Your weapon ward expires.
<617hp 846m 264mv >
w
A drunken hobbit says 'Wanna have a drink with me?'
<617hp 846m 264mv >
<617hp 846m 264mv >
You are standing on Shire road, the main path that leads through the Shire.
You catch glimpses of some of the small hobbit folk peering at you from the
corner of your eye. To the east is a four way intersection that is the center
of this small village.
[Exits: east west]
A black robed figure stands mystically before you.
(White Aura) Grekku the Battlemaster is here.
A small hobbit boy is sleeping here.
The vicious village bully stands here mocking you.
A small hobbit girl is sleeping here.
A small hobbit boy is sleeping here.
You yell 'Help! I am being attacked by Grekku!'
You parry Grekku's thrust.
Grekku's thrust maims you!
Grekku has a few scratches.
<581hp 846m 262mv >
hell grek
You bow your head as you call forth the full power of the arcane.
The ground erupts as Grekku is caught in a searing beam of arcane light.
Your hellstream MASSACRES Grekku!
Grekku has some small wounds and bruises.
<581hp 801m 262mv >
You block Grekku's attack with your shield.
Grekku's stab devastates you!
Grekku's tail grazes you.
Grekku couldn't dodge your crush but you miss by inches.
Grekku parries your crush.
Grekku has some small wounds and bruises.
<542hp 801m 262mv >
Grekku's shackles of shadow mauls you.
You feel more restricted as you are bound by invisible chains!
Grekku has some small wounds and bruises.
<519hp 797m 262mv >
hell
Grekku's thrust maims you!
Your shield wobbles and barely deflects Grekku's stab.
Grekku's tail wounds you.
Grekku parries your crush with a hasty swing from his off-hand weapon.
Grekku has some small wounds and bruises.
<466hp 797m 262mv >
The ground erupts as Grekku is caught in a searing beam of arcane light.
Your hellstream MASSACRES Grekku!
Grekku has some small wounds and bruises.
<466hp 752m 262mv >
Grekku's thrust MUTILATES you!
Grekku's thrust devastates you!
Grekku parries your crush with a hasty swing from his off-hand weapon.
Grekku couldn't dodge your crush but you miss by inches.
Grekku has some small wounds and bruises.
<394hp 752m 262mv >
hell
Grekku has fled!
Grekku walks east.
<394hp 752m 262mv >
<394hp 752m 262mv >
hell grek
They aren't here.
<394hp 752m 262mv >
Grekku walks in.
<394hp 752m 262mv >
hell grek
Grekku yells 'Help! Nurxeil is hellstreaming me!'
You bow your head as you call forth the full power of the arcane.
The ground erupts as Grekku is caught in a searing beam of arcane light.
Your hellstream *** DEVASTATES *** Grekku!
Grekku has quite a few wounds.
<394hp 707m 262mv >
Grekku has fled!
Grekku walks east.
<394hp 707m 262mv >
Grekku walks in.
<394hp 707m 262mv >
hell grek
You yell 'Help! I am being attacked by Grekku!'
Your shield jolts under Grekku's thrust, but holds.
Grekku's stab decimates you!
You awkwardly parry Grekku's thrust with a loud clang.
Grekku's thrust MUTILATES you!
Grekku's tail injures you.
Grekku has quite a few wounds.
<312hp 707m 262mv >
The ground erupts as Grekku is caught in a searing beam of arcane light.
Your hellstream DISMEMBERS Grekku!
Grekku has quite a few wounds.
<312hp 662m 262mv >
You deflect Grekku's thrust aside in an ungraceful parry.
Grekku's thrust decimates you!
Your crush mauls Grekku.
Grekku has some big nasty wounds and scratches.
<284hp 662m 262mv >
Grekku has fled!
Grekku walks east.
<284hp 662m 262mv >
Grekku walks in.
<284hp 662m 262mv >
You yell 'Help! I am being attacked by Grekku!'
You parry Grekku's thrust.
Grekku exploits his weapon advantage to deliver an unblockable wild attack.
Grekku's wild stab DISMEMBERS you!
Your shield wobbles and barely deflects Grekku's thrust.
Grekku has quite a few wounds.
<225hp 662m 262mv >
Grekku's thrust MUTILATES you!
You parry Grekku's thrust.
Grekku parries your crush.
Grekku manages to dodge your crush with a lot of effort.
Grekku has quite a few wounds.
<185hp 662m 262mv >
hell grek
You bow your head as you call forth the full power of the arcane.
The ground erupts as Grekku is caught in a searing beam of arcane light.
Your hellstream DISMEMBERS Grekku!
Grekku has some big nasty wounds and scratches.
<185hp 617m 262mv >
You parry Grekku's thrust.
You awkwardly parry Grekku's stab with a loud clang.
Grekku's thrust maims you!
You sure are BLEEDING!
Grekku's tail injures you.
You sure are BLEEDING!
Grekku parries your crush with an easy flourish.
Grekku dual parries your crush.
Grekku has some big nasty wounds and scratches.
<136hp 617m 262mv >
Grekku has fled!
Grekku walks west.
<136hp 617m 262mv >
aff
Grekku walks in.
<136hp 617m 262mv >
You yell 'Help! I am being attacked by Grekku!'
Grekku's thrust MUTILATES you!
You sure are BLEEDING!
Grekku's thrust MUTILATES you!
You sure are BLEEDING!
Grekku's stab devastates you!
You sure are BLEEDING!
Grekku has some big nasty wounds and scratches.
<28hp 617m 262mv >
Power: shackle : lasts for 12 hours
Spell: mana shield : lasts for 4 hours
Spell: protective shield: lasts for 3 hours
Spell: sanctuary : lasts for 1 hours
Spell: detect invis : lasts for 38 hours
Spell: pass door : lasts for 1 hours
Spell: armor : modifies ac by -20 for 11 hours
Spell: shield : modifies ac by -20 for 32 hours
Your shield jolts under Grekku's thrust, but holds.
Grekku's stab decimates you!
You are stunned, but will probably recover.
You have been KILLED!!
Alright then, I know I made some errors...big ones, stupid ones, whatever.
Spam hellstream isnt a very good choice, becuase it lags me... Should I have dispelled? I should have used storms/fireballs? I should have found a vuln weapon?
Sombody teach me something about pk with this invoker...and dont give me the BS about "if you want to be able to pk dont play an invoker" That really wont help at this point.


Spamming hellstream like that is generally a bad idea. Grekku is a very good player and he'll flee murder you to death that way. What I generally try to do is wear down with a few hellstreams, then dispel and big/nasty. If you're lucky you can hit him with an unsanced hellstream, but probably he'll just flee. I think it's a valid strategy against most players, but Grekku is very quick.
Also, you might want to think about using ice/fire shield. Mana shield usually doesn't work well against warriors. You might get a few free rounds in if they're using a magic weapon, but that's about it. Mana shield/chain lightning can be a good bet, though. Chain lightning lag is only 1 round, compared to 1.5 with hellstream. That would cut down his flee/murdering. Only problem with that is you have to be VERY careful about what room you're in/the mobs there. If you're fighting in Darkhaven odds are an outlaw will walk in and ruin everything.
When he's got you below 250 hp or in the yellow at all, run. You've seen that he can easily dish out 100 hp in a round, so you just need to get out of there.
I didn't see your weapon ward up either, which is a fatal mistake. You're lucky he didn't notice otherwise you would have been dead alot sooner. I've forgotten it too from time to time and it decides the fight before it starts when I do.
So there's my bit of advice.
He's gonna be flee murdering, and since he's a legionnaire he's gonna have the best equipment.
Warriors specialize in making a battle quick, which is why they have bash and trip to make sure it stays quick. You can take away that advantage by not letting it be quick, if that makes sense. You have the advantage of not needing potions, he does. Make him waste potions.
What you can do to help:
the auto coloring feature ar provides is useful, based on the color I can tell what spell is falling without having to read it. Use that, use more hit and run strategies to make him waste purple. Don't get in a situation where you don't have an escape route, such as being shackled. That happens, run for it and hope you can escape. You want to be able to escape, and if you try to do so when it's too late. It's too late.
Locate purples:
The reasoning for this is simple, you will see what his purple supply is and than you will be more able to decide how much you are going to have to make him waste. Obviously, you will have to locate vials and flasks as well.
Flee from the Get Go:
First of all, he cant fly. Though with moves being trained up so high in this current AR age it may not help alot, you can still make him waste a bit and you may catch him at a low point. Use the river to make him waste more, or the mountains. Dont know those areas well? Walk around when not in fights and learn them as quickly as possible.
Secondly, you can waste atleast one potion and get your bearings a bit quicker. (This is also a good point to hide and utilize step one.)
Grekku is okay, but not the best:
His only tactic is flee and return, dont get too anxious when fighting him. Foremost, keep in mind this is only a game based upon strategy. Flee whenever you want, nothing says you have to fight him. Lastly, take chances when and only when you feel the risk is outweighed by the reward.