Well, first post for this chararacter. First time seriously playing a goodie and seriously playing a warrior type class, too, other than monk. Had a 3 rank disadvantage, also. All in all, I'd say I did sub-par, so feel free to leave criticism.. two fights, this may be long..
You yell 'I guess I'm ready then.'
<546h 100%m 332v 13852 (day) calm |no opponent none > yell Whenever you are
l
You yell 'Whenever you are.'
<546h 100%m 332v 13852 (day) calm |no opponent none > The hall of excellence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: north east]
<546h 100%m 332v 13852 (day) calm |no opponent none > wield pike
You stop wielding a dangerous dagger.
You stop wielding a serin longsword.
You wield a monstrous steel pike as a favoured weapon.
A monstrous steel pike feels like a part of you!
<546h 100%m 332v 13852 (day) calm |no opponent none >
Jeroitha walks in.
murder jeroitha
<546h 100%m 332v 13852 (day) calm |no opponent none > Jeroitha yells 'Help! I am
being attacked by Daesu!'
You stop following Jeroitha.
Jeroitha turns your attack against you.
Jeroitha's slash maims you!
Jeroitha is in excellent condition.
<512h 100%m 332v 13852 (day) aggressive |blade dual_wield >
Jeroitha's slash DISEMBOWELS you!
You parry Jeroitha's flaming bite with an easy flourish.
You awkwardly parry Jeroitha's slash with a loud clang.
Your wild thrust MUTILATES Jeroitha!
Jeroitha has a few scratches.
<466h 100%m 332v 13852 (day) aggressive |blade dual_wield >
Jeroitha kicks dirt in your eyes!
Jeroitha's kicked dirt scratches you.
You can't see a thing!
<463h 100%m 332v 13852 (day) aggressive |unknown unknown > hob
You strike someone with your weapon and attempt to hobble her.
Your hobble hits someone.
<463h 100%m 332v 13852 (day) aggressive |unknown unknown >
Someone's slash MUTILATES you!
You awkwardly parry someone's flaming bite with a loud clang.
You couldn't dodge someone's slash but she misses by inches.
You manage to dodge someone's slash with a lot of effort.
Someone parries your thrust with a hasty swing from her off-hand weapon.
Your thrust DISMEMBERS someone!
<423h 100%m 332v 13852 (day) aggressive |unknown unknown > dirt
You manage to dodge someone's slash with a lot of effort.
You concentrate on your combat style to prevent someone from dodging.
Your thrust MASSACRES someone!
<423h 100%m 332v 13852 (day) aggressive |unknown unknown >
Someone strikes you with her weapon and attempts to hobble you.
Someone's hobble mauls you.
<402h 100%m 332v 13852 (day) aggressive |unknown unknown > Someone's reptilian e
yes are unaffected.
Your kicked dirt misses someone.
<402h 100%m 332v 13852 (day) aggressive |unknown unknown >
You couldn't dodge someone's slash but she misses by inches.
You dodge someone's slash.
Someone's slash DISEMBOWELS you!
Someone's slash DISEMBOWELS you!
Your thrust DISMEMBERS someone!
Your thrust misses someone.
Your thrust DISMEMBERS someone!
<306h 100%m 332v 13852 (day) aggressive |unknown unknown > flee
Someone's slash maims you!
Someone's slash maims you!
You parry someone's flaming bite.
You rub the dirt out of your eyes.
Your thrust MUTILATES Jeroitha!
Your thrust MASSACRES Jeroitha!
Jeroitha has some big nasty wounds and scratches.
<240h 100%m 332v 13852 (day) aggressive |blade dual_wield >
Jeroitha has fled!
Jeroitha walks north.
<240h 100%m 332v 13852 (day) aggressive |no opponent none >
Jeroitha walks in.
murder jeroitha
<240h 100%m 332v 13852 (day) aggressive |no opponent none >
Jeroitha walks east.
<240h 100%m 332v 13852 (day) aggressive |no opponent none > e
You aren't fighting anyone.
<240h 100%m 332v 13852 (day) aggressive |no opponent none > They aren't here.
<240h 100%m 332v 13852 (day) aggressive |no opponent none > The path of war
With a good view of the surrounding terrain, these high battlements
make good places for defending archers to shot at oncoming enemies. The
thick wall is a good place to meet invaders, for the narrow walkway of the
battlements restricts the amount of people able to fight against one
opponent at a time. The battlements continue west and east.
[Exits: south west]
<240h 100%m 329v 13852 (day) aggressive |no opponent none > s
e
The path of war
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: north east]
<240h 100%m 326v 13852 (day) aggressive |no opponent none > The path of war
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: east west]
<240h 100%m 323v 13852 (day) aggressive |no opponent none > e
The path of war
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'To lead is to reach toward heaven'.
[Exits: east west]
<252h 100%m 329v 13852 (day) aggressive |no opponent none > e
Centre of the arena
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. The iron gates of the arena are to the
south. Hallways lead off in all the other directions.
[Exits: north east (south) west]
Jeroitha the Lady Captain of Conquest is here.
<252h 100%m 326v 13852 (day) aggressive |no opponent none >
Jeroitha gets a wild look in her eyes.
<252h 100%m 326v 13852 (day) aggressive |no opponent none >
You yell 'Help! I am being attacked by Jeroitha!'
You turn Jeroitha's attack against her.
Your thrust MASSACRES Jeroitha!
You awkwardly parry Jeroitha's flaming bite with a loud clang.
You dodge Jeroitha's flaming bite.
Jeroitha has some big nasty wounds and scratches.
<252h 94%m 326v 13852 (day) aggressive |shaft two_handed > dirt jer
Jeroitha's reptilian eyes are unaffected.
Your kicked dirt misses Jeroitha.
Jeroitha has some big nasty wounds and scratches.
<252h 94%m 326v 13852 (day) aggressive |shaft two_handed >
Jeroitha's flaming bite DISEMBOWELS you!
You manage to dodge Jeroitha's flaming bite with a lot of effort.
Jeroitha's flaming bite DISMEMBERS you!
Jeroitha blocks your attack and attempts to strike at the brief opening.
Jeroitha's riposte mauls you.
You sure are BLEEDING!
Jeroitha has some big nasty wounds and scratches.
<131h 94%m 326v 13852 (day) aggressive |shaft two_handed >
Your reptilian eyes are unaffected.
Jeroitha's kicked dirt misses you.
Jeroitha has some big nasty wounds and scratches.
<131h 94%m 326v 13852 (day) aggressive |shaft two_handed >
Jeroitha's flaming bite DISMEMBERS you!
You sure are BLEEDING!
Jeroitha's flaming bite DISEMBOWELS you!
You sure are BLEEDING!
Your thrust DISMEMBERS Jeroitha!
Jeroitha can't dodge away from the reach of your spear fast enough.
Your thrust MASSACRES Jeroitha!
Jeroitha looks pretty hurt.
<26h 94%m 326v 13852 (day) aggressive |shaft two_handed > flee
You flee from combat!
You lost 10 experience points.
The path of defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
<26h 94%m 323v 13862 (day) aggressive |no opponent none > e
The path of defence
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. Engraved on the wall is a plaque that
reads, 'He who endures all, conquers all'.
[Exits: east west]
<26h 94%m 320v 13862 (day) aggressive |no opponent none >
Jeroitha limps in.
<26h 94%m 320v 13862 (day) aggressive |no opponent none > yell Submit
You yell 'Submit.'
<26h 94%m 320v 13862 (day) aggressive |no opponent none > Jeroitha limps east.
<26h 94%m 320v 13862 (day) aggressive |no opponent none >
Jeroitha limps in.
<26h 94%m 320v 13862 (day) aggressive |no opponent none >
Jeroitha nods.
<26h 94%m 320v 13862 (day) aggressive |no opponent none > nod
You nod.
<26h 94%m 320v 13862 (day) aggressive |no opponent none >
Jeroitha goes to sleep.
<26h 94%m 320v 13862 (day) aggressive |no opponent none >
Jeroitha wakes and stands up.
<26h 94%m 320v 13862 (day) aggressive |no opponent none >
Jeroitha says 'Again?'
<26h 94%m 320v 13862 (day) aggressive |no opponent none > nod
You nod.
____________ NEXT FIGHT ___________________
<546h 100%m 323v 13862 (day) calm |no opponent none > wield serin
wear shield
wear javelin
You stop wielding a monstrous steel pike.
You wield a serin longsword.
You are skilled with a serin longsword.
<546h 100%m 323v 13862 (day) calm |no opponent none > You wear a golden dragonsc
ale shield as a shield.
<541h 100%m 323v 13862 (day) calm |no opponent none > You ready a set of wooden
javelins behind your shield.
murder jeroitha
<541h 100%m 323v 13862 (day) calm |no opponent none >
Jeroitha walks in.
murder jeroitha
<541h 100%m 323v 13862 (day) calm |no opponent none > Jeroitha yells 'Help! I am
being attacked by Daesu!'
You hurl a javelin as you close in to attack Jeroitha.
Jeroitha's shield wobbles and barely deflects your pierce.
Jeroitha turns your attack against you.
Jeroitha's slash devastates you!
Jeroitha parries your slash.
Jeroitha is in excellent condition.
<510h 100%m 323v 13862 (day) aggressive |blade defensive >
Jeroitha has fled!
Jeroitha walks north.
<510h 100%m 323v 13862 (day) aggressive |no opponent none >
<510h 100%m 323v 13862 (day) aggressive |no opponent none > dirt jer
They aren't here.
<510h 100%m 323v 13862 (day) aggressive |no opponent none > n
dirt jeroitha
The path of fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.
[Exits: east south]
Jeroitha the Lady Captain of Conquest is here.
<510h 100%m 320v 13862 (day) aggressive |no opponent none >
Jeroitha walks south.
They aren't here.
<510h 100%m 320v 13862 (day) aggressive |no opponent none > s
The path of fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.
[Exits: north south west]
<510h 100%m 317v 13862 (day) aggressive |no opponent none > Jeroitha walks in.
murder jeroitha
<510h 100%m 317v 13862 (day) aggressive |no opponent none > Jeroitha yells 'Help
! I am being attacked by Daesu!'
You hurl a javelin as you close in to attack Jeroitha.
Jeroitha blocks your attack and attempts to strike at the brief opening.
Jeroitha's riposte mauls you.
Jeroitha turns your attack against you.
Jeroitha's wild slash MASSACRES you!
Your slash MUTILATES Jeroitha!
Jeroitha has a few scratches.
<416h 100%m 317v 13862 (day) aggressive |blade defensive > s
Jeroitha kicks dirt in your eyes!
Jeroitha's kicked dirt grazes you.
You can't see a thing!
You block someone's attack with your shield.
You rub the dirt out of your eyes.
Your slash maims Jeroitha!
Jeroitha awkwardly parries your slash with a loud clang.
Jeroitha has some small wounds and bruises
<411h 100%m 317v 13862 (day) aggressive |blade defensive >
The city clock tolls twelve times, announcing midday.
Jeroitha has some small wounds and bruises
<417h 100%m 332v 13862 (noon) aggressive |blade defensive > No way! You are sti
ll fighting!
Jeroitha has some small wounds and bruises
<417h 100%m 332v 13862 (noon) aggressive |blade defensive > wield serin
dual dangerous
You stop using a shimmering crystal.
You light a war banner of Seringale.
Jeroitha has some small wounds and bruises
<417h 100%m 332v 13862 (noon) aggressive |blade defensive > You stop using a set
of wooden javelins.
You stop using a golden dragonscale shield as a shield.
You wield a dangerous dagger in your off-hand.
You are skilled with a dangerous dagger.
Jeroitha has some small wounds and bruises
<417h 100%m 332v 13862 (noon) aggressive |blade defensive >
Jeroitha's slash DISEMBOWELS you!
Jeroitha's wild slash mauls you.
Your slash maims Jeroitha!
Jeroitha has some small wounds and bruises
<346h 100%m 332v 13862 (noon) aggressive |blade defensive > dirt
Jeroitha's reptilian eyes are unaffected.
Your kicked dirt misses Jeroitha.
Jeroitha has some small wounds and bruises
<346h 100%m 332v 13862 (noon) aggressive |blade defensive >
You awkwardly parry Jeroitha's slash with a loud clang.
You parry Jeroitha's slash with a hasty swing from your off-hand weapon.
Jeroitha couldn't dodge your slash but you miss by inches.
Jeroitha has some small wounds and bruises
<346h 100%m 332v 13862 (noon) aggressive |blade defensive >
Jeroitha has fled!
Jeroitha walks west.
<346h 100%m 332v 13862 (noon) aggressive |no opponent none > wield pike
You stop wielding a dangerous dagger.
You stop wielding a serin longsword.
You wield a monstrous steel pike as a favoured weapon.
A monstrous steel pike feels like a part of you!
<346h 100%m 332v 13862 (noon) aggressive |no opponent none > murder jer
They aren't here.
<346h 100%m 332v 13862 (noon) aggressive |no opponent none > e
The scarred stone wall will not let you pass further.
<346h 100%m 332v 13862 (noon) aggressive |no opponent none > w
The path of devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east west]
Jeroitha the Lady Captain of Conquest is here.
dirt jeroitha
<346h 100%m 329v 13862 (noon) aggressive |no opponent none > Jeroitha yells 'Hel
p! Daesu tried to kick dirt into my eyes!'
Jeroitha's reptilian eyes are unaffected.
Your kicked dirt misses Jeroitha.
Jeroitha has some small wounds and bruises
<346h 100%m 329v 13862 (noon) aggressive |shaft two_handed >
Jeroitha has fled!
Jeroitha walks west.
<346h 100%m 329v 13862 (noon) aggressive |no opponent none > w
Jeroitha walks in.
murder jeroitha
<346h 100%m 329v 13862 (noon) aggressive |no opponent none >
You yell 'Help! Jeroitha just charged into me!'
You turn Jeroitha's attack against her.
Your thrust DISEMBOWELS Jeroitha!
Jeroitha has some small wounds and bruises
<346h 94%m 329v 13862 (noon) aggressive |shaft two_handed >
Jeroitha's flaming bite DISEMBOWELS you!
Jeroitha's flaming bite MUTILATES you!
Your thrust DISMEMBERS Jeroitha!
Your thrust MASSACRES Jeroitha!
Jeroitha has quite a few wounds.
<258h 94%m 329v 13862 (noon) aggressive |shaft two_handed > No way! You are sti
ll fighting!
Jeroitha has quite a few wounds.
<258h 94%m 329v 13862 (noon) aggressive |shaft two_handed > You do the best you
can!
Jeroitha has quite a few wounds.
<258h 94%m 329v 13862 (noon) aggressive |shaft two_handed > wield serin
wear shield
wear javelin
You stop wielding a monstrous steel pike.
You wield a serin longsword.
You are skilled with a serin longsword.
Jeroitha has quite a few wounds.
<258h 94%m 329v 13862 (noon) aggressive |shaft two_handed > You wear a golden dr
agonscale shield as a shield.
Jeroitha has quite a few wounds.
<258h 94%m 329v 13862 (noon) aggressive |shaft two_handed > You ready a set of w
ooden javelins behind your shield.
Jeroitha has quite a few wounds.
<258h 94%m 329v 13862 (noon) aggressive |shaft two_handed >
Jeroitha's flaming bite DISEMBOWELS you!
You dodge Jeroitha's flaming bite.
Your slash MUTILATES Jeroitha!
Your wild slash mauls Jeroitha.
Jeroitha has some big nasty wounds and scratches.
<210h 94%m 329v 13862 (noon) aggressive |shaft two_handed >
Jeroitha kicks dirt in your eyes!
Jeroitha's kicked dirt scratches you.
You can't see a thing!
<206h 94%m 329v 13862 (noon) aggressive |unknown unknown > dirt
Someone is blinded by the dirt in her eyes!
Your kicked dirt scratches someone.
<206h 94%m 329v 13862 (noon) aggressive |unknown unknown >
You block someone's attack with your shield.
You block someone's attack with your shield.
You block someone's attack with your shield.
Your slash misses someone.
Your tail mauls someone.
<206h 94%m 329v 13862 (noon) aggressive |unknown unknown > vol
Someone rubs the dirt out of her eyes.
You deflect someone's flaming bite aside in an ungraceful parry.
Someone's flaming bite DISEMBOWELS you!
Your slash DISEMBOWELS someone!
<161h 94%m 329v 13862 (noon) aggressive |unknown unknown >
Someone has fled!
Someone walks west.
<175h 96%m 332v 13862 (day) aggressive |no opponent none > You aren't fighting a
nyone.
<175h 96%m 332v 13862 (day) aggressive |no opponent none >
You rub the dirt out of your eyes.
<175h 96%m 332v 13862 (day) aggressive |no opponent none > w
The path of devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east west]
Jeroitha the Lady Captain of Conquest is here.
dirt jeroitha
<175h 96%m 329v 13862 (day) aggressive |no opponent none > Jeroitha yells 'Help!
Daesu tried to kick dirt into my eyes!'
Jeroitha's reptilian eyes are unaffected.
Your kicked dirt misses Jeroitha.
Jeroitha has some big nasty wounds and scratches.
<175h 96%m 329v 13862 (day) aggressive |shaft two_handed >
Your shield jolts under Jeroitha's flaming bite, but holds.
You block Jeroitha's attack with your shield.
You exploit your weapon advantage to deliver an unblockable wild attack.
Your wild slash injures Jeroitha.
You exploit your weapon advantage to deliver an unblockable wild attack.
Your wild slash wounds Jeroitha.
Jeroitha has some big nasty wounds and scratches.
<175h 96%m 329v 13862 (day) aggressive |shaft two_handed >
Jeroitha has fled!
Jeroitha walks east.
<175h 96%m 329v 13862 (day) aggressive |no opponent none > e
The path of devotion
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat.
[Exits: east west]
<175h 96%m 326v 13862 (day) aggressive |no opponent none > e
The path of fury
The halls of the arena extend all around you, high enough to be difficult
to climb and to provide a vantage point for spectators to watch from. On
the walls is the blood of past warriors who have won and lost here. Many
markings from the clashing of steel upon them have been buried deep into
their stonework. The floor is bare and basic, designed solely to provide
the most basic needs of combat. A plaque engraved in the wall reads, 'He
who dares wins'.
[Exits: north south west]
Jeroitha the Lady Captain of Conquest is here.
dirt jeroitha
<175h 96%m 323v 13862 (day) aggressive |no opponent none > Jeroitha wears an ele
ctric shield as a shield.
<175h 96%m 323v 13862 (day) aggressive |no opponent none > Jeroitha yells 'Help!
Daesu kicked dirt into my eyes!'
Jeroitha is blinded by the dirt in her eyes!
Your kicked dirt scratches Jeroitha.
Jeroitha's slash MUTILATES you!
You sure are BLEEDING!
Jeroitha's slash DISEMBOWELS you!
You sure are BLEEDING!
Your slash MUTILATES Jeroitha!
Your wild slash MASSACRES Jeroitha!
Jeroitha looks pretty hurt.
<89h 96%m 323v 13862 (day) aggressive |blade defensive >
Jeroitha kicks dirt in your eyes!
Jeroitha's kicked dirt scratches you.
You sure are BLEEDING!
You can't see a thing!
<85h 96%m 323v 13862 (day) aggressive |unknown unknown >
You block someone's attack with your shield.
Someone's slash MUTILATES you!
You sure are BLEEDING!
Someone's slash DISMEMBERS you!
You are mortally wounded, and will die soon, if not aided.
<-10h 96%m 323v 13862 (day) aggressive |no opponent none >
You have been KILLED!!
You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.
You feel less healthy.
ps. I did use triggers, only 'cos it's hard to type fast with a laptop.. i'm working on a better hotkey setup..


wield serin
dual dangerous
You stop using a shimmering crystal.
You light a war banner of Seringale.
Jeroitha has some small wounds and bruises
Second, sliths dirt kick was gimped and from my experience with it it is similar to a giants, plus sliths are resistant to dirt kick as well. So... slith vs slith you should probably not waste you time and let him waste his time instead and take advantage of it. And regarding your comment about her dirting you, she had 4 ranks on you which make your dirt kick even work even less.
If you have combat advantage then when she dirted you shold have let blind fightning do its thing and hobble, disarm, bash, overhead, sideswipe, off hand disarm, windmill cleave, or just whatever you were in style for, but not dirt.
I think part of the reason for all the warrior changes were because the imps were tired of see dirt, dirt, dirt, dirt, dirt, dirt....
You have all these kickass skill with bonuses to them (overhead = disarms, sideswipe = rake, barrage = no shield block and possibly arm distention(?)) and your opponite is lagged for two rounds because he dirt kick. So if you are in combat style advantage and you dirt kick him you wasted your chance to FUCK him over.
There is a lot more to warriors but digest that and use it.
Gomer...have you ever even played a warrior?
I would suggest using dirt better, but not like he said. In a slith v slith battle I would wait for him to dirt (try to get him to dirt at the start of combat, preferably) and in theory, he is most likley to miss. This would be when I would change up weapon or style, or use dirt, hobble, or overhead crush.
If he happens to land dirt, I would flee and wait for yourself to rub and try again.
At your rank, your prefered weapon is doing pretty good things, but not enough good things to win a fight toe to toe. I would suggest always trying to get weapon and combat advantages and let him use his spear all the time. wait till around 40 to really pull out the favoured weapon.
Oh yeah, and watch the serin thing. Seringale banner is a bitch. Lol.
Warriors have blind fighting for a reason... and guess what its to fight blinded!
Oh and before I forget Mullet how many times did your healer die... 40 something and your gnome, who happened to be a warrior... I dont know about that one. I just know you sucked ass.
Mullet is right about trying to keep both weapon and combat style, but if you already have the advantage use it the way it is meant to be used, which is not dirt kick. If anyone walks in a dirt kicks me I would disarm them and let them take two rounds with no weapon and a shield, nothing at all, or only a dagger in the first hand and they will eventually kill themself.
AAAAHHHHHH! I not getting in this shit with Mullet anymore. If you want proof on who to listen to or how to play a warrior then test it out. If you are too lazy just look a mullets backup.... a whole lot of dying with the majority of his characters.
As for the gnome, I would like to see you get a gnome into warlords and not die when some stupid ass vampire kills you over and over with thrust and a mace.
Anyway, blind fighting is cool and all, but it isnt a skill to rely upon. Its a 'oh shit' skill. In other words, if you get blinded then you dont get hit so much. You dont say, ok, He dirted, and can swap weapons and stuff on me when his lag goes away, but I am going to try to disarm because I think blindfighting rocks... What happens when you fail? He swaps his weaps, you either A) try to flee and get fucked or B) you try to remain in combat and wait out the dirt, and he can just wait out the lag time of his first dirt, and dirt you again easily and you are in the same boat you were just in.
If you can help it, dont fight blind. Again, its an 'oh shit' skill, not a 'cool, it doesnt matter if Im blind' skill.
1) Both me *and* my opponent are blind
2) He *doesn't* have it.
In my infinite noobness, I'd say that blindfighting doesn't even the score when you're the only one dirted because, as has already been mentioned, switch/disarm or switch/hobble will still fuck you sideways. Blindfighting is great in that it gives you an advantage over those classes that don't get it, if all else is equal. If you're fighting a rogue and both are blinded, fine, you have the advantage. But relying on it won't even up a warrior - warrior matchup.
On the other hand, Gomer has a valid point, in that if Jeroitha dirted while in weapon/style disadvantage, you've got two rounds to play with in which you can disarm/hobble/overhead (and hope for double disarm) etc. But, i would suggest, if you're going to stay in the fight blinded, make sure it's with a purpose. I.e. to do one of those combat / weapon skills, not just because you have blindfighting, but since you seemed to do that anyway, the point is moot.