Arinus looks at you.
You rest.
<405/405hp 503/615m 262mv 3413tnl >
<405/405hp 503/615m 262mv 3413tnl >
<PK> Arinus South Square
Abram Entrance of the Ranger Glade
<PK> Ruriror South Square
<405/405hp 503/615m 262mv 3413tnl >
A sudden pain erupts in your skull.
You go to sleep.
<405/405hp 503/615m 262mv 3413tnl >
<405/405hp 503/615m 262mv 3413tnl >
<405/405hp 503/615m 262mv 3413tnl >
<405/405hp 503/615m 262mv 3413tnl >
a sleeping bag
a spiked skull flail
(Glowing) a water cube
a yellow key
A black key
a red key
a barrel
a gyvel potion
a Big Ol'Pack Sack
hamp's pub crawl directions
the charm of knowledge
<405/405hp 503/615m 262mv 3413tnl >
<405/405hp 503/615m 262mv 3413tnl >
a sleeping bag
a spiked skull flail
(Glowing) a water cube
a yellow key
A black key
a red key
a barrel
a gyvel potion
a Big Ol'Pack Sack
hamp's pub crawl directions
the charm of knowledge
<405/405hp 503/615m 262mv 3413tnl >
A deafening roar of thunder is heard 4 miles away.
<405/405hp 609/615m 262mv 3413tnl >
<405/405hp 609/615m 262mv 3413tnl >
<405/405hp 609/615m 262mv 3413tnl >
<405/405hp 609/615m 262mv 3413tnl >
a sleeping bag
a spiked skull flail
(Glowing) a water cube
a yellow key
A black key
a red key
a barrel
a gyvel potion
a Big Ol'Pack Sack
hamp's pub crawl directions
the charm of knowledge
<405/405hp 609/615m 262mv 3413tnl >
<405/405hp 609/615m 262mv 3413tnl >
Skill: blackjack : lasts for 1 hours
: lasts for 3 hours
Spell: weapon ward : lasts for 0 hours
Spell: sanctuary : lasts for 3 hours
Spell: armor : modifies ac by -20 for 23 hours
Skill: warcry : modifies save_vs_spell by -4 for 6 hours
: modifies hitroll by 4 for 6 hours
Spell: protection : modifies save_vs_spell by -1 for 8 hours
Spell: detect invis : lasts for 9 hours
<405/405hp 609/615m 262mv 3413tnl >
<405/405hp 609/615m 262mv 3413tnl >
a sleeping bag
a spiked skull flail
(Glowing) a water cube
a yellow key
A black key
a red key
a barrel
a gyvel potion
a Big Ol'Pack Sack
hamp's pub crawl directions
the charm of knowledge
<405/405hp 609/615m 262mv 3413tnl >
<405/405hp 609/615m 262mv 3413tnl >
<405/405hp 609/615m 262mv 3413tnl >
<405/405hp 609/615m 262mv 3413tnl >
<405/405hp 609/615m 262mv 3413tnl >
You yell 'Arinus couldn't rob his way out of a paper bag!'
Your pain misses Arinus.
Your death ward extends a grasping tendril.
Your death ward DISEMBOWELS Arinus!
Your pain DISEMBOWELS Arinus!
Arinus's flaming bite hits you.
Arinus has quite a few wounds.
<393/405hp 589/615m 262mv 3413tnl >
<393/405hp 589/615m 262mv 3413tnl >
Arinus has quite a few wounds.
<393/405hp 574/615m 262mv 3413tnl >
Your pain MUTILATES Arinus!
Your pain MUTILATES Arinus!
Your shield wobbles and barely deflects Arinus's flaming bite.
Arinus has quite a few wounds.
<393/405hp 574/615m 262mv 3413tnl >
<393/405hp 574/615m 262mv 3413tnl >
Arinus has quite a few wounds.
<393/405hp 559/615m 262mv 3413tnl >
Arinus has fled!
<393/405hp 559/615m 262mv 3413tnl >
<393/405hp 559/615m 262mv 3413tnl >
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the South Square to the north, entrances to taverns on both side of
the street and the Main Street continues to the south.
[Exits: north east south west]
<393/405hp 559/615m 260mv 3413tnl >
<393/405hp 559/615m 260mv 3413tnl >
You scan north.
*** Range 2 (north) ***
Arinus the Master Crime Lord is here.
*** Range 3 (north) ***
A filthy beggar is here asking for your spare gold.
A fearless adventurer is here asking for a group to explore Haon Dor.
You scan east.
*** Range 1 (east) ***
Raug the tavern owner is here selling you his exotic drinks.
(White Aura) Fanatiel the drow gambler runs her roulette of death here.
You scan south.
*** Range 1 (south) ***
A filthy beggar is here asking for your spare gold.
A fearless adventurer is here asking for a group to explore Haon Dor.
*** Range 2 (south) ***
A filthy beggar is here asking for your spare gold.
The goblin extermination task force is here hunting down goblins.
You scan west.
*** Range 1 (west) ***
Sitting at a table, this leggy brunette is waiting for some pontoon.
Erebien the tavern owner is here providing her customers with drinks.
A serving girl is here waiting to serve her next customer.
A serving girl is here waiting to serve her next customer.
A serving girl is here waiting to serve her next customer.
<393/405hp 559/615m 260mv 3413tnl >
<393/405hp 559/615m 260mv 3413tnl >
You are at the South Square of Seringale. It is gloomy and dim here. The
square is a tiny opening in between a few broken down buildings. The air
is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, the South Road to the
east and the west, and a metal ladder is here leading down into the sewer
system of Seringale.
[Exits: north east south west down]
A brass finger post points down the surrounding streets.
<393/405hp 559/615m 258mv 3413tnl >
A deafening roar of thunder is heard 3 miles away.
Your weapon ward expires.
<401/405hp 568/615m 262mv 3413tnl >
<401/405hp 568/615m 262mv 3413tnl >
<401/405hp 568/615m 262mv 3413tnl >
<401/405hp 568/615m 262mv 3413tnl >
You scan north.
*** Range 1 (north) ***
Arinus the Master Crime Lord is here.
*** Range 2 (north) ***
A filthy beggar is here asking for your spare gold.
You scan east.
*** Range 2 (east) ***
A half-elf city guard of Seringale stands watch here.
You scan south.
*** Range 2 (south) ***
A filthy beggar is here asking for your spare gold.
A fearless adventurer is here asking for a group to explore Haon Dor.
*** Range 3 (south) ***
A filthy beggar is here asking for your spare gold.
The goblin extermination task force is here hunting down goblins.
You scan west.
*** Range 1 (west) ***
A duergar citizen of Seringale strolls about.
*** Range 2 (west) ***
An illithid city guard of Seringale stands watch here.
You scan down.
<401/405hp 568/615m 262mv 3413tnl >
<401/405hp 568/615m 262mv 3413tnl >
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.
[Exits: north east south west]
Arinus the Master Crime Lord is here.
<401/405hp 568/615m 260mv 3413tnl >
<401/405hp 568/615m 260mv 3413tnl >
<401/405hp 568/615m 260mv 3413tnl >
<401/405hp 568/615m 260mv 3413tnl >
Arinus dances around your pain, easily dodging it.
Arinus has quite a few wounds.
<401/405hp 568/615m 260mv 3413tnl >
Arinus has reconnected.
Arinus has quite a few wounds.
<401/405hp 568/615m 260mv 3413tnl >
Your pain DISEMBOWELS Arinus!
Arinus nimbly dodges your pain with a practiced maneuver.
You parry Arinus's flaming bite.
You deflect Arinus's flaming bite aside in an ungraceful parry.
Arinus has some big nasty wounds and scratches.
<401/405hp 568/615m 260mv 3413tnl >
<401/405hp 568/615m 260mv 3413tnl >
Arinus looks pretty hurt.
<401/405hp 533/615m 260mv 3413tnl >
Your pain MUTILATES Arinus!
You parry Arinus's flaming bite.
You parry Arinus's flaming bite.
Arinus's flaming bite misses you.
Arinus looks pretty hurt.
<401/405hp 533/615m 260mv 3413tnl >
Arinus has fled!
<401/405hp 533/615m 260mv 3413tnl >
<401/405hp 533/615m 260mv 3413tnl >
You scan north.
*** Range 1 (north) ***
A filthy beggar is here asking for your spare gold.
You scan east.
*** Range 1 (east) ***
Heru the tavern owner is here selling you the drinks he carries.
You scan south.
*** Range 3 (south) ***
A filthy beggar is here asking for your spare gold.
A fearless adventurer is here asking for a group to explore Haon Dor.
*** Range 4 (south) ***
A filthy beggar is here asking for your spare gold.
The goblin extermination task force is here hunting down goblins.
You scan west.
*** Range 1 (west) ***
Arinus the Master Crime Lord is here.
Nimp the tavern owner is here trying to sell you the speciality of his tavern.
<401/405hp 533/615m 260mv 3413tnl >
<401/405hp 533/615m 260mv 3413tnl >
You are inside The White Goose, one of the inns of Seringale. A large
sign with a picture of a white goose hangs above your head as you enter
the inn through its entrance. The walls around you are painted white.
A large gray colored rug lies on the ground, covering most of the floor
of the inn. Large brass oil lamps hang on the walls around you, giving
light to every corner of the room. This place is kept very clean!
Obviously the innkeeper of this inn is very conscientious. You can
leave the inn to the east.
[Exits: east]
A bar stool rests here close to the bar.
Nimp the tavern owner is here trying to sell you the speciality of his tavern.
Nimp the tavern owner smiles at you.
Nimp the tavern owner says 'Welcome to my tavern, Ruriror!'
<401/405hp 533/615m 259mv 3413tnl >
<401/405hp 533/615m 259mv 3413tnl >
<401/405hp 533/615m 259mv 3413tnl >
<401/405hp 533/615m 259mv 3413tnl >
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.
[Exits: north east south west]
<401/405hp 533/615m 258mv 3413tnl >
<401/405hp 533/615m 258mv 3413tnl >
<PK> Arinus The Main Street
Abram Secluded Camp
<PK> Ruriror The Main Street
<401/405hp 533/615m 258mv 3413tnl >
<401/405hp 533/615m 258mv 3413tnl >
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.
[Exits: north east south west]
A filthy beggar is here asking for your spare gold.
<401/405hp 533/615m 256mv 3413tnl >
<401/405hp 533/615m 256mv 3413tnl >
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sewing
needle to the east and to the west, the pet shop.
[Exits: north east south west]
Arinus the Master Crime Lord is here.
<401/405hp 533/615m 254mv 3413tnl >
<401/405hp 533/615m 254mv 3413tnl >
Your pain DISEMBOWELS Arinus!
Your pain misses Arinus.
Arinus is in awful condition.
<401/405hp 533/615m 254mv 3413tnl >
<401/405hp 533/615m 254mv 3413tnl >
Arinus has fled!
<401/405hp 533/615m 254mv 3413tnl >
A deafening roar of thunder is heard 2 miles away.
You come to with a pounding headache.
<405/405hp 558/615m 262mv 3413tnl >
<405/405hp 558/615m 262mv 3413tnl >
You scan north.
You scan east.
*** Range 1 (east) ***
Anga the leather worker is here tampering with his products.
You scan south.
*** Range 1 (south) ***
A filthy beggar is here asking for your spare gold.
You scan west.
*** Range 1 (west) ***
Tirsnaga the pet trainer is here working with his trained animals.
* * * * Chased him to Demea * * * *
<405/405hp 586/615m 102mv 3403tnl >
<405/405hp 586/615m 102mv 3403tnl >
Rough steps have been carved up the side of the cliff, barely wide enough to
walk up and with nothing for support on the outside, a rather dangerous
combination. The steps wind down and around the cliff and appear again below.
To the south can be seen a lighthouse, and to the east lies a dock with many
building set upon it. Demea bay lies to the north.
[Exits: north east west]
<405/405hp 586/615m 98mv 3393tnl >
<405/405hp 586/615m 98mv 3393tnl >
<PK> Ruriror Upon A Rock Ledge
<PK> Arinus A Granite Rockface
<405/405hp 586/615m 98mv 3393tnl >
<405/405hp 586/615m 98mv 3393tnl >
Rough steps have been carved up the side of the cliff, barely wide enough to
walk up and with nothing for support on the outside, a rather dangerous
combination. The steps wind up and around the cliff and appear again overhead.
To the south and west can be seen a lighthouse, and, to the east lies a dock
with many building set upon it. The steps continue up and around to the east,
and down toward the north.
[Exits: north east]
<405/405hp 586/615m 92mv 3393tnl >
<405/405hp 586/615m 92mv 3393tnl >
| /
@-x-
<405/405hp 586/615m 92mv 3393tnl >
<405/405hp 586/615m 92mv 3393tnl >
Rough steps have been carved up the side of the cliff, barely wide enough to
walk up and with nothing for support on the outside, a rather dangerous
combination. The steps wind down and around the cliff and appear again below.
To the south can be seen a lighthouse, and to the east lies a dock with many
building set upon it. Demea bay lies to the north.
[Exits: north east west]
<405/405hp 609/615m 124mv 3393tnl >
<405/405hp 609/615m 124mv 3393tnl >
Rough steps have been carved up the side of the cliff, barely wide enough to
walk up and with nothing for support on the outside, a rather dangerous
combination. The steps wind down and around the cliff and appear again below.
A dock with many building set upon it can be seen to the east and Demea bay lies
to the north. A steep wall of rock is the only way up to the summit.
[Exits: south up]
<405/405hp 609/615m 118mv 3393tnl >
<405/405hp 609/615m 118mv 3393tnl >
Rough steps have been carved up the side of the cliff, barely wide enough to
walk up and with nothing for support on the outside, a rather dangerous
combination. The steps wind down and around the cliff and appear again below.
To the south can be seen a lighthouse, and to the east lies a dock with many
building set upon it. Demea bay lies to the north.
[Exits: north east west]
<405/405hp 609/615m 112mv 3393tnl >
<405/405hp 609/615m 112mv 3393tnl >
Rough steps have been carved up the side of the cliff, barely wide enough to
walk up and with nothing for support on the outside, a rather dangerous
combination. The steps wind up and around the cliff and appear again overhead.
To the south and west can be seen a lighthouse, and, to the east lies a dock
with many building set upon it. The steps continue up and around to the east,
and down toward the north.
[Exits: north east]
<405/405hp 609/615m 106mv 3393tnl >
e
<405/405hp 609/615m 106mv 3393tnl >
Rough steps have been carved up the side of the cliff, barely wide enough to
walk up and with nothing for support on the outside, a rather dangerous
combination. The steps wind up and around the cliff and appear again overhead.
Demea Bay lies to the north and far to the northwest the Dragon Sea. To the
south and west can be seen a lighthouse. The steps continue up and around to
the south, and down toward the east.
[Exits: east south]
<405/405hp 609/615m 100mv 3393tnl >
Rough steps have been carved up the side of the cliff, barely wide enough to
walk up and with nothing for support on the outside, a rather dangerous
combination. The steps wind up and around the cliff and appear again overhead.
To the east lies a dock with many buildings set upon it. To the south can be
seen an overgrown path.
[Exits: south west]
<405/405hp 609/615m 96mv 3393tnl >
<405/405hp 609/615m 96mv 3393tnl >
<405/405hp 609/615m 96mv 3393tnl >
<405/405hp 609/615m 96mv 3393tnl >
<PK> Ruriror Before A Rock Cliff
<PK> Arinus An Overgrown Path
<405/405hp 609/615m 96mv 3393tnl >
<405/405hp 609/615m 96mv 3393tnl >
A rarely used path covered with loose moss and debris from the cliffs above.
A high cliff face stands just to the west, large rocks jut out at various places,
it may be possible to climb. The land slants steeply toward the cliffs base,
more shallowly to the east. A small path, shaded by the cliff, leads northward.
[Exits: north east]
Arinus is sleeping here.
<405/405hp 609/615m 95mv 3393tnl >
<405/405hp 609/615m 95mv 3393tnl >
A rarely used path covered with loose moss and debris from the cliffs above.
To the west can be seen a high cliff face, large rocks jut out at various
places, it may be possible to climb. The land slants slightly upward toward
the cliff, with a steeper slope at its base
[Exits: east west]
<405/405hp 609/615m 94mv 3393tnl >
<405/405hp 609/615m 94mv 3393tnl >
|
+
|
+
|
x-o +
| | |
x)P-@-+ *
|
z-z-z-z-+-+-+-+
| |
+ S
<405/405hp 609/615m 94mv 3393tnl >
1 ar
<405/405hp 609/615m 94mv 3393tnl >
A rarely used path covered with loose moss and debris from the cliffs above.
A high cliff face stands just to the west, large rocks jut out at various places,
it may be possible to climb. The land slants steeply toward the cliffs base,
more shallowly to the east. A small path, shaded by the cliff, leads northward.
[Exits: north east]
Arinus is sleeping here.
<405/405hp 609/615m 93mv 3393tnl >
Your pain MUTILATES Arinus!
Arinus is DEAD!!
Arinus's arm is dismembered from his dead body.
<405/405hp 609/615m 93mv 3393tnl >
<405/405hp 609/615m 93mv 3393tnl >
<405/405hp 609/615m 93mv 3393tnl >
<405/405hp 609/615m 93mv 3393tnl >
<405/405hp 609/615m 93mv 3393tnl >
<405/405hp 609/615m 93mv 3393tnl >

