Sorry about the stupid Numbers. Dunno wtf.
Im not sure why Mertha joined in...but it got the nigga killed. This is one of three times he died. oh btw...Me and Srestir are hella nude from previous Justice shit and stuff.
South Square
You are at the South Square of Seringale. It is gloomy and dim here. The
square is a tiny opening in between a few broken down buildings. The air
is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, the South Road to the
east and the west, and a metal ladder is here leading down into the sewer
system of Seringale.
[Exits: north east south west down]
A brass finger post points down the surrounding streets.
(Charmed) A special guard stands here, red with anger.
(White Aura) Devorast the Holy Shaman is here.
A drow city guard of Seringale stands watch here.
A filthy beggar is here asking for your spare gold.
<628/628 929/932 291/430 . . > w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the entrance of the Boat Shop to the north,
the South Square to the east, and the South Road continues to the west.
[Exits: north east west]
( 2) (Glowing) A glowing banner bearing the emblem of Seringale rests here.
<628/628 929/932 290/430 . . > w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the entrance of a park to the north, the
entrance of the Berserker Guild to the south, and the South Road
continues to east and the west.
[Exits: north east south west]
(Charmed) A fox is here staring at you.
Glenn the Defender of the Monastery is here.
Srestir tells the group '(27)[0;1;35mMy heaven's beacon lies there.(27)[0m'
<628/628 929/932 289/430 . . > Glenn walks north.
Rocko the fox walks north.
<628/628 929/932 289/430 . . > The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the Flower Shop to the south and the South
Road continues to the east and the west.
[Exits: east south west]
<628/628 929/932 288/430 . . > The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the Fruit Grove to the south and the South
Road continues to the east and the west.
[Exits: east south west]
<628/628 929/932 287/430 . . > gt Going in.
You tell your group '(27)[0;1;35mGoing in.(27)[0m'
<628/628 929/932 287/430 . . > w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the South Road continue to your east and the
battlements to the west.
[Exits: east south west]
<628/628 929/932 286/430 . . > w
Western Wall and South Road Junction
You are standing at the intersection of the South Road and the Western
Walls of Seringale. The wall before you is made of huge slabs of white
stone. You see small holes on various strategic parts of the wall where
archers can shoot arrows at enemies from the outside. You see the South
Road to the east and the Western Wall continues to the north.
[Exits: north east]
A gnomish perimeter guard of Seringale is here, watching out for known criminals.
<628/628 929/932 285/430 . . > s
A large wall made of huge slabs of white stone blocks your way.
<628/628 929/932 285/430 . . > e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the South Road continue to your east and the
battlements to the west.
[Exits: east south west]
<628/628 929/932 284/430 . . > s
s
A Garbage Littered Street
The walls along this road are constantly being scrubbed clean of
anti-Justice graffiti, as the street gets ever closer to the Justice's
cabal. Several pieces of garbage, and even what appear to be decaying body
parts, lie strewn about on the ground waiting for someone to clean them from
the walkway. Not much sound is heard here, however, as those who respect
the protection that the Justices provide help to enforce the sanctity of law
within Seringale even while the Justices themselves aren't present. The
South Road lies to your north while the street continues to the south.
[Exits: north south]
A dwarven city guard of Seringale stands watch here.
<628/628 929/932 283/430 . . > u
A Garbage Littered Street
The walls along this road are constantly being scrubbed clean of
anti-Justice graffiti, as the street gets ever closer to the Justice's
cabal. Several pieces of garbage, and even what appear to be decaying body
parts, lie strewn about on the ground waiting for someone to clean them from
the walkway. Not much sound is heard here, however, as those who respect
the protection that the Justices provide help to enforce the sanctity of law
within Seringale even while the Justices themselves aren't present. The
street leads back north and a ladder leads up to a catwalk.
[Exits: north up]
(Glowing) A glowing banner bearing the emblem of Seringale rests here.
A dwarven city guard of Seringale stands watch here.
<628/628 929/932 282/430 . . > w
Above a Garbage Littered Street
The overbearing smell wafts up from the infested alleyway below, leaving
a sudden urge to retch uncontrollably in the stomach of most normal
individuals. Shards of broken pottery from smashed houseplants and assorted
other objects lie scattered along the catwalk here, making the footing
somewhat treacherous. Muted sounds of chaos can be heard coming from the
streets below, but the air up here is so much more peaceful, as the entrance
to the Justice cabal is only a stone's throw away. A ladder leads back down
to the street, and a catwalk extends to the east and west.
[Exits: east west down]
<628/628 929/932 281/430 . . > u
On a Rising Catwalk
The overbearing smell wafts up from the infested alleyway below, leaving
a sudden urge to retch uncontrollably in the stomach of most normal
individuals. Shards of broken pottery from smashed houseplants and assorted
other objects lie scattered along the catwalk here, making the footing
somewhat treacherous. Muted sounds of chaos can be heard coming from the
streets below, but the air up here is so much more peaceful, as the entrance
to the Justice cabal is only a stone's throw away. The catwalk extends back
to the east, and a ladder here leads further up.
[Exits: east up]
<628/628 929/932 280/430 . . > u
Outside the Justice Cabal
The entrance to the Justice's sacred cabalgrounds lies directly above
you. There is a large sign which exclaims *CAUTION* nailed tightly to the
wall here, in hopes of warning any would-be adventurers from foolishly
ending their lives by meeting the Justice's guardian above. Posters of
notorious criminals line the other walls around you, several promising large
bounties of gold for the capture of the offender in question. A ladder
leads back down to the catwalk below you, and another leads up into the
entrance of the Justice cabal.
[Exits: up down]
A big WARNING SIGN sits here demanding to be read.
<628/628 929/932 279/430 . . > w
The Guard House
A large banner hangs on an archway indicating this is the entrance to
the Justice cabal. The room is rather plain with nothing fancy. A
bonfire is kept burning in the center of the room where the guards have
gathered around, weary from the days watch. The bare dirt ground and the
thorny shrubs against the cold cement walls offer little comfort to rest
in. Yet no one complains or grovels, they just continue their routine,
patrolling the gates of Justice. Each of them take shifts guarding the
entrance, barring any intruders from entering. No exceptions are allowed,
they dont ask any questions, they attack all who dares to trespass.
[Exits: west down]
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
The Guardian of Justice says '(27)[0;1;33mLeave this place at once!(27)[0m'
The Guardian of Justice yells '(27)[0;36mYou don't belong here, Drigoch!(27)[0m'
You have been marked as an intruder.
You parry The Guardian of Justice's slash with an easy flourish.
The Guardian of Justice is in excellent condition.
<628/628 929/932 278/430 . (27)[0;37m@(27)[0m > flee
No way! You are still fighting!
The Guardian of Justice is in excellent condition.
<628/628 929/932 278/430 . (27)[0;37m@(27)[0m > You flee from combat!
Halls of Judgement
You stand just within the halls of judgement, the stone walls around you
radiate the coldness from outside back at you. Many brave and glorious men
have passed through this hall making their way to rest their heads from a
hard days work. Westward of you continues the small stone forged hallway.
To the east of you is the guardian of the halls.
[Exits: east west]
<628/628 929/932 277/430 . . > w
Halls of Judgement
You stand within an ending to one section of the halls of judgement.
Prints of other Justices boots are visible on the ground beneath you from
when they made their way back from a hard day of work. To the north of you
is the bottom of a staircase. South of you is a small shop where Fenril
offers goods to aid you in your travels.
[Exits: north east south]
<628/628 929/932 276/430 . . > af
You are affected by the following:
Spell: bless : modifies save_vs_spell by -6 for 55 hours
: modifies hitroll by 6 for 55 hours
Spell: sanctuary : lasts for 0 hours
Spell: shield : modifies ac by -20 for 51 hours
Spell: stone skin : modifies ac by -40 for 43 hours
Spell: protection : modifies save_vs_spell by -1 for 16 hours
Spell: armor : modifies ac by -20 for 16 hours
Spell: fly : lasts for 30 hours
Spell: detect invis : lasts for 25 hours
<628/628 929/932 276/430 . . >
Srestir tells the group '(27)[0;1;35mVery well.(27)[0m'
<628/628 929/932 276/430 . . > wher
Players near you:
<(27)[0;31mPK(27)[0m> Drigoch Halls of Judgement
<628/628 929/932 276/430 . . > gt In
You tell your group '(27)[0;1;35mIn.(27)[0m'
<628/628 929/932 276/430 . . > wher
Players near you:
<(27)[0;31mPK(27)[0m> Drigoch Halls of Judgement
<628/628 929/932 276/430 . . > wher
Players near you:
<(27)[0;31mPK(27)[0m> Drigoch Halls of Judgement
<628/628 929/932 276/430 . . > gt Going to curse first
You tell your group '(27)[0;1;35mGoing to curse first.(27)[0m'
<628/628 929/932 276/430 . . > wher
Players near you:
<(27)[0;31mPK(27)[0m> Drigoch Halls of Judgement
<628/628 929/932 276/430 . . > co divine
You are protected by the wrath of the gods.
<628/628 854/932 276/430 . . >
The white aura around your body fades.
<628/628 854/932 330/430 . . > wher
Players near you:
<(27)[0;31mPK(27)[0m> Drigoch Halls of Judgement
<628/628 854/932 330/430 . . > co sanc
You are surrounded by a white aura.
<628/628 779/932 330/430 . . > wher
Players near you:
<(27)[0;31mPK(27)[0m> Drigoch Halls of Judgement
<628/628 779/932 330/430 . . > twid
You patiently twiddle your thumbs.
<628/628 779/932 330/430 . . > tell devorast Coming?
You tell Devorast '(27)[0;32mComing?(27)[0m'
<628/628 779/932 330/430 . . > wher
Players near you:
<(27)[0;31mPK(27)[0m> Drigoch Halls of Judgement
<628/628 779/932 330/430 . . > wher
Players near you:
<(27)[0;31mPK(27)[0m> Drigoch Halls of Judgement
<628/628 779/932 330/430 . . > prac
accession 75% armor 80% barrier 75%
bless 78% calm 1% cancellation 75%
cleanse room 1% continual light 1% create food 78%
create spring 80% create water 1% cure blindness 75%
cure critical 100% cure disease 75% cure poison 75%
cure serious 1% curse 78% detect evil 1%
detect invis 83% detect magic 75% detect poison 1%
dispel magic 82% dispel undead 90% divine retribution 79%
esuna 75% faerie fire 80% faerie fog 75%
fast healing 93% flail 86% fly 82%
group recall 76% haggle 76% hand to hand 73%
heal 76% healer staff 75% heavens gate 76%
holy water 1% identify 83% infravision 1%
invigorate 1% know alignment 1% locate object 80%
mace 85% mass healing 75% meditation 98%
parry 82% pass door 82% prayer 80%
protection 78% protective shield 75% recall 100%
refresh 77% remove curse 76% restore faith 75%
sacrifice 75% sanctuary 89% scrolls 75%
second attack 91% shield 81% shield block 78%
spirit shield 1% staff 74% staves 75%
stone skin 78% summon 80% trance 100%
turn undead 85% vitalize 75% wands 1%
weapon ward 81% whip 74% word of recall 84%
You have 0 practice sessions left.
<628/628 779/932 330/430 . . > wher
Players near you:
<(27)[0;31mPK(27)[0m> Drigoch Halls of Judgement
<628/628 779/932 330/430 . . > wher
Players near you:
<(27)[0;31mPK(27)[0m> Drigoch Halls of Judgement
<(27)[0;31mPK(27)[0m> Devorast Halls of Judgement
The Guardian of Justice yells '(27)[0;36mYou don't belong here, Srestir!(27)[0m'
<628/628 779/932 330/430 . . > e
Devorast walks in.
A special guard walks in.
<628/628 779/932 330/430 . . > Halls of Judgement
You stand just within the halls of judgement, the stone walls around you
radiate the coldness from outside back at you. Many brave and glorious men
have passed through this hall making their way to rest their heads from a
hard days work. Westward of you continues the small stone forged hallway.
To the east of you is the guardian of the halls.
[Exits: east west]
<628/628 779/932 329/430 . . >
Devorast walks in.
A special guard walks in.
<628/628 779/932 329/430 . . >
Devorast walks east.
A special guard walks east.
<628/628 779/932 329/430 . . > 3
They aren't here.
Srestir flies in.
<628/628 779/932 329/430 . . > 3
They aren't here.
<628/628 779/932 329/430 . . > 4
They aren't here.
<628/628 779/932 329/430 . . > 4
They aren't here.
<628/628 779/932 329/430 . . > 4
They aren't here.
<628/628 779/932 329/430 . . > w
Halls of Judgement
You stand within an ending to one section of the halls of judgement.
Prints of other Justices boots are visible on the ground beneath you from
when they made their way back from a hard day of work. To the north of you
is the bottom of a staircase. South of you is a small shop where Fenril
offers goods to aid you in your travels.
[Exits: north east south]
Srestir flies in.
<628/628 779/932 328/430 . . > wher
Srestir scans east.
<628/628 779/932 328/430 . . > Players near you:
<(27)[0;31mPK(27)[0m> Drigoch Halls of Judgement
<(27)[0;31mPK(27)[0m> Devorast The Guard House
<(27)[0;31mPK(27)[0m> Srestir Halls of Judgement
<628/628 779/932 328/430 . . > scan e
You scan east.
*** Range 1 (east) ***
(Charmed) A special guard stands here, red with anger.
(White Aura) Devorast the Holy Shaman is here.
*** Range 2 (east) ***
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
<628/628 779/932 328/430 . . >
Devorast walks in.
A special guard walks in.
<628/628 779/932 328/430 . . >
Srestir scans east.
<628/628 779/932 328/430 . . > 4
A special guard yells '(27)[0;36mSrestir is a criminal! PROTECT THE INNOCENT! BANZAIII!!!(27)[0m'
<628/628 779/932 328/430 . . > They aren't here.
Devorast narrows his eyes.
Srestir yells '(27)[0;36mDie! Devorast, you sorcerous dog!(27)[0m'
Srestir falls to the ground!
The white aura around Srestir's body vanishes.
The shield protecting Srestir vanishes.
Srestir's magic (27)[0;31mhits(27)[0m Devorast.
Srestir's magic (27)[0;31mhits(27)[0m Devorast.
<628/628 779/932 328/430 . . >
Devorast's beating (27)[0;31mDISEMBOWELS(27)[0m Srestir!
Devorast's beating (27)[0;31mDISEMBOWELS(27)[0m Srestir!
<628/628 779/932 328/430 . . >
Devorast narrows his eyes.
<628/628 779/932 382/430 . . > 4
They aren't here.
<628/628 779/932 382/430 . . > 3
You lost your concentration.
Devorast yells '(27)[0;36mDie! Drigoch, you sorcerous dog!(27)[0m'
Devorast's beating (27)[0;31mwounds(27)[0m you.
Your divine retribution (27)[0;31minjures(27)[0m Devorast.
Devorast has a few scratches.
<611/628 769/932 382/430 (27)[0;37m;(27)[0m (27)[0;37m*(27)[0m >
Your drowning (27)[0;31mwounds(27)[0m Devorast.
Devorast's beating (27)[0;31minjures(27)[0m you.
Devorast's beating (27)[0;31mwounds(27)[0m you.
Your divine retribution (27)[0;31minjures(27)[0m Devorast.
Srestir's magic (27)[0;31mhits(27)[0m Devorast.
Devorast has some small wounds and bruises
<577/628 769/932 382/430 (27)[0;37m;(27)[0m (27)[0;37m*(27)[0m >
Srestir has fled!
Srestir walks east.
Devorast has some small wounds and bruises
<577/628 769/932 382/430 (27)[0;37m;(27)[0m (27)[0;37m*(27)[0m > 3
Devorast looks very uncomfortable.
Your drowning (27)[0;31mwounds(27)[0m Devorast.
Devorast blocks your attack with his shield.
Devorast's beating (27)[0;31mwounds(27)[0m you.
Your divine retribution (27)[0;31mhits(27)[0m Devorast.
Devorast has some small wounds and bruises
<560/628 749/932 382/430 (27)[0;37m;(27)[0m (27)[0;37m*(27)[0m >
The Guardian of Justice yells '(27)[0;36mYou don't belong here, Mertha!(27)[0m'
Devorast has some small wounds and bruises
<560/628 749/932 382/430 (27)[0;37m;(27)[0m (27)[0;37m*(27)[0m >
Devorast narrows his eyes.
You feel a brief tingling sensation.
Devorast has some small wounds and bruises
<560/628 749/932 382/430 (27)[0;37m;(27)[0m (27)[0;37m*(27)[0m > 2
Your drowning (27)[0;36mmisses(27)[0m Devorast.
Devorast blocks your attack with his shield.
Devorast's beating (27)[0;31mwounds(27)[0m you.
Your divine retribution (27)[0;31mhits(27)[0m Devorast.
Devorast has some small wounds and bruises
<543/628 749/932 382/430 (27)[0;37m;(27)[0m (27)[0;37m*(27)[0m > Devorast no longer looks so wild.
The white aura around Devorast's body vanishes.
Ok.
Devorast has some small wounds and bruises
<543/628 734/932 382/430 (27)[0;37m;(27)[0m (27)[0;37m*(27)[0m >
Srestir walks in.
Devorast has some small wounds and bruises
<543/628 734/932 382/430 (27)[0;37m;(27)[0m (27)[0;37m*(27)[0m >
Devorast yells '(27)[0;36mHelp! I am being attacked by Srestir!(27)[0m'
Srestir's magic (27)[0;31mdevastates(27)[0m Devorast!
Devorast has quite a few wounds.
<543/628 734/932 382/430 (27)[0;37m;(27)[0m (27)[0;37m*(27)[0m >
Devorast narrows his eyes.
You feel a brief tingling sensation.
Devorast has quite a few wounds.
<543/628 734/932 382/430 (27)[0;37m;(27)[0m (27)[0;37m*(27)[0m >
The Guardian of Justice yells '(27)[0;36mYou don't belong here, Mertha!(27)[0m'
Devorast has quite a few wounds.
<543/628 734/932 382/430 (27)[0;37m;(27)[0m (27)[0;37m*(27)[0m > 1
Your drowning (27)[0;31mDISEMBOWELS(27)[0m Devorast!
Devorast's beating (27)[0;31minjures(27)[0m you.
You awkwardly parry Devorast's beating with a loud clang.
Your divine retribution (27)[0;31mdevastates(27)[0m Devorast!
Devorast has quite a few wounds.
<529/628 734/932 382/430 (27)[0;37m;(27)[0m (27)[0;37m*(27)[0m >
Mertha walks in.
Devorast has quite a few wounds.
<529/628 734/932 382/430 (27)[0;37m;(27)[0m (27)[0;37m*(27)[0m > Your dispel undead (27)[0;31mmaims(27)[0m Devorast!
Devorast has quite a few wounds.
<529/628 719/932 382/430 (27)[0;37m;(27)[0m (27)[0;37m*(27)[0m >
Mertha narrows her eyes.
Devorast yells '(27)[0;36mDie! Mertha, you sorcerous dog!(27)[0m'
Devorast's beating (27)[0;31mhits(27)[0m Mertha.
Devorast has quite a few wounds.
<529/628 719/932 382/430 (27)[0;37m;(27)[0m (27)[0;37m*(27)[0m Mertha: 98%hp>
Devorast has fled!
Devorast walks east.
A special guard walks east.
<529/628 719/932 382/430 . . >
Srestir walks east.
You follow Srestir.
Halls of Judgement
You stand just within the halls of judgement, the stone walls around you
radiate the coldness from outside back at you. Many brave and glorious men
have passed through this hall making their way to rest their heads from a
hard days work. Westward of you continues the small stone forged hallway.
To the east of you is the guardian of the halls.
[Exits: east west]
(White Aura) ((27)[0;31mWANTED(27)[0m) ((27)[0;31mINTRUDER(27)[0m) ((27)[0;31mOUTCAST(27)[0m) Srestir the Holy Patriarch of Healing is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) Devorast the Holy Shaman is here.
<529/628 719/932 381/430 . . > e
Devorast yells '(27)[0;36mHelp! I am being attacked by Srestir!(27)[0m'
<529/628 719/932 381/430 . . > 2
The Guard House
A large banner hangs on an archway indicating this is the entrance to
the Justice cabal. The room is rather plain with nothing fancy. A
bonfire is kept burning in the center of the room where the guards have
gathered around, weary from the days watch. The bare dirt ground and the
thorny shrubs against the cold cement walls offer little comfort to rest
in. Yet no one complains or grovels, they just continue their routine,
patrolling the gates of Justice. Each of them take shifts guarding the
entrance, barring any intruders from entering. No exceptions are allowed,
they dont ask any questions, they attack all who dares to trespass.
[Exits: west down]
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
The Guardian of Justice says '(27)[0;1;33mLeave this place at once!(27)[0m'
The Guardian of Justice yells '(27)[0;36mYou don't belong here, Drigoch!(27)[0m'
You parry The Guardian of Justice's slash.
Your divine retribution (27)[0;31mwounds(27)[0m The Guardian of Justice.
The Guardian of Justice has a few scratches.
<529/628 719/932 380/430 . (27)[0;37m@(27)[0m > They aren't here.
The Guardian of Justice has a few scratches.
<529/628 719/932 380/430 . (27)[0;37m@(27)[0m > fle
2
You flee from combat!
Halls of Judgement
You stand just within the halls of judgement, the stone walls around you
radiate the coldness from outside back at you. Many brave and glorious men
have passed through this hall making their way to rest their heads from a
hard days work. Westward of you continues the small stone forged hallway.
To the east of you is the guardian of the halls.
[Exits: east west]
(White Aura) ((27)[0;31mINTRUDER(27)[0m) Mertha the Holy Matriarch of Healing is here.
(White Aura) ((27)[0;31mWANTED(27)[0m) ((27)[0;31mINTRUDER(27)[0m) ((27)[0;31mOUTCAST(27)[0m) Srestir is here, fighting Devorast.
(Charmed) A special guard stands here, red with anger.
(White Aura) Devorast is here, fighting Srestir.
<529/628 719/932 379/430 . . > Mertha stops wielding a dead man's entrails.
Mertha wields the Demonflame.
A special guard yells '(27)[0;36mSrestir is a criminal! PROTECT THE INNOCENT! BANZAIII!!!(27)[0m'
A special guard's slash (27)[0;36mmisses(27)[0m Srestir.
A special guard's slash (27)[0;31mMUTILATES(27)[0m Srestir!
Devorast's beating (27)[0;31mmauls(27)[0m Srestir.
Srestir's magic (27)[0;31minjures(27)[0m Devorast.
<529/628 719/932 379/430 . . >
Mertha narrows her eyes.
Devorast yells '(27)[0;36mDie! Mertha, you sorcerous dog!(27)[0m'
Devorast's beating (27)[0;31mgrazes(27)[0m Mertha.
Devorast yells '(27)[0;36mDie! Drigoch, you sorcerous dog!(27)[0m'
The white aura around Devorast's body vanishes.
Ok.
Devorast's beating (27)[0;31minjures(27)[0m you.
Devorast's beating (27)[0;31minjures(27)[0m you.
Your divine retribution (27)[0;31mdevastates(27)[0m Devorast!
Devorast has quite a few wounds.
<502/628 704/932 379/430 (27)[0;37m;(27)[0m (27)[0;37m*(27)[0m >
Devorast narrows his eyes.
You feel a brief tingling sensation.
Devorast has quite a few wounds.
<502/628 704/932 379/430 (27)[0;37m;(27)[0m (27)[0;37m*(27)[0m >
Mertha's turmoil (27)[0;31mMUTILATES(27)[0m Devorast!
Devorast's Justice's Kite Shield rebukes Mertha's chaotic attack.
Devorast's rebuke (27)[0;31mdecimates(27)[0m Mertha!
Your drowning (27)[0;31mDISEMBOWELS(27)[0m Devorast!
Devorast's beating (27)[0;31minjures(27)[0m you.
Your divine retribution (27)[0;31mmaims(27)[0m Devorast!
Srestir's magic (27)[0;31mdevastates(27)[0m Devorast!
Devorast looks pretty hurt.
<489/628 704/932 379/430 (27)[0;37m;(27)[0m (27)[0;37m*(27)[0m >
Mertha narrows her eyes.
Mertha's dispel undead (27)[0;31mMASSACRES(27)[0m Devorast!
Devorast looks pretty hurt.
<489/628 704/932 379/430 (27)[0;37m;(27)[0m (27)[0;37m*(27)[0m > 1
Your dispel undead (27)[0;31mMASSACRES(27)[0m Devorast!
Devorast is in awful condition.
<489/628 689/932 379/430 (27)[0;37m;(27)[0m (27)[0;37m*(27)[0m >
Devorast has fled!
Devorast limps east.
A special guard has fled!
A special guard walks west.
<489/628 689/932 379/430 . . > e
1
Srestir walks east.
You follow Srestir.
You are no longer protected by the wrath of the gods.
The Guard House
A large banner hangs on an archway indicating this is the entrance to
the Justice cabal. The room is rather plain with nothing fancy. A
bonfire is kept burning in the center of the room where the guards have
gathered around, weary from the days watch. The bare dirt ground and the
thorny shrubs against the cold cement walls offer little comfort to rest
in. Yet no one complains or grovels, they just continue their routine,
patrolling the gates of Justice. Each of them take shifts guarding the
entrance, barring any intruders from entering. No exceptions are allowed,
they dont ask any questions, they attack all who dares to trespass.
[Exits: west down]
(White Aura) ((27)[0;31mWANTED(27)[0m) ((27)[0;31mINTRUDER(27)[0m) ((27)[0;31mOUTCAST(27)[0m) Srestir the Holy Patriarch of Healing is here.
(White Aura) Devorast the Holy Shaman is here.
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
The Guardian of Justice says '(27)[0;1;33mLeave this place at once!(27)[0m'
The Guardian of Justice yells '(27)[0;36mYou don't belong here, Drigoch!(27)[0m'
The Guardian of Justice's slash (27)[0;31minjures(27)[0m you.
The Guardian of Justice says '(27)[0;1;33mLeave this place at once!(27)[0m'
The Guardian of Justice yells '(27)[0;36mYou don't belong here, Srestir!(27)[0m'
The Guardian of Justice has a few scratches.
<473/628 689/932 378/430 . (27)[0;37m@(27)[0m >
Your drowning (27)[0;31minjures(27)[0m The Guardian of Justice.
Srestir's magic (27)[0;31mwounds(27)[0m The Guardian of Justice.
Srestir's magic (27)[0;31mwounds(27)[0m The Guardian of Justice.
You parry The Guardian of Justice's slash with an easy flourish.
The Guardian of Justice has a few scratches.
<473/628 689/932 378/430 . (27)[0;37m@(27)[0m >
Mertha walks in.
The Guardian of Justice says '(27)[0;1;33mLeave this place at once!(27)[0m'
The Guardian of Justice yells '(27)[0;36mYou don't belong here, Mertha!(27)[0m'
The Guardian of Justice has a few scratches.
<473/628 689/932 378/430 . (27)[0;37m@(27)[0m > No way! You are still fighting!
The Guardian of Justice has a few scratches.
<473/628 689/932 378/430 . (27)[0;37m@(27)[0m > Mertha narrows her eyes.
Devorast yells '(27)[0;36mDie! Mertha, you sorcerous dog!(27)[0m'
Mertha's dispel undead (27)[0;31minjures(27)[0m Devorast.
Devorast yells '(27)[0;36mDie! Drigoch, you sorcerous dog!(27)[0m'
Your dispel undead (27)[0;31mmaims(27)[0m Devorast!
Devorast is mortally wounded, and will die soon, if not aided.
Srestir narrows his eyes.
The Guardian of Justice has a few scratches.
<473/628 674/932 378/430 . (27)[0;37m@(27)[0m >
Mertha's turmoil (27)[0;31mdevastates(27)[0m The Guardian of Justice!
Your drowning (27)[0;31minjures(27)[0m The Guardian of Justice.
Srestir's magic (27)[0;31mwounds(27)[0m The Guardian of Justice.
You deflect The Guardian of Justice's slash aside in an ungraceful parry.
The Guardian of Justice's slash (27)[0;31mwounds(27)[0m Srestir.
The Guardian of Justice has some small wounds and bruises
<473/628 674/932 378/430 . (27)[0;37m@(27)[0m > 1
Your dispel undead (27)[0;31mmaims(27)[0m Devorast!
Devorast is DEAD!!
Devorast's severed head plops on the ground.
The white aura around Mertha fades.
Smoke from the Demonflame fills the surroundings.
The Guardian of Justice has some small wounds and bruises

