I log in, Devorast logs in. I start fighting him. I get his cabal item cuz he was being lame and naked and shit. Sazeku and fafhud start attacking me in town...pfffffff.
651/651 1043/1058 300/394 . . > 1
Sazeku walks in.
<651/651 1043/1058 300/394 . . >
You yell 'Help! Sazeku tried to kick dirt into my eyes!'
Sazeku's kicked dirt misses you.
Sazeku deflects your drowning aside in an ungraceful parry.
You awkwardly parry Sazeku's shocking punch with a loud clang.
Sazeku's flaming bite MUTILATES you!
Sazeku's shocking punch DISMEMBERS you!
Sazeku is in excellent condition.
<553/651 1043/1058 300/394 ; % > You can't concentrate enough.
Sazeku is in excellent condition.
<553/651 1043/1058 300/394 ; % >
Sazeku parries your drowning.
Sazeku's shocking punch MUTILATES you!
Sazeku is in excellent condition.
<516/651 1043/1058 300/394 ; % > say Uhg
You say 'Uhg.'
Sazeku is in excellent condition.
<516/651 1043/1058 300/394 ; % > flee
You flee from combat!
A Small Bridge
You are on a small bridge in Seringale. A river flows beneath the
bridge slowly. Splinters line the small wooden railings that are
mounted on both sides of the bridge. The wooden planks of the bridge
hangs on to the frame of the bridge loosely, ready to come apart at any
moment. The thick ropes tying the planks together are old and worn,
about to snap at will. The Main Street continues to the north and south
and a ladder leads down the bridge into the river below you.
[Exits: north south down]
A drow city guard of Seringale stands watch here.
<516/651 1043/1058 299/394 . . > af
The sun slowly disappears in the west.
<532/651 1058/1058 353/394 . . > You are affected by the following:
Spell: protection : modifies save_vs_spell by -1 for 20 hours
Spell: fly : lasts for 37 hours
Spell: shield : modifies ac by -20 for 38 hours
Spell: bless : modifies save_vs_spell by -6 for 36 hours
: modifies hitroll by 6 for 36 hours
Spell: stone skin : modifies ac by -40 for 30 hours
Spell: armor : modifies ac by -20 for 4 hours
<532/651 1058/1058 353/394 . . > Srestir flies in.
Sazeku walks in.
<532/651 1058/1058 353/394 . . >
You yell 'Help! Sazeku tried to kick dirt into my eyes!'
Sazeku's kicked dirt misses you.
Sazeku is in excellent condition.
<532/651 1058/1058 353/394 ; % > f
You cannot focus your mind well enough.
Sazeku is in excellent condition.
<532/651 1058/1058 353/394 ; % >
Sazeku dodges your drowning.
Sazeku's shocking punch DISEMBOWELS you!
Sazeku is in excellent condition.
<481/651 1058/1058 353/394 ; % > fle
Srestir looks at you.
Sazeku is in excellent condition.
<481/651 1058/1058 353/394 ; % > fle
You flee from combat!
Under a Small Bridge
A small bridge connecting the Main Street of Seringale spans over your
head. The bridge casts a shadow over this part of the river. A set of
posts on each bank of the river help support the bridge over your head.
Small pieces of drift wood flows by you at times. The aroma of the
algae and the various tiny life forms inside the river taints the once-
fresh smell of the water. The river extends to the east and the west.
A ladder leads up into the town of Seringale.
[Exits: east west up]
<481/651 1058/1058 352/394 . . > You aren't fighting anyone.
<481/651 1058/1058 352/394 . . > co sanc
You are surrounded by a white aura.
<481/651 983/1058 352/394 . . > u
s
A Small Bridge
You are on a small bridge in Seringale. A river flows beneath the
bridge slowly. Splinters line the small wooden railings that are
mounted on both sides of the bridge. The wooden planks of the bridge
hangs on to the frame of the bridge loosely, ready to come apart at any
moment. The thick ropes tying the planks together are old and worn,
about to snap at will. The Main Street continues to the north and south
and a ladder leads down the bridge into the river below you.
[Exits: north south down]
(Charmed) A dwarven mercenary is standing here.
(Green Aura) Haelraltar the Holy Knight, Knight of Valour is here.
Harken the Warrior of Balance is here.
Karra the Mistress of Taisabaki is here.
Bazthik the Crime Lord is here.
Sazeku the Novice of Owaza is here.
Srestir the Holy Patriarch of Healing is here.
A drow city guard of Seringale stands watch here.
You yell 'Help! I am being attacked by Sazeku!'
Sazeku's shocking punch mauls you.
Sazeku's flaming bite mauls you.
You parry Sazeku's flaming bite.
Sazeku is in excellent condition.
<439/651 983/1058 351/394 ; % > 1
No way! You are still fighting!
Sazeku is in excellent condition.
<439/651 983/1058 351/394 ; % > You can't concentrate enough.
Sazeku's shocking punch decimates you!
Your shield wobbles and barely deflects Sazeku's shocking punch.
Sazeku is in excellent condition.
<412/651 983/1058 351/394 ; % > fle
You flee from combat!
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the Main Street continues to the north and the south.
[Exits: north south]
<412/651 983/1058 350/394 . . > s
s
Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.
[Exits: north east south up]
A duergar city guard of Seringale stands watch here.
A long-haired lanky man with piercing blue eyes stands here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'
<412/651 983/1058 349/394 . . > 1
Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the north and the Miden'nir to the south.
[Exits: north south]
<412/651 983/1058 348/394 . . > They aren't here.
<412/651 983/1058 348/394 . . > cure
You feel a lot better!
<469/651 963/1058 348/394 . . > cure
Haelraltar flies in.
Grimbeald the dwarven mercenary walks in.
You feel a lot better!
<527/651 943/1058 348/394 . . >
Haelraltar closes his eyes momentarily and nods at you.
You feel a lot better!
<588/651 943/1058 348/394 . . >
Harken walks in.
Karra walks in.
<588/651 943/1058 348/394 . . >
Sazeku walks in.
<588/651 943/1058 348/394 . . >
You yell 'Help! I am being attacked by Sazeku!'
Sazeku's shocking punch wounds you.
Sazeku's flaming bite mauls you.
Sazeku's shocking punch misses you.
Sazeku's flaming bite mauls you.
Sazeku is in excellent condition.
<526/651 943/1058 348/394 ; % >
Bazthik looks at you.
Sazeku is in excellent condition.
<526/651 943/1058 348/394 ; % >
Sazeku's shocking punch mauls you.
You parry Sazeku's shocking punch.
Sazeku is in excellent condition.
<502/651 943/1058 348/394 ; % >
Haelraltar looks at you.
Sazeku is in excellent condition.
<502/651 943/1058 348/394 ; % >
Haelraltar flies north.
Grimbeald the dwarven mercenary walks north.
Sazeku is in excellent condition.
<502/651 943/1058 348/394 ; % >
You manage to evade Sazeku's grapple.
Sazeku's grapple misses you.
Sazeku is in excellent condition.
<502/651 943/1058 348/394 ; % >
Sazeku's shocking punch wounds you.
Sazeku's flaming bite wounds you.
You parry Sazeku's flaming bite.
Sazeku is in excellent condition.
<464/651 943/1058 348/394 ; % > fle
Haelraltar flies in.
Grimbeald the dwarven mercenary walks in.
Sazeku is in excellent condition.
<464/651 943/1058 348/394 ; % > You flee from combat!
The Trail to Miden'nir
You are in a light forest. A path leads south, but the passage to the east
is easy enough. To the west, smoke can be seen rising above the treetops.
The sprawl of Seringale lies north of here.
[Exits: north south]
<464/651 943/1058 347/394 . . > n
Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the north and the Miden'nir to the south.
[Exits: north south]
(Charmed) A dwarven mercenary is standing here.
(Green Aura) Haelraltar is resting here.
Sazeku the Novice of Owaza is here.
Karra the Mistress of Taisabaki is here.
Harken the Warrior of Balance is here.
Bazthik the Crime Lord is here.
The night has begun.
<479/651 964/1058 394/394 . . > n
Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.
[Exits: north east south up]
A duergar city guard of Seringale stands watch here.
A long-haired lanky man with piercing blue eyes stands here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'
<479/651 964/1058 393/394 . . > n
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the Main Street continues to the north and the south.
[Exits: north south]
The goblin extermination task force is here hunting down goblins.
The goblin extermination task force says 'Seen any goblins? I'll give money for goblin corpses.'
<479/651 964/1058 392/394 . . > n
A Small Bridge
You are on a small bridge in Seringale. A river flows beneath the
bridge slowly. Splinters line the small wooden railings that are
mounted on both sides of the bridge. The wooden planks of the bridge
hangs on to the frame of the bridge loosely, ready to come apart at any
moment. The thick ropes tying the planks together are old and worn,
about to snap at will. The Main Street continues to the north and south
and a ladder leads down the bridge into the river below you.
[Exits: north south down]
A drow city guard of Seringale stands watch here.
<479/651 964/1058 391/394 . . > n
Fafhud walks in.
<479/651 964/1058 391/394 . . > The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are filthy beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the Main
Street continues to the north and the south.
[Exits: north south]
<479/651 964/1058 390/394 . . >
Kaliriel walks in.
A flesh golem walks in.
<479/651 964/1058 390/394 . . > n
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the entrance to the Necromancer Guild to the east and the Main Street
continues to the north and the south.
[Exits: north east south]
<479/651 964/1058 389/394 . . > n
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the South Square to the north, entrances to taverns on both side of
the street and the Main Street continues to the south.
[Exits: north east south west]
An illithid city guard of Seringale stands watch here.
<479/651 964/1058 388/394 . . > d
The weathered stones on the street lead north and south.
<479/651 964/1058 388/394 . . > n
d
South Square
You are at the South Square of Seringale. It is gloomy and dim here. The
square is a tiny opening in between a few broken down buildings. The air
is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, the South Road to the
east and the west, and a metal ladder is here leading down into the sewer
system of Seringale.
[Exits: north east south west down]
A brass finger post points down the surrounding streets.
Srestir the Holy Patriarch of Healing is here.
(Charmed) A kitten is here following its master.
<479/651 964/1058 387/394 . . > wher
The Quadruple Junction Under the South Square
You are standing in something that reminds you of an entry to an ant hive.
There are enormous concrete pipes leading north, south, east and west.
There is also a metal ladder built into the concrete wall leading up to
the South Square of Seringale.
[Exits: north east south west up]
<479/651 964/1058 386/394 . . > Players near you:
<PK> Drigoch The Quadruple Junction Under the South Square
<479/651 964/1058 386/394 . . >
Sazeku walks in.
<479/651 964/1058 386/394 . . >
You yell 'Help! I am being attacked by Sazeku!'
Sazeku's shocking punch decimates you!
Sazeku's shocking punch misses you.
Sazeku's shocking punch misses you.
Sazeku's flaming bite wounds you.
Sazeku is in excellent condition.
<432/651 964/1058 386/394 ; % > i
You are carrying:
(Glowing) the Balance of Justice
an Accursed mace of Vainglory
(Glowing) a bishop's holy water sprinkler
(Glowing) (Humming) a dull metallic blue flail
a Big Ol'Pack Sack
(Glowing) a battle-worn templar coat
Sazeku is in excellent condition.
<432/651 964/1058 386/394 ; % >
Sazeku deflects your drowning aside in an ungraceful parry.
Sazeku's shocking punch misses you.
You deflect Sazeku's flaming bite aside in an ungraceful parry.
Sazeku's shocking punch mauls you.
Sazeku is in excellent condition.
<408/651 964/1058 386/394 ; % >
You manage to evade Sazeku's grapple.
Sazeku's grapple misses you.
Sazeku is in excellent condition.
<408/651 964/1058 386/394 ; % > dismay
You shake your head in dismay.
Sazeku is in excellent condition.
<408/651 964/1058 386/394 ; % >
Sazeku's shocking punch mauls you.
Sazeku's flaming bite injures you.
Sazeku is in excellent condition.
<370/651 964/1058 386/394 ; % >
Your shield jolts under Sazeku's shocking punch, but holds.
Sazeku's shocking punch decimates you!
Sazeku is in excellent condition.
<345/651 964/1058 386/394 ; % >
Sazeku says 'I'm bored.'
Sazeku is in excellent condition.
<345/651 964/1058 386/394 ; % > tell hael Want the balance?
Sazeku stops wielding a shocking punch-in-a-box.
Sazeku wields a savage spear.
Sazeku is in excellent condition.
<345/651 964/1058 386/394 | % > You tell Haelraltar 'Want the balance?'
Sazeku is in excellent condition.
<345/651 964/1058 386/394 | % >
Sazeku slips in close and clobbers you with a savage spear, sending you flying!
Sazeku's clobber MUTILATES you!
A savage spear dislodges your weapon!
Sazeku disarms you and sends your weapon flying!
Sazeku is in excellent condition.
<308/651 964/1058 386/394 | % >
Sazeku awkwardly parries your punch with a loud clang.
Sazeku's thrust mauls you.
Sazeku's thrust mauls you.
Sazeku is in excellent condition.
<265/651 964/1058 386/394 | % > say I could tell
flee
You say 'I could tell.'
Sazeku is in excellent condition.
<265/651 964/1058 386/394 | % > You flee from combat!
The Triple Junction
You stand in the middle of a huge junction of concrete sewer pipes. The
pipes lead to the east, south and west.
[Exits: east south west]
<265/651 964/1058 385/394 . . > w
w
A quiet pipe junction
This is the kind of place to rest, though the smell could be a lot better
than this. The sewer goes east, north and west from here.
[Exits: north east west]
<265/651 964/1058 384/394 . . > The ordinary bend
You are in the middle of a bend in the pipe system of the sewer system.
WHAT a place!!! The pipe leads to the south and the east.
[Exits: east south]
<265/651 964/1058 383/394 . . > n
w
Alas, you cannot go that way.
<265/651 964/1058 383/394 . . > s
Alas, you cannot go that way.
<265/651 964/1058 383/394 . . > w
The sewer junction
You are in a junction that leads north, west and south.
[Exits: north south west]
<265/651 964/1058 382/394 . . > d
The Sewer Junction
You stand in the middle of a huge junction of sewer pipes right under what
you think was an air shaft. The sewer pipes lead to the north, south, east
and west. It looks quite impossible to force your way up.
[Exits: north east south west]
<265/651 964/1058 381/394 . . > d
Alas, you cannot go that way.
<265/651 964/1058 381/394 . . > n
Alas, you cannot go that way.
<265/651 964/1058 381/394 . . > n
A muddy intersection
You have both your feet safely stuck in mud. It isn't the mud that's
wrong, it's the smell, the sounds, the total darkness that surrounds you.
Everything here is so depressing. The pipe leads on with a trail of thick
mud to the north, east and south.
[Exits: north east south]
<265/651 964/1058 380/394 . . > The muddy sewer bend
This isn't your idea of a place to stay too long. You're in up to your
knees in something that resembles mud, but you're not quite sure. The bend
in which you stand leads west and south.
[Exits: south west]
<265/651 964/1058 379/394 . . > w
The muddy sewer junction
The muddy sewer stretches into the dark to the south. It looks as if no
person has ever set his foot here before. It is too muddy for that anyway.
The sewer leads north, south and east from here.
[Exits: north east south]
<265/651 964/1058 378/394 . . > w
Alas, you cannot go that way.
<265/651 964/1058 378/394 . . > n
The muddy sewer
You are standing in mud that reaches up to your knees. This is not the kind
of place for a picnic. The muddy sewer stretches further into the south.
[Exits: south up]
<265/651 964/1058 377/394 . . >
Haelraltar tells you 'Sure.'
<265/651 964/1058 377/394 . . > u
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continues to the east and the wall of battlement to the west.
A ladder leads down into the sewer.
[Exits: east down]
A fearless adventurer is here asking for a group to explore Haon Dor.
<265/651 964/1058 376/394 . . > cure
You feel a lot better!
<339/651 968/1058 394/394 . . > e
e
e
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continues to the east and the west. Nothing much else is
along this path.
[Exits: east west]
A fearless adventurer is here asking for a group to explore Haon Dor.
<339/651 968/1058 393/394 . . > The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continuing to the east and west.
[Exits: north east west]
A storm giant citizen of Seringale strolls about.
Polik the citizen of Seringale says 'Do you want to join the New Order, Drigoch?'
Polik the citizen of Seringale offers a prayer to Myria.
<339/651 968/1058 392/394 . . > The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You
see the Temple Square to the north and the North Road continues to east
and the west.
[Exits: north east west]
A halfling city guard of Seringale stands watch here.
<339/651 968/1058 391/394 . . > wera mace
I don't know how to do that.
<339/651 968/1058 391/394 . . > wear shield
You do not have that item.
<339/651 968/1058 391/394 . . > wear mace
e
e
A Morning-Star named "VainGlory" gleams in its wicked vanity.
You wield an Accursed mace of Vainglory.
You are skilled with an Accursed mace of Vainglory.
<339/651 968/1058 391/394 . . > The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You
see the North Square to the east and the entrance of the Druid Guild to
the south.
[Exits: east south west]
(Glowing) A glowing banner bearing the emblem of Seringale rests here.
<339/651 968/1058 390/394 . . > wher
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west.
[Exits: north east south west]
A brass finger post points down the surrounding streets.
<339/651 968/1058 389/394 . . > Players near you:
<PK> Haelraltar By the Altar of Light
Karra Temple of Darkness
<PK> Devorast The South Main Street
<PK> Drigoch North Square
Sazeku North of Market Square
Bazthik Temple of Darkness
Kaliriel South Square
Harken Temple of Darkness
<339/651 968/1058 389/394 . . >
Sazeku walks in.
<339/651 968/1058 389/394 . . > s
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the North Square to the
north, the Temple Square to the east, the Main Street continues to the
south, and the Mockers Tavern inn to the west.
[Exits: north south west]
A halfling city guard of Seringale stands watch here.
<339/651 968/1058 388/394 . . > s
s
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see a shop with a sign of a
map to the east, a shop with a sign of a bottle of wine to the west, and
the Main Street continues to the north and the south.
[Exits: north east south west]
A human city guard of Seringale stands watch here.
<339/651 968/1058 387/394 . . > The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.
[Exits: north east south west]
<339/651 968/1058 386/394 . . > wher
s
Players near you:
<PK> Haelraltar Temple Square
Karra South Square
<PK> Devorast The South Main Street
<PK> Drigoch The Main Street
Sazeku The Main Street
Bazthik South Square
Kaliriel South Square
Harken South Square
Sazeku walks in.
<339/651 968/1058 386/394 . . > North of Market Square
You are north of Market Square. A marvellous fountain has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.
[Exits: north east west]
<339/651 968/1058 385/394 . . >
Sazeku walks in.
<339/651 968/1058 385/394 . . > e
You yell 'Help! Sazeku kicked dirt into my eyes!'
Sazeku kicks dirt in your eyes!
Sazeku's kicked dirt grazes you.
You can't see a thing!
<334/651 968/1058 385/394 ? ? > s
No way! You are still fighting!
<334/651 968/1058 385/394 ? ? > s
No way! You are still fighting!
Someone manages to dodge your wrath with a lot of effort.
Someone's thrust misses you.
<334/651 968/1058 385/394 ? ? > No way! You are still fighting!
<334/651 968/1058 385/394 ? ? > fle
You flee from combat!
You can't see a thing!
You fly blindly into an obstacle with stunning force!
Your head smack hits you.
<324/651 968/1058 384/394 . . > cure
Someone walks in.
<324/651 968/1058 384/394 . . >
You yell 'Help! I am being attacked by someone!'
You parry someone's thrust.
Someone's flaming bite wounds you.
You awkwardly parry someone's thrust with a loud clang.
Someone dodges your wrath.
Your shield wobbles and barely deflects someone's thrust.
<305/651 968/1058 384/394 ? ? > You feel a lot better!
<364/651 948/1058 384/394 ? ? >
Someone dodges your wrath.
Something basks in its own evil splendor.
Your dispel good injures you.
You awkwardly parry someone's thrust with a loud clang.
Someone's flaming bite wounds you.
Someone's wild thrust DISEMBOWELS you!
<283/651 948/1058 384/394 ? ? > chuc
You chuckle politely.
You manage to evade someone's grapple.
Someone's grapple misses you.
<283/651 948/1058 384/394 ? ? > cure
Someone flies in.
Someone walks in.
<283/651 948/1058 384/394 ? ? > You feel a lot better!
<337/651 928/1058 384/394 ? ? > Someone flies south.
Someone walks south.
Someone walks in.
<347/651 958/1058 394/394 ? ? >
Someone narrows his eyes.
You yell 'Help! someone is attacking me!'
You remain true to your faith.
Someone parries your wrath.
Something basks in its own evil splendor.
Your dispel good mauls you.
<323/651 958/1058 394/394 ? ? >
Someone flies in.
Someone walks in.
Someone's crush hits you.
Someone blocks your attack with his shield.
Someone's thrust mauls you.
<292/651 958/1058 394/394 ? ? >
Someone closes his eyes momentarily.
<292/651 958/1058 394/394 ? ? >
Someone narrows his eyes.
You remain true to your faith.
Someone's crush hits you.
Someone's crush hits you.
Someone blocks your attack with his shield.
Your shield jolts under someone's thrust, but holds.
Someone's flaming bite wounds you.
<250/651 958/1058 394/394 ? ? > cure
You feel a lot better!
<306/651 938/1058 394/394 ? ? >
Someone closes his eyes momentarily.
<306/651 938/1058 394/394 ? ? >
Someone has fled!
Someone walks south.
<306/651 938/1058 394/394 ? ? >
Someone walks in.
<306/651 938/1058 394/394 ? ? >
You block someone's attack with your shield.
You rub the dirt out of your eyes.
Devorast has some small wounds and bruises
<306/651 938/1058 394/394 | * >
Devorast narrows his eyes.
Your faith shatters as you have doubts about your religion!
You yell 'Help! I am being attacked by Sazeku!'
Sazeku's thrust wounds you.
Sazeku's flaming bite misses you.
Devorast has some small wounds and bruises
<288/651 938/1058 394/394 | * > s
No way! You are still fighting!
Devorast has some small wounds and bruises
<288/651 938/1058 394/394 | * > fle
You flee from combat!
North of Market Square
You are north of Market Square. A marvellous fountain has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.
[Exits: north east west]
<288/651 938/1058 393/394 . . > e
s
Northeast of Market Square
You are standing northeast of the Market Square. A marvellous fountain
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and the south.
[Exits: south west]
Sazeku the Novice of Owaza is here.
(Charmed) A dwarven mercenary is standing here.
(Green Aura) Haelraltar the Holy Knight, Knight of Valour is here.
(White Aura) Devorast the Holy Shaman is here.
<288/651 938/1058 392/394 . . > s
East of Market Square
You are east of Market Square. A marvellous fountain has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the east.
[Exits: north east south]
<288/651 938/1058 391/394 . . > Southeast of Market Square
You are standing southeast of the Market Square. A marvellous fountain
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and north.
[Exits: north west]
Harken walks in.
Karra walks in.
<288/651 938/1058 390/394 . . >
Karra walks north.
Harken walks north.
<288/651 938/1058 390/394 . . > n
East of Market Square
You are east of Market Square. A marvellous fountain has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the east.
[Exits: north east south]
(White Aura) Devorast the Holy Shaman is here.
Harken the Warrior of Balance is here.
Karra the Mistress of Taisabaki is here.
Bazthik the Crime Lord is here.
<288/651 938/1058 389/394 . . > n
Sazeku walks in.
Harken walks south.
Karra walks south.
<288/651 938/1058 389/394 . . >
Devorast walks south.
Northeast of Market Square
You are standing northeast of the Market Square. A marvellous fountain
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and the south.
[Exits: south west]
(Charmed) A dwarven mercenary is standing here.
(Green Aura) Haelraltar the Holy Knight, Knight of Valour is here.
<288/651 938/1058 388/394 . . > give bal hal
They aren't here.
<288/651 938/1058 388/394 . . >
Haelraltar closes his eyes momentarily and nods at you.
You feel a lot better!
<344/651 938/1058 388/394 . . >
Devorast walks in.
<344/651 938/1058 388/394 . . > give bal hael
You yell 'Help! I am being attacked by Devorast!'
Devorast's crush hits you.
the Balance of Justice glowers with anger.
You can't let go of it.
Devorast has some small wounds and bruises
<333/651 938/1058 388/394 | * >
Sazeku walks in.
Devorast's crush hits you.
Devorast's crush hits you.
Devorast has some small wounds and bruises
<310/651 938/1058 388/394 | * >
You yell 'Help! Sazeku kicked dirt into my eyes!'
Sazeku kicks dirt in your eyes!
Sazeku's kicked dirt scratches you.
You can't see a thing!
<308/651 938/1058 388/394 ? ? > flee
Someone's crush hits you.
Someone blocks your attack with his shield.
Someone's thrust wounds you.
Someone's thrust mauls you.
<256/651 938/1058 388/394 ? ? > You couldn't escape!
<256/651 938/1058 388/394 ? ? > fle
You couldn't escape!
<256/651 938/1058 388/394 ? ? > lfe
Someone walks in.
Someone walks in.
<256/651 938/1058 388/394 ? ? > I don't understand that.
<256/651 938/1058 388/394 ? ? >
Your shield jolts under someone's crush, but holds.
Someone parries your wrath.
Someone blocks your attack with his shield.
Someone's thrust mauls you.
Someone's flaming bite misses you.
Someone's thrust decimates you!
You parry someone's thrust.
<208/651 938/1058 388/394 ? ? > cure
Someone narrows his eyes.
Someone stops wielding something.
Someone stops wielding something.
Someone wields something.
<208/651 938/1058 388/394 ? ? > Your lack of faith prevents you from communing.
<208/651 938/1058 388/394 ? ? >
Someone wields something in his off-hand.
<208/651 938/1058 388/394 ? ? >
Someone's kicked dirt misses you.
<208/651 938/1058 388/394 ? ? > flee
You flee from combat!
You can't see a thing!
<208/651 938/1058 387/394 . . > w
s
You can't see a thing!
Alas, you cannot go that way.
<208/651 938/1058 387/394 . . > s
You can't see a thing!
<208/651 938/1058 386/394 . . > You can't see a thing!
Alas, you cannot go that way.
<208/651 938/1058 386/394 . . > e
You can't see a thing!
Alas, you cannot go that way.
<224/651 964/1058 394/394 . . > w
You can't see a thing!
Someone walks west.
Someone walks west.
<224/651 964/1058 393/394 . . > n
You can't see a thing!
Alas, you cannot go that way.
<224/651 964/1058 393/394 . . > Someone walks in.
<224/651 964/1058 393/394 . . > w
You yell 'Help! I am being attacked by someone!'
Someone's crush hits you.
You parry someone's crush.
<214/651 964/1058 393/394 ? ? > w
No way! You are still fighting!
<214/651 964/1058 393/394 ? ? > No way! You are still fighting!
<214/651 964/1058 393/394 ? ? > fle
You awkwardly parry someone's crush with a loud clang.
Someone's crush hits you.
Someone's shield jolts under your wrath, but holds.
<203/651 964/1058 393/394 ? ? > e
You flee from combat!
You can't see a thing!
You fly blindly into an obstacle with stunning force!
Your head smack mauls you.
<179/651 964/1058 392/394 . . > e
Someone walks in.
<179/651 964/1058 392/394 . . >
You yell 'Help! I am being attacked by someone!'
Someone's flaming bite wounds you.
Someone's flaming bite wounds you.
You sure are BLEEDING!
Autohint: You should FLEE to recuperate when you are badly hurt.
<143/651 964/1058 392/394 ? ? >
Someone parries your wrath with an easy flourish.
Someone's flaming bite wounds you.
You sure are BLEEDING!
Autohint: You should FLEE to recuperate when you are badly hurt.
<124/651 964/1058 392/394 ? ? >
Someone walks in.
<124/651 964/1058 392/394 ? ? >
You yell 'Help! I am being attacked by someone!'
Your shield jolts under someone's crush, but holds.
<124/651 964/1058 392/394 ? ? > flee
Your shield wobbles and barely deflects someone's crush.
Someone's flaming bite wounds you.
You sure are BLEEDING!
Autohint: You should FLEE to recuperate when you are badly hurt.
Someone's flaming bite wounds you.
You sure are BLEEDING!
Autohint: You should FLEE to recuperate when you are badly hurt.
Someone's flaming bite mauls you.
You sure are BLEEDING!
Autohint: You should FLEE to recuperate when you are badly hurt.
<63/651 964/1058 392/394 ? ? > No way! You are still fighting!
<63/651 964/1058 392/394 ? ? > No way! You are still fighting!
You manage to evade someone's grapple.
Someone's grapple misses you.
<63/651 964/1058 392/394 ? ? > fle
You couldn't escape!
<63/651 964/1058 392/394 ? ? > e
You flee from combat!
You can't see a thing!
Someone walks in.
Someone walks in.
<63/651 964/1058 391/394 . . > e
You can't see a thing!
<63/651 964/1058 390/394 . . > You can't see a thing!
Alas, you cannot go that way.
<63/651 964/1058 390/394 . . > e
e
You can't see a thing!
Alas, you cannot go that way.
<63/651 964/1058 390/394 . . > n
You can't see a thing!
Alas, you cannot go that way.
<63/651 964/1058 390/394 . . > w
You can't see a thing!
<63/651 964/1058 389/394 . . > You can't see a thing!
Alas, you cannot go that way.
<63/651 964/1058 389/394 . . > s
You can't see a thing!
<63/651 964/1058 388/394 . . >
Someone walks in.
Someone walks in.
<63/651 964/1058 388/394 . . > n
You can't see a thing!
<63/651 964/1058 387/394 . . > n
Someone walks in.
Someone walks in.
<63/651 964/1058 387/394 . . > You can't see a thing!
<63/651 964/1058 386/394 . . > n
You can't see a thing!
Alas, you cannot go that way.
<63/651 964/1058 386/394 . . > n
You can't see a thing!
Alas, you cannot go that way.
<63/651 964/1058 386/394 . . > n
You can't see a thing!
Alas, you cannot go that way.
<63/651 964/1058 386/394 . . > s
s
You can't see a thing!
<63/651 964/1058 385/394 . . > s
Someone walks in.
<63/651 964/1058 385/394 . . > s
Someone scans east.
You can't see a thing!
<63/651 964/1058 384/394 . . > s
You can't see a thing!
Alas, you cannot go that way.
<63/651 964/1058 384/394 . . > You can't see a thing!
Alas, you cannot go that way.
Someone walks in.
<63/651 964/1058 384/394 . . > You can't see a thing!
Alas, you cannot go that way.
<63/651 964/1058 384/394 . . > n
You yell 'Help! I am being attacked by someone!'
Someone's flaming bite wounds you.
You sure are BLEEDING!
Autohint: You should FLEE to recuperate when you are badly hurt.
Someone's weapon advantage overcomes your parry attempt.
Someone's flaming bite mauls you.
You sure are BLEEDING!
Autohint: You should FLEE to recuperate when you are badly hurt.
Someone dances around your wrath, easily dodging it.
You block someone's attack with your shield.
Someone's weapon advantage overcomes your parry attempt.
Someone's flaming bite injures you.
You sure are BLEEDING!
Autohint: You should FLEE to recuperate when you are badly hurt.
Someone's flaming bite wounds you.
You are mortally wounded, and will die soon, if not aided.
You have been KILLED!!


Hmm.
...
pwned.
Phostan, no need to be a fag. I said you were naked. I said I was going to kill you, but didnt because you were nude. You said I couldnt...Then you ran away while I was killing your fucking guardian...You were hella lame. Wouldnt fight like a man. Oh no! My lame combination didnt work! Run away. Oh hes in my cabal? Who cares. I dont have duties and I dont talk smack like a douchebag.
next time fight the right fight and you wouldnt be such a douchebag.