tonin elf pal, other guy storm ber
a 2.5 v 1. the healer couldnt harm me although I know if I could kill the healer I should do that first. Any suggestion?
I hit the flee button the moment I saw sanc fall the first time in the fight, bash almost finished me. I should flee before it falls huh..
<506hp 591m 308mv>
A blood-sucking spider walks east.
<506hp 591m 308mv> quaff pur
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.
<506hp 591m 308mv> e
e
Entrance to Drkshtyre Wood
The forest begins to thicken. Black oak surrounds you in constant embrace.
Further down the path, it is darker - the light dimmer. Several animals run
by the trailside. A feeling of peace wrought all around you.
[Exits: east west]
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
A crystal ooze sloshes about.
A giant spider is here, waiting to suck your blood.
(White Aura) The Grandmaster of Treants is here.
<506hp 591m 304mv> c fi
The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.
[Exits: east south west]
<506hp 591m 300mv>
<506hp 576m 300mv> e
The circle of trees
The trees here seem to form a circle around a HUGE tree that is in the
center of them. You notice a wooden door carved into the huge tree to the
east. The trail that you followed to get here seems to end at the base of
the tree.
[Exits: west]
A magical spring flows from the ground here.
Tonin the Templar Captain is here.
(White Aura) Erlwith the Shepherd of the Helpless is here.
Ghilub the Captain of Weaponry is here.
<506hp 576m 296mv> c fi
Tonin yells 'Help! someone is attacking me!'
You fade into existence.
Your fireball *** DEVASTATES *** Tonin!
The Gods protect Erlwith from Damorath.
Ghilub yells 'Help! Damorath just filled the room with fire!'
Your fireball MASSACRES Ghilub!
Tonin has quite a few wounds.
<506hp 561m 296mv>
Ghilub has fled!
Ghilub walks west.
Tonin has quite a few wounds.
<506hp 567m 316mv> c fi
Your cleave DISEMBOWELS Tonin!
Tonin braces against his armor to perform a two-handed set parry.
Tonin parries your cleave.
Tonin's flaming bite decimates you!
Tonin has quite a few wounds.
<481hp 567m 316mv> You lost your concentration.
Tonin has quite a few wounds.
<481hp 560m 316mv> dirt
Ghilub walks in.
Tonin has quite a few wounds.
<481hp 560m 316mv>
Your cleave MUTILATES Tonin!
The Gods protect Damorath from Erlwith.
You yell 'Help! I am being attacked by Ghilub!'
You thrust Ghilub's flaming bite aside in a skillful parry.
Tonin's flaming bite wounds you.
You thrust Tonin's flaming bite aside in a skillful parry.
Tonin has some big nasty wounds and scratches.
<464hp 560m 316mv> Tonin is blinded by the dirt in his eyes!
Your kicked dirt grazes Tonin.
Ghilub kicks dirt in your eyes!
Ghilub's kicked dirt scratches you.
You can't see a thing!
<461hp 560m 316mv>
Your cleave DISEMBOWELS someone!
Your cleave DISEMBOWELS someone!
The Gods protect Damorath from someone.
The Gods protect Damorath from someone.
Someone's flaming bite wounds you.
Someone's flaming bite decimates you!
You thrust someone's flaming bite aside in a skillful parry.
<415hp 560m 316mv>
The Gods protect Damorath from someone.
<415hp 560m 316mv> c fi
Your cleave misses someone.
The Gods protect Damorath from someone.
The Gods protect Damorath from someone.
Someone's flaming bite misses you.
Someone's flaming bite injures you.
Someone's flaming bite decimates you!
<374hp 560m 316mv> You lost your concentration.
Someone rescues someone!
Someone's flaming bite injures you.
You brace against your armor to perform a two-handed set parry.
You awkwardly parry someone's flaming bite with a loud clang.
<359hp 553m 316mv>
Someone thrusts your cleave aside in a skillful parry.
The Gods protect Damorath from someone.
Someone's flaming bite wounds you.
You brace against your armor to perform a two-handed set parry.
You awkwardly parry someone's flaming bite with a loud clang.
Someone's flaming bite mauls you.
<318hp 553m 316mv> flee
Someone closes his eyes momentarily.
You flee from combat!
You lost 10 experience points.
You can't see a thing!
You stumble blindly as you flee and fall flat on your face!
<318hp 553m 312mv> w
w
w
w
w
You can't see a thing!
<318hp 553m 308mv> You can't see a thing!
<318hp 553m 304mv> w
You can't see a thing!
<318hp 553m 300mv> w
c cu
You can't see a thing!
<318hp 553m 296mv> You can't see a thing!
<318hp 553m 292mv> You can't see a thing!
<318hp 553m 288mv> You can't see a thing!
<318hp 553m 284mv> You feel a little better.
<337hp 543m 284mv>
You rub the dirt out of your eyes.
<337hp 543m 284mv> w
w
In Drkshtyre Wood
Black Oak trees are all around - it makes it extremely difficult to move
about. It is extremely dark and very difficult to see. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.
[Exits: east west]
A treant sibling is here.
A sapling is here, trying to find sunlight.
<337hp 543m 280mv> w
In Drkshtyre Wood
Black Oak trees are all around - it makes it extremely difficult to move
about. It is extremely dark and very difficult to see. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.
[Exits: east west]
A giant spider is here, waiting to suck your blood.
A treant sibling is here.
A treant sibling is here.
<337hp 543m 276mv> w
A large wooded path
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.
[Exits: north east]
A treant adult is here, taking care of the young.
<337hp 543m 272mv> wher
Alas, you cannot go that way.
<337hp 543m 272mv> Players near you:
<PK> Damorath A large wooded path
<337hp 543m 272mv> c cu
You feel a little better.
The white aura around your body fades.
<366hp 544m 313mv> c cu
wjher
wher
You feel a little better.
<385hp 534m 313mv> I don't think much is to be achieved by that.
<385hp 534m 313mv> Players near you:
<PK> Damorath A large wooded path
<385hp 534m 313mv> c cu
You feel a little better.
<398hp 524m 313mv> e
c cu
e
In Drkshtyre Wood
Black Oak trees are all around - it makes it extremely difficult to move
about. It is extremely dark and very difficult to see. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.
[Exits: east west]
A giant spider is here, waiting to suck your blood.
A treant sibling is here.
A treant sibling is here.
<398hp 524m 309mv> wher
You feel a little better.
<413hp 514m 309mv> c 'unholy strength'
In Drkshtyre Wood
Black Oak trees are all around - it makes it extremely difficult to move
about. It is extremely dark and very difficult to see. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.
[Exits: east west]
<413hp 514m 305mv> Players near you:
<PK> Damorath In Drkshtyre Wood
<413hp 514m 305mv> Vengence of the Eternal Army surges through your forsaken soul.
<413hp 494m 305mv> c 'unholy strength'
You bring your body closer to the breaking point.
<413hp 474m 305mv> c 'unholy strength'
You bring your body closer to the breaking point.
<413hp 454m 305mv> c 'unholy strength'
wher
You bring your body closer to the breaking point.
<413hp 434m 305mv> Players near you:
<PK> Damorath In Drkshtyre Wood
<413hp 434m 305mv> quaff pur
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.
<413hp 434m 305mv> e
e
e
e
e
e
e
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.
[Exits: east south west]
A treant sibling is here.
A sapling is here, trying to find sunlight.
A treant adult is here, taking care of the young.
A treant elder is here, trying to teach you the ways of nature.
<413hp 434m 301mv> The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.
[Exits: east west]
A treant elder is here, trying to teach you the ways of nature.
A giant spider is here, waiting to suck your blood.
<413hp 434m 297mv> The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.
[Exits: east west]
A crystal ooze sloshes about.
A crystal ooze sloshes about.
A crystal ooze sloshes about.
<413hp 434m 293mv> The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.
[Exits: east west]
<413hp 434m 289mv> The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.
[Exits: east west]
A treant sibling is here.
<413hp 434m 285mv> e
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.
[Exits: east west]
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
<413hp 434m 281mv> e
Entrance to Drkshtyre Wood
The forest begins to thicken. Black oak surrounds you in constant embrace.
Further down the path, it is darker - the light dimmer. Several animals run
by the trailside. A feeling of peace wrought all around you.
[Exits: east west]
A crystal ooze sloshes about.
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
A giant spider is here, waiting to suck your blood.
(White Aura) The Grandmaster of Treants is here.
The sun slowly disappears in the west.
<427hp 406m 316mv> The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.
[Exits: east south west]
Tonin the Templar Captain is here.
(White Aura) Erlwith the Shepherd of the Helpless is here.
(White Aura) Ghilub the Captain of Weaponry is here.
<427hp 406m 312mv> The circle of trees
The trees here seem to form a circle around a HUGE tree that is in the
center of them. You notice a wooden door carved into the huge tree to the
east. The trail that you followed to get here seems to end at the base of
the tree.
[Exits: west]
A large sleeping bag lies on the ground, rumpled as if it has been used.
A magical spring flows from the ground here.
Oqruln is sleeping in a sleeping bag.
<427hp 406m 308mv> c fi
The Gods protect Oqruln from Damorath.
<427hp 391m 308mv> w
Oqruln wakes and stands up.
<427hp 391m 308mv>
Oqruln gets a sleeping bag.
<427hp 391m 308mv> The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.
[Exits: east south west]
Tonin the Templar Captain is here.
(White Aura) Erlwith the Shepherd of the Helpless is here.
(White Aura) Ghilub the Captain of Weaponry is here.
<427hp 391m 304mv> c fi
Tonin yells 'Help! Damorath just filled the room with fire!'
Your fireball MASSACRES Tonin!
The Gods protect Erlwith from Damorath.
Ghilub yells 'Help! Damorath just filled the room with fire!'
Your fireball hits Ghilub.
Tonin has some small wounds and bruises
<427hp 376m 304mv>
Your cleave MASSACRES Tonin!
The Gods protect Damorath from Erlwith.
The Gods protect Damorath from Erlwith.
Ghilub's charge misses you.
Tonin's flaming bite injures you.
Tonin has quite a few wounds.
<411hp 376m 304mv>
Tonin closes his eyes momentarily and nods at Ghilub.
Oqruln walks in.
Tonin has quite a few wounds.
<411hp 376m 304mv> c fi
You lost your concentration.
Tonin has quite a few wounds.
<411hp 369m 304mv>
Tonin braces against his armor to perform a two-handed set parry.
Tonin deflects your cleave aside in an ungraceful parry.
Your cleave MANGLES Tonin!
The Gods protect Damorath from Erlwith.
The Gods protect Damorath from Erlwith.
Ghilub's charge injures you.
Ghilub's charge mauls you.
Tonin's flaming bite injures you.
You parry Tonin's flaming bite with an easy flourish.
Tonin's flaming bite devastates you!
Tonin has some big nasty wounds and scratches.
<330hp 369m 304mv> c fi
Oqruln looks at you.
Tonin has some big nasty wounds and scratches.
<330hp 369m 304mv> The Gods protect Oqruln from Damorath.
Your fireball MANGLES Tonin!
The Gods protect Erlwith from Damorath.
Your fireball DISEMBOWELS Ghilub!
Tonin looks pretty hurt.
<330hp 354m 304mv> Tonin has fled!
Ghilub has quite a few wounds.
<330hp 354m 304mv>
Ghilub deflects your cleave aside in an ungraceful parry.
Your cleave mauls Ghilub.
The Gods protect Damorath from Erlwith.
Ghilub's charge wounds you.
Ghilub's charge misses you.
Ghilub has quite a few wounds.
<312hp 354m 304mv> dirt
Ghilub is blinded by the dirt in his eyes!
Your kicked dirt scratches Ghilub.
Ghilub has quite a few wounds.
<312hp 354m 304mv>
Your cleave mauls Ghilub.
Your cleave wounds Ghilub.
The Gods protect Damorath from Erlwith.
Ghilub's charge injures you.
Ghilub has quite a few wounds.
<296hp 354m 304mv> c haerm
Ghilub raises aloft a two-handed polearm for a mighty overhead attack!
You parry Ghilub's overhead attack.
Ghilub has quite a few wounds.
<296hp 354m 304mv> c harm
Your cleave mauls Ghilub.
The Gods protect Damorath from Erlwith.
Ghilub rubs the dirt out of his eyes.
Ghilub's charge wounds you.
Ghilub's charge mauls you.
Ghilub has quite a few wounds.
<258hp 354m 304mv> You don't know any spells of that name.
Ghilub has quite a few wounds.
<258hp 354m 304mv> Your harm spell decimates Ghilub!
Ghilub couldn't dodge your cleave but you miss by inches.
Your cleave wounds Ghilub.
Your cleave wounds Ghilub.
The Gods protect Damorath from Erlwith.
You brace against your armor to perform a two-handed set parry.
You awkwardly parry Ghilub's charge with a loud clang.
Ghilub's charge wounds you.
Ghilub has some big nasty wounds and scratches.
<239hp 319m 304mv> c harm
Ghilub stops wielding a two-handed polearm.
Ghilub wields a sword with a swiftbird hilt.
Your cleave mauls Ghilub.
The Gods protect Damorath from Erlwith.
Ghilub's slash wounds you.
Ghilub's slash injures you.
Ghilub has some big nasty wounds and scratches.
<206hp 319m 304mv>
Ghilub wears a Knight Melancholic's shield as a shield.
Ghilub has some big nasty wounds and scratches.
<206hp 319m 304mv> Your harm spell decimates Ghilub!
Ghilub sends you sprawling with a powerful bash!
Ghilub's bash mauls you.
Ghilub has some big nasty wounds and scratches.
<184hp 284m 304mv>
The night has begun.
The rain stopped.
The white aura around your body fades.
You no longer see invisible objects.
Ghilub has some big nasty wounds and scratches.
<194hp 248m 316mv> flee
Ghilub's shield jolts under your cleave, but holds.
Your cleave wounds Ghilub.
The Gods protect Damorath from Erlwith.
Ghilub's slash devastates you!
You brace against your armor to perform a two-handed set parry.
You parry Ghilub's slash.
Ghilub has some big nasty wounds and scratches.
<162hp 248m 316mv> flee
Oqruln looks at you.
Ghilub has some big nasty wounds and scratches.
<162hp 248m 316mv>
Ghilub's shield jolts under your cleave, but holds.
Your cleave decimates Ghilub!
The Gods protect Damorath from Erlwith.
Ghilub's slash MUTILATES you!
You sure are BLEEDING!
Ghilub has some big nasty wounds and scratches.
<124hp 248m 316mv>
Ghilub sends you sprawling with a powerful bash!
Ghilub's bash MUTILATES you!
You sure are BLEEDING!
Ghilub has some big nasty wounds and scratches.
<85hp 248m 316mv>
Oqruln looks at Ghilub.
Ghilub has some big nasty wounds and scratches.
<85hp 248m 316mv>
Ghilub blocks your attack with his shield.
Your cleave mauls Ghilub.
The Gods protect Damorath from Erlwith.
Ghilub's slash maims you!
You sure are BLEEDING!
Ghilub looks pretty hurt.
<51hp 248m 316mv>
Your cleave mauls Ghilub.
The Gods protect Damorath from Erlwith.
You brace against your armor to perform a two-handed set parry.
You deflect Ghilub's slash aside in an ungraceful parry.
Ghilub looks pretty hurt.
<51hp 248m 316mv> You flee from combat!
You lost 10 experience points.
The circle of trees
The trees here seem to form a circle around a HUGE tree that is in the
center of them. Strange... You notice light coming out of the huge tree
to the east. The trail that you followed to get here seems to end at the
base of the tree.
[Exits: west]
A magical spring flows from the ground here.
<51hp 248m 312mv> You aren't fighting anyone.
<51hp 248m 312mv> w
w
w
The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.
[Exits: east south west]
Oqruln the Gladiator is here.
(White Aura) Erlwith the Shepherd of the Helpless is here.
(White Aura) Ghilub the Captain of Weaponry is here.
Ghilub walks east.
<51hp 248m 308mv> w
w
w
Entrance to Drkshtyre Wood
The forest begins to thicken. Black oak surrounds you in constant embrace.
Further down the path, it is darker - the light dimmer. Several animals run
by the trailside. A feeling of peace wrought all around you.
[Exits: east west]
A giant spider is here, waiting to suck your blood.
A crystal ooze sloshes about.
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.
A giant spider is here, waiting to suck your blood.
(White Aura) The Grandmaster of Treants is here.
<51hp 248m 304mv> w
w
w
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.
[Exits: east west]
A giant spider is here, waiting to suck your blood.
<51hp 248m 300mv> w
w
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.
[Exits: east west]
A treant sibling is here.
<51hp 248m 296mv> w
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.
[Exits: east west]
A crystal ooze sloshes about.
<51hp 248m 292mv> The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.
[Exits: east west]
A crystal ooze sloshes about.
<51hp 248m 288mv> wher
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.
[Exits: east west]
A crystal ooze sloshes about.
A giant spider is here, waiting to suck your blood.
<51hp 248m 284mv> The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.
[Exits: east south west]
A treant elder is here, trying to teach you the ways of nature.
A treant elder is here, trying to teach you the ways of nature.
A treant sibling is here.
A treant adult is here, taking care of the young.
A treant elder is here, trying to teach you the ways of nature.
<51hp 248m 280mv> In Drkshtyre Wood
Black Oak trees are all around - it makes it extremely difficult to move
about. It is extremely dark and very difficult to see. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.
[Exits: east west]
A treant sibling is here.
<51hp 248m 276mv> w
In Drkshtyre Wood
Black Oak trees are all around - it makes it extremely difficult to move
about. It is extremely dark and very difficult to see. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.
[Exits: east west]
A giant spider is here, waiting to suck your blood.
A treant sibling is here.
<51hp 248m 272mv> A large wooded path
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.
[Exits: north east]
<51hp 248m 268mv> Alas, you cannot go that way.
<51hp 248m 268mv> n
Players near you:
<PK> Damorath A large wooded path
<51hp 248m 268mv> Alas, you cannot go that way.
<51hp 248m 268mv> A large wooded path
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.
[Exits: north south]
A treant adult is here, taking care of the young.
A treant sibling is here.
A giant spider is here, waiting to suck your blood.
<51hp 248m 264mv> n
n
A large wooded path
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.
[Exits: north south]
A sapling is here, trying to find sunlight.
<51hp 248m 260mv> wher
A large wooded path
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.
[Exits: north south west]
(White Aura) A treant guardian is here, protecting its home.
<51hp 248m 256mv> Players near you:
<PK> Damorath A large wooded path
<51hp 248m 256mv> n
A large wooded path
Trees unlike you've every seen before stand all around you. They are a
shiny gold in color and seem alive to the touch. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.
[Exits: north south]
A sapling is here, trying to find sunlight.
<51hp 248m 252mv> e
n
Alas, you cannot go that way.
<51hp 248m 252mv> e
A large wooded path
Trees unlike you've every seen before stand all around you. They are a
shiny gold in color and seem alive to the touch. There is an ancient
feel to this forest - as if this wooded dell has been around since the
beginning of time. In the distance, you hear a battle cry and the clashing
of metal, wood, and fire.
[Exits: east south]
<51hp 248m 248mv> A large wooded path
Bright sun light. Bright light Bright light! The rays of the sun beam
toward you through the openings left within the upper canopy of the forest.
Not used to the light, the sun temporarily blinds you. Stumbling forward,
you try and find your way around - hitting your face against trees and other
things - Ugh!
[Exits: north east west]
A giant spider is here, waiting to suck your blood.
A gnoll is here, roaming the forest.
A pyromaniac is here, burning up the forest.
<51hp 248m 244mv> wher
Players near you:
<PK> Damorath A large wooded path
<51hp 248m 244mv> n
A large wooded path
Bright sun light. Bright light Bright light! The rays of the sun beam
toward you through the openings left within the upper canopy of the forest.
Not used to the light, the sun temporarily blinds you. Stumbling forward,
you try and find your way around - hitting your face against trees and other
things - Ugh!
[Exits: north east south]
A treant sibling is here.
A gnoll is here, roaming the forest.
<51hp 248m 240mv> n
A large wooded path
Bright sun light. Bright light Bright light! The rays of the sun beam
toward you through the openings left within the upper canopy of the forest.
Not used to the light, the sun temporarily blinds you. Stumbling forward,
you try and find your way around - hitting your face against trees and other
things - Ugh!
[Exits: south west]
A mage is here doing a fiery incantation upon the trees.
<51hp 248m 236mv> w
A large wooded path
Bright sun light. Bright light Bright light! The rays of the sun beam
toward you through the openings left within the upper canopy of the forest.
Not used to the light, the sun temporarily blinds you. Stumbling forward,
you try and find your way around - hitting your face against trees and other
things - Ugh!
[Exits: east west]
A small boy is here, carving trees into totem poles.
<51hp 248m 232mv> w
A large wooded path
Bright sun light. Bright light Bright light! The rays of the sun beam
toward you through the openings left within the upper canopy of the forest.
Not used to the light, the sun temporarily blinds you. Stumbling forward,
you try and find your way around - hitting your face against trees and other
things - Ugh!
[Exits: east west]
A gnoll is here, roaming the forest.
A chef is here, looking to cook a nasty meal for you.
<51hp 248m 228mv> wher
Players near you:
<PK> Damorath A large wooded path
<51hp 248m 228mv> c cu
You feel a little better.
<65hp 238m 228mv> c cu
You lost your concentration.
<65hp 233m 228mv> c cu
wher
You feel a little better.
<95hp 201m 269mv> Players near you:
<PK> Damorath A large wooded path
Erlwith A large wooded path
<PK> Ghilub A large wooded path
<95hp 201m 269mv> wher
Players near you:
<PK> Damorath A large wooded path
Erlwith A large wooded path
<PK> Ghilub A large wooded path
<95hp 201m 269mv> w
A long bridge
A large wooden bridge spans the flowing river below you. The current here
is swift but has little force behind it. The crystalline water sparkles in the
sunlight emulating diamonds on the surface. Strong, thick ropes hold the bridge
together. As the wind blows, the entire structure sways slowly.
[Exits: east west]
<95hp 201m 266mv> w
A long bridge
A large wooden bridge spans the flowing river below you. The current here
is swift but has little force behind it. The crystalline water sparkles in the
sunlight emulating diamonds on the surface. Strong, thick ropes hold the bridge
together. As the wind blows, the entire structure sways slowly.
[Exits: east west]
<95hp 201m 264mv> w
A long bridge
A large wooden bridge spans the flowing river below you. The current here
is swift but has little force behind it. The crystalline water sparkles in the
sunlight emulating diamonds on the surface. Strong, thick ropes hold the bridge
together. As the wind blows, the entire structure sways slowly.
[Exits: east west]
A gnoll is here, roaming the forest.
<95hp 201m 262mv> w
A long bridge
A large wooden bridge spans the flowing river below you. The current here
is swift but has little force behind it. The crystalline water sparkles in the
sunlight emulating diamonds on the surface. Strong, thick ropes hold the bridge
together. As the wind blows, the entire structure sways slowly.
[Exits: north east]
A crystal ooze sloshes about.
A scaly serpent is here.
<95hp 201m 260mv> w
Alas, you cannot go that way.
<95hp 201m 260mv> n
n
In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.
[Exits: south west]
A scaly serpent is here.
<95hp 201m 255mv> n
Alas, you cannot go that way.
<95hp 201m 255mv> w
Alas, you cannot go that way.
<95hp 201m 255mv> w
In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.
[Exits: east west]
A scaly serpent is here.
<95hp 201m 247mv> w
w
In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.
[Exits: east west]
<95hp 201m 239mv> In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.
[Exits: east west]
A strip of skin of a sea serpent is here.
A scaly serpent is here.
<95hp 201m 231mv> In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.
[Exits: north east]
A scaly serpent is here.
<95hp 201m 223mv> n
n
In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.
[Exits: north south]
A scaly serpent is here.
The Tyrant of the Serpents dwarfs every living thing around it.
<95hp 201m 215mv> n
In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.
[Exits: north south]
<95hp 201m 207mv> In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.
[Exits: south west]
A serpent's tail lies here.
A strip of skin of a sea serpent is here.
<95hp 201m 199mv> w
w
In the Water
The river moves slowly but steadily on its southeasterly course, without any
real force behind it, but, at times, it spins carelessly off into the many nooks
and crannies that line the river bank. The water is filled with quick fleeting
movements, small and large, that disturb the crystal clarity of it all. Fed by
the river, the shore almost seems to glow in its brilliant and unfailing health.
[Exits: east west]
A scaly serpent is here.
<95hp 201m 191mv> w
A Stasis
The river pools off into a small, hauntingly still cove here. Actually,
all movement seems to be extremely lagged and labored at just this point, as
if some mage had placed a spell here for some reason.
[Exits: east west]
A scaly serpent is here.
<95hp 201m 183mv> A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues in front of you.
[Exits: north east south]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.
<95hp 201m 178mv> wher
Players near you:
<PK> Damorath A Rocky Shore
<95hp 201m 178mv> n
n
A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues in front of you.
[Exits: north south]
<95hp 201m 175mv> n
A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues in front of you.
[Exits: north south]
<95hp 201m 172mv> n
A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues in front of you.
[Exits: south west]
<95hp 201m 169mv> w
Alas, you cannot go that way.
<95hp 201m 169mv> w
Underbrush
In the distance, you hear the roar of crashing waves. Small trees and
underbrush grow all around you creating a miniature forest of sorts.
The air is very cool here, blowing from the mountains to the west.
Cries of eagles and other creatures can be heard here.
[Exits: east west]
<95hp 201m 166mv> w
w
A Circlet of Bushes
A bare path of earth consisting of a fine yellow sand swelters in the
the heat which remains hot - even at night. Waxy leaf bushes with
bright green berries grow in a ring around this patch. You can hear the
roar of the ocean or a body of water nearby while a mountain lies to
your west.
[Exits: north east west]
<95hp 201m 162mv> A Light Forest
The sand and dirt mix together making an odd shade of brown. The trees
do not block the sun very well giving little comfort from the sun's rays.
[Exits: east west]
<95hp 201m 158mv> wher
Forest Trail
The growth is thicker here now. A dense little path leads toward a
mountain that is just ahead. The flies have gotten thicker as well.
Constantly buzzing around your head.
[Exits: east west]
<95hp 201m 154mv> c cu
Players near you:
<PK> Damorath Forest Trail
<95hp 201m 154mv> You feel a little better.
<113hp 191m 154mv> c cu
You feel a little better.
<127hp 181m 154mv> wher
w
Players near you:
<PK> Damorath Forest Trail
<127hp 181m 154mv> Forest Trail
The growth is thicker here now. A dense little path leads toward a
mountain that is just ahead. The flies have gotten thicker as well.
Constantly buzzing around your head.
[Exits: east west]
<127hp 181m 150mv> c cu
You feel a little better.
<142hp 171m 150mv> wher
wher
Players near you:
<PK> Damorath Forest Trail
Erlwith A Circlet of Bushes
<PK> Ghilub A Circlet of Bushes
Your body convulses in pain as you are torn from the power!
<153hp 148m 191mv> Players near you:
<PK> Damorath Forest Trail
Erlwith A small path
<PK> Ghilub A small path
<153hp 148m 191mv> e
Forest Trail
The growth is thicker here now. A dense little path leads toward a
mountain that is just ahead. The flies have gotten thicker as well.
Constantly buzzing around your head.
[Exits: east west]
<153hp 148m 187mv> e
e
A Light Forest
The sand and dirt mix together making an odd shade of brown. The trees
do not block the sun very well giving little comfort from the sun's rays.
[Exits: east west]
<153hp 148m 183mv> e
A Circlet of Bushes
A bare path of earth consisting of a fine yellow sand swelters in the
the heat which remains hot - even at night. Waxy leaf bushes with
bright green berries grow in a ring around this patch. You can hear the
roar of the ocean or a body of water nearby while a mountain lies to
your west.
[Exits: north east west]
<153hp 148m 179mv> e
Underbrush
In the distance, you hear the roar of crashing waves. Small trees and
underbrush grow all around you creating a miniature forest of sorts.
The air is very cool here, blowing from the mountains to the west.
Cries of eagles and other creatures can be heard here.
[Exits: east west]
<153hp 148m 175mv> e
s
A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues in front of you.
[Exits: south west]
<153hp 148m 172mv> Alas, you cannot go that way.
<153hp 148m 172mv> s
A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues in front of you.
[Exits: north south]
<153hp 148m 169mv> s
s
A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues in front of you.
[Exits: north south]
<153hp 148m 166mv> A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues in front of you.
[Exits: north east south]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.
<153hp 148m 163mv> A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues in front of you.
[Exits: north south]
<153hp 148m 160mv> n
n
A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues in front of you.
[Exits: north east south]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.
<153hp 148m 157mv> n
A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues in front of you.
[Exits: north south]
<153hp 148m 154mv> n
A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues in front of you.
[Exits: north south]
<153hp 148m 151mv> A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues in front of you.
[Exits: south west]
<153hp 148m 148mv> w
Underbrush
In the distance, you hear the roar of crashing waves. Small trees and
underbrush grow all around you creating a miniature forest of sorts.
The air is very cool here, blowing from the mountains to the west.
Cries of eagles and other creatures can be heard here.
[Exits: east west]
<153hp 148m 145mv> w
w
A Circlet of Bushes
A bare path of earth consisting of a fine yellow sand swelters in the
the heat which remains hot - even at night. Waxy leaf bushes with
bright green berries grow in a ring around this patch. You can hear the
roar of the ocean or a body of water nearby while a mountain lies to
your west.
[Exits: north east west]
<153hp 148m 141mv> A Light Forest
The sand and dirt mix together making an odd shade of brown. The trees
do not block the sun very well giving little comfort from the sun's rays.
[Exits: east west]
<153hp 148m 137mv> c cu
You lost your concentration.
<153hp 143m 137mv> w
w
Forest Trail
The growth is thicker here now. A dense little path leads toward a
mountain that is just ahead. The flies have gotten thicker as well.
Constantly buzzing around your head.
[Exits: east west]
<153hp 143m 133mv> quaff pur
Forest Trail
The growth is thicker here now. A dense little path leads toward a
mountain that is just ahead. The flies have gotten thicker as well.
Constantly buzzing around your head.
[Exits: east west]
<153hp 143m 129mv> You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.
<153hp 143m 129mv> wher
Players near you:
<PK> Damorath Forest Trail
Erlwith Among berry bushes
<PK> Ghilub Among berry bushes
<153hp 143m 129mv> w
c cu
Before Mountains
You are at the base of a very impressive mountain range. You are not the
first to travel here, but it has been a while since anyone has tread this
place. There is a narrow little trail cut into the side of this steep
mountain.
[Exits: east west]
<153hp 143m 125mv> You feel a little better.
<173hp 133m 125mv> e
e
Forest Trail
The growth is thicker here now. A dense little path leads toward a
mountain that is just ahead. The flies have gotten thicker as well.
Constantly buzzing around your head.
[Exits: east west]
<173hp 133m 121mv> e
Forest Trail
The growth is thicker here now. A dense little path leads toward a
mountain that is just ahead. The flies have gotten thicker as well.
Constantly buzzing around your head.
[Exits: east west]
<173hp 133m 117mv> e
A Light Forest
The sand and dirt mix together making an odd shade of brown. The trees
do not block the sun very well giving little comfort from the sun's rays.
[Exits: east west]
<173hp 133m 113mv> A Circlet of Bushes
A bare path of earth consisting of a fine yellow sand swelters in the
the heat which remains hot - even at night. Waxy leaf bushes with
bright green berries grow in a ring around this patch. You can hear the
roar of the ocean or a body of water nearby while a mountain lies to
your west.
[Exits: north east west]
<173hp 133m 109mv> c cu
You feel a little better.
<190hp 123m 109mv> wher
Players near you:
<PK> Damorath A Circlet of Bushes
Erlwith A bend in the scene
<PK> Ghilub A bend in the scene
<190hp 123m 109mv> e
Underbrush
In the distance, you hear the roar of crashing waves. Small trees and
underbrush grow all around you creating a miniature forest of sorts.
The air is very cool here, blowing from the mountains to the west.
Cries of eagles and other creatures can be heard here.
[Exits: east west]
<190hp 123m 105mv> e
A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues in front of you.
[Exits: south west]
<190hp 123m 102mv> s
A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues in front of you.
[Exits: north south]
<190hp 123m 99mv> c cu
s
You feel a little better.
<209hp 113m 99mv> s
A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues in front of you.
[Exits: north south]
<209hp 113m 96mv> s
A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues in front of you.
[Exits: north east south]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.
<211hp 115m 99mv> A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues in front of you.
[Exits: north south]
<211hp 115m 96mv> c cu
You feel a little better.
<228hp 105m 96mv> whe
Players near you:
Jaran Some green grass
<PK> Damorath A Rocky Shore
Erlwith A garden path
Iriqeous Some green grass
<PK> Ghilub A garden path
<228hp 105m 96mv> mi
f-f-f-f-P
|
o
|
o
|
o-
|
@
|
-o
<228hp 105m 96mv> n
A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues in front of you.
[Exits: north east south]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.
Erlwith the Shepherd of the Helpless is here.
(White Aura) Ghilub the Captain of Weaponry is here.
<228hp 105m 93mv> n
You yell 'Help! Ghilub kicked dirt into my eyes!'
Ghilub kicks dirt in your eyes!
Ghilub's kicked dirt grazes you.
You can't see a thing!
<223hp 105m 93mv> No way! You are still fighting!
<223hp 105m 93mv> dirt
Someone is blinded by the dirt in his eyes!
Your kicked dirt scratches someone.
<223hp 105m 93mv>
Someone parries your cleave.
Someone grips his shield firmly, staving off your cleave.
The Gods protect Damorath from someone.
You parry someone's slash.
<223hp 105m 93mv> c harm
The Gods protect Damorath from someone.
<223hp 105m 93mv>
Someone dodges your cleave.
Someone couldn't dodge your cleave but you miss by inches.
The Gods protect Damorath from someone.
Someone's slash injures you.
<207hp 105m 93mv>
Someone sends you sprawling with a powerful bash!
Someone's bash mauls you.
<186hp 105m 93mv>
Someone flies in.
<186hp 105m 93mv>
Someone parries your cleave.
The Gods protect Damorath from someone.
Someone's slash injures you.
<171hp 105m 93mv>
You rub the dirt out of your eyes.
Your cleave hits Ghilub.
The Gods protect Damorath from Erlwith.
Ghilub rubs the dirt out of his eyes.
You parry Ghilub's slash.
Ghilub has some small wounds and bruises
<171hp 105m 93mv>
Jaran looks at you.
You lost your concentration.
Ghilub has some small wounds and bruises
<171hp 88m 93mv>
Ghilub's bash misses you.
You evade Ghilub's bash, causing him to fall flat on his face.
Ghilub has some small wounds and bruises
<171hp 88m 93mv>
Iriqeous looks at you.
Ghilub has some small wounds and bruises
<171hp 88m 93mv> fl
Ghilub blocks your attack with his shield.
Your cleave injures Ghilub.
The Gods protect Damorath from Erlwith.
Ghilub's slash wounds you.
Ghilub's slash wounds you.
Ghilub has some small wounds and bruises
<134hp 88m 93mv> fl
Jaran looks at Ghilub.
Ghilub has some small wounds and bruises
<134hp 88m 93mv> You flee from combat!
You lost 10 experience points.
A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues in front of you.
[Exits: north south]
<134hp 88m 90mv> You aren't fighting anyone.
<134hp 88m 90mv> s
A Rocky Shore
The narrow path opens out in front of you. It is bare with no signs of
wildlife. The soil is actually red here. Hmmm very peculiar. You sense
another being nearby. You cannot gather what type of creature or its
nature. The shore continues in front of you.
[Exits: north west]
<134hp 88m 87mv> quaff maj
You quaff a major potion of recall.
City Hall
A grand building with long luminous corridors stands before you. Torches
and lamps line the walls on either side of you. Golden pillars stand every
10 feet away from one another. It is a regal sight - much different than
the rest of the city which seems to be in utter ruin and despair. Evidence
gives that at one point in time, Darkhaven was rich and a beautiful seaport
filled with visitors and guests from all lands. The walls are a bright
white in color and in the center of it all stands a blue swirling orb that
has been broken by some unseen force. A blood stain is present upon the
orb.
A sign has been tacked onto the wall here.
[Exits: east west]
<134hp 88m 43mv> e
wher
Town Square
The bustle of people and business is apparent here. People have gathered
here for social events and business transactions. The brick is elegantly
designed into a colorful hexagonal pattern which surrounds a statue of a
weird, almost sinister looking creature. A few birds fly about looking for
a possible snack dropped carelessly upon the ground.
[Exits: north east south west]
A haggard looking pirate is in search of booty.
A female prostitute gives you a lusty look.
<134hp 88m 42mv> Players near you:
<PK> Damorath Town Square
The white aura around your body fades.
<135hp 89m 48mv>
<135hp 89m 48mv> wher
Players near you:
<PK> Damorath Town Square


As soon as tonin fled with pretty hurt you should have been on his balls, not going after whats his face. If you get the opportunity to make a 2 v 1 a 1 v1 take it.
Try experimenting with some of the mobs on the mountain trail. One of them can't see invis, which makes him damn useful for charming.