkway
---------+ through the foliage.

[Exits: north east south west]
A rather large dog is here, wandering the valley.

<699hp 809ma 255mv> <7am (day)\32061gc\> Scenic Rock
| You stand upon a jutting protrusion of sandstone, overlooking
| the vale below. From here you can see odd sorts of tree huts
o *| formed by excellent elven craftsmanship that emerge between
| || the branches of trees that sprout along the rim of the valley.
o-o @ o-*| You notice a sort of leafy tunnel that seems to allow passage
| | | | into the vale below.
o-o-o |
| |
o |
---------+

[Exits: south down]
A regal sign has been attached to a nearby tree.

<699hp 809ma 253mv> <7am (day)\32061gc\> down
north
Entrance to Sylvan Vale
o-o-o-o-o| The steep overgrown path from the plains fades into the
| | | | || lush vegetation and brilliant verdance of a gentle valley,
o-o-o-o-o| apparently untouched by any forms of civilization. Birds
| | | | of all colors and plumages flit through the trees, while
o-@-o | rustles of forest creatures echo through the undergrowth.
| To the north the valley expands in its placid serenity,
| or you could skirt the lower edges of the valley to either
| side. The path entrance is nearly obscured by a curtain
| of dangling vines to the south.
---------+

[Exits: north east west up]
A valley elf wanders here, cautious of your intrusion.

<699hp 809ma 251mv> <7am (day)\32061gc\> where
In the Valley Basin
o-o-o-o-o| The view from the mossy path here is breathtaking. To either
| | | | || side, viridian slopes rise sharply in glowing contrast with
o-o-o-o-o| the sky, stealing your gaze from the scattered moldering
| | | | || planks set by some ancient hand into the embrace of the
o-o-@-o-o| earth. Beneath some drooping boughs you can make out a burbling
| | | | stream accompanying the path.
o-o-o |
|
|
---------+

[Exits: north east south west]
A valley elf wanders here, skirting between the tall grasses.

<699hp 809ma 249mv> <7am (day)\32061gc\> Players near you in Sylvan Vale:
<PK> Mishtkah In the Valley Basin

<699hp 809ma 249mv> <7am (day)\32061gc\> af
You are affected by the following:
Skill: wildfire : lasts for 0 hours
Skill: affliction : modifies save vs afflictive by -1 for 0 hours
Spell: fire shield : modifies hitroll by 3 for 10 hours
: modifies damroll by 3 for 10 hours
Spell: slow : modifies dexterity by -4 for 10 hours
Spell: lifeblood : modifies afflictive break by 4 for 6 hours
: modifies mana by 40 for 6 hours
: modifies health by -20 for 6 hours
Spell: sanctuary : lasts for 2 hours
Spell: fly : lasts for 2 hours
Spell: detect invis : lasts for 38 hours

<699hp 809ma 249mv> <7am (day)\32061gc\> where
Players near you in Sylvan Vale:
<PK> Mishtkah In the Valley Basin

<699hp 809ma 249mv> <7am (day)\32061gc\> north
In the Valley Basin
o-o-o | The view from the mossy path here is breathtaking. To either
| | | | side, viridian slopes rise sharply in glowing contrast
o-o-o-o-o| with the sky, stealing your gaze from the scattered moldering
| | | | || planks set by some ancient hand into the embrace of the
o-o-@-o-o| earth.
| | | | ||
o-o-o-o-o|
| | | |
o-o-o |
---------+

[Exits: north east south west]
An antelope is here, peacefully munching on grass.

<699hp 809ma 247mv> <7am (day)\32061gc\> north

The wildfire you started has died out.
You feel less vulnerable to afflictions.

<709hp 861ma 355mv> <8am (day)\32061gc\> north
In the Valley Basin
o | The view from the mossy path here is breathtaking. To
| | either side, viridian slopes rise sharply in glowing
o-o-o | contrast with the sky, stealing your gaze from the scattered
| | | | moldering planks set by some ancient hand into the embrace
o-o-@-o-o| of the earth.
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: north east south west]
A valley elf wanders here, skirting between the tall grasses.

<709hp 861ma 353mv> <8am (day)\32061gc\> Circular Clearing
o-o-o | The trees and shrubs fade from the grassy expanse here,
| | exposing a nearly perfect circle from which mushrooms
o | sprout. Specks of light glisten from the dewdrops that
| | mysteriously perpetuate on the foliage, as if in reflection
o-@-o | of the flickering of invisible candlelight.
| | | |
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: north east south west]
A shiny blade is on the floor.
A fairy ring of mushrooms grows at the center of this clearing.

<709hp 861ma 351mv> <8am (day)\32061gc\> where
Players near you in Sylvan Vale:
<PK> Mishtkah Circular Clearing

<709hp 861ma 351mv> <8am (day)\32061gc\> north
A Narrow Passage
o-o o-o-o| At last a path emerges from the valley bed, leading northward.
| | | | The trees to both east and west are tightly knit and
o o-o-o | seem to shift to block all view of the flitting shadows
| | beyond, despite your best efforts. Whispers of voices
@ | and fleeting wisps of some rustic flute melodies meld
| | with the buzzing of insects and twitters of birdsong
o-o-o | in the air. One of the gargantuan trees flanking the
| | | | path is covered with peculiarly cracked bark, almost
o-o-o-o-o| in the pattern of a ladder leading up into the foliage.
---------+

[Exits: north south up]
A giant stone feeling very holy is here.

<709hp 861ma 349mv> <8am (day)\32061gc\> north
Along the Trail
o o | You are on the trail away from the Valley of the Elves.
| | | The hills around you keep this trail narrow. The trail
o-o o-o-o| continues east, south, and west.
| | | |
o o-@-o |
| |
o |
| |
o-o-o |
---------+

[Exits: east south west]
A valley elf scout wanders the valley, searching for intruders like you!

<709hp 861ma 347mv> <8am (day)\32061gc\> east
north
A Bend in the Trail
o o| You are on the trail away from the Valley of the Elves. The
| || hills around you keep this trail narrow. The trail continues
o o-o-o-o| north and back west.
| | |
o-o-@ |
| |
o |
| |
o-o-o |
---------+

[Exits: north west]
You see 2 of a brown cloak here.
You see 2 of an elven longsword here.
You see 2 of elven boots here.
A valley elf scout wanders the valley, searching for intruders like you!

<709hp 861ma 345mv> <8am (day)\32061gc\> Outside a Lodge
o o| You are in another valley within these hills. To the north,
| || you can see a giant tree, and to the south the trail leads
o o| away from this valley. The west and east paths surround this
| || building. The tree-trunk entrance of the lodge casts its long
o o-@-o-o| shadow over the path.
| | |
o-o-o |
| |
o |
---------+

[Exits: (north) east south west]

<709hp 861ma 343mv> <8am (day)\32061gc\> east
A Trail in the Valley
o o | You are on a small path winding through Sylvan Vale that leads
| | | west and east, around a gargantuan tree. The grass bows gently
o o | as the breeze whispers against it, and the clouds drift silently
| | | across the sky. It is very serene here.
o-o-@-o |
| |
o-o |
| |
o |
---------+

[Exits: east west]

<709hp 861ma 341mv> <8am (day)\32061gc\> east
A Trail in the Valley
o | You are on a small path winding through Sylvan Vale that leads
| | west and north, around a gargantuan tree. The grass bows gently
o | as the breeze whispers against it, and the clouds drift silently
| | across the sky. It is very serene here.
o-o-@ |
| |
o |
|
|
---------+

[Exits: north west]
A shiny blade is on the floor.

<709hp 861ma 339mv> <8am (day)\32061gc\> north
north
A Trail in the Valley
o-o-o | You are on a small path winding through Sylvan Vale that leads
| | north and south, around a gargantuan tree. The grass bows gently
o | as the breeze whispers against it, and the clouds drift silently
| | across the sky. It is very serene here.
@ |
| |
o-o-o |
| |
o |
---------+

[Exits: north south]

<709hp 861ma 337mv> <8am (day)\32061gc\> A Trail in the Valley
z | You are on a small path winding through Sylvan Vale that
| | leads south and You are on a small path winding through Sylvan
o-o-o | Vale that leads north and whispers against it, and the clouds
| | drift silently across the sky. It is very serene here.
@ |
| |
o |
| |
o-o-o |
---------+

[Exits: north south]

<709hp 861ma 335mv> <8am (day)\32061gc\> north
where
A Trail in the Valley
z-o-o| You are on a small path, winding through Sylvan Vale that
| || leads west and south, around a gargantuan tree. The grass
z o| bows gently as the breeze whispers against it, and the clouds
| | drift silently across the sky. It is very serene here. To
o-o-@ | the north, a darker trail leads towards some mountains looming
| | in the distance.
o |
| |
o |
---------+

[Exits: north south west]
A valley elf scout wanders the valley, searching for intruders like you!

<709hp 861ma 333mv> <8am (day)\32061gc\> Players near you in Sylvan Vale:
<PK> Mishtkah A Trail in the Valley

<709hp 861ma 333mv> <8am (day)\32061gc\> north
north
A Dark and Dangerous Trail
z | The sun and the moon is blocked by the mass number of dead
| | trees. Even though you are outdoors, the trail is so dark,
z-o-o| you need a light source to see and continue. The trail is
| || narrow, with patches of dry blood near the side by the dead
@ o| trees and dead yellow grass.
| |
o-o-o |
| |
o |
---------+

[Exits: north south]

<709hp 861ma 330mv> <8am (day)\32061gc\> where
A Dark and Dangerous Trail
z | The sun and the moon is blocked by the mass number of dead
| | trees. Even though you are outdoors, the trail is so dark,
z | you need a light source to see and continue. The trail is
| | narrow, with patches of dry blood near the side by the dead
@-o-o| trees and dead yellow grass.
| ||
z o|
| |
o-o-o |
---------+

[Exits: north east south]
A bandit is here hiding from the law and ready to take your money.

<709hp 861ma 326mv> <8am (day)\32061gc\> Players near you in Mount Rainer:
<PK> Mishtkah A Dark and Dangerous Trail

<709hp 861ma 326mv> <8am (day)\32061gc\> north
A Dark and Dangerous Trail
z | The sun and the moon is blocked by the mass number of
| | dead trees. Even though you are outdoors, the trail
z | is so dark, you need a light source to see and continue.
| | The trail is narrow, with patches of dry blood near
@ | the side by the dead trees and dead yellow grass.
| |
z-o-o|
| ||
z o|
---------+

[Exits: north south]

<709hp 861ma 322mv> <8am (day)\32061gc\> north
A Dark and Dangerous Trail
x | The sun and the moon is blocked by the mass number of
| | dead trees. Even though you are outdoors, the trail
z | is so dark, you need a light source to see and continue.
| | The trail is narrow, with patches of dry blood near
@ | the side by the dead trees and dead yellow grass.
| |
z |
| |
z-o-o|
---------+

[Exits: north south]

<709hp 861ma 318mv> <8am (day)\32061gc\> where
Players near you in Mount Rainer:
<PK> Mishtkah A Dark and Dangerous Trail

<709hp 861ma 318mv> <8am (day)\32061gc\> south
A Dark and Dangerous Trail
z | The sun and the moon is blocked by the mass number of
| | dead trees. Even though you are outdoors, the trail
z | is so dark, you need a light source to see and continue.
| | The trail is narrow, with patches of dry blood near
@ | the side by the dead trees and dead yellow grass.
| |
z-o-o|
| ||
z o|
---------+

[Exits: north south]

<709hp 861ma 314mv> <8am (day)\32061gc\> south
A Dark and Dangerous Trail
z | The sun and the moon is blocked by the mass number of dead
| | trees. Even though you are outdoors, the trail is so dark,
z | you need a light source to see and continue. The trail is
| | narrow, with patches of dry blood near the side by the dead
@-o-o| trees and dead yellow grass.
| ||
z o|
| |
o-o-o |
---------+

[Exits: north east south]
A bandit is here hiding from the law and ready to take your money.

<709hp 861ma 310mv> <8am (day)\32061gc\> south
A Dark and Dangerous Trail
z | The sun and the moon is blocked by the mass number of dead
| | trees. Even though you are outdoors, the trail is so dark,
z-o-o| you need a light source to see and continue. The trail is
| || narrow, with patches of dry blood near the side by the dead
@ o| trees and dead yellow grass.
| |
o-o-o |
| |
o |
---------+

[Exits: north south]

<709hp 861ma 306mv> <8am (day)\32061gc\> south
A Trail in the Valley
z-o-o| You are on a small path, winding through Sylvan Vale that
| || leads west and south, around a gargantuan tree. The grass
z o| bows gently as the breeze whispers against it, and the clouds
| | drift silently across the sky. It is very serene here. To
o-o-@ | the north, a darker trail leads towards some mountains looming
| | in the distance.
o |
| |
o |
---------+

[Exits: north south west]
A valley elf scout wanders the valley, searching for intruders like you!

<709hp 861ma 303mv> <8am (day)\32061gc\> south
A Trail in the Valley
z | You are on a small path winding through Sylvan Vale that
| | leads south and You are on a small path winding through Sylvan
o-o-o | Vale that leads north and whispers against it, and the clouds
| | drift silently across the sky. It is very serene here.
@ |
| |
o |
| |
o-o-o |
---------+

[Exits: north south]

<709hp 861ma 301mv> <8am (day)\32061gc\> south
A Trail in the Valley
o-o-o | You are on a small path winding through Sylvan Vale that leads
| | north and south, around a gargantuan tree. The grass bows gently
o | as the breeze whispers against it, and the clouds drift silently
| | across the sky. It is very serene here.
@ |
| |
o-o-o |
| |
o |
---------+

[Exits: north south]

<709hp 861ma 299mv> <8am (day)\32061gc\> south
where
A Trail in the Valley
o | You are on a small path winding through Sylvan Vale that leads
| | west and north, around a gargantuan tree. The grass bows gently
o | as the breeze whispers against it, and the clouds drift silently
| | across the sky. It is very serene here.
o-o-@ |
| |
o |
|
|
---------+

[Exits: north west]
A shiny blade is on the floor.

<709hp 861ma 297mv> <8am (day)\32061gc\> Players near you in Sylvan Vale:
<PK> Mishtkah A Trail in the Valley

<709hp 861ma 297mv> <8am (day)\32061gc\> west
west
A Trail in the Valley
o o | You are on a small path winding through Sylvan Vale that leads
| | | west and east, around a gargantuan tree. The grass bows gently
o o | as the breeze whispers against it, and the clouds drift silently
| | | across the sky. It is very serene here.
o-o-@-o |
| |
o-o |
| |
o |
---------+

[Exits: east west]

<709hp 861ma 295mv> <8am (day)\32061gc\> Outside a Lodge
o o| You are in another valley within these hills. To the north,
| || you can see a giant tree, and to the south the trail leads
o o| away from this valley. The west and east paths surround this
| || building. The tree-trunk entrance of the lodge casts its long
o o-@-o-o| shadow over the path.
| | |
o-o-o |
| |
o |
---------+

[Exits: (north) east south west]

<709hp 861ma 293mv> <8am (day)\32061gc\> south
west
A Bend in the Trail
o o| You are on the trail away from the Valley of the Elves. The
| || hills around you keep this trail narrow. The trail continues
o o-o-o-o| north and back west.
| | |
o-o-@ |
| |
o |
| |
o-o-o |
---------+

[Exits: north west]
You see 2 of a brown cloak here.
You see 2 of an elven longsword here.
You see 2 of elven boots here.
A valley elf scout wanders the valley, searching for intruders like you!

<709hp 861ma 291mv> <8am (day)\32061gc\> Along the Trail
o o | You are on the trail away from the Valley of the Elves.
| | | The hills around you keep this trail narrow. The trail
o-o o-o-o| continues east, south, and west.
| | | |
o o-@-o |
| |
o |
| |
o-o-o |
---------+

[Exits: east south west]
A valley elf scout wanders the valley, searching for intruders like you!

<709hp 861ma 289mv> <8am (day)\32061gc\> west
A Bend in the Trail
o-o o | A narrow path has been worn through the surrounding hills.
| | | Trees overhead have their branches interlocking over
o-o o-o| the beaten trail in a secure attempt to block the weather.
| | || The leaves make a continuous rustle, and strangely, even
o-o @-o-o| so when the wind is not even blowing. A small gathering
| | of wind chimes have been loosely hung from one of the
o | highest branches. The path is at an L-shape cutting
| | straight through the undergrowth, and along the grassy
o-o-o| path you also notice an arrangement of flowers. The directions
---------+ in which you may are easily noticed are to the east and
north.

[Exits: north east]
A pile of brown cloth is on the floor.
Some soft boots are on the floor.

<709hp 861ma 287mv> <8am (day)\32061gc\> north
A Bend in the Trail
| A narrow path has been worn through the surrounding hills,
| barely visible from the intrusion of all different kinds
o-o o | of shrubberies. Easily swaying overhead are the branches
| | | which have become more thin and allow much more light through
o-@ o-o| than in other areas. This path has also formed an L-shaped
| | || way through the towering hills, and several mushrooms have
o-o o-o-o| risen from an expedient amount of rainfall. The southern
| | way is accessible, as well as the western way which leads
o | into a small valley, with a small shack down in the middle
---------+ of it.

[Exits: south west]

<709hp 861ma 285mv> <8am (day)\32061gc\> west
The Small Valley
| You have come to a T-intersection in the small valley
| which is completely encased in a green overgrowth. Strange
o-o-o | tall trees tower in the sky as if magic was used to assist
| | | in their growth. On the western bank, an outline of a
o @-o | rectangular shape turned upward is present, and there
| | | | is a green vine that droops from the highest branch and
o-o-o o-o| dangles just above the grass. All about the forest ground
|| there are strange animal-like tracks. The forest leads
o| uphill to the north, south, and the path starts back
---------+ to the east. A small shack is just west of here, with
a warm glow emanating from its single window.

[Exits: north east south (door)]
A wolf is here, looking for small prey.

<709hp 861ma 283mv> <8am (day)\32061gc\> north
west
The Small Valley
| The path here has formed into a narrow bend around the
| large mound to the southwest. A grass coating rises healthily
| above the ground in a mixture of flowers and weeds. Most
| of the trees to the direct northeast have been covered
o-o-@ | in bright green moss around the bottom of their trunks.
| | | The path to your south continues downhill to a T-intersection,
o o-o | and to the west it shares level ground and leads into
| | | | many leaves.
o-o-o o-o|
---------+

[Exits: south west]

<709hp 861ma 281mv> <8am (day)\32061gc\> The Small Valley
| The ground is level and littered with many healthy leaves.
| A soft squish in your step indicates that the grass is
| camouflaged. Overhead the many trees of the vale groan
| softly in the wind as their branches stir their shades
o-@-o | on the valley floor beneath them. One large tree to your
| | | south has been rooted out of the ground, making an arch.
f-o o-o| As you glance about the eastern and western ways, it
| | || seems that they both lead to the corners around this
o-o-o o| large mound.
---------+

[Exits: east west]
A valley elf scout wanders the valley, searching for intruders like you!

<709hp 861ma 279mv> <8am (day)\32061gc\> west
The Small Valley
| This is another bend in the valley located northwest
| of the large mound. It seems you've stumbled across a
| glorious patch of mushrooms of all translucent colors.
| The light in the sky is shown sparsely through the treetops,
@-o-o| giving this particular area a wonderful view. Spattered
| || across the many yellow and brown leaves that cover the
f-f-o o| ground are colors of red and green. Back uphill to the
| | || south leads to the T-intersection, and the way east is
f o-o-o| accessible.
---------+

[Exits: east south]

<709hp 861ma 277mv> <8am (day)\32061gc\> south
west
The Small Valley
| You have come to a T-intersection in the small valley
| just west of the bank that almost looks man made. Many
o-o-o| of the taller trees have spread out here, giving this
| || intersection a more open environment than other places
f-f-@ o| about the valley. Splotches of grass show here and there,
| | || but vastly spread out across the valley floor are the
f o-o-o| same yellow and brown leaves. To the west the path becomes
| much more dense through the trees, the northern and southern
| ways both elevated slightly downhill like a ramp.
---------+

[Exits: north south west]
A pile of brown cloth is on the floor.
A shiny blade is on the floor.
Some soft boots are on the floor.

<709hp 861ma 275mv> <8am (day)\32061gc\> A Thin Trail
| A terribly thin trail twisting among trees. The trees
| vary greatly in size, but they have the same coloring
o o-o| and appear to be the same type. A thick layer of yellow
| | | and brown leaves is scattered across the healthy, dark,
o f-@-o | reddish and brown colored soil. The trail connects to
| | | | another, slightly wider, trail just to the east, and continues
f-f o-o| on its way to the west.
|
|
---------+

[Exits: east west]

<709hp 861ma 273mv> <8am (day)\32061gc\> west
A Thin Trail
| A terribly thin trail twisting among trees. The trees vary greatly
| in size, but they have the same coloring and appear to be the
x-o o| same type. A thick layer of yellow and brown leaves is scattered
| || across the healthy, dark, reddish and brown colored soil. The
o @-f-o| trail continues on its way to the south and east.
| | ||
f-f-f o|
| |
f |
---------+

[Exits: east south]

<709hp 861ma 270mv> <8am (day)\32061gc\> south
west
A Thin Trail
x-o o| A terribly thin trail twisting among trees. The trees vary greatly
| || in size, but they have the same coloring and appear to be the
o f-f-o| same type. A thick layer of yellow and brown leaves is scattered
| | || across the healthy, dark, reddish and brown colored soil. The
f-f-@ o| trail continues on its way to the north and west.
| |
f |
| |
f |
---------+

[Exits: north west]

<709hp 861ma 267mv> <8am (day)\32061gc\> where
A Thin Trail
x-o | A terribly thin trail twisting among trees. The trees vary
| | greatly in size, but they have the same coloring and appear
o f-f| to be the same type. A thick layer of yellow and brown leaves
| | | is scattered across the healthy, dark, reddish and brown colored
f-@-f | soil. The trail continues on its way to the east and west.
| |
f |
| |
o-f |
---------+

[Exits: north east west]
There is a sign with a very important warning written here.

<709hp 861ma 264mv> <8am (day)\32061gc\> west
Players near you in Sylvan Vale:
<PK> Mishtkah A Thin Trail

<709hp 861ma 264mv> <8am (day)\32061gc\> south
A Thin Trail
x-o | A terribly thin trail twisting among trees. The trees vary
| | greatly in size, but they have the same coloring and appear
o f| to be the same type. A thick layer of yellow and brown leaves
| || is scattered across the healthy, dark, reddish and brown
@-f-f| colored soil. The trail continues on its way to the north
| | and south.
f |
| |
o-o-f |
---------+

[Exits: east south]

<709hp 861ma 261mv> <8am (day)\32061gc\> A Thin Trail
o f| A terribly thin trail twisting among trees. The trees vary great
| || in size, but they have the same coloring and appear to be the
f-f-f| same type. A thick layer of yellow and brown leaves is scattered
| | across the healthy, dark, reddish and brown colored soil. The
@ | trail continues on its way to the north and south.
| |
o-o-f |
| |
o |
---------+

[Exits: north south]

<709hp 861ma 258mv> <8am (day)\32061gc\> south
A Thin Trail
f-f-f| You have reached the terminus of a terribly thin trail twisting
| | among trees. The trees vary greatly in size, but they have the
f | same coloring and appear to be of the same type. A thick layer
| | of yellow and brown leaves is scattered across the healthy, dark,
o-o-@ | reddish-brown colored soil. The trail leads to the north. A thick
| | clay wall has been constructed to the south, but a small hand-made
o | opening has been dug through it allowing passage.
| |
z |
---------+

[Exits: north west down]

<709hp 861ma 255mv> <8am (day)\32061gc\> west
west
Thin Growth
f-f| A few trees and ferns sparsely populate the sides of the quiet
| | path. Grass is more common here, nearly covering a few patches
f | of the reddish-brown path completely. Despite the thin growth,
| | neither sound nor sign of animals are to be found. To the south
o-@-f | looms Vorthyn Mountain, its high peak nearly touching the clouds.
| | The path to the east leads toward a wide, lush valley.
o |
| |
z |
---------+

[Exits: east west]

<709hp 861ma 253mv> <8am (day)\32061gc\> south
Thin Growth
f| A few trees and ferns sparsely populate the sides of the
|| quiet path. Grass is more common here, nearly covering a
f| few patches of the reddish-brown path completely. Despite
|| the thin growth, neither sound nor sign of animals are to
@-o-f| be found. To the south looms Vorthyn Mountain, its high peak
| | nearly touching the clouds. The path to the east leads toward
o | a wide, lush valley.
| |
z |
---------+

[Exits: east south]

<709hp 861ma 251mv> <8am (day)\32061gc\> south
Thin Growth
f| A few trees and ferns sparsely populate the sides of the quiet
|| path. Grass is more common here, nearly covering a few patches
o-o-f| of the reddish-brown path completely. Despite the thin growth,
| | neither sound nor sign of animals are to be found. To the
@ | south looms Vorthyn Mountain, its high peak nearly touching
| | the clouds. The path to the north leads toward a wide, lush
z | valley.
|
|
---------+

[Exits: north south]

<709hp 861ma 249mv> <8am (day)\32061gc\> The Eastern Piedmont
o-o-f| Any ideas that traversing Vorthyn Mountain is a small thing
| | are completely wiped away here at the base. The long, rising
o | path can be seen clearly now, as can the sparse grass on the
| | mountainside. Occasionally, a gust of wind blows down from
@ | the slopes, doing nothing to ease your concern. From here,
| it's either up the mountain or along the path to the north.
|
|
|
---------+

[Exits: north up]

<709hp 861ma 246mv> <8am (day)\32061gc\> up
where
East Side of the Mountain
| The thin path allowing passage over Vorthyn Mountain is relatively
| stable here on the eastern slope. Scattered blades of grass
| are able to cling to life here on the rocky ground, no doubt
| bolstered each morning by the rising sun. The path leads up
@ | the mountain toward the peak or down toward a valley far below.
|
|
|
|
---------+

[Exits: up down]

<724hp 931ma 349mv> <9am (day)\32061gc\> west
Players near you in The Mudfall:
<PK> Mishtkah East Side of the Mountain

<724hp 931ma 349mv> <9am (day)\32061gc\> Alas, you cannot go that way.

<724hp 931ma 349mv> <9am (day)\32061gc\> up
Vorthyn Summit
| Finally! You've managed to reach the summit of Vorthyn Mountain.
| The clouds over your head seem to be just out of arms reach,
| definitely closer than the level ground far below. The thought
| of more travel on this rocky, uneven mountain is disheartening
x-@ | at best, but there's only one way to go from here: down. The
| trail to the west looks slightly more treacherous than the
| relatively stable path down the eastern slope.
|
|
---------+

[Exits: west down]

<724hp 931ma 343mv> <9am (day)\32061gc\> west
Vorthyn Summit
| Finally! You've managed to reach the summit of Vorthyn Mountain.
| The clouds over your head seem to be just out of arms reach,
| definitely closer than the level ground far below. The thought
| of more travel on this rocky, uneven mountain is disheartening
@-x | at best, but there's only one way to go from here: down.
| The path to the east looks slightly safer than the treacherous
| trail down the western slope.
|
|
---------+

[Exits: east down]

<724hp 931ma 337mv> <9am (day)\32061gc\> down
West Side of the Mountain
| The narrow trail allowing passage over Vorthyn Mountain
| is perhaps most treacherous here on the western slope. The
| idea of climbing higher in these conditions is not pleasant,
| one misstep would surely bring disaster here amongst the
x-@>x | skittering pebbles and swirling wind. It may be best to
| carefully follow the trail to the west and reach the long
| plateau below, which leads to a large field of some kind.
|
|
---------+

[Exits: east west up down]

<724hp 931ma 331mv> <9am (day)\32061gc\> west
West Side of the Mountain
| The narrow trail allowing passage over Vorthyn Mountain
| is perhaps most treacherous here on the western slope.
| The idea of climbing higher in these conditions is not
| pleasant, one misstep would surely bring disaster here
@-x>x| amongst the skittering pebbles and swirling wind. A long
| plateau below leads to a large field of some kind.
| A smooth crack in the face of the mountain looks unnatural.
|
|
---------+

[Exits: (crack) east down]

<724hp 931ma 325mv> <9am (day)\32061gc\> down
The Western Piedmont
| Any ideas that traversing Vorthyn Mountain is a small thing
| are completely wiped away here at the base. The steep, narrow
| path can be seen clearly now, and the reason no fauna and
| flora are visible is painfully obvious. The periodic gusts
@ | of wind blowing down from the rocky slopes do nothing to
| | ease your concern. From here, it's either up the treacherous
z | mountain or across the boulder laden plateau to the south.
| |
z-z |
---------+

[Exits: south up]

<724hp 931ma 320mv> <9am (day)\32061gc\> west
Alas, you cannot go that way.

<724hp 931ma 320mv> <9am (day)\32061gc\> south
south
A Dry Plateau
| This long plateau bridges the slopes of Vorthyn Mountain,
| visible to the north, to the muddy remnants of a halfling
z | farm below. Underneath the myriad tiny round stones, the ground
| | here appears to be one giant slab of greyish stone, also burdened
@ | with several boulders ranging from gnome-sized to taller than
| | the biggest giant. The pebbles underfoot occasionally tremble
z-z | lightly, perhaps it is only the wind?
|
|
---------+

[Exits: north south]

<724hp 931ma 316mv> <9am (day)\32061gc\> A Dry Plateau
z | This long plateau bridges the slopes of Vorthyn Mountain,
| | visible to the north, to the muddy remnants of a halfling
z | farm below. Underneath the myriad tiny round stones, the ground
| | here appears to be one giant slab of greyish stone, also burdened
z-@ | with several boulders ranging from gnome-sized to taller than
| the biggest giant. The pebbles underfoot occasionally tremble
| lightly, perhaps it is only the wind?
|
|
---------+

[Exits: north west]

<724hp 931ma 312mv> <9am (day)\32061gc\> west
down
A Dry Plateau
z | This long plateau bridges the slopes of Vorthyn Mountain,
| | visible to the north, to the muddy remnants of a halfling
z | farm below. Underneath the myriad tiny round stones, the
| | ground here appears to be one giant slab of greyish stone,
@-z | also burdened with several boulders ranging from gnome-sized
| to taller than the biggest giant. The pebbles underfoot
| occasionally tremble lightly, perhaps it is only the wind?
| There's a sizeable mud slope here leading downwards.
|
---------+

[Exits: east down]

<724hp 931ma 308mv> <9am (day)\32061gc\> Sunbaked Clay
| A layer of hard, cracked clay covers what was once a prospering
| farm. The few remaining barley stalks are brown and withered,
| their roots denied water for some time now and the various
| farming implements scattered about the area appear to have
o-@ | been abandoned in haste. Looming over the old farm is the towering
| | | presence of Vorthyn Mountain, which appears accessible from
o-o-o-o | the plateau above you. A canvas structure has been erected
| | across the field to the southwest.
o |
---------+

[Exits: south west up]

<724hp 931ma 305mv> <9am (day)\32061gc\> south
Sunbaked Clay
| A layer of hard, cracked clay covers what was once a prospering
| farm. The few remaining barley stalks are brown and withered,
o-o | their roots denied water for some time now and the various farming
| | | implements scattered about the area appear to have been abandoned
o-o-@-o | in haste. Looming over the old farm is the towering presence
| | of Vorthyn Mountain, seen clearly to the northeast. A canvas
o | structure has been erected across the field to the southwest.
|
|
---------+

[Exits: north east west]

<724hp 931ma 303mv> <9am (day)\32061gc\> west
west
Sunbaked Clay
| A layer of hard, cracked clay covers what was once a prospering
| farm. The few remaining barley stalks are brown and withered,
o-o | their roots denied water for some time now and the various
| | | farming implements scattered about the area appear to have
o-@-o-o| been abandoned in haste. Looming over the old farm is the
| | towering presence of Vorthyn Mountain, seen clearly to the
o | northeast. A canvas structure has been erected to the south.
|
|
---------+

[Exits: north east south west]
A millipede is here, searching for something to eat.

<724hp 931ma 301mv> <9am (day)\32061gc\> Above the Fissure
| A layer of hard, cracked clay covers what was once a prospering
| farm. The few remaining barley stalks are brown and withered,
o-o| their roots denied water for some time now and the various
| || farming implements scattered about the area appear to have
@-o-o| been abandoned in haste. A faint smell of sulfur emanates
| | from a jagged crack in the clay's surface.
o |
|
|
---------+

[Exits: east down]
A halfling child is sitting here weeping.

<724hp 931ma 299mv> <9am (day)\32061gc\> down
A Narrow Fissure
| The narrow fissure in the hard grey stone is barely big enough
| for you to traverse without getting stuck. The air here is
| heavy and rank as the smell of baked clay collides with the
| sickly sweet stench of sulfur wafting in slowly from somewhere
@ | below, making your stomach turn. You can squeeze up or down
| to escape the cramped fissure.
|
|
|
---------+

[Exits: up down]
A giant bombardier beetle scurries around as it hunts for carrion.
A halfling refugee is here, looking forlorn.

<724hp 931ma 297mv> <9am (day)\32061gc\> down
Beneath the Fissure
| A large crack in the center of this subterranean chamber's
| low, jagged ceiling allows you to stand upright beneath it,
| but the limited height requires a crouch for exploring the
| rest of the cavern. The three egg-shaped boulders that line
o-o-@ | the north wall, each marked by a single rune of unknown origin,
| | | partially conceal a thin crack in the ground that widens
o o | into a larger fault to the west. An opening to the south
| | | leads into a narrow tunnel and it may be possible to squeeze
~ F-o | into the crack overhead.
---------+

[Exits: south west up]

<724hp 931ma 294mv> <9am (day)\32061gc\> south
south
Tunneling Through Mud
| A shallow morass rests atop mud already baked solid by the
| heat radiating from the cavern to the north. The tunnel is
o-o-o | almost too narrow to squeeze through, but pieces of the wall
| | | crack and tumble free as you slide by. The tunnel continues
o @ | to the south.
| | |
~ F-o |
| |
o-o |
---------+

[Exits: north south]
A halfling refugee is here, looking forlorn.

<724hp 931ma 291mv> <9am (day)\32061gc\> south
Tunneling Through Mud
o-o-o | A shallow morass rests atop mud partially baked solid by heat
| | | emanating from the cavern to the far north. The tunnel is almost
o o | too narrow to squeeze through, but pieces of the wall crack
| | | and tumble free as you slide by. The tunnel leads south into
~ F-@ | deeper muck.
| |
o-o |
| |
o |
---------+

[Exits: north south west]

<724hp 931ma 288mv> <9am (day)\32061gc\> Against Stone
o | This slab of hard grey stone sits well above the mud below.
| | The southern wall of the passageway is composed of glossy black
F-o | stone that reflects a small amount of light. In stark contrast,
| | the eastern wall is tan in color and formed by a softer looking,
o-@ | sponge-like rock. A faint trembling overhead causes mud to dislodge
| | from several of the orangish-red stalactites hanging from the
o | rugged and uneven ceiling. The passage continues along the aberrant
| wall and an opening to the north leads into a narrow tunnel.
|
---------+

[Exits: north west]
A large praying mantis is here, holding perfectly still.

<724hp 931ma 285mv> <9am (day)\32061gc\> south
west
No matter how close you get, you can't see your reflection in the stone.

<724hp 931ma 285mv> <9am (day)\32061gc\> south
Against Stone
o | This slab of hard grey stone sits well above the mud below.
| | The southern wall of the passageway is composed of glossy
F-o | black stone that reflects a small amount of light. In stark
| | contrast, the northern and western walls are tan in color
@-o | and formed by softer looking, sponge-like rocks. A faint trembling
| | overhead causes mud to dislodge from several of the orangish-red
o | stalactites hanging from the rugged and uneven ceiling. The
| passage continues along the aberrant wall and an opening to
| the south leads into a glowing cavern.
---------+

[Exits: east south]

<724hp 931ma 282mv> <9am (day)\32061gc\> up
Below an Opening
F-o | This small subterranean cavern is sweltering. A narrow canal
| | of lava flows from east to west along the southern wall, filling
o-o | the room with an eerie orange light and scalding steam. A
| | slim passageway leads north into a heat-dried mud tunnel and
@ | a clay ramp spirals into the chamber above.
|
|
|
|
---------+

[Exits: north up]
A large praying mantis is here, holding perfectly still.
A giant bombardier beetle scurries around as it hunts for carrion.
Thiel is here, searching for survivors.
Thiel, the noble rogue says 'Let me know if anybody gives you trouble around here.'

<724hp 931ma 280mv> <9am (day)\32061gc\> west
A Hole in the Mud
o-o | The heat radiating from the floor and outer walls of this chamber
| | has nearly completely dried the mud drifting in from the north
o o-o | and west. Steam accompanies an eerie orange light that rises
| | | into the cavern from below, where it clings to the worn clay
~-o-@ | walls and glistens in the dim light. A tapered clay ramp spirals
| | into the depths below.
~-o |
| | |
o-o |
---------+

[Exits: north west down]
A halfling refugee is here, looking forlorn.

<724hp 931ma 278mv> <9am (day)\32061gc\> west
where
A Soggy Passage
o-o-o | The liquid sludge flowing into the tunnel from the north
| | | more than covers your knees as you trudge through. Several
o-o o-o | orangish-red mudsicles dangle from the ceiling like stalactites,
| | | dripping ever so slowly into the muddy current below. The
~-@-o | mud extends into a large chamber to the west and toward an
| | unusually hot cavern to the east.
o-~-o |
| | |
o-o |
---------+

[Exits: east west]

<724hp 931ma 275mv> <9am (day)\32061gc\> south
Wading Through Mud
o-o-o | Waist-deep mud is everywhere in this wide, cavernous chamber.
| | | The low ceiling continually drips more mud into the sulfurous
o-o o-o| quagmire, adding to the difficulty of travel. A loud rumble
| || can be heard from somewhere below the surface to the south.
@-o-o|
| |
o-o-~-o |
| | |
o-o |
---------+

[Exits: north east south]

<724hp 931ma 272mv> <9am (day)\32061gc\> west
west
Players near you in The Mudfall:
<PK> Mishtkah Wading Through Mud

<724hp 931ma 272mv> <9am (day)\32061gc\> Wading Through Mud
o-o o-o| Waist-deep mud is everywhere in this wide, cavernous chamber.
| || The low ceiling continually drips more mud into the sulfurous
~-o-o| quagmire, adding to the difficulty of travel. The mud extends
| | into the darkness in all directions, and a loud rumble can
o-o-@-o | be heard from somewhere below the surface.
| | |
o-o |
|
|
---------+

[Exits: north east south west]
A medic is here, looking for refugees.
The water gurgles beneath you.

<724hp 931ma 268mv> <9am (day)\32061gc\> A Soggy Passage
o-o | The liquid sludge flowing eastward though the tunnel more
| | than covers your knees as you trudge through. Several
~-o| orangish-red mudsicles dangle from the ceiling like stalactites,
| | dripping ever so slowly into the muddy current below.
o-@-~-o| You can drift eastward with the current into deeper mud
| || or move upstream to a larger chamber to the west.
o-o|
|
|
---------+

[Exits: east west]
A medic is here, looking for refugees.
A halfling child is sitting here weeping.

<724hp 931ma 265mv> <9am (day)\32061gc\> Mud-Covered Rubble
o-o| The ground here is littered with the detritus of a fallen
|| settlement. The mud-covered remains of sod, wood, thatch,
~| and mortared stone cover nearly every inch of this subterranean
|| grotto. One lump of mud in particular catches your eye,
@-o-~| where a golden glitter can be seen. Mud and loose rock
|| continue to ooze into the chamber from above and a narrow
o| path through the rubble has been cleared to allow passage
| east.
|
---------+

[Exits: east up]
A medic is here, looking for refugees.

<724hp 931ma 262mv> <9am (day)\32061gc\> up
west
Falling Mud
| This small pond of liquid mud shines a little too brightly.
| The mud's bright orange color leaves no doubt that this
o-S | is the source of the sulfuric mephitis that predominates
| | the surrounding field. A steady flow of mud seeps through
f o-@-o | a hole on the north bank of the slough.
| | | | |
f-o-o-o |
| | | | |
f o-o-o |
---------+

[Exits: east south west down]
A mud puddle is here, glinting strangely.

<724hp 931ma 259mv> <9am (day)\32061gc\> south
west
A Mud-Covered Field
* | The mud covering this open field is mostly dry. A few
| | of the remaining blades of crabgrass remain green, but
o-S | most are brown and wilted. An overwhelming stench of
| | sulfur permeates the area, apparently wafting from the
f @-~-o| glistening mud pond to the east.
| | | ||
f-o-o-o|
| | | ||
f o-o-o|
---------+

[Exits: east south]

<724hp 931ma 256mv> <9am (day)\32061gc\> where
A Mud-Covered Field
o-S | The mud covering this open field is mostly dry. A few
| | of the remaining blades of crabgrass remain green, but
f o-~-o| most are brown and wilted. An overwhelming stench of
| | | || sulfur permeates the area, apparently wafting from the
f-@-o-o| glistening mud pond to the northeast.
| | | ||
f o-o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south west]
A halfling refugee is here, looking forlorn.
A millipede is here, searching for something to eat.

<724hp 931ma 254mv> <9am (day)\32061gc\> A muddy path
o-S | You tread through the deep, dark forest on a dimly lit
| | path. A field overflowing with mud to the east has spilled
f o-~| mud onto the path. The sound of applause reaches your
| | || ears from the north.
@-o-o|
| | ||
f o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south]

<724hp 931ma 252mv> <9am (day)\32061gc\> south
Players near you in Mystic Forest:
<PK> Mishtkah A muddy path

<724hp 931ma 252mv> <9am (day)\32061gc\> A muddy path
f o-~| You tread through the deep, dark forest on a dimly lit path.
| | || The ground is somewhat muddy beneath your feet. The sound
f-o-o| of applause reaches your ears from the north.
| | ||
@ o-o|
| |
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]

<724hp 931ma 249mv> <9am (day)\32061gc\> south
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<724hp 931ma 246mv> <9am (day)\32061gc\> east
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]

<724hp 931ma 243mv> <9am (day)\32061gc\> east
east
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]

<724hp 931ma 240mv> <9am (day)\32061gc\> east
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]

<724hp 931ma 237mv> <9am (day)\32061gc\> The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]

<724hp 931ma 235mv> <9am (day)\32061gc\> east
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ S| with various figures of birds, beasts, and dragons carved
| || into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
A human city guard of Seringale stands watch here.

<724hp 931ma 233mv> <9am (day)\32061gc\> where
Players near you in Seringale:
<PK> Mishtkah Outside the West Gate
Percix Temple Square

<724hp 931ma 233mv> <9am (day)\32061gc\> east
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S S| great wall of Seringale soars over your head at over
| | || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A halfling city guard of Seringale stands watch here.
A gnomish city guard of seringale stands here.
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<724hp 931ma 231mv> <9am (day)\32061gc\> east
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S S| You see the Common Road to the east, a small fishing shop
| | | || to the north, the entrance of a park to the south, and
+-+-@-+-+| the Western Gate to the west.
| | ||
+ + *|
| | |
+ f-f |
---------+

[Exits: north east south west]
A dwarven city guard of seringale stands watch here.
A duergar city guard of Seringale stands watch here.

<724hp 931ma 229mv> <9am (day)\32061gc\> east
east
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S S| see a small shop with a sign of a glowing staff to the north,
| | | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | | ||
+ + *-*|
| | |
+ f-f |
---------+

[Exits: north east west]

<724hp 931ma 227mv> <9am (day)\32061gc\> east
The West Common Road
| You are on the Common Road of Seringale. All around you are
| busy people hurrying along minding their own business. You
S S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
+ *-* S|
| |
f-f |
---------+

[Exits: north east south west]

<724hp 931ma 225mv> <9am (day)\32061gc\> The Western Monument
| Raised in the middle of the Common Road is a granite pillar,
| the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | | || this path. The road continues east and west, and the Scroll
*-* S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]
A long-haired lanky man with piercing blue eyes stands here.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs fund
s.'

<724hp 931ma 223mv> <9am (day)\32061gc\> east
The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | | ||
*-* S F *|
|
|
---------+

[Exits: north east south west]

<724hp 931ma 221mv> <9am (day)\32061gc\> east
The West Common Road
S-+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
* S F *-+|
||
S-+|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<724hp 931ma 219mv> <9am (day)\32061gc\> c 'lo' purple
You lost your concentration.
A beggar walks west.

<724hp 921ma 219mv> <9am (day)\32061gc\> c 'lo' purple

The white aura around your body fades.
You slowly float to the ground.

<737hp 987ma 327mv> <10am (day)\32061gc\> where
You lost your concentration.

<737hp 977ma 327mv> <10am (day)\32061gc\> sanc
c 'lo' puprle
Players near you in Seringale:
<PK> Mishtkah The West Common Road
Percix Temple Square

<737hp 977ma 327mv> <10am (day)\32061gc\> You are surrounded by a white aura.

<737hp 902ma 327mv> <10am (day)\32061gc\> c lo purple
You lost your concentration.

<737hp 892ma 327mv> <10am (day)\32061gc\> get fly sack
recite
west
west
A purple potion is carried by Ederiwyn
A purple potion is carried by Ederiwyn
A purple potion is carried by a tentacle
A purple potion is carried by a tentacle
A purple potion is carried by Ederiwyn
A purple potion is carried by Ederiwyn
A purple potion is carried by Ederiwyn
A purple potion is carried by Ederiwyn
A purple potion is carried by Ederiwyn
A purple potion is carried by Ederiwyn
A purple potion is carried by Ederiwyn
A purple potion is carried by Mishtkah
A purple potion is carried by Mishtkah
A purple potion is carried by Mishtkah
A purple potion is carried by Mishtkah
A purple potion is carried by Mishtkah
A purple potion is carried by Mishtkah
A purple potion is carried by Malekef
A purple potion is carried by Malekef
A purple potion is carried by Malekef
A purple potion is carried by Ederiwyn
A purple potion is carried by a zombie soldier
[Hit Return to continue]north

Ederiwyn walks in.
[Hit Return to continue]
Ederiwyn walks west.
[Hit Return to continue]
<737hp 872ma 327mv> <10am (day)\32061gc\> You recite a scroll of flying.
Your feet rise off the ground.
You have become better at scrolls!

<737hp 872ma 327mv> <10am (day)\32061gc\> west
The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | | ||
*-* S F *|
|
|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<737hp 872ma 325mv> <10am (day)\32061gc\> scan all
The Western Monument
| Raised in the middle of the Common Road is a granite pillar,
| the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | | || this path. The road continues east and west, and the Scroll
*-* S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]
A long-haired lanky man with piercing blue eyes stands here.

<737hp 872ma 323mv> <10am (day)\32061gc\> Scroll Shop
| You are in the Scroll Shop. There are paper parchments
| all over. You see a sheet of paper pasted on the wall
| with words in a tongue that you cannot read. There are
| scrolls made of paper and scrolls made of animal skin
S S @ S S| wrapped with ribbons of various colors. You see the exit
| | | | || of this shop to the south and a ladder leading up to
+-+-+-+-+| a small room.
| | | ||
*-* S F|
---------+

[Exits: south up]
Rin the elderly scribe is here selling scrolls he has recorded.

<737hp 872ma 322mv> <10am (day)\32061gc\> north
The walls are lined with shelves containing various parchments.

<737hp 872ma 322mv> <10am (day)\32061gc\> You scan all around.
You scan south.
*** Range 1 (south) ***
A long-haired lanky man with piercing blue eyes stands here.
*** Range 2 (south) ***
Este the inn owner stands here watching over his inn.
You scan up.

<737hp 872ma 322mv> <10am (day)\32061gc\> where
The walls are lined with shelves containing various parchments.

<737hp 872ma 322mv> <10am (day)\32061gc\> Players near you in Seringale:
<PK> Ederiwyn Along the Western Walls
<PK> Mishtkah Scroll Shop
Percix Temple Square

<737hp 872ma 322mv> <10am (day)\32061gc\>
You are ready to cast the fly spell again.

<750hp 926ma 394mv> <11am (day)\32061gc\> buy fly
put fly sack
You haggle the price down to 1060 coins.
You buy a scroll of flying.

<750hp 926ma 394mv> <11am (day)\31001gc\> You put a scroll of flying in a Big Ol'Pack Sac
k.

<750hp 926ma 394mv> <11am (day)\31001gc\> buy fly
put fly sack
buy fly
put fly sack
buy fly
put fly sack
You buy a scroll of flying.

<750hp 926ma 394mv> <11am (day)\29001gc\> buy fly
put fly sack
buy fly
put fly sack
buy fly
put fly sack
You put a scroll of flying in a Big Ol'Pack Sack.

<750hp 926ma 394mv> <11am (day)\29001gc\> You haggle the price down to 1100 coins.
You buy a scroll of flying.

<750hp 926ma 394mv> <11am (day)\27901gc\> You put a scroll of flying in a Big Ol'Pack Sac
k.

<750hp 926ma 394mv> <11am (day)\27901gc\> where
You haggle the price down to 1480 coins.
You buy a scroll of flying.

<750hp 926ma 394mv> <11am (day)\26421gc\> You put a scroll of flying in a Big Ol'Pack Sac
k.

<750hp 926ma 394mv> <11am (day)\26421gc\> You haggle the price down to 1580 coins.
You buy a scroll of flying.

<750hp 926ma 394mv> <11am (day)\24841gc\> You put a scroll of flying in a Big Ol'Pack Sac
k.

<750hp 926ma 394mv> <11am (day)\24841gc\> You haggle the price down to 1340 coins.
You buy a scroll of flying.

<750hp 926ma 394mv> <11am (day)\23501gc\> You put a scroll of flying in a Big Ol'Pack Sac
k.

<750hp 926ma 394mv> <11am (day)\23501gc\> You buy a scroll of flying.

<750hp 926ma 394mv> <11am (day)\21501gc\> af
You put a scroll of flying in a Big Ol'Pack Sack.

<750hp 926ma 394mv> <11am (day)\21501gc\> Players near you in Seringale:
<PK> Ederiwyn On the Northern Battlements
<PK> Mishtkah Scroll Shop
Percix Temple Square

<750hp 926ma 394mv> <11am (day)\21501gc\> You are affected by the following:
Spell: fly : lasts for 7 hours
Spell: sanctuary : lasts for 8 hours
Spell: fire shield : modifies hitroll by 3 for 6 hours
: modifies damroll by 3 for 6 hours
Spell: slow : modifies dexterity by -4 for 6 hours
Spell: lifeblood : modifies afflictive break by 4 for 2 hours
: modifies mana by 40 for 2 hours
: modifies health by -20 for 2 hours
Spell: detect invis : lasts for 34 hours

<750hp 926ma 394mv> <11am (day)\21501gc\> where
Players near you in Seringale:
<PK> Ederiwyn North Square
<PK> Mishtkah Scroll Shop
Percix Temple Square

<750hp 926ma 394mv> <11am (day)\21501gc\> where
Players near you in Seringale:
<PK> Ederiwyn The Main Street
<PK> Mishtkah Scroll Shop
Percix Temple Square

<750hp 926ma 394mv> <11am (day)\21501gc\> where
Players near you in Seringale:
<PK> Ederiwyn The Main Street
<PK> Mishtkah Scroll Shop
Percix Temple Square

<750hp 926ma 394mv> <11am (day)\21501gc\> armo
You feel someone protecting you.

<750hp 921ma 394mv> <11am (day)\21501gc\> where
c shield
where
Players near you in Seringale:
<PK> Ederiwyn The South Road
<PK> Mishtkah Scroll Shop
Percix Temple Square

<750hp 921ma 394mv> <11am (day)\21501gc\> You are surrounded by a force shield.

<750hp 909ma 394mv> <11am (day)\21501gc\> south
where
Players near you in Seringale:
<PK> Ederiwyn The South Road
<PK> Mishtkah Scroll Shop
Percix Temple Square

<750hp 909ma 394mv> <11am (day)\21501gc\> The Western Monument
| Raised in the middle of the Common Road is a granite pillar,
| the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | | || this path. The road continues east and west, and the Scroll
*-* S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]
A long-haired lanky man with piercing blue eyes stands here.

<750hp 909ma 393mv> <11am (day)\21501gc\> west
Players near you in Seringale:
<PK> Ederiwyn The South Road
<PK> Mishtkah The Western Monument
Percix Temple Square

<750hp 909ma 393mv> <11am (day)\21501gc\> west
The West Common Road
| You are on the Common Road of Seringale. All around you are
| busy people hurrying along minding their own business. You
S S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
+ *-* S|
| |
f-f |
---------+

[Exits: north east south west]

<750hp 909ma 391mv> <11am (day)\21501gc\> west
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S S| see a small shop with a sign of a glowing staff to the north,
| | | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | | ||
+ + *-*|
| | |
+ f-f |
---------+

[Exits: north east west]

<750hp 909ma 389mv> <11am (day)\21501gc\> The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S S| You see the Common Road to the east, a small fishing shop
| | | || to the north, the entrance of a park to the south, and
+-+-@-+-+| the Western Gate to the west.
| | ||
+ + *|
| | |
+ f-f |
---------+

[Exits: north east south west]

<750hp 909ma 387mv> <11am (day)\21501gc\> west
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S S| great wall of Seringale soars over your head at over
| | || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A duergar city guard of Seringale stands watch here.
A gnomish city guard of seringale stands here.
A halfling city guard of Seringale stands watch here.
A dwarven city guard of seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<750hp 909ma 385mv> <11am (day)\21501gc\> south
south
Along the Western Walls
+ S S| You are standing along the city walls of Seringale. The
| | || wall next to you is made of huge slabs of white stone.
o-+-+-+-+| You see small holes on various strategic parts of the
| | | wall where archers can shoot arrows at enemies from the
@ + | outside. The wall continues to the north and to the south.
| | |
+ f-f|
| ||
+ f|
---------+

[Exits: north south]
A duergar citizen of Seringale strolls about.
A human perimeter guard of Seringale is here, watching out for known criminals.

<750hp 909ma 383mv> <11am (day)\21501gc\> Along the Western Walls
o-+-+-+-+| You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
+ + | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
@ f-f| wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]
A duergar city guard of Seringale stands watch here.

<750hp 909ma 381mv> <11am (day)\21501gc\> south
south
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
+ |
| |
+-+-+|
---------+

[Exits: north south]
A gnomish city guard of Seringale stands watch here.
The town clock tolls twelve times as noon approaches.

<760hp 949ma 394mv> <12pm (noon)\21501gc\> south
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
+-+-+|
||
o-*|
---------+

[Exits: north south]
A gnomish city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.

<760hp 949ma 392mv> <12pm (noon)\21501gc\> scan all
Western Wall and South Road Junction
+ | You are standing at the intersection of the South Road
| | and the Western Walls of Seringale. The wall before you
+ | is made of huge slabs of white stone. You see small holes
| | on various strategic parts of the wall where archers can
@-+-+| shoot arrows at enemies from the outside. You see the
|| South Road to the east and the Western Wall continues
o-*| to the north.
|
|
---------+

[Exits: north east]
A gnomish perimeter guard of Seringale is here, watching out for known criminals.

<760hp 949ma 390mv> <12pm (noon)\21501gc\> east
east
You scan all around.
You scan north.
*** Range 1 (north) ***
A gnomish city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.
*** Range 2 (north) ***
A gnomish city guard of Seringale stands watch here.
*** Range 3 (north) ***
A duergar city guard of Seringale stands watch here.
*** Range 4 (north) ***
A duergar citizen of Seringale strolls about.
A human perimeter guard of Seringale is here, watching out for known criminals.
*** Range 5 (north) ***
A duergar city guard of Seringale stands watch here.
A gnomish city guard of seringale stands here.
A halfling city guard of Seringale stands watch here.
A dwarven city guard of seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 6 (north) ***
A drow city guard of seringale stands watch here.
A halfling perimeter guard of Seringale is here, watching out for known criminals.
You scan east.
*** Range 3 (east) ***
A dwarven city guard of Seringale stands watch here.
*** Range 5 (east) ***
A beggar wanders around asking for spare gold.
*** Range 6 (east) ***
Ederiwyn is sitting here meditating.
A beggar wanders around asking for spare gold.

<760hp 949ma 390mv> <12pm (noon)\21501gc\> The South Road
+ | You are on the South Road of Seringale. It is gloomy and
| | dim here. All around you are beggars and panhandlers dressed
+ | in filthy clothing. The buildings surrounding you are
| | old and run down. They seem like they have been made ages
+-@-+-+| ago. The once bright red bricks that the buildings are
| || made of are now only pale, brittle chunks barely holding
o-* F| the walls of the buildings together. You see the South
| Road continue to your east and the western wall to the
| west.
---------+

[Exits: east west]

<760hp 949ma 388mv> <12pm (noon)\21501gc\> The South Road
+ | You are on the South Road of Seringale. It is gloomy and
| | dim here. All around you are beggars and panhandlers dressed
+ | in filthy clothing. The buildings surrounding you are
| | old and run down. They seem like they have been made ages
+-+-@-+-+| ago. The once bright red bricks that the buildings are
| | || made of are now only pale, brittle chunks barely holding
o-* F S| the walls of the buildings together. The South Road continues
| east and west.
|
---------+

[Exits: east south west]

<760hp 949ma 386mv> <12pm (noon)\21501gc\> east
The South Road
f-f-f| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
f +| dressed in filthy clothing. The buildings surrounding
|| you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
o-* F S +| holding the walls of the buildings together. You see
|| the Fruit Grove to the south and the South Road continues
*-*| to the east and the west.
---------+

[Exits: east south west]
A dwarven city guard of Seringale stands watch here.

<760hp 949ma 384mv> <12pm (noon)\21501gc\> east
east
The South Road
f-f-f-f | You are on the South Road of Seringale. It is gloomy and
| | | | dim here. All around you are beggars and panhandlers dressed
f-f + S| in filthy clothing. The buildings surrounding you are old
| || and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | | | of are now only pale, brittle chunks barely holding the
* F S + | walls of the buildings together. You see the Flower Shop
| | to the south and the South Road continues to the east and
*-* | the west.
---------+

[Exits: east south west]

<760hp 949ma 382mv> <12pm (noon)\21501gc\> east
The South Road
f-f-f | You are on the South Road of Seringale. It is gloomy and
| | | | dim here. All around you are beggars and panhandlers dressed
f-f + S | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made of
| | | | are now only pale, brittle chunks barely holding the walls
F S + | of the buildings together. You see the entrance of a park
| | to the north, the entrance of the Berserker Guild to the
*-* | south, and the South Road continues to east and the west.
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<760hp 949ma 380mv> <12pm (noon)\21501gc\> qq
The South Road
f-f S-+| You are on the South Road of Seringale. It is gloomy
| | || and dim here. All around you are beggars and panhandlers
f + S S-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | || are made of are now only pale, brittle chunks barely
S + S-+| holding the walls of the buildings together. You see
| || the entrance of the Boat Shop to the north, the South
*-* +-+| Square to the east, and the South Road continues to the
---------+ west.

[Exits: north east west]
A beggar wanders around asking for spare gold.

<760hp 949ma 378mv> <12pm (noon)\21501gc\> They aren't here.

<760hp 949ma 378mv> <12pm (noon)\21501gc\> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
Undulav the boat dealer is here to serve those with aquatic travelling needs.
You scan east.
*** Range 1 (east) ***
A beggar wanders around asking for spare gold.
You scan west.
*** Range 1 (west) ***
A beggar wanders around asking for spare gold.
*** Range 3 (west) ***
A dwarven city guard of Seringale stands watch here.
*** Range 6 (west) ***
A gnomish perimeter guard of Seringale is here, watching out for known criminals.

<760hp 949ma 378mv> <12pm (noon)\21501gc\> east
scan all
The South Road
f S-+-*| You are on the South Road of Seringale. It is gloomy
| | | and dim here. All around you are beggars and panhandlers
+ S S-+-S| dressed in filthy clothing. The buildings surrounding
| | | | you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | are made of are now only pale, brittle chunks barely
+ S-+-S| holding the walls of the buildings together.
| | |
* +-+-o|
---------+

[Exits: east west]
A beggar wanders around asking for spare gold.

<760hp 949ma 376mv> <12pm (noon)\21501gc\> where
You scan all around.
You scan east.
You scan west.
*** Range 1 (west) ***
A beggar wanders around asking for spare gold.
*** Range 2 (west) ***
A beggar wanders around asking for spare gold.
*** Range 4 (west) ***
A dwarven city guard of Seringale stands watch here.

<760hp 949ma 376mv> <12pm (noon)\21501gc\> Players near you in Seringale:
<PK> Ederiwyn South of Market Square
<PK> Mishtkah The South Road
Percix Temple Square

<760hp 949ma 376mv> <12pm (noon)\21501gc\> east
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| || South Road to the east and west.
S-+-S +|
| |
+-+-o |
---------+

[Exits: north east south west down]

<760hp 949ma 374mv> <12pm (noon)\21501gc\> east
The South Road
S-+-* +| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
S-+-S +| dressed in filthy clothing. The buildings surrounding
| || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | are made of are now only pale, brittle chunks barely
S-+-S +-*| holding the walls of the buildings together. The South
| || Road continues to the east and west.
+-+-o *|
---------+

[Exits: east west]

<760hp 949ma 372mv> <12pm (noon)\21501gc\> west
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| || South Road to the east and west.
S-+-S +|
| |
+-+-o |
---------+

[Exits: north east south west down]

<760hp 949ma 370mv> <12pm (noon)\21501gc\> north
The Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| ||
S-+-S +|
---------+

[Exits: north east south west]

<760hp 949ma 368mv> <12pm (noon)\21501gc\> north
The Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-S | of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<760hp 949ma 366mv> <12pm (noon)\21501gc\> north
north
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| | You see a shop with a sign of a sewing needle to the east
S-@-S | and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]

<760hp 949ma 364mv> <12pm (noon)\21501gc\> South of Market Square
S *-+-* F| You are south of Market Square. A marvellous fountain has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
F *-@-* S| from the traffic constantly passing over it. A path leads
| | east and west around the fountain, while the main street
S-+-S | continues to the south.
| |
S-+-* |
---------+

[Exits: east south west]
A halfling citizen of Seringale strolls about.

<760hp 949ma 362mv> <12pm (noon)\21501gc\> scan all
You scan all around.
You scan east.
You scan south.
*** Range 2 (south) ***
A beggar wanders around asking for spare gold.
*** Range 5 (south) ***
A beggar wanders around asking for spare gold.
You scan west.

<760hp 949ma 362mv> <12pm (noon)\21501gc\> east
north
Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || fountain has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
*-+-@ S S| from the traffic constantly passing over it. You see a path
| | around the square to the west and north.
S-+-S |
| |
S-+-* |
---------+

[Exits: north west]

<760hp 949ma 361mv> <12pm (noon)\21501gc\> scan all
East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* S S| continues to the east.
| |
S-+-S |
---------+

[Exits: north east south]

<760hp 949ma 360mv> <12pm (noon)\21501gc\> qq
You scan all around.
You scan north.
*** Range 1 (north) ***
A beggar wanders around asking for spare gold.
You scan east.
*** Range 1 (east) ***
A beggar wanders around asking for spare gold.
You scan south.

<760hp 949ma 360mv> <12pm (noon)\21501gc\> They aren't here.

<760hp 949ma 360mv> <12pm (noon)\21501gc\> c weap
A Hallowed Blade glows as it is imbued by a weapon ward.

<760hp 929ma 360mv> <12pm (noon)\21501gc\> where
where
Players near you in Seringale:
<PK> Ederiwyn Northwest Corner of the Battlements
<PK> Mishtkah East of Market Square
Percix Temple Square

<760hp 929ma 360mv> <12pm (noon)\21501gc\> Players near you in Seringale:
<PK> Ederiwyn Northwest Corner of the Battlements
<PK> Mishtkah East of Market Square
Percix Temple Square

<760hp 929ma 360mv> <12pm (noon)\21501gc\> north
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | fountain has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing with clear drinkable water.
| | Unfortunately it is ringed by a spiked iron fence. The
*-+-@ F +| road is well worn from the traffic constantly passing
| | | || over it. You see a path around the square to the west
+ +-+-+| and the south.
| | | ||
*-+-* S S|
---------+

[Exits: south west]

<760hp 929ma 359mv> <12pm (noon)\21501gc\> west
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well
S *-@-* F| worn from the traffic constantly passing over it. A path
| | | || leads east and west around the fountain, while the main
+-+ +-+| street continues to the north.
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<760hp 929ma 358mv> <12pm (noon)\21501gc\> west
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | fountain has been erected here in the middle of the city
S-+-S| of Seringale, ever flowing with clear drinkable water.
| | Unfortunately it is ringed by a spiked iron fence. The
S S @-+-*| road is well worn from the traffic constantly passing
| | | || over it.
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]

<760hp 929ma 357mv> <12pm (noon)\21501gc\> south
west
West of Market Square
S-+-S| You are west of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. A spiked iron
| | | || fence rings the fountain, with a hole in it the size
+-+-@ +| of a giant's head. The road is well worn from the traffic
| | | || constantly passing over it. A path leads north and south
S F *-+-*| around the fountain, while the common road continues
| | to the west.
S-+-S|
---------+

[Exits: north south west]

<760hp 929ma 356mv> <12pm (noon)\21501gc\> west
The West Common Road
S-+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
* S F *-+|
||
S-+|
---------+

[Exits: north east south west]

<760hp 929ma 354mv> <12pm (noon)\21501gc\> The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | | ||
*-* S F *|
|
|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<760hp 929ma 352mv> <12pm (noon)\21501gc\> west
The Western Monument
| Raised in the middle of the Common Road is a granite pillar,
| the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | | || this path. The road continues east and west, and the Scroll
*-* S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]
A long-haired lanky man with piercing blue eyes stands here.

<760hp 929ma 350mv> <12pm (noon)\21501gc\> west
The West Common Road
| You are on the Common Road of Seringale. All around you are
| busy people hurrying along minding their own business. You
S S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
+ *-* S|
| |
f-f |
---------+

[Exits: north east south west]

<760hp 929ma 348mv> <12pm (noon)\21501gc\> west
west
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S S| see a small shop with a sign of a glowing staff to the north,
| | | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | | ||
+ + *-*|
| | |
+ f-f |
---------+

[Exits: north east west]

<760hp 929ma 346mv> <12pm (noon)\21501gc\> The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S S| You see the Common Road to the east, a small fishing shop
| | | || to the north, the entrance of a park to the south, and
+-+-@-+-+| the Western Gate to the west.
| | ||
+ + *|
| | |
+ f-f |
---------+

[Exits: north east south west]
A duergar city guard of Seringale stands watch here.

<760hp 929ma 344mv> <12pm (noon)\21501gc\> west
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S S| great wall of Seringale soars over your head at over
| | || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A dwarven city guard of seringale stands watch here.
A halfling city guard of Seringale stands watch here.
A gnomish city guard of seringale stands here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<760hp 929ma 342mv> <12pm (noon)\21501gc\> north
north
Along the Western Walls
| You are standing along the city walls of Seringale. The
| wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the wall
| | where archers can shoot arrows at enemies from the outside.
@ S S| The wall continues to the north and to the south.
| | ||
o-+-+-+-+|
| | |
+ + |
---------+

[Exits: north south]
A drow city guard of seringale stands watch here.
A halfling perimeter guard of Seringale is here, watching out for known criminals.

<760hp 929ma 340mv> <12pm (noon)\21501gc\> Stairwell Under the Western Catapult
| You are standing along the city walls of Seringale. The
| wall next to you is made of huge slabs of white stone.
| You see small holes on various strategic parts of the
| wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the south, and a ladder
| | leads upward to a large catapult placed strategically
+ S S| atop the battlements.
| | ||
o-+-+-+-+|
---------+

[Exits: south up]
A human city guard of Seringale stands watch here.
An avian perimeter guard of Seringale is here, watching out for known criminals.

<760hp 929ma 338mv> <12pm (noon)\21501gc\> up
north
Seringale's Western Catapult
+ | There is a well-built catapult sitting here, ready to send
| | you over the western wall. The wall before you is made of
+ | huge slabs of white stone. You see small holes in various
| | strategic parts of the wall where archers can shoot arrows
@ | at enemies from the outside. The battlements continue to the
| north, and a small ladder leads down to the street level below.
|
|
|
---------+

[Exits: north down]
A mighty looking catapult has been set up on the battlements.

<760hp 929ma 336mv> <12pm (noon)\21501gc\> On the Western Battlements
+-+-+| You are on top of the battlements of Seringale. From here,
| | you can see the outside of the city walls and most of the
+ | city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+ |
|
|
---------+

[Exits: north south]
A human city guard of Seringale stands watch here.
A half-elf perimeter guard of Seringale is here, watching out for known criminals.

<760hp 929ma 334mv> <12pm (noon)\21501gc\> north
north
On the Western Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the
+-+-+| city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+ |
| |
+ |
---------+

[Exits: north south]
A drow city guard of Seringale stands watch here.
A halfling perimeter guard of seringale is here, watching out for known criminals.

<760hp 929ma 332mv> <12pm (noon)\21501gc\> scan all
Northwest Corner of the Battlements
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
| small holes on various strategic parts of the wall where
| archers can shoot arrows at enemies from the outside. The
@-+-+| wall continues to the east as well as to the south, with
| | smooth rails keeping you from falling down.
+ |
| |
+ |
---------+

[Exits: east south]
A human perimeter guard of Seringale is here, watching out for known criminals.

<760hp 929ma 330mv> <12pm (noon)\21501gc\> east
You scan all around.
You scan east.
*** Range 1 (east) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (east) ***
(White Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.
*** Range 3 (east) ***
A gnomish perimeter guard of Seringale is here, watching out for known criminals.
*** Range 4 (east) ***
A half-elf battlement guard is here.
*** Range 5 (east) ***
A human city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.
An avian battlement guard of Seringale is here.
*** Range 6 (east) ***
A halfling battlement guard is here.
You scan south.
*** Range 1 (south) ***
A drow city guard of Seringale stands watch here.
A halfling perimeter guard of seringale is here, watching out for known criminals.
*** Range 2 (south) ***
A human city guard of Seringale stands watch here.
A half-elf perimeter guard of Seringale is here, watching out for known criminals.

<760hp 929ma 330mv> <12pm (noon)\21501gc\> east
On the Northern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the city
| of Seringale with people roaming all about it. There are some
| small holes in the side of the wall where an archer can shoot
+-@-+-+| at invaders from the outside if ever the need arises. You see
| | the battlements continue to the east and the west.
+ |
| |
+ |
---------+

[Exits: east west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

<760hp 929ma 328mv> <12pm (noon)\21501gc\> On the Northern Battlements
| You are on top of the battlements of Seringale. From here, you
| can see the outside of the city walls and most of the city of
| Seringale with people roaming all about it. There are some small
| holes in the side of the wall where an archer can shoot at invaders
+-+-@-+-+| from the outside if ever the need arises. You see the battlements
| | continue to the east and the west.
+ |
| |
+ |
---------+

[Exits: east west]
A glowing banner bearing the emblem of Seringale rests here.
(White Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.

<760hp 929ma 326mv> <12pm (noon)\21501gc\> qq
Ederiwyn yells 'Help! Mishtkah is hellstreaming me!'
You refract your spell, leaving residual energy hanging in the air.
You bow your head as you call forth the full power of the arcane.
The ground erupts as Ederiwyn is caught in a searing beam of arcane light.
Your hellstream *** DEVASTATES *** Ederiwyn!
Ederiwyn has quite a few wounds.

<760hp 884ma 326mv> <12pm (noon)\21501gc\>
Ederiwyn stumbles and barely dodges your stab.
Ederiwyn's monkey bite hits you.
You deflect Ederiwyn's dragon punch aside in an ungraceful parry.
Ederiwyn's dragon punch is powerless against you.
You awkwardly parry Ederiwyn's knee thrust with a loud clang.
Ederiwyn's monkey fist grazes you.
You block Ederiwyn's attack with your shield.
Your fire shield injures Ederiwyn.
A burst of flame engulfs Ederiwyn!
Your engulfing flames devastate Ederiwyn!
Ederiwyn has quite a few wounds.

<746hp 884ma 326mv> <12pm (noon)\21501gc\>
Ederiwyn has fled!
Ederiwyn walks west.

<752hp 908ma 394mv> <1pm (day)\21501gc\> disp
west
west
Cast the dispel magic spell on whom?

<752hp 908ma 394mv> <1pm (day)\21501gc\> scan all
On the Northern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the city
| of Seringale with people roaming all about it. There are some
| small holes in the side of the wall where an archer can shoot
+-@-+-+| at invaders from the outside if ever the need arises. You see
| | the battlements continue to the east and the west.
+ |
| |
+ |
---------+

[Exits: east west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

<752hp 908ma 392mv> <1pm (day)\21501gc\> south
south
Northwest Corner of the Battlements
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
| small holes on various strategic parts of the wall where
| archers can shoot arrows at enemies from the outside. The
@-+-+| wall continues to the east as well as to the south, with
| | smooth rails keeping you from falling down.
+ |
| |
+ |
---------+

[Exits: east south]
A human perimeter guard of Seringale is here, watching out for known criminals.

<752hp 908ma 390mv> <1pm (day)\21501gc\> You scan all around.
You scan east.
*** Range 1 (east) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
*** Range 3 (east) ***
A gnomish perimeter guard of Seringale is here, watching out for known criminals.
*** Range 4 (east) ***
A half-elf battlement guard is here.
*** Range 5 (east) ***
A human city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.
An avian battlement guard of Seringale is here.
*** Range 6 (east) ***
A halfling battlement guard is here.
You scan south.
*** Range 1 (south) ***
A drow city guard of Seringale stands watch here.
A halfling perimeter guard of seringale is here, watching out for known criminals.
*** Range 2 (south) ***
A human city guard of Seringale stands watch here.
A half-elf perimeter guard of Seringale is here, watching out for known criminals.

<752hp 908ma 390mv> <1pm (day)\21501gc\> On the Western Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the
+-+-+| city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+ |
| |
+ |
---------+

[Exits: north south]
A drow city guard of Seringale stands watch here.
A halfling perimeter guard of seringale is here, watching out for known criminals.

<752hp 908ma 388mv> <1pm (day)\21501gc\> On the Western Battlements
+-+-+| You are on top of the battlements of Seringale. From here,
| | you can see the outside of the city walls and most of the
+ | city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+ |
|
|
---------+

[Exits: north south]
A human city guard of Seringale stands watch here.
A half-elf perimeter guard of Seringale is here, watching out for known criminals.

<752hp 908ma 386mv> <1pm (day)\21501gc\> south
Seringale's Western Catapult
+ | There is a well-built catapult sitting here, ready to send
| | you over the western wall. The wall before you is made of
+ | huge slabs of white stone. You see small holes in various
| | strategic parts of the wall where archers can shoot arrows
@ | at enemies from the outside. The battlements continue to the
| north, and a small ladder leads down to the street level below.
|
|
|
---------+

[Exits: north down]
A mighty looking catapult has been set up on the battlements.

<752hp 908ma 384mv> <1pm (day)\21501gc\> south
down
A smooth rail keeps you from plunging over the wall's edge to your death.

<752hp 908ma 384mv> <1pm (day)\21501gc\> south
Stairwell Under the Western Catapult
| You are standing along the city walls of Seringale. The
| wall next to you is made of huge slabs of white stone.
| You see small holes on various strategic parts of the
| wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the south, and a ladder
| | leads upward to a large catapult placed strategically
+ S S| atop the battlements.
| | ||
o-+-+-+-+|
---------+

[Exits: south up]
A human city guard of Seringale stands watch here.
An avian perimeter guard of Seringale is here, watching out for known criminals.

<752hp 908ma 382mv> <1pm (day)\21501gc\> scan all
Along the Western Walls
| You are standing along the city walls of Seringale. The
| wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the wall
| | where archers can shoot arrows at enemies from the outside.
@ S S| The wall continues to the north and to the south.
| | ||
o-+-+-+-+|
| | |
+ + |
---------+

[Exits: north south]
A drow city guard of seringale stands watch here.
A halfling perimeter guard of Seringale is here, watching out for known criminals.

<752hp 908ma 380mv> <1pm (day)\21501gc\> You scan all around.
You scan north.
*** Range 1 (north) ***
A human city guard of Seringale stands watch here.
An avian perimeter guard of Seringale is here, watching out for known criminals.
You scan south.
*** Range 1 (south) ***
A half-elf city guard of Seringale stands watch here.
A dwarven city guard of seringale stands watch here.
A halfling city guard of Seringale stands watch here.
A gnomish city guard of seringale stands here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 2 (south) ***
A human perimeter guard of Seringale is here, watching out for known criminals.
*** Range 3 (south) ***
A duergar citizen of Seringale strolls about.
A gnomish city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.
*** Range 4 (south) ***
A gnomish city guard of Seringale stands watch here.
*** Range 5 (south) ***
(White Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.
An avian city guard of Seringale stands watch here.
*** Range 6 (south) ***
A gnomish perimeter guard of Seringale is here, watching out for known criminals.

<752hp 908ma 380mv> <1pm (day)\21501gc\> south
scan all
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S S| great wall of Seringale soars over your head at over
| | || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A half-elf city guard of Seringale stands watch here.
A dwarven city guard of seringale stands watch here.
A halfling city guard of Seringale stands watch here.
A gnomish city guard of seringale stands here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Mishtkah. You can read all about th
em in the Cityguard Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have
a look at the sign there.'

<752hp 908ma 378mv> <1pm (day)\21501gc\> You scan all around.
You scan north.
*** Range 1 (north) ***
A drow city guard of seringale stands watch here.
A halfling perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (north) ***
A human city guard of Seringale stands watch here.
An avian perimeter guard of Seringale is here, watching out for known criminals.
You scan east.
*** Range 4 (east) ***
A long-haired lanky man with piercing blue eyes stands here.
*** Range 5 (east) ***
A beggar wanders around asking for spare gold.
You scan south.
*** Range 1 (south) ***
A human perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (south) ***
A duergar citizen of Seringale strolls about.
A gnomish city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.
*** Range 3 (south) ***
A gnomish city guard of Seringale stands watch here.
*** Range 4 (south) ***
An avian city guard of Seringale stands watch here.
*** Range 5 (south) ***
A gnomish perimeter guard of Seringale is here, watching out for known criminals.
You scan west.
*** Range 1 (west) ***
A halfling city guard of Seringale stands watch here.
*** Range 6 (west) ***
The caravan attendant is here, with caravans for hire.

<752hp 908ma 378mv> <1pm (day)\21501gc\> south
Along the Western Walls
+ S S| You are standing along the city walls of Seringale. The
| | || wall next to you is made of huge slabs of white stone.
o-+-+-+-+| You see small holes on various strategic parts of the
| | | wall where archers can shoot arrows at enemies from the
@ + | outside. The wall continues to the north and to the south.
| | |
+ f-f|
| ||
+ f|
---------+

[Exits: north south]
A human perimeter guard of Seringale is here, watching out for known criminals.

<752hp 908ma 376mv> <1pm (day)\21501gc\> south
Along the Western Walls
o-+-+-+-+| You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
+ + | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
@ f-f| wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]
A duergar citizen of Seringale strolls about.
A gnomish city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.

<752hp 908ma 374mv> <1pm (day)\21501gc\> south
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
+ |
| |
+-+-+|
---------+

[Exits: north south]
A gnomish city guard of Seringale stands watch here.

<752hp 908ma 372mv> <1pm (day)\21501gc\> south
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
+-+-+|
||
o-*|
---------+

[Exits: north south]
An avian city guard of Seringale stands watch here.

<752hp 908ma 370mv> <1pm (day)\21501gc\> south
scan all
Western Wall and South Road Junction
+ | You are standing at the intersection of the South Road
| | and the Western Walls of Seringale. The wall before you
+ | is made of huge slabs of white stone. You see small holes
| | on various strategic parts of the wall where archers can
@-+-+| shoot arrows at enemies from the outside. You see the
|| South Road to the east and the Western Wall continues
o-*| to the north.
|
|
---------+

[Exits: north east]
A gnomish perimeter guard of Seringale is here, watching out for known criminals.

<752hp 908ma 368mv> <1pm (day)\21501gc\> east
You scan all around.
You scan north.
*** Range 1 (north) ***
An avian city guard of Seringale stands watch here.
*** Range 2 (north) ***
A gnomish city guard of Seringale stands watch here.
*** Range 3 (north) ***
A duergar citizen of Seringale strolls about.
A gnomish city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.
*** Range 4 (north) ***
A human perimeter guard of Seringale is here, watching out for known criminals.
*** Range 5 (north) ***
A half-elf city guard of Seringale stands watch here.
A dwarven city guard of seringale stands watch here.
A halfling city guard of Seringale stands watch here.
A gnomish city guard of seringale stands here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 6 (north) ***
A drow city guard of seringale stands watch here.
A halfling perimeter guard of Seringale is here, watching out for known criminals.
You scan east.
*** Range 2 (east) ***
A half-elf city guard of Seringale stands watch here.
*** Range 4 (east) ***
A beggar wanders around asking for spare gold.
*** Range 5 (east) ***
(Charmed) A young bobcat is here, protecting its master.
Wicua the Protector of the Cherry Tree is here.
A beggar wanders around asking for spare gold.
*** Range 6 (east) ***
(White Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.

<752hp 908ma 368mv> <1pm (day)\21501gc\> The South Road
+ | You are on the South Road of Seringale. It is gloomy and
| | dim here. All around you are beggars and panhandlers dressed
+ | in filthy clothing. The buildings surrounding you are
| | old and run down. They seem like they have been made ages
+-@-+-+| ago. The once bright red bricks that the buildings are
| || made of are now only pale, brittle chunks barely holding
o-* F| the walls of the buildings together. You see the South
| Road continue to your east and the western wall to the
| west.
---------+

[Exits: east west]

<752hp 908ma 366mv> <1pm (day)\21501gc\> east
The South Road
+ | You are on the South Road of Seringale. It is gloomy and
| | dim here. All around you are beggars and panhandlers dressed
+ | in filthy clothing. The buildings surrounding you are
| | old and run down. They seem like they have been made ages
+-+-@-+-+| ago. The once bright red bricks that the buildings are
| | || made of are now only pale, brittle chunks barely holding
o-* F S| the walls of the buildings together. The South Road continues
| east and west.
|
---------+

[Exits: east south west]
A half-elf city guard of Seringale stands watch here.

<752hp 908ma 364mv> <1pm (day)\21501gc\> east
east
The South Road
f-f-f| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
f +| dressed in filthy clothing. The buildings surrounding
|| you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
o-* F S +| holding the walls of the buildings together. You see
|| the Fruit Grove to the south and the South Road continues
*-*| to the east and the west.
---------+

[Exits: east south west]

<752hp 908ma 362mv> <1pm (day)\21501gc\> east
The South Road
f-f-f-f | You are on the South Road of Seringale. It is gloomy and
| | | | dim here. All around you are beggars and panhandlers dressed
f-f + S| in filthy clothing. The buildings surrounding you are old
| || and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | | | of are now only pale, brittle chunks barely holding the
* F S + | walls of the buildings together. You see the Flower Shop
| | to the south and the South Road continues to the east and
*-* | the west.
---------+

[Exits: east south west]
A beggar wanders around asking for spare gold.

<752hp 908ma 360mv> <1pm (day)\21501gc\> The South Road
f-f-f | You are on the South Road of Seringale. It is gloomy and
| | | | dim here. All around you are beggars and panhandlers dressed
f-f + S | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made of
| | | | are now only pale, brittle chunks barely holding the walls
F S + | of the buildings together. You see the entrance of a park
| | to the north, the entrance of the Berserker Guild to the
*-* | south, and the South Road continues to east and the west.
---------+

[Exits: north east south west]
(Charmed) A young bobcat is here, protecting its master.
Wicua the Protector of the Cherry Tree is here.
A beggar wanders around asking for spare gold.

<752hp 908ma 358mv> <1pm (day)\21501gc\> east
The South Road
f-f S-+| You are on the South Road of Seringale. It is gloomy
| | || and dim here. All around you are beggars and panhandlers
f + S S-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | || are made of are now only pale, brittle chunks barely
S + S-+| holding the walls of the buildings together. You see
| || the entrance of the Boat Shop to the north, the South
*-* +-+| Square to the east, and the South Road continues to the
---------+ west.

[Exits: north east west]

<752hp 908ma 356mv> <1pm (day)\21501gc\> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
Undulav the boat dealer is here to serve those with aquatic travelling needs.
You scan east.
*** Range 2 (east) ***
A beggar wanders around asking for spare gold.
You scan west.
*** Range 1 (west) ***
(Charmed) A young bobcat is here, protecting its master.
Wicua the Protector of the Cherry Tree is here.
A beggar wanders around asking for spare gold.
*** Range 2 (west) ***
A beggar wanders around asking for spare gold.
*** Range 4 (west) ***
A half-elf city guard of Seringale stands watch here.
*** Range 6 (west) ***
A gnomish perimeter guard of Seringale is here, watching out for known criminals.

<752hp 908ma 356mv> <1pm (day)\21501gc\> east
The South Road
f S-+-*| You are on the South Road of Seringale. It is gloomy
| | | and dim here. All around you are beggars and panhandlers
+ S S-+-S| dressed in filthy clothing. The buildings surrounding
| | | | you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | are made of are now only pale, brittle chunks barely
+ S-+-S| holding the walls of the buildings together.
| | |
* +-+-o|
---------+

[Exits: east west]

<752hp 908ma 354mv> <1pm (day)\21501gc\> scan all
You scan all around.
You scan east.
*** Range 1 (east) ***
A beggar wanders around asking for spare gold.
You scan west.
*** Range 2 (west) ***
(Charmed) A young bobcat is here, protecting its master.
Wicua the Protector of the Cherry Tree is here.
A beggar wanders around asking for spare gold.
*** Range 3 (west) ***
A beggar wanders around asking for spare gold.
*** Range 5 (west) ***
A half-elf city guard of Seringale stands watch here.

<752hp 908ma 354mv> <1pm (day)\21501gc\> east
scan all
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| || South Road to the east and west.
S-+-S +|
| |
+-+-o |
---------+

[Exits: north east south west down]
A beggar wanders around asking for spare gold.

<752hp 908ma 352mv> <1pm (day)\21501gc\> where
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A beggar wanders around asking for spare gold.
*** Range 3 (south) ***
A beggar wanders around asking for spare gold.
The goblin extermination enforcer is here hunting down goblins.
*** Range 6 (south) ***
A drow city guard of seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan west.
*** Range 3 (west) ***
(Charmed) A young bobcat is here, protecting its master.
Wicua the Protector of the Cherry Tree is here.
A beggar wanders around asking for spare gold.
*** Range 4 (west) ***
A beggar wanders around asking for spare gold.
*** Range 6 (west) ***
A half-elf city guard of Seringale stands watch here.
You scan down.

<752hp 908ma 352mv> <1pm (day)\21501gc\> Players near you in Seringale:
<PK> Ederiwyn Dangerous Alley
Wicua The South Road
<PK> Mishtkah South Square
Percix Temple Square

<752hp 908ma 352mv> <1pm (day)\21501gc\> east
east
The South Road
S-+-* +| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
S-+-S +| dressed in filthy clothing. The buildings surrounding
| || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | are made of are now only pale, brittle chunks barely
S-+-S +-*| holding the walls of the buildings together. The South
| || Road continues to the east and west.
+-+-o *|
---------+

[Exits: east west]

<752hp 908ma 350mv> <1pm (day)\21501gc\> The South Road
+-* + | You are on the South Road of Seringale. It is gloomy and
| | | dim here. All around you are beggars and panhandlers dressed
+-S +-+| in filthy clothing. The buildings surrounding you are old
| | || and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | of are now only pale, brittle chunks barely holding the
+-S +-* | walls of the buildings together. The South Road continues
| | | to the east and west, and the entrance to the Dark Knight
+-o * | guild is to the south.
---------+

[Exits: east south west]

<752hp 908ma 348mv> <1pm (day)\21501gc\> east
The South Road
+ +| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
+-+-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| || are made of are now only pale, brittle chunks barely
+-* +| holding the walls of the buildings together. You see
| || the Temple of Darkness to the north, and the South Road
* +| continues to the east and west.
---------+

[Exits: north east west]

<752hp 908ma 346mv> <1pm (day)\21501gc\> east
east
The South Road
+ + | You are on the South Road of Seringale. It is gloomy
| | | and dim here. All around you are beggars and panhandlers
+-+-+ | dressed in filthy clothing. The buildings surrounding
| | | | you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | are made of are now only pale, brittle chunks barely
+-* +-*| holding the walls of the buildings together. You see
| | | the Temple Square to the north and the South Road continues
* +-*| to the east and the west.
---------+

[Exits: north east west]

<752hp 908ma 344mv> <1pm (day)\21501gc\> north
The South Road
+ + | You are on the South Road of Seringale. It is gloomy and
| | | dim here. All around you are beggars and panhandlers dressed
+-+-+ N| in filthy clothing. The buildings surrounding you are old
| | | || and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | of are now only pale, brittle chunks barely holding the
+-* | walls of the buildings together. You see a dark alley continue
| | to the north and the south, and the South Road continues
+-* | to the east and the west.
---------+

[Exits: north east south west]

<752hp 908ma 342mv> <1pm (day)\21501gc\> north
north
Dangerous Alley
+-+-*| You are in a narrow and dark alley. Tall buildings surround
| | this alley, casting dark shades over every corner. A nauseating
+ + | smell fills your nose as you pass through this alley. Small
| | | pieces of trash litter the ground of the alley, giving
+-+-@ N| little room to walk. There are sheets of faded paper pasted
| | | || on the walls of the alley, informing the pedestrians of
+-+-+-+-+| some past event. The alley continues to the north, a lighted
| | opening from the alley is to the south, and a dimly lit
+-* | Temple Square is to the west.
---------+

[Exits: north south west]

<752hp 908ma 340mv> <1pm (day)\21501gc\> north
Dangerous Alley
+-+ *| You are in a narrow and dark alley. Tall buildings surround
| || this alley, casting dark shades over every corner. A
+-+-*| nauseating smell fills your nose as you pass through
| | this alley. Small pieces of trash litter the ground of
+ @ | the alley, giving little room to walk. There are sheets
| | | of faded paper pasted on the walls of the alley, informing
+-+-+ N| the pedestrians of some past event. You see some light
| | | || shining into the alley to the north and the alley continues
+-+-+-+-+| to the south.
---------+

[Exits: north south]
(White Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.

<752hp 908ma 338mv> <1pm (day)\21501gc\> Dangerous Alley
+-+-+-+-+| You are in a narrow and dark alley. Tall buildings surround
| | | | this alley, casting dark shades over every corner. A nauseating
S +-+ S *| smell fills your nose as you pass through this alley. Small
| || pieces of trash litter the ground of the alley, giving little
@-+-*| room to walk. There are sheets of faded paper pasted on the
| | walls of the alley, informing the pedestrians of some past
+ + | event. There is a small entrance leading into one of the
| | | buildings surrounding the alley to the east and the alley
+-+-+ | continues to the north and south.
---------+

[Exits: north east south]

<752hp 908ma 336mv> <1pm (day)\21501gc\> south
Dangerous Alley
+-* S-*| You are in a narrow and dark alley. Tall buildings surround
| | | this alley, casting dark shades over every corner. A nauseating
+-+-+-+-+| smell fills your nose as you pass through this alley. Small
| | | | pieces of trash litter the ground of the alley, giving little
S +-@ S *| room to walk. There are sheets of faded paper pasted on the
| || walls of the alley, informing the pedestrians of some past
+-+-*| event. You see some light shining into the alley to the north
| | and the alley continues to the south.
+ |
---------+

[Exits: south west]

<752hp 908ma 334mv> <1pm (day)\21501gc\> south
Dangerous Alley
+-+-+-+-+| You are in a narrow and dark alley. Tall buildings surround
| | | | this alley, casting dark shades over every corner. A nauseating
S +-+ S *| smell fills your nose as you pass through this alley. Small
| || pieces of trash litter the ground of the alley, giving little
@-+-*| room to walk. There are sheets of faded paper pasted on the
| | walls of the alley, informing the pedestrians of some past
+ + | event. There is a small entrance leading into one of the
| | | buildings surrounding the alley to the east and the alley
+-+-+ | continues to the north and south.
---------+

[Exits: north east south]

<752hp 908ma 332mv> <1pm (day)\21501gc\> aa
Dangerous Alley
+-+ *| You are in a narrow and dark alley. Tall buildings surround
| || this alley, casting dark shades over every corner. A
+-+-*| nauseating smell fills your nose as you pass through
| | this alley. Small pieces of trash litter the ground of
+ @ | the alley, giving little room to walk. There are sheets
| | | of faded paper pasted on the walls of the alley, informing
+-+-+ N| the pedestrians of some past event. You see some light
| | | || shining into the alley to the north and the alley continues
+-+-+-+-+| to the south.
---------+

[Exits: north south]
(White Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.

<752hp 908ma 330mv> <1pm (day)\21501gc\> scan all
Ederiwyn yells 'Die! Mishtkah, you sorcerous dog!'
The white aura around Ederiwyn's body vanishes.
Ok.
Your shield wobbles and barely deflects Ederiwyn's tiger uppercut.
Ederiwyn's elbow slash is powerless against you.
Ederiwyn's elbow slash is powerless against you.
You parry Ederiwyn's spin kick.
Ederiwyn's back fist is powerless against you.
Ederiwyn's jump kick is powerless against you.
Ederiwyn has quite a few wounds.

<752hp 893ma 330mv> <1pm (day)\21501gc\>
The rain stopped.
The effects of your lifeblood sacrifice fade away.
Ederiwyn has quite a few wounds.

<761hp 927ma 394mv> <2pm (day)\21501gc\>
Ederiwyn has fled!
Ederiwyn walks south.

<761hp 927ma 394mv> <2pm (day)\21501gc\> qq
south
qq

Ederiwyn walks in.

<761hp 927ma 394mv> <2pm (day)\21501gc\>
Ederiwyn walks north.
You scan all around.
You scan north.
*** Range 1 (north) ***
Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.
You scan south.
*** Range 4 (south) ***
Izak the thief guild guardian is here watching over the guild.

<761hp 927ma 394mv> <2pm (day)\21501gc\> They aren't here.

<761hp 927ma 394mv> <2pm (day)\21501gc\> Dangerous Alley
+-+-*| You are in a narrow and dark alley. Tall buildings surround
| | this alley, casting dark shades over every corner. A nauseating
+ + | smell fills your nose as you pass through this alley. Small
| | | pieces of trash litter the ground of the alley, giving
+-+-@ N| little room to walk. There are sheets of faded paper pasted
| | | || on the walls of the alley, informing the pedestrians of
+-+-+-+-+| some past event. The alley continues to the north, a lighted
| | opening from the alley is to the south, and a dimly lit
+-* | Temple Square is to the west.
---------+

[Exits: north south west]

<761hp 927ma 392mv> <2pm (day)\21501gc\> north
They aren't here.

<761hp 927ma 392mv> <2pm (day)\21501gc\> north
Dangerous Alley
+-+ *| You are in a narrow and dark alley. Tall buildings surround
| || this alley, casting dark shades over every corner. A
+-+-*| nauseating smell fills your nose as you pass through
| | this alley. Small pieces of trash litter the ground of
+ @ | the alley, giving little room to walk. There are sheets
| | | of faded paper pasted on the walls of the alley, informing
+-+-+ N| the pedestrians of some past event. You see some light
| | | || shining into the alley to the north and the alley continues
+-+-+-+-+| to the south.
---------+

[Exits: north south]

<761hp 927ma 390mv> <2pm (day)\21501gc\> Dangerous Alley
+-+-+-+-+| You are in a narrow and dark alley. Tall buildings surround
| | | | this alley, casting dark shades over every corner. A nauseating
S +-+ S *| smell fills your nose as you pass through this alley. Small
| || pieces of trash litter the ground of the alley, giving little
@-+-*| room to walk. There are sheets of faded paper pasted on the
| | walls of the alley, informing the pedestrians of some past
+ + | event. There is a small entrance leading into one of the
| | | buildings surrounding the alley to the east and the alley
+-+-+ | continues to the north and south.
---------+

[Exits: north east south]

<761hp 927ma 388mv> <2pm (day)\21501gc\> north
Dangerous Alley
+-* S-*| You are in a narrow and dark alley. Tall buildings surround
| | | this alley, casting dark shades over every corner. A nauseating
+-+-+-+-+| smell fills your nose as you pass through this alley. Small
| | | | pieces of trash litter the ground of the alley, giving little
S +-@ S *| room to walk. There are sheets of faded paper pasted on the
| || walls of the alley, informing the pedestrians of some past
+-+-*| event. You see some light shining into the alley to the north
| | and the alley continues to the south.
+ |
---------+

[Exits: south west]

<761hp 927ma 386mv> <2pm (day)\21501gc\> west
north
Dangerous Alley
F +-* S| You are in a narrow and dark alley. Tall buildings surround
| | || this alley, casting dark shades over every corner. A nauseating
+-+-+-+-+| smell fills your nose as you pass through this alley. Small
| | | || pieces of trash litter the ground of the alley, giving
S S @-+ S| little room to walk. There are sheets of faded paper pasted
| | on the walls of the alley, informing the pedestrians of
+-+| some past event. You see some light shining into the alley
| | to the north and the alley continues to the south.
+ |
---------+

[Exits: north east]

<761hp 927ma 384mv> <2pm (day)\21501gc\> scan all
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| |
+-+|
---------+

[Exits: east south west]

<761hp 927ma 382mv> <2pm (day)\21501gc\> You scan all around.
You scan east.
*** Range 4 (east) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 6 (east) ***
(White Aura) A triton Watchman stands here, with purpose.
You scan south.
You scan west.
*** Range 2 (west) ***
A beggar wanders around asking for spare gold.

<761hp 927ma 382mv> <2pm (day)\21501gc\> where
Players near you in Seringale:
<PK> Ederiwyn The Main Street
Wicua The South Road
<PK> Mishtkah The Eastern Monument
Percix Temple Square

<761hp 927ma 382mv> <2pm (day)\21501gc\> west
west
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+

[Exits: north east south west]

<761hp 927ma 380mv> <2pm (day)\21501gc\> The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<761hp 927ma 378mv> <2pm (day)\21501gc\> west
East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* S S| continues to the east.
| |
S-+-S |
---------+

[Exits: north east south]

<761hp 927ma 376mv> <2pm (day)\21501gc\> north
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | fountain has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing with clear drinkable water.
| | Unfortunately it is ringed by a spiked iron fence. The
*-+-@ F +| road is well worn from the traffic constantly passing
| | | || over it. You see a path around the square to the west
+ +-+-+| and the south.
| | | ||
*-+-* S S|
---------+

[Exits: south west]

<761hp 927ma 375mv> <2pm (day)\21501gc\> west
scan all
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well
S *-@-* F| worn from the traffic constantly passing over it. A path
| | | || leads east and west around the fountain, while the main
+-+ +-+| street continues to the north.
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<761hp 927ma 374mv> <2pm (day)\21501gc\> where
You scan all around.
You scan north.
You scan east.
You scan west.

<761hp 927ma 374mv> <2pm (day)\21501gc\> Players near you in Seringale:
<PK> Ederiwyn On the Northern Battlements
Wicua Dangerous Alley
<PK> Mishtkah North of Market Square
Percix Temple Square

<761hp 927ma 374mv> <2pm (day)\21501gc\> north
The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]

<761hp 927ma 372mv> <2pm (day)\21501gc\> north
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]

<761hp 927ma 370mv> <2pm (day)\21501gc\> north
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-F +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+

[Exits: north south west]

<761hp 927ma 368mv> <2pm (day)\21501gc\> north
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.

<761hp 927ma 366mv> <2pm (day)\21501gc\> north
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | ||
S-+ F +|
---------+

[Exits: north south west]

<761hp 927ma 364mv> <2pm (day)\21501gc\> north
north
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]

<761hp 927ma 362mv> <2pm (day)\21501gc\> The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]

<761hp 927ma 360mv> <2pm (day)\21501gc\> north
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]

<761hp 927ma 358mv> <2pm (day)\21501gc\> north
Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
You see 2 of a war banner of Seringale here.

<761hp 927ma 356mv> <2pm (day)\21501gc\> where $$
<PK> Ederiwyn On the Northern Battlements

<761hp 927ma 356mv> <2pm (day)\21501gc\> up
Atop the North Gate
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the
| city of Seringale with people roaming all about it. There
| are some small holes in the side of the wall where an archer
+-+-@-+ | can shoot at invaders from the outside if ever the need
| arises. You see the battlements continue to the east and
| the west and a ladder leads down to the city gates.
|
|
---------+

[Exits: east west down]
A human perimeter guard of Seringale is here, watching out for known criminals.
An avian battlement guard of Seringale is here.

<761hp 927ma 354mv> <2pm (day)\21501gc\> west
On the Northern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
A half-elf battlement guard is here.

<761hp 927ma 352mv> <2pm (day)\21501gc\> west
On the Northern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of
| the city of Seringale with people roaming all about it.
| There are some small holes in the side of the wall where
+-+-@-+-+| an archer can shoot at invaders from the outside if ever
| the need arises. You see the battlements continue to the
| east and the west.
|
|
---------+

[Exits: east west]
(White Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.
A gnomish perimeter guard of Seringale is here, watching out for known criminals.

<761hp 927ma 350mv> <2pm (day)\21501gc\> aa

Ederiwyn opens a Big Ol'Pack Sack.
Ederiwyn yells 'Die! Mishtkah, you sorcerous dog!'
You failed.
Ederiwyn's back fist is powerless against you.
You block Ederiwyn's attack with your shield.
Ederiwyn's palm strike is powerless against you.
Your force shield shimmers, then fades away.
Ederiwyn's lightning kick scratches you.
Ederiwyn's jab grazes you.
Ederiwyn's jump kick hits you.
Your fire shield mauls Ederiwyn.
Ederiwyn has quite a few wounds.

<742hp 912ma 350mv> <2pm (day)\21501gc\> Ederiwyn gets a purple potion from a Big Ol'Pack
Sack.
Ederiwyn parries your attack with her first hand.
Ederiwyn's elbow slash injures you.
Ederiwyn's dragon punch injures you.
Ederiwyn's dragon punch hits you.
You parry Ederiwyn's whirlwind kick.
You awkwardly parry Ederiwyn's elbow slash with a loud clang.
Ederiwyn's jump kick hits you.
Your fire shield decimates Ederiwyn!
Ederiwyn has quite a few wounds.

<694hp 912ma 350mv> <2pm (day)\21501gc\>
Ederiwyn closes a Big Ol'Pack Sack.
Ederiwyn has quite a few wounds.

<694hp 912ma 350mv> <2pm (day)\21501gc\> qq

Ederiwyn has fled!
Ederiwyn walks west.

<694hp 912ma 350mv> <2pm (day)\21501gc\> They aren't here.

<694hp 912ma 350mv> <2pm (day)\21501gc\> west
qq
On the Northern Battlements
| You are on top of the battlements of Seringale. From here, you
| can see the outside of the city walls and most of the city of
| Seringale with people roaming all about it. There are some small
| holes in the side of the wall where an archer can shoot at invaders
+-+-@-+-+| from the outside if ever the need arises. You see the battlements
| | continue to the east and the west.
+ |
| |
+ |
---------+

[Exits: east west]
A glowing banner bearing the emblem of Seringale rests here.

<694hp 912ma 348mv> <2pm (day)\21501gc\> They aren't here.

<694hp 912ma 348mv> <2pm (day)\21501gc\> west
qq
On the Northern Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the city
| of Seringale with people roaming all about it. There are some
| small holes in the side of the wall where an archer can shoot
+-@-+-+| at invaders from the outside if ever the need arises. You see
| | the battlements continue to the east and the west.
+ |
| |
+ |
---------+

[Exits: east west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

<694hp 912ma 346mv> <2pm (day)\21501gc\> south
They aren't here.

<694hp 912ma 346mv> <2pm (day)\21501gc\> west
You run right into the back of a large building.

<694hp 912ma 346mv> <2pm (day)\21501gc\> south
Northwest Corner of the Battlements
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
| small holes on various strategic parts of the wall where
| archers can shoot arrows at enemies from the outside. The
@-+-+| wall continues to the east as well as to the south, with
| | smooth rails keeping you from falling down.
+ |
| |
+ |
---------+

[Exits: east south]
A drow city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.

<694hp 912ma 344mv> <2pm (day)\21501gc\> scan all
On the Western Battlements
| You are on top of the battlements of Seringale. From here,
| you can see the outside of the city walls and most of the
+-+-+| city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+ |
| |
+ |
---------+

[Exits: north south]
A halfling perimeter guard of seringale is here, watching out for known criminals.

<694hp 912ma 342mv> <2pm (day)\21501gc\> You scan all around.
You scan north.
*** Range 1 (north) ***
A drow city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.
You scan south.
*** Range 1 (south) ***
A half-elf perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (south) ***
A human city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.

<694hp 912ma 342mv> <2pm (day)\21501gc\> south
On the Western Battlements
+-+-+| You are on top of the battlements of Seringale. From here,
| | you can see the outside of the city walls and most of the
+ | city of Seringale with people roaming all about it. There
| | are some small holes in the side of the wall where an archer
@ | can shoot at invaders from the outside if ever the need arises.
| | You see the battlements continue to the north and the south.
+ |
|
|
---------+

[Exits: north south]
A half-elf perimeter guard of Seringale is here, watching out for known criminals.

<694hp 912ma 340mv> <2pm (day)\21501gc\> south
Seringale's Western Catapult
+ | There is a well-built catapult sitting here, ready to send
| | you over the western wall. The wall before you is made of
+ | huge slabs of white stone. You see small holes in various
| | strategic parts of the wall where archers can shoot arrows
@ | at enemies from the outside. The battlements continue to the
| north, and a small ladder leads down to the street level below.
|
|
|
---------+

[Exits: north down]
A mighty looking catapult has been set up on the battlements.
A human city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.
The clouds disappear.

<709hp 950ma 394mv> <3pm (day)\21501gc\> c bar
The ring of flames dies at your feet.
You encase yourself in a physical barrier.

<709hp 830ma 394mv> <3pm (day)\21501gc\> south
scan all
down
south
scan all
A smooth rail keeps you from plunging over the wall's edge to your death.

<709hp 830ma 394mv> <3pm (day)\21501gc\> You scan all around.
You scan north.
*** Range 1 (north) ***
A half-elf perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (north) ***
A halfling perimeter guard of seringale is here, watching out for known criminals.
*** Range 3 (north) ***
A human perimeter guard of Seringale is here, watching out for known criminals.
You scan down.
*** Range 1 (down) ***
An avian perimeter guard of Seringale is here, watching out for known criminals.

<709hp 830ma 394mv> <3pm (day)\21501gc\> Stairwell Under the Western Catapult
| You are standing along the city walls of Seringale. The
| wall next to you is made of huge slabs of white stone.
| You see small holes on various strategic parts of the
| wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the south, and a ladder
| | leads upward to a large catapult placed strategically
+ S S| atop the battlements.
| | ||
o-+-+-+-+|
---------+

[Exits: south up]
An avian perimeter guard of Seringale is here, watching out for known criminals.

<709hp 830ma 392mv> <3pm (day)\21501gc\> Along the Western Walls
| You are standing along the city walls of Seringale. The
| wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the wall
| | where archers can shoot arrows at enemies from the outside.
@ S S| The wall continues to the north and to the south.
| | ||
o-+-+-+-+|
| | |
+ + |
---------+

[Exits: north south]
A halfling perimeter guard of Seringale is here, watching out for known criminals.

<709hp 830ma 390mv> <3pm (day)\21501gc\> You scan all around.
You scan north.
*** Range 1 (north) ***
An avian perimeter guard of Seringale is here, watching out for known criminals.
You scan south.
*** Range 1 (south) ***
A gnomish city guard of seringale stands here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 2 (south) ***
A dwarven city guard of seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.
*** Range 3 (south) ***
A half-elf city guard of Seringale stands watch here.
A duergar citizen of Seringale strolls about.
A gnomish city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.
*** Range 4 (south) ***
An avian city guard of Seringale stands watch here.
A gnomish city guard of Seringale stands watch here.
*** Range 6 (south) ***
A gnomish perimeter guard of Seringale is here, watching out for known criminals.

<709hp 830ma 390mv> <3pm (day)\21501gc\> south
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S S| great wall of Seringale soars over your head at over
| | || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A gnomish city guard of seringale stands here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<709hp 830ma 388mv> <3pm (day)\21501gc\> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A halfling perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (north) ***
An avian perimeter guard of Seringale is here, watching out for known criminals.
You scan east.
*** Range 4 (east) ***
A beggar wanders around asking for spare gold.
A long-haired lanky man with piercing blue eyes stands here.
You scan south.
*** Range 1 (south) ***
A dwarven city guard of seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (south) ***
A half-elf city guard of Seringale stands watch here.
A duergar citizen of Seringale strolls about.
A gnomish city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.
*** Range 3 (south) ***
An avian city guard of Seringale stands watch here.
A gnomish city guard of Seringale stands watch here.
*** Range 5 (south) ***
A gnomish perimeter guard of Seringale is here, watching out for known criminals.
You scan west.
*** Range 1 (west) ***
A drow city guard of seringale stands watch here.
A halfling city guard of Seringale stands watch here.
A halfling city guard of Seringale stands watch here.
*** Range 2 (west) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
*** Range 6 (west) ***
The caravan attendant is here, with caravans for hire.

<709hp 830ma 388mv> <3pm (day)\21501gc\> where
Players near you in Seringale:
<PK> Ederiwyn The Main Street
Wicua Dangerous Alley
<PK> Mishtkah Inside the West Gate
Percix Temple Square

<709hp 830ma 388mv> <3pm (day)\21501gc\> af
You are affected by the following:
Spell: barrier : lasts for 5 hours
Skill: affliction : modifies save vs afflictive by -1 for 1 hours
Spell: weapon ward : lasts for 1 hours
Skill: spell delay : lasts for 8 hours
Spell: armor : modifies armor class by 20 for 20 hours
Spell: fly : lasts for 3 hours
Spell: sanctuary : lasts for 4 hours
Spell: slow : modifies dexterity by -4 for 2 hours
Spell: detect invis : lasts for 30 hours

<709hp 830ma 388mv> <3pm (day)\21501gc\> east
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S S| You see the Common Road to the east, a small fishing shop
| | | || to the north, the entrance of a park to the south, and
+-+-@-+-+| the Western Gate to the west.
| | ||
+ + *|
| | |
+ f-f |
---------+

[Exits: north east south west]

<709hp 830ma 386mv> <3pm (day)\21501gc\> east
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S S| see a small shop with a sign of a glowing staff to the north,
| | | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | | ||
+ + *-*|
| | |
+ f-f |
---------+

[Exits: north east west]

<709hp 830ma 384mv> <3pm (day)\21501gc\> east
The West Common Road
| You are on the Common Road of Seringale. All around you are
| busy people hurrying along minding their own business. You
S S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
+ *-* S|
| |
f-f |
---------+

[Exits: north east south west]

<709hp 830ma 382mv> <3pm (day)\21501gc\> east
The Western Monument
| Raised in the middle of the Common Road is a granite pillar,
| the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | | || this path. The road continues east and west, and the Scroll
*-* S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A long-haired lanky man with piercing blue eyes stands here.

<709hp 830ma 380mv> <3pm (day)\21501gc\> east
east
The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | | ||
*-* S F *|
|
|
---------+

[Exits: north east south west]

<709hp 830ma 378mv> <3pm (day)\21501gc\> east
The West Common Road
S-+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
* S F *-+|
||
S-+|
---------+

[Exits: north east south west]
Garp the citizen of Seringale walks in.

<709hp 830ma 376mv> <3pm (day)\21501gc\> where
West of Market Square
S-+-S| You are west of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. A spiked iron
| | | || fence rings the fountain, with a hole in it the size
+-+-@ +| of a giant's head. The road is well worn from the traffic
| | | || constantly passing over it. A path leads north and south
S F *-+-*| around the fountain, while the common road continues
| | to the west.
S-+-S|
---------+

[Exits: north south west]

<709hp 830ma 374mv> <3pm (day)\21501gc\> where $$
Players near you in Seringale:
<PK> Ederiwyn A Kitchen
Wicua Dangerous Alley
<PK> Mishtkah West of Market Square
Percix Temple Square

<709hp 830ma 374mv> <3pm (day)\21501gc\> <PK> Ederiwyn A Kitchen

<709hp 830ma 374mv> <3pm (day)\21501gc\> look
West of Market Square
S-+-S| You are west of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. A spiked iron
| | | || fence rings the fountain, with a hole in it the size
+-+-@ +| of a giant's head. The road is well worn from the traffic
| | | || constantly passing over it. A path leads north and south
S F *-+-*| around the fountain, while the common road continues
| | to the west.
S-+-S|
---------+

[Exits: north south west]

<709hp 830ma 374mv> <3pm (day)\21501gc\> north
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | fountain has been erected here in the middle of the city
S-+-S| of Seringale, ever flowing with clear drinkable water.
| | Unfortunately it is ringed by a spiked iron fence. The
S S @-+-*| road is well worn from the traffic constantly passing
| | | || over it.
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]
A beggar wanders around asking for spare gold.

<709hp 830ma 373mv> <3pm (day)\21501gc\> east
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well
S *-@-* F| worn from the traffic constantly passing over it. A path
| | | || leads east and west around the fountain, while the main
+-+ +-+| street continues to the north.
| | | ||
F *-+-* S|
---------+

[Exits: north east west]

<709hp 830ma 372mv> <3pm (day)\21501gc\> north
The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]

<709hp 830ma 370mv> <3pm (day)\21501gc\> south
east
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well
S *-@-* F| worn from the traffic constantly passing over it. A path
| | | || leads east and west around the fountain, while the main
+-+ +-+| street continues to the north.
| | | ||
F *-+-* S|
---------+

[Exits: north east west]

<709hp 830ma 368mv> <3pm (day)\21501gc\> south
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | fountain has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing with clear drinkable water.
| | Unfortunately it is ringed by a spiked iron fence. The
*-+-@ F +| road is well worn from the traffic constantly passing
| | | || over it. You see a path around the square to the west
+ +-+-+| and the south.
| | | ||
*-+-* S S|
---------+

[Exits: south west]
A beggar wanders around asking for spare gold.

<709hp 830ma 367mv> <3pm (day)\21501gc\> East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* S S| continues to the east.
| |
S-+-S |
---------+

[Exits: north east south]

<709hp 830ma 366mv> <3pm (day)\21501gc\> east
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<709hp 830ma 364mv> <3pm (day)\21501gc\> north
Bakery
+ | You are inside the Bakery. The pleasant aroma of baked
| | goods fills this store. There are many loaves of freshly
+-S *| baked bread wrapped neatly for sale lying inside the
| || front counter. Cakes of different types line the shelves
+-* @ +-*| around you, covered with delicious cream. A huge cake
| | | | stands at the middle of the shelves, towering over the
+-+-+-+| rest of the cakes. Three layers of cake, each filled
| | | || with a different kind of tempting chocolate, beckons
+-* S S +| to your stomach. You can leave the store to the south
---------+ and a staircase leads up to a kitchen above the store.


[Exits: south up]
Runya the baker is here working on her famous baked goods.

<709hp 830ma 363mv> <3pm (day)\21501gc\> up
A Kitchen
| You are inside the kitchen of the Bakery. There are three
| huge stoves to the far side of the room, each burning hot
| with coal, baking the breads and cakes to just the right
| temperature. There is a small stream of smoke rising up from
@ | the stoves. A small pile of coal lies at the corner of the
| room, prepared to be used when it is needed. A staircase
| at one side of the room leads down to the bakery.
|
|
---------+

[Exits: down]
(White Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.

<709hp 830ma 362mv> <3pm (day)\21501gc\> qq
You lost your concentration.
Ederiwyn yells 'Help! Mishtkah is hellstreaming me!'
Ederiwyn's dragon punch is powerless against you.
Ederiwyn's palm strike is powerless against you.
Ederiwyn's palm strike is powerless against you.
Ederiwyn's roundhouse kick is powerless against you.
Ederiwyn's palm strike misses you.
Ederiwyn's roundhouse kick is powerless against you.
Ederiwyn has quite a few wounds.

<709hp 794ma 362mv> <3pm (day)\21501gc\>
Ederiwyn parries your attack with her second hand.
You parry Ederiwyn's dragon punch.
Ederiwyn's elbow slash is powerless against you.
Ederiwyn's elbow slash is powerless against you.
You block Ederiwyn's attack with your shield.
Ederiwyn's jab is powerless against you.
Ederiwyn's roundhouse kick is powerless against you.
Ederiwyn has quite a few wounds.

<709hp 778ma 362mv> <3pm (day)\21501gc\>
Ederiwyn has fled!
Ederiwyn walks down.

<709hp 778ma 362mv> <3pm (day)\21501gc\> down
south
scan all
Bakery
+ | You are inside the Bakery. The pleasant aroma of baked
| | goods fills this store. There are many loaves of freshly
+-S *| baked bread wrapped neatly for sale lying inside the
| || front counter. Cakes of different types line the shelves
+-* @ +-*| around you, covered with delicious cream. A huge cake
| | | | stands at the middle of the shelves, towering over the
+-+-+-+| rest of the cakes. Three layers of cake, each filled
| | | || with a different kind of tempting chocolate, beckons
+-* S S +| to your stomach. You can leave the store to the south
---------+ and a staircase leads up to a kitchen above the store.


[Exits: south up]
Runya the baker is here working on her famous baked goods.

<709hp 778ma 361mv> <3pm (day)\21501gc\> The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+

[Exits: north east south west]

<709hp 778ma 360mv> <3pm (day)\21501gc\> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
Runya the baker is here working on her famous baked goods.
You scan east.
*** Range 1 (east) ***
A beggar wanders around asking for spare gold.
*** Range 6 (east) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan south.
*** Range 1 (south) ***
Pel the armorer is here fixing a piece of dented armor.
You scan west.

<709hp 778ma 360mv> <3pm (day)\21501gc\> where
You scan all around.
You scan north.
*** Range 1 (north) ***
Runya the baker is here working on her famous baked goods.
You scan east.
*** Range 1 (east) ***
A beggar wanders around asking for spare gold.
*** Range 6 (east) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan south.
*** Range 1 (south) ***
Pel the armorer is here fixing a piece of dented armor.
You scan west.

<709hp 778ma 360mv> <3pm (day)\21501gc\> east
Players near you in Seringale:
<PK> Ederiwyn The Main Street
Wicua Dangerous Alley
<PK> Mishtkah The East Common Road
Percix Temple Square

<709hp 778ma 360mv> <3pm (day)\21501gc\> where $$
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<709hp 778ma 358mv> <3pm (day)\21501gc\> <PK> Ederiwyn The North Road


<709hp 778ma 358mv> <3pm (day)\21501gc\> look
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<709hp 778ma 358mv> <3pm (day)\21501gc\> west
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+

[Exits: north east south west]

<709hp 778ma 356mv> <3pm (day)\21501gc\> where
Players near you in Seringale:
<PK> Ederiwyn The North Road
Wicua Dangerous Alley
<PK> Mishtkah The East Common Road
Percix Temple Square

<709hp 778ma 356mv> <3pm (day)\21501gc\> west
East of Market Square
S-+-S | You are east of Market Square. A marvellous fountain has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
+ @-+-+| from the traffic constantly passing over it. A path leads
| | | || north and south around the fountain, while the common road
*-+-* S S| continues to the east.
| |
S-+-S |
---------+

[Exits: north east south]

<709hp 778ma 354mv> <3pm (day)\21501gc\> where $$
north
<PK> Ederiwyn The North Road

<709hp 778ma 354mv> <3pm (day)\21501gc\> west
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | fountain has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing with clear drinkable water.
| | Unfortunately it is ringed by a spiked iron fence. The
*-+-@ F +| road is well worn from the traffic constantly passing
| | | || over it. You see a path around the square to the west
+ +-+-+| and the south.
| | | ||
*-+-* S S|
---------+

[Exits: south west]
A beggar wanders around asking for spare gold.

<709hp 778ma 353mv> <3pm (day)\21501gc\> north
north
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well
S *-@-* F| worn from the traffic constantly passing over it. A path
| | | || leads east and west around the fountain, while the main
+-+ +-+| street continues to the north.
| | | ||
F *-+-* S|
---------+

[Exits: north east west]

<709hp 778ma 352mv> <3pm (day)\21501gc\> The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]

<709hp 778ma 350mv> <3pm (day)\21501gc\> north
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<709hp 778ma 348mv> <3pm (day)\21501gc\> north
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-F +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+

[Exits: north south west]

<709hp 778ma 346mv> <3pm (day)\21501gc\> scan all
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.

<709hp 778ma 344mv> <3pm (day)\21501gc\> You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 2 (south) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
You scan west.
*** Range 3 (west) ***
An avian city guard of Seringale stands watch here.
*** Range 5 (west) ***
A duergar city guard of Seringale stands watch here.

<709hp 778ma 344mv> <3pm (day)\21501gc\> where
Players near you in Seringale:
Wicua Dangerous Alley
<PK> Mishtkah North Square
Ailbhe The Main Street
Percix Temple Square

<709hp 778ma 344mv> <3pm (day)\21501gc\> east
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
S-+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]

<709hp 778ma 342mv> <3pm (day)\21501gc\> west
west
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.

<709hp 778ma 340mv> <3pm (day)\21501gc\> The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| ||
S-+ F|
| |
+-S-+-F|
---------+

[Exits: east west]

<709hp 778ma 338mv> <3pm (day)\21501gc\> west
west
The North Road
+-+ B-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ S-+| made of fanciful stonework. You see the North Road continuing
| || to the east and west.
+-+-@-+-+|
||
S-+|
||
+-S-+|
---------+

[Exits: east west]

<709hp 778ma 336mv> <3pm (day)\21501gc\> The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the Temple Square
| | | to the north and the North Road continues to east and
+-+-@-+-+| the west.
|
|
|
|
---------+

[Exits: north east west]
An avian city guard of Seringale stands watch here.

<723hp 836ma 392mv> <4pm (day)\21501gc\> west
west
The North Road
*-* +-+| You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the North Road continuing
| | | to the east and west.
+-+-@-+-+|
|
|
|
|
---------+

[Exits: east west]

<723hp 836ma 390mv> <4pm (day)\21501gc\> The North Road
*-* +| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ +| made of fanciful stonework. You see the North Road continues
| || to the east and the west. The entrance to the Healer guild
+-+-@-+-+| lies to the north.
|
|
|
|
---------+

[Exits: north east west]
A duergar city guard of Seringale stands watch here.

<723hp 836ma 388mv> <4pm (day)\21501gc\> west
west
The North Road
*-* | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+ | made of fanciful stonework. You see the North Road continues
| | to the east and the west. Nothing much else of interest
+-@-+-+| lies here.
|
|
|
|
---------+

[Exits: east west]

<723hp 836ma 386mv> <4pm (day)\21501gc\> The North Road
*-*| You are on the North Road on Seringale. It is peaceful
|| and quiet here. Around you are magnificent buildings
+| made of fanciful stonework. You see the North Road continues
|| on to the east, and a metal ladder leads downward into
@-+-+| Seringale's sewer system.
|
|
|
|
---------+

[Exits: east down]

<723hp 836ma 384mv> <4pm (day)\21501gc\> down
The muddy sewer
| You are standing in mud that reaches up to your knees.
| This is not the kind of place for a picnic. The muddy
| sewer stretches further into the south.
|
@ *|
| ||
*-* *|
| | ||
* *-*|
---------+

[Exits: south up]

<723hp 836ma 383mv> <4pm (day)\21501gc\> where $$
where
<PK> Ederiwyn The muddy sewer pipe

<723hp 836ma 383mv> <4pm (day)\21501gc\> You break your objective tracking.
Players near you in Sewers:
<PK> Ederiwyn The muddy sewer pipe
<PK> Mishtkah The muddy sewer

<723hp 836ma 383mv> <4pm (day)\21501gc\> look
The muddy sewer
| You are standing in mud that reaches up to your knees.
| This is not the kind of place for a picnic. The muddy
| sewer stretches further into the south.
|
@ *|
| ||
*-* *|
| | ||
* *-*|
---------+

[Exits: south up]

<723hp 836ma 383mv> <4pm (day)\21501gc\> south
The muddy sewer junction
| The muddy sewer stretches into the dark to the south.
| It looks as if no person has ever set his foot here before.
* *-*| It is too muddy for that anyway. The sewer leads north,
| || south and east from here.
@-* *|
| | ||
* *-*|
| ,|
*-*-*|
---------+

[Exits: north east south]

<723hp 836ma 382mv> <4pm (day)\21501gc\> east
where $$
The muddy sewer bend
* *| This isn't your idea of a place to stay too long. You're
| || in up to your knees in something that resembles mud, but
* *-* *| you're not quite sure. The bend in which you stand leads
| | || west and south.
*-@ *-*|
| | | ||
* *-*(*|
| , |
*-*-* |
---------+

[Exits: south west]

<723hp 836ma 381mv> <4pm (day)\21501gc\> south
<PK> Ederiwyn The muddy sewer pipe

<723hp 836ma 381mv> <4pm (day)\21501gc\> A muddy intersection
* *-* *| You have both your feet safely stuck in mud. It isn't
| | || the mud that's wrong, it's the smell, the sounds, the
*-* *-*| total darkness that surrounds you. Everything here is
| | | || so depressing. The pipe leads on with a trail of thick
* @-*(*| mud to the north, east and south.
| , ,|
*-*-*(*|
| | ||
*-*-*|
---------+

[Exits: north east south]

<723hp 836ma 380mv> <4pm (day)\21501gc\> south
The Sewer Junction
*-* *-*| You stand in the middle of a huge junction of sewer pipes
| | | || right under what you think was an air shaft. The sewer
* *-*(*| pipes lead to the north, south, east and west. It looks
| , ,| quite impossible to force your way up.
*-@-*(*|
| | ||
*-*-*|
|
|
---------+

[Exits: north east south west]
The huge hungry-looking sewer rat sits here.
The snake slithers towards you.
The homonculus is here, looking at you with an evil look.

<723hp 836ma 379mv> <4pm (day)\21501gc\> east
The sewer junction
| You are in a junction that leads north, west and south.
*-* *-*-*|
| | | 7 |

* *)*-*-*|
| | , ||
*-*-@(*-*|
| | | ,|
*-*-*-*|
|
---------+

[Exits: north south west]

<723hp 836ma 378mv> <4pm (day)\21501gc\> down
Alas, you cannot go that way.

<723hp 836ma 378mv> <4pm (day)\21501gc\> north
east
The ordinary bend
| You are in the middle of a bend in the pipe system
* | of the sewer system. WHAT a place!!! The pipe leads
| | to the south and the east.
*-* *-*-*|
| | | 7 |

* *)@-*-*|
| | ||
*-*-* *<*|
| | , /|
*-*-*-*|
---------+

[Exits: east south]

<723hp 836ma 377mv> <4pm (day)\21501gc\> north
A quiet pipe junction
| This is the kind of place to rest, though the smell could
| be a lot better than this. The sewer goes east, north
* *-*-*>*| and west from here.
| | , |
*)*-@-*-*|
| | | |
*-* *<*-*|
| | | ,|
*-*- -*-*|
---------+

[Exits: north east west]

<723hp 836ma 376mv> <4pm (day)\21501gc\> The muddy sewer pipe
| You have entered a kind of tube intersection that leads
| south, west and east. Your legs are covered up to the
| knees in mud. Real yucky!
|
* *-@-*>*|
| | | |
*)*-*)*-*|
| | , | ||
*-* *-* *|
---------+

[Exits: east south west]

<723hp 836ma 375mv> <4pm (day)\21501gc\> aa
aa
They aren't here.

<723hp 836ma 375mv> <4pm (day)\21501gc\> They aren't here.

<723hp 836ma 375mv> <4pm (day)\21501gc\> where
Players near you in Sewers:
<PK> Ederiwyn A MUDDY intersection
<PK> Mishtkah The muddy sewer pipe

<723hp 836ma 375mv> <4pm (day)\21501gc\> where $$
<PK> Ederiwyn A MUDDY intersection

<723hp 836ma 375mv> <4pm (day)\21501gc\> look
The muddy sewer pipe
| You have entered a kind of tube intersection that leads
| south, west and east. Your legs are covered up to the
| knees in mud. Real yucky!
|
* *-@-*>*|
| | | |
*)*-*)*-*|
| | , | ||
*-* *-* *|
---------+

[Exits: east south west]

<723hp 836ma 375mv> <4pm (day)\21501gc\> east
south
The sewer
| You are standing in mud that reaches up to your ankles.
| This is an intersection with sewer pipes leading east,
| south and west.
|
*-*-@>*>*|
2 | | ||
*-*)*-*)*|
| , | | ||
* *-* * *|
---------+

[Exits: east south west]
The small hairy spider.
The small hairy spider.

<723hp 836ma 374mv> <4pm (day)\21501gc\> Another intersection
| You have never seen anything so boring...This
| is an intersection with pipes leading north, south
| and east.
*-*-*>*>*|
2 | | 7 |

*-*)@-*-*|
| , | | ||
* *-* * *|
| | | |
* *-*-* ~|
---------+

[Exits: north east south]
The small hairy spider.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.

<723hp 836ma 373mv> <4pm (day)\21501gc\> south
A junction
| This one seems interesting, a big difference from all the
*-*-*>*>*| other junctions. It seems cleaner than the rest of them.
| | 7 | Weird. Something that looks like an air shaft leads upwards,

*-* *-*-*| but it looks far too slippery to climb. The pipes lead
| | | || to the south, west and north.
*-@ * *|
| | |
*-*-* ~|
, | |
*-*-*-* |
---------+

[Exits: north south west]

<723hp 836ma 372mv> <4pm (day)\21501gc\> west
down
A MUDDY intersection
*-*-*>*| You wouldn't want to know the true feeling of standing
| | | up to your hips in this mud. >BWAADR<. All that fills
* *-* *-*| your mind right now is the dream of a hot bath. This
| | | || is NOT very clean mud you know. Remember you're in the
*-* @-* *| sewer! The pipes leads north, south and east.
| | | | |
* *-*(*-*|
| , ||
*-*-*(*-*|
---------+

[Exits: north east south]

<723hp 836ma 371mv> <4pm (day)\21501gc\> Alas, you cannot go that way.

<723hp 836ma 371mv> <4pm (day)\21501gc\> look
A MUDDY intersection
*-*-*>*| You wouldn't want to know the true feeling of standing
| | | up to your hips in this mud. >BWAADR<. All that fills
* *-* *-*| your mind right now is the dream of a hot bath. This
| | | || is NOT very clean mud you know. Remember you're in the
*-* @-* *| sewer! The pipes leads north, south and east.
| | | | |
* *-*(*-*|
| , ||
*-*-*(*-*|
---------+

[Exits: north east south]

<723hp 836ma 371mv> <4pm (day)\21501gc\> where $$
<PK> Ederiwyn The muddy sewer

<723hp 836ma 371mv> <4pm (day)\21501gc\> look
A MUDDY intersection
*-*-*>*| You wouldn't want to know the true feeling of standing
| | | up to your hips in this mud. >BWAADR<. All that fills
* *-* *-*| your mind right now is the dream of a hot bath. This
| | | || is NOT very clean mud you know. Remember you're in the
*-* @-* *| sewer! The pipes leads north, south and east.
| | | | |
* *-*(*-*|
| , ||
*-*-*(*-*|
---------+

[Exits: north east south]

<723hp 836ma 371mv> <4pm (day)\21501gc\> north
west
The bend in the Muddy sewer
| This is not your idea of a holiday. You stand up to your
| knees in mud. It is absolutely inconceivable how all
*-*-*>*| this mud could have been placed here. The pipe leads
| | | to the west and south.
* *-@ *-*|
| | | ||
*-* *-* *|
| | | | |
* *-*(*-*|
---------+

[Exits: south west]

<723hp 836ma 370mv> <4pm (day)\21501gc\> north
The muddy sewer
| You are standing in something that reminds you very much
| of porridge. At least it is not hot. It is rather cold
*-*-*| actually. The pipe bends to the north and east.
| | |
@-* *|
| ||
*-* *-*|
| | ||
*-*(*|
---------+

[Exits: north east]

<723hp 836ma 369mv> <4pm (day)\21501gc\> aa
The muddy sewer
| You are standing in the middle of a bend in the sewer
| pipe. It is very dark around here and the mud is sticking
| to your legs, which isn't very pleasant. The pipe leads
| east and south from here.
@-*-*|
| | ||
*=*)*|
, ||
*-*|
---------+

[Exits: east south]
(White Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.

<723hp 836ma 368mv> <4pm (day)\21501gc\> You block Ederiwyn's attack with your shield.
You thrust Ederiwyn's back fist aside in a skillful parry.
You deflect Ederiwyn's dragon punch aside in an ungraceful parry.
Ederiwyn's lightning kick is powerless against you.
You deflect Ederiwyn's elbow slash aside in an ungraceful parry.
Ederiwyn's jump kick is powerless against you.
Ederiwyn has some small wounds and bruises.

<723hp 827ma 368mv> <4pm (day)\21501gc\> You failed.
Ederiwyn has some small wounds and bruises.

<723hp 812ma 368mv> <4pm (day)\21501gc\> aa

Ederiwyn parries your attack with her second hand.
You thrust Ederiwyn's jab aside in a skillful parry.
You deflect Ederiwyn's dragon punch aside in an ungraceful parry.
You awkwardly parry Ederiwyn's back fist with a loud clang.
You parry Ederiwyn's spin kick.
Ederiwyn's back fist is powerless against you.
Ederiwyn's jump kick is powerless against you.
Ederiwyn has some small wounds and bruises.

<723hp 803ma 368mv> <4pm (day)\21501gc\>
Ederiwyn scans all around.
Ederiwyn has some small wounds and bruises.

<723hp 803ma 368mv> <4pm (day)\21501gc\>
Ederiwyn's kicked dirt misses you.
You failed.
Ederiwyn has some small wounds and bruises.

<723hp 788ma 368mv> <4pm (day)\21501gc\>
You feel less vulnerable to afflictions.
Your weapon ward expires.
Ederiwyn has some small wounds and bruises.

<729hp 828ma 394mv> <5pm (day)\21501gc\> aa

Ederiwyn parries your attack with her second hand.
Your shield jolts under Ederiwyn's elbow slash, but holds.
You parry Ederiwyn's tiger uppercut.
Ederiwyn's dragon punch is powerless against you.
You block Ederiwyn's attack with your shield.
Ederiwyn's jab is powerless against you.
You parry Ederiwyn's knee thrust.
Ederiwyn has some small wounds and bruises.

<729hp 821ma 394mv> <5pm (day)\21501gc\> You failed.
Ederiwyn has some small wounds and bruises.

<729hp 806ma 394mv> <5pm (day)\21501gc\> fle
fle

Ederiwyn dances around your stab, easily dodging it.
You deflect Ederiwyn's palm strike aside in an ungraceful parry.
Ederiwyn's tiger uppercut is powerless against you.
You block Ederiwyn's attack with your shield.
You parry Ederiwyn's lightning kick.
You block Ederiwyn's attack with your shield.
Ederiwyn's roundhouse kick is powerless against you.
Ederiwyn has some small wounds and bruises.

<729hp 801ma 394mv> <5pm (day)\21501gc\> c weap

Ederiwyn's kicked dirt misses you.
You flee from combat!
The muddy sewer pipe
| You have entered a kind of tube intersection that leads
| south, west and east. Your legs are covered up to the
| knees in mud. Real yucky!
|
* *-@-*>*|
| | | |
*)*-*)*-*|
| | , | ||
*-* *-* *|
---------+

[Exits: east south west]

<729hp 801ma 393mv> <5pm (day)\21501gc\> You aren't fighting anyone.

<729hp 801ma 393mv> <5pm (day)\21501gc\> A Hallowed Blade glows as it is imbued by a weap
on ward.

<729hp 781ma 393mv> <5pm (day)\21501gc\> scan all
west
qq
You scan all around.
You scan east.
*** Range 1 (east) ***
The small hairy spider.
The small hairy spider.
*** Range 5 (east) ***
The small hairy spider.
The small hairy spider.
You scan south.
You scan west.
*** Range 1 (west) ***
(White Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.

<729hp 781ma 393mv> <5pm (day)\21501gc\> The muddy sewer
| You are standing in the middle of a bend in the sewer
| pipe. It is very dark around here and the mud is sticking
| to your legs, which isn't very pleasant. The pipe leads
| east and south from here.
@-*-*|
| | ||
*=*)*|
, ||
*-*|
---------+

[Exits: east south]
(White Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.

<729hp 781ma 392mv> <5pm (day)\21501gc\> You lost your concentration.
Ederiwyn yells 'Help! Mishtkah is hellstreaming me!'
Ederiwyn's palm strike is powerless against you.
Ederiwyn's back fist is powerless against you.
You parry Ederiwyn's palm strike.
Ederiwyn's lightning kick is powerless against you.
You block Ederiwyn's attack with your shield.
Ederiwyn's knee thrust is powerless against you.
Your slice hits Ederiwyn.
You parry Ederiwyn's back fist.
Ederiwyn's dragon punch is powerless against you.
Ederiwyn's dragon punch is powerless against you.
Ederiwyn's knee thrust is powerless against you.
Ederiwyn's jab is powerless against you.
Ederiwyn's knee thrust is powerless against you.
Ederiwyn has some small wounds and bruises.

<729hp 728ma 392mv> <5pm (day)\21501gc\> qq

Ederiwyn has fled!
Ederiwyn walks south.

<729hp 728ma 392mv> <5pm (day)\21501gc\> They aren't here.

<729hp 728ma 392mv> <5pm (day)\21501gc\> south
The muddy sewer
| You are standing in something that reminds you very much
| of porridge. At least it is not hot. It is rather cold
*-*-*| actually. The pipe bends to the north and east.
| | |
@-* *|
| ||
*-* *-*|
| | ||
*-*(*|
---------+

[Exits: north east]

<729hp 728ma 391mv> <5pm (day)\21501gc\> scan all
You scan all around.
You scan north.
You scan east.

<729hp 728ma 391mv> <5pm (day)\21501gc\> east
south
The bend in the Muddy sewer
| This is not your idea of a holiday. You stand up to your
| knees in mud. It is absolutely inconceivable how all
*-*-*>*| this mud could have been placed here. The pipe leads
| | | to the west and south.
* *-@ *-*|
| | | ||
*-* *-* *|
| | | | |
* *-*(*-*|
---------+

[Exits: south west]

<729hp 728ma 390mv> <5pm (day)\21501gc\> A MUDDY intersection
*-*-*>*| You wouldn't want to know the true feeling of standing
| | | up to your hips in this mud. >BWAADR<. All that fills
* *-* *-*| your mind right now is the dream of a hot bath. This
| | | || is NOT very clean mud you know. Remember you're in the
*-* @-* *| sewer! The pipes leads north, south and east.
| | | | |
* *-*(*-*|
| , ||
*-*-*(*-*|
---------+

[Exits: north east south]

<729hp 728ma 389mv> <5pm (day)\21501gc\> west
Alas, you cannot go that way.

<729hp 728ma 389mv> <5pm (day)\21501gc\> where $$
<PK> Ederiwyn A triple junction

<729hp 728ma 389mv> <5pm (day)\21501gc\> look
A MUDDY intersection
*-*-*>*| You wouldn't want to know the true feeling of standing
| | | up to your hips in this mud. >BWAADR<. All that fills
* *-* *-*| your mind right now is the dream of a hot bath. This
| | | || is NOT very clean mud you know. Remember you're in the
*-* @-* *| sewer! The pipes leads north, south and east.
| | | | |
* *-*(*-*|
| , ||
*-*-*(*-*|
---------+

[Exits: north east south]

<729hp 728ma 389mv> <5pm (day)\21501gc\> south
Muddy sewer
* *-* *-*| You stand in a bend in the pipe system of the sewer with
| | | || mud up to your thighs. Contemplating a higher level
*-* *-* *| of existence here would be utterly inappropriate, as
| | | | | the smell would keep any intelligent creature from even
* *-@(*-*| thinking of anything but getting away from this foul
| , || end of the world. The bend goes from north to west.
*-*-* *-*|
| | / |
*-*-*-*|
---------+

[Exits: north west]

<729hp 728ma 388mv> <5pm (day)\21501gc\> west
A muddy intersection
* *-* *| You have both your feet safely stuck in mud. It isn't
| | || the mud that's wrong, it's the smell, the sounds, the
*-* *-*| total darkness that surrounds you. Everything here is
| | | || so depressing. The pipe leads on with a trail of thick
* @-*(*| mud to the north, east and south.
| , ,|
*-*-*(*|
| | ||
*-*-*|
---------+

[Exits: north east south]

<729hp 728ma 387mv> <5pm (day)\21501gc\> south
The Sewer Junction
*-* *-*| You stand in the middle of a huge junction of sewer pipes
| | | || right under what you think was an air shaft. The sewer
* *-*(*| pipes lead to the north, south, east and west. It looks
| , ,| quite impossible to force your way up.
*-@-*(*|
| | ||
*-*-*|
|
|
---------+

[Exits: north east south west]
The huge hungry-looking sewer rat sits here.
The snake slithers towards you.
The homonculus is here, looking at you with an evil look.

<729hp 728ma 386mv> <5pm (day)\21501gc\> east
south
The sewer junction
| You are in a junction that leads north, west and south.
*-* *-*-*|
| | | 7 |

* *)*-*-*|
| | , ||
*-*-@(*-*|
| | | ,|
*-*-*-*|
|
---------+

[Exits: north south west]

<729hp 728ma 385mv> <5pm (day)\21501gc\> east
north
The ordinary junction
| This looks like an ordinary junction, actually it seems
*)*-*-*| very quiet here. The pipelines lead west, east and north.
| | , 7 |

*-*-*(*-*|
| | | ,|
*-@-*-*|
|
|
|
---------+

[Exits: north east west]

<729hp 728ma 384mv> <5pm (day)\21501gc\> A triple junction
*-*-*-* | You stand in a junction with pipes leading west, north
/ | | and east.
*)*<*-* *|
| , | , ||
*-*-@-*-*|
|
|
|
|
---------+

[Exits: north east west]

<729hp 728ma 383mv> <5pm (day)\21501gc\> The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]
A pair of smoking hot pants lies here.

<729hp 728ma 382mv> <5pm (day)\21501gc\> up
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| || South Road to the east and west.
S-+-S +|
| |
+-+-o |
---------+

[Exits: north east south west down]

<729hp 728ma 381mv> <5pm (day)\21501gc\> where
Players near you in Seringale:
Wicua Secluded Camp
<PK> Mishtkah South Square
Ailbhe A Cloakroom
Percix Temple Square

<729hp 728ma 381mv> <5pm (day)\21501gc\> down
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]
A pair of smoking hot pants lies here.

<729hp 728ma 380mv> <5pm (day)\21501gc\> where
where $$
Players near you in Sewers:
<PK> Ederiwyn The ordinary junction
<PK> Mishtkah The Quadruple Junction

<729hp 728ma 380mv> <5pm (day)\21501gc\> <PK> Ederiwyn A bend in sewe
r pipe

<729hp 728ma 380mv> <5pm (day)\21501gc\> look
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]
A pair of smoking hot pants lies here.

<729hp 728ma 380mv> <5pm (day)\21501gc\> south
A triple junction
*-*-*-* | You stand in a junction with pipes leading west, north
/ | | and east.
*)*<*-* *|
| , | , ||
*-*-@-*-*|
|
|
|
|
---------+

[Exits: north east west]

<729hp 728ma 379mv> <5pm (day)\21501gc\> west
west
The ordinary junction
| This looks like an ordinary junction, actually it seems
*)*-*-*| very quiet here. The pipelines lead west, east and north.
| | , 7 |

*-*-*(*-*|
| | | ,|
*-@-*-*|
|
|
|
---------+

[Exits: north east west]

<729hp 728ma 378mv> <5pm (day)\21501gc\> where $$
A bend in sewer pipe
*-*(*| You are in a bend in the sewer pipe. A strong smell seeps
| , || in from the north. The sewer goes north and east.
*-*-*(*|
| | ||
@-*-*|
|
|
|
|
---------+

[Exits: north east]
The homonculus is here, looking at you with an evil look.
The snake slithers towards you.
The huge hungry-looking sewer rat sits here.
The giant mean-looking earth beetle crawls towards you.

<729hp 728ma 377mv> <5pm (day)\21501gc\> west
<PK> Ederiwyn The muddy sewer

<729hp 728ma 377mv> <5pm (day)\21501gc\> Alas, you cannot go that way.

<729hp 728ma 377mv> <5pm (day)\21501gc\> look
A bend in sewer pipe
*-*(*| You are in a bend in the sewer pipe. A strong smell seeps
| , || in from the north. The sewer goes north and east.
*-*-*(*|
| | ||
@-*-*|
|
|
|
|
---------+

[Exits: north east]
The homonculus is here, looking at you with an evil look.
The snake slithers towards you.
The huge hungry-looking sewer rat sits here.
The giant mean-looking earth beetle crawls towards you.

<729hp 728ma 377mv> <5pm (day)\21501gc\> north
The Sewer Junction
*-* *-*| You stand in the middle of a huge junction of sewer pipes
| | | || right under what you think was an air shaft. The sewer
* *-*(*| pipes lead to the north, south, east and west. It looks
| , ,| quite impossible to force your way up.
*-@-*(*|
| | ||
*-*-*|
|
|
---------+

[Exits: north east south west]
The huge hungry-looking sewer rat sits here.
The snake slithers towards you.
The homonculus is here, looking at you with an evil look.

<729hp 728ma 376mv> <5pm (day)\21501gc\> where $$
You didn't find any ederiwyn.

<729hp 728ma 376mv> <5pm (day)\21501gc\> look
The Sewer Junction
*-* *-*| You stand in the middle of a huge junction of sewer pipes
| | | || right under what you think was an air shaft. The sewer
* *-*(*| pipes lead to the north, south, east and west. It looks
| , ,| quite impossible to force your way up.
*-@-*(*|
| | ||
*-*-*|
|
|
---------+

[Exits: north east south west]
The huge hungry-looking sewer rat sits here.
The snake slithers towards you.
The homonculus is here, looking at you with an evil look.
You feel yourself speed up.

<746hp 800ma 394mv> <6pm (day)\21501gc\> where
Players near you in Sewers:
<PK> Mishtkah The Sewer Junction

<746hp 800ma 394mv> <6pm (day)\21501gc\> south
east
A bend in sewer pipe
*-*(*| You are in a bend in the sewer pipe. A strong smell seeps
| , || in from the north. The sewer goes north and east.
*-*-*(*|
| | ||
@-*-*|
|
|
|
|
---------+

[Exits: north east]
The homonculus is here, looking at you with an evil look.
The snake slithers towards you.
The huge hungry-looking sewer rat sits here.
The giant mean-looking earth beetle crawls towards you.

<746hp 800ma 393mv> <6pm (day)\21501gc\> The ordinary junction
| This looks like an ordinary junction, actually it seems
*)*-*-*| very quiet here. The pipelines lead west, east and north.
| | , 7 |

*-*-*(*-*|
| | | ,|
*-@-*-*|
|
|
|
---------+

[Exits: north east west]

<746hp 800ma 392mv> <6pm (day)\21501gc\> east
A triple junction
*-*-*-* | You stand in a junction with pipes leading west, north
/ | | and east.
*)*<*-* *|
| , | , ||
*-*-@-*-*|
|
|
|
|
---------+

[Exits: north east west]

<746hp 800ma 391mv> <6pm (day)\21501gc\> north
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]
A pair of smoking hot pants lies here.

<746hp 800ma 390mv> <6pm (day)\21501gc\> up
where
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| || South Road to the east and west.
S-+-S +|
| |
+-+-o |
---------+

[Exits: north east south west down]

<746hp 800ma 389mv> <6pm (day)\21501gc\> Players near you in Seringale:
<PK> Ederiwyn The North Road
<PK> Mishtkah South Square
Ailbhe Backstage of Mocker's Tavern
Percix Temple Square

<746hp 800ma 389mv> <6pm (day)\21501gc\> north
north
The Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| ||
S-+-S +|
---------+

[Exits: north east south west]

<746hp 800ma 388mv> <6pm (day)\21501gc\> The Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-S | of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A halfling citizen of Seringale strolls about.
A beggar wanders around asking for spare gold.

<746hp 800ma 387mv> <6pm (day)\21501gc\> north
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| | You see a shop with a sign of a sewing needle to the east
S-@-S | and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]

<746hp 800ma 386mv> <6pm (day)\21501gc\> north
where
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous fountain has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. Unfortunately
| | | || it is ringed by a spiked iron fence. The road is well worn
F *-@-* S| from the traffic constantly passing over it. A path leads
| | east and west around the fountain, while the main street
S-+-S | continues to the south.
| |
S-+-* |
---------+

[Exits: east south west]

<746hp 800ma 385mv> <6pm (day)\21501gc\> west
Players near you in Seringale:
<PK> Ederiwyn The North Road
<PK> Mishtkah South of Market Square
Ailbhe Backstage of Mocker's Tavern
Percix Temple Square

<746hp 800ma 385mv> <6pm (day)\21501gc\> Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || fountain has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || Unfortunately it is ringed by a spiked iron fence. The
S F @-+-*| road is well worn from the traffic constantly passing
| | over it. You see a path around the square to the east
S-+-S| and north.
| |
S-+-*|
---------+

[Exits: north east]

<746hp 800ma 384mv> <6pm (day)\21501gc\> north
north
West of Market Square
S-+-S| You are west of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. A spiked iron
| | | || fence rings the fountain, with a hole in it the size
+-+-@ +| of a giant's head. The road is well worn from the traffic
| | | || constantly passing over it. A path leads north and south
S F *-+-*| around the fountain, while the common road continues
| | to the west.
S-+-S|
---------+

[Exits: north south west]
A beggar wanders around asking for spare gold.

<746hp 800ma 383mv> <6pm (day)\21501gc\> Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | fountain has been erected here in the middle of the city
S-+-S| of Seringale, ever flowing with clear drinkable water.
| | Unfortunately it is ringed by a spiked iron fence. The
S S @-+-*| road is well worn from the traffic constantly passing
| | | || over it.
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]

<746hp 800ma 382mv> <6pm (day)\21501gc\> east
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous fountain
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. Unfortunately
| | it is ringed by a spiked iron fence. The road is well
S *-@-* F| worn from the traffic constantly passing over it. A path
| | | || leads east and west around the fountain, while the main
+-+ +-+| street continues to the north.
| | | ||
F *-+-* S|
---------+

[Exits: north east west]

<746hp 800ma 381mv> <6pm (day)\21501gc\> north
north
The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]

<746hp 800ma 380mv> <6pm (day)\21501gc\> north
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<746hp 800ma 379mv> <6pm (day)\21501gc\> north
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-F +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+

[Exits: north south west]

<746hp 800ma 378mv> <6pm (day)\21501gc\> North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.

<746hp 800ma 377mv> <6pm (day)\21501gc\> scan all
You scan all around.
You scan north.
You scan east.
*** Range 4 (east) ***
(White Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.
You scan south.
*** Range 2 (south) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
You scan west.
*** Range 4 (west) ***
A duergar city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.

<746hp 800ma 377mv> <6pm (day)\21501gc\> where
Players near you in Seringale:
<PK> Ederiwyn The North Road
<PK> Mishtkah North Square
Ailbhe Backstage of Mocker's Tavern
Percix Temple Square

<746hp 800ma 377mv> <6pm (day)\21501gc\> east
east
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
S-+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]

<746hp 800ma 376mv> <6pm (day)\21501gc\> east
east
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-G| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]

<746hp 800ma 375mv> <6pm (day)\21501gc\> scan all
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-G F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]

<746hp 800ma 374mv> <6pm (day)\21501gc\> The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-G F | of fanciful stonework. You see the entrance to the Illusionist
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+

[Exits: east south west]
(White Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.

<746hp 800ma 373mv> <6pm (day)\21501gc\> You scan all around.
You scan east.
*** Range 4 (east) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
You scan south.
*** Range 1 (south) ***
(Translucent) Amoril the illusionist guild guardian is here guarding his guild.
*** Range 2 (south) ***
(Translucent) Andrys the trainee is here practicing his art of bending light.
You scan west.

<746hp 800ma 373mv> <6pm (day)\21501gc\> aa
You awkwardly parry Ederiwyn's back fist with a loud clang.
Ederiwyn's palm strike is powerless against you.
Ederiwyn's tiger uppercut is powerless against you.
Ederiwyn's spin kick is powerless against you.
Ederiwyn's jab is powerless against you.
You parry Ederiwyn's jump kick.
Ederiwyn has some small wounds and bruises.

<746hp 786ma 373mv> <6pm (day)\21501gc\> You failed.
Ederiwyn stumbles and barely dodges your stab.
You deflect Ederiwyn's back fist aside in an ungraceful parry.
You thrust Ederiwyn's elbow slash aside in a skillful parry.
Ederiwyn's dragon punch is powerless against you.
You awkwardly parry Ederiwyn's jump kick with a loud clang.
Ederiwyn's back fist is powerless against you.
Ederiwyn's roundhouse kick is powerless against you.
Ederiwyn has some small wounds and bruises.

<746hp 760ma 373mv> <6pm (day)\21501gc\> aa

Ederiwyn parries your attack with her first hand.
Ederiwyn parries your attack with her second hand.
You parry Ederiwyn's dragon punch.
Ederiwyn's elbow slash is powerless against you.
You block Ederiwyn's attack with your shield.
Ederiwyn's roundhouse kick is powerless against you.
Ederiwyn's back fist is powerless against you.
Ederiwyn's whirlwind kick is powerless against you.
Ederiwyn has some small wounds and bruises.

<746hp 743ma 373mv> <6pm (day)\21501gc\> You failed.
Ederiwyn has some small wounds and bruises.

<746hp 728ma 373mv> <6pm (day)\21501gc\>
Ederiwyn kicks dirt in your eyes!
Ederiwyn's kicked dirt scratches you.
You can't see a thing!

<744hp 728ma 373mv> <6pm (day)\21501gc\> c still

The healing light fades from someone.
Someone parries your attack with her first hand.
Someone manages to dodge your slice with a lot of effort.
Someone strikes a chakra point, befuddling you.
Someone's elbow slash is powerless against you.
You parry someone's jab.
Someone's back fist is powerless against you.
Someone's whirlwind kick is powerless against you.
Someone strikes a chakra point, befuddling you.
Someone's elbow slash is powerless against you.
Your shield jolts under someone's lightning kick, but holds.

<744hp 679ma 373mv> <6pm (day)\21501gc\> The air in the room becomes stilled.

<744hp 629ma 373mv> <6pm (day)\21501gc\>
Someone parries your attack with her first hand.
Someone parries your attack with her first hand.
Someone's palm strike is powerless against you.
Your shield wobbles and barely deflects someone's back fist.
Someone's jab is powerless against you.
Someone's lightning kick is powerless against you.
You parry someone's back fist.
Someone's whirlwind kick is powerless against you.

<744hp 614ma 373mv> <6pm (day)\21501gc\>
Someone has fled!
Someone walks west.

<744hp 614ma 373mv> <6pm (day)\21501gc\> c fire

Someone walks in.

<744hp 614ma 373mv> <6pm (day)\21501gc\> You summon the elemental force of fire to your a
id.
Someone yells 'Help! Mishtkah just filled the room with fire!'
Your fire storm MASSACRES someone!
Your fire storm sets the surroundings ablaze!

<744hp 599ma 373mv> <6pm (day)\21501gc\>
Your wildfire injures someone.
Someone parries your attack with her second hand.
Someone strikes a chakra point, befuddling you.
Someone's elbow slash is powerless against you.
Someone's elbow slash is powerless against you.
Someone's elbow slash is powerless against you.
You awkwardly parry someone's jump kick with a loud clang.
Someone's dragon punch is powerless against you.
Someone's lightning kick is powerless against you.

<744hp 558ma 373mv> <6pm (day)\21501gc\>
The sun slowly disappears in the west.
You are thirsty.
You slowly float to the ground.

<752hp 572ma 394mv> <7pm (dusk)\21501gc\>
Someone has fled!
Someone walks east.

<752hp 572ma 394mv> <7pm (dusk)\21501gc\> af

Someone walks in.

<752hp 572ma 394mv> <7pm (dusk)\21501gc\> You are affected by the following:
Skill: wildfire : lasts for 0 hours
Spell: stilled air : lasts for 40 moments
Skill: dirt kicking : modifies hitroll by -6 for up to 2 rounds
Spell: weapon ward : lasts for 1 hours
Spell: barrier : lasts for 1 hours
Skill: spell delay : lasts for 4 hours
Spell: armor : modifies armor class by 20 for 16 hours
Spell: sanctuary : lasts for 0 hours
Spell: detect invis : lasts for 26 hours

<752hp 572ma 394mv> <7pm (dusk)\21501gc\> Someone's back fist is powerless against you.
Someone's back fist is powerless against you.
You parry someone's back fist.
Someone's lightning kick is powerless against you.
Someone's dragon punch is powerless against you.
You parry someone's lightning kick.

<752hp 554ma 394mv> <7pm (dusk)\21501gc\>
Your wildfire scratches someone.
You rub the dirt out of your eyes, but they're still watering.
Ederiwyn nimbly dodges your stab with a practiced maneuver.
Ederiwyn's palm strike is powerless against you.
Ederiwyn's tiger uppercut is powerless against you.
Ederiwyn's elbow slash is powerless against you.
Ederiwyn's lightning kick is powerless against you.
Ederiwyn's jab is powerless against you.
Ederiwyn's knee thrust is powerless against you.
Ederiwyn has some small wounds and bruises.

<752hp 534ma 394mv> <7pm (dusk)\21501gc\> c fire
You summon the elemental force of fire to your aid.
Your fire storm DISEMBOWELS Ederiwyn!
Ederiwyn has quite a few wounds.

<752hp 519ma 394mv> <7pm (dusk)\21501gc\>
Ederiwyn has fled!
Ederiwyn walks west.

<752hp 519ma 394mv> <7pm (dusk)\21501gc\> af
You are affected by the following:
Skill: dirt immunity : modifies hitroll by -6 for 1 rounds
Skill: wildfire : lasts for 0 hours
Spell: stilled air : lasts for 15 moments
Spell: weapon ward : lasts for 1 hours
Spell: barrier : lasts for 1 hours
Skill: spell delay : lasts for 4 hours
Spell: armor : modifies armor class by 20 for 16 hours
Spell: sanctuary : lasts for 0 hours
Spell: detect invis : lasts for 26 hours

<752hp 519ma 394mv> <7pm (dusk)\21501gc\> west
west
Seringale
Everything is in a blur right now.

<752hp 519ma 392mv> <7pm (dusk)\21501gc\> scan all
Seringale
Everything is in a blur right now.

<752hp 519ma 390mv> <7pm (dusk)\21501gc\>
Your eyes stop watering.

<752hp 519ma 390mv> <7pm (dusk)\21501gc\> west
You scan all around.
You scan east.
*** Range 6 (east) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
You scan south.
*** Range 1 (south) ***
(Charmed) A dalmatian is here, striding by its master.
Percix the Paragon of Perspicacity is here.
You scan west.
*** Range 6 (west) ***
A duergar city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.

<752hp 519ma 390mv> <7pm (dusk)\21501gc\> west
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
S-+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]

<752hp 519ma 388mv> <7pm (dusk)\21501gc\> North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.

<752hp 519ma 386mv> <7pm (dusk)\21501gc\> where
Players near you in Seringale:
<PK> Mishtkah North Square
Percix Temple Square

<752hp 519ma 386mv> <7pm (dusk)\21501gc\> west
The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| ||
S-+ F|
| |
+-S-+-F|
---------+

[Exits: east west]

<752hp 519ma 384mv> <7pm (dusk)\21501gc\> west
The North Road
+-+ B-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ S-+| made of fanciful stonework. You see the North Road continuing
| || to the east and west.
+-+-@-+-+|
||
S-+|
||
+-S-+|
---------+

[Exits: east west]

<752hp 519ma 382mv> <7pm (dusk)\21501gc\> west
The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the Temple Square
| | | to the north and the North Road continues to east and
+-+-@-+-+| the west.
|
|
|
|
---------+

[Exits: north east west]

<752hp 519ma 380mv> <7pm (dusk)\21501gc\> west
The North Road
*-* +-+| You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the North Road continuing
| | | to the east and west.
+-+-@-+-+|
|
|
|
|
---------+

[Exits: east west]
A duergar city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.

<752hp 519ma 378mv> <7pm (dusk)\21501gc\> west
The North Road
*-* +| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ +| made of fanciful stonework. You see the North Road continues
| || to the east and the west. The entrance to the Healer guild
+-+-@-+-+| lies to the north.
|
|
|
|
---------+

[Exits: north east west]

<752hp 519ma 376mv> <7pm (dusk)\21501gc\> west
The North Road
*-* | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+ | made of fanciful stonework. You see the North Road continues
| | to the east and the west. Nothing much else of interest
+-@-+-+| lies here.
|
|
|
|
---------+

[Exits: east west]

<752hp 519ma 374mv> <7pm (dusk)\21501gc\> west
down
The North Road
*-*| You are on the North Road on Seringale. It is peaceful
|| and quiet here. Around you are magnificent buildings
+| made of fanciful stonework. You see the North Road continues
|| on to the east, and a metal ladder leads downward into
@-+-+| Seringale's sewer system.
|
|
|
|
---------+

[Exits: east down]

<752hp 519ma 372mv> <7pm (dusk)\21501gc\> The muddy sewer
| You are standing in mud that reaches up to your knees.
| This is not the kind of place for a picnic. The muddy
| sewer stretches further into the south.
|
@ *|
| ||
*-* *|
| | ||
* *-*|
---------+

[Exits: south up]

<752hp 519ma 371mv> <7pm (dusk)\21501gc\> where
Players near you in Sewers:
<PK> Ederiwyn The muddy sewer
<PK> Mishtkah The muddy sewer

<752hp 519ma 371mv> <7pm (dusk)\21501gc\> where $$
<PK> Ederiwyn The muddy sewer

<752hp 519ma 371mv> <7pm (dusk)\21501gc\> look
The muddy sewer
| You are standing in mud that reaches up to your knees.
| This is not the kind of place for a picnic. The muddy
| sewer stretches further into the south.
|
@ *|
| ||
*-* *|
| | ||
* *-*|
---------+

[Exits: south up]

<752hp 519ma 371mv> <7pm (dusk)\21501gc\> south
The muddy sewer junction
| The muddy sewer stretches into the dark to the south.
| It looks as if no person has ever set his foot here before.
* *-*| It is too muddy for that anyway. The sewer leads north,
| || south and east from here.
@-* *|
| | ||
* *-*|
| ,|
*-*-*|
---------+

[Exits: north east south]

<752hp 519ma 370mv> <7pm (dusk)\21501gc\> east
south
The muddy sewer bend
* *| This isn't your idea of a place to stay too long. You're
| || in up to your knees in something that resembles mud, but
* *-* *| you're not quite sure. The bend in which you stand leads
| | || west and south.
*-@ *-*|
| | | ||
* *-*(*|
| , |
*-*-* |
---------+

[Exits: south west]

<752hp 519ma 369mv> <7pm (dusk)\21501gc\> east
north
A muddy intersection
* *-* *| You have both your feet safely stuck in mud. It isn't
| | || the mud that's wrong, it's the smell, the sounds, the
*-* *-*| total darkness that surrounds you. Everything here is
| | | || so depressing. The pipe leads on with a trail of thick
* @-*(*| mud to the north, east and south.
| , ,|
*-*-*(*|
| | ||
*-*-*|
---------+

[Exits: north east south]

<752hp 519ma 368mv> <7pm (dusk)\21501gc\> Muddy sewer
* *-* *-*| You stand in a bend in the pipe system of the sewer with
| | | || mud up to your thighs. Contemplating a higher level
*-* *-* *| of existence here would be utterly inappropriate, as
| | | | | the smell would keep any intelligent creature from even
* *-@(*-*| thinking of anything but getting away from this foul
| , || end of the world. The bend goes from north to west.
*-*-* *-*|
| | / |
*-*-*-*|
---------+

[Exits: north west]

<752hp 519ma 367mv> <7pm (dusk)\21501gc\> A MUDDY intersection
*-*-*>*| You wouldn't want to know the true feeling of standing
| | | up to your hips in this mud. >BWAADR<. All that fills
* *-* *-*| your mind right now is the dream of a hot bath. This
| | | || is NOT very clean mud you know. Remember you're in the
*-* @-* *| sewer! The pipes leads north, south and east.
| | | | |
* *-*(*-*|
| , ||
*-*-*(*-*|
---------+

[Exits: north east south]

<752hp 519ma 366mv> <7pm (dusk)\21501gc\> north
The bend in the Muddy sewer
| This is not your idea of a holiday. You stand up to your
| knees in mud. It is absolutely inconceivable how all
*-*-*>*| this mud could have been placed here. The pipe leads
| | | to the west and south.
* *-@ *-*|
| | | ||
*-* *-* *|
| | | | |
* *-*(*-*|
---------+

[Exits: south west]

<752hp 519ma 365mv> <7pm (dusk)\21501gc\> west
north
The muddy sewer
| You are standing in something that reminds you very much
| of porridge. At least it is not hot. It is rather cold
*-*-*| actually. The pipe bends to the north and east.
| | |
@-* *|
| ||
*-* *-*|
| | ||
*-*(*|
---------+

[Exits: north east]

<752hp 519ma 364mv> <7pm (dusk)\21501gc\> aa

Ederiwyn walks in.
The muddy sewer
| You are standing in the middle of a bend in the sewer
| pipe. It is very dark around here and the mud is sticking
| to your legs, which isn't very pleasant. The pipe leads
| east and south from here.
@-*-*|
| | ||
*=*)*|
, ||
*-*|
---------+

[Exits: east south]

<752hp 519ma 363mv> <7pm (dusk)\21501gc\> They aren't here.

<752hp 519ma 363mv> <7pm (dusk)\21501gc\> east
The muddy sewer pipe
| You have entered a kind of tube intersection that leads
| south, west and east. Your legs are covered up to the
| knees in mud. Real yucky!
|
* *-@-*>*|
| | | |
*)*-*)*-*|
| | , | ||
*-* *-* *|
---------+

[Exits: east south west]

<752hp 519ma 362mv> <7pm (dusk)\21501gc\> west
The muddy sewer
| You are standing in the middle of a bend in the sewer
| pipe. It is very dark around here and the mud is sticking
| to your legs, which isn't very pleasant. The pipe leads
| east and south from here.
@-*-*|
| | ||
*=*)*|
, ||
*-*|
---------+

[Exits: east south]

<752hp 519ma 361mv> <7pm (dusk)\21501gc\> south
The muddy sewer
| You are standing in something that reminds you very much
| of porridge. At least it is not hot. It is rather cold
*-*-*| actually. The pipe bends to the north and east.
| | |
@-* *|
| ||
*-* *-*|
| | ||
*-*(*|
---------+

[Exits: north east]

<752hp 519ma 360mv> <7pm (dusk)\21501gc\> east
south
The bend in the Muddy sewer
| This is not your idea of a holiday. You stand up to your
| knees in mud. It is absolutely inconceivable how all
*-*-*>*| this mud could have been placed here. The pipe leads
| | | to the west and south.
* *-@ *-*|
| | | ||
*-* *-* *|
| | | | |
* *-*(*-*|
---------+

[Exits: south west]

<752hp 519ma 359mv> <7pm (dusk)\21501gc\> south
A MUDDY intersection
*-*-*>*| You wouldn't want to know the true feeling of standing
| | | up to your hips in this mud. >BWAADR<. All that fills
* *-* *-*| your mind right now is the dream of a hot bath. This
| | | || is NOT very clean mud you know. Remember you're in the
*-* @-* *| sewer! The pipes leads north, south and east.
| | | | |
* *-*(*-*|
| , ||
*-*-*(*-*|
---------+

[Exits: north east south]

<752hp 519ma 358mv> <7pm (dusk)\21501gc\> Muddy sewer
* *-* *-*| You stand in a bend in the pipe system of the sewer with
| | | || mud up to your thighs. Contemplating a higher level
*-* *-* *| of existence here would be utterly inappropriate, as
| | | | | the smell would keep any intelligent creature from even
* *-@(*-*| thinking of anything but getting away from this foul
| , || end of the world. The bend goes from north to west.
*-*-* *-*|
| | / |
*-*-*-*|
---------+

[Exits: north west]
(White Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.

<752hp 519ma 357mv> <7pm (dusk)\21501gc\> scan all
Ederiwyn walks west.

<752hp 519ma 357mv> <7pm (dusk)\21501gc\> You scan all around.
You scan north.
You scan west.
*** Range 1 (west) ***
(White Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.

<752hp 519ma 357mv> <7pm (dusk)\21501gc\> aa
They aren't here.

<752hp 519ma 357mv> <7pm (dusk)\21501gc\> west
aa
A muddy intersection
* *-* *| You have both your feet safely stuck in mud. It isn't
| | || the mud that's wrong, it's the smell, the sounds, the
*-* *-*| total darkness that surrounds you. Everything here is
| | | || so depressing. The pipe leads on with a trail of thick
* @-*(*| mud to the north, east and south.
| , ,|
*-*-*(*|
| | ||
*-*-*|
---------+

[Exits: north east south]

<752hp 519ma 356mv> <7pm (dusk)\21501gc\> scan all
They aren't here.

<752hp 519ma 356mv> <7pm (dusk)\21501gc\> north
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
The snake slithers towards you.
The huge hungry-looking sewer rat sits here.
The snake slithers towards you.
The homonculus is here, looking at you with an evil look.
*** Range 2 (south) ***
The homonculus is here, looking at you with an evil look.
The huge hungry-looking sewer rat sits here.
The giant mean-looking earth beetle crawls towards you.
You are thirsty.
The wildfire you started has died out.
The white aura around your body fades.

<759hp 556ma 383mv> <8pm (night)\21501gc\> west
The muddy sewer bend
* *| This isn't your idea of a place to stay too long. You're
| || in up to your knees in something that resembles mud, but
* *-* *| you're not quite sure. The bend in which you stand leads
| | || west and south.
*-@ *-*|
| | | ||
* *-*(*|
| , |
*-*-* |
---------+

[Exits: south west]

<759hp 556ma 382mv> <8pm (night)\21501gc\> scan all
The muddy sewer junction
| The muddy sewer stretches into the dark to the south.
| It looks as if no person has ever set his foot here before.
* *-*| It is too muddy for that anyway. The sewer leads north,
| || south and east from here.
@-* *|
| | ||
* *-*|
| ,|
*-*-*|
---------+

[Exits: north east south]

<759hp 556ma 381mv> <8pm (night)\21501gc\> You scan all around.
You scan north.
You scan east.
You scan south.

<759hp 556ma 381mv> <8pm (night)\21501gc\> sanc
You are surrounded by a white aura.

<759hp 481ma 381mv> <8pm (night)\21501gc\> af
You are affected by the following:
Spell: sanctuary : lasts for 7 hours
Spell: weapon ward : lasts for 0 hours
Spell: barrier : lasts for 0 hours
Skill: spell delay : lasts for 3 hours
Spell: armor : modifies armor class by 20 for 15 hours
Spell: detect invis : lasts for 25 hours

<759hp 481ma 381mv> <8pm (night)\21501gc\> scan all
You scan all around.
You scan north.
You scan east.
You scan south.

<759hp 481ma 381mv> <8pm (night)\21501gc\> where
Players near you in Sewers:
<PK> Mishtkah The muddy sewer junction

<759hp 481ma 381mv> <8pm (night)\21501gc\> sl
sc
You go to sleep.

<759hp 481ma 381mv> <8pm (night)\21501gc\> You are Mishtkah the Sage of Arcane Power, lev
el 50, 21 years old (81 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Adherent of [KEEPER]
You have 759/839 hit, 481/1052 mana, 381/394 movement.
You have 4 practices and 0 training sessions.
You are carrying 20/37 items with weight 148/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(22) Con: 18(17)
You have scored 499304 exp, completed 0 quests, and have 21501 gold coins.
Condition: You are in the prime of your health.
Luck: Your luck can turn either way.
Wimpy set to 1 hit points.
You are sleeping.
Armor: pierce: 288 bash: 288 slash: 288 magic: 207
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -5 Mental: 0 Maledictive: 0
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are defenseless against maledictive spells.
Hitroll: 13 Damroll: 13
You are affected by the following:
Spell: sanctuary : lasts for 7 hours
Spell: weapon ward : lasts for 0 hours
Spell: barrier : lasts for 0 hours
Skill: spell delay : lasts for 3 hours
Spell: armor : modifies armor class by 20 for 15 hours
Spell: detect invis : lasts for 25 hours

<759hp 481ma 381mv> <8pm (night)\21501gc\>

<759hp 481ma 381mv> <8pm (night)\21501gc\>

<759hp 481ma 381mv> <8pm (night)\21501gc\> sc
You are Mishtkah the Sage of Arcane Power, level 50, 21 years old (81 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Adherent of [KEEPER]
You have 759/839 hit, 481/1052 mana, 381/394 movement.
You have 4 practices and 0 training sessions.
You are carrying 20/37 items with weight 148/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(22) Con: 18(17)
You have scored 499304 exp, completed 0 quests, and have 21501 gold coins.
Condition: You are in the prime of your health.
Luck: Your luck can turn either way.
Wimpy set to 1 hit points.
You are sleeping.
Armor: pierce: 288 bash: 288 slash: 288 magic: 207
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -5 Mental: 0 Maledictive: 0
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are defenseless against maledictive spells.
Hitroll: 13 Damroll: 13
You are affected by the following:
Spell: sanctuary : lasts for 7 hours
Spell: weapon ward : lasts for 0 hours
Spell: barrier : lasts for 0 hours
Skill: spell delay : lasts for 3 hours
Spell: armor : modifies armor class by 20 for 15 hours
Spell: detect invis : lasts for 25 hours

<759hp 481ma 381mv> <8pm (night)\21501gc\>
You are thirsty.
Your weapon ward expires.
Your physical barrier dissipates.

<782hp 531ma 394mv> <9pm (night)\21501gc\> st
You wake and stand up.

<782hp 531ma 394mv> <9pm (night)\21501gc\> crsp
A magical spring flows from the ground.

<782hp 511ma 394mv> <9pm (night)\21501gc\> c weap
A Hallowed Blade glows as it is imbued by a weapon ward.

<782hp 491ma 394mv> <9pm (night)\21501gc\> drink
where
You drink water from a magical spring.
Your thirst is quenched.

<782hp 491ma 394mv> <9pm (night)\21501gc\> Players near you in Sewers:
<PK> Mishtkah The muddy sewer junction

<782hp 491ma 394mv> <9pm (night)\21501gc\> c mana
You lost your concentration.

<782hp 431ma 394mv> <9pm (night)\21501gc\> c mana
A shimmering sphere of magic encases you.

<782hp 311ma 394mv> <9pm (night)\21501gc\> c life
Your lifeblood starts to boil with arcane power!
Your mana shield explodes in a shower of sparks!
You feel yourself moving more slowly.

<782hp 296ma 394mv> <9pm (night)\21501gc\> get fly sack
recite
You get a scroll of flying from a Big Ol'Pack Sack.

<782hp 296ma 394mv> <9pm (night)\21501gc\> You recite a scroll of flying.
You mispronounce a syllable.

<782hp 296ma 394mv> <9pm (night)\21501gc\> get fly sack
recite
You get a scroll of flying from a Big Ol'Pack Sack.

<782hp 296ma 394mv> <9pm (night)\21501gc\> You recite a scroll of flying.
Your feet rise off the ground.

<782hp 296ma 394mv> <9pm (night)\21501gc\> where
Players near you in Sewers:
<PK> Mishtkah The muddy sewer junction

<782hp 296ma 394mv> <9pm (night)\21501gc\> af
You are affected by the following:
Skill: spell delay : lasts for 0 hours
Spell: fly : lasts for 8 hours
Spell: slow : modifies dexterity by -4 for 12 hours
Spell: lifeblood : modifies afflictive break by 4 for 8 hours
: modifies mana by 40 for 8 hours
: modifies health by -20 for 8 hours
Spell: weapon ward : lasts for 4 hours
Spell: sanctuary : lasts for 6 hours
Spell: armor : modifies armor class by 20 for 14 hours
Spell: detect invis : lasts for 24 hours

<782hp 296ma 394mv> <9pm (night)\21501gc\> where
Players near you in Sewers:
<PK> Mishtkah The muddy sewer junction

<782hp 296ma 394mv> <9pm (night)\21501gc\> sl
sc
You go to sleep.

<782hp 296ma 394mv> <9pm (night)\21501gc\> You are Mishtkah the Sage of Arcane Power, lev
el 50, 21 years old (81 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Adherent of [KEEPER]
You have 782/819 hit, 296/1092 mana, 394/394 movement.
You have 4 practices and 0 training sessions.
You are carrying 20/37 items with weight 146/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(22) Con: 18(17)
You have scored 499304 exp, completed 0 quests, and have 21501 gold coins.
Condition: You are in the prime of your health.
Luck: Your luck can turn either way.
Wimpy set to 1 hit points.
You are sleeping.
Armor: pierce: 288 bash: 288 slash: 288 magic: 207
You are divinely armored against piercing.
You are divinely armored against bashing.
You are divinely armored against slashing.
You are almost invulnerable to magic.
Save vs Afflictive: -5 Mental: 0 Maledictive: 0
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are defenseless against maledictive spells.
Hitroll: 13 Damroll: 13
You are affected by the following:
Skill: spell delay : lasts for 0 hours
Spell: fly : lasts for 8 hours
Spell: slow : modifies dexterity by -4 for 12 hours
Spell: lifeblood : modifies afflictive break by 4 for 8 hours
: modifies mana by 40 for 8 hours
: modifies health by -20 for 8 hours
Spell: weapon ward : lasts for 4 hours
Spell: sanctuary : lasts for 6 hours
Spell: armor : modifies armor class by 20 for 14 hours
Spell: detect invis : lasts for 24 hours

<782hp 296ma 394mv> <9pm (night)\21501gc\>
You are ready to cast the fly spell again.

<819hp 508ma 394mv> <10pm (night)\21501gc\> st
You wake and stand up.

<819hp 508ma 394mv> <10pm (night)\21501gc\> look
where
The muddy sewer junction
| The muddy sewer stretches into the dark to the south.
| It looks as if no person has ever set his foot here before.
* *-*| It is too muddy for that anyway. The sewer leads north,
| || south and east from here.
@-* *|
| | ||
* *-*|
| ,|
*-*-*|
---------+

[Exits: north east south]
A magical spring flows from the ground here.

<819hp 508ma 394mv> <10pm (night)\21501gc\> Players near you in Sewers:
<PK> Mishtkah The muddy sewer junction

<819hp 508ma 394mv> <10pm (night)\21501gc\> north
The muddy sewer
| You are standing in mud that reaches up to your knees.
| This is not the kind of place for a picnic. The muddy
| sewer stretches further into the south.
|
@ *|
| ||
*-* *|
| | ||
* *-*|
---------+

[Exits: south up]

<819hp 508ma 393mv> <10pm (night)\21501gc\> up
where
The North Road
*-*| You are on the North Road on Seringale. It is peaceful
|| and quiet here. Around you are magnificent buildings
+| made of fanciful stonework. You see the North Road continues
|| on to the east, and a metal ladder leads downward into
@-+-+| Seringale's sewer system.
|
|
|
|
---------+

[Exits: east down]

<819hp 508ma 392mv> <10pm (night)\21501gc\> east
Players near you in Seringale:
<PK> Mishtkah The North Road
Percix Temple Square

<819hp 508ma 392mv> <10pm (night)\21501gc\> The North Road
*-* | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+ | made of fanciful stonework. You see the North Road continues
| | to the east and the west. Nothing much else of interest
+-@-+-+| lies here.
|
|
|
|
---------+

[Exits: east west]

<819hp 508ma 390mv> <10pm (night)\21501gc\> east
The North Road
*-* +| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ +| made of fanciful stonework. You see the North Road continues
| || to the east and the west. The entrance to the Healer guild
+-+-@-+-+| lies to the north.
|
|
|
|
---------+

[Exits: north east west]

<819hp 508ma 388mv> <10pm (night)\21501gc\> east
The North Road
*-* +-+| You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the North Road continuing
| | | to the east and west.
+-+-@-+-+|
|
|
|
|
---------+

[Exits: east west]
A duergar city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.

<819hp 508ma 386mv> <10pm (night)\21501gc\> east
The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the Temple Square
| | | to the north and the North Road continues to east and
+-+-@-+-+| the west.
|
|
|
|
---------+

[Exits: north east west]

<819hp 508ma 384mv> <10pm (night)\21501gc\> east
east
The North Road
+-+ B-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ S-+| made of fanciful stonework. You see the North Road continuing
| || to the east and west.
+-+-@-+-+|
||
S-+|
||
+-S-+|
---------+

[Exits: east west]

<819hp 508ma 382mv> <10pm (night)\21501gc\> east
The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| ||
S-+ F|
| |
+-S-+-F|
---------+

[Exits: east west]

<819hp 508ma 380mv> <10pm (night)\21501gc\> east
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.

<819hp 508ma 378mv> <10pm (night)\21501gc\> east
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
S-+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]

<819hp 508ma 376mv> <10pm (night)\21501gc\> The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-G| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]

<819hp 508ma 374mv> <10pm (night)\21501gc\> east
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-G F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]

<819hp 508ma 372mv> <10pm (night)\21501gc\> east
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-G F | of fanciful stonework. You see the entrance to the Illusionist
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+

[Exits: east south west]

<819hp 508ma 370mv> <10pm (night)\21501gc\> east
east
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-G F | made of fanciful stonework. You see the North Road continuing
| | | to the east and west, and a large arena looms to the
+-+-@-+-+| north.
| ||
+ +|
| ||
*-* f-f|
---------+

[Exits: north east west]

<819hp 508ma 368mv> <10pm (night)\21501gc\> The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings
F | made of fanciful stonework. You see the North Road continuing
| | to the east and west.
+-+-@-+-+|
| | ||
+ + +|
| | ||
*-* f-f +|
---------+

[Exits: east west]

<819hp 508ma 366mv> <10pm (night)\21501gc\> east
east
The North Road
| You are on the North Road on Seringale. It is peaceful
| and quiet here. Around you are magnificent buildings made
F | of fanciful stonework. You see the walls of the battlement
| | to the east and the North Road to the west. The entrance
+-+-@-+ | to the druid guildhall lies to the south.
| | |
+ + |
| | |
f-f + |
---------+

[Exits: east south west]

<819hp 508ma 364mv> <10pm (night)\21501gc\> Eastern Wall and North Road Junction
| You are standing at the intersection of the North Road and
| the Eastern Walls of Seringale. The wall before you is made
| of huge slabs of white stone. You see small holes on various
| strategic parts of the wall where archers can shoot arrows
+-+-@ | at enemies from the outside. You see the North Road to the
| | | west and the Eastern Wall continues to the south.
+ + |
| | |
f-f + |
---------+

[Exits: south west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

<819hp 508ma 362mv> <10pm (night)\21501gc\> south
south
Along the Eastern Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
+-+-+ | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
+ @ | wall continues to the north and to the south.
| | |
f-f + |
| |
+ |
---------+

[Exits: north south]

<819hp 508ma 360mv> <10pm (night)\21501gc\> Along the Eastern Walls
+-+-+ | You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
+ + | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
f-f @ | wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<819hp 508ma 358mv> <10pm (night)\21501gc\> south
south
Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
S-* + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]

<819hp 508ma 356mv> <10pm (night)\21501gc\> Along the Eastern Walls
+ | You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
S-* @ | wall continues to the north and to the south.
| | |
+-+-+-+-+|
| | |
S + |
---------+

[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.

<819hp 508ma 354mv> <10pm (night)\21501gc\> south
east
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<819hp 508ma 352mv> <10pm (night)\21501gc\> east
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<819hp 508ma 350mv> <10pm (night)\21501gc\> where
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]
(White Aura) A triton Watchman stands here, with purpose.

<819hp 508ma 348mv> <10pm (night)\21501gc\> east
Players near you in Eastern Road:
<PK> Mishtkah City Entrance

<819hp 508ma 348mv> <10pm (night)\21501gc\> Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<819hp 508ma 346mv> <10pm (night)\21501gc\> east
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<819hp 508ma 344mv> <10pm (night)\21501gc\> east
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<819hp 508ma 342mv> <10pm (night)\21501gc\> east
east
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<819hp 508ma 340mv> <10pm (night)\21501gc\> north
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| || road shows the scars of the war which destroyed Thalos.
+ +|
| |
+-+ |
---------+

[Exits: north east south west]
You see 2 of a voulge here.
The caravan attendant is here, with caravans for hire.

<819hp 508ma 338mv> <10pm (night)\21501gc\> north
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| ||
+ +|
---------+

[Exits: north south]

<819hp 508ma 336mv> <10pm (night)\21501gc\> The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

<819hp 508ma 334mv> <10pm (night)\21501gc\> north
west
up
Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]

<819hp 508ma 330mv> <10pm (night)\21501gc\> Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]

<819hp 508ma 324mv> <10pm (night)\21501gc\> east
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]

<819hp 508ma 318mv> <10pm (night)\21501gc\> east
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]

<819hp 508ma 313mv> <10pm (night)\21501gc\> where
South of the Foothills
z | The path here follows the swift-moving stream along its east
| | bank. The path itself is little more than a three feet wide,
z | and somewhat segregates the stream from the surrounding field
| | of grass, ragweed, and dandelions. The path approaches an
x-~-@ | old bridge crossing the stream to the west and ascends northward
| into the foothills.
|
|
|
---------+

[Exits: north west]

<819hp 508ma 310mv> <10pm (night)\21501gc\> north
Players near you in Tenebria:
<PK> Mishtkah South of the Foothills

<819hp 508ma 310mv> <10pm (night)\21501gc\> north
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward and,
z | to the south, it descends towards the Eastern Road. The foothills
| | themselves are sprawling, extending north and east towards
@ | Grimforge, E'gal, and Redhorne Mountains.
| |
x-~-o |
|
|
---------+

[Exits: north south]

<819hp 508ma 307mv> <10pm (night)\21501gc\> A Path Through the Foothills
+-+-+| The hard-packed path makes the trek through these foothills
| || much less daunting. It ascends as it continues northward
z +| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards Grimforge, E'gal, and Redhorne Mountains.
| |
z |
| |
x-~-o |
---------+

[Exits: north south]

<819hp 508ma 303mv> <10pm (night)\21501gc\> north
north
A Path Through the Foothills
z| The hard-packed path makes the trek through these foothills
|| much less daunting. It ascends as it continues northward
+-+-+| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards Grimforge, E'gal, and Redhorne Mountains.
| ||
z +|
| |
z |
---------+

[Exits: north south]

<819hp 508ma 299mv> <10pm (night)\21501gc\> On the Plateau
z-z| You stand on the western edge of a thin plateau overlooking
|| the steady bustle of the city of Seringale to the southwest.
z| A solemn stillness permeates from the rock beneath you,
|| as if stone itself could mourn the tragedies of its ancient
@-+-+| and tumultuous past. A sheer cliff on one face of Grimforge
| || Mountain blocks any ascent to the north. A path descends
z +| southward into the foothills, and the plateau extends
| || to the east.
z +|
---------+

[Exits: east south]

<819hp 508ma 296mv> <10pm (night)\21501gc\> east
east
On the Plateau
z-z | You stand on a thin plateau that juts out even further
| | to the west, forming a shelf on the side of Grimforge
z | Mountain. Sparse flora can be seen clinging to the mountain
| | in places, stubbornly refusing to be cast down the mountainside
+-@-+-+| by water, wind, or time. The trail has all but vanished
| | | here, as one might expect whilst traversing solid stone.
z + |
| | |
z +-+|
---------+

[Exits: east west]

<819hp 508ma 294mv> <10pm (night)\21501gc\> Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.

<819hp 508ma 292mv> <10pm (night)\21501gc\> east
A Pebble-Strewn Path
z-z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but
| | no signs of animal life can be seen. To the west, the path
+-+-@-+-+| continues towards a thin plateau and, to the east, it appears
| | to be approaching a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]

<819hp 508ma 290mv> <10pm (night)\21501gc\> east
east
A Pebble-Strewn Path
z | The pebble-strewn path appears to be used regularly, despite
| | its relatively remote location. Mountains to the north and
z | east provide a breathtaking landscape as you travel, but no
| | signs of animal life can be seen. To the west, the path continues
+-+-@-+-+| towards a thin plateau and, to the east, it appears to be approaching
| | a small village.
+ |
| |
+-+ |
---------+

[Exits: east west]

<819hp 508ma 288mv> <10pm (night)\21501gc\> where
Outside the Village of Gwidry
*-*-+| The pebble-strewn path appears to be used regularly, despite
| || its relatively remote location. Mountains to the north
* +| and east provide a breathtaking landscape as you travel,
|| but no signs of animal life can be seen. To the west,
+-+-@-+-+| the path continues towards a thin plateau and, to the
| east, it appears to be approaching a small village.
|
|
|
---------+

[Exits: east west]

<819hp 508ma 286mv> <10pm (night)\21501gc\> east
Players near you in Tenebria:
<PK> Mishtkah Outside the Village of Gwidry

<819hp 508ma 286mv> <10pm (night)\21501gc\> A Dusty Road
*-*-+-*| An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles,
* + | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
+-+-@-+ | grasses and weeds start to overtake it. The grass is short
| and colored green and brown.
|
|
|
---------+

[Exits: east west]

<819hp 508ma 284mv> <10pm (night)\21501gc\> east
north
A Dusty Road
*-*-+-* | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles, weathered
* + | by rain and beaten flat by the traffic of feet over it. As
| | you move outward toward the edges of the street, grasses and
+-+-@ | weeds start to overtake it. The grass is short and colored
| green and brown.
|
|
|
---------+

[Exits: north west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.

<819hp 508ma 282mv> <10pm (night)\21501gc\> where
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles, weathered
*-*-+-* | by rain and beaten flat by the traffic of feet over it. As
| | | you move outward toward the edges of the street, grasses and
* @ | weeds start to overtake it. The grass is short and colored
| | green and brown.
+-+-+ |
|
|
---------+

[Exits: north south]

<819hp 508ma 280mv> <10pm (night)\21501gc\> Players near you in Gwidry:
<PK> Ederiwyn A Dusty Road
<PK> Mishtkah A Dusty Road

<819hp 508ma 280mv> <10pm (night)\21501gc\> south
A Dusty Road
*-*-+-* | An old road created long ago runs through the small agricultural
| | | village of Gwidry. The road is paved with small pebbles, weathered
* + | by rain and beaten flat by the traffic of feet over it. As
| | you move outward toward the edges of the street, grasses and
+-+-@ | weeds start to overtake it. The grass is short and colored
| green and brown.
|
|
|
---------+

[Exits: north west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.

<819hp 508ma 278mv> <10pm (night)\21501gc\> qq
Ederiwyn yells 'Help! Mishtkah is hellstreaming me!'
You bow your head as you call forth the full power of the arcane.
The ground erupts as Ederiwyn is caught in a searing beam of arcane light.
Ederiwyn tumbles away from your spell.
Your hellstream misses Ederiwyn.
Ederiwyn parries your attack with her first hand.
You parry Ederiwyn's tiger uppercut.
You parry Ederiwyn's back fist.
Ederiwyn's palm strike grazes you.
Ederiwyn's roundhouse kick grazes you.
You parry Ederiwyn's palm strike.
Ederiwyn's roundhouse kick grazes you.
Ederiwyn is in excellent condition.

<804hp 463ma 278mv> <10pm (night)\21501gc\> qq

Your stab decimates Ederiwyn!
Ederiwyn's tiger uppercut grazes you.
Ederiwyn's dragon punch hits you.
You parry Ederiwyn's elbow slash.
You parry Ederiwyn's lightning kick.
Your shield jolts under Ederiwyn's dragon punch, but holds.
Ederiwyn's jump kick hits you.
Ederiwyn has a few scratches.

<774hp 463ma 278mv> <10pm (night)\21501gc\>
It starts to rain.
Ederiwyn has a few scratches.

<783hp 487ma 384mv> <11pm (night)\21501gc\> You bow your head as you call forth the full
power of the arcane.
The ground erupts as Ederiwyn is caught in a searing beam of arcane light.
Your hellstream *** DEMOLISHES *** Ederiwyn!
Ederiwyn has some small wounds and bruises.

<783hp 442ma 384mv> <11pm (night)\21501gc\> qq

Ederiwyn dances around your stab, easily dodging it.
You block Ederiwyn's attack with your shield.
Ederiwyn strikes a chakra point, befuddling you.
Ederiwyn's elbow slash injures you.
Ederiwyn's back fist hits you.
You parry Ederiwyn's lightning kick.
Ederiwyn's jab grazes you.
Ederiwyn's knee thrust grazes you.
Ederiwyn has some small wounds and bruises.

<747hp 428ma 384mv> <11pm (night)\21501gc\>
Your slice mauls Ederiwyn.
You parry Ederiwyn's tiger uppercut.
Ederiwyn's back fist grazes you.
Your shield wobbles and barely deflects Ederiwyn's back fist.
Ederiwyn's jump kick hits you.
Ederiwyn's palm strike grazes you.
You parry Ederiwyn's jump kick.
Ederiwyn has some small wounds and bruises.

<723hp 428ma 384mv> <11pm (night)\21501gc\> You refract your spell, leaving residual ener
gy hanging in the air.
You bow your head as you call forth the full power of the arcane.
The ground erupts as Ederiwyn is caught in a searing beam of arcane light.
Ederiwyn tumbles away from your spell.
Your hellstream misses Ederiwyn.
Ederiwyn has some small wounds and bruises.

<723hp 383ma 384mv> <11pm (night)\21501gc\> qq

Your cleave devastates Ederiwyn!
You parry Ederiwyn's tiger uppercut.
You parry Ederiwyn's elbow slash.
You parry Ederiwyn's tiger uppercut.
Ederiwyn's lightning kick grazes you.
Ederiwyn's elbow slash injures you.
Ederiwyn's knee thrust scratches you.
Ederiwyn has some small wounds and bruises.

<698hp 383ma 384mv> <11pm (night)\21501gc\> You refract your spell, leaving residual ener
gy hanging in the air.
You bow your head as you call forth the full power of the arcane.
The ground erupts as Ederiwyn is caught in a searing beam of arcane light.
Your hellstream *** DEMOLISHES *** Ederiwyn!
Ederiwyn has quite a few wounds.

<698hp 338ma 384mv> <11pm (night)\21501gc\> qq

Your stab decimates Ederiwyn!
You block Ederiwyn's attack with your shield.
You awkwardly parry Ederiwyn's back fist with a loud clang.
Ederiwyn's elbow slash hits you.
Ederiwyn's lightning kick grazes you.
Ederiwyn's tiger uppercut grazes you.
You parry Ederiwyn's lightning kick.
Ederiwyn has quite a few wounds.

<673hp 338ma 384mv> <11pm (night)\21501gc\> c fire

Ederiwyn parries your attack with her first hand.
You thrust Ederiwyn's dragon punch aside in a skillful parry.
Ederiwyn's elbow slash hits you.
You parry Ederiwyn's dragon punch.
Ederiwyn's roundhouse kick grazes you.
You block Ederiwyn's attack with your shield.
You parry Ederiwyn's spin kick.
Ederiwyn has quite a few wounds.

<658hp 338ma 384mv> <11pm (night)\21501gc\> You refract your spell, leaving residual ener
gy hanging in the air.
You bow your head as you call forth the full power of the arcane.
The ground erupts as Ederiwyn is caught in a searing beam of arcane light.
Your hellstream *** DEMOLISHES *** Ederiwyn!
Ederiwyn has some big nasty wounds and scratches.

<658hp 293ma 384mv> <11pm (night)\21501gc\>
Ederiwyn parries your attack with her second hand.
Ederiwyn's dragon punch hits you.
You deflect Ederiwyn's tiger uppercut aside in an ungraceful parry.
You parry Ederiwyn's palm strike.
Ederiwyn's roundhouse kick grazes you.
Ederiwyn's elbow slash hits you.
Ederiwyn's whirlwind kick injures you.
Ederiwyn has some big nasty wounds and scratches.

<618hp 293ma 384mv> <11pm (night)\21501gc\> c fire
You summon the elemental force of fire to your aid.
Your fire storm === OBLITERATES === Ederiwyn!
Your fire storm sets the surroundings ablaze!
Ederiwyn looks pretty hurt.

<618hp 278ma 384mv> <11pm (night)\21501gc\>
Your wildfire DISEMBOWELS Ederiwyn!
Ederiwyn manages to dodge your stab with a lot of effort.
Your shield jolts under Ederiwyn's tiger uppercut, but holds.
You parry Ederiwyn's jab.
Ederiwyn's jab grazes you.
You parry Ederiwyn's roundhouse kick with an easy flourish.
You block Ederiwyn's attack with your shield.
Ederiwyn's whirlwind kick injures you.
Ederiwyn is in awful condition.

<598hp 278ma 384mv> <11pm (night)\21501gc\> c fire
You summon the elemental force of fire to your aid.
Your fire storm MASSACRES Ederiwyn!
Your wildfire mauls Ederiwyn.
Ederiwyn parries your attack with her first hand.
Your shield wobbles and barely deflects Ederiwyn's tiger uppercut.
Ederiwyn's jab scratches you.
Ederiwyn's tiger uppercut grazes you.
Ederiwyn's spin kick grazes you.
Ederiwyn's palm strike grazes you.
Ederiwyn's whirlwind kick misses you.
Ederiwyn has fled!
Ederiwyn crawls north.

<573hp 263ma 384mv> <11pm (night)\21501gc\> north
qq
You summon the elemental force of fire to your aid.

<573hp 248ma 384mv> <11pm (night)\21501gc\> A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles, weathered
*-*-+-* | by rain and beaten flat by the traffic of feet over it. As
| | | you move outward toward the edges of the street, grasses and
* @ | weeds start to overtake it. The grass is short and colored
| | green and brown.
+-+-+ |
|
|
---------+

[Exits: north south]
Ederiwyn the Grand Mistress of Seasons, Archon of Valour is here.

<573hp 248ma 382mv> <11pm (night)\21501gc\> Ederiwyn yells 'Help! Mishtkah is hellstreami
ng me!'
You refract your spell, leaving residual energy hanging in the air.
You bow your head as you call forth the full power of the arcane.
The ground erupts as Ederiwyn is caught in a searing beam of arcane light.
Your hellstream >>> ANNIHILATES <<< Ederiwyn!
Ederiwyn is hurled up and then slammed into the ground with deadly force.
Ederiwyn is DEAD!!
Ederiwyn's hand is ripped from her arm.

<573hp 203ma 382mv> <11pm (night)\21501gc\>
Lightning flashes in the sky.

<582hp 241ma 394mv> <12am (midnight)\21501gc\> get coins corpse
You get 55 gold coins from the corpse of Ederiwyn.

<582hp 241ma 394mv> <12am (midnight)\21556gc\> l i corpse
The corpse of Ederiwyn holds:
a Big Ol'Pack sack (closed)
(Glowing) (Humming) a pair of legplates of conquest
(Humming) red adamantine sleeves
(Glowing) (Humming) a pair of boots of conquest
(Glowing) (Humming) 'Angelus', the Sceptre of Divine Virtue
a deep red stone
(Glowing) an amber amulet
prayer beads
(Humming) a suit of red adamantine armor
(Humming) a red adamantine belt
(Humming) some thick woolen gauntlets
a beautiful gown of white samite
a blackened fingernail
(Humming) a faded black eye patch
a barrel
( 7) a purple potion
a seashell ring
(Humming) a red adamantine helm
(Glowing) (Humming) a magic multi-plated girdle
(Glowing) (Humming) a pair of gauntlets of conquest
a pale blue stone
a psi-faded ensign cravat of enlightenment
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a psi-faded goat-hide wristlet
( 2) a griffon's eye
a pitch black cloak (empty)
a fire-scorched goat-hide wristlet

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