Born within the horror of war, the guild of rangers was formed during the
time of the Great War,
a sect of fighters
that took an oath to defend the
natural world. It was developed as a countermeasure to help even the odds
against the marauding orcs, as they pillaged the city of Greginsham. The
elven warriors, highly specialized but doomed by numbers, sent a plea to
the wild animals of the forest they lived in, and in return protected from
the defilement of advancing civilization. Their request was heard, for
their call was answered by the most famed fighting animals of the forest.
At first, the falcons arrived by their side. Shortly after, wild boars
showed up, ready to serve, followed quickly by panthers. Finally, the
kings of the forest, the grizzly bears, joined their cause. With the help
of the forests animals, the elven warriors forced back the orcs for quite
a while. Henceforth, they abandoned the name of their
warrior guildhall,
and were known as the rangers. Sworn to protect nature, rangers have stood
the test of time, and remain in Thera to the present day.
Fighting Style
Rangers seek to protect and to maintain the forest, preventing it from
being defiled or destroyed. They are very adequate fighters, and learn
the ability to search a forested area for curative herbs. Rangers are
able to camouflage themself within their surroundings, as well as move
quietly in the forests, to ambush those that are defacing it. Their
knowledge of the forests allows them to outpace many adventurers through
them. Rangers are especially skilled with bows.
Rangers are exceptional with bows, so keep one handy at all times.
Carry shields with javelins, and daggers to dual wield, to switch for
combat style advantage,
then follow up with "double disarm", for those situations where bows don't work.
Save some trains for constitution,
to keep the ranger's shield block effective.
Be sure to keep clear potions nearby to make up for lack of detects.
Focus on improving HITROLL
and DAMROLL, because rangers
depend upon physical force.
Fight in the wild so that the beasts will come to your aid.
Rangers are excellent skirmishers (flee/murder/repeat) with their javelins, and with
the parting shots they make with bows.
Skirmish often (flee/murder) to punish spellcasters who have just used spells.