Ye Olde Abandoned Realms Logs

Down you go

posted on 2020-08-16 05:54:54

|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Large torches burn
|| brightly, pushing away the darkness of the night. Everyone
T-*-+| who walks in and out is closely checked by the guards,
| || who keep an eye out for criminals and other undesirables.
*-* +| You can leave the city to the west, or walk east onto
---------+ a street.

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
Bilby the gruff old goat gallops in.

<766hp 390m 219mv> aggressive no opponent no opponent
w
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+




<766hp 390m 217mv> aggressive no opponent no opponent They aren't here.

<766hp 390m 217mv> aggressive no opponent no opponent

<766hp 390m 217mv> aggressive no opponent no opponent They aren't here.

<766hp 390m 217mv> aggressive no opponent no opponent

<766hp 390m 217mv> aggressive no opponent no opponent

<766hp 390m 217mv> aggressive no opponent no opponent They aren't here.

<766hp 390m 217mv> aggressive no opponent no opponent
e
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Large torches burn
|| brightly, pushing away the darkness of the night. Everyone
T-*-+| who walks in and out is closely checked by the guards,
| || who keep an eye out for criminals and other undesirables.
*-* +| You can leave the city to the west, or walk east onto
---------+ a street.

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
Bilby the gruff old goat gallops in.

<766hp 390m 215mv> aggressive no opponent no opponent
e
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| A number of torches push away the dark of night so people
| || may continue what they are doing. To the east lies a
T-*-+ *| busy square. South of you is the wall of a large building,
| | | and from the stained glass windows you surmise it is
*-*-* +-+| a temple.
---------+

[Exits: east west]
Bilby the gruff old goat gallops in.

<766hp 390m 213mv> aggressive no opponent no opponent
e

Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ * +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
Bilby the gruff old goat gallops in.

<766hp 390m 211mv> aggressive no opponent no opponent Players near you in Timaran:
<PK> Naszeer Eastern Main Street
<PK> Heinrildt Eastern Main Street
<PK> Rithgjar Western Square of Timaran

<766hp 390m 211mv> aggressive no opponent no opponent
e
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A number
+-+-@-+-+| of torches line the street, casting a bright light on the
| | | | cobblestones. A busy city square is visible just to your
*-+ * + | west, and the road continues east. A large building that
| | | | looks like a temple can be seen just to the south-west.
* +-+ + |
---------+

[Exits: north east south west]
Padding about aimlessly, a stray puppy barks now and again.
Bilby the gruff old goat gallops in.

<766hp 390m 209mv> aggressive no opponent no opponent
e
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
+-+-@-+-+| wind, casting their light on the street. North of you is
| | | | an empty looking building, and to the south you can see a
+ * + | small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+ + | east and west.
---------+

[Exits: east south west]
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
Bilby the gruff old goat gallops in.

<766hp 390m 207mv> aggressive no opponent no opponent

e
Players near you in Timaran:
<PK> Naszeer Eastern Main Street
<PK> Heinrildt Eastern Main Street
<PK> Rithgjar Western Main Street

<766hp 390m 207mv> aggressive no opponent no opponent Western Main Street
* +| You are travelling along the Main Street. The way is
| || lit by torches now that night covers the city. Many people
* B *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | || with marble pillars outside. The ornate sign above the
* + *-*-+| door indicates that this is the city bank. You can continue
| | || down the street east and west.
+ * S-+|
---------+

[Exits: north east west]
Bilby the gruff old goat gallops in.

<766hp 390m 205mv> aggressive no opponent no opponent
e
e
Western Main Street
* +-*| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-*| The way is brightly lit by torches that dance and flare
| | | as the wind blows. Just to your east is the busy city
+-+-@-S-+| centre, and many people pass you on their way to it.
| | | To the north is a stone wall, solid and impenetrable.
+ *-*-+-*| South lies a small building with many wooden boats standing
| | | | outside it, and the sign of a shipwright hanging above
+ * S-+-S| the door. You can continue down the street to the west.
---------+

[Exits: east west]
Bilby the gruff old goat gallops in.

<766hp 390m 203mv> aggressive no opponent no opponent City Centre of Timaran
* +-* | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
B *-+-* | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
| | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
Mrsa the Lady of dubious virtue walks around in her black stockings.
The Town Crier stands here, yelling the daily news.
Bilby the gruff old goat gallops in.

<766hp 390m 201mv> aggressive no opponent no opponent
e

Eastern Main Street
* +-* *-*| This is the eastern part of the Main Street of the city,
| | || which runs between the east and west gates straight through
*-+-* +| the city centre. The street is thronged with people, walking
| || along in groups or alone towards the centre or other areas.
+-S-@-+-+| There is the wall of a large ornate building, a temple from
| || the looks of things, to the south of you, and to the north
*-+-*-T +| is the wall of a small building. A window looks in on some
| | sort of weapon shop. A number of torches line the way, lighting
S-+-S | the street so that business may continue into the night.
---------+ The road continues eastwards towards the Eastern Square,
while just to the west is the City Centre.

[Exits: east west]
Bilby the gruff old goat gallops in.

<766hp 390m 199mv> aggressive no opponent no opponent

They ren't here.

<766hp 390m 199mv> aggressive no opponent no opponent They aren't here.

<766hp 390m 199mv> aggressive no opponent no opponent
e

Eastern Main Street
+-* *-* | Travelling along the eastern part of Main street, you see to
| | | the north a strange, grassy knoll extending downhill towards
+-* + | a large, formidable looking fortress. Torches line the way,
| | | ready to be lit when darkness befalls the city. You can continue
S-+-@-+-+| eastwards down the road, and head towards the city centre to
| | || the west.
+-*-T + *|
| |
+-S |
---------+

[Exits: east west]
(White Aura) Heinrildt the General of Legion is here.
(White Aura) Naszeer the Canvas of Imagination is here.
Bilby the gruff old goat gallops in.

<766hp 390m 197mv> aggressive no opponent no opponent Naszeer flies west.
Heinrildt flies west.

<766hp 390m 197mv> aggressive no opponent no opponent

They aren't here.

<766hp 390m 197mv> aggressive no opponent no opponent

They aren't here.

<766hp 390m 197mv> aggressive no opponent no opponent

w
They aren't here.

<766hp 390m 197mv> aggressive no opponent no opponent They aren't here.

<766hp 390m 197mv> aggressive no opponent no opponent
w
Eastern Main Street
* +-* *-*| This is the eastern part of the Main Street of the city,
| | || which runs between the east and west gates straight through
*-+-* +| the city centre. The street is thronged with people, walking
| || along in groups or alone towards the centre or other areas.
+-S-@-+-+| There is the wall of a large ornate building, a temple from
| || the looks of things, to the south of you, and to the north
*-+-*-T +| is the wall of a small building. A window looks in on some
| | sort of weapon shop. A number of torches line the way, lighting
S-+-S | the street so that business may continue into the night.
---------+ The road continues eastwards towards the Eastern Square,
while just to the west is the City Centre.

[Exits: east west]
Bilby the gruff old goat gallops in.

<766hp 390m 195mv> aggressive no opponent no opponent

City Centre of Timaran
* +-* | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
B *-+-* | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
| | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
Mrsa the Lady of dubious virtue walks around in her black stockings.
The Town Crier stands here, yelling the daily news.
Bilby the gruff old goat gallops in.

<766hp 390m 193mv> aggressive no opponent no opponent
3

Naszeer flies in.
Heinrildt flies in.
Naszeer yells 'Help! I am being attacked by Rithgjar!'
Your chop maims Naszeer!
[** ] Naszeer parries your pierce.
[** ] Naszeer parries your pierce.
Naszeer looks pretty hurt.

<766hp 390m 193mv> aggressive superior none
You yell 'Help! I am being attacked by Heinrildt!'
[* ] You parry Heinrildt's drowning.
You block Heinrildt's attack and attempt to strike at the brief opening.
Your riposte devastates Heinrildt!
[** ] You dodge Heinrildt's drowning.
[** ] You parry Heinrildt's drowning.
Naszeer looks pretty hurt.

<766hp 390m 193mv> aggressive superior none
[* ] You parry Heinrildt's drowning.
Heinrildt's drowning MUTILATES you!
[* ] You parry Heinrildt's drowning.
[** ] You parry Naszeer's drowning.
Your chop decimates Naszeer!
Your weapon advantage overcomes Naszeer's parry attempt.
Your chop misses Naszeer.
Naszeer looks pretty hurt.

<724hp 390m 193mv> aggressive superior none
Naszeer has fled!
A sense of dread permeates the room.
You hold up your arms defensively, cowering in fear!
Mrsa cowers in abject terror!
Mrsa walks south.
Mrsa flees in terror!
The Town Crier cowers in abject terror!
Naszeer flies north.
Heinrildt has quite a few wounds.

<724hp 390m 193mv> aggressive superior defensive
Nyth NEWBIE chats: 'What level are you? You can only dupe creatures that are slightly less powerful than you.'
Heinrildt has quite a few wounds.

<724hp 390m 193mv> aggressive superior defensive You're frozen in fear!
Heinrildt has quite a few wounds.

<724hp 390m 193mv> aggressive superior defensive
bash
You're frozen in fear!
Heinrildt has quite a few wounds.

<724hp 390m 193mv> aggressive superior defensive
Heinrildt's drowning MUTILATES you!
[* ] You dodge Heinrildt's drowning.
[* ] You dodge Heinrildt's drowning.
Your chop decimates Heinrildt!
Heinrildt has quite a few wounds.

<682hp 390m 193mv> aggressive superior defensive
dirt
Heinrildt is blinded by the dirt in his eyes!
Your kicked dirt scratches Heinrildt.
Heinrildt has quite a few wounds.

<682hp 390m 193mv> aggressive superior defensive Heinrildt utters the words, 'diesilla barh'.
Heinrildt's lightning bolt devastates you!
Your hysteria intensifies!
Heinrildt has quite a few wounds.

<652hp 390m 193mv> aggressive superior defensive
[***] You parry Heinrildt's drowning.
[** ] You parry Heinrildt's drowning.
[** ] You dodge Heinrildt's drowning.
[***] You parry Heinrildt's drowning.
Heinrildt's shield fails to deflect the powerful cleave from your axe.
Your chop decimates Heinrildt!
[** ] Heinrildt parries your pierce.
Heinrildt has quite a few wounds.

<652hp 390m 193mv> aggressive superior defensive
barr

Naszeer flies in.
Heinrildt has quite a few wounds.

<652hp 390m 193mv> aggressive superior defensive
[** ] You dodge Heinrildt's drowning.
[* ] You dual parry Heinrildt's drowning.
[***] You parry Heinrildt's drowning.
[* ] Heinrildt blocks your attack with his shield.
Your pierce decimates Heinrildt!
Your chop decimates Heinrildt!
[** ] Heinrildt blocks your attack with his shield.
Heinrildt has some big nasty wounds and scratches.

<652hp 390m 193mv> aggressive superior defensive You hammer Heinrildt's shield repeatedly with your weapons.
Your barrage scratches Heinrildt.
Heinrildt's shield arm is numbed.
Your barrage scratches Heinrildt.
Heinrildt's shield arm is numbed.
Your barrage grazes Heinrildt.
Your barrage scratches Heinrildt.
Heinrildt's shield arm is numbed.
Heinrildt has some big nasty wounds and scratches.

<652hp 390m 193mv> aggressive superior defensive
The white aura around Naszeer fades.
The white aura around Heinrildt fades.
The white aura around your body fades.
The city clock tolls twelve times, indicating midnight has arrived.
Heinrildt has some big nasty wounds and scratches.

<664hp 390m 236mv> aggressive superior defensive
Naszeer utters the words, 'hzfgruui'.
Heinrildt has some big nasty wounds and scratches.

<664hp 390m 236mv> aggressive superior defensive
Heinrildt rubs the dirt out of his eyes, but they're still watering.
[***] You parry Heinrildt's drowning.
[* ] You dual parry Heinrildt's drowning.
You block Heinrildt's attack and attempt to strike at the brief opening.
Your riposte MUTILATES Heinrildt!
[** ] You dual parry Heinrildt's drowning.
Naszeer's drowning devastates you!
Your chop DISMEMBERS Heinrildt!
Your pierce DISMEMBERS Heinrildt!
Your chop DISMEMBERS Heinrildt!
Your pierce DISMEMBERS Heinrildt!
Heinrildt is DEAD!!
Heinrildt screeches his death cry.
Naszeer looks pretty hurt.

<632hp 390m 236mv> aggressive superior none
bash

Naszeer has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Naszeer flies west.

[Mentions]: None.
Tags: #juicy

Comments

  1. I’d put in flee as soon as the auras faded. Not sure what I was lagged from. 6 level disadvantage isn’t fun but it won’t be that way forever.
    1. Im pretty sure you trying to gank me with everyone who will help you gank me makes us even...I'd rather fight 1 level 50 dk on even terms than a dk and illusionist. blind terrain misdirection and you guys might have succeeded. But you just keep plaguing me like I dont have 1 mil in the bank and can't heal refresh at a temple. Pick a new strategy besides trying to gank me.
    2. Didn’t attempt plague or land a mal this fight.
    [reply to Heinrildt]

Post a New Comment