Ye Olde Abandoned Realms Logs

Draen is introduced to Zintam's barrier and reduced to dust yet again.

posted on 2018-09-05 03:21:40
dryad
Your cleave DISMEMBERS a dryad!
A dryad has some small wounds and bruises.
<677hp 718m 375mv defensive> -

You parry a dryad's stab.ki
Your cleave MASSACRES a dryad!
Your cleave DISMEMBERS a dryad!
Your cleave DISMEMBERS a dryad!
A large wolf's bite maims a dryad!
A large wolf's bite maims a dryad!
A dryad has some big nasty wounds and scratches.
<677hp 718m 375mv defensive> -

You parry a dryad's stab with an easy flourish.
Your cleave DISMEMBERS a dryad!
Your cleave MASSACRES a dryad!
A large wolf's bite MUTILATES a dryad!
A large wolf's bite maims a dryad!
A dryad is in awful condition.
<677hp 718m 375mv defensive> -

A falcon swoops in to warn of a potential threat nearby.
A fighting falcon now follows you.
A dryad is in awful condition.
<677hp 718m 375mv defensive> -

autosac
You will now sacrifice corpses automatically.
A dryad is in awful condition.
<677hp 718m 375mv defensive> -

You dance around a dryad's stab and easily dodge it.
Your cleave DISMEMBERS a dryad!
A leaf dagger blows away in the wind.
A dryad is DEAD!!
You get 145 gold coins from the corpse of a dryad.
The Overlord gives you 24 gold coins for your sacrifice.
<677hp 718m 375mv no opponent> -

fle
You aren't fighting anyone.
<677hp 718m 375mv no opponent> -

4
You attempt to camouflage yourself.
<677hp 718m 375mv no opponent> -

Someone flies in.
<677hp 718m 375mv no opponent> -

s

Someone utters the words, 'yazfuz yucandus'.
You yell 'Help! someone is attacking me!'
Someone's shield fails to deflect the powerful cleave from your axe.
Someone is unaffected by your cleave!
Someone awkwardly parries your cleave with a loud clang.
<677hp 718m 375mv unknown> -

Zintam fades into existence.
You dodge Zintam's pierce.
Zintam awkwardly parries your cleave with a loud clang.
Zintam blocks your attack with his shield.
Zintam is in excellent condition.
<677hp 718m 375mv defensive> -

1
No way! You are still fighting!
Zintam is in excellent condition.
<677hp 718m 375mv defensive> -
Zintam is blinded by the dirt in his eyes!
Zintam is unaffected by your kicked dirt!
Zintam is in excellent condition.
<677hp 718m 375mv defensive> -

A ranger's bow crumbles into dust.
Zintam is in excellent condition.
<677hp 723m 388mv defensive> -

You nimbly dodge Zintam's pierce with a practiced maneuver.
You dodge Zintam's pierce.
Zintam parries your cleave.
Zintam is unaffected by a fighting falcon's scratch!
Zintam is unaffected by a fighting falcon's scratch!
Zintam is unaffected by a large wolf's bite!
Zintam is unaffected by a large wolf's bite!
Zintam is in excellent condition.
<677hp 723m 388mv defensive> -

Zintam utters the words, 'uqz ghafw'.
Zintam summons a blinding storm of sleet and hail!
Zintam's ice storm *** DEVASTATES *** a fighting falcon!
Zintam's ice storm *** DEVASTATES *** a large wolf!
Someone's ice storm *** DEVASTATES *** you!
Zintam is in excellent condition.
<502hp 723m 388mv defensive> -

3

Zintam's ice storm MASSACRES a fighting falcon!
Someone's ice storm DISMEMBERS a large wolf!
Zintam's ice storm MASSACRES you!
You dance around Zintam's pierce and easily dodge it.
Zintam awkwardly parries your cleave with a loud clang.
Zintam is unaffected by your cleave!
Zintam is unaffected by a fighting falcon's scratch!
Zintam is unaffected by a fighting falcon's scratch!
Zintam is unaffected by a large wolf's bite!
Zintam is in excellent condition.
<426hp 723m 388mv defensive> -
You fail to disarm Zintam.
Zintam's arcane ward flares brightly with power.
Zintam's arcane ward DISEMBOWELS you!
Zintam is in excellent condition.
<375hp 723m 388mv defensive> -

Zintam rubs the dirt out of his eyes, but they're still watering.
Zintam's ice storm MANGLES a fighting falcon!
Zintam's ice storm MASSACRES a large wolf!
Zintam's ice storm MANGLES you!
You deflect Zintam's pierce aside in an ungraceful parry.
Zintam is unaffected by your cleave!
Someone is unaffected by a large wolf's bite!
Zintam is unaffected by a large wolf's bite!
A fighting falcon is DEAD!!
A fighting falcon's eyes are pulled out of its head.
A fighting falcon stops following you.
Someone sacrifices the corpse of a fighting falcon to The Overlord.
Zintam is in excellent condition.
<275hp 723m 388mv defensive> -

fle

Zintam's ice storm MASSACRES a large wolf!
Zintam's ice storm MANGLES you!
You parry someone's pierce with an easy flourish.
You nimbly dodge Zintam's pierce with a practiced maneuver.
Zintam deflects your cleave aside in an ungraceful parry.
Zintam deflects your cleave aside in an ungraceful parry.
A bear roars as he comes to Draen's defense!
A large grizzly bear now follows you.
Zintam is unaffected by a large grizzly bear's claw!
Zintam is unaffected by a large wolf's bite!
Zintam is unaffected by a large wolf's bite!
Someone is in excellent condition.
<187hp 723m 388mv defensive> -
You flee from combat!
The Forest Road
You are at the head of a long north-south road in the forest. The
greenbriar bushes that grow beside the path have shed their heart-shaped
leaves on the road. All is quiet here. To the north, dark Elder trees
loom out ominously. The road continues south.

[Exits: north east south]
A dryad peers at you inquisitively from behind her tree.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
<187hp 723m 386mv no opponent> -

4
You attempt to camouflage yourself.
<187hp 723m 386mv no opponent> -

w

w
Under Dark Woods
The path continues darkly under rows of Elder trees. A crooked road
leads west through a tangled hedge of briars. A mist prevents you from
looking beyond the hedge, but you sense a powerful and oppressive evil
reaching out towards you with cold and clawed fingers. To the south,
the forest seems to lighten considerably, and you are about to leave
in that direction when a tattered parchment, flapping weakly in the
wind, falls at your feet.

[Exits: north south west]
A nymph looks coyly at you, then winks mischievously and dances away.
A ranger stands here, inspecting the ground.
A dryad peers at you inquisitively from behind her tree.
<187hp 723m 384mv no opponent> -
You step out from your cover.
A Fae Crossing
The path has taken you to a junction over which hangs the twisted
branches of two Blackthorn trees and an Elderwood tree. You remember
folktales which tell that spiteful faeries lurk under the meetings of
such trees to waylay and confound woodland travellers. Feeling a little
uncomfortable, you look south, where the forest seems to darken
menacingly. The east trail beckons you to the safety of the Emerald
Forest.

[Exits: east south]
A Four-Leaf Clover.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
(Hidden) (White Aura) Someone is here.
<187hp 723m 381mv no opponent> -

d

w
A Signpost in the Enchanted Forests
Through the majestic oaks of these ancient woods, the deep earthiness of
the forest permeates your senses, while a gentle hum of magic in the air
pulses low and vibrant. A shy nymph peeks inquisitively at you from
behind a tree before disappearing with a titter. An old but sturdy
signpost stands beside a crossing in the paths, which lead in every
direction.

[Exits: north east south west]
<187hp 723m 378mv no opponent> -
A Thickly-Wooded Dell
You are in a secluded dell at the foot of a great mountain range. Old
valley ash are crowned with the slightest hint of frost, and bushes of
flowering foxglove line the bank of a stream which runs west into a
small vale. To the south there is a great forest of majestic oaks,
while to your east a trail that seems little-used heads into the
mountains.

[Exits: east south west]
A Four-Leaf Clover.
<187hp 723m 376mv no opponent> -

d
A Mountain Pass
The mountains part breathtakingly to reveal a huge forest of tall and
majestic oaks. You can walk along a mountain creek which winds west,
down the side of the mountain and into the forest, or follow the trail
you are on and continue up the mountain pass.

[Exits: north west]
A dryad peers at you inquisitively from behind her tree.
A dryad peers at you inquisitively from behind her tree.
The mountain boogum jumps out and gets set to bite you.
<187hp 723m 372mv no opponent> -

w

Zintam flies in.
<187hp 723m 372mv no opponent> -

w
A Mountain Pass
You are in a steep pass between mountain peaks. It descends sharply to
the south, while heading north towards a summit. All around you, you see
only the mountain rises and the wind-swept plateaus of these ancient
highlands.

A boulder on the pass looks strangely loose.

[Exits: north south (boulder)]
A curious rock is sitting here.
<187hp 723m 367mv no opponent> -
Near the Summit
It has become almost unbearably cold as you trek near the very summit
of the mountain. The bare and broken trees provide no cover for you as
a cold and gusty wind whips the falling snow harshly into your face.
A pine forest covers the slopes of the mountain, while to your south
you spot a narrow mountain pass.

[Exits: south down]
<187hp 723m 363mv no opponent> -

do
The Haunted Pine Forest
The snow begins to fall thickly as you enter a pine forest in the
mountains. The burnt remains of two log cabins lie in a clearing
about a dozen yards off the path. There is a disconcerting silence
in these woods, an oppressive lifelessness that makes you want to
leave them immediately. The trail stretches through these haunted
woods up the side of the mountain and down through the fog to the
foothills of the range.

[Exits: up down]
<187hp 723m 359mv no opponent> -

do
A Fog-Shrouded Trail
You are on a fog-shrouded trail which runs up the side of this dark
mountain. The ground is wet and muddy with melted snow, and the path
which should lead to the Miden'nir disappears amongst the mist and the
trees. There is nothing for you to do but follow the trail that twists
up towards the broken, snow-covered heights of the mountain range.
An old stone tablet with inscriptions stands beside a bush in the
corner.

[Exits: east up]
<187hp 723m 355mv no opponent> -

d

d
The Trail
You are at the outskirts of a trail that leads up a mountainside, but a
thick fog prevents any vision of what lies further. The steps of the
Slaughtered Lamb inn extend a warm welcome to the north, away from the
quietly foreboding fog that has gathered itself around the trail behind the
inn. The wind blows softly, carrying upon it soft whispers that invite you
to travel westwards and discover what lies beyond the veil.

[Exits: north west]
<187hp 723m 349mv no opponent> -

w

w
Thick fog and thorny bushes prevent you from traveling in that direction.
<187hp 723m 349mv no opponent> -
Old Stables
An old wooden shed has been converted into stables here, in a shady area
chosen noticeably distant from the Inn. Strange sounds and smells emanate
from within. A cobblestone path runs north and south just next to it. To
the west, you can see and smell the Slaughtered Lamb inn. The path becomes
obscured by fog to the south.

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
Irion the Wordbearer says 'Please do me a brief service, Draen. Rest on my horse and help me assign some tasks.'
<187hp 723m 346mv no opponent> -
A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
<187hp 723m 345mv no opponent> -

w
A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field.

[Exits: east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.
<187hp 723m 343mv no opponent> -

Pirap the messenger walks in.
<187hp 723m 343mv no opponent> -

a

Zintam flies in.
<187hp 723m 343mv no opponent> -

Zintam utters the words, 'pzrrghcandusaw'.
You yell 'Help! Zintam is hellstreaming me!'
The ground erupts as you are caught in a searing beam of arcane light.
Zintam's hellstream *** DEVASTATES *** you!
You flee from combat!
A muddy wetland
You are at the western edge of a rather muddy wetland, an expanse of
green that stretches far and wide. Some of the water from the nearby river
has been absorbed into the soil, giving the ground a rather soggy texture.
Ponds are shrouded by small thin trees and bushes that group around in thick
clusters. Field southward. A shaky bridge leads back west and a thin,
natural path skirts the field southward.

[Exits: north east south west]
A hungry-looking nanny goat forages for food here.
<55hp 723m 342mv no opponent> -

w

w

w

w

w
A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field.

[Exits: east south west]
A thick stack of letters lies scattered about, each one addressed to a different name.
(Glowing) A post on the bridge has been illuminated with a fire torch.
(Translucent) (White Aura) Zintam the Sage of Arcane Power is here.
A harried-looking messenger is here, carrying a sackful of letters.
<55hp 723m 341mv no opponent> -
Steep hills block your path.
<55hp 723m 341mv no opponent> -
Steep hills block your path.
<55hp 723m 341mv no opponent> -
Steep hills block your path.
Zintam's weapon ward expires.
<72hp 734m 388mv no opponent> -Steep hills block your path.
<72hp 734m 388mv no opponent> -

4
Steep hills block your path.
<72hp 734m 388mv no opponent> -
You attempt to camouflage yourself.
Zintam utters the words, 'pzrrghcandusaw'.
You yell 'Help! Zintam is hellstreaming me!'
The ground erupts as you are caught in a searing beam of arcane light.
Zintam's hellstream MASSACRES you!
You are incapacitated and will slowly die, if not aided.
EHEALTH-4Zintam is in excellent condition.
<-4hp 734m 388mv defensive> -
You have been KILLED!!

You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.
You feel less healthy.
<1hp 1m 388mv no opponent> -
[Mentions]: None.

Comments

  1. stood there for too long. my biggest advice is don't stand in an open room with a storm throwing invoker. scary stuff. move to Imbessar or irin or marissa. use a heavy to block you and he'll either start throwing hellstreams or he'll run. both of which is better for you. or he night accidentally hit the heavy which is great too.
      [reply to tayyah]
    1. So when did this happen if Zintam deleted 2-3 days earlier?
      1. I am going to take a wild guess. But I bet it is before he deleted.
      [reply to phredjoenz]

    Post a New Comment