Ye Olde Abandoned Realms Logs

Ssaahwn vs Vrela

posted on 2017-07-17 00:24:45
You scan all around.
You scan north.
*** Range 2 (north) ***
(White Aura) Vrela the Grand Spectre of Beguilement is here.
(White Aura) Vrela the Grand Spectre of Beguilement is here.
(White Aura) Vrela the Grand Spectre of Beguilement is here.
(Charmed) An illusion of a Warlock guards its master.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(Charmed) (White Aura) An illusion of tyrell the Trimmer guards its master.
(White Aura) Vrela the Grand Spectre of Beguilement is here.
A nymph looks coyly at you, then winks mischievously and dances away.
A ranger stands here, inspecting the ground.
*** Range 3 (north) ***
A dryad peers at you inquisitively from behind her tree.
You scan east.
You scan south.
*** Range 1 (south) ***
There is a cheerful brownie here chatting merrily away.
There is a cheerful brownie here chatting merrily away.
You scan west.
*** Range 1 (west) ***
A small pixie stands here laughing cheerfully.
(White Aura) A handsome pixie dances lightly through the forest.
*** Range 2 (west) ***
A small pixie stands here laughing cheerfully.
There is a cheerful brownie here chatting merrily away.
There is a cheerful brownie here chatting merrily away.
*** Range 3 (west) ***
A dryad peers at you inquisitively from behind her tree.
There is a sprite here about to pelt you with an acorn.
A small pixie stands here laughing cheerfully.
A ranger stands here, inspecting the ground.
*** Range 4 (west) ***
There is a cheerful brownie here chatting merrily away.


Vrela flies in.
An illusion of Tyrell the Trimmer walks in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
Vrela walks in.
Vrela walks in.
Vrela walks in.
You wind yourself up, preparing to cleave.

Vrela studies you carefully and disappears out of sight.

Ssaahwn utters the words, 'wugeucandusqhuai'.
You uncoil and spin around, cleaving madly!
Vrela shatters into tiny fragments of glass.
Vrela shatters into tiny fragments of glass.
Vrela shatters into tiny fragments of glass.
An illusion of a Warlock yells 'Help! Ssaahwn is cleaving through everything in sight!'

Your windmill cleave MASSACRES an illusion of a Warlock!
An illusion of the Huntsmaster yells 'Help! Ssaahwn is cleaving through everything in s
ight!'
Your windmill cleave misses an illusion of the Huntsmaster.
An illusion of Tyrell the Trimmer yells 'Help! Ssaahwn is cleaving through everything i
n sight!'
Your windmill cleave MUTILATES an illusion of Tyrell the Trimmer!
Ssaahwn's prismatic ward emits a brilliant flash.
Ssaahwn's prismatic ward mauls you.
An illusion of Tyrell the Trimmer blows apart with a pop!
Lorne gives you 231 gold coins for your tenacity.
An illusion of Tyrell the Trimmer's body disintegrates into dust.
An illusion of a Warlock blows apart with a pop!
Lorne gives you 253 gold coins for your tenacity.
An illusion of a Warlock's body disintegrates into dust.
An illusion of the Huntsmaster is in excellent condition.

Your thrust maims an illusion of the Huntsmaster!
An illusion of the Huntsmaster awkwardly parries your thrust with a loud clang.
You parry Ssaahwn's crush.
You block Ssaahwn's attack and attempt to strike at the brief opening.
Your riposte decimates Ssaahwn!
You nimbly dodge Ssaahwn's crush with a practiced maneuver.
You dodge an illusion of the Huntsmaster's slash.
You dodge an illusion of the Huntsmaster's slash.
An illusion of the Huntsmaster has a few scratches.

Ssaahwn utters the words, 'ecandusawghfjqt'.
An illusion of the Huntsmaster has a few scratches.

Your thrust maims an illusion of the Huntsmaster!
Your thrust maims an illusion of the Huntsmaster!
Your thrust misses an illusion of the Huntsmaster.
You parry Ssaahwn's crush.
You parry Ssaahwn's crush with an easy flourish.
An illusion of the Huntsmaster's slash MASSACRES you!
An illusion of the Huntsmaster's slash DISMEMBERS you!
You dodge an illusion of the Huntsmaster's slash.
An illusion of the Huntsmaster has a few scratches.

You flee from combat!
A Woodland Trail
f-f-f-f-o| You are following a small woodland trail in the Emerald
| | || Forest. You hear the sound of moving water to the west,
*-f-f f o| and squinting a bit intently you see a blurred outline
| | | of a small wooden bridge in the distance. Who built that
+-+-@-f | bridge? And why? Only a few seasoned rangers have ever
| | | come this deep into the enchanted wood, and none ever
o-o-f-o | mentioned the existence of construction of a bridge.
| | | | As far as you know, the forest has resisted gently but
S-o-f-o-o| firmly all attempts at colonization or lumbering, which
---------+ makes it quite a curiosity.

[Exits: north east south west]

You relax your grip on your weapon.
You wield a dangerous dagger in your off-hand.
You feel quite confident with a dangerous dagger.


Ssaahwn flies in.
An illusion of the Huntsmaster walks in.
They aren't here.

You scan all around.
You scan north.
*** Range 1 (north) ***
A nymph looks coyly at you, then winks mischievously and dances away.
A ranger stands here, inspecting the ground.
*** Range 2 (north) ***
A dryad peers at you inquisitively from behind her tree.
You scan east.
*** Range 1 (east) ***
A ranger stands here, inspecting the ground.
You scan south.
*** Range 2 (south) ***
There is a cheerful brownie here chatting merrily away.
There is a cheerful brownie here chatting merrily away.
You scan west.
*** Range 1 (west) ***
A ranger stands here, inspecting the ground.
*** Range 2 (west) ***
There is a cheerful brownie here chatting merrily away.

words, 'ecandusawghfjqt'.

$$ will now be substituted with : ssaahwn

Ssaahwn yells 'Help! I am being attacked by Ssaahwn!'
Ssaahwn awkwardly parries your thrust with a loud clang.
Ssaahwn parries your stab.
Ssaahwn parries your thrust.
Ssaahwn thrusts your thrust aside in a skillful parry.
Ssaahwn has a few scratches.

Your thrust devastates Ssaahwn!
Ssaahwn parries your stab with an easy flourish.
Your thrust devastates Ssaahwn!
You thrust Ssaahwn's crush aside in a skillful parry.
You dodge Ssaahwn's crush.
You parry Ssaahwn's crush with an easy flourish.
You stumble and barely manage to dodge an illusion of the Huntsmaster's slash.
An illusion of the Huntsmaster's slash MASSACRES you!
You dodge an illusion of the Huntsmaster's slash.
You parry an illusion of the Huntsmaster's slash.
Ssaahwn has a few scratches.

Ssaahwn utters the words, 'ecandusawghfjqt'.
Ssaahwn has a few scratches.

fle
scan all
You flee from combat!
In the Emerald Forest
f-f-f-f o| You are walking deep in the Emerald Forest. The tall oak
| | | || trees all around you offer welcome shade and provide homes
f-f-f-f-o| for innumerable woodland creatures. You spot a brown squirrel
| | || darting away from the bole of a tree in an industrious
*-f-@ f o| search for more nuts and berries. The paths lead north,
| | | south and west.
+-+-f-f |
| | |
o-o-f-o |
---------+

[Exits: north south west]
A nymph looks coyly at you, then winks mischievously and dances away.
A ranger stands here, inspecting the ground.

g anyone.

d.
You scan north.
*** Range 1 (north) ***
A dryad peers at you inquisitively from behind her tree.
You scan south.
*** Range 1 (south) ***
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(White Aura) Ssaahwn the Battlemaster is here.
*** Range 3 (south) ***
There is a cheerful brownie here chatting merrily away.
There is a cheerful brownie here chatting merrily away.
You scan west.
*** Range 1 (west) ***
(White Aura) A spiteful sprite in a scandalous sundress is here, begging for a word.
A small pixie stands here laughing cheerfully.
Kortho the Wordgiver is here. Is he going to give you... a word ?
A beautiful lady is talking to some animals here.

murder $$
A Woodland Trail
f-f-f-f-o| You are following a small woodland trail in the Emerald
| | || Forest. You hear the sound of moving water to the west,
*-f-f f o| and squinting a bit intently you see a blurred outline
| | | of a small wooden bridge in the distance. Who built that
+-+-@-f | bridge? And why? Only a few seasoned rangers have ever
| | | come this deep into the enchanted wood, and none ever
o-o-f-o | mentioned the existence of construction of a bridge.
| | | | As far as you know, the forest has resisted gently but
S-o-f-o-o| firmly all attempts at colonization or lumbering, which
---------+ makes it quite a curiosity.

[Exits: north east south west]
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(White Aura) Ssaahwn the Battlemaster is here.

l sin.

Ssaahwn flies south.
An illusion of the Huntsmaster walks south.

Suicide is a mortal sin.

An illusion of the Huntsmaster walks in.


Ssaahwn utters the words, 'hzfgruui'.
Ssaahwn yells 'Help! I am being attacked by Ssaahwn!'
Ssaahwn awkwardly parries your thrust with a loud clang.
Ssaahwn parries your stab with an easy flourish.
Your thrust devastates Ssaahwn!
You have become better at athleticism!
Ssaahwn has some small wounds and bruises.

fle
scan all
murder $$

Ssaahwn deflects your thrust aside in an ungraceful parry.
Your stab decimates Ssaahwn!
Ssaahwn deflects your thrust aside in an ungraceful parry.
You parry Ssaahwn's crush.
You stumble and barely manage to dodge Ssaahwn's crush.
You manage to dodge Ssaahwn's crush with a lot of effort.
You parry an illusion of the Huntsmaster's slash.
You dual parry an illusion of the Huntsmaster's slash.
Ssaahwn has some small wounds and bruises.

Ssaahwn has some small wounds and bruises.

A Dense Path
f-f-f-o | You are walking deep in the Emerald Forest. The protective
| | | | canopy of the tall rosewood trees offer a welcomed protection
f-f f o | against the sun's rays as well as providing a home for
| | | thousands of living things, some of whom chirp, sing or
+-f-@ | buzz their existence for all to know, while others remain
| | | silent, at least to your ears while the aroma of fresh
o-f-o | woodland flowers fill the air.
| | |
o-f-o-o |
---------+

[Exits: north south west]
A ranger stands here, inspecting the ground.

d.
You scan north.
*** Range 2 (north) ***
A nymph looks coyly at you, then winks mischievously and dances away.
You scan south.
You scan west.
*** Range 1 (west) ***
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(White Aura) Ssaahwn the Battlemaster is here.
*** Range 2 (west) ***
A ranger stands here, inspecting the ground.
*** Range 3 (west) ***
There is a cheerful brownie here chatting merrily away.

l sin.

Suicide is a mortal sin.

west
murder $$
Suicide is a mortal sin.

f-f-f-f-o| You are following a small woodland trail in the Emerald
| | || Forest. You hear the sound of moving water to the west,
*-f-f f o| and squinting a bit intently you see a blurred outline
| | | of a small wooden bridge in the distance. Who built that
+-+-@-f | bridge? And why? Only a few seasoned rangers have ever
| | | come this deep into the enchanted wood, and none ever
o-o-f-o | mentioned the existence of construction of a bridge.
| | | | As far as you know, the forest has resisted gently but
S-o-f-o-o| firmly all attempts at colonization or lumbering, which
---------+ makes it quite a curiosity.

[Exits: north east south west]
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(White Aura) Ssaahwn the Battlemaster is here.

l sin.

Ssaahwn utters the words, 'ecandusawghfjqt'.
You yell 'Die! Ssaahwn, you sorcerous dog!'
Your thrust maims Ssaahwn!
Ssaahwn parries your stab with an easy flourish.
Ssaahwn parries your thrust.
Ssaahwn has some small wounds and bruises.

You flee from combat!
In the Emerald Forest
f-f-f-f o| You are walking deep in the Emerald Forest. The tall oak
| | | || trees all around you offer welcome shade and provide homes
f-f-f-f-o| for innumerable woodland creatures. You spot a brown squirrel
| | || darting away from the bole of a tree in an industrious
*-f-@ f o| search for more nuts and berries. The paths lead north,
| | | south and west.
+-+-f-f |
| | |
o-o-f-o |
---------+

[Exits: north south west]
A nymph looks coyly at you, then winks mischievously and dances away.
A ranger stands here, inspecting the ground.

You aren't fighting anyone.

You scan all around.
You scan north.
*** Range 1 (north) ***
A dryad peers at you inquisitively from behind her tree.
You scan south.
*** Range 1 (south) ***
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(White Aura) Ssaahwn the Battlemaster is here.
*** Range 3 (south) ***
There is a cheerful brownie here chatting merrily away.
There is a cheerful brownie here chatting merrily away.
You scan west.
*** Range 1 (west) ***
(White Aura) A spiteful sprite in a scandalous sundress is here, begging for a word.
A small pixie stands here laughing cheerfully.
Kortho the Wordgiver is here. Is he going to give you... a word ?
A beautiful lady is talking to some animals here.

The Emerald Forest Choir
f-f-f-f-f| Pushing aside a tangle of falling vines, you find yourself
| | || on a trail deep in an unexplored area of the Emerald
f-f-f-f| Forest. Passage to the north and south are blocked by
| || clustered thickets of sagebrush and rosemary. The cheerful
f *-@-f f| croaking of a tree-frog catches your ear, accompanied
| | || by the soprano trill of a swallow and an 'a cappella'
f-+-+-f-f| team of bush insects. The trail allows travel to the
| | || east and west.
f-o-o-f-o|
---------+

[Exits: east west]
A shiny bracer lies here.
(White Aura) A spiteful sprite in a scandalous sundress is here, begging for a word.
A small pixie stands here laughing cheerfully.
Kortho the Wordgiver is here. Is he going to give you... a word ?
A beautiful lady is talking to some animals here.

Suicide is a mortal sin.

murder $$
In the Emerald Forest
f-f-f-f o| You are walking deep in the Emerald Forest. The tall oak
| | | || trees all around you offer welcome shade and provide homes
f-f-f-f-o| for innumerable woodland creatures. You spot a brown squirrel
| | || darting away from the bole of a tree in an industrious
*-f-@ f o| search for more nuts and berries. The paths lead north,
| | | south and west.
+-+-f-f |
| | |
o-o-f-o |
---------+

[Exits: north south west]
A nymph looks coyly at you, then winks mischievously and dances away.
A ranger stands here, inspecting the ground.

Suicide is a mortal sin.

d.
You scan north.
*** Range 1 (north) ***
A dryad peers at you inquisitively from behind her tree.
You scan south.
*** Range 1 (south) ***
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(White Aura) Ssaahwn the Battlemaster is here.
*** Range 3 (south) ***
There is a cheerful brownie here chatting merrily away.
There is a cheerful brownie here chatting merrily away.
You scan west.
*** Range 1 (west) ***
(White Aura) A spiteful sprite in a scandalous sundress is here, begging for a word.
A small pixie stands here laughing cheerfully.
Kortho the Wordgiver is here. Is he going to give you... a word ?
A beautiful lady is talking to some animals here.

Ssaahwn flies in.
An illusion of the Huntsmaster walks in.

In the Emerald Forest
f-f | You are at a three-way junction in the middle of the woods.
| | | Wild trumpet creepers run along the footpaths here. It
f-f-f-f o| would seem some mischievous pixie has drawn the vines across
| | | || the path with the hope of tripping woodland travellers
f-f-@-f-o| such as you. You watch your step.
| | ||
*-f-f f o|
| | |
+-+-f-f |
---------+

[Exits: east south west]
A dryad peers at you inquisitively from behind her tree.

scan all
Suicide is a mortal sin.

You scan all around.
You scan east.
*** Range 1 (east) ***
A nymph looks coyly at you, then winks mischievously and dances away.
*** Range 2 (east) ***
A ranger stands here, inspecting the ground.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
A beautiful lady is talking to some animals here.
You scan south.
*** Range 1 (south) ***
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(White Aura) Ssaahwn the Battlemaster is here.
A nymph looks coyly at you, then winks mischievously and dances away.
A ranger stands here, inspecting the ground.
*** Range 4 (south) ***
There is a cheerful brownie here chatting merrily away.
There is a cheerful brownie here chatting merrily away.
You scan west.
*** Range 1 (west) ***
(White Aura) Imbessar the Bandit King prepares for his last duel.
*** Range 2 (west) ***
A nymph looks coyly at you, then winks mischievously and dances away.
There is a cheerful brownie here chatting merrily away.
A dryad peers at you inquisitively from behind her tree.
A dryad peers at you inquisitively from behind her tree.

Suicide is a mortal sin.

est
f-f-f-f o| You are walking deep in the Emerald Forest. The tall oak
| | | || trees all around you offer welcome shade and provide homes
f-f-f-f-o| for innumerable woodland creatures. You spot a brown squirrel
| | || darting away from the bole of a tree in an industrious
*-f-@ f o| search for more nuts and berries. The paths lead north,
| | | south and west.
+-+-f-f |
| | |
o-o-f-o |
---------+

[Exits: north south west]
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(White Aura) Ssaahwn the Battlemaster is here.
A nymph looks coyly at you, then winks mischievously and dances away.
A ranger stands here, inspecting the ground.

Suicide is a mortal sin.

Suicide is a mortal sin.

The Emerald Forest Choir
f-f-f-f-f| Pushing aside a tangle of falling vines, you find yourself
| | || on a trail deep in an unexplored area of the Emerald
f-f-f-f| Forest. Passage to the north and south are blocked by
| || clustered thickets of sagebrush and rosemary. The cheerful
f *-@-f f| croaking of a tree-frog catches your ear, accompanied
| | || by the soprano trill of a swallow and an 'a cappella'
f-+-+-f-f| team of bush insects. The trail allows travel to the
| | || east and west.
f-o-o-f-o|
---------+

[Exits: east west]
A shiny bracer lies here.
(White Aura) A spiteful sprite in a scandalous sundress is here, begging for a word.
A small pixie stands here laughing cheerfully.
Kortho the Wordgiver is here. Is he going to give you... a word ?
A beautiful lady is talking to some animals here.

murder $$
In the Emerald Forest
f-f-f-f o| You are walking deep in the Emerald Forest. The tall oak
| | | || trees all around you offer welcome shade and provide homes
f-f-f-f-o| for innumerable woodland creatures. You spot a brown squirrel
| | || darting away from the bole of a tree in an industrious
*-f-@ f o| search for more nuts and berries. The paths lead north,
| | | south and west.
+-+-f-f |
| | |
o-o-f-o |
---------+

[Exits: north south west]
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(White Aura) Ssaahwn the Battlemaster is here.
A nymph looks coyly at you, then winks mischievously and dances away.
A ranger stands here, inspecting the ground.

l sin.

The Emerald Forest Choir
f-f-f-f-f| Pushing aside a tangle of falling vines, you find yourself
| | || on a trail deep in an unexplored area of the Emerald
f-f-f-f| Forest. Passage to the north and south are blocked by
| || clustered thickets of sagebrush and rosemary. The cheerful
f *-@-f f| croaking of a tree-frog catches your ear, accompanied
| | || by the soprano trill of a swallow and an 'a cappella'
f-+-+-f-f| team of bush insects. The trail allows travel to the
| | || east and west.
f-o-o-f-o|
---------+

[Exits: east west]
A shiny bracer lies here.
(White Aura) A spiteful sprite in a scandalous sundress is here, begging for a word.
A small pixie stands here laughing cheerfully.
Kortho the Wordgiver is here. Is he going to give you... a word ?
A beautiful lady is talking to some animals here.

They aren't here.

In the Emerald Forest
f-f-f-f o| You are walking deep in the Emerald Forest. The tall oak
| | | || trees all around you offer welcome shade and provide homes
f-f-f-f-o| for innumerable woodland creatures. You spot a brown squirrel
| | || darting away from the bole of a tree in an industrious
*-f-@ f o| search for more nuts and berries. The paths lead north,
| | | south and west.
+-+-f-f |
| | |
o-o-f-o |
---------+

[Exits: north south west]
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(White Aura) Ssaahwn the Battlemaster is here.
A nymph looks coyly at you, then winks mischievously and dances away.
A ranger stands here, inspecting the ground.

They aren't here.

They aren't here.

You scan all around.
You scan north.
*** Range 1 (north) ***
A dryad peers at you inquisitively from behind her tree.
You scan south.
*** Range 3 (south) ***
There is a cheerful brownie here chatting merrily away.
There is a cheerful brownie here chatting merrily away.
You scan west.
*** Range 1 (west) ***
(White Aura) A spiteful sprite in a scandalous sundress is here, begging for a word.
A small pixie stands here laughing cheerfully.
Kortho the Wordgiver is here. Is he going to give you... a word ?
A beautiful lady is talking to some animals here.

In the Emerald Forest
f-f-f-f o| You are walking deep in the Emerald Forest. The tall oak
| | | || trees all around you offer welcome shade and provide homes
f-f-f-f-o| for innumerable woodland creatures. You spot a brown squirrel
| | || darting away from the bole of a tree in an industrious
*-f-@ f o| search for more nuts and berries. The paths lead north,
| | | south and west.
+-+-f-f |
| | |
o-o-f-o |
---------+

[Exits: north south west]
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(White Aura) Ssaahwn the Battlemaster is here.
A nymph looks coyly at you, then winks mischievously and dances away.
A ranger stands here, inspecting the ground.

An illusion of the Huntsmaster yells 'Help! I am being attacked by Ssaahwn!'
Your thrust MUTILATES an illusion of the Huntsmaster!
Your thrust maims an illusion of the Huntsmaster!
An illusion of the Huntsmaster has a few scratches.

fle
scan all

You yell 'Help! I am being attacked by Ssaahwn!'
Your thrust decimates an illusion of the Huntsmaster!
Your stab misses an illusion of the Huntsmaster.
You dodge Ssaahwn's crush.
You deflect Ssaahwn's crush aside in an ungraceful parry.
You thrust Ssaahwn's crush aside in a skillful parry.
You parry an illusion of the Huntsmaster's slash.
You manage to dodge an illusion of the Huntsmaster's slash with a lot of effort.
An illusion of the Huntsmaster has a few scratches.

A Woodland Trail
f-f-f-f-o| You are following a small woodland trail in the Emerald
| | || Forest. You hear the sound of moving water to the west,
*-f-f f o| and squinting a bit intently you see a blurred outline
| | | of a small wooden bridge in the distance. Who built that
+-+-@-f | bridge? And why? Only a few seasoned rangers have ever
| | | come this deep into the enchanted wood, and none ever
o-o-f-o | mentioned the existence of construction of a bridge.
| | | | As far as you know, the forest has resisted gently but
S-o-f-o-o| firmly all attempts at colonization or lumbering, which
---------+ makes it quite a curiosity.

[Exits: north east south west]

g anyone.
Lightning flashes in the sky.

d.
You scan north.
*** Range 1 (north) ***
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
Ssaahwn the Battlemaster is here.
A nymph looks coyly at you, then winks mischievously and dances away.
A ranger stands here, inspecting the ground.
*** Range 2 (north) ***
A dryad peers at you inquisitively from behind her tree.
You scan east.
*** Range 1 (east) ***
A ranger stands here, inspecting the ground.
You scan south.
*** Range 2 (south) ***
There is a cheerful brownie here chatting merrily away.
There is a cheerful brownie here chatting merrily away.
You scan west.
*** Range 1 (west) ***
A ranger stands here, inspecting the ground.
*** Range 2 (west) ***
There is a cheerful brownie here chatting merrily away.

Ssaahwn flies in.
An illusion of the Huntsmaster walks in.


Ssaahwn flies north.
An illusion of the Huntsmaster walks north.

l sin.

In the Emerald Forest
f-f-f-f o| You are walking deep in the Emerald Forest. The tall oak
| | | || trees all around you offer welcome shade and provide homes
f-f-f-f-o| for innumerable woodland creatures. You spot a brown squirrel
| | || darting away from the bole of a tree in an industrious
*-f-@ f o| search for more nuts and berries. The paths lead north,
| | | south and west.
+-+-f-f |
| | |
o-o-f-o |
---------+

[Exits: north south west]
A nymph looks coyly at you, then winks mischievously and dances away.
A ranger stands here, inspecting the ground.

Suicide is a mortal sin.

You scan all around.
You scan north.
*** Range 1 (north) ***
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
Ssaahwn the Battlemaster is here.
A dryad peers at you inquisitively from behind her tree.
You scan south.
*** Range 3 (south) ***
There is a cheerful brownie here chatting merrily away.
There is a cheerful brownie here chatting merrily away.
You scan west.
*** Range 1 (west) ***
(White Aura) A spiteful sprite in a scandalous sundress is here, begging for a word.
A small pixie stands here laughing cheerfully.
Kortho the Wordgiver is here. Is he going to give you... a word ?
A beautiful lady is talking to some animals here.

murder ssaahwn
In the Emerald Forest
f-f | You are at a three-way junction in the middle of the woods.
| | | Wild trumpet creepers run along the footpaths here. It
f-f-f-f o| would seem some mischievous pixie has drawn the vines across
| | | || the path with the hope of tripping woodland travellers
f-f-@-f-o| such as you. You watch your step.
| | ||
*-f-f f o|
| | |
+-+-f-f |
---------+

[Exits: east south west]
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
Ssaahwn the Battlemaster is here.
A dryad peers at you inquisitively from behind her tree.

h.
An illusion of the Huntsmaster walks south.

l sin.

You scan all around.
You scan east.
*** Range 1 (east) ***
A nymph looks coyly at you, then winks mischievously and dances away.
*** Range 2 (east) ***
A ranger stands here, inspecting the ground.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
A beautiful lady is talking to some animals here.
You scan south.
*** Range 1 (south) ***
A nymph looks coyly at you, then winks mischievously and dances away.
A ranger stands here, inspecting the ground.
*** Range 3 (south) ***
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
Ssaahwn the Battlemaster is here.
*** Range 4 (south) ***
There is a cheerful brownie here chatting merrily away.
There is a cheerful brownie here chatting merrily away.
You scan west.
*** Range 1 (west) ***
(White Aura) Imbessar the Bandit King prepares for his last duel.
*** Range 2 (west) ***
A nymph looks coyly at you, then winks mischievously and dances away.
There is a cheerful brownie here chatting merrily away.
A dryad peers at you inquisitively from behind her tree.
A dryad peers at you inquisitively from behind her tree.

south
In the Emerald Forest
f-f-f-f o| You are walking deep in the Emerald Forest. The tall oak
| | | || trees all around you offer welcome shade and provide homes
f-f-f-f-o| for innumerable woodland creatures. You spot a brown squirrel
| | || darting away from the bole of a tree in an industrious
*-f-@ f o| search for more nuts and berries. The paths lead north,
| | | south and west.
+-+-f-f |
| | |
o-o-f-o |
---------+

[Exits: north south west]
A nymph looks coyly at you, then winks mischievously and dances away.
A ranger stands here, inspecting the ground.

A Woodland Trail
f-f-f-f-o| You are following a small woodland trail in the Emerald
| | || Forest. You hear the sound of moving water to the west,
*-f-f f o| and squinting a bit intently you see a blurred outline
| | | of a small wooden bridge in the distance. Who built that
+-+-@-f | bridge? And why? Only a few seasoned rangers have ever
| | | come this deep into the enchanted wood, and none ever
o-o-f-o | mentioned the existence of construction of a bridge.
| | | | As far as you know, the forest has resisted gently but
S-o-f-o-o| firmly all attempts at colonization or lumbering, which
---------+ makes it quite a curiosity.

[Exits: north east south west]

The Ragged Trail
*-f-f f | You stand on a ragged forest trail with passage leading
| | | in all four directions. The pathways to the north, south
+-+-f-f | and east lead deeper into the woods, while a winding trail
| | | west seems to end in a small clearing. From where you stand
o-o-@-o | you can see small movement and curious sound which you
| | | | can't quite make out. The tree branches sway softly while
S-o-f-o-o| you decide your next course.
| | | |
f-o * |
---------+

[Exits: north east south west]

d.
You scan north.
*** Range 2 (north) ***
A nymph looks coyly at you, then winks mischievously and dances away.
A ranger stands here, inspecting the ground.
*** Range 3 (north) ***
A dryad peers at you inquisitively from behind her tree.
You scan east.
*** Range 1 (east) ***
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
Ssaahwn the Battlemaster is here.
You scan south.
*** Range 1 (south) ***
There is a cheerful brownie here chatting merrily away.
There is a cheerful brownie here chatting merrily away.
You scan west.
*** Range 1 (west) ***
A small pixie stands here laughing cheerfully.
(White Aura) A handsome pixie dances lightly through the forest.
*** Range 2 (west) ***
A small pixie stands here laughing cheerfully.
There is a cheerful brownie here chatting merrily away.
There is a cheerful brownie here chatting merrily away.
*** Range 3 (west) ***
A dryad peers at you inquisitively from behind her tree.
There is a sprite here about to pelt you with an acorn.
A small pixie stands here laughing cheerfully.
A ranger stands here, inspecting the ground.
*** Range 4 (west) ***
There is a cheerful brownie here chatting merrily away.

A Small Clearing
f-f f | You stand in a small clearing deep in the Emerald Forest.
| | | The ground shows no evidence of trees being cut down or any
+-f-f | other indication that the clearing is carved from axe or
| | | hand, yet the borders seem too neat to be the result of Mother
o-f-@ | Nature's whim. In some areas the shrubs and bushes appear
| | | to have gone out of their way (if that is possible) to align
o-f-o-o | themselves, and the soft wood grass while not having the
| | | blunt heads of a kept garden seem to be growing neatly in
o * | line all by themselves. Strong magic is at work here.
---------+

[Exits: north west]
(Charmed) An illusion of a Warlock guards its master.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
Ssaahwn the Battlemaster is here.

They aren't here.

Ssaahwn utters the words, 'ejsruqahz'.
An illusion of Tyrell the Trimmer appears in a bright flash of light!
An illusion of Tyrell the Trimmer looks around with adoring eyes.

Ssaahwn yells 'Help! I am being attacked by Ssaahwn!'
Your thrust MASSACRES Ssaahwn!
You swing right through Ssaahwn's blurred image.
Ssaahwn parries your thrust.
Ssaahwn parries your thrust.
Ssaahwn has some small wounds and bruises.

You swing right through Ssaahwn's blurred image.
Ssaahwn awkwardly parries your stab with a loud clang.
Ssaahwn parries your stab with an easy flourish.
You parry Ssaahwn's crush.
Ssaahwn's crush mauls you.
You dodge Ssaahwn's crush.
You manage to dodge an illusion of Tyrell the Trimmer's slap with a lot of effort.
You parry an illusion of Tyrell the Trimmer's slap with an easy flourish.
You deflect an illusion of a Warlock's slash aside in an ungraceful parry.
You stumble and barely manage to dodge an illusion of the Huntsmaster's slash.
You dodge an illusion of the Huntsmaster's slash.
Ssaahwn has some small wounds and bruises.

Ssaahwn has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Ssaahwn flies north.
An illusion of Tyrell the Trimmer has fled!
An illusion of Tyrell the Trimmer walks north.
An illusion of a Warlock has fled!
An illusion of a Warlock walks north.
An illusion of the Huntsmaster has fled!
An illusion of the Huntsmaster walks north.

A Dense Path
f-f-f-o | You are walking deep in the Emerald Forest. The protective
| | | | canopy of the tall rosewood trees offer a welcomed protection
f-f f o | against the sun's rays as well as providing a home for
| | | thousands of living things, some of whom chirp, sing or
+-f-@ | buzz their existence for all to know, while others remain
| | | silent, at least to your ears while the aroma of fresh
o-f-o | woodland flowers fill the air.
| | |
o-f-o-o |
---------+

[Exits: north south west]
A ranger stands here, inspecting the ground.

You scan all around.
You scan north.
*** Range 2 (north) ***
A nymph looks coyly at you, then winks mischievously and dances away.
You scan south.
You scan west.
*** Range 1 (west) ***
(Charmed) (White Aura) An illusion of tyrell the Trimmer guards its master.
(Charmed) An illusion of a Warlock guards its master.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(White Aura) Ssaahwn the Battlemaster is here.
*** Range 2 (west) ***
A ranger stands here, inspecting the ground.
*** Range 3 (west) ***
There is a cheerful brownie here chatting merrily away.

A Woodland Trail
f-f-f o | You are following a small woodland trail in the Emerald Forest.
| | | | Off in the distance to the east, you hear the sound of a
f-f-f-o | roaring waterfall. The trail continues to the north and
| | | | south.
f-f @ o |
| | |
+-f-f |
| | |
o-f-o |
---------+

[Exits: north south]

west
A Dense Path
f-f-f-o | You are walking deep in the Emerald Forest. The protective
| | | | canopy of the tall rosewood trees offer a welcomed protection
f-f f o | against the sun's rays as well as providing a home for
| | | thousands of living things, some of whom chirp, sing or
+-f-@ | buzz their existence for all to know, while others remain
| | | silent, at least to your ears while the aroma of fresh
o-f-o | woodland flowers fill the air.
| | |
o-f-o-o |
---------+

[Exits: north south west]
A ranger stands here, inspecting the ground.

A Woodland Trail
f-f-f-f-o| You are following a small woodland trail in the Emerald
| | || Forest. You hear the sound of moving water to the west,
*-f-f f o| and squinting a bit intently you see a blurred outline
| | | of a small wooden bridge in the distance. Who built that
+-+-@-f | bridge? And why? Only a few seasoned rangers have ever
| | | come this deep into the enchanted wood, and none ever
o-o-f-o | mentioned the existence of construction of a bridge.
| | | | As far as you know, the forest has resisted gently but
S-o-f-o-o| firmly all attempts at colonization or lumbering, which
---------+ makes it quite a curiosity.

[Exits: north east south west]

d.
You scan north.
*** Range 1 (north) ***
A nymph looks coyly at you, then winks mischievously and dances away.
A ranger stands here, inspecting the ground.
*** Range 2 (north) ***
(Charmed) (White Aura) An illusion of tyrell the Trimmer guards its master.
(Charmed) An illusion of a Warlock guards its master.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(White Aura) Ssaahwn the Battlemaster is here.
A dryad peers at you inquisitively from behind her tree.
You scan east.
*** Range 1 (east) ***
A ranger stands here, inspecting the ground.
You scan south.
*** Range 2 (south) ***
There is a cheerful brownie here chatting merrily away.
There is a cheerful brownie here chatting merrily away.
You scan west.
*** Range 1 (west) ***
A ranger stands here, inspecting the ground.
*** Range 2 (west) ***
There is a cheerful brownie here chatting merrily away.

In the Emerald Forest
f-f-f-f o| You are walking deep in the Emerald Forest. The tall oak
| | | || trees all around you offer welcome shade and provide homes
f-f-f-f-o| for innumerable woodland creatures. You spot a brown squirrel
| | || darting away from the bole of a tree in an industrious
*-f-@ f o| search for more nuts and berries. The paths lead north,
| | | south and west.
+-+-f-f |
| | |
o-o-f-o |
---------+

[Exits: north south west]
A nymph looks coyly at you, then winks mischievously and dances away.
A ranger stands here, inspecting the ground.

In the Emerald Forest
f-f | You are at a three-way junction in the middle of the woods.
| | | Wild trumpet creepers run along the footpaths here. It
f-f-f-f o| would seem some mischievous pixie has drawn the vines across
| | | || the path with the hope of tripping woodland travellers
f-f-@-f-o| such as you. You watch your step.
| | ||
*-f-f f o|
| | |
+-+-f-f |
---------+

[Exits: east south west]
(Charmed) (White Aura) An illusion of tyrell the Trimmer guards its master.
(Charmed) An illusion of a Warlock guards its master.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(White Aura) Ssaahwn the Battlemaster is here.
A dryad peers at you inquisitively from behind her tree.


Ssaahwn flies east.
An illusion of Tyrell the Trimmer walks east.
An illusion of a Warlock walks east.
An illusion of the Huntsmaster walks east.
You scan all around.
You scan east.
*** Range 1 (east) ***
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(Charmed) An illusion of a Warlock guards its master.
(Charmed) (White Aura) An illusion of tyrell the Trimmer guards its master.
(White Aura) Ssaahwn the Battlemaster is here.
A nymph looks coyly at you, then winks mischievously and dances away.
*** Range 2 (east) ***
A ranger stands here, inspecting the ground.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
A beautiful lady is talking to some animals here.
You scan south.
*** Range 1 (south) ***
A nymph looks coyly at you, then winks mischievously and dances away.
A ranger stands here, inspecting the ground.
*** Range 4 (south) ***
There is a cheerful brownie here chatting merrily away.
There is a cheerful brownie here chatting merrily away.
You scan west.
*** Range 1 (west) ***
(White Aura) Imbessar the Bandit King prepares for his last duel.
*** Range 2 (west) ***
A nymph looks coyly at you, then winks mischievously and dances away.
There is a cheerful brownie here chatting merrily away.
A dryad peers at you inquisitively from behind her tree.
A dryad peers at you inquisitively from behind her tree.

You scan all around.
You scan east.
*** Range 1 (east) ***
A nymph looks coyly at you, then winks mischievously and dances away.
*** Range 2 (east) ***
(Charmed) (White Aura) An illusion of tyrell the Trimmer guards its master.
(Charmed) An illusion of a Warlock guards its master.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(White Aura) Ssaahwn the Battlemaster is here.
A ranger stands here, inspecting the ground.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
A beautiful lady is talking to some animals here.
You scan south.
*** Range 1 (south) ***
A nymph looks coyly at you, then winks mischievously and dances away.
A ranger stands here, inspecting the ground.
*** Range 4 (south) ***
There is a cheerful brownie here chatting merrily away.
There is a cheerful brownie here chatting merrily away.
You scan west.
*** Range 1 (west) ***
(White Aura) Imbessar the Bandit King prepares for his last duel.
*** Range 2 (west) ***
A nymph looks coyly at you, then winks mischievously and dances away.
There is a cheerful brownie here chatting merrily away.
A dryad peers at you inquisitively from behind her tree.
A dryad peers at you inquisitively from behind her tree.

In the Emerald Forest
f | The path here runs around a low grassy mound. Looking closer,
| | you see the smallest of windows built into the mound. It
f-f-f o | appears this is a faerie hill, from which the faerie Rades
| | | | ride out in celebration through the wood paths of the Emerald
f-f-@-o | Forest. The angry face of a faerie suddenly stares out at
| | | | you from the window and interrupts your scrutiny with a string
f-f f o | of curses.
| | |
+-f-f |
---------+

[Exits: north east south west]
You see 4 of a steak of the corpse of a nymph here.
A nymph looks coyly at you, then winks mischievously and dances away.

scan all
By a Stream
| You stand by a wide stream that flows swiftly to the north.
| Drawn by the sudden sound of musical laughter, you look over
f-f o | the tops of some lilac bushes and spy a group of nymphs frolicking
| | | in the stream. It seems like a vision captured from some nature
f-f-@ | god's idyllic dream. You hear the distant roar of a waterfall
| | | | to your south.
f f o |
| | |
f-f |
---------+

[Exits: north south west]
You see 3 of a steak of the corpse of a nymph here.
(Charmed) (White Aura) An illusion of tyrell the Trimmer guards its master.
(Charmed) An illusion of a Warlock guards its master.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(White Aura) Ssaahwn the Battlemaster is here.
A ranger stands here, inspecting the ground.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
A beautiful lady is talking to some animals here.

d.
You scan north.
*** Range 1 (north) ***
A nymph looks coyly at you, then winks mischievously and dances away.
Sir Archibald sobs uncontrollably.
(White Aura) A strikingly beautiful girl sits here alone on the rocks.
You scan south.
*** Range 1 (south) ***
A nymph looks coyly at you, then winks mischievously and dances away.
You scan west.
*** Range 1 (west) ***
A nymph looks coyly at you, then winks mischievously and dances away.
*** Range 2 (west) ***
A dryad peers at you inquisitively from behind her tree.
*** Range 3 (west) ***
(White Aura) Imbessar the Bandit King prepares for his last duel.
*** Range 4 (west) ***
A nymph looks coyly at you, then winks mischievously and dances away.
There is a cheerful brownie here chatting merrily away.
A dryad peers at you inquisitively from behind her tree.
A dryad peers at you inquisitively from behind her tree.

Ssaahwn utters the words, 'unsorabraoz'.
An illusion of a Warlock dwarfs everything around him as he grows.


You aren't fighting anyone.

In the Emerald Forest
f | The path here runs around a low grassy mound. Looking closer,
| | you see the smallest of windows built into the mound. It
f-f-f o | appears this is a faerie hill, from which the faerie Rades
| | | | ride out in celebration through the wood paths of the Emerald
f-f-@-o | Forest. The angry face of a faerie suddenly stares out at
| | | | you from the window and interrupts your scrutiny with a string
f-f f o | of curses.
| | |
+-f-f |
---------+

[Exits: north east south west]
You see 4 of a steak of the corpse of a nymph here.
A nymph looks coyly at you, then winks mischievously and dances away.

west
Before the Great Tree
f-S-S | You stand at the perimeter of the largest, most incredible
| | | tree that you have ever laid eyes on. It has gold-flecked
f * | leaves that are the size of small horses, with thick roots
| | supporting a massive trunk that is easily twice the size
f-f-@ o | of the grand fortress of the Templar Knights of Renhorden.
| | | | It seems to stretch endlessly into the sky, and you wonder
f-f-f-o | why you did not see it towering above all the other trees
| | | | in the forest. You long to inch closer, but cannot seem
f-f f o | to move beyond an invisible barrier that keeps you about
---------+ a hundred yards away. You see movement and lights in and
about the tree, but there seems to be no way you can get closer to it.

[Exits: south west]
a steak of the corpse of a nymph is here.

In the Emerald Forest
f-f-S-S | A circle of blue-capped mushrooms form an old faerie
| | | | ring by the side of the path you are on. On certain nights
f-f * | of the year, the faerie folk wander out into such rings
| | | for wild dances by the moonlight. It is said that mortals
f-f-@-f o| who are drawn into the dancing circle on such nights
| | | || can be held captive by faerie food or a faerie's kiss
f-f-f-f-o| and made to dance on and on for a period of seven years.
| | || You hear a titter of laughter from the branches of a
*-f-f f o| tree, but when you look up you see nothing.
---------+

[Exits: east west]
A small blue-capped mushroom lies uprooted, resting on its side.
A nymph looks coyly at you, then winks mischievously and dances away.

The Emerald Forest
f-f-f-S-S| All the lingering beauty of these green woods conspire
| | | | | to charm you into staying here forever. Woodlarks are
f f-f * | singing high in the boughs of trees while shafts of sunlight
| | | | turn the forest floor into a carpet of gold and green.
f-f-@-f-f| The woodland trails running through this area of the
| | | || forest seem well-kept, yet untravelled.
f f-f-f-f|
| | ||
f *-f-f f|
---------+

[Exits: north east south west]
You see 3 of a steak of the corpse of a dryad here.
A dryad peers at you inquisitively from behind her tree.
A dryad peers at you inquisitively from behind her tree.

Players near you in Emerald Forest:
<PK> Vrela By a Stream
<PK> Ssaahwn The Emerald Forest


f f-f-f-S| All the lingering beauty of these green woods conspire
| | | | || to charm you into staying here forever. Woodlarks are
f-f f-f *| singing high in the boughs of trees while shafts of sunlight
| | | | turn the forest floor into a carpet of gold and green.
f-@-f-f| The woodland trails running through this area of the
| | | | forest seem well-kept, yet untravelled.
f f-f-f|
| ||
f *-f-f|
---------+

[Exits: north east south west]
A dryad peers at you inquisitively from behind her tree.
A ranger stands here, inspecting the ground.

The Emerald Forest
f o-f-x *| All the lingering beauty of these green woods conspire
| | || to charm you into staying here forever. Woodlarks are
f f-f-f-S| singing high in the boughs of trees while shafts of sunlight
| | | | || turn the forest floor into a carpet of gold and green.
f-f @-f *| The woodland trails running through this area of the
| | | | forest seem well-kept, yet untravelled.
f-f-f-f|
| | | |
f f-f-f|
---------+

[Exits: north east south]
A nymph looks coyly at you, then winks mischievously and dances away.

north
A Signpost in the Enchanted Forests
o-o x | Through the majestic oaks of these ancient woods, the
| | | deep earthiness of the forest permeates your senses,
f o-f-x *| while a gentle hum of magic in the air pulses low and
| | || vibrant. A shy nymph peeks inquisitively at you from
f f-@-f-S| behind a tree before disappearing with a titter. An
| | | | || old but sturdy signpost stands beside a crossing in
f-f f-f *| the paths, which lead in every direction.
| | | |
f-f-f-f|
---------+

[Exits: north east south west]
a steak of the corpse of a dryad is here.
A nymph looks coyly at you, then winks mischievously and dances away.

ell
+-o o x | You are in a secluded dell at the foot of a great mountain
| | | | range. Old valley ash are crowned with the slightest
o-o x | hint of frost, and bushes of flowering foxglove line
| | | the bank of a stream which runs west into a small vale.
f o-@-x *| To the south there is a great forest of majestic oaks,
| | || while to your east a trail that seems little-used heads
f f-f-f-S| into the mountains.
| | | | ||
f-f f-f *|
---------+

[Exits: east south west]
You see 4 of a steak of the corpse of a nymph here.
A nymph looks coyly at you, then winks mischievously and dances away.
A ranger stands here, inspecting the ground.

Players near you in Emerald Forest:
<PK> Vrela In the Emerald Forest
<PK> Ssaahwn A Thickly-Wooded Dell

You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 6 hours
: modifies hitroll by 6 for 6 hours
: lasts for 20 hours

You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 6 hours
: modifies hitroll by 6 for 6 hours
: lasts for 20 hours

east
Players near you in Emerald Forest:
<PK> Vrela In the Emerald Forest
<PK> Ssaahwn A Thickly-Wooded Dell

o o x | The mountains part breathtakingly to reveal a huge forest
| | | | of tall and majestic oaks. You can walk along a mountain
o-o x | creek which winds west, down the side of the mountain
| | | and into the forest, or follow the trail you are on and
o-f-@ * | continue up the mountain pass.
| | |
f-f-f-S-S|
| | | | |
f f-f * |
---------+

[Exits: north west]
A pair of scale mail boots lies here.
The mountain boogum jumps out and gets set to bite you.

north
A Mountain Pass
F | You are in a steep pass between mountain peaks. It descends
| | sharply to the south, while heading north towards a summit.
o o x | All around you, you see only the mountain rises and the
| | | | wind-swept plateaus of these ancient highlands. A boulder
o-o @ | on the pass looks strangely loose.
| | |
o-f-x * |
| | |
f-f-f-S-S|
---------+

[Exits: north south (boulder)]
A curious rock is sitting here.

| It has become almost unbearably cold as you trek near the
| very summit of the mountain. The bare and broken trees provide
| no cover for you as a cold and gusty wind whips the falling
| snow harshly into your face. A pine forest covers the slopes
o @ | of the mountain, while to your south you spot a narrow mountain
| | | pass.
o-o x |
| | |
o-f-x |
---------+

[Exits: south down]

down
The Haunted Pine Forest
| The snow begins to fall thickly as you enter a pine forest
| in the mountains. The burnt remains of two log cabins lie
| in a clearing about a dozen yards off the path. There is
| a disconcerting silence in these woods, an oppressive lifelessness
@ | that makes you want to leave them immediately. The trail stretches
| through these haunted woods up the side of the mountain and
| down through the fog to the foothills of the range.
|
|
---------+

[Exits: up down]

A Fog-Shrouded Trail
~<*-F-+ | You are on a fog-shrouded trail which runs up the side of
| | | this dark mountain. The ground is wet and muddy with melted
*-* * | snow, and the path which should lead to the Miden'nir disappears
| | amongst the mist and the trees. There is nothing for you
@-x | to do but follow the trail that twists up towards the broken,
| snow-covered heights of the mountain range. An old stone
| tablet with inscriptions stands beside a bush in the corner.
|
|
---------+

[Exits: east up]

north
The Trail
*-F-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west portal]
A gray-blue portal churns silently within this elaborate wooden archway.

n The Common:
<PK> Ssaahwn The Trail

Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-F-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
A parasol bearing Valour's sigil has been left here.
A flannel flag lies here glowing brightly for some reason.
A well-used handkerchief is lying here.
Irion the Wordbearer rests next to the "horse".
Irion the Wordbearer says 'Please do me a brief service, Ssaahwn. Rest on my horse and
help me assign some tasks.'

A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field.
| | | ||
*-* * f-x|
---------+

[Exits: east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.

Steep hills block your path.

A turn in the path
o f| Worn stones show the constant use of the cobbled path,
| || but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the west
~ @-+-f| overlooking the path. The cobbled slope heads to the
| | || north, where it disappears past a hill. It also curves
~<*-F-+ f| to the east with the river, heading into an open, grassy
| | || field.
*-* * f|
---------+

[Exits: north east]
An upturned dilapidated boat lies not far from the river bank.

Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the south
@ f| overlooking the path. The cobbled path slopes up to the
| || north, where just beyond the city of Seringale rises.
o-+-f| It also leads to the south, curving into an open, grassy
| || field.
~<*-F-+ f|
---------+

[Exits: north south]

ck
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f| busy shops, temples, and guilds. The path north of you
| || leads right up to Seringale's southern gate. The cobbled
o f| path also heads back down the hill to the south.
| ||
o-+-f|
---------+

[Exits: north south]

$$ will now be substituted with : vrela

Players near you in The Common:
<PK> Ssaahwn Atop a small hillock

north
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.

Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A goblin lieutenant stands here, attempting to get his men in order.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Ssaahwn. You can read all about t
hem in the Cityguard Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Hav
e a look at the sign there.'

d.
You scan north.
*** Range 1 (north) ***
The goblin leader stands here, leading his men into battle.
A goblin lieutenant stands here, attempting to get his men in order.
*** Range 3 (north) ***
The goblin extermination enforcer is here hunting down goblins.
*** Range 4 (north) ***
A homeless animal roams the streets alone.
A half-elf city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
You scan south.
You scan up.
*** Range 1 (up) ***
An avian perimeter guard of Seringale is here, watching out for known criminals.
A duergar battlement guard is here.

south
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.

ck
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f| busy shops, temples, and guilds. The path north of you
| || leads right up to Seringale's southern gate. The cobbled
o f| path also heads back down the hill to the south.
| ||
o-+-f|
---------+

[Exits: north south]


You relax your posture as your resolve fades.

Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the south
@ f| overlooking the path. The cobbled path slopes up to the
| || north, where just beyond the city of Seringale rises.
o-+-f| It also leads to the south, curving into an open, grassy
| || field.
~<*-F-+ f|
---------+

[Exits: north south]


o f| Worn stones show the constant use of the cobbled path,
| || but it in overall good repair. Nothing blocks the view
o f| of the wide open sky or a pair of mountains off to the
| || southwest. A large grassy hill can be seen to the west
~ @-+-f| overlooking the path. The cobbled slope heads to the
| | || north, where it disappears past a hill. It also curves
~<*-F-+ f| to the east with the river, heading into an open, grassy
| | || field.
*-* * f|
---------+

[Exits: north east]
An upturned dilapidated boat lies not far from the river bank.

A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field.
| | | ||
*-* * f-x|
---------+

[Exits: east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.

Tell whom what?

You prepare your resolve and stand ready for battle.


Vrela flies in.
An illusion of Tyrell the Trimmer walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.

You yell 'Help! I am being attacked by Vrela!'
You dance around Vrela's crush and easily dodge it.
You nimbly dodge Vrela's crush with a practiced maneuver.
You dance around Vrela's crush and easily dodge it.
Vrela has some small wounds and bruises.

fle
Players near you in The Common:
<PK> Vrela A cobbled path
<PK> Ssaahwn A cobbled path
Vrela has some small wounds and bruises.

A muddy wetland
o f-f-f| You are at the western edge of a rather muddy wetland,
| | | || an expanse of green that stretches far and wide. Some
o f-f-f| of the water from the nearby river has been absorbed
| | | || into the soil, giving the ground a rather soggy texture.
o-+-@-f-f| Ponds are shrouded by small thin trees and bushes that
| | | || group around in thick clusters. Field southward. A shaky
F-+ f-f-f| bridge leads back west and a thin, natural path skirts
| | | | || the field southward.
* * f-x-f|
---------+

[Exits: north east south west]
A little duckling wanders around aimlessly.

g anyone.

Vrela flies in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Tyrell the Trimmer walks in.

You yell 'Help! I am being attacked by Vrela!'
You awkwardly parry Vrela's crush with a loud clang.
You dance around Vrela's crush and easily dodge it.
You dodge Vrela's crush.
Vrela has some small wounds and bruises.

Vrela parries your thrust.
Vrela thrusts your stab aside in a skillful parry.
Your thrust maims Vrela!
You stumble and barely manage to dodge Vrela's crush.
Vrela's crush wounds you.
You block Vrela's attack and attempt to strike at the brief opening.
Your riposte devastates Vrela!
You awkwardly parry an illusion of Tyrell the Trimmer's slap with a loud clang.
You parry an illusion of Tyrell the Trimmer's slap with a hasty swing from your off-han
d weapon.
You thrust an illusion of a Warlock's slash aside in a skillful parry.
You parry an illusion of a Warlock's slash with an easy flourish.
You deflect an illusion of the Huntsmaster's slash aside in an ungraceful parry.
An illusion of the Huntsmaster's slash DISMEMBERS you!
You dance around an illusion of the Huntsmaster's slash and easily dodge it.
Vrela has quite a few wounds.

$$ will now be substituted with : vrela
Vrela has quite a few wounds.

scan all

Vrela utters the words, 'wugeucandusqhuai'.
You lose your sense of direction.
You couldn't escape!
The skies turn more peaceful as the surge finally departs.
Vrela parries your thrust.
Your stab decimates Vrela!
Vrela awkwardly parries your thrust with a loud clang.
Your thrust maims Vrela!
You awkwardly parry Vrela's crush with a loud clang.
You stumble and barely manage to dodge Vrela's crush.
You parry Vrela's crush with an easy flourish.
You nimbly dodge an illusion of Tyrell the Trimmer's slap with a practiced maneuver.
You dodge an illusion of Tyrell the Trimmer's slap.
You dodge an illusion of a Warlock's slash.
You dodge an illusion of a Warlock's slash.
An illusion of the Huntsmaster's slash MASSACRES you!
You parry an illusion of the Huntsmaster's slash.
You manage to dodge an illusion of the Huntsmaster's slash with a lot of effort.
Vrela has quite a few wounds.

You scan north.
*** Range 1 (north) ***
Dark wings carry this bat swooping back and forth through the darkness.
A boar is here, searching through the mud.
*** Range 2 (north) ***
Dark wings carry this bat swooping back and forth through the darkness.
You scan east.
*** Range 1 (east) ***
Dark wings carry this bat swooping back and forth through the darkness.
There is a goblin here, lazing behind a pile of recently gathered stones.
You scan south.
*** Range 1 (south) ***
A little duckling wanders around aimlessly.
A large duck waddles around here.
A boar is here, searching through the mud.
*** Range 2 (south) ***
A hungry-looking nanny goat forages for food here.
A boar is here, searching through the mud.
You scan west.
Vrela has quite a few wounds.

You flee from combat!
The Inner Common
f-f-f-o| You are in a rather muddy wetland, an expanse of green
| | | | that stretches far and wide. Some of the water from the
f-f-f | nearby river has been absorbed into the soil, giving the
| | | | ground a rather soggy texture. Ponds are shrouded by small
+-f-@-f | thin trees and bushes that group around in thick clusters.
| | | | |
+ f-f-f-z|
| | | | |
* f-x-f |
---------+

[Exits: north east south west]
Dark wings carry this bat swooping back and forth through the darkness.
There is a goblin here, lazing behind a pile of recently gathered stones.


Vrela flies in.
An illusion of Tyrell the Trimmer walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.

I am being attacked by Ssaahwn!'
Your thrust maims Vrela!
You swing right through Vrela's blurred image.
Vrela has quite a few wounds.

fle

Your thrust devastates Vrela!
Your stab devastates Vrela!
Vrela deflects your thrust aside in an ungraceful parry.
Vrela's crush mauls you.
You thrust Vrela's crush aside in a skillful parry.
You parry Vrela's crush with an easy flourish.
You dodge an illusion of Tyrell the Trimmer's slap.
You parry an illusion of Tyrell the Trimmer's slap with a hasty swing from your off-han
d weapon.
You thrust an illusion of a Warlock's slash aside in a skillful parry.
You nimbly dodge an illusion of a Warlock's slash with a practiced maneuver.
You nimbly dodge an illusion of the Huntsmaster's slash with a practiced maneuver.
A quick swipe of your off-hand weapon parries an illusion of the Huntsmaster's slash as
ide easily.
You parry an illusion of the Huntsmaster's slash.
You dodge an illusion of the Huntsmaster's slash.
Vrela has quite a few wounds.

A muddy wetland
o f-f-f| You are at the western edge of a rather muddy wetland,
| | | || an expanse of green that stretches far and wide. Some
o f-f-f| of the water from the nearby river has been absorbed
| | | || into the soil, giving the ground a rather soggy texture.
o-+-@-f-f| Ponds are shrouded by small thin trees and bushes that
| | | || group around in thick clusters. Field southward. A shaky
F-+ f-f-f| bridge leads back west and a thin, natural path skirts
| | | | || the field southward.
* * f-x-f|
---------+

[Exits: north east south west]
A little duckling wanders around aimlessly.

You aren't fighting anyone.


An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Tyrell the Trimmer walks in.

You yell 'Help! I am being attacked by Vrela!'
You nimbly dodge Vrela's crush with a practiced maneuver.
You dual parry Vrela's crush.
You parry Vrela's crush.
Vrela has quite a few wounds.

You do the best you can!
Vrela has quite a few wounds.


You swing right through Vrela's blurred image.
You dance around Vrela's crush and easily dodge it.
You dodge Vrela's crush.
Vrela's crush decimates you!
You dodge an illusion of Tyrell the Trimmer's slap.
You parry an illusion of Tyrell the Trimmer's slap with an easy flourish.
You nimbly dodge an illusion of a Warlock's slash with a practiced maneuver.
You parry an illusion of a Warlock's slash with an easy flourish.
An illusion of the Huntsmaster's slash MASSACRES you!
You parry an illusion of the Huntsmaster's slash with a hasty swing from your off-hand
weapon.
Vrela has quite a few wounds.

You flee from combat!
The Western Common
+ | You are in a rather muddy wetland, an expanse of green
| | that stretches far and wide. Some of the water from the
o f-f-f| nearby river has been absorbed into the soil, giving
| | | || the ground a rather soggy texture. Ponds are shrouded
o @-f-f| by small thin trees and bushes that group around in thick
| | | || clusters.
o-+-f-f-f|
| | | ||
F-+ f-f-f|
---------+

[Exits: north east south]
Dark wings carry this bat swooping back and forth through the darkness.
A boar is here, searching through the mud.

You aren't fighting anyone.

You scan all around.
You scan north.
*** Range 1 (north) ***
Dark wings carry this bat swooping back and forth through the darkness.
You scan east.
*** Range 1 (east) ***
Dark wings carry this bat swooping back and forth through the darkness.
*** Range 2 (east) ***
A heron is running between the ponds, searching for small fish.
Dark wings carry this bat swooping back and forth through the darkness.
There is a goblin here, lazing behind a pile of recently gathered stones.
You scan south.
*** Range 1 (south) ***
(Charmed) (White Aura) An illusion of tyrell the Trimmer guards its master.
(Charmed) An illusion of a Warlock guards its master.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(White Aura) Vrela the Grand Spectre of Beguilement is here.
A little duckling wanders around aimlessly.
*** Range 2 (south) ***
A hungry-looking nanny goat forages for food here.
A little duckling wanders around aimlessly.
A large duck waddles around here.
A boar is here, searching through the mud.
*** Range 3 (south) ***
A boar is here, searching through the mud.

They aren't here.

They aren't here.

They aren't here.


They aren't here.

They aren't here.

An illusion of Tyrell the Trimmer walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.

Vrela yells 'Help! I am being attacked by Ssaahwn!'
Your thrust maims Vrela!
You swing right through Vrela's blurred image.
Vrela has quite a few wounds.


Vrela parries your thrust with an easy flourish.
Your stab decimates Vrela!
Vrela parries your thrust.
You block Vrela's attack and attempt to strike at the brief opening.
Your riposte wounds Vrela.
You manage to dodge Vrela's crush with a lot of effort.
You nimbly dodge Vrela's crush with a practiced maneuver.
An illusion of Tyrell the Trimmer's slap DISEMBOWELS you!
You nimbly dodge an illusion of Tyrell the Trimmer's slap with a practiced maneuver.
You stumble and barely manage to dodge an illusion of a Warlock's slash.
You dual parry an illusion of a Warlock's slash.
You dual parry an illusion of the Huntsmaster's slash.
You parry an illusion of the Huntsmaster's slash.
An illusion of the Huntsmaster's slash MASSACRES you!
Vrela has some big nasty wounds and scratches.

scan all
You flee from combat!
The Inner Common
| You are in a rather muddy wetland, an expanse of green
| that stretches far and wide. Some of the water from the
f-f-f-o| nearby river has been absorbed into the soil, giving
| | | | the ground a rather soggy texture. Ponds are shrouded
f-@-f | by small thin trees and bushes that group around in thick
| | | | clusters.
+-f-f-f |
| | | | |
+ f-f-f-z|
---------+

[Exits: north east south west]
Dark wings carry this bat swooping back and forth through the darkness.
Dark wings carry this bat swooping back and forth through the darkness.

g anyone.

d.
You scan north.
*** Range 1 (north) ***
Dark wings carry this bat swooping back and forth through the darkness.
There is a goblin here, lazing behind a pile of recently gathered stones.
You scan east.
*** Range 1 (east) ***
A heron is running between the ponds, searching for small fish.
There is a goblin here, lazing behind a pile of recently gathered stones.
You scan south.
*** Range 1 (south) ***
Dark wings carry this bat swooping back and forth through the darkness.
There is a goblin here, lazing behind a pile of recently gathered stones.
*** Range 2 (south) ***
A heron is running between the ponds, searching for small fish.
*** Range 3 (south) ***
A boar is here, searching through the mud.
You scan west.
*** Range 1 (west) ***
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(Charmed) An illusion of a Warlock guards its master.
(Charmed) (White Aura) An illusion of tyrell the Trimmer guards its master.
(White Aura) Vrela the Grand Spectre of Beguilement is here.
Dark wings carry this bat swooping back and forth through the darkness.
A boar is here, searching through the mud.

An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Tyrell the Trimmer walks in.


You yell 'Help! I am being attacked by Vrela!'
You dodge Vrela's crush.
You parry Vrela's crush with an easy flourish.
You parry Vrela's crush.
Your pulse races as you are consumed by rage!
Vrela has some big nasty wounds and scratches.

Vrela parries your thrust.
Vrela parries your stab.
You dodge Vrela's crush.
You thrust Vrela's crush aside in a skillful parry.
You parry Vrela's crush.
You thrust an illusion of Tyrell the Trimmer's slap aside in a skillful parry.
You parry an illusion of Tyrell the Trimmer's slap.
You dodge an illusion of a Warlock's slash.
You dodge an illusion of a Warlock's slash.
You parry an illusion of the Huntsmaster's slash.
You dodge an illusion of the Huntsmaster's slash.
Vrela has some big nasty wounds and scratches.

fle
You flee from combat!
The Eastern Common
| You are in a rather muddy wetland, an expanse of green
| that stretches far and wide. Some of the water from the
f-f-f-o-o| nearby river has been absorbed into the soil, giving
| | | || the ground a rather soggy texture. Ponds are shrouded
f-f-@ o| by small thin trees and bushes that group around in thick
| | | | clusters.
f-f-f |
| | | |
f-f-f-z-o|
---------+

[Exits: north south west]
A shiny ring of gold is in the dirt.
A heron is running between the ponds, searching for small fish.
There is a goblin here, lazing behind a pile of recently gathered stones.

g anyone.


Vrela flies in.
An illusion of Tyrell the Trimmer walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.

I am being attacked by Ssaahwn!'
Vrela awkwardly parries your thrust with a loud clang.
Your stab decimates Vrela!
Vrela awkwardly parries your thrust with a loud clang.
Your thrust maims Vrela!
Vrela has some big nasty wounds and scratches.

fle
fle
murder $$

Your thrust MUTILATES Vrela!
Your stab devastates Vrela!
Your thrust MUTILATES Vrela!
You dodge Vrela's crush.
You parry Vrela's crush.
You parry Vrela's crush with a hasty swing from your off-hand weapon.
An illusion of Tyrell the Trimmer's slap DISMEMBERS you!
You thrust an illusion of Tyrell the Trimmer's slap aside in a skillful parry.
You dance around an illusion of a Warlock's slash and easily dodge it.
You dodge an illusion of a Warlock's slash.
An illusion of the Huntsmaster's slash MASSACRES you!
You stumble and barely manage to dodge an illusion of the Huntsmaster's slash.
Vrela has some big nasty wounds and scratches.

Vrela has some big nasty wounds and scratches.

qahijf gsgrul'.
Vrela's colour spray grazes you.
You flee from combat!
The Inner Common
| You are in a rather muddy wetland, an expanse of green
| that stretches far and wide. Some of the water from the
f-f-f-o| nearby river has been absorbed into the soil, giving
| | | | the ground a rather soggy texture. Ponds are shrouded
f-@-f | by small thin trees and bushes that group around in thick
| | | | clusters.
+-f-f-f |
| | | | |
+ f-f-f-z|
---------+

[Exits: north east south west]
A boar is here, searching through the mud.
Dark wings carry this bat swooping back and forth through the darkness.
Dark wings carry this bat swooping back and forth through the darkness.

You aren't fighting anyone.







































***DEMOLISH***
***DEMOLISH***
***DEMOLISH***

Round 2

***DEMOLISH***
***DEMOLISH***
***DEMOLISH***


















north
Vrela scans all around.

+-+-+| An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
@ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to the
*-*-!-* | east.
| | |
* + |
---------+

[Exits: north south]

A Dusty Road
* | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+-+-+| weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
@ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to
+ | the east and a building stands to the west.
| |
*-*-+-* |
---------+

[Exits: north south (west)]

You prepare your resolve and stand ready for battle.

scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A yellow chicken wearing a long curly powdered wig struts around clucking.
*** Range 2 (north) ***
A country bumpkin dreams of pipeweed and its many uses.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
You scan south.
*** Range 1 (south) ***
(White Aura) Vrela the Grand Spectre of Beguilement is here.
(White Aura) Vrela the Grand Spectre of Beguilement is here.
(White Aura) Vrela the Grand Spectre of Beguilement is here.
(Charmed) An illusion of a Warlock guards its master.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(Charmed) (White Aura) An illusion of tyrell the Trimmer guards its master.
(White Aura) Vrela the Grand Spectre of Beguilement is here.
*** Range 4 (south) ***
A little kid stands here, looking nervous.
You scan west.

d dragon shield as a shield.
You tighten your grip around the battlemaster's blade.

Vrela flies in.
Vrela walks in.
Vrela walks in.
Vrela walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
An illusion of Tyrell the Trimmer walks in.

Vrela utters the words, 'qahijf gsgrul'.
You yell 'Help! Vrela is attacking me with colour spray!'
Vrela's colour spray wounds you.
Vrela has a few scratches.

You scan north.
*** Range 1 (north) ***
A yellow chicken wearing a long curly powdered wig struts around clucking.
*** Range 2 (north) ***
A country bumpkin dreams of pipeweed and its many uses.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
You scan south.
*** Range 4 (south) ***
A little kid stands here, looking nervous.
You scan west.
Vrela has a few scratches.

You wind yourself up, preparing to cleave.
Vrela has a few scratches.

You swing right through Vrela's blurred image.
You awkwardly parry Vrela's crush with a loud clang.
You parry Vrela's crush.
You parry Vrela's crush.
You parry an illusion of Tyrell the Trimmer's slap.
You nimbly dodge an illusion of Tyrell the Trimmer's slap with a practiced maneuver.
An illusion of the Huntsmaster's slash MASSACRES you!
An illusion of the Huntsmaster's slash MASSACRES you!
An illusion of a Warlock's slash DISMEMBERS you!
An illusion of a Warlock's slash DISMEMBERS you!
Vrela has a few scratches.

Vrela utters the words, 'wugeucandusqhuai'.
You lose your sense of direction.
You uncoil and spin around, cleaving madly!
Your windmill cleave maims an illusion of Tyrell the Trimmer!
Your windmill cleave misses an illusion of Tyrell the Trimmer.
Your windmill cleave maims an illusion of the Huntsmaster!
Your windmill cleave misses an illusion of a Warlock.
Your windmill cleave misses an illusion of a Warlock.
Vrela shatters into tiny fragments of glass.
Vrela shatters into tiny fragments of glass.
Vrela shatters into tiny fragments of glass.
Vrela's prismatic ward emits a brilliant flash.
Vrela's prismatic ward wounds you.
An illusion of the Huntsmaster blows apart with a pop!
Lorne gives you 288 gold coins for your tenacity.
An illusion of the Huntsmaster's body disintegrates into dust.
Vrela has a few scratches.

Your slice MUTILATES Vrela!
You dance around Vrela's crush and easily dodge it.
You nimbly dodge Vrela's crush with a practiced maneuver.
You parry Vrela's crush with an easy flourish.
You dodge an illusion of Tyrell the Trimmer's slap.
You block an illusion of Tyrell the Trimmer's attack and attempt to strike at the brief
opening.
Your riposte devastates an illusion of Tyrell the Trimmer!
You nimbly dodge an illusion of a Warlock's slash with a practiced maneuver.
An illusion of a Warlock's slash DISMEMBERS you!
Vrela has some small wounds and bruises.

fle

Vrela utters the words, 'hzfgruui'.
Vrela has some small wounds and bruises.


Your slice maims Vrela!
Vrela's crush mauls you.
You parry Vrela's crush.
You stumble and barely manage to dodge Vrela's crush.
You dodge an illusion of Tyrell the Trimmer's slap.
You manage to dodge an illusion of Tyrell the Trimmer's slap with a lot of effort.
An illusion of a Warlock's slash DISMEMBERS you!
You deflect an illusion of a Warlock's slash aside in an ungraceful parry.
Vrela has some small wounds and bruises.

You flee from combat!
A Dusty Road
+-+-+| An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
@ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to the
*-*-+-* | east.
| | |
* + |
---------+

[Exits: north south]

g anyone.

p on your weapon.
You wear the red dragon shield as a shield.

An illusion of Tyrell the Trimmer walks in.
An illusion of a Warlock walks in.
You scan all around.
You scan north.
*** Range 2 (north) ***
A yellow chicken wearing a long curly powdered wig struts around clucking.
*** Range 3 (north) ***
A country bumpkin dreams of pipeweed and its many uses.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
You scan south.
*** Range 3 (south) ***
A little kid stands here, looking nervous.


Vrela utters the words, 'qahijf gsgrul'.
You yell 'Help! Vrela is attacking me with colour spray!'
Vrela's colour spray injures you.
You do the best you can!
Your slash maims Vrela!
Vrela deflects your slash aside in an ungraceful parry.
You block Vrela's attack and attempt to strike at the brief opening.
Your riposte wounds Vrela.
Your shield wobbles and barely deflects Vrela's crush.
You grip your shield firmly, staving off Vrela's crush.
An illusion of Tyrell the Trimmer's slap DISMEMBERS you!
Your shield absorbs the impact of an illusion of Tyrell the Trimmer's slap easily.
You parry an illusion of a Warlock's slash.
You dodge an illusion of a Warlock's slash.
Vrela has some small wounds and bruises.

fle
You flee from combat!
A Dusty Road
* | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+-+-+| weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
@ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to
+ | the east and a building stands to the west.
| |
*-*-+-* |
---------+

[Exits: north south (west)]

g anyone.

They aren't here.

They aren't here.

murder $$
A Dusty Road
+-+-+| An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
@ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to the
*-*-+-* | east.
| | |
* + |
---------+

[Exits: north south]
(Charmed) An illusion of a Warlock guards its master.
(Charmed) (White Aura) An illusion of tyrell the Trimmer guards its master.
(White Aura) Vrela the Grand Spectre of Beguilement is here.

Vrela flies north.
An illusion of a Warlock walks north.
An illusion of Tyrell the Trimmer walks north.
They aren't here.

You feel your pulse slow down.

Vrela flies in.
An illusion of Tyrell the Trimmer walks in.
An illusion of a Warlock walks in.

Vrela yells 'Help! I am being attacked by Ssaahwn!'
Your slash MUTILATES Vrela!
Vrela has quite a few wounds.

Vrela utters the words, 'qahijf gsgrul'.
Vrela's colour spray wounds you.
Vrela has quite a few wounds.

Your slice devastates Vrela!
Your slash maims Vrela!
You parry Vrela's crush.
You dodge Vrela's crush.
You dodge Vrela's crush.
You parry an illusion of Tyrell the Trimmer's slap with an easy flourish.
You block an illusion of Tyrell the Trimmer's attack with your shield.
You dance around an illusion of a Warlock's slash and easily dodge it.
You dodge an illusion of a Warlock's slash.
Vrela has quite a few wounds.

fle
scan all
You flee from combat!
A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+

[Exits: north east south west]

g anyone.

You scan all around.
You scan north.
*** Range 1 (north) ***
(Charmed) An illusion of a Warlock guards its master.
(Charmed) (White Aura) An illusion of tyrell the Trimmer guards its master.
(White Aura) Vrela the Grand Spectre of Beguilement is here.
*** Range 3 (north) ***
A yellow chicken wearing a long curly powdered wig struts around clucking.
*** Range 4 (north) ***
A country bumpkin dreams of pipeweed and its many uses.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
You scan east.
You scan south.
*** Range 2 (south) ***
A little kid stands here, looking nervous.
You scan west.


They aren't here.

They aren't here.

They aren't here.

murder $$
A Dusty Road
+-+-+| An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
@ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to the
*-*-+-* | east.
| | |
* + |
---------+

[Exits: north south]

They aren't here.

A Dusty Road
* | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+-+-+| weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
@ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to
+ | the east and a building stands to the west.
| |
*-*-+-* |
---------+

[Exits: north south (west)]
(Charmed) (White Aura) An illusion of tyrell the Trimmer guards its master.
(Charmed) An illusion of a Warlock guards its master.
(White Aura) Vrela the Grand Spectre of Beguilement is here.

murder $$
Vrela yells 'Help! I am being attacked by Ssaahwn!'
Your slice maims Vrela!
Vrela has quite a few wounds.

fle

Vrela has fled!
A sense of dread permeates the room.
You hold up your arms defensively, cowering in fear!
Vrela flies north.
An illusion of Tyrell the Trimmer walks north.
An illusion of a Warlock walks north.


Vrela flies in.
An illusion of a Warlock walks in.
An illusion of Tyrell the Trimmer walks in.

Vrela flies south.
An illusion of Tyrell the Trimmer walks south.
An illusion of a Warlock walks south.

ear!


g anyone.

g anyone.

d.
You scan north.
*** Range 1 (north) ***
A yellow chicken wearing a long curly powdered wig struts around clucking.
*** Range 2 (north) ***
A country bumpkin dreams of pipeweed and its many uses.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
You scan south.
*** Range 1 (south) ***
(Charmed) (White Aura) A blurry illusion of the Huntsmaster guards its master.
(Charmed) An illusion of a Warlock guards its master.
(Charmed) (White Aura) An illusion of tyrell the Trimmer guards its master.
(White Aura) Vrela the Grand Spectre of Beguilement is here.
*** Range 4 (south) ***
A little kid stands here, looking nervous.
You scan west.

A Dusty Road
+-+-+| An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
@ | grasses and weeds start to overtake it. The grass is short
| | and colored green and brown. Farmland stretches off to the
*-*-+-* | east.
| | |
* + |
---------+

[Exits: north south]
(Charmed) (White Aura) A blurry illusion of the Huntsmaster guards its master.
(Charmed) An illusion of a Warlock guards its master.
(Charmed) (White Aura) An illusion of tyrell the Trimmer guards its master.
(White Aura) Vrela the Grand Spectre of Beguilement is here.

A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+

[Exits: north east south west]

A Dusty Road
+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles, weathered
*-*-+-* | by rain and beaten flat by the traffic of feet over it. As
| | | you move outward toward the edges of the street, grasses and
* @ | weeds start to overtake it. The grass is short and colored
| | green and brown.
+-+-+ |
|
|
---------+

[Exits: north south]

You scan all around.
You scan north.
*** Range 1 (north) ***
(Charmed) (White Aura) An illusion of tyrell the Trimmer guards its master.
(Charmed) An illusion of a Warlock guards its master.
(Charmed) (White Aura) A blurry illusion of the Huntsmaster guards its master.
(White Aura) Vrela the Grand Spectre of Beguilement is here.
*** Range 4 (north) ***
A yellow chicken wearing a long curly powdered wig struts around clucking.
*** Range 5 (north) ***
A country bumpkin dreams of pipeweed and its many uses.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
You scan south.
*** Range 1 (south) ***
A little kid stands here, looking nervous.


Vrela flies in.
An illusion of Tyrell the Trimmer walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.

+ | An old road created long ago runs through the small agricultural
| | village of Gwidry. The road is paved with small pebbles,
+ | weathered by rain and beaten flat by the traffic of feet
| | over it. As you move outward toward the edges of the street,
*-*-@-* | grasses and weeds start to overtake it. The grass is short
| | | and colored green and brown. Farmland stretches off to the
* + | east and a tall building stands to the west, its doorless
| | doorway making it seem unlikely it could be anything other
+-+-+ | than an inn.
---------+

[Exits: north east south west]




***DEMOLISH***
***DEMOLISH***
***DEMOLISH***

Round 4 (round 3, Vrela landed terrain and I had to get rid of it)

***DEMOLISH***
***DEMOLISH***
***DEMOLISH***












Vrela flies in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
A Tunnel Beneath Gwidry
| This cramped tunnel appears to be older than the rest of the
| village above. The black rocks lining its walls sparkle with
o-o| a natural glow, despite nearly everything being coated in a layer
| | of dust. Several sets of footprints in the accumulated dust indicate
o-o-@-o | that this place sees quite a bit of traffic. The tunnel extends
| | to the west and to the east.
o |
| |
o |
---------+

[Exits: east west]
A long polearm with a curved blade is here.


| This cramped tunnel appears to be older than the rest of the
| village above. The black rocks lining its walls sparkle with
o-o | a natural glow, despite nearly everything being coated in
| | a layer of dust. Several sets of footprints in the accumulated
o-o-@ | dust indicate that this place sees quite a bit of traffic.
| The tunnel extends to the north and to the west.
|
|
|
---------+

[Exits: north west]


Vrela flies in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.
An illusion of the Huntsmaster walks in.
You scan all around.
You scan north.
You scan west.


Vrela utters the words, 'qahijf gsgrul'.
You yell 'Help! Vrela is attacking me with colour spray!'
Vrela's colour spray devastates you!
No way! You are still fighting!
Vrela is in excellent condition.

No way! You are still fighting!
Vrela is in excellent condition.

I don't think much is to be achieved by that.
Vrela is in excellent condition.

You wind yourself up, preparing to cleave.
Vrela is in excellent condition.

Your slice DISEMBOWELS Vrela!
You parry Vrela's crush.
You deflect Vrela's crush aside in an ungraceful parry.
You stumble and barely manage to dodge Vrela's crush.
You thrust an illusion of the Huntsmaster's slash aside in a skillful parry.
You dodge an illusion of the Huntsmaster's slash.
You parry an illusion of Xavier's slash.
You dance around an illusion of Xavier's slash and easily dodge it.
An illusion of a Warlock's slash DISMEMBERS you!
An illusion of a Warlock's slash DISEMBOWELS you!
Vrela has a few scratches.

Vrela utters the words, 'wugeucandusqhuai'.
You lose your sense of direction.
Vrela has a few scratches.

You uncoil and spin around, cleaving madly!
Your windmill cleave devastates an illusion of the Huntsmaster!
Your windmill cleave MUTILATES an illusion of the Huntsmaster!
You have become better at windmill cleave!
Your windmill cleave misses an illusion of Xavier.
Your windmill cleave MUTILATES an illusion of Xavier!
Your windmill cleave MANGLES an illusion of a Warlock!
Your windmill cleave DISMEMBERS an illusion of a Warlock!
Vrela's prismatic ward emits a brilliant flash.
Vrela's prismatic ward DISEMBOWELS you!
An illusion of the Huntsmaster blows apart with a pop!
Lorne gives you 288 gold coins for your tenacity.
An illusion of the Huntsmaster's body disintegrates into dust.
Vrela has a few scratches.

You swing right through Vrela's blurred image.
You parry Vrela's crush with an easy flourish.
You awkwardly parry Vrela's crush with a loud clang.
Vrela's crush wounds you.
You block an illusion of Xavier's attack and attempt to strike at the brief opening.
Your riposte wounds an illusion of Xavier.
An illusion of Xavier's slash DISMEMBERS you!
You dance around an illusion of Xavier's slash and easily dodge it.
You block an illusion of a Warlock's attack and attempt to strike at the brief opening.

Your riposte DISEMBOWELS an illusion of a Warlock!
You stumble and barely manage to dodge an illusion of a Warlock's slash.
Vrela has a few scratches.

Vrela has fled!
A sense of dread permeates the room.
You hold up your arms defensively, cowering in fear!
Vrela flies north.
An illusion of Xavier has fled!
An illusion of Xavier walks north.
An illusion of a Warlock has fled!
An illusion of a Warlock walks north.

Vrela flies in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.


Vrela flies west.
An illusion of Xavier walks west.
An illusion of a Warlock walks west.

west
You relax your grip on your weapon.
You wield a dangerous dagger in your off-hand.
You feel quite confident with a dangerous dagger.


Alas, you cannot go that way.

at way.

Alas, you cannot go that way.

up
Alas, you cannot go that way.

at way.

A Tunnel Beneath Gwidry
| This cramped tunnel appears to be older than the rest of the
| village above. The black rocks lining its walls sparkle with
| a natural glow, despite nearly everything being coated in
| a layer of dust. Several sets of footprints in the accumulated
@-o | dust indicate that this place sees quite a bit of traffic.
| | The tunnel extends to the south and to the east.
o-o-o |
|
|
---------+

[Exits: east south]

Alas, you cannot go that way.

A Tunnel Beneath Gwidry
| This cramped tunnel appears to be older than the rest of the
| village above. The black rocks lining its walls sparkle with
| a natural glow, despite nearly everything being coated in a
| layer of dust. Several sets of footprints in the accumulated
o-@ | dust indicate that this place sees quite a bit of traffic. The
| | tunnel extends to the west and to the east.
o-o |
|
|
---------+

[Exits: west (stone)]

A Tunnel Beneath Gwidry
| This cramped tunnel appears to be older than the rest of the
| village above. The black rocks lining its walls sparkle with
| a natural glow, despite nearly everything being coated in
| a layer of dust. Several sets of footprints in the accumulated
@-o | dust indicate that this place sees quite a bit of traffic.
| | The tunnel extends to the south and to the east.
o-o-o |
|
|
---------+

[Exits: east south]

A Tunnel Beneath Gwidry
| This cramped tunnel appears to be older than the rest of the
| village above. The black rocks lining its walls sparkle with
o-o | a natural glow, despite nearly everything being coated in
| | a layer of dust. Several sets of footprints in the accumulated
o-o-@ | dust indicate that this place sees quite a bit of traffic.
| The tunnel extends to the north and to the west.
|
|
|
---------+

[Exits: north west]

east
A Tunnel Beneath Gwidry
| This cramped tunnel appears to be older than the rest of the
| village above. The black rocks lining its walls sparkle with
o-o| a natural glow, despite nearly everything being coated in a layer
| | of dust. Several sets of footprints in the accumulated dust indicate
o-o-@-o | that this place sees quite a bit of traffic. The tunnel extends
| | to the west and to the east.
o |
| |
o |
---------+

[Exits: east west]
A long polearm with a curved blade is here.

A Tunnel Beneath Gwidry
| This cramped tunnel appears to be older than the rest of the
| village above. The black rocks lining its walls sparkle with
o| a natural glow, despite nearly everything being coated in a
|| layer of dust. Several sets of footprints in the accumulated
o-@-o-o| dust indicate that this place sees quite a bit of traffic.
| | The tunnel extends to the west and to the east.
o |
| |
o |
---------+

[Exits: east west]

A Tunnel Beneath Gwidry
| This cramped tunnel appears to be older than the rest of
| the village above. The black rocks lining its walls sparkle
| with a natural glow, despite nearly everything being coated
| in a layer of dust. Several sets of footprints in the accumulated
@-o-o| dust indicate that this place sees quite a bit of traffic.
| | The tunnel extends to the south and to the east.
o |
| |
o |
---------+

[Exits: east south]

y
| This cramped tunnel appears to be older than the rest of
| the village above. The black rocks lining its walls sparkle
o-o-o| with a natural glow, despite nearly everything being coated
| | in a layer of dust. Several sets of footprints in the accumulated
@ | dust indicate that this place sees quite a bit of traffic.
| | The tunnel extends to the north and to the south.
o |
| |
o-o |
---------+

[Exits: north south]

south
A Tunnel Beneath Gwidry
o-o-o| This cramped tunnel appears to be older than the rest of the
| | village above. The black rocks lining its walls sparkle with
o | a natural glow, despite nearly everything being coated in
| | a layer of dust. Several sets of footprints in the accumulated
@ | dust indicate that this place sees quite a bit of traffic.
| | The tunnel extends to the north and to the south.
o-o |
|
|
---------+

[Exits: north south]
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(Charmed) An illusion of a Warlock guards its master.
(Charmed) (White Aura) An illusion of Xavier guards its master.
(White Aura) Vrela the Grand Spectre of Beguilement is here.

y
o | This cramped tunnel appears to be older than the rest of the
| | village above. The black rocks lining its walls sparkle with
o | a natural glow, despite nearly everything being coated in
| | a layer of dust. Several sets of footprints in the accumulated
o-@ | dust indicate that this place sees quite a bit of traffic.
| The tunnel extends to the west and to the north.
|
|
|
---------+

[Exits: north west]


Vrela flies in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.
A Tunnel Beneath Gwidry
o-o-o| This cramped tunnel appears to be older than the rest of the
| | village above. The black rocks lining its walls sparkle with
o | a natural glow, despite nearly everything being coated in
| | a layer of dust. Several sets of footprints in the accumulated
@ | dust indicate that this place sees quite a bit of traffic.
| | The tunnel extends to the north and to the south.
o-o |
|
|
---------+

[Exits: north south]

They aren't here.

They aren't here.

murder $$
They aren't here.


murder $$
They aren't here.


murder $$
They aren't here.


murder $$

Vrela flies in.
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
You scan all around.
You scan north.
You scan south.

m being attacked by Ssaahwn!'
Vrela awkwardly parries your slash with a loud clang.
Your stab misses Vrela.
Your chop DISMEMBERS Vrela!
Vrela awkwardly parries your slash with a loud clang.
Vrela has some small wounds and bruises.

Vrela has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Vrela flies south.
An illusion of the Huntsmaster walks south.
An illusion of a Warlock walks south.
An illusion of Xavier walks south.

fle
You aren't fighting anyone.

anyone.

Vrela flies in.
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.



An illusion of the Huntsmaster walks north.
An illusion of a Warlock walks north.
An illusion of Xavier walks north.

They aren't here.

north
A Tunnel Beneath Gwidry
| This cramped tunnel appears to be older than the rest of
| the village above. The black rocks lining its walls sparkle
o-o-o| with a natural glow, despite nearly everything being coated
| | in a layer of dust. Several sets of footprints in the accumulated
@ | dust indicate that this place sees quite a bit of traffic.
| | The tunnel extends to the north and to the south.
o |
| |
o-o |
---------+

[Exits: north south]
(Charmed) (White Aura) An illusion of Xavier guards its master.
(Charmed) An illusion of a Warlock guards its master.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(White Aura) Vrela the Grand Spectre of Beguilement is here.

idry
| This cramped tunnel appears to be older than the rest of
| the village above. The black rocks lining its walls sparkle
| with a natural glow, despite nearly everything being coated
| in a layer of dust. Several sets of footprints in the accumulated
@-o-o| dust indicate that this place sees quite a bit of traffic.
| | The tunnel extends to the south and to the east.
o |
| |
o |
---------+

[Exits: east south]

south
They aren't here.

A Tunnel Beneath Gwidry
| This cramped tunnel appears to be older than the rest of
| the village above. The black rocks lining its walls sparkle
o-o-o| with a natural glow, despite nearly everything being coated
| | in a layer of dust. Several sets of footprints in the accumulated
@ | dust indicate that this place sees quite a bit of traffic.
| | The tunnel extends to the north and to the south.
o |
| |
o-o |
---------+

[Exits: north south]


murder $$
A Tunnel Beneath Gwidry
o-o-o| This cramped tunnel appears to be older than the rest of the
| | village above. The black rocks lining its walls sparkle with
o | a natural glow, despite nearly everything being coated in
| | a layer of dust. Several sets of footprints in the accumulated
@ | dust indicate that this place sees quite a bit of traffic.
| | The tunnel extends to the north and to the south.
o-o |
|
|
---------+

[Exits: north south]

murder $$
They aren't here.

idry
o | This cramped tunnel appears to be older than the rest of the
| | village above. The black rocks lining its walls sparkle with
o | a natural glow, despite nearly everything being coated in
| | a layer of dust. Several sets of footprints in the accumulated
o-@ | dust indicate that this place sees quite a bit of traffic.
| The tunnel extends to the west and to the north.
|
|
|
---------+

[Exits: north west]
(Charmed) (White Aura) An illusion of Xavier guards its master.
(Charmed) An illusion of a Warlock guards its master.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(White Aura) Vrela the Grand Spectre of Beguilement is here.

I am being attacked by Ssaahwn!'
Your slice decimates Vrela!
Vrela has some small wounds and bruises.

fle

Vrela utters the words, 'hzfgruui'.
Your slice wounds Vrela.
Vrela awkwardly parries your stab with a loud clang.
You dance around Vrela's crush and easily dodge it.
You dodge Vrela's crush.
Vrela's crush wounds you.
You stumble and barely manage to dodge an illusion of the Huntsmaster's slash.
You dodge an illusion of the Huntsmaster's slash.
You dual parry an illusion of Xavier's slash.
You thrust an illusion of Xavier's slash aside in a skillful parry.
You manage to dodge an illusion of Xavier's slash with a lot of effort.
An illusion of Xavier's slash DISMEMBERS you!
A quick swipe of your off-hand weapon parries an illusion of a Warlock's slash aside ea
sily.
You nimbly dodge an illusion of a Warlock's slash with a practiced maneuver.
Vrela has some small wounds and bruises.

You flee from combat!
A Tunnel Beneath Gwidry
o-o-o| This cramped tunnel appears to be older than the rest of the
| | village above. The black rocks lining its walls sparkle with
o | a natural glow, despite nearly everything being coated in
| | a layer of dust. Several sets of footprints in the accumulated
@ | dust indicate that this place sees quite a bit of traffic.
| | The tunnel extends to the north and to the south.
o-o |
|
|
---------+

[Exits: north south]

anyone.

You stop wielding a dangerous dagger.

agon shield as a shield.

They aren't here.

murder $$
A Tunnel Beneath Gwidry
o | This cramped tunnel appears to be older than the rest of the
| | village above. The black rocks lining its walls sparkle with
o | a natural glow, despite nearly everything being coated in
| | a layer of dust. Several sets of footprints in the accumulated
o-@ | dust indicate that this place sees quite a bit of traffic.
| The tunnel extends to the west and to the north.
|
|
|
---------+

[Exits: north west]


Alas, you cannot go that way.

Alas, you cannot go that way.

Alas, you cannot go that way.

A Tunnel Beneath the Inn
o | This cramped tunnel appears to be older than the rest of
| | the village above. The black rocks lining its walls sparkle
o | with a natural glow, despite nearly everything being coated
| | in a layer of dust. Several sets of footprints in the accumulated
@-o | dust indicate that this place sees quite a bit of traffic.
| There is a trapdoor above you, and the tunnel continues
| to the east.
|
|
---------+

[Exits: east up]
A curved long sword is here.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(Charmed) An illusion of a Warlock guards its master.
(Charmed) (White Aura) An illusion of Xavier guards its master.
(White Aura) Vrela the Grand Spectre of Beguilement is here.

Vrela yells 'Help! I am being attacked by Ssaahwn!'
Your slash maims Vrela!
Your slice mauls Vrela.
Your tail mauls Vrela.
Vrela has quite a few wounds.

You swing right through Vrela's blurred image.
Your slice MUTILATES Vrela!
Your slice maims Vrela!
You block Vrela's attack with your shield.
You parry Vrela's crush.
You block Vrela's attack with your shield.
An illusion of the Huntsmaster's slash MASSACRES you!
You block an illusion of the Huntsmaster's attack with your shield.
You parry an illusion of the Huntsmaster's slash.
An illusion of the Huntsmaster's slash MASSACRES you!
You block an illusion of Xavier's attack with your shield.
An illusion of Xavier's slash DISEMBOWELS you!
You dance around an illusion of a Warlock's slash and easily dodge it.
You parry an illusion of a Warlock's slash with an easy flourish.
Vrela has quite a few wounds.

fle

An illusion of Xavier shrinks in size.
An illusion of a Warlock shrinks in size.
An illusion of a Warlock slows down.
The white aura around Vrela fades.
Vrela's weapon ward expires.
Vrela has quite a few wounds.

Alas, you cannot go that way.

anyone.

Vrela yells 'Help! I am being attacked by Ssaahwn!'
Your slash DISMEMBERS Vrela!
Your slice DISEMBOWELS Vrela!
Your tail MUTILATES Vrela!
Vrela has some big nasty wounds and scratches.

Vrela has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Vrela flies up.
An illusion of the Huntsmaster walks up.
An illusion of a Warlock walks up.
An illusion of Xavier walks up.

murder $$

Vrela flies in.
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Main Room of the Inn
*-+ | A series of crude wooden tables sit along the walls, each
| | | with a bench set firmly on each of its sides, the large
* + | metal rivets that hold them together are clearly visible,
| | even from a distance. The floor is covered in dirt, apparently
*-@-+-*| it hasn't been cleaned in a while. The walls are almost
| | | completely covered with graffiti, mostly carvings, but
* + | some penned or painted on the surface of the wall with
| | one utensil or another. A door stands at the back of the
+-+-+-+ | room, it seems to sway open and closed all the time, never
---------+ ceasing for even a moment. A staircase leads up the second
floor where lies a room, rentable for a night, no more. An open doorway leads
out to a dusty road to the east, next to it hangs a sign, another stands to
the west, leading into a short hall that itself leads to the owner's room. There
is a trapdoor worked into the northwest corner of the room's floor.

[Exits: east south west up down]


They aren't here.

murder $$
A Tunnel Beneath the Inn
o | This cramped tunnel appears to be older than the rest of
| | the village above. The black rocks lining its walls sparkle
o | with a natural glow, despite nearly everything being coated
| | in a layer of dust. Several sets of footprints in the accumulated
@-o | dust indicate that this place sees quite a bit of traffic.
| There is a trapdoor above you, and the tunnel continues
| to the east.
|
|
---------+

[Exits: east up]
A curved long sword is here.
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(Charmed) An illusion of a Warlock guards its master.
(Charmed) (White Aura) An illusion of Xavier guards its master.
(White Aura) Vrela the Grand Spectre of Beguilement is here.

An illusion of the Huntsmaster walks up.
An illusion of a Warlock walks up.
An illusion of Xavier walks up.



Vrela flies in.
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Main Room of the Inn
*-+ | A series of crude wooden tables sit along the walls, each
| | | with a bench set firmly on each of its sides, the large
* + | metal rivets that hold them together are clearly visible,
| | even from a distance. The floor is covered in dirt, apparently
*-@-+-*| it hasn't been cleaned in a while. The walls are almost
| | | completely covered with graffiti, mostly carvings, but
* + | some penned or painted on the surface of the wall with
| | one utensil or another. A door stands at the back of the
+-+-+-+ | room, it seems to sway open and closed all the time, never
---------+ ceasing for even a moment. A staircase leads up the second
floor where lies a room, rentable for a night, no more. An open doorway leads
out to a dusty road to the east, next to it hangs a sign, another stands to
the west, leading into a short hall that itself leads to the owner's room. There
is a trapdoor worked into the northwest corner of the room's floor.

[Exits: east south west up down]

They aren't here.

murder $$
They aren't here.


They aren't here.

murder $$
They aren't here.

An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.
Vrela yells 'Help! I am being attacked by Ssaahwn!'
Your slice devastates Vrela!
Your slash maims Vrela!
Vrela has some big nasty wounds and scratches.


Vrela utters the words, 'qahijf gsgrul'.
Vrela's colour spray wounds you.
Vrela has some big nasty wounds and scratches.

Your slash maims Vrela!
Your slash maims Vrela!
Your slash maims Vrela!
You deflect Vrela's crush aside in an ungraceful parry.
You grip your shield firmly, staving off Vrela's crush.
You parry Vrela's crush with an easy flourish.
You parry an illusion of the Huntsmaster's slash.
An illusion of the Huntsmaster's slash MANGLES you!
You deflect an illusion of Xavier's slash aside in an ungraceful parry.
An illusion of Xavier's slash DISMEMBERS you!
You parry an illusion of Xavier's slash.
An illusion of Xavier's slash DISEMBOWELS you!
You parry an illusion of a Warlock's slash with an easy flourish.
Vrela looks pretty hurt.

fle
You do the best you can!
Vrela looks pretty hurt.

A Hot Kitchen
+ | An open fire burns on top of a sheet of stone in the middle
| | of the room, it is fueled by thick logs and slow burning
*-*-+-*| flowers that are sprinkled generously over the top the of
| | | the logs. A metal pot is strung over the fire, no doubt
@ + | in the process of cooking something good to eat. A spice
| | rack hangs above a cupboard that is also apparently used
+-+-+ | as a preparation table. The floor is clean except around
| the ceaselessly moving door where a few tracks of dirt are
| always present. Just next to the door, an old metal hook
---------+ firmly hangs to the wall. Overall the room is pretty empty.

[Exits: north]
A dirty white apron is here.
A plain brown dress is here.

28g><aggressive> You aren't fighting anyone.


Vrela flies in.
An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.

Main Room of the Inn
*-+ | A series of crude wooden tables sit along the walls, each
| | | with a bench set firmly on each of its sides, the large
* + | metal rivets that hold them together are clearly visible,
| | even from a distance. The floor is covered in dirt, apparently
*-@-+-*| it hasn't been cleaned in a while. The walls are almost
| | | completely covered with graffiti, mostly carvings, but
* + | some penned or painted on the surface of the wall with
| | one utensil or another. A door stands at the back of the
+-+-+-+ | room, it seems to sway open and closed all the time, never
---------+ ceasing for even a moment. A staircase leads up the second
floor where lies a room, rentable for a night, no more. An open doorway leads
out to a dusty road to the east, next to it hangs a sign, another stands to
the west, leading into a short hall that itself leads to the owner's room. There
is a trapdoor worked into the northwest corner of the room's floor.

[Exits: east south west up down]

They aren't here.

Vrela flies in.
An illusion of the Huntsmaster walks in.
An illusion of a Warlock walks in.
An illusion of Xavier walks in.
Vrela yells 'Help! I am being attacked by Ssaahwn!'
Your weapon advantage overcomes Vrela's parry attempt.
Your slash MUTILATES Vrela!
Your tail mauls Vrela.
Vrela looks pretty hurt.


Vrela utters the words, 'qahijf gsgrul'.
Vrela's colour spray hits you.
Vrela looks pretty hurt.

fle
murder $$

Your weapon advantage overcomes Vrela's parry attempt.
Your slice mauls Vrela.
Your slash MUTILATES Vrela!
You dodge Vrela's crush.
You grip your shield firmly, staving off Vrela's crush.
Vrela's crush injures you.
An illusion of the Huntsmaster's slash MASSACRES you!
You parry an illusion of the Huntsmaster's slash with an easy flourish.
You block an illusion of the Huntsmaster's attack and attempt to strike at the brief op
ening.
Your riposte mauls an illusion of the Huntsmaster.
Your shield absorbs the impact of an illusion of Xavier's slash easily.
You grip your shield firmly, staving off an illusion of Xavier's slash.
You deflect an illusion of a Warlock's slash aside in an ungraceful parry.
Vrela is in awful condition.

Vrela is in awful condition.

Vrela is in awful condition.

You flee from combat!
A Hallway in the Inn
*-+| The walls are pretty close together, they leave little
| || room for movement and would definately stop the passage
* +| of some. A small dark window looks out toward another
|| building north of here, it lets barely any light in,
@-*-+| keeping the hall dark pretty much all the time. The floor
| || is made up of only two planks of wood, it is very dirty,
* +| evidently it is not cleaned all that often. The main
|| room is to the east and a door leads into the owner's
+-+-+| room to the south.
---------+

[Exits: east (south)]

You aren't fighting anyone.

They aren't here.

An illusion of Xavier walks in.
An illusion of a Warlock walks in.
An illusion of the Huntsmaster walks in.
Vrela yells 'Help! I am being attacked by Ssaahwn!'
Your weapon advantage overcomes Vrela's parry attempt.
Your slash decimates Vrela!
Your slash mauls Vrela.
Your tail hits Vrela.
Vrela is in awful condition.

murder $$

Vrela utters the words, 'qahijf gsgrul'.
Vrela's colour spray hits you.
Vrela is in awful condition.

Your slash devastates Vrela!
Your slash decimates Vrela!
You deflect Vrela's crush aside in an ungraceful parry.
You parry Vrela's crush.
You thrust Vrela's crush aside in a skillful parry.
You dodge an illusion of the Huntsmaster's slash.
You dance around an illusion of the Huntsmaster's slash and easily dodge it.
You block an illusion of the Huntsmaster's attack with your shield.
You stumble and barely manage to dodge an illusion of Xavier's slash.
You stumble and barely manage to dodge an illusion of Xavier's slash.
Your shield jolts under an illusion of a Warlock's slash, but holds.
Vrela has yielded. You have won the challenge.
[WARLORD] Aragmon the cyclops: 'Ssaahwn has claimed victory over Vrela.'
[WARLORD] Aragmon the cyclops: 'The battle has concluded.'
Vrela is mortally wounded!!
FINISH HER!!

hile resting.

hile resting.

hile resting.

You can't do that while resting.

n
*-+| The walls are pretty close together, they leave little
| || room for movement and would definately stop the passage
* +| of some. A small dark window looks out toward another
|| building north of here, it lets barely any light in,
@-*-+| keeping the hall dark pretty much all the time. The floor
| || is made up of only two planks of wood, it is very dirty,
* +| evidently it is not cleaned all that often. The main
|| room is to the east and a door leads into the owner's
+-+-+| room to the south.
---------+

[Exits: east (south)]
(Charmed) (White Aura) An illusion of the Huntsmaster guards its master.
(Charmed) An illusion of a Warlock guards its master.
(Charmed) (White Aura) An illusion of Xavier guards its master.
(White Aura) Vrela is kneeling on the ground.

You stand up.

The tiny demon before you is unlike anything you have ever seen. Her
eyes are slanted and as dark as volcanic ash. In an effort to beautify
herself she has tattooed eyebrows that would rival those of a half-elf
harlot. Her nose is tiny and delicate, complimented by thin lips and a soft
jaw line. Her ears are long and pointy with large horns covered in flesh
and dried blood. As you lower your gaze you are caught by her outstretched
wings and elongated claws. Her nails are sharp, but the tips have been
painted black, while her ring finger tip is painted red. Her tiny legs
barely seem able to support her frame, but her long tail provides balance
and stability.
She has unlocked many secrets of the world.
Vrela is in awful condition.

Vrela is using:
<used as light> (Glowing) (Humming) a mystical banner of the dragon-magi
<worn on finger> (Magical) (Glowing) (Humming) an illusionist's breakstone ring
<worn on finger> (Humming) a ring of conjuration
<worn around neck> (Glowing) (Humming) a pendant of vitality
<worn around neck> (Glowing) (Humming) a pendant of vitality
<worn over face> (Magical) (Glowing) (Humming) a face of horror
<worn on torso> (Humming) a suit of black eog bodyarmor
<worn on arms> some earthen tentacle sleeves of the hills
<worn on hands> many-colored gloves
<worn on legs> (Humming) some speckled coral leggings
<worn on feet> (Glowing) (Humming) a pair of waterweave wyrmhide boots
<worn about body> (Invis) a vaporous crimson cloak
<worn about waist> Lorne's loin cloth
<worn around wrist> an elemental bracelet
<worn around wrist> an elemental bracelet
<wielded two-handed> (Glowing) (Humming) a sub-chief's staff
<floating nearby> (Humming) a disease-scarred storage void of wildness (open)

You lick your mouth and smile.

Vrela yells 'AAAAAAHHHHHHH!!!!!'
You grab Vrela by the head and rip her spine out.
Vrela's headless body twitches violently.
You fashion Vrela's spine into a belt.
Vrela's lifeless body slumps to the floor.
Vrela is DEAD!!
You receive 35 medals of [WARLORD].

You get 30806 gold coins from the corpse of Vrela.

You get a mystical banner of the dragon-magi from the corpse of Vrela.

You get some speckled coral leggings from the corpse of Vrela.

You get a pair of waterweave wyrmhide boots from the corpse of Vrela.



To the victor goes the spoils, I took three things for medals.
Tags: #warlord

Comments

  1. Lorne's loin cloth?
    1. They all love the smell of it, just can't get enough.
    2. probably the best non rare item in the game
    3. Nah that's the pimp slap glove
    4. lawl, alright, I meant for actual functionality not cool factor
    5. Lol nice I love seeing this
    [reply to Dinklebik]

Post a New Comment