gr
Legilan's group:
[46 War] Legilan 21% hp 92% mana 54% mv 14804 tnl
[ 7 Pet] A sly fox 100% hp 100% mana 100% mv 2603 tnl (ghost)
<167/787 446/481 265/490 . . > who
H-Elf <PK> Velasia Sazarre the Mistress of Snow
Elf Nakelis the Master of Archery
Human Francis Uldrinum the Truthful
Drow Vored Bangarang the Prestidigitator
Slith Daesu Uzala the Militant, Squire of Groq
Drow Racid the White Belt
Drow Coogan the Uraken
46 Human War <PK> Legilan Ertior the Warrior Lord
Storm Wolride the Warrior
Drow Ocirach the Mokuroku
H-Elf <PK> [KNIGHT] Taris Belmont the Leader of the Crusades, Footman of Valour
Drow Mirihm Puleus the Abjurer
Duerg Nakachi Akino the Communer of Famine
Drow Viring the Hired Killer
Players found: 14
There are 14 characters on; the most on since startup was 47.
<167/787 446/481 265/490 . . >
<167/787 446/481 265/490 . . > i
You are carrying:
( 2) a purple potion
(Humming) a dangerous dagger
a Big Ol'Pack Sack
(Humming) a thin-bladed axe
(Glowing) a wooden plank wrapped in barb wire
(Glowing) a minor globe of invulnerability
<167/787 446/481 265/490 . . > who gr
46 Human War <PK> Legilan Ertior the Warrior Lord
Players found: 1
There are 14 characters on; the most on since startup was 47.
<167/787 446/481 265/490 . . > who pk
40 H-Elf Mon <PK> Velasia Sazarre the Mistress of Snow
46 Human War <PK> Legilan Ertior the Warrior Lord
41 H-Elf Pal <PK> [KNIGHT] Taris Belmont the Leader of the Crusades, Footman of Valour
Players found: 3
There are 14 characters on; the most on since startup was 47.
<167/787 446/481 265/490 . . >
The town clock tolls once as the evening begins.
<225/787 466/481 330/490 . . > record jeroitha
Record against Opponent
1- 0 Niziu the Warrior of Balance (Fought at rank 37)
0- 2 Granthur the Barbarian of Insanity (Fought at rank 39)
0- 1 Reyh the Communer of Decay (Fought at rank 39)
2- 0 Bilin the Master of Euphony (Fought at rank 39)
1- 0 Rhaindoir the Templar Field Marshall (Fought at rank 39)
0- 1 Blogu the Lieutenant of Battle (Fought at rank 40)
0- 1 Driald the Militant (Fought at rank 40)
0- 1 Dobwyn the Master of Dragons (Fought at rank 40)
1- 1 Ateyor the Master of the South Wind (Fought at rank 40)
2- 0 Ahyvdor the Keeper of the Valley (Fought at rank 40)
1- 3 Legilan the Warrior Lord (Fought at rank 41)
Duels: 18, Wins: 8, Losses: 10 (Win Rate: 44%)
<225/787 466/481 330/490 . . > who
H-Elf <PK> Velasia Sazarre the Mistress of Snow
Elf Nakelis the Master of Archery
Human Francis Uldrinum the Truthful
Drow Vored Bangarang the Prestidigitator
Slith Daesu Uzala the Militant, Squire of Groq
Drow Racid the White Belt
Drow Coogan the Uraken
46 Human War <PK> Legilan Ertior the Warrior Lord
Storm Wolride the Warrior
Drow Ocirach the Mokuroku
H-Elf <PK> [KNIGHT] Taris Belmont the Leader of the Crusades, Footman of Valour
Drow Mirihm Puleus the Abjurer
Duerg Nakachi Akino the Communer of Famine
Drow Viring the Hired Killer
Players found: 14
There are 14 characters on; the most on since startup was 47.
<225/787 466/481 330/490 . . > gr
Legilan's group:
[46 War] Legilan 44% hp 100% mana 93% mv 14804 tnl
[ 7 Pet] A sly fox 100% hp 100% mana 100% mv 2603 tnl (ghost)
<353/787 481/481 460/490 . . > who
H-Elf <PK> Velasia Sazarre the Mistress of Snow
Elf Nakelis the Master of Archery
Human Francis Uldrinum the Truthful
Drow Vored Bangarang the Prestidigitator
Slith Daesu Uzala the Militant, Squire of Groq
Drow Racid the White Belt
Drow Coogan the Uraken
46 Human War <PK> Legilan Ertior the Warrior Lord
Storm Wolride the Warrior
Drow Ocirach the Mokuroku
H-Elf <PK> [KNIGHT] Taris Belmont the Leader of the Crusades, Footman of Valour
Drow Mirihm Puleus the Abjurer
Duerg Nakachi Akino the Communer of Famine
Drow Viring the Hired Killer
Players found: 14
There are 14 characters on; the most on since startup was 47.
<353/787 481/481 460/490 . . >
<353/787 481/481 460/490 . . > record jeroitha
Record against Opponent
1- 0 Niziu the Warrior of Balance (Fought at rank 37)
0- 2 Granthur the Barbarian of Insanity (Fought at rank 39)
0- 1 Reyh the Communer of Decay (Fought at rank 39)
2- 0 Bilin the Master of Euphony (Fought at rank 39)
1- 0 Rhaindoir the Templar Field Marshall (Fought at rank 39)
0- 1 Blogu the Lieutenant of Battle (Fought at rank 40)
0- 1 Driald the Militant (Fought at rank 40)
0- 1 Dobwyn the Master of Dragons (Fought at rank 40)
1- 1 Ateyor the Master of the South Wind (Fought at rank 40)
2- 0 Ahyvdor the Keeper of the Valley (Fought at rank 40)
1- 3 Legilan the Warrior Lord (Fought at rank 41)
Duels: 18, Wins: 8, Losses: 10 (Win Rate: 44%)
<353/787 481/481 460/490 . . >
You feel less protected.
<410/787 481/481 490/490 . . > wake
You wake and stand up.
<410/787 481/481 490/490 . . > wher
Players near you:
<PK> Velasia Beside a large bar
Vored The Meat Store
<PK> Legilan North Square
<410/787 481/481 490/490 . . > s
s
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the North Square to the
north, the Temple Square to the east, the Main Street continues to the
south, and the Mockers Tavern inn to the west.
[Exits: north south west]
A slith city guard of Seringale stands watch here.
<410/787 481/481 488/490 . . > s
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see a shop with a sign of a
map to the east, a shop with a sign of a bottle of wine to the west, and
the Main Street continues to the north and the south.
[Exits: north east south west]
A human city guard of Seringale stands watch here.
<410/787 481/481 486/490 . . > The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.
[Exits: north east south west]
(Glowing) A glowing banner bearing the emblem of Seringale rests here.
<410/787 481/481 484/490 . . > whois d
[ Slith ] Daesu Uzala the Militant (M)
Players matched: 1
<410/787 481/481 484/490 . . > eat dust
You do not have that item.
<410/787 481/481 484/490 . . > who
H-Elf <PK> Velasia Sazarre the Mistress of Snow
Elf Nakelis the Master of Archery
Human Francis Uldrinum the Truthful
Drow Vored Bangarang the Prestidigitator
Slith Daesu Uzala the Militant, Squire of Groq
Drow Racid the White Belt
Drow Coogan the Uraken
46 Human War <PK> Legilan Ertior the Warrior Lord
Storm Wolride the Warrior
Drow Ocirach the Mokuroku
H-Elf <PK> [KNIGHT] Taris Belmont the Leader of the Crusades, Footman of Valour
Drow Mirihm Puleus the Abjurer
Duerg Nakachi Akino the Communer of Famine
Drow Viring the Hired Killer
Players found: 14
There are 14 characters on; the most on since startup was 47.
<410/787 481/481 484/490 . . > take dust sack
You get magic dust from a Big Ol'Pack Sack.
<410/787 481/481 484/490 . . > eat dust
You eat magic dust.
Your eyes tingle.
<410/787 481/481 484/490 . . > whois d
[ Slith ] Daesu Uzala the Militant (M)
Players matched: 1
<410/787 481/481 484/490 . . > wher
Players near you:
<PK> Velasia Beside a large bar
Vored The Meat Store
<PK> Legilan The Main Street
<410/787 481/481 484/490 . . > alias 1 di velasia
1 is now realiased to 'di velasia'.
<410/787 481/481 484/490 . . > alias 2 murder velasia
2 is now realiased to 'murder velasia'.
<410/787 481/481 484/490 . . > alias 3 over velasia
3 is now realiased to 'over velasia'.
<410/787 481/481 484/490 . . > n
w
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see a shop with a sign of a
map to the east, a shop with a sign of a bottle of wine to the west, and
the Main Street continues to the north and the south.
[Exits: north east south west]
A human city guard of Seringale stands watch here.
<410/787 481/481 482/490 . . > Outside Mocker's Tavern
Owned and controlled by the Guild of Bards, Mocker's Tavern is by far the
most popular place to be when the sun goes down. There is always a small
group of people hovering about the entrance like flies on a corpse. The
tavern, from the outside, seems dull with no vivid colors or images, just a
schedule of performers hanging close to a small wooden door. Gentle music
softly emanates from the semi-opened door long with mirthful laughter and
general happiness. Going east leads you back to the Main Street. To the
west is the Mocker's Tavern.
[Exits: east west]
(Glowing) The Herald Bulletin Board gleams majestically beside the doorway.
A slith city guard of Seringale stands watch here.
Thremus the dwarven doorman welcomes visitors to the Mocker's Tavern.
[HERALD] Thremus the Doorman gossips 'Greetings Legilan. Welcome to the tavern.'
<410/787 481/481 480/490 . . >
Daesu tells you 'I have a lot to learn.'
<410/787 481/481 480/490 . . > k thr
Thremus yells 'Alert! The guild is being attacked by Legilan!'
Your charge MANGLES Thremus!
Thremus has a few scratches.
<410/787 481/481 480/490 @ . >
Your charge MANGLES Thremus!
Thremus's beating misses you.
You parry Thremus's beating.
Thremus has some small wounds and bruises
<410/787 481/481 480/490 @ . > di
Thremus is blinded by the dirt in his eyes!
Your kicked dirt scratches Thremus.
Thremus has some small wounds and bruises
<410/787 481/481 480/490 @ . >
Your charge *** DEMOLISHES *** Thremus!
You parry Thremus's beating.
You thrust Thremus's beating aside in a skillful parry.
Thremus has some small wounds and bruises
<410/787 481/481 480/490 @ . > reply Such as.
Your charge MANGLES Thremus!
You couldn't dodge Thremus's beating but he misses by inches.
You block Thremus's attack and attempt to strike at the brief opening.
Your riposte DISMEMBERS Thremus!
Thremus has quite a few wounds.
<422/787 481/481 490/490 @ . >
Daesu tells you 'I thank you for sparing what I had.'
Thremus has quite a few wounds.
<422/787 481/481 490/490 @ . > You tell Daesu 'Such as. '
Your charge MANGLES Thremus!
Your charge misses Thremus.
You dodge Thremus's beating.
You thrust Thremus's beating aside in a skillful parry.
Thremus has quite a few wounds.
<422/787 481/481 490/490 @ . >
Thremus couldn't dodge your charge but you miss by inches.
You thrust Thremus's beating aside in a skillful parry.
You dodge Thremus's beating.
Thremus has quite a few wounds.
<422/787 481/481 490/490 @ . >
Your charge MANGLES Thremus!
You parry Thremus's beating.
You block Thremus's attack and attempt to strike at the brief opening.
Your riposte DISMEMBERS Thremus!
Thremus has quite a few wounds.
<422/787 481/481 490/490 @ . >
Your charge MANGLES Thremus!
Thremus rubs the dirt out of his eyes.
You parry Thremus's beating with an easy flourish.
You dodge Thremus's beating.
Thremus has some big nasty wounds and scratches.
<422/787 481/481 490/490 @ . > reply What do you learn Daesu? What have you learned from fighting me?
[HERALD] Thremus the Doorman gossips 'Greetings Aldaein. Welcome to the tavern.'
You tell Daesu 'What do you learn Daesu? What have you learned from fighting me?'
Thremus has some big nasty wounds and scratches.
<422/787 481/481 490/490 @ . > di
Thremus is blinded by the dirt in his eyes!
Your kicked dirt scratches Thremus.
Thremus has some big nasty wounds and scratches.
<422/787 481/481 490/490 @ . >
Your charge MASSACRES Thremus!
Your charge MANGLES Thremus!
You couldn't dodge Thremus's beating but he misses by inches.
You thrust Thremus's beating aside in a skillful parry.
Thremus has some big nasty wounds and scratches.
<422/787 481/481 490/490 @ . >
Daesu tells you 'I did not defeat you. Therefor I must have failed in some way.'
Thremus has some big nasty wounds and scratches.
<422/787 481/481 490/490 @ . >
Taris walks in.
[HERALD] Thremus the Doorman gossips 'Greetings Taris. Welcome to the tavern.'
Thremus has some big nasty wounds and scratches.
<422/787 481/481 490/490 @ . >
Taris narrows his eyes.
You yell 'Help! Taris is attacking me with heavenly wrath!'
Taris's heavenly wrath MASSACRES you!
Thremus has some big nasty wounds and scratches.
<355/787 481/481 484/490 @ . >
Your charge MANGLES Thremus!
Your charge MANGLES Thremus!
Taris's blast decimates you!
You block Taris's attack and attempt to strike at the brief opening.
Your riposte decimates Taris!
Taris's blast MUTILATES you!
You parry Thremus's beating with an easy flourish.
You couldn't dodge Thremus's beating but he misses by inches.
Thremus looks pretty hurt.
<292/787 481/481 484/490 @ . > flee
You flee from combat!
You lost 10 experience points.
[HERALD] Thremus the Doorman gossips 'Farewell Legilan. We hope to see you again.'
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see a shop with a sign of a
map to the east, a shop with a sign of a bottle of wine to the west, and
the Main Street continues to the north and the south.
[Exits: north east south west]
A bit of sewers napping.
<684/787 481/481 414/490 . . > n
A triple junction
You stand in a junction with pipes leading west, north and east.
[Exits: north east west]
The huge hungry-looking sewer rat sits here.
<684/787 481/481 413/490 . . > u
The Quadruple Junction Under the South Square
You are standing in something that reminds you of an entry to an ant hive.
There are enormous concrete pipes leading north, south, east and west.
There is also a metal ladder built into the concrete wall leading up to
the South Square of Seringale.
[Exits: north east south west up]
A paladin's polearm lies here unattended.
<684/787 481/481 412/490 . . > wher
South Square
You are at the South Square of Seringale. It is gloomy and dim here. The
square is a tiny opening in between a few broken down buildings. The air
is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, the South Road to the
east and the west, and a metal ladder is here leading down into the sewer
system of Seringale.
[Exits: north east south west down]
A brass finger post points down the surrounding streets.
An illithid city guard of Seringale stands watch here.
Oragn is resting here.
<684/787 481/481 411/490 . . > d
Players near you:
Oragn South Square
<PK> Velasia Beside a large bar
Vored The Meat Store
<PK> Legilan South Square
<684/787 481/481 411/490 . . > The Quadruple Junction Under the South Square
You are standing in something that reminds you of an entry to an ant hive.
There are enormous concrete pipes leading north, south, east and west.
There is also a metal ladder built into the concrete wall leading up to
the South Square of Seringale.
[Exits: north east south west up]
A paladin's polearm lies here unattended.
<684/787 481/481 410/490 . . > alias 1 di velasia
1 is now realiased to 'di velasia'.
<684/787 481/481 410/490 . . > alias 2 murder velasia
2 is now realiased to 'murder velasia'.
<684/787 481/481 410/490 . . > u
South Square
You are at the South Square of Seringale. It is gloomy and dim here. The
square is a tiny opening in between a few broken down buildings. The air
is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, the South Road to the
east and the west, and a metal ladder is here leading down into the sewer
system of Seringale.
[Exits: north east south west down]
A brass finger post points down the surrounding streets.
An illithid city guard of Seringale stands watch here.
Oragn is resting here.
<684/787 481/481 409/490 . . > n
n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.
[Exits: north east south west]
<684/787 481/481 407/490 . . > n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.
[Exits: north east south west]
<684/787 481/481 405/490 . . > n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sewing
needle to the east and to the west, the pet shop.
[Exits: north east south west]
(Glowing) A glowing banner bearing the emblem of Seringale rests here.
<684/787 481/481 403/490 . . > e
n
South of Market Square
You are south of Market Square. A marvellous fountain has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.
[Exits: east south west]
<684/787 481/481 401/490 . . > n
Southeast of Market Square
You are standing southeast of the Market Square. A marvellous fountain
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and north.
[Exits: north west]
A gnomish city guard of Seringale stands watch here.
<684/787 481/481 400/490 . . > w
East of Market Square
You are east of Market Square. A marvellous fountain has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the east.
[Exits: north east south]
<684/787 481/481 399/490 . . > Northeast of Market Square
You are standing northeast of the Market Square. A marvellous fountain
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and the south.
[Exits: south west]
<684/787 481/481 398/490 . . > North of Market Square
You are north of Market Square. A marvellous fountain has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.
[Exits: north east west]
A stone giant citizen of Seringale wanders about.
Moroni the citizen of Seringale says 'You want bash wif Moroni?'
The sun rises in the east.
The town clock tolls once as the day begins.
<695/787 481/481 447/490 . . > n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.
[Exits: north east south west]
(Glowing) A glowing banner bearing the emblem of Seringale rests here.
<695/787 481/481 445/490 . . > n
w
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see a shop with a sign of a
map to the east, a shop with a sign of a bottle of wine to the west, and
the Main Street continues to the north and the south.
[Exits: north east south west]
A human city guard of Seringale stands watch here.
A slith city guard of Seringale stands watch here.
<695/787 481/481 443/490 . . > Outside Mocker's Tavern
Owned and controlled by the Guild of Bards, Mocker's Tavern is by far the
most popular place to be when the sun goes down. There is always a small
group of people hovering about the entrance like flies on a corpse. The
tavern, from the outside, seems dull with no vivid colors or images, just a
schedule of performers hanging close to a small wooden door. Gentle music
softly emanates from the semi-opened door long with mirthful laughter and
general happiness. Going east leads you back to the Main Street. To the
west is the Mocker's Tavern.
[Exits: east west]
(Glowing) The Herald Bulletin Board gleams majestically beside the doorway.
Thremus the dwarven doorman welcomes visitors to the Mocker's Tavern.
[HERALD] Thremus the Doorman gossips 'Greetings Legilan. Welcome to the tavern.'
<695/787 481/481 441/490 . . > k thr
Thremus yells 'Legilan! Now you die!'
You deflect Thremus's beating aside in an ungraceful parry.
You nimbly dodge Thremus's beating with a practiced maneuver.
Thremus has some big nasty wounds and scratches.
<695/787 481/481 441/490 @ . > You do the best you can!
Thremus has some big nasty wounds and scratches.
<695/787 481/481 441/490 @ . > over
You raise aloft an onyx lance for a mighty overhead attack!
Thremus is no match for your overhead crush.
Your overhead crush *** DEMOLISHES *** Thremus!
Thremus looks pretty hurt.
<695/787 481/481 441/490 @ . >
Your charge MANGLES Thremus!
Your charge *** DEMOLISHES *** Thremus!
Your charge MANGLES Thremus!
Thremus's beating decimates you!
You thrust Thremus's beating aside in a skillful parry.
Thremus is in awful condition.
<667/787 481/481 441/490 @ . > quaf pur
Your charge *** DEMOLISHES *** Thremus!
Thremus is DEAD!!
Thremus's heart is torn from his chest.
You get 208 gold coins from the corpse of Thremus.
A map of Seringale dissolves into smoke.
A map of Seringale dissolves into smoke.
A map of Seringale dissolves into smoke.
A map of Seringale dissolves into smoke.
A map of Seringale dissolves into smoke.
A map of Seringale dissolves into smoke.
A map of Seringale dissolves into smoke.
A map of Seringale dissolves into smoke.
A map of Seringale dissolves into smoke.
The Overlord gives you 35 gold coins for your sacrifice.
<667/787 481/481 441/490 . . > You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.
<667/787 481/481 441/490 . . > w
w
Oragn walks in.
<667/787 481/481 441/490 . . > w
A Cloakroom
Just inside the entryway of the Mockers Tavern, this room is where all of
the tavern visitors hang their cloaks and overcoats while enjoying the
warmth of the cozy tavern fire. The occasional thieving pickpocket can be
seen shuffling through the pockets of loose coats and cloaks, hoping to find
a trinket or two left behind by a forgetful patron. The floor is covered
with puddles of water from some of the dripping wet cloaks.
[Exits: east west]
<667/787 481/481 439/490 . . > The Eastern Common Room
You are next to a large fireplace in the common room. This is the place
where most of the patrons of the inn gather to rest from their tedious
travels. This is also the place where various artists can perform their
trade. You see a few tables around the fireplace and a small open area as a
stage. You see the common extend to the west and east. To the south you
can just make out the main stage.
[Exits: east south west]
Some very comfortable looking sofas have been placed around the room.
A makeshift stage has been set up for the performing mice.
A small deaf mouse wields Thera's tiniest violin.
<667/787 481/481 438/490 . . > w
The Western Common Room
You are next to a large fireplace in the common room. This is the place
where most of the patrons of the inn gather to rest from their tedious
travels. This is also the place where various artists can perform their
trade. You see a few tables around the fireplace and a small open area as a
stage. You see the common extend to the west and east. To the south you
can just make out the main stage.
[Exits: north east south]
Some very comfortable looking sofas have been placed around the room.
Linde the travelling gleeman is here entertaining people with his music.
<667/787 481/481 437/490 . . > The wall appears to be very thick, and according to your nose it's quite hard too.
<667/787 481/481 437/490 . . > s
Beside a large bar
You are by the bar of this inn. There is a lengthy polished oak counter
against one side of the room. A rack above it is laden with various
pitchers and glasses, and behind the bar is a giant keg of some dark ale. A
bartender is here to serve drinks to all patrons of the inn. To the north
is the entrance to the stage, and to the east you see a fancy-looking dining
room.
A sign on the wall depicts the winning hands of Whirlwind Poker.
[Exits: north east]
Soft velvet cloth has been draped over this mahogany table.
Vikka, the serving girl of the tavern, stands waiting for a customer.
Velasia is sitting here meditating.
(Charmed) A fox is here staring at you.
Jaloro the half-elf mans the poker table in colourful clothes.
Edraer the bartender of the Mockers Tavern is here preparing drinks.
<667/787 481/481 436/490 . . > s
1
Edraer blocks your path as you try to sneak behind the bar counter.
<667/787 481/481 436/490 . . > [HERALD] Odile the Crier gossips 'Legilan has broken the peace code of the tavern!'
Velasia yells 'Help! Legilan kicked dirt into my eyes!'
Velasia is blinded by the dirt in her eyes!
Your kicked dirt scratches Velasia.
Velasia has a few scratches.
<667/787 481/481 436/490 @ . >
Velasia's jab wounds you.
You dodge Velasia's elbow slash.
You dodge Velasia's knee thrust.
Your charge *** DEMOLISHES *** Velasia!
Your charge MANGLES Velasia!
Velasia has quite a few wounds.
<650/787 481/481 436/490 @ . >
Velasia blinks innocently.
Velasia has quite a few wounds.
<650/787 481/481 436/490 @ . >
Velasia has fled!
Velasia walks east.
A fox walks east.
<650/787 481/481 436/490 . . > e
2
A Brawling Room
This corner of Mocker's Tavern is sparsely furnished to ensure plenty of
space for the brawlers to make their way around. Smashed pieces of chair
and table and broken glassware have been swept to one side of the floor, out
of harms way. There's only one rule of the brawls that take place here -
there are no rules.
[Exits: north west]
(Charmed) A fox is here staring at you.
Velasia the Mistress of Snow is here.
<650/787 481/481 435/490 . . > Velasia yells 'Help! I am being attacked by someone!'
Your charge *** DEMOLISHES *** Velasia!
Your charge *** DEMOLISHES *** Velasia!
Velasia has some big nasty wounds and scratches.
<650/787 481/481 435/490 @ . >
Oragn walks in.
Velasia has some big nasty wounds and scratches.
<650/787 481/481 435/490 @ . >
Oragn looks at you.
Velasia snorts derisively.
You block Velasia's attack and attempt to strike at the brief opening.
Your riposte MASSACRES Velasia!
Velasia's back fist misses you.
Velasia's jump kick wounds you.
An intense pain is felt in your leg.
You block Velasia's attack and attempt to strike at the brief opening.
Your riposte MASSACRES Velasia!
Your charge *** DEMOLISHES *** Velasia!
Velasia is DEAD!!
You receive 11 experience points.
You hear Velasia's death cry.
<631/787 481/481 435/490 . . > take coins corpse
You get 10465 gold coins from the corpse of Velasia.
<631/787 481/481 435/490 . . > Oragn looks in the corpse of Velasia.
<631/787 481/481 435/490 . . > l in corpse
The corpse of Velasia holds:
(Glowing) a shimmering crystal
a mithril girth
a pair of mithril boots
swordsman's gloves
( 2) (Glowing) a ring of light
an old, dusty druid's robe
a pair of light steel leggings
a heavy backpack
a tantalum breastplate
a tin canteen
a seashell ring
a white surcoat
a cryo earring
(Humming) a titanium bracer
a lavender and green stone
some dragonblood lameller sleeves
a living wood helm
an onyx bracelet
( 2) a teeth necklace
prayer beads
a warm bowl of soup
<631/787 481/481 435/490 . . >
<648/787 481/481 485/490 . . >
Aldaein steps out of the shadows.
<648/787 481/481 485/490 . . > take onyx corpse
You get an onyx bracelet from the corpse of Velasia.

