Ye Olde Abandoned Realms Logs

Mishtkah vs ederiwyn 2

posted on 2017-03-19 16:30:35

<691hp 1029ma 223mv> <4am (night)\3149gc\> ishi
An icy cold shell revolves around you.

<691hp 929ma 223mv> <4am (night)\3149gc\> af

The day has begun.

<706hp 989ma 331mv> <5am (dawn)\3149gc\> You are affected by the following:
Spell: ice shield : modifies armor class by 40 for 10 hours
Spell: shield : modifies armor class by 20 for 8 hours
Skill: spell delay : lasts for 10 hours
Spell: slow : modifies dexterity by -4 for 5 hours
Spell: lifeblood : modifies afflictive break by 8 for 1 hours
: modifies mana by 80 for 1 hours
: modifies health by -40 for 1 hours
Spell: sanctuary : lasts for 1 hours
Spell: detect invis : lasts for 36 hours
Spell: armor : modifies armor class by 20 for 10 hours

<706hp 989ma 331mv> <5am (dawn)\3149gc\> wwad
A Hell-Blade glows as it is imbued by a weapon ward.

<706hp 969ma 331mv> <5am (dawn)\3149gc\>
Ederiwyn gallops in on a brass Asc'Liena stallion.

<706hp 969ma 331mv> <5am (dawn)\3149gc\> prsh

You yell 'Help! I am being attacked by Ederiwyn!'
Your ice shield injures Ederiwyn.
Ederiwyn's back fist is powerless against you.
Ederiwyn performs the form, crane flies from grass!
Ederiwyn's rapid wing strike mauls you.
Ederiwyn's whirlwind kick is powerless against you.
Your ice shield injures Ederiwyn.
Ederiwyn has a few scratches.

<682hp 969ma 331mv> <5am (dawn)\3149gc\> You can't concentrate enough.
Ederiwyn has a few scratches.

<682hp 969ma 331mv> <5am (dawn)\3149gc\>
Ederiwyn's palm strike is powerless against you.
Ederiwyn's palm strike is powerless against you.
Ederiwyn performs the form, crane flies from grass!
Your force shield shimmers, then fades away.
Ederiwyn's lightning kick wounds you.
Your ice shield mauls Ederiwyn.
Ederiwyn dances around your slash, easily dodging it.
A dizzying black and white spiral flashes blindingly.
Your dispel good injures Ederiwyn.
Ederiwyn has a few scratches.

<662hp 969ma 331mv> <5am (dawn)\3149gc\> l
Grassy foothills
o x z| You are walking across grassy plains. The wind blows
| | || at your cheeks with a strength and purpose of mother
z-z-z-z| nature. Creatures of the plains scamper away from you
| | | || as your footsteps draw near to them. To the north you
*-z-@-z-z| see a far off mountain peak, while the skyline of Seringale
| | | || rises up to the south.
o-o-o-o|
| | | ||
o-z-o-o|
---------+

[Exits: north east south west]
(Translucent) (Pink Aura) (White Aura) Ederiwyn is here on the back of a brass Asc'Liena stallion, fightin
g YOU!
Ederiwyn has a few scratches.

<662hp 969ma 331mv> <5am (dawn)\3149gc\> fle
north
You flee from combat!
In front of hut in foothills
o x | You are standing in the foothills. To the west, well
| | | hidden among the small foothills and pines, you see a
z-z-z| small hut. To the north you can see the foothills, and
| | || some pine forest. Further on mountain peaks are visible.
*-@-z-z|
| | ||
o-o-o|
| | ||
o-z-o|
---------+

[Exits: north east south west]
A cute rabbit is here.

<662hp 969ma 323mv> <5am (dawn)\3149gc\> The steep foothills
o-o-o | You are walking through steep foothills of a tall mountain
| | far to the north. It is quite hard to move here due to
o x | the uneven footing and generally rough terrain. Pine
| | | trees have grown here, seemingly for centuries, as they
@-z-z| begin to crowd you the further you go. Far to the south
| | || you can barely see the skyline of a city.
*-z-z-z|
| | ||
o-o-o|
---------+

[Exits: north east south]
A bunch of pretty wild flowers is here.

<662hp 969ma 315mv> <5am (dawn)\3149gc\> scan all
You scan all around.
You scan north.
*** Range 3 (north) ***
A valley elf wanders here, cautious of your intrusion.
You scan east.
*** Range 4 (east) ***
A cute rabbit is here.
*** Range 5 (east) ***
A cute rabbit is here.
You scan south.
*** Range 1 (south) ***
(Translucent) (Pink Aura) (White Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is riding
on the back of a brass Asc'Liena stallion.
A cute rabbit is here.
*** Range 3 (south) ***
A cute rabbit is here.

<662hp 969ma 315mv> <5am (dawn)\3149gc\> af
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -1 for 2 hours
Spell: weapon ward : lasts for 3 hours
Spell: ice shield : modifies armor class by 40 for 10 hours
Skill: spell delay : lasts for 10 hours
Spell: slow : modifies dexterity by -4 for 5 hours
Spell: lifeblood : modifies afflictive break by 8 for 1 hours
: modifies mana by 80 for 1 hours
: modifies health by -40 for 1 hours
Spell: sanctuary : lasts for 1 hours
Spell: detect invis : lasts for 36 hours
Spell: armor : modifies armor class by 20 for 10 hours

<662hp 969ma 315mv> <5am (dawn)\3149gc\> scan all
look
You scan all around.
You scan north.
*** Range 3 (north) ***
A valley elf wanders here, cautious of your intrusion.
You scan east.
*** Range 1 (east) ***
(Translucent) (Pink Aura) (White Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is riding
on the back of a brass Asc'Liena stallion.
*** Range 4 (east) ***
A cute rabbit is here.
*** Range 5 (east) ***
A cute rabbit is here.
You scan south.
*** Range 1 (south) ***
A cute rabbit is here.
*** Range 3 (south) ***
A cute rabbit is here.

<662hp 969ma 315mv> <5am (dawn)\3149gc\> The steep foothills
o-o-o | You are walking through steep foothills of a tall mountain
| | far to the north. It is quite hard to move here due to
o x | the uneven footing and generally rough terrain. Pine
| | | trees have grown here, seemingly for centuries, as they
@-z-z| begin to crowd you the further you go. Far to the south
| | || you can barely see the skyline of a city.
*-z-z-z|
| | ||
o-o-o|
---------+

[Exits: north east south]
A bunch of pretty wild flowers is here.

<662hp 969ma 315mv> <5am (dawn)\3149gc\> scan all

Ederiwyn gallops in on a brass Asc'Liena stallion.

<662hp 969ma 315mv> <5am (dawn)\3149gc\> You scan all around.
You scan north.
*** Range 3 (north) ***
A valley elf wanders here, cautious of your intrusion.
You scan east.
*** Range 4 (east) ***
A cute rabbit is here.
*** Range 5 (east) ***
A cute rabbit is here.
You scan south.
*** Range 1 (south) ***
A cute rabbit is here.
*** Range 3 (south) ***
A cute rabbit is here.

<662hp 969ma 315mv> <5am (dawn)\3149gc\>
You yell 'Help! I am being attacked by Ederiwyn!'
Your ice shield mauls Ederiwyn.
Ederiwyn's rapid beak strike decimates you!
Ederiwyn's rapid wing strike wounds you.
Ederiwyn's spinning bird kick mauls you.
Your ice shield hits Ederiwyn.
Ederiwyn has some small wounds and bruises.

<592hp 969ma 315mv> <5am (dawn)\3149gc\> c fire
You summon the elemental force of fire to your aid.
A brass Asc'Liena stallion yells 'Help! Mishtkah just filled the room with fire!'
Your fire storm *** DEVASTATES *** a brass Asc'Liena stallion!
Your fire storm MASSACRES Ederiwyn!
Your fire storm sets the surroundings ablaze!
Ederiwyn has some small wounds and bruises.

<592hp 954ma 315mv> <5am (dawn)\3149gc\>
Your wildfire hits Ederiwyn.
Your wildfire mauls a brass Asc'Liena stallion.
You parry Ederiwyn's jab.
Ederiwyn's tiger uppercut decimates you!
Ederiwyn's spinning bird kick injures you.
Your ice shield wounds Ederiwyn.
Ederiwyn dodges your stab.
Ederiwyn has some small wounds and bruises.

<549hp 954ma 315mv> <5am (dawn)\3149gc\> c cyc

Ederiwyn's foot catches in the dirt and she barely stays mounted.
Ederiwyn's kicked dirt misses you.
Ederiwyn has some small wounds and bruises.

<549hp 954ma 315mv> <5am (dawn)\3149gc\> You summon the elemental force of air to your aid.
A brass Asc'Liena stallion yells 'Die! Mishtkah, you sorcerous dog!'
Your cyclone *** DEMOLISHES *** a brass Asc'Liena stallion!
Your cyclone DISMEMBERS Ederiwyn!
Ederiwyn has quite a few wounds.

<549hp 939ma 315mv> <5am (dawn)\3149gc\>
A brass Asc'Liena stallion yells 'Die! Mishtkah, you sorcerous dog!'
Your cyclone DISMEMBERS a brass Asc'Liena stallion!
Your cyclone decimates Ederiwyn!
Your wildfire wounds Ederiwyn.
Your wildfire DISMEMBERS a brass Asc'Liena stallion!
Ederiwyn performs the form, crane flies from grass!
Ederiwyn's rapid wing strike decimates you!
Ederiwyn's back fist misses you.
Ederiwyn's spinning bird kick mauls you.
Your ice shield hits Ederiwyn.
Ederiwyn parries your attack with her second hand.
Ederiwyn has quite a few wounds.

<502hp 929ma 315mv> <5am (dawn)\3149gc\>
A brass Asc'Liena stallion yells 'Die! Mishtkah, you sorcerous dog!'
Your cyclone DISEMBOWELS a brass Asc'Liena stallion!
Your cyclone decimates Ederiwyn!
Your wildfire scratches Ederiwyn.
Your wildfire devastates a brass Asc'Liena stallion!
Your shield jolts under Ederiwyn's tiger uppercut, but holds.
You block Ederiwyn's attack with your shield.
You awkwardly parry Ederiwyn's spin kick with a loud clang.
Your stab hits Ederiwyn.
Your flaming bite scratches Ederiwyn.
Ederiwyn has quite a few wounds.

<502hp 919ma 315mv> <5am (dawn)\3149gc\>
Ederiwyn release her stored chii at you!
You feel less armored.
Ederiwyn's chii bolt collides into your armor and neutralizes it.
Ederiwyn's chii bolt DISEMBOWELS you!
Ederiwyn has quite a few wounds.

<458hp 919ma 315mv> <5am (dawn)\3149gc\>
The sun rises in the east.
The white aura around Ederiwyn fades.
Ederiwyn has quite a few wounds.

<465hp 957ma 385mv> <6am (day)\3149gc\>
A brass Asc'Liena stallion yells 'Die! Mishtkah, you sorcerous dog!'
Your cyclone *** DEMOLISHES *** a brass Asc'Liena stallion!
Your cyclone *** DEMOLISHES *** Ederiwyn!
Your wildfire decimates Ederiwyn!
Your wildfire injures a brass Asc'Liena stallion.
Your shield wobbles and barely deflects Ederiwyn's elbow slash.
Ederiwyn's rapid wing strike mauls you.
Your shield wobbles and barely deflects Ederiwyn's whirlwind kick.
Your ice shield DISEMBOWELS Ederiwyn!
Ederiwyn blocks your attack with her crane wing technique.
Ederiwyn has some big nasty wounds and scratches.

<443hp 947ma 385mv> <6am (day)\3149gc\> qq
You bow your head as you call forth the full power of the arcane.
The ground erupts as Ederiwyn is caught in a searing beam of arcane light.
Your hellstream >>> ANNIHILATES <<< Ederiwyn!
Ederiwyn is in awful condition.

<443hp 902ma 385mv> <6am (day)\3149gc\>
Ederiwyn has fled!
Ederiwyn gallops south on a brass Asc'Liena stallion.

<443hp 902ma 385mv> <6am (day)\3149gc\> south
qq
In front of hut in foothills
o x | You are standing in the foothills. To the west, well
| | | hidden among the small foothills and pines, you see a
z-z-z| small hut. To the north you can see the foothills, and
| | || some pine forest. Further on mountain peaks are visible.
*-@-z-z|
| | ||
o-o-o|
| | ||
o-z-o|
---------+

[Exits: north east south west]
A cute rabbit is here.

<443hp 902ma 377mv> <6am (day)\3149gc\> They aren't here.

<443hp 902ma 377mv> <6am (day)\3149gc\> south
south
Grassy plains
z-z-z| You are walking across grassy plains. The wind blows
| | || at your cheeks with a strength and purpose of mother
*-z-z-z| nature. Creatures of the plains scamper away from you
| | || as your footsteps draw near to them. To the north, east
@-o-o| and west the plains stretch out before you, while the
| | || skyline of Seringale rises up to the south.
o-z-o|
| | ||
o-o-o|
---------+

[Exits: north east south]
Some black gyvel is lying here, dark green with tiny blood red flowers.

<443hp 902ma 371mv> <6am (day)\3149gc\> east
Grassy plains
*-z-z-z| You are walking across grassy plains. The wind blows at
| | || your cheeks with a strength and purpose of mother nature.
o-o-o| Creatures of the plains scamper away from you as your footsteps
| | || draw near to them. To the north, east and south the plains
@-z-o| stretch out before you, while the skyline of Seringale
| | || rises up yet further south.
o-o-o|
| | |
* + |
---------+

[Exits: north east south]
A cute rabbit is here.

<443hp 902ma 367mv> <6am (day)\3149gc\> south
Gallow hill
*-z-z-z-z| You walk in the grassy plains. On this little hill you can
| | | || see two gallows, with rotting human tissue hanging from the
o-o-o-o| ropes. There is a sign here.
| | | ||
o-@-o-o|
| | | ||
o-o-o-o|
| | |
* + |
---------+

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.

<443hp 902ma 361mv> <6am (day)\3149gc\> south
Path in the plains
o-o-o-o| You are walking on a faint path leading into the plains.
| | | || You feel a silent whisper as the gentle breeze blows through
o-z-o-o| your hair as you ponder what created this beautiful place.
| | | || As you glance around you see a huge mountain covered with
o-@-o-o| elegant white clouds to the distant north. The path continues
| | | to the east through some high grass in the plains.
* + |
| |
+ |
---------+

[Exits: north east south west]
Aruncus the druid is walking around here, searching for herbs.
A cute rabbit is here.
A cute rabbit is here.
A cute rabbit is here.

<443hp 902ma 355mv> <6am (day)\3149gc\> where
Outside the North Gate
o-z-o-o| You are outside the North Gate of Seringale. Before you is
| | | || a great wall. It is made of huge slabs of white stones with
o-o-o-o| various figures of birds, beasts, and dragons carved into
| | | it. The great wall soars over your head at over 30 spans
* @ | tall. You see the beginnings of a grass field to the north
| | and the entrance into the city of Seringale to the south.
+ |
| |
+ |
---------+

[Exits: north south]

<443hp 902ma 351mv> <6am (day)\3149gc\> south
Players near you in Seringale:
<PK> Agrus South Square
<PK> Mishtkah Outside the North Gate
<PK> Ederiwyn The Main Street

<443hp 902ma 351mv> <6am (day)\3149gc\> Inside the North Gate
o-o-o-o| You are inside the North Gate of Seringale. All around
| | | you are people travelling in and out of the city. The
* + | great wall of Seringale soars over your head at over 30
| | spans tall. You see the city to the south, the north gate
@ | to the north, and the battlement of the city above you.
| |
S + * |
| | | |
*-+-* |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<443hp 902ma 347mv> <6am (day)\3149gc\> south
south
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. It is peaceful and quiet
+ | here. Around you are magnificent buildings made of fanciful
| | stonework. You see the Main Street continues to the north
S @ * | and the south.
| | | |
*-+-* |
| |
B-+-* |
---------+

[Exits: north south]

<443hp 902ma 343mv> <6am (day)\3149gc\> south
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]

<443hp 902ma 339mv> <6am (day)\3149gc\> south
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<443hp 902ma 335mv> <6am (day)\3149gc\> scan all
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | ||
S-+ F +|
---------+

[Exits: north south west]

<443hp 902ma 331mv> <6am (day)\3149gc\> south
You scan all around.
You scan north.
*** Range 1 (north) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
*** Range 4 (north) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 6 (north) ***
Aruncus the druid is walking around here, searching for herbs.
A cute rabbit is here.
A cute rabbit is here.
A cute rabbit is here.
You scan south.
*** Range 1 (south) ***
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
*** Range 2 (south) ***
An avian city guard of Seringale stands watch here.
*** Range 3 (south) ***
A dwarven city guard of Seringale stands watch here.
*** Range 4 (south) ***
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
*** Range 5 (south) ***
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A gnomish city guard of seringale stands here.
You scan west.
*** Range 1 (west) ***
(White Aura) Thrad the trainer is here ready to train those seeking his teaching.

<443hp 902ma 331mv> <6am (day)\3149gc\> North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<443hp 902ma 327mv> <6am (day)\3149gc\> south

A beggar walks west.

<443hp 902ma 327mv> <6am (day)\3149gc\> south
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-F +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+

[Exits: north south west]
An avian city guard of Seringale stands watch here.

<443hp 902ma 323mv> <6am (day)\3149gc\> south
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.

<443hp 902ma 319mv> <6am (day)\3149gc\> where
The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

<443hp 902ma 315mv> <6am (day)\3149gc\> south
Players near you in Seringale:
<PK> Agrus South Square
<PK> Mishtkah The Main Street
<PK> Ederiwyn The West Common Road

<443hp 902ma 315mv> <6am (day)\3149gc\> North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
A beggar wanders around asking for spare gold.
A gnomish city guard of seringale stands here.

<443hp 902ma 311mv> <6am (day)\3149gc\> west
south
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S| of Seringale, ever flowing with clear drinkable water.
| | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]
A beggar wanders around asking for spare gold.

<443hp 902ma 309mv> <6am (day)\3149gc\> west
West of Market Square
S-+-S| You are west of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]

<443hp 902ma 307mv> <6am (day)\3149gc\> west
The West Common Road
S-+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
* S F *-+|
||
S-+|
---------+

[Exits: north east south west]
A gnomish city guard of Seringale stands watch here.

<443hp 902ma 303mv> <6am (day)\3149gc\> scan all
The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | | ||
*-* S F *|
|
|
---------+

[Exits: north east south west]

<443hp 902ma 299mv> <6am (day)\3149gc\> west
You scan all around.
You scan north.
*** Range 1 (north) ***
Echuir the witch is here brewing potions for sale to the public.
You scan east.
*** Range 1 (east) ***
A gnomish city guard of Seringale stands watch here.
You scan south.
*** Range 1 (south) ***
Rimath the trader is here trading and selling various goods.
You scan west.
*** Range 5 (west) ***
A half-elf city guard of seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<443hp 902ma 299mv> <6am (day)\3149gc\> west
The Western Monument
| Raised in the middle of the Common Road is a granite pillar,
| the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | | || this path. The road continues east and west, and the Scroll
*-* S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]

<443hp 902ma 295mv> <6am (day)\3149gc\> west
The West Common Road
| You are on the Common Road of Seringale. All around you are
| busy people hurrying along minding their own business. You
S S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
+ *-* S|
| |
f-f |
---------+

[Exits: north east south west]

<443hp 902ma 291mv> <6am (day)\3149gc\> where
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S S| see a small shop with a sign of a glowing staff to the north,
| | | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | | ||
+ + *-*|
| | |
+ f-f |
---------+

[Exits: north east west]

<443hp 902ma 287mv> <6am (day)\3149gc\> west
Players near you in Seringale:
<PK> Agrus South Square
<PK> Mishtkah The West Common Road

<443hp 902ma 287mv> <6am (day)\3149gc\> The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S S| You see the Common Road to the east, a small fishing shop
| | | || to the north, the entrance of a park to the south, and
+-+-@-+-+| the Western Gate to the west.
| | ||
+ + *|
| | |
+ f-f |
---------+

[Exits: north east south west]

<443hp 902ma 283mv> <6am (day)\3149gc\> west
west
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S S| great wall of Seringale soars over your head at over
| | || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A half-elf city guard of seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<443hp 902ma 279mv> <6am (day)\3149gc\> west
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ S| with various figures of birds, beasts, and dragons carved
| || into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]

<443hp 902ma 275mv> <6am (day)\3149gc\> where
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]
A purple potion is here.
A curved sword with a heavy tip sits here.
Kozma the Unholy Knight is riding on the back of a nightmare.
You feel extremely uncomfortable in Kozma's presence.

<443hp 902ma 271mv> <6am (day)\3149gc\> west
Players near you in Mystic Forest:
<PK> Mishtkah The edge of the forest
<PK> Kozma The edge of the forest
<PK> Ederiwyn A narrow trail through the deep, dark forest

<443hp 902ma 271mv> <6am (day)\3149gc\> A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]

<443hp 902ma 267mv> <6am (day)\3149gc\> west
west
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]

<443hp 902ma 261mv> <6am (day)\3149gc\> scan all
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]

<443hp 902ma 255mv> <6am (day)\3149gc\> west
You scan all around.
You scan east.
*** Range 3 (east) ***
Kozma the Unholy Knight is riding on the back of a nightmare.
*** Range 5 (east) ***
A half-elf city guard of seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan west.
*** Range 1 (west) ***
A homeless animal roams the streets alone.
The caravan attendant is here, with caravans for hire.
*** Range 2 (west) ***
A cute rabbit is here.
*** Range 5 (west) ***
A large grey wolf is here, glaring hungrily at you.
*** Range 6 (west) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A large grey wolf is here, glaring hungrily at you.

<443hp 902ma 255mv> <6am (day)\3149gc\> west
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
A homeless animal roams the streets alone.
The caravan attendant is here, with caravans for hire.

<443hp 902ma 249mv> <6am (day)\3149gc\> west
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | stands to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

[Exits: east south west]
A cute rabbit is here.

<443hp 902ma 243mv> <6am (day)\3149gc\> west
A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+

[Exits: east west]

<443hp 902ma 237mv> <6am (day)\3149gc\> west
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge and
| their crowns so dense that the forest remains in total
| darkness. A small path leads south through the trees.
f-f-@-f-f|
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]

<443hp 902ma 231mv> <6am (day)\3149gc\> where $$
A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+

[Exits: east west]
A large grey wolf is here, glaring hungrily at you.

<443hp 902ma 225mv> <6am (day)\3149gc\> west
You didn't find any ederiwyn.

<443hp 902ma 225mv> <6am (day)\3149gc\> A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+

[Exits: east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A large grey wolf is here, glaring hungrily at you.

<443hp 902ma 219mv> <6am (day)\3149gc\> west
west
A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+

[Exits: east west]

<443hp 902ma 213mv> <6am (day)\3149gc\> north
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
A colossal tree blocks the way westwards.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<443hp 902ma 207mv> <6am (day)\3149gc\> The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]
A pool of water is here, teeming with fish.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<443hp 902ma 201mv> <6am (day)\3149gc\> north
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]

<443hp 902ma 195mv> <6am (day)\3149gc\> west
where
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
(White Aura) A muscular ranger is here, taking care of the plants around him.
(White Aura) The Grandmaster of Treants is here.

<443hp 902ma 189mv> <6am (day)\3149gc\>
A muscular ranger yells 'Mishtkah! Now you die!'
A muscular ranger's beating devastates you!
You awkwardly parry a muscular ranger's arrow to the ground.
Your ice shield injures a muscular ranger.
A muscular ranger has some small wounds and bruises.

<413hp 902ma 189mv> <6am (day)\3149gc\> west
Players near you in Drkshtyre Wood:
<PK> Mishtkah Entrance to Drkshtyre Wood
<PK> Ederiwyn A large wooded path
A muscular ranger has some small wounds and bruises.

<413hp 902ma 189mv> <6am (day)\3149gc\> No way! You are still fighting!
A muscular ranger has some small wounds and bruises.

<413hp 902ma 189mv> <6am (day)\3149gc\> qq
They aren't here.
A muscular ranger's beating maims you!
A muscular ranger's beating maims you!
You block a muscular ranger's arrow with your shield.
Your ice shield maims a muscular ranger!
Your slash wounds a muscular ranger.
Your flaming bite scratches a muscular ranger.
A muscular ranger has some small wounds and bruises.

<347hp 902ma 189mv> <6am (day)\3149gc\> fle

The wildfire you started has died out.
The effects of your lifeblood sacrifice fade away.
The white aura around your body fades.
A muscular ranger has some small wounds and bruises.

<355hp 944ma 295mv> <7am (day)\3149gc\> fle
You couldn't escape!
A muscular ranger has some small wounds and bruises.

<355hp 944ma 295mv> <7am (day)\3149gc\> You flee from combat!
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]

<355hp 944ma 289mv> <7am (day)\3149gc\> west
east
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
(White Aura) A muscular ranger is here, taking care of the plants around him.
(White Aura) The Grandmaster of Treants is here.
A muscular ranger yells 'Time to die, Mishtkah!'
You block a muscular ranger's arrow with your shield.
A muscular ranger has some small wounds and bruises.

<355hp 944ma 283mv> <7am (day)\3149gc\> No way! You are still fighting!
A muscular ranger has some small wounds and bruises.

<355hp 944ma 283mv> <7am (day)\3149gc\> fle
You flee from combat!
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.
A muscular ranger walks in.
A muscular ranger yells 'Mishtkah! You're MINE!'
A muscular ranger's beating DISMEMBERS you!
A muscular ranger's beating MASSACRES you!
Your ice shield maims a muscular ranger!
A muscular ranger has some small wounds and bruises.

<236hp 944ma 277mv> <7am (day)\3149gc\> fle
You flee from combat!
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.

<236hp 944ma 271mv> <7am (day)\3149gc\> south
The great black oaks close in around you, preventing passage south.

<236hp 944ma 271mv> <7am (day)\3149gc\> east
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]

<236hp 944ma 265mv> <7am (day)\3149gc\> south
south
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]
A pool of water is here, teeming with fish.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<236hp 944ma 259mv> <7am (day)\3149gc\> east
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
A colossal tree blocks the way westwards.

<236hp 944ma 253mv> <7am (day)\3149gc\> east
east
east
A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+

[Exits: east west]

<236hp 944ma 247mv> <7am (day)\3149gc\> east
east
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+

[Exits: east south west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A large grey wolf is here, glaring hungrily at you.

<236hp 944ma 241mv> <7am (day)\3149gc\> east
where
A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+

[Exits: east west]
A large grey wolf is here, glaring hungrily at you.

<236hp 944ma 235mv> <7am (day)\3149gc\> A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge and
| their crowns so dense that the forest remains in total
| darkness. A small path leads south through the trees.
f-f-@-f-f|
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]

<236hp 944ma 229mv> <7am (day)\3149gc\> A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+

[Exits: east west]

<236hp 944ma 223mv> <7am (day)\3149gc\> A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | stands to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

[Exits: east south west]
A cute rabbit is here.

<236hp 944ma 217mv> <7am (day)\3149gc\> A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
A homeless animal roams the streets alone.
The caravan attendant is here, with caravans for hire.
A stray dog suddenly starts barking at you crazily.

<236hp 944ma 211mv> <7am (day)\3149gc\> Players near you in Mystic Forest:
<PK> Mishtkah A trail through the light forest

<236hp 944ma 211mv> <7am (day)\3149gc\> tell kozma Hey
You tell Kozma 'Hey.'

<236hp 944ma 211mv> <7am (day)\3149gc\> east
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]

<236hp 944ma 205mv> <7am (day)\3149gc\> east
east
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]

<236hp 944ma 199mv> <7am (day)\3149gc\> where
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]

<236hp 944ma 193mv> <7am (day)\3149gc\> Players near you in Mystic Forest:
<PK> Mishtkah A trail through the light forest

<236hp 944ma 193mv> <7am (day)\3149gc\> tell kozma The ranger....
You tell Kozma 'The ranger....'

<236hp 944ma 193mv> <7am (day)\3149gc\> east
east
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]
A purple potion is here.
A curved sword with a heavy tip sits here.

<236hp 944ma 189mv> <7am (day)\3149gc\> where
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ S| with various figures of birds, beasts, and dragons carved
| || into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]

<236hp 944ma 185mv> <7am (day)\3149gc\> Players near you in Seringale:
<PK> Mishtkah Outside the West Gate
<PK> Kozma The West Common Road

<236hp 944ma 185mv> <7am (day)\3149gc\> east
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S S| great wall of Seringale soars over your head at over
| | || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Mishtkah. You can read all about them in the Citygua
rd Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have a look at the sig
n there.'

<236hp 944ma 181mv> <7am (day)\3149gc\> east
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S S| You see the Common Road to the east, a small fishing shop
| | | || to the north, the entrance of a park to the south, and
+-+-@-+-+| the Western Gate to the west.
| | ||
+ + *|
| | |
+ f-f |
---------+

[Exits: north east south west]

<236hp 944ma 177mv> <7am (day)\3149gc\> east
east
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S S| see a small shop with a sign of a glowing staff to the north,
| | | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | | ||
+ + *-*|
| | |
+ f-f |
---------+

[Exits: north east west]

<236hp 944ma 173mv> <7am (day)\3149gc\> east
The West Common Road
| You are on the Common Road of Seringale. All around you are
| busy people hurrying along minding their own business. You
S S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
+ *-* S|
| |
f-f |
---------+

[Exits: north east south west]
Kozma the Unholy Knight is riding on the back of a nightmare.

<236hp 944ma 169mv> <7am (day)\3149gc\> The Western Monument
| Raised in the middle of the Common Road is a granite pillar,
| the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | | || this path. The road continues east and west, and the Scroll
*-* S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]

<236hp 944ma 165mv> <7am (day)\3149gc\> east
where
The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | | ||
*-* S F *|
|
|
---------+

[Exits: north east south west]

<236hp 944ma 161mv> <7am (day)\3149gc\> east
Players near you in Seringale:
<PK> Mishtkah The West Common Road
<PK> Kozma The West Common Road

<236hp 944ma 161mv> <7am (day)\3149gc\> The West Common Road
S-+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
* S F *-+|
||
S-+|
---------+

[Exits: north east south west]

<236hp 944ma 157mv> <7am (day)\3149gc\> east
West of Market Square
S-+-S| You are west of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]

<236hp 944ma 153mv> <7am (day)\3149gc\> north
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S| of Seringale, ever flowing with clear drinkable water.
| | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]
A beggar wanders around asking for spare gold.

<236hp 944ma 151mv> <7am (day)\3149gc\> east
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
A beggar wanders around asking for spare gold.

<236hp 944ma 149mv> <7am (day)\3149gc\> north
The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A gnomish city guard of seringale stands here.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
A dwarven city guard walks in.

<236hp 944ma 145mv> <7am (day)\3149gc\> north
north

Kozma tells you 'Oh right.'










I go rest up a bit









<928hp 1023ma 271mv> <9pm (night)\859gc\> where
West of Market Square
S-+-S| You are west of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]

<928hp 1023ma 269mv> <9pm (night)\859gc\> west
Players near you in Seringale:
<PK> Mishtkah West of Market Square
<PK> Ederiwyn Outside the East Gate

<928hp 1023ma 269mv> <9pm (night)\859gc\> The West Common Road
S-+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
* S F *-+|
||
S-+|
---------+

[Exits: north east south west]

<928hp 1023ma 265mv> <9pm (night)\859gc\> west
The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | | ||
*-* S F *|
|
|
---------+

[Exits: north east south west]

<928hp 1023ma 261mv> <9pm (night)\859gc\> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
Echuir the witch is here brewing potions for sale to the public.
You scan east.
You scan south.
*** Range 1 (south) ***
Rimath the trader is here trading and selling various goods.
You scan west.
*** Range 5 (west) ***
A half-elf city guard of seringale stands watch here.
A gnomish city guard of seringale stands here.
A duergar city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 6 (west) ***
A half-elf city guard of seringale stands watch here.
A dwarven city guard of Seringale stands watch here.

<928hp 1023ma 261mv> <9pm (night)\859gc\> aff
You are affected by the following:
Spell: weapon ward : lasts for 4 hours
Spell: sanctuary : lasts for 4 hours
Spell: slow : modifies dexterity by -4 for 4 hours
Spell: lifeblood : modifies afflictive break by 4 for 0 hours
: modifies mana by 40 for 0 hours
: modifies health by -20 for 0 hours
Spell: armor : modifies armor class by 20 for 16 hours
Spell: detect invis : lasts for 20 hours

<928hp 1023ma 261mv> <9pm (night)\859gc\> ishi
An icy cold shell revolves around you.

<928hp 923ma 261mv> <9pm (night)\859gc\> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
Echuir the witch is here brewing potions for sale to the public.
You scan east.
You scan south.
*** Range 1 (south) ***
Rimath the trader is here trading and selling various goods.
You scan west.
*** Range 5 (west) ***
A half-elf city guard of seringale stands watch here.
A duergar city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 6 (west) ***
A half-elf city guard of seringale stands watch here.
A dwarven city guard of Seringale stands watch here.

<928hp 923ma 261mv> <9pm (night)\859gc\>
Ederiwyn gallops in on a brass Asc'Liena stallion.

<928hp 923ma 261mv> <9pm (night)\859gc\> get fly sack

Ederiwyn quaffs a purple potion.
Ederiwyn is surrounded by a white aura.

<928hp 923ma 261mv> <9pm (night)\859gc\> You get a scroll of flying from a Big Ol'Pack Sack.

<928hp 923ma 261mv> <9pm (night)\859gc\> recite
You recite a scroll of flying.
Your feet rise off the ground.

<928hp 923ma 261mv> <9pm (night)\859gc\>
Ederiwyn gets a purple potion from a Big Ol'Pack Sack.

<928hp 923ma 261mv> <9pm (night)\859gc\> c fire

Ederiwyn closes a Big Ol'Pack Sack.

<928hp 923ma 261mv> <9pm (night)\859gc\> You summon the elemental force of fire to your aid.
A brass Asc'Liena stallion yells 'Help! Mishtkah just filled the room with fire!'
Your fire storm MANGLES a brass Asc'Liena stallion!
Your fire storm DISEMBOWELS Ederiwyn!
Your fire storm sets the surroundings ablaze!
Ederiwyn has a few scratches.

<928hp 908ma 261mv> <9pm (night)\859gc\>
Your wildfire hits Ederiwyn.
Your wildfire mauls a brass Asc'Liena stallion.
You awkwardly parry Ederiwyn's jab with a loud clang.
Ederiwyn's tiger uppercut decimates you!
Ederiwyn's jump kick devastates you!
Your ice shield grazes Ederiwyn.
Ederiwyn parries your attack with her second hand.
Ederiwyn has a few scratches.

<869hp 908ma 261mv> <9pm (night)\859gc\> c cyc

You are ready to cast the fly spell again.
The effects of your lifeblood sacrifice fade away.
Ederiwyn has a few scratches.

<881hp 962ma 367mv> <10pm (night)\859gc\>
Ederiwyn's foot catches in the dirt and she barely stays mounted.
Ederiwyn's kicked dirt misses you.
Ederiwyn has a few scratches.

<881hp 962ma 367mv> <10pm (night)\859gc\> You summon the elemental force of air to your aid.
A brass Asc'Liena stallion yells 'Die! Mishtkah, you sorcerous dog!'
Your cyclone *** DEMOLISHES *** a brass Asc'Liena stallion!
Your cyclone DISEMBOWELS Ederiwyn!
Ederiwyn has some small wounds and bruises.

<881hp 947ma 367mv> <10pm (night)\859gc\>
A brass Asc'Liena stallion yells 'Die! Mishtkah, you sorcerous dog!'
Your cyclone MANGLES a brass Asc'Liena stallion!
Your cyclone DISEMBOWELS Ederiwyn!
Your wildfire hits Ederiwyn.
Your wildfire maims a brass Asc'Liena stallion!
You block Ederiwyn's attack with your shield.
Ederiwyn's jab hits you.
Ederiwyn performs the form, crane flies from grass!
Ederiwyn's front kick wounds you.
Your ice shield wounds Ederiwyn.
Your flame injures Ederiwyn.
Your flaming bite scratches Ederiwyn.
Ederiwyn has some small wounds and bruises.

<852hp 937ma 367mv> <10pm (night)\859gc\>
A brass Asc'Liena stallion yells 'Die! Mishtkah, you sorcerous dog!'
Your cyclone *** DEMOLISHES *** a brass Asc'Liena stallion!
Your cyclone DISMEMBERS Ederiwyn!
Your wildfire injures Ederiwyn.
Your wildfire DISMEMBERS a brass Asc'Liena stallion!
Ederiwyn's dragon punch maims you!
You block Ederiwyn's attack with your shield.
Ederiwyn's front kick injures you.
Your ice shield decimates Ederiwyn!
Ederiwyn parries your attack with her first hand.
Ederiwyn has quite a few wounds.

<805hp 927ma 367mv> <10pm (night)\859gc\> disp
You failed.
Ederiwyn has quite a few wounds.

<805hp 912ma 367mv> <10pm (night)\859gc\>
Ederiwyn has fled!
Ederiwyn gallops north on a brass Asc'Liena stallion.

<805hp 912ma 367mv> <10pm (night)\859gc\>
Ederiwyn gallops in on a brass Asc'Liena stallion.

<805hp 912ma 367mv> <10pm (night)\859gc\> qq
You bow your head as you call forth the full power of the arcane.
The ground erupts as Ederiwyn is caught in a searing beam of arcane light.
Your hellstream MANGLES Ederiwyn!
Ederiwyn has quite a few wounds.

<805hp 867ma 367mv> <10pm (night)\859gc\>
Ederiwyn has fled!
Ederiwyn gallops north on a brass Asc'Liena stallion.

<805hp 867ma 367mv> <10pm (night)\859gc\>
Ederiwyn gallops in on a brass Asc'Liena stallion.

<805hp 867ma 367mv> <10pm (night)\859gc\>
Ederiwyn gallops east on a brass Asc'Liena stallion.

<805hp 867ma 367mv> <10pm (night)\859gc\> ww
scan all
They aren't here.

<805hp 867ma 367mv> <10pm (night)\859gc\> You scan all around.
You scan north.
*** Range 1 (north) ***
Echuir the witch is here brewing potions for sale to the public.
You scan east.
*** Range 2 (east) ***
Firithien the Grand Mistress of Seasons is here.
You scan south.
*** Range 1 (south) ***
Rimath the trader is here trading and selling various goods.
You scan west.
*** Range 5 (west) ***
A duergar citizen of Seringale strolls about.
A dwarven city guard of Seringale stands watch here.
A half-elf city guard of seringale stands watch here.
A duergar city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 6 (west) ***
A half-elf city guard of seringale stands watch here.

<805hp 867ma 367mv> <10pm (night)\859gc\> east
The West Common Road
S-+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
* S F *-+|
||
S-+|
---------+

[Exits: north east south west]

<805hp 867ma 365mv> <10pm (night)\859gc\> where
east
Players near you in Seringale:
<PK> Firithien West of Market Square
<PK> Mishtkah The West Common Road
<PK> Ederiwyn The Main Street

<805hp 867ma 365mv> <10pm (night)\859gc\> West of Market Square
S-+-S| You are west of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]
Firithien the Grand Mistress of Seasons is here.

<805hp 867ma 363mv> <10pm (night)\859gc\> north
east
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S| of Seringale, ever flowing with clear drinkable water.
| | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]

<805hp 867ma 362mv> <10pm (night)\859gc\> North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* *|
---------+

[Exits: north east west]

<805hp 867ma 361mv> <10pm (night)\859gc\> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A gnomish city guard of seringale stands here.
A dwarven city guard of Seringale stands watch here.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
*** Range 5 (north) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
*** Range 6 (north) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
You scan east.
You scan west.

<805hp 867ma 361mv> <10pm (night)\859gc\> north
The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A gnomish city guard of seringale stands here.
A dwarven city guard of Seringale stands watch here.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

<805hp 867ma 359mv> <10pm (night)\859gc\> where
Players near you in Seringale:
<PK> Firithien West of Market Square
<PK> Mishtkah The Main Street
<PK> Ederiwyn The North Road

<805hp 867ma 359mv> <10pm (night)\859gc\> where
where
Players near you in Seringale:
<PK> Firithien West of Market Square
<PK> Mishtkah The Main Street
<PK> Ederiwyn The North Road

<805hp 867ma 359mv> <10pm (night)\859gc\> Players near you in Seringale:
<PK> Firithien West of Market Square
<PK> Mishtkah The Main Street
<PK> Ederiwyn The North Road

<805hp 867ma 359mv> <10pm (night)\859gc\> where
Players near you in Seringale:
<PK> Firithien West of Market Square
<PK> Mishtkah The Main Street
<PK> Ederiwyn The North Road

<805hp 867ma 359mv> <10pm (night)\859gc\> south
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* *|
---------+

[Exits: north east west]

<805hp 867ma 357mv> <10pm (night)\859gc\> where
where
Players near you in Seringale:
<PK> Firithien West of Market Square
<PK> Agrus Inside the South Gate
<PK> Mishtkah North of Market Square

<805hp 867ma 357mv> <10pm (night)\859gc\> where
where
Players near you in Seringale:
<PK> Firithien West of Market Square
<PK> Agrus Inside the South Gate
<PK> Mishtkah North of Market Square

<805hp 867ma 357mv> <10pm (night)\859gc\> where
Players near you in Seringale:
<PK> Firithien West of Market Square
<PK> Agrus Inside the South Gate
<PK> Mishtkah North of Market Square

<805hp 867ma 357mv> <10pm (night)\859gc\> Players near you in Seringale:
<PK> Firithien West of Market Square
<PK> Agrus Inside the South Gate
<PK> Mishtkah North of Market Square

<805hp 867ma 357mv> <10pm (night)\859gc\> Players near you in Seringale:
<PK> Firithien West of Market Square
<PK> Agrus Inside the South Gate
<PK> Mishtkah North of Market Square

<805hp 867ma 357mv> <10pm (night)\859gc\> north
The Main Street
S-+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A gnomish city guard of seringale stands here.
A dwarven city guard of Seringale stands watch here.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

<805hp 867ma 355mv> <10pm (night)\859gc\> where
Players near you in Seringale:
<PK> Firithien West of Market Square
<PK> Agrus Inside the South Gate
<PK> Mishtkah The Main Street
<PK> Kozma The West Common Road

<805hp 867ma 355mv> <10pm (night)\859gc\> north
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. There are tons of people
S-+ F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]

<805hp 867ma 353mv> <10pm (night)\859gc\> north
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | || their own business. You see the bustling North Square to
S-@ F +| the north, as the Main street continues to the south. A
| || flurry of activity emanates from a tidy little shop to
+-S-+-F +| the west. A small pile of breadcrumbs lies in the center
| | of the street for some mundane reason.
S-+-S |
---------+

[Exits: north south west]

<805hp 867ma 351mv> <10pm (night)\859gc\> north
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.

<805hp 867ma 349mv> <10pm (night)\859gc\> north
west
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | ||
S-+ F +|
---------+

[Exits: north south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<805hp 867ma 347mv> <10pm (night)\859gc\> Training Grounds
*-+-*| You are standing in the middle of a small open field
| | off of the streets of Seringale. All around you are various
B-+-*| tools to help you improve your health, magical energy,
| || stamina, and other attributes. A trainer is here to help
+ @-+ *| guide you along. You can go back to the Main Street to
| | | the east.
+-+-+-+-+|
| ||
S-+ F|
---------+

[Exits: east]
A wooden sign is erected here with some writings carved into it.
(White Aura) Thrad the trainer is here ready to train those seeking his teaching.
Thrad the trainer says 'Welcome, Mishtkah. Do you wish my help in training you?'

<805hp 867ma 345mv> <10pm (night)\859gc\> south
east
A rack of padded and wooden training weapons blocks your path.

<805hp 867ma 345mv> <10pm (night)\859gc\> south
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | ||
S-+ F +|
---------+

[Exits: north south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<805hp 867ma 343mv> <10pm (night)\859gc\> west
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | || pokes up defiantly in the middle of the square. A set
S-+ F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.

<805hp 867ma 341mv> <10pm (night)\859gc\> where
The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| ||
S-+ F|
| |
+-S-+-F|
---------+

[Exits: east west]

<805hp 867ma 339mv> <10pm (night)\859gc\> west
Players near you in Seringale:
<PK> Firithien The West Common Road
<PK> Agrus The South Main Street
<PK> Mishtkah The North Road
<PK> Kozma The West Common Road

<805hp 867ma 339mv> <10pm (night)\859gc\> The North Road
+-+ B-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ S-+| made of fanciful stonework. You see the North Road continuing
| || to the east and west.
+-+-@-+-+|
||
S-+|
||
+-S-+|
---------+

[Exits: east west]

<805hp 867ma 337mv> <10pm (night)\859gc\> west
The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the Temple Square
| | | to the north and the North Road continues to east and
+-+-@-+-+| the west.
|
|
|
|
---------+

[Exits: north east west]

<805hp 867ma 335mv> <10pm (night)\859gc\> west
west
The North Road
*-* +-+| You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the North Road continuing
| | | to the east and west.
+-+-@-+-+|
|
|
|
|
---------+

[Exits: east west]
A halfling city guard of Seringale stands watch here.

<805hp 867ma 333mv> <10pm (night)\859gc\> The North Road
*-* +| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ +| made of fanciful stonework. You see the North Road continues
| || to the east and the west. The entrance to the Healer guild
+-+-@-+-+| lies to the north.
|
|
|
|
---------+

[Exits: north east west]
A gnomish city guard of Seringale stands watch here.

<805hp 867ma 331mv> <10pm (night)\859gc\> west
Kozma yells 'Help! Firithien kicked dirt into my eyes!'

<805hp 867ma 331mv> <10pm (night)\859gc\> west
The North Road
*-* | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+ | made of fanciful stonework. You see the North Road continues
| | to the east and the west. Nothing much else of interest
+-@-+-+| lies here.
|
|
|
|
---------+

[Exits: east west]

<805hp 867ma 329mv> <10pm (night)\859gc\> The North Road
*-*| You are on the North Road on Seringale. It is peaceful
|| and quiet here. Around you are magnificent buildings
+| made of fanciful stonework. You see the North Road continues
|| on to the east, and a metal ladder leads downward into
@-+-+| Seringale's sewer system.
|
|
|
|
---------+

[Exits: east down]

<805hp 867ma 327mv> <10pm (night)\859gc\> down
where
where $$
The muddy sewer
| You are standing in mud that reaches up to your knees.
| This is not the kind of place for a picnic. The muddy
| sewer stretches further into the south.
|
@ *|
| ||
*-* *|
| | ||
* *-*|
---------+

[Exits: south up]
The wildfire you started has died out.

<819hp 951ma 385mv> <11pm (night)\859gc\> Players near you in Sewers:
<PK> Mishtkah The muddy sewer
<PK> Ederiwyn The muddy sewer

<819hp 951ma 385mv> <11pm (night)\859gc\> <PK> Ederiwyn The muddy sewer

<819hp 951ma 385mv> <11pm (night)\859gc\> look
The muddy sewer
| You are standing in mud that reaches up to your knees.
| This is not the kind of place for a picnic. The muddy
| sewer stretches further into the south.
|
@ *|
| ||
*-* *|
| | ||
* *-*|
---------+

[Exits: south up]

<819hp 951ma 385mv> <11pm (night)\859gc\> south
The muddy sewer junction
| The muddy sewer stretches into the dark to the south.
| It looks as if no person has ever set his foot here before.
* *-*| It is too muddy for that anyway. The sewer leads north,
| || south and east from here.
@-* *|
| | ||
* *-*|
| ,|
*-*-*|
---------+

[Exits: north east south]

<819hp 951ma 384mv> <11pm (night)\859gc\> where $$
<PK> Ederiwyn A MUDDY intersection

<819hp 951ma 384mv> <11pm (night)\859gc\> east
south
The muddy sewer bend
* *| This isn't your idea of a place to stay too long. You're
| || in up to your knees in something that resembles mud, but
* *-* *| you're not quite sure. The bend in which you stand leads
| | || west and south.
*-@ *-*|
| | | ||
* *-*(*|
| , |
*-*-* |
---------+

[Exits: south west]

<819hp 951ma 383mv> <11pm (night)\859gc\> A muddy intersection
* *-* *| You have both your feet safely stuck in mud. It isn't
| | || the mud that's wrong, it's the smell, the sounds, the
*-* *-*| total darkness that surrounds you. Everything here is
| | | || so depressing. The pipe leads on with a trail of thick
* @-*(*| mud to the north, east and south.
| , ,|
*-*-*(*|
| | ||
*-*-*|
---------+

[Exits: north east south]

<819hp 951ma 382mv> <11pm (night)\859gc\> east

Ederiwyn gallops in on a brass Asc'Liena stallion.

<819hp 951ma 382mv> <11pm (night)\859gc\> north
Muddy sewer
* *-* *-*| You stand in a bend in the pipe system of the sewer with
| | | || mud up to your thighs. Contemplating a higher level
*-* *-* *| of existence here would be utterly inappropriate, as
| | | | | the smell would keep any intelligent creature from even
* *-@(*-*| thinking of anything but getting away from this foul
| , || end of the world. The bend goes from north to west.
*-*-* *-*|
| | / |
*-*-*-*|
---------+

[Exits: north west]

<819hp 951ma 381mv> <11pm (night)\859gc\> ww
A MUDDY intersection
*-*-*>*| You wouldn't want to know the true feeling of standing
| | | up to your hips in this mud. >BWAADR<. All that fills
* *-* *-*| your mind right now is the dream of a hot bath. This
| | | || is NOT very clean mud you know. Remember you're in the
*-* @-* *| sewer! The pipes leads north, south and east.
| | | | |
* *-*(*-*|
| , ||
*-*-*(*-*|
---------+

[Exits: north east south]

<819hp 951ma 380mv> <11pm (night)\859gc\> south
They aren't here.

<819hp 951ma 380mv> <11pm (night)\859gc\> west
Muddy sewer
* *-* *-*| You stand in a bend in the pipe system of the sewer with
| | | || mud up to your thighs. Contemplating a higher level
*-* *-* *| of existence here would be utterly inappropriate, as
| | | | | the smell would keep any intelligent creature from even
* *-@(*-*| thinking of anything but getting away from this foul
| , || end of the world. The bend goes from north to west.
*-*-* *-*|
| | / |
*-*-*-*|
---------+

[Exits: north west]

<819hp 951ma 379mv> <11pm (night)\859gc\> A muddy intersection
* *-* *| You have both your feet safely stuck in mud. It isn't
| | || the mud that's wrong, it's the smell, the sounds, the
*-* *-*| total darkness that surrounds you. Everything here is
| | | || so depressing. The pipe leads on with a trail of thick
* @-*(*| mud to the north, east and south.
| , ,|
*-*-*(*|
| | ||
*-*-*|
---------+

[Exits: north east south]

<819hp 951ma 378mv> <11pm (night)\859gc\> north
The muddy sewer bend
* *| This isn't your idea of a place to stay too long. You're
| || in up to your knees in something that resembles mud, but
* *-* *| you're not quite sure. The bend in which you stand leads
| | || west and south.
*-@ *-*|
| | | ||
* *-*(*|
| , |
*-*-* |
---------+

[Exits: south west]

<819hp 951ma 377mv> <11pm (night)\859gc\> west
north
The muddy sewer junction
| The muddy sewer stretches into the dark to the south.
| It looks as if no person has ever set his foot here before.
* *-*| It is too muddy for that anyway. The sewer leads north,
| || south and east from here.
@-* *|
| | ||
* *-*|
| ,|
*-*-*|
---------+

[Exits: north east south]

<819hp 951ma 376mv> <11pm (night)\859gc\> up
where
The muddy sewer
| You are standing in mud that reaches up to your knees.
| This is not the kind of place for a picnic. The muddy
| sewer stretches further into the south.
|
@ *|
| ||
*-* *|
| | ||
* *-*|
---------+

[Exits: south up]

<819hp 951ma 375mv> <11pm (night)\859gc\> The North Road
*-*| You are on the North Road on Seringale. It is peaceful
|| and quiet here. Around you are magnificent buildings
+| made of fanciful stonework. You see the North Road continues
|| on to the east, and a metal ladder leads downward into
@-+-+| Seringale's sewer system.
|
|
|
|
---------+

[Exits: east down]

<819hp 951ma 374mv> <11pm (night)\859gc\> Players near you in Seringale:
<PK> Firithien The West Common Road
<PK> Agrus South Square
<PK> Mishtkah The North Road
<PK> Kozma The West Common Road

<819hp 951ma 374mv> <11pm (night)\859gc\> east
The North Road
*-* | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+ | made of fanciful stonework. You see the North Road continues
| | to the east and the west. Nothing much else of interest
+-@-+-+| lies here.
|
|
|
|
---------+

[Exits: east west]

<819hp 951ma 372mv> <11pm (night)\859gc\> east
The North Road
*-* +| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ +| made of fanciful stonework. You see the North Road continues
| || to the east and the west. The entrance to the Healer guild
+-+-@-+-+| lies to the north.
|
|
|
|
---------+

[Exits: north east west]
A gnomish city guard of Seringale stands watch here.

<819hp 951ma 370mv> <11pm (night)\859gc\> west
The North Road
*-* | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+ | made of fanciful stonework. You see the North Road continues
| | to the east and the west. Nothing much else of interest
+-@-+-+| lies here.
|
|
|
|
---------+

[Exits: east west]

<819hp 951ma 368mv> <11pm (night)\859gc\> west
down
The North Road
*-*| You are on the North Road on Seringale. It is peaceful
|| and quiet here. Around you are magnificent buildings
+| made of fanciful stonework. You see the North Road continues
|| on to the east, and a metal ladder leads downward into
@-+-+| Seringale's sewer system.
|
|
|
|
---------+

[Exits: east down]

<819hp 951ma 366mv> <11pm (night)\859gc\> where $$
The muddy sewer
| You are standing in mud that reaches up to your knees.
| This is not the kind of place for a picnic. The muddy
| sewer stretches further into the south.
|
@ *|
| ||
*-* *|
| | ||
* *-*|
---------+

[Exits: south up]

<819hp 951ma 365mv> <11pm (night)\859gc\> look
<PK> Ederiwyn The dark passageway

<819hp 951ma 365mv> <11pm (night)\859gc\> The muddy sewer
| You are standing in mud that reaches up to your knees.
| This is not the kind of place for a picnic. The muddy
| sewer stretches further into the south.
|
@ *|
| ||
*-* *|
| | ||
* *-*|
---------+

[Exits: south up]

<819hp 951ma 365mv> <11pm (night)\859gc\> south
The muddy sewer junction
| The muddy sewer stretches into the dark to the south.
| It looks as if no person has ever set his foot here before.
* *-*| It is too muddy for that anyway. The sewer leads north,
| || south and east from here.
@-* *|
| | ||
* *-*|
| ,|
*-*-*|
---------+

[Exits: north east south]

<819hp 951ma 364mv> <11pm (night)\859gc\> east
south
The muddy sewer bend
* *| This isn't your idea of a place to stay too long. You're
| || in up to your knees in something that resembles mud, but
* *-* *| you're not quite sure. The bend in which you stand leads
| | || west and south.
*-@ *-*|
| | | ||
* *-*(*|
| , |
*-*-* |
---------+

[Exits: south west]

<819hp 951ma 363mv> <11pm (night)\859gc\> where $$
A muddy intersection
* *-* *| You have both your feet safely stuck in mud. It isn't
| | || the mud that's wrong, it's the smell, the sounds, the
*-* *-*| total darkness that surrounds you. Everything here is
| | | || so depressing. The pipe leads on with a trail of thick
* @-*(*| mud to the north, east and south.
| , ,|
*-*-*(*|
| | ||
*-*-*|
---------+

[Exits: north east south]

<819hp 951ma 362mv> <11pm (night)\859gc\> south
<PK> Ederiwyn The Dark hallway

<819hp 951ma 362mv> <11pm (night)\859gc\> scan all
The Sewer Junction
*-* *-*| You stand in the middle of a huge junction of sewer pipes
| | | || right under what you think was an air shaft. The sewer
* *-*(*| pipes lead to the north, south, east and west. It looks
| , ,| quite impossible to force your way up.
*-@-*(*|
| | ||
*-*-*|
|
|
---------+

[Exits: north east south west]
The giant mean-looking earth beetle crawls towards you.

<819hp 951ma 361mv> <11pm (night)\859gc\> You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
The huge hungry-looking sewer rat sits here.
The giant mean-looking earth beetle crawls towards you.
The snake slithers towards you.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.
The small fierce-looking bat is hanging from the ceiling.

<819hp 951ma 361mv> <11pm (night)\859gc\> east
qq
The sewer junction
| You are in a junction that leads north, west and south.
*-* *-*-*|
| | | 7 |

* *)*-*-*|
| | , ||
*-*-@(*-*|
| | | ,|
*-*-*-*|
|
---------+

[Exits: north south west]

<819hp 951ma 360mv> <11pm (night)\859gc\> They aren't here.

<819hp 951ma 360mv> <11pm (night)\859gc\> north
The ordinary bend
| You are in the middle of a bend in the pipe system
* | of the sewer system. WHAT a place!!! The pipe leads
| | to the south and the east.
*-* *-*-*|
| | | 7 |

* *)@-*-*|
| | ||
*-*-* *<*|
| | , /|
*-*-*-*|
---------+

[Exits: east south]

<819hp 951ma 359mv> <11pm (night)\859gc\> east
north
A quiet pipe junction
| This is the kind of place to rest, though the smell could
| be a lot better than this. The sewer goes east, north
* *-*-*>*| and west from here.
| | , |
*)*-@-*-*|
| | | |
*-* *<*-*|
| | | ,|
*-*- -*-*|
---------+

[Exits: north east west]

<819hp 951ma 358mv> <11pm (night)\859gc\> The muddy sewer pipe
| You have entered a kind of tube intersection that leads
| south, west and east. Your legs are covered up to the
| knees in mud. Real yucky!
|
* *-@-*>*|
| | | |
*)*-*)*-*|
| | , | ||
*-* *-* *|
---------+

[Exits: east south west]

<819hp 951ma 357mv> <11pm (night)\859gc\> east
east
The sewer
| You are standing in mud that reaches up to your ankles.
| This is an intersection with sewer pipes leading east,
| south and west.
|
*-*-@>*>*|
2 | | ||
*-*)*-*)*|
| , | | ||
* *-* * *|
---------+

[Exits: east south west]

<819hp 951ma 356mv> <11pm (night)\859gc\> The round room
| As you enter the room it starts rotating - at first slowly,
| then faster and faster - You get totally confused as
| to where up and down are, but you are certain that the
| doorway is in the opposite direction of what it was when
@>*-*| you entered. It now leads east. There was only this one
| | exit.
* |
| |
*-*|
---------+

[Exits: east]
The small hairy spider.
The small hairy spider.

<819hp 951ma 355mv> <11pm (night)\859gc\> east
south
The small room
| The only thing in this room of interest is a chair, and
| that is stuck to the rock floor. A doorway leads south
| and another leads east into darkness.
|
@-*-~|
| ||
* ~|
| ||
*-* ~|
---------+

[Exits: east south]
The small hairy spider.
The small hairy spider.

<819hp 951ma 354mv> <11pm (night)\859gc\> south
The Sewer pipe
| You are in what reminds you of a foul sewer, as if you
| liked being here! You can see two exits leading either
*-*-~| north or south.
| ||
*-* @ ~|
| | ||
* *-* ~|
| | | ||
~-* * ~|
---------+

[Exits: north south]

<819hp 951ma 353mv> <11pm (night)\859gc\> east
The Grand Sewer
*-*-~| You are in a Grand Sewer Pipe. This stretches toward the
| || south. It is large indeed! A doorway leads to the east
*-* * ~| from here.
| | | ||
* * @-* ~|
| | | |
~-* * |
| |
* |
---------+

[Exits: north east south]

<819hp 951ma 352mv> <11pm (night)\859gc\> qq
The Dark hallway
*-*-~ | You can't see much of this, even with a light. The hallway
| | | goes into a passageway to the south. A doorway leads west.
* * ~ |
| | |
* *-@ |
| | | |
~-* * |
| |
* |
---------+

[Exits: south west]
(Translucent) (Pink Aura) (White Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is riding
on the back of a brass Asc'Liena stallion.

<819hp 951ma 351mv> <11pm (night)\859gc\> You bow your head as you call forth the full power of the arcane
.
The ground erupts as Ederiwyn is caught in a searing beam of arcane light.
Your hellstream MANGLES Ederiwyn!
Ederiwyn has quite a few wounds.

<819hp 906ma 351mv> <11pm (night)\859gc\>
Ederiwyn kicks dirt in your eyes!
Ederiwyn's kicked dirt scratches you.
You can't see a thing!
Someone's jab hits you.
Someone's elbow slash decimates you!
Someone's lightning kick wounds you.
Your ice shield injures someone.
Someone parries your attack with her second hand.

<761hp 906ma 351mv> <11pm (night)\859gc\> c fire
You refract your spell, leaving residual energy hanging in the air.
You summon the elemental force of fire to your aid.
Someone yells 'Help! Mishtkah just filled the room with fire!'
Your fire storm === OBLITERATES === someone!
Your fire storm MANGLES someone!
Your fire storm sets the surroundings ablaze!
Your wildfire scratches someone.
Your wildfire devastates someone!
Someone's back fist mauls you.
Someone's palm strike injures you.
Someone's knee thrust hits you.
Your ice shield DISEMBOWELS someone!
Someone parries your attack with her first hand.

<723hp 915ma 385mv> <12am (midnight)\859gc\> c cyc

Your wildfire grazes someone.
Your wildfire DISEMBOWELS someone!
Someone's tiger uppercut decimates you!
Someone's jab hits you.
Someone's whirlwind kick devastates you!
Your ice shield decimates someone!
A sudden chill overwhelms someone!
Someone parries your attack with her first hand.

<654hp 915ma 385mv> <12am (midnight)\859gc\> You summon the elemental force of air to your aid.
Someone yells 'Die! Mishtkah, you sorcerous dog!'
Your cyclone === OBLITERATES === someone!
Your cyclone *** DEMOLISHES *** someone!
Someone has fled!
Someone gallops south on a brass Asc'Liena stallion.

<654hp 900ma 385mv> <12am (midnight)\859gc\>
You rub the dirt out of your eyes, but they're still watering.

<654hp 900ma 385mv> <12am (midnight)\859gc\> south
Sewers
Everything is in a blur right now.

<654hp 900ma 384mv> <12am (midnight)\859gc\> qq
south
They aren't here.

<654hp 900ma 384mv> <12am (midnight)\859gc\> south
Sewers
Everything is in a blur right now.

<654hp 900ma 383mv> <12am (midnight)\859gc\> south
Sewers
Everything is in a blur right now.

<654hp 900ma 382mv> <12am (midnight)\859gc\> south
scan all
Sewers
Everything is in a blur right now.

<654hp 900ma 381mv> <12am (midnight)\859gc\> west
Alas, you cannot go that way.

<654hp 900ma 381mv> <12am (midnight)\859gc\> You scan all around.
You scan north.
You scan east.
You scan west.
*** Range 1 (west) ***
The huge hungry-looking sewer rat sits here.
*** Range 4 (west) ***
The huge hungry-looking sewer rat sits here.

<654hp 900ma 381mv> <12am (midnight)\859gc\> west
Sewers
Everything is in a blur right now.
The huge hungry-looking sewer rat sits here.

<654hp 900ma 380mv> <12am (midnight)\859gc\> Sewers
Everything is in a blur right now.

<654hp 900ma 379mv> <12am (midnight)\859gc\> west
Sewers
Everything is in a blur right now.

<654hp 900ma 378mv> <12am (midnight)\859gc\> west
north
Sewers
Everything is in a blur right now.
The huge hungry-looking sewer rat sits here.

<654hp 900ma 377mv> <12am (midnight)\859gc\> up
Sewers
Everything is in a blur right now.

<654hp 900ma 376mv> <12am (midnight)\859gc\> where
Alas, you cannot go that way.

<654hp 900ma 376mv> <12am (midnight)\859gc\> Players near you in Sewers:
<PK> Mishtkah The sewer junction

<654hp 900ma 376mv> <12am (midnight)\859gc\> look
Sewers
Everything is in a blur right now.

<654hp 900ma 376mv> <12am (midnight)\859gc\> south
Sewers
Everything is in a blur right now.
The huge hungry-looking sewer rat sits here.

<654hp 900ma 375mv> <12am (midnight)\859gc\> west
north
Sewers
Everything is in a blur right now.

<654hp 900ma 374mv> <12am (midnight)\859gc\> up

Your eyes stop watering.

<654hp 900ma 374mv> <12am (midnight)\859gc\> The Sewer Junction
*-* *-*| You stand in the middle of a huge junction of sewer pipes
| | | || right under what you think was an air shaft. The sewer
* *-*(*| pipes lead to the north, south, east and west. It looks
| , ,| quite impossible to force your way up.
*-@-*(*|
| | ||
*-*-*|
|
|
---------+

[Exits: north east south west]
The huge hungry-looking sewer rat sits here.
The giant mean-looking earth beetle crawls towards you.

<654hp 900ma 373mv> <12am (midnight)\859gc\> where
Alas, you cannot go that way.

<654hp 900ma 373mv> <12am (midnight)\859gc\> Players near you in Sewers:
<PK> Mishtkah The Sewer Junction

<654hp 900ma 373mv> <12am (midnight)\859gc\> south
A bend in sewer pipe
*-*(*| You are in a bend in the sewer pipe. A strong smell seeps
| , || in from the north. The sewer goes north and east.
*-*-*(*|
| | ||
@-*-*|
|
|
|
|
---------+

[Exits: north east]

<654hp 900ma 372mv> <12am (midnight)\859gc\> east
east
The ordinary junction
| This looks like an ordinary junction, actually it seems
*)*-*-*| very quiet here. The pipelines lead west, east and north.
| | , 7 |

*-*-*(*-*|
| | | ,|
*-@-*-*|
|
|
|
---------+

[Exits: north east west]
The huge hungry-looking sewer rat sits here.

<654hp 900ma 371mv> <12am (midnight)\859gc\> north
A triple junction
*-*-*-* | You stand in a junction with pipes leading west, north
/ | | and east.
*)*<*-* *|
| , | , ||
*-*-@-*-*|
|
|
|
|
---------+

[Exits: north east west]

<654hp 900ma 370mv> <12am (midnight)\859gc\> The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]

<654hp 900ma 369mv> <12am (midnight)\859gc\> up
where
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
(Charmed) A venomous king cobra is here, ready to strike.
Agrus the Grand Mistress of Assassins is here.

<654hp 900ma 368mv> <12am (midnight)\859gc\> Players near you in Seringale:
<PK> Firithien Potion Shop
<PK> Agrus South Square
<PK> Mishtkah South Square
<PK> Kozma The West Common Road

<654hp 900ma 368mv> <12am (midnight)\859gc\> north
The Main Street
S-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
A halfling citizen of Seringale strolls about.
A beggar wanders around asking for spare gold.

<654hp 900ma 366mv> <12am (midnight)\859gc\> north
The Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<654hp 900ma 364mv> <12am (midnight)\859gc\> north
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* *-+-* *| rushing from one place to another, minding their own business.
| | You see a shop with a sign of a sewing needle to the east
S-@-* | and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]

<654hp 900ma 362mv> <12am (midnight)\859gc\> qq
They aren't here.

<654hp 900ma 362mv> <12am (midnight)\859gc\> chan
Cast what spell?

<654hp 900ma 362mv> <12am (midnight)\859gc\> where
Players near you in Seringale:
<PK> Firithien Outside the West Gate
<PK> Agrus South Square
<PK> Mishtkah The Main Street
<PK> Kozma The West Common Road

<654hp 900ma 362mv> <12am (midnight)\859gc\> south
The Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<654hp 900ma 360mv> <12am (midnight)\859gc\> south
south
The Main Street
S-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
A halfling citizen of Seringale strolls about.
A beggar wanders around asking for spare gold.

<654hp 900ma 358mv> <12am (midnight)\859gc\> South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
(Charmed) A venomous king cobra is here, ready to strike.
Agrus the Grand Mistress of Assassins is here.

<654hp 900ma 356mv> <12am (midnight)\859gc\> south
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street is
+-+-+-+-+| wide, it is very poorly lit, so it is very gloomy and dim
| | || here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
+ +-+-o | The once bright red bricks that the buildings are made of
| | | are now only pale, brittle chunks barely holding the walls
*-* + | of the buildings together. You see the South Square to the
---------+ north, entrances to taverns on both side of the street and
the Main Street continues to the south.

[Exits: north east south west]

<654hp 900ma 354mv> <12am (midnight)\859gc\> south
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* + | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]
A drow city guard of seringale stands watch here.

<654hp 900ma 352mv> <12am (midnight)\859gc\> south
south
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]
The goblin extermination enforcer is here hunting down goblins.

<654hp 900ma 350mv> <12am (midnight)\859gc\> south
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* + | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<654hp 900ma 348mv> <12am (midnight)\859gc\> The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]

<654hp 900ma 346mv> <12am (midnight)\859gc\> south
south
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<654hp 900ma 344mv> <12am (midnight)\859gc\> where
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.
A drow city guard of seringale stands watch here.

<654hp 900ma 342mv> <12am (midnight)\859gc\> Players near you in Seringale:
<PK> Agrus South Square
<PK> Mishtkah Outside the South Gate

<654hp 900ma 342mv> <12am (midnight)\859gc\> south
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f| busy shops, temples, and guilds. The path north of you
| || leads right up to Seringale's southern gate. The cobbled
o f| path also heads back down the hill to the south.
| ||
o-+-f|
---------+

[Exits: north south]
A thick stack of letters lies scattered about, each one addressed to a different name.

<654hp 900ma 340mv> <12am (midnight)\859gc\> south
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the south
@ f| overlooking the path. The cobbled path slopes up to the
| || north, where just beyond the city of Seringale rises.
o-+-f| It also leads to the south, curving into an open, grassy
| || field.
~<*-F-+ f|
---------+

[Exits: north south]

<654hp 900ma 338mv> <12am (midnight)\859gc\> east
south
Steep hills block your path.

<654hp 900ma 338mv> <12am (midnight)\859gc\> east
A turn in the path
o f| Worn stones show the constant use of the cobbled path,
| || but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the west
~ @-+-f| overlooking the path. The cobbled slope heads to the
| | || north, where it disappears past a hill. It also curves
~<*-F-+ f| to the east with the river, heading into an open, grassy
| | || field.
*-* * f|
---------+

[Exits: north east]
You see 2 of a pile of letters here.
An upturned dilapidated boat lies not far from the river bank.

<654hp 900ma 336mv> <12am (midnight)\859gc\> A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field.
| | | ||
*-* * f-x|
---------+

[Exits: east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.

<671hp 934ma 383mv> <1am (night)\859gc\> where
Players near you in The Common:
<PK> Mishtkah A cobbled path

<671hp 934ma 383mv> <1am (night)\859gc\> east
A muddy wetland
o f-f-f| You are at the western edge of a rather muddy wetland,
| | | || an expanse of green that stretches far and wide. Some
o f-f-f| of the water from the nearby river has been absorbed
| | | || into the soil, giving the ground a rather soggy texture.
o-+-@-f-f| Ponds are shrouded by small thin trees and bushes that
| | | || group around in thick clusters. Field southward. A shaky
F-+ f-f-f| bridge leads back west and a thin, natural path skirts
| | | | || the field southward.
* * f-x-f|
---------+

[Exits: north east south west]
A little duckling wanders around aimlessly.
A boar is here, searching through the mud.

<671hp 934ma 381mv> <1am (night)\859gc\> east
The Inner Common
f-f-f-o| You are in a rather muddy wetland, an expanse of green
| | | | that stretches far and wide. Some of the water from the
f-f-f | nearby river has been absorbed into the soil, giving the
| | | | ground a rather soggy texture. Ponds are shrouded by small
+-f-@-f | thin trees and bushes that group around in thick clusters.
| | | | |
+ f-f-f-z|
| | | | |
* f-x-f |
---------+

[Exits: north east south west]
Dark wings carry this bat swooping back and forth through the darkness.
Dark wings carry this bat swooping back and forth through the darkness.
There is a goblin here, lazing behind a pile of recently gathered stones.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.

<671hp 934ma 378mv> <1am (night)\859gc\> south
east
The Inner Common
f-f-f | You are in a rather muddy wetland, an expanse of green that
| | | | stretches far and wide. Some of the water from the nearby
+-f-f-f | river has been absorbed into the soil, giving the ground
| | | | | a rather soggy texture. Ponds are shrouded by small thin
+ f-@-f-z| trees and bushes that group around in thick clusters.
| | | | |
* f-x-f |
| | |
x x |
---------+

[Exits: north east south west]
A heron is running between the ponds, searching for small fish.

<671hp 934ma 375mv> <1am (night)\859gc\> A natural path
f-f-f | You are in a rather muddy wetland, an expanse of green that
| | | | stretches far and wide. Some of the water from the nearby river
f-f-f | has been absorbed into the soil, giving the ground a rather
| | | | soggy texture. Ponds are shrouded by small thin trees and bushes
f-f-@-z-o| that group around in thick clusters. A few open-ended tents
| | | || have been set up here, the smell of goblin emanating from them.
f-x-f o| The thin path coming up from the south opens into a more trampled
| | path to the east.
x |
---------+

[Exits: north east south west]
A peaked adventurer's cap lies here with a long plume sticking out of it.
A blackened spear with an evil-looking blade lies here.
An old rust-encrusted dagger lies here.
Two large stakes have been driven into the ground, in front of a narrow path.
There is a goblin here, lazing behind a pile of recently gathered stones.

<671hp 934ma 372mv> <1am (night)\859gc\> where
Players near you in The Common:
<PK> Mishtkah A natural path

<671hp 934ma 372mv> <1am (night)\859gc\> east
A Path through the Mountains
f-f | A breeze blows lightly against your forehead as you travel along
| | | this mountain path. Pine and Fir trees stand majestically on
f-f | either side of it, blocking out the moonlight. The path is covered
| | | mostly with small pebbles, but there are also a few boulders
f-f-@-o | that can only be passed by on foot by climbing over. Moss and
| | | | vines cover the face of the mountain.
x-f o-o|
| |
x |
---------+

[Exits: east west]

<671hp 934ma 369mv> <1am (night)\859gc\> east
A Worn Path into the Mountain
f | Large Pine and Fir trees surround either side of this
| | dark mountainous path. Owls, bats and a variety of nocturnal
f | birds fly high above in formation. On the dirty mud covered
| | path, you see many imprints of boots in its surface. Little
f-z-@ | moonlight penetrates through the trees here.
| | |
f o-o-+|
|
|
---------+

[Exits: south west]

<671hp 934ma 366mv> <1am (night)\859gc\> south
east
A Worn Path into the Mountain
f | Large Pine and Fir trees surround either side of this
| | dark mountainous path. Owls, bats and a variety of nocturnal
f-z-o | birds fly high above in formation. On the dirty mud covered
| | | path, you see many imprints of boots in its surface. Little
f @-o-+| moonlight penetrates through the trees here.
|
|
|
|
---------+

[Exits: north east]

<671hp 934ma 364mv> <1am (night)\859gc\> A Worn Path into the Mountain
| Large Pine and Fir trees surround either side of this
| dark mountainous path. Owls, bats and a variety of nocturnal
z-o | birds fly high above in formation. On the dirty mud covered
| | path, you see many imprints of boots in its surface. Little
o-@-+-o| moonlight penetrates through the trees here.
|
|
|
|
---------+

[Exits: east west]

<671hp 934ma 362mv> <1am (night)\859gc\> east
where
A Small Gate
| A broken gate is on the ground here, separated from its
| hinges. In the distance you can see the faint outlines
o o| of small huts made of clay. They do not seem to be occupied.
| || Small pieces of bone and metal lie on the path. All around
o-o-@-o-o| you there is much tension in the air, as if an attack
| was inevitable. The atmosphere is very uneasy.
|
|
|
---------+

[Exits: east west]
A goblin is here, running about.
A goblin guard stands boldly in front of you.
A goblin guard stands boldly in front of you.
A goblin guard glares icily at you.

<671hp 934ma 360mv> <1am (night)\859gc\> Players near you in Goblin Village:
<PK> Mishtkah A Small Gate

<671hp 934ma 360mv> <1am (night)\859gc\> west
west
A dart hits you in the back!
You block a goblin's attack with your shield.
A Worn Path into the Mountain
| Large Pine and Fir trees surround either side of this
| dark mountainous path. Owls, bats and a variety of nocturnal
z-o | birds fly high above in formation. On the dirty mud covered
| | path, you see many imprints of boots in its surface. Little
o-@-+-o| moonlight penetrates through the trees here.
|
|
|
|
---------+

[Exits: east west]

<671hp 934ma 358mv> <1am (night)\859gc\> north
A Worn Path into the Mountain
f | Large Pine and Fir trees surround either side of this
| | dark mountainous path. Owls, bats and a variety of nocturnal
f-z-o | birds fly high above in formation. On the dirty mud covered
| | | path, you see many imprints of boots in its surface. Little
f @-o-+| moonlight penetrates through the trees here.
|
|
|
|
---------+

[Exits: north east]

<671hp 934ma 356mv> <1am (night)\859gc\> west
A Worn Path into the Mountain
f | Large Pine and Fir trees surround either side of this
| | dark mountainous path. Owls, bats and a variety of nocturnal
f | birds fly high above in formation. On the dirty mud covered
| | path, you see many imprints of boots in its surface. Little
f-z-@ | moonlight penetrates through the trees here.
| | |
f o-o-+|
|
|
---------+

[Exits: south west]

<671hp 934ma 354mv> <1am (night)\859gc\> west
A Path through the Mountains
f-f | A breeze blows lightly against your forehead as you travel along
| | | this mountain path. Pine and Fir trees stand majestically on
f-f | either side of it, blocking out the moonlight. The path is covered
| | | mostly with small pebbles, but there are also a few boulders
f-f-@-o | that can only be passed by on foot by climbing over. Moss and
| | | | vines cover the face of the mountain.
x-f o-o|
| |
x |
---------+

[Exits: east west]

<671hp 934ma 351mv> <1am (night)\859gc\> A natural path
f-f-f | You are in a rather muddy wetland, an expanse of green that
| | | | stretches far and wide. Some of the water from the nearby river
f-f-f | has been absorbed into the soil, giving the ground a rather
| | | | soggy texture. Ponds are shrouded by small thin trees and bushes
f-f-@-z-o| that group around in thick clusters. A few open-ended tents
| | | || have been set up here, the smell of goblin emanating from them.
f-x-f o| The thin path coming up from the south opens into a more trampled
| | path to the east.
x |
---------+

[Exits: north east south west]
A peaked adventurer's cap lies here with a long plume sticking out of it.
A blackened spear with an evil-looking blade lies here.
An old rust-encrusted dagger lies here.
Two large stakes have been driven into the ground, in front of a narrow path.
There is a goblin here, lazing behind a pile of recently gathered stones.

<671hp 934ma 348mv> <1am (night)\859gc\> west
The Inner Common
f-f-f | You are in a rather muddy wetland, an expanse of green that
| | | | stretches far and wide. Some of the water from the nearby
+-f-f-f | river has been absorbed into the soil, giving the ground
| | | | | a rather soggy texture. Ponds are shrouded by small thin
+ f-@-f-z| trees and bushes that group around in thick clusters.
| | | | |
* f-x-f |
| | |
x x |
---------+

[Exits: north east south west]
Dark wings carry this bat swooping back and forth through the darkness.

<671hp 934ma 345mv> <1am (night)\859gc\> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
Dark wings carry this bat swooping back and forth through the darkness.
There is a goblin here, lazing behind a pile of recently gathered stones.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.
*** Range 2 (north) ***
A heron is running between the ponds, searching for small fish.
A little duckling wanders around aimlessly.
A large duck waddles around here.
Dark wings carry this bat swooping back and forth through the darkness.
*** Range 3 (north) ***
Dark wings carry this bat swooping back and forth through the darkness.
There is a goblin here, lazing behind a pile of recently gathered stones.
You scan east.
*** Range 1 (east) ***
There is a goblin here, lazing behind a pile of recently gathered stones.
You scan south.
*** Range 1 (south) ***
A boar is here, searching through the mud.
You scan west.
*** Range 1 (west) ***
A hungry-looking nanny goat forages for food here.

<671hp 934ma 345mv> <1am (night)\859gc\>
A bat flies east.

<671hp 934ma 345mv> <1am (night)\859gc\> north
The Inner Common
f-f-f-o| You are in a rather muddy wetland, an expanse of green
| | | | that stretches far and wide. Some of the water from the
f-f-f | nearby river has been absorbed into the soil, giving the
| | | | ground a rather soggy texture. Ponds are shrouded by small
+-f-@-f | thin trees and bushes that group around in thick clusters.
| | | | |
+ f-f-f-z|
| | | | |
* f-x-f |
---------+

[Exits: north east south west]
A little duckling wanders around aimlessly.
A large duck waddles around here.
Dark wings carry this bat swooping back and forth through the darkness.
There is a goblin here, lazing behind a pile of recently gathered stones.
Golden coat gleaming in the light, a stallion with slightly dented armor stands here.

<671hp 934ma 342mv> <1am (night)\859gc\> l gold
This stallion is one of the famed Asc'Liena herd, horses hand reared and
trained by a group of centaurs specifically for the Lord Aberdour and his
Knights. More massive in muscle than normal horses, this beast has a pure
golden coat with a soft white mane and tail. Covered in places by a shining
suit of horse armor, an elaborate blue and silver coat hangs down from his
back. On it is stitched in gold the Holy Cross, symbol of the Knights.
This steed is obviously built for combat, as grace is not one of its strong
points. Endurance and stamina are the main qualities bred into these horses
by the centaurs, and well they have done.
A golden Asc'Liena stallion is in excellent condition.

<671hp 934ma 342mv> <1am (night)\859gc\> west
A muddy wetland
o f-f-f| You are at the western edge of a rather muddy wetland,
| | | || an expanse of green that stretches far and wide. Some
o f-f-f| of the water from the nearby river has been absorbed
| | | || into the soil, giving the ground a rather soggy texture.
o-+-@-f-f| Ponds are shrouded by small thin trees and bushes that
| | | || group around in thick clusters. Field southward. A shaky
F-+ f-f-f| bridge leads back west and a thin, natural path skirts
| | | | || the field southward.
* * f-x-f|
---------+

[Exits: north east south west]
A little duckling wanders around aimlessly.
A boar is here, searching through the mud.

<671hp 934ma 339mv> <1am (night)\859gc\> where
west
Players near you in The Common:
<PK> Mishtkah A muddy wetland

<671hp 934ma 339mv> <1am (night)\859gc\> A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field.
| | | ||
*-* * f-x|
---------+

[Exits: east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.

<671hp 934ma 337mv> <1am (night)\859gc\> west
north
A turn in the path
o f| Worn stones show the constant use of the cobbled path,
| || but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the west
~ @-+-f| overlooking the path. The cobbled slope heads to the
| | || north, where it disappears past a hill. It also curves
~<*-F-+ f| to the east with the river, heading into an open, grassy
| | || field.
*-* * f|
---------+

[Exits: north east]
You see 2 of a pile of letters here.
An upturned dilapidated boat lies not far from the river bank.

<671hp 934ma 335mv> <1am (night)\859gc\> Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the south
@ f| overlooking the path. The cobbled path slopes up to the
| || north, where just beyond the city of Seringale rises.
o-+-f| It also leads to the south, curving into an open, grassy
| || field.
~<*-F-+ f|
---------+

[Exits: north south]

<671hp 934ma 333mv> <1am (night)\859gc\> north
north
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f| busy shops, temples, and guilds. The path north of you
| || leads right up to Seringale's southern gate. The cobbled
o f| path also heads back down the hill to the south.
| ||
o-+-f|
---------+

[Exits: north south]
A thick stack of letters lies scattered about, each one addressed to a different name.

<671hp 934ma 331mv> <1am (night)\859gc\> where
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.
A drow city guard of seringale stands watch here.

<671hp 934ma 329mv> <1am (night)\859gc\> north
Players near you in Seringale:
<PK> Agrus South Square
<PK> Mishtkah Outside the South Gate

<671hp 934ma 329mv> <1am (night)\859gc\> Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Mishtkah. You can read all about them in the Citygua
rd Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have a look at the sig
n there.'
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<671hp 934ma 327mv> <1am (night)\859gc\> north
The South Main Street
+ | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]

<671hp 934ma 325mv> <1am (night)\859gc\> north
sc
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* + | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<671hp 934ma 323mv> <1am (night)\859gc\> You are Mishtkah the Unstoppable of Yin, level 50, 38 years old (
430 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 671/1008 hit, 934/983 mana, 323/385 movement.
You have 5 practices and 0 training sessions.
You are carrying 31/35 items with weight 296/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(20) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 859 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are standing.
Armor: pierce: 365 bash: 371 slash: 377 magic: 320
You are utterly invincible against piercing.
You are utterly invincible against bashing.
You are utterly invincible against slashing.
You are utterly invincible against magic.
Save vs Afflictive: 0 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -2 for 1 hours
Skill: wildfire : lasts for 0 hours
Spell: fly : lasts for 4 hours
Spell: ice shield : modifies armor class by 40 for 7 hours
Spell: weapon ward : lasts for 0 hours
Spell: sanctuary : lasts for 0 hours
Spell: slow : modifies dexterity by -4 for 0 hours
Spell: armor : modifies armor class by 20 for 12 hours
Spell: detect invis : lasts for 16 hours

<671hp 934ma 323mv> <1am (night)\859gc\> north
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]
The goblin extermination enforcer is here hunting down goblins.

<671hp 934ma 321mv> <1am (night)\859gc\> north
north
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* + | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]
A drow city guard of seringale stands watch here.

<671hp 934ma 319mv> <1am (night)\859gc\> where

The wildfire you started has died out.
Your weapon ward expires.
The white aura around your body fades.
You feel yourself speed up.

<684hp 968ma 385mv> <2am (night)\859gc\> The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street is
+-+-+-+-+| wide, it is very poorly lit, so it is very gloomy and dim
| | || here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
+ +-+-o | The once bright red bricks that the buildings are made of
| | | are now only pale, brittle chunks barely holding the walls
*-* + | of the buildings together. You see the South Square to the
---------+ north, entrances to taverns on both side of the street and
the Main Street continues to the south.

[Exits: north east south west]

<684hp 968ma 384mv> <2am (night)\859gc\> Players near you in Seringale:
<PK> Agrus South Square
<PK> Mishtkah The South Main Street
<PK> Kozma The West Common Road

<684hp 968ma 384mv> <2am (night)\859gc\> north
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
(Charmed) A venomous king cobra is here, ready to strike.
Agrus the Grand Mistress of Assassins is here.

<684hp 968ma 383mv> <2am (night)\859gc\> where
Players near you in Seringale:
<PK> Agrus South Square
<PK> Mishtkah South Square
<PK> Kozma The West Common Road

<684hp 968ma 383mv> <2am (night)\859gc\> down
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]

<684hp 968ma 382mv> <2am (night)\859gc\> where
Players near you in Sewers:
<PK> Mishtkah The Quadruple Junction

<684hp 968ma 382mv> <2am (night)\859gc\> mshi
The ice around you melts and becomes liquid.
A shimmering sphere of magic encases you.

<684hp 848ma 382mv> <2am (night)\859gc\> c life
sanc
Your lifeblood starts to boil with arcane power!
Your mana shield explodes in a shower of sparks!
You feel yourself moving more slowly.

<684hp 833ma 382mv> <2am (night)\859gc\> You are surrounded by a white aura.

<684hp 758ma 382mv> <2am (night)\859gc\> ishi
An icy cold shell revolves around you.

<684hp 658ma 382mv> <2am (night)\859gc\> get vial sack
Quaff vial
get vial sack
Quaff vial
get vial sack
Quaff vial
sl
You get a vial of holy water from a Big Ol'Pack Sack.

<684hp 658ma 382mv> <2am (night)\859gc\> You quaff a vial of holy water.
You feel a little better.

<688hp 658ma 382mv> <2am (night)\859gc\> You get a vial of holy water from a Big Ol'Pack Sack.

<688hp 658ma 382mv> <2am (night)\859gc\> You quaff a vial of holy water.
You feel a little better.

<698hp 658ma 382mv> <2am (night)\859gc\> You get a vial of holy water from a Big Ol'Pack Sack.

<698hp 658ma 382mv> <2am (night)\859gc\> You quaff a vial of holy water.
You feel a little better.

<706hp 658ma 382mv> <2am (night)\859gc\> You go to sleep.

<706hp 658ma 382mv> <2am (night)\859gc\>

<706hp 658ma 382mv> <2am (night)\859gc\> sc
You are Mishtkah the Unstoppable of Yin, level 50, 38 years old (430 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 706/988 hit, 658/1023 mana, 382/385 movement.
You have 5 practices and 0 training sessions.
You are carrying 31/35 items with weight 293/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(20) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 859 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 315 bash: 321 slash: 327 magic: 270
You are utterly invincible against piercing.
You are utterly invincible against bashing.
You are utterly invincible against slashing.
You are divinely armored against magic.
Save vs Afflictive: 0 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: ice shield : modifies armor class by 40 for 10 hours
Spell: sanctuary : lasts for 7 hours
Spell: slow : modifies dexterity by -4 for 12 hours
Spell: lifeblood : modifies afflictive break by 4 for 8 hours
: modifies mana by 40 for 8 hours
: modifies health by -20 for 8 hours
Skill: affliction : modifies save vs afflictive by -2 for 0 hours
Spell: fly : lasts for 3 hours
Spell: armor : modifies armor class by 20 for 11 hours
Spell: detect invis : lasts for 15 hours

<706hp 658ma 382mv> <2am (night)\859gc\> who
[ H-Elf ] <PK> Firithien the Grand Mistress of Seasons
[ Slith ] <PK> Agrus the Grand Mistress of Assassins
[50 H-Elf Inv] <PK> [KEEPER] (Keepermaster) [Balance] Mishtkah the Unstoppable of Yin
[ Human ] <PK> <HERALD> Kozma Tamas the Unholy Knight
[ H-Elf ] <PK> [KNIGHT] Dame Ederiwyn Siranius the Grand Mistress of Seasons, Archon of Valour
Players found: 5
There are 5 characters on; the most on this past month was 16.

<706hp 658ma 382mv> <2am (night)\859gc\>
You feel less vulnerable to afflictions.

<758hp 930ma 385mv> <3am (night)\859gc\> who pk
[50 H-Elf Mon] <PK> Firithien the Grand Mistress of Seasons
[50 Slith Thi] <PK> Agrus the Grand Mistress of Assassins
[50 H-Elf Inv] <PK> (JUGGERNAUT) [KEEPER] (Keepermaster) [Balance] Mishtkah the Unstoppable of Yin
[50 Human Dkn] <PK> <HERALD> Kozma Tamas the Unholy Knight
[50 H-Elf Mon] <PK> [KNIGHT] Dame Ederiwyn Siranius the Grand Mistress of Seasons, Archon of Valour
Players found: 5
There are 5 characters on; the most on this past month was 16.

<758hp 930ma 385mv> <3am (night)\859gc\> sc
You are Mishtkah the Unstoppable of Yin, level 50, 38 years old (430 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 758/988 hit, 930/1023 mana, 385/385 movement.
You have 5 practices and 0 training sessions.
You are carrying 31/35 items with weight 293/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(20) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 859 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 315 bash: 321 slash: 327 magic: 270
You are utterly invincible against piercing.
You are utterly invincible against bashing.
You are utterly invincible against slashing.
You are divinely armored against magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: ice shield : modifies armor class by 40 for 9 hours
Spell: sanctuary : lasts for 6 hours
Spell: slow : modifies dexterity by -4 for 11 hours
Spell: lifeblood : modifies afflictive break by 4 for 7 hours
: modifies mana by 40 for 7 hours
: modifies health by -20 for 7 hours
Spell: fly : lasts for 2 hours
Spell: armor : modifies armor class by 20 for 10 hours
Spell: detect invis : lasts for 14 hours

<758hp 930ma 385mv> <3am (night)\859gc\> st
where
You wake and stand up.

<758hp 930ma 385mv> <3am (night)\859gc\> up
Players near you in Sewers:
<PK> Mishtkah The Quadruple Junction

<758hp 930ma 385mv> <3am (night)\859gc\> where
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
(Charmed) A venomous king cobra is here, ready to strike.
Agrus the Grand Mistress of Assassins is here.

<758hp 930ma 384mv> <3am (night)\859gc\> Players near you in Seringale:
<PK> Agrus South Square
<PK> Mishtkah South Square

<758hp 930ma 384mv> <3am (night)\859gc\> scan all
down
You scan all around.
You scan north.
*** Range 1 (north) ***
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.
*** Range 2 (north) ***
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
*** Range 3 (north) ***
A beggar wanders around asking for spare gold.
You scan east.
You scan south.
*** Range 2 (south) ***
A half-elf city guard of Seringale stands watch here.
A drow city guard of seringale stands watch here.
*** Range 3 (south) ***
The goblin extermination enforcer is here hunting down goblins.
*** Range 6 (south) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan west.
*** Range 5 (west) ***
A half-elf city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.
You scan down.

<758hp 930ma 384mv> <3am (night)\859gc\> where
The Quadruple Junction
*-*=*-* | You are standing in something that reminds you of an entry
| | | to an ant hive. There are enormous concrete pipes leading
*-*-*-* | north, south, east and west. An immovable grill above
| | | you allows a small glimpse of the sky.
* *<@-* *|
/ , | , ||
*-*-*-*-*|
|
|
---------+

[Exits: north east south west up]

<758hp 930ma 383mv> <3am (night)\859gc\> sl
Players near you in Sewers:
<PK> Mishtkah The Quadruple Junction

<758hp 930ma 383mv> <3am (night)\859gc\> sc
You go to sleep.

<758hp 930ma 383mv> <3am (night)\859gc\> You are Mishtkah the Unstoppable of Yin, level 50, 38 years old (
430 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 758/988 hit, 930/1023 mana, 383/385 movement.
You have 5 practices and 0 training sessions.
You are carrying 31/35 items with weight 293/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(20) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 859 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 315 bash: 321 slash: 327 magic: 270
You are utterly invincible against piercing.
You are utterly invincible against bashing.
You are utterly invincible against slashing.
You are divinely armored against magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: ice shield : modifies armor class by 40 for 9 hours
Spell: sanctuary : lasts for 6 hours
Spell: slow : modifies dexterity by -4 for 11 hours
Spell: lifeblood : modifies afflictive break by 4 for 7 hours
: modifies mana by 40 for 7 hours
: modifies health by -20 for 7 hours
Spell: fly : lasts for 2 hours
Spell: armor : modifies armor class by 20 for 10 hours
Spell: detect invis : lasts for 14 hours

<758hp 930ma 383mv> <3am (night)\859gc\> who pk
[50 H-Elf Mon] <PK> Firithien the Grand Mistress of Seasons
[50 Slith Thi] <PK> Agrus the Grand Mistress of Assassins
[50 H-Elf Inv] <PK> (JUGGERNAUT) [KEEPER] (Keepermaster) [Balance] Mishtkah the Unstoppable of Yin
[50 Human Dkn] <PK> <HERALD> Kozma Tamas the Unholy Knight
[50 H-Elf Mon] <PK> [KNIGHT] Dame Ederiwyn Siranius the Grand Mistress of Seasons, Archon of Valour
Players found: 5
There are 5 characters on; the most on this past month was 16.

<758hp 930ma 383mv> <3am (night)\859gc\>

<758hp 930ma 383mv> <3am (night)\859gc\>

<758hp 930ma 383mv> <3am (night)\859gc\>

<758hp 930ma 383mv> <3am (night)\859gc\>

<758hp 930ma 383mv> <3am (night)\859gc\> sc
You are Mishtkah the Unstoppable of Yin, level 50, 38 years old (430 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 758/988 hit, 930/1023 mana, 383/385 movement.
You have 5 practices and 0 training sessions.
You are carrying 31/35 items with weight 293/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(20) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 859 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 315 bash: 321 slash: 327 magic: 270
You are utterly invincible against piercing.
You are utterly invincible against bashing.
You are utterly invincible against slashing.
You are divinely armored against magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: ice shield : modifies armor class by 40 for 9 hours
Spell: sanctuary : lasts for 6 hours
Spell: slow : modifies dexterity by -4 for 11 hours
Spell: lifeblood : modifies afflictive break by 4 for 7 hours
: modifies mana by 40 for 7 hours
: modifies health by -20 for 7 hours
Spell: fly : lasts for 2 hours
Spell: armor : modifies armor class by 20 for 10 hours
Spell: detect invis : lasts for 14 hours

<758hp 930ma 383mv> <3am (night)\859gc\>

<758hp 930ma 383mv> <3am (night)\859gc\>

<758hp 930ma 383mv> <3am (night)\859gc\>

<758hp 930ma 383mv> <3am (night)\859gc\>

<758hp 930ma 383mv> <3am (night)\859gc\>

<758hp 930ma 383mv> <3am (night)\859gc\> sl
You are already sleeping.

<758hp 930ma 383mv> <3am (night)\859gc\>

<758hp 930ma 383mv> <3am (night)\859gc\>


<758hp 930ma 383mv> <3am (night)\859gc\>
<758hp 930ma 383mv> <3am (night)\859gc\> sc
You are Mishtkah the Unstoppable of Yin, level 50, 38 years old (430 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 758/988 hit, 930/1023 mana, 383/385 movement.
You have 5 practices and 0 training sessions.
You are carrying 31/35 items with weight 293/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(20) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 859 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are sleeping.
Armor: pierce: 315 bash: 321 slash: 327 magic: 270
You are utterly invincible against piercing.
You are utterly invincible against bashing.
You are utterly invincible against slashing.
You are divinely armored against magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: ice shield : modifies armor class by 40 for 9 hours
Spell: sanctuary : lasts for 6 hours
Spell: slow : modifies dexterity by -4 for 11 hours
Spell: lifeblood : modifies afflictive break by 4 for 7 hours
: modifies mana by 40 for 7 hours
: modifies health by -20 for 7 hours
Spell: fly : lasts for 2 hours
Spell: armor : modifies armor class by 20 for 10 hours
Spell: detect invis : lasts for 14 hours

<758hp 930ma 383mv> <3am (night)\859gc\>

<758hp 930ma 383mv> <3am (night)\859gc\>

<758hp 930ma 383mv> <3am (night)\859gc\>

<758hp 930ma 383mv> <3am (night)\859gc\>

<758hp 930ma 383mv> <3am (night)\859gc\>

<758hp 930ma 383mv> <3am (night)\859gc\>

<758hp 930ma 383mv> <3am (night)\859gc\>

<758hp 930ma 383mv> <3am (night)\859gc\>

<818hp 1023ma 385mv> <4am (night)\859gc\> st
You wake and stand up.

<818hp 1023ma 385mv> <4am (night)\859gc\> where
Players near you in Sewers:
<PK> Mishtkah The Quadruple Junction

<818hp 1023ma 385mv> <4am (night)\859gc\> tell kozma Sheesh, you almost need a protectiond detail.
You tell Kozma 'Sheesh, you almost need a protectiond detail.'

<818hp 1023ma 385mv> <4am (night)\859gc\> where
Players near you in Sewers:
<PK> Mishtkah The Quadruple Junction

<818hp 1023ma 385mv> <4am (night)\859gc\> up
where
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]

<818hp 1023ma 384mv> <4am (night)\859gc\> Players near you in Seringale:
<PK> Agrus Bank of the Panther
<PK> Mishtkah South Square

<818hp 1023ma 384mv> <4am (night)\859gc\> where
Players near you in Seringale:
<PK> Agrus Bank of the Panther
<PK> Mishtkah South Square

<818hp 1023ma 384mv> <4am (night)\859gc\> north
The Main Street
S-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<818hp 1023ma 382mv> <4am (night)\859gc\> north
The Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A halfling citizen of Seringale strolls about.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<818hp 1023ma 380mv> <4am (night)\859gc\> north
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* *-+-* *| rushing from one place to another, minding their own business.
| | You see a shop with a sign of a sewing needle to the east
S-@-* | and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<818hp 1023ma 378mv> <4am (night)\859gc\> where
north
Players near you in Seringale:
<PK> Agrus Bank of the Panther
<PK> Mishtkah The Main Street

<818hp 1023ma 378mv> <4am (night)\859gc\> west
South of Market Square
* *-+-* *| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
* *-@-* *| leads east and west around the fountain, while the main
| | street continues to the south.
S-+-* |
| |
S-+-* |
---------+

[Exits: east south west]

<818hp 1023ma 376mv> <4am (night)\859gc\> north
Southwest of Market Square
* * *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S * @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-*|
| |
S-+-*|
---------+

[Exits: north east]

<818hp 1023ma 375mv> <4am (night)\859gc\> west
West of Market Square
S-+-S| You are west of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
* * *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S * *-+-*|
| |
S-+-*|
---------+

[Exits: north south west]

<818hp 1023ma 374mv> <4am (night)\859gc\> west
The West Common Road
S-+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
* * * *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
* S * *-+|
||
S-+|
---------+

[Exits: north east south west]
A gnomish city guard of Seringale stands watch here.

<818hp 1023ma 372mv> <4am (night)\859gc\> where
The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
* * * * *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | | ||
*-* S * *|
|
|
---------+

[Exits: north east south west]

<818hp 1023ma 370mv> <4am (night)\859gc\> west
Players near you in Seringale:
<PK> Agrus Bank of the Panther
<PK> Mishtkah The West Common Road

<818hp 1023ma 370mv> <4am (night)\859gc\> The Western Monument
| Raised in the middle of the Common Road is a granite pillar,
| the Western Monument. Several glyphs and words have been
* * * * *| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | | || this path. The road continues east and west, and the Scroll
*-* S *| Shop is to the north.
|
|
---------+

[Exits: north east south west]

<818hp 1023ma 368mv> <4am (night)\859gc\> west
The West Common Road
| You are on the Common Road of Seringale. All around you are
| busy people hurrying along minding their own business. You
S * * * *| see a shop with a sign of a silver wand shooting sparks on
| | | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
+ *-* S|
| |
f-f |
---------+

[Exits: north east south west]

<818hp 1023ma 366mv> <4am (night)\859gc\> west
west
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S * * *| see a small shop with a sign of a glowing staff to the north,
| | | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | | ||
+ + *-*|
| | |
+ f-f |
---------+

[Exits: north east west]
Kozma tells you 'What do you mean?'

<818hp 1023ma 364mv> <4am (night)\859gc\> The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S * *| You see the Common Road to the east, a small fishing shop
| | | || to the north, the entrance of a park to the south, and
+-+-@-+-+| the Western Gate to the west.
| | ||
+ + *|
| | |
+ f-f |
---------+

[Exits: north east south west]
A half-elf city guard of seringale stands watch here.

<818hp 1023ma 362mv> <4am (night)\859gc\> west
where
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S *| great wall of Seringale soars over your head at over
| | || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.
A half-elf city guard of seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<818hp 1023ma 360mv> <4am (night)\859gc\> Players near you in Seringale:
<PK> Agrus Bank of the Panther
<PK> Mishtkah Inside the West Gate

<818hp 1023ma 360mv> <4am (night)\859gc\> reply Now Firithien?
You tell Kozma 'Now Firithien?'

<818hp 1023ma 360mv> <4am (night)\859gc\> who
[ Human ] <NEW> Sirrus the Meditator
[ H-Elf ] <PK> Firithien the Grand Mistress of Seasons
[ Slith ] <PK> Agrus the Grand Mistress of Assassins
[50 H-Elf Inv] <PK> [KEEPER] (Keepermaster) [Balance] Mishtkah the Unstoppable of Yin
[ Human ] <PK> <HERALD> Kozma Tamas the Unholy Knight
[ H-Elf ] <PK> [KNIGHT] Dame Ederiwyn Siranius the Grand Mistress of Seasons, Archon of Valour
Players found: 6
There are 6 characters on; the most on this past month was 16.

<818hp 1023ma 360mv> <4am (night)\859gc\> west
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ S| with various figures of birds, beasts, and dragons carved
| || into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]

<818hp 1023ma 358mv> <4am (night)\859gc\> west
where
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east are the bright lights of Seringale and to
+| the west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]
A purple potion is here.
A curved sword with a heavy tip sits here.

<818hp 1023ma 356mv> <4am (night)\859gc\> west
Players near you in Mystic Forest:
<PK> Mishtkah The edge of the forest

<818hp 1023ma 356mv> <4am (night)\859gc\> A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]

<818hp 1023ma 354mv> <4am (night)\859gc\> west
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]

<818hp 1023ma 351mv> <4am (night)\859gc\> west
west
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]
The day has begun.

<833hp 1023ma 385mv> <5am (dawn)\859gc\> A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<833hp 1023ma 382mv> <5am (dawn)\859gc\> north
north
A muddy path
f o-~| You tread through the deep, dark forest on a dimly lit path.
| | || The ground is somewhat muddy beneath your feet. The sound
f-o-o| of applause reaches your ears from the north.
| | ||
@ o-o|
| |
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<833hp 1023ma 379mv> <5am (dawn)\859gc\> A muddy path
o-S | You tread through the deep, dark forest on a dimly lit
| | path. A field overflowing with mud to the east has spilled
f o-~| mud onto the path. The sound of applause reaches your
| | || ears from the north.
@-o-o|
| | ||
f o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south]

<833hp 1023ma 376mv> <5am (dawn)\859gc\> east
where
A Mud-Covered Field
o-S | The mud covering this open field is mostly dry. A few
| | of the remaining blades of crabgrass remain green, but
f o-~-o| most are brown and wilted. An overwhelming stench of
| | | || sulfur permeates the area, apparently wafting from the
f-@-o-o| glistening mud pond to the northeast.
| | | ||
f o-o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A halfling refugee is here, looking forlorn.
A homeless animal roams the streets alone.
A stray dog suddenly starts barking at you crazily.

<833hp 1023ma 374mv> <5am (dawn)\859gc\> north
Players near you in The Mudfall:
<PK> Mishtkah A Mud-Covered Field

<833hp 1023ma 374mv> <5am (dawn)\859gc\> A Mud-Covered Field
* | The mud covering this open field is mostly dry. A few
| | of the remaining blades of crabgrass remain green, but
o-S | most are brown and wilted. An overwhelming stench of
| | sulfur permeates the area, apparently wafting from the
f @-~-o| glistening mud pond to the east.
| | | ||
f-o-o-o|
| | | ||
f o-o-o|
---------+

[Exits: east south]

<833hp 1023ma 372mv> <5am (dawn)\859gc\> sc
You are Mishtkah the Unstoppable of Yin, level 50, 38 years old (430 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 833/988 hit, 1023/1023 mana, 372/385 movement.
You have 5 practices and 0 training sessions.
You are carrying 31/35 items with weight 293/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(20) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 859 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are standing.
Armor: pierce: 365 bash: 371 slash: 377 magic: 320
You are utterly invincible against piercing.
You are utterly invincible against bashing.
You are utterly invincible against slashing.
You are utterly invincible against magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: ice shield : modifies armor class by 40 for 7 hours
Spell: sanctuary : lasts for 4 hours
Spell: slow : modifies dexterity by -4 for 9 hours
Spell: lifeblood : modifies afflictive break by 4 for 5 hours
: modifies mana by 40 for 5 hours
: modifies health by -20 for 5 hours
Spell: fly : lasts for 0 hours
Spell: armor : modifies armor class by 20 for 8 hours
Spell: detect invis : lasts for 12 hours

<833hp 1023ma 372mv> <5am (dawn)\859gc\>
The sun rises in the east.
You slowly float to the ground.

<851hp 1023ma 385mv> <6am (day)\859gc\> who
[ Human ] <NEW> Sirrus the Meditator
[ H-Elf ] <PK> Firithien the Grand Mistress of Seasons
[50 H-Elf Inv] <PK> [KEEPER] (Keepermaster) [Balance] Mishtkah the Unstoppable of Yin
[ Human ] <PK> <HERALD> Kozma Tamas the Unholy Knight
[ H-Elf ] <PK> [KNIGHT] Dame Ederiwyn Siranius the Grand Mistress of Seasons, Archon of Valour
Players found: 5
There are 5 characters on; the most on this past month was 16.

<851hp 1023ma 385mv> <6am (day)\859gc\> where
Players near you in The Mudfall:
<PK> Mishtkah A Mud-Covered Field

<868hp 1023ma 385mv> <7am (day)\859gc\> st
look
You are already standing.

<868hp 1023ma 385mv> <7am (day)\859gc\> where
A Mud-Covered Field
* | The mud covering this open field is mostly dry. A few
| | of the remaining blades of crabgrass remain green, but
o-S | most are brown and wilted. An overwhelming stench of
| | sulfur permeates the area, apparently wafting from the
f @-~-o| glistening mud pond to the east.
| | | ||
f-o-o-o|
| | | ||
f o-o-o|
---------+

[Exits: east south]

<868hp 1023ma 385mv> <7am (day)\859gc\> Players near you in The Mudfall:
<PK> Mishtkah A Mud-Covered Field

<868hp 1023ma 385mv> <7am (day)\859gc\> look
A Mud-Covered Field
* | The mud covering this open field is mostly dry. A few
| | of the remaining blades of crabgrass remain green, but
o-S | most are brown and wilted. An overwhelming stench of
| | sulfur permeates the area, apparently wafting from the
f @-~-o| glistening mud pond to the east.
| | | ||
f-o-o-o|
| | | ||
f o-o-o|
---------+

[Exits: east south]

<868hp 1023ma 385mv> <7am (day)\859gc\> south
A Mud-Covered Field
o-S | The mud covering this open field is mostly dry. A few
| | of the remaining blades of crabgrass remain green, but
f o-~-o| most are brown and wilted. An overwhelming stench of
| | | || sulfur permeates the area, apparently wafting from the
f-@-o-o| glistening mud pond to the northeast.
| | | ||
f o-o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A homeless animal roams the streets alone.
A stray dog suddenly starts barking at you crazily.

<868hp 1023ma 381mv> <7am (day)\859gc\> west
where
A muddy path
o-S | You tread through the deep, dark forest on a dimly lit
| | path. A field overflowing with mud to the east has spilled
f o-~| mud onto the path. The sound of applause reaches your
| | || ears from the north.
@-o-o|
| | ||
f o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<868hp 1023ma 377mv> <7am (day)\859gc\> Players near you in Mystic Forest:
<PK> Mishtkah A muddy path

<868hp 1023ma 377mv> <7am (day)\859gc\> south
A muddy path
f o-~| You tread through the deep, dark forest on a dimly lit path.
| | || The ground is somewhat muddy beneath your feet. The sound
f-o-o| of applause reaches your ears from the north.
| | ||
@ o-o|
| |
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]

<868hp 1023ma 371mv> <7am (day)\859gc\> south
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<868hp 1023ma 365mv> <7am (day)\859gc\> where
Players near you in Mystic Forest:
<PK> Mishtkah A trail through the light forest

<868hp 1023ma 365mv> <7am (day)\859gc\> sc
You are Mishtkah the Unstoppable of Yin, level 50, 38 years old (430 hours).
Race: Half-elf Sex: male Class: invoker
Hometown: Seringale Alignment: neutral Ethos: neutral
Rank Keepermaster of [KEEPER]
You have 868/988 hit, 1023/1023 mana, 365/385 movement.
You have 5 practices and 0 training sessions.
You are carrying 31/35 items with weight 293/350 pounds.
Str: 19(19) Int: 22(22) Wis: 21(21) Dex: 22(20) Con: 15(18)
You have scored 493100 exp, completed 0 quests, and have 859 gold coins.
Condition: You have a few cuts and bruises.
Luck: You feel lucky.
Wimpy set to 0 hit points.
You are standing.
Armor: pierce: 365 bash: 371 slash: 377 magic: 320
You are utterly invincible against piercing.
You are utterly invincible against bashing.
You are utterly invincible against slashing.
You are utterly invincible against magic.
Save vs Afflictive: -2 Mental: 1 Maledictive: -14
You are defenseless against afflictive spells.
You are defenseless against mental spells.
You are vulnerable to maledictive spells.
Hitroll: 14 Damroll: 15
You are affected by the following:
Spell: ice shield : modifies armor class by 40 for 5 hours
Spell: sanctuary : lasts for 2 hours
Spell: slow : modifies dexterity by -4 for 7 hours
Spell: lifeblood : modifies afflictive break by 4 for 3 hours
: modifies mana by 40 for 3 hours
: modifies health by -20 for 3 hours
Spell: armor : modifies armor class by 20 for 6 hours
Spell: detect invis : lasts for 10 hours

<868hp 1023ma 365mv> <7am (day)\859gc\> east
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]

<868hp 1023ma 359mv> <7am (day)\859gc\> east
east
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]

<868hp 1023ma 353mv> <7am (day)\859gc\> east
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]

<868hp 1023ma 347mv> <7am (day)\859gc\> east
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]
A purple potion is here.
A curved sword with a heavy tip sits here.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<868hp 1023ma 343mv> <7am (day)\859gc\> where
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ S| with various figures of birds, beasts, and dragons carved
| || into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]

<868hp 1023ma 339mv> <7am (day)\859gc\> east
Players near you in Seringale:
<PK> Mishtkah Outside the West Gate
<PK> Ederiwyn The Eastern Monument

<868hp 1023ma 339mv> <7am (day)\859gc\> where
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S S| great wall of Seringale soars over your head at over
| | || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A half-elf city guard of seringale stands watch here.
A half-elf city guard of seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<868hp 1023ma 335mv> <7am (day)\859gc\> Players near you in Seringale:
<PK> Mishtkah Inside the West Gate
<PK> Ederiwyn The East Common Road

<868hp 1023ma 335mv> <7am (day)\859gc\> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A halfling perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (north) ***
A duergar city guard of Seringale stands watch here.
An avian perimeter guard of Seringale is here, watching out for known criminals.
You scan east.
*** Range 5 (east) ***
A beggar wanders around asking for spare gold.
A gnomish city guard of Seringale stands watch here.
*** Range 6 (east) ***
A beggar wanders around asking for spare gold.
You scan south.
*** Range 1 (south) ***
A dwarven city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (south) ***
A refugee is here, wandering through the streets.
*** Range 3 (south) ***
A duergar city guard of Seringale stands watch here.
A duergar citizen of Seringale strolls about.
*** Range 4 (south) ***
A gnomish city guard of seringale stands here.
*** Range 5 (south) ***
A gnomish perimeter guard of Seringale is here, watching out for known criminals.
You scan west.
*** Range 2 (west) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
*** Range 6 (west) ***
The caravan attendant is here, with caravans for hire.

<868hp 1023ma 335mv> <7am (day)\859gc\> af
You are affected by the following:
Spell: ice shield : modifies armor class by 40 for 5 hours
Spell: sanctuary : lasts for 2 hours
Spell: slow : modifies dexterity by -4 for 7 hours
Spell: lifeblood : modifies afflictive break by 4 for 3 hours
: modifies mana by 40 for 3 hours
: modifies health by -20 for 3 hours
Spell: armor : modifies armor class by 20 for 6 hours
Spell: detect invis : lasts for 10 hours

<868hp 1023ma 335mv> <7am (day)\859gc\> east
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S S| You see the Common Road to the east, a small fishing shop
| | | || to the north, the entrance of a park to the south, and
+-+-@-+-+| the Western Gate to the west.
| | ||
+ + *|
| | |
+ f-f |
---------+

[Exits: north east south west]

<868hp 1023ma 331mv> <7am (day)\859gc\> east
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S S| see a small shop with a sign of a glowing staff to the north,
| | | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | | ||
+ + *-*|
| | |
+ f-f |
---------+

[Exits: north east west]

<868hp 1023ma 327mv> <7am (day)\859gc\> east
east
The West Common Road
| You are on the Common Road of Seringale. All around you are
| busy people hurrying along minding their own business. You
S S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
+ *-* S|
| |
f-f |
---------+

[Exits: north east south west]

<868hp 1023ma 323mv> <7am (day)\859gc\> The Western Monument
| Raised in the middle of the Common Road is a granite pillar,
| the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | | || this path. The road continues east and west, and the Scroll
*-* S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]

<868hp 1023ma 319mv> <7am (day)\859gc\> c shi
You are surrounded by a force shield.

<868hp 1011ma 319mv> <7am (day)\859gc\> where
Players near you in Seringale:
<PK> Firithien On a Calm River
<PK> Mishtkah The Western Monument
<PK> Ederiwyn The East Common Road

<868hp 1011ma 319mv> <7am (day)\859gc\> east
east
The West Common Road
| You are on the Common Road of Seringale. All around you
| are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | | ||
*-* S F *|
|
|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A gnomish city guard of Seringale stands watch here.

<868hp 1011ma 315mv> <7am (day)\859gc\> east
The West Common Road
S-+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
* S F *-+|
||
S-+|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<868hp 1011ma 311mv> <7am (day)\859gc\> north
West of Market Square
S-+-S| You are west of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]
A beggar wanders around asking for spare gold.

<868hp 1011ma 307mv> <7am (day)\859gc\> Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S| of Seringale, ever flowing with clear drinkable water.
| | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]

<868hp 1011ma 305mv> <7am (day)\859gc\> east
east
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
A beggar wanders around asking for spare gold.

<868hp 1011ma 303mv> <7am (day)\859gc\> south
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing The road is well worn from
| | the traffic constantly passing over it. You see a path
*-+-@ F +| around the square to the west and the south.
| | | ||
+ +-+-+|
| | | ||
*-+-* S S|
---------+

[Exits: south west]

<868hp 1011ma 301mv> <7am (day)\859gc\> East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The road
| | | || is well worn from the traffic constantly passing over it.
+ @-+-+| A path leads north and south around the fountain, while the
| | | || common road continues to the east.
*-+-* S S|
| |
S-+-S |
---------+

[Exits: north east south]

<868hp 1011ma 299mv> <7am (day)\859gc\> east
east
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+

[Exits: north east south west]
(Translucent) (Pink Aura) (White Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is riding
on the back of a brass Asc'Liena stallion.

<868hp 1011ma 295mv> <7am (day)\859gc\>
Ederiwyn gallops west on a brass Asc'Liena stallion.

<868hp 1011ma 295mv> <7am (day)\859gc\> The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a sword and an axe to the south,
+-+-@-+-+| and the Common Road continues to the east and the west.
| | | | |
* S S +-+|
||
+|
---------+

[Exits: north east south west]

<868hp 1011ma 291mv> <7am (day)\859gc\> west
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| |
+-S |
---------+

[Exits: north east south west]

<868hp 1011ma 287mv> <7am (day)\859gc\> west
north
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The road
| | | || is well worn from the traffic constantly passing over it.
+ @-+-+| A path leads north and south around the fountain, while the
| | | || common road continues to the east.
*-+-* S S|
| |
S-+-S |
---------+

[Exits: north east south]
(Translucent) (Pink Aura) (White Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is riding
on the back of a brass Asc'Liena stallion.
You yell 'Help! I am being attacked by Ederiwyn!'
Your ice shield wounds Ederiwyn.
Ederiwyn's tiger uppercut is powerless against you.
Ederiwyn's tiger uppercut is powerless against you.
Ederiwyn's roundhouse kick is powerless against you.
Ederiwyn has a few scratches.

<868hp 1011ma 283mv> <7am (day)\859gc\> scan all
No way! You are still fighting!
Ederiwyn has a few scratches.

<868hp 1011ma 283mv> <7am (day)\859gc\> You scan all around.
You scan north.
You scan east.
*** Range 5 (east) ***
A long-haired lanky man with piercing blue eyes stands here.
You scan south.
Ederiwyn has a few scratches.

<868hp 1011ma 283mv> <7am (day)\859gc\>
Ederiwyn's palm strike misses you.
Your shield wobbles and barely deflects Ederiwyn's elbow slash.
Your force shield shimmers, then fades away.
Ederiwyn's whirlwind kick scratches you.
Your ice shield injures Ederiwyn.
Ederiwyn blocks your attack with her crane wing technique.
Ederiwyn has a few scratches.

<867hp 1011ma 283mv> <7am (day)\859gc\> c fire
You refract your spell, leaving residual energy hanging in the air.
You summon the elemental force of fire to your aid.
A brass Asc'Liena stallion yells 'Help! Mishtkah just filled the room with fire!'
Your fire storm *** DEMOLISHES *** a brass Asc'Liena stallion!
Your fire storm DISMEMBERS Ederiwyn!
Your fire storm sets the surroundings ablaze!
Ederiwyn has some small wounds and bruises.

<874hp 1008ma 385mv> <8am (day)\859gc\> c cyc

Ederiwyn has fled!
Ederiwyn gallops south on a brass Asc'Liena stallion.

<874hp 1008ma 385mv> <8am (day)\859gc\> You summon the elemental force of air to your aid.

<874hp 993ma 385mv> <8am (day)\859gc\> chan
scan all
where
You stop channeling.
Your elemental storm dies out.

<874hp 993ma 385mv> <8am (day)\859gc\> You scan all around.
You scan north.
You scan east.
*** Range 5 (east) ***
A long-haired lanky man with piercing blue eyes stands here.
You scan south.

<874hp 993ma 385mv> <8am (day)\859gc\> Players near you in Seringale:
<PK> Mishtkah East of Market Square
<PK> Ederiwyn The South Road

<874hp 993ma 385mv> <8am (day)\859gc\> south
west
Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ S S| it. You see a path around the square to the west and north.
| |
S-+-S |
| |
S-+-* |
---------+

[Exits: north west]

<874hp 993ma 383mv> <8am (day)\859gc\> south
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| | street continues to the south.
S-+-S |
| |
S-+-* |
---------+

[Exits: east south west]
A beggar wanders around asking for spare gold.

<874hp 993ma 381mv> <8am (day)\859gc\> south
south
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| | You see a shop with a sign of a sewing needle to the east
S-@-S | and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]

<874hp 993ma 377mv> <8am (day)\859gc\> south
scan all
The Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-S | of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]

<874hp 993ma 373mv> <8am (day)\859gc\> The Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]

<874hp 993ma 369mv> <8am (day)\859gc\> South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar hunches over holding his stomach in hunger.

<874hp 993ma 365mv> <8am (day)\859gc\> You scan all around.
You scan north.
*** Range 4 (north) ***
A beggar wanders around asking for spare gold.
You scan east.
You scan south.
*** Range 1 (south) ***
A beggar wanders around asking for spare gold.
*** Range 2 (south) ***
A half-elf city guard of Seringale stands watch here.
A drow city guard of seringale stands watch here.
*** Range 3 (south) ***
The goblin extermination enforcer is here hunting down goblins.
*** Range 6 (south) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan west.
*** Range 1 (west) ***
A beggar wanders around asking for spare gold.
*** Range 5 (west) ***
(Translucent) (Pink Aura) (White Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is riding
on the back of a brass Asc'Liena stallion.
A half-elf city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.
You scan down.

<874hp 993ma 365mv> <8am (day)\859gc\> west
west
The South Road
f S-+-*| You are on the South Road of Seringale. It is gloomy
| | | and dim here. All around you are beggars and panhandlers
+ S S-+-S| dressed in filthy clothing. The buildings surrounding
| | | | you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | are made of are now only pale, brittle chunks barely
+ + S-+-S| holding the walls of the buildings together.
| | | |
* + +-+-o|
---------+

[Exits: east west]
A beggar wanders around asking for spare gold.

<874hp 993ma 361mv> <8am (day)\859gc\> west
The South Road
f-f S-+| You are on the South Road of Seringale. It is gloomy
| | || and dim here. All around you are beggars and panhandlers
f + S S-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
S + + S-+| holding the walls of the buildings together. You see
| | || the entrance of the Boat Shop to the north, the South
*-* + +-+| Square to the east, and the South Road continues to the
---------+ west.

[Exits: north east south west]

<874hp 993ma 357mv> <8am (day)\859gc\> The South Road
f-f-f | You are on the South Road of Seringale. It is gloomy and
| | | | dim here. All around you are beggars and panhandlers dressed
f-f + S | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | | | of are now only pale, brittle chunks barely holding the
F S + + | walls of the buildings together. You see the entrance
| | | of a park to the north, the entrance of the Berserker Guild
*-* + | to the south, and the South Road continues to east and
---------+ the west.

[Exits: north east south west]

<874hp 993ma 353mv> <8am (day)\859gc\> west
The South Road
f-f-f-f | You are on the South Road of Seringale. It is gloomy
| | | | and dim here. All around you are beggars and panhandlers
f-f + S| dressed in filthy clothing. The buildings surrounding
| || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | || are made of are now only pale, brittle chunks barely
* F S + +| holding the walls of the buildings together. You see
| || the Flower Shop to the south and the South Road continues
*-* +| to the east and the west.
---------+

[Exits: east south west]

<874hp 993ma 349mv> <8am (day)\859gc\> west
qq
The South Road
f-f-f| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
f +| dressed in filthy clothing. The buildings surrounding
|| you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
o-* F S +| holding the walls of the buildings together. You see
|| the Fruit Grove to the south and the South Road continues
*-*| to the east and the west.
---------+

[Exits: east south west]
(Translucent) (Pink Aura) (White Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is riding
on the back of a brass Asc'Liena stallion.
A half-elf city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.

<874hp 993ma 345mv> <8am (day)\859gc\>
You yell 'Help! I am being attacked by Ederiwyn!'
Your ice shield mauls Ederiwyn.
Ederiwyn's tiger uppercut devastates you!
Ederiwyn's tiger uppercut decimates you!
Ederiwyn's roundhouse kick injures you.
Your ice shield MUTILATES Ederiwyn!
Ederiwyn has some small wounds and bruises.

<805hp 993ma 345mv> <8am (day)\859gc\> scan all
You refract your spell, leaving residual energy hanging in the air.
You bow your head as you call forth the full power of the arcane.
The ground erupts as Ederiwyn is caught in a searing beam of arcane light.
Your hellstream MANGLES Ederiwyn!
Ederiwyn has quite a few wounds.

<805hp 948ma 345mv> <8am (day)\859gc\>
Ederiwyn's jab misses you.
Ederiwyn's elbow slash misses you.
Ederiwyn's lightning kick wounds you.
Your ice shield maims Ederiwyn!
Ederiwyn dodges your stab.
Ederiwyn has quite a few wounds.

<788hp 948ma 345mv> <8am (day)\859gc\>
Ederiwyn's foot catches in the dirt and she barely stays mounted.
Ederiwyn's kicked dirt misses you.
Ederiwyn has quite a few wounds.

<788hp 948ma 345mv> <8am (day)\859gc\> disp
You scan all around.
You scan east.
*** Range 4 (east) ***
A beggar wanders around asking for spare gold.
*** Range 5 (east) ***
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
You scan south.
*** Range 1 (south) ***
Yave the fruit seller is here selling his collection of fruits.
You scan west.
*** Range 2 (west) ***
A half-elf city guard of seringale stands watch here.
*** Range 3 (west) ***
A gnomish perimeter guard of Seringale is here, watching out for known criminals.
Ederiwyn has quite a few wounds.

<788hp 948ma 345mv> <8am (day)\859gc\> You failed.
You parry Ederiwyn's back fist.
You block Ederiwyn's attack with your shield.
Ederiwyn's lightning kick mauls you.
Your ice shield decimates Ederiwyn!
Ederiwyn dodges your stab.
Ederiwyn has quite a few wounds.

<767hp 933ma 345mv> <8am (day)\859gc\> qq

Ederiwyn's dragon punch devastates you!
Ederiwyn's jab injures you.
You awkwardly parry Ederiwyn's spin kick with a loud clang.
Your ice shield devastates Ederiwyn!
Your slash hits Ederiwyn.
Your flaming bite scratches Ederiwyn.
Ederiwyn has quite a few wounds.

<722hp 933ma 345mv> <8am (day)\859gc\> You bow your head as you call forth the full power of the arcane.
The ground erupts as Ederiwyn is caught in a searing beam of arcane light.
Your hellstream MANGLES Ederiwyn!
Ederiwyn has some big nasty wounds and scratches.

<722hp 888ma 345mv> <8am (day)\859gc\>
Ederiwyn has fled!
Ederiwyn gallops west on a brass Asc'Liena stallion.

<722hp 888ma 345mv> <8am (day)\859gc\> scan all
west
You scan all around.
You scan east.
*** Range 4 (east) ***
A beggar wanders around asking for spare gold.
*** Range 5 (east) ***
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
You scan south.
*** Range 1 (south) ***
Yave the fruit seller is here selling his collection of fruits.
You scan west.
*** Range 2 (west) ***
A half-elf city guard of seringale stands watch here.
*** Range 3 (west) ***
A gnomish perimeter guard of Seringale is here, watching out for known criminals.

<722hp 888ma 345mv> <8am (day)\859gc\> The South Road
+ | You are on the South Road of Seringale. It is gloomy and
| | dim here. All around you are beggars and panhandlers dressed
+ | in filthy clothing. The buildings surrounding you are
| | old and run down. They seem like they have been made ages
+-+-@-+-+| ago. The once bright red bricks that the buildings are
| | || made of are now only pale, brittle chunks barely holding
o-* F S| the walls of the buildings together. The South Road continues
| east and west.
|
---------+

[Exits: east south west]

<722hp 888ma 341mv> <8am (day)\859gc\> west
The South Road
+ | You are on the South Road of Seringale. It is gloomy and
| | dim here. All around you are beggars and panhandlers dressed
+ | in filthy clothing. The buildings surrounding you are
| | old and run down. They seem like they have been made ages
+-@-+-+| ago. The once bright red bricks that the buildings are
| || made of are now only pale, brittle chunks barely holding
o-* F| the walls of the buildings together. You see the South
| Road continue to your east and the western wall to the
| west.
---------+

[Exits: east west]
A half-elf city guard of seringale stands watch here.

<722hp 888ma 337mv> <8am (day)\859gc\> west
Western Wall and South Road Junction
+ | You are standing at the intersection of the South Road
| | and the Western Walls of Seringale. The wall before you
+ | is made of huge slabs of white stone. You see small holes
| | on various strategic parts of the wall where archers can
@-+-+| shoot arrows at enemies from the outside. You see the
|| South Road to the east and the Western Wall continues
o-*| to the north.
|
|
---------+

[Exits: north east]
A gnomish perimeter guard of Seringale is here, watching out for known criminals.

<722hp 888ma 333mv> <8am (day)\859gc\> scan all
north
You scan all around.
You scan north.
*** Range 1 (north) ***
A duergar citizen of Seringale strolls about.
A gnomish city guard of seringale stands here.
*** Range 2 (north) ***
A refugee is here, wandering through the streets.
A duergar city guard of Seringale stands watch here.
*** Range 4 (north) ***
A half-elf city guard of seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.
*** Range 5 (north) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 6 (north) ***
A halfling perimeter guard of Seringale is here, watching out for known criminals.
You scan east.
*** Range 1 (east) ***
A half-elf city guard of seringale stands watch here.
*** Range 3 (east) ***
A half-elf city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.

<722hp 888ma 333mv> <8am (day)\859gc\> north
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
+-+-+|
||
o-*|
---------+

[Exits: north south]
A duergar citizen of Seringale strolls about.
A gnomish city guard of seringale stands here.

<722hp 888ma 329mv> <8am (day)\859gc\> Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
+ |
| |
+-+-+|
---------+

[Exits: north south]
A refugee is here, wandering through the streets.
A duergar city guard of Seringale stands watch here.

<722hp 888ma 325mv> <8am (day)\859gc\> north

A duergar city guard peers around himself, looking for criminals.
A refugee walks south.

<722hp 888ma 325mv> <8am (day)\859gc\> north
Along the Western Walls
o-+-+-+-+| You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
+ + | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
@ f-f| wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<722hp 888ma 321mv> <8am (day)\859gc\> Along the Western Walls
+ S S| You are standing along the city walls of Seringale. The
| | || wall next to you is made of huge slabs of white stone.
o-+-+-+-+| You see small holes on various strategic parts of the
| | | wall where archers can shoot arrows at enemies from the
@ + | outside. The wall continues to the north and to the south.
| | |
+ f-f|
| ||
+ f|
---------+

[Exits: north south]
A half-elf city guard of seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.

<722hp 888ma 317mv> <8am (day)\859gc\> north
where $$
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S S| great wall of Seringale soars over your head at over
| | || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Mishtkah. You can read all about them in the Citygua
rd Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have a look at the sig
n there.'

<722hp 888ma 313mv> <8am (day)\859gc\> scan all
You didn't find any ederiwyn.

<722hp 888ma 313mv> <8am (day)\859gc\> west
You scan all around.
You scan north.
*** Range 1 (north) ***
A halfling perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (north) ***
A duergar city guard of Seringale stands watch here.
An avian perimeter guard of Seringale is here, watching out for known criminals.
You scan east.
*** Range 4 (east) ***
A beggar wanders around asking for spare gold.
*** Range 5 (east) ***
A beggar wanders around asking for spare gold.
You scan south.
*** Range 1 (south) ***
A half-elf city guard of seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.
*** Range 3 (south) ***
A duergar city guard of Seringale stands watch here.
*** Range 4 (south) ***
A refugee is here, wandering through the streets.
A duergar citizen of Seringale strolls about.
A gnomish city guard of seringale stands here.
*** Range 5 (south) ***
A gnomish perimeter guard of Seringale is here, watching out for known criminals.
You scan west.
*** Range 1 (west) ***
A half-elf city guard of seringale stands watch here.
*** Range 2 (west) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
*** Range 5 (west) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
*** Range 6 (west) ***
The caravan attendant is here, with caravans for hire.

<735hp 952ma 385mv> <9am (day)\859gc\> west
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ S| with various figures of birds, beasts, and dragons carved
| || into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
A half-elf city guard of seringale stands watch here.

<735hp 952ma 381mv> <9am (day)\859gc\> The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]
A purple potion is here.
A curved sword with a heavy tip sits here.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<735hp 952ma 377mv> <9am (day)\859gc\> where
west
Players near you in Mystic Forest:
<PK> Mishtkah The edge of the forest

<735hp 952ma 377mv> <9am (day)\859gc\> A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]

<735hp 952ma 373mv> <9am (day)\859gc\> where
Players near you in Mystic Forest:
<PK> Mishtkah A trail through the light forest

<735hp 952ma 373mv> <9am (day)\859gc\> west
west
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]

<735hp 952ma 367mv> <9am (day)\859gc\> A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<735hp 952ma 361mv> <9am (day)\859gc\> west
north
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<735hp 952ma 355mv> <9am (day)\859gc\> north
A muddy path
f o-~| You tread through the deep, dark forest on a dimly lit path.
| | || The ground is somewhat muddy beneath your feet. The sound
f-o-o| of applause reaches your ears from the north.
| | ||
@ o-o|
| |
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]

<735hp 952ma 349mv> <9am (day)\859gc\> east
A muddy path
o-S | You tread through the deep, dark forest on a dimly lit
| | path. A field overflowing with mud to the east has spilled
f o-~| mud onto the path. The sound of applause reaches your
| | || ears from the north.
@-o-o|
| | ||
f o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south]
A homeless animal roams the streets alone.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<735hp 952ma 343mv> <9am (day)\859gc\> where
A Mud-Covered Field
o-S | The mud covering this open field is mostly dry. A few
| | of the remaining blades of crabgrass remain green, but
f o-~-o| most are brown and wilted. An overwhelming stench of
| | | || sulfur permeates the area, apparently wafting from the
f-@-o-o| glistening mud pond to the northeast.
| | | ||
f o-o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south west]

<735hp 952ma 339mv> <9am (day)\859gc\> Players near you in The Mudfall:
<PK> Mishtkah A Mud-Covered Field
<PK> Ederiwyn Wading Through Mud

<735hp 952ma 339mv> <9am (day)\859gc\> north
east
A Mud-Covered Field
* | The mud covering this open field is mostly dry. A few
| | of the remaining blades of crabgrass remain green, but
o-S | most are brown and wilted. An overwhelming stench of
| | sulfur permeates the area, apparently wafting from the
f @-~-o| glistening mud pond to the east.
| | | ||
f-o-o-o|
| | | ||
f o-o-o|
---------+

[Exits: east south]

<735hp 952ma 335mv> <9am (day)\859gc\> Falling Mud
| This small pond of liquid mud shines a little too brightly.
| The mud's bright orange color leaves no doubt that this
o-S | is the source of the sulfuric mephitis that predominates
| | the surrounding field. A steady flow of mud seeps through
f o-@-o | a hole on the north bank of the slough.
| | | | |
f-o-o-o |
| | | | |
f o-o-o |
---------+

[Exits: east south west down]
A mud puddle is here, glinting strangely.

<735hp 952ma 329mv> <9am (day)\859gc\> scan all
south
You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
A medic is here, looking for refugees.
You scan west.
You scan down.
*** Range 1 (down) ***
A medic is here, looking for refugees.

<735hp 952ma 329mv> <9am (day)\859gc\> where $$
A Mud-Covered Field
o-S | The mud covering this open field is mostly dry. A few of
| | the remaining blades of crabgrass remain green, but most
f o-~-o | are brown and wilted. An overwhelming stench of sulfur permeates
| | | | | the area, apparently wafting from the glistening mud pond
f-o-@-o | to the north.
| | | | |
f o-o-o |
| |
f-f-f |
---------+

[Exits: north east south west]
A small sign stands here, propped up by a rock.
A medic is here, looking for refugees.

<735hp 952ma 323mv> <9am (day)\859gc\> north
<PK> Ederiwyn Wading Through Mud

<735hp 952ma 323mv> <9am (day)\859gc\> Falling Mud
| This small pond of liquid mud shines a little too brightly.
| The mud's bright orange color leaves no doubt that this
o-S | is the source of the sulfuric mephitis that predominates
| | the surrounding field. A steady flow of mud seeps through
f o-@-o | a hole on the north bank of the slough.
| | | | |
f-o-o-o |
| | | | |
f o-o-o |
---------+

[Exits: east south west down]
A mud puddle is here, glinting strangely.

<735hp 952ma 317mv> <9am (day)\859gc\> down
Mud-Covered Rubble
o-o| The ground here is littered with the detritus of a fallen
|| settlement. The mud-covered remains of sod, wood, thatch,
~| and mortared stone cover nearly every inch of this subterranean
|| grotto. One lump of mud in particular catches your eye,
@-o-~| where a golden glitter can be seen. Mud and loose rock
|| continue to ooze into the chamber from above and a narrow
o| path through the rubble has been cleared to allow passage
| east.
|
---------+

[Exits: east up]
A pile of gold coins.
A medic is here, looking for refugees.

<735hp 952ma 311mv> <9am (day)\859gc\> north
Alas, you cannot go that way.

<735hp 952ma 311mv> <9am (day)\859gc\> east
A Soggy Passage
o-o | The liquid sludge flowing eastward though the tunnel more
| | than covers your knees as you trudge through. Several
~-o| orangish-red mudsicles dangle from the ceiling like stalactites,
| | dripping ever so slowly into the muddy current below.
o-@-~-o| You can drift eastward with the current into deeper mud
| || or move upstream to a larger chamber to the west.
o-o|
|
|
---------+

[Exits: east west]
A corked brown bottle is here.
A medic is here, looking for refugees.
(White Aura) Erion is here, hunting the dragon.
A halfling child is sitting here weeping.

<735hp 952ma 305mv> <9am (day)\859gc\> east
north
Wading Through Mud
o-o o-o| Waist-deep mud is everywhere in this wide, cavernous chamber.
| || The low ceiling continually drips more mud into the sulfurous
~-o-o| quagmire, adding to the difficulty of travel. The mud extends
| | into the darkness in all directions, and a loud rumble can
o-o-@-o | be heard from somewhere below the surface.
| | |
o-o |
|
|
---------+

[Exits: north east south west]
A halfling refugee is here, looking forlorn.
A large praying mantis is here, holding perfectly still.
The water gurgles beneath you.

<735hp 952ma 299mv> <9am (day)\859gc\> qq
Wading Through Mud
o-o-o | Waist-deep mud is everywhere in this wide, cavernous chamber.
| | | The low ceiling continually drips more mud into the sulfurous
o-o o-o| quagmire, adding to the difficulty of travel. A loud rumble
| || can be heard from somewhere below the surface to the south.
@-o-o|
| |
o-o-~-o |
| | |
o-o |
---------+

[Exits: north east south]
(Translucent) (Pink Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is riding on the back o
f a brass Asc'Liena stallion.
A millipede is here, searching for something to eat.

<735hp 952ma 291mv> <9am (day)\859gc\> You bow your head as you call forth the full power of the arcane.
The ground erupts as Ederiwyn is caught in a searing beam of arcane light.
Your hellstream === OBLITERATES === Ederiwyn!
Ederiwyn has some big nasty wounds and scratches.

<735hp 907ma 291mv> <9am (day)\859gc\>
Ederiwyn's dragon punch MUTILATES you!
Ederiwyn's elbow slash mauls you.
Ederiwyn performs the form, crane flies from grass!
Ederiwyn's butterfly kick wounds you.
Your ice shield DISEMBOWELS Ederiwyn!
Ederiwyn parries your attack with her second hand.
Ederiwyn looks pretty hurt.

<651hp 907ma 291mv> <9am (day)\859gc\> qq

Ederiwyn has fled!
Ederiwyn gallops east on a brass Asc'Liena stallion.

<651hp 907ma 291mv> <9am (day)\859gc\>
Ederiwyn gallops in on a brass Asc'Liena stallion.

<651hp 907ma 291mv> <9am (day)\859gc\>
Ederiwyn gallops south on a brass Asc'Liena stallion.

<651hp 907ma 291mv> <9am (day)\859gc\> They aren't here.

<651hp 907ma 291mv> <9am (day)\859gc\> south
Wading Through Mud
o-o o-o| Waist-deep mud is everywhere in this wide, cavernous chamber.
| || The low ceiling continually drips more mud into the sulfurous
~-o-o| quagmire, adding to the difficulty of travel. The mud extends
| | into the darkness in all directions, and a loud rumble can
o-o-@-o | be heard from somewhere below the surface.
| | |
o-o |
|
|
---------+

[Exits: north east south west]
A halfling refugee is here, looking forlorn.
A large praying mantis is here, holding perfectly still.
The water gurgles beneath you.

<651hp 907ma 283mv> <9am (day)\859gc\> west
west
A Soggy Passage
o-o | The liquid sludge flowing eastward though the tunnel more
| | than covers your knees as you trudge through. Several
~-o| orangish-red mudsicles dangle from the ceiling like stalactites,
| | dripping ever so slowly into the muddy current below.
o-@-~-o| You can drift eastward with the current into deeper mud
| || or move upstream to a larger chamber to the west.
o-o|
|
|
---------+

[Exits: east west]
A corked brown bottle is here.
A medic is here, looking for refugees.
(White Aura) Erion is here, hunting the dragon.
A halfling child is sitting here weeping.
Erion the dragonslayer says 'Girls can slay dragons, regardless of what my father thinks.'

<651hp 907ma 277mv> <9am (day)\859gc\> up
Mud-Covered Rubble
o-o| The ground here is littered with the detritus of a fallen
|| settlement. The mud-covered remains of sod, wood, thatch,
~| and mortared stone cover nearly every inch of this subterranean
|| grotto. One lump of mud in particular catches your eye,
@-o-~| where a golden glitter can be seen. Mud and loose rock
|| continue to ooze into the chamber from above and a narrow
o| path through the rubble has been cleared to allow passage
| east.
|
---------+

[Exits: east up]
A pile of gold coins.
A medic is here, looking for refugees.

<651hp 907ma 271mv> <9am (day)\859gc\> west
Falling Mud
| This small pond of liquid mud shines a little too brightly.
| The mud's bright orange color leaves no doubt that this
o-S | is the source of the sulfuric mephitis that predominates
| | the surrounding field. A steady flow of mud seeps through
f o-@-o | a hole on the north bank of the slough.
| | | | |
f-o-o-o |
| | | | |
f o-o-o |
---------+

[Exits: east south west down]
A mud puddle is here, glinting strangely.

<651hp 907ma 265mv> <9am (day)\859gc\> south
A Mud-Covered Field
* | The mud covering this open field is mostly dry. A few
| | of the remaining blades of crabgrass remain green, but
o-S | most are brown and wilted. An overwhelming stench of
| | sulfur permeates the area, apparently wafting from the
f @-~-o| glistening mud pond to the east.
| | | ||
f-o-o-o|
| | | ||
f o-o-o|
---------+

[Exits: east south]

<651hp 907ma 259mv> <9am (day)\859gc\> west
A Mud-Covered Field
o-S | The mud covering this open field is mostly dry. A few
| | of the remaining blades of crabgrass remain green, but
f o-~-o| most are brown and wilted. An overwhelming stench of
| | | || sulfur permeates the area, apparently wafting from the
f-@-o-o| glistening mud pond to the northeast.
| | | ||
f o-o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south west]
A homeless animal roams the streets alone.

<651hp 907ma 255mv> <9am (day)\859gc\> south
A muddy path
o-S | You tread through the deep, dark forest on a dimly lit
| | path. A field overflowing with mud to the east has spilled
f o-~| mud onto the path. The sound of applause reaches your
| | || ears from the north.
@-o-o|
| | ||
f o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<651hp 907ma 251mv> <9am (day)\859gc\> south
A muddy path
f o-~| You tread through the deep, dark forest on a dimly lit path.
| | || The ground is somewhat muddy beneath your feet. The sound
f-o-o| of applause reaches your ears from the north.
| | ||
@ o-o|
| |
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]

<651hp 907ma 245mv> <9am (day)\859gc\> scan all
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<651hp 907ma 239mv> <9am (day)\859gc\> You scan all around.
You scan north.
*** Range 2 (north) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
*** Range 4 (north) ***
The ringmaster is here, touting his shows.
You scan east.
*** Range 1 (east) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
*** Range 4 (east) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
*** Range 5 (east) ***
A half-elf city guard of seringale stands watch here.
*** Range 6 (east) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan west.
*** Range 1 (west) ***
A cute rabbit is here.
*** Range 2 (west) ***
(Translucent) (Pink Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is riding on the back o
f a brass Asc'Liena stallion.
*** Range 4 (west) ***
A large grey wolf is here, glaring hungrily at you.
*** Range 5 (west) ***
A large grey wolf is here, glaring hungrily at you.

<651hp 907ma 239mv> <9am (day)\859gc\> west
west
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | stands to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

[Exits: east south west]
A cute rabbit is here.
Kozma tells you 'I'm just taking out my anger on her.'

<651hp 907ma 233mv> <9am (day)\859gc\> west
A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+

[Exits: east west]

<651hp 907ma 227mv> <9am (day)\859gc\> A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge and
| their crowns so dense that the forest remains in total
| darkness. A small path leads south through the trees.
f-f-@-f-f|
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]

<651hp 907ma 221mv> <9am (day)\859gc\> west
west
A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+

[Exits: east west]
A large grey wolf is here, glaring hungrily at you.

<651hp 907ma 215mv> <9am (day)\859gc\> west
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+

[Exits: east south west]
A large grey wolf is here, glaring hungrily at you.

<651hp 907ma 209mv> <9am (day)\859gc\> A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+

[Exits: east west]

<651hp 907ma 203mv> <9am (day)\859gc\> west
north
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
A colossal tree blocks the way westwards.

<651hp 907ma 197mv> <9am (day)\859gc\> north
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]
A pool of water is here, teeming with fish.

<651hp 907ma 191mv> <9am (day)\859gc\> west
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]

<651hp 907ma 185mv> <9am (day)\859gc\> scan all
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.

<651hp 907ma 179mv> <9am (day)\859gc\> west
You scan all around.
You scan east.
You scan west.
*** Range 1 (west) ***
A sapling is here, trying to find sunlight.
*** Range 2 (west) ***
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
*** Range 3 (west) ***
A sapling is here, trying to find sunlight.
*** Range 4 (west) ***
(Translucent) (Pink Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is riding on the back o
f a brass Asc'Liena stallion.
A sapling is here, trying to find sunlight.
*** Range 5 (west) ***
A sapling is here, trying to find sunlight.
*** Range 6 (west) ***
A sapling is here, trying to find sunlight.

<651hp 907ma 179mv> <9am (day)\859gc\> The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.

<651hp 907ma 173mv> <9am (day)\859gc\> west
west
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<651hp 907ma 167mv> <9am (day)\859gc\> west
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.

<651hp 907ma 161mv> <9am (day)\859gc\> west
west
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the trees
| are actually alive and kicking. The feeling of strange eyes constantly
| watching is evident here. On the side of the trail, are large
f-f-@-f-f| border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.

<651hp 907ma 155mv> <9am (day)\859gc\> west
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the
| trees are actually alive and kicking. The feeling of strange
| eyes constantly watching is evident here. On the side of the
f-f-@-f-f| trail, are large border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
A pile of dust of appearance has gathered here.
A bright, flickering spark hovers just above the ground here.
A sapling is here, trying to find sunlight.

<651hp 907ma 149mv> <9am (day)\859gc\> west
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: east south west]
A sapling is here, trying to find sunlight.

<651hp 907ma 143mv> <9am (day)\859gc\> In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-f-@-f-f| of time. In the distance, you hear a battle cry and the
| | clashing of metal, wood, and fire.
f |
| |
f |
---------+

[Exits: east west]
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<651hp 907ma 137mv> <9am (day)\859gc\> west
In Drkshtyre Wood
f | Black Oak trees are all around - it makes it extremely
| | difficult to move about. It is extremely dark and very
f | difficult to see. There is an ancient feel to this forest
| | - as if this wooded dell has been around since the beginning
f-@-f-f| of time. In the distance, you hear a battle cry and the
|| clashing of metal, wood, and fire.
f|
||
f|
---------+

[Exits: east west]
A carving dagger lies on the ground.
A gnoll is here, roaming the forest.
A sapling is here, trying to find sunlight.

<651hp 907ma 131mv> <9am (day)\859gc\> A large wooded path
f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: north east up]
A giant spider is here, waiting to suck your blood.

<651hp 907ma 125mv> <9am (day)\859gc\> hog
You blow your horn, signalling for the hogs of war.
A giant filthy hog arrives and gazes up at you expectantly.

<651hp 907ma 125mv> <9am (day)\859gc\> mount hog
You mount a giant filthy hog.
The wildfire you started has died out.
The white aura around your body fades.

<669hp 949ma 233mv> <10am (day)\859gc\> where
Players near you in Drkshtyre Wood:
<PK> Mishtkah A large wooded path
<PK> Ederiwyn The innermost thickets

<669hp 949ma 233mv> <10am (day)\859gc\> north
north
A large wooded path
f-f-f | You are on a large open path in the middle of a huge red
| | oak forest. There is an ancient feel to this place, as
f | if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here. On
@ | the side of the trail, are large border stones similar
| | to large pearls.
f-f-f|
|
|
---------+

[Exits: north south]
A carving dagger lies on the ground.
A treant sibling is here.

<669hp 949ma 232mv> <10am (day)\859gc\> A large wooded path
f | You are on a large open path in the middle of a huge
| | red oak forest. There is an ancient feel to this place,
f-f-f | as if the trees are actually alive and kicking. The feeling
| | of strange eyes constantly watching is evident here.
@ | On the side of the trail, are large border stones similar
| | to large pearls.
f |
| |
f-f-f|
---------+

[Exits: north south]
A treant sibling is here.

<669hp 949ma 231mv> <10am (day)\859gc\> north
west
A large wooded path
f-f-f| You are on a large open path in the middle of a huge red
| || oak forest. There is an ancient feel to this place, as if
f f| the trees are actually alive and kicking. The feeling of
| | strange eyes constantly watching is evident here. On the
f-f-@ | side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: north south west]
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
(White Aura) A treant guardian is here, protecting its home.

<669hp 949ma 230mv> <10am (day)\859gc\> west
Near the Banks of a River
f-f| In the distance you can hear the roar and see the currents
| | of a rather large river flowing through the edge of the
f | forest. The water is a clear blue frothed with foam on
| | the top.
f-f-@-f |
| |
f |
| |
f |
---------+

[Exits: east west]
A treant sibling is here.

<669hp 949ma 229mv> <10am (day)\859gc\> where $$
Near the Banks of a River
f| In the distance you can hear the roar and see the currents
|| of a rather large river flowing through the edge of
f| the forest. The water is a clear blue frothed with foam
|| on the top.
f-f-@-f-f|
||
f|
||
f|
---------+

[Exits: east west]
A carving dagger lies on the ground.
A treant sibling is here.

<669hp 949ma 228mv> <10am (day)\859gc\> <PK> Ederiwyn The innermost thickets

<669hp 949ma 228mv> <10am (day)\859gc\> west

A bedraggled bird bursts out of the undergrowth with a caw and flutters away.

<669hp 949ma 228mv> <10am (day)\859gc\> west
Near the Banks of a River
| In the distance you can hear the roar and see the currents
| of a rather large river flowing through the edge of the
| forest. The water is a clear blue frothed with foam on
| the top.
f-f-@-f-f|
|
|
|
|
---------+

[Exits: east west]
A crystal ooze sloshes about.
A treant sibling is here.

<669hp 949ma 227mv> <10am (day)\859gc\> Near the Banks of a River
| In the distance you can hear the roar and see the currents of
| a rather large river flowing through the edge of the forest.
| The water is a clear blue frothed with foam on the top.
|
f-f-@-f-f|
| |
f |
| |
f |
---------+

[Exits: east west]
A glowering Defiler is here.
A treant sibling is here.

<669hp 949ma 226mv> <10am (day)\859gc\> west
Near the Banks of a River
| In the distance you can hear the roar and see the currents
| of a rather large river flowing through the edge of the forest.
| The water is a clear blue frothed with foam on the top. The
| current here is too rapid for any boat to travel on.
f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]
A treant sibling is here.

<669hp 949ma 225mv> <10am (day)\859gc\> west
Near the Banks of a River
| In the distance you can hear the roar and see the currents
| of a rather large river flowing through the edge of the
| forest. The water is a clear blue frothed with foam on the
| top. The current here is too rapid for any boat to travel
@-f-f| on.
| |
f |
| |
f-f-f |
---------+

[Exits: east south]
A treant sibling is here.

<669hp 949ma 224mv> <10am (day)\859gc\> south
south
The innermost thickets
| A sudden break in the forest looms around you. The trees
| here are dead or cut down. The magical feeling is lost as
f-f-f| you sense desperateness in the air. You hear beings walking
| | in armor in the distance.
@ |
| |
f-f-f |
| | |
f f |
---------+

[Exits: north south]

<669hp 949ma 223mv> <10am (day)\859gc\> where $$
The innermost thickets
f-f-f| A sudden break in the forest looms around you. The trees
| | here are dead or cut down. The magical feeling is lost as
f | you sense desperateness in the air. You hear beings walking
| | in armor in the distance.
f-f-@ |
| | |
f f |
| | |
f f |
---------+

[Exits: north south west]
A gnoll is here, roaming the forest.
(White Aura) A treant guardian is here, protecting its home.

<669hp 949ma 222mv> <10am (day)\859gc\> <PK> Ederiwyn A thin trail

<669hp 949ma 222mv> <10am (day)\859gc\> scan all
You scan all around.
You scan north.
*** Range 2 (north) ***
A treant sibling is here.
You scan south.
*** Range 1 (south) ***
A gnoll is here, roaming the forest.
*** Range 4 (south) ***
An ogre stands here waiting to bash your face in.
You scan west.

<669hp 949ma 222mv> <10am (day)\859gc\> look
The innermost thickets
f-f-f| A sudden break in the forest looms around you. The trees
| | here are dead or cut down. The magical feeling is lost as
f | you sense desperateness in the air. You hear beings walking
| | in armor in the distance.
f-f-@ |
| | |
f f |
| | |
f f |
---------+

[Exits: north south west]
(Charmed) A giant filthy hog waits loyally for its master, ridden by you.
A gnoll is here, roaming the forest.
(White Aura) A treant guardian is here, protecting its home.

<669hp 949ma 222mv> <10am (day)\859gc\> south
south
The innermost thickets
f | A sudden break in the forest looms around you. The trees
| | here are dead or cut down. The magical feeling is lost as
f-f-f | you sense desperateness in the air. You hear beings walking
| | | in armor in the distance.
f @ |
| | |
f f |
| | |
f f |
---------+

[Exits: north south]
A gnoll is here, roaming the forest.

<669hp 949ma 221mv> <10am (day)\859gc\> The innermost thickets
f-f-f | A sudden break in the forest looms around you. The trees
| | | here are dead or cut down. The magical feeling is lost
f f | as you sense desperateness in the air. You hear beings
| | | walking in armor in the distance.
f @ |
| |
f |
| |
f-f-f|
---------+

[Exits: north south]

<669hp 949ma 220mv> <10am (day)\859gc\> south
south
The innermost thickets
f | A sudden break in the forest looms around you. The trees
| | here are dead or cut down. The magical feeling is lost
f | as you sense desperateness in the air. You hear beings
| | walking in armor in the distance.
@ |
| |
f-f-f|
|
|
---------+

[Exits: north south]
The ripped off tail of a defiler is decomposing here.

<669hp 949ma 219mv> <10am (day)\859gc\> south
The innermost thickets
f | A sudden break in the forest looms around you. The trees
| | here are dead or cut down. The magical feeling is lost
f | as you sense desperateness in the air. You hear beings
| | walking in armor in the distance.
@-f-f|
|
|
|
|
---------+

[Exits: north east]
An ogre stands here waiting to bash your face in.

<669hp 949ma 218mv> <10am (day)\859gc\> east
You notice faint runes that shift and shimmer on the bark of these trees.

<669hp 949ma 218mv> <10am (day)\859gc\> east
A thin trail
f | The trail suddenly becomes patchy and gradually begins
| | to disappear under the intense vegetation. Dirt hills
f | that give shelter to hundreds of beetle like creatures
| | sprout relentless from the ground. These are the primary
f-@-f-f| bottom dwellers of this forest - feeding on decayed and
| dead animals.
|
|
|
---------+

[Exits: east west]
A carving dagger lies on the ground.
A treant adult is here, taking care of the young.

<669hp 949ma 217mv> <10am (day)\859gc\> A thin trail
f | The trail suddenly becomes patchy and gradually begins
| | to disappear under the intense vegetation. Dirt hills
f | that give shelter to hundreds of beetle like creatures
| | sprout relentless from the ground. These are the primary
f-f-@-f-f| bottom dwellers of this forest - feeding on decayed and
| dead animals.
|
|
|
---------+

[Exits: east west]
A treant adult is here, taking care of the young.

<669hp 949ma 216mv> <10am (day)\859gc\> east
A thin trail
| The trail suddenly becomes patchy and gradually begins
| to disappear under the intense vegetation. Dirt hills
| that give shelter to hundreds of beetle like creatures
| sprout relentless from the ground. These are the primary
f-f-@-f-f| bottom dwellers of this forest - feeding on decayed and
| dead animals.
|
|
|
---------+

[Exits: east west]
A carving dagger lies on the ground.
A gnoll is here, roaming the forest.
An ogre stands here waiting to bash your face in.
A treant adult is here, taking care of the young.

<669hp 949ma 215mv> <10am (day)\859gc\> east
A thin trail
| The trail suddenly becomes patchy and gradually begins
| to disappear under the intense vegetation. Dirt hills
| that give shelter to hundreds of beetle like creatures
| sprout relentless from the ground. These are the primary
f-f-@-f-f| bottom dwellers of this forest - feeding on decayed and
| dead animals.
|
|
|
---------+

[Exits: east west]
A treant adult is here, taking care of the young.

<669hp 949ma 214mv> <10am (day)\859gc\> east
where $$
A thin trail
f| The trail suddenly becomes patchy and gradually begins
|| to disappear under the intense vegetation. Dirt hills
f| that give shelter to hundreds of beetle like creatures
|| sprout relentless from the ground. These are the primary
f-f-@-f-f| bottom dwellers of this forest - feeding on decayed and
|| dead animals.
f|
||
f-f-f|
---------+

[Exits: east west]
An ogre stands here waiting to bash your face in.
A treant adult is here, taking care of the young.

<669hp 949ma 213mv> <10am (day)\859gc\> <PK> Ederiwyn The main path in Drkshtyre Wood

<669hp 949ma 213mv> <10am (day)\859gc\> where
Players near you in Drkshtyre Wood:
<PK> Mishtkah A thin trail
<PK> Ederiwyn The main path in Drkshtyre Wood

<669hp 949ma 213mv> <10am (day)\859gc\> east
The Pathway Wedge
f | The path becomes noticeably smaller and less dense here.
| | The dirt is more beaten down and is somewhat covered with
f | decaying leaves. Boot prints can be seen scarcely as you
| | walk. The sunlight can be seen for the first time in a
f-f-@-f-f| while through the open canopy of the forest.
| |
f |
| |
f-f-f-f |
---------+

[Exits: east west]
A blue potion has been left here.
A plain cuff lies here.
A treant adult is here, taking care of the young.

<669hp 949ma 212mv> <10am (day)\859gc\> east
A Path Intersection
f | Coming together at this point are two trails, forming a four-way
| | junction in the forest. In the very center is a large tree
f f| stump with several markings carved into it. The giant oak
| || trees seem to rise to the sky. Their dark brown branches
f-f-@-f-f| disseminate in all directions, reaching across the paths
| | to bring shade to the vast forest.
f |
| |
f-f-f |
---------+

[Exits: north east south west]
A pristine weapon is lodged into a big stone here.
A golden crown is suspended in a blob of gelatinous ooze.
A blackened Lurker stalks its prey.
An ogre stands here waiting to bash your face in.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.

<669hp 949ma 211mv> <10am (day)\859gc\> south
The Southern Path
f f| This wide trail is half grown over with grass and weeds, yet
| || remains obvious to the traveler with a skilled eye. A thick
f-f-f-f-f| set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ | branches and shifting leaves.
| |
f-f-f |
|
|
---------+

[Exits: north south]
A blackened Lurker stalks its prey.
A treant elder is here, trying to teach you the ways of nature.

<669hp 949ma 210mv> <10am (day)\859gc\> south
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds, yet
| | remains obvious to the traveler with a skilled eye. A thick
f | set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
f-f-@ | branches and shifting leaves.
|
|
|
|
---------+

[Exits: north west]
A gnoll is here, roaming the forest.
An ogre stands here waiting to bash your face in.
A treant elder is here, trying to teach you the ways of nature.

<669hp 949ma 209mv> <10am (day)\859gc\> where $$
You didn't find any ederiwyn.

<669hp 949ma 209mv> <10am (day)\859gc\> look
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds, yet
| | remains obvious to the traveler with a skilled eye. A thick
f | set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
f-f-@ | branches and shifting leaves.
|
|
|
|
---------+

[Exits: north west]
(Charmed) A giant filthy hog waits loyally for its master, ridden by you.
A gnoll is here, roaming the forest.
An ogre stands here waiting to bash your face in.
A treant elder is here, trying to teach you the ways of nature.

<669hp 949ma 209mv> <10am (day)\859gc\> north

A gnoll walks west.

<669hp 949ma 209mv> <10am (day)\859gc\> north
The Southern Path
f f| This wide trail is half grown over with grass and weeds, yet
| || remains obvious to the traveler with a skilled eye. A thick
f-f-f-f-f| set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ | branches and shifting leaves.
| |
f-f-f |
|
|
---------+

[Exits: north south]
A blackened Lurker stalks its prey.
A treant elder is here, trying to teach you the ways of nature.

<669hp 949ma 208mv> <10am (day)\859gc\> north
north
A Path Intersection
f | Coming together at this point are two trails, forming a four-way
| | junction in the forest. In the very center is a large tree
f f| stump with several markings carved into it. The giant oak
| || trees seem to rise to the sky. Their dark brown branches
f-f-@-f-f| disseminate in all directions, reaching across the paths
| | to bring shade to the vast forest.
f |
| |
f-f-f |
---------+

[Exits: north east south west]
A pristine weapon is lodged into a big stone here.
A golden crown is suspended in a blob of gelatinous ooze.
A blackened Lurker stalks its prey.
An ogre stands here waiting to bash your face in.
A treant elder is here, trying to teach you the ways of nature.
A treant adult is here, taking care of the young.

<669hp 949ma 207mv> <10am (day)\859gc\> north
The Southern Path
f-f-f-f-f| This wide trail is half grown over with grass and weeds,
| | yet remains obvious to the traveler with a skilled eye. A
f | thick set of bushes lines the path on either side, many decorated
| | with small red berries. Ever present are the sounds of cracking
@ f| branches and shifting leaves.
| ||
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]
A carving dagger lies on the ground.
A treant elder is here, trying to teach you the ways of nature.

<669hp 949ma 206mv> <10am (day)\859gc\> The Southern Path
| This wide trail is half grown over with grass and weeds,
| yet remains obvious to the traveler with a skilled eye.
f-f-f-f-f| A thick set of bushes lines the path on either side,
| | many decorated with small red berries. Ever present are
@ | the sounds of cracking branches and shifting leaves.
| |
f f|
| ||
f-f-f-f-f|
---------+

[Exits: north south]
A small wisp potion rests here.
A treant elder is here, trying to teach you the ways of nature.

<669hp 949ma 205mv> <10am (day)\859gc\> north
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as if
| the trees are actually alive and kicking. The feeling of
| strange eyes constantly watching is evident here. On the
f-f-@-f-f| side of the trail, are large border stones similar to large
| | pearls.
f |
| |
f |
---------+

[Exits: east south west]
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<669hp 949ma 204mv> <10am (day)\859gc\> Large pearly border stones mark the edge of the forest path.

<669hp 949ma 204mv> <10am (day)\859gc\> qqsanc
I don't think much is to be achieved by that.

<669hp 949ma 204mv> <10am (day)\859gc\> sanc
You are surrounded by a white aura.

<669hp 874ma 204mv> <10am (day)\859gc\> east
east
east
east
east
east
east
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the
| trees are actually alive and kicking. The feeling of strange
| eyes constantly watching is evident here. On the side of the
f-f-@-f-f| trail, are large border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
A pile of dust of appearance has gathered here.
A bright, flickering spark hovers just above the ground here.
A sapling is here, trying to find sunlight.

<669hp 874ma 203mv> <10am (day)\859gc\> The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the trees
| are actually alive and kicking. The feeling of strange eyes constantly
| watching is evident here. On the side of the trail, are large
f-f-@-f-f| border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.

<669hp 874ma 202mv> <10am (day)\859gc\> south
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<669hp 874ma 201mv> <10am (day)\859gc\> south
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.

<669hp 874ma 200mv> <10am (day)\859gc\> The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<669hp 874ma 199mv> <10am (day)\859gc\> scan all
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.

<669hp 874ma 198mv> <10am (day)\859gc\> The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]

<669hp 874ma 197mv> <10am (day)\859gc\> The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]
A pool of water is here, teeming with fish.

<669hp 874ma 196mv> <10am (day)\859gc\> A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
A colossal tree blocks the way westwards.

<669hp 874ma 195mv> <10am (day)\859gc\> east
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A large grey wolf is here, glaring hungrily at you.
*** Range 3 (east) ***
A large grey wolf is here, glaring hungrily at you.
*** Range 6 (east) ***
A cute rabbit is here.
You scan south.
*** Range 1 (south) ***
A large grey wolf is here, glaring hungrily at you.
You scan up.

<669hp 874ma 195mv> <10am (day)\859gc\> east
A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+

[Exits: east west]
A large grey wolf is here, glaring hungrily at you.

<669hp 874ma 194mv> <10am (day)\859gc\> east
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+

[Exits: east south west]

<669hp 874ma 193mv> <10am (day)\859gc\> where
A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+

[Exits: east west]
A large grey wolf is here, glaring hungrily at you.

<669hp 874ma 192mv> <10am (day)\859gc\> east
Players near you in Mystic Forest:
<PK> Mishtkah A narrow trail through the deep, dark forest

<669hp 874ma 192mv> <10am (day)\859gc\> east
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge and
| their crowns so dense that the forest remains in total
| darkness. A small path leads south through the trees.
f-f-@-f-f|
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]

<669hp 874ma 191mv> <10am (day)\859gc\> east
A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+

[Exits: east west]

<669hp 874ma 190mv> <10am (day)\859gc\> east
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | stands to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

[Exits: east south west]
A cute rabbit is here.

<669hp 874ma 189mv> <10am (day)\859gc\> east
east
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<669hp 874ma 188mv> <10am (day)\859gc\> east
east
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<669hp 874ma 187mv> <10am (day)\859gc\> east
east
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]

<669hp 874ma 186mv> <10am (day)\859gc\> where
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]

<669hp 874ma 185mv> <10am (day)\859gc\> The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]
A purple potion is here.
A curved sword with a heavy tip sits here.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<669hp 874ma 184mv> <10am (day)\859gc\> Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ S| with various figures of birds, beasts, and dragons carved
| || into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
A half-elf city guard of seringale stands watch here.

<669hp 874ma 183mv> <10am (day)\859gc\> Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S S| great wall of Seringale soars over your head at over
| | || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<669hp 874ma 182mv> <10am (day)\859gc\> Players near you in Seringale:
<PK> Mishtkah Inside the West Gate

<669hp 874ma 182mv> <10am (day)\859gc\> west
west
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ S| with various figures of birds, beasts, and dragons carved
| || into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
A half-elf city guard of seringale stands watch here.

<669hp 874ma 181mv> <10am (day)\859gc\> west
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east is the West Gate of Seringale and to the
+| west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]
A purple potion is here.
A curved sword with a heavy tip sits here.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<669hp 874ma 180mv> <10am (day)\859gc\> west
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]

<669hp 874ma 179mv> <10am (day)\859gc\> A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]

<669hp 874ma 178mv> <10am (day)\859gc\> west
west
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<669hp 874ma 177mv> <10am (day)\859gc\> north
north
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<669hp 874ma 176mv> <10am (day)\859gc\> A muddy path
f o-~| You tread through the deep, dark forest on a dimly lit path.
| | || The ground is somewhat muddy beneath your feet. The sound
f-o-o| of applause reaches your ears from the north.
| | ||
@ o-o|
| |
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]

<669hp 874ma 175mv> <10am (day)\859gc\> east
A muddy path
o-S | You tread through the deep, dark forest on a dimly lit
| | path. A field overflowing with mud to the east has spilled
f o-~| mud onto the path. The sound of applause reaches your
| | || ears from the north.
@-o-o|
| | ||
f o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
The effects of your lifeblood sacrifice fade away.

<679hp 934ma 282mv> <11am (day)\859gc\> where
A Mud-Covered Field
o-S | The mud covering this open field is mostly dry. A few
| | of the remaining blades of crabgrass remain green, but
f o-~-o| most are brown and wilted. An overwhelming stench of
| | | || sulfur permeates the area, apparently wafting from the
f-@-o-o| glistening mud pond to the northeast.
| | | ||
f o-o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south west]
A homeless animal roams the streets alone.

<679hp 934ma 281mv> <11am (day)\859gc\> Players near you in The Mudfall:
<PK> Mishtkah A Mud-Covered Field
<PK> Ederiwyn A Bend in the Mud

<679hp 934ma 281mv> <11am (day)\859gc\> north
where $$
A Mud-Covered Field
* | The mud covering this open field is mostly dry. A few
| | of the remaining blades of crabgrass remain green, but
o-S | most are brown and wilted. An overwhelming stench of
| | sulfur permeates the area, apparently wafting from the
f @-~-o| glistening mud pond to the east.
| | | ||
f-o-o-o|
| | | ||
f o-o-o|
---------+

[Exits: east south]

<679hp 934ma 280mv> <11am (day)\859gc\> <PK> Ederiwyn A Bend in the Mud

<679hp 934ma 280mv> <11am (day)\859gc\> east
down
Falling Mud
| This small pond of liquid mud shines a little too brightly.
| The mud's bright orange color leaves no doubt that this
o-S | is the source of the sulfuric mephitis that predominates
| | the surrounding field. A steady flow of mud seeps through
f o-@-o | a hole on the north bank of the slough.
| | | | |
f-o-o-o |
| | | | |
f o-o-o |
---------+

[Exits: east south west down]
A mud puddle is here, glinting strangely.

<679hp 934ma 279mv> <11am (day)\859gc\> east
Mud-Covered Rubble
o-o| The ground here is littered with the detritus of a fallen
|| settlement. The mud-covered remains of sod, wood, thatch,
~| and mortared stone cover nearly every inch of this subterranean
|| grotto. One lump of mud in particular catches your eye,
@-o-~| where a golden glitter can be seen. Mud and loose rock
|| continue to ooze into the chamber from above and a narrow
o| path through the rubble has been cleared to allow passage
| east.
|
---------+

[Exits: east up]
A pile of gold coins.
A medic is here, looking for refugees.
A medic is here, looking for refugees.

<679hp 934ma 278mv> <11am (day)\859gc\> east
A Soggy Passage
o-o | The liquid sludge flowing eastward though the tunnel more
| | than covers your knees as you trudge through. Several
~-o| orangish-red mudsicles dangle from the ceiling like stalactites,
| | dripping ever so slowly into the muddy current below.
o-@-~-o| You can drift eastward with the current into deeper mud
| || or move upstream to a larger chamber to the west.
o-o|
|
|
---------+

[Exits: east west]
A corked brown bottle is here.
(White Aura) Erion is here, hunting the dragon.
A halfling child is sitting here weeping.

<679hp 934ma 277mv> <11am (day)\859gc\> Wading Through Mud
o-o o-o| Waist-deep mud is everywhere in this wide, cavernous chamber.
| || The low ceiling continually drips more mud into the sulfurous
~-o-o| quagmire, adding to the difficulty of travel. The mud extends
| | into the darkness in all directions, and a loud rumble can
o-o-@-o | be heard from somewhere below the surface.
| | |
o-o |
|
|
---------+

[Exits: north east south west]
A halfling refugee is here, looking forlorn.
A large praying mantis is here, holding perfectly still.
The water gurgles beneath you.

<679hp 934ma 276mv> <11am (day)\859gc\> north
Wading Through Mud
o-o-o | Waist-deep mud is everywhere in this wide, cavernous chamber.
| | | The low ceiling continually drips more mud into the sulfurous
o-o o-o| quagmire, adding to the difficulty of travel. A loud rumble
| || can be heard from somewhere below the surface to the south.
@-o-o|
| |
o-o-~-o |
| | |
o-o |
---------+

[Exits: north east south]

<679hp 934ma 275mv> <11am (day)\859gc\> east
east
A Soggy Passage
o-o-o | The liquid sludge flowing into the tunnel from the north
| | | more than covers your knees as you trudge through. Several
o-o o-o | orangish-red mudsicles dangle from the ceiling like stalactites,
| | | dripping ever so slowly into the muddy current below. The
~-@-o | mud extends into a large chamber to the west and toward an
| | unusually hot cavern to the east.
o-~-o |
| | |
o-o |
---------+

[Exits: east west]

<679hp 934ma 274mv> <11am (day)\859gc\> down
A Hole in the Mud
o-o | The heat radiating from the floor and outer walls of this chamber
| | has nearly completely dried the mud drifting in from the north
o o-o | and west. Steam accompanies an eerie orange light that rises
| | | into the cavern from below, where it clings to the worn clay
~-o-@ | walls and glistens in the dim light. A tapered clay ramp spirals
| | into the depths below.
~-o |
| | |
o-o |
---------+

[Exits: north west down]
A halfling refugee is here, looking forlorn.
A medic is here, looking for refugees.

<679hp 934ma 273mv> <11am (day)\859gc\> Below an Opening
F-o | This small subterranean cavern is sweltering. A narrow canal
| | of lava flows from east to west along the southern wall, filling
o-o | the room with an eerie orange light and scalding steam. A
| | slim passageway leads north into a heat-dried mud tunnel and
@ | a clay ramp spirals into the chamber above.
|
|
|
|
---------+

[Exits: north up]
You see 6 of a simple bronze bracelet here.
You see 6 of a tattered dress here.
You see 4 of a pair of torn trousers here.
A giant bombardier beetle scurries around as it hunts for carrion.
Thiel is here, searching for survivors.
Thiel, the noble rogue says 'Let me know if anybody gives you trouble around here.'

<679hp 934ma 272mv> <11am (day)\859gc\> north
east
Against Stone
o | This slab of hard grey stone sits well above the mud below.
| | The southern wall of the passageway is composed of glossy
F-o | black stone that reflects a small amount of light. In stark
| | contrast, the northern and western walls are tan in color
@-o | and formed by softer looking, sponge-like rocks. A faint trembling
| | overhead causes mud to dislodge from several of the orangish-red
o | stalactites hanging from the rugged and uneven ceiling. The
| passage continues along the aberrant wall and an opening to
| the south leads into a glowing cavern.
---------+

[Exits: east south]

<679hp 934ma 271mv> <11am (day)\859gc\> Against Stone
o | This slab of hard grey stone sits well above the mud below.
| | The southern wall of the passageway is composed of glossy black
F-o | stone that reflects a small amount of light. In stark contrast,
| | the eastern wall is tan in color and formed by a softer looking,
o-@ | sponge-like rock. A faint trembling overhead causes mud to dislodge
| | from several of the orangish-red stalactites hanging from the
o | rugged and uneven ceiling. The passage continues along the aberrant
| wall and an opening to the north leads into a narrow tunnel.
|
---------+

[Exits: north west]

<679hp 934ma 270mv> <11am (day)\859gc\> north
north
Tunneling Through Mud
o-o-o | A shallow morass rests atop mud partially baked solid by heat
| | | emanating from the cavern to the far north. The tunnel is almost
o o | too narrow to squeeze through, but pieces of the wall crack
| | | and tumble free as you slide by. The tunnel leads south into
~ F-@ | deeper muck.
| |
o-o |
| |
o |
---------+

[Exits: north south west]
A giant bombardier beetle scurries around as it hunts for carrion.

<679hp 934ma 269mv> <11am (day)\859gc\> Tunneling Through Mud
| A shallow morass rests atop mud already baked solid by the
| heat radiating from the cavern to the north. The tunnel is
o-o-o | almost too narrow to squeeze through, but pieces of the wall
| | | crack and tumble free as you slide by. The tunnel continues
o @ | to the south.
| | |
~ F-o |
| |
o-o |
---------+

[Exits: north south]

<679hp 934ma 268mv> <11am (day)\859gc\> where $$
<PK> Ederiwyn Against Stone

<679hp 934ma 268mv> <11am (day)\859gc\> north
north
Beneath the Fissure
| A large crack in the center of this subterranean chamber's
| low, jagged ceiling allows you to stand upright beneath it,
| but the limited height requires a crouch for exploring the
| rest of the cavern. The three egg-shaped boulders that line
o-o-@ | the north wall, each marked by a single rune of unknown origin,
| | | partially conceal a thin crack in the ground that widens
o o | into a larger fault to the west. An opening to the south
| | | leads into a narrow tunnel and it may be possible to squeeze
~ F-o | into the crack overhead.
---------+

[Exits: south west up]
A long polearm with a curved blade is here.
A halfling refugee is here, looking forlorn.
A large praying mantis is here, holding perfectly still.

<679hp 934ma 267mv> <11am (day)\859gc\> up
Alas, you cannot go that way.

<679hp 934ma 267mv> <11am (day)\859gc\> You manage to wedge yourself into the narrow fissure.
A Narrow Fissure
| The narrow fissure in the hard grey stone is barely big enough
| for you to traverse without getting stuck. The air here is
| heavy and rank as the smell of baked clay collides with the
| sickly sweet stench of sulfur wafting in slowly from somewhere
@ | below, making your stomach turn. You can squeeze up or down
| to escape the cramped fissure.
|
|
|
---------+

[Exits: up down]
A large praying mantis is here, holding perfectly still.
A halfling refugee is here, looking forlorn.

<679hp 934ma 266mv> <11am (day)\859gc\> up
east
Above the Fissure
| A layer of hard, cracked clay covers what was once a prospering
| farm. The few remaining barley stalks are brown and withered,
o-o| their roots denied water for some time now and the various
| || farming implements scattered about the area appear to have
@-o-o| been abandoned in haste. A faint smell of sulfur emanates
| | from a jagged crack in the clay's surface.
o |
|
|
---------+

[Exits: east down]
A halfling child is sitting here weeping.

<679hp 934ma 265mv> <11am (day)\859gc\> east
Sunbaked Clay
| A layer of hard, cracked clay covers what was once a prospering
| farm. The few remaining barley stalks are brown and withered,
o-o | their roots denied water for some time now and the various
| | | farming implements scattered about the area appear to have
o-@-o-o| been abandoned in haste. Looming over the old farm is the
| | towering presence of Vorthyn Mountain, seen clearly to the
o | northeast. A canvas structure has been erected to the south.
|
|
---------+

[Exits: north east south west]

<679hp 934ma 264mv> <11am (day)\859gc\> Sunbaked Clay
| A layer of hard, cracked clay covers what was once a prospering
| farm. The few remaining barley stalks are brown and withered,
o-o | their roots denied water for some time now and the various farming
| | | implements scattered about the area appear to have been abandoned
o-o-@-o | in haste. Looming over the old farm is the towering presence
| | of Vorthyn Mountain, seen clearly to the northeast. A canvas
o | structure has been erected across the field to the southwest.
|
|
---------+

[Exits: north east west]

<679hp 934ma 263mv> <11am (day)\859gc\> north
Sunbaked Clay
| A layer of hard, cracked clay covers what was once a prospering
| farm. The few remaining barley stalks are brown and withered,
| their roots denied water for some time now and the various
| farming implements scattered about the area appear to have
o-@ | been abandoned in haste. Looming over the old farm is the towering
| | | presence of Vorthyn Mountain, which appears accessible from
o-o-o-o | the plateau above you. A canvas structure has been erected
| | across the field to the southwest.
o |
---------+

[Exits: south west up]

<679hp 934ma 262mv> <11am (day)\859gc\> up
A Dry Plateau
z | This long plateau bridges the slopes of Vorthyn Mountain,
| | visible to the north, to the muddy remnants of a halfling
z | farm below. Underneath the myriad tiny round stones, the
| | ground here appears to be one giant slab of greyish stone,
@-z | also burdened with several boulders ranging from gnome-sized
| to taller than the biggest giant. The pebbles underfoot
| occasionally tremble lightly, perhaps it is only the wind?
| There's a sizeable mud slope here leading downwards.
|
---------+

[Exits: east down]
A millipede is here, searching for something to eat.

<679hp 934ma 261mv> <11am (day)\859gc\> north
Alas, you cannot go that way.

<679hp 934ma 261mv> <11am (day)\859gc\> east
A Dry Plateau
z | This long plateau bridges the slopes of Vorthyn Mountain,
| | visible to the north, to the muddy remnants of a halfling
z | farm below. Underneath the myriad tiny round stones, the ground
| | here appears to be one giant slab of greyish stone, also burdened
z-@ | with several boulders ranging from gnome-sized to taller than
| the biggest giant. The pebbles underfoot occasionally tremble
| lightly, perhaps it is only the wind?
|
|
---------+

[Exits: north west]

<679hp 934ma 260mv> <11am (day)\859gc\> north
north
A Dry Plateau
| This long plateau bridges the slopes of Vorthyn Mountain,
| visible to the north, to the muddy remnants of a halfling
z | farm below. Underneath the myriad tiny round stones, the ground
| | here appears to be one giant slab of greyish stone, also burdened
@ | with several boulders ranging from gnome-sized to taller than
| | the biggest giant. The pebbles underfoot occasionally tremble
z-z | lightly, perhaps it is only the wind?
|
|
---------+

[Exits: north south]

<679hp 934ma 259mv> <11am (day)\859gc\> north
The Western Piedmont
| Any ideas that traversing Vorthyn Mountain is a small thing
| are completely wiped away here at the base. The steep, narrow
| path can be seen clearly now, and the reason no fauna and
| flora are visible is painfully obvious. The periodic gusts
@ | of wind blowing down from the rocky slopes do nothing to
| | ease your concern. From here, it's either up the treacherous
z | mountain or across the boulder laden plateau to the south.
| |
z-z |
---------+

[Exits: south up]

<679hp 934ma 258mv> <11am (day)\859gc\> up
Alas, you cannot go that way.

<679hp 934ma 258mv> <11am (day)\859gc\> West Side of the Mountain
| The narrow trail allowing passage over Vorthyn Mountain
| is perhaps most treacherous here on the western slope.
| The idea of climbing higher in these conditions is not
| pleasant, one misstep would surely bring disaster here
@-x>x| amongst the skittering pebbles and swirling wind. A long
| plateau below leads to a large field of some kind.
| A smooth crack in the face of the mountain looks unnatural.
|
|
---------+

[Exits: (crack) east down]

<679hp 934ma 257mv> <11am (day)\859gc\> east
up
West Side of the Mountain
| The narrow trail allowing passage over Vorthyn Mountain
| is perhaps most treacherous here on the western slope. The
| idea of climbing higher in these conditions is not pleasant,
| one misstep would surely bring disaster here amongst the
x-@>x | skittering pebbles and swirling wind. It may be best to
| carefully follow the trail to the west and reach the long
| plateau below, which leads to a large field of some kind.
|
|
---------+

[Exits: east west up down]

<679hp 934ma 256mv> <11am (day)\859gc\> Vorthyn Summit
| Finally! You've managed to reach the summit of Vorthyn Mountain.
| The clouds over your head seem to be just out of arms reach,
| definitely closer than the level ground far below. The thought
| of more travel on this rocky, uneven mountain is disheartening
@-x | at best, but there's only one way to go from here: down.
| The path to the east looks slightly safer than the treacherous
| trail down the western slope.
|
|
---------+

[Exits: east down]

<679hp 934ma 255mv> <11am (day)\859gc\> east
Vorthyn Summit
| Finally! You've managed to reach the summit of Vorthyn Mountain.
| The clouds over your head seem to be just out of arms reach,
| definitely closer than the level ground far below. The thought
| of more travel on this rocky, uneven mountain is disheartening
x-@ | at best, but there's only one way to go from here: down. The
| trail to the west looks slightly more treacherous than the
| relatively stable path down the eastern slope.
|
|
---------+

[Exits: west down]
A giant bombardier beetle scurries around as it hunts for carrion.

<679hp 934ma 254mv> <11am (day)\859gc\> down
East Side of the Mountain
| The thin path allowing passage over Vorthyn Mountain is relatively
| stable here on the eastern slope. Scattered blades of grass
| are able to cling to life here on the rocky ground, no doubt
| bolstered each morning by the rising sun. The path leads up
@ | the mountain toward the peak or down toward a valley far below.
|
|
|
|
---------+

[Exits: up down]

<679hp 934ma 253mv> <11am (day)\859gc\> down
The Eastern Piedmont
o-o-f| Any ideas that traversing Vorthyn Mountain is a small thing
| | are completely wiped away here at the base. The long, rising
o | path can be seen clearly now, as can the sparse grass on the
| | mountainside. Occasionally, a gust of wind blows down from
@ | the slopes, doing nothing to ease your concern. From here,
| it's either up the mountain or along the path to the north.
|
|
|
---------+

[Exits: north up]

<679hp 934ma 252mv> <11am (day)\859gc\> north
north
Thin Growth
f| A few trees and ferns sparsely populate the sides of the quiet
|| path. Grass is more common here, nearly covering a few patches
o-o-f| of the reddish-brown path completely. Despite the thin growth,
| | neither sound nor sign of animals are to be found. To the
@ | south looms Vorthyn Mountain, its high peak nearly touching
| | the clouds. The path to the north leads toward a wide, lush
z | valley.
|
|
---------+

[Exits: north south]

<679hp 934ma 251mv> <11am (day)\859gc\> Thin Growth
f| A few trees and ferns sparsely populate the sides of the
|| quiet path. Grass is more common here, nearly covering a
f| few patches of the reddish-brown path completely. Despite
|| the thin growth, neither sound nor sign of animals are to
@-o-f| be found. To the south looms Vorthyn Mountain, its high peak
| | nearly touching the clouds. The path to the east leads toward
o | a wide, lush valley.
| |
z |
---------+

[Exits: east south]

<679hp 934ma 250mv> <11am (day)\859gc\> where
east
Players near you in The Mudfall:
<PK> Mishtkah Thin Growth
<PK> Ederiwyn West Side of the Mountain

<679hp 934ma 250mv> <11am (day)\859gc\> east
Thin Growth
f-f| A few trees and ferns sparsely populate the sides of the quiet
| | path. Grass is more common here, nearly covering a few patches
f | of the reddish-brown path completely. Despite the thin growth,
| | neither sound nor sign of animals are to be found. To the south
o-@-f | looms Vorthyn Mountain, its high peak nearly touching the clouds.
| | The path to the east leads toward a wide, lush valley.
o |
| |
z |
---------+

[Exits: east west]

<679hp 934ma 249mv> <11am (day)\859gc\> A Thin Trail
f-f-f| You have reached the terminus of a terribly thin trail twisting
| | among trees. The trees vary greatly in size, but they have the
f | same coloring and appear to be of the same type. A thick layer
| | of yellow and brown leaves is scattered across the healthy, dark,
o-o-@ | reddish-brown colored soil. The trail leads to the north. A thick
| | clay wall has been constructed to the south, but a small hand-made
o | opening has been dug through it allowing passage.
| |
z |
---------+

[Exits: north west down]

<679hp 934ma 248mv> <11am (day)\859gc\> north
A Thin Trail
o f| A terribly thin trail twisting among trees. The trees vary great
| || in size, but they have the same coloring and appear to be the
f-f-f| same type. A thick layer of yellow and brown leaves is scattered
| | across the healthy, dark, reddish and brown colored soil. The
@ | trail continues on its way to the north and south.
| |
o-o-f |
| |
o |
---------+

[Exits: north south]

<679hp 934ma 247mv> <11am (day)\859gc\> north
A Thin Trail
x-o | A terribly thin trail twisting among trees. The trees vary
| | greatly in size, but they have the same coloring and appear
o f| to be the same type. A thick layer of yellow and brown leaves
| || is scattered across the healthy, dark, reddish and brown
@-f-f| colored soil. The trail continues on its way to the north
| | and south.
f |
| |
o-o-f |
---------+

[Exits: east south]

<679hp 934ma 246mv> <11am (day)\859gc\> qq
They aren't here.

<679hp 934ma 246mv> <11am (day)\859gc\> south
south
A Thin Trail
o f| A terribly thin trail twisting among trees. The trees vary great
| || in size, but they have the same coloring and appear to be the
f-f-f| same type. A thick layer of yellow and brown leaves is scattered
| | across the healthy, dark, reddish and brown colored soil. The
@ | trail continues on its way to the north and south.
| |
o-o-f |
| |
o |
---------+

[Exits: north south]

<679hp 934ma 245mv> <11am (day)\859gc\> A Thin Trail
f-f-f| You have reached the terminus of a terribly thin trail twisting
| | among trees. The trees vary greatly in size, but they have the
f | same coloring and appear to be of the same type. A thick layer
| | of yellow and brown leaves is scattered across the healthy, dark,
o-o-@ | reddish-brown colored soil. The trail leads to the north. A thick
| | clay wall has been constructed to the south, but a small hand-made
o | opening has been dug through it allowing passage.
| |
z |
---------+

[Exits: north west down]

<679hp 934ma 244mv> <11am (day)\859gc\> west
west
Thin Growth
f-f| A few trees and ferns sparsely populate the sides of the quiet
| | path. Grass is more common here, nearly covering a few patches
f | of the reddish-brown path completely. Despite the thin growth,
| | neither sound nor sign of animals are to be found. To the south
o-@-f | looms Vorthyn Mountain, its high peak nearly touching the clouds.
| | The path to the east leads toward a wide, lush valley.
o |
| |
z |
---------+

[Exits: east west]
Ederiwyn gallops in on a brass Asc'Liena stallion.

<679hp 934ma 243mv> <11am (day)\859gc\> qq
Thin Growth
f| A few trees and ferns sparsely populate the sides of the
|| quiet path. Grass is more common here, nearly covering a
f| few patches of the reddish-brown path completely. Despite
|| the thin growth, neither sound nor sign of animals are to
@-o-f| be found. To the south looms Vorthyn Mountain, its high peak
| | nearly touching the clouds. The path to the east leads toward
o | a wide, lush valley.
| |
z |
---------+

[Exits: east south]

<679hp 934ma 242mv> <11am (day)\859gc\> They aren't here.

<679hp 934ma 242mv> <11am (day)\859gc\> east
east
Thin Growth
f-f| A few trees and ferns sparsely populate the sides of the quiet
| | path. Grass is more common here, nearly covering a few patches
f | of the reddish-brown path completely. Despite the thin growth,
| | neither sound nor sign of animals are to be found. To the south
o-@-f | looms Vorthyn Mountain, its high peak nearly touching the clouds.
| | The path to the east leads toward a wide, lush valley.
o |
| |
z |
---------+

[Exits: east west]

<679hp 934ma 241mv> <11am (day)\859gc\> qq
A Thin Trail
f-f-f| You have reached the terminus of a terribly thin trail twisting
| | among trees. The trees vary greatly in size, but they have the
f | same coloring and appear to be of the same type. A thick layer
| | of yellow and brown leaves is scattered across the healthy, dark,
o-o-@ | reddish-brown colored soil. The trail leads to the north. A thick
| | clay wall has been constructed to the south, but a small hand-made
o | opening has been dug through it allowing passage.
| |
z |
---------+

[Exits: north west down]

<679hp 934ma 240mv> <11am (day)\859gc\> They aren't here.

<679hp 934ma 240mv> <11am (day)\859gc\> north
A Thin Trail
o f| A terribly thin trail twisting among trees. The trees vary great
| || in size, but they have the same coloring and appear to be the
f-f-f| same type. A thick layer of yellow and brown leaves is scattered
| | across the healthy, dark, reddish and brown colored soil. The
@ | trail continues on its way to the north and south.
| |
o-o-f |
| |
o |
---------+

[Exits: north south]

<679hp 934ma 239mv> <11am (day)\859gc\> north
A Thin Trail
x-o | A terribly thin trail twisting among trees. The trees vary
| | greatly in size, but they have the same coloring and appear
o f| to be the same type. A thick layer of yellow and brown leaves
| || is scattered across the healthy, dark, reddish and brown
@-f-f| colored soil. The trail continues on its way to the north
| | and south.
f |
| |
o-o-f |
---------+

[Exits: east south]
(Translucent) (Pink Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is riding on the back o
f a brass Asc'Liena stallion.
Ederiwyn gallops east on a brass Asc'Liena stallion.

<679hp 934ma 238mv> <11am (day)\859gc\> qq
They aren't here.
[WARLORD] a rugged ranger: 'Ederiwyn has entered the Fortress Path.'

<679hp 934ma 238mv> <11am (day)\859gc\> east
A Thin Trail
x-o | A terribly thin trail twisting among trees. The trees vary
| | greatly in size, but they have the same coloring and appear
o f-f| to be the same type. A thick layer of yellow and brown leaves
| | | is scattered across the healthy, dark, reddish and brown colored
f-@-f | soil. The trail continues on its way to the east and west.
| |
f |
| |
o-f |
---------+

[Exits: north east west]
There is a sign with a very important warning written here.

<679hp 934ma 237mv> <11am (day)\859gc\> east
A Thin Trail
x-o o| A terribly thin trail twisting among trees. The trees vary greatly
| || in size, but they have the same coloring and appear to be the
o f-f-o| same type. A thick layer of yellow and brown leaves is scattered
| | || across the healthy, dark, reddish and brown colored soil. The
f-f-@ o| trail continues on its way to the north and west.
| |
f |
| |
f |
---------+

[Exits: north west]

<679hp 934ma 236mv> <11am (day)\859gc\> qq
west
They aren't here.

<679hp 934ma 236mv> <11am (day)\859gc\> qq
A Thin Trail
x-o | A terribly thin trail twisting among trees. The trees vary
| | greatly in size, but they have the same coloring and appear
o f-f| to be the same type. A thick layer of yellow and brown leaves
| | | is scattered across the healthy, dark, reddish and brown colored
f-@-f | soil. The trail continues on its way to the east and west.
| |
f |
| |
o-f |
---------+

[Exits: north east west]
There is a sign with a very important warning written here.

<679hp 934ma 235mv> <11am (day)\859gc\> They aren't here.

<679hp 934ma 235mv> <11am (day)\859gc\>
[WARLORD] a rugged ranger: 'Ederiwyn has left the Fortress Path.'
Ederiwyn gallops in on a brass Asc'Liena stallion.

<679hp 934ma 235mv> <11am (day)\859gc\> qq
qq
You bow your head as you call forth the full power of the arcane.
The ground erupts as Ederiwyn is caught in a searing beam of arcane light.
Your hellstream *** DEMOLISHES *** Ederiwyn!
You dismount from a giant filthy hog.
A giant filthy hog runs away from combat squealing.
Ederiwyn's dragon punch MUTILATES you!
Your shield jolts under Ederiwyn's tiger uppercut, but holds.
Ederiwyn's whirlwind kick devastates you!
Your ice shield DISEMBOWELS Ederiwyn!
Your stab mauls Ederiwyn.
Ederiwyn has some big nasty wounds and scratches.

<612hp 889ma 235mv> <11am (day)\859gc\>
You block Ederiwyn's attack with your shield.
Ederiwyn's dragon punch maims you!
You awkwardly parry Ederiwyn's whirlwind kick with a loud clang.
Your ice shield MANGLES Ederiwyn!
Your slash mauls Ederiwyn.
Your flaming bite grazes Ederiwyn.
Ederiwyn looks pretty hurt.

<577hp 889ma 235mv> <11am (day)\859gc\> qq

Ederiwyn closes her eyes in meditation.
Ederiwyn looks pretty hurt.

<583hp 923ma 341mv> <12pm (noon)\859gc\>
Ederiwyn has fled!
Ederiwyn gallops east on a brass Asc'Liena stallion.

<583hp 923ma 341mv> <12pm (noon)\859gc\> They aren't here.

<583hp 923ma 341mv> <12pm (noon)\859gc\> They aren't here.

<583hp 923ma 341mv> <12pm (noon)\859gc\> east
qq
A Thin Trail
x-o o| A terribly thin trail twisting among trees. The trees vary greatly
| || in size, but they have the same coloring and appear to be the
o f-f-o| same type. A thick layer of yellow and brown leaves is scattered
| | || across the healthy, dark, reddish and brown colored soil. The
f-f-@ o| trail continues on its way to the north and west.
| |
f |
| |
f |
---------+

[Exits: north west]
(Translucent) (Pink Aura) Ederiwyn the Grand Mistress of Seasons, Archon of Valour is riding on the back o
f a brass Asc'Liena stallion.

<583hp 923ma 335mv> <12pm (noon)\859gc\> You bow your head as you call forth the full power of the arcane.

The ground erupts as Ederiwyn is caught in a searing beam of arcane light.
Your hellstream === OBLITERATES === Ederiwyn!
Ederiwyn is hurled up and then slammed into the ground with deadly force.
Ederiwyn is DEAD!!
Ederiwyn's ear is ripped off of her head.

<583hp 878ma 335mv> <12pm (noon)\859gc\> get coins corpse
You get 8622 gold coins from the corpse of Ederiwyn.

<583hp 878ma 335mv> <12pm (noon)\9481gc\> l i corpse
The corpse of Ederiwyn holds:
a Big Ol'Pack sack (closed)
(Glowing) (Humming) a pair of boots of conquest
(Humming) some thick woolen gauntlets
a beautiful gown of white samite
a seashell ring
thick, harrowing robes
(Glowing) a pair of lethal leather gloves
(Glowing) (Humming) a pair of legplates of conquest
prayer beads
a barrel
( 2) (Humming) a frost burned bracelet
(Glowing) (Humming) a magic multi-plated girdle
some sleeves of darkest satin
(Glowing) (Humming) 'Angelus', the Sceptre of Divine Virtue
a pale blue stone
(Glowing) an iron spider
(Glowing) the Ancient Ranger Lord's Stetson
( 4) a purple potion
a pair of fire-scorched white-trimmed pants of pomposity
(Glowing) (Humming) a fire-scorched mithril-white ascot
(Glowing) (Humming) a psi-faded mithril-white claddagh of resistance
a psi-faded finger bone
[Hit Return to continue]
(Glowing) (Humming) a dragonblood mithril-white ascot of evisceration
(Invis) a wide brimmed hat
( 2) a vial of crimson blood

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