Why not to play AR at work.

posted on 2007-02-01 14:41:23
Laurrick walks in.

<460/528 804/920 222/400 no opponent no opponent >
Laurrick walks north.

<460/528 804/920 222/400 no opponent no opponent > You feel someone protecting y
ou.

<460/528 799/920 222/400 no opponent no opponent >
Laurrick walks in.

<460/528 799/920 222/400 no opponent no opponent >
Laurrick narrows his eyes.
You yell 'Help! Laurrick's phantoms are attacking me!'
You are consumed by the phantoms of the underworld.
Laurrick's phantom grasp scratches you.
The phantoms drain your magical resistance.
Laurrick's phantom grasp scratches you.
The phantoms drain your magical resistance.
Laurrick's phantom grasp scratches you.
Laurrick's phantom grasp scratches you.
The phantoms drain your magical resistance.
Laurrick's phantom grasp scratches you.
Laurrick has a few scratches.

<446/528 799/920 222/400 segment defensive > flee
You flee from combat!
You lost 10 experience points.
South Market Bridge
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]

<446/528 799/920 221/400 no opponent no opponent > n
South Valour Bazaar
At the heart of Valour itself, stands a wide pool of water. A fountain
in the pool's centre ejects water into the air, which then scatters in all
directions into this noisy pool. This then drains into the walls that
enclose its sides. The bazaar is a bustling marketplace that takes
advantage of the pool's ability to attract visitors to the city. A place
for small trades and street performances for small coins.

[Exits: east south west]
A street peddler wanders around hoping to score a trade.

<446/528 799/920 220/400 no opponent no opponent > n
A large pool of shallow water blocks off the road.

<446/528 799/920 220/400 no opponent no opponent > n
w
A large pool of shallow water blocks off the road.

<446/528 799/920 220/400 no opponent no opponent > w
South High Street
The high street runs straight through the heart of Valour, facilitating
the flow of trade throughout the area. It is a short yet wide street that
takes the trader quickly from where he is to where he wants to be. Shops
stand at its sides. The shops have been decorated with statues and sigils
of Valour, adding aesthetic beauty to this necessary place. The street
continues to the east and west.

[Exits: east west]

<446/528 799/920 219/400 no opponent no opponent > w
South High Street
The high street runs straight through the heart of Valour, facilitating
the flow of trade throughout the area. It is a short yet wide street that
takes the trader quickly from where he is to where he wants to be. Shops
stand at its sides. The shops have been decorated with statues and sigils
of Valour, adding aesthetic beauty to this necessary place. The street
continues to the east and west.

[Exits: east south west]
A member of the Valourian special forces is riding on a powerful steed.
A street peddler wanders around hoping to score a trade.

<446/528 799/920 218/400 no opponent no opponent > n
Southwest Corner of Market Place
The two major streets through the heart of Valour meet here, to travel
away from each other again in the opposite direction. A marble statue of a
Knight of Valour strengthens the joint between these two important streets.
Its pose is one of observance, with sword in hilt, atop a large warhorse.
There is a solemn look on the Knight's face, crossed with responsibility and
concentration. It reminds the citizens of Valour of the necessity of
protecting with lives that which makes their own lives so wonderful.

[Exits: north east]
A street performer juggles flaming torches.

<446/528 799/920 217/400 no opponent no opponent > w
West Wall Street
Wall Street is home to many of Valour's most important stores and trading
hotspots. It is the busiest part of the entire area. Trade flows through
here day and night, in the city that is always awake. This is also one of
the streets that the Valourian guard parade visits when it tours the city
from its home in the palace. The street continues north and south.

[Exits: north south west]

<446/528 799/920 216/400 no opponent no opponent > Royal Orchard
Fresh fruits from around the world have been delivered here for sale to
the denizens of Valour. The walls of this store are tiled, a mosaic of the
Holy Cross of Valour inscribed within the tiles of each of them. Sets of
white tables and chairs have been set up around this restaurant for the
visitors making a stay to relax upon. The products on sale here are visible
through long glass counters running along the western wall.

[Exits: east]
Ella is here, smiling and conversing happily with her customers.
Ella the waitress says 'No violence here, Rugo, if you don't mind.'

<446/528 799/920 215/400 no opponent no opponent > sl
af
You go to sleep.

<446/528 799/920 215/400 no opponent no opponent > You are affected by the follo
wing:
Spell: phantom grasp : modifies save_vs_maledictive by 1 for 5 hours
: modifies save_vs_maledictive by 2 for 5 hours
: modifies save_vs_maledictive by 2 for 5 hours
Spell: armor : modifies ac by -20 for 24 hours
Spell: stone skin : modifies ac by -40 for 45 hours
Spell: protection : modifies save_vs_spell by -1 for 23 hours
Spell: sanctuary : lasts for 6 hours
Spell: detect magic : lasts for 15 hours
Spell: bless : modifies save_vs_spell by -5 for 18 hours
: modifies hitroll by 5 for 18 hours
Spell: fly : lasts for 4 hours

<446/528 799/920 215/400 no opponent no opponent > sc

/@============================================================-
| \\
| Rugo the Defender of the Faithful, Footman of Valour |
| Rank Footman of [KNIGHT], 20 years old (72 hours). |
| |
| Race: Elf Hometown: Valour Health: 446/528 |
| Sex: Male Alignment: Good Mana: 799/920 |
| Class: Healer Ethos: Chaotic Move: 215/400 |
\\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: 1068 Weight: 56/315 |
| Intell: 25 (25+0) Level: 46 Pracs: 14 |
| Wisdom: 21 (21+0) Exp tnl: 13338 Trains: 1 |
| Dexter: 23 (23+0) Quests: 37/40 Items: 14/37 |
| Consti: 15 (14+1) Gold: 4190 Wimpy: 0 hp |
| Luck: Changing Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \\
/ |
| Armor Vs Pierce: -57 Saving Throws |
| Hitroll: 17 Vs Bash: -80 Afflictive: -6 |
| Damroll: 12 Vs Slash: -62 Maledictive: -25 |
| Vs Exotic: -37 Mental: -51 |
\\==========================================================-/

<446/528 799/920 215/400 no opponent no opponent > sc

/@============================================================-
| \\
| Rugo the Defender of the Faithful, Footman of Valour |
| Rank Footman of [KNIGHT], 20 years old (72 hours). |
| |
| Race: Elf Hometown: Valour Health: 446/528 |
| Sex: Male Alignment: Good Mana: 799/920 |
| Class: Healer Ethos: Chaotic Move: 215/400 |
\\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: 1068 Weight: 56/315 |
| Intell: 25 (25+0) Level: 46 Pracs: 14 |
| Wisdom: 21 (21+0) Exp tnl: 13338 Trains: 1 |
| Dexter: 23 (23+0) Quests: 37/40 Items: 14/37 |
| Consti: 15 (14+1) Gold: 4190 Wimpy: 0 hp |
| Luck: Changing Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \\
/ |
| Armor Vs Pierce: -57 Saving Throws |
| Hitroll: 17 Vs Bash: -80 Afflictive: -6 |
| Damroll: 12 Vs Slash: -62 Maledictive: -25 |
| Vs Exotic: -37 Mental: -51 |
\\==========================================================-/

<446/528 799/920 215/400 no opponent no opponent > af
You are affected by the following:
Spell: phantom grasp : modifies save_vs_maledictive by 1 for 5 hours
: modifies save_vs_maledictive by 2 for 5 hours
: modifies save_vs_maledictive by 2 for 5 hours
Spell: armor : modifies ac by -20 for 24 hours
Spell: stone skin : modifies ac by -40 for 45 hours
Spell: protection : modifies save_vs_spell by -1 for 23 hours
Spell: sanctuary : lasts for 6 hours
Spell: detect magic : lasts for 15 hours
Spell: bless : modifies save_vs_spell by -5 for 18 hours
: modifies hitroll by 5 for 18 hours
Spell: fly : lasts for 4 hours

<446/528 799/920 215/400 no opponent no opponent >

<446/528 799/920 215/400 no opponent no opponent > wake
e
You wake and stand up.

SHIT! Boss is knocking on my door! Runnn!!!


<446/528 799/920 215/400 no opponent no opponent > n
West Wall Street
Wall Street is home to many of Valour's most important stores and trading
hotspots. It is the busiest part of the entire area. Trade flows through
here day and night, in the city that is always awake. This is also one of
the streets that the Valourian guard parade visits when it tours the city
from its home in the palace. The street continues north and south.

[Exits: north south west]

<446/528 799/920 214/400 no opponent no opponent > n
West Wall Street
Wall Street is home to many of Valour's most important stores and trading
hotspots. It is the busiest part of the entire area. Trade flows through
here day and night, in the city that is always awake. This is also one of
the streets that the Valourian guard parade visits when it tours the city
from its home in the palace. The street continues north and south.

[Exits: north south]

<446/528 799/920 213/400 no opponent no opponent > n
West Valour Bazaar
At the heart of Valour itself, stands a wide pool of water. A fountain
in the pool's centre ejects water into the air, which then scatters in all
directions into this noisy pool. This then drains into the walls that
enclose its sides. The bazaar is a bustling marketplace that takes
advantage of the pool's ability to attract visitors to the city. A place
for small trades and street performances for small coins.

[Exits: north south west]
A street peddler wanders around hoping to score a trade.

<446/528 799/920 212/400 no opponent no opponent > n
n
West Wall Street
Wall Street is home to many of Valour's most important stores and trading
hotspots. It is the busiest part of the entire area. Trade flows through
here day and night, in the city that is always awake. This is also one of
the streets that the Valourian guard parade visits when it tours the city
from its home in the palace. The street continues north and south.

[Exits: north south]

<446/528 799/920 211/400 no opponent no opponent > e
e
West Wall Street
Wall Street is home to many of Valour's most important stores and trading
hotspots. It is the busiest part of the entire area. Trade flows through
here day and night, in the city that is always awake. This is also one of
the streets that the Valourian guard parade visits when it tours the city
from its home in the palace. The street continues north and south.

[Exits: north south west]

<446/528 799/920 210/400 no opponent no opponent > Northwest Corner of Market Pl
ace
The two major streets through the heart of Valour meet here, to travel
away from each other again in the opposite direction. A marble statue of a
Knight of Valour strengthens the joint between these two important streets.
Its pose is one of observance, with sword in hilt, atop a large warhorse.
There is a solemn look on the Knight's face, crossed with responsibility and
concentration. It reminds the citizens of Valour of the necessity of
protecting with lives that which makes their own lives so wonderful.

[Exits: east south]
A street performer juggles flaming torches.

<446/528 799/920 209/400 no opponent no opponent > co heav
North High Street
The high street runs straight through the heart of Valour, facilitating
the flow of trade throughout the area. It is a short yet wide street that
takes the trader quickly from where he is to where he wants to be. Shops
stand at its sides. The shops have been decorated with statues and sigils
of Valour, adding aesthetic beauty to this necessary place. The street
continues to the east and west.

[Exits: north east west]
A Knight of the Holy Cross patrols the area diligently.

<446/528 799/920 208/400 no opponent no opponent > North High Street
The high street runs straight through the heart of Valour, facilitating
the flow of trade throughout the area. It is a short yet wide street that
takes the trader quickly from where he is to where he wants to be. Shops
stand at its sides. The shops have been decorated with statues and sigils
of Valour, adding aesthetic beauty to this necessary place. The street
continues to the east and west.

[Exits: east west]


<446/528 799/920 207/400 no opponent no opponent > Distant crackling is heard as
faith and energy is channeled.

<446/528 739/920 207/400 no opponent no opponent >
A nimbus of white light appears upon the ground.

<446/528 739/920 207/400 no opponent no opponent >
The nimbus of light encases you.

<461/528 781/920 257/400 no opponent no opponent >
Laurrick walks in.

<461/528 781/920 257/400 no opponent no opponent >
Laurrick narrows his eyes.
The nimbus of light blazes brightly and vanishes.
You yell 'Die! Laurrick, you sorcerous dog!'
Laurrick's shield jolts under your drowning, but holds.
Laurrick is in excellent condition.

<461/528 781/920 257/400 segment defensive >
Laurrick's beating injures you.
Laurrick's beating wounds you.
Your drowning hits Laurrick.
Your drowning hits Laurrick.
Laurrick has a few scratches.

<426/528 781/920 257/400 segment defensive >
Laurrick's beating mauls you.
Laurrick's beating mauls you.
Laurrick blocks your attack with his shield.
Laurrick parries your drowning.
Laurrick has a few scratches.

<383/528 781/920 257/400 segment defensive >
Laurrick's beating wounds you.
Laurrick's beating wounds you.
Your drowning hits Laurrick.
Laurrick has a few scratches.

<344/528 781/920 257/400 segment defensive >
Laurrick narrows his eyes.
Laurrick's flay health mauls you.
Laurrick has a few scratches.

<320/528 781/920 257/400 segment defensive >
Laurrick's beating misses you.
Laurrick blocks your attack with his shield.
Your drowning hits Laurrick.
Laurrick has a few scratches.

<320/528 781/920 257/400 segment defensive >
Laurrick narrows his eyes.
Laurrick's continual wounds graze you.
Laurrick has a few scratches.

<312/528 781/920 257/400 segment defensive >
Laurrick's continual wounds scratch you.
Laurrick's beating wounds you.
Laurrick's beating wounds you.
Laurrick blocks your attack with his shield.
Laurrick parries your drowning.
Laurrick has a few scratches.

<272/528 781/920 257/400 segment defensive >
Laurrick narrows his eyes.
Laurrick has a few scratches.

<272/528 781/920 257/400 segment defensive >
Laurrick's continual wounds scratch you.
You awkwardly parry Laurrick's beating with a loud clang.
Laurrick's beating mauls you.
Laurrick's shield jolts under your drowning, but holds.
Laurrick has a few scratches.

<248/528 781/920 257/400 segment defensive >
Laurrick narrows his eyes.
Laurrick's continual wounds graze you.
Laurrick's beating wounds you.
Laurrick deflects your drowning aside in an ungraceful parry.
Laurrick has a few scratches.

<221/528 781/920 257/400 segment defensive >
Your wounds finally stop bleeding.
Laurrick's beating mauls you.
Your drowning hits Laurrick.
Your drowning hits Laurrick.
Laurrick has a few scratches.

<200/528 781/920 257/400 segment defensive >
Laurrick narrows his eyes.
Laurrick has a few scratches.

<200/528 781/920 257/400 segment defensive >
Laurrick's beating mauls you.
Your drowning hits Laurrick.
Your drowning misses Laurrick.
Laurrick has a few scratches.

<186/528 789/920 306/400 segment defensive >
Laurrick narrows his eyes.
Laurrick's harm spell MANGLES you!
You sure are BLEEDING!
Laurrick has a few scratches.

<91/528 789/920 306/400 segment defensive >
Laurrick's beating mauls you.
You sure are BLEEDING!
Laurrick parries your drowning.
Laurrick has a few scratches.

<70/528 789/920 306/400 segment defensive >
Laurrick narrows his eyes.
Laurrick's continual wounds scratch you.
You sure are BLEEDING!
Laurrick has a few scratches.

<66/528 789/920 306/400 segment defensive >
Laurrick's continual wounds hit you.
You sure are BLEEDING!
Laurrick's beating wounds you.
You sure are BLEEDING!
Laurrick's beating wounds you.
You sure are BLEEDING!
Laurrick blocks your attack with his shield.
Laurrick has a few scratches.

<19/528 789/920 306/400 segment defensive >
Laurrick narrows his eyes.
Your wounds continue to worsen.
Laurrick's critical wounds MANGLE you!
You have been KILLED!! <--------NOOOOO

You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.

<1/524 1/970 306/370 no opponent no opponent > wake
You stand up.

<88/524 288/970 370/370 no opponent no opponent > wher
Players near you:
<PK> Rugo The Quire of the Cathedral of Valour
(Rugo) North High Street

<88/524 288/970 370/370 no opponent no opponent > tell laurrick Bah.
They aren't here.

<97/524 313/970 370/370 no opponent no opponent > who
[ Dwarf ] Kurmudg Hrawg the Paramount of Brutality
[ Human ] Kiro the Tateken
[ Elf ] Raishtanth Holimen the Paladin Knight
[ Drow ] Valrathe the Wrath of the Blasphemers
[46 Elf Hea] <PK> [KNIGHT] (Footman) Rugo Ti the Defender of the Faithful, Foo
tman of Valour
Players found: 5
There are 5 characters on; the most on since startup was 27.

<97/524 313/970 370/370 no opponent no opponent > co 'detect inv
Your eyes tingle.

<97/524 308/970 370/370 no opponent no opponent > who pk
[46 Elf Hea] <PK> [KNIGHT] (Footman) Rugo Ti the Defender of the Faithful, Foo
tman of Valour
Players found: 1
There are 6 characters on; the most on since startup was 27.

<97/524 308/970 370/370 no opponent no opponent > who
[ Dwarf ] Kurmudg Hrawg the Paramount of Brutality
[ Human ] Kiro the Tateken
[ Elf ] Raishtanth Holimen the Paladin Knight
[ Drow ] Valrathe the Wrath of the Blasphemers
[46 Elf Hea] <PK> [KNIGHT] (Footman) Rugo Ti the Defender of the Faithful, Foo
tman of Valour
[ Human ] (ANATHEMA) Laurrick the Holy Shaman
Players found: 6
There are 6 characters on; the most on since startup was 27.
  1. erlwith Why not to play AR at work. -
    If he thinks your there, and you really have to go AFK for a brief second, you should spam cure critical before you leave. Maybe you'll be alive when you come back, and if not, well, you weren't going to be alive anyway.

    Or, use accession and maybe get him to flee before he keels you.
  2. Rugo Why not to play AR at work. -
    Erlwith, did you not see the attempt to heavens gate? It was all or nothing.

    If you look, I went from 1 hp to 88 hp by the time I stopped resting (IE got back to my computre). As an elf healer, I would say thats probably 4 ticks. Some cure crits were not going to help me. The gate was the only chance, and it almost pulled off.

    That is some of the worst advice I have ever heard.
  3. erlwith Why not to play AR at work. -
    Hey, don't get all pissy with me because your boss owned you.
  4. siat Why not to play AR at work. -
    Most of the logs of my deaths on here are from me being AFK at work

    I don't play at work anymore, now. So, I don't play much at all, really...

    Anyway, I feel your pain.