well, I look for advice mostly, on tracking too. I know instead of trying to hold him with trip I shouldve probably gone for big damage like fireball at the very end. any advice is welcome. I did figure out one MAJOR thing, using the pike. paladins dont get ward or spear skill. Im betting tho he crossed an area line and recalled. But I was almost out of power juice so I know he'd probably be full healed by the time I get to him and it'd be opposite.
who p
[37 Storm Ber] <PK> Hrimbern the Baron of Fury
[35 H-Elf Pal] <PK> Riley Mortori the Templar Colonel, Squire of Haelraltar
[41 Elf Hea] <PK> Erlwith Goldenshield the Rejuvenator
[35 Drow Dkn] <PK> (Protected) Damorath the Field Marshall of Legion
[40 Illit Ill] <PK> Yggurhz the Mistress of Reality
[40 Slith War] <PK> Churk Cereous the Militant
Players matched: 6
There are 22 characters on, the most on since startup was 32.
<481hp 296m 304mv> sc
/@============================================================-
| \\
| Damorath the Field Marshall of Legion |
| Unaffiliated, 19 years old (49 hours). |
| |
| Race: drow Hometown: Darkhaven Health: 481/481 |
| Sex: male Alignment: Evil Mana: 296/579 |
| Class: dark-knight Ethos: chaotic Move: 304/304 |
\\ -------------------------------------------/
| |
| Streng: 18 (18+0) Experience: 338652 Weight: 222/287 |
| Intell: 24 (24+0) Level: 35 Pracs: 0 |
| Wisdom: 18 (18+0) Exp tnl: 17848 Trains: 0 |
| Dexter: 24 (24+0) Quests: 4/10 Items: 30/38 |
| Consti: 16 (16+0) Gold: 233 Wimpy: 91 hp |
| Luck: Fortunate Condition: A few cuts and bruises |
------------------------------------------ \\
/ |
| Armor Vs Pierce: -211 Saving Throws |
| Hitroll: 27 Vs Bash: -212 Afflictive: -14 |
| Damroll: 23 Vs Slash: -215 Maledictive: 0 |
| Vs Exotic: -105 Mental: 0 |
\\==========================================================-/
You are affected by the following:
Spell: detect invis : lasts for 31 hours
Spell: unholy strength: modifies damroll by 3 for 3 hours
: modifies hitroll by 4 for 3 hours
Skill: unholy armor : modifies ac by -60 permanently
<481hp 296m 304mv> wher
Players near you:
<PK> Riley The Trail to Miden'nir
<PK> Damorath Deep Forest
<481hp 296m 304mv> w
A Crossroads
Here well-used paths meet leading north, south and east. The trees seem to
be closing in on you at this point, and you can barely see the moon
through the thick branches above your head.
[Exits: north east south]
Directions have been etched into a small sign.
<481hp 296m 300mv> n
n
The Miden'nir
The forest is deep here and the wind blows through the trees and through
your hair. To the north, the forest gets lighter. However, the southern
and western paths place you even deeper in the wood.
[Exits: north south west]
(White Aura) Riley the Templar Colonel is here.
Riley walks south.
<481hp 296m 296mv> The Trail to Miden'nir
You are in a light forest. A path leads south, but the passage to the east
is easy enough. To the west is a faint glow. The sprawl of Seringale lies
north of here.
[Exits: north east south west]
<481hp 296m 292mv> Riley targetted.
s
The Miden'nir
The forest is deep here and the wind blows through the trees and through
your hair. To the north, the forest gets lighter. However, the southern
and western paths place you even deeper in the wood.
[Exits: north south west]
<481hp 296m 288mv> s
A Crossroads
Here well-used paths meet leading north, south and east. The trees seem to
be closing in on you at this point, and you can barely see the moon
through the thick branches above your head.
[Exits: north east south]
Directions have been etched into a small sign.
<481hp 296m 284mv> s
Muddy Ground
The ground is quite muddy here and puddles are all around. Your boots make
a disgusting SQUISH as you walk here. You can go in any of the four
cardinal directions from here. Hopefully, it will be dryer.
[Exits: north east south west]
<481hp 296m 280mv> mi
o-f-f f
, | |
*-*-+-f-f-x
| | | |
* f-f f-f
| | | |
-f f-P-f-
| | |
f-@-f
| |
f-f-f f f-f
| | | |
f-f-f-f-f
|
o
|
o-o
<481hp 296m 280mv>
Riley walks in.
<481hp 296m 280mv> e
n
Near the Mountains
Vast mountains lie to the east. You can only go north and west from here
as the rocks stop all other movement.
[Exits: north west]
<481hp 296m 276mv> Deep Forest
It is quite dark here, forest surrounds you. With each step, the forest
seems to close around you, and get darker and more foreboding. It might
just be time to head back to somewhere safe. This is not the place to be
during the night.
[Exits: north east south west]
<481hp 296m 272mv> s
Near the Mountains
Vast mountains lie to the east. You can only go north and west from here
as the rocks stop all other movement.
[Exits: north west]
<481hp 296m 268mv> n
Deep Forest
It is quite dark here, forest surrounds you. With each step, the forest
seems to close around you, and get darker and more foreboding. It might
just be time to head back to somewhere safe. This is not the place to be
during the night.
[Exits: north east south west]
<481hp 296m 264mv> quaff pur
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.
<481hp 296m 264mv> s
w
Near the Mountains
Vast mountains lie to the east. You can only go north and west from here
as the rocks stop all other movement.
[Exits: north west]
<481hp 296m 260mv> murder Riley
Muddy Ground
The ground is quite muddy here and puddles are all around. Your boots make
a disgusting SQUISH as you walk here. You can go in any of the four
cardinal directions from here. Hopefully, it will be dryer.
[Exits: north east south west]
(White Aura) Riley the Templar Colonel is here.
<481hp 296m 256mv> Riley yells 'Help! I am being attacked by Damorath!'
Your thrust maims Riley!
Your thrust misses Riley.
Riley has a few scratches.
<481hp 296m 256mv> c harm
Riley's slice injures you.
Riley parries your thrust.
Your thrust wounds Riley.
Riley has some small wounds and bruises
<467hp 296m 256mv> Your harm spell wounds Riley.
Riley has some small wounds and bruises
<467hp 261m 256mv>
Riley closes his eyes momentarily.
Riley summons forth a stream of flame.
Riley's flamestrike wounds you.
Riley has some small wounds and bruises
<447hp 261m 256mv> dirt
Riley's slice injures you.
Riley's weapon advantage overcomes your parry attempt.
Riley's slice injures you.
Your thrust devastates Riley!
Your thrust MUTILATES Riley!
Riley has quite a few wounds.
<420hp 261m 256mv> Riley is blinded by the dirt in his eyes!
Your kicked dirt grazes Riley.
Riley has quite a few wounds.
<420hp 261m 256mv>
Riley's slice hits you.
Your thrust injures Riley.
Riley has quite a few wounds.
<409hp 261m 256mv> trip
You hold on tightly to your weapon.
Riley has quite a few wounds.
<409hp 261m 256mv>
Riley's slice injures you.
Riley parries your thrust.
Riley has quite a few wounds.
<401hp 220m 294mv> Your trip misses Riley.
Riley has quite a few wounds.
<401hp 220m 294mv>
You parry Riley's slice.
You brace against your armor to perform a two-handed set parry.
You deflect Riley's slice aside in an ungraceful parry.
Your thrust decimates Riley!
Riley has quite a few wounds.
<401hp 220m 294mv> trip
You trip Riley and he goes down!
Your trip scratches Riley.
Riley has quite a few wounds.
<401hp 220m 294mv>
Riley rubs the dirt out of his eyes.
Riley's slice injures you.
Your thrust maims Riley!
Your thrust devastates Riley!
Riley has some big nasty wounds and scratches.
<385hp 220m 294mv> trip
Riley closes his eyes momentarily.
Riley has some big nasty wounds and scratches.
<385hp 220m 294mv>
Riley's weapon advantage overcomes your parry attempt.
Riley's slice wounds you.
Your thrust devastates Riley!
Your thrust MUTILATES Riley!
Riley looks pretty hurt.
<368hp 220m 294mv> trip
You trip Riley and he goes down!
Your trip scratches Riley.
Riley looks pretty hurt.
<368hp 220m 294mv>
Riley's slice misses you.
Your thrust decimates Riley!
Riley parries your thrust.
Riley looks pretty hurt.
<368hp 220m 294mv> trip
Riley's slice injures you.
Riley's slice injures you.
Riley deflects your thrust aside in an ungraceful parry.
Your wild thrust DISMEMBERS Riley!
Riley has fled!
Riley crawls west.
<338hp 220m 294mv> w
murder Riley
But you aren't fighting anyone!
<338hp 220m 294mv> But you aren't fighting anyone!
<338hp 220m 294mv> Light Forest
The forest is light here and you can easily pick your way through the
trail. To the east, the forest becomes thick and darker. South, the trail
continues.
[Exits: north east south]
<338hp 220m 290mv> They aren't here.

