only got the tail end, I didnt have logging on. Basically, this one asks Zavaeg to group, and of course he does, its useful to have others. we kill things until he levels and gets within Zavaeg's pk range. waits for him to attack a dryad, goes into rage, gets attacked by the sham spells, manages to flee away at only 30 health left, and runs east out of seringale, back into town, gets a recall, quaffs, picks up a boat on the run and takes a water way as the nearby nexus powers up, is told "you shouldnt have been such an ill mannered one, short person" or something like that, out of moves having to regen them every tick, coming from timaran to pick up purples and Skarack is waiting there on the road, switches to voulge for the attack and walks in and gets attacked. fighting on eastern road into timaran, then backtracking to the intersection, and then..
<348hp 95m 48mv>
Your stab MUTILATES Skarack!
Skarack's blast mauls you.
Skarack has quite a few wounds.
<324hp 95m 48mv>
Skarack has fled!
Skarack walks south.
<324hp 95m 48mv> murder Skarack
They aren't here.
<324hp 95m 48mv>
Skarack walks in.
<324hp 95m 48mv> murder Skarack
Skarack yells 'Help! I am being attacked by Zavaeg!'
Your stab DISEMBOWELS Skarack!
Skarack narrows his eyes.
Skarack has some big nasty wounds and scratches.
<324hp 95m 48mv>
Your stab devastates Skarack!
Your stab misses Skarack.
Skarack's blast misses you.
Skarack has some big nasty wounds and scratches.
<329hp 99m 71mv>
Skarack has fled!
Skarack walks south.
<329hp 99m 71mv> murder Skarack
They aren't here.
<329hp 99m 71mv> murder Skarack
They aren't here.
<329hp 99m 71mv> murder Skarack
They aren't here.
<329hp 99m 71mv> murder Skarack
They aren't here.
<329hp 99m 71mv> s
murder Skarack
Truncated Path to the Village
This is a narrow path, which appears to be very high traffic. Years of
feet trodding over the dust and dirt has formed a super hard surface for the
path. To the north you can see the Eastern Road. To the south, you can see
dim lights of a village in the distance.
[Exits: north south]
<329hp 99m 69mv> They aren't here.
<329hp 99m 69mv> murder Skarack
s
They aren't here.
<329hp 99m 69mv> murder Skarack
Truncated Path to the Village
This is a narrow path, which appears to be very high traffic. Years of
feet trodding over the dust and dirt has formed a super hard surface for the
path. To the north you can see the Eastern Road. To the south, you can see
dim lights of a village in the distance.
[Exits: north east]
<329hp 99m 67mv> They aren't here.
<329hp 99m 67mv> wher
Players near you:
<PK> Zavaeg Truncated Path to the Village
<329hp 99m 67mv> e
Truncated Path to the Village
This is a narrow path, which appears to be very high traffic. Years of
feet trodding over the dust and dirt has formed a super hard surface for the
path. To the west you can hear traffic passing on the Eastern Road. To the
south, you can hear the sounds of the village, as well as see the Lights
close by.
[Exits: south west]
<329hp 99m 65mv> s
e
Entrance to Gnome Village
The entrance to a small gnome village. The road into the village is wide,
wide enough for quite a number of full grown gnomes or a few carts to travel
side by side on, it is made of of perfectly carved slabs of the green stone
chtenik. Short and dull green grass grows between each slab. The road heading
away from the village is nothing but dust and dirt, it leads shortly to the west
and than northward.
[Exits: north east]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
<329hp 99m 63mv> A Nameless Road
A nameless road leading into or from the main part of a small gnome village.
The road is wide, wide enough for quite a few full grown gnomes or a few carts
to travel side by side on, it is made of of perfectly carved slabs of the green
stone chtenik. Short and dull green grass grows between each slab. A wide
stretch of the same grass grows to the south. A short path leads up to a small
doorless home to the north.
[Exits: north east west]
<329hp 99m 61mv> wher
Players near you:
<PK> Zavaeg A Nameless Road
<PK> Skarack Mine Shaft
<329hp 99m 61mv> mi
+-+
|
+
|
+(+-+
| | | ,
+-@-+-+-+-o
| |
S-+)+
|
F-+-+
|
*-o-o
| |
~-~ o
<329hp 99m 61mv> e
The king of the hobgoblins yells 'Guards, vanquish these intruders!'
<329hp 99m 61mv> e
e
e
An Intersection of Two Nameless Roads
A four way intersection in what might be considered the center of the village.
A small, but very full well sits in the center, the stonework of it done
amazingly skillfully, but not very creatively. The roads leading off to the
north, south, east and west are made of perfectly carved slabs of the green
stone chtenik. Short and dull green grass grows between each.
[Exits: north east south west]
A stone well sits in the center of the intersection.
<329hp 99m 59mv> A Nameless Road
A nameless road in a small gnome village. The road is wide, wide enough for
quite a few full grown gnomes or a few carts to travel side by side on, it is
made of of perfectly carved slabs of the green stone chtenik. Short and dull
green grass grows between each slab. Short paths lead up to small doorless
homes, almost certainly built from the same plan, to the north and south.
[Exits: north east south west]
<329hp 99m 57mv> d
The Unused Path
A small path leading in or out of a small gnome village. The path is much
smaller than the road to the west and looks to have gone unused for some time.
Tall brown grass grow to each side of the path and a bit actually on the path.
A small gnome village can be seen to the west and to the east the path has been
almost completely overgrown.
[Exits: east west]
<329hp 99m 55mv> The Overgrown Path
A very thin path, overgrown with tall brown grass. The path leads in an
almost perfectly strait line from east to west. The ground is covered with many
small rocks, light gray in color and very crumbly. To the east lies a small
clearing and to the west the path continues toward a small gnome village.
[Exits: east west]
<329hp 99m 53mv> wher
Alas, you cannot go that way.
<329hp 99m 53mv> Players near you:
<PK> Zavaeg The Overgrown Path
<PK> Skarack The Throne Room
<329hp 99m 53mv> wher
Players near you:
<PK> Zavaeg The Overgrown Path
<PK> Skarack The Throne Room
<329hp 99m 53mv> e
e
The Clearing
A small clearing between short walls of light gray rock. Bits of short, dull
green grass grow up between the pieces of the gray rock that has broken away
from the walls. A rather large hole in the northern side of the clearing leads
down a short way, old wooden beams have kept the walls from collapsing in for
what has probably quite some time, they were no doubt used as a way to get in
and out as well.
[Exits: west down]
<329hp 99m 51mv> Alas, you cannot go that way.
<329hp 99m 51mv> d
Entrance to the Mine Shaft
A small old mine shaft that probably would have collapsed in on itself long
ago if not for the thick wooden beams placed on its walls for support. The area
has long been picked clean of any valuable stone, leaving only the most common
types of stone of least value. The air is thick with a terrible smelling
substance. Sounds of activity echo from deeper in the mine to the north.
[Exits: east up]
<329hp 99m 50mv> e
e
e
Mine Shaft
A small old mine shaft that probably would have collapsed in on itself long
ago if not for the thick wooden beams placed on its walls for support. The area
has long been picked clean of any valuable stone, leaving only the most common
types of stone of least value. Although some old torches line the walls, none
of them are lit. The air is thick with a terrible smelling substance. Sounds
of activity echo from deeper in the mine to the north an east.
[Exits: north east south west]
A hobgoblin miner stands here looking for gold.
A hobgoblin miner stands here looking for gold.
<329hp 99m 49mv> e
Mine Shaft
A small old mine shaft that probably would have collapsed in on itself long
ago if not for the thick wooden beams placed on its walls for support. The area
has long been picked clean of any valuable stone, leaving only the most common
types of stone of least value. Although some old torches line the walls, none
of them are lit. The air is thick with a terrible smelling substance. Sounds
of activity echo from deeper in the mine to east and the clear rumbling of
activity nearby from the north.
[Exits: north east south west]
<329hp 99m 48mv> Mine Shaft
A small old mine shaft that probably would have collapsed in on itself long
ago if not for the thick wooden beams placed on its walls for support. The area
has long been picked clean of any valuable stone, leaving only the most common
types of stone of least value. Although some old torches line the walls, none
of them are lit. The air is thick with a terrible smelling substance. Sounds
of activity echo from the south, east and west.
[Exits: east south west]
A hobgoblin miner stands here looking for gold.
A hobgoblin miner stands here looking for gold.
<329hp 99m 47mv> Mine Shaft
A small old and unused mine shaft that probably would have collapsed in on
itself long ago if not for the thick wooden beams placed on its walls for
support. The area has long been picked clean of any valuable stone, leaving
only the most common types of stone of least value. The air is thick with a
terrible smelling substance. Sounds of activity echo from all around. The mine
shaft breaks off into a more cleanly carved area to the south.
[Exits: south west]
<329hp 99m 46mv> murder Skarack
They aren't here.
<329hp 99m 46mv> s
murder Skarack
Walkway
A wide path in a small tunnel, its centered is covered in a large, dirty red
carpet. Extending the length of each side of the carpet are long piless of
rocks. The walls and floor and are made of a smooth gray stone and the ceiling
is simply the natural ceiling, unsmooth stone of many colors. Two golden
pillars pressed roughly into the tunnel form a passage into a slightly wider
hall off to the south.
[Exits: north south]
( 3) A large club sits here.
<329hp 99m 45mv> They aren't here.
<329hp 99m 45mv> s
murder Skarack
The Grand Hall
A wide hall with a low ceiling. A dirty red carpet reaches from wall to wall.
The walls are made of a smooth gray stone and the ceiling is simply the natural
ceiling, unsmooth stone of many colors. The whole of the floor is covered with
rows upon rows of dirty red carpets. Two golden pillars pressed roughly into
the hall form a passage into a slightly slimmer tunnel off to the north. Tall
double doors of gold stand on the southern wall.
[Exits: north south]
<329hp 99m 44mv> They aren't here.
<329hp 99m 44mv> s
murder Skarack
The Throne Room
A large and very empty chamber, with smoothly carved gray walls. A golden
colored carpet wraps almost all of the floor, but leaves a bit of stone visible
near the eastern and western walls. A beautifully ornate golden throne stands
against the southern wall, far to big for most, probably a throne made for a
giant king. Next to the throne stand two small statues of lions. The ceiling
has been carved away above the throne because of the height of the throne. Tall
double doors of gold stand on the northern wall.
[Exits: north]
A golden throne stands against a wall.
Skarack the Diviner is here.
The king of the hobgoblins is sitting on a throne.
A hobgoblin bodyguard guards the king with his life.
A hobgoblin bodyguard guards the king with his life.
A hobgoblin bodyguard guards the king with his life.
A hobgoblin bodyguard guards the king with his life.
A hobgoblin bodyguard guards the king with his life.
The king of the hobgoblins says 'How dare you intrude upon me?'
You yell 'Help! I am being attacked by the hobgoblin bodyguard!'
The hobgoblin bodyguard's pound misses you.
Skarack yells 'Help! I am being attacked by the hobgoblin bodyguard!'
The hobgoblin bodyguard's pound misses Skarack.
The king of the hobgoblins yells 'Guards, vanquish these intruders!'
The hobgoblin bodyguard is in excellent condition.
<329hp 99m 43mv> You do the best you can!
Your stab MUTILATES the hobgoblin bodyguard!
Your stab misses the hobgoblin bodyguard.
Skarack's blast mauls the hobgoblin bodyguard.
The hobgoblin bodyguard yells 'Skarack! Now you die!'
The hobgoblin bodyguard's pound misses Skarack.
The hobgoblin bodyguard yells 'Skarack! Now you die!'
The hobgoblin bodyguard's pound misses Skarack.
The hobgoblin bodyguard's trip misses Skarack.
The hobgoblin bodyguard's pound misses you.
The hobgoblin bodyguard yells 'Skarack! Now you die!'
The hobgoblin bodyguard's pound misses Skarack.
The hobgoblin bodyguard's pound misses Skarack.
The hobgoblin bodyguard tries to disarm Skarack, but fails.
The hobgoblin bodyguard has quite a few wounds.
<329hp 99m 43mv> flee
Skarack has fled!
Skarack walks north.
The hobgoblin bodyguard has quite a few wounds.
<329hp 99m 43mv> You flee from combat!
You lost 10 experience points.
The Grand Hall
A wide hall with a low ceiling. A dirty red carpet reaches from wall to wall.
The walls are made of a smooth gray stone and the ceiling is simply the natural
ceiling, unsmooth stone of many colors. The whole of the floor is covered with
rows upon rows of dirty red carpets. Two golden pillars pressed roughly into
the hall form a passage into a slightly slimmer tunnel off to the north. Tall
double doors of gold stand on the southern wall.
[Exits: north south]
Skarack the Diviner is here.
<329hp 99m 42mv>
Skarack tries to run too fast and stumbles.
<329hp 99m 42mv>
Skarack walks north.
<329hp 99m 42mv> n
Walkway
A wide path in a small tunnel, its centered is covered in a large, dirty red
carpet. Extending the length of each side of the carpet are long piless of
rocks. The walls and floor and are made of a smooth gray stone and the ceiling
is simply the natural ceiling, unsmooth stone of many colors. Two golden
pillars pressed roughly into the tunnel form a passage into a slightly wider
hall off to the south.
[Exits: north south]
( 3) A large club sits here.
Skarack the Diviner is here.
<329hp 99m 41mv>
Skarack walks north.
<329hp 99m 41mv> w
Alas, you cannot go that way.
<329hp 99m 41mv> w
n
Alas, you cannot go that way.
<329hp 99m 41mv> w
Mine Shaft
A small old and unused mine shaft that probably would have collapsed in on
itself long ago if not for the thick wooden beams placed on its walls for
support. The area has long been picked clean of any valuable stone, leaving
only the most common types of stone of least value. The air is thick with a
terrible smelling substance. Sounds of activity echo from all around. The mine
shaft breaks off into a more cleanly carved area to the south.
[Exits: south west]
<329hp 99m 40mv> w
Mine Shaft
A small old mine shaft that probably would have collapsed in on itself long
ago if not for the thick wooden beams placed on its walls for support. The area
has long been picked clean of any valuable stone, leaving only the most common
types of stone of least value. Although some old torches line the walls, none
of them are lit. The air is thick with a terrible smelling substance. Sounds
of activity echo from the south, east and west.
[Exits: east south west]
A hobgoblin miner stands here looking for gold.
A hobgoblin miner stands here looking for gold.
<329hp 99m 39mv> w
Mine Shaft
A small old mine shaft that probably would have collapsed in on itself long
ago if not for the thick wooden beams placed on its walls for support. The area
has long been picked clean of any valuable stone, leaving only the most common
types of stone of least value. Although some old torches line the walls, none
of them are lit. The air is thick with a terrible smelling substance. Sounds
of activity echo from deeper in the mine to east and the clear rumbling of
activity nearby from the north.
[Exits: north east south west]
<329hp 99m 38mv> w
Mine Shaft
A small old mine shaft that probably would have collapsed in on itself long
ago if not for the thick wooden beams placed on its walls for support. The area
has long been picked clean of any valuable stone, leaving only the most common
types of stone of least value. Although some old torches line the walls, none
of them are lit. The air is thick with a terrible smelling substance. Sounds
of activity echo from deeper in the mine to the north an east.
[Exits: north east south west]
A hobgoblin miner stands here looking for gold.
A hobgoblin miner stands here looking for gold.
<329hp 99m 37mv> wher
Entrance to the Mine Shaft
A small old mine shaft that probably would have collapsed in on itself long
ago if not for the thick wooden beams placed on its walls for support. The area
has long been picked clean of any valuable stone, leaving only the most common
types of stone of least value. The air is thick with a terrible smelling
substance. Sounds of activity echo from deeper in the mine to the north.
[Exits: east up]
<329hp 99m 36mv> Players near you:
<PK> Zavaeg Entrance to the Mine Shaft
<PK> Skarack The Clearing
<329hp 99m 36mv> u
The Clearing
A small clearing between short walls of light gray rock. Bits of short, dull
green grass grow up between the pieces of the gray rock that has broken away
from the walls. A rather large hole in the northern side of the clearing leads
down a short way, old wooden beams have kept the walls from collapsing in for
what has probably quite some time, they were no doubt used as a way to get in
and out as well.
[Exits: west down]
The sun slowly disappears in the west.
<338hp 104m 60mv> w
The Overgrown Path
A very thin path, overgrown with tall brown grass. The path leads in an
almost perfectly strait line from east to west. The ground is covered with many
small rocks, light gray in color and very crumbly. To the east lies a small
clearing and to the west the path continues toward a small gnome village.
[Exits: east west]
<338hp 104m 58mv> wher
Players near you:
<PK> Zavaeg The Overgrown Path
<PK> Skarack An Intersection of Two Nameless Roads
<338hp 104m 58mv> w
The Unused Path
A small path leading in or out of a small gnome village. The path is much
smaller than the road to the west and looks to have gone unused for some time.
Tall brown grass grow to each side of the path and a bit actually on the path.
A small gnome village can be seen to the west and to the east the path has been
almost completely overgrown.
[Exits: east west]
<338hp 104m 56mv> wjher
That isn't a verb I know.
<338hp 104m 56mv> w
w
A Nameless Road
A nameless road in a small gnome village. The road is wide, wide enough for
quite a few full grown gnomes or a few carts to travel side by side on, it is
made of of perfectly carved slabs of the green stone chtenik. Short and dull
green grass grows between each slab. Short paths lead up to small doorless
homes, almost certainly built from the same plan, to the north and south.
[Exits: north east south west]
<338hp 104m 54mv> An Intersection of Two Nameless Roads
A four way intersection in what might be considered the center of the village.
A small, but very full well sits in the center, the stonework of it done
amazingly skillfully, but not very creatively. The roads leading off to the
north, south, east and west are made of perfectly carved slabs of the green
stone chtenik. Short and dull green grass grows between each.
[Exits: north east south west]
A stone well sits in the center of the intersection.
<338hp 104m 52mv> w
A Nameless Road
A nameless road leading into or from the main part of a small gnome village.
The road is wide, wide enough for quite a few full grown gnomes or a few carts
to travel side by side on, it is made of of perfectly carved slabs of the green
stone chtenik. Short and dull green grass grows between each slab. A wide
stretch of the same grass grows to the south. A short path leads up to a small
doorless home to the north.
[Exits: north east west]
<338hp 104m 50mv> w
Entrance to Gnome Village
The entrance to a small gnome village. The road into the village is wide,
wide enough for quite a number of full grown gnomes or a few carts to travel
side by side on, it is made of of perfectly carved slabs of the green stone
chtenik. Short and dull green grass grows between each slab. The road heading
away from the village is nothing but dust and dirt, it leads shortly to the west
and than northward.
[Exits: north east]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.
<338hp 104m 48mv> n
Truncated Path to the Village
This is a narrow path, which appears to be very high traffic. Years of
feet trodding over the dust and dirt has formed a super hard surface for the
path. To the west you can hear traffic passing on the Eastern Road. To the
south, you can hear the sounds of the village, as well as see the Lights
close by.
[Exits: south west]
<338hp 104m 46mv> wher
Players near you:
<PK> Zavaeg Truncated Path to the Village
<PK> Skarack On the Eastern Road
<338hp 104m 46mv> w
Truncated Path to the Village
This is a narrow path, which appears to be very high traffic. Years of
feet trodding over the dust and dirt has formed a super hard surface for the
path. To the north you can see the Eastern Road. To the south, you can see
dim lights of a village in the distance.
[Exits: north east]
<338hp 104m 44mv> n
Truncated Path to the Village
This is a narrow path, which appears to be very high traffic. Years of
feet trodding over the dust and dirt has formed a super hard surface for the
path. To the north you can see the Eastern Road. To the south, you can see
dim lights of a village in the distance.
[Exits: north south]
<338hp 104m 42mv> wher
Players near you:
<PK> Zavaeg Truncated Path to the Village
<PK> Skarack On the Eastern Road
<338hp 104m 42mv> n
The Checkpoint
You reach the checkpoint of the Eastern Road. This point serves as both
a guardpost for keeping the road safe from highway robbery and also is the
main means of checking the smoothness of trade flowing in and out of the two
hometowns. The post is guarded day and night by heavily armored knights
that are ever vigilant and alert.
[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
<338hp 104m 40mv> wher
Players near you:
<PK> Zavaeg The Checkpoint
<PK> Skarack Along the Eastern Road
<338hp 104m 40mv> mi
|
o-o-o
|
+ +-+-@-+-+-+-+
| |
+-+-+ +
|
+-+
|
<338hp 104m 40mv> w
w
s
Along the Eastern Road
You are travelling down the Eastern Road between Seringale and Timaran.
It has been constructed of a light yet resilient mineral which has stood up
to the bustle of tradefair passing through here. The road back to Seringale
is to the west of you, while to the east of here you can see a heavily
guarded checkpoint. To the south you see a dirt path wandering off towards
a small village, away from the busy road.
[Exits: east west]
<338hp 104m 38mv> wher
Along the Eastern Road
To the north of you a grove of trees surround the perimeters of a dwarven
kingdom. Through the trees you can make out the outline of a castle, small
and yet clearly aristocrital in design. The road is forced to travel south
due to the presence of a playground of some sort to the west of here. It
seems to be unoccupied, at least from this viewpoint. The road continues
eastwards, travelling towards the City of Timaran.
[Exits: east south]
<338hp 104m 36mv> On the Eastern Road
The road takes a sudden swift turn here as it makes its way around the
outskirts of a small village, populated by gnomes. Its light but resilient
surface has grown brittle and hard from the many days of beautiful sunshine
that have been experienced by it. Despite this it has managed to remain in
good shape, looking more than adequate for its function as a trade route.
[Exits: north west]
<338hp 104m 34mv> w
Players near you:
<PK> Zavaeg On the Eastern Road
<PK> Skarack Along the Eastern Road
<338hp 104m 34mv> w
On the Eastern Road
The road travels from east to west here, spanning out for miles in both
directions. It has been constructed of a light resilient stone that has
slowly worn away from the passing by of many travellers and tourists alike
down this trade road. Far off to the south you can see a river meandering
its way through a fairly barren looking forest.
[Exits: east west]
A tall signpost has been erected here.
<338hp 104m 32mv> On the Eastern Road
The resilient stone of the Eastern Road stretches out in both east and
west directions for as far as you can see, eventually turning off its track
out of sight. Either side of the road is surrounded by foresty terrain that
looks fairly impassible and perhaps not worthwhile to try to do so. To the
east you see a signpost reaching high overhead.
[Exits: east west]
<338hp 104m 30mv> n
w
A side wall of an old monastery directs the road southward.
<338hp 104m 30mv> On the Eastern Road
The Eastern Road continues its journey eastwards towards the City of
Timaran. It makes its way around the dwarven kingdom steadily and neatly.
To the south of here you can see a dark forest, looking fairly barren in
population and its trees stunted. It looks very dwarven. Eastwards the
road continues, its resilient surface resisting the erosion caused by the
bustle of trade passing through the area.
[Exits: north east]
<338hp 104m 28mv> n
Along the Eastern Road
The road heads southwards from here, meandering its way slowly around the
outskirts of the dwarven kingdom. Its resilient stone path has resisted
much of the wear created by the bustle of traders and merchants travelling
in between the two cities. To the northeast you see a huge monastery, built
inside a grove and surrounded by a patch of grass.
[Exits: east south west]
<338hp 104m 26mv> w
Along the Eastern Road
You are walking along a well-travelled road between Seringale and lands
east. A northern road crosses this one to the west, towards Seringale. The
path has been created from a light stone material that is very resilient.
It has worn away over time from the flow of traffic that has passed through
here. This is one of Thera's busiest trade routes.
[Exits: east west]
<338hp 104m 24mv> w
The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Moria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.
[Exits: north east south west]
<338hp 104m 22mv> w
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. A northern road crosses this one to the east. The path has been
created from a light stone material that is very resilient. It has worn away
over time from the flow of traffic that has passed through here. This is one
of Thera's busiest trade routes.
[Exits: east west]
Skarack is sleeping here.
<338hp 104m 20mv> w
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Thera's busiest trade routes.
[Exits: east west]
<338hp 104m 18mv> e
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. A northern road crosses this one to the east. The path has been
created from a light stone material that is very resilient. It has worn away
over time from the flow of traffic that has passed through here. This is one
of Thera's busiest trade routes.
[Exits: east west]
Skarack is sleeping here.
<338hp 104m 16mv> e
w
The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Moria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.
[Exits: north east south west]
<338hp 104m 14mv> murder Skarack
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. A northern road crosses this one to the east. The path has been
created from a light stone material that is very resilient. It has worn away
over time from the flow of traffic that has passed through here. This is one
of Thera's busiest trade routes.
[Exits: east west]
Skarack is sleeping here.
<338hp 104m 12mv> Skarack yells 'Help! I am being attacked by Zavaeg!'
Your stab MUTILATES Skarack!
Your stab mauls Skarack.
Skarack has fled!
Skarack limps east.
<338hp 104m 12mv> e
murder Skarack
The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Moria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.
[Exits: north east south west]
Skarack the Diviner is here.
<338hp 104m 10mv> Skarack yells 'Help! I am being attacked by Zavaeg!'
Skarack deflects your stab aside in an ungraceful parry.
Your stab MUTILATES Skarack!
Skarack is DEAD!!
Skarack's severed head plops on the ground.
<338hp 104m 10mv>
The night has begun.
<346hp 108m 35mv> get gold cor
You get 2907 gold coins from the corpse of Skarack.
<346hp 108m 35mv> reply Fool
You tell Skarack 'Fool.'
<346hp 108m 35mv> l coropse
You do not see that here.
<346hp 108m 35mv> l corpse
The corpse of Skarack is lying here.
<346hp 108m 35mv> exam cor
The corpse of Skarack holds:
( 2) an opal ring
( 2) an enchanted leather bracer
a bear-skin cloak
a stained travelling cloak
(Glowing) shaman's staff
( 2) a Big Ol'Pack Sack
(Glowing) a teeth necklace
some worn steel leg plates
a pair of worn steel gloves
a worn steel helmet
a pair of worn steel boots
a steel belt
some black-tear sleeves
a deep red stone
a silver shield etched with a bear
a barrel
a seashell ring
adamantite plate of the lion
an adamantite mace
a leather whip braided with silver
a solid mithril staff
a thorned vine whip
[Hit Return to continue]
(Glowing) a flame red cape
a fiery dagger
(Glowing) a fiery dagger
( 2) Griff's Roast Duck
<346hp 108m 35mv> get fi cor
get fi cor
You get a fiery dagger from the corpse of Skarack.
<346hp 108m 35mv> You get a fiery dagger from the corpse of Skarack.
<346hp 108m 35mv> get fi cor
You see nothing like that in the cor.
<346hp 108m 35mv> get teeth cor
You get a teeth necklace from the corpse of Skarack.
<346hp 108m 35mv>
Silisia blinks innocently.
<346hp 108m 35mv> get black cor
get black cor
You can't carry that many items.
<346hp 108m 35mv> You can't carry that many items.
<346hp 108m 35mv>
Drancorn walks in.
A wolf walks in.
A large wolf walks in.
A wild boar walks in.
<348hp 112m 60mv> say this fool thought to attack me when weakened.
You say 'This fool thought to attack me when weakened.'
<348hp 112m 60mv>
Drancorn looks in the corpse of Skarack.
<348hp 112m 60mv>
Skarack limps in.
<348hp 112m 60mv> say now he knows better.
You say 'Now he knows better.'
<348hp 112m 60mv> spit
Skarack gets an opal ring from the corpse of Skarack.
Skarack gets an enchanted leather bracer from the corpse of Skarack.
Skarack gets a bear-skin cloak from the corpse of Skarack.
Skarack gets a stained travelling cloak from the corpse of Skarack.
Skarack gets shaman's staff from the corpse of Skarack.
Skarack gets a Big Ol'Pack Sack from the corpse of Skarack.
Skarack gets an opal ring from the corpse of Skarack.
Skarack gets an enchanted leather bracer from the corpse of Skarack.
Skarack gets some worn steel leg plates from the corpse of Skarack.
Skarack gets a pair of worn steel gloves from the corpse of Skarack.
Skarack gets a worn steel helmet from the corpse of Skarack.
Skarack gets a pair of worn steel boots from the corpse of Skarack.
Skarack gets a steel belt from the corpse of Skarack.
Skarack gets some black-tear sleeves from the corpse of Skarack.
Skarack gets a deep red stone from the corpse of Skarack.
Skarack gets a silver shield etched with a bear from the corpse of Skarack.
Skarack gets a barrel from the corpse of Skarack.
Skarack gets a seashell ring from the corpse of Skarack.
Skarack gets adamantite plate of the lion from the corpse of Skarack.
Skarack gets an adamantite mace from the corpse of Skarack.
Skarack gets a leather whip braided with silver from the corpse of Skarack.
Skarack gets a solid mithril staff from the corpse of Skarack.
Skarack gets a thorned vine whip from the corpse of Skarack.
Skarack gets a flame red cape from the corpse of Skarack.
Skarack gets a Big Ol'Pack Sack from the corpse of Skarack.
Skarack gets Griff's Roast Duck from the corpse of Skarack.
Skarack gets Griff's Roast Duck from the corpse of Skarack.
<348hp 112m 60mv> You spit in utter disgust.
<348hp 112m 60mv>
Skarack winces in agony.
<348hp 112m 60mv> l
The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Moria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.
[Exits: north east south west]
The corpse of Skarack is lying here.
The severed head of Skarack is lying here.
Skarack the Diviner is here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A large, ferocious wolf is here.
(Charmed) A wolf is here following its master.
Drancorn the Ranger of the Woodlands is here.
<348hp 112m 60mv>
Skarack wraps a Big Ol'Pack Sack about his body.
Skarack wears a flame red cape around his neck.
Skarack wields a thorned vine whip.
Skarack wears adamantite plate of the lion over his torso.
Skarack wears a seashell ring on his left finger.
Skarack wears a silver shield etched with a bear as a shield.
Skarack releases a deep red stone to float next to him.
Skarack wears some black-tear sleeves on his arms.
Skarack fastens a steel belt about his waist.
Skarack wears a pair of worn steel boots on his feet.
Skarack wears a worn steel helmet on his head.
Skarack slips a pair of worn steel gloves onto his hands.
Skarack wears some worn steel leg plates on his legs.
Skarack wears an enchanted leather bracer around his left wrist.
Skarack wears an opal ring on his right finger.
Skarack lights shaman's staff.
Skarack wears a stained travelling cloak around his neck.
Skarack wears an enchanted leather bracer around his right wrist.
<348hp 112m 60mv> say Leave my sight, you disgust me./
You say 'Leave my sight, you disgust me./'
<348hp 112m 60mv> l
The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Moria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.
[Exits: north east south west]
The corpse of Skarack is lying here.
The severed head of Skarack is lying here.
Skarack the Diviner is here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A large, ferocious wolf is here.
(Charmed) A wolf is here following its master.
Drancorn the Ranger of the Woodlands is here.
<348hp 112m 60mv>
Drancorn smirks.
<348hp 112m 60mv>
Skarack says 'Aye..i shall know to be better prepared in future.'
<348hp 118m 85mv>
Skarack grins evilly at you. Hmmm. Better keep your distance.
<348hp 118m 85mv>
Skarack sits down and rests.
<348hp 118m 85mv> smak sk
I don't understand that.
<348hp 118m 85mv> smack sk
I don't think much is to be achieved by that.
<348hp 118m 85mv>
Drancorn gets the head of Skarack.
<348hp 118m 85mv>
Skarack unwraps a Big Ol'Pack Sack from around his body.
Skarack wraps a bear-skin cloak about his body.
<348hp 118m 85mv> whap sk
You whap Skarack upside the head!
Drancorn stops wielding a wooden dirk.
Drancorn holds the head of Skarack in his hand.
<348hp 118m 85mv>
Skarack winces in agony.
<348hp 118m 85mv>
Skarack stands up.
<348hp 118m 85mv>
Drancorn walks south.
A wild boar walks south.
A large wolf walks south.
A wolf walks south.
Skarack mutters something quietly to himself.
<348hp 118m 85mv>
Skarack goes to sleep.

