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Berserker - Masters of Fury
Available races:
human dwarf duergar fire giant storm giant stone giant minotaur

Human Attributes

Physical
Racial Legacies
Innate Abilities
Imm/Res/Vuln
Strength
21
None.
None.
None.
Intelligence
20
Wisdom
20
Dexterity
20
Constitution
20

Berserker Abilities

Level 1: Axe Dagger
Flail Mace
Polearm Shield Block
Spear Sword
Enhanced Damage Hand To Hand
Level 5: Parry
Level 6: Fast Healing Rage
Level 7: Second Attack
Level 8: Dirt Kicking
Level 10: Relax Swing
Level 13: Charge
Level 15: Trip Bodyslam
Level 16: Berserk Haggle
Level 17: Dual Wield Roar
Level 18: Meditation
Level 19: Third Attack
Level 20: Warcry
Level 21: Dodge Concentration
Level 23: Sideswipe
Level 24: Rampage
Level 25: Lore Throw
Barrage
Level 27: Overhead Crush
Level 28: Defiance
Level 30: Headbutt
Level 32: Windmill Cleave
Level 35: Regeneration Hobble
Level 36: Flurry
Level 37: Rake

Background Information



In the Great War, desperate times called for desperate measures, as the orc raiders overran the territories of the elves and their companions. Through desperation, and necessity, their forces sought out new tactics on the battle field, ways of fighting that would be safer, and ways that called for risks that might pay off abundantly. It was the race of dwarves that took the first step down the path of rage. Bad tempered in nature, the bloody horror of war boiled their blood, and somehow stoked them in combat, causing them to fight harder. In the camps stories were told of this apparently blind rage, in which a dwarven warrior was known to lapse into when facing odds that could not be escaped - suddenly snapping into a terrible, insane anger and plunging into a frenzy of devastating blows. Their rage was legendary, and in the times of war often called upon. It became a fighting style of its own. Sacrificing finesse and complexity to focus on brute strength and reckless abandon, the guildhall of berserkers was formed.

Tips:

  • Berserkers don't fight well flying, so consider investing trains into movement.
  • Save some trains for constitution, to keep the shield block effective.
  • Rage is an exceptional ability, but don't blow it by using it too early - begin the fight like a warrior and finish it decisively with rage.
  • Carry two-handed weapons, shields, and daggers, to switch for combat style advantage.
  • Be sure to keep clear potions nearby to make up for lack of detects.
  • Focus on improving HITROLL and DAMROLL, because berserkers depend upon physical force.
  • Berserkers are very well suited to group warfare with their rampage ability.
  • Skirmish often (flee/murder) to punish spellcasters who have just used spells.
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