Untitled log

posted on 2006-08-27 11:49:18

There are no deaths in this log, just a series of skirmishes. I've never played a mage before, so if anyone has tips, I'd be grateful.


<390hp 375m 244mv> whePlayers near you:
<PK> Aeldac Coral Way

<390hp 375m 244mv> lCoral Way
Specialty stores are all around you selling fishing accessories, rain
jackets, etc. Store owners call out to you as you walk past and glance at
them. Skanky looking prostitutes look your way - hoping to gain some
business.

[Exits: north south]
A scale mail jerkin is lying on the ground.
(Charmed) An illusion of a pikeman guards its master.

<390hp 375m 244mv> l pikeDressed in crude armor, the giant is an unmovable obstacle. Armed with
a monstrous looking pike, he looks menacing. Due to all the weight he
is carrying around, he can barely move. But then again, who said giants
were dexterous in the first place.
An illusion of a pikeman is in excellent condition.

<390hp 375m 244mv>
An illusion of a pikeman shrinks in size.

<390hp 386m 281mv> whePlayers near you:
<PK> Aeldac Coral Way

<390hp 386m 281mv> who[ Drow ] Draygoth the Medium of Magic
[ Human ] Grimjak the Trainee of the Notched Arrow
[32 Avian Ill] <PK> Aeldac the Creator of Light
[ Human ] <PK> Zebaali the Field Marshall of Legion
[ Drow ] Glaien the Devout
[ Dwarf ] <PK> Bofmi Icecleaver the Cardinal of the Ether
[ Human ] [LEGION] Drancorn the Ghost of the Glade
Players found: 7
There are 7 characters on; the most on since startup was 34.

<390hp 386m 281mv> gate myconoidYou lost your concentration.

<390hp 346m 281mv> whePlayers near you:
<PK> Aeldac Coral Way

<390hp 346m 281mv> gate myconoidYou move a gnarled magius staff around in a circular motion, creating a gate.

<390hp 266m 281mv>
Zebaali flies in.

<390hp 266m 281mv>
Zebaali flies south.

<390hp 266m 281mv>
Zebaali flies in.

<390hp 266m 281mv>
Zebaali utters the words, 'judifgz'.
The gate closes as Zebaali breaks your concentration.
You yell 'Die! Zebaali, you sorcerous dog!'
You fade into existence.
Your pound misses Zebaali.
Your pound injures Zebaali.
Zebaali has a few scratches.

<390hp 266m 281mv> flee
An illusion of a pikeman's charge DISMEMBERS Zebaali!
An illusion of a pikeman's charge DISEMBOWELS Zebaali!
An illusion of a pikeman's charge DISEMBOWELS Zebaali!
Your pound hits Zebaali.
Your pound mauls Zebaali.
Zebaali fades into existence.
Zebaali's slice DISEMBOWELS you!
Zebaali's weapon advantage overcomes your parry attempt.
Zebaali's sickness DISEMBOWELS you!
Zebaali has quite a few wounds.

<295hp 266m 281mv> You flee from combat!
You lost 10 experience points.
Coral Way

[Exits: north south]
An illusion of a pikeman walks in.

<295hp 266m 280mv> sCoral Way

[Exits: north east south west]
A sneaky thief is here, stealing your gold purse.
A Darkhaven Outlaw stalks the area, looking for fun.
An illusion of a pikeman walks in.

<295hp 266m 279mv> quaff purpleYou quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<295hp 266m 279mv> scan all
Zebaali flies in.
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A meditationist walks slowly about chanting mantras.
*** Range 2 (east) ***
A meditationist walks slowly about chanting mantras.
A Darkhaven Outlaw stalks the area, looking for fun.
You scan south.
*** Range 1 (south) ***
A sneaky thief is here, stealing your gold purse.
*** Range 2 (south) ***
An assassin is here skulking about.
You scan west.
*** Range 1 (west) ***
A meditationist walks slowly about chanting mantras.
*** Range 2 (west) ***
(White Aura) A corrupt warrior lord of the city wanders about.

<295hp 266m 279mv>
Zebaali utters the words, 'judifgz'.
You yell 'Die! Zebaali, you sorcerous dog!'
Your pound grazes Zebaali.
Zebaali has quite a few wounds.

<295hp 266m 279mv>
An illusion of a pikeman stops following you.
An illusion of a pikeman disappears.
Your protective shield dissipates.
Zebaali has quite a few wounds.

<300hp 272m 292mv>
Your pound grazes Zebaali.
Your pound hits Zebaali.
Zebaali's slice mauls you.
Zebaali's sickness decimates you!
Zebaali has quite a few wounds.

<254hp 272m 292mv> fleeYou flee from combat!
You lost 10 experience points.
Coral Way

[Exits: north south]

<254hp 272m 291mv> prshYou surround yourself in a protective shell of magic.

<254hp 202m 291mv> Zebaali flies in.

<254hp 202m 291mv>
Zebaali utters the words, 'judifgz'.
You yell 'Die! Zebaali, you sorcerous dog!'
Your pound hits Zebaali.
Zebaali has quite a few wounds.

<254hp 202m 291mv> cosp ZebaaliYour colour spray injures Zebaali.
Your pound hits Zebaali.
Your pound misses Zebaali.
Zebaali's slice decimates you!
Zebaali's slice maims you!
Zebaali has quite a few wounds.

<194hp 187m 291mv> disp
Your pound hits Zebaali.
Zebaali's slice decimates you!
Zebaali has quite a few wounds.

<168hp 187m 291mv> You failed.
Zebaali has quite a few wounds.

<168hp 172m 291mv>
Zebaali stops wielding a sword trapped in ivy.
Zebaali stops wielding a thin-bladed axe.
Zebaali wields an onyx lance.
Zebaali has quite a few wounds.

<168hp 172m 291mv>
Zebaali has fled!
Zebaali flies north.

<168hp 172m 291mv> ssCoral Way

[Exits: north east south west]
A sneaky thief is here, stealing your gold purse.
A Darkhaven Outlaw stalks the area, looking for fun.

<168hp 172m 290mv> Coral Way

[Exits: north east south]
A sneaky thief is here, stealing your gold purse.

<168hp 172m 289mv> nCoral Way

[Exits: north east south west]
A sneaky thief is here, stealing your gold purse.
A Darkhaven Outlaw stalks the area, looking for fun.

<168hp 172m 288mv> n
Zebaali flies in.
Coral Way

[Exits: north south]

<168hp 172m 287mv> eSeedy, illegitimate businesses line the street in that direction.

<168hp 172m 287mv> nZebaali flies in.

<168hp 172m 287mv> Coral Way

[Exits: north south]
A scale mail jerkin is lying on the ground.

<168hp 172m 286mv> nAt the North Gate

[Exits: north south]

<168hp 172m 285mv> n
Zebaali flies in.
Outside the Gates

[Exits: north south]

<168hp 172m 284mv> nBeyond the Gates

[Exits: north south]

<168hp 172m 283mv> nn
Zebaali flies in.
Haze in the distance

[Exits: north south]
A long polearm with a curved blade is here.

<168hp 172m 282mv>
Zebaali flies in.
Lush, Green Grass

[Exits: south west]

<168hp 172m 281mv> nAlas, you cannot go that way.

<168hp 172m 281mv> Zebaali flies in.

<168hp 172m 281mv> wordThe Temple of Light

=========

Gate, sleep, get a dupe and try and find him again

=========







<390hp 386m 256mv>
Zebaali fades into existence.
Aeldac stops following you.
Aeldac shatters into tiny fragments of glass.
The large hobgoblin has quite a few wounds.

<390hp 386m 256mv> flee
The large hobgoblin's chop misses you.
Your pound decimates the large hobgoblin!
Your pound injures the large hobgoblin.
The large hobgoblin looks pretty hurt.

<390hp 386m 256mv> You flee from combat!
You lost 10 experience points.
The maze

[Exits: north east]
Aeldac walks in.
Aeldac walks in.

<390hp 386m 255mv> quaff purpleYou quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<390hp 386m 255mv> eThe tunnel

[Exits: west up]
(White Aura) Zebaali is here.
A large hobgoblin is here wondering if it should tear you apart.
Aeldac walks in.
Aeldac walks in.
The large hobgoblin yells 'Aeldac! Now you die!'
The large hobgoblin's chop misses you.
The large hobgoblin gets a wild look in her eyes.
The large hobgoblin has some big nasty wounds and scratches.

<390hp 386m 254mv> cosp ZebaaliYou lost your concentration.
Zebaali yells 'Help! Aeldac is attacking me with colour spray!'
Zebaali's charge decimates you!
Zebaali is in excellent condition.

<369hp 392m 289mv> Zebaali utters the words, 'yucandusbarr'.
Aeldac stops following you.
Aeldac shatters into tiny fragments of glass.
Aeldac stops following you.
Aeldac shatters into tiny fragments of glass.
Zebaali's fireball MANGLES you!
Zebaali's fireball *** DEMOLISHES *** the large hobgoblin!
The large hobgoblin is DEAD!!
Zebaali gets 21 gold coins from the corpse of the large hobgoblin.
Zebaali sacrifices the corpse of the large hobgoblin to The Overlord.
Zebaali is in excellent condition.

<272hp 392m 289mv>
Your pound hits Zebaali.
You parry Zebaali's charge.
You parry Zebaali's charge.
Zebaali has a few scratches.

<272hp 392m 289mv> fleeYou flee from combat!
You lost 10 experience points.
The maze

[Exits: north east]

<272hp 392m 288mv> e
Zebaali walks in.

<272hp 392m 288mv> The tunnel

[Exits: west up]
A curved sword with a heavy tip sits here.

<272hp 392m 287mv>
Zebaali walks in.

<272hp 392m 287mv> uThe hole

[Exits: north down]
A small centipede here is looking for vegetation.

<272hp 392m 286mv>
Zebaali walks in.

<272hp 392m 286mv>
You yell 'Help! Zebaali just charged into me!'
Your prismatic ward emits a brilliant flash.
Your prismatic ward wounds Zebaali.
Zebaali has a few scratches.

<272hp 372m 286mv>
Your pound grazes Zebaali.
Your pound misses Zebaali.
You parry Zebaali's charge.
Zebaali has a few scratches.

<272hp 372m 286mv> c dreamYou failed to dreamstrike Zebaali.
Zebaali has a few scratches.

<272hp 342m 286mv>
Your pound hits Zebaali.
Your pound grazes Zebaali.
You parry Zebaali's charge.
You parry Zebaali's charge.
Zebaali has a few scratches.

<272hp 342m 286mv>
Zebaali stops wielding an onyx lance.
Zebaali wields a thin-bladed axe.
Zebaali has a few scratches.

<272hp 342m 286mv>
Zebaali wields a sword trapped in ivy in his off-hand.
Your pound grazes Zebaali.
Zebaali's slice decimates you!
You deflect Zebaali's sickness aside in an ungraceful parry.
Zebaali has some small wounds and bruises

<247hp 342m 286mv> ffir
Zebaali utters the words, 'judifgz'.
Zebaali has some small wounds and bruises

<247hp 342m 286mv> You create a bright flash of light.
You fail to blind Zebaali.
Zebaali has some small wounds and bruises

<247hp 312m 286mv>
Your pound hits Zebaali.
Your pound grazes Zebaali.
Zebaali's slice decimates you!
You parry Zebaali's sickness.
Zebaali has some small wounds and bruises

<219hp 312m 286mv>
Zebaali utters the words, 'judifgz'.
Zebaali has some small wounds and bruises

<219hp 312m 286mv> flee
Your pound grazes Zebaali.
Zebaali's slice wounds you.
Zebaali's sickness devastates you!
Zebaali has some small wounds and bruises

<172hp 312m 286mv>
Zebaali utters the words, 'judifgz'.
You flee from combat!
You lost 10 experience points.
The tunnel

[Exits: north south west]
A kobold guard stands here guarding the entrance to the mines.
A sickly brown snake watches you with caution.

<172hp 312m 285mv> wordThe Temple of Light

[Exits: east south west]

<172hp 296m 142mv> eneeeeeWindchime Lane

[Exits: north south west]

<172hp 296m 141mv> Western Square of Timaran

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.

<172hp 296m 140mv> Western Main Street

[Exits: north east west]

<172hp 296m 139mv> Western Main Street

[Exits: east south west]

<172hp 296m 138mv> Western Main Street

[Exits: north east south west]
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.

<172hp 296m 137mv> Western Main Street

[Exits: east south west]
A member of the Timaran city night watch keeps an eye out.

<172hp 296m 136mv> City Centre of Timaran

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
A large, filthy looking rat scurries around.
Narak the head guard is here, keeping watch on his city.
The Town Crier stands here, sighing over the loss of his bell.
The Town Crier says 'I don't think I can go on.'
The Town Crier sobs in misery.

<172hp 296m 135mv> nTravellers Way

[Exits: north east south west]
A citizen of Timaran goes about his business here.

<172hp 296m 134mv> nnTravellers Way

[Exits: north east south]
A feral cat wanders around, looking for prey or scraps.

<172hp 296m 133mv> nnTravellers Way

[Exits: north east south west]

<172hp 296m 132mv> nTravellers Way, near the North Gate

[Exits: north east south]

<172hp 296m 131mv> North Gate of Timaran

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A gate guard of Timaran stands here, protecting the city.
A gate guard of Timaran stands here, protecting the city.

<172hp 296m 130mv> Rock Outcropping

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
Dinswel searches high and low for something.

<172hp 296m 128mv> nwwAlas, you cannot go that way.

<172hp 296m 128mv> A Small Clearing

[Exits: east west]
A small orange fox is here.

<172hp 296m 126mv> A Beautiful Clearing

[Exits: east west]
A small orange fox is here.
The night is about to end.
The white aura around your body fades.
Your weapon ward expires.

<179hp 311m 162mv> wA Large Cave

======
Same again. Gate/slow/sleep/dupe

======





<390hp 399m 262mv> whePlayers near you:
<PK> Aeldac The path
<PK> Zebaali The path

<390hp 399m 262mv> cosp ZebaaliYou lost your concentration.
Zebaali yells 'Help! Aeldac is attacking me with colour spray!'
Zebaali fades into existence.
Zebaali's slice decimates you!
Zebaali's sickness decimates you!
Zebaali's slice decimates you!
Zebaali is in excellent condition.

<313hp 392m 262mv>
Zebaali stops wielding a sword trapped in ivy.
Zebaali stops wielding a thin-bladed axe.
Zebaali wields an onyx lance.
An illusion of Captain Jacklyn's magic decimates Zebaali!
An illusion of Captain Jacklyn's magic decimates Zebaali!
Your pound misses Zebaali.
Zebaali's charge maims you!
Zebaali has some small wounds and bruises

<280hp 392m 262mv>
Zebaali has fled!
Zebaali walks west.

<280hp 392m 262mv> cosp ZebaaliThey aren't here.

<280hp 392m 262mv>
Zebaali walks in.
An illusion of Captain Jacklyn yells 'Zebaali! Now you're MINE!!!'
An illusion of Captain Jacklyn's magic injures Zebaali.

<280hp 392m 262mv> cosp ZebaaliZebaali yells 'Help! Aeldac is attacking me with colour spray!'
Your colour spray grazes Zebaali.
Zebaali has some small wounds and bruises

<280hp 377m 262mv An illusion of Captain Jacklyn: 100%hp>
An illusion of Captain Jacklyn's magic hits Zebaali.
An illusion of Captain Jacklyn's magic injures Zebaali.
An illusion of Captain Jacklyn's magic injures Zebaali.
Zebaali braces against his armor to perform a two-handed set parry.
Zebaali deflects your pound aside in an ungraceful parry.
Your pound grazes Zebaali.
Zebaali's charge DISEMBOWELS An illusion of Captain Jacklyn!
Zebaali's charge MUTILATES An illusion of Captain Jacklyn!
Zebaali has some small wounds and bruises

<280hp 377m 262mv An illusion of Captain Jacklyn: 86%hp>
Zebaali has fled!
Zebaali walks north.

<280hp 377m 262mv> cosp ZebaaliThey aren't here.

<280hp 377m 262mv> Zebaali walks in.

<280hp 377m 262mv> cosp Zebaali
Zebaali utters the words, 'judifgz'.
You yell 'Die! Zebaali, you sorcerous dog!'
You feel unclean. <========= Didn't fucking notice this at the time.
Your pound grazes Zebaali.
Your colour spray injures Zebaali.
Zebaali has quite a few wounds.

<280hp 362m 262mv> disp
An illusion of Captain Jacklyn's magic hits Zebaali.
An illusion of Captain Jacklyn's magic injures Zebaali.
Your pound misses Zebaali.
You parry Zebaali's charge.
Zebaali has quite a few wounds.

<280hp 362m 262mv>
Zebaali stops wielding an onyx lance.
Zebaali wields a thin-bladed axe.
Zebaali has quite a few wounds.

<280hp 362m 262mv>
Zebaali wields a sword trapped in ivy in his off-hand.
The white aura around Zebaali's body vanishes.
Ok.
Zebaali has quite a few wounds.

<280hp 347m 262mv>
Zebaali gets a scroll of flying from a Loot Sack.
Zebaali has quite a few wounds.

<280hp 347m 262mv>
Zebaali has fled!
Zebaali walks west.

<280hp 347m 262mv>
The white aura around your body fades.

<290hp 363m 292mv> quaff purpleYou quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<290hp 363m 292mv> cosp ZebaaliThey aren't here.

<290hp 363m 292mv> ww
Zebaali walks in.
Bank of a Swift Stream

[Exits: east west]
An illusion of Captain Jacklyn swims in.

<290hp 363m 290mv> Windswept Plateau of the Dwarven Mines

[Exits: east down]
An illusion of Captain Jacklyn climbs in.

<290hp 363m 288mv> eBank of a Swift Stream

[Exits: east west]
(White Aura) Zebaali is here.
An illusion of Captain Jacklyn swims in.

<290hp 363m 286mv> eZebaali swims west.

<290hp 363m 286mv> The path

[Exits: north east west]
An illusion of Captain Jacklyn walks in.

<290hp 363m 284mv> cosp ZebaaliThey aren't here.

<290hp 363m 284mv> cosp Zebaali
Zebaali walks in.

<290hp 363m 284mv> cosp ZebaaliZebaali yells 'Help! Aeldac is attacking me with colour spray!'
Your colour spray injures Zebaali.
Zebaali has quite a few wounds.

<290hp 348m 284mv>
Zebaali has fled!
Zebaali walks east.

<290hp 348m 284mv> They aren't here.

<290hp 348m 284mv> l
Zebaali walks in.

<290hp 348m 284mv> The path
You are on a worn cobble stone path leading up through the steep hills of
the dwarven kingdom. All around you are the signs of an ancient battle
broken weapons and armor clutter the hillsides and unmarked graves reside in
this tragic place. Along the path lay shattered marking stones which used
to mark the trail to the dwarven mines to the far north.

[Exits: north east west]
(White Aura) Zebaali is here.
(Charmed) An illusion of Captain Jacklyn guards its master.

<290hp 348m 284mv> You yell 'Help! I am being attacked by Zebaali!'
Zebaali's slice mauls you.
You thrust Zebaali's sickness aside in a skillful parry.
Zebaali has quite a few wounds.

<268hp 348m 284mv> wNo way! You are still fighting!
Zebaali has quite a few wounds.

<268hp 348m 284mv>
An illusion of Captain Jacklyn's magic injures Zebaali.
An illusion of Captain Jacklyn's magic wounds Zebaali.
An illusion of Captain Jacklyn's magic wounds Zebaali.
Your pound grazes Zebaali.
Your pound hits Zebaali.
Zebaali's slice mauls you.
Zebaali's slice decimates you!
Zebaali has quite a few wounds.

<218hp 348m 284mv> dispYou failed.
Zebaali has quite a few wounds.

<218hp 333m 284mv> Zebaali has fled!
Zebaali walks west.

<218hp 333m 284mv> cosp ZebaaliThey aren't here.

<218hp 333m 284mv> cosp ZebaaliThey aren't here.

<218hp 333m 284mv> cosp ZebaaliThey aren't here.

<218hp 333m 284mv> cosp ZebaaliZebaali flies in.
An illusion of Captain Jacklyn yells 'Zebaali! Now you're MINE!!!'
An illusion of Captain Jacklyn's magic wounds Zebaali.
An illusion of Captain Jacklyn's magic wounds Zebaali.

<218hp 333m 284mv> Zebaali yells 'Help! Aeldac is attacking me with colour spray!'
Your colour spray scratches Zebaali.
Zebaali has some big nasty wounds and scratches.

<218hp 318m 284mv An illusion of Captain Jacklyn: 87%hp> Zebaali utters the words, 'pabraw'.
Zebaali's harm spell DISMEMBERS you!
Zebaali has some big nasty wounds and scratches.

<157hp 318m 284mv An illusion of Captain Jacklyn: 87%hp>
An illusion of Captain Jacklyn's magic injures Zebaali.
An illusion of Captain Jacklyn's magic misses Zebaali.
Your pound injures Zebaali.
Your pound hits Zebaali.
Zebaali's slice maims An illusion of Captain Jacklyn!
Zebaali's slice devastates An illusion of Captain Jacklyn!
Zebaali has some big nasty wounds and scratches.

<157hp 318m 284mv An illusion of Captain Jacklyn: 77%hp>
Zebaali utters the words, 'yucandusbarr'.
Zebaali's fireball MANGLES An illusion of Captain Jacklyn!
Zebaali's fireball DISMEMBERS you!
You flee from combat!
You lost 10 experience points.
Bank of a Swift Stream

[Exits: east west]
An illusion of Captain Jacklyn swims in.

<102hp 318m 282mv> wwWindswept Plateau of the Dwarven Mines

[Exits: east down]
An illusion of Captain Jacklyn climbs in.

<102hp 318m 280mv> Boulders from the mines nearby have blocked off the path.

<109hp 345m 292mv> dBase of the Ladder

[Exits: east up]
An illusion of Captain Jacklyn climbs in.

<109hp 345m 289mv> eRoad to the Dwarven Mines

[Exits: south west]
An illusion of Captain Jacklyn climbs in.

<109hp 345m 286mv> ssThe Plains

[Exits: north south]
An illusion of Captain Jacklyn walks in.

<109hp 345m 284mv> sThe Lane

[Exits: north south]
An illusion of Captain Jacklyn walks in.

<109hp 345m 283mv> The Crossroads

[Exits: north east south west]
An illusion of Captain Jacklyn walks in.

<109hp 345m 282mv> wAlong the Eastern Road

[Exits: east west]
An illusion of Captain Jacklyn walks in.

<109hp 345m 281mv> wwAlong the Eastern Road

[Exits: east west]
An illusion of Captain Jacklyn walks in.

<109hp 345m 280mv> wwAlong the Eastern Road

[Exits: east west]
An illusion of Captain Jacklyn walks in.

<109hp 345m 279mv> wAlong the Eastern Road

[Exits: east west]
An illusion of Captain Jacklyn walks in.

<109hp 345m 278mv> wwCity Entrance

[Exits: east west]
An illusion of Captain Jacklyn walks in.

<109hp 345m 277mv> wOutside the East Gate

[Exits: east west]
An illusion of Captain Jacklyn walks in.

<109hp 345m 276mv> Inside the East Gate

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
An illusion of Captain Jacklyn walks in.

<109hp 345m 275mv> The East Common Road

[Exits: east west]
A half-elf citizen of Seringale wanders about rather aimlessly.
An illusion of Captain Jacklyn walks in.

<109hp 345m 274mv> wThe East Common Road

[Exits: north east south west]
An illusion of Captain Jacklyn walks in.

<109hp 345m 273mv> afThe East Common Road

[Exits: east west]
An illithid city guard of Seringale stands watch here.
An illusion of Captain Jacklyn walks in.

<109hp 345m 272mv> wYou are affected by the following:
Spell: curse : modifies save_vs_spell by 4 for 25 hours
: modifies hitroll by -4 for 25 hours
Spell: detect invis : lasts for 17 hours
Spell: sanctuary : lasts for 0 hours
Spell: protective shield: lasts for 0 hours

<109hp 345m 272mv> wThe Eastern Monument

[Exits: east south west]
An illusion of Captain Jacklyn walks in.

<109hp 345m 271mv> wThe East Common Road

[Exits: north east south west]
A long-haired lanky man with piercing blue eyes stands here.
An illusion of Captain Jacklyn walks in.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'

<109hp 345m 270mv> The East Common Road

[Exits: north east south west]
An illusion of Captain Jacklyn walks in.

<109hp 345m 269mv> w
A halfling mercenary walks in.
East of Market Square

[Exits: north east south]
An illusion of Captain Jacklyn walks in.

<109hp 345m 268mv> wA marvellous fountain has been walled off by a fence.

<109hp 345m 268mv> sSoutheast of Market Square

[Exits: north west]
An illusion of Captain Jacklyn walks in.

<109hp 345m 267mv> wSouth of Market Square

[Exits: east south west]
A fearless adventurer is here asking for a group to explore Haon Dor.
An illusion of Captain Jacklyn walks in.

<109hp 345m 266mv> s
A patient yells 'A miracle! Korvoduin the healer guildmaster has cured my ailments!'

<109hp 345m 266mv> sThe Main Street

[Exits: north east south west]
A filthy beggar is here asking for your spare gold.
An illusion of Captain Jacklyn walks in.

<109hp 345m 265mv> sThe Main Street

[Exits: north east south west]
An illusion of Captain Jacklyn walks in.

<109hp 345m 264mv> sThe Main Street

[Exits: north east south west]
An illusion of Captain Jacklyn walks in.

<109hp 345m 263mv> whesSouth Square

[Exits: north east south west down]
A brass finger post points down the surrounding streets.
A half-elf city guard of Seringale stands watch here.
An illusion of Captain Jacklyn walks in.

<109hp 345m 262mv> sPlayers near you:
Skindle North Square
Draygoth Bakery
<PK> Aeldac South Square
<PK> Zebaali The East Common Road

<109hp 345m 262mv> sThe South Main Street

[Exits: north east south west]
A drow city guard of Seringale stands watch here.
An illusion of Captain Jacklyn walks in.

<109hp 345m 261mv> ssThe South Main Street

[Exits: north east south]
An illusion of Captain Jacklyn walks in.

<109hp 345m 260mv> ssThe South Main Street

[Exits: north south]
The goblin extermination task force is here hunting down goblins.
An illusion of Captain Jacklyn walks in.
The goblin extermination task force says 'Seen any goblins? I'll give money for goblin corpses.'

<109hp 345m 259mv> sA Small Bridge

[Exits: north south down]
An illusion of Captain Jacklyn walks in.

<109hp 345m 258mv> ssThe South Main Street

[Exits: north south]
An illusion of Captain Jacklyn walks in.

<109hp 345m 257mv> Inside the South Gate

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
An illusion of Captain Jacklyn walks in.

<109hp 345m 256mv> Outside the South Gate

[Exits: north south]
An illusion of Captain Jacklyn walks in.

<109hp 345m 255mv> The Trail to Miden'nir

[Exits: north south]
An illusion of Captain Jacklyn walks in.

<109hp 345m 254mv> sThe Trail to Miden'nir

[Exits: north east south west]
An illusion of Captain Jacklyn walks in.

<109hp 345m 253mv> sThe Miden'nir

[Exits: north south west]
An illusion of Captain Jacklyn walks in.

<109hp 345m 252mv> sA Crossroads

[Exits: north east south]
Directions have been etched into a small sign.
An illusion of Captain Jacklyn walks in.

<109hp 345m 251mv> Muddy Ground

[Exits: north east south west]
An illusion of Captain Jacklyn walks in.

<109hp 345m 250mv> The Dark Path

[Exits: north east south]
An illusion of Captain Jacklyn walks in.

<109hp 345m 249mv> recite energyYou recite an energy scroll.
You feel a lot better!
You feel less tired.

<133hp 345m 268mv> wwThe forest closes too tightly to the west to walk that way.

<133hp 345m 268mv> The forest closes too tightly to the west to walk that way.

<133hp 345m 268mv> sCarnage

[Exits: north east west]
A monstrous wyvern slowly circles just above your head.
An illusion of Captain Jacklyn walks in.

<133hp 345m 267mv> sThick vegetation blocks your passage south.

<133hp 345m 267mv> wordYou lost your concentration.

<133hp 337m 267mv>
Zebaali flies in.

<133hp 337m 267mv> e
Zebaali quaffs a purple potion.
Zebaali is surrounded by a white aura.

<133hp 337m 267mv>
The white aura around your body fades.
Your protective shield dissipates.

<141hp 362m 292mv> The Dark Forest

[Exits: north east west]
An illusion of Captain Jacklyn walks in.

<141hp 362m 291mv> word
Zebaali flies in.

<141hp 362m 291mv> The spell was too weak to overpower your curse.

<141hp 346m 291mv> You yell 'Help! I am being attacked by Zebaali!'
You parry Zebaali's slice.
You deflect Zebaali's sickness aside in an ungraceful parry.
Zebaali's slice DISEMBOWELS you!
You sure are BLEEDING!
Zebaali has some big nasty wounds and scratches.

<96hp 346m 291mv> flee
An illusion of Captain Jacklyn yells 'Zebaali! Now you're MINE!!!'
An illusion of Captain Jacklyn's magic injures Zebaali.
An illusion of Captain Jacklyn's magic injures Zebaali.
Zebaali has some big nasty wounds and scratches.

<96hp 346m 291mv>
An illusion of Captain Jacklyn's magic wounds Zebaali.
An illusion of Captain Jacklyn's magic wounds Zebaali.
Your pound hits Zebaali.
Zebaali's slice DISEMBOWELS you!
You sure are BLEEDING!
You flee from combat!
You lost 10 experience points.
The Dark Forest

[Exits: south west]
A monstrous wyvern slowly circles just above your head.

<44hp 346m 290mv> You aren't fighting anyone.

<44hp 346m 290mv>
Zebaali flies in.

<44hp 346m 290mv> wThe Dark Path

[Exits: north east south]

<44hp 346m 289mv> nnMuddy Ground

[Exits: north east south west]

<44hp 346m 288mv> nA Crossroads

[Exits: north east south]
Directions have been etched into a small sign.

<44hp 346m 287mv> quaff purpleThe Miden'nir

[Exits: north south west]

<44hp 346m 286mv> nYou do not have that potion.

<44hp 346m 286mv> nThe Trail to Miden'nir

[Exits: north east south west]

<44hp 346m 285mv> nnThe Trail to Miden'nir

[Exits: north south]

<44hp 346m 284mv> nnOutside the South Gate

[Exits: north south]

<44hp 346m 283mv> nnInside the South Gate

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<44hp 346m 282mv> nnThe South Main Street

[Exits: north south]

<44hp 346m 281mv> A Small Bridge

[Exits: north south down]

<44hp 346m 280mv> The South Main Street

[Exits: north south]
The goblin extermination task force is here hunting down goblins.
The goblin extermination task force says 'Seen any goblins? I'll give money for goblin corpses.'

<44hp 346m 279mv> The South Main Street

[Exits: north east south]

<44hp 346m 278mv> nThe South Main Street

[Exits: north east south west]
A drow city guard of Seringale stands watch here.

<44hp 346m 277mv> nSouth Square

[Exits: north east south west down]
A brass finger post points down the surrounding streets.
A half-elf city guard of Seringale stands watch here.

<44hp 346m 276mv> The Main Street

[Exits: north east south west]

<44hp 346m 275mv> The Main Street

[Exits: north east south west]

<44hp 346m 274mv> nThe Main Street

[Exits: north east south west]

<44hp 346m 273mv> nSouth of Market Square

[Exits: east south west]
A fearless adventurer is here asking for a group to explore Haon Dor.

<44hp 346m 272mv> enSoutheast of Market Square

[Exits: north west]

<44hp 346m 271mv> eeEast of Market Square

[Exits: north east south]

<44hp 346m 270mv> eeThe East Common Road

[Exits: north east south west]

<44hp 346m 269mv> eeThe East Common Road

[Exits: north east south west]
A long-haired lanky man with piercing blue eyes stands here.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'

<44hp 346m 268mv> eeThe Eastern Monument

[Exits: east south west]
An illithid city guard of Seringale stands watch here.

<44hp 346m 267mv> eeThe East Common Road

[Exits: east west]

<44hp 346m 266mv> eeThe East Common Road

[Exits: north east south west]

<44hp 346m 265mv> eeThe East Common Road

[Exits: east west]
A half-elf citizen of Seringale wanders about rather aimlessly.

<44hp 346m 264mv> eInside the East Gate

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<44hp 346m 263mv> Outside the East Gate

[Exits: east west]

<44hp 346m 262mv> City Entrance

[Exits: east west]

<44hp 346m 261mv> Along the Eastern Road

[Exits: east west]

<44hp 346m 260mv> Along the Eastern Road

[Exits: east west]

<44hp 346m 259mv> Along the Eastern Road

[Exits: east west]

<44hp 346m 258mv> Along the Eastern Road

[Exits: east west]

<44hp 346m 257mv> The Crossroads

[Exits: north east south west]

<44hp 346m 256mv> Along the Eastern Road

[Exits: east west]

<44hp 346m 255mv> eAlong the Eastern Road

[Exits: east south west]

<44hp 346m 254mv> sOn the Eastern Road

[Exits: north east]

<44hp 346m 253mv> eeOn the Eastern Road

[Exits: east west]

<44hp 346m 252mv> eOn the Eastern Road

[Exits: east west]
A tall signpost has been erected here.

<44hp 346m 251mv> On the Eastern Road

[Exits: north west]

<44hp 346m 250mv> nAlong the Eastern Road

[Exits: east south]

<44hp 346m 249mv> eeAlong the Eastern Road

[Exits: east west]

<44hp 346m 248mv> eeThe Checkpoint

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.

<44hp 346m 247mv> eeAlong the Eastern Road

[Exits: east west]

<44hp 346m 246mv> eeAlong the Eastern Road

[Exits: east west]

<44hp 346m 245mv> eeAlong the Eastern Road

[Exits: east west]

<44hp 346m 244mv> eeAlong the Eastern Road

[Exits: east west]

<44hp 346m 243mv> eAlong the Eastern Road

[Exits: east west]

<44hp 346m 242mv> eeOn the Outskirts of Timaran

[Exits: east west]

<44hp 346m 241mv> eeWest Gate of Timaran

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A gate guard of Timaran stands here, protecting the city.
A gate guard of Timaran stands here, protecting the city.

<51hp 371m 277mv> Western Main Street

[Exits: east west]

<51hp 371m 276mv> Western Square of Timaran

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.

<51hp 371m 275mv> Western Main Street

[Exits: north east west]

<51hp 371m 274mv> Western Main Street

[Exits: east south west]

<51hp 371m 273mv> Western Main Street

[Exits: north east south west]

<51hp 371m 272mv> Western Main Street

[Exits: east south west]

<51hp 371m 271mv> City Centre of Timaran

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
A large, filthy looking rat scurries around.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
Narak the head guard is here, keeping watch on his city.
The Town Crier stands here, sighing over the loss of his bell.
The Town Crier says 'I don't think I can go on.'
The Town Crier sobs in misery.

<51hp 371m 270mv> nEastern Main Street

[Exits: east west]

<51hp 371m 269mv> nnYour face greets the stone wall cheerfully.

<51hp 371m 269mv> Your face greets the stone wall cheerfully.

<51hp 371m 269mv> wYour face greets the stone wall cheerfully.

<51hp 371m 269mv> City Centre of Timaran

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
A large, filthy looking rat scurries around.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
Narak the head guard is here, keeping watch on his city.
The Town Crier stands here, sighing over the loss of his bell.
The Town Crier says 'I don't think I can go on.'
The Town Crier sobs in misery.

<51hp 371m 268mv> nnTravellers Way

[Exits: north east south west]
A citizen of Timaran goes about his business here.

<51hp 371m 267mv> nnTravellers Way

[Exits: north east south]
A feral cat wanders around, looking for prey or scraps.

<51hp 371m 266mv> nnTravellers Way

[Exits: north east south west]

<51hp 371m 265mv> Travellers Way, near the North Gate

[Exits: north east south]

<51hp 371m 264mv> wheNorth Gate of Timaran

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A gate guard of Timaran stands here, protecting the city.
A gate guard of Timaran stands here, protecting the city.

<51hp 371m 263mv> Rock Outcropping

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.

<51hp 371m 261mv> Players near you:
<PK> Aeldac Rock Outcropping

<51hp 371m 261mv> wA Small Clearing

[Exits: east west]
A small orange fox is here.

<51hp 371m 259mv> wA Beautiful Clearing

[Exits: east west]
A small orange fox is here.

<51hp 371m 258mv> nAlas, you cannot go that way.

<51hp 371m 258mv> wnA Large Cave

[Exits: north east]
A small orange fox is here.

<51hp 371m 257mv> nA Wide Path

[Exits: north south west]

<51hp 371m 256mv> A Wide Path

[Exits: north south]
A small fox is here.

<51hp 371m 255mv> nA Moss Covered Path

[Exits: east south west]

<51hp 371m 254mv> eA Moss Covered Path

[Exits: north east west]

<51hp 371m 253mv> nnA Moss Covered Path

[Exits: north south]
An endath is here, scooting slowly around.

<51hp 371m 252mv> nA Moss Covered Path

[Exits: east south west]
(Translucent) (White Aura) Gi'astu the spirit of the forest is here.

<51hp 371m 251mv> Alas, you cannot go that way.

<51hp 371m 251mv> e
Gi'astu walks east.

<51hp 371m 251mv> eA Moss Covered Path

[Exits: east west]
(Translucent) (White Aura) Gi'astu the spirit of the forest is here.

<51hp 371m 250mv> A Moss Covered Path

[Exits: north east west]

<51hp 371m 249mv> eA Moss Covered Path

[Exits: south west]

<51hp 371m 248mv> sA Moss Covered Path

[Exits: north east south]
A brown nkni is here, wandering lazily about.

<51hp 371m 247mv> eeA Moss Covered Path

[Exits: east west]

<51hp 371m 246mv> eeA Path Between Ancient Trees

[Exits: east west]

<51hp 371m 245mv> wheEntrance to Darkbark Forest

[Exits: east west]

<51hp 371m 244mv> Dankbark Forest

[Exits: north south west]

<51hp 371m 243mv> Players near you:
<PK> Aeldac Dankbark Forest

<51hp 371m 243mv> sDankbark Forest

[Exits: north south west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<51hp 371m 242mv> sDankbark Forest

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<51hp 371m 241mv> eDankbark Forest

[Exits: east west]

<51hp 371m 240mv> afYou are affected by the following:
Spell: curse : modifies save_vs_spell by 4 for 23 hours
: modifies hitroll by -4 for 23 hours
Spell: detect invis : lasts for 15 hours

<51hp 371m 240mv> eDankbark Forest

[Exits: north south west]
( 3) A head of white silk, complete with ruffles, is in a dirty heap.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<51hp 371m 239mv> sDankbark Forest

[Exits: north east]
A dirt-stained child stands here, sucking his thumb.
A man stands here, examining the trail for possible pursuit.
A lady is here, crying at her family's misfortune.

<51hp 371m 238mv> ee
Zebaali flies in.
Dankbark Forest

[Exits: east south west]

<51hp 371m 237mv>
Zebaali flies in.
Dankbark Forest

[Exits: north west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<51hp 371m 236mv> sAlas, you cannot go that way.

<51hp 371m 236mv> wwDankbark Forest

[Exits: east south west]
Zebaali is here.

<51hp 371m 235mv> w
You yell 'Help! I am being attacked by Zebaali!'
Zebaali's slice DISEMBOWELS you!
You sure are BLEEDING!
You flee from combat!
You lost 10 experience points.
Dankbark Forest

[Exits: north west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<5hp 371m 234mv> Dankbark Forest

[Exits: east south west]
Zebaali is here.

<5hp 371m 233mv> Dankbark Forest

[Exits: north east]
A dirt-stained child stands here, sucking his thumb.
A man stands here, examining the trail for possible pursuit.
A lady is here, crying at her family's misfortune.

<5hp 371m 232mv> wwAlas, you cannot go that way.

<5hp 371m 232mv> Alas, you cannot go that way.

<12hp 386m 269mv> nDankbark Forest

[Exits: north south west]
( 3) A head of white silk, complete with ruffles, is in a dirty heap.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<12hp 386m 268mv> nDankbark Forest

[Exits: north south]

<12hp 386m 267mv> wAlas, you cannot go that way.

<12hp 386m 267mv> nwDankbark Forest

[Exits: north east south]

<12hp 386m 266mv> wAlas, you cannot go that way.

<12hp 386m 266mv> nAlas, you cannot go that way.

<12hp 386m 266mv> wDankbark Forest

[Exits: north south]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<12hp 386m 265mv> wAlas, you cannot go that way.

<12hp 386m 265mv> Alas, you cannot go that way.

<12hp 386m 265mv> nnDankbark Forest

[Exits: east south]
A head of white silk, complete with ruffles, is in a dirty heap.

<12hp 386m 264mv> Alas, you cannot go that way.

<12hp 386m 264mv> eDankbark Forest

[Exits: east west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<12hp 386m 263mv> eDankbark Forest

[Exits: east west]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<12hp 386m 262mv> eDankbark Forest

[Exits: (east) south west]

<12hp 386m 261mv> sDankbark Forest

[Exits: north south]
A head of white silk, complete with ruffles, is in a dirty heap.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<12hp 386m 260mv> hold hornzap hornzap hornzap hornYou stop wielding a gnarled magius staff.
You hold the horn of life in your hand.

<12hp 386m 260mv> sYou zap the horn of life with the horn of life.
You feel a little better.

<23hp 386m 260mv> sYou zap the horn of life with the horn of life.
You feel a little better.

<35hp 386m 260mv> You zap the horn of life with the horn of life.
Your efforts with the horn of life produce only smoke and sparks.

<35hp 386m 260mv> ssDankbark Forest

[Exits: north south]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<35hp 386m 259mv> Dankbark Forest

[Exits: north south]
(Glowing) A gaudy looking pearl bracelet looks lost.
A head of white silk, complete with ruffles, is in a dirty heap.

<35hp 386m 258mv> Dankbark Forest

[Exits: north west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<35hp 386m 257mv> sAlas, you cannot go that way.

<35hp 386m 257mv> miAlas, you cannot go that way.

<35hp 386m 257mv> f)f-f-f-f
| | , , |
f f f-f f
| | | | |
f f f f
| | |
P-f-f f
| |
f-f-@
|

<35hp 386m 257mv> nnnnDankbark Forest

[Exits: north south]
(Glowing) A gaudy looking pearl bracelet looks lost.
A head of white silk, complete with ruffles, is in a dirty heap.

<35hp 386m 256mv> Dankbark Forest

[Exits: north south]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<35hp 386m 255mv> Dankbark Forest

[Exits: north south]
A head of white silk, complete with ruffles, is in a dirty heap.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<35hp 386m 254mv> Dankbark Forest

[Exits: (east) south west]

<35hp 386m 253mv> wwDankbark Forest

[Exits: east west]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<35hp 386m 252mv> wDankbark Forest

[Exits: east west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<35hp 386m 251mv> wDankbark Forest

[Exits: east south]
A head of white silk, complete with ruffles, is in a dirty heap.

<35hp 386m 250mv> Alas, you cannot go that way.

<35hp 386m 250mv> ssDankbark Forest

[Exits: north south]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<35hp 386m 249mv> Dankbark Forest

[Exits: north east south]

<35hp 386m 248mv> wwAlas, you cannot go that way.

<35hp 386m 248mv> Alas, you cannot go that way.

<35hp 386m 248mv> sDankbark Forest

[Exits: north south]

<35hp 386m 247mv> wwAlas, you cannot go that way.

<35hp 386m 247mv> Alas, you cannot go that way.

<35hp 386m 247mv> swDankbark Forest

[Exits: north south west]
( 3) A head of white silk, complete with ruffles, is in a dirty heap.
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A fire giant outlaw points at you. How rude!
A fire giant outlaw says 'Eh! What're ya doin here?'
A fire giant outlaw shuffles his feet.

<35hp 386m 246mv> Dankbark Forest

[Exits: east west]

<35hp 386m 245mv> wDankbark Forest

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.

<35hp 386m 244mv> nDankbark Forest

[Exits: north south west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.

<35hp 386m 243mv> nDankbark Forest

[Exits: north south west]

<35hp 386m 242mv> wwEntrance to Darkbark Forest

[Exits: east west]

<35hp 386m 241mv> wwA Path Between Ancient Trees


Freedom!



Zebaali tells you 'Slimy.'


Damn straight.

Help would be appreciated. Just wish I'd played an Ill when they still had three dupes from 29-50.