I think I need to check where more and everyone is an enemy!
[Exits: north east south west]
A filthy beggar is here asking for your spare gold.
Mordek is sleeping here.
<411hp 409m 129mv> n
By the Altar of Darkness
You are standing before a large altar made of blackened slabs of rocks.
The altar is more than four spans long with signs of smoke and fire
running along its sides. On the altar lies mutilated animals and their
body parts. Some of the sacrifices are burnt while others had their
lives beat out of them moments ago. A small pit made with dark rocks is
here. A small chamber is to the east and the Temple of Darkness is to
the south.
[Exits: east south]
A blue, embroided apron lies folded on the ground.
A pit of offering is here to store mortal gifts to the gods.
A pile of daisy flowers are tied end to end across a short beam.
(Charmed) A dwarven mercenary is here serving his employer.
(White Aura) Noliperus the Angel of Arcana is here.
(White Aura) Deloth the priest is here communing curses to everyone around him.
<411hp 409m 128mv> s
Temple of Darkness
You are standing in the Temple of Darkness. The temple is made of huge
blackened slabs of rocks, covered with carved images of goats, pigs, ravens,
and horses. This temple is where the followers of various gods of darkness
come and worship their gods. You see the altar of sacrifice to the north,
the Temple Square to the east, and the South Road to the south.
[Exits: north east south west]
A filthy beggar is here asking for your spare gold.
Mordek is sleeping here.
<411hp 409m 127mv> n
By the Altar of Darkness
You are standing before a large altar made of blackened slabs of rocks.
The altar is more than four spans long with signs of smoke and fire
running along its sides. On the altar lies mutilated animals and their
body parts. Some of the sacrifices are burnt while others had their
lives beat out of them moments ago. A small pit made with dark rocks is
here. A small chamber is to the east and the Temple of Darkness is to
the south.
[Exits: east south]
A blue, embroided apron lies folded on the ground.
A pit of offering is here to store mortal gifts to the gods.
A pile of daisy flowers are tied end to end across a short beam.
(Charmed) A dwarven mercenary is here serving his employer.
(White Aura) Noliperus the Angel of Arcana is here.
(White Aura) Deloth the priest is here communing curses to everyone around him.
<411hp 409m 126mv> e
Sacrificial Chamber
You are in the middle of a small and dark room. Terrifying screams of
horror fill the room, vague in their origin. Murmurs of begging and
pleading also mix into the cacophony of echoes in this room. Dark shadows
move around the room with deadly fluidity. A dim light is to the west
revealing a doorway leading out of this room.
[Exits: west]
<411hp 409m 125mv> w
By the Altar of Darkness
You are standing before a large altar made of blackened slabs of rocks.
The altar is more than four spans long with signs of smoke and fire
running along its sides. On the altar lies mutilated animals and their
body parts. Some of the sacrifices are burnt while others had their
lives beat out of them moments ago. A small pit made with dark rocks is
here. A small chamber is to the east and the Temple of Darkness is to
the south.
[Exits: east south]
A blue, embroided apron lies folded on the ground.
A pit of offering is here to store mortal gifts to the gods.
A pile of daisy flowers are tied end to end across a short beam.
(Charmed) A dwarven mercenary is here serving his employer.
(White Aura) Noliperus the Angel of Arcana is here.
(White Aura) Deloth the priest is here communing curses to everyone around him.
<411hp 409m 124mv> s
Noliperus flies south.
The room becomes dimmer.
Donar the dwarven mercenary walks south.
Temple of Darkness
You are standing in the Temple of Darkness. The temple is made of huge
blackened slabs of rocks, covered with carved images of goats, pigs, ravens,
and horses. This temple is where the followers of various gods of darkness
come and worship their gods. You see the altar of sacrifice to the north,
the Temple Square to the east, and the South Road to the south.
[Exits: north east south west]
(Charmed) A dwarven mercenary is here serving his employer.
(White Aura) Noliperus the Angel of Arcana is here.
(Charmed) A large, wild boar grunts softly here.
Ahyvdor the Keeper of the Valley is here.
A filthy beggar is here asking for your spare gold.
Mordek the Evil Lord is here.
<411hp 409m 123mv> Ahyvdor aim a debilitating shot at you.
You yell 'Help! Ahyvdor just took a shot at me!'
Ahyvdor's wounding shot MASSACRES you!
You start limping.
Mordek goes to sleep.
Ahyvdor has a few scratches.
<343hp 409m 90mv>
Noliperus flies south.
Donar the dwarven mercenary walks south.
Ahyvdor has a few scratches.
<343hp 409m 90mv>
You yell 'Help! I am being attacked by Ahyvdor's a wild boar!'
You brace against your armor to perform a two-handed set parry.
You parry a wild boar's charge.
You parry a wild boar's charge.
Ahyvdor stabs at you with an arrow at point blank range.
Ahyvdor's pierce DISMEMBERS you!
You brace against your armor to perform a two-handed set parry.
You parry Ahyvdor's arrow.
Ahyvdor parries your thrust.
Your thrust misses Ahyvdor.
Ahyvdor has a few scratches.
<290hp 409m 90mv> fl
You flee from combat!
You lost 10 experience points.
By the Altar of Darkness
You are standing before a large altar made of blackened slabs of rocks.
The altar is more than four spans long with signs of smoke and fire
running along its sides. On the altar lies mutilated animals and their
body parts. Some of the sacrifices are burnt while others had their
lives beat out of them moments ago. A small pit made with dark rocks is
here. A small chamber is to the east and the Temple of Darkness is to
the south.
[Exits: east south]
A blue, embroided apron lies folded on the ground.
A pit of offering is here to store mortal gifts to the gods.
A pile of daisy flowers are tied end to end across a short beam.
(White Aura) Deloth the priest is here communing curses to everyone around him.
You collapse as you struggle to get away!
Your fall wounds you.
<270hp 409m 89mv> s
e
The room becomes brighter.
Ahyvdor walks in.
A wild boar walks in.
<270hp 409m 89mv>
You yell 'Help! Ahyvdor tried to kick dirt into my eyes!'
Ahyvdor's kicked dirt misses you.
Ahyvdor has a few scratches.
<270hp 409m 89mv> fl
You yell 'Help! I am being attacked by Ahyvdor's a wild boar!'
You parry a wild boar's charge with an easy flourish.
You parry a wild boar's charge.
You brace against your armor to perform a two-handed set parry.
You parry Ahyvdor's arrow.
Your thrust DISMEMBERS Ahyvdor!
Your thrust DISEMBOWELS Ahyvdor!
Ahyvdor has some small wounds and bruises
<270hp 409m 89mv>
Mordek walks in.
Ahyvdor has some small wounds and bruises
<270hp 409m 89mv> No way! You are still fighting!
Ahyvdor has some small wounds and bruises
<270hp 409m 89mv> No way! You are still fighting!
Ahyvdor has some small wounds and bruises
<270hp 409m 89mv> You flee from combat!
You lost 10 experience points.
Sacrificial Chamber
You are in the middle of a small and dark room. Terrifying screams of
horror fill the room, vague in their origin. Murmurs of begging and
pleading also mix into the cacophony of echoes in this room. Dark shadows
move around the room with deadly fluidity. A dim light is to the west
revealing a doorway leading out of this room.
[Exits: west]
You collapse as you struggle to get away!
Your fall wounds you.
<252hp 409m 88mv>
You stop limping.
<252hp 409m 88mv> w
w
The room becomes brighter.
Ahyvdor walks in.
A wild boar walks in.
<252hp 409m 88mv>
You yell 'Help! Ahyvdor tried to kick dirt into my eyes!'
Ahyvdor's kicked dirt misses you.
Ahyvdor has some small wounds and bruises
<252hp 409m 88mv>
Mordek walks in.
Ahyvdor has some small wounds and bruises
<252hp 409m 88mv> fl
Noliperus flies in.
Donar the dwarven mercenary walks in.
You yell 'Help! I am being attacked by Ahyvdor's a wild boar!'
A wild boar's charge decimates you!
You parry a wild boar's charge.
Ahyvdor's pierce DISMEMBERS you!
Ahyvdor's pierce DISMEMBERS you!
You sure are BLEEDING!
Ahyvdor awkwardly parries your thrust with a loud clang.
Your thrust DISMEMBERS Ahyvdor!
Ahyvdor has quite a few wounds.
<114hp 409m 88mv>
A wild boar looks uncomfortable in these surroundings.
The ash falls from the tip of a bucket of angry Fireswarm locusts.
Ahyvdor has quite a few wounds.
<119hp 417m 126mv>
Noliperus utters the words, 'oculoinfra waouq'.
Ahyvdor has quite a few wounds.
<119hp 417m 126mv>
Mordek utters the words, 'harm'.
You yell 'Help! Mordek's spell is harming me!'
Mordek thrusts your thrust aside in a skillful parry.
Mordek has some small wounds and bruises
<119hp 417m 126mv> fl
No way! You are still fighting!
A wild boar's charge decimates you!
You sure are BLEEDING!
You flee from combat!
You lost 10 experience points.
By the Altar of Darkness
You are standing before a large altar made of blackened slabs of rocks.
The altar is more than four spans long with signs of smoke and fire
running along its sides. On the altar lies mutilated animals and their
body parts. Some of the sacrifices are burnt while others had their
lives beat out of them moments ago. A small pit made with dark rocks is
here. A small chamber is to the east and the Temple of Darkness is to
the south.
[Exits: east south]
A blue, embroided apron lies folded on the ground.
A pit of offering is here to store mortal gifts to the gods.
A pile of daisy flowers are tied end to end across a short beam.
(White Aura) Deloth the priest is here communing curses to everyone around him.
<91hp 417m 125mv> w
The side of a large altar blocks your path in that direction.
<91hp 417m 125mv> You aren't fighting anyone.
<91hp 417m 125mv> s
You aren't fighting anyone.
<91hp 417m 125mv> The side of a large altar blocks your path in that direction.
<91hp 417m 125mv> Temple of Darkness
You are standing in the Temple of Darkness. The temple is made of huge
blackened slabs of rocks, covered with carved images of goats, pigs, ravens,
and horses. This temple is where the followers of various gods of darkness
come and worship their gods. You see the altar of sacrifice to the north,
the Temple Square to the east, and the South Road to the south.
[Exits: north east south west]
A filthy beggar is here asking for your spare gold.
<91hp 417m 124mv> s
w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the Temple of Darkness to the north, the
South Road continues to the east, the entrance of the Dark Knight guild
to the south, and the South Square to the west.
[Exits: north east west]
A filthy beggar is here asking for your spare gold.
<91hp 417m 122mv> w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the Temple of Darkness to the north, the
South Road continues to the east, the entrance of the Dark Knight guild
to the south, and the South Square to the west.
[Exits: east south west]
<91hp 417m 120mv> The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together.
[Exits: east west]
A half-elf city guard of Seringale stands watch here.
<91hp 417m 118mv> w
South Square
You are at the South Square of Seringale. It is gloomy and dim here. The
square is a tiny opening in between a few broken down buildings. The air
is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, the South Road to the
east and the west, and a metal ladder is here leading down into the sewer
system of Seringale.
[Exits: north east south west down]
A brass finger post points down the surrounding streets.
A fearless adventurer is here asking for a group to explore Haon Dor.
(Charmed) A fox is here staring at you.
<91hp 417m 116mv> w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together.
[Exits: east west]
<91hp 417m 114mv> w
w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the entrance of the Boat Shop to the north,
the South Square to the east, and the South Road continues to the west.
[Exits: north east west]
A halfling citizen of Seringale strolls about.
<91hp 417m 112mv> w
w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the entrance of a park to the north, the
entrance of the Berserker Guild to the south, and the South Road
continues to east and the west.
[Exits: north east south west]
<91hp 417m 110mv> The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the Flower Shop to the south and the South
Road continues to the east and the west.
[Exits: east south west]
<91hp 417m 108mv> w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the Fruit Grove to the south and the South
Road continues to the east and the west.
[Exits: east south west]
<91hp 417m 106mv> w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the South Road continue to your east and the
battlements to the west.
[Exits: east south west]
<91hp 417m 104mv> w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the South Road continue to your east and the
battlements to the west.
[Exits: east west]
A dwarven city guard of Seringale stands watch here.
<91hp 417m 102mv> n
Western Wall and South Road Junction
You are standing at the intersection of the South Road and the Western
Walls of Seringale. The wall before you is made of huge slabs of white
stone. You see small holes on various strategic parts of the wall where
archers can shoot arrows at enemies from the outside. You see the South
Road to the east and the Western Wall continues to the north.
[Exits: north east]
A gnomish perimeter guard of Seringale is here, watching out for known criminals.
<91hp 417m 100mv> w
A dwarven city guard walks in.
<91hp 417m 100mv> Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.
[Exits: north south]
<91hp 417m 98mv> n
Alas, you cannot go that way.
<91hp 417m 98mv> Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.
[Exits: north south]
<91hp 417m 96mv> n
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.
[Exits: north south]
<91hp 417m 94mv> w
n
Alas, you cannot go that way.
<91hp 417m 94mv> Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.
[Exits: north south]
A human perimeter guard of Seringale is here, watching out for known criminals.
<91hp 417m 92mv> w
n
A large wall made of huge slabs of white stone blocks your way.
<91hp 417m 92mv> w
Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate to the west, and the battlement of the city above you.
[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
<91hp 417m 90mv> w
Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.
[Exits: east west]
<91hp 417m 88mv> w
The edge of the forest
You are standing at the eastern edge of a big forest. To the east is the
West Gate of Seringale and to the west is a narrow trail, leading in through
the forest.
[Exits: east west]
<91hp 417m 86mv> A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter. A thinner trail
twists off slowly to the north.
[Exits: east west]
<91hp 417m 83mv> w
w
w
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.
[Exits: east west]
<91hp 417m 79mv> w
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.
[Exits: east west]
<91hp 417m 75mv> A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.
[Exits: north east west]
<91hp 417m 71mv> quaff pur
A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree stands to the north.
[Exits: east south west]
<91hp 417m 67mv> You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.
<91hp 417m 67mv> wher
Players near you:
<PK> Damorath A trail through the light forest
<91hp 417m 67mv> e
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.
[Exits: north east west]
<91hp 417m 63mv> wher
Players near you:
<PK> Damorath A trail through the light forest
<91hp 417m 63mv> wer
I don't understand that.
<91hp 417m 63mv> wher
Players near you:
<PK> Damorath A trail through the light forest
<PK> Mordek A trail through the light forest
<91hp 417m 63mv> w
w
A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree stands to the north.
[Exits: east south west]
<91hp 417m 59mv> w
w
w
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.
[Exits: east west]
<91hp 417m 55mv> A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.
[Exits: east south west]
<91hp 417m 51mv> A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.
[Exits: east west]
<91hp 417m 47mv> A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.
[Exits: east south west]
<91hp 417m 43mv> e
e
A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.
[Exits: east west]
<91hp 417m 39mv> e
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.
[Exits: east south west]
<91hp 417m 35mv> e
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.
[Exits: east west]
Mordek the Evil Lord is here.
Mordek walks west.
The room becomes dimmer.
<91hp 417m 31mv> e
A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree stands to the north.
[Exits: east south west]
<91hp 417m 27mv> A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.
[Exits: north east west]
<99hp 429m 63mv> e
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.
[Exits: east west]
<99hp 429m 59mv> w
n
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.
[Exits: north east west]
<99hp 429m 55mv> n
A dimly lit path
You tread through the deep, dark forest on a dimly lit path. You can hear the
faint sounds of villages to the north.
[Exits: north south]
<99hp 429m 51mv> A dimly lit path
You tread through the deep, dark forest on a dimly lit path. You can hear the
sounds of a village to the east. Softer sounds can be heard to the north.
[Exits: north east south]
<99hp 429m 47mv> n
A dimly lit path
You tread through the deep, dark forest on a dimly lit path. The forest here
seems less dense than to the south. Northward and to the southeast, you see
the faint outline of a village.
[Exits: north south]
<99hp 429m 43mv> wher
Players near you:
Clawron Bywater Road
Teshal Bywater Road
<PK> Damorath A dimly lit path
<PK> Lyyti Bywater Road
<99hp 429m 43mv> n
Entrance to the Shire
You stand at the entrance to the Shire. You see halflings, no more than wee
tall, every which way you look. Bywater Road leads east and west.
[Exits: east south west]
A sign demands your attention.
<99hp 429m 40mv> n
Alas, you cannot go that way.
<99hp 429m 40mv> quaff maj
You quaff a major potion of recall.
City Hall
A grand building with long luminous corridors stands before you. Torches
and lamps line the walls on either side of you. Golden pillars stand every
10 feet away from one another. It is a regal sight - much different than
the rest of the city which seems to be in utter ruin and despair. Evidence
gives that at one point in time, Darkhaven was rich and a beautiful seaport
filled with visitors and guests from all lands. The walls are a bright
white in color and in the center of it all stands a blue swirling orb that
has been broken by some unseen force. A blood stain is present upon the
orb.
A sign has been tacked onto the wall here.
[Exits: east west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
<99hp 429m 20mv> e
wher
e
Town Square
The bustle of people and business is apparent here. People have gathered
here for social events and business transactions. The brick is elegantly
designed into a colorful hexagonal pattern which surrounds a statue of a
weird, almost sinister looking creature. A few birds fly about looking for
a possible snack dropped carelessly upon the ground.
[Exits: north east south west]
A Darkhaven Outlaw stalks the area, looking for fun.
<99hp 429m 19mv> Players near you:
<PK> Damorath Town Square
<99hp 429m 19mv> n
Dravanoth Way
This street was created of the finest brick. Very regal looking compared to
that of the other streets. Some sort of public hall lies to the near west
and to the distant east you see a plain looking fountain. The buildings here
are tall and narrow. Citizens look out from their homes through the window
- they look very scared. Despite the regal outlook of things here, poverty
is distinctly present.
[Exits: north east west]
A meditationist walks slowly about chanting mantras.
A meditationist walks slowly about chanting mantras.
<99hp 429m 17mv> Entrance to the Illusionist Guild
Confusion surrounds you as you enter the room. Did you enter or exit,
which way were you headed, and what is that thing ahead of you. You
can barely make out a faint spectre ahead of you, but from what you can
see he should not be messed with.
[Exits: east south]
<99hp 429m 16mv> n
Alas, you cannot go that way.
<99hp 429m 16mv> e
Chamber of Illusion
You are amazed with the sight that lies before you. Phantom dragons and
griffins fly over head, the shadows seem to roam free, and in the center of
the room appears to be a twin image of yourself. You know your
guildmaster is around some where, just waiting to teach you his
knowledge.
[Exits: west]
<99hp 429m 15mv> e
Alas, you cannot go that way.
<99hp 429m 15mv> wher
Players near you:
<PK> Damorath Chamber of Illusion
<99hp 429m 15mv> wher
Players near you:
<PK> Damorath Chamber of Illusion
<99hp 429m 15mv> rest
You rest.
<99hp 429m 15mv> wa
You stand up.
<99hp 429m 15mv> c cu
You feel a little better.
<118hp 419m 15mv> c cu
You feel a little better.
<133hp 409m 15mv> c cu
You feel a little better.
<145hp 399m 15mv> c cu
You feel a little better.
<159hp 389m 15mv> c cu
The white aura around your body fades.
<167hp 396m 55mv> You feel a little better.
<182hp 386m 55mv> c cu
You feel a little better.
<198hp 376m 55mv> c cu
You feel a little better.
<214hp 366m 55mv> c cu
You feel a little better.
<233hp 356m 55mv> c cu
You feel a little better.
<245hp 346m 55mv> c cu
You feel a little better.
<260hp 336m 55mv> c cu
You feel a little better.
<279hp 326m 55mv> c cu
You feel a little better.
<305hp 325m 95mv> c cu
You feel a little better.
<321hp 315m 95mv> c cu
You feel a little better.
<340hp 305m 95mv> who p
[39 Human Ran] <PK> Ahyvdor the Keeper of the Valley
[35 Drow Dkn] <PK> Damorath the Field Marshall of Legion
[41 Elf Hea] <PK> Erlwith Goldenshield the Rejuvenator
[36 Avian Nec] <PK> (CONTRACTED) Lyyti the Lady of Ghouls
[41 Human Dkn] <PK> Mordek the Evil Lord
Players matched: 5
There are 18 characters on, the most on since startup was 29.
<363hp 327m 175mv>

