33dk vs 38 war, I was kind of rushing to try to kill him so I didnt heal fully. this is second fight, of which the first was total noob gimpage on my part, dirt kicks, dual wielding and so on.
thing is a certain someone told me to spread death( and I did so after a fashion). and failing to do this one I looked for a 31 drow dk and a 34 helf monk both of which quit out when I threatened them..
Is there anything I can do better to get the finishing blow?
<457hp 320m 233mv>
The Juggernaut says 'Your hands are still stained from blood from recent fighting.'
The Juggernaut blocks Churk from entering the arena.
<457hp 320m 233mv>
The Juggernaut says 'Your hands are still stained from blood from recent fighting.'
The Juggernaut blocks Churk from entering the arena.
<457hp 320m 233mv> s
Eastern Main Street
Travelling along the eastern part of Main Street, you see to the north
a small, disreputable looking Inn. The green painted door is scratched and
peeling, and a rank odour floats out from inside. To the south is the wall
of a temple, with many stained glass windows looking out onto the street.
Torches line the way, ready to be lit when darkness befalls the city. You
can continue eastwards down the road, and head towards the city centre to
the west.
[Exits: north east west]
<457hp 320m 231mv> wher
Players near you:
<PK> Damorath Eastern Main Street
<PK> Churk Entrance to the arena
<457hp 320m 231mv> n
Entrance to the arena
You are at the entrance to the Warlord's acclaimed fighting arena. This
is where those who wish for a battle come to test their will, their courage
and their metal against each other. A huge iron gate stands just north of
you, waiting to shut the next victim inside its confines. You can leave
this place back onto the north road to the south, or you can head northwards
and take up the challenge.
[Exits: north south]
A sign on the wall details the rules of the Warlord arena.
The Juggernaut stands here with his arms folded across his chest.
<457hp 320m 229mv> n
Centre of the arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.
[Exits: north east south west]
Churk the Captain of Weaponry is here.
<457hp 320m 226mv>
Churk blinks innocently.
<457hp 320m 226mv> close s
You close the door south of you.
<457hp 320m 226mv> e
The path of defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
<457hp 320m 223mv> w
Centre of the arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.
[Exits: north east west]
Churk the Captain of Weaponry is here.
<457hp 320m 220mv> c harm ch
Churk yells 'Help! someone is attacking me!'
You fade into existence.
Your harm spell DISEMBOWELS Churk!
The white aura around your body fades.
Churk has a few scratches.
<457hp 289m 256mv>
Churk dodges your thrust.
Your thrust DISEMBOWELS Churk!
Churk's slash DISEMBOWELS you!
You brace against your armor to perform a two-handed set parry.
You deflect Churk's slash aside in an ungraceful parry.
Churk has some small wounds and bruises
<409hp 289m 256mv> fl
Churk has fled!
Churk walks north.
<409hp 289m 256mv> e
e
You aren't fighting anyone.
<409hp 289m 256mv> The path of defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
<409hp 289m 253mv> The path of defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
<409hp 289m 250mv> quaff pur
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.
<409hp 289m 250mv> w
The path of defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
<409hp 289m 247mv> w
Centre of the arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.
[Exits: north east west]
<409hp 289m 244mv> w
The path of war
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: east west]
<409hp 289m 241mv> e
Centre of the arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.
[Exits: north east west]
<409hp 289m 238mv> wher
Players near you:
<PK> Damorath Centre of the arena
<PK> Churk The hall of courage
<409hp 289m 238mv> n
The path of fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.
[Exits: north south]
Churk walks in.
<409hp 289m 235mv>
You yell 'Help! Churk tried to kick dirt into my eyes!'
Churk's kicked dirt misses you.
Churk has some small wounds and bruises
<409hp 289m 235mv> c harm
You lost your concentration.
Churk has some small wounds and bruises
<409hp 272m 235mv>
Churk blocks your attack with his shield.
Churk's weapon advantage overcomes your parry attempt.
Churk's slash mauls you.
Churk's tail hits you.
Churk has some small wounds and bruises
<375hp 272m 235mv> c harm
Your harm spell DISEMBOWELS Churk!
Churk has some small wounds and bruises
<375hp 237m 235mv>
Churk parries your thrust.
Churk parries your thrust.
Churk's slash mauls you.
Churk's slash decimates you!
Churk's tail grazes you.
Churk has some small wounds and bruises
<319hp 237m 235mv> c harm
Churk kicks dirt in your eyes!
Churk's kicked dirt scratches you.
You can't see a thing!
<317hp 237m 235mv> Your harm spell DISEMBOWELS someone!
<317hp 202m 235mv>
Someone dodges your thrust.
Someone blocks your attack with his shield.
Someone thrusts your thrust aside in a skillful parry.
Someone's slash mauls you.
<295hp 202m 235mv> c harm
Someone thrusts your thrust aside in a skillful parry.
Your thrust mauls someone.
Someone thrusts your thrust aside in a skillful parry.
Someone's slash decimates you!
Someone's slash mauls you.
<247hp 202m 235mv> Your harm spell decimates someone!
<247hp 167m 235mv> c harm
Someone strikes you with his weapon and attempts to hobble you.
Someone's hobble hits you.
You clutch your leg painfully as you begin to hobble.
<237hp 167m 235mv>
You rub the dirt out of your eyes.
Churk blocks your attack with his shield.
Churk's shield wobbles and barely deflects your thrust.
Churk's slash decimates you!
Churk has quite a few wounds.
<210hp 167m 235mv> You lost your concentration.
Churk has quite a few wounds.
<210hp 150m 235mv> c harm
Your thrust mauls Churk.
Churk manages to dodge your thrust with a lot of effort.
Churk's slash mauls you.
Churk's weapon advantage overcomes your parry attempt.
Churk's slash decimates you!
Churk has quite a few wounds.
<167hp 155m 270mv> Your harm spell DISEMBOWELS Churk!
Churk has quite a few wounds.
<167hp 120m 270mv> c harm
Churk's kicked dirt misses you.
Churk has quite a few wounds.
<167hp 120m 270mv>
Your thrust mauls Churk.
Churk's slash mauls you.
Churk's tail wounds you.
Churk has some big nasty wounds and scratches.
<126hp 120m 270mv> Your harm spell DISEMBOWELS Churk!
Churk has some big nasty wounds and scratches.
<126hp 85m 270mv> fl
Your leg recovers enough to move normally again.
Your thrust decimates Churk!
Churk's weapon advantage overcomes your parry attempt.
Churk's slash mauls you.
You sure are BLEEDING!
Churk's slash misses you.
Churk's tail hits you.
You sure are BLEEDING!
You flee from combat!
You lost 10 experience points.
The path of fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.
[Exits: north south west]
<91hp 85m 267mv> You aren't fighting anyone.
<91hp 85m 267mv> s
s
The path of fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.
[Exits: north south]
(White Aura) Churk the Captain of Weaponry is here.
<91hp 85m 264mv> Centre of the arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.
[Exits: north east west]
<91hp 85m 261mv> e
e
The path of defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
<91hp 85m 258mv> e
The path of defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
<91hp 85m 255mv> The path of defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
<91hp 85m 252mv> e
The path of defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: north west]
<91hp 85m 249mv> n
n
The path of defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: south west]
<91hp 85m 246mv> w
The scarred stone wall will not let you pass further.
<91hp 85m 246mv> w
The hall of glory
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: north east]
<91hp 85m 243mv> n
The scarred stone wall will not let you pass further.
<91hp 85m 243mv> n
n
The path of honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east south]
<91hp 85m 240mv> The scarred stone wall will not let you pass further.
<91hp 85m 240mv> The scarred stone wall will not let you pass further.
<91hp 85m 240mv> w
e
The scarred stone wall will not let you pass further.
<91hp 85m 240mv> e
The path of honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: north west]
<91hp 85m 237mv> n
The scarred stone wall will not let you pass further.
<91hp 85m 237mv> n
The path of honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: north south]
<91hp 85m 234mv> The path of honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: south west]
<91hp 85m 231mv> w
w
The path of honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east west]
<91hp 85m 228mv> The path of honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east south]
The corpse of Damorath is lying here.
<91hp 85m 225mv> wher
Players near you:
<PK> Damorath The path of honor
<PK> Churk The path of defence
<91hp 85m 225mv> s
The path of honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: north west]
<91hp 85m 222mv> s
w
The scarred stone wall will not let you pass further.
<91hp 85m 222mv> w
The hall of courage
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.
[Exits: east west]
<91hp 85m 219mv> The path of fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.
[Exits: east south]
<91hp 85m 216mv> w
s
The scarred stone wall will not let you pass further.
<91hp 85m 216mv> s
The path of fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.
[Exits: north south west]
<91hp 85m 213mv> The path of fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.
[Exits: north south]
<91hp 85m 210mv> s
Centre of the arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.
[Exits: north east west]
<91hp 85m 207mv> s
The door is closed.
<91hp 85m 207mv> w
w
The path of war
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: east west]
<91hp 85m 204mv> The path of war
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: east west]
<91hp 85m 201mv> w
The path of war
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: north east]
<91hp 85m 198mv> w
n
The scarred stone wall will not let you pass further.
<91hp 85m 198mv> n
The path of war
With a good view of the surrounding terrain, these high battlements
make good places for defending archers to shot at oncoming enemies. The
thick wall is a good place to meet invaders, for the narrow walkway of the
battlements restricts the amount of people able to fight against one
opponent at a time. The battlements continue west and east.
[Exits: south west]
<91hp 85m 195mv> The scarred stone wall will not let you pass further.
<91hp 85m 195mv> w
w
The hall of excellence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: north east]
<91hp 85m 192mv> n
The scarred stone wall will not let you pass further.
<91hp 85m 192mv> n
The path of devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: north south]
<91hp 85m 189mv> The path of devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east south]
<91hp 85m 186mv> wher
Players near you:
<PK> Damorath The path of devotion
<PK> Churk The path of fury
<91hp 85m 186mv> e
The path of devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east west]
<91hp 85m 183mv> e
The path of devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: south west]
<91hp 85m 180mv> n
s
The scarred stone wall will not let you pass further.
<91hp 85m 180mv> The path of devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: north east]
<91hp 85m 177mv> s
The scarred stone wall will not let you pass further.
<91hp 85m 177mv> e
e
The path of devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east west]
<91hp 85m 174mv> e
The path of devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east west]
<91hp 85m 171mv> The path of fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.
[Exits: north south west]
<91hp 85m 168mv> n
The white aura around your body fades.
<98hp 92m 205mv> The path of fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.
[Exits: east south]
<98hp 92m 202mv> n
The scarred stone wall will not let you pass further.
<98hp 92m 202mv> e
The hall of courage
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.
[Exits: east west]
<98hp 92m 199mv> e
The path of honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: north west]
<98hp 92m 196mv> e
n
The scarred stone wall will not let you pass further.
<98hp 92m 196mv> wher
The path of honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east south]
The corpse of Damorath is lying here.
<98hp 92m 193mv> Players near you:
<PK> Damorath The path of honor
<PK> Churk The path of war
<98hp 92m 193mv> e
The path of honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east west]
<98hp 92m 190mv> e
The path of honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: south west]
<98hp 92m 187mv> s
e
The path of honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: north south]
<98hp 92m 184mv> The scarred stone wall will not let you pass further.
<98hp 92m 184mv> s
e
The path of honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: north west]
<98hp 92m 181mv> e
The scarred stone wall will not let you pass further.
<98hp 92m 181mv> The scarred stone wall will not let you pass further.
<98hp 92m 181mv> w
The path of honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east south]
<98hp 92m 178mv> s
The hall of glory
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: north east]
<98hp 92m 175mv> s
e
The scarred stone wall will not let you pass further.
<98hp 92m 175mv> The path of defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: south west]
(White Aura) Churk the Captain of Weaponry is here.
Churk walks south.
<98hp 92m 172mv> s
Churk walks in.
<98hp 92m 172mv> The path of defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: north west]
<98hp 92m 169mv> w
The path of defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
<98hp 92m 166mv> w
w
The path of defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
<98hp 92m 163mv> w
The path of defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
<98hp 92m 160mv> Centre of the arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.
[Exits: north east west]
<98hp 92m 157mv> w
The path of war
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: east west]
<98hp 92m 154mv> w
The path of war
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: east west]
<98hp 92m 151mv> w
The path of war
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: north east]
<98hp 92m 148mv> w
The scarred stone wall will not let you pass further.
<98hp 92m 148mv> n
w
The path of war
With a good view of the surrounding terrain, these high battlements
make good places for defending archers to shot at oncoming enemies. The
thick wall is a good place to meet invaders, for the narrow walkway of the
battlements restricts the amount of people able to fight against one
opponent at a time. The battlements continue west and east.
[Exits: south west]
<98hp 92m 145mv> The hall of excellence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: north east]
<98hp 92m 142mv> n
n
The path of devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: north south]
<98hp 92m 139mv> e
The path of devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east south]
<98hp 92m 136mv> The path of devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east west]
<98hp 92m 133mv> quaff pur
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.
<98hp 92m 133mv> e
Churk walks in.
<98hp 92m 133mv>
Churk walks east.
<98hp 92m 133mv> The path of devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: south west]
(White Aura) Churk the Captain of Weaponry is here.
<98hp 92m 130mv>
You yell 'Help! I am being attacked by Churk!'
Churk's slash decimates you!
You sure are BLEEDING!
You flee from combat!
You lost 10 experience points.
The path of devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: north east]
<72hp 92m 127mv> e
The path of devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east west]
<72hp 92m 124mv> e
The path of devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east west]
<72hp 92m 121mv> e
The path of fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.
[Exits: north south west]
<72hp 92m 118mv> e
The scarred stone wall will not let you pass further.
<72hp 92m 118mv> n
n
The path of fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.
[Exits: east south]
<72hp 92m 115mv> The scarred stone wall will not let you pass further.
<72hp 92m 115mv> e
The hall of courage
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.
[Exits: east west]
<72hp 92m 112mv> e
The path of honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: north west]
<72hp 92m 109mv> e
n
The scarred stone wall will not let you pass further.
<72hp 92m 109mv> The path of honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east south]
The corpse of Damorath is lying here.
<72hp 92m 106mv> e
e
The path of honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east west]
<72hp 92m 103mv> s
The path of honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: south west]
<72hp 92m 100mv> e
The path of honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: north south]
<72hp 92m 97mv> The scarred stone wall will not let you pass further.
<79hp 99m 134mv> c cu
You feel a little better.
<92hp 89m 134mv> s
e
w
The path of honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: north west]
<92hp 89m 131mv> The scarred stone wall will not let you pass further.
<92hp 89m 131mv> The path of honor
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east south]
<92hp 89m 128mv> s
s
The hall of glory
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: north east]
<92hp 89m 125mv> The scarred stone wall will not let you pass further.
<92hp 89m 125mv> w
The scarred stone wall will not let you pass further.
<92hp 89m 125mv> e
The path of defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: south west]
<92hp 89m 122mv> s
The path of defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: north west]
<92hp 89m 119mv> c cu
You feel a little better.
<111hp 79m 119mv> c harm ch
They aren't here.
<111hp 79m 119mv> w
The path of defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
(White Aura) Churk the Captain of Weaponry is here.
<111hp 79m 116mv> c harm ch
You yell 'Help! I am being attacked by Churk!'
Churk's slash devastates you!
You sure are BLEEDING!
You flee from combat!
You lost 10 experience points.
The path of defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: north west]
<82hp 79m 113mv> They aren't here.
<82hp 79m 113mv> n
The path of defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: south west]
<82hp 79m 110mv> s
s
The path of defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: north west]
<82hp 79m 107mv> w
c harm ch
The scarred stone wall will not let you pass further.
<82hp 79m 107mv> The path of defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
(White Aura) Churk the Captain of Weaponry is here.
<82hp 79m 104mv>
You yell 'Help! I am being attacked by Churk!'
You brace against your armor to perform a two-handed set parry.
You awkwardly parry Churk's slash with a loud clang.
Churk has quite a few wounds.
<82hp 79m 104mv> Your harm spell decimates Churk!
Churk has some big nasty wounds and scratches.
<82hp 44m 104mv>
Your thrust devastates Churk!
Your wild thrust DISEMBOWELS Churk!
Your thrust mauls Churk.
Churk's slash decimates you!
You sure are BLEEDING!
Churk has some big nasty wounds and scratches.
<56hp 44m 104mv> c harm ch
Churk scans all around.
Churk has some big nasty wounds and scratches.
<56hp 44m 104mv> Your harm spell DISEMBOWELS Churk!
Churk looks pretty hurt.
<56hp 9m 104mv>
Churk strikes you with his weapon and attempts to hobble you.
Churk's hobble hits you.
You sure are BLEEDING!
Churk looks pretty hurt.
<47hp 9m 104mv>
Churk blocks your attack with his shield.
Churk's slash maims you!
You sure are BLEEDING!
Churk's tail hits you.
You sure are BLEEDING!
Churk looks pretty hurt.
<5hp 9m 104mv> c harm ch
You don't have enough mana.
Churk looks pretty hurt.
<5hp 9m 104mv>
Your thrust injures Churk.
Churk dodges your thrust.
Churk's slash devastates you!
You have been KILLED!!


Remember to use dirt. Also if you see him try a dirt on you and he misses - that gives you 2 rounds to try something while he is lagged - like a disarm for example, or a dirt of your own.