The history of Grumkin begins before he was even born, deep within the
enchanted treetops of the Miden'nir wood. His parents were members of a
small band of gnomes that had branched outside of their infamous city to
find new places to expand. They were searching for a place that was less
frequented by outside forces and thus held less disturbances and visibility.
Little did they know what dwelled around their newly found home...
Anyhow, I digress. Back to Grumkin.
From his birth he was mischievous, even more-so than the average gnome
should be. He would often push other children down and point the finger at
another innocent bystander, and with how clever and subtle he was, he
would often get away with it. His parents started to pick up on these
devious tricks and his unprovoked, ill-tempered attitude towards his peers,
but they couldn't place their finger on the cause. It wasn't until the young
gnomelings were forced into a magical apprenticeship that they became
aware of Grumkin's true dark side. At first it seemed as if he was almost
handicap when it came to the natural influence of gnomish magic, but even
what he did learn he used to steal money or other small collectibles that
he really had no use for. It was decided that Grumkin shouldn't advance any
further, and quite honestly probably couldn't, so he was forced to train with
wooden weapons, alone, away from everyone and everything. He was
odd, and everyone knew it, even Grumkin did. It was sad really, and it led
Grumkin to believe he was truly alone in the world. He ended up
developing a fear of everything; every squeak, every whistle of the wind,
and every chirp of a bird, which all manifested itself into an uncontrollable
stutter.
A few years passed by and Grumkin grew older and unfortunately greener,
which made him become more of an outsider to his own kind. His tribe still
accepted him as he were, but no one grew close to him because of his
unpredictability and undirected deviousness and, well, the obvious fact he
wasn't really one of thenm. "I'm simply ma-ma-MISUNDERSTOOD", he
would think, but inside he knew he was different - no..darker, than the rest
of the other gnomes.
One evening Grumking went on a casual training trip - alone of course - into
the deeper, darker parts of Miden'nir. As the sun settled and the forest darkened,
the sound of snickering and high-pitched laughter echoed around him.
Terrified, Grumkin dove under a bush, quickly trying to seize the chattering
of his teeth. It wasn't until a moment later that the bush was pulled completely
out of the ground, Grumkin intact. A large, fat goblin with a rusted crown
shook the bush vigorously until Grumkin fell out. Completely stunned from
panic and fear, the goblin boomed a hearty laugh and said "My son, we've
been waiting for you." Grumkin was beyond puzzled and squeaked out a
dumbfounded "Wh-wh-whuht?" The forest range with cackling goblins and
squeals of delight but were quickly hushed by the rising of a single finger
from the Goblin King. He spoke. "We have freed you from those vermin,
you see?" Now you will show the world what we goblins can really do, yes
yes!"
Thus Grumkin the gnome, excuse me, the Goblin Prince, was reborn
and unleashed upon the unsuspecting world with a new, more chaotic
perspective.
The Tenacious Talisman
As Grumkin stepped out into the large world, he was met with animosity
and hatred. Not quite a pure-bred of goblin, he was in a suspended state of
transition between his natural heritage of a gnome and that of his newly
adopted species. He was confused, lost, and most importantly, afraid. He
found a large city to the north of the forest, and from there he would only
travel dark streets, often cowering and whimpering at any traveler that even
looked in his direction. Over time, he branched out further from the city
and found himself in a familiar forest with trees that had been cut back and
somewhat dwarfed compared to their natural form.
It was on his travels that Grumkin learned how to use small shards of sharp
metal and glass to defend himself with, as his personal training had taught
him to do just that.
Later one evening, Grumkin wandered aimlessly about a ruined city. On
discovering the setting sun, he knew it was time to cower in a corner
somewhere. It was in his desperate search that he found a fanatic priest
ranting about the streets in a courageous attempt to spread the word of his
God. About this priest stood many of people, and Grumkin grew curious so he
maneuvered through the crowd to witness this priests physical form up close.
Once Grumkins eyes met the priest, he was not drawn to his words or his
physics, but to a beautiful red talisman that swayed about his neck.
Grumkin was awestruck. Amazed. Possessed. He had to have it, and he did.
When the priest retired to his home, Grumkin snuck into his shelter and
stabbed the priest to death with a tiny shard of glass. Grumkin knew
something in him had changed, for he had never felt the urge to kill. It
was more often than not that the thought repulsed him, but this talisman..
It called to him, and once he laid eyes on it he knew he could not live
without it.
As time grew on, and Grumkin grew more attached to this talisman, he felt
darker, cold, chaotic, yet fearless and strong. He couldn't explain how he
felt, but he knew he liked not being afraid, and more importantly he liked
feeling powerful, and that was all that he needed to know to protect the
talisman at all cost.