Ye Olde Abandoned Realms Logs

47 Trealzebub vs. 50 Taor

posted on 2018-07-17 22:28:22
Remember kiddies, keep your spells up.

<700/700hp 650m 373/388mv> no opponent no opponent [road (outside) active] 9pm (night) 8860tnl e

Someone narrows his eyes.
You yell 'Help! someone is attacking me!'
Your stab mauls someone.
Your stab mauls someone.
Your stab wounds someone.
No way! You are still fighting!

<700/700hp 650m 373/388mv> unknown unknown [road (outside) evasive] 9pm (night) 8860tnl e
No way! You are still fighting!

<700/700hp 650m 373/388mv> unknown unknown [road (outside) evasive] 9pm (night) 8860tnl
Your stab mauls someone.
Taor fades into existence.
Taor's sting MANGLES you!
Taor has some small wounds and bruises.

<608/700hp 650m 373/388mv> segment defensive [road (outside) evasive] 9pm (night) 8860tnl flee
You flee from combat!
You generate a field of fear in your wake.
You love your pet too much to attack it.
A frightened adventurer cowers in abject terror!
The hairs on a frightened adventurer's body stand on end.
South of Audsug Pass

[Exits: north south]
A playful, spotted puppy walks in.

<608/700hp 650m 372/388mv> no opponent no opponent [hills (outside) evasive] 9pm (night) 8860tnl w
An impossibly steep direction.

<608/700hp 650m 372/388mv> no opponent no opponent [hills (outside) evasive] 9pm (night) 8860tnl s
w

Taor flies in.

<608/700hp 650m 372/388mv> no opponent no opponent [hills (outside) evasive] 9pm (night) 8860tnl w
Audsug Crossing

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.
An adventurer is here, repeatedly glancing over his shoulder.
A playful, spotted puppy walks in.

<608/700hp 650m 371/388mv> no opponent no opponent [road (outside) evasive] 9pm (night) 8860tnl On the Plateau

[Exits: east west]
A playful, spotted puppy walks in.

<608/700hp 650m 370/388mv> no opponent no opponent [road (outside) evasive] 9pm (night) 8860tnl On the Plateau

[Exits: east south]
A playful, spotted puppy walks in.

<608/700hp 650m 369/388mv> no opponent no opponent [road (outside) evasive] 9pm (night) 8860tnl s
s
A Path Through the Foothills

[Exits: north south]
A playful, spotted puppy walks in.

<608/700hp 650m 368/388mv> no opponent no opponent [hills (outside) evasive] 9pm (night) 8860tnl A Path Through the Foothills

[Exits: north south]
A playful, spotted puppy walks in.

<608/700hp 650m 366/388mv> no opponent no opponent [hills (outside) evasive] 9pm (night) 8860tnl s
A Path Through the Foothills


[Exits: north south]
A playful, spotted puppy walks in.

<608/700hp 650m 364/388mv> no opponent no opponent [hills (outside) evasive] 9pm (night) 8860tnl s
South of the Foothills


[Exits: north west]
A playful, spotted puppy walks in.

<608/700hp 650m 363/388mv> no opponent no opponent [field (outside) evasive] 9pm (night) 8860tnl w
Bank of a Swift Stream


[Exits: east west]
A playful, spotted puppy swims in.

<608/700hp 650m 362/388mv> no opponent no opponent [river (outside) evasive] 9pm (night) 8860tnl w
Windswept Plateau of the Dwarven Mines


[Exits: east down]
A playful, spotted puppy climbs in.

<608/700hp 650m 360/388mv> no opponent no opponent [mountain (outside) evasive] 9pm (night) 8860tnl d
Base of the Ladder


[Exits: east up]
A playful, spotted puppy climbs in.

<608/700hp 650m 357/388mv> no opponent no opponent [mountain (outside) evasive] 9pm (night) 8860tnl e
Road to Tenebria


[Exits: south west]
A playful, spotted puppy climbs in.

<608/700hp 650m 354/388mv> no opponent no opponent [mountain (outside) evasive] 9pm (night) 8860tnl s
The Plains

[Exits: north south]
A playful, spotted puppy walks in.

<608/700hp 650m 352/388mv> no opponent no opponent [field (outside) evasive] 9pm (night) 8860tnl s
The Lane


[Exits: north south]
A playful, spotted puppy walks in.

<608/700hp 650m 351/388mv> no opponent no opponent [field (outside) evasive] 9pm (night) 8860tnl s
You notice Iphinxyles's glance.
The Crossroads


[Exits: north east south west]
Iphinxyles is resting here.
(Charmed) A skinny, long-nosed puppy is here, protecting his owner.
(Charmed) A slith mercenary is here serving his employer.
Iphinxyles is resting here.
The caravan attendant is here, looking dejected.
A playful, spotted puppy walks in.

<608/700hp 650m 350/388mv> no opponent no opponent [road (outside) evasive] 9pm (night) 8860tnl w
Along the Eastern Road


[Exits: east west]
A playful, spotted puppy walks in.

<608/700hp 650m 349/388mv> no opponent no opponent [road (outside) evasive] 9pm (night) 8860tnl w
Along the Eastern Road


[Exits: east west]
A playful, spotted puppy walks in.

<608/700hp 650m 348/388mv> no opponent no opponent [road (outside) evasive] 9pm (night) 8860tnl w
Along the Eastern Road


[Exits: east west]
A playful, spotted puppy walks in.

<608/700hp 650m 347/388mv> no opponent no opponent [road (outside) evasive] 9pm (night) 8860tnl w
Along the Eastern Road


[Exits: east west]
A playful, spotted puppy walks in.

<608/700hp 650m 346/388mv> no opponent no opponent [road (outside) evasive] 9pm (night) 8860tnl w
w
City Entrance


[Exits: east west]
A playful, spotted puppy walks in.

<608/700hp 650m 345/388mv> no opponent no opponent [road (outside) evasive] 9pm (night) 8860tnl w
Outside the East Gate


[Exits: east west]
A playful, spotted puppy walks in.

<608/700hp 650m 344/388mv> no opponent no opponent [city (outside) evasive] 9pm (night) 8860tnl n
Inside the East Gate


[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A playful, spotted puppy walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Trealzebub. You can read all about them in the Cityguard Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have a look at the sign there.'

<608/700hp 650m 343/388mv> no opponent no opponent [city (outside) evasive] 9pm (night) 8860tnl n
Along the Eastern Walls


[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.
A playful, spotted puppy walks in.

<608/700hp 650m 342/388mv> no opponent no opponent [city (outside) evasive] 9pm (night) 8860tnl n
Along the Eastern Walls


[Exits: north south]
A playful, spotted puppy walks in.

<608/700hp 650m 341/388mv> no opponent no opponent [city (outside) evasive] 9pm (night) 8860tnl n
Along the Eastern Walls


[Exits: north south]
A playful, spotted puppy walks in.

<608/700hp 650m 340/388mv> no opponent no opponent [city (outside) evasive] 9pm (night) 8860tnl Along the Eastern Walls


[Exits: north south]
A playful, spotted puppy walks in.

<608/700hp 650m 339/388mv> no opponent no opponent [city (outside) evasive] 9pm (night) 8860tnl Eastern Wall and North Road Junction


[Exits: south west]
A human city guard of Seringale stands watch here.
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
A playful, spotted puppy walks in.

<608/700hp 650m 338/388mv> no opponent no opponent [city (outside) evasive] 9pm (night) 8860tnl quaff clear
You do not have that potion.

<608/700hp 650m 338/388mv> no opponent no opponent [city (outside) evasive] 9pm (night) 8860tnl w
The North Road


[Exits: east west]
A playful, spotted puppy walks in.

<608/700hp 650m 337/388mv> no opponent no opponent [road (outside) evasive] 9pm (night) 8860tnl w
The North Road


[Exits: east west]
A playful, spotted puppy walks in.

<608/700hp 650m 336/388mv> no opponent no opponent [road (outside) evasive] 9pm (night) 8860tnl w
The North Road


[Exits: north east west]
A playful, spotted puppy walks in.

<608/700hp 650m 335/388mv> no opponent no opponent [road (outside) evasive] 9pm (night) 8860tnl w
The North Road


[Exits: east south west]
A playful, spotted puppy walks in.

<608/700hp 650m 334/388mv> no opponent no opponent [road (outside) evasive] 9pm (night) 8860tnl w
The North Road

[Exits: north east west]
A playful, spotted puppy walks in.

<608/700hp 650m 333/388mv> no opponent no opponent [road (outside) evasive] 9pm (night) 8860tnl w
w
The North Road


[Exits: east south west]
A halfling city guard of Seringale stands watch here.
A playful, spotted puppy walks in.

<624/700hp 650m 384/388mv> no opponent no opponent [road (outside) evasive] 10pm (night) 8860tnl The North Road

[Exits: east south west]
A playful, spotted puppy walks in.

<624/700hp 650m 383/388mv> no opponent no opponent [road (outside) evasive] 10pm (night) 8860tnl w
North Square

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A human city guard of Seringale stands watch here.
A playful, spotted puppy walks in.

<624/700hp 650m 382/388mv> no opponent no opponent [city (outside) evasive] 10pm (night) 8860tnl wear dang
n
You do not have that item.

<624/700hp 650m 382/388mv> no opponent no opponent [city (outside) evasive] 10pm (night) 8860tnl The North Main Street


[Exits: north south west]
A playful, spotted puppy walks in.

<624/700hp 650m 381/388mv> no opponent no opponent [road (outside) evasive] 10pm (night) 8860tnl n
n
The North Main Street

[Exits: north east south west]
A playful, spotted puppy walks in.

<624/700hp 650m 380/388mv> no opponent no opponent [road (outside) evasive] 10pm (night) 8860tnl n
The North Main Street

[Exits: north east south west]
A playful, spotted puppy walks in.

<624/700hp 650m 379/388mv> no opponent no opponent [road (outside) evasive] 10pm (night) 8860tnl The North Main Street


[Exits: north south]
A playful, spotted puppy walks in.

<624/700hp 650m 378/388mv> no opponent no opponent [road (outside) evasive] 10pm (night) 8860tnl n
Inside the North Gate

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A playful, spotted puppy walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Trealzebub. You can read all about them in the Cityguard Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have a look at the sign there.'

<624/700hp 650m 377/388mv> no opponent no opponent [city (outside) evasive] 10pm (night) 8860tnl n
Outside the North Gate


[Exits: north south]
A playful, spotted puppy walks in.

<624/700hp 650m 376/388mv> no opponent no opponent [city (outside) evasive] 10pm (night) 8860tnl n
Path in the plains

[Exits: north east south west]
A playful, spotted puppy walks in.

<624/700hp 650m 375/388mv> no opponent no opponent [field (outside) evasive] 10pm (night) 8860tnl w
Grassy plains

[Exits: north east south]
A bunch of pretty wild flowers is here.
A cute rabbit is here.
A playful, spotted puppy walks in.

<624/700hp 650m 374/388mv> no opponent no opponent [field (outside) evasive] 10pm (night) 8860tnl n
Grassy plains

[Exits: north east south]
A small candle has been placed inside a carved out turnip.
A strange looking amulet is lying here, half covered with dust.
A strange looking cigar, thicker than normal, lies here.
A playful, spotted puppy walks in.

<624/700hp 650m 373/388mv> no opponent no opponent [field (outside) evasive] 10pm (night) 8860tnl n
Grassy plains

[Exits: north east south]
Some black gyvel is lying here, dark green with tiny blood red flowers.
A cute rabbit is here.
A cute rabbit is here.
A playful, spotted puppy walks in.

<624/700hp 650m 372/388mv> no opponent no opponent [field (outside) evasive] 10pm (night) 8860tnl get gyv
You get a small dusk of black gyvel.

<624/700hp 650m 372/388mv> no opponent no opponent [field (outside) evasive] 10pm (night) 8860tnl n
In front of hut in foothills

[Exits: north east south west]
Aruncus the druid is walking around here, searching for herbs.
A playful, spotted puppy walks in.
Aruncus the Druid says 'If you give me some gold, I could turn your gyvel herb into a powerful potion, Trealzebub.'

<624/700hp 650m 371/388mv> no opponent no opponent [hills (outside) evasive] 10pm (night) 8860tnl where aruncus
Aruncus the Druid In front of hut in foothills

<624/700hp 650m 371/388mv> no opponent no opponent [hills (outside) evasive] 10pm (night) 8860tnl give 1000 gold arun
You give Aruncus the Druid 1000 gold.
Aruncus the Druid gives you a gyvel potion.
Aruncus the Druid says 'There you go. Use it if you've been blinded.'

<624/700hp 650m 371/388mv> no opponent no opponent [hills (outside) evasive] 10pm (night) 8860tnl e
Grassy foothills

[Exits: north east south west]
A cute rabbit is here.
A playful, spotted puppy walks in.

<624/700hp 650m 369/388mv> no opponent no opponent [hills (outside) evasive] 10pm (night) 8860tnl s
Grassy plains

[Exits: north east south west]
A playful, spotted puppy walks in.

<624/700hp 650m 368/388mv> no opponent no opponent [field (outside) evasive] 10pm (night) 8860tnl s
Gallow hill

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.
A playful, spotted puppy walks in.

<624/700hp 650m 367/388mv> no opponent no opponent [hills (outside) evasive] 10pm (night) 8860tnl s
Path in the plains

[Exits: north east south west]
A playful, spotted puppy walks in.

<624/700hp 650m 366/388mv> no opponent no opponent [field (outside) evasive] 10pm (night) 8860tnl s
Outside the North Gate

[Exits: north south]
A playful, spotted puppy walks in.

<624/700hp 650m 365/388mv> no opponent no opponent [city (outside) evasive] 10pm (night) 8860tnl where
Players near you in Seringale:
<PK> Trealzebub Outside the North Gate

<624/700hp 650m 365/388mv> no opponent no opponent [city (outside) evasive] 10pm (night) 8860tnl s
Inside the North Gate

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A playful, spotted puppy walks in.

<624/700hp 650m 364/388mv> no opponent no opponent [city (outside) evasive] 10pm (night) 8860tnl u
Atop the North Gate

[Exits: east west down]
A human perimeter guard of Seringale is here, watching out for known criminals.
An avian battlement guard of Seringale is here.
A playful, spotted puppy walks in.

<624/700hp 650m 363/388mv> no opponent no opponent [city (outside) evasive] 10pm (night) 8860tnl who
[ Illit ] Iphinxyles the Scholar of Imposition
[47 Quasi Thi] <PK> Trealzebub the Master Assassin
[ Slith ] Pemar the Lord of the Underworld
Players found: 3
[LEGION] The lands shall be held under the cold grip of shadows.
There are 3 characters on; the most on this past month was 12.

<624/700hp 650m 363/388mv> no opponent no opponent [city (outside) evasive] 10pm (night) 8860tnl w
On the Northern Battlements

[Exits: east west]
A half-elf battlement guard is here.
A playful, spotted puppy walks in.

<624/700hp 650m 362/388mv> no opponent no opponent [city (outside) evasive] 10pm (night) 8860tnl w
w
On the Northern Battlements

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A gnomish perimeter guard of Seringale is here, watching out for known criminals.
A playful, spotted puppy walks in.

<624/700hp 650m 361/388mv> no opponent no opponent [city (outside) evasive] 10pm (night) 8860tnl w
w
On the Northern Battlements

[Exits: east west]
A half-elf perimeter guard of Seringale is here, watching out for known criminals.
A playful, spotted puppy walks in.

<624/700hp 650m 360/388mv> no opponent no opponent [city (outside) evasive] 10pm (night) 8860tnl On the Northern Battlements

[Exits: east west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
A playful, spotted puppy walks in.

<624/700hp 650m 359/388mv> no opponent no opponent [city (outside) evasive] 10pm (night) 8860tnl get clear sac
Northwest Corner of the Battlements

[Exits: east south]
A human perimeter guard of Seringale is here, watching out for known criminals.
A playful, spotted puppy walks in.

<624/700hp 650m 358/388mv> no opponent no opponent [city (outside) evasive] 10pm (night) 8860tnl You get a clear potion from a Big Ol'Pack Sack.

<624/700hp 650m 358/388mv> no opponent no opponent [city (outside) evasive] 10pm (night) 8860tnl quaff clear
You quaff a clear potion.
Your eyes tingle.
Your eyes tingle.
Your eyes tingle.
A halfling city guard yells 'Time to die, Taor!'

<624/700hp 650m 358/388mv> no opponent no opponent [city (outside) evasive] 10pm (night) 8860tnl s
s
s
On the Western Battlements

[Exits: north south]
A halfling perimeter guard of seringale is here, watching out for known criminals.
A playful, spotted puppy walks in.

<624/700hp 650m 357/388mv> no opponent no opponent [city (outside) evasive] 10pm (night) 8860tnl where
On the Western Battlements

[Exits: north south]
A half-elf perimeter guard of Seringale is here, watching out for known criminals.
A playful, spotted puppy walks in.

<624/700hp 650m 356/388mv> no opponent no opponent [city (outside) evasive] 10pm (night) 8860tnl Seringale's Western Catapult

[Exits: north down]
A mighty looking catapult has been set up on the battlements.
A playful, spotted puppy walks in.

<624/700hp 650m 355/388mv> no opponent no opponent [city (outside) evasive] 10pm (night) 8860tnl Players near you in Seringale:
<PK> Taor North Square
<PK> Trealzebub Seringale's Western Catapult

<624/700hp 650m 355/388mv> no opponent no opponent [city (outside) evasive] 10pm (night) 8860tnl d
Stairwell Under the Western Catapult

[Exits: south up]
An avian perimeter guard of Seringale is here, watching out for known criminals.
A playful, spotted puppy walks in.

<624/700hp 650m 354/388mv> no opponent no opponent [city (outside) evasive] 10pm (night) 8860tnl s
s
Along the Western Walls

[Exits: north south]
A duergar city guard of Seringale stands watch here.
A halfling perimeter guard of Seringale is here, watching out for known criminals.
A playful, spotted puppy walks in.

<624/700hp 650m 353/388mv> no opponent no opponent [city (outside) evasive] 10pm (night) 8860tnl Inside the West Gate

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.
A dwarven city guard of seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A playful, spotted puppy walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Trealzebub. You can read all about them in the Cityguard Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have a look at the sign there.'
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Trealzebub. You can read all about them in the Cityguard Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have a look at the sign there.'

<624/700hp 650m 352/388mv> no opponent no opponent [city (outside) evasive] 10pm (night) 8860tnl e
e
The West Common Road

[Exits: east south west]
(Red Aura) A duergar city guard of Seringale stands watch here.
A dwarven citizen of Seringale plods around the town.
A playful, spotted puppy walks in.

<624/700hp 650m 351/388mv> no opponent no opponent [road (outside) evasive] 10pm (night) 8860tnl e
The West Common Road

[Exits: north east west]
A playful, spotted puppy walks in.


<624/700hp 650m 350/388mv> no opponent no opponent [road (outside) evasive] 10pm (night) 8860tnl The West Common Road

[Exits: north east west]
An avian city guard of Seringale stands watch here.
A playful, spotted puppy walks in.
A stray dog walks in.
A human city guard yells 'Taor is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'

<624/700hp 650m 349/388mv> no opponent no opponent [road (outside) evasive] 10pm (night) 8860tnl e
The Western Monument

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
A playful, spotted puppy walks in.

<624/700hp 650m 348/388mv> no opponent no opponent [city (outside) evasive] 10pm (night) 8860tnl e
e
The West Common Road

[Exits: north east south west]
A playful, spotted puppy walks in.

<624/700hp 650m 347/388mv> no opponent no opponent [road (outside) evasive] 10pm (night) 8860tnl e
The West Common Road

[Exits: north east south west]
A playful, spotted puppy walks in.

<624/700hp 650m 346/388mv> no opponent no opponent [road (outside) evasive] 10pm (night) 8860tnl where
West of Market Square

[Exits: north south west]
A dwarven city guard of Seringale stands watch here.
A half-elf city guard of seringale stands watch here.
A playful, spotted puppy walks in.

<624/700hp 650m 345/388mv> no opponent no opponent [city (outside) evasive] 10pm (night) 8860tnl Players near you in Seringale:
<PK> Taor The Main Street
<PK> Trealzebub West of Market Square

<624/700hp 650m 345/388mv> no opponent no opponent [city (outside) evasive] 10pm (night) 8860tnl s
Southwest of Market Square

[Exits: north east]
A playful, spotted puppy walks in.

<624/700hp 650m 344/388mv> no opponent no opponent [inside (indoors) evasive] 10pm (night) 8860tnl e
South of Market Square

[Exits: east south west]
A playful, spotted puppy walks in.

<624/700hp 650m 343/388mv> no opponent no opponent [city (outside) evasive] 10pm (night) 8860tnl s
s
The Main Street

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A playful, spotted puppy walks in.

<624/700hp 650m 342/388mv> no opponent no opponent [road (outside) evasive] 10pm (night) 8860tnl
A beggar says 'Any soup left?'

<642/700hp 650m 388/388mv> no opponent no opponent [road (outside) evasive] 11pm (night) 8860tnl s
The Main Street

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A playful, spotted puppy walks in.

<642/700hp 650m 387/388mv> no opponent no opponent [road (outside) evasive] 11pm (night) 8860tnl s
The Main Street

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A playful, spotted puppy walks in.

<642/700hp 650m 386/388mv> no opponent no opponent [road (outside) evasive] 11pm (night) 8860tnl s
South Square

[Exits: north east south west down]
A playful, spotted puppy walks in.
A dwarven city guard yells 'Taor! Now you die!'

<642/700hp 650m 385/388mv> no opponent no opponent [city (outside) evasive] 11pm (night) 8860tnl The South Main Street

[Exits: north east south west]
A playful, spotted puppy walks in.

<642/700hp 650m 384/388mv> no opponent no opponent [road (outside) evasive] 11pm (night) 8860tnl s
s
The South Main Street

[Exits: north east south west]
A playful, spotted puppy walks in.

<642/700hp 650m 383/388mv> no opponent no opponent [road (outside) evasive] 11pm (night) 8860tnl s
The South Main Street

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.
A playful, spotted puppy walks in.

<642/700hp 650m 382/388mv> no opponent no opponent [road (outside) evasive] 11pm (night) 8860tnl A Small Bridge

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
A playful, spotted puppy walks in.

<642/700hp 650m 381/388mv> no opponent no opponent [road (outside) evasive] 11pm (night) 8860tnl get purp sac
s
You get a purple potion from a Big Ol'Pack Sack.

<642/700hp 650m 381/388mv> no opponent no opponent [road (outside) evasive] 11pm (night) 8860tnl The South Main Street

[Exits: north south]
A playful, spotted puppy walks in.
A half-elf city guard yells 'Taor! Now you die!'

<642/700hp 650m 380/388mv> no opponent no opponent [road (outside) evasive] 11pm (night) 8860tnl s
s
Inside the South Gate

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A playful, spotted puppy walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Trealzebub. You can read all about them in the Cityguard Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have a look at the sign there.'

<642/700hp 650m 379/388mv> no opponent no opponent [city (outside) evasive] 11pm (night) 8860tnl
A gate guard peers around him in search of possible criminals.

<642/700hp 650m 379/388mv> no opponent no opponent [city (outside) evasive] 11pm (night) 8860tnl Outside the South Gate

[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.
A playful, spotted puppy walks in.

<642/700hp 650m 378/388mv> no opponent no opponent [city (outside) evasive] 11pm (night) 8860tnl s
Atop a small hillock

[Exits: north south]
A playful, spotted puppy walks in.

<642/700hp 650m 377/388mv> no opponent no opponent [field (outside) evasive] 11pm (night) 8860tnl s
s
Along a marked path

[Exits: north south]
A playful, spotted puppy walks in.

<642/700hp 650m 376/388mv> no opponent no opponent [field (outside) evasive] 11pm (night) 8860tnl A turn in the path

[Exits: north east]
An upturned dilapidated boat lies not far from the river bank.
A playful, spotted puppy walks in.

<642/700hp 650m 375/388mv> no opponent no opponent [field (outside) evasive] 11pm (night) 8860tnl e
A cobbled path

[Exits: east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.
A playful, spotted puppy walks in.

<642/700hp 650m 374/388mv> no opponent no opponent [road (outside) evasive] 11pm (night) 8860tnl s
s
s
A cobbled path

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
A playful, spotted puppy walks in.

<642/700hp 650m 373/388mv> no opponent no opponent [road (outside) evasive] 11pm (night) 8860tnl Old Stables

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
A playful, spotted puppy walks in.
Irion the Wordbearer says 'Please do me a brief service, Trealzebub. Rest on my horse and help me assign some tasks.'

<642/700hp 650m 372/388mv> no opponent no opponent [inside (indoors) evasive] 11pm (night) 8860tnl The Trail

[Exits: north west]
A playful, spotted puppy climbs in.

<642/700hp 650m 371/388mv> no opponent no opponent [mountain (outside) evasive] 11pm (night) 8860tnl w
A Fog-Shrouded Trail

[Exits: east up]
A playful, spotted puppy climbs in.

<642/700hp 650m 368/388mv> no opponent no opponent [mountain (outside) evasive] 11pm (night) 8860tnl u
u
The Haunted Pine Forest

[Exits: up down]
A playful, spotted puppy walks in.

<642/700hp 650m 366/388mv> no opponent no opponent [forest (outside) evasive] 11pm (night) 8860tnl Near the Summit

[Exits: south down]
A playful, spotted puppy climbs in.

<642/700hp 650m 364/388mv> no opponent no opponent [mountain (outside) evasive] 11pm (night) 8860tnl s
s
A Mountain Pass

[Exits: north south (boulder)]
A curious rock is sitting here.
A playful, spotted puppy climbs in.

<642/700hp 650m 361/388mv> no opponent no opponent [mountain (outside) evasive] 11pm (night) 8860tnl w
A Mountain Pass

[Exits: north west]
(Red Aura) The mountain boogum jumps out and gets set to bite you.
A playful, spotted puppy climbs in.

<642/700hp 650m 358/388mv> no opponent no opponent [mountain (outside) evasive] 11pm (night) 8860tnl w
A Thickly-Wooded Dell

[Exits: east south west]
A happy farmer is whistling happily away.
A nymph looks coyly at you, then winks mischievously and dances away.
A playful, spotted puppy walks in.

<642/700hp 650m 356/388mv> no opponent no opponent [forest (outside) evasive] 11pm (night) 8860tnl Road to the Vale of Clover

[Exits: north east]
A pair of tough-looking leather boots is here.
A glinting object lies beneath a pile of moss here.
A pair of crudely made leggings is here.
A curved long sword is here.
A small, round buckler is here.
A chieftain's sceptre is here.
A pendant with a dove inscribed in it lies here.
Young Jim sits here with a four leaf clover looking wistful.
A playful, spotted puppy walks in.

<642/700hp 650m 355/388mv> no opponent no opponent [field (outside) evasive] 11pm (night) 8860tnl n
In Clover

[Exits: north east south]
You see 2 of a lavender floral dress here.
A playful, spotted puppy walks in.

<642/700hp 650m 354/388mv> no opponent no opponent [field (outside) evasive] 11pm (night) 8860tnl hide
You attempt to hide.

<642/700hp 650m 354/388mv> no opponent no opponent [field (outside) evasive] 11pm (night) 8860tnl where
Players near you in Emerald Forest:
<PK> Taor The Haunted Pine Forest
<PK> Trealzebub In Clover
Pemar The Emerald Forest

<642/700hp 650m 354/388mv> no opponent no opponent [field (outside) evasive] 11pm (night) 8860tnl
Taor flies in.

<642/700hp 650m 354/388mv> no opponent no opponent [field (outside) evasive] 11pm (night) 8860tnl
Taor narrows his eyes.
You yell 'Die! Taor, you sorcerous dog!'
Taor parries your stab.
Your stab decimates Taor!
Your stab mauls Taor.
Taor has some small wounds and bruises.

<642/700hp 650m 354/388mv> segment defensive [field (outside) evasive] 11pm (night) 8860tnl
Your stab mauls Taor.
Taor's shield wobbles and barely deflects your stab.
You nimbly dodge Taor's sting with a practiced maneuver.
Taor's sting MASSACRES you!
Taor has some small wounds and bruises.

<562/700hp 650m 354/388mv> segment defensive [field (outside) evasive] 11pm (night) 8860tnl flee

Taor narrows his eyes.
You feel momentarily ill, but it passes.
You flee from combat!
You generate a field of fear in your wake.
You love your pet too much to attack it.
Road to the Vale of Clover

[Exits: north east]
A pair of tough-looking leather boots is here.
A glinting object lies beneath a pile of moss here.
A pair of crudely made leggings is here.
A curved long sword is here.
A small, round buckler is here.
A chieftain's sceptre is here.
A pendant with a dove inscribed in it lies here.
Young Jim sits here with a four leaf clover looking wistful.
A playful, spotted puppy walks in.

<562/700hp 650m 353/388mv> no opponent no opponent [field (outside) evasive] 11pm (night) 8860tnl quaff purple
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<579/700hp 650m 388/388mv> no opponent no opponent [field (outside) evasive] 12am (midnight) 8860tnl e
s
A Thickly-Wooded Dell

[Exits: east south west]
A happy farmer is whistling happily away.
A nymph looks coyly at you, then winks mischievously and dances away.
A playful, spotted puppy walks in.

<579/700hp 650m 387/388mv> no opponent no opponent [forest (outside) evasive] 12am (midnight) 8860tnl A Signpost in the Enchanted Forests

[Exits: north east south west]
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad peers at you inquisitively from behind her tree.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
A playful, spotted puppy walks in.

<579/700hp 650m 386/388mv> no opponent no opponent [forest (outside) evasive] 12am (midnight) 8860tnl n
e
A Thickly-Wooded Dell

[Exits: east south west]
A happy farmer is whistling happily away.
A nymph looks coyly at you, then winks mischievously and dances away.
A playful, spotted puppy walks in.

<579/700hp 650m 385/388mv> no opponent no opponent [forest (outside) evasive] 12am (midnight) 8860tnl A Mountain Pass

[Exits: north west]
(Red Aura) The mountain boogum jumps out and gets set to bite you.
A playful, spotted puppy climbs in.

<579/700hp 650m 383/388mv> no opponent no opponent [mountain (outside) evasive] 12am (midnight) 8860tnl n
A Mountain Pass

[Exits: north south (boulder)]
A curious rock is sitting here.
A playful, spotted puppy climbs in.

<579/700hp 650m 380/388mv> no opponent no opponent [mountain (outside) evasive] 12am (midnight) 8860tnl n
Near the Summit

[Exits: south down]
A playful, spotted puppy climbs in.

<579/700hp 650m 377/388mv> no opponent no opponent [mountain (outside) evasive] 12am (midnight) 8860tnl d
d
The Haunted Pine Forest

[Exits: up down]
A playful, spotted puppy walks in.

<579/700hp 650m 375/388mv> no opponent no opponent [forest (outside) evasive] 12am (midnight) 8860tnl A Fog-Shrouded Trail

[Exits: east up]
A playful, spotted puppy climbs in.

<579/700hp 650m 373/388mv> no opponent no opponent [mountain (outside) evasive] 12am (midnight) 8860tnl e
The Trail

[Exits: north west]
A playful, spotted puppy climbs in.

<579/700hp 650m 370/388mv> no opponent no opponent [mountain (outside) evasive] 12am (midnight) 8860tnl n
n
Old Stables

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
A playful, spotted puppy walks in.

<579/700hp 650m 369/388mv> no opponent no opponent [inside (indoors) evasive] 12am (midnight) 8860tnl w
A cobbled path

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
A playful, spotted puppy walks in.

<579/700hp 650m 368/388mv> no opponent no opponent [road (outside) evasive] 12am (midnight) 8860tnl s
w
The Slaughtered Lamb

[Exits: east south west]
A simple metal band lies here.
A heavily stained and partially cracked oaken bar sits in the center of the room.
There is a small wooden table here.
A Four-Leaf Clover.
There is a mug of ale brimming with foam here.
There is an old adventurer here, looking for answers in the bottom of a cup.
A short, plump man stumbles around behind the bar.
A playful, spotted puppy walks in.
Horga the Innkeeper says 'Here, now go get my filleting knife from my room.'
Horga the Innkeeper gives you the inn key.

<579/700hp 650m 367/388mv> no opponent no opponent [inside (indoors) evasive] 12am (midnight) 8860tnl hide
In tables and chairs

[Exits: north west]
A chair rests here shakily, seeming to have been made by an amateur.
A shoddily made table sits here, wobbling slightly.
A playful, spotted puppy walks in.

<579/700hp 650m 366/388mv> no opponent no opponent [inside (indoors) evasive] 12am (midnight) 8860tnl Room with a stage

[Exits: east]
A chair rests here shakily, seeming to have been made by an amateur.
A shoddily made table sits here, wobbling slightly.
A low stage has been sturdily constructed against the west wall.
Brigh the halfling bard sits on the stage.
A playful, spotted puppy walks in.
Brigh the halfling bard slurs 'You musht be here for that new guy.'
Brigh the halfling bard hiccups.
Brigh the halfling bard says 'For 50 gold, I'll give you a copy of hish room key.'

<579/700hp 650m 365/388mv> no opponent no opponent [inside (indoors) evasive] 12am (midnight) 8860tnl You attempt to hide.

<579/700hp 650m 365/388mv> no opponent no opponent [inside (indoors) evasive] 12am (midnight) 8860tnl #Ok. {bb} aliases {blackjack $$}.
where
Players near you in The Common:
<PK> Taor Along a marked path
<PK> Trealzebub Room with a stage

<579/700hp 650m 365/388mv> no opponent no opponent [inside (indoors) evasive] 12am (midnight) 8860tnl target taor
$$ will now be substituted with : taor

<579/700hp 650m 365/388mv> no opponent no opponent [inside (indoors) evasive] 12am (midnight) 8860tnl e
You step out of the shadows.
In tables and chairs

[Exits: north west]
A chair rests here shakily, seeming to have been made by an amateur.
A shoddily made table sits here, wobbling slightly.
A playful, spotted puppy walks in.

<579/700hp 650m 364/388mv> no opponent no opponent [inside (indoors) evasive] 12am (midnight) 8860tnl where
Players near you in The Common:
<PK> Taor Atop a small hillock
<PK> Trealzebub In tables and chairs

<579/700hp 650m 364/388mv> no opponent no opponent [inside (indoors) evasive] 12am (midnight) 8860tnl n
The Slaughtered Lamb

[Exits: east south west]
A simple metal band lies here.
A heavily stained and partially cracked oaken bar sits in the center of the room.
There is a small wooden table here.
A Four-Leaf Clover.
There is a mug of ale brimming with foam here.
There is an old adventurer here, looking for answers in the bottom of a cup.
A short, plump man stumbles around behind the bar.
A playful, spotted puppy walks in.

<579/700hp 650m 363/388mv> no opponent no opponent [inside (indoors) evasive] 12am (midnight) 8860tnl e
A cobbled path

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
A playful, spotted puppy walks in.

<579/700hp 650m 362/388mv> no opponent no opponent [road (outside) evasive] 12am (midnight) 8860tnl blackjack $$
They aren't here.

<579/700hp 650m 362/388mv> no opponent no opponent [road (outside) evasive] 12am (midnight) 8860tnl
A playful, spotted puppy pounces around menacingly.

<579/700hp 650m 362/388mv> no opponent no opponent [road (outside) evasive] 12am (midnight) 8860tnl s
Old Stables

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
A playful, spotted puppy walks in.

<579/700hp 650m 361/388mv> no opponent no opponent [inside (indoors) evasive] 12am (midnight) 8860tnl blackjack $$
They aren't here.

<579/700hp 650m 361/388mv> no opponent no opponent [inside (indoors) evasive] 12am (midnight) 8860tnl where
Players near you in The Common:
<PK> Taor The Slaughtered Lamb
<PK> Trealzebub Old Stables

<579/700hp 650m 361/388mv> no opponent no opponent [inside (indoors) evasive] 12am (midnight) 8860tnl s
blackjack $$
The Trail

[Exits: north west]
A playful, spotted puppy climbs in.

<579/700hp 650m 360/388mv> no opponent no opponent [mountain (outside) evasive] 12am (midnight) 8860tnl They aren't here.

<579/700hp 650m 360/388mv> no opponent no opponent [mountain (outside) evasive] 12am (midnight) 8860tnl n
blackjack $$
Old Stables

[Exits: north south]
A realistic-looking wooden horse has been set up here.
(White Aura) (WANTED) (OUTLAW) (Red Aura) Taor the Harbinger of Annihilation is here.
Irion the Wordbearer rests next to the "horse".
A playful, spotted puppy walks in.

<579/700hp 650m 359/388mv> no opponent no opponent [inside (indoors) evasive] 12am (midnight) 8860tnl Taor flies south.

<579/700hp 650m 359/388mv> no opponent no opponent [inside (indoors) evasive] 12am (midnight) 8860tnl They aren't here.

<579/700hp 650m 359/388mv> no opponent no opponent [inside (indoors) evasive] 12am (midnight) 8860tnl blackjack $$

Taor flies in.

<579/700hp 650m 359/388mv> no opponent no opponent [inside (indoors) evasive] 12am (midnight) 8860tnl You hit Taor on the back of the head with a lead filled sack.
Taor yells 'Help! Trealzebub just tried to blackjack me!'
Your blackjack hits Taor.
Taor has some small wounds and bruises.

<579/700hp 650m 359/388mv> segment defensive [inside (indoors) aggressive] 12am (midnight) 8860tnl
Taor narrows his eyes.
You are blinded!

<579/700hp 650m 359/388mv> unknown unknown [unknown aggressive] 12am (midnight) 8860tnl
The white aura around your body fades.

<590/700hp 650m 388/388mv> unknown unknown [unknown aggressive] 1am (night) 8860tnl
Your stab mauls someone.
Someone blocks your attack with his shield.
You dodge someone's sting.

<590/700hp 650m 388/388mv> unknown unknown [unknown aggressive] 1am (night) 8860tnl flee
quaff purple

Someone narrows his eyes.
You feel momentarily ill, but it passes.

<590/700hp 650m 388/388mv> unknown unknown [unknown aggressive] 1am (night) 8860tnl
Your stab wounds someone.
Someone deflects your stab aside in an ungraceful parry.
Someone's sting misses you.

<590/700hp 650m 388/388mv> unknown unknown [unknown aggressive] 1am (night) 8860tnl You flee from combat!
You generate a field of fear in your wake.
You love your pet too much to attack it.
Someone cowers in abject terror!
The hairs on someone's body stand on end.
You can't see a thing!
Someone walks in.

<590/700hp 650m 387/388mv> no opponent no opponent [unknown aggressive] 1am (night) 8860tnl You quaff a purple potion.
You failed to cure your blindness.
You are surrounded by a white aura.

<590/700hp 650m 387/388mv> no opponent no opponent [unknown aggressive] 1am (night) 8860tnl
Someone flies in.

<590/700hp 650m 387/388mv> no opponent no opponent [unknown aggressive] 1am (night) 8860tnl n
n

Someone flies north.

<590/700hp 650m 387/388mv> no opponent no opponent [unknown aggressive] 1am (night) 8860tnl You can't see a thing!
Someone walks in.

<590/700hp 650m 386/388mv> no opponent no opponent [unknown aggressive] 1am (night) 8860tnl n
Someone narrows his eyes.
You yell 'Help! someone is attacking me!'
Someone's shield wobbles and barely deflects your stab.
Your stab mauls someone.

<590/700hp 650m 386/388mv> unknown unknown [unknown aggressive] 1am (night) 8860tnl No way! You are still fighting!

<590/700hp 650m 386/388mv> unknown unknown [unknown aggressive] 1am (night) 8860tnl No way! You are still fighting!

<590/700hp 650m 386/388mv> unknown unknown [unknown aggressive] 1am (night) 8860tnl flee
You flee from combat!
You generate a field of fear in your wake.
You love your pet too much to attack it.
You can't see a thing!
Someone walks in.

<590/700hp 650m 385/388mv> no opponent no opponent [unknown aggressive] 1am (night) 8860tnl quaff gy
You quaff a gyvel potion.
Your vision returns!

<590/700hp 650m 385/388mv> no opponent no opponent [forest (outside) aggressive] 1am (night) 8860tnl n
n

Taor flies in.
The Western Common

[Exits: north east south]
A heron is running between the ponds, searching for small fish.
Dark wings carry this bat swooping back and forth through the darkness.
Dark wings carry this bat swooping back and forth through the darkness.
Dark wings carry this bat swooping back and forth through the darkness.
Dark wings carry this bat swooping back and forth through the darkness.
A boar is here, searching through the mud.
A little duckling wanders around aimlessly.
A little duckling wanders around aimlessly.
A playful, spotted puppy walks in.

<590/700hp 650m 384/388mv> no opponent no opponent [forest (outside) aggressive] 1am (night) 8860tnl y
The Northern Common

[Exits: east south]
A playful, spotted puppy walks in.

<590/700hp 650m 383/388mv> no opponent no opponent [forest (outside) aggressive] 1am (night) 8860tnl You will no longer make attack yells.

<590/700hp 650m 383/388mv> no opponent no opponent [forest (outside) aggressive] 1am (night) 8860tnl s
The Western Common

[Exits: north east south]
(White Aura) (WANTED) (OUTLAW) (Red Aura) Taor the Harbinger of Annihilation is here.
A heron is running between the ponds, searching for small fish.
Dark wings carry this bat swooping back and forth through the darkness.
Dark wings carry this bat swooping back and forth through the darkness.
Dark wings carry this bat swooping back and forth through the darkness.
Dark wings carry this bat swooping back and forth through the darkness.
A boar is here, searching through the mud.
A little duckling wanders around aimlessly.
A little duckling wanders around aimlessly.
A playful, spotted puppy walks in.

<590/700hp 650m 382/388mv> no opponent no opponent [forest (outside) aggressive] 1am (night) 8860tnl s
A muddy wetland

[Exits: north east south west]
A hungry-looking nanny goat forages for food here.
A playful, spotted puppy walks in.

<590/700hp 650m 381/388mv> no opponent no opponent [forest (outside) aggressive] 1am (night) 8860tnl Taor flies in.

<590/700hp 650m 381/388mv> no opponent no opponent [forest (outside) aggressive] 1am (night) 8860tnl w
A cobbled path

[Exits: east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.
A playful, spotted puppy walks in.

<590/700hp 650m 380/388mv> no opponent no opponent [road (outside) aggressive] 1am (night) 8860tnl w

Taor flies in.
A turn in the path

[Exits: north east]
An upturned dilapidated boat lies not far from the river bank.
A playful, spotted puppy walks in.

<590/700hp 650m 379/388mv> no opponent no opponent [field (outside) aggressive] 1am (night) 8860tnl n

Taor flies in.
Along a marked path

[Exits: north south]
A playful, spotted puppy walks in.

<590/700hp 650m 378/388mv> no opponent no opponent [field (outside) aggressive] 1am (night) 8860tnl n

Taor flies in.
Atop a small hillock

[Exits: north south]
A playful, spotted puppy walks in.

<590/700hp 650m 377/388mv> no opponent no opponent [field (outside) aggressive] 1am (night) 8860tnl n

Taor flies in.
Outside the South Gate

[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.
A playful, spotted puppy walks in.

<590/700hp 650m 376/388mv> no opponent no opponent [city (outside) aggressive] 1am (night) 8860tnl n

Taor flies in.
Inside the South Gate

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
u
A gate guard is here guarding the gates of Seringale.
A playful, spotted puppy walks in.

<590/700hp 650m 375/388mv> no opponent no opponent [city (outside) aggressive] 1am (night) 8860tnl e

Taor flies in.
Atop the South Gate

[Exits: east west down]
An avian perimeter guard of Seringale is here, watching out for known criminals.
A duergar battlement guard is here.
A playful, spotted puppy walks in.

<590/700hp 650m 374/388mv> no opponent no opponent [city (outside) aggressive] 1am (night) 8860tnl e

Taor flies in.
On the Southern Battlements

[Exits: east west]
An avian battlement guard of Seringale is here.
A playful, spotted puppy walks in.

<590/700hp 650m 373/388mv> no opponent no opponent [city (outside) aggressive] 1am (night) 8860tnl e

Taor flies in.
On the Southern Battlements

[Exits: east west]
A halfling perimeter guard of seringale is here, watching out for known criminals.
A playful, spotted puppy walks in.

<590/700hp 650m 372/388mv> no opponent no opponent [city (outside) aggressive] 1am (night) 8860tnl e

Taor flies in.
On the Southern Battlements

[Exits: east west]
(Red Aura) A drow city guard of Seringale stands watch here.
A halfling perimeter guard of Seringale is here, watching out for known criminals.
A playful, spotted puppy walks in.

<590/700hp 650m 371/388mv> no opponent no opponent [city (outside) aggressive] 1am (night) 8860tnl e

Taor flies in.
On the Southern Battlements

[Exits: east west]
A gnomish city guard of seringale stands here.
A human perimeter guard of Seringale is here, watching out for known criminals.
A playful, spotted puppy walks in.

<590/700hp 650m 370/388mv> no opponent no opponent [city (outside) aggressive] 1am (night) 8860tnl
A drow city guard yells 'Taor! Now you die!'

<590/700hp 650m 370/388mv> no opponent no opponent [city (outside) aggressive] 1am (night) 8860tnl Southeast Corner of the Battlements

[Exits: north west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
A half-elf perimeter guard of Seringale is here, watching out for known criminals.
A playful, spotted puppy walks in.

<590/700hp 650m 369/388mv> no opponent no opponent [city (outside) aggressive] 1am (night) 8860tnl n
On the Eastern Battlements

[Exits: north south]
A duergar city guard of Seringale stands watch here.
An avian perimeter guard of Seringale is here, watching out for known criminals.
A playful, spotted puppy walks in.

<590/700hp 650m 368/388mv> no opponent no opponent [city (outside) aggressive] 1am (night) 8860tnl n
On the Eastern Battlements

[Exits: north south]
A duergar city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.
A playful, spotted puppy walks in.

<590/700hp 650m 367/388mv> no opponent no opponent [city (outside) aggressive] 1am (night) 8860tnl n
d
Seringale's Eastern Catapult

[Exits: south down]
A mighty looking catapult has been set up on the battlements.
A human city guard of Seringale stands watch here.
A playful, spotted puppy walks in.

<590/700hp 650m 366/388mv> no opponent no opponent [city (outside) aggressive] 1am (night) 8860tnl Stairwell Under the Eastern Catapult

[Exits: north up]
A human perimeter guard of Seringale is here, watching out for known criminals.
A playful, spotted puppy walks in.

<590/700hp 650m 365/388mv> no opponent no opponent [city (outside) aggressive] 1am (night) 8860tnl n
Along the Eastern Walls

[Exits: north south]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
A playful, spotted puppy walks in.

<590/700hp 650m 364/388mv> no opponent no opponent [city (outside) aggressive] 1am (night) 8860tnl
A halfling perimeter guard yells 'Time to die, Taor!'

<590/700hp 650m 364/388mv> no opponent no opponent [city (outside) aggressive] 1am (night) 8860tnl n
Inside the East Gate

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A playful, spotted puppy walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'We're serious about our laws here, Trealzebub. You can read all about them in the Cityguard Headquarters.'
A gate guard says 'Cityguard Headquarters is located just off of North Main Street. Have a look at the sign there.'

<590/700hp 650m 363/388mv> no opponent no opponent [city (outside) aggressive] 1am (night) 8860tnl w
The East Common Road

[Exits: east west]
A playful, spotted puppy walks in.

<590/700hp 650m 362/388mv> no opponent no opponent [road (outside) aggressive] 1am (night) 8860tnl w
The East Common Road

[Exits: north east south west]
A playful, spotted puppy walks in.

<590/700hp 650m 361/388mv> no opponent no opponent [road (outside) aggressive] 1am (night) 8860tnl w

A half-elf perimeter guard yells 'Taor is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'

<590/700hp 650m 361/388mv> no opponent no opponent [road (outside) aggressive] 1am (night) 8860tnl w
The East Common Road

[Exits: east west]
A playful, spotted puppy walks in.

<590/700hp 650m 360/388mv> no opponent no opponent [road (outside) aggressive] 1am (night) 8860tnl w
The Eastern Monument

[Exits: east south west]
A playful, spotted puppy walks in.

<590/700hp 650m 359/388mv> no opponent no opponent [city (outside) aggressive] 1am (night) 8860tnl The East Common Road

[Exits: north east south west]
A playful, spotted puppy walks in.

<590/700hp 650m 358/388mv> no opponent no opponent [road (outside) aggressive] 1am (night) 8860tnl prof self tripw
You are not proficient at that.

<590/700hp 650m 358/388mv> no opponent no opponent [road (outside) aggressive] 1am (night) 8860tnl w
w
The East Common Road

[Exits: north east south west]
A playful, spotted puppy walks in.

<590/700hp 650m 357/388mv> no opponent no opponent [road (outside) aggressive] 1am (night) 8860tnl East of Market Square

[Exits: north east south]
A gnomish city guard of Seringale stands watch here.
A playful, spotted puppy walks in.

<590/700hp 650m 356/388mv> no opponent no opponent [city (outside) aggressive] 1am (night) 8860tnl n
Northeast of Market Square

[Exits: south west]
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
A playful, spotted puppy walks in.

<590/700hp 650m 355/388mv> no opponent no opponent [inside (indoors) aggressive] 1am (night) 8860tnl w
North of Market Square

[Exits: north east west]
A playful, spotted puppy walks in.

<590/700hp 650m 354/388mv> no opponent no opponent [city (outside) aggressive] 1am (night) 8860tnl n
n
The Main Street

[Exits: north east south west]
A playful, spotted puppy walks in.

<590/700hp 650m 353/388mv> no opponent no opponent [road (outside) aggressive] 1am (night) 8860tnl n
The Main Street

[Exits: north east south west]
A playful, spotted puppy walks in.

<590/700hp 650m 352/388mv> no opponent no opponent [road (outside) aggressive] 1am (night) 8860tnl The Main Street

[Exits: north south]
A playful, spotted puppy walks in.

<590/700hp 650m 351/388mv> no opponent no opponent [road (outside) aggressive] 1am (night) 8860tnl n

Taor has summoned you!
Southeast Corner of the Battlements

[Exits: north west]
The corpse of a half-elf perimeter guard is lying here.
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
(White Aura) (WANTED) (OUTLAW) (Red Aura) Taor the Harbinger of Annihilation is here.
On the Eastern Battlements

[Exits: north south]
A duergar city guard of Seringale stands watch here.
An avian perimeter guard of Seringale is here, watching out for known criminals.

<590/700hp 650m 350/388mv> no opponent no opponent [city (outside) aggressive] 1am (night) 8860tnl n
On the Eastern Battlements

[Exits: north south]
A human city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.

<590/700hp 650m 349/388mv> no opponent no opponent [city (outside) aggressive] 1am (night) 8860tnl n
Seringale's Eastern Catapult

[Exits: south down]
A mighty looking catapult has been set up on the battlements.

<607/700hp 650m 387/388mv> no opponent no opponent [city (outside) aggressive] 2am (night) 8860tnl d
Stairwell Under the Eastern Catapult

[Exits: north up]
A human perimeter guard of Seringale is here, watching out for known criminals.
A duergar city guard yells 'Taor! Now you die!'

<607/700hp 650m 386/388mv> no opponent no opponent [city (outside) aggressive] 2am (night) 8860tnl n
Along the Eastern Walls

[Exits: north south]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

<607/700hp 650m 385/388mv> no opponent no opponent [city (outside) aggressive] 2am (night) 8860tnl n
Inside the East Gate

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<607/700hp 650m 384/388mv> no opponent no opponent [city (outside) aggressive] 2am (night) 8860tnl w
The East Common Road

[Exits: east west]
An avian perimeter guard yells 'Taor is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'

<607/700hp 650m 383/388mv> no opponent no opponent [road (outside) aggressive] 2am (night) 8860tnl w
The East Common Road

[Exits: north east south west]

<607/700hp 650m 382/388mv> no opponent no opponent [road (outside) aggressive] 2am (night) 8860tnl w
The East Common Road

[Exits: east west]
A human city guard yells 'Taor! Now you die!'

<607/700hp 650m 381/388mv> no opponent no opponent [road (outside) aggressive] 2am (night) 8860tnl w
The Eastern Monument

[Exits: east south west]

<607/700hp 650m 380/388mv> no opponent no opponent [city (outside) aggressive] 2am (night) 8860tnl w
The East Common Road

[Exits: north east south west]

<607/700hp 650m 379/388mv> no opponent no opponent [road (outside) aggressive] 2am (night) 8860tnl w
The East Common Road

[Exits: north east south west]

<607/700hp 650m 378/388mv> no opponent no opponent [road (outside) aggressive] 2am (night) 8860tnl w

A human perimeter guard yells 'Taor! Now you die!'
A duergar city guard yells 'Taor! Now you die!'

<607/700hp 650m 378/388mv> no opponent no opponent [road (outside) aggressive] 2am (night) 8860tnl n
East of Market Square

[Exits: north east south]
A gnomish city guard of Seringale stands watch here.

<607/700hp 650m 377/388mv> no opponent no opponent [city (outside) aggressive] 2am (night) 8860tnl w
Northeast of Market Square

[Exits: south west]
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

<607/700hp 650m 376/388mv> no opponent no opponent [inside (indoors) aggressive] 2am (night) 8860tnl North of Market Square

[Exits: north east west]

<607/700hp 650m 375/388mv> no opponent no opponent [city (outside) aggressive] 2am (night) 8860tnl w
Northwest of Market Square

[Exits: east south]

<607/700hp 650m 374/388mv> no opponent no opponent [inside (indoors) aggressive] 2am (night) 8860tnl s
West of Market Square

[Exits: north south west]
The corpse of a dwarven city guard is lying here.
The sliced-off leg of a dwarven city guard is lying here.

<607/700hp 650m 373/388mv> no opponent no opponent [city (outside) aggressive] 2am (night) 8860tnl w
The West Common Road

[Exits: north east south west]

<607/700hp 650m 372/388mv> no opponent no opponent [road (outside) aggressive] 2am (night) 8860tnl w
The West Common Road

[Exits: north east south west]

<607/700hp 650m 371/388mv> no opponent no opponent [road (outside) aggressive] 2am (night) 8860tnl w
The Western Monument

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
An avian city guard of Seringale stands watch here.
A homeless animal roams the streets alone.
A stray dog suddenly starts barking at you crazily.

<607/700hp 650m 370/388mv> no opponent no opponent [city (outside) aggressive] 2am (night) 8860tnl w
The West Common Road

[Exits: north east west]

<607/700hp 650m 369/388mv> no opponent no opponent [road (outside) aggressive] 2am (night) 8860tnl w

Taor has summoned you!
The East Common Road

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) (Red Aura) Taor the Harbinger of Annihilation is here.
The East Common Road

[Exits: north east south west]

<607/700hp 650m 368/388mv> no opponent no opponent [road (outside) aggressive] 2am (night) 8860tnl w
The East Common Road

[Exits: east west]

<607/700hp 650m 367/388mv> no opponent no opponent [road (outside) aggressive] 2am (night) 8860tnl w
The Eastern Monument

[Exits: east south west]

<607/700hp 650m 366/388mv> no opponent no opponent [city (outside) aggressive] 2am (night) 8860tnl w
The East Common Road

[Exits: north east south west]

<607/700hp 650m 365/388mv> no opponent no opponent [road (outside) aggressive] 2am (night) 8860tnl w
w
The East Common Road

[Exits: north east south west]

<607/700hp 650m 364/388mv> no opponent no opponent [road (outside) aggressive] 2am (night) 8860tnl East of Market Square

[Exits: north east south]
A gnomish city guard of Seringale stands watch here.

<607/700hp 650m 363/388mv> no opponent no opponent [city (outside) aggressive] 2am (night) 8860tnl w
n
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<607/700hp 650m 363/388mv> no opponent no opponent [city (outside) aggressive] 2am (night) 8860tnl Northeast of Market Square

[Exits: south west]
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

<607/700hp 650m 362/388mv> no opponent no opponent [inside (indoors) aggressive] 2am (night) 8860tnl w
n
North of Market Square

[Exits: north east west]

<607/700hp 650m 361/388mv> no opponent no opponent [city (outside) aggressive] 2am (night) 8860tnl Taor has summoned you!
Mercenary Bar

[Exits: east south]
(White Aura) (WANTED) (OUTLAW) (Red Aura) Taor the Harbinger of Annihilation is here.
Adanion the mercenary is here collecting money for the services of his men.

<607/700hp 650m 361/388mv> no opponent no opponent [inside (indoors) aggressive] 2am (night) 8860tnl A long bar sits here with several ready mercenaries looking for hire.

<607/700hp 650m 361/388mv> no opponent no opponent [inside (indoors) aggressive] 2am (night) 8860tnl n
A long bar sits here with several ready mercenaries looking for hire.

<607/700hp 650m 361/388mv> no opponent no opponent [inside (indoors) aggressive] 2am (night) 8860tnl s
The East Common Road

[Exits: north east south west]

<607/700hp 650m 360/388mv> no opponent no opponent [road (outside) aggressive] 2am (night) 8860tnl w
The East Common Road

[Exits: east west]

<607/700hp 650m 359/388mv> no opponent no opponent [road (outside) aggressive] 2am (night) 8860tnl w
The Eastern Monument

[Exits: east south west]

<607/700hp 650m 358/388mv> no opponent no opponent [city (outside) aggressive] 2am (night) 8860tnl w
The East Common Road

[Exits: north east south west]

<607/700hp 650m 357/388mv> no opponent no opponent [road (outside) aggressive] 2am (night) 8860tnl w
The East Common Road

[Exits: north east south west]

<607/700hp 650m 356/388mv> no opponent no opponent [road (outside) aggressive] 2am (night) 8860tnl w
East of Market Square

[Exits: north east south]
A gnomish city guard of Seringale stands watch here.

<607/700hp 650m 355/388mv> no opponent no opponent [city (outside) aggressive] 2am (night) 8860tnl s
Southeast of Market Square

[Exits: north west]

<607/700hp 650m 354/388mv> no opponent no opponent [inside (indoors) aggressive] 2am (night) 8860tnl w
South of Market Square

[Exits: east south west]
A beggar wanders around asking for spare gold.

<607/700hp 650m 353/388mv> no opponent no opponent [city (outside) aggressive] 2am (night) 8860tnl s
The Main Street

[Exits: north east south west]

<607/700hp 650m 352/388mv> no opponent no opponent [road (outside) aggressive] 2am (night) 8860tnl s
The Main Street

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.

<607/700hp 650m 351/388mv> no opponent no opponent [road (outside) aggressive] 2am (night) 8860tnl s
The Main Street

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<607/700hp 650m 350/388mv> no opponent no opponent [road (outside) aggressive] 2am (night) 8860tnl
A gnomish city guard yells 'Taor! Now you die!'

<607/700hp 650m 350/388mv> no opponent no opponent [road (outside) aggressive] 2am (night) 8860tnl s
South Square

[Exits: north east south west down]

<607/700hp 650m 349/388mv> no opponent no opponent [city (outside) aggressive] 2am (night) 8860tnl w
w
The South Road

[Exits: east west]

<607/700hp 650m 348/388mv> no opponent no opponent [road (outside) aggressive] 2am (night) 8860tnl The South Road

[Exits: north east south west]
(Red Aura) A drow city guard of seringale stands watch here.

<607/700hp 650m 347/388mv> no opponent no opponent [road (outside) aggressive] 2am (night) 8860tnl w
The South Road

[Exits: north east south west]
(Red Aura) A drow city guard of seringale stands watch here.

<607/700hp 650m 346/388mv> no opponent no opponent [road (outside) aggressive] 2am (night) 8860tnl w
The South Road

[Exits: east south west]

<607/700hp 650m 345/388mv> no opponent no opponent [road (outside) aggressive] 2am (night) 8860tnl w
The South Road

[Exits: east south west]

<607/700hp 650m 344/388mv> no opponent no opponent [road (outside) aggressive] 2am (night) 8860tnl w
The South Road

[Exits: east south west]
A gnomish city guard of seringale stands here.

<607/700hp 650m 343/388mv> no opponent no opponent [road (outside) aggressive] 2am (night) 8860tnl w
The South Road

[Exits: east west]
A glowing banner bearing the emblem of Seringale rests here.
A human city guard of Seringale stands watch here.
A half-elf city guard of seringale stands watch here.
A duergar citizen of Seringale strolls about.

<607/700hp 650m 342/388mv> no opponent no opponent [road (outside) aggressive] 2am (night) 8860tnl w
Western Wall and South Road Junction

[Exits: north east]
A dwarven city guard of seringale stands watch here.
A gnomish city guard of seringale stands here.
A gnomish perimeter guard of Seringale is here, watching out for known criminals.

<607/700hp 650m 341/388mv> no opponent no opponent [city (outside) aggressive] 2am (night) 8860tnl n
Along the Western Walls

[Exits: north south]

<607/700hp 650m 340/388mv> no opponent no opponent [city (outside) aggressive] 2am (night) 8860tnl n
Along the Western Walls

[Exits: north south]
An avian city guard of Seringale stands watch here.
(Red Aura) A duergar city guard of Seringale stands watch here.

<607/700hp 650m 339/388mv> no opponent no opponent [city (outside) aggressive] 2am (night) 8860tnl n
Along the Western Walls

[Exits: north south]
A storm giant citizen of Seringale strolls about.
The white aura around your body fades.

<618/700hp 650m 388/388mv> no opponent no opponent [city (outside) aggressive] 3am (night) 8860tnl n
Along the Western Walls

[Exits: north south]
A human perimeter guard of Seringale is here, watching out for known criminals.
A half-elf city guard yells 'Taor! You shall pay!'

<618/700hp 650m 387/388mv> no opponent no opponent [city (outside) aggressive] 3am (night) 8860tnl n
Inside the West Gate

[Exits: north east south west]
A dwarven citizen of Seringale plods around the town.
A half-elf city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<618/700hp 650m 386/388mv> no opponent no opponent [city (outside) aggressive] 3am (night) 8860tnl w
Outside the West Gate

[Exits: east west]
A half-elf city guard of Seringale stands watch here.

<618/700hp 650m 385/388mv> no opponent no opponent [city (outside) aggressive] 3am (night) 8860tnl w
w
The edge of the forest

[Exits: east west]

<618/700hp 650m 384/388mv> no opponent no opponent [field (outside) aggressive] 3am (night) 8860tnl A trail through the light forest

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<618/700hp 650m 383/388mv> no opponent no opponent [forest (outside) aggressive] 3am (night) 8860tnl w
w
A trail through the light forest

[Exits: east west]

<618/700hp 650m 382/388mv> no opponent no opponent [forest (outside) aggressive] 3am (night) 8860tnl A trail through the light forest

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<618/700hp 650m 381/388mv> no opponent no opponent [forest (outside) aggressive] 3am (night) 8860tnl get prup sac
You see nothing like that in a Big Ol'Pack Sack.

<618/700hp 650m 381/388mv> no opponent no opponent [forest (outside) aggressive] 3am (night) 8860tnl get purp sac
You see nothing like that in a Big Ol'Pack Sack.

<618/700hp 650m 381/388mv> no opponent no opponent [forest (outside) aggressive] 3am (night) 8860tnl e
A trail through the light forest

[Exits: east west]

<618/700hp 650m 380/388mv> no opponent no opponent [forest (outside) aggressive] 3am (night) 8860tnl e
A trail through the light forest

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<618/700hp 650m 379/388mv> no opponent no opponent [forest (outside) aggressive] 3am (night) 8860tnl eq
You are using:
<used as light> (Glowing) a dragonblood revolutionary flag of evisceration
<worn on finger> (Red Aura) a Red Claw signet ring
<worn on finger> (Red Aura) (Humming) a dark-mithril ring
<worn around neck> a teeth necklace
<worn around neck> a teeth necklace
<worn on head> a dragonblood grand visor
<worn on torso> (Red Aura) black laminated armor
<worn on arms> red dragon arm guards
<worn on hands> a pair of red dragon claws
<worn on legs> red dragonscale leggings
<worn on feet> a pair of a red dragon's rear claws
<worn about body> a bear-skin cloak
<worn about waist> (Humming) a thick belt wrought with blue stones
<worn around wrist> (Magical) a tendril of air
<worn around wrist> a bracer of dark thorns
<wielded> (Humming) a dangerous dagger
<held> (Magical) a Four-Leaf Clover
<floating nearby> a deep red stone

<618/700hp 650m 379/388mv> no opponent no opponent [forest (outside) aggressive] 3am (night) 8860tnl e
The edge of the forest

[Exits: east west]

<618/700hp 650m 378/388mv> no opponent no opponent [field (outside) aggressive] 3am (night) 8860tnl e
Outside the West Gate

[Exits: east west]
A dwarven city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.

<618/700hp 650m 377/388mv> no opponent no opponent [city (outside) aggressive] 3am (night) 8860tnl e
quaff purple
Inside the West Gate

[Exits: north east south west]
A dwarven citizen of Seringale plods around the town.
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<618/700hp 650m 376/388mv> no opponent no opponent [city (outside) aggressive] 3am (night) 8860tnl
A human city guard yells 'Taor! Now you die!'

<618/700hp 650m 376/388mv> no opponent no opponent [city (outside) aggressive] 3am (night) 8860tnl You can quaff only potions.

<618/700hp 650m 376/388mv> no opponent no opponent [city (outside) aggressive] 3am (night) 8860tnl wear cere
You stop wielding a dangerous dagger.
You wield a ceremonial lookout spear.
A ceremonial lookout spear feels like a part of you!
A gnomish city guard yells 'Time to die, Taor!'
A half-elf city guard yells 'Taor! Now you die!'

<618/700hp 650m 376/388mv> no opponent no opponent [city (outside) aggressive] 3am (night) 8860tnl e

A gnomish city guard yells 'Taor! Now you die!'

<618/700hp 650m 376/388mv> no opponent no opponent [city (outside) aggressive] 3am (night) 8860tnl e
The West Common Road

[Exits: east south west]

<618/700hp 650m 375/388mv> no opponent no opponent [road (outside) aggressive] 3am (night) 8860tnl The West Common Road

[Exits: north east west]
An avian city guard of Seringale stands watch here.

<618/700hp 650m 374/388mv> no opponent no opponent [road (outside) aggressive] 3am (night) 8860tnl get purp sac
You see nothing like that in a Big Ol'Pack Sack.

<618/700hp 650m 374/388mv> no opponent no opponent [road (outside) aggressive] 3am (night) 8860tnl !
You see nothing like that in a Big Ol'Pack Sack.
A dwarven city guard yells 'Taor! Now you die!'

<618/700hp 650m 374/388mv> no opponent no opponent [road (outside) aggressive] 3am (night) 8860tnl
A duergar city guard yells 'Taor is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
An avian city guard yells 'Taor is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'

<618/700hp 650m 374/388mv> no opponent no opponent [road (outside) aggressive] 3am (night) 8860tnl quaff purp
You can quaff only potions.

<618/700hp 650m 374/388mv> no opponent no opponent [road (outside) aggressive] 3am (night) 8860tnl e
The West Common Road

[Exits: north east west]
A homeless animal roams the streets alone.
A stray dog suddenly starts barking at you crazily.

<618/700hp 650m 373/388mv> no opponent no opponent [road (outside) aggressive] 3am (night) 8860tnl e
inv
The Western Monument

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
(Red Aura) A drow city guard of seringale stands watch here.
An avian city guard of Seringale stands watch here.

<618/700hp 650m 372/388mv> no opponent no opponent [city (outside) aggressive] 3am (night) 8860tnl You are carrying:
the inn key
(Magical) (Glowing) (Humming) a purple suede glove
a purple potion
(Magical) a gyvel potion
a large golden chest (empty)
(Humming) a dangerous dagger
a barrel
a Big Ol'Pack sack (open)
(Glowing) the light of Immortal Favor

<618/700hp 650m 372/388mv> no opponent no opponent [city (outside) aggressive] 3am (night) 8860tnl
A half-elf city guard yells 'Taor! Now you die!'

<618/700hp 650m 372/388mv> no opponent no opponent [city (outside) aggressive] 3am (night) 8860tnl e
The West Common Road

[Exits: north east south west]

<618/700hp 650m 371/388mv> no opponent no opponent [road (outside) aggressive] 3am (night) 8860tnl e
e
The West Common Road

[Exits: north east south west]

<618/700hp 650m 370/388mv> no opponent no opponent [road (outside) aggressive] 3am (night) 8860tnl n
West of Market Square

[Exits: north south west]
The corpse of a dwarven city guard is lying here.
The sliced-off leg of a dwarven city guard is lying here.
A beggar wanders around asking for spare gold.

<618/700hp 650m 369/388mv> no opponent no opponent [city (outside) aggressive] 3am (night) 8860tnl
A dwarven city guard yells 'Taor! You shall pay!'
A half-elf city guard yells 'Taor! Now you die!'

<618/700hp 650m 369/388mv> no opponent no opponent [city (outside) aggressive] 3am (night) 8860tnl Northwest of Market Square

[Exits: east south]

<618/700hp 650m 368/388mv> no opponent no opponent [inside (indoors) aggressive] 3am (night) 8860tnl e
n
North of Market Square

[Exits: north east west]

<618/700hp 650m 367/388mv> no opponent no opponent [city (outside) aggressive] 3am (night) 8860tnl The Main Street

[Exits: north east south west]

<618/700hp 650m 366/388mv> no opponent no opponent [road (outside) aggressive] 3am (night) 8860tnl n
n
The Main Street

[Exits: north east south west]

<618/700hp 650m 365/388mv> no opponent no opponent [road (outside) aggressive] 3am (night) 8860tnl n
The Main Street

[Exits: north south]
(Charmed) A playful, spotted puppy is here, striding by its master.

<618/700hp 650m 364/388mv> no opponent no opponent [road (outside) aggressive] 3am (night) 8860tnl where
North Square

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
Dagnir the enforcer of law is here searching for criminals.
A playful, spotted puppy walks in.

<618/700hp 650m 363/388mv> no opponent no opponent [city (outside) aggressive] 3am (night) 8860tnl Players near you in Seringale:
<PK> Taor Outside the West Gate
<PK> Trealzebub North Square

<618/700hp 650m 363/388mv> no opponent no opponent [city (outside) aggressive] 3am (night) 8860tnl n
The North Main Street

[Exits: north south west]
A human city guard of Seringale stands watch here.
A playful, spotted puppy walks in.

<618/700hp 650m 362/388mv> no opponent no opponent [road (outside) aggressive] 3am (night) 8860tnl n
The North Main Street

[Exits: north east south west]
(Red Aura) A duergar city guard of Seringale stands watch here.
A playful, spotted puppy walks in.
A duergar city guard listens carefully for some sounds.
A duergar city guard walks east.
A dwarven city guard yells 'Taor is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'

<618/700hp 650m 361/388mv> no opponent no opponent [road (outside) aggressive] 3am (night) 8860tnl n
n
The North Main Street

[Exits: north east south west]
A playful, spotted puppy walks in.

<618/700hp 650m 360/388mv> no opponent no opponent [road (outside) aggressive] 3am (night) 8860tnl The North Main Street

[Exits: north south]
A playful, spotted puppy walks in.

<618/700hp 650m 359/388mv> no opponent no opponent [road (outside) aggressive] 3am (night) 8860tnl n
Inside the North Gate

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A playful, spotted puppy walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<618/700hp 650m 358/388mv> no opponent no opponent [city (outside) aggressive] 3am (night) 8860tnl n
Outside the North Gate

[Exits: north south]
A playful, spotted puppy walks in.

<618/700hp 650m 357/388mv> no opponent no opponent [city (outside) aggressive] 3am (night) 8860tnl n
Path in the plains

[Exits: north east south west]
A cute rabbit is here.
A playful, spotted puppy walks in.

<618/700hp 650m 356/388mv> no opponent no opponent [field (outside) aggressive] 3am (night) 8860tnl n
Gallow hill

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) (Red Aura) A black veiled female figure waits here patiently.
A playful, spotted puppy walks in.

<618/700hp 650m 355/388mv> no opponent no opponent [hills (outside) aggressive] 3am (night) 8860tnl n
Grassy plains

[Exits: north east south west]
A cute rabbit is here.
A playful, spotted puppy walks in.

<618/700hp 650m 354/388mv> no opponent no opponent [field (outside) aggressive] 3am (night) 8860tnl n
Grassy foothills

[Exits: north east south west]
A cute rabbit is here.
A playful, spotted puppy walks in.
The night is about to end.
You are hungry.

<628/700hp 650m 388/388mv> no opponent no opponent [hills (outside) aggressive] 4am (night) 8860tnl n
e
The steep foothills

[Exits: north east south west]
A cute rabbit is here.
A playful, spotted puppy walks in.

<628/700hp 650m 386/388mv> no opponent no opponent [hills (outside) aggressive] 4am (night) 8860tnl The steep foothills

[Exits: east south west]
A cute rabbit is here.
A playful, spotted puppy walks in.

<628/700hp 650m 384/388mv> no opponent no opponent [hills (outside) aggressive] 4am (night) 8860tnl e
e
The pool in the foothills

[Exits: north east south west]
A crystal clear pool of water looks refreshing.
A playful, spotted puppy walks in.

<628/700hp 650m 382/388mv> no opponent no opponent [hills (outside) aggressive] 4am (night) 8860tnl Path in the foothills

[Exits: east south west]
A playful, spotted puppy walks in.

<628/700hp 650m 380/388mv> no opponent no opponent [hills (outside) aggressive] 4am (night) 8860tnl e
Path in the foothills

[Exits: north east south west]
A playful, spotted puppy walks in.

<628/700hp 650m 378/388mv> no opponent no opponent [hills (outside) aggressive] 4am (night) 8860tnl e
Path in the foothills

[Exits: east west]
A playful, spotted puppy walks in.

<628/700hp 650m 376/388mv> no opponent no opponent [hills (outside) aggressive] 4am (night) 8860tnl e
The path intersection

[Exits: north south west]
A playful, spotted puppy walks in.

<628/700hp 650m 375/388mv> no opponent no opponent [field (outside) aggressive] 4am (night) 8860tnl n
Road to Ofcol

[Exits: north south west]
A playful, spotted puppy walks in.

<628/700hp 650m 374/388mv> no opponent no opponent [road (outside) aggressive] 4am (night) 8860tnl n
Outside Ofcol

[Exits: north south]
A playful, spotted puppy walks in.

<628/700hp 650m 373/388mv> no opponent no opponent [city (outside) aggressive] 4am (night) 8860tnl n
Dirt Road

[Exits: north south]
A playful, spotted puppy walks in.

<628/700hp 650m 372/388mv> no opponent no opponent [city (outside) aggressive] 4am (night) 8860tnl n
Dirt Road

[Exits: north east south west]
A playful, spotted puppy walks in.

<628/700hp 650m 371/388mv> no opponent no opponent [city (outside) aggressive] 4am (night) 8860tnl n
Dirt Road

[Exits: east south west]
A playful, spotted puppy walks in.

<628/700hp 650m 370/388mv> no opponent no opponent [city (outside) aggressive] 4am (night) 8860tnl pet stay
Your pet will now stay in place.

<628/700hp 650m 370/388mv> no opponent no opponent [city (outside) aggressive] 4am (night) 8860tnl w
The End of Impy Way

[Exits: north east west]
An Ofcol cityguard is standing here, making sure there is no trouble.

<628/700hp 650m 369/388mv> no opponent no opponent [city (outside) aggressive] 4am (night) 8860tnl n
n
Impy Way

[Exits: north east south west]
A heavy polearm is against the wall here, ready to inflict damage.
An Ofcol cityguard is standing here, making sure there is no trouble.

<628/700hp 650m 368/388mv> no opponent no opponent [city (outside) aggressive] 4am (night) 8860tnl e
Impy Way

[Exits: north east south west]
A very, VERY big sword is against the wall here.
A shiny ring of gold is in the dirt.

<628/700hp 650m 367/388mv> no opponent no opponent [city (outside) aggressive] 4am (night) 8860tnl buy side
Ray's Meat Store

[Exits: west]
Ray is sleeping here.

<628/700hp 650m 366/388mv> no opponent no opponent [city (indoors) aggressive] 4am (night) 8860tnl You can't do that here.

<628/700hp 650m 366/388mv> no opponent no opponent [city (indoors) aggressive] 4am (night) 8860tnl eat side
You do not have that item.

<628/700hp 650m 366/388mv> no opponent no opponent [city (indoors) aggressive] 4am (night) 8860tnl back ray
You need to be using a dagger to backstab.

<628/700hp 650m 366/388mv> no opponent no opponent [city (indoors) aggressive] 4am (night) 8860tnl wear dang
You stop wielding a ceremonial lookout spear.
You wield a dangerous dagger.
A dangerous dagger feels like a part of you!

<628/700hp 650m 366/388mv> no opponent no opponent [city (indoors) aggressive] 4am (night) 8860tnl back ray
Your backstab *** DEVASTATES *** Ray!
Ray has quite a few wounds.

<628/700hp 650m 366/388mv> shaft defensive [city (indoors) aggressive] 4am (night) 8860tnl
You thrust Ray's chop aside in a skillful parry.
Your stab DISMEMBERS Ray!
Your stab DISEMBOWELS Ray!
Your stab DISMEMBERS Ray!
Ray is in awful condition.

<628/700hp 650m 366/388mv> shaft defensive [city (indoors) aggressive] 4am (night) 8860tnl where

You thrust Ray's chop aside in a skillful parry.
Your stab DISMEMBERS Ray!
Ray is DEAD!!
You hear Ray's death cry.
You get 106 gold coins from the corpse of Ray.
The Overlord gives you 20 gold coins for your sacrifice.

<628/700hp 650m 366/388mv> no opponent no opponent [city (indoors) aggressive] 4am (night) 8860tnl get side
eat side
get side
eat side
hide
Players near you in New Ofcol:
<PK> Trealzebub Ray's Meat Store

<628/700hp 650m 366/388mv> no opponent no opponent [city (indoors) aggressive] 4am (night) 8860tnl You get a side of horse.

<628/700hp 650m 366/388mv> no opponent no opponent [city (indoors) aggressive] 4am (night) 8860tnl You eat a side of horse.

<628/700hp 650m 366/388mv> no opponent no opponent [city (indoors) aggressive] 4am (night) 8860tnl You get a side of pork.

<628/700hp 650m 366/388mv> no opponent no opponent [city (indoors) aggressive] 4am (night) 8860tnl You eat a side of pork.
You are full.

<628/700hp 650m 366/388mv> no opponent no opponent [city (indoors) aggressive] 4am (night) 8860tnl You attempt to hide.

<628/700hp 650m 366/388mv> no opponent no opponent [city (indoors) aggressive] 4am (night) 8860tnl where
Players near you in New Ofcol:
<PK> Trealzebub Ray's Meat Store

<628/700hp 650m 366/388mv> no opponent no opponent [city (indoors) aggressive] 4am (night) 8860tnl who
[ Orc ] <PK> (OUTLAW) (WANTED:*****) Taor Blackeye the Harbinger of Annihilation
[47 Quasi Thi] <PK> Trealzebub the Master Assassin
[ Slith ] Pemar the Lord of the Underworld
Players found: 3
[LEGION] The lands shall be held under the cold grip of shadows.
There are 3 characters on; the most on this past month was 12.

<628/700hp 650m 366/388mv> no opponent no opponent [city (indoors) aggressive] 4am (night) 8860tnl where
Players near you in New Ofcol:
<PK> Trealzebub Ray's Meat Store

<645/700hp 650m 388/388mv> no opponent no opponent [city (indoors) evasive] 5am (dawn) 8860tnl target taor
$$ will now be substituted with : taor

<645/700hp 650m 388/388mv> no opponent no opponent [city (indoors) evasive] 5am (dawn) 8860tnl where
inv
Players near you in New Ofcol:
<PK> Trealzebub Ray's Meat Store

<645/700hp 650m 388/388mv> no opponent no opponent [city (indoors) evasive] 5am (dawn) 8860tnl You are carrying:
the inn key
(Magical) (Glowing) (Humming) a purple suede glove
a purple potion
(Magical) a gyvel potion
a large golden chest (empty)
(Glowing) a ceremonial lookout spear
a barrel
a Big Ol'Pack sack (open)
(Glowing) the light of Immortal Favor

<645/700hp 650m 388/388mv> no opponent no opponent [city (indoors) evasive] 5am (dawn) 8860tnl where
Players near you in New Ofcol:
<PK> Trealzebub Ray's Meat Store

<645/700hp 650m 388/388mv> no opponent no opponent [city (indoors) evasive] 5am (dawn) 8860tnl l in sac
A Big Ol'Pack Sack holds:
( 3) a misty potion
( 3) (Magical) (Glowing) a flask of traveler's restoration
(Red Aura) (Humming) a dark-mithril ring
(Glowing) an icicle
(Red Aura) a Red Claw signet ring
a pitch-black flaming longsword
an admission ticket
(Glowing) a strange energy paddle
( 8) a shiriff's badge
magic dust
(Magical) an ugly green potion
(Glowing) a diamond
(Magical) a red dragon claw

<645/700hp 650m 388/388mv> no opponent no opponent [city (indoors) evasive] 5am (dawn) 8860tnl
Taor flies in.

<645/700hp 650m 388/388mv> no opponent no opponent [city (indoors) evasive] 5am (dawn) 8860tnl
Taor narrows his eyes.
You scream in agony as plague sores erupt from your skin.
You are too weak to continue flying on your own.
Your stab mauls Taor.
Your stab decimates Taor!
Taor has quite a few wounds.

<645/675hp 625m 378/378mv> segment defensive [city (indoors) evasive] 5am (dawn) 8860tnl
Taor parries your stab.
Your stab mauls Taor.
You nimbly dodge Taor's sting with a practiced maneuver.
You deftly perform a counterbalance evasion.
You dodge Taor's sting.
Taor has quite a few wounds.

<645/675hp 625m 378/378mv> segment defensive [city (indoors) evasive] 5am (dawn) 8860tnl flee
You flee from combat!
You generate a field of fear in your wake.
Taor cowers in abject terror!
Impy Way

[Exits: north east south west]
A very, VERY big sword is against the wall here.
A shiny ring of gold is in the dirt.

<645/675hp 625m 376/378mv> no opponent no opponent [city (outside) evasive] 5am (dawn) 8860tnl s
Impy Way

[Exits: north east south west]
A heavy polearm is against the wall here, ready to inflict damage.
An Ofcol cityguard is standing here, making sure there is no trouble.
An Ofcol cityguard is standing here, making sure there is no trouble.

<645/675hp 625m 374/378mv> no opponent no opponent [city (outside) evasive] 5am (dawn) 8860tnl s
The End of Impy Way

[Exits: north east west]

<645/675hp 625m 372/378mv> no opponent no opponent [city (outside) evasive] 5am (dawn) 8860tnl e
Dirt Road

[Exits: east south west]
(Charmed) A playful, spotted puppy is here, striding by its master.

<645/675hp 625m 370/378mv> no opponent no opponent [city (outside) evasive] 5am (dawn) 8860tnl s
Dirt Road

s
[Exits: north east south west]

<645/675hp 625m 368/378mv> no opponent no opponent [city (outside) evasive] 5am (dawn) 8860tnl s
Dirt Road

[Exits: north south]

<645/675hp 625m 366/378mv> no opponent no opponent [city (outside) evasive] 5am (dawn) 8860tnl s
Outside Ofcol

[Exits: north south]

<645/675hp 625m 364/378mv> no opponent no opponent [city (outside) evasive] 5am (dawn) 8860tnl Road to Ofcol

[Exits: north south west]

<645/675hp 625m 362/378mv> no opponent no opponent [road (outside) evasive] 5am (dawn) 8860tnl s
The path intersection

[Exits: north south west]

<645/675hp 625m 360/378mv> no opponent no opponent [field (outside) evasive] 5am (dawn) 8860tnl w
w

The sun rises in the east.
You writhe in agony from the plague.

<650/650hp 600m 368/368mv> no opponent no opponent [field (outside) evasive] 6am (day) 8860tnl Path in the foothills

[Exits: east west]

<650/650hp 600m 365/368mv> no opponent no opponent [hills (outside) evasive] 6am (day) 8860tnl w
Path in the foothills

[Exits: north east south west]

<650/650hp 600m 361/368mv> no opponent no opponent [hills (outside) evasive] 6am (day) 8860tnl w
Path in the foothills

[Exits: east south west]

<650/650hp 600m 357/368mv> no opponent no opponent [hills (outside) evasive] 6am (day) 8860tnl The pool in the foothills

[Exits: north east south west]
A crystal clear pool of water looks refreshing.

<650/650hp 600m 353/368mv> no opponent no opponent [hills (outside) evasive] 6am (day) 8860tnl w
The steep foothills

[Exits: east south west]
A cute rabbit is here.

<650/650hp 600m 349/368mv> no opponent no opponent [hills (outside) evasive] 6am (day) 8860tnl w
The steep foothills

[Exits: north east south west]
A cute rabbit is here.

<650/650hp 600m 345/368mv> no opponent no opponent [hills (outside) evasive] 6am (day) 8860tnl s
Grassy foothills

[Exits: north east south west]
A cute rabbit is here.

<650/650hp 600m 341/368mv> no opponent no opponent [hills (outside) evasive] 6am (day) 8860tnl s
Grassy plains

[Exits: north east south west]
A cute rabbit is here.

<650/650hp 600m 338/368mv> no opponent no opponent [field (outside) evasive] 6am (day) 8860tnl s
Gallow hill

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) (Red Aura) A black veiled female figure waits here patiently.

<650/650hp 600m 335/368mv> no opponent no opponent [hills (outside) evasive] 6am (day) 8860tnl s
Path in the plains

[Exits: north east south west]
A cute rabbit is here.

<650/650hp 600m 332/368mv> no opponent no opponent [field (outside) evasive] 6am (day) 8860tnl s
Outside the North Gate

[Exits: north south]

<650/650hp 600m 330/368mv> no opponent no opponent [city (outside) evasive] 6am (day) 8860tnl s
Inside the North Gate

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<650/650hp 600m 328/368mv> no opponent no opponent [city (outside) evasive] 6am (day) 8860tnl s
The North Main Street

[Exits: north south]

<650/650hp 600m 326/368mv> no opponent no opponent [road (outside) evasive] 6am (day) 8860tnl s
The North Main Street

[Exits: north east south west]

<650/650hp 600m 324/368mv> no opponent no opponent [road (outside) evasive] 6am (day) 8860tnl s
The North Main Street

[Exits: north east south west]
The corpse of a duergar city guard is lying here.

<650/650hp 600m 322/368mv> no opponent no opponent [road (outside) evasive] 6am (day) 8860tnl s
The North Main Street

[Exits: north south west]
A human city guard of Seringale stands watch here.

<650/650hp 600m 320/368mv> no opponent no opponent [road (outside) evasive] 6am (day) 8860tnl s
A beggar shivers and looks very ill.
North Square

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
Dagnir the enforcer of law is here searching for criminals.

<650/650hp 600m 318/368mv> no opponent no opponent [city (outside) evasive] 6am (day) 8860tnl e
The North Road

[Exits: east south west]

<650/650hp 600m 316/368mv> no opponent no opponent [road (outside) evasive] 6am (day) 8860tnl e
s
The North Road

[Exits: east south west]

<650/650hp 600m 314/368mv> no opponent no opponent [road (outside) evasive] 6am (day) 8860tnl s
Temple Square

[Exits: north south]
A granite fountain is here filled with water for the thirsty.

<650/650hp 600m 312/368mv> no opponent no opponent [city (outside) evasive] 6am (day) 8860tnl u
Temple of Balance

[Exits: north up]

<650/650hp 600m 310/368mv> no opponent no opponent [city (outside) evasive] 6am (day) 8860tnl By the Temple Altar

[Exits: south down]
A pit of offering is here to store mortal gifts to the gods.
(White Aura) Iauro the old priest is here meditating to the gods.

<650/650hp 600m 309/368mv> no opponent no opponent [inside (indoors) evasive] 6am (day) 8860tnl quaff potion
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<650/650hp 600m 309/368mv> no opponent no opponent [inside (indoors) evasive] 6am (day) 8860tnl heal dis
Iauro the priest of neutrality utters the words 'judicandus eugzagz'.
Your sores vanish.

<650/700hp 600m 309/388mv> no opponent no opponent [inside (indoors) evasive] 6am (day) 8860tnl d

Taor flies in.

<650/700hp 600m 309/388mv> no opponent no opponent [inside (indoors) evasive] 6am (day) 8860tnl
Taor narrows his eyes.
You are blinded!
Someone parries your stab.
Your stab DISEMBOWELS someone!

<650/700hp 600m 309/388mv> unknown unknown [unknown evasive] 6am (day) 8860tnl flee

Your stab DISEMBOWELS someone!
Your stab DISEMBOWELS someone!
Your stab misses someone.
Someone's sting maims you!
Someone's wild sting MASSACRES you!

<534/700hp 600m 309/388mv> unknown unknown [unknown evasive] 6am (day) 8860tnl quaff purple

Someone narrows his eyes.

<534/700hp 600m 309/388mv> unknown unknown [unknown evasive] 6am (day) 8860tnl
Someone blocks your attack with his shield.
Someone exploits his weapon advantage to deliver an unblockable wild attack.
Someone's wild sting wounds you.
You dodge someone's sting.

<514/700hp 600m 309/388mv> unknown unknown [unknown evasive] 6am (day) 8860tnl No way! You are still fighting!

<514/700hp 600m 309/388mv> unknown unknown [unknown evasive] 6am (day) 8860tnl You flee from combat!
You generate a field of fear in your wake.
You can't see a thing!

<514/700hp 600m 308/388mv> no opponent no opponent [unknown evasive] 6am (day) 8860tnl You do not have that potion.

<514/700hp 600m 308/388mv> no opponent no opponent [unknown evasive] 6am (day) 8860tnl quaff gyvel
You quaff a gyvel potion.
You failed to cure your blindness.

<514/700hp 600m 308/388mv> no opponent no opponent [unknown evasive] 6am (day) 8860tnl
Someone flies in.

<514/700hp 600m 308/388mv> no opponent no opponent [unknown evasive] 6am (day) 8860tnl n

Someone's sting DISEMBOWELS you!

<465/700hp 600m 308/388mv> unknown unknown [unknown evasive] 6am (day) 8860tnl No way! You are still fighting!

<465/700hp 600m 308/388mv> unknown unknown [unknown evasive] 6am (day) 8860tnl flee
You couldn't escape!

<474/700hp 605m 358/388mv> unknown unknown [unknown evasive] 7am (day) 8860tnl heal blind
You can't do that here.

<474/700hp 605m 358/388mv> unknown unknown [unknown evasive] 7am (day) 8860tnl
Someone awkwardly parries your stab with a loud clang.
Your wild stab *** DEMOLISHES *** someone!
Someone's sting maims you!
You dance around someone's sting and easily dodge it.

<439/700hp 605m 358/388mv> unknown unknown [unknown evasive] 7am (day) 8860tnl flee

Someone narrows his eyes.
You flee from combat!
You generate a field of fear in your wake.
You can't see a thing!

<439/700hp 605m 357/388mv> no opponent no opponent [unknown evasive] 7am (day) 8860tnl heal blind
Someone utters the words 'judicandus noselacri'.
Your vision returns!

<439/700hp 605m 357/388mv> no opponent no opponent [inside (indoors) evasive] 7am (day) 8860tnl
A dwarven city guard yells 'Guards! Guards! Attack Taor!'

<439/700hp 605m 357/388mv> no opponent no opponent [inside (indoors) evasive] 7am (day) 8860tnl
Taor flies in.

<439/700hp 605m 357/388mv> no opponent no opponent [inside (indoors) evasive] 7am (day) 8860tnl target taor

Taor closes his eyes momentarily.
Taor is surrounded by a white aura.

<439/700hp 605m 357/388mv> no opponent no opponent [inside (indoors) evasive] 7am (day) 8860tnl s

Taor's sting maims you!
Taor has some big nasty wounds and scratches.

<404/700hp 605m 357/388mv> segment defensive [inside (indoors) evasive] 7am (day) 8860tnl
Your stab wounds Taor.
Taor blocks your attack with his shield.
Taor's sting devastates you!
Taor has some big nasty wounds and scratches.

<373/700hp 605m 357/388mv> segment defensive [inside (indoors) evasive] 7am (day) 8860tnl wear cere

Taor narrows his eyes.
Taor has some big nasty wounds and scratches.

<373/700hp 605m 357/388mv> segment defensive [inside (indoors) evasive] 7am (day) 8860tnl clobb
$$ will now be substituted with : taor
Taor has some big nasty wounds and scratches.

<373/700hp 605m 357/388mv> segment defensive [inside (indoors) evasive] 7am (day) 8860tnl No way! You are still fighting!
Taor has some big nasty wounds and scratches.

<373/700hp 605m 357/388mv> segment defensive [inside (indoors) evasive] 7am (day) 8860tnl You stop wielding a dangerous dagger.
You wield a ceremonial lookout spear.
A ceremonial lookout spear feels like a part of you!
Taor has some big nasty wounds and scratches.

<373/700hp 605m 357/388mv> segment defensive [inside (indoors) evasive] 7am (day) 8860tnl You slip in close and clobber Taor with a ceremonial lookout spear, sending him flying!
Your clobber DISEMBOWELS Taor!
A ceremonial lookout spear dislodges Taor's weapon!
You disarm Taor!
Your charge decimates Taor!
You dance around Taor's punch and easily dodge it.
You parry Taor's punch.
Taor looks pretty hurt.

<373/700hp 605m 357/388mv> none unarmed [inside (indoors) aggressive] 7am (day) 8860tnl
Your thrust decimates Taor!
Your thrust devastates Taor!
You deftly perform a counterbalance evasion.
You manage to dodge Taor's punch with a lot of effort.
Taor looks pretty hurt.

<373/700hp 605m 357/388mv> none unarmed [inside (indoors) aggressive] 7am (day) 8860tnl
Taor regains control of his wings.
Taor looks pretty hurt.

<373/700hp 605m 357/388mv> none unarmed [inside (indoors) aggressive] 7am (day) 8860tnl
Taor narrows his eyes.
You are shackled by bands of ice!
Taor looks pretty hurt.

<373/700hp 605m 357/388mv> none unarmed [inside (indoors) aggressive] 7am (day) 8860tnl
Taor's shield jolts under your thrust, but holds.
Your thrust decimates Taor!
Your charge MUTILATES Taor!
You dodge Taor's punch.
Taor is in awful condition.

<373/700hp 605m 357/388mv> none unarmed [inside (indoors) aggressive] 7am (day) 8860tnl clobb
You slip in close and clobber Taor with a ceremonial lookout spear, sending him flying!
Your clobber DISEMBOWELS Taor!
A duergar city guard yells 'Guards! Guards!'
Taor is stunned, but will probably recover.
Taor is in awful condition.

<373/700hp 605m 357/388mv> none unarmed [inside (indoors) aggressive] 7am (day) 8860tnl
Your thrust maims Taor!
Taor is DEAD!!
Taor yells a last agonising scream.
[Mentions]: None.

Comments

  1. was just thinking when u gonna post it xD

    i was/am so high that i couldn't really bother to pay attention besides tunnel visioning on tracking :P good times :)
    1. And Nycticora is trying to advocate thief weed and yet our local potheads blame weed on loses. SMH back to the drawing board boys. Seriously though can we make people afflicted by thief weed giggle randomly and need to eat more? We’re trying to add immersion here not take it away
    [reply to Taor]

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